Is Lunaran.com Down For Anyone Else
#32501 posted by
Text_Fish on 2024/01/22 11:30:24
Was looking for the copper documentation.
Site Is Still Working
#32502 posted by
CV on 2024/01/22 13:47:29
#32503 posted by
rj on 2024/01/23 16:01:59
It's appeared down for me before until I connected to a US-based VPN and reloaded it
That's even aside from the whole https thing
#32504 posted by
Text_Fish on 2024/01/24 10:47:43
Thanks both, the https thing solved it and I kinda got a bit of dejavu so I guess it's been like that for a while.
#32507 posted by
Jaromir83 on 2024/02/22 13:03:33
Quake General Map Resolution Question
#32508 posted by
Hecatomb on 2024/03/04 17:09:44
Hi im quite new to the quake mapping scene and i had a question, is there any setting in TB2 that allows for a general resolution setting so that one can use higher resolution textures without always having to resize.
I do not know exactly know a good repository for these sorts of questions, if you do know i would like to.
Thanks
Hecatomb
You Can Build A Map Using Common Wad With A "sd" Textures
#32509 posted by
CV on 2024/03/04 20:30:41
and after just use an "hd" textures as external .tga files.
#32510 posted by
Joel B on 2024/03/12 21:57:42
The Trenchbroom discord server is one good place.
For this particular question, one thing you could do is create your own "game configuration file" (the TB manual goes into detail about this). It can mostly just be a copy of whatever game config file you are currently using... just give it a new name, and also modify it to set a default texture scale.
The easiest way to see how to do this is to look at the default Quake 3 game config. Inside the "faceattribs" section there is this:
"defaults": {
"scale": [0.5, 0.5]
},
(hope the formatting doesn't get screwed up too much on that)
This makes the texture applications start off at 0.5 scale when using the Quake 3 game config. So you could do something similar for the custom/personal game config that you make.
Is There A Way To Play Call Of The Machine On The 1997 Engine?
is it possibel ?
Quake II In Half-Life ?
is it possible to run Quake II on the Goldsrc engine ? Goldsrc IS based on IDtech2 afterall
#32513 posted by
mh on 2024/04/10 15:29:56
is it possible to run Quake II on the Goldsrc engine ? Goldsrc IS based on IDtech2 afterall
Goldsrc is based on the Quake 1 engine, not Quake 2.
QuakeInjector Suddenly Stopped Working
#32514 posted by
Kalt on 2024/04/11 17:41:28
It was working fine a few days ago, but now I see "Failed to fetch current database; using previously downloaded info" when I open it, and when I try and download any map it tells me "Couldn't open file! PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target".
4 other people on r/quake are also experiencing the same thing, fwiw
I Don't Have Specifics BUT
Quaddicted is slowly going through some changes and this isn't surprising. I've posted over on QD. Hopefully it temporary.