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Posted by CocoT on 2008/07/08 10:09:27 |
Map for Transloquake and you might win one of the following games:
Portal
Team fortress 2
Timeshift
Quake4
Bioshock
Rainbow Six Vegas
Doom3
Counter-Strike Source
Tomb Raider Legend
Unreal Anthology
Half-Life2 Episode Pack
Tomb Raider Anniversary
You hear it right, with QExpo approaching, I decided to set up a little "mapping competition" and give everyone a chance to become the owner of one of those classic and critics-acclaimed games! To enter the competition, all you need to do is to create a map for my mod TRANSLOQUAKE, upload it (and its source) somewhere before the 16th of August 10pm Central European Time, and post at least one screenshot of it on this thread (or one of the ones created on the other forums listed below), along with your name and contact email. You have the right to submit as many entries as you want.
After the closure of the competition, and during a full week, all the members from Quake1-related forums (Inside3D, Func_Msgboard, QuakeOne and QuakeDev - voters will need to have become members before July 7, 2008) will be invited to cast their votes (only one vote per members across all forums) on which three maps they like best. The author of the first best map and the author of the second best map will each get to choose from the list above one game, which will then be sent to them. If the first two best maps were created by the same author, he/she will win both games. If maps "tie" for first and/or second place, a second round of votes will take place. Note that, if less than 8 maps are entering the competition, only the author of the first best map will receive a prize (but hopefully this won�t happen). If more than 8 maps enter the competition, but they are made by less than 5 different mappers, only the author of the first best map will receive a prize (again, I hope it won't happen, but this is just to make sure one single participant does not "fill" entries in order to reach the amount of 8 maps).
I guess I should point out that these will not be second-hand games, but new, sealed games. I know, this still isn't Make Something Unreal prizes but, well, I'm a poor grad student and that's the most I can afford to give away� ;-)
TRANSLOQUAKE ( example map: http://cocot.planetquake.gamespy.com/transloquake000050.jpg ) is extremely easy to map for, so I really encourage everyone to give it a try. "Speed-challenge" maps can be created in only a couple of hours and I am sure newbie and veteran mappers alike could create "regular" maps for it very easily. You are strongly encouraged to use skyboxes (the demo already includes a few you can use) and, if you wish to, custom soundtracks. The mod was initially developed under Darkplaces, but it is supported by most other engines (even though you might then miss on some of the eye candies).
If you don�t know what the mod is like, go ahead and make sure to download its newest demo which has just been released - right here : http://www.mediafire.com/?21zfz1m2vzy (more mirrors will probably follow soon). It contains 5 maps (and their source), including 2 speed-challenge maps (bonus1.bsp and tr13.bsp), 1 regular map (tr5.bsp), 1 tutorial map (start.bsp) and 1 mapping guide map (mapping.bsp). The download also comes with a special document that will tell you exactly the kinds of entities Transloquake maps need to run.
I also, of course, strongly encourage you to check out the I3D thread dedicated to the mod at the following address: http://forums.inside3d.com/viewtopic.php?t=610
as well as the couple of videos I made of the mod and posted on YouTube:
http://uk.youtube.com/watch?v=evmnPS4T4bI
http://uk.youtube.com/watch?v=ZumdVNhhrCI
http://uk.youtube.com/watch?v=nMGnW_audm4
Remember that Transloquake is still a project in the making. Please don't discuss its development on this thread, used this thread instead: http://forums.inside3d.com/viewtopic.php?t=610. Future versions will include better models, more game modes (including deathmatch ones), more maps.
Until then, I'm looking forward to seeing your guys' creations here and to offering the two lucky winners (or one very lucky winner) a nice gaming prize :-)
Good luck! |
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UPDATE
#26 posted by anonymous user on 2008/08/07 16:39:35
IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks.
And The Winner Is...
#27 posted by CocoT on 2008/09/02 06:51:40
I just wanted to point out that Entar won the first part of this competition! I'm saying "first" part as there will be a new deadline for winning one more game (probably some time around December/January)
Screenshot of Entar's "Sky Castle" : http://qexpo.tastyspleen.net/uploaded/76/skycastle1.jpg
Download link for the map : http://entar.quakedev.com/misc-files/skycastle.zip
Download link for the mod demo : http://www.mediafire.com/?f3b3pwyybgy
Competition, Part Deux!!! :-)
#28 posted by CocoT on 2008/11/21 07:18:08
The second part of the mapping competition has now officially started!
If you're interested in mapping for TransloQuake and possibly win a game, here is your chance! The new deadline is March 1st.
The official thread can be found at : http://forums.inside3d.com/viewtopic.php?t=1251
Building on the feedback of Entar and Negke, the new demo for the mod (demo3) has a LOT of mapping-oriented goodies in the forms of new triggers that add a lot of spice to the gameplay, as well as three new game modes :)
The download for the new demo is at : http://www.fileplanet.com/194772/190000/fileinfo/Transloquake-Demo-3
For more info on the modification and a complete mapping guide : http://cocot.planetquake.gamespy.com/transloquake.htm
...
#29 posted by CocoT on 2009/01/16 01:28:45
Really? No one? The deadline is getting closer! :P
Here is a short video of my test map running the ricochet mode, if you're interested in trying out something a little more challenging mapping-wise: http://www.youtube.com/watch?v=re9A6pt_E1k :)
So far, only Negke has been mapping for this second part of the competition (by the way, I'll get back to you real soon about your health respawning issue, Negke ;)) ... anyone else is interested? (note: this could be a fun speedmap theme ;))
Looks Fun
#30 posted by grahf on 2009/01/17 01:41:55
But I don't have a PC with Internet Explorer. Is there a non-fileplant download link perhaps?
I'd take a look if I could download it.
Sure!
#31 posted by CocoT on 2009/01/17 15:11:11
And The Winner Is...
#32 posted by CocoT on 2009/03/06 21:37:09
And in a bit of a deja-vu moment, the competition officially closes with only one entry, which thus automatically becomes our winner!
I must say that, as was the case with Entar's map, I applaud the quality of this entry and congratulate Negke (as well as thank him) for offering some of his time for this mod!
Negke: please feel free to email me or pm me in order to arrange the delivery of your prize!
Screenshots?
#33 posted by nitin on 2009/03/07 01:21:40
#31 ...
#34 posted by CocoT on 2009/03/08 22:00:59
CocoT & Metaphysics
#35 posted by inertia on 2009/03/10 19:08:33
Would a Steam version be a viable alternative to a physical, boxed copy, should the winner so desire?
So a Steam copy is nonphysical?
(One of my pet peeves :)
Eh?
#36 posted by ijed on 2009/03/10 20:20:12
You mean the difference between software and hardware?
Eh!
#37 posted by inertia on 2009/03/10 22:49:20
Electrons, photons and so on are physical, just like everything else. Steam downloads are physical.
And
#38 posted by inertia on 2009/03/10 23:10:16
As far as I can tell, the colloquial usage of "physical" means "holdable" i.e. "you could hold it, if it was there". Compare with "feelable" (ooh!) and "bashable".
Hmm
#39 posted by nonentity on 2009/03/10 23:40:43
I use hard drives as book ends...
What About Love?
#40 posted by ijed on 2009/03/11 00:08:03
Freedom, fate, consequences, the plain of Leng, the fourth dimension . . .
You�ve got me on elctrons and photons though - and concepts could be said to inside the human head.
Steam Downloads Are Physical?
#41 posted by metlslime on 2009/03/11 00:43:07
no, because the electrons used to store the download on my hard drive are not the same electrons used to transmit it to me, nor the same as the electrons used by the server to store their copy.
Nice Try At The Troll, Metl!
#42 posted by inertia on 2009/03/11 03:54:35
information theory and physics aren't so different
You're The Troll... I'm The Big Bad Wolf.
#43 posted by metlslime on 2009/03/11 04:09:35
They may have similarities, but they aren't the study of the same thing.
#44 posted by JneeraZ on 2009/03/11 14:01:33
inertia
Make sure you past the definition from dictionary.com so your idiotic tangent will be complete. Don't want to leave any stones unturned here.
Hmm
#45 posted by nonentity on 2009/03/11 14:36:11
Don't want to leave any stones unturned here.
Well... mebe a single electron could make it from the steam servers to your PC, then be used to transmit across your buses and then be used as part of the storage. Theoretically.
You asked... ;p
#46 posted by JneeraZ on 2009/03/11 14:53:03
No, I didn't.
Hmm
#47 posted by nonentity on 2009/03/11 18:30:16
No, I didn't.
OK, you inspired it then. Like a beautiful muse dancing gracefully in a flowery meadow.
Basically, my mental image is of Gary Gygax in a wedding dress. It's disturbing and strangely compelling...
But
#48 posted by Ijed on 2009/03/11 21:44:18
The question remains - is it physical?
#49 posted by JneeraZ on 2009/03/11 21:49:20
In hyper nerd terms, yes. In common definition terms, no.
Func_ Definition:
#50 posted by negke on 2009/03/11 21:52:53
fucking shut up, inertia
Play my map or something.
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