#619 posted by 
c0burn on 2019/02/27 18:26:30
Needs to be a monster touch function
 Also works if you set it on exploboxes
 
 void() monster_touch =
 {
 	if (other.classname != "player")
 		return;
 	if (other.health <= 0)
 		return;
 
 	if ((!other.flags & FL_ONGROUND) && (other.absmin_z >= self.absmax_z - 2))
 		other.flags = other.flags + FL_ONGROUND;
 };