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Q1SP: Shamsp2 "Warmth Of A Dying Sun"
Second map. This actually came to me in a dream 20 years ago, the theme and some of the layout, I sketched it down then and now I've made it. Which is nice.

Rectangular dusty desert temple city of sorts. Lots of secrets (not based on the hieroglyphic trim). Plenty of monsters and supplies too (IF you play tactically with your weapon usage).

Download:
http://www.quaketastic.com/files/shamsp2.zip
(Skybox included, goes in id1\gfx\env)

Screenshots:
http://www.quaketastic.com/files/shamsp2_01.jpg
http://www.quaketastic.com/files/shamsp2_02.jpg
http://www.quaketastic.com/files/shamsp2_03.jpg
http://www.quaketastic.com/files/shamsp2_plan.jpg

Playthrough:
https://www.youtube.com/watch?v=JmOn2sbh_TE
(Spoilers, secrets at 21:30)
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Skill 2 Demo 
https://drive.google.com/open?id=11l_oqrRWFeIWjqB4xGlG2nhzXIKWdwwo

Great map! Some good challenging encounters and cool set pieces. 
Gonna Have To Stream This 
I don't know when but I will add this to my map rotation and let you know what I think. Thanks for the new release! 
Nice! 
Lighting, skybox and fog all look well-balanced and atmospheric. Map history sounds cool as well. Looking forward to checking this out when I get some time. 
Skill 2 Demo. 178/200 Enemies, 2/12 Secrets, Zero Deaths Baby. 
https://www.dropbox.com/s/e39ravkbecvbi4c/shamsp2_dzd.zip?dl=1

Really good map. plenty of ammo to rebalance with the monster numbers, though i did end up wasting quite alot of nails one time. Still enjoyed it to the end.

Sadly, I suck at finding secret, so no luck there.

Also, really interesting that you've put teleporters down the bottomless pits. Not saying whether it makes it easier or not, just an interesting choice. 
Demo 
https://drive.google.com/open?id=1uO5byfLEzjjLfn__9Fm-PbITOSmVoOm4

Very... round 8) Felt a little short. Just started to get used to spawns behind every corner and it was all over.

Couldn't explore the pits properly, because I expected to only find death there(yes, even after seeing spawn teleporting out of it) and it is inconvenient to start new demo after every load or explore a lot "off-screen".

I didn't understand the ending. Maybe I messed up the route, but after exit was already available I still found monsters everywhere I went.

Only found 7/12 secrets, but I liked it. Looks and plays nicely. 
 
Neat. Missed a couple probably blatantly obvious secrets, wanted to try to break the map a bit with some explosive jumping but ended up not having enough health to do so. The 'dying star' made of rotated flame models is most excellent. Skill 2 demo, 25:30, 5/12 secrets, 198/200 kills
Damn 
productive as fuck! 
Big Improvement Over Shamsp1! 
Great to see another map already, especially as you've already made a large improvement over it with this release.

Had lots of fun on skill 2 this time. Only managed to find 5 secrets, including the secret within a secret. Think I killed most of the enemies.

My only major criticism of this map is that there were a lot of places where the monsters couldn't effectively fight the player. The shamblers at the end were a particularly notable example, and I don't know what all those spawn appeared for, since they all just teleported in, then jumped into the abyss, never to be seen again.

Here's my demo: https://drive.google.com/open?id=1CHvtnS-Mwl03ekI3Hb4iLmTA0KvFTqT6 
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