
Will
#86 posted by
ijed on 2010/03/20 11:35:46
Be trying these out today - my skins are typically pretty ugly thanks to bad conversion.

Skin Group Animation
#87 posted by
necros on 2011/01/10 07:40:04
limited to like 6 or 7 frames? i have a 12 frame skingroup but it seems to loop before playing the whole thing. T_T
option to manually animate is available, of course, but i finally found something to use that stupid skingroup thing and it's broken. :P

Correction
#88 posted by
necros on 2011/01/10 07:57:25
DP has this bug fixed, or was it a limitation in the original glquake?
i can't run that engine to check. :S i'm using quakespasm.
it's not an actual frame thing-- manually animating the 12 frames works fine.

I Think It's Totally Broken On Glquake
#89 posted by
metlslime on 2011/01/10 08:00:49
and might only accept 1, 2, or 4 skins in a framegroup. Or maybe even worse than that. I'm pretty sure 4 works.
Fun fact: fitzquake probably hasn't fixed this.