That said, I am still impressed at how I managed to get Marcher working in bog-standard WinQuake. I swear to god, that's where 90% of the development time went.
Still A Top Notch
and the bestest Q map ever created,
Who Would Win?
#30367 + #30373.
you're still wondering
i've been a huge kinn fan for years
and now you're compare your whinning to my admire kinns work
The Most Resent Whine
Changed my mindset completely. Please ignore me metl, I want more stuff like #2267 all over the board.
everything you do, is a plane whinning or trolling
and you're shitlist
I've Asked You
bout RJ's work, and you ignored me
No Responce From Otp, Yet
jesteś głupcem, próbowałeś normalnie się z tobą komunikować, najwyraźniej twój głupi kot nie rozumie tego
Twój Głupi Kot
not sure ,
that sounds like 'your stupid cat',
Am I in the gang or bang?
Happy Birthday Quake
Could someone post instructions on how to VIS a map for transparent water? I can't get vispatch 1.4.6 to work.
Sock just released a new AD map on twitter:
someone should make a post about this. Looks really good :)
Newly compiled maps will have transparent water by default on most compilers.
If you want to add transparent water to maps for which you don't have the source, download UQMP from here
and use its reVis tool.
It's also worth noting that reVis will fix the BSP's CRC check, something that other tools usually ignore and that results in bugs in some engines.
Thanks! Yes I know, this is mostly for older maps from back in the day. So is this another tool like vispatch? I'll give it a go.
It's a toolkit I've made back in my Dreamcast quakedev days. It's .bat file based, so I'm not sure if it'll work in modern systems.