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This Helps Me 
bind mouse1 quicksave  
Spirit 
The lightning "trap" idea is good in principle, indeed when I saw the first one I was positively surprised, but I think they could have been used better, for example introduced gradually. I think the part that felt over the top to me was where you have to press 2 buttons, in the same room, each of them behind a tight barricade of timed lightning bolts. After you just navigated another corridor full of those.

The RMQ Demo 2 comparison; that map was full of non-combat gameplay mechanics pretty much from the start, hence the whole paradigm was different, and there were only two crushers in a row, not a lot.

I think my little review was overall positive, let's not forget that. I criticized a few things, but I don't "hate" anything in this mod at all. It's OK to criticize. 
Quicksaving 
Checkpoint saves technically have nothing to do with ultra-linear radio-guided rail FPS; they simply remove the need to constantly do something that's not part of the game world (save the game). Nostalgia at work? 
Starbuck 
coupled with bind mouse2 quickload that equals instant five-dimensional death-evasion mastery right at your fingertips. who needs guns? 
Didn't Mind The Lightning 
but could totally have done without it. the noisiness and loudness... and the length they are on. Wasn't hard though - and I liked tricking monsters into frying themselves.

Liked it very much over all. 
Starbuck 
Or a script with a "quicksave; wait 30; quicksave" loop. 
 
outstanding idea. That's 30 milliseconds, right? 
That Woudn't Work If It Was Milliseconds: 
Quick, you have 0.015 seconds to dodge that bullet or you're dead! 
Doom 3 Source Is Released 
 
The Doom 3 GPL source code release does not include functionality enabling rendering
of stencil shadows via the "depth fail" method, a functionality commonly known as
"Carmack's Reverse".


Oh my. Carmack's Reverse not in Carmack's game. 
In Case Anyone Is Struggling To Get Onto Func: 
|| set func IP in your hosts file: 78.46.51.237 then run ipconfig /flushdns
|| where's hosts file in windows 7?
|| here you dumb shit: bit.ly/1tT6Zj
|| thanks sleepwalkr you smug patronising cock || you're welcome 
 
but how would they read this????? 
That's The Funny Part. 
 
 
hosts file in win7:
C:\Windows\System32\drivers\etc\hosts
But... Each user has their own copy of the file. Using Windows Explorer, you can see this file, but you may need to remove the protection. 
Or Simply 
Video Playthroughs 
I've been recording video playthrough's of a fair few q1sp maps over the last few weeks and putting them on the yt at http://www.youtube.com/user/darrenweekes

I'll be adding more and more when I get the time, I want to get all the "classics" in there as well as videoing new releases.

Apologies for run quality of some of the earlier videos, I was doing them blind with fraps recording while I was playing which turns out pretty bad, ie lots of getting lost and derp moments. Now I've started running the maps through once or twice before recording and on the actual run I've been recording a demo and then frapsing that instead.

I've been considering adding minor commentary to videos also, so I wanted to know what kind of stuff would be interesting to listen to while watching the run. As a mapper I would probably talk most about the design of the maps and gameplay etc but I'm not sure it would be interesting enough. if you have any ideas let me know :) 
Cant Log In 
weird 
RickyT23^ 
 
Re: Celephais.net Problems 
I just removed the www. from my bookmark and it seems to work fine now. Odd. 
Sweet 
that worked for me too :) 
Metl Fixed The DNS Problem 
so no more host file trickery necessary. Also, celephais.fov120.com was just temporary and does not allow you to log in. 
So If You're On Any Other Forum That Has Links. 
Please post them and let them know.

This place is a bit quiet but there's good discussions and banter when it gets going... 
Well 
I've kept this back for many years, but I thought you should all finally become aware of the new world order...
(lol sry, just jokes)
wait, who's that at the window...! 
Hmm 
i just wonder what happened with the tyranns base map

its been 90 something percent completed 
Yeah 
I would hurt somebody close to me to get to play that map in a finished state. 
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