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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: http://celephais.net/board/submit_news.php
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@quaketree 
Any: Bengt Jardrup's winquake, RMQEngine, Fitzquake 
 
As far as I'm aware, FTEQW and DP are the only two engines that don't really care if it was precached first or not, so try one of those. 
@Spike 
yes, with DP not problem. But exists other problem: my son have netbook without 3D-card and I can't running DP in this computer. Only Bengt Jardrup's winquake 
 
the quakec should be precaching everything for you. If it doesn't, it seems like it must be a bug in the mod itself, not the engine or the map. 
Cthulhuian Font 
 
Unfortunately if you use the font its alien geometries will drive you mad. :-( 
That�s Intended! 
 
Digs 
try http://super8.qbism.com/ for software quake also 
Necros 
Worked! Thank's 
Software Quake 
Has always been a hit or miss kind of thing on modern hardware and OS's.

I'm glad that it worked for you. 
Hahh 
Is the initial bsp process supposed to go to 212%? 
 
I've been active again on Steam since last month. Now I need a func_group invite - I'll be glad if one you guys help me out. Also, feel free to add.

http://steamcommunity.com/id/ercicin/ 
Hey Mods 
Obviously that "news" post I just submitted was meant to be a preview while I type the actual content, please ignore it until the proper one comes out! Sorry! 
Hey Scampie 
I'm starting the hype on your new website early! 
@_@ 
how do people already know I have a site that is half-ass set up? 
 
http://penisland.net has been around forever, so this is about a relaunch or wat? 
Referrer Logs 
I got a referral to the Quoth site from it, guess you were testing the links... 
Purty UE4 DX:HR Inspired Scene 
Wear sunglasses!

http://youtu.be/tjTQwZRUfb8

Seems like the 5 yearly or so cycle in which we gaze our virgin eyeballs on new render tech. Though I think this might be the last paradigm shift in rasterization before real time raytracing will become dominant for photorealistic rendering.

I certainly think we've been in diminishing returns territory for the last couple of years. Hopefully in 10 years or so everyone will see artistic/stylistic divisions in what used to be technical ones. So average people can judge visuals of a game like Quake on it's artistic merit rather than simply viewing it as old fashioned or dated.

Bla bla 
 
Got an archive of my maps up on my new site! Hurray!

http://scampie.net/wp/?p=70 
 
Clockwork droid looks awesome, I'm a sucker for that color palette. 
 
Spiney

And if you have Unreal Engine 4, we released that scene in the marketplace. Download for free and play around with it! 
 
As far as rendering goes, I think the most exciting advances this generation are just in the automation of a lot of things. Want reflections? They're free - they just happen. It's not something you have to set up render targets into cube maps and project and blah-blah. They're just there if you have a shiny material.

Stuff like that makes it easier to get great results with less effort. 
It�s A Sad Day.. 
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