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*of 
 
OK 
there's been a scraps that left by the most inspiring mapper ever mr.czg himlelfssss
i'm referring to his aero work

Someone should make the proper map(s) from its currents state 
Czg 
� ��� ���� � ������� ��� ������� �����! 
���� 
 
AEIOU AEIOU AEIOU AHUJ9 
JOHN MADDEN 
There's Been....... *suicide* 
there's a bunch of scraps 
JOHN MADDEN 
is a former NJD hockey player 
 
I actually started making something for jam2 in trenchbroom yesterday, simultaneously learning trenchbroom, but I literally only have four hours on Subday to work on it before I leave on vacation. 
 
Subday = Sunday. How can it be. 
As Mr. Sock Has Stated 
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set

I don't mind to see any work from you.
It is a really great thing you actually haven't left the mapping scene yet 
 
I've been spoiled by using Modo. Going back to something brush based is like being shackled. That's why I had the bright idea to write a qbsp compiler that would compile meshes into a bsp. The theory is that it should work as long as some compromises are made on both sides of the chain. I started writing something in C#, but I kinda decided to stop since I didn't really care that much. 
123 
was ist los was ist das 
 
czg - I've had that same dream and at one point had ToeTag reading in OBJ files that it then tried to break up into convex chunks for compilation. That's actually a pretty hard problem to solve, for me anyway, and it didn't end up going anywhere. Would be awesome though... 
 
GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL 
 
Jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!! 
JAAAAAAAAAAAAAAA! 
Gg No Re 
 
Germany Stronk 
 
Schlaaaaand!!!!!!! 
 
Schwanzstucker! 
 
Gott 
What a magic finish. 
Had 
a dream with those figgin' land-bound fish from someone's recent speedmap chasing me round. 
 
Today in "Huh!":

The Doom BFG does damage in a cone, radiating away from the player, in the direction he originally fired it, regardless of where the projectile actually explodes.

http://www.gamers.org/docs/FAQ/bfgfaq/ 
Huh 
And the cone is traced from where the play has moved to at the time of projectile impact? That sounds ... wacky. 
 
Yeah, I was watching a Doom2 speedrun and wondering why the guy would a) fire the BFG at a wall before walking into a room and b) everything would die anyway 
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