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No idea where to file this ...

Dzip command line utility build for Mac OS X

Dzip OS X 64-bit 
Been Thinking About Jam 3. 
So, the downtime between Jam 2 and Jam 3, which was suggested and essentially agreed on at #tf, ended up being a bit longer than intended.
I think that we're in an ideal time to start a jam, right now - with a slightly longer timeline than the previous two (jam 2 was already one week longer than the first), we'd have a pack ready right for halloween.

Which brings me to the most important point... what to do with the theme? After receiving enough bothering from be and Shambler, skacky was determined to go for Zerst�rer styled maps, which wouldn't be a bad idea per se. Thinking about it now, though, simply saying "zer" could be a slight step down from the previous two themes, which were unique and at the same time largely underexplored. The general sentiment over here seems to be that the next theme should serve more as an inspiration, than a strict requirement, and should try to hint towards the map's theme as well as its gameplay.

That said, how would everybody interested in mapping for Jam 3 feel about Brutality being the theme? You could do a Zer-style meat grinder map, or a fully runic map, or a "castle with a hundred traps" map, and it would fit such a theme just fine. 
Really? 
No one? 
 
Just what FifthElephant and I are thinking. 
 
i don't plan on participating in any jams, but i felt the previous two were good because the theme was something very distinctive.

saying a honey map, or ikwhite map evokes a look and feel which, while it can vary between mappers, is still quite specific.

you might have better luck picking something that is very familiar to everyone but hasn't been explored to death (eg: id runic for example which has 1M + 1 maps)

i think it's why the coagula contests did so well. 
Spirit 
So shutting down a qexpo this year wasn't enough for you, now you've gotta shit over a map jam. 
Never Did Anything Like That 
I am only gracing your post with a reply because I am not even sure if it is supposed to be superleltrollderpingrofl or if you are actually deluded enough to believe in it. 
 
I was told that you might have missed Fifth's and mine posts in this thread just above...



Why can't we all just be fluffy friends and love eachother? 
Get A Room 
And yes, you need a much tighter theme for a jam.

I have a suggestion: Kingpin textures 
Get A Room 
And yes, you need a much tighter theme for a jam.

I have a suggestion: Kingpin textures 
Kingpin Textures Is Just As Vague As Zerst�rer Textures. 
 
No It's Not 
Zerstorer had multiple texture styles. And then you changed it to brutality. 
 
A theme should be more than a texture set, like I already told you above. 
Forwards Compatible 
Been replaying Foward Compatible. The boss enfocer's attack is still bugged. Can somebody with qc knowledge please take a look into this? The source is released.

The issue is mentioned here:
http://www.quakewiki.net/archives/underworld/quakerev080224.html 
Theme 
While being amused to see my nick as jam theme, it looks obvious to me what the next one should be.

OnlyTruePurpleTex
NotYetIjed
KeepSpiritHigh
OnlyScampies
WhatsUpShambler
SundaysPreach
ToTheFifthElephant
KillAllPixels
WheresZwiffle 
Yhe1 
there's no source on that page. how is it bugged? 
OnlyScampies 
Necros 
 
Tere's something with the EndBoss Enforcer.
Shoots in the ground and lacks aim. 
Ugh 
that such a bad picture of me too :| 
 
oic, it's inside the release zip... 
Also 
why the fuck is it apsp3? 
Why Not Just Textures? 
ikwhite/ikblue worked fine. 
 
line 37 in lieutenant.qc:
launch_spike (org, normalize((self.enemy.origin - (self.enemy.velocity * 0.4)) - self.origin));
launch_spike expects a normalized direction (it directly uses that vector to multiple by speed to create the velocity of the new projectile. 
Ikwhite And Ikblue 
Were texture and architecture themes. 
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