Nothing
#24833 posted by
bal on 2014/09/30 07:43:47
Both are ok, it's just hard to switch from one to the other.
Maya is a bit friendlier to more technical artists, while Max's modeling tools are a bit more complete.
I prefer Maya now, but I've customized it quite a bit, in some aspects I've made it feel more like Max even.
#24835 posted by Spiney on 2014/09/30 13:18:53
Both seem quite convoluted in the UI department to me.
They should hire sleepwalkr C:
#24836 posted by
JneeraZ on 2014/09/30 13:34:58
"What am I missing? "
Muscle memory. :) Seriously, all apps do about the same stuff it's just in different locations.
I'm a MODO guy, myself...
UE4 Whitebox Challenge Poll
Time has passed and you can now vote on your favorite submission. Even if you don't want to vote, be sure to check out the amazing results
here.
#24843 posted by
czg on 2014/10/09 21:23:25
TFW you compile something and the compiler decides it needs to check out 806 files, even though it only modifies 3 of them, and then goes ahead and checks them out one at a time, each operation taking a second, the actual compile takes 15 seconds.
#24844 posted by
Lunaran on 2014/10/10 20:57:24
is that feeling 'so bored you go post on func'
I Was Going To Put It On Facebook First.
#24845 posted by
czg on 2014/10/11 01:34:00
But then I realized I'd get about zero likes so it might as well go here.
Func_Msgboard � Where The Unlikeable Posts Go.
#24846 posted by
czg on 2014/10/11 01:34:52
It's So True
#24848 posted by
Lunaran on 2014/10/11 05:03:56
also, sounds like a pretty shit toolchain
GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL
Dafuq Happened?
Was Germany's locker room freshly painted or what?
Dm1m1
#24851 posted by Yhe1 on 2014/10/12 10:07:30
Hello, I've just replayed this map
https://www.quaddicted.com/reviews/dm1m1.html
and all it is really missing is an exit trigger that leads into dm1m2. I see that the lunar maps have exit triggers added, can somebody make an exit trigger for this map?
Quake II On Old Hardware
#24852 posted by Pekka on 2014/10/13 19:42:53
I found this channel via the Youtube related videos list completely by chance. Someone else might enjoy it too.
Douglas Little is developing a port of Quake II for Atari Falcon030. It's a bit of a challenge, as it is a computer from the early 90s with a 16MHz CPU. He is making some nice progress nevertheless.
He has also written a port of Doom for the same hardware. There are videos from it on the channel too.
http://www.youtube.com/user/doug694/videos
http://en.wikipedia.org/wiki/Atari_Falcon
..about Quake Mental (in)sanity
#24854 posted by micholas on 2014/10/18 05:48:35
Hi guys, here's my story for you:
seven years ago I started collecting Quake maps(sp/dm that is) not willing to play any of them before getting them all !
So I've surfed ALL the web to reach my goal and now I'm finally done !
I've burned them maps on a DVD-DL(8gb) and within next days I'll begin to play them.. oh lucky me !
ps: downloading all the maps I could find(sorted by authors !?!) has been a titanic effort and put my mental sanity to test !
Lol!
#24855 posted by Tronyn on 2014/10/18 06:49:22
holy shit dude is it April fool's yet?
I too have an obsessive nature, we're all probably a little OCD, but unless being an archivist is your thing, you have to admit that your experience of the art you're collecting (maps, whatever it might be) is going to be fragmentary - but that lets you focus again on the experience, which is the whole point after all. Gaining a complete, comprehensive, or even uncontroversially representative overview of a field as gigantic as custom quake maps, is probably not possible!
#24857 posted by
Lunaran on 2014/10/18 18:52:42
Or by the time he's done he'll be a bigger expert than any of us.
How big is the quaddicted archive? Does it have 8gb worth of Q1SPs?