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Someone should write a complexity/detail detector what slices a map into cubes and counts vertices in each. 
Anyone Wanna Make An Engine That Supports FSAA Then? 
The only engine to ever give me the option was Darkplaces. Why can't I select anti aliasing from the video options menu in ANY engine? What is with that? Do I really have to force it on through my Catalyst Control Center? 
 
QuakeSpasm supports FSAA as a console argument as of 0.90. 
What Do I Type? Why Isn't It In The Menu? 
cheers for the info btw :) 
Yeah 
You can add -fsaa 8 (or whatever value) to the command line, or set the vid_fsaa cvar, and restart the engine.

I tried putting it in the menu, there were some bugs making the menu setting unreliable, so for now it requires a restart. 
Oh That's Cool 
I'll have to check out the latest on QuakeSpasm :D 
So 
Any jams going on this weekend? 
Yeah There Is. 
Theme is "cyclopean". Deadline is Monday night to give extra finishing tweaks if needed. Go map. 
Is Cyclopean Trouser Snake Ok? 
 
Jam Returns. 
^^like 
+1 
Nice And Oppressive Looking 
 
 
floating ziggurat??? 
It Would Appear So 
 
not a ziggurat exactly, but damn cool nonetheless. 
Red 
.. it is red...



... but fucking looking good ! 
 
Romero is posting a lot of unseen Doom things at https://twitter.com/romero 
Romero 
wow, quite a treasure trove of assets! Would love to see a quake version of this 
Stats By Sock 
@SimsOCallaghan tweeted a useful table of Quake weapon statistics.

https://twitter.com/SimsOCallaghan/status/542691212222685185 
Fuck Yeah. 
Top quality nerdage there :) 
Intel Tablet Cpus 
(distant Dog Barking) 
*sound of wind blowing trees*

Faint clicking of mfx in the very far distance.... 
Inside3d 
Would one of the i3d lurkers please kick FrikaC's ass to re-enable my account on the i3d forums? (Any of lth, lth_, or _lth_ ... )

Ta.

BTW Hello. 
I Can Talk To Him 
 
Thanks Zwiffle. 
nt 
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