#26147 posted by
JneeraZ on 2015/09/25 20:24:27
Not intentionally ... looks broken tho. :)
Design Thoughts About New Set Of Weapons
#26148 posted by
aDaya on 2015/09/28 00:00:12
For a while now I've been thinking of doing a quake-like FPS sometimes in the future. The main gist is that there's two factions the player chooses (it'd be more relevant in SP where both are gonna also have their own campaigns, MP talk aout this is another story), and the only difference comes from the weapons they"re holding:
The first faction has a traditionnal arsenal: close-range, hitscan marksman, shotgun, machinegun, heavy machinegun (?), grenade launcher, rocket launcher, bolt/nailgun, lightning gun, sniper rifle, BFG.
Now I want a second faction not only to up the replay value, but also to propose an arsenal different than the ones you always see in Q3 clones by taking inspiration from japanese games, while still being on par with a traditional one. Thing is, it's mostly incomplete, and I need help on that one.
While there would still be a close ranged weapon and a BFG, this is what I thought so far:
-a mid-tier weapon that shoots medium-sized projectile as high speed. Has a pistol-like rate of fire
-something that shoots fire mario-like projectiles, the ones that bounces on the ground and against walls, but doesn't
stop like a grenade. Height and length of the bounce can be determined on how you aim
-something akin to worms' bazooka, where you shoot an arc projectile like a grenade but explodes on anything. Thing is,
you can hold the fire button to launch it further
-a weapon that shoots either a projectile or an insta-hit shot that, when it impacts the ground, leaves a "hazard sphere"
(like a fire explosion or a ball of electricity, or what I just thought, stalactites). If it directly hits a player he
takes damage for 2 seconds.
-a weapon that shoots those flame/energy wave things that travels the ground. Those could leave behind a trail that could
harm enemies/players, and the projectile could only be stopped by colliding on a hard angle (like higher than 75�)
-a weapon that shoots an energy beam for like a second before reloading, daikatana has a weapon like that
OR heat beam weapon/flamethrower that spreads around brushes/walls on contact with world
Any ideas/thoughts?
Just Got A Game Idea In An Obnoxious Mall Toilet In Warsaw
Thought you all should know that.
Shithouse
#26150 posted by
ijed on 2015/09/28 13:55:14
Like diner dash but with shit overflow pipes - you have a shovel and must dump the various open sewage pipes without letting any one of them overflow.
Occasionally there will be a larger object in the shit, like a baby alligator, traffic cone or bundle of nappies; these are harder to dump out and require button mashing.
There are also golden poops - these vanish if they hit the end of the line but if you manage to dump them before they do then they clear all the lines.
Ijed Shit
#26151 posted by dogman on 2015/09/28 16:22:44
don't go forward with the button mashing, have the player switch to some tool like an electric saw or shithammer instead
Quakeworld
#26153 posted by dogman on 2015/09/28 17:21:57
Hi guys, I just wanted to pop in and suggest quakeworld over netquake. quakeworld is played worldwide is what it boils down to. I mean, you can host netquake server for your friends, and it's really just gonna be for your friends, and you might have more trouble setting it up.
I know y'all have strong aesthetic preferences, but qw has great features.
My New Dm Map Im Working On
#26154 posted by foogs on 2015/09/29 03:27:49
http://imgur.com/a/qoq41
not a whole lot to look at without textures / detailing. just working on the layout. might inspire someone with the basic architecture though
Foogs
looks like a decent board to me, I would consider adding several teleporters to get to the upper area.
GOG Adds More Quake Titles
#26156 posted by
primal on 2015/10/01 19:11:53
http://www.gog.com/game/quake_ii_quad_damage
http://www.gog.com/game/quake_iii_gold
The forum for Quake series might answer any questions you have about the specifics of these releases or their full contents. Apparently they are not for sale in Germany.
Forum:
http://www.gog.com/forum/quake_series#-62169992008
Region locked games on GOG:
http://www.gog.com/mix/regional_locked_games_on_gog
I Made A Quick Website Of My Stuff
#26157 posted by
ijed on 2015/10/05 16:17:42
It's got some quake stuff on there.
http://louismanning.wix.com/ijed
It's very early but I'll be adding to it as the other stuff I work on gets updated. Still need to pass over lots of documentation I've got in various formats and add the smaller Quake projects I've been part of.
No post mortem for RMQ just yet, but I'll get around to it.
Ijed
#26158 posted by
madfox on 2015/10/05 21:24:02
May I request you kindly
(and once again) to renew
your email adress.
I Can't See Anything There...
#26159 posted by
ijed on 2015/10/05 22:37:48
Can you resend?
Awh Fuck
#26160 posted by
madfox on 2015/10/06 01:09:55
I can receive your email,
but mine to your adress bumps out with the usual:
This is an automatically generated Delivery Status Notification.
Delivery to the following recipients failed.
So
#26161 posted by
madfox on 2015/10/06 01:31:48
it's one way only.
And no, no bad intends, I just realize what the error causes. Seems the European server tricks my posts.
Sended three mails and they all come back.
Try
#26163 posted by
ijed on 2015/10/06 02:25:01
louis.manning AT bhvr DOTCOM
Oh Shit
#26166 posted by
DaZ on 2015/10/06 10:37:43
You work at bhvr? Nice!
Do/did you know Steven Lumpkin? He worked on your WH40K mmo.
I'm At
#26167 posted by
ijed on 2015/10/06 13:40:09
BHVR STGO.
I see footage of the 40K game now and again, it's coming along - though I've not met Steven.
Ahh Ok
#26168 posted by
DaZ on 2015/10/06 14:17:43
I didn't realise they had multiple studios. Derp!
Czg's Entire Being In Gif Form
#26169 posted by
Zwiffle on 2015/10/06 20:02:56
#26170 posted by
adib on 2015/10/06 20:17:02
I'll feel part of the family when I can pick on czg like everybody else.
13 Acres Of Hell - Custom DM Map Server
#26171 posted by
Mezmorki on 2015/10/06 20:17:31
Yo yo yo!
Alright, I think I have the kinks ironed out and can cut the red tape on my custom DM server I've been toiling away to get working.
Here's some additional information on the server:
https://docs.google.com/spreadsheets/d/1ItnaM9OEla9KsCnl8MNpYSHUdR0XoiXd9mtczC_8YJI/edit?usp=sharing
You should be able to join the server here:
acres.pwnz.org
The current list of maps (there are 13) in rotation include:
utressor
lundm1
auhdm2
baldm6
efdm8
bovine
oma
gomdm2v2
rtz
xl1dm6
uzul
aggressr
rf
Some old, some new, all great DM dueling or FFA maps.
Let me know if you can connect correctly (and what your ping is). Maybe we can find a time to DM it up?
Also, the server is using RuneQuake
... BUT ... all the runes and new features are disabled by default. It is setup in pure/classic DM 1 mode.