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Prominence Database 
So I updated the prominence DM map database more:

https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing

Basically, I added a few more maps I had floating around, including some older ones from primordial ooze days of Quake mapping (1996 + 1997). This stuff was added mostly for history sake.

All maps now have images, the basic info (map name, author, date), and I did a huge visual sorting of the texture set and/or themes, so all maps should have that assigned now! Yeah!

If you follow the link, you should be able to go to DATA >>> Filter Views and resort the list by author, by texture set, by release date, etc. Sorting it by release date is pretty cool, you can see right in the images the evolution of the quake mapping scene. Q2 comes out and BAM - you get Q2 textured maps, then Unreal/Kingpin, then Q3, etc. Pretty interesting.

If you want to cycle through all the images, you can follow the link under "IMAGE" in header row to see the full drop-box photo album. All images are HD size.

Enjoy! 
 
Mmmm map porn. Even without trimp it's pretty neat! :-) I'm tempted to start trying them in chronological order...

Does anyone have a good idea of how many Quake DM maps are actually out there? 400 sounds like a lot but I wonder if that is just a drop in the bucket.

(...wow looks like Quaddicted has over 3000) 
 
Did you manually take all those screenshots or did you do something like automating shots from intermission points (or other entity)? 
Mezmorki: 
does this also have DM maps from any speedmap packs? 
I've Got Answers! 
First a question - what's the deal with trimp? Is it some secret map only the cool kids know about? I played it and it doesn't seem particularly particular?

As for the screenshots, those are all manual :O. Took a while :)

If someone wants to point me towards speed map packs I can a look at them. No promises though. 
 
trimp is an ugly sunavabitch but it was one of the most popular custom FFA maps on kitty1 back in the day. Quite possibly we all had bad taste back then! I still like it for LANs tho with my fellow casual Quakers. 
Most Aren't Really Worth The Time Tbh 
https://www.quaddicted.com/reviews/?filtered=speedmap

Problem is that only the first few packs are strictly DM maps, after that it quickly becomes mostly SP maps.

And most really aren't that good to begin with! :D They were more enjoyable for the experience of getting together and mapping and playing the maps for an afternoon laugh rather than actually be good. 
 
well, if the aim of this list is completeness, it seems like you should include all the DM speedmaps. If you actually want to limit it to quality maps, that's different then. 
The Intent Is To .... 
.... Have it be more towards the later in terms of quality. That's not the only driver, as I'm also including a number of maps from older eras that were popular or "good" in comparison to their peers of the era. It's also focused a bit more on the map authors that tended to be active in the community at one time or another.

The left most column is my own completely subjective opinion of the maps. The maps with 1, 2, or 3 stars are all of interest in some respect. The maps with a "-" are ones that I included for completeness sake, historic reasons, or something else.

I'm in the process of selecting 169 maps (13 * 13) to host on my 13 Acres of Hell server. I'll probably try to package up all the maps in a bundle along with their readme's for easier downloading for people that want to play (I'm assuming this is okay?). It should provide a nice curated list. I'm also thinking of hosting omicron bots or frikbots on another port so that if I'm playing vs bots people will see someone in the server and maybe join in. We shall see! 
P.S. Some Typos In The "theme" Column 
misspelled "Medieval" 
 
fixed it! 
 
Looking through the Dropbox album now. Really glad you did this! DM maps and their history have been a little ignored compared to SP maps, over the past few years.

Would you say this doc is ready for public viewing? It's not like there's a horde of old Quake players waiting to descend on it, but it would be neat to mention it on some other forums. 
A Question About It ... 
... I'm wondering what I should do about linking to the files. I'm temped to just take my folder with all 406 maps in it, zip the thing up, and provide a download link. That way someone could download the entire archive if they wanted. I provided links on the main page to two current repositories where 90% of the maps can be found, but I'm loathe to start trying to track down links to all these, which may or may not work down the road.

Thoughts on how to provide access to the maps? Can I just zip it all up? Break it into a few packages? Provide cleaned up packages? A lot of maps need to be distributed intact (per their authors readme's), but unzipping 406 is a mess. I'd rather sort the mess out for someone else?

Any insight or guidance would be great. 
 
i wonder if it can be hosted in such a way that the "quake injector" could download them. 
 
I would think that a zipped-up folder of all the maps is fine as long as it preserves readme files.

I don't know if there are people who have strong opinions against that, but (for example) there's been a package of hundreds of maps + waypoints for Frikbots that has been distributed around publically for years now, and I've similarly compiled & been hosting a package of all the maps supported by the Frogbots in nQuake or Trinca's progs. I've never run across any criticism of that sort of repackaging. 
Thanks 
Yes, and the NetQuake server lists on QuakeOne likewise have downloads for large map packs running on servers.

I think will get two packs pulled together, one for the 169 maps I'm running on 13 Acres of Hell DM server (169 = 13 x 13). Then I'll do a full package of all the maps. What fun! 
 
I don't think anyone except super nerds worry about repacking maps, especially for distributing DM maps, as long as the .txt is there. Pretty sure Terrafusion used to do that with it's weekly map rotations on it's server, just put the maps into a single zip to distribute. 
 
The QW people used to distribute everything without text files. It changed a bit after I ranted and ranted. Servers let users autodownload bsp files anyways. Everything is kinda terrible. Your approach seems great :)

Might be nice to lowercase all filenames before zipping, that way it will work for Linux and Mac too. 
Quake Demo Raytracing 
I don't remember if I linked this last time I saw it. Thought it couldn't hurt to link again.

https://github.com/ThomasHabets/qpov 
Maps Galore! 
Alright - I compiled all 406 maps currently in the database into a zip file with all the readme files along for the ride. A dozen or so maps don't have readmes ... so whatevers.

Here's the link:

https://drive.google.com/open?id=0Bx2KSr0TXJqJTTZ5VWRBZ2M3RVk

It's also linked from the main tab on the prominence database do-hicky. 
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