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Lol That Hippie Get Me To Download A Warez Copy 
 
WTF 2 
Apple Music? 
Isn't that the one that removes unrecognised audio files from your harddrive and replaces wavs with mp3s? 
Wouldn't Suprise Me 
iTunes is pretty crazy too.

But Steam's update policy - what a pile of shit.
No matter what i try, i can't get around it f-ing me over with my slow connection.
Just let me play the game for fucks sake.

http://moronstalkingrubbish.com/steamingPileOfShit.htm 
 
Anyway - nearly finished Back to Bed.

Meh... decent puzzler. Had to go online to cheat level 14 but i should have sussed it out. 
RetroAhoy : Quake 
RetroAhoy 
Oh how nice! I got a credit in that video! My name is on screen at 59:31. Great success. 
Are There Quake Engines (or Quake Based Games) 
that allow multiple mods? 
This Was Asked Just Recently Somewhere On These Forums 
It depends what you mean by that. Some engines support layering game directory on top of each other.

FTEQW can probably merge bytecode hex patterns with deep neural learning convolving networks. 
I Mean The Former 
TB has this ability and I was wondering if it was useful at all. I guess I'll keep it in then. 
Sleepy 
Uhmm 
NVM. 
Thanks Mfx 
I am just debating whether to leave that feature in or not. I suppose it might be useful, but maybe "mods" isn't the right name for it. 
 
iirc, Warpspasm required running as two mods, "-game warp -quoth". so hypothetically if you were making addon maps for warp, it might be useful for TB to load assets from both gamedirs 
 
Sounds useful, if only for testing. Must use the same order as whatever engines support multiple gamedirs though, otherwise it is ripe for headaches. Try DP and FTE at least 
Ok, Thanks 
 
IGN Is Fucking Cancer 
that's all. 
Quake Mapping Stream - 
starting at 10pm GMT -

https://www.twitch.tv/fifthelephant 
Eric 
Warp just used the HUD from DOE (I think) which was the only reason to include the -quoth switch, since warp itself effectively contained the version of Quoth required (monsters etc).

It was so you could see the runes, which had been omitted to show the lance / plasma gun.

If I remember right.

Mandel - nice video! 
PSX Archvile Sound Effects 
Courtesy of the one and only Aubrey Hodges.
http://www.aubreyhodges.com/doom-playstation-arch-vile-sounds/ 
This Is Scary 
3 posts not shown on this page because they were spam
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