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Mission 64 (Q2 N64 -> PC Recreation Attempt) 
About:
Mission64 is a Quake 2 for Nintendo 64 recreation attempt for KMQuake 2 engine. The goal is to bring all 19 single-player levels from the game to PC.

Current progress:
The first map ("Strogg Outpost") is complete and playable.

Screenshots

Usage:
Extract "mission64" folder from the archive into your Quake 2 folder, then use "mission64/Launch.bat" to play.

Download:
Public test 1 
That's Pretty Cool 
Someone should've done this a long time ago. 
#27810 
I am a large fan of this sort of thing 
 
Even the soundtrack is in place, great.

Why autoexec though? 
MaxED 
It's good that you have done this because it was on my to-do list. :P 
MaxED 
Great stuff. Does it also have the extra effects of the N64 port, such as muzzleflashes and lens flare? 
 
Someone should port the Saturn exclusive levels for Quake too! 
Lol 
They're a bit pants... The boxing ring might need extra code 
 
Today, 21 years ago, John Romero released the first screenshots of Quake. 
#27818 
...and no doubt listed all sorts of features like the game will have location-based dismemberment, an eating-gibs-to-gain-health mechanic... 
I Would Freak'n Love To Know 
what quake would have been if the time constraints weren't there. 
Like Molyneux Promises 
Except the game is still good without the features. 
 
I'm content with how the game turned out. Although, pretty much like with both classic Doom games, it would've benefitted from another month of polishing. 
 
Episode 4 could have benefited from being less ugly, but I doubt another month would have appreciably changed the game. 
 
well i know that originally there were more rpg elements planned, I wonder if it would have turned out closer to what hexen II was 
 
I'm glad it was released when it was, I'm glad that it was as it was, I'm glad that it has become what it has, I'm glad I enjoyed it for so long. 
 
Dunno. A lot of small fixes can be done in a month.

That is, of course, if you're still able to notice things that need fixing, and if you actually care. 
Quake Champions Debut Gameplay Trailer 
https://www.youtube.com/watch?v=-UhHcEiegb8

Huh. It doesn't look that bad. Whaddaya know. 
Hmm 
Yeah, decent enough I liked some of those enviroments. Orbb tribute? hah. 
Quake Chumpions 
Yes it does look ok. Ignoring the retarded eyeball for now, I like that there generally appears to be some tasteful art direction this time around, as opposed to the gaudy clown-vomit-textured eyesores that were the Quake 3 maps. 
I Like The Eyeball 
I thought it was amusing 
Gibs 
Btw, why are the gibs getting progressively more crap as the Quake series goes on?

In terms of both audio and visuals, Quake 1's gibs were chunky, solid, satisfying and hilarious. Quake 2's gibs were more squishy and liquidy but still fairly amusing. Quake 3's gibs relied too much on lame splat sprites and had a stupid, almost homebrew-esque splat sound.

The gibs in that champions video look even worse, visualised almost completely by a lame 2D particle/sprite splash thing. 
 
Looks decent, yeah. Just like Doom. Still, the first trailer of the game shows a multiplayer-only experience; that's exactly why I didn't like Q3A, and so far it is why I don't currently like Champions. 
Sauron's Other Eye 
Is the antagonist in QCMOBAFPS2017, wasn't expecting that. 
 
I liked Q3 gibs, unlike Q2 gibs. The latter feel like diluted kompot, and you can blow someone apart by as little as sneezing on them. Kinda like in Doom 3, which was a little embarrassing in The Age of Realism (but at least the visual effect was interesting).

Q4 - the gibs were so weak that I had difficulties even remembering how they looked. Still can't remember how they sounded. 
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