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Screenshots 
O.K. Guys, I told you I was new at this......so here it goes. I'm taking screen shots of my maps as some of you have requested, however, When I take the pics it saves it to a .tga file. Do I need to convert these files to a .jpg file? Also, were is my computer saving the .tga files? Sorry guys, but I told you I was new at this. Appreciate the help. And were should I send the files so you guys can view the maps?

Pete (Gotshun) D. 
 
Screenshots are in the folder above your maps folders.

Convert to jpg ...
http://image.online-convert.com/convert-to-jpg 
 
What is even the point of spam posts if they don't have links for us to buy our Nba 2k17 Mt and Fifa 17 Coins from? Do they expect us to go out and get scammed by ourselves? 
 
i think the idea is first to increase the google rank of this page for those keywords, and then once it ranks high on the google search results, they would come in and add a URL to their website. 
Official Mission Packs 
These have no doubt been discussed countless times before, but as I just finished the final map of DoE I thought I might ask what people think of the two official expansions for Quake?

Personally, I think they're pretty okay, especially SoA. I felt like there were some pretty poor levels in DoE, and the alternate ammo system was kind of annoying, and made the player a bit overpowered...
SoA had its own problems though. I can't think of a single point at which the proximity grenade launcher would be useful.

And what about the level design? Considering the age, it's not the worst, but I do feel that it leaves a bit to be desired compared to the original game, at least in the earlier episodes.

Anyway, i'm interested to see what other people think. Now I can finally say i've beaten all of Quake! 
 
I can't think of a single point at which the proximity grenade launcher would be useful.

I guess the designers just got caught up in the "add gimmicky shit even if it's useless" fad.

Gremlins are another example from the same mission pack. If you disregard the cool factor of their hilariously ineffective unique abilities, you end up with a sort of an even slower pinky demon from Doom. 
DoA Is Awful 
HTH. 
 
I guess the designers just got caught up in the "add gimmicky shit even if it's useless" fad.

bulletholes lol.

SoA is overall very well done with some of the best level design of that era.

DoE is a largely mediocre effort with the occasionally decent level, and let down severely with utterly crap weapon upgrades and mostly rubbish new monsters. 
 
I used to like DoE overall. But I can't remember the levels now. Should probably replay both mission packs sometime.

What I do remember is that it has some questionable stylistic choices. Quake is different from Hexen, so cute Egyptian cliches don't work in it. Those wraith things look out of place for the same reason - wrong kind of fantasy.

I understand when I see such things in fan mods, but official releases should maintain a more cohesive vision. 
DoE Vs SoA 
I just replayed the first episode of DoE so it was fresh in my mind, I played SoA not too long ago.

DoE is claustrophobic and feel somewhat "quakey". Something about the artwork in SoA feels like it doesn't fit well with quake.

Neither of them felt like "good" expansion packs. Even the titles should clue us on to that, they were "mission packs", there was nothing really ground-breaking about them. 
Oh 
And they were made by third parties, not by id themselves. That should be a big-ass warning sign in and of itself. 
Mission Packs 
I enjoyed SOA and DOE a lot! There were not so much other levels available as now and I remember playing them with great pleasure.

The Gremlin that took my gun was the strangest part I can remember,
as the proxy mines, spikeballs and even a real dragon! Big wheels turning.
Comparing games from such a time ago with mapping nowadays goes a bit lame, I think.

And then there was Malice, with its Scuba, parachutes and velocity jumps. 
 
Something about the artwork in SoA feels like it doesn't fit well with quake.
I don't know about the artwork, but I thought the same about the levels. 
Errrr. SOA Was Really Good You Dicks. 
 
 
I still haven't completed them 
 
For SOA, the underground railroad level stands out as my favorite.

"Hip1m3: The Lost Mines by Levelord"

See Top 10 Base Maps #4

http://www.quakewiki.net/archives/underworld/tronynqexpo08a1.html 
 
For the record, i managed to get through the entirety of SoA without ever having a Gremlin or whatever they're called steal a weapon from me.

That was a general trend with the enemies in the mission packs, I think. They were either annoying to fight (Wraths, or Phantom Swordsmen stick out here) or minor spins on original enemies that barely brought anything new to the game (Multi-grenade Ogre).

Those were all DoE enemies, and that's just because SoA managed to largely avoid the problem by not providing as much content in that area. Spike mines suck, but Centroids are just... meh. They're most notable for looking really broken and dumb when you shoot them with a nailgun... 
Wtf 
Don't tell me I'm the only jerk that lost his gun to a Gremlin? 
 
Well, it happened to me a couple of times.

But I can't remember if any of them ever managed to scratch me. 
It Happened To Me Once 
on SoA, and many others out of curiosity, but it happened more in custom maps like https://www.quaddicted.com/reviews/themyths.html , it has a nice gremlin combat, that reminds of some more classical zombie swarm attack. MadFox also reported about it some posts above.


* Pritchard: about the proximity grenade, it is required on some secrets, but i agree that it is hard to use against enemies in Quake, as it is usually better to just spam grenades, due to how lowly dangerous most enemies in Quake are without very specific setups or big numbers. In theory is a very good weapon, but in Quake is lame. I think it would be way better to use it against the player for ambushes and setups like in Altar of Storms. How you did it, Necros? It is a hard to use code?


* About SoA and DoE i think that they are underestimated. I think that they are mainly underrated because they came later, after people was hooked already on Deathmatch and on the many Multiplayer mods, and there was already many other games launched or almost there, like Quake 2 and Unreal and the hype was lessened.

* While many things in DoE are a bit out of place in a Lovecraft environment (enemies), the environments not so much as Lovecraft is about ancient ruins too (it just needs better ambient), the different ammo system is a bit of a hassle, but some of the weapons are good, multi-grenade ogres are a good fight (using them yourself not) but it is a pity that they spawn randomly and its not controllable by the mapper, and the plasma gun is marvelous, even though i think it would suit more Unreal than Quake. Its a decent experience overall but i agree that it is less good than the basic game and levels most of the time.

* About SoA i cannot say much, while the level design is quite good, but can look weird to Quake players because its way more no-linear sometimes than ID levels, many things that appeared with it were scarcely used and there is barely any custom maps out there, and they only use a small part of them (mainly rotating entities and centroids), reason why i am eager to see more SoA custom maps.
On the other side maybe not, because when i tested the DoE map i did for sm175, i ended up realizing that the wraths are weaklings compared with what i thought of them while playing DoE, manly because in DoE i used the overpowered weapons to kill them before they could raise a finger and on that map i only had the SG and NG, and i am doubting on preserving that image for the other enemies before i get to know them and do like with shamblers and other stock Quake enemies, that seem so dull nowadays because i know them fully to the point the shambler dance is a routine and not something risky (except on skill 3 of course). Taking into account that when it was released i thought it was a really scary videogame ... the fact that we can dance with shamblers look even more pitiful. 
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