 I Think So Too :D
#29139 posted by killpixel [174.48.226.83] on 2017/05/19 05:30:45
#29141 posted by mfx [78.55.67.201] on 2017/05/23 02:16:41
In the year one million and a half, humankind is enslaved by giraffe.
 How Did I Miss To Post That Pic, Jfc?!?
#29142 posted by mfx [78.55.67.201] on 2017/05/23 02:17:46
 Favorite Mod?
#29143 posted by Qmaster [70.195.86.190] on 2017/05/25 02:31:20
Quick poll:
What is your favorite underemphasized mod? Don't answer with something like Quoth or AD. The point is underemphasized, the underdog mods no one/few have heard about.
#29144 posted by Pritchard [121.219.24.161] on 2017/05/25 02:48:37
I remember playing a mod at one point which was a wave combat sort of thing - you'd go into a single arena and fight endless waves of monsters to try and get a good score. I actually quite enjoyed it. Don't remember what it was called though :(
#29145 posted by Rick [73.203.182.173] on 2017/05/25 04:47:13
I don't think I've ever played any Quake mods other than Quoth and Arcane Dimensions. I played Quake very little after Quake II came out and didn't come back to it until years later.
#29146 posted by mfx [77.179.37.129] on 2017/05/25 05:51:26
 Tour Of Nvidia's Failure Analysis Lab
#29147 posted by killpixel [174.48.226.83] on 2017/05/25 08:01:28
https://youtu.be/pRz_CG3DZb4?t=1m10s
this was a year ago, so the guy is talking about an older chip using a 28nm process. current chips are 16/14nm with 10nm just on the horizon. very soon we'll be at 5nm, the outer limit of conventional semiconductors. pretty amazing feat of engineering.
 Zer / None.
#29148 posted by Shambler [92.234.138.226] on 2017/05/25 11:24:17
I generally prefer maps to mods. But the better mods are cool.
 Drake And Quake
#29149 posted by Bloughsburgh [75.151.243.225] on 2017/05/25 12:07:41
Drake mod because that's about the only other mod I have tried!
 #29144
#29150 posted by brassbite [188.98.227.235] on 2017/05/25 13:28:52
Qonquer-mod!
It was used for Mapjam5
#29151 posted by Qmaster [70.195.86.190] on 2017/05/26 02:40:03
I kinda liked the character of Madfox's mod...quirky in a very Quakey way. Reminded me of MDK.
 But
#29152 posted by Qmaster [70.195.86.190] on 2017/05/26 02:45:50
Like Shambler, I suppose I prefer single maps.
 TCs
#29153 posted by Pritchard [131.170.239.17] on 2017/05/26 05:27:13
Aside from "regular" mods, what Total Conversions have people played that are actually good? I've tried a few but they were just... weird and bad. I get that TCs tend not to be made any more but it seems like a few were produced back in the day.
 Anyone Remember 2048 Mod?
#29154 posted by brassbite [188.99.44.6] on 2017/05/26 07:21:08
I liked it because you could spam d-pad to get a gib fountain. Also 2048 is nice!
 Mods?
#29155 posted by spy [178.89.252.207] on 2017/05/26 16:35:43
i would pick that travail mod, as a best mod evar
 Tough To Pick A Favorite Mod But...
#29156 posted by dumptruck_ds [168.161.192.15] on 2017/05/26 20:29:46
I think the most useful mods for me are the MP bots Reaper and Omicron bots. Most of my mapping experience over the years has been with MP. I also think DMSP is awesome for a quick adrenaline rush. I would love to discover more SP mods though (besides the obvious Zer, Quoth and AD)
http://mrelusive.com/oldprojects/obots/obots.html
http://easttown.co.uk/quake/reaper.html
http://strlen.com/maps/dmsp/
 Mods & TCs
#29157 posted by mankrip [189.84.178.135] on 2017/05/28 01:15:37
Quake was the Unity of its time. Despite being great for making mods, it was actually awful making TCs for it. Anything that deviated too much from Quake's design was an unstable pile of hacks due to engine constraints, and anyone that tried to replace all of Quake's content with assets made from scratch ended up making awful crap due to asset format constraints in conjunction with limited and/or buggy tools. Things have improved somewhat, but we still get people making Q1 MDL models with inverted normal vectors, for example.
The kind of people who liked to try to push the limits of the engine's flexibility and create wholly new games using it are on UE4 and Unity now.
The fact that most Quake TCs are crap is a testament to how difficult its engine and tools actually were to work with, and to how talented the id Software team was. With this in mind, it becomes easier to judge Quake TCs by what they really are, and appreciate their upsides.
The X-Men TC, for example, had great looking models for its time, and good textures. Its gameplay was panned, but it's actually one of the most polished TCs out there.
 I Can 2nd #29157
#29158 posted by Qmaster [67.45.32.18] on 2017/05/28 20:20:16
I started creating Citadel on the Quake Engine. Darkplaces specifically. It's limits, even with all the additions and special features of Darkplaces, made recreating System Shock untennable. Specifically crouch, prone, leaning, and any other changes to the player's collision hull size are buggy or unworkable.
Unity is what I switched to.
I still love Quake though.
-Quake Master
 RMQ Is Best But You Hate's Killed It
#29159 posted by [163.172.101.137] on 2017/05/29 07:22:01
#29160 posted by Johnny Law [4.16.194.34] on 2017/05/30 21:01:54
I found out recently that the developer of Papers Please (and upcoming Return of the Obra Dinn) was one of the main dudes who did the Malice TC. I have fond memories of that one being fun, and put together pretty well as Quake TCs go.
Wonder if I should ever retry that or if it would not hold up even as a nostalgia thing.
 Cool Fact
#29161 posted by starbuck [86.146.193.50] on 2017/05/31 12:59:26
related link, a cool point cloud fog/smoke effect he's adding to Obra Dinn
https://forums.tigsource.com/index.php?topic=40832.msg1329818#msg1329818
 Is Cuvfefe A Lovecraftian Entity?
#29163 posted by brassbite [2.247.243.172] on 2017/06/01 13:54:52
Alternate spelling:Cuvfyfy in case Cuvfefe isn't unpronouncable enough.
 Centurions Are Real.
#29164 posted by onetruepurple [85.232.250.182] on 2017/06/02 10:36:38
 They're Going To Fight Spiderman
#29165 posted by mankrip [189.84.178.135] on 2017/06/02 12:40:32
Parker, quick! Get some pictures.
 Half-Life 3 Released
#29166 posted by czg [212.16.188.76] on 2017/06/02 14:28:23
 I Wonder...
#29167 posted by Qmaster [70.195.69.252] on 2017/06/03 00:59:57
You know the BFG or Lightning Gun Syndrome? Where players hoard ammo for their most powerful gun and end up scraping by on weaker weapons and never actually use their most powerful weapon, because they are saving it for that super tough part that...oh and the level is over.
I wonder what would encourage use of the lightning gun more.
 @pritchard
#29168 posted by dumptruck_ds [168.161.192.15] on 2017/06/03 01:11:16
I remember playing a mod at one point which was a wave combat sort of thing - you'd go into a single arena and fight endless waves of monsters to try and get a good score. I actually quite enjoyed it. Don't remember what it was called though :(
Maybe the DMSP mod? http://strlen.com/maps/dmsp/
 #29167
#29169 posted by mankrip [187.14.53.224] on 2017/06/03 01:16:42
I wonder what would encourage use of the lightning gun more.
If there was any monster that dropped ammo for it in the levels were we use it.
Rockets can be used all the time against ogres because ogres give back the same amount needed to kill them.
Soldiers give 5 shells, despite only needing 2 shells to be killed.
I find myself always using shells and rockets because of this. I save nails for fights against large groups, and the lighting gun for fights against shamblers.
Enforcers only gives 5 cells, which is a ridiculously low amount, and they only appear in levels where we have no access to a lighting gun.
 Hmm...
#29170 posted by Qmaster [70.195.69.252] on 2017/06/03 02:17:12
It seems to be a matter of scarcity then.
If I leave out ogres and grunts, provide more cells, and skimp on nails...ya that might work.
#29171 posted by topher [181.31.13.224] on 2017/06/03 02:48:30
i would like slower ammo consumption with the lighting gun. it's not only that it's generally scarce, but it's feels wasteful to fire the gun at the air by accident, or during a horde fight. also when the enemy is dead and you react in one second or 0.5 seconds
the ammo consumption is too fast, so you end up wasting several cells of an powerful weapon by accident. and the hoarder in every one of us don't like that
#29172 posted by Spike [86.161.56.64] on 2017/06/03 13:14:45
assuming full ammo:
sg: 50 secs
ssg: 35 secs
ng/sng: 20 secs
gl: 60 secs
rl: 80 secs
lg: 10 secs
it is interesting to note that impulse 9 gives you 200 cells, while ammo pickups cap you to 100.
imho, the issue is more the abundance of rockets. don't place the rocket launcher, don't place any rocket pickups (other than ogres). place ogres only after the player has already found the gl. Or just make it so the player can only carry 20ish rockets max (requires qc).
#29173 posted by negke [31.18.51.150] on 2017/06/03 14:34:38
Enforcers only gives 5 cells, which is a ridiculously low amount
In the stock maps maybe, but play any custom base map and you'll be at 100 in no time. For this reason Quoth 2 globally changed the enforcer pickups to 1 cell. IMO, bad decision, though.
 Quaketastic And Shub Hub Down For Maintenance
#29174 posted by SleepwalkR [87.189.105.92] on 2017/06/03 23:38:11
 #29186
#29175 posted by madfox [84.84.178.104] on 2017/06/03 23:47:31
/Don't remember what it was called though :(
qonquer
#29176 posted by mankrip [189.84.178.135] on 2017/06/04 04:03:10
 Thanks For Copying It. Not Giving Feminist Sites My Hits
#29177 posted by [51.15.79.107] on 2017/06/04 05:24:29
#29178 posted by metlslime [67.169.150.119] on 2017/06/04 07:15:58
Can't tell if it's satire or not
#29179 posted by Jonas [46.142.79.0] on 2017/06/05 19:06:58
#29177 is a TOR node
 Monster Wave Mods
#29180 posted by dumptruck_ds [168.161.192.15] on 2017/06/07 02:49:19
@pritchard
Your question was bugging me so I looked at Qonquer and also found ne_dynamic (along with the aforementioned DMSP.)
https://www.quaddicted.com/files/mods/ne_dynamic.zip
http://www.wantonhubris.com/qonquer/Qonquer.html
http://strlen.com/maps/dmsp/
 Dumptruck_ds
#29181 posted by madfox [84.84.178.104] on 2017/06/07 17:01:27
Your question didn´t bug me.
Quaddicted didn´t add Qonquer as it´s a mod.
I had it available but it was denied.
 Madfox
#29182 posted by dumptruck_ds [168.161.192.15] on 2017/06/07 20:16:57
Quaddicted didn't add Qonquer as it´s a mod.
I had it available but it was denied.
Quaddicted has a mod directory if you dig but I guess the don't want to publicize it on the front page - which is puzzling to me.
Looking forward to trying Qonquer. I really like DMSP as it brilliantly makes use of DM maps and I've made a few of those. I took a look at Qonquer's dev docs from work yesterday - pretty intriguing.
 Trent Reznor's Quake Soundtrack Is Coming To Vinyl
#29183 posted by mfx [77.179.180.137] on 2017/06/08 20:12:21
#29184 posted by mankrip [179.103.116.190] on 2017/06/08 23:42:23
I'd like if it came with lossless digital multitracks too. Quake mods could really benefit from high quality remixed music.
 I'm With You MK
#29185 posted by mfx [77.179.180.137] on 2017/06/09 00:10:10
But i think this release is just another cash grab, the original QUAKE CD audio files are the best resolution out there..
I could be wrong though, and there are some DATs recovered and being mastered again and and and..
I doubt it.
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