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Hmmm Can We Hit 150? :) 
If I release my older episode that will make 5 more maps (or was it 6...I think I had a bonus map in there).

If I finish my egyptian coagula map, egyptian pyramid thing, subterranean mine factory, and my knave jam map...that will be another 4.

Then there's my unnamed "uber episode" project but that will be longer, even as a collaborative effort I'd imagine. Probly not this year but will need about 14 maps of which I have starts to 3. Anyone can join this...I still need to upload my plan and the overview map (literal map) of the world and player journey path...once I get good signal. 
Mukor 
Says the guy still insisiting breezeep ended the jam earlier.
Oboy... Are you trying to make me mad? Because this shit is really starting to look like it. Firstly, you brought it back up, I only replied to OTP with no intention of reviving this debate. Secondly, how is it so fucking hard to understand that I meant earlier THAN THE FUCKING ANNOUNCED DEADLINE? Stop splitting hair with your timestamp calculation bullshit. The gist of it is that he provided a wrong deadline that led to NewHouse's map not being included. You can stand up for Breezeep_ all you want (like he can't do that himself...) but this is NOT NewHouse's fault. 
Now, To Be More Constructive 
Can someone please submit sm179_newhouse to Quaddicted? I would but my computer is still broken. 
 
Mugwump just went Super Saiyan.

kamehameha etc etc 
Mugwump 
I insisted that the session was to last for 24 hours, UTC. I know I screwed up at first with the initial deadline, but you're blowing this issue out of proportion TBH. I will try to ensure that I don't screw up deadline dates for the next session, happening sometime this month. 
So Breezeep Messed Up The Timezones. 
Big fucking deal.

1) The post said "You have 24 hours". Adding a 1 to the day in the timestamp is hardly "calculation bullshit."

2) Everybody on Discord who knew about the event taking place knew that it would be a 24 hour mapping event.

Q.E.D. 
Hey MemgnAN. 
https://www.twitch.tv/ionous

STREAMING PISS RIGHT UNTO UR EYEBALLS. 
Pure Kamehameha 
If I don't get my speed I won't catch my map!
Some maps speeds themselves back.
Let's make a "palindrome" theme!
Run backwards to the start, uh.., oh no.
That's how it begins. 
The Vorelings As Pets 
It could be awesome to make the vorelings (these little pesky three legs guys) as pets in Quake. I mean, when they attack you, bitting your knee, and you don't kill them but fead them instead with some other monsters bodies, they could turn into "friends", following you without attacking until they get killed by another monster.

They are my favorite monsters in modern Quake. They're so hilarious.

The exploding balls of Sepulcher are also awesome ! I don't want to kill'em ! 
Barnak 
could be possible with SoA's Horn of conjuring put into Quoth. But poor voreling wouldn't last long. 
Kinda Interesting 
Bitch's Got Told !! 
What Controversy? 
 
FIFTH HEFFALUMP 
Can someone msg / discord Fifth and ask him to not start his Shib stream until 9-ish tonight please? I really want to see his uber-derp through Shib4, but won't be back to lateish. Ta! 
Hollywood Holocaust Remake 
#29694 
Were people talking about there being some hidden unreleased map or something? 
@mugwump 
The Duke Nukem map by Tea Monster looks like it would fit into the the original game nicely.

http://i.imgur.com/J3Jxl3b.jpg

http://media.moddb.com/cache/images/mods/1/34/33998/thumb_620x2000/duke2.jpg 
 
Add: Haha, mostly.

There is a Dr. Pepper fountain machine. 
Baker 
Yeah, it looks really cool! I can't wait to get my PC up and running again so I can download and try it. 
Quake Webtools 
Is there a non-dragndrop version of the Quake Web Tools java model viewer? Windows 10 sucks because it doesn't work in either chrome or ie.

http://pecope.co/experiments/quake_web_tools/QuakeWebTools.html 
 
FTE has a built-in modelviewer which naturally supports all the formats that FTE supports (as well as all the extra support stuff like .framegroups files and shaders).
use either the modelviewer command or use the dir command (eg: dir progs/*.mdl) and then click one of the listed files (which works for a few filetypes, not just models).

or there's noesis, which has some export functionality too.

or you could even write some modelviewer feature into that mod you're working on. 
Thanks Spike! 
Don't know why I didn't think of that. Hmm... a devmode_modelview 1 consolevar that let's me "attack" any model to change it's skin and show it's precached gibs and their corrresponding skins above it would be quite handy. 
Mugwump 
mug, would you like to join the gang on terrafusion discord? https://discord.gg/NJ8sKQf 
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