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Hlmdl Models Do Not Load In FTE 
For some reason models in .mdl (half-life) format do not load in freecs mod. I tried to open same folder with mod and cs 1.5 (probably the version of FTE was different) and everything was fine. But now I try to do the same using last version of FTE (5468).

Also, found that I can see all the models if I change renderer to directx 9 or to directx 11 (I use opengl by default).

How can I fix this issue? 
Coding Help Thread - Is It Being Watched? 
I've been posting questions to the Coding Help thread, with no luck so far in answers. I have, in fact, another question, but since this thread doesn´t seem to be answered anymore, I need to ask: you guys know of a place where I could ask questions about the Quake engine code with a chance, however small, of being answered? 
 
We have an engine and QuakeC coding thread on the Quake mapping Discord.

https://discordapp.com/invite/j5xh8QT 
 
We also have a mapping help thread on the Terrafusion discord:

https://discord.gg/d5mytUj

I've linked ur posts there in case anyone can help. 
Oh Oh... 
... somebody’s spambot had just suffered a Y2K-like bug and revived posts from 10 years ago 😂 
 
I love it when bots bump old threads. It provides a nice glimpse into the past that I might have otherwise missed. Too bad all of the screenshots are dead and that a lot of the old members are gone. 
E3 
Sup fuckers anyone at E3 this year? I'll be roaming the halls tomorrow (only), hit me up here if you wanna hook up. I will check this exactly once tomorrow. Maybe.

Or give me a buzz 747 219 4849 instead.

Love,

Fribbles 
Not Me 
But GG frib! 
Omg 
Mr Fribbles! Best mapper ever! 
A Little Questioning 
How do I start mapping for Quake?
I have a small floorplan ready,and a couple of texturewads.
I just...haven't mapped at all before. 
Watch These. 
Shambler 
LOL smab I got into this twitch shit like the cool kids, and of course I went looking for Quake stuff.

I saw some dude called Shamblernaut doing speed runs. I just assumed it was you, and and was very surprised to find it was some Aussie dude. 
Watched Actual Shambler's Twitch Yet Though? 
The weirdest thing initially about watching shums on twitch was hearing his rather agreeable and gentle voice, instead of the Tom Waits-esque leather-vocal-cords-soaked-in-bourbon growl that I had imagined for the last 20 years. 
Haha, No, Where Is It? 
I imagine he sounds like a right proper bell-end!

I'm not sure if I want to shatter my illusions either. 
Oi Kinn 
Do you know a dude called Lloyd Morris? You're British, right? You blokes all know each other I assume. 
Gibbie 
You're getting old mate, you just forgot all the other ones 
Hehehe 
https://www.twitch.tv/customshambler/videos :}

Lloyd Morris eh..... Keeps showing off his double-jointed thumb? Always carries a scotch egg? Is that the chap? Never liked Eggy Morris if I'm honest with you. I think I epoxy-resin'd his locker door shut once but for the life of me can't remember what for. 
Fribbles. 
Fribbles. 
I imagine he sounds like a right proper bell-end!

Damn right. Of all my many redeeming qualities, having a rich manly voice is not one of them. Posh squeaky cunt voice. I make up for it in content tho - like apparently insulting mappers before they even have chance to watch me playing their map. Allegedly. 
Quakespasm On *buntu 18.04 
Anyone else using Ubuntu 18.04 or one of its derivatives (e.g. Mint 19.1) and getting bad performance and/or weird issues when running Quakespasm -- as in brush faces flickering in and out of existence, the game freezing for several seconds, or outright crashing with an error message that says "i965: Failed to submit batchbuffer: Input/output error"? I've tried three different distros now, all based on Ubuntu 18.04 and all with the same problem. This is on a machine with Intel integrated graphics, for what it's worth.

I've tried googling and searching around on Linux forums, with little success (perhaps because I know too little to even know what to search for). Thought maybe someone here might have run into the same issues and/or know what the solution is and/or be able to point me in the right direction... 
REPLYING TO SHAMBLER'S "QUAKE 2" THREAD 
(NOTE: SHUMS KEEPS DELETING MY REPLY - HERE IT IS)

Wor is clearly inferior to Quake for me mainly because:

The over-reliance on enemies with hitscan attacks (and so-fast-it-may-as-well-be-hitscan attacks), meaning combat is mostly about popping in and out of corners and doorways, instead of strafing around like in Quake.

Wor's setting just feels too drab and charmless - ubiquitous concrete warehouses instead of weird fantasy "castles". There is much less thematic variation than in Quake.

Wind-ups/wind-downs on weapons, and stupid recoil (like the machinegun), and silly crap like the railgun equip animation taking approximately one million years in real-time, make the "gunplay" (sorry for that tosser word) too clunky, and fudgier even than in many of these fussy "realistic" FPS games with reload and stuff. Balancing weapon power by making the gun more or less laggy/tedious to handle is just bum design.

I guess I'm glad the Quake single-player brand started and ended with the first game.

Wor and the instantly forgettable/generic Wor 2 are just dried up, crusty dollops of guano clinging to a dead grey branch of the FPS family tree. 
Fucking Lol 
This arc is my favorite part of this season. 
Dunno What You're On About Kinn. 
But since it's a Quake 2 thread for Quake 2 discussion, it's best to take your tangential off-topic ramblings about some imaginary other game elsewhere. GA I suppose is the default. 
OTP - I KNOW RIGHT? 
it even triggered shums so much he had to close his wor thread 
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