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Dumptruck_ds 
excuse me
when are you gonna release the final version of progs_dump 1.1.0?
I need a reason to start the qc part of my mod and stop being a lazy ass 
@ijazz 
I am getting very close. By this weekend and hopefully even sooner if I can swing it.

All that needs to be done now is testing in QSS, FTE, Mark V and DarkPlaces. Finalizing the readme (last minute stuff really) and then finishing off the archive.

The good news is, if you are simply waiting for the QC and not all the sample maps etc, it's available on Github right now.

Feel free to clone or download it now: https://github.com/dumptruckDS/progs_dump_qc 
 
Do you guys have any (active) URLs to download hi-res .mdl files for Quake? I know there are lots of resources out there for modern engines, but the few ones that I managed to find out specifically in .mdl format seem to be no longer accessible - either that, or my google-fu is failing me big time :(

I'm interested in .mdl files that go over 2000 vertices and/or skins in excess of 480x480 pixels (the current vanilla limitations)... 
Mdls 
firstly, there's no such thing as a hi-res .mdl
they're limited to 8-bit vertex coords, so high vertex counts is a stupid thing to do...

secondly, I believe smc has such models...
spider.mdl - 2323 verts
afrit.mdl - 1024*1024 skins 
Got It. However... 
... I'm not familiar with this smc thing you mention. Do you know where I could get an URL to that? :) 
... Or Person 
Oops. Didn't stop to consider you might be talking about someone. Sorry. 
@izhido 
 
some cool features in the prodeus level editor

https://www.youtube.com/watch?v=LDNyw87vUS4 
Tribal 
That looks like it'll be really fun to use and easy to pick up. I was actually surprised when I found out that it's brush based because the game play video I watched a little while back showed what look like a sector based map without true room over room. 
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