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Fat Controller!

Nice site there... good screenies, and I'd be happy to see even more little comments about the maps. I love seeing the good old stuff lovingly collected. 
 
which open source engine would you guys say has the best netcode in 2019? Based on amount of players and stability, I would say ioquake3. It's just awesome. However, I've been hearing lot's of good things about DP's protocol and, well, Nexuiz and Xonotic are proof of that.

There's also QFusion from Warsaw and a few others. If you were starting a multiplayer-only total-conversion, which engine would you choose? I'm asking because I was initially planning to use ioquake for my experiment 
 
 
thats tribes netcode 
 
FAO Quake Mappers. 
You lot have been making quite a bit of stuff recently and no doubt some of it is decent / good / great. Normally I'd be playing and commenting and critiquing on it, but I'm kinda not that psyched Quake-wise ATM, I've been catching up on other games. Hence not replying in any of the recent release threads. But I might catch up at some point, and GGWP everyone anyway, hope you're having fun doing it. 
Metl. 
quakespasm is fitzquake is glquake is netquake

Can you confirm the above? In context of discussing physics/air control. 
Anyone. 
onetruepurple: i am wrong

Can you confirm the above? In context of everything. 
OTP 
Yes, QS and fitzquake and glquake are all “netquake” engines 
#31343 
Cool thanks. 
Shambler 
I told you VR was catching on... proof:
https://twitter.com/jonnytickle/status/1199038272871239681 
Help A Quake God 
Lol So... 
...those cows get to play HL3, the bastards. 
 
This Would Be For Damage Inc. If You Were The One From Megatf. 
It would be really awesome if there was an archive to the "that hurt and damage Inc." radio show back a long time ago. I'd love to relisten to those if you still have them somewhere. 
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