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I've found this on Reddit:

https://www.reddit.com/r/quake/comments/evvbmu/improved_collision_detection_for_quake_1/

"Improved collision detection for Quake 1" (by faisal_who)

"... I was able to hack up quakespasm to allow proper collision detection. Bullets can now fly through gaps in the model (since im testing against actual geometry, not a bounding box).

Even though in this vid im using quakeguy as my target, I can actually play the entire quake1 camping with precise collision detection for hitscan attacks (i.e bullets)."

And here is the video:

https://www.youtube.com/watch?v=amzrXf7aJ7M

Interesting. Very very interesting... 
You Need Some Cartoon Art / Imagery? Well ADaya Needs Your Custom. 
Help a Quaker out:

https://twitter.com/ArthurBiver/status/1226971493797629952?s=20

So he doesn't have to chop up and eat his own mother to survive. 
Don't Like His Art. 
But by saying so I might convince others to take pity and buy his art. Such is life. 
0931 Lego 
Must be my nostalgic qmap cube feeling. 
 
most Q1 and Q2 mappers seem to gather around this board. but does anyone know any *breathing* Q3 mapping community? 
Q3 Mapping Community 
Well, there is always lvlworld.com, but i dont know how active it is atm. 
@Khreathor 
These Things Take Time 
VR growth. If they can shave $100 and a few grams/ounces off the headsets in the next gen, things will be looking good.

https://www.roadtovr.com/100-vr-games-exceeded-1-million-revenue/?platform=hootsuite 
So I Made A Music Video That Might Be In Poor Taste. 
https://www.youtube.com/watch?v=CUwfkS3Xjdg

Welcome to my sense of humour. Doctors are standing by.

What they're standing by I've no idea, but it must be in a bad way. 
Why Do You Design Levels For The .bsp-format? 
I've done this for 20 years now and it's like a drug that is impossible to quit. 
Finally I Understand VR: 
Yeh... The New Quake ! 
Fucking Amazing. 
Very Cool Stuff. 
I really appreciate how organic and old world the cities look by being build on an irregular polygon grid. 
Well..... 
Maybe I can get some of these several HUGE maps finished. One question, what is best engine for super expanded limits? And what are the best compilers these days? I've been mapping on and off for years, with several on the back burner since even before Quarantine and Catatonic, but they are big maps. I might try and release them one at a time as an episode that comes in parts. 
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