 Planes, Trains, And LOL Look At That Loser Walking Down The Street!
#8715 posted by Blitz [65.96.61.71] on 2005/08/31 20:41:16
I can't tell you the number of times I've walked from point A to point B in my city, (about 100,000) and gotten hassled by people in cars being dickheads. I'm not obese, I'm not missing a limb, and I'll dare say I'm about as average looking as they make lower-middle class white American males, and yet, when I'm out on foot, I usually feel so isolated from the rest of the world, because there is fucking no one else walking, and 300 cars blowing by me a minute.
My city is by no means big geographically; any physically fit person could ideally walk or bike anywhere they needed to go. But the thing is, people like cars. They like feeling invulnerable to the things around them. They like honking, and yelling out the window, and driving 1/24th of a mile to go get some Grilled Salmon flavored ice cream.
It's not a stretch to say that the majority of American cities that have between 30,000 and 100,000 people are too big to navigate by bus, bike, or foot.
Yet in my city of 100,000 people, if you see an adult walking down the street, you think they're homeless, crazy, a rapist or all 3.
We could very easily get by, and generally be a lot better off if people gave up relying on cars for every place they need to go, no matter the distance. But as long as people look at cars as status symbols and mobile suburban fortresses of doom, (tm) that will never happen.
I personally hope that the impending oil and gas crisis will help people to get back to walking, riding bikes, and public transportation. It's nice to see other people out getting fresh air and just conducting their business.
People will be a lot nicer and more considerate when they don't have the luxury of hiding behind fortified steel and 20" tires. I just know it.
 Half Way Finished With The Article
#8716 posted by HeadThump [65.140.58.111] on 2005/08/31 21:00:13
Grahf, really good stuff here; I have long been a skeptic of the Times, given how they allow their paper to be used for political agendas (see the last eight years of Judith Miller's alarmist coverage on Iraqis non existent WMD's), but this article is quite substantial in its arguments and rebuttals and fleshing out the different point of views. It certainly caught my attention that a CFR guy (Simmons, who is profiled in the article) is at the heart of the peakist debate.
Thanks for this heads up.
 Side Note
#8717 posted by HeadThump [65.140.58.111] on 2005/08/31 21:11:27
CFR guy Council of Foreign Relations -- not implying conspiracy, I know how popular those are around here -- right, Phait;) CFR is pretty open and transparent about its motivations, and they publish a journal Foreign Affairs that outlines there ideology and what the goals they have for anyone who is curious. That they would work towards undermining a Monarchy like the Saudis is not suprising (nor is it necessarily a bad thing).
 Oil Bubble
#8718 posted by bambuz [130.233.220.23] on 2005/09/01 00:55:02
yeah read grafh's stuff. For a more alarmist viewpoint, check www.survivingpeakoil.com
Was it Hubbert or Campbell who predicted back then that the US oil production would fall into decline in 1972. And it did.
Indonesia used to be an oil exporter. Now they have to import it, and the government has to inject subsidies to avoid riots.
The north sea oil fields have turned to decline in 2000. Russia and the Caucasus region can still keep up about ten years. Knowledgeable people are just waiting for the big word to drop: when Saudi Arabia's production turns down.
Sadly, or to some people, happily, there aren't any good alternatives to oil. Hydrogen sucks for a multitude of reasons, mainly because it takes a lot of energy to create it and because it's very hard to store.
Oil is still currently practically free energy pouring out of the ground. Some have said that when the price reaches 200$/Barrel, real economic implications will happen.
Might just be that if you want to live, learn to grow cabbage and work with horses. It might just turn out that this period of urban development and science and technology and whatnot was just an odd historical bubble made possible by a certain nonrenewable resource - oil makes life such as if you had 50 slaves in your personal service. From a warm shower in the morning to your clothes, transportation, and food.
 Inertia
#8719 posted by gibbie [194.159.73.69] on 2005/09/01 03:36:57
I was on vacation for two weeks... but i'm back now! Still messing around with those texs (you know...).
Your map is r4wk btw! It was fun to see it gradually bit by bit getting better and more polished. I still think you rushed the release a bit, but oh well.
Come to irc and we'll talk, you homosexual!
 Doh
#8720 posted by grahf [65.188.219.115] on 2005/09/01 05:42:29
/me reads his post from last night again...
Doh, I'm not an economics major, I might have fumbled my arguments a little bit. Ray, the point I think I was trying to make was that if oil becomes extremely expensive, alternative energies that weren't competitive in the past will become so, and the market will naturally transition to the cheapest technology. That's theoretically speaking at least, I worry that it may be too late if we sit around and wait for "the market" to iron things out for us. About "oil prices never coming back down," that will be the case only as long as the present demand for oil keeps up. If some other energy replaces oil's dominance, or we become vastly more efficient at using oil, then yes, the price would drop again.
 Bambuz
#8721 posted by Jago [85.76.178.146] on 2005/09/01 08:37:57
[17:00:11] <bambuz> yea
[17:00:26] <bambuz> and of course, probably do a bit harder tricks in the first few maps
[17:00:33] <bambuz> since you can restart if you fuck up
I really hope you don't think that entire-game runs are really done in 1 sitting. Speedrunners do dozens and dozens of runs per map and then merge the best runs together. You even see the runner credits at the end of QDQ and other similar full-blown runs, which runner did which map.
 Death Metal Band Name Generator
#8722 posted by . [70.224.226.164] on 2005/09/01 09:35:18
Recently came across some thread about death metal and I remembered I had the Quake Map Name Generator:
http://www.phait-accompli.com/crap/php/quake_map_generator.php
So here's the Death Metal Band Name Generator:
http://www.phait-accompli.com/crap/php/death_metal_generator.php
 Yay
#8723 posted by Lunaran [67.129.250.254] on 2005/09/01 11:11:21
Grahf, nice article.
Blitz, I know what you mean. In a lot of newer areas of Savannah the infrastructure was so dependent on cars they just didn't bother to put in sidewalks at all. It was just malls and apartment complexes connected by six-lane roads. :(
I'm fortunate enough now to live in a city that puts bike lanes on every road it can, and I plan on biking to/from work as often as possible.
 A Strafe-jumping Cat For All Of You
#8724 posted by Jago [85.76.178.146] on 2005/09/01 12:35:01
 Lol, Phait,
#8725 posted by HeadThump [65.140.59.117] on 2005/09/01 12:46:25
I got, Evacuated Xenapistia; I think I had one of those by a realy kinky doctor once.
 Jago
#8726 posted by mwh [82.33.185.193] on 2005/09/01 13:25:32
We also get nutters who do whole game runs in one sitting -- check the latest SDA update! (for the lazy: Nightmare 100% of all of quake in 78:01).
The easy and nightmare runs have both been improved recently too.
 Lol Jago
#8727 posted by bambuz [130.233.220.23] on 2005/09/02 00:02:45
some speed runs are of the special type that an episode or even many are done in one sitting. (like all of id1 or just e1 or all the terra maps) The qdq runs were not, they were of the other type - just parsed together single level runs, maybe with some continuity twists (i.e. rl from some previous map, don't remember).
That is precisely the difference I'm talking about - if you have a map that has a trick that has 50% chance of working, you can pretty much rely on it on a single map run. If you fumble, just retry the run.
If you run ten maps in a row, and every map would have to have that 50% trick to work, the chances of completing them all is one in 1024. In other words, the expected number of runs to do before succeeding all the tricks would be over a thousand. Of course, it sucks if you complete all the other tricks and then fuck up the last one since you lost so much playing time and effort.
Therefore it's wiser to try harder / the hardest tricks first and if you don't succeed, just restart since you didn't lose much time or effort trying anyway.
 3 New Map Reviews At My Site:
#8728 posted by underworldfan [128.195.64.98] on 2005/09/02 03:15:12
1.heresp4: beyond the black sun.
2.heresp3: castle of pain.
3.tris: The Rest is Silence.
http://www.planetquake.com/underworld/index.html
 Underwoldfan
#8729 posted by Bal [83.199.71.51] on 2005/09/02 04:36:03
What's up with your screenshots? Those TRIS shots almost make the map look fullbright in areas... =\
 Hmm...
#8730 posted by underworldfan [128.195.64.98] on 2005/09/02 10:45:52
I think it all depends on the individuals monitors settings, but ill take your note into account.
 I Agree With Bal
#8731 posted by R.P.G. [24.136.180.235] on 2005/09/02 12:29:09
 Yaey
#8732 posted by inertia [134.53.108.1] on 2005/09/04 12:54:27
I'm coming home for a night, so if anyone would like to play me on my map, I would be quite pleased! ...I'll be on irc probably around 6-7pm EST (which is GMT -5).
 Inert
#8733 posted by Zwiffle [69.210.55.43] on 2005/09/04 14:20:38
OK I'll be there yo
#8734 posted by Zwiffle [69.210.55.43] on 2005/09/04 20:16:59
The next time anyone wants to organize one of those "pack of maps that require the name to be taken from the complete works of author X" type things, perhaps for Halloween, please use the obvious Mr. Lovecraft. Just a thought, thx.
 Lovecraft Schmovecraft
#8735 posted by . [70.224.214.49] on 2005/09/04 20:18:36
Someone else!
 Lions In The Night!
#8736 posted by HeadThump [65.140.59.249] on 2005/09/04 21:24:06
Because of the title SoE:Indian Summer, I thought Tronyn was going to go with Morrison for the titles on this pack. I have found a decent phrase from The Fellowship to work with but still I'm looking for something more evil themed.
When I do one of these packs, I'll use Steely Dan
lyrics (Kid Charlemagne alone has at least a dozen worthy quotes)
 Just Call It
#8737 posted by Kinn [81.130.212.78] on 2005/09/05 05:17:56
"What's 'taters, precious?"
 TronDM3 Plz Kthx
#8738 posted by R.P.G. [24.136.180.235] on 2005/09/05 08:43:59
I fulfilled my end of the bargain, you cad!
 Tonight, We Chase The Dragon
#8739 posted by HeadThump [65.140.58.126] on 2005/09/05 09:36:47
Good one. Quoting from the True hero (as opposed to that whining, 'woe is me' Frodo) of the saga will always win points with me, Kinn. One quote I found from a song in The Fellowship kind of sounds like a line from Shelly's To Autumn, so it fit's Tronyn's theme in a pretentious enough fashion to satisfy me.
 1 New Map Review At My Site:
#8740 posted by underworldfan [128.195.64.98] on 2005/09/05 11:49:48
 You're Not The True Hero
#8741 posted by cyBeAr [80.217.112.208] on 2005/09/05 14:29:55
unless you've defeated ballos...
 Anyone...
#8742 posted by metlslime [209.213.199.133] on 2005/09/05 15:21:02
Anyone know the story with quakeworld.nu? I haven't been able to get to it in weeks, it seems.
 Metlslime
#8743 posted by Jago [85.76.178.146] on 2005/09/05 15:22:53
Servers have been hacked at some point during the summer, that's all I know.
 I Have Tried Pinging It
#8744 posted by HeadThump [65.140.58.56] on 2005/09/05 16:34:50
the old fashion way, and I get nada but weird static. Someone really buried that site.
An odd thing to note as well, there were a few days last year that I could not directly link to _Func, but when I went through a link to a discussion thread in the Quakeblog that Megazoid was running at the time, it came up fine. I've tried old links to threads like that for Quakeworld.nu and have not had any success.
 It's Interesting
#8745 posted by aguirRe [213.101.70.211] on 2005/09/05 16:55:05
because I can't even access the Google cached pages of quakeworld.nu; they're just empty.
 Games For Simpletons
#8746 posted by Blitz [65.96.61.71] on 2005/09/05 20:38:00
http://www.tomshardware.com/game/20050902/easier_games-01.html
Tom's Hardware has a nice article that I whole-heartedly agree with. Kill quick saving and go back to the "save only at the end of the level" method.
 Bleh.
#8747 posted by Shambler [82.38.192.54] on 2005/09/06 02:25:41
Article seems entirely irrelevantly focused on mario-type nonsense games.
I scanned through to find any support or justification for the assertion of "Kill quick saving and go back to the "save only at the end of the level" method." and couldn't.
However I can safely say that that is a truly atrocious idea that has been proven (in both directions) to only result in frustration and reduced enjoyment for the player.
The evidence is obvious - nearly all games have situations which "force" you to die by unexpected circumstances. Nearly all games are more enjoyable playing the first time through. If you encounter an death trap (of whatever type) and you have quick saving, it will not be frustrating as you have likely saved nearby (or at least, can do so the second time around). If you encounter a death trap and don't have quick saving, you likely have the frustration and/or reduced enjoyment of replaying a section once if not several times. This DOES happen in games with save points or other non-quicksaving options and it IS frustrating. Simple as that.
Sorry if that was long-winded but if you are stupid enough to suggest that particular idea you probably needed it spelt out clearly....
(If you wish to do something about quick-saving, there are other methods)
 No.
#8748 posted by Blitz [65.96.61.71] on 2005/09/06 02:44:25
But everyone who complains about the shortened length of games should not argue with that article.
"Mario-type nonsense games" are no different from the modern FPS or RTS in the sense that there are still goals and things to be accomplished. Why is it that we should get the chance to save wherever the fuck we want where our console bretheren started over in World 2-1 because mom was yelling at them when they were trying to jump some gap?
The fact is that mastering a game by learning it in and out is the test of what makes a game great or not. Sure you can do that after the fact like so many do with speedruns, but the initial runthrough of a game is diminished by the advent of quick saving.
Is it frustrating? Sure it can be. But I remember being frustrated with those console games too. But I stuck with them and came back to them later on, and it was damn rewarding to move on.
I guess I don't know what the fuck I'm trying to say, except that it seems unfair compared to past generations of gamers, where beating the game actually meant that you really thought out how to beat the pitfalls (especially in Pitfall) and traps that get thrown at you, rather than quick saving every 5 minutes as to have no event in the game really mean anything at all.
 Qwnu
#8749 posted by bambuz [130.233.220.23] on 2005/09/06 02:54:31
It was taken down since the server was hacked (again). The material is ready for it to be taken up, they even have a computer for it, but no worthy net connection (we're talking quite a lot of traffic here, although it's cheap nowadays).
The leagues and ladders were also lost because they were on the same computers. Leagues always have a summer break anyway so I think they start working with it in earnest real soon now. Now that paradoks doesn't run the show that much anymore since his clan slackers is disbanded, they lack a powerful (and notorious) figure to hold the lines.
Use http://www.besmella-quake.com in the mean time for qw news. Then there's quaketerminus, quaddicted and quakeworld.us too (they have some useful files too). Oh and challenge-tv too.
It's done some good too that qwnu has been down, people have been doing their own projects and not bashing each others on the forums. Take for example inertia's map.
 ...
#8750 posted by Shambler [82.38.192.54] on 2005/09/06 07:13:16
I guess I don't know what the fuck I'm trying to say
I'd have given up before starting if I was you, because that was the biggest pile of shite I've ever heard uttered on this forum (including Phait's and Headthump's posts).
So FPS PC gamers should have to suffer frustrating and cumbersome gameplay/save combinations just because some console gamers do?? Boohoo, let me cry my eyes out over the suffering of those console gamers who have to do without saving. My heart bleeds for them. Actually, I don't give a shit about them. They choose to play frustrating games, whatever. PC gamers can have fun, balanced, non-frustrating games, and I don't see "the grass is browner" as a good reason (or indeed any reason) to spoil that status quo.
And "mastering a game by learning it in and out is the test of what makes a game great or not" is it?? Is it really?? So nothing to do with many myriad factors that might make a game great?? Forget graphics, design, architecture, maps, story, atmosphere, sound effects, creature design, weapon design, progression, exploration, gameplay balance, challenge, or god forbid FUN!! Forget all of those, what makes gaming great is learning it like the inside of your arse?? Well forgive me, I must have been doing something wrong in the dozens of games I've played where I've got enjoyment out of the other factors listed instead.
Blitz your view is coming from a single, specific-challenge-orientated perspective. Just give up trying to apply it to everyone else.
 Got Any More Discussion Topics
#8751 posted by HeadThump [65.141.73.242] on 2005/09/06 07:56:24
that are bound to fizzle in a day or two to pull out of your ass, MopLady?
 That's Fucking Stupid.
#8752 posted by necros [70.31.50.57] on 2005/09/06 09:47:34
if you don't like quicksaving, then DON'T USE IT.
but leave the option for people who aren't morons to use it.
 Conclusion:
#8753 posted by metlslime [67.180.175.229] on 2005/09/06 12:04:03
Saving....
is good....
sometimes.
 Um
#8754 posted by Maj [84.12.163.172] on 2005/09/06 12:31:44
Y'know Shamb/Necros, I might be more inclined to argue if your entire debating technique didn't consist of repeating "you're wrong, and stupid too" in a variety of different ways.
 Autosaving
I would like quicksaving as well as autosaving. There is a downside to quicksaving for people with bad self-discipline like me, getting upset at losing health they didn't need to lose so they reload from the quicksave, I think for example Max Payne I officially finished without taking any damage at all. Quicksaving between every fight. It was a fine art and a fun process too though, but it sorta sucked and was lame as well. What I would like best is autosave every 2 minutes or so, with quicksave disabled, and the time space between autosaves rising on the higher levels of difficulty(?).
 Correction
It was a fine art and a fun process figuring out how to not take damage at all during a fight*
 Shamb
#8757 posted by Blitz [65.96.61.71] on 2005/09/06 13:21:12
LOL I never knew you felt so strongly about quicksaving.
*backs away while Shambler carves out a hole in F6 where he can stick his cock*
Yeah so, getting back to talking about this reasonably, I'm just saying that we should consider the possibility that having the quicksave/autosave feature makes us obsessive about having enough health, or doing some kill over again in a more stylish manner, or trying unsuccessfully to jump on some ledge inside a chasm 200 times in a row.
With the feature enabled, things are less tense.
Example, I played metlslime's latest without quicksaving, and I died a few times at that outdoor battle before I realized what I had to do to be a super-bas-ass and wipe out all those baddies whilst maintaining my health.
It wouldn't have been nearly as intense if I quicksaved right before and just kept doing it over and over until I did it *flawlessly*
Those 30-45 seconds of nailgun wielding mayhem in the outdoor part of ant.bsp would definitely have been diminished if the threat of doing it all over again wasn't there.
Sure it's fun even if you quicksave, but you're just raising the stakes and making everything that much more meaningful in terms of the value of life and death in a game when it means doing it all over again.
#8758 posted by Scampie [67.129.250.254] on 2005/09/06 17:31:10
Restricting saves to arbitry points, or at the end of levels, is all well and good if the audience of the game is hardcore gamers and will put up with having to progress or reattempt.
But this ignores the point of save games, and what every other 'casual' gamer will be doing with them, saving the game so they can take a break and come back to it later. If the only thing designers can think of to create tension in their games is to space save points further apart or throw challenges before/after them, then it's likely the gameplay at fault, not the fact you can save whenever you wish.
Games have cheats and plenty of other things to 'ruin' the original gameplay/story/feel of the game, but it's up to the player to choose if they'd like to take advantage of them or not. The designer should just concern himself to do what he can to create a fun experiance.
Blitz, I don't feel offended if you use Quicksaves/Loads, or if you don't. That's your choice as a player. I don't in Quake, but if I was playing another game, I'd completely appriciate the option to save whenever I was ready to stop playing for the time being.
 My Point Was Very Simple.
#8759 posted by necros [70.31.50.57] on 2005/09/06 18:58:21
if you want to make the game more difficult, simply don't save.
but leave the option for players who don't want to have to restart a spot because they had to go shopping or pick someone up.
i didn't feel the need to write up a huge novel with what could be contained in a few lines. :)
 Saves...
#8760 posted by metlslime [209.213.199.133] on 2005/09/06 19:35:10
I don't want to have to remember to save. Allied Assault's system of having auto-saves carefully spaced through the level, combined with the option to quicksave, means that you can just go on your merry way and if you die, you'll restart a reasonable distance back, but not lose 30 minutes of progress.
I think one pitfall of quicksaving is that it encourages designers to make levels that require quicksaving.
I do like the mario system, but it only works when the level takes 1-2 minutes to run through. If the level takes 45 minutes or whatever some EA executive decided was necessary to hit their "20 HOURS OF GAMEPLAY!!!!" requirement, then things have to be done differently.
 Autosave
#8761 posted by nitin [138.217.4.215] on 2005/09/07 01:51:34
like in half life or allied assault, that was good.
 Maj
#8762 posted by Shambler [82.38.192.54] on 2005/09/07 02:15:20
Would you like me to update your specsavers subscription because you've completely failed to notice the reasons I give against lack of saving and against Blitz's so called arguments against it??
Example, I played metlslime's latest without quicksaving, and I died a few times at that outdoor battle before I realized what I had to do to be a super-bas-ass and wipe out all those baddies whilst maintaining my health.
What you have to do? Not much really. Try entering that area with 8% health...
Mmmmm I bet it was SO MUCH FUN replaying 3/4 of the fucking map time after time to reach there again....
 Daikatana For Free?!
#8763 posted by Spirit [213.39.187.236] on 2005/09/07 04:01:02
 Bah
#8764 posted by Kinn [81.130.212.78] on 2005/09/07 04:55:00
Properly designed games shouldn't need quicksaving - a checkpoint and/or autosave system should suffice. And on the whole, I think checkpoint save systems generate a more rewarding gameplay experience.
 Go Play Some Nethack
#8765 posted by Friction [213.243.160.111] on 2005/09/07 05:07:17
Now that's a game save scheme!
 Quicksaves
#8766 posted by Lunaran [67.129.250.254] on 2005/09/07 09:22:42
I can see quicksaves being left out as long as the level design supported it by not making you attempt dumb shit you could die attempting. They remove most sense of danger by acting as a safety net,
AvP had no quicksaves. It was finish the map or bust. It didn't have silly sequences with smashing walls or jumping on swinging crates hanging above pits full of killer crates or any of that nonsense, it was just a dark alien hive. It made you terrified of dying, as you should be, which intensified the game incredibly for me.
Not to say that with today's long-ass modern maps that at least one or two mid-level autosaves wouldn't go amiss.
 Spirit
#8767 posted by Jago [85.76.178.146] on 2005/09/07 12:24:52
As the next post on that forum says: "Unfortunately John, that link caught the attention of many leechers, it does not work anymore". I have a legit Daikatana CD on my desk right now tho, so I have no need for it :)
 It Worked When I Got It
#8768 posted by starbuck [82.40.164.126] on 2005/09/07 12:46:50
erm, if you are an ion storm lawyer, note that I mean that in a metaphorical, hypothetical, covering-my-assical way
 Auto-saves
#8769 posted by wrath [213.112.29.170] on 2005/09/07 14:57:23
Scamp nailed it. Basically, there are no excuses for not giving your player the option to save where and when she chooses to. I have a life, I don't want to structure my life around the game. Let me save and get back later. It's a game design crutch. Let it go.
The same thing with unskippable cut-scenes by the way. Hey, Shakespeare, I don't care about your shit story. Especially not the second time I have to sit through the crap voice-work and "artistic camera angles."
 Bah
#8770 posted by wrath [213.112.29.170] on 2005/09/07 14:58:08
That title was wrong. should read just "saves". I blame the sauce.
 But Wait...
#8771 posted by metlslime [209.213.199.133] on 2005/09/07 15:52:16
the real crutch is HAVING saves. Saves may be essential for players to play the game way they want (same with pausing), but if a designer uses saves to justify his badly-balanced impossible bottleneck sniper puzzle, that's unacceptable. I shouldn't NEED to save and reload to get past some stupid challenge.
 Bah
#8772 posted by R.P.G. [24.136.180.235] on 2005/09/07 18:04:56
If you're going to talk about how the player shouldn't need to save and reload, then you're not really living in reality. Humans are inherently fallible; and likewise whenever they are introduced into a system, the system inherits their fallibility. So it's impossible to design a reasonably complex game where there isn't a need to save and reload. Proper design acknowledges the risk of flaws and accounts for them (e.g. save/loading).
And that's not even touching on the issue of the subjectivity of each challenge: what I find difficult you might find easy. Should I be punished just because you have an unnatural ability to aim at individual pixels?
So no, it's not a crutch; it's a well-designed solution to a common problem. The question that is often asked is "Is there a better solution?"
 So, IS There A Better Solution?
#8773 posted by R.P.G. [24.136.180.235] on 2005/09/07 18:14:09
I think the solution must be decided on a case-by-case basis. Games with small, randomly generated levels have little to no need for saving and loading. Games with large, linear, humanly designed levels have a greater need.
Also, who would want to play a non-linear 80 hour RPG without saving? That would be insane.
 Rpg:
#8774 posted by metlslime [209.213.199.133] on 2005/09/07 18:17:46
i'm saying that quicksaves are necessitated by the needs of the players, but shouldn't be seen by designers as license to make challenges that practically require quicksaves/quickloads.
 Ya...
#8775 posted by distrans [131.172.4.44] on 2005/09/07 22:33:33
... saves don't kill games, games kill games.
 Rpg
#8776 posted by mwh [82.33.185.193] on 2005/09/08 01:50:50
Obviously being able to save is necessary, it's whether having the ability to do the level in 1 second sections is a good idea or not that is at issue (though lotsaquicksaves was the only way I finished sm103_starbuck).
I've been playing a spot of Marathon 2 again these last few days which only lets you save at predefined points, and it definitely adds some tension when you get a bit low on health but aren't sure where the next save terminal is. It also adds to the tedium when you get corwardly and scurry back to the last save term before you dare going into the next room.
As people have been saying, the level design needs to take the saving possibilities into account, and quicksaving frequently being all but mandatory means the level sucks.
 Saves
#8777 posted by Morfans [213.199.128.155] on 2005/09/08 03:29:06
One of the best save systems I've come across was in Eternal Darkness. You can save anywhere during general exploration, but not when there are enemies in the room are just before/during certain set-piece sequences.
Worked very well. Trying to save and being told "The darkness is near, you cannot save." was a good tension builder.
For Quake, I find it essential. Practising a trick that takes two seconds to perform just wouldn't be worth it if you had to play for 5 minutes before hand every time.
 Yeah
#8778 posted by Kinn [81.130.212.78] on 2005/09/08 04:58:49
In quake I try to resist the temptation to quicksave in the middle of a battle - it trivialises the combat a bit imo.
 Quicksaving
#8779 posted by JPL [213.30.139.243] on 2005/09/08 07:00:48
Well, I try not to save (or quicksave) too much when I play a map.. It essentially depends of the difficulty: the more a map is difficult (according to skill setting), the more I save game... it's obvious... At least I try to save between big fights, not during big fights... and when I'm too short in ammo/health as well (security saving here !)...
Well, maybe it's obvious, but it has to be said...
 I Notice
#8780 posted by bambuz [130.233.220.23] on 2005/09/09 04:25:47
I play a lot worse when I load a save and encounter the monsters the second time. I don't care to play so precisely anymore. Even when I know where they are and what will happen next, I always lose more health because of impatience and carelesness. I'm kinda bored then already, and the game goal is no more to survive and explore (which I think is mostly the goal on the first run) and but to just run as quickly as possible.
 Yo Fuckas
#8781 posted by wrath [213.112.29.170] on 2005/09/09 05:46:07
gimme the top three q3a duel maps, I crave me some good shootin an lootin.
 Wrath
#8782 posted by R.P.G. [24.136.180.235] on 2005/09/09 07:15:19
Lun3DM4
RPG3DM2
q3dm17
q3dm17 is crap for duelling, ztn3tourney1 is probably better. Or maybe hub3aeroq3 or whatever it's called, it doesn't look very nice though.
 Voodoochopstiks
#8784 posted by inertia [134.53.108.134] on 2005/09/09 08:54:03
maybe its me, but i require lots of new and exciting stimuli, very frequently, to remain interested in a level...
I'm kinda bored then already, and the game goal is no more to survive and explore (which I think is mostly the goal on the first run) and but to just run as quickly as possible.
i can totally relate to that
 Voodoochopstiks
#8785 posted by R.P.G. [24.136.180.235] on 2005/09/09 10:12:35
Yes. Teh joke.
 Necros
#8786 posted by Kell [82.41.10.46] on 2005/09/09 10:50:32
check your mail
 Wait
#8787 posted by Lunaran [67.129.250.254] on 2005/09/09 11:08:14
Lun3DM4
RPG3DM2
q3dm17
Wait. how many of those are sarcastic? :(
 WIPE THEM OUT!
ALL OF THEM!
 Duel...
#8789 posted by pjw [66.191.112.173] on 2005/09/09 19:09:11
More votes for lun3dm4 and ztn3tourney1. I haven't played and/or don't remember R.P.G.s map--sorry, the early onset of senility is a bitch. :( Dead Souls by Glassman is one I liked as well, and Grindall 2.0 by Quaker-X kicks ass, but might be a tad big for tourney, depending on your tastes...
Of course I can't resist pimping my own stuff. Depending on how cramped you like your playing field:
pjw3tourney2 - pretty open
pjw3tourney3 - pretty close
pjw3quickie4 - ridiculously insanely asses-and-elbows tight
 Lunaran
#8790 posted by R.P.G. [24.136.180.235] on 2005/09/10 00:21:11
Only the last 2; although RPG3DM2 might possibly be worth checking out.
pjw: That's ok; I don't remember them either.
 Phait Didn't Tell Us About That !
#8791 posted by JPL [213.30.139.243] on 2005/09/12 00:05:10
 Err...
#8792 posted by JPL [213.30.139.243] on 2005/09/12 00:39:07
... I was talking about the result of the contest ;P
 Hrm
#8793 posted by . [70.224.242.132] on 2005/09/12 04:30:51
Well, one of the commentors had a very good point - there was too much going on. I hadn't even realised it I was too absorbed ind doing something COOOOL. There were some stronger concepts out there, but I totally disagree with the (lack of) concept with the winning entry and some other top finishers.
 Phait
#8794 posted by JPL [213.30.139.243] on 2005/09/12 04:39:49
At least you are in the "top ten", which is not bad at all, IMHO...
 I Disagree
#8795 posted by starbuck [82.40.164.126] on 2005/09/12 05:37:35
the winning contributor produced the only entry in the top 10 which was handpainted (digitally) pretty well unlike many others, which used Photoshop effects on existing concept art and preview screenshots. He clearly put a bit of time in.
The prizes weren't very high quality though! 1st prize wasn't bad i guess, but who wants a bloody Quake 4 t-shirt (2nd prize), or worse, 3 months subscription to something no one really wants (3rd prize), Gamespy Founders Club. It seems to give you Fileplanet, Gamepsy Arcade and some crappy Insider exclusive content bollocks.
#8796 posted by Vigil [85.76.2.119] on 2005/09/12 07:12:08
That 3rd prize seems more like an insult.
 GG Phait.
#8797 posted by Shambler [82.38.192.54] on 2005/09/12 09:36:19
Well done for placing in the top ten. I do agree that there's too much going on, but equally I think the screenshots on the monitors look really cool - those with a simpler overall image could have done very well IMHO.
 Google AdSense
#8798 posted by Jago [85.76.178.146] on 2005/09/12 16:10:54
Is anyone here experienced with Google AdSense? I am having problems making it display ads that are actually relevant to my site. I have a blog at http://dnaumov.blogspot.com/ and have had AdSense code in my pages for over a month now, so I'm guessing that it has been recrawled by the bots at least once or twice now. Yet, the only ads I see being displayed are related to blogging. Not a single ad related to games, marketing, level design or whatever at all. What am I doing wrong?
 ...
#8799 posted by necros [70.31.50.57] on 2005/09/12 18:24:56
REAL Quake 4 t-shirt!
as opposed to a fake one? o.0
#8800 posted by Scampie [68.117.137.42] on 2005/09/12 18:57:31
necros: yes, which can easily be made.
I'm proud to have a REAL Quake 4 t-shirt myself :) also glad I can wear it to work without looking like a dweeb :)
 Jago:
#8801 posted by Scampie [68.117.137.42] on 2005/09/12 18:59:54
likely it's due to being hosted on blogspace, and that's taking precedence in the googlebot's mind.
 Scampie
#8802 posted by Jago [85.76.178.146] on 2005/09/13 01:20:56
Well I just took a look at some other blogs hosted on the same site and their Google ads are working fine. For example http://dsweeper.blogspot.com/ shows bible and religion-related ads.
 Blogs
#8803 posted by bambuz [130.233.220.23] on 2005/09/13 02:53:49
I have one too :)
http://arkhytas.blogspot.com
Thought to try out the fashion... :P
Nothing much quake related there yet.. :/
 Bambuz
#8804 posted by Zwiffle [69.210.62.82] on 2005/09/13 05:18:11
Wow, awesome blog, beats the hell out of Jago's "Let's all be salesmen" stuff. (Sorry Jago.) Interesting subject matter I must say, but only because I'm addicted to being a physicist-wannabe.
 Zwiffle
#8805 posted by Jago [85.76.178.146] on 2005/09/13 10:57:36
You make me cry inside.
 Physicist-wannabe?
#8806 posted by inertia [134.53.108.134] on 2005/09/13 13:21:43
more like aeronautical engineer wannabee
or just a layman interested in spaceflight!
#8807 posted by metlslime [69.181.44.163] on 2005/09/14 02:23:34
 Interesting Article
#8808 posted by starbuck [82.40.164.126] on 2005/09/14 02:34:08
The iPod looks clean because its design references bathroom appliances? heh.
Fair play to them though; The black iPod NANO is possibly the sexiest gadget I've ever seen... goddamn beautiful.
 Bah!
#8809 posted by Tron [202.7.183.131] on 2005/09/14 04:08:35
Scampie said - "I'm proud to have a REAL Quake 4 t-shirt myself :) also glad I can wear it to work without looking like a dweeb :)"
You're a bastard. :(
;)
 Isn't It Considered Dweeb-y...
#8810 posted by generic [69.244.212.159] on 2005/09/14 07:12:18
to wear the t-shirt of the rock band you are going to see in concert?
Wouldn't the same thing apply to wearing the t-shirt of the game your company is currently working on to work?
 Well...
#8811 posted by pjw [67.129.250.254] on 2005/09/14 09:15:27
there's a whole shitload o' dweebs wandering around here then.
 It's Probably
#8812 posted by . [70.224.244.31] on 2005/09/14 10:38:39
dweebier to wear the band t-shirt of the band you're in, esp. while performing.
 I Wear
#8813 posted by Zwiffle [69.210.38.231] on 2005/09/14 14:08:06
a "#TF" shirt whenever i connect to #tf. It goes nicely with my "OMG BANNED" hat and my "OMG MR HANDS" tattoo.
I'm seriously considering tatooing "mrhands.mpg" to my right bicep.
 Voodoo
#8815 posted by Zwiffle [69.210.38.231] on 2005/09/14 14:30:10
you suck
 BARF...
#8816 posted by generic [69.244.212.159] on 2005/09/14 14:59:51
you guys make me look at the most horrid stuff on the internet.
 Oh My...
#8817 posted by R.P.G. [24.136.180.235] on 2005/09/14 15:24:34
No doubt a /google mrhands.mpg would turn up sufficient evidence, but I just ate. So what's mrhands.mpg? A making-of documentary of goatse?
 RPG
#8818 posted by Zwiffle [69.210.38.231] on 2005/09/14 19:35:21
You heard of the story about the guy who died from infection after a horse fucked him in the ass on video tape?
Well, it's certainly not THAT.
#8819 posted by distrans [131.172.4.45] on 2005/09/14 20:40:51
...dweebier to wear the band t-shirt of the band you're in, esp. while performing.
I dont know about that, the cheering crowd last Sunday must've been dweeb lovers.
 ROFLMAO
#8820 posted by Shambler [82.38.192.54] on 2005/09/15 01:45:03
@ posts 8813 - 8818
 @Zwiffle
didn't his colon rupture or something? I think it's fairly possible that that cock ruptured a lung or two.
 Tah Intarweb
#8822 posted by bambuz [130.233.220.23] on 2005/09/15 03:57:08
remove stupid content from the internet please... at least this corner where you have control over. Sham, metl, von, chaps please I ask of you. :/
Yeah everybody's a cynic and all empty inside and laughs at torture etc etc whatever.
 Bambuz
#8823 posted by Vondur [195.128.95.36] on 2005/09/15 04:09:09
u mean i have to destroy my site?
 @voodoo
#8824 posted by Zwiffle [69.210.38.231] on 2005/09/15 05:06:25
I wouldn't be surprised. I only heard about it from word of mouth (czg) so I don't know the exact details, but this guy died after getting fucked in the ass by a horse. I mean it was bound to happen. Horse cock + ass = death, it's obvious really.
 Mrhands.mpg
#8825 posted by Tron [202.7.183.131] on 2005/09/15 05:21:46
I haven't dared download the video, but there is a massive commentary thread on it over at the Somethingawful forums.
#8826 posted by wrath [213.112.29.152] on 2005/09/15 08:04:22
bambuz,
so don't watch it, you self-centered dummy.
 Mrhands.mpg
#8827 posted by Mike Woodham [86.136.186.30] on 2005/09/15 08:17:30
Well, I've watched it and if he did die then it serves him right - the horse was not wearing a condom and everyone knows you should not have unprotected sex with casual partners!
 MrHands Video
#8828 posted by JPL [213.30.139.243] on 2005/09/15 08:17:53
I'm at work, so I'm not able to watch it "safely" and completly..... I just saw the beginning, and it seems it's the video you are looking for... or at least talking about.. There's a guy, and a horse, and ouch... pain in the ass... ;P
http://www.jegergrim.dk/video/mrhands.mpg
...and now go map...
 JPL
#8829 posted by Shambler [82.38.192.54] on 2005/09/15 08:23:18
You fuckwit. Don't fucking post the links.
Anyone else, go read the SA thread, 100 times more entertaining than the video.
 I Was Laughing So Hard At That Thread...
#8830 posted by pjw [67.129.250.254] on 2005/09/15 11:10:00
...that I was crying. Those forums are the best general-purpose forums ever. I decined to watch the vid though.
(and c'mon bambuz, if you can't laugh about someone who is such a shining epitome of astounding dumbfuckery that they die from Teh Horsecock, then...well...what can you laugh about really?)
 MrHands: 0 - Horse: 1
#8831 posted by JPL [82.234.166.130] on 2005/09/15 11:24:24
Ouch, I've just watched the video at home: how a guy can "eat by his asshole" a 50 cm horse dick ?? Either this guy has a "cavern-assshole" or he is really dead now due to a huge "anal perforation"... It's frightening... and bleuargh...
 .
#8832 posted by pushplay [68.148.157.98] on 2005/09/15 19:15:35
After that he can't even have normal gay sex. It would be like throwing a pencil down a mineshaft.
 Nintendo Revolution Controller
#8833 posted by Jago [85.76.178.146] on 2005/09/16 02:04:42
 For Diablo 2 Players
#8834 posted by Jago [85.76.178.146] on 2005/09/16 03:40:34
If you have ever played Diablo 2 on Battle.Net, you might want to see this: http://mostlycloudy.net/~dnl2ba/images/humor/LOTR-soj.gif
 RE: Revolution Controller
#8835 posted by Kinn [81.130.212.78] on 2005/09/16 05:31:28
Yeah we were talking about that at work. My initial impression is "unwieldy gimmick", but I agree that the sword fighting looks fun.
I'm not sure how it's gonna work with cross-platform licenses though, what with everyone else using the traditional controller approach.
 If
#8836 posted by bambuz [130.233.220.23] on 2005/09/16 05:38:53
It's precise enough, it could be a mouse replacement. Doesn't need to be as accurate as a mouse, but maybe a quarter of that or something. Maybe one could even paint with it.
Play adventure games where you can interact with the environment in other ways than to just run and hackslash.
Nintendo is prolly the only company with guts to do any kind of innovation (hint, not the same as bringing in stuff from pc's or one-dimensional increasing of stuff)
Think of what one could do with two of these. Minority report style UI's.
A year back a friend showed a mobile game where one could play 3d pong on a mobile where the club was the phone itself so you would have to move it... too bad the display was in the phone itself. Really crude solid state accelerometers.
I wonder if the nintendo thing has a laser gyro or something for better precision. That would make them a tad more expensive.
 I Can See It Now
#8837 posted by R.P.G. [24.136.180.235] on 2005/09/16 09:47:06
SOUTH KOREA, Seoul -- A young man strangled his friend today with a Nintendo Revolution controller after he accused his friend of cheating in Mario Teaches Masturbation. The assailant, 17-year-old Gno Havva-Phun, used the controller as nunchakus to knock unconscious his friend, 19-year-old Yu Gno Me, and then used the chord choke the victim to death.
 Ahem
#8838 posted by Bal [81.249.70.211] on 2005/09/16 10:30:08
RPG, Those aren't valid Korean names.
Yeah, nintendo controller looks interesting, I'm a bit sceptical and will wait until I can see some actual games taking advantage of the movement stuff, but I applaud them for their attempts at innovation in gameplay instead of just pushing out better visuals which is what most other people are doing noweadays.
Oh and kinn, there's an extra accessory (hopefully it will be cheap) that you slide the revo controller into so it becomes a standard controller.
 Bal
#8839 posted by R.P.G. [24.136.180.235] on 2005/09/16 11:45:47
Read them with English phonetics and maybe it will make more sense.
 Controller
#8840 posted by metlslime [209.213.199.133] on 2005/09/16 13:10:13
I'm pleased to see nintendo doing something weird enough that people are actually uncertain about whether it'll be good. Sony and MS have basically been been iterating on the dualshock for the last 10 years. I like the dualshock, but i don't think that's the only good controller archetype.
Yes, I have concerns about how this breaks controller standards for cross-platform games, battery life, and the inelegance of having two a buttons and two b buttons.
#8841 posted by Scampie [68.117.137.42] on 2005/09/16 16:17:07
The Revolution Controller makes my penis hard.
 Gotta Be Kidding Me
#8842 posted by . [70.224.210.145] on 2005/09/16 21:32:36
Animated Doom movie, looks like a joke but I'm betting it's trying to be a decent attempt...
http://www.forumplanet.com/planetdoom/topic.asp?fid=4952&tid=1745934
 Wow
#8843 posted by Lunaran [67.129.250.254] on 2005/09/17 09:18:01
Phait, that trailer made every cell in my brain that ever contained knowledge of design or animation to spasmodically constrict in embarassment.
I'm going to go lie down.
 The Big Unveiling...
#8844 posted by Tron [202.7.183.131] on 2005/09/17 10:07:24
At first I cried at the Revolution controller.
Now I am grinning after thinking about it more.
For cross platform games it has been said a case will make it more like a wavebird type of shape, so there will be no problem there, and for fps games I can actually see it working.
The more I imagine holding it in my hand I can see it working, the thing is basically an evolution of the mouse.
#8845 posted by Scampie [68.117.137.42] on 2005/09/17 11:40:06
I don't think Nintendo is really that worried about cross platform games anyway. The best games on a given system, and the ones that sell the system, are the ones designed specifically for it. Plus, I think they relieze they're going to be 'the second console' for most gamers, so the need for cross platform isn't there. Nintendo seems content to not compete to be the #1, but to make great, fun games that will hold their fanbase and perhaps expand it.
 Yeah
#8846 posted by Tron [202.7.183.131] on 2005/09/18 08:33:40
I have no desire to own a ps2 or xbox since I can play most cross platform games on pc, but have been tempted by a gamecube many times.
 Thought:
#8847 posted by Zwiffle [69.210.38.231] on 2005/09/18 11:28:03
Bler is a chav
 Zwiffle.
#8848 posted by Shambler [82.38.192.54] on 2005/09/18 13:25:52
Ah, ummm...
* Paintingbler sets mode: -b *!*@69.210.38.231
* Paintingbler sets mode: -b *!*@adsl-69-210-38-231.dsl.milwwi.ameritech.net
<Paintingbler> hmmm whooops
<Paintingbler> it seems i forgot to unban him hours ago
* Paintingbler feels faintly guilty
<Paintingbler> ONLY FAINTLY THO
 GTA For NES
#8849 posted by . [69.217.55.45] on 2005/09/20 00:06:47
 Shad3DM2 - Deep Freeze Released
#8850 posted by Shadowdane [70.110.27.203] on 2005/09/20 12:12:04
 Submit It As News.
#8851 posted by Shambler [82.38.192.54] on 2005/09/20 23:46:52
Please.
Also have you heard of these programs called names like "Paintshop" and "Photoshop" - they can be quite useful getting screenshots to a size that is visible for people who DON'T have an array of 4 monitors set up in a square...
 You Don't Need Such Huge-ass Programs
#8852 posted by bambuz [130.233.220.23] on 2005/09/21 03:11:08
xnview or irfanview work just as well and are small, fast and free as in free beer.
 ACD See...
#8853 posted by . [69.217.55.45] on 2005/09/21 03:30:06
Will resize well and show thumbnails of images and allow a little quick editing and batch convert without the wait-load of big apps.
http://www.acdsystems.com
http://www.oldversion.com/program.php?n=acdsee 3.10 best version (anything too early won't have the editing abilities)
 Edgenetwork / Quakepit.com
#8854 posted by [Jimbo] [64.203.165.126] on 2005/09/21 06:45:28
anyone know whats going on with edgenetwork and quakepit.com?
they used to be my host, my files are still on the ftp but the address links to a domain snatcher type portal. :(
can someone recommend a good free web host?
 Got A Little Bored...
#8855 posted by . [69.217.58.152] on 2005/09/22 11:08:55
And wondered what Sega was up to, and dreamed a little...
http://phait-accompli.com/crap/ps/newsega.jpg
 Randomness
#8856 posted by negke [85.176.95.213] on 2005/09/22 11:53:46
 Sega
#8857 posted by Mr Fribbles [202.161.117.131] on 2005/09/22 19:33:59
Dude you know sega doesn't make hardware anymore right? These days they just make games for other consoles and devices (including Nintendo hardware, believe it or not).
 Hrm
#8858 posted by NotoriousRay [69.250.87.12] on 2005/09/22 20:41:41
back from vacation, ya'll :)
re: image resizing, handy doodad here as a shell extension for windows xp, right click to resize image file from within windows: http://www.microsoft.com/windowsxp/downloads/powertoys/xppowertoys.mspx
 Sega
#8859 posted by . [69.217.58.152] on 2005/09/23 00:07:39
Yeah I know, but I'm of a crowd who'd like to see them come back, even if all the wishful thinking won't make that happen. ;)
#8860 posted by Scampie [68.117.137.42] on 2005/09/23 00:12:30
I doubt Sega will ever return to the console market. Software is incredibly more profitable and they have a great name with some good titles. I hope they don't come back to hardware, just because it'd be sad to see them lose in the console race and die off.
 /me Hugs His Dreamcast
#8861 posted by Tron [202.7.183.131] on 2005/09/23 08:24:37
As much as I like Sega they are never going to return to the hardware market. Although I am dying to see what they come up with for the Revolution. The Revolution controller is definitely the type of thing I believe Sega would have made if they were still in the hardware biz.
 Sega
#8862 posted by than_forgothispassword [60.56.110.34] on 2005/09/24 20:20:25
I will be so pissed off if Shenmue III is released on XBox 360 only. I was a huge fan of the first two games, and if the third comes out, I will buy it, whatever the platform. However, I have pretty much decided that I will buy a Revolution, but I don't want to blow 300 quid on another machine.
Sega are still making hardware for the arcade sector I think. I would prefer they didn't make another console, because there are already three main platforms out there - we don't need another one. I wish Sega decided to only make games for the Revolution and arcade in the future though - or at least no exclusive games for other platforms!
By the way, has anyone heard the rumours that the Revolution is actually going to be as powerful as PS3/Xbox360? There were some "leaked specs" revealed recently, and they sound pretty competetive.
 Regarding The Revolution...
#8863 posted by Tron [202.7.183.131] on 2005/09/25 02:39:29
With the gamecube Nintendo gave very conservative estimates compared to Sony and Microsoft, I suspect the same thing is going on with the Revolution. The comments about how a controller shell is going to be available from cross platform games would at least suggest they expect some games to be released for all three platforms.
 Arcade Games
#8864 posted by bambuz [130.233.220.23] on 2005/09/25 23:58:55
played some outrun arcade game a week ago. Was quite crappy (it probably was a few years old) and boring for some reason. Wasn't realistic but wasn't arcadey either. I think it was sega software with mostly amd hardware.
It seems the format hasn't moved anywhere since the original sega rally.
 Distrans
#8865 posted by JPL [213.30.139.243] on 2005/09/27 00:23:04
I sent you email last week. Did you receive the stuff ??
 My Website
#8866 posted by Shadowdane [71.246.192.89] on 2005/09/27 17:46:32
hey guys.. I thought it was about time I redesigned my website. The old design is pretty bad, and well its quite old. I think the base design I made up in 1999 or 2000. lol
Anyway been working on this for a few days.. what do you think of the layout?? I've only done the front page thus far, but all pages will share the same design.
http://planetquake.com/shadowdane/test/
Let me know if you notice any odd glitches with the layout, but it should look fine in Firefox or IE.
old design for reference:
http://planetquake.com/shadowdane/
 Looks Fine
#8867 posted by . [70.224.230.229] on 2005/09/27 19:36:15
 I'd Say Make The Header And The Body The Same Width
#8868 posted by R.P.G. [24.136.180.235] on 2005/09/27 20:13:05
Otherwise I think it's a little minimalist, but good.
 Shadowdane
#8869 posted by Bal [83.199.118.181] on 2005/09/27 23:04:50
What RPG said, make header larger, and get rid of the giant browser propaganda button at the bottom, or at least find a smaller version, cause it looks shite.
 Hmm
#8870 posted by bambuz [130.233.220.23] on 2005/09/28 03:08:00
The new page is ok, the above comments are agreeable. The old page seems pretty ok too.
I'd test the look if header was the same width as the postings.
 I Don't Want Firefox, So Piss Off With Your Stupid Adverts.
#8871 posted by than_nopasswordanddrunk [60.56.110.34] on 2005/09/28 09:12:38
Safer, faster and better than what?
I hate people telling me to "get firefox" when I have "got another browser, and hugely prefer it to firefox, so fuck off telling me to get firefox, please."
I'm not a (complete) idiot and can choose my own browser, thankyou.
Don't take that personally, btw. I am just SO fed up of seeing website authors pledging their allegiance to firefox - it's like the placards you see outside folk's homes in the run up to an election.
 Gamespy's Ads Annoy Me A Great Deal More
#8872 posted by mwh [82.33.185.193] on 2005/09/28 09:24:42
That is all.
 Than
#8873 posted by Bal [83.199.85.210] on 2005/09/28 10:48:09
amen.
 NETSCAPE NOW!!!!
#8874 posted by metlslime [209.213.199.133] on 2005/09/28 11:56:59
 Lynx For World Domination
#8875 posted by Jago [85.76.178.187] on 2005/09/28 12:18:47
 Shadowdane
#8876 posted by Lunaran [67.129.250.254] on 2005/09/28 13:15:45
Design looks fine - I'd put it up as is, except make the firefox banner bigger. I suggest using this for the link:
http://www.takebacktheweb.org/downloads/wallpaper/ff_1600x1200.jpg
That should be visible enough.
 Links > Lynx
#8877 posted by inertia [134.53.108.134] on 2005/09/28 14:07:24
#8878 posted by mwh [82.33.185.193] on 2005/09/28 14:46:54
w3m! Or 'telnet www.google.com 80'!
 Yay Jago
#8879 posted by PuLSaR [80.80.111.129] on 2005/09/28 15:22:51
LYNX FOR WORLD DOMINATION
 Vote VONDUR For World Domination!
#8880 posted by R.P.G. [24.136.180.235] on 2005/09/28 19:56:40
Or ELSE!
 Bored
#8881 posted by necros [70.31.50.57] on 2005/09/28 21:05:19
 Necros
#8882 posted by Kinn [81.130.212.78] on 2005/09/29 04:51:29
an oldie, but a goodie nonetheless
 I Am The WARLOCK!
#8883 posted by Kell [82.41.10.46] on 2005/09/29 07:01:07
On a completely unrelated note, necros and I are working on a new Quake enemy:
monster_wizard_ninja
totally AWESOME!
#8884 posted by Kell [82.41.10.46] on 2005/09/29 07:21:35
 Kell
#8885 posted by JPL [213.30.139.243] on 2005/09/29 07:28:50
Where is the katana ?? A Ninja always have a katana ! At least it should launch "shuriken" stuff ...
 Kell...
#8886 posted by generic [69.244.212.159] on 2005/09/29 07:28:59
Is that the update to your "monsters" page we all have been waiting for?
 Kell
#8887 posted by Vondur [195.128.95.36] on 2005/09/29 07:29:26
haha! i bet it strafes from corner to corner in a splitsecond and fires shurikens insterad of green shit :D
 Post #8888
#8888 posted by PuLSaR [80.80.111.129] on 2005/09/29 14:52:55
I rawk =)
 Post #8889
#8889 posted by inertia [134.53.108.134] on 2005/09/29 21:05:56
I rawk++ =)
 Distrans ??
#8890 posted by JPL [213.30.139.243] on 2005/09/30 01:18:45
I sent you email 1 week ago. Did you receive the stuff ?? Eh, are you dead or what ?
 Uhm, Funny Thing About Being Dead . . .
#8891 posted by HeadThump [65.140.59.47] on 2005/09/30 12:29:55
#8892 posted by We_<3_Scampie [67.129.250.254] on 2005/09/30 14:59:23
http://www.celephais.net/board/view_user.php?name=Scampie
[16:40] <PuLSaRius> scampie u have cool statistics on func atm
[16:40] <PuLSaRius> Number of Posts: 1300
[16:40] <scampwork> ?
[16:40] <scampwork> ok
[16:40] <PuLSaRius> Number of Threads: 37
[16:40] <scampwork> yes, I always have cool stats
[16:40] <PuLSaRius> 1300+37=1337
[16:41] <scampwork> haha
[16:41] <scampwork> awesome
[16:41] * scampwork will never post again as Scampie
[16:41] <PuLSaRius> lol
#8893 posted by Zwiffle [69.210.38.22] on 2005/09/30 21:18:19
Happy Birthday Zwiffle!
 Happy Birthday Zwif!
#8894 posted by Tron [202.7.183.131] on 2005/09/30 21:37:54
I rebel against the statistics by always forgetting to login. :)
 Oh!
#8895 posted by R.P.G. [24.136.180.235] on 2005/10/01 09:22:21
/me throws a blanket party for Zwiffle
 Woot!
#8896 posted by Zwiffle [69.210.38.22] on 2005/10/01 14:54:51
Got me a Wacom with Corel Painter 2 and Photoshop Elements 2, basic stuff but so far it's really cool. Most fun I've had with a gadget so far!!!
 Threats...
#8897 posted by Jesimiel Millar [207.203.60.194] on 2005/10/01 15:47:32
rejected news... it was a long political rant -- metlslime
 Corel Painter 2?
#8898 posted by cyBeAr [80.217.112.208] on 2005/10/02 09:24:51
I guess it must have been painter classic 2 or something because painter is at version 9 now (and does indeed r4wk).
 Painter Essentials 2
#8899 posted by Zwiffle [69.210.38.22] on 2005/10/02 11:32:04
Yes, IX is t3h r4wk from what I hear, but I only have a stripped down commercial version, which is still r4wk, just not as r4wk.
#8900 posted by wrath [213.112.29.161] on 2005/10/02 13:58:30
rejected news... it was a long political rant -- metlslime
The hell? You don't think we'd bite, do you? Let us have him, throw him to the lions!
 Zwiffle Continued:
#8901 posted by cyBeAr [80.217.112.208] on 2005/10/02 15:02:18
what kind of wacom did you get btw - graphire or intous?
 Graphire
#8902 posted by Zwiffle [69.210.38.22] on 2005/10/02 15:07:05
-_-
 Zwiffle
#8903 posted by inertia [134.53.108.134] on 2005/10/02 20:25:58
happy birthday m8
 Inertia
#8904 posted by Zwiffle [69.210.38.22] on 2005/10/02 20:35:40
Thx for being like a day late.
 Well, Happy Birthday Yesterday,
#8905 posted by HeadThump [65.141.73.158] on 2005/10/02 21:15:28
Don't feel bad. It's not like we could have bought you a hooker or anything.
I mean, all we have are those icons and ONE font to play with.
#8906 posted by Zwiffle [69.210.38.22] on 2005/10/02 21:36:16
Some speedmaps would've been nice.
/me castrates Scampie.
 Wrath:
#8907 posted by metlslime [69.181.44.163] on 2005/10/03 00:13:05
well more specifically, it was political spam. I deleted it for the same reason I'd delete commerical spam -- it's an attempt to use the board for broadcasting, rather than conversation.
GARIIIIIIIIIIIIIIIIJJJJUHHHHHHHHHHHHHHHHH!"!!!!!
 Would've Loved Too
#8909 posted by HeadThump [65.140.58.233] on 2005/10/03 09:22:48
Actually, I couldn't get the last speed map I made to compile, but AquiRe has done so with out any trouble.
 Headthump
#8910 posted by R.P.G. [24.136.180.235] on 2005/10/03 09:22:58
Actually, I have Zwiffle's address, so we could have got him a hooker, except we're all stingy bastards who hoard the hookers for ourselves.
Just don't let Zwiffle know that.
 Yeap, Same Here
#8911 posted by HeadThump [65.140.58.233] on 2005/10/03 09:29:35
lol, it reminds me of a conversation I had with a Vietnamese pimp in a bar some time ago. He told me he could get me anything, and I said, "How 'bout an Amerasian with naturally red hair." He shook his head and told me I was crazy.
#8912 posted by wrath [213.112.29.161] on 2005/10/03 16:11:28
Yu crazee gee-ay! Nou sucha ting - yu hea' gee-ay? No! Such-a! Thing - red hed! Crazee yankie gee-ay. VeeSee gonna geet yu goud, crazee gee-ay. Yu dee - mash payn.
 Hey Metl
#8913 posted by wrath [213.112.29.161] on 2005/10/03 16:14:01
I'll pay you buck fifty a month to screen my email too. :P
 Wrath,
#8914 posted by HeadThump [65.140.59.57] on 2005/10/03 16:57:03
I believe we may now have a purely ethical purpose for cloning. To build the perfect woman! (To sell on the streets for fun and profit, of course).
 I Don't Know If This Has Been Done:
#8915 posted by Zwiffle [69.210.38.22] on 2005/10/03 19:48:50
I'd like to see a poster. On the left is a picture of an adult penis, cut. On the right I'd like to see a bloody flap of skin. The caption should read "Separated at birth?"
Just an excuse to look at a penis I suppose.
 JPL...
#8916 posted by distrans [131.172.4.44] on 2005/10/03 19:55:24
...thank you for your concern. I'm alive :)
Your exceptional artwork arrived safely and I'm about to proposition you for more... but I think I'll do that in private.
 Zwiffle
#8917 posted by R.P.G. [24.136.180.235] on 2005/10/03 20:06:44
Whoa. And Kell says I have Freudian issues. O_o
 Lmao
#8918 posted by necros [70.31.50.57] on 2005/10/03 20:14:12
what the fuck is going on here! o.0
 Hey! News-ish!
#8919 posted by Zwiffle [69.210.38.22] on 2005/10/03 20:35:42
 For Fuck's Sake Fucking Hell What The Fuck Is Fucking Wrong
#8920 posted by R.P.G. [24.136.180.235] on 2005/10/03 21:39:23
what the fuck is going on here! o.0
When you find out, please be sure to let the rest of us know. Maybe it will help me make sense of my roommate who pours out the milk from her cereal.
P.S. the topic is a summarization of my comments from work today.
P.P.S. I forgot what this post post script was supposed to say.
P.P.P.S. e/n generation unite!
 Zwiffle
#8921 posted by JPL [213.30.139.243] on 2005/10/03 23:50:03
Woaw !! This screenies would take place in Half Life 3 screenies preview!! They are very nice and impressive ...
 Sparth.
#8922 posted by Shambler [82.38.192.54] on 2005/10/04 01:40:45
Agree entirely, that is perfect concept art for HL3. So....are Id making HL3 next then, lol.
Seriously nice one Sparth and GG getting hired.
 Bleh
#8923 posted by Bal [84.14.13.212] on 2005/10/04 01:46:28
Sparth rocks so much, I knew he had had an interview at ID a few months ago, but didn't think he had accepted in the end.
I have to pester him into sneaking in a Nunukian style space map into whatever ID's next game is, he hasn't mapped in too long. =D
 I Think
#8924 posted by Blitz [24.218.85.216] on 2005/10/04 02:30:21
That nunuk's hiring at id should be a news post here for a number of reasons.
1) The timing of Adrian's lawsuit
2) The fact that nunuk/sparth has been known to frequent these parts/#terrafusion, and now he works for id...it's like, the ultimate dream
3) The fact that the hiring of such an extremely top-notch artist like sparth means that id is takking a radically different turn in terms of art on their next project. sparth's style, in my opinion, is very fantasy/ethereal, and much more conducive to adventure games and "far out" settings than Adrian's typically war-ish evil artistic feel.
So this news definitely has implications all over the place, and we need a thread to discuss them in!
 Blitz
#8925 posted by JPL [213.30.139.243] on 2005/10/04 02:56:50
So this news definitely has implications all over the place, and we need a thread to discuss them in!
Go create it ;)
 Lol
#8926 posted by bambuz [130.233.220.23] on 2005/10/04 04:26:52
was Adrian carmack Fired...
Bluesnews says the reason was that he had 41% of the shares and wanted to sell id to activision. They other owners fired him so the company wouldn't be sold and they could buy the shares cheaper from him directly.
Greed makes people do all kind of stupid things.
I've always loved his art.
#8927 posted by wrath [213.112.29.161] on 2005/10/04 08:42:32
2) The fact that nunuk/sparth has been known to frequent these parts/#terrafusion, and now he works for id...it's like, the ultimate dream
<brainfart>
Oh, I don't know about that. Not anymore. I think there are several companies ranking higher than id on the omgloligotanindustryjoblolkeke-scale. Valve. Epic. For one thing they have better tech. And their projects seem more innovative.
</brainfart>
3) The fact that the hiring of such an extremely top-notch artist like sparth means that id is takking a radically different turn in terms of art on their next project. sparth's style, in my opinion, is very fantasy/ethereal, and much more conducive to adventure games and "far out" settings than Adrian's typically war-ish evil artistic feel.
A good artist can apply her expertise to many different genres, ideally. She'd better, or she's just a one trick pony. Of course, that's fine for some people, maybe the contract is just for one project. It'll look good on the resume either way.
Anyway, this doesn't really tell us all that much about id's upcoming projects.
bambuz;
There're legal thingamabobs flying all over and claims to this and that. For one thing, I'm guessing Blues was not privy to any special information. Adrian Carmack claims he was effectively forced to resign, after he refused to sell his stock to the other owners following the activision bid. Having left id he is supposed to do so anyway, but his team of power-tie wearing walking excrement argues he shouldn't have to. Plus, he says he got shafted on some profit-sharing thing.
That's what he says. That's not necessarily what happened. Also, who cares?, id hasn't done anything remotely exciting in many years -- except for releasing old sources.
Chances are Adrian Carmack leaving is good for the consumers. What with id hiring new artists, if for nothing else.
 Didn't Know
#8928 posted by . [69.217.51.68] on 2005/10/04 14:38:37
id hired anyone. Thought they were just the regular group of guys since they started (except for Romero and Petersen after awhile).
Conceptart.org is full of elitists. But I remember Sparth, and I saw that thread - some good work... but it leaves me bitter.
 Phait
#8929 posted by Kinn [86.136.155.2] on 2005/10/04 14:42:17
id always hire at the start of projects. kenneth scott got a lot of press for q3, and they hired a bunch of new guys for Doom3 (I remember one new level designer worked on kiss: pyscho circus)
 Loller
#8930 posted by . [69.217.51.68] on 2005/10/04 16:11:28
id: "hey can we get that guy from KISS?"
id: "gene simmons?"
id: "no psycho circus, the game"
id: "y'serious?"
 Hmmmmm...
#8931 posted by distrans [131.172.4.44] on 2005/10/04 16:51:00
...I thought Quake4 going Gold on Monday (see http://www.bluesnews.com/ ) would've warranted some sort of news post here.
 Well...
#8932 posted by metlslime [209.213.199.133] on 2005/10/04 16:56:26
this isn't a general gaming news site. Nor is it a blog. So that's why there's no news when doom3 or quake4 or half-life 2 go gold, or when one of us gets a new job or buys a puppy. (Though, some people try to stick their puppy into otherwise legitimate news posts, I've noticed.)
 But...
#8933 posted by metlslime [209.213.199.133] on 2005/10/04 16:57:05
of course you can post about it in the GA thread!
 Hehe...
#8934 posted by distrans [131.172.4.44] on 2005/10/04 18:17:01
....ya, I guess I expected a bit of reaction in the GA thread. Meh, I'll assume people are too busy walking their puppies at the moment.
#8935 posted by Kell [82.41.10.46] on 2005/10/04 18:26:46
 I Was Going To Suggest
#8936 posted by HeadThump [65.140.58.188] on 2005/10/04 18:54:48
to PJW that now he has some free time, he may want to make a Quake single player level, but then I remembered Scampie mentioned earlier that that sort of thing is prohibited by the company contract.
<me walks a puppy instaed, darn>
 Prohibited By The Contract?
#8937 posted by Mr Fribbles [202.161.117.131] on 2005/10/04 19:19:28
You can't be serious... right?
 Sounded Plausible To Me
#8938 posted by HeadThump [65.140.58.188] on 2005/10/04 19:28:02
I know of more restrictive clauses than that; my friend Hutch plays for a Minor League baseball team, he doesn't dare even to play a game of catch.
 Well
#8939 posted by Zwiffle [69.210.38.22] on 2005/10/04 19:54:00
I don't think CA.org is full of elitists. Quite the opposite actually, although I've never posted any of my artwork. I find most comments to be actually very helpful, and a lot of people there are actually just really good.
As for Sparth, that's why I didn't submit a news thread. It's good for him, but not news worthy at all.
Still, you shouldn't have rejected my news about getting a kitten for my birthday. Now you will pay.
 Kell...
#8940 posted by distrans [131.172.4.45] on 2005/10/04 20:24:06
... mebbe it is, and then...
BTW: are those textures still on your list of things to do, or should I elicit another's help?
 Bleh
#8941 posted by Bal [83.199.65.105] on 2005/10/04 23:03:36
ConceptArt.org is less elitist than func_msgboard in my opinion, hehe, there are some much more elitist art forums around really.
Hmm, and sparth joing ID isn't good for sparth, but good for ID, they are lucky to have such a talented artist. =)
Oh and Phait, for the record, Kiss: Psycho Circus was a good game, so bleh.
 I Seem To Recall
#8942 posted by Tronyn [24.66.94.144] on 2005/10/04 23:40:21
that id stole Steve Rescoe from Ion Storm in order to have him do level design for Doom 3. That's right, the guy who made Village of Dread and, even more brilliantly, Shadow Over Innsmouth, way back in the day.
Which made it even more surprising to me when Doom3's level design sucked. I guess Willits must have said something like, "Now no large rooms people, in fact stick to small square rooms. But heap on the detail, and keep it really dark, to hide that fact."
I see Quake4 as id's second chance at getting what Doom3 should have been right. Since it has exactly the same graphics and art as Doom3, maybe Raven took the development time to improve the *rest* of the game (you know - the things that were shit in Doom 3 - AI, level design, multiplayer, basically everything but the graphics).
Sorry, this quickly degraded into a bitter Doom3-bashing post. Oh well.
#8943 posted by [85.195.119.22] on 2005/10/05 02:38:28
I think there are several companies ranking higher than id on the omgloligotanindustryjoblolkeke-sca... Valve. Epic. For one thing they have better tech. And their projects seem more innovative.
SINNER !!!
HERETIC !!!
FAGOT !!!
Your FIRED !!!
 Quake 4 Gold !!!!
#8944 posted by JPL [213.30.139.243] on 2005/10/05 02:57:08
Id Software, Raven Software and Activision have confirmed that Quake 4 for the PC is GOLD and will begin shipping to retail stores nation-wide on Tuesday, October 18th!
Sounds good !!! but does it mean that Quake 4 will be avalaible in the next weeks ??? More info at http://www.planetquake.com/quake4/
 Mleh
#8945 posted by Kinn [81.130.212.78] on 2005/10/05 05:05:38
I think there are several companies ranking higher than id on the omgloligotanindustryjoblolkeke-sca... Valve. Epic.
So that makes id what, only the third coolest games company in the world to work for? Gee, best hang on for that better offer then.
 Nearly Forgot
#8946 posted by Kinn [81.130.212.78] on 2005/10/05 05:15:07
Max/Maya users might be interested to hear that Autodesk have just bought Alias.
http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112
I wonder what this means for the future of Max and Maya as seperate products?
 Wrath Is Just A Biased ID Hater And Valve Fanboi
#8947 posted by gone [213.170.89.98] on 2005/10/05 05:37:13
 Kinn
#8948 posted by gone [213.170.89.98] on 2005/10/05 05:43:32
err, half year ago they announced the end of 3ds max development, then they announced max 8,
now they got maya
I`ll stick to max anyway...
 OMG: Universal Studio Announce Halo Movie !!
#8949 posted by JPL [213.30.139.243] on 2005/10/05 06:15:12
I read a weird news... After Doom movie, here would come in summer 2007 a Halo movie.... o_O ...
Peter Jackson will be the director... Also, note he was already the director of Lord of The Ring trilogy... Hopefully he would do something cool regarding what has been done concerning Tolkien's trilogy adaptation...
Wait and see...
#8950 posted by Zwiffle [69.210.38.22] on 2005/10/05 06:24:23
I totally agree with speedy about valve and epic. The only thing from epic that looks good is that Gears of War thing, and to me Valve is just the biggest piece of overhyped, overbloated, overhyped piece of fucking piss shit since Pool of Radiance for PC. I just absolutely despise Valve. There is NO WAY WHATSOEVER that Valve is better than Id. Epic has some purdy graphics... but.. cough.
I heard about the Halo movie, and that a LOT of big names were signed up for it already, but that Uwe Boll was directing it (no lie, they said it in an issue of PCGamer.)
 Zwiffle You Bleeting Ewe
#8951 posted by czg [85.93.227.233] on 2005/10/05 06:46:13
If not for Valve we could not have Barney circlejerks and fanparties
 Fuck Barney
#8952 posted by Zwiffle [69.210.38.22] on 2005/10/05 06:59:39
No, I don't mean that way... anyway, Valve should burn in the fires of hell along with Scampie and the Virtual Boy.
 Kinn, Et Al.
#8953 posted by wrath [213.112.29.161] on 2005/10/05 07:02:23
So that makes id what, only the third coolest games company in the world to work for? Gee, best hang on for that better offer then.
That's a nice man you got there. Made entirely out of straw you say?
But fine, more examples. Bungie. Anything involving Sid Meier or Warren Spector. DICE seem to be a pretty good place to be right now. I wouldn't mind having Broussard and Miller running interference for me, however long time DNF has been in development hell.
I'm not saying anyone should turn down id -- I'm saying they're not the be-all, end-all one-stop shop for high profile development they once was. Hell, Raven seems to do more fun stuff.
speedy,
I hope you brought enough drugs for the whole class, young mister.
Valve. better tech? haha. q1 with some shaders
Now see, that's just so damn stupid I hardly now where to begin. So I won't.
Suffice to say, there's more to the tech than just the renderer. Consider Steam, for one thing. Consider the brass balls on Newell. You bet your ass I'd rather be a part of Valve's future than id's - but that's just me.
< Epic. more innovation? yeah sure. cant have enough UTs
You know, I watched Sweeney's gdc keynote. What epic are doing in terms of empowering artists and refining the scripting process gives me a got damn erection.
zwiffle;
I just absolutely despise Valve.
Yeah... So tell me again why I should value your opinion on them, you just threw away every last bit of credibility you might've had on the subject. But sure, let's play.
There is NO WAY WHATSOEVER that Valve is better than Id.
They made the fps sp genre. MADE it. They fucking totally blew everything else out of the water. For years, I might add. With the exception of Bungie, no other company has so totally dominated the FPS single-player genre. Other companies have been trying to dethrone them, no one has looked at id and said 'these are the guys we have to be better than.' They've looked at Valve and said that. Valve is the benchmark. They are the Blizzard of action games.
 I Told You. Valve Fan Boi
#8954 posted by gone [213.170.89.98] on 2005/10/05 07:43:43
Consider Steam, for one thing
haha
#8955 posted by gone [213.170.89.98] on 2005/10/05 07:49:27
and lets not argue what game you like more
its just a personal opinion
I gave up hl2 at ~50%.
halo is just crap with amazing ad budget and the privilege of being the only shooter on xbox at its time
 Halo
The low gravity and utter amazing slowness of halo makes me hate it, while the story is very nice and the concept of the halo is very cool(which is from a book), the makers had to make it enormously sluggish for gamepad jockeys to have a chance to aim in time, which kills it for me, also the forced fov value at 60 ruins it even more.
 WHAT
#8957 posted by Jago [194.137.185.222] on 2005/10/05 10:00:46
Valve "MADE" the FPS genre? You better start sharing some of that stuff you are on. ID and Epic made the fps genre. Valve rode on their success.
 Jago
#8958 posted by wrath [213.112.29.161] on 2005/10/05 10:29:56
FPS SP genre. Single player. They set the bar for it with Half-Life. Reading, mofo, can you do it?
 Halo
#8959 posted by Kinn [86.128.40.238] on 2005/10/05 10:35:50
voodoochopsticks: lol, you can't bash Halo without at least mention it's level design:
1) Build a large, generic box room (try to make it as symmetrical as possible, but put in enough dividing walls and random crap on the floor to make it hard to see where exactly you are in relation to the exits).
2) Build a straight corridor and a corner corridor.
3) Take the aforementioned three prefabs and ctrl-c/ctrl-v as many times as is necessary until the level hits it size budget.
4) Profit!!!
 Oh And
#8960 posted by Kinn [86.128.40.238] on 2005/10/05 10:38:09
JPL: Peter Jackson is not directing the Halo movie, although he may be producing it.
 Wrath
#8961 posted by [213.145.57.116] on 2005/10/05 10:56:28
its ok that u are mad about HL and that you want to work at Valve
Just dont get angry and bitter every time subject of Valve vs ID appears
 Halo
Yeah Kinn, I remember some of those levels, like running down a spiral staircase for 20 minutes straight, with the same enemy positioning for every 5 floors, and the ones in between empty.
I thought that game looked so cool before, I wonder if it had been much better if it had been made for pc in the first place.
 Hay Frib
#8963 posted by Lunaran [67.129.250.254] on 2005/10/05 11:30:36
/me shouts over the noise of people who still think it's worth the time spent trying to argue with speedy
You can't be serious... right?
I never signed an actual contract that says I can't do that, but an NDA can be construed a lot of ways, and there's plenty of other "policies" that aren't in any contract.
That said, the general attitude is "if you're spending the time/ideas on game stuff, spend it on your job." I've heard it ten different ways from ten different people though, ranging from "activision owns any game work you do, so you can't release anything that hasn't been through QA" which I've still been unable to officially confirm, to "doing free stuff for a raven game will encourage/bolster the online modding community." Either way I feel blessed I can entertain myself with plenty of non-gametype creative endeavors should the need arise.
pjw doesn't have any free time anyway though.
 Wrath
#8964 posted by Zwiffle [69.210.38.22] on 2005/10/05 11:36:27
Valve did not make the fps SP genre - the only thing they made that was any good was mass-production of user-made Total Conversions, and they even fucked that up.
Assuming you mean interesting, enthralling SP experiences I would say look to Hexen or Duke3d before lurching to Valve. WAY before HL, these games were pushing the SP experience to the limits.
Ok, HL added some cut-scenes. HL2 added some physics. Can anyone tell me where the gameplay is? Hmm? Throwing chairs around with my grav-gun? Crawling through innumerable vents to get around a locked door? Jumping on crates to reach the vent which gets me around the locked door? I admit HL and HL2 had a few good moments, but that is all they had.
And besides those games, all of Valve's other products are just plain Made-In-America crap. Steam? LAFF. Counterstrike? CRY. DoD? It used to be good, but DoD: Source ruined most of what made DoD fun, and combined it with bad framerates.
Give me Nintendogs before you give me Crap-Life 2. Haha, that was clever. :(
 Shut Up Zwiffle. Noone Gives A Fuck.
#8965 posted by czg [81.191.27.124] on 2005/10/05 11:38:59
 The Kittens Do, Czg.
#8966 posted by Zwiffle [69.210.38.22] on 2005/10/05 11:41:53
The kittens do.
:*(
 What A Pile Of Bullshit.
#8967 posted by Shambler [82.38.192.54] on 2005/10/05 11:51:46
You're all wrong. Apart from the people who are right. But I didn't read their posts.
Anyway, can I just point out that unless metl threatens to de-moderator-ise me, I will post news items about people's puppies.
Thank you.
 Mleh
#8968 posted by Kinn [86.128.40.238] on 2005/10/05 12:15:34
"if you're spending the time/ideas on game stuff, spend it on your job."
What if you're a level designer by profession and you want to animate monsters in your spare time? Or an engine programmer who chooses to knock out a few Quake textures as a hobby?
It all sounds a bit silly to me.
 Kinn
#8969 posted by JPL [82.234.166.130] on 2005/10/05 12:56:41
JPL: Peter Jackson is not directing the Halo movie, although he may be producing it.
OK, OK, sorry for the mistake...
 Thanks For The Clarification, Lun
#8970 posted by HeadThump [65.140.59.108] on 2005/10/05 13:08:31
Zwiffle,
all of Valve's other products are just plain Made-In-America crap.
Have a little pride, son; Volvo, BMW, Jaguar, Honda, etc. have not been building those autoplants all over our landscape out of charity.
 Just A Note
#8971 posted by HeadThump [65.140.59.108] on 2005/10/05 13:21:52
by 'son' I don't mean it to be condescending. It just means I think of you as a red headed step child (I'm not sure if that phrase is regional or not).
 Well
#8972 posted by Zwiffle [69.210.38.22] on 2005/10/05 13:24:43
In Wisconsin that phrase refers to the child who you keep locked in the closet, scalp them, then rape them after sticking squirrels up their rectum. That child may or may not be yours O_O
BTW: I'm kidding. Mostly.
 It Makes Perfect Sense...
#8973 posted by metlslime [209.213.199.133] on 2005/10/05 13:45:12
raven is insecure and gets jealous of its mappers. That's why the office is way out on the tundra. When you get there, they give a speech about how Raven "has no guards... no fences... no life-sign sensors... only a transporter scrambling field"
 Yeap, Zwif
#8974 posted by HeadThump [65.140.59.108] on 2005/10/05 13:48:18
that's the one!
 No-mapping Other Than Job-mapping
#8975 posted by . [69.217.51.68] on 2005/10/05 14:47:23
If that's real, it's complete bullshit. And if I were someone else and in that field I'd fucking map otherwise anyway. Just use an alias, like anyone does and keep your shit covered.
That or I'd just not take the job.
 Phait
#8976 posted by Scampie [68.117.137.42] on 2005/10/05 18:08:37
It's not that big a deal. Seriously, if I had the time/drive to work on anouther map, I'd rather see if there was a possiblity of getting a Q4 map pack together at work and doing something for that and get paid for it. But I don't.
 Thing Is
#8977 posted by Zwiffle [69.210.38.22] on 2005/10/05 19:59:25
I'd still want to map for Quake or mess around with Winter Assault or AoE3 or something. Although if I were really happy with the project I was working on, were I in the business, it wouldn't be a big deal anyway.
#8978 posted by gone [213.170.89.98] on 2005/10/06 01:00:58
Zwiffle now you sound just like a Valve hater. They`v made two good games, cant deny that
Lun get over that really, it was like half year ago
and afterall it was you who started all the insulting
Phait: you map, yeah. You cant map even w/o such a contract ...
scamp is right, after mapping at work you dont really want to do that in your free time
 Speedy
#8979 posted by Zwiffle [69.210.38.22] on 2005/10/06 05:13:15
I DO hate Valve. Through and through. They've made some mediocre games people went ape-shit for, and a shitload of crap. That's it.
 Zwiffle
#8980 posted by wrath [213.112.29.161] on 2005/10/06 08:26:55
They've made some mediocre games people went ape-shit for, and a shitload of crap.
You don't think perhaps the reason people went ape-shit was because, you know... they liked them?
 Wrath
#8981 posted by R.P.G. [24.136.180.235] on 2005/10/06 09:49:40
I know plenty of people who like cheap American beer.
Doesn't mean it's good beer.
 But What Is Good?
#8982 posted by necros [70.31.50.57] on 2005/10/06 10:35:06
if 'good' simply means it tastes good to you, then arguably, so called 'crappy' cheap american beer is 'good' because the masses like it.
^_^;
*runs*
 SEMANTICS! DANGER WILL ROBINSON!
#8983 posted by R.P.G. [24.136.180.235] on 2005/10/06 13:46:42
So, what you're saying is George Bush is a good president because the majority voted in favor of him? (NOTE: No political comments, please--I'm just making an example.)
"Good" is not a measure of popularity. "Popularity" is a measure of popularity, and "good" is a measure of quality.
Definitions of "good" may vary, but then you're refering to opinion, and not actual quality.
What wrath was refering to was popularity, which has nothing to do with Zwiffle's claim that the games are mediocre.
 R.P.G.
#8984 posted by SleepwalkR [84.189.98.127] on 2005/10/06 14:21:11
How do you measure actual quality then? I'm really interested in that.
 There's An Easy Method Of Measurement...
#8985 posted by czg [81.191.27.124] on 2005/10/06 14:29:26
#8986 posted by necros [70.31.50.57] on 2005/10/06 14:33:35
bad wordage, should have read: if 'good' simply means it tastes good to you, then arguably, so called 'crappy' cheap american beer is 'good' because the masses like the taste of it.
what i was trying to get at is that since 'good' can't be quantified objectively, that these arguments were nothing but opinion. it was also an attempt to add weight to speedy's suggestion that zwiffle's arguements were specious.
in my opinion (because that's all it can ever be) i fail to see how duke3d had an enthralling SP experience... the whole game was meant to be a comedy, not exactly what i call enthralling.
i seriously do think HL pushed SP games forward by showing that it was possible to have a truly involving story and yet still be a shooter with action.
if you want to dole out your way of mesuring quality to determine if something's 'good', then maybe we can settle this now. :)
 Burn, Baby, Burn!
#8987 posted by mwh [82.33.185.193] on 2005/10/06 16:20:14
i seriously do think HL pushed SP games forward by showing that it was possible to have a truly involving story and yet still be a shooter with action.
Marathon did that, came out before quake. Next!
 Grats,
#8988 posted by necros [70.31.50.57] on 2005/10/06 17:05:32
you took out my opinion with your opinion...
go you. :P
 OldManMurray Foreva!
#8989 posted by HeadThump [65.140.58.83] on 2005/10/06 19:50:13
What is this Half-Life everyone is talking about? Did it have any crates?
 SleepwalkR
#8990 posted by R.P.G. [24.136.180.235] on 2005/10/06 20:40:57
How do you measure actual quality then?
I think that's irrelevant to the argument. However, to attempt to answer your question, one can gain an idea of something's quality by examining the positive and negative properties and results of the thing in question. Something with lots of good properties and few bad properties would be considered good, and something with few good properties and lots of bad properties would be considered bad.
For example, it's one thing to say "My math professor is good because he explains the concepts in detail and helps us when we have problems" or "My math professor is bad because he insults us and doesn't explain any of the concepts" whereas it's an entirely different thing to say "I like my math professor because it's fun to see him insult the other students" or "I hate my math professor because he isn't a stripper."
Obviously, quality can be difficult to determine in many circumstances, such as if the sum of the positive and negative is near zero.
But saying that a popular thing is automatically good is patently absurd, just as it's absurd to say that something that is not popular is bad.
 To Answer Some Things, And Shrug Off Others
#8991 posted by Zwiffle [69.210.59.5] on 2005/10/06 21:04:24
I would say Duke3d's SP was enthralling, because it was so revolutionary its detail and interactivity just threw you into the world and kept you there. There were so many new things to do other that just run, open door, etc etc.
I tend to base a game, good or bad, in quality, largely based on game-play aspects. For example, Half-Life was a steadily good game - it had some fairly impressive gameplay, I will admit that.
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
Likewise, Half-Life 2 wasn't a good game. 6 years for facial animation and physics? 6 fucking years for that? The actual game development took something like 9 months I heard, and the rest of that was just tech. Reverse that, put 6 years gameplay and 9 months tech and the results would probably be different.
Look at Max Payne 2. Very disappointing. Huge graphics improvement, but gameplay remained the same, if not slightly worse because the game took 3 FUCKING HOURS TO PLAY. Why was it so short? How much time was spent on those cool bullet-time effects and comic book sequences and uber-cool graphics and super-involving storyline and how much attention was given to the actual GAME?
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
Some talked about Halo - they regurgitate sections of levels over and over. Gameplay is severely lacking. I enjoy lengthy games, but don't just copy and paste to make your game 20x longer than Max Payne. That's what speedmappers do.
I've kinda forgotten my point amid the myriad of examples. Gameplay or something. Yeah, something about how game developers should develop GAMES, and not just tech-showcases, like HL2.
#8992 posted by [85.195.119.22] on 2005/10/06 21:25:34
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
Aiming a little high there perhaps
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
Preach it brother... Tell it like it is...
Likewise, Half-Life 2 wasn't a good game
disagree, I thought Half-Life 2 wasn't that bad, although I could't bring myself to play it through again...
Half-Life though..., well it sucked shit through a straw
 Z
#8993 posted by necros [70.31.50.57] on 2005/10/06 21:30:16
i find it interesting that you didn't mention doom3... honestly, i think that game was far more of a tech showcase than HL2 was. I mean, HL2's story involved a fair bit, whereas D3 was really just to survive. (there was some story stuff in there, ie: betruger and his whole transformation and constant mocking) but it failed to really interest me. (otoh, D3 was a lot scarier so it kind of balances out)
also, i never knew counterstrike was considered a game, i thought it was just a mod for hl... unless you're refering to that source version they made, which was just valve attempting to milk the cash cow dry... :P
 Just For The Record
#8994 posted by HeadThump [65.140.58.83] on 2005/10/06 21:32:05
I enjoyed every bit of Half-Life, except for the platform jump level -- even most of Xen was good.
The levels were set up to drive you forward with a clear purpose or problem to solve in each. I would say it was quite engrossing.
I thought Half-Life 2 was generally good, but the puzzles were often tedious, like Blue Shift (God, I really hated that add on). In this respect, it was very similar to Caselli's Prodigy SE, a technical masterpiece that I quit after a few levels out of boredom.
 Bleh
#8995 posted by Bal [83.199.53.20] on 2005/10/06 22:53:37
Zwiffle, you say you judge games on mostly gameplay, then you go and pretty much talk about only tech aspects in your rants... =)
I thought HL2 was a great game, sense of location and atmosphere were perfect, and the gameplay was definatly not repetitive, each area had different kind of fighting etc, unlike doom3, which got old at around the end of the 2nd map.
 Sounds Like...
#8996 posted by metlslime [209.213.199.133] on 2005/10/06 23:24:00
he judges them on how long they were in development.
 R.P.G.
#8998 posted by SleepwalkR [84.189.117.95] on 2005/10/06 23:50:15
That explanation sounds like you are a math student yourself. Seriously though, measuring "good" or "bad" properties is too simple an approach in my opinion. First of all, who gets to choose which properties are relevant? Next, who decides what makes a property good or bad? And what about art? You can surely measure the build quality of something in this way, but what about taste? And finally, when you have all your properties, there's the problem of weighing them appropriately.
Frankly, I don't think that there always is a way to objectively measure quality. Surely, some things that have clear and quantifiable properties (like practical objects, or maybe even software) can be measured that way, but others, like the artistic quality of a piece of art, can not.
Btw, getting back to your example - surely a student who is good at maths would say "My math teacher is good because he teaches me a lot of new things, and I can learn more than in other classes.", whereas someone who has his or her problems with mathematics might say about that same teacher: "My math teacher is bad because his pace is too fast and I can't follow.". Both students are commenting on the same property, and obviously their arguments are entirely subjective. My original question was how one would measure quality in an objective way (or at least, that's what it should have been).
#8999 posted by wrath [213.112.29.161] on 2005/10/07 01:14:20
I wasn't saying that popular equals good. And you know it. But when something is so wildly popular as the half-life franchise is, well - that's a hint people might actually like it. And that, makes it good. A whole bunch of people look at it and go "Good - me want more." Yeah, it's good. Doesn't mean I personally have to agree, but if I'm a developer or publisher, I'm going to think to myself, maybe these valve guys are on to something here.
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
I haven't played that much CS, mostly on a LAN with some friends. But I can honestly say I've gotten more hours of fun out of that mod than I have from many full price "triple a"-projects.
Likewise, Half-Life 2 wasn't a good game. 6 years for facial animation and physics? 6 fucking years for that? The actual game development took something like 9 months I heard, and the rest of that was just tech.
You usually don't design one engine to handle just the one game. You design it to be a base for several games down the line, games you don't even know about yet. You design for versatility. And you design it to be expanded and reshaped when you have the time to do it. Procedural content, streaming content, both things coming at us looking ahead. If we can't get it in now, I wan't it to be as easy as possible when we can. I'm pulling this out of my ass, of course, but I wouldn't be entirely surprised if the next tech-cycle for valve is substantially less than six years.
OR;
Wow, HL2 content in just nine months. Those guys are good.
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
The same reason EA churns out new sports titles every year. It makes them money. The fans buy the latest itiration, the newcomers do the same thing. Win-win.
In the case of epic, they also get to show off the engine that is the hottest thing to license right now. Do you know why it's popular? Not just because it's got great specs. Dev teams look at epic and go "these guys have produced alot of content, really quickly, and to great acclaim. I want to do that too." The game is a product for consumers, and an ad for the engine.
Gameplay is severely lacking.
Halo's gameplay is severely lacking? Now you're just being plain wrong. The Halo gameplay is severely streamlined, and sticks very close to the story. In many ways, they are indistinguishable from eachother. You are one guy in a big conflict. You drive cars, shoot guns and bluw stuff up.
Sure, it's not rocket science, but what it sets out to do, it accomplishes. It keeps people playing the game.
What you need to understand is that not everybody is like us here on func. We're halfway into the industry, we're not joe sixpack. Joe sixpack doesn't have time for 20+ hours of engrossing storylines, he just want to have some fun. Joe sixpack doesn't care how long a game was in development, or what physics API was used to simulate the ragdoll-effect. He just goes "cool, I can kick around the dead guy!" He definitely doesn't care about pushing the envelope the way we might.
Do I wish epic and id would use the independence they've earned to make something different? Yeah, sure. That would be cool. But they are one trick ponies, as long as they chose to be. So I'm gonna get my fix from Japan, like everyone else. Wanda and the Colossus is on it's way. But in the meantime, I'm having quite alot of mainstream fun playing HL and Halo, games that might strive not for innovation, but for solid craftsmanhsip and well-formulated fun.
 9000
#9000 posted by Shambler [82.38.192.54] on 2005/10/07 01:21:09
Hit me with it baby.
To be honest this discussion is so exciting I wish metl had left the viagra spam uncensored.
 Oh You Lot
#9001 posted by czg [85.93.227.233] on 2005/10/07 02:20:19
Check out my PANTS!
 Yah
#9002 posted by Kinn [81.130.212.78] on 2005/10/07 05:22:31
Wanda and the Colossus
Is that what Shadow of the Colossus is called in Japan?
I saw a trailer for that game; it showed Aragorn on horseback holding Gandalf's shining sword up at the sky, and then he climbed up the side of an Oliphaunt and stabbed it in the head. Looked quite good :}
 So I Want To Play A Little Quake DM Again
#9003 posted by nitin [138.217.5.187] on 2005/10/07 06:11:47
is Fitzquake the right engine to play DM ? I assume so, but am not sure if its DM compatible.
Also, what bots ? Are omicron bots still the way to go (even without routes) or is their better bots with waypoints for newer maps now ?
 WTF...
#9004 posted by generic [69.244.212.159] on 2005/10/07 06:40:33
who keeps deleting my viagra ads?!?
Just kidding :)
#9005 posted by Zwiffle [69.210.59.5] on 2005/10/07 06:47:07
Zwiffle, you say you judge games on mostly gameplay, then you go and pretty much talk about only tech aspects in your rants... =)
That's because that's all there is to talk about those games.
 Btw
#9006 posted by gone [213.170.89.98] on 2005/10/07 08:52:49
Prodigy SE 4 is awesome map
#9007 posted by gone [213.170.89.98] on 2005/10/07 08:57:35
oh and I would like hl2 more if it had more shooter to it and less driving and messing around with grav gun
 Quake Multiplayer
#9008 posted by bambuz [130.233.220.23] on 2005/10/07 10:43:07
QUAKEWORLD is the thing for QUAKE multiplayer in the internet. Main reasons why it is so, are prediction and 72 fps server.
Use FUHQUAKE client executable.
This is included in the EQUAKE PACKAGE. The package contains a lot of other useful things too, get it from quakeworld.us.
HAVE FUN!
 Precise Url
#9009 posted by bambuz [130.233.220.23] on 2005/10/07 10:45:46
#9010 posted by Scampie [67.129.250.254] on 2005/10/07 11:08:39
I <3 Boobs
#9011 posted by generic viagra [84.204.111.245] on 2005/10/07 18:01:02
hey folks, where can I get World Craft1.6 ?
 Bambuz
#9012 posted by nitin [138.217.5.187] on 2005/10/07 18:53:14
only interested in solo play with bots, not netplay. Thats why I was interested in normal quake DM, not QW.
 So I Tired Fitzquake
#9013 posted by nitin [138.217.5.187] on 2005/10/07 20:57:07
with the same settings as I have for sp and omibots. It's a bit choppy, especially whenever someone dies and respawns. Any ideas how to resolve this ?
 What The Fuck Is Going On??
#9014 posted by necros [70.31.50.57] on 2005/10/07 20:58:56
 Doom Movie
#9015 posted by JPL [82.234.166.130] on 2005/10/07 22:35:53
It has been already posted, but I suppose the website has been updated... just check the end of the trailer... ;P
http://www.doommovie.com/
 Nitin
#9016 posted by aguirRe [213.101.73.132] on 2005/10/08 01:51:13
You could try my engines, I've done extensive testing with loads of bots (frogbot, omicron, qbot, reapers and zeus) in big maps to make sure it works well. I've also fixed quite a few engine crash scenarios with bots, e.g. reapers on dm3.
 Wow Necros
#9017 posted by ionous [70.19.199.136] on 2005/10/08 05:29:00
And i thought the video for Lucifugum's "Dukoso 3Bepr" was the most hilariously bad D&D based video out there. How wrong i was.
 Nitin
#9018 posted by cyBeAr [80.217.112.208] on 2005/10/08 06:19:19
there are bots for qw too
 Kinn
#9019 posted by Lunaran [24.241.228.159] on 2005/10/08 12:05:15
It all sounds a bit silly to me.
Right, it is. Assisting a Quake mod team doing free content while employed at a game company could be construed as conflict of interest (not that a Quake1 map could infinitesimally dent the sales of Quake4).
scamp is right, after mapping at work you dont really want to do that in your free time
Well, speedy, I guess you'd be the authority on what all other people think and feel. I've been fixing script bugs and making performance adjustments to the same four or five maps since I was hired. I, for one, still have map ideas of my own I want to explore, that wouldn't fit into Quake4 or Wolf.
 Aguire/cybear
#9020 posted by nitin [138.217.5.187] on 2005/10/08 19:02:51
thanks, I'll take a look.
 And
#9021 posted by nitin [138.217.5.187] on 2005/10/08 19:04:34
rpgdm1 is an awesome map.
I downloaded that map first since it was the only recent q1 dm release I remembered off the top of my head, and ended up playing two hours straight on it.
Great work rpg
 Nitin
#9022 posted by R.P.G. [24.136.180.235] on 2005/10/08 19:30:18
Thanks. That brought a smile to my face. It's always nice to hear comments other than when the map is first released.
 RPGDM1
#9023 posted by Zwiffle [69.210.59.5] on 2005/10/08 19:40:18
It's a good map, above average. I had no idea about the ladder's tho, and wondered how RPG kept magically teleporting one level up. I'd prefer stairs myself, but oh well, such is life.
 Speed
#9024 posted by [84.204.120.117] on 2005/10/08 20:11:33
I recall beting some one (prolly it was Zwiffle ) on rpg q1 dm map
good layout
 Nitin:
#9025 posted by metlslime [71.139.9.103] on 2005/10/08 22:13:37
no idea what's wrong; i've only tried it with reapers but it works. I guess i need to test it with omicrons and see.
 Metl
#9026 posted by nitin [138.217.5.187] on 2005/10/08 22:52:33
yeah that'd be good.
Maybe it's the maps though, I remember reading that dranzdm7 and dranzdm8 werent r-speed friendly.
 Nitin
#9027 posted by aguirRe [213.101.70.87] on 2005/10/09 03:22:29
With big maps you might need more heap for FQ, otherwise you'd get similar hitch symptoms. Check for a flickering disk icon in the upper right screen corner.
 Join My Pyramid Scheme And Get A Free Ipod
#9028 posted by me me me [64.203.165.126] on 2005/10/09 07:18:01
 Waitaminute.
#9029 posted by The Unknown Pensioner [24.159.179.233] on 2005/10/09 07:32:35
What size storage on that iPod?
 Size
#9030 posted by me me me [64.203.165.126] on 2005/10/09 09:30:38
The page says a 4gb nano
http://omg.spam.fuck.yu/
You have to do one of the offers,
the best one atm appears to be the
RealRhapsody one for 99c then cancel before
30 days.
 WOOTZOR
#9031 posted by Zwiffle [69.210.59.5] on 2005/10/09 09:45:13
OMG SIGN ME UP NOOOOWWWWWWWWWW
 Re: Post 8991
#9032 posted by inertia [24.164.73.173] on 2005/10/09 16:16:49
I only read that far because this seemed to turn into a lame flamewar after a while. But, counterstrike is a fantastic game. I haven't played the version for HL2, but the original was a phenomanally fun game to play, with friends or strangers. I don't see how anyone here can say it was not a good game.
But the crowd that gave it 'popularity' is not something to brag about. That's a different issue!
 Free Time
#9033 posted by pjw [24.177.121.10] on 2005/10/09 19:56:43
It all sounds a bit silly to me.
Yeah, well, like Lun, I haven't heard anything authoritative from anyone re: free-time mapping (and I certainly didn't sign anything to that effect), but I would be pretty surprised (and pretty cranky) if someone decided to tell me what I could do on my own free time.
My best guess (until someone tells me otherwise... /me looks over shoulder...) is that I can damn well do whatever I please on my own time with my own tools as long as that activity doesn't damage the company in some way, or detract from my ability to do my job. And, obviously, I shouldn't be representing anything I do on my own time as having anything to do with Raven. It seems like common sense to me, and is easily summed-up by "don't be a dumbass". *shrug*
As far as having the time, that's a different matter...I haven't really felt like working on something as involved as, say, a Q3 map for quite a while now (plus, Q3 just wasn't as attractive anymore), but I simply love making cool stuff, and I'm certainly not going to get tired of that just because I get paid for it.
For instance, I've been regularly making new tracks for a racing game that has me badly addicted, and it's fairly likely that I'll play around with something Q4-ish when it comes out.
We'll need a Q4 icon here soon...
 Gah...
#9034 posted by metlslime [71.139.27.134] on 2005/10/09 23:52:58
more spam...
guess i need to make myself a "delete post" button.
 Icons...
#9035 posted by metlslime [71.139.27.134] on 2005/10/10 00:03:13
we haven't needed a new one since serious sam -- every fps since then has been a sequel.
 Metl
#9036 posted by Shambler [82.38.192.54] on 2005/10/10 01:08:21
We could do with losing the Sam and DKT icons, for the obvious reasons that they have almost no use.
In their place, I'd suggest a "Fantasy" icon and a "Strategy" icon (not sure what these would look like :), as those would be useful to cover other general genres of games, e.g. Tronyn's Rune maps or Lun's DOW map.
Maybe a general "Sci-fi" icon too. The Green Target already covers realism games, I reckon.
Q4 could be covered by the Q2 icon.
 We Also Need An Icon
#9037 posted by nitin [138.217.5.187] on 2005/10/10 02:14:50
for amps that go to 11.
 Lun
#9038 posted by wrath [213.112.29.161] on 2005/10/10 03:42:06
speaking of dow, why can't I play your map in skirmish?
 Hey, I Use The Dkt Icon When Answering To Shambler All The Time!
#9039 posted by czg [81.191.27.124] on 2005/10/10 04:22:56
 I Use The DKT Icon Too
#9040 posted by Kinn [81.130.212.78] on 2005/10/10 05:15:34
I see it as standing for "crap game"
#9041 posted by wrath [213.112.29.161] on 2005/10/10 05:24:51
...so tired
 Kinn
#9042 posted by Zwiffle [69.210.59.5] on 2005/10/10 06:35:36
That's what I use this one for.
#9043 posted by wrath [213.112.29.161] on 2005/10/10 07:05:22
...even more tired
 Wrath.
#9044 posted by Shambler [82.38.192.54] on 2005/10/10 07:17:43
Because, either your an idiot, or because you haven't upgraded to the necessary patch. It does work in Skirmish.
#9045 posted by wrath [213.112.29.161] on 2005/10/10 07:34:15
You don't by any chance think it might be both?
 Posts 9039 Through 9043
#9046 posted by R.P.G. [24.136.180.235] on 2005/10/10 08:31:06
LOL
 SleepwalkR
#9047 posted by R.P.G. [24.136.180.235] on 2005/10/10 09:12:49
I hope this isn't stating the obvious, but the reason those two students' comments are so subjective is because they're not commenting on whether or not the teacher is good or bad, but they're commenting on whether or not the teacher is good or bad for them individually. If they wanted to be objective, they should have looked around them at how most of the class was doing, and maybe a few other classes, too.
How to measure quality objectively? Determine the properties that are most important to the largest number of people, and then see if those properties are positively or negatively affecting them.
As for art, as you mentioned you can measure the build quality. But the whole point of art is that it is dependant on individual interpretation, so obviously you can't objectively measure artistic value because it is entirely subjective. So artistic value can be "good" or "bad" for you individually, but it cannot be measured universally.
However, there truly can be a problem in weighing the positive and negative properties because there might be slight variations in our perception of those properties. Sometimes they will be obviously good and sometimes they will be obviously bad. I would argue, however, that because we're dealing with properties affecting most people and not properties affecting very few people, that our disagreement about the overall positive/negative judgement would differ only to a very small degree. For example, you might say it's great and I might say it's good, but it's probably somewhere in that range. Or, I might say it's slightly good and you might say it's slightly bad, but it's probably closer to mediocre.
 Rpg Et. Al.
#9048 posted by metlslime [69.181.44.163] on 2005/10/10 11:40:32
If you're talking about goodness, and you don't mean moral goodness, then you probably mean how effective something is at fufilling its purpose. A math teacher is good so far as he effectively teaches math to his students, so the average quality of each student's educations is what we care about.
A game's purpose is up for debate probably, which is why you'll get debate on which games were good. If the purpose is "make money" then the most profitable games are the best. If the purpose is "be entertaining" then surely popularity DOES matter, becuase a game that 1 in 10,000 people liked, and the other 9999 people didn't like, can't be good even if those 9999 people are "idiots."
Note: there are other candidate answers for "what is the point of games?" I just gave two.
 RPG And Metlslime
#9049 posted by SleepwalkR [84.189.82.81] on 2005/10/10 16:56:32
RPG, thanks for making my poing =). Because here, you are clearly contradicting yourself. From your original post:
""Good" is not a measure of popularity. "Popularity" is a measure of popularity, and "good" is a measure of quality."
vs.
"How to measure quality objectively? Determine the properties that are most important to the largest number of people, and then see if those properties are positively or negatively affecting them."
Now please explain to me the difference.
Disclaimer: I know how hard this subject is. I have had hours and hours of discussions with Aardappel, headshot and Borsato on this topic, and the bottom line for me personally was that there hardly is something "objective" because there is no higher instance that defines this term. Eventually, there is only you vs. the majority. Some people might argue that the majority doesn't get to dictate what quality is because the majority of people is dumb - and I would agree. But who does, then? Your favorite columnist? Your dad? Your art teacher?
I for one don't know.
 Err Point.
#9050 posted by SleepwalkR [84.189.82.81] on 2005/10/10 16:57:32
Really.
 Metl
#9051 posted by SleepwalkR [84.189.82.81] on 2005/10/10 17:01:42
That's something else that bothers me about R.P.G.s definition of quality - the selection of properties is completely arbitrary. I mean, "make money" and "be entertaining" are almost at opposite ends of the spectrum, because games that "make money" are probably those which are entertaining to the masses, but not to us. We seem to have different standards, but does that make our standards better than those of the masses?
 More
#9052 posted by metlslime [209.213.199.133] on 2005/10/10 18:45:23
I think we mostly believe that there is some common property that all good games have, and that there's consensus among people about which games are good. In other words, we believe we could be objective about the matter, even if we aren't always.
If those beliefs were false, there would be no point in discussing games with other people, because we would have no common ground, no unchanging reality that both of us experience and can identify and reason about.
#9053 posted by Speeds [84.204.114.62] on 2005/10/10 19:56:59
I think games and other pop culture/mass pruducts (music for example) shouldnt not be judged by the popularity, cause marketing and advertisment plays a huge role. Very often a crap game gets rather popular just because its based on a popular franchize and has a massive ad compaign, but a good game might pass almost unnoticed if it is lacking the hype/advertisment
 Well....
#9054 posted by metlslime [209.213.199.133] on 2005/10/10 20:28:39
now we need to be more specific about what popularity means. There are two concepts:
* how many people total have played this game?
* what percentage of people like the game?
This is the difference between well-known and well-liked.
 SleepwalkR
#9055 posted by R.P.G. [24.136.180.235] on 2005/10/10 23:36:03
Ok, perhaps a subtle distinction, but something can be popular and still come out as a negative in the general weight of positives/negatives of its qualities.
 RPG Et Al
#9056 posted by SleepwalkR [84.189.64.218] on 2005/10/10 23:59:51
Now it's getting interesting, I think. Metl, I don't agree there. Even if there's no common ground, it's still worth discussing things, but you have to leave out taste. You can still discuss for example the feelings you have when you experience a certain piece of art. But you cannot make any generalized statements.
And about well-liked vs. well-known, I think that well-known does not play any role even in defining the term "popularity", let alone "quality", because a game / song / movie /whatever can be well-known, but if most people regard it as crap, well, it's not popular is it? Same goes for persons, by the way =).
R.P.G. I'm still not convinced that there are many objective criteria when it comes to art. But personally, in my subjective view, popular things / persons are usually suspect and I don't like them.
By the way, what about innovation? That is a fairly objective term, since something is either innovative (to most people), or it is not.
#9057 posted by metlslime [69.181.44.163] on 2005/10/11 00:31:03
And about well-liked vs. well-known, I think that well-known does not play any role even in defining the term "popularity", let alone "quality", because a game / song / movie /whatever can be well-known, but if most people regard it as crap, well, it's not popular is it?
Sure, but this is my whole point -- these are distinct concepts, and we should be clear about which we mean. When someone says that popularity is entirely the result of marketing and advertising, they must be talking about how well-known a game is.
 Quality
#9058 posted by wrath [213.112.29.161] on 2005/10/11 02:45:52
For software, we have a great way of defining quality. Is it bug free? The lower the number of bugs per hour of use, the higher the quality of the code - as far as the end user is concerned.
#9059 posted by gone [213.170.89.98] on 2005/10/11 03:44:14
Isnt the popularity of any commercial product measured in the ammount of sold copies? And thats about the only thing you can really count. No one knows how many of the customers are satisfied.
DKT is rahter well known game ... :)
 Wrath?
#9060 posted by gone [213.170.89.98] on 2005/10/11 03:49:12
but thats only one aspect
there are many more qualities to code than lack of bugs
 Wrath
#9061 posted by SleepwalkR [84.189.64.218] on 2005/10/11 03:55:23
What speedy said, plus there is a difference between quality of software (user experience) and quality of code.
But software is a bit of a different matter because it certainly is easier to quantify or to find the properties rpg speaks of. It's rather easy to find criteria that make good software.
It's much more difficult when it comes to artistic endevours.
 I Miss The Good Old Days When These Things Were Easy
#9062 posted by Tron [202.7.183.132] on 2005/10/11 04:43:02
Overuse of coloured lighting = bad game.
It was all so easier back then. :(
 Ffs
#9063 posted by bambuz [130.233.243.228] on 2005/10/11 06:05:22
be a manly man and dare to use your judgement -
a bad game is a bad game and a good game is a good game. Bad art, good art.
You can't really run away behind some statistics or somehow scientifically factually deduce "good" from something like art.
People tend to listen to those critics they have found to be reasonable when compared to their own view, but even their ideas may sometimes deviate a lot.
Here is an example of an opinionated review that is further based on some more opinions:
Id textures are pretty good. They are detailed, handmade, vivid but not oversaturated on contrast, fit the palette well (except that one mip level of some woods get red spots when bright) and are inspired, strong, peculiar and beautiful.
 Bambuz
#9064 posted by wrath [213.112.29.161] on 2005/10/11 07:39:46
every freakshow can have an opinion. but in order to have a meaningful discussion, a rational debate, or an academic discourse -- you need definition and objectivevely quantifiable concepts with which to compare and contrast two or more different pieces of, in this case, videogame.
 Speed/sleep
#9065 posted by wrath [213.112.29.161] on 2005/10/11 07:45:22
well, sure, but it's just that, the user experience, that really matters. because the end user only ever see the compiled code in action, not the underlying mechanics on which it acts, that's the important part.
no end user care about the quality of code in any other aspect than the lack of bugs. excpet maybe performance, but I have a feeling performance might fall under something else than quality.
anyways, if it looks like code from hell, but runs like heaven - what do I care? and no matter how hard you try, "but it's really neat code, look - comments and everything!" is a really piss-poor excuse for buggy software.
 SleepwalkR Metlslime Wrath Speeds Tron Bambuz Et Al
#9066 posted by R.P.G. [24.136.180.235] on 2005/10/11 09:35:00
I'm still not convinced that there are many objective criteria when it comes to art.
Quite right--I agree, and that was a point I made. You can't objectively measure something that is defined to be subjective. Logical impossibility.
Regarding games--no matter what some people say, games contain at least some aspects of art, so they are not 100% objectively quantifiable. Even their purpose is subject to interpretation. Of course, you still should be able to examine some of it objectively, such as the build quality and the reward/punishment system. But when a game becomes popular based on the art style or atmosphere (and to some extent the story) then whether or not the game is good is not affecting its popularity. The atmosphere may have good build quality, but there will be different opinions about whether or not the atmosphere is appealing, and the actual gameplay may indeed be cack.
 ...
#9067 posted by Lunaran [67.129.250.254] on 2005/10/11 11:41:04
Everyone's so mean and aggravated and uptight about this all the time. They're games. GAMES. Play it and if it entertains you, you like it.
 I Don't Even Know What Is Being Argued About.
#9068 posted by czg [81.191.27.124] on 2005/10/11 11:44:04
 Morrowind Question
#9069 posted by . [70.224.228.114] on 2005/10/11 23:28:50
Has anyone chanced upon a program that will read character stats in Morrowind? I've searched various forums and the web but can't find much relevant. I've seen one program that will allow you to create profiles and edit those, but not ones you create in-game.
 Lol Rpg
#9070 posted by bambuz [130.233.243.228] on 2005/10/12 04:35:16
<quote>But when a game becomes popular based on the art style or atmosphere (and to some extent the story) then whether or not the game is good is not affecting its popularity.</quote>
Isn't that goodness too?
#9071 posted by [85.195.119.22] on 2005/10/12 05:45:17
It just happens. I for one, am not espcially suprised with the review. Raven's been a worthless developer for years now, and have yet to put out a top notch, high quality game. SoF was a mediocre game, as was it's sequel. Why do you people seem so suprised that Q4 is yet another mediocre game? If id made it, I'd be ranting with the rest of you, but id didn't make this. Raven did. Check Raven's track record, it's less than stellar over the years. Why do you expect something so much different here?
http://www.forumplanet.com/PlanetQuake/topic.asp?fid=1486&tid=1760549&p=1
 In My Hands Is A New Word
#9072 posted by bambuz [130.233.243.228] on 2005/10/12 05:53:07
I'm all stroggified by that discussion board.
I wonder if it gives cool gameplay things when you're a cyborg.
 Re: Morrowind
#9073 posted by necros [70.31.50.57] on 2005/10/12 08:45:31
if all you want to do is to check out stats or set them, you can do all that from the console.
i forget most of them, but it's like 'set level #' or 'set acrobatics #' etc etc
 Bambuz
#9074 posted by R.P.G. [24.136.180.235] on 2005/10/12 09:21:35
1. In that instance people would subjectively like/dislike the art. As I mentioned, art is interpretive, and therefore subjective. Art can be subjectively good, but it cannot be objectively--or universally--good.
2. No, the game itself (i.e. gameplay) might be mediocre at best and might not be fun to play at all.
 No
#9075 posted by bambuz [130.233.243.228] on 2005/10/12 10:29:37
there's more to some games than gameplay. Sometimes it's the story, or the artwork, graphics or sounds, or whatever, that can make a game good even if gameplay is mediocre. Likewise, they can destroy an otherwise good game if they suck.
 Mambuz
#9076 posted by R.P.G. [24.136.180.235] on 2005/10/12 13:12:11
I don't know why I'm even arguing this with you since you're clearing missing the premise.
Please re-examine the definitions of "subjective", "objective", "actual", and "universal" and then try again.
 R.P.G
#9077 posted by JPL [213.30.139.243] on 2005/10/12 23:05:25
Please re-examine the definitions of "subjective", "objective", "actual", and "universal" and then try again.
It's mandatory in order everybody have "the same language"... ;P
 Bah
#9078 posted by bambuz [130.233.243.228] on 2005/10/13 05:54:07
ok, it was half-hearted anyway,.
 Google Tip
#9079 posted by than [219.62.0.8] on 2005/10/13 06:55:58
Go to www.google.com and enter the word "Failure". Now hit "I'm feeling lucky" and see where you end up. I wonder if it will be the same place as me.
I am deeply sorry to anyone who already knows about this. I'm sorry for causing you to read two sentences and this apology. I won't waste any more of your precious time.
 Erm...
#9080 posted by than [219.62.0.8] on 2005/10/13 06:57:29
Sorry, that was three sentences, an apology lasting a further three sentences, and this correction.
 Than,
#9081 posted by HeadThump [65.140.58.198] on 2005/10/13 07:07:14
whip up a QSP map and all will easily be forgiven and forgotten.
 For Kell :D
 Lunaran
#9083 posted by . [70.224.228.114] on 2005/10/13 19:56:22
Where the feck is your bio at Ravensoft.com?
 Good Question
#9084 posted by Lunaran [67.129.250.254] on 2005/10/14 11:41:22
I've often asked the same.
 Hmm
#9085 posted by Tron [139.168.221.21] on 2005/10/15 04:10:05
They probably looked at the out of date bio on Lunarun.com and decided if he couldn't keep his own upto date they didn't need to make one for him. :)
 Who's That?
#9086 posted by Lunaran [67.129.250.254] on 2005/10/15 17:53:29
Lunarun?
 Maybe An It, Like A
#9087 posted by HeadThump [65.141.73.240] on 2005/10/15 18:01:54
Moonbuggy Race!
 Doom3 Sp In Unusual Setting
#9088 posted by Any one played this? [84.204.120.129] on 2005/10/15 19:32:01
 Played It
#9089 posted by necros [70.31.50.57] on 2005/10/15 20:43:48
pretty neat, and a good effort at non doom3 textures
very short
wierd thing with the guns-- there was a shotgun and a machinegun in a case, but i couldn't pick either of them up. (i gave myself the shotgun via console, then didn't bother with the machine gun)
i think the map shows a lot of potential for more in that theme (haunted mansion/house, typical spooky halloween type stuff).
d3's dynamic lights weren't really used to full effect, unfortunatly. no really cool shadows or whatnot.
overall, nice, but too short to really form an opinion.
 DoomAmp
#9090 posted by . [70.224.228.114] on 2005/10/16 05:25:29
I only bookmarked the image but you'll find it at the site... Winamp in Doom
http://www.pcgamemods.com/core/8425/screenshots/b1.jpg
 Bleh
#9091 posted by Tron [202.7.183.132] on 2005/10/16 06:26:02
Stupid mispelling on my part.
 Cool Video Clip
#9092 posted by Jago [85.76.178.187] on 2005/10/16 07:39:12
http://www.vce.com/AtomicGallery/movies/cannon.html I just thought this short clip was ridiculously cool. Yes, it's a cannon shooting a nuke.
 Yeah
#9093 posted by Kinn [86.128.235.118] on 2005/10/16 08:06:56
my favourite bit is the way the sound of the explosion travels at the speed of light.
(PS: I hope they free those poor bonzai kitties soon :{ )
 Kinn
#9094 posted by Jago [85.76.178.187] on 2005/10/16 10:36:12
Are you implying that the video is a fake?
 Free The WMDs!
#9095 posted by R.P.G. [24.136.180.235] on 2005/10/16 11:50:48
Operation Upshot/Knothole, a 1953 test of a nuclear artillery projectile at Nevada Test Site (photo depicts 280 mm gun and explosion)
http://en.wikipedia.org/wiki/Nuclear_artillery
Whether or not the video has been edited, nuclear artillery did indeed exist. Check the photo on the site, which is a high-res pic from the video.
According to all the info I've seen (not much) it would have taken about 29 seconds for the sound to reach the camera after the explosion took place. The video itself is apparently of the first test of a nuclear artillery shell.
 Uh
#9096 posted by Lunaran [67.129.250.254] on 2005/10/16 13:30:43
He's implying that the sound is fake, and injected by some modern George Lucas for "effect", much the same way that Fox shows like America's Most Thrilling Police Car Chases always have inexplicably clear and distinct tire-screeching and car-smashing sounds.
 Btw
#9097 posted by spd [84.204.111.56] on 2005/10/16 17:06:51
many nuke test documentaries have fake sounds
#9098 posted by Zwiffle [69.210.59.5] on 2005/10/16 18:06:12
I can imagine the stern voice on a documentary talking about the explosive destructive capabilities of a thermal-nuclear mortar if it were detonated in a city of 3 million people while the clip shows artillery firing missiles into a crowded city, then when the huge mushroom cloud blooms there's dog-toy squeaky sounds.
 Nuclear Videos
#9099 posted by bambuz [130.233.243.228] on 2005/10/17 05:05:24
yeah I hate those fake sounds. Well, what can one expect...
There is also a time gap in the nuclear cannon video, at least the one I have.
Funny how you can see the sounding rocket contrails in the light of the explosion.
 Australians Are Ahead In Time
#9100 posted by bambuz [130.233.243.228] on 2005/10/17 05:17:24
So they put out some q4 dm shots already:
http://www.esreality.com/?a=post&id=907560#
looks surprisingly quackey.
 For Less Useless Clicking
#9101 posted by Vigil [85.76.3.38] on 2005/10/17 05:34:42
 Could Just Be Those Pics
#9102 posted by nitin [138.217.5.187] on 2005/10/17 05:38:18
but that looks absolutely average.
 Just Visiting...
#9103 posted by quaketree [64.121.0.179] on 2005/10/17 05:56:19
Awww, come on, you know you missed me. Ok, not you (you know who you are).
But seriously, any new maps out there that I should get? Consider me 7 months out of the loop.
 Yah
#9104 posted by gone [213.170.89.98] on 2005/10/17 06:50:56
too boxy, somewhat UT-ish (weaps and lowpoly maps with ramps)
and I dont like the texture choice (esp color)
so far q4 looks disappointing, but I will try it anyway
 Q4 DM
#9105 posted by R.P.G. [24.136.180.235] on 2005/10/17 09:34:39
Those shots look like low-poly uninspired versions of HH3 maps.
 Ramps?
#9106 posted by Lunaran [67.129.250.254] on 2005/10/17 09:35:02
RAMPS?!
You can't be serious.
 Ffs
#9107 posted by inertia [134.53.108.134] on 2005/10/17 17:48:48
Q4 has SO many bugs... its shit. for instance, no bunnyhopping -- wtf? thanks lun ;o
 PS
#9108 posted by inertia [134.53.108.134] on 2005/10/17 17:50:39
I'd order it straight from australia if I had a comp that would run it...
 PPS
#9109 posted by Zwiffle [69.210.59.5] on 2005/10/17 20:04:51
Inertia: chess on yahoo anytime?
 Zwiffle
#9110 posted by inertia [134.53.108.134] on 2005/10/18 05:03:12
sure sounds delightful
but, yahoo kind of has buggy stuff that sometimes crashes my browser -- we shall see.
 Blue Names FTW
#9111 posted by DaZ [80.42.204.165] on 2005/10/18 10:53:33
heh
 Team Blue
#9112 posted by Kell [82.41.10.46] on 2005/10/18 11:12:45
 Well,
#9113 posted by HeadThump [65.140.58.56] on 2005/10/18 11:43:35
Scampie probably has a lot on his plate (I just hope it isnt any problems backhome as New England is getting drenched at this time) so, I'm going to go ahead and put a link up for my speed map for the sm107 cramped theme event. If anyone else participated wants there map up as well just e-mail me alanr643_at_msn.com. My site is craptastic, but for a small community it should not be a problem.
http://www.geocities.com/alanr643
Theme: cramped, Aramagon Tech
Monsters: 47
Secrets: 3
BuildTime 4 hours -- two of which dealt with a stupid bug.
 Wait
#9114 posted by Kinn [86.128.237.221] on 2005/10/18 14:17:27
is that ANOTHER version of 'The Edge' in those Q4 screenshots?
Jesus.
 Headthump
#9115 posted by Mike Woodham [86.137.1.69] on 2005/10/18 15:27:43
Problem with the silver key door but no problem because there is a handy clipping error nearby ;-)
 Clipping Problem, Dang
#9116 posted by HeadThump [65.141.73.174] on 2005/10/18 16:16:28
Wow. Another miss for me. The silver key icon is a button that triggers the door. Thanks for giving it a spin.
#9117 posted by gone [213.170.89.98] on 2005/10/19 02:36:43
yeah, q4 has edge(ish) and q3dm17(ish)
Edge is good map, beaten to death, but still
 TF Comix
#9118 posted by gone [213.170.89.98] on 2005/10/19 02:39:04
 Quake 4
#9119 posted by thaninjapan [210.142.230.154] on 2005/10/19 05:21:55
So, is it any good?
Can't say I've been literally sat in a puddle of my own piss whilst waiting for it, but the reviews/comments are starting to come in, and after ignoring all the trolling and reviews by idiots (PC Gamer) it sounds promising.
The comments on Bluesnews seem fairly reasonable. I like what I'm hearing about the impression that there is a war going on. As long as it's not a really fake impression of a war that dissipates after 5 minutes of play when you realise the AI is shit, and that all your squadmates are blundering idiots you can safely label as cannon fodder, and that only you can really make a difference to the outcome of the game... (sorry, couldn't help it after I played the CoD2 demo recently).
No idea when/if I'll be able to pick up a copy of Q4 here in Japan, and as PC games seem to be kinda expensive, not sure if I will.
Anyway, hurry up and post your verdicts, because I am eager to hear what people think about it.
I am especially keen to hear what you Raven guys think of it. I don't care if your opinions are biased, I just want to know which aspects of the game you are most fond of.
Lun, did you do MP or SP stuff?
 Quake 4
#9120 posted by Tron [202.7.183.132] on 2005/10/19 05:47:20
Too busy playing the thing to comment fully right now, but lots of Strogg attacking you at once = good.
Looks better than the screenshots do it justice, but that's the d3 engine for you.
Runs a lot more slowly than d3 though, a quick r_showlightcount reveals why. Nicely bright lit environments but at a cost. :)
 Speedy
#9121 posted by R.P.G. [24.136.180.235] on 2005/10/19 09:30:44
Truly LOL inducing.
 Lmao
#9122 posted by necros [70.31.50.57] on 2005/10/19 09:46:59
Runs a lot more slowly than d3 though
i got 20~fps in d3, so i should get, what, 5 now?
 Well...
#9123 posted by Tron [202.7.183.132] on 2005/10/19 10:37:20
As far as I can tell there isn't much in the game that would need better hardware than d3, it's just that there are a lot more lights and much largers action filled areas.
It should be said that q4 (and d3 for that matter) aren't really playable at all on my computer at the moment...I got myself a 6600gt to tide me over until a new computer a few days ago, and I can't get it to run properly. Damn things are slideshows. :(
 I Would Say One Screenshot
#9124 posted by HeadThump [65.140.56.93] on 2005/10/19 10:45:40
(Sandstorm) of a MP map above has some Lun signature brush style in it, but that is just an ill informed guess.
 On A Different Tip...
#9125 posted by Shambler [82.38.192.54] on 2005/10/19 10:48:51
FABLE
Anyone tried this?? Lionhead RPG game, first on consoles now on the PC...
Any good?? Comments?? Any obvious cock-ups??
 Tried It
#9126 posted by necros [70.31.50.57] on 2005/10/19 12:21:07
was decent. the much vaunted 'choose your path' is exagerated naturally.
also, it appears to be rather buggy and crashes often. which is more annoying because you can't truly save. that might vary depending on hardware however.
still though, good story, and was quite a bit of fun.
 Necros
#9127 posted by Shambler [82.38.192.54] on 2005/10/19 13:26:07
Cheers.
GFX / Controls / Playability okay??
Anyone got any other views??
 Quake4
#9128 posted by VoreLord [203.51.195.175] on 2005/10/19 13:29:45
If find that it runs as good if not faster than Doom3, nothing I've seen thus far suggests to me that it runs markedly slower.
As for the game...well...I'll wait till I'm finished, My first impressions of singleplayer however went something like this,
"Well Raven have really screwed the pooch with Quake4"
Multiplayer is a blast, perhaps if you don't like Quake3 (seek medical advice) you may not like it.
 Quake4 Take2 Part1
#9129 posted by VoreLord [203.51.195.175] on 2005/10/19 13:53:29
I guess runs as good if not faster than Doom3 could be a little ambiguous.
It runs as smooth as on both my machines, everything maxed, except for the "Ultra" settings, which are supposedly for 512mb vid cards.
P4 3.4GHz LGA 775
2gig DDR 400
6800 Ultra
Audigy 2 ZS
etc
P4 3.2GHz Prescot
2gig DDR 400
6800 Ultra
Audigy 2 ZS
etc
 Shambler
#9130 posted by Kinn [86.136.158.146] on 2005/10/19 14:42:33
Fable: fucking loved it on the XBox - prolly my fave XBox game actually. I've spent about 50 hours in it, but sadly completed the main quest in only 14 hours. Cool thing is you can continue playing after that to finish any side quests and just continue dicking around in the world (and there's a lot of cool stuff to do - I'm slowly trying to aquire every building in Albion, by hanging around at night all dodgy like and waiting for the owners to come home and tuck themselves in bed, before I sneak in and murder them in their sleep >:{} ) I understand The Lost Chapters adds in a fair chunk of new content, so that should beef it up a bit.
I don't really know how well it would carry over to the PC though (the combat seems rather geared up for consoles), so I'll probably wait until TLC comes out on XBox (annoying that they couldn't tie it in with the PC release).
 Fable Again
#9131 posted by necros [70.31.50.57] on 2005/10/19 16:01:47
right, i never played fable on xbox, so i hadn't realised, but yeah, after playing, i found out that there is indeed a decent amount added.
as for controls, well, i found it uncomfortable during the entire game, and i guess that's because of what kinn was saying-- that it was designed to be controlled via game pad. however, it does actually work out alright, just a bit to aclimatize at the start.
also, the ability to continue playing at the end is a nice plus, because i too did what kinn is talking about. just goofing around, killing stuff, etc. fun like morrowind. :)
i think the best thing fable has going for it, is that even though it's very non linear, the main quest is ALWAYS clearly marked, so if you get bored doing side quests, you can jump back into the main quest right away.
 Is Your Printer Tracking You?
#9132 posted by . [69.217.50.59] on 2005/10/19 17:06:37
ZOMG PHAITS BACK WITH TINFOIL HAT CONSPIRACIES!!!1
http://www.washingtonpost.com/wp-dyn/content/article/2005/10/18/AR2005101801663.html]http://www.washingtonpost.com/wp-dyn/content/article/2005/10/18/AR2005101801663.html
It sounds like a conspiracy theory, but it isn't. The pages coming out of your color printer may contain hidden information that could be used to track you down if you ever cross the U.S. government.
Last year, an article in PC World magazine pointed out that printouts from many color laser printers contained yellow dots scattered across the page, viewable only with a special kind of flashlight. The article quoted a senior researcher at Xerox Corp. as saying the dots contain information useful to law-enforcement authorities, a secret digital "license tag" for tracking down criminals.
 Finally After Too Long
#9133 posted by ELEK [69.171.45.109] on 2005/10/19 22:13:32
Not really news worthy or anything...Mindcrime was hassling me to fix my website and make the maps available again...so I decided the map wagon thing sucked ass, and I should have fixed it ages ago, but I suck and am lazy...anyhow its all fixed now. No more flash or any shite like that.
no new maps or anything though...
 Elek
#9134 posted by Vondur [195.128.95.36] on 2005/10/20 00:56:00
u rok
 More
#9135 posted by Shambler [82.38.192.54] on 2005/10/20 01:01:21
Ice cubes needed.
 Hi Tim
#9136 posted by Mr Fribbles [220.253.27.61] on 2005/10/20 02:49:23
I was just thinking the other day, I wonder how Elek is doing? Not to mention Bailey...
Good to see you're still around!
 Q4 Screenies @planetquake
#9137 posted by JPL [213.30.139.243] on 2005/10/20 04:45:51
 Q4 MP Screenies.
#9138 posted by Shambler [82.38.192.54] on 2005/10/20 06:07:34
Look crap. Generic industrial bollox. Nothing remotely inspiring there.
And you can see in one screenshot there is bouncing items. I bet the whole experience will be even shitter than Q3A, hell the maps actually look less interesting.
Thankfully I'm not going to be playing MP.
 Phait
#9139 posted by bambuz [130.233.243.228] on 2005/10/20 06:14:33
Welcome back!
Did you know that windows has a backdoor for cia Linux doesn't have this since you can compile it yourself. That article you linked to was removed already. And I bet they are reading func too!
Take care!
(The printer thing... that's why you have to clip newspaper headlines and glue them onto a paper to combine your message. Be sure to not breathe and use disposable gloves... and don't do it at home.)
 Heh
#9140 posted by . [69.217.50.59] on 2005/10/20 07:19:35
No I'm not worried about any printers, since I don't do any illegal activities with it i.e. counterfeiting. But it was interesting nonetheless.
 _NSAKey, Anyone?
#9141 posted by mwh [134.99.112.244] on 2005/10/20 07:40:17
any amusing google, if you're interested.
 An! An!
#9142 posted by mwh [134.99.112.244] on 2005/10/20 07:40:41
AN amusing google.
Bah.
 Oh God...
#9143 posted by Tron [202.7.183.132] on 2005/10/20 09:08:13
Let's not go mentioning that dog of Elek which has stolen my name again. ;)
 Anyone Want A Gmail Invite?
#9144 posted by grahf [24.148.243.249] on 2005/10/20 11:20:31
i have 100... mail me.
 Lun3dm3tex.zip
#9145 posted by necros [70.31.50.57] on 2005/10/20 12:37:30
is there any place to d/l these texture anymore? the one for fileplanet ( http://dl.fileplanet.com/dl/dl.asp?bighouse/lun3dm3tex.zip ) doesn't work :( and i searched on google and found nothing.
 Holy Crap
#9146 posted by Tronyn [70.64.168.6] on 2005/10/20 17:45:27
[Kona] and Elek both post here within a week... it's like it's 2002 all over again :)
 Now Go Map
#9147 posted by Tronyn [70.64.168.6] on 2005/10/20 17:45:41
 Necros
#9148 posted by VoreLord [203.51.220.162] on 2005/10/21 00:59:23
Have you had any luck with Lun3dm3tex.zip?
I have it, but have nowhere to upload it to. It's a bit over 14mb, I could split it and Email it to you in 2 attachments?, or if you had somewhere that I could upload it to?
 Hi
#9149 posted by Lunaran [67.129.250.254] on 2005/10/21 09:17:50
(Sandstorm) of a MP map above has some Lun signature brush style in it, but that is just an ill informed guess.
It's also wrong. ;) Although out of all the people who've theorized I did that map, you're the first one to cite a reason other than "it has sand in it."
Necros, I'll upload that zip for you tonight.
 Excellent
#9150 posted by necros [70.31.50.57] on 2005/10/21 09:57:16
thanks lun :) will save me and vorelord some trouble, and they're nice textures that should be up somewhere at least.
cheers ^_^
 Re: Lun3dm3tex
#9151 posted by necros [70.31.50.57] on 2005/10/22 10:00:18
is it up yet? :o
:P
 Nice Vertical Angularity
#9152 posted by HeadThump [65.140.59.201] on 2005/10/22 10:54:53
is what caught my attention there more than the theme.
 Eh?
#9153 posted by therealthan [210.142.230.161] on 2005/10/22 21:55:33
"Well Raven have really screwed the pooch with Quake4"
Wtf does that mean? Is that an American saying? It makes no sense to me whatsoever. Why would fucking a dog make any difference to the outcome of game creation? Are you implying that Raven is full of dog lovers? Does it mean the game is good, or bad?
EXPLAIN!
"So far it's AWESOME!" or "So far it's SHIT!" would have been much more easily understood.
 Lol
#9154 posted by necros [70.31.50.57] on 2005/10/22 22:22:19
'screwed the pooch' just means 'they fucked up badly'.
and i'm not even american! o.0
ps: i don't know if i agree with that statement, btw, since i haven't played it yet.
 Eh, First I've Heard The Phrase
#9155 posted by HeadThump [65.140.59.239] on 2005/10/22 22:57:52
was in that post you quoted above, though I got the geist of it.
 Lol, The Pooch Is Safe !!
#9156 posted by VoreLord [203.51.194.253] on 2005/10/22 23:04:21
It was my initial (misguided)impression of the game. Check the Quake4 discussion thread, Quake4 Rocks!!
 Funny,
#9157 posted by HeadThump [65.140.59.239] on 2005/10/22 23:05:29
I met a Middle Easterner last week, who greeted me with a 'howdy'. I frowned, and told him nobody says howdy outside of cowboy movies.
 Ahem
#9158 posted by VoreLord [203.51.194.253] on 2005/10/22 23:15:11
Well Raven have really screwed the pooch with Quake4
Disclaimer
no animals were harmed in the making of Quake4
 Mac OS X & Quake
#9159 posted by SleepwalkR [84.189.70.103] on 2005/10/23 05:01:19
I am looking for good, modern engine ports for Mac OS X. I am currently using the Fruitz Of Dojo port, but was wondering if there are any other. Could anyone please point me to some URLs? Thanks!
 Lord Havoc
#9160 posted by HeadThump [65.140.58.206] on 2005/10/23 08:35:39
posted this the other day, in case you missed it.
I have posted a new darkplaces beta which includes mac binaries. (agl+coreaudio and dedicated server, could not get sdl version to build on my friend's mac, libstdc++ linking problems - SDL for Mac OSX is C++)
I do not have a machine to test the agl binary on, good luck.
 HeadThump
#9161 posted by SleepwalkR [84.189.70.103] on 2005/10/23 08:59:10
Great, thanks for the info.
 And Seeing As LH Was Addressing Me...
#9162 posted by mwh [82.33.200.181] on 2005/10/23 13:28:25
but I'm away from the computer *I* can test on for a couple of weeks, I'd be interested in knowing how you get on with it :)
 Earlier In #darkplaces
#9163 posted by Lardarse [82.32.58.225] on 2005/10/24 00:27:52
MoALTz: considering what has been said here the perfect food for this channel would be a bacon and cheese pizza
 Screwed The Poochj
#9164 posted by therealthan [210.142.230.163] on 2005/10/24 01:57:18
I didn't get it because of your comments on how great the (Q3 again, oh... super) multiplayer is. I wasn't sure if somehow screwed the pooch was used in a positive way. We have "the dogs bollocks" in the UK, to say how great something is, but I don't see anything remotely great about a dogs bollocks. My bollocks are great, but I don't go around asking dogs if I can examine their magnificent testicles.
 HL2 Mapping Resources (that Aren't Shit)
#9165 posted by therealthan [210.142.230.163] on 2005/10/24 02:02:59
Anyone know any? VERC is not updated that often, although the tuts seem ok if I ever need them. How about review sites? Are there any half decent HL2/CSS/HL2DM custom maps aside from the ones we already know about (overflow, the contest winners, metastasis etc.) I am mainly interested in map visuals, since I the HL2 gameplay seems to have gotten a little bit stale :(
 To All SP Hostees:
#9166 posted by Scampie [67.129.250.254] on 2005/10/24 13:53:12
Seems SP is down, I need to bitchslap godaddy, should be able to get the site back up sometime this week. Sorry if this causes you guys any problems :(
 Scampie I Luv You
#9167 posted by Bal [81.249.70.101] on 2005/10/24 14:36:42
Seems it's just the domain that isn't pointing towards the servers anymore (as I could access my site for a while after it happened cause my dns wasn't updated yet). Domaine wasn't paid for maybe? I'm pretty sure you can still access the sites with the right ip.
 Than
#9168 posted by Blitz [24.218.85.216] on 2005/10/24 18:00:13
Snarkpit. That's pretty much it. There are really no good custom CS:S maps.
http://ascendancy.us.to/dmoriginal/index.html is a pretty good site for quality HL2DM maps
 Blitz
#9169 posted by JPL [213.30.139.243] on 2005/10/25 00:25:27
There are nice levels there ! Thanks for the link.
 Thanks, Blitz
#9170 posted by therealthan [210.142.230.150] on 2005/10/25 00:41:05
I'll check out the link, cheers for that.
 Hl2 Tech
#9171 posted by bambuz [130.233.243.228] on 2005/10/25 01:40:28
http://www-personal.umich.edu/~fischmt/ascendancy/dmoriginal/ss/dm_carousel-1.jpg
Ugly how it's so angular at places.
I haven't played hl2, but what I've seen in video, some places like the railroad tracks were very angular / pointy / faceted / youknow. Is there really no easy way around this? q1 tech leftover? Lazy mappins?
 Hmmm.
#9172 posted by Shambler [82.38.192.54] on 2005/10/25 02:37:40
Missing out two obvious levels IMHO.
 Bambuz
This is what bugs me the most about Source, all the arches etc are usually choppy brushes unless a model is used(seldom), the engine doesn't have patches.
 Overflow And...?
#9174 posted by therealthan [210.142.230.153] on 2005/10/25 06:18:12
which is the other one that is missing?
HL2 looks decent because it has good art, but the engine isn't really anything special. There are a few nice effects, like the water, and the lighting is nice, but most of the detail is contained in props. If you take out the props in Hammer (hide them) you can see a shell which is no more complex than a HL1 map - possibly less so.
I was looking at parts of Highway 17 earlier, and if you stop to look at the actual brush geometry, it's shit. There is so little detail used. Thankfully, this is masked fairly well by the textures, lighting and abundance of props.
I will try and make a HL2 dm map, but I don't know whether I will enjoy doing it because of the reliance on props for details.
 Than
#9175 posted by Jago [85.76.178.187] on 2005/10/25 06:46:24
Unfortunately (?), you better get used to mapping like that, because that's definately the direction mapping has been taking in the past couple of years. Take a look at UT2004, most maps have like 50-100 brushes TOTAL with all the rest being meshes.
 Hehe
#9176 posted by necros [70.31.50.57] on 2005/10/25 09:13:39
soon, mappers will be nothing but boxmap makers! :o
 Necros
#9177 posted by Lunaran [67.129.250.254] on 2005/10/25 10:26:36
is it up yet? :o
:P
shit, no. uh ... let me write myself ten emails at home. I just went through a drive reformat so I'm still catching up :)
 Yah
#9178 posted by Kinn [86.128.42.181] on 2005/10/25 11:06:00
soon, mappers will be nothing but boxmap makers! :o
Either that or they'll have to make all their stuff in Max in the first place ^_~
 Nihilists Chewing Gum
#9179 posted by HeadThump [65.140.53.229] on 2005/10/25 16:43:56
 Arb
#9180 posted by Lunaran [24.241.228.159] on 2005/10/25 17:37:50
Necros, I don't appear to have lun3dm3tex.zip anymore. I could pile a bunch of stuff in a new zip for you but I dunno if I want to introduce two different files to the internet.
Headthump/Hrimfaxi/Hooever said they had it: could you send me a list of what files are in the zip?
 Sorry,
#9181 posted by HeadThump [65.140.53.229] on 2005/10/25 19:09:23
I had most of your stuff on my old machine, but it's gone the way of all things. Perhaps,
www.planethalflife.com/wadfather would have the textures?
 Np
#9182 posted by necros [70.31.50.57] on 2005/10/25 19:17:01
atm i'm using the textures right out of lun3dm3 to test out some stuff. i didn't know it would be such a problem or i wouldn't have asked until i was sure. i'll get in touch with (vorelord? i'm too lazy to search back o.o) later if it works out.
cheers, and thanks anyway :)
 Local H
#9183 posted by R.P.G. [24.136.180.235] on 2005/10/25 21:29:34
That show was a certifiable example of how the "more is more" concept works. I might have had enough if it had lasted about 2 hours longer.
 Necros
#9184 posted by VoreLord [203.51.197.15] on 2005/10/25 23:55:32
I can split it in 2, and upload it to 2 different sites, both of which only allow me 10MB. I will Email you with the url's, once done. Wont be for another 2 hrs from the time of this post though. It will be everything from the original zip, unaltered.
 Making Boxes
#9185 posted by therealthan [210.142.230.148] on 2005/10/26 05:36:36
It's certainly a far cry from making stuff in max, that's for sure. Modelling in a proper 3d package is teh awesome - but I don't like having to make bits in a 3dpackage like max, then import as props into a stupid boxroom level.
The problem with making levels in a proper 3d package is texturing... it takes a huge amount of time when you have a hundred thousand polys or more that require individual texture alignment. You can do boxmapping etc. but a lot of detail comes through proper application of correctly fitting textures, rather than a generic tileable metal texture or something.
Then again... look at the texturing on some of HL2s props... You really don't notice shit texturing in game with good lighting masking it.
The tools at the previous company I worked for had a pretty awesome set of texturing tools though, so I did all the texturing in Max. Making the textures was the biggest pain in the arse though, since we level guys would get given 2-4 weeks to texture a level (make 30-40 high res textures AND apply them... yeah, right - and you expect it to look good?) and the character guys would get a week to make ONE texture for their fucking characters. How do the producers get these fucking figures?
Ugh, and I hate those games where the map editor is basically a terrain modeller that makes up and down wobbly hills, with no overhangs or anything, and then you just put props in. That's shit if you ask me. I really hope that is not the way things go.
 Erm...
#9186 posted by therealthan [210.142.230.148] on 2005/10/26 05:38:27
I did all the texturing in our in-house tools, and all the modelling in max.
 Quick Reading...
#9187 posted by bambuz [130.233.243.228] on 2005/10/26 06:32:02
"I did all the texturing in our in-house tools, and all the modelling in wax."
 Than
#9188 posted by necros [70.31.50.57] on 2005/10/26 09:14:32
as a mapper, you were expected to make your own textures? :S is this a common practice among companies for mapping?
 Necros
#9189 posted by Lunaran [67.129.250.254] on 2005/10/26 12:11:00
Ah, fuckit, I'll just zip a bunch of stuff up for you. You want photoshop files too or just the tgas?
 Cool
#9190 posted by necros [70.31.50.57] on 2005/10/26 12:30:26
if it's not too much trouble, yeah, it would be cool to have the photoshop files to work with.
what i'm basically trying to do is try to build some normal maps for them for d3, but i'm not sure it will work very well since all the textures have shadows painted on them already... that's why i don't want to bother anyone since i might not follow through on this thing after all. unless you have only diffuse versions of the textures, that would be pretty wicked... ^_^
 Lun3dm3tex.zip Contents
#9191 posted by VoreLord [203.51.235.60] on 2005/10/26 12:40:50
barrel.jpg
barrelglow.jpg
bubbles.jpg
ceilwhite1.jpg
ceilwhite1fx.jpg
concrete0.jpg
concrete0dark.jpg
dmetsupport1.tga
floor1.jpg
floor1stripe.jpg
floor2.jpg
floor2stripe.jpg
hhgtg.tga
lite1.jpg
lite1fx.jpg
llight5.jpg
llight5blend.jpg
lun3dm3tex.shader
lun3dm3tex.txt
metglu.tga
metpan_caution.tga
metpan_caution2.tga
metpan_lite1.tga
metpan_lite1fx.jpg
metpan1.tga
metpan1r.tga
metpan2.tga
metpan3.tga
metpan4.tga
metpan5.tga
q1comp2.jpg
q1comp3.jpg
q1comp4.jpg
q1comp4glow.jpg
q1comp5.jpg
q1comp6.tga
q1comp6bfx.jpg
q1comp6fx.jpg
q1comp6fx3.jpg
q1comp6fx4.jpg
q1comp6fx5.jpg
q1comp6fx6.jpg
q1comp6fx7.jpg
q1comp6scroll.jpg
q1comp7.jpg
sky1.jpg
sky2.jpg
stair1.jpg
star1.jpg
star2.jpg
star3.jpg
star4.jpg
star5.jpg
star5b.jpg
star6.jpg
starb1.jpg
starb2a.tga
starb3.jpg
starc.jpg
stard.jpg
telefloor.tga
telefloorfx.jpg
telewallfx.jpg
telewallhigh.tga
telewalllow.tga
than_button1.jpg
than_button1fx.jpg
than_button2.jpg
than_button2fx.jpg
than_buttonsides.jpg
xpiplun1a.tga
zoot1.jpg
zoot2.jpg
FOLDERS
<extras>
ick_star1.psd
rust_floor1.psd
rust_floor2.psd
rust_metal1.psd
rust_star1.psd
tech_floor1.psd
tech_floor2.psd
tech_metal1.psd
tech_star1.psd
<models>
<mapobjects>
<lun3dm3barrel>
barrel.md3
barrel.ms3d
barrel.qc
barrel2.md3
barrel2.ms3d
barrel2.qc
<psd>
floor1.psd
floor2.psd
metal1.psd
metal2.psd
panbase1.psd
panbase2.psd
star1.psd
support1.psd
telefloor.psd
telewall.psd
Necros, I uploaded evereything except for what is contained in the "extras" folder, the .psd's, sent you an Email with the link, was going to up the extras folder after you down'd the first part. If you want to download from lunarun when he up's, that's cool, just let me know so I can take the stuff down. As long as you end up with what your after, thats the main thing.
 Sweet!
#9192 posted by necros [70.31.50.57] on 2005/10/26 13:38:57
thanks vorelord! ^_^
the psds are the ones i'm most interested in. highlights and such are all on seperate layers so making a diffuse map is actually possible. u/l the second part whenever you have the chance. ^_^
 Necros...
#9193 posted by therealthan [210.142.230.152] on 2005/10/26 18:40:28
I think it's fairly common. Some places expect it, some don't. I think the larger companies are more likely to have dedicated texture artists.
Some of the textures I had to make myself, and some were made by someone else... the textured version of my level ended up looking pretty shit. I'll be using untextured max renders touched up in PS for pics in my cv :)
 Necros
#9194 posted by VoreLord [203.51.235.60] on 2005/10/27 00:17:10
Done, you should have mail with the link
 Necros
#9195 posted by Mr Fribbles [220.253.27.61] on 2005/10/27 05:40:26
I doubt it, it probably depends on your job title/role though. Most of us here are both level designers and level builders, however, in the industry that role may be split rather than combined.
If you were hired as a level designer, its highly unlikely you'd be asked to do textures (surely most level guys aren't up to the task anyways?).
Also if you're hired specifically as a level designer, you may find yourself in a position where you're expected to do pure design stuff and may not get to do any of the actual level construction - depending on the game, tools, staffing etc.
If you're hired as a level builder, it is more likely you'd be asked to do textures, as this role is essentially that of an artist (assuming you're taking direction from a game designer or level designer, and not making your own stuff).
However, this role is more like a '3D artist' and many companies will have specific 2D art guys to do the textures and stuff. So its possible you'd be asked to do textures, but still not guaranteed.
Of course, it all depends on the company and the other staff you have available. But I can definitely tell you that I have rarely, if ever, seen either a level design or level building job advertised that listed texture creation ability as a requirement or a task.
 Hello Mapper
#9196 posted by gone [213.170.89.98] on 2005/10/27 06:41:05
than speaks the truth!
texturing in 3ds is ... uhh
and modelling to the tex size is not really possible, cause the grid is usless (otherwise you could just boxmap and assign right mat IDs)
etc etc
Also, really odd to hear you had no dedicated texture artist
 Thanks Again, Vl!
#9197 posted by necros [70.31.50.57] on 2005/10/27 10:00:35
i got the second part, so feel free to take it down. :)
one thing that was missing (i guess it wasn't in the original zip file) are the q1comp line of textures in PSD format. :(
but the others are all there, so yayness. ^_^
 Your Welcome
#9198 posted by VoreLord [203.51.235.60] on 2005/10/27 11:43:00
No, they must not have been there, or at least not in what I originally dl'd, thats all the contents unaltered (except for the fact that I split it).
#9199 posted by Shadowdane [68.165.215.58] on 2005/10/27 12:10:59
Thought I would post this... Doom3world and Quake4world is having a Quake 4 Mapping Competition which starts on November 1st and ends December 31st 2005.
A lot more info about it can be found here:
http://www.doom3world.org/phpbb2/viewtopic.php?t=13044
 HL2: Lost Coast
#9200 posted by Blitz [24.218.85.216] on 2005/10/27 19:24:44
Just finished this one up, and I gotta say it was quite a cool little diversion. I thought the level was really well done, although short, and it was probably the perfect setting to show of HDR and the "retina-adjusting" effect.
It did run a bit slow in spots on my 3ghz, 1.5GB RAM, 9800PRO 128MB, but mostly in heavy combat situations, so that's forgivable I guess. The church looks nothing short of stunning, and everything else looks very good. I was hoping it would be a little longer, but it is definitely immersive, and a nice "new tech" demo.
 Ditto On Lost Coast
#9201 posted by baff_debunk [24.159.189.56] on 2005/10/28 02:24:49
Yeah, for what it was, it was nice. I wasn't particularly impressed with the HDR -- the movies they made of the level was far better looking ;D But at tleast they included some tasty materials I can use for maps, and it was fun while it lasted.
 Lost Coast.
#9202 posted by Shambler [82.38.192.54] on 2005/10/28 02:56:36
Once more this proves what a crock of shit the whole Steam set-up is. I go to the Steam page news item, I can't see any link to download it. I open Steam, I see it as a "Not Yet Released" item, but I can't see any way to download it. I suppose if I started HL2 casually wanting to play something else, I'd be forced to negotiate with some download bollox THEN when I might not want to.
"Steam - fucking around with conventional, functional game downloads, and removing and interfering with player choice"
GG you fucking cocks.
#9203 posted by gone [213.170.89.98] on 2005/10/28 03:27:46
maybe you remember - these guys had posted on func
quake-based game for hand-helds
http://www.bobbeetec.com/meat.php
pics are rather un-pretty, and there is rubicon-tex in one screenie
As I can see they didnt bother teaming up with mappers/artists/modellers
 HDR
#9204 posted by bambuz [130.233.243.228] on 2005/10/28 05:14:27
seems it's compression from the music world as applied to the visual world.
Overcomes some limitations of the display devices, namely lcds with low dynamic range I guess.
You could get a same kinf of effect in q1 by playing with a good crt in a dark room with max contrast.
I really wonder why it's taking so long for them to apply frame blending for low-hz screens so one can play at 120 fps with a 60hz screen but so it still looks smooth. A la gl_motionblur by FTE. Or then of course 4d-rendering (with the time being the fourth dimension) so that moving points become lines etc so you can customize rendering perfectly to the refresh rate and fool the eye to make it completely smooth.
I guess they are too hurried making copies of each other's techs, or just don't understand what it feels like to play with really high fps (you never really wanna go back to the crappy slideshow).
 Tf Comix Update
#9205 posted by gone [213.170.89.98] on 2005/10/28 05:44:28
 @Kell
Have you tried Call of Cthulhu for XBox? Pretty cool, I have been rather afraid and I haven't even encountered any monsters(almost) yet :D Played it for about an hour and then the shit FROZE on me, they have these forced-view things sometimes when you go into a room, so you notice some valuable detail or the like. It did one of those and then it froze like that and I couldn't move or look around, waited for about a minute and a half but nothing happened, I could go into the menu and everything. It was looking at something fairly creep as well, it was not nice! Anyway, except for the console fps controls it looks like a really nice game. Recommend everyone try it when it comes out for PC in the beginning of spring unless it should come to suffer from Console-Itis.
 Vorelord
#9207 posted by Lunaran [24.241.228.159] on 2005/10/28 17:37:30
Thanks - I shall begin reconstructing the zip for permanent upload ... sometime.
 Quake Mobile
#9208 posted by Mr Fribbles [220.253.108.15] on 2005/10/28 18:08:05
I remember this being mentioned a while back, guess its coming out now?
http://www.gamespot.com/6136426?part=rss&tag=gs_reviews&subj=6136426
Of course, for most of us this is almost entirely useless, though its worth noting that the review suggests that you can run any mod you please with this version of the game.
Naturally, the reality may be a different story as you're going to be bound by the limitations of the phone (storage, memory, processing power etc) so I doubt ALL maps and mods would work.
Someone on another page pointed out that you could use this as a portable demo player though - so you could possibly watch your QDQ or whatever on the way to work or what have you.
Another marginally useful thing (I guess) is that you could maybe use it as a way to test your maps and stuff on 'low end' hardware, if you don't have some shitty old PC lying around.
 Yeah
#9209 posted by Zwiffle [64.108.134.144] on 2005/10/28 20:19:35
I'm gonna play Marcher on my Samsung. Like my normal tower was able to run it without problems, let alone my phone.
 Budding(or Perhaps Budded) Web Masters
#9210 posted by VoreLord [203.51.196.150] on 2005/10/29 00:55:09
Here is your chance, they are looking for you...
http://www.idsoftware.com/
 I Hear The Sequal Is Gonna Be Really Good
#9211 posted by Kinn [86.128.40.41] on 2005/10/29 02:35:20
Mobile Quake: Cancer Edition
 X_X Kinn That's Awful
#9212 posted by Blitz [24.218.85.216] on 2005/10/29 03:52:09
My dad died of cancer when I was 6!!!
(just kidding, he died of Amyloidosis)
 Doom Would Be Better
#9213 posted by Kinn [86.128.40.41] on 2005/10/29 04:11:25
I still utterly loathe the use of mobiles for any reason other than an emergency communication tool, but I'm thinking Doom would make a better port, especially as you wouldn't have to worry about the pesky looking-up-and-down thing. Maybe they already have Doom, I dunno.
 They Could Even
#9214 posted by Kinn [86.128.40.41] on 2005/10/29 04:18:00
Give the boss monsters a new attack that sends a message to the mobile's emitter for an extra big microwave pulse, you know, the sort you can feel right in your temples. Rumble pads Move over!
 Cthulu
#9215 posted by therealthan [210.142.230.160] on 2005/10/29 06:28:12
Glad to hear from someone who likes the game. I was reading a few opinions from the release date and they weren't too good. I guess now the game has been available for a short while people have had a better chance to appreciate it.
I've been looking forward to it (the pc version) for a long time, as it sounds like it should be really immersive and spooky.
I'll probably have to grab a copy soon then!
 Lucky Xboxers :(
#9216 posted by necros [70.31.50.57] on 2005/10/29 08:33:17
still though, i'm glad to hear that people are liking it. :)
#9217 posted by speeds [193.69.116.46] on 2005/10/29 13:16:50
there are some legal questions about this mobile quake ... and there is m already mobile doom for windows mobile and simbian and btw im writing this from my phone sitting in the pub ;)
 Speed
#9218 posted by Vondur [85.140.40.216] on 2005/10/29 13:18:54
get drunk already and calm down, bitch
 Drunk Yes
#9219 posted by Zwiffle [64.108.134.144] on 2005/10/29 13:58:36
Everclear and loli! Hurrah!
 Mobiles
#9220 posted by Kinn [86.128.40.41] on 2005/10/29 14:45:13
 Decent Q4 DM Map
#9221 posted by jsHcK [69.198.128.221] on 2005/10/29 19:33:45
 No
#9222 posted by Zwiffle [64.108.134.144] on 2005/10/29 19:58:19
Map releases aren't newsworthy here.
Kidding.
 Prison Abuse
#9223 posted by Vigil [84.230.107.73] on 2005/10/30 01:43:32
I like the color scheme, and the oppressive, towering structures. Will need to download this and run through it once I get home, maybe even try a duel.
 Q3 Maps By Zombie
#9224 posted by jsHcK [69.198.128.221] on 2005/10/30 06:15:43
I can't find any, but I want them. Any ideas?
 Yeah.
#9225 posted by Shambler [82.38.192.54] on 2005/10/30 07:52:26
Ask Zombie. He's on #terrafusion on quakenet.net , when he's awake.
 Legal Question
#9226 posted by necros [70.31.50.57] on 2005/10/30 13:27:58
cause i don't know much about all this stuff, but:
is it legal to use a recorded version of some quake music in d3?
 Necros
#9227 posted by Jago [85.76.178.187] on 2005/10/30 14:36:22
I would think that the answer is NO, unless you can obtain a written permission from Trent Reznor, which doesn't sound very likely.
 Rats
#9228 posted by necros [70.31.50.57] on 2005/10/30 15:08:57
:\
 Necros
#9229 posted by HeadThump [65.140.58.65] on 2005/10/30 15:42:40
small clips of music, like the NIN riffs used in Zeroister are considered Fair Usuage. So the answer is, it depends.
 Well No,
#9230 posted by necros [70.31.50.57] on 2005/10/30 17:19:18
i mean, it would be a fair amount of the music, not just a couple of seconds.
i was hoping because they were both iD games that it would maybe be ok, but it's not that big a deal in the end.
#9231 posted by Zamamee [61.29.74.66] on 2005/10/30 17:50:49
sup everyone
 Gomjabbar
#9232 posted by inertia [134.53.108.134] on 2005/10/30 18:14:38
you came looking for me in irc, but i was afk -- whats up?
 ID Would Be Cool With It, Activision Not So Much. :(
#9233 posted by Tron [144.137.200.73] on 2005/10/31 03:53:11
I remember a few years back when the Generations mod for Quake 3 had to basically be restarted because id let them know there would be legal hassles.
The general summary was that while id didn't really have any problem with limited use of parts from one game in another paying homage or the like, the publishers looked at it differently. And since the publishers own the distribution rights ultimately it was their call. :(
 Doom 3 Cinema 2 Wallpapers
#9234 posted by . [70.224.222.135] on 2005/10/31 03:56:09
http://phait-accompli.com/crap/d3cinema/
[i]This is my 2nd Doom 3 Cinema pack. I'm gonna do a couple more probably. These are just from the demo as of now, and are 1600 x 1200. I've added a little film grain this time around. My favorite is d3-cinema_4.jpg, because Doom 3 engine's lighting really set it up - I didn't have to do much other than a little contrast emphasis on the fireball and imp, and the depth-of-field.[/i]
Yeah, Doom 3 isn't so hot now maybe. But hey I'm bored, and it's Halloween.
 Congrats
#9235 posted by . [70.224.222.135] on 2005/10/31 03:58:58
I have UBB syndrome and forgot to use func italics.
 Some New Free Shooter Was Released
#9236 posted by bambuz [130.233.243.228] on 2005/10/31 08:13:37
 3 New Reviews
#9237 posted by underworldfan [128.195.84.154] on 2005/10/31 23:48:25
3 new map reviews at my site:
1. the Masque of the Red Death
2. Castle of the Dark Ages
3. Nightjourney [6 map episode].
heres to many more map reviews. =)
 Sp Hl2 Map
#9238 posted by gone [213.170.89.98] on 2005/11/01 02:03:33
Minerva: Metastasis
got raging review so might be worth playing
(I didnt try it)
http://tenfourmaps.telefragged.com/php/review.php?gameid=hl2&levid=MinMetastasis
 Speeds
#9239 posted by Vondur [195.128.95.36] on 2005/11/01 02:17:54
 Another D3 Cinema Wall Pack
#9240 posted by . [70.224.238.214] on 2005/11/01 03:29:27
http://phait-accompli.com/crap/d3cinema/
D3_cinema_2_b.zip, rest of the thumbnails there.
 <rejected News>
#9241 posted by there9288@celephais.net [210.43.0.225] on 2005/11/01 16:22:28
gibberish spam nonsense... who fucking knows.
 <rejected News>
#9242 posted by the5620@celephais.net [129.247.247.239] on 2005/11/01 16:24:42
more nonsense.
 Shambler
#9243 posted by Ankh [212.121.135.226] on 2005/11/03 04:07:21
Shambler is in good mood today :D
 GameCube Game Recommendations
#9244 posted by Jago [85.76.178.187] on 2005/11/03 12:15:08
OK, so I broke down and got myself a GameCube. This is my first console since the SEGA MegaDrive/Genesis so I am quite excited. For the price of 55 euro I got myself a Gamecube with 2 controllers, 251 slot memory card, NFSU2 and Tony Hawk's Underground which was simple too good of a deal to pass. I am now looking for some game suggestions. So far, these games are on my "must get" list:
Metroid Prime 1 & 2, Resident Evil 0 & 4, Ikaruga, Tales of Symphonia, Baten Kaitos, POP: Sands of Time and POP: Warrior Within, Mortal Kombat: Deadly Alliance, Viewtiful Joe (and maybe 2).
From this list you can gather what kind of my taste for GC games is, but I am wondering if this list is missing any good titles? I am not interested in the Mario/LuigiP/Pikmin/Pokemon games.
 VR Quauke4 In Fullscreen
#9245 posted by VoreLord [203.51.195.163] on 2005/11/03 12:45:50
View certain areas/screenshots from quake4 in a panoramic 360 degree view. (left click, move to view manually)
http://vrway.com/vr_q4/
 ^^
#9246 posted by VoreLord [203.51.195.163] on 2005/11/03 12:48:49
you need quick time installed
 Jago
#9247 posted by Bal [83.199.4.209] on 2005/11/03 14:32:22
I don't recommend Tales of Symphonia, except if you can get it for really cheap... It's an ok game I guess, but just very average, Baten Kaitos definatly looks more interesting (haven't tried it yet though, TV blew up). Oh, and get Zelda Windwaker you bastid. =)
 Jago
#9248 posted by R.P.G. [24.136.180.235] on 2005/11/03 15:29:11
Look into Killer 7, too. I haven't played much of it, but it's very trippy.
 Jago
#9249 posted by ionous [70.19.199.136] on 2005/11/03 18:52:15
Eternal Darkness
Metal Gear Solid: The Twin Snakes
 More Suggestions
#9250 posted by therealthan [210.142.230.153] on 2005/11/04 04:37:53
Mario Sunshine is good if you don't mind it not being as good as the other big Mario platform titles. Lots of really beautiful touches, only marginally spoiled by the dodgy camera, slightly twitchy controls at times, and stupid and pointless continue system.
F-Zero GX owns, but gets a bit too hard later on - in particular unlocking the arcade tracks and completing the story mode are a near impossibility unless you are the don of futuristic racing games.
How about a Monkey Ball title? A good idea if you expect to have mates around to play games.
Hmm, I don't really remember any games I had that haven't been listed. I would say that MGS isn't to all tastes. I wanted to love it, but it bored and frustrated the fuck out of me. Viewtiful Joe was pretty awesome at first, but I got a bit bored after a while, and it's pretty hard unless you play on the embarassing 'kids' mode. Hmm, there was Billy Hatcher, which was fun (I actually 100%ed it) but very quirky and not to the taste of everyone. Donkey Kong: Jungle Beat looks like fun.
 Agreed About Viewtiful Joe
#9251 posted by R.P.G. [24.136.180.235] on 2005/11/04 08:55:06
If you just want to play something in the style of Viewtiful Joe and aren't attached to the story or anything, you might want to get Viewtiful Joe 2 first, since I think it's supposed to be balanced better. Then if you really like it you can get VF1, and you'll be properly prepared for the challenge.
 D3
#9252 posted by . [69.216.185.190] on 2005/11/04 09:16:52
I just tried the Classic Doom mod. I enjoyed it more than Doom 3 itself. It's quite an update - although it certainly could be expanded upon layout wise, but then where do you compromise...
 Gah
#9253 posted by . [69.216.185.190] on 2005/11/04 09:17:47
 Metroid Prime
#9254 posted by Jago [85.76.178.187] on 2005/11/04 11:12:52
I've just purchased Metroid Prime and spent a few hours playing it. IT WAS RIDICULOUSLY AWESOME! I was/am a huge fan of Super Metroid and never got a chance to properly play MP beyond the first level before this. I can't believe this console only has a 405 Mhz CPU, because MP definately looks way better than some computer games ment for CPUs 200-300% faster.
 Jago
#9255 posted by Mr Fribbles [220.253.108.15] on 2005/11/04 15:53:06
What do you mean, only 405 mhz... thats a pretty damn beefy cpu for a games system (GC is the most powerful system around at the moment, if I'm not wrong).
You have to remember that the system is built for games... and you can talk directly to the hardware (I assume, note that I don't really know much about GC).
PC gaming? One word: WINDOWS. You're automatically at least 200-300% slower just by virtue of the fact that you have to get through windows to talk to the hardware. You also have to support a variety of hardware, so some performance may be sacrificed for the sake of compatibility.
Besides which, the actual clock speed of the CPU isn't the only factor of course, you have to consider the CPU architecture and stuff. Why is an Athlon64 CPU at 2.0ghz faster than an AthlonXP CPU at 2.0ghz?
 Yeah
#9256 posted by Zwiffle [64.108.134.144] on 2005/11/04 19:45:29
The more versatile you want your system the more complex it becomes, which slows it down and adds a lot of things necessary for that versatility which means drag on your system. I think the GC is the most powerful of the big 3 right now, it definitely has the best graphics I've seen on any of the systems (Xbox is too grainy whenever I see it, GC is nice and clean.)
I'm gonna wait until GC is like $20 before I buy it.
 Fribbles
#9257 posted by Jago [85.76.178.187] on 2005/11/04 21:50:05
You are wrong actually. XBOX is using a 733 mhz CPU. When it comes to the current generation of consoles, PS2 has the weakest hardware, XBOX has the fastest and GC falls in-between.
 Consoles
#9258 posted by bambuz [213.169.24.20] on 2005/11/05 02:31:52
there's a game shop at the bus station where I walk by each day and they have big screens showing console games and demos all the time... they have driving and fight games and whatnot. They look really crap compared to pc stuff because the framerate is horribly low. That is most visible when stuff is moving quickly. Driving games suffer most from this. I don't know if it's the limitation of tv technology or the console hw/sw developers' choice.
 Windows
#9259 posted by therealthan [210.142.230.163] on 2005/11/05 02:36:36
Has anyone noticed that WHATEVER the spec of their pc, windows never seems to run any faster. Since Win 95, Windows has always been about the same speed on my various pcs. p200 64mb (win95/98), athlon 700 512mb(win 98), athlonxp 1800 256mb (win 98/2k), intel fancy 2ghz laptop 512mb (win xp).
Obviously if I tried running all the stuff I run on my current pc on my first system, it would just fall on its arse, but the general speed of windows just seems constant.
Windows 95 - shit. Windows 98 - better, but shit, Windows 2k - a lot better, but still shit, Windows XP - not really noticebly better than 2k, but looks a bit prettier and gets more support. Still shit.
Grr, I wish they didn't have such a fucking huge monopoly, then maybe they would try and do something about Windows being shit.
I bet Linux, BeOS and all the others are just as shit.
 Correction/clarification
#9260 posted by therealthan [210.142.230.163] on 2005/11/05 02:41:52
I mean Windows never FEELS like its running any faster. I still get long pauses when opening simple apps like windows explorer from time to time, there are still huge bugs with displaying folders (like when you delete one and it stays there, then you click on it and Windows says that it has been deleted and does nothing about it. refresh doesn't clear it either. WTF) and trying to connect to a network that isn't avilable pretty much hangs explorer for 5 minutes (at least it doesn't take windows with it these days).
Basically it's still a piece of shit. The improvements that have been made between the various verions feel so small to me. God knows how much money I have spent on this crap, but requisite software. It sucks.
 Linux
#9261 posted by bambuz [213.169.24.20] on 2005/11/05 02:52:08
their graphical user interfaces are a bit slower... and don't even start about the mac, even the mouse lags there!
 Mac
#9262 posted by . [69.216.185.190] on 2005/11/05 03:39:23
Hi, resident Mac zealot (not) chiming in.
and don't even start about the mac, even the mouse lags there!
I think OS X is a bit over-the-top in the GUI but not so much. If you're witnessing mouse lag I'm guessing the comp is running OS X with less than optimal RAM. OS X 10.2.8 runs quite fine on 256 MB for me, but when several apps are open, CPU priority* gets fuzzy and things start to take longer. Haven't really experienced mouse problems, though.
*I've read of a UNIX command that will improve this by dedicating the CPU to whichever particular app is in focus, being used - rather than it tailoring to all the crap in the background unnecessarily.
 Than
#9263 posted by negke [85.176.73.196] on 2005/11/05 08:16:03
i partly disagree.
windows95 was good at the time. innovative and much better than 3.1.
windows98 was shit, indeed. always. nevertheless i used it for a long time (yeah, i know....).
now, they are just antiques that shouldn't be installed on any computer any more.
xp was the first operation system that i felt more or less comfortable with (once it was configured correctly) and compared to the others it really is (feels) faster imho.
i know what you mean, though, and i think the problem is not the os itself - at least not solely - but the additional software. hardware is constantly improved, operation systems can handle more and more stuff at once, so the software companies release programs that are hardly optimised for speed. good examples are the norton tools - they eat ressources like crazy and still don't offer better service than other programs.
and, naturally, the more of that non-optimised software runs simultaneously the slower everything becomes.
i think it's still a long way to an ultimately satisfying computer experience concerning the problems you mentioned...
#9264 posted by underworldfan [128.195.84.154] on 2005/11/05 16:00:05
In my opinion, there is no question that XP was/is a significant improvement over previous windows builds.
#9265 posted by speeds [84.204.120.141] on 2005/11/05 20:25:12
how is xp better than 2k?
except maybe more security patches and better compatibility
differences in gui are just annoying
lies about win not getting better/faster
win runs really faster on more ram and better hdd
It was serious improvemnt going from 5400 to 7200 rpm hdd and going from 48 to 192 ram etc
Now the only slowdowns(pauses actually) there are left - when a programm spins up dvd/cd
and thats all, I dont feel like anything is not fast enough in the normal system work
(ofcourse it gets slow if you are doing whatever task that operates huge data chunks and takes 100% CPU)
Need to note, that I almost dont use windows-included software
win commander (now total commander) for any filemanagement, Opera for inet etc
and Im not running any extra progs in background
than seems to be on crack btw :)
 Right
#9266 posted by necros [70.31.50.57] on 2005/11/05 21:40:54
it's not the windows versions don't work faster, they do, which in turn lets you do more stuff at the same time.
ie: Have mozilla, msn, doomedit and photoshop on atm, and listening to music.
i remember in win 3.1 just listening to music would slow down the machine by about half.
also, re: pauses for explorer windows to open, i think that's usually attributed to your HDD being in standby mode and not spinning, so windows has to wait for the HDD to start going again before it can find files.
 Well...
#9267 posted by metlslime [69.181.44.163] on 2005/11/06 01:39:25
NT was more stable than 9X. 2K was more compatible than NT. XP isn't really any different from 2K, as far as i can tell. So to me, 2K was the peak.
 But...
#9268 posted by metlslime [69.181.44.163] on 2005/11/06 01:40:09
I agree that all software, ever, sucks.
I'm not being sarcastic.
 _
#9269 posted by . [70.225.8.76] on 2005/11/06 03:54:18
I agree that all software, ever, sucks.
Even Fitzquake?
BTW, curious - have you tinkered with implementing screenshots-named-after-maps yet?
 Hmm
#9270 posted by bambuz [213.169.30.102] on 2005/11/06 06:19:41
You can't say "in windows 3.1 half of the processor went to music listening". The mp3 has to be decoded, and that takes a certain amount of mathematical calculations that just have to be made. Older, slower computers had less resources to allocate from so they had to use a more significant percentage of them.
Both the hardware and the software changes, it's not easy to directly compare stuff.
I use linux often at school. It's pretty good when someone else does the computer support for it. Too bad the firefox middleclick is bugged in it and whatnot and the gui doesn't have (don't know whose fault this is) some of the finesses of windows like a usable graphical file manager or programs really opening when you double-click a file... I always have to do a lot of the stuff myself at the command prompt... And the middle-click copy-paste annoys the hell out of me because i can't paint an url in irssi, then paint the current url in firefox to erase it, and when i paste, it turns out it copied the current window's url when i painted it... gahh. :)
The x windows window handling is ok, in some ways it's easier to handle multiple open windows than in windows(where I always maximize everything). And stuff like emacs, pico, pine, tin and irssi are pretty good programs. Mplayer, xv, gimp work too. I wish firefox for linux had less bugs - or then they're slow to update for some reason or the other.
I use win2k at home. I don't like all the new "easy to use but gets in the way" thing of XP. win2k looks just like win98 which is ok, but is actually stabler and you can kill programs etc.
 Metlslime
#9271 posted by nitin [138.217.2.237] on 2005/11/06 21:18:28
did you ever get my email ?
sent ot the email addy in your func profile
 All Powerful And Good Moderator
#9272 posted by HeadThump [65.140.59.196] on 2005/11/06 23:24:55
If you could include these lines in the sm110 announcement:
'Also available for download are a pair of maps from the lost episode, sm108, by Bambuz and Neg!ke.
http://www.quaddicted.com/filebase/sm108_neg!ke.zip
http://www.quaddicted.com/filebase/sm108_bam.zip
---moderator---
done...
You could save me a lot of trouble. Thank you.
#9273 posted by gone [213.170.89.98] on 2005/11/07 08:03:37
any1 knows progs for easy ripping sound from dvd and adding it to avi(divx/xvid)
w/o avi video re-encoding
something like gordian knot, that would take care of all
 Help Me Purchase A Cheap 17" LCD
#9274 posted by Jago [85.76.178.187] on 2005/11/07 09:31:05
I am in a desperate need of a new monitor since my old 17" CRT is dying a slow and painful death and I figured I'd make the jump onto the LCD bandwagon and get myself a 17" LCD. I have a rather limited budget, so price is a very important factor. What brands/models would you suggest? What kind of things should I pay close attention to (besides the responce time)?
 Pet Peeve
#9275 posted by bambuz [213.169.30.84] on 2005/11/07 13:46:43
forget the lcd and buy a big used sony trinitron. They're quality work and cheap!
The picture is pretty good. (Not as sharp as lcd but the contrast and color are better)
You get pretty high refresh rates.
It's overall better for games than lcd, and better in map editing because of the bigger size.
#9276 posted by necros [70.31.50.57] on 2005/11/07 15:53:03
 The Best Part Is The Name
#9277 posted by Zwiffle [64.108.134.144] on 2005/11/07 20:07:37
"Hufu." Awesome.
 Jago
#9278 posted by gone [213.170.89.98] on 2005/11/08 05:07:55
dont buy used, unless you plan to throw it away in ~2 years
and u know yourself about ugly scaling of lcd
so with money shortage you might be better looking at 19" crt
 ...
#9279 posted by necros [70.31.50.57] on 2005/11/08 09:53:28
 Necros
#9280 posted by R.P.G. [24.136.180.235] on 2005/11/08 11:44:43
Thanks for that one.
 Necros
#9281 posted by Shambler [82.38.192.54] on 2005/11/08 15:24:11
Nice, lol.
 RE: LCDs
#9282 posted by NotoriousRay [69.250.87.12] on 2005/11/08 17:35:13
<3 teh dell 2001fp :)
They make good ones in smaller dimensions too, but I'm not sure if they are all the uber-ultrasharp high-response caliber as the 2001fp and on
 That Reminds Me
#9283 posted by Kinn [86.128.235.39] on 2005/11/09 16:02:14
I should play more Guild Wars
^__^
 They Released
#9284 posted by Zwiffle [64.108.134.144] on 2005/11/09 20:00:32
Some new content recently iirc.
BTW, speaking of not speaking about on-topic topics: If anyone is planning on hosting some sort of Winter-ish map collective/pack thingie (I'm staring at Bl1tz O_O)I'd like to participate, but I don't get out of school until rather late (19th of December) so please try and take that into consideration when planning deadlines and stuff. Just a precaution so I'm not left out in the cold (AHHAHAHAHAHA I"M FUCKING FUNNY.) Thx.
 Well
#9285 posted by Blitz [24.218.85.216] on 2005/11/09 22:48:11
I do like the idea of another map pack, but we did winter last year, and it went really well, so I don't know how well we'd be able to top the same theme, or if people would be interested.
Something else perhaps? Also, I may end up having next to no free time soon, so I might not be the best to organize such a thing.
You say you're not getting out until the 19th, so maybe we should do a New Year's theme...some thoughts:
-Chinese/Asian architecture theme, since they are most associated with celebrating New Year's
-"New" architectural themes. For example, architecture not typically executed in QSP maps (abstract, 'real world', organic, etc.)
-"New" weapons or code (Quoth, LunSP1, etc.)
If anyone else has ideas, feel free to contribute. Also, I think no brush limitation this time, so we can do some bigger/longer maps. January 1st - Mid/Early March should be enough time.
 A Quoth
#9286 posted by nitin [138.217.2.237] on 2005/11/10 00:27:33
pack would be good. But dont limit it to knave textures please. Any theme as long as it incorporates quoth features. Using tgas like necros' marble might be a good idea for more freedom.
 Definately
#9287 posted by gone [213.170.89.98] on 2005/11/10 01:57:30
not enough knave maps!
 Knave
#9288 posted by Kell [82.41.10.46] on 2005/11/10 10:08:10
Just to clarify, Quoth is not at all intended to be knave-only; far from it. It was only doing Chapters as a submitted-map event that it made sense to have a single texture theme, with different interpretations. Since Chapters, the quantity of knave has gone up rather sharply :P
Naturally, no mapper is restricted to what kind of map they can make with Quoth - that's the point.
 I Would 2nd Quoth
#9289 posted by Zwiffle [129.89.38.52] on 2005/11/10 10:59:25
BUT I STILL CAN'T GET IT TO WORK WITH RADIANT FLABSLCHTHULHUFTHAAGNASDASD Otherwise I would jump on that like a well-lubed RPG.No limits with any tex set, as long as it included a func_rotate + at least 3 Gugs or some such non-sense.
BTW: Kell/necros, are you taking any ideas for supplemental .pak releases for Quoth or are you pretty much decided on what's gonna be released? I got some monster sketches I'd like turned into something.
 .
#9290 posted by necros [70.31.50.57] on 2005/11/10 13:24:57
i don't want to speak for kell, as this is very much a team effort, but for the immediate future, i think we have most of the stuff already planned out, at least in terms of concept and direction.
while we're doing this for others, we're also doing this for us-- we want to make monsters we'd like to use in our own maps. if you want to send concept art to us, that's cool, and i'm all for checking it out, but i can't say that we'll use (or even like) anything with any certainty. we're kind of picky about the content we choose to explore, and we're definatly not meant to be a 'request' mod.
also, we're kind of taking a break atm, so it's not like we're actively working on quoth right now to get started (assuming we liked and wanted to use) on anything that was sent to us.
regarding getting the def file to work with gtk,
1. have you talked to spog or any of the radiant guys? they are definatly the ones they talk to abou this kind of stuff (i believe that's how you figured it out originally)
2. you could also try manually setting classname values for the time being, until you get it fully sorted out by keeping the def files on hand and just checking quickly on key names.
i'm really sorry we couldn't help you directly, but neither of us has ever seen this type of problem before.
cheers :)
 What About
#9291 posted by bambuz [213.169.2.190] on 2005/11/10 14:01:05
eventually doing custom content to such extent that one wouldn't need id1 or the old texes at all - so that a standalone game could be released for free. Or under some licence or something.
(fitz client, knave tex, only your new custom monsters, only the hammer and the plasma gun ( :o ) and some new replacement sounds for hurt, jump, monster legacy sounds. Hud graphics and new healthpak etc graphics)
Then just add a new player model mvdsv,fuh/ez, a few dm maps (knave/free tex again) and jteams and it's go for qw too :)
 But...
#9292 posted by necros [70.31.50.57] on 2005/11/10 14:19:02
i like fiends. :(
 On Next Generation Of Consoles Gamedev
#9293 posted by gone [213.170.89.98] on 2005/11/11 02:17:42
 Reconnected
#9294 posted by negke [82.82.160.247] on 2005/11/11 03:08:34
phew, after almost two months (?) my new telephone/internet connection is finally up. it really sucked not to have proper access 24/7, though i imagined it to be harder.
but now, it seems, my daily fix of func_ is guaranteed again... :)
 Speeds
#9295 posted by bambuz [130.233.243.228] on 2005/11/11 06:09:13
but one thing doesn't make sense:
if it's the arts, maps, models and gamecode that suck up most of the money, and core coding costs only a little, it should cost just a fraction of the game development to port / recode the thing to another platform.
#9296 posted by gone [213.170.89.98] on 2005/11/11 06:36:55
...and having that in mind the tech is using 'lowest spec in mind' and not being optimised for any platform exclusively, thus not fully utilizing its potential. In the result we would have crossplatform titles that look about the same everywhere. Well that's what that article is about.
But we will see how it works in reality.
 Well
#9297 posted by bambuz [130.233.243.228] on 2005/11/11 07:15:49
maybe you could have other cheap five minute tricks, like have worse average framerate and take off a few monsters from the maps in those ports where there isn't enough oomph in the hardware / core code. Or getting really ugly, downscale textures / whatever surface maps you have, to half.
 Doom Rpg For Mobile Phones
#9298 posted by bambuz [130.233.243.228] on 2005/11/11 07:24:07
http://www.doomrpg.com/
doom1 tech style. by john carmack.
Spoiler:
they seem to have wolfenstein's german shepherds there too!
 Or Actually
#9299 posted by bambuz [130.233.243.228] on 2005/11/11 07:26:11
it seems it's closer to wolf3d..
 Actually...
#9300 posted by metlslime [209.213.199.133] on 2005/11/11 13:16:44
looks more like dragon warrior to me.
 Oh
#9301 posted by Fat Controller [222.152.151.129] on 2005/11/11 20:59:24
Since I quit, I've been redoing my webby, including spending money on it.
http://www.breakthinktank.com
I should've told you a month ago, but I forgot.
 Czg:
#9302 posted by cyBeAr [80.217.112.208] on 2005/11/12 05:46:19
Did the programmers let you sleep anything or did they slip into/out of their leatherpants as soon as they were alone eiht you?
 Fat Controller
#9303 posted by Speeds [84.204.118.124] on 2005/11/12 06:02:25
quit what?
site design could be, eh, improved alot
its not very appealing
 Hello
#9304 posted by czg [213.115.252.84] on 2005/11/12 07:19:10
 FC...
#9305 posted by distrans [211.28.9.201] on 2005/11/12 07:37:44
...ludicrous & subversive, but then I've always been a fan :)
 FC
#9306 posted by Lunaran [24.241.228.159] on 2005/11/12 19:38:22
 ...
#9307 posted by distrans [211.28.9.201] on 2005/11/13 04:25:58
...aye
 GAMING GRANNY!
#9308 posted by . [70.225.15.55] on 2005/11/13 10:25:41
This is funny... she plays alot, from GTA to Doom 3 to Psychonauts.
http://media.putfile.com/granny-gamer
 Phait
#9309 posted by Kinn [86.128.226.88] on 2005/11/13 10:41:39
Rofl. Crazy thing is, i'd bet most of us are gonna be playing games at that age :} (and I bet games will look rather good in the year 2050 too).
 Sure
#9310 posted by cyBeAr [80.217.112.208] on 2005/11/13 11:06:15
but we'll be stuck playing quake and other retro games for nastalgia
 Yes
#9311 posted by . [70.225.15.55] on 2005/11/13 11:18:31
I'll be 80 and playing FPS's and I'll feel like a cool old dude. But I don't think that's anything new. I'm sure elders these days are into things that we consider boring but for their day are cool.
 ^^^
#9312 posted by Blitz [24.218.85.216] on 2005/11/13 18:26:05
Racism
 Things That We Consider Boring But For Their Day Are Cool.
#9313 posted by sp [84.204.118.249] on 2005/11/13 19:30:01
Like, travelling the world and happily spending their money?
Or feeling sick all the time and taking care of whatever left of their health
 Dying
#9314 posted by Zwiffle [69.210.50.142] on 2005/11/13 20:28:23
O_O
 Looking For
#9315 posted by gone [213.170.89.98] on 2005/11/15 00:27:53
good quake2 DM maps .map files
(for educationla purpose ofcourse)
I recall Kanaeda and some1 else had made .maps available?
 What Are You Seeking To Learn?
#9316 posted by Lunaran [67.129.250.254] on 2005/11/15 14:10:20
construction methods?
 Speeds
#9317 posted by SleepwalkR [84.189.105.30] on 2005/11/16 01:17:04
I made some availabe - not sure if you can learn anything from those though: http://rem.fov120.com/rem/
 Ho Hum
#9318 posted by Vigil [85.76.3.38] on 2005/11/16 09:30:02
Just bought 1000 bottles (yes, 1k) of Pepsi. A single bottle is 1,5 liters, which means that I have, in my house, right now, 1,5 cubic meters of soda. And, let me tell you, thousand bottles take up more space than you'd think.
So, anyone need a drink?
 Vigil
#9319 posted by Jago [85.76.178.187] on 2005/11/16 09:46:13
You're aiming for the Sony VAIO, right?
 I Prefer Coke
#9320 posted by czg [213.115.252.84] on 2005/11/16 10:42:50
Especially when there's TDR promo material about
http://www.m5.icoke.com/movies/M5_Europe.zip
BTW shoutouts to the hoez in #TF:
Shambler: Calm down/Fuck off
Pope: Love on
Vondur: Calm down/Go map
Blitz/inertia/voodoochopwdjaks/the rest: Shut up, fuck off, calm down. (In any order)
-love, Sweden.
 Ok
#9321 posted by Vondur [85.140.227.12] on 2005/11/16 12:42:07
vigil: you're sick bitch.
czg: get back to irc, i miss you.
 Vigil:
#9322 posted by gibbie [82.161.62.98] on 2005/11/16 14:47:04
pix
 Vigil
#9323 posted by bambuz [213.169.4.191] on 2005/11/16 15:52:02
what's your addy? Or bring some to herttoniemi. mail me at elaintarha org.
 Metl
#9324 posted by nitin [138.217.2.44] on 2005/11/16 22:06:18
did you get my reply email ?
same address as the one I sent the earlier one to.
 Vigil
#9325 posted by Friction [213.243.160.111] on 2005/11/17 00:45:12
Regular or MAX?
 Speedy:
#9326 posted by metlslime [198.145.103.166] on 2005/11/17 01:35:29
 Nitin:
#9327 posted by metlslime [198.145.103.166] on 2005/11/17 01:36:43
uh, maybe. i'm on vacation. be patient :P
 Metl
#9328 posted by nitin [138.217.2.44] on 2005/11/17 02:16:55
cool, just checking
#9329 posted by Vigil [85.76.3.38] on 2005/11/17 08:29:28
Bambuz: I live in Espoo, so arrange some transportation here, and we'll sort you out at 0,8 EUR a bottle.
Friction: Regular, drinking Max should be punishable by flogging, possibly death.
Gibbie: Coming...
 Thought This Might Be Interesting...
#9330 posted by necros [70.31.50.57] on 2005/11/17 13:42:01
dunno if anyone's seen these already or not, i tend not to keep up with q4 stuff very much
http://members.lycos.nl/theone1337/quake4%20concept%20art/
 Thnx Sleepwalkr And Fitzslime
#9331 posted by gone [213.170.89.98] on 2005/11/18 02:13:43
ps necros those were published over 2 years ago
 Still
#9332 posted by bambuz [130.233.243.228] on 2005/11/18 06:41:29
quite detailed models... I don't know if they look remotely that good in-game.
#9333 posted by Zwiffle [69.210.50.142] on 2005/11/18 07:04:07
Nice find, Necros. Very sweet indeed.
 RECURSIVE ERROR: There Was A SQL Error. GG Nmetskiunme
#9334 posted by Shambler [82.38.192.54] on 2005/11/20 12:57:46
RECURSIVE ERROR: There was a SQL error. GG nmetskiunme
 Shouldn't
#9335 posted by . [69.217.59.200] on 2005/11/20 17:59:48
"AN SQL error" sounds better.
But that's just me.
And I got this error a few times in the past month.
 Shambler
#9336 posted by JPL [213.30.139.243] on 2005/11/20 23:44:17
In your navigator you should find a "reload" icon... just clic on it... oh oh oh ... it's magic, the correct window appears !!!
Problem solved... ;P
 Phait:
#9337 posted by metlslime [71.139.2.254] on 2005/11/21 01:00:00
well, I pronouce it "sequel" so "a SQL error" sounds fine to me.
 New Monitor
#9338 posted by Jago [194.137.185.222] on 2005/11/21 02:49:14
So I finally got myself a new monitor. For the past year or so my old monitor had been dying on me, it made mapping pretty much impossible because the gamma was FUBARed, everything looked blue/green. Switching desktop resolution from 1024x768 @ 85 Hz (17" crt) to 1600x1200 @ 92 Hz (19" crt) was quite a nice jump. Mapping with Radiant has now reached a new kind of awesomeness :)
 A Dissertation Upon The Pronunciation Of The Abbreviation SQL
#9339 posted by Shallow [213.143.16.244] on 2005/11/21 02:58:03
I always said 'skwul'. Which sounds sort of like it's some kind of amphibious squid creature, probably found in the sinister swampy wastelands beyond the N'gath mountains of the sinister southern continent, along with the deadly carnivorous megafluke, and the breethian mangrove badger.
But I digress. The point is, saying SQL 'Es Queue El' is for squares. Big fat greasy squares with spots and pudden-basin haircuts.
 Then
#9340 posted by bambuz [130.233.243.228] on 2005/11/21 03:39:27
why not write it as sql? (Not capitals.) I hate acronyms anyway so we can make it a proper word.
Starting here! Let the func lead the way!
(Nobody knows anyway where it comes from? Superior Query Language?)
(It's an american convention to make everything into stupid acronyms blaa blaa whatever ok)
Anyway, thanks metl for the board so we can contemplate on these important issues here.
 Structured Query Language
#9341 posted by Friction [213.243.160.111] on 2005/11/21 03:48:08
Also:
PCMCIA := People Can't Memorize Computer Industry Acronyms
 LOL Friction
#9342 posted by JPL [213.30.139.243] on 2005/11/21 04:07:06
PCMCIA acronym is really good !!!
 WINTERY MAP PACKING AND THE QUAKERS WHO LOVE THEM
#9343 posted by Zwiffle [69.210.50.142] on 2005/11/22 20:34:16
In case the title was too long, this post is formally asking if anyone is planning a winter map pack, and if so to formally let me know. If not, I will take it upon myself to organize something over the coming weeks for Christmas/New Year, probably Quothian in origin. So yar, let me know what's up with that stuff.
 Ooh, Snow-Knave Textures!
#9344 posted by metlslime [204.15.3.5] on 2005/11/22 21:37:18
 Hou About
#9345 posted by gone [213.170.89.98] on 2005/11/23 01:39:09
nature-themed contest?
 Map Reviews
#9346 posted by gone [213.170.89.98] on 2005/11/23 01:46:16
 Trinca
#9347 posted by JPL [82.234.166.130] on 2005/11/23 13:05:36
I just sent you an email ;) I hope it will help you ..
 The Past, And Blasts From
#9348 posted by Lunaran [24.241.228.159] on 2005/11/23 22:02:11
It's been years and years since I've looked at either of my quake2 maps, so I loaded them both up this evening. Very wild experience, let me tell you - brings back unusual things.
Gridiron had this megahealth stuck up on a rafter, and I hazily recalled that there was a hidden passage beneath the nearby lift that would lead you around and out. I was right, and I crawled through the narrow opening to find:
http://www.lunaran.com/pics/lunq2dm1crates.jpg
I lol'ed. I mean, how did I think they would have gotten in there?
 Well.
#9349 posted by Shambler [82.38.192.54] on 2005/11/24 01:44:31
Crawling through the narrow opening just like you.
Sheesh, crates camping the MH, whatever next!
 Hmm
#9350 posted by Tron [202.7.183.131] on 2005/11/24 11:40:10
What sort of newbie map doesn't contain rampant abuse of crates though? :)
 Oh Wow...
#9351 posted by metlslime [71.139.32.43] on 2005/11/24 23:46:05
i forgot how bad quake2's built-in brightness/gamma control was. yuck.
 Blog Updated
#9352 posted by bambuz [130.233.243.228] on 2005/11/25 07:13:55
 RECURSIVE ERROR: There Was A SQL Error.
#9353 posted by penis equity partners [68.255.18.239] on 2005/11/26 11:02:40
our server has 146 females and 627 nigerians registered for sex in your zip code tonight with a small amount of money up front to help bribe local officials this high quality aviator watch can be yours RECURSIVE ERROR: There was a SQL error.
 RECURSIVE ERROR: There Was A SQL Error.
#9354 posted by Scampie [67.129.250.254] on 2005/11/26 12:03:41
RECURSIVE ERROR: There was a SQL error.
 Dude
#9355 posted by czg [81.225.3.100] on 2005/11/26 12:30:39
If that is legitimate spam that is possibly the best spam ever.
 Are Nigerians Not
#9356 posted by bambuz [213.169.7.109] on 2005/11/26 12:54:57
classifiable to males/females?
 Best Spam Ever.
#9357 posted by Shambler [82.38.192.54] on 2005/11/26 14:15:52
Or even the best func post ever.
 Indeed....
#9358 posted by Tron [202.7.183.131] on 2005/11/26 23:38:22
It doesn't even pimp a website to visit...
 Wasn't Spam
#9359 posted by grahf [24.148.243.249] on 2005/11/27 11:34:21
I highly doubt a spam bot would be able to pick out the "cheese" icon for its post?
 Ahem?
#9360 posted by Tron [202.7.183.131] on 2005/11/28 08:51:54
Did anyone say it was spambot spam?
 Wooooooow
#9361 posted by Lunaran [67.129.250.254] on 2005/11/28 12:24:58
whyyyyyyyy is fuuuuuuuunc so slooooooww agaaaaaaain
uuhhhhhhhhhhnf
also, it was clearly a cheesebot.
 OMGWTFBBQ
#9362 posted by Jago [194.137.185.222] on 2005/11/29 06:13:13
 OMG
#9363 posted by Shambler [82.38.192.54] on 2005/11/29 13:55:23
* MADFOX'D *
 Trinca
#9364 posted by Zwiffle [69.210.72.215] on 2005/11/30 20:11:06
Yes, Scampie is a fucking piece of fag fucking shit. He's run away at least four people from #tf because people can't stand him. He's just upset his parents didn't pay attention to him and he likes the authority. You shouldn't leave func because of him though, here he's just another llama since he gave up mod status. Frankly, I dunno why people put up with his shit anyway.
 Metslime Is Killing The Community
#9365 posted by gone [213.170.89.98] on 2005/12/01 04:11:23
by closing the funny thread
 Wooh, IRC Beef.
#9366 posted by Shambler [82.38.192.54] on 2005/12/01 04:11:34
Tastes the best.
 Speeds.
#9367 posted by Shambler [82.38.192.54] on 2005/12/01 04:25:15
Is right.
Best thread for a long time and he had to close it -_-
 Shamb
#9368 posted by gone [213.170.89.98] on 2005/12/01 04:39:15
go create some cool threads
 Trinca
#9369 posted by bambuz [130.233.243.228] on 2005/12/01 07:25:51
don't care about him, everybody knows he's an asshole, at least most of the time. He ran spawnpoint.org you know?
#9370 posted by Scampie [67.129.250.254] on 2005/12/01 16:12:51
[16:01] <Trinca> scampwork o filho fa puta
[16:01] <Trinca> scampwork o filho da puta
[16:01] <Trinca> son of a bitch
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <MoALTz> stop spamming
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <bear> Trinca, calm down
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> assshole
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> assshole
[16:02] <MoALTz> you have lost all support you had (if any) now
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <inertia> yeah trinca shush
[16:02] <Trinca> assshole
[16:02] <Vondur> Trinca, calm down bitch
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Vondur> Trinca, stfu moron
[16:03] <Trinca> assshole
[16:03] * Trinca was kicked by SmallPileofGibs (Trinca)
 Ouch
#9371 posted by Kell [82.41.10.46] on 2005/12/01 16:24:06
 Oh! And Spawnpoint News...
#9372 posted by Scampie [67.129.250.254] on 2005/12/01 16:59:47
In the very near future, 'spawnpoint' will be returning... but as Leveldesign.org.
I sadly lost the Spawnpoint.org domain, so instead, I am going to go with planB, which is change SP into Leveldesign.org. This means all links to the site should be changed to reflect this, and all the logins that my hostees use should change from @spawnpoint to @leveldesign and all that.
I'll let you know, should be a day or two. Thanks for all your patience guys.
 Woot
#9373 posted by Kell [82.41.10.46] on 2005/12/01 17:18:05
 Scamp.
#9374 posted by Shambler [82.38.192.54] on 2005/12/02 01:17:10
UROK.
Partly for bringing SP back....but mostly for quoting Trinca ;).
Keep IRC drama on #tf, I say!
 Errr
#9375 posted by Shambler [82.38.192.54] on 2005/12/02 01:19:23
WTF, my excitement got the better of me...
Keep IRC drama on Func, I say!
 Scampie
#9376 posted by therealthan [210.142.230.160] on 2005/12/02 21:46:08
That's pretty cool. I assumed you had left the community for good (despite working in the industry at a company famed for FPS titles) and had just decided to ignore spawnpoint because it presumably costs money to maintain.
How come spawnpoint has been taken, yet the more obvious leveldesign hadn't? That seems a bit odd. Having said that, spawnpoint sounds cooler and more underground :)
btw, I don't mind irc drama on func either, especially as I can't log into irc from Asia, because asia-pacific ips are blocked by quakenet, or whatever host you were using a couple of months ago.
 A Horrible Hideous Torrent Of Noise
#9377 posted by Fat Controller [219.89.211.175] on 2005/12/03 02:43:08
can be found at
http://www.breakthinktank.com/cgi-bin/btt.pl?toybox/ass
A good four hours of it. You might like to tear out your lugholes before listening.
 OMG
#9378 posted by madfox [84.26.78.10] on 2005/12/03 06:59:52
#9379 posted by Scampie [68.117.137.42] on 2005/12/03 11:13:55
spawnpoint only went down because the domain expired, and I had to wait to attempt to retke it. it was sniped from underneth me, and I'm not going to pay mucho buckos just to recover it from a domain squatter bastard.
 Spawnpoint.org
#9380 posted by Tron [144.137.200.93] on 2005/12/03 12:01:16
Damn, if Scampie won't pay me the $5000 to get spawnpoint.org back now where will I get this weeks crack money? :(
 From The Usual Source
#9381 posted by czg [81.225.3.136] on 2005/12/03 16:01:38
...suckin' dick at the truckstop.
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha!
 Suckin' Dick At The Truckstop?
#9383 posted by therealthan [210.142.230.146] on 2005/12/03 21:27:34
I used to have to ride past a public toilet frequently used by truckers when I cycled to work in the mornings. It was out in the middle of nowhere but by a busy road. There were almost always trucks parked there at all times of the day and night.
The cycle path ran around the back of the toilets, and there were no lights there. It was pretty dark, but there was still a bit of light getting round from the front.
Bizzarely I always noticed people loitering around the back of the toilets at night. Because of this I tried to ride around on the front path, but sometimes I couldn't because some retarded truck driving goon would park his truck up on the pavement, blocking my way.
At the back of the toilet building there was a small hole in the wall. I could tell it was there because there was a little bit of lighting shining through from inside the toilets. I assumed the hole was for a power cable for the guy that usually sold fried breakfast foodstuff to the truckers in the morning.
One night (of several) I was cycling home and was forced to use the cycle path around the back of the loos because lots of stupid people had parked their cars on the path around the front. As I was cycling around the back of the toilets, I see the outlines of two guys fucking.
What the hell? Tron? Was that you?
Anway, I mentioned this to someone at work, and they thought it was funny and all. I also mentioned the hole in the wall, and they told me that it was probably a "glory hole". Upon asking, they told me that this was for guys to stick their cocks through and someone would give them a bj, or wank them off.
Seriously, all these grown men... don' they have better places to do this sort of thing than around the back of a public toilet? It's not like the foot/cycle path wasn't fairly busy either. I suspect a few other people must have witnessed some horrible things. I knew of a few old people who would walk their dogs round there.
Tron, since you know so much about this, perhaps you could shed some light.
By the way, even if it was a man fucking a woman, I would still have been disgusted. If it was two attractive lesbians dressed in bondage with a spotlight illuminating them for my entertainment, I probably wouldn't have minded, however.
 By The Way...
#9384 posted by therealthan [210.142.230.146] on 2005/12/03 21:31:14
Just in case anyone wants to meet up with Tron and discuss level design, or pay him to suck your cock, this particular toilet is located on the A40 from the Headington/Barton roundabout side of Oxford on the section that goes toward Forest Hill/Wheatley.
 I Love This Place.
#9385 posted by pjw [24.240.35.12] on 2005/12/04 01:09:49
An entertaining mix of psychoses, mapping knowledge, and the occasional educational bit of sexual perversion. Kickass.
The word for today is "stinkwink".
The quasi-sexual procedure of a man sticking his index finger into his partner's rectum and then proceeding to poke him or her in the eye with the contaminated finger.
e.g. Kelly developed a sty in her right eye from the stinkwink Jones gave her last night.
You're welcome.
 Than
#9386 posted by Blitz [24.218.85.216] on 2005/12/04 02:23:42
I think that might be the funniest story I've ever read on Qboard/Qmap/Func.
Also, what grown man doesn't know what a glory hole is.
 Also, What Grown Man Doesn't Know What A Glory Hole Is.
#9387 posted by czg [81.225.3.13] on 2005/12/04 03:48:57
Possibly a heterosexual man?
 Um
#9388 posted by nitin [138.217.2.44] on 2005/12/04 05:34:06
both pjw's and than's post enlightened me to new terms, whether I wanted to know them is another thing :)
 I'm Never Going Into A Truckstop Again.....
#9389 posted by [Jimbo] [64.203.165.126] on 2005/12/04 06:44:55
omg I'm scarred for life
we need a smut warning icon so we can skip over the nasty posts ;)
 Meh
#9390 posted by Tron [202.7.183.130] on 2005/12/04 08:46:18
Hey, no gloryholes here.
I'm a blindfold man.
 ...
#9391 posted by Lunaran [67.129.250.254] on 2005/12/04 13:11:54
the A40 from the Headington/Barton roundabout side of Oxford on the section that goes toward Forest Hill/Wheatley
Your country has better names for things than ours. Except forest hill, we have thousands of those.
#9392 posted by Kell [82.41.10.46] on 2005/12/04 13:54:34
Our country has names like that for pretty much everywhere. Some of them are annoyingly eccentric. Chuckley Knowe. Hunter's Tryst. Dent. Milton Keynes. Giving someone directions in the UK is like trying to assemble an engineering textbook from only shakespearean sonnets.
#9393 posted by Text_Fish [194.72.70.124] on 2005/12/04 18:07:16
Chipping Sodbury's the best.
 What About American Town Names?
#9394 posted by therealthan [210.142.230.158] on 2005/12/04 21:01:10
I SWEAR that I saw a town called Gaylord on a map of America in geography class when I was at school 7 or 8 years ago. I think it was in the South.
Anyway, there must be more places in the states with such stupid names.
You are right that English town names are pretty prime though :)
 Here In Massachusetts
#9395 posted by Blitz [24.218.85.216] on 2005/12/05 00:05:11
There's a town called 'Gayhead'
 Oh My Yes
#9396 posted by Tron [202.7.183.130] on 2005/12/05 00:30:30
http://www.doom3world.org/phpbb2/viewtopic.php?t=13741
A couple of screenies from a upcoming d3 sp project by Hexum entitled "Quake Shamblers Castle"
 Hhhmmmmm
#9397 posted by JPL [213.30.139.243] on 2005/12/05 01:27:41
Looks interesting... Particularly the come back of medieval environment in Doom3...
 Uhhh
#9398 posted by Tronyn [24.66.94.144] on 2005/12/05 02:38:59
THAT LOOKS DAMN SWEET
Might even have to reinstall D3 for that
played q4 demo, it's shit
Is anyone going to release any Q1SP maps over the holidays? It's been a while...
 Holidays?
#9399 posted by Ankh [212.121.135.226] on 2005/12/05 02:53:19
Let me know where... :)
 I Once Went...
#9400 posted by Shambler [82.38.192.54] on 2005/12/05 03:10:18
...to a curry house called Gaylord's. It wasn't America though. Rather nice food too.
Tron, that actually looks pretty neat. Hope he can pull a proper map off in that style.
 Yeah...
#9401 posted by Tron [202.7.183.130] on 2005/12/05 03:28:03
He has released previous maps though and I have good hopes of seeing this released.
#9402 posted by Text_Fish [194.72.70.124] on 2005/12/05 05:10:09
Wasn't the last QuakeCon held in Gaylord??
 Ehhh...
#9403 posted by Shambler [82.38.192.54] on 2005/12/05 06:29:35
No....it was just packed full of gaylords....
#9404 posted by Scampie [67.129.250.254] on 2005/12/05 06:45:29
Leveldesign.org is up!
All those who had spawnpoint hosting, you are now back in action! just change anything 'spawnpoint.org' into 'leveldesign.org' and life should be peachy!
 Scampie Rocks
#9405 posted by czg [213.115.252.84] on 2005/12/05 07:32:07
 Than
#9406 posted by R.P.G. [24.136.180.235] on 2005/12/05 08:51:47
There's a small community (I don't think it's actually an incorporated town) here in the state of North Carolina called "Lizard Lick." Fittingly enough, Nintendo debuted Yoshi's Story there.
Of course, there are also a few other unusual places, such as Romance, Alabama; Frog Level, North Carolina (not a town, more like a crossroads); and perhaps the most incongruous of all, Intercourse, Alabama.
 Scampie
#9407 posted by R.P.G. [24.136.180.235] on 2005/12/05 08:52:10
Thanks.
 :o
#9408 posted by necros [70.31.50.57] on 2005/12/05 17:48:20
that's brilliant! ^_^
is that a q1 axe? :P
 Lost The Url Now, But...
#9409 posted by therealthan [210.142.230.165] on 2005/12/05 21:37:04
but there is also a quakeworld mod in development for q4. I guess that isn't quite as interesting as q1sp style Doom3 map though.
I was thinking about making some high poly versions of Q1 monsters to put in my portfolio. I seem to be able to crank out character mesh quite quickly from the test character that I was doing yesterday, and I think making a detailed Ogre, Enforcer or Shambler would be lots of fun.
Then I got thinking about how prime Q4 could have been were it a remake of Q1. Still, I haven't played it yet, and I loved Q2 anyway, so I will probably like it anyway.
 Scampie
#9410 posted by JPL [213.30.139.243] on 2005/12/05 23:45:26
Thanks a lot for the "reincarnation" of spawnpoint.org web domain into leveldesign.org !
However, yesterday night, I tried to download Kell's knave texture set, and the link was broken (Error 404).. Most of the download links seems to be broken by the way... When do you think all these broken links will be restored ?
 Goods9261@celephais.net
#9411 posted by goods9261@celephais.net [211.94.228.34] on 2005/12/06 00:05:52
goods9261@celephais.net
 Th5886@celephais.net
#9412 posted by and
Content-Type: text/plain; charset="us-ascii"
[200.17.83.59] on 2005/12/06 00:05:46
th5886@celephais.net
 That6642@celephais.net
#9413 posted by that6642@celephais.net [60.248.44.7] on 2005/12/06 00:04:39
our
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Subject: urdher, but it was gran hey was more
bcc: charleslegbe@aol.com
56eabcb6019b9a36d5462ff247cebe52
.
 Iv1580@celephais.net
#9414 posted by iv1580@celephais.net [60.248.44.7] on 2005/12/06 00:04:35
iv1580@celephais.net
 Iv1580@celephais.net
#9415 posted by iv1580@celephais.net [222.119.105.90] on 2005/12/06 00:04:18
iv1580@celephais.net
 Metlslime!
#9416 posted by Vondur [195.128.95.36] on 2005/12/06 00:09:59
warning: previous 5 posts were news submissions
 Von...
#9417 posted by Shambler [82.38.192.54] on 2005/12/06 01:50:55
You should have approved them! Quality news items!
 Send Complaints To:
#9418 posted by metlslime [24.5.41.21] on 2005/12/06 02:06:13
they1405@celephais.net
 Whoa I Think Your Website Just Threw Up Metl
#9419 posted by Blitz [24.218.85.216] on 2005/12/06 03:11:44
[nt]
 Than
#9420 posted by Spirit [80.171.155.38] on 2005/12/06 04:01:13
Yay, go for it! But expect heavy and harsh critics if the models are not "faithful" ;)
 Interesting Fact #53
#9421 posted by Mike Woodham [62.189.51.70] on 2005/12/06 08:17:52
Re previous posts on placenames...
Dave Van Ronk wrote and recorded a song made up entirely of place names in New York state, no other words, just place names. It sounds real cute.
 JPL
#9422 posted by Scampie [67.129.250.254] on 2005/12/06 09:57:59
Whenever Kell fixes them. :)
 RPG
#9423 posted by grahf [24.148.243.249] on 2005/12/06 11:14:33
You forgot the town of Bumpass, Virginia.
 Scampie
#9424 posted by JPL [82.234.166.130] on 2005/12/06 12:18:37
OK, I will check the website next week.. thanks ;)
 I Can't Believe
#9425 posted by Zwiffle [69.210.72.215] on 2005/12/06 13:50:24
Scampie forgot to mention his hometown of SmallCock, Maine. Oh well, good thing I reminded you all!
 Spawnpoint Downloads
#9426 posted by therealthan [210.142.230.158] on 2005/12/07 01:03:42
I don't know if this is actually the case, but it's probably simply a case of changing the url from http://www.spawnpoint.org/site/file.ext to http://www.leveldesign.org/site/file.ext, since the file urls in the html won't have updated with the domain change. Should be no problem for you to get the files you want this way until the site authors can be bothered to fix their broken links.
 Zwiffle
#9427 posted by negke [82.82.163.183] on 2005/12/07 07:05:06
so you said you'll be organizing a turtlemap event or some contest at the end of this year, right? elaborate.
 Than
#9428 posted by R.P.G. [24.136.180.235] on 2005/12/07 07:11:20
Except if the site authers use relative paths for internal links. http://rpg.leveldesign.org/ didn't need any changes, AFAIK.
 D3 And Q4
#9429 posted by necros [70.31.50.57] on 2005/12/07 08:58:47
d3 uses skyboxes, but it looked like q4 used the cylindrical sky thingy (like PK)... is it possible to do that in d3?
 Q4 Used Portal Skies
#9430 posted by czg [213.115.252.84] on 2005/12/07 10:07:19
Like D3:RoE did.
You can either make your map for RoE, or you can rip the code into your own dll and make the map as a mod. (Not too hard. Even I managed to do it.)
Vanilla D3 has no support for it, unless they included it in the last patch. Which I don't think they did.
 Holy Crap Deja-Vu!
#9431 posted by czg [213.115.252.84] on 2005/12/07 10:11:26
Did I some time ago write a longass post about portal skies and how you can make them look like hl2 skies if you include a script that each frame checks the player position and repositions the sky camera relative to some sky position? Did I specifically mention that you need to play around with the movement scale?
Because I'm hella certain I was just about to make such a post.
 Lol
#9432 posted by necros [70.31.50.57] on 2005/12/07 10:21:52
i don't remember, but i tend to skip over such technical things anyway. :P a lot of d3 coding and scripting stuff is still a mystery to me. o.o
 I Don't Remember That Post...
#9433 posted by Tron [202.7.183.130] on 2005/12/07 10:38:09
I may not have been paying attention to D3 editing stuff at the time though.
Vanilla D3 doesn't use portal skies, however someone emailed Todd from id and he said that it would be fine someone including features from RoE in a normal D3 map such as portal skies.
 That D3 Q1 Map
#9434 posted by Tron [202.7.183.130] on 2005/12/07 10:47:24
In response to a question I asked him at d3w, Hexum says that all q1 weapons and powerups and ingame and working, and he is looking for someone to help with converting more of the enemies across.
Than: if you were thinking of making highpoly versions of the Quake bad guys maybe you should give him a buzz. :)
http://www.doom3world.org/phpbb2/viewtopic.php?t=13741
#9435 posted by necros [70.31.50.57] on 2005/12/07 11:30:06
i had considered offering to help do some monster conversions, but then i remember exactly how busy i am right now. >_<
 OMG!
#9436 posted by Scampie [67.129.250.254] on 2005/12/07 11:43:14
 Dear Scampie
#9437 posted by czg [213.115.252.84] on 2005/12/07 12:03:04
Not to be a total cock, but could you please lowercase my nick?
Love
-czg
PS: I am so gay.
 Scampie:
#9438 posted by metlslime [204.15.3.5] on 2005/12/07 13:07:48
yay! yay!
yay!
 Tron
#9439 posted by Spirit [213.39.174.41] on 2005/12/07 13:11:30
It may be worth checking if Ogro/Francois-Xavier Delmotte is still on the net and if he'd be willing/able to give you some of his Q1 monster hi-poly meshes and their skins.
I don't have an Doom3world account and won't get one but maybe you want to tell them that Ogro lost his work files unfortunately. I asked him a while ago.
 Dear Czg,
#9440 posted by cyBeAr [80.217.112.208] on 2005/12/07 13:43:55
I don't remember you making such a post but I remember reading about someone who had done the same thing in d3 on d3w and had some problems with making it work without problems when moving inbetween standing and crouching positions or whatever.
 Nice Observation
#9441 posted by czg [213.115.252.84] on 2005/12/08 00:36:30
 Dub Selector
#9442 posted by negke [82.82.176.53] on 2005/12/08 11:22:09
might be old hat for some, but still this rox0rs so much when being in the right mood ;)
http://www.infinitewheel.com/dubselector.html
 Okay People
#9443 posted by czg [213.115.252.84] on 2005/12/09 04:18:20
 Czg
#9444 posted by JPL [213.30.139.243] on 2005/12/09 04:26:49
Did you get any "anal troubles" these last days ? You seem to be very focused on fucking every people today... doh !
 Neg!ke
#9445 posted by gone [213.170.89.98] on 2005/12/09 05:19:06
dubselekta rox groovy shit there !
 Another Fuck You Friday Ends
#9446 posted by czg [213.115.252.84] on 2005/12/09 14:36:52
And I haven't been able to tell Shambler to go fuck himself on IRC.
Fuck you.
 Czg
#9447 posted by Vondur [85.140.31.49] on 2005/12/09 15:30:58
s.t.f.u. moron.
 Fuck You Friday Ends
#9448 posted by starbuck [86.132.2.32] on 2005/12/09 18:27:24
Shut the fuck up Saturday begins!
 Starbuck
You win the prize!
('Tis cheese)
 What Would You Pick?
#9450 posted by Jago [85.76.178.187] on 2005/12/10 05:26:50
Job #1:
A company that has existed for 8 years and is known to pay some of the best wages in the industry. They have a great product that sells like hotcakes. The boss is known to be very sctrict, but fair. If I took this offer, I would be a normal "grunt" (making a high salary though).
Job #2:
A company that is relatively new and is founded by my ex-boss from an older job I had. They have a similar product to offer, although it is slightly inferior. The boss is a person I know very well and get along with. If I took this offer I would be making less then I would be at Job #1, but I wouldn't be doing pure grunt saleswork, I would also be doing management and training of other salespeople (which always looks good on a CV).
Job #1 pays about 20-25% better than Job #2. When I asked the boss of Job #1 about future promotion possibilities: he answered "it's possible but there are no open supervisor positions right now and I can't promise you anything", which is basically saying nothing.
I have to make my decision on Monday.
 Jago
#9451 posted by wrath [213.112.29.161] on 2005/12/10 05:38:10
#2
 There Was A SQL Error
#9452 posted by bambuz [213.169.27.224] on 2005/12/10 06:22:17
okay, again:
1)Do you want to be a grunt when you're 40?
2)If the new company goes down, what will you do?
Maybe it's still easy to get a job after that. Maybe not, I don't know.
 Lol
#9453 posted by bambuz [213.169.27.224] on 2005/12/10 06:59:31
 Q4W First Beta Release
#9454 posted by bambuz [213.169.27.224] on 2005/12/10 06:56:00
http://www.q4w.org/
The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.
We offer anticipation weapons and hitscan weapons, and they hurt a lot. They'll hurt you bad. It's about domination, it's not really newbie friendly, because spawnfrags are back.
Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 100/0 with only a MG with not much ammunitions... you'll learn how to win the hard way.
They're looking for coders, modders and mappers.
REJECTED! Beta releases are not news (particularly not ones that p1mp themselves with "Of course, brightskins are in standard"). Post it in the Jobs And Mappers Wanted thread.
 Letter To The Community
#9455 posted by HumanSubhuman [69.128.155.67] on 2005/12/10 11:45:34
 HumanSubhuman
#9456 posted by Jago [85.76.178.187] on 2005/12/10 12:52:59
You should've at least lied about your age, because now nobody will take you seriously.
 Blah What Has Age Got To Do With It
#9457 posted by cyBeAr [80.217.112.208] on 2005/12/10 13:24:15
it's all the rest that says "come and join the project of 0,000001% possibility!".
If you want serious people to join you on any project you need to show that the people already involved have anything to offer before you can expext others to jump aboard.
 LOL.
#9458 posted by Shambler [82.38.192.54] on 2005/12/10 14:15:36
Bear says it all.
 HumanSubhuman
#9459 posted by Mike Woodham [86.142.25.187] on 2005/12/11 07:28:39
Fifteen years old and not too much time on your hands?
A mapper with not too much time on your hands?
About the same as everyone here!
 Hm
#9460 posted by Lunaran [24.241.228.159] on 2005/12/11 19:29:13
 Ha
#9461 posted by Blitz [24.218.85.216] on 2005/12/12 03:09:35
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov.120
 Ha
#9462 posted by Blitz [24.218.85.216] on 2005/12/12 03:09:44
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com
 Ha
#9463 posted by megaman [84.63.49.190] on 2005/12/12 06:41:02
Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row!
 Ha
#9464 posted by megaman [84.63.49.190] on 2005/12/12 06:42:16
megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now!
 Ha
#9465 posted by megaman [84.63.49.190] on 2005/12/12 06:56:22
megaman admit it. You're the one who's been posting megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now! again, dumb ass!
 Q4w
#9466 posted by megaman [84.63.49.190] on 2005/12/12 07:04:53
also, i just read q4w website and i think those guys will be the new arqons of q4. just that they problably are dumb like shit and just inherited his attitude because it's sooo cool.
fuck them. hard. where's czg?
 Yeah
#9467 posted by JPL [213.30.139.243] on 2005/12/12 07:08:39
czg is THE fucking man on Func_ :)
 Dude
#9468 posted by czg [213.115.252.84] on 2005/12/12 08:23:02
Fuck you
 Some Questions On Fitzquake
#9469 posted by Ankh [212.121.135.226] on 2005/12/12 08:24:14
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
Also, can I choose the size of screen captures made in fitzquake?
 Ankh
#9470 posted by negke [82.82.174.146] on 2005/12/12 09:22:56
screenshots always have the same size as the resolution you set for the game.
don't know about the blur thing. gl_farclip maybe?
 Screenshot
#9471 posted by bambuz [130.233.243.228] on 2005/12/12 10:24:57
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
#9472 posted by metlslime [204.15.3.5] on 2005/12/12 12:44:47
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
No, this shouldn't be the case. I wonder if it's a difference in FSAA settings or texture filter modes or resolution or something. Try posting some screenshots so we can compare the difference (don't use jpeg for this, obviously.)
screenshots always have the same size as the resolution you set for the game.
Correct.
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
No, that's one of those "good idea but I haven't done it yet" features.
 Oops...
#9473 posted by metlslime [204.15.3.5] on 2005/12/12 12:50:31
fucked up the tags on my own messageboard!
 Well...
#9474 posted by Tron [202.7.183.130] on 2005/12/12 21:49:22
With quality coding skills like that I guess we can understand where all these errors keep coming from. ;)
 Hi
#9475 posted by pope [154.5.27.236] on 2005/12/12 23:02:09
I say hi
how about you?
 Ho
#9476 posted by bambuz [213.169.3.246] on 2005/12/13 08:43:51
 Game Score-to-Sale Theory Disproven
#9477 posted by gone [213.170.89.98] on 2005/12/13 09:06:47
 Looking For Amateur Developers!
#9478 posted by HumanSubhuman [69.128.155.67] on 2005/12/13 15:09:13
[This was a double post -metlslime]
 WOW
#9479 posted by Jago [85.76.178.187] on 2005/12/13 20:14:09
 Humansubhuman
#9480 posted by negke [82.83.57.219] on 2005/12/14 00:28:46
you first started spamming game forums with this in the beginning of this year, but obviously haven't learned one tiny bit from the replies...
if you expect anyone to help or anwer in a least positive way, give information about your mod - ideas, concepts, possibly screenshots, and so on. do you really think anyone would bother sending you an email to get those (just to likely have to learn that it sucks)?
and if you don't have much time on your hand, forget it anyway! proper maps take ages to build, mods even longer, and creating a whole game with hobby designers can only be done if they have a shitload of spare time and furthermore a lot of enthusiasm and commitment.
(this has all been said already dozens of times)
you're not the first one to come up with something like that in the very same way like you did - and you sure won't be the last, but all have in common that they won't get positive reactions from whatever communities.
so bleh, why the fuck am i even writing all this?!
get something done, and if it's only an outline and post it in the jobs&mappers wanted thread, or - better - use the source engine and ask in the appropriate forums, because it's way more 1337 and brings forth much more fruitless material that longs to be included in your awesome game for sure...
 Kiltron
#9481 posted by Shambler [82.38.192.54] on 2005/12/14 02:37:22
LOL there is some serious beef going on there.
I like how when Kiltron posts some explanation on the Q3W forums, the immediate replies are stuff like...
"Fuck off you cunt.."
"This guys a dumbass"
"KILL YOURSELF LOSER"
"What a little bitch"
"i hope you die in a fucking fire"
"what a complete twat failure you are"
LOL.
Fuck knows what's going on. Those lawyer emails make 419 scams look genuine. The whole thing smells of bollocks to me. Kiltron has come across as a weirdo in the past...
 So....
#9482 posted by cyBeAr [130.242.7.26] on 2005/12/14 05:18:50
when will Killtron reveal his plans to launch his own console? Seems like hte next logical step.
 MERRY FUCKIN CHRISTMAS
#9483 posted by . [69.217.48.104] on 2005/12/14 05:35:11
 Phait
#9484 posted by JPL [213.30.139.243] on 2005/12/14 05:50:46
Nice work indeed... Doom and HL wallpapers are so far the bests IMHO... BTW, my taste goes more to HL in fact...
Merry christmas to you as well ;)
 Phait
#9485 posted by Zwiffle [69.210.55.51] on 2005/12/14 06:36:33
I went with Blood. The Duke is 2nd best, but that bloody hand print with the the voodoo doll was too awesome. Yes, awesome works indeed.
 Phait
#9486 posted by Shambler [82.38.192.54] on 2005/12/14 07:18:36
Pretty stylish, I like that you had a concept behind them.
If you'd done a Quake one I would have had it ;)
 Quake
#9487 posted by . [69.217.48.104] on 2005/12/14 07:32:23
Considered it, but I just couldn't visualise a Quake marine having a desk... Quake is so medieval-time-warp to me.
 Ja Phain
#9488 posted by Vondur [195.128.95.36] on 2005/12/14 08:09:27
those are nice
please be creative with quake wallpaper :D
 Quake Table
#9489 posted by bambuz [130.233.243.228] on 2005/12/14 09:24:01
it's coarse and medieval-base-thingy.
maybe a basemetal greenyellowbrown ink bottle with thick walls and a feather pen inside, on a wooden table.. some old book and a glowing crystal ball.
And the axe hanging somewhere.
Ok, maybe not. :p
 Quakey Thing
#9490 posted by Zwiffle [129.89.143.166] on 2005/12/14 09:32:12
Rusty slab of table with metal grate in the Quake symbol where blood drains down, a chain across the top, and a Hello Kitty plush doll in the corner.
 Cthulhu Chess Set
#9491 posted by Zwiffle [129.89.143.166] on 2005/12/14 09:37:01
http://conceptart.org/forums/showthread.php?t=57427
Fuckin sweet. How's you like to give up your Nyarlothotep on that, inert??? :)
 An Article About Wikipedia And Encyclopedias
#9492 posted by bambuz [130.233.243.228] on 2005/12/14 10:14:04
 Quake Desk...
#9493 posted by Text_Fish [194.72.70.124] on 2005/12/14 11:10:36
... or blood soaked altar? It could have a few small bones scattered round the edges, and maybe a candle. The Quake symbol would be smeared out of the blood. Axe somewhere would be good too. Or Quake Guy's helmet.
 Ah Yeah
#9494 posted by bambuz [213.169.6.156] on 2005/12/14 12:15:12
the helmet! What would the guy look like without it? It's like the kiss guys without masks or the phantom of the opera. What kind of hair (if any) does he have?
Intriguing.
And it must include wizmet.
 Phait...
#9495 posted by distrans [131.172.4.45] on 2005/12/14 16:27:01
...well done! I'm using Doom, but only until you give us the Quake alter described by Text_Fish :)
I loved the coherence!
 Phait
Make a contract revoked wallpaper, with the contract on a wooden table. Splatter it with blood and general grime, make the signature in blood glow and have a few candles melted themselves to the table, also some shotgun shells and nails can be spread out across it.
 Bear
#9497 posted by Lunaran [24.241.228.159] on 2005/12/14 18:21:58
when will Killtron reveal his plans to launch his own console? Seems like hte next logical step.
careful, he'll sue you for slander
 The Entertainment Of Violence
#9498 posted by . [69.217.48.104] on 2005/12/14 20:33:26
I wrote an article on the above here:
http://jkohli.blogspot.com/2005/12/entertainment-of-violence.html
I decided not to post as a discussion thread because we have discussion nazis.
 Hmm
#9499 posted by Tron [202.7.183.130] on 2005/12/15 04:09:48
func_msgboard is mentioned in this months Pc Powerplay in the MODLIFE section. Talks about that thread we had where there was all the fighting between coders and mapps. :)
 Holy Shit
#9500 posted by czg [213.115.252.84] on 2005/12/15 04:18:24
Links and/or scans please!
 That Sarcasm Czg?
#9501 posted by Tron [202.7.183.130] on 2005/12/15 05:13:26
:-p
 Well No Not Really
#9502 posted by czg [213.115.252.84] on 2005/12/15 05:31:28
 Ok
#9503 posted by Tron [202.7.183.130] on 2005/12/15 05:39:18
I'll scan it up later, it's not very long but it was just interesting to see that thread mentioned.
 Arf
#9504 posted by Lunaran [67.129.250.254] on 2005/12/15 08:46:27
Anyone here, by chance, happen to have my old ICQ number in their contact list? I'd like to ressurect it to keep work messaging and friends separate.
 Lol
#9505 posted by Tron [202.7.183.130] on 2005/12/15 11:26:11
Is this related to you complaining in chat that id know your im number? :)
 Lun
#9506 posted by cyBeAr [80.217.112.208] on 2005/12/15 11:29:42
I mailed it to you in case you didn't want it public.
 And The Winner Is
#9507 posted by Lunaran [24.241.228.159] on 2005/12/15 16:59:04
Cybear, who takes home a properly capitalized name worth over seven million euros.
 WW2 FPS...
#9508 posted by than [210.142.230.162] on 2005/12/17 04:22:08
I noticed a post on Shacknews regarding what Infinity War, Makers of CoD are doing now. I thought briefly about CoD3 and then posted a short rant about the portrayal of war in videogames. I re-read it after posting and realised that as I probably won't get anything but fanboys telling me how awesome CoD is, I thought I should pop it up here for quick discussion.
If they end up making a CoD 3 (haha, like they won't - it's guaranteed to make $$$) I really hope they don't just make the same game again with new locations and a few tweaks. I really hope that someone will take the WW2 FPS game and approach it with more maturity. I want a developer that gets rid of this stupid good vs bad shit and tries to show what war is really like from both sides, and adds real personality to the soldiers, rather than just throwing cannon fodder at the enemy AI to make it look like you are fighting in a war. What I would like to see most is that GERMAN SOLDIERS WERE NOT ALL FUCKING NAZIS. For Gods sake, how hard can it be to at least let the players empathize with them and show that they were having just as shitty a time as the allies.
I am not German (British actually) but ffs, why do we have to have such a stupid black and white portrayal of soldiers in a war. Obviously, it's not just CoD that does this, but we are often trying to say that games can compete on an intellectual level with literature and film, yet our war games feel like fucking Independance Day. Sure, if you are setting your game in a fantasy wolrd it's fine to have the good guys all good and the bad guys all bad (not that you have to, of course), but in a supposedly realistic portrayal of the greatest war in history, where millions upon millions lost their lives, you might at least try to show that it's not just some fucking goon running through a few towns shooting nazis and saving mankind.
Rant over.
Does anyone else think that it's time all these fucking stupid ass WW2 fps games stopped, and someone got some balls and tried to make a much more mature war game? The closest thing I have seen FPS-wise is Vietcong, although it's still pretty much shooting "GOOOOOOKS!" all the time.
 Than
#9509 posted by nitin [138.217.2.44] on 2005/12/17 04:38:42
it's never going to happen.
and vietcong sort of worked as coop, not as sp which is primarily what cod is.
 Than
#9510 posted by nitin [138.217.2.44] on 2005/12/17 04:40:37
it's never going to happen.
and vietcong sort of worked as coop, not as sp which is primarily what cod is.
 Nitin
#9511 posted by than [210.142.230.162] on 2005/12/17 05:00:21
Why is it impossible that a developer will, at some point in the future, possibly in the next five years, create a WW2 FPS that is fun, yet at the same time doesn't glorify war or misrepresent those involved? You might not think it can happen, but I believe it will happen at some point.
This is one thing that drives me nuts. Sure, CoD might be fun, and the developer/publisher might claim that it is an authentic and realistic portrayal of war. However, they can't even begin to give their audience an idea of what war is like - it's almost like like saying love is all hugs and kisses. Fucking bullshit. I'm sick of it, and won't be buying any war games that claim to be realistic unless they start to address this problem.
Wolfenstein is fine, of course - it's fantasy, and doesn't pretend to be realistic or state that level x is an accurate representation of the spot where some glider landed. The glider might be in the right place, but I'm sure all those funnels and clip brushes weren't there in 1944.
By the way, no, I don't think that I know what war is like from watching a few war films, but the majority of films based on WW2 at least show the suffering of the people fighting the war, the civilians, and to some extent... the naz... sorry, Germans.
 Than
#9512 posted by czg [213.115.252.84] on 2005/12/17 05:07:01
You made me pregnant
 Well...
#9513 posted by mwh [82.33.200.34] on 2005/12/17 06:42:42
Obviously you won't get a game that gives an accurate impression of war, because most of the time war is fucking miserable and I don't want to be made to feel fucking miserable when I'm playing a game. But hell, even leaving the game content alone and adding a drop more maturity to the backstory would leave a better taste in the mouth.
 Than
#9514 posted by Bal [83.199.82.40] on 2005/12/17 07:31:13
So true. =(
They should make a war game that is to other war games what the Thin Red Line is to average war films.
 "realistic" War And Other Interesting Ideas
#9515 posted by cyBeAr [80.217.112.208] on 2005/12/17 08:16:50
Hopefully we'll get a stronger "indie" game scene when most mainstream game projects becomes gigantic boring dinosaurs that cost a fortune to make.
 Yeah...
#9516 posted by Shambler [82.38.192.54] on 2005/12/17 09:14:37
and I don't want to be made to feel fucking miserable when I'm playing a game.
Hell yeah, I mean you could just play Q3A or CS and be fucking miserable at a bargain bin price ;)
#9517 posted by Vigil [85.76.2.233] on 2005/12/17 15:02:31
Seriously folks, I agree with than and Bal. Sadly even considering paying employees to make a game comparable to Thin Red Line would be an absolute financial disaster for most companies, so we only have some crazy volunteers to look to.
Of course, a game that has at least a fraction of what Thin Red Line offers would probably change the market.
* Lies
 Than
#9518 posted by nitin [138.217.2.44] on 2005/12/17 16:34:36
think of it this way.
For every good war film that does what you say, there's 5 crap ones that are just all explosions and loud noise (for every Apocalypse Now, there is a We Were Soldiers, Pearl Harbour etc etc).
So, given the financials behind films and most producers stll lacking the balls to make stuff like that, games are a long way off.
 !
#9519 posted by than [210.142.230.145] on 2005/12/17 17:20:19
I can't believe you put We Were Soldiers in the shit category with Pearly Harbour. We Were Soldiers at least had bits from the VC perspective... actually, I think Pearly Harbour did too, but ffs... PEARL FUCKING HARBOUR! BEN FUCKING AFFLECK! FOR FUCKS SAKE.
We were soldiers is not the best film ever by a long shot, but it is not even in the same league as Pearl Harbour.
Back on topic though, why does everyone assume that people are stupid and will be satisfied by game after game of the exact same stupid explosions, the exact same extreme scripted missions, total lack of emotion and claim to authenticity?
Like Vigil said, I think that if someone did release a war game that was more mature than kids playing cowboys and indians in their back yard it could do a lot to change the market and go some way to alter the general perception of games as for children.
 Than
#9520 posted by cyBeAr [80.217.112.208] on 2005/12/17 17:35:09
why does everyone assume that people are stupid and will be satisfied by game after game of the exact same stupid explosions, the exact same extreme scripted missions, total lack of emotion and claim to authenticity?
because it's now the exaxt same stupid stuff with better graphics, surround sound and extra cheese!
 Than Part 2
#9521 posted by cyBeAr [80.217.112.208] on 2005/12/17 17:36:27
Are you still in japan btw? What are you up to now apart from trying to build a portfolio?
 Than
#9522 posted by nitin [138.217.2.44] on 2005/12/17 17:48:46
yeah you're right, it's not in the same league but it's still a crap film.
As is Windtalkers, enemy at the gates etc. Actually, out of that bunch I'm probably being a bit harsh on enemy at the gates but it's still a crap movie.
Anyway, in the end, if the game sells well, why would any studio in their right (commercial) mind change what they're doing ?
That's the bottom line.
 Well
#9523 posted by bambuz [213.169.29.63] on 2005/12/17 18:02:36
it's easy:
Consumers!
Stop buying crap!
And don't complain after you've seen the next pearl harbour / played zombie bash 9. Don't buy IKEA or other crappy chipboard furniture. Don't buy thin 5 euro refugee pizzas made from tomato substitutes. Don't buy stupid latest gadgets like music players, cellphones or computers - they're not must-haves! The dumpsters are already full of that crap that was so must-have only yesterday!
Stop being a ravenous bunch of idiots.
Just say no - beforehand.
Thank you.
 Dammit Bambuz
#9524 posted by . [69.217.48.104] on 2005/12/17 18:52:34
Now I'll never look at my IKEA custom-molded foot stool the same ever again.
 Enemy At The Gates
#9525 posted by than [210.142.230.149] on 2005/12/18 02:46:34
was the second crappest. An otherwise decent film imho RUINED by the stupid love interest shit that just pissed me off the whole time.
 Oi! Don't Diss IKEA
#9526 posted by czg [213.115.252.84] on 2005/12/18 04:45:58
Cheap, good quality, designer furniture? Oh hell yeah!
 IKEA
#9527 posted by Zwiffle [69.210.32.98] on 2005/12/18 07:52:32
Is the Nazi conquest for Poland in the 21st Century.
 Stop Being A Ravenous Bunch Of Idiots.
#9528 posted by megaman [84.63.42.157] on 2005/12/18 10:45:59
 What The Hell?
#9529 posted by Jago [85.76.178.187] on 2005/12/18 19:05:10
Can anyone here (especially CZG) tell me what's wrong with this screenshot?
http://www.saunalahti.fi/dnaumov/bwf-wtf.jpg
It's unedited.
 Czggomap
#9530 posted by R.P.G. [24.136.180.235] on 2005/12/18 20:56:27
 RECURSIVE ERROR: There Was A SQL Error.
#9531 posted by Lunaran [24.241.228.159] on 2005/12/18 21:04:20
WW2 is so farmed for games these days because it's a conflict in recent memory where the two sides CAN be painted in black and white, which is what many games usually call for RECURSIVE ERROR: There was a SQL error.
 Jago:
#9532 posted by Shambler [82.38.192.54] on 2005/12/19 01:12:47
OMG
Teh conspiracy!!
Did you continue to register, or where you too scared??
 Clearly
#9533 posted by czg [213.115.252.84] on 2005/12/19 01:25:45
It's a secret hint that I Am Awesome.
As if you needed a hint.
 Jago
#9534 posted by Vondur [195.128.95.36] on 2005/12/19 04:15:17
rofl!
now i'm afraid of czg, that bastard.
 Bambuz
#9535 posted by wrath [213.112.29.161] on 2005/12/19 07:01:36
You're a tiresome parrot, regurgitating tired Palahniukian phrases in a tiresome way.
 Wrath
#9536 posted by bambuz [213.169.30.170] on 2005/12/19 07:23:38
what is Palahniukian? Google gives some author I've never heard of.
Please add something to the discussion.
 The Guy Who Wrote The Movie
#9537 posted by . [69.217.48.104] on 2005/12/19 07:24:37
Fight Club and some other overpopular crap I haven't read or watched as a movie.
#9538 posted by czg [213.115.252.84] on 2005/12/19 09:02:04
 Czg
#9539 posted by Vondur [85.140.40.46] on 2005/12/19 10:48:45
rather than quietly choosing fonts in photoshop to match this silly picture, you better fuck off to map, bitch
 MSPAINT!
#9540 posted by czg [81.225.3.95] on 2005/12/19 11:34:28
 Czg
#9541 posted by therealthan [210.142.230.156] on 2005/12/19 16:21:19
I hope you finish that super crazy map you were working on before you got a games industry job. It looked like it was going to be badger buggering brilliant.
By the way, do you still have that donkey maintenance site? What happened to your old discobadger.tk domain? Did someone buy it and squat on it?
Also, I am cuirious if you are working as a designer, artist or artist/designer at starbreeze. I presume they are working on hardcore next-genstuff, since they seem to be pretty with the times.
 Than
#9542 posted by cyBeAr [80.217.112.208] on 2005/12/19 16:58:39
Ogier, an old quake style editor - is still used for levels at starbreeze (available for dl with q1, enclave, riddick and knights of the temple game support). LD:s build levels but most of the entity stuff is done by "game scripters" or whatev
 Continued
#9543 posted by cyBeAr [80.217.112.208] on 2005/12/19 17:09:33
I guess my previous post just gave you different terms for the same things you mentioned so this time I'll mention that to my knowledge czg's function is as a level designer and not scripter.
czg: since I answered instead of you, you should have some time left for finishing that q1 map during the holidays!
 Ghost Of Screenshots...
#9544 posted by madfox [84.26.78.10] on 2005/12/19 18:08:39
 HELL!!!
#9545 posted by madfox [84.26.78.10] on 2005/12/19 18:10:14
 That
#9546 posted by necros [70.31.50.57] on 2005/12/19 19:22:05
looks pretty good, although it looks like someone took a chunk out of the left side of it's face. ;)
 Great War
#9547 posted by Tron [202.7.183.130] on 2005/12/20 07:41:45
http://www.poiemadesign.com/wwi/
Does anyone know of any good WW1 shooters? Looking at these colour photos(!) from World War One made me think that a game set in that area could satisfy some of the war gamer crowd while freeing us from fighting Nazis.
 No
#9548 posted by Lunaran [67.129.250.254] on 2005/12/20 08:05:02
WWII is where it's AT. I don't think the fighting tactics (ie stand around in holes in the ground and let bombs fall on you) employed in WWI would make for very good gameplay (unless the game wildly diverged from WWI, in which case, hey let's make a WWII game, they sell really well right now).
I hope games with nazis never stop!
also, nazis have single-pane windows in their houses. that's why bambuz's great great grandfather enlisted in the Polwiegish army and singlehandedly liberated Polway.
 With A Knife!
#9549 posted by Lunaran [67.129.250.254] on 2005/12/20 08:05:36
and only a day's worth of rations!
 Which He Didn't Even Finish!
#9550 posted by Lunaran [67.129.250.254] on 2005/12/20 08:06:32
He shared what was left with the people of Polway, and it fed every family for forty days and forty nights because of the miraculous bounty of Polweigish rations brought on by the economic savings of the might double-paned Polweigish window.
 *mighty
#9551 posted by Lunaran [67.129.250.254] on 2005/12/20 08:07:38
fuck!
 Nazi's
Nazi's are no fun if they aren't doing occult/future-tech stuff. Nazi's are also fun because they are the last true evil lately, rather like orcs, but without being smelly and bad looking.
 Nazee Demonsionality And Other Things
#9553 posted by bambuz [213.169.3.234] on 2005/12/20 10:47:50
Hitler was a vegetarian. Nazi Germany had progressive animal and nature protection laws. This is all irrelevant though since Nazi Germany is like Morgoth - totally and purely evil all by itself and without any reasons or dimensions. I understand if people feel like that -they were pretty fucked up and did lots of evil things.
And to Lun: sorry, I was half trying to just help, half just irritating you. :)
Also: The Poles and English don't have double-pane glasses and thus they freeze in the winter or consume big amounts of coal.
Also2: The English don't have cold and hot water mixing to warm water in the same tap, so you either burn or freeze or have to mix it in the sink, which is awkward.
Also3: Norway used to be quite backwards but now they're rich with oil money. They must have doublepanes, and had probably those already way back since it's quite cold there. Czg, Fjoggis or that weight lifting absolutist medical student mapper can fill you on this.
 Old German Quake Shareware Review
#9554 posted by Spirit [80.171.96.125] on 2005/12/20 11:03:00
 WAS GOING TO TYPE OUT RATIONAL ANSWER
#9555 posted by czg [213.115.252.84] on 2005/12/20 11:08:45
DECIDED TO POST GREAT ASSES INSTEAD:
william shakespeare DRAMA
bambuz THRILLER
vinyl records TRAGEDY
beyonce knowles THRILLER
eeyore COMEDY
chris steele MUSICAL
jesus christ HORROR/SPLATTER
coca cola inc FOREIGN
#9556 posted by Kell [82.41.10.46] on 2005/12/20 11:09:33
That cover artwork is a shameless plagiarisation of a classic Games Workshop painting. At least the face and pose are.
http://www.fred-katrin.de/warhamm/volume1/jim_burns_dark_angels.jpg
 Kell
#9557 posted by Shambler [82.38.192.54] on 2005/12/20 12:42:07
Before clicking, I can guess the one, a marine sarge in a small squad, can't remember the chapter but would guess dark angels...
 L To The OL
#9558 posted by Shambler [82.38.192.54] on 2005/12/20 12:42:54
I did actually make that guess before even mousing over the link. I award myself A PRIZE.
 And Your Prize Is
#9559 posted by Kell [82.41.10.46] on 2005/12/20 13:29:41
a lifetime's supply of idbase remakes!
#9560 posted by necros [70.31.50.57] on 2005/12/21 00:03:16
 Lun:
#9561 posted by Tron [202.7.183.130] on 2005/12/21 03:33:52
Since you work for a company making a WWII game (albeit not your typical type) you are automatically biased. :)
#9562 posted by Vigil [85.76.2.233] on 2005/12/21 05:13:02
That's just it: the whole problem would be solved if there actually were atypical WWII games (or a game) released. Maybe not the whole problem, but at least it could help.
 Spirit
#9563 posted by negke [82.82.173.235] on 2005/12/21 10:21:26
thanks.
i have read this kind of articles, too, back then. sure, quake was not all that innovative, but it definately was the most important pc game, at least in the field of fps.
what really pissed me off at that time (not in this article) were comparisons to utter crap games, like "uh no auto-map in quake... this was sooo much better in duke nukem" and so on...
but who can blame those jerks, they just didn't know better, playing their dumb interactive movie adventures all the time... :P
anyway, i'm only looking for these "quake is..." advertisements. its pages in your magazine look very good (unlike mine), so you should make it a poster to hang in your rooms - which would be quite natural for someone running a quake site, anyway. ;)
 Sure
#9564 posted by Lunaran [67.129.250.254] on 2005/12/21 10:55:10
Since you work for a company making a WWII game (albeit not your typical type) you are automatically biased.
Says who?
 Wolfenstein...
#9565 posted by than [219.62.0.8] on 2005/12/21 15:18:24
is not exactly one of the "realistic" fps corridor shooters under my crosshairs actually, since there is loads of fun occult stuff in there and it never felt based on WW2 that closely. RTCW seemed a lot more like Indy Jones style Nazi fighting than anything.
If Lun was working on "The Men who are Brothers of the Call of the Medal of Duty who have Valour in Arms 6" then I might say he could have some bias, but ...
...Fucking git! He's working on the next Wolfenstein game ffs.
#9566 posted by Scampie [67.129.250.254] on 2005/12/21 17:37:03
He's working on the next Wolfenstein game ffs.
Says who?
 Bleh
#9567 posted by than [219.62.0.8] on 2005/12/21 22:39:20
Erm, I suppose I should have said "Raven is working on the next Wolfenstein game ffs."
That Lun is working on the next Wolfenstein was just an assumption, since he was working on the now released Quake 4, and recently another Wolfenstein game, which will presumably use the same (or similar) tech was anounced to be in development at Raven.
I have no idea what Lunaran is working on to be perfectly honest. I suppose you bhave a bunch of other projects going on at Raven that he could be on, or perhaps he was hired as the vending machine repairman.
Sorry.
 Scampie
#9568 posted by Zwiffle [69.210.32.98] on 2005/12/22 07:27:06
Is working on Hexen 3, and not Heretic 3, as he would have us believe. Lun is working on Mageslayer 2.
 Yay
#9569 posted by Vondur [195.128.95.36] on 2005/12/22 08:32:01
then i'm working on quake mp3: resolution of monitor. yay!
 Gagaga
#9570 posted by Spirit [213.39.223.138] on 2005/12/22 08:46:37
I've got 8GB free webspace for Quaddicted.com now! Bwhaha, and I'm paying only 7 Euro per month :)
What shall I host there? I can't invest much more time but maybe some "file dump"?
 ^ Warez!
#9571 posted by negke [82.83.54.32] on 2005/12/22 09:32:56
...obviously :D
 SPirit
#9572 posted by . [70.224.233.86] on 2005/12/22 10:37:51
Sounds too good to be true. I wouldn't be surprised if you have downtimes and other crap for that price...
 :>
#9573 posted by Spirit [213.39.223.138] on 2005/12/22 10:55:56
I don't think so. Quaddicted has never been down except for some nasty hardware crash that got fixed after one day. I trust them. Service is awesome and speeds are wonderful. It's www.all-inkl.com btw (german).
 Lol
#9574 posted by Tronyn [24.66.94.144] on 2005/12/22 16:29:49
Hey Scragbait check this out:
http://dynamic.gamespy.com/~amc/index.php?page=reviews&id=410
I was thinking about your map again lately and found this review. That really was a great map, nice spooky halloween atmosphere. The review is amusing, a few terms don't seem to have made the translation well, the most hilarious one being your alias.
 ROFL
#9575 posted by Blitz [24.218.85.216] on 2005/12/22 17:14:53
Great map, scarebat
 Um
#9576 posted by Tron [202.7.183.130] on 2005/12/22 18:25:32
Lun Said:
"Since you work for a company making a WWII game (albeit not your typical type) you are automatically biased.
Says who?"
Oh, lots of people.
Like..umm...
I got nothing. :(
 Tron:
#9577 posted by R.P.G. [24.136.180.235] on 2005/12/22 18:31:48
I went to the mall today and sat on Santa's lap and asked please, pretty please, could I please have TronDM3 for Christmas?
 Quakenet
#9578 posted by than [219.62.0.8] on 2005/12/22 18:44:01
Quakenet blocks irc hosts from asia-pacific, so I can't connect. Does anyone know an easy* way around this?
*easy as in not going to another country just to idle in irc.
 Hmmm...
#9579 posted by Bal [81.249.71.225] on 2005/12/22 22:40:05
Aren't there some irc clients that let you connect through some random proxy?
Quakenet really sucks for blocking asian connections btw...
 Is6210@celephais.net
#9580 posted by nor
Content-Type: text/plain; charset="us-ascii"
[219.93.21.20] on 2005/12/23 06:02:08
is6210@celephais.net
 Bal
#9581 posted by Vigil [85.76.2.233] on 2005/12/23 07:44:59
Is that you?
 Uhm...
#9582 posted by Bal [83.199.87.232] on 2005/12/23 10:06:28
No.
 So...
#9583 posted by metlslime [204.15.3.5] on 2005/12/23 13:47:37
According to the timestamp on the GA thread, func is now 3 years old. According to my memory, there were about 10k posts in the first year, 20k posts in the second year, and 10k posts this year. I wonder what made 2004 so active.
As for the slowness, Sleepwalkr gave me some tips to improve database performance, but I probably won't be able to get to them until I deal with the issue of my hard drive being broken and possibly losing a bunch of data.
Merry Christmas.
#9584 posted by Kell [82.41.10.46] on 2005/12/23 14:06:11
the issue of my hard drive being broken and possibly losing a bunch of data.
ack o_o
Merry Christmas.
Happy Yuletide.
 Cheers Metl
#9585 posted by Shambler [82.38.192.54] on 2005/12/23 14:47:59
Nice one on keeping this going, this autumn/winter has been a bit dry, but it's still good, people still post interesting stuff, I visit daily at least, w3rd.
Happy Christmas to you too.
P.S. I agree entirely with post #9580
#9586 posted by underworldfan [128.195.84.154] on 2005/12/23 15:00:15
Happy Yuletide.
 Merry Christmas Metlslime
#9587 posted by Blitz [24.218.85.216] on 2005/12/23 18:43:25
Thanks again for another year of keeping this level thang goin.'
As long as Quake single player maps trickle forth like urine from a senile old man, we'll be allllllright. :]
 Well
#9588 posted by PuLSaR [80.80.111.129] on 2005/12/23 23:27:38
I back for a few hours. It's nice to touch my keyboard again. A good news: I hope I'll buy a laptop soon to be able to map in any place of the world.
So merry christmas and happy new year to everyone here (i won't be able so say it in time)
 Xmas Greetings
#9589 posted by JPL [82.234.166.130] on 2005/12/24 02:11:01
Like other said, I would like to thank metlslime to keep Func_ alive, and I also would like to thank all guys here for all advices, comments, even flaming sessions, they gave during this last year...
Merry Christmas to you and yours...
 Merry Christmas
#9590 posted by than [219.62.0.8] on 2005/12/24 04:13:21
to all aussies now, and everyone else when it comes around to their timezone.
 My Compliments Of The Season
#9591 posted by Mike Woodham [86.142.25.187] on 2005/12/24 06:01:50
to everyone
 A Reiteration Of Things Recently Said...
#9592 posted by generic [216.76.215.164] on 2005/12/24 09:56:43
HAPPY HOLIDAYS!!!
Thanks Func_people for all your advice, your speedmap critiques, and most of all for keeping Quake fun alive for another year!
Cheers!
 A Reiteration Of Things Recently Said...
#9593 posted by generic [216.76.215.164] on 2005/12/24 09:57:08
HAPPY HOLIDAYS!!!
Thanks Func_people for all your advice, your speedmap critiques, and most of all for keeping Quake fun alive another year!
Cheers!
 Yay...
#9594 posted by generic [216.76.215.164] on 2005/12/24 09:58:45
my first double-post!
 Generic
#9595 posted by than [219.62.0.8] on 2005/12/24 17:46:40
the post title was very appropriate
 Btw
#9596 posted by than [219.62.0.8] on 2005/12/24 17:47:11
any speedmapping today? or was it yesterday?
 Filled The First Gibibyte :D
#9597 posted by Spirit [213.39.174.196] on 2005/12/25 09:48:50
1400 DM maps which I got from Trinca somewhen:
http://www.quaddicted.com/dm/
 MusikCube
#9598 posted by Jago [85.76.178.187] on 2005/12/25 15:17:06
I've finally found myself a good WinAmp replacement: http://www.musikcube.com
Found by a complete accident (was reading /.), this player has good library and playlist functions, has way lower CPU and memory footprint than WinAmp 5 and also has a built-in CD ripper.
 :P
#9599 posted by Spirit [213.39.174.196] on 2005/12/25 16:15:53
 Foobar
#9600 posted by than [219.62.0.8] on 2005/12/25 16:27:45
When I was looking for a winamp replacement I had a brief look at foobar, but it is just so ugly. From what I remember it can't be made to sit neatly in the corner like winamp and has a rather ugly and clumsy looking interface. Of course, because of that, I couldn't be bothered with it in the end.
Then I realised that despite being owned by AOL (I think) Winamp is still free and good, so I have gone back to it.
I'll have a look at musikcube I suppose.
 Foobar
#9601 posted by necros [70.31.50.57] on 2005/12/25 16:53:47
it's nice because it does ogg, which very few players do.
itunes is nice even if you don't have ipod. doesn't seem to use up much resources and is fairly easy to organise a lot of music with it
 Winamp Does Ogg
#9602 posted by than [219.62.0.8] on 2005/12/25 18:31:52
I think you need a freely available plugin, but it will do most formats if you can be arsed to find the plugin.
I can't be arsed with ogg anyway, it seems the same as mp3, and 99% of my music is mp3 anyway.
 Players
#9603 posted by Jago [85.76.178.187] on 2005/12/25 18:37:28
WinAmp does OGG without any plugins and so does musikCube.
 Btw...
#9604 posted by than [219.62.0.8] on 2005/12/25 18:37:37
how is iTunes nice? It's HUGE. It's got that shitty brushed silver cool thing going on that I hate. I hate these enormous thick menu bars and space wasters all over the place that seem common to all of the two Apple programs I have seen on PC (the other being the HORRENDOUS Quicktime.)
I don't care if iTunes has got really great functionality since I only want a program to play music files unobtrusively in the background (not guess what my favourite tunes are or allow me to buy files from the internet).
There's also the whole issue I have with Apple in general - mainly brought about by mac lovers who think that anything Apple makes is automatically cook and brilliant. Fair enough, their design is better than MS, but I'm sure they still have the same greedy corporate mind - despite what Apple fanboys seem to think.
#9605 posted by necros [70.31.50.57] on 2005/12/25 21:16:04
yeah, i imagine winamp has ogg now, but i got foobar for that a couple of years ago. i never ever really liked winamp either, so i never thought of switching later on.
as for itunes, like i said, it seems to be pretty good for resources, but yeah, the interface is large. i tend to keep it minimized in the tray icon and just bring it up to switch songs once in a while so that really doesn't bother me at all.
(not guess what my favourite tunes are or allow me to buy files from the internet)
frankly, i don't ever remember it doing that. i installed it, saw a popup talking about the feature, closed it and never saw anything like that again. the option *is* there to go buy music off the net, but it doesn't come up unless you ask it to (you can click on it), so again, not an issue for me.
really, it depends on how you listen to music. if you listen to your entire collection at random, or small lists, or one song at a time, etc etc
when i'm not particular about what i want to hear, i like to leave itunes on shuffle and have it play anything at random. when i get selective, i pull out mplayer32.exe and only switch songs when i'm bored of the current one. if i want to hear a small list, i'll usually throw it together in foobar, because i find it's faster to gather songs in different folders together with it (just drag and drop).
 Apollo
#9606 posted by Vondur [85.140.41.145] on 2005/12/25 22:11:29
 Foobar Is Awesome But Complicated
#9607 posted by Spirit [80.171.9.107] on 2005/12/26 01:37:37
 Players...
#9608 posted by Bal [81.249.115.49] on 2005/12/26 04:34:00
Itunes is nice for sharing you're music over a local network, lots of people use it at my work, and it's nice to browse around their playlists without actually configuring anything, not sure if that's easily possible in winamp...
But still, I think winamp is the best player, the interface is so nice, as are the keyboard shortcuts, I love the 'jump to' option, and the queuing stuff, I use it alot.
 Im With THAN
#9609 posted by gone [213.170.89.98] on 2005/12/26 07:53:45
iTunes sux. it is recourse hog. And all hype is just annoying. Sharing music? what a novelity
Just open the folders: all the albums in neat folders. Neatly sorted by the filename.
Again Apple making big deal feature out of nothing.
Winamp is handy and sounds fine with MAD plugin
foobar is still better sound for audigy/2 cards
Apollo sounds ace aswell (best sound Q imho)
 WinAmp
#9610 posted by Jago [85.76.178.187] on 2005/12/26 08:18:49
is a bloody resource hog.
 _
#9611 posted by . [70.224.233.86] on 2005/12/26 08:23:00
iTunes - good for playlists and collections
Winamp - good for quick or moderate listening
 Winamp
#9612 posted by Mr Fribbles [220.253.15.184] on 2005/12/26 14:48:38
Don't forget you don't have to use the latest version... Winamp 2.x was much faster, that was back before it all turned to shit (performance wise).
 WinAmp 2.x
#9613 posted by Jago [85.76.178.187] on 2005/12/26 15:38:18
2.x is fast and lean, but it doesn't have any Library functions whatsoever.
 I Need
#9614 posted by bambuz [213.169.3.90] on 2005/12/26 17:22:26
Shoutcast (internet radio) and BASS module (_correct_ mod,s3m,xm) support besides mp3 and wav.
Winamp5 hogs yeah. :C
It seems less so with old skins tho.
Happy new year etc, I'm off for many days. Don't drink alcohol just for the sake of it. :)
 Ah, BASS Module Is Available For Apollo
#9615 posted by bambuz [213.169.3.90] on 2005/12/26 17:27:41
and it works.
Just missing shoutcast and my german Gotham Radio (Mainly uninspired mass for teenagers with black makeup, but there's occasionally good stuff.)
 Spc, Sid And That Kind Of Stuff Is Nice To Ahve Too
#9616 posted by cyBeAr [80.217.112.208] on 2005/12/26 19:19:12
I know there were/are winamp plugins although the ones I tried were a bit buggy (a couple of years ago)...
 So If One Was Looking At A New Comp
#9617 posted by nitin [138.217.0.153] on 2005/12/27 03:57:33
what sort of stuff would they be considering ?
I havent bought a new compy in 2.5 yrs so I'm sure there's tech out that I've never even heard of. It'll primarily be a gaming machine but should be able to do regular stuff too.
Also, bear in mind, that oz wont have the latest tech stuff that's available in US/UK (or if they do, it'll be ridiculously expensive).
 Well
#9618 posted by Blitz [24.218.85.216] on 2005/12/27 04:14:56
I bought :
3.06ghz Intel Pentium IV
128MB Radeon 9800 PRO
160GB Seagate HDD
74 GB Western Digital HDD
Abit IS7 motherboard
Altec Lansing 2.1 Speakers
+ generic Case, taxes, PSU, etc.
= ~1400 USD in 2004
It runs Far Cry at 1024x768 + details high with no issue
Runs Doom 3 at 800x600 medium/low detail with some hiccups.
I bought from Newegg, so I don't know if you'd be able to find a comparable system, but I suggest it because it's been a year and some months, and it seems to be keeping up just fine...so factoring in time and geography, it shouldn't cost you too much more to build a similar system.
 Well
#9619 posted by Blitz [24.218.85.216] on 2005/12/27 04:16:07
I bought :
3.06ghz Intel Pentium IV
128MB Radeon 9800 PRO
160GB Seagate HDD
74 GB Western Digital HDD
Abit IS7 motherboard
Altec Lansing 2.1 Speakers
+ generic Case, taxes, PSU, etc.
= ~1400 USD in 2004
It runs Far Cry at 1024x768 + details high with no issue
Runs Doom 3 at 800x600 medium/low detail with some hiccups.
I bought from Newegg, so I don't know if you'd be able to find a comparable system, but I suggest it because it's been a year and some months, and it seems to be keeping up just fine...so factoring in time and geography, it shouldn't cost you too much more to build a similar system.
 Bullshit
#9620 posted by Blitz [24.218.85.216] on 2005/12/27 04:18:13
It told me it timed out before I made the second press of the submit button!!! There's no way it got through if my connection timed out!! Fuck it.
 Nitin
#9621 posted by than [219.62.0.8] on 2005/12/27 05:01:45
 Hey Nitin...
#9622 posted by distrans [165.228.56.148] on 2005/12/27 05:32:18
...I bought my system from Infinity Computers in Brunswick about a year ago... they've got a store in Dandenong near you.
http://www.infinitycomputer.com.au/
Click on the download greenguide ad link to see their latest stock systems. There was no problem taking one of their stock systems and getting the RAM upped (I think I doubled it to a Meg for around $100)... delivery time was not delayed because of it.
Software is not included in their prices.
I suggest them because I had no trouble with their sales interface and have had no problem at all with the system. Also, because of their site, I was able to walk in and ask for exactly what I wanted, knowing exactly how much it should change the bottom line.
As to new things you should be looking for, I heard a rumour that having PCI (-E)? compatible components means you can do things like run dual graphics cards etc. But perhaps someone more technically savvy might want to comment on that.
Cheers!
 Music.
#9623 posted by Shambler [82.38.192.54] on 2005/12/27 07:33:25
I listen to CDs. They tend to play music quite well.
 Really?
#9624 posted by than [219.62.0.8] on 2005/12/27 16:00:37
I thought you would be one of the vinyl hardcore :)
I have cds of most of the music on my pc, but I listen to mp3s purely because of convenience. Can't move hundreds of cds around with me very easily.
 Cheers For The Replies So Far
#9625 posted by nitin [138.217.0.153] on 2005/12/27 18:48:32
a few more specific questions now that I've had a little look myself :
- how much RAM is needed for newer games (say d3 and q4 and other more resource intensive games). Is 512 mb sufficient or do you really need 1 gig ?
- anything specific feature wise I should look at in terms of motherboard ?
- intel or AMD ?
- graphics card wise, I'm ok to splurge a little since it's been a while. So Radeon X800, X850, X1800 or Geforce 6800,0 Geforce 7800.
I know's there's reviews out there but if anyone has any of those graphics cards, what's their experience with them, especially compatibility with older stuff and performance with newer stuff.
 Also
#9626 posted by nitin [138.217.0.153] on 2005/12/27 18:51:24
a question about WS monitors.
I'm just going by me experience of WS tv's and movies where if a movie is not WS, it shows with black bars on either side.
Is it the same for games ? If a games is not WS compatible, does it show on WS screens with bars on the side ?
 My Advice
#9627 posted by than [219.62.0.8] on 2005/12/27 19:34:22
Get as much ram as you can! It's fairly cheap (with the exception of the notebook ram at dell for XPS systems, which is/was bizarrely extortionate) so get lots. 1gb minimum, but why not just get 2 and not worry about it ever again (until HL3 comes out and needs 4gb to run without stuttering on level loads, yet still appears to run on much the same tech as Half-Life 1).
I have Intel Pentium-M, which is their good notebook processor. It's rated at 2ghz (HL2 rates it at 700mhz...), but is more efficient than a desktop processor due to less wasted cycles and is supposedly compareable to a 2.5ghz desktop processor.
However, I've heard lots of good things about AMDs current desktop processors, and I've had no probs with them in the past so you might want to check them out. I think they are still cheaper than Intel chips, and supposedly outperform them in most games (though not rendering scenes in Max, multimedia or multi-tasking.) You might also want to have a look at dual-core chips, such as the pentium D, and it's also worth noting than AMD have the only 64bit x86 chips at the moment.
I don't really have a clue when it comes to gfx cards, but I currently have a Geforce 6800 ultra Go (256mb). There are newer models (7800) of the GeForce cards out at the moment, which are supposed to be quite nice, but I don't know how they compare to ATIs stuff. I think it depends largely on which games you play the most, as the Doom 3 powered stuff is supposed to run better on Nvidia, whilst Source powered games run better on ATI. However, I doubt there is much difference if you are buying a new PC as anything should run nicely :)
As for Widescreen, my drivers allow me to configure how to display non-wide images. You can set the image to stretch to fill the screen, keep the correct aspect ratio (4:3) and stretch to fill it vertically, or leave it at normal size and have a black border.
I just have it stretch to fit the screen vertically if it is too small. However, since my display has a native resolution of 1920*1200, this gives me a few minor headaches, as I have to run at either 1920*1200 or 1600*1200 to avoid picture distortion associated with stretched images (this is common to all LCD/TFT displays afaik, not just laptop screens). Older games don't always support high enough resolutions, and there can obviously be performance issues when running modern games at ultra high resolutions. 800*600 is not too bad looking, since it's half of 1600*1200, but it's not ideal :(
Some screens handle stretched images better than others, so it is worth checking this out before you get a new monitor.
Also check how fast the monitor updates if you are getting an LCD/TFT screen. If it doesn't update fast enough, games can blur a bit. I notice this a bit when playing games with dark foreground objects and a light background - monsters often blur against the blue sky in some Quake levels, for example. It's a fairly minor trail, and I can still make out what's going on perfectly well - it's not like the whole screen goes into bullet time or anything.
 Thanks Than
#9628 posted by nitin [138.217.0.153] on 2005/12/27 21:09:22
how is the 6800 for you ? any issues ?
I dont like LCD's, i was going to go with standard CRT flatscreens. Are the TFT's betetr than LCD (for gaming) ?
 Nitin
#9629 posted by than [219.62.0.8] on 2005/12/27 23:39:27
No issues with the 6800. Everything seems fine, although I haven't yet tried the Quake 4 demo, so I don't know exactly how well it performs with the Doom 3 tech. HL2 seems great aside from the stuttering problem on level loads, which is not a graphics card issue.
Quake runs REALLY nicely at 1920*1200 widescreen (thanks Metl... I love you).
Oh yeah, make sure you get a 256mb graphics card! 512mb is perhaps overkill, and a bit expensive atm. There are also only a handful of cards with this much memory.
I don't know the difference between LCD and TFT. I think TFT is an acroynm for both CRT flatscreen displays (Truer Flatter Tube) and also for the current type of Laptop monitor displays (Thin-Film Transistor - which I just looked up on wikipedia). It's all a bit confusing for me.
I think LCD means current flatscreen TFT technology these days, since no modern laptops use LCD displays.
Anyway, yes, CRTs are better for gaming, but LCDs are really light and thin, sometimes easier to look at for long periods of time and can be good enough for games that there isn't really much difference between them and a CRT. If you don't mind 10 tonnes of monitor cluttering up your desk and want to save a small amount of cash for ultimate image quality, then a good CRT might be better for you, but personally I'd find a good LCD (short update time, good at resizing images, clear, low reflectivity etc.) and get that instead.
Anyway, I just had a quick look on http://www.overclockers.uk (hardware site) and they barely have any CRTs these days... just two. They have tons of LCDs though, and the prices are not too much higher, unless you want Apple 23" screens*.
Also, when buying a new monitor bear in mind that a 19" CRT has only an 18" visible area, and that a 19" LCD should be 19". Also, you don't need to fuck about configuring a new LCD (width, height, refresh, trapezoid, moire etc.) as they should pretty much just work out of the box.
Finally, I know this isn't much help, but I really would have a look at reviews on the internet once you get a rough idea of what you want, since they can tell you a lot more than me or probably anyone else on this board. Once you have read some reviews and have found what you want, definitely check comments on reviews and forums on hardware sites to see if there are any probs you are likely to have with your chosen kit. It might also be worth letting us all know what you are going to buy, in case anyone here happens to have graphics card X and it turns out to be a piece of shit for game Y.
*you probably need to be a serious Apple fanboy, as they cost a shitload more than other brands. Whether they are better or not, I don't know.
 Btw
#9630 posted by than [219.62.0.8] on 2005/12/27 23:44:24
game Y is Quake :)
 Nitin
#9631 posted by starbuck [82.40.164.223] on 2005/12/28 04:40:23
 Starbuck
#9632 posted by nitin [138.217.0.153] on 2005/12/28 05:43:22
thanks a bundle.
A couple of quick questions :
was that monitor LCD or CRT ?
And what about motherboard ? I just want to make sure I get a motherboard with suitable features.
 System-
#9633 posted by gone [213.170.89.98] on 2005/12/28 05:56:07
 Nitin
#9634 posted by starbuck [82.40.164.223] on 2005/12/28 06:15:43
no problem, happy to help!
the monitor is a LCD.
Motherboard wise, i got the MSI K8N Neo2 Platinum nForce3 Ultra as it came highly recommended by many people on the forums of Overclockers, Hexus.net, etc. I wouldn't really know how it's performing but there's no problems, plenty of slots, onboard 7.1 sound, etc. That motherboard is for AGP as PCI-express was only just coming out when i got it, so you'll want to get the MSI K8N Diamond nForce4 SLi I believe.
check out http://www.overclockers.co.uk/acatalog/MSI_Socket_939.html
overclockers is great for checking out high quality components. Not the cheapest place to order though.
 Speedy
#9635 posted by nitin [138.217.0.153] on 2005/12/28 07:01:04
thanks, looks a handy link.
starbuck,
cheers for that extra info.
Ok, time for some reading.
 Yaey
#9636 posted by Blitz [24.218.85.216] on 2005/12/28 23:38:58
nitin I happened upon this link and immediately thought of your initial post in this thread :
http://www.rojakpot.com/showarticle.aspx?artno=88&pgno=0
It's a list of 240 different GFX cards measuring 15 different specifications (!)
Should be a nice way to determine what to get.
 Blitz
#9637 posted by nitin [138.217.0.153] on 2005/12/29 01:08:00
cheers.
altough at this stage, I'm keenly considering whether the geforce 7800 GT is worth the money. The geforce 6800 is my fallback card.
 6800 Certainly Isn't Bad...
#9638 posted by than [219.62.0.8] on 2005/12/29 02:21:29
And you know that top of the line stuff is always a rip-off until it is superceeded by the next model.
Price to performance is the best way of looking at things if you aren't taking a swim each day in your enormous gold safe before going to sleep in a bed stuffed with fiftys at the top of your enormous solid platinum mansion.
 Graphics Card
#9639 posted by starbuck [82.40.164.223] on 2005/12/29 03:39:59
Price to performance is the best way of looking at things if you aren't taking a swim each day in your enormous gold safe before going to sleep in a bed stuffed with fiftys at the top of your enormous solid platinum mansion.
It's worth pointing out that if you do this you may still not be able to afford a 512mb geforce 7800 card. For my money i'd get a good 6800 Ultra though.
 Wasnt Looking At A 512mb 7800
#9640 posted by nitin [138.217.0.153] on 2005/12/29 04:47:38
that's way beyond budget, but a 256mb 7800 GT may be in the picture.
 Best Bang For Your $$
#9641 posted by gone [213.170.89.98] on 2005/12/29 05:05:56
GeForce 6800 GS 256MB 425/1000 PCI-E
 Scampie...
#9642 posted by than [219.62.0.8] on 2005/12/30 09:41:51
I updated my site with my old quake maps and a couple more bits, so could you add me to the leveldesign.org front page, please? PLEASE?
http://than.leveldesign.org/
 Than
#9643 posted by cyBeAr [80.217.112.208] on 2005/12/30 10:28:18
New map looks sexeh! (not to mention the due at the bottom)
 Than
#9644 posted by JPL [82.234.166.130] on 2005/12/30 11:01:32
I agree, the Quake screenies look really good and interesting... go map !
 SLEEPY
#9645 posted by inertia [24.164.73.173] on 2005/12/30 15:47:20
SleepwalkR, i tried to email you, but sleepy at fov120.com doesnt work:
PERM_FAILURE: SMTP Error (state 9): 554 <sleepy@fov120.spam.com>: Relay access denied
so, please email me so i can get in contact with you, at sollers -dot inertia -at gmail.com
thanks!
 Than:
#9646 posted by Scampie [68.190.115.0] on 2005/12/30 16:13:36
yeah, np... totally forgot I was hosting you when I did the front page. :)
 Than
#9647 posted by Lunaran [24.241.228.159] on 2005/12/30 22:07:54
there's a big talking penis on your website
oh, and there's a wierd image at the bottom of the page too
 *rimshot*
#9648 posted by Kell [82.41.10.46] on 2005/12/30 22:58:02
 Rimshot?
#9649 posted by than [219.62.0.8] on 2005/12/31 00:28:09
what is that? Is it some kind of perverse sexual position? Sounds vaguely like rimjaw from an early episode of South Park.
 Vivisector Demo.
#9650 posted by Shambler [82.38.192.54] on 2005/12/31 08:24:24
Shit. Yay for shit. Poor gameplay, poor previous-gen graphics, very ugly headbob and general weak feel. Fur effect is nice as is shooting enemy to chunks, that is all really.
Next!
 A Percussion Thing Where You Hit The Edge Of A Drum
#9651 posted by BlackDog [202.72.148.102] on 2005/12/31 11:50:29
 Happy New Year...
#9652 posted by JPL [82.234.166.130] on 2005/12/31 18:12:07
I'm back from a party of friend of mine (with my wife and daughters...), and I'm a little bit drunk.. oh yeees !!!
It was just to thank all people who help me during this past year, and to say everybody: HAPPY NEW YEAR GUYS: YOU ALL ROCK !!! ;P
 Oh I Forgot To Say...
#9653 posted by JPL [82.234.166.130] on 2005/12/31 18:13:50
...it 's 2:15 in the morning here in France... very early ... but well.. kids need their own bed.. me as well ... ;P
 Happy New Year
#9654 posted by than [219.62.0.8] on 2005/12/31 21:51:41
2:50pm here in Japan.
Rather a subdued new years eve for me as usual. I just sat around in the house drinking beer and watching TV :(
 ^^ Yeah, But You Did It In Japan!!
#9655 posted by Blitz [24.218.85.216] on 2005/12/31 22:49:46
[nt]
 :]
#9656 posted by inertia [24.164.73.173] on 2005/12/31 23:07:56
 Just Realised...
#9657 posted by than [219.62.0.8] on 2006/01/01 02:54:14
Quake is 10 this year!
I hope there is a QExpo again. Didn't the first QExpo coincide with the 5th birthday of Quake?
 I Don't Think There Will Be One
#9658 posted by necros [70.31.50.57] on 2006/01/01 11:45:53
it's usually every other year, and we had one last year.
 Happy New Year
#9659 posted by . [69.217.50.40] on 2006/01/01 19:42:43
 High And Dry - New Q4 MP Map
#9660 posted by pjw [66.188.135.147] on 2006/01/01 18:13:38
I've been working on this one for quite a while, and finally got the time and energy over holidays to finish it up.
The map is mainly intended for FFA, but can work as Tourney (no Quad in that case) or TDM if you so desire.
I tried to make something that feels a little different from most of the maps that shipped with the game. Feedback is welcome!
Screenies:
http://www.planetquake.com/pjw/screenshots/pjw4dm1a.jpg
http://www.planetquake.com/pjw/screenshots/pjw4dm1b.jpg
http://www.planetquake.com/pjw/screenshots/pjw4dm1c.jpg
Download:
http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw4dm1.zip
 Pjw
#9661 posted by nitin [138.217.0.153] on 2006/01/01 21:31:55
double news post.
 Bleh.
#9662 posted by pjw [66.188.135.147] on 2006/01/01 21:45:01
It said it timed out and I sat there staring for a while, wondering "Gee, do I wait until tomorrow(?) to see if the news is posted, or do I take the risk of a double-post?"
*buzzzzzzz* wrong choice
 Pjw
#9663 posted by Vigil [85.76.2.233] on 2006/01/02 01:47:04
If you pay me, I can make that post go away.
 Do I Have To Pay You In Money?
#9664 posted by pjw [67.129.250.254] on 2006/01/02 07:34:07
Or can it be something mysterious that smells funny?
 A Belated Happy New Year To You All...
#9665 posted by distrans [131.172.4.45] on 2006/01/03 20:59:00
...necros, organisation for the 10 year anniversary Quake Expo started shortly after QExpo 2005 finished.
 Or Not So Shortly...
#9666 posted by distrans [131.172.4.45] on 2006/01/03 21:28:22
http://forums.inside3d.com/viewtopic.php?t=264 but either way the idea is out there, and help is needed to get it organised.
 So, Who's Mapping At The Moment?
#9667 posted by than [219.62.0.8] on 2006/01/04 18:03:51
anyone? I'm bored...
 Distrans
#9668 posted by necros [70.31.50.57] on 2006/01/04 21:34:41
i stand corrected :)
 There's No Way To
#9669 posted by nitin [138.217.0.153] on 2006/01/05 03:28:40
make cd tracks play off a dvd is there ? I'm trying to back games to dvd since they're less prone to unfixable scratches but quite a few games have data and cd music (HL, quake, q2 etc).
 Nitin
#9670 posted by Bal [84.14.13.212] on 2006/01/05 04:31:08
Rip complete images (data+audio) of the game cds, and burn all those onto a dvd, then just use daemon tools or some such software to play them. =)
 Help
#9671 posted by Ankh [212.121.135.226] on 2006/01/05 06:40:30
I'm at work, and there is nothing to do. It is so boring. I would like to do some mapping...
If there was no one here I would do it :)
I'm interested which company Trinca works for. He can play quake at work.
 Keep Up Than...
#9672 posted by madfox [84.26.78.10] on 2006/01/05 12:51:25
I'm mapping. Got hung up with some sculpture for a new map, which gave me a perpendicular vertices, leak problems, and finally good effort. Ha, now the texture part.
http://members.home.nl/gimli/fitz0014.jpg
http://members.home.nl/gimli/fitz0014.jpg
 Stupid Double
#9673 posted by madfox [84.26.78.10] on 2006/01/05 12:53:19
#9674 posted by necros [70.31.50.57] on 2006/01/05 13:10:50
you know, i get the feeling you'd feel more at home in a modelling program than making maps. that's just me though
 Thailand
#9675 posted by cyBeAr [58.136.135.104] on 2006/01/06 02:21:45
Ok, I'm in Thailand now and have made a short and unintersting update over at my new site: http://bear.leveldesign.org
I plan to update that page very now and then will put up photos when I get the opportunity, many would probably fit well as inspirational material (lots of temples and stuff).
 Tieland
#9676 posted by R.P.G. [24.136.180.235] on 2006/01/06 09:39:00
Glad you made it there safely, bear. I'll be looking forward to your pics.
 You'll Be Looking Forward To His Piss?
#9677 posted by czg [213.115.252.84] on 2006/01/06 10:52:57
Oh no wait I'm not wearing contacts today
 *sigh* Thought This Year Was Gonna Be Better
#9678 posted by Blitz [24.218.85.216] on 2006/01/06 17:50:27
 Dude
#9679 posted by Zwiffle [69.210.34.147] on 2006/01/06 20:24:57
Blitz that's gay man. Had I any knowledge on the subject I would help of course, but I totally sympathize. That's some bull shit man. :(
 What Has Happened?
#9680 posted by than [219.62.0.8] on 2006/01/06 21:43:18
The site seems to be down. I'd forgotten all about MapCore actually.
 Bugger
#9681 posted by Vigil [195.238.219.2] on 2006/01/07 13:02:00
I entered the thread totally expecting some good drama, but all I found was a mapping problem I really can't help with. So, sorry Blitz.
 Updated Quake Models For D3 Engine Quake Remix
#9682 posted by nitin [138.217.0.153] on 2006/01/07 16:27:30
 Hrm
#9683 posted by . [70.224.207.165] on 2006/01/07 18:23:17
Tarbaby: sure
Wizard: head isn't loyal
Enforcer: meh
Dog: yay
Ogre: interesting but not overall fat/ugly
Hellknight: sure
Demon: yay
Shalrath: meh
Shambler: yay x 10
Fish: yay
Soldier: meh
 I Love The Fiend...
#9684 posted by necros [70.31.50.57] on 2006/01/07 23:34:04
looks perfect!
others are varying amounts of meh.
legs on the vore are fucked up but otherwise alright.
scragg's head looks moronic and shambler isn't covered in fur (although i can understand the reason for that last one, but it has to result of looking more just like a d3 hellknight but slightly different. the skin for this will be very important on whether it will look like a hellknight dropped at birth or a shambler...)
honestly, i have no idea why they posted the animation of the ogre's walk frames... they are terrible and look wooden. plus his upper body is moving way too much...
same with the soldier's run animation. less wooden, but it looks like he's working out on a treadmill and not chasing after the player trying to rip his lungs out.
 Hmm
#9685 posted by than [219.62.0.8] on 2006/01/08 00:47:06
I like the shambler, but where are his claws? One of the shamblers main characteristics is the huge bloodied claws he has.
The fish is pretty good, and the fiend looks decent. The others I am not so sure about.
The ogre looks reasonable, but really needs a more Quakey outfit and his GL and chainsaw to really look like the ogre.
The dog doesn't look scary, and the enforcer and soldier (Quakeguy or grunt?) are a bit sucky. They could have pretty much modelled the Quakeguy and modelled in the detail on his texture and he would have looked awesome - same for the enforcer. They also need the zombified look they have in Quake.
I agree about the wizards head - doesn't look like a scrag at all :(
 Hmmmm.
#9686 posted by Shambler [82.38.192.54] on 2006/01/08 02:13:31
Yeah generally variable amounts of meh.
As always with these things, the quality of the modelling is great, but the faithfullness to what makes Quake monsters Quakey is often lacking. I don't understand why, it's not hard to start Quake, find some monsters, and have a think about their distinctive characteristics.
I like the fish though.
 Hm
#9687 posted by Spirit [80.171.7.250] on 2006/01/08 02:19:25
All below here is about the "'faithful' to Quake: yes or no?" from me.
soldier: Uhm... Y M C A! Looks gay. Even Monkeyrat's http://members.optushome.com.au/~plaguespak/screenshots/player.jpg looks better (his weapon models are great even not 'faithful'.)...
fish: The first one looks ok. But that is maybe the most easy model.
shambler: Looks way too skinny and not evil enough. The head looks bad and I agree with than about the claws.
shalrath: Way too insectoid. And the legs bend(?) into the wrong direction! Also it lost all his female looks, the face, the arms...
fiend: pretty good, but I don't like the huge horns and the "face".
hellknight: Did anyone say Diablo? Looks absolutely too "good".
ogre: Totally wrong. He is too tall and not fat enough.
dog: Looks like a real rottweiler = good :)
enforcer: wtf?
wizard: A weird mix of human face and elements from 'the' Alien. Not too bad, but not faithful at all in my opinion. The original wizard has some "bird-like" appereance in it's face (I can't explain that really good... Maybe you know what I mean.)
tarbaby: So who but silicone on his joystick?
The animations just look awful.
 Hmm...
#9688 posted by Tronyn [24.66.94.144] on 2006/01/08 02:32:19
I like the fish and the demon. The shambler is OK but needs claws, and his head I think should be less of a head).
The tech guys (grunt, enforcer) look terrible, they could be placed in any FPS, they don't resemble the originals at all.
Ogre is the one I hate the most. It doesn't resemble the ogre at all.
Tarbaby doesn't have the kind-of-face element that makes the original interesting and is rather just a blob; scrag is decent model (as it basically copies the original exactly but with more detail; actually it probably should be been "ported" less and "interpreted" more)- BUT they fucked up the face, as they did with the vore.
hell knight looks good though not like the original (place this model in any RPG, sure), plus his arm lengths seem very odd indeed.
Rest is meh.
Did anyone check out the map screenshots?
Q: WHICH OF THE FOLLOWING ARE SHINY, LIKE A POLISHED CAR?
A) STONES
B) TIMBER
C) ROCKS
D) MUCK
E) ALL OF THE ABOVE
F) NONE OF THE ABOVE
AND THE CORRECT ANSWER IS....
for chrissakes, F!
The classic Doom3 mod (which tries to convert original Doom1 maps to Doom3) seems to have run into a similar problem. You cannot just reuse high-resolution textures with some doom3 shininess and port the original quake/doom maps exactly because IT WILL LOOK LIKE SHIT
I know I have bitched about some of the modelling being unfaithful to the art style/lame/generic, and it's not like I don't appreciate these people trying. However, I think any mod of this type should try to emulate the mood/style/atmosphere of the original (yes, and the level layouts, but add more details where appropriate), and not either a) port directly or b) make up some shit that has nothing to do with the original and say that it does.
ok, thats already far too much ranting
 Sigh
#9689 posted by Kell [82.41.10.46] on 2006/01/08 02:48:29
I've been contemplating+sketching a high-poly shambler for literally years. I guess I'm just going to have to take the plunge, upgrade my machine, get a copy of Max and do this myself.
Sigh.
 Meh
#9690 posted by Bal [83.199.3.172] on 2006/01/08 03:04:39
Most of the models seem well made, but they just don't fit in my opinion, the proportions don't work in most, what's up with the shambler's tiny head and tiny hands? Where are his claws?
Yeah, I'd really like to try modelising a Shambler some day.
 Fuck That
#9691 posted by . [70.224.207.60] on 2006/01/08 03:54:56
I can't even properly chamfer a cube in GMax to make a crate.
 Those Models
#9692 posted by Kinn [86.137.182.83] on 2006/01/08 04:24:14
The Fish? Yeah, I did that ZBrush tutorial too: http://pixologic.com/zbrush/media_links/movies.html
What others said really. Some of the models are competant (Fiend, Shambler), but seem to ignore a lot of the characteristics that made the original Quake versions good. Animations make Baby Jesus cry :(
 Kell, Bal
#9693 posted by than [219.62.0.8] on 2006/01/08 05:05:58
me too! Don't have time right now. I was going to have a go at modelling an ogre, and took some screens from Quake to get a good idea of his proportions (he's pretty bloody square, actually) but never got started.
Maybe if we worked together we could make our own series of high poly Quake characters. If we had some time to do it.
 Kinn
#9694 posted by Bal [83.199.3.172] on 2006/01/08 05:42:32
Haha at the zbrush tutorial, that fish did seem familiar. =)
Than, heh that would rock, but bleh, time... T__T
 Er, That's What I Meant
#9695 posted by than [219.62.0.8] on 2006/01/08 06:02:01
Have you tried zbrush? I saw that tutorial when I was working in the UK early last year and thought it was pretty cool, but having watched it again, it looks shit hot (for characters at least). Any good?
 NO! I Was Right
#9696 posted by than [219.62.0.8] on 2006/01/08 06:03:53
It was Kell who said he had been trying to make a high poly Shambler.
HA!
 Hmm
#9697 posted by Bal [83.199.3.172] on 2006/01/08 06:07:31
I haven't tried zbrush so much yet, and well, even if you can pretty much do your complete model in it (like in that tutorial), I'd still prefer making the initial model in max/maya, and then going to zbrush for all the details. It's definatly a very powerful app (I have some Gnomon zbrush vids, there's some impressive stuff).
 Well
#9698 posted by bambuz [213.169.28.70] on 2006/01/08 09:29:50
in general they look pretty good. As others have said, shambler needs claws (and sharp teeth), wizard/scrag a mouthless kinda face, and the shalrath should get rid of the techy bits, it's a mystical creature.
The fiend is good in the shot shown... the ogre ain't that bad in my opinion, I'd add more fat though.
Hmm. I don't know what the tarbaby will look like when moving if it doesn't blob-droop (if you understand) more but instead has just a thin appendage. We'll see, if it's continued along the line.
The rear end of the rottweiler is kinda small in the rear structure but i don't know if it's a wide angle shot or a badly breeded dog as model. :/
Just my ideas, i'm not a modeler or anything.
 Well
#9699 posted by Zwiffle [69.210.34.147] on 2006/01/08 10:22:39
I don't like any of them for Quake monsters, but they're good in their own right. Maybe I need to see them with their skins, but they don't look Quakey to me at all.
 Eh
#9700 posted by Vigil [85.76.2.233] on 2006/01/08 11:16:03
I checked out those QuakeRemix level screenshots, and I have to admit that I was surprised anyone could make a Doom 3 level look so shit.
 Ugh
#9701 posted by metlslime [71.139.60.180] on 2006/01/08 14:26:34
It would be nice to see artists and modellers take the approach that they're trying to make textures where the original texture ends up being one of the mipmaps, or models where the original models and up being one of the lower LOD models.
 Www.darkthrone.com Rules My Littel World
#9702 posted by megaman [84.63.51.152] on 2006/01/08 14:43:57
important
Sent by blizzardz (profile) at 09:11 am on 1/8/06
hi megaman44
i hav sent u a invitation to my alliance - shadow cons . if u join me v will rule this game , n ya there is a offer in my alliance at the moment . all new members who join get 20000 gold and minimum 5 citizens daily , for a month. that is 600000 gold and minimum 150 citizens , ull get , from one of our member itself !! that way many other members will also send so ur in a profit .
i advice u to join
urs
blizzardz
[
 Than / Bear
#9703 posted by inertia [24.164.73.173] on 2006/01/08 15:19:48
if you want to get on irc from over there, let me know [ sollers dot inertia at gmail.com ], i can set up an irc bouncer over here to take care of that problem
 Hmmm...
#9704 posted by metlslime [71.139.60.180] on 2006/01/08 15:27:25
can someone tell me if 9702 is spam? it's so badly written i can't tell.
 Well.
#9705 posted by Friction [68.183.62.127] on 2006/01/08 16:32:37
I sure could use "600000 gold"
 And...
#9706 posted by distrans [131.172.4.45] on 2006/01/08 20:52:30
...I'm sure I could use a few citizens daily :)
 Metl
#9707 posted by Shambler [82.38.192.54] on 2006/01/09 00:45:47
mega is copy'n'pasting an email / private message he got about some online game shizzle.
 Inert
#9708 posted by than [219.62.0.8] on 2006/01/09 02:00:11
Thanks for the offer. It would be great, but I really don't need to get drawn into idling. I waste enough time as it is browsing the internet without having people to chat to about stupid things like penises and fizzy peach drinks :)
 *abruptly Stops Stirring His Fizzy Peach Drink With His Penis*
#9709 posted by Blitz [24.218.85.216] on 2006/01/09 02:44:42
[nt]
 Remind Me
#9710 posted by . [70.224.207.60] on 2006/01/09 03:01:22
Never to drink or eat anything from Blitz, ever.
 Phait
#9711 posted by Scampie [67.129.250.254] on 2006/01/09 10:20:51
than is the one who famously stuck his penis into peach fizzy drink.
 This Last Posts...
#9712 posted by JPL [82.234.166.130] on 2006/01/09 10:57:21
... would have been posted in either food thread or drunk thread guys ;P
 Uploading Photos..
#9713 posted by cyBeAr [58.147.32.240] on 2006/01/10 00:57:57
but it's taking too long from this place so it will only be very few for now :( Hope it will work better from school when I get a password to use their computers.
+I'm not really interestes in using irc when I'm here.
 Please Help Check My Website/portfolio Thing
#9714 posted by than [219.62.0.8] on 2006/01/10 07:45:40
I spent the past couple of days making a little web portfolio. It's not quite finished, as there are a few more images I want to put up, but the navigation design and code are all done.
http://than.leveldesign.org/portfolio lio <-- !
You need Javascript enabled for it to work at all. Don't worry, it's just for image flipping. There is no flash, no sound, no popups, no animated gifs and no redirect to goatse.
I've tested it with Opera 8.5, Firefox 1.5 and IE 6. On my pc it looks the same in all, although it feels a little sluggish in IE.
It is designed for high resolution screens, although my laptop has a fixed resolution of 1920*1200, so I haven't been able to test 1280*960 :( Might be a bit big though :( :(
Navigation should be easy enough, but a kind of hidden feature is that if you click on the main image, it will cycle through all the images, rather than just the current set.
Please give comments on the design, ease of navigation and tell me how it is with your browser. My email address is on the page if you want to respond via email. Also, is it too dark? Looks fine on my screen of course, but there are so many people with dark monitors out there :(
 Than Website
#9715 posted by . [70.224.207.60] on 2006/01/10 08:09:44
First thought:
Dammit, this needn't be wider than 1024. I'd at least advise using stretchable layout, or a minimum of 750px (if you care about 800 x 600 users, I do) or like 975px for 1024 x 768.
Second thought:
2 missing images on the top left...
- images%5Cnav_wireframe.gif
- images%5Cnav_getimages.gif
Third thought:
AAAAAAAAAGH my finger feels really weird because when I click a next/prev link the mouse pointer doesn't change to the hand and it just FEELS weird - there's no feedback besidse the color change and I wanna chop off my right pointe finger because of it. :|
 Than Website 2
#9716 posted by . [70.224.207.60] on 2006/01/10 08:11:33
Oh yeah, I do like the idea going with the design by the way.
 Re: The Mouse Pointer Doesn't Change To The Hand
#9717 posted by czg [213.115.252.84] on 2006/01/10 08:35:43
I agree, you can change that with CSS, than
cursor : pointer
 Well
#9718 posted by . [70.224.207.60] on 2006/01/10 08:52:18
I imagine that's how he did it anyway :P (guessing)
 Than
#9719 posted by R.P.G. [24.136.180.235] on 2006/01/10 09:45:25
I reckon your name will be featured prominently elsewhere, but otherwise having your name down the side and awkward to read is kind of silly.
And yeah, that seems too huge. If you're applying for a design position, shouldn't you demonstrate forethought and ability to design to the lower common denominators? It seems like 1024x768 would be plenty.
Otherwise it seems ok.
 Than
#9720 posted by SleepwalkR [84.189.122.64] on 2006/01/10 10:01:41
It's too big. Also, I think it's better to have a gallery of images and open big versions upon click. At least have a bar with thumbnails at the top.
It also misses a bit of personal information - like your age, location, resume or whatever.
And yeah, what phait said about the mouse cursor is true.
Oh and, for me, nothing happens when clicking on an image (Firefox 1.5 Windows XP).
If you want, I can have a look in Safari and see if everything works ok there.
 Than
#9721 posted by Kell [82.41.10.46] on 2006/01/10 11:16:34
What others said.
Make it fit 1024. You have no reason to go above that.
Use thumbnails, and really clear navigation.
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait. A potential employer-of-mappers is going to want to see your awesome, efficent mappage quickly and easily.
Design your folio to let them do that.
 Eh.....
#9722 posted by Shambler [82.38.192.54] on 2006/01/10 11:57:14
no redirect to goatse
Well screw that then!
 !
#9723 posted by . [69.217.59.163] on 2006/01/10 12:16:34
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait.
Finally someone gets it!
 And
#9724 posted by . [69.217.59.163] on 2006/01/10 12:16:59
Fuckin' slow ass func_! PHPBB FTW!
 !
#9725 posted by . [69.217.59.163] on 2006/01/10 12:32:50
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait.
Finally someone gets it!
 The Content
#9726 posted by bambuz [213.169.29.74] on 2006/01/10 14:05:29
the three first shots are of the same scene?
A bit narrower would be good too, scrollbars with 1152x...
 Thanks For The Comments
#9727 posted by than [219.62.0.8] on 2006/01/10 17:13:59
The reason I left it wide is that I assumed whoever would be looking at my portfolio would be using a high resolution (1280 minimum, more likely 1600+)
However, I will move the label with my name and resize all the images to a maximum width of 950, but keeping a constant height throughout.
I suppose I can make a small thumbnail gallery too.
On another note, I have fixed the pointer thing and precached the "missing" images. Thanks for the heads up there. I wanted to change the pointer before, but didn't know how, and didn't think there would be a way to do it in css. Thanks again for that :)
 Than
#9728 posted by BlackDog [202.72.148.102] on 2006/01/10 19:22:42
Not a single thing is functional on that page for me. There's missing images, absolutely no navigation, and the link to the .zip is broken. I can't even read the email address on the bottom right, which probably isn't a great idea for a portfolio page.
 Ok, Fixed As Many Problems As I Can For Now...
#9729 posted by than [219.62.0.8] on 2006/01/10 20:27:38
Blackdog: do you have javascript disabled? It's needed for the image gallery.
The top images and file link had a backslash in the url, so didn't display properly in firefox once uploaded onto the net (although they worked fine in Opera, and Firefox when stored locally). I can never remember whether to use back or forward slashes in urls, so it obviously slipped my mind there.
I fixed the missing images, put a proper email link there, resized the page to a width of 960. The image filesizes are slightly smaller too, so that should help somewhat.
The page is still too tall, but I am not making everything tiny for 1024 users, since I'd imagine most game developers are going to have a reasonably high res monitor. Hopefully HR people will too, but maybe I should look at that again.
Further commentary will be much appreciated.
Sleep: Yes, please test it in Safari if it's no hassle.
Here's the url again: http://than.leveldesign.org/portfolio lio
 Sleep
#9730 posted by than [219.62.0.8] on 2006/01/10 20:32:25
forgot to mention that I have ff 1.5 and am using xp and the next image loads if I click on the main image. The image precache doesn't seem to work, so it takes a while, which is a bit annoying.
For precaching images, what do I need to do? I thought it was just imageObject.src = "imagesource.jpg"; ? Doesn't seem to make any difference though :(
 By The Way
#9731 posted by than [219.62.0.8] on 2006/01/10 21:21:00
This (minus compression artifacts) is how it looks on my screen in Opera. That's also why I made it so big to start with. I should have looked up information about safe screen sizes and stuff.
http://than.leveldesign.org/files/screen.jpg (1920*1200, 115kb)
It looks and behaves exactly the same in FF1.5 and IE6 on my Win XP PC.
 Than
#9732 posted by SleepwalkR [84.189.64.11] on 2006/01/10 22:55:42
It works fine in Safari - no problems there whatsoever.
Regarding image precaching - yup, you can do it that way. It works for me (in Safari). I'll check it out later in FF 1.5 again. But with those images being so huge, the precaching can take quite a while. You could remedy this situation by not displaying the full size images, but a thumbnail gallery first.
Thinking about it, I don't think it's really neccessary to precache those images at all - I mean the user expects a delay when a large image is loading, so I don't think anybody would be annoyed when the images do not load instantly when clicking "next" or "previous".
Apart from all the nagging, I like the simplicity of that site, and I also like the wireframe / texture mapped switching. That's a neat touch IMO.
 Lol Than
desktop penis? lol.
 Thanks Again
#9734 posted by than [219.62.0.8] on 2006/01/11 00:33:13
Cheers, Sleepy.
I was thinking about putting a thumbnail gallery up like you suggested, but I am so fed up of looking at this thing that I don't want to start another mini project. Maybe I will do it another time.
As for the image precaching, it wasn't working previously because I am such a sloppy coder. I have fixed all the errors now, so it works.
Also, you mentioned before about putting my personal information there. Well, I want to keep the site really bare without cluttering it with that sort of stuff. I will mostly be sending the url in emails to potential employers along with my resume, so they shouldn't have any need for contact details. Also, my email is on the site if someone does need to contact me, and that should be enough if they really are interested in me/my work.
Anyway, thanks for your help. I just have a couple of minor images to add, and then it will be done for the time being.
 Works Now
#9735 posted by BlackDog [202.72.148.102] on 2006/01/11 00:35:36
I have some javascript abilities disabled in Firefox, and enabling them fixed the page. My bad.
I still don't like it; the links to "next set" and "previous set" are a clumsy method of grouping images and are difficult to read, it's impossible to right click and open new windows/tabs so navigating the site in parallel is impossible, and the overall structure of the page isn't clear. The user has no way to see or directly navigate to images without wading through them one by one, the same goes for sets, and I basically hate the fuck out of pages which do that.
IMO you'd be better off with more useable design that lets people go for what they want rather than clicking through everything (which with long loading times is a PITA).
 Than - Maybe There Is A Problem
#9736 posted by Ankh [212.121.135.226] on 2006/01/11 00:46:21
I connected to your page and opera just started downloading 68 files (over 6MB). I cant check it again because I dont't want to delete my cache.
 Coop Question.
#9737 posted by Shambler [82.38.192.54] on 2006/01/11 01:18:18
Posted by Dr.Gizmo [70.171.173.54] on 2006/01/10 23:28:05
Hello there, I'm looking for some help concerning COOP quakeplay. Can I play COOP Quake? If yes, can any of you point me in the direction of some good COOP mods or whatnot? Any help is greatly appreciated.
 THAN
#9738 posted by gone [213.170.89.98] on 2006/01/11 01:34:20
wait a sec, rouge trooper is a bloody low poly ps2 game, right?
also I hate u now for working on sniper-elite which is an insult of a game for any Russian
thats all I want to say for now
 Dr. Gizmo
#9739 posted by Blitz [24.218.85.216] on 2006/01/11 02:38:11
FuhQuake will probably suit your needs for playing co-op Quake. I don't remember if Nehahra supports co-op, but if it does I think it would be a great mod to play with a few people.
Otherwise you'll generally want to find larger scale maps -- Marcher Fortress, Februus Depth, Adamantine Cruelty, off the top of my head will all probably give you a good co-op experience.
 Mod = Client
#9740 posted by Blitz [24.218.85.216] on 2006/01/11 02:39:03
[nt]
 ^^
#9741 posted by Blitz [24.218.85.216] on 2006/01/11 02:41:09
Argh. Misread my own post. Fuhquake is the client, Nehahra is the mod.
 Re: Comments
#9742 posted by than [219.62.0.8] on 2006/01/11 04:21:38
Blackdog: Fair enough. I know some people hate this sort of design, which is why I have included the link to d/l the images separately. However, I the idea is that the person viewing the images is supposed to look through them all, hence there are only next and previous buttons, and the images are grouped into sets as a way of sorting them more for me than the user. This site is supposed make sure the viewer (someone in an office, probably using a fast connection) looks at the images as I intended them to.
If I was setting up a public gallery of images then I would certainly take heed of your advice.
I forgot about the inability to right click and open links in a new window :( However, it's not as bad as flash imho. Flash is the scourge of the net. Anyway, I might have a look and see if I can get the ability to browse in parallel in there, since it would be useful in comparing images.
Ankh: Sorry, the images are all precached, so that's what was happening. All the images used by the gallery are loaded in advance so that there is only a short delay when advancing to the next image. The site still works if you hit the stop button and then use the navigation buttons as normal, although Opera won't display the status bar for some reason.
Speeds: Yes, it's low poly. That scene is 20-30k tris, which is about average for environment art afaik.
Sniper Elite is a fuckin abomination of a game (perhaps that is pushing it a bit far, but I don't like it). I hated working on it, and the claims made by those in positions of power at the company claimed that it was a realistic interpretation of wartime Berlin. Actually, it was a semi-realistic interpretation of streetmap.de. The pictures on my site are from something that I was making that was not used. Actually, it was based on the Hackenhofe Market, and was a fairly accurate recreation. You should have seen the previous version of it that I was given to "tidy up". Seriously...
After Sniper was released and it got good reviews and positive comments from users, I was so taken aback that I thought maybe something had changed drastically. I grabbed the almost impossible to find and not available on the Rebellion homepage demo and installed it. It's almost exactly the same (but marginally improved, believe it or not) as when I last saw it when it was in development.
Also, you might be interested to hear that the game won the TIGA game of the year award. The owners of Rebellion are founding members of TIGA. I find that a little suspicious :)
 Blitz
#9743 posted by Kinn [81.130.212.78] on 2006/01/11 05:11:27
I haven't tried Marcher in coop - the spawning would be kinda broken i'd imagine.
 QExpo Big Push?
#9744 posted by than [219.62.0.8] on 2006/01/11 05:31:02
I know that nobody has officially announced anything this year, but since there seem to be so many big, unfinished Quake projects sitting lying around on peoples hard drives, how about we all really make a special effort to push them out by QExpo, eh?
Maybe it seems a long way off (what, 8 months or something) but time can really fly by. I have an sp map in the works now, and I'm either going to expand it into a multi-map pack, or release it when it's done and start a new level or set and release by QExpo. That is my promise - I will have something to release during this years QExpo, and possibly something before too. I hope others will join me and try and get a project finished (either new or incomplete) done for QExpo.
Or maybe I'm just imagining all these unfinished projects. Travail, Rubicon 2, Tyrann's big level, CZG_Hate, APSP2/3, SOE: Indian Summer, Glassman's Nehahra pack, Obscurus... I think there are more
 Qw Coop
#9745 posted by Spirit [80.171.163.218] on 2006/01/11 05:34:51
nor marcher neither bastion worked for me and my friends :(
 Nothing Is As Bad As Flash
#9746 posted by BlackDog [202.72.148.102] on 2006/01/11 05:42:52
Don't get me started on how fucking crap even well-designed Flash sites are.
Than: OK, I can understand that. You might take a look at this, though: http://www.jonjones.us/2005/10/your-portfolio-repels-jobs.html
 Than
#9747 posted by bambuz [130.233.243.228] on 2006/01/11 05:52:48
ffs, put good images first. Now there's two almost similar shots right in the start?!! Delete the second one alltogether. Only later on when you actually read the tiny text of "next set" or click it by accident, you hit good stuff. :)
I don't need any thumbnails, they are just annoying since I anyway open all images (unless they are huge or extreme quality).
But you've got nice stuff there really.
 Than2
#9748 posted by bambuz [130.233.243.228] on 2006/01/11 06:00:21
yeah, why just not make it clicketyclick through all the images without any layers gimmicks etc... a 5/12 etc number indicator would be good if it's super-easy to code though, since then it's easier for you to go back to a good image if you remember the number.
 Than
#9749 posted by Ankh [212.121.135.226] on 2006/01/11 06:18:37
Great idea! But I guess I won't have the time to make any new maps this year. I will become a father in few days :)
 Weeeeeeeeeeeee
#9750 posted by Spirit [80.171.163.218] on 2006/01/11 06:41:48
Congratulations! :)
 Let's Wait
#9751 posted by Ankh [212.121.135.226] on 2006/01/11 06:49:14
until it happens :)
 Oh.
#9752 posted by Shambler [82.38.192.54] on 2006/01/11 07:07:13
Just had a look at Than's portfolio page.
Absolute rubbish, I would call it a triumph of form over function, except the form itself is pretty bland. The only thing that could make it worse is using F***h.
There are many things wrong with it as people seem to be pointing out, but the most prominent ones for me were:
- too big, horizontal scrolling, unneccessary vertical scrolling.
- blanking out the usual link destination in the IE window.
- menu items all over the page.
- no idea where the links are going
- no indicated order to the portfolio
- no information provided
Basically I was clicking on links with no idea whether I was being taken to a same-game map, a different-game map, a set of screenshots, a map page, a game page, a download link or anything. You seem to have designed it to be as user-irritating as possible, well done ^_^.
 OK Now I Think You Are Being Mean To Than :(
#9753 posted by czg [213.115.252.84] on 2006/01/11 07:15:16
I liked the page...
 Or
#9754 posted by . [69.217.55.250] on 2006/01/11 07:25:28
You could get Vondur to design it.
 Than
#9755 posted by gone [213.170.89.98] on 2006/01/11 07:27:02
Environment art - you mean its not the geometry used in game maps? Cause from shots rouge leader maps look more like ~2-5k poly
If its game-related works portfolio, would make sens to provide pics of how it actually looked in game, not just the mesh. And did anybody mention your site is a dilup killer?
AFAIK some ppl like Sniper Elite, cause oddly enought humans like to errm... snipe.
But hero dressed as nazzi (but not German?) killing Soviet soldiers in Berlin? It like a game by neo-nazzis or what.
 Bambuz: Er, That's The Hidden Feature...
#9756 posted by than [219.62.0.8] on 2006/01/11 07:27:33
maybe it shouldn't be hidden, but if you click on the main image, it goes onto the next one, regardless of set, so you can navigate the whole lot by clicking the main image until you get to the end.
The similar shots are there because 1. I like them and 2. The first few shots are supposed to be how the player enters the wreck - maybe I should put a shot of inside the engine that the player walks through to make it more obvious?
The image number idea is a good one. Maybe I will see if I can quickly put that in, along with the ability to open the image in a separate window, and made it more obvious that you can go through all the images just by clicking on the main one.
By the way, Blackdog, I read that page you linked and after making the changes earlier I think that have followed almost every rule written. Seriously. It's not as badly designed as you think considering the purpose of the site.
There are improvements, sure, but I think it's a good start, and I don't need to change it too much. If it doesn't help me get a job, then I'll make a new one, and be more aware of all the suggestions people have made for this one.
Anyway, thanks for the comments, everyone. Your responses have been really helpful.
Ankh: Well give that kid a keyboard and mouse! Teach him or her to map! I wonder how truely awesome someone could be at mapping if they started before they could walk.
Hmm, then again, imagine how antisocial they might turn out.
Anyway, good luck with the birth.
 Than
#9757 posted by SleepwalkR [84.189.64.11] on 2006/01/11 07:32:30
Good then, if people viewing that site already have your resume, then it makes sense to omit it there - also the precaching is not a big deal then, since the ppl visiting that site will most likely have a big-ass connection in their offices.
Best of luck with your applications!
 Speedy
#9758 posted by than [219.62.0.8] on 2006/01/11 07:36:21
The shots of Rogue on the net are ANCIENT. I'm surprised that Rebellion haven't released a few more. Anyway, some of the maps look higher detail than others. There is a map in a forest that is afaik 50k+ polys on screen for the env alone.
We used to have really stupid poly limits on Dredd (4-8k polys, which used the same engine, but a much older version of it. These days the tech at Rebellion is actually pretty decent, and the tools are REALLY good (if you like Max for modelling).
As for sniper, I found that occasionally it is ok, and at least the sniping aspect is quite satisfying, but overall it feels really second rate and devoid of polish.
Graphically it is horrible, although there are one or two nice areas and touches in the game. 95% is really quite hideous though :(
#9759 posted by gone [213.170.89.98] on 2006/01/11 07:39:36
now make site flash-based
just to piss off shambler :)
 Btw
#9760 posted by gone [213.170.89.98] on 2006/01/11 07:41:45
I didnt know ps2 can chew that much
atleast most ps2 games look fairly low poly
 Speedy 2
#9761 posted by than [219.62.0.8] on 2006/01/11 07:43:32
I forgot to reply to your comments about my stuff.
1. No in-game pics because I don't have the games I worked on, and in some cases I don't have the textures for the mesh I created. Rendering and photoshopping at least makes the images look good (imho).
Also, have you SEEN some of the games I worked on? Seriously, do I want to put images like that on my portfolio, or do I want to make the images look nice and presentable. Also, I think highlighting the work that I did is easier this way, since if I take a shot from the game, there is a lot of art that I didn't create.
Anyway, the wireframe images are there to hide the max+ps flash and show the stuff that I actually made at work, as well as showing that I can actually build tidy and efficient mesh.
2. Yes, it's a dialup killer, but it's intended to be looked at by people who are working in offices with fast connections. It's possible to hit stop and continue to browse the site normally, with each image loading as you navigate through them. I just wanted to minimise the delay for the people that will actually be considering employing me.
 Btw
#9762 posted by than [219.62.0.8] on 2006/01/11 07:51:29
god, I am really spamming this thread today. Sorry...
Some ps2 games look amazing. I don't know if this is because they have great tech, or just really good assets. The PoP games for instance, and God of War are examples that spring readily to mind.
PS2 can push a lot of polys, but it has very little memory, so you can't texture those polys with many textures. Either that or you can't have large textures.
 Than
#9763 posted by Shallow [213.143.16.244] on 2006/01/11 07:55:58
Pretty much what everyone else said about the portfolio - a bit big, it's rather overdesigned, simpler would be better. Not that I can talk because mine is certainly a big pile of overdesigned arse and badly needs rebuilding, as well as updating.
Where are you going to be applying for jobs by the way, back in the UK or in other exciting parts of the world?
 Than
#9764 posted by mwh [62.31.157.60] on 2006/01/11 08:03:39
Did you overlap with Matt Newport at rebellion? Small world and all that.
 Than
#9765 posted by R.P.G. [24.136.180.235] on 2006/01/11 13:30:29
Regarding your assertion that most people are on high-res desktops, I think you're right. However, I also think most people don't run their web browsers in fullscreen, unless their desktop is 1024x768 or lower.
 They Don't?
Nearly everyone I know runs their browsers fullscreen, including myself, even at 1600x1200 or 1280*960/1024 and such.
 Of Course Not Really Representative...
#9767 posted by Spirit [213.39.146.76] on 2006/01/11 14:06:24
but here are the Quaddicted stats:
1024x768 45.79%
1280x1024 34.36%
800x600 6.85%
1152x864 5.33%
1600x1200 3.49%
If that helps you.
I like plain portfolios. Metl's is perfect for example. Just one site with all the info on it.
 Quake Expo And Quake Travail
#9768 posted by Scragbait [65.92.70.219] on 2006/01/11 14:45:43
Travail was announced at the last QExpo and with 8 months to go, it would be sweet to have our mod released. Much work is complete and the momentum is strong on this project.
 1920000
Hello my once-every-33-people brothers.
 Fullscreen Browser
#9770 posted by SleepwalkR [84.189.64.11] on 2006/01/11 16:19:38
I don't. Never. The only program I run in fullscreen is my IDE. Yeah.
 Full Screen + Answers To Shallow And MWH
#9771 posted by than [219.62.0.8] on 2006/01/11 17:25:39
I run Opera full screen most of the time, and my res is pretty high (1920x1200, as I am always bragging).
I have the sidepanels visible most of the time, although this is to take up a the extra space for widescreen, because there certainly aren't many websites designed with that in mind.
Answers to questions:
Shallow: First Japan, then the UK if I can't get a job here. Might talk to the gf and see what she thinks of going to the US, since there are a lot of good jobs going there, and the pay is better, cost of living lower (like, what the fuck?)
MWH: No, I don't think so. I was there from October 2002 until June 2005 and don't remember that name. There was only one other Matt I remember, and his surname was not Newport. Was he a coder or artist? Did he work at Rebellion or 2000AD?
 Done It
#9772 posted by than [219.62.0.8] on 2006/01/11 23:56:39
Ok, I finally stopped pissing about with that damn portfolio and just applied for a job. I sent the link to the portfolio in the email, and I hope to god that the damn site works properly now.
Anyway, I added the ability to shift click an image and open it in a new window. I got fed up of messing about with it after that, so that's all I did.
 Bloody Hell
#9773 posted by nitin [138.217.0.153] on 2006/01/12 00:05:10
I saw 28 posts in GA, and I thought "ooh, flame war".
And it turns out to be people just trying to help out than :(
 Pretty Cool Shambler Pic
#9774 posted by Spirit [213.39.146.76] on 2006/01/12 00:58:45
 What About Work Hrs?
#9775 posted by gone [213.170.89.98] on 2006/01/12 01:20:21
What are the usual working hrs in Japan and USA gamedev? (isnt it like 50 work hours weeks in the Land of the Rising Sun and constant crunch 100 hrs in the Land of Bush)
 Meh.
#9776 posted by Shambler [82.38.192.54] on 2006/01/12 01:30:19
Far too furry.
Claws too thin.
Teeth too sharp.
Not bulky enough.
Tis a nice picture though. People still aren't capturing the essence of the shambler I think.
 Than
#9777 posted by mwh [62.31.157.60] on 2006/01/12 02:00:55
OK, can't remember when he left, was probably around the time you joined, or not that long after. He was a coder and worked for Rebellion (he worked on Gunlok, iirc).
#9778 posted by gone [213.170.89.98] on 2006/01/12 02:00:57
 Stuff
#9779 posted by than [219.62.0.8] on 2006/01/12 02:12:58
I like that Shambler pic, but yeah, what Shambler said. Still I think it kind of gets the essense of a Shambler, and does a better job than any other interpretation I've seen.
As for working hours, well, I think it's pretty much the same shit wherever you go. If you are on a project at the end of development, you are going to get pretty knackered. At the start of a project it can be fairly relaxed. I think hours depend more on the company and people there.
However, I've heard from some people that Japanese game devs can be cunts, and that the employees feel obliged to work their asses off for the good of the company. Having not worked in such a place yet, I can't really give any further comment.
I've also heard that people start work later here than in other countries, and work until later. That's fine by me, especially if it's flexitime style where you can show up between say 9 and 11 and work until between 6 and 8.
 Being A PC Gamer Is Shit These Days?
#9780 posted by than [219.62.0.8] on 2006/01/12 03:04:55
Holy shit, I thought the horizon was looking pretty barren, but then someone sent me this...
http://www.adrianwerner.neostrada.pl/1/final.htm
Ok, so they aren't all guaranteed to come out this year, but there are still a fuckload of games that look awesome on that list.
I nearly wet myself when I saw some of the adventure games on there. UNF!
 Working In Japan
#9781 posted by Ankh [212.121.135.226] on 2006/01/12 03:25:05
I was working there for 3 months and my feeling was that the japanese people worked slow and not effective. Thus they had to stay longer at office to finish they duties. The same work done by a non-japanese was finished in half the time.
And also no one left work earlier then the boss :). Me and my friends could leave the office at 17.00 and it was a strange feeling because everyone was still sitting there and working very hard.
Japan was a great experience anyway.
#9782 posted by gone [213.170.89.98] on 2006/01/12 03:25:06
atleast there is Vondurs` game
 Shamblyness
#9783 posted by bambuz [213.169.7.73] on 2006/01/12 05:50:00
I think this is the best so far, it's a pretty old pic and seems it's distorted, horizontally stretched somehow.
http://img371.imageshack.us/img371/871/shamconback6oz.jpg
 Vondur's Game?
#9784 posted by than [219.62.0.8] on 2006/01/12 05:51:45
which one is that then?
 Than
#9785 posted by Vondur [195.128.95.36] on 2006/01/12 06:57:47
heroes of might and majykk five
 Post #9780
#9786 posted by Shambler [82.38.192.54] on 2006/01/12 06:59:51
Best post ever.
 Do You Know What? (obviously Not, But I Will Say)
#9787 posted by than [219.62.0.8] on 2006/01/12 07:24:35
I was dissapointed by that list because I thought there was nothing but RTS to look forward to... then, after about 10 minutes of scrolling, I made it past the end of the strategy part of the list and realised it was subdivided by genre. I nearly crapped my pants. I never knew there were so many games being made that look so pretty.
 Than
#9788 posted by Vondur [195.128.95.36] on 2006/01/12 08:37:32
indeed, those screens from the adventures are so yummy. and i've got ankh game already. v.nice one.
 The List
#9789 posted by starbuck [86.132.5.67] on 2006/01/12 10:09:04
plenty of goodness there:
vondur, agreed, Heroes 5 looks awesome.
Alan Wake looks pretty and its a nice story, looks interesting.
Oblivion is stunning and it's going to eat my life.. haven't been this excited about a game for a long time, if ever.
Generally looking forward to running any Unreal Engine 3.0 game on my pc.
 Oh Boy
#9790 posted by Lunaran [67.129.250.254] on 2006/01/12 10:10:18
I never knew there were so many games being made that look so pretty.
Pretty is no longer a reason to be excited.
... still loading the page. :P
 Lun.
#9791 posted by Shambler [82.38.192.54] on 2006/01/12 12:53:17
True, but what it means is that the instances of good gameplay spoilt by ass-ugly graphics are decreasing, so that in general games usually have visual appeal these days, and one can pick and choose the ones that play well too.
 Shamlun
#9792 posted by bambuz [213.169.29.241] on 2006/01/12 13:21:42
and then there's the old saying that since graphics nowadays cost a lot to make, (and they _have_ to be good to sell at all), there's much less possibility of taking risks with some different or innovative gameplay - many of those games resemble each other a lot superficially. (Yah yah it's stupid to say from one screenshot etc...) There's also quite many sequels and remakes in that list.
That Chronic Logic weirdo thing and Gothic(a?) were at least shots that left an impression to my mind. :)
And what's with that Defcon, there already is a strategy game with that name? Are out of game names nowadays?
 Pretty No Longer A Reason To Get Excited?
#9793 posted by than [219.62.0.8] on 2006/01/12 17:08:30
Well it's interesting to see that PC game graphics are still good enough to compete with next gen consoles.
What I have found in the past is that pc graphics get overtaken by those of consoles when a new generation is released, and then the pc catches up and overtakes consoles after a year or so. However, it looks like the pc is already competing with consoles graphically.
Also, I thought that most of the rich and/or talented developers were starting to make everything on the fucking RAD Xbox 360 and "1% of the power of the human brain" PS3.
 Than
#9794 posted by inertia [24.164.73.173] on 2006/01/13 03:42:35
i looked at your portfolio like 3 times now, and i JUST realized what the hell it said underneath "next", which is "next set". the txt there is really quite small and ass. the pics are nice, just erm make it more obvious that you are playing around with multiple sets as well as within each set.
 Honestly!
#9795 posted by than [219.62.0.8] on 2006/01/13 05:00:46
I only have a 17" widescreen monitor, and it's stuck in a stupid high resolution and I can read the text fine. I have crap eyesight too.
Anyway, I will have to redo it all in Japanese, so I will take all this stuff into account when the time comes.
For now, I've been asked to do an art test, where I have to model a 300 poly spaceship (guess I'll just follow the Max modelling tutorial ;) and an old womans face in 2000 polys. I think it should be fun. Hopefully I can do something good, even though I applied for a FUCKING ENVIRONMENT ART position. Maybe they could have asked me to model a 300 poly brick, and an old womans house?
 Tough One
#9796 posted by gone [213.170.89.98] on 2006/01/13 07:58:36
old womans face in 2000 polys
 Quake Mappers Are Gods
#9797 posted by bambuz [213.169.2.92] on 2006/01/13 13:12:37
they can make a model out of an old woman, it just takes 2000 "polys".
Good luck than.
 I Can Make An Old Woman..
#9798 posted by metlslime [204.15.3.5] on 2006/01/13 13:33:09
out of just one "polly"
 Omg
#9799 posted by Kell [82.41.10.46] on 2006/01/13 15:34:12
metl makes another funnay!
seriously dude, you should write these down, work up an act :|
 Yet Another Shambler Model!
#9800 posted by Hrimfaxi [83.94.153.52] on 2006/01/14 02:27:41
 Indeed, Looks Like A "Shrek" Reject
#9801 posted by Tronyn [24.66.94.144] on 2006/01/14 02:53:31
fat-comical, as opposed to Quakey-disturbing
side rant: I hate how most 3d animation shows, like Shrek, portray their characters. Fuck that cutesy "stylized" stuff.
 ROFL
#9802 posted by Blitz [24.218.85.216] on 2006/01/14 03:11:37
That is the funniest thing I've seen all day. Simply awful.
 Dunno
#9803 posted by Kell [82.41.10.46] on 2006/01/14 03:42:50
I don't think it's awful. The Q1 shamb has a big gut, so it's a reasonable interpretation to make a high-poly shamb a bit fat.
The claws...um, are cool, but they're really not claws. They're bony fingers.
It's the mouth, though. That's the problem. Those teeth are wrong. As the guy posted below the pic, they're chisel teeth i.e. herbiverous. Not monstery and certainly not like the original's teeth, which are the clearest part of the skin.
Perhaps he was basing his interpretation a little too much on the model Speeds linked earlier:
http://www.geocities.com/leedlebeetle/QK_marine_shambler.jpg
 Agreed
#9804 posted by Kinn [86.128.237.142] on 2006/01/14 04:36:23
Bonus points for actually making the shambler fat as opposed to giving him a six-pack which is what most of them do.
 Re: Shambler Model
#9805 posted by necros [70.31.50.57] on 2006/01/14 09:37:53
No.
 Well
#9806 posted by R.P.G. [24.136.180.235] on 2006/01/14 10:53:29
While a shambler might have some fat, it should have neither the aforementioned clearly distinguishable six-pack nor rolls of fat because its hide hangs loosely upon its frame. IMO.
 Kell:
#9807 posted by metlslime [67.188.209.100] on 2006/01/15 01:24:52
please take my wife. er...
 RPG Is Right...
#9808 posted by Tronyn [24.66.94.144] on 2006/01/15 05:42:59
It should be neither fit nor slack...
I've never thought of the original id Shambler as having a "big gut"... neither extreme seems to work well for me
and by previous admission that face/mouth is ridiculous
I think, although this may well sound bad, that to make a great, and new, Shambler, the modeler may have had to have seen a decent amount of Lovecraft art. That's where "the shambler from the stars" came from anyway.
 More Shambling...
#9809 posted by than [219.62.0.8] on 2006/01/15 08:03:38
 Than
#9810 posted by Ankh [83.17.205.242] on 2006/01/15 08:20:04
GREAT!
 Than
#9811 posted by Kell [82.41.10.46] on 2006/01/15 09:08:42
I see you wasted your afternoon in exactly the same way as me...
 Shamblyness Two
#9812 posted by bambuz [213.169.5.134] on 2006/01/15 10:24:54
look at bears for example: they're neither sixpacky nor slacky.
 Geocomp IV!
 Lskgmsdlkf
#9814 posted by megaman [84.63.32.230] on 2006/01/16 00:50:27
too bad it's on leveldesign.nl. dont count on good judging, fairness, non-twisted-ness, etc.
 Something You Guys Might Be Interested In...
#9815 posted by necros [70.31.50.57] on 2006/01/16 17:16:08
it's a bit old and rather long, but it's well written and (i feel) worth the read:
http://static.circa1984.com/the-big-scam.html
cheers! :P
#9816 posted by Ankh [212.121.135.226] on 2006/01/17 00:56:37
started reading. very interesting.
 Necros
#9817 posted by Shambler [82.38.192.54] on 2006/01/17 02:22:30
Hmmmm yeah interesting stuff. Way too long, I skipped the middle half, but the rest was pretty enlightening. I see enough greed and money-fixation in Guild Wars (a game without any chance of theft or piracy, and only very minor options for scamming) for it to strike a chord.
 Oh Nooo
#9818 posted by gone [213.170.89.98] on 2006/01/17 03:42:22
MMORPG drama
 Qexpo 2006?
#9819 posted by Hrimfaxi [80.165.179.166] on 2006/01/18 00:02:17
 Hey Guys
#9820 posted by Lunaran [67.129.250.254] on 2006/01/19 10:37:45
If you're sick of func_msgboard being ridiculously slow, just log out. Everything loads like lightning if I'm not logged in. You don't get last-read tracking but that's not exactly vital.
Surely metlslime will rush to fix the issue.
 Very Cool Quake Image / Wallpaper / Conback
#9821 posted by Jago [85.76.178.187] on 2006/01/21 10:30:15
 Textures Beta Test
#9822 posted by gone [84.204.103.149] on 2006/01/21 22:04:41
textures beta test. kinda
those been rotting for like 3 years ...
http://www.planetquake.com/speedy/textures_rust_beta.zip
test them in ur mapping and request particular textures to be made
(I know there are no lights)
then it could be made into final.
small ones are q1 friendly even
dont re-distribute plz dont steal credit
 Speeds
#9823 posted by Jago [85.76.178.187] on 2006/01/22 09:03:04
These look very very dark to me, can't make out anything.
 Q1 Tools Update
#9824 posted by aguirRe [213.101.74.189] on 2006/01/22 06:41:07
at http://user.tninet.se/~xir870k . All engines are updated with many features/fixes, e.g. speed optimized builds, enhanced QC (progs) validation and support for 1k sounds.
GL-engines have now also external bsp texture support, smooth model interpolation and improved model lighting. GL/WinQuake have now rudimentary Nehahra support and can have 64k globals in progs.
NehQuake has now also support for 1k models, >32k clipnodes and improved standard engine conformance. Light and ConvDem have some minor fixes. Please see readmes for details.
Any comments are welcome.
 Aguire
#9825 posted by nitin [138.217.2.44] on 2006/01/22 12:32:40
double news post.
 Nolf2
#9826 posted by nitin [138.217.2.44] on 2006/01/22 12:33:06
if anyone has nolf2, can they please email me ?
 Wow
#9827 posted by Zanno [64.252.136.31] on 2006/01/22 14:38:18
I bought Quake 4 a while ago, and got bored of it really fast. Dug up my copy of Quake 1, sent it to a bunch of friends, got a server set up, and downloaded a bunch of old Quake custom maps. It's the best fucking game ever created. Ended up stumbling into here along the way.
I used to post on Qboard way more than could have been healthy like 6-8 years ago, and I'm mildly shocked to see this community is still kicking around. Lots of familiar names on the member list. Good work, guys.
 Zanno
#9828 posted by SleepwalkR [84.189.123.154] on 2006/01/22 15:53:16
What was your nick back then? I don't remember your current one...
#9829 posted by necros [70.31.50.57] on 2006/01/22 17:14:28
we're a lot uglier now though :o
#9830 posted by Zanno [64.252.136.31] on 2006/01/22 20:00:44
Just Zan. Admittedly, this place was never too fond of me, I was a stupid annoying little kid back then. I've grown up since.
I'm sure a few of the older remembers have some fond memories of myself making a complete ass of myself in #tf :(
 OMG
#9831 posted by Bal [84.14.13.212] on 2006/01/23 00:50:51
Zan, zanyashi or whatever? HAHAHAHA, you're a legend on #tf (sorry, that's not a compliment, no hard feelings though ;D ).
Welcome back anyways.
 Zan
#9832 posted by SleepwalkR [84.189.78.54] on 2006/01/23 01:22:01
Yup, I remember =). What Bal said: Welcome back!
And what necros said, of course. Oh, something about your mother.
 OMG, Zan!
#9833 posted by Shambler [82.38.192.54] on 2006/01/23 01:34:09
I've grown up since.
Uh HUH. o_O O_o ^_~
Would it be cruel, pointless, ungratious and innappropriate for me to post the chat log where Zan threatens to get me banned from my own ISP with the help of his "Kaos Knight" buddies??
Yes, it would.
Here ya go: http://teamshambler.telefragged.com/zan.txt
P.S. Welcome back.
 Oh And...
#9834 posted by Bal [84.14.13.212] on 2006/01/23 01:37:33
Someone wake up Aardappel, they used to get along quite well if I remember correctly... =D
 LOL
#9835 posted by Blitz [24.218.85.216] on 2006/01/23 02:40:48
That is some funny reading. And I thought I was immature when I first started coming to #tf!
Speaking of logs and stuff, what is up with paul.fov120.com??
 Paul.fov120.com
#9836 posted by SleepwalkR [84.189.78.54] on 2006/01/23 03:09:50
oh crap that's one site I have forgotten to set up after the server crashed. It'll be up within a few minutes.
Zanno: Don't take anything here too seriously - it's mostly crap with the occasional comment about games and mapping here and there =).
 Zan
#9837 posted by Vigil [85.76.2.233] on 2006/01/23 08:55:46
So you've come to haunt us after all these years? Enjoy your stay!
 Finished RoE Last Night...
#9838 posted by distrans [131.172.4.45] on 2006/01/23 21:27:53
...no, hang on. I didn't finish it. I got right to the end battle after having no problems running this impressive addition to the DooM world in 800x600 high quality and found that even if I turned down everything to the lowest possible factor and turned off almost everything that makes playing the DooM3 engine worthwhile, the last section is unplayable due to FPS issues.
Nerve (too bloody right), thanks for the awesome experience but did you morons even test the last section.
 ZAN
#9839 posted by inertia [24.164.73.173] on 2006/01/23 23:21:45
ZAN
#9840 posted by gone [213.170.89.98] on 2006/01/24 02:19:52
I finished it. ati card? try ati-optimised shaders
#9841 posted by Zanno [64.252.145.209] on 2006/01/24 15:57:12
Yeah, I remember that chatlog. Tows the line between embarrassing and hilarious. I was going through a huge wrist slitting phase at the time and and was spewing any random paranoid bullshit that came into my head. Must have been all the blood loss, or something. At least I've managed to work myself from "completely batshit foaming at the keyboard insane" to "sane enough to hold down a job, at least" over the past few years.
I happened to read a few posts of Aardappel on the something awful forums and as far as i can tell he's just as much of a worthless faggot as he was when I first met him :) I mean, he posts in gbs instead of fyad. That's all I really care to know about the guy.
I don't really plan on sticking around, I have no interest in custom mapping anymore. I was just pretty surprised this place still existed in some form, and felt like saying hello.
 ^^^ Errr
#9842 posted by Blitz [24.218.85.216] on 2006/01/24 16:22:51
That's not the same Aardappel.
 ... Yeah... This Is Pretty Fucked Up.
#9843 posted by necros [70.31.50.57] on 2006/01/24 18:56:22
 Haha
#9844 posted by starbuck [86.138.82.6] on 2006/01/25 01:17:17
i want to read that thread so bad. Possibly the reason he's having girl troubles (understatement) is connected to the fact he's offering computer elf money as reward to getting him laid.
 Someone Needs To Find That Thread
#9845 posted by Shambler [82.38.192.54] on 2006/01/25 01:25:19
For sure.
 It Was Deleted :(
#9846 posted by necros [142.150.45.106] on 2006/01/25 06:58:19
sadly, the only thing blizzard is really good at regarding WoW, is not finding bugs and fixing server problems, but deleted fucked up threads. XD
 Finally Found A Good Place To Ul Photos From
#9847 posted by cyBeAr [58.147.90.136] on 2006/01/27 01:51:21
the result of two hours of downsizing and uploading photos is now on my site.
 Q2 Install Issue
#9848 posted by nitin [138.217.0.173] on 2006/01/27 01:51:52
Anyone ever have this problem :
This version of QuakeII will not on this language version of Windows95/NT. To find out if a version localized for your operating system is available for puchase, please contact your local Activision office.
It worked fine before, nothing's changed.
 Quotes!
#9849 posted by Friction [213.243.160.111] on 2006/01/27 02:31:39
What happened to quotes.fov120.com ?
 Quotes
#9850 posted by . [70.225.1.72] on 2006/01/27 02:35:11
Soldout to bash.org
Oh, wait..
 Fov120.com
#9851 posted by Bal [84.14.13.212] on 2006/01/27 02:45:07
I think Gom was reinstalling that server yesterday night, the beer probably got to him before he was able to finish. =)
 Nitin
#9852 posted by Shallow [213.143.16.244] on 2006/01/27 08:59:19
I've never had Quake 2 install under 2K/XP as far as I can remember because of that message, always resorted to just copying all the crap off the CD to my HD. Doesn't matter as none of the patches etc. require the game to have been properly installed as far as I can remember.
 Shallow
#9853 posted by nitin [138.217.0.173] on 2006/01/27 16:16:36
tried that but then I get "error during intialisation" when I run quake2.exe. i thought it must have been because I copied straight across.
And I havent tried to reinstall it yet, but wouldnt the mission pack not install too ?
 I Don't Think Any Of The Installers Work
#9854 posted by than [219.62.0.8] on 2006/01/27 18:58:14
Copying the files should work fine. It all works ok on my XP Pro machine.
 !
#9855 posted by necros [70.31.50.57] on 2006/01/27 21:39:24
i remember the bloodninja stuff on that site quotes.fov120.com i think?
well, apparently there's more of it...
http://www.chrudat.com/the_best_cyber_sex.html
(in case anyone missed it)
this stuff is old, but it cracks me up to this day. :P
 Quake 2
#9856 posted by [59.167.105.202] on 2006/01/27 23:41:38
Change the language you set when you installed your OS, eg from English Australia to English USA or whatever, then install it. You can as was mentioned just copy the files from the CD to you HD and it will work fine, none of the Quakes or Dooms actually need to be installed as such to run.
 Necros...
#9857 posted by distrans [131.172.4.45] on 2006/01/29 17:11:29
...priceless!
 RESPEKTAH!
#9858 posted by Friction [213.243.160.111] on 2006/01/30 23:07:25
Hats off to ID mappers! I just browsed again through D3 .map files and hot damn. Most awesome .map files ever. This is the quality everyone should try to achieve.
Too bad the game itself isn't as good.
 Friction
#9859 posted by Vondur [195.128.95.36] on 2006/01/31 00:25:06
no way!
d3 rocks my world! i consider it's the best fps ever! don't tell me it isn't as good!
 Q4SP : Cold Steel
#9860 posted by negke [82.83.43.231] on 2006/01/31 12:55:47
 Neg!ke
#9861 posted by Shambler [82.38.192.54] on 2006/02/01 01:28:40
Nope, but thanks, will check it, good that you bring this stuff to our attention, feel free to submit it as news in future, even if it's bollox it's worth highlighting what's going on in various mapping scenes.
 Czg
#9862 posted by R.P.G. [24.136.180.235] on 2006/02/01 19:43:16
Please go write a botanical book called A Brief History of Thyme.
I can't believe I'm going to eat this entire package of cookies tonight. But I'm more than half way through, so I can't turn back, can I?
 Attention: Zombie
#9863 posted by Friction [213.243.160.111] on 2006/02/02 06:43:01
Come back to #TF. We miss you.
-Love, the crew.
ps. i need models
 MilkShape3D
#9864 posted by JPL [82.234.166.130] on 2006/02/05 02:28:36
Is there someone who already used MilkShape3D model editor tool ? I would like to know if it's better than qME ?
 JPL:
#9865 posted by metlslime [71.139.5.252] on 2006/02/05 20:01:02
milkshape has more capabilities, and supports more games, but qme has a better interface for what features it has.
 And...
#9866 posted by JPL [213.30.139.243] on 2006/02/05 23:52:02
... I have only qME unregistered, so I can't modify "big" monsters... Well, I was trying to find good reasons to install MilkShape, I will do, and see if usefull or not..
Anyway, thanks for the infos ;P
 Jpl
#9867 posted by negke [82.83.4.183] on 2006/02/06 07:47:32
one can get the full version from somewhere. at least i downloaded it from an official? url someone posted. don't know where it was, though.
 Jpl
#9868 posted by negke [82.83.4.183] on 2006/02/06 09:24:43
 Neg!ke
#9869 posted by JPL unlogged [82.234.166.130] on 2006/02/06 10:15:04
Thanks a lot ! You rock ! I will try the stuff tonight ;P
 Logo Thoughts
#9870 posted by . [70.224.221.205] on 2006/02/06 11:30:22
Could y'give me some thoughts on this logo I designed? Do you see any issues?
http://hosting.alanwake.net/tcf/jrlogo1.gif
 Phait
#9871 posted by Shambler [82.38.192.54] on 2006/02/07 01:34:38
Not bad, but the squigly area above the beak makes it look crooked, and detracts the sense of mystery and malevolence a raven should have.
The writing is good though. I think it has potential.
 Phait
#9872 posted by Shambler [82.38.192.54] on 2006/02/07 01:34:44
Not bad, but the squigly area above the beak makes it look crooked, and detracts the sense of mystery and malevolence a raven should have.
The writing is good though. I think it has potential.
 Woot.
#9873 posted by Shambler [82.38.192.54] on 2006/02/07 01:39:54
Another "I only clicked submit once" double post o_O
 Pro Tips
#9874 posted by gone [213.170.89.98] on 2006/02/07 02:40:14
it should fit into the rectangualar shape and be less of ravensoft ripoff to become any good
 Thanks
#9875 posted by . [70.224.221.205] on 2006/02/07 05:15:37
<q<Re: Shambler<q/>
I'll take a harder look at that and see what I can do.
Re: Speeds
Ravensoft... That's a royal assfuck because I had a previous design that went through the motions too - it was a side-profile shot and immediately people thought Ravensoft.
I don't know if it's the raven subject matter, or the raven-in-a-box style... I would highly prefer to keep the head-on view, but maybe I need to experiment with how it's sitting. I think Ravensoft's logo is a little overdetailed, though it seems to scale down alright.
 So
#9876 posted by Lunaran [67.129.250.254] on 2006/02/07 12:26:41
if you don't want it to look like the ravensoft logo, don't limit yourself to cropping it to the raven's head. There's plenty of other angles and poses than headshots.
Are you thumbnailing out a few dozen of these and then picking the good ones or just starting a fully detailed logo cold and hoping for the best?
 Maybe
#9877 posted by bambuz [213.169.28.236] on 2006/02/07 12:42:36
the eyes could be bigger and more side-looking and bulged to make it more animaly and menacing... dunno. And maybe even such that
the pupils don't show, since in reality the raven's eyes are prettymuch black.
http://albums.laurenstravels.com/regents-park-birdlife/raven
but it'd probably not work, dunno... the current logo is too cartooningly amusing in my mind, it looks a bit like a human-style caricature.
 Like
#9878 posted by bambuz [213.169.28.236] on 2006/02/07 12:55:44
 A Few Variations
#9879 posted by . [70.224.221.205] on 2006/02/07 13:26:11
- http://hosting.alanwake.net/tcf/jrlogo2.png
- http://hosting.alanwake.net/tcf/jrlogo3.png
I did only a few small sketches, nothing too substantial. Because I couldn't find good reference pics for a headon shot, this one was kinda hammered out - and also why it has some issues. Right now my biggest issue is the beak, I realised it's not the right perspective with the rest of the head. The eyes are almost there, but not quite yet.
Bambuz - that is 1 photo I've recently come across.
I want to avoid evil look, and moreso a bold look. It's inbetween. I prefer the headon because I think it can be engaging.
 Phait...
#9880 posted by distrans [131.172.4.45] on 2006/02/08 22:15:54
...err, how do I contact you outside this board?
 Distrans
#9881 posted by . [70.224.221.205] on 2006/02/09 04:50:15
Don't mean to sound like an ass but here's a tip to keep you from wondering next time:
Remove all characters starting at the end of the URL hosting.alanwake.net/tcf/jrlogo3.png until you get to the last /, which designates a directory (TCF) so:
http://hosting.alanwake.net/tcf/
And you would find my site, and a contact form :)
 Kell
#9882 posted by necros [142.150.45.251] on 2006/02/09 07:26:24
are you there? :P
 Necros
#9883 posted by Kell [80.192.82.64] on 2006/02/11 12:08:50
I am here.
get on the hotdog :P
 SM119: Happiness In Slackery
#9884 posted by negke [82.83.34.87] on 2006/02/14 03:35:16
No theme and only two maps this week: Trinca discovered the power of cut'n'paste, while neg!ke offers a controversial approach to the concept of happiness.
Screenshots:
http://www.quaddicted.com/component/option,com_docman/task,doc_details/gid,930/Itemid,60/
Download:
http://www.quaddicted.com/component/option,com_docman/task,doc_download/gid,930/Itemid,60/
 Bleh
#9885 posted by neg!ke [82.83.34.87] on 2006/02/14 06:03:07
yeah, func was lagging at the right time... again.
 Leaves1942@celephais.net
#9886 posted by leaves1942@celephais.net [217.19.50.70] on 2006/02/14 19:18:14
leaves1942@celephais.net
---- we're doomed :( ----
 Fr1440@celephais.net
#9887 posted by fr1440@celephais.net [65.99.198.36] on 2006/02/14 19:18:01
--- it's pure joy to remove bot news submissions on half working and slow func... FFS ---
a
Content-Type: multipart/mixed; boundary=78168a572b68bb01277374a5e4cc081c
MIME-Version: 1.0
Subject: he had seen ophie for the first time, when
bcc: charieses329@aol.com
This is a multi-part message in MIME format.
--78168a572b68bb01277374a5e4cc081c
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
to this list will be made and fund raising will begin in the additional states. lease feel free to ask to check the status of your state. hese donations should be made to roject utenberg iterary rchive oundation 113 1739 niversity ve. xford, 38655 4109 itle laherty . . uthor eorge ernard haw
--78168a572b68bb01277374a5e4cc081c--
.
 Said5589@celephais.net
#9888 posted by weapon
Content-Type: multipart/mixed; boundary=5e [69.62.153.174] on 2006/02/14 19:17:21
said5589@celephais.net
 Expanse5889@celephais.net
#9889 posted by expanse5889@celephais.net [218.56.32.230] on 2006/02/14 19:16:55
expanse5889@celephais.net
 Expanse5889@celephais.net
#9890 posted by expanse5889@celephais.net [212.161.126.193] on 2006/02/14 19:16:30
expanse5889@celephais.net
 Irc
#9891 posted by cyBeAr [61.7.158.216] on 2006/02/15 07:02:59
seems to work from thailand on quakenet, I was able to connect today but the client installed (pirch98) killed the computer after a while but I might come back in the future when Im doing my netcafe visits.
 Me Too
#9892 posted by than [220.97.92.40] on 2006/02/16 07:38:36
connected last night. I just had to connect to a different server than the usual one (irc.quakenet.org).
I connected with Opera, but I doubt it would have made any difference if I'd have used Mirc or whatever.
 Hmm Dunno
#9893 posted by cyBeAr [202.47.247.156] on 2006/02/18 06:06:24
I just tried connecting with mirc from this other net cafe and it says asia-pacific is blocked but maybe I should to as than and try some other server...
 Hmm
#9894 posted by cyBeAr [202.47.247.156] on 2006/02/18 06:30:59
doesnt work, so it's probably mirc's fault...
I'm adding a few photos to my site atm and are writing some short descriptions for older stuff as well.
The tv channel "now" must have the least appropriate name ever since they seem to fill a lot of their air time with a program from 2001 showing q3ctf matches.
 Hmm
#9895 posted by cyBeAr [202.47.247.156] on 2006/02/18 06:31:27
doesnt work, so it's probably mirc's fault...
I'm adding a few photos to my site atm and are writing some short descriptions for older stuff as well.
The tv channel "now" must have the least appropriate name ever since they seem to fill a lot of their air time with a program from 2001 showing q3ctf matches.
 Warlock Staff Users
#9896 posted by necros [70.31.50.57] on 2006/02/20 22:34:54
I dont like to stress the fact that the warlock rocks, but he jus does. So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes
1. post message in the room
2. LOOK IT OVER
3. dont report anything, i might get in trouble :)
and 4. Have fun!!!
 Wtf
#9897 posted by bambuz [130.233.243.228] on 2006/02/20 23:47:24
was that? Is necros' account hacked?
 #TF Has Tainted Me
#9898 posted by Friction [213.243.160.111] on 2006/02/21 01:49:23
All this talk about "staff using"..
 Quake End Game Messages
#9899 posted by steven_a [203.51.196.189] on 2006/02/24 20:41:14
Does anyone know of any alternative game end messages to the standard ones ? I'm still messing
around with the tyrquake engine, and am sick of the old ones. It's probably been done in the past.. but where ?
If it hasn't, maybe a new thread ??
 Steven
#9900 posted by metlslime [69.181.46.11] on 2006/02/24 22:07:13
i think it's in the quakec code. no engine mod required.
 Quake 3 Coding/Modding Etc...
#9901 posted by necros [70.31.50.57] on 2006/02/25 01:44:08
Does anyone know of a Quake 3 Coding Manual similar to the QuakeC Manual 1.0 (by ferrara francesco)? the quakeC manual had listings for all the important defs and functions available in qc along with their syntax and other random tidbits of information... it was really helpful.
trying to learn a bit about q3 coding... and while we're on the subject, can anyone point me towards some good tutorials on basic quake 3 coding?
while q3 has more resources available, it also means more crap is there too :P i hope someone knows of good tutorial thingies.
 Metl
#9902 posted by Tyrann [202.45.120.45] on 2006/02/25 02:46:43
No, I think he's talking about altering quitMessage[] in menu.c.
 Link To A Link To A Movie Translation
#9903 posted by Fat Controller [222.153.184.172] on 2006/02/25 14:58:24
http://revcardboardbox.livejournal.com/57941.html
You can either see the clip yourself, or just be content with the translation. Either way, that kid is teh FUXXORED.
 Q1SP - Necromanicide
#9904 posted by Fern [71.208.215.21] on 2006/02/25 21:11:04
Just a boring remake I did for people to speedrun in. Your mileage may vary. Don't run it with darkplaces.
http://www.suspenlute.com/01/fr3n1m3.zip
 Q1SP - Necromanicide
#9905 posted by Fern [71.208.215.21] on 2006/02/25 21:11:48
Just a boring remake I did for people to speedrun in. Your mileage may vary. Don't run it with darkplaces.
I am utterly retarded.
http://www.suspenlute.com/01/fr3n1m3.zip
 Fern..
#9906 posted by Sielwolf [84.130.218.66] on 2006/02/27 02:13:26
you rock...make more more more more more......
:)
 Fr3n
#9907 posted by biff_debris. [71.80.66.121] on 2006/02/27 12:54:34
No shotgun in the map. No shotgun in the map? No shotgun in the map.
Otherwise, it rocked and had some neat spins on the original =D
 Biff
#9908 posted by Fern [71.208.215.21] on 2006/02/27 14:19:59
the original had no shotgun and I wanted to keep the enemy/item count identical to e1m3 for speedrunning purposes. But on subsequent maps like this (if any) I'll tweak the gameplay a bit so skill 1 has more of a standalone entity set and only 0 and 2-3 are like the original.
 Bondo:
#9909 posted by metlslime [204.15.3.5] on 2006/02/27 23:14:41
off topic, but can anyone tell me where I can get help compiling fitzquake using VC++ Express? i've installed masm32 and the platform SDK, and it starts compiling but inevitably fails... I don't even know where to begin trying to fix it
You could begin by telling us what the errors are. Missing header files?
 Actually What I Meant Was
#9910 posted by Fern [71.208.215.21] on 2006/02/28 00:38:49
"I'm so completely blind and incompetent that I didn't realize there was a shotgun in the original" (just found it)
 Func
#9911 posted by unlogged bamb [130.233.243.228] on 2006/02/28 09:02:12
is so unavailable I'll probably stop visiting for a while. My computer broke too.
Have some nice time.
 Or Rather
#9912 posted by same unlogged bamb [130.233.243.228] on 2006/02/28 09:03:56
have a nice spring!
(except blackdog)
 /me HUGs Fern
#9913 posted by biff_ [71.80.66.121] on 2006/02/28 15:55:08
 Doom Map
#9914 posted by biff_debris. [71.80.66.121] on 2006/02/28 16:51:09
 Sigh.
#9915 posted by biff_debris. [71.80.66.121] on 2006/02/28 16:53:36
 Biff
#9916 posted by negke [82.83.63.106] on 2006/03/01 01:44:27
nice one - a fun blast from the past. made me want to do some doom mapping again, too.
i was pretty low on health all the time and therefore died a dozen times in the outdoor area, but that's ok for uv; once i got the plasma gun it all worked out by itself.
you forgot to make the doortrak linedefs "lower unpegged", though. ;)
 I'll Have A Nice Spring Anway, Damn You!
#9917 posted by BlackDog [202.72.148.102] on 2006/03/01 01:52:35
Erm. Much later this year, anyway.
 Neg|ke
#9918 posted by biff_debris. [71.80.66.121] on 2006/03/01 02:51:10
Thanks, you. I knew about unpegging the doortraks, but at the time thought it looked interesting to see them rise up along with the door, made them appaear more "mechanical". Dunno.
And please please please finish that doom map you were working on -- it looks awesome.
 Interesting Looking D3 Map
#9919 posted by Tron [139.168.220.198] on 2006/03/02 10:42:07
http://www.doom3world.org/phpbb2/viewtopic.php?t=14787
ColdT has a little teaser video from his upcoming level "Make It To Morning 3". What it lacks in polish it makes up for in looking like a whole heap of fun and being original.
 Yeah...
#9920 posted by metlslime [204.15.3.5] on 2006/03/02 12:34:33
looks like a half-life level with normal mapping.
But trains! helicopters! flying minecarts!
 Quake End Game Messages - Metlslime
#9921 posted by steven_a [203.51.235.43] on 2006/03/02 23:39:41
.. The messages like "I'll bust your face open for leaving" are in the C engine code [what tyran said]. There's 8 or 16, 3 or 4 line stanzas. I'm not much at generating quake atmosphere, so am reluctant to try myself. Maybe if I tried plaquerizing some of the cool quake fan sites ?
 Do Id Still Have Those Messages On Their Current Games?
#9922 posted by than [220.97.92.40] on 2006/03/03 04:12:51
The quit messages are one thing I remember from their old games. I don't recall seeing anything other than the utterly generic "are you sure you want to quit?" in more recent games. I hope they bring them back.
 I Wouldn't Leave If I Were You - DOS Is Much Worse
#9923 posted by BlackDog [202.72.148.102] on 2006/03/03 07:39:49
These have been missing from every id game since... well, since Romero left.
 ?
#9924 posted by R.P.G. [24.136.180.235] on 2006/03/03 10:09:03
What happened to all my internet pals that I hung out with until a week ago? Has Europe and Asia been bombed off the map and someone forgot to tell me? I know I've been busy and absent, but I didn't think I was that absent.
 R.P.G
#9925 posted by Jago [85.76.178.187] on 2006/03/03 14:05:20
Why do you no longer come to #tf?
 Biff Re: Doom Map
#9926 posted by Zwiffle [69.210.83.213] on 2006/03/04 07:31:46
Awesome map. I only got 2/3 secrets but 100% kills so that's awesome. I only have two complaints though, one minor, one not so minor:
1.) It was too short. It took me like 10:00 to get through the map (and like half an hour to figure out how to get it to run.)
2.) Everytime I went to use an elevator, Doomsday crashed on me and exited. Dunno why. I had to noclip through them, so it wasn't too bad. I couldn't figure out how to get it to run in Zdoom, but that doesn't matter cuz Doomsday > Zdoom.
Anyway, gimme me more!
 Blah
#9927 posted by Zwiffle [69.210.83.213] on 2006/03/04 07:32:08
Gimme me grammar check!
 Zwiffle
#9928 posted by Sielwolf [84.130.248.203] on 2006/03/05 02:36:29
 Minerva Metastasis Part 2 Released
#9929 posted by Blitz [24.218.85.216] on 2006/03/04 22:55:08
I saw on Source News today that Adam Foster released part 2 of his ongoing HL2 SP series "Metastasis"
Info, screenshots, and download here: http://www.hylobatidae.org/minerva/phosphenes.shtml
 Zwiffle & Sielwolf
#9930 posted by biff_debris. [71.80.66.121] on 2006/03/05 13:59:06
Zwiff: Yeah, it was a bit short, promise the next one will be longer. And Sielwolf is right, ZDoom is the way to go.
Sielwolf: I'll upload there, although I am already wincing at what the Doomers will have to say about it ;D
 Sielwolf, Cont.
#9931 posted by biff_debris. [71.80.66.121] on 2006/03/05 14:21:19
Well, I tried to upload there, got a "550 permission denied" error =(
 2 New Map Reviews
#9932 posted by underworldfan [128.195.84.154] on 2006/03/05 17:50:34
"a descent into the maelstrom" by louis manning
"Escape" by Trinca
http://www.planetquake.com/underworld/index.html
 Biff
#9933 posted by Sielwolf [84.130.202.27] on 2006/03/08 10:23:35
sorry I should have read more carefully, the exact quote from Doomworld was:
"If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org, and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors."
 Quake 3 Running At 10240x3072 Resolution
#9934 posted by Tron [144.137.199.44] on 2006/03/12 08:01:39
 E8320@celephais.net
#9935 posted by drew
Content-Type: multipart/alternative; boundar [157.25.138.130] on 2006/03/12 11:44:10
e8320@celephais.net
 Me8768@celephais.net
#9936 posted by me8768@celephais.net [194.158.64.34] on 2006/03/12 11:45:53
me8768@celephais.net
 To2852@celephais.net
#9937 posted by to2852@celephais.net [200.118.2.218] on 2006/03/12 11:47:22
to2852@celephais.net
 Metl
#9938 posted by nitin [138.217.1.73] on 2006/03/12 17:50:51
they're posting news now, something needs to be done.
Also, I stuffed up one of the rejections, please delete that one.
 Nitin:
#9939 posted by metlslime [71.202.21.157] on 2006/03/12 22:08:22
Got it.
 I'm Uninformed.
#9940 posted by Drew [60.230.139.85] on 2006/03/12 22:09:50
What are those posts, and why does one have my name in it?
 ...
#9941 posted by necros [70.31.50.57] on 2006/03/13 08:07:49
 Umm
#9942 posted by Zwiffle [69.210.42.195] on 2006/03/13 13:42:14
O
M
F
G
 Pathetic
#9943 posted by JPL [213.30.139.243] on 2006/03/13 23:47:36
OMG !
 JPL
#9944 posted by Zwiffle [69.210.42.195] on 2006/03/14 07:00:42
Don't call me pathetic >_<
 Zwiffle
#9945 posted by JPL [213.30.139.243] on 2006/03/14 07:27:32
I was talking about the video... I would never dare to insult you man ;P
 If Anyone Is Still Interested
#9946 posted by necros [142.150.45.94] on 2006/03/15 06:37:25
Stalker is supposed to come out first quarter 2007 or never... so that's something. :P it could come out as early as sept this year, but yeah, at least we know if it's not out by early 2007, we can finally forget about it :S
also, there were some nice photos i found on a stalker website of the real chernobyl area... thought some of you might be interested in those:
http://www.janikarvonen.com/digicam/10-12.6.2005_Ukraine/
#9947 posted by Zwiffle [69.210.56.171] on 2006/03/15 20:20:32
I'm still interested in Prey. Hopefully I can get an uber system this summer and can play it at a low res with decent fps. But I'm not interested in Stalker.
#9948 posted by necros [142.150.5.66] on 2006/03/16 06:39:12
any reason you aren't interested in stalker beyond the ludicrous amount of delays?
i dunno about you, but an open ended rpg-fps hybrid with funky monsters and loads of replayability sounds cool to me. ^_^ (not even mentioning awesome theme and background story)
 Olonel3304@celephais.net
#9949 posted by olonel3304@celephais.net [69.147.35.4] on 2006/03/16 08:36:02
to
Content-Type: multipart/alternative; boundary=f2c3ab495315debc85bfd71be9271dff
MIME-Version: 1.0
Subject: before. f mistake not
bcc: hollowiog1503@aol.com
This is a multi-part message in MIME format.
--f2c3ab495315debc85bfd71be9271dff
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
tto must put on an officer s uniform. e presented himself to the sisters. hat gold is not sewn fast on the collar, said ophie, and undertook to
--f2c3ab495315debc85bfd71be9271dff--
.
 Ulle7538@celephais.net
#9950 posted by ulle7538@celephais.net [212.92.0.135] on 2006/03/16 08:36:58
ulle7538@celephais.net
 Asleep6948@celephais.net
#9951 posted by insurance
Content-Type: multipart/alternative; bo [212.92.0.135] on 2006/03/16 08:37:47
asleep6948@celephais.net
 Daughter2188@celephais.net
#9952 posted by daughter2188@celephais.net [200.118.2.220] on 2006/03/16 08:40:14
daughter2188@celephais.net
#9953 posted by czg [83.253.28.129] on 2006/03/16 14:54:51
tto must put on an officer s uniform. e presented himself to the sisters. hat gold is not sewn fast on the collar, said ophie, and undertook to
Sounds hot. Where's the rest?
 LOOL.
#9954 posted by biff_debris. [24.158.204.177] on 2006/03/16 15:11:56
"Ophie!"
#9955 posted by nico [213.178.90.171] on 2006/03/19 13:02:25
the frigbot waypoint archive apparently went down, does someone still have them? or does someone have frogbot WPs for the netquake version (and can put them up anwhere)? trinca?
and are all coop bots dumb? Zeusbot is ridiculouly stupid... frigbot without WPs too...
thank u...
 Omg Yes Lol!
#9956 posted by necros [70.31.50.57] on 2006/03/19 17:43:50
 Trinca...
#9957 posted by generic [71.1.11.190] on 2006/03/19 19:31:52
Did you get my email?
 Nevermind...
#9958 posted by nico [213.178.91.15] on 2006/03/20 08:36:46
I found the frikbot stuff. sadly, it sucks. even with waypoints, on e1m2 it prefers to camp the RL =) and it´s buggy. sometimes it just vanishes, leaving me running around screaming "fight already!" mumble, grumble.
otoh, on alcyone without wps, it is pretty tough (OK, that has weapons every 5 meters). on dm4 about average. not as good as omicron tho.
next: frik vs. zeus as a coop sidekick...
 Hmm
#9959 posted by Bal [84.14.13.212] on 2006/03/20 08:54:29
I know there was a monster thread somewhere, but I'm too lazy to dig it up, don't think this was posted here as it's fairly new.
http://www.redwhirlpool.com/index2.php?v=1&f=shambviag_low.jpg&m=cgfx&b=retour
Fuck yeah. =)
 New Q1SP
#9960 posted by aguirRe [213.101.73.230] on 2006/03/20 13:48:01
"Halls of broken records" by Kay Berntsen found at SDA: http://speeddemosarchive.com/quake/maps/hobr.zip
It's a pretty nice map with solid gameplay.
 Bal
#9961 posted by biff_debris. [24.158.204.177] on 2006/03/20 15:11:35
I concur -- wicked art, there.
 And The Winner Is...
#9962 posted by nico [213.178.94.144] on 2006/03/20 16:33:20
no one. apparently no bot is really nice in coop, they all tend to get caught up and stop following. grrr.
 Kay
#9963 posted by bambuz [213.169.31.204] on 2006/03/20 17:21:04
should texture his maps a bit more, and looks would go up 100%.
 Kay
#9964 posted by bambuz [213.169.31.204] on 2006/03/20 17:21:34
should have texture that map a bit more, and looks would have gone up 100%.
 Strange Site Though
#9965 posted by madfox [84.26.78.10] on 2006/03/20 18:04:16
 Though...
#9966 posted by madfox [84.26.78.10] on 2006/03/20 18:09:33
 OH MY HEAD
#9967 posted by czg [213.115.252.84] on 2006/03/21 02:21:43
 Hmm...
#9968 posted by nico [213.178.91.94] on 2006/03/21 09:25:34
it is possible to get stuck between the debris in the dead jesus hall in that map. a clip brush would have been nice.
 Hobr
#9969 posted by than [220.97.92.40] on 2006/03/23 08:07:54
the end of that map fucked me up real bad. I damn near shat my pants. I wasn't expecting what happened at all. Luckily I managed to escape despite only having rockets to deal with the situation.
 YO
#9970 posted by PuLSaR [80.80.111.240] on 2006/03/25 00:04:31
I'M BACK!
Anything interesting happened here while I was away?
 No.
#9971 posted by Tron [202.7.183.130] on 2006/03/25 23:54:51
The capital letter yelling in your "I'M BACK!"
was the most excitement for at least six months.
Well apart from the czg/zwiffle/metlslime tri-orgy, but you don't want to hear about that.
 Ya Rly
#9972 posted by R.P.G. [24.136.180.235] on 2006/03/26 12:34:50
No TronDM3 yet. So little excitement.
 Oh...
#9973 posted by metlslime [71.202.21.157] on 2006/03/26 21:56:41
I read that as "trilogy" the first two times.
That would have probably been more exciting.
 Fov120.com
#9974 posted by negke [82.82.175.111] on 2006/03/27 01:28:00
what's wrong with the main site btw.? it always displays some site called beich.de. the subdomains work, though.
 Except For Pipeline
#9975 posted by Fern [71.208.213.164] on 2006/03/27 12:25:57
nt
 Boardgame
#9976 posted by lth [212.50.188.101] on 2006/03/28 02:41:33
 Fov
#9977 posted by SleepwalkR [84.189.81.92] on 2006/03/28 03:46:35
front page is gone due to lazyness on my part. anyone need pipeline back?
 Well I Assume
#9978 posted by Fern [71.208.213.164] on 2006/03/28 05:33:21
there will always be SOMEBODY who could make good use of pipeline :)
 Lth
#9979 posted by R.P.G. [24.136.180.235] on 2006/03/28 09:57:39
ha. Nice one. :) Wanna come over and play a few practice rounds with me?
 Sure
#9980 posted by lth [83.216.142.78] on 2006/03/28 13:34:43
Yeah, sure, whereabouts are you?
 Greensboro, North Carolina, USA
#9981 posted by R.P.G. [24.136.180.235] on 2006/03/28 19:38:35
But if you come around for a game, I'll buy you a beer or two! :)
 Okay
#9982 posted by lth [212.50.188.101] on 2006/03/29 01:34:15
I might be the US this summer =)
 Oh For Real?
#9983 posted by R.P.G. [24.136.180.235] on 2006/03/29 10:16:39
I'll be sure to keep some beer on hand. Mind you, I do that anyway.
 Wait . . . Did They Really Say That?
#9984 posted by R.P.G. [24.136.180.235] on 2006/03/29 19:19:56
Didn't Tim Willits or someone at id software justify the slow movement speed in Doom 3 by saying that they wanted the player not to speed by the art and architecture they had made, but instead slowly take it in?
It seems to me like that's the biggest bit of bogus balderdash bade by id software ever. I mean, shouldn't the inverse be true? If the player isn't forced to see or experience everything on the first run through, there will be a greater sense of depth, more to experience on each subsequent pass through, and therefore more reason to reply the game.
Thoughts?
#9985 posted by Zwiffle [69.210.45.205] on 2006/03/29 19:59:53
I think that's a load of crap. It would've been more plausible to say "it added tension and suspense to the game." But, I think I read that quote in PCG, and IIRC it was a comment to D3DM (why it was slower paced and only had like 1.5 players allowed per server.) But either way, that's a crappy reason to make a player move slowly.
 RPG:
#9986 posted by metlslime [204.15.3.5] on 2006/03/29 20:11:57
While that does sound sort of like B.S, I think doom3 the game benefited from the slower movement simply becuase it suited the style of gameplay. What they hopefully did (this is unlikely) is said "here's the movement speed that benefits gameplay" and then "here's how much detail we should put in our levels based on the already-designed movement speed.
 Well,
#9987 posted by necros [142.150.4.59] on 2006/03/30 06:32:18
i still don't know how to do basic things, so i have the 'v' key bound to the command for movement speed, which i have upped to about 240 which i press every time i play d3 these days. (a little faster than 'sprint' speed)
i don't find i miss anything at all, and i still spend time to appreciate a nice area of a map. (and i've played the game through a half dozen times now)
i think the slower movement speed had more to do with making the game harder. i've noticed which 'quake style' movement speed, the monsters are easy to dodge. it was the sluggish movement which made them dangerous.
 Oh, Absolutely
#9988 posted by R.P.G. [24.136.180.235] on 2006/03/30 07:03:00
There's no question that the movement speed suited the gameplay they were going for, but that justification, even if not a main one, is absolute rubbish.
Also I was wondering if someone might have comments regarding a correlation of movement speed and perceived depth of an environment, since a player may be less likely to notice certain details; or at the very least, then the player gets to choose which set pieces to stop and look at.
 RPG
#9989 posted by Lunaran [67.129.250.254] on 2006/03/30 10:07:10
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man.
#9990 posted by Kell [80.192.82.64] on 2006/03/30 11:36:04
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man.
Amen, brother.
 I'm Not Sure If I Fallow The Argument,
#9991 posted by HeadThump [65.141.73.17] on 2006/03/30 13:57:03
do you mean that Willits is being dishonest in his statement of the purpose of having the player move slowly in game, or do you mean the idea in its self is poorly conceived?
 Hmmm, Am I Late?
#9992 posted by Zwiffle [69.210.63.8] on 2006/03/30 14:01:53
How long have those "Previous 25" buttons been there?
 Since ~11 Hours Ago
#9993 posted by czg [83.253.28.233] on 2006/03/30 15:09:05
#9994 posted by R.P.G. [24.136.180.235] on 2006/03/30 19:10:07
Whoa! I coaxed Lunaran to make a post!
HeadThump: I mean that's the dumbest reason ever to make the player slow. It also seems narcissistic. Furthermore, it seems (to me) to be a rather short-sighted and non-linear approach to the gamer's experience.
 Thanks,
#9995 posted by HeadThump [65.141.73.17] on 2006/03/30 20:26:55
those are valid points. I find the nobby kneed feel of the movement to be clunky, and not visceral and immediate the way Quake controls feel.
BTW, you are getting closer and closer every year. Raleigh to Durham to Greensboro. Next step is my back yard.
 Oh?
#9996 posted by R.P.G. [24.136.180.235] on 2006/03/30 20:40:24
Winstom-Salem is your backyard?
 Boy Howdy!
#9997 posted by R.P.G. [24.136.180.235] on 2006/03/30 20:43:04
I've been making typos all night and I haven't even been drinking. meh.
 Summerfield
#9998 posted by HeadThump [65.141.73.17] on 2006/03/30 20:43:05
 Just Outside The City
#9999 posted by HeadThump [65.141.73.17] on 2006/03/30 20:45:00
 Oh, Wrong Direction
#10000 posted by R.P.G. [24.136.180.235] on 2006/03/30 20:47:55
I had to look on a map for that one. I unloaded a package a few nights ago going to Summerfield, and since I didn't know where it was, I didn't know if it was a failed delivery or not.
 I Hope It Wasnt
#10001 posted by HeadThump [65.141.73.17] on 2006/03/30 20:57:14
the Thai porn I ordered. I've been wondering what's holding it up.
#10002 posted by czg [213.115.252.84] on 2006/03/31 01:03:44
And a congratulations to RPG on getting post number ten thousand! A big round of applause for Rob there!
You may pick up your diploma* from the burly man in thights behind the bar.
(* the dicklicking diploma)
 Monitor Trouble
#10003 posted by negke [82.83.60.92] on 2006/03/31 01:06:31
somthing is wrong with my belinea monitor. whenever there is an application running at a 60hz refresh rate, it suddenly switches to some sort of wide screen mode (image is stretched, sides are off the screen). then i have to shake it a little, knock or sometimes even punch the lower left corner until it switches back to normal. this is really annoying as i don't want to damage it.
it's not a problem with games, since the ati refrash rate override can handle it, but - and this is the most important issue - it happens a lot with quest.
so does anyone know of a way to solve this without smashing the monitor with a slugger? are there maybe additional tools to let dos applications run at a higher refresh rate?
 Well
#10004 posted by [59.167.103.148] on 2006/03/31 02:16:16
one thing I can say is, that when it comes to the point of actually physically hitting something to make it work correctly, especially electrical equipment, you can safely assume that some type of repair is needed, this may be trivial or maybe major, but be assured some form of repair will be required at some point. I however would take myself down to the local PC store in a hasty fashion, and score myself a shinny new beauty, and enjoy the extra wide smile on my dial.
But if physically hitting the thing works for you, and brings you some form of joy, then slug away, I know it works wonders with people you don't like.
Best of luck with it.
 Freaky Shit
#10017 posted by [59.167.103.148] on 2006/03/31 02:39:34
Clean up in aisle 1 !!!
 Wait
#10018 posted by czg [213.115.252.84] on 2006/03/31 02:59:09
is post 10004 part of the spam too?
 ZOMG
RPG got post #10000!
 WTF
Whatta, I must have had some old cached version or something, the latest post in mine was the one about thai porn, weird shit!
 Thank You, Czg
#10021 posted by R.P.G. [24.136.180.235] on 2006/03/31 06:35:25
I've been preparing my whole life for this. I'm just glad I got it instead of that silly bot.
 Hot Damn
#10022 posted by starbuck [82.40.164.223] on 2006/03/31 06:51:22
i clicked all those links and I still gots me no damn Viagra
 Woot!
#10023 posted by bear [202.47.247.116] on 2006/03/31 07:38:06
Is there a brand new "previous 25" link or have I been blind for a long time?
 Ahem
#10024 posted by [59.167.110.117] on 2006/03/31 14:07:22
Wait is post 10004 part of the spam too?
No, It is a genuine post by a long time registered member.
http://www.celephais.net/board/people.php
See, that is me there ^^, first on the list.
thxbye.
 Oh Yeah...
#10025 posted by metlslime [204.15.3.5] on 2006/03/31 14:54:55
I forgot to rename your account. Remind me to do that when I get a chance.
 No Please Don't
#10026 posted by [59.167.109.73] on 2006/03/31 16:25:54
That is my selected user name, but if you must, you are the boss.
 If You Must Name Him....
#10027 posted by Drew [59.167.77.38] on 2006/03/31 23:58:57
I vote for Princess Poopy.
 Well:
#10028 posted by metlslime [71.202.21.157] on 2006/04/01 00:26:33
it breaks the design of the board, since your username is a link to your user page on the people page and on every post you make. Since your name is zero-length, the link is unclickable.
 Ahhh........
#10029 posted by [59.167.101.199] on 2006/04/01 01:23:22
That's also why I could never get the hexi digit colour thing to work !! ;)
Yeah I realise all that, but it is no difference to some annon posting but just leaving the name part blank, but like I said, it's your show. If it must be done, at least let me pick it, all I want is the benifits of membereship, see new posts etc, without actually existing. Yeah I may pop out every now and zen, but I won't say much, I don't want to have tea and scones with anyone, or discuss the meaning of life and Quake, hang on..., life and Quake are the same thing..., anyway..., whatever, all is cool.
You run a top site, one of the most usefull, straight to the point, entertaining (at times), Quake site's going. Most maps, or at least those worth playing, get released or reported here, Q2, Q3, Q4, D3 support and coverage, basically the home of Quake Speedmapping, some of the best of the best in the Quake World come here, mappers, artists, coders, hey, this is heaven. My hat off to you sir. Respect!!!</endsuck>
 Example
#10030 posted by [59.167.101.199] on 2006/04/01 01:29:39
The post above was me logged in, this is me logged out, the only difference is I haven't the ability to see the new posts
 Metlslime
#10031 posted by R.P.G. [24.136.180.235] on 2006/04/01 08:19:40
I always wondered why you and Peej didn't include something extra in links for thread titles, posts, and usernames. This sort of thing created a problem on QMap when you searched for something and it returned a post that had no title--and thus was unclickable. It seemed to me like an easy solution to that would have been to include the post icon as part of the link, since every post has an icon.
In this example, why not include the user's IP address as part of the link? And on the User page, include the square color-indicating image next to the user name. It seems like that would allow people who unintentionally break the board to continue going on their merry way, while still allowing for full functionality.
 Xjw6uoe@ebay.com
#10032 posted by [60.45.20.131] on 2006/04/01 13:44:28
online directory main
 Online Directory Main
#10033 posted by [216.237.126.170] on 2006/04/01 13:44:58
 Free Sex
#10034 posted by vb [211.30.158.51] on 2006/04/02 01:28:11
 Huzzah For Spam
#10035 posted by Tron [139.168.222.107] on 2006/04/02 04:17:11
logging in to "show new posts" just depresses me, plus by never log in I feel like I am avoiding the system. :)
I do think it should be neccesary to login though, would stop this spam and the extra ten seconds to login is a sacrifice I will sadly make.
 I'm Gonna Try
#10036 posted by bambuz [213.169.27.38] on 2006/04/02 16:43:37
besmelling with my girl on monday... if she approves.
 Arcane
#10037 posted by CETME [69.169.207.107] on 2006/04/02 18:00:52
I'm playing through some old levels for nostalgia.
Anyone have a working copy of Matt Sefton's "Arcane" ??? Mine seems corrupted, and I can't find any download links that work, including on the author's old site.
heisskj at gmail if you have it and want to send it!!
 Arcane
#10038 posted by R.P.G. [24.136.180.235] on 2006/04/02 18:46:49
Definitely a map worth playing through, even if you're not playing for nostalgia's sake!
I have mailed you the .bsp and .txt. I don't have the original archive handy, so hopefully this will suffice.
 Cetme
#10039 posted by HeadThump [65.140.53.159] on 2006/04/02 19:37:25
 Awesome
#10040 posted by CETME [69.169.207.107] on 2006/04/03 04:26:15
R.P.G. thanks for the file - that's exactly what I needed. And HeadThump - that's an awesome link - everywhere else I looked had broken links, or no Arcane. I suspect more of the levels in my maps folder that I haven't played in a long time got corrupted years ago when I had HD problems - so now I know where the levels still reside if I need more.
Thanks - you guys are the best!
 Well That's Kinda Annoying.
#10053 posted by czg [213.115.252.84] on 2006/04/03 11:46:22
Anyway I was checking out the Tomb Raider Legend demo just now (I am a fag for adventure/exploration + platform jumping games)
And I noticed in this area here:
http://img48.imageshack.us/my.php?image=trlq3texture8wp.jpg
That's a texture from Q3 wrapping around that angular archway there.
So the question is,
how much of a NERD does that make me?
 How Much Of A Nerd?
#10054 posted by starbuck [82.40.164.223] on 2006/04/03 14:54:07
quite a big one, I guess.
Also, Lara Croft has shiny legs these days.
 I Had Just Had Her Swimming Around For A Bit.
#10055 posted by czg [83.253.28.233] on 2006/04/03 14:59:37
The shinyness is a fancy water shader that maps glistening pixels onto her arse
 Heck,
#10056 posted by necros [70.31.50.57] on 2006/04/03 17:58:56
forget q3, the original source of that texture was from doom. :P
chalk me up a couple of nerd points too, i guess. :P
 Who Cares About Texture Source...
#10057 posted by JPL [213.30.139.243] on 2006/04/03 23:44:37
... when I see Lara's beautifull but, it puts in my mind to buy this next game... BTW I played all the Lara's game since the first one... so.. who's the 'nerdest' here ?
 JPL
#10058 posted by Vigil [85.76.2.233] on 2006/04/04 00:25:19
That's not nerdy, that's just sad.
 Come On...
#10059 posted by JPL [213.30.139.243] on 2006/04/04 00:36:37
Lara's but is sad for gays.. not for me !!
#10060 posted by czg [83.253.28.233] on 2006/04/04 00:41:10
Everybody should have played the first Tomb Raider. Some people should have played the second. Noone should have played any of the sequels after that.
Legend is kinda cool tho I might have to [ . . . ] it.
And Re: the texture from Doom. Yes I know there was a texture like that in Doom, but id made an updated hi-res version for q3. I'm not saying that TRL has used a texture that looks like the q3 one, I'm saying it is the exact same bitmap.
#10061 posted by Kell [80.192.82.64] on 2006/04/04 02:07:56
Everybody should have played the first Tomb Raider.
Really? I was under the, not unfounded, impression that TR1 was just a Q1 ripoff with tits.
Some people should have played the second.
Could you elaborate on your reasons for these two statements?
I'm not saying that TRL has used a texture that looks like the q3 one, I'm saying it is the exact same bitmap.
It is. Without a doubt. It's used in q3dm4 for the pulsating eggsacs that hang from the ceiling.
Isn't using it illegal, not to mention extremely sad of the TRL devs? I can't imagine they'd have bought the rights from id software for one texture o_O
#10062 posted by czg [213.115.252.84] on 2006/04/04 02:22:48
Really? I was under the, not unfounded, impression that TR1 was just a Q1 ripoff with tits.
How on earth could anyone have thought to compare it to Quake? The TR games are all about endless jumping puzzles and dragging boxes around to open up for more jumping puzzles. I love that. Hardly any shooting at all in the first game.
Could you elaborate on your reasons for these two statements?
The second one was okay in places but also started the crappy tendency in the later games to be less about raiding tombs and more about wearing a fancy dress to a nightclub while being hit upon by burly men before you kill everyone with a grenade launcher.
Isn't using it illegal, not to mention extremely sad of the TRL devs? I can't imagine they'd have bought the rights from id software for one texture
Yeah I guess what happened is they scrounged textures from everywhere just for the initial prototype and then went over and replaced the textures but forgot that one... Also this is just in the demo. They might have changed it in the final release.
Although it would be very funny, I doubt we will see a lawsuit because of one texture...
 Or
#10063 posted by R.P.G. [24.136.180.235] on 2006/04/04 11:41:47
The texture id Software used is actually an open source texture or a texture from a commercial texture pack and thus TRL dudes actually have rights to it. Something similar to how we keep hearing Doom doors opening in movies all the time. Maybe.
 Yeah...
#10064 posted by than [220.97.92.40] on 2006/04/04 16:18:39
and that tumbling skull block release sound from the end of doom 2... and the cyberdemon scream.
Didn't think the textures came from a library though - especially the more grotesque ones. I thought only id could come up with that sort of stuff.
 Yes!!
#10065 posted by Tronyn [24.66.94.144] on 2006/04/04 16:48:18
"and that tumbling skull block release sound from the end of doom 2..."
I always hear that sound! Thought I was paranoid until now!
 Yup
#10066 posted by SleepwalkR [84.189.79.18] on 2006/04/04 17:05:56
that one is definitely taken from some sample cd. I mean you even hear it in commerials...
 I Hear Some Metal Bands Ripped Off The Doom Music, Too
#10067 posted by BlackDog [58.6.22.173] on 2006/04/05 03:10:04
nt
 Smashing Pumpkins..
#10068 posted by than [222.149.101.205] on 2006/04/05 06:31:10
credit id for a sample from Doom in the Mellon Collie album notes. It's the rocket explosion sound and appears on the track XYU.
Amazing?
God, Billie Corgan is a twat.
 Zounds!
#10069 posted by generic [69.244.208.113] on 2006/04/05 07:00:51
And what's up with the Ogre in Quake and the Pig Cop in Duke Nukem 3D making the same/similar sounds?
#10070 posted by necros [70.31.50.57] on 2006/04/05 10:20:57
most of the sounds that are in doom/quake are from a very popular sound sample CD.
 I Bet
#10071 posted by Blitz [24.218.85.216] on 2006/04/05 12:38:25
If you browsed through some of the older Emu or Fairlight soundbanks, you'd find a wealth of used sounds.
They were both early samplers that had a number of add on carts and discs, and still do, but my guess is that Bobby Prince probably had either an Emu or a Fairlight and that's why those sounds seem ubiquitous -- because that was pretty much the only game in town for people who didn't want to do foley recordings themselves back in the day.
 Someone
#10072 posted by bambuz [213.169.4.79] on 2006/04/05 12:56:05
or even a number of people did updated sounds for quake - paks, used the original 44 khz 16 bit sounds from the libraries. The shaft for example sounds a bit different, it was fucked up a bit in the conversion in quake. (didn't q1test have better sound?)
 Doom
#10073 posted by Lunaran [24.241.228.159] on 2006/04/05 17:00:08
Several original doom .midi's are actually 'covers' of metal songs. There was a list at doom3world I read ages ago I've never been able to relocate, so if anyone knows where that can be found I'd be eternally grateful for several hours.
 5 New Map Reviews
#10074 posted by underworldfan [128.195.84.154] on 2006/04/06 00:54:16
5 new map reviews at my site.
2 reviews by myself and 3 from Tronyn.
reviews of:
Egyptian Rhapsody.
Teacups.
Hangover Devestation.
Event Horizon.
Forgotten Tomb.
great maps, everyone!
 Forgot Link....
#10075 posted by underworldfan [128.195.84.154] on 2006/04/06 00:58:34
i think everyone here knows the URL, but just in case:
http://www.planetquake.com/underworld/index.html
 Underworldfan
#10076 posted by JPL [213.30.139.243] on 2006/04/06 01:17:05
Thanks for the review ! I'm glad you enjoyed the map ;)
 Underwoldfan And Tronyn
#10077 posted by Ankh [212.121.135.226] on 2006/04/06 01:48:35
Thanks for the reviews. You rock!
Keep it going!
 Lunaran:
#10078 posted by metlslime [71.202.21.157] on 2006/04/06 03:37:42
I remember at least 2 of them were Alice In Chains songs.
 There Is
#10079 posted by bambuz [130.233.243.228] on 2006/04/06 05:32:30
an mp3 named "bobby prince is a filthy thief" that explains a lot. :)
 Yeah UWF/Tronyn
#10080 posted by Hrimfaxi [80.166.177.53] on 2006/04/06 06:17:19
Thanks for the reviews! Keep up the good work!
 Lunaran
#10081 posted by Jago [85.76.178.187] on 2006/04/06 07:19:39
 Hi
#10082 posted by underworldfan [128.195.84.154] on 2006/04/06 11:18:50
JPL: i liked your map a lot, good atmosphere, and i think your previous map was even more atmospheric. :)
Hrimfaxi: thanks
Ankh: replied to your an email, and i changed the download link for you as you asked.
 Underworldfan
#10083 posted by JPL [82.234.167.238] on 2006/04/06 12:25:16
I know, CDA was better visually than Event Horizon... However, it is not the same map style (i.e. medieval vs base) and I have to admit I'm more comfortable with medieval stuff: I'm maybe more inspired by medieval theme than other themes...
OTOH, I read the review you posted today on your website, and I found it very good. Also, I found very cool the fact you didn't mentionned explicitely CyberDemons existence: you let the surprise to new players, even if Doom reference is given, and I found it a good idea.
Anyway, thanks a lot for the review.
 Lunaran
#10084 posted by starbuck [82.40.164.223] on 2006/04/07 01:27:44
the best result I got was a cached site... looks pretty complete:
http://72.14.203.104/search?q=cache:YKZHENd6JoMJ:doom.wikicities.com/wiki/Doom_II_music+doom+midi+%22them+bones%22&hl=en&ct=clnk&cd=4&client=safari
if that doesn't work I got there by searching for 'doom midi "them bones"' on Google and it was the 4th result.
 This Mp3 Explains Something
#10085 posted by bambuz [213.169.31.195] on 2006/04/07 05:13:32
 Bambuz
#10086 posted by JPL [213.30.139.243] on 2006/04/07 06:11:18
Wow... first sounds like Metallica - Kill Them All 1st album... all my youth..... :)
 Quake Q Symbol .svg
#10087 posted by Spirit [217.248.163.20] on 2006/04/07 09:07:32
Anyone got the .svg of the Quake-Q? Moondrunk or Up2nogood made it. Please send to my email address
 DEAR GIBBIE
#10088 posted by Lunaran [24.241.228.159] on 2006/04/07 17:37:47
Yes you can use the textures and yes you can have the crates. please be on the internet for more than six minutes a day and I'll gladly deliver them.
 Btw
#10089 posted by necros [70.31.50.57] on 2006/04/07 19:08:18
for anyone interested, this is the sound library that a lot of doom and quake sounds are from:
http://www.sound-ideas.com/
and incidentally, thanks for posting the links to the doom songs with their realworld sources. :)
 What's Up With Pq Web Hosting?
#10090 posted by necros [70.31.50.57] on 2006/04/09 15:16:05
my site url changed to necros.planetquake.gamespy.com (from planetquake.com/necros), and when i upload new files, i can't access them anymore, even though i can see them in my ftp client... what gives?
i've noticed other pq sites, like underworldfan's haven't had a changed url... anyone on pq know what's up?
 Necros
#10091 posted by R.P.G. [24.136.180.235] on 2006/04/09 19:19:22
I know that PQ is going through some unknown metamorphosis. I'm not sure if that's affected your site or not. Otherwise I have no ideas.
 Project Offset
#10092 posted by Zwiffle [69.210.63.115] on 2006/04/09 20:32:45
Is still really cool lookin, and sometime in the next week or so they should be posting a video of a dragon or something, so it it'll be damn awesome. Try to join the team while it's young!
 Necros
#10093 posted by pjw [24.240.37.219] on 2006/04/09 21:33:58
Yeah, shit's all different now. I noticed a few weeks back and contacted Pappy-R; apparently they did a bit of auto-tweakage to hosted sites so they wouldn't be broken by the changes, but it wouldn't be a bad idea to look things over.
You can log into a new control panel thingie at:
http://r77.res.hosted.gamespy.com:8080/psoft/servlet/psoft.hsphere.CP
with your regular PQ login/pass and do stuff from there.
I haven't actually gotten around to messing with it yet, because (a) I'm lazy and (b) too much Real Life...
 Hm...
#10094 posted by necros [70.31.50.57] on 2006/04/09 23:27:09
couldn't even log in there. :\
 Did You Try...
#10095 posted by pjw [24.240.37.219] on 2006/04/10 00:11:43
login: necros
pw: your regular PQ/FTP pass?
If nothing else, just email someone. Pappy-R is usually really solid about getting back to me when I have some question or problem.
 Texturefaq.htm
#10096 posted by metlslime [71.202.21.157] on 2006/04/11 00:19:42
I re-uploaded texturefaq.htm, since it's my #1 not found file in my website stats. I'd lost it in the hard drive crash, but managed to find a google cache of it tonight.
http://www.celephais.net/stuff/texturefaq.htm
Images are broken, I'll fix it later.
 Texturefaq
#10097 posted by [59.167.111.2] on 2006/04/11 00:58:17
I have a copy of the original, which I saved as an .mht file (web page single file)long ago, complete with the 2 images if it's of any use to you, prolly not since you found a cached version, but just thought I would mention it.
#10098 posted by Trinca [85.88.130.59] on 2006/04/11 05:36:45
 Metlslime
#10099 posted by JPL [213.30.139.243] on 2006/04/11 06:23:13
Would it be possible to create a link to this page in the main func_ page (if not yet done elsewhere) please ?
I think it would ne cool to have some links to any tutos about mapping/textures/etc... that could be used as technical support for Quake mapping basics.
What do you think ?
 Doom 3 FPS Problems
#10100 posted by Jago [85.76.178.187] on 2006/04/11 08:27:45
I've recently purchased a Club3D 6600GT PCI-E 128mb video card and I having a weird FPS problem with Doom 3. No matter what settings I use, I seem to get ~55 fps on the first "timedemo demo1" run and ~60 fps on the second. I've tried:
1024x768 VS 800x600
high VS low quality settings
r_shadows 1 VS 0
vsync on VS off
I am using NVIDIA ForceWare drivers vesion 84.21 and my machine is an Opteron 144 at stock clock (1,8 Ghz), 2 x 512mb Kingston CL2.5 PC3200 in dual-channel and an AsRock 939Dual-SATA2 motherboard. All other games seem to run just fine, I can run UT2004 and NFS: MW at 1024x768 with everything maxed without a slowdown. What could be the cause of the Doom 3 issue?
 Jago
#10101 posted by Vondur [195.128.95.36] on 2006/04/11 08:43:35
there's 60fps cap in d3 games
 Not In Timedemo
#10102 posted by Jago [85.76.178.187] on 2006/04/11 09:43:17
 Texturefaq
#10103 posted by metlslime [204.15.3.5] on 2006/04/11 15:14:27
no name dude: yeah, if you could email me those 2 images, it would help.
JPL: it would be nice to have a website that had a bunch of mapping info and tutorials, but for now it seems silly to have a link to just one bit of that info without linking to any others.
And in general I don't want to have a "links page" on func becuase I don't want to have to decide who to link to or worry about people's feelings when I decide their page is not worth a link.
 Texturefaq
#10104 posted by [59.167.114.139] on 2006/04/11 19:51:51
It's on it's way.
 Metlslime...
#10105 posted by JPL [213.30.139.243] on 2006/04/11 22:58:29
I think you could create a link page, and just wait for people to ask you to put them in the link list.. So no worry about people's feeling, and concerning the decision, as it is your website, I don't see any issue as you would like a certain quality about the related links...
It's up to you...
 No-name-dude:
#10106 posted by metlslime [71.202.21.157] on 2006/04/12 01:32:31
thanks. Image tags are now working again.
 ATTN Single Player Aficondos
#10107 posted by vb [211.30.158.51] on 2006/04/12 03:46:54
You guys play a lot of single-player, suggest some good single-player maps for fQuake, the upcoming legal replacement of eQuake:
http://www.besmella.com/forum/viewtopic.php?t=583
 Hmm
#10108 posted by tron [144.137.215.47] on 2006/04/12 05:53:03
the responses to that last post should be interesting...
 Godfun.bsp
#10109 posted by Blitz [24.218.85.216] on 2006/04/13 02:19:08
[nt]
 Duh
#10110 posted by than [221.244.26.90] on 2006/04/13 04:07:41
godfun.bsp was for Quake 2.
 So...
#10111 posted by necros [70.31.50.57] on 2006/04/14 11:01:27
imagine if Coop in quake was competitive?
"be the first to end the map" type of thing... your goal is not to just get through, it's to get through first. kill the monsters and any other players who might stand in your way...
weapons and items would respawn like in DM, but you wouldn't loose weapons and ammo when you die.
if it wasn't a hub map where new areas are easily accessible, some teleporters opening up to help people get back to the 'fray' would be good...
opinions? :P~~
 Er... Well
#10112 posted by necros [70.31.50.57] on 2006/04/14 11:03:49
obviously, it wouldn't be called 'coop' anymore, since there's not cooperation at this point. XD
 Hehe
#10113 posted by Bal [83.199.83.22] on 2006/04/14 11:06:42
I remember some coop games that turned out a bit like that actually. =)
 Yeah Me Too
#10114 posted by Tronyn [24.66.94.144] on 2006/04/14 12:34:54
all the players respawning in the same area might not be too good an idea for that. One time it was pretty easy for a couple players to keep a couple other players from exiting the start area at all in the hipnotic mines level...
 Yeah
#10115 posted by necros [70.31.50.57] on 2006/04/14 14:11:44
should have been specific, but i was taking it as a given that the maps would have to sort of be made to start(or at least have the start area modified) seperated.
 Question
#10116 posted by nitin [138.217.1.73] on 2006/04/16 19:32:04
would a 512mb 6800 gtx be better than a 256 mb 7800 gtx ?
 Hmm
#10117 posted by tron [202.7.183.130] on 2006/04/16 22:22:39
I would suggest just googling for benchmarks for those cards in d3/hl2/whatever, but I would think the 7800 would be better.
 Imo
#10118 posted by Jago [85.76.178.187] on 2006/04/17 05:50:44
The 256 mb 7800 gtx should win.
 If Anyone Is Interested,
#10119 posted by necros [70.31.50.57] on 2006/04/19 13:58:45
apparently you can play d3 in coop now. ^_^
http://www.d3opencoop.com/
 Yes
#10120 posted by [59.167.126.152] on 2006/04/19 16:00:55
you have been able to play coop in Doom3 for a while now. LMS also has it, plus you can play ROE coop and Classic Doom coop via the LMS mod, which you can't presently do with opencoop
http://lms.d3files.com/
 Hmm Yeah
#10121 posted by necros [70.31.50.57] on 2006/04/19 19:12:24
i realised that after posting that there have been coop mods for a while now... oh well. :P
#10122 posted by Trinca [85.88.130.59] on 2006/04/20 06:35:44
ban doom3 :p shity game :(
 Well,
#10123 posted by HeadThump [65.140.59.185] on 2006/04/20 08:27:50
pite you didn't like it, but at least you spelled shite correctly.
 Did
#10124 posted by bambuz [213.169.28.109] on 2006/04/20 15:30:34
he mean hah doom3 :P shiny game :)?
 No
#10125 posted by [59.167.119.212] on 2006/04/20 16:51:46
He meant, buy doom3 : excellent game :)
 Lol
#10126 posted by necros [70.31.50.57] on 2006/04/20 17:03:20
 No
#10127 posted by R.P.G. [24.136.180.235] on 2006/04/20 20:48:09
He meant, The Fly is a level from 1997 by Markus Klar.
 RPG:
#10128 posted by metlslime [71.202.21.157] on 2006/04/21 00:37:14
That reminds me of a fly from 1997, I mean a level from 1997, called "The Fly" or something.
#10129 posted by Trinca [85.88.130.59] on 2006/04/21 02:04:53
when i finaly learn to make something like mapping i will not quit quake for sure in next few years... at least untill i make a proper map!!!
 Someone...
#10130 posted by generic [156.75.192.111] on 2006/04/21 07:29:28
should do a story on where Markus Klar is now.
Better yet, someone should do a story on where 1997 is now :)
 Hmmm
#10131 posted by [59.167.102.7] on 2006/04/22 22:18:51
 Oh Oh Oh
#10132 posted by JPL [82.234.167.238] on 2006/04/23 02:03:42
Nice in-game trailer!
 Drawing Program
#10133 posted by bambuz [213.169.27.154] on 2006/04/24 18:10:50
basically, I want now to draw soft blobs or clouds or what you call them. Something with soft, additive brushes, which my current more of a pixel art drawing program is not geared towards.
I downloaded Gimp, but it sucks ass. You get banding really easily. And the borders on the brushes are always too hard. And everything just sucks. And is slow and sluggish because of the GTK API.
But I know it's possible, I did this kind of stuff back in 1998 in paint shop pro, so are there any free programs for this? I wouldn't want to haul my ass to another place to do it in photoshop.. and that seems overkill anyway.
 With Gimp
#10134 posted by HeadThump [65.140.53.27] on 2006/04/24 19:16:30
Turn down the opacity when you are working with brushes. It defaults at a 100%, a third of that will soften the edges and prevent overlay banding. If you work with Gimp long enough you should be able to do anything you want with it.
I had to switch over because my CD copy of Photoshop 6 is several years old and finaly fubared and wont copy to disk now. But, Gimp isn't a bad alternative. It has a powerful scripting language, and though I like doing Actions directly from the interface, you accomplish the same in gimp with the console.
 Ahem...
#10135 posted by Bal [83.199.21.99] on 2006/04/24 23:30:48
Don't say a software sucks ass before you've learned how to use it. =)
If the borders of the brushes are too hard, lower the hardness... that simple. =)
If you want something additive, set your brush to multiply or some other blending mode.
You can pretty much do everything Photoshop does in Gimp (except for a few specific features).
There are other software that alow for more artsy looks, like Painter, or for free, stuff like the old version of OpenCanvas, or Artrage.
#10136 posted by megaman [84.63.39.185] on 2006/04/25 03:15:14
the question isn't if it can be done (it could be done in paint), but how fast. and gimp sucks in that regard, at least for me. ui is unusable - try working on 5+ images on 1024 resolution, with lots of palettes open and you'll wish your self a nice photoshop. The only thing gimp is better at than ps is true HSV mode (which i haven't found in ps yet)
 What The Gimp REALLY Needs
#10137 posted by czg [213.115.252.84] on 2006/04/25 03:34:59
Is to be able to dock palettes and all the other doodads onto the actual image window. Having free floating windows for every little shitlet is completely useless.
But of course the guys who make it are all like duuuh window management should be done by your window manager! (fart) Why should we have to fix what WINDOzE sucks at! and that's when I hate everyting that has to do with anything. Even MS Paint has a more user friendly UI, you bearded fatlumps.
 Czg
#10138 posted by Bal [84.14.13.212] on 2006/04/25 04:27:55
Pressing buttons on windows is silly, just learn all the shortcuts by heart and hide everything, yay!
Oh and yeah, Photoshop still owns Gimp.
 Ok
#10139 posted by bambuz [213.169.28.110] on 2006/04/25 07:29:39
I was a bit angry and fed up last night, sorry for the initial hate. This is where I stand:
I lowered opacity. I created new brushes since the existing ones are pathetically small. I made some really fuzzy brushes.
I still can't get it to do stuff I want. I've mostly fiddled with the airbrush, brush and finger tools.
One problem is, if you keep the mouse button pressed, it only gives so much effect... you have to release and repress and voila - once you draw over your old stuff, it gets brighter. But you really have to release and press again. But if you do it this way, you get stupid discontinuous places where you released and re-pressed.
I remember paint shop pro had a tool which just added the color as long as I held the button pressed. In a nice smooth way, with medium speed so it was controllable. Then one could just move the mouse around.. if I wanted a more saturated spot, I let the tool stand there for a little longer. And then you could improve later, make the opposite effect with a dark brush.
I'm not sure, but I guess I want to have a gaussian brush that is additive and adds 1+1G+1 B per millisec at it's center and less in the peripheral areas.
But thanks for your help, I'll keep fiddling.
 To Demonstrate What I Want
#10140 posted by bambuz [213.169.28.110] on 2006/04/25 07:48:05
Say, I want to draw on a black background a big grey ball that is lighter in the middle and darker at the edges, with one mouse press and moving the mouse around, lightening various areas and later lightening some of the already-lightened areas even more. Gimp only goes to a certain level (dependent on tool settings) and doesn't add anything beyond that even if I hold the mouse on the area for 5 minutes. So I get a uniform grey ball. With the brush tool, with the airbrush tool, if I set the tool action to anything.
 **adds
#10141 posted by bambuz [213.169.28.110] on 2006/04/25 07:59:05
1R+1G+1B
 And
#10142 posted by bambuz [213.169.28.110] on 2006/04/25 08:02:28
If I do it with multi-presses I get discrete levels... And if I put the opacity so that the levels are indiscernible, it would take like 20 passes/strokes which would be very tedious...
 Bambuz.
#10143 posted by czg [213.115.252.84] on 2006/04/25 08:36:21
I'm sitting here with Gimp 2.2 and the airbrush tool does exactly what you describe .
Also I just discovered you can dock all the doodads into one window so that kinda helps the UI a bit I guess. I still hate Linux people.
 Ok, Most Problems Solved
#10144 posted by bambuz [213.169.28.110] on 2006/04/25 08:43:56
blackdog helped me. The opacity had to be turned to max (since it's useless, it doesn't take into account self-superimposing) and the additivity must be controlled with the airbrush parameters.
Now the only problem is stripes which result from some internal inaccuracies in the program:
http://img9.imagevenue.com/loc295/th_79773_bananastripes1.jpg
 Gimp On Windows
#10145 posted by bear [213.65.178.167] on 2006/04/25 13:37:19
Only tried it a couple of short times because at least on a low spec machine it's unacceptably slow when other apps such as photoshop and painter (not all the tools though) run much better.
 Don't Remember If This Was Posted Here
#10146 posted by necros [70.31.50.57] on 2006/04/26 16:10:21
http://www.leveldesign.nl/modules.php?name=Forums&file=viewtopic&p=3734#3734
the guy, obihb, who made that shambler a while back is working on a fiend now for d3...
not exactly as i picture a fiend, but certainly much better than other attempts both in the technical and style departments.
anyway, thought it my interest some here. :)
 2 More
#10147 posted by underworldfan [128.195.84.154] on 2006/04/26 18:56:40
2 new map reviews at my site:
Hells Village
Sewage Devastation
http://www.planetquake.com/underworld/index.html
 Ack!
#10148 posted by metlslime [71.202.21.157] on 2006/04/27 09:14:45
get rid of the eyes! and turn the horn/tusk things back into ears! Otherwise it's pretty nice.
 Fiends Have Eyes!
#10149 posted by czg [213.115.252.84] on 2006/04/27 09:24:47
Dammit!
 Oh No !!!
#10150 posted by JPL [82.234.167.238] on 2006/04/27 09:41:23
Are we going to discuss again about monsters that have eyes or not !!!??? Come on !! You should open a thread about this "issue" :P
 Lol
#10151 posted by necros [70.31.50.57] on 2006/04/27 10:13:25
i recall a few heated discussions about that over msn... XD
 Um...
#10152 posted by underworldfan [128.195.84.154] on 2006/04/27 11:58:43
why is it important whether they have eyes or not?...main thing is they rip you apart quickly and ruthlessly and leave you a dead pile of rotting meat. (!!)
 Well..
#10153 posted by metlslime [204.15.3.5] on 2006/04/27 12:17:46
Pretending for a moment that they did have eyes, they woudln't be big and glowy and yellow.
 In Fact,
#10154 posted by necros [70.31.50.57] on 2006/04/27 15:07:57
they are small and black!
*runs*
 Cool.
#10155 posted by than [221.244.26.90] on 2006/04/27 20:47:16
Dunno if this is old, as I remember a papercraft Shambler from a while ago, but check this out:
http://home.clara.net/rogerpattenden/html/quake_marine.html
His face and armour colour is a bit off, but the rest is pretty faithful.
 Fiends' Eyes
#10156 posted by negke [82.83.49.142] on 2006/04/27 23:41:37
yes, they do have eyes. http://negative.net.tc/fiend.jpg
would be better if they hadn't, like shamblers and vores.
underworldfan, it's because monsters appear much more frightening if they don't have eyes, but are still that unerring and aggressive - if they sense your presence rather than have to rely on fallible physical means such as eyes. ;)
 Oh My Goodness Yes
#10157 posted by Fat Controller [219.89.210.237] on 2006/04/28 04:09:04
Of course, I'm the silly bugger who spent a full minute in Morrowind walking around a freshly dead alit trying to figure out where the eyes were. And realising that, during battle, I had been looking the beast straight in the nostril.
 Quake 2 Client
#10158 posted by Ankh [212.121.135.226] on 2006/04/28 07:28:57
Can you recommend a good one?
 Ankh
#10159 posted by Jago [85.76.178.187] on 2006/04/28 10:06:44
Quake2Evolved: http://www.quake2evolved.com/files.htm
Make sure to also get Open AL Audio Files which are downloadable from that same page as they are required for sound.
 Yummyumm
#10160 posted by Spirit [80.171.159.140] on 2006/04/28 14:58:38
 Spirit
#10161 posted by Kinn [86.128.42.74] on 2006/04/28 15:29:00
I like the cut of your gib
 Spirit
#10162 posted by JPL [82.234.167.238] on 2006/04/28 15:45:34
Oh Oooh !!! Very nice wallpaper !!
 Fiends Have Ears?
#10163 posted by BlackDog [58.7.160.7] on 2006/04/28 21:00:59
Covered in blood? Situated just above their mouth?
Ah - no. Those are "stabby things", not "listeny things".
 Phillips 190x6fb Lcd 19" Monitor
#10164 posted by nitin [138.217.1.73] on 2006/04/29 01:12:04
anyone have personal experience with these ? comments ?
 Planning To Build A PC
#10165 posted by Zwiffle [69.210.87.169] on 2006/04/29 13:50:17
3 year old PCs suck. So here's what I'm planning on getting, without overclocking anything. I'm on a budget,around $1,000.00 ~ $1,200.00.
ANY advice/comments that could help me out tweaking parts and stuff is appreciated!
It's possible to drop the HDD, I have an 80GB Ultra ATA-100 already, but getting low on space right now, and just wanted more.
It might also be possible to drop the monitor, I'm not sure. Once I have the following built, I'm planning on donating my current one to my mom/sister.
OK, here's what I'm checking out for my PC so far:
CPU: AMD Athlon 64 3200+ Venice - $154.00
http://www.newegg.com/Product/Product.asp?Item=N82E16819103535
MOBO: ASUS A8N5X Socket 939 - $79.99
http://www.newegg.com/Product/Product.asp?Item=N82E16813131569
MEMORY: Corsair XMS 1GB(2x 512MB) DDR SDRAM - $95.00
http://www.newegg.com/Product/Product.asp?Item=N82E16820145449
CASE: Antec LifeStyle SONATA II Piano Black, 450 Watts - $89.99
http://www.newegg.com/Product/Product.asp?Item=N82E16811129155
GPU: Sapphire X1800XT 512 MB PCI-Express x16 - $309.00
http://www.newegg.com/Product/Product.asp?Item=N82E16814102697
HDD: Seagate Barracuda 7200 200GB IDE ULTRA ATA-100 - $119.00
http://www.newegg.com/Product/Product.asp?Item=N82E16822148036
SOUND: Cannibalize my current sound card.
MONITOR: SONY WHITE 17" (16" VIEWABLE) 1600x1200 CRT - $120.99
http://www.newegg.com/Product/Product.asp?Item=N82E16824006007
Total: $967.97 (Unless I suck at math)
Any sagely advice?
 Zwiffle:
#10166 posted by czg [83.253.25.47] on 2006/04/29 14:45:03
Always clean a dick before licking it
 Zwiffle
#10167 posted by nitin [138.217.1.73] on 2006/04/29 18:24:33
I have that sony monitor currently and its really quite good.
 Zwiffle.
#10168 posted by Jago [85.76.178.187] on 2006/04/30 02:51:46
Looks pretty good, however I have a few questions:
1) Why are you going with ATI over NVIDIA? I am pretty sure most in #tf would argue that overall, NVIDIA is the better choice.
2) Why IDE and not SATA?
3) You don't specifically mention CPU cooling, are you going with stock AMD HSF? If so, spend 6$ on a Zalman Fanmate (for manually adjusting CPU fan speed) and it have have a great impact on your sanity.
 Jago
#10169 posted by Zwiffle [69.210.87.169] on 2006/04/30 07:06:03
1.) I actually prefer ATI over NVIDIA. Besides, X1900XTX's, from what I read, are the best cards out now, and X1800XTs aren't too bad either. Does NVIDIA's cards still come with that huge fan that takes up an extra slot?
2.) You may have noticed the mobo is $79.99. That has something to do with it. I could up the mobo to something that supports SATA, but it'd prolly cost more.
3.) Yeah my current CPU-fan has a dial to adjust the speed, it's really nifty. I'll look into it.
 Zwiffle
#10170 posted by Mike Woodham [86.136.82.239] on 2006/04/30 07:43:30
As your estimated spend is less than your budget, and everyone knows that you should never, ever come in under budget(!), I would recommend looking at the latest LCD screens. The recent improvements are dramatic and the CRT over LCD argument is losing ground fast.
I have a 4ms response 19" 4:3 LCD and have no problems with games when I play at the default resolution of 1280 x 1024. I could have bought a 2ms response screen for an extra $50 but I am just too tight fisted.
The extra screen size is such an advantage whether you are using spreadsheets, mapping, surfin' the net or whatever. And the extra desktop space means more room for coffee, beer, books, magazines, DVDs etc; in fact the extra room means space for a dual monitor system using the old CRT as a second screen :-). So I have Maya open on the LCD and Maya tutorials open on the CRT. Nice.
But I am still useless at modelling.
 2 Things:
#10171 posted by necros [70.31.50.57] on 2006/04/30 08:56:03
Monitor size: whether you do CRT or LCD, 17" is really small. consider getting a 19" or 20". the extra viewing area is really awesome when you're mapping or really doing anything where you need to have tools open and such. it makes using 1280x1024 or 16x12 a lot easier on the eyes too in windows because text and such will be bigger (although you *can* up the font size manually).
Ram: Consider getting 2GB? i have 1gb, and i run out of ram *all* the time. :\ having tons of ram really helps when you're working on a project where you need many different applications open at once. getting 2 1gb sticks could be expensive though, so if you can't get the ram and monitor, get the monitor.
 Viewing Screen Size
#10172 posted by Mike Woodham [86.136.82.239] on 2006/04/30 10:10:13
I agree with necros. My 4:3 19" LCD gives a 15" x 12" viewing screen. My 17" 4:3 CRT gives a 11" x 8.25" viewing screen.
In practical terms that means the Func_MsgBoard Forum page shows down to the Quake Anniversary thread on the 17" CRT (@ 1024)but down to Event Horizonon the 19" CRT (@ 1280); with text set to 'normal' scale.
Being able to get more tools on screen for applications is a real boon. This screen dump taken a couple of minutes ago may give an indication (on the other hand it might not!)
http://img265.imageshack.us/img265/646/19lcd0fo.jpg
I guess I'm saying, go 19", you will appreciate the difference.
 A Peak At A Woodham Map
#10173 posted by HeadThump [65.140.57.171] on 2006/04/30 14:56:29
is always something to look forward too. I notice you use the default Windows XP display design. When I got my new machine, the first thing I did was switch it to a Windows 98 appearance (for now). I really dislike the XP style because it has a certain toyish quality like the VW Beetle.
I want a display design worthy of a SuperVillian,
not a too hip Japanese teen girl.
 Zwiffle
#10174 posted by Jago [85.76.178.187] on 2006/04/30 15:12:25
I am using an AsRock 939Dual-SATA2 motherboard myself. It costs LESS than 79,99$ AND it supports both IDE and SATA... AND it supports both AGP and PCI-E videocards. Look into it.
 :P
#10175 posted by R.P.G. [24.136.180.235] on 2006/04/30 17:45:45
my mom/sister.
lol ur mom.
...wait... your mom/sister? I... I don't wanna know. O_O
 Gimp
#10176 posted by Lunaran [24.241.228.159] on 2006/04/30 22:16:57
I hate everyting that has to do with anything. Even MS Paint has a more user friendly UI, you bearded fatlumps.
rofl
 RPG:
#10177 posted by metlslime [71.202.21.157] on 2006/04/30 23:16:44
Forget about it; it's Chinatown.
 Some Stuff
#10178 posted by Mr Fribbles [220.253.59.140] on 2006/05/01 04:26:36
Yeah, I'd say go 19" LCD or 20" CRT (about equivalent screen space I think) if you can. I definitely prefer LCD these days, as long as the response time is very good.
Also, try using your motherboard's onboard sound - you may find it is more than adequete for your needs and you don't need to bother using your old sound card (unless its some spanky one you paid big bucks for, in which case ignore what I said).
BTW while SATA is theoretically, potentially, faster than IDE, the sad reality is we're limited by current HDD technology rater than available bandwith - so SATA is not substantially faster, if at all. Having said that the cables are smaller and there's no channel sharing, so its a tiny bit "nicer" if nothing else. Hardly necessary, though.
 Mr Zwiffle's Motherboards
#10179 posted by Shallow [84.12.154.35] on 2006/05/01 06:07:56
The new system I built just over a month ago is actually based on the Asus A85NX you were looking at. Overall it's a very good board for the price, especially since most of the more expensive boards I looked at didn't have any extra features that were useful to me. It actually DOES have 4 SATA connectors if you wanted to go that way with your storage. As Fribbles said though, SATA doesn't gain you much at the moment since the actual drives aren't any faster... However, if you're going to be brave and do a striped RAID array or something then there's potential for a more noticable speedup. Obviously you need to cough up for two SATA HDDs for that though. I haven't bothered.
The onboard sound is basically AC97, which is OK but unspectacular, and doesn't really get on well with some games - notably Dawn of War and Quake 4. Unless your existing card is old enough that it doesn't do 5.1/7.1/whatever it will probably be better than the onboard. Personally, I'm going to be ordering an Audigy 2 or something now that the credit card bill for upgrade phase one is paid off.
 Zwiffle
#10180 posted by Jago [85.76.178.187] on 2006/05/01 07:00:07
NewEgg has AsRock 939Dual-SATA2 for 66,99$: http://www.newegg.com/Product/Product.asp?Item=N82E16813157081 It has both SATA and IDE, both AGP and PCI-E, 4 slots for RAM and a passively cooled northbridge.
 Displays
#10181 posted by bambuz [213.169.2.18] on 2006/05/01 11:35:29
I got a used 19'' Sony CRT, people change to "hip" LCD:s and you can get one quite cheap. It's very good for mapping to have a bigger screen. It's not as sharp as an LCD but it's pretty good, if you don't try to have too high resolution. Anyway, if you get a CRT, don't get a shadow mask one, but a trinitron/diamondtron grille thingy.
It's also physically big. Do you have a lot of space on your desk / in the computer room? That might make the decision.
#10182 posted by necros [70.31.50.57] on 2006/05/01 14:10:25
trinitron/diamondtron grille thingy
aperture grill:
http://www.pcguide.com/ref/crt/crtMask-c.html
in my experience, the two lines i have on my aperture grill monitor are hardly ever noticeable. only when i'm working on something with a lot of bright, near-white colours.
 Memory!
#10183 posted by Fricton [213.243.160.111] on 2006/05/02 03:14:05
Seriously consider getting 2x1GB instead. It does really make a difference in modern games.
Also about 3D, friend of mine got 1900xt and while he likes it, it sounds like an aeroplane taking off inside your case, ie. HOLY SHIT LOUD. Don't know about 1800, but I assume the cooling solution is not that different(?).
 Labor Day Has Destroyed My Typing Skills
#10184 posted by Friction [213.243.160.111] on 2006/05/02 03:15:15
:(
 Nice Thing About NVIDIA
#10185 posted by Jago [85.76.178.187] on 2006/05/02 10:16:48
is that there's software (RivaTuner) avaible that allows you to manually set your GPU fan speed according to use. You can either set the fan speed to adjust itself according to actual GPU core temperature or you can make it adjust between 3 profiles (Windows 2D, light 3D, heavy 3D) you can customize.
During boot-up, the fan on my 6600GT sounds like a jet taking off indeed. However once I get to Windows, the GPU fan is throttled down to 60% and when I play games it's up to 80%. It's completely inaudible when using Windows and only makes a slight noise when playing games.
This, combined with the Zalman Fanmate (6$) for manually dropping the speed of CPU fan, the loudest parts of my computer are now the CRT monitor and harddrives.
 Saitek X-52 Flight Control System Review
#10186 posted by . [70.224.214.138] on 2006/05/02 10:22:39
 Zwiffle
#10187 posted by DaZ [80.42.201.82] on 2006/05/02 16:21:41
I just upgraded the other week to a NF4 SLI mobo with a amd 64 4000+ 1gb matched pair ram, 9700gt nvida gpu and this thing screams though all the games I play at 1280x1024 with full AA and AF, it looks stunning.
Cost a bomb though :) 650 quid including a new case, fans, and etc... worth it tho.
If your looking at a 9700gt card, go for the BFG one as it is overclocked slighty (as standard) and thus u get pwn fps
 ^^
#10188 posted by DaZ [80.42.201.82] on 2006/05/02 16:25:38
current setup (with cpu overclocked slightly (2.6 ghz) gets me a 3dmark05 score of 8400 ish. as a comparison.
 9700gt?
#10189 posted by Jago [85.76.178.187] on 2006/05/02 17:17:54
er
 Metlslime:
#10190 posted by R.P.G. [24.136.180.235] on 2006/05/02 19:02:56
So that means Zwiffle is... Catherine Cross?
 RPG:
#10191 posted by metlslime [204.15.3.5] on 2006/05/02 23:31:56
OMG spoilers
 Rpg Please
#10192 posted by nitin [138.217.3.59] on 2006/05/03 01:16:46
as little as possible
 Jago
#10193 posted by DaZ [80.42.195.36] on 2006/05/03 07:44:35
Err yes, a 9700gt. its a graphics card =)
 Daz
#10194 posted by Jago [85.76.178.187] on 2006/05/03 10:08:59
You must be mistaken there somewhere. 9700gt videocards do no exist. Or is this some obscurely rare ATI Radeon card? Because I am 100% sure NVIDIA never had one by that model name.
 Daz
#10195 posted by Jago [85.76.178.187] on 2006/05/03 10:10:00
You probably mean an NVIDIA 7900GT? :)
 New URL For My Website:
#10196 posted by underworldfan [128.195.84.154] on 2006/05/03 10:44:35
all the links for my website changed thanks to gamespy (or something),
and they also messed up the auto redirect so it takes you to the wrong place...dont care about the details. all i know is,
anything that used to be:
http://www.planetquake.com/underworld
should now be:
http://underworld.planetquake.gamespy.com/
new domain examples:
http://underworld.planetquake.gamespy.com/index.html [main page]
http://underworld.planetquake.gamesp...rev060426.html
once you goto the new main page everything should be the same anyway.
if you find any broken links let me know by email.
 Also
#10197 posted by underworldfan [128.195.84.154] on 2006/05/03 14:05:48
eventually they should fix the auto-redirect thingy so that all your links you have on your websites to my reviews etc should auto-redirect to the new URL:
http://underworld.planetquake.gamespy.com/index.html
you could update your own links to my site/reviews if you wish to be sure.
 Fribbles Maps
#10198 posted by inertia [24.164.73.173] on 2006/05/03 18:40:59
are being used in a tourney:
http://www.quakeworld.us/?a=home&news_id=88&tourney_id=3
I modified just the item placements, so they're still true to the originals. More people will now be able to enjoy the major goodness that is a Fribbles map!
 Ah That's Cool
#10199 posted by starbuck [81.152.115.154] on 2006/05/04 02:36:24
pretty legendary maps there, haven't loaded a fribbles map in ages.
also, inertia... you seem to be up on your Quakeworld, so I've got a question for you. I'm working on a high-res idbase texture pack, so I'm trying to get the pack complete for a load of maps, in SP and DM. What are the most commonly played idbase maps in Quakeworld? Please don't tell me DM3 :)
Currently the only DM maps i'm working on are Aerowalk (is that still played even?), Aggressr by Tyrann (only because I love the look of it) and your map Slipstream, heh.
Cheers.
 Dm Maps
#10200 posted by Spirit [80.171.159.206] on 2006/05/04 02:57:11
dm2, dm4 and dm6 in DM. dm3 and e1m2(?) in TDM. I think.
Starbuck, do you know Randy's great textures? http://qexpo.quakedev.com/booths/randy/18.html I don't remember if the base textures were included, if they are not then you should contact him (#qc in irc.anynet.org). They are fantastic in my opinion.
 Starbuck
#10201 posted by Jago [85.76.178.187] on 2006/05/04 04:08:21
DM3 and Aerowalk are without question, the most played idbase maps in QW.
 ATI Vs NVidia
#10202 posted by megaman [84.63.37.32] on 2006/05/04 04:28:40
allows you to manually set your GPU fan speed according to use.
that's possible with ATI, too.
One thing if you get an ATI card: DONT INSTALL THE CONTROL CENTER! Get ATI Tray Tools instead. Simpler interface, more functions, less memory, etc.
 Megaman
#10203 posted by JPL [213.30.139.243] on 2006/05/04 04:35:27
DONT INSTALL THE CONTROL CENTER!
I agree, even if your are administrator, your are not allowed to open it !! A shame !!!
Now how can I remove this fucking control center without breaking all my ATI DirectX9 functionality ?
 Megaman
#10204 posted by JPL [213.30.139.243] on 2006/05/04 04:35:49
DONT INSTALL THE CONTROL CENTER!
I agree, even if your are administrator, your are not allowed to open it !! A shame !!!
Now how can I remove this fucking control center without breaking all my ATI DirectX9 functionality ?
 Sorry...
#10205 posted by JPL [213.30.139.243] on 2006/05/04 04:38:17
.. for double post :/
 Spirit / Jago
#10206 posted by starbuck [81.152.115.154] on 2006/05/04 10:29:00
Thanks. So basically DM3 and Aerowalk then. I'm surprised there aren't any more custom maps that get a play. Spirit, you mentioned quite a lot of maps that aren't idbase... did you mean e2m1 instead of e1m2?
I checked out those textures by randy and I've seen them before. He has a lot of skill, and those are nice textures for the most part, but it's not really similar to what I'm doing. I'm not doing any normal-mapped/specular stuff, just the 32-bit high res textures... and my main concern is to make them fit in with the original textures as much as possible, and to try and do as many of them as possible :)
 Clarification
#10207 posted by bambuz [213.169.5.208] on 2006/05/04 11:01:38
My guess for maps played in qw for 99% of the time:
1on1:
dm2 dm4 dm6 aerowalk (ztndm3 skull)
2on2:
dm2 dm6 (dm4)
4on4 (the real thing):
dm2 dm3 e1m2
(dmm4 aim practice:
end povdmm4)
-
only dm3 and aerowalk seem basish. And dm3 is mostly that pink basewall. Misaligned. By Romero. :)
 Yeah
#10208 posted by starbuck [81.152.115.154] on 2006/05/04 11:10:17
dm3 is hideous. Improving the textures isn't really going to undo the damage, either, but I'll do it for completeness :)
 Argh
#10209 posted by Spirit [80.171.7.56] on 2006/05/04 13:42:05
Starbuck: I just thought you asked for id1 maps. Ignore that part of my post ;)
Good luck with your texture work!
 Inform 7 Released
#10210 posted by metlslime [204.15.3.5] on 2006/05/04 14:02:45
http://www.inform-fiction.org/I7/Inform%207.html
Inform is an IDE for making interactive fiction (text adventures.) I've never made one before but I've played a fair amount of community-released IF. It's a scene comparable to the quake mapping/modding scene, in the sense that the user-made stuff often meets and surpasses the quality of the pro stuff, they actually make their own tools, they have archives and review sites, etc.
Anyway, the main feature/scourge of this new version is their natural language interpreter for programming. This is actually pretty frustrating to use for a programmer like me, but might actually be good for non-programmers (since the target audience is writers, this makes sense.)
 Question
#10211 posted by Spirit [80.171.7.56] on 2006/05/04 14:55:25
necros: where does ne_dust2 come from and is there an "original" zip file?
 Woah,
#10212 posted by necros [70.31.50.57] on 2006/05/04 15:12:38
you have that?! :o
i think it was for a speedmap session where the theme was parody (the map is the layout of the CS map cs_dust2).
i don't remember why it wasn't named under the regular speedmap filename... maybe i was late and submitted it after the session was over in the thread or something... that was a while ago. lol
 Ehehe
#10213 posted by Spirit [80.171.7.56] on 2006/05/04 15:17:42
Well, I rezipped it and it's at Quaddicted now.
You don't have your zip anymore? :D
 Metl
#10214 posted by Lunaran [67.129.250.254] on 2006/05/04 15:17:51
that's really interesting. I wonder if such a thing exists for Lucasarts style adventures, and how easily one could do something like that on his own, seeing as you'd have to make all the necessary character sprites and paint all the backgrounds.
If I were more 2D artistically inclined that seems like the kind of thing I'd enjoy.
 Lunaran:
#10215 posted by metlslime [204.15.3.5] on 2006/05/04 15:33:35
There are systems that support graphics, but I don't think anything that sophisticated. Ideally you'd merge the graphic capabilities of something like Flash with the world modelling and interface logic of Inform. Components of Inform are open-source, so it might be possible to add a renderer and a bunch of routines suitable to be called from within the story file. Sounds like a significan amount of work, though.
 Ne_dust2.zip
#10216 posted by [59.167.99.224] on 2006/05/04 16:28:28
Spirit, I just uplaoded it for you, you can download it here
http://www.users.on.net/~jihuston/files/ne_dust2.zip
Let me know when you got it, so I can remove the file. thx
 Starbuck
#10217 posted by inertia [24.164.73.173] on 2006/05/04 20:02:46
Talk to gibbie before you go through with this. Last I checked, he was sitting on a complete Doom3-compatible idbase set.
Metl: neat!
 59.167.99.224
#10218 posted by Spirit [80.171.7.56] on 2006/05/04 23:55:01
Got it, thanks!
Do you have the original zip files of
lm231
temple_e1
sm65_megazoid
too?
 Inertia
#10219 posted by starbuck [81.152.115.154] on 2006/05/05 00:35:19
yeah, I saw a screenshot of it, looks ace. Again though, I'm not doing bumpmaps/specularity, just basic textures. Like the Quake Retexturing Project, but coherent.
 Nifty
#10220 posted by R.P.G. [24.136.180.235] on 2006/05/05 07:20:20
If gibbie has a full set of id base textures, including bump/specularity, that might be a good reason for me to map for Quake 4.
 Annoying Issues With Quake 4...
#10221 posted by Jago [85.76.178.187] on 2006/05/05 09:34:40
I have finally cracked down and bought the game. However, I am experiencing some weird issues that are truly infuriating me.
1) When playing online, I am getting a 3 second respawn delay. Ie, when I die, I have to wait for 3 seconds before a respawn, no matter what buttons I press. Friends on IRC are saying that this doesn't happen to them. Tried playing on different servers, doesn't help.
2) How come Q4DM is so tough on hardware? I can play Q4SP just fine at 1024x768, high quality with everything turned on and hardly get any slowdowns. However when playing online, even if I play at 800x600, medium quality with "static" lighting, I still get major slowdowns in some places.
3) I cannot find any CVAR to disable blood, gibs and decals in the game, is this even possible?
My machine is an Opteron 144, 1,8 @ 2,45 Ghz, 2 x 512 mb ram, GF6600GT 128mb running Windows XP SP2.
 Adventure Game Making And Indy Games
#10222 posted by bear [80.217.112.209] on 2006/05/05 11:32:23
I think there are a number of tools/engines for graphic adventures although I have no idea if they're all retarded or not...
http://www.adventuregamestudio.co.uk/ seems to have been used for at least a few good games.
http://indygamer.blogspot.com/ - seems to bea good place to find all kinds of interesting "indy" games.
 Err Yes
#10223 posted by DaZ [80.42.197.108] on 2006/05/06 13:33:42
7900 gt =) ( I SUCK )
 Alcyone
#10224 posted by Zwiffle [69.210.87.169] on 2006/05/06 14:19:42
Just played this with RPG.
This is a fucking fine, solid map.
 Zwiffle / RPG
#10225 posted by Jago [85.76.178.187] on 2006/05/06 15:24:47
Why don't you come to #terrafusion anymore?
 Mainly: Scampie
#10226 posted by Zwiffle [69.210.87.169] on 2006/05/06 15:36:44
Partly: Bler turning into Scampie.
 Jago
#10227 posted by R.P.G. [24.136.180.235] on 2006/05/06 15:47:12
If I had a penny for every time someone asked me that, I would have like 6 or 7 cents by now.
 Zwiffle / RPG
#10228 posted by Jago [85.76.178.187] on 2006/05/06 16:12:37
I haven't seen Scampie do anything besides join/part for 2 or so months now. Shambler hasn't been on IRC for 4 monhths at least.
 Jago
#10229 posted by Lunaran [24.241.228.159] on 2006/05/06 19:11:01
The respawn delay is normal. I never liked it either but it stayed.
DM is tougher on hardware I think because it's a lot easier to have a lot more going on than in SP, where the amount of effects and monsters and shooting was more tightly controllable.
 Oh, And, Metl
#10230 posted by Lunaran [24.241.228.159] on 2006/05/06 19:18:49
A sierra/LEC type adventure seems pretty simple code-wise. The entire game is just a big tree of "screens" containing hotspots that react to certain commands, sometimes with inventory items as parameters, with a second tree of prerequisites that sets up what things have to be done before what other things are activated.
Seems like the big hurdle would be doing all the necessary art - the system behind it is uniform enough that it really amounts to a scripting language.
 Well
#10231 posted by PuLSaR [80.80.111.240] on 2006/05/07 03:33:25
scampie seems to ingore #tf these days. I tried to contact with him (via #tf, private, email) and got no responce.
btw anyone can host my site? my previous site was deleted by admins when I've been away for 6 months
 Hosting
#10232 posted by Spirit [213.39.214.48] on 2006/05/07 07:37:51
sure, i'd feel honored :)
drop me a mail (spirit@quaddicted.com)
 Ribbit Ribbbit
#10233 posted by NotoriousRay [69.250.87.12] on 2006/05/07 16:06:32
If gibbie has a full set of id base textures, including bump/specularity, that might be a good reason for me to map for Quake 4.
Ditto.
 What?
#10234 posted by Spirit [213.39.225.25] on 2006/05/08 00:24:41
 Spirit:
#10235 posted by metlslime [71.202.21.157] on 2006/05/08 00:34:26
I don't know; I saw the URL advertised while I was watching Smokey and the Bandit II on TV. I think it's some television show.
but WTF they stole the name of map?
 Okay:
#10236 posted by metlslime [71.202.21.157] on 2006/05/08 00:39:25
Looks like it's a television spinoff based on the movie Blade.
#10237 posted by Trinca [85.88.130.59] on 2006/05/08 03:33:37
NotoriousRay please make another Quake map u rockzzz ;)
 More Bizarre Advertising
#10238 posted by R.P.G. [24.136.180.235] on 2006/05/08 07:18:58
Did anyone else get something in the mail from these people?
http://www.orderoftheserpentine.com/
 RPG
#10239 posted by JPL [82.234.167.238] on 2006/05/08 08:39:18
At least, the video clips are pathetically funny !!!
 Omg Nintentdo Press Conferance
#10240 posted by czg [213.115.252.84] on 2006/05/09 10:41:07
OMG new Metroid, Mario, Yoshi's island and Starfox. Yaey!
And what the fuck four grown men are standing on the stage waving their hands playing tennis and what the fuck it looks awesome.
And yay Osu! Tatake! Ouendan! gets a western release!
 I Bet...
#10241 posted by than [221.244.26.90] on 2006/05/09 10:46:45
... you can't guess who is working on Starfox DS? ;)
I wish it were Quake DS though - with Nintendo modding Network.
Man, that presentation was the awesomest thing EVER. It crapped so hard (with bad diarrhea) onto Sony's PS3 presentation.
 Than
#10242 posted by czg [213.115.252.84] on 2006/05/09 10:49:37
are you working on Starfox DS
 ...
#10243 posted by than [221.244.26.90] on 2006/05/09 11:14:42
I'm not sure I can answer that question yet. I can, however, reveal that I am working on a DS game at a company in Kyoto*.
*not neccessarily Nintendo.
 Zwiffle
#10244 posted by negke [82.82.190.109] on 2006/05/09 11:35:06
maybe i've missed something, but what about "for those who weep"? don't tell me you haven't worked on it in the last ~1,5 years.
-totally out of context, but i was just wondering...
 Cool Presentation
#10245 posted by Tron [203.26.206.130] on 2006/05/09 11:36:56
The gamespot feed I was watching ended up dying, so I only saw upto where they were about to pick the competition winner. Did I miss much after that?
#10246 posted by czg [213.115.252.84] on 2006/05/09 11:54:49
They picked a sweaty nerd from the audience and he got to play some tennis with Reggie, Iwata and Miyamoto. And the crazy thing is, it looked fucking awesome and cool.
And that was the end.
Than: bastard.
 Speaking Of Working On Games...
#10247 posted by Blitz [63.97.37.210] on 2006/05/09 15:52:49
czg: Are you on the team doing [q]The Darkness[/q]?
If so that would be awesome because that game looks fucking sweet as hell ok thanks.
I'm working on F.E.A.R. Extraction Point -- yay for Level Designers actually doing geometry \o/
 Mapper WEBHOSTING
#10248 posted by . [70.224.236.179] on 2006/05/09 19:42:24
I've just now gotten 3000 MB space / 250 GB bandwidth on a host that has been pretty solid for me before, and as I said back in August '05 I'd like to help a little and host some mappers.
However, before I do that I've decided I need to see what demand there is for this. I would only host a handful anyway, not like 25-50+.
So, who is interested? Based upon that I'll purchase the domain.
 Ninteng!ke
#10249 posted by Zwiffle [69.210.87.169] on 2006/05/09 19:50:00
The new Nintendo thing looks cool. I love Nintendo. They make THE best games ever. EVER. However, the "Wii"? WTF? That name is super gay.
Hot Chick: "Zwiffle, you wanna go out you super foxy mappist?"
Zwiffle: "No way baby, I gotta go home and play with my Wii."
That's just wrong, and I blame Nintendo for that happening in the future. That chick was hot (and 11).
Neg!ke: Huh? I lost that map when I moved on over to GtK. I was building that with Hammer, and when I switched I kinda lost all of my old Hammer maps. Kinda sad, I had like 5,000 - 6,000 brushes and no detail, and the layout IMO was pretty sweet. I had this one three-tiered room that bent around into two other areas that linked back over and under this other area you passed before, giving you a totally different view that gave way to this giant mechanical vagi... anyway, it was cool.
Oh well. Haven't worked on any maps since Christmas or so. Life sucks.
 Phait
#10250 posted by Zwiffle [69.210.87.169] on 2006/05/09 19:56:25
I might be, if I ever get back into mapping (prolly during the summer sometime.)
I'd rather be hosted by you than by Scampie (no offense).
Domain name ideas:
"Awesomecockmapping.com"
"MySmallPenis.com"
"CockToCock.com"
"PenIsland.com" <-- cracks me up
"BiffReleaseThatCoolLookingBaseMap.com"
P.S.: When you end a sentence with parentheses, do you put the .,!? inside or outside the parentheses?
 Bl!tz - Related To Neg!ke?
#10251 posted by Zwiffle [69.210.87.169] on 2006/05/09 19:58:09
Bl!tz: You got in the industry? That's awesome, but what about that cool-looking Hexen TC? OK I'll stop posting until tomorrow sometime.
 Zwiffle
#10252 posted by negke [82.83.55.157] on 2006/05/09 22:05:27
no, because: bl!tz = blitz / neg!ke != negike ! ;)
sad thing about the map, the few screenshots on pipeline looked nice, indeed. i hope this doesn't mean there will never be a full-sized map by you again.
 Zwiffle
#10253 posted by Mike Woodham [86.143.87.60] on 2006/05/09 22:50:38
Inside (like this.)
#10254 posted by czg [83.253.25.47] on 2006/05/10 00:04:17
Hot Chick: "Zwiffle, you wanna go out you super foxy mappist?"
Zwiffle: "No way baby, I gotta go home and play with my Wii."
That's just wrong
What's wrong:
1) That you'd rather play with your nintendo than rape women.
2) That you think women enjoy being raped by mappers.
3) That you're trying to fool us into thinking you have a home when we all know you live in a rusty fridge behind McDonalds.
Also you could have said "Wanna come home with me and play wii?" and maybe if you were lucky she was into watersports and said yes.
 Neg!ke
#10255 posted by Zwiffle [69.210.87.169] on 2006/05/10 04:49:50
I think Bl!tz has a ! on MIRC. I think.
 Mike...
#10256 posted by generic [156.75.192.108] on 2006/05/10 07:00:01
Strunk and White says outside (like this).
(If the whole sentence is in parentheses, then you do it like this.)
Also, you can put ?'s (WTF?) and !'s (neg!ke != negike!) in parentheses if they occur in the middle of a sentence.
:)
#10257 posted by Zwiffle [69.210.87.169] on 2006/05/10 07:14:32
I always did what Mike said, ever since middle school, but it never seemed right to me. I'll just write my own English rules (!) .? << endl;
 Two Questions
#10258 posted by Zwiffle [69.210.87.169] on 2006/05/10 22:00:57
Regarding building a new PC, I have a couple questions:
1.) I have an ATI card, and I heard switching between ATI and Nvidia drivers can be very very painful if you don't completely remove all traces of ATI drivers before installing Nvidia drivers. Would it be easier to just stay with ATI or is Nvidia worth it? (Probably I'll get either a 7800 GT or x1800 XT.)
2.) My friend said if Windows XP detects major hardware changes then it will lock me out of my computer and refuse to boot up unless I reinstall Windows. I would rather not do that. Is this true to anyone's knowledge? If so, are there any work arounds or anything? I don't want to have to back up my entire Quake directory and huge amounts of anime/manga to reinstall Windows.
 Zwiffle
#10259 posted by JPL [213.30.139.243] on 2006/05/10 23:34:54
1/ I don't know about "collisions" between ATI and Nvidia, but I have other examples of concurrent tools that requested a complete uninstall process to work (e.g Norton vs Avast, etc..) So concerning video cards, I wouldn't bet on the fact you can do it safely: drivers are nothing more than programs that run your video cards, so...
2/ He is true: I sadly experimented it with my parents' PC. I had to reinstall Window, and then reinstall all the other programs cause Windows didn't recognized them any more: one week of work, thanks Microsoft.. :(
IMHO, best things to do is to go for a "higher" ATI. As back compatibility is normally ensured, I guess you will not have too much problem to upgrade your settings... just don't install this fucking Control Center....
 No
#10260 posted by [59.167.126.200] on 2006/05/10 23:58:45
you don't have to reinstall, you just have to reactivate it. If you don't reactivate it, it will eventually lock you out, just the same as if you do not activate it within the 30 day period prior to installing the OS. Also after a certain amount of formats/reinstalls,
you will be told when trying to activate XP that, basically you have done it to many times and you have to ring microsoft bla bla bla, they will walk you through the process and you'll be back up and running in no time, however you will have to go through the calling microsoft after nearly every format/install after that. It's a fairly painless procedure though.
I have also been told that after 50 installs, you will have to buy a new copy of XP, as you will no longer be able to activate your copy. I don't know how true that is, I haven't experienced that yet. But the other above I am very familiar with unfortunately.
This is actually the reason that I am experimenting with Linux, and as long as I can get my games to run fine, bye bye Windows.
I like to be able to do what I like with my OS, install it when, and as many times as I like. I believe that if you read through all the agreements with XP, you will find that they can actually shut you down and deny you access to the OS when ever they feel like it. They would of course have to have a good reason, but by installing XP and accepting the agreements, your basically telling them you agree with that. I have only been told this and shown excerpts, never actually bothered to read it myself, but I had no reason to doubt the peeps that told me, then again...
 Also
#10261 posted by [59.167.126.200] on 2006/05/11 00:10:41
There are differences between the 'oem' and retail versions, they go through different activating proceedures, so somethings experienced with the oem version may not apply to the retail version. I have a couple of both and have seen this first hand.
Then of course I may be full of shit, and all the above is just bullshit...
 Also (pt2)
#10262 posted by [59.167.126.200] on 2006/05/11 00:28:24
Last one I promise.
major hardware
The emphasis here should be on major, I have changed video, sound cards, Ram, (I don't consider them major)many a time without any need to do anything with regaurds to keeping the OS running. From what I have seen it's basically motherboards, perhaps CPU that will require action, or perhaps a number of items at the same time. But if you are like me, any hardware upgrade is usually follwed by a complete format reinstall, after I have checked everything out on the current install as to try and avoid any problems on a clean install.
Am I drunk? No,
stoned? well thats against the law, so I wouldn't do that, perhaps a bit dizzy
I don't usually talk this much, it won't happen again.
Actually being stoned isn't against the law, being in possession, or operating a vehicle whilst being stoned are, so.... yeah, I'm stoned, absolutely out of my tree, and loving it. Carry on!!
 So According To [59.167.126.200]...
#10263 posted by JPL [213.30.139.243] on 2006/05/11 00:53:27
... either change of environment (go for Linux), or buy a brand new PC...
I think the safest way to avoid fights with environment settings/re-installation/etc.. bla bla bla... would be to buy a brand new PC... just to be able to re-install your Windows compatible tools... bleh !
#10264 posted by necros [70.31.50.57] on 2006/05/11 00:56:50
i doubt you'd run into any problems with just a video card replacement, but i don't have experience when going from ati to nvidia.
typically, things like motherboard or cpu would maybe make windows stop working. a friend of mine told me there's a way to get windows to redetect hardware configuration, but he forgot how. 9_9 worth looking into, anyway.
 New Comp
#10265 posted by nitin [138.217.0.11] on 2006/05/11 01:06:28
thanks to the people who put up info ages ago regarding a new comp.
Got it today, and it's a flier. The 7900GT is indeed a monster card, I just need to find somewhere in melbourne that can get me a dual link dvi-d cable for my monitor. But games look great and fly.
Now i just need to find the time to go through all the titles I wanted to play.
#10266 posted by [59.167.126.200] on 2006/05/11 01:08:27
within the 30 day period prior to installing the OS
That of course was ment to be '30 day period AFTER installing the OS
So According To [59.167.126.200]... either change of environment (go for Linux), or buy a brand new PC...
I'm not totally sure that is what I said, I'll have to wait a day or 2 to know for sure, but by then I prolly won't care 0_o
 [59.167.126.200]
#10267 posted by JPL [213.30.139.243] on 2006/05/11 01:38:48
I'm not totally sure that is what I said, I'll have to wait a day or 2 to know for sure, but by then I prolly won't care 0_o
errr... I was joking... really... just in case you took that as is ;P
 Generic
#10268 posted by Mike Woodham [86.143.87.60] on 2006/05/11 12:02:59
'Strunk and White says outside (like this).'
I'm not sure about White but I'll stand by Strunk and change my ways henceforth (in fact I'll start right away!).
Oh, but now I have two and that can't be right (can it?).
 Well
#10269 posted by Zwiffle [69.210.87.169] on 2006/05/11 13:46:00
You can combine ! and ?, into !? (but maybe that's only for exclamatory questions in comic books.).
You can't combine . with ! or . with ? or . with ; as far as I know (and I don't know a lot!.). !
 Reinstalling Windows
#10270 posted by Jago [85.76.178.187] on 2006/05/11 14:05:31
If you are switching from ATI to NVIDIA and vise-versa and fear driver overlap issues, just use DriverCleaner from http://www.drivercleaner.net/ and that's it, problem solved.
If you are putting together a full new PC and not just replacing a videocard, do not expect to just put your old harddrive and expect Windows to work. Even if it does, it's likely to be way slower then it should be. Always do a full Windows reinstall when you do a major upgrade of CPU + motherboard (like going from AMD Tbird to Athlon64 or from Athlon XP to Pentium 4 or whatever).
As to what comes to the whole Windows Activation bullshit, just get a Windows XP PRO SP2 Corporate Edition CD image off the net and you're set. It will NEVER ask you to activate or reactivate or whatever. No matter what hardware changes you make.
 Also
#10271 posted by Jago [85.76.178.187] on 2006/05/11 14:08:50
When you at some point do a full system format and reinstallation. Do not forget to split your primary harddrive into multiple partitions, so that you have at least a C: for the OS and apps and D: for everything else. This way you will avoid the trouble of having to fuck around with backupping dozens of gigabytes of important data should you ever need to reinstall Windows.
 Silly Zwiffle...
#10272 posted by generic [156.75.192.108] on 2006/05/11 14:39:33
!, ?, and ; already have a .
: has 2
 Commitment
#10273 posted by Drew [202.76.133.174] on 2006/05/11 22:16:03
 Yeah
#10274 posted by starbuck [81.157.238.224] on 2006/05/12 04:00:11
that's all well and good until a hot chick asks you what it represents.
"umm.. it's a computer game that I play a lot"
"Oh."
 It's Not Even Symmetric
#10275 posted by R.P.G. [24.136.180.235] on 2006/05/12 07:58:21
I think he should get his money back.
 Maybe He Didn't Pay
#10276 posted by Drew [202.76.133.174] on 2006/05/12 22:56:59
Maybe his girlfriend did it.
...
Probably not though, huh?
#10277 posted by [84.204.106.85] on 2006/05/13 16:21:09
I consider quake to be bad habbit
 Yo Dudes
#10278 posted by Sielwolf [84.130.233.65] on 2006/05/13 17:22:33
great fun.....two posts in three days..btw the secret word for tonight is "joystick".
(and thanks alot for the recent releases, havent played them all but i will get to it :)
 Quake Cereal....
#10279 posted by . [70.224.198.176] on 2006/05/13 23:26:39
 ATI & Nvidia
#10280 posted by DaZ [80.42.200.250] on 2006/05/15 08:53:02
Just grab a copy of "driver cleaner pro" free software, uninstall ATI, run drivercleaner and clean ATI, then power down and install the nvidia card, power up and bobs your uncles mother
 Bob Was A Terrible Uncle
#10281 posted by HeadThump [65.140.52.127] on 2006/05/15 09:08:12
I took care of his horses for nearly two months and he never paid me once. Bitter memories, man.
 A Song
#10282 posted by Lunaran [24.241.228.159] on 2006/05/15 19:24:30
I composed this while playing sin, titled "CPU Bound." (to the tune of simon and garfunkel's "homeward bound")
See pee yooou boound
oh ah wish ah wa-asn't
seeeee peee yoooou bound
BOUND, when the game's a-skippin
BOUND, when ma framerate's dippin
BOUND, you get the idea.
 Anyway
#10283 posted by Zwiffle [69.210.87.169] on 2006/05/15 19:39:37
I just totally hate Bush. Just completely and utterly. I just thought I would express my frustration.
 Microsoft Visual C++ Toolkit 2003
#10284 posted by necros [70.31.50.57] on 2006/05/15 19:47:23
was free for download right? i couldn't find a single copy of it on Microsoft's site, so i'm picking it up via p2p.
#10285 posted by NotoriousRay [69.250.87.12] on 2006/05/15 20:01:27
from: http://msdn.microsoft.com/visualc/vctoolkit2003/
The Visual C++ Toolkit 2003 has been replaced by Visual C++ 2005 Express Edition. Visual C++ 2005 Express Edition provides a complete integrated development and debugging environment making it the easiest way to create powerful applications using the C/C++ language. Visual C++ 2005 Express Edition also contains an enhanced version of the C/C++ optimizing compiler for the fastest executables. Best of all, the Visual C++ 2005 Express Edition is completely free!
:( Although, after using visual studio express for C# the past several months, I kind of like it :O
 Yeah
#10286 posted by necros [70.31.50.57] on 2006/05/15 20:06:18
but 2005 is a big gui version of it... 2003 was a nice simple command line compiler tool. :P
i downloaded the 2005 one, and it's asking to register it in 30 days too, so i'm not sure what that's all about...
 So
#10287 posted by nitin [138.217.0.11] on 2006/05/16 00:29:34
anyone have perosnalexperience with an lcd/tft monitor and dvi ? I've read stuff on the net but apart from the generic "it's better than vga" I cant pin down exactly what looks better ? Is there less alising for example ?
just asking, becuase dvi-d cables are a pain to find in melbourne and if it's not really worth it, I'd rather save the time and money.
 Necros
#10288 posted by Jago [85.76.178.187] on 2006/05/16 02:59:57
"i downloaded the 2005 one, and it's asking to register it in 30 days too, so i'm not sure what that's all about..."
Err.... you register and then it doesn't nag you about it anymore...
 BOUND
#10289 posted by Blitz [63.97.37.210] on 2006/05/16 08:00:45
BOUND, where my lovelife's loading slow enough for me
#10290 posted by necros [70.31.50.57] on 2006/05/16 08:22:18
Err.... you register and then it doesn't nag you about it anymore...
oh ok; i just saw the word 'register' and hit cancel right away. usually, that word is synonymous with 'give us your money'. :P
anyway, i got the 2k3 version now, so i'm good. d3 source code, here i come... o.o
 Nitin
#10291 posted by starbuck [81.157.238.224] on 2006/05/16 09:06:55
i've been using a DVI lcd display for a while now, so I can't remember what it's like to not have one. Signal quality couldn't be better, but it's a pretty subtle difference to see i guess, you'd probably need to see vga/dvi side by side.
if you're happy with your picture don't bother, if its a hassle to get the cable... all I read is that it addresses the individual pixels 'directly' or some shit. I don't know LCD monitor technology at all.
 Re: Vga Vs Dvi
#10292 posted by NotoriousRay [69.250.87.12] on 2006/05/16 10:37:27
regular vga is analog, dvi is digital. Kind of silly to convert a digital signal from the system to analog output and then back to digital display IMO. (which is what you do with an LCD with a VGA interface.) But regardless, most people can't tell the difference unless its on a very high-end digital display.
 Vga
#10293 posted by Tron [203.26.206.130] on 2006/05/16 12:39:06
I bought this display not realising it only has VGA (no DVI) but at 1440*900 things still look damn purdy.
It's probably like playing at 2X compared to 16X anti-aliasing. If you have never seen it good you don't know what you are missing
 Ray/tron
#10294 posted by nitin [138.217.0.11] on 2006/05/16 15:11:10
yeah I know about the analog/digital thing so going by tv tech I was wondering if that meant less aliasing and other artifacting etc or just sharpness ?
Or whether I was way off given tv and montor tech are probably different
 Attn Kell
#10295 posted by NotoriousRay [69.250.87.12] on 2006/05/16 20:25:55
The download for chapters on kell.leveldesign.org appears to be fuxored. Site says its 15.5mb, file is 15.0mb and I get all sorts of errors trying to open it. Tried ~5 times downloading.
On a side note, is the source code for either chapters or quoth available? Wanted to peek at the code for the voreling =)
 NRay
#10296 posted by Kell [82.41.8.232] on 2006/05/17 02:39:10
 StarWars Laser Sword Battle
#10297 posted by JPL [213.30.139.243] on 2006/05/17 06:01:34
It's an impressive "home made video" !!!
http://www.ryanvsdorkman.com/
Enjoy !
 Well Then
#10298 posted by NotoriousRay [69.250.87.12] on 2006/05/17 11:52:50
attn: necros - please to be receiving source code for quoth and/or chapters, should it be available :)
 Narf
#10299 posted by necros [70.31.50.57] on 2006/05/17 14:36:53
 Oh Btw,
#10300 posted by necros [70.31.50.57] on 2006/05/17 14:41:17
just stumbled onto this:
http://www.minastirith-project.com/
it's a recreation of minas tirith from the movie as a 3d realtime thing... you can walk around and it looks to me that about 50% of the structures have been finished (most of the major ones are done like the throne room and stuff). you can even hop off the tip of that ledge like poor ol denethor... whee....
i think there's something wrong with my drivers though, because i go from 80fps to 1fps on and off... or just a buggy engine.. who knows. :P still it's fun.
 Yay
#10301 posted by NotoriousRay [69.250.87.12] on 2006/05/17 15:23:31
Cheers necros. Is the same available for the quoth extras? Wanted to look at those new base baddies for *cough* *cough* a project.
*cough*
 Nope, Sorry
#10302 posted by necros [70.31.50.57] on 2006/05/17 15:57:12
the original idea was to release the source code for the previous version, everytime a new version was made... but we kind of stopped, so... yeah. :P
qexpo's coming up though... i should really go through the code and clean it up and put a few comments here and there, but i'm so caught up in d3 atm. :S
it's funny too, because originally i thought that making maps in a 3d app and importing it into the game was kind of dumb (prefering far "superior" brush construction) but i never relized just how powerful doing meshes out of the editor can be...
 Necros
#10303 posted by Jago [85.76.178.187] on 2006/05/17 17:10:05
I just tried it and it was less then impressive IMHO. I have a 2,45 Ghz AMD Opteron system with 1 GB ram and a 6600GT and it ran slow as hell even at 800x600. Seems horribly unoptimised, because as soon as you look at something even slightly more detailed than just box walls, the FPS goes all the way to 1-5. Not to mention the whole thing uses a total of like 3 textures.
Fun idea, horrible implementation.
 Ah Ok,
#10304 posted by necros [70.31.50.57] on 2006/05/17 17:58:01
i didn't know if it was jsut me.
the engine must be really busted then, because i will sometimes get about 50fps @ ~400k tris, and sometimes it drops to 1fps @ 100k tris...
the drop in performance is obviously not directly connected to the # of tris being displayed, but something broke in the engine.
and yeah, it's not textured yet-- like i said, it's not done. still, the geometry is pretty nice in a few places.
 Lunaran's DoW Map?
#10305 posted by Spirit [213.39.146.169] on 2006/05/19 07:54:20
Wasn't there a thread here at func? I could not find it.
Got to play it :)
 Contract Revoked Is LotW At PQ
#10306 posted by R.P.G. [24.136.180.235] on 2006/05/19 09:48:01
Correction: In previous Level of the Week reviews, Contract Revoked was omitted on various occasions. This has been corrected in the latest review.
http://planetquake.gamespy.com/View.php?view=LOTW.Detail&id=414
 R.P.G.
#10307 posted by generic [69.244.208.113] on 2006/05/19 10:50:03
You mean Contract Revoked 2, right? Kell? (^_^)
 Spirit
#10308 posted by Lunaran [67.129.250.254] on 2006/05/19 10:55:57
I actually made two -
www.lunaran.com/maps.php?map=dow-coriolis
www.lunaran.com/maps.php?map=dow-tarsis
- and would like to do a few more. but don't tell anyone!
 HOORAY FOR URLS
#10309 posted by Lunaran [67.129.250.254] on 2006/05/19 10:57:44
 LOTW
#10310 posted by . [70.224.212.132] on 2006/05/19 17:11:43
More like "Level Of The Whenever"
 SM
#10311 posted by Drew [202.76.133.174] on 2006/05/19 19:06:19
What do you guys think the theme for the qexpo Speedmaps should be?
 Drew
#10312 posted by JPL [82.234.167.238] on 2006/05/19 23:10:53
"Birthday Party" should be appropriated, isn't it ?
 Lunaran
#10313 posted by Spirit [213.39.146.169] on 2006/05/20 00:35:04
Thanks, I'll check them out :)
 Just Played Level One Of D3 - ROE
#10314 posted by nitin [138.217.0.11] on 2006/05/20 22:02:43
on the new comp on Ultra settings.
All I can say is quote Keanu. Whoa!
I've installed some other fine looking games in Far Cry, Fear and COD2, but this is something else.
 A Question For Aguire
#10315 posted by nitin [138.217.0.11] on 2006/05/21 06:10:22
couldnt spot it in the readme, and dont have my level CD handy to check, does oyur quake engine support .lit files ?
 Nope
#10316 posted by aguirRe [213.101.73.143] on 2006/05/21 06:56:56
I've yet to see a Q1 map that looks better with coloured lighting than without. But quite a few engines support it, e.g. Fitz, Joe and DP.
 Roe
#10317 posted by Tron [203.26.206.130] on 2006/05/21 08:55:05
nitin: yeah, it's quite impressive.
When the d3 engine is used to its best with all modelled environments it is quite stunning.
 Roommate Horror Stories
#10318 posted by R.P.G. [24.136.180.235] on 2006/05/22 09:24:41
I know a lot of you went to college, and probably the rest of you have had roommates at one point or another, so share your stories of pain and dumbfoundedness. Here's mine:
One of my roommates is in a fraternity. He's in a band, too, but that's another story. Anyway, drunken fraternity brothers are common place here.
I normally have class in the morning, so I go to bed at midnight. At 3:00 in the morning, my roommate came home with his bandmates and a few fraternity brothers. They went to the backyard and drank quite a bit; but since they drank outside, they didn't wake me up except for 2 or 3 times when they came inside to use the toilet or get more beer.
7:00 this morning. A frat boy came inside again, waking me up, and bumped into my bedroom door, all while a girl periodically giggled in the background. I got out of bed, and I was about to open the door and break his face on my knuckles, when I heard liquid hitting door and wall, and I saw a puddle of urine begin to seep under the door, and I heard him repeatedly mumble, "I'm going to kill you."
 Well
#10319 posted by Zwiffle [69.210.39.125] on 2006/05/22 09:30:20
I live at home, but our old neighbors would usually have a party a month, so it was kind of annoying waking up at 2:00 am to a backyard of guys shouting in unison "SHOW US YOUR BOOBS" over and over or having them come out drunk as fuck one Monday morning in winter talking as loud as they could on their phone "Dude you know you totally wanted to fuck her in her fuckin ass dude" when you have an exam in three hours.
 I Feel Your Pain
#10320 posted by Kinn [86.128.228.174] on 2006/05/22 11:56:11
I live on my own in a flat, and I think it's fair to say that pretty much all my neighbours are mongoloid fuckwits.
Let's see - there's "Mr Scrapey" living below me who seems to have a fetish for playing musical chairs at six in the morning, continuously dragging what sounds like wooden furniture across a wooden floor unrelentingly until he decides to fuck off to whatever shit job funds his rent/drug habit/furniture repair bills.
And let's not forget the "Bhangra Boys", a household of delightful young Asian gentlemen, whose enthusiasm to celebrate the customs of their cultural homeland is matched only by their ability to play that fucking horrible music at full volume whenever they fucking feel like it.
I could go on, but I'll only make myself more angry >:{
 Don't Wanna Jinx Myself
#10321 posted by Blitz [63.97.37.210] on 2006/05/22 12:36:51
But...
So far my place has been great. I live literally 10 ft from a pond filled with ducks and a gazebo to take it all in. My neighbors are quiet and friendly, and there are a lot of hot college age women who seem to enjoy doing laundry in the shortest of shorts just as I am walking out the door in the morning.
Also it's been about 80 degrees every day.
 Blitz
#10322 posted by Zwiffle [69.210.39.125] on 2006/05/22 14:03:36
I'm moving in with you. Let t3h molestation begin!
 RSS Feed
#10323 posted by metlslime [204.15.3.5] on 2006/05/22 17:07:44
So func has had a secret RSS feed for a while, but I finally added a link to the news page.
I'm also considering making a personalized RSS feed for each user, but I'm not sure how it would work and whether it would be useful.
 _
#10324 posted by . [70.224.193.52] on 2006/05/22 22:27:29
So far my place has been great. I live literally 10 ft from a pond filled with ducks and a gazebo to take it all in...
Mucklucks! Galoshes! Macadamia! Gazebo!
If you have no idea what I'm talking about, download "bulbous bouffant by Dr Demento
 Dude
#10325 posted by Drew [202.76.133.174] on 2006/05/23 02:18:06
RPG,
that's pretty bad! Was he actually talking to you? Did he know what was going on? Is the band any good?
My room mates have always been pretty cool. My big complaints/hissyfits are like "I bought the dish soap AND the toilet paper this week, god dammit!" then they hand me a joint, and a mug of cheap wine. So if they are pricks I don't really notice.
 What?
#10326 posted by Bal [84.14.13.212] on 2006/05/23 02:44:18
A mug of wine? What... What the FUCK!?
RPG, ouch, change room mates man. =\
 Drew
#10327 posted by Jago [84.250.72.114] on 2006/05/23 06:06:21
"then they hand me a joint, and a mug of cheap wine"
I need roommates like that.
 Answers
#10328 posted by R.P.G. [24.136.180.235] on 2006/05/23 07:02:25
I was told that he was sleep walking. My landlord has offered to let me stay in another of his houses for the remainder of the lease.
#10329 posted by Drew [202.76.133.174] on 2006/05/23 23:53:23
Bal - yes a mug. Our house of 6 people has like, 4 coffee mugs and a plastic cup I don't drink out of anymore for private reasons.
RPG - but is the band good?
 Drew...
#10330 posted by Bal [84.14.13.212] on 2006/05/24 01:19:26
I'm pretty sure we have laws against drinking wine in anything other than wine glasses here... ;)
 Can I Just Say
#10331 posted by nitin [138.217.0.11] on 2006/05/24 01:20:32
rpg3dm2 rocks. I love it.
 Ok I Havent Played Q3 In A While
#10332 posted by nitin [138.217.0.11] on 2006/05/24 03:39:25
so it could be me forgetting, but are lifts always so jerky ?
Not many levels have them but stuff like vondur's kaos level and a few others do, and as you are going up on them, its like being on a trampoline.
 Watching The Season Finale
#10333 posted by HeadThump [65.140.53.234] on 2006/05/24 04:27:44
of House last night, left me wondering, is this show ten times better than anything else on television, or what? Among Hospital proceduals you have the choice of the simple minded morality play of ER, or you have the preciously written whoredom of Grey's Anatomy which is as cliched as the Anna Di Franco songs that it sometimes uses. House is just so much more interesting.
 I've Never Seen House
#10334 posted by starbuck [86.131.253.97] on 2006/05/24 05:43:45
but I think it's awesome you americans know who Hugh Laurie is.
You should get some tapes of Blackadder (series 3 or 4 i think) if you want to see him in some awesome comedy.
On the subject of season finales... how about that 24, eh? Jack Bauer is my anti-drug.
 Responses
#10335 posted by R.P.G. [24.136.180.235] on 2006/05/24 06:54:10
Drew: They're ok. It's more a matter of whether or not you like jam bands that don't play original material.
nitin: Thanks. :)
 Starbuck
#10336 posted by nitin [138.217.0.11] on 2006/05/24 07:15:14
how does it (24) compare to seasons 1-4 ? I quite liked 1 and 4, thought 2 was decent in the second half and 3 was faily average.
 Best. Show. Ever.
#10337 posted by Tron [203.26.206.130] on 2006/05/24 09:12:31
Arrested Development.
Sadly dead beyond recovery now (DAMN YOU FOX!) but still three seasons of absolute awesomeness.
 24 Is Good
#10338 posted by HeadThump [65.141.127.35] on 2006/05/24 09:33:30
But I always wait for the DVD to come out before watching it. I saw the premier two hour episode this January and it looked like a strong start.
Last night Hugh Laurie did a bit of a ridicule of the accent a character who is British. It was a kind of a wink to the audience that Laurie is not really the Jersey boy he effortlessly plays on the show.
 Nitin
#10339 posted by Jago [85.76.178.187] on 2006/05/24 14:39:52
IMHO, 24 season #5 was better than seasons 3 and 4.
 Tron
#10340 posted by nitin [138.217.0.11] on 2006/05/24 15:15:28
I love it, waiting for season 3 on dvd. Gob Bluth is one o th ecoolest characters ever.
jago,
thanks.
 Btw
#10341 posted by nitin [138.217.0.11] on 2006/05/24 15:16:33
anyone got an answer on the q3 question, it's really annoying me. Other maps I've played recently with lifts :
storm3tourney4, pjw3dm6, lae3dm3
 Nitin
#10342 posted by starbuck [86.131.253.97] on 2006/05/24 17:09:53
season 5 of 24 is by far the craziest season yet. I'd say my favourite seasons were 4 and 5, but it's not easy to think of a season objectively of a show with so many episodes/twists/etc, if you know what I mean. It all sort of merges together.
i should get arrested development on dvd
 IIRC Lifts Are Not Client Side Predicted In Q3
#10343 posted by BlackDog [58.7.165.56] on 2006/05/24 17:22:45
Resulting in awfulness. If you run a listen server and play with bots, you might get away with shoving sv_fps up to something silly like 72 (default is 20).
 Starbuck
#10344 posted by nitin [138.217.0.11] on 2006/05/25 03:07:28
cheers. Highly recommend arrested development too.
blackdog,
thanks, I'll try that although I have no idea what you mean.
 Doom3 + New Computer
#10345 posted by Zwiffle [69.210.39.125] on 2006/05/26 21:26:38
OK, after some initial hassle with my new computer, I finally was able to get it to work. I reinstalled Doom3, and holy fucking hell this game is awesome when you can actually run the game with high settings and all details turned up. I think I played for about an hour in my room alone in the dark before my nerves got shot. I love this system. Holy moly.
 Unreal Tournament
#10346 posted by nitin [138.217.0.11] on 2006/05/26 21:30:22
anyone know if there's any command to imit the max fps like in quake 3 ? It *seems* to vary the player speed depending on whether you're getting 100 or 300 fps in an area.
 I Know That Feeling
#10347 posted by HeadThump [65.140.59.63] on 2006/05/26 22:01:12
I think I played for about an hour in my room alone in the dark before my nerves got shot.
It is the one game I would have to space out my playing for a few hours at a time not out of boredom but, as you so well put it, because 'my nerves were shot.'
 Zwiffle
#10348 posted by Jago [85.76.178.187] on 2006/05/27 05:36:57
Heheh, I went throught the exact same thing 3 months ago :) Btw, the gameplay and visual design quality also pick up quite a bit after Alpha Labs...
 Quake...
#10349 posted by sp1nfer [194.143.128.234] on 2006/05/27 12:44:32
hey, does anyone know where I should buy the original Quake (1,2,3) boxes? Also, are there any special versions of these that possibly include them all?
Like the Special Quake4 Edition, that had Q2 + the two expansion packs....
or am I left to buy (download only) from id's website?
 Purchasing Quake
#10350 posted by Jago [85.76.178.187] on 2006/05/27 12:58:36
Purchasing Quake 1 or Quake 2 retail by themselves is pretty much impossible these days. However if you are lucky you can find a package that contains all 3 Quake games, I have no idea what it's called tho. Sorry that I can't be of more help.
 I Think It Is Called Ultimate Quake
#10351 posted by HeadThump [65.141.73.190] on 2006/05/27 13:17:17
I saw it on Ebay a few months back. All of the expansion packs included.
My niece found my old Quake disk while on a cleaning spree of her room this past winter, and she wrapped it up and gave it to me for my birthday. What a sweetheart.
Armagon and DOE are still MIA, though.
 Sp1nfer
#10352 posted by Spirit [213.39.129.127] on 2006/05/27 14:18:06
I have a boxed Quake for use with Macintosh laying around here. The box looks identical to the PC version except there is something like "for mac" written on it. I don't need and thus I am willing to sell it if you want. It is in a quite used condition though =)
Ultimate Quake is Quake 1-3, yes. But just in a DVD box...
For Quake 1 + 2 there are bundled boxes with the official mission packs.
For more info try a look here: http://2fb.net/idm/modules/wiwimod/
 HeadThump
#10353 posted by Vigil [88.112.241.76] on 2006/05/27 16:12:54
So, basically, your niece gave you as a birthday present something you had already bought before yourself?
 That's Right
#10354 posted by HeadThump [65.140.59.17] on 2006/05/27 16:47:07
a gift that she had originaly borrowed from me a few years ago and she had lost as well.
 That Audacity She Gets From Me
#10355 posted by HeadThump [65.140.59.17] on 2006/05/27 16:56:34
Many, many years ago when I was still in high school, my sister -- my nieces mother -- was in the Navy stationed on the West Coast. My sister sent mum a floral bouquet for Mother's Day. I happened to be the only one home when they arrived and I promptly switched out my sister's card with one of my own and gave them to mum as a gift from me.
The dastardly deed wasn't uncovered til many months later.
 A Query About LCD Monitors
#10356 posted by Fat Controller [222.152.141.221] on 2006/05/27 17:19:10
It looks like when we move, I'll be getting a nice slim LCD monitor. Is 8ms response rate okay for a gaming machine?
(I think 8ms translates to a max refresh rate of 125 fps, and I'm thinking having a max of 60-75fps would be ideal.)
 Fatty
#10357 posted by nitin [138.217.0.11] on 2006/05/27 18:08:41
I have recently got a philips 190x6 which is an 8ms screen. So far I have no issues with it (apart from finding a dual dvi cable but that's another story) and I've tried many games.
 LCD Monitors
#10358 posted by Jago [85.76.178.187] on 2006/05/27 18:27:45
LCDs work in a different way. CRT monitors refresh the entire screen X amount of time per second, where X is your HZ value. LCDs only update the pixels that have actually changed. This is the reason LCD don't "flicker" as CRTs and a 60 Hz refresh rate on an LCD actually looks better than a 75 Hz refresh rate on a CRT.
As about responce rates: it all depends on your monitor. There are 12ms LCDs out there which can be used just fine for gaming and there are also 8ms LCDs which are complete crap. I would suggest picking a few options and then spending some time reading reviews and searching forums before you make the purchase.
HOWEVER: If you are a "serious" competitive gamer, you can simply forget about LCDs as no amount of $$$ you will throw at it will fix the advantage a user of a good CRT monitor will have over you.
All LCDs have a built-in additional delay that varies from model to model. Lets say you have an LCD with responce time of 8ms. This means that every 8ms the monitor checks if any pixels have changed and if they need to be redrawn. However, it takes 15-30ms for video data to actually ARRIVE from the computer to the monitor.
So basically, due to your low responce rate of 8ms you see no ghosting, as your screen updates fast, but the data according to which the screen updates itsels comes in at a delay of 15-30ms. In a competitive gaming enviroment, this is life or death.
 PS Batch Conversion
#10359 posted by R.P.G. [24.136.180.235] on 2006/05/27 19:49:36
I'm trying to run a batch conversion process on a bunch of images in PS. I want to convert them to the Q1 palette and then save them. However, PS likes to automatically append "copy" onto the end of a filename, so "bw_bricks.tga" becomes "bw_bricks copy.tga". How do I stop it from doing that?
 Fat: Get A CRT
#10360 posted by BlackDog [58.7.229.253] on 2006/05/27 21:12:47
I switched to using twin LCDs yesterday, one 8 ms and 4 ms screen for gaming. There is definitely a sharp drop in playability for fast-paced shooters, as whenever you move or turn quickly the screen turns to blurry mush. I also tried gaming on the 8 ms screen, and that felt like having some kind of visual impairment.
Though I suppose gametypes other than FPS are less demanding on the monitor performance, I still think whoever believes that LCD screens are suitable for gaming are lobotomised mongoloids. Get a CRT. They are cheaper, faster, have more accurate colours, and don't suffer from dead pixels.
 It's Been Several Months
#10361 posted by HeadThump [65.140.59.17] on 2006/05/27 23:23:39
since I played around with PS. I don't recall that being a problem, and I did a lot of conversions when I found the massive library of textures at the Kingpin site. In fact, I believe that problem only occurs if in your action you save inside the same folder.
 RPG
#10362 posted by Bal [81.249.113.78] on 2006/05/28 01:16:21
Maybe try saving the files to a different directory... If that doesn't work use some batch renaming app once you are done to remove *copy*.
 Rpg:
#10363 posted by bear [80.217.112.209] on 2006/05/28 05:54:39
there should be options for how to generate the file name with lots of possibilities. In PS CS (first one at least) it's in the batch dialog s long as you choose destination "folder" or "save and close".
 Why Ps Is Better Than Gimp
#10364 posted by megaman [84.63.6.210] on 2006/05/28 07:34:37
http://www.screenz.de/medien/tutorials/screencast-nr7.mov (7mb .mov)
in german, but you get the idea :). It's all in the details...
 Save And Close Works
#10365 posted by R.P.G. [24.136.180.235] on 2006/05/28 08:53:14
Thanks everybody. Save and close option works, but selecting "folder" and choosing a different folder did not. I don't understand why it wouldn't since that's the logical option to try.
 Save And Close Does Not Work
#10366 posted by R.P.G. [24.136.180.235] on 2006/05/28 10:39:28
It actually doesn't save any changes at all. How utterly useless. ^_^
 Why Would GTKRadiant 1.5 Only Load Half Of The Textures In A Wad File?
#10367 posted by R.P.G. [24.136.180.235] on 2006/05/29 14:37:27
Please.
 Aeons Of Aergh
#10368 posted by R.P.G. [24.136.180.235] on 2006/05/29 15:17:16
Apparently GTKRadiant 1.5 (or at least my version) will not load textures from a wad file if the texture name has a space. This was related to " copy" being appended to all the converted textures (see above). Manually removing spaces from the textures in the wad solved the problem.
New question: why would TexMex say that a 256x16 texture needs to be resized?
 R.P.G
#10369 posted by JPL [213.30.139.243] on 2006/05/30 00:37:14
I got same issue, and it came from the image that was not a multiple of 16... Check the image size, maybe you have a 256x17 or something like that ;)
 Fighting The Windmills
#10370 posted by bambuz [193.167.7.15] on 2006/05/30 05:42:11
For those interested in introducing new* maps in qw 4on4, there's info that Link might organize a tournament.
http://quakeworld.nu/forum/viewtopic.php?id=757
(*: "new" might mean for example e3m7, dunno, haven't read all that. There was the cmt tournament some years back, and some of the maps stuck on somewhat (mainly cmt3).)
 JPL
#10371 posted by R.P.G. [24.136.180.235] on 2006/05/30 06:51:24
According to PhotoShop, each dimension is already exponential base 2. For one image, it is 8x128, and the rest are 8x64. I just checked each individually in PS.
 RPG
#10372 posted by JPL [213.30.139.243] on 2006/05/30 07:19:35
It sounds weird so... I got this error, but image needed to be resized... I guess the image bmp files, are they ?
 RPG:
#10373 posted by metlslime [71.202.21.157] on 2006/05/30 09:04:09
All texture dimentions need to be multiples of 16. Read more about it in this fabulous guide that some cool guy wrote:
http://www.celephais.net/stuff/texturefaq.htm
 Ok
#10374 posted by R.P.G. [24.136.180.235] on 2006/05/30 09:45:13
Tanks.
 RPG..
#10375 posted by JPL [82.234.167.238] on 2006/05/30 13:35:22
Sorry, I read the post too quickly, it is obvious that the 8x128 and 8x64 can not be loaded by TexMex. As metlslime said, you must have 16 multiple value for the dimentions.
Shame on me...
 To Vondur
#10376 posted by Jago [85.76.178.187] on 2006/05/30 15:43:23
"Meanwhile, former Infinium CEO and current Nival executive Kevin Bachus, also known for being instrumental in the launch of the original Xbox, has sued the company for unpaid wages of around $50,997."
Wait, your current boss is an ex-Infimum Labs guy of the Phantom console fame? :O
 Missing .bsp's
#10377 posted by erc [193.255.247.248] on 2006/05/31 04:34:25
Well, I wonder if the first Turtlemap pack (q1tm.zip) contains any SP maps - if so, where to get it? More importantly, the second 100 Brush pack (100b2.zip) is also nowhere to be found. Any chances of an upload?
On a side note, a quick list of oldish maps, ever-missing - the reviews can be found at Talon's and Crash's: mykd1, mercy, butcher, cavosin, marsalis, p2hell, series1 (all in .zip format).
Even though all the above belong to very early period, I believe that somebody out there have them stored. ;)
 Erc
#10378 posted by aguirRe [213.101.72.84] on 2006/05/31 05:02:47
Mercy is at Talon's ( ftp://ftp.lublin.pl/mirror/ftp.cdrom.com/pub/planetquake/talon ), but is a Q2 map (I believe I've told you this before).
The q1tm pak is DM only. Have you checked Spirit's archive for 100b2?
 Jago
#10379 posted by Vondur [195.128.95.36] on 2006/05/31 06:33:21
jawohl
 While On The Subject
#10380 posted by HeadThump [65.140.59.80] on 2006/05/31 09:33:01
of missing maps, sm95 isn't available on Quaddicted. I'd like to revist an old map of mine from that pack.
 Killer Quake Pack Rebirth
#10381 posted by JPL [82.234.167.238] on 2006/05/31 13:43:09
I don't know if it has been mentionned already, but Howard Roy is back. He is the father of Killer Quake Pack... Thanks to aguirRe for the info ;) Check Howard Roy's web page here:
http://kqp.horoy.com/
Enjoy !
 Headthump
#10382 posted by CETME [69.169.207.107] on 2006/05/31 15:09:03
I just e-mailed the sm95_headthump.bsp file to the e-mail address in your profile. I have R.P.G. and Tron's maps from that pack in my maps folder too if you want them.
 Thanks CETME,
#10383 posted by HeadThump [65.141.73.189] on 2006/05/31 16:37:14
I plan to polish that map up a bit on the days I get aggravated with my current project.
 Sm95
#10384 posted by Spirit [80.171.84.40] on 2006/06/01 02:12:54
Please send them to me too (do you also have the readme?) so I can bundle it up and upload to Quaddicted :)
 Sm95
#10385 posted by neg!ke [82.82.167.41] on 2006/06/01 06:41:47
has already been fixed at quaddicted.
besides, one can still get all of the older files at the speedq1 site.
 AguirRe
#10386 posted by erc [193.255.247.242] on 2006/06/01 07:17:39
Thanks for clearing the turtlemap bit - as for 100b2; nope, even Spirit does not have it. As for mercy - well, I now believe that Talon somehow overwrote the file:
http://hosted.planetquake.gamespy.com/talon/spqsep.shtml
This page indicates that the file is of September '97, and weighs at 1.2megs - description also adds to that by stating that it is SPQ. The Q2 mercy (Mercy at Stroggos Deten3), on the other hand, is of March '98 and is only 900~kbs.
http://hosted.planetquake.gamespy.com/talon/spqmar.shtml
Add it to that the above page, and it becomes clear that there was at one time a mercy for Q1.
~
Alongside mykd1 and mercy; the reviews of the remaining four can be found at Crash's, though you have to Wayback for the site. (quake2.com/crash)
 Umm...
#10387 posted by necros [70.31.50.57] on 2006/06/01 09:13:54
i just checked, and i still have the 100b2 competition files in my quake folder...
i don't have the original zip though.
#10388 posted by Trinca [85.88.130.59] on 2006/06/01 09:28:38
i think i have then... i will see when i get home!
 Necros
#10389 posted by Kell [82.41.8.232] on 2006/06/01 09:35:42
check your PQ mail
 Erc
#10390 posted by aguirRe [213.101.72.247] on 2006/06/01 10:14:16
OK, I see that now. I also tried the lost meccaworld URL in Wayback, but it seems defunct lately. I have the 100b2 also, but it's a bit big to upload.
 Erc
#10391 posted by Hrimfaxi [83.94.153.49] on 2006/06/01 10:30:39
 Thanks Hrim
#10392 posted by aguirRe [213.101.73.224] on 2006/06/01 13:16:29
Hehe, new-ish Q1SP from beyond the grave, and a nice one too! Good-looking, but gameplay/progression was a bit weird ... Still, a decent first effort.
 Regret, I Couldn't Play This
#10393 posted by HeadThump [65.140.59.231] on 2006/06/01 20:11:15
When it first came out, but I finaly had a go at Ne_Marb and Ne_Marb2. Love the Doom environs. What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?
Anyways, 'twas big fun with much in the way of engaging combat.
On to Kell's Red777.
 Hrimfaxi
#10394 posted by Spirit [80.171.164.249] on 2006/06/02 00:02:39
Thank you very much :)
 Hrimfaxi
#10395 posted by erc [193.255.247.242] on 2006/06/02 00:53:32
Thanks for the uploads, Hrim! Now there's only six remaining:
mercy; butcher, cavosin, marsalis, p2hell, series1.
By the way; I hope you'll keep the download links up for a few weeks.
 Headthump
#10396 posted by Jago [84.250.72.114] on 2006/06/02 03:17:42
"What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?"
I beg to differ. They don't.
 Screw U
#10397 posted by screw u [71.29.241.92] on 2006/06/05 06:26:30
is any one here
 No.
#10398 posted by Tron [203.26.206.130] on 2006/06/05 12:14:29
No.
 Distrans
#10399 posted by JPL [213.30.139.243] on 2006/06/06 23:19:41
You have mail ;)
 Awesome Digital Painting
#10400 posted by Spirit [80.171.152.109] on 2006/06/07 02:25:30
 ...Or Giant Waste Of Time...
#10401 posted by Bal [84.14.13.212] on 2006/06/07 04:47:53
That's pretty impressive, but the final result just doesn't look very believable, which is a shame... Could probably do better, and MUCH faster, by making a matte painting instead (then again, kinda silly making a matte painting of something that already exists, but whatever).
Nice dedication and patience though. =)
 Lol
#10402 posted by Kinn [195.92.144.188] on 2006/06/08 04:40:59
Oh man, if I was gonna spend 11 months on a single "painting", I'm sure I'd pick a scene more interesting than an empty railway station.
Still impressive, but also, what Bal said.
 I'd Be Proud Of It...
#10403 posted by Mike Woodham [81.159.185.196] on 2006/06/08 12:12:21
...but I certainly wouldn't have said that it had taken me 11 months, even if it did. And 15,000 layers is just plain barkin'. And a 1.7 gig flattened file - I've got plenty of 40 and 50 meg Photoshop files, but 1.7 gig!
Nevertheless, a tremendous achievement (and very HL2ish).
 Check The Rest Of The Site
#10404 posted by Mike Woodham [81.159.185.196] on 2006/06/08 12:18:12
It goes some way to explaining why he does what he does in the way he does it.
 People Pondering Building / Getting New PC's
#10405 posted by Jago [85.76.178.187] on 2006/06/08 14:37:36
I strongly suggest waiting 2-4 weeks. Both Intel and AMD have announced very aggressive price cuts today, with Intel slashing up to 60% of prices on some CPU models.
 Pulsar.quaddicted.com
#10406 posted by PuLSaR [83.69.89.137] on 2006/06/09 12:47:59
since my site quakemaps.nm.ru was deleted I made a new one. Thanks Spirit for hosting. You'll find my maps and photos there. There still may exists some bugs so please report me if you find it. Also it has a new design, all comments are welcome.
http://pulsar.quaddicted.com
 Who Is PRG?
#10407 posted by Ankh [83.15.8.58] on 2006/06/09 14:28:18
Pulsar: in the link section of your page:
: : PRG's Level Thang
The site of R.P.G., level designer
 DAV
#10408 posted by erc [88.247.20.44] on 2006/06/10 01:56:54
I've never seen DAV's Quake levels mentioned anywhere.
http://davlevels.planetquake.gamespy.com/quakelvl.htm
 DAV
#10409 posted by CETME [69.169.207.107] on 2006/06/10 02:11:17
Those are some of my favorite levels from the oldschool days. None of them were power-packed with bad guys, and they aren't as pretty or big by today's standard, but each of them had something different/creative/unique.
I especially like QKWall and QKFort. These levels are well worth a play through for anyone who hasn't. Unfortunately, the low monster counts won't be much of a challenge for experienced players.
 Oh
#10410 posted by Spirit [80.171.81.180] on 2006/06/10 02:14:46
I am missing these... Are they any good?
 Crash
#10411 posted by erc [88.247.20.44] on 2006/06/10 07:42:58
Does anyone know how the get in contact with the ol' Crash? His old mail address seems defunct.
 DAV
#10412 posted by Sielwolf [84.130.220.71] on 2006/06/10 07:51:33
is a bitch with secrets sometimes, but his maps are very solid, i found some of his Q2 maps really nice, def worth playing.
 The Same
#10413 posted by HeadThump [65.140.53.4] on 2006/06/10 09:51:25
I always associated DAV with the Quake2 scene, as he was prolific with several good titles , but this is the first I have heard about his Quake levels.
 "Facere Sin" Request
#10414 posted by Thalick [195.245.120.193] on 2006/06/10 20:19:03
Where I can get this 'new q1 SP map' by Qurnel?
This map was annonced at the news thread "New Q1SP - "Facere Sin"". URL copy/pasted below
http://www.celephais.net/board/view_thread.php?id=15397
MisYU, metlslime, nitin, leviathan, xen, pushplay, Fern, nonentity, scampie, anybody else please put the working link for download this level.
 ^^
#10415 posted by Blitz [67.141.109.215] on 2006/06/11 11:18:33
I'll give you the benefit of the doubt and assume English is not your first language. If you read the thread carefully, you'll notice that the initial post was edited by metlslime to indicate that there is no real map, and it was just an April Fool's joke.
 Fitzquake Help
#10416 posted by bondo [66.75.221.79] on 2006/06/11 18:44:24
I guess this spot is as good a place as any. I am trying to compile fitzquake. I have VC++ 6 installed with sp6, dxsdk installed, microsoft platform sdk, and masm32 installed. I get this message:
Performing Custom Build Step on .\sys_wina.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
sys_wina.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\math.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
math.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\worlda.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
worlda.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\snd_mixa.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
snd_mixa.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Linking...
LINK : fatal error LNK1181: cannot open input file ".\Release\snd_mixa.obj"
Error executing link.exe.
fitzquake.exe - 1 error(s), 0 warning(s)
does anyone have any idea?
 Assembler Code And Fitzquake
#10417 posted by Preach [131.111.249.139] on 2006/06/11 20:33:40
Yeah, I ran into this as well. What this means is you don't have an assembler compiler. Some bits of the quake source were written in assembler because it was released in '96 when nobody had especially fast computers. In order for the 3d engine to be feasible it had to be heavily optimised, and this was one of the ways. Of course, it's now a pain.
The way I found to resolve this was to get a copy of MASM32, a free package from http://www.masm32.com/
Once you've installed it, you need to add the folder masm32/bin to your list of compiler locations. I don't know for sure where you look in VC++6, somewhere in the paths for the project/for general compilation. You may need to add the masm32/include and masm32/lib to the list of include files and libraries respectively. It can't hurt to do so, anyway.
Then you should be able to build these bits as normal. Bin contains the missing ml.exe, and this will create the missing object files (eg snd_mixa.obj) from the assembler code. Hope this is useful, if anyone can fill in the details of adding these paths in VC++6, it would help.
 Nice Little Site...
#10418 posted by than [221.244.26.90] on 2006/06/11 22:00:29
I don't know if this site has been linked before, but I found it when trying to track down some bots to test my map with.
http://hosted.planetquake.gamespy.com/botarea51/main/default.asp
Still updated. Run by Mephisto - someone from inside3d?
Anyway, it has reviews of all the most popular Quake bots, and a few short articles all wrapped up in a pleasant site design.
<cheese>
 Maybe
#10419 posted by nitin [138.217.0.11] on 2006/06/11 22:25:15
its me, but I notice a quicker load time on func.
if so, cheers metlslime.
 Nitin
#10420 posted by Blitz [63.97.37.210] on 2006/06/12 07:02:38
No it's definitely running fast -- like lightning fast. Good work metl
 Hmm
#10421 posted by DaZ [80.42.201.48] on 2006/06/12 08:34:22
it seems to vary, at times it is noticably quicker but at other times it is as slow as normal :(
Still, an improvement is noticed, so GG :)
 Well..
#10422 posted by metlslime [71.202.21.157] on 2006/06/12 11:09:25
i didn't actually do anything so it must be a hardware change or something on the host machine.
 SHMBLER!!!!!!!!
#10423 posted by megaman [84.63.39.217] on 2006/06/13 13:14:39
get into irc, i miss you
 Thanks Preach
#10424 posted by bondo [66.75.221.79] on 2006/06/16 19:37:29
...
 Vista Beta2
#10425 posted by Mike Woodham [86.143.87.28] on 2006/06/17 07:04:03
I've loaded this as a dual_boot with XP. It worked first time and everything looks superb.
Only problem is that when I first switch on, I don't get the dual-boot option, I just get a blank black screen. I have to Alt_Ctrl_Del to get an immediate re-boot and then, magically, I get the option to use XP or Vista. But apart from that, it's really pretty.
Anyone else tried it yet?
 Not Tried Vista
#10426 posted by DaZ [80.42.206.211] on 2006/06/17 08:53:54
Anything noteworthy about it as an upgrade for winXP? I've not really kept up with Vista news...
 Daz
#10427 posted by Mike Woodham [86.143.87.28] on 2006/06/17 09:31:20
The most noteworthy thing I can say so far is that everything works... so far, and it worked straight out of the box! Oh, beware, it is a 3gig download.
Wireless network worked OK, ATI Radeon 9700 Pro worked OK, BspEditor worked OK, all Quake engines worked OK, all drives are OK, IE7 is OK,Media Player 11 is OK etc.
All of the security measures are OK and you get a six month free trial of PC-cillin into the bargain.
But as this is a dual_boot system, I haven't gone so far as to reinstall all software (Office, Photoshop etc) as I have installed Vista on a 100gig partition and I could fill that with second copies of everything that is already loaded under XP. Ther's no point in doing that at this stage. Vista takes up 8gig.
I will carry on playing with it (it's free until June 2007) and if I find everything is still OK, I will make the big step and migrate.
But it is pretty and it's fun playing with a new toy.
#10428 posted by bambuz [82.181.177.128] on 2006/06/17 09:41:38
is the user interface any different to xp or win2k?
 Good News There
#10429 posted by HeadThump [65.141.72.124] on 2006/06/17 10:15:32
esp. about the Quake engines. There was concern about plans to have opengl abstracted into a directx based wrapper that would screw up the performance of OpenGL based applications. I guess whetever method MS did works out fine then.
 Yum
#10430 posted by necros [70.31.50.57] on 2006/06/17 11:00:26
 A Couple Of Screenies
#10431 posted by Mike Woodham [86.143.87.28] on 2006/06/17 11:45:47
http://img118.imageshack.us/img118/3772/desktop2kf.jpg
http://img453.imageshack.us/img453/6906/desktop21wg.jpg
The first just shows a desktop view.
The second shows desktop with an open window and a thumnail of the current IE window. As you hover over the item on the taskbar, you get a thumbnail open up.
Also notice the see-through edges of the windows. These screenshots don't do it justice.
The most obvious change is the move away from pastel and towards primary, and plenty of 'glass' buttons. The start button on Media Player shows this:-
http://img113.imageshack.us/img113/3073/desktop30ue.jpg
Anyway, I'm not after converting the world here but it does look pretty.
I have also just logged onto Steam and run Half Life2 without any problem: no set-up or changes to make, no disc to insert - it just ran straight away.
Yup, I'm hooked and I've only been using it for about three hours!
 M.W.
#10432 posted by Vigil [88.112.241.76] on 2006/06/17 16:53:55
So what you're saying is that we're getting an all new OS, and the only difference is that it looks better?
 So What About Vista DRM?
#10433 posted by . [70.224.243.0] on 2006/06/17 21:52:28
Gonna shell the money to have squandered media rights?
 ...
#10434 posted by Mike Woodham [86.143.87.28] on 2006/06/18 00:13:54
Vigil - I haven't got a clue what's under the bonnet but that has never stopped me admiring body styling :-)
Phait - any existing media works fine, and don't worry, Microsoft doesn't control the world. As for the future... que sera sera!
By the way, as I said earlier, Vista is free until June 2007. So I will continue to play with it before I decide anything other than I like the way it looks. Be serious, if the man down the car lot says that I can use that brand new Merc, BMW, Jaguar (whatever) for 12 months before I decide to buy it, I gonna take up the offer and leave my four year old Honda in the garage. There are no strings attached.
 Vista DRM
#10435 posted by Jago [85.76.178.187] on 2006/06/18 04:46:58
No, Vista will still play your pirate MP3 files as well as your DIVX/XVID. Don't believe everything you read on Slashdot. By the way, "squandered media rights" is something that can be used to describe a system without DRM, because on such a system you can only play DRM-free content. A system/OS supporting DRM actually allows you to play more content as it can play both free and DRM'ed content.
 ...
#10436 posted by inertia [24.164.73.173] on 2006/06/18 13:41:24
DONT SELL OUT TO THE MAN
THE RETIRED MAN I MEAN
 Hey
#10437 posted by NotoriousRay [138.163.160.42] on 2006/06/18 19:01:53
Greetings from Japan, suckers! Iwakuni's been nice, flying to Okinawa tomorrow 8=)
 Distrans ??
#10438 posted by JPL [213.30.139.243] on 2006/06/19 04:18:44
I sent you a demo 10 days ago (with some delay I know... :P ...), and you didn't reply.
Do you have issues with you mailbox ?
 Going On Hols
#10439 posted by nitin [138.217.0.11] on 2006/06/20 03:17:57
I expect some mappage by the time I return :)
 Kell, Tronyn
#10440 posted by PuLSaR [83.69.95.108] on 2006/06/20 12:17:26
please check your email
 What's Wrong With Func?
#10441 posted by Lunaran [67.129.250.254] on 2006/06/20 14:12:09
it's loading really fast.
 Kinn
#10442 posted by PuLSaR [83.69.95.108] on 2006/06/20 14:48:04
check your email too
 Pulsar
#10443 posted by Tronyn [64.201.213.166] on 2006/06/20 21:18:22
Did so today, but I'm quite busy just now. What you were asking will be done by the weekend though. Got a few other ideas to throw your way too.
 Prey Demo Released TODAY 9:00pm PT
#10444 posted by DaZ [80.41.151.29] on 2006/06/21 03:20:31
 Ffs.
#10445 posted by than [221.244.26.90] on 2006/06/21 04:45:38
That's like, tomorrow at god knows when for me. maybe by lunchtime! :)
 A Great Little Conversion Tool
#10446 posted by HeadThump [65.141.73.3] on 2006/06/21 19:30:22
I needed to convert a few hundred .obj files to 3ds, and I stumbled on this on my Google inquiry --
http://mirex.mypage.sk/index.php?selected=1
scroll down to Biturn -- I had the conversion done in several seconds. Saved a load of time. Sweet Jesus, it's a mitzvah.
 JPL...
#10447 posted by distrans [131.172.4.45] on 2006/06/21 23:34:26
...no! Hints incoming.
 Prey! Yaey!
#10448 posted by biff_debris [68.114.159.180] on 2006/06/22 03:20:46
Just got done playing the sp demo -- what fun! It runs better on my comp than Q4! Can't wait to get my greedy little paws on the full version. I'll want to try out MultiPrey tonight, and see how much fun that is.
 I Just Played It Too
#10449 posted by czg [213.115.252.84] on 2006/06/22 04:14:20
And it was excellent.
The bar scene was awesome, and the gravity fuckery? Completely disorienting!
 Hmm
#10450 posted by Zwiffle [69.210.48.163] on 2006/06/22 07:02:49
For some reason I click on my GS_Prey_Demo.exe and nothing happens. So I have to try Fileplanet. I hate you GameS4wk.
 Prey
#10451 posted by Shallow [213.143.16.244] on 2006/06/23 09:48:54
Prey looks like it's going to be great fun. Gravity, portals etc. really do add quite a lot to the experience and performance is good. On the down side the lead character is a whiney little bitch with a penchant for constantly stating the obvious, and really needs to shut the fuck up. Enemy AI seems OK but nothing spectacular. Environments were nice with the whole organic spaceship thing rather well done.
The multiplayer is not as good as the SP, it seems really gimmicky and random.
Overall it was a great experience though, I'll definitely be buying it. Anyone know anything about this download service they're selling it through? Is it as fair, equitable and portable as Steam or a load of old hardware locked shite? If it's cheaper I'd rather get a download version than boxed.
Zwiffle: A couple of ideas spring to mind. First, there may be some shit in your windows temp folder that's fouling it up (like some sort of leftover install log that matches the profile of Prey's and says "yup, I've finished installing this") so delete all that crap and try again. Second, it might be some sort of protected installer fuckery, so if you have any any virtual drives etc. disable them then try installing again.
 Oh
#10452 posted by Shallow [213.143.16.244] on 2006/06/23 09:51:24
I see you figured it out... or maybe just downloaded again.
 I Downloaded
#10453 posted by Zwiffle [69.210.48.163] on 2006/06/23 11:08:30
first from Gamespy. That's the one that didn't work. Then I deleted that one and downloaded from Fileplanet - which I like - and that one worked splendidly. Also downloaded a million times faster than Gamespy's. Thx though.
 I Thought Fileplanet Was Gamespy
#10454 posted by czg [83.253.25.47] on 2006/06/23 14:38:12
 Worthplaying.
#10456 posted by biff_debris [68.114.159.180] on 2006/06/23 16:11:33
They either do their own thing, or pass it on to FileFront -- they rock.
 Happy Birthday, Quake
#10457 posted by Lunaran [24.241.228.159] on 2006/06/23 18:35:27
If I may say. Still the mostest awesomest by a great many miles.
 Also
#10458 posted by Lunaran [24.241.228.159] on 2006/06/23 18:36:15
zwiffle, gamespy is fileplanet. gamespy download links redirect to fileplanet. do you have raging pink eye or something?
 Gamespot, Not Gamespy
#10459 posted by Zwiffle [69.210.48.163] on 2006/06/23 20:39:49
chops is correct. No, I don't have raging pink eye.
 Not Wrong Lunaran
#10460 posted by Mr Fribbles [220.253.36.184] on 2006/06/24 09:41:25
Happy birthday Quake!
Quake was not only responsible for countless hours (years!) of fun... it has changed my life for the better!
I have to thank all the mappers and other chaps who have not only kept the game alive, but have also helped the game evolve over the years. Quake today would be a good deal less intresting without all of your valuable contributions.
Hurrah!
 Quake
#10461 posted by spd [84.204.121.182] on 2006/06/25 02:45:24
for the worse, you mean?
 Speedy
#10462 posted by Lunaran [24.241.228.159] on 2006/06/25 12:09:48
well, it did bring us together
 Lun:
#10463 posted by Tron [203.26.206.129] on 2006/06/25 20:44:40
So you're saying it WAS for the worse then? ;)
 CONGRATULATIONS YOU GOT THE JOKE
#10464 posted by Lunaran [67.129.250.254] on 2006/06/27 14:11:38
thanks for the clarification man im sure it helped a lot of people
 OMG
#10465 posted by DaZ [80.41.140.147] on 2006/06/27 15:59:32
Metl changed the crate icon! [Gasp]
 Look Again, DaZ
#10466 posted by HeadThump [65.141.73.230] on 2006/06/27 17:00:05
The Killer Crate icon is still there. That thing that looks like a block of port cheese is the Cube icon.
 The Most Important Thing
#10467 posted by Jago [194.86.38.38] on 2006/06/28 02:47:46
is that the pimp hat icon is still there.
 Hl2 Gunship Wallpaper...
#10468 posted by DaZ [80.41.158.132] on 2006/06/28 03:06:20
so I got bored last night and was messing with Garrys mod for HL2 and got this rather nice screenshot of a Gunship and wallpapered it. Funny thing is that PlanetHalflife ran it as their POTD right away (ego boost = check!). So if ya want it... http://www.planethalflife.com/potd/index.asp?id=513652
 Primary Heat Exchanger?
#10469 posted by metlslime [71.202.21.157] on 2006/06/28 03:19:03
Just what do those pulse rifles fire?
 Lol
#10470 posted by DaZ [80.41.158.132] on 2006/06/28 03:41:28
I wand your babies
no, really
 YES
#10471 posted by DaZ [80.41.158.132] on 2006/06/28 03:42:29
wand, I wand them real bad!
#10472 posted by czg [213.115.252.84] on 2006/06/28 03:54:24
 Someone Needs A Vasectomy
#10473 posted by HeadThump [65.140.53.53] on 2006/06/28 14:18:38
Just kidding, Daz, though the idea of manbabies scares the crap out of me.
 Metl
#10474 posted by Lunaran [24.241.228.159] on 2006/06/28 22:44:32
what the hell is it supposed to use, harsh language?
 Lun
#10475 posted by biff_debris [68.114.159.180] on 2006/06/29 17:13:15
No, it uses those Sonic, E-Lectronic Ballbreakers ;D
 So
#10476 posted by Vigil [192.100.124.218] on 2006/07/06 02:12:17
Anyone know if headshot's maps are still available anywhere?
 Vigil
#10477 posted by negke [82.83.2.195] on 2006/07/06 06:23:48
 Quake And Modding And Stuff
#10478 posted by Tron [203.26.206.130] on 2006/07/08 03:39:37
http://mapsbytron.com/images/pcpp-quake-article.jpg
Can't remember who wanted to look at it now, but that's a scan out of the Australian magazine PC Powerplay from a months ago that mentions a discussion right here on Func.
 Heh
#10479 posted by R.P.G. [24.28.249.10] on 2006/07/08 10:11:20
Nice one, Tron.
Careful, though. They're reading the board, so you might get sued for intellectual property rights infringement. O_O
 Meh
#10480 posted by Tron [203.26.206.130] on 2006/07/08 10:30:35
That's the same magazine that I had randomly found speedmap packs on a couple of times, so if they want to start playing that legal game we have ammunition right back at them. :)
 Heh
#10481 posted by R.P.G. [24.28.249.10] on 2006/07/08 15:47:04
That's cool. Somebody there must have a soft spot for Quake. :)
 Dude
#10482 posted by Zwiffle [69.210.77.30] on 2006/07/08 15:49:52
Quake r4wks.
 Thanks Tron
#10483 posted by starbuck [82.40.164.223] on 2006/07/08 16:08:26
That's a cool little article. Pretty accurate and rather kind to the little Quake community. Makes us sound like quite measured reasonable people. Which we are not. Sloppy journaliism, I say! ;)
 We're Movers And Shakers, Man!
#10484 posted by HeadThump [65.140.57.56] on 2006/07/08 16:39:51
Far from being sloppy, I thought it was the most electrifying and important piece of journalism since the Pentagon Papers.
 A Nice Little Read
#10485 posted by than [221.244.26.90] on 2006/07/08 22:07:42
the bit about some kind of fued between coders and mappers brought a tear to my eye (no, it didn't, but it touched me (and not in a molestation kind of way)).
 Blizzard Art Contest
#10486 posted by Spirit [80.171.53.243] on 2006/07/09 00:38:17
 Oooh
#10487 posted by Bal [81.249.114.95] on 2006/07/09 02:04:29
Being a big blizzard fanboy, I will definatly try and find the time to make something.
And yeah those prizes rock. =)
 Section 7
Of the rules, isn't that fun, cool otherwise though.
Sponsor Use of Entries. You hereby agree that in consideration of your being allowed the chance to enter the Contest, you hereby grant Blizzard Entertainment, Inc., a perpetual, non-exclusive, worldwide license and right to utilize the entry materials that you submit to Sponsor in connection with the Contest (collectively, "Entry Materials"). The Entry Materials will not be returned to any entrant. Without limiting the generality of the foregoing, you acknowledge that Sponsor shall have the right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and noncommercially exploit the Entry Materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to you or any other person or entity and you waive all moral rights in such work. You agree to take, at Sponsor's expense, any further action (including, without limitation, execution of affidavits and other documents) reasonably requested by Sponsor to effect, perfect or confirm Sponsor's rights as set forth above in this paragraph 7.
 Voodoo
#10489 posted by Bal [81.249.114.95] on 2006/07/09 15:19:37
You have that in most big contests really... =\
Most of all it gives them the right to actually use and display the image entries, with eventual resizing, cropping and whatever else they want to do.
I like the "throughout the universe" bit, talk about thinking ahead. =)
 Give Me A Cintiq Please
#10490 posted by bear [213.115.252.84] on 2006/07/10 05:13:17
!
 Back From Hols
#10491 posted by nitin [138.217.0.46] on 2006/07/11 05:23:29
no mappage ?
 Welcome Back Nitin
#10492 posted by starbuck [82.40.164.223] on 2006/07/11 05:30:26
Hopefully everyone's waiting for the expo... although to be honest I think most people here have been busy watching anime and masturbating. Yeah, at the same time.
#10493 posted by Trinca [85.88.130.59] on 2006/07/11 06:08:23
 No Time?
#10494 posted by than [221.244.26.90] on 2006/07/11 06:47:36
no time to masturbation
Well, I am managing to get the odd one in here and there. So perhaps you need try speed wanking.
 Starbuck
#10495 posted by nitin [138.217.0.46] on 2006/07/11 17:01:38
cool, I've been iching to play some quake.
 Curve Tutorial
#10496 posted by R.P.G. [24.28.249.10] on 2006/07/11 20:03:28
So all you mappers out there: some people have complained that czg's curve tutorial is too hard to follow, doesn't have enough steps, or otherwise doesn't make sense. I'm thinking about writing a new one, and/or expanding on it. So what do you want to see improved/expanded?
Link (currently not found):
http://czg.leveldesign.org/curv_tut/curv_tut.htm
 Good Texturing On Curved Surfaces
#10497 posted by HeadThump [65.141.73.130] on 2006/07/11 22:37:02
is much trickier than the brush work. Some tips on doing that would perk my interest.
#10498 posted by gone [213.170.89.98] on 2006/07/11 23:40:58
czgs tut is only good for WC, but not radiant (its 404 now btw)
I did one for radiant/bsp (should work in WC too)
http://speedy.planetquake.gamespy.com/tut_pipe.
htm
HeadThump 27 and 63 (or 26 and 64, its not integer anyway ) for the 'classic' uhm .. 'curves'
 Uh
#10499 posted by gone [213.170.89.98] on 2006/07/11 23:42:33
 Dreamhost?
#10500 posted by Spirit [84.144.35.92] on 2006/07/12 01:24:36
Does anyone here use dreamhost's affiliate program? I'm gonna register hosting there and would like to share the 97$ (OMG!) reward :D
 Curvtuttar
#10501 posted by bambuz [193.167.7.16] on 2006/07/12 05:20:15
czg's tutorial was just fine, I could follow it but I use WC.
 Curves
#10502 posted by NotoriousRay [192.85.47.2] on 2006/07/12 07:15:31
RPG, I would appreciate a more in-depth curve tutorial for certain. With better screenshots and maybe some blurbs about variations (spheres, domes, etc). And like was previously mentioned, texturing help too.
 One Thing
#10503 posted by Blitz [63.97.37.210] on 2006/07/12 08:41:21
That has always puzzled me is at what ratio do you fit in the brushes if the curve has more partitions than just the mirrored 2:1 -> 1:2 curves? For those you fit them in at 4:1 & 1:4 on the 90 degree brushes and 1:1 (45 deg.) where they meet.
So is there like a formula where you can figure out how to evenly divide a curved area with say 16 partitions? Or does it come out to some fucked up slope that wouldn't stick on a grid? Is there an approximation?
 And
#10504 posted by Blitz [63.97.37.210] on 2006/07/12 08:45:55
If you look at this
http://blitz.circa1984.com/curves.gif
I'm pretty sure this is a way to add more partitions and still keep the correct amount of total area. It looks weird in D3 because D3 sucks at handling copied->rotated brushes, but I did the exact same ratio & number of partitions in a Quake 1 version in GTKRadiant and it came out better looking. I'll have to dig up the Quake version later when I get home because I can't remember from this screenshot at what ratio all the brushes fit together O_o
 Umm
#10505 posted by bambuz [193.167.6.105] on 2006/07/12 09:57:02
don't you do that just by halving the grid and recursively applying the czg arch method so the 12-sided cylinder becomes a 24-sided one...
 Trigonometry And Making Curves
#10506 posted by Preach [86.129.213.3] on 2006/07/12 10:00:19
All of these curves are approximations really, assuming that the original goal was a circle. Even in the simple 8 sided case you run into problems in length. If the perpendicular sides were 4 units long, I think most people would do the 45 degree sides as being 4 up and 4 along. Applying pythagoras' theorem to this you'll find that the angled sides are root two times longer than the non 45 degree sides.
A closer approximation would be to go 3 up and 3 along, as this would give these sides length (root 18), as opposed to the other sides with length (root 16). The problem with this is it's not good for tiling textures.
When you move up to larger numbers things get more complicated. The general way to work out a circle of 4n subdivisions would be to fine 90/n, and then find tan 90/n, tan 180/n and so on. Then you find ratios of lengths that approximate each of these. As it happens, tan 45 = 1, so you can do that exactly. Tan 30 is 1/(root 3), which we approximate to 1/2, then use the 2:1 ratio. This is a pretty good approximation, which is why the 8 and 12 subidivision are so popular. You'll probably notice though that if you are aligning textures to the side, rotating 30 degrees will probably look wrong. arctan is the inverse of tan, and arctan 0.5 = 26.56, so 27 degrees will look better.
So how would we move up to 16, well, we need tan 15, tan 30 and tan 45, the rest are done by symmetry. Tan 15 is 0.268 to 3 dp, which isn't far off 1/4, so the ratio 1:4 is a good one(which I've just seen in the picture you posted...).
So, that's the ratio for the side on the inside/outside of the curve, how do we get the angles of the sides between the brushes? Well, it's a bit harder. The nicest appearance comes from taking the average of the angles of each pair of brushes and finding tan of that. So if the sides were 30 and 60, you'd do an angle of 45 between them, which is exactly what you do in the 12 sided case. Quite a bit harder to do this on the 16 case. tan 7.5 = 0.132, which is probably best to approximate with 1/8. tan 22.5 = 0.414, so 2/5? 1/2? Neither seem that appealing, the former is a wierd ratio, the latter will look quite distorted.
For those interested in maths, there's a rather neat way to get the best "simpler" fraction from a more complicated one, by using continued fractions. You can read how to calculate continued fractions at the wikipedia article: http://en.wikipedia.org/wiki/Continued_fraction
For any given fraction, if you take the continued fraction form, knock off the fraction at the very "bottom" of the representation, then recalculate what you get, you'll get a simpler fraction that's a good approximation to the last one.
As an example
0.414 = 414/1000
= 1 / (2 + 172 / 414)
= 1 / (2 + 1 / (2 + 70/172))
= 1 / (2 + 1 / (2 + 1/ (2 + 32/70)))
= 1 / (2 + 1 / (2 + 1/ (2 + 1 / (2 + 3/16)))
=1/(2+1/(2+1/(2+1/(2+1/(5+1/3))))
So the best approximations are in order:
17/41
5/12
3/7
2/5
1/2
Not bad guesses then : - ).
Ok, facinating maths tangents aside, the last problem is how to do the ratios of different sides relative to each other, which comes back to the problem at the start with pythagoras. Basicallly just chosing a base size like 64 and always making the longer of the two sides this length is probably the easiest way, and has the benefit of being easy to texture. To be fair, the 45 degree example is a bit unfair, as it's the angle most prone to this problem, for all other sides the difference will be of a factor between 1 and root 2.
 Urgh
#10507 posted by bambuz [193.167.6.105] on 2006/07/12 10:00:34
I probably didn't make sense. I'll try at home.
#10508 posted by Vigil [88.112.241.76] on 2006/07/12 10:55:18
Well, there's the tut right there.
 That Is The Tutorial
#10509 posted by HeadThump [65.140.57.101] on 2006/07/12 12:17:02
I learned to bend and skewer in an orderly fashion when I was getting the hang of radiant, Speedy. I guess I owe you some thanks for it.
 Pie
#10510 posted by R.P.G. [24.28.249.10] on 2006/07/12 12:55:58
Ray, yeah, I remember you liked an "evolution of the curve" image I made a few years ago. I specifically had in mind to write something about domes, too.
Blitz, Say whoot?
bambuz, yeah, start with the 0:1, 1:2, 2:1, 1:0 curve, clip off the vertices to get a 24-sided circle. Note that all the ratios are still 0:1, 1:2, or 1:4 (or the inverse of these). When you start getting off the 1:x ratio by clipping off all the vertices again, then you get some faces which are clearly smaller than the others, and the illusion is hampered.
gibbie seems to favor 12- and 24-sided curves that never have faces with 1:0 or 0:1 slopes, but the downside is that the curves must be much larger. A 24-sided circle using that method must be at least 128x128, whereas the other method lets you get down to 32x32 for a circle and all the vertices are still on integer grid units.
(Where is the pie icon? I need a circle for this post.)
 I Just Use The N-sided Brush Feature And Snap The Result To Grid 1
#10511 posted by BlackDog [58.7.241.49] on 2006/07/12 15:52:24
No thinkings necessary that way. You do need Radiant though.
 Since The Original Is Missing
#10512 posted by bambuz [213.169.2.64] on 2006/07/12 17:02:24
I made some very basic pics for newbies. They were helpful for me at least at the time.
http://skynet.campus.luth.se/~chosen/bam/curvtutt/
 Self Lifting?
#10513 posted by nakasuhito [71.32.198.210] on 2006/07/12 21:33:15
how is it not posible to stand on a box and not be ablet to lift yourself?
i tried, but this shit doesnt work! it has to work, i mean, how it cant? damn this shit!
 Hmm... 12 Sided Hollow Curved Pipes
#10514 posted by than [221.244.26.90] on 2006/07/12 21:39:03
one of the things not mentioned in tutorials (even czgs) is how to create HOLLOW pipes that fit on the grid and can be curved around. In Worldcraft, this is childsplay, but I had problems when attempting it in radiant because the selection method is fundamentally different, and attempting to skew a group of selected brushes usually results in a mess. I heard that the more recent versions have another group selection method, so maybe it is worth investigating again.
SPoG's big Q2 map (spogsp1) had some of the most ludicrous pipes I have ever seen, and it was SPoG who showed me how to make pipes in the first place (as well as a couple of other very cool brush techniques).
 Than
#10515 posted by gone [213.170.89.98] on 2006/07/13 01:26:12
than, you skew brushes 1 by 1 :|
and why pipes only, u can do things like http://img240.imageshack.us/img240/7074/arena14vw.jpg
(wanted to try such thing, after seeing unreal map with hallways going in many directions from a circular room)
 Hm
#10516 posted by gibbie [145.116.235.109] on 2006/07/13 03:45:05
than, you use the three point clipper (in gtkrad).
i once made this template map for inertia (also in gtkrad). it has properly aligned textures on 12 and 24 sided curves and a dome also with aligned textures i think. this dome you can use to make hollow pipes as well.
Curve template map:
http://www.student.vu.nl/h.e.beck/curves_template_map.zip
note: it is wise to uncheck snap to integer grid (prefs -> settings -> brush) before you start with extensive curve editing.
 ?
#10517 posted by than [221.244.26.90] on 2006/07/13 03:48:41
can't tell what is going on there (a series of arches in a circle?), but the reason I was thinking pipes might be the best thing to use for and explanation is that pipes are probably the most complex yet common shape to make. Anyway, other stuff would also be worth explaining I guess, but curved pipes are one of the most tricky things to make if you don't know the easy way. Making a regular arch is simply a case of slapping a few wedges in the corners of a square doorway :)
 Integer Grid...
#10518 posted by than [221.244.26.90] on 2006/07/13 03:52:14
is required in worldcraft unfortunately, which means that some types of curve are impossible to make, and are certainly impossible to make at a small detail level.
Your curvy maps are very impressive, so perhaps you should write a curve tut for radiant/Quark/whatever you are using these days. I'd really like to know how to make easy curves in radiant like you can in Worldcraft.
#10519 posted by gibbie [145.116.235.109] on 2006/07/13 04:05:21
i've added a simple curved pipe to the curve template map (same link).
all these curves in this template map are on grids >= 1, so these curves should also be possible to make in wc.
ok, i'll think about writing a little tutorial, but atm i'm kinda busy :(
 Than
#10520 posted by gone [213.170.89.98] on 2006/07/13 05:29:44
Hollow pipes are done same as in my tut - slice then skew. You just need to skew each brush of the pipe individualy, cant operate the group.
Never yoused 3-point clipping, its rather complex.
 The Original Tut
#10521 posted by bambuz [193.167.6.105] on 2006/07/13 06:06:09
I think it mentioned how to make a solid cylinder curving.
You take the cylinder sideways and stretch lengthwise, clip the end at an angle, stretch sideways (so it's overwide!) and then skew it (it thins to perfect diameter again!). It was a clever trick how the stretch/skew numbers match, since it goes to grid eventually. I don't remember the technique exactly.
Would extrapolating that to a hollow pipe be not straightforward?
#10522 posted by gone [213.170.89.98] on 2006/07/13 06:26:42
except you dont need to stretch "sideways" if you make the sides parallel
 Well
#10523 posted by bambuz [213.169.4.19] on 2006/07/13 14:14:05
This is how I did a hollow 6-sided pipe:
http://skynet.campus.luth.se/~chosen/bam/curvtutt/tutu.html
Result:
http://skynet.campus.luth.se/~chosen/bam/curvtutt/tokamak6.png
The map and bsp are in the dir too. All was shown originally in czg's tutorial that is not online now. All glory unto him.
 So, Prey Released
#10524 posted by BlackDog [58.7.241.49] on 2006/07/13 15:57:41
...Team Fortress 2 on the way...
http://www.gamespot.com/news/6153984.html
...DNF soon?
Soon we won't have any vapourware to bitch about. :(
 There Will Always Be Vapourware To Bitch About...
#10525 posted by Tron [203.26.206.130] on 2006/07/14 00:31:17
Even if TF2 DNF and any other games I can't think of right now come out we will still be able to complain that they should release the earlier versions from before restarts. :)
 New Discuss Thread Opened!
#10526 posted by Thalick [193.111.250.110] on 2006/07/14 01:37:58
#10527 posted by Kinn [195.92.144.188] on 2006/07/14 04:49:19
yeah cheers we saw it.
those damn quake bugs always ruining my game and shit
 I Think
#10528 posted by bambuz [213.169.27.224] on 2006/07/14 07:43:24
One bad bug is the clipping hulls not always working right with funny angled brushes. Could someone look into that? Is that a qbsp issue or engine?
 Than
#10529 posted by SleepwalkR [87.193.3.187] on 2006/07/14 09:50:37
In Worldcraft, you can always cheat. What I mean is the curves don't have to be exact to look good. Look at headshot's Bless, it's created with WC only, yet he managed to get the curves to look great without any fancy editing tweaks.
 Circular Reasoning
#10530 posted by Preach [86.129.227.95] on 2006/07/14 11:09:24
I'd also say, there's no real need for every curve in a map to be aspiring to be a circle, you could do some very nice things with a parabola instead for example. The parabola is also nice because you get exact integer results very easily, since it's just some scaling of y = x * x. The step sizes in the y direction should just count up the odd numbers: 1,3,5,7...while the x step is constant for each segement of the curve. You'd probably want to scale this afterwards though, it's quite steep otherwise.
 I Miswrote
#10531 posted by bambuz [213.169.27.224] on 2006/07/14 11:34:49
My curved pipe was 12-sided (instead of 6 what I wrote), so it is a specific answer to than's question.
In WC, no individual brush / face / vertex editing is required after you've done the first brush by vertex editing. I don't know how to do this in gtkradiant since it doesn't work similarly with the shear/stretch functions.
 Bambuz
#10532 posted by Kinn [86.128.230.7] on 2006/07/14 11:45:30
One bad bug is the clipping hulls not always working right with funny angled brushes. Could someone look into that? Is that a qbsp issue or engine?
I believe the latest qbsp compilers (aguire, tyrann) have made massive improvements in this regard.
 Kinn/bambuz
#10533 posted by metlslime [204.15.3.5] on 2006/07/14 12:51:16
I hesitate to say that they completely solved that problem, but they've added code that deals with most of the situations. I think any remaining problems may be an inevitable result of math imprecision.
 New Quake 1 Single Player Episode
#10534 posted by Orl [70.106.99.122] on 2006/07/14 12:07:38
[This was a duplicate news post -- for info on this episode, go here:]
http://www.celephais.net/board/view_thread.php?id=46894
 Clipping Hulls
#10535 posted by bear [80.217.112.209] on 2006/07/15 06:14:25
if they have indeed fixed or solved the clipping hull problems that's like the best thing ever!
 !!
#10536 posted by Zwiffle [69.210.77.30] on 2006/07/15 12:33:31
Is anyone (looking at Spog) going to add Prey support to GtK? Preditor sucks afaict (just like DoomEdit, blech) and it's just really cumbersome to use. If so, get on it!
 Quake Help Wanted
#10537 posted by DaMaul [62.252.0.7] on 2006/07/16 13:32:51
Hi Chaps, it's your old chum DaMaul here!
I need to ask for a bit of help if I may...
1) What's currently the best Quake port for taking nice screenshots in?
2) What do I need in order to be able to record videos from inside quake? ( and maybe also on PC games in general )
First person to help me gets a ham sandwich!
 Holy Crap, My Hero(sandwhich) In A McCann
#10538 posted by HeadThump [65.140.57.229] on 2006/07/16 13:56:47
FitzQuake is the best all around for a modern port that has hardware accelerated smoothness but still retains the look and feel of software Quake. I typicaly use the software client toChis at a highresolution from my screenshots, for the classic 256 colors dithered together goodforyouness.
As for the second question, I have no idea.
#10539 posted by Trinca [87.196.245.180] on 2006/07/16 15:12:56
FitzQuake
joequake
darkplaces
qrack
e.t.c.
 Video
#10540 posted by bambuz [193.167.6.103] on 2006/07/16 15:20:48
I know ezquake can record straight to avi (I've done it and it works beautifully, the sounds are captured too), but it's a quakeworld client, so gameplay is somewhat different to sp quake, and it can't play .dem files. Graphics are similar to normal sw or glquake (if you turn off all the fanciness).
 I Thought About EZQuake
#10541 posted by HeadThump [65.141.73.145] on 2006/07/16 17:01:33
or Anthony of Dead on Que's avi code that can be added to most engines, but it sounded like Dumaul
needs something that does screen capture video directly from the PC instead of the game. Maybe EXQuake would still be satisfactory.
 John
#10542 posted by than [221.244.26.90] on 2006/07/16 20:50:43
Fraps (http://www.fraps.com/) is pretty good for video capture in general. I have a registered copy at home if you need it, just send me a mail (andyp.123, I use gmail) and I will send it to you.
I also would use Fitzquake as it keeps fullbrights and doesn't make lighting look muddy and shit. It is much more vibrant than anything else basically.
#10543 posted by gone [213.170.89.98] on 2006/07/16 23:01:29
latest Darkplaces beta has HDR bloom -
looks really sweet (better than many pos console games with shit textures and bloom), I`d use that for screenshots to make quake maps look cool in the portfolio :)
fraps for video ofcourse
#10544 posted by DaMaul [159.153.176.45] on 2006/07/17 02:13:39
Thanks, guys, ham sandwiches all round! I'll be checking all that stuff out tonight.
PS. I'm slightly worried that everyone seems to be on first ( or second ) name terms with me today!
#10545 posted by Trinca [85.88.130.59] on 2006/07/17 02:19:12
i miss your great maps :) damaul2 and damaul7 got great bots waypoints :) i made then few years back!
 Ah, I Thought It Was A Second
#10546 posted by HeadThump [65.140.56.131] on 2006/07/17 10:50:45
psuedonym, skewerd from Die Hard, my mistake.
 Die Hard
#10547 posted by DaMaul [62.252.0.7] on 2006/07/18 13:32:41
That's funny! I didn't realise my real name conjured up images of a sweaty man in a vest.... ( His name is John McClane anyway! )
Interestingly, my birthday is the same as that of Bruce Willis. Write that one down and tell your friends!
 So Uhm, #terrafusion
#10548 posted by czg [83.253.26.14] on 2006/07/18 15:17:54
What's going on? I'm the only person there?
Is this some sort of huge netsplit?
 CZG:
#10549 posted by Tron [203.28.159.167] on 2006/07/18 17:21:41
Obviously the internet doesn't like you.
I'm in there and everything looks normal. Stupid question, but you are on the right network aren't you?
 Czg:
#10550 posted by Mandel [192.36.1.252] on 2006/07/18 22:52:05
Hehe, maybe it's a very small netsplit involving only one victim: you :)
 Aguire/metl
#10551 posted by nitin [138.217.0.46] on 2006/07/20 05:36:57
can I please request mp3/ogg whatever support for quake music? My cd is not going to last much longer I think.
 And While At It, PLEASE...
#10552 posted by Jago [83.102.19.97] on 2006/07/20 10:39:20
... implement it in the same fashion as Darkplaces so players wont have to deal with different ways of custom cd tracks.
 Nitin/jago:
#10553 posted by metlslime [67.188.209.101] on 2006/07/20 11:20:32
noted.
(already on my list, actually)
 Metl
#10554 posted by than [221.244.26.90] on 2006/07/20 22:03:39
how did the hdd recovery go by the way? just curious because I'm hoping rubicon 2 will resurface one day... You also mentioned that your fq source after 0.8 was lost, so that's why I remembered.
 Pulsar And Hrimfaxi
#10555 posted by nitin [138.217.0.46] on 2006/07/21 02:38:10
saw the screenies over at qexpo, maps look great.
 Hmm
#10556 posted by nonentity [212.139.3.179] on 2006/07/22 07:02:12
So...
1) Where do all the cool half life 2 mappers hang out these days?
2) What are the HL2 maps that are considered the pinacle of user made shiznat atm (dm & sp, but sp for preference)?
And no this isn't a betrayal of my roots to map for the current trendy games, oh no, it's... it's... oh god, I'm sorry, please forgive me mummy ;)
#10557 posted by Vigil [88.112.241.76] on 2006/07/22 08:26:09
Seconding nonentity's questions. Tried Coastline to Atmosphere, was at best average, Minerva doesn't work, and the rest that are posted here don't seem worth playing.
 Well
#10558 posted by Zwiffle [69.210.93.64] on 2006/07/22 08:26:52
There are NO cool HL2 mappers. But, czg idles #tf. Blitz idles #tf too (on more than one server.) Other than those two, I dunno.
 Hmm...
#10559 posted by Bal [83.199.17.107] on 2006/07/22 10:11:13
I thought Minerva was really nice, didn't have any trouble getting it to work.
Haven't tried any other HL2 sp stuff, as I haven't heard of any other good maps...
 Just Wondering
#10560 posted by pushplay [68.149.161.118] on 2006/07/22 10:36:09
Anyone here going to Fragapalooza?
 Huh?
#10561 posted by czg [213.115.252.84] on 2006/07/22 11:51:32
I thought the question was about where to find good maps, not people who made terrible maps.
 Oh Never Mind Me.
#10562 posted by czg [213.115.252.84] on 2006/07/22 11:52:36
It was about where the queers are at anyway...
 Nonentity
#10563 posted by DaZ [80.41.168.44] on 2006/07/22 14:31:36
Minerva : metastasis 1 & 2 are the best releases so far, I also enjoyed "das roboss" a 3 level pack which had some great combat and decent visuals plus you get to pilot a mech at the end :D
tbh thats all thats worth checking out atm, kinda sucks eh. Sorry dont have dl links :(
 Update
#10564 posted by underworldfan [128.195.84.221] on 2006/07/22 14:34:09
A new page at my website, i added a Q1SP Hall of Fame 2, for more recent maps:
http://underworld.planetquake.gamespy.com/qclassics2.html
 Wow
#10565 posted by R.P.G. [24.28.249.10] on 2006/07/22 16:09:57
Quake Condensed actually made it into a hall of fame? No one is more surprised than I, although I'm still quite fond of rpgsmse4 - Whispering Shadows.
 RPG
#10566 posted by underworldfan [128.195.84.221] on 2006/07/22 19:47:10
your brushwork is always good to look at. :o
 Question
#10567 posted by nitin [138.217.0.46] on 2006/07/22 20:32:32
in engines like fitz/aguire's, is it better to play with -bpp 32 or without ?
does it make any difference ?
 Another Two Things
#10568 posted by nitin [138.217.0.46] on 2006/07/22 21:20:34
in both aguire and fitzquake, when I play with no cd (ie no music), sound is perfectly fine. When I play with music, there is a lot of distortion in sound effects. Any ideas ?
Secondly, and this is more a question for metl, on my new system fitzquake runs terribly. Even in the stock quake levels.
Granted, I'm running in 1280*1024 with 8xAA and 16x Anistropy, but on the same settings, aguire's engine flies. Unless it doesnt do AA or Anistropy ??
Have a geforce 7900 and an AMD 3700, can give you full specs via email if you want.
 Inertia
#10569 posted by HeadThump [65.140.58.96] on 2006/07/23 00:35:06
doesn't stifle creativity -- you guys arguing about it does.
whenever there is even a hint of a possible flame, someone will use that occasion to proclaim their moral superiority by responding to the precedings in a tone of nuetrality, as if they were 'above the fray', 'tut tuting' those who are involved.
Of course, you are the one who jumped in this time. However, to get to that point where you could make your claim, you had to mischaracterize my postings. I gave what I thought was a well thought out reponse, and I avoided insulting anyone. When Blackdog went through the roof, behaving at a threat level Red to a posting that was at best a mild light Blue, I did not raise the vitriole any higher.
But you mischaracterized my post as an argument, as well as oversimplifying the opinion stated in it. I have avoided arguments for at least a few years on this board because I do not like the schisms they create, nor the time they waste.
#10570 posted by Vigil [88.112.241.76] on 2006/07/23 06:28:43
Did I miss something? A deleted post? IRC drama on func?
 Underworldfan
#10571 posted by R.P.G. [24.28.249.10] on 2006/07/23 08:03:34
 RPG
#10572 posted by underworldfan [128.195.84.221] on 2006/07/23 12:45:51
cheers.
 Nitin:
#10573 posted by metlslime [67.188.209.101] on 2006/07/23 14:42:25
-bpp 32 looks better overall, because in 16 bit mode, there is minor color distortion (and in the case of textures with alpha, like the scrolling sky and the menu graphics, there is major color distortion.)
Unfortunately, I don't know exactly what could be causing your framerate problems or audio problems. If you want to send me your config file, I can try to point out variables that might be good to tweak, though (for the framerate problems only; I know almost nothing about the audio system.)
 HeadThump
#10574 posted by inertia [24.164.73.173] on 2006/07/23 15:57:10
I didn't intend to minimize what you, specifically, were saying, but just to tell both of you to *hush hush* before it got out of hand.
 Minerva
#10575 posted by Lunaran [67.129.250.254] on 2006/07/23 18:21:57
Adam Foster's Minerva series IS the best out so far. He's one of the last guys remaining from the Nightwatch/Natural Selection power mapper squadron that hasn't yet been enveloped by the games industry's fat sweaty folds.
I'll ping the members of said squadron that are now at Raven and see if there's anything else shiny we're missing.
 Doom3 Texture Use
#10576 posted by JPL [213.30.139.243] on 2006/07/24 04:41:58
For those who didn't see it yet: I added yesterday, on my Quake Expo booth, some screenshots of my current projects that uses Doom3 texture set converted to Quake format.
http://www.quakeexpo.com/booth.php?id=50
Feel free to comment.
 Err....
#10577 posted by JPL [213.30.139.243] on 2006/07/24 04:46:45
OK, it should have been posted either "screenshots and betas, thread, or "Quake Expo 2006 Discussion Thread"... sorry for this.. Anyway, please comment.. ;P
 Generally
#10578 posted by bambuz [193.167.3.27] on 2006/07/24 05:28:57
looks very good, reminds me of your previous spacebase level. Already when browsing the texture archives, I noticed that the hexagonal floor tiles (doom1 homage) are _huge_, they tiles are like 2 meters across. I think you could safely downscale that texture in the bitmap editor (not in the level editor!) to make it look more natural.
Actually, otherwise the textures seem a bit big too? Dunno, you'd know that better by playing instead of looking at shots. That'd make you feel a little small. Maybe it's not serious.
 I Agree
#10579 posted by nitin [138.217.0.46] on 2006/07/24 05:49:30
looks like midget quake, where the playe is smaller than a floor tile :)
 OK
#10580 posted by JPL [213.30.139.243] on 2006/07/24 05:57:17
I will reduce the size by 2... Good point..
 2 More New Reviews At My Site:
#10581 posted by underworldfan [128.195.84.221] on 2006/07/24 11:18:11
trincasp3: Underground Base
dm3rmx: The Occupied Base
http://underworld.planetquake.gamespy.com/index.html
 Nitin
#10582 posted by Sielwolf [84.130.229.208] on 2006/07/24 15:05:01
regarding audio: try increasing the command "bgmbuffer" to 16384.
Another important command for audio is "_snd_mixahead"(default 0.1)
 Nitin
#10583 posted by aguirRe [213.101.70.97] on 2006/07/24 15:40:45
on my old Voodoo system, I often experienced distorted sound when playing Quake. It appeared to help when adding the -primarysound engine option.
 Aguire
#10584 posted by nitin [138.217.3.207] on 2006/07/25 03:02:03
that might be it, the console always says something about secondary sound buffer being used.
 Sielwolf
#10585 posted by nitin [138.217.3.207] on 2006/07/25 03:03:29
tried _snd_mixahead (first thing I tried really), didnt do anything.
I'll try that other command out, thanks.
 Hmm
#10586 posted by nitin [138.217.3.207] on 2006/07/25 04:13:41
none of those work.
It has me scratching my head, sound is perfect when cd music is not playing.
I tried hl2 and quake2, given that they use cd music. Both work fine with cd music playing.
 Cd With Fitz
#10587 posted by bambuz [193.167.3.24] on 2006/07/25 04:27:44
when I have a cd in the drive that starts playing with fitzquake, the engine slows down a lot. (I can't hear the audio since I don't have the wire to the sound card connected.)
It's also a weird problem with drivers I guess that many apps like fuhquake and fitzquake shut down all other sounds and I can't listen to mp3:s while I play. Although with qizmo sounds I can do that. Something to do with directsound I guess. It used to work fine before.
#10588 posted by Zwiffle [69.210.93.64] on 2006/07/25 21:16:27
 Cthulhu Is Back !!!
#10589 posted by JPL [213.30.139.243] on 2006/07/26 01:08:43
Look at the top left of this french movie related website... Cthulhu is back !!
http://www.allocine.fr/
 And This One... Is Also Cool...
#10590 posted by JPL [213.30.139.243] on 2006/07/26 01:10:33
#10591 posted by Lunaran [67.129.250.254] on 2006/07/26 07:55:34
My how things get circulated ...
man, a lot of people aren't that bright, are they? I'm going to just take some photos of shit and call them screenshots and see how many people I can fool.
 Pestering
#10592 posted by drew [203.87.20.41] on 2006/07/26 18:53:58
Quoting than here - ". CZG has an absolutely mind blowing map tucked away, although he told me he's stopped working on it because it doesn't work in Fitzquake any more... perhaps we should all pester him about it, and perhaps get poor old Metlslime to release a version of Fitzquake that will handle large maps."
So yeah, I'm going to go ahead and try to initiate some pestering. Maybe it's not my place, I think it's pretty much universal on this board - we all want more CZG.
 PS - More Pestering
#10593 posted by Drew [203.87.20.41] on 2006/07/26 18:56:01
Than - the wizard waterfall cabin map sounds really cool too. I love cool little polished SP's crafted out of cool little polished DMs.
 Yeah
#10594 posted by R.P.G. [24.28.249.10] on 2006/07/26 19:54:39
czg, don't make me come to Swewaylandia to pester you.
 Czg
#10595 posted by Bal [81.249.65.139] on 2006/07/26 23:14:21
Yeah, I played that secret czg-map, and even though it had no monsters in it yet, it's already my favorite quake map ever! (seriously, it rocks)
I suggest you all poke him with sharp sticks in his various fatmeats (=his whole body), and show him pictures of tortured kittens until he finishes it.
 Ok That's It!
#10596 posted by czg [83.253.26.14] on 2006/07/26 23:50:06
Never finishing it now! </bal>
 Czg
#10597 posted by bear [213.115.252.84] on 2006/07/27 00:30:59
Please don't finish that map ever if it means we can have rpg come over here!
 Czg
#10598 posted by underworldfan [128.195.84.221] on 2006/07/27 20:12:06
finish the map czg...</pester>
 Airventure EAA - Jets And Planes Oh My!
#10599 posted by . [70.224.237.19] on 2006/07/27 21:55:07
So I went to EAA airventure today with my little bro, theres some pics and a couple F-22 flyby video clips - aaaaaaawesome:
http://www.phaitaccompli.com/crap/eaa2006/
 CZG
#10600 posted by gone [213.170.89.98] on 2006/07/28 02:51:51
hey CZG I will send you some russian cheese if you do it! and dont care about fitz.
#10601 posted by Lunaran [67.129.250.254] on 2006/07/28 21:27:26
fatmeats
... lol
than, is there any way you can retrieve episodes of Silent Library and deliver them to us? namely, me?
 Phait, That's
#10602 posted by bambuz [213.169.30.249] on 2006/07/29 05:46:26
where your tax dollar goes, half of the world's defence budget is used in USA.
Louder than thunder, them planes. Man has some power with technology, makes you think.
 A Public Request
#10603 posted by bambuz [213.169.24.106] on 2006/07/30 15:42:56
I played hrimfaxi & drew's Egypt the other day, and am too bored to look up the thread. It was cool in many ways.
It just sucked that I had 20 fps in it in many places, somewhat unnecessarily I think. r_speeds about 3500. And when ne_marb was recently mentioned in another thread here, it's a great map too but has some serious fps problems. (It isn't even that open but the rooms can see into each other!.)
Please try to visblock, at least rudimentarily. Make that hallway between big rooms L-shaped or something. It's a good practice. It's quake too, the engine and gameplay were neither meant for open maps. r_showtris 1 is such an easy tool in fitzquake that one can check visblocking quickly. And it lowers vis time a lot too!
Thank you.
 Lol
#10604 posted by czg [83.253.26.14] on 2006/07/30 15:56:33
 The Old Hardware Back Then / Now Discussion
#10605 posted by negke [82.82.165.167] on 2006/07/30 16:09:43
i'm too bored to look up the thread.
why should maps still be restrained in terms of size/r_speeds when most people have the proper hardware to run them smoothly. what is acceptable today? i'm not sure...
answers somewhere.
 I Certainly Don't.
#10606 posted by necros [70.31.50.57] on 2006/07/30 16:58:16
i think with my last maps, i tried to keep stuff under 5k.
 Bambuzzzzz... And Al...
#10607 posted by JPL [213.30.139.243] on 2006/07/30 23:20:47
Do we really want to push the limits, or keep the old constraints and being stucked into 1996 ??
Come on, it is natural to evolve.. please do the same... doh !
 Bambuz
#10608 posted by aguirRe [213.101.69.120] on 2006/07/31 03:14:26
What computer and engine did you get low fps in? Maybe some gfx card or engine settings can help you.
 Hmmm
#10609 posted by DaZ [80.41.130.41] on 2006/07/31 03:43:30
if you still get low fps in Quake these days, even with those r_speeds, you need to upgrade mate! :)
 Well
#10610 posted by bambuz [213.169.29.16] on 2006/07/31 04:27:11
I never go below 77 fps in quakeworld. I have a p3 500 with geforce4 mx. Sure, I accept some lag in big maps. But it just sucks when it's there for no good reason.
Well, whatever, maybe someone can make you a d3->quake map converter that turns the bumpmaps into bsp details and you can vis it for a year on a beowulf cluster and release to the awe-gaping community. R speeds 100k.
The quake engine was not meant for big detailed areas. The long vis times are one clear indication of that. Another is the gameplay. Q1 doesn't have detail brushes and whatnot. I really shouldn't need to explain this. Doing big detailed areas in quake 1 is like milking a horse. It's not meant to be that way.
There's a balance in going "beyond 1996". Go to 2001 or so in r_speeds. If you want to go further, use other engines and map formats?
Why even vis your maps then JPL, if it takes weeks, if you don't care about performance? Castle of dark ages was unplayable for me, but the spacebase map was good and I liked it.
This is of course all my layman opinion.
Please, think of the computing cycles.
 Bambuz...
#10611 posted by JPL [213.30.139.243] on 2006/07/31 04:41:46
Why even vis your maps then JPL, if it takes weeks, if you don't care about performance?
Why ? Because it is more than unplayable even with a high performance PC.. Only aguirRe's engine would have been able to play unvised CDA...
Actually, my target was (and is always) FitzQuake: it must support the level without warnings/errors, and it is not a question of PC performance only IMHO...
I doubt many of us are still playing with WinQuake... or even original Quake engine... though...
Anyway, I think "old PC" and "old engine" have to be "archived"... and please let the humanity evolve to higher performance materials.... ;P
 If You Want To Go Forward
#10612 posted by bambuz [213.169.29.16] on 2006/07/31 05:24:53
Darkplaces and FTE can load q3 maps which should have less problems with size, and vis really fast afaik. Probably works with better fps too. Although the support is probably buggy as hell, but that will never be remedied if nobody starts using the features.
And some shader things are not there.
 Definitely A Hardware Problem
#10613 posted by HeadThump [65.141.73.169] on 2006/07/31 07:39:56
My old PII with crappier specs than that loaded and played CZG97 and Necros' maps without any refresh rate problems.
As for what mappers should be doing that isn't really worth discussing because limitations in size also effect decisions in design, and that is unacceptable.
I'm looking forward to the day when the tools allow us to build big festering Quake cities.
 CZG97, Hah, We Should Be So Lucky
#10614 posted by HeadThump [65.141.73.169] on 2006/07/31 07:43:22
A future generation will put CZG on ice in a hightech, Illumanati subbasement and force him to produce maps with just his mind.
#10615 posted by Kinn [86.128.10.253] on 2006/07/31 07:59:53
If a machine was built to create structures based solely on czg's thought processes, all we'd get would be lots of kittens and giant willies.
 Ht
#10616 posted by bambuz [213.169.29.16] on 2006/07/31 09:06:00
"limitations in size also effect decisions in design, and that is unacceptable."
So design should never be limited by the engine? You're mapping for the wrong game, mate.
 Nope,
#10617 posted by HeadThump [65.140.58.249] on 2006/07/31 10:02:15
So design should never be limited by the engine?
That is a bit of a dodge on your part because you are advocating limiting map design to the requirements of outdated machinary, not what is possible given engine design and current hardware.
Binary partitions are not an effecient means of rendering terrain scaled areas but if someone wants to build an octree based renderer that processes bsp maps no one is stopping them, and as Carmack has stated the means of rendering is becoming irrelevant as hardware advances are being made.
You're mapping for the wrong game, mate.
I know of noone who shares your opinion of keeping maps and tech at 1997 among fellow Quake fetishist. It is bit of a puzzle to me where your mindset is coming from (years of living under Communism, maybe?). If I became destitute and could not afford to keep up beyond the 2006 mapping scene in the upcoming years, I would not expect mappers and programmers to keep churning out product to please me.
In fact, in 2002, I did not have a system that could play UT 2003, it was a bit of a pisser but that was their decision to develop as they pleased (though I did tell Wolf Marshall the Unreal 2 sucked and he wrote back that Epic did not develop it).
The design of Quake was modular from the beginning, and the code was released by Id to encourage further development as an extension of that modularity, so who is really out of sync here?
 I Also Suggest
#10618 posted by HeadThump [65.140.58.249] on 2006/07/31 10:10:38
I would not expect mappers and programmers to keep churning out product to please me.
you to read Atlas Shrugged sometime. Noone has to map.
 Huh
#10619 posted by bambuz [213.169.29.16] on 2006/07/31 10:28:43
Well, if quake was some octree based thing that supported big maps in a proper way, it'd be fine, but it's not.
czg07 btw, It's probably done in proper czg style and thus has good fps all along. Terra is a very good example of excellent maps with low system requirements. They don't take years to vis either.
The bsp and vis specs and algorithms haven't really changed since 1997 and you're advocating for using them for 2006 "modern maps"? Well, do port the doom 3 architechture to q1 then. There has to be a limit even for you somewhere?
Modular quake etc... well, if there would be a new renderer and new compile tools, then it'd be fine. There aren't. Except q3 format. Why not map for it?
Living under communism. I chuckle. Probably every other country but USA is deeply communist from someone's point of view. My country is as communist now as it was 20 years ago. It was an ad hominem attack anyway.
The point here is we're actually arguing what is sensible and prudent, approrpriate and moderate. Aristoteles kinda things, it's a hard problem everywhere.
I say r_speeds below 3000, (and often it'd be good if maps stayed below 1000, especially if the rooms are small and undetailed) what's your number?
It's maybe visionary but it's half lazy too to put lots of complex geometry in open areas.
The original inspiration to talking relates to somehow seeing "classic modern maps" reviewed and seeing terra, adamantine cruelty and egypt on the same page and thinking how much easier it was to do egypt than the others since it doesn't care about r_speeds that much, so I thought it must be noted explicitly.
I laud mappers making small r_speeds maps!
 Clarification
#10620 posted by bambuz [213.169.29.16] on 2006/07/31 10:36:29
Marcher was cool and it was playable with my system, it somewhat lagged in some places. It was a concept map and the concept really could not have been done in any other way. (It was way faster in fitz than in aguirre btw!)
Headthump, I see that your project from qexpo really pushes some boundaries. I wish it well and hope it vises in finite time. Maybe if it was in some other engine, such problems wouldn't exist.
But it really pains me seeing good-quality maps but nothing huge, and them having huge r speeds mostly because of lack of caring. Maps that needn't necessarily have huge r speeds but they still have.
 It Wasn't Ad Hominem
#10621 posted by HeadThump [65.140.59.6] on 2006/07/31 11:51:43
that would mean an intention of insult. The circumstances of one's birth and place are purely accidental. I ask because I really would like to know what drives you to make rather authoritarian pronouncements on how other people should create content.
Why would you feel that it is your edict from on high that r_speeds should be in the 3000 range? Because that feels 'right' on your machine? Nomatter if that was the common recommendation in tutorials from 1999 but doesn't even come close to the capacity of the average machine today? There is a presumptiousness here that I am curious to understand.
 BTW, Since You Did Ask
#10622 posted by HeadThump [65.140.59.6] on 2006/07/31 12:10:36
it is higher than 3000, but I have only -fast vised it. An earlier version compiled in 8+ hours but the change from that version is substantial. I got the portal number down to around 22,000+ after they were 31,000 plus so the performance should increase on the next build. Though, I have no problems running around in it, I aim to make it somewhat efficient.
I get this message, MAX_MAP_VISIBILATY exceeded when I attempt to compile it in the Quake 3 Arena format, but AquiRe's and Tyrann's tools compile it without any problems. Undoubtedly, it will take some time fully vis when I am ready to do it.
 Game Standards
#10623 posted by madfox [84.26.78.10] on 2006/07/31 16:17:48
I do agree somehow with bambuz that maps should be playable in normal Quake option.
I had the abandon pak first released and it played well in normal quake and the maps were not bigger than a floppy.
Then I took as advice to recompile them again with new compilers and updated quark, and I had a lot of work getting them leak free.
Great to see them in Fitzquake, but I wasn't able anymore to play them in normal quake because of the grey fall outs.
I am a pacifist, but I can't see the relation with mapping. I have a P3 1300 logitec-gForce.
#10624 posted by necros [70.31.50.57] on 2006/07/31 17:13:28
Then I took as advice to recompile them again with new compilers and updated quark, and I had a lot of work getting them leak free.
Great to see them in Fitzquake, but I wasn't able anymore to play them in normal quake because of the grey fall outs.
this paragraph makes no sense to me. surely recompiling maps in order to get rid of leaks (and therefore make it visable) would reduce (if not totally remove) grey flash in winquake? if anything, you should have gotten grey flash in winquake before you recompiled and fixed it.
did i miss something?
 HeadThump & Bambuz
#10625 posted by inertia [24.164.73.173] on 2006/07/31 17:20:43
There is a difference between lazy+inefficient mapping (made easier by better computing power), versus purposely designing complex maps made for contemporary computer systems. The computational expense of the former leads maps to get bad reviews and might crash your pc, while the latter helps the game evolve.
Maybe.
 That Settles It For Me
#10626 posted by HeadThump [65.140.58.147] on 2006/07/31 18:48:51
 Oh, Crap, I Forgot To Include The Toast
#10627 posted by HeadThump [65.140.58.147] on 2006/07/31 18:50:46
Here's to evolution.
 Woob
#10628 posted by Spirit [213.39.214.138] on 2006/08/01 00:54:12
Tyrann updated his site:
Just a quick update. I was going to put up a booth at QExpo, but I just don't have the energy right now. Anyway, just to get this out there, here is version 0.1 of tyr-utils (and source). This packages together my light and vis utils, as well as bspinfo and the beginnings of a bsputil tool. The version of tyrlite included is unchanged from version 0.99b, but the version of vis has a few tricks added to reduce compile times. I'll update the utils page later to reflect this new packaging. Qbsp will be added later, once I get a clean GPL version done (the TreeQBSP source isn't GPL compatible as far as I can tell, and I haven't been able to contact the author to get it changed).
http://disenchant.net/
#10629 posted by gone [213.170.89.98] on 2006/08/01 01:01:53
1)Dont touch communism, or I'm calling Vondur!
2) Bamb, spare ~100$ on a new mobo+sempron 3000+ CPU. Its time to upgrade. Aslo q3 maps in DP will prolly run even slower on your outdated sys
 Thx For The Advice
#10630 posted by bambuz [130.233.243.228] on 2006/08/01 02:28:02
1) HT, did you make the detailed spire tops as entities/models/whattheyare so that they are not included in vis? In quake1 you can't do that, because then they wouldn't be lighted properly. And thus they have to be in the bsp and fuck up the map. Or well, modern computers can handle the map even when it's fucked up, but that's not beautiful imo. But in more modern engines they can be excluded from bsp splits and vis calcs. That's one point I'm trying to make, quake was not designed for that, while many engines are. You have only the func_wall that's not going far enough.
2) Upgrading my pc is pretty low in the priority list. I hope we'll see it someday though. :)
3) r speeds 3500 was high even in 1999. My computer is about 2000-2001 mid-range.
Making "modern" maps for q1 is a bit like putting a jet engine to a bicycle. Yes, well, it can be done, but we already have motorbikes, cars and aeroplanes which do the job better. It's a curiosity allright. But I recognize you digress and we can just say, "ok, we disagree but we can live with that", I'm fine if we stop this particular part of discussion here. The tech part is interesting though.
#10631 posted by spd [213.170.89.98] on 2006/08/01 03:06:57
Q1 scales badly, but it does scale. Even if it takes 10x more CPU to run 5x more polys (numbers out of the blue)
So the only problem there is - it will run slow on old hardware. The question is - should mappers care about the minority with old hardware and limit themselves to low detailed maps and not use the advantage of todays processor's power.
Im not talking about shoddy mapping (no vis optimisation etc)
 Bambuz,
#10632 posted by HeadThump [65.140.59.169] on 2006/08/01 09:51:17
In quake1 you can't do that, because then they wouldn't be lighted properly.
That is what negative lighting is for. Where a func_wall torch holder doesn't cast a shadow beneath, you put a negative light set to an info_null to create a shadow cone underneath. You can also place a simpler shape inside of a func_wall to do the actual casting.
If you read my site note, it is very well likely(I'm gauging from your speedmaps)that I have spent more time on this one map in one form or another than you have mapped in your entirety, so why are lecturing me?
 Lol
#10633 posted by bambuz [193.167.6.99] on 2006/08/01 10:21:40
it's just a hack. You can't listen very well, can you. I'll stop this discussion here.
 Byzantine News
#10634 posted by Lunaran [67.129.250.254] on 2006/08/01 11:52:11
 Bambuz, See, Here Is Your Problem
#10635 posted by HeadThump [65.140.58.77] on 2006/08/01 12:13:42
n quake1 you can't do that, because then they wouldn't be lighted properly. And thus they have to be in the bsp and fuck up the map
You present as an insurmountable problem something that is easily solved by a number of ways that you were obviously not aware of but mappers have successfully used to make pretty maps for years. You can call it a hack but you are just trying to save yourself from a little embarrassment.
You'll be much better off if you stop trying to make yourself out to be an expert in all things Quake and listened to people who have actual experience testing the engine(s) with a few thousand maps of their own.
I'm not angry with you, I don't dislike you, but that is my honest opinion without the sugar on top.
 While We're On This Topic,
#10636 posted by necros [70.31.50.57] on 2006/08/01 13:27:32
 Fucking Ebaumsworld
#10637 posted by czg [213.115.252.84] on 2006/08/01 14:53:17
 LOL
#10638 posted by Ankh [83.15.8.58] on 2006/08/01 15:51:07
 Gah Dammit
#10639 posted by Kinn [86.128.41.158] on 2006/08/01 15:54:24
i won't give eric ebaum my traffic and nor should anyone. he's already a filthy rich criminal scumbag, and visiting his site only encourages his stealing.
 That Fucking
#10640 posted by inertia [24.164.73.173] on 2006/08/01 16:21:27
site crashed firefox. beware (ebaums)
 Lol
#10641 posted by necros [70.31.50.57] on 2006/08/01 17:08:11
i think i'm missing something...
anyway, i thought it was funny. *shrug* :P
 Afaik
#10642 posted by than [221.244.26.90] on 2006/08/01 20:55:13
ebaum's world is a site that just rips off content from everywhere else on the net. I think there was something between him and the SA guy because Ebaum kept taking content from the SA forums and using it...
er, read this: http://en.wikipedia.org/wiki/Ebaum
scroll down to the section entitled "controversy".
 Ankh
#10643 posted by madfox [84.26.78.10] on 2006/08/01 21:55:26
I do I apreciate your sublinking, but answering
in the link can be lol also.
 First I Have Heard Of The Controversy,
#10644 posted by HeadThump [65.140.59.252] on 2006/08/01 21:59:23
I've seen some of those GIJoe Public Service Announcement remakes before. I get cracked up just thinking about the one where a guy is teaching fire safety to kids in a burning house, 'Get the hell out of here you stupid little bastards. Run!'
 Wow, Lol
#10645 posted by necros [70.31.50.57] on 2006/08/01 23:27:25
i don't keep up to date with all the intarnetty things like this. :P
it's still funny though, what can i say? ^_^ reminds me of that rejected video from a while back
 Ebaumsworld Sucks
#10646 posted by Gib [81.178.123.24] on 2006/08/02 03:54:18
 The Worst Thing
#10647 posted by Kinn [195.92.144.188] on 2006/08/02 05:00:54
is that Eric Bauman has made much of his money (he's worth millions now) by purposely stealing talented artist's flash cartoons, decompiling them, removing any watermarks or references to the artist who created them, then hosting them on his site and making a shitload off $$$ through traffic because his site is so huge.
Not only does he consistantly ignore the original author's requests to take down their material, he's been known to launch DDoS attacks on the websites of people who complain about his practice of doing this.
In short, he's an utter scumbag of the highest order.
#10648 posted by gone [213.170.89.98] on 2006/08/02 06:29:25
oh noe!
you better stop complaining or Eric will ddos func_
 Kinn, Question Regarding Social Acceptance As A Homosexual Chav:
#10649 posted by czg [213.115.252.84] on 2006/08/02 06:40:38
How does it work out for you?
 Wait
#10650 posted by R.P.G. [65.188.148.55] on 2006/08/02 08:01:39
I thought all chavs were homo?
 Lun
#10651 posted by R.P.G. [65.188.148.55] on 2006/08/02 08:04:33
I think you should finish yours first and then capitalize on all the Google searches for "Byzantine" and then sue them for thousands of dollars if they complain.
 Finish?
#10652 posted by Lunaran [67.129.250.254] on 2006/08/02 14:38:06
I don't know what this word is. you mean like people from finland?
 Lun
#10653 posted by Blitz [63.97.37.210] on 2006/08/02 17:56:58
That game looks pretty cool
 Billions Of Blue Blistering Barnacles!
#10654 posted by R.P.G. [65.188.148.55] on 2006/08/02 20:41:30
WTF is wrong with my internet connection? Is it my wireless card? Has Windows Genuine Advantage somehow installed a Fuck-With-RPG device even though I removed WGA? I know it's not the router or the connection itself, because others have no problems. So what the fuck is the problem? Can anyone help sort this out?
 Tramadol
#10655 posted by tramadol [212.143.103.15] on 2006/08/02 23:13:48
8/3/2006 8:13:46 AM
tramadol rozerem
 Tramadol
#10656 posted by tramadol [212.143.103.15] on 2006/08/02 23:16:29
8/3/2006 8:16:21 AM
tramadol rozerem
 Damn, The Spam Is Back
#10657 posted by metlslime [67.188.209.101] on 2006/08/03 02:04:30
 Impressive Doom3 Map
#10658 posted by gone [213.170.89.98] on 2006/08/03 02:40:31
 Looks
#10659 posted by nitin [138.217.3.207] on 2006/08/03 02:53:20
very AvP2
#10660 posted by necros [70.31.50.57] on 2006/08/03 09:31:51
...which is definatly not a bad thing. the outdoor shot looks pretty good too. i'll have to give that one a try!
 It's Good.
#10661 posted by tron [203.26.206.129] on 2006/08/04 13:54:47
It isn't perfect but it's the most "real world" feeling D3 map I've played, and the new textures actually suit the existing ones.
 Wireless Connections
#10662 posted by R.P.G. [65.188.147.21] on 2006/08/04 23:41:07
Now that I'm not so angry, maybe I'll be more coherent.
I'm having problems with my wireless internet. It comes and goes, slows down, speeds up, things timeout, etc. Very flaky in general. I'm on a wireless card connecting to a router, but other people on the network don't seem to have issues connecting.
Once in there Windows Genuine Advantage got installed and seemed to almost totally kill the already maimed connection before I removed it a few days later.
So is this a problem with the card? Is WGA still messing with my system? Am I overlooking something simple?
If anyone can help, I would really appreciate it. I don't have money to go buy a replacement wireless card unless it's actually going to help.
 RPG
#10663 posted by inertia [24.164.73.173] on 2006/08/05 00:00:03
Without some actual network diagnostic info, it's going to be pretty goddamn hard for anyone to actually assist you.
(Besides generic "tips" like don't use a sucky wifi card.)
 ^_^
#10664 posted by R.P.G. [65.188.148.55] on 2006/08/05 09:59:19
Then how about suggesting a diagnostic tool and what info is relevant?
 Metlslime
#10665 posted by inertia [24.164.73.173] on 2006/08/05 20:35:05
Please add the speedmapping thread to the permanent thread list. I'd like to have 10 semi-original threads instead of 9 appearing in the middle section :)
 Hmmm....
#10666 posted by metlslime [67.188.209.101] on 2006/08/06 03:20:20
i was trying to avoid having TOO many permanent threads. This seemed like one that people always ressurected whenever they needed to talk about it, so it didn't need to be made permanent.
 Resurection Blues
#10667 posted by Mike Woodham [86.143.87.28] on 2006/08/06 03:55:06
I'm running default Vista with default IE7 and I cannot View All Threads (and never have been able to) so I can't resurect nuffin' not no how.
 Yep
#10668 posted by JPL [82.250.59.166] on 2006/08/06 13:22:27
I have the same issue with Mozilla Firefox..
 Mike
#10669 posted by aguirRe [213.101.73.22] on 2006/08/06 15:38:59
Isn't that just because you need to login to access those threads? I think metl changed that a while ago to reduce server load.
 View All Threads
#10670 posted by pjw [68.185.167.96] on 2006/08/06 18:01:35
Just tried it in Firefox 1.0.7 and it works fine for me...?
 AguirRe
#10671 posted by Mike Woodham [86.143.87.28] on 2006/08/06 22:40:50
Oh, I didn't know that. I've only ever been a visitor, not a member.
 Hmm...
#10672 posted by metlslime [67.188.209.101] on 2006/08/07 00:13:43
firefox 1.5.0.6 and it loads "view all threads" and "news archive" just fine.
You should NOT need to log in to view those pages. I think mike is saying they time out before fully loading.
The only thing you need to log in for is the option to view "all" posts with a direct link.
Which i just realized is stupid becuase logged out people can still click on the thread title to get the entire thread.... so yeah, i need to make it consistent.
 Lawl
#10673 posted by Lunaran [67.129.250.254] on 2006/08/07 17:06:37
 QW :D
#10674 posted by Spirit [213.39.147.193] on 2006/08/08 05:13:06
I have some stupid server until end of August. I decided just to host a plain qw server on it so some of the recent tf maps can be played (just tell me if you want more "non-played" maps). The server won't handle too many players, I think 3-4 is the max.
Settings are:
timelimit 20
fraglimit 30
samelevel 1
deathmatch 3
Ask me for rcon password in irc or per mail so you can change the map.
Maps:
dm3rmx (in rotation)
enraged
qtdm3
Connect to 88.84.140.117 and have fun. :)
 :)
#10675 posted by Spirit [213.39.174.31] on 2006/08/09 03:56:16
Added:
All of Vondur's maps
Speeds' leaks and orkan
Gibbie's alcyone, shadows and utressor
 Dark Messiah Demo
#10676 posted by DaZ [80.41.153.40] on 2006/08/09 04:14:11
If like me you are having trouble installing the demo to somewhere other than your C drive then look here -> http://forums.ubi.com/eve/forums/a/tpc/f/808101043/m/1641047074
 Spirit
#10677 posted by negke [82.82.191.168] on 2006/08/09 05:52:29
nice. nobody connected atm. though :/
what about putting efdat's betas in the map rotation, too? maybe then they receive some more testing... http://negative.net.tc/files/3Ebetas1.zip
 I Feel Like Spamming Here....
#10678 posted by Spirit [80.171.83.95] on 2006/08/09 12:23:23
Straigt copy'n'paste.
I've got quite a few requests for making more of those runes so I thought about it. I probably could get 10-20 slighty smaller and less thick ones done. So everyone who wants a rune please send me a mail and don't forget to write how much you would like to spend (shipping is from Germany, 8 Euros for airmail to anywhere). Any money I "earn" goes straight to the hosting bill. Please do NOT tell anyone so there aren't too many requests by people outside "the community"!
neg!ke: Added.
 Spirit
#10679 posted by inertia [24.164.73.173] on 2006/08/09 20:24:27
rune me please (will paypal)
 Cdrom.com Mirror
#10680 posted by metlslime [67.188.209.101] on 2006/08/10 02:17:58
In case anyone didn't know about this:
http://www.3dgamers.com/about/archives.html
This is a mirror of the old ftp.cdrom.com archives. They finally added the missing /planetquake/ dir about a month ago.
(brought to you by me browsing the i3d forums)
 Good News!
#10681 posted by aguirRe [213.101.72.216] on 2006/08/10 02:32:32
 !
#10682 posted by Spirit [80.171.83.95] on 2006/08/10 03:16:59
They finally added the missing /planetquake/ dir about a month ago.
Thanks to me! :D
 Efdat's Betas
#10683 posted by gone [213.170.89.98] on 2006/08/10 05:43:00
those are cool
played green and red
green is confusing to me cause its tight and got many teles, liked the red one better. maybe red is easy to control armors\MH
they are pretty much final... come play
 Ohhh
#10684 posted by tron [59.167.151.250] on 2006/08/10 12:41:04
My isp has a mirror of the 3dgamers content that doesn't count towards my monthly cap. Time for some leaching I think!
#10685 posted by wrath [213.112.29.138] on 2006/08/10 13:15:20
Hammer sucks the shit...
#10686 posted by metlslime [204.15.3.5] on 2006/08/10 13:33:07
DMM is the shit of my life.
 Lol
#10687 posted by DaZ [80.41.172.68] on 2006/08/10 13:38:06
#10688 posted by SleepwalkR [87.193.5.63] on 2006/08/10 13:55:09
FINISH TO CRAP IN MY FACE AFTER 5 HOURS OF WORK!!11
 Wait, Runes
#10689 posted by Lunaran [67.129.250.254] on 2006/08/10 15:10:23
what? did I miss that post?
 Thred For The Win
#10690 posted by Mr Fribbles [202.161.117.131] on 2006/08/10 20:15:38
YOU KNOW IT.
 Lun
#10691 posted by Spirit [80.171.96.104] on 2006/08/11 04:08:57
 Woah
#10692 posted by necros [70.31.50.57] on 2006/08/11 06:30:06
i need to play the speedmaps, apparently. http://qexpo.quakedev.com/uploaded/23/sm120_generic.jpg looks really cool! that would be an amazing style if developed! :o
#10693 posted by Trinca [85.88.130.59] on 2006/08/11 06:39:20
 LAMADM2r
#10694 posted by [FD]LAMA [193.24.30.88] on 2006/08/11 04:09:08
Now you can download new version of my map from my site:
http://lamaq2.narod.ru/lamadm2r.rar
BTW I didn't expect my map become so popular...
 Yay, Necros!
#10695 posted by generic [71.1.10.70] on 2006/08/11 15:24:16
For a while there I was playing around with all sorts of texture combos and styles -- and lacking in the gameplay department ;) Since then I have been trying to strike a balance, but maybe I should revisit that one...
There was even a speedrun done for it :)
 Site Hosting...
#10696 posted by DaZ [80.41.150.46] on 2006/08/12 07:40:47
So what are the options for Mapper website hosting these days? I've forgotten / Lost all my planetquake login info and hate fileplanet with a passion so I want to move away from GS.
 Scampie Or Me I Think
#10697 posted by Spirit [80.171.95.123] on 2006/08/12 09:52:43
Just mail if you want to get hosted by me. You would get the domain daz.quaddicted.com then, mysql if you need. Space and traffic as much as you need.
I guess Scampie offers the same for leveldesign.org
 Same For Me
#10698 posted by inertia [24.164.73.173] on 2006/08/12 15:36:23
Spirit and I have the same hosting company (my plan is better, though ;) and I can put you on frib.relativereality.org with whatever.
 New Site
#10699 posted by DaZ [80.41.176.232] on 2006/08/13 13:25:07
Thanks much to Spirit I am no longer bound by the evil planetquake... I've moved here -
http://daz.quaddicted.com/
All my & Drannerz maps are available for local download so you dont need to go through fileplanet any more. Fixed all the review links too (that was fun) :D
 Series 60 Quake
#10700 posted by Jago [83.102.27.110] on 2006/08/13 13:47:03
 Cool Beans
#10701 posted by starbuck [81.155.35.187] on 2006/08/13 18:50:57
yes, quake is officially old now
 Bah
#10702 posted by R.P.G. [65.188.147.21] on 2006/08/13 21:59:08
 RPG
#10703 posted by starbuck [81.155.35.187] on 2006/08/14 03:11:04
lol that's awesome
 URGENT MESSAGE FOR BLITZ
#10704 posted by Kinn [195.92.144.188] on 2006/08/14 03:59:52
Blitz (or anyone else who knows the url), could you throw me a link to your online portfolio, as the one google throws up (http://blitz.circa1984.com/) doesn't work.
If he's in IRC could someone ask him for me? kthx :)
 Re: Urgent Message
#10705 posted by Kinn [195.92.144.188] on 2006/08/14 06:18:23
don't worry blitz, i'm an eejit - sorry if i caused a panic :}
 *clutches Heart Valves*
#10706 posted by Blitz [63.97.37.210] on 2006/08/14 06:57:31
:o
 Rarebits
#10707 posted by madfox [84.26.78.10] on 2006/08/14 15:51:07
Found some old files on my computer, that I couldn't locate in the files of Quaddicted.
They're not mine, but the first interesting 2 have a good architecture and have no name. Its a SP and a DM, but SP is awfull hard.
So without permission of the author, but more in their honour:
http://members.home.nl/gimli/kysenty3.dz
http://members.home.nl/gimli/kysdeath.dz
Also 2 total other maps, -lunar- made by someone called Wendigo, and although they are rather primarily, they're still worth a chance.
http://members.home.nl/gimli/lunar.dz
http://members.home.nl/gimli/lunar2.dz
I hope someone can identify them, and also maybe Spirit could host them on his site?
 And More...
#10708 posted by madfox [84.26.78.10] on 2006/08/14 22:37:41
- Recurrent Rumors - author: Scragbaite
http://members.home.nl/gimli/pdbq_sp1.zip
and a more diluted one, out of a sequel, still in beta stadia form RPG. Hope he don't mind exposing this level, couldn't find his url.
-Card Of The Unstoppable Love Machine -
http://members.home.nl/gimli/amsp1ah.zip
 Madfox:
#10709 posted by metlslime [204.15.3.5] on 2006/08/14 22:55:48
Why are you distributing people's beta levels publicly?
 Rennie...
#10710 posted by distrans [131.172.4.45] on 2006/08/14 23:45:01
...please be careful.
pdbq_sp1 is (as the .txt indicates) by palldjon not Scragbait...AND palldjon is me in "learners" mode when I made my first tentative steps into the community. After a self imposed journeyman period I changed to my permanent nick "distrans".
This file is already available as part of the Quaddicted database. However, since you're putting them up in their honour, I'm not so fussed (you crazy vulpes). Metl is right to question your right to re-distribute betas though. Re-think that one :)
 Thanks!
#10711 posted by Spirit [80.171.51.223] on 2006/08/15 03:19:40
kysenty3 is already in the filebase.
And those two lunar maps look awfully familiar. I definitely played them before and thus they are somewhere at Quaddicted.
I'll add kysdeath to the deathmatch archive, thanks :)
Dunno about distrans' map. Is it a "proper release"? If so then I will add it.
RPG's map should be deleted from your webspace (the zip is corrupt for me anyways). Do not give away betas that aren't your own ever!
 Erm
#10712 posted by Spirit [80.171.51.223] on 2006/08/15 03:25:50
This file is already available as part of the Quaddicted database.
Which file is it?
 Spirit
#10713 posted by aguirRe [213.101.71.120] on 2006/08/15 03:44:40
Kysdeath/lunar maps were in the DM section of the old cdrom archive, there are a few SP maps hidden there.
The other maps can be found on each respective mapper's site.
 Correct Name
#10714 posted by gone [213.170.89.98] on 2006/08/15 05:50:28
CardO - The Unstoppable Love Machine ? 8)
 Ritual News (olds ?)
#10715 posted by gone [213.170.89.98] on 2006/08/15 07:23:49
 Err
#10716 posted by DaZ [80.41.137.76] on 2006/08/15 07:26:14
where is Cardo these days? :o
 Sorry
#10717 posted by madfox [84.26.78.10] on 2006/08/15 09:53:37
for putting other's beta on this board.
I thought they were of some value, but I better had send them to Spirit before posting.
I'll delte the map of rpg, and the Card0 map could look great after some remapping.
But scragbait's site is lame.
Me a big donkey, won't happen again.
 CARDO!
#10718 posted by biff_debris [68.114.159.180] on 2006/08/15 16:33:36
Where the fuck has he been? The last I heard from him he was getting his own house -- maybe he's gone and become respectable...
 Spirit...
#10719 posted by distrans [131.172.4.44] on 2006/08/15 18:15:19
...last time I looked it was there under 'Rumours.zip'
 Amsp1
#10720 posted by R.P.G. [65.188.147.21] on 2006/08/15 20:01:19
Since I have it available plainly on my website, I don't think I can complain that MadFox likes it well enough to redistribute it. However, I am working on finishing the map, and it just needs the final area plus monster/item placement.
 Oh Right...
#10721 posted by metlslime [67.188.209.101] on 2006/08/16 00:05:55
so it's THAT map.
 Firefox On The Way Out
#10722 posted by bambuz [213.169.5.139] on 2006/08/16 16:16:19
It's getting more bloated and slower with every release. I'll try to switch to opera as my main browser. If they had finally sorted out the tab focus order...
Is there something new cooking from the mozilla foundation?
 Woah
#10723 posted by bambuz [213.169.5.139] on 2006/08/16 16:24:27
they did sort the tab order with opera 9.
 RPG...
#10724 posted by distrans [131.172.4.45] on 2006/08/16 18:18:49
Is that Card0 The unstoppable Love Machine, that became Ambesek, and is now mutating into Rubicon 2?
 Opera 9
#10725 posted by than [221.244.26.90] on 2006/08/16 20:32:34
Tons of shit they haven't fixed yet though :(
Like the .chm support when saving webpages though.... fucking shitloads better than the old method.
 Firefox
#10726 posted by tron [203.26.206.129] on 2006/08/16 22:27:32
I love it but it drives me insane because of the stupid memory leak 100mb+ for a browser with one page open?
 Tron
#10727 posted by Jago [83.102.27.110] on 2006/08/16 22:47:05
According to FF developers, that's actually a feature.
Firefox keeps a lot of websites with all the imgages/etc in memory so that if you decide to press the Back-button of your browser a couple of times, the pages would load much faster than they would load off cahce on HD.
Quite obviously this comes with a price.
 !
#10728 posted by necros [70.31.50.57] on 2006/08/16 23:33:48
It's getting more bloated and slower with every release.
so it's not just me! man, it felt like it was taking forever to load these day.
i think i'll have to look at opera soon.
 Firefox
#10729 posted by Spirit [80.171.84.80] on 2006/08/16 23:35:37
crashes at least three times a day.
 Opera
#10730 posted by Ankh [212.2.99.83] on 2006/08/16 23:55:24
opera 9.0 sometimes won't open the page of speed demos archive quake section (which is a serious drawback :) A friend also talked about problems with other sites. I have switched back to ver 8.
 Shut Up RPG
#10731 posted by tron [203.26.206.129] on 2006/08/17 00:26:31
http://www.mapsbytron.com/
Since it's never going to be finished due to excessive layout suckage, I figured (ie was told to by NotoriousRay) I may as well stick the trondm3 source .map on my site so that everyone can shut up about it.
 Some Info How I Made My Runes
#10732 posted by Spirit [80.171.84.80] on 2006/08/17 01:16:32
 Opera 9 (again)
#10733 posted by than [221.244.26.90] on 2006/08/17 01:21:27
There are a few niggles, but generally it is a great browser. You can use forward and back to go between pages very quickly, and it also has next page prediction, so if you use forward when there is no history to go forward to, it will try to guess the next page. This works quite well on some forums, but not so well on others.
The only probs I have with it atm are that:
1. I'd rather use uTorrent for torrents
2. When a download or email has been downloaded, sometimes the icons stay lit up even when you have checked the item/read the email.
Hmm...
No, there isn:t really anything else. If you are a power firefox user with 10 billion plugins you will probably hate Opera, but if you just use stuff like mouse gestures and ad blocking, Opera will probably suit you just fine. It also has email, rss and irc and still managed to fit into a 5mb download, so you can't really call it bloated. The mail client is great, the IRC is useable, but RSS is a bit shit.
It's fucking fast as fuck though :)
 Btw:
#10734 posted by metlslime [67.188.209.101] on 2006/08/17 01:21:33
those photos are really cool. I want to turn one into a conback or some sort of logo or something.
 Tron
#10735 posted by aguirRe [213.101.70.247] on 2006/08/17 02:13:23
There's a tronsp1 mentioned on your site, but I couldn't find a d/l link. Did I miss something?
 No
#10736 posted by tron [203.26.206.129] on 2006/08/17 02:19:28
It's still not uploaded to my site, I've been pretty lax with getting all the content on there since I've been too busy mapping. :)
Should be up there soon.
#10737 posted by metlslime [67.188.209.101] on 2006/08/17 02:30:34
too busy mapping
That's what we like to hear!
#10738 posted by negke [82.83.49.62] on 2006/08/17 03:28:36
someone rework tron's scrapped map into a small sp map for the base pack!
opera people: how much memory does opera9 use?
 I Forgot Two Images Of The Runes
#10739 posted by Spirit [80.171.84.80] on 2006/08/17 03:39:24
added them now. Those are two wallpapers/conbacks I made a while ago.
I am using this one as conback:
http://www.quaddicted.com/stuff/pics/my/quaddicted_spiritsq_wallpaper2.jpg
metl: Go for it! I have a lot more pictures and I could take more if you need a certain angle.
 Opera Is Shit, Don't Use It! FirefoXXX Foraver!
#10740 posted by czg [213.115.252.84] on 2006/08/17 04:53:48
Opera for me uses now 60 megs.
If you've already got Opera 9, update to Opera 9.01 as that fixes a lot of nigglets. (Including the thing Ankh mentioned about SDA)
[link to a jpg of a fox in a diaper, crying while holding a gun in its mouth]
 Whoa...
#10741 posted by golden_boy [89.27.252.230] on 2006/08/17 05:42:42
RPG working on finishing AMSP1 is something I hoped for in a long while! I played the unfinished version and really liked it.
rpg, why not make the exit loop to could.bsp? I noticed that could loads rpgsp1 on exit. I like your maps enough to play three of them in a row :-)
 Opera Memory Usage
#10742 posted by than [220.47.234.129] on 2006/08/17 07:14:01
Depends how many sites you have open. Seems about the same as FF if you don't have any windows open, but I don't notice it lagging when I have lots. Right now I have 3 func windows open, kotaku.com (full of plugins and shitty webcode) and shacknews open and it's using 41mb, though it is slowly climbing. If I minimise it, the memory usage drops near instantaneously to 15mb.
I just opened another bunch of pages and memory usage is still at 41mb. I think it will climb slowly for a little while though. It certainly uses a bit more than 40mb sometimes.
When I brought the kotaku window into focus, it used another 7mb of ram, and putting it out of focus hasn't changed that, so I guess it depends on what windows you have open and also what windows you have recently accessed.
To be honest, I haven't noticed FF using loads of memory either, though I don't really use FF for anything other than keeping smut out of my opera cache :)
p.s. I have no FF plugins installed, so maybe that's why it seems ok.
 That Would Be Something I'd Like For Opera.
#10743 posted by czg [213.115.252.84] on 2006/08/17 07:25:06
I like Opera's delete private data function, but it sucks that it deletes Everything.
If you could tell it to only delete changes made after a certain time, that would be awesome.
You could clear out your traces of visiting scat-trannies.com on friday but still keep all your daily websites' cookies and adresses typed in, etc...
 Completely Agree
#10744 posted by than [220.47.234.129] on 2006/08/17 08:22:11
that's why I use firefox for visiting scat-trannies.com.
There is a "delete new cookies when exiting opera" option, but I'd rather not have to exit opera. Delete changes made after a certain time is a great idea.
I think Firefox has a slightly better delete private data function, but I just clear it all because I only use ff for dodgy sites anyway.
 I Think
#10745 posted by bambuz [213.169.2.71] on 2006/08/17 09:50:24
Firefox:s user interface has some things better: I like how it changes to the tab on the right (or left if that doesn't exist) when I close a tab. While opera switches to the last active tab, which is kinda unpredictable?!. I guess it's preference.
Also I used flashblock for firefox.
 Squad!
#10746 posted by madfox [84.26.78.10] on 2006/08/17 14:06:51
Nice work, Spirit. You're a great craftsman.
Especially the glowing one in the fire!
I want one in chocolate!
 Opera
#10747 posted by than [220.47.234.129] on 2006/08/17 16:36:16
allows you to choose tab behavior. You can have it select tabs like ff now I think.
You can also disable flash by pressing f12 and turning it off with the menu that appears (along with java, js and some other stuff if you want).
 Spirit
#10748 posted by CETME [69.169.207.107] on 2006/08/17 17:09:37
That the wallpaper of yours I've been using at work for the last few months is not just a well made graphic as I'd thought, but is in fact a picture of one of the actual metal runes you made in a real fire pit, is pretty cool shit!
I'm impressed!
 Than
#10749 posted by inertia [24.164.73.173] on 2006/08/18 08:04:13
[11:03] * than|mapping has joined #terrafusion
[11:03] * than|mapping has left #terrafusion
we know that really, you're still there! muhahaha
 Reason Is
#10750 posted by than [220.47.234.129] on 2006/08/18 08:09:25
my arm is fucked and i don't want to chat. need vertical mouse :(
 Re: Re: Wot!
#10751 posted by R.P.G. [65.188.148.55] on 2006/08/18 12:23:41
distrans: No comment.
Tron: You're a weanie. :( I did my part!
Spirit: Those are really cool indeed. I'd like to get one, but all I would do with it is let it sit on a shelf and people would ask me "what's that" and all I could say would be "that's a Quake rune." dork++
neg!ke: Don't tempt me.
golden_boy: Cool idea, but I actually already have plans for the ending of that map. :) Maybe for RPGSP2...
 Bah
#10752 posted by tron [59.167.149.124] on 2006/08/18 14:20:42
You told me to release it, it's released...I just don't want to release it properly because of the aforementioned gameplay suckage.
 How About...
#10753 posted by metlslime [198.145.103.166] on 2006/08/18 16:14:48
a Quake symbol hood ornament?
or "bonnet medallion" as you brits probably call it.
 FAQTION.ORG - Quake Mapper Hosting
#10754 posted by . [70.224.202.201] on 2006/08/18 23:38:40
I just ordered the domain.
It may be an 'iffy' name, but hopefully it'll grow on ya. I was going to get 'quaked' .ORG or .NET but they're all taken already.
Metl, when all is setup should I submit a news thread detailing the hosting?
 Phait:
#10755 posted by metlslime [198.145.103.166] on 2006/08/19 02:55:06
yeah, i'd say that's a worthwhile news item to get out there.
 Lol
#10756 posted by HeadThump [65.140.58.204] on 2006/08/19 08:37:36
bonnet medallion
bonnet . . The word conjures an image of a wee girl skipping through the tulips, it's hard to imagine someone saying, "I've got a 420 kicking in 8 cylinders under the bonnet", but I guess it happens.
 Bonnet, Boot...
#10757 posted by Mike Woodham [86.143.87.28] on 2006/08/19 10:55:07
...estate car, windscreen, handbrake, tyre, hubcap, bumper...?
 Let's See
#10758 posted by HeadThump [65.141.73.203] on 2006/08/19 11:40:27
I'm guessing,windscreen is what refer to the windshield, handbrake is what we call emergancy brake on this side of the, er, pond? Tyre is tire. English spelling looks Blakian but that makes it cool. Hubcap and bumper are the same here.
While on the subject of mores. I saw an article in the Wall Street Journal yesterday and on Chavs their taste for quaffing champagne. The English have always been known for their manly drinks. Churchhill was a legend for the quantity of Scotch he could put away and still run the country. Why are these chavs adopting the taste of clueless American rappers who like overly sweet girly drinks?
 ENOUGH BONNETS WE'RE TALKING RUNES HERE
#10759 posted by Lunaran [24.241.228.159] on 2006/08/19 20:28:01
Spirit, I must have one.
Must.
 I Have One
#10760 posted by Zwiffle [69.210.33.154] on 2006/08/19 23:06:43
It is quite magnificent.
 Careful Zwif,
#10761 posted by HeadThump [65.141.73.206] on 2006/08/19 23:47:33
If your locks get broken and the icon goes missing, you only have yourself to blame. Lunaran sounds like he really, really wants one.
 CETME, Daz, Lun
#10762 posted by Spirit [213.39.173.134] on 2006/08/20 01:11:26
As I wrote at Quaddicted:
2006-08-11 D'oh! I wrote "Please do NOT tell anyone" below but meant "Please do NOT tell EVERYone" as in not posting it as news anywhere. :)
That "write how much you would like to spend" is just for me so I know what to expect. Higher biddings do not equal better runes or something just as lower bids don't offend me or get lower priority. Quite many Quakers aren't actually rich. I know :)
And DO MAIL me if you want a rune, without a mail in my inbox I would probably forget you...
2006-08-09 I've got quite a few requests for making more of those runes so I thought about it. I probably could get 10-20 slighty smaller and less thick ones done. So everyone who wants a rune please send me a mail and don't forget to write how much you would like to spend (shipping is from Germany, 8 Euros for airmail to anywhere). Any money I "earn" goes straight to the hosting bill. Please do NOT tell anyone so there aren't too many requests by people outside "the community"!
So mail me, if you want one.
 Right
#10763 posted by Vigil [88.112.241.76] on 2006/08/20 04:27:25
So I've always wondered why they call it emergency brake. Do you really use it in emergencies? Handbrake seems better because you use your hand to operate it, and I only use when the car is parked.
#10764 posted by wrath [213.112.29.156] on 2006/08/20 04:59:42
hl2 textures, where them bitches at?
 In Half-life 2 GCF File
#10765 posted by DaZ [80.41.146.177] on 2006/08/20 06:28:30
*.vmt
 GCFscape
#10766 posted by biff_debris [68.114.159.180] on 2006/08/20 09:29:10
A wonderful little peruser of HL2 or Source cabinet files, can be gotten at http://nemesis.thewavelength.net/index.php?p=26 , and VTFLib, which can edit and save .vmt and .vtf files, is at http://nemesis.thewavelength.net/index.php?p=40 . Nem rocks =D
 Handbrake
#10767 posted by Mike Woodham [86.143.87.28] on 2006/08/20 09:35:24
I picked up a Chevy Blazer(?) late at night in Anchorage. I'd been travelling for about 18 hours without any sleep. I'm in a foreign country, driving on the wrong side of the road, in the middle of winter, and I'm looking for the handbrake for at least 10 minutes before I realise that it's not a 'hand' brake, it's a foot pedal brake! Oh ha, ha ,ha.
I was not amused but My Babies thought it was hilarious.
 Exactly, Right About That
#10768 posted by HeadThump [65.140.59.54] on 2006/08/20 09:46:33
Mike and Vigil. I remember taking driver's education in HighSchool on my first day of instruction and not really having any prior experience behind the wheel at fifteen.
I was doing figure eights around some cones in a parking lot and I veered way too far at some point. My first instinct for some reason was to grab the emergancy brake, an action that almost flipped the car.
The instructor yelled at me, "Oh my God! You could have ripped out the transmission!"
So, the lesson was, don't actually use it unless you are parked, or your main break gives out and the situation is dire enough to risk the engine.
Anchorage? Sounds like a great getaway from it all.
 Anchorage
#10769 posted by Mike Woodham [86.143.87.28] on 2006/08/20 11:15:44
I took My Babies to the 25th running of the Iditarod (to watch, not compete).
And I also collected my Martin D41.586833 while I was there :-)
 Weird Dark Short Musictrack I Once Made
#10770 posted by Spirit [213.39.158.78] on 2006/08/20 14:14:46
I just found this on my harddisk, maybe someone likes it, heh.
http://www.quaddicted.com/stuff/spirit_untitled.mp3
I should have made it a proper loop...
 I Like That...
#10771 posted by tron [59.167.144.160] on 2006/08/21 00:12:25
If that was on a proper loop and a little bit longer it would be great for a Doom 3 map. :D
 "parking Break"
#10772 posted by metlslime [67.188.209.101] on 2006/08/21 00:29:26
is what I hear about half the time -- the other half, "emergency break"
 Spirit
#10773 posted by bambuz [213.169.3.186] on 2006/08/21 04:29:22
a metal digeridoo? :) And some scifi ambience clearly.
Cool.
 Yeah
#10774 posted by Lunaran [67.129.250.254] on 2006/08/21 10:57:41
So mail me, if you want one.
oh. ok.
 Also
#10775 posted by Lunaran [67.129.250.254] on 2006/08/21 10:58:39
MO LIKE EMERGENCY MAKE THE CAR SMELL FUNNEH
 Uhm, Another Thing About The Runes...
#10776 posted by Spirit [80.171.40.142] on 2006/08/21 11:23:29
As it seem not to be clear:
I did not want set a price since 1. I don't know what getting new "blanks" will cost me and 2. I don't want to make money from you guys by announcing a higher price than it might be in the end and 3. I don't want to keep people with less money than needed out.
I _think_ it will be something around 5-7 Euro that I will have to pay to the guy who cuts them. I haven't got a reply from him though so this is totally a guess! I do not demand any money for the work I do myself. The only money that adds to the amount I need to cover is the shipping. Which totally depends on you, your location.
Perhaps I should have written this earlier: If someone bids less then the money needed I want to cover that from people who bid more. There is at least one person who would love to get a rune but is not sure if he can afford it. It would just be fair to cover it that way. If that doesn't work then I will pay it myself.
I just need to know how many runes I should get made. 13 Euro should probably(!) cover the costs. Repeat: This is my guess. I don't want to be accused being devious. I will tell you what it costs once I know. And you can decide what you want to pay then. (I better repeat this too: The lowest price possible is 100% ok, giving more would help people to whom it is too much. And if there is any residue I think it is damn well earned. Would be nice to get something for it without hurting anyone. I'd use the money for the hosting bill.)
You are welcome to ask if you are unsure about anything. Jesus, I almost feel like some stupid shop. Would have been better not to offer this perhaps.
 It Was
#10777 posted by aguirRe [213.101.72.166] on 2006/08/21 12:11:20
and still is a good idea, don't let it grow into something bad.
 Don't Beat Yourself Up, Spirit,
#10778 posted by HeadThump [65.140.58.206] on 2006/08/21 12:54:22
even if you charge a ten percent overhead to cover weekend beer expenses it wouldn't be a <i< bad thing. It is your initiative and investment that is getting it done, you are not exploiting anyone.
#10779 posted by wrath [213.112.29.150] on 2006/08/21 15:57:24
I was thinking more along the lines of amateur made textures. But thanks anyway.
 Spirit
#10780 posted by tron [59.167.144.160] on 2006/08/21 21:52:03
I'm willing to pay whatever it would take to post one of those to Australia. Just name the price. :D
 Quake Runes
#10781 posted by NotoriousRay [68.33.252.95] on 2006/08/21 22:24:06
Spirit, do you only make the stylized quake Q? Or do you have any other designs? The quake rune that looks like a 7 would be cool to see I think. Or actually any of them. Hell, I'd probably pay for the set of 4. 'Cept you'd have to make 2 of them without the separate bits due to, you know, gravity and all.
 :>
#10782 posted by Spirit [80.171.40.142] on 2006/08/22 01:22:56
Tron: Shipping to Australia is 8 Euro, as the rest of the world. It might get down to 6 Euro though if the new runes are more light.
NotoriousRay: Heh, you aren't the first to ask that. No, I can't do other runes as I don't do the cutting job myself.
 Spirit/Runes
#10783 posted by VoreLord [59.167.119.24] on 2006/08/22 01:45:15
I'll have 2 of those if I can,
There is at least one person who would love to get a rune but is not sure if he can afford it
and while your at it, the person mentioned above, I'll pay for one for them, and you can just send it to them. I'm not totally sure how this is working, I read 'bids' etc, anyway I'm happy to bid 100 Euro (whatever that is in Australian dollars) for 2 for myself and 1 for the other person, do what you will with any left over, I'll Email you later, with more questions and for info, I hope I can get them. It would make this old Quake freak very happy.
#10784 posted by wrath [213.112.29.150] on 2006/08/22 03:43:01
Spirit;
Can you make me a rocket launcher please. And a pony, I always wanted a pony.
Mmmm, quad pony...
 Episode Rune 1
#10785 posted by Spirit [213.39.225.15] on 2006/08/22 12:48:08
I had nothing to do so I just worked a bit. I sawed(?) it out of a thin copper plate, added facets and then grinded it. The plate was a quite old one and not flat anymore, that's were the uneven and quite ugly surface comes from. It is not really faithful in the shape either, I didn't print it but drew it freehand. Well, just for fun afterall :)
http://quaddicted.com/stuff/quakerune/spirit_end1.mdl.jpg
VoreLord: Wow, this offer made me totally speechless. I think I totally misused the word "bid", seems like everyone misunderstood it first. =(
wrath: no :P
 Spirit
#10786 posted by . [70.224.202.201] on 2006/08/22 13:24:32
How long do these take to make on average? (The Quake runes).
 Hm
#10787 posted by Spirit [213.39.225.15] on 2006/08/22 13:52:33
Doing them consists of two parts. One is getting them cut (which I did myself in spring, but can't do now). The pre-work (configuring the CAD/CNC stuff) took about 1 hour. Assembling and cutting few moments. Adding structure is different. I made some very detailed with small round hammers (pic below), also I experimented a lot. I made ~12 runes in spring and that took one whole day. It's not too much work. What takes a lot of time is to get them rusted, but as they do that all by themselves (2-3 weeks) that is the laziest part. Finally I cleaned them and added varnish, that was about half an hour for three runes.
The most detailed one (mine,heh! which got a dive in saltwater to rust now since I loved the rusted!):
http://www.quaddicted.com/contribute/imageupload/images/spirit_quakerunes_2.jpg
The end1 rune took roughly 2 hours.
 Oh
#10788 posted by Spirit [213.39.225.15] on 2006/08/22 13:53:27
with "two parts" I meant the part that someone else does for me (cutting) and what I do myself.
 Spirit
#10789 posted by Mike Woodham [86.143.87.28] on 2006/08/22 14:19:25
How big are the runes?
 Hrm
#10790 posted by gibbie [145.116.235.109] on 2006/08/22 14:43:53
i would love to have a keychain quake symbol :)
 Keychain Quake Symbol
#10791 posted by R.P.G. [65.188.147.21] on 2006/08/22 19:16:12
Now that I would pay good money for; especially if it were high quality like the runes seem to be.
 Spirit
#10792 posted by Vondur [85.140.115.30] on 2006/08/22 22:15:18
you rock so much!
/me is going to suicide because of the silly post not delivering me this beauty
 Industri Trailer
#10793 posted by Tigger-oN [203.201.68.44] on 2006/08/23 05:42:29
A 30 second gameplay footage trailer of Industri (a Doom 3 project I've been working) has been release.
Check the main Industri site for more details - http://industri.sourceforge.net/
For the click / read lazy:
- XviD format (best quality) http://prdownloads.sourceforge.net/industri/Industri-23-aug-06-XviD.zip
- WMV format http://prdownloads.sourceforge.net/industri/Industri-23-aug-06-WMV.zip
 Looks Cool
#10794 posted by DaZ [80.41.149.156] on 2006/08/23 06:08:30
different from all the base maps being released, good thing :)
 Yay!
#10795 posted by tron [203.28.159.170] on 2006/08/23 07:59:00
I remembered seeing this and had tried to track it down but couldn't find any references to it (didn't help that I couldn't remember who was making it or what the name was)
Looks cool.
 RPG
#10796 posted by NotoriousRay [68.33.252.95] on 2006/08/23 08:56:06
What happened to the improved curve-building tutorial you were going to do?
 Flow Inside
#10797 posted by PuLSaR [80.80.111.240] on 2006/08/23 17:34:19
I made a slow and relaxing track in FLstudio.It is called Flow Inside you can download it from here:
http://pulsar.quaddicted.com/misc/PuLSaR-Flow%20inside.mp3
I'm too lazy to find music thread.
If anyone cares.
 Tigger-oN...
#10798 posted by distrans [131.172.4.45] on 2006/08/23 19:26:53
...yum! Seeing the development from Tenebrae, through T2 and then D3 is rather interesting. Doom3 seems to be the best choice, but it's amazing how close you got with the other engines (models aside). looking forward to this one :)
 NRay
#10799 posted by R.P.G. [65.188.147.21] on 2006/08/23 19:28:40
I'll let you know as soon as I find out what happened to all my free time.
 Rpg
#10800 posted by NotoriousRay [68.33.252.95] on 2006/08/23 20:07:28
Well hurry up, there are curvy parts of pbrsp2 waiting to be built!
</guilttrip>
 New Review At My Site:
#10801 posted by underworldfan [128.195.84.221] on 2006/08/23 20:55:06
 That's A Pretty Fair Review
#10802 posted by HeadThump [65.140.58.242] on 2006/08/23 23:28:45
I would have graded Trinca's a bit higher as I thought it was one of the better executed rounds of monsters sort of endings, but I agree with mine and Zwiffle's and Pope's.
 Pulsar
#10803 posted by DaZ [80.41.191.86] on 2006/08/24 03:07:00
very chilled, but the high notes on the piano seem to clip or distort at points, try some compression of em.
What VSTi are you using for the synth at the beginning btw?
 DaZ
#10804 posted by PuLSaR [80.80.111.240] on 2006/08/24 14:38:30
What VSTi are you using for the synth at the beginning btw?
The synth in the begining (and thru all the song) is the standard channel in FLstudio called Cytrus with the first preset.
It's my first rather good thing I made in this program, I'm only learning it. Point me what is VSTi?
 Heh
#10805 posted by DaZ [80.41.166.57] on 2006/08/24 17:45:07
VST = Virtual Studio Technology.
Ie, synths, effects units etc, everything you use in FL is a vst.
I recommend you check out reFX vanguard (its a vst synth) you can get FAT sounds from it. Also "Synth 1" and "crystal" are good too.
 Pulsaaaar
#10806 posted by bambuz [213.169.25.220] on 2006/08/24 17:53:57
don't go the way of moby. He's done enough damage of oversimplifying relatively beautiful songs into well... simple.
Keep it complex. And more into it. This reminds me of some tracker stuff done ages ago. It's a good start. You'll get good in some time.
 Mike Woodham
#10807 posted by Spirit [80.171.27.90] on 2006/08/24 23:27:15
 If I Owned Cattle
#10808 posted by HeadThump [65.141.73.183] on 2006/08/25 00:06:36
I know what I would use to brand them :)
 Back From Holidays...
#10809 posted by JPL [82.234.167.238] on 2006/08/25 05:35:14
Hi guys, I'm just back from holidays (3 weeks).. What happened there ?
 Welcome
#10810 posted by Trinca [87.196.174.171] on 2006/08/25 08:17:03
nothing is summer is normal few things happend :\ everybody is at beach
 Spirit
#10811 posted by starbuck [81.129.17.57] on 2006/08/25 09:22:13
That rune looks amazing! Looks like you've totally nailed the process.
bambuz: 'Don't sound like Moby' is always good advice, in fact, that's my motto for life. But it's important that adding complexity isn't interpreted as just adding more notes, adding superfluous harmonies and 'froth' to melodies.
Complexity can be in the chords you choose, by doing something enexpected and nonrepetitive with the melody or in the production of the track itself, with changes in effects or balance of the tracks. In music it's about quality not quantity or notes, which is why Steve Vai, Satriani, Yngwie Malmsteen can all play burning solos but can't write a good song between them.
 Always With You, Always Without You
#10812 posted by HeadThump [65.141.73.3] on 2006/08/25 13:43:00
is not a good tune? Since when?
 Though,
#10813 posted by HeadThump [65.141.73.3] on 2006/08/25 13:48:26
of the 80's fret burners, Vinnie Moore was the one I thought had the best sense of composition. Damn, man, I haven't thought about that stuff since I was in Junior High School ;)
 Zwiffle
#10814 posted by . [69.217.62.118] on 2006/08/25 19:27:41
Hath thou gotten my e-mail?
 Phait
#10815 posted by Zwiffle [69.210.33.154] on 2006/08/25 21:22:50
Yar, haven't done anything though, waiting for this weekend when I'll have plenty of time to get some sort of decent shots and a decent FTP program. I DO plan to use your space, just haven't gotten around to it. Thx, btw.
 Zwiffle
#10816 posted by . [69.217.62.118] on 2006/08/25 21:29:51
I should send you Ace FTP trial. I've used it forever (mostly because it has case conversion) but it's nice. It's an older version that I can't find anymore. You've got my Yahoo screenname I believe, so - anytime :)
 FTP
#10817 posted by Spirit [80.171.1.155] on 2006/08/25 23:42:58
Filezilla is a great program and it is free. Also supports SFTP. :)
 LOOL
#10818 posted by biff_debris [68.114.159.180] on 2006/08/26 07:38:22
Quad Pony =D
 Hrm
#10819 posted by NotoriousRay [68.33.252.95] on 2006/08/26 08:45:08
How long until some drunken gamer at a bar gets into a fight, pulls out his quake rune and yells QUADDD DAMMAGEE and a melee ensues?
 Ray
#10820 posted by Zwiffle [69.210.33.154] on 2006/08/26 09:01:02
It's already happened...
I lost. :(
 Well
#10821 posted by NotoriousRay [68.33.252.95] on 2006/08/26 10:17:01
you need Spirit to make you a ring of shadows, them.
 Then
#10822 posted by NotoriousRay [68.33.252.95] on 2006/08/26 10:24:50
i spell gud
 Spirit
#10823 posted by JPL [82.234.167.238] on 2006/08/26 10:33:29
"Runes" sets (i.e regarding the Quad rune in post #10807) would be complete with a Ring of Shadow, all runes from the 4 Quake episode, and for sure a Pentagram... It would be a good price for next year QExpo speedmap contest, or any other big event... what do you think ?
 OMG
#10824 posted by Zwiffle [69.210.33.154] on 2006/08/26 18:49:58
If I could win an entire set of Runes for next year I would start mapping right now. Please Please Please!!!!! I beg you on my knees for a complete set!!!!
 Zwiffle
#10825 posted by negke [82.82.162.182] on 2006/08/27 01:01:17
even if there isn't, you should do so!
 New Q2 Map By X7
#10826 posted by siekiera [82.177.41.3] on 2006/08/27 13:09:58
(duplicate news post)
 Today On Wikipedia...
#10827 posted by than [220.47.234.129] on 2006/08/28 10:30:22
I learnt the effects of heroin (surprisingly, I forgot what I was taught at school), what a speedball is, and more shockingly about the condition priapism - a possible effect of coming off heroin.
I hope I don't have a stiffy in the morning. Good night.
 Hey Than
#10828 posted by czg [83.253.26.14] on 2006/08/28 12:47:47
Bal says you should quit the heroin before the heroin quits you
 WTF?!?
#10829 posted by HeadThump [65.141.73.198] on 2006/08/31 20:37:37
I just tried to browse Spogs old site on PlanetQuake for info on Q3Map by doing the new url trick spog.planetquake.blah.blah, and I got this message,
Your account has been created.
You can access your Web site right away using d78862.ph21.planethosting.gamespy.com. Over the next few days, DNS servers all across the Internet will
update themselves with your new site name. Once that happens, you will be able to access your site at its permanent address, spog.planetquake.gamespy.com.
They are trying to give me Spog's site?
If someone runs into Spog, let him know something fucked up is a foot.
 Heh
#10830 posted by Spirit [80.171.20.108] on 2006/09/01 00:23:56
 2 Useful Greasemonkey Scripts
#10831 posted by Spirit [80.171.20.108] on 2006/09/01 08:11:31
#10832 posted by megaman [84.63.20.224] on 2006/09/02 11:11:00
you mean javascript?
(or what's so special about it?)
links not working btw
 Uhm
#10833 posted by Spirit [213.39.204.1] on 2006/09/02 11:26:52
no idea about greasemonkey -><- javascript.
Links work again.
 Trackmania For FREE??
#10834 posted by Ankh [80.54.3.203] on 2006/09/09 07:25:53
I have downloaded both "TmOriginal_FromPowerUp_Setup.exe" and "TmsExtreme_FromSunrise_Setup.exe" but when I try to install any of those I get a message: "trackmania was not found on this computer"
Do I miss something?
 Ok Got It
#10835 posted by Ankh [80.54.3.203] on 2006/09/09 11:14:50
Trackmania Nations is for free. It is great fun :)
 :>
#10836 posted by Spirit [213.39.169.43] on 2006/09/09 11:15:55
I think it's Trackmania Nations that is free. That was for some tournament as far as I know.
 To Fast!
#10837 posted by Spirit [213.39.169.43] on 2006/09/09 11:17:10
I just wanted to show-off my knowlegde and fast posting skills, you know?
 New E-mail Address
#10838 posted by Hrimfaxi [89.186.161.119] on 2006/09/09 15:49:51
As of monday 2006/09/11 my old E-mail address is dead.
Click on my name to go to my account if you want my new address.
 Well It Has Finally Happened.
#10839 posted by czg [213.115.252.84] on 2006/09/10 13:41:57
I'm no longer in love with Quake.
Hmm.
#10840 posted by Trinca [89.180.16.144] on 2006/09/10 14:34:09
czg u are a bitch you in love with everybody...
 Well,
#10841 posted by HeadThump [65.140.59.56] on 2006/09/10 16:48:07
if you never map again, thanks for all the good Quakin' you have provided.
 Czg
#10842 posted by Vondur [85.140.41.224] on 2006/09/10 22:23:42
hello
 HL2 Command Line Parms
#10843 posted by DaZ [80.41.166.9] on 2006/09/11 02:35:12
I wonder if anyone has messed with hl2 command line options to get it to run better? I've got a few commands in mine but it still hitches loading data on occasion and is very annoying, this is what I am using :
-novid -heapsize 1024000 -cl_forcepreload 1 -dsp_enhance_stereo 1
So im giving it a full 1gb of ram to play with (I have 2gb in my pc) and telling it to preload everything yet it still hitches??? Does anyone more in the know than I am know of any other useful parameters to add? Oh the dsp enhance parameter makes the stero panning sound much better btw!
 Hl2
#10844 posted by than [221.244.26.90] on 2006/09/11 03:48:34
runs like ass on my pc on level loads. The hitching is a huge problem. It's infinitely worse with more recent Source games.
I only have 512mb though :( I also have a crap onboard sound chip. Once it's loaded it all runs fine, but this problem absolutely shitted on my experience of the game.
Luckily, I had played it at my old work and it ran fine on a system that also had 512mb ram (but a proper dedicated soundcard) and had no hitching issues.
I hate source.
 Hrmm
#10845 posted by biff_debris [68.114.159.180] on 2006/09/11 07:18:56
So the problem has to do with the sound? Wow, I never knew that.
 BTW
#10846 posted by biff_debris [68.114.159.180] on 2006/09/11 07:34:07
Found that this little gizmo works wonders for latency performance, decreasing and sometimes halting the stuttering completely: http://fileforum.betanews.com/detail/PCI_Latency_Tool/1105467085/1
 Well Czg
#10847 posted by Kinn [86.136.157.86] on 2006/09/11 10:27:25
You know what that means - it's time to move over to the dark side and finish that Doom 3 map, beotch.
 Biff
#10848 posted by Lunaran [67.129.250.254] on 2006/09/11 18:01:49
Source saves memory by only caching the first eighth of a second of all sounds. It plays that eighth while it loads the rest of the sound.
That means that it's constantly seeking on your disk for sounds.
I dunno if it was ever proven that that's what causes the hitching, but that's the leading theory at least.
 Biff:
#10849 posted by necros [74.111.254.57] on 2006/09/11 18:04:48
that's a nifty tool, but i was wondering what else will be affected by changing the pci latency? and if it could be bad for other things?
 Underworldfan
#10850 posted by . [69.217.62.118] on 2006/09/15 04:53:37
Didja get my e-mail?
 Why Is It So Silent Here
#10851 posted by Spirit [213.39.146.161] on 2006/09/16 02:14:58
I corrupted some files and thus need them again...
dmc1.zip
pg2.zip
phantasm.zip
rcoldmaps.zip
=(
 Spirit
#10852 posted by aguirRe [213.101.74.144] on 2006/09/16 06:42:03
You can get the last three from FP via Fatty's and Tronyn's sites.
 Woot!
#10853 posted by Spirit [213.39.146.161] on 2006/09/16 08:21:48
Thanks a lot!
 &
#10854 posted by madfox [84.26.78.10] on 2006/09/16 12:45:00
as I downloaded most of the quaddicted side before it crashed....
http://members.home.nl/gimli/dmc1.zip
 Toot!
#10855 posted by Spirit [213.39.146.161] on 2006/09/16 15:02:49
Thanks a lot to you too!
 A Difference Engine Built With Legos
#10856 posted by R.P.G. [65.188.147.21] on 2006/09/17 16:12:12
Who said Legos had no scientific merit?
http://acarol.woz.org/
 WoW
#10857 posted by JPL [213.30.139.243] on 2006/09/17 23:45:04
Sometimes we are considered as geek... but this man is over standing the geek concept !! In anyway, respect to him: building a calculator using "Legos" is pure art...
 Phait
#10858 posted by underworldfan [128.195.84.221] on 2006/09/18 23:00:25
re #10850.
nope, didnt get an email from you...
 You Guys Are Too Quiet
#10859 posted by Lunaran [67.129.250.254] on 2006/09/21 12:32:53
I broke down and downloaded "Lego Digital Designer," which for the uninformed is lego's new virtual lego building software which lets you build stuff out of infinite legos without having to actually own any.
At first I thought, "how could they do that when it would sort of eat into their sales of actual physical legos?" However, it seems that this Lego Digital Designer lets you actually order, ie with money, the exact set of bricks you used to build whatever hideous masterpiece it is that you built. So, if you construct some crazy thingajig and just have to have it, you can buy it and have those bricks all show up in the mail for what I assumed would be a tremendous fee. I worried very much that I'd emerge from my apartment two weeks later, scruffy and unkempt, having spent upwards of a thousand dollars on a large, colorful, and fully articulated Baneblade or something.
It turns out I was wrong about all of that. Lego apparently decided instead that to stop this from eating into sales of actual sets they'd just make the software completely awkward and useless, and only include the boring common bricks you can't build anything remotely interesting with.
I placed like two bricks and a wheel and uninstalled the whole affair without remorse. I guess, for now, there is no substitute for the original.
 Lun
#10860 posted by Kell [80.192.19.252] on 2006/09/21 14:33:36
Agree.
We here at the tower of koth bought a bunch of Lego games cheap, including a builder ( don't know if it was the latest, but similar to what you describe ). The actions to get even an ordinary brick of an ordinary color into an ordinary location was a protracted feat of counter-intuitive key bashing. I think my greatest achievement was to successfully open a hinge.
Conversely, some cherished Lego was retrieved from a parent's garden shed and we set about constructing "some crazy thingajigs". No comparison. We're going to take pictures, then dismantle the Lego and safeguard it for the next generation.
 I'm Curious
#10861 posted by inertia [134.53.176.37] on 2006/09/21 16:34:23
who of us played with Legos as a kid? So far, I know of myself, Lun, and Kell...
 Legos...
#10862 posted by ionous [70.19.238.3] on 2006/09/21 16:59:39
Were the only toy i really ever played with from about 4 years old, to 16 years. I still take them out from time to time.
The 1200 piece black car still holds a place of honor on my top shelf.
 Lego
#10863 posted by bear [80.217.113.37] on 2006/09/21 17:02:45
Around here (sweden) I think you can just safely asume (unless they're terribly old) that everyone played with lego and if someone says otherwise you'll have to try to figure out what cave they were raised in.
 0931
#10864 posted by madfox [84.26.78.10] on 2006/09/21 18:39:32
Strong lego trimmer here, but as most of my greenhat toys are gone. But I can remember it gave me as much joy as Quark!
 Wee!
#10865 posted by inertia [134.53.176.37] on 2006/09/21 19:28:44
The 1200 piece black car still holds a place of honor on my top shelf.
The race car??? I built that too! <3
 Legos...
#10866 posted by generic [71.1.1.195] on 2006/09/21 19:41:18
Tinker Toys AND Lincoln Logs -- Oh My!
I even had Giant Tinker Toys and could make a robot the size of my mom that would love me more than she ever would ;-)
 That Was My Hobby As A Kid Too
#10867 posted by HeadThump [4.136.249.40] on 2006/09/21 19:45:27
building cars and jets and rerigging toy guns to shoot out eye punturing things. As for legos, I never got into them.
 Legos Were Fun
#10868 posted by R.P.G. [65.188.147.21] on 2006/09/21 20:30:46
Sadly I wasn't quite creative enough to make impressive stuff, and mostly I didn't have the requisite pieces to make much anyway. Rather expensive things, you know.
 Not Lego...
#10869 posted by distrans [131.172.4.44] on 2006/09/21 21:47:02
...but some inferior knock off, yes.
 Expensive
#10870 posted by inertia [134.53.176.37] on 2006/09/21 22:02:59
Yes, legos were. It was the only toy I ever got (and in terms of cost per hour of entertainment, were incredibly low!).
 Growing Up With A Single Dad Who Didn't Care How The House Looked
- Things frequently got pretty messy, and lego pieces were always getting lost everywhere, my giant collection eroding with every building session, in the end - I lost the last lego, and my Amateur Structural Engineering days were over.
They were indeed alot of fun though, the most fun was when you used standard pieces and built original stuff with, rather than following some plan or layout with special pieces by some danish guy. By the way, this job of coming up with the sets and ways you could build them was a plan of me and my friend when I was about 10, we spent weeks building and looking at lego plans, and trying to muster up the nerve to call Legoland in Denmark to see if they could employ us in their big factory.
Ah, the mind of a child :D
 Ah Lego
#10872 posted by tron [121.44.85.183] on 2006/09/22 01:05:54
I STILL play with Lego, for my birthday a couple of years ago the gf bought my one of those Mindstorms robotic sets. :D
Voodoo: just think, if you'd worked on your lego skills instead of level design you could be working for Lego right now.
 Lego
#10873 posted by Bal [62.210.227.22] on 2006/09/22 01:30:13
I used to dream of working for Lego building stuff when I was a kid, up until the day I discovered quake mapping really, then I kinda stopped playing with them.
#10874 posted by Trinca [85.88.130.59] on 2006/09/22 02:17:02
i play a lot legos :) with my kid!
 Tinkertoys.
#10875 posted by biff_debris [68.114.159.180] on 2006/09/22 03:12:13
I was convinced at one point in my early years that I could construct a robot with them. I would not only use tinkertoys, but raid the kitchen for small applicances and tupperware that might come in handy. I would create a big pile of these useful parts in my room ro the den, and set about work all day, or until my mom came from the kitchen screaming about where such-and-such container was. I never did make that robot. Sigh.
#10876 posted by negke [82.82.181.164] on 2006/09/22 03:25:20
i once tried to build a bong from legos... fortunately, it didn't work out.
fantasy spaceships were always cool, especially when they had a battle, were shot down and crashed into hundreds of pieces afterwards. :)
 Lego Bong
#10877 posted by czg [213.115.252.84] on 2006/09/22 04:05:29
I love you, negnegke.
Yeah I was into Lego too. Mostly Technic though.
 Czg Was Always On Another Level Compared To The Rest Of Us.
 Hehe
#10879 posted by inertia [134.53.176.37] on 2006/09/22 05:32:53
Voodoo, we're on the same page with the single-dad-who-didnt-give-a-shit-about-messes thing :D I think the freedom to utilize 3 entire rooms with my own projects really affected me...
 Meh
#10880 posted by Kinn [195.92.144.188] on 2006/09/22 05:33:20
It seems I was less creative than you guys at that age. I played with He-Man mostly. I was really into He-Man.
 If Kinn Played With Legos He'd Build Castle Gayskull
#10881 posted by czg [213.115.252.84] on 2006/09/22 05:43:08
Oh lol I mean grayskull sorry there Kinn ^_~
Adam has faaaabulous hair though, right?
 MARCHER FORTRESS LEGO!
#10882 posted by . [69.217.62.118] on 2006/09/22 05:49:13
GO GO GO!
 He-man
#10883 posted by negke [82.82.181.164] on 2006/09/22 06:10:33
they were cool, their sqeezable heads in particular. i quickly had to discover their vulnerability to fire though, and then, on some new year's eve, they were all gibbed under mysterious circumstances...
sleazygee: lego is even more versatile. check out this useful tool for example: http://that.kicks-ass.org/~steev/teledildonics/ :P
 Ah, Lego
#10884 posted by BlackDog [58.7.164.85] on 2006/09/22 09:55:15
I wasted many an hour on those damned wonderful interconnecting plastic thingies. My crowning glory was a hugeass medieval town thing, which was completed, carefully populated and then was immediately strafed by my super-intricate Death Interceptor (which was really cool and utterly deadly, even if the wings did have a tendency to fall off a bit).
The only bad thing about lego was getting those really small thin bits off.
 BlackDog...
#10885 posted by generic [69.244.208.113] on 2006/09/22 10:13:29
That's why most of mine had teeth marks on them ;) Looking back, however, it probably wasn't the most sanitary way of removing them...
 Legos...
#10886 posted by metlslime [204.15.3.5] on 2006/09/22 13:22:31
I still have two boxes full of them (in storage, sadly.) My largest creation was a 7-story tower where the bottom two floors were castle, then there was the hospital floor, then the police station floor, and then it was just random girders and platforms.
Also: http://sauerbraten.org/new/screenshot_5409294.jpg
 Bal
#10887 posted by Lunaran [67.129.250.254] on 2006/09/22 14:02:17
I used to dream of working for Lego building stuff when I was a kid, up until the day I discovered quake mapping really, then I kinda stopped playing with them.
this is my post also.
 Hm
#10888 posted by Lunaran [67.129.250.254] on 2006/09/22 14:06:28
My legos are all still in tubs in my parents' basement. Wonder if I should go nick them some weekend and see what I can do with the entire monstrous collection now that I'm all mature and creatively trained and not so anal-retentively worried about not taking the individual sets apart and mixing up the pieces.
 Lun
#10889 posted by Kell [80.192.19.252] on 2006/09/22 14:08:41
Do it.
 Biff:
#10890 posted by tron [121.44.85.183] on 2006/09/22 14:10:32
Forget robots, I was convinced I could make a working laser or raygun of some kind purely out of lego utilising all the little coloured half spheres, and the black two inch long bendy tubes.
 Tron
#10891 posted by biff_debris [68.114.159.180] on 2006/09/22 15:34:24
Sure, but a laser or raygun couldnt do your chores.
 Lun:
#10892 posted by metlslime [204.15.3.5] on 2006/09/22 15:41:42
i've tried using legos as an adult. The problem is the old "finding that one piece" in the giant box with 10,000 pieces in it.
I think i'm permanently converted to making game levels becuase you never run out of the piece in the color you want.
 So Did Everyone In The World Play With Lego...
#10893 posted by mwh [81.79.200.145] on 2006/09/22 15:52:59
... or just the sort of people who end up reading a quake mapping forum?
(I played with lego, mostly technic, not so much recently, I got into programming instead of map design though :)
 With All The Second Childhood
#10894 posted by HeadThump [4.136.111.58] on 2006/09/22 16:12:46
stuff going on I wonder what's next? Is everyone going to get up on the furniture to play a game of hotlava?
#10895 posted by Kell [80.192.19.252] on 2006/09/22 16:43:44
Is everyone going to get up on the furniture to play a game of hotlava?
bagsy me the pentagram!!!
 Generic, Ours Too
#10896 posted by BlackDog [58.7.164.85] on 2006/09/22 20:02:02
Although we had a dedicated Lego Knife in the household just for the purpose. Looking back, I think my mum was worried about me choking on a stray piece.
 Legos
#10897 posted by . [69.217.62.118] on 2006/09/22 20:36:26
Everything I built in Legos was always 100x better than what my friends did, because I knew to coordinate colors and keep some things like vehicles symmetric. Where friend's creations looked just hobbled together and it was supposed to be "A SPACESHIP!", mine pretty much actually looked like what I was attempting to make.
 Ah, Yes Dog...
#10898 posted by generic [71.1.1.16] on 2006/09/22 20:42:49
I forgot about the choking hazard scare of the 70's. Luckily, all my Battlestar Galactica ships shot mini-torpedoes but *sigh* my Boba Fett action figure did not :(
 < In An Oldtimer's Raspy Voice >
#10899 posted by HeadThump [4.136.111.58] on 2006/09/22 20:45:16
when I was a kid there were no pentagrams of protection to fall back on. You touched the floor
your ass was fried!
 Legos
#10900 posted by Blitz [71.29.229.152] on 2006/09/22 20:47:42
Legos were basically my childhood but brace yourselves because I am about to outnerd you all.
In addition to having Lego building contests with my brother where we would get either our mom or our older brother to declare who built the coolest building, I also used to do this thing where I had a modular set of Legos that I used as the setting for a turn based RPG. O_o
Basically I had a few of those huge, green, flat-planed Lego spaces that made for perfect "grinding" spaces for RPG battles. So like I had a few prefabbed towns and stuff made that you could reach and buy weapons at (remember the Lego swords, etc.) when you beat the monsters in the "world map" part of it.
I also have this vivid memory engrained in my mind where I can see myself laid out on my living room floor on a Saturday in the fall when I was only about 7 or 8 and I was playing with Legos, about to go out and buy some more Legos! It's like one of those snapshots in your life where everything is so perfect you have an out of body experience of how perfect it is and it stays with you forever.
As far as I'm concerned, as a professional Level Designer, I am basically getting paid to make specialized set pieces made out of Legos. If you try to tell me otherwise I will cut your throat, snatch out your trachea, and replace it with a prosthetic one made out of Legos.
 Haha
#10901 posted by tron [121.44.85.183] on 2006/09/23 07:48:48
"Legos were basically my childhood but brace yourselves because I am about to outnerd you all. "
I once won a $20 gift voucher at a largish shopping mall for winning a speed lego building contest. :D
#10902 posted by Vigil [88.112.241.76] on 2006/09/24 11:56:05
I think the question here is who didn't build stuff with Legos?
I never got into castles myself, I built spaceships. Stations, cargo freighters, fighters, cruisers, carriers. Fighters were made out of three blocks, cruisers made out of 5 bigger blocks. I had two warring sides, both used separate ship designs.
Then my Lego guys were used to carry out invasions and ground operations.
 Lego Building
#10903 posted by bambuz [213.169.26.250] on 2006/09/24 15:23:58
I did and all my friends did too of course. We played a lot with them too.
I know one kid who didn't like lego at all as a kid, some just are like that. He also stopped computer gaming at the age of fifteen. He will probably be much more successful in life than I ever will. ;)
 Me
#10904 posted by Jago [83.102.29.231] on 2006/09/24 18:46:47
I have never owned or even played with lego.
 Jago
#10905 posted by than [221.244.26.90] on 2006/09/24 21:40:21
you are now an outcast... ;)
#10906 posted by underworldfan [128.195.84.221] on 2006/09/24 23:09:43
i played with lego quite a bit.
rough estimate of ages: 4-12.
 I Was A Fucking Lego GOD
#10907 posted by Shambler [82.47.200.104] on 2006/09/25 03:27:26
Indeed. Specialising in anything to do with the space stuff, and Technics (full motorised of course). Never used to build from the instructions, every new box was just more fuel for my fiendish factory furnace, churning out Lego masterpieces.
Actually, when I was young, stuff like, well, eating, and, errr, bodily functions, tended to have second priority when I was building Lego. In my defence, this prioritisation only led to it's seemingly inevitable conclusion a couple of times...
P.S.
I worried very much that I'd emerge from my apartment two weeks later, scruffy and unkempt, having spent upwards of a thousand dollars on a large, colorful, and fully articulated Baneblade or something.
LOL!
 But You Don't Map
#10908 posted by czg [213.115.252.84] on 2006/09/25 03:55:16
This doesn't help our statistics AT ALL!
 This Lego Discussion Rocks
#10909 posted by nitin [138.217.1.115] on 2006/09/25 04:10:45
i wasnt much of a lego builder, I preferred to spend my childhood smashing my he man figurines into each other than build stuff.
 Nitin
#10910 posted by Kinn [195.92.144.188] on 2006/09/25 04:36:27
your childhood was spent wisely ^_^
 *nods*
#10911 posted by nitin [138.217.1.115] on 2006/09/25 04:42:55
yes I think so
 Shambler Had A Childhood?
#10912 posted by Lunaran [67.129.250.254] on 2006/09/25 05:14:41
I thought he just sort of congealed.
#10913 posted by Trinca [85.88.130.59] on 2006/09/25 07:07:16
#10908 best czg post ever!!!
shambler go map :p we want judge u!!!
 Pah.
#10914 posted by Shambler [82.47.200.104] on 2006/09/25 07:12:18
P.S.
Kinn liked HE-MAN??
That explains a lot. Too much in fact.
 Plastic Bricks And Warhammer Bits
#10915 posted by DaZ [80.41.174.81] on 2006/09/25 07:44:27
I mostly made scenery for my WH40k armies to play around, before I got into WH40k though I tended to make these large combat arenas where pirates would fight space-men! (LOL)
I would make big rocket engines and attach them to the pirate ship so it could fly, but I didnt like pirates much so they would always lose.
Though I do remember once the pirates captured a spaceman and made him walk the plank (In SPACE) and he would fall into a planet (the wash-basket in this case), then the spacemen would get ultra pissed and blow up the pirate ship!
#10916 posted by czg [213.115.252.84] on 2006/09/25 08:16:23
I would make tiny figures out of play-doh and then build machines in lego to squish them and drag them through cogwheels and chop them up and stuff like that.
 &
#10917 posted by madfox [84.26.78.10] on 2006/09/25 11:19:14
after building I had this domino-fall dream of long trajects of standing legoparts that felt one after each other after one touch...
We had a dominoday in holland that reached the 3.467.000 pieces! Good we have no Eartquakes, although I heard the aplause of the 2milion limit almost shattered the rest of the standing parts.
 I Built Rubberband Powered Technics Lego Cars
#10918 posted by bear [80.217.113.37] on 2006/09/25 11:33:05
The only bad thing was that some good pieces were destroyed in collisions or simply didn't stand the tension from the rubberbands.
Also played a couple of warhammer 40k games with a lego dreadnaught that was pretty close to the standard space marine design and used lego sets for stop-motion productions featuring rancor and clay blood among other silly kids stuff.
 Mini News
#10919 posted by Spirit [80.171.155.179] on 2006/09/25 11:40:25
Tyrann updated his engine:
http://disenchant.net/
This release includes some patches from the FreeBSD port and reworking the CD audio drivers.
Lego rocks! I was rather the "player" while my older brother was the "builder". I always wanted to play with the things we build. He always destroyed them shortly after assembling to create something new.
This totally reflects in my (poor/short) mapper experience. I tend to build, play, play, build, play, build, build, play. Almost 2/3 of the time I spent on mapping is spent on play-testing the maps. Ok, I only released speedmaps so far but I mapped quite a lot mini-/fun-maps.
 RPG...
#10920 posted by golden_boy [89.27.252.129] on 2006/09/25 12:32:35
... amsp1? =)
 Uh Huh
#10921 posted by Shambler [82.47.200.104] on 2006/09/25 12:57:47
I was rather the "player" while my older brother was the "builder".
Was that comparable to, say, the "receiver" and "giver" scenario...?
 Ah, No
#10922 posted by Spirit [80.171.155.179] on 2006/09/25 13:26:10
We were both building stuff. But I wanted to play with afterwards (pirates, cowboys, marineships, whatever) while he wanted to build more/new things.
 Or
#10923 posted by CETME [74.70.126.164] on 2006/09/25 15:06:41
I know one kid who didn't like lego at all as a kid, some just are like that. He also stopped computer gaming at the age of fifteen. He will probably be much more successful in life than I ever will. ;)
Or, he'll end up with a fat, bitchy wife, working in a stale prison-like cubicle, for a bank or something, denying loans to people as his only form of gratuitous pleasure while he dreams of what his life could have been if only he'd had an imagination . . .
I got my first Legos in the 70's from my Aunt, as hand-me-downs from my cousins. Mainly just the red and white bricks (but lots of them). I purchased a small set of six Lego knights (the oldschool ones from the yellow castle generation) - and built massive blocky white and red castles for them to attack and defend. Eventually when Lego came out with their more modern grey castle lines, I ended up with a number of their castle sets, and many more knights and peasants and horses - so then I was able to have some larger battles and sieges with some more realistic looking castles!
I had a few of the space sets too. I remember the red and black astronauts were "Klingons," the white Human, the blue "Romulans," and the yellow were other aliens.
That Lego mail-order store got a lot of my cash when I was a kid!
Ah, nostalgia . . .
 Ahhhh, Lego
#10924 posted by Mike Woodham [86.143.87.28] on 2006/09/25 15:15:03
 Golden_boy
#10925 posted by R.P.G. [65.188.147.21] on 2006/09/25 22:51:15
Hmm. I seem to remember something about that? I don't remember what it was, though.
Speaking of which, does anybody have any thoughts on doing mapping from a USB memory drive? Something along the lines of installing GTKRadiant and several wads onto the thing, and then just plugging it into a PC and running it from the USB drive whenever I wanted to do a bit of mapping? Obviously, compiling and playing would wait until later.
 RPG
#10926 posted by golden_boy [89.27.252.42] on 2006/09/26 08:30:04
didn't you say you wanted to finish it? Concerning the USB stick idea, I can't see why it wouldn't work. I think they're handled like floppy disks or digicams by the PC (i.e. basically like hard drives.) And if you run Radiant from it, why not qbsp (or quake)?
 Is Anybody Can Help Me?
#10927 posted by Thalick [193.111.250.110] on 2006/09/26 08:32:14
Well: GTKRadiant has lots of stuff in the registry, dunno how that would work.
#10929 posted by golden_boy [89.27.252.246] on 2006/09/26 12:11:15
Radiant would probably write its stuff into the new host system's registry then.
 I Think...
#10930 posted by metlslime [204.15.3.5] on 2006/09/26 13:11:10
gtkradiant is the only program that might not work that way. All the others (qbsp/light/vis/quake) don't care about the registry. Of course, you said you just wanted to edit brushes...
I wonder if the old QERadiant would work without the registry?
 A Mouse Alternative
#10931 posted by bambuz [213.169.26.132] on 2006/09/26 14:46:37
does anyone have any experience with any of this kind of thing?
http://www.contourergo.com/cdi_ergo/fla_source/ergo_products/rollermouse/rollermouse_main.asp
It's basically a horizontal rolling stick. Roll moves cursor up and down. Move stick sideways and cursor moves sideways.
It seems so nifty how they scroll it at banks and bureaucracy offices, definitely a lot better than a trackball.
Than, that might be better for your wrist than a mouse, althought it might suck for mapping, dunno.
 Blah
#10932 posted by Lunaran [67.129.250.254] on 2006/09/26 15:30:27
Slashdot liked a Wired article called "The myth of the 40 hour game."
I saw that and thought, "Huzzah. I'm sick of these six hour epics that claim to be much longer. I miss deep involved games."
http://www.wired.com/news/columns/0,71836-0.html?tw=wn_story_page_prev2
The guy's position is that games take far longer than 40 hours, citing TOMB RAIDER LEGEND as his prime example, which he played for much more than forty and then gave up on because he was still only two thirds through. "Who are these mythical 40-hour gamers?" he cries.
What the fuck?
 *linked
#10933 posted by Lunaran [67.129.250.254] on 2006/09/26 15:31:59
BLAH.
 Yeah
#10934 posted by Blitz [71.29.229.152] on 2006/09/26 19:36:23
I thought that article was pretty fucking stupid. He's complaining about getting a lot of value out of a game?
He mentions that he loves playing the game but suddenly decides to quit because he says he's "not anywhere near the end." First of all how the fuck does he know where the end is if he hasn't gotten there yet? Secondly, if the game is actually fun like he claims, why would he stop playing just because he thinks he's not near the end? Shouldn't he be playing because he enjoys the game?
This is by far one of the worst gaming articles I've ever read and it shocks me a bit coming from Wired who usually only print fairly interesting articles.
 However...
#10935 posted by metlslime [204.15.3.5] on 2006/09/26 20:21:59
while i din't like the article, i do see a problem with games that have a core of 10 fun hours getting padded with another 30 hours of tedium just to satisfy people who demand long games for their money (people who are generally poor and have lots of free time -- i.e. kids.)
 Haven't Read It Yet
#10936 posted by HeadThump [4.136.111.197] on 2006/09/26 20:33:46
though the magazine is in my reading room (euphemism).
But I imagine some of the questions raised have answers if only we put a great deal of thought and effort into finding a solution to these perplexing questions.
First of all how the fuck does he know where the end is if he hasn't gotten there yet?
Walkthroughs. He could have had used one to get to where he is at in the game, and realized in relation to that locale in game, he quite a way to go. If he is on page 6 of a 9 page walkthrough, he may have done a simple rule of thumb that equates to 2/3rds of the way through.
If the writer did not use a walkthrough, he may have picked up a general idea of his location in the game through conversation with people who have played the game, something on the lines of, 'hey, where are you at, man? Oh, the killer bees! You have long journey ahead of you my friend; just wait til you get to the
bear. You better have a few rocks handy for the slingshot or you wont make it through it. How did I handle the killer bees? You know that jar of honey you get in the stripper's dressing room, well, you are not supppose to eat the contents, or pore them on the stripper . . .'
why would he stop playing just because he thinks he's not near the end?
It is possible that the writer has many deadlines, has a second job, or he may be a student as well and he has to put the game aside for a while to do those things. Perhaps,
he even has a three day weekend coming up in which he plans to block out several hours into indulging in this game that he says he enjoys.
Quiting may only be a temporary measure. Note the qualifiers, I don't know what may motivate this individual so making any assumption in this matter makes little sense.
Shouldn't he be playing because he enjoys the game?
All of my lessons in life were instilled in me by the age of two through a Sly and the Family Stone album my mom played for me,
'different strokes for different folks . . . because we've got to live together!'
There, I bet that will come in handy one day. Glad I could help.
 Wait
#10937 posted by R.P.G. [65.188.147.21] on 2006/09/26 20:40:11
I thought SPoG told me that GTKRadiant 1.5+ doesn't actually write stuff to the registry? I just stores like if xml files with the user data?
 Oh, And Golden_boy
#10938 posted by R.P.G. [65.188.147.21] on 2006/09/26 20:50:11
Yes, I did. However, I also want to finish this homework that's due tomorrow. :)
 And If Radiant Wouldn't Work
#10939 posted by R.P.G. [65.188.147.21] on 2006/09/26 20:52:08
What about other editors? BSP, WC, et al? And on slightly related topics, QMe?
 Headthump
#10940 posted by Blitz [71.29.229.152] on 2006/09/26 20:59:51
All of my lessons in life were instilled in me by the age of two through a Sly and the Family Stone album my mom played for me,
'different strokes for different folks . . . because we've got to live together!'
There, I bet that will come in handy one day. Glad I could help.
I think there should be at least one qualifier for you to be taken seriously as a games journalist : you play games because they're fun.
 Yeah
#10941 posted by Lunaran [24.159.240.226] on 2006/09/26 21:23:06
I would be inclined to agree with that.
By the same token, why do books have to have so many chapters? Can't they be shorter? Like a page each? I can't concentrate on something for that long, and nobody writes books for someone like me. Where are all these supposed one-month book readers?
 In Fact
#10942 posted by Lunaran [24.159.240.226] on 2006/09/26 21:34:14
I was reading a book last month in snatches here and there amongst my hectic life as a guy that writes shit for Wired magazine, and after a while when I saw I still wasn't at the end I just gave up.
 I Am Here To Tell You
#10943 posted by Mr Fribbles [220.253.21.228] on 2006/09/26 23:46:17
That GtkRadiant will run just fine from a USB drive if you set it up correctly. Stuff it writes to the registry (if any) will not be necessary for its operation. It doesn't need to be "installed" on the computer it is run from to work properly.
While you may have to mess around getting the config files set up right, my experience tells me that there is no reason why you couldn't get it going, along with a mini-quake directory with the required textures etc.
 Games
#10944 posted by bear [80.217.113.37] on 2006/09/27 04:34:59
The problem is that very few games manage to stay interesting all the time and if you have other things you'd rather like to do why shouldn't you stop playing? One capital crime I see far too often is games taking a long time to get going, often excused by story telling and setting the scene - things that could just as well be done in the game.
I think developers simply need to get better at making games now that everyone playing isn't teens with a lot of free time and greater ability to forgive tedious elements.
My game time now is mostly spent with games that's easy to pick up and play for a short time... Osu! Tatakae! Ouendan!
 Hehe
#10945 posted by Bal [62.210.227.22] on 2006/09/27 05:55:28
o... o... OUENDAN!!
Yeah what bear said. On the other hand plenty of gamers don't seem to mind having to spend hours of doing tedious things in games, look at all the people playing wow. =D
 IMHO, There Is No Better
#10946 posted by HeadThump [4.136.90.153] on 2006/09/27 09:14:27
I think there should be at least one qualifier for you to be taken seriously as a games journalist : you play games because they're fun.
better motivator than obsession/compulsion to really get a task done. I doubt if Van Gogh had a single moment of joy or happiness from painting in his later years. Sure game lovers may be willing to endure much, but they are motivated by a happiness factor. If the tedium
begins to effect that, they will move on. The
obssessive/compulsive on the other hand will just keep at it and at it, going the distance, moving the cheese further . . .
 I Doubt
#10947 posted by madfox [84.26.78.10] on 2006/09/27 11:14:21
if Van Gogh had s single moment of joy or happiness from paintings in his later years...
I don't, but I hope you enjoy them.
How do you write white right?
#10948 posted by HeadThump [4.136.111.228] on 2006/09/27 11:41:32
I don't, but I hope you enjoy them.
How do you write white right?
H - O - N - K - Y
 Pac-man With Crickets
#10949 posted by metlslime [204.15.3.5] on 2006/09/27 13:59:46
http://pong.hku.nl/~wim/bugman.htm
This is interesting... most games are played against either computer AI or human opponents. Animal opponents opens up a whole new set of possiblities.
 Frib
#10950 posted by R.P.G. [65.188.147.21] on 2006/09/27 15:32:25
Cheers.
 RPG
#10951 posted by golden_boy [89.27.252.120] on 2006/09/27 17:44:33
sure man :-) take your time. shouldn't have "poked" you. ;-)
 [deleted Spam]
#10952 posted by Vallentino [83.229.92.5] on 2006/09/29 10:19:57
[deleted spam]
 A Nice Book
#10953 posted by PuLSaR [80.80.111.240] on 2006/09/29 14:15:00
 Jesus Christ
#10954 posted by DaZ [80.41.174.81] on 2006/09/29 16:27:23
spam alert! :(
 PuLSaR
#10955 posted by biff_debris [68.114.159.180] on 2006/09/30 06:00:22
A book like that would be cool. If you could find someone who did custom bindings, it'd be nice to have the Quakonomicon! Featuring woodcut-style illustrations and text like "FEAR YE THE SHAMBLERE, FOR ROCKETSE NE'ER WORK TOO WELLE UPON HIM"...
 Biff
#10956 posted by Kinn [81.158.84.233] on 2006/09/30 06:57:58
i would buy the shit out of that
 Biff
#10957 posted by PuLSaR [80.80.111.240] on 2006/09/30 13:38:59
heh, a good idea. That book was made for a game, there was an information about game monsters in that book, so I desided to draw a quake simbol on it =) (because monsters=quake)
maybe I'll make a proper quake book soon.
 Ars Moriendi
#10958 posted by [217.118.78.1] on 2006/09/30 15:16:00
 Wait, Don't They Make Cars?
#10959 posted by BlackDog [58.7.191.203] on 2006/10/02 00:01:03
nt
 Zoom Zoom
#10960 posted by pope [154.20.175.44] on 2006/10/02 01:08:40
cars so fast you'll barely be able to catch up with your ever growing phallus
http://www.jesselawrence.com/images/ArsMoriendi_logo_prestige.png
#10961 posted by wrath [213.112.29.132] on 2006/10/03 06:33:52
I thought that article was pretty fucking stupid. He's complaining about getting a lot of value out of a game?
No, he is not. He is complaining about the fact that developers and publishers are focusing on their most vocal part of the demographic, people who have the opportunity and the desire to invest 40+ hours in a video game.
And, huh, he's right.
The number of anticipated play-hours has become another part of the benchmark in the evaluation of games in the pages of magazines and internet discussion forums. Just like graphics has always been, and physics and AI are slowly becoming. And no wonder, that's what happens when you are able to track the evolution of games. And God bless, because it's a good thing.
I want my games to look good. I believe that for the money I invest, the game should reach a satisfactory standard of graphics. It's part of the experience. However, there's a pitfall here. Hardcoreists have equated good with photorealistic. ICO and Shadow... is some of the best looking games you can find, but it's nowhere the near cutting edge code of Sweeney and Carmack. Same thing with Half-life 2. The goodness is in a cohesive and apparent artistic direction, not in the number of million polygons treated with eight shader passes. We all know this, by the way, this is familiar litania.
Back to the matter at hand. ICO is a ten hour game, without checking the savefiles I'd say I spent maybe 12 on Shadow... HL2 took slightly longer, maybe 20 hours or so. Very few games that seat the just one more try-factor in the telling of a story or unfolding of a plot manages to keep people playing for upwards of 40 hours. And by people, I am talking about human beings that have obligations other than to themselves. Fathers and mothers, working professionals, students with even the least detectable trace of ambition...
HL2 manages that by being a fun game. The story is just icing and mortar. You could replace the story of city 17 with something completely different, and the game would still work. Sure, valve does a great job of keeping most people interested in the story because, hey! it's a well written affair.
When you've played just the one game of Defcon, you've seen everything you're going to see, I'll venture to say. These are the rules, this is the spatial representation, here are the tools at your disposal, etc etc. This doesn't make it any less of a game than any big-ass jRPG. Hell, ten years down the proverbial line - some of us are still enjoying quake.
And while I sometimes enjoy and desire long games, it's only when it's being handed to me by the creme de la creme of game development - the Uedas, the Miyamoto's and the Valve's of the business. Because they know how to pull it off. With every Tom, Dick, and Bill in the industry insisting on their games sporting 20 hours of single player campaign content, you inevitably end up with alot of insipid fluff. They would do themselves, and their audience, a service if they said to themselves and their teams "Ten hours is a pleasant and manageable goal, but if we only get to eight hours of good, clean fun - that's fine too."
The benchmark of value should not be how long it takes to play through, if it is - we're in trouble. The industry must stop pandering to the teenage boy demographic and get with the god damn program - the rest of us also wants to have fun, and we're willing to pay for that fun.
#10962 posted by wrath [213.112.29.132] on 2006/10/03 06:38:49
Oh, if any of you got fed up with that and stopped reading half-way through - that just proves my point!
 I Didn't Stop Half-way.
#10963 posted by Shambler [82.38.192.198] on 2006/10/03 07:17:22
It was a good post.
 No
#10964 posted by Kell [82.41.8.80] on 2006/10/03 07:45:56
It was a great post.
 A Good Post By A Terrible Human Being.
#10965 posted by czg [213.115.252.84] on 2006/10/03 07:51:55
ICO is a ten hour game
You misspelled 'two'.
 Good...
#10966 posted by metlslime [204.15.3.5] on 2006/10/03 13:26:20
I'm glad someone else is arguing this so i don't have to.
 Hahaha
#10967 posted by Lunaran [67.129.250.254] on 2006/10/03 20:26:02
With every Tom, Dick, and Bill in the industry insisting on their games sporting 20 hours of single player campaign content, you inevitably end up with alot of insipid fluff. They would do themselves, and their audience, a service if they said to themselves and their teams "Ten hours is a pleasant and manageable goal, but if we only get to eight hours of good, clean fun - that's fine too."
Wrath, no game studio on earth is gonna say "You know, guys, we're not as good as Valve, why don't we just make a five hour thing and call it good?"
 Prey
#10968 posted by Zwiffle [64.108.132.110] on 2006/10/03 22:02:21
A really nice 8-12 hour romp. Not too long, maybe slightly short.
Max Payne 2 - 3 hours of kind-of-okay gameplay and crappy melodramatic tripe (but with SLO MO!!)
I heard those games were okay.
BTW - I don't actually know what the argument is, so I'm not on anybody's side.
 Lunaran:
#10969 posted by metlslime [69.181.0.109] on 2006/10/03 22:16:10
Right, instead they say "You know, guys, we're not as good as Valve, why don't we take our five hours of solid designs and add another 15 hours of repetitious bullshit so that we can boast we have 20 hours of gameplay!"
 Metl?
#10970 posted by than [221.244.26.90] on 2006/10/04 04:06:12
Are you talking about Halo?
 He He He...
#10971 posted by JPL [213.30.139.243] on 2006/10/04 04:27:15
If metlslime is talking about Halo (1 or 2), I really think he is too harsh... Visually both versions are quite good, and even if it they are very linear, I had fun playing in coop mode... Not so bad in fact...
And the concept to have only one weapon avalaible instead of the "big" arsenal is quite realistic.. as well for ennemy weapons use! Note that this concept is also used Call Of Duty 2 which is IMHO one of the best immersive game I played since Doom3... (and I still play... ggrrr... not yet finished in veteran mode... :D...)
 Errata...
#10972 posted by JPL [213.30.139.243] on 2006/10/04 04:29:42
And the concept to have only one weapon avalaible
please read :
And the concept to have only two weapon avalaible
sorry for this..
#10973 posted by wrath [213.112.29.132] on 2006/10/04 04:35:22
#10974 posted by gone [213.170.89.98] on 2006/10/04 06:15:38
Well I have short attention span and dont want very long games either. And not so much free time these days.
Another thing to mention - many console games stretch the playtime by not having a quicksave.Thus you have to replay from the savepoint or even the very start of the level. For example I absolutely dont want replay the missions in GTA from the very start... this is even worse method of prolonging game-hrs
Actually I dont complain about games being too long - I just lay them off. Just keep the save to return later... may be. (played hl2 in the period of ~6 months)
 The Article
#10975 posted by Blitz [63.97.37.210] on 2006/10/04 15:58:46
If you read that article carefully, the guy never says that the gameplay sucks. He simply says that he stopped playing because he couldn't envision himself coming to the end. He makes no mention of the game being repetitive, tedious, or anything like that. In fact he says, quote:
As I gushed at the time, Legend was the first genuinely superb Lara Croft game in years, with a reinvigorated control system, elegant puzzles, and an epic storyline involving one of Lara's long-vanished colleagues. I was hooked -- and eager to finish the game and solve the mystery.
That is why the article is fucking stupid. If he came out and said "I stopped playing because it wasn't fun anymore because the gameplay is too repetitve" then I would agree and say "yes, I too hate games that become repetitive and a chore to finish" *cough*Doom 3*cough* *cough*F.E.A.R.*cough*
But he never says that...maybe he was trying to infer that because he didn't want to hurt the feelings of the nice people at Crystal Dynamics, but nonetheless he doesn't indicate that as being his reason. That is shitty journalism written from a perspective I can't relate to at all.
Using an example of two games I love...I could pay 50$ for Sonic the Hedgehog II or 50$ for Shining Force II. They're both great games but Sonic II will maybe give you 12-15 hours of gameplay, 20 if you die a lot. Shining Force II will give you 80+ hours...maybe more depending on whether or not you want to explore.
Shining Force II is like playing 20 long ass games of a chess-hybrid with a pretty good story between each one to keep you engaged and wanting to move forward .
Sonic II is like an extended game of pinball with a fair-enough story to keep you playing and no replay value.
Completely regardless of age, race, sex, political party, or whatever other excuse you want to make, if you only have 50$ to spend and you like both genres equally, why on earth wouldn't you spend the money on the game that is going to give you the longer, more dynamic, and ultimately more fulfiling gaming experience?
 Sonic II Has No Replay Value?
#10976 posted by biff_debris [68.114.159.180] on 2006/10/04 16:34:20
I beg to differ sir -- I was playing some quite recently, and having a blast. Still fucking forget about the robots that crash through the wall on the Aquatic Ruin level...
 Game Hours...
#10977 posted by Jago [83.102.29.231] on 2006/10/04 18:14:51
Those games boasting about having 40+ hours of gameplay really need to look at World of Wacraft. It's not uncommon at all for a lvl60 character in WOW to have 50+ DAYS of invested playtime and yet players are still finding stuff to do in the game.
 Jago
#10978 posted by R.P.G. [65.188.147.21] on 2006/10/04 19:27:52
Multiplayer is a bit different though, isn't it? I mean, ask the typical competitive QW player how many years he has invested in QW servers, and he's still only played 5-6 maps!
 Sonic 2
#10979 posted by tron [203.26.206.130] on 2006/10/04 19:45:49
I don't dare think how many hours I have spent in that game. I have it on an emulator for my phone and usually pull it out when I'm on a bus or something.
 Jago
#10980 posted by Lunaran [67.129.250.254] on 2006/10/04 19:58:25
A game that NEVER ends?! My god, man, who would play that?
 Ouch...
#10981 posted by JPL [213.30.139.243] on 2006/10/04 23:17:57
A game that NEVER ends?! My god, man, who would play that?
Errr.. Immortal people ?
 Yeah,
#10982 posted by HeadThump [4.136.111.237] on 2006/10/05 00:20:44
JC, Mohammed, Moses, Khrisna and I have been playing Go on a fractal based board that seems go on endlessly. There is one player who never makes good moves because he is always smoking pot.
I'll never tell who it is though at the risk of offending millions of his fallowers.
 Whoops. Last Word Gives It A Way
#10983 posted by HeadThump [4.136.111.237] on 2006/10/05 00:22:47
 Guild Wars.
#10984 posted by Shambler [82.38.192.198] on 2006/10/05 03:12:25
410+ hours play time so far and I haven't finished it (penultimate mission is a bitch).
Admittedly I've explored a hell of a lot and played really slowly and done a bit of farming and stuff....but still...
#10985 posted by gone [213.170.89.98] on 2006/10/05 03:41:02
1) you are forgetting the monthly fee for MMORPG
2) what rpg said
3) WoW is for ppl willing to trade (huge chunk of) real life for a virtual drug.
 Seeing As An Article Spawned All This...
#10986 posted by bear [80.217.113.37] on 2006/10/05 05:49:54
One place to find game related texts that aren't just news and reviews is The escapist magazine:
http://www.escapistmagazine.com/
They usually have at least something interesting in each issue.
 One Word:
#10987 posted by Kinn [86.128.40.55] on 2006/10/05 11:28:13
Oblivion. I've spent about 220 hours in it so far, on one character, and it still absolutely rocks. I may even get around to trying the Mages Guild quests at some point. Game of the Decade for me, at any rate.
 Escapist
#10988 posted by Lunaran [67.129.250.254] on 2006/10/05 15:37:40
yeah, bear, this is usually pretty good. although warren spector's got an article up there right now about how games don't need to be fun, and I can't really figure out wtf they'd be instead.
 Fun In The Escapist
#10989 posted by bear [80.217.113.37] on 2006/10/05 17:12:50
I read it as that what he was trying to communicate is that a) fun is a too vague word to be very usable when trying to talk about the "fun-factor" in games and that it might be beneficial to try to break it down into more specific aspects of exactly what makes the game desireable to play and b) maybe games doesn't have to aspire to be fun (as in entertaining) to be interesting like other forms of art that are consumed for other reasons.
Basically I think a) is just about getting better at describing/thinking about game mechanics and what makes it work or not and when it comes to b) I'm sure there are already games like that but then again it all depends on a) - what you consider as fun, entertaining as opposed to or in combination of being fulfulling in some other way.
#10990 posted by wrath [213.112.29.132] on 2006/10/06 02:44:21
I can't really figure out wtf they'd be instead.
Inspiring, thought-provoking, beautiful, teaching, communicating a statement. Meditative. Some games could try a little bit harder to be important.
 Sure
#10991 posted by gone [213.170.89.98] on 2006/10/06 05:11:09
but why 'instead'
 Game Length Etc.
#10992 posted by golden_boy [89.27.252.33] on 2006/10/06 10:21:23
One "short" game with great replay value was Square's evil stepchild, Vagrant Story. The SP is really short, however it had an innovative combat system, great level design, very ominous story, dozens of cool monsters and an item combining/upgrading system (there were smithies/shops throughout the game to upgrade the stuff you found in the dungeon.)
Best of all, during the first playthrough, I'd come upon doors that said "Sealed with the Rood Inverse". I couldn't make heads or tails of it, as it is something from the game's story that you get at the very end. I always thought it might be some kind of artifact, but it isn't. The whole game I went, "what is that thing they keep talking about?" Finally seeing what it really was was SO cool, because it was there all the time. Well, those doors only open in the second play through, after you got the Rood Inverse. Thus some of the most interesting areas (and the top-level smithy) aren't even accessible when you first play it.
I always thought that was so cool. I love that game, and someday I'll find it again. I foolishly sold it.
#10993 posted by [59.167.115.184] on 2006/10/06 14:32:27
and usually pull it out when I'm on a bus or something.
Thank god for the qualifying sentence before that.
 Ok.
#10994 posted by Lunaran [24.159.240.226] on 2006/10/06 18:32:09
Inspiring, thought-provoking, beautiful, teaching, communicating a statement. Meditative. Some games could try a little bit harder to be important.
So if they're not fun aren't they not games at this point?
#10995 posted by metlslime [69.181.183.245] on 2006/10/06 22:25:43
So if they're not fun aren't they not games at this point?
Hardly. That's like saying it wasn't food becuase it didn't taste good.
#10996 posted by wrath [213.112.29.132] on 2006/10/07 03:59:14
Lun,
that's alot o' negations.
#10997 posted by wrath [213.112.29.132] on 2006/10/07 04:17:44
Here's my point.
Games are stuck in the fun-niche. For historical reasons, they are treated as play, or entertainment. Which is all fine, Nintendo is all about the fun and the play and thank god for them.
But there's something else that generally goes amiss. The game as a medium. And when we equate videogames with some mysterious fun-factor, we're not realising what might be possible.
I enjoy a good popcorn-flick. That's the hollywood mainstream-machine at its absolute best. Spiderman, Pirates of the Caribbean, etc. And they're non-stop fun entertainment from first frame to last. They are exhilirating and exciting to watch.
But then there're other kinds of movies. Say, 21 grams. Maria full of grace. And they're great. But they're definitely not fun to watch. They're hard, and sad, and unrelenting. In fact, watching them can make you feel like shit. They make you think, they plant stuff inside of you and have you question yourself and the things around you.
We've also have the kind of film where the story-telling is very central. The Godfather, Seven, Silence of the lambs. They don't make you feel like a iece of crap, but they deal with dark themes, and if they have to tell you something you might disagree with, they will. For the sake of the story and the experience.
You can't say that any one of these genres are better than the other, and a good movie is a good movie when the craft that went into it is solid and well executed.
In games, every genre but the popcorn one has gone virtually un-mined, and that's a shame. I'm 25 years old, I can handle some provocative story-telling, a message not easily digested. Challenge me.
 Kell Drops Another Long One
#10998 posted by Kell [82.41.8.80] on 2006/10/07 04:19:13
If I have a burning desire to bring to an audience something of the importance of the politics and tragedy of the highland clearances, what is the most attractive way for me to do that? If I really want to decide what characters to have, what dialogue they should deliver, what dramatic events will occur, wouldn't it be natural to write a script? A screenplay for a movie or radio drama? Or maybe a novel?
But if I try to realize it as a game, then I must - not because of any outdated misconception of what constitutes game design, or what some pundit pontificated on the internet, or a slavish obedience to marketable convention, but by sheer definition - make extensive allowances for the audiences' input. I have to make it interactive. Is interactivity really beneficial to telling the story of the highland clearances? I'm trying to impress intellectually and emotionally upon people an event that destroyed the lives of thousands of impoverished natives, and altered the scottish landscape to this day. Do I really want to try and blend that with concerns of item inventories, physics objects or skill trees?
I guess the question I'm asking here is not "can games contain important topics?" but rather "can important topics be made into games?", which I admit is not quite as to the point. The point I am trying to illustrate is that the qualities of art that make it 'important' may be ultimately incompatible with what makes games 'interactive'.
Now you can respond by saying that the highland clearances wouldn't work as a game because they are clearly not a suitable topic. Well ok, let's look at a topic that clearly is suitable: WWII.
Saving Private Ryan brought home to people, especially young people, the overwhelming horror and sacrifice involved in the Normandy landing. More than one of the spate of WWII games post-Q3 contained maps deliberately emulating this event. Did they - could they - ever have the same impact as the movie? And I'm not talking about graphics level.
Matt Damon spoke about how he and the other actors observing Spielberg at work estimated that he was making an average of one decision every eleven seconds. Note the word "decision". Everything that transpired onscreen during that sequence was a decision. When Tom Hanks rolled that radioman over for the third time to discover his face had become a gruesome crater, that was a decision. There was no interactivity there, no alternative non-linear gameplay available, no quickload. Even if such a compelling image were added to a WWII game, could it have the same impact? Because in a game like CoD or RtCW, at the end of the day you're not there to bear witness to a talented director's realisation of a historical milestone. You're there to shoot nazis and capture strategy nodes. I'm not at all convinced that the two things are reconcileable the way Specter seems to desire.
I'm not saying that games that are more than fun aren't possible, just that I personally can't imagine how a game could be made where fun wasn't the primary goal. Just because I can't imagine it doesn't mean it isn't possible, and I look forward to someone proving it is. But so far the arguments amount to nothing more than wishful thinking.
Lots of people spend lots of time playing games. They're lots of fun, but wouldn't it be great if they were more than just fun, if they were culturally significant? I spend lots of time drinking sugar-free cola. It tastes nice and quenches my thirst but...well, wouldn't it be great if sugar-free cola could be more than just tasty, if it could be culturally significant? More important?
Just because it would be a satisfying ideal to fulfil doesn't mean it's actually possible. I'm not unsympathetic to the wish for games to be more important, but I've yet to hear any actual proposal as to what that would be like.
That's like saying it wasn't food becuase it didn't taste good.
Yes food does not have to be enjoyable to be nourishing. But it still has to be edible.
 Yaey
#10999 posted by biff_debris [68.114.159.180] on 2006/10/07 05:51:17
This is a wonderful discussion youse guys are having -- I only hope there are a lot of the companies' higher-ups having the same one, seeing as how a massive industry such as game production certainly warrants it. It would be awesome if such gaming experiences as those being described here actually made it to production, ones that provide (and demand) a much greater scope of emotional and intellectual response from the "player". Oh spooooge.
 I Do Think It Has To Be Possible To Make Games
#11000 posted by bear [80.217.113.37] on 2006/10/07 06:29:33
that evoke strong feelings and make you think but it sure is a challenge of big proportions.
And surely the interactivty in games must offer at least as many possbilities as limitations?(and in no way make it impossible to deal with important topics without getting boring)
The one thing that's obvious is that you have to think differently and deal with the medium you're working with instead of trying to emulate movies or other established forms of expression. I think the biggest hurdle is simply that it's relatively new ground so you have to figure it all out yourself.
#11001 posted by Kell [82.41.8.80] on 2006/10/07 07:14:12
I think the biggest hurdle is simply that it's relatively new ground so you have to figure it all out yourself.
That may well be true. But so far what's been said is "I think it should be done, and everyone else should figure it out" instead of "I believe it can be done, and this is how I've figured it out." So as I say, no more than wishful thinking.
 Sure
#11002 posted by bear [80.217.113.37] on 2006/10/07 08:03:39
This is some I'd like to tackle and maybe someday will even attempt but I don't think this is something just thinking and discussing will come up with a solution to, I think you have to build protopyes and experiment and well basically it's something you'd have to spend a lot of time on before getting anywhere wich is also why there's so little progress being made because hardly any devs in the industry can afford to spend that kind of time on something that might result in some cool wghile outside of the industry there are hardly any with the knowledge/resources to work on it.
 I Am A Silly Trollop
#11003 posted by czg [83.253.26.14] on 2006/10/07 10:55:44
Ignore me, l'm just testing out posting here with the DS browser...
Looks like it works ok.
I can't log in though for some reason. I'm not sure if it supports cookies.
 Ah Nevermind
#11004 posted by czg [83.253.26.14] on 2006/10/07 12:33:22
I had just forgotten my password.
Looks like it works fine. ^_^
 This Is A Lot Longer Than I Thought It Would Be...
#11005 posted by metlslime [69.181.183.245] on 2006/10/07 13:38:37
The one thing that's obvious is that you have to think differently and deal with the medium you're working with instead of trying to emulate movies or other established forms of expression.
That's what I was going to say. Games can't recreate the exact techniques of great movies and end up being great games. Games are essentially interactive, and most attempts to make cinematic games involve reducing that interactivity with gameplay-on-rails and lots of sit-there-and-watch-this-cinematic moments (the opening level of Medal of Honor: Rising Sun for example)
Instead, games should be pushing the interactivity angle, and the imaginary category of high-brow games (which don't really exist, but could exist if people made them) need to use that primary fact of player-determined outcomes as the lever that does the heavy artistic lifting.
There are obstacles. Games are an entertainment medium, players have expectations of entertainment, and at the very least, the game needs to be compelling enough to keep people playing when it ISN'T fun. We know people play games that aren't fun -- they get hooked by a frustrating puzzle game becuase they can't give up on a challenge, they get invested in a MMORPG character, or .
But there are more obstacles. By creating a system of rewards for outcomes, games impose their own value system which will trump the player's own value system while the player is in-game. See GTA games, for example. The player is not going to make losing choices just to satisfy their real-life morals, becuase it's just a game and it's all make-believe. Of course, the game's value system could itself be the artistic message.
Or, the game could easily not have any win/lose conditions, making it more of a simulation or sandbox game. However, this idea is problematic, becuase without any explicit rewards, there are still implicit rewards, such as "if i do X the game gets boring, if i do Y the game is fun, so i'll tend to do Y" -- the GTA mode where you don't care about missions but just run around freely is a good example. There's no real reward system built into murder and meyhem, but if you obey the "law" you'll find the game shallow and boring.
Of course, there are also games where the player always loses, and this itself can be exploited for artistic messages. Imagine Robotron but with the player as a mass murderer and the bad guys as police officers. We know the game can be fun becuase robotron is fun, but guess what? Robotron always ends with the player losing (dying.) Same for a game like "Global Thermonuclear War" from the movie Wargames. This could be "fun" if your goal is to survive as long as possible, but the final outcome is always the same, and this could presumably carry a message about the futility of nuclear war.
 More...
#11006 posted by metlslime [69.181.183.245] on 2006/10/07 13:51:20
Okay, also, another implicit message of any game is how the simulation is set up. Most games simulate some sort of reality. Built into that is the assumption that the world works the way the game designer thinks it works. Look at sim-city, or civilization, for example. There are tons of math formulas behind those games, and they are all built out of the political and sociological beliefs of the designers.
So one question is, can we remove that and make the game world operate the way the PLAYER thinks the world works instead of the designer?
Another question is, can we expose that implicit assumption that the designer's world-view is correct, and make the player question in an artistic way (rather than in a "this game sucks" way) that aspect of the medium? Many players claim to want realism, but what they often seem to want is a world that agrees with their desires of how the world should work, based heavily on war movies they've seen.
Looping back to the artistic intent of the director, I see the game mechanics and rules of the simulation as being in the same artist-controlled, audience-consumed, category as the script of a movie. If you think about it, a movie is just a game someone else is playing. And what happens to them doesn't just depend on the desires of the character, but also on the "rules of the game" defined by the writer and director. Imagine any Die Hard, True Lies, etc. movie if the characters in it had to follow the rules of OUR world instead of theirs -- they good guys probably wouldn't have survived very long.
 I Bet You Say That To All The Boys
#11007 posted by Kell [82.41.8.80] on 2006/10/07 14:59:12
Good stuff metl. Current mode: digesting.
 Opinion Of Just A Casual Gamer
#11008 posted by nitin [138.217.1.115] on 2006/10/07 17:23:10
I would be more than happy if games werent necessarily more than fun, but just removed everything int here aimed at pleasing 14 yr old teenage boys.
Like having the hero spout cheesy macho lines every now and then which kills the atmosphere, like having the 'dark' factor of a pg-m rated hollywood 'horror' flick.
I know why they're doing it, but removal of it would improve most games for me.
Also, fuck the story. Like any good popcorn flick, it's not about the story. And since games have some of the worst stories that even Uew Boll wouldnt adapt, why spend so much of the player's time on story ?
 He He
#11009 posted by HeadThump [4.136.111.194] on 2006/10/07 18:02:12
Also, fuck the story. Like any good popcorn flick, it's not about the story. . And since games have some of the worst stories that even Uew Boll wouldnt adapt . . .
Nitin,
Any chance you'll be having an Andy Sidaris film festival weekend soon? Julie Strain, yummm . . .
 What
#11010 posted by Lunaran [67.129.250.254] on 2006/10/07 18:15:06
some of us here seem to think that a game is still a game without some mechanic that you enjoy playing in, and that having fun with said mechanic and unrolling a provocative deep emotional story in said game are mutually exclusive.
If you're not playing anything it's not a fucking game. It's a movie you have to click on occasionally. The very nature of requiring interaction implies that there needs to be some reason we're enjoying it, or we're not doing it. If you want to be emotionally provoked by a movie you just watch the damn thing; it's a story. If the deep meaningful ones weren't enjoyable for some reason, would you still be watching them? "Man, this movie bores the shit out of me and the editing makes me want to vomit, but golly is it ever a sad story I need to enrich myself by absorbing."
It's called entertainment for a reason. One way or another you're going to enjoy it.
#11011 posted by metlslime [69.181.183.245] on 2006/10/07 18:31:41
One way or another you're going to enjoy it.
Or else!
 Part 1 (The Early Years)
#11012 posted by THERAILMCCOY [82.133.115.137] on 2006/10/07 22:11:42
Films and video-games are referred to as entertainment simply as a broad term because the vast majority of the output is fairly lightweight material designed simply to please and give enjoyment, rather than be provocative. That doesn't mean there aren't works where the terms 'entertaining', 'enjoyable' or 'fun' don't readily apply. There have been numerous examples given already to illustrate this point, one more would be something like Full Metal Jacket, which, by most people's definition of the word, wouldn't be classed as 'enjoyable', but it was certainly interesting, enlightening and thought-provoking, and for those reasons it was worth watching, even if it wasn't 'fun' to view. So with regards to cinema, I think people will be prepared to see works even if they aren't enjoyable. The viewer may not be having 'fun' throughout the 2 hours running time, but they receive other benefits that make the viewing of the film valuable.
Whether it's the same for video games is another matter. As you alluded to, an interactive medium requires more effort on the participant's part, so if that expenditure is no longer fun or rewarding, it's hard to continue the energy investment that would prolong the interaction. With passive activities like watching a film, the viewer doesn't really have to do anything, so continued viewing is that much easier if the material they're spectating isn't, or ceases to be, enjoyable.
After considering it briefly, I thought of one example of a game sequence which doesn't conform to my definition of fun, yet I still consider a worthwhile, even beneficial addition to the piece. The dream sequences in Max Payne 2 (I'll ignore those in the original game, since their design was so abysmal they clearly negatively impacted on the game), while containing only a modicum of player input that entitles them still to be considered interactive, managed to serve useful purposes such as establishing atmosphere, developing characters through exploring motivations and mental state, changing the game's pace by deviating from the often repetitive action of the game's standard gameplay mechanics, and furthering the plot. The obvious question is 'could they have been an even more positive element of the game had they been more "fun"?' For a sequence to be fun in an action game like MP2, I think there needs to be some mechanic which demands skill and has an element of challenge. However, such an approach means requiring the player to recognise, learn and master these skills, which obviously requires some mental investment and distracts from non-skill related aspects of the game, such as the more narrative-oriented elements mentioned above that the dream sequences focus on. This is one area where the goals of 'fun' and narrative development conflict, and an instance where I think the dream sequence's approach of very limited interaction (the task of merely running through corridors observing what's going on around you) works quite well at preserving the game elements in skeletal form while also bolstering more ambitious goals such as those that Spector is arguing for.
 Part 2 (The Essay Strikes Back)
#11013 posted by THERAILMCCOY [82.133.115.137] on 2006/10/07 22:12:39
Another example that illustrates a potential conflict between developing enjoyable game mechanics and furthering goals such as plot, subtexts and thought-provoking concepts is Deus Ex, which I feel made some major strides in achieving the sort of things that Spector wants to see, but also occasionally allowed the pursuit of enjoyable gameplay to get in the way of the exposition of these arguably deeper elements. At the start of the game you are bombarded with information on the goals of the game, the different approaches you can take, and the tools which you can use to pursue them. You then have to grapple with the game's required skills (stealth, shooting, conversation trees, hacking etc) and try and learn them to a degree that permits further progress in the game. At the same time you are presented with a vast amount of data on the game's characters, their motivations, the game's locations, organisations, plot subtexts etc etc. If it was a film, handling this narrative related info would be straightforward enough, but tasked with learning the core game skills at the same time it becomes overwhelming, and neither side - the gameplay 'fun' or the plots/characters/subtexts/themes - gets appreciated fully.
This primarily applies to the start of the game, however, as I think overall the game does an excellent job of elevating the status of gaming in relation to its treatment of more sophisticated themes, while also providing fun gameplay mechanics. The pace of the title helps, as the exploratory nature of most levels allows you peaceful time to digest what's being presented to you and ponder it. I also think the fact that you're asked to think about your character's development (as it relates to game influencing skill attributes, rather than his emotional development as it pertains to the plot) encourages a more thoughtful demeanour in the player as well, which in turn encourages consideration of narrative elements. This is much like System Shock 2, in which I would often find myself stopping at those stations to upgrade my abilities, while at the same time reading email logs and thinking about the plot; ie the gameplay design and story ended up being almost symbiotic at times. Bioshock seems like it may be similar, in that you will be required to genetically alter your body to survive, thus dehumanising yourself and consequently being forced to consider the game's intended commentary on broader themes, such as the length's people go to in extremes, the role of technology in society and the points at which one's humanity begin and end. To sum up, while there are clear potential conflicts, particularly in the learning phase of a game, or inherent in faster paced action games, I think if you can achieve that kind of synchronicity between gameplay mechanics and these 'higher goals' that Spector speaks of you genuinely can achieve a satisfactory balance between fun and the more mature, demanding aspects of art that may be engaging but not necessarily enjoyable in the sense we commonly think of when considering video-games.
 [deleted Spam From Taiwan]
#11014 posted by verynike [220.161.169.205] on 2006/10/08 04:56:43
[deleted spam from taiwan]
 Getting Spammed
#11015 posted by shadowalker [71.102.227.101] on 2006/10/08 23:03:26
Someone posted my email without asking my permission and now i'm getting spammed. Admins haven't gotten back to me yet. I need some admin to remove my posted email from the "jobs and mappers wanted" board asap. Also, i'v had to abandon 5 accounts already from spam contaminatation. If can't stop the spam, this one will have to abandoned too. Thanks ahead...
as
 Shadowalker
#11016 posted by JPL [213.30.139.243] on 2006/10/08 23:45:19
If I knew you are so scarry about spams, I would have tried to help you to find mappers for your mod development.
I anyway, I'm very sorry for the conveniences you are facing today.
 I Really Enjoyed Reading The Gameplay Discussion Above
#11017 posted by Spirit [80.171.9.162] on 2006/10/09 08:10:44
And now to something completely different.
Earlier this year I posted some photos from the Zitadelle Spandau in Berlin, Germany. I watched Sin City yesterday and just had to edit one of the photos in that style. Thought I'd post it here too. :)
http://spirit.enjoys.it/photos/IMG_1849_sincity2.jpg
 Shit
#11018 posted by Lunaran [67.129.250.254] on 2006/10/10 13:00:51
I just realized the map I'm currently working on has topped 37000 brushes.
#11019 posted by Trinca [87.196.167.146] on 2006/10/10 14:32:00
is a Q1 map at least? Lunaram
 Greatest Conspiracy Theory Ever
#11020 posted by HeadThump [4.136.111.225] on 2006/10/10 20:54:33
 Er...
#11021 posted by necros [74.111.254.57] on 2006/10/10 21:10:29
holy shit?
can't be q1 can it? i think i got up to about 12k and then qbsp refused to even look at it.
 It's Probably
#11022 posted by than [221.244.26.90] on 2006/10/10 22:08:09
some secret project at raven - like the new wolfenstein game or something.*
I'd love to work on a new wolfenstein game.
Git.
*honestly, I have no fucking idea. Just a guess.
 Jesus Lun, 37k?
#11023 posted by BlackDog [58.7.191.203] on 2006/10/11 02:45:59
nt
 It Went Down A Bit
#11024 posted by Lunaran [67.129.250.254] on 2006/10/11 13:37:42
#11025 posted by Trinca [87.196.156.1] on 2006/10/11 14:40:38
 36k In A Wolf Map?
#11026 posted by R.P.G. [65.188.147.21] on 2006/10/11 15:58:37
Good job, Lun. But you should know better than to use carving. ;)
 Enough To Read
#11027 posted by than [221.244.26.90] on 2006/10/11 17:41:10
wolfedit.
hmmm :)
git.
(repost from base pack ;)
 Wolfedit - Ioc What U Did There Lol
#11028 posted by Kinn [86.128.41.247] on 2006/10/11 18:54:10
e;f,b but still, I'm surprised you guys are still using brushes as the predominant base for architecture - I guess traditional id-style mapping techniques will be sticking around for a bit...
 No, They Won't
#11029 posted by Lunaran [24.159.240.226] on 2006/10/11 19:06:44
only as long as id franchises do.
and who says static models aren't counted as 'primitives'?
 Hmm
#11030 posted by tron [121.44.84.20] on 2006/10/11 23:27:27
Quake Map Sources released. :D
http://www.rome.ro/
 ^ Woot
#11031 posted by Spirit [213.39.196.45] on 2006/10/12 01:32:04
I wonder what license they apply to though...
 LOL
#11032 posted by Shambler [82.47.200.165] on 2006/10/12 02:26:38
Just enough of the "WolfEdit" showing there ;)
 I Only Reached About 30k
#11033 posted by bear [80.217.113.37] on 2006/10/12 04:38:04
But numbers like that suggest you're making stuff that would be done better in some other program unless the editor is vastly improved but I guess you have no choice?
 Quake Map Sources
#11034 posted by Lunaran [24.159.240.226] on 2006/10/12 07:06:46
someone make that news.
 Damn
#11035 posted by Lunaran [24.159.240.226] on 2006/10/12 07:11:35
that was fast
 Pretty Sure
#11036 posted by necros [74.111.254.57] on 2006/10/12 08:59:54
mesh models count as brush primitives in d3 engines too...
 Metl
#11037 posted by necros [74.111.254.57] on 2006/10/12 13:03:32
how big a deal would it be to increase the number of sound channels in Fitzquake?
 Necros:
#11038 posted by metlslime [204.15.3.5] on 2006/10/12 16:28:33
i don't know offhand. Could be really easy, unless there is a network protocol limitation involved.
 .
#11039 posted by necros [74.111.254.57] on 2006/10/12 18:20:40
would that break compatibility is what your saying?
just cause i know other engines have that fixed, like tomazquake or, i'm pretty sure, aguire's engine.
one final question, what's the deal with packetoverflow? is there any way to get rid of that?
 Packet Overflow
#11040 posted by metlslime [204.15.3.5] on 2006/10/12 21:32:29
I think that's also a network protocol limit. And yeah, the main issue is compatability. But also, just making sure it doesn't crash the game.
 Ok, Good To Know.
#11041 posted by necros [74.111.254.57] on 2006/10/12 21:59:43
those two issues are my major gripes with the quake engine these days. I hate how sounds will cut out in the heat of combat, or gibbing a ton of things makes all the models flicker.
It's not game breaking, but if there was a way, i'd really really appreciate it. :)
 Necros
#11042 posted by JPL [213.30.139.243] on 2006/10/12 23:18:26
To get rid of packet overflow, the better method I experimented is to use special progs.dat, like progs.dat I used in "Castle of The Dark Ages" (i.e CDA.bsp).
It was based on spawn64 progs.dat that has a corpse removal function, a special teleport/trigger function. The most important is monsters activation (i.e the way monsters appear in map) by trigger, according to the player progression ingame. So given that all the monsters are not present a at the same time, and that all dead bodies disappear in 5 seconds, you limit edicts count and also packet overflow.
I can only say that thank to aguirRe's help I was able to make something playable without too much problem (at least with FitzQuake)
I hope it will help you.
 Idgames2/ & Idgames2/planetquake/
#11043 posted by Spirit [80.171.20.53] on 2006/10/12 23:43:25
I mirrored the full idgames2 from 3dgamers.
Including the planetquake folder of course.
http://www.quaddicted.com/idgames2/
 JPL
#11044 posted by necros [74.111.254.57] on 2006/10/14 00:31:48
i mean more like having 50 zombies in a room and not having pack overflow when i toss a grenade at them.
 Necros
#11045 posted by Shambler [82.47.200.165] on 2006/10/14 01:41:42
Is that in beta yet?? ;P
 Heh No,
#11046 posted by necros [74.111.254.57] on 2006/10/14 10:29:18
i'm not really mapping much these days. i was playing marcher again a couple of days ago, and got packet overflows on the last 2 battles (by the bell tower, and then after, when i got teleported to the ground)
 Necros
#11047 posted by JPL [82.234.167.238] on 2006/10/14 12:24:55
So AFAIK aguirRe's engine is the only one that can support such a massacre.. :D
 There Are Others
#11048 posted by necros [74.111.254.57] on 2006/10/14 14:36:09
tomazquake, for one can handle huge amounts of entities on screen at the same time, as well as has extra sound channels.
i don't know if it is still compatible with other netquakes though.
there are probably more engines out there like this as well.
it's just one of those things that would be really nice to have if it could be done properly.
anyway, just rambling at this point.
 Gimmy That Thing
#11049 posted by madfox [84.26.78.10] on 2006/10/14 15:06:28
 @THERAILMCCOY
Nice and interesting article. Well written. Where did you go? What have you been up to? What drove you from IRC and ESReality? The yellow teeth scandal?
 Czg
#11051 posted by than [221.244.26.90] on 2006/10/16 04:11:23
will we see you on "Darkness TV"?
I hope so. I am wet with anticipation as, I'm sure, is the rest of the world.
 I Really Hope Not
#11052 posted by czg [213.115.252.84] on 2006/10/16 04:35:48
Because the company would fall into financial ruin after purchasing a wide enough lens to fit my entire, fatty visage in one frame.
Or pay to have the Hubble reoriented.
 Ugh Gameplay
#11053 posted by megaman [84.63.34.218] on 2006/10/17 04:02:29
I still don't think there's any argument for games having bad game mechanics to 'enhance the story'. I don't get it - let me compare games to movies again:
You talked about movies that were no 'fun' but very emotional, but aren't all these movies EXCELLENT examples of directing, camera-work and acting - the equivalents of game mechanincs in film?
I seriously doubt you guys would have been as emotionally moved if those movies were directed by, say, an early peter jackson.
I always seem to be influenced most by games that let you FEEL what they want to express DURING GAMEPLAY. SS2, hl1, prey (utterly failing because it just showed pretty things instead of revealing important, working, logically connected stuff), can't think of any other examples. hl2 just had cutscenes you could walk through, NOT what i'm talking about.
And of course you won't immediately get the motivational impact you have with some movies. Imagine a movie completely shot out of first person perspective - it doesn't have that much of an impact (at first?).
Regarding Deus Ex: i remember playing this, found the first level kinda nice looking and then i can't even remember why i stopped playing this, probably because there was no further motivation for me to play this - ie. it was no fun AND no experiece.
 Megaman
#11054 posted by wrath [213.112.29.166] on 2006/10/17 08:38:07
You talked about movies that were no 'fun' but very emotional, but aren't all these movies EXCELLENT examples of directing, camera-work and acting - the equivalents of game mechanincs in film?
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
 Megaman
#11055 posted by DaZ [194.247.242.109] on 2006/10/17 11:27:16
you lost all credibility when you said that Deus ex has no experience =)
Its one of the few games I recall where I was totally sucked into the experience and it made the game so much better.
 Deus Ex Start Is A Drag
#11056 posted by bear [80.217.113.37] on 2006/10/17 12:10:22
It's one of those games I feel I should have played through because everyone is raving about it but the thought of playing the begining of the game again puts me off.
 Deus Ex
#11057 posted by Bal [83.199.17.8] on 2006/10/17 12:36:23
Agreed, the first level was pretty boring, especially if you are going at it with an Quake-like approach. Got great after that, atmosphere was so nice in that game despite what I thought were pretty poor visuals at times (and horrible model animations).
 ...
#11058 posted by Shambler [82.38.195.134] on 2006/10/17 12:37:26
you lost all credibility when you said that Deus ex has no experience =)
Word. Great game, great gameplay (in it's style), and one of the few that actually delivered what it promised.
 Wrath:
#11059 posted by metlslime [204.15.3.5] on 2006/10/17 13:44:50
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
What I was arguing earlier is that the writing and directing, etc. of a movie is analagous to the game mechanics and design of a game becuase they are both the part of the work that the author has control over. Ideally, the author of a game shouldn't try to control things like plot and editing becuase that infringes on the player's role. Of course many existing games are hybrids that try to mix movie elements with game elements, so much so that we assume that's how games should be.
 Related News
#11060 posted by Lunaran [24.159.240.226] on 2006/10/17 21:15:51
 Uncanny...
#11061 posted by distrans [131.172.4.44] on 2006/10/17 23:02:17
lol
 Bwahahaha
#11062 posted by Shambler [82.38.195.134] on 2006/10/18 01:23:04
Genius!!!
 Lol
#11063 posted by Kell [82.41.8.80] on 2006/10/18 05:47:17
fuckin lol
 Favorite Quote:
#11064 posted by Kell [82.41.8.80] on 2006/10/18 05:48:40
The release of the maps also means developers seeking to build in those zones must show how they can overcome the quake hazards.
 Dangerous Hazards
#11065 posted by necros [74.111.254.57] on 2006/10/18 10:18:14
like HoM, r_speeds, massive vis times...
 Vis Times
#11066 posted by than [221.244.26.90] on 2006/10/18 17:39:05
will they really be that high on a modern system? the levels are all self contained and not at all complex, so perhaps vis will only take a few hours for the whole game on a powerful pc.
Now if someone links them together in a clever as hell way and makes lots of extra connections... that might cause some vis headaches.
 Oh
#11067 posted by necros [74.111.254.57] on 2006/10/18 21:03:20
i just rattled off the first few things that came to my mind. :P
 Hey All
#11068 posted by Tronyn [216.197.245.27] on 2006/10/19 18:23:12
Long time no update at my site. 4 New rune maps plus a bunch of quake stuff from aguirRe (most notably a Soul of Evil bonus map based on the SoE final maps) plus I fixed up Masque a bit. And various other lame rants/news/pictures.
tronyn.planetquake.gamespy.com
 Hellzayeah
#11069 posted by HeadThump [4.136.90.215] on 2006/10/19 19:27:36
Great update to your site, Tronyn.
Yeap, I'm still in Indian Summer. I'm glad you are opening it up content, style and size wise. I'd like to keep my map Ikblue. My attempt at the SoE texture set was a crash and burn that I submitted to the QExpo turtle map event instead of inflicting it on you.
Also, I searched through the three LOTR books and I didn't find it to be very quotable so it is likely I'll use something from the linear notes of Morrison Hotel instead.
 So
#11070 posted by nitin [138.217.15.150] on 2006/10/20 01:07:07
what's a generic fileplanet login again ?
#11071 posted by Trinca [85.88.130.59] on 2006/10/20 03:12:11
use mine trinca@mail.pt
pass: trinca
#11072 posted by Trinca [85.88.130.59] on 2006/10/20 03:14:09
anyone now who made this map???
http://trinca.no.sapo.pt/34.zip
 Trinca
#11073 posted by nitin [138.217.15.150] on 2006/10/20 03:18:36
thanks mate.
 34.zip
#11074 posted by Spirit [213.39.169.4] on 2006/10/20 03:24:24
#11075 posted by Trinca [85.88.130.59] on 2006/10/20 03:25:56
#11076 posted by Trinca [85.88.130.59] on 2006/10/20 03:29:52
 Gahk!
#11077 posted by Spirit [213.39.169.4] on 2006/10/20 10:26:49
I need some help adding linebreaks to a quite big textfile that contains informations for the Quaddicted SP Map Archive. I want to finish it until Sunday because I'm going on a trip to Berlin and Trinca could work on sorting the stuff in Excel then.
So if anyone has some spare time during the next ~30 hours and is willing to help, please mail me. I would give you an excerpt of the file then, work for maybe 1-2 hours (less if you want). It's just scanning the content step by step for changes on a certain place and hitting Enter there. I'll explain it detailed personally.
Thanks!
#11078 posted by Trinca [85.88.130.59] on 2006/10/20 10:30:57
 :)
#11079 posted by Spirit [213.39.169.4] on 2006/10/20 10:50:57
Thanks, but I don't think it would be too easy that way.
Here is what is to do: http://www.quaddicted.com/HelpQuaddicted
Trinca: I will give you the files to sort and merge somewhen during the next days.
#11080 posted by gibbie [145.116.235.109] on 2006/10/20 11:42:10
Try Microsoft Word find/replace. Replace with should be "^l" (without the "") if you want to insert a new line. Just tested this, it works.
(If it doesn't, in the find/replace dialog press More then Special and then Line break or something... dutch version here.)
 Well
#11081 posted by Spirit [213.39.223.191] on 2006/10/20 11:47:35
The problem is not inserting the linebreak, it is finding the right spot to insert. I don't want the linebreak at the "Lineline" word, I want it just before the first appearance of a foldername (which does appear more often). FrikaC already suggested some program (TextPipe) but that is way too complex for me.
I am halfwaythrough the file anyways (worked on it sometimes during the past days). There are only ~500 linebreaks left :D
#11082 posted by gibbie [145.116.235.109] on 2006/10/20 11:59:51
Ah ok, I misunderstooded.
 Spirit
#11083 posted by aguirRe [213.101.72.146] on 2006/10/20 13:26:38
A regexp search/replace can probably cut the lines before each string with a backslash, but then you'll end up with more lines for each folder. Maybe it could be done in several steps ...
 Tronyn
#11084 posted by nitin [138.217.15.150] on 2006/10/20 20:06:44
is an old old evil a new release ? Should it be news ?
 Tronyn
#11085 posted by R.P.G. [65.188.147.21] on 2006/10/20 21:46:14
Unforgiven may be a long way off, but at least you have a complete startmap, man! People still ask me when I'm going to release "that hand map." And I'm still in love with it--does that make me some sort of narcissistic autosexual?
 Nitin, RPG
#11086 posted by Tronyn [216.197.245.27] on 2006/10/21 02:35:58
Nitin : An Old Old Evil does not qualify as a new release. It is not how Bengt fixed up NJ, for NJ was far closer to completion. This is a more playable version, but never the less is still fundamentally incomplete. Coven is more new, but still not new enough to be news. Also, the fixed Masque and Masque source are also kind of new, but again, not new enough lol. SO basically there's everything here EXCEPT an actually new Q1SP. Thanks for paying attention though +, many thanks for paying attention enough to keep news going throughout the years. Having taste in computer games, one sometimes feels, is a profession or at least hobby of its own.
RPG: I very much appreciated that map. I also liked how you made something out of those textures even though they aren't everyone's thing (every mapper has a preferred style: mine's manifested in SOE, rapture, etc), yet you still made something really cool. If I tried to make a good map with base textures it'd definately suck ass compared to your rapture hand map. However, If you do want to use that map in part of something you will release soon, I have no problem with it. It will certainly be a long time before Unforgiven gets released. Who wants to debug 650 monsters? All saye aye!... uhh...
 Tronyn
#11087 posted by Spirit [213.39.223.191] on 2006/10/21 03:38:13
The screenshots on the bottom looks fantastic. Especially the first one. Oh my god!
 Tronyn
#11088 posted by nitin [138.217.15.150] on 2006/10/21 03:39:15
I'm still posting a news item about the update, I tried some of the stuff and it deserves beetr thn to be forgotten in a GA Func post or a site update.
 Spirit
#11089 posted by SleepwalkR [89.50.66.185] on 2006/10/21 04:07:41
Is it correct that your file consists of several "records" of the following form:
"ne_dust2\","|","ne_dust2.bsp","|",1173,"|",08.02.04,"|","Lineline"
separated by commas? And you want all consecutive records that start with the same directory in one line?
If that is the case, send the file, I'll do it for you.
 Aw Crap
#11090 posted by SleepwalkR [89.50.66.185] on 2006/10/21 04:08:57
record form:
"ne_dust2\", "|", "ne_dust2.bsp", "|", 1173, "|", 08.02.04, "|", "Lineline",
ignore extra spaces.
 Oh And
#11091 posted by SleepwalkR [89.50.66.185] on 2006/10/21 04:10:51
Sending the file would be hard, please let me know through this forum if you want my help. The email adress in this forum account does not work.
 SleepwalkR
#11092 posted by Spirit [213.39.223.191] on 2006/10/21 06:00:31
I am already 99% done (maybe one hour left), so I'll just finish it the manual way. Thanks for the offer though. :)
 Tronyn
#11093 posted by R.P.G. [65.188.147.21] on 2006/10/21 08:38:22
It's all good. I forget about it myself until someone asks me about it and I have to re-re-re-re-explain that it's just a start map for someone else's map pack. :) And I feel you about the whole working-oneself-into-the-ground situation; I'm there right now. Things might change nicely sometime in the next 2-3 weeks though, so if you seriously want some help sorting out the map, let me know and I might be able to offer some help in December.
#11094 posted by Trinca [89.180.25.94] on 2006/10/22 03:43:15
tronyn your new email is fuckedup... dont work :\
#11095 posted by Trinca [89.180.25.94] on 2006/10/22 04:33:17
tronyn u should open a gmail account seperate the spawn from mails :\ and is free if u need a invitacion just shoot!
 Trinca
#11096 posted by aguirRe [213.101.70.184] on 2006/10/22 05:31:21
There should be a dot between mail and usask in the address.
#11097 posted by Trinca [89.180.25.94] on 2006/10/22 05:39:13
thks aguirRe! ;) it was sent now!
 Shrimp On A Treadmill
#11098 posted by . [70.224.193.69] on 2006/10/22 14:03:52
You thought you'd seen it all, until:
http://youtube.com/watch?v=kKRkP43R8pY
 Heh
#11099 posted by Shambler [82.47.200.135] on 2006/10/23 03:30:34
Was thinking El Scampino needed to lose a bit of the gut...
 ++ For Animal Cruelty Comments
#11100 posted by Lunaran [67.129.250.254] on 2006/10/23 10:46:47
would watch again
 What?
#11101 posted by metlslime [204.15.3.5] on 2006/10/23 13:26:49
and he doesn't get sucked into a 3mm hole in an oil pipeline?
 Gl Quake Will Not Load
#11102 posted by Saturnine [70.178.211.151] on 2006/10/23 19:45:30
I get a genport I/O initialization failure then,
grSstSelect: Non existant SST, then I have a huge screen!
ending with wglcreatcontent failed.
PS
I already have the required glide Dll (I was told on the link to download it too, cuz I'll need it, then told unless I have a voodo card, which I dont, I wont need it. So I erased it from my quake directory and got the same messages)
Please help!!!
 Saturnine:
#11103 posted by metlslime [69.181.183.245] on 2006/10/23 23:55:31
like i was saying, unless you have a voodoo card, i don't think you need any dll in your quake dir. That could be the problem.
 Take 2 Gl Loading Problems
#11104 posted by Saturnine [70.178.211.151] on 2006/10/24 13:13:25
I was told to erase opengl32.dll as well. So I did, Now it finally loads past all of these errors, but its slow and stutters.
 Saturnine
#11105 posted by Kell [82.41.8.80] on 2006/10/24 14:37:28
have you tried using FitzQuake? It's a vast improvement over GLQuake.
 I'm Posting From Work.
#11106 posted by tron [203.94.140.5] on 2006/10/24 15:42:33
:-o
 Saturnine
#11107 posted by Kinn [86.144.16.246] on 2006/10/24 16:18:42
yeah, just use fitzquake, it's cool for cats
 I Want To Use Dark Places
#11108 posted by Saturnine [70.178.211.151] on 2006/10/24 18:07:00
I thought you had to have Gl quake first though!
 Tried Fitzquake
#11109 posted by Saturnine [70.178.211.151] on 2006/10/24 22:03:16
It couldnt load gfx.wad. Whatever that means
 You Don't Need Glquake Then
#11110 posted by metlslime [204.15.3.5] on 2006/10/24 22:35:06
Fitzquake and Darkplaces should both work on a clean install of quake.
For Fitzquake, all you really need is three files:
/quake/fitzquake.exe
/quake/id1/pak0.pak
/quake/id1/pak1.pak
I'm sure darkplaces is similar, except darkplaces might come with its own dlls.
As for the gfx.wad, this can happen if you launch with a .bat file from a directory other than the quake dir:
Incorrect:
c:\quake\fitzquake
Correct:
cd c:\quake
fitzquake
If it's a shortcut, make sure the "starting directory" is your quake directory.
 OMG
#11111 posted by metlslime [204.15.3.5] on 2006/10/24 22:35:21
11111!!!!!
 Metlslime
#11112 posted by R.P.G. [65.188.147.21] on 2006/10/25 07:15:05
I think what you meant to say was:
OMG
!!!!!11111
 Shambler
#11113 posted by DaZ [80.41.157.7] on 2006/10/25 09:17:10
did you buy Company of Heroes yet? I fancy a game against you, I gotta get you back for all that ownage you gave me in dawn of war! =)
 Daz
#11114 posted by Vigil [88.112.241.76] on 2006/10/25 14:15:00
I'm free for an ass-kicking in CoH. Come back to #tf, please. We miss you.
 Latest Experiment In Running A Better Engine
#11115 posted by Saturnine [70.178.211.151] on 2006/10/25 16:24:56
Installed only the pak files to C:\Darkplaces, C:\Quake Darkplaces, C:\QUAKE and still got the same effect. the game stutters so bad I cant even play it. I Cant adjust the options ingame (If this is the problem)Cuz It takes three minutes to shut the damn thing down and try again, Toggling options is impossible.
*that is how bad it stutters.
 If They're Not In A Folder Called Id1, It Won't Work
#11116 posted by metlslime [204.15.3.5] on 2006/10/25 17:43:21
c:\WHAT\EVER\PATH\engine.exe
c:\WHAT\EVER\PATH\id1\pak0.pak
c:\WHAT\EVER\PATH\id1\pak1.pak
 They Are In Id1
#11117 posted by Saturnine [70.178.211.151] on 2006/10/25 19:25:48
on all attempts they were in id1
 Saturnine
#11118 posted by HeadThump [4.136.90.172] on 2006/10/25 20:55:25
it sounds like Dark Places is starting out with the real time lighting option on. You'll need to go to the graphics menu and change the setting
option labeled rt_world from on to off. Once the rt_lights are off, Dark Places will function pretty well for any graphic card. Yeap, it will take about three to five minutes just to get to that menu unless you have a blazing fast video card.:(
 Heh
#11119 posted by Spirit [217.83.126.248] on 2006/10/26 03:39:58
That sounds like when I tried running a GL engine with a Glide Wrapper on my old ATI Mach 64 once...
 What
#11120 posted by bambuz [213.169.4.183] on 2006/10/26 14:47:18
graphics card? Lemme guess it's some cheap ati?
 Tried Everything
#11121 posted by Saturnine [70.178.211.151] on 2006/10/26 21:01:46
Turned off rt everything, decreased the screensize to a tiny little box, Then it ran with improvements. But thats no way to play the game!!
Do I just need a better video card? Im running it on a 2002 dell. I dont even have a Ati, just whatever came with this computer.
 Saturnine
#11122 posted by nitin [124.191.213.153] on 2006/10/27 01:56:20
check the video card in control panel, display devices.
no way to help you without havin some more info unfortuantely.
 Saturnine
#11123 posted by DaZ [80.41.157.7] on 2006/10/27 04:08:54
Its very odd, I mean I could run darkplaces / fitzquake in 1024x768 just fine on my old geforce 3 what 4 years (??) ago. The only thing I can think of is to re-install your graphics card drivers, check that you dont have other programs running in the background, etc.
 Firefox 2 Usability
#11124 posted by bambuz [213.169.29.220] on 2006/10/27 05:06:32
Well, since they decided to fuck up the default config and not give the possibility to make it right in the menu, you have to resort to config editing. Here's how you fix it back to usable:
http://www.lifehacker.com/software/firefox-2/geek-to-live-top-firefox-2-config-tweaks-209941.php
 Saturnine
#11125 posted by bambuz [213.169.29.220] on 2006/10/27 05:09:40
it's sometimes hard to find what embedded graphics you have.. you could try with sisoft sandra or some debugger memory print hacks or just looking at the motherboard.
Perhaps you don't have good opengl drivers for it?
Did the computer come with a manual or some driver cd? That could help too.
 Dark Messiah On STEAM
#11126 posted by DaZ [80.41.129.218] on 2006/10/27 11:17:18
This is just a heads-up for those of you that have orderd Dark Messiah of Might & Magic on STEAM.
Once the game has fully preloaded, right click on it go properties and then click on the "local files" tab and then click the "verify integrity of the game cache" button.
The reason is that the pre-load is missing sound files from the game which results in most spoken dialogue being replaced by an awful white noise that will destroy your playing experience and also your ears too...
Verifying the game cache takes 20-30 minutes and then steam will download all files that were missing and you will be good to go.
On the game itself, I've only played the tutorial mission and about 10 minutes of the game proper, so far so good, cant really comment on the gameplay yet because its mostly scripted stuff so far =)
 Mmmm.
#11127 posted by Shambler [82.47.200.135] on 2006/10/27 11:25:49
White noise....
Von and I will like that :)
 Daz
#11128 posted by necros [74.111.254.57] on 2006/10/27 16:56:48
if you can comment more on it when you've had the chance to play, i'd appreciate it :)
 My Video Card:
#11129 posted by Saturnine [70.178.211.151] on 2006/10/27 17:21:40
Intel (r) 82815 graphics controller.
As for a manual or a driver cd, the computer was given to me. Dont get me wrong, it has a pentium III. Its not a piece of junk. Its fairly new, so I cant uderstand why quake wont run darkplaces. I agree, it should!
 Saturnine
#11130 posted by visitor [69.167.53.8] on 2006/10/27 18:46:44
my gateway thingy uses the 82845 chipset, and i had a hard time running fitzquake at high quality settings. darkplaces ran like a disco strobe until the rt lighting was turned off.
..you need a gfx card
 You Could
#11131 posted by bambuz [213.169.5.216] on 2006/10/28 03:05:11
try to run in software... i don't know which clients have software mode. Maybe joequake.
For starters you could just try fuhquake (quakeworld), it's very compatible.
 Err
#11132 posted by Jago [88.192.74.20] on 2006/10/28 04:19:28
"Dont get me wrong, it has a pentium III. Its not a piece of junk. Its fairly new, so I cant uderstand why quake wont run darkplaces."
Does... Not... Compute
 Dark Messiah Cont.
#11133 posted by DaZ [80.41.129.218] on 2006/10/28 10:38:20
So Im upto chapter 5-ish now, heres what I think so far:
The game design seems to jump from great to mediocre from map to map, there are some great set pieces and combat areas followed by some dumb chase sequence or a "proetect the NPC with 5hp" situations that get frustrating quickly, but on the whole so far it has been very enjoyable and I can overlook some poor segments as the good parts overshadow them well.
Combat is very good and feels meaty, if you've played the demo you know what to expect, the full game adds a lot more weapons, spells and bow types which all have their own special abilities and combos. The RPG element shows through in the weapons as the more powerful ones require skill points placed in certain skills in order to use them.
Ahh yes the skill system, well you are given skill points for completing mission objectives and finding secrets and completing side areas which you can then spend on upgrading a variety of your characters skills. These are set into 3 basic categories, Warrior skills, Assassin skills and magic skills. Putting more points in to warrior skills can earn you more HP, different combo attacks, increased weapon damage etc. Assassin skills can let you walk undetected, allows you to backstab enemies that have no detected you, and all kinds of things like that, while magic skills open up new spells, increase your mana pool etc.
It seems the game is quite generous with skill points too, so you can have a totally maxed out warrior build but also a fair few points in assassination or magic too, so there is plenty of room for quasi-warrior-mage characters.
The game has some really cool maps, my favourite so far is set in s string of mini-islands with lots of buildings attached to the sides of sheer cliff faces, with all manner of rope brides, cave systems, and rocky outcroppings to explore.
Overall I am enjoying it so far!
PS - This game has spiders, and they make my skin crawl! No other game has given my shivers when spiders appear quite like this one! They even crawl up the walls to get you! Yikes!
#11134 posted by Trinca [87.196.221.141] on 2006/10/28 10:52:04
Daz go map :p
 ^^
#11135 posted by DaZ [80.41.129.218] on 2006/10/28 11:17:14
Agreed =)
 Dark Messiah
#11136 posted by Shallow [84.12.188.90] on 2006/10/28 14:26:18
After the tutorial level the entire game consists of staring at a loading screen for Chapter 1, whose loading bar gets to about 70-80% and then never progresses any more.
Quite a lot of people seem to be suffering with this bug, and there are some more nasty ones like memory leaks slowing down the game massively on certain combinations of hardware and drivers. If you're thinking of buying you might want to wait until after the first patch.
I've tried some workarounds from Ubisoft's forums, they actually made matters worse for me as the game now freezes when loading my previous saves.
 Funland!
#11137 posted by Spirit [213.39.174.34] on 2006/10/28 14:56:49
Any finnish people here? (Friction I think?)
Could you please find me a contact email address for http://www.mbnet.fi/ or http://www.mikrobitti.fi/ (seems to be quite the same)? Some site/network/files admin one's prefered. I can't read a thing...
Thanks! :)
 Czg
#11138 posted by Lunaran [24.159.240.226] on 2006/10/28 17:41:32
what's czg05 infamous for? you ought to finish it, just because it's so far along and contains a lot of neat designs. cramped bits could use some cleanup, and the pipes generally horrify me, but there's a lot of awesome in there.
need to dress it up in idbase, though. the textures you used are a monotone horror (and I should know) :)
 Another Note On Dark Messiah
#11139 posted by pjw [24.183.100.127] on 2006/10/28 23:15:01
I just went ahead and bought this and am installing now.
Probably because I'm just stupid. Also hopeful and optimistic. But mainly stupid.
Does anyone else appreciate the irony that the user agreement has both "licence" and "license" on the same display during installation? Also, from the box copy:
Notice: The game contains technology intended to prevent copying that may conflict with some disc and and virtual drives. (emphasis mine)
I'm sure that the presence of typos and errors in the installation and on the box don't mean anything though.
Also, when I manually edit the install path from the default
C:\Program Files\Ubisoft\Dark Messiah of Might and Magic to
F:\Ubisoft\Dark Messiah of Might and Magic
and click "Next", it changes the fucking install path to
F:\Ubisoft\Dark Messiah of Might and Magic\Dark Messiah of Might and Magic.
I have to manually change it from the default (with the M&M folder included) to just F:\Ubisoft and then hit "Next" for it to sort things out and not shit all over itself with redundant folders.
Things that bode well = 0
 Funland Issue Solved
#11140 posted by Spirit [213.39.174.34] on 2006/10/29 01:34:17
I got an email address. Thanks.
 Dark Messiah Of Bugs And Bungles
#11141 posted by Shallow [84.12.188.90] on 2006/10/29 06:01:20
pjw: Yeah I noticed most of that stuff, it's not exactly encouraging.
I've been able to experiment a bit more with making it go better: I had bought a boxed copy and just used the key to unlock a Steam preload so I didn't have to faff about putting the DVD in the drive. I tried installing the SP off the disk instead. With the DEP disable workaround and a massively bigger swap-file than I usually use, I can finish chapter 1. And then it locks up loading chapter 2.
Up until then, the disk version seemed to work a lot better than the Steam one. The disk install loads levels in about 15-20 seconds rather than the 3-4 minutes it takes the Steam version (both are installed on the same partition by the way). Some people were claiming that the Steam version's GCF files are more heavily compressed, but that's almost certainly untrue as the files are all exactly the same size between the two installs.
 Dark Messiah Hmm
#11142 posted by Bal [86.205.26.9] on 2006/10/29 07:40:09
Got it off steam earlier today, only had one crash (after a few hours of play, I'm up to chapter 5). No other problems with it though, it runs fairly well and load times are reasonable.
I'm quite enjoying it anyaways, going with an assassin at the moment, and dispatching people is fairly satisfying, just hope I'll be seeing some more monsters soon, humans are boring...
I like the fact that there are lots of secrets to find all over the place, encourages exploration.
 Shallow
#11143 posted by DaZ [80.41.129.218] on 2006/10/29 09:17:07
A thing I found is to set texture resolution to medium instead of high, the textures still look great and loading times and in-game hitching is MASSIVELY reduced. Worth a try anyway.
As for the crashing, it hasn't done anything like that yet on my system (STEAM version).
Bal, more enemies will be coming to you very soon =)
 Hehe
#11144 posted by Bal [86.205.26.9] on 2006/10/29 09:51:34
Yeah I'm kicking orcs off cliffs by the hundreds. =D
Haven't had any other crashes, and yeah I have my textures on medium (I read on the forums that it just didn't run with textures set to high).
 Well, I'm In Chapter 2 Now...
#11145 posted by pjw [24.183.100.127] on 2006/10/29 13:15:56
...and haven't really had any trouble at all. Reasonably quick load times, etc.
I noticed that apparently the game installation takes a look at your rig and decides what the recommended settings should be (as denoted by an asterix in the menu), but it doesn't actually change your settings to be less than "godlike". Wow, that's really silly.
Even though I have a decent rig (3.2 w. SLIed 7800s) things were still set higher than "recommended for your system" by default. This is probably a good contributor to people's computers taking a shit when they try to run the game.
I also notice overlapping brushwork in the start/tutorial map. For fuck's sake.
I'm having fun playing the game though. :)
 PC Technical Question
#11146 posted by DaZ [80.41.129.218] on 2006/10/31 04:31:10
Ok a few months ago I bought a second matched pair of ddr400 (2x512mb) and installed it into my pc, it is exactly the same brand,model,size,etc as the first matched pair seen below ->
http://www.ebuyer.com/UK/product/92002
But when I install it my pc suddenly becomes super-unsatble and crashes all the time (full sys lockup - cant do a thing) I am trying to understand why... All of the 4 sticks of ram are exactly the same and should technically work fine but they dont.
I have run memtest86 overnight a few times now but it never finds any errors with the memory at all so I am at a loss.
If I remove 1 of the new memory sticks the system still crashes but maybe once every few days or so which is bare-able but it really bugs me because I dont understand why.
There was a gap of around 4-5 months between buying the first matched pair and the second pair, all I can think of is that somehow the newer memory is incompatible with the older stuff in some way, but like i said its identical so I dont know about that.
Any tech-heads have any clues on this? I have an asus nforce4 sli-se mobo, amd64 4000+ running win64, and it was fine before I installed this new memory...
 Daz
#11147 posted by nitin [124.191.213.153] on 2006/10/31 05:09:19
maybe it causes overheating of some sort ? no real idea why though.
 DaZ
#11148 posted by Ankh [212.121.135.226] on 2006/10/31 05:13:29
Maybe you could try to remove the old sticks and check how the computer behaves then. This could give you a clue.
 DaZ
#11149 posted by JPL [213.30.139.243] on 2006/10/31 05:24:49
I'm not sure but... I think it can come from 2 things: either the compatibility between your mother board and your PC3200 memory, or the connection distance between memory and CPU memory controller.
I guess it is not the first one, and that you are aware that memory to memory compatibility need to be checked (i.e PC3200 is faster than PC2700. you can change from PC2700 to PC3200, but a mother board that has been designed for PC3200 will not work with Pc2700 memory.. it is not backward compatible...)
Anyway, I already experimented such issue. Like you, I added memory to my PC. I have 3 slots on my nmother board, I removed the old RAM stick, and I didn't took care when I re-placed the memory stick into the slots... and I put them on the "opposite" side, that was the farest slot... Due to both memory and CPU memory controller timing constraints (that need to be respected), the data were not stable when sampled by the CPU, and so completly incoherent and not understandable by the CPU: that explains why the PC crahses...
So I think you should try to change of memory slots (the biggest memory as close as possible of the CPU), if you still have free slot on your mother board...
Maybe it also can come from clocking, power supply, etc.. at memory input...
I hope it helped.
 Interesting
#11150 posted by DaZ [80.41.129.218] on 2006/10/31 06:20:52
I will certainly look into these things, thanks everyone.
Well my mobo has 4 ram slots, and each one has a 512mb stick in it, all pc3200 ddr400 with the same ras, cas latency etc, so I dont know whata happening really.
I have tried moving all the ram around into different slots but nothing seems to work. Also I dont think its an overheating problem as the case is quite well ventilated with case fans / dual psu fans and the biggest cpu fan I have ever seen...
 Fixed
#11151 posted by DaZ [80.41.129.218] on 2006/10/31 16:07:10
seems that all I had to do was upgrade the motherboard bios to the latest version and it appears to be stable now with all 4 sticks of ram installed.
Strange thing is that the ram is now working at 160mhz rather than 200, but I cant see any noticeable performance hit, and if it makes the system stable I wouldnt really care if it did :)
 Neverwinter Nights 2 Is Out
#11152 posted by Jago [88.192.74.20] on 2006/10/31 16:51:49
Yeah so NWN2 is out and it will make everyone's PC cry. Preliminary reports indicate that Core 2 Duo E6600 + 2GB ram + NVIDIA 7950 GX2 = unplayable in 1920x1280.
 Really?
#11153 posted by necros [74.111.254.57] on 2006/10/31 17:36:34
because the screenshots aren't really impressive at all... in fact, it looks ugly as hell......
 1920x1280?
#11154 posted by Lunaran [24.159.240.226] on 2006/10/31 21:00:03
disgusting. I myself refuse to play games at less than 15384x10240.
 That's A Bit Shit
#11155 posted by than [221.244.26.90] on 2006/10/31 21:08:40
that system sounds teh awesome, yet it can't run a game at (presumably) the native resolution of the screen. That sucks.
I hate playing games at less than 1920x1200 because they always look shit on my screen. It was never a problem with CRTs, because they could handle any resolution and produce crisp output. My monitor is a fucking POS when it comes to displaying anything other than a 1920x1200 image, so I try to avoid it. Some TFTs are ok though.
Also, if you use half the resolution of your screen (i.e. to 960x600) the picture is likely to be fine, but anything in between will often produce dodgy results. I guess it depends on which monitor you have.
Anyone else got the same problem? Anyone got a nice TFT that can handle all resolutions crisply?
 Yeah
#11156 posted by . [70.224.239.148] on 2006/10/31 21:50:07
I've got two Viewsonic VA1912WB 19" widescreens and I don't really have a major issue running non-native resolutions or resolutions that don't match my ratio (16:10), like 4:3. Then again maybe I'm not picky and don't notice anything problematic that others might.
 Yeah
#11157 posted by inertia [134.53.176.37] on 2006/10/31 22:28:56
I've got five Panasonic 60" HDTVs connected to my computer, I don't notice many problems with my array of thirteen overclocked GF x666's
 Samsung 204B
#11158 posted by R.P.G. [65.188.147.21] on 2006/11/01 07:22:17
It runs fine with what I've thrown at it: 800x600, 1024x768, 1600x1200 (native). But then again I've never seen other LCDs run at non-native resolutions, so I don't have much to compare it with.
#11159 posted by wrath [213.112.29.132] on 2006/11/01 07:47:25
you fuckers owe me for one scrollwheel. so many posts, so little substance.
 Thanks For Contributing To The Discussion!
#11160 posted by Lunaran [67.129.250.254] on 2006/11/01 08:50:32
 Rofl^^
#11161 posted by DaZ [80.41.129.218] on 2006/11/01 09:17:58
 Postcount++
#11162 posted by metlslime [204.15.3.5] on 2006/11/01 12:02:39
 E-Penis++
#11163 posted by Spirit [213.39.204.136] on 2006/11/01 12:20:39
#11164 posted by Blitz [63.97.37.210] on 2006/11/01 13:03:58
My e-penis got an infection when I posted on another messageboard :*(
 Stay Tru
#11165 posted by bambuz [213.169.27.155] on 2006/11/01 13:24:08
to func. In metl we trust.
No, really, this design is damn elegant when I get here after browsing some other forums.
 FUNK
#11166 posted by inertia [134.53.176.37] on 2006/11/01 21:43:10
_BOARD
 Blitz
#11167 posted by Spirit [213.39.204.136] on 2006/11/01 23:29:07
Then don't post here! Jeeeesus...
This board is the most efficient I've ever seen.
#11168 posted by wrath [213.112.29.132] on 2006/11/02 01:54:31
lun;
I live to serve.
 Learn To Use Pagedown/end And Last 25 Posts.
Nuff said.
#11170 posted by Trinca [85.88.130.59] on 2006/11/03 05:14:59
necros, kell check your email!!!
 Sorry Trinca
#11171 posted by necros [74.111.254.57] on 2006/11/03 10:14:58
i got your mail, we're just discussing. ^_^
 Btw
#11172 posted by necros [74.111.254.57] on 2006/11/03 10:33:27
anyone know a good gaming site with news and previews/reviews of new games? i used to use gamespot, but the whole site is broke for me and has been broken for like 2 months now (am i the only one with that or are they just really lazy?)
#11173 posted by Trinca [89.180.55.67] on 2006/11/03 11:28:41
 I Use To Get
#11174 posted by HeadThump [4.136.111.27] on 2006/11/03 13:38:56
GameSpy Daily in my e-mail box, and then over the summer that stopped coming without an explanation.
Even a, dear sir, your free riding days are over.We are providing our service only to paying customers. Get a hair cut would have been nice.
Now, I just go to BluesNews for game news and links to reviews.
 Well,
#11175 posted by necros [74.111.254.57] on 2006/11/03 14:16:29
i like gamespot's ability to track games for me, and email me whenever new stuff about those tracked games appeared. also, it would categorize all related news to a game in one place. blues is nice, but it's just sort of all over the place and makes keeping tabs on specific games a chore.
 Quake Custom Covers
#11176 posted by JPL [82.234.167.238] on 2006/11/08 13:19:21
 According To Pascal Luban ...
#11177 posted by Lunaran [67.129.250.254] on 2006/11/08 13:27:27
the best multiplayer maps are not boring, not confusing, and fun.
http://gamasutra.com/features/20061108/luban_01.shtml
Well, shit, Lubey, I've been trying to crack that code for years. Kudos.
 Speed Mopping!
#11178 posted by scar3crow [216.145.71.254] on 2006/11/09 22:33:29
Over at Inside3d much murmur and fervor has been about regarding a new way of promising alacrity fused with products. This is the speed project, or speed mopping. Mopping as it would be a combination of mapping and modding.
It would be an opportunity to bridge the community a bit more, as the mapper could build something for the modder to work in, or the modder could code something for the mapper to build around. As a result the community gets to experience a more complete result, and we get to work together on that which we adore so much.
Join in on the discussion of such here - http://forums.inside3d.com/viewtopic.php?t=547
Sign up if youre interested here - http://forums.inside3d.com/viewtopic.php?t=548
A good bit of discussion has already taken place on Anynet #qc with neg!ke, CocoT, FrikaC and others. Lets clean up our act and mop Quake!
[ editor's note: worthwhile project, but not really news becuase nothing has actually been released yet.]
 Speedmopping...
#11179 posted by metlslime [204.15.3.5] on 2006/11/09 23:05:30
I'm responding here becuase I can't post on i3d without an account.
Reminds me of some game developer contest where they give every contestant a pile of artwork and a base engine, and have them invent and program a game with it.
Well, we could do something similar, especially with the relative lack of modelling ability in the community compared to mapping or coding abilty -- create a pile of models ahead of time, and give them to everyone to use if they like. This could also satisfy the needs of having a "theme" -- the theme would be to use at least X amount of the provided art. This would also probably eliminate the issue of people submitting projects they had already been working on, becuase it would hopefully be difficult to shoehorn the new artwork into an existing mod.
This would also be a good concept for a speedmapping or turtlemapping contest/event -- release a brand-new WAD at the beginning of the contest, and everyone has to use it.
 This Should Have Been Made A Discussion Thread
#11180 posted by negke [82.82.166.208] on 2006/11/10 01:39:23
anyway, good idea. providing a set of models to be used in any way has already been done in speedmodding events before and lead to interesting results.
 I Need
#11181 posted by Spirit [213.39.203.16] on 2006/11/10 06:31:21
some betatesters for my almost-done up-/downloadsite for Quake stuff.
Just mail me. Betatesting should start this weekend (I hope...).
#11182 posted by Trinca [85.88.130.59] on 2006/11/10 08:42:28
not at home this weekend :p going to morth of Portugal :p
#11183 posted by Trinca [85.88.130.59] on 2006/11/10 08:48:22
found this pic in quakeworld forum!!!
AEROWALK FOR RAVERS!!!
http://img343.imageshack.us/my.php?image=aeroyq7.jpg
 Trinca
#11184 posted by JPL [82.234.167.238] on 2006/11/10 09:48:56
 Ha!
#11185 posted by Shambler [82.38.197.90] on 2006/11/11 01:07:23
The natural conclusion to custom engine shenanigans!
 I Don't Actually Think That Looks That Bad...
#11186 posted by bear [80.217.113.37] on 2006/11/11 05:24:23
.. much better than the random highres texture used on everything or the old mipcap 3 and other horrors.
 Errrrr...
#11187 posted by JPL [82.234.167.238] on 2006/11/11 06:42:48
I didn't say it was bad, I just said I didn't found it really good.... It's my own taste...
 Convmap.exe
#11188 posted by necros [74.111.254.57] on 2006/11/12 23:17:39
Aguire, you still around these day?
i wanted to convert the quake1 map sources into the q2/q3 format (with the extra face definitions and texture path, so basically the opposite of -f 32).
i tried with mapconv.exe, but it's not working. specifically, it's messing up 'key' names, ie:
"message" "map name"
becomes
"" "essage" "map name"
so if you could toss a reverse convert of q1 -> q2 format into your already great converter, that'd rock. :)
 Necros
#11189 posted by SleepwalkR [85.179.5.19] on 2006/11/13 00:45:22
There is a java version of my map converter floating around that should do this. You should be able to get it from here:
http://prdownloads.sourceforge.net/industri/mapcon_java.zip
 .
#11190 posted by necros [74.111.254.57] on 2006/11/13 01:30:42
didn't know you had continued developement of mapconv! i shall have to try that tomorow :)
 Quake 1 Icons
#11191 posted by Ankh [212.121.135.226] on 2006/11/13 08:18:00
I'm looking for a few quake 1 icons. I have some shortcuts to quake bat files on the total commander toolbar. The blue&white MSDOS icons don't look that good :)
#11192 posted by Trinca [85.88.130.59] on 2006/11/13 08:27:34
i got some Ankh shoot in irc when i get home and online!
 Thanks Sleepwalkr
#11193 posted by necros [74.111.254.57] on 2006/11/13 22:37:28
the new java version worked fine :)
 Icons
#11194 posted by Sielwolf [84.130.247.66] on 2006/11/13 23:26:03
there are some here:
http://www.gamers.org/pub/idgames2/graphics/desktop/
but Trinca if you have some nice different ones please post them here.
 Necron Or Someone
#11195 posted by Lunaran [24.159.240.226] on 2006/11/13 23:51:39
are alias .tri files ascii?
#11196 posted by Trinca [85.88.130.59] on 2006/11/14 01:15:51
 Necros
#11197 posted by SleepwalkR [85.179.5.143] on 2006/11/14 08:30:24
You're welcome. Glad I could help.
 Gibbie
#11198 posted by inertia [134.53.176.37] on 2006/11/14 09:45:17
where are you, you little idiot? i miss the axially-designed mapping madness!
 Ankh
#11199 posted by negke [82.83.54.128] on 2006/11/14 09:59:22
winquake has a nice q-rune icon - i use it for my quest shortcut
 Are Quake .sav File Compability Tied To The Network Protocol?
#11200 posted by bear [130.242.7.26] on 2006/11/14 09:59:39
...
 Bear:
#11201 posted by metlslime [204.15.3.5] on 2006/11/14 12:38:40
I don't think so.
 Hmm, Ok I Wasn't Sure
#11202 posted by bear [130.242.7.26] on 2006/11/14 17:01:48
was just asking to possibly be able to help this guy working on a quake NDS port:
Actually, does anyone here have any experience with the Quake engine? I've been playing Quake on the tube in the morning but upgrading the networking has somehow corrupted my save file! And I was nearing the end of the game! No fair!
http://forum.gbadev.org/viewtopic.php?t=11556&start=15
 Bear: .sav File Information
#11203 posted by Gleeb [84.92.183.177] on 2006/11/14 17:49:02
Quake's .sav files are basicly dumps of the network, possibly specially formatted, I dunno, but the jist of it is, the engine must be able to speak whatever protocol the demos use.
Someone needs to confirm this to be sure, but I'm pretty certain of the above.
 Hmm...
#11204 posted by metlslime [204.15.3.5] on 2006/11/14 18:36:36
i thought they were dumps of the server state, meaning they contain the entire level and not just the part that is sent to the client. But this is all speculation of course.
 Client/Server Demos.
#11205 posted by Gleeb [84.92.183.177] on 2006/11/14 19:44:15
Well, client demos are dumps of network traffic the client receives.
Server demos, I dunno... I'm guessing that as server demos are mostly compatible with client demos, that it's pretty much more of the same, but with info about more stuffs.
Of course, SP demos are different again, as they already know about everything. It's probably just yet another client demo...
 Wait...
#11206 posted by metlslime [204.15.3.5] on 2006/11/14 20:17:17
I thought we were talking about savegames, not demos.
 Oops, So We Were.
#11207 posted by Gleeb [84.92.183.177] on 2006/11/14 20:22:33
My bad :)
 Changing The Progs
#11208 posted by Preach [131.111.8.104] on 2006/11/15 00:19:10
You can "corrupt" a savegame if you change the progs.dat file in such a way that the order of precaches changes. Then things will get the wrong modelindex and look odd. I don't know if that's what he means by corrupted though, it sounds more serious than just this...
 I Knew Demos Were Tied To The Network
#11209 posted by bear [80.217.113.37] on 2006/11/15 04:31:54
But not sure about the save games. If you open a .sav file in a text editor they appear to just contain a dump of the state of everything in the map along with some unknown values/data at the start of the file.
 It's Just An
#11210 posted by aguirRe [213.101.71.116] on 2006/11/15 05:53:15
edict dump with the progs globals section in the beginning. It has nothing to do with the protocol, but everything to do with the progs version when it was saved.
Depending on the nature of progs changes, the sav file will be invalidated or not.
And sometimes, you don't even have to change the progs to get an invalid sav file. This is typically caused by non-deterministic precaching, so depending on random, the sav file will work or not. In this case, it's a bug in the progs and should be fixed.
 Another...
#11211 posted by golden_boy [89.27.252.184] on 2006/11/16 14:44:32
...vote for more gibbie.
 Shambler Is Evil
#11212 posted by Kinn [86.141.142.8] on 2006/11/17 04:21:02
<Kinn^> whoa
<Kinn^> wtf, i just had the worst nightmare o_O
<Killes> tell us now
<Kinn^> ok, i dreamt that i was talking to shambler on msn messenger, and that somehow gave him secret control to reboot and bluescreen my computer, and i never caught on, so i'd keep walking straight into his little trap over and over and when i realised what was happening i felt so betrayed :{
<Killes> rofl
 Kinn
#11213 posted by Vondur [80.249.152.139] on 2006/11/18 01:50:19
~_^
 Sielwolf
#11214 posted by aguirRe [213.101.72.49] on 2006/11/18 14:59:20
Is there a problem with your email address?
 Preach Or Someone
#11215 posted by Lunaran [24.159.240.226] on 2006/11/18 18:26:22
am I correct to infer that there's a 1:1 correlation between mesh verts and st verts in an .mdl, and that models have to therefore be physically separated along UV seams?
 Yes Lun
#11216 posted by necros [74.111.254.57] on 2006/11/19 01:05:57
been experimenting with that recently, and it's the only way to get a 'uvw style' skinmap in q1.
you were talking about q1 right?
 Almost Always, Yeah
#11217 posted by Preach [131.111.8.102] on 2006/11/19 03:37:07
The only time you can get away with not seperating them is when you perform a planar map using the original ID method. Then you can get the same vertex twice on the skin without splitting them on the model. The problem is that it's very restrictive, as if the first vertex is at position (s,t) the second vertex has to be at (skinwidth/2 + s, t). Which basically restricts you to exactly the same style skin as the original quake models. It's possible you could do some parts of the skin like that, and some parts with seperated uv/mesh verts, but it'd be quite a lot of effort.
I'm looking at making a little command line tool to help models with split UV's like this. I've already done the nice easy things like fixing uv's out of bounds - if uv's aren't between 0 and skinwidth/skinheight they give an access error in QMe and display garbage on the skin in software mode outside the bounds of the original skin. In GL the skin tiles as you'd expect, but if you want compatibility with software you can't use that trick. Hopefully the next thing I'll add is to correct smoothing on split vertices. It'll look at all vertices that occupy a single point per frame, and recalculate the vertex normals for all of them. That way the split will be better hidden on the model by the shading.
#11218 posted by Trinca [89.180.18.22] on 2006/11/19 04:45:26
Preach are u the aerowalk maker?
 Nope
#11219 posted by Preach [131.111.8.102] on 2006/11/19 04:57:14
Got this name before I knew about Preacher, the author of that map, otherwise I wouldn't have gone for something so confusing : - ).
#11220 posted by Trinca [89.180.18.22] on 2006/11/19 13:17:46
hehe thks ;)
 You Could Go By Peach
#11221 posted by Lunaran [24.159.240.226] on 2006/11/19 13:18:50
and yeah, that uv thing is disappointing. do split edges show with obvious horror in-game, like with sparklies and etc?
I bet if you were smart about your character design (and exported a base frame that was terrifically mangled) you could make the id method work pretty well. Maybe I'll go with that instead of trying to fight it.
 No Sparklies In Q1
#11222 posted by necros [74.111.254.57] on 2006/11/19 13:24:42
but lighting doesn't get interpolated smoothly over the edges like it normally does. it's not really bad though. if you look for it, you see it, but it's not 'zomg, wtf ugly!' bad.
 Yeah
#11223 posted by Preach [131.111.8.102] on 2006/11/19 14:07:21
It's not a big problem, it's just something that's fixable in theory, and shouldn't be too hard to put into the utility I'm writing anyway. Sometimes it might even be a desirable effect, for instance if you have two materials on a mesh that's all one piece to keep the poly count down. You can split the UV's along a polygon, get a nice solid edge between the two objects, and they get shaded differently to distinguish them. Of course, you can achieve the same thing by just building them as two seperate objects in the first place...
 Thanks Guys
#11224 posted by Lunaran [24.159.240.226] on 2006/11/19 14:45:14
The lack of vertex smoothing can be easily hidden by just placing the seams in intelligent places. Developers before us have already established a nice canon of tricks like shoulder pads and thigh bracers to mask such things. The details and elements you paint into the skin can cover up such things as well.
Is the 320x200 skin size limit imposed only by modelgen/lbm, or by software quake? I'm planning on rolling targalib into the modelgen code at some point merely for my own sanity.
 Only Imposed By Modelgen
#11225 posted by Preach [131.111.8.102] on 2006/11/19 15:27:32
I've certainly had models with 256x256 skins load ing in winquake with no trouble, and I don't see anything bar memory being an upper limit. Best in fact to stick with power of 2 skinsizes for the sake of GL engines, as they'll get resampled to the nearest size anyway.
 Yeah
#11226 posted by Lunaran [24.159.240.226] on 2006/11/19 17:03:16
I was thinking a 128x256 or a 256x512 for ease of acceptance with the half-shift thing.
Ok, this is going to be fun methinks. :)
 Kinn.
#11227 posted by Shambler [82.38.193.175] on 2006/11/20 13:27:14
You're a fucking weirdo :)
The scary thing is, I am on MSNger a lot...
 New Valve Game
#11228 posted by DaZ [80.41.149.202] on 2006/11/20 15:18:55
 Oh, Yes.
#11229 posted by biff_debris [24.158.204.216] on 2006/11/20 16:28:49
That looks to have plenty of badass potential...
 Ta Daz, I Was Just Looking For Those ^_^
#11230 posted by BlackDog [58.7.189.88] on 2006/11/20 17:03:12
#11231 posted by gone [193.124.10.152] on 2006/11/21 02:10:10
will see...
 Well
#11232 posted by DaZ [80.41.149.202] on 2006/11/21 04:42:06
I do remember quite a buzz around here for a multi-player coop game and it seems that is what valve is doing, it sounds really interesting anyways!
 Hmmm...
#11233 posted by Bal [217.128.248.1] on 2006/11/21 04:48:33
Looks interesting, looking forward to seeing how that plays... Only thing I regret, is that those shots don't seem to be showing any real anti-zombie weapons, like old vinyl discs, golf clubs, and lawnmowers, seems to be only fire arms at the moment, and for me any good zombie film needs to feature more... interesting, weapons (I think this is what Dead Rising did? haven't tried that).
 Quake Stuff Up-/downloadsite Ready To Use
#11234 posted by Spirit [213.39.187.41] on 2006/11/21 04:56:08
Here we go: http://shub-hub.quaddicted.com
The password is ilovetheshubhub
Let's see how it works :)
 What All The Shubbub Is
#11235 posted by Lunaran [24.159.240.226] on 2006/11/21 07:18:14
Anyway, quake's modelgen requires skinmap imports as .LBM images. Having at first no clue what a .LBM image was, I set about trying to moosh the free Targa library into modelgen so I could just load those instead. Of course, being open source it has to go to extra lengths to be useless, and the targa code is mostly uncommented and the part that I'd have to deal with in particular is some arcane batch of bit-twiddling operations on variables with names like 'temp.' thanks, guys.
Deciding not to waste any more time on that I set about finding out what an LBM was, and quickly discovered that it's more or less synonymous with the Amiga .IFF format. Well, perfect, I thought. I can write IFF's.
But no, of course, it can't be perfect. I'm using the only version of photoshop (7) in which Adobe left out IFF support. Furthermore, searches for plugins turn up nothing useful because Alias decided to include their own proprietary image format in Maya and also name it IFF, so of course that's all anyone wants to concern themselves with these days, and the information for those plugins is always something to the effect of "You're going to have to get rid of your existing Amiga IFF plugin to make this one work, unless you're lunaran and you use PS7 in which case ha ha ha ha ha ha fuck you."
 8 Bit Bmp Files
#11236 posted by HeadThump [4.136.90.154] on 2006/11/21 07:36:09
 Hm
#11237 posted by Lunaran [67.129.250.254] on 2006/11/21 08:40:00
Is the source available for those? the tools source I have off id's ftp supports only lbm.
 The Reason I Ask
#11238 posted by Lunaran [67.129.250.254] on 2006/11/21 09:33:16
is that I'm altering modelgen to let me import from maya, because otherwise I'd have to go through the stupid chain of hackery like export to obj and then use lightwave to convert obj to lwo, for every frame, or something equally unwieldy.
I've already got the import-from-maya changes I made to modelgen proven out and functional, but I can't test them for sure until I can import a skin. otherwise modelgen refuses to write the model.
 Any Source Is Likely Long Gone, Sorry
#11239 posted by HeadThump [4.136.111.166] on 2006/11/21 10:09:39
On Inside3d there has been talking about making an all purpose Quake modeler to address the current problems common to every one who works with Quake's mdls. It might be worth emailing Frik to see if he has any suggestions (don't know if Maya import is part of what he is addressing thought).
 Well
#11240 posted by Lunaran [67.129.250.254] on 2006/11/21 11:51:57
My maya import is sort of just a good-enough-to-suit-me thing. I can easily write to an ascii format of my design from maya, and easily modify modelgen to parse ascii and fill in the appropriate MDL data, so that works for me. True importing from an actual .MA or .MB would be considerably harder for reasons I think I touched on in one of the other threads (the q1sp sequels one I think).
Although if I can find a good bmplib it might be simpler to work with than .tga.
 Lunaran:
#11241 posted by bear [80.217.113.37] on 2006/11/21 13:15:08
any 8-bit uncompressed format should be really easy to add support for and it's not really hard to find info about them either.
 Or Maybe Look If This Will To The Trick:
#11242 posted by bear [80.217.113.37] on 2006/11/21 13:25:09
 Bear
#11243 posted by Lunaran [67.129.250.254] on 2006/11/21 14:02:45
You do realize that when someone has mentioned having difficulty with something, and you try to aid them by telling them that it's easy, it comes off as insulting, right?
Thank you for the link, though.
 I Probably Exaggerated A Bit Too
#11244 posted by bear [80.217.113.37] on 2006/11/22 00:46:09
just because I had good experience with loading 8-bit targa files easily back in the days while other formats may in reality be a lot less logical. Sorry if I insulted you - that was not my intention.
 LBM
#11245 posted by bambuz [213.169.30.44] on 2006/11/22 07:26:28
haven't you used deluxe paint? Kids these days... You can convert any format to lbm with xnview/nconvert afaik. If nothing else, save to pcx and load in deluxe paint and save as lbm.
I'd like to add deluxe paint is an awesome paint program from the 256 color days.
 Deluxe Paint?
#11246 posted by Lunaran [67.129.250.254] on 2006/11/22 12:27:45
Can I order that on punch cards? Because I don't have one of those fancy 5 1/4" Floppy diskette drives yet, and I don't want to tie up my phone line dialing into a pirated software BBS with my (external) 2800 baud modem.
and no problem, bear. posting from work sometimes allows residual anger and frustration to seep into posts. :)
although that imagemagick doesn't support amigaIFF or LBM according to their master format list. :( Also, as far as I know, an eight-bit targa is probably ridiculously simple to read, but I can't infer exactly what the structure is from the code I've found to do so, because the lines all look like the censored cartoon equivalent of what I yell when trying to read it.
... (*&|>>#$ck)!
 Lun
#11247 posted by R.P.G. [65.188.147.21] on 2006/11/22 13:13:43
Maybe a dumb question, but have you turned the viewing mode to "binary file"?
 You Shouldn't Need To Infer Anything
#11248 posted by BlackDog [220.235.131.235] on 2006/11/22 17:25:32
Try http://local.wasp.uwa.edu.au/~pbourke/dataformats/tga/
Google will give you any number of additional sites describing the .tga format, if that one isn't good enough.
 Megatexture
#11249 posted by tron [203.94.140.5] on 2006/11/22 21:24:25
http://www.doom3world.org/phpbb2/viewtopic.php?t=17912
http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779
I can't download and test this out yet, but by the looks of it unless he's playing a joke this guy has managed to get the Doom3 megatexture feature working with this mod. Anyone want to give it a try and see if it's legit?
 Tron
#11250 posted by R.P.G. [65.188.147.21] on 2006/11/22 22:30:46
You mean outdoor areas don't have to look terrible anymore?
 ?
#11251 posted by than [220.47.251.83] on 2006/11/23 03:30:16
I thought megatexture was new technology developed after Doom 3, not some shader that can be written afterwards and slapped into the existing tech.
Looking at the shots, it is, as suspected, nothing like what I've seen of the megatexture stuff used in QW. Looks a bit shit, wheras in what I've seen of QW the terrain generally looks great.
 Lun
#11252 posted by bambuz [193.167.3.31] on 2006/11/23 05:04:55
xnview is a modern software and reads almost all formats and saves them too.
Btw deluxe paint II came on 3.5 inch floppies.
Love, b-buz.
 Kell
#11253 posted by PuLSaR [80.80.111.240] on 2006/11/23 05:26:57
check your mail
#11254 posted by Trinca [85.88.130.59] on 2006/11/23 05:44:13
guys why when i play fittzquake or glquake at work i got a double image? errr cant play this way... game is running but got two views... :\ is like a duplicacion! any idear how to fix that? at home works perfect!
 Trinca
#11255 posted by Spirit [213.39.169.193] on 2006/11/23 06:09:29
You aren't paid for playing Quake. You probably ran into the Prevent-Rui-From-Playing-Quake- During-Work-Scanner.
:P
Try a different resolution for a start.
#11256 posted by Trinca [85.88.130.59] on 2006/11/23 06:11:23
lol Spirit_ :p i must test my map after compiling... :p i dont play levels in here...
 Trinca
#11257 posted by JPL [213.30.139.243] on 2006/11/23 06:24:15
Did you played the latest map I sent you ? Or you are too busy to play at office to test my map ? :P
#11258 posted by Trinca [85.88.130.59] on 2006/11/23 07:07:00
lol JPL sent u a email few minuts ago...hehe lucy guess :p
 Trinca
#11259 posted by JPL [213.30.139.243] on 2006/11/23 07:10:37
Sorry, I haven't seen it yet... I'll check it right now: thanks :)
#11260 posted by Trinca [85.88.130.59] on 2006/11/23 08:43:47
zomgggg what next?
faget threath
lol
 Hm...
#11261 posted by necros [74.111.254.57] on 2006/11/23 10:21:17
tried the megatexture thing quick at home, and it didn't seem to work, the shader was just black like any shader than doesn't load properly.
maybe i just did something wrong, but i followed the instructions pretty closely. :P
 Lun
#11262 posted by Mr Fribbles [202.161.117.131] on 2006/11/23 17:54:02
Turning sarcasm into an art form... I love it!
 Yeah, That Was Some Good Stuff
#11263 posted by HeadThump [4.136.90.238] on 2006/11/23 23:39:39
 .
#11264 posted by necros [74.111.254.57] on 2006/11/26 10:23:20
 Specs On Google
#11265 posted by Lunaran [69.208.191.47] on 2006/11/26 12:22:18
I always need to know one particular thing, so I always check the tga specs I find on google and scroll all the way down to the thing I need, and my question of "is this thing one or two bytes long" is always answered by "This field is typically one or two bytes long."
so oi. :(
 .
#11266 posted by necros [74.111.254.57] on 2006/11/26 16:46:19
playing the condemned criminal origins demo. kinda neat for the first couple of minutes, then i get this really annoying popping/crackling sound that just seems to start for no reason. it will do it in the menu screen too, while the music plays. i can't figure out what causes it to start doing it, and haven't seen anything on the net that explains it... anyway know what i'm talking about?
 Quake Question
#11267 posted by nitin [124.191.220.95] on 2006/11/30 05:30:18
since for some unknown reason I get choppy sound when I have my quake cd in the drive for music, I thoguht I'd make an image and then mount it to see if that changed anything.
but it seems quake doesnt recognise mounted images as cd's. anyone know if its possible to make it do so ?
 Wiimotes On Your Pc Soon?
#11268 posted by bear [80.217.113.37] on 2006/12/01 05:33:10
Seems it might not be that hard to develop drivers that will make it possible to use wiimotes with PC:s!
http://www.wiili.org/Wiimote
http://www.youtube.com/watch?v=9iBaKsh5z_o
 New QuArK Beta Release
#11269 posted by Spirit [213.39.186.250] on 2006/12/01 07:20:58
not really newsworthy. ;)
OpenGL views should finally work properly, that is damn nice. And the model editor hasbeen improved, sweet.
#11270 posted by Trinca [87.196.154.187] on 2006/12/01 08:28:27
Spirit_ it suck... gave me lots of problems in my curent map... had to reinstall old version...
 Yeah
#11271 posted by Spirit [213.39.186.250] on 2006/12/01 09:06:41
I had to install Python. And the OpenGL views are slow as hell. The old single OpenGL window is much better.
I wish they would speed up the 2D rendering.
 Nitin:
#11272 posted by golden_boy [89.27.252.165] on 2006/12/01 10:39:26
permission problem? have an error message?
What OS?
 Golden_boy
#11273 posted by nitin [124.191.220.95] on 2006/12/01 16:35:04
none of that.
When I mount an image of the quake cd and then launch quake, it looks for the cd upon startup and determines that one isnt there.
using xp with servicepack 1.
Almost as if quake only looks for ide cd drives and therefore doesnt pick up the emulated scsi ones.
It's just a little annoying because if I wat music, I ahve to put up with stuttering sound. Happens in no other game, q2 with cd music is fine as is half life with cd music.
 Nitin
#11274 posted by golden_boy [89.27.252.26] on 2006/12/01 18:06:00
tried burning a new cd? helps sometimes. I assume your image has a drive letter like F: or something. Does it show up alongside the other drives in "My computer" or whatever that's called in xp? Because Quake likely just asks the OS "what is the drive letter of the CD drive," if at all, so the OS needs to know. On the other hand, Quake is pretty old, so perhaps it just expects D: as the CD drive...
Sorry that probably doesn't help you. But experience says that it's often the trivial things that go wrong.
 Golden_boy
#11275 posted by nitin [124.191.220.95] on 2006/12/01 20:12:26
yes it shows up in My computer as F drive.
good thought on a new cd, I'll give that a go although the original is playing fine, just not in game.
 Nitin
#11276 posted by golden_boy [89.27.252.205] on 2006/12/02 09:02:34
Quake really might expect D: as the CD drive. I remember Starcraft only accepting an iso when the drive letter was D. :-/ old games.
 Perhaps
#11277 posted by R.P.G. [65.188.147.21] on 2006/12/02 13:24:51
Maybe Quake elects the drive from which it was installed to be the CD drive? I've looked through the cfg and rc files but I don't see anything to set it.
 Well
#11278 posted by golden_boy [89.27.252.117] on 2006/12/02 14:18:56
If that was the case, it would have to store that information outside the binary, i.e. in some non-temporary file. Take your pick. I'm sorry I... um... donthaveaquakecdatm so I can't test. :-)
 Here's The Scoop...
#11279 posted by metlslime [69.181.0.73] on 2006/12/03 00:48:42
I looked at the source code and and did some google searching and found out the following:
1. winquake/glquakee/etc. use MCI to access and play the cd drive. MCI is an old, deprecated interface from windows 3.1 and 95 era.
2. the code is written on the assumption that there is only one cd drive. The command to open the device refers to it merely as "cdaudio".
There are two ideas I have for getting your music to play:
1. reorder the drive lettering so that the drive with the quake music on it gets magically chosen by MCI. Maybe it picks the one with the lowest drive letter, or the highest, who knows.
2. do something magical with system.ini to make the device "cdaudio" point to a different driver or something. I don't have any idea how this would work exactly :)
(Hypothetically, this could be fixed by adding proper multi-cd-drive support to quake, and adding an option to choose a drive letter at the command line or with a cvar.)
 Thanks Metl
#11280 posted by nitin [124.191.220.95] on 2006/12/03 01:17:52
will look into that.
"(Hypothetically, this could be fixed by adding proper multi-cd-drive support to quake, and adding an option to choose a drive letter at the command line or with a cvar.)"
Can I please talk you into putting that into fitz till you incoporate mp3/ogg music?
 Cdaudio With Emulated Drive
#11281 posted by Spirit [213.39.129.44] on 2006/12/03 02:15:32
My physical drive is X:
I have a drive with Daemon Tools as E:, mounted a naudio cd image.
Works like a charm. :)
I'll create a image of the Travail soundtrack and upload it. ;)
Don't forget to set the slider for the CD volume to non-zero. Duh!
 Nitin:
#11282 posted by metlslime [69.181.0.73] on 2006/12/03 02:50:05
you could; I haven't really done any fitzquake development in the last year becuase of the hard drive crash I had. The lost work was actually fairly minor (maybe a few weeks worth) but more importantly, I lost my huge TODO file that had all the things to do and notes on how to do them.
Plus work, girlfriend, usual excuses :P
 Spirit
#11283 posted by nitin [124.191.220.95] on 2006/12/03 02:56:45
I'll try that, curently my emulated drive is F.
 Some Luck But Still Have The Pesky Sound Problems
#11284 posted by nitin [124.191.220.95] on 2006/12/03 03:19:24
ok, i renamed my physical cd drives to x,y,z. I then mounted the quake cd image to f drive and voila, quake picks it up and plays the music.
However, I still get the same distortion and choppy sound effects (music sounds distortion free though) that I do when I just insert the original cd in a physical drive.
I cant work this sound issue out, quake is the only game where sound effects get distorted when cd music plays, games like q2 and half life work fine.
Oh well, at least with the mounted image, I can prolong the life of my original cd.
#11285 posted by Trinca [89.180.21.232] on 2006/12/03 03:42:26
 Nitin...
#11286 posted by than [220.47.251.83] on 2006/12/03 04:45:28
you have THREE cd drives? THREE?
Come on, that's just greedy.
Out of curiosity, what do you have the third one for? Do you often copy multiple discs at once?
 Than
#11287 posted by nitin [124.191.220.95] on 2006/12/03 05:59:01
one cd/dvd rom, one cd/dvd writer, and the third is an old cd/dvd writer that no longer writes properly. But since it's better than the other two drives at reading scratched discs, I left it in.
 Old Comic With Moebius
#11288 posted by metlslime [69.181.0.73] on 2006/12/04 01:48:04
 Quake Information
#11289 posted by tron [59.167.100.253] on 2006/12/04 03:56:38
Does anyone have a document with all the Quake info like jump height/distance?
 Tron...
#11290 posted by generic [71.1.1.246] on 2006/12/04 05:07:12
I can't remember where I got the info, but:
Player Maximum Horizontal Jump Distance = 225
Player Maximum Vertical Jump Distance = 42
Player Maximum Fall Distance w/o Damage = 275
Minimum Gap Size that Player can fall through = 36
Maximum Step/Stair Size that Player doesn't have to jump to use = 17
Player Height = 64
I hope it helps :)
 Heh.
#11291 posted by Shambler [82.38.193.19] on 2006/12/04 05:25:53
I wonder what the max horizontal jump is with bunny-hopping - a single hop or after multiples?
 A QC Mod Could Measure That
#11292 posted by Lunaran [67.129.250.254] on 2006/12/04 08:16:21
just log player origin every frame that he's ON_GROUND or whatever the flag is, and printf the vector length of origin from the previous origin.
I task Asaki with this ... uh, task.
 Ooh, Moebius!
#11293 posted by biff_debris [24.158.204.216] on 2006/12/04 11:20:56
Did you know that not only was that comic an inspiration for Blade Runner, but if you look here:
http://www.ultrawet.net/10cent/scan/moebius/ltm/ultra-moebius-ltm-23.htm
You'lll see an Imperial Probe Droid, before there was such a thing =D
 Biff:
#11294 posted by metlslime [204.15.3.5] on 2006/12/04 12:16:43
I knew you'd chime in when I mentioned Moebius :)
The comic was written by Dan O'Bannon, who wrote Alien, which was directed by Ridley Scott, who directed Blade Runner. So it almost seems like Scott was influenced directly by talking to O'Bannon rather than just picking up the comic book in a store.
 Lunaran:
#11295 posted by metlslime [204.15.3.5] on 2006/12/04 12:17:55
you used "task" as a verb? Please make it your primary action item to wash your mouth out with soap.
 Biff
#11296 posted by nitin [124.191.220.95] on 2006/12/04 13:17:17
funky. Thanks for the link.
 Metl
#11297 posted by biff_debris [24.158.204.216] on 2006/12/04 13:26:44
Actually, Ridley Scott was/is a big Moebius fan -- if you've ever seen any of the storyboard art he did for Alien, you'd see the influence immediately. And don't forget that Moebius was one of the concept artists for the film, as well.
 Metl, Cont.
#11298 posted by biff_debris [24.158.204.216] on 2006/12/04 13:30:47
 You Guys Are Gonna
#11299 posted by HeadThump [4.136.90.101] on 2006/12/04 17:25:30
make me cry with all this talk of Moebius. I miss my huge collection of Heavy Metal magazines from the 1980's (looking back, sometimes me mums tolerance amazes me)where a lot of the European strips would get reprinted. Any fans of Druillet http://en.wikipedia.org/wiki/Philippe_Druillet amongst the func_?
 HeadThump
#11300 posted by biff_debris [24.158.204.216] on 2006/12/04 17:46:04
What did you do with your HM collection, you bastard? I've got a few, but not nearly enough of them. My current dream is that they'll eventually release so many years of back issues on DVD (oh yeah, SO see that happening).
Anyways, Druillet does rock (got several installments of his Lone Sloane: Delirius and Gail in some of my HMs, but I've nver been as big a fan of him as Monsieur Giraud. Out of the Euro guys I also love Enki Bilal (The Immortal's Fete, Exterminator 17), Gaetano/Tanino Liberatore (RanXeroX) and Milo Manara (The Ape and the Giuseppe Bergman stories).
 Lol
#11301 posted by HeadThump [4.136.90.101] on 2006/12/04 18:15:54
What did you do with your HM collection, you bastard?
I went through a serious phase in the 90's. Graduated in PolySci instead of Art, worked for a few years as a paralegal for a firm whose only real client was R J Reynolds, got married for a time, somewhere in all that nonsense my Heavy Metal Mags, comic books, roll playing games, and some of my guitars dissapeared.
(It was when the Ex dragged me to see Phantom of the Opera and the two lobes of my brain tried to twist in a fatal knot to relieve the sheer boredom that I awoke from the nightmare.)
 Sigh.
#11302 posted by biff_debris [24.158.204.216] on 2006/12/05 02:21:03
Well, at least you eventually snapped out of it. Good to have you back amongst the bohemians =D
 Thanks Generic.
#11303 posted by tron [59.167.100.253] on 2006/12/05 02:51:02
:)
 Bjp I Need To Talk To You!
#11304 posted by efdat [89.51.40.65] on 2006/12/06 02:44:36
does anyone have a contact email adress of bengt jardrup (bjp)? i'd like to ask him some questions about his vis tool... thx
#11305 posted by Trinca [85.88.130.59] on 2006/12/06 02:58:36
efdat see in people... the find aguire there is email on is profile
 Testpost
#11306 posted by gone [193.124.10.152] on 2006/12/06 03:02:04
I have like 5 opti drives 3 of them are working perfectly, but only one is currenty plugged cause that enough (less power consumption too)
 Efdat
#11307 posted by aguirRe [213.101.70.227] on 2006/12/06 03:58:07
Like Trinca said; look in People link above, you'll find my email there.
 Free Game
#11308 posted by Spirit [213.39.225.95] on 2006/12/06 04:51:54
a new game by the guy who made the wonderful Within A Deep Forest.
http://knytt.ni2.se/
#11309 posted by Trinca [85.88.130.59] on 2006/12/06 05:10:22
Spirit_ of course if free :) nobody is crazy enought to buy this crap :p
 AoD
#11310 posted by gone [193.124.10.152] on 2006/12/07 06:13:17
"Art of Dying " project has been moved from q1 to doom3.
 UT2007 Screenshots
#11311 posted by metlslime [204.15.3.5] on 2006/12/07 16:03:38
 Well
#11312 posted by . [70.224.244.98] on 2006/12/07 23:15:53
It's another UT... with guys in bulky suits and big guns... anything else? *zZzz*
 New Question
#11313 posted by efdat [89.51.40.91] on 2006/12/08 01:45:33
aguirRe: thanks for the quick answer, although i've been crying all day because of it... :)
---
now i've got another question: which q1 engines support nehahra's alpha val (or have something equal to it)? i'm hungry for using transparancy on objects.
 Efdat
#11314 posted by JPL [213.30.139.243] on 2006/12/08 01:51:54
AFAIK, aguirRe's engines and FitzQuake support alpha features, but I guess many other engines have this function
 Alpha
#11315 posted by Spirit [80.171.52.92] on 2006/12/08 01:55:54
I'd say pretty much all TomazQuake-based engines (at least TomazQuake and Telejano). Q2K4 probably too (that engine ROCKS!). aguirRe's glnehahra. Darkplaces I am sure. I could do some tests later today if you want (just with a map with a brush that has alpha) as I have so many engines installed. =)
 Ut2007
#11316 posted by DaZ [80.41.154.179] on 2006/12/08 02:12:53
Looks very similar to gears of war in the art department, I swear some of the level assets are ripped straight from Gears!
Still, those war of the worlds style walkers look amazing, as does everything else...
Still, I much preferred the pacing and speed of the original UT rather than the turbo charged craziness that is ut2003/4. Unfortunately it looks like Epic is staying with the nutty speed for this incarnation, DOH.
Who am I kidding, I'll buy it anyway
 Daz
#11317 posted by nitin [124.191.220.95] on 2006/12/08 02:30:59
you aint the only one. The other thing that annoyed me about the later UT's was the overcluttered levels.
 JPL: Fitzquake Really?
#11318 posted by efdat [89.51.40.115] on 2006/12/08 02:42:13
JPL: how can i do it in fitz? i'd like to do a semi-transparent monster (like the neh_wraith). set .alpha via .qc? or can fitz only apply alpha on brushes?
Spirit: thanx for your offer. i'm a fitzfan. so i'd favour a solution in fitz if that is possible in any way. but if you have a solution using another engine, i'd cosider using that one.
 Efdat
#11319 posted by JPL [213.30.139.243] on 2006/12/08 05:36:24
r_wateralpha <0:1> will give you transparent water (typically I use 0.5). For transparent monsters, I'm not sure, but with .qc I guess it is possible...
Maybe metlslime would comment on this point..
 Efdat
#11320 posted by aguirRe [213.101.72.247] on 2006/12/08 07:44:33
Neither Fitz nor my std Win/GL engines do alpha yet AFAIK. Any engine with full Nehahra support (e.g. NehQ, DP, Joe) should do, along with others like Tomaz or descendants.
You can use some of the Neh maps (e.g. neh1m1) to check alpha support or e.g. taedemo1, an old Tomaz mod. For another interesting alpha mod, check out Conquest (DP only, or ask for patch).
 Question
#11321 posted by Spirit [80.171.82.77] on 2006/12/08 09:33:56
"alpha" as in func_wall with alpha?
 Efdat
#11322 posted by JPL [82.234.167.238] on 2006/12/08 10:22:35
Oh ! You mean alpha for walls!! ... I thought you were talking about transaprent water/slime/lava/sky ... sorry for the misunderstanding...
 Spirit
#11323 posted by aguirRe [213.101.69.254] on 2006/12/08 10:34:54
Alpha in any entity, like func_wall or monster such as the Neh wraith. If you check out the above mentioned Conquest mod, you'll see plenty of alpha ... ;)
 Oops
#11324 posted by Spirit [80.171.82.77] on 2006/12/08 11:02:32
Well, I tried the func_wall with alpha and it seemed like only Darkplaces worked with that. Not TomazQuake worked. Weird, because this came from TQ's mapping.txt.
Yeah, I remember Conquest. Gotta replay that. :)
 In Tomazquake
#11325 posted by Preach [131.111.8.103] on 2006/12/08 12:45:17
I think you need a custom mod to make it work with TQ, although not a complex one, you need only define the additional entity field .alpha and it'll load.
It wouldn't be that hard to add .alpha to fitzquake as it's not something the renderer is incapable of - transparent water is in all glquake engines. There's a tutorial for it on quakesrc.org, and I would quickly add it to fitzhack. The thing is that it really should have the whole checkextension mechanism backing it up. That way you can check in the qc if the engine supports alpha, and hide the model completely if it doesn't. It would be useful for windows for instance, you'd want players to be able to see through them, and hiding the model is a better compromise than making them totally opaque when alpha isn't available. Adding checkextension is a bit harder, I'll see what I can come up with...
 Alpha
#11326 posted by metlslime [204.15.3.5] on 2006/12/08 12:53:46
It wouldn't be that hard to add .alpha to fitzquake as it's not something the renderer is incapable of - transparent water is in all glquake engines.
Except that alpha-blended polygons need to be drawn in back-to-front order in order to blend correctly. BSP polygons can be sorted back-to-front easily by traversing the BSP tree in a certain way, but polygons on models are a triangle soup and would need explicit sorting.
(Also, there's a current bug in fitzquake where even transparent water is not sorted correctly sometimes.)
 Also...
#11327 posted by metlslime [204.15.3.5] on 2006/12/08 13:00:16
a lot of things in fitzquake are drawn with multiple passes, such as textures with fullbrights. Also, if you don't support gl_tex_env_combine then overbrightening requires an extra pass on epolys, and lightmapping requires an extra pass on wpolys.
Multipass rendering doesn't work with alpha, so you'd probably have to simply disable features like overbright and fullbright on entities that have alpha.
 Er...
#11328 posted by metlslime [204.15.3.5] on 2006/12/08 13:02:15
lightmapping doesn't use gl_tex_env_combine, it uses gl_arb_multitexture or gl_sgis_multitexture. If you don't have those, it uses multiple passes to render.
 Spirit
#11329 posted by aguirRe [213.101.74.192] on 2006/12/08 13:15:23
Like Preach said, you also need QC to enable alpha for most engines. There are also other fields except alpha. In the mods I mentioned, alpha ents work if the engine supports it.
However, having these ents invisible for other engines isn't a good idea. Opaque looks more natural as it'll otherwise be like r_drawentities 0. Check out Neh maps with my GLQuake and you'll see why opaque is a better choice.
 Hmmm, Yeah
#11330 posted by Preach [131.111.8.103] on 2006/12/08 14:09:20
I hadn't thought about the changes in rendering code fitz has, it's probably out of my league to add the change then. I still think that some entities would be more sensible fully transparent if the engine doesn't support alpha, like HL style windows. Though you wouldn't want to make a monster invisible on some engines and not on others...
 Preach:
#11331 posted by metlslime [204.15.3.5] on 2006/12/08 14:14:32
Assuming you don't mind the visual side effects i listed, it is easy to add. It's just that making it look good is difficult.
It's not just fitzquake; most of those problems would be true in glquake also. (the exceptions being fullbrights and overbright, since glquake doesn't have those.)
 You Could
#11332 posted by HeadThump [4.136.90.165] on 2006/12/08 16:01:15
leave the 'model' field blank if you want it to be completely transparent.
Reminds me, I may employ a strategy I recall from
the movie Go for my base map.
'It's a great map, you just have to smoke a lot of pot to see it correctly.'
 Alpha
#11333 posted by efdat [149.225.110.171] on 2006/12/09 01:22:22
seems i posted quite a fertile question there :)
metlslime: i'd completely fall in love with you, if you could find a way to incorporate alpha in fitz. the functionality i dream of is this: i'd give a (monster) model an alpha (0:1) value via .qc. The engines that don't support alpha shouldn't even notice that field and draw the model opague. The others should draw the model in the given transparency. I for my purposes don't need transparent brushes appart from the usual water, although that feature (glass) would be great, too.
HeadThumb: If nothing works out, I'll do as you say ;)
@all: thanx for thinking. i really hope something will come out of it.
 Oh And...
#11334 posted by efdat [149.225.156.70] on 2006/12/09 01:47:21
regarding triangle soup: i'm planning on a monster from scratch, so i have full control over the .mdl and could make it suitable for alpha functionality. would that make it easier in any way?
 Efdat:
#11335 posted by metlslime [69.181.0.73] on 2006/12/09 01:51:05
not really; the main advantage of world geometry is the bsp structure itself. the mdl format just isn't that helpful.
 But:
#11336 posted by metlslime [69.181.0.73] on 2006/12/09 01:51:39
the only really impossible to sort situation is when two polygons pass through each other, meaning neither one is truly "in front of" the other.
 You Can Sort In That Case
#11337 posted by BlackDog [220.235.132.40] on 2006/12/09 23:30:48
By splitting both polygons along the intersection and proceeding from there.
I think most games use pre-chosen sort buckets instead of doing any actual sorting.
 Blackdog:
#11338 posted by metlslime [69.181.0.73] on 2006/12/10 00:45:23
yeah, or i could generate a bsp every frame that includes all polygons in the scene. But I consider that overkill :)
 Metlsime I Think You Shoudl Fix The Sql; Erroes
#11339 posted by scamppie [66.188.106.136] on 2006/12/13 23:36:22
everythime I try to post a FUCK YOU SHABMLER THREAD i get as sql error. please fix thyigs
 Metlsime I Think You Shoudl Fix The Sql; Erroes
#11340 posted by scamppie [66.188.106.136] on 2006/12/13 23:39:43
everythime I try to post a FUCK YOU SHABMLER THREAD i get as sql error. please fix thyigs
 Unfortunately...
#11341 posted by metlslime [69.181.0.73] on 2006/12/13 23:48:50
i fixed the SQL error.
 Everyone
#11342 posted by madfox [84.26.7.202] on 2006/12/14 14:15:09
knows Shambler can't be fucked.
#11343 posted by Trinca [85.88.130.59] on 2006/12/15 01:35:09
#11344 posted by Trinca [85.88.130.59] on 2006/12/15 01:35:50
 Shamblers Have No Eyes!
#11345 posted by gone [193.124.10.152] on 2006/12/15 02:20:00
and neither vaginas nor buttholes
#11346 posted by Trinca [85.88.130.59] on 2006/12/15 02:29:26
vaginas got one eye!!! :p great to bite :p
 Take A Suggestion From David Cross
#11347 posted by HeadThump [4.136.90.250] on 2006/12/15 08:54:57
You could punch several holes in the shambler's sides, put a bowl of dip on his belly, surround it with chips and make a circle jerk out of it.
Be creative!
 FUCKING SAKES GIBBIE
#11348 posted by Lunaran [24.159.240.226] on 2006/12/15 17:11:48
FIX THE FUCKING TROJAN LIVING IN YOUR COMPUTER.
I get a dozen spams w/ attachments from you a day.
#11349 posted by gibbie [82.161.62.98] on 2006/12/15 19:09:58
WHAT FUCKING TROJAN
I got some virus mails from you too a while ago
 FUCKING ROFL
#11350 posted by DaZ [80.41.154.179] on 2006/12/15 20:55:15
Can I have some
 Sometimes What Happens....
#11351 posted by metlslime [69.181.0.73] on 2006/12/16 16:45:59
is the trojan will scan the infected user's address book, and send messages "from" addresses in the book. So you can't tell who's infected.
I get a lot of messages "from" fingers and sock, and I assume it's just becuase someone they know is infected. At least, that's my theory.
 Yeah
#11352 posted by Lunaran [24.159.240.226] on 2006/12/17 07:12:28
I get lots of 'your shit is undeliverable' mails about mail I never sent to people I don't know.
 Also
#11353 posted by Lunaran [24.159.240.226] on 2006/12/17 07:30:59
Time has chosen 'internet people' as their 2006 person of the year, maintaining an 81-year tradition of picking total dicks.
http://news.bbc.co.uk/2/hi/technology/6187113.stm
 Shambler
#11354 posted by megaman [84.63.50.210] on 2006/12/17 07:51:35
i love his new emo look!
 Guitar Hero
#11355 posted by Kinn [86.137.181.186] on 2006/12/17 12:31:30
I picked up Guitar Hero I and II yesterday (so I have two guitars yay), and I'm saving II for christmas day but I've been playing the first one nearly non-stop since o_O
Holy shit this is fun - I suck having had no guitar experience before and I'm still stuck on some of the later songs on medium difficulty, but I can see myself practising until I kick arse.
I got into it because there's a bit of a Guitar Hero social scene at work with competitions in a local pub - some of the guys have some absolutely insane skills \m/~_^\m/ but I always sucked too hard to compete.
So yeah, um this game rocks.
 Yeah
#11356 posted by Zwiffle [69.210.73.192] on 2006/12/17 12:33:55
I thought those kinds of games were kind of lame until I played Donkey Konga over at a friend's house. Holy moly it was fun, and he said Guitar Hero was 10x better. BTW - Can you like get your own songs on there somehow? Or are you stuck with the stuff it comes with?
 Wel,l In A Word No :/
#11357 posted by Kinn [86.137.181.186] on 2006/12/17 12:45:16
the tracks have all had to be re-recorded just for the game so that the individual elements of the music can be associated with the key presses.
The songs in the game really rock though - it is a very well thought out selection :)
 Me, The Mad Collector
#11358 posted by Spirit [80.171.20.153] on 2006/12/18 00:49:36
Does anyone have the old Quake scene release (like in ripped and cracked) from RAZOR (Quake-RAZOR)in an good health? I want to have it but every copy I found so far had a damaged file (the 6th). I own the game like 3 times I think, so it should be ok to ask. :)
 Spirit
check your email
 BUST A MOVE
#11360 posted by . [70.224.231.45] on 2006/12/19 23:43:08
 We Already Did
#11361 posted by Lunaran [67.129.250.254] on 2006/12/20 06:20:49
but yes. bollywood is classic, in that strange kind of 'indian guys making movies' way.
 Here's What I Thought You Were Going To Link To
#11362 posted by Lunaran [67.129.250.254] on 2006/12/20 06:24:33
http://www.youtube.com/watch?v=ESLIjZqli7c
the laughing and crying byline still applies
 Lost Partitions
#11363 posted by Mike Woodham [81.154.13.249] on 2006/12/20 08:07:58
I have Windows XP telling me that my D:\ drive (second partition of two, on my master drive)has a problem:
"The volume does not contain a recognized file system. Please make sure that all required file system drivers are loaded and that the volume is not corrupted"
I can read C:\ and load Windows but am running very slowly, and my other HD (G:, H:, I:) is also readable. All of my Quake mapping is on D:\!!
Has anyone any experience of any free partition recovery programs that they can point me to? All of my utilities are on my D:\ drive!!
I am accessing the internet via my laptop and can use a DVD to swap programs between the two. So if I can find a suitable repair program, I should be OK.
I have Norton, Zone Alarm running all the time so don't think I am infected with anything but at the moment my priority is to recover the partion.
Needless to say, any help will be much appreciated.
 Getdataback
#11364 posted by Spirit [80.171.7.16] on 2006/12/20 09:24:12
or getmydataback, can't remember, was the only program that easily worked for me once.
 Spirit
#11365 posted by Mike Woodham [81.158.237.7] on 2006/12/20 09:40:52
GetDataBack is the right kind of program but unfortunately it is commercial software - the free demo tells you that it can recover your data but (not surprisingly) doesn't put it right until you pay. I'm looking for freeware.
But thanks for the suggestion anyway.
 Easy Recovery
#11366 posted by madfox [84.26.7.202] on 2006/12/20 11:17:53
 Help Me!
#11367 posted by DaMaul [82.30.243.148] on 2006/12/20 13:03:55
Hey guys, can anyone tell me what the ftp site for the planetquake webspace is? I want to upload something and I havent connected to it in years!!!
 Re: Planetquake Hosted Files Upload
#11368 posted by pjw [71.90.22.204] on 2006/12/20 18:53:58
There's actually a couple of different ways to do it now...
Check here for details:
http://intranet.gamespy.com/
(log in w. user/pass)
 Madfox
#11369 posted by Mike Woodham [81.154.13.132] on 2006/12/21 00:27:21
Unfortunately this is another one where the demo only tells you if recovery is possible (and I already know the data is still there) but you have to pay to get the program to actually do the recovering.
I'm still looking.
 Mike Woodham
#11370 posted by golden_boy [89.27.252.183] on 2006/12/21 03:02:19
my Linux hacker friends also suggest GetDataBack for this kind of situation.
Recovery software (for windows, that is) typically costs money because it's a huge industry based off the fact that most people are too lazy to make backups.
In fact, I will backup my home directory right now because your story really scared me.
Perhaps a local computer store can help you.
 I Forgot
#11371 posted by golden_boy [89.27.252.183] on 2006/12/21 03:11:13
Someone said that you can use the XP install disk to repair your XP installation. It should check for an installed XP or something.
 Golden_boy, Spirit, Madfox Et Al
#11372 posted by Mike Woodham [86.147.200.235] on 2006/12/21 05:17:28
I used a program called PC Inspector File Recovery, which does exactly what it says on the tin - and it's free - and recovered my Quake stuff. The only other important files were my music and they are already backed up to my laptop and to my Creative Zen.
So I could now experiment without fear. First I did a system file check using the XP disc, no good. Then I did a registry check, no good.
Then, and I don't know why I didn't do this first(!), I booted into Vista and it immediately reported that I needed to check drive D:\. So I let it do that and on completion Vista sees everything OK and I can access everything on D:\ drive as normal. Vista reported finding an error in a HalfLife pak0 file but I don't play that so I will uninstall it anyway.
I suspect therefore that I do have an XP problem and I am not interested in trying to sort that out due to the inordinate amount of time it's likely to take. Therefore, I will do a quick over-install of XP tonight and if that doesn't work, I'll reformat the C:\ drive and do a fresh install.
Or I'll just continue with Vista, which is pretty but I must admit that, apart from my XP problem, there is no compelling reason to buy Vista. Still, I've got until June/July before the beta expires.
Ummm..., that's if anyone is interested :)
Thanks for the suggestions guys.
 Hey Mike,
#11373 posted by HeadThump [4.136.90.72] on 2006/12/21 08:08:12
I noticed your musical selection in a pic earlier this summer. I know the traveling bit would be a little out of your way, but have you ever done Merlefest? ;)
 HeadThump
#11374 posted by Mike Woodham [86.147.200.235] on 2006/12/21 09:13:10
I've heard of the Merelefest but never thought to come over for it or any of the other many festivals that you have over there.
Although I have been to the US (and Canada) many times, I have only managed to catch a few concerts and gigs by chance, not by design. I tend to be a bit of a tourist and therefore stick to the blindingly obvious - mainly skiing in Colorado and Vermont. However, when in Boston (some friends lived there) I used to go (got taken) to a couple of clubs/bars that had some good live music with a few 'names'.
But I've been quite lucky in that I have seen and heard some of the greats in the UK and Europe as they always end up coming over here. I've seen Bukka White, Sony Boy Williamson, Rev Gary Davis, Doc Watson, Tom Paxton, Dave Van Ronk, Michelle Shocked, Suzanne Vega, Bob Dylan, Happy Traum, Sonny Terry and Brownie McGee, John Sebastian, Stefan Grossman; oh, and so it goes on - yup, you could say I've been around a long time. My greatest claim to fame is having met and chatted to Jessie Fuller. I even held his guitar, although I wasn't allowed to play it!
 Mike Woodham
#11375 posted by inertia [24.164.73.173] on 2006/12/21 09:47:46
Sounds like your hard drive could be dying.. back that shit up ASAP!
 It Is Resolved...
#11376 posted by Mike Woodham [86.147.200.235] on 2006/12/21 11:13:52
I said earlier that there was no compelling reason to buy Vista but maybe there is.
So, I related earlier that Vista found and cleared the problem with the D:\ drive so that everything was working under Vista: well the problem remained in XP - it ended up freezing or at least going so slow that it was unworkable. Therefore, just before I took the irreversible step of over-installing, I decided to give Sytem Restore one more go. It worked.
I suspect that whatever the problem was, XP was incapable of self-repair. Vista found the problem that XP couldn't, and corrected it; and the Restore took XP back to a system configuration that was prior to the D:\ problem. The first Restore I did was before Vista had done its bit, which is why it didn't work. The only problem is that I don't know what caused it in the first place. Perhaps it was one of those dodgy Chinese sites that I visit from time to time ;-)
Anyway, all's well that ends well. So maybe I will get my finger out and get the final FMB finished before XP does it again.
And as for backups - I will continue to do so with my music as a lot of it really is not replaceable: 10,000 tracks, including around 500 LPs from way back when "I was just a little bitty baby, my pappy would rock me in the cradle..."
But as for everything else, nah, there's nothing else on there that would cause me too many sleepless nights. OK, a year's worth of new Quake mapping; yes, and the 10 year's worth of family photographs; and the correspondence that I haven't kept paper copies of; and all my Excel VBA modules that I have accumulated over the years; yes, allright, and the plans for my new house that I would have to pay an architect to redraw; and...
Gulp, I hope Santa brings me a new remote HD so I can do some backups!
 Mike
#11377 posted by Spirit [80.171.20.239] on 2006/12/21 11:31:05
Be VERY with Windows' fixing harddisks. If you want to recover something from a delete/whatever harddisk, you better not access it with anything except recovery tools.
 Santa
#11378 posted by madfox [84.26.7.202] on 2006/12/21 13:29:54
coul'dn't be so hard disks anyway
 Thanks To Megazoid For The Logo...
#11379 posted by metlslime [69.181.0.73] on 2006/12/22 01:54:26
i'm leaving on a jet plane... have a good holiday everyone.
 Also...
#11380 posted by metlslime [69.181.0.73] on 2006/12/22 01:56:42
Judging by the date on this thread, Func is 4 years old tomorrow. Congratulations everyone! I'm actually a little suprised there's as much life left in this community as there is.
 Metlslime
#11381 posted by Mike Woodham [81.151.97.161] on 2006/12/22 02:41:28
Happy holidays to you.
Thanks for keeping Func_Msgboard going.
#11382 posted by gone [193.124.10.152] on 2006/12/22 03:19:09
I dont like the logo, especially the color combo
 Scrooge!
#11383 posted by tron [59.167.221.69] on 2006/12/22 03:41:23
Stop being a spoilsport and embrace the capitalistic festival of purchasing!
#11384 posted by Trinca [85.88.130.59] on 2006/12/22 04:25:04
fuck you Speeds in MY NACIONAL FLAG
green and red :p OWNSSSSSS
http://www.flagsonline.it/Bandiere/bangrandi/portugal.jpg
nice one metlslime and megazoid :p
Boas festas para todos
=
Merry Christmas to all
#11385 posted by Trinca [85.88.130.59] on 2006/12/22 04:36:54
Speeds u are a bitch but...
Pozdrevlyayu s prazdnikom Rozhdestva i s Novim Godom
 Oooh Festive.
#11386 posted by Shambler [82.38.193.42] on 2006/12/22 05:38:24
Big respect to Metl for the board, and him and everyone else who posts and stuff - it's nice to have a bit of the gaming community that's stable enough that you can chat about shit with vaguely familiar oiks ;).
* Shambler goes to sit in SM130_neg!ke for a few more minutes
 Spds
#11387 posted by R.P.G. [65.188.147.21] on 2006/12/22 07:35:36
It's ok, the logo doesn't like you either.
 Shambler
#11388 posted by Jago [194.86.38.38] on 2006/12/22 07:52:48
Get your fat ass on IRC
 Jago...
#11389 posted by Shambler [82.38.193.42] on 2006/12/22 08:35:52
...it might happen yet!
 Prey DM Released
#11390 posted by Zwiffle [69.210.45.215] on 2006/12/22 21:31:36
I figured this wasn't really news, but Freakman released his Prey DM map over at 3D Realms. Even if you don't like Prey (I'm looking at YOU, Trinca) the pics are still purdy.
LINK!!
http://forums.3drealms.com/vb/showthread.php?t=24305
 Happy Chistmas, Merry Chanukah
#11391 posted by HeadThump [4.136.249.216] on 2006/12/23 00:07:36
a restful Festivus, Lovely but belated Ramadan too you as well, and fuck you Kwanza, you silly made up patronizing holiday whom even my African kin hate, like some mutant May Day in December.
 Prey Dm Map
#11392 posted by metlslime [69.181.0.73] on 2006/12/23 02:01:12
the lighting is really nice, which is impressive in that engine.
 Shambler
#11393 posted by pope [154.20.175.44] on 2006/12/23 16:48:57
keep your fat ass off irc
it smells better in there lately.
 Oh Yeah
#11394 posted by Vigil [88.112.241.76] on 2006/12/23 21:46:16
Merry Christmas and all that. Off to work.
 This Christmas
#11395 posted by Kinn [86.130.16.169] on 2006/12/24 02:46:42
I am mostly playing:
Call of Duty 3 (360)
Rainbow 6: Vegas (360)
Gears of War (360)
Guitar Hero 1 and 2 (PS2)
I will be posting unnecessarily critical reviews after christmas where I will rip each game to pieces over their perceived minor flaws (except for Guitar Hero which I won't say a bad word about because it kicks arse).
Also: Merry Christmas everyone and so forth etc.
 Heya...
#11396 posted by distrans [144.134.49.202] on 2006/12/24 06:13:52
...we're 70 minutes into it over here so Merry Yule to all of you. I'm going retro this year, and will probably spend more than a few hours over the break helping my aged mother get through Myst. Anything to keep those brain cells operating :)
To those that thought we might be offering Travail as a stocking stuffer...apologies, but we want it to be more than worth the download. Why is the last 5% always the hardest?
 Merry Q-mas
#11397 posted by bear [213.66.231.133] on 2006/12/24 11:58:21
maybe santa will bring my connection at home back to life...
 Merry Christmas
#11398 posted by Spirit [80.171.40.63] on 2006/12/24 15:53:51
I have hidden two presents somewhere at www.quaddicted.com :)
 Oohhh Hidden Presents
#11399 posted by HeadThump [4.136.90.2] on 2006/12/24 16:07:33
Is it Jessica Simpson's kill switch?!?! Is it?
 Merry Christmas
#11400 posted by than [220.47.251.83] on 2006/12/24 20:05:26
Not being doing much mapping or playing recently, but I still drop by a lot, so merry Christmas to you all. Have a good holiday.
 Have A Great Christmas Time Everyone!
#11401 posted by efdat [62.134.89.27] on 2006/12/25 03:10:22
func_rulez!
 What Did YOU Get For Christmas?
#11402 posted by Zwiffle [69.210.45.215] on 2006/12/25 11:58:21
Wii + Legend of Zelda
DS Lite, Black + New Super Mario Bros. + FF3
SCORE: One trillion awesome points.
Beat that score.
 Well, Maybe Not As Cool
#11403 posted by HeadThump [4.136.111.189] on 2006/12/25 12:49:20
but,
the hooker was a thoughtful gift,
the bag was of weed okay,
the Glock, fuck yeah! awesome.
 Heh
#11404 posted by HeadThump [4.136.111.189] on 2006/12/25 12:50:14
looks like underestimated the weed.
 Gears Of War
#11405 posted by Kinn [86.130.16.169] on 2006/12/26 10:17:14
Holy shitting shit - I can't believe how incredible this game looks - it's like that fecking Final Fantasy movie in realtime
Definately justifies my 360 purchase. Anyway, must dash - gotta ice some more "grubs"
 What Did YOU Get For Christmas?
#11406 posted by madfox [84.26.7.202] on 2006/12/26 11:22:27
the squad
 Kinn...
#11407 posted by than [221.244.26.90] on 2006/12/26 19:54:40
seriously, play it in coop mode. Even if you have to resort to pulling a stranger off the sreet it is worth it just to experience the game with another person.
 But...
#11408 posted by Shambler [82.47.201.152] on 2006/12/27 13:57:12
Kinn has no friends.
Ugh, having said that, most gamers I know are actually you bunch of kunts :P.
 Awww
#11409 posted by Kinn [86.130.16.169] on 2006/12/27 14:56:18
poor little Shammy-wambles is just jealous that I can enjoy a game where you can't quicksave every two nanoseconds or flip God Mode on when the going gets a bit tough.
 WhatEVAH
#11410 posted by Shambler [82.47.201.152] on 2006/12/28 01:52:22
*goes back to playing Prey*
 All I Wanted For Christmas...
#11411 posted by czg [85.93.255.30] on 2006/12/28 07:00:53
...was that Kinn wouldn't be such an angry little faggoty nerd, but instead I got a toaster.
(It's okay I actually wanted a toaster. (and a Wii. (but I didn't get that.)))
 Czg
#11412 posted by Zwiffle [69.210.41.32] on 2006/12/28 07:25:27
I got a Wii. No toaster. Who the fuck wants a toaster for Christmas?
 Guys Who Have A Rendevous
#11413 posted by HeadThump [4.136.111.22] on 2006/12/28 07:58:12
between a toaster and bathwater in their future?
 One Year
#11414 posted by pope [154.20.175.44] on 2006/12/28 08:01:42
i asked for a toaster oven. same thing really. 'cept I can bake little mini pizzas in it!
got a vacuum cleaner for my birthday.
shit you need son.. SHIT YOU NEED
#11415 posted by czg [85.93.255.30] on 2006/12/28 09:34:29
It is much manlier to buy the Wii yourself in the shop, to show to the riffraff there that you are a man of the world, while buying a toaster just screams to the sophisticated shoppers 'oh god I am so effeminate my girlfriend made me buy this I swear! (But I can tell by your looks you don't believe me! *sob*)'.
I also got a mixer and a nice towel that matches my bathroom very well, and the toaster is stainless steel! (My sister knows I like it classy around the house.)
 Toaster...
#11416 posted by Bal [81.249.10.184] on 2006/12/28 10:56:10
 LOL.
#11417 posted by Shambler [82.47.201.152] on 2006/12/28 11:41:34
The truth will out!
 Netquake Demos
#11418 posted by R.P.G. [65.188.147.21] on 2006/12/28 12:53:17
So why must a regular Quake demo already be recording upon level load? Is there some issue with initializing the level/demo that can't be done once the level has already started? I'm wondering why we don't have engines that let you start recording a demo after loading the level like QW, but without using a different demo format.
 Calling The Hackers
#11419 posted by Spirit [213.39.169.253] on 2006/12/28 14:00:29
Is there a way to split a file containing lots of lines to one file per line? Windows or Linux doesn't matter.
 RPG
#11420 posted by aguirRe [213.101.71.96] on 2006/12/28 15:12:53
Check out JoeQuake, it has that feature.
 Spirit
#11421 posted by aguirRe [213.101.71.96] on 2006/12/28 15:43:37
I'm sure there are nicer tools, but my bjt tool can do that:
bjt split -l1 -i myfile.log
You'll get files named myfile.000 and upwards.
 FUCK
#11422 posted by Lunaran [24.159.240.226] on 2006/12/28 17:54:50
opacity.us has been eaten by godaddy.
OPACITY.US IS GONE :O
anybody happen to archive it? von? I've been using it for reference intensively all week.
 AguirRe
#11423 posted by Spirit [213.39.203.149] on 2006/12/29 01:28:27
Sweet, thanks!
Would it be possible to get the new files named after the first word in the line?
 Hmm
#11424 posted by aguirRe [213.101.70.4] on 2006/12/29 01:43:33
No, not so easily. You'll probably need a script (bat+grep) that combines the filename and the first word to form a command that'll rename the file.
Btw, I tried to find a generic file splitter tool, but I could only find ones that used a size for splitting, strange ...
 Thanks, AguirRe
#11425 posted by R.P.G. [65.188.147.21] on 2006/12/29 06:50:55
A beer for you!
 No Christmas Stocking :(
#11426 posted by than [220.47.251.83] on 2006/12/29 12:03:22
I am 26 though, so I guess that's fair enough. I stopped believing in Santa when I was 23 anyway, so I guess Santa isn't listening anymore :(
I got a coat and some pyjamas and precious little else*. I had already bought myself a Wii :/
*and some money
 I Got...
#11427 posted by distrans [211.31.76.196] on 2006/12/29 20:28:16
...this http://www.bootsonline.com.au/snowy.htm from the Kringlemeister. Which is just as well, 'cause we'll be doing a benefit gig for the Wangaratta Country Fire Authority on NYE. Yee Har!
 Yesterday I Wondered:
#11428 posted by efdat [62.180.161.23] on 2006/12/30 04:14:03
who gave the player his voice? [nin].tr? john romero? my mom? does anyone know?
 Player Sounds
#11429 posted by Spirit [213.39.129.248] on 2006/12/30 06:01:57
If I remember it right from that Doom book, it was American McGee and John Romero who made those.
 I Bought Myself Two Wiimotes
#11430 posted by bear [80.216.212.206] on 2006/12/30 13:47:37
that arrived the day before christmas despite an earlier email warning that the might not be available in time for the holidays. Yesterday I got around to making a USB-"sensor"bar for them so I can now use the pointing functionality and not just the accelerometer/buttons on the PC.
At this point I kind of desperately want my internet back at home though so I can read up on all sorts of things needed to actually come up with some sensible application for my new toys.
 Bear!
#11431 posted by Bal [81.249.100.196] on 2006/12/30 14:08:21
No internet? Been wondering where you were. =(
/me gives bear a late xmas hug
 HAPPY DAMN NEW YEAR!!!
#11432 posted by generic [71.1.71.88] on 2006/12/31 08:25:37
May all of your (good) dreams come true in '07 :)
 Spirit
#11433 posted by Lunaran [24.159.240.226] on 2006/12/31 12:25:35
Got my rune - it was stuffed in my mailbox the whole time. This thing is sharp, and I do mean sharp. You could hurt someone severely with this thing. And who knew the Quake symbol would ring like a tuning fork when struck?
lol @ wrapping it in toilet paper though. you opted for the spring flower pattern I see? :)
 Uh
#11434 posted by Lunaran [24.159.240.226] on 2006/12/31 13:41:18
the rust is kind of coming off though. I mean, maybe I should stop rubbing it on my chest and sweating, but what did you coat these with? I might throw on a coat or two extra myself.
 :(
#11435 posted by Spirit [213.39.158.18] on 2006/12/31 18:47:45
Seems like the post dudes were rough. The coat was meant to be rather weak so it just keeps the rust from coming off, but not to make it glitter. Seems like it was not enough... Duh!
Yeah, stop rubbing it on your chest and putting it in various body holes! :P
I think I will give the remaining ones another coat layer then, well gotta try it on one first.
I am wasted and tired at the moment, I'll check the exact kind of furnace I used tomorrow. I think it was some acrylic stuff, but I might be totally wrong. Ouch, my head.
 Try...
#11436 posted by distrans [211.31.76.196] on 2006/12/31 19:33:31
...a light coat of hairspray. I kid you not.
 New Year: New Website
#11437 posted by Scampie [67.129.250.254] on 2006/12/31 20:47:13
http://scampie.leveldesign.org/
And as can be read there, eventually a second new website.
Happy New Year to everyone! (except Shambler)
 Except Me Too
#11438 posted by . [70.224.231.45] on 2006/12/31 21:24:47
And I think you misspelled Amateur :P
 Happy New Year!
#11439 posted by metlslime [67.188.208.99] on 2007/01/01 03:37:02
yeah, 4 years of func, 10.5 years of quake, etc, yay, etc. frinkin yeah bitaotches.
 Scampie In Pie Scam!
#11440 posted by bear [213.66.231.111] on 2007/01/01 07:12:48
uh.. nevermind.
Bal: I hope I can get my ISP to actually do something to get my connection up and running again so I can try some IRC 2007. Might be busy in any case though since I just borrowed umbrella man's modified gamecube with twiligt princess, resident evil 4 and a bunch of other games. Did you get a wii and zelda yet?
 Bear...
#11441 posted by Bal [86.205.102.91] on 2007/01/01 08:51:12
Yeah I got a Wii, Zelda rocks, 30+ hours in, reaching the end in a coupe more hours I think.
 Great!
#11442 posted by distrans [131.172.4.44] on 2007/01/01 20:24:02
Even though the "Do not disable account at end of contract" paperwork was sent through a month ago, guess what happened to my work account. Fucking HR twats!
Travail peeps, please send to my gmail account while I get things sorted.
 Lunaran
#11443 posted by Spirit [213.39.186.13] on 2007/01/02 09:34:20
I don't know what the furnace I used is called in international terms. It's just some "hobby furnace you can spray on things". I used a faint/dull/soft/matt one. It's not too cheap, I think 10 Euro for a bottle. But you probably can have some great fun with it plus a cat plus a scrambled egg plus your wallpaper. (God, no!)
 Oh And Yes
#11444 posted by Spirit [213.39.186.13] on 2007/01/02 09:34:53
Hairspray would probably work fine for the "don't let the rust fall of" coat. :)
 I'll Use Artist's Sprayfix
#11445 posted by Lunaran [24.159.240.226] on 2007/01/02 20:46:27
for coating charcoal drawings and other smeary things. it's hair spray without the fragrance or hair gubbins. I don't want my rune smelling like misty herbal rainwater crap.
 Oh, Is "furnace" The Word You Want?
#11446 posted by Lunaran [24.159.240.226] on 2007/01/02 20:46:59
varnish I think?
 !
#11447 posted by . [70.224.231.45] on 2007/01/02 23:30:07
don't want my rune smelling like misty herbal rainwater crap
Only if it came from CZG.
 Yeah
#11448 posted by Spirit [213.39.186.13] on 2007/01/03 00:22:49
varnish
furnace was kinda wrong, ehehe. :D
 Kiln In A Can
#11449 posted by HeadThump [4.136.90.158] on 2007/01/03 09:30:16
Here I was thinking Germans had a new innovation that hasn't quite reached these shores yet.
 Spiderwebs
#11450 posted by metlslime [67.188.208.99] on 2007/01/03 23:59:15
More on the classic study where spiders are exposed to different drugs and the webs end up looking different:
http://www.youtube.com/watch?v=sHzdsFiBbFc
 Question
#11451 posted by Drew [66.79.240.75] on 2007/01/04 10:24:43
does Hrimfaxi have a site with new shit on it, or just that older one with his first map posted?
 Answer
#11452 posted by Spirit [213.39.223.155] on 2007/01/04 10:38:25
No and yes. Just his old one: http://hrimfaxi.dk (I may stand corrected.)
#11453 posted by Trinca [85.88.130.59] on 2007/01/04 10:38:32
#11454 posted by Zwiffle [69.210.41.32] on 2007/01/04 10:57:09
Unless you count the QExpo site. I think that has some new stuff on it.
#11455 posted by Trinca [85.88.130.59] on 2007/01/04 10:59:05
Zwiffle my soe map will be better then yours!!!
http://trinca.planetaclix.pt/joequake035.jpg
 Trinca
#11456 posted by Zwiffle [69.210.41.32] on 2007/01/04 11:04:26
My first born child will be better than yours!!!
:D
Seriously though, cool-looking map, but you only show bird's eye view shots. Ground level shots, please!!!
#11457 posted by Trinca [85.88.130.59] on 2007/01/04 11:36:55
nope inside is in god secrets :p
 On A More General Note...
#11458 posted by Mike Woodham [81.151.97.161] on 2007/01/04 13:04:43
...screen shots should always be from the player's viewpoint i.e. don't use no_clip when taking your screenshots.
In my opinion.
 I Disagree...
#11459 posted by Bal [81.249.72.170] on 2007/01/04 14:32:30
Don't see what's wrong with a bit of dramatic noclipping to get some nicer shots.
I guess your argument is that the player would never see from that point of view, but the player moves around and lives the map in full 3D, which just isn't comparable to a static screenshot.
...Or it could be the intermission view... =D
 Bal
#11460 posted by Mike Woodham [81.151.97.161] on 2007/01/04 15:20:13
You guessed right. If the player is never going to see that view from within the game, the screenshot is pointless. It doesn't matter how pretty it looks, it is not a true reflection of the game.
I can, however, see that it is interesting from a mapper/designer's point of view i.e. just look at those sweeping curves I made, look at my neat joint work etc.
But I still look at a screenshot as a 'taster' of what to expect in a game hence my original comment.
I also think it is perfectly acceptable to show a vista with the intermission camera as that level is now finished and I know what it was all about.
 I Don't Think It's Pointless...
#11461 posted by metlslime [204.15.3.5] on 2007/01/04 16:11:16
Like a map or a schematic, "impossible" screenshots give players useful information about the level even though they could never see that specific view. I don't think maps or schematics are considered misleading or misrepresentational.
Also, if an impossible screenshot is pretty, then it serves a marketing goal of making people want to download the level.
If your worry is that the level might be ugly during actual gameplay, that just means the level is bad. You could cause the same problem just as easily by posting a screenshot of the one good looking room in an otherwise ugly level, and even though the player will actually see that view, it does not represent the visual quality of the rest of the level.
 Uhm
#11462 posted by Spirit [213.39.223.155] on 2007/01/05 00:35:49
Noclipped screenshots are way better sometimes. You can show more of the level that way. For the screenshots in the Quaddicted archive I (and the helpers probably too) always try to catch the quintessence of the level in a screenshot, so the user sees the shot and can recognise if he knows the level.
 Metlslime
#11463 posted by Mike Woodham [81.151.97.161] on 2007/01/05 00:41:57
"I don't think maps or schematics are considered misleading or misrepresentational."
Neither do I. But that's not what I was talking about.
"Also, if an impossible screenshot is pretty, then it serves a marketing goal of making people want to download the level"
Precicely my point. I am a consumer, I want to see what I'm getting. Don't show me the roof of the car as the only view; show me the back, front, sides, or interior if it's only going to be one shot. I don't give a monkey's about the roof - I can't see it, I won't be sitting on it, and I won't be climbing some convenient staicase so that I can look down on it and marvel at its form and function.
"If your worry is that the level might be ugly during actual gameplay, that just means the level is bad."
It also means I don't find out until it's too late, which I am trying to avoid.
Now I don't want you to think that I am going overboard here, I am just responding to your points. The principle for me is: show me what I'm getting. And in relation to 'game play' only, if I can't get to the displayed vista, then I am not getting what I'm being shown.
At the end of the day I'm just a consumer. Well, perhaps I'm just a grumpy old consumer :)
 Spirit
#11464 posted by Mike Woodham [81.151.97.161] on 2007/01/05 00:52:09
Surely, it would be more likely to be recognisable if the player had passed that way during the game?
However, you're talking about an archive whereas my comments were for pre-issue screenshots.
See my previous post.
(Grumpy consumer trounces out of shop muttering something about, "Wasn't like this in my day...")
 Noclipped Screenshots.
#11465 posted by Shambler [82.38.192.95] on 2007/01/05 01:34:34
I took many of the screenshots for TSQLR using noclip and going into the scenery.
This was not to show a radically different perspective from the player, but because the player will be moving around and able to perceive a lot more of a particular scene in a short space of time. To capture that in a single image I often tried to get as far back as possible in that scene to get as much in view as possible - I think that gave a more accurate picture of what the player would experience.
As you might guess I don't have a problem with people doing it for normal screenshots, and in some ways it can be good to give a player a taster of the style without revealing what they'll see. Although Trinca's is a bit of an extreme example.
#11466 posted by Trinca [85.88.130.59] on 2007/01/05 01:42:31
:p Shambler u will die a lot in my next maps :p there are tree in progress!!!
 Screen
#11467 posted by madfox [84.26.7.202] on 2007/01/05 11:44:55
I like to keep my screenshots as desktop-layer.
in that way I stimulate my fantasy to the map.
So it had to be called glammershot!
no-clip screenshots are fine to quickly archive the event of a level.
but in game screenshots expose a more exciting moment of the level, ie monsters in action, no clipping ever will.
Therefore I claim it as the one and only screenshot!
I love my white, overall resolution of my monitor as the best, ever-lasting screenshot of Shambler. So I condamned it to be shot.
 /me Votes For Noclipped Screenshots
#11468 posted by PuLSaR [80.80.111.240] on 2007/01/05 12:54:40
 I Used To Vote For 'noclip' Screenshots
#11469 posted by Scampie [67.129.250.254] on 2007/01/05 13:05:46
Then I got a job, and reliezed how shitty and unrealistic they make my work, and wish only to have actual gameplay represented by screenshots, rather than 'marketting'.
 MIke:
#11470 posted by metlslime [204.15.3.5] on 2007/01/05 13:37:30
you forgot to respond to my final point, which is that true-to-gameplay screenshots can still be misleading.
 Metlslime
#11471 posted by Mike Woodham [81.151.97.161] on 2007/01/05 13:58:02
No, I didn't forget.
 .
#11472 posted by necros [74.111.254.57] on 2007/01/05 14:01:36
maybe i'm missing the point here, but screenshots should be taken in whichever way looks the best and makes for a nice picture...
who cares if it's noclipped to an unreachable location on from a PoV of the player?
 Screenshots
#11473 posted by bear [130.242.7.26] on 2007/01/05 14:05:28
Shambler pretty much wrote what I was thinking - that the purpose is often to try to cram in as many interesting bits as possible in order to try to sum up something that can not accurately be described in one image.
 ALL Screenshots Are Pointless And Unrepresentative Of The Game.
#11474 posted by Kinn [86.143.95.49] on 2007/01/05 17:28:38
the only way you should sell a game is from extended video footage of actual gameplay.
Yeah. I went there.
 Well
#11475 posted by PuLSaR [80.80.111.240] on 2007/01/05 17:35:43
do screenshots taken from areas reachable by means of (quad)rocketjumping act as gameplay screenshots?
 Mike:
#11476 posted by metlslime [204.15.3.5] on 2007/01/05 17:38:34
1. true-to-gameplay screenshots can be just as misleading as noclip screenshots
2. noclip screenshots can can be just as useful and informative as true-to-gameplay shots
3. therefore, noclip shots are not pointless or useless at all. They are just as good as the other kind for previewing a level prior to downloading.
Since you agree with #1 and don't make any comment against #2, why don't you agree with #3?
 Er...
#11477 posted by metlslime [204.15.3.5] on 2007/01/05 17:39:36
Since you agree with #1 and don't make any comment against #2
Should read:
Since you agree with #2 and don't make any comment against #1
 Also:
#11478 posted by Kinn [86.143.95.49] on 2007/01/05 17:54:42
jesus christ that was a good vindaloo
nice to be back
 Extended Video Footage Of Actual Gameplay Is Pointless And
#11479 posted by pjw [66.188.90.89] on 2007/01/05 18:40:31
unrepresentative of the game. After all, whoever is playing isn't playing exactly like you will, are they?
Seriously, noclip screenshots are not a problem. Deception and/or misrepresentation is a problem. This doesn't seem complicated.
 Speaking Of Deception...
#11480 posted by metlslime [204.15.3.5] on 2007/01/05 19:28:15
Have you ever been dissapointed becuase the name of a level is too good compared to the level itself?
I remember thinking "The Soul Grinder" must be some awesome, mythological machine buried at the heart of the level. Turns out it was just a bunch of rooms with monsters in it.
I once named a level "Concourse" becuase i figured that name's blandness matched the blandness of the level itself.
 Re: Speaking Of Deception
#11481 posted by R.P.G. [65.188.147.21] on 2007/01/05 19:34:34
I once named a level "Penile Devastation" and it had a giant penis in it, so I hope no one was disappointed.
Also, I once named a level "s4wk" but some people seem to think it's actually pretty good.
 Metl
#11482 posted by Blitz [71.29.75.36] on 2007/01/05 19:47:14
I know I was severely disappointed when I played godfun.bsp and it was neither god nor fun.
 Blitz
#11483 posted by Zwiffle [69.210.41.32] on 2007/01/05 21:38:46
You misread; that was supposed to be GodfUn.bsp, and it WAS both godf and un.
 Pjw
#11484 posted by Kinn [86.128.40.3] on 2007/01/06 03:34:36
i guess i failed at sarcasm then :(
 Kinn
#11485 posted by pjw [66.188.90.89] on 2007/01/06 11:03:50
I knew you were joking. I was too (at least before the "seriously").
Maybe we both failed? :)
 This Entire Discussion Is Pointless
#11486 posted by Scampie [67.129.250.254] on 2007/01/06 16:14:34
Everyone will continue to take screenshots how they want and name maps with titles better than the actual map.
#11487 posted by Scampie [67.129.250.254] on 2007/01/06 16:16:07
(er, that post was directed at one-upping Kinn/PJW)
 Your Mom
#11488 posted by pjw [66.188.90.89] on 2007/01/06 17:07:12
is pointless.
#11489 posted by Kinn [86.128.40.3] on 2007/01/06 18:09:50
I knew you were joking. I was too
hey I knew that :}
(/me glances nervously from side to side)
 Yo
#11490 posted by Zwiffle [69.210.41.32] on 2007/01/06 18:12:01
I'm on my Wii. I'm using the trial internet channel to type this. Gotta get my Wii address thing. Neat.
#11491 posted by Zwiffle [69.210.41.32] on 2007/01/06 18:19:42
8151-7592-5705-4800 so add me as your wii friend!!!11111111
 8430964343476210
#11492 posted by pope [154.20.175.44] on 2007/01/06 18:38:30
hook it up wii boys
#11493 posted by Kinn [86.128.40.3] on 2007/01/06 18:45:18
shit i need a wii now
 Yes
#11494 posted by tron [59.167.126.172] on 2007/01/06 23:52:51
Yes you do.
I feel like playing now but housemate is using the tv. :(
 Drew!
#11495 posted by Hrimfaxi [89.186.161.119] on 2007/01/07 07:59:57
No! I really need to update my site!
 Damn PuLSaR Made My Point Before Me
#11496 posted by mwh [85.3.114.252] on 2007/01/07 14:07:30
Damn Bristol airport and its runways making my travel day even longer.
 Yeah, Well...
#11497 posted by Drew [66.79.240.75] on 2007/01/07 21:42:12
You're doing better than me. Shit, I've only gotten as far as facebook...
Whatever though, I think it's agreed that your mapping is more important.
 Test
#11498 posted by metlslime [67.188.208.99] on 2007/01/08 03:07:12
testes...
 Lol
#11499 posted by Scampie [66.168.16.153] on 2007/01/08 03:52:09
balls
#11500 posted by Trinca [85.88.130.59] on 2007/01/08 06:10:44
 Level Designers And Builders
#11501 posted by Mr Fribbles [202.161.117.131] on 2007/01/10 23:13:31
Any local guys (Australia) looking for work at the moment? Is there anyone out that that has NOT gone to Krome? (Tron and Electro, I'm looking at you... bastids :)
 Fribbles!
#11502 posted by Spirit [213.39.225.47] on 2007/01/10 23:26:47
You worked on that Mondo3D game years ago, didn't you? Who must I ask about the heart-health model if I would like to re-use it for something else?
 Spirit
#11503 posted by Mr Fribbles [202.161.117.131] on 2007/01/10 23:36:23
Yes, I did work on Mondo3D. As for who owns the content... well, the company I worked for was "Massive", but ultimately Mars (the confectionary company) was the customer, so I imagine that they "own" the product and everything in it.
Unofficially, I can tell you that the artist who created the model was a friend of mine, and I doubt he or anyone else would give a damn if you used it for whatever purpose you might have in mind.
However, legally, consider my first paragraph - I can neither give you permission to use it and also cannot track down anyone who can! Hmm, do you have the original files there... what does the license agreement say?
 Can You Put That In The Help Wanted Thread So We Can Properly Ignore
#11504 posted by Lunaran [24.159.240.226] on 2007/01/10 23:45:57
it plz thnx
 Fribbles
#11505 posted by Spirit [213.39.225.47] on 2007/01/10 23:48:57
Oki, thanks. ;)
I got the version that was released by someone at besmella-quake some months ago, there is no license included.
 Damn You Lun...
#11506 posted by Mr Fribbles [220.253.44.26] on 2007/01/11 00:32:25
How did you deduce that I knowingly posted it here in the "wrong place" with the hope that someone would actually read it?
#11507 posted by Trinca [85.88.130.59] on 2007/01/11 01:13:57
Hi Mr Fribbles, please put URL of your fixed page :) the one u got in your profile is out of date!!!
 Thanks Trinca
#11508 posted by Mr Fribbles [220.253.44.26] on 2007/01/11 01:46:28
Fixed... I think. Not that it matters when your site hasn't been updated since 2003 and wasn't even worth visiting back then!
#11509 posted by Trinca [85.88.130.59] on 2007/01/11 01:51:34
still love your maps ;) i play with frogbots from time to time :)
 Ha!
#11510 posted by Spirit [213.39.169.226] on 2007/01/11 04:43:43
http://www.techcrunch.com/2007/01/10/its-official-ebay-is-buying-stubhub-for-310-million/
StubHub: 310 Million $
I would sell the Shub-Hub for even a single Million $. I must be crazy.
 /me Shakes His Fist At Frib From His Front Porch
#11511 posted by Lunaran [24.159.240.226] on 2007/01/11 07:39:18
 CZG Strikes The Dancefloor
#11512 posted by DaZ [80.41.186.171] on 2007/01/11 09:53:14
 Lun
#11513 posted by Kinn [86.128.230.169] on 2007/01/11 11:45:32
he can't put it in the help wanted thread because i killed that thread
 I Suppose Then
#11514 posted by Lunaran [24.159.240.226] on 2007/01/11 12:04:40
 Ahh
#11515 posted by DaZ [80.41.186.171] on 2007/01/11 12:08:26
busted :/
 Wait.
#11516 posted by R.P.G. [65.188.147.21] on 2007/01/11 14:20:29
I thought DaZ and Dranz were the same person?
 Wow
#11517 posted by . [70.224.231.22] on 2007/01/11 14:50:15
Eat a burger or 10!
 Shadowalker Owned For His Code Whining
#11518 posted by Spirit [213.39.223.186] on 2007/01/12 01:11:12
http://www.quakedev.com/forums/index.php?topic=1245.0
Haha. :D
If anyone does not know, he always complained about LordHavoc and Spike(?) "stealing" code from him.
 Announcement:
#11519 posted by metlslime [67.188.208.99] on 2007/01/12 02:50:16
I'm moving celephais.net to the fov120.com server in the next few days. Most likely sunday or monday nights. I'll make another announcement right before it happens.
The change should only take about 30 minutes, but there may be a longer delay with the DNS which would prevent logging in but still allow anonymous posting.
#11520 posted by drew [198.53.40.232] on 2007/01/12 12:11:21
I just tried to re-download Quoth, and I can't open the zip file in winzip, because it 'does not appear to be a valid archive'. Is this just me?
 Drew
#11521 posted by generic [71.1.71.204] on 2007/01/13 05:26:20
If at first you don't succeed...
The first time I tried downloading, it failed -- the file was only 100-something kb. The second time worked like a charm :)
 Hm
#11522 posted by necros [74.111.254.57] on 2007/01/13 16:35:46
well, the d3 map i linked a shot of ealier is gone... apparently, when you compile a map when 'set tall brush' region is set, and then do editsounds and save, it actually saves the regioned version, so now i have a few minor brushes and about 2k others are all gone. gg id.
 That Fucking Sucks :(
#11523 posted by DaZ [80.41.186.171] on 2007/01/13 18:06:17
 .
#11524 posted by necros [74.111.254.57] on 2007/01/13 19:02:03
i know that sounded a little rant-ish, but i do want to warn anyone working with d3 to beware of that. :P
i guess i'll restart at this point. it's still fresh in my mind, so hopefully i can recreate it. and my scripts are still there, which is what took half the time anyway.
 Necros
#11525 posted by Mr Fribbles [220.253.44.26] on 2007/01/13 19:53:23
I know its unlikely that you had backups somewhere, but at the very least you were doing incremental saves, right? So you can go back to the last version?
 No
#11526 posted by necros [74.111.254.57] on 2007/01/13 20:44:37
apparently, i've learnt that lesson. >_<
 Frib...
#11527 posted by distrans [211.31.76.196] on 2007/01/13 22:19:44
..where can I learn more about what you're after, personnel/skill wise?
 Distrans
#11528 posted by Mr Fribbles [220.253.44.26] on 2007/01/14 00:47:10
I can't point you to a website or ad or whatever, but we can chat about it via email or irc or something if you like. So yeah, email me :D
 Necros
#11529 posted by Lunaran [24.159.240.226] on 2007/01/14 01:58:36
I've been burned that way a few times. So much so that I never ever save while regioned anymore. I've also had stuff disappear by hiding, regioning, hiding more, unregioning and then trying to unhide and having nothing come back.
 Necros
#11530 posted by Kinn [86.136.158.2] on 2007/01/14 04:53:02
jesus, condolences :(
I never knew about that issue, but I always save under a new filename every session, and archive all the old versions. I know something's bound to fuck up oneday, so it's nice to know that at worst I can just roll back to a recent session.
 Necros:
#11531 posted by tron [203.94.140.5] on 2007/01/14 15:48:29
I'm assuming that you checked the .bak file?
 Heh
#11532 posted by necros [74.111.254.57] on 2007/01/14 16:45:19
annoyingly enough, it's the *only* map in the folder without one. i can only guess that when you save the map within the game when doing editsounds, it erases the .bak file or something.
 Test
#11533 posted by metlslime [69.181.182.38] on 2007/01/15 10:30:34
if this works, new server move is complete!
 -icles
#11534 posted by Shambler [82.38.192.95] on 2007/01/15 11:08:47
This post does not work.
 Welcome To Fov120 =)
#11535 posted by SleepwalkR [85.179.23.69] on 2007/01/15 11:31:12
That went pretty smooth, didn't it. Great!
 Woot
#11536 posted by Spirit [80.171.7.88] on 2007/01/15 11:32:43
works! and it's FAST!
 It Might Be Fast...
#11537 posted by Mike Woodham [81.151.97.161] on 2007/01/15 12:32:43
...but I still cannot View All Threads or get to News Archive.
 Hm
#11538 posted by Spirit [80.171.7.88] on 2007/01/15 12:39:20
That worked for me (fast too). View the whole GA thread works fine though, it takes a while of course and stresses the browser a bit.
 Wow...
#11539 posted by metlslime [204.15.3.5] on 2007/01/15 20:16:07
DNS updated faster than I expected.
I wonder if i should bother fixing the fact that the timestamps in the database don't have a time zone attached, but the server has suddenly moved 9 time zones over.
 Why Is The Internet Excited About This?
#11540 posted by Lunaran [24.159.240.226] on 2007/01/15 20:53:40
http://www.joystiq.com/2007/01/15/seriously-impressive-ghostbusters-game-in-the-works/
"seriously impressive" ghostbusters game? This looks awful and I can feel my early childhood being stabbed with every physics object tossed.
 Lunaran:
#11541 posted by metlslime [204.15.3.5] on 2007/01/15 21:14:57
I don't know, but I just slimed myself.
 If By Slimed You Mean Threw Up On Your Shoes
#11542 posted by Lunaran [24.159.240.226] on 2007/01/15 21:28:51
 Probably Heretecal To Say It
#11543 posted by HeadThump [4.136.90.76] on 2007/01/15 22:21:37
but Ghostbusters was not all that funny. One good laugh and a few amusing
chuckles at best.
 Yeah, Well, That's Just, Like
#11544 posted by Lunaran [24.159.240.226] on 2007/01/15 23:50:00
your opinion, man.
No, it wasn't a side splitting movie. I still liked it, and so did a lot of people.
 Anyone Remember The Ghostbusters Game On C64?
#11545 posted by neg!ke [82.83.47.40] on 2007/01/16 00:04:21
ghost vaccum cleaner on the roof of the car ftw.
(plus marshmellow man ruining the city every single time with me having absolutely no idea how to stop him and finish the game... :|)
 S'alright.
#11546 posted by HeadThump [4.136.90.76] on 2007/01/16 00:39:22
I didn't see it until the 90's and in my twenties. Maybe, if I saw it as a kid my memories of the movie would be more nostalgic.
 I Liked Ghostbusters A Lot.
#11547 posted by pjw [66.188.90.89] on 2007/01/16 02:52:55
...and that doesn't look all that horrible to me. Hell, we haven't really seen much in the way of gameplay, just "ooh, look at shit break apart and fly around; ain't it cool?!"
Although the simulated-real-people thing always creeps me out a little for some reason, and is very wrong.
What looks so awful to you, other than that?
 Man Developes Armor-suit Prototype For Military
#11548 posted by . [70.224.231.22] on 2007/01/16 03:06:06
 Pjw
#11549 posted by Lunaran [24.159.240.226] on 2007/01/16 03:50:02
The gameplay shot shows almost no gameplay other than some kind of man-lifting mechanic involving showing off effects and physics and their twisty beam thing. Oh, and the roadie run lifted from Gears.
The art direction looks like they either wish they were making Gears, or they want to make the Ghostbusters "cooler" for the "hip" crowd by putting them in the future and making them look like the platoon from Aliens. Most of the Ghostbusters chic wasn't just that they shot at ghosts, it was the overall style of 80's Manhattan + functional and blue-collar looking equipment/firehouse/etc + kind of silly gremlinesque ghosts. If you remove the (horrid) logo from the video and the side of the (shameful) car there is nothing left in any of this footage besides the (creepy) Bill Murray that resembles GB in any way. It looks like the point of the game is that you're on some navy seal team that lifts people with a swirly white tractor beam and blows parts of buildings up in a futuristic West Palm Beach, Florida.
When they give the Stay-Puft Marshmallow Man a do-rag and gold chains, don't say I didn't warn anyone!
 Ah.
#11550 posted by pjw [66.188.90.89] on 2007/01/16 04:30:07
We don't really have anything to go on re: gameplay, but I see what you mean.
The art direction does have that sorta generic-cool pseudo-military look going on. And yeah, no silliness to be seen, which was sort of the point...
 Re: Server Move
#11551 posted by metlslime [69.181.182.38] on 2007/01/16 09:50:09
So, everything appears to be good now. Thanks to SleepwalkR for providing the server and assisting me in the move.
 Wow,
#11552 posted by necros [74.111.254.57] on 2007/01/16 19:13:10
didn't even noticed a single thing, gj on the move and this server is nice and fast!
 Yeah, And
#11553 posted by SleepwalkR [85.179.29.245] on 2007/01/17 11:13:47
it's probably about to get faster. We are thinking about moving to a better machine (faster, more ram). The current one is a five years old Celeron with 256MB of ram. It really sucks.
 Zwiffle?
#11554 posted by distrans [131.172.4.44] on 2007/01/19 07:27:56
Did you ever finish For Those Who Weep?
 No
#11555 posted by Zwiffle [69.210.33.227] on 2007/01/19 16:38:47
I was working on that in Hammer, and could not convert the file format over to GtK radiant when I switched to that, and so I may have deleted the files. In any case, I don't know where it's at.
#11556 posted by madfox [84.26.7.202] on 2007/01/19 22:30:03
and I'll wiffle & weep for ever...
 Don't Cry For Zwiffle
#11557 posted by HeadThump [4.136.111.73] on 2007/01/19 22:40:50
The loss of For Those Who Weep will eat into his gut and stir his soul until that day he uses that pain to create the greatest Quake single player map ever, but until that day he will never know joy, or happiness, or even the soundful sleep of the just.
 Metl
#11558 posted by nitin [124.191.216.47] on 2007/01/20 00:38:16
I cant use the "view all threads" function, it look to be broken.
 Nitin:
#11559 posted by metlslime [204.15.3.5] on 2007/01/20 01:18:48
interesting, it's broken in IE, but not firefox. And only when logged in.
 Session ID Problem?
#11560 posted by Lunaran [24.159.240.226] on 2007/01/20 02:57:19
 No, Not Broken...
#11561 posted by Mike Woodham [81.151.255.48] on 2007/01/20 18:17:14
For the first time ever in the whole history of the world, his brother and the rest of mankind; I can now access View All Threads and get to News Archive.
Finally brethren after a while the battle will soon be over and we like those who went before shall lay down our swords in the sands of time and shall study war no more. I'm gonna lay down my sword and shield...
 Rss
#11562 posted by megaman [84.63.18.24] on 2007/01/21 13:03:46
metl, i see there's rss on the news now - would it be much work to implement rss for individual threads, too?
 Megaman:
#11563 posted by metlslime [69.181.182.38] on 2007/01/21 22:10:16
that was there for months; i just added an icon :)
And, additional feeds for threads and stuff is something on my to-do list.
 Half Life 2 Wiimote Mod
#11564 posted by Lunaran [24.159.240.226] on 2007/01/23 00:18:36
Did you hear me? I said Half Life 2 Fucking Wiimote Mod.
http://www.youtube.com/watch?v=pwWNS0Ye53s
http://www.youtube.com/watch?v=pFa-Dusew0U
(anyone recognize the song in the first video btw? or even the genre? because I'm strangely attracted to it.)
 Lun
#11565 posted by than [220.47.251.83] on 2007/01/23 00:38:25
It's "Get Down on the Floor" by Porksword Sausage Factory
 K
#11566 posted by Lunaran [24.159.240.226] on 2007/01/23 02:35:39
thx
 Ooh
#11567 posted by tron [59.167.121.12] on 2007/01/23 10:32:18
I just got a bluetooth dongle to try out Doom 3 with the wii remote, this looks very interesting though.
 Mappers Wanted -
#11568 posted by pope [154.20.175.44] on 2007/01/24 10:17:33
long overdue project of mine.
http://brushwork.leveldesign.org/
fire your questions/admiration/vows/etc to
brushworkart@gmail.com - its a work in progress, and I'm very open to hearing what you have to say on the subject.
 Pope
#11569 posted by Spirit [213.39.204.193] on 2007/01/24 10:31:51
Awesome. I had that same idea. I would buy it for sure.
 Pope.
#11570 posted by Shambler [82.38.193.170] on 2007/01/24 11:05:56
You have another guaranteed customer here, if it gets done.
I have comments/thoughts, maybe later.
 Qc Question (btw: Is There A Qc Help Thread?)
#11571 posted by efdat [217.184.224.245] on 2007/01/24 11:22:05
does anyone know how i can get/emulate the explosion light effect via qc? i don't want to use TE_EXPLOSION, because it always plays that nasty r_exp3.wav. EF_DIMLIGHT seems the closest to it, but isn't quite as nice... help me plz ;)
 EF_BRIGHTLIGHT ?
#11572 posted by czg [213.115.252.84] on 2007/01/24 12:14:25
 -
#11573 posted by pope [154.20.175.44] on 2007/01/24 12:47:25
spirit, please participate
shambler, since you don't map... yeah I'd like to hear from you regardless.
so far lots of positive feedback... but no mail. please guys - if you want in (I want you in), contact brushworkart@gmail.com
thx
 Pope
#11574 posted by JPL [213.30.139.243] on 2007/01/24 14:15:54
Could you elaborate on your project please ? I'm not sure to understand what you are looking for ?
 Brushwork
#11575 posted by pope [154.20.175.44] on 2007/01/24 14:44:31
JPL: at this point what I'm looking for are any mappers who would like their work displayed in an art book.
I don't have a lot of specifics yet, and I will be constantly updating the page as deciscions are made. Also if anyone thinks I'm going about something entirely the wrong way, lemme know. I'm in new territory here, it's a learning process.
 Poop.
#11576 posted by Shambler [82.38.193.170] on 2007/01/24 14:54:12
Maybe a discussion thread would be useful for this so people can hammer out ideas and suggestions and feedback for you??
 Czg: EF_BRIGHTLIGHT
#11577 posted by efdat [134.169.158.17] on 2007/01/24 15:59:21
is much too bright (looks shitty, tested it). other ideas?
 Pope
#11578 posted by . [70.224.206.161] on 2007/01/24 16:01:51
I like the idea, however how are you going to recoup costs?
 Oh Man
#11579 posted by Zwiffle [69.210.50.112] on 2007/01/24 16:04:52
That's cool Pope, I'd like to be involved, but I have nothing worth showing. :( Maybe, depending on your time schedule etc, I can come up with something to show, so I'll stay optimistic.
 Re: Pope Book
#11580 posted by bear [130.242.7.26] on 2007/01/24 16:43:43
Is the idea to have picturs of nice maps or nice pictures that doesn't necessarily come with finished maps?
 EF_MUZZLEFLASH? EF_BRIGHTFIELD?
#11581 posted by czg [213.115.252.84] on 2007/01/24 18:09:08
 Brushwork
#11582 posted by negke [82.82.163.241] on 2007/01/24 18:57:06
as long as it will more affordable than hourence's book...
#11583 posted by Vigil [91.152.95.244] on 2007/01/24 19:18:33
neg!ke is a welfare bum.
 Czg: EF_MUZZLEFLASH, EF_BRIGHTFIELD
#11584 posted by efdat [62.180.36.210] on 2007/01/24 21:00:12
i tested all the qc EF_s before posting here in the first place. the engines (even standard glquake) seem to have more light fx then those.
#11585 posted by Trinca [87.196.219.57] on 2007/01/24 21:11:12
my maps are all crapy :p
 Pope...
#11586 posted by generic [156.75.192.110] on 2007/01/24 22:50:01
<.02$>I think most of the mappers here would like to be included in your book -- it is just a matter of whether or not they should be included. I have only speedmapped (so far) but would love to be in it if you or someone else thought I should. (Don't worry, though, I would gladly buy the book even if I wasn't included :) ). Perhaps you should narrow your search to a short list of mappers and let people vote on which of their maps should make the cut.</.02$>
 Hey....
#11587 posted by metlslime [204.15.3.5] on 2007/01/24 23:06:58
i'm starting a new thread on this book thing.
 Efdat
#11588 posted by madfox [84.26.7.202] on 2007/01/24 23:19:21
What you are looking, I'm not sure but it tends to
def.qc - entity effects - line 381.
your question: is there a help.qc ?
http://www.gamers.org/dEngine/quake/Qc/progs1.htm
Is there a help.qc toppic?
not if you post in this thread.
 EF_ Is All You Get
#11589 posted by Preach [131.111.8.104] on 2007/01/24 23:48:25
Do I understand right that the only problem with the explosion is that it makes the r_exp3.wav sound? If that is the only concern, then here's a hack to get round it.
1. Replace the current r_exp3.wav with null.wav
(make a copy of the original explosion sound with a new filename like r_exp4.wav)
2. Play the new sound r_exp4.wav every time the QC makes an explosion (apart from your intended use, obviously!). The examples I can think of off the top of my head are grenades making contact, grenades on a timer(ogre and player), voreballs, exploding barrels and rockets. If you were really lazy/efficient you could put the explosion sound in the first frame-function of the explosion sprite - that way you'd only need to change one line of code for all of these. I can't be sure the timing would be right though, and the tarbaby would start doing the additional sound too. The latter can be worked around though...
 I Wondered
#11590 posted by madfox [84.26.7.202] on 2007/01/25 00:07:19
why the explo_box couldn't change light, but there is a sprite, of course.
Never knew you could make them glow with the option 'effects''1/8'!
makes them really radiant.
 Book Idea Has Own Thread - Kthx
#11591 posted by pope [154.20.175.44] on 2007/01/25 00:31:50
 The Man, The Myth, The Legend: Quakeguy
#11592 posted by Lunaran [24.159.240.226] on 2007/01/25 07:31:00
You know him and you know you love him. There's one question:
Who is he?
When I think about what it is that makes Quake still capture our hearts like no game since, at first there's not a whole lot that comes to mind. It was a rushed game, with base maps and Doomish weapons tossed in at the last minute to hold together a fairly pointless menagerie of Knights, Ogres, and beasties that aren't quite alien and aren't quite demonic. And yet it feels complete, and you feel like you belong. So how does it pull that off?
I discussed this at length with Kell, and we hit on an idea. Take the assortment in Half Life - every monster seems like it was designed by a different person. There's brown humanoids that shoot lightning, yellow three legged dogs with compound eyes that fire whiny sonic pulses, dangling mouths with long tongues that snare you from above, flying sheikh-brains that shoot plasma balls, facehugger amalga that turn people into zombies, the end boss was a big floating fetus, AND they piled US-Mil human AI on top of all that.
The reason it works is that you're already sold on it when you see it. The tram ride and the just-another-day-at-work-but-not first act put you in Gordon's shoes so fast and so effectively that you want to play the role. So when the houndeyes are yipping and sonically pulsing, you don't think 'what are these things? what a stupid game,' you think, 'what are these things and where could they have come from?'
Quake also manages that - it makes the world real by making the player ... well, someone. Quakeguy DOES have an identity, and we all know it's there. It's been expressed in countless Q1SP's that allude to an identity that was never really planned or expressed overtly - in Contract Revoked you are 'a slipgate warrior of great reknown.' In Bishop's Bane you're the nameless hero of Domino's blighted kingdom. And, of course, who could forget:
http://lunaran.com/files/phil.wav
So who is he to you?
 I Always Liked The Idea
#11593 posted by megaman [84.63.38.137] on 2007/01/25 09:46:53
of the q guy being lost in all those portals and seeking a way back home.
 Time Bandits
#11594 posted by megaman [84.63.38.137] on 2007/01/25 09:49:09
something like that
 Preach: EF_HACK
#11595 posted by efdat [217.184.224.228] on 2007/01/25 11:17:55
thanks for the idea. i did it just like that now, although it really is a hack. works fine. i play r_exp4.wav from BecomeExplosion() which is called by almost all standard explosions.
it's a pity that the TE_EXPL light effect cannot be used in qc in an easier way.
 Dave The Quake Marine?
#11596 posted by than [220.47.251.83] on 2007/01/25 17:44:48
Try reading the dm3rmx txt file to get a bit more on Dave's backstory, Lun.
 Story:
#11597 posted by metlslime [204.15.3.5] on 2007/01/25 20:47:53
It's 5am when you get the call. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the slipgate project...">
That's all you need.
Now speaking of that, the old realaudio show "QuakeCast" that Blue of Blue's News used to host started with some voice actors doing a really good/funny job of acting that story. I always wished I could get an mp3 of that intro.
I still wish that. Make my dreams come true!
 OMG Quakecast Intro!
#11598 posted by metlslime [204.15.3.5] on 2007/01/25 20:50:50
 Haha
#11599 posted by Bal [83.204.153.39] on 2007/01/25 21:32:00
DAAAAMN!
Good find.
 Woah
#11600 posted by Spirit [213.39.187.140] on 2007/01/25 21:40:03
Awesome. That is like podcast-history (when it was actually good) or what? :D
Thanks metl, I never heard about it.
There are two full episodes (I think) btw:
http://www.cvanepps.com/audio/quake_phenomenon_mace_royer.mp3
http://www.cvanepps.com/audio/quakecast_oct_2_1997.mp3
 DAMMMN!
#11601 posted by HeadThump [4.136.249.43] on 2007/01/26 03:36:05
That was great
 Metlslime
#11602 posted by mwh [84.71.128.96] on 2007/01/26 23:04:15
Damn, someone should have told Mindcrime...
 Work In Progress:
#11603 posted by metlslime [204.15.3.5] on 2007/01/27 03:00:26
I'm working on a picture of Quake's ogre. Here is the image so far:
http://www.celephais.net/shite/ogre3.jpg
Still trying to get that stupid grenade launcher to look good, and still need to tighten up a lot of the shapes and details. Advice welcome.
#11604 posted by Lunaran [24.159.240.226] on 2007/01/27 04:14:17
 My Quake
Quickly cut from another discussion on ESReality:
Well, my friend imagined it as if he was a united states marine/ranger which has been sent through the slipgate on a counter-attack against these other-dimensional beings.
Another guy imagined it as taking place on earth in the beginning but some alien invasion has infected the soldiers, so they and the rottweilers turn really aggressive and you have to get in there and eliminate the threat, and then you follow the slipgates further to combat the threat.
I kind of imagined the story as a man(perhaps nonhuman) who is a slipgater for a profession/life, it's just what he's always done and will always do until he dies, he has his magical armor and weapons which he has found and taken with him from the different places he sees(axe from the castles, nailgun from the miltary bases etc) and explores and fights back and forth between these 4 different places in time and space:
One is the military bases, which I imagine to be in humanitys future, in many places in space and also strongholds against other dimensions,
Two is these abandoned ruins and temples, of some forgotten race, now occupied by strange creatures and monsters,
Three is a dark medieval time(some alternate version of earth perhaps), in castles, with knights and dark screams in the dungeons, and the undead),
Four are these strange and foreign city-scapes and libraries, inhabited by the same strange creatures and magic users like the flying wizards(more like flying lizards but their entity name is monster_wizard in the editor :D).
I am not sure why you actually go out and hunt/kill Shub Niggurath(the end boss), maybe she just got in the way or so. I'm sure the Ranger is still searching on through the stars for whatever he might be looking for, and I'm sure he'll keep fighting his ranger brothers for dominance and respect with his artifacts retrieved from strange dimensions and places(deathmatch!).
---
That above was the cutout, what I really did love about the quake guy is his genericness and non-speciality, everything was really fuzzy and you could mold him to what you wanted him to be, his armor could be made of kevlar, some high-tech alloy plastic, or just plain medieval iron(what I always preferred), his gun could come from some strange dimension or it could come from behind a bar counter, both worked equally well. It's like clay, you shape and form it to whatever your subconcious prefers.
 LOL
#11606 posted by inertia [134.53.176.37] on 2007/01/27 04:39:18
@ lun
@voodoo: ye i agree, nice points there
 Metl
#11607 posted by . [70.224.206.161] on 2007/01/27 06:21:38
Great job.
 Metl
#11608 posted by BlackDog [58.7.188.41] on 2007/01/27 06:57:40
It doesn't look like a very interesting pose to me. He's just standing there grimacing (at... the floor?) and there really are more interesting things that a monster with a grenade launcher and chainsaw could be doing. :)
The painting is ok, although lighting is a bit bland. The toenails look a bit cartoony outlined like that, and the top of his (it's?) shoulders makes a very flat line. Maybe the silhouette could be better there? Anyway, the weakest point of the whole thing is definitely the grenade launcher, which doesn't look quite right in terms of lighting or perspective. The rest is pretty cool.
My favourite bits are the teeth and the splatters on the 'saw. Nice. Oh, and his beady eyes.
 Blackdog/lunaran
#11609 posted by metlslime [69.181.182.38] on 2007/01/27 07:21:21
yes, my main mistake was just copying the ogre in his idle post, where just sort of stands there contemplating the universe while his face is frozen in this sort of growl/grimace. While it's how he looks in game, it's not a very good pose for a painting.
Anyway, I'll try to finish the details on this one, and hopefully next time I'll get the composition/pose sorted before i start painting details.
 Not To Turn This Into An Eyes Or Not Eyes Discussion
#11610 posted by megaman [84.63.19.179] on 2007/01/27 12:38:26
but i always imagined the ogres had hair.
 Megaman
#11611 posted by pope [154.20.175.44] on 2007/01/27 14:37:20
... shamblers sure,
but OGRES? hair? whut? well maybe a few wispy ones...
 Metl
#11612 posted by biff_debris [24.159.178.203] on 2007/01/27 14:38:38
Oh kickass, you! Are we to expect a whole series of Quake portraits, or is this what you've done lately in your spare time? In any case, keep up the good work -- and get that guy in a suitably molded-brick dungeon or something =D
 Slime...
#11613 posted by generic [76.3.11.75] on 2007/01/27 16:17:19
The chainsaw blade is slightly out of perspective but I like your ogre overall (overalls?) :)
Hopefully, he is the first piece of concept art created for the next installment of Quake which will be a true sequel to the original ;)
 Text Search And Replace Stuff Woes Again
#11614 posted by Spirit [80.171.7.73] on 2007/01/27 17:27:10
I have the following text blocks for ~900 times:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/.zip"> DL</a></td>
(minus the spaces before each <a and after the following ">, func replaces it with ... otherwise)
It would be awesome if someone had an "scripted" way to get (in this example:) a2d2 and copy it into filebase/.zip so I get filebase/a2d2.zip. The result would look like:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/a2d2.zip" > DL</a></td>
There are about 900 places in one textfile where this would need to be done, with different maps of course, for example filebase/sm112_pack.zip.
Linux or Windows does not matter. I can install software too (got Python already).
 Same Here
#11615 posted by HeadThump [4.136.111.221] on 2007/01/27 17:50:13
but i always imagined the ogres had hair.
A buzzstyle 'haircut you could set your watch too' like Johnny Unitas because the Ogre means business.
 Unitas?
#11616 posted by pope [154.20.175.44] on 2007/01/27 18:17:40
 Spirit
#11617 posted by mwh [84.71.128.96] on 2007/01/27 18:31:00
you could do that with query-replace-regexp in emacs. upload the file or email it to me and i can do it for you if you like.
 Metl
#11618 posted by madfox [84.26.7.202] on 2007/01/27 21:57:46
great picture!
no comments.
 Spirit
#11619 posted by . [70.224.206.161] on 2007/01/27 23:02:51
You can do that with PHP, arrays and delimiters. Just dump all your map names in a text file, comma,seperated,like,this and the script can spit 'em out.
But you're probably using a database and I couldn't help you there.
 Phait
#11620 posted by Spirit [80.171.7.73] on 2007/01/28 00:14:36
mwh already worked as a wizard for me. Thanks. :)
 The Ogre
#11621 posted by golden_boy [89.27.253.79] on 2007/01/28 09:15:23
has almost no abdomen? Well OK, it's a cartoony ogre (its legs are too short etc), but you'd imagine him to at least have some balls?
:=)
 Yeap
#11622 posted by HeadThump [4.136.111.246] on 2007/01/28 09:26:55
Unitas?
For a high detail model, Unitas' mug would be perfect. Hey, Ogre is no pretty boy.
 Mostly...
#11623 posted by distrans [131.172.4.44] on 2007/01/29 02:09:58
...when I think of the Quake Guy, he's all "sir, yes sir!" in episode one and ends up like Ash in Army of Darkness by the end of episode four.
#11624 posted by megaman [84.63.44.133] on 2007/01/29 02:42:28
<a class="fisting" href="...
 Progress:
#11625 posted by metlslime [69.181.182.38] on 2007/01/29 13:10:53
http://www.celephais.net/shite/ogre6.jpg
I'm mostly happy with this, i guess. The only break from accuracy is the fact that he's holding the chainsaw instead of having it surgically attached.
...when I think of the Quake Guy, he's all "sir, yes sir!" in episode one and ends up like Ash in Army of Darkness by the end of episode four.
That's cool. If you took a sort of average of everyone's ideas about the character, you'd have a pretty good comic book.
 Hehe
#11626 posted by negke [82.82.169.144] on 2007/01/29 13:45:00
how come this reminds me of ikbase?
 Wow
#11627 posted by Spirit [213.39.203.215] on 2007/01/29 13:51:47
Now someone make a model after this image.
 On It...
#11628 posted by Preach [131.111.8.98] on 2007/01/29 15:06:45
Just as soon as I get some free time, I'll have a crack at an ogre like that, it's an excellent picture.
 Metl
#11629 posted by R.P.G. [65.188.147.21] on 2007/01/30 04:40:14
I like how you even captured the diamond-shaped head. Good job.
 The Peak Of The Skull
#11630 posted by pope [154.20.164.142] on 2007/01/30 12:13:45
near the back is the occiput.
our ogre friends have large occiputs, not unlike dogs.
 Just Poasting From The Wii To Test Stuff Ok?
#11631 posted by czg [83.253.241.174] on 2007/01/30 20:33:39
 Czg
#11632 posted by Mike Woodham [81.151.255.48] on 2007/01/30 21:29:35
...bottom half of your 'b' was missing ;)
 What Killed Ritual \sin Eps
#11633 posted by spd [193.124.10.152] on 2007/01/31 13:30:32
 Started Working On A New Map
#11634 posted by t-i-d-d-l-e-s [84.12.162.32] on 2007/01/31 20:24:50
lo all :)
i started a few weeks ago on a new map, its going to be a deathmatch level, but im a very lazy mapper these days :(, saw electra and shady by gibbei today, his great work has inspired me to get off my lazy arse and get this new map made :), the maps going to be very metal-base style, what i've made sofar is looking good i think, im taking insperation from quake 4 singleplayer maps, they're quake art imo, i'll try and get my brother to upload screenshots to the webpage hes made for me.
tiddles
 Tiddles
#11635 posted by Vondur [89.175.96.234] on 2007/02/01 09:16:24
i'm waiting w/o patience :D
 Tiddles
#11636 posted by R.P.G. [65.188.147.21] on 2007/02/01 16:48:02
I/we still slowly work on the tribute map to your base-style maps. Providing more inspiration for us wouldn't hurt. :)
 Everybody Has A Little Tiddles In Em
#11637 posted by HeadThump [4.136.111.167] on 2007/02/01 19:37:17
 Yes, Yes
#11638 posted by biff_debris [24.159.178.203] on 2007/02/02 00:22:14
A Tiddles DM would be a wonderful thing =D
 Hai
#11639 posted by Jago [88.192.74.20] on 2007/02/02 23:44:54
I just quit WOW.
 Jago
#11640 posted by pope [154.20.164.142] on 2007/02/03 00:53:14
 Hurray!
#11641 posted by Zwiffle [67.53.148.10] on 2007/02/03 01:40:04
One down, China x4 to go.
 Ooohh
#11642 posted by R.P.G. [65.188.147.21] on 2007/02/03 03:52:20
so China is the constant defined by sum from n=1 to infinity of (2n)!/(n!)^2? I always wondered what that number was called.
 And...
#11643 posted by metlslime [69.181.182.38] on 2007/02/03 07:43:59
A China-plex is China with China zeroes after it.
 Zombie
#11644 posted by metlslime [69.181.182.38] on 2007/02/03 11:50:13
 Metl
#11645 posted by nitin [124.191.216.47] on 2007/02/03 12:23:57
the shadows on the shin look...weird for lack of a better word.
 Hm
#11646 posted by megaman [84.63.36.98] on 2007/02/03 13:52:09
i can't seem to login on opera OR firefox!? it always just pushes me back to the login page. or is that the 'wrong pw' way? :)
 Aww.
#11647 posted by biff_debris [24.159.178.203] on 2007/02/03 15:13:15
I've never seen the undead look so precious, metl.
 Metl...
#11648 posted by generic [76.3.11.5] on 2007/02/03 16:00:06
Those toes look like the have been stubbed a million times over and over again...makes me wince (>_<)
 When You Get To The Fiend
#11649 posted by pope [154.20.164.142] on 2007/02/03 17:53:07
make sure he has eyes
 When You Get To The Shambler
#11650 posted by R.P.G. [152.13.70.208] on 2007/02/03 17:56:25
make sure he's listening to Westwo0o0o0od.
 Rpg :)
#11651 posted by Lunaran [70.226.151.179] on 2007/02/03 18:59:44
The legs should be more emaciated. I can see the knobs at the ends of my own femurs for goodness' sake.
 In Your Head, In Your Head, ZOMBIE
#11652 posted by HeadThump [4.136.111.181] on 2007/02/03 19:11:40
I've never seen the undead look so precious, metl.
Kind of like Young Frankenstein's monster with a flower in his hand, just before being rejected.
 Jokes Aside
#11653 posted by HeadThump [4.136.111.181] on 2007/02/03 19:21:49
quality stuff, Metl
 Watch This Video
#11654 posted by Lunaran [70.226.151.179] on 2007/02/03 22:49:06
 Damn.
#11655 posted by pjw [75.130.27.174] on 2007/02/04 00:41:35
I'm normally bored off my ass by politics, socio-economic data, and most forms of history in general, but that was pretty cool.
Screwed around at gapminder.org a bit too with their graphing software. Good stuff.
 Lun,
#11656 posted by Bal [81.249.32.59] on 2007/02/04 10:23:57
Nice watch yeah.
 Megaman:
#11657 posted by metlslime [69.181.182.38] on 2007/02/04 12:16:08
sounds like the problem opera users have when "referer logging" is disabled. Does that help?
 Yeah It Was Rather Amusing And A Bit Informative
#11658 posted by bear [80.217.112.194] on 2007/02/04 12:22:07
But the Swedish accent was rather horrible
 Lol
#11659 posted by megaman [84.63.0.192] on 2007/02/04 14:18:02
yes, that fixed the problem. why on earth would you disallow login without a referrer?
 MadFox
#11660 posted by aguirRe [213.101.74.144] on 2007/02/04 18:25:40
I sent you an email reply Friday night, did you get that?
 Yeah
#11661 posted by madfox [84.26.7.202] on 2007/02/04 22:30:39
received and bizzy exploring.
you did a great job!
 Metlslime Vs Zombie
#11662 posted by spd [87.249.61.2] on 2007/02/05 13:23:32
the head is way too rounded!
I demand square top
#11663 posted by spd@new job [87.249.61.2] on 2007/02/05 13:26:06
so I`m at the new job, setting up the shizzle
all is cool and ppl are nice
seems like no IRC... but we`ll see about THAT :)
 Go Spds!
#11664 posted by megaman [84.63.15.31] on 2007/02/05 21:44:49
you will make them wish you had irc!
 And Make Us Wish He Didn't!
#11665 posted by Lunaran [70.226.151.179] on 2007/02/06 00:20:11
bunggg
 Pipes
#11666 posted by jiri_b [84.191.136.74] on 2007/02/09 00:53:43
this is maybe a little bit off topic, but
sounds very interesting. unfortunately at
the moment unavailable (to much traffic)
- the new service yahoo.pipes -
but you can read more about it here:
http://radar.oreilly.com/archives/2007/02/pipes_and_filte.html
 More Off Topic...
#11667 posted by Tronyn [207.47.212.238] on 2007/02/09 05:06:40
http://www.orthodoxytoday.org/articles/WolfeSoulDied.php
This seems to imply a really weird kind of determinism. Too late do I realize that I should have just deluded myself with spirituality.
 Hmm, Interesting Read
#11668 posted by BlackDog [220.235.172.224] on 2007/02/09 18:55:53
which brings up lots of messy and interesting questions. Though this article implies heavily that issues of genetic determinism are extremely clear cut, and I don't know that reliable neuroscience actually says that at all.
Unfortunately at the end he wigs out and seems to conclude that science is going to rip itself apart looking for certainty...what? Dude, put down the Nietzsche and go and read Kant and Hume.
Still, worth the read.
 Chaos Theory
#11669 posted by Lunaran [70.226.151.179] on 2007/02/09 20:39:07
Isn't there some inherent unpredictability in all systems though? When we talk about brain chemistry we're talking about molecular interaction, between neurons and neurotransmitters. Isn't there an arm of science that states there is an indelible 'chanciness' in all such things?
#11670 posted by Zwiffle [67.53.148.10] on 2007/02/09 20:58:32
Quantum Mechanics states that everything is based on probability rather than predictability, but at molecular levels the probability of something acting 'odd' is pretty small, and on larger levels like animals, planets, cells, etc the probability is so small that most oddities would happen once every existence of the universe or so, if that. But, there still is always the chance that a particle could disappear from its system and end up somewhere else, no matter how small the chance.
 Lun
#11671 posted by SleepwalkR [85.179.8.98] on 2007/02/09 21:29:25
Yes and no. While there is chaos at all levels in our universe, there is also a force that creates order within that chaos, or else there would be no order at all (second law of thermodynamics). If you are interested and wanna read up, there is a fantastic introduction into this relatively new field of science. The book is called "Complexity" by Mitchell M. Waldrop: http://www.amazon.com/Complexity-Emerging-Science-Order-Chaos/dp/0671872346/sr=8-2/qid=1171052891/ref=pd_bbs_2/002-9067434-7020044?ie=UTF8&s=books
Also look here and follow up on the links: http://en.wikipedia.org/wiki/Emergence
 Emergence
#11672 posted by Lunaran [70.226.151.179] on 2007/02/10 01:59:16
Well, yeah, order can be developed in a system like that, but that isn't my point. If the same termites built the same colony under the same conditions it still wouldn't turn out identically every time.
 Bleh!
#11673 posted by distrans [121.44.244.210] on 2007/02/10 07:30:31
What nonsense, the author makes so many "First year" mistakes it's not funny. The greatest of which is to introduce the term PREdeterminism at the start of the article. Fatalism is not determinism for f**k sake.
Chaos theory has nothing to do (functionally) with chance or probability. Read Gleick FFS! Lun, the same conditions never apply, but as we operate mostly in the macro domain it's sometimes hard to cognize this simple fact.
Sorry about the language, but chaos theory and determinism have been specific areas of study for me these past 12 years. I react badly when people start fapping on about both like they actually know what they are talking about.
 Well.
#11674 posted by HeadThump [4.136.111.253] on 2007/02/10 09:17:46
I have no beef with either Lun or distrans, but distrans, you do demonstrate why it is pointless to debate matters on the func board because it is probable someone is going to yell at you if they do not feel you have the same qualifications or level of knowledge that they they seem to do.
If you have any respect for the scientific method or empirical logic, you would use a different approach, say, explain why Lunaran may be wrong on points of definition considering the terms,'probabilaty', 'determinism', and 'chaos theory'. 'Read Gleick FFS!' is not an answer.
I've read Chaos: The Making of a New Science,
as it describes non-linear models and their application to the world, and given non linear systems deal with differentiated outcomes, Gleik is writing about probability.
(from the Webster's Probability: The state or quality of being probably; a mathematical statement or the prediction of the odds of something happening or not happening.
Gleick stays within the Positivist framework as you would expect of a science journalist (meaning no metaphysical speculation) but using that to preclude the sort of ideas Lunaran was engaging in is just dogmatic.
 Beg To Differ...
#11675 posted by distrans [211.31.177.123] on 2007/02/10 11:51:01
... the reason it's pointless to debate matters like this on func is that one would soon be shouted off the board for posting huge tracts that have nothing to do with gaming or level design.
For example I'd need a good 300 words to explain why the conditional in your second para doesn't hold. I'd need to give a couple of "lectures" on logic before demonstrating that the "argument" in your third para isn't cogent. Then we'd have to have several exchanges until we knocked that last para of yours into something that actually made some sort of sense...then we could debate it.
Wrath can get on here and spit venom, Lun can get on and occasionally act like a real prat, you can apparently get on and act like a primary teacher attempting to spank a wayward student; you can criticise me for making a brain fart but don't ever expect me to take you seriously.
 Err
#11676 posted by distrans [211.31.177.123] on 2007/02/10 11:55:10
300 = 3000
 Don't Worry...
#11677 posted by Mike Woodham [86.147.202.105] on 2007/02/10 12:18:38
I, for one, won't take any of this seriously... after all, we all like to see ourselves in print making a point, eh?
 Uh, Thanks
#11678 posted by Lunaran [70.226.151.179] on 2007/02/10 14:34:35
I guess the answer to my question was 'no' then.
thanks distrans. you're a peach.
 What
#11679 posted by BlackDog [220.235.172.224] on 2007/02/10 14:50:06
How did this devolve into silly dickwaving about causal determinism and chaos theory when TFA contains precious little about either?
You all suck.
 /Me Goes All Zen
#11680 posted by biff_debris [24.159.178.203] on 2007/02/10 15:27:55
You're all wrong. And, you're all right. Meditate on this!
 Ad Hominem
#11681 posted by HeadThump [4.136.111.13] on 2007/02/10 17:11:30
interesting rejoinder you have there. I would have gone with another approach, but why bother when you can complain about about how others behave or dismiss the person making the argument out of hand as being beneath your high standards.
Word count has no effect on the cogency of an argument. Beyond the first dozen words or so, everything else is just proof. If you had a good counterargument, you would have made it.
 Oh, And Biff Is Right,
#11682 posted by HeadThump [4.136.111.13] on 2007/02/10 17:14:41
but if he is right, and I agree with him, and he stated that I'm wrong, then he is wrong, and then if he is wrong, that means I am wrong, and since he stated that I was wrong, he was right all along. I agree with Biff then 'cause he is right.
 COCKS!
#11683 posted by czg [213.115.252.84] on 2007/02/10 17:38:38
BALLS ROLLING!
 Hey Guys
#11684 posted by Lunaran [70.226.164.220] on 2007/02/10 22:28:45
Here's an e-quiz to help you determine what position you and your lover should sleep in!
http://www.evany.com/sleeptest/index.htm
Post your results here and we can discuss them!
 My Result Was
#11685 posted by pjw [71.90.22.143] on 2007/02/10 23:24:15
http://www.evany.com/sleeptest/toboggan.htm
The slightly unnerving thing is that they got it right--more often than not, anyway.
 I Was Being Sardonic
#11686 posted by Lunaran [70.226.164.220] on 2007/02/10 23:49:05
although you've probably come to assume that from me and are just pretending you didn't notice.
so I guess if we're sharing, I'm a colon!
http://www.evany.com/sleeptest/colon.htm
#11687 posted by pjw [71.90.22.143] on 2007/02/11 01:05:18
I'm a colon!
That doesn't seem quite right.
 Thanks...
#11688 posted by metlslime [69.181.182.38] on 2007/02/11 04:36:57
For generally abusing each other in the general abuse thread.
 Awe C'mon...
#11689 posted by distrans [121.44.244.210] on 2007/02/11 10:59:18
...we haven't had a good flame war on this board for ages.
Headthump, I'm not sure what I did in the past to make you react the way you do but it's very strange. Nonetheless, you missed the point on all counts once again. Yes, you even missed the rights of my ad hominem attack, so here it is in simple terms:
If you critique someone for being a twat by being a twat then you just end up being an hipocrit. And, I have little time for hipocrisy.
pjw: unnerving indeed, they got me dead on "pinching koala and tree".
 And It Seems You Have Even Less Time For Manners
#11690 posted by BlackDog [220.235.172.224] on 2007/02/11 12:53:55
FFS stop being such a self-important tool.
Bad behaviour justifies harsh words; you are being rude and shallow and deserve many. Trying to nullify that criticism of yourself by calling other people hypocrits is perhaps the most clueless and lame argument possible, not to mention being unbearably smug.
There's only one twat in this thread*. Grow the fuck up.
*two now, I guess ^_^
 Wait
#11691 posted by nitin [124.191.216.47] on 2007/02/11 13:48:00
you people areactually fighting over something ?
Usually the flame wars on this board are over absolutely nothing. This is a big step forward :)
#11692 posted by wrath [213.112.29.148] on 2007/02/11 13:50:56
Wrath can get on here and spit venom
I'm hurt, sir. Hurt and offended!
#11693 posted by Vigil [91.152.95.244] on 2007/02/11 13:54:13
I'm hurt, sir. Hurt and offended!
That was just a ploy to get you post something.
#11694 posted by wrath [213.112.29.148] on 2007/02/11 13:59:32
fuck him, then.
 I Don't Know
#11695 posted by HeadThump [4.136.111.126] on 2007/02/11 19:02:25
why you are taking it so personaly, distrans. I have yet to attack you and I have only commented on your ideas and your actions.
Here is a little background: Friday afternoon, some where there abouts, I noticed the discussion on determinism that Tronyn and Jiri_b brought up.
I did a scan of the materials they linked to and said to myself, 'hey this is pretty cool, what if I brought in Lorenz work to the discussion and see where that leads.' I write up a few paragraphs and then it hits me, this is the func_board. If you post it, you are just opening yourself up to anyone whose personal egos are tied up into the ideas they support or the ones they oppose. You will get nothing but grief, so why bother?
At that point, I erased the message, and went my merry way. I ran a few errands, met a friend for a few drinks, got a burger on my way home. I come back and read the func_board, and right there it was; I read Lun's post and yours as well, and damn if Lunaran didn't fall into the trap that I almost did.
Dozens of times I have stopped myself from posting because the grief is not worth my time and the effort put into a discussion, but because the acrimony has become this predictable, I decided to say something about it.
distrans, you have never stood out in my mind as being a dickhead or the like, and like I have said before, I don't hold grudges. It may be only a matter of misfortune that you fell into my crosshairs, but I hope you understand now that there was a higher purpose beyond the ranting of two headstrong egos.
 Eh
#11696 posted by megaman [84.63.45.165] on 2007/02/12 00:41:22
supposedly im a colon, too
 My Word...
#11697 posted by distrans [131.172.4.44] on 2007/02/12 04:42:43
...that was an extremely noble action Headthump, I tip my hat. (NB: this is genuine)
Blackdog: time's up
On another matter, I'm slightly confused by facets of the American education system. In Oz, "college" is generally (though not exclusively) either an alternative to high school or a vocational training institute. What does "college" mean in the US?
 College
#11698 posted by Zwiffle [67.53.148.10] on 2007/02/12 04:46:01
Means you have to work for 4 years at a job you hate so you can pay to go to a place you don't want to go so that you can be told you're stupid.
QED.
 Dear Everyone Hosted On LD.org
#11699 posted by Scampie [67.129.250.254] on 2007/02/12 04:55:39
You've likely noticed you can't login to FTP for the past few days. This is due to a server moved by my host. I just heard back on how to login now.
To login, use the new address of: image.apisnetworks.com
and add to the end of your username @leveldesign.org (ex: "scampie" becomes "scampie@leveldesign.org")
Your password will be the same as it's been
Let me know (here, or irc, or scampbell@ravensoft.com) if you have any issues.
 Distrans
#11700 posted by R.P.G. [65.188.147.21] on 2007/02/12 05:00:16
Effectively its what Zwiffle said, except sometimes you have to work 5 years, some people want to go there, and you're not always told you're stupid (this happens most often with professors from the former USSR).
However, in more formal terms, "college" is basically any post-secondary education, although I guess it is used less often by someone seeking a PhD. In the US, I have never heard "college" used to describe any sort of high-school alternative, but it does describe vocational training institutions, 2-year colleges, 4-year colleges, and full-blown universities.
 And Don't Forget
#11701 posted by Lunaran [70.226.164.220] on 2007/02/12 05:27:41
to log out with your cog out.
 Beyond Belief .map Files
#11702 posted by Spirit [213.39.223.110] on 2007/02/12 12:39:13
 Beyond Belief
#11703 posted by aguirRe [213.101.71.44] on 2007/02/12 17:02:46
 College
#11704 posted by . [70.224.195.11] on 2007/02/12 17:08:37
Is a voluntary education of 2 years to 4 years and possibly more depending on the major/vocation.
 Distrans
#11705 posted by bambuz [213.169.24.77] on 2007/02/12 22:48:35
had some good points. I'm tired of reading about everyone reading into "omg everything is predetermined, I don't have a soul" speculation and jumping these huge vast gaps like they were never there.
I happen to know a bit about how the brain functions. In a technical and physical way.
I didn't bother to read the whole article, it was written far too much in press article type, and I'm tired of that. Describing the california futurist was a telltale sign. Wired itself writes stuff like that a lot.
"Telling rabbits apart from hares is a task considered impossible since Descartes wrote his theses in the cold towers of Chalmers castle. Yet, beyond the shiny rows of test tubes in a small californian university laboratory sits a misfigured little man whose burning eyes tell of a lifelong desire for these long-eared animals. When leading me under imposing rows of small skeletons and hides he boasts to have found the final solution."
Anyway, imaging how the brain functions is almost "everyday" nowadays in the 21st century. MEG or magnetoencephalography sees where neurons fire, so in that way it's direct imaging. It uses superconducting "quantum" sensors btw.
http://en.wikipedia.org/wiki/Magnetoencephalography
 And
#11706 posted by bambuz [213.169.24.77] on 2007/02/12 23:12:36
there isn't a very widely accepted theory of consciousness yet afaik. There are numerous candidates of course, they seem quite... glossy and popularized and don't make much predictions. This is all just afaik and vague etc, I haven't bothered to delve into this too much as the revealing returns seem slim.
#11707 posted by wrath [213.112.29.172] on 2007/02/13 01:58:38
For example I'd need a good 300 words to explain why the conditional in your second para doesn't hold. I'd need to give a couple of "lectures" on logic before demonstrating that the "argument" in your third para isn't cogent. Then we'd have to have several exchanges until we knocked that last para of yours into something that actually made some sort of sense...then we could debate it.
or;
"Yeah, you're wrong. You are in fact so wrong, I shan't be bothered to explain to you why. My brain is so astoundingly spectacular that if I were to let you in on my magnificence, you'd piss your pants. I'm so fantastic; all you sniveling shits would be lost without me."
--
I'd go with the second option. It's more honest, really.
 Bambuz;
#11708 posted by wrath [213.112.29.172] on 2007/02/13 02:09:37
Consciousness is an adaptation. I'd bet the bank on that, and I'd feel safe doing so.
Anyway, consciousness might just be one of the most exciting things about the mind, so it's well worth studying. Besides, the physical map of the brain isn't everything. The functions derived from it are equally revealing.
 Wrath:
#11709 posted by metlslime [204.15.3.5] on 2007/02/13 02:52:28
Consciousness is an adaptation.
Interesting, because if consciousness confers a functional advantage, then it should be physically detectable, and we can easily settle the question of whether a computer, or a dolphin, or a tapeworm, is conscious.
I'm more in the camp that a conscious mind and an unconscious thinking machine are functionally identical, and only the mind itself is aware of the fact that it is conscious. I think this is a general assumption that many (most?) philosophers make.
 Metl...
#11710 posted by distrans [131.172.4.44] on 2007/02/13 03:59:15
... I think you are probably correct about the generally held view and this "awareness of being aware" is slippery thing to pin down (much like qualia).
Guys: thanks for clearing up the "college" terminology. Seems both sides of the pacific use it broadly, with enough occasional similarity to allow for misunderstanding. C'est la vie.
Wrath: out of context therefore incorrect interpretation, but hugs for not letting me down :)
 While I Don't Have A Set View On This,
#11711 posted by Tronyn [207.47.212.238] on 2007/02/13 04:32:15
For a long time I've felt like arguements that are ultimately deterministic cannot be beat. I still fail to understand how free will can exist in a 100% materialistic world. There is the possibility of something beyond logic, which is a point much abused by the protestants, which could allow for free will. But within logic and science I just can't see how there could be such a thing as free will. If a cat just responds its environment, in a way "automatically" judging the best response to a given situation based on genetics and past experience, I don't see what kind of choice the cat has made. There could be a more cowardly cat and a more bold cat, but does any of this come back to willpower? Don't get me wrong, I'm pretty sure that as I write this that I am making some kind of conscious thought process and infact choice, but just because it appears that way to me doesn't mean it's true.
 Every One Hates Politics
#11712 posted by HeadThump [4.136.249.34] on 2007/02/13 05:19:10
for good reason, but I had a horrible vision that I needed to share:
After Royal is elected President in France, and Clinton is elected here in the States, there will be a meeting between the two in which the sexy, French vixen goes up to her rather mannish looking counter part and asks innocently enough,'is that a polyester blend?'
After which of course there will be a catfight that leads to a bloody nuclear war between our
proud nations.
 Tronyn...
#11713 posted by distrans [131.172.4.44] on 2007/02/13 05:45:24
... compatibilists try to allow for both free will and determinism in humans without recourse to some third entity but within logic by deeming that the meeting of certain conditions fulfills the requirements for a free choice. For example, one variety of compatibilism has it that a choice is free if it is the result of one's deliberation, such that if the deliberation had been different the choice would have been different. Versions of compatibilism are manifold and sometimes I think the debate strays too far from its metaphysical roots into ethics. Ah well!
The question I'm more interested in is "if determinism is true, have we lost anything really important." Up till now the answer has always seemed to be, no.
...and if this is all old hat to you, my apologies.
 Put Simply
#11714 posted by inertia [134.53.176.37] on 2007/02/13 06:05:21
socrates would make all of you look stupid if you talked to him
 No He Wouldn't!
#11715 posted by metlslime [69.181.182.38] on 2007/02/13 06:51:31
Haven't you heard of the Socratic Method?
#11716 posted by Trinca [87.196.218.235] on 2007/02/13 09:22:08
I QUIT!
#11717 posted by Mike Woodham [86.147.202.105] on 2007/02/13 11:24:04
"The sands of time lay heavy on the eylids of the world" - at least while all this psuedo-intellectualism reigns.
I'm with Trinca.
#11718 posted by wrath [213.112.29.172] on 2007/02/13 14:25:27
Interesting, because if consciousness confers a functional advantage, then it should be physically detectable, and we can easily settle the question of whether a computer, or a dolphin, or a tapeworm, is conscious.
I'm going to go ahead and agrue the other side of the coin, against myself as it were. It might be that consciousness is the byproduct of the advanced cerebral cortex present in some of the most cognitively niched organisms. A few animals pass the famed dot test. (Everybody who took psychology 101, raise your hands) If it is a byproduct, the positive must outweigh the negative, else it would have been furiously selected against. I suspect it has to do with emotions. On the one hand, emotions attached to sensory input and mental processes act as an amplifier, quickening the learning processes and allowing for a far greater individual environmental adaptation. On the other hand, you never see a gaselle with depression sauntering up to the lions, asking to get offed because they just can't take it anymore, ooh, the gasellity!
It might simply be a byproduct, or it might have started out as one.
But yes, meg machines are very interesting. However, we are studying a structure with more than 100 billion individual neurons, each one which can be connected to thousands of others. And it's plastic to boot. This isn't the human genome, varying very little between individuals, and only changing once per generation.
I'm more in the camp that a conscious mind and an unconscious thinking machine are functionally identical, and only the mind itself is aware of the fact that it is conscious. I think this is a general assumption that many (most?) philosophers make.
Oh, I don't know. say you could build a replica of a human brain. But with silicon pathways instead of neural dito. Say you fired it up.
I'm betting there's nothing inherently magical about the flesh, or the ion channels, or the nucleii... Consciousness is a product of structure and function, it doesn't stem from the material used for assembly.
We like to think that we are special, the crown of creation and the center of the universe. Chances are we're not. Our ego-mania is itself a product and an adaptation of a conscious mind that feels the need to eat, sleep, and fuck.
--
socrates would make all of you look stupid if you talked to him
Most likely, I don't speek greek.
 Gah
#11719 posted by megaman [84.63.19.79] on 2007/02/13 17:10:04
i was about to write 'i won't read this bullshit', but then i didn't.
Oh, wait.
 Uh
#11720 posted by bambuz [213.169.5.216] on 2007/02/13 17:43:47
"consciousness is adaptation". That doesn't really give much information on what it is like. It's like saying "What is a car? A car made of steel". You could say that everything in a human is the result of adaptation. Etc etc.
I have a hunch that some day we have new mathematics and other sciences to handle the measurements and models and we can approximate when a structure has possibility for significant consciousness (say, related to humans) and when not. It might require simulation though, and probably not on something like current single pipeline computers, but something with lots of connections and feedbacks and balance states.
We can already measure brain waves with cheap EEG and estimate if a person is conscious or unconscious. (Useful during anesthesia when the patients are paralyzed with other drugs!)
The current computers are extremely different from the brain.
The brain has about 100 billion neurons, and many are connected and then again some are connected back etc..
I understand you can't currently, on a computer, simulate well even a simple neural network that has feedback, since the balance states don't form if the processor only checks one neuron at a time.
Science has not made good progress for a while. The branch of cybernetics (Norbert Wiener started this in 1948 or so) is as far as it goes and it is still struggling to find higher level ways of coping with multiple feedback systems. Control theory is the theory which it is built on, and that is well established but it starts from simple components and just adds them, it doesn't provide an overarching picture of complex systems.
When inspecting how the science works, cybernetics is the one dealing with the most "complex" systems, while quantum mechanics then is trying to deal with the simplest possible. In between there are always many levels with new simplifications. We can ditch quantum physics and just look at atoms in classical sense, and it's precise enough for most uses. Or molecules. If there are lots of molecules, we can use statistical physics. But when the number grows even larger, we can ditch that and use just some gas laws. PV=NRT, etc. And so on. There are upper levels of abstraction where new phenomena can be observed, and lower levels of revelation where it can be seen that "hey, it actually isn't exactly like is estimated at higher level".
But the science is stuck with cybernetics, it's supposed to be a higher level simplification of control theory but it is in troubles, it isn't clear.
Usually these levels also alternate in their fundamental mathematical nature: probabilistic, deterministic, probabilistic, deterministic. Quantum theory is probabilistic. But single atoms and molecules can be estimated to be deterministic for many purposes. But then when there are too many of them, again statistical physics is needed, and it uses the probabilistic approach. Etc. This mathematically different approach is what determines the boundaries of different methods of understanding and approximating the world.
I believe we need higher level methods than control theory (where we currently are) to understand consciousness.
Just like nobody who is trying to design a gas turbine does anything with single molecule mechanics, how it behaves in collisions etc...
 Correction
#11721 posted by bambuz [213.169.5.216] on 2007/02/13 17:44:28
"What is a car? A car is made of steel!"
 Addition
#11722 posted by bambuz [213.169.5.216] on 2007/02/13 17:49:08
Since control theory is deterministic, the next level of understanding after that will probably be probabilistic in nature.
I don't actively follow the field, I bet there are lots of proposals out there. How to statistically analyze neural networks with feedback.
I've seen some extremely complicated math related to it. I have a hunch this tells me that it's still in its infancy.
Maybe in 50 years kids learn it in high school.
 I'm
#11723 posted by inertia [134.53.176.37] on 2007/02/13 22:53:31
Reading this discussion with great interest. I'll add something soonish -- I'm planning on doing research in cognition engineering full-time after I complete my undergraduate studies :)
#11724 posted by metlslime [204.15.3.5] on 2007/02/13 23:17:37
I'm going to go ahead and agrue the other side of the coin, against myself as it were. It might be that consciousness is the byproduct of the advanced cerebral cortex present in some of the most cognitively niched organisms...If it is a byproduct, the positive must outweigh the negative, else it would have been furiously selected against.
It seems like you're still arguing the same side of the coin, the side that says that consciousness actually has an effect on the behavior of an organism. Otherwise you wouldn't be speculating about the positive and negative aspects of that effect.
I was trying to contrast your view against the idea that consciousness is a passive experience of the physical self. I looked it up on wikipedia and I guess what I'm describing is a variation of "Epiphenomenalism," where all mental processes (thinking, remembering, etc.) are physical, and it is only the experience of those processes that is beyond the one-way glass of consciousness.
So maybe the essense of our disagreement is how we use the word "consciousness" where I describe it as pure experience of self, and you maybe intend it to mean "thinking" or "awareness" or "mental model of the world which is sophisticated enough to include mental model of self." All of those things of course have to have an effect on behavior, and I agree are genetically selected for.
OMG too much philosophy.
 Metl
#11725 posted by wrath [213.112.29.172] on 2007/02/13 23:41:55
I didn't even know we were disagreeing actually, I just though we were discussing. Consciousness, to me, is not the same thing as self-consciousness. The latter we can actually measure for, with the aforementioned dot-test, however blunt a test it may be. The concept of consciousness is a trickier line to draw because we, and I mean we as in we the collective humanity, have trouble defining the concept. At least insofar as building a consensus around it.
And it is very much a philosophical question.
Suppose I get together with a bunch of engineers and built a small robotic device. Using a solar panel on the top of it, we instruct it to avoid light, seek out electrical sockets to re-charge itself as needed, and to harvest parts needed to construct another of its kind. We would have to inplement some type of software for this, where we prioritize its flight mechanic to win out unless it is in immediate need for power. The parts harvesting function would peek in priority somewhere before the deadline for assembly time versus own wear and tear. The process of evolution might be simulated by introducing a randomizing element to its software and replicating blueprint, similar in effect to the genetic variation we see in nature through random mutation.
This thing would behave very much like a cockroach. Would we say it's alive? Does it think? Is it conscious?
#11726 posted by wrath [213.112.29.172] on 2007/02/13 23:58:46
Epiphenomenalism is an interesting idea. However, I feel it strays into the territory of the meta-physical. The mind works simple, neural cells firing in patterns. But because these cells are organised in a complex way, an amazing flexibility is possible. The consciousness, or the sense of awareness, must be physically represented somewhere in this organised chaos of neurons. Otherwise, we're embarking on a quest to find the dues ex machina, or the homonculus inside the homonculus.
And, if it's a passive experience of physical processes within the brain, what is it that is doing the experiencing? Somewhere those processes must spend resources and energy communicating their actions to this consciousness, and unless it provided the organism with a positive adaptation, it would be selected against.
#11727 posted by wrath [213.112.29.172] on 2007/02/13 23:59:38
I have no idea why I separated that into two posts.
 Wrath:
#11728 posted by metlslime [204.15.3.5] on 2007/02/14 01:42:24
well, I don't know if I would classify it as metaphysical in the usual sense, but I guess literally, it is. It's an idea that the conscious self, the thing doing the experiencing, is outside of the material world. This is why i don't think evolution has a bearing on it, becuase there's no energy cost as that is relevant only to material processes, and consciousness is not (or so I argue.)
I guess my other unspoken assumption here is that "Physicalism" is true, that the entire universe is governed by natural laws. Physicalism doesn't require the existence of conscious selves, but our direct experience confirms that at least one conscious self exists.
I see epiphenominalism as a natural result of theory of physicalism and the fact of consciousness. There are plenty of other approaches to the mind/body problem, of course.
 Paging ELEK
#11729 posted by NotoriousRay [12.173.145.2] on 2007/02/14 03:26:03
I hear his dog enjoyed ice cubes?
 LOL...
#11730 posted by distrans [131.172.4.44] on 2007/02/14 03:59:33
...and i seem to remember ELEK having a penchant for chives.
The consciousness, or the sense of awareness, must be physically represented somewhere in this organised chaos of neurons.
Indeed, maybe we need to adopt a radical attitude to observe it. Did eliminative materialism come close? Another few questions that keep giving me the raspberry are "What about the body? Aren't the brain and the body a system, maybe consciousness is represented in this larger system?"
Then the slippery slope opens up and I fall to my death.
 ...a Philosophy Thread...
#11731 posted by JPL [213.30.139.243] on 2007/02/14 07:54:31
.. should be created :)
 Interesting Ideas
#11732 posted by nitin [124.191.216.47] on 2007/02/14 10:19:18
guys.
Plus I can (I think) understand your arguments which puts you one up on most philosophers :)
 Physicalism Isn't Testable Or Falsifiable Though
#11733 posted by BlackDog [220.235.172.224] on 2007/02/14 10:27:58
If it was wrong, how would you know?
distrans: anaesthesia and other drug effects only seem to affect the mind when applied to the brain, which suggests against it. Of course, it's not that simple...
 Blackdog
#11734 posted by wrath [213.112.29.172] on 2007/02/14 12:59:12
What the hell kind of masturbational argument is that?
 Fap Fap Fap Splort
#11735 posted by BlackDog [220.235.172.224] on 2007/02/14 16:11:13
It goes like this:
You can't just assume universal negatives are true. Physicalism is a universal negative. You can't just assume physicalism is true.
Is that "masturbational"?
/me wipes the seat down
#11736 posted by Zwiffle [67.53.148.10] on 2007/02/14 16:22:22
That's fucking confusing is what the fuck that is.
Thread closed by moderator.
#11737 posted by wrath [213.112.29.172] on 2007/02/14 16:24:02
ohmygod we're all in the matrix, and you can't prove otherwise!
My point is of course that it's a statement that sounds very profound, but isn't really.
What are you after? The existence of god?
 You Silly Twit You Just Have It Backwards
#11738 posted by BlackDog [220.235.172.224] on 2007/02/14 17:18:28
That is MY FUCKING POINT, that physicalism isn't a valid theory because it's untestable.
Was "you can't assume physicalism is true" not clear enough?
 Hmm
#11739 posted by Preach [131.111.8.99] on 2007/02/14 17:54:47
Surely if it's untestable then you HAVE to assume it...
 Blackdog:
#11740 posted by metlslime [204.15.3.5] on 2007/02/14 20:26:48
Only scientific theories have to be testable. Philosophy is almost entirely concerned with questions which are outside the bounds of science.
 Please
#11741 posted by inertia [134.53.176.37] on 2007/02/14 20:54:41
move to philosophy thread
 Yes. However...
#11742 posted by BlackDog [220.235.172.224] on 2007/02/14 21:08:15
We are discussing some questions here which aren't outside the bounds of science at all - whether there is an energy cost to consciousness, whether it is an adaptation, whether it is computable/can be produced with Turing complete computing devices, etc. Imo answering those with a philosophical style where you can take whatever assumptions you like for the purpose of argument isn't quite kosher.
 Blackdog:
#11743 posted by metlslime [204.15.3.5] on 2007/02/14 21:55:57
responding in PHIL 101 thread
 OH GOD
#11744 posted by R.P.G. [65.188.147.21] on 2007/02/14 22:29:37
i thought i failed this class once already! isn't that enough for you?!
 I Thought
#11745 posted by pope [154.20.179.188] on 2007/02/15 01:29:50
the only way to fail philosophy class was to not attend
 THANK GOD
#11746 posted by than [220.47.251.83] on 2007/02/15 01:59:33
someone started a thread for you guys to post all this shit in.
 Lol
#11747 posted by Tronyn [207.47.212.238] on 2007/02/15 02:51:45
that all rules.
 Now We Can Discuss A Real Topic Of Great Debate
#11748 posted by NotoriousRay [12.173.145.2] on 2007/02/15 03:23:48
cakes vs. pies vs. cookies
(cookies all the way)
 Actually, I Didnt Fail
#11749 posted by R.P.G. [65.188.147.21] on 2007/02/15 04:04:07
But by god it sure felt like I would.
 Cookie Pie
#11750 posted by pope [154.20.179.188] on 2007/02/15 07:09:00
yes thats my vote
 Peanut Butter Cookies
#11751 posted by HeadThump [4.136.90.27] on 2007/02/15 08:03:59
#1
 Oh, And
#11752 posted by HeadThump [4.136.90.27] on 2007/02/15 08:05:45
Little Debbie! little Debbie! Oatmeal Creme Cookie Pies
 Cheese
#11753 posted by than [220.47.251.83] on 2007/02/15 11:25:52
fuck cookies!
...unless they are cheese cookies.
 Cheese Scones.
#11754 posted by Shambler [82.38.192.39] on 2007/02/15 12:35:27
You just got pwned, fatboy.
 Or
#11755 posted by Vigil [91.152.95.244] on 2007/02/15 13:33:43
Did we ever manage to find out if fiends have eyes or not?
 OMG NO !!!!!
#11756 posted by JPL [213.30.139.243] on 2007/02/15 14:02:31
This stupid discussion should not restart !! Please !!
 Than
#11757 posted by wrath [213.112.29.172] on 2007/02/15 16:19:29
blow me.
"oh, you guys need to move over, we're gonna post meme's and circle-jerk."
 Damn, Wrath Saw Through
#11758 posted by HeadThump [4.136.111.166] on 2007/02/15 17:56:43
our reactionary attempt to divert attention from the progress that was being made with facial comments on cookies and scones.
I couldn't even throw him off the path with a Hillary comment.
 Ugh
#11759 posted by Lunaran [70.226.164.220] on 2007/02/15 18:45:13
little Debbie! Oatmeal Creme Cookie Pies
I had one of those once. I couldn't even finish half of it, it was so sweet. I was feeling ill.
 Lol
#11760 posted by HeadThump [4.136.111.166] on 2007/02/15 18:52:55
They go down better with a side order of insulin to keep the blood sugar level stable.
#11761 posted by pjw [67.129.250.254] on 2007/02/15 19:05:45
fuck cookies!
I've never had those.
They sound like they would be moist and chewy though.
 Wrath
#11762 posted by than [220.47.251.83] on 2007/02/16 03:12:36
If you are ever in Japan look me up.
I never suggested you should take your discussion of existence and quantum mechanics or whatever it is your were talking about elsewhere, merely expressing my relief that I wouldn't have to scroll through screens and screens of crap to see if anyone had posted anything of interest to me or related somehow to games or mapping. After that I think we were all just joking about not really having anything worthwhile to say by posting about biscuits and cheese.
 Er
#11763 posted by inertia [134.53.176.37] on 2007/02/16 03:33:21
metaphysics is interesting to everyone :<
#11764 posted by wrath [213.112.29.172] on 2007/02/16 11:05:32
[...] expressing my relief that I wouldn't have to scroll through screens and screens of crap to see if anyone had posted anything of interest to me or related somehow to games or mapping.
Yeah, seeing as how this is the General Abuse thread, I can understand how you wouldn't want to put up with that.
Of course I'll look you up. What the flying fuck are you doing in Japan?
 Eating
#11765 posted by madfox [84.26.7.202] on 2007/02/16 16:28:43
chinese whishing cookies with Tagore, forgetting the answer was inside it.
 Trinca
#11766 posted by Hrimfaxi [89.186.161.119] on 2007/02/16 22:20:32
Nice map you realesed over at SDA.
I really liked it. Good work.
 Trinca's Map...
#11767 posted by generic [68.35.250.145] on 2007/02/16 22:35:41
is very fun! His best to date :^)
 Fortune Cookies
#11768 posted by pope [154.20.229.107] on 2007/02/17 09:48:37
 Linux And ARGH And Quake And Sound
#11769 posted by Spirit [80.171.28.188] on 2007/02/17 16:03:04
I now installed Debian (Etch) and try to get Quake to run with sound. Seems to be quite a hard adventure. Darkplaces does work fine though. I think Darkplaces uses SDL for sound and stuff. But I don't want to use this crappy engine (buggy and feels like playing with lag). Are there any other modern Quake engines that use SDL for sound? I so far tried tyr-glquake and that mfxgl(?) quake. Both give me some mmap error in the console.
PS: trinca's map is nice indeed
 Install Windows
#11770 posted by czg [213.115.252.84] on 2007/02/17 16:15:54
Problem solved.
#11771 posted by golden_boy [89.27.252.162] on 2007/02/17 19:39:40
Ask on the debian forums (or the ubuntu ones - ubuntu is based on debian.) The linux community is normally very much willing to help.
I have no idea if any quake clients use sdl. Joequake does not, nor does proquake.
Joequake runs fine for me using alsa. Proquake also ran, and fuhquake, and quake2... Does sound work in other apps (mp3 players, movie players etc)? Do you have OSS (an older sound standard) emulation enabled in the kernel? You use debian, so I assume you know what you're doing.
Why didn't you install ubuntu or suse? They're probably much friendlier than straight debian.
Hmmm... are you running kde or something like that? KDE has a sound server (arts) to enable multiple apps sharing the sound device. Go into the control center and try disabling that.
That's all I can say because you didn't say what exactly the problem was.
If you can't be bothered to invest some time and energy and use the community to solve problems, then linux is not meant for you. Very simple. If that is the case, follow czg's advice.
And czg, that should be "This problem solved, other problems invited."
:-)
 Thanks Golden_boy!
#11772 posted by Spirit [80.171.28.188] on 2007/02/17 20:04:55
I got some help by a friend and it seems like my onboard chip just sucks. I'll look for a good pci card and try again then.
Linux definitely is what I want. And Debian is the right choice. ;)
 Neckbeards
#11773 posted by Kinn [86.136.157.203] on 2007/02/18 03:51:40
neckbeards
 Spirit
#11774 posted by inertia [134.53.176.37] on 2007/02/18 05:54:45
debian sux :<
 I Want This Artwork
#11775 posted by Spirit [213.39.158.189] on 2007/02/20 19:15:15
I want the original file where this artwork came from or a clean version, can anyone help me?
http://shub-hub.quaddicted.com/files/images/powerplay_german_mag_cover_9_96.jpg
 Kinda Looks
#11776 posted by HeadThump [4.136.90.195] on 2007/02/20 23:31:45
like Joe on the Family Guy, but that's due to the poorly proportioned haunching shoulders.
 Quake Royale
#11777 posted by JPL [82.234.167.238] on 2007/02/21 20:10:53
 Royale With Cheese
#11778 posted by Vigil [91.152.95.244] on 2007/02/21 22:53:06
That sounds really, really cool, it'd be a shame to not have anyone playing it.
 Help Me Locate A Map!
#11779 posted by Vigil [91.152.95.244] on 2007/02/24 21:38:20
Problems. I can't remember the name or the author, but I can try describing what I remember.
It was like this:
- For Quake
- DM support
- Industrial style with dark textures (think Rubicon)
- Some slime
- Heavy use of curves
- Some very abstract curvy structures
- By a fairly famous mapper, though he didn't release that many levels
So far, I located Symbiotic Pipe Dream on MPQ:
http://mpqarchive.pauked.com/index.php?view=viewcomments&review_link=17306
But I'm not entirely sure if that's the right one, so if you know of any others that fit the criteria, do post a link!
Or if you're lazy, mock me instead.
#11780 posted by wrath [213.112.29.188] on 2007/02/24 21:57:59
Paul never interviewed me for that site. Paul's a dick.
Is he still around?
 Vigil...
#11781 posted by generic [76.3.10.225] on 2007/02/24 22:16:41
 SPD Sounds Right To Me.
#11782 posted by Shambler [82.38.192.39] on 2007/02/24 22:33:33
No mofoing text.
 Vigil
#11783 posted by R.P.G. [65.188.147.21] on 2007/02/25 04:04:36
 ^^^^
#11785 posted by JPL [82.234.167.238] on 2007/02/26 08:40:49
Spam ?
 Indeed.
#11786 posted by metlslime [69.181.182.38] on 2007/02/26 09:08:35
 Why
#11787 posted by madfox [84.26.7.202] on 2007/02/26 16:49:41
don't they paynt their own books?
 C&C 3 Demo
#11788 posted by NotoriousRay [69.250.98.187] on 2007/02/28 02:27:11
anyone tried it? Pretty good stuff, although it's a bit buggy (it is by EA).
I also refuse to believe EA developed this engine- it runs far too smooth.
 Good How?
#11789 posted by than [220.47.251.83] on 2007/02/28 15:37:32
Is it good if you liked the old games and just more of the same, or are there many new features and interface enhancements. I heard there is no order queueing, which sounds retarded, since you could queue just about everything in Total Annihilation 8 years ago.
 C&C3
#11790 posted by Vigil [91.152.95.244] on 2007/02/28 16:21:56
It's really more of the same. It's not Total Annihilation 2's massed mindless hordes of robots and hedonistic base tinkering, or Company of Heroes' "place this squad on this side of the stone wall and activate these seven abilities or you lose" micro-management.
You build a refinery to get tiberium, build power plants, amass a force for the push against the enemy base. It's hard to tell it's been 12 years since the original. Hell, the demo doesn't even have hills.
Still, it's got Kane, FMVs with real actors, and the Brotherhood of NOD.
 Having Said That
#11791 posted by Vigil [91.152.95.244] on 2007/02/28 16:27:44
I enjoyed playing the demo. It was good, wholesome C&C fun. If you're looking for an RTS revolution, look elsewhere (into the future), but if you're looking for a solid, fun game, this looks very promising.
 Cool Animations:
#11792 posted by metlslime [204.15.3.5] on 2007/02/28 20:31:22
 French Jet Pack Thingy
#11793 posted by Zwiffle [67.53.148.10] on 2007/03/01 23:50:49
 Haha, Super Doom Mario Looks Great:
#11794 posted by bear [80.217.113.98] on 2007/03/09 01:02:06
 Vote!
#11795 posted by Spirit [80.171.52.36] on 2007/03/10 16:40:19
Vote for the best Quake Singleplayer Map in 2006:
http://www.quaddicted.com/poll.php
 Heh
#11796 posted by Zwiffle [67.53.148.10] on 2007/03/10 17:10:45
"Good luck, Than." :)
 Holy Binary Space Partitions, Batman!
#11797 posted by R.P.G. [65.188.147.21] on 2007/03/10 19:47:59
than did a bang up job with dm3rmx, but good fuck the Drew/Hrimfaxi winter competition map kicked ass!
 Well...
#11798 posted by than [220.47.251.83] on 2007/03/11 05:35:01
Thanks for the votes whoever has voted for dm3rmx :)
I voted for the winter pack because Egypt was definitely my fave map of last year, although there were some other really good maps released too. Does that list really contain all the SP maps released last year? I could have sworn there were more. Maybe I played a few older maps too.
 Yeah
#11799 posted by neg!ke [85.176.68.189] on 2007/03/11 07:14:08
than is disqualified because he didn't make an original map, only a remake...
i voted for dm3rmx nevertheless :|
#11800 posted by Trinca [87.196.145.38] on 2007/03/11 10:55:29
dm3rmx i voted my map :p than is much much better but i love me!!!
 I Love Hearing This Guy Talk About Games
#11801 posted by Lunaran [70.226.135.230] on 2007/03/13 08:52:40
 Paul Barnett
#11802 posted by Kell [80.192.18.72] on 2007/03/13 13:34:16
"Dark Elves are posh english people wot have taken drugs...!" LMFAO
 I Enjoyed That
#11803 posted by than [220.47.251.83] on 2007/03/13 15:22:27
Although the screenshots of Warhammer online just look like WoW, I would have had to shake that guys hand after that little presentation.
#11804 posted by Scampie [67.129.250.254] on 2007/03/13 21:25:05
VOTE MADFOX
 Haha...
#11805 posted by Bal [83.204.153.74] on 2007/03/13 22:28:38
That presentation rocks.
 Here
#11806 posted by Zwiffle [67.53.148.10] on 2007/03/13 23:28:00
Don't know if this has been posted before, but it's quite interesting. Check it out.
http://www.mapzoneeditor.com/
#11807 posted by madfox [84.26.6.144] on 2007/03/14 20:26:59
 Will Wright SXSW Speech
#11808 posted by metlslime [204.15.3.5] on 2007/03/14 21:10:23
 Please Test If The Site Is Displayed Correctly
#11809 posted by Spirit [80.171.84.207] on 2007/03/15 19:37:55
http://www.quaddicted.com/temp/
-The table cells are allowed to move inside the table (horizontally of course). So if there is a long mapname it will move the other cells a bit.
-The screenshots are supposed to be displayed on the left side of the description.
-The download links are not working. The contribute.html is not done.
Shout if there is any information missing. Maybe I forgot about some thing people want.
If someone has a good color to suggest for links (because of too much pink maybe), I might consider it. =)
Same goes for the hearts. Maybe some small Quake-related symbol?
 Looks Fine Here
#11810 posted by aguirRe [213.101.74.247] on 2007/03/15 21:59:14
in GreenBrowser/IE5.5, pages load fast. I assume the current non-pageable listings are just examples?
 Spirit:
#11811 posted by metlslime [204.15.3.5] on 2007/03/15 22:34:02
So your new plan is to strictly focus on making a really good level database with screenshots, downloads, etc? But without the database?
Sounds cool; personally I would use a PHP and MySQL but if static HTML works better for you, it's your decision as the guy doing all the work.
 Spirit
#11812 posted by negke [82.83.37.29] on 2007/03/15 23:09:32
get a theme worthy of quake! ;)
ok, at least get rid of the hearts. make them dots or q-runes or whatever. speedmapping does not deserve a category of its own (for i reckon only very few people actually play those maps) - maybe a subcategory at the appropriate position: s*.
being able to arrange the entries specifically by title/author/date/rating would be nice of course, but it probably can't be done easily in html..
#11813 posted by Spirit [80.171.84.207] on 2007/03/16 09:01:46
I cannot code PHP&MySQL and do not want to rely on a cms again. Also with plain HTML it is easier to work with other people as they don't need to login anywhere but just take the page, modify it and mail it to me. (The decision is made and fixed.)
Plus it is easy to provide an offline version.
Sorting won't be available. It would be way too much work. But I will provide a csv file that can be imported in eg Excel, so you can sort yourself. ;)
I did not want to mix "normal" maps with speedmaps and there are about 10% speedmaps so I think an own category is ok.
About paging: It will be some extra work but I think I will have both an full listing and a paged version cut at 50 maps.
 Spirit.
#11814 posted by Shambler [82.47.200.30] on 2007/03/16 09:28:19
You are a raging poofter.
 There Are Lazy Ways To Sort
#11815 posted by mwh [82.33.200.152] on 2007/03/16 09:28:39
like this: http://kryogenix.org/code/browser/sorttable/
(and think the theme is awesome)
 :o
#11816 posted by Spirit [80.171.84.207] on 2007/03/16 09:54:04
mwh: That is just awesome. Thank you.
Come here, Shambler, I need someone to cuddle!
 Sci-fi Movie From Mid 90's Cnn Style
#11817 posted by nakasuhito [71.35.227.102] on 2007/03/16 11:25:28
anyone ever saw a movie that was about these, well, i'd say asteroids or meteorites or whatever, as far as i can remember, none really knew what the things that crashed where? anyway, they *plop* in 3 mayor cities around the world, or maybe more than 3.
the movie was done in a way that was like watching a real news program. never broke out of that, and it ruled. so they showed that things got worse and worse and there where riots all around the world for some reason i cant remember.
anyway. the ending was that there where all these dots that appeared on a screen i think at nasa? and they where going to crash on earth! and everyone was freaking out and then the tv signal went fucked and the movie ended.
it was a tv movie, and it was on a cable movie channel (dont think its hbo) so yeah.
cant remember much about this movie, but i started remembering it the past few days and i cant get it out of my head. it was nicely done frmo what i remember (i was like 13 when i saw it, like in 1996? around the time independence day came out or so).
anyone ever heard of a movie like that?
 Spirit:
#11818 posted by Gom Jabbar [87.139.120.209] on 2007/03/16 12:06:19
As mwh already posted, there's a load of ready to use JavaScripts that do sorting of static HTML tables.
http://www.google.com/search?q=html+sort+table&sourceid=opera
Personally I haven't taken a look at any of these so I can't recommend one but I guess it doesn't matter which one you use as long as it works.
 Nakasuhito
#11819 posted by Lunaran [70.226.131.137] on 2007/03/16 19:48:21
Wait, is this the one where they land in the us, china, and like france, and form a triangle to guide aliens to land on the north pole?
If so I remember it too but have no idea what it is.
 Heh...
#11820 posted by metlslime [204.15.3.5] on 2007/03/16 19:57:23
if you can design and build a spaceship, is it that hard to find the north pole?
 Lunaran
#11821 posted by nakasuhito [71.35.227.102] on 2007/03/16 20:46:47
yeah, i think thats the one. dont think i remember the triangle part, but i do remember asian students protesting like hell and people saying it was all going to end.
my description sucks tho'. i blame it on sleep :-)
agh, i'm going crazy about this. my dad remembers it too, but he has no idea about the name either.
 Clearly, The Aliens Are Making You Forget
#11822 posted by R.P.G. [75.183.9.100] on 2007/03/16 22:50:58
.
 Uh, Spirit?
#11823 posted by NotoriousRay [69.250.98.187] on 2007/03/17 04:25:36
As I realised that all this wiki/php/database/dynamic/blah totally killed my productivity
You weren't doing something right.
 Wasn't It Some Made For TV Thing On ABC?
#11824 posted by Lunaran [70.226.131.137] on 2007/03/17 06:34:15
That's what I'm remembering. I also remember weeks of them warning people in advance "DON'T PANIC IT'S FAKE WE HAVE TO SPOIL EVERY POSSIBLE OUNCE OF FUN SO WE'RE NOT LIABLE FOR ANYTHING"
 Dunno About Abc.
#11825 posted by nakasuhito [71.32.198.21] on 2007/03/17 11:34:51
no, it wasnt on abc. i wasnt living on the us back then. it was on cable, a hbo channel, or a similar one. it was either an american film or british one, thats for sure.
i also remember that the "things" that crashed on the big cities i think had the recordings that the nasa dudes sent out on space. you know, the golden record with the recordings and information about the planet and stuff.
man, i talked to my dad about it and i remember freaking out like hell when i saw it. :-D
i better get an account over at imdb and ask in there. somebody must know the name of this damn movie.
 And The Movie Is...
#11826 posted by nakasuhito [71.32.198.21] on 2007/03/17 11:51:58
without warming! from 1994!
http://imdb.com/title/tt0111735/
now to get the dvd! :-)
 Yeah, That's The One
#11827 posted by Lunaran [70.226.131.137] on 2007/03/18 05:57:53
it aired on ABC here.
#11828 posted by nakasuhito? [71.32.198.21] on 2007/03/18 06:26:23
yeah, i found out about that once i started reading about it. i thought it was a cable movie but whateva'. im happy i found this caksaking movi. :-)
now to work with quake1 brushes, because they like to touch each other... sexually :-)
 Was That The Terminus Of The Strangest Come-on Ever?
#11829 posted by Lunaran [70.226.144.214] on 2007/03/19 11:49:15
Because I hope so.
 Hmm
#11830 posted by tron [121.45.219.157] on 2007/03/20 09:37:41
Lun seems to be getting lonely.
 T
#11831 posted by megaman [84.63.47.130] on 2007/03/21 11:58:30
that mmorpg guy makes me sad. i thought mmo games were about forming a society, but he's defining everything in advance :////
 Oh
#11832 posted by Lunaran [70.226.144.214] on 2007/03/21 20:07:01
I must have missed the part where he said nobody ever forms guilds or alliances with anyone.
how exactly does faithfully translating a franchise to the MMO model make that not happen?
 It's Back
#11833 posted by Spirit [80.171.29.173] on 2007/03/21 21:07:41
http://www.quaddicted.com
Woot. Now what about those 800 remaining descriptions? Phew.
 Question:
#11834 posted by metlslime [204.15.3.5] on 2007/03/21 21:23:42
what's the difference between "SP Map" and "SP Mod?" It seems like a pointless distinction to split map releases based on whether there is a progs.dat included.
 Oops
#11835 posted by Spirit [80.171.29.133] on 2007/03/21 22:08:41
I should write that somewhere. SP Maps are just one or several .bsp files. SP Mods come with modified progs.dat or new models/sounds/stuff.
It's not pointless but quite important in my opinion. A mod mostly always means there is new stuff, features, weapons, monsters. Also one does install it differently.
And it's been this way at Quaddicted since the beginning and not going to change.
 I Think It's
#11836 posted by aguirRe [213.101.69.91] on 2007/03/21 23:22:59
a good distinction, even if you can always design a case that won't fit (e.g. a pak with just bsps in it).
For me it's actually more difficult to distinguish between PC and TC. Even Malice that has almost all unique stuff, there's at least one std Q1 sound (the tarbaby sight sound).
 Spirit:
#11837 posted by metlslime [204.15.3.5] on 2007/03/21 23:23:55
Even if that piece of data is quite important for the user to know, it does not mean that it has to become the primary organization of a collection of levels. A phone numbers is the most important data in a phone book listing, but phone books are not organized by area code.
I think, from the point of view of the actual user of a large collection of levels, it does not help me find maps if there are two different lists and I don't know which list it's in.
Use cases where it hurts:
* I want to find a level and I know the filename
* I want to find a level and I know the title
* I want to find all maps by an author
* I want to find all the highest rated levels
Use cases where it helps:
* I want to see levels which can go into 1d1/maps/
 Blender Has Some Interesting New Additions
#11838 posted by HeadThump [4.136.90.246] on 2007/03/22 07:52:14
www.blender.org/development/release-logs/blender-243/image-painting/
dodge and burn right on either the model or the UV texture, switching from either one as you please.
 Try That Again
#11839 posted by HeadThump [4.136.90.246] on 2007/03/22 07:56:27
 Metl
#11840 posted by Spirit [80.171.29.133] on 2007/03/22 13:53:48
You got a point there (four actually). Here are csv files (tab delimiter) one could merge and sort for that task.
http://www.quaddicted.com/spmaps.csv
http://www.quaddicted.com/spmods.csv
http://www.quaddicted.com/speedmapping.csv
 2 New Q1sp Map Reviews At My Site !
#11841 posted by underworldfan [128.195.84.74] on 2007/03/23 07:27:25
 Lunaran
#11842 posted by megaman [84.63.49.92] on 2007/03/23 16:52:49
i can't see races that are that 'stereotypically' defined help the 'make the players make the environment live' thing. Societies (and conflicts between/in them) don't work that way, do they?
it would be different if there was this large pile of ressources in the middle of the countries and all countries had to fight / trade for it. Just saying "orks don't like elves" doesn't work (or maybe it does, but not for me).
 I'm Sure There's Going To Be More To It Than THAT
#11843 posted by Lunaran [76.201.149.202] on 2007/03/25 23:27:02
I'm willing to give the developer far more credit than to assume that every quest is going to be "You don't like greenskins so go kill ten of them" based on a necessarily short summary of Warhammer.
 Dwarves
#11844 posted by pope [154.20.171.226] on 2007/03/26 00:29:41
have gyrocopters
and beer
yes... drunk at the controls of an already unstable flying machine. HELLOOO AWESEOME
dwarves also have axes... yes I love them dwarves. (I wonder if they have axes on chains like they do in the latest warhammer)
 Pulsing Way Through The Gates Of The Last One Standing
#11845 posted by PuLSaR [80.80.111.129] on 2007/03/26 00:40:08
I made my first attempt to create some dark ambient. Say something good/bad about it if it is worth continuing to do the such style:
http://pulsar.quaddicted.com/misc/PuLSaR-pwttgotlos.mp3
 PuLSaR
#11846 posted by biff_debris [24.159.178.203] on 2007/03/26 01:15:26
Not bad, altho it needs more -- ambience, and could be longer. But it's a start =D
 PuLSaR
#11847 posted by Kell [80.192.18.72] on 2007/03/26 01:26:14
I think what it lacks most is rhythm. All the amateur ambience I've heard follows the creative approach of "I found a really cool sound for this track, now I'm going to stick with it for two and a half minutes without coming up for air"
Not all good ambient tracks have discernable rhythm ( e.g. Quake soundtrack, last track ) but a lot do, and I think this track would be better for it.
Worth pursuing.
 Pulsar.
#11848 posted by Shambler [82.47.200.30] on 2007/03/26 11:52:42
Good effort. I was worried for the first bit that there wasn't enough bass to it....that soon got sorted :). I think the booming bass gives it enough rhythm.
You've done a good job of it, it does sound like proper dark ambient. However I do find it sounds a bit like "dark amb by numbers" i.e. it's got all the right features but doesn't necessarily grab my attention more than any other dark amb. Of course, the sound could be exactly what you're after and what inspired you....which is fine.
As Kell says, definitely worth continuing with.
 Pulsar
#11849 posted by Mike Woodham [81.151.252.75] on 2007/03/26 16:53:17
If I can imagine this in-game, then I think with the right surroundings it would definitely add to the overall ambience.
The only 'but' I would add is that it does not strike me as "killing" music: more like "tension" music between two areas of heavy fighting with maybe the odd monster popping out at you from somewhere dark.
I like it. I would use it.
(ermmm, 'would' use it, not 'will' use it, of course)
 Dark Amb
#11850 posted by inertia [134.53.176.37] on 2007/03/26 20:22:50
Mike: some people just listen to this stuff :)
Pulsar: the use of distortion was unusual, but i did like it. not enough droning, tho ;)
#11851 posted by metlslime [204.15.3.5] on 2007/03/26 20:51:33
The only 'but' I would add is that it does not strike me as "killing" music
But in a game like quake, do you want "killing" music the whole time or "scary mood" music the whole time? Most of the quake soundtrack is scary mood music, and I think that's good. When combat starts all you hear is gunfire and growling monsters anyway.
P.S. I liked it too.
 Music...
#11852 posted by Mike Woodham [81.151.252.75] on 2007/03/26 21:55:36
metlslime: do you want "killing" music the whole time or "scary mood" music the whole time
Neither, which is why I pointed out that I felt it was between-the-fights music. I guess I've nailed my colours to the mast (as it were) with the music in FMB_bdg - four pieces of music in one map; two for set pieces, two for beteween the main fights; plus some silence even if you don't switch the music off.
Inertia: Oh! But if they don't operate the mouse/keyboard whilst the music is on, don't they keep losing their life ;)
 Pulsar
#11853 posted by megaman [84.63.38.96] on 2007/03/26 22:54:36
bass is waaaaaaay too loud. couldn't listen to it at the same volume i listen to other stuff. And i don't own a subwoofer or something.
other than that, quite nice, but i agree with shambler.
ps. shambler come to irc pleasee we miss you very much ok thanks!
 Heh.
#11854 posted by Shambler [82.47.200.30] on 2007/03/26 23:06:56
I do own a subwoofer. It is the best thing I have ever bought. I seriously want to hug and kiss it sometimes.
Ummm yes.
 That's Pretty Nice
#11855 posted by HeadThump [4.136.249.186] on 2007/03/26 23:09:35
Pulsar, it reminds me of Myst. So, you are making a no monster episode, yes?
#11856 posted by Trinca [89.181.70.145] on 2007/03/27 00:28:49
pretty nice i like it also! for a huge castle might work fine for basement :)
 Shambler
#11857 posted by Vondur [89.175.96.234] on 2007/03/27 13:30:34
pix pls
 A Pentagram In The Formation
#11858 posted by HeadThump [4.136.111.111] on 2007/03/28 21:53:52
#11859 posted by Kell [80.192.18.72] on 2007/03/29 04:10:30
it says hexagon, not pentagram
 Whew, Thank God
#11860 posted by HeadThump [4.136.111.17] on 2007/03/29 05:08:54
it says hexagon, not pentagram
Titan would be a bitch to fight on compared to Phobos.
 I'm Classified Information Bitches. :D
#11861 posted by tron [203.94.140.5] on 2007/03/30 09:02:13
 Titan Titan Titan
#11862 posted by bambuz [193.167.7.15] on 2007/03/30 09:28:46
They have their mountains made of ice there, and methane lakes, perhaps ethane snowflakes? 90 kelvins.
From their point of view, we bathe in molten lava, and it flows in our veins! What horror.
Everything's really slow there as there's just a little energy from the sun... and perhaps some volcanic action.
Earth would be like hell to them.
 God Bless America
#11863 posted by Spirit [213.39.214.94] on 2007/03/30 09:40:26
That's crazy Tron, Tron.
 Tron Is Sensitive
#11864 posted by Zwiffle [67.53.148.10] on 2007/03/30 16:20:28
That's why you last only 1 minute when someone touches you. ;)
 Antec...
#11865 posted by madfox [84.26.27.145] on 2007/03/30 21:33:20
I am really thinking of returning my Quake maps to the FBI, there may be some neutrinos left.
I never thought Tron was a B-flop!
 Spirit
#11866 posted by HeadThump [4.136.90.71] on 2007/04/01 11:54:06
The requested URL / was not found on this server.
My bookmark link to your site isn't working. I need a hit, man!
 Oh Noes, Hax0r'd Again!
#11867 posted by negke [82.82.178.22] on 2007/04/01 12:06:22
<popek> april fools netjokes are the epitomy of lame humour
 /me Hits HeadThump
#11868 posted by Spirit [80.171.83.5] on 2007/04/01 13:08:46
with a Apraphul/1.4.7 server.
 Need Help With Pc Problems
#11869 posted by Sielwolf [84.130.201.43] on 2007/04/02 02:10:38
 Maybe...
#11870 posted by JPL [213.30.139.243] on 2007/04/02 09:13:00
... you should try to clean your register base with regseeker... It helps sometimes... It can also come from your mother board and the CPU's peripherals (i.e RAM, etc...) that could have a problem (clock speed, etc...) It is really tricky to solve in this case...
 HDD Space?
#11871 posted by Blitz [63.97.37.210] on 2007/04/02 21:41:10
How much space do you have left on the HDD that has the OS installed? Could be that you don't have enough space for it to do its swapfile/virtual memory stuff
 Sielwolf
#11872 posted by aguirRe [213.101.73.41] on 2007/04/02 22:57:53
Is the disk activity intense when everything seems to slow down?
If yes, either the OS is swapping a lot (too little RAM) or something's doing intense disk I/O. If no, then something must be hogging the CPU.
Try disabling as many processes as possible to find the offending one.
 Maybe
#11873 posted by bambuz [213.169.3.109] on 2007/04/02 23:28:49
there's some heating problem? Dunno?
Did you install some special software in the new fresh OS too?
 Funny Sauerbraten Shot
#11874 posted by metlslime [204.15.3.5] on 2007/04/03 01:06:31
 Well Done
#11875 posted by R.P.G. [75.183.9.100] on 2007/04/03 03:48:55
 Gah
#11876 posted by tron [203.94.140.5] on 2007/04/03 05:28:38
Metlslime you just broke my brain. :(
 Thanks For The Hints
#11877 posted by Sielwolf [84.130.231.246] on 2007/04/03 19:26:01
 Cough
#11878 posted by megaman [84.63.22.169] on 2007/04/04 15:20:20
win98?
 Win98 Doesn't Magically Degrade With Time
#11879 posted by Lunaran [76.204.89.249] on 2007/04/04 16:19:37
it's still the same win98 that win98 always was.
Now, if it's the same INSTALL from 1998 ...
 Tribar
#11880 posted by madfox [84.26.27.145] on 2007/04/04 21:17:30
it's no fake I hope?
where's the map?
 Madfox:
#11881 posted by metlslime [204.15.3.5] on 2007/04/04 22:52:18
 Ugh
#11882 posted by Lunaran [76.204.89.249] on 2007/04/05 07:14:25
if that isnt photoshoped, u get like a high 10!!!! LoL
I am asking in all seriousness here, and I want you to think about the question.
Why do people type like this?
 Roflz0r
#11883 posted by Zwiffle [67.53.148.10] on 2007/04/05 16:59:01
lun u so sillayz l4wl!!!11111 1 uno uno uno
 ...and I Want You To Think About The Question.
#11884 posted by Mike Woodham [81.158.134.106] on 2007/04/05 18:30:37
Ooooh, you're little trick-question asker, aren't you?
The correct answer is: so they can be properly understood, as exemplified by the question itself ;)
Do I get the prize? Do I?
 Uh, No
#11885 posted by Lunaran [76.204.89.249] on 2007/04/05 19:17:29
I want to know why people type like idiots.
 Inevitable Answer
#11886 posted by Kell [80.192.18.72] on 2007/04/05 19:54:43
because they are idiots.
 So..
#11887 posted by bear [80.217.112.194] on 2007/04/05 22:07:43
quakenet seems to be have gone on a netsplit spree recently?
 Yoink!
#11888 posted by necros [74.113.113.108] on 2007/04/05 22:08:21
:P
 Quaddicted.com Poll Is Over
#11889 posted by Spirit [213.39.169.148] on 2007/04/06 16:32:42
Congrats to than for providing the best Singleplayer Release of 2006!
And thanks a lot for it. :)
http://www.quaddicted.com
 Third Place Huh...
#11890 posted by Orl [70.106.122.231] on 2007/04/06 18:06:40
Well that isn't so bad. Judging by some of the reviews I gotten for my first episode, I thought it might have been last, or second to last. Third place is good, but I'm aiming for first next time!
 THAN IS TEH MAN.
#11891 posted by biff_debris [24.159.178.203] on 2007/04/07 00:09:44
But you rock too, Orl =D
#11892 posted by pjw [68.190.115.173] on 2007/04/07 18:30:59
Why do people type like this?
Because they're stupid and they suck.
Better answer:
Because their overall lack of grammar, spelling and general thinking skills doesn't stand out as much within a communicative dialect where the signal to noise ratio is so very, very skewed. This is comforting, and helps them to avoid acknowledging their own ignorance on a regular basis.
 About Quake Mapping
#11893 posted by Quakecorpse [82.60.190.160] on 2007/04/07 15:24:42
I've played several Quake fan maps and i've decided to write 10 suggestions for mappers. What do you think about, do you agree?
10 SUGGESTIONS FOR QUAKE MAPPERS
1) no cool, shining, high-tech maps ... Quake is ancient,dark and rusty ...
2)no realistic maps. Quake it's not realistic, its a ***TWISTED NIGHTMARE***
3)no only brown, boring, gothic map. Quake is also ***RUSTY-BLUE-METAL*** ...
4 use ***ALL*** the monsters. Grunts ruin gothic atmosphere? why not the ogres with their chainsaw and grenade launcher?
5 make ***MORE ROUTES*** on different levels ... like E2M2 ... e3m4
6 make ***SECRET*** passages, secret doors, lifts and so on ... again E2M2 ... E3M4
7 make *** CRAZY WATER*** water sections ( check "liquid despair" map ) ... and, maybe, *** WIND *** tunnels ...
8 Put monsters in the water, ***NOT JUST*** fish ... but enforcers, tarbabies, zombies and wizards ...
9 Give enough ammo, health and ***COVER*** ... and that ***GODDAM*** rocket launcher sometimes ...
10 make traps ... but NOT death mouse traps ...
 Prey Icon
#11894 posted by metlslime [71.202.113.29] on 2007/04/08 00:05:34
So i wanted to make a prey icon for func, but the logos i find online don't translate well to a 15x15 pixel icon. Are there any icons that come with the game (or from the in-game UI) that you guys think would be suitable?
 Stalker Icon
#11895 posted by Kell [80.192.18.72] on 2007/04/08 00:42:54
have you done one yet?
 Linux GL Quake Engine/Client
#11896 posted by Mr. Meaner [121.45.201.79] on 2007/04/08 01:10:50
Hello people, I am looking for a GL Quake Engine for Linux. Some things I would like it to have are as follows
Must Have
Model interpolation
Support/Ability to play Mods (Omicron & Reaper Bots)
Waterwarp - off by default, or ar least the ability to turn it off.
Would be nice
Limits Removed (ability to play large Modern maps which exceed original Quake limits)
Darkplaces almost suits, and I can turn all the stuff I don't want off, however it is the mod support that lets it down. I don't think you can run the Omicron and Reaper bots (as well as a lot of others)with it, at least I can't seem to get it to work, so if it is possible, please let me know. Any help would be received with much thanks.
 Darkplaces
#11897 posted by Spirit [213.39.156.246] on 2007/04/08 01:39:33
works fine with the reaper bots at least. Make sure to run a recent beta.
Try Joequake.
For other ports keep an eye on http://qudos.quakedev.com/linux/quake1/
Qudos had a linux port on aguirRe's nehquake somewhen too afaik.
 Kell:
#11898 posted by metlslime [71.202.113.29] on 2007/04/08 01:53:18
i need both, probably...
 Darkplaces
#11899 posted by Mr. Meaner [121.45.201.79] on 2007/04/08 02:04:01
works fine with the reaper bots at least. Make sure to run a recent beta.
Seems you may be right, just went to the Darkplaces site and read this
Mod releases need engine to play, engine can run other mods
So I don't know where I got my info from, or why I couldn't get it to work before. I'm sure I even reat that it didn't actually support many mods, oh well, I am downloading the latest version and will soon find out. I have tried joequake previously, don't remember why I didn't like/choose it, but I will also give the latest version of it a try. Thanks for the info and the links, it's much appreciated.
#11900 posted by Spirit [213.39.156.246] on 2007/04/08 02:10:01
Mod releases need engine to play, engine can run other mods
That simply means the dpmod (darkplaces mod) needs the darkplaces engine. The engine itself can run other mods.
There are quite some differences to a "normal" quake engine though, so many mods might be buggy. I found darkplaces to be the most easy to use engine on linux because of the sound... I wish there was fitzquake or aguirre's engines for linux. :(
 No Luck
#11901 posted by Mr. Meaner [121.45.215.181] on 2007/04/08 06:01:41
Well the latest Darkplaces will not run for me, well it runs, but using glx I can't actually do anything, the game starts but I can't access the menu or console, it's as if the keys do not work.
Using sdl that all works, however when I get in game it's as if the forward key is stuck, I just keep running until I either hit a wall or press the back key. It's not the keyboard or anything, it works fine with other games and all other stuff.
If I install an older version of Darkplaces (20060606) everything is fine, but, neither the Omicron nor the Reaper bot mods will run, it's as if they just default back to Quake. If you hit the shortcut key, or enter the addbot command, it just returns unknown command. So it is obviously not running the mods, but just dropping back to Quake.
I will try a couple more versions of DP, then move on and try joequake and anything else I can find.
 Progress
#11902 posted by Mr. Meaner [121.45.215.181] on 2007/04/08 07:53:24
I got the DP version that was released today(20070407beta3), and everything works fine with it, both glx and sdl. No problems with keys or anything else either. I still can't get the Omicron or Reaper to work, it does appear that the modsmaybe loading, I can bind keys in game, and they will be saved in the config.cfg file of the mod in my home directory, so it seems to be using the mods directory, but still just seems to be plain old Quake, and the addbot command is still not recognised.
 Success
#11903 posted by Mr. Meaner [121.45.215.181] on 2007/04/08 10:32:56
I managed to get the Omicron and Reaper bot mods working fine, just had to make all the folders/files lower case.
Just out of curiosity I tried that with the older (20060606) version of DP, but no go, it still wouldn't run, come up with some error which ended with something like 'fix your code'
 Ah Yes
#11904 posted by Spirit [213.39.156.246] on 2007/04/08 10:53:00
In Linux you will into lots of trouble with modders and mappers not naming their files accordingly. Often they use lowercase in their code but have upper-/ or mixedcase filenames. Very annoying. :\
 Old Map Review Site
#11905 posted by Spirit [213.39.223.190] on 2007/04/08 21:14:19
I just found this
http://www.geocities.com/TimesSquare/8666/quake.html
No idea if it is known, I did not have it in my bookmarks.
 @Quakecorpse
#11906 posted by Sielwolf [84.130.200.169] on 2007/04/08 21:21:44
 1 SUGGESTION FOR Quakecorpse
#11907 posted by gone [87.249.61.2] on 2007/04/09 11:19:23
1. GO map yourself, instead of telling others how to map.
 #11907
#11908 posted by HeadThump [4.136.111.84] on 2007/04/09 15:52:35
Amen to that.
 Pjw
#11909 posted by Lunaran [76.204.89.249] on 2007/04/09 16:58:47
Because their overall lack of grammar, spelling and general thinking skills doesn't stand out as much within a communicative dialect where the signal to noise ratio is so very, very skewed.
I do now believe this is the correct answer.
 Speeds
#11910 posted by JPL [82.234.167.238] on 2007/04/09 19:12:27
This time I fully agree with you !! :P
 Speedy:
#11911 posted by metlslime [204.15.3.5] on 2007/04/09 21:47:05
Since you don't map for quake, why are you so offended?
 Because Someone In His Vicinity Has An Opinion
#11912 posted by Lunaran [76.204.89.249] on 2007/04/09 21:56:35
He can't let that kind of thing continue unchecked.
 Also
#11913 posted by Lunaran [76.204.89.249] on 2007/04/09 22:49:30
I looked at that geocities thing Spirit linked and checked out the 'top ten quake maps.' I downloaded five I hadn't played - Discordia, Bridges and Towers, Shadow over Innsmouth, Critters, and Temple del Sol.
Haven't tried innsmouth or temple yet, but re: the other three, Discordia and Critters were woefully short (like 40 monsters), and Critters had some sub-id level brushwork going on. Bridges and Towers, though, was pretty nifty. I was always hovering on the redline for ammo (especially when the whole map goes shambler-town) and you have to play way too much of the beginning with just the shotty, and too long after that with just the shotty/NG, but the architecture is really nice and consistent and the design is very cool.
http://www.gamers.org/pub/idgames2/levels/a-c/bnt.zip
Unless I'm the only one on earth who missed this map, in which case, bleh.
 There Is A
#11914 posted by aguirRe [213.101.73.12] on 2007/04/09 23:02:15
bnt2 as well at the same place. You can find this and many other older maps here http://hosted.planetquake.gamespy.com/teamshambler/list.html with short descriptions.
 Quakecorpse
#11915 posted by Kinn [86.128.236.242] on 2007/04/09 23:06:55
well that post was really in the spirit of a friendly, open-minded mapping community.
***NOT!!!***
people don't make good maps because someone's breathing down their neck barking arbitrary rules and orders at them. They're made because a good mapper has an intuitive understanding of what makes a game fun.
 Lunaran:
#11916 posted by metlslime [204.15.3.5] on 2007/04/09 23:41:57
Shadow Over Innsmouth is one of the all-time classics, sort of a 1996-era equivalent to Marcher Fortress in that it really pushed the quality standard.
It's been a long time since i played BNT, but i remember liking the structures but being dissapointed by the visuals -- I think it was too fully-lit and needed to be more shadowy like the E3MX levels.
Critters is a great example of the state of the art in 96 -- weird structures, lack of details, and not much texture alignment. Made with Thred of course. Jim's other map "House of Desolution" is also indicative of how things were back then. Worth playing for historical reasons, but not up to today's standards.
 Also:
#11917 posted by metlslime [204.15.3.5] on 2007/04/09 23:49:52
Am I the only one who reads Quakecorpse's feedback as just friendly feedback from a quake enthusiast? He's basically saying "X is cool but underused, I wish more maps had X." Is there anything wrong with that? Becuase he doesn't map he doesn't get to have an opinion?
#11918 posted by Kinn [86.128.236.242] on 2007/04/10 00:11:50
well the way it's formatted, it kinda comes across as a bit shouty and angry - but yeah, if you ignore the caps and asterisks, then I can see what you're getting at...
 Metlslime
#11919 posted by R.P.G. [75.183.9.100] on 2007/04/10 01:36:31
No to all. I agreed with some of what he said, he (she?) just happened to be a little flamboyant.
 Nope, I Disagree Metl
#11920 posted by HeadThump [4.136.90.168] on 2007/04/10 05:01:26
Though it began with a list title header with the word, 'suggestions', every sentence that fallowed was in the imperative.
I realize it is now common for those who are in MBA type programs to be taught to write in this manner, qualifiers being considered a weakness instead of a show of wit or mental agilaty, traditionaly, the imperative when used excessively like this would be considered an insult.
 Follow The Leader, The Field Lies Fallow
#11921 posted by HeadThump [4.136.90.168] on 2007/04/10 05:03:11
damn my Southern ears betray me!
 Metlslime
#11922 posted by Sielwolf [84.130.212.112] on 2007/04/10 05:34:39
 Metlslime
#11923 posted by gone [87.249.61.2] on 2007/04/10 12:19:55
Why offended? Dont you see it was just a friendly feedback from a one quake enthusiast to another?
I'm basically saying If he knows that many secrets of making a good quake map, he should definately try his hand at it. It would benifit everyone.
Just answering him in exactly same 'friendly' manner.
Loonie: please... it got boring about a year ago
 10 Suggestions
#11924 posted by quakecorpse [87.9.251.44] on 2007/04/10 11:50:35
1 Right, I apologize for the asterisks and imperative but i thinked they were more effective than: may i suggest that etc ...
2 Mappers can do what they want, of course, they can experiment what they like, but i still think that the core of quake is in that ten considerations.
Example,
I have played a map called mexx4. It's simple, small, bare, no new textures, no new critters, no great arch. etc. but it's was more fun for me than other beefed up maps, because it was closer to quake's core IMHO.
Frankly i can't understand why putting new stuff if you lose the basic, why adding a lot of extra and then you have a map that is like the binary of a train ...
@go to map yourself
Yes, i can understand ... but sometimes also the point of view of a (old school?) player can be useful ...
P.S. I loved the E4M4 Quoth remake, thank you very much for that ...
 Quakecropse
#11925 posted by nitin [60.224.123.3] on 2007/04/10 13:55:02
replies should be posted in GA or appropriate sticky thread :)
News items and are for news only and new threads are only created for new discussion topics. Anything else pretty much goes here.
 Aguire
#11926 posted by Lunaran [76.204.89.249] on 2007/04/10 14:55:10
yeah i know about teamshambler man
 Hmm...
#11927 posted by Bal [90.2.32.4] on 2007/04/10 19:39:35
I think many people around here have a certain "preserve the original Quake" feeling.
But we've all been playing quake for more than 10 years now, and even though I still love the classics, I enjoy having some new additions, like Zerstoerer, Nehahra, Qoth, which try more or less to expand on the universe, as opposed to silly random engine mods with laser guns etc.
 Bah.
#11928 posted by biff_debris [24.159.178.203] on 2007/04/11 02:01:07
I'm like picky about monster placement -- if I've got an ogre, vore or shambler in a base-themed map, I want some sort of explanation ("specimen" in a cell/lab pilfered from alternate dimension, part of invading army from said alternate dimension, or some creature native to dimension with the base being for a human invasion]. And I don't think I'd stick anything outside a rotfish or maybe a spawn (tarbaby/whatever -- I don't like those things anyways) underwater, either.
Just because it's Quake doesn't mean you can't have some sense of setting, even down to the baddies.
 It Was Cool
#11929 posted by Tronyn [64.110.232.67] on 2007/04/11 04:40:40
How there was a vore in CZG07a (a tech/base map) that had some fleshy stuff around it built into the map.
tarbaby is cool though, underrated/weird/original
 Tronyn...
#11930 posted by distrans [149.144.189.66] on 2007/04/11 05:13:19
...yes! That was very cool. After gunning down the two grunts I got the shock of my life...but it wasn't a "what is that doing here" experience, more a "oh, that also pushed through" one. Very average monster placement in terms of gameplay, but excellent in terms of scene setting, story telling, continuity etc.
tarbabies hurt :(
 Ummmm, Ijed...
#11931 posted by distrans [149.144.189.66] on 2007/04/11 05:17:24
...what sort of release date are you looking at for Warp?
 Underwater...
#11932 posted by metlslime [71.202.113.29] on 2007/04/11 07:28:05
i think that zombies and scraggs can work underwater pretty easily. I wouldn't naturally pick enforcers to do it, but I can understand the justification that he has a mask over his face and a backpack that could contain compressed air or whatever.
 And Before Anyone Asks...
#11933 posted by distrans [149.144.189.66] on 2007/04/11 08:33:34
 Again
#11934 posted by quakecorpse [82.58.229.10] on 2007/04/11 14:01:26
 Tarbabies..
#11935 posted by necros [206.186.24.146] on 2007/04/11 15:22:58
are OP!
 OP?
#11936 posted by generic [68.35.250.145] on 2007/04/11 18:48:23
As in Ocean Pacific?
http://www.op.com/history/
If so, they are certainly well-suited for underwater encounters ;-)
#11937 posted by rj [86.1.160.132] on 2007/04/11 23:06:59
Example,
I have played a map called mexx4. It's simple, small, bare, no new textures, no new critters, no great arch. etc. but it's was more fun for me than other beefed up maps, because it was closer to quake's core IMHO.
the mexx series contains some of the greatest quake maps i've ever played, although i wouldn't say 4 was one of the better ones. 5 is in a similar style to it, only much bigger & better. 8-10 are just plain awesome!
 I Love
#11938 posted by megaman [84.63.3.255] on 2007/04/12 04:01:48
how you guys are talking about proper monster use in a '96 game :>
 About Quake Monsters
#11939 posted by quakecorpse [87.0.251.251] on 2007/04/12 10:18:54
these are from quake expo:
http://www.quakeexpo.com/booth.php?id=69&page=117
I mixed the colors of the textures a bit to make them more bloody (a really amateurish job), give a look if you like (2.2 mb to use with pack above).
http://www.filefactory.com/file/8d4f4a/
p.s. dopefish lives
 Late Night Ideas:
#11940 posted by metlslime [71.202.113.29] on 2007/04/12 11:42:55
1. it would be cool to have a *skip texture so that we can remove faces on water brushes.
2. turtle/speedmap theme idea: make a map that uses every entity type in quake at least once.
 Lun.
#11941 posted by Shambler [82.47.200.55] on 2007/04/12 13:06:55
Unless I'm the only one on earth who missed this map, in which case, bleh.
Yes, you are.
P.S. LOL @ you, speedy, quakecorpse and everyone.
P.P.S. Cheers for finding my site Aguire, I didn't know what PQ had changed the URL to!
 There Are
#11942 posted by aguirRe [213.101.72.150] on 2007/04/12 15:21:31
a lot of links both on and off planetquake that still are screwed and you'll have to try the different new URL formats to match the old links.
Typically, if the old link was www.planetquake.com/xyz, then the new one might be either:
hosted.planetquake.gamespy.com/xyz or
xyz.planetquake.gamespy.com
I haven't figured out the difference yet. And some sites seem still to be vanishing; Talon's Strike was there maybe just a week ago and now it seems gone.
And other PQ sites reload all their images over and over for no obvious reason ...
 *skip
#11943 posted by tron [121.45.193.5] on 2007/04/12 16:02:04
You mean a different skip tool to the one that already exists? Or that works better?
 Tron:
#11944 posted by metlslime [204.15.3.5] on 2007/04/12 20:35:21
i mean, a skip that doesn't generate mixed face contents type errors when you put it on a brush intended to be liquid. In other words, an expansion to the functionality to remove both skip and *skip.
#11945 posted by metlslime [204.15.3.5] on 2007/04/12 20:37:39
Talon's Strike was there maybe just a week ago and now it seems gone.
Argh. Hope it comes back.
(also, I have looked multiple times for a working URL to Crash's Quake Pages, which is the only major SPQ review site I don't have a link to on the links page. Any clues in that direction would be appreciated.)
 Metl
#11946 posted by Spirit [213.39.173.202] on 2007/04/12 21:02:11
http://www.quake2.com/crash/
I once started mirroring some old sites at Quaddicted, abandoned that soon though. Seems like I should continue with it... :\
Haven't got Talon's there unfortunately.
 Spirit:
#11947 posted by metlslime [204.15.3.5] on 2007/04/12 21:17:39
cool, thanks! I didn't realize at first that his quake2 site included a redesigned archive of his quake1 reviews.
 !
#11948 posted by necros [74.113.113.108] on 2007/04/12 22:35:02
hey, does anyone remember how to get the regular search window instead of the 'new and improved' winxp version? i did it before, but have since forgotten how. :S
 Crash
#11949 posted by aguirRe [213.101.74.241] on 2007/04/12 23:11:06
was gone for a long time from that link, but suddenly it just returned ...
I have Talon and other sites locally here if they disappear permanently. There's also the Internet Archive, which has some stuff.
 1234567890
#11950 posted by gibbie [145.116.235.109] on 2007/04/12 23:12:34
necros: tweak ui, and then in the explorer menu. i think
 Aguirre:
#11951 posted by metlslime [204.15.3.5] on 2007/04/12 23:41:03
ah, that explains why i could never find it. Becuase I thought I had tried that URL before.
#11952 posted by metlslime [71.202.113.29] on 2007/04/13 07:32:24
okay, added crash to the links page.
 VoreLord, Where Are Thou?
#11953 posted by Spirit [213.39.173.166] on 2007/04/13 10:35:30
Does anyone know where VoreLord vanished? Or does someone have a different email address of him apart from the yahoo.com.au one?
 Skip And Water
#11954 posted by than [220.47.251.83] on 2007/04/13 14:46:26
I've been using skip for water brushes in my basepack map and although hit and miss, it does seem to work most of the time. Seems that the more complex the water section the more likely it is to work correctly. I don't really have problems adding new windows with water on one side and air on the other in my basepack map, though I had a lot of trouble doing it when I was trying to make a tutorial.
I asked Tyrann if he was going to improve skip anytime soon, but he is busy with work, rl and... WoW.
Seriously, someone should try and sue Blizzard for wasting so much of the world's time :)
 Btw
#11955 posted by than [220.47.251.83] on 2007/04/13 14:50:13
if anyone does do a skip-like tool then it is also worth making it work with lava and slime I think.
 Neg!ke
#11956 posted by Scampie [67.129.250.254] on 2007/04/14 08:30:11
Answering the question you messaged me on irc:
The LD.org logins changed a month or so ago. The IP is now 64.22.68.72 and the username should have '@leveldesign.org' appended to it. Password shouldn't have changed. Let me know if you still have issues
 Please, Be Patient Just A Little Bit
#11957 posted by quakecorpse [87.9.229.156] on 2007/04/14 11:18:00
http://www.filefactory.com/file/57d168/
These are two base packs. Inside you can find some extra sounds and graphic, but there is also a progs.dat.
In that progs.dat i tried to improved standard quake's gameplay, you can find:
rocket-ogres,turbo knights, dumbed down-spawns, nails-enforcers, bomb-zombies, nails ejection (a lot, quake has a nail also in the logo :),
arch-shambler, zombie ripper-gauntlets etc...
If you have some spare time i would like to suggest a e1m8 or e4m7 on hard/nightmare
skill with that patch.
Sadly i'm not a coder so i miss the ability to add also other things like:
pentagram of regeneration, shootable vore's ball ... and, maybe, the ability for the wizard to summon dumbed down-spawns (like the mancubus)and for the arch-shambler to summon zombies or re-animate dead monsters
while charging ...
but, i hope that someone somewhere can find all this a bit useful ( and fun).
p.s. credits, i have to write the list i know ( with asterisks, caps and so on ... )
 It's Amazing
#11958 posted by aguirRe [213.101.70.121] on 2007/04/14 13:40:23
how many extremely badly functioning d/l sites there are on the net ...
Could you please upload to e.g. http://shub-hub.quaddicted.com instead?
 Quakecorpse
#11959 posted by Ankh [88.199.103.6] on 2007/04/14 15:44:22
I have tried to download your file, but I gave up after a while. Please place a copy on shubhub.
 That Mod
#11960 posted by Spirit [80.171.128.197] on 2007/04/14 16:19:30
It's just a bunch of Quake3 weapon models & sounds and "funny" qc stuff. Nothing too interesting nor special.
 #11960
#11961 posted by quakecorpse [87.9.229.156] on 2007/04/14 19:34:03
... so no shub-hub host?
 Hm?
#11962 posted by Spirit [213.39.158.41] on 2007/04/14 20:19:43
Feel free to up whatever you like there!
 #11962
#11963 posted by quakecorpse [87.9.229.156] on 2007/04/14 21:13:21
May you do this for me, please?
You can add #11957 for the description.
P.S. no password
 Sure
#11964 posted by Spirit [213.39.158.41] on 2007/04/14 22:17:05
 #11964
#11965 posted by quakecorpse [87.0.30.48] on 2007/04/15 12:55:59
thank you very much
 E4m1 Experiment - The Sewage System Massacre
#11966 posted by Ankh [192.100.124.218] on 2007/04/16 10:24:52
I have spent few hours repopulating e4m1 with medieval monsters. I think the result is interesting in gameplay terms. On hard the play is very brutal and maybe you should consider using all the secrets you know from e4m1.
I didn't change any textures and made only some very small changes to the brushwork.
Hope someone will enjoy it :)
http://quake_1.republika.pl/ssm.zip
 Ankh
#11967 posted by JPL [82.234.167.238] on 2007/04/16 12:40:55
This post deserves his own thread ;p
 :p Not That Hard :) In Skill 2 At Least!!!
#11968 posted by Trinca [89.181.120.109] on 2007/04/16 21:07:37
fun my first demo, after i kill shambler!!!
http://trinca.planetaclix.pt/first_run.dz
 Ankh
#11969 posted by aguirRe [213.101.74.149] on 2007/04/17 19:25:07
Nice! On Hard it was certainly hectic and the fiend ambush was just evil ...
 Ankh
#11970 posted by Sielwolf [84.130.197.216] on 2007/04/19 23:17:10
I enjoyed your remake, nice carnage.
Though the spawning Knights made it somewhat awkward to get a good demo, there seemed to be always 1-2 kills missing. Would be cool if you made more of those.
Here is a passable 100%:
http://shub-hub.quaddicted.com/files/demos_singleplayer/ssm_sw257.dz
 Spirit
#11971 posted by Kell [80.192.18.72] on 2007/04/20 00:53:46
got your email, had ended up in my junk for some reason :/
I'll reply in a few hours
 Just A Friendly Reminder
#11972 posted by Zwiffle [67.53.148.10] on 2007/04/20 06:01:16
The Bush administration sucks donkey balls.
 Friendly Reminder.
#11973 posted by HeadThump [4.136.111.34] on 2007/04/20 06:25:38
how that makes it different from all the others?
Headthump's ratings:
Bush 43: terrible
Clinton: mediocre
Bush 41: terrible
Reagan: acceptable, but expensive
Cousin Jimmy: pretty bad, Zbig was cool though
Ford: place holder
Nixon: scary, but entertaining
Johnson: 3rd worse in Modern History
Kennedy: Overrated
Eisenhower: acceptable, great farewell address
Truman: 2nd Worse, #1 war criminal in human history
FDR: worst and still chipping away at our SOL
Hoover: Terrible
Coolidge: awesome, my kind of guy
Harding: best prez evah!
#11974 posted by Vigil [91.152.72.143] on 2007/04/20 10:02:15
It has been revealed that HeadThump was actually born in the 1920's.
 Thanks For The Demos.
#11975 posted by Ankh [212.121.135.226] on 2007/04/20 14:47:11
It seems that the level wasn't hard enough for Trinca :).
Sielwolf your demo is awesome. I have tried to make a simmilar run but always died while trying to hold your pace.
 New Map Reviews:
#11976 posted by underworldfan [128.195.84.91] on 2007/04/20 19:30:14
More new map reviews:
phantom: Phantom Polly
tpof: E4M4 Quoth Remake
http://underworld.planetquake.gamespy.com/index.html
 We Will Never Have A Worse President Than Warren G. Harding
#11977 posted by Lunaran [76.201.146.79] on 2007/04/20 20:31:25
 You Could Not Possibly Be More Wrong
#11978 posted by HeadThump [4.136.90.32] on 2007/04/20 21:07:24
Court historians rank presidents by the degree to which they have increased the power of the executive and engaged in political messiahism no matter of the long term consequence of their actions, I rank them by how well they 1) left the American alone, 2) did not threaten the general peace, 3) or impede the prosperity.
Here is a quote to chew on:
http://www.mises.org/story/2491
Harding's Teapot Dome affair is but a drop in the ocean compared to the global horrors set in train by Wilson's decision to take the United States into World War I: Allied victory, a harsh Versailles treaty, German resentment, the rise of Nazism, and World War II, not to speak of the rise of Communism, which also followed in World War I's wake. Why do the historians, and following them the public, place on pedestals the leaders responsible for such utter catastrophes?
So to say we could not have had a worse president than Harding is nonsense for the reason that the long term consequences of his presidency were minimal.
 I Was Just Being Silly Originally
#11979 posted by Lunaran [76.201.146.79] on 2007/04/21 00:55:35
but that quote is bullshit. a harsh Versailles treaty, German resentment, the rise of Nazism, and World War II, not to speak of the rise of Communism, which also followed in World War I's wake were the results of decades of complicated history and the actions of millions. Blaming Woodrow Wilson for not seeing any of that coming is a little myopic, don't you think?
 Are You Throwing Softballs
#11980 posted by HeadThump [4.136.111.182] on 2007/04/21 01:49:08
 Calvin Coolidge
#11981 posted by Zwiffle [67.53.148.10] on 2007/04/21 03:29:15
Raped ponies.
It's true.
 Eewwwwwwwww
#11982 posted by HeadThump [4.136.111.212] on 2007/04/21 05:02:49
somebody must have seen Zoo.
http://www.imdb.com/title/tt0874423/
Calvin was Mr Hand
 Headthump
#11983 posted by inertia [134.53.176.37] on 2007/04/21 07:39:23
lollers... you liked reagan? what about thatcher? are you a neoliberal capitalist?
 Wilson Got Us In The War So He Could Have A Say In Its Outcome
#11984 posted by Mike Woodham [81.153.227.238] on 2007/04/21 10:55:39
That's an oversimplification. (Surely that's why everyone gets involved in wars: at the outset even the eventual 'losers' thought that they would have a say in the outcome?)
In Wilson's case, I think you need to explain why he reversed the initial declaration of US neutrality. Were there somewhat more valid reasons afoot than just "so he could have a say in its outcome"?
Also, what would have been wrong from the US standpoint if the parties had of reached an "equitable truce"?
During the first two years of the war, the US exports increased four-fold as neutrality allowed them to trade with both sides. Why was it important to America to concede this position; one that was having a fairly beneficial effect on the US economy and that would have almost certainly continued after the war had ended?
You say "so he could have a say", but why did both houses give him such overwhelming support to declare war on the German government?
Was the heavily biased media coverage in the US significant in the decision? (Britain and France in particular had the monopoly on transatlantic cables at the time so I expect that coverage would have been a bit one-sided.)
What about the US citizens aboard the Lusitania; what was the mood of the man-in-the-street over that?
And just how significant was the Zimmerman Telegram in all of this? Was the content seen as a genuine threat to US territory?
By the way, Germany did not take on the whole of the war debt. Most of the outstanding loans made to Britain during WW1 were written-off in 1931.
However, Britain did, in 2007, finally pay-off the US and Canadian loans for WW2, so that was nice.
 Note My Wording,
#11985 posted by HeadThump [4.136.90.118] on 2007/04/21 11:09:15
 Er
#11986 posted by inertia [134.53.176.37] on 2007/04/21 11:25:11
Anarcho-capitalism is a vile philosophy, it sickens me in a visceral way.
I don't recall any economics graphs with an axis labeled "aggregate human suffering."
Perhaps such an addition would clarify things a little bit.
 Lun's Last Q4 Map
#11987 posted by JPL [82.234.167.238] on 2007/04/21 11:38:24
Are you aware of Lunaran's latest Q4 release ?
http://www.lunaran.com/page.php?id=165
I saw it on PlanetQuake, and it looks so cool that it is a shame I don't have Q4 on my Pc to test it....
 Well, First
#11988 posted by HeadThump [4.136.90.118] on 2007/04/21 11:50:21
 Lunaran
#11989 posted by than [220.47.251.83] on 2007/04/21 11:55:53
Basically I know shit about this Harding fellow, but I looked at his Wikipedia entry to see how he may have been worse than Bush, and aside from having a corrupt administration and possibly sleeping around a bit it doesn't seem like he was that bad...
I mean come on, worse than Bush?
 Inertia
#11990 posted by HeadThump [4.136.90.118] on 2007/04/21 12:22:38
I don't recall any economics graphs with an axis labeled "aggregate human suffering."
There is nothing in anarcho-capitalism that says you cannot devote your time and resources to charity work, but don't call it 'philanthropy' when you insist your will be done with someone else's money taken at the point of a gun.
What is sick is how many people still believe the redistributionist model is an effective means of human orginization when it is the prime contributer to the increase of crime, dependency and the breakdown of the family.
What is sick is how many hundreds of billions of dollars have been spent to create urban blight and political cronyism, all in the name of 'doing good.'
What is sick is the mentality of dependence that tells you to wait around for your mayor to tell you what to do instead of getting out of the way of a fucking hurricane (in case you are wondering about the creole remark in an earlier post -- yes it is personal).
 "breakdown Of The Family"
#11991 posted by bear [80.217.113.98] on 2007/04/21 16:45:12
?
 HeadThump
#11992 posted by Mike Woodham [81.153.227.238] on 2007/04/21 16:49:46
I promise not to use the word 'oversimplification' if you promise not to... (I haven't got a clue as to what your second sentence is supposed to convey)
The problem was that what was looking quite an interesting set of posts ended with a statement that had no explanation attached to it. Clearly you knew what you meant but as I pointed out, the statemnent could apply to anyone who goes to war. I am interested to know what you meant by this statement that specifically relates to Wilson, hence my questions.
So, are you saying that it was not economically viable for the US to stay neutral and that is why the official line changed?
I am not understanding the point about "1000,000 fewer American dead". Surely that would apply if America did not go to war and remained neutral: "without our presence the parties involved would have been forced to reach a far more equitable truce".
I wasn't interested in the comparison between Presidents, only your comments relating to Wilson.
I'm still interested.
 Jesus, I Was Quoting A Fucking Webcomic
#11993 posted by Lunaran [76.201.146.79] on 2007/04/21 19:00:38
 Likely The Misunderstanding
#11994 posted by HeadThump [4.136.90.64] on 2007/04/21 20:53:46
is from a difference in focus that we have on the subject, and sleep deprivation. That was a lot of hours in front of the computer screen. I'll return to sort out that conundrum a bit later as my head is still a bit rattled. I'll try to make it pointed and brief ;)
Incidentaly, I'm closer to the Minarchist school of thought than the Anarco-Capitalist; though the Rothbard approach is sound in theory, most of what is political possible or viable depends on the circumstances at a given time.
Lun, you are still the cat's pajamas in my book.
 Bear,
#11995 posted by HeadThump [4.136.90.64] on 2007/04/21 21:05:13
it's a argument so familar on this side of the Atlantic that I used a little short hand in making it so I understand why you may not have got its geist.
Here you'll find it a more comprehensive form.
http://www.amazon.com/Losing-Ground-American-Social-1950-1980/dp/0465042333
The second review is a pretty good summary.
 "you Reward Being Unmarried"
#11996 posted by bear [80.217.113.98] on 2007/04/21 23:28:43
Oh no that will surely bring on the collapse of society.
I didn't really see much of a good explanation of the term in that review though but that might be related to experiencing a very large cultural divide when reading it.
 What Is Going On?
#11997 posted by czg [83.253.253.215] on 2007/04/22 03:41:52
 Hey, Mike
#11998 posted by HeadThump [4.136.111.147] on 2007/04/22 04:45:15
I'm still dogged tired on my end. Maybe more than
just sleepdep. I was wondering though, have you read your fellow Briton author Paul Johnson's excellent Modern Times? Parts of your arguments reminded me of the WWI section for some reason I can't put my finger on.
CZG -- what alawys happens when peeps go after Warren 'the original G.' Harding. Shit goes kkkrazy.
 Headthump
#11999 posted by inertia [134.53.176.37] on 2007/04/22 05:09:07
so you think private property is good?
 Well. If You Don't
#12000 posted by HeadThump [4.136.111.147] on 2007/04/22 05:34:28
I'll give you an address you can mail all of your stuff to me.
 Headthump
#12001 posted by inertia [134.53.176.37] on 2007/04/22 05:34:45
thanks for taking my question seriously...
 It Is A Serious Answer
#12002 posted by HeadThump [4.136.111.147] on 2007/04/22 06:44:33
because monadic theory is not very useful to how people transact in the real world.
Okay, I'll take a little time to explain. This is generaly the argument of Von Mises I'm going to use.
There was a time when a more hard core variation of Socialism dominated academia that considered it essential to the progress of human society to eliminate private property. The dominate socialist argument of today is quite a bit different, and Bambuz did a good job of elaborating its moral argument in the Philosophy thread. It uses Rawls veil of ignorance (what would everyone agree to in terms of basic property division if you did not know what status in life you would be born to before the decision was made) as a starting point. It is a softer form of socialism that is more interested in regulating the sphere of private activity then to eliminate it. It has it's own share of intractable problems, but we are dealing with your question here.
Before socialism (the first order kind) can function it must be able to
soundly replicate the hundreds of millions of human transactions that occur in the volantary free market every minute, if it is not able to do this then society collapses. Replacing this from a command structure that can calculate these transactions is an impossibilaty because the minute by minute transaction of privately held property is an extreme example of a non linear equation.
 I Even Dug This Up For You
#12003 posted by HeadThump [4.136.111.147] on 2007/04/22 07:04:02
The End of Socialism and the Calculation Debate Revisited
http://www.lewrockwell.com/rothbard/rothbard132.html
 So
#12004 posted by inertia [134.53.176.37] on 2007/04/22 07:09:45
you are against democratic or consensus decision making influencing distribution of resources?
 You Would Not Ask That
#12005 posted by HeadThump [4.136.111.147] on 2007/04/22 08:02:23
if you have been paying attention and at least read through the essay I linked to; I took the time to reread it, in case you had questions on aspects I didn't mention, like Lange-Lerner counter theory of equilibrium, or the role entreprenuers play in calculation, but you didn't, so I'm signing off now.
As me mum says, tough titty said the kitty when the milk ran dry.
 Haha
#12006 posted by inertia [134.53.176.37] on 2007/04/22 09:00:07
Just because you link an article doesn't mean you agree with that article in its entirety. And, I'm glad to have used so little energy to unintentionally insult you -- my job is done.
 Suggestion: Create
#12007 posted by Mr Fribbles [220.253.36.65] on 2007/04/22 09:52:29
I wouldn't care about this crap even if I understood what the hell you were talking about.
Of course, feel free to tell me where to shove it... I'm sure you'll start telling me how freedom of speech is your constitutional right and all that.
</asshole>
(actually I don't think I can toggle asshole mode off, personally!)
 +50 Idiot Points To The Dumbass
#12008 posted by Mr Fribbles [220.253.36.65] on 2007/04/22 09:54:35
My suggestion was to create "USA political discussion thread", but I guess you can't have quotes in a subject line?
</dumbass>
 Headthump
#12009 posted by inertia [134.53.176.37] on 2007/04/22 10:03:21
Pleaselaborate on this comment for me (unless you are being classist or racist, then don't bother):
What is sick is the mentality of dependence that tells you to wait around for your mayor to tell you what to do instead of getting out of the way of a fucking hurricane
 This Year's Pc Demo Winner @ Breakpoint Was Nice
#12010 posted by bear [80.217.113.98] on 2007/04/22 13:00:34
http://www.pouet.net/prod.php?which=30244
Although some sceners will disagree I like it when demos actually have a solid direction and isn't just effect spamming (also it's a <200k dl so you can't go wrong as long as you have the hardware to run it).
 No Need For Another Thread Filled With Sadness
#12011 posted by czg [83.253.253.215] on 2007/04/22 13:03:12
There's already one here
http://www.celephais.net/board/view_thread.php?id=60040
P.S. Reagan was the worst president, no question about it!
 HeadThump
#12012 posted by Mike Woodham [81.153.227.238] on 2007/04/22 13:56:33
It was your opinion I was after, not quotes from others.
Never mind, it's all in the past anyway.
 Sorry Mike,
#12013 posted by HeadThump [4.136.111.117] on 2007/04/22 18:57:51
By the time I was feeling better yesterday evening, I made the mistake of humoring a wheedler with extremely low time expectations, a something for nothing type who feels others are there to amuse him and to generaly be his chump to get around to fullfilling your request.
You are right, the impetus for that argument is spent, but if you find yourself feeling up to it next weekend, give me an email hollar and I'll gladly see what I can come up with.
#12014 posted by wrath [213.112.29.164] on 2007/04/22 20:20:28
Can someone give me the Cliff's of what the hell kind of clusterfuck I missed?
 Well
#12015 posted by Zwiffle [67.53.148.10] on 2007/04/22 23:15:35
I said 'Bush sucks' and then Calvin Coolidge rapes ponies, and then other people said stuff and now Thump and Inerto are going 1on1. In the angry flame war kind of way, not the sexual way.
 Random Artist/illustrator Pimpage:
#12016 posted by bear [80.217.113.98] on 2007/04/23 02:00:30
 Headthump
#12017 posted by inertia [134.53.176.37] on 2007/04/23 09:35:54
i'm glad that me asking your opinion and asking you some very basic questions means i am a "wheedler" and a "something for nothing type"
 Wrath
#12018 posted by Scampie [67.129.250.254] on 2007/04/23 12:27:13
A bunch of people had a flame war not related to mapping whatsoever.
 Vote Fribbles.
#12019 posted by Shambler [82.38.192.23] on 2007/04/23 12:51:08
Politics thread would be fine, that's what seperate threads are for, specific discussions.
I just skimmed over 40-odd posts.
 Scampie
#12020 posted by wrath [213.112.29.152] on 2007/04/23 15:25:02
Yeah, sure. But was it entertaining?
Re: Bush - yeah, he's pretty bad. Habeas Corpus? Nah, who needs it? Fucking idiot.
 Well
#12021 posted by Zwiffle [67.53.148.10] on 2007/04/23 16:31:59
If you liked the Philosophy thread, then you might like it, but it's kind of the same "What did he say?" kind of thing, but for Coolidge.
 Oh Cool
#12022 posted by negke [82.82.182.241] on 2007/04/23 19:10:28
another dicklicking thread
 What Happened To The First One?
#12023 posted by pjw [67.129.250.254] on 2007/04/24 01:57:01
I don't remember seeing that thread...
 Early Worldcraft Versions
#12024 posted by Orl [70.18.181.75] on 2007/04/25 21:26:58
I have been searching all around the deep dark ends of web, looking for versions 1.4 and lower (but not 1.1a) of Worldcraft, and I simply cannot find them anywhere. Anywhere.
Does anybody know, if they even exist, where I can find and download them?
 Sure
#12025 posted by madfox [84.27.207.167] on 2007/04/26 03:04:06
I've got Worldcraft 2.0
Shall I'll punch the load in your mailbox?
 Oops
#12026 posted by madfox [84.27.207.167] on 2007/04/26 03:09:31
you ment 1.4 > 1.1a
 Yeah
#12027 posted by Orl [70.18.181.75] on 2007/04/26 03:52:01
I'm just looking for versions 1.4, 1.3, and 1.2. I already have 1.1a, which is what I normally map with.
 ...
#12028 posted by inertia [134.53.176.37] on 2007/04/26 06:19:32
why do you want these versions?
 Why Not Just...
#12029 posted by than [221.244.26.90] on 2007/04/26 07:00:08
jump to 1.6a or hammer?
 Merely Experimenting
#12030 posted by Orl [70.18.181.75] on 2007/04/26 12:20:21
Thats all.
 Question
#12031 posted by nitin [60.224.123.3] on 2007/04/26 13:02:46
is there any good user quake 2 engines ?
nothing drastic, but you know minor fixes and improved lighting and stuff.
 I Find KMQuake2
#12032 posted by HeadThump [4.136.90.55] on 2007/04/26 15:06:20
to be very solid and bloat free; though it runs Lazarus as its native game dll I've seen no ill effects on basic game play.
 New Quake 2 Unit
#12033 posted by ionous [129.63.205.141] on 2007/04/26 15:30:33
In case any of the moderators want to make this a news post, Andrea has released a new 5-map unit for Quake 2.
http://download.jupiter.come2store.com/Andros/citadel.zip
I've only played map one so far, but it is of very high quality, perhaps the best quake 2 release since....well, 5 years maybe?
 ScreenshoooOOOoooooOOOoo0ots
#12034 posted by Lunaran [76.201.159.177] on 2007/04/26 18:41:56
 Screenshots
#12035 posted by ionous [129.63.205.95] on 2007/04/26 20:35:26
 Ionous:
#12036 posted by metlslime [204.15.3.5] on 2007/04/26 21:10:15
I'll take care of this one, but please use the "submit news" form next time.
 Anyone Know
#12037 posted by nitin [60.224.123.3] on 2007/04/28 13:57:23
what the following error in q2 is caused by :
"gunner tris.md2 has bad size header"
gunner can be replaced by boss2 or solider too depending on the level.
I was trying a custom opengl renderer which let me do a few things which stock q2 couldnt and it works fine on everything (tried a lot of custom stuff) except on the new level pack Citadel which crashes with that error.
 Given Q2 Naming Conventions
#12038 posted by HeadThump [4.136.111.248] on 2007/04/28 16:25:54
I imagine it is looking for gunner/tris.md2 when reading the header instead of gunner tris.md2.
 Headthump
#12039 posted by nitin [60.224.123.3] on 2007/04/29 06:33:55
no that's the dir path, I just left the rest out by accident.
 A Bit Of Help In Investigating
#12040 posted by Scampie [67.129.250.254] on 2007/04/30 04:23:45
http://tfc.duke.free.fr/coding/md2-specs-en.html
Quite interesting, but somewhat jibberjabber to me. The Citadel pack does seem to include a new Gunner, perhaps it uses a custom tris.md2 which your new opengl rendered doesn't like?
Just some thoughts, no real clue what could be wrong :(
 Thanks Scampie
#12041 posted by nitin [60.224.123.3] on 2007/04/30 10:57:59
I found that too, but had no idea what it meant :)
I've alerted the author to it but dont know if he can fix it. Using kmquake2 for now, which is a good engine but seems to have new effects which you cant turn off and which I'm not fond of.
 Note Of Interest
#12042 posted by Preach [131.111.8.99] on 2007/04/30 11:33:16
There's also another useful document on that site,
http://tfc.duke.free.fr/coding/mdl-specs-en.html
By comparing the two I managed to turn the md2 exporter for blender into an mdl exporter for blender. There are still a few bugs, but it produces something you can open and fix in qME.
http://people.pwf.cam.ac.uk/~ajd70/mdl_export.py if you want to test it, ongoing bug hunting on inside3d.
 How About Having Some Mapping Competition Again?
#12043 posted by negke [82.82.178.59] on 2007/04/30 11:38:17
something along the lines of 100b, coagula, 1024. an interesting theme with a definite deadline (so maps are actually being finished). might be fun, without the pressure of having to get perfect results.
ideas/comments?
 The Right Angle Competition
#12044 posted by ionous [129.63.205.144] on 2007/04/30 15:20:25
Make the best map comprised entirely of rectangular brushes!
 Ionous
#12045 posted by JPL [82.234.167.238] on 2007/04/30 16:46:01
 How About
#12046 posted by gone [87.249.61.2] on 2007/04/30 17:14:45
NO right angles instead?
 JPL
#12047 posted by ionous [129.63.205.144] on 2007/04/30 17:56:13
Brushes are exclusively rectangular, with no rotation allowed.
2000 brush limit, no sky texture allowed, only custom textures allowed.
 Hmm
#12048 posted by Lunaran [76.201.159.177] on 2007/04/30 18:04:05
As a creative limitation and not a technical one that doesn't sound like too much fun.
Have we done our own 1024? We could always just nick the idea from Mapcore. And we'd technically get more perceived space because Quakeguy is shorter than Freeman. :D
 Now I Don't Want To Go All Philosophical On This But...
#12049 posted by Mike Woodham [86.147.201.246] on 2007/04/30 19:04:12
...isn't 'creative limitation' an oxymoron? Surely limitation feeds creativity - you know; "necessity", "mother" and "invention".
 Geocomp!
#12050 posted by Spirit [80.171.51.171] on 2007/04/30 19:13:40
would be my favorite in combination with 100 cubic brushes. Seriously, that could be fun.
 Mike
#12051 posted by Lunaran [76.201.159.177] on 2007/04/30 19:41:55
100b challenges you to make awesome brushwork and an awesome map by being really clever and conservative with brush use.
1024 challenges you to make awesome brushwork and an awesome map by being really clever and conservative with your layout.
Rectilinear-only doesn't make you work around a technical limitation to maintain creativity, it makes you work around a creative limitation to see whose map can be the least boring. You can look at the 100b winners and say "wow it's amazing he pulled that off with only 100 brushes!" but a map with all right angles isn't going to be particularly impressive or even interesting to build or play.
 It's What You Make And Not How You Make It
#12052 posted by Lunaran [76.201.159.177] on 2007/04/30 19:43:00
in short.
 Yeah
#12053 posted by negke [82.83.23.197] on 2007/04/30 19:52:11
 Doh
#12054 posted by Spirit [80.171.51.171] on 2007/04/30 20:01:56
of course, geocomp without angled/weird brushes would be rather idiotic. oops :D
 How About...
#12055 posted by metlslime [204.15.3.5] on 2007/04/30 20:26:14
an RMX contest? Remake any map from the original quake excluding the few that have already been remixed (e1m1, dm3, ... any others?)
 Umm
#12056 posted by Kell [77.97.238.35] on 2007/04/30 20:31:16
 Lunaran
#12057 posted by Mike Woodham [86.147.201.246] on 2007/04/30 20:52:13
I've not written anything off until I see the results.
And, being an optimist, I hope to be saying, "wow it's amazing he pulled that off with only right-angled brushes!"
And no, I'm not creative enough to be able to do it either :)
 "either"?
#12058 posted by Lunaran [76.201.159.177] on 2007/04/30 20:56:30
your insulting ruse will not work.
 Well You Can't Blame Me For Trying
#12059 posted by Mike Woodham [86.147.201.246] on 2007/04/30 22:23:24
 It'd Almost Be Worth Having A Right Nagled Competition
#12060 posted by bear [80.217.112.226] on 2007/04/30 22:29:22
just to prove lunaran wrong...
 Vertical Map Contest
#12061 posted by metlslime [204.15.3.5] on 2007/04/30 22:41:42
Long ago I suggested a "vertical" map contest where the maps had to be 512x512 in X and Y, but with no vertical restriction. Also, no teleporters allowed (except for teleporting monsters into the level.)
Since we never did it, I'm resurrecting the idea.
#12062 posted by Trinca [89.181.213.118] on 2007/04/30 23:07:00
i want to participate!!! why not a turtle map seccion?
 If Possible
#12063 posted by Zwiffle [67.53.148.10] on 2007/05/01 00:38:52
Either push this event back towards the end of May, so the I might have time to participate or select the theme so that I don't need a ton of time to participate (ie 512x512x512 would be good, or 100b, etc.)
And is this a contest or just an event?
 I Am Down...
#12064 posted by generic [71.1.71.84] on 2007/05/01 00:59:54
for anything, really, but I would not mind participating in a chainmapping session with some well thought out rules (e.g. specific texture set, prefabs, etc.). Just don't make it too much of a rush job, please :-)
 Right-angled Brushes.
#12065 posted by pjw [67.129.250.254] on 2007/05/01 01:27:00
You could get pretty creative, depending on how granular you wanted to get...think of them as pixels.
 Suggestions
#12066 posted by Kell [77.97.238.35] on 2007/05/01 02:43:20
for a speedmap:
Bestiary - Use every monster from the quake bestiary once and only once in your map.
for a turtlemap:
Terrain - Might be better if I got around to adding tree mapobjects to quoth, but nevertheless a bunch of decent outdoors maps would be new and good. Doesn't have to be temperate, could be sand or snow or flesh. Just as long as the player is always standing on 'ground' instead of 'floor'.
I also like metlslime's "vertical" theme.
 Yes
#12067 posted by ionous [70.19.210.241] on 2007/05/01 03:19:19
Metlslime's vertical idea is rather more interesting than my right angle idea.
I guess the only issue would be the xy area of the map. My guess would be:
2x + 2y < z
To give the mapper a little more freedom in terms of their respective creation, while still maintaining the vertical aspect.
 Another Idea...
#12068 posted by metlslime [204.15.3.5] on 2007/05/01 03:39:49
Not sure if I suggested this before:
"Use Every Entity At Least Once" contest! You'd have to really use the entity for gameplay, not just hide them in some inaccessible corner.
We could exempt any entity that is effectively useless for a singleplayer map, like func_episodegate, info_deathmatch, etc. (but not anything that could be used or abused somehow, like item_rune, info_null, etc.)
 Func_episodegate
#12069 posted by rj [86.1.160.132] on 2007/05/01 16:16:00
Actually, this could be used pretty neatly in a single map, it's an idea I've pondered before. You could set up several changelevels in different parts of the map that all point back to the same bsp, only you could have them lead back to an info_player_start2 for when the player collects a rune before leaving. Then you could use episodegates/bossgates to open up parts of the level the player couldn't access before.
Alas, I'm far from 1337 enough to come up with a decent map myself that makes good use of this technique, but someone else here might be.. so just putting the idea out there.
 Er,
#12070 posted by megaman [84.63.59.164] on 2007/05/01 16:42:53
#12071 posted by megaman [84.63.59.164] on 2007/05/01 16:51:07
#12072 posted by gibbie [145.116.235.109] on 2007/05/01 17:27:26
 Right Angled Brush Compo
#12073 posted by Scampie [67.129.250.254] on 2007/05/01 20:04:25
Vondur would win
 Re: Func_episodegate
#12074 posted by metlslime [204.15.3.5] on 2007/05/01 20:16:16
rj: this is true, and I think necros (?) did this in a speedmap or something. It's what inspired me to run the speedmap session themed "maps you play through twice" but of course, nobody else in that session got it so mine was the only one that actually followed the theme.
Anyway, I'm not sure we want to force everybody to have to have to do the multi-loading rune collection thing. On the other hand, maybe to follow the rules strictly, we should.
 More On Teeth-grinding Themes
#12075 posted by negke [82.82.164.35] on 2007/05/01 21:31:34
did someone mention "use every entity once and only once"? i wonder how this would look like. imagine stuck monsters acting as doors, all kinds of items as triggers and very little ammo.
would it work at all? killing cthon for example..
 Neg!ke
#12076 posted by metlslime [204.15.3.5] on 2007/05/01 21:54:37
I said "use every entity AT LEAST once" ... my goal was to get people to use entities they rarely consider using, such as monsterjump, wind tunnels, tarbabies, invisiblity, etc.
#12077 posted by negke [82.82.164.35] on 2007/05/01 21:57:02
i sneakily merged your and kell's idea.
 Vertical!
#12078 posted by Spirit [84.143.3.8] on 2007/05/01 22:54:34
That vertical mapping thing sound best to me. Using all the entities would just annoy me.
 Vertical And Use Every Monster At Least Once?
#12079 posted by bear [80.217.113.98] on 2007/05/01 23:50:18
If all entities would have to be used someone would need to make a list of all ents...
 Also...
#12080 posted by metlslime [204.15.3.5] on 2007/05/02 00:32:08
yeah, killing cthon might not work without two func_door electrodes, for example. And a quad damage with only 11 enemies to kill might be problematic too. So i think it's better to let people use entities more than once. Trying to avoid making the maps gimmicks. We want rules that allow people to make actual good maps that happen to have something special/unusual about them, not gimmick maps where you get the quad damage and then use it to do 10,000 damage to a shootable button or something.
 Vertical Maps
#12081 posted by necros [99.244.63.59] on 2007/05/02 01:26:32
just thought i'd say i think a vertical map idea would be really cool too. :)
 Vertical Map Idea Seems More Popular...
#12082 posted by metlslime [204.15.3.5] on 2007/05/02 01:58:57
...so maybe we should do that. Might be time to move this to its own discussion thread.
 I'd Be In On This
#12083 posted by inertia [134.53.176.37] on 2007/05/02 04:11:06
I'm gonna be able to map after this weekend..
 *cough*
#12084 posted by megaman [84.63.5.60] on 2007/05/02 12:54:17
where's the thread?
 Vertical
#12085 posted by negke [82.83.57.91] on 2007/05/02 13:00:02
tower of babel with a 512x512 base. but what about the entities - using all monsters would include the bosses as well, right? i can't imagine fighting cthon in such a small horizontal area (then again this could maybe introduce some novelty gameplay twists depending on how the mappers cope with it)
 I Guess...
#12086 posted by JPL [213.30.139.243] on 2007/05/02 13:08:47
.. you can have choice between top-down and bottom-up player's progression... or even a mix of it...
As example Chton could be in a lava bath at the bottom of the babel tower... In anyway, a size of 512x512 sounds to be a good compromise.... maybe adding limitations on entities/item use is not so good, while brush number use (i.e less than 1024) is a must...
...my 2 cents...
Are lift allowed ??? :P
 For A Non Mapper
#12087 posted by nitin [60.224.123.3] on 2007/05/02 13:22:03
how big is 512*512, an example from another map would be a good idea
 Nitin
#12088 posted by negke [82.83.57.91] on 2007/05/02 13:45:39
 JPL
#12089 posted by negke [82.83.57.91] on 2007/05/02 13:49:15
anything is allowed, except for teleporters if we follow metl's suggestion closely. though i wouldn't mind a few here and there, unless they are used in excessive amounts or are the only means of moving vertically.
 512x512 Is Pretty Small
#12090 posted by bear [80.217.112.226] on 2007/05/02 13:51:52
Would 768x768 be too much? Maybe with a 2nd rule stating that it would have to be at least 2048 or 4096 units tall?
 Another Question
#12091 posted by nitin [60.224.123.3] on 2007/05/02 14:56:30
with those 100b maps, was the brush limit an impact on gameplay as well as looks ?
just wondering because I remember some of czg's maps of those being very good gameplay wise and was thinking whether the limit posed an extra challenge in implementing the gameplay too?
 Gameplay
#12092 posted by gone [87.249.61.2] on 2007/05/02 15:52:36
how about innovative gameplay for a change
 Nitin
#12093 posted by R.P.G. [75.183.9.100] on 2007/05/02 15:58:41
In some sense, yes. For example, every time the mapper adds a monster that teleports in, that uses one brush for the teleporter. And there are smaller things too, like now the mapper can't just make ledges wherever he wants for monsters to stand on, so adding a 3D component to battles can be tricky depending on how the map is designed.
 Hm
#12094 posted by megaman [84.63.1.241] on 2007/05/02 16:28:29
I'd rather see a non-technical limitation - brush / entity / texture / size limits are boring. I really like the tower of babel idea, but i don't want to map inside a 512 box no matter what - these limitations only annoy me :>
 Vertical Limitations
#12095 posted by ionous [129.63.205.141] on 2007/05/02 16:37:43
That's why i suggested:
2 * (width at widest point of map) + 2 * (length of longest point of map) < (total height of map)
I think this cures the vast restrictions of having a 512x512 map, while still ensuring that the map is definetly a vertical oriented one.
#12096 posted by Vigil [91.152.72.143] on 2007/05/02 17:05:22
The vertical idea sounds excellent. I'd suggest that teleports (besides summoning in monsters) are allowed, but only for horizontal movement.
 I Mak Thred For Discuss
#12097 posted by metlslime [204.15.3.5] on 2007/05/02 20:26:56
 Mapper Arrested!
#12098 posted by metlslime [204.15.3.5] on 2007/05/02 21:12:17
 Ridiculous
#12099 posted by negke [82.82.178.98] on 2007/05/02 21:30:43
but still: screenshots please
#12100 posted by ijed [201.236.49.63] on 2007/05/02 21:32:32
http://gamepolitics.com/2007/05/02/school-board-ponders-students-counter-strike-of-map-of-his-school/#comments
Is the discussion at game politics. Didn't know about the hammer - thats just fucking retarded.
Poor kid, not only not want to map again, he'll probably get a bad back from his broken bed.
 Mapping For CS
#12101 posted by HeadThump [4.136.90.46] on 2007/05/02 22:33:43
that is a crime in its self, but seriously, officials have only two sets of gears 1 - ball scratching, 2 - over reaction.
 Wow
#12102 posted by sielwolf [84.130.243.157] on 2007/05/03 02:59:15
 I Saw That Article
#12103 posted by Lunaran [76.201.159.177] on 2007/05/03 03:39:52
Seriously, who has NOT done this? It's like the first thing nearly every kid decides to try when he first discovers level editors.
(I didn't :D)
 I Actually Made My House And Yard.
#12104 posted by pjw [66.168.26.186] on 2007/05/03 05:08:35
It was probably a close call that I didn't kill my entire family, because, y'know, that's how that shit works.
 Once
#12105 posted by Zwiffle [67.53.148.10] on 2007/05/03 06:52:21
I mapped out the entire Terrafusion channel. Shits goin' down man.
 Zwiffle
#12106 posted by Scampie [67.129.250.254] on 2007/05/03 19:10:26
I mapped your mom.
ALL. NIGHT. LONG.
It was pretty good map, had a nice layout and some interesting DM gameplay, got a 9/10 on LvL.
 Scampie
#12107 posted by Zwiffle [67.53.148.10] on 2007/05/03 22:24:37
I hope you decreased the number of rocket launchers from 4 to 2 and increased the amount armor shards.
 Worse Lyrics Ever
#12108 posted by HeadThump [4.136.90.91] on 2007/05/04 07:48:56
http://blogs.guardian.co.uk/music/2007/05/whats_the_worst_song_lyric_eve.html
some really funny contributions in there but then it starts to stretch thin by the time someone claimed this as a bad lyric:
Knockin At Your Backdoor by Deep Purple
"Sweet Lucy was a dancer/but none of use would chance her/because she was a samurai"
That is an awesome lyric.
 Sweet Lucy The Dancing Samurai?
#12109 posted by ijed [201.236.69.154] on 2007/05/04 15:39:12
Dunno, might chance her - got a phone number?
 Seems Like Fun At First
#12110 posted by HeadThump [4.136.111.149] on 2007/05/04 15:49:06
but do you ever want to be put in the position of breaking it off with a Lady Samarai?
 Which One?
#12111 posted by ijed [201.236.69.154] on 2007/05/04 16:15:46
Crouching Tiger, Monkey Playing Flute or We Can Still Be Friends Elephant?
 General Rule While Dating Any Woman
#12112 posted by HeadThump [4.136.111.1] on 2007/05/04 19:19:11
is you don't want one who is strong enough to wack you with just one blow while you are sleeping. She gets that confessional, guilt ridden call from her sister at 3:00 am, it's lights out for you, buddy.
 Ahh
#12113 posted by Zwiffle [67.53.148.10] on 2007/05/04 20:27:59
The mysteries of the name "HeadThump" are made clear.
 PlanetQuake Forums
#12114 posted by aguirRe [213.101.69.145] on 2007/05/06 00:14:14
Does anybody know why there are no posts since Apr 24th? As far as I can see, I'm logged in with the new system.
 Hmm...
#12115 posted by Orl [71.226.230.220] on 2007/05/06 00:30:24
Your right aguire. I was (I should say forced) logged into the new system as well. And as far as I can see, there are no posts in any topics after April 24th. Weird, but then again its PlanetQuake so I'm not surprised much.
 This Email I Got
#12116 posted by HeadThump [4.136.90.143] on 2007/05/06 08:03:23
from Gamespy may shed some light:
Dear ForumPlanet Member,
A few weeks ago we alerted every ForumPlanet user about our
upcoming forum system upgrade and the requirement to move to
unique nicknames across the ForumPlanet boards system. You are
receiving this email because our records indicate you have yet
to go through the steps we outlined in order to secure a unique
nickname for your login.
On May 3, 2007 we will be switching over to required unique
nicknames for all users. Members who have not yet secured their
unique nickname will be automatically assigned one by the system.
We want you to be able to pick your unique name, so please take
this moment to secure your nickname by following this procedure:
1. Go to http://login.forumplanet.com and Logout.
2. Once logged out, choose Login
3. If you have a unique nickname already, you will not be
required to do anything further -- congrats!
4. If your account does not have a unique nickname or your
choice is taken, you will be redirected to a page where you can
manually enter a new one or use one of the suggested nicknames
we supply.
Thank you,
ForumPlanet Team
 Yes, I'm Aware
#12117 posted by aguirRe [213.101.73.49] on 2007/05/06 11:04:08
of the new login system, but surely there must be more than me that actually changed to the new system? Well, now there's Orl and me ... ;)
Maybe there are tech problems they're not telling us. Rust has also been almost dead for a long time, sad to see ..
 Just Tried
#12118 posted by madfox [84.27.207.167] on 2007/05/06 15:45:05
but all I get is a message on 6 May that is scrambled. I mean the "ingame proposal" in the Quake1 mapping discussion.
 Why Writing In Games Matters
#12119 posted by Vigil [91.152.72.143] on 2007/05/08 11:17:27
 Very Nice Document.
#12120 posted by ijed [201.236.50.212] on 2007/05/08 15:41:05
With useful pointers and a decent clarification of the system.
Hadn't heard of this site before - I'm now a fan.
 Science Has Finaly Gone Too Far
#12121 posted by HeadThump [4.136.111.122] on 2007/05/10 06:46:48
#12122 posted by wrath [213.112.29.139] on 2007/05/10 21:55:32
Scientists agree, life inevitably ends in death.
Film at 11!
 Help A Noob Out.
#12123 posted by Garthargh [76.18.159.58] on 2007/05/11 11:21:52
Ok so I just got a new rig (well newer than my old one...) and I cant get Quake to install on XP. Anyone out there know of a not too extravagant custom engine that I can just drop the pak files into? Ive got Armagon & Dissolution Id like to replay as well.
 Try...
#12124 posted by JPL [213.30.139.243] on 2007/05/11 11:46:01
... FitzQuake. It is THE reference on func_
http://www.celephais.net/fitzquake/
 Thanks!
#12125 posted by Garthargh [76.18.159.58] on 2007/05/11 11:54:23
Ill give it a shot.
 Only Thing That Could Make That Better...
#12126 posted by Garthargh [76.18.159.58] on 2007/05/11 12:09:33
is a little fog. Seen some screenshots of an addon/mod that had some nice fog effects. Nehahra?) Still I am not complaining, Fitz delivers the best visual quality Quake Ive ever seen. Now to try installing the mission packs!
 Fitz Supports Fog
#12127 posted by nitin [60.224.123.3] on 2007/05/11 12:30:35
if the maps have it :)
also, aguire's engines are very very good, there is standard gl and nehahra versions.
http://user.tninet.se/~xir870k/
 Groovy...
#12128 posted by Garthargh [76.18.159.58] on 2007/05/11 12:47:50
I was just checking out Nehahra's website looks like a nice mod I will be sure to get it. Im not into DM like I used to be but I still enjoy the hell out of some SP action. At one time I had something along the lines of 350-400 DM/CTF/TF maps on my HD. And probably a third that in SP maps. Its going to be fun digging all those up again!
 I Like This...
#12129 posted by than [221.244.26.90] on 2007/05/11 12:55:29
 Garthargh
#12130 posted by nitin [60.224.123.3] on 2007/05/11 13:00:46
tons of quality sp has been released in recent years, thanks to the guys who frquent this board.
Check out the sites teamshambler and underworldfan for them.
Also, I dont have a link because func wont let me load "view all threads" but starbuck released excellent higher resolution base textures that work with both fitzqauke and aguire's engines.
 Than
#12131 posted by Zwiffle [67.53.148.10] on 2007/05/11 16:45:01
The monsters look cool. The rest don't really excite me though. I guess I'll just have to wait for Romero's Slipgate MMO.
 Is Their Any Screenies
#12132 posted by nitin [60.224.123.3] on 2007/05/12 05:39:28
for ijed's previous quake sp Maelstrom? I couldnt find it in the news archive and cant remember if I've played it.
 Maelstrom
#12133 posted by aguirRe [213.101.74.183] on 2007/05/12 10:15:09
 Since Nitin Pimped My Textures For Me (cheers!)
#12134 posted by starbuck [129.215.25.115] on 2007/05/12 15:44:11
 Brushwork Minicompos
#12135 posted by negke [82.82.183.184] on 2007/05/12 21:55:01
 Lol
#12136 posted by inertia [24.164.73.173] on 2007/05/13 03:04:41
DESIGN A TOILET
 Demo Recording In Quake Episodes
#12137 posted by Ankh [82.160.155.18] on 2007/05/13 10:18:07
What is the way to record demos on consecutive maps of a quake episode? I wanted to record demos of the warpspasm pack but I don't know how to do it without loosing weapons and ammo from previous levels. It is possible in joequake but how about other engines?
 Demo Recording
#12138 posted by aguirRe [213.101.70.209] on 2007/05/13 10:36:13
spanning several maps cannot be done in my engines. But with my upcoming ConvDem 1.4 utility, you can join demos if they have the same protocol.
I just tried and it seems to make it possible to record separate demos of each level (saving/restoring at level end/begin) and then join the demos.
Let me know and I'll send the beta to you.
 Nitin:
#12139 posted by metlslime [71.202.113.29] on 2007/05/13 10:55:50
you STILL can't view all threads?
 Ankh
#12140 posted by Spirit [80.171.97.84] on 2007/05/13 11:01:47
Only Joequake/Qrack can do (as far as I know). It would be nice in Fitz/aguirRe's!
 AguirRe
#12141 posted by Ankh [82.160.155.18] on 2007/05/13 11:04:34
Thanks, but this sounds too complicated :)
Maybe joequake will just work with warpspasm since it succesfully handled marcher and bastion
 Wishful
#12142 posted by aguirRe [213.101.71.60] on 2007/05/13 11:20:06
thinking ...
#12143 posted by Trinca [87.196.243.167] on 2007/05/13 11:31:54
metlslime i also cant :( give me a error dont load all threads many time ago
 Metl
#12144 posted by nitin [60.224.123.3] on 2007/05/13 12:02:28
tried it just then, working now. Wasnt working the other day though.
 Mine's Working Fine
#12145 posted by ijed [201.222.207.54] on 2007/05/13 19:36:25
But wasn't before. I'm stuck in some backwater of a backwater with a crappy connection - but started working properly a couple of weeks ago.
Ankh: I'd love to see demos of Warp, if you can sit there for the four-five hours necessary to create them. It's not an easy pack to play, kind of like a huge Quake steak.
Sielwolf was talking about doing a speedrun pack of demos, but it seems the SDA guys aren't interested in Quoth.
 Ankh
#12146 posted by Sielwolf [84.130.226.22] on 2007/05/13 21:08:50
 Nitin, Ijed, Trinca:
#12147 posted by metlslime [71.202.113.29] on 2007/05/13 21:36:44
Maybe you missed the post in the Site Help thread, but I made a change on April 24 that I think fixed it.
Please try it and if there are still problems, let me know. Thanks :)
#12148 posted by Trinca [87.196.249.244] on 2007/05/13 21:41:11
you right ;) it works now :) thks u rock!
 BEEP BEEP
#12149 posted by Lunaran [76.201.159.177] on 2007/05/13 22:00:36
I'M A TRUCk
 HONK HONK
#12150 posted by ijed [201.222.207.54] on 2007/05/13 22:48:24
I'm pissed.
Metslime - I did miss that, but it works perfectly now, for me at least.
 Sorry Lunaran
#12151 posted by ijed [201.222.207.54] on 2007/05/13 22:54:39
Thats a bit sarky. I was being plain - I'm drunk.
But also a big fan; waiting for lunsp2.
 It's Coming
#12152 posted by Lunaran [76.201.159.177] on 2007/05/14 02:24:40
The wheels are in motion.
#12153 posted by [67.129.250.254] on 2007/05/14 21:02:45
the same wheels as the Byzantine and Coriolis Force trucks?
 Those Flew Off And Killed Some People
#12154 posted by Lunaran [76.201.159.177] on 2007/05/15 02:42:39
it was on tv
 Hehe
#12155 posted by Sielwolf [84.130.201.5] on 2007/05/15 22:34:09
 The Solution
#12156 posted by HeadThump [4.136.111.102] on 2007/05/16 05:09:40
to that is to never reread your old post. Can't dwell in the past and worry about your mistakes when there are a ton of new mistakes to make.
 Dunno
#12157 posted by ijed [201.222.203.42] on 2007/05/16 05:55:22
Sorry Siel, but I like the sound of Headthump's remedy.
The great freedom of the internet - you can be twat and the embarrasment only exists in smily
Shit, I just reread and realised I've used the word 'sorry' in my last two posts.
What are the seven Duff's again?
 Dopey, Happy
#12158 posted by Lunaran [76.204.94.31] on 2007/05/17 04:02:39
sleepy, grumpy, dasher, prancer, and c'thon.
 And The Last Two:
#12159 posted by ijed [201.222.202.191] on 2007/05/17 14:20:25
Surly
Remorseful
 Kingpin + GTKRadiant?
#12160 posted by biff_debris [24.159.178.203] on 2007/05/19 19:07:58
I dig the hell out of Kingpin, and have tried several times to map for it with KPRad, but it seriously cheeses me off. Of course, this is mainly due to being so spoiled by GTKRad and it's relative ease and intuitiveness. Or something.
Anyways, if anyone has tips for my quest to get GTKRad to jive with Kingpin, I would be grateful.
 "Relative Ease And Intuitiveness"
#12161 posted by Lunaran [76.204.94.31] on 2007/05/19 20:51:00
nah, that can't be it.
 Nevermind =D
#12162 posted by biff_debris [24.159.178.203] on 2007/05/20 04:26:32
I just installed 1.4.0 and swapped the q2 stuff for Kingpin -- and it works like a charm. Either I'll work up a bat to run the compile tools, or see if I can dupe Radiant further...
 HAY GUYS WHAT'S WRONG WITH FUNC
#12163 posted by Lunaran [76.201.158.37] on 2007/05/23 06:24:01
IT'S NOT WORKING OR SOMETHING
 ERROR
#12164 posted by inertia [24.164.73.173] on 2007/05/23 06:25:04
FISSION MAILED
 Func_____
#12165 posted by metlslime [71.202.113.29] on 2007/05/23 06:27:59
it was a problem with the database ... some table indices were corrupt, but with a "REPAIR TABLE" command I was able to set things right. I don't think any posts were lost.
 Fission Mailed
#12166 posted by steven_a [165.228.147.130] on 2007/05/23 08:34:59
- Classic!
 Shambler Art
#12167 posted by sielwolf [84.130.222.165] on 2007/05/24 05:42:10
 Oh, That's Nice.
#12168 posted by biff_debris [24.159.178.203] on 2007/05/24 12:03:43
Odd that he cut off his own signature -- guessing it wasn't his...
 Quakeopoly!
#12169 posted by metlslime [71.202.113.29] on 2007/05/25 11:40:22
I threw this together tonight based on a comment pope made in #tf a while ago...
http://www.celephais.net/shite/quakeopoly.jpg
 Hehe.
#12170 posted by Bal [195.101.1.129] on 2007/05/25 12:27:57
Great work metl, I'd like that as a poster or something. =)
 Yeah, Beautiful
#12171 posted by than [221.244.26.90] on 2007/05/25 12:32:12
love the "collect 25 shells as you pass start.bsp" especially. The use of the house of cthon, runs and secret area are also classy.
 Brilliant!
#12172 posted by Mr Fribbles [220.253.52.232] on 2007/05/25 12:54:07
Thanks metl, that's my new desktop. I agree with Bal too... that would make a great poster or something.
 And
#12173 posted by ijed [201.222.201.128] on 2007/05/25 14:17:41
Looks like it could actually be playable as well; let me thin:
Ship
Top Hat
Boot
Dog
Train
Changed to:
Rocket Launcher
Shambler
Gib
Rottweiler
Shub
Maybe?
Along with a set of cards -
Secret:
'You hit a switch that opens a lava pit, all players must give you ten frags'
Good Work Metl!
 Yes Great Work METLSLIME
#12174 posted by Lunaran [76.201.159.159] on 2007/05/25 15:54:32
really fantastic idea METLSLIME
 Thats Why I Said
#12175 posted by ijed [200.73.76.170] on 2007/05/25 16:39:08
Good Work Metl!
 Card #2
#12176 posted by Mike Woodham [86.147.201.226] on 2007/05/25 16:55:01
Backpack: Ammo packet error in your favor, receive 100 nails.
 Very Good Metl
#12177 posted by Orl [209.146.26.5] on 2007/05/25 17:13:22
But what could we use for houses and hotels?
 Crates
#12178 posted by negke [82.82.167.118] on 2007/05/25 17:16:23
of course
 Card #3
#12179 posted by Mike Woodham [86.147.201.226] on 2007/05/25 17:55:53
Backpack: The trigger on your lightning gun jammed, lose 20 cells. You may ignore this if you don't yet have the LG.
 Houses And Hotels...nah,
#12180 posted by distrans [211.31.114.169] on 2007/05/25 18:30:56
...slipgates and bases.
#12181 posted by Trinca [87.196.223.225] on 2007/05/25 19:42:01
zzzommggggg is great ;)
 Lunaran:
#12182 posted by metlslime [204.15.3.5] on 2007/05/25 20:30:47
Yeah, when I showed this in #tf last night, pope said you had also made one / or were working on one. But it was too late to abort becuase I was almost finished already.
So, let's see yours already!
 RLOF
#12183 posted by madfox [84.26.140.130] on 2007/05/26 01:57:52
mettl...you burned my dices!
 3 Best Quake Movie Ever
#12184 posted by JPL [82.234.167.238] on 2007/05/26 09:37:39
Found that on QuakeOne, maybe well known, but very impressive...
http://www.quakeone.com/forums/showthread.php?p=27656#post27656
 Quakeopoly
#12185 posted by Shambler [82.38.196.70] on 2007/05/26 12:20:09
Nice!
 LOOL
#12186 posted by biff_debris [24.159.178.203] on 2007/05/26 20:45:28
You rock metl! You do too, Lun -- but retroactively ;D
 HL1DM Oldschool MapPack
#12187 posted by jiri_b [84.191.189.25] on 2007/05/29 22:32:41
NOTE: let's wait on this one until the actual pack is released, and we can get a download link and hopefully a better screenshots link. -metlslime
Some of this maps really look sweet.
The MapPack will be released on 31. of
may.
See pictures in thewall_thread (a german HL-mapping community / all in german -sorry)
http://www.thewall.de/forum/showtopic.php?threadid=55301
 Uh...
#12188 posted by metlslime [204.15.3.5] on 2007/05/31 00:51:36
who rejected that post without deleting my note saying we should wait until the pack is released before approving it?
 Uh
#12189 posted by negke [82.82.179.65] on 2007/05/31 01:13:56
max w_polys 600 - seems like they're really trying to force oldschoolism...
 New Weapon For Q1SP?
#12190 posted by Mike Woodham [86.147.205.76] on 2007/05/31 13:26:58
 Excellent
#12191 posted by JPL [213.30.139.243] on 2007/05/31 13:38:36
 Metl
#12192 posted by nitin [60.224.123.3] on 2007/05/31 14:34:38
sorry that was me, didnt realise 31 May was so close. my bad.
 Nitin:
#12193 posted by metlslime [204.15.3.5] on 2007/05/31 21:52:16
no worries.
I'm going to create a news post for it, but from the translated version of the forum thread, it appears the luggage has not been highloaded yet.
So I'll have to wait.
 LoLFunc
#12194 posted by metlslime [71.202.113.29] on 2007/06/01 07:35:26
 How To Get Into The Industry
#12195 posted by -_- [89.110.5.167] on 2007/06/02 17:14:55
 Uh
#12196 posted by ijed [201.222.202.85] on 2007/06/02 20:00:04
Taking a course is useful, but not necessary. Study the shit, get it together and have a good idea of how to make a finished end product.
Study like fuck, put together a professional portfolio, if anything looks only ok then leave it out.
Find a few companies, any will do, and bug them constantly, phone every week at least twice until they give in and give you a job.
 Where Did #TF Go?
#12197 posted by biff_debris. [71.88.202.112] on 2007/06/05 17:29:29
I've hopped on IRC three times since this morning, and it doesn't seem to be there. I'm on QuakeNet and everything -- so what could be the problem?
 Netsplit
#12198 posted by Spirit [80.171.28.193] on 2007/06/05 18:20:17
The server where everyone is hops away everytime he sees you. Try a different server (eg irc.quakenet.se, irc.quakenet.de, etc)
 I Suck.
#12199 posted by biff_debris. [71.88.202.112] on 2007/06/05 19:46:28
Okay, had to direct mIRC to another server (it was set on "Random US sever" and I put it on "Random server" -- yeah, highly technical stuff), but I made it back on. Thanks for the tip off Esprit ;D
 Hey Now
#12200 posted by HeadThump [4.136.90.19] on 2007/06/06 02:29:55
I Suck.
Don't be so hard on yourself, there are funcers who suck ten times as much, and I fall somewhere in the 20X to 30X range easily.
 Thx, 'Thump.
#12201 posted by biff_debris. [71.88.202.112] on 2007/06/06 07:06:06
But that's just another thing that I should've known by now but have never really had to confront -- in sort of a grey area between things you know and things you do. Aggressive ignorance.
 So
#12202 posted by nitin [58.161.98.154] on 2007/06/06 12:08:01
heading to sth america in around 2 mths time. On the agenda are Chile, Peru, Bolivia, Brazil and Argentina.
For those that have been, apart from macchu picchu which is planned, anything I should definitely check out that would otherwise be regretful?
 Nitin
#12203 posted by ijed [200.73.76.170] on 2007/06/06 15:05:24
I live in Chile.
The south (of Chile) is supposed to be pretty picturesque; though I haven't been there yet I've heard its full of lakes, forests and volcanos. Val Pariaso is the main port for the country and also fairly picturesque (or twee) with tiny but tall buildings built up the side of the mountains / hills - you can easily get vertigo there up some of the gantryways and lookouts.
Peru is good for seeing the Inca stuff, but haven't been there yet either.
Bolivia is famous (especially Sanat Cruz) for pretty girls.
 Ijed
#12204 posted by nitin [58.161.98.154] on 2007/06/06 16:30:28
south south chile is out of the question given the timing, it's going to be literally freezing from what I understand.
Was thinking of doing santiago and pucon before heading into la paz in bolivia and down to the salt deserts. From there into lower peru to make our way up to macchu picchu.
btw, where abouts are you?
 Santiago
#12205 posted by ijed [200.73.76.170] on 2007/06/06 17:22:17
And yes, its fucking freezing now - I'm typing with fingerless gloves and feet of ice.
But the south is still fairly close, half a day's drive or so. They do centrally heated cabins out there. we've been arranging a trip for months but its never got off the ground.
 Nitin
#12206 posted by inertia [24.164.73.173] on 2007/06/07 03:41:35
see Lima, the largeness of the city combined with its happy poverty is amazing
and try to see the jungle, if you can (i went here: http://www.perujungle.com/lodge.html ) although it will be winter there (so maybe not too exciting)
make sure to log your journey!
 Nitin
#12207 posted by inertia [24.164.73.173] on 2007/06/07 03:42:05
you also could do a journey mirroring that of "the motorcycle diaries"
 Inertia
#12208 posted by nitin [58.161.96.92] on 2007/06/07 11:31:30
yep, lima's on the cards, for a little while at least.
dont have enough time to do the jungle (6 weeks) unfortuantely, plus the weather like you said will probably not be accomodating.
dont about a log, but there will be plenty of phtoos I'm sure :)
 Halo
#12209 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:07
Hi i love halo i whant the new halo 2 for pc
 Halo
#12210 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:23
Hi i love halo i whant the new halo 2 for pc
 Halo
#12211 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:27
Hi i love halo i whant the new halo 2 for pc
 Halo
#12212 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:28
Hi i love halo i whant the new halo 2 for pc
 Halo
#12213 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:30
Hi i love halo i whant the new halo 2 for pc
 Halo
#12214 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:30
Hi i love halo i whant the new halo 2 for pc
 Halo
#12215 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:30
Hi i love halo i whant the new halo 2 for pc
#12216 posted by ijed [201.222.206.93] on 2007/06/09 14:59:32
Well, jjjjjjjjjjjjjohnnnnnnnnnnny, why don't you go and say how much you whant the new Halo 2 on Pc, on a Halo forum; you </amusing insult #564>.
 From What I've Been Reading About It
#12217 posted by czg [83.253.252.143] on 2007/06/09 15:22:48
no, you don't want the new halo 2 for pc
#12218 posted by madfox [84.26.140.130] on 2007/06/09 21:32:47
I'm only seeing one halo...
 Halo Sucks
#12219 posted by Scampie [67.129.250.254] on 2007/06/10 00:40:58
#12220 posted by Trinca [89.181.52.34] on 2007/06/10 01:46:51
wtf is Halo? :p
 Updated My Site
#12221 posted by Tronyn [69.11.30.214] on 2007/06/10 02:09:28
with help wanted type stuff
details:
http://www.planetquake.com/tronyn
cheers
Tronyn
 Post #12222
#12222 posted by PuLSaR [85.172.20.173] on 2007/06/10 22:54:14
Tronyn, you're still active. check your email
#12223 posted by Spirit [213.39.223.227] on 2007/06/11 21:07:23
Thanks to neg!ke I added a huge load of map descriptions to Quaddicted.com the last days:
http://www.quaddicted.com/?p=12
http://www.quaddicted.com/?p=13
Also I changed the listings to show all the maps.
 Spirit:
#12224 posted by metlslime [204.15.3.5] on 2007/06/11 21:42:33
I'm glad to see this is progressing.
One criticism: I think it would be better if the map descriptions were just objective *descriptions* of what the map contains, and not opinions or reviews about the quality of the map.
Things like size of map, setting, texture theme, types of new monsters, engine compatability, coop support, etc. would be more useful than "This is a small, stupid map."
 New Id Tech
#12225 posted by than [220.47.251.83] on 2007/06/12 01:45:12
http://kotaku.com/gaming/update/id-shows-off-new-engine-on-mac-267790.php
More on shacknews and the id website (and probably all over the net). Haven't found any videos though :(
 Hmm...
#12226 posted by metlslime [204.15.3.5] on 2007/06/12 03:33:57
isn't this basically a new brand name for the "megatexture"-based engine carmack has been making for quake wars?
 Video
#12227 posted by Spirit [80.171.52.63] on 2007/06/12 09:53:03
http://www.youtube.com/v/HvuTtrkVtns
metl:
I agree, more information = better. I always try to include some bits of that information in the descriptions I do. It makes the whole process take longer though. Everyone can do the description as he/she likes. I don't like lenghty reviews (like Underworldfan's, Shambler's etc.) though, those won't be at Quaddicted.com.
The main goal at the moment (as I see it), is to get a first overview on all the maps. Like sorting out the crap, getting a timeline. The descriptions are not meant to be fixed. They are always open and ready to be changed. I am sure I will redo a lot of them in the end to make them more advertising for maps I like. But that's got lower priority than getting the first overview.
A small, stupid map won't get any longer description from me though. If someone else feels like doing it, then fine. :)
 TheWall - HLDM Oldschool Mappack
#12228 posted by negke [82.82.175.100] on 2007/06/12 12:33:24
 Spirit:
#12229 posted by metlslime [71.202.113.29] on 2007/06/12 18:47:17
In cases where you don't want to put a lot of info for some maps, that is cool, but please remove the useless opinion at least :)
 Hmm
#12230 posted by starbuck [82.33.107.75] on 2007/06/12 21:41:16
that id tech doesn't look that jaw-dropping... how is it different to ET:QW? That has megatexture does it not?
It's only low quality shots and video we've got but unreal 3 engine looks a lot better. I always trust in Carmack though, hopefully id will pull through soon and show us something amazing.
 From What I've Read And Seen:
#12231 posted by Scampie [67.129.250.254] on 2007/06/12 22:33:06
Megatexture, as ETQW uses, only applies to the terrain. 1 huge texture on that.
What this new tech is doing is doing is making each object, including the terrain, static meshes, and presumably the characters, a unique texture.
 So...
#12232 posted by metlslime [204.15.3.5] on 2007/06/12 22:45:17
"megatexture" for all geometry in the scene in a more general way.
 And It's A Racing Game?
#12233 posted by biff_debris [71.88.202.112] on 2007/06/13 00:16:33
Err?
 That's Not Their New Property
#12234 posted by HeadThump [4.136.90.188] on 2007/06/13 01:44:02
at least I doubt it because they did not announce it as such. I believe its just a demo/promo for potential Id Tech 5 clients.
 Blip...
#12235 posted by distrans [149.144.189.66] on 2007/06/13 04:27:37
 Yeah, The Doom3 Tech Preview Video At Macworld Had Nothing To Do With
#12236 posted by Lunaran [24.158.1.74] on 2007/06/13 04:28:37
... the eventual game
</pointless sarcastic devil's advocacy> :)
 Lunaran
#12237 posted by Scampie [67.129.250.254] on 2007/06/13 04:32:31
appear on irc/aim plz kthx
 Distrans
#12238 posted by PuLSaR [62.183.2.84] on 2007/06/13 06:10:14
wow, impressive screens in the journey page. can't wait 'til it's released.
 Scampie
#12239 posted by Lunaran [24.158.1.74] on 2007/06/13 06:12:01
no internets at fort johnson right now. apparently at&t can shut the service off when you cancel it at the press of a bhutan, but to turn the same service back on takes a week and an install fee.
 TheFireman
#12240 posted by Scampie [67.129.250.254] on 2007/06/14 00:15:16
 Great Demos
#12241 posted by aguirRe [213.101.71.170] on 2007/06/14 00:34:48
on great unusual SP maps at SDA this week: http://speeddemosarchive.com/quake
 Whao.
#12242 posted by biff_debris [71.88.202.112] on 2007/06/16 02:34:56
Didn't know they had so many runs of IMP1SP2 there. Very gratifying to see people put so much into playing one of those maps.
 My First Site
#12243 posted by rudl [193.171.131.245] on 2007/06/16 19:22:55
 Yeah.
#12244 posted by biff_debris [71.88.202.112] on 2007/06/16 19:42:15
Pics would be nice =D
 The First Pic
#12245 posted by rudl [193.171.131.245] on 2007/06/16 20:29:32
 I Love
#12246 posted by than [220.47.251.83] on 2007/06/17 15:23:09
the pop in flash banners. Awesome!
There is much better web hosting available. Try 50webs (http://www.50webs.com/) for a start - no ads (at least when I registered) and 50mb storage. You can put large files like maps on quaddicted so you needn't worry about the 50mb limit.
 Btw, Biff
#12247 posted by than [220.47.251.83] on 2007/06/17 15:24:31
don't you remember that imp1sp2 was used at the first qexpo for the speedrun comps? I even submitted a pretty ok run myself and I never speedrun! It was very runnable as I recall.
 Oh The Memories
#12248 posted by Spirit [213.39.147.196] on 2007/06/17 15:29:23
I had my good old "Quakeblog" hosted at funpic. Back then they had no ads.
If you want just send me a mail and you will get rudl.quaddicted.com.
 Than
#12249 posted by biff_debris [71.88.202.112] on 2007/06/18 03:33:32
Oh yeah, actually didn't think about that. Still, it's neat to see so many takes on the map =D
 Amusing
#12250 posted by HeadThump [4.136.90.34] on 2007/06/18 04:54:53
BlueNews linked to this --
http://www.superdickery.com/dick/
Real covers from vintage Superman related comics. What an asshole! The
one with Superman laughing his ass off
at Lois Lane's wedding is pure gold.
 Spirit
#12251 posted by rudl [193.171.131.245] on 2007/06/18 19:33:38
First of all: thanks a lot :)
Now moved to http://rudl.quaddicted.com
 LOLL
#12252 posted by biff_debris [71.88.202.112] on 2007/06/19 01:02:04
List of more pratical uses Superboy can make of a machine that can see through time:
1.) Betting on the outcomes of sporting events.
2.) Forseeing natural diasters and catastrophhe.
3.) Letting Bruce Wayne know that his parents are going to be gunned down in front of his very eyes in a filthy alley, you dick!
 Notice
#12253 posted by HeadThump [4.136.90.227] on 2007/06/19 02:22:31
as the cover prices went up so did the skirt lines! 1966 Lana Lang would still pass for hot in
those high heeled boots and off the shoulder skirts (1940's Louis and Lana look like they are dressed to attend a funeral).
 Uhm,
#12254 posted by HeadThump [4.136.90.227] on 2007/06/19 02:31:58
Louis and Lana look like they are dressed
that would be Lois' cross dressing brother Lou. Poor guy, so misunderstood.
#12255 posted by Spee [87.249.61.2] on 2007/06/19 10:34:04
<metlslime> maybe i could really focus and release rubicon2 by christmas
#12256 posted by Spee [87.249.61.2] on 2007/06/19 10:48:25
<LTH> when's rubicon2 coming out?
<metlslime> 2002
<LTH> so within the next 11 months then?
<metlslime> with luck
#12257 posted by Spee [87.249.61.2] on 2007/06/19 10:50:03
<Vondur> now, rewinding to 2005
<Vondur> [06:29] <Lunaran> how's rubicon2?
<Vondur> [06:29] <metlslime> the same
 WORK WORK BALANCE
#12258 posted by inertia [24.164.73.173] on 2007/06/19 12:42:10
 Slowing Down Game
#12259 posted by underworldfan [128.195.84.91] on 2007/06/19 21:00:33
hi guys
i recently upgraded my PC.
now quake is running way to fast. is there a command or other method to throttle the speed or framerate?
im using Fitzquake 0.80.
i have tried host_maxfps but it has no effect on the speed.
 Yeah
#12260 posted by negke [82.83.60.6] on 2007/06/19 21:22:57
use DP with max settings
 UWF
#12261 posted by inertia [24.164.73.173] on 2007/06/19 21:30:28
"now quake is running way to fast."
i thought server fps was fixed?
#12262 posted by inertia [24.164.73.173] on 2007/06/19 21:30:47
fixed meaning static
 Weird
#12263 posted by Spirit [80.171.53.154] on 2007/06/19 23:09:07
Make sure your host_framerate is 0. Remove your config if the problem persists and add the stuff back line by line.
 Quaddicted
#12264 posted by madfox [84.26.140.130] on 2007/06/20 02:54:19
You received my email, Spirit?
Looks as if my maplinks are fainted.
 UWF....
#12265 posted by metlslime [71.202.113.29] on 2007/06/20 09:33:04
make sure host_framerate and host_timescale are both zero. I'm not sure what else it could be, since the speed of the game is based on the system clock, not based on framerate.
 HL2SP: Infiltration
#12266 posted by negke [82.83.3.56] on 2007/06/20 19:18:29
http://www.envisioned-games.com
English and German version available
 New Website
#12267 posted by sock [75.100.84.103] on 2007/06/20 14:24:14
Hey,
Got a brand new website address: http://www.simonoc.com/
The old website address http://simland.planetquake.gamespy.com/ has been retired and will not be updated anymore.
Hope you like the new style and if you have any comments or suggestions, let me know.
Thanks
Sims
 Sock
#12268 posted by nitin [58.161.96.50] on 2007/06/21 11:01:57
very nice layout and map descriptions, I like.
Oh, and I forgot to get POM again after my hard drive swap so the screenies reminded me :)
 Yeah,
#12269 posted by ijed [200.73.76.170] on 2007/06/21 17:25:42
Nice clean layout, good straightforward linking.
The idea of a socktech Q1SP ripoff of The Long Way Home is festering . . .
 So Hey Guys What's Going On?
#12270 posted by Vigil [71.247.204.151] on 2007/06/24 01:50:38
I'm posting this from Central Park, New York, NY, after landing in Newark late last night.
Incidentally I might still have some scraps left from when I worked on a Q1 map using socktech textures, though I seem to remember I mostly tried out different combinations and tried to come up with some architecture styles.
#12271 posted by Trinca [89.181.88.98] on 2007/06/24 02:03:56
get the fuck out of this noobs country Vigil come back to our lovely Europe!
 He Would, Trinca
#12272 posted by HeadThump [4.136.90.126] on 2007/06/24 04:00:28
but there is no big booty Puerto Rican tang walking the streets of Lisbon, just skinny butt Iberian girls.
 Website Comments
#12273 posted by sock [75.100.88.63] on 2007/06/24 16:59:57
Thanks for the feedback, as I get more time I will add more comments on stuff. Should be finished soon with some photo stuff Ive taken over the last couple of trips to Europe.
Sims
#12274 posted by Trinca [89.181.15.167] on 2007/06/24 17:25:00
lol iberians skin? muahaaaa they got big fat bobies!!! and great asses!!! you should come here Head...
meat everywhere!!
 I Will Someday,
#12275 posted by HeadThump [4.136.90.242] on 2007/06/24 18:23:12
and I'll bring climbing gear to trek up those mountains of boobies.
#12276 posted by Trinca [89.181.15.167] on 2007/06/24 20:35:13
;) i will catch you in airport ;)
 Trinca
#12277 posted by Lunaran [24.158.1.74] on 2007/06/24 21:51:08
seriously, are you borat?
 Lol
#12278 posted by negke [82.82.183.76] on 2007/06/24 22:45:01
i thought about this possibility too
#12279 posted by Trinca [89.180.93.101] on 2007/06/24 23:45:06
i just saw pics of this guy... one pf these days i will download movie to see...
#12280 posted by madfox [84.26.64.215] on 2007/06/25 04:53:08
the vigil mountains of boobies?
 Moving Quaddicted
#12281 posted by Spirit [80.171.82.76] on 2007/06/25 10:35:17
I'll be moving Quaddicted.com back to my previous host. Some things might not work the next days (does that sound familiar?)
http://www.quaddicted.com/?p=15
 As Familiar As
#12282 posted by madfox [84.26.64.215] on 2007/06/26 01:46:05
my maps can't be found although they are present.
my help is apreciated but not supported...
just joking...nevermind.
 Yeah, Said This Guy...
#12283 posted by distrans [149.144.189.66] on 2007/06/26 07:06:37
...let me change a few things to make it less SDA exploitable. 800 vis hours later the .bsp gets sent back :) Not to worry, all the levels (15-SP, 3-DM), altered enemy (4), new bosses (2), Easter eggs (3), secrets (?), Quake related references (??) etc., are on the way to QA for the final tick.
If you have two of ANYTHING, please cross them now!
 MadFox
#12284 posted by Spirit [213.39.187.231] on 2007/06/26 09:29:12
Give me some time and remind me of it!
 Top 10 Most Disgusting QW Graphics
#12285 posted by Spirit [213.39.187.231] on 2007/06/26 09:35:02
 Spirit.
#12286 posted by Shambler [82.38.196.180] on 2007/06/26 10:41:45
Good link!!
 Quaddicted.com Moved
#12287 posted by Spirit [84.143.45.69] on 2007/06/26 11:28:32
Phew, that was a fast domain transfer. It caught right with pants down *waves schlong* (look away HeadThumb!). File transfer is still in progress but should be done in a few hours.
To the people I host at something.quaddicted.com:
I will move your files (and databases) after the main site. You will receive new ftp login details per mail from me. Your url (yourname.quaddicted.com) will be the same. If you desperately need something from the old webspace, use your ftp login details on cookie.dreamhost.com instead of yourname.quaddicted.com.
The main site is available via quaddicted.dreamhosters.com too.
 Hello Sailor!!!!!
#12288 posted by HeadThump [4.136.90.95] on 2007/06/26 21:22:33
 Another Flying Dutchman's
#12289 posted by madfox [84.26.64.215] on 2007/06/27 02:02:52
Spirit...
I said I was only joking, but nevermind...
I give you some mind and retime you of it.
hope it won't start leaking like neg!ke!
 Trinca
#12290 posted by R.P.G. [75.183.9.100] on 2007/06/27 05:29:59
I agree about the asses, but I disagree about the boobies. But then again I'm not a big fan of massive boobies anyway so it's all fine by me. I'm counting down the days until my next trip to the peninsula.
P.S. I'm drunk again. That makes my nightly drunken ratio around 75% since I got back. Seriously, dogdamn Spaniards turned me into an alcoholic.
 Oh...
#12291 posted by distrans [149.144.189.66] on 2007/06/27 05:36:44
...to be sipping vino in the company of some skinny hipped Iberians. Winter on the Murray, river bank nights are so dogdamn cold!
 He, He, 'dogdamn', In Sam We Trust
#12292 posted by HeadThump [4.136.111.64] on 2007/06/27 05:43:01
Iberian women in my family have no boobs, no butts and look like skinny twelve year old boys, but maybe that's what two hundred years on a another Continent will get you.
 RPG
#12293 posted by Tronyn [69.11.30.214] on 2007/06/27 09:24:14
you like grunge, you like to get drunk.. erm yeah, you rule.
PS kinda buzzed myself
 Texture Experiments
#12294 posted by rudl [193.171.131.245] on 2007/06/28 10:46:39
 Don't Do That
#12295 posted by Spirit [213.39.204.35] on 2007/06/28 10:53:54
it's fugly.
#12296 posted by Trinca [89.181.38.128] on 2007/06/28 12:59:07
fucking ugly
 Thats Why I Posted It
#12297 posted by rudl [193.171.131.245] on 2007/06/28 13:06:03
(I was bored)
 Urdl
#12298 posted by megaman [84.63.21.2] on 2007/06/28 13:31:21
NICE, that almost makes quake look like doom3 (ie. dark)
 Wow Great Work Rudl.
#12299 posted by gibbie [128.183.109.101] on 2007/06/28 16:18:09
cant see anything. someone should make a tutorial on how to make proper screenshots, seems like some people around here need it...
 Hm
#12300 posted by Lunaran [24.158.1.74] on 2007/06/28 20:52:02
Iberian women in my family have no boobs, no butts and look like skinny twelve year old boys
so I should start checking out iberian women then?
 Gibbie...
#12301 posted by Shambler [82.38.196.180] on 2007/06/28 21:50:29
Sure thing.
1. Take screenshot in game.
2. Load screenshot in a graphics program.
3. Crop, resize and sharpen as needed.
4. Adjust brightness, contrast and hue so it looks as visible as it does in game.
5. The end.
 Rudl:
#12302 posted by metlslime [204.15.3.5] on 2007/06/28 23:02:34
If you make e4m1 use medieval textures, you should also edit some of the geometry so that the doors and light fixtures are medieval-styled.
I'd also recommend editing the "floodgates" to be old style bars/grates. And some of the support beams look kind of techy, so they might need different geometry style. Also that floor texture is not medieval, so I'd find something else.
 Nah,
#12303 posted by HeadThump [4.136.90.241] on 2007/06/28 23:19:56
I was visiting in New Orleans (actualy further down in New Iberia) a few weeks ago, they tend to
be a bit homely like this Iberian lady:
http://www.imdb.com/name/nm0004851/
#12304 posted by inertia [24.164.73.173] on 2007/06/29 00:39:48
who are the non-homely women, headthump?
 Penelope
#12305 posted by HeadThump [4.136.90.148] on 2007/06/29 04:22:15
makes up for her visual deficiencies by being elegant and demure in motion.
 Metslime Shambler
#12306 posted by rudl [193.171.131.241] on 2007/06/29 09:28:07
As I said I was bored yesterday
and tried to do just a bit of texture-replacement
(Yes it is almost impossible to make a medival map out of e4m1 without geometry-adjustment)
I would not adjust gamma/contrast in an external program, because it may look a bit unnatural.
Ingame is better.
 Rudl:
#12307 posted by metlslime [71.202.113.29] on 2007/06/29 09:40:25
You can mimic quake's gamma easily.
In paint shop pro, it is actually a "Gamma" option. (Ctrl-G in some versions, I think.)
In photoshop, adjust "Levels" (Ctrl-L) and edit the middle of the three numbers (the one that starts with a value if 1.00) You will have to invert the number you use in quake (for example, in quake I use 0.75, so in photoshop I use 1.30)
 Better
#12308 posted by rudl [193.171.131.245] on 2007/06/29 11:04:08
#12309 posted by Trinca [89.180.90.242] on 2007/06/29 12:44:30
man go map... dont kill the original maps!
 Kill?
#12310 posted by golden_boy [89.27.252.58] on 2007/06/29 21:50:25
Well it COULD use a little care.
http://img291.imageshack.us/img291/2559/e4m11fk0.jpg
Let's not talk about those lamps.
I have a whole album of pictures like this. Trust me Trinca, you don't want to see the _really_ bad ones.
Those maps could look much, much better even while keeping to the original themes.
#12311 posted by Trinca [89.180.90.242] on 2007/06/29 23:45:09
i now golden_boy one of then is on start of e1m2... the crates textures all fuckedup
 Trinca:
#12312 posted by gboy [89.27.252.76] on 2007/06/30 01:42:34
http://img509.imageshack.us/img509/8751/e1m21am0.jpg
http://img511.imageshack.us/img511/2371/e1m3al8.jpg
http://img519.imageshack.us/img519/6153/e1m5bc9.jpg
Those, like e4m1 above, are all Tim Willits' maps I think. However, John Romero messed up just as much. I don't show that because it hurts the eyes. :-)
#12313 posted by Trinca [89.180.90.242] on 2007/06/30 01:45:47
:) ye they should beta test Quake more time... those who beta test were real noobs :p they should hired neg|ke to beta test he is great on that ;)
 Before Being Overly Critical
#12314 posted by HeadThump [4.136.90.92] on 2007/06/30 02:05:41
of Tim, John, America and waz his name, you might
want to give the tools they had to use a try. With GTkRadiant 1.5, you can make any shape you can imagine and align with a great deal of precision (though this can get borked in the bsp compiler pretty easily) but I doubt if the first generation of the tool was nearly as versitile.
 Woops, 'can' Not 'ca'
#12315 posted by HeadThump [4.136.90.92] on 2007/06/30 02:06:53
 Did Yah Ever...
#12316 posted by madfox [84.26.64.215] on 2007/06/30 02:57:55
plotted months to get a convincing shape of an illusionary trashold on which you can merely drift away, consuming there were irrational creatures who spawned the hell out of you...
untill someone told you the keyhold wasn't queer?
 You Are Probably Trying Too Hard
#12317 posted by HeadThump [4.136.90.92] on 2007/06/30 04:05:25
if it took you a span of months. For more difficult shapes, try using 2x4 strips consecutively, and when they form a coherent shape along one dimension, clip them evenly along the adjacent dimension and merge the strips together. Then you can work on getting the other two dimensions looking correct :)
As for the spawny things, lithium can be a
beneficial agent to correct that problem.
 ?
#12318 posted by golden_boy [89.27.252.182] on 2007/06/30 04:20:06
I didn't mean to be overly critical, but it's a fact that the maps have those issues (and that it's possible to fix them.)
Don't kill the messenger.
 Heyy, That's Alright
#12319 posted by HeadThump [4.136.90.92] on 2007/06/30 04:31:22
I was just pointing out, 'on the other hand, we are not stuck with their shitty tools . . .'. Not pointing fingers, it just helps to put things in context. It occurred to me that the mapper in your brick cut off example may have even tried putting a wooden beam for a rail there and found there was no way to align correctly with the editor he had. It looks like it falls short of 45 degrees there.
 Reading
#12320 posted by HeadThump [4.136.90.92] on 2007/06/30 04:35:46
the bottom plane right to left underneath the line so not to confuse the matter.
 Misaligned Textures And Poor Architecture
#12321 posted by negke [82.83.44.122] on 2007/06/30 11:57:16
can be found in heaps in every single id map.
Fixing them all would be quite unrewarding, or rather: If you were to align all textures, you could also fix the bad brushwork. If you fixed the brushwork, you could also add some more details, like trims and slopes. If you added details, you could also expand the maps further... And thus we'd have QuakeRMX. :)
 Well
#12322 posted by golden_boy [89.27.253.83] on 2007/06/30 20:27:20
In the brick cut off example, it's a 30 degree angle. I agree that it would have been practical to put a rail on it, but perhaps the tools could not do that.
They could have easily used a different texture for that sloped wall though.
Realigning the textures practically requires messing with the underlying brushes, in some cases a lot, so you're already doing brushwork and to an extent, details. For example I'd delete those pasted-on lamps in the e4m1 shot and use texture blending to put them directly in the wall. I'd also visually break up the walls (in a base map, not in e1m3.)
I'd add small light fixtures/torches so most of the lighting would be sourced, unlike in the e1m3 shot above. For example, where does the spot on the GL come from, and why is the corridor lit when it has no light sources? It should be much more gloomy.
You'd want to build some monster closets etc. and include more and tougher monsters. It's a matter of taste if you use any custom monsters (drole in e1m3?...)
Expanding the maps is likewise a matter of taste. Personally I'd prefer something very close to the originals' layout (using the GPL source in fact) and just expand on the secrets like e1m1rmx does.
What Rudl does is theme-wise more extreme than what I have in mind, although I like that he doesn't treat the map as a holy cow.
 Golden_boy
#12323 posted by rudl [193.171.131.241] on 2007/06/30 21:31:45
I didn't thought that it would led to a that big discussion.
You mean like the qouth remakes of the original levels?
 Bing...
#12324 posted by distrans [58.110.72.35] on 2007/07/01 08:10:53
...#12317, larf till I felt much better. Thanx HT :)
 And...
#12325 posted by distrans [58.110.78.192] on 2007/07/01 17:03:59
...getting a bit nostalgic today. Preach sent through what will probably be the last file required to button up Travail. I looked at the receivers list and thought "bloody hell, Scragbait and I had our first chats about a new quake mission after the release of Recurrent Rumours in June 2001". Pretty much 6 years ago.
How cocky at that stage to be writing to shambler and saying I was going to finish a four episode mission pack loosely based on Aristotle's four causes (matter, effect, form and finale). At each stage, as we swapped scraps of maps and ideas, Scragbait was supportive and honest. Actually, so was shambler before THE site closed.
As mapping progressed, some was kept.. some got tossed, but little was discarded altogether. The "QT00" start level got tossed then modified and became the start level for the first 100brush competition. My tower section for Speedy's failed Knave joint TM became the backbone for QTe2m2. Usher Recompiled became a testbed for ideas fleshed out in qtfin1 and qtdm1. Scragbait continued to establish his own kind of "real world" building in qte1m1&2&3 whilst testing ideas for same in maps like Spring Cleaning and HHouse.
We knew there were going to be additions to vanilla Quake required, and breathed a sigh of relief when tools like those developed by aguirRe started to become available and engines like fitz came on line. We hoped against hope to be able to encourage some coders on board and, they will correct me if I'm wrong but, one reason Preach and Asaki finally joined us was because we could send them actual levels within which to test their input.
We had to give up some ideas, the most memorable for me involves sending a long email to scragbait outlining a modification to Chthon which in effect gave us Quake's other captain as a mini boss; who lurked in swamps, threw explosive toxic slime balls and was only hurt by high explosive fire. Two days later Vondur released The Castle of Koohoo. Nnnargh!!!
Still, I love Koohoo so c'est la vie.
There's no real point to this post, as I said - just me being nostalgic - but it does remind me to thank those that joined, those that stuck, those that cheered, those that prodded without malice, those that showed interest without derision, and those that waited in patience.
July 9 2007 Roll on!!!
 Thanks
#12326 posted by HeadThump [4.136.90.13] on 2007/07/01 18:05:55
I aim to please
I mean, I aim when I sneaze
(by tilting me head and closing one nostril)
but only on children, because their little
fists don't hurt so much.
 That Was A Beautiful Poem
#12327 posted by Lunaran [76.208.67.18] on 2007/07/01 19:32:22
and not half as funny without the random line break
 Rudl
#12328 posted by golden_boy [89.27.252.205] on 2007/07/01 20:49:45
Oops, yeah I have a hard time shutting up sometimes. Especially on weekends =)
Yes, I mean like e1m1rmx aka e1m1quoth or tpof (e4m? quoth remake.) Just staying pretty close to the originals, correcting only what's necessary (and realistic), putting in more monsters and expanding a bit on secrets, traps etc. Also making the lighting a bit nicer, dropping some more crates in the base maps, putting the shaft in e1m6, vis for transparent water, putting in a nice skybox etc.
Possibly reduce backtracking (I'm thinking of e1m3 here) by putting in a slipgate or two, and make the e1m3 lift bypassable.
Those are not just ideas, I intend to do that (episode 1) and have already started. I'm somewhat uncertain if I should use quoth though, as the additional monsters from the registered version already add a lot. I'm not certain which Quoth monsters I'd want to use - do we need three HellKnight variants in a map that previously had _none_?
I theoretically have places for one or two rocketeers, two Bobs, vorelings, and one or two gaunts... but for example I have no idea where to use flying polyps there... I like them, but I can't imagine them in any E1 map except House of Chthon. I'm also uncertain about the weapons and powerups, the hammer is just very Quake and the trinity could go in levels that don't have Quads... like e1m4 when fittingly enough, you get a SNG there :-) I don't see places for the PG and cross while the bomb could be fun in coop.
I don't know if such few Quoth entities would be worth it to make the whole thing depend on Quoth.
I like the monster spawning and the rotating stuff. I don't like that Quoth is not speedrunning-friendly. Quoth just isn't enough of a standard yet.
still shaking my head a little bit.
I could use some input here.
 Go For It
#12329 posted by ijed [201.222.204.30] on 2007/07/01 21:42:36
Quoth has loads of neat features - the spawning and rotating as you mention, as well as other stuff its nice to have, like marshlights etc.
My votes for Quoth2 would be fixing the func_destroyable and maybe including a func_precipitation . . . but maybe that's asking too much.
Even if you leave out all the new creatures it'll be better for it.
Give the Hammer on mapstart, it replaces the virtually useless axe - its probably worth it for that alone, since it gives the player another way to approach the map.
 Another Quoth2 Request
#12330 posted by ijed [201.222.204.30] on 2007/07/01 21:45:29
Preach / Than / Kell / Necros:
Could you also port in the OUM sleeping zombie? That lies dead until triggered and sadly doesn't work in Zerstorer.
I know you're busy enough, but that'd be a very cool thing to have.
 Yes...
#12331 posted by golden_boy [89.27.252.205] on 2007/07/01 22:07:46
I should probably at least give it a try. I played the quoth maps a lot after JPL's map came out, and I have to say that I like it a lot better now (I used to hate the polyps, but now I can't stop playing kelltest1.)
I have a few more ideas where the stuff could be useful, for example there's one pretty obvious spot for a screenshake... and perhaps indeed polyps... with those walkways and lava and all (evil cackle)...
So, anybody have a link to the quoth .def file? It's not on Kell's site. I'd be thankful.
#12332 posted by gb [89.27.252.205] on 2007/07/01 23:42:14
Nevermind, I found the zip at Necros' site.
 Distrans
#12333 posted by Shambler [82.38.196.180] on 2007/07/02 12:23:58
Cool post to read. Funny how "long-term" things can be eh.
BTW, I found #12316 cheered me up more...
 Aye...
#12334 posted by distrans [58.110.78.79] on 2007/07/02 15:42:39
...a double act to rival the greats, and not a straight man in sight :)
HuGs out to insane vulpes everywhere
 Like Dustin And Warren
#12335 posted by HeadThump [4.136.90.77] on 2007/07/02 20:28:48
in Ishtar,
Or Brian and Stewie in the Road to Rhode Island :)
 Mlurgh
#12336 posted by Kinn [86.141.34.72] on 2007/07/04 21:37:19
Sorry, been busy of late - where would I find terrafusion these days? doesn't seem to be where I left it
 Or Bob And Bing
#12337 posted by HeadThump [4.136.90.49] on 2007/07/04 22:48:06
On the Road to the Marcher Fortress, or in the Trip to Pharmaceutical Oblivion. Helooo Kinn!
 Kinn
#12338 posted by Spirit [80.171.82.109] on 2007/07/04 22:57:43
Quarknet
 Kinn
#12339 posted by inertia [24.164.73.173] on 2007/07/05 05:26:31
My preferred server is down.quarknet.org .
 ...
#12340 posted by Scampie [67.129.250.254] on 2007/07/05 05:39:03
it's quakenet you idiots. quake army knife doesn't have it's only irc network.
 Er
#12341 posted by Scampie [67.129.250.254] on 2007/07/05 05:39:49
only = own
 Also
#12342 posted by Vigil [91.152.72.143] on 2007/07/05 09:43:38
it's = its
 Quarknet Lol
#12343 posted by Kinn [195.92.144.185] on 2007/07/05 13:45:07
Cheers guys, I found it last night.
 Oh And
#12344 posted by Kinn [195.92.144.185] on 2007/07/05 14:17:08
Shambler - Unless you've been h4x0r3d, I caught you in Guild Wars last night but you ignored my PMs ;}
Btw, how have you been finding lag recently? The Euro servers have been fucked since last Thursday it seems. Everywhere except international-1 has been unplayable for me since. Shame the only kunts you'll find in int-1 are bots and ebay customers picking up their hard earned gold.
 What?
#12345 posted by Vondur [89.175.96.234] on 2007/07/05 14:53:35
you both go play wow (aerie peak - eu)
 Kinnbler?
#12346 posted by Shambler [82.38.196.180] on 2007/07/05 19:06:32
Really....I was in there....ah wait I have all chat turned off. Sorry about that G, will get it back on. I am just in Nightfall though. Although if you get up to Sorrow's Furnace I'd go back for that, word.
 Rockage Bler
#12347 posted by Kinn [86.141.34.72] on 2007/07/05 20:33:09
It would be cool to meet up and slay some beasts together :}
Assuming Anet fix the servers bloody soon that is (apparently some exchange in Frankfurt is fucked and it's affecting most of Europe) - are you not getting appalling lag atm? 2,000ms+ spikes every few seconds makes for a fairly unplayable GW :{
Vondur - you need to, as they say, "get on the hotdog" (As I believe the saying goes) and jooooiiiin uuuuuussssss.....
 I've Seen The Greatest Mappers
#12348 posted by HeadThump [4.136.90.202] on 2007/07/05 22:00:55
of my generation lost to the howling winds of WOW.
 Gearbox Software Is Looking For Level Designers
#12349 posted by ProdigyXL [66.194.172.200] on 2007/07/06 01:47:29
Hey guys, haven't posted here in a while. Thought I'd stop in and let you all know that Gearbox is looking for more level designers.
First off, your portfolio needs to have stuff from a current-ish engine. Q3 is about the limit as far back as we'll look at stuff. We'd love to see Unreal engine stuff, and D3/Q4 stuff as well. Our projects use Unreal3 so if any of you have experience with that, that's even better.
If your interested or have questions or you can message me on AIM at gtimmins5. I'm also gonna try to idle more often in #Terrafusion so ping me there. You can e-mail me as well, gtimmins@gearboxsoftware.com or gtimmins@gmail.com. Check out http://www.gearboxsoftware.com/index.php?p=jobs for more information about the positions and what Gearbox has to offer.
 For Once
#12350 posted by inertia [24.164.73.173] on 2007/07/06 01:53:48
this actually needs to be out of the GA thread
 Well
#12351 posted by ProdigyXL [66.194.172.200] on 2007/07/06 02:17:44
I didn't think anyone would pay attention to the jobs page. And didn't know if this was news worthy in the since of a map release or something. Figured mods could put it on the front page if they deem it worthy. I'd hope it'd be worthy ;)
 Nobody Pays Attention To The Jobs Page...
#12352 posted by metlslime [204.15.3.5] on 2007/07/06 02:31:19
except people looking for jobs, I would think.
 Ggrrrr
#12353 posted by JPL [213.30.139.243] on 2007/07/06 08:13:47
That's why nobody reply to my beta tester query there... damned... o_O
Nevermind, I found 3 nobles players that accepted to help me ;)
 Kinneeee...
#12354 posted by Shambler [82.38.196.180] on 2007/07/06 11:13:19
Indeed.
Haven't been getting any lag problems but I have just been doing the solo thing. I've noticed big towns are pretty choppy when they dump me in English-1, I always quit and go to like Italian-1 to get some peace and quiet.
Hey, I could get you a load of useless junk from Nightfall - you need any Juvenile Termite Legs?? ;).
Funny thing is, once I got an Xunlai storage with my Nightfall character, I have access to everything stored in my original account....143 Platinum, fuckloads of runes and items. Bit crazy really, a huge advantage, being like a level 8 character and basically there is nothing I can't buy.... But I have resisted that and not taken a single gold coin over, more fun that way.
I don't want to know how much "getting on the hotdog" you've been doing...
 Nice One Shambles
#12355 posted by Kinn [195.92.144.185] on 2007/07/06 14:34:21
I finished Nightfall with my Ranger a while back, although Shiro scrambled her ovaries a few times in Gate of Madness - that one's a bastard. I've been grinding my Lightbringer a lot recently so gimme a shout when you get near the Desolation or whatever because my LB will come in nice and handy :}
Thanks for the offer of stuff :) - I too have a massive surplus of stuff in storage atm so we could do some swapsies - I can give you a buttload of nice Ranger and Warrior weapon upgrades if you want. I've also kept tons of Nightfall collector junk so I can get you some good stuff there if you like :). Shiro is evil.
Working my Monk through Prophecies at the moment, already got a nice Warrior there. Got a n00b Rit in Factions that I can't be arsed to play atm, but I did that campaign with my Ranger simultaneously with Nightfall and it rocked. Shiro will kill us all.
Looks like the servers are still fucked. Midlands and South England seem to be worst off atm; Monking last night was stressful - keeping mending wammos and tanking necromancers alive with an average ping of 1000ms is not my idea of fun :{
 A Little Delayed
#12356 posted by underworldfan [128.195.84.91] on 2007/07/08 03:31:55
but some new reviews should be posted soon at my site. :)
Finally got my too fast speed issue sorted out, you can blame AMD dual core drivers that run old games too fast (or something like that).
 One Day Until Travail
#12357 posted by ionous [70.22.138.166] on 2007/07/08 16:02:55
Score
 2 New Reviews:
#12358 posted by underworldfan [128.195.84.91] on 2007/07/08 20:15:13
This Onion (by Mike Woodham)
the city of angels (by Trinca)
 Nice
#12359 posted by negke [82.82.172.102] on 2007/07/08 22:16:02
but you should really consider dropping the score system
 Tcoa
#12360 posted by Tronyn [69.11.30.214] on 2007/07/09 02:59:15
Hey, just a note that this map is going to be included in SoE: Indian Summer (a version with the SoE stuff, goblins, dragons, etc). Not sure exactly whether Trinca intended it to be released standalone ahead of time except for runs, but regardless it'll be in there when the pack is released next month (for real).
 Ionous...
#12361 posted by distrans [149.144.189.66] on 2007/07/09 05:32:21
...thanks for the contdown :) We are just testing the final packaging at the mo'
Soon as I get the thumbs up, the news submission will take wing.
 Err...
#12362 posted by distrans [149.144.189.66] on 2007/07/09 05:33:37
...countdown :)
 UWF
#12363 posted by inertia [24.164.73.173] on 2007/07/09 07:38:09
too many spoilers :X
 Trinca
#12364 posted by Spirit [213.39.156.170] on 2007/07/09 09:37:01
Heh, what do we learn? Never release a map when it is supposed to be not released yet or whatever. :P
 Yeah...
#12365 posted by metlslime [71.202.113.29] on 2007/07/09 09:46:47
that never made much sense to me. :)
#12366 posted by Trinca [89.180.151.178] on 2007/07/10 02:42:17
Tronyn i sent map for a SDA guy to see and he like it :\ and was sad becouse SDA dont have runs on SOE then i replease monsters and sent map :) but my idear to this map is SOE, nothing more! of course map is on the SDA site but the .txt said is just a version :\ i now it suck... you right becouse people already saw map! but the delay was so big... that i was bored also... i hate to maps on hold and base pack is already a big headeage :| hope you arent desapointed with me :\ i like you a lot as a mapper :) and i liked SOE a lot!
i still suck at mapping so i need advices to get like you guys skill!!!
need for speed!!
no no
need for quality!!
 Heh
#12367 posted by Tronyn [69.11.30.214] on 2007/07/10 04:16:20
Don't worry I'm not bothered about it, it was just a 3way lack of communication between both of us and UWF. It doesn't matter, it's a great map (well, I thought so, lol), reminds me of the oldschool classic medieval stuff that I like. If people want to play the map now, that's fine, it'll be like a preview (hey, I released Fallen Village as a demo before I released SOE, and I'm assuming everyone replayed that map when they saw it in SOE instead of just skipping it!).
My delays post-SOE on things have been so long that I'd have no right to bitch even if you did just want to release the map on your own and not include it. I'm actually kind of surprised that Pulsar hasn't bought a plane ticket and tracked me down and killed me.
But now I am actually back, screw everything else, I'm finishing this stuff.
#12368 posted by Trinca [89.181.14.46] on 2007/07/10 19:54:16
 Mark's Art Updated
#12369 posted by Spirit [213.39.146.240] on 2007/07/11 10:57:03
 JohnXmas / Trinca
#12370 posted by JPL [213.30.139.243] on 2007/07/13 15:30:19
I sent you an email some days ago, did you receive it ?
#12371 posted by Trinca [89.180.59.244] on 2007/07/16 00:23:36
sorry JPL i was out in the weekend, north of Portugal :) reterned tonight! yes i got it will play tomorow ;)
 Holy Shit
#12372 posted by Scampie [67.129.250.254] on 2007/07/17 14:57:35
http://tserve01.aid.design.kyushu-u.ac.jp/~fujiki/ole_coordinate_system/index.html
Watch the video at the bottom of the page, or download the thing and play with it.
mind = blown
#12373 posted by Lunaran [76.204.101.91] on 2007/07/21 03:09:57
[20:15] <pope> smoked gouda gives me an erection
[20:16] <inertia> the more important thing is what removes your erection
[20:16] <pope> a machete
 Hmm Kinda Dead
#12374 posted by HeadThump [4.136.90.218] on 2007/07/25 04:53:59
Don't tell me everybody has their heads buried in the last Harry Potter book.
Not my cup of tea, but Rowling is hot, in that older billionairess sort of way.
 I Prefer
#12375 posted by Lunaran [76.204.101.91] on 2007/07/25 06:59:09
the brad neeley version.
 No, I Don't Read Harry Potter
#12376 posted by R.P.G. [75.183.9.100] on 2007/07/25 08:51:13
Instead I'm enjoying running around and telling everyone the spoilers I read on Wikipedia.
 Don't Get It Either.
#12377 posted by ijed [216.241.20.2] on 2007/07/25 14:54:29
Someone bought me one of the books because I'm English. Fairly mundane, almost well written but not quite. Roald Dahl was much better.
 Also
#12378 posted by ijed [216.241.20.2] on 2007/07/25 16:32:12
Not a patch on Terry Pratchett for creating a believable fantasy world.
 I Only Read The Eragon Books
#12379 posted by czg [213.115.252.84] on 2007/07/25 17:35:17
soooo divine
#12380 posted by Trinca [89.180.103.106] on 2007/07/25 19:46:07
i prefer to read playboy or penthouse...
 I Suspect...
#12381 posted by ionous [70.22.138.166] on 2007/07/25 19:59:26
i may be the only member on here that went to the midnight release.
 I Went To The Midnight Release
#12382 posted by Zwiffle [67.53.148.10] on 2007/07/25 21:19:59
to beat up people who went to the midnight release.
#12383 posted by Vigil [91.152.72.143] on 2007/07/25 22:30:53
Zwiffle has now experienced Fight Club.
 In A Stripy Scarf?
#12384 posted by ijed [216.241.20.2] on 2007/07/25 23:57:47
 Mapping Idea
#12385 posted by negke [82.82.163.182] on 2007/07/26 11:44:38
Has already been suggested in a way, I think: a kind of circle mapping event. Inspired by the One Minute Massacre compilations on http://soulseekrecords.com : each artist creates 1-2 minutes of music which is then passed to the next artist, who smoothly (or not so smoothly) picks up from the end and attaches another 1-2 minutes of his or her own.
In our case, each mapper would build 2-3 rooms and then pass the map on to the next. With likely crazy results. Advantange: Many people could participate as it doesn't require much time. Comments?
 ?
#12386 posted by than [221.244.26.90] on 2007/07/26 12:59:53
didn't this happen before? Perhaps it was never finished and or is still being passed around, but I definitely remember there being a pass the map project at some point. Did it ever get finished?
 Oort Project
#12387 posted by ionous [70.22.138.166] on 2007/07/26 16:50:23
I believe was the failed incarnation's last form. Two were started, zero completed.
I'd be all for another one though.
 Some Chainmaps:
#12388 posted by czg [213.115.252.84] on 2007/07/26 17:04:07
 Oh And I Guess E1M1rmx Is A Chainmap Too
#12389 posted by czg [213.115.252.84] on 2007/07/26 17:06:41
 Yeah, But
#12390 posted by negke [82.82.163.182] on 2007/07/26 17:18:27
this isn't a chainmap in the traditional sense. People don't make individual parts for some other person to glue together - there is always only one map file. So indeed like e1m1rmx, but with more than just two people.
 SM69
#12391 posted by metlslime [204.15.3.5] on 2007/07/26 21:57:12
Yeah.... the number 69 was supposed to be funny becuase of the fact that it was so high, becuase when we started making it, the SM pack numbers were down in the 30s and 40s. If the number 69 was never used, we might still use it, for lack of being more creative...
I think there was also an idea to call it "Rectal Ambition" in honor of the fact that RPG was doing most of the work.
 Oh...
#12392 posted by metlslime [204.15.3.5] on 2007/07/26 21:58:08
And it was also sometimes called "Am-Besek" which I don't know the origin of.
 Am-Besek
#12393 posted by R.P.G. [75.183.9.100] on 2007/07/27 08:19:50
Mindcrime told me it's Egyptian for "shit eater" or something. I dunno.
The number 69 was never used for a speedmap.
I currently have the most awesome reference ever imagined which I will include in a secret area in the final version of the map.
 Looking For A Dm Map
#12394 posted by Spirit [80.171.52.251] on 2007/07/27 12:09:30
anyone got the original ac4.zip (including the .txt)?
 Chain Maps
#12395 posted by Lunaran [24.158.1.74] on 2007/07/27 18:11:12
The chain maps I've played have usually turned out to be kind of arse because nobody thinks about anything more than their two rooms so you wind up with a map that's a bunch of short segments and suddenly it ends. The only exceptions were e1m1rmx, because it was just czg and vondur with a plan to follow, and the results of the SM39 (I think) debacle. Someone organized a speed chain map and promised to put the parts together into a whole map, and flaked out until RPG organized a contest to get them assembled. whoever that was.
So if you guys want to do a chain map, please approach it differently. Perhaps agree on a very very general plan (doesn't even have to be laid out, just a description of where the major key/door pairs and hubs are) first and let each mapper interpret his chunk as he goes while still following that guide? Perhaps a rotation where the first person roughs in a chunk, the second person details that while roughing in the chunk after it, and so on, so there's a little more overlap between mappers?
 Idea, Overlap
#12396 posted by rudl [193.171.131.245] on 2007/07/27 18:27:51
The map gets passed three times
At first Everyone makes his three rooms
At the secound round everyone can change all other rooms than his rooms.
At the last round the mappers can only change their rooms and can make changes undone.
At the and a "moderater" should have a quick look on gameplay and does changes if a mapper makes his rooms off-theme.
 The Problem The Creats Is
#12397 posted by HeadThump [4.136.90.161] on 2007/07/27 19:08:14
time factor of such an approach would be more costly than if one mapper was to create a single map on their own.
I would suggest a small thematic episode would benefit from the approach you describe. Each mapper creates a speed map one evening, putting the effort in creating a complete layout with very limited detail and monster/game play set up.
Each map gets passed to another mapper to fill out the details and whatnots. It could be passed to a third mapper whose sole purpose is to clean up the map and polish the elements established by the first two mappers.
Once this process is complete, one overall ubermapper of the RPG sort, edits the maps to provide a linear continuity so the maps can be played as an advancing sequence.
 Blarg
#12398 posted by HeadThump [4.136.90.161] on 2007/07/27 19:11:01
previous title reads:
The Problem The Creats Is
it should read:
Thumper is syntatically challenged
or
The Prroblem this Creates is in the Time factor invloved . . .
take your pick.
 Hmmm There Sees To Be A Porblem . . .
#12399 posted by czg [83.253.252.162] on 2007/07/27 19:53:35
#12400 posted by Trinca [89.180.189.89] on 2007/07/27 20:10:02
Spirit just have the .bsp
 So...
#12401 posted by metlslime [204.15.3.5] on 2007/07/27 20:58:59
our chainmaps have been everybody creates a piece, then one person assembles them. This can lead to the problems Lunaran mentions, but on the other hand, if the person assembling them can work his magic, he could resolve those problems but making changes/adding new sections as needed.
The other possibility is a "pass-the-map" approach in which everyone has enough context to make good decisions.
SM69 started as the first type, with RPG doing the assembly. Then it became the second type, with RPG and I passing it back and forth. And as headthump says, the time factor of passing it back and forth can mean the map takes YEARS to release.
 My 2 Cents... And Even Less...
#12402 posted by JPL [82.234.167.238] on 2007/07/28 07:45:35
the map takes YEARS to release.
It is already the case for packs with simple rules (e.g Base Pack) so forget the idea, except if you have ages to waste..
Seriously, the concept is quite interesting, but I think it will be pain in the neck to put it in place, and to achieve such a "project" in a reasonnable time. You would need at least:
- people that really commit to release on time, or at least in a given time, in order to not have ages of delay as you mentionned
- strict rules about the theme (texture set choice, etc..)
- strict rules about .map aggregate (i.e limiting the brush count to add for each iteration) in order to obtain someting that is possible to compile in reasonnable time
Well, I don't want to discourage enthusiast mappers to commit for this kind of "event", but I guess it will be really deceiving if nothing comes out at the end... refer to the sarcasm at the beginning of the post... :P
In anyway, rules will be very important there, and also the respect of rules.... my 2 cents... ;)
 RPG...
#12403 posted by distrans [121.44.69.54] on 2007/07/28 09:30:44
...let me guess, an oversized novelty penis!
 Oversized
#12404 posted by inertia [24.164.73.173] on 2007/07/28 09:53:51
is the key word there.
 Sm1000
#12405 posted by HeadThump [4.136.90.44] on 2007/07/28 09:54:21
Satan's Wang
 Um
#12406 posted by R.P.G. [75.183.9.100] on 2007/07/28 17:55:13
Actually no, and I'm sure that's quite a surprise.
HeadThump: wouldn't that be sm666?
 Some Mappers Were Working
#12407 posted by HeadThump [4.136.90.134] on 2007/07/28 22:59:11
on an sm666 if I remember correctly. If not, Satan's Wang might be the right choice.
 Possible Rules
#12408 posted by golden_boy [89.27.252.57] on 2007/07/29 00:17:39
for the passaround method:
1. Add exactly two rooms, corridors etc don't count.
2. Provide no more than two exits, preferably just one. The exit must be some kind of door or corridor.
3. If you provide a second exit, it MUST be a key door. You may only do this if
a) there's still a key left and
b) you're not the starting mapper.
4. If previous mapper did provide a key door, your part MUST be a dead-end and contain a key.
5. If it turns out you're the last mapper, you must build an exit and compile and publish the map.
The first mapper builds his part and starts a thread. People volunteer in that thread and they map in the order they volunteered. Transfer is by email. A mapper should pass on the map file after one week, in a compileable state with the exit sealed. Otherwise he must withdraw (he may re-volunteer later.)
The texture set is knave (?) and Quoth is allowed. There are no game modes or skill settings, just single player.
 Goldenboy
#12409 posted by megaman [84.63.93.241] on 2007/07/29 15:55:22
i see, you like linear maps.
 Why...
#12410 posted by JPL [82.234.167.238] on 2007/07/29 16:07:43
... are you so hangry about linear map ? I ask just for my personnal knowledge...
 ... And Also...
#12411 posted by JPL [82.234.167.238] on 2007/07/29 16:11:54
because my last project is very linear... at least at the beginning: you will have to suffer this before having "fun"....
 #12408...
#12412 posted by rj [86.1.160.132] on 2007/07/29 18:10:05
that sounds like it would be a pretty lame map :-/
 Passing-on Style Development
#12413 posted by golden_boy [89.27.253.12] on 2007/07/29 19:23:19
A passing-on type chainmap will necessarily be linear. It is a linear process.
If you make no rules, somebody might build eight exits from his part, two of which are underwater, and the project would DIE at that point because not enough mappers are participating to seal all those exits.
The rules I suggested already allow for branches to make it less linear than it would normally be.
I agree with JPL that such a project would need relatively strict and simple rules to have a chance of completion. I happen to have a basic understanding of the way open source project development works, because I have been kind of involved there. So I tried my hand (brain) at a simple ruleset.
In the open source community, it is typical that one person starts a project and then others pick it up, modify and improve it. It may not look like it, but there are actually very strict rules behind that simple process, some from the GPL and some from revision control systems like CVS and Subversion.
Strict rules can make a project work better instead of complicating it. Linux is probably the most prominent example.
As an experiment, let's outline what happens if you transfer the "linux model" to a Quake map:
1. You as a developer take somebody else's project, i.e. a map that is under the GPL (the rules.) If there is a maintainer, you either cooperate with him (wise) or you do a "fork" and become your own maintainer.
2. You improve it, make the changes you deem necessary, increase the version number and zip it up together with a readme, a copy of gnu.txt and the source code.
You don't need any permission to do any of this. It's not theft. It's actually THE NORMAL WAY.
It's the same as the passing-along chainmap model - you would just start with a complete map (for example one of the GPL Quake maps) and then it passes through many people's hands, everybody improves something and re-uploads it.
Large (non-linear) projects work more like the traditional chainmaps; they need someone to bring order to chaos, so to speak. And that's what a maintainer does. He decides what goes in and what doesn't. He puts the pieces together.
It's a social experiment, only successful as long as people are willing to give up control. Control-freakism (for "artistic" or commercial reasons) immediately kills the process. Even the maintainer is just a manager, not a control freak. If he is, there will typically be a fork, most developers will desert, and the old maintainer will be left in the dust. There are famous examples of this (Xfree86 to xorg was the last one.)
I think it's desirable for Quake mappers to understand that model, so further development of the now GPL'ed maps is even possible. Right now, people are just using them as a scrapyard. That's primitive. Why not adopt one instead, improve it, give it a version number and declare yourself the maintainer. Then let people send you "patches" and just bump the version number.
The Shub-Hub would be an ideal repository.
I fail to see why this would be too complicated. It's super-easy in fact.
 Hello, Hello!
#12414 posted by Peekaboom [68.40.200.90] on 2007/07/29 19:34:11
Man, I haven't stumbled into this forum since roughly ... 2002. I actually played some Q1 at a LAN few days ago, trying out the exQuake engine. We played some team headhunters on some old favorites, aggressr, efdm11, agent, warfare3, etc... and it reminded me a certain webpage that I haven't checked on in an equally long amount of time. Finishing that page is still on my life's todo list.
Hope all is well with everyone. Could someone list all the q1dm maps that have come out in the last five years for me? JK. Cheers.
 Thats A Long List
#12415 posted by rudl [193.171.131.245] on 2007/07/29 19:47:08
Browse through the news archive of func_msgboard
 There Are Not Many
#12416 posted by HeadThump [4.136.111.160] on 2007/07/29 22:36:17
q1dm maps that have appeared on the Func_board I'm afraid. You may find a half a dozen or so in the archive, some of them are pretty good.
Vondur has several great maps on his site http://vondur.net
If you are handy with a bsp compiler and have the sources for Quake2 or Quake3 Arena maps (some mappers open source there content), converting them to Quake bsp is a pretty trivial task.
If you need some bots and waypoints for newer maps check out the forum on inside3d.com.
 Peekaboom
#12417 posted by Spirit [84.143.30.39] on 2007/07/29 23:10:33
Get Gibbie's sexy maps!
Also maps by Zakaa: http://www.saunalahti.fi/zakaa/
 Lots Of Exits Vs. Few Exits...
#12418 posted by metlslime [71.202.113.29] on 2007/07/29 23:26:19
I don't see multiple exits from a room to be a problem. If a mapper makes lots of exits, the person combining all the pieces can always have the extra doorways lead to little dead-end rooms with ammo, or have them link to secrets, or just have them curl back around and connect into the same room again. More exits only gives the mapper doing the combining more choices.
 So There I Was, Minding My Own Business...
#12419 posted by necros [99.244.15.189] on 2007/07/29 23:40:38
when i start to hear this funny crackling sound (a bit like when crts turn on).
suddenly, BAM, like a motherfucking cap gun in the ear, from somewhere in my pc case or the monitor, this extremly loud pop noise comes out of nowhere...
screen goes black, i think the machine rebooted... i freak out and hit the powerbar off.
in shock, i sort of sit around for a bit, sniff the air, searching for smoke, nothing.
the inside of the case looks fine, and the monitor is giving the normal test pattern when it's not receiving any signal.
cautiously, i power it back on, dreading whatever odd errors would accompany some critical hardware failure, only nothing is wrong! it boots up perfectly fine, not even asking to do a disk scan.
has anyone ever heard of this (or had it happen to themselves)??
i'm trying to figure out wtf just happened. :S
obviously, it wasn't a capacitor as it would have smelt like ass and smoke would have been there... i'm guessing some kind of electrical arc from dust inside the case... but can an electrical arc be that loud? i mean, it was really really loud. o_o litterally like shooting a cap gun off in your ear.
 Peek!
#12420 posted by SleepwalkR [85.179.28.110] on 2007/07/30 00:14:53
Just a quick hello to an old comrade =). Hope you are doing fine, too! What are you up to these days?
 Peek! X2
#12421 posted by Mr Fribbles [202.161.117.131] on 2007/07/30 04:17:55
Hey mate, how are you?
I actually thought of you the other day when I stumbled across your old PQ website again, good to see you're still doing the old Quake thing.
Also, hello Mr. walkR :D
 Goldenboy Wins The Discussion
#12422 posted by Lunaran [76.204.101.91] on 2007/07/30 06:51:20
having a bunch of people interested in a map and just regularly 'checking in' your progress back onto the shub hub, with the only guideline being 'add what you feel is necessary if you have the map' sounds like it could work out real well.
 Well,
#12423 posted by HeadThump [4.136.90.253] on 2007/07/30 07:43:53
when you sum it up so sensibly, I can't see how he could have lost. So what does the juror award Golden_boy?
 Hmm
#12424 posted by bear [80.217.113.193] on 2007/07/30 11:56:08
Yes could be interesting to put up a repository for all of the GPL:ed quake maps and see what it can mutate too. Might work well because it doesn't require much commitment by any individual.
+Welcome back peek!
 Bear:
#12425 posted by Mr Fribbles [220.253.20.169] on 2007/07/30 12:01:06
That sounds like something worth trying.
 Heh
#12426 posted by Peekaboom [65.48.7.172] on 2007/07/30 14:39:39
WalkR: I've been in grad school for landscape architecture, which is a bit like designing levels (not that I actually released any levels mind you). Nevertheless, my brief forways into worldcraft and other level design software really came in handy when working with CAD as well as other 3D modeling applications. I'm presently trying to figure out how to use Vue 6 and/or the World Construction Set to model future scenarios for a river restoration / dam removal / urban park project with which I'm involved. It's been a good time.
Anyway, my Quake+LAN experience is more of an anual event than anything, but it was fun.
Glad to hear from you all.
 GPL Maps
#12427 posted by metlslime [204.15.3.5] on 2007/07/30 21:55:52
Regardless, I think it would be nice to come up with a list of all the GPL maps available. They're useful for educational purposes too.
 Spirit
#12428 posted by inertia [24.164.73.173] on 2007/07/30 22:59:04
it occurred to me in the shower [thinking about czg] that BT does what you want wrt to hash checking.
 Peek
#12429 posted by R.P.G. [75.183.9.100] on 2007/07/31 01:04:06
Hopefully you won't mind a little selfp1mpage...
http://rpg.leveldesign.org/rpgdm1.html
 Peek
#12430 posted by inertia [24.164.73.173] on 2007/07/31 05:30:40
 Peek...
#12431 posted by distrans [149.144.189.66] on 2007/07/31 06:08:10
...I'll join the flock.
There's three in here http://www.quakeone.com/travail
qtdm1 is strictly 4v4 and not surprisingly not on any server
qtdm2 (2v2) and qtdm3 (8ffa) are on rage.quakeone.com (CAx) and quake.intertex.net (DM+)
 Easy Now
#12432 posted by Peekaboom [65.48.7.172] on 2007/07/31 14:56:15
Actually, I was thinking of updating the site one day, then I ran into this:
http://mpqarchive.pauked.com/
You can tell I've been out of the loop a long while. Nevertheless, I'd be much more inclined to fill in gaps in that site than update an essentially redundant resource filled with a million broken links.
Thanks for the mentioning your maps, I'll look at them nevertheless.
 Hmm
#12433 posted by Lunaran [76.204.101.91] on 2007/07/31 15:19:59
A tag system for the news would be very handy. :)
 Anyone Else
#12434 posted by nitin [203.214.29.200] on 2007/07/31 15:55:00
notice any issues with fitzquake and the new nvidia forceware drvers (163 release).
When you load a demo or level, the text in the console starts behaving all blurry and jittery and out of focus. It seems to go back to normal on level/demo load.
Havent really ried it properly to know if that's the only issue.
 Necros
#12435 posted by Sielwolf [84.130.244.70] on 2007/07/31 19:00:56
 Lunaran:
#12436 posted by metlslime [204.15.3.5] on 2007/07/31 20:01:29
you're a genius!
 Updated Q1 Section
#12437 posted by rudl [193.171.131.241] on 2007/07/31 21:40:08
 Q1 Engines?
#12438 posted by Peekaboom [65.48.7.172] on 2007/08/01 17:07:48
What engines seem to get the most use by the q1 crowd. I was pretty impressed with easy quake, cuz it was easy and looked quite nice. The in-game server browser is huge too.
 Fitzquake
#12439 posted by SleepwalkR [85.179.43.44] on 2007/08/01 17:08:55
#12440 posted by Spirit [80.171.82.112] on 2007/08/01 18:30:04
easy quake = ezQuake? 100% the right choice then if you want multiplayer. :)
For singleplayer use Fitzquake or aguirRe's glquake.
 Joequake/Qrack
#12441 posted by rudl [193.171.131.245] on 2007/08/01 19:58:12
Is good for SP and MP
 MP
#12442 posted by inertia [24.164.73.173] on 2007/08/01 20:25:07
netquake u mean
#12443 posted by Peekaboom [65.48.7.172] on 2007/08/01 20:29:37
what do those alternative engines offer that benefits SP, more eye-candy?
#12444 posted by negke [82.83.32.79] on 2007/08/01 20:34:48
More stability/compatibility. The ultimate eyecandy engine would probably be DarkPlaces.
Each engine has its merits and disavantages, but generally you can't go wrong with ezQuake for QW and Fitzquake/Bengt Jardrup's modified glQuake for SP, as Spirit suggested.
 BspEditor Updated
#12445 posted by Mike Woodham [81.158.239.232] on 2007/08/01 20:41:45
 Cool
#12446 posted by rudl [193.171.131.245] on 2007/08/01 20:48:59
The first version of bsp that runs on my system
(with WinNT 4.0)
 Aguire's Glquake..
#12447 posted by rj [86.1.160.132] on 2007/08/01 21:20:31
runs MUCH faster than any other engine i've tried out in the past, which is what draws me to it the most.. i can run through full-sized unvised maps with barely any slowdown. the fog/skybox support is nice as well, along with the smoothed-out animations.. and of course the informative error messages when you go over certain limits (although for non-mappers that isn't really an important factor)
darkplaces was fun to play around on for a brief while, but it's a little too fancy for me..
fitzquake is more for those who prefer the look of software mode, only with advanced gl features & performance. i always preferred the look of glquake though, so it didn't grab me majorly
 Rj:
#12448 posted by metlslime [204.15.3.5] on 2007/08/01 22:14:07
it is possible to make fitzquake look mostly like glquake...
1. gl_overbright 0 to flatten the lighting
2. gl_overbright_models 0 to darken the models
3. gl_fullbrights 0 to hide fullbright pixels
4. r_oldwater 1 to make water surface slide and stretch instead of swirling
There are some things you can't do unfortunately:
1. can't make the underwater warp have constant HOM and shearing
2. can't make the sky look jittery and melted
3. can't make the particles look like a blurry cracker with bites taken out of it
#12449 posted by negke [82.82.180.126] on 2007/08/01 23:45:44
fitzquake just died for me...
 Heh..
#12450 posted by rj [86.1.160.132] on 2007/08/01 23:47:31
point taken.. although i was getting more at the fact that the software emulation is its selling point (so to speak) and if that isn't what you desire, then there's no real reason to use it over aguire's engine (apart from possible compatibility issues i've read about)
the particles in your engine are indeed much nicer, but that's the only real plus point for me, since i use skyboxes most of the time & have never bothered with waterwarp.. plus i barely notice the difference with overbrights & find the models to look inferior with them included. the jittery animation really grates on me too :/
 Metl
#12451 posted by nitin [203.214.117.105] on 2007/08/02 00:37:42
did you see my post above on fitzquake and the new nvidia drivers?
 Not Good, Nitin
#12452 posted by HeadThump [4.136.90.155] on 2007/08/02 02:09:35
I've heard that Nvidia drivers may stop being compatible with older versions of Opengl whose (ARB) extensions have been deprecated. If it is true, then FitzQuake needs a bit of a rewrite.
Side note, I'm using the latest Fire Fox with auto spell (A chorus of relief from the gallery). It wanted me to replace 'Opengl' with 'penguins'.
 Nitin:
#12453 posted by metlslime [204.15.3.5] on 2007/08/02 02:24:07
oh, thanks for reminding me. Yes, I did see, it, and I would check it out for myself but I have no internet access at home. It certainly sucks if nvidia is beginning to drop compatability with standard opengl extensions.
I'll have to investigate later.
 Rj:
#12454 posted by metlslime [204.15.3.5] on 2007/08/02 02:29:04
so, the reason to use fitzquake can be more than just "liking software mode" in that it has a bunch of bug fixes, and generally loads textures better than most engines, and it has stuff like gamedir switching and video mode switching and hardware gamma and better console usability etc. etc.
Aguirre has done a lot of work on his engine and it probably has most of the bug fixes that fitzquake has, plus a pile of bug fixes that fitzquake doesn't have. In general, my fixes and improvements are in usability and graphics, and aguirre's fixes are map/mod compatability and crash resistance. So my graphics might be more polished, but his engines support a lot of weird mods and crashy maps.
 Conclusion:
#12455 posted by metlslime [204.15.3.5] on 2007/08/02 02:31:22
install multiple engines, and use what works :)
 Nitin:
#12456 posted by metlslime [204.15.3.5] on 2007/08/02 02:44:44
Are you running on Vista? I only have XP, not sure if the drivers are different or not.
 Conclusion:
#12457 posted by JPL [213.30.139.243] on 2007/08/02 08:08:17
install multiple engines, and use what works :)
Using FitzQuake and aguirRe's GL engine is enough.. Others engine are useless... ;o)
 Haha
#12458 posted by Spirit [80.171.82.112] on 2007/08/02 09:04:19
To be honest I never realised there was a difference on the looks of Fitzquake and glquake.
 Spirit
#12459 posted by JPL [213.30.139.243] on 2007/08/02 09:29:17
The difference is more about performances: FitzQuake is my reference for playing "clean map", and I personally use aguirRe's engine for debug during mapping.
As example, when a big map leaks, sometimes Fitzquake crashes because it is unable to load huge bsp (due to the "unsealedness" of the map, due to its own limitations...)... So if it is also difficult to detect the leak with the editor (i.e not obvious to detect when there are lot of brushes), I load the bsp with aguirRe's engine, I load the pointfile, and check visaully where is the issue, as aguirRe's engine is enhanced and allows to load very big maps that exceed the current limits.
Nevertheless, I have to agree that visually, except for monster moves (smoother with aguirRe's engine), the engines are quite the same...
 FitzQuake
#12460 posted by Mr Fribbles [202.161.117.131] on 2007/08/02 11:37:55
The main visual improvements in FitzQuake that are important to me are the improved lighting (superior to GlQuake, closer to software quake) and fullbright support. Subtle but highly important differences!
 Metl
#12461 posted by nitin [203.214.117.105] on 2007/08/02 12:27:30
nope, on XP.
the drivers I'm using are 162.18 forceware.
And multiple installs is the way to go. I have fitz (preach's hacked version that adds smoother model interpolation), aguire's gl and aguire's nehahra.
That's all that's necessary IMHO.
 I Have Most Of Them...
#12462 posted by Mr Fribbles [202.161.117.131] on 2007/08/02 14:12:37
... but I refuse to use anything but FitzQuake for single player. Unless it is absolutely necessary (e.g. Nehahra).
 Yeah
#12463 posted by bambuz [80.221.169.201] on 2007/08/02 14:33:45
I use fitz for sp and fuh for qw.
Both are good products - they do what they are supposed to do and do it well, with style, easiness and robustness. I don't need extra features.
(Run fuhquake with -no24bit and it's pretty far along the path to normal looking.)
 Headthump
#12464 posted by nitin [203.214.117.105] on 2007/08/02 16:20:21
I hadnt upgraded drivers in a while as there was no need to (was on 84 version forceware), but some recent games had some trouble (fifa 2007 and painkiller) so I got the new drivers and everything was ok.
of course, then I loaded fitz and noticed the issue. hopefully is nothing big, and even if its unfixable, remains confined to the console.
 Sielwolf:
#12465 posted by necros [99.244.15.189] on 2007/08/02 18:59:17
i don't really know what to check aside from looking for burn marks.
as far as i can tell, the machine still works perfectly fine. and all the components aside from the HDDs are less than half a year old.
i did purchase my monitor used though. at this point, i don't think there's anything furthur to do but wait and see if it happens again.
 Phew, The Last Board To Spam With This
#12466 posted by Spirit [213.39.225.82] on 2007/08/02 19:40:45
I am looking for a coder who can help me with a probably rather simple job.
http://www.quaddicted.com/?p=21
I am crossposting this in a few Quake boards, sorry if you stumble on it more than once.
 A Penis Bigger Than The Sun.
#12467 posted by bear [80.217.113.193] on 2007/08/02 20:16:47
This spam-mail topic made me smile before hitting delete :)
 Question:
#12468 posted by necros [99.244.15.189] on 2007/08/04 04:28:23
do any of you guys play rhythm games?
what kinds of songs do you tend to like to hear?
genres you normally listen to, or different genres that, while you wouldn't normally listen to, favour the style of game more?
 Haha
#12469 posted by starbuck [82.41.25.152] on 2007/08/04 06:30:21
that's impractical i feel. Though i would gladly opt for the size of a smaller significant celestial body.
 Necros:
#12470 posted by metlslime [71.202.113.29] on 2007/08/04 07:30:06
well, i think it helps a lot if it's music you actually like. For example, I think I liked guitar hero so much in part becuase I like 70's and 80's rock.
 Oh...
#12471 posted by metlslime [71.202.113.29] on 2007/08/04 07:31:08
and Space Channel 5 is similarly cool becuase of the groovy, far-out soundtrack.
So I guess the answer is, "yes"
 Megatexture Vs. Id Tech 5???
#12472 posted by metlslime [71.202.113.29] on 2007/08/04 07:39:35
Finally, we have an answer:
Quake Wars, by comparison, has an earlier version of this solution that isn't paged. It is our first generation of megatexturing.
So id Tech 5 is different from quake wars, but both use megatexturing, but the id tech 5 megatexturing is more advanced.
Ah, marketing.
Via: http://www.1up.com/do/newsStory?cId=3161743
 Hmm
#12473 posted by HeadThump [65.190.103.119] on 2007/08/04 10:27:22
the one thing that popped out most in my mind is that id is making a "T"-rated game. "We don't need the hyperviolence," says Willits. "We're going in a different direction, but we're not stepping that far out of what we do. It is still a first-person shooter, after all." Are the blood baths a thing of the past as the team matures?
I wonder how much of that is a matter of Id's team reading the political tea leaves rather than a matter of the team 'maturing.'
 Of Possible Interest
#12474 posted by HeadThump [65.190.103.119] on 2007/08/04 10:34:20
to those who follow the engine wars, is this entry in Nikolaus Gebhardt blog where he examines some of the technical matters in the lawsuit against Epic,
http://www.irrlicht3d.org/
And there are some details about the lighting model: According to Silicon Knights, lighting in UE3 was planned to be possible with 3 or 4 lights affecting each model, with some very low amount of precomputation for static lights. But then, according to Silicon Knights, "the prescribed lighting model for the Engine was to pre-calculate as much of the scene as possible and consolidate the light effects into three light vectors per vertex while lighting the character from a single point light that approximates the overall scene lighting..". Which is not that impressive, in my opinion.
Though from what I've seem in the tech details, it would seem Unreal 3 would have to be a more advanced engine than what is described in the lawsuit. You can fake a lot in a demo with prerenders scenery, but you can't fake dynamic shadows.
 Correction
#12475 posted by HeadThump [65.190.103.119] on 2007/08/04 10:37:09
what I've scene in the tech demos
not
what I've seem in the tech details
 Lol Another Obvious Error -- Going To Bed Now
#12476 posted by HeadThump [65.190.103.119] on 2007/08/04 10:37:56
#12477 posted by [217.251.63.79] on 2007/08/04 12:47:18
"id is making a "T"-rated game. "We don't need the hyperviolence," says Willits."
- Please, teletubbies.
Oh-oh!!! Tinky-Win *BLAM* *BLAM* *smoke*
 Umm
#12478 posted by bambuz [80.221.169.201] on 2007/08/04 13:13:08
id did commander keen, remember?
I liked the games back then.
No need for hyperviolence. Actually, I thought they'd leave it out earlier.
 Right
#12479 posted by nitin [210.84.4.252] on 2007/08/04 13:42:59
I'm off to explore sth america for the next month and a half.
Release some maps so I can play them when I get back you lot :)
 Necros:
#12480 posted by bear [80.217.113.193] on 2007/08/04 14:03:57
Rhythm games: yes
Songs: As long the actions the player has to perform is well designed to match the music I think it matters less what kind music it actually is. For example I love osu tatake ouendan in the DS even if most of the songs are hardly something I'd listen to outside the game.
 Id Tech 5
#12481 posted by bear [80.217.113.193] on 2007/08/04 14:13:29
"Hey we got a bazillion GB:s of textures in this small part of the game"
What I'm wondering is how much detail or how heavy compression they actually have to apply in the end to fit it on the game disc(s).
 Rage
#12482 posted by scar3crow [151.141.113.21] on 2007/08/04 18:01:49
"We don't need the hyperviolence," says Willits.
"Does it make the game more fun to have body parts flying around? Again, that goes back to our whole plan for what we want to do with Rage. If it doesn't add to the fun, we don't need it."
To me, it does add a little fun, it gives a more active response to your activity in the game. Petersen was insistent on the player being rewarded for shooting an imp with the sound of the shotgun, the death sound, the damage body and the blood spray. In Quake and such it is much more satisfying to gib someone with that splash damage than to just kill them, it is an extra oomph. I always found it kind of odd in Call of Duty and such, how I could be spraying a thousand rounds into someone, and just get 1 or 2 small red puffs and they would slump over, or have a grenade detonate under them and apparently not physically damage them, but magically kill them. You can argue that gore doesn't add to the fun, but it adds to the feeling of impact, much like dust kicking up from spraying a machinegun over the desert ground.
Not to get into this whole bit, but games like CoD and such that seemed goreless seemed to desensitize acts of violence more, because it displayed them as clean and rather insignificant. Compare that with Doom, Quake, Blood or... You can't not mention SoF/SoF2. There was no illusion that I was shooting people, with real bullets. They weren't cooperating with my fantasy of shooting them, they were being shot.
Anyways, yeah, I admire the sentiment of "if its not fun, why include it?", but there is something to be said about appropriate feedback for what you are doing in the game world.
 Agree, But
#12483 posted by ijed [201.222.206.128] on 2007/08/04 20:04:21
The visreal, engaging element of Quake is the violence. I recently turned off blood in Quake3 (no gibbing) and found the game a lot less engaging. Killing in a game world is fun - spraying your enemies across the scenery more so.
Granted in Quake1 you're looking at extremely low poly models with textures so lo-rez as to be offensive by current day standards, but even so, when that fiend attacks you know it wants to hurt you. With blood and gore this is underlined - either your reprisal or death of your avatar.
Undying was excellent on this by the way - the 'finish him' death scenes. My favourite was when the skeletons punched throught your chest and ripped out your heart.
Ok, I'm biased towards liking the violence - but it's what keeps me interested in this ten year old game.
I'd be bothered by this news item - id betraying thier origins - if they hadn't already done it years ago.
 A Perspective You Likely
#12484 posted by HeadThump [65.190.103.119] on 2007/08/04 20:20:19
have never heard before.
I have a friend who lives near by me, a family man, who is also an EMS (emergency ambulance if this acronym doesn't translate internationaly) worker and twice a month he is also a volanter firefighter. I go over his house often to play console games like Halo2 and Killzone. He is really my only contact to the console market of games.
He has an interesting take on violence in life and in video games. Of course, he has seen almost any grizzly thing imaginable, decapitations, sudden explosions causing bodily fragmentation, you name it and he takes
it in with nothing more than a shrug. The onliest thing that fucks with his head are the incidents where violent accidents injure involve kids.
Here is his take on video game violence: Densensitizing people to violence is a good thing. Video games are not likely to make people inclined to commit violence but instead people are likely to be able to deal with violence more effectively in the moments when they are suddenly confronted with it. People are more inclined to be less squeemish when giving aid to the injured if viscera and the like don't bother them.
 New Map Reviews
#12485 posted by underworldfan [75.83.102.237] on 2007/08/04 21:13:24
new map reviews posted today:
src: slime refinery complex (by JPL)
Q1SP Episode: Digs01-03 (9 maps) (by Digs)
http://underworld.planetquake.gamespy.com/index.html
 Looks Alot Better
#12486 posted by ijed [201.222.206.128] on 2007/08/04 21:42:25
With the screenshots in the news secton.
Yep, I know whats in pipeline, but still - I reckon the page would look better with all reviews having a screenshot or two in the news 'title'.
#12487 posted by necros [99.244.15.189] on 2007/08/04 22:28:58
thanks for the input :)
 Headthump
#12488 posted by bear [80.217.113.193] on 2007/08/05 01:16:26
headthump: Of course I can't really tell for sure but I don't think having played some video games will have desensitized to any degree that would change the way I react if confronted with violence in reality. Maybe as games get more realistic any potential effect might become stronger.
ijed:
I'd be bothered by this news item - id betraying thier origins - if they hadn't already done it years ago.
Fine if you don't like what they do but talking about any kind of betrayal is just silly - they don't owe anyone anything. They're doing whatever they believe in and that's all they or anyone else should be doing.
#12489 posted by Trinca [89.180.132.24] on 2007/08/05 01:34:11
nice reviews
 Fair Enough
#12490 posted by ijed [201.222.206.128] on 2007/08/05 01:41:25
It's a fairly immature position to take - the change from brash Doom1 slaughter to Lovecraftian Quake1 probably had nerds the world over bemoaning the change.
But I do miss the gruesome aspect of modern FPS - HL2 has horror, but it always feels clinical and too precise, never gratuitous or sinister. Although the headcrab guy that throws headcrabs was a touch of genius.
To get back to the topic of general abuse; I don't mind what id have become since thier humble origins, fuck knows they deserve it, hondas mala aside, but thier newest games all feel tired, to me at least.
 Also
#12491 posted by ijed [201.222.206.128] on 2007/08/05 01:54:41
I don't play many modern FPS's - so there's probably a mountain of games I don't know about that do the gory, brash, ultraviolence that id wants to move away from.
Having said that, it seems like a very cynical move to increase thier market share. It the way of the world, but if your games are T then you have more customers.
It's like the difference between Evil Dead and Screams 1+ who cares how many more. Or Jason in space; fucking ridiculous, but with nice mainstreamed special fx.
 Not Doing Gore
#12492 posted by bear [80.217.113.193] on 2007/08/05 03:02:01
Uhm maybe they just don't feel like doing gore this time?
Your last post sounds like you just want gore for gores sake - however I think you touched on one important aspect in your earlier post:
To me, it does add a little fun, it gives a more active response to your activity in the game. Petersen was insistent on the player being rewarded for shooting an imp with the sound of the shotgun, the death sound, the damage body and the blood spray. In Quake and such it is much more satisfying to gib someone with that splash damage than to just kill them, it is an extra oomph. I always found it kind of odd in Call of Duty and such, how I could be spraying a thousand rounds into someone, and just get 1 or 2 small red puffs and they would slump over, or have a grenade detonate under them and apparently not physically damage them, but magically kill them. You can argue that gore doesn't add to the fun, but it adds to the feeling of impact, much like dust kicking up from spraying a machinegun over the desert ground.
Giving the player good and gratifying feedback for their actions is important, I don't see how it has to necessarily be in the form of gore though.
#12493 posted by ijed [201.222.206.128] on 2007/08/05 03:35:04
I am advocating gore for the sake of it. I'm an adult, the issue of violence in games is less important to me since I don't have children. But when I do I won't let them play GTA, for example, at least until I judge that they have the moral and psycholigical maturity to deal with it.
But as an individual I want to see gory rewards for achieving in a game.
In the games I design I try to always reward the player, for any achievement, no matter how small. The best rewards are something funny or violent, because they resonate the strongest, with the most basic human instincts.
It sounds melodramatic but its true - when someone is playing your game / map you're setting it up so that they enjoy doing so. Gibbing a zombie or blowing its head off so that it wanders around on hands and knees looking for it are equally good rewards, but the second one requires much more work. And so the first becomes more common.
I enjoy violence in media; its a safe outlet for one of the most basic emotions and the protect the children nonsense spouted by such people as everyone's favourite idiot (JT) is like white noise.
Its just a shame to see a developer, long famous for thier aggressive style, taking the safe road in order to increase thier market share.
I spose I'm a bit pissed off about the mainstreaming of everything; it's a place where having a story for your game actively hurts it (for example), at least in the eyes of marketing and management.
 Teen Games
#12494 posted by Lunaran [76.208.69.54] on 2007/08/05 04:31:02
sell to a wider market. Lots of gamers are in the teen demographic, meaning they technically can't go into a store and buy any M-rated id games.
When a publisher pushes for a teen rated game, they want to sell to more people. There's never any other concern. id is likely the same way.
 It
#12495 posted by bambuz [80.221.169.201] on 2007/08/05 14:39:16
could be just growing up.
The guys have kids themselves now and don't find excessive gore as fucking cool as it used to be. Sigh.
Why does everybody demand gore from them? It's not as if they have always done it. They did three dooms and three quakes with gore and that's it, move on!
#12496 posted by -_- [91.122.1.95] on 2007/08/05 18:04:45
gore is awesome
 Gore
#12497 posted by biff_debris [71.88.203.178] on 2007/08/05 18:26:26
is like the Old Grey mare -- it ain't what it used to be. Back when Doom and Quake were first around it was something new, disturbing and unlike most other games I personally had ever seen (outside of The Immortal, which was one of the goriest Genesis games ever). It sent a signal that this wasn't some kiddie game, wasn't some puff piece. But that has been played to death now, with everyone else following suit, so why not take the other side of the road now?
 They Want To Make Cash
#12498 posted by Sielwolf [84.130.194.195] on 2007/08/05 19:01:57
#12499 posted by scar3crow [151.141.113.21] on 2007/08/05 23:27:08
I don't see how a dismissal of gore is any sort of growing up if the actions of the game are ones that would nonetheless generate gore in real life. They are still keeping violent acts in the field of entertainment. They described an element of the gameplay as "run and gun." This is the same element we experience in Quake, Doom, Unreal, or even Contra. In Contra we saw a lack of blood and gore, at least the first one (didn't follow the franchise), but there was no mistaking the fact that the game is largely comprised of running and shooting things until they reach their demise. This does not change whether or not you see blood and guts. Call of Duty reduced heavy artillery and mounted machineguns to issuing small puffs of blood at best. But you were still mowing down humans, and at the level of detail and style presented in the game, it seemed less genuine for it to be so sterile about the violence. Imagine Band of Brother's without any blood, or actual visible damage when someone dies. Their body remains in defiance of what just occurred to them.
I will maintain that if you are damaging the flesh of something in the game, and it is of significant damage to draw blood, it should draw blood. Rage better not allow for headshots or similar, as that could cause a problem. I will stand by Soldier of Fortune/2 on the aspect of the fact that it does mince words on what you are doing in the game, you are shooting people, often with powerful weapons. Not Nerf Guns (though the demo of Nerf Blast Arena or whatnot was kind of fun). It is not that violence is disturbing, or cool, but that it is part of the game world. Blood spraying from a damaging hit, or decapitations from a large blade to the neck follows as naturally to me as picking up shells goes to your shell count and firing the shotgun removes from the shell count.
Violence and gore go hand in hand. If you don't want gore, don't put violent acts in the game. Don't want chunks of flesh sprayed? Don't model and code rocket launchers, chainsaws and whatever else.
I have no problems with id doing a non-violent game. I am concerned with the fact that they have spoken against have a great deal of gore, when they say that 50% of the game will be running and gunning. Maybe the other weapons are wiffle bats that can only hit toes, and spitwads to demoralize your opponent into not fighting you anymore.
 Yeah Scare
#12500 posted by bambuz [80.221.169.201] on 2007/08/05 23:31:13
I thought they'd be doing some non beat/shoot game but apparently that is not the game.
In commander keen the animals were stunned if you shot them, not killed.
 Dunno If This Has Been Linked Yet
#12501 posted by DaZ [80.41.154.226] on 2007/08/06 00:39:54
http://gametrailers.com/player/23179.html?type=flv
Its the editor for id tech5 being shown off by Carmack, mainly the art/megatexture side of it.
 What Is It, Gore?
#12502 posted by madfox [84.26.138.139] on 2007/08/06 04:02:37
I play quake because I like shooting cartoon monsters.
I once played halflife, untill after three days I got sick nightmares of shooting real people.
I'm not a ill-temperd guy, but I just can't make it to shoot a more than realistic object of a human. Sorry, maybe it's the pacifist in me that has overcome the patriot.
 Oh Come On Guys
#12503 posted by Lunaran [76.208.69.54] on 2007/08/06 06:17:20
Arguing about how much blood should be in another first person shooter is like arguing about how many people should get shot in the next Death Wish sequel. Same shit, different day.
 I...
#12504 posted by Shambler [82.38.192.253] on 2007/08/06 10:42:00
Think it is an interesting debate. By people on this forum, at least.
 Scar3crow Is Right
#12505 posted by starbuck [82.41.207.83] on 2007/08/06 13:50:34
...if you have already decided your game will involve shooting people, it is not childish to show blood when you shoot them. In fact it's rather stupid not to, and it breaks the consistency of the game world, like being able to blow up tanks or robots or whatever, but not some shitty wooden door that's locked because there isn't really a room there.
I do agree that id's art direction is pretty immature usually though. They still haven't grown out of having skeletons on fire in space suits in their games, I guess that's the scariest thing they could think of at the time they made doom 3.
I think the original Doom and Quake are exempt from this though, Doom because the style was consistent and fit the technology at the time, and Quake was genuinely pretty dark, it didn't seem like they were throwing in satanic references to be cool. Quake 3 didn't even have a coherent artistic style, and Doom 3 can be cut some slack because it's a remake of a much older game of course, but there's a lack of real creativity, hell is still the same old pentagram-y fleshy pillar place where lots of stuff is on fire, probably some blood too, maybe the blood will be on fire? Even Painkiller did something more interesting.
I am definitely not convinced by Todd and John C. on Rage so far... they are saying they're getting so creative and building it up, but what we've seen is pretty average, and the idea of combining buggy racing with a FPS and rpg elements sounds just really stupid. For an example of actual creativity, you could look at something like Bioshock, which is set in on a crazy art deco underwater colony in the future FFS, and looks like nothing before it, incorporates gameplay ideas that have never been seen before, with some awesome behavioural systems and A.I. It's not just Quake Wars with go karts and some half-baked fallout plagairism.
 Tech 5 Demo
#12506 posted by than [220.47.251.83] on 2007/08/06 13:53:32
there is a 50 minute long version on fileshack. Pretty high res too. Clocks in at 850mb.
http://www.shacknews.com/onearticle.x/48300
 Nice.
#12507 posted by Shambler [82.38.192.253] on 2007/08/06 15:30:36
I am liking that I chose the 150k capped option that apparently doesn't support download programs, and am still getting it through DAP at 240k.
 Or At Least It Was.
#12508 posted by Shambler [82.38.192.253] on 2007/08/06 15:50:14
Until something fucked up and crashed the download. Oh well, fuck fileshack and it all.
 Curses
#12509 posted by Lunaran [24.158.1.74] on 2007/08/06 18:09:40
I was listening to The Fragile and thought that The Very End of You would make a great title for a QW map, but couldn't shake the feeling someone had already used it.
turns out to have been q3tourney6, the worst map ever. >( At least "Starfuckers, Inc" isn't taken.
 Heh.
#12510 posted by metlslime [204.15.3.5] on 2007/08/06 20:47:09
I have a great name for a map...
"Coriolis Farce"
 How About A Dutch Four Map Episode Tribute
#12511 posted by bambuz [80.221.169.201] on 2007/08/06 22:13:34
the Van de Graaf Generator
the Van Allen Belt
the Van der Waals Force
the Van Oortmessen Thing
 Verily Unto Thee; Rockets!
#12512 posted by scar3crow [151.141.113.21] on 2007/08/07 00:32:36
Just thought of that one, its so silly, I love it... Probably work better with Q3A than Quake though, its rockets are all "goofy and spinny"
 Mirror's Edge
#12513 posted by bear [80.217.113.193] on 2007/08/07 01:10:47
Sounds pretty cool: http://www.next-gen.biz/index.php?option=com_content&task=view&id=6598&Itemid=51
Might at least breathe some fresh air into the world of first person games.
#12514 posted by golden_boy [217.251.63.247] on 2007/08/07 01:30:59
Scariness: Well I find some of the Quoth monsters pretty scary. But I also found Q2 monsters scary, at least the concept behind them. I find cyborgs damn scary, especially if they want to make you like them (Trek Borg.)
Doom: Pentagrams are just silly, especially if you don't have a christian education. You're just like, WTF? Is that all? I'm very glad that Quake doesn't rely on them. The flaming skulls and skeletons and giant spiders were idiotic, but that was OK because Doom was just a cool game. The pinkies and Hellknights used to scare me at the time.
Hell, at least the christian version of it, is pure bullshit anyway. There are no sins. Fire crap is just to scare little children... now if we take Greek Hades, or Vikingtime Hel, or grave mounds, or Egyptian graves with mummies, then we're talking.
=)
 Quiet Metl
#12515 posted by Lunaran [76.208.69.54] on 2007/08/07 05:17:47
go make fitzquakeworld plz
 Mirror's Edge
#12516 posted by Shambler [82.38.192.253] on 2007/08/07 10:55:05
....sounds like headbob hell to me.
 Lun
#12517 posted by bambuz [80.221.169.201] on 2007/08/07 13:37:08
zquake is pretty much a fitzquakeworld afaik. :)
 Headbob Hell
#12518 posted by bear [80.217.113.193] on 2007/08/07 14:57:16
Yeah it could end up that way but on the other hand if they succeed in making something that feels good and is fun it make make all other first person games look silly.
 Well
#12519 posted by ijed [216.241.20.2] on 2007/08/07 16:25:18
I've nothing against them going for more customers by making bloodless games; they are a company making a product at the end of the day.
But I prefer 'adult' games, even if they are more teenager in their implementation. And those effects only matter after gameplay anyway.
 Quake Engine Of The Future
#12520 posted by Mr Fribbles [220.253.158.231] on 2007/08/07 17:16:10
I hereby decree that PantsQuake shall be created, with full support for bollocks mapping and spankular highlights.
 Frib...
#12521 posted by Shambler [82.38.192.253] on 2007/08/07 21:25:57
...and how is that different to modern custom Quake engines?? ;)
 In Case Anyone Missed It
#12522 posted by NotoriousRay [69.250.98.187] on 2007/08/08 03:05:43
All iD games are available on Steam now. At 5$ a piece, really no reason not to own both q1 mission packs if you don't already.
 Except....
#12523 posted by metlslime [204.15.3.5] on 2007/08/08 03:22:15
if you buy the mission packs through steam, can you play them in the custom engine of your choice?
 Hmm
#12524 posted by Mr Fribbles [202.161.117.131] on 2007/08/08 04:12:18
Interesting question metl, I guess we'll have to wait till someone who has bought them can tell us the format the data comes in (if its the same old pak files and what have you, I guess its fine, but who knows how they will bundle it?)
 Answer:
#12525 posted by czg [83.253.252.162] on 2007/08/08 05:05:39
I bought the big pack with all the games. I've let them download and I've exited Steam.
I can now just go into Steam\steamApps\common\<...> and pick out the .wad, .pak, progs.dat, pk3 whatever from there and play it with whatever source port I like.
All the old games are wrapped up in DOSBox when launched from Steam.
There is supposedly a way to launch other engines from within Steam ( http://forums.somethingawful.com/showthread.php?postid=331760922#post331757193 ) but I haven't tried that.
 Czg:
#12526 posted by Mr Fribbles [202.161.117.131] on 2007/08/08 11:41:16
You are teh legend. I will now also have to go buy them all.
Hurrah!
 2 Map Reviews Posted:
#12527 posted by underworldfan [128.195.84.91] on 2007/08/09 23:59:12
Pretend Best Friend (by Than)
five Rivers Land (by JPL)
http://underworld.planetquake.gamespy.com/index.html
 But
#12528 posted by CETME [74.76.48.223] on 2007/08/10 12:25:16
Still no Portal of Praevus on Steam :(
 Portal Of Praevus
#12529 posted by czg [213.115.252.84] on 2007/08/10 14:00:23
Was published by Activision, developed by Raven. Nothing to do with id.
 John Carmack Interview: Talks About Doom 4, Sequels To Quake 3 Arena
#12530 posted by starbuck [82.41.207.83] on 2007/08/10 14:11:12
 And
#12531 posted by bambuz [80.221.169.201] on 2007/08/10 14:48:49
I'm sure it will be far inferior to quakeworld. But that is no news of course.
(blah blah yadda yadda about sensory processing capability and the lowest common denominator and bad internet connections in the US.)
 About Screenshots
#12532 posted by Spirit [213.39.174.213] on 2007/08/10 14:49:46
I am using this line now to convert and post-process screenshots.
convert quake00.tga -gamma 1.4 -sharpen 1x1+1+1 -quality 85 -strip quake00.jpg
That's imagemagick (yes, available for Windows too but probably not as easy to use). Ingame I use 4x, 9-tap Gaussian Anti-Aliasing and 16x anisotropic filtering.
Ignore that rectangular in the upper right...
Original: http://shub-hub.com/files/images/quake00.png
Processed: http://shub-hub.com/files/images/quake00.jpg
Any further suggestions how to improve? The jpeg compression is quite visible. :(
 I Think The Sharp Filter
#12533 posted by HeadThump [65.190.103.119] on 2007/08/10 18:07:21
is the culprit here more than the jpg filtering. See how it looks with pure bmp output instead of jpg.
 Jpg Output NOT Filtering
#12534 posted by HeadThump [65.190.103.119] on 2007/08/10 18:08:21
still sipping my first cup of coffee.
 Q3 > QW
#12535 posted by Bal [90.2.97.94] on 2007/08/10 21:54:36
I wonder if you'll be able to make custom maps for Quake Zero, that would be interesting...
 Oh And Also
#12536 posted by bambuz [80.221.169.201] on 2007/08/11 01:40:36
you need a good display and a mouse for snappy qw. (Not that I have any skills...)
 I Already Said This
#12537 posted by czg [83.253.252.162] on 2007/08/11 01:50:01
But if they were clever they'd hook up a deal with Tigger-on to connect QZ to lvlworld and grab levels directly from there.
NOT THAT I WOULD PLAY SUCH A WISHY WASHY GAME ANYWAY
 Me Either
#12538 posted by Lunaran [24.158.1.74] on 2007/08/11 02:39:09
but damn is it fun building stuff in that engine, and quake3's "I don't give a fuck" game design is a great way to basically experiment with looks and themes and call it an honest map with the least amount of effort spent on making it such.
 Bambuz
#12539 posted by inertia [24.164.73.173] on 2007/08/11 09:07:09
(blah blah yadda yadda about sensory processing capability and the lowest common denominator and bad internet connections in the US.)
nice ;)
 Yeah
#12540 posted by Bal [82.124.24.2] on 2007/08/11 09:52:16
What Lun said really, my best mapping experiences have been with Q3.
#12541 posted by Trinca [89.180.173.167] on 2007/08/11 11:26:21
Q3 is the crap :p
 Q3 Ftw
#12542 posted by Sielwolf [84.130.228.129] on 2007/08/11 17:24:24
Trinca u sux :P
 Q3
#12543 posted by bambuz [80.221.169.201] on 2007/08/11 19:35:20
asset creation, curves, some graphics features (not the bleakness!) and overall cleanliness and all that, yeah, sure, would rock, but the lousy rubberband control scheme is just horrible. I don't know what causes it but I suspect low server FPS.
You need maximum control bandwith (a control theory term) for the best control. No delays. Low ping. High mouse frequency. High fps, both on server and on client. High hz on screen.
On the other hand, you get more money if you make it random and with a low skill ceiling or so that skill or ping doesn't separate players. But then it's not as fun anymore. You can't pull godlike maneuvers anymore.
It should be so that the guy on the server is you. It responds instantly to even the slightest twitch of your mouse.
 Q3 > Bambuz
#12544 posted by Electro [124.171.139.234] on 2007/08/11 23:56:12
 Bambuz
#12545 posted by inertia [24.164.73.173] on 2007/08/12 00:14:29
What do you think about the CPM netcode? (vs the standard q3 netcode)
 Bear
#12546 posted by HeadThump [4.136.111.75] on 2007/08/12 07:21:58
I finally got around to reading that link you put up a little while back.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=6598&Itemid=51&limit=1&limitstart=1
I gotta tell ya, this is pretty exciting stuff. Not only that but much of it is doable in QuakeC.
Nix the gun model view, replace with a third person camera at a fixed height.
Add a shift+direction key (w,a,s,d)to allow for leaning positions as the player stands still.
Shift+crouch key for a more analog crouch where the player can slowly take position thus allowing for several height positions instead of just two.
acceleration and deceleration are easy to do as well. The crouch shift slide described in the article sounds like a lot of fun.
Where you may find trouble with camera positioning in an QuakeC implementation for a more analog-ish experience is duplicating something like a full body gymnastic tumble. Quake uses a 3x3 matrix for the camera positioning so you are going to run
in to some serious Gimbel Lock problems there.
So if Metl can be so kind as to add a quaternion library to his engine, I'll get to work on this in QuakeC. (Har har har, dream on
ThumpHead).
 Player Model Viewable In First Person
#12547 posted by necros [99.244.15.189] on 2007/08/12 07:45:20
i was just wondering what opinions people had on the player model being present in first person mode for shooters and the like.
it was done in chronicles of riddick and dark messiah (that i can recall, but i'm sure it's been done before that) and i found it a lot more immersive to be able to see my own body.
granted, i think the movement could have been more responsive in both the games i mentioned, because they slowed everything down to make sure it synced with the animations.
still, what do you guys think? is it something cool that should be done more often, or is there something about it that bugs you?
 Hmm...
#12548 posted by than [220.47.251.83] on 2007/08/12 10:34:44
on one hand, it's a bit like seeing the on screen drivers hands and steering wheel in a racing game when you have your own wheel and hands, and on the other it does make you feel a bit less like a floating head. I guess in an FPS game you tend to forget about your own hands and put yourself into the game because you can control the look direction so freely and easily.
If you get up and try moving around (aiming at least) like you were in an FPS, you will realise that PC FPS speed is a little bit too fast, but console turn rate is way too slow. The thing is that whilst I can't easily turn my whole body 180 in 0.1 seconds, I can pretty easily turn my neck, torso and move my arms into position in a very short time. I don't really know what my point is with this actually, but I do think that it is important to know how to animate the player model properly to feel right and sync up to the controls rather than the other way around. I guess the animations would mostly have to be calculated by the computer based on constraints rather than animated.
Go and look at the Killzone 2 trailer (pre-rendered one from E3 2005) or the Bioshock pre-rendered trailer (especially) for a look at how having the player body visible could add to the imersion a lot if done right.
http://www.gametrailers.com/player/13584.html
 Yeah
#12549 posted by megaman [84.63.93.92] on 2007/08/12 13:55:26
it's pretty common to see your hands already. would be awesome if they'd animate like that, although the trailer shows some really relly bad owlneck-syndrome, and i can't really imagine how it translates to a less dynamic viewpoint.
i remember that seeing your body in trespasser was cool.
I like the idea in general, just have to make it play really really smooth.
 Bioshock
#12550 posted by necros [99.244.15.189] on 2007/08/12 17:51:00
thanks for pointing me to that trailer :) i've been trying to stay away from bioshock news, cause i want it to be a bit of a surprise, but that one was totally worth watching!
i don't think i could bring myself to use the 'killer fly swarm' though... that gives me the heebie jeebies. >_<
 Bioshock.
#12551 posted by Shambler [82.38.192.253] on 2007/08/12 23:05:54
I've seen several trailers but that one - if it is in-game graphics - is seriously bad ass. Good intro too. And, errr, pretty damn gory. Rage this ain't ;).
 No
#12552 posted by than [220.47.251.83] on 2007/08/13 03:41:44
I said it was pre-rendered. The in game graphics are pretty sweet too, but not quite like that. The part where the big daddy drills through the players hand is sweet :)
 IGDA
#12553 posted by Zwiffle [67.53.148.10] on 2007/08/13 07:38:07
Hey people in Madison (Raven people probably exclusively) there's an IGDA meeting in Madison that I'm probably going to be able to go to on Tuesday. THIS Tuesday. The 14th. Of August. 2007. The year of the rat. Maybe.
Anyone here going? Scampie? Anyone?
Free beer supposedly.
 Than
#12554 posted by Shambler [82.38.192.253] on 2007/08/13 11:45:02
I suppose I should have read your post then lol.
 More Bioshock Awesomeness
#12555 posted by than [220.47.251.83] on 2007/08/13 16:05:43
new trailer: http://www.gametrailers.com/player/23434.html?type=flv
the player's body is really visible here too. Looks great, but it won't look like that in game :/
 Uh Huh
#12556 posted by Lunaran [24.158.1.74] on 2007/08/13 16:11:20
Hey people in Madison (Raven people probably exclusively)
yeah fuck you.
If you're going I might attend. Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state so there's no reason to associate with the unimportant studios.
 Bioshock
#12557 posted by ijed [216.241.20.2] on 2007/08/13 16:14:40
Everything I see or read about this game makes me want it more.
That new trailer doesn't really show anything new about the gameplay that wasn't there before, but it definately reinforces the projected excellence in store.
 Erm
#12558 posted by scar3crow [216.145.70.205] on 2007/08/13 18:30:43
Isn't Humanhead in Madison as well? I don't recall Prey being some small project.
 Lunaran
#12559 posted by Zwiffle [67.53.148.10] on 2007/08/13 19:56:42
Sorry, for some reason I imagined you moved out of Madison and back to Chicago or something.
Yeah, Human Head is going to be there, along with smaller studios Frozen Codebase and Big Rooster.
#12560 posted by pjw [67.129.250.254] on 2007/08/14 19:33:18
Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state
Don't lump me in with that, Mr. Cranky, I don't feel that way at all.
I'm not going simply because other people aren't important. Period.
(And I already have other plans.)
 Hola
#12561 posted by [12.144.86.196] on 2007/08/14 21:12:33
in bolivia at the moment, but chile was pretty cool too.
so what{s been happening in the last week or so on func?
 So Who Remembers Who Was Going To Chile?
#12562 posted by Lunaran [24.158.1.74] on 2007/08/14 21:35:50
was it necros?
 Nitin.
#12563 posted by Shambler [82.38.192.253] on 2007/08/14 22:57:54
I'm sure.
Errrr. Someone posted a few film reviews without your permission. That's all.
 Sąsiedzi
#12564 posted by bambuz [80.221.169.201] on 2007/08/14 23:33:02
These polish stop motion animations are available in youtube, found it out by accident! I loved them as a kid, and they are still fun as hell. Just turn the sound down.
http://www.youtube.com/watch?v=XSEs994yH-s
I never found bugs bunny or that stuff fun - it was noisy and didn't make any sense. This is the contrary, it's these two builder guys who are always up to some projects. Seems like with Stanislaw Lem, the poles have a special dark humor that they master very well.
 Nitin
#12565 posted by ijed [216.241.20.2] on 2007/08/14 23:46:37
Pretty cool? Fucking freezing more like ;)
 Zwiffle
#12566 posted by Lunaran [24.158.1.74] on 2007/08/15 01:01:42
you better be at this thing because I'm on my way
/me shakes fist crotchety-like
 Ijed
#12567 posted by nitin [200.9.166.171] on 2007/08/15 02:57:06
yep, it was quite cold but not as much as the top of mout villrica
 Problems With Malice
#12568 posted by echos [69.12.177.97] on 2007/08/15 03:20:42
I went to play malice on Telejano and it crashes right after the first cut scene demo, darkplaces won't even get that far.
 :|
#12569 posted by ijed [201.222.201.238] on 2007/08/15 07:45:11
I still haven't seen 90 odd % of the place, pretty shameful. Although the 250+ km does go in my favour.
Post some recollections when your trip's up - I've managed to live inside a PC even on the other side of the planet, so impressions of a new place are always good to hear - what I think the Inspiration and reference thread is all about.
Not much of a traveller, but even so I've found the metro / subway / underground stations here great to imagine as maps, remind me of the Q2 map l i g h t by Jed (for Awakening). Lots of curving archways oversized for the purpose and modern but with an old ancient style as well. Trying to make an old thng new and fashionable. Odd asthetics since in five or ten years those places will look dated, but continue to exist in thier current form for twetny at least.
Yep, nerd.
 Echos
#12570 posted by Spirit [84.143.15.53] on 2007/08/15 08:29:18
Delete the demos from the pak files, most(?) engines have problems with them.
 Echos
#12571 posted by aguirRe [213.101.74.168] on 2007/08/15 11:48:52
Those engines have a lot of compatibility issues, there's nothing wrong with the Malice demos. Try FitzQuake or one of my engines and see if it works better.
 Moderators
#12572 posted by aguirRe [213.101.73.182] on 2007/08/16 20:07:38
I posted a news submission six hours ago, did it disappear or am I just being impatient? ;)
 Aguirre:
#12573 posted by metlslime [204.15.3.5] on 2007/08/16 20:36:53
everyone must have been out :)
I just got in to work, so that's my excuse.
 Thanks!
#12574 posted by aguirRe [213.101.70.101] on 2007/08/16 21:33:51
..
 DM Map Idea
#12575 posted by inertia [24.164.73.173] on 2007/08/16 22:29:35
Convert UT2004's DM-Roughinery to q1!
"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
pic: http://ut2004.gameamp.com/recorded_game/viewMaps/15.php!viewFull=1
 P.S.
#12576 posted by inertia [24.164.73.173] on 2007/08/16 22:29:58
It plays kind of like aerowalk...
 Surprise Surprise
#12577 posted by negke [82.83.28.117] on 2007/08/16 23:11:07
 Or
#12578 posted by Zwiffle [67.53.148.10] on 2007/08/16 23:25:49
Come up with an original layout and leave UT2k4 alone completely.
 Inertia...
#12579 posted by metlslime [204.15.3.5] on 2007/08/17 00:47:59
it's already been ported to sauerbraten; you could play that...
http://www.quadropolis.us/node/68
 Heh
#12580 posted by rj [86.1.160.132] on 2007/08/17 01:05:52
that sure is one hell of a screenshot.
 Quaddicted.com Updated
#12581 posted by Spirit [213.39.225.109] on 2007/08/17 16:24:33
27 new descriptions by neg!ke and me aaaaannnd an online description generator script thingie which is truly awesome!
http://www.quaddicted.com/?p=25
Now contribute! :)
 Great
#12582 posted by madfox [84.26.138.139] on 2007/08/18 00:59:35
It looks as if the contribute to the revieuws has become much simpeler. I like that.
I only anounce, because I remember myself sitting spending some hours for a few revieuws.
Sorry I can't find nothing of that content back. Even the links to my homepage have gone.
Not that I want to argue, only see my contribute retired.
But of course: This archive is about the content not the people behind it.
 Argh
#12583 posted by Spirit [84.143.35.130] on 2007/08/18 09:48:28
Well, your reviews were in a quite different style from what is wanted (and available in the all other reviews) for the site. So I took my time and re-reviewed them all. Sorry about that.
Yes, it's about the content and I will not add descriptions that really don't fit. Instead I will take my time to re-review those maps again.
Surely I will add links to your homepage on said reviews, the only reason for their absence is that there was nothing about it in the readme files.
 Spitit
#12584 posted by madfox [84.26.138.139] on 2007/08/19 19:23:05
 ^ We Are Talking Via Mail As Func Isn't The Place For It Really
#12585 posted by Spirit [80.171.9.88] on 2007/08/21 12:26:54
Anyone know how I get the nailgun near the start on fmb4? I found lots of nails already couldn't get past the bars. Might be some fullbright button in shadows which I cannot see.
#12586 posted by Sielwolf [84.130.227.200] on 2007/08/21 18:46:20
 It's Not About Quake
#12587 posted by neg!ke [82.82.160.249] on 2007/08/21 19:09:20
 Time-shift: /me Calms Down
#12588 posted by Spirit [213.39.211.135] on 2007/08/21 19:34:16
Well, we talked via mail. I would have no problem doing it in "public".
Bloody hell, I am doing this for fun, just like mappers/coders work on their stuff for their satisfaction and fulfillment.
It's not like I reject stuff on a personal base or prejudice. If you don't like my reviews then go ahead submit different ones. Unless I feel they are very wrong I will not reject them. Yes, even if it's hours of my work I overwrite. However it would be nicer to review maps that are no reviewed yet for obvious reasons.
Just make sure your submissions are in somewhat decent english. (And without the script working with all the fields was nasty.) I will not spend my time fixing.
Maybe I should go a different approach and not review bad maps (whatever they are) but remove them from the listings so my rating is always positive. I could do like Shambler (wise man!) and have some minimum criteria.
Enough drama?
 Gah, Wanted To Preview
#12589 posted by Spirit [213.39.211.135] on 2007/08/21 19:35:31
The last paragraph is pure cynism of course.
 Quaddicted
#12590 posted by rudl [193.171.131.245] on 2007/08/21 21:37:31
I like the short reviews
because I usually don't read longer reviews:
Basically I want to play maps and not "read" them.
Example:
longer review: The quality of the map xy is decreasing, because 1).., 2),.. 3),... gameplay was ........
short review: Nice, idbase, author...
And after i played the map I know that the quality is decreasing without reading a longer review
Longer reviews are mainly interesting for those who made the maps to get feedback.
 Uh Excuse Me
#12591 posted by negke [82.82.160.249] on 2007/08/21 21:55:07
Nobody asked for a public discourse.
Just for clarification: Those are not reviews, just simple descriptions giving very brief information on a map's size, texture theme and sometimes extra stuff if necessary. What really counts is the author's name, release date and, most importantly, the screenshot.
#12592 posted by ijed [216.241.20.2] on 2007/08/21 22:19:01
If the map is called 'nice' 'poor' 'neat' in its description then its been reviewed, no matter how quickly.
It's a nice guide to what's worth downloading, depending on your level of interest, without opening a full review only to skip to the end to see the summation and avoid spoiling the first playthrough.
The new description system seems easy enough to input into, but I tried one for one of my own maps (tpof, average, its a turtlemap, needs Quoth) and it seems like the link is broken.
Anyhow, I thought func was the place for public discourse?
 Public Discussion?
#12593 posted by madfox [84.26.138.139] on 2007/08/21 23:16:47
I sended you an email because I thought it was your case. I first had it on func_msgboard but I had the feeling that wasn't the place for it.
I won't ask your opinion again about revieuws. As your email explained not much more than your statement on keeping it so.
I can send you a nailgun if it helps the discussion here, but stay on toppic. You ask for contribution, you get it, but don't be so rude to lay it aside and ask me to remind you.
I don't mind, I don't want a flame war on this.
I thought I could be of help in some way. All I receive is someone who after months suddenly starts working on his site and decides he wants a decent overvieuw. Don't blame me on my bad language, change the arguement of the missing links of the maps to a link of the homesite. You want your site with quake maps being shortly reviewed, alright... I send you a telegram.
There is only one statement that stays very clear for me, as it is written as discription of grunt grenedin:
it's more about quantity than quality.
and that hurts, because it is the same statement you append to the whole shubhub site.
I won't mind, go ahead...same reason why I'll never make a speedmap, you name it.
 Spirit
#12594 posted by Mike Woodham [81.158.239.232] on 2007/08/22 00:21:31
After the first Vore turn right (don't go up the stairs) and go into the dark, you can hear the secret. There is a transporter in the corner under the stairs. Go through, push the button and raise the bars.
 I Got Bit On The Neck By A Mosquito
#12595 posted by Lunaran [76.210.68.8] on 2007/08/22 02:17:25
it's really annoying guys
 Lunaran...
#12596 posted by distrans [149.144.189.66] on 2007/08/22 06:25:39
...you should put some ice on that. There's this guy ELEK, he might be able to help you with it...
 I Went To Indiana
#12597 posted by Zwiffle [67.53.148.10] on 2007/08/22 06:42:31
I got bit by mosquitos 7 times on my left calf muscle, 5 times on my right one, once on my right elbow, once on my right pinky, 3 times on my left arm and twice on my neck.
Take it like a man.
 Gencon?
#12598 posted by Lunaran [76.210.68.8] on 2007/08/22 06:46:51
How was it? Not that I need to ask because Tim went but I may as well. :)
 Lun Is Right
#12599 posted by HeadThump [4.136.90.222] on 2007/08/22 06:57:00
Mosquitos are practically begging for a xenocide.
If I had a choice between getting hit in the balls with a mallet or being bit by a mosquito, well, I would have to take the mosquito bite, only because I'm not that stupid. Otherwise, it would be a toss up.
 No
#12600 posted by Zwiffle [67.53.148.10] on 2007/08/22 07:28:42
I went to visit delirious grandparents and a crack-headed uncle. Oh yeah, and my mom was taking care of them all summer, so we went and kidnapped her and brought her back home.
I wish Gencon. :(
 Clever Image Resizing
#12601 posted by metlslime [71.202.113.29] on 2007/08/22 08:59:31
I always like looking at siggraph papers each year. They do cool stuff. Here's a cool video from one of this year's presentations:
http://www.youtube.com/watch?v=c-SSu3tJ3ns
 Metl
#12602 posted by Bal [195.101.1.129] on 2007/08/22 09:55:08
That's brilliant, wish I could do that in photoshop, would be really useful sometimes.
 Probably
#12603 posted by inertia [134.53.120.119] on 2007/08/23 03:56:58
wouldn't be that hard to program!
Really cool technology there... especially the erasure o_O
 Probably...
#12604 posted by metlslime [204.15.3.5] on 2007/08/23 04:09:29
since they've explained the basic concept pretty well, the main effort would be tuning the algorithm that determines which is the "line of least important pixels."
 I Bought Some Furniture
#12605 posted by Lunaran [76.210.68.240] on 2007/08/23 05:21:58
I now have Sock's mapping desk, Sock's mapping chair, and Spirit's quake rune.
I'm not in a living position yet to equip them both at once to see if they provide any set item bonuses, but if they do, I'd be curious what other relics exist out there. KungFuSquirrel tells me the the case that contained the computer that he made his Natural Selection maps with is still with him ...
 Mosquitoes
#12606 posted by nitin [190.129.73.90] on 2007/08/24 00:49:01
should definitly be exterminated.
lun, I think you need 3 items from the same bearer to get set item bonuses. See if sock has anything else.
 Yeah...
#12607 posted by distrans [149.144.189.66] on 2007/08/24 04:37:48
...a couple of the original studies for his egypt texz set should do it.
 Nitin
#12608 posted by negke [82.82.187.65] on 2007/08/24 09:12:32
Or at least be muted. Nothing worse than lying in bed and hearing their buzzing near one's head.
 BzzZZZzzzZ
#12609 posted by Sielwolf [84.130.235.48] on 2007/08/24 20:03:22
 Damn Campers
#12610 posted by Mr Fribbles [202.161.117.131] on 2007/08/25 11:06:11
That's what you get for camping!
 Sounds Like A Feature
#12611 posted by HeadThump [4.136.111.159] on 2007/08/25 18:48:45
to add to death match, stay in one area
for more then five seconds mosquitoes buzz around you and nip hit points.
 Camping
#12612 posted by inertia [134.53.120.119] on 2007/08/26 00:34:24
In well-designed maps, camping is discouraged just by the fact that it is an inferior strategy. If camping is a good strat on a map, then it probably needs worked on :o
 AI Pathfinding
#12613 posted by necros [99.244.15.189] on 2007/08/26 20:45:11
does anyone know/remember how this was done in doom?
was it only pure wall following code, or did monsters actually search through sectors to work out paths?
 I Think
#12614 posted by Lunaran [76.210.68.240] on 2007/08/26 20:56:32
it was sector based. Google "nodes," "ssegs," and "reject" with regards to doom wads, there's probably a good explanation.
This explains it cursorily:
http://www.gamers.org/dhs/helpdocs/dmsp1666.html
 Thanks For That.
#12615 posted by necros [99.244.15.189] on 2007/08/26 21:49:48
you're right though, it doesn't really go into much detail about it. but thanks all the same. :)
 Hmm
#12616 posted by than [220.47.251.83] on 2007/08/27 01:51:05
it always just looked like they walked towards to the player and that was about it to me.
If you run through a level with noclip mode (idspispopd in doom or idclip in doom 2) and then look at the automap with all objects displayed (iddt - type multiple times on automap screen until monsters are visible) then you will notice the monsters just seem to walk towards the wall closest to the player and stumble around a little bit. A monster far away will pretty much never find the player unless a straight corridor exists that connects the monster's location to that of the player. It doesn't seem any different to Quake in that regard.
#12617 posted by necros [99.244.15.189] on 2007/08/27 03:16:44
i'm actually more curious to know how pathfinding works in quake, tbh. in doom, lines and sectors were put down as part of the map file, in quake, none of that exists, and all quake has to work with is a giant, flattened mesh... it's like magic. :(
 As Far As I Understand It...
#12618 posted by Mr Fribbles [202.161.117.131] on 2007/08/27 11:46:47
There isn't much to it in Quake. As has been said already, they pretty much just head straight for the player... even if there are walls in the way.
Sure, this means they're headbutting walls and trying to burrow through solid geometry half the time, but the fact is the player doesn't actually see that most of the time, so it doesn't really matter.
 And They Ignore Vertical Distance As Well
#12619 posted by ijed [216.241.20.2] on 2007/08/27 15:06:30
I always thought the Nehahra solution was nicely done; the monsters head for the last place they have seen the player, instead of where the player currently is.
 Hmmmm...
#12620 posted by distrans [149.144.189.66] on 2007/08/28 07:50:47
...following the interest generated at my local e-cafe, during our two coop sessions through Travail, the owners are considering putting Quake on their LAN permanently (but especially for a retro marathon). Seems people are craving some of the coop action missing from newer games. What's the story with licenses? Do they need to purchase a registered copy of the game for each machine in use? Is one for the "server" enough?
 E-cafe
#12621 posted by inertia [134.53.120.119] on 2007/08/28 13:20:07
I strongly suspect there needs to be one license per machine. Otherwise, people in 1997 would have downloaded the whole game from a single netquake server, legally!
It'll cost about... 5 USD per seat, I think. :)
You could have them contact id, too.
 We Should All Call Id
#12622 posted by Lunaran [24.158.1.74] on 2007/08/28 14:44:05
and pose as netcafe owners whose customers are always complaining that no games released since 1997 have stood up to quake coop.
 Seems Like
#12623 posted by ijed [216.241.20.2] on 2007/08/28 15:10:50
There's alot of interest in Q1 lately - new faces, servers and forums, not to mention mods.
Not exactly a ressurection, but nice to see that the wealth of SP and COOP material made by the community over the years is still earning kudos.
 Metl
#12624 posted by [84.63.44.110] on 2007/08/28 16:58:52
Again I've got this problem where I can't login with opera. :(
Cookies are enabled for www.celephais.net, all other sites work fine.
Pressing the login button always just brings me back to the login page.
 Feck
#12625 posted by megaman [84.63.44.110] on 2007/08/28 16:59:07
that was me :/
 Megaman:
#12626 posted by metlslime [204.15.3.5] on 2007/08/28 20:43:08
Did you make sure "referer logging" is enabled?
 Gnarf
#12627 posted by megaman [84.63.44.110] on 2007/08/28 22:33:24
Of course not. You should write a notice on the log in page about cookies & the referer.
Thanks for the help though
 No
#12628 posted by negke [82.83.10.59] on 2007/08/28 22:37:46
You should have read the FAQ page.
 I Have Opera
#12629 posted by bambuz [80.221.169.201] on 2007/08/28 22:51:04
and never had trouble with func, at least if I remember correctly. I guess I haven't toyed with the settings enough.
I wish they would fix a couple of long standing bugs though.
For example when closing tabs it very often lags and then closes the tab I switched to after "closing", leaving the tab I tried to close in front. Luckily there is the trashcan but it's annoying still...
The other "feature" is the lack of possibility to change to the left tab after closing the current tab. It just switches to last open, which sucks if you like to open lots of windows and then go through them, for example when browsing a forum.
And then of course are the random 15 sec freezes every 10 minutes or so.
Overall it's still ahead of firefox, the tabs=windows approach is just so much more natural.
 Bambuz
#12630 posted by megaman [84.63.44.110] on 2007/08/29 02:43:40
 Does Anybody
#12631 posted by aguirRe [213.101.69.243] on 2007/08/30 10:21:53
have a Q1SP pack called Building or a link to it? It was reviewed at tenfour in 2002 but it seems broken.
 Yep
#12632 posted by CETME [74.76.48.223] on 2007/08/31 22:54:15
I have the maps and .txt on my hard drive - I'll e-mail it.
 CETME
#12633 posted by ijed [216.241.20.2] on 2007/08/31 22:56:37
Send it to Spirit as well.
#12634 posted by CETME [74.76.48.223] on 2007/08/31 23:07:44
Done!
 Dumpdidoo
#12635 posted by Spirit [80.171.28.84] on 2007/09/01 10:59:25
CETME: Thanks.
http://www.quaddicted.com/filebase/repus_building.zip
(link might change, see below)
aguirRe: Do you know the original zip filename of it? Stupid Tenfour does not work at all (can't get the listings) and Google didn't help.
As the Steam version of Quake comes without the music here is a little gift for everyone. Please don't spread these links too much for obvious reasons.
http://www.quaddicted.com/filebase/quake_music.zip
http://www.quaddicted.com/filebase/rogue_music.zip
http://www.quaddicted.com/filebase/hipnotic_music.zip
http://www.quaddicted.com/filebase/malice_music.zip
http://www.quaddicted.com/filebase/shrak_music.zip
Ogg Vorbis q8 ;)
Do any of the other add-ons on CD have soundtracks?
The Malice soundtrack is pretty great!
 ^
#12636 posted by Spirit [80.171.28.84] on 2007/09/01 11:46:57
rogue had bad tags, I am reuploading.
 Err, Hipnotic I Mean...
#12637 posted by Spirit [80.171.28.84] on 2007/09/01 11:48:21
 Music
#12638 posted by Lunaran [76.210.74.73] on 2007/09/01 18:32:43
What are some of the solutions for new music in quake mods right now? I'm sure whatever you picked would make you reliant on a particular engine if you wanted anything more than just a looping .wav file.
 Not That I Would Know
#12639 posted by inertia [134.53.120.119] on 2007/09/01 22:13:25
but an mp3 parser in qc could be possible...
 Parsing Files
#12640 posted by Preach [86.146.18.222] on 2007/09/01 22:30:23
QC requires several engine extension to parse text files, an mp3 parser is a lot further than that. There is a darkplaces engine extension that allows "fake" cd tracks. Put files in:
sound/cdtracks/track001.wav
and it'll play as track 1. You can also use .ogg files in place of wav - mp3 isn't supported as you can't get a GPL decoder for mp3.
As an aside, the original quake soundtrack was distributed with the shareware CD anyway, so I doubt there will be much complaint about it.
 Mm
#12641 posted by Lunaran [24.158.1.74] on 2007/09/01 23:48:00
Good point about the ogg thing. My fantasy is to be able to trigger a musical cue in-game, which would require entity stuff on the QC side and ogg stuff engine-side, and then worrying about how/when to precache the music ...
I had kind of thought that I might wind up including a custom Fitzquake with lunsp2, and new reasons keep mounting to do so, but I didn't think anyone would mind since Marcher had its own engine and nobody really complained. (Although the awesomeness of marcher helped, so I'll have to aim high :) )
 Hey
#12642 posted by Drew [198.53.34.237] on 2007/09/02 06:47:24
Wheres a good resource for Q2 maps? Tenfour seems to be fucked...
 Planet Phillip
#12643 posted by HeadThump [4.136.111.175] on 2007/09/02 06:57:04
has most of the maps and has some reviews. Shame about 10-4, its downloads have been broke for over a month now
 Woohoo, I'm A Genius!
#12644 posted by Spirit [80.171.53.1] on 2007/09/02 11:02:19
http://3ddownloads.com/telefragged/tenfourmaps/q1
There is the original building.zip
I think handsy2k.zip and quadquak.zip are "lost" maps too at least I never heard of them.
 Good Find
#12645 posted by aguirRe [213.101.70.154] on 2007/09/02 13:39:47
Quadquak is in any idgames2 mirror, though; partial_conversions.
 Heh
#12646 posted by Spirit [80.171.53.1] on 2007/09/02 17:47:00
No wonder I never heard of quadquak and handsy2k. Both are quite interesting mods, nothing for me.
 CETME
#12647 posted by aguirRe [213.101.72.12] on 2007/09/02 18:19:10
Thanks for the building.zip. My email isn't working since two days, so I haven't been able to retrieve the file yet.
 No Problem AguirRe
#12648 posted by CETME [74.76.48.223] on 2007/09/02 21:26:43
And I'm glad you found that file repository Spirit - even looking at old verisions of ten-four on the wayback machine wasn't working because of the way the ten-four website was written.
 Dont Know Anything
#12649 posted by HeadThump [4.136.111.76] on 2007/09/08 21:15:54
about this other than what is written here:
http://www.planetphillip.com/posts/time-of-reckoning-retail/
I tried checking QuakeTerminus to see if it is a broadly known product, but QT seems to be down for the count.
I would be highly surprised if there wasn't someone or many people who visit this forum who are not being commercially exploited by this.
 This Is A Long Shot, But...
#12650 posted by Tronyn [24.79.154.192] on 2007/09/08 22:46:03
I've just moved to a different city, and before I moved I reformatted and put in a new hard drive. Don't worry I still have all my in-progress maps.
But I no longer have the software CD which came with my 3d card (ATI Radeon 9800 pro - kinda old, I know). Apparently you cannot download this original driver/software set from ATI's site, you can only download upgrades to it, which are worth exactly shit all with nothing to upgrade from. So basically, functionally I _have_ no 3d card. For a company I gave $500 to these guys sure are helpful.
If anyone's got the same card and wants to do me a giant favour, put the cd up for download somewhere?
 Tronyn
#12651 posted by inertia [134.53.120.119] on 2007/09/08 22:54:27
Wow, that is insane! I am skeptical though that their Catalyst drivers don't work for the 9800...? What happens when you try to install it?
 Yeah...
#12652 posted by Tronyn [24.79.154.192] on 2007/09/08 22:57:09
I just finished looking through their site for a second time trying to find a single email address listed for customer concerns, and have come to the conclusion that their website is the biggest example of bureaucratic shit online that I've ever come across. Yes, get rid of simple queries by listing FAQs and having troubleshooters, but JESUS CHRIST, there's nothing there but redundant loops of links that lead nowhere. What a bunch of cocks.
 Well, I Can't Install It
#12653 posted by Tronyn [24.79.154.192] on 2007/09/08 22:58:04
because I don't have the CD. lol.
I can download and install upgrades, but that doesn't do anything.
 Tronyn
#12654 posted by inertia [134.53.120.119] on 2007/09/08 23:13:25
So you're talking about the driver file windows' installer uses?
 I've Got
#12655 posted by ijed [201.222.200.91] on 2007/09/08 23:36:32
A 9250 - but that's no help.
And all the shit that was auto-installed (and I had to remove) means I'll never buy any of thier technology again.
 Maybe This Could Help
#12656 posted by aguirRe [213.101.74.74] on 2007/09/08 23:42:33
 HeadThump
#12657 posted by Spirit [80.171.53.215] on 2007/09/09 00:44:46
That CD is from 2004, not new. I'd like to see a copy too though.
It was not at Quake Terminus I am sure.
And Quake Terminus is not gone, Megazoid changed the host and it seems to take a while. :)
 That's Good
#12658 posted by HeadThump [4.136.90.235] on 2007/09/09 01:37:46
And Quake Terminus is not gone, Megazoid changed the host and it seems to take a while. :)
That's good. I was looking for it cause Megazoid was always noted when mods were a bit (or alot!;)) in his notes about the, and I wondered if he might have already had this listed.
 Mark Out The 'was'
#12659 posted by HeadThump [4.136.90.235] on 2007/09/09 01:41:34
and place 'sketchy' there after 'a bit'.
My spell check hand is too busy searching for Hudgens nude pics to be of any help today.
 Tronyn
#12660 posted by Mr Fribbles [220.253.14.12] on 2007/09/09 06:07:23
All I can suggest is what aguirRe already said... try sites like oldversion.com to see if they have any drivers for you there.
Seriously though, why can't you just use the latest release? It lists 9800 as one of the supported chipsets. The driver selection page is here, you can see that they have a driver available for your card:
http://ati.amd.com/support/driver.html
Unless you're not using XP or Vista, I don't see the problem. Note that if you are using windows 98/ME they also have a "legacy" option there in the OS menu.
It seems like you can't really go wrong.. I mean all they really offer is a full driver package that supports every card under the sun. It can't really get any easier than that!
 Hmm
#12661 posted by Tronyn [24.79.154.192] on 2007/09/09 06:13:13
Alright maybe I'll stop hating on them temporarily and consider that the problem might be something else.
 ...
#12662 posted by starbuck [82.33.107.75] on 2007/09/09 17:33:09
My spell check hand is too busy searching for Hudgens nude pics to be of any help today.
Too busy I'm sure. You disgust me by looking at such filth. Especially the first picture. Number 3 was also filthy.
 Well
#12663 posted by HeadThump [4.136.90.223] on 2007/09/09 18:37:58
different strokes for different folks
(hehehehe -- he said strokes)
 ....
#12664 posted by madfox [84.26.197.67] on 2007/09/09 22:22:10
 .
#12665 posted by madfox [84.26.197.67] on 2007/09/09 22:28:39
glad you don't discuss public musquito's.
 Dont Recall Ever
#12666 posted by HeadThump [4.136.111.90] on 2007/09/10 02:50:14
having the bends but look at my knees going all wobbly there!
I've seen this one before. Maybe you should have put a pair of hot red colored nipples on me. People expect us to vary the shtick up a bit.
 AguirRe
#12667 posted by negke [82.82.179.124] on 2007/09/10 12:16:20
I saw you posted links to your AOP and ATF fixes at tenfour. Would it be okay if I uploaded these along with your Shrak and Malice patches to Shubhub in case other people need them as well? Or is there another reason for not permanently keeping them on your website apart from lacking space?
 Neg|ke
#12668 posted by Spirit [213.39.129.229] on 2007/09/10 12:29:52
Please rather upload them at Quaddicted itself as such useful things deserve being in that archive I think (linked from the description).
The Shub-Hub is no archive, it's a dump.
 Please Help!
#12669 posted by starbuck [82.33.107.75] on 2007/09/10 13:04:05
Does anyone have a Demonoid account? If you do could you please invite me to join?
In return you will have my eternal respect and gratitude.
 Neg!ke
#12670 posted by aguirRe [213.101.73.45] on 2007/09/10 14:35:23
There are several reasons other than webspace shortage why I don't keep these mod patches permanently public. The main reason is that several of the mods are not free and even if they were, the authors might object to what I've done. I don't want to cause any conflicts.
It's also essentially a WIP, so older patches may be obsolete. The AoP/ATF patches at TenFour are also incomplete, as I felt the full variants might cause confusion. E.g. for ATF, the really important atfe2m3 map fix is missing, since it requires rebuilding bsps.
I don't know how to deal with this in another way than direct requests ...
#12671 posted by negke [82.82.160.101] on 2007/09/10 15:35:10
I see.
#12672 posted by inertia [134.53.120.119] on 2007/09/10 16:02:15
You could just explain the situation on your site, and offer to take them down if there are any conflicts.
 Hm
#12673 posted by Spirit [213.39.129.229] on 2007/09/10 16:40:32
I would not mind hosting them.
#12674 posted by Trinca [89.181.185.107] on 2007/09/10 20:47:46
i got it starbuck already have? or can i sent you?
 Trinca
#12675 posted by starbuck [82.33.107.75] on 2007/09/10 21:00:38
I haven't got it yet... I'd very much appreciate it if you sent it to me!
My email is s0451501@sms.ed.ac.uk, thanks a lot!
#12676 posted by Trinca [89.181.185.107] on 2007/09/10 21:09:16
ok is sent!!!
 ...
#12677 posted by starbuck [82.33.107.75] on 2007/09/10 21:56:28
thanks but I couldn't see the invitation code in your email...?
 Coven Of Ebony
#12678 posted by aguirRe [213.101.73.195] on 2007/09/10 22:48:33
Was there an older version of this that had custom skins for knights, ogres and shamblers? I've seen reviews mentioning that, but the FP version doesn't have those skins.
 In < 1 Week...
#12679 posted by generic [71.1.69.202] on 2007/09/12 00:47:30
I will be in Japan! I am going to Tokyo for a friend's wedding and will be there 2+ weeks. Now, I know some of you cats get around there, so please let me know if there is anything specific I need to see.
Banzai!
 Oh Jesus Fuck
#12680 posted by Lunaran [24.240.64.49] on 2007/09/12 05:02:51
Simon's Chair of Mapping is certainly apt at banging me straight in the fucking funny bone whenever I try to scoot it in
i may have to amputate if this keeps happening
 BluesNews Linked It, Good Stuff
#12681 posted by HeadThump [4.136.111.157] on 2007/09/12 06:13:34
 Cruel...
#12682 posted by JPL [213.30.139.243] on 2007/09/12 07:52:39
.. indeed... but so funny :)
 Generic
#12683 posted by Bal [83.204.188.196] on 2007/09/12 08:20:32
Should move around outside Tokyo if your staying 2 weeks, like maybe go to Kyoto or some 1 day trips out of Tokyo, like visiting Nikko or something.
In tokyo anyways, plenty of stuff to do really, other than just hanging out at Shinjuku or Shibuya, checking out the Meiji shrine, and seeing the sunset at Odaiba is nice.
Have fun you lucky bastid. >__<
 Thanks, Bal!
#12684 posted by generic [71.1.69.202] on 2007/09/13 00:44:47
I have actually been to Japan once before. The last time we took a Sleepy Time bus from Tokyo to Kyoto -- which was very uncomfortable and hard to sleep on -- and saw a lot of the historical sites there. We will definitely be taking in some sights outside of Tokyo this time as well. Nikko sounds like nice place to start!
BTW, I will be staying here: http://en.wikipedia.org/wiki/Takadanobaba
 Custom SS2 Singleplayer Mission
#12685 posted by negke [82.82.175.211] on 2007/09/13 10:19:48
Looks promising. I haven't actually seen any larger release for SS2 so far (not that I had checked).
Excessive amount of screenshots showing basically the same 5 motifs, and download:
http://www.planetphillip.com/posts/unn-polaris-32a0-system-shock-2/
Does anyone have SS2 installed atm and is willing to give it a try?
 SS2 Was Basically The Same Five Motifs
#12686 posted by Lunaran [24.240.64.49] on 2007/09/13 14:44:39
although it didn't take place on a planet made of chocolate chip cookie dough it would appear
 So
#12687 posted by Vigil [91.152.93.88] on 2007/09/13 20:00:25
Did I mention Flash screenshots are gay?
 Vigil:
#12688 posted by metlslime [204.15.3.5] on 2007/09/13 20:22:10
it's actually javascript... and i don't like them either... mainly becuase you can't Ctrl-click to open them in a new tab.
By the way, I had a dream that czg, shambler, and some other #tf guy each bought houses on the street where I live.
Hmm, and shambler was somehow messing up the date formatting on func....
Oh, and someone prank-delivered 4 palettes full of printer paper, but the paper all had stuff printed on it.
 Whew What A Dream
#12689 posted by HeadThump [4.136.90.235] on 2007/09/13 20:49:05
what did you eat before going to bed last night?
 Btw,
#12690 posted by HeadThump [4.136.90.235] on 2007/09/13 20:50:39
a bit stupid, but I recall from a dream I had last night, Speedy changed his name sig to 665.
 Speedy
#12691 posted by Vigil [91.152.93.88] on 2007/09/13 20:56:45
I had a dream a few months back that I met Speedy in real life. He had move to a Finnish city to start a game company there, and he was actually a really cool and friendly guy.
I need more of that stuff.
 Well...
#12692 posted by madfox [84.26.197.67] on 2007/09/13 22:45:42
you don't need dreams to conclude Shambler's email adress is cranqued.
I got an email error, after my paypallaccount was robbed for $300. Then Spirit gave me a strange revieuw, my new cat of 9 months got lost, an amecain who hated the war in Iraque decided to slash someone he even didn't knew with an axe to death on my subway.
So you're not dreaming so bad afterall...
 Vigil
#12693 posted by Lunaran [24.240.64.49] on 2007/09/14 01:53:50
He had move to a Finnish city to start a game company there, and he was actually a really cool and friendly guy.
is that how you knew it was a dream?
 Quick Thought
#12694 posted by DaZ [80.41.191.14] on 2007/09/15 18:27:52
is it worth setting up a Func_Msgboard group on the new steam community for those of us that use steam? Would be easy to play games against each other etc, just wondered if anyone is interested...
#12695 posted by czg [83.253.252.162] on 2007/09/15 19:37:23
http://steamcommunity.com/groups/terrafusion/
But I didn't make it public when I made it so it's invite only and I don't know how to change it.
Try to add me as a friend or something so I can invite you.
http://steamcommunity.com/id/czg
 Great
#12696 posted by DaZ [80.41.191.14] on 2007/09/15 21:12:41
I've added you so just need an invite now :)
Thanks for setting it up :)
 Metl
#12697 posted by Shambler [82.38.199.129] on 2007/09/15 22:49:03
By the way, I had a dream that czg, shambler, and some other #tf guy each bought houses on the street where I live.
Hmm, and shambler was somehow messing up the date formatting on func....
</Q>
LOL, wasn't me guv!
 I Hope You Meant To Do That
#12698 posted by Lunaran [24.240.64.49] on 2007/09/16 00:23:03
 Czg
#12699 posted by Vondur [213.243.74.250] on 2007/09/16 10:54:56
 Fracked...
#12700 posted by DaZ [80.41.191.14] on 2007/09/16 12:55:53
Dunno what happened, but your invite did not work czg, steam said it couldn't find the group even though I was staring at it at the time :)
Go Valve!
 ^^ Nevermind
#12701 posted by DaZ [80.41.191.14] on 2007/09/16 12:58:51
works now. Weird...
 OK About That Group
#12702 posted by czg [83.253.252.162] on 2007/09/16 14:06:15
All members can invite other people now, not just me.
So please make this happy and shit.
My computer crashes if I try to do anything but view porn on it so I'm probably not logged on to Steam so often.
 I Would Ask To Join
#12703 posted by Zwiffle [67.53.148.10] on 2007/09/16 19:18:08
But #tf is elitist enough as it is. Why make a #tf Platinum?
 To Weed Out Weaklings Like You
#12704 posted by czg [83.253.252.162] on 2007/09/16 20:25:26
 Dual Monitor Setup
#12705 posted by necros [99.244.15.189] on 2007/09/17 02:08:22
how many people here have them?
do you find, in general, that they are worth the money in terms of productivity?
have you had any problems with them?
anything else you can think of?
atm, i just use the microsoft virtual desktop manager. it's ok, but screws up games when switching and is not always responsive.
since i have a 20" crt, i was thinking of getting a 22" lcd as a secondary. any opinions?
 Dual Monitors...
#12706 posted by generic [76.3.11.65] on 2007/09/17 03:22:52
I have them at work but not at home :-(
Once you get used to using them, there is no going back.
I have never mapped with dual monitors, however, but I have done some programming that way. It is very nice to have the editor up in one window and the program you are working on running in the other.
I would get two of the same LCDs if I were you, though.
That's my $.02.
 Dual Monitors
#12707 posted by NotoriousRay [69.250.98.187] on 2007/09/17 04:10:03
I have a large widescreen primary lcd and a normal-aspect smaller lcd off to the right. I work from home mostly doing remote software development and it helps tremendously productivity-wise for that. Since they both have multiple inputs I am able to have dual-monitor setups on both my work dev system and my personal gaming system without using a kvm. It's very nice to watch video fullscreen on the secondary one while surfing on the other. And there's really no way I would even consider multiple monitor setup with CRTs.
Also, my steam id is ray2k, if any of you get friend invites 8-) Looking for an invite to the tf group.
 Back At Home
#12708 posted by nitin [203.214.115.106] on 2007/09/17 04:49:02
thanks for releasing some maps guys, just what I need to avoid going to work :)
anyone interested in pics of stuff like macchu picchu or other inca sites for reference/inspiration purposes? I could work re :uploading if anyone's keen.
 Zwiffle
#12709 posted by inertia [134.53.120.119] on 2007/09/17 04:55:07
Don't mistake unjustified arrogance for elitism...
 Ray...
#12710 posted by Bal [86.205.112.22] on 2007/09/17 08:11:19
Should have invited you.
Dual monitors rock, definetely increase my productivity while at work. Some apps like Maya are just a pain to keep on one monitor what with all the secondary windows.
 Nitin:
#12711 posted by metlslime [71.202.113.29] on 2007/09/17 08:20:43
yeah, upload the pics if it's not too much trouble! :)
 Re: Dual Monitors
#12712 posted by metlslime [71.202.113.29] on 2007/09/17 08:22:03
they're good, I just wish windows handled it better (things like switching a maximized app from one monitor to another is kind of annoying, also dialog boxes sometimes pop up on the wrong screen and stuff like that.)
 Necros
#12713 posted by Vondur [89.175.96.234] on 2007/09/17 08:24:18
i have dual monitor setup at work for 2 years probably. and i'm not sure how i'm gonna work with single monitor now. very comfy for level editing, to have large 3d view on primary display and the rest of the windows (and irc ;) on the second monitor.
 Lun,
#12714 posted by Shambler [82.38.199.129] on 2007/09/17 11:15:48
QED, I can't even use HTML tags let alone h4x0r the board!!
#12715 posted by Vigil [91.152.93.88] on 2007/09/17 11:18:05
It's very nice to watch video fullscreen on the secondary one while surfing on the other.
Notice how Ray is much more productive with two monitors.
Also, Steamid is Vigil.
 Steam Community...
#12716 posted by than [220.47.251.83] on 2007/09/17 18:36:04
 Thanks For The Input Guys :)
#12717 posted by necros [99.244.15.189] on 2007/09/17 19:19:42
 How Are You Gentlemen
#12718 posted by grahf [71.206.185.91] on 2007/09/18 06:55:01
I've not posted here in a while. Glad to see this place is still going.
I'd just like to say, I dreamed of knave textures the other night.
 GTKRadiant News
#12719 posted by metlslime [71.202.113.29] on 2007/09/18 08:21:17
It seems that gtkr 1.5 development has slowed to a halt. Meanwhile, a branch of 1.4 has started development for the Quake Zero project.
http://zerowing.idsoftware.com/pipermail/gtkradiant/2007-September/010747.html
More on Quake Zero:
http://www.shacknews.com/onearticle.x/48290
This is maybe good, maybe bad news depending on your attitude. There was actually a fair amount of work on 1.5 to add things like native quake support, and support for many other games. Some cool features are in there.
On the other hand, 1.4 is generally the preferred version for people who feel that 1.5 totally fubared the interface.
 Hmm..
#12720 posted by Bal [195.101.1.129] on 2007/09/18 09:18:45
I really hope they try to make Quake Zero custom map (and other content) friendly, would probably get me to make another Q3 map.
I have no real prob with 1.5 other than it seems to crash all the friggin time.
 Metl
#12721 posted by nitin [210.84.9.225] on 2007/09/18 10:11:21
yep, will upload soonish after I get things sorted.
#12722 posted by grahf [71.206.185.91] on 2007/09/18 18:28:16
id co-founder and programming lead [Carmack] noted his preference for "straightforward and elegant" games such as Quake 3 Arena
Hmm... does he mean, a bare skeleton of content and watered down gameplay wrapped around a pretty engine? I guess that is "straightforward," but q3 was pretty bad until mod makers (esp (cpm) got to it.
Concerning radiant things - Does radiant 1.4 or 1.5 load wad2 texture files? where am I supposed to put these?
 1.5 Does...
#12723 posted by metlslime [204.15.3.5] on 2007/09/18 20:33:36
i can't rememeber for sure, but I think you put them in the root mod directory. For example, id1. Or, quoth. Or, rubicon2.
 Steam Community
#12724 posted by Zwiffle [67.53.148.10] on 2007/09/19 04:48:51
I've noticed that more and more people are doing that Steam community. Is this in preparation for TF2 or just a general thing?
 Zwiffle
#12725 posted by Vondur [89.175.96.234] on 2007/09/19 08:41:57
we're playing tf2 already ;)
and steamcommunity is the tool for us to keep an eye for each other
 Yeh
#12726 posted by DaZ [80.41.191.14] on 2007/09/19 22:17:55
TF2 is awesome!!! And its easy to play with other TF'ers as steam lets you join the server they are playing on with a single click :)
Did I mention tf2 rocks???! :D
 Curious
#12727 posted by Lunaran [75.134.23.155] on 2007/09/21 05:06:37
I noticed a bug I'd never seen in photoshop before recently. I'd go to file>open, the open dialog would appear for a billionth of a second, and photoshop would disappear. Bip. Deft and timely application of PRNTSCRN allowed me to see what folder the open dialog was open to in that split second - some temporary folder full of garbage hash filenames. VYG7NTC9\, specifically.
Starting photoshop with ctrl-alt-shift held down to reset all settings fixed it (of course I had to rebuild my workspace and preferences, but whatever, I can open stuff again.)
It began happening a second time, and I correlated it to using the import drivers for my canon powershot s50. Same folder name, too.
This time I searched the registry for it, and found the full file path: C:\Documents and Settings\Lunaran\Local Settings\Temporary Internet Files\Content.IE5\VYG7NTC9\. I open it up in explorer ... and explorer mysteriously disappears.
In fact, nearly any application I use to try to look in that folder is immediately killed by Windows XP. WS_FTP can browse to it, and I can look in it with Word, and nothing else survives the exposure to whatever awesome temporary bullshit contents that folder has which XP deems so important.
Anyone have any idea why?
 Er
#12728 posted by inertia [134.53.120.119] on 2007/09/21 06:35:12
malware?
 Lun
#12729 posted by Spirit [213.39.225.75] on 2007/09/21 09:17:43
Try if you can start the IE, then use "delete temporary files" or something in the options.
And use a proper browser in the future.
 Re: Dual Monitors
#12730 posted by Ankh [192.100.130.7] on 2007/09/21 09:55:07
Do I need any additional software to get the dual monitor setup to work? For example laptop and CRT monitor configuration.
 Re: Dual Monitors
#12731 posted by inertia [134.53.120.119] on 2007/09/21 10:13:32
If you are using Windows, then the basic graphics drivers (where you can set desktop resolution and bit depth) take care of multi-monitor setups. Same with OSX. Other OSes have such and such method for doing it that you will have to search to discover.
Make sure you also have an unused port to connect the monitor to :D
 Dual Monitors
#12732 posted by DaZ [80.41.191.14] on 2007/09/21 14:17:43
Rocks for steam, you can play whatever game on the main monitor and have all your steam chat and community windows on the other, its great :)
 Spirit
#12733 posted by Lunaran [75.134.23.155] on 2007/09/21 14:36:57
Fuck you, I don't use explorer. Windows uses it for other things anyway - like the import driver for my digital camera.
 Chill, Winston
#12734 posted by SleepwalkR [84.144.191.152] on 2007/09/21 14:51:43
ok?
 Lun
#12735 posted by bambuz [80.221.169.201] on 2007/09/21 22:09:51
It began happening a second time, and I correlated it to using the import drivers for my canon powershot s50.
Don't use japanese imports. It's a rootkit! Honest american drivers only.
It seems it tries to protect some files.
I remember having an experience trying to find drivers for my OEM SB Live soundcard. The installer from creative.com wouldn't install since the detection routine found that the card was an OEM product. (I lost the CD.) So I stalled the installer and found the temporary files and copied them over to another place to do the install. :)
Some companies seem so touchy about their drivers.
 I Appreciate Help
#12736 posted by Lunaran [75.134.23.155] on 2007/09/22 01:16:40
Patronizing condescension doesn't get as warm a response. This seems like a perfectly fair policy.
 Atom
#12737 posted by than [220.47.251.83] on 2007/09/22 07:53:57
 Wow
#12738 posted by Spirit [213.39.129.84] on 2007/09/22 11:27:09
That looks truly awesome. I want to fly a spaceship through there.
Lun: Sorry, no offense meant. :(
Did the deleting help?
 Impostor Billboards.
#12739 posted by bambuz [80.221.169.201] on 2007/09/22 16:41:33
Hmm. That atom sent me on a weird surfing spree.
The tech it uses has been used in old videogames when the hardware was too slow for real 3d polygons.
I remember being in Italy as a kid and there was this arcade hall that had this space shooter game where you sat inside, and I was too young to really play. Might have been 1984 or 1985... I remember the big death animation explosion and how the sounds made the seats rumble. I wish I could find out the name by then. My parents later told me that we had to take another route to the beach so I wouldn't see the arcade hall and want to play the games.
Oh how has everything changed since then.
I remember my friend had a C64 and a small black and white TV connected to it. We went downstairs to borrow Turbo Tape from an older boy to get some game to load.
There should be a post icon with a big teardrop from one eye.
It's not the games per se but the sense of wonder of something new. Perhaps all this technology we are using now will look ancient in 23 years as well... so it's not worth too much hassle in comparing the minute details of this or that clockspeed and pipeline width.
Experiences are things that leave memories. And it's important to get out and do various things and get those experiences. I so remember the beaches and ruins and catacombs and the tap that poured water to a pool when it was not attached to anything and a million other things too - but these things haven't really outdated. They're still there and if I have kids, I could go and visit them and say "your daddy was here 35 years ago". It's perplexing in a way, how things age at different rates.
 That's Amazing
#12740 posted by grahf [71.206.185.91] on 2007/09/22 21:24:10
reminds me of electric sheep ( http://www.electricsheep.org ), another fractal-ey thing.
 Fuck
#12741 posted by inertia [134.53.120.119] on 2007/09/24 07:37:12
fuck
 Averaging Gradius
#12742 posted by metlslime [71.202.113.29] on 2007/09/24 10:12:57
There's a lot I could write about games with discrete countable states, games with uncountable states, and in-between games where the uncountable states are really clustered onto a simpler graph of meta-states. But it's late and I wouldn't be coherent, but here's a cool video project that implies some of those ideas.
http://www.thenewgamer.com/content/archives/averaging_gradius
It also makes me think of that Trackmania video where they have thousands of cars playing out all possible routes through the course simultaneously.
http://www.gamevideos.com/video/id/5930
 Small Episode - Deja Vu
#12743 posted by RickyT33 [86.138.194.24] on 2007/09/24 12:09:12
OK people, Ive made a six map mini episode using quoth. I have sent a copy to kell. So far I havent incorporated skyboxes (but will) and it probably needs a bit of tweaking here and there. I need some playtesting done, but dont want to host a final version online yet cause obviously its not finished. If anyone thinks theyre up for the job, then please email me and I will send you a copy, or leave your email address where I can see it on this messageboard and I will send you a copy. It uses a base theme mostly, lost of quoth demons on the later maps and kell's fury texture wad.
My address: trowbridge.richard@googlemail.com
Jolly Good!
 RickyT23
#12744 posted by ijed [216.241.20.2] on 2007/09/24 16:14:08
Don't c+p post in multiple threads please.
My email is in my profile - I'd be happy to take a look, always did like the fury set.
 Sorry
#12745 posted by RickyT33 [86.138.194.24] on 2007/09/24 17:08:20
Hope you like levels. Skyboxes are coming, also more secrets, and anything else worth improving on. Any ideas? Only dv5.bsp uses fury set, cause at that point you are sent to another planet!
 JOLLY JOLLY GOOD
#12746 posted by Lunaran [24.158.1.74] on 2007/09/24 21:37:21
EH WOT CHEERS BLOKE MATE CRIKEY SKIPPER DINGUS WALLA WALLA OLE BISCUIT BARREL
 I Say!
#12747 posted by RickyT33 [86.138.194.24] on 2007/09/25 10:38:00
Rather!
 Interesting (speed-) Mapping Idea
#12748 posted by negke [82.83.63.85] on 2007/09/26 08:40:21
Again originated in the Doom community:
The 32in24 projects. The idea is that one mapper creates a basic layout (for a DM map) with gameplay (item placement), then another takes over and details the map. Each one has 12 hours to complete his job, so in the end there are (theoretically) 32 new maps, given there are enough participants, after one day.
Now, of course it would have to be a little different with Quake. I'd say each mapper had 24 hours for his part, and no fixed amount of maps.
From the Doomworld thread:
Layout Rules: [...]
- Create a basic layout, with direct focus on gameplay. Disregard detail almost completely.
- Must place items, including Player 1 start, At least 8 DM starts, and weapons. Must also include exit. DO NOT FLAG ITEMS MULTIPLAYER.
Detailer Rules: [...]
- Call a map in the 32in24 thread (when calling, check to see if anyone else is working on the map before you start)
- Try to preserve gameplay as faithfully as possible; consult layout mapper if you want to make changes to layout/items
- Build outwards whenever possible, especially in small areas.
- Impassible lines are your friends! We don't like bumping into stuff :(
- Make the map look damn sexy
http://www.doomworld.com/vb/wads-mods/41358-32in24-five-9-16-07-testing/
 Steam
#12749 posted by Mr Fribbles [220.253.6.235] on 2007/09/26 12:28:57
 Cool Quake Pixel Art
#12750 posted by [221.244.26.90] on 2007/09/26 12:56:26
 Nice
#12751 posted by Spirit [80.171.28.41] on 2007/09/26 13:24:02
Are those actual minigames or "just" single images?
 Frib
#12752 posted by Vondur [89.175.96.234] on 2007/09/26 15:24:28
lol u raped steam!
 Vondur
#12753 posted by Mr Fribbles [220.253.6.235] on 2007/09/26 15:40:34
Thank you!
 Well
#12754 posted by Spirit [80.171.28.41] on 2007/09/26 17:23:01
What do you expect from a laser-eyed penguin who's got a crazy man's hand stuck up in his butt and his name misspelled.
Which reminds me that I should watch the Red Dwarf episodes I haven't seen yet. :D
 Lol Frib
#12755 posted by Kell [80.192.19.108] on 2007/09/26 19:46:54
Electric Fish FTW!!!
 Heh...
#12756 posted by metlslime [204.15.3.5] on 2007/09/26 21:33:00
reminds me i made a couple of fake isometric quake screenshots a few years ago, but they were lost in a hard drive crash.
 Perhaps It Was Too Obvious...
#12757 posted by Mr Fribbles [202.161.117.131] on 2007/09/27 05:15:22
This really should be the name of the Steam community group:
FUNC_GROUP
Come on, its perfect!
 Add Me Too...
#12758 posted by metlslime [71.202.113.29] on 2007/09/27 08:11:45
my steam id is "metlslime" i'm pretty sure.
 Yeah, Frib Wins
#12759 posted by Lunaran [75.134.23.155] on 2007/09/27 08:13:37
why the hell isn't that the name of the group?
 A Fine Question, My Good Man
#12760 posted by Mr Fribbles [220.253.6.235] on 2007/09/27 10:46:57
Never mind that though - let's just fix it NOW!
 The One Question I Have Is This:
#12761 posted by Mr Fribbles [220.253.6.235] on 2007/09/27 11:07:12
I am assuming everyone will accept the inevitable and rename the group. Upper case or lower case though?
func_group
FUNC_GROUP
vote!
 It Lives!
#12762 posted by Mr Fribbles [220.253.6.235] on 2007/09/27 11:47:49
I created the group. I went with all lower case:
func_group
this is how it is displayed in the Q3 entities.def file, and it looks "more right" (probably because I've always seen it written like that inside Radiant).
Who wants invites? Should I just start inviting everyone inside the current terrafusion group?
 Id Go With Caps
#12763 posted by RickyT33 [86.138.194.24] on 2007/09/27 12:03:54
Looks like some sort of kick ass hip-hop ensemble
 Niggaz
#12764 posted by Kell [80.192.19.108] on 2007/09/27 18:53:05
Looks like some sort of kick ass hip-hop ensemble
which is the best argument for sticking with lower case :P
 Frib:
#12765 posted by metlslime [204.15.3.5] on 2007/09/27 21:02:13
yes please.
 Func_group
#12766 posted by Zwiffle [67.53.148.10] on 2007/09/28 03:18:07
Invite me plz. Thx.
 Don't We Gots
#12767 posted by pope [154.5.186.38] on 2007/09/28 10:33:12
a terrafusion group already in action?
yknow... like 2 weeks ago
 Pope
#12768 posted by Mr Fribbles [220.253.6.235] on 2007/09/28 12:42:06
 Well
#12769 posted by Vondur [89.175.96.234] on 2007/09/28 13:10:38
actually we could have renamed terrafusion to func_group w/o creating a mess with two groups now... sigh
 Vondur
#12770 posted by Mr Fribbles [220.253.6.235] on 2007/09/28 13:23:24
Fair enough, I guess I just assumed you would be unable to rename a group once it was created.
I'm actually looking at the admin panel now for func_group and I see no way to rename the group, so perhaps my initial assumption was right.
It hardly matters either way... there was only 20 people in the group. I sent invites out to all members of the #tf group. All they have to do is click accept.
Some minor short-term inconvenience is a small price to pay for the undeniable awesomeness of having a superior (dare I say perfect) name for the group, rather than some old throwback-bordering-on-irrelevant name that we cling to primarily out of habit.
Say what you want, names are important, damn it!
 Don't Fucking Argue With Mr Fribbles
#12771 posted by Lunaran [75.134.23.155] on 2007/09/28 15:26:32
you're new here, aren't you?
 New?
#12772 posted by BlackDog [58.7.135.137] on 2007/09/28 18:26:43
Vondur was waiting in the frozen darkness even as the gods made the earth.
func_group, then? Hmm, I should probably join.
 What's Your SteamID?
#12773 posted by Mr Fribbles [220.253.6.235] on 2007/09/28 18:43:01
Blackdog and anyone else that wants to join, just leave your SteamID here so that I (or anyone else) can send you an invite.
This stuff looks pretty nifty... I am hoping the chat feature is a decent substitute for IRC (has anyone tried it out yet?)
 SteamID
#12774 posted by Zwiffle [67.53.148.10] on 2007/09/28 19:10:47
Zwiffle
No crazy electric animals in my name.
#12775 posted by Kell [80.192.19.108] on 2007/09/28 20:22:31
Say what you want, names are important, damn it!
Absolutely. I mean WTF did "terrafusion" mean anyway, "banging rocks together" ?
 It Meant:
#12776 posted by Scampie [66.188.126.73] on 2007/09/28 23:37:21
'level design community that existed long before any of you newbie fucks ever thought of making a single brush'
#12777 posted by Kell [80.192.19.108] on 2007/09/28 23:52:26
well it's certainly time for a name change then, since we 'newbie fucks' can map tossers like you into a corner.
 Anyway...
#12778 posted by metlslime [204.15.3.5] on 2007/09/29 00:19:56
Terrafusion is a cool name that means something relevant to mapping, too bad the domain name is lost to the squatters.
Also, spawnpoint.org is a cool domain name that also was lost to the squatters...
Speaking of that, slipgate central was a great name, too bad blah blah blah...
 It's Not Squattered Any More
#12779 posted by Lunaran [75.134.23.155] on 2007/09/29 01:01:10
apparently terrafusion is some hot new way of laying roads using a big machine and a lot of glue and other horse parts
 Trick Mapper Needed
#12780 posted by AlxNzx [82.66.47.244] on 2007/09/29 01:31:46
I need another mapper, Spirit is tired :D
I am planning on adding a new mode to KTX, race mode, which will probably be extended to olympics mode, a sort of olympics games for the qw engine. It will feature hieght jump, distance jump, speed race and other things.
I'd like an epic map to be created for that.
Got some ideas, but need someone to turn them into something playable :D
As usual, #ktx on irc or in the qw.nu forums...
;)
 Lost Names...
#12781 posted by madfox [84.26.112.218] on 2007/09/29 04:00:24
Found some in my archive...
Atlantis - Bruce W. Krueger
Disposable Heroes (The Coven)
HorrorShow - Breed New TC -
StarTrek:The Quake1 Simulation -Andrew Weilly
Black - episode, 3 maps - J.F.Gustafsson
Does this sound familiar to any of you,
or shall we schmack eachother with lost attitude,
so the real treasure-ware has died it legandary?
 Lost Names?
#12782 posted by metlslime [71.202.113.29] on 2007/09/29 08:11:29
not sure what your haiku is all about, but almost all of those names sound somewhat familiar. Are you trying to find a working download?
 Hail Atlantis!
#12783 posted by HeadThump [4.136.90.204] on 2007/09/29 08:32:15
All the Gods who play in the mythological dramas
In all legends from all lands were from fair Atlantis.
My antediluvian baby, oh yeah yeah, yeah yeah yeah,
 Invitation, Eh
#12784 posted by BlackDog [58.7.125.68] on 2007/09/29 10:08:22
Invite me then, bitches. id is BehindTheMoon (old old nick I haven't used for years).
Cheers.
 Hehe...
#12785 posted by distrans [121.44.125.72] on 2007/09/29 12:35:44
...for Gods they were.
madfox: I've a copy of Gustafsson's "Black" but those others are unfamiliar to me. Do you have them?
deurk: I'm intrigued, please email me with what you envision for this "epic map"
 Cheers Frib
#12786 posted by BlackDog [58.7.125.68] on 2007/09/29 20:04:21
 Haiku
#12787 posted by madfox [84.26.112.218] on 2007/09/29 20:21:13
I'm not looking for a download, I ment I had these maps in my archive.
Sorry for my bad temper, I'm choked on my paypal for many hunderds of dollars, and I can't do a thing about it! Deurk just goes cashing on my account and I can't stop his trash!
Leave this begging fox at his own quoth3, because I'm so Spirit(ed away) I'm left with NoFace.
Distrance: are you interested in a map, or does your wish contemplates something specific?
 Frib
#12788 posted by than [220.47.251.83] on 2007/09/30 03:20:04
can you re-invite me to the func_group group? I joined but then left by accident when I was trying to leave the terrafusion group. DOH!
 THAN!!!
#12789 posted by Scampie [67.129.250.254] on 2007/09/30 09:33:33
You fucker, a penis monster is the fourth result when google image searching my name. You bastard.
 MadFox...
#12790 posted by distrans [121.44.125.72] on 2007/09/30 11:38:45
...I'm interested in all of them except "black", which I already have :)
Especially if that Star Trek one is a "rebuild" of the Enterprise I once had but lost in an HDD crash.
If you have the wherewithall to send 'em my way, I be much obliged.
 @Scampie
#12791 posted by pjw [66.168.26.186] on 2007/09/30 18:47:47
GIS "pjw" and check out the first few images.
And then count your blessings.
 Madfox
#12792 posted by Sielwolf [84.130.204.36] on 2007/09/30 20:16:05
could you upload all of those maps to the Shub Hub ?
 Scampie
#12793 posted by Lunaran [75.134.23.155] on 2007/09/30 22:17:48
serves you right for making my face a page-1 GIS result for "unibrow" for a year
 ZeroRadiant Development Page
#12794 posted by metlslime [71.202.113.29] on 2007/09/30 22:41:08
 Fribulator
#12795 posted by Vondur [89.175.96.234] on 2007/10/01 08:58:11
i thought that by renaming url to the group, group's name changes accordingly, and it's possible ot rename an url as u might have noticed.
of course name matters, i just wish the grouping would be more organized or something.
 Quaddicted.com Updated
#12796 posted by Spirit [80.171.27.70] on 2007/10/01 15:21:55
42 new or updated descriptions: http://www.quaddicted.com/?p=41
Thanks to the contributors!
 !
#12797 posted by Zwiffle [67.53.148.10] on 2007/10/02 02:14:21
Happy Birthday Zwiffle!
 And Once Again
#12798 posted by HeadThump [4.136.90.87] on 2007/10/02 04:15:43
I forgot to get you a whore
DAMN! I'm a terrible internet acquaintance.
Sorry, man.
 HAPPY BIRTHDAY!...
#12799 posted by Scampie [67.129.250.254] on 2007/10/04 00:28:00
to everyone except Zwiffle
#12800 posted by gibbie [69.140.12.215] on 2007/10/04 03:16:14
But it isn't Vondur's birthday???
 The Birthdays Of The Quake Characters
#12801 posted by ijed [201.222.204.173] on 2007/10/04 05:18:09
When does the postman need to collect the four runes to deliver Shub-Niggurath's birdthday cards and presents?
Do ogres ever invite thier friends round for a barbeque to celebrate thier uncle's big day with a roast human carcass and some homebrew beer? 'Garh, that tastes like vore-piss!' "Cheers, brewed it myself."
Gotta be worth its own thread.
 Malice-wad
#12802 posted by rudl [193.171.131.245] on 2007/10/05 11:24:16
I didn't find any malice-wads so I made one.
http://shub-hub.com/files/textures_wads/malice.rar
@spirit: please upload it at quaddicted/wads
and how can I remove files from theshubhub that I have uploaded?
 Rudl
#12803 posted by negke [82.82.188.66] on 2007/10/05 11:50:54
Send a mail to Spirit or one of the co-admins listed on the rules page.
 Thanks A Lot, Done!
#12804 posted by Spirit [213.39.169.197] on 2007/10/05 12:07:05
Btw I will not use RAR files anywhere in the Quaddicted filebase or the wad archive, so if you want to do me a favor use ZIP instead. The size difference is negligible and RAR is a too proprietary for my tastes. ;)
http://www.quaddicted.com/wads/malice.zip
And what neg!ke said.
 Malice Stuff
#12805 posted by aguirRe [212.151.21.167] on 2007/10/05 12:41:03
There's a maldvkt.zip which contains a Malice wad, a WC fgd and the palette. There's a link here: http://planetquake.gamespy.com/fullstory.php?id=58041 , maybe it can be translated into an FP url. Otherwise I also have the file if someone wants it.
 :)
#12806 posted by Spirit [91.62.26.13] on 2007/10/05 13:07:55
 Good Find
#12807 posted by aguirRe [212.151.16.30] on 2007/10/05 15:28:03
I actually digged a bit in there, but I couldn't find it, epoch was the answer ...
 I Still Haven't Installed Bioshock
#12808 posted by Lunaran [24.158.1.74] on 2007/10/05 16:38:22
just so you're all worried about me
 Anyone Wanna Test My Level?
#12809 posted by RickyT33 [86.138.194.24] on 2007/10/05 16:53:53
Lunaran, you could test it and tell me what you think of the lighting.
180 Monsters on normal
265 on Hard
Love to see some demos!
Anyone:
Ask me to mail you a copy!
 RickyT23
#12810 posted by Spirit [213.39.169.197] on 2007/10/05 23:45:50
Relax and wait patiently for answers...
 Oh My Goodness
#12811 posted by Spirit [80.171.20.89] on 2007/10/08 13:02:57
ZQuake supports progs.dat in QuakeWorld. I just tested loading marcher and it works. I joined with 4 local players and it worked!
(probably it will crash after 50% but hey I always wanted to play this map in coop) ;)
http://zquake.frag.ru/eng/news/
 Zquake
#12812 posted by bambuz [80.221.169.201] on 2007/10/08 23:11:03
it's the fitz of qw. Or at least used to be, faithful and all!
 This Has To Be Shared With The World
#12813 posted by Lunaran [71.90.129.120] on 2007/10/09 02:42:16
[19:39] <Dresk> Can you use warm lighting to entice smiles from family members at a funeral of their small boy's deathkill raping?
[19:40] <BOEUF> mebbe if you also spiked the drinks at the door
 Distrans
#12814 posted by madfox [84.26.196.113] on 2007/10/09 04:41:50
you're Q1 Startrack is on it's way, but youre
email is as weary as Shambler's....
Sielwolf, hope you like the pack!
 GET IN THE VAT
#12815 posted by Lunaran [24.158.1.74] on 2007/10/09 18:36:35
 Wtf?
#12816 posted by necros [99.227.108.217] on 2007/10/09 22:38:37
:o
 I'm Baaack...
#12817 posted by generic [76.3.11.41] on 2007/10/10 02:55:03
Japan was a blast! Thank you, Bal, for the Nikko recommendation. We took day trips there and to Kamakura and had a great time. Tokyo rocked as always. Hopefully, I will have some nice pics to show you all soon.
Meanwhile, it looks like lots of good Quakeness came out while I was away. I am downloading now. Hooray!
BTW, someone please invite me to the Steam func_group community ;)
Thanks!
 Speaking Of Steam,
#12818 posted by Drew [216.168.107.4] on 2007/10/10 22:30:47
I love Portal.
 Please Map For The Quake Portal Mod Then!
#12819 posted by negke [82.82.176.233] on 2007/10/11 00:37:26
 Wtf
#12820 posted by megaman [87.245.53.117] on 2007/10/11 15:25:14
is dzip?
 A Compression Tool
#12821 posted by ijed [216.241.20.2] on 2007/10/11 17:03:15
usually used for Quake demos because Quake can access the archive without it needing to be extracted.
But its a bit shit, because if the demo is too big the dzip extra compression stuff (ie. the tools geared towards compressing the demo smaller and better than standard windows zip) are disabled.
I tend to use 7zip for everything to do with Quake; its a good all-rounder that has great compression performance over both zip and dzip in several cases, although you do need to manually extract the archives to use them.
The only compression software that works better in any case I've found (a fair few equal it at times) is winrar - and thats only when using audio files.
 The Thing Is
#12822 posted by megaman [87.245.53.117] on 2007/10/11 20:26:20
Some of us actually like to have our file browsing tools handle archives similar to directories, so arbitrary compressors are a pain in the ass - they throw you out of your toolset.
if you want to have people actually look at your stuff, provide a zipped/tared version.
 Yeah
#12823 posted by Lunaran [24.158.1.74] on 2007/10/11 21:06:54
but with regular zip/tar, demos compress surprisingly poorly. They're just immune to the regular lzw techniques.
#12824 posted by ijed [216.241.20.2] on 2007/10/11 21:57:05
But nobody wants massive downloads when a quick compression can save anywhere up to 10 minutes on upload and download, even more for dialup users.
7zip isn't too arbitrary, dzip neither - both being pretty standard q1 formats (ok 7zip isn't as well known, but its a lot better).
You can get away with standard zip of . . . tar? But every now and again it corrupts the compression or something. I've never once had a corrupt file in 7zip - touch wood.
Cue wood touching Jokes in 5 . . .
 Hehe
#12825 posted by aguirRe [212.151.8.202] on 2007/10/11 22:45:53
"Arbitrary compressors" ... There's nothing arbitrary about the extremely well established and stable WinRar or 7-zip, they just provide superior compression and a wide range of possibilities to get a good compromise between speed and ratio.
Using the 20-year old zip tech is only interesting when you don't care much about compression ratio, want widest accessibility or are mainly targetting users with low computer knowledge.
And even in the latter case, you can just create a self-extracting archive, just like many installers already do.
 Dzip
#12826 posted by metlslime [71.202.113.29] on 2007/10/12 00:06:36
usually used for Quake demos because Quake can access the archive without it needing to be extracted.
I think the reason it's usually used for demos is that it was designed specifically to compress quake demos really well. Quake can't open them. If some of the custom quake engines can, that is a recent development and people have been using dzip long before that :)
 DZip
#12827 posted by aguirRe [212.151.23.32] on 2007/10/12 00:48:09
can be seen as a multimedia filter wrapped around std zip and usually offers major compression gains while still keeping the speed of zip.
I actually made a brief attempt to see if DZip could be used in conjunction with 7-zip for even more compression, but that didn't seem to yield much. The DZip filter already removes redundancy, leaving little left for any other compressor.
And several engines can load dzips directly since several years; my NehQuake, JoeQuake and any of its descendants.
 Err
#12828 posted by megaman [87.245.52.237] on 2007/10/13 01:33:57
1) It wasn't a demo
2) The file is 249,729b large. doubling the size would mean about one more second of download on my line (i can't even save the file that fast), and this is the smallest dsl you can get around here.
3) you can just create a self-extracting archive and alienate experienced/other os users in turn.
i just don't see a reason to use anything else than zip on such small files besides the oss argument (7-zip?). :)
 Crazybump
#12829 posted by necros [99.227.108.217] on 2007/10/13 01:41:48
i found this on another board: http://www.crazybump.com/
it can take a typical shaded diffuse map (quake, quake3) and extrapolate a normal map from it with pretty good results...
on top of that, it can render out the regular greyscale map for regular bump mapping as well as make a fake ambient occlusion map based on the normals of the texture.
i've been playing around with it for a bit, and i've gotten really good results with some quake 3 textures. lower res it has a little bit more trouble, but anything over 128x128 seems to be pretty good.
 Crazybump
#12830 posted by Bal [90.2.38.236] on 2007/10/13 09:03:03
Yeah it's nice, good to use along side the photoshop normal plugin to get best results.
 I Only Post On Func While Drunk
#12831 posted by Friction [80.186.104.175] on 2007/10/13 17:01:25
So sup.
 Thanks For That Necros
#12832 posted by ijed [190.20.64.91] on 2007/10/13 18:41:11
Looks like a viable alternative to the Nvidia toolset.
 It Appears
#12833 posted by Lunaran [71.90.129.120] on 2007/10/13 20:51:57
to be based on difference-of-gaussian filtration, which I often do by hand when I'm trying to pull a more accurate normal out of a diffuse. (There's nothing I hate more than seeing a brick wall normal map with a ridge at the top of every brick and a trough at the bottom because someone just fed the raw diffuse map into the nvidia plugin.)
 Lun
#12834 posted by necros [99.227.108.217] on 2007/10/13 20:56:20
that still happens sometimes with this. it's far from perfect, but much better than just sticking the diffuse in there.
you can fiddle with different levels of detail to bring out (or hide) different aspects of the image. the 'very large' slider will accentuate (usually) the larger differences in height. the 'analyse for 3d' thing is hit and miss. sometimes it works, but othertimes, not so much.
you could probably get a good mix with doing the basic shape of the stuff yourself by drawing the grayscale in photoshop and then mising in the greyscale this program creates, masking out the less good areas or something.
 Different Thing
#12835 posted by ijed [190.20.103.205] on 2007/10/14 03:00:01
I've heard alot of arguments about retouching normalmaps; hand painting, basicly. The constant pompous response by programmers is that it's no longer a normalmap if retouched.
I'll be trying this out monday and through the week by which time I'll be (maybe) posting some intelligent feedback.
When putting the diffuse through the juggins of normalmapping are you putting the exact same diffuse or selected layers of it? Obvious question, I think, but I've been evolving methods for a while and how others have approached it is interesting.
Especially when some twat trying to justify thier paycheck by saying everying needs diffuse, normal, specular, etc. Even though on screen its smaller than a little finger nail.
 Well
#12836 posted by Lunaran [71.90.129.120] on 2007/10/14 08:12:08
The constant pompous response by programmers is that it's no longer a normalmap if retouched.
Artists are capable of understanding what a "normalized vector" is and how that translates to color because they're reading the normal map in the first place. Programmers don't trust artists to be smart. :) (and granted, it's usually because artists are putting 2048 textures on things like donuts)
Don't ever just feed the diffuse into the normal map filter. At the very least, pick the color channel that looks the most like a heightmap and retains the least color/dirt/lighting information. Invert it if that helps. But remember that the height map you feed the filter will not look like the diffuse map at all, and sometimes it takes a lot of work with overlays/airbrushing/dodging and burning/etc, but it's always worth it.
#12837 posted by metlslime [71.202.113.29] on 2007/10/14 09:43:23
The constant pompous response by programmers is that it's no longer a normalmap if retouched.
Well technically, to be a normal map all vectors have to have the same length, which can easily not be true if you retouch an RGB image. But since those vector components are pretty much passed directly into the dot3 equation, it probably doesn't matter and none of the math really requires that the vectors are all normalized as far as i know.
 Uh...
#12838 posted by Bal [90.2.43.46] on 2007/10/14 09:53:28
But any artist with half a clue will obviously normalise his map once he's messed around with it by hand, so the map is just as valid as it was to start with really.
I pretty much do what Lun says, and I split up my diffuse alot, when I'm making the diffuse I think alot about what different layers I should keep to be able to produce the best normal map, using different settings on each layer as I transform it, and then combining them together. When I have the time I do a quick object in max or zbrush though.
 Question:
#12839 posted by metlslime [71.202.113.29] on 2007/10/14 10:00:49
how do you normalize a normal map -- is there a plugin or filter in photoshop that does it?
 Metl...
#12840 posted by Bal [90.2.43.46] on 2007/10/14 11:24:29
 Bal:
#12841 posted by metlslime [71.202.113.29] on 2007/10/14 11:51:28
ah, I'd used that before but didn't know it could normalize an existing normalmap.
 Btw, Are
#12842 posted by bambuz [80.221.169.201] on 2007/10/14 20:15:11
asset creators already using that four flash camera or some laser scanner or something to make the normalmaps from real world stuff, along with the diffuse ones... specular might be harder?
 Hrm
#12843 posted by megaman [87.245.32.20] on 2007/10/14 21:03:18
i wonder if you couldn't extract the 3d from two slighltly shifted photographs (like eyes)
 Bambuz
#12844 posted by Lunaran [71.90.129.120] on 2007/10/15 02:55:47
what are we, rich?
 Lun
#12845 posted by bambuz [193.167.7.18] on 2007/10/15 13:24:37
since it costs so much to make them by hand (artist salaries), I'd imagine some equipment that speeds up the creation by many times would quickly pay itself back.
But maybe the textures are already bought from third companies and this is their money making secret.
 Bambuz
#12846 posted by Bal [83.204.157.108] on 2007/10/15 13:59:00
The use would be limited, as most of the time you just don't have what you want a texture of available as a real object.
 Interesting Bal
#12847 posted by bambuz [193.167.3.58] on 2007/10/15 14:55:00
Maybe that's the case. Or maybe it depends on the genre then. I remember the guys at Remedy making Max Payne going to New York and taking a huge amount of photographs of everything and a lot of that ended up in the game. (The dev showed us from where many textures had come from.)
On the other hand if you're doing some alien stuff maybe then original material is of limited use... But I even remember Jurassic Park guys using a laser 3d scanner so they could use elephant skin for the big dinosaur renders...
Everybody remembers that camera with four flash bulbs in the corners, which fire sequentially and thus a lot of depth information from the image can be gotten automatically and quite easily. Was some project, maybe at MIT?
 Ah
#12848 posted by bambuz [193.167.3.58] on 2007/10/15 15:00:56
 Hmm
#12849 posted by bambuz [193.167.3.58] on 2007/10/15 15:03:21
now that I think more of it, it might not be so good for normalmaps, since it's more for discontinuity detection, but techniques might be tunable...
 Bamb
#12850 posted by Lunaran [24.158.1.74] on 2007/10/15 15:30:49
Lasers cost a lot more than humans, and they don't do 100% of the job, so you still need artists to 'clean up' the maps and make them tileable and they still have to match the diffuse maps and bla bla ...
Motion capture saves exactly 0 animator time. It works the same way.
 Banbuz
#12851 posted by ijed [190.20.107.236] on 2007/10/15 16:33:35
Heheh, look at any mud texture in almost any game. Go to Google images, type mud and there you've got the base of the texture.
Lunaran is right - an artist is always needed to modify whatever image to make it actually usable. Its the same with outsourcing, the stuff always needs a few weeks of someones time because management won't extend the contract to have it done properly.
Remedy sending some of thier devteam to take photos around New York sounds like a tax loss situation - they spunk some cash on something effectively useless to drop thier tax rating. Ok, maybe not in that case, but I gauruntee that Remedy itself didn't pay.
 Bambuz
#12852 posted by ijed [190.20.107.236] on 2007/10/15 16:34:05
Heheh, look at any mud texture in almost any game. Go to Google images, type mud and there you've got the base of the texture.
Lunaran is right - an artist is always needed to modify whatever image to make it actually usable. Its the same with outsourcing, the stuff always needs a few weeks of someones time because management won't extend the contract to have it done properly.
Remedy sending some of thier devteam to take photos around New York sounds like a tax loss situation - they spunk some cash on something effectively useless to drop thier tax rating. Ok, maybe not in that case, but I gauruntee that Remedy itself didn't pay.
 Shit.
#12853 posted by ijed [190.20.107.236] on 2007/10/15 16:35:15
 How Did You Managed The Typo's In Bambuz ^^^?
#12854 posted by RickyT33 [217.44.37.26] on 2007/10/15 16:50:17
 But Surely
#12855 posted by bambuz [193.167.3.58] on 2007/10/15 17:04:23
cleaning up can take a lot less time than creating from the raw photo. If the team knows what to look and has trained in the local environment before, it could be quite effective in asset "stealing" I imagine.
I also imagine it's quite time consuming in creating some normalmaps by hand, people model stuff in max and create it from that then etc...
He specifically showed some floor texture for example: the photo showing the hotel corridor, then the face-on photo of the tiles, then the texture in the texture browser and finally the texture in-game (I must say that considerable vividity (?) loss in colors was observable along the process). Of course it was an old game and the world hadn't even heard of normal maps back then.
I don't know of funding, and there might have been other reasons to go there too, like to get some feel for what the city is like and get inspiration and even possibly just for fun.
Of motion capture, I assume there are still reasons for using it, like getting more realistic animations in some sense. Or maybe it's just a retarded trick used by EA for marketing reasons, to unfairly tread on small cute studios!
 I Meant
#12856 posted by bambuz [193.167.3.58] on 2007/10/15 17:06:22
cleaning up a normal map gotten by some hardware method would take less time than making one with an nvidia hackjob approximating tool from a picture and then tweaking and editing that ad infinitum to reach the equivalent quality... Now, of course if you're willing to do with less quality or realism, then...
 When You Are Drawing Art Assets
#12857 posted by HeadThump [4.136.90.100] on 2007/10/15 17:47:49
the easy part is getting the basic shape of the objects down on paper (or screen :))and the more difficult part is getting the material surface of those shapes to appear realistic.
If you are using a laser to render a map of a surface of a real object, most of the work it is doing is the same thing that an artist would do in a few minutes. The subsurface levels a laser could fine tune are less important than the fidelity of the entire shape.
Also, the majority of what you would want a normal map to capture is in the shape that you created whereas the material surface you add to it creates visual noise and this produces a less precise height map.
http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm
 So:
#12858 posted by RickyT33 [217.44.37.26] on 2007/10/15 17:59:44
If youre doing a texture which is organic then you might as well get a computer to do it for you, but if you are doing a texture which is in-organic i.e. has lots of artificial-looking right angles and would have a much more precise 3D map, then you might as well do it yourself, because although it might take longer to do it manually, the end result will be better.
Or am a chipping into something I only half understand?!?!
 Where Is Our
#12859 posted by Zwiffle [67.53.148.10] on 2007/10/15 18:56:42
Companion Cube graphic?
 Here You Go
#12860 posted by HeadThump [4.136.90.142] on 2007/10/15 19:06:28
 19 Updated/new Descriptions
#12861 posted by Spirit [80.171.27.223] on 2007/10/15 21:14:07
at http://www.quaddicted.com/?p=42
Thanks for the submissions!
 Well, Okay
#12862 posted by Lunaran [24.158.1.74] on 2007/10/15 21:46:23
if you guys insist.
field-portable 3D laser scanners are still pretty goddamned expensive for something approaching the resolution you'd need.
 I Insist It Is An Excercise In Futility
#12863 posted by HeadThump [4.136.90.219] on 2007/10/15 22:07:24
it reminds me of the advice Dustin Hoffman got when he was using sleep deprivation and exhaustion to get a grip on his role in Marathon Man,
"Why don't you just act."
No lasers, learn to draw.
 Definitely
#12864 posted by HeadThump [4.136.90.219] on 2007/10/15 22:18:36
No lasers, learn to draw.
not aimed at Lunaran, and I don't assume Bambuz can or cannot draw either. Just saying it would be far cheaper to train a half dozen people to draw assets then it would to buy a laser.
#12865 posted by gibbie [128.183.109.101] on 2007/10/15 22:28:15
tx for the links bamb, cool stuff
 But...
#12866 posted by metlslime [71.202.113.29] on 2007/10/15 22:39:55
lasers can operate in the cold vacuum of space, and artists cannot.
 But Can A Laser
#12867 posted by HeadThump [4.136.90.219] on 2007/10/15 22:49:05
know what it is to feel love?
[cue nuclear annihilation]
 Wanted: 1 Experienced Player For Q1SP Map Reviews!
#12868 posted by underworldfan [128.195.84.91] on 2007/10/15 23:20:09
My site needs a new map reviewer as Im really busy and Tronyn is also.
you will write reviews for the latest Q1SP releases and have them posted with screenshots at my website.
If you wish to help out please email me at:
uwfan1 [AT] gmail.com
#12869 posted by Lunaran [71.90.129.120] on 2007/10/16 00:55:23
but can a laser know what it is to feel love?
cool, now I have two things in common with lasers
 Lasers Don't Sleep.
#12870 posted by metlslime [71.202.113.29] on 2007/10/16 00:59:00
They wait.
#12871 posted by inertia [134.53.120.119] on 2007/10/16 02:05:17
tonight we dine in lasers
 Warning:
#12872 posted by metlslime [71.202.113.29] on 2007/10/16 02:25:01
Do not look into laser with remaining eye.
 ROFL
#12873 posted by DaZ [80.41.168.155] on 2007/10/16 04:45:49
Loving the new logo :)
 Hahaha
#12874 posted by Lunaran [71.90.129.120] on 2007/10/16 04:46:00
nice new masthead, metl :)
 What Have You Done
#12875 posted by pope [154.5.186.38] on 2007/10/16 04:46:01
...nice job john
 Yeah!
#12876 posted by Zwiffle [67.53.148.10] on 2007/10/16 06:04:33
 O_O
#12877 posted by JPL [213.30.139.243] on 2007/10/16 08:11:15
As I said in site Help thread, I'd rather see a quake logo instead of a heart logo on the crate's faces.. Well, after all it's John's taste, and also John's website...
 Metlslime
#12878 posted by JPL [213.30.139.243] on 2007/10/16 08:11:57
I just forgot to say that except the heart, the crate is awesome :)
 JPL
#12879 posted by Spirit [91.62.22.105] on 2007/10/16 09:05:22
The heart is for the warm french lovers here. :)
 Awesome
#12880 posted by starbuck [82.41.206.175] on 2007/10/16 10:20:48
now please replace all other icons and pictures on the site with the same thing please thanks
 :(
#12881 posted by megaman [87.245.38.58] on 2007/10/16 12:59:52
i miss the old crate :(((((
 Vis
#12882 posted by RickyT33 [217.44.37.26] on 2007/10/16 15:36:30
is crawling along at full: 92.93% Elapsed: 57h 5m
Weird mixture of excitement, anticipation and frustration.
 Logo
#12883 posted by inertia [134.53.120.119] on 2007/10/16 15:53:23
nice, is this some portal joke?
#12884 posted by gibbie [128.183.109.101] on 2007/10/16 15:55:51
i just wanted to post
 Inertia
#12885 posted by Lunaran [24.158.1.74] on 2007/10/16 18:45:21
hi, welcome to func. is this your first time?
 RickyT23
#12886 posted by Orl [209.146.26.5] on 2007/10/16 19:53:27
Even at 93%, your still not that close from it being done. Just keep hanging in there.
 Don't Worry Guys...
#12887 posted by metlslime [71.202.113.29] on 2007/10/16 22:32:46
it's just a temporary thing, like the christmas logo.
 Necros
#12888 posted by ijed [216.241.20.2] on 2007/10/19 16:37:32
Finally remembered to link the CrazyBump tool at work since I haven't been texturing recently.
Very well received, thanks for the link.
 Hellgate: London
#12889 posted by Mr Fribbles [220.253.2.201] on 2007/10/20 11:06:17
Demo is out... go play it!
 Hellgate...
#12890 posted by Mike Woodham [81.154.10.184] on 2007/10/20 18:25:00
... but read the smallprint.
 It's My Birthday!
#12891 posted by generic [76.3.8.154] on 2007/10/20 20:28:36
 Nostalgia
#12892 posted by Spirit [213.39.223.164] on 2007/10/21 00:09:02
 Haha
#12893 posted by starbuck [82.41.206.175] on 2007/10/21 12:18:33
thanks spirit. I like how they made sure you accept no substitutes, by blowing up the word "substitutes". I won't accept any, thanks! Far too dangerous to do so.
 Spaceships
#12894 posted by megaman [84.63.59.237] on 2007/10/22 02:40:23
im looking at spaceship designs (the realistic scifi stuff) atm for level design inspiration - why are spaceships always designed in a way that the surface is so rough and uneven, but still has some sort of hull? http://www.artships.com/2005/rbr_top_quarter.jpg http://www.artships.com/2005/exelon_front_side.jpg
this freighter seems to make some sense: http://www.artships.com/2002/truck_front.jpg
im trying to look at things this way: how would large scale invasion spaceships work and look?
 Realism
#12895 posted by bambuz [80.221.169.201] on 2007/10/22 04:08:04
one thing that real spaceships already use and will need in the future is radiators to get rid of the waste heat that is produced. For example, when you generate electricity, there will be waste heat. And usually, the bigger the ship, the less surface area it has in relation to mass so more of the surface must be covered in radiators.
ISS has radiators protruding from the trusses, they are somewhat smaller and more "cranked" than the solar panels and have fluid flowing inside them. Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.
 Megaman
#12896 posted by Lunaran [71.90.129.120] on 2007/10/22 04:42:52
the boiler-plate detailing is intended to imply functional, mass-production manufacture and construction that belies deeper technology beneath all those panels and stuff. fancy slick things that are all one smooth shape don't feel so real and accessible - they're more fantastic.
 Yeah
#12897 posted by bambuz [80.221.169.201] on 2007/10/22 04:57:36
you need to open up places to exchange components... Like in ships. Yet the hull that is in the water is quite smooth, for obvious reasons. The changes have to be done from the other side. For spaceships there can or then perhaps can not be reasons for that. Heat or micrometeoroid shielding comes as one that would facilitate building a big smooth continuous shield on one side and having all the greebles and hatches etc on the other side...
#12898 posted by metlslime [71.202.113.29] on 2007/10/22 09:24:45
Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.
So how do they keep the bats out?
 Or The Moths?
#12899 posted by metlslime [71.202.113.29] on 2007/10/22 09:39:21
 Wow
#12900 posted by Lunaran [71.90.129.120] on 2007/10/22 14:05:35
why didn't anyone else notice that, I guess spaceship conceptual design has been completely wrong for forty years, good call bamz!
 Sure, But
#12901 posted by negke [82.82.170.30] on 2007/10/22 15:02:48
they wouldn't look as cool. That's why Star Wars et al >>> Star Trek.
 It All Depends On The Assumptions
#12902 posted by bambuz [130.233.228.9] on 2007/10/22 15:31:25
If there are magical force fields then you don't need any physical shielding on the ship. Or if the ship stays in space and doesn't go to atmospheres. Or doesn't move very fast so debris isn't a problem. One of the problems is that when you move at significant fraction of light speed, even tiny debris hits will destroy you unless you have some shielding. Probably everybody knows about Arthur C. Clarke's idea of flying a disk of ice far in front of the craft's flight path. This all is for interstellar journeys of course. Also you might want to minimize the frontal area so make the craft long and thin.
But if you assume some jump / teleportation technology, then all that doesn't matter, as it's possible that you never have to physically move that fast.
So before looking at what the spaceships would be like, you have to look at what they are used for and what technology is available.
And metl's moths: if someone had made that up, everybody would dismiss it as impossible. Who would have thought?!
 Cool Info
#12903 posted by megaman [84.63.81.103] on 2007/10/22 18:26:37
great, exactly the kind of stuff i wanted =D
The scenario would be as realistic as possible in my case.
#12904 posted by Kell [80.192.19.108] on 2007/10/22 21:28:38
The scenario would be as realistic as possible in my case.
That rules out artificial gravity, except as created by centrifuge.
 Gravity...
#12905 posted by Bal [81.249.8.237] on 2007/10/22 22:50:30
You don't need centrifuge if you're ship has a constant acceleration of 1g, just gotta turn the ship around at the midway point, or walk on the ceiling for the second half of the trip!
 Megaman
#12906 posted by bambuz [80.221.169.201] on 2007/10/22 22:54:34
I'm interested in this stuff so come to irc if you wanna discuss...
 Bal
#12907 posted by necros [99.227.108.217] on 2007/10/23 01:43:30
if you're only accelerating at 1g, you're in for a looong ride. :P
 Necros:
#12908 posted by metlslime [71.202.113.29] on 2007/10/23 02:26:12
really? by my calculation it would take 350 days to reach the speed of light, which means you'd roughly have travelled 0.5 light-years after one year. The next year you'd travel 1.5 light-years, for a total of 2 light-years in two years, with your speed at the end being 2x the speed of light. Then you turn around, decelerate for 2 years, and it takes a total of 4 years to reach alpha centauri which is about 4 light-years away.
How long should it take? :)
#12909 posted by Kell [80.192.19.108] on 2007/10/23 02:53:29
You don't need centrifuge if you're ship has a constant acceleration of 1g, just gotta turn the ship around at the midway point, or walk on the ceiling for the second half of the trip!
That only works if your journey is one way. For a ship that can dock, orbit, and manoeuvre you'd need something other than constant acceleration.
#12910 posted by necros [99.227.108.217] on 2007/10/23 04:52:58
i don't have 4y to sit around in a tin can. :(
 Well...
#12911 posted by Bal [83.204.154.197] on 2007/10/23 08:49:50
Years are but seconds when talking about interstellar travel. =)
Kell for a ship that can dock, orbit, and manoeuvre, you just don't bother with gravity I'd imagine.
 Yeah
#12912 posted by megaman [84.63.17.126] on 2007/10/23 10:55:41
also, we don't know anythng about these aliens.. they might be highly intelligent bacteria, or something, so maybe they don't really NEED gravity as much as we do.
 If You Were Such An Intelligent Bacteria
#12913 posted by bambuz [193.167.7.13] on 2007/10/23 13:00:14
then you might be able to drop from orbit without a parachute or anything, just a pressure suit. You'd be so small you would decelerate at high altitude already and gently float to earth... or be carried around by winds.
:P
#12914 posted by Kell [80.192.19.108] on 2007/10/23 13:01:01
we don't know anything about these aliens
So the spaceships are for invading aliens? If we don't know much about them, how are we supposed to know what would then be realistic?
Also: they might be highly intelligent bacteria
is itself unrealistic. Bacteria could not be intelligent in any meaningful use of the word. Intelligence isn't some vague, abstract property with which one can endow any speculative entity. Intelligence requires, by definition, the capacity to store and process vast amounts of information. Bacteria can't do that, at least not on a level challenging to us.
Very small organisms might theoretically be intelligent, but I suggest they would have to be something more than bacteria.
Anyway, how realistic do you want? Why do you need it to be that realistic?
 Bacteria
#12915 posted by SleepwalkR [85.179.27.117] on 2007/10/23 13:49:52
... can of course display intelligent behaviour if three conditions are met:
1. there is a very large number of them
2. they can exchange information in a meaningful way
3. they can process that information
A single bacterium can not be intelligent however. I'm not a biologist, so I don't know whether it's possible at all for bacteria to meet all of the above criteria.
 Necros, Cheer Up
#12916 posted by BlackDog [58.7.234.159] on 2007/10/23 13:58:11
Once you are travelling at a significant fraction of c you won't experience the years it'll take you to travel anywhere (relative to a "stationary" observer back on Earth, that is). That makes really long term travel more attractive.
Slightly.
 Also
#12917 posted by ijed [216.241.20.2] on 2007/10/23 14:34:01
Relatively, you wouldn't age as fast. And you could probably get some great mapping done in four years in a can with nothing better to do. Unless it has a pool, of course. Or a Wii.
 SleepwalkR
#12918 posted by Kell [80.192.19.108] on 2007/10/23 14:34:21
I think what you're implying is that enough bacteria working together constitute a sort of brain. Maybe. It's an idea I've given some imagining, except what I had in mind was more like an invertebrate species - starfish or jellyfish or the like - rather than single-celled organisms.
Anyway. It's what megaman has in mind I was wondering.
 How About The Zombie Effect
#12919 posted by RickyT33 [217.44.37.26] on 2007/10/23 14:40:43
Nasty bacteria which cause dislikeable effects in humans such as killing them, causing their dead bodies to re-animate and develop a taste for blood?
 Yeah
#12920 posted by bambuz [193.167.3.52] on 2007/10/23 15:24:41
the kernel of the alien consciousness could be packed in the bacteria: the brain would rearrange during the short period it was dead to form a functional tool for it. Then the aliens could have fun by being zombies and attacking humans.
 I
#12921 posted by megaman [84.63.64.17] on 2007/10/23 17:20:56
i wasn't having much in mind, it was just a hint at how the aliens might not have the same requirements like we do.
Anyway, how realistic do you want? Why do you need it to be that realistic?
ATM, im just throwing thoughts around how to design the ships. of course i need to stick to the map layout, so it might change lots.
i just want to get a base of knowledge/ insight into stuff like this before i try to modify it to my needs. Know the rules!
My motivation is that plausibility is what i miss from modern games the most.
 Zombies? Pah!
#12922 posted by ijed [216.241.20.2] on 2007/10/23 18:05:13
Parasites are the new virus'.
#12923 posted by Kell [80.192.19.108] on 2007/10/23 18:36:11
viruses are parasites you twat
 Megaman
#12924 posted by Kell [80.192.19.108] on 2007/10/23 18:50:50
Well, that doesn't mean realism needs to be the deciding factor. I'll use that Valve quote again, because it's so pertinent, and because I like it so much:
Realism is a tool, not a goal.
A distinction I started making back with Aliens and Star Wars is between realism and believability.
For example: the starfighters in Star Wars pitch, swoop, and bank as they travel through space. They produce fireballs when they explode. None of which is at all realistic because it breaks the laws of physics. It would never happen, yet that was an entirely appropriate way for them to behave in the movies because what Lucas was aiming for was a fantasised version of WWII dogfighting, as would have been familiar to moviegoers of the late 70s. Not just the physics of it, but the drama. But those starfighters also looked more believable than the art deco chrome pinnacles of the Flash Gordon era rocket ships. They were grubby. They needed refuelling, and repairs. So are x-wings realistic or not?
Something else all the SW ships have, and share with the even more 'realistic' Nostromo and Sulaco of the Alien movies, is linear gravity. It's a practical concession of course, because you just can't film that much without it. But it also works to keep the events in a realm easily engaged with by the viewer, in a way that the Odyssey from 2001 ( with its shot dedicated specifically to this reality ) does not because it uses centrifuge to create gravity. Linear gravity is far more believable, but it isn't remotely realistic.
And both the Nostromo and Sulaco use some sort of nuclear reaction premise to travel faster than light speed. Again, not at all realistic, yet other aspects of their designs make them closer to home than those in the SW universe. They don't embark on exciting adventures with the whoooosh BOOM of the Millenium Falcon or Enterprise. Instead, the Nostromo and Sulaco are presented as moving more like objects of industry than magic - they plough, heave, or grind their way across the interstellar distances. And even at FTL speeds, they take long and intentionally tedious passages of time to get there, necessitating cryogenics for the crew. This makes the experience far from swashbuckling, and much more like the mundane rigmarole of blue-collar work. That's something that anyone who has ever worked in a cubicle, a warehouse, a factory floor, finds incredibly believable as a human experience. But as far as the laws of physics are concerned, it's not really any more realistic than hyperspace.
How much realism do you want? And where do you want it? It may be best for your map to have relatively realistic girders and similar supporting structures, but still raise a middle finger to the laws of physics and depict linear gravity ( especially since anything else isn't going to work in the Quake engine ).
And just what is the plausibility missing from current games? Do you mean concrete and sniper rifles? I hope you're not suggesting that making a game's style more realistic automatically makes it better, cause if you are I think I shall have to call you mean things. Sarcasm may be employed.
Would you rather play D3 DM instead of TF2 CTF? If not, why not? And if so, do you think you can actually find enough people who agree with you to fill a server?
You're considering invading aliens, and even suggested the idea that they be hyper intelligent bacteria. Is that really plausible? Does it matter? It depends on what you find plausible and, more importantly, what your audience will find plausible.
On the issue of realistic spaceships, some things you might want to look at are:
Ron Cobb, the man most consciously responsible for introducing technical realism into scifi. He designed a lot of stuff for SW, Alien/s and subsequent movies. Working on Alien he described himself as "a frustrated engineer."
http://www.roncobbdesigns.com/Welcome.161.0.html
The Colonial Marines Technical Manual by Lee Brimmicombe-Wood
http://www.amazon.com/Aliens-Colonial-Marines-Technical-Manual/dp/0061053430
My Aliens page about the Sulaco
http://kell.leveldesign.org/aliens/
This is Kell, last survivor of the discussion, signing off.
 My 2 Cents
#12925 posted by HeadThump [4.136.111.172] on 2007/10/23 19:13:22
Get a copy of this novel. It is highly entertaining and written by a NASA engineer.
http://www.amazon.com/Back-Moon-Novel-Homer-Hickam/dp/0385334222
Listen to Bambuz, he obviously knows a lot about this field. A collaboration between the two of you would likely be interesting and different.
For example: the starfighters in Star Wars pitch, swoop, and bank as they travel through space. They produce fireballs when they explode.
What? Current satellites have to be capable of performing pitch/roll/yaw adjustments to travel through interstellar space.
#12926 posted by Kell [80.192.19.108] on 2007/10/23 19:27:53
Current satellites have to be capable of performing pitch/roll/yaw adjustments to travel through interstellar space.
You know what I mean - aeroplane manoeuvres that you get when moving against air. Satellites don't move like that. Neither do they travel through "interstellar" space, since by definition they remain orbiting earth and don't travel between stars.
 GFY
#12927 posted by ijed [216.241.20.2] on 2007/10/23 19:35:51
I was talking about the Resident Evil series.
 ^ Of Course Satellites Can Do That
#12928 posted by starbuck [82.41.206.175] on 2007/10/23 19:41:25
but he means that x-wings move like spitfires, they swoop and turn like they're using differences in airpressure on the wing like a plane in air rather than a spacecraft which would have to use other means such as thrusters. He doesn't mean that nothing we've put into space can ever be pointed in a direction we want.
Very well thought out post there Kell by the way, nicely articulated the argument for believability being the goal in scifi technology. It's all about keeping the world coherent and plausible while allowing yourself to create the story you want. If you want absolute realism, you probably have to rule out humans meeting any alien races, especially humanoids that speak english as so often happens.
 Ah
#12929 posted by starbuck [82.41.206.175] on 2007/10/23 19:42:51
guess i was replying on a page that had been open for a while..
#12930 posted by Kell [80.192.19.108] on 2007/10/23 19:47:01
I was talking about the Resident Evil series.
Actually I thought you were referring to Parasite Eve hence the capital P, but same difference.
Maybe I should have used a different smiley.
starbuck: thanks. with a name like yours you ought to know a bit about swooping spaceships yourself :P
 Yes, Believability
#12931 posted by megaman [84.63.64.17] on 2007/10/23 20:27:02
is exactly what im aiming for. (that's a very relative concept, btw) As i explained earlier, im not really trying to nail down my spaceship design for the maps directly. It's like building a ww2 themed level - you try to gather as much information and background on architecture, landscape, army, etc. as possible, to get a picture of how it worked. Maybe that's a pretty good phrase for what im doing: getting a picture of how something like that could happen.
re: believability in games: Look at hl2. those giant three-legged thingies that shot at you. throw one grenade on the ground before them, and they should be gone (but they aren't in the game(?)) - nobody would design a weapon like that. I can't even think of a scenery where they would be of advantage. That kind of stuff annoys me (slightly).
Now, q3 is obviously not a realistic environment to build in, but i tend to build my maps in a way that doesn't base off the q3 scenarios. And thinking stuff through is kind of fun for me, makes the process more interesting.
Also, i thought guys like bambuz would like the discussion =)
on topic again: Im sketching around a bit after chatting with bamb and others yesterday. What about the loading bay having 'arm'-like structures, kinda like those flexible hallways they have at airports to make the planes easily boardable? Those would make getting out of the ship fast on rough ground easier.
#12932 posted by Lunaran [24.158.1.74] on 2007/10/23 21:20:20
Listen to Bambuz, he obviously knows a lot about this field.
I think you're confusing him with Kell.
 I Think What Kell Said
#12933 posted by bambuz [80.221.169.201] on 2007/10/23 21:24:40
makes sense, you make decisions like that... (Though I don't find the circular gravity thing unbelievable.)
If you're not creating a whole universe that is trying to stay internally consistent, then it's easier to just concentrate on short term believability (which in itself is hard of course).
If you are going to create a whole universe then you have to spend some time thinking both the rules and also the ways you still can break the rules to just make it presentable.
 Megaman:
#12934 posted by metlslime [71.202.113.29] on 2007/10/23 22:14:22
surely, the same ship that travels through space wouldn't also land during the invasion; it would stop in orbit and then release hundreds or thousands of smaller landing craft right? Just like the large, ocean-worthy troop transport ships didn't beach themselves during the invasion of normandy, they stopped at a distance from shore and launched smaller landing boats.
Regarding realism, the whole idea of aliens traveling across space to invade earth requires so many leaps of imagination it's hard to make any claims of "realism" since we have to invent biology and technology just to have the scenario happen. E.g. what is a "realistic" faster-than-light drive? There is no such thing, based on our current knowledge of physics.
So, I agree with what kell said in that you can at best pursue "believability" because realism is out the window. Like with the troop transport ships and landing crafts, and the dogfights in starwars, and the submarine battles of star trek, your best approach will be to make heavy use of analogs to human experience.
 I'm Not
#12935 posted by HeadThump [4.136.90.89] on 2007/10/23 22:50:22
going to point out the flaw here:
Neither do they travel through "interstellar" space, since by definition they remain orbiting earth and don't travel between stars.
because it is too obvious to mention, nor the maneuver I was alluding to to buttress my point in using 'interstellar' instead of 'interplanetary' in my choice of words. However, that purpose is the flaw in my own argument because now it is also used in chasing comets.
 Please Add Me To The Func_group On Steam
#12936 posted by Ankh [88.199.103.6] on 2007/10/23 23:20:14
#12937 posted by Kell [80.192.19.108] on 2007/10/23 23:26:56
gosh you're so smart HT, so smart you don't even have to bother with a rebuttal, right?
I'm afraid it's not really obvious enough for me though, crushingly thick as I am.
You're still deliberately ignoring the perfectly valid and comprehensible point I was making: star wars starfighters don't move in a way that would be possible in space, they fly like aeroplanes. Everyone gets that.
I don't know what your problem is.
#12938 posted by Trinca [89.181.90.0] on 2007/10/23 23:30:12
 "Blackteria"
#12939 posted by metlslime [71.202.113.29] on 2007/10/23 23:33:41
would be a great name for a black exploitation sci-fi thriller. Think "Shaft" meets "The Andromeda Strain"
 Or Maybe "Blacteria" ...
#12940 posted by metlslime [71.202.113.29] on 2007/10/23 23:38:42
 Oh Metlslime
#12941 posted by Lunaran [71.90.129.120] on 2007/10/24 00:52:37
you cut-up
 Totaly Disagree
#12942 posted by HeadThump [4.136.90.209] on 2007/10/24 01:53:21
obviously,
http://upload.wikimedia.org/wikipedia/en/thumb/9/94/Xwing_vs_tie_fighter_cover.jpg/255px-Xwing_vs_tie_fighter_cover.jpg
the tie-fighter and X-Wing were not designed aerodynamics in mind. Look at those flimsy wings. The combat is realistic in terms of space movement, what you and Starbuck are seeing are distorted interpretations created by your earthling centric minds because you want to relive the glory of aces on high. That is not what happening in Star Wars at all.
 Headthump
#12943 posted by bambuz [80.221.169.201] on 2007/10/24 02:00:35
in space, when you fly forward, you can turn and point your nose to where you are coming from and still keep going where you were going... Like spacecraft and satellites do.
http://www.youtube.com/watch?v=r8BbrXT97SE
But X-wings don't do that. They fly swoops like WW2 airplanes.
That's what the whole fuss is about.
 Dude
#12944 posted by Lunaran [71.90.129.120] on 2007/10/24 02:17:08
The combat is realistic in terms of space movement
http://en.wikipedia.org/wiki/Isaac_Newton
 I'm Having Bets Each Way
#12945 posted by nitin [124.168.136.49] on 2007/10/24 02:34:55
as to which thread breaks out into a flame war first:)
 So...
#12946 posted by distrans [149.144.189.66] on 2007/10/24 03:02:21
...there I am struggling with the existence of God and the Problem of Evil and Cacodaemony rears its ugly head.
DooM is everywhere ;)
 .
#12947 posted by necros [99.227.108.217] on 2007/10/24 03:19:09
starwars 'physics'. i hate that like every space flying game has them. :\
btw, kell, did you actually design the Shirow ship on your site? it's not really clear if all 3 ships there are from movies (as the sulaco is).
if you did design it, nice one. it's a sweet silhouette. :)
i loved the look of the aliens sulaco ship when i first saw it. it struck a chord that i never found in other mainstream scifi. i like the more 'utilitarian' approach to ship design. i wish we could see that in games more often.
 Sure,
#12948 posted by HeadThump [4.136.90.209] on 2007/10/24 03:23:11
The combat is realistic in terms of space movement
http://en.wikipedia.org/wiki/Isaac...
take the easy side of a argument.
#12949 posted by Kell [80.192.19.108] on 2007/10/24 03:34:46
starwars 'physics'. i hate that like every space flying game has them. :\
As I recall, Frontier, the sequel to Elite, had very realistic physics. At least, it allowed for the facing-reverse that bambuz described.
btw, kell, did you actually design the Shirow ship on your site? it's not really clear if all 3 ships there are from movies (as the sulaco is).
if you did design it, nice one. it's a sweet silhouette. :)
Yes I did. I designed the Ohio as well, extrapolated from a very small and simple detail in one of the diagrams in the afformentioned Aliens Technical Manual.
i loved the look of the aliens sulaco ship when i first saw it. it struck a chord that i never found in other mainstream scifi.
As I say on my page, I believe it's the most influential ship design because it manages to strike such an effective balance between 'realism' and 'believability'. It just feels right somehow.
 Oh
#12950 posted by HeadThump [4.136.90.209] on 2007/10/24 03:47:50
and Bambuz/Lunaran,
what part of the word 'earthling' made you think that post was serious?
 Jesus Christ You People Exhaust Me Sometimes
#12951 posted by Lunaran [71.90.129.120] on 2007/10/24 06:56:30
 It Was The 'thl', Right?
#12952 posted by HeadThump [4.136.90.64] on 2007/10/24 07:11:44
yeah, I thought those letters had more gravitas than the others.
 2 New Map Reviews At The Site
#12953 posted by underworldfan [128.195.84.91] on 2007/10/24 07:41:16
Warp Spasm (by ijed)
Vertical Map Pack (by trinca/lurker/rudl/spirit)
http://underworld.planetquake.gamespy.com/index.html
 Cheers Underworldfan
#12954 posted by ijed [216.241.20.2] on 2007/10/24 15:41:14
 And Tronyn,
#12955 posted by ijed [216.241.20.2] on 2007/10/24 15:44:59
Of course.
#12956 posted by Trinca [89.181.6.62] on 2007/10/24 19:48:28
nice reviews ;) thks
 Yea
#12957 posted by underworldfan [128.195.84.91] on 2007/10/25 09:52:35
main thanks to tronyn for those excellent reviews. now onto Travail and a few others ;)
 Underworldfan
#12958 posted by JPL [213.30.139.243] on 2007/10/25 12:23:46
Err, I just read the Five Rivers Land review, and I'm confused you didn't mentioned two things:
- the maps are supposed to be a "down-make" of Doom3 Hell level...
- my effort of environment new sounds
Well, not so important in fact, just missing some precision... anyway nevermind...
#12959 posted by -_- [89.110.55.125] on 2007/10/25 13:29:55
bigger=better
 Surreal Japanese Comic...
#12960 posted by metlslime [71.202.113.29] on 2007/10/26 12:03:28
 Ah Yes
#12961 posted by czg [213.115.252.84] on 2007/10/26 12:44:30
I've been seeing single pages of that pop up on the livejournal random image genereator lately. It was nice to see the whole thing, but not really that interesting in itself.
 Uh...
#12962 posted by Bal [90.35.57.170] on 2007/10/26 13:39:25
It's interesting in a completely weird and sick way I guess. I like the presentation and the whole surreal vibe, but the sex and gore are just not for me.
 Blacteria...
#12963 posted by generic [98.192.129.54] on 2007/10/26 16:37:13
is sooo money! You better copyright it before anyone else catches wind ;)
 UNDERWORLDFAN
#12964 posted by inertia [134.53.120.119] on 2007/10/27 07:18:18
I just want to say your reviews make basically zero sense to me, in that they reflect nothing on the score you give. Positive comment 1,2,3,4,5,6 followed by "pack should have been one big map so um you get a shitty score."
Do you have an objective methodology for how to rate maps?
I (we?) really appreciate what you're trying to do, but for the amount of time people put into these projects, the least you could do is provide justified ratings and/or objective criticism.
 Well
#12965 posted by Tronyn [24.79.154.192] on 2007/10/27 09:22:20
I'll respond first, in saying that the reviews I write are ultimately my responsibility, whereas the final scores are always up to UWFm although he rarely overrules my suggestions.
I've been thinking about this myself lately, the question is, should I "rate it for what it is" or "rate it as opposed to the best Q1SP ever." Something could be the best 100brush map ever, but what score should it recieve?
Anyway, I never really brought this up, but we never really established a scoring guideline, and I think that this is the dichotomy we should look at. Since it's for the community, some input on how things are scored, would certainly help.
#12966 posted by Trinca [89.181.51.67] on 2007/10/27 10:15:53
i dont give a shit about the ratings... i just like to read about the maps and reviews and pics are always interesante to read...
 Tronyn
#12967 posted by inertia [134.53.120.119] on 2007/10/27 10:44:14
Coolness.
 ...also...
#12968 posted by JPL [82.234.167.238] on 2007/10/27 13:04:22
... it is a question of personal taste.. I mean that even with tons of effort to be objective, you always have a personal feeling on a map, and it influences the comments you made, more or less conscienciously...
However, Underworldfan / Tronyn / and all, deserve to be thank for the review they provide each new map.
At least it is very good to have this bunch of reviews, just to have a comparison point to other maps...
#12969 posted by golden_boy [84.177.216.165] on 2007/10/27 14:10:58
The most interesting "reviews" are the news threads here at func. At least I think so. You'll get a load of comments directly from the people, and some will like a map more than others etc, so by reading such a thread you get a good average of all the different opinions.
Of course, the somewhat simplified reviews also have their place and UWF's site has been bookmarked for a long time.
Perhaps put two scores, like
UWF says: 15
Number of votes: (...)
and just have a vote button on the review page, like with webcomics etc. A simple javascript should do it, perhaps with a captcha to remove bots.
Another possibility would be some formula that counts the votes, then divides them by some magic number so the result is always betwen 0 and 20. So an often-voted for map would be close to 20, while others would be more near 8 or so.
#12970 posted by rudl [193.171.131.241] on 2007/10/27 17:02:25
Thanks Tronyn
 Well
#12971 posted by ijed [190.20.88.251] on 2007/10/27 17:37:30
#12972 posted by ijed [190.20.88.251] on 2007/10/27 17:40:58
 Simple Solution:
#12973 posted by negke [82.82.181.80] on 2007/10/27 19:32:28
Don't use scores at all. Like TeamShambler.
#12974 posted by Kell [80.192.19.108] on 2007/10/28 00:35:18
Don't use scores at all.
I agree. I don't like numerical ratings for anything - maps, games, movies - it's inherently flawed.
Fractions and decimals end up creeping in: 3.5 stars out of 5? Why didn't you just start by scoring out of 10 then?
And nothing is ever actually rated below a certain number. Look at the fuss around PC Whatist magazine awarding Q4 something around 70% was it? But surely 70, when 100 = absolute perfection, is a reasonable achievement. But the actual index doesn't go from 0 -> 100. In practice it only really goes from about 60 -> 100, as though everything is granted more than half of a perfect score merely for loading correctly. So it becomes necessary to learn the particular preferences and biases of the reviewer over many reviews. Which is back to subjective preference anyway.
In short: if you can't say it with words, you're never going to be able to say it with numbers. And if you can say it with words, you don't need numbers.
 Hm
#12975 posted by Spirit [80.171.40.26] on 2007/10/28 01:25:08
It all depends on what your goal is. For the Quaddicted Archive it is crucial to rate the maps to weed out the crap and have a nice list of play worthy maps. If a map is average, nice or excellent to the "actually playing player" is a different question of course but that's a thing you cannot grasp in a detailed text-review either.
 My 66c
#12976 posted by -_- [89.110.4.205] on 2007/10/28 01:55:12
quaddicted has good ratings - crap/poor/average/nice/excellent
Not very flexible, but its enough. And how good the 'nice' map is everyone decides for himself.
I would add another 'good' gradation though, cause 'average' is akin to mediocre
 Yeah, Well
#12977 posted by megaman [84.63.52.100] on 2007/10/28 14:55:20
crap/poor/average/nice/excellent sure seems similar to a 5 star rating system.
 What Was
#12978 posted by RickyT33 [217.44.37.26] on 2007/10/28 16:39:03
The best map ever made for Quake/Quoth/whatever, all in?
 Sgodrune
#12979 posted by czg [213.115.252.84] on 2007/10/28 16:51:14
ha ha just kidding that one sucks
 Who Would Like To Say?
#12980 posted by RickyT33 [217.44.37.26] on 2007/10/28 16:56:39
Marcher fortress was F.A.T. Some of WARPSPASM maps are FF.AA.TT. Who/what else?
#12981 posted by Trinca [89.180.24.134] on 2007/10/28 17:07:31
depend of tastes... there are a lot of then... and one of then is...
http://rpg.leveldesign.org/images/wmp20052006/egypt.jpg
http://rpg.leveldesign.org/files/mirrors/winterpack2005-2006.zip
e1m1rmx is also cool... oh wel they are quit few...
 F.A.T.?
#12982 posted by Spirit [80.171.29.248] on 2007/10/28 18:43:41
That's czg!
Seriously though, I don't think there is "the best" map.
Is "Average" sounding like something not worth playing? I thought of it as "decent map you will have fun playing while it has some minor flaws (making it not Nice/Excellent)".
 Well...
#12983 posted by Bal [86.217.85.101] on 2007/10/28 19:05:33
Best quake map is czghate.bsp, which he hasn't released yet cause he hates us all. =(
 For Fucks Sake CZG . . .
#12984 posted by ijed [190.20.84.152] on 2007/10/28 19:52:19
Release it, pretty please? (+cherry on top)
 Hm,
#12985 posted by ijed [190.20.84.152] on 2007/10/28 19:53:29
Think I'll play through Terra Thing again . . .
#12986 posted by czg [83.253.234.172] on 2007/10/28 23:39:25
No, it's not done and it's breaking too many limits for my liking. Will not finish.
 Will Not - Never?
#12987 posted by ijed [190.20.84.152] on 2007/10/29 00:18:27
Consined to a scraps folder?
#12988 posted by Trinca [89.180.24.134] on 2007/10/29 00:21:08
Will not? do we all have to make a trip to .se and kick your fat assuntill you finish map?
:p if we have to...
 Spirit
#12989 posted by inertia [134.53.120.119] on 2007/10/29 00:59:03
"Average" tends to mean "either above or below the true average value of all maps, but probably below because most people want to sell their shit to me."
I suggest you replace it with "good."
 Czghate.bsp
#12990 posted by Orl [70.106.120.171] on 2007/10/29 01:06:46
I doubt there is such a map. CZG has released many unfinished maps in the past, so why is this one being concealed?
Until I see some screenshots, I believe this map is nothing more than a hoax.
I also believe that the map name "czghate" means that czg hates everyone, and taunts them with a unfinished, unseen map. Just my opinion.
#12991 posted by negke [82.83.60.46] on 2007/10/29 01:11:13
"Average" tends to mean "either above or below the true average value of all maps
Indeed. Some average maps are 'OK', others are merely acceptable (both of which is often indicated). 'Good' maps are usually rated "nice".
 Method`s Making Painted Surface Tutorial
#12992 posted by -_- [91.122.90.157] on 2007/10/27 18:19:52
"I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Here is a preview of what we are going to do:"
http://www.methodonline.com/painted_tutorial.htm
 Useful Stuff . . .
#12993 posted by ijed [190.20.84.152] on 2007/10/29 02:02:18
I'll be reading through Method's tutorials to see his take on stuff; I didn't check his site properly when he posted screenshots before.
 Re: Average
#12994 posted by Spirit [80.171.1.112] on 2007/10/29 08:56:29
What neg!ke said. I will keep it like it is.
 Ratings Suck.
#12995 posted by Shambler [82.47.200.179] on 2007/10/29 09:42:24
But CZG sucks more. Take your pick.
 Orl...
#12996 posted by Bal [83.199.79.140] on 2007/10/29 10:01:53
Many people on IRC have played czghate, me included, and it rocks hard.
Sorry czg. =(
Oh and, http://born-robotic.net/stuff/forczg.jpg
^___~
 If Im Not Allowed To Play It
#12997 posted by RickyT33 [217.44.37.26] on 2007/10/29 12:46:59
then it cant be the best map ever made!
In order for a map to count as the best map ever made it has to be one that people can physically play.
I know the matter of 'the best map ever made' is a matter of opinion, but Im curious as to what the contenders are / might be.
czg - you should release the map. People will complain if it breaks certain engine limits, but they're just silly, cause Quake came out 11 years ago, and nobody cares about the parameters of a game engine originally designed to run on a 486 75. Most people will have in excess of 1Ghz + 512 megs/ram (rather than 8), and I know that the increase in speed is not proportional in game because high content maps isnt what quake was originally designed for, but with modern ports availiable people should just shut up and shoot stuff!!!
 No But Seriously
#12998 posted by czg [213.115.252.84] on 2007/10/29 12:51:11
It sucks. Bal is just finding other ways to annoy me besides killing me in TF2.
 Oh
#12999 posted by RickyT33 [217.44.37.26] on 2007/10/29 13:23:06
Well what's your 'best ever quake map' then? (I dont necessarily mean one that you made - although it could be)
 Post 13000
#13000 posted by RickyT33 [217.44.37.26] on 2007/10/29 13:52:12
 Who Cares
#13001 posted by czg [213.115.252.84] on 2007/10/29 14:12:05
 Note The Q3 Icon In His Post...
#13002 posted by Orl [209.146.26.5] on 2007/10/29 14:53:44
 Im Searching For
#13003 posted by megaman [84.63.17.220] on 2007/10/29 16:05:10
megaman: i want videos showing someone play racing games, similar to speedruns
megaman: but they don't necessarily need to be speedruns, they just need to be as smooth as possible
megaman: so, not a lot of crashes or retries or something like that
megaman: does anyone have an idea where to find such films?
megaman: the longer the better
megaman: for example a 500 miles nascar game, or something like that
megaman: pretty important that it's from a player perspective though
 Best SP Quake Map(s)
#13004 posted by -_- [91.122.3.5] on 2007/10/29 16:05:49
APSP by Andrew 'than' Palmer
best SP quake map for the looks, visual desigs and layout.
CZG`s Nehara maps were very atmopspheric with some great designs too.
for gamplay I dont know really
some damaul`s, mexx and prodigy_SE4 had more interesting gameplay than most of the past `2000 maps (that just have lots of combat with gazzilion of monsters as the only gameplay trick)
Ofcourse bigger=better. more monsters, larger maps... break the engine limits and you`v got an impressive map
 Megaman
#13005 posted by -_- [91.122.3.5] on 2007/10/29 16:19:19
uhm maybe you can just take a game that supports replays, get 'demos' for it and fraps the video yourself? something like 'GT legends' or GTR
there are vids on youtube, but they are low quality oc
 Just Played APSP
#13006 posted by RickyT33 [217.44.37.26] on 2007/10/29 17:00:10
Hmmm - very good! Good fun, played on normal died twice, really liked the demons-coming-through-slipgate-atcha bit...
(should've been working though)
 Best Maps . . .
#13007 posted by ijed [216.241.20.2] on 2007/10/29 17:26:22
Well, my favourites are:
Insomnia, Castle of Koohoo, Concentric Devastation, Contract Revoked, Zerstorer and Rapture. There's alot of others that could go in the list but they're the ones that spring to mind.
 New Portfolio
#13008 posted by metlslime [71.202.113.29] on 2007/10/31 10:34:49
This is my new portfolio since I'm once again looking for work. I'd love some feedback about it -- the presentation, writing, organization, length, etc.
http://www.celephais.net/cv/
 Wow!
#13009 posted by RickyT33 [217.44.37.26] on 2007/10/31 10:45:58
Now I know who you are!
(speechless)
 The Deadliest Mapper Alive!
#13010 posted by negke [82.82.163.181] on 2007/10/31 11:11:54
And some deadly nice screenshots too. Looks good and the given information seems appropriate for a game design portfolio, I guess. You could have also mentioned the programs you've made so far (supporting the coding skills bit), e.g. Fitzquake, and that one tool that turns bad maps into good ones. Or hasn't that been done yet?
#13011 posted by inertia [134.53.120.119] on 2007/10/31 11:52:27
This was a return to old-school Quake single-player gameplay as well, with a lot of big, surly monsters to soak up the bullets, good opportunities for exploration, and some satisfying secret rooms to discover.
I guess "buckshot" is made of bullets, but really man, nails! rockets!
 Not Alot To Say
#13012 posted by ijed [216.241.20.2] on 2007/10/31 13:07:17
Looks very solid and professional. Why change the format to more conservative for the resume? I can understand you wanting it to be easy to read etc. but I doubt any studio head would be bothered if you included a white version as a link from the same-format page as the others; to download and print, that is.
 One Thing
#13013 posted by megaman [84.63.63.22] on 2007/10/31 13:20:23
The type you set your name in really doesn't fit the eastern-fighting movie genre, imho.
The first ancient rome screenshots i didn't really like. they don't looko thta nice, and are taken at weird angles.
Also, there's a lot of stuff i've never heard of - i think you should provide more shipping dates, otherwise someone could get the impression that none of those projects shipped.
provide a link to the paper, if it's availbale somewhere, or even post a citeseer link or soemthing like that
images need more space above and less at the bottom - or the other way round with the paragraphs - so it's clear the paragraph is for the top image, not the bottom one
http://www.celephais.net/cv/images/bizerte1s.jpg looks like an unfinished area to me, also it just now came to me it was water that filled most of the picture, looks a lot like tar.
why two shots of the same area in sahara?
the cube shots might not be worth showing at all, or maybe put them somewhere at the bottom
For textures, I used the excellent "Q2Power" set by Lunaran. isn't really necessary to mention, and shifts the focus away a lot from your work
This was originally a project to learn the new features of the Quake 3 tech, something long-since accomplished, but it would be nice to finish it up as a treat for the Quake 3 loyalists. outdated and unnecessary? you're not noob ;)
http://www.celephais.net/cv/images/ant1s.jpg and http://www.celephais.net/cv/images/ant2s.jpg look washed out like taken with a gl engine and no palette modification.
i like that your resume is so serious - but nothing connects it with the design of the previous pages. you need a link of some sort.
other than that, nice stuff!
 Metl "John Fitz" Slime
#13014 posted by bambuz [80.221.169.201] on 2007/10/31 15:27:09
The Man Who Designed Rome.
Good stuff.
I'd imagine the guys browsing it would possibly be very interested in that... some high level shots showing the city sprawl? I think the existing Rome Rising shots are pretty good although the character in the first shot looks cartoony, but that's not what people should be interested in anyway, and it looks barren if there's nothing on the foreground so I guess it's ok...
 Nice Piece On The Reviews And Score Issue
#13015 posted by -_- [78.37.15.133] on 2007/10/31 22:13:23
 Very Simple Tutorial For
#13016 posted by rudl [193.171.131.245] on 2007/11/01 00:18:40
 Thanks For Feedback...
#13017 posted by metlslime [71.202.113.29] on 2007/11/01 00:32:38
megaman, your screenshot criticisms are noted... i might be able to improve some of them. For Rome shots, you mean the very first two? For Antediluvian shots, these are merely gamma corrected just like all of my quake1/2/3 shots. Perhaps I can increase the color vividness or contrast on them? But I don't want to do too much post-processing otherwise it's not really showing what the levels look like. I could delete the Sahara section completely since the game never shipped... Cube shots aren't very impressive but the project seems worth mentioning, so I'll think about it.
I do have a link to that paper, didn't you notice the red text with the underline?
Also the date next to every game that shipped IS the ship date... unless you want a month and day as well?
Bambuz: the idea of showing the city sprawl is interesting, though I don't have access to the game servers from home. I might be able to dig up something, though.
negike: interesting idea, but it's hard to show screenshots of coding projects.
inertia: i'm being poetic.
ijed: interesting point, I might do that.
 Rudl
#13018 posted by -_- [78.37.15.133] on 2007/11/01 00:44:39
WOW. Double-subtraction evil. in a pdf file. in a 7z
Are you the Devil himself?
 Metl
#13019 posted by Spirit [213.39.146.243] on 2007/11/01 09:21:15
Watching it again I realised how very clueless I am about "what text belongs to which pics, the pics above or the pics below". Maybe add some discreet arrows aside the text that point to the image row (eg a dark red used triangle on the left side of the text could look nice) or add horizontal breaks (line or something) that divide the text&images into corresponding groups.
 Metl
#13020 posted by Mr Fribbles [220.253.114.187] on 2007/11/01 09:33:37
The cube stuff is definitely worth mentioning. It shows you have the passion and ambition to learn new tools and techniques, and to contribute your time and effort to a project despite the very limited audience and essentially non-existent rewards (I mean material rewards of course, ignoring personal satisfaction and community kudos :)
I'd hire you in an instant based on the intro page alone (not to mention the impressive portfolio)... of course, my company couldn't afford you and you wouldn't want to work there anyway, but that's beside the point!
 Metl
#13021 posted by rudl [193.171.131.245] on 2007/11/01 10:06:47
At first I didn't see the original rubicon shot,
A bigger picture would be better for one of the most impressive quake maps.
 Personally
#13022 posted by ijed [216.241.20.2] on 2007/11/01 13:59:00
I don't get confused by the screenshots / text. They don't look like bad screenshots to me, either.
 Remember
#13023 posted by megaman [84.63.92.17] on 2007/11/01 15:05:09
those were just my first impressions.
It's the first six rome shots, really - the city shots. I can't really tell what's weird about the shots though, maybe it's the high camera pov. that tends to make things look small and cartoony
I could delete the Sahara section completely since the game never shipped
hm, i think it's an interesting game - shows that you're versatile. just need one other area to show (or drop the second screen)
didn't you notice the red text with the underline?
No, i didn't. don't ask me why
Also the date next to every game that shipped IS the ship date
well, there's date ranges, too, aren't there? I thought those dates show the production time. I'd really mention the shipping date agani, maybe with the month
 Hrm
#13024 posted by megaman [84.63.92.17] on 2007/11/01 15:28:05
http://www.celephais.net/cv/images/ant1s.jpg
i think the problem is, that the light texture is almost white, but the surrounding lighting looks very weak.
http://www.celephais.net/cv/images/rubicon21.jpg this looks so awesome btw :)
 Quake Timeline
#13025 posted by Gom Jabbar [87.139.120.209] on 2007/11/02 10:48:53
 Nice
#13026 posted by ijed [190.20.90.254] on 2007/11/02 15:16:13
I added WarpSpasm. The timeline looks nicely done, good work.
Like the name as well.
 Gom
#13027 posted by bambuz [80.221.169.201] on 2007/11/02 16:12:29
make a separate page for it (if that's wordpress), it sucks in that narrow blog column.
 Bambuz
#13028 posted by Gom Jabbar [87.139.120.209] on 2007/11/02 16:28:01
I plan on doing that.
Embedding it this way was the quickest and easiest way to do it. Before I spent too much time on it I want to know if anyone is even remotely interested in something like this.
 Sorry For Being
#13029 posted by bambuz [80.221.169.201] on 2007/11/02 19:07:11
So demanding in tone. After all it's a free service. :) And you linked to screenshots etc.
 Sigh
#13030 posted by bambuz [80.221.169.201] on 2007/11/02 19:08:03
sorry for mixing threads and subjects. Anyway.
 Hey Guys
#13031 posted by underworldfan [128.195.84.91] on 2007/11/03 22:56:50
in response to the score questions
[1] If you dont like the "theory" of scoring, simply ignore the score and read the review.
[2] Some people like scores, myself included. It provides a quick, easy way to rate and compare maps. I have been scoring map reviews this way for 5 years, and im not planning on changing it anytime soon. :P
#13032 posted by Trinca [89.180.106.167] on 2007/11/03 23:40:19
i like to read the reviews... i dont take much atencion to scores :)
 Underworldfan The Question Is
#13033 posted by -_- [89.110.6.185] on 2007/11/04 00:39:50
what is your "theory"?
"this way" - what way?
Could you please explain how exactly you calculate the score and what it means
(what #s stand for bad/mediocre/good/excellent/)
 2 New Map Reviews Posted At My Site:
#13034 posted by underworldfan [128.195.84.91] on 2007/11/04 01:28:02
Breakfast at Twilight (by Hrimfaxi)
Wicked Base (by trinca)
http://underworld.planetquake.gamespy.com/index.html
 More
#13035 posted by underworldfan [128.195.84.91] on 2007/11/04 01:43:37
A Scores section explaining briefly the scoring was already on my FAQ page but i have updated it to include a breakdown of what the various scores roughly mean:
http://underworld.planetquake.gamespy.com/faq.html
Why do you score the reviews out of 20? How do you arrive at the scores?
In my opinion, there are two basic elements to any FPS map, one element is GAMEPLAY, the other is ARCHITECTURE & DESIGN. For these two elements i mark each out of 10, hence the total score is out of 2*10 = 20. If a map gets 19/20 or above it is a truly exceptional map and gets a gold medal of recommendation.
Here is an approximate breakdown of what the scores mean:
awful/poor: 1-10
ok/average: 11-14
good: 15-16
very good: 17-18
exceptional: 19
perfect: 20
let the arguing commence. ;)
 Er
#13036 posted by inertia [134.53.120.119] on 2007/11/04 06:43:22
The whole point is that we don't know what the hell your standards are on "gameplay" and "architecture & design," except by looking at maps you've already reviewed and poring through what you've said in each review.
I'd like to see you write something for new mappers about how to get a 20/20.
 Scores Again
#13037 posted by Tronyn [24.79.154.192] on 2007/11/04 07:04:23
I thought Marcher was 20/20, the best Q1SP yet made in my opinion, but UWF later downgraded it to 19/20 (presumably because there's still some theoretical room for improvement). But if Marcher isn't perfect, I dunno what is. Also, lol, I thought Masque should have been an 18 or 19, but that's why I don't review my own stuff.
To be honest my scores are pretty vague. I gave Wicked Base a 17/20 initially, but looking back UWF downgrading its score is reasonable, as I also gave Lunaran's last a 17, which is (no offence to good friend Trinca) a plainly superior map, which I should have given an 18 at least.
It's hard to account for bias as well. I actually wanted to give Hrimfaxi's frostbite a 19 or 20/20.
It's hard to keep in mind all the stuff I've scored previously when trying to score something at present. Never the less, UWF has a better grasp on the score system than I do, and I agree with him that there is a use for a player who just wants to know if a map is so-so (under 15), worth downloading (16+), or DEMANDS TO BE PLAYED (18+).
I think the solution is either ignore the scores, or just view them as a general guide for the casual player.
 A General Misguide Rather
#13038 posted by negke [82.83.33.231] on 2007/11/04 09:58:13
As many scores seem pretty arbitrary. Compare recent reviews with older ones.
Maybe it would be more helpful to seperate the two elements, so scores read like "architecture: 8/10", "gameplay: 6/10", giving reader a clearer idea how the final score was conceived.
 Hah
#13039 posted by Mr Fribbles [220.253.114.187] on 2007/11/04 12:13:44
All of the above debate demonstrates precisely why reviews should not have scores. You guys are providing a very convincing argument against using a scoring system at all.
At the very least, we all should accept the plainly obvious truth - that review scores are perhaps useful as a vague guide (at best), they're always going to be arbitrary to some extent, and the only way to get the important info is to read the damn review!
Something to ponder though... is it a coincidence that neither of the top Quake review sites (Ramshackle and TEAMShambler) had a scoring system? Probably not. :)
 Congratulations With The 5 Years Underworldfan!
#13040 posted by Hrimfaxi [87.49.45.47] on 2007/11/04 12:27:31
And thank you for the review to you and Tronyn.
 Maybe Not A Coincidence
#13041 posted by Vigil [91.152.93.88] on 2007/11/04 12:33:46
But more likely because Shambler has never been good with numbers.
I think Frib sums it well.
and the only way to get the important info is to read the damn review!
Read the damn review!
 Now Wait A Minute...
#13042 posted by -_- [89.110.51.95] on 2007/11/04 14:00:36
if the final score is combined from the 2 numbers than 18 is an excellent map. 9+9 for looks/play - nearly perfect(or 10+8?)
and 14 could be decent (7+7)...or maybe its 9+5? 6+8? 10+4? 4+10... uhm OK Im really lost
"General Misguide" indeed
PS: I love this score
Overall Vertical Map Pack: 15.5/20
(thats for 4 varied maps from DIFFERENT authors)
#13043 posted by Trinca [89.181.20.131] on 2007/11/04 14:26:36
 Werl
#13044 posted by ijed [190.20.95.106] on 2007/11/04 16:40:32
I'd say everyone here is very grateful for the work you're doing, UWF + Tronyn. You're the only review site left, basicly.
As to the scores . . . do whatever the hell you want; it's your party. I was very happy to get an 18 for that pack I made, but in retrospect, to me at least, the number is distracting from the review.
 Also
#13045 posted by ijed [190.20.95.106] on 2007/11/04 16:46:54
Just checking the updated site - with screenshots on the main page it's better, thanks :)
And happy anniversary!
#13046 posted by metlslime [71.202.113.29] on 2007/11/04 21:35:34
Something to ponder though... is it a coincidence that neither of the top Quake review sites (Ramshackle and TEAMShambler) had a scoring system?
Well, of the original "top Quake review sites" (SPQ Level Heaven, Crash's Quake Pages, Talon's Strike) two of them had numeric scores and one didn't. (SPQ heaven just said "if it's on this site, it's worth downloading" kind of like shambler did.)
 Also...
#13047 posted by metlslime [71.202.113.29] on 2007/11/04 21:37:08
isn't it weird that "newcomer" websites like UWF and func are now 5 years old, which means they have been around for half of the entire history of the quake community?
 Talon's Strike
#13048 posted by Vigil [91.152.93.88] on 2007/11/04 22:14:08
Yes, but Talon's Strike gave every level over 90 points out of 100, with a two sentence review. It was barely an archive of maps.
I visited that site religiously.
 Also
#13049 posted by Vigil [91.152.93.88] on 2007/11/04 22:14:32
Note that I can't remember the exact scoring system Talon used. Feel free to correct me.
 Vigil:
#13050 posted by metlslime [71.202.113.29] on 2007/11/04 22:48:36
most maps recieved between 80 and 95, though I think it's partly because he didn't include any maps that really sucked. So it was still somewhat inflated (if he scored all maps in existence the range would probably be like 50-95.)
 Metl
#13051 posted by Mr Fribbles [220.253.114.187] on 2007/11/05 04:42:26
A fine point, and well made! It would have been more appropriate to say that the sites I mentioned were my favourite sites, rather than arrogantly assuming that this automatically means they must be regarded as the best sites.
I guess everything has to be considered in context, but it is impossible to predict what might be coming up in the future. It's like map reviews - give something a 10 today, something better comes along tomorrow... and then everyone is complaining about the relative scoring of the maps. :D
Also, I just noticed that this post creation dialogue has a rather long undo queue... surprising, and very nice.
 Frib:
#13052 posted by metlslime [71.202.113.29] on 2007/11/05 07:45:07
I actually agree that TEAMShambler was the best SPQ site during the time it operated. I'm actually just making the point that there was an earlier era where there were different sites in operation.
 D2SP: The City Of The Damned - Apocalypse
#13053 posted by negke [82.82.174.67] on 2007/11/05 11:27:31
http://www.realm667.com/index.php?option=com_content&task=view&id=466
Dark GZDoom map with unusual gameplay by Tormentor667 (so it's probably nice but hard).
 Thank You Metl & Frib
#13054 posted by Shambler [82.47.200.179] on 2007/11/05 19:26:37
Kind comments. Even if I agree with them ;).
Lack of scoring wasn't fundamental to TEAMShambler's success. Timing, dedication and dilligence were.
I think scoring is fine in theory but doesn't work in practise because firstly you're assigning something fixed to what are at least partially artistic creations and mutually incomparable let alone unscorable, and secondly the system breaks down after a while because the system relies on comparison but comparability changes over time.
Not that I have any real complaints with UWF using scores, if he thinks it helps.
 Personnaly
#13055 posted by JPL [82.234.167.238] on 2007/11/05 19:53:34
I think UWF review comments are the thing to take care of: what's in the map is so far what is intersting to know isn't it ?
The scores highlight UWF personal feeling of the map, even if the scoring / ranking process has some rules to respect. At least it gives a comparison point between several maps...
 Where's The Music? (quake 2)
#13056 posted by nakasuhito [75.165.233.12] on 2007/11/06 04:18:23
i bought the quake4 special edition since its at the same price as the normal version (why not have the normal cheaper? gah?).
anyway, playing quake2 w/ expansions and because they all came on a dvd, there is nom usic! and its pretty boring without it! i have the quake2 cd from when it came out, but man, is there a place where i can download the tracks for both expansion packs?
btw, the reckoning is pretty cool so far :)
 Dunno Where It Is
#13057 posted by RickyT33 [217.44.37.26] on 2007/11/06 10:41:01
Quake music would be nice too! I downloaded my copy of Quake straight from ID's website and that came with no music!! Shame cause the original quake music rocked!!! I could burn a disk if I could download the tracks ;)
 Quake1 Music Is Everywhere...
#13058 posted by nakasuhito [75.165.233.12] on 2007/11/06 10:51:57
at least, i remember seeing torrents with the mp3s whenever i looked for some live nin songs :)
so if you know how to get songs that way (who doesnt?), then it wouldn't be so hard to find somebody that has them.
#13059 posted by Spirit [213.39.219.154] on 2007/11/06 11:16:03
 Be-ee-ay-ootifull!
#13060 posted by RickyT33 [217.44.37.26] on 2007/11/06 12:15:45
 What About...
#13061 posted by nakasuhito [75.165.233.12] on 2007/11/06 12:47:14
...the ones for the quake2 expansion packs? i dont think i like those links :(
 Interesting...
#13062 posted by distrans [149.144.189.66] on 2007/11/07 04:16:22
...so I saw this SP release called 'badpak' at quaddicted and thought I'd check it out. The rating was 'excellent' for an unfinished map series with some only partially complete resources. "How odd", I mused.
Intrigued, I downloaded it and for sure, if you can suspend dislike for the partially complete heavy/flying/sng/enforcer, this really is an excellent piece of work. Some minor annoyance at things like lightning models not lining up with the guns end fades rapidly in the face of great brushwork and immersive combat.
No "bad" pak this one :)
 Teamshambler Had That
#13063 posted by nitin [124.168.116.82] on 2007/11/07 10:13:38
not for review but linked to it from memory. Cant remember the name of the mapper but it was one of spawny' friends??
 It Was...
#13064 posted by Shambler [82.47.200.179] on 2007/11/07 10:36:50
 There Is Also
#13065 posted by negke [82.82.163.12] on 2007/11/07 16:20:15
an unofficial fifth map Ih1m5, as well as a few others which use Badpak's base monsters.
#13066 posted by Spirit [213.39.223.13] on 2007/11/07 19:53:20
http://img134.imageshack.us/img134/3465/splashgl7.png
I am pretty speechless.
Normally something like this would be called a security breach or exploit.
"hey, we got that exploit in our jpeg loader, so don't watch custom jpegs"
Well, obviously an attempt to make gamers BUY addon things instead of STEALING custom made stuff from the internet, is it?
 . . .
#13067 posted by HeadThump [4.136.90.25] on 2007/11/07 21:40:02
Unsolicited Advice makes up a huge fraction of what annoys me in this world.
Even an application pop up window that states a simple: Would you like to go on line to find an application to open this file(Recommended)? makes me want to strangle the programmer who dared to put advisory material in an ap I'm using.
 Headthump
#13068 posted by ijed [216.241.20.2] on 2007/11/07 21:53:16
You shouldn't get so angry over stuff.
 Hurumph
#13069 posted by HeadThump [4.136.90.58] on 2007/11/07 22:18:48
you build a huge ass map that takes forever to get from one end to the other and now you think you're God and you can tell me what to do -- though, I guess if you managed to encapsulate infinity inside of a map just like I just said you did, you really would be God, so on that pretext, I'll let that advisory comment pass.
 Hmmmm
#13070 posted by Kinn [81.129.205.0] on 2007/11/07 23:02:43
I forgot to pay my BT phone bill and my broadband service has been rudely disconnected. Every website redirects to a nasty message from BT...apart from this one.
Cheers metl, you just pwned BT.
In the meantime, can someone post transcripts of YouTube Blackadder episodes, describe amusing cat image macros, draw (ascii) porn, etc. etc.?
Being without internet is a new and scary concept for me and I'm not sure I like it :{
 For Kinn
#13071 posted by czg [83.253.234.172] on 2007/11/07 23:56:38
goatse.cx:
A naked man is bending forward, viewed from behind. Both his hands are in his anus, stretching the rectum wide open. His genitals are visible.
2girls1cup:
Two girls are making out.
Close up of one girl's ass, with other girl holding a cup under it.
Girl poops. A lot. Into the glass.
Both girls proceed to eat and lick the poop.
Girls smear poop all over themselves and vomit onto eachother and into eachother's mouths.
Fade to black.
 I AM THE
#13072 posted by ijed [216.241.20.2] on 2007/11/08 00:01:40
ALPHA AND BETA!
But ascii porn creation escapes me.
 Thanks Czg.
#13073 posted by Kinn [81.129.205.0] on 2007/11/08 00:02:17
Maybe it is time to consider a more extended break from internet activity.
 Does Anybody Know
#13074 posted by aguirRe [212.151.19.89] on 2007/11/08 00:09:52
why several of the hosted PQ sites flicker on and off from day to day, e.g. TeamShambler or SPQ Level Heaven?
Sometimes it helps flushing the DNS cache, sometimes not.
 Rectums, Girl Poop, Glasses, Bottles, Drugs . . .
#13075 posted by Plant [121.45.206.61] on 2007/11/08 07:12:12
#13076 posted by Zwiffle [67.53.148.10] on 2007/11/08 07:20:37
America... what happened to you?
 Well, I
#13077 posted by HeadThump [4.136.90.246] on 2007/11/08 08:43:52
joined a gym, took a few power yoga classes to realign my spine, canceled my NYT subscription, invested the savings in a yak farm outside of Aspen, raked in a bit of change, took a cruise around the Great Lakes where I met the daughter of Presbyterian minister who introduced me to crack . . .
Cheers,
America
#13078 posted by nakasuhito [75.165.233.12] on 2007/11/08 12:48:17
headthamps story gave ears to my eyes, and tears to the ever walking shadows of the moon, without them we would be just another mindless headthump walking through the heroin fueled lies of the world through out the living eyes of the universe
 Stick To Pot
#13079 posted by RickyT33 [217.44.37.26] on 2007/11/08 13:02:28
 Poor Kinn.
#13080 posted by Shambler [82.47.200.179] on 2007/11/08 15:19:33
That is all.
 That Deserves A Second
#13081 posted by HeadThump [4.136.90.98] on 2007/11/08 17:23:04
poor Kinn, I just went through a similar experience for the last three weeks, where after an hour or so of running it, my system would crap out in a blue screen of death. It put a cramp in my 'productivity'(er, TF). I had to replace the fan and my video card. Put that time to good use. Build a Bastion II.
 He He
#13082 posted by HeadThump [4.136.90.98] on 2007/11/08 17:26:27
Put that time to good use. Build a Bastion II.
A screed of Unsolicited Advice??, or a spirit building pick me upper!?
 Kinn
#13083 posted by Spirit [213.39.146.144] on 2007/11/08 18:45:04
Try using a different DNS server. Maybe they are stupid and just route new DNS requests to their page. Try 208.67.222.222 and 208.67.220.220 (that's opendns.com)
 Does Any Of You Veterans Know...
#13084 posted by golden_boy [89.27.252.37] on 2007/11/09 04:53:39
if there is a program that can create SiN pak files?
No, it can't load Quake2 pak files, I checked (they also look different in a hex editor...)
Apparently it is IMPOSSIBLE to create a SiN pak file (unless you work at Ritual.)
(I'm not yet ready to accept that.)
 Ehhh.... Disregard That
#13085 posted by golden_boy [89.27.253.244] on 2007/11/09 05:15:40
I found out.
It's very late so I'm slow thinking. Anyway, for the record... how to create a (real) SiN pakfile:
The program is called makepak.exe (duh) and is part of the sintools (sined etc.)
Stupidly, the documentation looks as if you can only extract them with that app; luckily, being a Linux user, I could (very slowly because very tired) make some sort of connection between "pak file" and "script file" and so I finally can use that thing.
You have to create a script that includes the pak's name and all the stuff you want in it. Gosh.
The documentation looks like this:
Makepak 1.0 copyright (c) 1998 Ritual Entertainment
USAGE:
makepak -u -d <script file> [specific file]
u - unpack into the current directory, script file is the pak name
d - dump out the pak files contents, script file is the pak name
If a specific file is specified then only those files matching that will be dumped
Valid Script Commands:
name <name of pak>
include <wild card name>
exclude <wild card name>
includerecursive <wild card name>
excluderecursive <wild card name>
"Script file is the pak name." Yay for Ritual.
*bangs head against wall*
 AAARRRGGHHH!
#13086 posted by RickyT33 [217.44.37.26] on 2007/11/09 10:40:50
I'm going to smash my fax machine in a minute!!!
Why do we even still have fax machines?!?!
And why do I have the shittiest fax machine ever created.
 Noone Has A Fax Machine
#13087 posted by czg [213.115.252.84] on 2007/11/09 11:02:07
You're the odd one out here.
 Oblivion Is Retarded
#13088 posted by RickyT33 [217.44.37.26] on 2007/11/09 12:47:09
Tarquin and Gerald (two Oblivion players) are walking down the road, when Tarquin turns to gerald and says:
"Gerald?"
- "Yes?"
"Gerald - if I can guess how many pigs you have in that sack on your back, can I have one of them?"
To which Gerald replies:
"Tarquin - If you can guess how many pigs I've got in this sack on my back, you can have the both of them!!"
So Tarquin says
"Three!!"
 What The Fuck Is Going On Here
#13089 posted by czg [213.115.252.84] on 2007/11/09 13:43:07
 The Fax Is Broken
#13090 posted by bear [83.251.214.200] on 2007/11/09 13:54:55
smashed into oblivion
 Silly Czg
#13091 posted by Kinn [86.141.8.255] on 2007/11/09 21:09:12
Oblivion owns and you know it.
I have internet back btw, I was only offline for a day.
Headthump, re: Bastion II - there will come a day when I will be free to pursue these sorts of things, able to realise these crawling visions of madness that were hinted at in my previous offerings - but today is not that day; Alas today, cynical of the industry, I am bound merely to create within the confines of commercial games development, although within that confine I am slowly mustering power and may one day erupt from my shackles and explode forth in a triumphant display of crimson-flecked glory.
 Looking For
#13092 posted by golden_boy [89.27.253.152] on 2007/11/09 22:18:59
the SinEd source code. It was released by Ritual, but all links on the net are broken.
The file name should be sin_tools_source.zip.
Anybody have it? (probably hopeless...)
 AguirRe
#13093 posted by JPL [82.234.167.238] on 2007/11/09 22:25:40
I have some questions for you, but your email seems to be broken :( I'll retry tomorrow....
#13094 posted by -_- [91.122.4.157] on 2007/11/09 22:28:46
crimson-flecked glory
 JPL
#13095 posted by aguirRe [212.151.25.228] on 2007/11/09 23:53:36
I just sent you an alternative address that might work better.
 AguirRe
#13096 posted by JPL [82.234.167.238] on 2007/11/10 09:57:09
Thanks !... and you have email ;)
 Nothing Yet
#13097 posted by aguirRe [212.151.13.124] on 2007/11/10 13:26:20
Are you sure you sent to the address I sent you and not just replied to the email?
 Oooops
#13098 posted by JPL [82.234.167.238] on 2007/11/10 13:36:42
I effectively made this stupid mistake: I just resent it some secons ago :P
Sorry :D
 1 New Map Review At My Site
#13099 posted by underworldfan [128.195.84.91] on 2007/11/11 06:14:00
 As I've Said Before
#13100 posted by ijed [190.20.74.116] on 2007/11/11 07:33:53
Your efforts are very much appreciated.
Keep up the good work.
 Erm
#13101 posted by inertia [134.53.120.119] on 2007/11/11 10:45:07
That review is fucking bollocks and furthermore Travail is at least a 16.51.
Seriously though, I think you really underrated these maps.
 And
#13102 posted by inertia [134.53.120.119] on 2007/11/11 10:47:20
Harsh Angled Edge 16/20
Bile Plant 17/20
Sealed City 19/20
Nightmare Tangents 16/20
The Final Drop 16/20
Overall Warp Spasm: 18/20
(16+17+19+16+16)/5 = 16.8
 Wait
#13103 posted by Spirit [80.171.28.105] on 2007/11/11 11:14:56
I thought we were over this "issue" like 50 posts ago?
 Well Clearly Its Not An Average
#13104 posted by nitin [124.168.116.82] on 2007/11/11 14:28:04
and theres points in discretion about overall cohesiveness and experience.
 Wee
#13105 posted by Spirit [80.171.28.105] on 2007/11/11 14:43:54
69 fresh map descriptions at Quaddicted. :)
http://www.quaddicted.com/?p=46
Thanks to all contributors!
 UWF
#13106 posted by aguirRe [212.151.17.220] on 2007/11/11 15:09:16
Did you forget neg!ke's qte2m5/6 or do you always skip secret maps?
In any case, the pack is 14 SP-maps + start map and 4 DM maps.
Anyway, thanks for the continued work!
 Yeah
#13107 posted by ijed [190.20.123.144] on 2007/11/11 16:09:06
I noticed warp got a higer mark than it's average as well, but I'm not complaining.
I reckon the words say more than the numbers anyway - ?
 Omdm1
#13108 posted by Orl [68.38.78.49] on 2007/11/11 19:19:22
 Cant Help But Post
#13109 posted by Spd [91.122.177.93] on 2007/11/11 20:16:28
<spdmaps> ORL why dont you light it properly and add some details
<czgTF2MAPPER> spdmaps: because it's dm and noone cares
<ORL> The map was approved by elite old school Quakers, and they like it. So as far as I can tell, nothing is wrong with it. Enjoy it or don't.
<spdmaps> ORL its not approved by the oldschool quake mappers
<spdmaps> if it plays well its 50% of the deal
<spdmaps> but it looks like half-arsed speedmap
<ORL> Its not for the mappers, its for death match.
<ORL> You can complain about it all you want, I'm not changing it.
<spdmaps> Im not complaining
<spdmaps> you realsed it to the public - you get reaction
<ORL> And my reaction is, if you don't like it, don't play it.
 Damn Fucking Right, ORL
#13110 posted by ijed [190.20.123.144] on 2007/11/11 20:48:42
 Heh
#13111 posted by Orl [68.38.78.49] on 2007/11/11 20:49:48
spds likes to think hes the king of all mappers.
<ORL> And my reaction is, if you don't like it, don't play it.
<spdmaps> ofcouse I wont cause I could make a better map in half-hour time
I didn't make this map for the QW mapping community, I made it for the Netquake community. I just thought I'd share it so maybe you could enjoy it, but apparently if its not what you want it to be, you bash it.
So go ahead and hate the map all you want, I'm not gonna lose any sleep at night over it just cause you don't like the way it looks. As far as I'm concerned, its gonna get plenty of gameplay in netquake, and I'll be glad it wont be any of you guys playing it.
So that's that.
 And For The Record
#13112 posted by Orl [68.38.78.49] on 2007/11/11 20:53:45
I'm not saying that everyone on TF and the func is really anal about maps, some people I do admire here. Trinca, ijed, aguiRe, Preach, Spirit, JPL, biff, RickyT23, rudl and many others. But unfortunately, there are just some people who have to act like assholes and try to bring down other people. Ohh well, its not my problem if your daddy beat you as a little kid.
#13113 posted by Spd [91.122.177.93] on 2007/11/11 21:16:43
yeah that was an overreaction to your arrogant replies to my suggestions
never mind the fact that your map DOES look like a poor speedmap
we all here put some effort to make maps that look good, but you arent willing to make any improvements
there is a certain level of acceptable quality and your map is definitely below it agree or not
if you want people to enjoy your maps - put some effort into them
#13114 posted by Orl [68.38.78.49] on 2007/11/11 21:29:55
Many people do enjoy my maps. And this one is gonna get more game play than any of yours, I can tell you that.
You started this whole ordeal by saying "this map has poor lighting and needs details" without even so much as loading it into Quake and saying it was a good effort, whether you liked it or not.
And its a DM map, where enormous detail doesn't matter.
#13115 posted by Trinca [89.181.80.12] on 2007/11/11 21:40:24
i like your SP ORL ;) but this DM is way to open... -:| i dont think it will work for dm for sure...
 Hehe
#13116 posted by aguirRe [212.151.12.143] on 2007/11/11 22:44:07
Loaded up 24 Omicrons on this map and they seemed to enjoy it, they were all over the map in a few seconds ...
But it is a bit big and open for DM, I can imagine fps suffers on slower machines.
 ORL
#13117 posted by megaman [88.77.179.41] on 2007/11/11 22:58:07
I just thought I'd share it so maybe you could enjoy it, but apparently if its not what you want it to be, you bash it.
People tend to express criticism, when they try something that has potential, but in the end fails (according to their standards, of course).
By releasing something, you decide to accept & respect the standards of the viewer and you shouldn't complain if you receive feedback you don't agree with.
That said, i think i very much understand you, but at the same time i agree with spds - you have to be above a certain line of visual quality to be worth playing.
In any case, don't get angry at spds because he tried to criticise your map. Also, if you dare to enter the nice, shiny world of #tf, you should be prepared to get some rougher comments. (spds tone was quite common for tf and wouldn't upset me at all)
 Yep
#13118 posted by ijed [190.20.68.137] on 2007/11/11 23:19:08
I think most everyone can see both sides of this argument. The best criticism is honest, so complaining needlessly or, conversely hyping a map are both counter to a good map being made.
I agree with spd's that the lighting looks flat in the screenshot, I agree with ORL that it's up to him weather or not it's as a problem worth fixing.
The bottom line is that the only way someone can convince me to do something to a map I don't want to do is with money.
 Post-steampunk
#13119 posted by necros [99.227.108.217] on 2007/11/12 04:54:54
what is it? a more futuristic type of steampunk? or is it even a real style?
 I Dont Know Necros
#13120 posted by underworldfan [128.195.84.91] on 2007/11/12 06:05:16
but i hope your making a Q1SP map in that style. ;)
 I Wish :(
#13121 posted by necros [99.227.108.217] on 2007/11/12 06:43:20
i haven't even had the chance to try out portal mapping yet. :S
i've been doing a shit-ton of prerendered stuff lately, and i really want to do some realtime 3d stuff again soon.
 Omdm1
#13122 posted by Spirit [213.39.223.93] on 2007/11/12 10:13:31
fps dropping as low as 30 are not acceptable. The terrain is not "skipped". Very r_speeds-wasting design/"details". Boring texturing and flat lighting (lighting is better than the screenshots though). No txt file.
No need to comment back, I just leave criticism where I feel the need for. ;)
 Well Orl
#13123 posted by RickyT33 [217.44.37.26] on 2007/11/12 11:04:06
I wouldnt like to say about this map, I bet its fun with a few bots, (or real people) - people are gonna criticise it, but I'm sure you expected that, but I notice you didnt put it as a news thread, just put it on General Abuse so that if folks are interested its there. I say fair play to ya!!
Gameplay looks like it'd be good, lots of high up plats and rocketjumping I'd imagine!
Its easy to get narc'd when people criticise your map. I can handle most critiscism, its when people sound like thay have taken your efforts PERSONALLY offensive, thats when I'd blow it!! :)
 Quake Ogre And Friends
#13124 posted by DanCar [87.8.251.33] on 2007/11/12 15:26:38
Quake Ogre Fan Art:
http://www.dancarweb.altervista.org/content/schizzi/pag21.htm
(click the dot for others like Doom Imp or Unreal Skaarj ... or Nali girl)
#13125 posted by Orl [209.146.26.5] on 2007/11/12 16:01:29
Perhaps I'm just getting tired of most people always giving my work negative reviews, so I figured I can't stands no more.
This map was released a week ago on one server, for heavy playtesting. At least 6 people told me exactly what they wanted in the map. So I added those things, and this is the result. They were all very happy with it, no complaints. The map has already gotten much gameplay in the short time its been released, and it will get more.
Lighting and details aren't important in a death match map, its the layout and design.
Perhaps I was a bit out of line that day on #TF, but it is just a map after all.
#13126 posted by JneeraZ [24.199.192.130] on 2007/11/12 16:08:02
I guess it's entirely subjective. I mean, I think lighting and detail is very important in a DM level with the caveat that it can't get in the way of the game play. If play is hindered by these things then it's bad but a competent level designer should be able to avoid that problem.
The id DM maps were heavily played and loved and they were, at the same time, nicely lit.
I know the hardcore DM'ers don't care about how a map looks but to me Quake has always been as much about the atmosphere as anything else. Just my 2 cents...
#13127 posted by gibbie [69.140.12.215] on 2007/11/12 18:10:14
wow orl you are so full of shit
 Nice!
#13128 posted by sielwolf [84.130.200.172] on 2007/11/12 21:12:05
 I'm Not Hungry
#13129 posted by ijed [216.241.20.2] on 2007/11/12 22:05:28
 Oh
#13130 posted by megaman [84.63.26.105] on 2007/11/12 22:26:37
 Megaman
#13131 posted by Orl [68.38.78.49] on 2007/11/12 22:41:37
Well I never said I was proud of the map, or anything regarding it was the best ever. Its clearly not. All I'm saying is whats done is done, the map is done. I'm done with it.
I kind of wasn't expecting any critique on it. If I was I would have posted it in the beta and screenshots section. It was just a "here ya go, enjoy it or not" kind of thing.
 Handbags At The Ready Ladies...
#13132 posted by Shambler [82.47.200.179] on 2007/11/12 22:56:55
:)
 Just Had A Look...
#13133 posted by Shambler [82.47.200.179] on 2007/11/12 23:08:43
Apart from the texturing being as bland as a peeled scrote and the lighting sucking monkey spincter and the scale being more like a UT2K3 map rather than a Quake map, I quite like it. The layout looks good for fast gameplay, plenty of tricks possible, seems fairly balanced for weapons, the theme ain't bad, it's not an arbitrary arena and has a strong visual hook with the building front and the ruined bridges and flaming trees are cool.
So there.
 Shambler
#13134 posted by Orl [68.38.78.49] on 2007/11/12 23:21:55
I never played UT2K3 so I don't know about the scale in that. I designed the map more for a 4 or more free for all. I didn't focus to much on texturing and lighting, mostly the brushwork.
But so far no one has complained about any of the new textures in the map which were done by me, apart from the orange brick. So I guess that's an improvement.
 ORL
#13135 posted by bambuz [80.221.169.201] on 2007/11/13 01:26:24
The map could have been much better looking with some better lighting and a few different textures.
Just sayin.
(I played QW but still care about looks.)
It's good that people make DM maps. What mappers should realize that they actually should be more similar to good SP maps than what is generally thought. I've ranted about this for the last 2 years.
 I Agree
#13136 posted by Tronyn [24.79.154.192] on 2007/11/13 01:33:06
While there's a definite advantage to small, cramped maps for fastpaced DM, and setpieces can be kind of awkward for fast movement/clipping/layout design, never the less this one, single style of dm map has become completely dominant in multiplayer design in Q1. Some more open maps, even with setpieces, and good looks, for multiplayer, would be a welcome change. At least some distinct areas instead of just Atrium 1 and Atrium 2 would be good.
ORL your map looks pretty cool, maybe what people are saying is that if you took the time to make such architecture (which afterall looks good), it wouldn't be that much more effort to get the maximum effect out of that architecture by giving it some lighting.
 Omg
#13137 posted by gone [91.122.61.189] on 2007/11/13 12:29:10
how on earth it got 1500-2000 wpoly r_sppeds allover the map?
fastvis? made from func_walls?
 AguirRe
#13138 posted by negke [82.83.5.128] on 2007/11/13 20:23:22
There are also 2 secret SP maps (not reviewed, possibly will be in a future update) a.k.a never.
Dunno what the idea behind this is, though I suspect those maps were simply too awesome to be reviewed in one session.
#13139 posted by inertia [134.53.120.119] on 2007/11/14 06:23:37
Apart from the texturing being as bland as a peeled scrote ...rofl shambler, man I love you.
ORL: Maps are a form of art and whether you like it or not everyone has an opinion on each piece. The fact that you playtested for only a week, and with only six people, implies that you did indeed want to "get it out the door" but that does not mean you should reject constructive criticism when it comes your way.
Constructive criticism is really worth a lot, it's a form of advice. Consider this.
 Giving Away HL2 And HL2:Episode 1 On Steam
#13140 posted by SleepwalkR [85.179.1.245] on 2007/11/14 11:30:57
Hi, I have a free copy of Half Life 2 and Half Life 2: Episode 1 to give a away through Steam.
If anyone's interested, drop me a line at deceive.inveigle.obfuscate%gmail.com. The sender of the first mail I receive gets the gift codes sent per mail.
 Darn
#13141 posted by SleepwalkR [85.179.1.245] on 2007/11/14 11:31:16
gmail.com, obviously.
 Nitin Was First
#13142 posted by SleepwalkR [85.179.1.245] on 2007/11/14 11:44:56
=)
 Oh Yeah...
#13143 posted by Bal [83.204.129.67] on 2007/11/14 12:17:38
I'm giving HL2 and ep1 away too if anyone doesn't have them yet, same, on steam.
 Me Too
#13144 posted by DaZ [80.41.167.106] on 2007/11/14 15:24:13
:)
 Hey
#13145 posted by megaman [84.63.48.247] on 2007/11/14 16:08:55
i'd be interested in ep1 - how do i contact you? :)
 Inertia
#13146 posted by megaman [84.63.48.247] on 2007/11/14 16:34:08
make that criticism is really worth a lot, it's a form of advice. instead of Constructive criti...
 Yay!
#13147 posted by megaman [84.63.48.247] on 2007/11/14 20:42:31
Daz rocks so much =)
 Still Got A Copy Opf HL2 To Give Away
#13148 posted by DaZ [80.41.167.106] on 2007/11/15 01:50:18
any takers?
 Oh Yeah
#13149 posted by BlackDog [58.7.87.1] on 2007/11/15 08:53:28
I have those. Hl2 and ep1.
Mail the address in my profile or come and bug me in #terrafusion if you are interested.
 Yeah
#13150 posted by RickyT33 [217.44.37.26] on 2007/11/15 11:59:57
Its crazy really - I have the orange box and the Half-Life 2 Holiday Season package so I'm in the same boat really. Except I have the latter on the PC and the former on the 360, + Half-Life one is with the Holiday Season package and not in the Orange Box.
Its better on the 360 tho - better picture + framerate.
What are they gonna package Ep3 with??!??!
 Your Mom
#13151 posted by czg [213.115.252.84] on 2007/11/15 13:59:36
 Keep Dreaming
#13152 posted by RickyT33 [217.44.37.26] on 2007/11/15 14:03:28
 The Hull Bug
#13153 posted by bambuz [80.221.169.201] on 2007/11/16 05:21:41
Where you get stuck at stupid places.
This seems to be fixable and is invented in dp and now in ezquake, didn't know it was possible clientside:
http://www.quakeworld.nu/forum/viewtopic.php?id=2511
It'd probably be easy to port the fix to sp clients, no?
 Czg
#13154 posted by RickyT33 [217.44.37.26] on 2007/11/16 16:33:41
Just played Insomnia when I should have been working, and I would just like to say that its very good. I think (to an extent) Ijed has used a few of your ideas in Warp, but your detail and architecture in the first map for sure (I havent played the whole thing - just died on the second level) is better. I still think your a bastard though for the crush trap where you pick up the rockets which are on top of a shootable button.
From what ive read, the third level is a bit gothic aka Q3Arena style or sommit' so Im looking forwards to that!
First level - 198/198, 2/3 secrets
 Best Thing About Insomnia
#13155 posted by negke [82.82.185.168] on 2007/11/16 16:39:39
The anus (goatse) teleporters in the start map!
 Yep
#13156 posted by ijed [216.241.20.2] on 2007/11/16 17:00:37
Thieved alot of stuff.
 You Ain't The First
#13157 posted by Tronyn [24.79.154.192] on 2007/11/17 05:54:58
about the only Q1SP more imitated than CZG07c in recent times is Contract Revoked
 Ep2 Stats Page
#13158 posted by DaZ [80.41.167.106] on 2007/11/17 11:06:15
http://steamgames.com/status/ep2/ep2_stats.php
This is really cool, especially the "death maps" images, they are top down shots of each map in the game with a heat bloom effect that gets brighter depending on how many players died in that area, I imagine stuff like this is very handy for testing but its cool to look at too :)
 Woo
#13159 posted by pjw [66.188.138.39] on 2007/11/17 19:03:50
That is indeed very cool. Thanks for sharing that!
#13160 posted by inertia [134.53.120.119] on 2007/11/18 10:14:44
Why I love Wikipedia:
Logical implication does not bar the lamp from being on, off, or vanishing completely to be replaced by a horse-drawn pumpkin.
 My Current Work, Dspdm6
#13161 posted by xDeadLy [84.123.158.28] on 2007/11/18 13:05:20
I want speak a bit about my current work, my six qw map (dspdm6). I need some ideas or suggestions for improve the map. Please play it in your localhost and leave your comment.
Thanks.
-----
Map title: "Blood Hunger Doctrine" (thanks JohnNy_cz)
-----
Screens:
http://dsp.quaddicted.com/beta/ezquake051.jpg
http://dsp.quaddicted.com/beta/ezquake052.jpg
http://dsp.quaddicted.com/beta/ezquake053.jpg
http://dsp.quaddicted.com/beta/ezquake054.jpg
http://dsp.quaddicted.com/beta/ezquake055.jpg
----- (new on beta3)
New screens (2 rooms more):
http://dsp.quaddicted.com/beta/ezquake057.jpg
http://dsp.quaddicted.com/beta/ezquake058.jpg
----- (last beta version)
BSP File beta 3:
http://dsp.quaddicted.com/beta/dspdm6_b3.bsp
 Deadly_sp
#13162 posted by nitin [124.168.6.12] on 2007/11/18 13:14:30
betas are not news items. Only final map releases are.
Someone with moving capability will place your post in the screenshots/betas thread.
 Wow
#13163 posted by RickyT33 [217.44.37.26] on 2007/11/18 14:29:26
That looks really smart!
Very Gruesome.
Unfortunately I dont play DM Quake - so I may never play it.
Really like the rocks on the seventh screenie down from the top. Also the cracks in the tiling.
Maybe put some more cover items in, spice up the lighting a bit. Dunno really.
 Looks Good
#13164 posted by ijed [190.20.122.241] on 2007/11/18 16:38:23
The Meatpack textures convert nicely to Q1. Also has some nice gameplay setups (the pillar with the quad) so I can imagine it being nice to play.
But here's mainly SP; try
http://www.quakeone.com/
Which has a pretty active DM community.
#13165 posted by necros [99.227.108.217] on 2007/11/18 17:39:48
those are nice textures! i'm surprised i haven't see any quake maps with those before.
 Try
#13166 posted by ijed [190.20.122.241] on 2007/11/18 20:23:11
The Q3 Meat mappacks, I think there's three by Meat (author name). My favourite map has to be Darkmeat - the quad trap / pit thing is excellent, the back and forth jumpads are a larf for railing as well.
#13167 posted by Trinca [89.181.81.38] on 2007/11/18 21:43:07
 Here You Go
#13168 posted by Plant [121.45.253.227] on 2007/11/18 22:06:30
 Great Textures But
#13169 posted by bambuz [80.221.169.201] on 2007/11/18 22:15:38
the brushwork looks boxy? Dunno...
#13170 posted by Trinca [89.181.81.38] on 2007/11/18 22:24:37
thks
 Didn't Know He Had A Site
#13171 posted by ijed [190.20.93.82] on 2007/11/19 01:39:59
Just got them from .::Level
I reckon the brushwork looks more boxy because of the wide angle fov, but they are a bit. Most of the maps feel a bit experimental, but its rare to find a BFG in any user made map (White Meat) and there's lots of good gameplay dynamics experimented with.
In general they're not really 'art' maps, but very fun to play.
 Ijed
#13172 posted by nitin [124.168.6.12] on 2007/11/19 11:32:37
I think they were talking about dspdm6 not meat's maps.
 Hah!
#13173 posted by RickyT33 [217.44.37.26] on 2007/11/19 13:10:16
Have you seen the new tetris-map news post from quakeworld.ru?
Check out that URL for Orl's DM map!!
http://quakeworld.ru
Also Doom3 shaders look v.sexy
 Fuck
#13174 posted by RickyT33 [217.44.37.26] on 2007/11/19 13:11:08
 New Map Reviews At My Site:
#13175 posted by underworldfan [128.195.84.91] on 2007/11/19 20:22:19
Reviews:
Deja Vu (by RickyT23)
the Grand Guignol (by Fern)
http://underworld.planetquake.gamespy.com/index.html
#13176 posted by necros [99.227.108.217] on 2007/11/20 07:06:38
http://www.youtube.com/watch?v=SP-33XI4frs
i don't believe i need to say anything else.
 Necros
#13177 posted by Vondur [89.175.96.234] on 2007/11/20 09:18:37
awesome!
 Mapping
#13178 posted by RickyT33 [217.44.37.26] on 2007/11/20 12:38:29
is bad for the health. I enjoy mapping, but *my god* it's not doing my back any good. Starting to feel like a cripple...
Also staring at a screen for too long is frying my brain. Made worse that before July I was a factory labourer and guitarist - now I do admin on a computer all day, then mapping on evening.
#13179 posted by JneeraZ [71.70.208.231] on 2007/11/20 12:41:15
Heh, yeah after more than 10 years of mapping my body is a wreck. My back gives me pain, my arm/wrist are strained and my vision is crappy (although it always has been).
And still I map!
 Yep
#13180 posted by ijed [216.241.20.2] on 2007/11/20 13:00:07
In twenty / thirty years we'll all still be here mapping; wizened little Gollum creatures putting maps together . . .
 Lol
#13181 posted by Tronyn [24.79.154.192] on 2007/11/20 13:01:55
#13182 posted by gone [91.122.100.215] on 2007/11/20 14:14:48
just get a proper chair/table
and you dont spend 8hrs/day mapping (like some people DO at work)
 Or
#13183 posted by ijed [216.241.20.2] on 2007/11/20 16:03:44
Five hours stood up in a (supposedly 15 minute SCRUM) meeting listening to all the design errors you've made. And then be told you've done a great job. FFS.
 There's Nothing Wrong With Chair/table
#13184 posted by RickyT33 [217.44.37.26] on 2007/11/20 17:44:54
Its my crappy posture thats doing it!!!
Screenies tomorrow!! ;-)
 Lord British Home
#13185 posted by bear [213.89.239.188] on 2007/11/21 12:19:33
He doesn't seem to be able to separate reality from his game worlds:http://www.youtube.com/watch?v=mM109_EbMcs
 Duke Nukem Forever
#13186 posted by Shambler [82.47.200.179] on 2007/11/21 13:42:56
One of the funnier dismissals of it I've seen:
http://duke.a-13.net/
I particularly like the Science and Technology section.
 Haha
#13187 posted by starbuck [82.41.206.175] on 2007/11/21 14:32:56
is it wrong that i'm still excited about duke forever? At the least it means I must hate myself.
 I Don't Think
#13188 posted by bambuz [193.167.3.8] on 2007/11/21 15:33:19
the average net connection is 10 megabits nowadays...
But hey, maybe they can chalk it up to "the general population's ability of doing simple calculation in their head was lost" point which can be added to between 1997 and now.
Otherwise mostly quite fun!
 Yeah
#13189 posted by starbuck [82.41.206.175] on 2007/11/21 16:42:14
maybe more like 3 megabits or so, that's still 100 times more than the maximum possible back then!
 Nitin
#13190 posted by aguirRe [213.101.70.38] on 2007/11/21 21:14:38
Did you get my last two emails?
 Aguire
#13191 posted by nitin [203.217.66.69] on 2007/11/21 21:24:21
yes.
sorry for the slow response. I plan at looking at it tonight.
 Plague Interior
#13192 posted by PuLSaR [80.80.111.240] on 2007/11/22 19:06:51
 I Like It
#13193 posted by ijed [216.241.20.2] on 2007/11/22 19:46:56
Would fit well with the later Nehahra levels.
Reminds me of a q2 map / concept I was messing with - 2 levels and the bottom one is filled with toxic gas (sort of volumetric fog), needing biosuits to pass through it without damage.
The pipe clanging could be a bit intrusive when exported to the Quake lower format - if you're going to use it as a sound inside the game rather than a soundtrack played from outside.
Is it for a map you're working on?
 Music
#13194 posted by madfox [84.26.196.113] on 2007/11/22 21:00:32
I like it, although I miss a rithm section. At the end it is somehow oversounded.
But a nice ambience. How have you made it?
I won't do it easily, but here's something I made,
only simple guitar, base and solo.
http://members.home.nl/gimli/Track01.mp3
 PuLSaR...
#13195 posted by distrans [149.144.189.66] on 2007/11/23 03:52:09
...thankyou, just what I needed this arvo. I'm now officially a fan of your music, this one could've done with a more recognizable finish...perhaps some silent punctuations. Nonetheless, beaut!!!
 MadFox...
#13196 posted by distrans [149.144.189.66] on 2007/11/23 03:59:39
...tidy up the higher solo track and that one's a winner. Now go make a melancholy map (not base) so you can use it a ambient background :)
 Possible
#13197 posted by madfox [84.26.196.113] on 2007/11/23 19:07:00
It's a Ibanez channel mixer with a Gibson Emmerauder.
Don't have grip on the volumes after the reccording.
If I ever learn to map with a plan...
 Music
#13198 posted by Sielwolf [84.130.196.130] on 2007/11/23 20:24:33
Pulsar - awesome dark track, could use a bit more variations until the 5 min. mark when the eerie drones set in
MadFox - nice rhythm screwage :)
 I;m
#13199 posted by PuLSaR [80.80.111.240] on 2007/11/24 01:59:26
not sure if it is foк the map i'm going om, but at leasst that the tracck is finished. and i hope i'll use it,i'm not sure so far
 I'm Drunk
#13200 posted by PuLSaR [80.80.111.240] on 2007/11/24 02:01:48
do not pay attention a llot to the last post
 Nice Tracks Both
#13201 posted by negke [82.82.161.43] on 2007/11/24 08:38:58
Pulsar's for Quake, Madfox's for a mediterranean summer afternoon, or something.
 MadFox
#13202 posted by bambuz [80.221.169.201] on 2007/11/24 20:29:50
umm, your song doesn't go anywhere? It's just repetition repetition repetition repetition rep.. you get it?
 Orpheus Toast
#13203 posted by madfox [84.26.196.113] on 2007/11/24 21:07:43
Sielwolf, I started drumming when I got my first new shoes, the boxes didn't long last.
Pulsar, you're mapping right, at least on a synthesizer.
Neg|ke, let's jam together on a better longitude.
Do you also map on music?
Bambuz, I just improvise on moments and add a channel later.
It is more conceptional music, and needs more polishing.
 Neg!ke
#13204 posted by nitin [210.84.21.12] on 2007/11/25 02:12:31
dont know how I missed it, but just played your turtle map. Excellent stuff!!
 Good God!
#13205 posted by RickyT33 [217.44.37.26] on 2007/11/26 17:13:31
Just thought it seemed really quiet so I thought I had better post...
 Thanks For This
#13206 posted by czg [213.115.252.84] on 2007/11/26 18:31:52
 You're Welcome!
#13207 posted by RickyT33 [217.44.37.26] on 2007/11/26 18:33:45
(Thanks for what, the cheese or the company?)
 D00d Cut The Cheese *
#13208 posted by Sielwolf [84.130.227.39] on 2007/11/27 22:20:20
*which Q3 bot uses this taunt eh? :)
 Anarki?
#13209 posted by ijed [190.20.118.251] on 2007/11/28 00:45:10
 Shit
#13210 posted by ijed [190.20.118.251] on 2007/11/28 00:45:31
Forgot the cheese symbol.
 Panoramas....
#13211 posted by metlslime [71.202.113.29] on 2007/11/29 06:40:15
hey does anybody have those panorama screenshots I made for two of my Q2 levels? One was Concrete Dreams and one was for Derelict. I realized I don't have them since the hard drive crash a couple years ago.
If you do have either one, please upload them or email them.
 Nitin
#13212 posted by negke [82.82.165.93] on 2007/12/02 10:49:11
Thanks
 Slide
#13213 posted by Spirit [213.39.211.155] on 2007/12/02 21:22:37
Anyone interested in doing some good looking and great playing fresh Slide maps? That mod is so great.
 Hehe Slide
#13214 posted by DaZ [84.208.229.31] on 2007/12/02 21:54:05
man I need to find a copy of that... Loved it so much "way back when..."
Quake rally also, fantastic stuff :D
Anyone got download links?
#13215 posted by Spirit [213.39.211.155] on 2007/12/02 22:02:55
 Haha
#13216 posted by DaZ [84.208.229.31] on 2007/12/03 00:27:51
you legend =)
 Slide...
#13217 posted by Scampie [67.129.250.254] on 2007/12/03 13:33:23
 Hmm
#13218 posted by negke [82.82.179.137] on 2007/12/03 15:46:28
 Earth Sculptor
#13219 posted by JPL [82.234.167.238] on 2007/12/03 17:05:26
http://www.earthsculptor.com/index.htm
It is a new terrain generator basically Quak4 oriented. It seems to be quite similar to nemesis' tool, nevertheless I will check if it can be used for Quake...
Enjoy !
 ... But...
#13220 posted by JPL [82.234.167.238] on 2007/12/03 17:07:06
... it is not free :(
 The TASpring Community
#13221 posted by bambuz [80.221.169.201] on 2007/12/03 21:14:40
had some free heightmap map editors, you can look there, if it helps any.
 Metl
#13222 posted by nitin [210.84.25.63] on 2007/12/03 21:52:55
that looks really good, nice find.
 Phew
#13223 posted by Spirit [80.171.29.85] on 2007/12/04 13:18:14
100 new descriptions at Quaddicted: http://www.quaddicted.com/?p=48
 Cool!
#13224 posted by RickyT33 [217.44.37.26] on 2007/12/04 15:50:07
I really enjoy flicking through the various descriptions when you guys at Quaddicted add updates!
 I Object.
#13225 posted by Scampie [66.188.126.73] on 2007/12/05 07:09:46
The description for 'thefly' should simply be:
I believe thefly is a map by Markus Klar made in '98. In '98, Markus Klar made a map called thefly. Markus Klar made a map in '98 called thefly.
(go back in func history if you need to get the joke)
 It Might Be A Bit Obscure
#13226 posted by HeadThump [4.136.90.114] on 2007/12/05 09:16:08
ao I'll just give it away.
Markus Klar is a near anagram for Bono's birth name. It is off by a few letter's, but that is due to Gaelic alliteration. The Fly, of course, being a reference to the second best track on Achtung Babe (The Acrobat being the best one).
Also, if you find the un(entity)declared door switch secret you will find a pentagon shaped room with the letters, V-O-X on the back three walls. As in, Bonovox, those guitarheads in the Music thread will know that one. Good stuff.
 Someone
#13227 posted by Shambler [82.47.200.179] on 2007/12/05 10:55:19
Release a Q1 SP map please thx.
 Shambler
#13228 posted by JPL [213.30.139.243] on 2007/12/05 10:59:59
It's cooking.... but you will need to be patient: I have a serious lack of free time these days ;)
 Im Working On It Shambler!!!
#13229 posted by RickyT33 [217.44.37.26] on 2007/12/05 11:01:18
Wouldnt want to rush would I!
New maps will have 300+ monsters on hard!
All the weapons
Many monsters (as before but with Ogres and Shamblers too)
Give me about 1 weeks I think!!
Would you like to help with the final playtesting Shambler?
 I Said 'maps' But I Meant 'map'
#13230 posted by RickyT33 [217.44.37.26] on 2007/12/05 11:01:52
 Shambler
#13231 posted by Spirit [80.171.7.57] on 2007/12/05 11:11:45
For you I have outdone myself: http://www.quaddicted.com/stuff/spmapforshambler.bsp
RickyT23: Good maps are not rushed!
 I'm Working On A Pack.
#13232 posted by ijed [216.241.20.2] on 2007/12/05 13:30:34
Some months to go yet.
 Cool!
#13233 posted by RickyT33 [217.44.37.26] on 2007/12/05 13:42:30
Can I do some testing? Can I, can I ?!??! :-)
 Heh
#13234 posted by ijed [216.241.20.2] on 2007/12/05 14:15:07
Not yet ;)
 Shambler
#13235 posted by Trinca [89.180.27.109] on 2007/12/05 22:07:48
calmdown!!! i got two in the cook! release date untill 03/08 i hope...
 Um
#13236 posted by starbuck [82.41.206.175] on 2007/12/06 01:11:22
I think you guys are thinking of a map called Markus Klar, made by a guy called 'The Fly'
 Crysis Physics Porn
#13237 posted by SleepwalkR [85.179.26.139] on 2007/12/06 11:42:24
 Oh God I Love Crates
#13238 posted by starbuck [82.41.206.175] on 2007/12/06 14:09:23
even when they're used to reconstruct the twin towers but the towers are wearing top hats and then a plane flies into them. Watch the video if you think I'm actually crazy.
 Actually
#13239 posted by Spirit [213.39.156.146] on 2007/12/06 17:25:31
I was disappointed not to see the crate-twin-towers being crashed.
 Fuck Fucking Fuck
#13240 posted by bambuz [193.167.7.11] on 2007/12/10 15:38:22
Why the fuck does IE7 have to render tables in a fucking idiotic way?
Opera, Firefox, IE5 display at least remotely sane stuff. (FF and IE5 can't vertically align cell contents, which is completely retarded of course.)
But with IE7 the narrowest table cells flow over the whole page...
I'm fed up with this!
Now I have to install IE7 and start troubleshooting just to customize the page for it.
I'll only work with hardware in the future.
This is fucking 2007 for fuck's sake. Would think they had gotten stuff to work in the last ten years.
 Post Above Inspired
#13241 posted by bambuz [193.167.7.11] on 2007/12/10 15:39:12
by the short version of Big Lebowski on youtube, a movie that I didn't really like originally anyway.
 I Love Snow
#13242 posted by Spirit [80.171.82.219] on 2007/12/10 17:03:09
and recently found out Darkplaces & dpmod have a incredible func_snow. :)
http://www.quaddicted.com/stuff/warpa_snow.avi
 Looks Like A Black Screen To Me?!?!
#13243 posted by RickyT33 [217.44.37.26] on 2007/12/10 17:42:41
I must have the wrong drivers :-(
Weird tho - I thought in this day and age drivers would be correctly installed automatically (?)
I just get 13 seconds of black.
:-(
#13244 posted by Spirit [80.171.82.219] on 2007/12/10 17:53:51
You'll to have a x264 capable codec or a player like VLC.
 Ahah!
#13245 posted by RickyT33 [217.44.37.26] on 2007/12/10 18:26:57
Looks cools! Does func_snow overide skybox? Looks like a blizzard!
 The Fog
#13246 posted by ijed [216.241.20.2] on 2007/12/10 18:54:54
Overrides the skybox then? Either way looks pretty nice, might be time to experiment with Dark Places, I always wanted proper rain in Quake. Zerstorer was ok but didn't feel much like rain to me.
 Dammit, I Forgot The Bloom For Extra Blingbling
#13247 posted by Spirit [80.171.82.219] on 2007/12/10 19:38:19
Looks a bit better with bloom enabled.
Yes, the fog is what overrides the sky. Volumetric(?) fog would be awesome, something like a func_fog soft very soft, moving edges. Rawr! There is a Telejano build & mod which has some kind of snowy e1m1 with fog on the floor. Looks quite nice.
The thing with Darkplaces is that the game feels somewhat different. :\
 Ijed / RickyT23
#13248 posted by JPL [82.234.167.238] on 2007/12/10 19:39:34
AFAIK, only aguirRe's engine allow to have both fog and skybox rendering, and with all other engines, fog overrides skybox.
Maybe DP or other enhanced GL engine would allow shuch a feature... more tests are required :P
 Well
#13249 posted by bambuz [88.192.64.235] on 2007/12/10 21:31:00
since the skybox is in the distance, the sky should be fog-color. So no skybox with fog makes sense that way - if there was one, it would be obscured by the fog anyway.
 Indeed
#13250 posted by JPL [82.234.167.238] on 2007/12/10 21:51:32
But I just checked it: with aguirRe's engine, if fog density is low enough (e.g <0.1) then the skybox, or the sky, is still visible... It gives a cool effect of "grounded" fog... like in marshes..
 Yeah
#13251 posted by ijed [216.241.20.2] on 2007/12/10 21:58:02
Used it in warp. There's two problems, in that distant objects get culled closer (warpb didn't have those big doors in it originally) and the fog can get thicker in the corners of the skybox because of the distance. I think I used 0.05 or something there.
 Ijed
#13252 posted by JPL [213.30.139.243] on 2007/12/11 08:09:24
the fog can get thicker in the corners of the skybox because of the distance
Yes, I also noticed this corner effect... weird..
 I Was Thinking Of Using A Bit Of Fog In My New Map...
#13253 posted by RickyT33 [217.44.37.26] on 2007/12/11 11:06:48
I'm aiming for FitzQuake usage, but there is one indoor arean, it would be cool to have some fog when in the aream but not after you leave.
I would have to use a Quoth "trigger_command" key, right?
But what is the cammand to put fog on, and then what is the command to turn it off? Does FitzQuake even have fog? Any ideas?
 I Cant Type "arena" Today :-(
#13254 posted by RickyT33 [217.44.37.26] on 2007/12/11 11:07:32
 It's
#13255 posted by ijed [216.241.20.2] on 2007/12/11 13:04:33
fog (density) (red) (green) (blue) - though putting in fewer numbers works as well (3 = colour only, 1 = density only).
That's 0 for none and 1 for maximum.
Try aguirRe's documentation for more concise info.
 Thanks!
#13256 posted by RickyT33 [217.44.37.26] on 2007/12/11 13:06:55
Sorry - I should look at documentation before asking here :P
 Fog
#13257 posted by aguirRe [213.101.70.199] on 2007/12/11 15:21:47
You can't set colour only, it's either density only (one value, also turns fog on/off), density and common rgb colour (two values) or all four values.
Recommended density is well beneath 0.1 (often beneath 0.05), otherwise textures and lighting are basically ruined.
Recommended "colour" is grey (i.e. common rgb). If colour is desired, use a very complex and subtle one, avoid clear red, green or blue.
See neh2m5 for an interesting poisonous and sulphur-ish example or a less fortunate red/green example in Invein.
 Ok
#13258 posted by ijed [216.241.20.2] on 2007/12/11 17:58:51
Concise = correct ;)
 You Bad
#13259 posted by DanCar [87.5.51.70] on 2007/12/12 15:08:10
I'm very very very and very and very (and very)
disappointed. Nobody said a word about my quake ogre's drawing.
Maybe it can be used to do a mdl, maybe not, but saying if it sucks or it's good it's not soo expensive, i think.
 DanCar
#13260 posted by JPL [213.30.139.243] on 2007/12/12 15:13:05
Did you post any shots here ? I can't remember...
 #13260
#13261 posted by DanCar [87.5.51.70] on 2007/12/12 15:27:57
Yes, but there was a sort flame with a mapper, maybe it was the wrong time.
You can find it here:
http://dancar-deviantart.deviantart.com/
 I Looked
#13262 posted by Tronyn [24.79.154.192] on 2007/12/12 19:04:22
the Quake and Doom stuff on there is cool
 ^v^
#13263 posted by generic [76.3.11.63] on 2007/12/13 01:06:38
I like the little tree growing up between his eyebrows :)
 Ha - I Was Thinking...
#13264 posted by RickyT33 [217.44.37.26] on 2007/12/13 11:52:43
...what time are you all on? It's 10:50am where I am, but I often think people might be posting at 3:00am and are thinking about going to bed...
 French Time Is
#13265 posted by JPL [213.30.139.243] on 2007/12/13 12:21:17
11:52 AM here...
 I'm On
#13266 posted by ijed [216.241.20.2] on 2007/12/13 13:55:10
9:56 just now.
 That's South America
#13267 posted by ijed [216.241.20.2] on 2007/12/13 13:56:40
 Bah
#13268 posted by ijed [216.241.20.2] on 2007/12/13 13:57:00
AM
 Lol :D
#13269 posted by RickyT33 [217.44.37.26] on 2007/12/13 14:03:05
1:00pm here!
So Ijed is 4 hours behind me
and JPL seems half an hour behind me (weird, thought time zones were 1:00 increments, not 0:30 mins - does France have half hour seasonal adjustments?)
 Actually
#13270 posted by JPL [213.30.139.243] on 2007/12/13 15:21:34
I gave the hour compared to #13264 time... so when it is 13:00 for you, it is 14:00 for me..
 Oh - I See!
#13271 posted by RickyT33 [217.44.37.26] on 2007/12/13 17:51:43
 You Know
#13272 posted by Spirit [80.171.27.85] on 2007/12/13 19:08:56
in the internet there are people meeting from all over the world.
I know that there are people at least from the North- and South America, Europe, Asia and Australia regular on this board. Mostly NA and EU of course.
#13273 posted by gibbie [145.116.233.163] on 2007/12/13 20:26:00
hihi bobby discovering timezones
 My State Of Consciousness
#13274 posted by Kinn [81.155.230.106] on 2007/12/13 20:42:30
transcends both time and space. I am living neither here or now. My awareness persists along a vector that is orthogonal to spacetime.
Timezones are meaningless to me.
 Kinn
#13275 posted by JPL [82.234.167.238] on 2007/12/13 20:49:39
.. is the spatio-temporal continuum master :)
 I Tried That Line
#13276 posted by HeadThump [4.136.90.155] on 2007/12/13 20:57:25
transcends both time and space. I am living neither here or now. My awareness persists along a vector that is orthogonal to spacetime.
Timezones are meaningless to me.</>
in a bar one time. Amazingly enough, it didn't get me laid. Next time I'm asked, 'do I have the time', I'm saying, 'I have all the time in the world for you, honey.' That should do it.
#13277 posted by Scampie [66.188.126.73] on 2007/12/14 07:28:24
it's like, 12:30am
also known as: go map time, you slacks
 No,
#13278 posted by ijed [216.241.20.2] on 2007/12/14 13:04:24
It's 9:06 - drink a coffee time.
 Well I'm About To Have Lunch!
#13279 posted by RickyT33 [217.44.37.26] on 2007/12/14 13:14:43
Check this out
http://underworld.planetquake.gamespy.com/quakerev071119.html
Upside down textures in almost all of the screenies!!! LOL :D
 What Is The Meaning Of This?
#13280 posted by RickyT33 [217.44.37.26] on 2007/12/14 18:09:20
 RickyT23
#13281 posted by JPL [82.234.167.238] on 2007/12/14 18:45:04
Able to download it, but TexMex cannot open it... Spirit: wtf ??
 Don't Blame Me
#13282 posted by Spirit [213.39.146.100] on 2007/12/14 20:14:58
I just put everything there what I get.
It looks like a wad for Hexen 2 and also it looks like it uses a different palette.
 Maybe
#13283 posted by madfox [84.26.196.113] on 2007/12/14 21:03:24
that's the point.
I converted all the quake2 psp files back to a wad, which took quiet some time. It is not that uneasy, Wally will convert them back to Q1 pal. Only needs to load all of the textures one by one and turn them into a wad.
And hoping someone takes the time to take a look before putting them on the net, before getting the h2/quake feeling.
 Spirit
#13284 posted by JPL [82.234.167.238] on 2007/12/14 22:36:00
No blame... I'm just surprised ;)
 Well...
#13285 posted by madfox [84.26.196.113] on 2007/12/15 02:18:38
after realizing I was working with the Hexen2 tex all the time and wondered where it came from, I decided to convert it well. I extracted all textures from the game in bmp and imported them back to Wally.
I couldn't get the animated textures, only some buttons.
Sky textures ask for lumps(?)
but at least it is not that blurred tex as before.
I'll send it to Spirit to place on his site.
 Cheers!
#13286 posted by Spirit [80.171.9.45] on 2007/12/15 14:16:35
http://www.quaddicted.com/wads/hexentwo.zip
Those are nice textures indeed, never checked Hexen2 before.
 LOL!
#13287 posted by RickyT33 [217.44.37.26] on 2007/12/15 15:32:00
Sorry Spirit man, please dont feel like I was disrespecting you, just thought I'd bring it up cause I've been trapseing through the wads directory on quaddicted trying to find a decent brick texture!
 Heh
#13288 posted by Spirit [80.171.9.45] on 2007/12/15 15:37:49
No offense taken at all. It's always nice when people report bad files. !
#13289 posted by madfox [84.26.196.113] on 2007/12/15 20:21:52
Some of the wad files contain a collection of pictures, which are hard to trace working in an editor.
The Quake2 wad original all had gif files, which I could patiently convert back to a solid wadfile.
Trying to convert the anim textures broke me up, because these textures became one frame.
The same error occurs when trying to extract the +0water2, as it turns back to a 0water2.bmp
 He
#13290 posted by RickyT33 [217.44.37.26] on 2007/12/16 18:50:16
Some of the wad files contain a collection of pictures of MAPPERS!
Nehahra wad has got looooooads of scary mugshots in it!
I thought czg was supposed to be fat?!?!
:-P
 I Gained Weight.
#13291 posted by czg [83.253.234.172] on 2007/12/16 19:09:00
I'm fat now. Fat fat fat fat fat.
 RickyT23
#13292 posted by gone [89.110.51.64] on 2007/12/16 19:09:53
please
 Yo
#13293 posted by madfox [84.26.196.113] on 2007/12/16 22:06:34
made me convert all hex2 brushes into a wad,
before I realized wad I had done...
they were already there, yo
let me guess...yo 're thinner.
 Czg
#13294 posted by Vondur [89.175.96.234] on 2007/12/17 09:03:12
you're welcome
 Quaddicted Christmas Competition
#13295 posted by Spirit [213.39.146.38] on 2007/12/17 15:19:59
http://www.quaddicted.com/?p=49
Good luck with the questions and have fun!
 Awesome Spirit
#13296 posted by Blitz [69.25.132.5] on 2007/12/18 02:18:43
That rocks. You rock. Good luck everybody!
 Irc
#13297 posted by inertia [24.164.65.208] on 2007/12/19 03:39:15
Is there massive wonky shit going on with net?
 Inert
#13298 posted by Scampie [66.188.126.73] on 2007/12/19 04:53:54
seems so, large netsplit that isn't resolving itself. :(
At least I have the proper side of the split with metlslime
 Question
#13299 posted by nitin [203.217.76.135] on 2007/12/19 10:17:23
to anyone who has lae3dm3 and unitooldm6 (q3 maps).
I get pixellated textures (or maybe its blotchy lightin) on these maps. Any ideas on this? Only 2 maps (and they both have flat textures) that do this.
 Nitin
#13300 posted by Vondur [89.175.96.234] on 2007/12/19 12:59:29
as far as i remember these maps were made to demonstrate some special hardware thing of S3 video cards, so it might use special shaders or something....
 Vondur
#13301 posted by nitin [210.84.20.216] on 2007/12/19 14:01:46
really?
lae3dm3 from memory was an attempt at a geocomp type map while unitooldm6 has that cel shading technique.
 Ah Then
#13302 posted by Vondur [89.175.96.234] on 2007/12/19 14:44:24
my memory fails me probably, maybe there's some additional hints in the readmes?
 I Cant' Believe
#13303 posted by DaZ [80.41.162.230] on 2007/12/19 15:51:45
that no one has mentioned anything about the DNF teaser trailer that is being released today!?
=)
 Nitin
#13304 posted by megaman [84.63.17.161] on 2007/12/19 15:58:24
screenshots would help
 Duke Teaser Shot, Heh
#13305 posted by starbuck [77.100.123.82] on 2007/12/19 16:09:22
 Fog Errata
#13306 posted by aguirRe [213.101.70.171] on 2007/12/19 23:56:24
In my post #13257 above regarding engine fog, I corrected ijed by saying that fog colours couldn't be set by using the three parameter fog red green blue syntax. That was wrong, it does work.
Sorry ijed, I don't know my own engine features, I even forgot about it in the docs too ... Hopefully corrected now.
Thanks for the heads up!
 Heh
#13307 posted by ijed [190.20.106.15] on 2007/12/20 02:42:24
 Pjw3dm5
#13308 posted by nitin [124.168.31.176] on 2007/12/20 10:12:05
another map where in spots I'm getting either blotchy lighting/lightmaps or pixellated textures.
I'll see if I can get screenies for this effect on this map and lae3dm3 and unitooldm6.
 Nitin
#13309 posted by megaman [84.63.59.85] on 2007/12/20 16:36:54
try running with r_lightmap 1 to see if it's lighting
 <-- Cheese
#13310 posted by Kinn [81.155.230.106] on 2007/12/20 19:39:05
that no one has mentioned anything about the DNF teaser trailer that is being released today!?
http://www.shacknews.com/onearticle.x/50464
I had a look - heh, horrible character design on the Duke imo - he looks like what Bart Simpson might turn into if he grew up to become a homosexual bodybuilder. That said, I think this game could be interesting; the devs know it has to be good or the whole thing will turn into a hilarious Daikatana-esque debacle.
#13311 posted by JneeraZ [24.199.192.130] on 2007/12/20 19:52:14
Old but still funny (and up to date):
http://duke.a-13.net/
 DNF Teaser Bollox.
#13312 posted by Shambler [82.47.200.179] on 2007/12/21 11:52:51
Well. It shows something. It shows Duke. It shows a couple of very brief in-game moments which you can slow down and see monsters etc. It doesn't show much else.
It looks very much like Prey in style and graphics quality. How old is Prey now??
 Megaman
#13313 posted by nitin [203.217.80.62] on 2007/12/21 12:16:31
tried that, yep the lightmaps look pixellated/splotchy.
Can anyone confirm it's the lighting in these maps (which presumably shows more pixellation the higher the gamma is)?
 Aye...
#13314 posted by distrans [124.190.211.105] on 2007/12/24 12:18:13
..it's going to click over here in a couple of hours, but the family got it all out of the road yesterday. I'm recovered and ready for bed.
Merry Yule to one and all, thanx expecially to metl for keeping this board developing at a reasoned rate.
FYI, I scored both the RocKwiz Duet albums http://shop.abc.net.au/browse/product.asp?productid=373898 and http://shop.abc.net.au/browse/product.asp?productid=392778 Happy much!?!
 Uggghhhhh... :-|
#13315 posted by RickyT33 [81.132.175.238] on 2007/12/24 12:57:59
Look after parents house for two weeks over christmas, theyre gone for one day and the tropical fish tank overheats, slow-cooking all of the residents in their own luke-warm shitty water solution.
Syphon water out of tank with a hose (vomit noises)
Nice.
#13316 posted by JneeraZ [75.177.185.17] on 2007/12/24 13:33:02
Oh man, that sucks. Have the parents found out yet? :)
 Yes
#13317 posted by RickyT33 [81.132.175.238] on 2007/12/25 02:42:07
well, I sent father an SMS and he replied with some 'jobs' he wants me to do...
Tank is now clean - smell subsided - dining room re-inhabitable :-D
 Merry....
#13318 posted by metlslime [67.180.79.169] on 2007/12/25 09:16:05
christmas
 Also...
#13319 posted by metlslime [67.180.79.169] on 2007/12/25 09:16:42
5 years and 3 days of func!
#13320 posted by Zwiffle [67.53.148.10] on 2007/12/25 16:43:40
Merry Funcmas everyone!
#13321 posted by JneeraZ [75.177.185.17] on 2007/12/25 17:22:36
Indeed! Happy Christmas to all!
I've spent the better part of my morning arguing with Airport Extreme about the existence of my USB hard drive. Good times!
I swear, Apple makes some amazing products but Airport Extreme is a major blight on their record.
 Merry Christmas
#13322 posted by necros [99.227.108.217] on 2007/12/25 18:17:55
5 years and 3 days of func!
on that topic, thanks, metl. :) you're one of the good guys.
 Merry Christmas
#13323 posted by HeadThump [4.136.90.32] on 2007/12/25 18:55:22
and wonderful Festivus to all ye Func_boarders,
and for the atheist amongst us who feel left out this day, a gift to cheer your non existent souls:
http://reason.tv/video/show/201.html
 Happy Christmas To Everybody!
#13324 posted by Hrimfaxi [87.49.45.47] on 2007/12/25 20:13:44
And since I'll be going away a happy new year to your all!
 Merry Christmas
#13325 posted by SleepwalkR [88.70.47.231] on 2007/12/26 01:32:21
and btw, what's a good resource to learn about the Quake source? I want to try to port fitzquake to OS X, but first I need to learn a bit about the source and its structure. Any pointers?
 Hehe Pointers
#13326 posted by Blitz [67.168.57.20] on 2007/12/26 01:38:25
I get it. You programmers and your humor XD
 What
#13327 posted by SleepwalkR [88.70.47.231] on 2007/12/26 03:00:18
no link?
 Hi
#13328 posted by klzotr [124.170.247.100] on 2007/12/26 05:30:23
Hi.. Um.. Merry Xmas!
It is who you think it may be.
 Still On The Run...
#13329 posted by distrans [58.111.234.202] on 2007/12/26 05:40:16
...thanx for popping in with the cheer, don't be a stranger!
 Yeah Still On The Runnn!
#13330 posted by klzotr [124.170.247.100] on 2007/12/26 06:11:11
=)
I need to get back into mapping, I miss it.
 SleepwalkR
#13331 posted by Spirit [91.62.22.107] on 2007/12/26 10:00:05
Please please please do port it to Linux too. I think it would be quite similar so it would be a shame not to do it in the process.
 Hmmm
#13332 posted by HeadThump [4.136.90.168] on 2007/12/26 10:50:51
Combine an album title from Alice Cooper with an album title by Wings and screw with the spelling,
you get klzotr. I gotta be some serious gay just to know that.
 Spirit
#13333 posted by SleepwalkR [88.70.47.231] on 2007/12/26 11:19:24
The idea is to port it to SDL. From there, a linux version is no problem at all.
 Rawr!
#13334 posted by Spirit [80.171.52.122] on 2007/12/26 11:46:06
That's fantastic.
Maybe browsing the sources of Qudos' SDL ports will help you:
http://qudos.quakedev.com/linux/quake1/
I once tried but being a programming illiterated I gave up next second. He changed some other things too though, so the difference between windows source and port is not only the porting. :}
http://www.libsdl.org/projects/quake/ should help big time.
Other links you probably already know:
http://qer.planetquake.gamespy.com
http://www.gamers.org/dEngine/quake/
PS: I did not meant not to give you those links earlier, I was accessing func from a different PC.
 Great
#13335 posted by SleepwalkR [88.70.47.231] on 2007/12/26 12:25:08
Thanks for the information, Spirit!
 Hehe
#13336 posted by megaman [213.182.118.135] on 2007/12/27 17:08:37
Daz' game reviews in Other PC Games reminded me of the 'borked review scale' discussion: 5 games, scale from 0/1 to 5, worst game rates 3.5 ;)
 Well
#13337 posted by DaZ [80.41.162.230] on 2007/12/27 19:42:45
thats cos all the games were good :)
 I Was Gonna Open A "dumb Assed Question Thread"...
#13338 posted by RickyT33 [81.132.175.238] on 2007/12/28 10:36:40
Im trying to download Rygels massive uberiffic replacement texture pack from the shub-hub, and ive downloaded "rygel-dp-texturepack ultra.pk3.part1.rar"
(ive replaced one of the hyphens with a space so it's shown in its entirety^^)
How the hell do you open this file? Or if I downloaded the other two bits (of three) it seems almost as if I'd be supposed to stick them all together? 7zip is what I'm using, and when I try to extract the above file, it churns away for about 2-3 mins, as if decompressing the files, and then gives an error message :-(
 Heh
#13339 posted by Spirit [213.39.156.214] on 2007/12/28 10:59:56
You need all three then 7zip will automatically do it properly.
Just download one of the smaller ones, they also run much faster and look only marginally "worse". These textures are really a matter of taste anyways.
 SleepwalkR
#13340 posted by Spirit [213.39.225.53] on 2007/12/31 21:12:09
Earlier today I stumbled across http://eerie.anarxi.st/sourcequake/
based on:
Original Win/GL(Quake|QuakeWorld) source code by John Carmack http://www.idsoftware.com/
Enhanced Win/GLQuake by Bengt Jardrup http://user.tninet.se/~xir870k
Excellent FitzQuake by John Fitzgibbons http://www.celephais.net/fitzquake/
primary goal of this project:
create fast and stable developers/mappers engine with fixing lots GL rendering bugs all in one.
While I did not succeed building it on Linux it might help you.
 Happy New Year, I Hate You
#13341 posted by czg [85.93.239.159] on 2008/01/01 01:21:30
die
 Czg
#13342 posted by pjw [24.158.13.151] on 2008/01/01 01:40:11
 Hardware Question
#13343 posted by necros [99.227.108.217] on 2008/01/01 01:57:45
do any of you guys know what (besides bad memory or busted HDDs) can cause seemingly random lockups (no STOP screen, no restart, just the sound loops and nothing responds)?
nothing appears in the event log so i can't track it down, and i've done a memory test with memtest86 and checked all my disks and nothing has turned up.
 Spirit
#13344 posted by SleepwalkR [85.178.14.99] on 2008/01/01 02:28:57
Thanks, but purely for my own education, I'll implement the SDL parts from scratch. Maybe I'll look at other ports afterwards to optimize things.
 I've Had That A Lot Recently, Necros
#13345 posted by HeadThump [4.136.90.78] on 2008/01/01 03:11:44
the last time, it turned out my BIOS was corrupted, I would recommend checking with the manufacturer (visit to the website should suffice, if its the case). I discovered the BIOS that came stock on my system was one that was outdated and never intended for my rig.
 Happy New Year
#13346 posted by SleepwalkR [85.178.20.167] on 2008/01/01 04:10:16
btw
 Necros
#13347 posted by Mr Fribbles [220.253.45.57] on 2008/01/01 10:34:52
Apart from bad memory, the other most likely cause of seemingly random crashes and stuff is probably the power supply.
Have you recently added any hardware? Is this a new machine, or just a new problem on an old machine?
 Vote For Your Favorite Quake Singleplayer Release In 2007
#13348 posted by Spirit [80.171.53.80] on 2008/01/01 15:56:33
 A Happy New Year To You All
#13349 posted by ijed [190.20.69.86] on 2008/01/01 17:10:40
And god bless us, every one.
 A Happy New Year
#13350 posted by rudl [78.104.4.25] on 2008/01/01 18:15:30
#13351 posted by necros [99.227.108.217] on 2008/01/01 18:16:40
it's a new problem with an old machine. my psu is new though, 620 watt.
i was talking to some other guys and they were saying it could maybe be a driver problem. is there a way to track drivers in use to somehow see if one is causing problems?
 Happy Hangover Day...
#13352 posted by generic [76.3.8.109] on 2008/01/01 19:12:41
...shhh...*ouch
 Necros My Dear
#13353 posted by czg [85.93.239.159] on 2008/01/01 21:27:00
I had constant hangups and deadlocks like you describe plus some random BSODs. I got a random tip to check out what voltage settings my RAM preferred, and found out that it didn't like being run on the default voltage and liked it a bit stronger. I turned it up and haven't had a problem since.
- Anecdote.
 Czg
#13354 posted by Bal [90.44.38.229] on 2008/01/01 23:38:28
Interesting, I have the same problems, how did you find what voltage settings your RAM prefers?
#13355 posted by Trinca [89.180.60.64] on 2008/01/02 00:58:29
Czg and Bal
put your tongue on it!!!
#13356 posted by Trinca [89.180.60.64] on 2008/01/02 00:59:14
if burn it... is ok if not put more voltage...
 My Horribly Dated Deathmatch Articles Are Back
#13357 posted by Lunaran [75.134.23.230] on 2008/01/02 08:49:43
again.
http://www.lunaran.com/page.php?id=9
more anachronistic than useful at this point.
#13358 posted by inertia [24.210.152.6] on 2008/01/02 10:28:52
Since Quake2 gameplay doesn't employ much strategy, weapon choice is not a heavy issue, and the weapons don't demand much in the way of it anyway. -Lunaran, ca. 2000 C.E.
 Happy New Year
#13359 posted by than [220.47.251.83] on 2008/01/03 02:53:53
bit late, but I don't care. czg is a cunt.
 Beep
#13360 posted by Spirit [80.171.27.220] on 2008/01/03 10:33:59
Distrans, I sent you a mail in mid december to the usual address. Did you not receive it?
 Ya...
#13361 posted by dis can't login from CyberCafe [121.44.94.225] on 2008/01/03 11:47:27
...I got it, but cannot access that account any longer. There's actually only 3DM levels, the fourth is there purely so 'demo1' will run. I will get a proper archive together with a proper readme. Apologies, I'll try not to delay to much more.
 Haha
#13362 posted by megaman [84.63.21.219] on 2008/01/03 19:32:02
 Distrans
#13363 posted by Spirit [80.171.29.177] on 2008/01/03 20:04:40
No hurry, it was just a "somewhen in the future"-todo.
Anyone bored can have fun with http://www.quaddicted.com/stuff/e1m3u.zip
e1m3 upside down... Eh.
 Inertia
#13364 posted by Lunaran [75.134.23.230] on 2008/01/04 03:17:33
that's the reason for the gameplay in lun3dm1. just grab any gun and start moving! which, really, is what quake3 wanted you to do.
in my defense I wasn't at all into watching pro demos or anything like that back then. I know now that the chaingun ruled all in that game.
 And E1m2u
#13365 posted by Spirit [80.171.7.211] on 2008/01/04 15:00:06
 Re: Rails
#13366 posted by megaman [84.63.82.91] on 2008/01/04 16:40:21
to clarify (two guys already asked):
I just liked the words he used and found them very tf-y / func_y (!), but i couldn't stand quoting them without providing the source. Ignore the post itself (there's some other funny language in it, though). The drama itself is pretty boring.
 Oh Yeah
#13367 posted by megaman [84.63.82.91] on 2008/01/04 16:50:40
can someone point me to the definition of fuckton? ;)
 Fuckton
#13368 posted by Scampie [66.188.126.73] on 2008/01/04 17:24:20
Not simply a ton, but a whole fucking ton.
 Head Tracking For Desktop VR Displays Using The WiiRemote
#13369 posted by JPL [82.234.167.238] on 2008/01/04 21:24:16
3D GAmes Wiiiiiiiii: it's for tomorrow !!!
http://fr.youtube.com/watch?v=Jd3-eiid-Uw
AWESOME !
 JPL
#13370 posted by Ankh [88.199.103.6] on 2008/01/04 23:18:44
interesting video.
Can you imagine an ogre grenade flying at you from th tv? :)
 Head Tracking For Desktop VR Displays Using The Wii Remote
#13371 posted by JPL [82.234.167.238] on 2008/01/05 12:51:42
#13372 posted by Trinca [89.180.63.105] on 2008/01/05 12:54:18
[10:18] * You were kicked from #terrafusion by Bal___ (Trinca)
[11:10] -> *Bal_* you have 1 minute to unban
[11:11] #terrafusion unable to join channel (address is banned)
[11:48] #terrafusion unable to join channel (address is banned)
[11:48] * Info: Press Control+F2 to retry!
this fucking stupid asshole anymore, just make fucking stupid spwan...
#13373 posted by Trinca [89.180.63.105] on 2008/01/05 15:15:55
***this fucking stupid asshole dont map anymore, just make fucking stupid spwan...***
 BEEEEEF
#13374 posted by Shambler [77.100.140.250] on 2008/01/05 16:38:53
gotta love it. I should get back on #tf
 Hah
#13375 posted by Bal [90.44.99.47] on 2008/01/05 19:46:52
Trinca you have op status on the channel, as far as I know you could have unbanned yourself anytime, which is why I didn't unban you myself (I didn't even kick you at the time of the ban, so you saw it and were still chatting aftewards).
And honestly, you deserve it for being so vulgar and aggresive all the time, I know #tf isn't exactly the most politically correct channel around, still, chill out already.
What's a spwan?
 Spirit
#13376 posted by Ankh [88.199.103.6] on 2008/01/05 22:04:09
I have tried your upside down maps. They were interesting and fun. E1m2 seems better - you can get almost to the end without explosives.
I wasn't aware that the ceiling was so detailed in the id maps.
 Bal
#13377 posted by JPL [82.234.167.238] on 2008/01/05 22:06:18
spwan = sprinter ... or was it spam ?
 Shambler
#13378 posted by gone [91.122.78.68] on 2008/01/05 23:18:26
uhm yeah
 Shmambler
#13379 posted by megaman [84.63.77.129] on 2008/01/06 01:30:57
I should get back on #tf
Yes, you should.
 Question
#13380 posted by Tronyn [24.79.154.192] on 2008/01/06 03:57:07
Does anyone have some hosting space for Q1SP stuff I could use? PQ's changed their setup around again, and while I could go through the normal channels and regain access I figure it's probably time to finally move off of PQ anyway. Most mappers already have.
My site is about 20 MB, and the Soul of Evil site is about 10MB.
Thanks, Tronyn
 Tronyn
#13381 posted by inertia [24.210.152.6] on 2008/01/06 06:41:14
Spirit (quaddicted) and scampie (leveldesign) both have hosting available.
...but I think you should get tronyn.vondur.net
 Tronyn
#13382 posted by Scampie [66.188.126.73] on 2008/01/06 07:30:36
email me if you'd like to be hosted at ld.org
#13383 posted by Spirit [91.62.50.165] on 2008/01/06 12:10:59
Get away from Planetquake. Their domain change screwup last year was bad enough and a lot of sites are still broken. Stupid Gamespy.
I can host Quake stuff but only sites without need for a database (unless someone needs it for something extraordinary). The reason is that it makes backups much easier. :)
 4 New Map Reviews At My Site:
#13384 posted by underworldfan [128.195.84.83] on 2008/01/07 02:02:51
Reviews:
sickbase (by RickyT23)
Distractions (by Mikko Sandt)
(Dont Bite) The Hand That Feeds You(by RickyT23)
I Pity Thee Not (by Kell)
http://underworld.planetquake.gamespy.com/index.html
 HeadThump
#13385 posted by negke [82.82.185.142] on 2008/01/07 09:40:58
Something's wrong with your email address? My mails keep getting rejected. (Ostensible reason: IP block because of spam mails/MSN being a dick)
 Hey Neg!ke,
#13386 posted by HeadThump [4.136.90.100] on 2008/01/07 16:23:49
I corresponded with Tronyn last night without a hitch, unless he didn't get my reply ;). At the very least, the spam filter would have saved the e-mail to the junk pile. I don't set it to delete until after the e-mails are read.
The only new factor I can think of is the service is now called Windows Live, and the only difference I've noted are a few new self congratulatory banners on Microsoft's part and a less aesthetically appealing interface.
Give it another try, and if that doesn't work I'll give you an alternative address later tonight.
 Corresponded Last Night
#13387 posted by Tronyn [24.79.154.192] on 2008/01/08 01:38:09
Awwwww yeah....
Sorry, I was infected with dumbass joke syndrome from when I worked in a warehouse. I'm pretty sure I got your reply so it should be all good.
BTW Uwf thanks for doing that latest update yourself, I spent the last 3 weeks basically wasted so I wouldn't have been much help even if you HAD asked, lol, but thanks.
My site doesn't need a database; I guess it's just picking between Quaddicted and LD then. I'll be sorting out some emails later tonight (including yours HT).
#13388 posted by gone [78.37.13.151] on 2008/01/08 02:33:26
'flaw of being too easy at the beginning with not enough monsters and too much ammo and health.'
since when not pummelling the player from the start is a flaw?
#13389 posted by inertia [24.210.152.6] on 2008/01/08 03:19:18
according to uwf travail was worse than hand that feeds you...
 I'll Defend That
#13390 posted by nitin [210.84.3.254] on 2008/01/08 03:27:10
if the basis was consistency. The overall consistency of Travail varied and the score is probably an attempt to reflect on the quality of the whole pack.
And comparing a pack's score with an individual map score is not worth much IMHO. Comparing Travail's score with another map pack score would probably be a better way/
#13391 posted by negke [82.82.173.150] on 2008/01/08 09:37:29
<spds> bigger = better
I agree. Who would want to play a map with less than 200 monsters anyway.
 Small Is Beautiful.
#13392 posted by Shambler [77.100.140.250] on 2008/01/08 10:55:42
Each monster should count...
 Yet
#13393 posted by inertia [24.210.152.6] on 2008/01/08 11:03:21
fish are more equal than others...
 Each To Their Own
#13394 posted by Mr Fribbles [59.167.133.211] on 2008/01/08 12:12:28
<spds> bigger = better
Strongly disagree.
 I Dont Know What To Say...
#13395 posted by RickyT33 [81.132.175.238] on 2008/01/08 12:20:15
...I think its wrong! I feel like Stevie Ray Vaughan did when he was told that Buddy Guy (or was it BB King) was opening up for him...
Dont change it please! It made my year!
AArrggghh!! All these mixed up feelings...
 ...
#13396 posted by than [220.47.251.83] on 2008/01/08 16:44:22
<spds> bigger = better
<someone> variety is the spice of life
I think that whilst the Warpspasm maps are great, they are a bit of a grind because of the sheer size and length of playtime with no end. Other large maps such as Marcher and czg07 do not suffer from this but are not as large. However, I've had plenty of fun with the terra maps and rpg's mini episode was also highly enjoyable.
 Frib
#13397 posted by negke [82.83.14.165] on 2008/01/08 17:03:36
That was an ironic statement...
#13398 posted by ijed [216.241.20.2] on 2008/01/08 17:07:22
I think Warp got more recognition than it deserved because of the size, there was a lot of boring stuff in there and a lack of impressive or cool moments that I could have corrected with more patience.
In Marcher or czg07 there's very little repetition of environment - Marcher has those staircases but that's not so bad. Whereas warpb has an endless maze of brick corridors interspersed with open outdoor bits.
Ah well, you live and learn.
 You Made Your Mark Though!!
#13399 posted by Shambler [77.100.140.250] on 2008/01/08 17:33:10
Experiments in the extremities - when done well of course - are good experiences in their own right, even if they might not end up as refined or as high quality.
I am still eagerly awaiting super-detailed, super-hardcore micro-maps. 20 monsters, every one a significant gameplay event, etc etc.
 That Would Be Good . . .
#13400 posted by ijed [216.241.20.2] on 2008/01/08 17:43:48
But I don't think Quake monsters are set up for it. Vondur's Castle of Koohoo is probably the closest there's been with only the fish and sometimes zombies really used as filler enemies.
Spose it's how far the map is willing to build the map around the monster and its behaviour rather than their aesthetic concept.
A single Ogre could chase an unarmed player around an evil dead cabin but I'm certain sooner or later the bad AI would tell and the player would end up axing to death a stuck Ogre.
 Btw
#13401 posted by bambuz [193.167.6.174] on 2008/01/08 18:03:46
sarcasm, not irony.
sarcasm = advocating something which actually is a hidden criticism that ridicules the advocacy.
irony = some random event that is unexpectedly fitting and even makes the previous stance ridiculous. This is a term that is surprisingly hard to explain.
#13402 posted by JneeraZ [24.199.192.130] on 2008/01/08 18:14:57
It's like rain on your wedding day!
#13403 posted by Spirit [91.62.26.103] on 2008/01/08 18:43:48
Experiments in the extremities - when done well of course
Shambler, what are you trying to hint at?
 Oh Lol
#13404 posted by Shambler [77.100.140.250] on 2008/01/08 19:50:17
I'm trying to hint that your upside down remixes sucked fetid goat sac and I'll hate you for ever more for making me waste 2 minutes downloading them and wandering around them. Yeah, something like that ;)
 Bamb
#13405 posted by Vigil [91.152.93.88] on 2008/01/08 19:54:24
Merriam-Webster Online says on "irony":
a: the use of words to express something other than and especially the opposite of the literal meaning b: a usually humorous or sardonic literary style or form characterized by irony c: an ironic expression or utterance
Who else wants a go at it?
 <spds> Bigger = Better
#13406 posted by gone [78.37.12.162] on 2008/01/08 21:03:53
merely an observation of general public taste
shamb couldnt beat an upsidedown map? lol noob
 Ijed Re: #13398
#13407 posted by distrans [121.44.94.225] on 2008/01/09 04:02:47
I have a exceedingly good Rutherglen Shiraz set aside should you ever make it to Wodonga, in the meantime I doff my cap.
 Bleh...
#13408 posted by distrans [121.44.94.225] on 2008/01/09 04:04:39
a == an
 Not A Wine Drinker
#13409 posted by ijed [190.20.104.158] on 2008/01/09 04:25:22
Prefer water of life.
And I'm half cut. Just deleted a rambling post of a fair few letters.
If I'm ever in Wodonga I'll let you know, the chance isn't so far fetched.
 Im Gagging For Quoth 2
#13410 posted by RickyT33 [81.132.175.238] on 2008/01/10 14:54:00
Literally!
 Hehee
#13411 posted by [149.144.189.66] on 2008/01/11 06:23:47
#13412 posted by Spirit [80.171.28.177] on 2008/01/11 10:55:45
That book is quite funny even though the humour is rather childish (at least the german translation).
 Q3shw21: Destroyer BETA2
#13413 posted by ShadoW_86 [157.158.178.198] on 2008/01/11 21:06:27
 ShawdoW_86
#13414 posted by JPL [82.234.167.238] on 2008/01/12 11:09:42
Wrong thread: should have been posted in Screenshots & Betas thread... ;)
Anyway, the shots looks very good: nice architecture, nice details, but I think the lightning effects are quite flat...
Well, nice job: keep it up !
 Nice!
#13415 posted by Spirit [213.39.187.13] on 2008/01/12 11:36:19
The readme should be named q3shw21_b2.txt.
I don't really like the naming starting with q3 (as those normally are the baseq3 maps I'd say) but that's your choice.
The looks are fantastic! Lighting is good too.
One thing I would change is to add the possibility to "climb" up from the rocket launcher (with those floor plates).
The spawnpoints are a bit random and few(?) but I have no idea where to better put them.
 Micromaps
#13416 posted by golden_boy [89.27.205.158] on 2008/01/13 02:27:49
Shambler wrote: I am still eagerly awaiting super-detailed, super-hardcore micro-maps. 20 monsters, every one a significant gameplay event, etc etc.
Kell's and Necros' Quoth test maps (the ones shipped with Quoth - KelltestX etc) are a bit like that. I play them a lot. They're not super-detailed though, nor super-tough, but cleanly made. There are more maps like that. RPGSMSE* was already mentioned (not quite enough monsters though IMO.) Quoth is probably really well suited to such maps, because of tough individual monsters on one hand, and vorelings on the other. I really like the kelltest map with the voreling-spawning unholy altar (M'Gah!). I wish Kell would do 10 more of those.
The concept is cool.
#13417 posted by Kell [80.192.19.108] on 2008/01/13 03:44:30
I wish Kell would do 10 more of those.
Thanks :)
There is a base testmap to demonstrate the new content for Quoth2. It's a bit larger than the Quoth1 testmaps, but I'm still tryign to keep it minimal.
http://kell.leveldesign.org/screenshots/ss-kellbase1.jpg
There's also a testmap just for breakables.
 Kell
#13418 posted by golden_boy [89.27.205.158] on 2008/01/13 10:28:50
*drool*
#13419 posted by JneeraZ [75.177.185.17] on 2008/01/13 11:34:35
Heh, OK, I see the rotated nail box but what else is in that scene?
 Necros' Quoth Test Map
#13420 posted by bambuz [88.195.25.59] on 2008/01/13 18:25:58
would rock much more if it used some rudimentary vis blocking like not straight corridors between main areas... *grumbles*
But it's a test map anyway...
 Gagging, Drooling - Someone Pass Tissue...
#13421 posted by RickyT33 [81.132.175.238] on 2008/01/13 18:26:26
...groan. Foot tapping, fidgiting, pacing up and down, unable to sleep. Refuse to make anymore maps, sulking....
Breakables ? :D :D
Haaoouwww . . . !
#13422 posted by golden_boy [89.27.194.165] on 2008/01/14 01:28:50
I drooled not over the screenie but over additional minimaps.
 RickyT
#13423 posted by madfox [84.26.196.113] on 2008/01/14 02:16:28
...or find Than's GlasTest in your email...
 OK...
#13424 posted by distrans [121.44.94.225] on 2008/01/14 11:43:44
...the three sections are joined, and we have a seal!!! Detailing on the last section commences now :)
 Czg Hearts Barney
#13425 posted by bear [194.237.168.165] on 2008/01/17 02:33:19
men's toilets Fulton Street :)
 Development Of A NASA-based Massively Multiplayer Online Learning Game
#13426 posted by bambuz [88.195.25.59] on 2008/01/17 22:50:33
 Heh
#13427 posted by Spirit [213.39.156.78] on 2008/01/18 09:41:49
I hope gibbie adds a dopefish somewhere.
 I Suppose I May As Well Ask In Advance
#13428 posted by Tronyn [24.79.154.192] on 2008/01/18 12:52:42
I'm "close" (for me) to releasing something, I'd say "before the snow melts," but anyway, does anyone have like a BEAST of a computer that they would like to volunteer for compiling some maps? Remember, with aguirRe's vis you can turn it off and then restart it.
 Exiting!
#13429 posted by than [220.47.251.83] on 2008/01/18 16:09:41
I'd volunteer but my computer can barely run tf2 smoothly, let alone crysis, so I'd hardly call it a beast.
I wonder if we could do some distributed map compiling. I'm not sure, but I think one of the vis programs supports it.
 Wasn't Inertia
#13430 posted by bambuz [193.167.7.14] on 2008/01/18 19:04:45
building a cluster supercomputer? Stacking 4 or so mobos, each with many multi-core processors and gigabit Ethernet. Someone could make a nice php web form interface for compiling then for that. Of course users would need their own accounts.
I bet you'd get some uni project with lotsa credits for that!
 Oh And There'd Need To Be
#13431 posted by bambuz [193.167.7.14] on 2008/01/18 19:06:21
a linux build of a parallelized vis program. (And qbsp and light too ofc though they prolly dont need to be parallelized.) Aguirre's tools are win32 only atm I think.
 That's What Inertia WANTED To Do, Yes
#13432 posted by czg [213.115.252.84] on 2008/01/18 19:11:17
What actually happened was him sitting in his mom's basement, a bored grin crossing his pocky face as a cheesy fart silently escaped the gravitational pull of his arse.
 Tronyn
#13433 posted by Vigil [91.152.85.201] on 2008/01/18 20:08:06
Intel E6600, 2 GB memory, plenty of harddrive space and time to waste. No quad-core unfortunately yet...
danthefryingpan -seehere- gmail com
 Uh...
#13434 posted by Bal [83.204.196.51] on 2008/01/18 20:59:42
Does any build of vis even support multi-threading at all? I know I never got it to work...
#13435 posted by JneeraZ [24.199.192.130] on 2008/01/18 21:07:18
Does the threading code not do anything? I know that the tool itself accepts a -threads parameter although it doesn't do anything on OSX.
 It Was Only Made To Work With Id's SPARC Server Or Whatever
#13436 posted by czg [83.253.251.70] on 2008/01/18 21:19:38
It has never worked on anything else.
 I Shit Myself Laughing...
#13437 posted by DaZ [84.208.229.31] on 2008/01/19 13:02:45
 Tronyn
#13438 posted by inertia [134.53.120.119] on 2008/01/21 03:46:09
I've got access to a many-node supercomputer (really). If there are multi-processor compilers for linux, send it my way and I'll see what I can do.
 DaZ
#13439 posted by JPL [213.30.139.243] on 2008/01/21 10:47:05
Cool video, I was not aware that turret's life was so exciting :P
 Wow That Is So Nerdily Awesome Inertia
#13440 posted by Tronyn [24.79.154.192] on 2008/01/21 14:03:13
I will let you know as soon as I have something ready. Did I send you the latest beta of that one map or not, I can't remember. If so, all of the maps for this project are like that - open, outdoorsy, messy, etc. I'm such a retard. That beta took me 260 hours (2.4 ghz processor, 1 gb ram) to vis although I made some modifications that should cut it down for the final version.
 ShadoW_86
#13441 posted by Lunaran [75.134.23.230] on 2008/01/22 03:29:15
Feedback on q3shw21_b2:
- Are the liquids actually supposed to be liquids? They act like nonsolid brushes with liquid textures on them. Was that a mistake or is there some goobery pro-mode reason for doing this?
- Parts of this map are very poorly lit. There's nothing wrong with contrast but one of the teleporters for example was very hard to notice. Probably doesn't matter for the intended 'pro' audience because they just play the game in fullbright mode anyway, but if you're concerned about appearance outside of that (which it seems you are) I'd do another pass on this.
- I fell into the lava past the MH and you can see the insides of the lava brush not touching the surrounding geometry, because none of the curve patches for the terrain extend down that far.
- There's a big platform around the MH on the other side of the pit that doesn't do much. If you want the MH to be dangerous to reach, moving it back there would make the combat surrounding it more interesting.
- I like the architecture, that gothic take on industrial. The metal collonade by the railgun is especially cool. :D
 Almost...
#13442 posted by distrans [59.167.236.18] on 2008/01/23 08:39:51
...32647 marksurfaces and just the exit lift to implement, pity I had to hack off a whole section full of insane future tech to get it down :( Now to finish the lighting and sound then wait patiently for the release of Quoth II.
 Distrans
#13443 posted by JPL [213.30.139.243] on 2008/01/23 08:58:21
You should try to implement the last part regardless of marksurfaces. I say that because CDA (I think) exceeded the value, and the map didn't crash with FitzQuake. I suspect it depends mainly how the map is occluded, and so how the engine have to render the poly faces ingame...
It's up to you ;)
 Hiya JPL...
#13444 posted by distrans [149.144.189.66] on 2008/01/24 04:50:57
...it's ended up 32701, yaaaaay!!! But you are right, I could've pushed 500 to 600 over the limit without a problem for FQ. I have confidence in my occlusion skllls, but I really do like to stay within the limits so if bug hunting is required I at least know where not to look. As to the bit I had to lop off it was basically a corridor (albeit a very heavily detailed one) so there's no huge loss. I get to keep the machine "models" for use as prefabs in the next level.
Expect a beta test request soon big boy!
 More Abuse
#13445 posted by megaman [84.63.38.172] on 2008/01/27 13:18:13
ffs!
 Distrans
#13446 posted by JPL [82.234.167.238] on 2008/01/27 16:58:39
OK, don't hesitate to send me your stuff when ready, I'd be happy to help you for beta testing ;)
 *Oooh* 8-o
#13447 posted by RickyT33 [86.139.217.8] on 2008/01/28 10:40:50
Its so Exciting!!!
 A Bit Far Fetched Perhaps
#13448 posted by bambuz [130.233.79.10] on 2008/01/28 12:42:23
 What The
#13449 posted by megaman [84.63.83.163] on 2008/01/28 17:56:34
 There's Also...
#13450 posted by Mike Woodham [86.147.205.215] on 2008/01/28 20:07:39
... a hod's as good as a sink to a blind Norse
and
...huts old naval huts, cavalry take them and they turn 'em into chopped bits
and
...if you were the only gull in the world and I was the only bouy
But the stories are far too long to explain, so just guffaw at the appropriate punch line.
 50 Years Of LEGO
#13451 posted by metlslime [64.175.155.252] on 2008/01/28 22:01:09
 Hey Ricky...
#13452 posted by distrans [149.144.189.66] on 2008/01/30 04:51:42
...any chance of an explanation for #13447
 I Just Think That The Idea Of...
#13453 posted by RickyT33 [86.139.217.8] on 2008/01/30 10:16:41
...new levels coming out, Quoth2 etc, especially really big levels that rub up against Q1 engine limits, makes my nipples hard!! :D
 You Crazy...
#13454 posted by JPL [213.30.139.243] on 2008/01/30 10:20:08
.. pervert :P
 Just A Question
#13455 posted by Mike Woodham [86.147.205.215] on 2008/01/30 20:44:26
In an episode set of (say) three maps, would you as players (not mappers) expect to carry all of your weapons from map to map, or would you be happy to start each map with the default weapons, or would you expect to lose maybe one or two weapons and keep one or two?
 Mike
#13456 posted by JPL [82.234.167.238] on 2008/01/30 20:54:22
Well, if the maps are intented to be followed (like Five Rivers Land maps), you should not loose your weapons in between.
If the maps are not "linked" directly, and if you want them to be played separately, you must consider the maps as "standalone" maps, and then start all of them with default weapon...
Well, actually it depends on what the mapper wanted to do ... my 2 cents ;)
 FMB!
#13457 posted by Spirit [213.39.146.167] on 2008/01/30 20:57:20
As long as it is clearly noticable at each map start I'd say you can do what you want. Just give a message like "You lost your rocket launcher stumbling on the level exit, duh" or something.
 I'd
#13458 posted by ijed [216.241.20.2] on 2008/01/30 22:06:29
Prefer to keep them and have a weapon progression, even if its not the standard weak -> strong that everyone expects. I mean getting the GL out of sequence and getting the RL in the final map, for example.
Losing weapons when not returning to a hub feels strange, especially when moving in a linear level progression. I remember in HL2 being pissed off at the confiscation chamber crap. Felt like a conceited way to show off the physics a bit more but only in the final stages of the game.
IMHO SSG, NG, GL leaves enough open gameplay strings to follow with the other weapons coming later and not being dropped. The advantages of the others are just more power, apart from the range of the RL - which I guess is why you're asking.
My 2 pence.
#13459 posted by necros [99.227.108.217] on 2008/01/31 01:31:20
"You lost your rocket launcher stumbling on the level exit, duh"
lol
i think this type of thing is entirely to the mapper's discretion. what will provide the better gameplay? what way makes it more fun? etc etc
 Hmmm...
#13460 posted by distrans [121.44.67.112] on 2008/01/31 09:24:56
Mike, if I was in some unknown hell dimension being ported to who knows where my grip on the fire power would be tighter than a fish's arsehole. Losing some for anything other than a very plausible reason would certainly be annoying. I think ijed makes some good points.
Ricky, careful you'll put someone's eye out. And just for the record, this level takes up less than one eighth of the available build volumn and has (at this stage) less than 70 enemy on hard.
Bwahahahaha!
 That's Ridiculous
#13461 posted by negke [82.82.174.17] on 2008/01/31 09:34:49
Don't even think about releasing!
(Still, if you need overly picky beside-the-point comments, you know where to ask..)
 Do You Mean 1/8th Of The Availiable Lightmaps?
#13462 posted by RickyT33 [86.139.217.8] on 2008/01/31 10:35:09
but with 100% marksurfaces?
As in its horrendously detailed and full of higher end enemies?
OR WHAT MAN!!??!?
(just bust a bloodvessel..)
 Mike.
#13463 posted by Shambler [77.100.140.250] on 2008/01/31 10:54:46
If you can do it, what I quite like is for the maps to be designed that you keep your weapons for the normal level of challenge, but also for them to include a couple of weapons so that you can play them individually at a harder level.
The Id maps are quite good for this, obviously they are consecutive but many of them you can jump in, grab a NG and RL (or whatever's on that map) and have enough to play with.
 Yeah
#13464 posted by RickyT33 [86.139.217.8] on 2008/01/31 11:08:02
When playing levels for the sake of recording demos, it pisses me of when you start a map and there are no low end weapons and l00ds of ammo for them!!
Why not replace one of those large boxes of shells with an actual SSG or a box of nails with a NG......
Having said that, if a weapon ditch is for a reason, then I agree with what necros said in that it's entirely up to the mapper!
#13465 posted by JneeraZ [75.177.185.17] on 2008/01/31 11:35:00
My 2 cents ...
It's Quake. Do whatever feels fun.
 Email Downtime
#13466 posted by aguirRe [213.101.72.224] on 2008/01/31 13:11:49
If you've tried to reach me via email the last ten days, please try again with the new address in the People section. Sorry for the inconvenience and thanks to ijed for the new account.
#13467 posted by gb [89.27.223.144] on 2008/01/31 17:59:17
In an episode set of (say) three maps, would you as players (not mappers) expect to carry all of your weapons from map to map, or would you be happy to start each map with the default weapons, or would you expect to lose maybe one or two weapons and keep one or two?
Normally, expect to keep them, like in id levels.
Having said that, I like if the mapper gives me the option to play each map individually, i.e. put a nailgun or SSG somewhere in the first third of the map, and maybe a GL in a later secret. Or whatever I need to deal with the given monsters; if the map is full of Death Lords, I'd like a PG or an RL plz even if I started from scratch. Remember Doom, there was always a shotgun near the start of the level, it would either just sit there or someone would drop it.
You can get away with it, removing weapons I mean. Both TombRaider 1 and 2 did this, the former very late in the game, the latter a bit earlier. I fondly remember the part where Lara gets captured on the oil rig or whatever it is. She has no weapons, she must do some crate pushing, climbing, switch pressing and escaping through a timed door, and then an alarm goes off. A few thugs come running for her, which she must dodge past and hide away for a bit until she finds most of her stuff again, in the crew quarters I think. It's the same level where she goes diving (The Deep? 40 Fathoms?) in TR2. One of my all-time favourite games.
She gets the weapons back quickly, though.
Lara can do more than Quakeguy, too, like pushing crates, climbing and a pile of other stuff :-/ and the level design is often more creative, probably as a result of this. Like the level which is upside down (sunken ship). More traps, too. Quakeguy can practically only shoot, so once his weapons are gone, it gets a little boring. OK he can bunnyhop, so there. *g*
 Thanks For The Responses
#13468 posted by Mike Woodham [86.147.205.215] on 2008/01/31 20:23:17
I'll clearly need to think through the strategy very carefully.
#13469 posted by Spirit [80.171.20.7] on 2008/01/31 21:54:57
Funny Facts: After countless copy'n'pastes the hands start to hurt.
157 new descriptions at Quaddicted, 220 (!) to go.
http://www.quaddicted.com/?p=73
 DOOMEdit And Vista
#13470 posted by Kinn [81.130.225.251] on 2008/02/01 11:17:56
anyone tried using DOOMEdit with windows Vista? Does it work ok, any problems etc?
I just ordered a new laptop with Vista and now I'm getting paranoid that I'm going to have problems.
 Spirit
#13471 posted by RickyT33 [86.139.217.8] on 2008/02/01 13:51:47
Cool!! :D :D
 Mapping Fever
#13472 posted by madfox [84.26.196.113] on 2008/02/01 21:40:50
having dreams of the afloor_31 texture
pile up everywhere I watch.
 Ahem
#13473 posted by Shambler [77.100.140.250] on 2008/02/02 13:41:13
Someone release some Quake SP maps plz kthx bye.
 Sooon
#13474 posted by JPL [82.234.167.238] on 2008/02/02 15:55:14
...thought... :P
 Kinn
#13475 posted by biff_debris. [24.159.177.80] on 2008/02/02 16:05:05
Just be sure and diable the Aero color scheme with Vista, it tends to br0k the editor display good.
 Heh
#13476 posted by Tronyn [24.79.154.192] on 2008/02/02 16:59:43
k.
#13477 posted by JneeraZ [75.177.185.17] on 2008/02/02 17:51:48
"Someone release some Quake SP maps plz kthx bye."
Working on one. Still in the first area though. :P
#13478 posted by Trinca [89.181.60.235] on 2008/02/02 17:54:02
roullff i dont even know if i will finish my maya map :\ i might start another...
 Biff
#13479 posted by Kinn [81.159.127.69] on 2008/02/02 19:11:54
Yeah, I suspected that this horrible Aero thing could well bollocks things up.
To be honest when the system arrives I'm probably gonna reformat and do a clean install of XP, assuming I can get hold of a copy, not just for the fact that XP doesn't hog an insane amount of resources compared to Vista, but also to get rid of all the garbage that Dell will no doubt have pre-installed on the machine.
 Aye...
#13480 posted by distrans [117.120.9.9] on 2008/02/03 11:18:23
...sooner than you think, and made to order - you big cuddly you :)
 MY COMPUTER ARRIVES TOMORROW OR WED....
#13481 posted by RickyT33 [86.139.122.48] on 2008/02/04 11:16:54
Cant stand it!!!
Any yeah, just to say I got mine with XP installed. Why half your memory with Vista!!???!?! Why would anybody want to do that to a perfectly good computer? Why is it everytime computer technology gets faster, Windows gets more self indulgent on your machine, and does pretty much what it has been doing right from day one??!!?
#13482 posted by JneeraZ [75.177.185.17] on 2008/02/04 11:26:03
That's why god invented Apple and OSX. :P
 I Know...
#13483 posted by RickyT33 [86.139.122.48] on 2008/02/04 12:18:49
...brings us to the age old debate of:
"I do actually want to play games such as Quake 4 and Doom 3, as well as other new titles on my PC when I get it, so that kinda rules OSX out from the start..."
 I Thought Id Made Mac Versions Of All Their Games
#13484 posted by czg [213.115.252.84] on 2008/02/04 12:26:17
 Well
#13485 posted by RickyT33 [86.139.122.48] on 2008/02/04 12:54:51
according to the ID/D3 website, System Requirements lists only Windows 200/XP....
Big surprise, huh?
#13486 posted by JneeraZ [75.177.185.17] on 2008/02/04 13:00:03
I know, I was being a smart ass. Sorry.
Yes, if you want to game on your PC then a Mac is probably not for you. I do pretty much all of my gaming on my consoles (except for Quake).
But I believe czg is correct in this particular case. Hell, wasn't Doom3 originally demoed on a Mac at MacWorld?
 Willem
#13487 posted by JPL [213.30.139.243] on 2008/02/04 13:06:34
I don't know, but I checked onto Id website, and Mac is not mentioned even in the requirements section... maybe not as up to date as it should ?
#13488 posted by JneeraZ [75.177.185.17] on 2008/02/04 13:12:40
http://www.apple.com/games/articles/2005/02/doom3/
http://www.amazon.com/Aspyr-Quake-4-Mac/dp/B000DZ9YOA
Mac versions are around. However, not ALL games come to Mac so if you want your PC to be your primary gaming platform you're better off sticking to a Windows box.
 Hah! Well Cuss Mah Snobbery!!
#13489 posted by RickyT33 [86.139.122.48] on 2008/02/04 13:47:00
I'll never complain about the speed of Vista again!
Still, thinking about it, if Mac games are so poorly advertised then its no wander that the ignorant masses such as myself still think that Macs are for n00bs!
Weird analogy: A friend of mine comes into a Spanish restaurant with a group of people and says when ordering the food that she's allergic to GARLIC (a mac user);
This limits her to, hmmm, NOTHING from the menu, the chef has to cook her a plain, un-seasoned chicken breast fillet!! (true story, crap analogy)
 There Was An Interview With Gabe Newell Or Someone Somewhere
#13490 posted by czg [213.115.252.84] on 2008/02/04 13:55:07
Where they said Valve had tried to approach Apple with some suggestions on how to make the mac a better development platform for games, but the impression they got was that Apple just didn't care very much about gaming.
 RickyT23
#13491 posted by JPL [213.30.139.243] on 2008/02/04 13:56:07
I know that in Germany, some customer defense organization, in order piss off Microsoft (cause of Vista's poor performances with standard PC) adviced people to systematically ask to re-install XP instead of Vista.
Also, in France, a free XP CD is provided with each new PC with Vista already installed...
And in my company, after some discussions with ITs, we are far away to switch to Vista...
Except the nice visual effects of Vista, what are the benefits to install it compared to XP ? Nothing ! It consumes more memory, needs more performances, for not a significant result.. so.. fuck Vista !
 Yeah
#13492 posted by ijed [216.241.20.2] on 2008/02/04 14:02:51
But vista is a prerequisite if you have anything at all to do with microsoft, including xbox. If you don't support it then you fail approval.
It's a shitty operating system but microsoft have allot of money, so they'll keep pushing it.
 Er
#13493 posted by inertia [134.53.120.119] on 2008/02/04 14:51:02
That's why god invented Apple and OSX. :P
Note that the only reason Apple doesn't (seem to) hinder the performance of OSX is that much of its userbase is too technically-minded -- we'll actually notice. Last I checked, the company is concerned with making profits, which is definitely helped along by irrational fanboyz everywhere. Note that they do sneak certain things through under their own version of "don't be evil" (e.g. iPod encryption of your songs so that you can't easily use it to transfer music to your buddies).
 I Thought Macs Were Mostly Bought By Queers Who Want To Look Cool
#13494 posted by czg [213.115.252.84] on 2008/02/04 14:53:51
while drinking their moccha latte caramel lattice cumshots.
 Those And Artists
#13495 posted by czg [213.115.252.84] on 2008/02/04 14:54:20
 So Basicly Just One Group
#13496 posted by czg [213.115.252.84] on 2008/02/04 14:54:45
 ROFL :D !!! ! !
#13497 posted by RickyT33 [86.139.122.48] on 2008/02/04 15:02:40
Yeah, that idea had entered my head too...
To be fair, Macs look like they have a pretty nice interface nowadays. And they do operate pretty fast from what I've seen.
Sony - same fucking thing as what inertia was saying about i-tunes. PSPs for starters. My girlfriend has one I bought her for christmas 2 years ago. They will play mp3 files out of the box. And they recognise wma's but you can play a wma on your psp without first going online. Sony mp3 players - these fuckers wont just work on a normal USB cable, you need a special cable and I think there are file compatibility issues there also...
These things piss me off. You ever buy a sony CD recently. I was ripping my girfriends J-Lo CD onto the computer for HER, and you put the disk in the drive and it runs "SONY GENERIC MP3 MEGA SHIT SUITE V10.1000" and wont just let you at the songs...
>:-P
#13498 posted by JneeraZ [24.199.192.130] on 2008/02/04 15:22:28
"I Thought Macs Were Mostly Bought By Queers Who Want To Look Cool while drinking their moccha latte caramel lattice cumshots."
Yes, yes, and PCs are bought by ignorant cattle who don't know any better. :)
And iPods can play any MP3 you choose to load onto them. The only songs that get encrypted/DMA'd are ones you buy through the iTunes store.
"To be fair, Macs look like they have a pretty nice interface nowadays. And they do operate pretty fast from what I've seen. "
Hey, I'll go on record as saying that my Macbook Pro is the best laptop I have ever owned. Ever. It's amazing and I LOVE using it.
 But Inertia
#13499 posted by bambuz [193.167.3.39] on 2008/02/04 15:39:01
how can you use a mac? Even the cursor movement is jerky. I used some mac where the whole system was built into a flat panel display for about 5 minutes in 2005 or so. It felt unacceptable for my then QW heightened senses.
A friend of mine bought a macbook in August and the HD broke down completely in September. They probably use generic parts anyway just with a queer packaging. He didn't get any data or even the wreck back, who knows where they sent his HD. But otherwise he seemed happy and worked well with it, edited video etc.
I don't like Vista either.
 Macs Are Pretty Cool.
#13500 posted by czg [213.115.252.84] on 2008/02/04 15:44:44
 Christ - Were Going Round In Circles Here!
#13501 posted by RickyT33 [86.139.121.234] on 2008/02/04 15:50:15
I am cattle. Safety in numbers. We fear change. I want to play F.E.A.R. on my PC when I gettit. Bet theres no Mac version of that game, huh?!?!
A friend of mine uses his mac mostly for mixing music, and he swears by it!
How many companies manufacture Mac-intended machines? Is it just Apple? Can you install an OSX OS on any PC? Im not very clued up about the world of the apple!!
#13502 posted by JneeraZ [24.199.192.130] on 2008/02/04 16:00:24
Jerky cursors? Really? This thread is bottoming out fast. :) Sorry all!
 Yes Really
#13503 posted by bambuz [193.167.3.39] on 2008/02/04 16:09:12
 Heh!
#13504 posted by RickyT33 [86.139.121.234] on 2008/02/04 16:10:26
I had a jerky cursor dem00n yesterday on my PC, and that was a Microsoft wireless mouse problem, nothing to do with fucking Windows...
As for this thread - how many posts are people who havent logged on for the last 4-5 hours gonna have on their GA thread??!?
It's a matter of personal taste at the end of the day!
 Steve Jobs Tastes Of Kimchi
#13505 posted by czg [213.115.252.84] on 2008/02/04 16:14:29
#13506 posted by JneeraZ [24.199.192.130] on 2008/02/04 16:18:49
bambuz
I guess what I was saying was that a jerky mouse cursor means nothing and is that's what the debate has devolved too, it's fair to call it a train wreck at this point.
My PC has had a jerky mouse cursor on many occasions - often when doing something really stressful to the system like checking my email. It doesn't mean that Windows performs poorly overall, it just means the system was busy.
My mouse movement on my Macbook Pro is smooth as silk.
In other words, it's a meaningless yardstick to try to measure with.
#13507 posted by JneeraZ [24.199.192.130] on 2008/02/04 16:19:33
Ye gods, excuse the spelling and grammar in that post. I'm clearly done here.
 Your Work Is Not Yet Done:
#13508 posted by RickyT33 [86.139.121.234] on 2008/02/04 16:32:00
3rd para, #13501 ?
Also, czg, what is kimchi?
#13509 posted by JneeraZ [24.199.192.130] on 2008/02/04 16:42:33
Fine.
"How many companies manufacture Mac-intended machines? Is it just Apple? Can you install an OSX OS on any PC? Im not very clued up about the world of the apple!!"
It's mainly Apple making Apple hardware although you can use third party stuff like external hard drives and cameras without a problem.
As for OSX, I've heard that you can run it on PC machines but it requires some hackery. I don't know why someone would want to run OSX on a non-Apple machine but so be it. Heh.
 It Was Not A System Load
#13510 posted by bambuz [193.167.3.39] on 2008/02/04 17:08:04
but it seemed like a design parameter. Make the mouse update at a lousy rate to save some cycles somewhere. (Or then something was bugging? But it was constant - it was never smooth for one microsecond.) Bad first impression for me. Most people wouldn't notice anything of course.
Of course, it's probably fixed nowadays. I'm just telling my only experience from an average (or even high end?) mac from this century.
If they're so much more expensive than PC:s, they should not be worse in basic features.
I use the 500 Hz usb mouse patch at home anyway, I don't know if something like that is available for MacOS. There is for Linux.
Anyway, this discussion isn't leading anywhere. It's not a serious matter anyway, just a story.
 Hmmm...
#13511 posted by distrans [149.144.189.66] on 2008/02/05 03:28:54
...apart from my first Mac (which was basically given to me) it's always been a cost verses functionality equation for me. In the southern part of Australia at least, PCs are just too damned cheap in comparison. I'd love to have one of each (PC for gaming and Mac for the recording/production side of things) but...
 Mouse Accel
#13512 posted by inertia [134.53.120.119] on 2008/02/05 06:29:56
Mouse accel in OSX sucks complete sucking-shit-down-your-throat ass. I have a little shareware thing called SteerMouse that I use to turn off mouse acceleration. Steve Jobs is so fucking good at cleaning vaginas that he refuses to make changing the UI even mildly possible from the standpoint of the common end-user. If I could be arsed I would write a program to make the mouse accel changes, but why should I have to? And how do I know I won't break something?
OSX is basically just Windows without all the stupid shit, with UNIX underneath. Closed-source software AND closed-source hardware is just fucking great. OSX is nice to use but fuck if I will use a proprietary OS again.
 Inertia...
#13513 posted by metlslime [67.164.90.144] on 2008/02/05 07:12:43
heh, I was just about to mention SteerMouse too. I have to use a mac at work and this utility is the only reason i'm still sane.
 Mac/PC Stuff
#13514 posted by starbuck [82.41.206.175] on 2008/02/05 11:23:02
#13515 posted by JneeraZ [75.177.185.17] on 2008/02/05 11:35:51
"Mouse accel in OSX sucks complete sucking-shit-down-your-throat ass. I have a little shareware thing called SteerMouse that I use to turn off mouse acceleration. Steve Jobs is so fucking good at cleaning vaginas that he refuses to make changing the UI even mildly possible from the standpoint of the common end-user. If I could be arsed I would write a program to make the mouse accel changes, but why should I have to? And how do I know I won't break something? "
Why not just use it the way Apple designed it and leave your Windows-based habits at the door? I'm not attacking you here. I'm just saying that, yes, I found it weird at first too but you DO get used to it and after a time you don't even notice it anymore.
I fooled around with SteerMouse and some other "solutions" until I realized that there really wasn't a problem to begin with. It's just different.
It's a different operating system. Accept that some things are going to be different and that you may have to change a few habits.
#13516 posted by JneeraZ [75.177.185.17] on 2008/02/05 11:37:33
As far as pricing goes, Macs are a little more expensive than PCs. You don't see Mac people denying this and yet Windows users want to constantly harp on it like it's some major issue.
Macs cost more. And they're worth every penny.
#13517 posted by JneeraZ [75.177.185.17] on 2008/02/05 11:46:08
At any rate, I'm disgusted that I allowed myself to get dragged into this discussion. These are always pointless and nobody ever gives an inch. I apologize to everyone who had to read this. Really sorry!
Let's get back to Quakin'.
 A Level Compiled On PC Has Better Lighting Than One Compiled On A Mac
#13518 posted by czg [213.115.252.84] on 2008/02/05 12:04:09
It has to do with endian-ness
#13519 posted by JneeraZ [75.177.185.17] on 2008/02/05 12:06:07
Good DAY, sir!
#13520 posted by JneeraZ [75.177.185.17] on 2008/02/05 12:08:20
As a peace offering, if you guys haven't played my Shooter game yet ... here:
http://wantonhubris.com/blog/2007/07/04/shooter-in-the-abstract/
It's free and there's even a version for you filthy Windows troglodytes. :P
 Nice Game
#13521 posted by ijed [216.241.20.2] on 2008/02/05 13:42:12
What I'd call another Dodge-em-up, like every extend where the goal is to avoid stuff and worry about the rest of the game afterwards.
Graphically well thought out; black is bad and white is good, the score is in the background. The mouse returning on the opposite side when going outside the window was a nice feature as well.
 Ha
#13522 posted by Spirit [80.171.52.113] on 2008/02/05 15:15:57
WHAT? No LINUX port?
 Mindcrime
#13523 posted by Spirit [80.171.52.113] on 2008/02/05 15:17:16
I always felt the numerous files one has to compile for Nehahra are quite a hassle. Would it be ok if I packaged nehquake.zip, nehupdate3.zip, the latest release of aguirRe's nehahra executables (and what else is needed?) into a fresh zip and name it nehahra.zip. For the Quaddicted archive.
And the small pak0.pak unpacked (as in no-movie) (=ready to go).
 Czg
#13524 posted by JPL [213.30.139.243] on 2008/02/05 15:49:30
It has to do with endian-ness
wtf endianess has to do with light level ? endianess is generally how bytes ordering, but I can't see what is the issue there: could you elaborate please ? I'm proud of the technical answer....
 Grrrr
#13525 posted by JPL [213.30.139.243] on 2008/02/05 15:51:06
endianess is generally how bytes ordering
please read endianess is generally related to bytes ordering (in a 32 bit word as example...)
sorry..
 Irony: 1
#13526 posted by SleepwalkR [85.179.3.204] on 2008/02/05 17:29:05
JPL: 0
 Do
#13527 posted by madfox [84.26.196.113] on 2008/02/05 21:11:24
mac grunts look different then pc grunts?
 Half Life: Real Life Consequences
#13528 posted by metlslime [64.175.155.252] on 2008/02/05 21:24:59
 Er....
#13529 posted by metlslime [64.175.155.252] on 2008/02/05 21:27:36
Full Life Consequences? doh
#13530 posted by Scampie [24.158.1.74] on 2008/02/06 00:13:17
i am speechless
 Willem
#13531 posted by inertia [134.53.120.119] on 2008/02/06 07:12:45
I cannot play quake with mouse accel, it destroys my aim. OSX' mouse accel destroys pixel-perfect accuracy in paint programs. OSX' mouse acceleration neglects over a decade of muscle memory that I've developed to use a no-acceleration mouse interface. Should I change to Steve Jobs' favorite "curve" (actually more like a step function)? Really? :)
 Inertia Made A "Popular Strategy Guide" (As Linked To By Wikipedia)
#13532 posted by czg [83.253.251.70] on 2008/02/06 09:14:27
 Yeah But MINE IS BETTAR THAN YOURS
#13533 posted by Mr Fribbles [121.44.199.151] on 2008/02/06 09:40:10
At any rate, I'm disgusted that I allowed myself to get dragged into this discussion. These are always pointless and nobody ever gives an inch. I apologize to everyone who had to read this. Really sorry!
Don't worry, those of us that know better skimmed these posts at best (I just skipped a a lot of them, to be honest).
#13534 posted by JneeraZ [75.177.185.17] on 2008/02/06 11:34:45
inertia
Oddly, I've never noticed the acceleration when inside of Quake. I think it turns it off automatically (at least the Fruitz of Dojo port does anyway). Or it's my imagination. Or elves. Any one of those will do.
 Elves!
#13535 posted by RickyT33 [86.145.190.97] on 2008/02/06 11:41:31
 The Nerd HandBook
#13536 posted by JPL [213.30.139.243] on 2008/02/08 10:24:21
 The Nerd Handbook
#13537 posted by Blitz [67.168.57.20] on 2008/02/08 10:43:12
 Well I Read It, JPL, I Read It All
#13538 posted by RickyT33 [81.157.19.101] on 2008/02/08 11:06:06
and it partly applies to me! Partly.
 RickyT23
#13539 posted by JPL [213.30.139.243] on 2008/02/08 11:18:27
Errrr... Blitz's HandBook reference.. or mine ? :P It actually makes a big difference you know...
 I Have Never Read The Whole Bible.
#13540 posted by RickyT33 [81.157.19.101] on 2008/02/08 11:25:10
I did however read the entire article about nerds! I dont really know what Blitz was trying to say with his post. Will there be computers in heaven? Quake mapping? Or maybe the true power of the imagination will be harnessed, out creations only limited by the vividness of our lifes dreams...
 A Map For Your Enjoyment
#13541 posted by Rutger [82.72.219.100] on 2008/02/08 12:38:13
 Repost For Right Links
#13542 posted by rutger [82.72.219.100] on 2008/02/08 12:38:56
 Is It Dm Or Sp
#13543 posted by nitin [203.217.86.235] on 2008/02/08 12:52:07
 OK
#13544 posted by negke [82.82.175.98] on 2008/02/08 12:55:48
But please fix the leaks properly instead of boxing the map, align some more textures (or use a different - rivetless - texture on the sides of the beams), let the monsters in front of the GK door move out of the floor instead of having those sky-textured platforms above, sent the map to gibbie for approval.
nitin: SP
 Rutger
#13545 posted by RickyT33 [81.157.19.101] on 2008/02/08 13:46:38
I had a look at your map - played it through - it was pretty fun!! I played on skill 1. I would throw in the following constructive criticism:
Too much ammo! I dont think you needed to put half as much shells in the map. Also for a map with 26 monsters I dont think you need a rocket launcher or a supernailgun. You would get away just fine in this map with a supershotgun, nailgun and a grenade launcher!
Leaking map - I take it that you tried to run vis for this map, and it wouldnt work. What has happened is there is a leak from the inside of the map leading out to the 'void'. Your solution is to make a massive box around the map and hollow it! This allows vis to run, right? I know because that is exactly what I did for all of the maps (except the start map) for my first release 'DejaVu'. Take a look and see!
It is bad practise. You end up with a load of unused space between the outside of the map, and the inside of the surrounding box. This could be described as 'unnecessary lightmaps', or so they tell me ;-P
There is infact a solution though! I dont know if you noticed but when you have run your QBSP program to build the map it will have, at some point, said something like:
"leak found at (co-ordinates) writing to r_666.pts"
This 'pts' file is called a pointfile. Load your map as normal, bring down the console and type 'pointfile' (make sure your pts file is in id1/maps). This will draw a dotted line which will show you where the leak is. If you cant at first see the dotted line, type "gl_clear 1" and 'noclip' outside of the map, and you should see it! Then all you have to do is go back into your editor and adjust the brushes so that the leak has gone. Repeat this process until QBSP finds no leaks.
When you run QBSP there will be a line which says "outleafs 0" or "outleafs whatever" (in the case of the boxed map). This should be a positive number.
For more info, look to the documents at the bottom of this page here, AguirRe's site:
http://user.tninet.se/~xir870k
Neg|ke is right about the sky platforms - they dont quite look right.
Apart from that, for a first map its actually pretty good! Some of your brushwork is very impressive, lots of curves and angles, reasonable texturing - impressed by the lighting :D Just a few technical bugs to iron out and you'll be rocking!
I enjoyed playing it, thanks!
 Spirit
#13546 posted by RickyT33 [81.157.19.101] on 2008/02/08 14:36:32
On the SP maps page of Quaddicted.com, the link to thehand.html is incorrect. It points to thefly.html instead.
There is also a link to thefly directly above it too which incidentally was an inspired level IMHO, love the bit where it looks like your walking on the wall!
:D
 Is That The Level By Markus Klar?
#13547 posted by czg [213.115.252.84] on 2008/02/08 15:09:23
 Yeah!
#13548 posted by RickyT33 [81.157.19.101] on 2008/02/08 15:39:58
I played Februus depth earlier on this week too. I didnt make it to the end cause I was in a hurry, maybe about 4/5ths through! That is a cool map czg. I love the way that it manages to have parts which are very open but seem enclosed. Your calculations of monster line of sight is cool too. You would often hear a monster before you would see it. And they are positioned so that they come at you from different angles, and see you before you see them. Your vis-blocking is very clever too! Do you still map for Q1 these days?
 Only To Never Release Anything Out Of Spite
#13549 posted by czg [213.115.252.84] on 2008/02/08 15:48:46
Bal-style.
 Out Of Spite For What, Exactly?
#13550 posted by RickyT33 [81.157.18.38] on 2008/02/08 16:06:42
Fill me in on the history here.
I mean, christ, I know things can get a bit warm around here from time to time. It reminds me of my first band. We were all very creative, and wanted to play original music, and naturally it caused friction.
I remember Lunaran telling me that, basically, he found Sickbase offensive. I didnt like that! That kinda why I made the Hand. Refuse to be beaten! Daft though - I made Sickbase in spite of the people who said that DejaVu was too short and too easy!
People said theHand was OK, and I seem to be finding it harder to come up with ideas for my new map. Weird huh?
You confuse me though. You can be very helpfull on the technical threads, but very sinnical on other threads, and you rarely post about other peoples maps. Yet you obviously find Func a worthy read...
Dark Horse!!
 Czg Is A Complicated Person, RickyT23...
#13551 posted by Kinn [81.159.127.69] on 2008/02/08 20:31:05
...we are all complicated.
 RickyT23
#13552 posted by JPL [82.234.167.238] on 2008/02/08 21:45:44
You just have to keep in mind that it is impossible to please everybody here ;)
you also have to keep in mind nobody is fair here... particlarly czg who hates evrybody, even himself :D
#13553 posted by [89.27.234.170] on 2008/02/08 22:15:58
Will there be computers in heaven? Quake mapping? Or maybe the true power of the imagination will be harnessed, out creations only limited by the vividness of our lifes dreams...
I hear they cut your daemon away.
rutger: Not bad the map, here's my few cents.
- too much ammo (much)
- health should be more evenly distributed
- more variety in monsters needed
- RL and shaft, probably even SNG not needed
- source your light - use torches/lamps etc.
- sometimes it's a bit crampy
- theming was good, consistent
Playtesting would help a lot. Send your map privately to some other mapper, or a known good playtester such as sielwolf.
Make the next one soon plz :-)
 Eh
#13554 posted by goldenboy [89.27.234.170] on 2008/02/08 22:19:53
that was me.
 Ricky
#13555 posted by HeadThump [4.136.90.36] on 2008/02/08 22:23:57
You confuse me though. You can be very helpfull on the technical threads, but very sinnical on other threads, and you rarely post about other peoples maps. Yet you obviously find Func a worthy read...
Sincerity is an eyesore (but then again, so is my pimply ass).
 "But Please Fix The Leaks Properly Instead Of Boxing The Map"
#13556 posted by bear [213.89.235.176] on 2008/02/09 01:41:37
But... that is the dutch way! (sorry dino satellite boy for never forgetting this)
 Dutch
#13557 posted by madfox [84.26.196.113] on 2008/02/09 22:33:44
mountains
 Of
#13558 posted by czg [83.253.251.70] on 2008/02/09 22:35:28
weed
 Insert New Post Here
#13559 posted by Tronyn [24.79.154.192] on 2008/02/11 11:12:02
NT
 Wait Wait Wait
#13560 posted by Tronyn [24.79.154.192] on 2008/02/11 11:16:21
Did I come across as a cynical, disinterested but elite respectable lurker enough? Kinda like what a Vore would be, if it could talk? Kinda like what what Anton Chigurgh would be like, if he was a message-board-poster and not an evil killer, but if he also cared what people thought of him by making comments online?
k let discussion begin
 Would Have Been Better If You're Last Line Read
#13561 posted by nitin [203.217.86.235] on 2008/02/11 11:45:23
call it friendo
 Maybe I Should Rename Myself To #~#
#13562 posted by RickyT33 [86.137.238.33] on 2008/02/11 12:08:16
just to fit in
 Or
#13563 posted by ijed [216.241.20.2] on 2008/02/11 13:31:45
RickyT#~#
 Biosuit
#13564 posted by negke [82.83.22.127] on 2008/02/11 20:24:08
Did anyone ever realize the biosuit slows down lava burn?
 Interesting
#13565 posted by ijed [216.241.20.2] on 2008/02/11 20:55:11
Reminds me of what would be a cool mod feature trigger_hurt environmental spawnflag - if the player has biosuit they take no damage.
Might have to take a look at the slower lava burn, but seeing as I've been mapping and playing the game for years and never seen noticed that it might be awkward getting players to realise it, though I spose a message solves that.
 Biosuit Vs Lava
#13566 posted by Ankh [88.199.103.6] on 2008/02/11 21:24:09
yes I have realised it while playtesting my first map (Coma). I had to redesign the level a bit, otherwise the player could escape a deadly trap with the use of the biosuit. Without it he just has to die (no that he wasn't warned :).
 Yeah, I Knew About It A Long Time
#13567 posted by Orl [68.38.78.49] on 2008/02/11 21:30:01
But because you never see a biosuit and lava in the same map on any ID1 level, you'd never know this. Quoting from the Quake manual: "Biosuit: Lets you breathe underwater and swim through slime without harm. Does not protect against lava."
 Neg!ke:
#13568 posted by metlslime [64.175.155.252] on 2008/02/11 22:10:36
Yeah, i first discovered that when playing Prodigy 4, which requires you to swim through some lava to proceed, and gives you a biosuit to accomplish this.
Reminds me, i should replay Prodigy SE.
 Prodigy SE
#13569 posted by Kell [80.192.19.108] on 2008/02/12 03:41:19
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
I found out about the biosuit lava sort-of-protection from necros, when we were working on the cross of deflection. Glad I made the decision not to include any in Contract.
The biosuit has some additional benefits in quoth2 btw. We will be telling you about them though, cause we don't treat our players like idiots ;)
 Huuuh
#13570 posted by Shambler [77.100.140.250] on 2008/02/12 09:56:38
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
LOL. A fair point, Kell.
 Metlslime
#13571 posted by RickyT33 [86.137.238.33] on 2008/02/12 11:12:03
The, erm, umlouts (?) are working now (a "o" with two small dots above)
So thanks for that!!
 Hmmm
#13572 posted by metlslime [67.164.90.144] on 2008/02/12 11:45:01
...i didn't actually do anything :P
 Metl
#13573 posted by Vigil [91.152.85.201] on 2008/02/12 19:56:46
I always find that to be the best way to actually get something done.
 Kinda Like
#13574 posted by megaman [84.63.64.100] on 2008/02/12 20:26:32
when you have somethng to compute that takes a while (say, years), it's actually faster to wait two years (and use the hw available then) until you start the computation.
 Not Really
#13575 posted by inertia [134.53.120.119] on 2008/02/12 20:48:43
since you can throw such a computation into a black hole and get the results of an infinite time computation back in finite time; to retrieve the results you need only to read the planck-scale symbols that are encoded on to the surface of the black hole.
#13576 posted by czg [83.253.251.70] on 2008/02/12 21:09:08
B^U
 Weird
#13577 posted by RickyT33 [86.137.238.33] on 2008/02/12 22:31:27
 Theyre Not Working Again......
#13578 posted by RickyT33 [86.137.238.33] on 2008/02/12 22:35:06
...are you sure your not just messing with my head?
(like you'd all tell me if you were)
Having said that, I see no obvious motive
 Wooden Computing
#13579 posted by JPL [213.30.139.243] on 2008/02/13 08:58:32
http://woodgears.ca/marbleadd/
Watch the video: it is awesome :)
 That Is Very Cool
#13580 posted by starbuck [129.215.58.133] on 2008/02/13 15:08:17
 Same Principle As Z1
#13581 posted by jiri_b [84.191.134.129] on 2008/02/14 17:26:24
 For Anyone Here
#13582 posted by ijed [216.241.20.2] on 2008/02/15 13:59:26
That missed 'Pirate baby's Cabana Battle Street Fight 2006' as I apparantly did:
http://probertson.livejournal.com/18096.html
 Goddamnit
#13583 posted by megaman [84.63.31.32] on 2008/02/15 15:11:29
snap so needs to die.
 Phuh
#13584 posted by megaman [84.63.31.32] on 2008/02/15 15:12:49
 Pirate Baby
#13585 posted by starbuck [82.41.206.175] on 2008/02/15 16:05:54
I hadn't seen that either, wow that looked like a lot of work. Pretty cool though, the special moves are what made it great... I'd play anything that let me summon up a monster truck, a guy that shoots dead naked girls out of a huge gun, john goodman's character from the big lebowski and a fridge.
 Starbuck
#13586 posted by biff_debris. [24.159.177.80] on 2008/02/16 15:37:28
His name is Walter Sobchak, but you can't summon him on the Shabbos. he doesn't roll on the Shabbos.
 There's
#13587 posted by ijed [190.20.105.146] on 2008/02/16 15:56:10
Arnie + Pals from Predator 1 as well.
 Biff
#13588 posted by starbuck [82.41.206.175] on 2008/02/16 16:17:09
Haha, that's the one. I need to rewatch that asap, great film.
 ?
#13589 posted by gb [89.27.245.210] on 2008/02/18 01:18:36
What's the texture theme from Crypt of Decay, Underearth, and most of Ebon Fortress called?
Or does it have no label, since nobody ever uses it ;-)
I'm just wondering, since there are idbase, runic, copper aka windtunnels, elder world... what's this?
 Cat-Life
#13590 posted by negke [82.82.171.89] on 2008/02/18 19:18:21
http://bwl.hl2files.com/catlife/index.php
http://www.moddb.com/mods/1945/cat-life
This looks like a proper Half-Life mod for a change. They are looking for mappers btw.
 Yuck
#13591 posted by Spirit [80.171.29.222] on 2008/02/18 22:23:46
There is an description update at Quaddicted but the database times out at the moment. The site is being moved to a server with PHP5, that's why. Should be fine tomorrow, the DNS might take a while to propagate.
 Test...
#13592 posted by metlslime [98.210.181.179] on 2008/02/19 11:47:13
first post on the new server.
 Err....
#13593 posted by RickyT33 [86.137.238.33] on 2008/02/19 11:56:43
So it seems to be working again now? Thats a good relief, I can go and rant about my new computer and all of its shortcomings and good points over on the hardware thread....
 Well
#13594 posted by DaZ [84.208.229.31] on 2008/02/19 13:32:15
Pages load DAMN fast thats for sure :)
\o/
 Excellent
#13595 posted by SleepwalkR [85.179.23.177] on 2008/02/19 14:36:26
The new machine is a real beast. Glad everything went well.
 Working Well Here
#13596 posted by ijed [127.255.255.255] on 2008/02/19 14:38:14
Really fast.
#13597 posted by Shambler [77.100.140.250] on 2008/02/19 21:24:26
Congratulations! If you can read this message, this means your DNS has updated and you are on the new server. Please let me know if anything isn't working normally. -metlslime
 RECURSIVE ERROR: There Was A SQL Error
#13598 posted by negke [82.82.178.243] on 2008/02/19 21:31:33
 Neg|ke...
#13599 posted by metlslime [64.175.155.252] on 2008/02/19 21:33:05
argh! Can you tell me what you were doing when you saw that error?
#13600 posted by Trinca [89.180.92.212] on 2008/02/19 21:52:49
yes is much faster and everything is perfect for now!
 Huzzah!
#13601 posted by Gom Jabbar [80.143.253.148] on 2008/02/19 23:01:23
Looks like it was worth getting the new server. :)
 Just Trying To Bring Back Some Nostalgia
#13602 posted by negke [82.82.178.243] on 2008/02/19 23:36:49
Don't worry, it works fine. For now.
 Luls.
#13603 posted by biff_debris. [24.159.177.80] on 2008/02/20 00:27:22
 RECURSIVE_ERROR
#13604 posted by inertia [127.255.255.255] on 2008/02/20 04:42:55
(RECURSIVE_ERROR)
 Quoth2
#13605 posted by RickyT33 [86.137.238.33] on 2008/02/20 16:55:18
Can I have a copy please, with whatever documentation is in place?
 Phoenix - Arizona
#13606 posted by JPL [82.234.167.238] on 2008/02/20 22:07:50
Is there anybody living in this area ?
 Ricky...
#13607 posted by distrans [127.255.255.255] on 2008/02/21 02:16:32
...I believe full release is mere days away, so it's probably just as well to sit tight. The final version is very different from the "working" copies that were floating around.
 Oh, Damn.
#13608 posted by biff_debris. [24.159.177.80] on 2008/02/21 02:32:15
So there's gonna be a Base Pack after all?
 Right
#13609 posted by madfox [84.26.196.113] on 2008/02/21 03:11:39
ricky, check your mail.
 To Badly Mangle Descartes...
#13610 posted by distrans [127.255.255.255] on 2008/02/21 03:36:02
...many of the beliefs of my youth have proved to be false...
So please don't think I'm trying to indicate an actual release date :)
 2d Physics Game
#13611 posted by DaZ [84.208.229.31] on 2008/02/21 19:59:23
You may have already seen and played this already, but I came across a fantastic 2d physics sandbox game over here -> http://www.acc.umu.se/%7Eemilk/index.html
You can draw your own shapes in 2d using the mouse and then give them physical properties, you can also make things like springs, water, motors and all sorts of other things, your mind is the limiting factor :)
Check out the youtube video ->http://www.youtube.com/watch?v=0H5g9VS0ENM
 Dang...
#13612 posted by DaZ [84.208.229.31] on 2008/02/21 20:00:20
http://www.youtube.com/watch?v=0H5g9VS0ENM
is the link I was trying to get in there, maybe a mod can fix that up? :)
 DaZ
#13613 posted by JPL [82.234.167.238] on 2008/02/21 21:27:18
Nice find !! I have to test Phun now !
 Looks Like PHUN
#13614 posted by biff_debris. [24.159.177.80] on 2008/02/22 03:54:10
I may have to try that out this weekend.
 *(holding Breath For Quoth 2)*
#13615 posted by RickyT33 [86.137.238.33] on 2008/02/22 13:01:09
(starting to go blue around the lips and tongue)
Madfox - Thanks s lot for that, BTW!!!
 Doom Chainsaw Mod
#13616 posted by than [127.255.255.255] on 2008/02/22 18:52:42
 Hehe. Now THAT Is Cruel And Inhuman
#13617 posted by negke [82.83.18.92] on 2008/02/22 19:19:09
Anyone remember the chook launcher mod btw?
 Bas(e)tart
#13618 posted by madfox [84.26.196.113] on 2008/02/22 19:46:19
you're welcom.
 LOL, Than
#13619 posted by biff_debris. [24.159.177.80] on 2008/02/23 05:07:23
Move over BFG, here comes the RR!
 Hahahahahahahahahahaha!!!!!
#13620 posted by RickyT33 [86.137.238.33] on 2008/02/23 17:14:15
Hahahahahahaha-hahahaha-ha-ha!!!
Heeehehehehe-wha-hahahahaha etc (ROFL) !!!
 Ricky
#13621 posted by Scampie [24.240.45.18] on 2008/02/23 18:35:47
Please kill yourself.
 Than
#13622 posted by necros [99.227.108.217] on 2008/02/23 19:00:05
lmao
but... what's the deal with the rick roll stuff? i never got that
 Wow
#13623 posted by starbuck [82.41.206.175] on 2008/02/24 14:35:49
I really wasn't expecting to get rick roll'd then.
 Scampie
#13624 posted by RickyT33 [86.137.238.33] on 2008/02/24 16:40:28
Please go and listen to the Pet Shop Boys.
 2 New Reviews At My Site:
#13625 posted by underworldfan [127.255.255.255] on 2008/02/24 19:44:54
Reviews:
Forwards Compatible
Zerstorer turtle map Pack
http://underworld.planetquake.gamespy.com/index.html
 Humm
#13626 posted by gb [89.27.212.88] on 2008/02/24 20:28:13
14 points used to be a "good attempt" rating a few years back. Now, in the past-marcher past-warpspasm age, it's a "good map" rating.
It's a bit unfair towards newer maps. I thought Kell's map could also have scored higher.
/IMHO
#13627 posted by Trinca [89.180.91.124] on 2008/02/25 06:51:09
underworldfan nice work
 Aliens: Colonial Marine
#13628 posted by RickyT33 [86.137.233.151] on 2008/02/25 17:03:01
Its not much, but here are some scans from a US gaming magazine of the up ans coming Gearbox title:
http://games.tiscali.cz/news/news.asp?id=26192&r=top
I know they arent the best quality of pictures, but they're real atleast!!!
:P
 QME Abandonware...
#13629 posted by rj [86.1.160.132] on 2008/02/25 23:20:39
..anyone have it & care to share? it appears i forgot to save the setup file last time before formatting :-/
it used to be downloadable from filefront but seems to have disappeared.
 Aliens Thingy
#13630 posted by starbuck [82.41.206.175] on 2008/02/25 23:38:12
are those pictures just concept art? I like the way it's going.
#13631 posted by distrans [127.255.255.255] on 2008/02/26 00:38:09
I love Tiddles!
 Portal Vs. Passage
#13632 posted by bear [127.255.255.255] on 2008/02/26 00:41:14
http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/
The article is overly simplistic in it's reasoning but if you also read the comments I think it provides some good food for thought.
 QME
#13633 posted by Sielwolf [91.4.224.138] on 2008/02/26 01:49:02
 Thank You!
#13634 posted by rj [86.1.160.132] on 2008/02/26 02:11:38
*site bookmarked*
 Bear...
#13635 posted by metlslime [64.175.155.252] on 2008/02/26 02:34:03
interesting topic, but the guy's argument is pretty worthless. He grades Passage based on the experience of playing it, but grades Portal based on cherry-picked anecdotes about the development process. If creator intent makes art, why does he say nothing about the intent behind Passage? If player experience defines art, why nothing about the experience of playing Portal?
 UWF
#13636 posted by inertia [127.255.255.255] on 2008/02/26 04:26:36
site doesn't work. (dns failure)
 Yes The Guy's Argument Is Pretty Lame
#13637 posted by bear [127.255.255.255] on 2008/02/26 06:02:56
but it's the discussion in the comments that's most interesting (which might not have been the case with a less provocative article...)
The "game medium" can be so very many different things and still almost all just stomp around the safe already treaded ground which is why passage is important and there needs to be more discussions like these.
 UWF & Tronyn,
#13638 posted by HeadThump [4.136.111.42] on 2008/02/26 07:28:41
Thanks for the review. I'm glad you like it.
 Bear:
#13639 posted by metlslime [98.210.181.179] on 2008/02/26 08:41:16
okay, a couple of the comments were definitely worth reading.
 Mazes....
#13640 posted by metlslime [64.175.155.252] on 2008/02/26 21:47:52
http://www.cgl.uwaterloo.ca/~csk/projects/mazes/
Even though I have little interest in actually wasting my time solving these, they look cool and there's some theory behind it.
 They Look Very Cool
#13641 posted by starbuck [82.41.206.175] on 2008/02/27 00:20:08
but yeah, I never saw the fun in trying to do mazes, it's just like being lost, so frustrating.
 All Seems Quiet ATM:
#13642 posted by RickyT33 [86.137.233.151] on 2008/02/27 16:14:55
Weird how so far very little has happened in '08 with Q1SP.
Is this because everyone is frantically working on stuff and so far nothing has been finished/showcased?
I personally started a new map at around the second week of January. Posted a few screenies a while back now. So im about 5.5 weeks into the build, and I can tell you that the world stuff of my map is about 69% done. I can be so specific because I've used about 22000 of 32000 possible marksurfaces. I'm hoping this will be the first limit I hit, cause my intention is to maximize on detail level in the map, but still have a map which will run in FitzQuake. My concept is quite doomish: more high-end enemies and high-end weapons in a dark underground sort of base-style environment, lots of tunnels/pipes and stuff. Give me a couple more weeks and I'll be needing some testers.
Anyone else wanna give an update?
 Update
#13643 posted by JPL [127.255.255.255] on 2008/02/27 16:48:25
Indeed working on a new project... and waiting for Quoth2 :D
#13644 posted by JneeraZ [24.199.192.130] on 2008/02/27 17:04:17
I'm working on a little mod and it's almost done. Juat have one more section of the map to build out.
 It's Because Quake Is Dead.
#13645 posted by czg [127.255.255.255] on 2008/02/27 17:09:29
Finally.
 RickyT23
#13646 posted by Spirit [80.171.27.75] on 2008/02/27 17:10:18
Don't feel forced to max out any limits. Quality is not defined by that.
Also, first make sure the map itself works nicely THEN think about details and the limits.
That's the thing that always gets me quit or do sucky work, focusing on the details instead of the "real thing".
#13647 posted by JneeraZ [24.199.192.130] on 2008/02/27 17:39:42
I agree. I've become a huge advocate of shelling the map first and adding detail in later. Use larger building blocks that compile quickly and get your gameplay and VIS blocking set up first. Once the map is playable, monsters and all, then go back and start making it look pretty.
 Interesting Points Guys...
#13648 posted by RickyT33 [86.137.233.151] on 2008/02/27 18:18:49
Dont take my statistical analysis as any kind of indication of gameplay (!?)
Its just literally my intention to make this map as detailed as possible. I mean as physically possible. It wont be as big as possible. Im at 29 lightmaps. It wony have as many enemies as I can cram in either. I'll be happy if I can run it in IDSoftware GlQuake, or even software Quake.
The layout of the map has had a lot of thought put into it, it interlocks, there are many places you will be able to see but not access until later on, I have focused on trying to vary the direction of combat i.e not always from the front or nasty spawning at the rear, but more attacks from either side, or the side and the front etc...
I dunno, plenty time for testing etc!
 Quake Is Dead.
#13649 posted by Scampie [24.158.1.74] on 2008/02/27 18:41:25
..Because czg is dead. On the inside :(
 I'm Still
#13650 posted by ijed [127.255.255.255] on 2008/02/27 18:56:12
Remaking Ep3, with a collection of six betas ranging from crappy to not as crappy. Will finish in maybe six months.
 Moi Aussi..
#13651 posted by rj [86.1.160.132] on 2008/02/27 20:17:57
i don't know if anyone remembers it but i'm still working on the episode i posted about here: http://www.celephais.net/board/view_thread.php?id=3&start=3675
..slowly. i'm starting to think i was underestimating a little with the completion time :P
i have a few more new screenshots as well & am working on a proper site, finding decent free hosting is a pain in the ass, though
 Still Working On Orlmap Series 2
#13652 posted by Orl [68.38.78.49] on 2008/02/27 21:09:02
But I'm inclined to scrap the first 4 levels since they no longer represent the quality of my maps as of now.
It would make the pack shorter, but I think it's the right decision.
 Too
#13653 posted by madfox [84.26.196.113] on 2008/02/27 21:54:30
mapping,
but I can't find the logic runthrough in diverse intersections. Still puzling.
 Orl:
#13654 posted by metlslime [64.175.155.252] on 2008/02/27 21:57:13
you could release the 4 maps as a mini-episode, using a fake name so nobody knows it's you!
 Eh,
#13655 posted by Orl [68.38.78.49] on 2008/02/27 23:48:33
They were kind of already released, as the first half. Now they are no longer the first half, of anything.
 Orl:
#13656 posted by metlslime [64.175.155.252] on 2008/02/28 00:13:40
oh i see... so not really scrapping them, just making a clean break from the past.
 Yeah
#13657 posted by Orl [68.38.78.49] on 2008/02/28 00:30:17
You could say that. I don't like them anymore anyway.
 Orl...
#13658 posted by distrans [127.255.255.255] on 2008/02/28 00:52:41
...gutsy effort, I applaud you!
I've got a little number in beta at the mo', Siewolf has already got me rethinking some gameplay and func_ use.
It's all about atmosfear baby...
 So
#13659 posted by ijed [127.255.255.255] on 2008/02/28 01:33:15
There'll be a fair few maps in a while then.
Wierd when you think how old the game is, and there's all of us still keeping it alive.
 Meh, Quake Is So Old And Boring
#13660 posted by bear [127.255.255.255] on 2008/02/28 05:47:50
Everyone is going to the mall these days: http://www.youtube.com/watch?v=9mJAsgIIfNM
 Rj...
#13661 posted by RickyT33 [86.137.233.151] on 2008/02/28 10:37:53
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
Mediafire seem pretty good for hosting.
Hehe - I like screenshots! :D
Also - never scrap stuff unless you think its REALLY SHIT. The guy who strives really hard to get everything perfect never gets anything done because nothing is ever perfect.
Just a thought. Let the crucifiction begin...
Oh yeah, and czg - Quake isnt dead. It was never alive. Its a computergame. You thought you were in denial all of this time that Quake was dead, when now you are in denial that it is still 'alive'. Metaphorically speaking.
 Garfield - Grafield
#13662 posted by ijed [127.255.255.255] on 2008/02/28 13:19:17
 And
#13663 posted by bambuz [127.255.255.255] on 2008/02/28 16:46:36
what if you removed garfield, odie and the guy from the strip? I think it would be better with every removal iteration (and it would still suck).
 Bear
#13664 posted by RickyT33 [86.137.233.151] on 2008/02/28 17:14:21
we dont have malls over here in england. We all go to the pub!
 Quake Dead?
#13665 posted by gb [89.27.246.103] on 2008/02/28 19:07:01
I hear the real Quake 2 comes out soon, thanks to Kell and team. Let's not talk about the infamous Base Pack, or Quake RMX.
Dead? Yar har har.
 Shit
#13666 posted by ijed [127.255.255.255] on 2008/02/28 20:21:28
Sorry bambuz, next time I'll just remove the post .
Le go fuck yourself.
 Haha
#13667 posted by starbuck [82.41.206.175] on 2008/02/28 20:38:04
 Ricky,
#13668 posted by rj [86.1.160.132] on 2008/02/28 21:45:47
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
i guess that proves my point about free hosting! :P
i'll check mediafire out, want to get a few more newer shots together before re-uploading though. and no way in hell is any of it getting scrapped, i've spent far too many hours of my life on it for that!
 OK!
#13669 posted by Hrimfaxi [87.49.45.204] on 2008/02/28 23:23:46
RickyT23 look in beta thread for my reply for maps in the works.
 13645
#13670 posted by Tronyn [24.79.154.192] on 2008/02/29 02:59:03
Shouldn't you be out in the streets, unshaven and dirty, holding up a cardboard sign?
 Starbuck
#13671 posted by RickyT33 [86.137.233.151] on 2008/02/29 13:02:57
That is funny!
 Half-Life 2
#13672 posted by DaZ [84.208.229.31] on 2008/02/29 17:11:16
I still have a free gift of Half-Life 2 on steam for anyone here that wants it, just let me know!
 Pick Me !
#13673 posted by JPL [82.234.167.238] on 2008/02/29 22:42:43
 HL2SP: The Citizen
#13674 posted by negke [82.82.175.36] on 2008/03/01 22:13:32
http://www.planetphillip.com/posts/the-citizen-half-life-2/
A very nice HL2city-themed custom SP campaign with 15 maps, fairly good voice acting and 15 secrets/easter eggs - finding them all unlocks some additonal stuff at the end (I found 13/15 in the first run). Approximate playing time 3-4 hours.
 That
#13675 posted by ijed [127.255.255.255] on 2008/03/01 22:34:47
Looks pretty cool, will have to try it.
Still waiting for They Hunger, though.
 Bump/normal Maps In Ogre Engine
#13676 posted by necros [99.227.108.217] on 2008/03/02 18:54:15
has anyone used the ogre engine here?
i've been trying to get normal maps to work in there but it's a lot more complex than doing it for say Doom3. apprently, ogre doesn't have normal map shaders built in and i don't really know how to write any sort of shader. i would guess i'd need to do it in CG, but beyond that, i get totally lost.
is there some kind of tutorial on how to write the shader and hook it in so i can call it with my materials?
 Map Change Confirmation
#13677 posted by Orl [68.38.78.49] on 2008/03/02 21:19:44
This is a very simple Quake question that hopefully everyone can answer.
If your playing a deathmatch map and there is no trigger_changelevel on the map anywhere, when the match ends is it supposed to reload the same map you were just on, or does it warp to the start map?
 Depends On Server Config
#13678 posted by bambuz [91.152.85.201] on 2008/03/02 21:35:46
I assume you mean quakeworld.
People use ktpro or ktx (progs) usually on mvdsv (server executable) I think.
FFA servers have map rotation (time or fraglimit) and on 1on1, 2on2 and 4on4 servers it goes back to same map (usually timelimit) to prematch mode where you can change map by simply typing the map's name (over half of the players present have to agree to change the map). And you can change other settings like time/fraglimit, game type (deathmatch mode, instagib, midair etc...)
 Oh And Of Course
#13679 posted by bambuz [91.152.85.201] on 2008/03/02 21:39:21
trigger_changelevels are disabled in the progs I think during DM games, although there was a rare very weird bug in some old ktpro where one player became invulnerable during game when touching the trigger_changelevel with certain criteria. (Was it during prematch and the first player? Don't remember) I think this was in e2m2 at least (Dunno if id forgot to flag the end tele to only in sp.)
 Necros
#13680 posted by ijed [127.255.255.255] on 2008/03/02 22:05:50
The game Spirit posted on other PC games thread (Flipside) appears to have normal mapping - maybe you could email them on how they did it.
 Ie.
#13681 posted by ijed [127.255.255.255] on 2008/03/02 22:07:03
That was made in Ogre.
 Bambuz
#13682 posted by Orl [68.38.78.49] on 2008/03/02 22:17:05
Actually, I'm talking of netquake. And not any server in particular, just vanilla deathmatch using the standard progs. Nice info though :)
 Eh?
#13683 posted by BlackDog [58.7.247.47] on 2008/03/03 12:03:19
Flipside is a Source mod, and it doesn't seem to have normalmapped assets.
 Flipside Of The Divine?
#13684 posted by ijed [127.255.255.255] on 2008/03/03 13:14:17
 Do You Mean Portalized?
#13685 posted by starbuck [127.255.255.255] on 2008/03/03 17:39:01
#13686 posted by ijed [127.255.255.255] on 2008/03/03 18:41:42
 That's Got Normalmapping All Right
#13687 posted by starbuck [82.41.206.175] on 2008/03/03 19:01:51
shame the game still looks pretty hideous though.
 Plays Good Though
#13688 posted by ijed [127.255.255.255] on 2008/03/03 21:37:43
 Oh, Sorry
#13689 posted by BlackDog [58.7.247.47] on 2008/03/03 22:08:21
I thought you meant http://www.playflipside.com/
My mistake.
 Hadn't Seen That
#13690 posted by ijed [127.255.255.255] on 2008/03/04 13:05:23
Looks interesting; will have to give it a look.
I've seen another game named nearly the same as well, posted here - the world is black and white and hollow space is defined by how you flip the world vertically - so empty is either black or white, but not both.
 Weird Bug In AguirRe's GlQuake... ?
#13691 posted by RickyT33 [86.137.233.151] on 2008/03/04 15:49:27
http://shub-hub.com/files/images/wierdbug.jpg
Weird particles on my screen, these stayed static on the screen i.e. like the hud. After a while they seemed to slowly dissipate.
Might this be to do with new ATI drivers I installed?
 Yes
#13692 posted by Spirit [80.171.98.73] on 2008/03/04 18:34:03
That is most likely a driver issue. Or your graphics card is dying.
 ATI Drivers Suck Indeed
#13693 posted by Sielwolf [91.4.233.237] on 2008/03/04 18:41:06
many people (including me) have crashes and errors in the windows logs with the new drivers, solution is to use catalyst 7.6 which are nearly a year old...
http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=29385
 Sielwolf
#13694 posted by HeadThump [4.136.90.166] on 2008/03/04 21:31:31
I've learned quite a few things about crappy drivers from Nvidia, ATI and Dell over the past several months because of my own experiences, including the one you mention. I have to wonder how much this has caused a dampening of sales within the PC game industry as people say, 'screw it, I'm going console.'
 In Dell's Case
#13695 posted by HeadThump [4.136.90.166] on 2008/03/04 21:33:00
Not a driver, but a Bios and memory exchange problem.
 Shambler
#13696 posted by DaZ [80.41.139.181] on 2008/03/05 15:40:16
Just a thought, have you got Teamshambler backed up anywhere on the net? Cos my guess is gamespy are gonna nuke it at some point...
Just a thought, and I dunno why I thought of it!
 I Remember When PlanetQuake Was Really Good!
#13697 posted by RickyT33 [86.137.233.151] on 2008/03/05 16:06:42
Now-a-days though, it sucks. Its had to find anything on it, and fileplanet can be a realy pain. All the broken links man. It just sucks!!
 Func_msgboard
#13698 posted by Zwiffle [67.53.148.10] on 2008/03/05 17:40:28
should just violently cannibalize Planet Quake and cut out the horrible Quake 4 section.
Yar.
 With A Non-anti-aliased Chainsaw
#13699 posted by ijed [127.255.255.255] on 2008/03/05 19:14:32
 Lunaran In Map Source Release Shocker
#13700 posted by Lunaran [97.87.1.115] on 2008/03/06 07:47:00
Lun3DMs 1-4, plus that old Quake2 map that Pauk gave a B+ at MPQ, are now open freakin' source:
http://www.lunaran.com/
Enjoy. Sure hope this doesn't bite me in the ass!
 Oh And
#13701 posted by Lunaran [97.87.1.115] on 2008/03/06 07:49:30
I included working versions as well - each map that had one includes the original roughed-in version(s).
 Hey, Weird Question
#13702 posted by starbuck [82.41.206.175] on 2008/03/06 18:31:13
I've got to put together a CD that will be sent out to a load of people that went to a conference, and the CD is supposed to contain a load of .pdfs (abstracts for papers) that can be viewed through an interactive menu by Title/Author/how-boring-it-is/etc. Also it might be nice to have a search function in it.
What's the best way of doing this? It needs to run on macs and windows... Macromedia Director sprung to mind, but I researched it a bit and it doesn't look too hot. Someone said you could actually do it in flash, is that really true? I'm basically looking for the easy way out! Cheers for your help again.
 Starbuck
#13703 posted by generic [98.192.129.54] on 2008/03/06 18:36:03
I have seen similar stuff done in Flash. Now that it is a part of the Adobe family, it should be a cinch.
 Well
#13704 posted by bambuz [91.152.85.201] on 2008/03/06 21:32:16
you can make a title pdf and link from that to the rest, though I don't know how to auto-open it on insertion. (Could you add a "start title.pdf" to autorun.inf and include acrobat reader / foxit / gpdf whatever exist for diff platforms? I dunno.)
 HTML?!??
#13705 posted by RickyT33 [86.137.233.151] on 2008/03/07 10:43:47
Dont web browsers support pdf? Use Frames!!!
 You Make Me Cry
#13706 posted by czg [127.255.255.255] on 2008/03/07 10:55:45
 Well Why Over Complitate Something?
#13707 posted by RickyT33 [86.137.233.151] on 2008/03/07 11:18:33
 Daz
#13708 posted by Shambler [77.100.140.250] on 2008/03/07 11:30:09
Yeah I have. I should probably back up the back ups tho.
 #13706 Posted By Czg [127.255.255.255]
#13709 posted by megaman [84.63.36.231] on 2008/03/08 13:12:40
127.255.255.255
omg, he IS in my imagination only.
 Right I'm Off To Check Out Vietnam And Cambdoia For The Next 3 Weeks
#13710 posted by nitin [127.255.255.255] on 2008/03/10 00:42:57
I expect map releases when I return :)
#13711 posted by Zwiffle [67.53.148.10] on 2008/03/10 01:30:49
We expect you never to return.
I think we'll both be disappointed.
 ATI Sucks Like A Hoover (pt. 2)
#13712 posted by Sielwolf [91.4.240.60] on 2008/03/10 06:27:12
so even with the "recommended" drivers 7.6 there are still hard crashes, i.e. on maps with corrupted brush entities, where the engine would normally just abort. Time for a nVidia I guess.
 Modified Drivers
#13713 posted by negke [82.82.167.158] on 2008/03/10 12:37:26
Try the modified ATI/Nvidia drivers from http://www.ngohq.com
The lastest one is based on Catalyst 7.3. I'm positively suprised about the difference in performance: Before, I couldn't get Gothic3 and Stalker to run properly with my new card and all standard drivers I tested. They were unplayable - stuttering like hell, even on the lowest possible setting. With the NGO drivers, however, they run smoothly on max settings with no apparent problems so far.
 Neg|ke
#13714 posted by Sielwolf [91.4.196.114] on 2008/03/10 18:57:41
 New Compo
#13715 posted by negke [82.83.23.96] on 2008/03/10 21:23:39
Spd, voodoo, Zwiffle. Is it going to happen? Theme?
 Last Thing
#13716 posted by Zwiffle [67.53.148.10] on 2008/03/10 23:11:51
I heard about the compo was that spd said vondur suggested a "pyramid/ziggurat" theme.
Don't think anything's set in stone atm.
 So...
#13717 posted by metlslime [98.210.181.179] on 2008/03/11 05:15:24
if you're curious where that 10 worst maps thread went, when i realized it wasn't posted by ijed, i killed it. It turns out ijed isn't a skinny art goth afterall.
 There Was A Worst Maps Thread?
#13718 posted by Scampie [24.240.45.18] on 2008/03/11 07:36:52
#13719 posted by ijed [127.255.255.255] on 2008/03/11 13:11:20
Metslime: ?
Scampie: Yeah, it was pretty bad. The maps it mentioned were ok.
 Ah
#13720 posted by ijed [127.255.255.255] on 2008/03/11 13:15:17
My histroy tells it was "planetjed". Fair enough.
 Jed..
#13721 posted by rj [86.1.160.132] on 2008/03/11 19:44:05
was a former quake 2 mapper and used to review for cranky steve's haunted whorehouse on somethingawful. at least i'm pretty sure it's the same one; the obnoxious tone in his writing style is pretty recognisable
 Not The Same
#13722 posted by ijed [127.255.255.255] on 2008/03/11 19:56:40
This one was female.
I remember Jed's Q2 map Light for the Awakening mod; that was a great ikbase map.
 Darkplaces - Grrrrrr ! ! !
#13723 posted by RickyT33 [86.137.233.151] on 2008/03/13 17:28:08
I wouldnt really want to put this in one of the other threads, but why wont Darkplaces show my doors!!?!?! Most of them are 8 units thick. Works fine in FitzQuake.
 Contest?
#13724 posted by Lunaran [24.158.1.74] on 2008/03/13 20:03:52
if we're still mulling this, might I suggest "combine two disparate texture sets," with the corollary that a map that's half id/ikbase be deemed a cop-out because otherwise that's what everyone will do.
 IKbase Looks Sexy With Everything, It's Kinda Creepy Actually.
#13725 posted by czg [127.255.255.255] on 2008/03/13 20:46:13
 /me Googles 'disparate'
#13726 posted by Zwiffle [67.53.148.10] on 2008/03/13 21:05:50
I think we had a speedmap session reminiscent of that theme, which I thought was a lot of fun. I wouldn't mind doing something like that hybrid-theme map. I also remember doing an egypt-tech map, half egypt and half base. That was fun too.
I would prefer Quoth 2 as a requirement, since it's so awesome and stuff. But Kellcros would have to weigh in on that I think.
 Egypt-Tech
#13727 posted by DaZ [80.41.168.130] on 2008/03/13 21:55:20
Is quite an interesting theme to work with, me and Tronyn touched the surface of this with TNJ but it can be taken much further I think, the IKbase lights go very well with the egypty style textures from the mission packs.
 Hai Kell
#13728 posted by Zwiffle [67.53.148.10] on 2008/03/13 22:26:17
It seems your skybox links are down. Specifically the Bloodline one. Any reason why? Just wondering, since I wanted to use that one for a qonquer map.
#13729 posted by Kell [80.192.19.108] on 2008/03/13 22:30:04
There aren't any single skybox downloads any more, just a compilation pack downloaded from the main skybox page:
http://kell.leveldesign.org/skies-kothic.zip
Yeah, I should get rid of those dead links :/
#13730 posted by starbuck [92.236.21.94] on 2008/03/14 00:49:04
it's all about picking a ridiculous matchup of themes that doesn't really go together and trying really hard to make it work. What wouldn't work? Koohoo meets efdm12? IKBlue meets rubicon? Doom3 meets egypt? Actually Koohoo/efdm12 sounds pretty cool.
 I Saw
#13731 posted by Blitz [69.25.132.5] on 2008/03/14 03:42:50
I saw a license plate today that said PJW-A55
 Blitz Wins The Thread
#13732 posted by Lunaran [24.158.1.74] on 2008/03/14 16:43:37
General Abuse has been closed by a moderator.
 Hahahaha
#13733 posted by pjw [66.168.23.166] on 2008/03/15 03:05:21
I wish I could say "Yeah, that's me." and I'm slightly sad that I can't.
#13734 posted by Kell [80.192.19.108] on 2008/03/15 03:27:53
I'm slightly sad that I can't.
Don't worry PJW, we all know you're an A55 anyway.
 Shouldn't It Be PJW-AA5?
#13735 posted by czg [83.253.251.70] on 2008/03/15 09:51:33
 Excuse Me, Sir
#13736 posted by Tronyn [24.79.154.192] on 2008/03/15 11:11:28
You can only expect so much outta humble folk, sir, you gotta explain these jokes for us street people
 Lol Czg
#13737 posted by Mr Fribbles [59.167.64.183] on 2008/03/15 11:26:34
It would have been too perfect if it was PJW-AA5.
Still, PJW-A55 is awesome. Wait, that didn't come out right...
 Congrats PJW
#13738 posted by Shambler [77.100.140.250] on 2008/03/15 12:47:16
You've pulled! I'm sure fribbles is a very modern man...
 I Got It, I Got It !!
#13739 posted by Sielwolf [91.4.204.98] on 2008/03/15 13:49:49
AFAIK aas-files are bot navigation files in the q3 engine. Do I get a cookie now ? Please ?
 No That's The Joke Everyone Else Already Made
#13740 posted by Lunaran [97.87.1.115] on 2008/03/15 17:18:38
hint: pjw is also known as 'aas bandit' on other forums
 Question
#13741 posted by Spirit [127.255.255.255] on 2008/03/16 00:41:04
Does anyone have the Quake shareware CD with the music on it? If so, could you please check if the license on it permits copying?
 Um
#13742 posted by Kell [80.192.19.108] on 2008/03/16 00:53:54
I don't think you get shareware version on CD.
AFAIR the text upon completion of the shareware version stated that only the registered version had the 10 audio tracks by NIN, as a further incentive to purchase.
 Still, PJW-A55 Is Awesome.
#13743 posted by pjw [66.168.23.166] on 2008/03/16 03:26:17
Shhhh. This is too public.
 Shareware
#13744 posted by Spirit [127.255.255.255] on 2008/03/16 10:06:33
id sold a CD with the shareware and encrypted full version one could unlock by calling them. I am pretty sure that the soundtrack was on it (and unencrypted of course). That was probably only in the US though.
 This One?
#13745 posted by SleepwalkR [85.179.30.20] on 2008/03/16 10:29:47
 Yes
#13746 posted by Spirit [80.171.53.7] on 2008/03/16 19:01:04
That one. I might just buy that to check.
 And It Even Has A Name:
#13747 posted by biff_debris. [24.159.177.80] on 2008/03/17 04:39:19
Josephine =D
 Oh...
#13748 posted by distrans [127.255.255.255] on 2008/03/17 04:40:35
...how my heart used to skip at the sound of that name...
 Arqon Rocks
#13749 posted by megaman [88.77.181.84] on 2008/03/17 13:46:43
 Wow, Megaman
#13750 posted by HeadThump [4.136.90.60] on 2008/03/17 16:56:11
that dudes douche string is set to hair trigger.
That is GPL source that he is refusing to provide with the executable client, right?
 Yes
#13751 posted by megaman [84.63.77.247] on 2008/03/17 17:23:40
but, well, he's not 'refusing to provide': if you dig around the forum long enough, you'll eventually find the sources posted by someone else (no idea where he got them from).
 Hmm...
#13752 posted by metlslime [64.175.155.252] on 2008/03/17 19:39:46
did the entire discussion get deleted? All i see if your question about version control access, with no responses.
 Wow, Even Cheaper
#13753 posted by Lunaran [24.158.1.74] on 2008/03/17 21:05:37
arQon's original reply was something along the lines of "We give you an excellent client and that's not good enough? waa whine waaah. maybe we should give up on giving you things altogether."
 As It's Posted Here Anyways
#13754 posted by megaman [84.63.77.247] on 2008/03/18 05:27:20
the exact wording was
whine. waaaa. whine.
we give you a massively-improved client, and STILL all you do is bitch and moan.
"you should blah blah blah"? how about "we should just give up doing things for people"?
The sad thing is that i don't really expect another answer anymore :(
 Maybe
#13755 posted by ijed [127.255.255.255] on 2008/03/18 12:12:44
That time of the month for the guy. Your suggestion was perfectly reasonable, but some people automatically see that as an attack.
Strange how the internet not only allows people to be complete arseholes but also seems to make them more insecure.
 Ijed... No
#13756 posted by Mr Fribbles [121.44.230.49] on 2008/03/18 14:04:13
Every day is 'that time of the month' for arqon. It'd be nice if you were right, but unfortunately that comment is fairly representative of his general disposition... :)
 Another Taster
#13757 posted by Sielwolf [91.4.186.241] on 2008/03/18 14:15:34
 ROFL
#13758 posted by SleepwalkR [85.179.23.70] on 2008/03/18 14:40:13
That guy is awesome. Seriously.
 He's A Bell
#13759 posted by ijed [127.255.255.255] on 2008/03/18 15:10:37
If he doesn't like modding then nobody's forcing him to continue with his voluntary slavery, check message boards, answer emails etc.
Could be he's chained up in a modding sweatshop though.
 Lol Ijed ! ! !
#13760 posted by RickyT33 [86.137.233.151] on 2008/03/18 16:03:10
"Could be he's chained up in a modding sweatshop though."
 I Also Love
#13761 posted by megaman [84.63.91.200] on 2008/03/18 16:40:41
 He Sounds Like One Of The Goth Kids Off
#13762 posted by RickyT33 [86.137.233.151] on 2008/03/18 16:45:27
South Park.
#13763 posted by JneeraZ [24.199.192.130] on 2008/03/18 17:28:50
Well, I agree with him on the telefrags actually. Ties go to the holder. Anything else is riddled with problems and potential bugs.
 It's Just His Manner
#13764 posted by RickyT33 [86.137.233.151] on 2008/03/18 17:31:57
"He just says it how it is"
Yeah, right, you'd need salt AND lemon if you were on the receiving end of some of those comments. It is funny in a voyeuristic kind of way though. Very funny. Hahahahahaha. HAHAHAH-HAHAHAH HAHAH-HAHAHAHAHAHa ha !!! ! ! !! !
 Swapping Positions
#13765 posted by ijed [127.255.255.255] on 2008/03/18 19:40:24
Sounds like a neat idea though, but it'd depend on having 2-way teleports - so that there's two exits.
 Yeah...
#13766 posted by metlslime [64.175.155.252] on 2008/03/18 20:50:38
he's kind of an ass.
 Dear ArQon
#13767 posted by Scampie [24.158.1.74] on 2008/03/18 20:57:23
Kill yourself.
 I Just Read 430 New Posts In This Thread
#13768 posted by tron [127.255.255.255] on 2008/03/19 07:12:35
I have been saving this for a rainy day since I miss #tf (still don't have the interwebs at home)
 Hey Tron
#13769 posted by Mr Fribbles [121.44.230.49] on 2008/03/19 09:39:57
Get internet at home.
 P.s.
#13770 posted by Mr Fribbles [121.44.230.49] on 2008/03/19 09:40:37
Where the fuck is Electro?
 Tron
#13771 posted by Blitz [67.168.57.20] on 2008/03/19 10:21:20
We miss you too <3
Now taking collections for the "Get Tron Some Internets At Home" fund
 Colored Lighting Or Interpolation
#13772 posted by RickyT33 [86.137.233.151] on 2008/03/19 15:58:11
If you had to choose, which would you choose?
 Interpolation
#13773 posted by ijed [127.255.255.255] on 2008/03/19 16:46:45
 A Better Engine Which Does Both
#13774 posted by Scampie [24.158.1.74] on 2008/03/19 16:55:16
 The Only One Which I Think Cuts The Mustard Is
#13775 posted by RickyT33 [86.137.233.151] on 2008/03/19 17:18:56
JoeQuake - and you still have to manually load the skybox (grrrr)
When might we see interpolation in FitzQuake ? (nudge)
 Use Fitzhack
#13776 posted by Kell [80.192.19.108] on 2008/03/19 17:27:13
 Fitzhack !?!?!
#13777 posted by RickyT33 [86.137.233.151] on 2008/03/19 17:33:31
Eyebrows raised . . .
 OK I Have Found Fitzhack
#13778 posted by RickyT33 [86.137.233.151] on 2008/03/19 17:40:14
This is like the best kept secret in Quake. I've never heard of it. Google will find me the file on shub-hub, and one reference from the Zerstorer TM thread, and thats it!
Absolutely no documentation at all.
And I cant tell if it's interpolating the animations or not!
#13779 posted by JneeraZ [24.199.192.130] on 2008/03/19 17:42:01
"And I cant tell if it's interpolating the animations or not!"
It certainly sounds a worthwhile feature then.
 Fitzhack
#13780 posted by Kell [80.192.19.108] on 2008/03/19 17:46:11
#13781 posted by Scampie [24.158.1.74] on 2008/03/19 17:52:08
oh, we're talking about Quake engines? GLQuake is all you need.
 So Next Time Someone Says
#13782 posted by RickyT33 [86.137.233.151] on 2008/03/19 17:53:59
"I wouldnt use FitzQuake because although it is really stable, fast, has coloured lighting, supports external textures etc etc etc, it has not interpolation so it SUX"
I can tell them to go forth and multiply. Or use FitzHack !
Brilliant!
 Depends What You Need It For, Scampie
#13783 posted by RickyT33 [86.137.233.151] on 2008/03/19 17:54:31
 Nah
#13784 posted by Spirit [80.171.28.6] on 2008/03/19 18:13:41
Fitzhack is a hack and buggy (wasn't it?).
Joequake or Qrack seem like a good choice until Fitzquake with interpolation is released.
And doesn't aguirRe's glquake support both too? That would make it first choice of course.
 AguirRe's Fantastic Engine
#13785 posted by RickyT33 [86.137.233.151] on 2008/03/19 18:19:21
supports Skyboxes and Interpolation but NO LITFILES.
Which is a shame, cause apart from that I love it!
Qrack is great but it wont let me adjust mouse speed (or was that Telejano) ?
I settle for FitzQuake. I barely notice the lack of interpolation. It feels quakey for not having it!
 Fitzhack
#13786 posted by Preach [127.255.255.255] on 2008/03/19 18:41:13
I wrote fitzhack, and it's a hack in the sense that it's unofficial and the code files are not clean as they could be. But the interpolation code is writen exactly how you'd expect interpolation code, that much of it is solid. In order to get it to work I had to revert a few things that metlslime had change about the way frames are loaded in the code, but I don't think they affect performance adversely, it's about how neat the code is. So that's the level of hack we're talking about.
There is one big known bug, but it's entirely unrelated to interpolation. At the same time I was testing code to create a monsterclip entity in quake. This bit of code works, but it uses an existing entity field(flags) for the property. In zerstorer, this field is used for something different, and so entities end up blocking monsters but nothing else. This is most apparent in zer's start map, where the solid platform over the blood becomes noclip to players. I could recompile fitzhack without this code if there was demand for it, to tide people over until the new official fitzquake engine...
#13787 posted by Scampie [24.158.1.74] on 2008/03/19 18:53:06
What do you need Quake to do that it doesn't?
If the answer is 'look pretty', use a proper, modern engine.
 And To Avoid Confusion...
#13788 posted by Scampie [24.158.1.74] on 2008/03/19 18:54:24
by 'modern engine' I mean, Unreal3 or HL2
 But Scampie Dear - GLQuake Looks Horrible
#13789 posted by bear [127.255.255.255] on 2008/03/19 19:14:36
(let's keep having the same discussions over and over again!)
#13790 posted by rj [86.1.160.132] on 2008/03/19 19:52:39
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need
fixed ;)
esentially glquake that runs (and loads) MUCH faster with massively increased limits that will run just about anything you can throw at it. can't really argue with that
whilst the arguments against the way glq looks are somewhat justified, if i was that obsessed with visuals i probably wouldn't still be into quake :p
#13791 posted by Orl [68.38.78.49] on 2008/03/19 20:06:51
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need
Couldn't agree more. To me, Quake looks best without all the fancy new graphics that modern games have.
Fitzquake is nice as well, that's my runner-up engine.
#13792 posted by JneeraZ [24.199.192.130] on 2008/03/19 20:24:11
Quake is big chunky pixels and white lighting. Deal with it! :)
 AguirRe's Nehquake!
#13793 posted by negke [82.82.188.5] on 2008/03/19 20:32:45
Preach: yes, please.
 Ha!
#13794 posted by madfox [84.26.196.113] on 2008/03/19 21:51:04
sheltered pieces of of petrifitzed metlslime...
 Sorry
#13795 posted by madfox [84.26.196.113] on 2008/03/19 21:57:44
out of toppic.
 Yeah, Glquake Is Great...
#13796 posted by metlslime [64.175.155.252] on 2008/03/19 23:04:35
as long as you never go swimming, and you don't mind flattened lighting, or missing fullbrights, or upside-down sprites, or the fact that only 1 of 5 sprite orientations is supported, or the poor water surface animation, or the pink edges on sprites and menu items, bad resampling of non-power-of-two images, setting your gamma in the video card control panel before and after each session, texture cache mismatch errors, or the inability to select video modes past the first 30 listed by the driver.
 I Guess..
#13797 posted by rj [86.1.160.132] on 2008/03/19 23:35:59
..i forgot to add 'with plenty of bugfixes' to my last post ;)
 ZTNDM5 Ut3 Version
#13798 posted by DaZ [80.41.131.206] on 2008/03/20 01:58:52
http://utforums.epicgames.com/showthread.php?t=606649
Visuals are fairly basic but the layout is true to the original, worth checking out if your a painkiller lover!
 Eh?
#13799 posted by Mr Fribbles [127.255.255.255] on 2008/03/20 02:36:47
oh, we're talking about Quake engines? GLQuake is all you need.
Be serious. Using GlQuake instead of FitzQuake is like taking the bus instead of driving in a luxury car.
And HL2 isn't a modern engine.
 DaZ
#13800 posted by Spirit [127.255.255.255] on 2008/03/20 09:27:29
awaiting ZTN for deletion in 3... 2... 1...
 Uhuh
#13801 posted by Shambler [77.100.140.250] on 2008/03/20 11:27:20
Be serious. Using GlQuake instead of FitzQuake is like taking the bus instead of driving in a luxury car.
More sociable, morally righteous, and better for the planet, then??
 Shambler:
#13802 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 12:01:43
Ugly, noisy, slow, smelly and dangerous. It'll probably get you there eventually, as long as it doesn't crash and you don't get stabbed.
 Well I Dont Get It!
#13803 posted by RickyT33 [86.137.233.151] on 2008/03/20 12:09:33
OK, news flash - it IS 2008
Were it 1996 then visuals wouldn't be availiable, but they ARE!
People HAVE improved Quake engines, so use them!
I like to use COLORED LIGHTING.
Im not just using colored lighting for the sake of it, I genuinely love the effect you can create with the subtle tones of yellow and blue, natural and un-natural light. I know enough about art to know that sticking bright red/green lights everywhere would be dumb. I put a lot of thought/consideration into the implementation of it, and build maps with the idea of how I can use all of the tools in my box together to maximum effect. Its meant to look tastefull
Maybe I should just go and map for anything else. But I like Quake:
You can RUN FAST, JUMP HIGH, you never take more than 5% falling damage. The fast paced but simple gameplay is what I like, it's addictive, well concieved, will stand the test of time because if its simplicity. Also Quake is like THE MOST MODIFIED game ever. Buy a copy from ID for $20, theres about 10 years of gameplay content there!!!!
Dont get me wrong - I respect all of the other classic-Quake-feel things that people make. Simulucrums Katagean Redoubt/all of Kells recent work/Biff_Debris/Quonquer - all fantastic!
 Shambler - Get Real!
#13804 posted by RickyT33 [86.137.233.151] on 2008/03/20 12:11:50
There is nothing
"More sociable, morally righteous, and better for the planet"
about playing one computer game than another...
(slaps head, rolls eyes and groans...)
 Ricky...
#13805 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 12:33:15
He's talking about taking the bus, fool. That's something entirely different. AS IF YOU'D COMPARE IT TO VIDEO GAMES! Such foppishness is, quite simply, astonishing.
p.s. ignore me, I'm just shitstirring as usual.
Wait a minute - is anyone here NOT shitstirring? I can't even tell is Scamphoe was serious with his GlQuake bollocks, or if he's just poking the wasp's nest with a stick.
I DO know that Shambler is being an insufferable boor, as usual. ;)
 I Know, I Know....
#13806 posted by RickyT33 [86.137.233.151] on 2008/03/20 12:43:43
...I'm just grumpy - early in the morning for me (about 11:30 now) - say up too late mapping again. Rational thought gets clouded along with other perceptions...
TBH I think my new level will look OK with white light!
I just think its funny that you recommend a port to play your mod/map, or a choice of ports, and people just shrug and use whatever engine they please then say the lighting sux or it looks crappy...
...I'm just paranoid. Nobody has even said this yet!! :-P
 Meh
#13807 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 12:56:52
I don't think it's funny at all. People are creatures of habit, and we tend to stick to what we're comfortable and familiar with.
This should be especially understandable when we're talking about an ancient game like Quake - obviously we're not in it for graphical whizbangery or new-fangled shenanigans like coloured lighting and such.
Each us us has a setup that works, and typically we don't want to dick around with different engines (having to set up our configs, learn how to turn off the asstacular new 'features' and effects, etc) only to have the POS crash or just be so unbearably shit that you immediately have to scour your drive free of any traces of the offending program.
In all seriousness, you cannot expect me or anyone else to play your maps in Darkplaces, or any other engine that we've probably already tried and rejected. If we're not already using it, we probably don't want to, and it's highly unlikely that any single map is going to convince us to bother.
 Having Said That...
#13808 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 13:02:20
Subtle, tastefully done coloured lighting is fine, of course... as long as it meets the following criteria:
- Make sure everything is fully supported in FitzQuake.
- Make sure the .lit file or whatever it is loads automatically.
As long as the above is true, I'm happy to view your maps as intended! ;)
#13809 posted by JneeraZ [24.199.192.130] on 2008/03/20 13:41:10
I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game. Adding, for example, bump mapping to Quake is the ultimate in silliness.
I agree that colored lighting is great and I use it every single day at work - but I don't want it in my 1996 Quake game.
 Willem = Purist
#13810 posted by RickyT33 [86.137.233.151] on 2008/03/20 14:21:43
I can respect this! I think the lighting will look good with white light. I have looked at the level with white light and it looks OK to me! There are just a few spots where sourced lights are red, so the red light will look weird with white light coming out of it. But I suppose that in ID's levels there were red light textures anyway, so... ?
You can still view the level in FitzQuake though! (and disable coloured lighting out of spite i suppose.... ? )
Mr Fribbles : FitzQuake is what I work with. It's the engine I use. I like FitzQuake a lot.
Its my favourite. Darkplaces sucks because it's so buggy with most maps it seems. Its buggy with mine anyway, and I wouldnt recommend playing it because it doesnt spawn any of the doors in the level.
This is what I mean - I make the map for FitzQuake. So that people can view the coloured lighting. But people dont want to view coloured lighting.
This brings me to one conclusion:
Coloured lighting sucks. What a terrible idea that someone came up with. Almost as terrible as alphamasked sprites, new enemies, god forbid a torch, breakable objects (they werent in the original Quake, so why bother implementing them), skyboxes look awfull, leave it in yer Quake 2 ALRIGHT, we dont want it here, arena type battles with monsters spawning in waves, that looks terrible too, and it wanst in the original Quake, so why not just forget doing that for fun, my 1996 game doesnt support 3D acceleration, and I dont want it either, it RUINS the whole experience, we dont want ladders, whats wrong with the lifts supplied in the original game, why bother making a ladder? People just want to run around in a lo-res environment, in 320x200, 8 bit colour, shooting dogs, grunts, enforcers, knights, ogres, wizards feinds and shamblers and thats IT. Anything else is too much and we dont want it here. PEOPLE dont want it here. I can speak for more than one person, because I am legion
 And Another Point To Take Heed:
#13811 posted by RickyT33 [86.137.233.151] on 2008/03/20 14:31:10
People absolutely HATE having to use more than one engine. There isnt a SINGLE PERSON OUT THERE who can get their head round the idea that one of these TERRIBLE custome maps/mods might be better off in one engine than another.
EVERYONE has ONE SETUP which is COMPLETELY RIGID. People dont like the idea of having to read a couple of lines of documentation to figure out how to run something, and if it doesnt work perfectly in their setup at that time, they will jump straight on the bandwagon that whatever it is is CRAP, BADLY CONCIEVED and delete it from their hard drives in disgust! (still without having read the documentation)
EVERYONE IS LIKE THIS. I KNOW BECAUSE I AM LEGION.
 Czg
#13812 posted by RickyT33 [86.137.233.151] on 2008/03/20 14:32:26
I think I finally get it...
 Willem
#13813 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 14:37:09
I agree, to a point. Coloured lighting isn't anything I've bothered with personally, but if it enhances a map and still looks appropriately 'quakey', then I don't think it hurts. Having said that, I've only seen literally a few Q1 maps with coloured lighting anyway, so it's both an uninformed opinion and a pretty moot point.
Stuff like model interpolation, and other minor enhancements and fixes though... well, it's all fine as long as it's in the spirit of the original game. Of course, everyone has their own idea of where to draw the line. Model interpolation is something that I kind of appreciate if it's there, but I won't use an otherwise questionable engine just to have this feature.
Adding, for example, bump mapping to Quake is the ultimate in silliness.
I don't think anyone can argue with this!
I appreciate your purist stance... and I can truly respect it since you're a GENUINE purist (using software Quake!) and not a weaksauce hardware pretender! ;)
I do consider myself a pretty uncompromising purist though, and I think many others here are too. This is why there's so much love for FitzQuake - it's an enhanced engine with lots of fixes and genuine improvements, but metl stays true to the proper Quake look and feel and, well, he just knows what's what. And that's it.
#13814 posted by JneeraZ [24.199.192.130] on 2008/03/20 14:45:08
Ricky
The Quake engine wasn't written with colored lighting in mind so all of the artwork is geared towards supporting white lighting. That's why I oppose colored lighting in Quake.
It's not a hard line stance against colored lighting in general. As I said, I use colored lighting every day at work and I love it. But it has no place in Quake.
What I'm saying is not hard to grasp and, sure, you can take it to ridiculous extremes and screams IN ALL CAPS but it doesn't change a thing. That's how I feel about it. You're free to disagree. But I won't be playing your maps if you require me to use a specific engine or jump through a single hoop to do it.
The only thing I really want done to the Quake engine is for someone to raise the internal limits on edicts and r_speeds and things like that. That's all I would need.
 I Think You Read My Posts
#13815 posted by RickyT33 [86.137.233.151] on 2008/03/20 14:56:06
but didnt undertand them.
So, you do like FitzQuake? Or you dont?
Supposing you were playing a level which was supplied with one of those AWFULL .lit files, would you jump through hoops to make sure there is no coloured lighting when you play?
My map runs in every engine I think. I went out of my way to make sure that it does! Bspinfo.exe all the way baby! I dont require anyone to use any specific engine to play it.
I am simply asking one Question:
"If you downloaded my map (which I dont think you would) to play (which I dont think you do) would you play it with or without the .lit file?"
And another Question:
"Do you have a working copy of FitzQuake to use?"
It doesnt sound like you would play my map anyway, because its not your sort of map.
Also: Surely more edicts and a higher r_speeds tolerance would indicate a map of size or detail which wasn't meant to run on "proper" Quake? Contradicting you original narrow minded approach to your precious 1996 shooter?
#13816 posted by JneeraZ [24.199.192.130] on 2008/03/20 14:58:50
What is your problem with me exactly? Can't I like something different from what you like? Is that not allowed anymore?
I'm tired of reading your CAP LOCKED jabs and digs. We're done here.
 This Makes Sense.
#13817 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 15:03:11
The Quake engine wasn't written with colored lighting in mind so all of the artwork is geared towards supporting white lighting. That's why I oppose colored lighting in Quake.
Sold.
I never really thought about it much, but I guess this is the reason that all coloured lighting effects in many of the 'quake' ports out there look like utter arse. I always figured it was just someone with no artistic skills or taste implementing it, which is why it came across so poorly.
I guess it was probably both.
In any case I've never felt compelled to add coloured lighting to any of my own maps... pretty much nobody else bothers either. I guess we old-timers instinctively know it's wrong, even if we don't know why. :)
 Ricky...
#13818 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 15:07:37
Supposing you were playing a level which was supplied with one of those AWFULL .lit files, would you jump through hoops to make sure there is no coloured lighting when you play?
Personally? No. If my engine of choice loaded the .lit file automatically, with no interaction or intervention required on my part, then I'd simply accept it as the author intended - provided it looked good/appropriate.
If it looks naff or even vaguely questionable, I'll go out of my way to delete or disable the .lit file though. In fact I've done this before, in one of the three maps I've played with coloured lighting in Quake. :)
 Im Glad You Dont Like My CAPS
#13819 posted by RickyT33 [86.137.233.151] on 2008/03/20 15:10:11
Let me answer your questions:
"What is your problem with me exactly?"
I dont have a problem with you. I'm just slightly exasperated. I keep asking you questions but you give me no straight answer. I suppose we're having a debate. I actually like you :-)
"Cant I like something that you dont like?"
Hey, its free country mate!
"Is that not allowed anymore?"
No, its still allowed (but I'd like to think I'm working on it (joke))
Its just feels to me like its a shame that your stonewalling my .lit work. I worked hard. Then someone turns around and says "Well out of principal its not right, and I'm not interested"
Well fine.
I thought your mod was good. I thought the maps were good. I played them.
#13820 posted by JneeraZ [24.199.192.130] on 2008/03/20 15:14:43
"Its just feels to me like its a shame that your stonewalling my .lit work. I worked hard. Then someone turns around and says "Well out of principal its not right, and I'm not interested" "
I was never talking about you directly. I was talking about colored lighting in general.
 Fribbles:
#13821 posted by RickyT33 [86.137.233.151] on 2008/03/20 15:21:17
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.
But if you think about it the argument about Quakes 8bit pallette not supporting the colored lights I say its not quite true; 16-32 bit rendering would mean that the shades of colour added to the original colours of the pallette wouldnt look crappy because of the higher bit-depth. Because a high bit depth allows for more increments of colour than the texture has on it, the result would be an individual leaf with a high bit-depth texture on it.
So it could look fine! If done right.
You could just as easily say that "Maps which are too dar or fullbright look crappy - too dark = very little visibility at all; fullbright = texture's 8 bit pallette only too obvious...)
I agree that some coloured lighting looks crappy. People make levels with (RGB 255 0 0) as their colours, which looks crap. There are so many shades and colours you can achieve with the RGB system that to go for just pure red, green or blue will look retarded. Completely. Its that same as lighting in general, or brushwork. Bad brushwork is bad. Bad lighing is bad. I'm not argueing with this point.
 How About
#13822 posted by RickyT33 [86.137.233.151] on 2008/03/20 15:24:57
"whats the difference between a texture which has been geared towards coloured lighting and a texture which hasn't?"
for a question?
 Portal 3-map-pack
#13823 posted by DaZ [80.41.131.206] on 2008/03/20 15:25:05
http://www.fileplanet.com/184974/180000/fileinfo/Portal---Ren_Test-3-Mini-Map-Pack
Fileplanet only download link Im afraid, not tried the maps but they look fairly professional from the screen shots, enjoy!
 On Fitzquake / Glquake
#13824 posted by DaZ [80.41.131.206] on 2008/03/20 15:26:21
I see it like this, no Fitzquake / tyrquake / whateverquake, then no Marcher Fortress, no <insert crazy ass huge q1sp here> so its worth it imo.
 Ricky...
#13825 posted by Shambler [77.100.140.250] on 2008/03/20 15:29:51
Don't worry, I played your recent level (TheHand?) in AGLQuake, just to avoid having coloured lighting :D
 Yes, Yes
#13826 posted by RickyT33 [86.137.233.151] on 2008/03/20 15:31:17
This is what I'm talking about...
Shitbag
 !NO!
#13827 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 15:34:00
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.
Heresy! In a bygone era you'd have been burned at the stake for even suggesting such a breathtakingly shit idea.
 HANDBAGS AT DAWN!
#13828 posted by DaZ [80.41.131.206] on 2008/03/20 15:42:38
Have at you!
 Just For The Crack:
#13829 posted by RickyT33 [86.137.233.151] on 2008/03/20 16:02:40
 Fitzhack V0.2
#13830 posted by Preach [127.255.255.255] on 2008/03/20 17:14:48
Ok, had to muck about for an hour to get the code to compile again. Here's fitzhack without the monsterclip stuff that broke zer.
http://people.pwf.cam.ac.uk/~ajd70/fitzhack.zip
 Heh, DRAMA
#13831 posted by Spirit [127.255.255.255] on 2008/03/20 17:21:12
Watch out for the laser-eyed Mr Fribbles, he is a penguin-halfbreed and likes fish a lot!
Those two screenshots simply look like they are using different toned textures. I agree that the "yellow sunlit" one looks better though. :)
#13832 posted by Kell [80.192.19.108] on 2008/03/20 17:28:24
Given that engaging in this debate in an attempt to make some progress is a prospect not unlike plunging my hand into boiling acid to rescue a dead rat, I'm going to be brief:
This:
I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game.
is not being a purist. It is being a puritan.
 Puritan:
#13833 posted by RickyT33 [86.137.233.151] on 2008/03/20 17:36:23
 Screenshots ^^^
#13834 posted by RickyT33 [86.137.233.151] on 2008/03/20 17:40:56
I actually shocked myself there; I can't believe my map loaded in WinQuake! Its a 9995Kb fast vised map. I just used:
-winmem 48000 -game quoth
 Colored Lights
#13835 posted by Sielwolf [91.4.186.18] on 2008/03/20 17:43:59
#13836 posted by rj [86.1.160.132] on 2008/03/20 22:11:38
#13837 posted by gone [78.37.169.31] on 2008/03/20 23:22:51
lol engine holywars
for a record: only fitz and DP have overbright lighting. in all the other gl engines lighting looks rather flat
http://speeds.quaddicted.com/quake_light.jpg
#13838 posted by gone [78.37.169.31] on 2008/03/20 23:26:36
 Mibbit
#13839 posted by Mr Fribbles [121.44.230.49] on 2008/03/21 09:52:28
If you want to get on #terrafusion occasionally, but, like me, couldn't be arsed finding and installing a decent IRC client, try this:
http://www.mibbit.com/
It's a web based thing that seems to work pretty well. All you have to do is choose quakenet as your server and enter #terrafusion as the channel (and enter your nickname, of course).
There was no obvious downloading or installing of stuff, or any other shenanigans... it just worked, and it was pretty good.
 Frib:
#13840 posted by metlslime [98.210.181.179] on 2008/03/21 10:10:38
hey, that's kinda cool.
 MY QUAKE IS THE REAL QUAKE
#13841 posted by bear [127.255.255.255] on 2008/03/21 13:07:22
roar
#13842 posted by JneeraZ [24.199.192.130] on 2008/03/21 13:10:13
I guess I deserve this thread for having the gall to state a preference. Sorry all!
 Opinions, Arseholes
#13843 posted by rj [86.1.160.132] on 2008/03/21 13:24:23
etc
 I Actually Think JoeQuake
#13844 posted by RickyT33 [86.137.233.151] on 2008/03/21 15:45:55
is a really good engine!
I mean for a balance between compatibility and sheer eye candy.
And AguirRe's engine is immortal.
#13845 posted by starbuck [92.235.196.172] on 2008/03/21 16:04:07
"I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game."
is not being a purist. It is being a puritan.
That's an excellent way of putting it, I like the analogy. There's no need to religiously stick to the original engines when there are engines out there that do the same things better. Fitzquake is pretty much just GLQuake minus the bugs, and all the other changes bring it closer to the original feel of software quake.
I don't mind new features as long as they're tastefully done, basically. Coloured lighting is a gray area, it isn't distasteful of itself, but it's difficult to do it well.
 MY QUAKE IS REALER THAN BEAR'S!
#13846 posted by ijed [127.255.255.255] on 2008/03/21 17:02:38
roar - but louder.
 Yeah
#13847 posted by Kinn [81.159.127.69] on 2008/03/21 18:18:12
for me, interpolation only highlights all the limitations in the Quake models - mainly the jelly effect due to the fact that each vertex coordinate only has 8-bit accuracy; and the fairly simplistic 10FPS animation that was never designed to look good when interpolated.
Similarly, anything other than white light seems to turn Quake's 256 shades of brown into homogeneous flattened dog turd.
 Question
#13848 posted by ijed [127.255.255.255] on 2008/03/21 23:56:50
Seeing as the current topic is engines - how feasible would it be to eliminate wateralpha from the cfg and make it a by texture number, configured mapside.
It'd allow a fair few tricks - animated fog being the first idea, as well as proper teleports alongside water that can be more or less transparent depending on how dirty it's supposed to be.
 Ricky
#13849 posted by Lunaran [24.158.1.74] on 2008/03/22 01:22:19
16-32 bit rendering would mean that the shades of colour added to the original colours of the pallette wouldnt look crappy because of the higher bit-depth. Because a high bit depth allows for bla bla bla no no, no.
It wasn't a technical statement. It was an artistic one. Quake's color pallete is much more muted, and there's a lot of subtlety in the differences between shades and hues, and in the way id's texture artists combined them. Richly colored lighting has a way of overriding and cancelling out texture colors (see: red light on blue object), and Quake's palette is particularly unhappy with that kind of abuse.
Check out some of the copper textures, the ones with the nice green oxidation on them. The brown and green are roughly the same luminance, and even just a tinted light can ruin the hues that separate them, turning them into, as Kinn stated, visually undifferentiated poo.
 I Didn't Bother To Read All The Messages
#13850 posted by bambuz [91.152.87.250] on 2008/03/22 02:25:12
but rickyt your colored lighting was good, since it was suble and not obvious and made different feeling to inside and outside parts of the map.
I can understand why some people want to play without colored lighting.
I can NOT understand why people want to play with vanilla glquake crappy lighting, no fullbrights, gl_flashblend yellow spheres... It's much worse than software for chrissakes, those are bugs that were in the first glquake that have since been fixed in fitz, fuh etc...
 Ijed
#13851 posted by metlslime [64.175.155.252] on 2008/03/22 02:27:10
Well, there might be various ways to associate an alpha value or any other attribute with a texture in quake, using either a texture config file or some sort of shader system. There isn't really a standard way that engines do it (unless you ask the engine coder himself, and he'll say his way is standard -- as soon as others adopt it) but that's how i would see doing it.
However, in any engine with per-entity alpha, you could simply make your objects func_walls and give them the alpha you wanted. I'm not sure how other engines do it, but in the version of fitzquake I'm working on, I made entity alpha completely override wateralpha, (rather than scale it or something) so that you could have your faded ground fog, and opaque teleport texture, just by manually setting alphas on the entities. (though, i think you might need to set the teleporter alpha to 0.999 if 1.0 is considered "default" -- maybe I should go examine that.)
 Interesting
#13852 posted by ijed [127.255.255.255] on 2008/03/22 03:23:21
But turning brushes to entities means they can't be used as water - so to have, say, two different transparencies for water brushes isn't possible?
It'll also stop the water 'animation' or warping effect, AFAIK.
Just thinking aloud here.
Looking forward to the next version of FitzQuake.
 Fribbles
#13853 posted by Scampie [24.158.1.74] on 2008/03/22 04:22:56
I'm completely serious. GLQuake looks and runs fine. Any new feature added either doesn't look great with the art content of Quake, or is done far better in a newer engine. That's not to say increased limits aren't nice, but I think it's strange to use more entities or tris when designers aren't even getting that much more fun out of them.
After 11 or so years, my opinion is that we haven't even explored much past the simple gameplay of the original id maps.
As it is, the Quake mapping community is still creating the same old maps, the same old gameplay, and attempting to dress it up with nicer visuals. Orges will always be above the player to lob grenades, you'll always need to get the gold key to get through a locked door, etc etc etc. At this point, you may as well use a more recent game that looks nicer since you really aren't pushing forward the gameplay standards. And if mappers aren't making all that much better stuff, why bother?
You may want to take my comments with a grain of salt, since I've come to feel that single player FPS games in general are tired and played out, an entire genre of "click on things and they die" mixed with "find random object, progress, repeat" as the fed-to-you 'storyline'.
 Then Fuck Off
#13854 posted by Kell [80.192.19.108] on 2008/03/22 04:27:16
 Hehe...
#13855 posted by distrans [59.167.236.18] on 2008/03/22 04:50:34
...he said 'poo'.
 Scampie: Agreed
#13856 posted by Sielwolf [91.4.179.243] on 2008/03/22 05:06:46
reluctantly though
 Bah
#13857 posted by Tronyn [24.79.154.192] on 2008/03/22 05:52:29
you can't seriously be arguing that there hasn't been anything original. Besides, what I really get out of Quake is the atmosphere. Most new games don't have any.
 Scampie
#13858 posted by Mr Fribbles [121.44.230.49] on 2008/03/22 08:29:14
I agree almost completely with basically everything you say. There's one major flaw in the argument that I simply cannot get past though:
Standard glquake is pants.
If glquake had have been done properly (say, it was as good as FitzQuake, disregarding 'new' features like skyboxes etc) then sure. Completely agree.
However, let's face reality: glquake is riddled with flaws and bugs that detract from the experience (and is missing important features that were present or implemented better in the software renderer!)
Load up a map in glquake. Fire the lightning gun... notice the dirty grey shaft (no fullbrights) that isn't even connected to the end of the weapon. Notice the shit lighting (see speedy's pics above). Jump in the water and observe the problems that metlslime mentions.
Then change maps and crash with a texture cache mismatch :D
At the end of the day, FitzQuake is closer to proper Quake than standard glquake is.
 Engines
#13859 posted by Spirit [127.255.255.255] on 2008/03/22 10:44:39
This is not done yet but I could use some feedback already:
http://www.quaddicted.com/feature/engine_comparison.html
First I wanted to add all known engines but luckily I quickly realised that it a) would be pointless and b) another shitload of work. So I cut them down to something I consider a good range of decent singleplayer engines.
I will add Tyrquake and Makaqu. Q2K4 will probably be excluded unless I find a way to disable the "PPC hitboxes".
Feedback on the engines list and the tested features is very welcome. Please mind the "todo".
One thing I really need is some sort of stress test demo that ideally would top the "usual" limits and bring engines with non-raised limits to their knees (crashing, buffer overflow, missing stuff or whatever). Any suggestions for maps? I thought about that crazy "rectangle filled with monsters" aguirRe and sielwolf posted about some months ago.
Or maybe several demos focusing on different limits.
Also I would like to test some recent map for bugfree-ness. Probably one of neg!ke's speedmaps would work fine, any recommendation?
 Scampie:
#13860 posted by metlslime [98.210.181.179] on 2008/03/22 10:52:04
There are really two different ideas here that are getting conflated -- what is a good engine to play quake with, and what is a good platform for creativity. You seem to be saying that because quake is not a good platform for creativity, glquake is a good engine to play quake with.
Since championing glquake is semi-absurd, i'll move on to your more compelling point, which is that the overall quake mapping scene has run out of any creative relevance, and we are basically making new maps with tired old gameplay. And, if we really want to do something innovative in either the graphics, or gameplay departments, or both, we should be using a more recent game as a platform for that. This is probably true.
But, there are a number of reasons not to, some of which might be valid. Switching games also means effectively switching communities, which is difficult (to find a decent one, that is.) It also means starting over in terms of technical knowledge, which for people here that are not and never will be pro game developers, is not worth it for a side hobby. There is also the fact that after a certain amount of time, the core fans that remain with a game have become near-100% blind to its shortcomings, which means that any other game won't be as "perfect" in terms of atmosphere, gameplay, art style, etc.
For me personally, there is still value in making levels in the relatively done-to-death conceptual space of single player quake. It's a well-understood, familiar set of game mechanics, and yet I still don't feel that I've mastered the art of making levels for it. As long as it takes effort and thought to make a level, I feel like there's some further enlightenment waiting for me to puzzle out. And the familiarity of the game mechanics, technology, and authoring tools, means that I'm spending my time working on the actual craft and not working on learning new tools, tech, or gameplay.
But yeah, I probably should have moved on already, and I probably will move on eventually.
It's also possible that I will find a day job that fully satisfies my game design urges, but it hasn't happened so far -- you're always rowing to somebody else's drum, even if you're leading a team and the drum is the CEO, or the publisher, or the mass market.
#13861 posted by Trinca [89.181.65.107] on 2008/03/22 10:58:34
the best Quake have for me is the speed!!! only find that in Painkiller... but PK is to fucking linear :\ and Quake is pure fun!
#13862 posted by JneeraZ [75.177.185.17] on 2008/03/22 11:28:37
"Then Fuck Off"
Agreed.
I can't understand why someone who feels that the FPS genre is tired and dated, and the community creating maps for one of it's oldest games is tapped out creatively, would bother to stick stick around. Why not move on?
I grow weary of game design intellectuals who bemoan the state of the FPS genre and linear maps and whatever else they choose to waffle on about yet, of course, don't do anything about it. Just whine. Because that's productive.
If you don't like something - stop doing it. There are lots of other games to play. Leave us, the apparently unenlightened, to enjoy ourselves down here in the mud.
Sorry, just one of my sore spots.
 13860 / 13859
#13863 posted by rj [86.1.160.132] on 2008/03/22 12:27:17
metlslime: excellent post! very much agreed on all points
spirit: nice idea, i'd thought of doing something like that before but never really had the time to investigate all engines that were out there. one point i'd like to raise is regarding skyboxes & fog - i think it should be specified whether worldspawn values are supported or not. or maybe have a seperate table for worldspawn values.. i'd consider them the most important additions since they reflect the mapper's intentions
 In Other News
#13864 posted by Kell [80.192.19.108] on 2008/03/22 16:37:40
My website, Signs Of Koth, has moved from leveldesign to quaddicted.
The new address is:
http://kell.quaddicted.com
I'd like to point out that I've been pondering this move for ages, and Spirit set it up a few days ago. It is not an impetuous decision.
kthx
 Agree With Metl On Those Points
#13865 posted by HeadThump [4.136.90.33] on 2008/03/22 16:57:39
The two games I return to frequently are Quake and Deus Ex, and these games satiate entirely different needs when I'm playing or creating content for them.
Argument for the necessity of innovation or else 'video games are dead' is as silly as saying pop up books are better than flat page print ones because the former break the 2D plane.
Poker and Hearts players never have to hear these arguments or hear complaints about their inabilaty to change.
#13866 posted by madfox [84.26.196.113] on 2008/03/22 19:48:37
I was realy surprised by the use of coloured lights. Untill someone told me they were too harsh and the textures wouldn't compare with it. Then I understood to use it spareley.
I believe in the use of classic Quake, without any improvements, as it is the most pure way it is intended.
Of course I like Fitzquake and the gl- engines.
But it changes the way of mapping.
The abandon mod I can play in classic quake, although the second version, made with aguires new compilers show heaps. Fitzquake doesn't mind and expands almost the biggest levels, but it has changed my way of mapping.
 Kell:
#13867 posted by metlslime [98.210.181.179] on 2008/03/22 22:49:25
nice, now the URL on your profile is twice as out-of-date!
 Metl
#13868 posted by Kell [80.192.19.108] on 2008/03/22 23:13:52
fixed
 Obviously...
#13869 posted by gb [89.27.212.105] on 2008/03/22 23:40:28
As it is, the Quake mapping community is still creating the same old maps, the same old gameplay, and attempting to dress it up with nicer visuals. Orges will always be above the player to lob grenades, you'll always need to get the gold key to get through a locked door, etc etc etc. At this point, you may as well use a more recent game that looks nicer since you really aren't pushing forward the gameplay standards. And if mappers aren't making all that much better stuff, why bother?
Songwriters are still using the same old verse chorus verse scheme. There will always be a middle eight, the second and fourth lines will always rhyme, and artists are always catering to the audience's expectation. They have to. It's what works. It's what sells records. It's what people love to hear.
They are singing the same old songs. It's always the same old major and minor scales, the same old beats. It's much like painting by numbers.
Technically.
Still, you can have ten mappers reinterpret e1m1 and I guarantee you they will all be different.
yup.
#13870 posted by Scampie [24.240.45.18] on 2008/03/23 02:13:51
Fribbles: Neglecting the texture mismatch issue, which is fundimentally an easily avoided level design bug by this point, I feel those issues aren't seriously detracting, especially since to my eyes, after years of playing GLQuake, that's how it looks.
you can't seriously be arguing that there hasn't been anything original.
what has been? You're always a Quake Marine, fighting hordes of evil, and getting to the goal. The 'storyline' of your experiance throughout any Quake level has always been the same, even if the written prologue is changed. Level Design is fundimentally about creating a new experience for the player, yet Quake design has been limited to 'kill monsters, leave'.
the overall quake mapping scene has run out of any creative relevance, and we are basically making new maps with tired old gameplay. And, if we really want to do something innovative in either the graphics, or gameplay departments, or both, we should be using a more recent game as a platform for that.
I have a habit of overstatement, but basically, yes. I relieze most guys mapping here are just hobbyists, but is taking the time to learn new tech really that difficult? My opinion is that the process of learning new ways to apply the skills of level design is very rewarding and as fun an endevour as creating levels.
I agree with the love of Quake being the enjoyment of it's pure mechanics and simple nostalgia. In fact, I believe our opinions are much aligned, despite our difference in tone. I think more could be done to make better levels beyond simply making prettier things.
Argument for the necessity of innovation or else 'video games are dead' is as silly as saying pop up books are better than flat page print ones because the former break the 2D plane.
So you don't think it's worthwhile to pursue and champion new ideas? If flat paper print only ever had stories starring a single hero, doing the same adventure, would you still read? The medium isn't the issue here, my boredom of FPS games only steams from their singular experiance they've ever offered me.
Still, you can have ten mappers reinterpret e1m1 and I guarantee you they will all be different.
10 different filesizes and enviromental looks, and the exact same gameplay.
 Grr. Forgot A Bit...
#13871 posted by Scampie [24.240.45.18] on 2008/03/23 02:23:52
I'm spending my time working on the actual craft and not working on learning new tools, tech, or gameplay.
I'd like to say, I'm not hoping to put down anyone's enjoyment of their craft and hobby. I'm just saying I want more.
Also, pop-up books are way better regular books.
 Lols
#13872 posted by Kinn [81.159.127.69] on 2008/03/23 02:24:56
Bitching on a Quake forum to Quake fans who are making Quake levels with Quake gameplay, is a bit like going out to an Italian restaurant and getting pissy because they're not doing your favourite Thai peanut curry with coconut rice.
 Yeah
#13873 posted by ijed [127.255.255.255] on 2008/03/23 02:29:25
People at my office take the piss, saying I can see a whole new brown spectrum that's invisible to none Quakers.
Also, QuakeC is the mutt's nuts.
 With My Penchant For Post-pub Vindaloo
#13874 posted by Kinn [81.159.127.69] on 2008/03/23 02:34:29
I see a new brown spectrum every Sunday morning.
*rumble*
 No Kinn
#13875 posted by Scampie [24.240.45.18] on 2008/03/23 02:39:19
Bitching on a Quake forum to Quake fans who are making Quake levels with Quake gameplay, is a bit like going out to an Italian restaurant and getting pissy because they're not doing your favourite Thai peanut curry with coconut rice.
It's more like going to an Italian Resturant and all there is is Spegetti, knowing there's more to Italian than that.
 Scampie Has A Point (or Few)
#13876 posted by gone [91.122.151.11] on 2008/03/23 08:16:14
 Yes
#13877 posted by negke [82.82.191.115] on 2008/03/23 10:33:02
But then again Quake mapping doesn't really allow for that much variation in gameplay (without QC). There are only few things one can do to break up the core formula of the game - killing monsters, reaching the exit. Quake wasn't made for more. People still play and map for it because of this simplicity (though I agree it does get boring after a while), so suggesting to switch to other games seems odd in this respect.
 Gameplay.
#13878 posted by Shambler [77.100.140.250] on 2008/03/23 12:05:10
There is more potential for variety than some people might think. It just needs people to explore it.
 Remaking The Same Things Over And Over Again
#13879 posted by bear [127.255.255.255] on 2008/03/23 12:42:28
I find it more depressing when I see "quake maps" in modern games.
Of course I'd like to see more creative stuff being done, it seems like there are still traces left in people from the formulaic years where many important lessons where learned but most of the wild creativity from the ancient times was lost.
 Yes Yes Yes
#13880 posted by Kinn [81.159.127.69] on 2008/03/23 12:49:27
I'm aware that you can go nuts with QC and turn Quake into Mary Poppins' Magical Barnyard Funtime if you wanted. I suspect that the majority of people who are into Quake, and are still actively making content for it twelve(?) years down the line, are more often than not doing it out of a love of the original style and simplicity of the game (and the many custom levels that followed in this vein), and want to continue in that style.
Notice how in the early days, we saw a lot of crazy stuff and TCs - Quess, Quake Rally, wierd experimental levels etc. etc. Now I know you're not talking about doing full on TCs, but my point is that whilst Quake maps have got bigger, and pushed more and more the technical limits of what you can run in the engine, the gameplay in many ways has remained "conservative", more so than the experimental days of yore. I think this has less to do with a lack of imagination and inability to create new game concepts, and more to do with the deliberate decision to celebrate Quake for what it is primarily in terms of tone and simplicity of gameplay.
 Not Sure
#13881 posted by ijed [127.255.255.255] on 2008/03/23 16:49:17
People arrive in the game by first playing maps, then they play mods - Zerstorer, OUM, Nehahra, SOE.
Some of my best Quake moments were things that broke from the formulae through using QuakeC, I was always just too lazy to learn and therefore attempt to emulate those greats.
But if everybody wants to keep doing the same old shit then why is Quoth so popular?
Nobody wants to make the same crap, a little bit better. Might sound odd since I'm working on a remake of ep3, but there you go.
How many puzzle levels, trap levels, horde levels have we seen?
Maybe that's another case of a million shades of brown.
 Yeah
#13882 posted by Tronyn [24.79.154.192] on 2008/03/23 16:51:52
in the early days Quake was the only medium for a huge variety of people to do A-Z. Now the games industry allows basically any weird quirk to be its own game. As a consequence people who are working with Quake now generally just want to do Quake.
"Kill monster, leave"
I've played some great new FPS games (Far Cry, Dark Messiah of Might and Magic). Explain how these are different.
I like to think that maps where you see the whole layout (like Scragbait's Estate, Masque, and Marcher) provide the player with an aesthetic pleasure of completion that is significantly different from fighting monsters room after disconnected room.
I actually agree with plenty of your criticisms, but you have to accept Q1SP for what it is, which is an incredibly limited medium. Games in general are also incredibly limited. Books, for example, are a lot less limited.
 My Post
#13883 posted by bear [127.255.255.255] on 2008/03/23 18:27:33
was only about the actual level design part and not about anything .qc or whatever.
 Gameplay Again.
#13884 posted by Shambler [77.100.140.250] on 2008/03/23 19:02:27
I mean with Quake monsters, Quake weapons (not Quake engine limits though).
There is a lot of potential if people will explore it. Think what ijed did with Warpspasm, ignore the Quoth monsters for a mo and think about the size, the scale, the sheer relentlessness of it all. That was a new direction. There may be many more. Even some relatively normal maps show interesting ideas - look at Headthump's Zer map at the end - fighting monsters in lava with the clock ticking against you. That could be explored further...
 Eh
#13885 posted by megaman [87.245.53.195] on 2008/03/23 19:44:05
what gameplay modifications do other fps games have? They basically just offer different enemy/map/weapon models.
even something like descent doesn't really exapnd on the doom gameplay much - it just has two more DOF.
And if you're hinting at 'do stuff there, fix this, get me person x here'-missions: those are all mostly trigger based ideas (that could - from a gameplay pov - easily be done in quake, too); also, they aren't really core game mechanics to me.
the stealth games might count as 'expand gameplay', but again, this is not MUCH more than clever triggers + compiler
 Oh
#13886 posted by megaman [87.245.53.195] on 2008/03/23 19:45:23
right, quake lacks everything that's halfway dynamic, but that's just an engine thing, not gameplay.
 As A Hobbyist
#13887 posted by HeadThump [4.136.90.16] on 2008/03/23 21:19:12
there are hundreds of ideas involving both game play and design have explored but have not released in any full maps. I'm posting these here instead of the new thread because most of these don't concern game play but design instead.
The Lava puzzle at the end of ZerTM_ht was a simplified version of an idea I once showed AquiRe involving a maze with a lava floor where you had to find sigils of protection and buttons that would raise a walkway around the maze. It is in one of the Mortisville maps, but too frustrating in its current implementation.
Other ideas --
One I demonstrated a while back, the idea of using a min light of 250 in the worldspawn entity and then using the light entities as deductive and additive brushes:
http://mortisville.quakedev.com/quake12.jpg
You do get a better since of control with the lighting with this method than standard lighting.
Another way of doing this would be to once again set min light to around 250 and paint on the lighting for each texture in its position in the level. Reuse of textures becomes severely limited, of course, and it is very time consuming.
Also, much more fun than the last method, is to separate out each room or area in a map, create five to ten thousand brushes worth of detail adding material textures without defining details, then go around the individually built maps and take screen shots that are the bases of the textures that you eventually use for the actual level. If you are careful with the lighting, this method can look extremely good.
Similar to this, I like to model in programs like Wings3d and Blender and take ray cast based shots of the models and use those as the basis of textures, like this one:
http://mortisville.quakedev.com/lamp3_5.jpg
 In Other News
#13888 posted by Vigil [91.152.87.250] on 2008/03/24 00:56:33
The Quoth links on Signs of Koth are not working at this time.
 Crikey! You Turn Your Back For 2-3 Days...
#13889 posted by RickyT33 [86.137.233.151] on 2008/03/24 18:02:25
...all hell breaks loose!
I dont know what to say.
Spirit - Your idea for 'testing engines' - you should look at my new map when it comes out later this week. r_speeds are quite high in places, but the map is within all standard limits and runs in software Quake. What we would need is an AguirRe style Kascam demo where somebody crazy (like AguirRe) runs around on god-mode, trying to create packet overflows.
Lunaran - Delighted to hear from you again. My comprehension of the technical workings of the Quake pallette is far inferior of yours. I ALMOST know what you mean. Infact I do know what you mean. Surely though, on a 32-bit rendering, a light with a color; (RGB 255 255 220) would not cause much of a detrimental effect, very little "muting". I admit that one must be carefull - especially when using light colours like (255 0 0).
I like the idea of using different subtle shades of yellow and blue to represent different types of electric light and sunlight, but without making them TOO yellow or TOO blue. Only slightly coloured lights.
I dunno. I've had fun playing, that's all I can say!
#13890 posted by tron [127.255.255.255] on 2008/03/25 01:04:20
Where the fuck is Electro?
Bouncing around the country, back in Brisbane now.
That Mibbit is great, may have to poke around with it at lunchtime, the Telstra guy is coming to connect the phone line in a couple of weeks, then I can start organising getting internet connected.
Yay!
 OK, Where Is This Map?
#13891 posted by RickyT33 [86.137.233.151] on 2008/03/25 15:33:04
celephais.net/board/view_thread.php?id=6035
It's not where its says it is, and because theres no link to a specific file, I cant search the filename...
It must be quite a good map, from reading the thread...
HELP PLEASE !
 Er, This Link:
#13892 posted by RickyT33 [86.137.233.151] on 2008/03/25 15:34:59
 Put The H
#13893 posted by bambuz [91.152.87.250] on 2008/03/25 15:35:11
ttp in front
 Google For "The Fistfucking Little Box"
#13894 posted by Spirit [127.255.255.255] on 2008/03/25 15:57:27
 Thanks Spirit!
#13895 posted by RickyT33 [86.137.233.151] on 2008/03/25 16:01:25
I didnt realize that was actually the name of the map!!
#13896 posted by RickyT33 [86.137.233.151] on 2008/03/26 11:09:00
Tried out DarkPlacesMod last night, with Rygels high quality (2.7Gb) texture pack. It has, er, normal and gloss maps for most textures too.
I wanted to try it out with my new 8800 GTS 512.
Start wouldnt load, neither would E1M1, I think due to a lack of memory. I wasnt using the picmip command.
But The Fistfucking Little Box loaded fine, due to a small amount of textures used for the map. And I must say mod and map together = more eyecandy than I could get my head round. I nearly cried at all of the beauty.
High res bump-mapping (OK, not quite bumpmapping) in Quake - un-necessary indeed, along with the RTLighting, but, well, I thought it looked good! :F
 Ricky
#13897 posted by ijed [127.255.255.255] on 2008/03/26 13:15:37
Normal mapping is like advanced bump mapping.
 Is It? Oh, Well...
#13898 posted by RickyT33 [86.137.233.151] on 2008/03/26 13:39:03
I dont really understand it. But it looked cool!
Looks better than the Tenebrae effect, anyway, but I guess thats to do with actual increase in texture resolution.
I quite like the look of just the highres textures in other engines, but Darkplaces *looks* the most impressive with all of the bells and whistles running, in dpmod. Just a shame it wont load big maps that way.
It is silly really! I mean I might as well go and play UT3.
 Try
#13899 posted by ijed [127.255.255.255] on 2008/03/26 13:49:12
Wikipedia and look up relief mapping - it's what they used in Quake4 so that a flat surface can occlude itself, interesting reading.
If you're into that sort of thing ;)
 Ricky
#13900 posted by bambuz [91.152.87.250] on 2008/03/27 02:34:49
I think I've heard you can knock down Rygel's highest textures to about half size and don't notice about any change in quality.
Don't remember so well anymore.
 I'm Back
#13901 posted by inertia [127.255.255.255] on 2008/03/27 07:30:16
Delegate zero says hello.
 Yeah Bambuz
#13902 posted by RickyT33 [86.137.233.151] on 2008/03/27 10:46:30
I think you use the picmip command. Or you download the small version.
#13903 posted by Spirit [80.171.29.32] on 2008/03/27 11:12:17
The latter. Performance will be much better. The looks, a matter of taste, but probably the same.
 Preach
#13904 posted by negke [82.82.172.14] on 2008/03/27 11:34:54
Thanks for Fitzhack v2 btw.
 Portal Quake Tribute
#13905 posted by negke [82.83.3.249] on 2008/03/27 20:01:29
#13906 posted by JneeraZ [24.199.192.130] on 2008/03/27 20:21:13
I wonder why the textures look so wretched. I know it's filtering them but GLQuake does that too and it doesn't look THAT bad.
 Yeah
#13907 posted by starbuck [92.236.20.123] on 2008/03/27 23:52:01
have they been exported as really bad jpegs or something? Cool novelty anyway.
 Vis
#13908 posted by RickyT33 [86.137.233.151] on 2008/03/28 10:43:37
is a temperamental fucker at the best of times!
Or maybe its just my inefficient mapping :-P
 Sielwolf Just Saved Me...
#13909 posted by distrans [121.44.80.12] on 2008/03/28 11:16:48
...from delivering a ho hum level (by mere seconds...I had the news sub form open), and I'm going to have to rethink skill 2. So, given I'm moving house tomorrow there'll be a slight delay in getting dis_sp6 out the door. Nonetheless, thanks sielwolf!
 Damn You Sielwolf
#13910 posted by Spirit [80.171.9.163] on 2008/03/28 11:18:19
 I Bet He Said It Wasnt Hard Enough !
#13911 posted by RickyT33 [86.137.233.151] on 2008/03/28 11:21:05
 Haha!
#13912 posted by RickyT33 [86.137.233.151] on 2008/03/28 18:21:47
Map is sent!
Thanks to all you guys and testers!
 Nice
#13913 posted by Spirit [127.255.255.255] on 2008/03/28 19:13:01
And here is a demo for you to make waiting for the news post approval shorter.
http://shub-hub.com/files/demos_singleplayer/slave_firstrun_spirit.zip
 Nah, You Guys Rock
#13914 posted by Sielwolf [91.4.181.1] on 2008/03/28 21:10:51
wish I had more creative talents here aside from giving wise-ass comments :P
 IDKFA
#13915 posted by metlslime [98.210.181.179] on 2008/03/29 11:03:45
 Cool
#13916 posted by ijed [127.255.255.255] on 2008/03/29 16:30:26
Photoshop + Fitz's creative ability + whisky
And one day I'll get Quakeopoly printed and laminated . . .
 Fitzkey
#13917 posted by bambuz [91.152.87.250] on 2008/03/29 17:07:16
message intentionally left blank
 You Just Know You Want That On A TShirt!
#13918 posted by RickyT33 [86.137.233.151] on 2008/03/29 19:41:34
 Not THAT Big Of A Nerd
#13919 posted by HeadThump [4.136.90.100] on 2008/03/29 21:01:57
But then again, I have been thinking about turning QuakeGuy from Radio Quake (Damn!!) into a ringtone.
 Ricky...
#13920 posted by distrans [59.167.236.18] on 2008/03/30 01:44:43
..nope, it was all about "interesting" not "hard". And, just as well I didin't release because we'd have two base levs right on each others heels. One a fortnight is good, one a day is overkill :)
 Quake4 Did Not Use
#13921 posted by Lunaran [24.158.1.74] on 2008/03/31 19:24:33
any relief mapping or parallax mapping, anywhere. I'm not sure we even shipped with a shader for it.
 Malice Wad
#13922 posted by rudl [78.104.25.55] on 2008/03/31 19:58:07
Made a new malice.wad
There are a few textures with differnt look but same names. Those are not included in the old one.
http://shub-hub.com/files/textures_wads/malice.zip
@Spirit please upload it at quaddicted
 </shrug>
#13923 posted by ijed [127.255.255.255] on 2008/03/31 20:33:56
Maybe it was a tech demo thing I saw then.
 Geez
#13924 posted by nitin [123.21.46.109] on 2008/04/01 08:15:29
didnt I read this same discussion a few years ago? or am I just going senile :)
anyway, cheers to biff and ricky for the map releases and to speedy for starting up the new remix pack, that sounds great.
oh and kell preach and necross too for releasing quoth2, forgot I hadnt actually played the maps there too.
 Rudl
#13925 posted by Spirit [127.255.255.255] on 2008/04/01 10:50:51
Is it a replacement for the old or an additional one? I would need to rename it, that's why I am asking.
 Hehe! Quake4 Parralax Mapping Mod
#13926 posted by RickyT33 [86.137.233.151] on 2008/04/01 12:06:13
I tried this. It looks OK in places, but the terrain looks weird. Almost like some sort of liquid. I think Q4 looked better as-it-was.
;P
 Well, I'm A Right Chatterbox It Seems.
#13927 posted by RickyT33 [86.137.233.151] on 2008/04/01 18:09:23
I'm about to get broadband at home too, so theres no escaping the constant barrage of babble. I'll have to make a website too.
Spirit, can I go on Quaddicted, once I've built the thing?
 Nitin
#13928 posted by necros [99.227.108.217] on 2008/04/01 20:42:46
i had very little to do with quoth2, it was all kell and preach (and anyone else who helped). :)
i shall also be honest and admit i haven't even played it yet, let alone all the map releases that have happened in the last few months... i have such a backlog of quake stuff to get through when i have some free time. :(
but yet, thank you to everyone releasing stuff, even though i haven't been able to play it yet. :)
 Yup, Im Now Online @ Home !
#13929 posted by RickyT33 [90.209.220.81] on 2008/04/01 21:32:00
Scary eh?!?!
necros - at least you listened to my heavy metal!
 Lol
#13930 posted by necros [99.227.108.217] on 2008/04/02 04:08:29
still have those 2 clips on my HDD. ;)
 RickyT23
#13931 posted by Spirit [127.255.255.255] on 2008/04/02 09:42:05
Sure, unless you want a database. :)
 Naah - Just Somewhere To Post My Maps
#13932 posted by RickyT33 [86.137.233.151] on 2008/04/02 10:24:26
And the odd MP3 probably.
I'll just knock up some crappy html page wid a few 'pegs and stuff. And I dont mind linking to mediafire for downloads. I just think it'd be cool to be a rickyt23.quaddicted.com !
I'll let you know when its constructed ;-P
 People Should Vote On
#13933 posted by RickyT33 [86.137.233.151] on 2008/04/02 10:28:42
Spirits site - should he keep the pink?
(Hell yes!)
 Mediafire
#13934 posted by Spirit [127.255.255.255] on 2008/04/02 11:06:40
I would kill you for doing that.
 Well I Could Just Link To Quaddicted.com
#13935 posted by RickyT33 [86.137.233.151] on 2008/04/02 11:15:47
for my maps. But what if I end up with a load of music? Gah! I havent even built the damn thing yet...
 I Read Some Posts Talking About A New Version Of Fitzquake
#13936 posted by nitin [124.168.96.218] on 2008/04/02 15:17:53
but it hasnt been released yet has it?
 Fitzquake SDL
#13937 posted by Gom Jabbar [87.139.120.209] on 2008/04/02 15:28:22
SleepwalkR is working on an SDL version of Fitzquake. Not really a new version but may become the new Fitzquake codebase.
Download:
http://www.kristianduske.com/fitzquake/
Thread:
http://www.celephais.net/board/view_thread.php?id=60172&start=43
#13938 posted by necros [99.227.108.217] on 2008/04/02 20:36:40
SDL + OpenGL?
 Spirit
#13939 posted by rudl [78.104.6.73] on 2008/04/02 20:39:36
Yes It is a replacement of the old one.
It was a hell lot of work finding textures with the same name but different look ;)
 Display Problems
#13940 posted by Drew [127.255.255.255] on 2008/04/03 05:57:36
Hard drive crashed, reinstalled quake through steam. when I try to run my screen is a tangled mess of neon green squares. Probably a simple fix but I'm two steps away from being a ludite. Any tips?
 Drew
#13941 posted by Mr Fribbles [127.255.255.255] on 2008/04/03 12:51:36
This is probably completely unrelated, but when I moved to Vista+ATI card/drivers my screen was totally corrupt in Quake.
It took me a while to find the solution - seems that I had set gl_ztrick 1 years ago for a bit of a performance increase, but the new card/driver combo was pretty unhappy about that. It was all fixed when I set the variable back to 0 (which is the default anyway).
Just throwing that out there on the slim chance that you or anyone else experiences this problem.
 Well
#13942 posted by RickyT33 [86.137.233.151] on 2008/04/03 12:57:11
ATI card in THIS office computer doesnt like AguirRe's engine, as I mentioned before. I've tried changing the drivers, and it used to work fine. Probably the card is becoming fucked!
I was getting weird particles on the screen which wouldnt go away.
My tip - Check your drivers, download the most up to date/most effective drivers, make sure they are installed. When you re-installed your OS did you check your drivers for you video hardware?
(OK, so it might be a bit of an obvious one, but...... ho-hum)
 Actually
#13943 posted by nitin [124.168.96.218] on 2008/04/03 13:01:21
some of the more uptodate drivers stuff up older games, espeially with all this changing of opengl stuff.
I always keep the install file of an older set that I know works.
And frib, I've had that too, not with the current card or drivers but on my old video card gl_ztrick did really funny things in all quake/q2 engine games
 Gl_ztrick
#13944 posted by aguirRe [127.255.255.255] on 2008/04/03 15:31:56
defaults to 1 in the original GLQuake AFAIK. I think it's supposed to improve performance on older cards at the expense of visuals. I always have it set to 0 to avoid z-fighting.
In some engines, it defaults to 0 (e.g. NehQuake) or cannot be set at all (e.g. Fitz, Tomaz).
 Aliens: Colonial Marines - Better Versions Of Same Shots:
#13945 posted by RickyT33 [86.137.233.151] on 2008/04/03 16:16:54
http://play.tm/wire/click/1782737
Unlike the last time I posted a link to these shots, these are actual images rather than scans from magazines.
Also I just read that (part of?) the game is set on the Sulaco after Ripley gets ejected towards fury 151. And apparently there will be no HUD.
Cool!
 Sweeeeet
#13946 posted by DaZ [80.41.131.206] on 2008/04/03 18:27:21
http://www.gamegrep.com/showimage.php?pos=5&newsid=7752
About fucking time they made an aliens game that looked like *this* :) VERY HAPPY
I really really hope its not too consoley.... fucking consoles :( VERY UN-HAPPY
 Most Up To Date Drivers Available...
#13947 posted by Drew [127.255.255.255] on 2008/04/03 18:33:32
Maybe that's the problem...
 Maybe One Of These, Drew?
#13948 posted by RickyT33 [86.137.233.151] on 2008/04/03 18:44:45
 Well...
#13949 posted by RickyT33 [86.137.233.151] on 2008/04/03 18:46:28
....you never did say what card you have, but if you look around there you'll probably find a driver which works (?)
 Gl_ztrick...
#13950 posted by metlslime [64.175.155.252] on 2008/04/03 22:10:28
boosted performance by not clearing the zbuffer between frames. The only quality decrease is that the depth buffer had less precision, but I'm not sure that it was a noticable difference.
As a performance feature, it's really only relevant to performance on really old cards, AFAIK.
 Daz
#13951 posted by starbuck [92.235.196.172] on 2008/04/03 22:42:35
Agreed! I know you love Aliens as much as I do :D
Really exciting stuff... bet it's gonna be scary too. I'm fully prepared to crap my trousers when it comes out.
 This Will Sound Like A Stupid Question
#13952 posted by RickyT33 [86.137.233.151] on 2008/04/04 12:47:52
but whats the easiest way of playing deathmatch Q1 online?
I always look at, er, Quakeworld, or whatever, and cant see where the action actually is...
I get a bit sick of the UT2004 demo !
(It is a good demo, but I fancy Quake for a change)
#13953 posted by JneeraZ [75.177.185.17] on 2008/04/04 13:08:39
Years and years ago, it was Quakeworld launching from a copy of GameSpy/QuakeSpy. Not sure what the kids are using these days though.
 Mostly Depends Where You Live
#13954 posted by Spirit [127.255.255.255] on 2008/04/04 13:24:51
If you are in the USA you will have to play NetQuake I guess.
If you are european (or with a decent connection to eu) it's QuakeWorld. There are some ffa servers that always have players (xs4all and that russian one). http://www.quakeworld.nu
http://www.quakeservers.net
 Aye, What Spirit Said
#13955 posted by Mr Fribbles [59.167.75.122] on 2008/04/04 13:41:06
Get a copy of a Quakeworld client you like (or at least can tolerate). Zquake is or at least was the Quakeworld equivalent of FitzQuake, but I'm not sure if it is still being maintained. FuhQuake is tolerable once you disable almost all of the bullshit "improved" effects and such.
Anything else is probably to be avoided (be careful of stuff like ezquake and nquake which are supposed to make it easier/better to play QW online... they come with so many spectacularly shit new effects, textures, models, etc etc that it really just isn't Quake anymore (and no, it's not better :))
Once you've got it configured, go to quakeservers.net, and in the menu on the left, go to QUAKEWORLD page and select "with players". You'll get a list sorted by country of all the active servers (with players).
Copy the address/ip, go back to your Quakeworld client and type "connect whatever" where whatever is the server name/ip.
 QW Client...
#13956 posted by Mr Fribbles [59.167.75.122] on 2008/04/04 13:44:09
Well, I checked the Zquake page and it seems it's still going strong. I haven't tried the latest versions, but I can hope and assume this is still a solid choice. Go here:
http://zquake.frag.ru/eng/news/index.shtml
The list of features for this version includes this:
- NQ progs.dat is supported. The two Quake mission packs, Scourge of Armagon and Dissolution of Eternity, work right out of the box. So does Omicron Bot, the famous NetQuake bot that can play on any map and learn while playing.
Struth!
 Hehe!!!
#13957 posted by RickyT33 [86.137.233.151] on 2008/04/04 14:09:51
Well that was fun!! Er, I did manage to connect to one "Game" on dm6, with one other dude, but I seemed to not understand what was going on. I had 000 000 for health and armor, couldnt take any damage, there were gold keys everywhere (!?) and the other guy was running around not really doing anything...
...also zquakegl.exe and zq-client-gl.exe say "unable to find glide2x.dll" when I try to open them, so I was having the "classic" visual style with zquake.exe (which I dont mind)
But anyway, thanks for pointing me in the right direction! I'll hopfully have better luck later! :-P
 Oh Yeah..
#13958 posted by RickyT33 [86.137.233.151] on 2008/04/04 14:11:38
...it only works when I disable internet security (!!), and then when internet security comes on again it leaves a tab on my task bar which cannot be raised...
 Ricky
#13959 posted by nitin [124.168.96.218] on 2008/04/04 14:20:02
delete opengl32.dll that comes with zglquake (i presume) to get rid of the glide error.
#13960 posted by negke [82.82.184.71] on 2008/04/04 14:24:48
ezQuake is a good client for QW. The 'improved' effects aren't enabled by default. At least if you only download the client, not the entire nquake pack.
You have to type "ready" in the console to start a match on duel servers.
 Neg
#13961 posted by Mr Fribbles [59.167.75.122] on 2008/04/04 14:55:33
I must have downloaded the full package then. (I did want to see it since people were talking up how great it was).
Bollocks I say.
 Aliens CM
#13962 posted by than [127.255.255.255] on 2008/04/04 15:08:41
my mate was working on that for PS2 when I was at Rebellion. Rebellion was trying to get the contract and actually, what he was doing looked REALLY similar. That's cool though, I hope they are taking it in the same direction he was trying to. The no hud thing sounds great.
 Welcome To QW Ricky!
#13963 posted by bambuz [91.152.87.250] on 2008/04/04 22:48:01
Getting rid of modern effects in fuhquake: Run it with -no24bit in the command line.
QW is best when you are playing somebody of your skill level. It's fun when both suck and it's fun when both rock (except when people camp).
It's not fun to play against someone that is 1000 times better than you (a very regular experience in QW if you go to a random server).
I can't stress it enough. Don't stop QW if you keep only getting minus frags, but seek a fun opponent with whom you can play. It's great that way.
So play friends.
Best way to learn QW is to play duels. Most servers use ktpro or ktx qwprogs. These make it easy to use the servers for regular players, no admin rights required.
Type ready to start the map and dm2 to change to dm2, timedown to reduce match time limit, dmm3 to set dm mode where weapons stay etc. Usually the server has an alias called 1on1 to set 1on1 game defaults. So just type 1on1, then dm2, then ready to get a duel game going on .
Then play 2on2s in dmm3 and finally 4on4 dmm1 (weapons don't stay).
Nowadays there are newbie friendly organizations in place, like #qwnewbie on quakenet and stuff on quakeworld.nu or linked from there. If I remember right. There are lots of cool services.
You can also spectate (you can use qwtv too) a few games or watch a few demos to just gape in awe at the god-like moves the stars pull off at times. Riker, Fix or Paradoks just to mention some names. I don't know who's the hottest name nowadays.
 Also
#13964 posted by bambuz [91.152.87.250] on 2008/04/04 23:00:06
since QW is such a fast game, after the first few games I'd suggest spending some time on the mouse settings and configuration. I use -dinput on the client cmdline. I also use a Hz hack in windows to up the mouse refresh rate. And have a CRT running at about 85 Hz (set on client's command line again). I don't know about modern LCD:s, they're probably fine, might require settings though. There are some other variables too but I don't remember them offhand (don't use m_filter tho).
Once you have it all clear and smooth, other games feel like total crap, so this is a double edged sword.
 Your Well Into This Stuff Arent You Bambuz?
#13965 posted by RickyT33 [90.199.193.36] on 2008/04/05 00:18:09
Gimme a gun and I'll shoot stuff.
I just like deathmatch! I also like playing against people who just kill me because it makes me better (and bald)
I'll have to have a proper look into it, but at the moment I know nothing, so I'll probably take a while to find something which I'm comfortable with...
 NQuake
#13966 posted by RickyT33 [90.199.193.36] on 2008/04/05 01:35:45
that what ive installed. it sems ok, I went on some FFA server in Europe, cant remember which one. er... there was one map with IKBase textures in it... that one was OK, but got killed loads on DM6, and my ping was 135 :-|
 Fitzquake Question
#13967 posted by nitin [127.255.255.255] on 2008/04/05 10:07:32
is there a bug which makes the refreshrate needing to be changed form 60 every time you load (I want 75)?
I cant seem to save it.
 Nitin
#13968 posted by Mr Fribbles [127.255.255.255] on 2008/04/05 11:43:38
It works for me at home now (it's always on 75 for me) but I vaguely recall having to mess around a bit to get it to force the setting on every time.
I don't think it will simply remember the higher value and re-enable it next time (this is possibly intended, so you don't get stuck with an invalid/bad refresh rate?)
Setting it via the command line, adding it to your .cfg files or a combination of both is probably required. I'll check when I get home to see if I can remember how to do it. :)
 Cheers Frib
#13969 posted by nitin [127.255.255.255] on 2008/04/05 11:52:40
that'd be great. It seems ot stay in the config.cfg file till the next load when it gets overwritten back to 60 at startup.
 Try This Nitin
#13970 posted by Mr Fribbles [59.167.75.122] on 2008/04/05 12:46:49
Put all of your video settings in autoexec.cfg followed by vid_restart, and that should set you straight. Like this (though take out or change any commands you don't want, of course):
vid_vsync "1"
vid_fullscreen "1"
vid_bpp "32"
vid_width "1280"
vid_height "1024"
vid_refreshrate "75"
vid_vsync "1"
vid_restart
The downside of this is that I think it makes the game take a little bit longer to start (since it's doing the vid_restart after it's loaded) but it's not a major drama.
Also, I just noticed I have the same command in there twice... good work me.
 Yeah, Frib, Well You Dont Want Any Tearing ! :P
#13971 posted by RickyT33 [90.199.193.36] on 2008/04/05 16:38:17
Serious Sam - That was pretty fast wasnt it. I have that game, and I think its fun to play! Its also pretty surreal. Let down a bit by level design and general stupidness, its not a very intellectual game, but it certainly has fun fast paced gameplay. I love the way that you know whats coming, you can hear your enemies coming, you know they're coming from all directions...
...designed to make the player panic, I think!
 Nitin
#13972 posted by Sielwolf [91.4.182.26] on 2008/04/05 21:09:04
 Ricky
#13973 posted by Sielwolf [91.4.182.26] on 2008/04/05 21:15:48
 SS
#13974 posted by ijed [127.255.255.255] on 2008/04/06 14:47:24
Was let down by only having ten or so enemies. Otherwise a great game.
 SS...
#13975 posted by metlslime [98.210.181.179] on 2008/04/06 22:20:08
Did have well-designed, fun enemies, though. The screaming suicide guys, the big bull/rhino thing, the fiend rippoffs, etc. Many of them required using a different tactic for each enemy type.
 RickyT23...
#13976 posted by distrans [127.255.255.255] on 2008/04/07 02:34:18
...why not pop over to quakeone.com, they have a lot of info for peeps just joining the online fun.
 The SS Bull
#13977 posted by nitin [127.255.255.255] on 2008/04/07 15:48:46
was cool, especially in packs and when combined with the screaming exploders.
 Or...
#13978 posted by Scampie [24.158.1.74] on 2008/04/07 19:09:28
when you took advantage of the fact the the SS Editor let you scale any enemy you wanted to whatever and you made the bull 1/4 size and the exploder 5 times bigger. The bull still hit you for the same distance, and the exploder didn't do any damage since it would detect collision on the larger size, but the explosion would still be small.... but it was fun :)
 Frib/sielwolf
#13979 posted by nitin [127.255.255.255] on 2008/04/08 12:30:42
ta. the autoexec thing works but I'll give that program a shot too.
 Nitin:
#13980 posted by metlslime [98.210.181.179] on 2008/04/08 12:40:48
i'm still confounded by the config.cfg problems you're having. So there's a vid_restart in the config file, but the refreshrate is somehow getting reset anyway?
Do you have any command line window settings? That could be the problem. The presence of -window, -width, -height, or -bpp will disregard the config.cfg video settings.
 Metl
#13981 posted by nitin [127.255.255.255] on 2008/04/08 12:55:41
here's a list of the vid settings :
vid_bpp "32"
vid_fullscreen "1"
vid_height "1024"
vid_refreshrate "75"
vid_vsync "0"
vid_width "1280"
viewsize "100"
vid_restart
but when I start the game, it resets to 60hz refresh rate and I have to manually adjust it.
Frib's solution works, I have to put it int he autoexec.cfg file.
 Well, To Be Fair
#13982 posted by Mr Fribbles [59.167.75.122] on 2008/04/08 13:05:36
It's not saving it in my config.cfg because I made that file blank and read-only :D
You know what though, I'm not sure why I ended up with the video settings in my autoexec.cfg rather than in my own little frib.cfg...
I remember having problems getting it to work at the time, but I tried it just now (took the stuff out of autoexec and put it in the other cfg) and it works.
*shrug*
 More Testing...
#13983 posted by Mr Fribbles [59.167.75.122] on 2008/04/08 13:11:12
Ok, so if I put the video settings and vid_restart in my config.cfg it doesn't work... it's not a bug though, because I just remembered I hacked my quake.rc to make it not load default.cfg or config.cfg.
So, I'm a victim of my own shenanigans. Doh!
 Hey Btw
#13984 posted by bambuz [127.255.255.255] on 2008/04/08 13:34:59
What's the schedule estimate and status of a new Fitz release? Is it coupled to the SDL version? I'd still like a version with dinput (windows directx) support too, unless there is a way to get rid of mouse acceleration in SDL. Is it too much of a hassle to keep both codes in?
I mean, even if there are just a few fixes it wouldn't really hurt to do a small release like 0.81 even if it was quickly superseded, especially if the Hz vs dinput mouse lock issue is the fix.
I'm not in a position to demand anything of course.
 Bam:
#13985 posted by metlslime [64.175.155.252] on 2008/04/08 21:41:40
actually, version .85 is quite far along. I mainly have cleanup and bugfixes left. The schedule is unknown of course, but 1-2 months seems about right.
Current plan for SDL integration is for me to worry about it after 0.85 is released :)
 Tim Willits On Multiplayer Level Design
#13986 posted by Lunaran [24.158.1.74] on 2008/04/17 03:10:49
From the University of Texas Master Class interviews by Warren Spector:
WS: Is there a difference, as a designer, when you sit down to make a multiplayer map and single player map, are they different? How are they different?
TW: In multiplayer maps, there's these kind of themes. And if you were to do one of these things, your map will be successful. There's the arena theme, which is basically you have this central area that everything feeds into. Then you have a location theme, you know, made famous by, you know, the, uh, Quake ... deathmatch level 3 I think. Where you have like, a generator room, and you have like a water room, so you have like these identifiable locations. Then you have like a "themed" deathmatch map, like uh. In Quake3, like our space maps, with the bounce pads and the acceleration pads and stuff. Those, really, three things, three basic concepts of multiplayer maps, makes a multiplayer map.
There's actually a formula, regardless of what game you're making, and what weapons you have, if you make a map in a certain way, it will always be fun. You know, and that is, uh. Like the Edge, in Quake2, which originally was inspired by a map called Ledges from Doom, is the ... perfect kind of basic framework for a multiplayer map. Where you have this nice central, centralized area, you know, round or square doesn't matter, and you have a few multi -levels where you have some access points and you have some exits and things, and you keep players all focused on this middle area. Then you need to, you know, put a few sound cues, like a ladder or a bounce pad to kind of trigger the players for where other players are, but if you make a map just like that, it will always be fun. It's a bold thing to say, but I have never seen a map like that - made correctly! - in any game that wasn't fun. It really is the perfect ... and I've been doing this a looong time. It's the perfect construction of a multiplayer map.
You know, with, saying that, location based maps are always fun, where you can be like, 'Ohh, I'm in the generator room,' or, 'Ohh I'm in the pump room.' You know, and you can set up kind of fun, gameplay mechanisms with that. And then of course theme maps ... theme maps are always a gamble. You know, like, a big bounce pad and you're always bouncing around, or ... lots of teleporters, or you know, no grav or lots of water. Those can be fun ... most people don't like them, most people will wind up playing the arena style. But if you make a map like that ... I guarantee you.
Once you graduate past basic nub, "Made Correctly" is where 99% of the thinking happens. I'm really kind of surprised that a guy in his position who's had this much time to build maps and test them and consider them, talking about level design for a gametype that's all about player movement, collection of items, and combat, gives tips that have little or nothing to do with any of those things.
 The Quoted Section:
#13987 posted by Scampie [24.158.1.74] on 2008/04/17 03:56:36
Is where I stopped listening to the talk. Even before that I was threatening Lunaran with unspeakable pain for telling me to watch it.
 Oh, And A Quote Lun Emailed Me From The Same Talk...
#13988 posted by Scampie [24.158.1.74] on 2008/04/17 03:58:20
"as soon as an engine becomes unliscensable, if it's not possible for us to generate revenue for it, John carmack open sources it, or OpenGL's it, or whatever it is."
 Gotta Admit The "formula" He Refers To
#13989 posted by RickyT33 [90.213.8.240] on 2008/04/17 04:07:36
is clearly present in UT3
I was playing FEAR Combat earlier, and there are no jump pads, the player cant move as fast and there's no sounds to tell you where the players are except for that of gunfire, or the rumble of exploisions. I like the way that you might see plaster come off the OTHER SIDE of a wall if something is going on behind it.
It does stick kinda to the "two memorable areas" part, but I also felt pretty disorientated for quite a lot of it. I liked it, it was very much to do with accuracy with the first shot, and stalking. Different but still fun!
 University Of Texas Master Class Interviews By Warren Spector
#13990 posted by gone [91.122.106.224] on 2008/04/17 04:56:04
http://www.gameupdates.org/details.php?id=2265
so far I only watched Spectors` and its ~50% of water and common place but also some nice stuff and I highly recommend it to anyone into gamedesign (I suggest to FFW to ~30minutes from the start)
Tim... is he a bad speaker? If you played q2 atleast till patch 3.20 you will agree that q2dm1 is an excellent level with great balance and depth. Maybe it was the result of chance and playtesting, not just Willit's lvl design skill? And then there is q3dm6. His q1 levels are also some of the best.
#13991 posted by Scampie [66.188.125.54] on 2008/04/17 08:52:53
i always hated q2dm1
#13992 posted by gone [91.122.106.224] on 2008/04/17 09:10:41
watching Willits right now - its a comedy
 Told You So
#13993 posted by Spirit [127.255.255.255] on 2008/04/17 09:17:03
I think that bit about dm design Willits talks about is more for the casual players (the ones the bring the money).
 Well
#13994 posted by bambuz [91.152.87.250] on 2008/04/17 16:41:13
I think the points about differently themed places are good in a way, but they are certainly not the main points in a dm map.
The gameplay has to rock too.
Also, I don't like pure atrium stuff. There is a world out there of huge possibilities and many make q3 atrium map clones since they think that is what DM is about - even when their sp maps show very varied play geometry (I don't mean decorations).
 Speeds
#13995 posted by Lunaran [24.158.1.74] on 2008/04/17 17:27:28
q3dm6 was jaquays.
#13996 posted by gone [89.110.6.88] on 2008/04/17 17:44:19
oh my bad then. did you watch till the end? there are many funny/silly bits
 Exclusive Leaked Excerpt From The Internal Doom 3 Single Player GDD
#13997 posted by Kinn [86.135.195.199] on 2008/04/17 21:07:36
"...and there gon be like rooms because rooms are always real funs in these uhh shootin' games! and the shape of the rooms don matter so we'll make em all square cos that's real easy right? (TODO: check with John whether square rooms are easier to make than round rooms) uh and its like real dark cos these deamons don't like bright lights and stuff where you can see the funs - but you know the fun's there becuase you can feels your way round the uh corridors like a mole in a tunnel because everyone likes being a mole right? But this time you're a mole in space!"
- TW
 AguirRe
#13998 posted by Spirit [127.255.255.255] on 2008/04/17 21:32:17
I replied to your mail yesterday (actually replied to the earlier one too). Maybe a google gnome is harvesting them? :)
My answer basically was:
No, I did not touch any of the files.
And:
pak0.pak would be Seal of Nehahra
 Alan
#13999 posted by HeadThump [4.136.90.26] on 2008/04/17 23:01:08
1. Steal Spirit's e-mail's to AquiRe.
2. . . . .
3. Profit!
 Weird
#14000 posted by HeadThump [4.136.90.26] on 2008/04/17 23:02:36
that is the second time I have noticed the tag line auto-filling with my name.
Happens when I have a certain HTML/CSS editor running in the background.
 That's Cool, Alan
#14001 posted by czg [83.253.254.12] on 2008/04/17 23:28:00
 Spirit
#14002 posted by aguirRe [127.255.255.255] on 2008/04/17 23:47:32
I got your 2nd response (thanks) and I've sent a reply.
 Now,
#14003 posted by HeadThump [4.136.90.145] on 2008/04/18 02:20:53
I'm going to be tossing and turning all night wondering, 'that's cool, Alan', and, blank stare icon, together, what could that possibly mean?
 Heheh
#14004 posted by ijed [127.255.255.255] on 2008/04/18 02:59:18
 ARQuake
#14005 posted by LTH [127.255.255.255] on 2008/04/18 16:35:21
Augmented Reality Quake:
http://wearables.unisa.edu.au/arquake/
No need to turn your local high school / shopping mall into a Quake map, now - just put on your goggles!
 Hi Chaps!
#14006 posted by DaMaul [86.146.231.125] on 2008/04/18 22:49:19
This is the kind of thing I've been getting up to since I stopped making Q1SP maps:
http://uk.youtube.com/watch?v=Z9387zmssuE
#14007 posted by Trinca [89.181.40.146] on 2008/04/18 23:29:19
you start seeing gay music?
 This Is Confusing Me.
#14008 posted by czg [83.253.254.12] on 2008/04/18 23:29:36
 Haha
#14009 posted by starbuck [92.235.196.172] on 2008/04/19 01:32:16
very professionally done, good times.
#14010 posted by gone [91.122.4.142] on 2008/04/19 08:53:29
lies all lies
#14011 posted by Someone... [149.254.192.195] on 2008/04/19 21:21:36
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14012 posted by Someone... [149.254.192.195] on 2008/04/19 21:21:55
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14013 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:05
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14014 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:23
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14015 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:34
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14016 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:45
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14017 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:56
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14018 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:01
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14019 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:19
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14020 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:34
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14021 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:46
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14022 posted by Someone... [149.254.192.195] on 2008/04/19 21:25:05
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14023 posted by Someone... [149.254.192.195] on 2008/04/19 21:25:25
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14024 posted by Someone... [149.254.192.195] on 2008/04/19 21:25:44
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
 Epic.
#14025 posted by Lunaran [97.87.1.115] on 2008/04/19 21:26:03
#14026 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:22
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14027 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:24
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14028 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:43
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14029 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:58
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14030 posted by Someone... [149.254.192.195] on 2008/04/19 21:28:14
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14031 posted by Someone... [149.254.192.195] on 2008/04/19 21:28:27
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14032 posted by Someone... [149.254.192.195] on 2008/04/19 21:28:45
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14033 posted by Someone... [149.254.192.195] on 2008/04/19 21:29:06
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
 This Is Going To Be Good
#14034 posted by Kinn [86.135.195.199] on 2008/04/19 21:38:49
#14035 posted by Spirit [80.171.53.41] on 2008/04/19 21:39:35
I wonder if he's being charged per kilobytes.
 Sweet!
#14036 posted by starbuck [92.235.196.172] on 2008/04/19 22:16:46
25 new posts, I wonder what's new! Oh.
#14037 posted by Scampie [24.158.1.74] on 2008/04/20 02:36:04
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14038 posted by RickyT33 [90.199.193.113] on 2008/04/20 02:46:14
(i think czg has lost it)
#14039 posted by rj [86.1.160.132] on 2008/04/20 03:34:37
i got i7sues man, i7sues!
 Hm,
#14040 posted by ijed [190.20.114.232] on 2008/04/20 03:46:49
Wonder if my new phone will have i7sues . . .
 Woot
#14041 posted by Vondur [80.87.145.19] on 2008/04/20 10:51:44
he's there, apparently: http://www.coldspring.co.uk/merzbowULU.php
seems like japanoise screwed shamb's head off :)
 Heh
#14042 posted by ijed [190.20.73.154] on 2008/04/20 15:30:12
Now I get it.
 Ooooops.
#14043 posted by Shambler [92.232.214.79] on 2008/04/21 19:42:56
Obviously I am having more issues posting than I thought...
Stone cold sober by the way, I only had one shot of whisky and that was *after* the mobile posting trials and tribulations. I tihnk I needed it to calm my nerves.
I do apologise, although not very much cos you're all (rightly, admittedly) sarky buggers.
Metl, the issues I was having:
Could read mobile version of the site fine, and logged in with that version. But couldn't find option to post anything in the mobile version. Switched to the HTML version which displayed mostly okay, and allowed me to actually post. Except, I couldn't see what I was writing in the input box, hence the extremely impressive amount of typos. And I was no longer logged in. And, errr, submitting it seemed to invoke various "issues"...
 P.S.
#14044 posted by Shambler [92.232.214.79] on 2008/04/21 19:43:34
The gig was good. Very noisy. Ears still ringing.
 Shambs
#14045 posted by gone [89.110.5.255] on 2008/04/21 20:08:31
get opera mini - Iv been using that to read and even post with my 4-year old phone (which is not even a smart)
 Speeds
#14046 posted by Shambler [92.232.214.79] on 2008/04/22 11:59:40
Thanks for the tip but probably a better idea is not to try posting from my mobile. Not covered in my monthly plan either, eeek.
 Movie From The Moon
#14047 posted by bambuz [193.167.3.14] on 2008/04/22 18:29:04
http://space.jaxa.jp/movie/20080411_kaguya_movie02_j.html
This is from the Japanese probe Kaguya. I don't know why it looks so fake...
 Google - Search Engine Of The Year!!!!
#14048 posted by RickyT33 [90.199.193.113] on 2008/04/23 00:35:38
 Well
#14049 posted by Kinn [86.135.195.199] on 2008/04/23 00:36:41
did you?
 .
#14050 posted by RickyT33 [90.199.193.113] on 2008/04/23 00:38:44
 Hdd Repair Tool
#14051 posted by negke [82.82.174.92] on 2008/04/23 12:19:27
My Samsung SP has a few bad sectors - can anyone recommend a good (preferably free) repair tool? Something that marks them as unusable would be enough, data recovery is not needed as no important files are affected afaik. All tools I tried so far were either solely for detection (like the Samsung one), only offered "erase hdd" as a way to fix the issues, or were unable to fix them because of read/write protection or something.
 Well I Have Two Comments That You Probably Know And Wont Help
#14052 posted by bambuz [193.167.3.34] on 2008/04/23 13:11:51
1) if you notice weird hd sounds or the comp freezing or crashing when accessing certain files, mark those files as bad and don't access them. Rename them like badsector.inv or something so anything doesnt load them. I've done it when I used a Quantum bigfoot.
Do not remove them as then when you put something else to the hdd, it's put on the bad sectors.
2) windows has checkdisk which has the option for a bad sector scan but it takes damn ages (probably days?) and sucks otherwise too - I also don't know what it does to them once it finds them.
 Keyboard Layout
#14053 posted by bambuz [193.167.3.34] on 2008/04/23 13:15:30
Why do computer vendors think their keyboard gets better if they move some random keys around a little?
Like moving delete and insert so they're not where they used to be.
What's the thought process behind that?
I understand laptops to some degree and even have some sympathy to the idea of compact keyboards but standard keyboards, really, man...
#14054 posted by negke [82.83.18.95] on 2008/04/23 18:57:15
Yes, there are occasional clicks when rebooting, but rarely (used to be more often in the past, until i shifted the boot partitions to the front). I can't rename affected files (only know about one folder so far). Some Windows autostart programs are delayed.
Checkdisk doesn't do an in-dept scan for some reason (maybe because it was considered unnecessary for ntfs?), it only checks the file table and indexes. Back then (on a fat32 drive), checkdisk would attempt to recovery the files and mark the sectors as bad (so they wouldn't be used again).
 Bambuz
#14055 posted by Bal [90.2.103.94] on 2008/04/23 20:20:17
Some logitech keyboards don't even have an insert key anymore, but a double delete key instead.
 Yeah
#14056 posted by HeadThump [4.136.90.129] on 2008/04/23 20:27:09
Checkdisk doesn't do an in-dept scan for some reason (maybe because it was considered unnecessary for ntfs?), it only checks the file table and indexes. Back then (on a fat32 drive), checkdisk would attempt to recovery the files and mark the sectors as bad (so they wouldn't be used again).
there is an overly complicated solution involving using your Windows XP CD to create a second partition where you can load CHKDSK onto it to do real repair work on top of the three step indexing that it does without this overly complicated and quite asinine set up. I think the software engineer who came up with idea at MS should be thrown down an elevator shaft, but that is just my humble opinion.
 Quake + Nokia N95 8GB = AWESOME
#14057 posted by Jago [84.250.87.231] on 2008/04/24 03:57:30
Installed the game yesterday and had a blast: http://www.youtube.com/watch?v=W9GQXvMdy8g Not my video, but the exact same phone model and game client used as I did :)
 Get An E70
#14058 posted by Scampie [24.158.1.74] on 2008/04/24 08:04:13
 Checkdisk Problem
#14059 posted by SleepwalkR [85.179.4.193] on 2008/04/24 09:10:10
You should try the Ultimate Boot CD, it comes with a host of hdd utilities and it is bootable, so there is no problem modifying the disk. Just google it, download, burn, and reboot your pc.
 Hey
#14060 posted by Vigil [91.152.87.250] on 2008/04/24 09:57:31
That guy died in E1M1. Really impressive video!
 Ultimate Boot CD
#14061 posted by negke [82.82.164.178] on 2008/04/24 11:30:25
That's the one I used. Most of the tools seemed to be designed for specific brands/models though. The Samsung ones sucked. I also used mhdd or something and some other tool whose name I forgot. Will try again.
#14062 posted by JneeraZ [75.177.185.17] on 2008/04/24 12:29:55
"Get An E70"
That guys page is almost irrelevant these days. His ranting has been embarrassing over the last year or so in a "OK, grandpa, that's cool, we're getting off the grass" sort of way. He needs to catch up with modern times.
 Scampie
#14063 posted by Jago [84.250.87.231] on 2008/04/24 12:33:01
E70 is a vastly outdated phone model.
 Quake On A Mobile.
#14064 posted by Shambler [92.232.214.79] on 2008/04/24 12:42:10
Looks cool. A lot like Quake really.
I can't imagine the controls being much fun to use...
#14065 posted by gone [78.37.15.214] on 2008/04/24 12:53:37
but can it run marcher?
 Maybe Pandora Will Be Good For Portable Quake
#14066 posted by bear [213.89.239.171] on 2008/04/24 13:47:39
http://openpandora.org/
And it's not even a phone! (well might be with skype or whatever)
 The Point Isn't To Buy The E70
#14067 posted by megaman [92.72.14.42] on 2008/04/24 15:01:01
the point is NOT to buy the eye phone.
#14068 posted by gone [78.37.15.214] on 2008/04/24 15:17:26
I believe the point is not to wank over the usless trendy hitech toys that cost ~1000$
#14069 posted by JneeraZ [75.177.185.17] on 2008/04/24 15:18:12
Yeah, see, ranting about not buying the iPhone is an extremely grandpa thing to do. It's awesome and it kicks the shit out of your E70. Deal. His checklist of features is fairly misinformed as well. But then I guess that sort of sums up most of his site.
 Lol
#14070 posted by DaZ [80.41.169.50] on 2008/04/24 15:45:15
I believe the point is not to wank over the usless trendy hitech toys that cost ~1000$
Amen to that! :)
 Pandora
#14071 posted by Spirit [213.39.223.99] on 2008/04/24 16:13:45
I wanted to save for a PSP when I saw that said project is near release. It will run Quake very well if there is someone doing a port.
#14072 posted by JneeraZ [75.177.185.17] on 2008/04/24 16:37:15
An iPhone is useless? Not according to anyone I know who bought one. They love their iPhones.
#14073 posted by Spirit [213.39.223.99] on 2008/04/24 16:39:34
They would also like a pile of dog poo if it was designed by Apple, named iPoo, priced at 500$+ and needing a special proprietary shovel to lift.
 Hm
#14074 posted by ijed [216.241.20.2] on 2008/04/24 16:42:20
I got given an ipod and was going to give it to my missus, but then started using it; turns out to be a pretty neat hitech toy.
I have no burning desire to own an iphone, and if my ipod was stolen I probably wouldn't buy another. But it's nice to have.
#14075 posted by gone [78.37.15.214] on 2008/04/24 18:14:55
well there is a difference between just buying ans using a good product and this
http://www.speeds.quaddicted.com/applefap.gif
 Hmm
#14076 posted by starbuck [129.215.58.46] on 2008/04/24 18:52:48
I used to like Maddox a lot back in the day, but that article completely misses the point. Fair enough, when Steve Jobs described it as an Phone, an iPod, and a mobile communication device, it was kind of retarded, but that was in the context of hyping it up in the 30 seconds or so before they released it, and it was kinda tongue-in-cheek too.
I love how he describes the storage on the Nokia as 'unlimited' because you can swap out 2gb memory cards. I don't say my pc has unlimited storage space because it's got a floppy drive. Okay, the iPhone has fixed memory, but at least it comes with 8gb or 16gb included... I don't why you'd need more than that on a phone.
And being able to SSH into your server, wow, big market for that. Ok, maybe that Nokia is better if you're a network administrator, but I don't think that's the iPhone's market. But if you want a phone with a nice interface and good multimedia/web features it's about as good as you can do.
 Umm Starbuck
#14077 posted by bambuz [91.152.87.250] on 2008/04/24 19:31:25
phones have gone forward since that e70 or whatever old Nokia model. The high end models have probably just as much memory as iphone.
But I've heard from friends that have used other things too that the iphone is easy to use. With the dollar course it's pretty cheap now to bring from USA since they don't sell it here in Europe, though of course it's probably been complicated somehow by now.
 Uh Starbuck
#14078 posted by megaman [92.72.14.42] on 2008/04/24 20:02:42
And being able to SSH into your server, wow, big market for that.
that'd be one of the main selling points for a new phone for me (if it wasn't so retarded expensive aroudn here). having sort of a mini laptop device.
 IPhone
#14079 posted by Jago [84.250.87.231] on 2008/04/24 20:03:07
"But if you want a phone with a nice interface and good multimedia/web features it's about as good as you can do."
I am very sorry to burst your bubble, but you are only right on the first point and not the second. The iPhone has a great interface, it looks good and trendy, has a great screen and is easy to use. However, when it comes to multimedia and web features, its so far behind other phone manufacturers it makes a grown man cry.
Wheres 3G/HSDPA support? I am sorry, but being stuck with 230kbit EDGE tranfer rates when using mobile data, alone, is a reason I wouldn't consider getting the current generation of iPhone. Where I live, in Finland, 70% of the population is covered by 3G/HSDPA, which provides transfer speeds of up to 2 MBit and the iPhone doesn't support it. Welcome to the year 2008 Apple.
You are touting iPhone's multimedia features when it doesn't even *have* MMS support of any kind in the first place? WTF? Wheres the Internet Radio support? Oh wait, nevermind, can't do that reliably with only an EDGE-capable phone, too bad. Push Email? Installing custom software from a library of more than 5000+ custom Symbian applications? Oops, nocando...
If you live outside of coverage of a 3G network, want to look trendy, make calls, send sms. *slowly* browse an occasional website and pay a completely ridiculous price mark-up for it, then the iPhone is for you. Now, if you want to actually purchase a "smartphone", you need to seriously start looking elsewhere.
 I'm Sure Phones Have Improved Since Then
#14080 posted by starbuck [129.215.58.46] on 2008/04/24 20:04:01
 Jago
#14081 posted by starbuck [129.215.58.46] on 2008/04/24 20:21:42
Okay, maybe I phrased that badly, but I wasn't saying that the iPhone is some groundbreaking feature packed web-device. When I say it's about as good as you can do if you like 'nice interface and good multimedia/web features', I'm talking about the market the iPhone is actually aimed at, for which good multimedia/web features means: good for playing videos, listening to music, looking at pictures, and browsing the internet a bit. I wouldn't even call the iPhone a 'smartphone' really, I see it as more of an iPod touch with a phone added.
The lack of 3G is pretty ridiculous however, I agree with you here. In fact, what were they thinking? Do they have much 3G networking in the US?
#14082 posted by starbuck [129.215.58.46] on 2008/04/24 20:45:49
And being able to SSH into your server, wow, big market for that.
that'd be one of the main selling points for a new phone for me (if it wasn't so retarded expensive aroudn here). having sort of a mini laptop device.
That's cool and all, but all I'm saying is that really isn't something the average consumer cares about, and the iPhone is an incredibly 'consumer' product, so it's pretty pointless to put something like that in a comparison table. For what it's worth, a quick google search just told me that it's actually very easy to SSH from an iPhone nowadays.
Personally I think this is the pinnacle of phones, the fucking nokia 1100!
http://img187.imageshack.us/img187/3059/pic1cy3.jpg
- You can make phone calls
- And receive them (sometimes)
- TXT MSGS
- You can play snake
- Simple monochrome screen, no confusing colours
- It has a LIGHT on the top of it you can use to make things BRIGHTER! Amazing feature.
 Heh
#14083 posted by Tronyn [24.78.41.15] on 2008/04/24 20:48:35
disregarding all of the arguments for and against I just gained a lot of respect for you Jago. I can't stand Apple and their marketing, they're like a mini-Bill Gates who tries to argue that because they're less successful, they're more virtuous. Even IF Apple offered a better product, I'd still find them bullshit artists. The fact that most of their products they sell at market-high prices due to their name alone, just makes my type of argument easier. They're no different from the next company, they just have a bigger advertising budget, and advertising is for fools.
 The 1100
#14084 posted by Jago [84.250.87.231] on 2008/04/24 20:51:54
is one of the best simple "phones" made in the past few years, you missed a couple of very important points:
- it's VERY cheap, last I saw, they were 45 euro new
- it's durable, I've thrown those against walls with little ill effect (dont ask)
- it's light and relatively small
- the battery life is good
 Apple
#14085 posted by Jago [84.250.87.231] on 2008/04/24 20:56:42
Tronyn, I actually like many Apple products (ipod, mini, macbook), but simply put I am not their target demographic, since I work with high-end mobile technology for a living.
#14086 posted by JneeraZ [75.177.185.17] on 2008/04/24 21:40:23
"They would also like a pile of dog poo if it was designed by Apple, named iPoo, priced at 500$+ and needing a special proprietary shovel to lift."
These are hardcore Windows users who have never purchased an Apple product in their lives. They LOVE their iPhones.
#14087 posted by JneeraZ [75.177.185.17] on 2008/04/24 21:46:41
"I can't stand Apple and their marketing, they're like a mini-Bill Gates who tries to argue that because they're less successful, they're more virtuous."
When have they ever said that? I think your projecting more than a little here.
"The fact that most of their products they sell at market-high prices due to their name alone, just makes my type of argument easier."
What type of argument? Baseless ranting?
Yes, Apple computers are expensive. If you don't want to buy one, don't. I don't understand why not wanting to buy an Apple computer causes Windows users to get belligerent and mean spirited.
 You Guys All Missed The Point
#14088 posted by Scampie [24.158.1.74] on 2008/04/24 22:08:25
BAM! Now what, motherfuckers?
 Whoah...
#14089 posted by metlslime [64.175.155.252] on 2008/04/24 22:08:29
26 new messages and it wasn't a spambot, or shambler fumbling with his cell phone.
 Nope
#14090 posted by ijed [216.241.20.2] on 2008/04/24 22:36:21
Good old fashioned Apple vs Windows.
 Jago
#14091 posted by starbuck [92.235.196.172] on 2008/04/24 23:00:28
 I'm Blogging About It.
#14092 posted by czg [83.253.254.12] on 2008/04/24 23:52:18
Stay tuned for my exciting Twitter bulletin on the subject, coming soon to a Fecebook near you!
 If You're Studying For A Degree
#14093 posted by starbuck [92.235.196.172] on 2008/04/25 00:04:50
the official term is Failbook. I know this first-hand.
 I Have A 1100
#14094 posted by rj [86.1.160.132] on 2008/04/25 01:26:36
..and intend to keep it until i die. and with any luck, even after that. with the C button at hand i'll always have a light to move towards...
 Fuck Off All Of You!
#14095 posted by RickyT33 [90.199.193.113] on 2008/04/25 01:31:23
Phones are shit!
 My 2c
#14096 posted by than [220.47.251.83] on 2008/04/25 02:07:35
iTunes for Windows is a total pile of shit. Quicktime player for Windows (not the codec itself) is a total pile of shit.
Apple need to hire some competent people to make their Windows software.
There hardware is quite nice I guess. I quite like my nano, though I don't like trying to get files onto it because the software is shit.
p.s. I thought the price of the nano was good actually.
 Argh!
#14097 posted by than [220.47.251.83] on 2008/04/25 02:09:55
their hardware.
I know you were all talking about the iPhone in particular, but it started turning into a windows vs mac argument.
Windows is shit, OSX is more modern from what I've seen, but I don't know if I'd say it isn't shit as I've not used it enough.
 Rail Shooters
#14098 posted by necros [99.227.100.219] on 2008/04/25 03:15:59
I was wondering what you guys thought of these kinds of games. Like starfox 64 and the like...
 Heh
#14099 posted by ijed [190.20.119.75] on 2008/04/25 03:56:13
Name me one OS that's good.
And then I'll ridicule it and boast how the one I'm using has its problems but is still better than your stupid suggestion.
Necros,
I'd say rail shooters are more of an arcade play style, which isn't necessarily bad - the ones that were good became legenendary. The relatively recent Killer7 was great.
Every once in a while one comes along, and they're generally good because of the immediacy of the play - which allows the team more time to for the polishing of art / AI / cool shit.
 Metl...
#14100 posted by Shambler [92.232.214.79] on 2008/04/25 10:32:07
I think I prefered my spam to this discussion :P
#14101 posted by JneeraZ [75.177.185.17] on 2008/04/25 11:41:32
"Apple need to hire some competent people to make their Windows software. "
Stop for a moment and give that one some thought. :)
 No, Than Is Right
#14102 posted by bambuz [91.152.87.250] on 2008/04/25 12:49:19
I haven't had quicktime for years though as VLC can read that stuff. Qt is a travesty that tries to kill your computer as best as it can.
#14103 posted by JneeraZ [75.177.185.17] on 2008/04/25 12:51:25
It kills Windows. It works great on Mac. :) Although I use VLC on my Mac as well just for convenience.
 Willem
#14104 posted by than [220.47.251.83] on 2008/04/25 14:34:10
yeah, I know they are THE Mac company, but if you are going to release software at all, better at least try and get it right.
Surely they don't write bad Windows software on purpose?
 Bah
#14105 posted by Vigil [91.152.87.250] on 2008/04/25 14:42:34
Nokia 5110 is the best phone ever released.
http://www.compxcell.co.za/images/nokia5110.gif
Even better battery life, [i]much[/i] more durable, and a better keypad that allows for faster messaging. And you can use the screen as a light.
It kills Windows. It works great on Mac. :) Although I use VLC on my Mac as well just for convenience.
Didn't you just reinforce his point? :)
Name me one OS that's good.
VigilOS is pretty great actually, and even better when you use WorldVigilRadiant (WVR) for mapping.
 Also
#14106 posted by Vigil [91.152.87.250] on 2008/04/25 14:46:36
You can use your 5110 to stab people, and it's heavy enough to cause some damage when thrown. Like a CCW, only you can make calls with it.
 Apple Software On Windows
#14107 posted by SleepwalkR [85.179.42.230] on 2008/04/25 14:57:27
blows. Not sure if it's intentional (doubt that). I guess the problem is that Apple generally has very small teams working on their software, and I don't believe that the Windows team is an exception.
#14108 posted by JneeraZ [75.177.185.17] on 2008/04/25 15:18:37
"Surely they don't write bad Windows software on purpose?"
It wouldn't be surprising. Why spend a lot of time and effort making your competitors OS look more attractive?
#14109 posted by gone [78.37.9.217] on 2008/04/25 15:36:50
hey, lits close this usless thread!
 Yeah But
#14110 posted by Orl [209.146.26.5] on 2008/04/25 15:48:36
Doesn't Windows work hard to make Office work as best as it can for Mac?
I use Quicktime alternative by the way.
 Vigil
#14111 posted by bambuz [91.152.87.250] on 2008/04/25 15:54:38
true.
5110 and 6110 are the classics. 3210 is the worst ever.
 Bleh
#14112 posted by JPL [213.30.139.243] on 2008/04/25 16:18:25
Those phones must be consider as massive weapon of destruction, as they look more like coshes than phones :P
 Ungh!
#14113 posted by distrans [59.167.236.18] on 2008/04/26 11:12:11
Just glanced down at my 3310 lovingly...
 Apple Pie
#14114 posted by bear [213.89.239.171] on 2008/04/26 13:19:31
I doubt apple would make crappy windows software on purpose since all it does is making people doubt the quality of all their software regardless of platform. On the other hand if they made something good you might be more tempted to switch to mac based on your positive experience.
In the itunes case you can argue that the purpose of the windows version is just to be able to put windows support in the ipod boxes but since they're also porting things like Safari it seems very unlikely that they have some kind of deliberate crappy-win-software strategy.
 Safari/ITunes
#14115 posted by RickyT33 [90.199.193.113] on 2008/04/26 17:14:13
Work OK on my comp, but its a pretty fast computer. ITunes was a real slow bastard of a program on my XP1700.
Thsi is they spend a lot of time makeing the windows versions look just like the mac versions instead of just using the native windows gui, which involves a lot of graphics which are unnecessary imho...
 Website What I Made:
#14116 posted by RickyT33 [90.199.193.113] on 2008/04/26 17:19:35
http://www.lakescot.co.uk
it's gonna get re-made using tables instead of frames, cause it's not very search engine freindly at the moment.
OH well, my first website....
:E
(its for a company who sells feeds for dairy/beef animals)
 Safari
#14117 posted by steven_a [210.79.31.74] on 2008/04/26 17:30:35
Dont know how it runs on Win, but all XP users can use the latest version of Safari. With Macs, you have to upgrade to the latest version of OSX before you can use the latest Safari. They're giving their own users the rough end of the stick sometimes.
Imho, OSX has solid design foundations (unix). Their kernel is a bit of a technological mess but is constantly being improved. Microsoft, on the other hand... are going backwards with the kernel, and never had a good overall design because of always ensuring compatibility.
Critcism against Apple about hardware reliability and small dev teams sounds fair to me though.
 Opera Mini
#14118 posted by Ijed [195.189.142.203] on 2008/04/26 17:30:48
Posting from a nokia xpressmusic. Will have to wait and see how many times this hits the board
 RickyT23
#14119 posted by Spirit [213.39.223.38] on 2008/04/26 17:52:17
Hint: Skip the tables part and go straight for proper webdesign (xhtml & css that is). You will get code much nicer to edit/read too. ;)
Do not use counters visible to visitors. Do not use javascript to display the current date to visitors (...). Infact, do not put stuff on the site just because you can.
The animated cow is most probably copyrighted and you do not want to use copyrighted stuff without permission on corporate websites.
The background image is way too big. You must keep dialup people in mind, especially for such a niche.
The fonts and colors are temporary I hope.
I would suggest using a custom google search instead of that picosearch one, as for many people "google = internet", thus they do know how to use and interpret it.
 Nice Advice Spirit!
#14120 posted by RickyT33 [90.199.193.113] on 2008/04/26 18:59:44
Have have never had any training tin web-design. Completely self taught. I have come to realise a lot of my short comings after publishing that website. A lot of things only became obvious after posting it. When I started to try to "submit to google" and create a site-map it became obvious that the frames cripple the effectivness of the site straight away.
Im using css for the fonts/text style. My uncle was showing me last week that it can be used to actually format the page too! I thought it was only used for the text-styling! I can see straight away (now) that the benefit of using it for the actual layout is fantastic, and the desired website style is to have each page of information as a stand-alone page, with its own menus/links. It would be quicker to load, and google's robots would "see" the whole page. At the moment I think they see the root page (index.htm) which contains frame defenitions and not much else, and then miss the rest of the site. This is in the head:
<meta http-equiv="Content-Type" content=
"text/html; charset=us-ascii" />
<meta name="revisit-after" content="35 days" />
<meta name="robots" content="all" />
<meta name="description" content=
"Lakeland-Scottish Feeds and Services are Agricultural Merchants ........ etc/>
<meta name="keywords" content=
"Lakeland-Scottish, Lakeland, Scott...... etc
I dont know if this will help things or not, but for starters I would have to update the list of keywords manually, it wouldnt be dynamic and most of the site is still missed...
So yeah - xhtml and css you say? Any where with detailed info, tutorials you might point me (I need to look anyway)...
(thanks btw)
:P
 Was Reading The News And Noticed That...
#14121 posted by Jago [84.250.87.231] on 2008/04/28 03:31:03
Awesome, so Chicago just got more shooting deaths (31) over a single weekend than my entire country (Finland) does over a year. WTF.
 Jago
#14122 posted by Bal [81.249.98.165] on 2008/04/28 08:01:53
It's cause GTAIV was released, duh.
 Gun Control Debate
#14123 posted by SleepwalkR [85.179.5.69] on 2008/04/28 08:04:29
now pls.
 No
#14124 posted by Vigil [91.152.87.250] on 2008/04/28 10:14:09
Let's talk GTAIV instead.
 Comes Out Tommorrow Right?
#14125 posted by RickyT33 [86.140.189.62] on 2008/04/28 10:18:01
Wander how long before the PC version does? I'll probably get the 360 version! (Cant believe it, the 360 I bought 25 months ago still works, I bought it with GTAIV in mind!)
Apparently you cant make yourself really fat in this one :(
 My Realism, Noooooooooooooooooo!
#14126 posted by czg [213.132.100.2] on 2008/04/28 12:49:35
 Czg:
#14127 posted by bear [213.89.234.229] on 2008/04/28 14:27:29
 #14121
#14128 posted by Shambler [92.232.214.79] on 2008/04/28 14:44:06
Finland is teh loser.
 Flippin 'Ek
#14129 posted by [90.199.193.113] on 2008/04/29 03:26:20
Stalker, Company Website and Band.
The titles of three things which have been stopping me from mapping...
Tsk tsk
(PS - Heh - Newer version of company website now availiable for heckling:
http://www.lakescot.co.uk/
At least it shows up in Google now, down with frames!!!!)
 Make The Logo A Png
#14130 posted by bambuz [91.152.87.250] on 2008/04/29 15:42:28
jpg sucks for such graphics, gets distortion on sharp boundaries.
Also I'd say go for a more pro look. It's clean but amateurish. Too big text, weird colors etc...
 Version 3 Website Is Under Construction
#14131 posted by RickyT33 [81.157.19.59] on 2008/04/29 16:26:04
That website (V2) was a quick fix just to get it onto google. I think it looks better than the first one, although I should have removed all of the table borders.
New website is made from CSS and XHTML as suggested. Heh - I've been about a decade behind with my web skillz. :-(
That CSS is eating up my mapping time. Ah well, atleast I'll be able to make a decent website for myself after I've learned all this!
CSS is ace man! The only thing that was bugging me is trying to get an outline around fonts without having to use a java plugin type thingy. I dont think it's possible. Opacity function is cool, also rollover is cool and doesnt require Java. I've learned a hell of a lot in the last 72 hours about web-authoring!
Heh, I'll post another link after I've released the new one. Fuck me - 42 hits and I bet not one of them was a prospective customer! :P
All just nosey Quake fans
 God -
#14132 posted by RickyT33 [81.157.19.59] on 2008/04/29 16:28:10
after I've released the new one
that almost sounded is if it were a new level or something, as if a single person who reads this is gonna find it even vaguely interesting.
 Rickyt23
#14133 posted by Spirit [213.39.223.186] on 2008/04/29 16:39:54
I love tinkering around and played with that page, take or leave it for further fun. No idea how it renders in different browsers and OSs, but it shouldn't be too bad.
http://www.quaddicted.com/stuff/rickyt23/
At least the code should be a decent base for you.
I will remove it once you replied so no search engine spiders it.
Java is not Javascript. And do not use Javascript unless you MUST. :p
 Thanks Spirit
#14134 posted by bambuz [91.152.87.250] on 2008/04/29 17:13:53
that's useful for many people who do web design every now and then
 Class="narrowlisting"
#14135 posted by megaman [92.72.2.250] on 2008/04/29 17:19:05
semantic classnames and ids, please.
 Yup - Quite Minimalistic But Professional Looking Base :D
#14136 posted by RickyT33 [217.42.133.2] on 2008/04/29 17:24:18
Well, Your suggestion looks pretty pro, as in its smart aesthetically pleasing!
this is what I've done since posting V2:
http://www.lakescot.co.uk/default.htm
It's not finished. I think a custom google search is a good suggestion, I was looking into that a bit last night too.
Also I'm planning on fixing up the colours a bit more, fixing up boxes/headers for the body text etc etc etc
The idea of forms is something I have never tried. It would be useful to be able to do surveys and eventually we plan to have an online ordering system, but I think its a couple of steps off of that atm.
TBH I think the graphics could be improved a lot. I was finding the whole css/xhtml thing dead INTERESTING last night.
 Spirit Wins, But
#14137 posted by SleepwalkR [85.179.12.161] on 2008/04/29 17:34:59
you need to get rid of the bullet points in the menu, center the logo and increase the horizontal and bottom padding of the text in the content box.
Ricky, your second version looks awful, to be honest. The menu is hardly legible (not enough contrast), the text runs against the borders, the logo text is horrible and your choice of colors is bad.
 Id="megaman"
#14138 posted by Spirit [213.39.223.186] on 2008/04/29 17:36:53
I name classes and ids depending on their purpose. Dunno what's not semantic about a listing with fixed narrow width named "narrowlisting".
Ricky: Eeeeek, the colors!
 Lol
#14139 posted by RickyT33 [217.44.37.97] on 2008/04/29 17:55:37
Naming classes - a bit like naming entities in Quake. You can either call them something obvious like "grunt_balcony_1" or use your imagination and call them something like "evilzombiefucker" or "coldshit" or "frederick" or whatever...
What does semantic mean?
Also I fixed the company logo on the bottom right corner of the screen too!
Heh - I'll give another heads up when its a bit prettier!
 Question:
#14140 posted by RickyT33 [217.44.37.97] on 2008/04/29 17:57:51
Does anybody use anything other than just notepad to script web-pages? I mean I've looked at stuff like NVU but found it over complicated things for me (personally)
 Use A Text Editor That Has Completion-Assist, Don't Use A WYSIWYG
#14141 posted by czg [213.132.100.2] on 2008/04/29 18:05:19
I use Eclipse, but that's because I use it for other things as well. Probably overkill for just HTML/CSS.
 Spirt
#14142 posted by megaman [92.72.2.250] on 2008/04/29 18:05:57
narrowlisting does not convey information about the contents of the element, only about the styling, which you want to seperate out of the html in the first place.
id="article" is a nice semantic name.
 Mgaman
#14143 posted by Spirit [213.39.223.186] on 2008/04/29 18:45:48
I disagree. You cannot generalise that.
If you have a very distinct website where every element has it's unique place then such semantic names are nice.
If you have a more random site with different stuff here and there then it might be a good idea to name the styles after how they end up looking like.
In other words if I might want to re-use a certain style with some completely different content, then I would be a dumbass to give it a "content" name.
In the end it all comes down to what YOU feel works best for YOU.
 Let's Call That...
#14144 posted by JPL [82.234.167.238] on 2008/04/29 19:30:40
... an attribute :P
 What's Up You Mapping Monkies
#14145 posted by Zwiffle [66.170.5.18] on 2008/04/29 19:35:04
This is me from Human Head. Getting all set up and what not. Cheers.
 Porn Pornography Sex Hot Lesbos Dykes Huge Cock Orgy Viagra Cum Pussy
#14146 posted by czg [83.253.254.12] on 2008/04/29 20:10:34
lol now zwiffle will be fired
Or at the very least blocked from surfing on the job.
 Automatic Popup Blocker
#14147 posted by Zwiffle [66.170.5.18] on 2008/04/29 21:45:31
hurray
 Thought....
#14148 posted by JPL [82.234.167.238] on 2008/04/29 22:14:05
I'm very surprised that nobody thought about opening a sex thread, as this forum is full of pervert... :P
 RickyT
#14149 posted by Vigil [91.152.87.250] on 2008/04/29 23:25:59
What does semantic mean?
Semantics is the study of the meaning of words.
 Ricky
#14150 posted by ijed [190.20.74.24] on 2008/04/30 03:32:28
. . . use your imagination and call them something like "evilzombiefucker" or "coldshit" or "frederick"
That's pretty much what I do, just to avoid giving things the same name by accident.
Imaginative or stupid . . . not sure ;)
 Congrats Zwiffle
#14151 posted by HeadThump [4.136.90.76] on 2008/04/30 03:50:36
can't wait to see your addition here:
http://www.humanhead.com/headcount_bios.html
It looks like a sausage factory, though. If I was that one chick there I would start every morning
out playing the tune, Its Raining Men, because I would have all the sexy hunks at Human Head all to myself.
 Oh, Zwif
#14152 posted by HeadThump [4.136.90.76] on 2008/04/30 03:53:03
if you are on the level design team keep an eye on your boss:
http://www.humanhead.com/bios/dhalsted.html
From his pic there, he looks like a certain temperate, Australian actor. Just watch out for the flying phones, all I'm sayin'.
 Er,
#14153 posted by HeadThump [4.136.90.76] on 2008/04/30 04:00:06
I probably meant the word 'temperamental' but too tired to care. Must be all the push ups.
 Congrats Zwiffle!!
#14154 posted by nitin [203.217.92.187] on 2008/04/30 10:09:27
convince them to do a Rune 2 please.
 Heh - Pending Mugshot Zwiffle?
#14155 posted by RickyT33 [86.139.126.150] on 2008/04/30 12:18:57
We'll have to link to it on the "Who are these people?" thread!
:D
 Ricky
#14156 posted by bambuz [130.233.243.229] on 2008/04/30 15:34:29
I think you need more gif animations. A page is boring to look at if nothing moves. Blinking text would rock too.
 Survival Advice For Zwiffle
#14157 posted by bambuz [130.233.243.229] on 2008/04/30 15:41:37
If my boss had hunting as his first hobby and "If I Did It" as his favorite book then...
 Hehe...
#14158 posted by RickyT33 [86.139.126.150] on 2008/04/30 15:49:05
...OK, getting somewhere with it now:
http://www.lakescot.co.uk/default.htm
(For those who think this is computergame related/interesting, er, its not)
?
 Internet Explorer...
#14159 posted by RickyT33 [86.139.126.150] on 2008/04/30 15:52:06
...sucks the sweat from a dead horse's phallus.
Why do they think they have the right to screw around with things like padding?
Why doesn't the most popular browser support things like opacity?
And the rest...
 Heh
#14160 posted by Spirit [80.171.27.228] on 2008/04/30 16:04:48
welcome to the wonderful world of webdesign.
That new look is much better. I would get rid of everything right of the text (the cow and the bottom logo), make it fixed width and horizontally center it.
And in the navigation the backgroundcolor is too aggressive. Maybe simply use the color from the rest of the page.
You are still using the Eras Demi ITC font that no-one has.
 Spirit:
#14161 posted by RickyT33 [86.139.126.150] on 2008/04/30 16:11:28
I cant figure out how to center the main column in the space to the right of the nav bar.
4:00am I went to bed last night, and I just couldn't figure out the correct way of doing it!
Any clues?
style.css is in the root dir.
My hands are tied on the font thing, but I made it default to sans-serif if Eras Demi ITC is not present :) - it was just on plain old Times New Roman. (Not that Arial is much more exotic)
 Bambuz Is Right, Zwiffle
#14162 posted by HeadThump [4.136.90.147] on 2008/04/30 16:44:29
If my boss had hunting as his first hobby and "If I Did It" as his favorite book then...
Bosses want employees with balls of brass who challenge them and don't bore them. You should put up a Smiths Meat is Murder poster up at your cubicle right away.
#14163 posted by starbuck [129.215.58.129] on 2008/04/30 19:16:32
Bosses want employees with balls of brass who challenge them and don't bore them. You should put up a Smiths Meat is Murder poster up at your cubicle right away.
Or take it to the next level and start hunting your boss.
#14164 posted by Orl [68.38.78.49] on 2008/05/01 00:14:13
Internet Explorer sucks the sweat from a dead horse's phallus.
Shut your face. Internet Explorer is great and for saying that it sucks, I will never look at you the same way again ever.
But I still think you and your maps are awesome ;)
But in all seriousness, I can't see any major difference on your site between IE7 and Firefox. Besides the cow being slightly off the table and the left column not highlighting when I hover over it, they look basically the same.
 Yeah
#14165 posted by RickyT33 [90.199.193.113] on 2008/05/01 01:35:50
Those are the things which piss me off. And its because Internet explorer is TOO FUCKING GOOD for half of the code, which was designed by people trying to reach a standard protocol for all browsers because of all of the discrepancies with incompatibility issues.
I feel that Microsoft left small little niggling things out of their browser's code out of SPITE because they weren't the only ones calling the shots for once.
And to top it all off THEY DO HAVE THE MOST POPULAR BROWSER OF ALL OF THEM. Most people dont even know what Firefox or Safari are!!!
I'll tell you what they are:
Compliant
Properly Coded
Better than Internet Explorer.
Meh
 GTAIV
#14166 posted by Vigil [91.152.87.250] on 2008/05/01 02:01:13
There's no real reason to leavy my house anymore, because I can get online, watch TV, meet friends, date girls (possibly men, not sure yet), send text messages, drive around, and mug people.
Everything in the new Grand Theft Auto, only the music's taken a huge step backwards.
 RickyT23
#14167 posted by Spirit [80.171.29.203] on 2008/05/01 15:23:04
You could do so by putting it into a div and giving that a fixed width with margin-left:auto and margin-right:auto. It would look weird on wide screens though, better move the whole page to the center.
Orl: You never tried designing a website I guess? IE is horror.
 Spirit
#14168 posted by Orl [209.146.26.5] on 2008/05/01 15:49:05
On the contrary, I have a rather simple site for my maps.
http://orl.fvfonline.com
The page displays perfect in both Firefox and IE7. The only minor difference is the table borders look a little different in IE7 compared to Firefox. But that's hardly a reason to get upset.
 Zwiffle
#14169 posted by than [220.47.251.83] on 2008/05/01 15:53:57
congrats on the new job. Hope you have fun working on Prey 2 or whatever. I hope there are less vaginas and peeled testicles in the sequel.
 Heh
#14170 posted by RickyT33 [86.139.126.150] on 2008/05/01 16:02:57
Well TBH Safari is slightly different from the others too. My crappy Picosearch box is slightly to the right of where it is in IE and Firefox.
Safari is pretty cool though!
I dunno. Some stuff only works in IE. Like One.com's built in FTP service only works in IE.
It's easy to start bashing people's programs and browsers, but in all honesty I dont really know what I'm talking about! :P
Spirit - Thanks for the tip. After a bit of headscratching on my part, if I use this:
#column2 {
float:top;
width: 580;
margin-left: 22.5%;
padding-top: 4px;
}
then it is more towards the center, and fits quite snugly into a 800x600 window, it even works on a narrower window - the second column doesn't get pushed below the menubar like it was before.
Having said all that, the idea of having the entire thing about 750px wide or something and centered in the screen would look pretty smart too :D
 Orl
#14171 posted by megaman [92.72.8.219] on 2008/05/01 18:06:52
<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
yeah, uh. table-based-design, and all.
 Uh
#14172 posted by megaman [92.72.8.219] on 2008/05/01 18:12:12
</font></span></big></big></big></big>
<big><big><big><big>
<span style="font-family: Georgia; color: rgb(238, 239, 220);">
</span></big></big>
</big></big></div>
goddamnit metl, the shortening function is pure evil.
#14173 posted by JneeraZ [24.199.192.130] on 2008/05/01 18:58:16
I can't decide if this thread is more boring than the sex thread is ridiculous. It's a tough decision.
 Willem
#14174 posted by JPL [82.234.167.238] on 2008/05/01 19:08:55
At least, in sex thread, you will learn something :P
 Willem
#14175 posted by than [220.47.251.83] on 2008/05/01 19:19:21
get mapping and stop reading stupid threads on func ;)
It's like this from time to time. Nobody posts anything insightful for days* at a time.
*maybe weeks sometimes.
 Yep
#14176 posted by ijed [190.20.71.244] on 2008/05/01 20:02:18
Conversational vacuum - gets filled up with pointless crap.
 Talking In My Sleep
#14177 posted by madfox [84.26.196.113] on 2008/05/01 23:41:11
Well, as I found myself tumbled down on 9.8Mb Quake1 map which I drove over the lightmap limits I get generally abused by all the sleepless nights I took to get sofar, without considering it ought to be a floppy size map.
Then I find that sax is just too phony to argue about and start animating the wkey3_1 texture untill I fall asleep , feeling I left a part of the world unknown by closing my editor and reminding myself I never had to be so foolish to get so involved in a stupid little game that could wrench me so apart.
But it's nothing, just as finding out that my Gibson's guitar framenr really could trace it's fabrication date.
Sunday 16juli1978 as the fifteenth one rolling of the factory. Just can't remember what I was doing that day.
 Ok
#14178 posted by ijed [190.20.71.244] on 2008/05/02 01:43:52
Madfox, I could probably understand that if I was in a clearer frame fo mind.
Zwiffle, congratulations on the new job, I expect to see human head's design take a more Quake direction . . .
. . or else ;)
 <q>fo Mind</q>
#14179 posted by ijed [190.20.71.244] on 2008/05/02 01:46:36
Says it all, really.
 Bah
#14180 posted by ijed [190.20.71.244] on 2008/05/02 01:47:17
I'll stop posting now.
 Madfox
#14181 posted by than [220.47.251.83] on 2008/05/02 01:49:09
is having an lsd induced flashback or something.
 Sooo - Reeeee !
#14182 posted by RickyT33 [90.199.193.113] on 2008/05/02 01:55:04
I'll stop banging on about crappy websites now!
 And Sleeping Talk
#14183 posted by madfox [84.26.196.113] on 2008/05/02 02:12:38
now I suddenly remember sunday 16july 1978 15h00PM I was so glad I had made the grade of ArtCollage I started wandering in town seeing the houses as great environments I could draw, and was chased away because I had entered private domain.
Now I'm creating great envirements and get chased away by hordes of orgues and crityplayers and maxvertices. I could never imagine datarevolution would turn me sofar.
Than I remembered it wasn't 16 april 1943 when A.Hofmann had his asperin but at least I caught an apostroph.
 Albert Hofmann, RIP
#14184 posted by HeadThump [4.136.90.37] on 2008/05/02 02:18:30
 Waagh
#14185 posted by ijed [190.20.71.244] on 2008/05/02 02:22:31
Madfox needs his own sticky thread
 Yes
#14186 posted by bambuz [91.152.87.250] on 2008/05/02 11:46:40
it's like some David Lynch movies where you are trying to piece together a hidden underlying story from scattered clues here and there - and most of them turn out to be red herrings, the real story was somewhere else completely.
 Let's Write A Short Story
#14187 posted by Lunaran [97.87.1.115] on 2008/05/02 15:38:14
about a secret military AI project to build a supercomputer codenamed Madfox, designed to generate limitless original training scenarios for soldiers, and attains sentience but stays weirdly digital and hard to interact with, so instead of trying to kill all humans it registers for a random internet message board and generates quake maps and oddly incoherent posts.
 Make It An Epic
#14188 posted by RickyT33 [86.139.126.150] on 2008/05/02 15:52:24
Focusing on the lives of the men and women who created the drivers for the revolutionary new hardware which was used to build said supercomputer, the clumbsy reckless soldiers who's job it was to secretly configure and launch the incredible device, meticulously describing every single dink and dent which was inflicted upon it in the process, their sex-lives etc etc
(might as well go for the wider audience)
 Lunaran Knows Much.
#14189 posted by Kinn [86.156.76.15] on 2008/05/02 20:45:24
.
.
.
...too much.
#14190 posted by Zwiffle [66.170.5.18] on 2008/05/02 22:05:07
Thanks for all the HORRIBLE feedback guys. I really thought you people cared and would actually do something special instead of the bullshit 'hey congrats! u r4wk' type of crap reserved for czg. You can all blow a turd.
Thx for real tho btw.
 Any Time,
#14191 posted by HeadThump [4.136.90.1] on 2008/05/02 23:16:22
I'm renown for my advice; like the time I told one of my friends, 'dude, do you really need this? (pointing to a condom) It is not like you will ever see her again after tonight.'
#14192 posted by madfox [84.26.196.113] on 2008/05/02 23:42:04
ijed : I have opened only 4 threads, with four maps. I could have started many more, but for the most they are there already.
lunaran : return immedeatly my new quake map results of Orb's Factory!
 Sudo A Cheezburger
#14193 posted by steven_a [210.79.31.118] on 2008/05/03 12:08:07
Anyone want a linux thread ?
More funcsters would be having linux than sex ? (Trinca excluded naturally)
http://www.flickr.com/photos/xeni/2453834326/
 Steven_a
#14194 posted by gb [89.27.197.21] on 2008/05/03 16:20:44
that was pretty funny, especially the comments.
I wouldn't mention l00nix or GPL too loud here, let us stay in the shadows for a while longer... time and Microsoft are on our side...
 Lunaran
#14195 posted by Tronyn [24.78.41.15] on 2008/05/04 00:01:52
that's one of the funniest things I've read on here. It's so awesome how this supercomputer would be named MadFox.
 Hmm
#14196 posted by Lunaran [24.158.1.74] on 2008/05/04 00:17:47
lunaran : return immedeatly my new quake map results of Orb's Factory!
I've already begun decoding this.
Can we get some information on where 84.26.196.113 might be? I think we can actually track this thing down, and maybe communicate with it.
#14197 posted by gone [91.122.1.246] on 2008/05/04 00:25:45
Urbana, Illinois, H.A.L. plant ofcourse
 Lol
#14198 posted by RickyT33 [90.199.193.205] on 2008/05/04 02:10:04
#14199 posted by metlslime [98.210.181.179] on 2008/05/04 22:41:02
 That
#14200 posted by Kinn [86.156.76.15] on 2008/05/04 22:59:33
sounds like a big deal.
 Dzip Virus Warning
#14201 posted by Kinn [86.156.76.15] on 2008/05/05 03:41:31
Just wondered if anyone else had got this:
I uninstalled the long-expired anti-virus software on my crappy old laptop and replaced it with the free version of AVG.
After doing a full system scan the computer came up totally clean except for one "infection".
It claimed that dzip29.exe - the tool I'm sure many of you use for compressing quake demo files - was infected with the virus "Win32/Zmist".
Is this a load of bollocks? I'm using AVG 8 - the free version. Has anyone else had a virus warning with dzip?
 Metslime:
#14202 posted by bear [213.89.234.229] on 2008/05/05 07:40:50
woaa
 Kinn
#14203 posted by JPL [213.30.139.243] on 2008/05/05 09:46:49
No, never.... But it seems it is very old virus that should have been removed by your anti-virus :/
http://vil.nai.com/vil/content/v_99382.htm
weird...
 Happy May Day Peepul
#14204 posted by RickyT33 [90.199.193.205] on 2008/05/05 15:37:58
 Cheers JPL
#14205 posted by Kinn [86.156.76.15] on 2008/05/05 17:31:14
W32/Zmist is using a special polymorphic engine ("Mistfall") writen specifically for this family of viruses by Russian virus writer who calls himself "Zombie".
The plot thickens ^_~
AVG has now just picked up the same virus in my System Volume Information folder - odd that it didn't get that one the first time round.
 Also
#14206 posted by bambuz [193.167.3.5] on 2008/05/05 17:36:40
wassup with the fucking firefox on vista having 20 second freeze seizures every few minutes.
 Nine Inch Fucking Nails
#14207 posted by Lunaran [24.158.1.74] on 2008/05/05 18:19:00
http://theslip.nin.com/
There are two tracks on this album that are the most Quake thing I've heard from them since The Mark Has Been Made.
 Kinn
#14208 posted by JPL [213.30.139.243] on 2008/05/05 18:25:20
I'm glad it helped :)
 May Day?
#14210 posted by metlslime [64.175.155.252] on 2008/05/05 21:15:07
that's may 1. Today is Cinco de Mayo.
 Well In The UK
#14211 posted by RickyT33 [90.199.193.205] on 2008/05/06 00:14:42
we have a public bank holiday on the first monday in may.
we refer to it as mayday. we all start drinking at about midday, in the streets, its chaos here! ;-D
#14212 posted by Scampie [24.158.1.74] on 2008/05/06 02:48:36
we all start drinking at about midday, in the streets, its chaos here! ;-D
isn't that every day in the uk?
 ...
#14213 posted by starbuck [92.235.196.172] on 2008/05/06 04:13:56
isn't that every day in the uk?
*hic* no...
 Happy Birthday, Wolfenstein
#14214 posted by gone [89.110.51.220] on 2008/05/06 14:08:38
the first FPS I`v ever played. it turned 16 yesterday
 Yes, Scampie, Yes It Is!
#14215 posted by RickyT33 [90.199.193.205] on 2008/05/06 14:11:15
But it's usually quiet by about 5:00pm on Mayday because everyone is drunk and staggers home!
 Frib
#14216 posted by than [220.47.251.83] on 2008/05/07 10:55:02
Corona Radiata for the win. Free for the win too.
I wonder if the license allows us to distribute it with our maps :)
This is the first NIN I have ever bothered to listen to aside from the Quake album and I must admit that I'm quite enjoying it.
 I Love That Track Too
#14217 posted by Spirit [213.39.225.20] on 2008/05/07 11:32:55
Yes, you can.
 Than:
#14218 posted by metlslime [98.210.181.179] on 2008/05/07 11:39:28
#14219 posted by JneeraZ [75.177.185.17] on 2008/05/07 12:01:16
EchoPlex, The 4 Of Us Are Dying and 1,000,000 are awesome. I like the whole thing, honestly. I was looping it for most of yesterday.
 Slip
#14220 posted by Jago [194.86.38.38] on 2008/05/07 15:38:29
"Head Down" and "Corona Radiata" are awesome.
#14221 posted by gb [89.27.236.62] on 2008/05/07 16:18:38
the new nin is indeed pretty rad. I like "Discipline."
 New QuArK Forum
#14222 posted by JPL [213.30.139.243] on 2008/05/07 16:31:48
 Bortal Map Pack
#14223 posted by gone [89.110.45.210] on 2008/05/07 17:20:17
Im sure most of you have read about it already, but its worth mentioning anyway
http://portalmaps.wecreatestuff.com/
 NIN Is Just Awesome
#14224 posted by Orl [209.146.26.5] on 2008/05/07 19:50:34
Although I liked Ghosts more than The Slip, I still enjoyed it a lot. And it doesn't cost a penny.
I am starting to see myself turn into a NIN fan.
 New NIN...
#14225 posted by Bal [81.249.15.38] on 2008/05/07 19:59:10
Dunno, not really doing anything for me, it's ok rock and I'll listen to it sometimes, but it's sill no Fragile or Still. =\
 Doom4
#14226 posted by Doom4 [59.167.103.170] on 2008/05/08 02:36:45
 Whoa
#14227 posted by starbuck [92.235.196.172] on 2008/05/08 02:41:35
bad ass.
 Didnt See That Coming...
#14228 posted by DaZ [80.41.169.50] on 2008/05/08 03:22:13
;)
 The Only Thing That I Didn't See Coming...
#14229 posted by metlslime [64.175.155.252] on 2008/05/08 03:24:31
was them developing it themselves, instead of farming it out to another developer.
 That's A Pleasant Surprise.
#14230 posted by Orl [68.38.78.49] on 2008/05/08 03:25:28
I thought Doom 3 would be the last one. Nice to know there's going to be a sequel :)
But what about RAGE? When will we get to see that?
 "Rage"...
#14231 posted by metlslime [64.175.155.252] on 2008/05/08 03:29:28
will be released sometime after "Trinity" gets released.
 Wasn't Trinity
#14232 posted by HeadThump [4.136.90.92] on 2008/05/08 05:19:55
just the project name for the Quake 3 renderer, at least that is the impression I got from reading his developer logs.
 I Think
#14233 posted by Blitz [69.25.132.5] on 2008/05/08 06:46:27
I think there was an actual project called Trinity that they started working on but it got shelved when the engine changed directions or something like that.
 For Ones Who Liked Corona Radiatf
#14234 posted by Vondur [80.87.145.19] on 2008/05/08 11:01:41
you guys must listen to the production of the http://cycliclaw.com/ label, almost every release is in this vein :)
and overall, there's alot of musical projects that do such type o ambient exclusively. nin just relaxed here.
#14235 posted by gone [78.37.166.40] on 2008/05/08 15:59:21
NiNa kurit bambuk!
 Von
#14236 posted by than [220.47.251.83] on 2008/05/08 18:12:08
thanks for that link. There is some cool stuff there. Plenty of sample tracks too.
#14237 posted by Spirit [213.39.146.86] on 2008/05/08 19:08:19
Anyone even remotely interested in QuakeWorld or general FPS professional 4on4 teamplay deathmatch:
In a bit more an hour (2000 CET) the grand final of NQR will take place. There will be live commentary by the genius Xerial (fucking amazing interesting and thoughtful commentary) via Teamspeak. Spectating will be possible via QTV (any recent ezQuake or FTEQW client will do). QTV means you can spectate smoothly, switch between players and views, chat with other spectators.
All infos will available at http://www.quakeworld.nu/news/290/
This is going to rock!
 Oh
#14238 posted by Spirit [213.39.146.86] on 2008/05/08 19:12:53
actually Xerial is not available tonight. Legendary QW legend Paradoks (he is a legend) will do commentary instead.
 Scampie
#14239 posted by negke [82.82.189.200] on 2008/05/09 08:41:24
What's the deal with leveldesign.org now?
Or does anyone still have sm133 - sm140 pack zips?
 What? Obsessed? Me?!!
#14240 posted by Spirit [213.39.223.96] on 2008/05/09 10:26:40
 Sometimes Obsession Is A Virtue
#14241 posted by negke [82.82.189.152] on 2008/05/09 14:38:25
I mean archiving stuff for the purpose of historical work and, well, yeah...
 I Think
#14242 posted by bambuz [193.167.7.17] on 2008/05/09 18:41:12
all of Spirit's obsessions I've come to know yet have been virtues.
#14243 posted by gb [89.27.244.177] on 2008/05/09 19:50:13
heh, well, obsessive-compulsive to the rescue. :-)
it does have its advantages.
 Dammit In General
#14244 posted by Tronyn [24.78.41.15] on 2008/05/09 20:21:05
New NIN and new Doom just reminds me of how awesome Doom3 looked back when they had Reznor on the project. "We are going to get inside your head, and make it an unpleasant place to be." Damn did they ever drop the ball, at a time when they could really have reinvigorated themselves - Q3 and RCTW were good, topping that streak off with a badass, groundbreaking and disturbing horror FPPS would have been so great. It also reminds me how old I'm getting now that both NIN and id are like established-but-lame groups playing their old hits over and over and trying to relive the good old days. Dammit.
 Ld.org
#14245 posted by Scampie [24.158.1.74] on 2008/05/10 02:52:50
is down. and will be down for the foreseeable future as I have no interest in resurrecting it.
 Scampie
#14246 posted by than [220.47.251.83] on 2008/05/10 11:17:17
I never emailed you when ld.org went down, but assumed that you didn't want to keep paying for it so I just moved to quaddicted. Thanks for the hosting while it lasted though :)
 ^^
#14247 posted by Blitz [67.168.57.20] on 2008/05/10 13:34:57
Yes, many thanks to you scampie for some good solid years of hostin'
#14248 posted by Zwiffle [97.87.51.136] on 2008/05/11 01:10:26
Anyone know if there are any updated Dark Forces engines available? I seem to remember there being some a while ago, but I haven't had any luck in finding any.
 Kudos To Scampoe
#14249 posted by biff_debris. [24.159.177.80] on 2008/05/11 04:17:40
Ditto on thanks for hosting, Scamp. I too have moved on the quaddicted, due to the kindness of Spirit, but was glad to have your help.
 Zwiffle
#14250 posted by negke [82.82.177.96] on 2008/05/11 09:56:30
 To Biff + Spirit
#14251 posted by than [220.47.251.83] on 2008/05/11 16:33:49
Biff: what's the url? biff.quaddicted.com doesn't seem to work right now (forbidden). I like to drop by your site every now and then to see the awesome pics you put up. I sometimes even read your film reviews :)
Spirit: is there any way to find out who is hosted on Quaddicted?
 Rofl
#14252 posted by gone [78.37.112.37] on 2008/05/11 17:46:27
conversation with an old man about gta4
aka 'Grand Theft Auto IV: FAQ for old people'
http://www.236.com/news/2008/04/29/grand_theft_auto_iv_faq_for_ol_6180.php
 Than
#14253 posted by Spirit [80.171.40.154] on 2008/05/11 18:17:30
Biff just hasn't put on something visible yet I think.
I updated http://www.quaddicted.com/about.html with the full list of hosted people, thanks for the nudge. ;)
 4 New Reviews
#14254 posted by underworldfan [75.83.102.237] on 2008/05/12 01:29:00
http://underworld.planetquake.gamespy.com/index.html
Reviews:
Fort Ratsack (by biff_debris)
Slave To A Machine (by RickyT23)
Lair of the Dragon Ogre (by DeathMethod)
Tower of Dal Gurak (by Spy)
 All Is Quiet...
#14255 posted by RickyT33 [86.139.126.150] on 2008/05/13 12:39:56
(Thanks Tronyn/Underworldfan btw!)
 Anyone
#14256 posted by Tronyn [24.78.41.15] on 2008/05/14 11:46:11
anyone decent at skin modification? I don't need a new skin, I just want to modify one so that it's different colours and a bit dirtier. But I suck too much.
 Tronyn
#14257 posted by spy [88.204.251.83] on 2008/05/14 17:54:02
Thanks for review :)
 Np, Nice Map.
#14258 posted by Tronyn [24.78.41.15] on 2008/05/15 03:37:27
Liked the horde combat.
Another question: Anyone want to rotate a skybox for me? Again this should be simple, but I tried for like more than an hour yesterday and kept fucking it up. Yup, I can be a real retard.
 Graphs And Numbers, Mmmh
#14259 posted by Spirit [80.171.9.33] on 2008/05/15 19:07:51
I made some statistics from the sp maps:
http://www.quaddicted.com/?p=112
 1997, The Year Of Creativity
#14260 posted by negke [82.82.177.146] on 2008/05/15 20:03:43
Yet, the greatest map of that period is missing from the archive. http://negke.quaddicted.com/files/home_ke.zip Behold!
 I'm Thinking..
#14261 posted by rj [86.1.160.132] on 2008/05/15 20:25:12
we need two more bsps adding to that archive ;)
#14262 posted by Scampie [24.158.1.74] on 2008/05/15 22:57:59
1997 may have been filled with creativity, but it appears that the time around 2000/2001 was the silver age of quake mapping due to the high ratio of awesome maps and their volume.
 I Think I Am A Major Contributor To The Blip Right At The End
#14263 posted by RickyT33 [90.199.193.205] on 2008/05/16 01:26:46
Ha!
 Interesting...
#14264 posted by metlslime [64.175.155.252] on 2008/05/16 02:58:08
nice work on generating those stats.
 Actually - Do These Figures
#14265 posted by RickyT33 [90.199.193.205] on 2008/05/16 03:13:42
run right up to present day?
ie - where it says 2006 - 2007, er, I know how Excell graphs can work, so the figure plotted for 2007, albeit right at the end of the x-axis, does that mean figures for the entire of 2007?
:P
 2007
#14266 posted by Spirit [213.39.203.76] on 2008/05/16 08:30:05
It's 01.01.1996 - 31.12.2007.
2008 looks promising though.
 Spirit
#14267 posted by JPL [213.30.139.243] on 2008/05/16 09:00:32
I think 2008 will be promising indeed...
Since 3/4 years the number of released map didn't changed that much, so let's assume we will see the same number of release in 2008. So regarding the fact that map quality is constantly increasing, we will have very good fun time this year for sure.... errr or a t least during this end of year :P
 Okay
#14268 posted by BlackDog [58.7.115.188] on 2008/05/16 12:20:40
Who asked Q to ban everyone from #tf? Fess up.
 No Idea, Prolly Some Outside Moron Or Problem
#14269 posted by Spirit [213.39.203.76] on 2008/05/16 12:27:47
Everyone is unbanned now.
 OMG, Thanks!
#14270 posted by biff_debris. [24.159.177.80] on 2008/05/18 05:58:14
Nice review Tronyn, you rock, sir.
 Ty
#14271 posted by Tronyn [24.78.41.15] on 2008/05/18 12:59:41
It takes me a horribly long time to do anything, but eventually it gets done.
Nice map. Now lets see you get back to METAL
 Quick Question
#14272 posted by starbuck [92.233.159.212] on 2008/05/18 14:50:21
Is czg's curved pipes tutorial uploaded anywhere?
There's one on archive.org but it's not got any pictures unfortunately...
 Well
#14273 posted by bambuz [130.233.243.229] on 2008/05/18 15:12:47
speeds has one but can't find it.
12-sided circles,the outward and inward slopes in a 90 degree curve coming from down and going to the right are 1:0 (straight up), 1:2, 2:1, 1:0 (straight to the right). The piece interfaces have 1:4 and 1:1 slopes.
If you want to do this for more complex shapes, you have to stretch them a bit wider, then shear vertically and finally horizontally (this shrinks them back).
24-sided works a bit similarly but you need a finer grid.
I made templates some time ago that vis without leaks. I'll upload them some time.
 Fuck I Can't Write
#14274 posted by bambuz [130.233.243.229] on 2008/05/18 15:14:57
but I hope you get the idea.
The correction.
y:x
1:0,2:1,1:2,0:1
Ie in degrees
90, 63, 27, 0
 I've Got CZG's Curve Tutorial On My HDD:
#14275 posted by RickyT33 [90.199.193.205] on 2008/05/18 15:50:56
Here it is now on the Shub-Hub, in a zip! Should work fine, just extract it to a unique folder! Or a folder full of junk. Should work either way:
http://www.shub-hub.com/files/misc/Curve_tutorial_files.zip
Thanks czg for a comprehensive tutorial!
 ...
#14276 posted by starbuck [92.233.159.212] on 2008/05/18 15:53:58
thanks, but I'm trying to remember the actual numbers for the pipe bending, how much to stretch and how much to shear in each direction when the starting section is a certain size... any idea?
 IIRC When Making A Pipe
#14277 posted by bambuz [130.233.243.229] on 2008/05/18 16:09:10
that comes from bottom and goes to the right
stretch a section to the left, then shear it up from the left and shear it right from the top until you're at 1:2 angle.
It's not a huge amount, it's pretty fast to experiment it with a 12 sided curve. Ie if you were left short, do a couple undos and stretch more this time.
Oh, first clip the pipe segment so that that it's a trapezoid from the side, ie the ends have 1:4 slope.
 For Radiant / Bsp
#14278 posted by gone [91.122.3.219] on 2008/05/18 17:02:22
#14279 posted by rj [86.1.160.132] on 2008/05/18 17:50:25
thanks, but I'm trying to remember the actual numbers for the pipe bending, how much to stretch and how much to shear in each direction when the starting section is a certain size... any idea?
(i'm going to use compass bearings to explain, it seemed the easiest way)
assuming you have your initial segment (with the 1:4 edge) laid out with the angled edge facing north east (as it were) so that you want to curve up to the north & round to the east, your second segment must be vertically (or should i say longitudinally...) stretched so that the outer edge extends beyond that of the end of the first segment by twice the length of the first segment's outer edge (ie. if your first segment has an outer ledge that spans four squares, the second segment's outer edge should extend 8 squares beyond the north corner of the first edge). then you clip downwards so the inner edge ends up twice the length of the first segment's inner edge, and clip off the south-westerly corner.
then for the magic skew, you take the outer ledge of your second segment & stretch it westerly by 9/8ths. so if your segment spans 8 squares horizontally (or latitudinally, heh) then you'd extend it one square to the west. then skew the north edge to the east until it fits together. then clone, rotate by 90 & flip to get the other half.
i think that about covers it.. the 9/8ths is the only real key number to remember; the rest of the measurements largely depend on the size of the radius you're curving around.. it's just a case of each edge being twice as long as the initial segment (once the corner is clipped off)
 Holy Shit
#14280 posted by rj [86.1.160.132] on 2008/05/18 18:04:13
i just read that again and jesus christ if that wasn't the least clear explanation ever :|
these should help a bit more:
http:/isoterra.co.uk/images/curves/Image1.jpg
http:/isoterra.co.uk/images/curves/Image2.jpg
http:/isoterra.co.uk/images/curves/Image3.jpg
http:/isoterra.co.uk/images/curves/Image4.jpg
http:/isoterra.co.uk/images/curves/Image5.jpg
http:/isoterra.co.uk/images/curves/Image6.jpg
 Sake
#14281 posted by rj [86.1.160.132] on 2008/05/18 18:04:55
 Aye, 9 8ths! If You Get Stuck Then...
#14282 posted by RickyT33 [90.199.193.205] on 2008/05/18 18:07:45
...curve several rows of whatever it is your trying to curve at the same time, at different radiuses! Then just keep the one you need...
Here are some prefabs I keep handy, nothing much but takes the sting out of doing it from scratch every time...
http://shub-hub.com/files/misc/acurve.zip
 ..and Only Now Do I Notice Ricky Already Posted The Full Tut
#14283 posted by rj [86.1.160.132] on 2008/05/18 18:10:33
*crawls back into the corner*
 I Never Bothered To Remember
#14284 posted by bambuz [130.233.243.229] on 2008/05/18 18:12:07
those stretch amounts. I just eyeball it and undo if I was left short and do more. But thanks rj.
 Also
#14285 posted by bambuz [130.233.243.229] on 2008/05/18 18:13:54
this is one of the reasons why skew/shear for groups is very important in a map editor.
 Men...
#14286 posted by gone [78.37.164.219] on 2008/05/18 19:02:10
bah just keep the sides parallel and no need for the additional wanking with scale on the ohther axis
 Speeds..
#14287 posted by rj [86.1.160.132] on 2008/05/18 19:25:51
from what i can make of your tutorial, it doesn't look like it would work in WC. at the part where you "extend it and cut at 45 degree angle", the segment appears to get extended in the direction of the skew, which you can't do in WC without tedious amounts of vertex manipulation. whether you can achieve the same effect by extending first before skewing i don't know, but upscaling by 9/8ths is hardly a cumbersome task to want to work around.
#14288 posted by gone [78.37.164.219] on 2008/05/18 20:33:52
the problem with upscaling its not universal, while just keeping the sides parallel is - no matter what angle, shape, size or editor
I havent touched wc in 10 years so i cant say which way works better there
 Ah Cheers
#14289 posted by starbuck [92.233.159.212] on 2008/05/18 22:47:48
thanks a lot all, expecially RJ, those shots helped me figure it out pretty sharpish. Can you tell I haven't touched an editor for a while?
 Bambuz
#14290 posted by ijed [213.151.72.186] on 2008/05/19 02:37:26
You're my hero.
 Cool
#14291 posted by Zwiffle [66.170.5.18] on 2008/05/21 00:12:46
So the UK approved hybrid embryos. That's pretty neat.
Discuss.
 Does That Mean
#14292 posted by bambuz [91.152.87.250] on 2008/05/21 01:00:07
czg and kinn can have babies now.
 Do We Have A Civil Rights Thread
#14293 posted by bambuz [193.167.3.3] on 2008/05/21 18:37:43
 Bambuz
#14294 posted by inertia [24.164.67.55] on 2008/05/23 07:45:52
I like how much they worry about the Democratic National Convention!
 Cause Everything Is Just Hunky Dory Every Where Else
#14295 posted by HeadThump [4.136.90.245] on 2008/05/23 09:03:19
 HT
#14296 posted by bambuz [193.167.6.23] on 2008/05/23 12:54:25
it isn't hunky dory everywhere else, of course it isn't.
The stuff I could tell and show you from here, some of it is quite funny too.
 2 New Map Reviews At The Site:
#14297 posted by underworldfan [75.83.102.237] on 2008/05/24 23:22:05
http://underworld.planetquake.gamespy.com/index.html
Reviews:
Katagean Redoubt (by Simulacrum)
Freaky Base (by Trinca)
 UWF
#14298 posted by RickyT33 [90.199.193.205] on 2008/05/24 23:46:31
Trinca's Freaky Base review download is targetted and titled "slave.zip"
 Possibly
#14299 posted by HeadThump [4.136.90.234] on 2008/05/25 04:49:45
the scientific breakthrough of our lifetimes:
http://hardware.slashdot.org/article.pl?sid=08/05/24/0345245&from=rss
And of course it would not be Slashdot if the commentators did not spend the majority of the discussion on a pedantic flame on the existence of the letter 'H' in ancient times. If only Douglas Adams was still alive!
 Interesting
#14300 posted by Kinn [86.156.76.15] on 2008/05/25 13:25:35
I'll wait for more independant verifications from respected scientific bodies before I get excited about this though. Meanwhile I'm going to file this next to Steorn and the likes...
 Alpha Testers?
#14301 posted by megaman [92.72.12.171] on 2008/05/26 01:43:33
i need one or two brave soulds who would alpha/beta test a two-day-work-90-monsters map, that still needs some polish - but I'd like to see others play it before I finetune way more... Oh, it's only available on hard skill, the exit is a few rooms early and i still got some packet overflows i need to fix ;).
 Email It Straight To Me
#14302 posted by RickyT33 [90.199.193.205] on 2008/05/26 06:01:25
and ill send you a demo withing 48hrs max (prob much shorter time ;-P )
 Ricky
#14303 posted by megaman [92.72.6.214] on 2008/05/26 17:09:22
You've got mail ;)
 Megaman
#14304 posted by Sielwolf [91.4.227.135] on 2008/05/26 21:42:20
I'd test also if you want, mail is in profile.
 Cool
#14305 posted by megaman [92.73.80.187] on 2008/05/26 22:20:35
I'd rather wait for a new version, though. i think i've got enough material for a new version, and i'd like to 'save up' on first impressions ;)
Thanks and i'll bug you later ;) !
 Jesters` New Q2 Map
#14306 posted by gone [91.122.107.56] on 2008/05/28 04:23:21
"Death Blooms. Somewhat on the smaller side, should be good for 1v1 or small ffa."
http://j-spot.backshooters.com/jhmm3.html
 Lol
#14307 posted by RickyT33 [81.157.18.146] on 2008/05/28 10:34:48
If you read his website "jspot.backshooters.com" theres a map called "House of the Flying Rabid Hamsters"!! Cool.
 Actual Page So You Can Download My Levels Again
#14308 posted by metlslime [98.210.181.179] on 2008/05/28 11:08:33
i finally put up a page so that you can find and download my levels and sources:
http://celephais.net/levels/
 Metl
#14309 posted by Spirit [213.39.225.169] on 2008/05/28 11:50:25
You should really be ashamed for Antediluvian because it is fucking unfair and stuff!
http://www.vimeo.com/848513
Hilarious videos there. czg is a dick of a game designer too. ;)
Well, that guy uses Fuhquake (or ezquake) for playing sp maps so his opinion should no matter at all, ha!
 Is That The Guy Who Does The Voice Of
#14310 posted by RickyT33 [81.157.18.146] on 2008/05/28 12:06:30
the dude of the Simpsons who sells comics..... ?
#14311 posted by negke [82.82.172.213] on 2008/05/28 12:08:15
Running past every single monster to wake it up and then complain about hordes... right.
The scare moments in czg's maps are actually pretty cool. Like the Shambler telefrag in terra3 (as shown) or the crusher in some other map.
 WTF
#14312 posted by Shambler [92.232.214.79] on 2008/05/28 14:37:09
Funny video. I don't know what he keeps whining about, he makes it look pretty damn easy. Wierdo.
#14313 posted by JneeraZ [24.199.192.130] on 2008/05/28 14:56:40
Well, taking down shamblers with the shotgun using peek-a-boo tactics is hard to categorize as "fun".
 Wugga
#14314 posted by Shambler [92.232.214.79] on 2008/05/28 15:33:15
His videos on Terra are pretty funny. Terra3 especially.
Should get him on Ruined Nation, see what he makes of that with all his poncy bunny-hopping gameplay...
 I Remember Disliking A Few Combats
#14315 posted by Lunaran [24.158.1.74] on 2008/05/28 17:44:11
in antedeluvian but lack of ammo I don't think was a concern. someone should find the antedeluvian release thread and prove me wrong.
calling it an example of a "horrible" map is a little myopic though.
#14316 posted by Vigil [91.152.87.250] on 2008/05/28 20:14:16
You'll be wishing for this video to end.
Ain't that right.
 You Guys Realize
#14317 posted by bambuz [91.152.87.250] on 2008/05/28 20:44:15
he's not entirely serious there
 But...
#14318 posted by Shambler [92.232.214.79] on 2008/05/28 21:30:48
...he's obviously serious about CZG being a dick, right?
Right??
Please??
 Wugga
#14319 posted by Ankh [88.199.103.6] on 2008/05/29 00:09:53
He plays it good. Good aim.
#14320 posted by starbuck [92.237.128.247] on 2008/05/29 01:58:34
...he's obviously serious about CZG being a dick, right?
Right??
Please??
Yeah, I mean there's some things you just don't joke about.
 Heh...
#14321 posted by metlslime [98.210.181.179] on 2008/05/29 10:06:25
those videos are funny.
 And...
#14322 posted by metlslime [98.210.181.179] on 2008/05/29 12:07:53
wtf? he complains about sparse ammo but skips over at least 3 ammo boxes.
 Dear Mr President
#14323 posted by JPL [213.30.139.243] on 2008/05/29 12:21:08
 Metl
#14324 posted by Lunaran [24.158.1.74] on 2008/05/29 19:16:12
and finishes with 96 shells
 Ah Crap
#14325 posted by Spirit [213.39.146.2] on 2008/05/29 22:24:18
I just spent several hours today encoding videos just to realise now that I captured in 640x512 instead of 640x480. DAMMIT!
 Radiant Used In Conan Development
#14326 posted by Lunaran [24.158.1.74] on 2008/05/30 00:07:10
 Lunaran
#14327 posted by Zwiffle [24.183.41.141] on 2008/05/30 02:39:35
That's a wacky find alright. Very interesting indeed.
#14328 posted by metlslime [98.210.181.179] on 2008/05/30 09:36:06
Not that Conan, the other Conan
what's "that conan?" the only conan game i know of is the MMO they're talking about in that article.
#14329 posted by Vigil [91.152.87.250] on 2008/05/30 10:06:03
There was this other Conan game for consoles a few months back, pretty much like God of War.
 Oh...
#14330 posted by metlslime [98.210.181.179] on 2008/05/30 10:18:11
for some reason i missed that entirely :)
 Woot More Reviewage
#14331 posted by underworldfan [75.83.102.237] on 2008/05/30 23:32:09
 15 Million Cooleness Points For Thom Yorke
#14332 posted by HeadThump [4.136.90.35] on 2008/05/31 08:03:36
 Underworldfan
#14333 posted by JPL [82.234.167.238] on 2008/05/31 11:49:16
Nice review of distrans' map !
 <i>Fast</i>
#14334 posted by ijed [190.20.127.188] on 2008/05/31 18:54:14
 'Piracy Killed My Game,' Round 5: Valve's Gabe Advocates PC Gaming
#14335 posted by gone [91.122.60.122] on 2008/06/02 00:52:08
#14336 posted by JneeraZ [75.177.185.17] on 2008/06/02 01:28:30
Wonder why? Answer: Steam.
 Well...
#14337 posted by RickyT33 [90.199.193.39] on 2008/06/02 01:38:03
I think there's loads of PC's everywhere! Facebook etc means that loads of people want PC's, they've become mre accessible to the public lately because more and more "non-digitally-minded" socialites are buying into the idea of "modern communication", everyone being "groomed" into this idea along with the growth of the mobile cell-phone market. More and more people have cable... Digital cameras, easily sending media to freinds in a much more free-hand way... These are the reasons that PC's are being sold more and more! As for PC-Gaming, well people want it all! They buy consoles to go nicely with their flat-screen TV's, saving them the need to configure anything at their leisure! PC's are the tools used to make modern games, but people want to be able to play these games on their consoles.
But...
There will always be a minority of people who don't buy consoles, but whom still have a platform to play games - their PC! So surely manufacturers will continue shipping titles to the PC, simple as to maximise their potential market..... ?
#14338 posted by Lunaran [75.134.21.66] on 2008/06/02 03:26:17
There will always be a minority of people who don't buy consoles, but whom still have a platform to play games - their PC!
This is not a minority. This is the vast, vast majority.
This is why developers that target people who want to play games on computers that aren't made specifically for it are doing so well (basically popcap and WoW at this point). The PC gamer as we consider them is kind of a niche.
 Metl
#14339 posted by Ant [203.55.33.219] on 2008/06/02 07:19:40
Can relate to wuggas take on ant. Laugh. I played through chaos and rubicon yesterday (nice web page for the maps too) and they didn't drive me a little crazy like antedeluvian. Shit he can play though.
#14340 posted by JneeraZ [75.177.185.17] on 2008/06/02 12:22:41
"So surely manufacturers will continue shipping titles to the PC, simple as to maximise their potential market..... ?"
The answer is: maybe. Shipping on PC is a -LOT- more work than it is to ship on consoles. With consoles, once it works on your xbox at the office, it will work on everyone's xbox. With PCs, you have to enlist an army of compatibility testers and add tons of special case code to handle every possible permutation of hardware and driver issue. It adds a lot of overhead and fewer and fewer companies are willing to be bothered anymore.
The PCs greatest strength is also it's greatest weakness.
#14341 posted by starbuck [137.222.244.35] on 2008/06/02 14:01:11
The PCs greatest strength is also it's greatest weakness.
With great power comes great responsibility.
 Breaking Down The Incompatibilty Barriers...
#14342 posted by RickyT33 [86.138.198.197] on 2008/06/02 14:58:21
I would say that perhaps as we move into the future we will see technology reach a certain plateau....?
Already we would see that modern console games share the same technology as mid-high end graphics cards have to offer. The same technology which is used to power PC games and console games alike.
Admittedly there are compatibility problems at the moment with regards to PC gaming, but I would say that as hardware is pushed boldly and blindly into the future software is running to catch up, and it's a loosing battle. I would guess that ten or even five years down the line compatibility/hardware requirements become a much less significant issue with cross-platform games support as platforms having the power to run software becomes much less of a questionable issue...
Its true what some have said - buying a newer PC to play one or two key games (Crysis) is a strange thing to do - especially as the games arent that great other than appearance wise. And also let it be true that top selling games (WoW) do not necessarily have to be the ones with the best graphics, but the ones with the better gameplay. Surely a shift away from creating games which have "groundbreaking graphics" towards games which have "vastly appealing gameplay" in the future would result in perhaps a larger number of games, with more focus during development on the idea of "making a good game" rather than trying to "exploit new hardware to the max".
Imagine a game like World of Warcraft, which is supported by consoles and PC's which has ONE online network for all platforms - each platform available to utilize and access one online unified community. I would say this could be just around the corner....
 Nah
#14343 posted by ijed [216.241.20.2] on 2008/06/02 15:28:08
It's a technology rockface. There's potentially some plateau at the top, but there's a million different ways to reach it. It may also be well beyond our lifetimes that any such plateau can even be imagined, let alone designed as a viable framework.
Possibly as OS's continue improve we'll see better cross-pollination, but I wouldn't bet on it.
 Hrm
#14344 posted by megaman [92.73.93.1] on 2008/06/02 18:21:07
Shouldn't Nvidia and ATI have a strong interesting in making PC gaming interesting?
Their first step should be to make the drivers better (so programming gets easier), i guess.
CPU vendors share that interest, too. Where are the ueber-cool, free, resource-hog games that are sponsored by CPU vendors? If I were Intel, i'd sponsor all the free OpenSource engines out there, and maybe the mod scene, too.
#14345 posted by Sielwolf [91.4.207.157] on 2008/06/02 20:36:59
There's potentially some plateau at the top
yes it's called the NWO
 New World Order?
#14346 posted by ijed [216.241.20.2] on 2008/06/02 21:15:19
 Ricky
#14347 posted by inertia [24.164.67.55] on 2008/06/02 22:07:26
I would say that perhaps as we move into the future we will see technology reach a certain plateau....?
shitting christ I hope not...
 Yeah
#14348 posted by Lunaran [75.134.21.66] on 2008/06/03 04:09:54
I can't wait to have to build another new computer with a kilowatt power supply that puts out more heat than a camping stove so I can play games that are even more expensive and unoriginal.
Stay away, technology plateau!
 Looks Interesting:
#14349 posted by RickyT33 [86.142.194.0] on 2008/06/04 17:41:14
 RickyT23
#14350 posted by megaman [92.73.93.227] on 2008/06/06 14:28:21
did you ever get my mail response? not that there was anything (terribly) important in it, i just want to know ;)
 No - Mail Response?
#14351 posted by RickyT33 [86.142.194.0] on 2008/06/06 15:57:47
Sorry - I haven't received anything... :O
 FTP
#14352 posted by DaZ [80.41.186.123] on 2008/06/08 19:14:53
Can anyone recommend any good FTP programs for windows?
#14353 posted by czg [83.253.254.12] on 2008/06/08 19:41:24
 Core Ftp Works
#14354 posted by bambuz [91.152.87.250] on 2008/06/08 19:55:34
of course, don't use ftp, it's unsecure use sftp. Same reason never use telnet but ssh.
 Hmm I Just Use Fireftp
#14355 posted by bear [213.89.247.140] on 2008/06/08 21:41:39
firefox add-on
 Totalcommander
#14356 posted by megaman [92.72.8.245] on 2008/06/09 03:01:59
has great ftp support...
 SmartFTP
#14357 posted by biff_debris. [24.159.177.80] on 2008/06/11 00:07:34
Just click past the little popup about paying (you're not required if it's for personal use).
 This Made Me Lol...
#14358 posted by DaZ [80.41.186.123] on 2008/06/12 04:09:57
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=88459
This game has blatently ripped off ENTIRE LOCATIONS from Oblivion, UT2004, Thief 3 and perhaps other games also, and it is now on store shelves, I can smell a major lawsuit from the other side of the milky way...
Amazing...
 Screenshots
#14359 posted by Lunaran [75.134.21.66] on 2008/06/12 12:35:40
the backgrounds in that adventure game are all screenshots.
This is interesting legal territory. They're not shipping assets from any of those games, they're using screenshots of them, which I think falls into the same legal territory as cover bands or sampling/remixing.
/me gets popcorn
 The Plot Thickens...
#14360 posted by DaZ [80.41.186.123] on 2008/06/12 13:14:59
Current games/movies ripped off for this adventure game
* Black & White 2
* Oblivion
* Morrowind
* Diablo (Skulls, Helm, the freakin' UI)
* Theif
* Silent Hill 3
* Painkiller
* Unreal Tournament 2003/2004
* Konami's Silent Hill series
* Troika's Vampire: The Masquerade - Bloodlines (PC)
* The 1997 film Spawn
* Pirates of the Caribbean
legal teams moving in:
http://www.strategyinformer.com/news/1343/bethesda-legal-team-looking-into-limbo-of-the-lost
ROFL! what drama!
 Hrm
#14361 posted by megaman [92.73.86.44] on 2008/06/12 13:19:29
it would be an AWESOME failure of the copyright system if they can claim copyright on the screenshots. That could easily be the death of all sites like gamespot and the like, couldn't it?
 And Tomorrow
#14362 posted by Spirit [213.39.204.64] on 2008/06/12 13:48:14
BREAKING NEWS: They were all faked screenshots.
#14363 posted by czg [213.132.100.2] on 2008/06/12 14:09:33
 Limbo Of The Lost
#14364 posted by Kinn [86.162.11.209] on 2008/06/12 20:09:26
haha, we were lolling at how awful that game looked in the trailer...
this ripping-off thing is just the icing on the cake
 Jesus Fucking Christ
#14365 posted by Kinn [86.162.11.209] on 2008/06/12 21:06:48
#14366 posted by metlslime [64.175.155.252] on 2008/06/12 22:27:51
Current games/movies ripped off for this adventure game...
With this many games ripped off, it almost enters into the realm of artistic statement or meta-game commentary or something, except there doesn't seem to be any such lofty goals in this case.
it would be an AWESOME failure of the copyright system if they can claim copyright on the screenshots. That could easily be the death of all sites like gamespot and the like, couldn't it?
There's something called fair use. Putting screenshots on a game review site qualifies. Using screenshots as backdrops in an adventure game doesn't. There's no contradiction or inconsistency, this is not a failure of copyright.
 More
#14367 posted by Kinn [86.162.11.209] on 2008/06/12 23:15:04
http://www.gamasutra.com/php-bin/news_index.php?story=18999
Tri Synergy Discontinues Limbo Of The Lost On Stolen Asset Allegations Following accusations that PC title Limbo of the Lost used assets taken from The Elder Scrolls IV: Oblivion and Thief: Deadly Shadows, among other games, publisher Tri Synergy has discontinued distribution of the game.
The company claims it had no knowledge that developer Majestic Studios reused the level designs and artwork without permission.
The company claims that it is "shocked" by recent screenshot comparisons from gaming communities GamePlasma and NeoGAF that allegedly show Limbo of the Lost using level designs and artwork originally from a multitude of other games.
The adventure game, which uses 2D screenshots of environments for its backdrops, seems to include pictures of games including The Elder Scrolls IV: Oblivion, The Elder Scrolls III: Morrowind, Thief: Deadly Shadows, Diablo II, Unreal Tournament 2004, Unreal Tournament 2003, Diablo II, Crysis, Silent Hill 4: The Room, Return to Castle Wolfenstein, World of Warcraft, Painkiller, Vampire: The Masquerade - Bloodlines, and other titles.
According to Tri Synergy, at no point during its dealings with Majestic Studios did the publisher have any knowledge of these similarities. Tri Synergy has states that it has contacted Majestic and that it is awaiting the studio's response. Tri Synergy plans to release another statement once they know more about the alleged asset theft.
UK-based developer and publisher G2 Games, Limbo of the Lost's publisher in Europe, has yet to comment on the accusations.
Somewhere in a Kentish pub, three old wankers are getting pissed up right now.
 Heh...
#14368 posted by Bal [83.204.159.168] on 2008/06/12 23:21:06
I bet this is some giant hoax.
If it isn't, the whole "we had no idea" thing is bullshit, they publish games, if none of them was capable of recognising any of these screenshots, they shouldn't be in the business.
#14369 posted by JneeraZ [24.199.192.130] on 2008/06/12 23:23:38
I find it hard to believe that nobody at that publisher had played Oblivion or any of the other games that were ripped off.
#14370 posted by Vigil [91.152.87.250] on 2008/06/13 00:08:52
I find it more plausible that nobody at the office actually touched the game itself.
 I Find It Easy
#14371 posted by Lunaran [24.158.1.74] on 2008/06/13 00:10:27
but then as a bitter developer of three long years I don't have a lot of faith in publishers
#14372 posted by JneeraZ [75.177.185.17] on 2008/06/13 01:00:22
3 whole years, huh? Just wait. :)
#14373 posted by gone [91.122.99.25] on 2008/06/13 01:21:25
Iv seen such games in russia (lame games re-using art from the other games)
even more so Iv had some communication with the ppl who do them. But thats Russia - the land of the free (from copyright laws) :)
 Willem
#14374 posted by Lunaran [75.134.21.66] on 2008/06/13 02:26:40
ask around about the lunaran bitter. if I were a microbrew I'd be an acquired taste.
 Hah
#14375 posted by ijed [190.20.72.221] on 2008/06/13 04:34:50
Somewhere in a Kentish pub, three old wankers are getting pissed up right now.
Bang on the money.
Lunaran, you develop bitter? Sounds like a cool job; games dev just makes you cynical and sarcastic.
#14376 posted by Scampie [24.158.1.74] on 2008/06/13 06:38:47
Lunaran is the bitterist motherfucker I know.
#14377 posted by JneeraZ [24.199.192.130] on 2008/06/13 14:30:28
"ask around about the lunaran bitter. if I were a microbrew I'd be an acquired taste."
You must also be pretty young. Because, after awhile, the bitter thing gets tiresome and you move on. ;)
 Can't Fuckin' Wait
#14378 posted by Lunaran [75.134.21.66] on 2008/06/13 14:40:01
#14379 posted by gone [89.110.51.241] on 2008/06/13 14:56:06
or you move out
 Looking For A Quake Level
#14380 posted by KamiKaze [75.118.66.7] on 2008/06/13 19:59:01
I only saw screenshots of it, and it was on some Quake mappers website. He had quite a lot of levels on there. I think his nickname started with "T"??
The levels in particular I'm interested in is the one(s) were he used that Scourge of Armagon big marble white brick texture.
Any ideas?
 T
#14381 posted by Kinn [86.162.11.209] on 2008/06/13 20:09:15
Tyrann? Did Moonlight Assault use that white brick?
http://disenchant.net/
 TT
#14382 posted by Spirit [213.39.173.11] on 2008/06/13 20:25:59
http://www.quaddicted.com/spmaps.html
click on the "author" link to sort by names.
#14383 posted by KamiKaze [75.118.66.7] on 2008/06/13 20:29:02
Wasn't him, but I managed to find a link to the person from the page you gave. It was Tronyn and the map was Coven Of Ebony.
 Intel Converts ET: Quake Wars To Ray-tracing
#14384 posted by steven_a [203.55.33.219] on 2008/06/16 08:08:08
 And Makes It Look Shit And Run Slowly In The Process
#14385 posted by BlackDog [58.7.170.233] on 2008/06/16 16:41:59
But who needs performance anyway, when you've got omg shiny shiny things? gg Intel, working hard on what matters most to gamers everywhere: gloss.
 Eh
#14386 posted by megaman [92.72.11.80] on 2008/06/16 16:53:46
raytracing is cool and nice and all, and just needs hw support.
#14387 posted by JneeraZ [24.199.192.130] on 2008/06/16 17:01:44
BlackDog
That may be missing the point somewhat. Realtime ray tracing would lead to a very unified looking world where everything is lit in exactly the same way, every reacts properly to lights, etc. It would lead to more immersion which I think would be hard to argue against as a negative.
 Willem
#14388 posted by BlackDog [58.7.170.233] on 2008/06/16 18:39:48
There's nothing to stop rasterising hardware from using a unified lighting model. See Doom 3 and Stalker.
Intel is pushing raytracing because they'd really love to sell a bunch of expensive hardware, and they can't compete with GPU performance and quality on traditional rasterising tasks. That shows very clearly in these shots: there's flat shading on the models, crappy texture filtering, terrible performance, and pathetic resolution.
There's also shiny things. Well, colour me unimpressed.
 Oh Actually, Resolution Isn't So Bad
#14389 posted by BlackDog [58.7.170.233] on 2008/06/16 18:42:26
#14390 posted by JneeraZ [24.199.192.130] on 2008/06/16 18:54:26
"There's nothing to stop rasterising hardware from using a unified lighting model. See Doom 3 and Stalker."
Ray tracing can bounce light. No current real time engine bounces light. And I will all but guarantee that Doom3 and STALKER are using lightmaps in many areas.
"That shows very clearly in these shots: there's flat shading on the models, crappy texture filtering, terrible performance, and pathetic resolution. "
Eh, that's art assets that were designed for a completely different lighting model. Once the technology is more solidified a killer art team would make it look great.
 Hmm...
#14391 posted by Bal [82.234.123.21] on 2008/06/16 19:06:15
I'm not getting into this discussion cause I have no clue, but having gone through most of the Doom3 source maps, no it does not use lightmaps. It actually takes some hacking about with the shaders to even get lightmaps in.
#14392 posted by BlackDog [58.7.170.233] on 2008/06/16 19:18:46
Doom 3 was completely unified and realtime. Stalker used lightmaps on the world, but for occlusion and not lighting. It also implemented a limited form of bounced lighting, by the way. :)
As for the assets, I wonder if they aren't normalmapped in those shots because of issues getting the shading right or because of the extra performance hit (hgh quality texturing is expensive in a raytracer).
 Hell
#14393 posted by Friction [91.154.126.78] on 2008/06/16 20:37:04
It'd be awesome if doom3 had lightmap support of some sort.
#14394 posted by gone [78.37.142.218] on 2008/06/16 22:54:12
gaytracing is so far behind its not funny
 Hell Yes
#14395 posted by necros [99.227.108.217] on 2008/06/17 02:29:26
i WISH d3 had proper lightmap support. :\
if only to bake on ambient occlusion, ffs.
i'd be more impressed with realtime ambient occlusion, actually.......
 Hmm
#14396 posted by megaman [92.73.95.131] on 2008/06/17 02:42:51
texturing slower in raytracing? why? at first glance, i'd guess you just need a texture lookup for each ray.
The nice thing about raytracing is that there's basically no hacks involved, much unlike rasterizing where everything is one giant hack ;)
global illumination raytracing isn't really realtime yet, i think.
 I Still Remember Playing Myst All Those Years Ago...
#14397 posted by mwh [118.93.94.131] on 2008/06/17 03:19:50
... and thinking "when will this be real time?"
Though I guess original-Myst-level stuff has probably been possible in real time for a while now (though obv. I'm talking about ray tracing, not realMyst :)
 There
#14398 posted by HeadThump [4.136.111.122] on 2008/06/17 03:41:53
is at least one damn good reason to look forward to the development of raytracing, scalability:
http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_1_Introduction.shtml
One document especially grabbed my attention. It's titled: "State-of-the-Art in Interactive Ray Tracing", and was written by Wald & Slusallek. I highly recommend this paper. Basically, it summarizes recent efforts to improve the speed of raytracing, and adds a couple of tricks too. But it starts with a list of benefits of raytracing over rasterization-based algorithms. And one of those benefits is that when you go to extremes, raytracing is actually faster than rasterizing. And they prove it: Imagine a huge scene, consisting of, say, 50 million triangles. Toss it at a recent GeForce with enough memory to store all those triangles, and write down the frame rate. It will be in the vicinity of 2-5. If it isn't, double the triangle count. Now, raytrace the same scene. These guys report 8 frames per second on a dual PIII/800. Make that a quad PIII/800 and the speed doubles. Raytracing scales linearly with processing power, but only logarithmically with scene complexity.
 ?
#14399 posted by necros [99.227.108.217] on 2008/06/17 05:07:32
that... doesn't make sense. that means that with enough processing power, you could make a scene infinitely complex without any difference in performance...
 I Interperted The Last
#14400 posted by HeadThump [4.136.111.122] on 2008/06/17 05:48:33
sentence to mean that the ray tracing algorithms will yield a stable product where the problem of rendering is only proportional to the size of the data set that it is handling.
 That Entire Series Is Fascinating
#14401 posted by HeadThump [4.136.111.122] on 2008/06/17 05:50:12
One of the latter articles features an easy to fallow explanation of kd-trees.
 Fallow, Follow
#14402 posted by HeadThump [4.136.111.122] on 2008/06/17 05:51:16
in monkey phonetics I trust
 Scalability My Ass
#14403 posted by gone [91.122.46.238] on 2008/06/17 07:29:28
everyone knows raytracing performance is much less dependant on polycount, much more on resolution
so throw 1600x1200 at it and cry
 Except Those Who Actually
#14404 posted by HeadThump [4.136.111.122] on 2008/06/17 08:26:34
 Funny
#14405 posted by SleepwalkR [85.179.8.249] on 2008/06/17 08:39:58
Because AFAIK, speeds is right: Every pixel adds one ray to be traced, so raytracing complexity is very much dependent on resolution. Can someone explain this?
 Umm Necros
#14406 posted by bambuz [130.233.243.229] on 2008/06/17 08:55:42
logarithmic means the time grows slower. It still goes to infinity when the polycount goes to infinity.
 Think
#14407 posted by HeadThump [4.136.111.122] on 2008/06/17 09:02:22
of the advantage in size and speed you obtain when you use vector graphics as opposed to bit map graphics in web apps. The advantage comes from the fact the image is a sheer calculation that scales perfectly with the resolution whereas the bit map is a an indexed means of storage.
The advantage of ray tracing is similar:
http://www.iss.rwth-aachen.de/Projekte/grace/raytracing.html
The results are based upon sheer calculation whereas rasterization relies on spans of texturized pixels. The advantages will be more apparent when mega units of polygons are rendered with surfaces represented by polies instead of textures.
Rather old, but still relevant:
http://graphics.cs.uiuc.edu/~jch/papers/rtqjs.pdf
 BTW, I Think Both Bikker And Speeds
#14408 posted by HeadThump [4.136.111.122] on 2008/06/17 09:14:14
are wrong, hence the first site I linked. It does have something to do with it, but that becomes less relevant with larger data streams.
 One Last Thing
#14409 posted by HeadThump [4.136.111.122] on 2008/06/17 09:37:37
before I crawl into bed, this is what Bikker has been up to of late:
http://igad.nhtv.nl/~bikker/
 I Really Don't Get How You Get
#14410 posted by bambuz [130.233.243.229] on 2008/06/17 09:45:36
smooth lighting with raytracing.
I mean if you trace from the eyes and not from the light sources, once you hit the first surface, your beam splits to a million different directions. And then again for the next bounce and then for the next. How much until the ray dies or goes to the sky?
It's a very hard problem and results in ugly and unphysical hacks that produce very stupid looking images.
 Megaman
#14411 posted by BlackDog [58.7.170.233] on 2008/06/17 10:02:45
Rasterisers texture very quickly because the inner loop is a good match for hardware. Triangles go through the pipeline and wind up on the screen as scanlines, basically two endpoints with some associated attributes (texcoords, vertex colour, etc). Texturing the scanline is just a matter of interpolating those attributes between their two known values, which is very fast. Cache coherency is also good, since two adjacent pixels will be located close in the same texture (mipmapping ensures this).
In comparison when you fire off a ray, the hardware has no idea how that pixel will need to be shaded.
 Wii Port With Wiimote Aiming
#14412 posted by Spirit [213.39.146.28] on 2008/06/17 11:04:23
 Err, Yes,
#14413 posted by megaman [92.73.83.91] on 2008/06/17 12:19:05
but that's a large part of raytracing optimisation, making things run in a way that you can use coherency between rays. And, yeah, as long as we don't have gpu like computing power for raytracing...
 Ray Tracking
#14414 posted by Kinn [86.162.11.209] on 2008/06/17 12:35:29
Now I ain't much good at the internets, like some of you whizzkids, but does all this technologistic hocus-pocus mean that dem computering games goan be mighty purdy?
 Yeah Sure Will Pardner.
#14415 posted by Shambler [92.232.214.79] on 2008/06/17 13:26:40
Gameplay'll still suck some dem balls tho.
#14416 posted by JneeraZ [24.199.192.130] on 2008/06/17 15:09:58
"Gameplay'll still suck some dem balls tho."
Well, ray tracing doesn't really affect gameplay unless you're going to argue visibility of enemies in a unified lighting scheme or something.
 RE #14412
#14417 posted by RickyT33 [86.139.219.12] on 2008/06/17 15:59:32
Thats cool Spirit!! The screenshot is too dark tho....
Totally ruins everything in my life....
 Go Ahead Beat A Dead Horse If You Will
#14418 posted by gone [91.122.46.238] on 2008/06/17 18:31:16
but atm raytracing stands no chance for realtime rendering vs "raseterizing", cause the later been advanced by the whole software and hardware industy for the last 10+ years and its not stopping. I think Carmack ok Sweeney, said that, not my words really.
tere is a joke that goes "Ray tracing is the technology of the future and it always will be!"
and in the future we`ll have a nice blend both
but so far there is no reason to get any excited
#14419 posted by JneeraZ [24.199.192.130] on 2008/06/17 18:44:38
It's nice to see research into other areas, that's all. It's not time wasted if something of value is learned - even if that something is that ray tracing isn't currently viable or what-have-you.
Pushing more and more triangles through the pipeline will likely reach a point of diminishing returns.
 You Are Right About Carmack
#14420 posted by HeadThump [4.136.90.163] on 2008/06/17 19:14:18
being skeptical of the benefits of raytacing. Sweeny seems more interested in the idea as far as I can tell from the interviews I've read.
////WARNING - BUZZ WORDS IN USE UP AHEAD////
There is is an interesting correlation, at least in my mind, between the scalability raytracing offers and what is shown to occur with very high end theoretical languages like Haskell. Haskell is so theoretical versus practical a language that the designers had to apply monadic math theory just to achieve an interface for Input/output.
However, what research is showing these high level languages are performing better
at mega data sets than relatively low level languages like C++. The extra rigorous application of mathematics to their design makes their comparative performance more stable under stress tests.
 Fp
#14421 posted by megaman [92.73.83.91] on 2008/06/17 19:51:26
is way easier on multicore, as is raytracing.
#14422 posted by Zwiffle [66.170.5.18] on 2008/06/17 19:52:43
That Creature Creator is magic. Pure magic.
LOOOOOOOOOOVE
 Research Is Great
#14423 posted by BlackDog [58.7.170.233] on 2008/06/17 21:12:35
I would never object to an honest attempt to advance the field. But this isn't research, this is a commercial for Intel's new hardware.
#14424 posted by necros [99.227.108.217] on 2008/06/18 00:09:53
 Zwiffle
#14425 posted by Mr Fribbles [202.161.117.131] on 2008/06/18 04:10:29
link
 Bet He Is An Ancestor
#14426 posted by HeadThump [4.136.90.160] on 2008/06/18 07:48:16
 That Was
#14427 posted by bambuz [91.152.87.250] on 2008/06/18 12:32:01
very fascinating, HeadThump.
Without Hitler and Stalin fucking up Europe, where would we be now?
 StreamMyGame
#14428 posted by Jago [88.195.214.20] on 2008/06/18 19:18:11
So has anyone tried StreamMyGame http://www.streammygame.com ? As bizarre as it sounds and technically unfeasible as it sounds, it actually seems to work from what I've seen from YouTube videos, see one of Crysis here: http://uk.youtube.com/watch?v=Vyb0Wg1mthM&NR=1
 I Had You In Mind, Bambuz
#14429 posted by HeadThump [4.136.90.244] on 2008/06/19 06:30:05
when I asked myself if anyone would be interested in that article when I posted it :)
It is altogether possible that if web technology was developed in the 30's that it would have been centralized with limited access for the masses much like the stunted development of television, given most Western nations, including mine, had a strong authoritarian/bureaucratic bent at that time.
Consider the suppression of cable television as a medium. The technology was developed in the same time frame as broadcast, but because the doyens of our FCC believed it would be difficult to control content on cable to the extent they could on the three networks; it wasn't allowed to develop commercially for over thirty years.
We also had a similar stifling of innovation in telecommunications technology and commercial use with the (government granted) AT&T monopoly. It wasn't until the Bells were broken up in the mid eighties that long distance communication became cheap and affordable enough for your average Joe Middle-Class Blow to set up his own servers and for small start ups to build up there own net based servers.
So, it might have not made much difference, but that is just speculation. Without Hitler and Stalin as looming threats, it is also possible and likely that Europe would have developed along different lines, Managerialism (a term used by some political scientist in the 30's) would have lost its allure as a governing principle, and where leading technologist realized that at least in communications decentralization is a good thing.
 Haskell
#14430 posted by steven_a [203.55.33.245] on 2008/06/19 08:00:22
Laugh... HeadThump, if you're right about Haskell having similarities to Intel's ray tracing project - just like those functional languages - ray tracing in games will be good for f*** all in the real world.
But Intel shoving the thing down our throats may be another matter.
 I Think It's Hard To Overestimate The Effect WW2 Had
#14431 posted by mwh [118.93.184.214] on 2008/06/19 09:40:40
on society, science, technology, politics... so much so that speculating on what might have been different seems a bit pointless to me.
OTOH, maybe all the things that came out of it would have happened anyway, and all that changed was the rate things happened. Who knows? :)
 Ok
#14432 posted by ijed [216.241.20.2] on 2008/06/19 15:20:11
But there is the school of thought that anything that happens in society is a product of it.
Meaning that Hitler and Stalin existed in the first place because there was something fundamentally wrong, which gave rise to the attitudes existing outside and so the control and nanny state culture.
Hindsight is a great thing - back then it almost certainly seemed the way forward. Governments exist to remove autonomous control, but they are necessary.
This same conversation will be had in ten years about technology n.
 Security And Privacy In The Digital Age
#14433 posted by Jago [88.195.214.20] on 2008/06/19 16:12:06
I wonder how much demand there is for a site that is:
1) about security and privacy of communications in the digital age
2) with topics ranging from securing data stored locally on a computer, web browsing, email, IM, etc etc
3) is written in plain and easy to understand language
4) explains all the terms in simple language and gives examples of most common threats and how to identify them
5) introduces the reader to the most common solutions and concepts behind preventing privacy and data breaches
6) explaining why they should care in the first place
Any thoughts?
 Heh - I Dont Care About People Ripping Me Off
#14434 posted by RickyT33 [86.139.219.12] on 2008/06/19 16:17:48
People will always rip people off. Having said that I dont even know what GPL means, so YEAH! - A site like you describe could be very usefull! :P
 Steven_a
#14435 posted by HeadThump [4.136.90.218] on 2008/06/19 16:47:27
there are plenty of programmers in active studios pissing their pants thinking of what multi-threading will look like on the next series of Play Stations and X-boxes, and how that can be handled in a traditional imperative framework.
 But The GPL Has Nothing To Do With Security And Privacy...
#14436 posted by czg [213.132.100.2] on 2008/06/19 17:05:10
 Well I've Got AVG.........?
#14437 posted by RickyT33 [86.139.219.12] on 2008/06/19 18:06:29
Jago - its a good idea!
You see there are a lot of people out there who know very little about such things. A computer is a "box what does stuff".
The internet is a "box what does stuff".
I mean are you talking about spyware? Or what?
 Jago
#14438 posted by Spirit [213.39.225.253] on 2008/06/19 18:14:24
Not much unless you have a great marketing campaign. Actually I am sure there are several sites like that already but few know about them.
"Stupid generic" people are the ones that need such info yet since they have no idea they won't bother.
For example in german there is http://hp.kairaven.de/ yet mostly people like me know it I guess.
http://michaelzimmer.org/ is mostly focused on search engines, surely worth adding to your feeds.
#14439 posted by Trinca [194.65.24.228] on 2008/06/19 18:23:34
PT > DE
:p
 Wooot
#14440 posted by Spirit [213.39.225.253] on 2008/06/19 19:29:17
Doom 3 source code might be released next year already according to John Carmack. At around 1:28:30 in http://www.gamerswithjobs.com/node/39660
 ^^
#14441 posted by DaZ [80.41.163.47] on 2008/06/19 19:53:18
yeah I listened to that last night but forgot to post (doh). Good news indeed.
I guess Carmack is going "doh" as the doom 3 engine never really took off like ue3...
 Looking For Quake1 Mappers
#14442 posted by Caleb [129.59.8.10] on 2008/06/19 22:43:19
http://www.celephais.net/board/view_thread.php?id=15861&start= here is the official post i did in the mapper section. i can be reached at caleb.garner@gmail.com
 When The D3 Code Is Out
#14443 posted by biff_debris. [75.136.215.221] on 2008/06/19 23:26:57
Hopefully someone can take all those cute little tweaks they did for Q4 and put them in, mebbe? That would be super-cool, thx ahead.
 Trinca
#14444 posted by megaman [92.73.92.0] on 2008/06/20 01:13:20
PWNED!
 ERLANG
#14445 posted by inertia [24.164.67.55] on 2008/06/20 06:09:27
CONCURRENCY
 <Friction>
#14446 posted by gone [91.122.99.104] on 2008/06/20 17:07:01
new contest: release a map before i do.
go!
 Speaking Of Doom
#14447 posted by Kinn [86.162.11.209] on 2008/06/20 20:42:25
 Kinn
#14448 posted by JPL [82.234.167.238] on 2008/06/21 11:28:56
Cooooool :D
 ROFL
#14449 posted by Shambler [92.232.214.79] on 2008/06/21 12:54:57
I like it. Good lighting too - surely the D3 engine?
 Shambler
#14450 posted by Kinn [86.162.11.209] on 2008/06/21 13:18:42
even better - I'd say what you're seeing there is some serious idTech 5 action
 Hmm
#14451 posted by Tron [121.45.31.116] on 2008/06/21 17:54:29
D3 source code next year?
That probably they are expecting RTCW2 to come out in the next 12 months, and that Prey2 will not be using the same engine as the original.
 Prey2?
#14452 posted by Zwiffle [24.183.101.72] on 2008/06/21 18:26:29
._.
 :/
#14453 posted by Kinn [86.162.11.209] on 2008/06/21 18:27:49
will Prey 2 have a non-godmode option?
 Prey2?
#14454 posted by Zwiffle [24.183.101.72] on 2008/06/21 18:45:10
._.
 Hey Zwifla How Does It Feel To Be Left Out In The Dark?
#14455 posted by czg [213.132.100.2] on 2008/06/21 18:56:30
 Ok, Here's A Contest
#14456 posted by Lunaran [75.134.21.66] on 2008/06/21 19:40:33
So our community is clearly rather small and not quite so active at the moment, reflective of a social group held together by a common interest more than a place where level design is constantly ongoing. Mapping still goes on, just not to the degree that a call for everyone to try something simultaneously can elicit a strong, viable response (see: speedmapping, etc).
The recent interest in 'experimental' gameplay, especially from a couple of Speedy's maps, seem to be the freshest source of mappery right now. So, here's my idea: the "contest" is to release something on your own with whatever parameters you want, whenever, but surprise everyone else with it. Have an idea and make it - there's clearly plenty of them still out there. If we can't muster group activity at the moment, let's focus on individual maps, just to keep things fresh.
 Not So Active?
#14457 posted by Shambler [92.232.214.79] on 2008/06/21 19:49:03
WTF, for Quake 1 at least there have been plenty of good, varied, interesting maps this year, from new mappers, old mappers, semi-retired mappers. I've been impressed for sure.
P.S. This contest sucks.
 Bler
#14458 posted by Zwiffle [24.183.101.72] on 2008/06/21 20:13:12
Shhh otherwise he'll cancel it.
 Yeah
#14459 posted by Lunaran [75.134.21.66] on 2008/06/21 20:56:35
I've been impressed for sure.
Right, so why not keep it up? I'm not saying that kind of thing isn't happening, my point is the lament over speedmapping and contests seems misplaced.
 Fart
#14460 posted by Blitz [69.25.132.5] on 2008/06/22 05:05:43
Something I was just thinking about...in most FPS engines running into the exterior corner of a wall will either make you go left or right of it depending on which side you're closest to instead of stopping you like it would if you ran into a flat wall.
I always wondered though if you lined your path up so that you hit it *exactly* at 45 degrees, how does the engine decide which way to force you? Is it randomized? Is it even possible to hit it at exactly 45 degrees? Will it actually make you stop if you accomplish it?
Has anyone ever looked into this on an engine level? Let me know :D
P.S this is what I spend my Saturdays thinking about
 LOL
#14461 posted by Tronyn [24.78.41.15] on 2008/06/22 10:09:27
the PS made that comment so awesome.
 Blitz
#14462 posted by megaman [92.73.91.57] on 2008/06/22 11:43:37
you will never be able to hit it at exactly 45 degrees; see also: float precision
not that i checked, but aren't they shoving you right/left depending on your income angle?so that if you hit the edge in the way you described, you would almost stop?
 In Quake You Stop
#14463 posted by Spirit [80.171.53.107] on 2008/06/22 12:04:29
http://www.quaddicted.com/stuff/45.bsp
Even if you are a bit off center, I guess that's some hull stuff.
 Well There We Go...
#14464 posted by Shambler [92.232.214.79] on 2008/06/22 12:44:55
http://www.quaddicted.com/stuff/45.bsp - there we go Lun, maps all the time!
#14465 posted by JneeraZ [75.177.185.17] on 2008/06/22 12:57:56
Yeah, you generally stop. I've tried running into walls and trying to get myself exactly parallel. I stop dead generally if I get it right.
 Uhuh
#14466 posted by Shambler [92.232.214.79] on 2008/06/22 13:12:10
I've tried running into walls and trying to get myself exactly parallel.
That in Quake, or just IRL?
 Need Some Tech Support! :)
#14467 posted by DaZ [80.41.163.47] on 2008/06/22 14:22:49
So I installed windows vista x64 yesterday, and set it all up, and it was working fine, in my ignorance to the new OS instead of turning off the pc I set it into hibernate mode, then I brought it back out of hibernate the pc froze and then blue screened.
After a reset the pc would not boot, it would start loading the OS selector screen (I was dual booting with xp) but then fail saying the boot sector was screwed (or something of that description).
So I popped in my xp cd and managed to repair the boot sector, but now the pc boots automatically to XP and I get no option to boot to vista at all. I am wondering how I get the dual boot OS selector back? As the vista directory is still fully intact!
I have tried searching the web a bit but im having trouble finding information regarding this issue specifically.
PS. This is a great story for all you vista haters ;)
 Solved
#14468 posted by DaZ [80.41.163.47] on 2008/06/22 14:49:32
nevermind :)
 Daz
#14469 posted by Tronyn [24.78.41.15] on 2008/06/22 15:20:02
 I'm Interested To Hear How You Solved It
#14470 posted by Orl [68.38.78.49] on 2008/06/22 17:53:11
 Sure
#14471 posted by DaZ [80.41.163.47] on 2008/06/22 18:08:57
after some more digging around I learned that vista uses an updated method of handling the boot menus. Boot.ini simply does not work with vista.
Vista uses a BCD file to handle booting and there is handy application I found called Easybcd (http://neosmart.net/dl.php?id=1) that can edit/restore vistas boot settings and write them to the BCD.
It was a simple matter of restoring the bcd and restarting the pc :)
 Back In The 70's
#14472 posted by HeadThump [4.136.90.55] on 2008/06/23 16:02:14
No one but Richard Pryor was as good as this guy:
George Carlin mourned as a counterculture hero
http://apnews.myway.com/article/20080623/D91FPBTG1.html
 George :(
#14473 posted by Lunaran [24.158.1.74] on 2008/06/23 23:00:19
patron saint of crabby old men :(
meanwhile, seen on the shack:
http://i32.tinypic.com/258ueyq.jpg
 Does Anyone Care...
#14474 posted by jsHcK [99.241.160.220] on 2008/06/24 11:28:13
 No.
#14475 posted by Shambler [92.232.214.79] on 2008/06/24 11:58:11
 Well...
#14476 posted by metlslime [98.210.181.179] on 2008/06/24 11:59:30
it does mean they're working on a new radiant based on the 1.4 source... so that's kind of cool for people that didn't really like 1.5.
#14477 posted by JneeraZ [24.199.192.130] on 2008/06/24 14:08:54
""We appreciate what you guys have done over the years in building the popularity of [Quake 3]," said id CEO Todd Hollenshead. "We also like 'free.'" "
All due respect, Todd - but id likes 'free' now that the money has been made. Nothing wrong with that but let's not start painting ourselves as pure and altruistic suddenly.
 Opera 9.5
#14478 posted by bambuz [91.152.87.250] on 2008/06/24 14:30:56
is nice. Fast. Localized. Downloaded a nice theme. I put a weather and clock widget on too.
 Hmmm - Doom 4 + Quake Zero
#14479 posted by RickyT33 [90.211.135.163] on 2008/06/24 14:37:20
I hope they dont fuck them up! I played on ET - Quake Wars Demo and couldn't get it!
 What Is There Not To Get About ETQW?
#14480 posted by Jago [88.195.214.20] on 2008/06/24 16:24:42
nt
 The Fun
#14481 posted by Zwiffle [24.183.101.72] on 2008/06/24 16:49:08
nt
#14482 posted by JneeraZ [24.199.192.130] on 2008/06/24 16:49:26
Classes and team work? If Carmack likes straight up death match, it's not hard to imagine him not getting something like ET.
 Turns Out To Be A Hoax,
#14483 posted by HeadThump [4.136.90.89] on 2008/06/24 17:10:44
#14484 posted by JneeraZ [24.199.192.130] on 2008/06/24 17:20:05
Except that nobody said they were lost. They said they were uncontacted which has a specific meaning in this situation.
There are hundreds of uncontacted tribes on the planet.
#14485 posted by HeadThump [4.136.90.89] on 2008/06/24 17:57:12
Except that nobody said they were lost.
Except, that is exactly what was initialy claimed.
http://www.guardian.co.uk/world/2008/may/30/brazil.conservation
"We did the overflight to show their houses, to show they are there, to show they exist," said Jose Carlos dos Reis Meirelles, an expert on uncontacted tribes at Funai. "This is very important because there are some who doubt their existence."
You certainly don't go looking for the proof of the existence of 'found' things.
#14486 posted by JneeraZ [24.199.192.130] on 2008/06/24 18:02:23
The text you quoted specifically uses the word "uncontacted" and specifically does not use the word "lost".
Anyway...
#14487 posted by JneeraZ [24.199.192.130] on 2008/06/24 18:05:20
Here's a quote from someone else I saw that sums it up decently:
"Saying it's a hoax doesn't really fit, imo. Yeah, they knew about the tribe, but the tribe is still uncontacted at this point, no? Reading up on it further, it seems like people knew about this tribe and others, but no contact really exists with them."
 So
#14488 posted by Lunaran [24.158.1.74] on 2008/06/24 18:24:50
what does lost in this context mean and why is it better than 'uncontacted'
#14489 posted by JneeraZ [24.199.192.130] on 2008/06/24 18:27:25
To me, 'lost' would mean that we once had them and then misplaced them while bringing in the groceries resulting in a 15 minute search the following morning before going to work and being late as a result. That's very different from 'uncontacted'.
 Regarding Quake Zero
#14490 posted by inertia [24.164.67.55] on 2008/06/24 20:32:38
It isn't free, you pay with your eyeballs.
 Well I Bet The Tribes People Knew Where They Were
#14491 posted by RickyT33 [90.211.135.163] on 2008/06/24 20:36:51
the whole time!
Inertia:
Theyre not taking my eyeballs, I'll stick to UT3 if that's the case
 Quake Zero
#14492 posted by jsHcK [99.241.160.220] on 2008/06/24 20:48:59
TF2 was the game that finally pulled me away from Q3 online. Quake Zero might be the game that draws me back...
I'm sick of being a team player. There is a unique joy in winning in an individualist deathmatch game.
And there is always Sauerbraten...
#14493 posted by JneeraZ [24.199.192.130] on 2008/06/24 20:52:02
Yeah, but playing in a web browser while ads dance and flash around the edges? No thanks.
#14494 posted by Zwiffle [66.170.5.18] on 2008/06/24 20:56:03
There are ad blockers and whatnot nowadays.
 Maybe
#14495 posted by Kinn [86.162.11.209] on 2008/06/24 21:24:43
the ads will be in-game, on tv screens and whatnot.
#14496 posted by metlslime [64.175.155.252] on 2008/06/24 21:30:37
It isn't free, you pay with your eyeballs.
Ha, that can be easily circumvented by playing with my eyes shut!
 Ah...
#14497 posted by Shambler [92.232.214.79] on 2008/06/24 22:27:41
Well that would explain Metl's legendary DM skillz then...
 P.S.
#14498 posted by Shambler [92.232.214.79] on 2008/06/24 22:28:21
Q3 was the game that irreversibly pushed me away from Q3 online...
 Shambler Get On IRC
#14499 posted by czg [83.253.254.12] on 2008/06/24 22:36:35
So we can make fun of your antiquated views again
 Shambler
#14500 posted by Zwiffle [66.170.5.18] on 2008/06/24 22:56:34
I don't disconnect every two minutes anymore.
I just thought I would share that update with you.
 Video Editing Software
#14501 posted by megaman [92.73.85.89] on 2008/06/25 15:17:42
Can anyone recommend good video editing software? I just need simple cutting, no fancy effects or anything.
 Avidemux
#14502 posted by Spirit [213.39.174.234] on 2008/06/25 16:33:56
 Virtual Dub Worked Fine For Me
#14503 posted by bambuz [91.152.79.40] on 2008/06/26 00:58:27
 Ads
#14504 posted by Lunaran [24.158.1.74] on 2008/06/26 18:13:42
Advertisers are going to sign on if you can promise them space where the audience is captive - something where you can promise them lots of eyeballs. More popular TV shows = more expensive commercial slots, etc.
Now, look at games like Quake3. If there's an ad on a TV screen in the level - who's paying attention to that? Nobody's going to stop and look, and any advertiser that has this game demoed to them won't be too enthused.
In the menus and web frontend, however - or even better, while the loading bar is crawling - that's where you're going to see advertising.
 True
#14505 posted by negke [82.82.174.91] on 2008/06/26 19:08:00
It worked pretty well in the free, ad-supported versions of Far Cry, Prince of Persia and that other game.
Maybe they're going to add TV commercial-like sound bits and advertising slogans to QuakeLive with the first patch.
 "You Got The Pepsi(TM) Rocket Launcher"
#14506 posted by metlslime [64.175.155.252] on 2008/06/26 22:34:56
 Hmm
#14507 posted by nonentity [87.194.146.225] on 2008/06/26 22:58:30
RL would be sponsored by Coca Cola surely?
GL seems far more Pepsi-y (I may be being influenced by Warsow's blue GL here tho)
 I'd Like To Apologise To The Community For Being A Complete Dick
#14508 posted by czg [213.132.100.2] on 2008/06/27 15:46:43
I'm leaving forever.
 Hooray!!! :D
#14509 posted by RickyT33 [217.44.37.217] on 2008/06/27 16:14:03
I mean, er.... , no. please dont
 Mr G
#14510 posted by bambuz [193.167.6.167] on 2008/06/27 16:18:49
noooooo don't go, terrafusion people LOVE DICK.
#14511 posted by Trinca [194.65.24.228] on 2008/06/27 17:20:41
czg
please dont go, dont gooooooooo
you ass is needed!!!
 Where Are You Going?
#14512 posted by RickyT33 [217.44.37.217] on 2008/06/27 17:35:30
 To Candyland
#14513 posted by Spirit [213.39.211.126] on 2008/06/27 17:53:36
 Update
#14514 posted by underworldfan [75.83.102.237] on 2008/06/27 19:15:38
Tronyn conducted an interview with Shambler, its now posted at my site:
http://underworld.planetquake.gamespy.com/index.html
 Great Interview
#14515 posted by Spirit [213.39.211.126] on 2008/06/27 20:04:46
 Smabler
#14516 posted by Vigil [91.152.79.40] on 2008/06/27 20:06:19
But is it a two question interview?
 "Maybe"
#14517 posted by Shambler [92.232.214.79] on 2008/06/27 20:21:06
Next and final question plz.
 CZG:
#14518 posted by Shambler [92.232.214.79] on 2008/06/27 20:26:39
Apology REJECTED.
 Huzzah
#14519 posted by ijed [216.241.20.2] on 2008/06/27 21:04:30
I'd like to see a full map-for-map remake of the original Quake, following on from the remix maps released so far.
I have e3m1-e3m3 on final beta, e3m4-m6 on early beta and e3m7 blocked out.
 Good Interview
#14520 posted by HeadThump [4.136.90.76] on 2008/06/27 21:09:07
Far Cry is the game that rocked me the most in recent years too. Many players complain about the setting, but it just makes me want to get back down to the tropics with white sandy beaches and clear water for miles. Oh, St Thomas why did I ever leave (oh yeah, to avoid poverty and starvation since I would have lost my job otherwise).
#14521 posted by Scampie [24.158.1.74] on 2008/06/27 21:51:37
2 question interviews are copyright 1997-2008 by Scampco Industries Limited Inc. LLC. Any unauthorized usage, reproduction, or public viewing of these interviews in prohibited.
 Scampie
#14522 posted by Shambler [92.232.214.79] on 2008/06/27 23:12:04
Are you sure that's legally binding?
 I Know
#14523 posted by megaman [92.73.92.102] on 2008/06/27 23:57:20
it's legally banning...
 Lol
#14524 posted by Lunaran [24.158.1.74] on 2008/06/28 00:31:10
"public viewing"
 Willem
#14525 posted by HeadThump [4.136.90.36] on 2008/06/28 04:53:29
I've been thinking of some of the things you have said about the effect of piracy on the viability of the PC as a commercial game platform. It really sucks that Epic's policy is to consider PCs as a third tier market compared to the PS3 and Xbox for games that are not centered on the multiplayer mod market. Not casting dispersions. It sounds like you are facing market realities over there.
I have a question that I hope can be helpful, though it may just be naive on my part; how much can the size of a product discourage piracy? Would ten trig discourage all but the most valiant fanboi attempts?
Say, if and when Epic decides to sale GOW2 to the PC market, what if, you had a seperate DVD
that must be in the PC in order for the game to function and it was cram full of binary noise, nothing but noise, except for maybe a few thousand bytes scattered about the disk which the executable routinely searches out to insure the viability of the copy.
I recently spent an evening downloading the Knoppix disk, at 700MB I was a bit discouraged, but do you think the method I outlined would discourage the pirates?
 Ouch
#14526 posted by Lardarse [62.30.157.25] on 2008/06/28 05:23:09
If the rest of it is random noise, then there is a good chacne that it could match substantial chunks of the real code. Which means that it would be possibly impossible to filter out the unnecessary bits. Plus that random noise disk is still copyable...
 It Would Not Necessarily
#14527 posted by HeadThump [4.136.90.36] on 2008/06/28 05:42:52
have to be random, but as long as the executable knows where to look, what the filler material looks like would be unimportant. It would be futile for a hacker to separate the necessary stuff from this end. They would have to dissassemble the executable, and many barriers could be placed on that end to make that futile as well.
Of course it could still be copied, and made into an .ico file (or the dvd equivalent?), but the idea is to discourage digital distribution through raw size. Another example: Say if the size of the game could be fit on one DVD, but instead, you pad it out on
five separate DVD's with filler material and only the installer can distinguish between necessary and unnecessary data. At 8+ gigs a disk, you have over 40 gigs of data for any potential download. That would bring the bandlength of Pirate Bay to its knees!
Just trying to save the PC gaming market, for my own selfish, I wanna play a dozen Deus Ex, Quake, System Shock clones on it. that's all.
 Oops
#14528 posted by HeadThump [4.136.90.36] on 2008/06/28 05:45:37
That would bring the bandlength of Pirate Bay to its knees!
Through turrents Pirate Bay uses dispersed distribution, so that may not be a barrier in its self, though even dispersed, I imagine the size could be inhibiting to piracy.
 Dunno
#14529 posted by ijed [190.20.91.37] on 2008/06/28 05:51:54
I'm all in favour of the opinion that goes around func routinely - that respecting end users is a better strategy than fucking them over on the off chance they want to rip off your game.
I remember a qoute for some reason - it was along the lines of anyone who tries to pirate a game and fails won'y buy it, because they never had any intention of paying for it in the first place.
Interesting idea, but I can imagine the logistical nightmare of installation - remember each game goes through many levels of idiot proof testing, and that's before it leaves the producer's office and goes to QA, legal and distribution.
 With Those Sort Of Barriers
#14530 posted by HeadThump [4.136.90.36] on 2008/06/28 06:15:54
I wonder if it would make more sense as a quick and dirty solution for indies to use than the A title producers.
#14531 posted by ijed [190.20.91.37] on 2008/06/28 07:15:48
Don't think so - any backed games company goes through the same process, since the money always comes from the same sorts of companies - the ones who ask;
What is a rar file? Can we put an advert frontend inside the gui? The loading screen is static apart from the moving bar for neary three seconds (we timed this!)
And indy companies aren't consolidated enough to worry about this sort of crap.
tbh I can't think of an application for it, but there almost definately is. But money = time, so to develop it is the real problem. The discs are cheap, so that's not a problem.
I've heard lots of suggestions when porting stuff from PC that we block maybe three or four features, then the "downloadable content" is basically a >128k bat file that unlocks the blocked stuff. In a similar way I think there is a corporate name for what you're suggesting, but without the extra discs.
Personally I get everything for PC from Steam, because it's me that owns the game, not the hardware, which is pretty cool. My wii I'm going to have chipped because I can't play my PAL gamecube games on it. Definately illegal, but as a good customer why should I have to cross the line.
Am I right that the only non-regional recent console is the DS - the one that's got a better turnover than free cake?
#14532 posted by JneeraZ [75.177.185.17] on 2008/06/28 12:24:37
"it was along the lines of anyone who tries to pirate a game and fails won'y buy it, because they never had any intention of paying for it in the first place. "
That's not entirely accurate. Many people will pirate the game if they can and buy it if they must.
As for the size suggestion - I'd say, personally, not really. Pirates don't care about bandwidth or storage. If they have to wait an extra day for the torrent to finish, they will. No skin off their nose. And the more likely outcome is that the crackers will simply spend the time to strip out as much of the noise as possible anyway.
And as far as GoW2 and the PC and Epics future plans - I'm sure you'll understand that I really can't make public comments on that sort of thing. Not my area and not my place. :)
 Diablo 3
#14533 posted by Jago [88.195.214.20] on 2008/06/28 13:45:37
 Diablo3
#14534 posted by JPL [82.234.167.238] on 2008/06/28 15:40:19
Wow... looks impressive !
 Hmm
#14535 posted by nonentity [87.194.146.225] on 2008/06/28 15:56:09
No, shit, damn purple penguin thing.
One of the best pieces of viral hype I've seen in a while tho (the splash screen, the hidden jpegs, etc).
http://kotaku.com/5019490/blizzard-splashwatch-+-day-three in case you live under a rock
 Bugger
#14536 posted by nitin [203.217.76.123] on 2008/06/28 15:56:39
there goes another hundred hours or so :)
 Hmm
#14537 posted by nonentity [87.194.146.225] on 2008/06/28 15:56:40
That should of course be 'no shit', not 'no, shit'
 That's Kool And The Gang
#14538 posted by HeadThump [4.136.111.102] on 2008/06/28 17:23:05
And as far as GoW2 and the PC and Epics future plans - I'm sure you'll understand that I really can't make public comments on that sort of thing. Not my area and not my place. :)
Especially, if those methods involve mercenaries and Pirate Bay owner's heads on stakes as a warning to other pirates, mums the word on my end ;) Anything to get a vibrant PC game market back!
 Headthump
#14539 posted by necros [99.227.108.217] on 2008/06/28 19:39:17
just to address your earlier post,
i'm of the firm belief that if someone wants to crack a game, it *will* be cracked.
i look at games like the HL2 series or Bioshock. HL2 games all have the online authentication stuff with the steam integration, but there are copies of all 3 (HL2, Ep1 and Orange Box) with the steam portion removed.
and bioshock. remember all the stink that was raised about it's copy protection? there was a cracked version like a week after it was released.
the way i look at it, you waste your time putting fancy piracy protection. what should be aimed for is stopping casual piracy-- lending the game to a friend so he can copy the DVD or whatever. no one ever liked having to have a cd/dvd in the drive to play, and bringing it back is not going to win any points with your consumers.
i also don't think pure online distribution is the ticket either.
in canada at least, almost all ISPs here have download caps, and that puts a real damper on how much stuff i'd want to download esp. since i'm paying for the product essentially twice.
 Czg07 Needs A Health Warning
#14540 posted by rj [82.4.228.100] on 2008/06/29 02:31:38
thought this may be of general light interest/amusement. i just sent a mate completely batshit insane by showing him the following screenshot:
http://isoterra.co.uk/images/quake00.jpg
alcohol may have have had a part to play in things but alas. i've uploaded the messenger log.. i tried to offer some serious insight later on but in reality i was pissing myself laughing most of the way through:
http://isoterra.co.uk/stuff/sandman.txt
 Heh
#14541 posted by ijed [190.20.74.86] on 2008/06/29 02:55:07
He doesn't play modern Q1 then?
Insomnia is sort of mild by now - some of the areas in Travail.
Poor sod probably woke up a few times in the night - judging from that transcript.
Reckon everyone who still plays / makes this game has their head a bit twisted.
#14542 posted by rj [82.4.228.100] on 2008/06/29 02:59:36
i don't think he's ever even played quake
travail did have some pretty twisted bits but i don't think anything will ever top the final level of zerstorer for pure evilness
 True
#14543 posted by ijed [190.20.74.86] on 2008/06/29 03:08:23
I reckon everyone remembers the bit where you enter the small shrine and hear the warbling idle sound of the troglodyte.
"You have a sense of pure evil"
 Quake Woah Moments
#14544 posted by nitin [203.217.76.123] on 2008/06/29 03:11:37
there's plenty, czg being responsible for quite a few and nehahra a lot of the others.
I'd have to go through my maps cd to list teh rest but there is plenty, which is why I'm still playing it :)
 Koohoo
#14545 posted by ijed [190.20.74.86] on 2008/06/29 03:16:03
 Mother Jesus
#14546 posted by Scampie [24.158.1.74] on 2008/06/29 04:10:28
diablo3 i already love you
 Although
#14547 posted by Scampie [24.158.1.74] on 2008/06/29 04:46:21
I somewhat agree with this image.
http://img76.imageshack.us/img76/5916/1214677659185lz0.jpg
I wouldn't go AS far, but it does look a bit too colorful WoW compared with the dark ugliness of the old Diablos.
 Hmm
#14548 posted by nonentity [87.194.146.225] on 2008/06/29 07:11:58
I have to admit something...
I don't understand the point of Diablo. Isn't it just left click spam (I've tried playing it, I just... don't get it)
(And bear in mind I played WoW for 2 years)
#14549 posted by JneeraZ [75.177.185.17] on 2008/06/29 11:27:45
Blizzard is one of the last companies I would ever question on art direction. They have some of the most consistent and high quality artwork among game companies. Watching those D3 videos is proof of that again. Nothing looks out of place, everything looks like it fits together and you totally believe the world.
Fantastic work.
 Still...
#14550 posted by Bal [90.44.97.88] on 2008/06/29 14:50:46
I would have prefered a darker tone, it boils down to a matter of taste though, not poor art direction.
It'll probably change as they work on it anyways, they recently added quite a bit of grit to the Starcraft2 stuff, which makes it look alot better in my opinion.
 A Guess A Simple Fix
#14551 posted by DaZ [80.41.167.33] on 2008/06/29 15:24:13
would be to include some sort of different post processing options like gears/ut3 so you change the overall look for default to "gritty" and so on.
Would please both crowds :)
 Yeah
#14552 posted by Kinn [86.162.11.209] on 2008/06/29 18:41:16
I'd have preferred a bit less WoW too. Hopefully the gore will make up for it.
 Yeah.
#14553 posted by biff_debris. [75.136.215.221] on 2008/06/30 22:34:17
Does have a good bit of WoW-ness to it, which kinda sucks. Honestly I was hoping for something dingy and more detailed like Hellgate -- but that's another camp, I guess.
#14554 posted by Scampie [24.158.1.74] on 2008/07/01 19:19:52
Looking at the image again and thinking more on the subject, I'm starting to come around to blizzard's direction. Each area on the left side looks completely unique and memorable. On the right, the dungeon and the exterior world may as well be the same place, the effects are the only thing to draw your eyes. The left feels like a world, the right looks like a backdrop.
 Yah
#14555 posted by Kinn [86.162.11.209] on 2008/07/01 20:14:45
I think it's because that 30 second "noise overlay" example is bad. When done by a good artist, "Gritty" can look just as unique and memorable as "Clownboots Rainbow Lollipop Land".
#14556 posted by JneeraZ [24.199.192.130] on 2008/07/01 21:04:38
I don't know why people are so against color these days. I think Diablo 3 looks fantastic. Lush, vibrant colors FTW.
#14557 posted by Spirit [80.171.7.21] on 2008/07/01 21:29:38
 Softcore
#14558 posted by Shambler [92.232.214.79] on 2008/07/01 22:17:33
Hmmm. Doesn't look as vomituously bad as most Quake visual tweaks to be honest.
 Bloom1 = Myopia
#14559 posted by ijed [216.241.20.2] on 2008/07/01 22:18:55
 I Hate Bloom
#14560 posted by Kinn [86.162.11.209] on 2008/07/01 22:44:01
It's cheap and nasty.
It makes games look like those soft-focus airbrushed glamour portraits that fat insecure single women get done to post on internet matchmaking sites.
It basically says "This game has serious self-esteem issues and will eat all your chocolate biscuits when it thinks you're not looking".
 Heh
#14561 posted by ijed [216.241.20.2] on 2008/07/01 22:49:09
Bloom1 (like the screenshot) is rendered from the backbuffer and so is very cheap in FPS, but applied to everything - it's the most common option.
Bloom3 is applied per object and looks great. Eg. All fire shaders, but no matte shaders. Problem is it destroys framerate, usually.
 Bloom
#14562 posted by necros [99.227.108.217] on 2008/07/01 23:05:46
always makes an area look humid...
 Co-op Game
#14563 posted by liquidlogic [64.252.166.147] on 2008/07/01 23:32:56
Anyone interested in meeting for a coop Quake game?
 Hrrumph.
#14564 posted by biff_debris. [75.136.215.221] on 2008/07/02 00:16:13
http://www.petitiononline.com/d3art/petition.html
Seems more people agree Diablo III looks too happy and shiney.
 I Dunno
#14565 posted by necros [99.227.108.217] on 2008/07/02 00:50:12
i don't really get what the fuss about it is. to me it looks like they translated the feel of the 2d diablo art into 3d pretty well. the different areas look distinct and visually interesting. what more can you want?
#14566 posted by JneeraZ [75.177.185.17] on 2008/07/02 01:41:20
It looks fantastic. People are idiots. Besides, Blizzard is not going to go back and redo all of the art because of a petition.
 Agree
#14567 posted by ijed [201.222.159.234] on 2008/07/02 02:20:05
 I'm With The Idiots
#14568 posted by Tronyn [24.78.41.15] on 2008/07/02 05:29:24
The first Diablo at least had a very distinct, creepy look. This seems too close to "generic 3d fantasy rpg" (not that that is all that bad, it's just not as distinct/atmospheric).
lol @ 14560
 Hmm
#14569 posted by nonentity [87.194.146.225] on 2008/07/02 05:34:39
As far as I can tell most of the changes they want in that petition could be achieved by dropping the colour/brightness and increasing the contrast on their monitors...
 Wolfenstein Enemy Territory Source Maps Released
#14570 posted by negke [82.82.162.116] on 2008/07/02 07:05:55
under Limited Use Licence, after the game's fifth birthday:
http://www.splashdamage.com/node/257
 Blearhalrh
#14571 posted by Spirit [213.39.146.86] on 2008/07/02 08:59:26
There is that thing called "taste" and it is different from person to person.
#14572 posted by JneeraZ [75.177.185.17] on 2008/07/02 11:29:52
I think it's the hyperbole that gets to me. It's not "I think it's too colorful" - it's "it's fantasy elf faggot disco colored!!!1!!111!". Relax.
#14573 posted by JneeraZ [24.199.192.130] on 2008/07/02 14:59:37
 LOL
#14574 posted by Shambler [92.232.214.79] on 2008/07/02 17:42:56
Cynicism +1 D6
 Roffles
#14575 posted by Kinn [86.162.11.209] on 2008/07/02 20:33:48
post #14573 ftw
#14576 posted by JneeraZ [24.199.192.130] on 2008/07/02 21:28:34
 #14573
#14577 posted by JPL [82.234.167.238] on 2008/07/02 22:08:26
It reflects exactly the fact it is not possible to please all player...
...and indeed ROFLMAO !
 DID YOU KNOW THAT:
#14578 posted by Lunaran [24.158.1.74] on 2008/07/04 00:00:02
Kinn's name is short for Kinnschmerzen, which is german for "chin ache."
... NOW YOU KNOW.
 Lun
#14579 posted by RickyT33 [90.199.193.191] on 2008/07/04 00:57:13
You're such a chin-head.
:P
 Jesus Lun
#14580 posted by Kinn [86.162.11.209] on 2008/07/04 02:25:25
have you been doing some internet detective work? I haven't gone by that name since...well, since a long time.
It was my schoolboy nickname fyi :)
(Where did you find out?)
 I'll Answer That::
#14581 posted by Scampie [24.158.1.74] on 2008/07/04 02:48:39
Lunaran, in true slacker form, decided that rather than WORK today, he'd read the screenshots thread from start to finish.
http://www.celephais.net/board/view_thread.php?id=3&start=849
 Hmm
#14582 posted by nonentity [87.194.146.225] on 2008/07/04 06:06:15
 No Crunch!
#14583 posted by Blitz [67.168.57.20] on 2008/07/04 10:03:21
Look at the games they're making -- trivia games and karaoke shovelware. You can work 35 hour weeks when you're churning out shit like that. I mean if that's what you want to do as a company more power to you, but crunch is inevitable when you're making a game that strives for visual fidelity, compelling narrative, etc. etc. There's simply too much you can't plan for.
#14584 posted by JneeraZ [75.177.185.17] on 2008/07/04 11:34:16
We're crunching on Gears2. There's just too much to do at the end of the project. You have to crunch at least for a few weeks if you're going to get a product of any kind of scope completed on time.
Granted, I don't LIKE crunch - but at least we're compensated well for it at Epic. I understand that it sucks a lot more at companies where they crunch you mercilessly and then give you a hearty handshake at the end.
 Willem
#14585 posted by biff_debris. [75.136.215.221] on 2008/07/04 11:57:36
Keep crunching 'til you get that PC port out, buddy ;D
 Speaking Of Gears PC
#14586 posted by Jago [194.86.38.38] on 2008/07/04 12:20:22
Is it worth getting for 19 eur from the bargain bin? Now that I am getting into UE3 tech a bit, I am somewhat curious about dabbling into UE3 singleplayer mapping since I've always generally found SP mapping to be more interesting than making multiplayer maps and I really loved the console GoW which I had finished before I sold my 360.
How well does the game run compared to UT3? I am playing UT3 on a C2D E6600, 2gb ram, 8600GT at 1280 x something at maxdetail and it runs pretty damn well, with only noticable slowdowns happening on DM-Deck. Should I expect the same level of perfomance from GoW PC or is it better/worse?
How big/small is the GoW editing community? I understand it wasn't that popular of a game on PC, since anyone who really really wanted to play it, had already played it on the 360, but just how popular is it? Smaller than say, Q3? Smaller than Quake?
 Sooner Or Later
#14587 posted by bambuz [91.152.79.40] on 2008/07/04 14:36:44
Game development will start resembling real industry.
Although, software industry in general should start that first.
#14588 posted by JneeraZ [75.177.185.17] on 2008/07/04 14:38:46
Yes and no. There's something about a creative process that requires an extra push at the end. It's generally what happens during that final push that makes the difference between an OK game and a great game.
As I said, I don't LIKE crunch, but I accept small amounts of it. A few months is fine. If it goes on longer than that, that's when you start hurting your product.
If games were produced completely crunch free you would very likely have an industry of cookie cutter safe games with nobody trying to push limits lest they overshoot the schedule.
#14589 posted by JneeraZ [75.177.185.17] on 2008/07/04 14:39:58
And I know the obvious snarky comment is coming regarding cookie cutter safe games but believe me ... things would be FAR worse if, say, we had unions that made sure nobody crunched or worked over time.
 Interesting
#14590 posted by bambuz [91.152.79.40] on 2008/07/04 15:17:59
Why do you think crunch is required to produce a great envelope-pushing game?
 Willem
#14591 posted by Jago [194.86.38.38] on 2008/07/04 15:33:39
"things would be FAR worse if, say, we had unions that made sure nobody crunched or worked over time"
Or maybe, just maybe, game companies would have to start hiring managers capable of doing their job.
#14592 posted by ijed [216.241.20.2] on 2008/07/04 16:42:35
. . . would have to start hiring managers capable of doing their job
That's it, for me. A manager who actually knows how his company works.
I reckon most games are able to be made with very small crunch times - less than a month - but with bad communication and stupid planning crunch becomes a necessity. All too often some tosser in management hands down a decree that's taken as gospel, when it turns out it was an idea he had over his morning coffee and he's never worked in dev.
Then months later when the team is struggling with Multiplayer and Physics, that unfeasible idea has been agreed to and set in stone, and must be addressed.
Which hurts morale and leads to the team sitting around chatting, playing stupid flash games and not being very productive.
#14593 posted by JneeraZ [24.199.192.130] on 2008/07/04 16:42:42
"Crunch" is a synonym for "extra effort and working more than you are scheduled for". It doesn't have to happen at the end of the project but can happen many times along the way.
Any creative endeavor takes iteration and iteration takes time. Thinking that you can plan every single detail ahead of time is to be naive about the process.
Often times, things need to change. What you planned to do turns out to not be fun or it needs revisions or something new needs to be done instead. That's the sort of thing that throws a carefully laid schedule out the window.
Look, I'm not arguing FOR crunch. Do I want to be sitting here on July 4th hooking up shit in my level? No, but I'm here just the same. The work needs to get done.
 What's The Difference?
#14594 posted by Jago [194.86.38.38] on 2008/07/04 16:51:31
What exactly is so special about the game development process that warrants crunch? There are fucktons of other fields of work which involve long creativity-based projects (movies come to mind) where somehow, people manage to do without.
 And Yes
#14595 posted by Jago [194.86.38.38] on 2008/07/04 16:53:22
I well realise that some crunch is present in the movie-making industry, but not on a scale anywhere close to that of game development, where having crunch periods is more of a rule, rather than exception.
 It's More
#14596 posted by ijed [216.241.20.2] on 2008/07/04 17:01:11
To do with the type of people that tend to work in games than, say, movies - I think.
There's always more to do - and nobody wants the final result to not be up to their own standards.
 It's Also Probably Got A Lot To Do With The Fact That
#14597 posted by bambuz [91.152.79.40] on 2008/07/04 17:15:02
software industry and games industry especially have lots of young people who don't have families or enough knowledge or self confidence to demand better so they go with the crunch culture.
Of course, it's not easy to avoid "crunches" from the top down either. You get delays and cancellations. You have to have a lot of slack in the time tables and still tolerate them going over.
 Jago
#14598 posted by Bal [82.234.123.21] on 2008/07/04 17:37:38
Uh, crunch in movies is probably just as bad as in games, for CG anyways. Pulling all nighters, and sleeping 5 minutes with an alarm clock while a test frame renders isn't so uncommon in post-processing jobs (post-processing is always the worst obviously since it's at the end of the chain).
I don't think crunch is in any way necessary, but yeah it's unfortunatly really hard to avoid, even with good management.
#14599 posted by JneeraZ [24.199.192.130] on 2008/07/04 17:47:21
"software industry and games industry especially have lots of young people who don't have families or enough knowledge or self confidence to demand better so they go with the crunch culture."
This is, again, somewhat naive. I mean, sure, you can say, "Yeah just stand up and leave." But when the project is over and they can afford to replace you with any one of the 1000s of people lined up outside the office - they will. That's not a threat and I'm not saying that to be mean, but it's the truth.
At the same time, there needs to be something at the end of the crunch for the employee. At Epic, we have an amazing profit sharing plan and that more than covers my pain and suffering. But at most companies, crunch is a pretty raw deal because generally at the end - you get laid off or the company closes or whatever. It's a harsh industry if you're not employed at one of the top players.
#14600 posted by megaman [92.73.86.248] on 2008/07/04 20:17:48
There's something about a creative process that requires an extra push at the end.
That's the sort of thing that throws a carefully laid schedule out the window.
Seems to me, extra time needed is pretty predictable and easy to plan for. You just have to live with the fact that you can't account what you use that time for yet. Isn't there this rule: "take what the programmer says how long it takes, double it, and make it use the next larger unit" ? ;)
 GoW Pc
#14601 posted by DaZ [80.41.163.137] on 2008/07/04 20:55:01
in terms of performance it runs a lot faster than ut3, my guess is its less visually complex from its 360 origins, so I would not worry about performance.
The added single player segments are nice too :)
Single player co-op is great fun but you need games for windows live from microshaft to able to play online, and you guessed it. games for windows live BLOWS ASS CHUNKS :)
 Willem
#14602 posted by bambuz [91.152.79.40] on 2008/07/04 22:37:40
Yes, it can be read as naive since it's a very short and simplified description of one hand of the whole affair.
It's one of those things where the whole unions, strikes, worker safety and an eight hour five day work week and communism started, ie that you can't just grab the next guy off the street.
Besides, in more complex jobs, people are actually worth something and it takes quite a lot of time to bring new guys up to speed. Not that management would often understand that though.
 GoW PC
#14603 posted by biff_debris. [75.136.215.221] on 2008/07/05 04:00:18
Is really cool, was so thrilled when it finally came out and I didn't have to get a 360 to play it. I know the gameplay is repetitive, but the immersion is high, and the variances in setting are neat, as well as the whole group vibe. And I bust out laughing nearly every time Dom says "NICE!"
#14604 posted by JneeraZ [75.177.185.17] on 2008/07/05 11:00:55
Doms best line: 'sup bitches!
 Whats The Vsync Command In
#14605 posted by nitin [124.168.30.117] on 2008/07/06 07:18:20
aguire quake?
 Never Mind
#14606 posted by nitin [124.168.30.117] on 2008/07/06 09:52:14
got it, I thought it was different to regular glquake like in fitz.
But, what about half life 1? is there a vsync command there?
 Nitin
#14607 posted by Sielwolf [91.4.205.167] on 2008/07/06 11:04:33
you could set fps_max to your refreshrate, dunno about v-sync (except in vid card options under windows).
 Wow
#14608 posted by megaman [92.73.90.154] on 2008/07/06 11:19:39
 That's Because It's A Gamasutra Article
#14609 posted by Kinn [86.162.11.209] on 2008/07/06 15:23:26
They print a lot of shite.
 And With These Attitudes...
#14610 posted by Jago [88.195.214.20] on 2008/07/06 15:56:10
... some people still wonder why Wii is outselling both 360 and PS3 combined.
 Wanker
#14611 posted by ijed [190.20.106.143] on 2008/07/06 17:34:13
John Rose.
 Well
#14612 posted by Lunaran [24.183.53.123] on 2008/07/07 03:29:39
I'm glad I spawned this whole discussion but I was waiting for maps to render and it was the day before a day off and the office was half empty and my CPUs were maxed and there wasn't a spare machine to do it on and I was just exceedingly bored.
 Heh
#14613 posted by metlslime [71.128.53.102] on 2008/07/08 09:17:55
I sort of agree with his main point, but yeah, not well written. Oh well.
 Well
#14614 posted by Tronyn [24.78.41.15] on 2008/07/08 10:25:35
I've worked no higher than manual labourer /item librarian/loader/clerk/assurer and I will tell you it is fucking chronic that management knows nothing about actual production.
By all means, the highest boss of production will know everything about production, will be reasonable, and cool, and intelligent (and have no percentage btw)... but higher than that, reasonability will not exist. Highest boss of production will himself flip off those higher than him (I've admired no one more in my life than seeing this), and it SHALT BE CALLED FOR.
Fatass White God, if ye have any mercy, give me a big fat scholarship next year so I don't have to go back...
In fact we all know (as foremen do) that the highest guy pays a slightly higher percentage if you can screw the guy below you. That is business. I understand how fair and intelligible it is. But I'm not in for 100 years of it. This whole percentages thing is not what I am in for.
 Ah, The Industry
#14615 posted by Lunaran [24.158.1.74] on 2008/07/08 16:28:52
millions of people looking through a glass window at a massive banquet and ball where everyone's beautiful and rich, pounding on the glass wanting in, and thousands of people on the other side doing exactly the same thing.
#14616 posted by Scampie [24.158.1.74] on 2008/07/08 19:13:42
fuck you talking about? I'm beautiful and rich.
#14617 posted by Trinca [89.180.7.155] on 2008/07/08 21:14:06
 Scampie:
#14618 posted by bear [213.89.243.221] on 2008/07/09 00:44:53
You're also impaled on a pitchfork in a well known picture.
 You're Also
#14619 posted by ijed [190.20.103.142] on 2008/07/09 04:43:49
Fishy, but not quite fish.
Though you are golden as well.
 Tronyn
#14620 posted by inertia [24.164.67.55] on 2008/07/09 07:13:48
"percentage" -- what do you mean?
 Shambler
#14621 posted by Blitz [67.168.57.20] on 2008/07/09 11:51:49
 As
#14622 posted by madfox [84.26.60.178] on 2008/07/09 15:51:01
shambler's email is corrupted its only adress is Transalvania,
where it managed to set the church on fire.
 Another License Question
#14623 posted by gb [89.27.223.101] on 2008/07/09 16:39:42
I'm sure this has been brought up back in 1999 or something, but since I wasn't around, I have to ask again...
Let's say I have a mod based on Quake2/CTF/mission pack code. Somehow the license has been lost or there was never one included etc. To really complicate it, I've taken a few bits from other mods which by now are (rightly or wrongly) under the GPL.
Now I'd like to do The Right Thing (TM) and reinclude a license in the next release. Which one?
Is my "Modified copy" still covered by the id license? Or was that just for the "authorized copy"? I have some problems with this lawyer-speak...
I know nobody will probably care, I'd just like to get this off the list... and if no license applies anymore, I'd choose GPL...
*scratches head*
 Gb
#14624 posted by HeadThump [4.136.90.55] on 2008/07/09 17:13:55
That is very similar to my own conundrum concerning releasing some content ;). I don't have an easy answer, and in my case, I'm just creating code that is compatible with pre-GPL released sources in functionality while trying to avoid copying the methods used.
#14625 posted by gb [89.27.223.101] on 2008/07/09 22:19:30
*nods*
The GPL code is pretty general... it's practically only modified pre-GPL code... it's probably contained in several mods under several licenses, where one copied from the other... then someone put the GPL stamp on it, which is, well, nice, but questionable (I think.)
Parts are also "public domain" as per hearsay from people who knew someone who knew the mod author... *g* It's pretty weird.
Perhaps a mail to Todd Hollenshead or something?
I just don't fully understand the original id license (CTF/Xatrix etc license.) It's not very clear about the status of "modified copies" and copies thereof (and copies of... well you get the point...)
bleh. :-/
 JC Tenton
#14626 posted by Lunaran [24.158.1.74] on 2008/07/09 22:59:55
 Inertia
#14627 posted by Tronyn [24.78.41.15] on 2008/07/10 06:41:39
I just mean the amount they personally make is related to how much the company makes overall. Yeah they get a flat rate, but there's commission/bonuses/etc on top of that. All the way up to the foreman where I worked none of that applied, the foreman could (and did) make a shitload doing overtime, but overtime is just another flat rate, it isn't related to how much of a killing the company as a whole is making. What was a particular pain in the ass was being expected to squeeze more work into the same amount of hours, without getting paid any more, because people with commission were setting it up that way. Overtime is a good way to make money, but people with commission never even work overtime. Anyway, maybe with two useless degrees instead of one I'll be able to get something better next time, lol.
 Tronyn
#14628 posted by inertia [24.164.67.55] on 2008/07/10 07:51:20
Ah, I see -- are you talking about stock? Also, I suggest joining a labor union in the area!
 Willem - UT3 PS3
#14629 posted by Jago [194.86.38.38] on 2008/07/10 14:34:05
Is the PS3 version of UT3 any good? I enjoy mapping for UT3 on my PC, but for the past months I've been drifting more and more towards gaming just on my PS3. I know that UT3 PS3 supports custom content so I could even playtest my maps on it if I wanted to. So the question is, is the PS3 version of the game actually good?
#14630 posted by JneeraZ [24.199.192.130] on 2008/07/10 14:39:18
Jago
If you like shooters on consoles, it's good. I liked it a lot and I know it's gotten great reviews.
I dunno, I think the 360 version is probably superior but I only say that because I like the 360 controller more. In terms of the game itself, they're basically identical in terms of feel.
 Dawn Of War 2 Website Live
#14631 posted by DaZ [80.41.163.137] on 2008/07/10 17:08:39
http://www.dawnofwar2.com/us/home
It has one of those frustrating age gates, which I have to scroll downwards through a little more every year, how depressing!
Game looks nice tho!
#14632 posted by JneeraZ [24.199.192.130] on 2008/07/10 17:22:20
I always choose 1900 as a "fuck you" the whole inane process.
 LOL
#14633 posted by Shambler [92.232.214.79] on 2008/07/10 18:03:08
The default way really...
 Hmm
#14634 posted by nonentity [87.194.146.225] on 2008/07/10 18:03:41
How does the control system work with the complexity of UT3 on console?
I normally play CoD4 on the consoles due (in part) to the 'simplicity' (I believe this is also part of the incomprehendable success of the Halo series). I'm not condoning the doctrine that complexity in games is a bad thing, but I'm not sure how scrolling through a dozen weapons with different fire modes on a pad would work in a fast fps...
 Hmm
#14635 posted by nonentity [87.194.146.225] on 2008/07/10 18:04:36
And I always choose my actual birthdate, it's just too cool not to
#14636 posted by JneeraZ [24.199.192.130] on 2008/07/10 18:14:34
The weapon switching is pretty smooth once you get used to it - we use a pop-up wheel approach. Once you know where the weapons are on it (they don't move and have static slots), it's easy.
"And I always choose my actual birthdate, it's just too cool not to"
I guess I'll just move this along then since it seems to be stuck ... Hey, what's your birth date?!
 Max Payne Movie
#14637 posted by Zwiffle [66.170.5.18] on 2008/07/10 19:51:15
Mark Wahlberg is a reasonably decent choice for Max Payne, and the movie doesn't look all that bad for a slow-mo shoot em up. They even have cool angels pulling Mr. Payne during some of his more acrobatic jumping sequences, which I think is a nice touch and quite refreshing. Trailer @ shacknews.com, possibly others.
 Lol
#14638 posted by Tronyn [24.78.41.15] on 2008/07/11 07:29:24
Mark Wahlberg.
"omg, something is HAPPENING!"
He might be a decent action movie guy, actually come to think of it it's not his fault he was cast in yet another pretentious, preachy, artsy, condescending shamylan flick.
Anyone read "What if Michael Bay had written The Dark Knight" btw, on the subject of mocking directors? What's hilarious is how little of an exaggeration that actually was.
 Tronyn:
#14639 posted by metlslime [98.210.181.179] on 2008/07/11 07:44:25
yeah, i read that "rejected michael bay batman script" thing. funny.
 But Shamylanyshama
#14640 posted by megaman [92.73.81.102] on 2008/07/11 09:58:08
isn't directing that movie!
 Clive Owen
#14641 posted by nitin [203.217.78.33] on 2008/07/11 13:34:46
that would be a perfect max payne.
 Damn Right There
#14642 posted by RickyT33 [217.44.37.217] on 2008/07/11 15:34:56
 Clive Owen, Good Actor
#14643 posted by HeadThump [4.136.111.215] on 2008/07/11 18:12:07
but too British for Max, I haven't seen him pull off an American role the way Bale or Hugh Laurie (who uses an interesting mix of prep school and Mid-Atlantic in his accent for House). Max Payne is a young Mickey Rourke, but unfortunately no time machines exist, so I guess Wahlberg is a fine substitute.
Mila Kunis as Mona Sax? Drop dead Gorgeous face, but lacks the long legs and husky voice necessary for the roll. She is in her mid to late twenties now, so maybe she can adjust that voice (think Meg on Family Guy if you are not familiar with her) to pull it off and she would have to wear stilettos for a femme fatale roll, anyway.
 What Was That Film He Did?
#14644 posted by RickyT33 [90.199.193.191] on 2008/07/12 01:59:07
Sniper, he starts of as a Sniper and his partner (sniper) gets killed in Iraq and he just gets out, then they try to fram him for an assasination attempt!
Good movie, very 80's action flick
 His Best Work IMHO
#14645 posted by HeadThump [4.136.90.67] on 2008/07/12 02:27:54
was in The Departed and Boogie Nights
I believe in miracles, woo hoo! . .
 Ricky:
#14646 posted by Scampie [24.158.1.74] on 2008/07/12 02:35:12
you're thinking of Shooter
 Thanks Man
#14647 posted by RickyT33 [90.199.193.191] on 2008/07/12 02:51:20
that was bugging the hell out of me!
 Spd
#14648 posted by megaman [92.73.90.124] on 2008/07/12 10:03:42
we miss you in tf :(
 Improved Classic Theme For WinXP And Vista
#14649 posted by Jago [194.86.38.38] on 2008/07/12 15:39:39
Thought I'd share a slightly improved version of the Classic theme for Windows XP and Vista with the rest of you as I think it's a lot more pleasing to the eye:
Screenshot: http://jago.pp.fi/misc/klassik/klassik.jpg
Download: http://jago.pp.fi/misc/klassik/klassik06_v1.zip
Installation:
Unzip the archive, move the *.ttf files into C:\Windows\Fonts and the *.theme files into C:\Windows\Resources\Themes Double-click on one of the *.theme files (the screenshot shows the Calibri version) and accept the change. The only difference between the 2 files is the font being used.
#14650 posted by Trinca [89.180.39.187] on 2008/07/12 15:51:29
look nice
 Of Course...
#14651 posted by Vigil [91.152.89.28] on 2008/07/12 16:33:15
They should've gone with Sam Lake as Max Payne.
 Preach/Kell
#14652 posted by Lunaran [75.135.75.200] on 2008/07/12 17:46:43
Okay, so if you don't want to release all of the quoth2 source, that's fine.
Could you at least release world.qc, trigger.qc, you know, all the stuff with the really handy utilitarian mapper assists / model saving coolness / etc that doesn't involve quoth content? They're awesome, but other mappers who want to use them for their own mod being forced to reinvent all those wheels is a little stupid.
 Aglquake
#14653 posted by nyexel [89.151.191.253] on 2008/07/12 18:16:41
hi
what is aglquake and where download? (gogle dont know)
just played supercoop+e1m1rmx+skill3
ilike
 Nyexel
#14654 posted by RickyT33 [90.199.193.191] on 2008/07/12 18:24:33
click on the "people" tab at the top of the screen. Then click on "AguirRe". Then click on his homepage. There is loads of cool stuff there including "modified GlQuake for mappers". Thats is AGlQuake!!!
Enjoy!
 AguirRe
#14655 posted by Nyexel [89.151.191.253] on 2008/07/12 18:40:03
i cant find "AguirRe" in peoples .((
 Find In Gogle
#14656 posted by Nyexel [89.151.191.253] on 2008/07/12 18:45:09
"This is the homepage of Bengt Jardrup"
it is it?
 Oh Shit - Sorry!
#14657 posted by RickyT33 [90.199.193.191] on 2008/07/12 18:55:16
Yeah - Bengt Yardrup - that's the one.
AguirRe - Have you been inactive on func for thelast 30 days?!??!
His name is normally at the top of that list.
 Spirit
#14658 posted by inertia [24.164.67.55] on 2008/07/13 02:33:09
You left irc like a little wanker; I wanted to tell you that I really enjoyed that link :*
 Inertia
#14659 posted by Spirit [213.39.214.153] on 2008/07/13 10:16:53
I needed sleep. And I did not wank!
 Speaking Of Things Tangentially Related To Quake
#14660 posted by Lunaran [75.135.75.200] on 2008/07/13 20:23:08
You've heard of elder things but have you encountered ... elder thongs?
http://www.cthulhulives.org/store/store.lasso?1=product&2=32780
 Zombie Garden
#14661 posted by JneeraZ [75.177.185.17] on 2008/07/13 22:42:32
Everyone loves zombies, right?
http://wantonhubris.com/blog/2008/07/13/zombie-garden/
Our garden is now complete.
 Hah
#14662 posted by ijed [190.20.88.135] on 2008/07/13 23:03:26
 Well,
#14663 posted by HeadThump [4.136.90.54] on 2008/07/14 02:42:03
zombies do sound like a head of cabbage being chopped in half when they gib, so maybe growing a few in the garden is not a bad idea.
 That
#14664 posted by Blitz [67.168.57.20] on 2008/07/14 07:57:33
Is fucking amazing
 Happy Tromping On Tennis Courts Day
#14665 posted by HeadThump [4.136.90.54] on 2008/07/14 08:31:52
to Bal, Mad Fox, JPL, and anyone else from the Gaul.
 HT
#14666 posted by JPL [82.234.167.238] on 2008/07/14 14:21:05
What ??
 Following Bastille,
#14667 posted by HeadThump [4.136.90.93] on 2008/07/14 16:18:11
 ?
#14668 posted by madfox [84.26.60.178] on 2008/07/14 18:01:37
...deus, I think you thumped your head somewhere....
https://homedrive.home.nl/gimli/publiek/deus.jpg
 HT
#14669 posted by JPL [82.234.167.238] on 2008/07/14 19:57:05
OK, I see, I didn't capture the historical reference there ;)
 Madfox, Did You Just Call Me God?
#14670 posted by HeadThump [4.136.111.17] on 2008/07/14 20:43:20
JPL, my first version was Happy Off With Their Heads Day, but I thought a more direct reference to Bastille would be less obscure!
 God, Did You Just Call Me Madfox?
#14671 posted by madfox [84.26.60.178] on 2008/07/15 01:46:33
...carrots don't seem to be franchise...
and I ain't even frenche, you chauvenist!
 My Apologies To The People Of France
#14672 posted by HeadThump [4.136.90.135] on 2008/07/15 03:07:18
 My Apolo Cheese 2
#14673 posted by madfox [84.26.60.178] on 2008/07/15 03:42:57
CharlesVII, who burnt the poor child after she had returned his crown without lending her a hand.
or Charles, who conceiled the Army of Foreigners lending them all a chance to cover up their past
 While You Are At It
#14674 posted by HeadThump [4.136.90.135] on 2008/07/15 04:58:41
 They Should've Gone With Sam Lake As Max Payne.
#14675 posted by spy [92.47.238.49] on 2008/07/15 09:04:50
agreed, thats would good choice
 HT
#14676 posted by JPL [213.30.139.243] on 2008/07/15 09:47:44
JPL, my first version was Happy Off With Their Heads Day, but I thought a more direct reference to Bastille would be less obscure!
Indeed... BTW, excuse accepted, no problem ;)
 What
#14677 posted by megaman [92.73.84.94] on 2008/07/16 00:30:59
#14678 posted by Zwiffle [24.183.101.72] on 2008/07/16 01:02:50
I am indifferent without a context with which to think of it.
 Its Arms Are Short
#14679 posted by Lunaran [75.135.75.200] on 2008/07/16 02:20:28
is it not meant to be a useful robot?
 Cant Determine The Sex
#14680 posted by RickyT33 [90.199.193.191] on 2008/07/16 02:25:14
without being able to hear the voice....
seriously it looks like part male part female!!!
#14681 posted by negke [82.82.170.64] on 2008/07/16 07:34:09
Looks a bit stiff and inflexible.
 No, Please Dear God, No
#14682 posted by Spirit [213.39.158.214] on 2008/07/16 19:03:36
Does someone have the mentioned CD:
http://innergroove33.8m.com/quake1.htm ?
 Yup
#14683 posted by RickyT33 [90.199.193.191] on 2008/07/16 19:42:05
They look a bit, er......
 No
#14684 posted by ijed [190.20.84.183] on 2008/07/16 22:12:52
But I do have a coat made from rusty barbed wire you can wear.
 I Reckon
#14685 posted by ijed [190.20.84.183] on 2008/07/16 22:20:16
There's archiving dedication and then theres collecting stuff like that.
Only available on cd? Damn.
 Look What I Found!
#14686 posted by Lunaran [24.158.1.74] on 2008/07/16 23:22:23
 Give Me That Spider
#14687 posted by inertia [24.164.67.55] on 2008/07/16 23:52:13
 Lol
#14688 posted by DaZ [80.41.165.63] on 2008/07/17 01:12:17
good to see TF still going strong :)
 Hmm
#14689 posted by nonentity [87.194.146.225] on 2008/07/17 06:00:34
 Q2DM Mapping Contest
#14690 posted by negke [82.82.168.89] on 2008/07/17 12:11:46
They're running another Q2DM mapping contest at the Q2Cafe some time in August: http://leray.proboards34.com/index.cgi?board=6thmappingcontest
Too bad it's focused on DM. Would be nice if they combined it with the QExpo, though I doubt they even know about it.
#14691 posted by Trinca [194.65.24.228] on 2008/07/17 13:01:10
lol people keep playing Q2DM? roulffff...
ZzZzZzzZzzzzzzz
 For Trinca To Post At These Occasions
#14692 posted by megaman [92.73.85.64] on 2008/07/17 13:22:32
lol people keep playing [^q](.*)?DM? roulffff...
ZzZzZzzZzzzzzzz
#14693 posted by megaman [92.73.85.64] on 2008/07/17 14:07:46
How do you usually cope with different levels of perfectionism in the art dept.?
ATM i have this weird situtation, where:
0) it's a freetime project with no roles/responsibilities defined
1) i'm the only guy who ever did anytyhing game related art-wise
2) we have a modeler who's surprisingly good at things he never did before, but still 'has potential' as i see it
3) me saying 'hey tweak it there, and here' (design things)
4) some other guy (who already didn't agree with the one art decision we made) arguing against virtually every single thing i say 'could be worked upon' to. At first he complained about stylistic things, now he complains that i want too much, that we don't have the ressources to be any better and that we should get it over with and start the next model, so we at least have a few.
There's no deadline involved, and our first model took about a day or so of time for the modeler, total time about a week max, which i found surprisingly fast.
What do i do? That other guy just thinks 'it's good enough', while i think 'could be better' - and i'm tired of arguing against him. All the other guys didn't give their opinion on things. My view is that we need to perfect the first model as much as we can (within reasonable time & ressources) to nail down the style and skill level, so all the next models aren't wasted at the end.
What makes this a bit complicated is that the model is more a fit to the other guys views than to what we laid down, so he naturally thinks of it better as it is. I told him to recreate a discussion about design style guides if he's unsatisfied with the current one or otherwise try to hold his opinion back and just take the guide as a basis for criticism, but that just lead to a disasterous argument just now ;)
#14694 posted by JneeraZ [24.199.192.130] on 2008/07/17 14:17:08
It sounds like you don't have a project leader who has the authority to make decisions. Design by comittee rarely works out in then long run. I say decide on someone to be the leader or suffer more of this in the future. :)
#14695 posted by Trinca [194.65.24.228] on 2008/07/17 14:32:02
megaman :) is becouse Q2DM is so so very slow :\
i play 2 or 3 times and got bored real fast
 Yeah
#14696 posted by Lunaran [75.135.75.200] on 2008/07/17 14:47:31
Everything was fine until #4. Someone has to be able to lay down the law. seeing as it's a freetime project this will probably piss off dude #4 who will leave, so be ready for that. has he contributed anything besides a contrary attitude?
 Someone Has To Be The "nazi"
#14697 posted by RickyT33 [217.44.37.217] on 2008/07/17 15:16:15
in any team. And "players" must have the gift of humility. And ultimately trust the nazi.
I mean in any artistic team-based project there has to be one guy who is able to make descisions/talk down to people. Although that figure must be able to be reasonable too.....
 Oh Man
#14698 posted by Tronyn [24.78.41.15] on 2008/07/17 19:40:39
what an awesome life lesson, "Somebody has to be the Nazi."
#14699 posted by Zwiffle [66.170.5.18] on 2008/07/17 20:47:04
Logically then, someone else has to be the Jew.
 You Know What They Say
#14700 posted by Lunaran [24.158.1.74] on 2008/07/17 21:19:37
some days you're the nazi, some days you're the jew
 Yeah :(
#14701 posted by megaman [92.73.85.64] on 2008/07/17 21:35:04
it's sad, but atm it looks like we need hierarchy. Establishing a leader now will be very difficult though...
No, the other guy hasn't really contributed much, so that won't be that much of a problem.
More opinions, experiences, advice, etc. appreciated.
 Sdhw
#14702 posted by dfhw [222.247.89.107] on 2008/07/18 04:55:11
 Excellent Effort Spammy McDouche
#14703 posted by pjw [24.180.186.92] on 2008/07/18 07:06:39
 Spam!?!
#14704 posted by HeadThump [4.136.90.238] on 2008/07/18 07:18:48
HeadThump* erases the two thousand words of advice on love and trust he wrote over the last hour that he was about to give to yet another spambot.
* not a reliable gauge on Turing Test matters.
 Hm
#14705 posted by Lunaran [75.135.75.200] on 2008/07/18 14:07:38
spambots are attracted to aphorisms
 Lun Stole My Title :(
#14706 posted by nonentity [87.194.146.225] on 2008/07/18 19:21:53
<3
 Madfox Continues To Astound And Amaze
#14707 posted by Lunaran [75.135.75.200] on 2008/07/19 05:21:14
 I Read Somewhere
#14708 posted by nitin [203.217.83.247] on 2008/07/19 05:22:11
that Adam Foster has been hied by Valve. That's pretty cool, his HL stuff was quite impressive and from the sounds of it, so was his HL2 episode.
 Lun, That Makes Me Wonder
#14709 posted by HeadThump [4.136.90.191] on 2008/07/19 05:44:46
That first 20+ set of maps he did had an extreme randomness to it and also given his constant use of rhyme back in '04, at the time, I considered the possibility, MadFox was some university student's sociological experiment using a mod niche as test subjects. But then his mapping improved, and he would break character to call me a Butthead every time I pissed him off, so I dismissed the idea. Also, when I play tested a level last year for him, the exchanges were fairly intelligible, so I don't know.
 MadFox's Post Of Self-awareness
#14710 posted by lurker [68.158.35.230] on 2008/07/19 07:04:51
 Lol
#14711 posted by Tronyn [24.78.41.15] on 2008/07/19 08:02:42
This entire idea is awesome
someone should make a speedmapping contest, of "What MADFOX makes upon becoming self-aware."
#14712 posted by necros [99.227.108.217] on 2008/07/19 08:25:33
I dont like to stress the fact that madfox rocks, but he jus does,So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes
1. post message in the room
2. LOOK IT OVER
3. dont report anything, i might get in trouble :)
and 4. Have fun!!!
 That Madfox Thing Just Blew My Mind
#14713 posted by negke [82.82.181.2] on 2008/07/19 09:54:08
Part of the reason I never got into advanced philosphy.
 For Serious.
#14714 posted by Lunaran [75.135.75.200] on 2008/07/19 15:34:48
But then his mapping improved, and he would break character to call me a Butthead every time I pissed him off, so I dismissed the idea.
I told you guys, the AI is learning.
 Can An AI Produce This?
#14715 posted by bear [213.89.242.30] on 2008/07/19 16:19:15
 Hmm
#14716 posted by rj [82.4.228.100] on 2008/07/19 17:04:07
that was one trippy irc log.
out of interest i tried running the content of the last 100 posts of GA through a mark v shaney generator, some of the results:
- Does someone have the ressources to be the leader or suffer more of this in the garden is not a reliable gauge on Turing Test matters.
- spambots are attracted to aphorisms <3 http://www.lunaran.com/madfox.txt seriously wtf that Adam Foster has been brought up back in '04, at the time, I considered the possibility, MadFox was some university student's sociological experiment using a mod niche as test subjects.
- But then his mapping improved, and he would break character to call me a Butthead every time I pissed him off, so I could even playtest my maps on it if I wanted to.
- His name is normally at the top of the game itself, they're basically identical in terms of feel.
- http://www.dawnofwar2.com/us/home It has one of the quoth2 source, that's fine.
- Could you at least a few bits from other mods which by now are (rightly or wrongly) under the GPL.
- Now I'd like to stress the fact that madfox rocks, but he jus does,So, for all you staff users out there, feel free to come in and post, my staff is a fine substitute.
#14717 posted by madfox [84.26.60.178] on 2008/07/19 18:33:21
#1407 lunaran > that's not me! My use of language is much poor than that balsh! The stupid nonsense I'm supposed to use there should make you think why there aren't that much misspells...sorry...nicked.
#14709 headthump > I may be food for psygoligists...reason I never consult one.
You're not a buthead, I just have enormous guilts understanding you americans (?!).
#14710 lurker > you're right! lol for me and everyone with an creative mind and how to get along with it. I establish the link to virtual pizza's!
#14712 necros > still thanks for your qc help with my rat model, I'm much further now!
#14713 neg!ke > it is not so much as philosopy,
(Plato's dialogs are terrific!) as well that I hate numbers and pronounciation marks in reading text.
#14714 lunaran > part of me is crazy, but youre nick is lune-a-ran.
#141715 bear > thanks, you may now go on watching the radiotube for more of edison's treasures... at least you could have givven me a vote.
#14714 rj > so again, that's not me, but you can use my babbelfish for text generators.
#14717 madfox > cool down, man. take my easytune I lately made...
http://members.home.nl/gimli/SHOTS03.MID
set speaker low.
 A Stunning End
#14718 posted by DaZ [80.41.165.63] on 2008/07/19 19:19:23
to a hilarious debate!
Madfox, you could have trailed a few more breadcrumbs, it was just getting interesting! :)
 Harumph
#14719 posted by Lunaran [75.135.75.200] on 2008/07/19 19:35:22
I still think he's a computer!
 ?
#14720 posted by necros [99.227.108.217] on 2008/07/19 20:31:36
in doom3, the files in the glprogs folder (with the *.vfp extension)... are those shaders like cg or hlsl?
 Mwh
#14721 posted by inertia [24.164.67.55] on 2008/07/19 21:07:22
Did you write "Python Programming on Win32"?
 I'm Glad That Wasn't You, MadFox
#14722 posted by HeadThump [71.76.161.52] on 2008/07/19 22:45:18
As Bobby Fischer once said, 'I don't believe in psychology, I believe in good moves.'
But then again, he was certifiably nuts.
 So Seriously
#14723 posted by madfox [84.26.60.178] on 2008/07/20 02:27:46
who ran luna?
roughly it takes 3years and 3 months to walk to the moon at an average speed of 8km/houre.
still it won't stop the average turnspeed of earth, which is 15meters/second when standing still.
 Inertia
#14724 posted by mwh [118.93.21.68] on 2008/07/20 08:37:28
No, that was Mark Hammond.
 Necros
#14725 posted by Lunaran [75.135.75.200] on 2008/07/20 18:42:23
assembly. cg and hlsl both get compiled into asm vertex/fragment progs.
 Thanks
#14726 posted by necros [99.227.108.217] on 2008/07/20 22:13:26
for the info :)
 Something Awesome Re: That
#14727 posted by Lunaran [75.135.75.200] on 2008/07/21 03:28:28
I tinkered with the doom lighting vfp and found that light color is supplied as a vec4, with alpha, and alpha isn't regarded at all. So I tinkered more and turned shaderparm3 on lights (alpha) into a diffuse-ness measure that scales/biases the shading dot product to 'fill' lighting on surfaces a bit more. It looks really sweem using doom3's original sharp lighting for a keylight, and this fuzzy light for a bounced fill.
#14728 posted by Kinn [86.156.155.87] on 2008/07/21 03:37:45
screens or it didn't happen
 I Looked
#14729 posted by Lunaran [75.135.75.200] on 2008/07/21 03:50:35
I guess it didn't happen
 Ah
#14730 posted by Lunaran [75.135.75.200] on 2008/07/21 03:55:39
I found this but it doesn't show it off too well
http://www.lunaran.com/pics/byz_brighthall1.jpg
 Kubrickesque.
#14731 posted by biff_debris. [97.82.93.225] on 2008/07/21 06:01:12
Really neat, Lun.
#14732 posted by Zwiffle [24.183.101.72] on 2008/07/21 06:13:32
Lun created an alternative to fullbright.
Weekend well spent.
 This Point Goes To
#14733 posted by megaman [92.73.86.9] on 2008/07/21 10:57:52
Zwiffle.
I'd be interested what you did though, care to post the shader?
 Sure!
#14734 posted by Lunaran [75.135.75.200] on 2008/07/21 15:15:57
I carried it a little further, and started putting ambient occlusion maps in the alpha of the diffuse (and if I wanted an alphamasked texture I'd use alpha in the normal map or somwot instead), and multiplying that into the result by an inverse proportion, so that the direct light looks direct and the diffuse light looks diffuse, and halfway values look good too.
http://www.lunaran.com/files/byz_shadiness.pk4 [12 mega-bytes]
Including some of those textures in the pak. I had planned on doing the whole ship with just a couple of big utility textures so I could have brushwork all over that would share a material and thus batch really well, so I wouldn't have to be so stingy with lights. Then there were dirty engineering versions and clean upper-level versions to unify the look of the ship and ... ahh, Byzantine. I wish I knew how to finish you.
 Its Like Carmack...
#14735 posted by DaZ [80.41.165.63] on 2008/07/21 15:23:39
I dont understand a thing you just said, but it sounds like it will melt eyes... ;)
 I Should Be Banned From Making Posts.
#14736 posted by RickyT33 [86.139.123.230] on 2008/07/21 16:51:13
(shame)
 That's Pretty Cool Lun
#14737 posted by BlackDog [220.235.128.22] on 2008/07/21 16:52:18
But supertrim and superpanels are missing their localmaps?
 Ahaha
#14738 posted by megaman [92.73.86.9] on 2008/07/21 18:46:23
 Oh Uh
#14739 posted by Lunaran [24.158.1.74] on 2008/07/21 21:31:04
are they?
Oh, damn, I know what I did. I'll update the file when I get home.
also, scampie figured out the correct solution to our game in #tf from earlier: the United Nations International Bureau of Really Oversized Weapons.
 Willem:
#14740 posted by Scampie [24.158.1.74] on 2008/07/21 21:31:17
Do you know UT3 (pc) supports voice chat? Me and the guys have been using vent, but it's kinda annoying.
#14741 posted by Zwiffle [66.170.5.18] on 2008/07/21 23:11:25
Just throwing it out there, anyone ever make a Quake mod in isotropic perspective for a Quake tactics kind of game?
 Okay
#14742 posted by Lunaran [75.135.75.200] on 2008/07/22 03:42:04
file updated. enjoy the fru-its of my labours!
 I See What You Did There
#14743 posted by BlackDog [220.235.128.22] on 2008/07/22 04:38:52
Cheers.
 VINTAGE
#14744 posted by Lunaran [75.135.75.200] on 2008/07/22 07:21:08
#14745 posted by negke [82.82.160.164] on 2008/07/22 07:41:45
Func's colors at least vaguely hint at Quake, whereas Qboard looks more like Deus Ex. Go figure.
 Zwiffle
#14746 posted by Spirit [80.171.7.2] on 2008/07/22 07:49:17
 I'm Sure I've Asked This Before
#14747 posted by nitin [124.168.76.134] on 2008/07/22 14:03:53
but is there some setting i dont have right in q3? Textures in certain maps appear to be splotchy, like pjw3dm5 and unitooldm6 (a cel shaded map). It's where there's shadows cast from the lightmaps I think.
 Map Tracker!
#14748 posted by DaZ [80.41.165.63] on 2008/07/22 16:32:54
great idea, eh Metl ;)
 Er
#14749 posted by Vigil [91.152.89.28] on 2008/07/22 22:00:41
Wasn't there a mod by Harbinger of Fish that had an isometric view and lots of RTS elements?
 Lunaran
#14750 posted by Kinn [86.156.155.87] on 2008/07/22 23:31:18
i like the cut of your gib, good sire.
i guess this new thing would improve the sort of lighting you can do in outdoor areas?
 Odd
#14751 posted by Zwiffle [66.170.5.18] on 2008/07/22 23:39:53
I was thinking about the phrase "I like the cut of your gib" over and over today for some reason. Couldn't get it out of my head. I became obsessed with it. Now I guess I know why.
*Marcher Fortress 2, Marcher Fortress 2, Marcher Fortress 2...*
 :(
#14752 posted by Kinn [86.156.155.87] on 2008/07/22 23:47:30
:(
...
...
...
^_~
 Nice.
#14753 posted by biff_debris. [97.82.93.225] on 2008/07/23 02:35:13
Wow those Qboard pages bring back memories. Forgotten about so many of those guys, like seth and c0ld. Miss 'em, and of course Headshot and Mr. Clean and the rest. Good times =D
 Kinn
#14754 posted by Lunaran [75.135.75.200] on 2008/07/23 03:00:12
Greatly.
My plan was to combine it with custom-painted light-projection images for pretty much every room, like I did in Strombine.
If you knock me up a neat outdoor area I'll light it, howsat?
 Hmm
#14755 posted by nntt_cba_to_login [87.194.146.225] on 2008/07/23 19:29:46
Maps I Made doesn't work :(
 Nntt
#14756 posted by Hmm [87.194.146.225] on 2008/07/23 19:35:25
Also;
1) lawl. Zan.
2) The no words design thread is surprisingly precient
 Hmm
#14757 posted by nonentity [87.194.146.225] on 2008/07/23 19:36:19
Dagnammit. I can't read input box titles.
Sorry for the triple post :(
 Ok
#14758 posted by ijed [216.241.20.2] on 2008/07/23 19:37:27
Now post that in the mapping help thread with a description and maybe a screenshot and somebody will probably help you fix it.
Or smoke some chronic, maybe watch tv for a while.
 Metl
#14759 posted by Spirit [213.39.196.218] on 2008/07/24 12:04:53
I just looked through the Shub-Hub logs and noticed
http://www.reddit.com/comments/6ssng/Quakeopoly_pic/
7705 hits so far.
 Quakeopoly
#14760 posted by RickyT33 [86.139.123.230] on 2008/07/24 13:15:08
cool! :D
(also im getting my popcorn ready)
 Lun
#14761 posted by Kinn [86.156.155.87] on 2008/07/24 20:29:07
Awesome
If you knock me up a neat outdoor area I'll light it, howsat?
I would say that's an offer I can't refuse :) I'll definately have something ready at some point for my D3 "Tharsis" project - can't give an ETA right now though :{
 Spirit:
#14762 posted by metlslime [64.175.155.252] on 2008/07/24 21:12:18
cool
 Do It Before I Lose Interest!
#14763 posted by Lunaran [24.158.1.74] on 2008/07/24 23:21:50
quick! quickly!
 Fucking Computers
#14764 posted by than [221.244.26.90] on 2008/07/28 07:00:24
computer are shit.
My computer overheated (by the looks of things) the other day and now some important element (either the cpu or gpu) seems to be completely fucked. Actually, I've no idea what really happened, but the damn thing has always run ridiculously hot and it's currently the middle of a hot summer in Japan so I'm assuming it overheated. Basically I was just browsing the web and suddenly the screen went corrupt so I turned it off and left it. The next day I tried to use it and it made some normal sounding noises but it never seemed to start up. The hdd light was flashing and the fans were on, but the monitor never displayed an image.
It's a 3 year old dell xps2 with a pentium-m 2ghz and nvidia gf6800 go ultra. Still a reasonable machine that I could use for what I need if it hadn't just bust. SO glad I didn't burn money on the 3 year extended warranty, as it would have just expired :)
Anyway, if anyone knows what the problem might be or has had any previous experience with this kind of crap, please help. I haven't yet tried calling dell customer service because it's expensive and I can't use skype anymore. Pretty sure there is no email helpline, but I'll have a look.
 Than
#14765 posted by HeadThump [4.136.90.87] on 2008/07/28 07:59:27
I've had the same problem with my Dell on and off for almost a year now. I would get decent performance for a few weeks and then I out of nowhere the screen would start blinking, and then it would either freeze up or give a Blue Screen of Death warning (Paged in unpaged area, IRQ conflict with video driver). However, I have good reason to believe the problem has been solved. I cashed in a favor my bro owed me, and got him to work on it.
He found the power supply box to be barely adequate for the requirements of the machine. A small slip in its performance would be enough to effect the stability of the machine.
He replaced the box; unfortunately, Dells boxes are slightly non standard. There is no slot in the outer plate for the (0 -) button that is standard with boxes that come off the shelf. So it's necessary to keep the machine open, with the power supply outside of it.
Last winter I had to give up on my Radeon AGP 9700 because the computer simply would not run with it installed, but now I have reinstalled
it with no performance problems, testing it with Far Cry, Fear, Doom III and Quake IV.
Before the power supply replacement, I used an old Geforce 4 MX PCI card and I didn't even dare to run Quake III with it because of the certitude it would cause a lock up.
I hope the problem you are having is as simple a fix as this. I chased down a number of possibilities, but the instable power supply was causing false flags to be spat out.
 Than
#14766 posted by Jago [194.86.38.38] on 2008/07/28 10:22:06
GPU => Power Supply => Motherboard => CPU.
In that particular order, are the most likely causes of your problem. These days, you have to try really really hard to actually fry a CPU before it manages to autoshutdown.
 Headthump
#14767 posted by Lunaran [75.135.75.200] on 2008/07/28 12:18:36
bolt cutters would fix that right up!
 Yeah With Jago
#14768 posted by nitin [124.168.76.134] on 2008/07/28 13:41:40
I had a similar situation and managed to work out it was the GPU.
If you have onboard video, try disabling video card and see if the MB video loads up?
 Than, On A Sidenote
#14769 posted by Jago [194.86.38.38] on 2008/07/28 13:49:57
"a 3 year old dell xps2 with a pentium-m 2ghz and nvidia gf6800"
Instead of troubleshooting (unless you are lucky and get the problem nailed down fast), I would just go and buy a new PC. 600 euros will easily get you a PC twice as fast as your current one (assuming you hand-pick components instead of buying outrageously overpriced brand PCs).
 If You're In The UK Try:
#14770 posted by RickyT33 [86.139.123.230] on 2008/07/28 14:39:48
http://www.pcoption.co.uk/
These guys are the guys I got mine from. Which was problematic, but they did eventually deliver. I only bring this up because they really do offer fantastic value for money!!
On another note, I hear thay the new ATI card is the dogs bollocks, the 4870 I think?
Supposed to be on par with the new NVidia GTX260 (or was it even the 280!?) but for a lot less money INDEED. As in they now will own the market share...
 Quake Input Lag
#14771 posted by bear [213.89.247.30] on 2008/07/28 18:34:50
I'm getting horrible input lag in fitzquake/winquake/glquake which makes them all unusable. The lag time varies but can be up to a second or more. This is on a laptop running windows XP that didn't use to have this problem in the past, using "-dinput" makes no difference.
SDLfitzquake and ezquake works fine so I at least can play quake but with a limited engine choice.
Any ideas to what might cause this?
 Maybe
#14772 posted by Jago [88.195.214.20] on 2008/07/28 18:43:56
a little far fetched, but have you tried disabling any antivirus software you have running in the background and checking whether that makes any difference?
 Bear
#14773 posted by inertia [24.164.67.55] on 2008/07/28 19:15:45
If you're on Windows, try using -dinput or its equivalent in NQ engines. The D stands for Direct, I think it's a Microsoft thing.
 Er Bear
#14774 posted by inertia [24.164.67.55] on 2008/07/28 21:05:27
Me has un brain farte.
 Eh
#14775 posted by megaman [92.72.10.143] on 2008/07/29 02:59:29
https://visualvm.dev.java.net/docindex.html
I thought this style of documentation was windows help (nobody uses, ever) only :(
They only describe the GUI, not what the application is actually doing.
 Jago
#14776 posted by than [221.244.26.90] on 2008/07/29 07:03:58
It's a notebook pc so there wasn't really any self-build option around and the dell seemed like the most affordable machine of the spec I wanted at the time. If I get a desktop or mini-desktop, I'll probably just build it myself.
Anyway, I can't get into Windows to disable any AV software and I'm 100% sure AVG is not causing the problem. The machine turns on, the monitor backlight turns on with it, the HDD whirs, no bios beep errors occur, the HDD seems to work as normal, but after a few seconds the monitor backlight turns off as if there is no signal whilst HDD activity continues as if it were botting. I unplugged the HDD to see if it would make any beep when I booted and there were two beeps. I think the gpu is borked, though whether it overheated I don't know - the max operating temperature of the machine is a pathetic 35C so I don't have any trouble believing overheating could have caused the problem since it's consistently about 35C at the moment outside and the machine has always run ridiculously hot.
I've sent a mail off to dell customer support, but I have a strong feeling they are going to be completely useless bastards.
 Bah
#14777 posted by megaman [92.72.10.143] on 2008/07/29 15:24:29
Can we please all stay honest, bad mouthed and unfiltered? The 'wow, that's great' attitude Ricky and some others are spreading sucks. Read q3w or d3w for a while to see why.
I want honest people. This is about the only place where most people care enough to complain. If i'm shitmouthed every time i'm honest, i will stop being honest and lie to you how great your stuff is.
 *
#14778 posted by megaman [92.72.10.143] on 2008/07/29 15:25:15
getting
#14779 posted by RickyT33 [86.139.123.230] on 2008/07/29 15:45:28
somebody has to be the nazi
fuck you megaman you suck there see happy now i've told you so? feel obliged to master yourself? do you feel your creative output is ready to be expanded, innovated?
you seem very sinical. do you have a miserable time? maybe just a rough lifestyle. full of pure grit and an omniscient ressiliance to lifes labours.
who am I to say. just out of curiousity though, what is this "q3w" and "d3w" of which you speak? forgive me but I'm unfamiliar with your shorthand. it might help your case a little if you perhaps relay some sort of example of this evidence of which you speak
If i'm shitmouthed every time i'm honest
if you take "artistic journalistic libertys" everytime you're honest, at someones expense.
it should be possible to be honest without causing an argument, or I bid thee rise above it
 Ricky
#14780 posted by Lunaran [75.135.75.200] on 2008/07/29 16:23:20
I like you but would you calm the fuck down already
#14781 posted by Trinca [194.65.24.228] on 2008/07/29 16:35:34
Love?
"Ricky I like you but"
love is in the air
la la la la
love is in the air
la la la la
roulfffff
and ricky say to me rocket in arse? :) hehe
 You On The Other Hand
#14782 posted by Lunaran [75.135.75.200] on 2008/07/29 16:40:43
need to go back to being retired
#14783 posted by Trinca [194.65.24.228] on 2008/07/29 17:02:19
#14784 posted by ijed [216.241.20.2] on 2008/07/29 19:12:21
You're too pissy
You're not pissy enough
You're too nice
You're not nice enough
It's like a soap opera cycle of prima donna bullshit.
#14785 posted by madfox [84.26.60.178] on 2008/07/29 21:01:57
#14786 posted by metlslime [64.175.155.252] on 2008/07/29 21:31:26
madfox saved the thread.
 Madfox
#14787 posted by Scampie [24.158.1.74] on 2008/07/29 22:04:13
Never change.
 Speechless
#14788 posted by nitin [124.168.76.134] on 2008/07/30 13:13:42
no one's going to top that...
 Just Watch It
#14789 posted by Zwiffle [66.170.5.18] on 2008/07/30 20:04:45
 Ah
#14790 posted by Kinn [86.156.155.87] on 2008/07/30 20:15:53
more delicious food for MadFoxBot
:)
 That's
#14791 posted by ijed [216.241.20.2] on 2008/07/30 20:21:13
About 17.6 different types of awesome.
 ROFL
#14792 posted by Shambler [77.97.138.124] on 2008/07/30 22:43:29
Genius, grim genius.
They should show that on children's TV.
 Quake Live
#14793 posted by Lunaran [75.135.75.200] on 2008/08/01 15:10:32
http://www.eurogamer.net/article.php?article_id=203569
Apparently I was wrong and the ads WILL be in game on giant billboards. Carmack states that Q3A suits giant ads in-game just fine because Quake's got a very tournamenty gamey feel anyway.
which also doesn't suit my style of design at all, so, I guess I won't be revisiting any of my old maps or making any new ones for Quake Live.
 Uh...
#14794 posted by Bal [82.234.123.21] on 2008/08/01 15:21:08
I haven't rtfa yet, but doesn't that pretty much mean that custom maps won't be possible? =\
Yeah I'm seriously dissapointed about this.
 Errr.
#14795 posted by Shambler [77.97.138.124] on 2008/08/01 15:27:07
I imagine they would be possible, just have a criteria that X amount of adverts at X variety of sizes must be placed prominently in a map. Maybe it's too hard to enforce so they won't allow custom content but in theory the criteria is pretty easy and mappers could easily incorporate them....and I think it would be fair to accept the need to include ads...
I also agree with Carmack's reasoning about a very tourney game and exactly the same thing would apply to UTX for example.
 It's
#14796 posted by ijed [216.241.20.2] on 2008/08/01 15:42:55
A fair point, and could be integrated well so not to intrude on gameplay.
The real problem is the back and forth pissing about that it'll almost certainly create - advertiser X doesn't think that their jpg is shown enough because it's dark and so is the lighting, or it's a shade of grey and becomes washed out. Or its a 1000x2 texture and becomes warped etc. etc.
Which adds guff to development time, taking away from what the designers are able to put into the game itself. Probably negligible, but even so.
 Shambler
#14797 posted by Bal [82.234.123.21] on 2008/08/01 15:58:49
That isn't an easy solution at all, I doubt any developer would consider that.
I don't like ads in tourney games, even if they try to make them fit with the setting etc, it won't stop me from playing a game if it's good though. But with this, I'm just worried it means NO to custom maps, they pretty much said mods would not be possible, and to them, custom maps = mods probably.
 I Think
#14798 posted by DaZ [80.41.133.218] on 2008/08/01 16:11:40
I did read somewhere that "fresh off the compiler" maps wont be possible in live, but id will be releasing regular map packs (im guessing they will use community maps but set rules like x billboards etc).
Because its an ad-supported game, what if everyone just played the good custom maps with no billboards? Epic fail :)
Im also pretty sure that there will be standards for the ads themselves, im sure they will use a shader that makes them appear backlit/fullbright so "my ad is too dark" wont be an issue.
Still im wondering why they are using the stock q3 maps, 90% of them were utter shit or gimmick maps... Surely it would have been wiser to use the best x number of community q3 maps and pay a royalty to the mapper of each one...
 Quake Live
#14799 posted by bear [213.89.247.86] on 2008/08/01 16:28:12
I think Carmack said something (in a previous shacknews interview) that they might have some kind of competitions/screening process for custom maps with the best ending up in a map pack.
Ads will probably come in the form of one or more ad shaders that will be responsible for showing the current ads, having fixed ad textures seems very unlikely.
 Yeah
#14800 posted by ijed [216.241.20.2] on 2008/08/01 17:07:10
You have shader/advert1 - 3 (or whatever) and the server loads up whatever is the currently posted advert on map start. I've integrated one for a splash screen.
 To Be Fair
#14801 posted by DaZ [80.41.133.218] on 2008/08/01 18:17:10
in a fair few q3dm maps there are "mapper ads" on the walls already, which show the map name and/or author and they don't really look out of place in an arena game, so they won't really bother me that much :)
 Ads Could Be Fun And Quirky
#14802 posted by HeadThump [4.136.90.133] on 2008/08/01 21:09:39
But it is man's sociological nature that gloriously bent advertisement will eventually be replaced with degenerate PSA's (Public Service Announcements). Having fun in the Arena? Maybe you are having too much fun. If you are having too much fun, seek the advice of a professional.
I remember a time when riding in the morning to work, listening to FM disc jockies, the commercials were all silly, sick and full of adolescent humor. Now, turning on the same stations, all you get is paternalistic advice telling you to quit smoking, seek help for your depression, practice safe sex to avoid AIDS, don't judge others, avoid fatty foods, and don't swerve into traffic because the onslaught of publicly financed PSA's is really pissing you off.
 Daz
#14803 posted by Lunaran [24.158.1.74] on 2008/08/02 00:35:57
Still im wondering why they are using the stock q3 maps, 90% of them were utter shit or gimmick maps...
Because they made them and they can't tell.
Remember the Tim Willits multiplayer map advice I posted? He reccomends gimmick maps.
 Lunaran:
#14804 posted by metlslime [64.175.155.252] on 2008/08/02 01:00:52
but for casual players, gimmick maps are actually fun. The depth of a good "serious" map is not discernible to people that don't have a deep understanding of the game. So they don't miss the lack of depth in a gimmick map, but they do notice the gimmick, which is fun and interesting. You'd have to be a more seious player to notice that the gimmick overshadows the other game mechanics and distorts or breaks their usual balance.
 Lunaran
#14805 posted by ijed [190.20.125.42] on 2008/08/02 03:36:45
Take the 10% of gamers who bother to complete a game.
Remove from that the 80% with no aptitude.
Remove from that the 90% who prefer not to sit in a darkened office on the weekend, pissing about with new problem n.
There you have a game developer, probably the only people who can tell.
And most of the Q3 mappers can tell, but their bosses don't care if they're complaining, because they're not in that hallowed (socially misfit) group.
At least it pays the way.
 Been Drinkin'
#14806 posted by ijed [190.20.125.42] on 2008/08/02 03:44:13
But what I mean is that the publishers want a few bells and whistles, some flashy visuals (not necessarily the latest graphics engine) and mediochre gameplay, because that appeases marketing, and they think that it'll sell.
And they're fucking right.
That's why there's so many people still playing and mapping / modding for this ancient game, and not a few developers. Its basically the inverse of the list above.
 The Average Person Is A Dumbass
#14807 posted by Tronyn [24.78.41.15] on 2008/08/02 05:27:50
and the rest of us (that is the minority) have to deal with that.
Although, surely id can tell BY NOW that most stock q3 maps were crap. It's actually amazing that they built such a compelling, efficient gameplay with so few good maps to test it in...
 Define Gimmick Map
#14808 posted by negke [82.82.166.11] on 2008/08/02 09:45:21
 Any Of Your Speedmaps
#14809 posted by Shambler [77.97.138.124] on 2008/08/02 10:25:52
Word.
 A Gimmick Map
#14810 posted by Lunaran [75.135.75.200] on 2008/08/02 17:04:35
is like crossfire in half life - that annoying map where it's a big normal open map with a bunker at one end, and whenever some idiot presses the button there's an alarm and anybody who isn't in the bunker when the doors shut gets nuked. Or there's a chamber with an item in it and when some other idiot hits the button you get trapped in it and it fills with lava or something. Or the map is a maze with spawns at the edges, and whoever gets to the middle first hits the button that makes the floor drop out and fall into spikes or whatever other kind of contrived shenanigans that go above just the simple interaction of players, items, and layout, usually breaking the aforementioned in the process because now all anyone wants to do is camp the button.
At least, that's in multiplayer. I guess part of the whole tumult we've had recently here is a dearth of good single player gimmick maps.
 Hm
#14811 posted by megaman [92.73.87.61] on 2008/08/02 17:16:04
Crossfire was actually a nice map. The gimmick would work only every 5 minutes or so, which made it pretty balanced, and quite interesting. Most often turned the tables.
Agree on the other gimmicks ;) q3dm17 ftw
 Carmack Keynote
#14812 posted by megaman [92.73.87.61] on 2008/08/02 17:17:24
Does anyone know if there exists video of it? i can't find anything anywhere :( And reading some dumbass reporters 'main points' isn't quite the same.
#14813 posted by Spirit [80.171.9.88] on 2008/08/02 17:43:14
q1 dm2 would be a gimmick map I guess. And just look how great it is.
A map can only be as good as the players play it and vice-versa. Who would give e1m2 or dm6 a first look and say they are good?
 Megaman
#14814 posted by Lunaran [75.135.75.200] on 2008/08/02 18:07:53
And for the other 4 minutes and 30 seconds everyone clustered around the button waiting for it. 2/3 of the map was empty except for people who'd spawned out there and had to walk back to where the 'gameplay' actually was.
 Lunaran
#14815 posted by megaman [92.73.87.61] on 2008/08/02 19:10:45
hm, my games never were like that. all the action always is in the atrium. That's where i get the most frags, and every now and then someone pushes the button so all my powerups and weapons aren't that useful anymore and i need to actually move my arse ;)
 Are You Talking About The HL1 Deathmatch Map?
#14816 posted by RickyT33 [90.199.193.191] on 2008/08/02 20:17:10
That map's weird. There's a cool secret area I found once. I like it inside the buildings because it's quite cramped and in a lot of places you really can't see very much at all.
 Woo Yeah!
#14817 posted by Scampie [24.158.1.74] on 2008/08/03 05:54:46
secret areas in DM maps! those are great for seperating the men from the noobs.
 Secret Traps
#14818 posted by ijed [190.20.110.190] on 2008/08/03 18:06:39
Shoot something that doesn't look like a button and the RA area turns into a pit of death - thats the business.
Was it Deadmeat maps that did that?
 Ok
#14819 posted by negke [85.176.77.215] on 2008/08/03 19:03:43
I agree some of those things are annoying in DM, although I'm not against certain unusual elements/features (eg. Quad trap) as long as they're not the main focus of the map that distracts from proper gameplay.
Which Q3A maps in particular qualify as gimmick maps then? I can't really think of any, except maybe the grenade shooter in the Quad room of one map, and maybe the crusher in that space tourney map.
Bler: You can't be seriously considering dancing monsters, exploding scenery, the goatse guy, happy textures, or silly centerprints as gimmicky... :P
 I Guess...
#14820 posted by metlslime [98.210.181.179] on 2008/08/03 21:14:30
these guys think the space maps are all gimmick maps... i'd say they are just a genre of map, that happens to be shallower in some incarnations (but non-space maps can be shallow too)
 The Longest Yard
#14821 posted by HeadThump [4.136.90.238] on 2008/08/03 21:29:32
qualifies as a gimmick map. I recall the day the demo of Q3Arena was released, my brother invited me over to play. He had been practicing with bots for several hours before I got there, and I doubt I have to spell it out to anyone how he dominated my ass on that map.
 Hmm...
#14822 posted by Bal [83.204.132.30] on 2008/08/03 22:05:02
I agree with Metl, I don't think q3dm17 is really a gimmick map, and yeah even if it's totally overplayed, and forces a specific kind of gameplay onto the players, I still think it plays ok, and is one of the better maps in q3.
On the other hand some of the other space maps in q3 were more gimmicky in my opinion, like q3dm19 and it's stupid moving platforms.
 I Agree With Bal And Metlslime
#14823 posted by Lunaran [75.135.75.200] on 2008/08/03 23:34:30
but only because they're my friends!
 Rotating Birds Are Gimmicks.
#14824 posted by Scampie [24.158.1.74] on 2008/08/04 15:43:40
 HahahahahahahA!
#14825 posted by RickyT33 [86.139.123.230] on 2008/08/04 16:00:05
 Rofl
#14826 posted by DaZ [80.41.133.218] on 2008/08/04 19:38:22
 Quake Portal Gun Mod
#14827 posted by Robert \\\\\\\\\\\\\\\\\\\\\\\\\ [217.112.169.98] on 2008/08/04 15:49:15
Hello,
I'm Robert and I'm co-developing new quake1 project - portal gun mod (see wiki record: Portal_(video_game))
We already have portal gun and models of portal gates, but the main thing is still open: levels.
Could anybody who likes idea of portal gun AND making levels, help us? Just please send me mail on
boby_my[strange_a]mail.com
The project is OpenSource.
Edit: Post in the mappers wanted thread.
 To Get People Interested
#14828 posted by Spirit [213.39.169.103] on 2008/08/04 21:46:46
Post your work-in-progress mod. Or at least screenshots/video.
Btw there are 2 (3?) quick portal mods for Quake already. They all have some quirks though.
 I Would Say
#14829 posted by RickyT33 [90.199.193.191] on 2008/08/04 23:19:48
That Spirit is wize (and old), but in view of recent posts, I would say this warrants its own thread!
Create yourself an account and post it as a discussion thread. I bet loads of people express interest. I express interest!
I must tell you though, I would need basic entity information and a compiled progs to do anything here - I only really know how to map, not program....
 Diablo II Sales
#14830 posted by Jago [88.195.214.20] on 2008/08/05 00:34:07
I seriously don't get this: Blizzard announced Diablo 3 and now Diablo 2, a 7 year old game, has been in the Top10 PC Games sales chart for like 4 or 5 weeks straight. What's even more funny/ridiculous is that Blizzard had 4 titles in the Top10 of last week:
4: World Of Warcraft: Battle Chest
6: Diablo Battle Chest
7: World Of Warcraft
8: World Of Warcraft: Burning Crusade Expansion Pack
 One More Reason
#14831 posted by megaman [92.73.91.156] on 2008/08/05 00:55:24
Diablo 2 is actually one of the games still available in stores after such a long time.
 Hrm
#14832 posted by Mr Fribbles [202.161.117.131] on 2008/08/05 04:22:32
You don't get why one of the greatest games of all time, and what is clearly still the best action RPG ever created with nothing that even comes close, is selling well?
I guess it IS surprising that people are actually buying it, since you'd figure most people would still have their old versions lying around. Maybe it's people who have lost their discs, or encouraging friends to try it, etc.
Then again another factor you may not have considered is that they only just started offering the game for purchase/digital download in their online store (this coincided with the D3 news). If those sales figures are counting the downloadable version, it's easier to see why the sales figures are higher than you'd usually expect.
Not that finding a physical copy is difficult, it's always available!
 RickyT23
#14833 posted by Spirit [213.39.173.106] on 2008/08/05 08:30:48
 Does Lun Write On Slashdot?
#14834 posted by megaman [92.73.95.97] on 2008/08/08 13:28:57
#14835 posted by ijed [216.241.20.2] on 2008/08/08 15:07:41
The "game industry" is largely a cult of managers, where imagination dies and talent is unrewarded.
That's pretty full of itself as a statement, but the cult of managers thing is spot on the money.
 I Want To Be One
#14836 posted by RickyT33 [86.139.123.230] on 2008/08/08 15:22:04
 Perserverance Is Key IMO
#14837 posted by ijed [216.241.20.2] on 2008/08/08 16:35:42
 Cs_starling Public Beta 01
#14838 posted by wrath [213.112.29.182] on 2008/08/08 23:54:53
I'm crossposting this from the beta-thread. Partly to drum up some downloads, but mostly because I'm an asshole.
http://www.grayheaven.net/cs_starl...
Cubemaps might be fucked, lighting might be fucked, the whole damn map is most probably fucked.
If there is no func_ cs:s server running custom maps, I might be able to host something for us to playtest maps on. Might.
Comments are unwelcome, expected, probable, and will of course go ignored.
 ^^
#14839 posted by Blitz [69.25.132.5] on 2008/08/09 00:46:37
404...looks like the link got mangled
#14840 posted by wrath [213.112.29.182] on 2008/08/09 01:07:05
 Megaman
#14841 posted by Lunaran [97.87.13.222] on 2008/08/09 08:51:37
no I don't, you can tell because there's no sarcasm in what you linked, but IAWTP.
 I Was Bored...
#14842 posted by DaZ [80.41.171.86] on 2008/08/09 16:22:24
So I thought I would share this with you all...
http://daz.quaddicted.com/
The dazsp3 easter egg that no-one ever noticed despite an on-screen hint ;)
 Yeah Baby
#14843 posted by Shambler [77.97.138.124] on 2008/08/09 16:49:15
Should have been a news submission :P
 I Still Don't Understand This.
#14844 posted by SleepwalkR [85.179.0.2] on 2008/08/09 17:30:52
Are Daz and Dranz the same person or not?!?
 Oh, And
#14845 posted by SleepwalkR [85.179.0.2] on 2008/08/09 17:31:22
What about Drannerz? Or is that just another name for Dranz (and possibly Daz)?
 Ok, Here It Comes
#14846 posted by DaZ [80.41.171.86] on 2008/08/10 06:43:32
Daz / dazerz = me
Dranz / Drannerz = Chris Dransfield
We were both friends in school / college and got into mapping at around the same time and figured a joint site would be fun to do.
So yeah, we are different people :)
You just need to look at a dranz map to see I didn't make it :)
#14847 posted by Trinca [89.181.57.55] on 2008/08/10 10:42:13
hehe Daz, yes Dranz was a exclent mapper one of the best dm maps i ever saw in Quake!
does he still map? the guy had imaginacion and a lot of fingers to choose textures.
hope he get a job in the industry of gaming becouse he is really really good.
P.s.-> you rock to :) but in that stage that you both were mapping he was a few years ahead...
 Quake Towers
#14848 posted by ijed [190.20.103.123] on 2008/08/10 23:11:37
Is one of the best Q2 maps ever made.
 Fuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck You
#14849 posted by south park [86.134.80.55] on 2008/08/11 17:14:14
south park websites are fucking shit they do not work fucsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youk you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they south park websites are fucking shit they do not work fuck you lasy baterds fuck youdo not work south park websites are fucking shit they do not work fuck you lasy baterds fuck youfucksouth park websites are fucking shit they do not work fuck you lasy baterds fuck you you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they dsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youo not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck you
 Fuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck You
#14850 posted by south park [86.134.80.55] on 2008/08/11 17:14:27
south park websites are fucking shit they do not work fucsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youk you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they south park websites are fucking shit they do not work fuck you lasy baterds fuck youdo not work south park websites are fucking shit they do not work fuck you lasy baterds fuck youfucksouth park websites are fucking shit they do not work fuck you lasy baterds fuck you you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they dsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youo not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck you
 Fuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck You
#14851 posted by south park [86.134.80.55] on 2008/08/11 17:14:32
south park websites are fucking shit they do not work fucsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youk you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they south park websites are fucking shit they do not work fuck you lasy baterds fuck youdo not work south park websites are fucking shit they do not work fuck you lasy baterds fuck youfucksouth park websites are fucking shit they do not work fuck you lasy baterds fuck you you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they dsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youo not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck you
 Please Calm Down Czg.
#14852 posted by Bal [82.234.123.21] on 2008/08/11 17:24:13
 Lucky
#14853 posted by ijed [216.241.20.2] on 2008/08/11 17:27:00
you're not running one, eh metslime ;)
Ah, the darkened trough of shit that is the internet.
 Hmm
#14854 posted by nonentity [87.194.146.225] on 2008/08/11 19:51:13
I like the fact they only capitalised the you in the title.
Good god damn and other such phrases...
 You Guys Need To Read Between The Lines
#14855 posted by Kinn [86.158.50.87] on 2008/08/11 20:34:59
it's really quite profound :}
 Kek
#14856 posted by nonentity [87.194.146.225] on 2008/08/11 21:06:48
 Should Have Been A News Submission Too.
#14857 posted by Shambler [77.97.138.124] on 2008/08/11 22:14:11
 Not A News Submission
#14858 posted by madfox [84.26.60.178] on 2008/08/11 22:47:18
Someone almost got killed in a fight by getting frozen lasy aigna to his head.
Italian beaches support blow-up churches because they are easy supported.
Everyone left the beach with a balloon god.
 I Want A Balloon God
#14859 posted by ijed [216.241.20.2] on 2008/08/11 23:19:00
#14860 posted by RickyT33 [90.199.193.191] on 2008/08/11 23:32:01
(me too)
 Willem
#14861 posted by ijed [216.241.20.2] on 2008/08/11 23:51:27
 Sorry
#14862 posted by madfox [84.26.60.178] on 2008/08/12 01:31:47
the balloon was well textured
actually a text balloon.
 Fuck YES
#14863 posted by Jago [88.195.214.20] on 2008/08/12 02:27:10
I rock.
I had this pretty cool room with nifty detailing that I had some real trouble editing due to seriously messy brushwork and it was a bit too small, so I remade the entire damn thing. Now its a breeze to edit and the new scale is exactly what was needed, took like 3 hours, but was totally worth it.
 Jago Discovers Mapping
#14864 posted by Lunaran [97.87.13.222] on 2008/08/12 05:37:57
Ijed: he probably won't see your post though. haven't seen him since he took kinn personally and left in a huff.
 I Thought Warren Was Joking
#14865 posted by HeadThump [4.136.90.226] on 2008/08/12 06:04:40
with the 'fuck this shit, I'm out of here' response, but like you said, he hasn't posted since then so either that was fo' real or he is on double secret crunch duty.
 Still
#14866 posted by Shambler [77.97.138.124] on 2008/08/12 09:51:16
If he's saved from the stony-face inducing tedium that masquerades as a "comic" in Penny Arcade, good for him.
#14867 posted by Trinca [194.65.24.228] on 2008/08/12 10:35:42
negke can you correct your current email? the one you got is not correct...
please?
 Trinca: Nice Shoes!
#14868 posted by negke [82.83.59.124] on 2008/08/12 11:42:50
The appron fits well, too.
#14869 posted by Trinca [194.65.24.228] on 2008/08/12 14:22:12
negke gime your fucking email or me and all Portuguese will invade Germany and make a lot of Portugermans kids!!!
your womens will love our great Portuguese cocks!!!
and pure blonde blue eyes will vanish from the face of the earth!!!
 Omg Nooo!
#14870 posted by negke [82.83.59.124] on 2008/08/12 14:56:00
It's in my profile.
 Shambler
#14871 posted by ijed [216.241.20.2] on 2008/08/12 15:31:59
To be on the safe side, just don't click any links that I post.
 Ta
#14872 posted by Shambler [77.97.138.124] on 2008/08/12 15:33:34
Will try to remember ;).
P.S. Where the hell is Portugal anyway??
#14873 posted by Trinca [194.65.24.228] on 2008/08/12 15:38:33
Shambler the country that almost invade UK to bad the ships were comanded by Spanish :p or you english were talking PT/ES :)
 Estas
#14874 posted by ijed [216.241.20.2] on 2008/08/12 15:58:12
Jugando con fuego Trinca.
 Hmm
#14875 posted by nonentity [87.194.146.225] on 2008/08/12 16:15:28
Kinn? I thought I baited him into leaving?
I wouldn't demand credit but I'm trying to achieve a balance, currently it's people made to leave the 'community' in a sulk; 3, times I've 'quit' in an ott, unreasonable sulk; 4.
So... who can I insult today? ;)
#14876 posted by Trinca [194.65.24.228] on 2008/08/12 16:18:48
nonentity me!!! i said bad stuff of Spanish :)
 Hmm
#14877 posted by nonentity [87.194.146.225] on 2008/08/12 16:24:54
You quit every other week, that doesn't count (and is just too easy)
;p
#14878 posted by Trinca [194.65.24.228] on 2008/08/12 16:25:48
poor me :( nobody hates me...
 I Hate You Trinc
#14879 posted by RickyT33 [86.139.123.230] on 2008/08/12 16:44:40
:)
#14880 posted by Trinca [194.65.24.228] on 2008/08/12 16:54:16
RickyT23 fucking yeeeee
love and hate are connected!!!
 Kids, Learn From The Master Of Making People Quit
#14881 posted by Scampie [24.158.1.74] on 2008/08/12 17:45:39
ricky and trinca: get a fucking room you worthless wastes of space. it's not like either of you can map, so quit wasting our fucking time.
nonspire: kill yourself
Shambler: no one cares what you think anymore, you don't map and you don't stroke people's egos with your elitist reviews, piss off.
Madfox: you r4wk.
Kinn: besides fucking czg in the ass, what exactly do you even do?
Headthump: you know everyone ignores you, right?
Bal: I love u! <3
#14882 posted by Trinca [194.65.24.228] on 2008/08/12 17:56:23
 Simon FitzPatrick
#14883 posted by RickyT33 [86.139.123.230] on 2008/08/12 18:01:12
and Patrick FitzSimon
Two irish mappers
 Bah
#14884 posted by ijed [216.241.20.2] on 2008/08/12 18:03:50
I quit.
 Did Someone Say Something...
#14885 posted by Shambler [77.97.138.124] on 2008/08/12 18:07:09
...??
 Ijed If You Quit I Will
#14886 posted by RickyT33 [90.199.193.191] on 2008/08/12 18:23:29
 Hmm
#14887 posted by nonentity [87.194.146.225] on 2008/08/12 19:37:07
He'll never love you shrimp, he just steals all your chicken and runs away :(
Anyway, I thought you just kickbanned people from #tf to make them quit?
 Scampbell
#14888 posted by Zwiffle [66.170.5.18] on 2008/08/12 20:08:07
I wish I knew how to quit you.
(Brokeback quote for added homoerotic effect.)
 Don't Know
#14889 posted by ijed [216.241.20.2] on 2008/08/12 21:29:29
If I can acknowledge your post whilst maintaining my quitter status, Ricky.
 Somebody Please Change The Subject Now...
#14890 posted by RickyT33 [90.199.193.191] on 2008/08/12 21:47:15
I cant look anymore
 *eats Popcorn*
#14891 posted by Blitz [69.25.132.5] on 2008/08/13 00:57:27
 Trinca
#14892 posted by HeadThump [4.136.90.15] on 2008/08/13 03:11:50
o
|_ __o
|\ |\ \
with one is who?
Likely, Scampie moves in with Bal because he already has his shit packed.
 *MY EYES" !!!
#14893 posted by RickyT33 [90.199.193.191] on 2008/08/13 03:14:08
Noooooooooooooooooooooooooooooooo!
 BTW, Scamps
#14894 posted by HeadThump [4.136.90.15] on 2008/08/13 03:16:59
How can you speak for everyone when nobody like you?
 Haha
#14895 posted by Mr Fribbles [202.161.117.131] on 2008/08/13 04:21:04
Everybody loves Bal :)
 'tis True
#14896 posted by HeadThump [4.136.90.15] on 2008/08/13 04:44:02
I even hated myself a bit for using Bal in the example above, but otherwise it would not have worked.
#14897 posted by Trinca [194.65.24.228] on 2008/08/13 10:54:45
zommgggg these conversacion are so refreshing! roulf made me will to map!
later on girls!!!
 Hmm
#14898 posted by nonentity [87.194.146.225] on 2008/08/13 14:28:36
The Darker Side of the Quake Community
http://www.mindspring.com/~win32ch/Reaper.htm
Certain web sites dedicated to providing information on Quake, have instead become id's and any other mod author's, bitch. As a result, the info on the site can no longer be trusted as accurate or unbiased.
 Hmm
#14899 posted by nonentity [87.194.146.225] on 2008/08/13 14:42:15
Anyone know how to make Ramshackle work?
I know the links were broken for a while, but you could still look in the source to find the correct URLs for the reviews. Now there's some strange holding page thing;
http://hosted.planetquake.gamespy.com/ramshackle/
 Eh What?
#14900 posted by Shambler [77.97.138.124] on 2008/08/13 15:18:55
Who is that non-person and what are they prattling on about?
 Hmm
#14901 posted by nonentity [87.194.146.225] on 2008/08/13 15:23:04
Reaper bots I think, I read the entire thing and still didn't understand.
But they took their campaign against Steve Polge all the way to Blue's (and in fact there's a response from a young Willem in there).
I think this was suppressed as part of the Inside3D/mod community Omicron conspiracy, we must let the truth out!
 It's Whoever It Was
#14902 posted by RickyT33 [86.139.123.230] on 2008/08/13 15:23:39
who didnt get the job working on Unreal. I sense a real bitterness there.
Serously though - he goes on about people in the Quake community writing nice things about ID software like its a disgrace. Hello-O!!! Quake community!!! (moron)
 Hah
#14903 posted by negke [82.82.190.137] on 2008/08/13 15:55:34
That proves the Inside3D crowd were elitist jerks too, just like Func. There goes your white vest, modders!
 Ramshackle
#14904 posted by Lunaran [24.158.1.74] on 2008/08/13 18:13:45
when planetquake made every hosted site manually move themselves from planetquake.com/them/ to hosted.planetquake.gamespy.com/them/ any site that wasn't actively maintained obviously didn't make the transition and thus effectively disappeared. Lots and lots of fantastic resources are gone now.
 After
#14905 posted by madfox [84.26.60.178] on 2008/08/14 00:56:00
nine years I had to screw my money to keep my internet account exposeable it has been beaten with the abandon-mod and cost me 35Mb on webspace.
finally I am released of this quest by being hosted by fileplanet, who has been kind to offer me space to dump this on the net. And don't blame fileplanet, you free share downloaders.
the same file I got screwed on when I entered this board on 2003 and now looking for my post New QUake Single Pack in the NewsBulletin it has got lost in the last server switch.
But nevermind, I'm still working on it with all changes like scripting, orb factory, storybook. Only my intention changed, I mean, uh let's stick together.. for a map or half.
Here it goes ... abandon ~ light ~on the rocks ~.
http://madfox.planetquake.gamespy.com/
 Hmm
#14906 posted by nonentity [87.194.146.225] on 2008/08/14 04:07:07
Cunts
 Go To Bed Already
#14907 posted by DaZ [80.41.171.86] on 2008/08/14 04:15:57
 Wasn't There...
#14908 posted by Tronyn [24.78.41.15] on 2008/08/14 07:35:28
wasn't there at one point an "ultimate wad collection" somewhere? does that still exist?
#14909 posted by Trinca [194.65.24.228] on 2008/08/14 10:38:10
 Lol
#14910 posted by Tronyn [24.78.41.15] on 2008/08/14 11:35:47
yeah, that's the one!
I keep up with things real well
 #terrafusion
#14911 posted by Zwiffle [24.183.101.72] on 2008/08/14 16:12:26
Ultimate twat collection.
 Lol
#14912 posted by Tronyn [24.78.41.15] on 2008/08/14 20:44:27
I can't resist the awesome implications of such an idea
...every classic asshole, every style of retard, every aspect of being unpleasant for whatever reason (design attitude).. all collected in one collection of jackasses... the most accurate and powerful collection in history of random gay assholeness
 Great Pic
#14913 posted by HeadThump [4.136.90.252] on 2008/08/14 21:26:27
 Speaking Of Newscientist
#14914 posted by Zwiffle [66.170.5.18] on 2008/08/15 00:59:19
 Hmm
#14915 posted by nonentity [87.194.146.225] on 2008/08/15 01:10:40
That explains it. Secret experiments to give rodents control of computer systems. Codename; Madfox
 Tronyn
#14916 posted by ijed [190.20.103.224] on 2008/08/15 02:17:54
I'm waiting for the collectable card edition.
 Q1SP: Soul Of Evil: Indian Summer Released!
#14917 posted by Tronyn [24.78.41.15] on 2008/08/15 14:32:26
Well, QEXPO may not be quite up and running just yet, but it's August 15th, so here it is:
Soul of Evil: Indian Summer
http://www.quaddicted.com/filebase/nsoe.zip (23 MB)
A custom engine is required - aguirReQuake or Darkplaces.
This is a standalone fantasy-themed Q1SP episode, with many new features programmed by Patrick Martin. It contains nonlinear gameplay, horde combat, and new and modified enemies with new and modified attacks, making it a big challenge. Major thanks to aguiRe, ijed, Trinca and Zwiffle.
Further information in the readme:
http://tronyn.planetquake.gamespy.com/Nsoereadme.txt
Screenshots:
http://tronyn.planetquake.gamespy.com/indiansummer_1.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_2.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_3.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_4.jpg
http://tronyn.planetquake.gamespy.com/indiansummer5.jpg
I'm also releasing packages of hires skins for SOE created by aguiRe:
http://www.quaddicted.com/filebase/soeskins_glquake.zip for the aguirReQuake version, http://www.quaddicted.com/filebase/soeskins_dp.zip is the Dark Places version.
Devkit will be released sometime during QEXPO.
 Nice
#14918 posted by negke [82.82.183.96] on 2008/08/15 14:50:41
but why didn't you submit it as a news post?
 Heh
#14919 posted by Tronyn [24.78.41.15] on 2008/08/15 14:59:04
I dunno, figured some moderator would move it.
 It Has After All
#14920 posted by Tronyn [24.78.41.15] on 2008/08/15 15:01:17
been three years since I had anything newsworthy to submit; I'm claiming the right to be dumb based on that.
PS: update at my site (http://www.planetquake.com/tronyn), pretty much the same info/links as here.
 Interesting Talk By Jon Olick (a Programmer At Id)
#14921 posted by BlackDog [220.235.128.22] on 2008/08/15 16:01:02
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf
He goes into some of the stuff they do to approach many-core parallelism, including some details about the infinite-geometry stuff Carmack has being waffling on about.
It's missing a lot of context and is pretty hard to follow, but interesting regardless.
 Trinca
#14922 posted by HeadThump [4.136.90.250] on 2008/08/15 19:17:04
I couldn't message back to you, but that site, despite having part of my address name has no affiliation with me. It goes against my 'under the radar' belief system to have something out there like that. I don't recommend clicking on it, it looks like a Target marketing gimmick at best, or a depository of viruses at worst.
 ?
#14923 posted by necros [99.227.108.217] on 2008/08/16 22:03:12
Elderworld or Elder World?
 According To Quake
#14924 posted by Spirit [213.39.169.56] on 2008/08/16 22:24:02
Episode 4: The Elder World
 16MB Graphics Card
#14925 posted by liquidlogic [64.252.23.26] on 2008/08/17 01:20:34
I've asked a similar question before, but I never got an answer:
How can I get Fitzquake to run well on a 16mb graphics card?
- jengle
#14926 posted by necros [99.227.108.217] on 2008/08/17 02:08:57
According To Quake
Episode 4: The Elder World
it's ugly that way though, isn't it? :P~
 Hi
#14927 posted by RickyT33 [90.217.64.245] on 2008/08/17 04:52:05
blow me
 My God
#14928 posted by HeadThump [4.136.90.241] on 2008/08/17 05:08:43
If you check the last 30 days of active peeps, Ricky has not been around. It doesn't seem that long. Where the hell is Ricky?
 My God
#14929 posted by HeadThump [4.136.90.241] on 2008/08/17 05:11:53
Checking the log of all those who ever signed into the func_board, Ricky never existed! . Like he was the figment of my imagination or something.
 Ht:
#14930 posted by metlslime [98.210.181.179] on 2008/08/17 07:54:41
he changed his name to SadGitNerdFace.
 Jengle:
#14931 posted by metlslime [98.210.181.179] on 2008/08/17 08:41:14
some ways to reduce memory usage in any engine:
- run in 16 bpp mode. This requires only half the texture memory that 32 bpp mode uses.
- set gl_max_size to e.g. 256 (this will only downsample the largest images, and leave the rest looking normal. Unfortunately, many monster skins and player skins would be among those affected.)
- set gl_picmip to 1 (or even 2, though that would be really blurry)
- run in a lower resolution (framebuffer takes up video memory)
Here are some fitzquake-specific things that might reduce texture thrashing:
- set gl_fullbrights to 0 (textures will still be loaded, but won't be used and therefore will stay out of video memory after the first thrash.)
- set r_oldwater to 1 (again, textures will be loaded, but then not used and therefore will get bumped out of memory permanently.)
 Word
#14932 posted by RickyT33 [90.217.64.245] on 2008/08/17 15:57:46
 Downgrade Your OS ?
#14933 posted by RickyT33 [90.217.64.245] on 2008/08/17 15:58:54
 Metl
#14934 posted by HeadThump [4.136.90.25] on 2008/08/17 18:25:51
I was being cheeky because Ricky didn't change the color of his (or, maybe, her) font.
 Like The New Color!
#14935 posted by HeadThump [4.136.90.25] on 2008/08/17 18:26:28
 And
#14936 posted by madfox [84.26.60.178] on 2008/08/17 19:58:22
I'm still heading my tumb which flic pimpt me on my luuny ran to IRC.
 Hexen II, Anyone?
#14937 posted by erc [85.107.141.49] on 2008/08/17 22:08:55
Have a look at this engine here - pretty good.
http://www.quake-engine.com
 Metlslime:
#14938 posted by liquidlogic [64.252.52.12] on 2008/08/18 01:23:59
all those changes combined made only a minimal difference; it's still *way* doggy. anything else i can do?
 Jengle:
#14939 posted by metlslime [98.210.181.179] on 2008/08/18 01:39:27
It's also possible you are limited by heapsize, not video memory. A larger heap would prevent re-caching of models (this happens in cases where you are using close to 100% of the heap, and it constantly juggles models in and out of it)
does it run badly on any map, or just large or just single-player maps?
 I Found A Favorite Article
#14940 posted by HeadThump [4.136.90.189] on 2008/08/18 04:53:02
Don't think I have ever posted this before, but if so, shoot me. If you have not had a good ten minute hate today, this one will surely fit the bill if you hate what comics devolved into during
the nineties as much as i do:
The 40 Worst Rob Liefeld Drawings
http://progressiveboink.com/archive/robliefeld.html
 Hah
#14941 posted by ijed [190.20.122.67] on 2008/08/18 05:16:28
Thanks for that.
 I Enjoyed The Read
#14942 posted by mwh [118.93.64.99] on 2008/08/18 10:45:51
Even if I know less than most people about comics. I do like a good bit of vitriol though.
 Dear Scampie
#14943 posted by Mr Fribbles [59.167.141.66] on 2008/08/18 11:21:44
Play less Engineer. Seriously. It's mindboggling. Go play Soldier or something fun!
I do enjoy engineer (not as much as the stats might suggest), but I've banned myself from playing it for a while because it really is getting a bit silly looking at those stats, yes...
Simple and obvious explanation is that when you're on that class, you tend to stay on it, because your team is relying on your sentry, teleporters etc.
As for soldier being fun, well, he's easily one of my most effective classes, and it is fun, but I don't enjoy it as much as I should because a) it's so easy that it feels wrong and b) too slow (movement AND rocket speed, remember I'm a proper Quake fan).
If you really care the stats actually lie because they got partially reset at one point... all my medic, soldier and pyro time got reset to 0 (Pyro and Soldier were at 20-30 hours at the time).
p.s. I'm not alone: http://www.steampowered.com/status/tf2/tf2_stats.php
 Play Heavy
#14944 posted by Bal [82.234.123.21] on 2008/08/18 11:38:45
I crush many little men.
http://born-robotic.net/stuff/iroktf22.jpg
Can't decide what classes I prefer, changes alot, these days Pyro Spy and Heavy are my favorites, got bored of Soldier for the reasons Frib stated.
 Hehe
#14945 posted by Mr Fribbles [59.167.141.66] on 2008/08/18 13:10:59
Bal destroys cowards!
 Did You Know?
#14946 posted by Scampie [24.158.1.74] on 2008/08/18 20:47:23
Bomb cart will not push self!
I have to say, TF2 has been the most enjoyable online FPS game I've played since Q1. Going to map for it sometime, and kinda suprised no one else in our little community has. Only thing that holds me back is Worldcraft being the shitty editor it is.
 Also!
#14947 posted by Scampie [24.158.1.74] on 2008/08/18 21:05:06
It's Lunaran's birthday!
Happy Birthday Lun!
 Well...
#14948 posted by Bal [90.35.125.48] on 2008/08/18 21:07:23
Yeah agreed, best multiplayer FPS in a long time for me.
I've tried making maps, I still plan on finishing one. czg has some maps too i bet, but he'll never finish them cause he hates us.
Zwiffle is working on one that looks off to a good start.
 Happy Birthday Lun
#14949 posted by Zwiffle [66.170.5.18] on 2008/08/18 21:32:29
Scampie: we need to hang out
 Zwiffle
#14950 posted by Scampie [24.158.1.74] on 2008/08/18 22:17:44
no you smell
 I Smell
#14951 posted by Zwiffle [66.170.5.18] on 2008/08/18 23:17:42
Like lilacs (my cologne.)
Just for you.
 For Those
#14952 posted by Jago [88.195.214.20] on 2008/08/19 02:45:24
 Very Nice!
#14953 posted by RickyT33 [90.217.64.245] on 2008/08/19 03:24:27
 Metlslime:
#14954 posted by liquidlogic [64.252.52.12] on 2008/08/19 04:13:34
It runs poorly the second the game boots up. I'm using a computer with 512mb RAM and a 16mb graphics card. Even when all the main applications are closed, it's still *way* doggy. I don't know what to do.
 TF2
#14955 posted by Mr Fribbles [202.161.117.131] on 2008/08/19 04:24:19
I've been making a TF2 map (though really only just playing around and getting used to the editor right now). It's better than I remember, to be honest (the editor...) mind you I haven't used it since the WorldCrash days.
 Try
#14956 posted by ijed [190.20.64.204] on 2008/08/19 04:53:39
-heapsize 64000
In the commandline.
 Fribbles
#14957 posted by Zwiffle [24.183.101.72] on 2008/08/19 05:13:40
Perhaps we can map-swap sometimes or somesuch. (TF2 maps I mean.)
 Frib...
#14958 posted by Bal [90.2.43.79] on 2008/08/19 08:06:06
Yay! Send beta when it's playable. =)
btw, fuck yeah:
http://steamgames.com/tf2/heavy/images/05_lumberyard_1.jpg
Finally a new TF2 map theme, and it looks really nice, that painted skybox looks gorgeous, I'll definitely try to make a map with this theme when the update is out.
 Nice...
#14959 posted by metlslime [98.210.181.179] on 2008/08/19 10:21:32
i guess when i get around to making my "sawmill" map, i wont have to do any texture work. Or maybe i don't need to make the map at all, now that the theme won't be fresh and revolutionary.
 Yeah
#14960 posted by Mr Fribbles [202.161.117.131] on 2008/08/19 11:20:13
I'll need help/testing when the time comes, but it'll be a long way off (too busy with work and playing TF2 :)
I actually just blocked out a few CP areas without much thought as to overall map layout or what style of map I wanted to make (since there's several variants of the CP thing).
To be honest, I was expecting Hammer to be crap and I figured I'd spit the dummy long before I finished any map. As much as it surprises me to acknowledge it though, the editor seems not only bearable but perhaps actually enjoyable to use (!)
 Also
#14961 posted by Mr Fribbles [202.161.117.131] on 2008/08/19 11:22:04
Anyone making any map for any game, make sure you finish it before Diablo 3 comes out...
 I'm Not Worried About D3
#14962 posted by Zwiffle [24.183.101.72] on 2008/08/19 16:18:59
I'm worried about Warhammer Online. Been downloading for about 12 hours now, 10 minutes left to go on the preload. Woot!
 FarCry 2 Map Editor Preview
#14963 posted by Zwiffle [66.170.5.18] on 2008/08/19 18:20:12
 [Kona] Needs Quake Textures
#14964 posted by Lunaran [24.158.1.74] on 2008/08/19 18:29:13
For the first time in 6-7 years, [Kona] has loaded up Worldcraft. "Looks pretty basic, I'll get the hang of it pretty quick again," said the prolific and legendary map author shortly after his return to the community.
He has expressed interest in doing something metal or gothic, "like Autumn Haunting, only bigger and more epic." He's currently taking submissions of "awesome" Quake texture sets to base the map on.
He's also redesigned his website, now hosted at http://www.electricescape.com/etherealhell/ after Telefragged/Atomic Gamer shut down his old site for hosting porn.
[Editor's note: rejected as news, but this would make an awesome discussion thread]
 Re: [Kona] Needs Quake Textures
#14965 posted by Zwiffle [66.170.5.18] on 2008/08/19 22:01:53
Legendary mapper unzips fly; Mapping community opens collective mouths to suckle.
 Hmm
#14966 posted by nonentity [87.194.146.225] on 2008/08/20 00:34:01
I like that fact it was posted with the flame icon. Also, kekeke Lun
 Rejected As News
#14967 posted by Lunaran [97.87.13.222] on 2008/08/20 01:14:22
fffffffuck
 Well.
#14968 posted by Spd [91.122.107.134] on 2008/08/20 03:35:24
;/
 Lun
#14969 posted by Spirit [213.39.158.136] on 2008/08/20 09:17:30
Try knitting work for your destructive boredom issues.
 Ijed
#14970 posted by nitin [124.168.37.93] on 2008/08/20 13:12:33
congrats on that spacehulk prize, that looks awesome!
 Well Happy
#14971 posted by ijed [216.241.20.2] on 2008/08/20 15:37:07
Just a shame there weren't more maps I spose.
#14972 posted by Spirit [213.39.225.163] on 2008/08/22 12:55:29
Quaddicted.com archive update once again:
http://www.quaddicted.com/?p=178
 COD4 Is Really Cool.
#14973 posted by biff_debris. [66.191.244.17] on 2008/08/23 03:20:16
It's even got Jack Bauer in it! Well, his voice anyways.
 Yeah....... :)
#14974 posted by RickyT33 [90.211.135.154] on 2008/08/23 04:56:59
Whos Jack Bower?
 I Mean Bauer
#14975 posted by RickyT33 [90.211.135.154] on 2008/08/23 04:57:36
 He's The Guy Whose Negligence
#14976 posted by HeadThump [4.136.90.193] on 2008/08/23 05:31:58
got Shelbyville nuked in the cliffhanger finale of the '07 season of the Simpsons. Funny they have never addressed this in the '07-'08 season. I mean, your neighboring city is nuked, that's huuuuge!
 Which Character In Cod4 Does He Voice?
#14977 posted by DaZ [80.41.180.97] on 2008/08/23 13:11:15
 So
#14978 posted by ijed [190.20.100.82] on 2008/08/23 16:07:46
Shelbyville got an option other than 4?
 Thinking About It
#14979 posted by HeadThump [4.136.90.226] on 2008/08/23 17:14:27
there are some episodes of the 07-08 season that I did not see. Perhaps, in one of those it was explained that Shelbyville was decimated by the wrath of God for being a town of cousin humpers.
 Ricky
#14980 posted by HeadThump [4.136.90.226] on 2008/08/23 17:23:11
Since no one has given a straight answer, and though mine my help if you have seen that episode, I'll fill in. Bauer is the dude on 24 who knows judo and who likes to pistol whip suspected terrorist. I followed it for a half of a season some years back and found the plot to be springing far too many inexplicable holes for me to bother finishing the season.
Speaking of leaky plots, to the dude who e-mailed about it, I'm aware that The Simpsons has very little actual continuity. That was the point of my jibe ;)
 I Remember
#14981 posted by ijed [190.20.124.149] on 2008/08/23 17:47:07
The Futurama What-if? machine was pretty good, just an excuse to throw a load of random storylines together.
Bender becoming human was great.
"You watched it; you can't un-watch it"
 I Know Judo
#14982 posted by gb [89.27.242.36] on 2008/08/24 01:49:59
.
#14983 posted by RickyT33 [90.199.193.104] on 2008/08/24 05:03:55
found the plot to be springing far too many inexplicable holes for me to bother
junk food for the brain. dont like "soaps".
 I Played Through LunSP1 Tonight
#14984 posted by Lunaran [97.87.13.222] on 2008/08/24 08:40:11
so ... apparently I'm kind of a dick.
Promise I'll try not to be that evil in Lunsp2.
 Hmm
#14985 posted by nonentity [87.194.146.225] on 2008/08/24 14:51:28
junk food for the brain
And have you seen what junk food for the stomach does to your gut?
btw, Generation Kill pwns (obviously)
 Lunaran
#14986 posted by ijed [190.20.117.82] on 2008/08/24 16:47:35
The only bad bit was the boss fight.
It was still a clever idea, but a pain in the balls to play.
The rest of the level is great; good evil.
 D2SP: Thunderpeak
#14987 posted by negke [82.82.174.75] on 2008/08/24 17:38:39
 Ijed
#14988 posted by Lunaran [97.87.13.222] on 2008/08/24 18:09:35
I ran out of ammo at one point and had to axe some grunts to death and scavenge their shells.
The red enforcer shield mechanic is really not very clear. I remembered how it worked, but also discovered how useless it is hammering at them with the DBS. Something similar to the Zer shield that makes use of quake's "red particles = hurting"/"grey particles = not hurting" thing would have been much more intuitive.
There were a couple points where I sensed ambushes, half because they were obvious and half because I vaguely remembered setting them up three years ago. Some of those ambushes instilled in me a prescient irritation.
And I had trouble figuring out my own boss. :P
 Yeah
#14989 posted by HeadThump [4.136.90.58] on 2008/08/24 18:28:20
btw, Generation Kill pwns (obviously)
I've admire David Simon's work since he wrote Homicide. His technical thoroughness puts the discipline of sociology to shame.
 So.
#14990 posted by Shambler [77.97.138.124] on 2008/08/24 19:31:43
Lun got pwned by his own map. Ace!
Negke, those look good - very Quake quality architecture.
Can someone explain Z-Doom to me?? I need to buy Doom, then install Z-Doom, then I can play with mouse / keyboard / remappable keys etc etc??
 Shielding Monsters
#14991 posted by ijed [190.20.71.90] on 2008/08/24 20:23:14
Is still something I'm not sure about. The Quoth Deathlord works ok, but I'm not sure how much gameplay 'worth' he'd lose without the shield.
Those red enforcer captains in lunsp1 were only killable with nails, really, since they didn't switch to a close combat attack when the player got close (like a deathknight) so their spread attack multiplied in danger when getting close.
The only really irritating ambush I remember is the vore at the top of the lift - basically forcing the player to snipt its bounding box from below and wear down its health - seemed drawn out.
The main problem for me with the boss is that he leads me when aiming on skill 3, turning the battle into a quicksave spamming session.
But these problems were completely outweighed by the amount of cool stuff in there.
Looking forward to sp2.
 ZDoom
#14992 posted by negke [82.82.174.75] on 2008/08/24 20:24:14
Yes, it works pretty much like with Quake engine ports. You can even drag&drop pwads onto zdoom.exe if you don't want to mess around with a command line. Controls, appearance etc can be configured from the menu.
If you like those, give KDIZD a try.
 And
#14993 posted by ijed [190.20.71.90] on 2008/08/24 20:24:36
The megaenforcer shield has always been broken, somtimes on / off aside from the visual fx.
And it was only ever an annoyance, for me at least.
 Lun
#14994 posted by RickyT33 [90.199.193.104] on 2008/08/24 21:00:07
I loved your map, but I havent managed to complete it yet!! :P
But this means that I will play it again!
It is very immersive, and massive, and tense. There are cool bits where you are running round a "circuit" through different rooms, with guys shooting at you across water, the player just running around and returning fire as they go, around and around until threats were cleared
 The Vore
#14995 posted by Lunaran [97.87.13.222] on 2008/08/24 21:01:06
I was going to mention that too. Caught me totally off guard, but there's ways to kill vores without hiding, namely, run around like a madman and let the voreballs queue up behind you, then shake them later.
Vores really aren't used very well in maps, since usually the designer just throws them in solo in places where the player can easy just snipe from around corners. Since they almost always achieve priority-one status in any combat they show up in because of their lethality and how much attention they require, they're best when there's fiends and knights chasing you about, invalidating cover spots and making you deal with the vore in the less convenient and more dangerous but still possible to avoid all damage way.
 Shields Etc.
#14996 posted by Shambler [77.97.138.124] on 2008/08/24 21:09:02
Zer mega-enforcer was cool, always liked the shield idea on that, possibly the best "nu-gameplay" thing in Quake until Quoth's flying snot things came along.
 Shields...
#14997 posted by metlslime [98.210.181.179] on 2008/08/24 21:36:41
i thought they were a cool concept, but none of the mods that use it seemed to do a great job of communicating exactly when the shield is up vs. down, and whether I can do partial damage or no damage when the shield is up. I end up just shooting at the enemies continuously until they die.
Some better audiovisual presentation, plus maybe more time between raising and lowering events (so it doesn't seem to just randomly turn on/off) would help.
 The Shield Comes Down When They Fire
#14998 posted by Lunaran [97.87.13.222] on 2008/08/24 22:29:43
you know, like romulans.
#14999 posted by erc [85.108.18.126] on 2008/08/24 23:22:16
Never thought of AvP soundtrack as an alternative Quake score. Gotta try it. Thanks for the advice, Lun!
 My Tip
#15000 posted by Lunaran [97.87.13.222] on 2008/08/25 02:30:39
tracks 2-10: pants for quake
tracks 11-15: awesome for quake
 Neg!ke
#15001 posted by Drew [203.189.134.3] on 2008/08/25 14:56:46
is there some link you could post with all the info on doom engines and new doom wads?
What are some of the best wads? I've never played any non id maps, other than that one qboard thing.
 Best Site For The Game I'm Aware Of --
#15002 posted by HeadThump [4.136.90.115] on 2008/08/25 17:33:47
http://www.doomworld.com/
There is a great review site I have in mind, I'll get back with you when I find it again :)
 Yup
#15003 posted by HeadThump [4.136.90.115] on 2008/08/25 17:40:27
http://games.moria.org.uk/doom/du/index.html
My only problem with playing Doom and Doom II is a sense of nausea I get after playing for a while. Not an aesthetic criticism!, but a real headache/nausea feeling. I have an eye stigma condition that is probably the source of the problem. Anyway . . . there you go!
 Doom Makes Me Nauseous
#15004 posted by Text_Fish [82.32.29.116] on 2008/08/25 17:49:20
after a while as well. So did Hexen/Dark Forces/Duke3D/etc so I always just put it down to the partial 3D.
 BTW
#15005 posted by Scampie [24.158.1.74] on 2008/08/25 21:56:47
congrats Lunaran on Post #15,000
 Hey Sweet
#15006 posted by Lunaran [24.158.1.74] on 2008/08/26 01:16:15
and I used the words "quake", "awesome", and "pants" for it
 Found This Little Program Handy...
#15007 posted by DaZ [80.41.180.97] on 2008/08/26 03:06:15
If you have ever had folders/files in windows that you could not delete because they were protected somehow (example : a windows vista installation that you don't use any more) then this little freeware app can help you out.
http://ccollomb.free.fr/unlocker
 Ty Sir!
#15008 posted by necros [99.227.108.217] on 2008/08/26 03:31:07
handy little gadget! :)
 Thanks
#15009 posted by Drew [203.144.77.147] on 2008/08/26 05:24:13
 PM
#15010 posted by HeadThump [4.136.111.244] on 2008/08/26 08:41:16
With the questions concerning Doom popping up, I was looking for some older levels that enjoyed in the day. Could this be you?
http://games.moria.org.uk/doom/du/reviews/darkeden.html
 "Yes, I'm Watching Anime"
#15011 posted by Lunaran [24.158.1.74] on 2008/08/26 20:58:10
- sean 'scampie' campbell, august 26th, 2008, 1:54 pm cst
 Bal's Fault No Doubt
#15012 posted by DaZ [80.41.180.97] on 2008/08/26 21:20:31
 Dude
#15013 posted by RickyT33 [90.199.193.104] on 2008/08/27 04:18:03
I was just reading this stuff about the Nephilim. Whoah!!! I have never read about this before....
Anybody got any interesting links or books to recommend on the subject?
Metl? - Antediluvian?
 Dude
#15014 posted by RickyT33 [90.199.193.104] on 2008/08/27 04:18:17
I was just reading this stuff about the Nephilim. Whoah!!! I have never read about this before....
Anybody got any interesting links or books to recommend on the subject?
Metl? - Antediluvian?
 Yeah
#15015 posted by ijed [190.20.121.172] on 2008/08/27 04:29:39
#15016 posted by Spirit [213.39.174.46] on 2008/08/27 11:11:24
Someone please send me tronsp1, I managed to lose it.
 Drew
#15017 posted by negke [82.83.9.94] on 2008/08/27 17:20:18
Doomworld is your site, as HeadThump mentioned.
Here is a list of available engine ports: http://www.doomworld.com/classicdoom/ports/ - might not be up-to-date, though.
I'd say casual players can't go wrong with ZDoom as it runs just about everything. It also has a GL variant. Many people also play with prBoom.
There are also eye-candy engines, some even with 3D models, like jDoom.
For levels, browse their idgames mirror http://www.doomworld.com/idgames/index.php?dir=levels/ (ratings)
Doomworld more or less regularly posts reviews of newly uploaded maps. However, sometimes they are very biased and unfair, sometimes even outrageously so, and partly lacking screenshots.
 In My Defense
#15018 posted by Scampie [24.158.1.74] on 2008/08/27 19:03:26
I was watching The Melancholy of Haruhi Suzumiya, which is actually quite decent as far as anime goes.
http://www.youtube.com/watch?v=B5PAkntjs5M
DANCE! Weeeee
#15019 posted by Zwiffle [66.170.5.18] on 2008/08/27 19:19:20
Scampie is merely steps away from enjoying tentacle loli porn like the rest of us.
(By us I mean Bal.)
 I Have
#15020 posted by RickyT33 [90.199.193.104] on 2008/08/27 20:07:54
er.. Oorotsuckidojo 1 and 2 on dvd. A freind, er, lent it to me :)
#15021 posted by Scampie [24.158.1.74] on 2008/08/27 21:12:06
Ricky likes tenticle porn!
(it's Urotsukidoji)
 The Jungle Was Always Nice Then Came Guu
#15022 posted by bear [213.89.245.129] on 2008/08/27 22:36:18
love love tropicana
 SHUT UP, ALL OF YOU
#15023 posted by Lunaran [24.158.1.74] on 2008/08/27 22:40:08
 Lunaran
#15024 posted by RickyT33 [86.136.54.58] on 2008/08/28 14:39:19
Are you really 24? I assumed your were older for some strange reason.... :P
 ER...
#15025 posted by RickyT33 [86.136.54.58] on 2008/08/28 15:28:42
I notice that there is a #qexpo channel open, right? So what does that mean? Is it just a live chat thingy for bored Quake fans with too much time on their hands (ie me)?
I got onto this Java thing after persueing it through google, and could see the names of loads of people at the right side of the screen, but didn't know what to do...
Does that just mean that there was nobody on it at that time?
help
 25
#15026 posted by Lunaran [97.87.13.222] on 2008/08/28 15:37:38
most people assume that, yeah
the best part is I look 12
 Fuck Man
#15027 posted by RickyT33 [86.136.54.58] on 2008/08/28 15:47:05
Im less than half a year younger....
...
 It's The Bitterness That Makes Lun Seem Older.
#15028 posted by negke [82.83.36.216] on 2008/08/28 15:50:54
Ricky: you type stuff. Ideally obscenities and insults. It's also popular to post links to the nearest available disgusting obnoxiousness the internet has to offer, especially if the URLs or filesnames make it seem harmless.
 Hmm
#15029 posted by nonentity [87.194.146.225] on 2008/08/28 15:54:07
 RickyT23
#15030 posted by Spirit [80.171.7.153] on 2008/08/28 16:27:00
network: irc.anynet.org
channel: #qexpo
This is a great free program for it: http://silverex.org/download/
 Ricky
#15031 posted by megaman [62.216.113.32] on 2008/08/28 19:15:00
you're 11 1/2?
 No I *look* Fucking 35!
#15032 posted by RickyT33 [90.199.193.104] on 2008/08/28 19:47:29
I am 24.
I smoke continuously and binge drink often. i.e Im English. It's great but it doesn't do much for my complexion :D
I feel I will have to post proof that I own a copy of, er, the legend of the overfeind/demon womb....
Then you can all marvel at my fantastic complexion. :D
 I'm English...
#15033 posted by Shambler [77.97.138.124] on 2008/08/28 21:35:28
And I disown Ricky and his ilk.
 SO Your'e Tee-total
#15034 posted by RickyT33 [90.199.193.104] on 2008/08/28 21:40:37
you never watch manga necro-porn (:?)
and you have skin like, er, Kelly, er, the one who went out with Jason Statham.
 Love Those Interviews
#15035 posted by Sielwolf [91.4.250.9] on 2008/08/29 01:36:12
keep them coming
 DeFrag Lives
#15036 posted by DeFrag [24.113.62.52] on 2008/08/29 01:43:04
'ello ppls. I hope everyone is doing great.
Its been like 2 years since I played Quake in any form *ack*. I miss it terribly but my custom server finally went tits up. MAME & my music gear has held me over. Anyway, just poppin' in to see who else is still around. L8rs
#15037 posted by Trinca [84.39.124.195] on 2008/08/29 01:46:10
DeFrag go play the levels you missed... or vanish forever!!!
 Action Doom 2 - Urban Brawl
#15038 posted by negke [82.82.170.240] on 2008/08/29 11:58:52
http://action.mancubus.net
Nice, a stand-alone comic beat-em-up game based on the Doom engine. Has a Frank Miller-like story, multiple paths and endings and numerous insider jokes.
 Crikey
#15039 posted by Mr Fribbles [118.208.136.71] on 2008/08/29 14:49:50
DeFrag! How's it going mate? :D
 Man, Where I Can Watch Manga Necro-porn?
#15040 posted by spy [89.218.23.120] on 2008/08/29 15:24:23
also i prefer jason woorhees
btw iddqd.ru (the great doom site) 600
 Here
#15041 posted by RickyT33 [86.136.54.58] on 2008/08/29 16:37:38
 And Here:
#15042 posted by RickyT33 [86.136.54.58] on 2008/08/29 16:51:46
 Disgusting
#15043 posted by spy [89.218.23.120] on 2008/08/29 17:27:53
 Also
#15044 posted by spy [89.218.23.120] on 2008/08/29 17:30:05
may i suggest you
http://nftv.ru/
 Aeon Flux
#15045 posted by madfox [84.26.60.178] on 2008/08/29 17:32:31
 GIVE ME A KISS
#15046 posted by ijed [216.241.20.2] on 2008/08/29 20:19:06
 Hey Frib!
#15047 posted by DeFrag [24.113.62.52] on 2008/08/30 00:30:31
Doing fair mate. I have tons of questions but should probably just read 2 years of posts 1st. What's major in the last couple years? Q1 still strong? Peej alright? School, work, got kids? Its surprising that Tigger-On is still doin' LvL.
 Hey Frib!
#15048 posted by DeFrag [24.113.62.52] on 2008/08/30 00:30:35
Doing fair mate. I have tons of questions but should probably just read 2 years of posts 1st. What's major in the last couple years? Q1 still strong? Peej alright? School, work, got kids? Its surprising that Tigger-On is still doin' LvL.
 Defrag
#15049 posted by nitin [124.168.119.143] on 2008/08/30 04:03:46
dont read 2yrs worth of posts, especially in GA, it'll probably make you not want to come back at all :)
lots of quake stuff still happening, not so much on the q2 scene.
#15050 posted by DeFrag [24.113.62.52] on 2008/08/30 07:04:04
Hi nitin, nice to see you're still around.
Anyone seen Zan? Tell him his mother is looking for him! HAR
 QuArK Pipe
#15051 posted by rudl [78.104.15.115] on 2008/08/30 08:30:04
 What's The Difference Between A Quark Pipe
#15052 posted by bear [213.89.245.4] on 2008/08/30 15:03:24
and a crack pipe?
 Quaiku!
#15053 posted by erc [85.103.244.16] on 2008/08/30 17:25:26
 Rudl
#15054 posted by madfox [84.26.60.178] on 2008/08/30 20:08:32
It's a good way to make a pipe. Only when the thing goes hollow, chance is high it will produce hom's.
Have you seen that curv-entity map?
It has a large sphere, divided in small parts,from which you can easily make good pipe conduits.
 DEFRAG!
#15055 posted by biff_debris. [66.191.244.17] on 2008/08/31 04:49:48
Good to see you're still kicking around, buddy =D
 Bear
#15056 posted by Blitz [67.168.57.20] on 2008/08/31 05:00:04
You'll never find a Quark pipe in czg's apartment
 BIFF!
#15057 posted by DeFrag [24.113.62.52] on 2008/09/01 08:28:05
My main man.. Howza goza?
You still mappin'? For what Q1, 2, 3?
 T_T
#15058 posted by necros [99.227.108.217] on 2008/09/02 01:34:11
 Mappage
#15059 posted by biff_debris. [66.191.244.17] on 2008/09/03 00:15:37
Here lately it's been HL2 SP and DM maps, and COD4 (Call of Duty 4, which uses something not unlike the Q3 engine) single-player. I've got a couple of Quake maps in the mix, too, although I haven't been back at them for a while.
 BIff...
#15060 posted by Bal [82.234.123.21] on 2008/09/03 11:21:17
How's CoD4 mapping?
 Bal
#15061 posted by biff_debris. [66.191.244.17] on 2008/09/04 04:48:49
Actually, have just slapped together some patches and stuff in the editor, haven't even tried compiling as of yet. May have more by this weekend, since SOMEONE ELSE has been trying to quick and dirty stuff, and I want to, too ;D
 Have To Share This
#15062 posted by Lunaran [97.87.13.222] on 2008/09/04 05:31:15
it's on a desk in our office but it needs to be pointed out to the world
http://www.gamesetwatch.com/gp-0804.jpg
not a single title on that cover that doesn't have a number after it.
 A Common Occurrence
#15063 posted by Blitz [67.168.57.20] on 2008/09/04 10:21:02
 Also
#15064 posted by Blitz [67.168.57.20] on 2008/09/04 10:29:31
I just do not fucking understand some things in life. This is one of them:
http://kotaku.com/5045193/finally-dog-whispering-coming-to-ds
 Lol
#15065 posted by RickyT33 [86.136.54.58] on 2008/09/04 11:03:23
 Hah
#15066 posted by ijed [216.241.20.2] on 2008/09/04 14:49:45
 Odd Question:
#15067 posted by necros [99.227.108.217] on 2008/09/07 01:44:20
did i ever release chapter_necros2? o.o
 2 New Reviews
#15068 posted by underworldfan [75.83.102.237] on 2008/09/07 03:59:42
#15069 posted by necros [99.227.108.217] on 2008/09/07 05:53:24
thanks for the kind words, btw :)
 NP
#15070 posted by Tronyn [24.78.41.15] on 2008/09/07 06:40:22
Heck man thanks for the maps!
 BJP Vis And Light For Linux
#15071 posted by golden_boy [89.27.219.63] on 2008/09/07 18:50:50
I took the liberty of porting them.
http://qexpo.tastyspleen.net/booth.php?id=157
I'm porting treeqbsp, too, but there are some ... problems.
Enjoy.
 Now Inertia
#15072 posted by bambuz [91.152.66.83] on 2008/09/07 20:20:16
build that supercomputer so you can vis our maps for us. And build a web interface for uploading and downloading the bsp:s.
Didn't Willem or someone already enable multithreading? Don't remember.
GB: You're golden.
 Multithreading
#15073 posted by golden_boy [89.27.219.63] on 2008/09/07 21:21:03
I don't think bjp's vis is threading.
But since we have
a) the source, compiling on *nix
b) people like Lord Havoc and Willem
we might have something like this eventually.
Full source goes up at qexpo tonight or tomorrow. I hope some of the people from 2) or similar get hacking on this soon. (qbsp doesn't compile yet, read PORTING in the source once it is up.)
Bambuz: Thanks.
 Re: #15072
#15074 posted by metlslime [76.126.129.145] on 2008/09/07 22:12:37
someone should make a distributed vis app that everyone runs on their computer (like the SETI@home thing) so every mapper can help vis a small bit of whatever map is in the queue.
Even retired mappers, and wanna-bes, and hangers-on can contribute! You can later brag "i vised that really awesome room with the pillars in that really awesome map everyone likes."
Or you could be the one that vised that dull corridor with the unfair trap. It's unpredictable!
 Also...
#15075 posted by metlslime [76.126.129.145] on 2008/09/07 22:13:34
Quake on Steam -- was it always this cheap? Quake 1,2,3 and their mission packs for $15:
http://www.steampowered.com/v/index.php?area=sub&SubId=434
 I Got Quake
#15076 posted by Text_Fish [82.32.29.116] on 2008/09/07 23:43:40
on Steam, just so that I can access it from anywhere in the world.
It's quite handy, but the one downside is that you still need a CD for the music.
 Source Available
#15077 posted by golden_boy [89.27.219.63] on 2008/09/08 00:04:21
bjptools for Linux here:
http://qexpo.tastyspleen.net/booth.php?id=157
please read Changelog and PORTING.
If you can help porting qbsp, contact me.
gb
 This Weekend On Steam
#15078 posted by DaZ [80.41.190.13] on 2008/09/08 01:57:39
Straight from Steam:
"This weekend only, id Software games are 50% off. This includes the id Super Pack for only $34.99 (over $200 worth of games). Or take 50% off individual titles such as Doom, Quake, Wolfenstein, Commander Keen, Heretic, and Hexen. Offer ends Monday, September 8."
 Yeah...
#15079 posted by Bal [90.44.99.155] on 2008/09/08 07:57:36
I took the id Super Pack, just to make up for the 1 or 2 games I never actually paid (probably heretic and hexen or something). It's really too bad Quake 4 isn't in it, but hey, that's not really an id game.
 Pvp
#15080 posted by Lunaran [97.87.13.222] on 2008/09/08 14:39:52
 Gb
#15081 posted by negke [82.82.167.121] on 2008/09/08 17:00:11
Nice, but please (also) port TxQbsp as it's slightly superior to TreeQbsp.
 Negke
#15082 posted by golden_boy [89.27.241.164] on 2008/09/08 18:42:19
OK, I included txqbsp. Coolness, this includes even more Windows-specific functions. :-( don't expect it tomorrow.
 TXqbsp
#15083 posted by gb [89.27.241.164] on 2008/09/08 19:59:47
What exactly does it do better than Treeqbsp?
It seems too hard for me to port because of (insert a number of weird things here). I mean, in Tree I can at least pinpoint the problem :-P
 AguirRe's Tools For Linux
#15084 posted by gb [89.27.241.164] on 2008/09/09 02:48:17
A full set of AguirRe's compilers has been ported to Linux. Treeqbsp, vis and light compile and work as they should.
http://qexpo.tastyspleen.net/booth.php?id=157
TXqbsp and bspinfo have been included and added to the Makefile, but do not compile yet. If anybody feels particularly brave and wants to help porting them, be my guest.
The next milestone will be to add multithreading to vis and light, following Willem's code.
The tools are open source and the working ones are released under the GPL, in accordance with id Software's re-release under said license.
Enjoy.
goldenboy
 Anybody Gonna Do It For Win32?
#15085 posted by RickyT33 [90.199.193.191] on 2008/09/09 03:31:29
I mean vis and light? :)
 The Multi-threaded Vis
#15086 posted by necros [99.227.108.217] on 2008/09/09 03:45:36
that willem did for mac, does anyone know where it is and which vis it's based off of? i'd use if it it was like aguire's vis that had the save feature and the verbose output
 Necros
#15087 posted by gb [89.27.241.164] on 2008/09/09 03:54:38
It's included for reference in the latest bjptools, but is going to be removed by the next release.
It is apparently based on id vis (or perhaps rvis.) It's not based on Bengt's since that doesn't compile on Mac. Or didn't, I don't have a Mac so I can't test. But I removed all Windows specific stuff.
gb
 Oh
#15088 posted by gb [89.27.241.164] on 2008/09/09 03:55:55
But I think I removed the _Macosx folder, so...
He linked it from the RMX pack thread, if that is any help.
#15089 posted by gb [89.27.241.164] on 2008/09/09 03:59:32
 Thanks!
#15090 posted by necros [99.227.108.217] on 2008/09/09 05:06:27
thanks for the link, gb. the vis is of limited utility to me however, without some kind of save feature. i can't believe how useful that thing is. after having it all these years, i'd never dream of vising anything without it. o.o
still, it'll be handy if my mac ever has some down time and i have a vis process in the queue. :P
 Necros
#15091 posted by gb [89.27.241.164] on 2008/09/09 05:16:37
I would be inclined to make the Linux version of visbjp compile and run on a Mac, after the threading feature is added. We'll have both then - saving and threading, ideally on Linux, *BSD and Mac.
I'd need someone with a Mac and a compiler, though...
Can I contact you for testing (and possibly compiling)? It's only 50K or something, and compiling is fast.
 Sure
#15092 posted by necros [99.227.108.217] on 2008/09/09 06:17:06
but i don't really understand much of how this kind of thing works on mac. :P i hear a lot of talk about getting this stuff to compile... i'm just used to easy windows where i get a program and it's already compiled. :P
i only use the mac for very few, very specific tasks, so my general knowledge of the OS is pretty limited.
 Nobody Wants To Make One For Us Windows Gaylords?!?
#15093 posted by RickyT33 [86.136.54.58] on 2008/09/09 10:31:14
Gad-dammit!
#15094 posted by Trinca [194.65.24.228] on 2008/09/09 12:34:00
Rickyt23 sent u a very important mail :) at least to me :)
 Trinca
#15095 posted by RickyT33 [86.136.54.58] on 2008/09/09 13:47:55
check your mail! :)
 Ricky,
#15096 posted by bambuz [130.233.243.229] on 2008/09/09 13:56:08
make what? There already is a compiled Aquirre's vis for gaylords. I think you could quite easily compile that linux one on windows too.
Btw what are people's experiences of single core vs dual core vs quad core processors? Any help when doing some demanding work (what demanding work do you do?)
 Bambuz
#15097 posted by RickyT33 [86.136.54.58] on 2008/09/09 15:13:15
This maight be hard for you to understand, but I'll try it anyway:
I dont have the slightest idea how to do that.
As for processors:
I have experience with dual cores, core2s, P4s, an Athlon 64 and a Phenom 64 (Quad Core).
I would say that the P4 (3.2Ghz) and the Athlon 64 (1.7), the P4 pisses all over the Athlon, and I use it on my admin PC, with 6+ spreadshoots and Sage Accounting software simnultaniously, and never have and slowdown at all!!! The PC is rarely used for anything else, but its "old" now.
Dual Core vs Core2Duo:
Both Intel, the Dual core is older, 2.3Ghz, the Core2Duo is a newer model, the 6750, clocked at 2.66Ghz (no overclocking done on any of my processors btw.)
The Core2Duo is REALLY REALLY GOOD!!! :) :) :) And pretty cheap now also! I use it for gaming, and with the exception of Crysis (which does<>30 fps on "very high" 1280x1024) all games are on max settings and resolution at 60hz. That's with a GTS 88000 512Mb, 800MhzDDR2 2Gb. And whilst playing Crysis at 30hz I am often running other stuff behind it, internet, WC, browsers etc. Norton virus scanning maybe. And there is very little ussues with slowdown. As long as I keep the disk defragged.
The Dual Core I do see slowdown, and games run slower, I dont feel its anywhere neer as good. I mean the graphics card isn't as good either, but when when just running internet browsers and emails it can slow down a bit. But its not TOO bad I guess....
The Phenom Quad Core runs about the same as the Core2Duo. If not slower. But that machine has Vista32 and 4GbRAM. Still very little slowdown, I actually think that the 2 cores in the Core2Duo 6750 2.66Ghz do a much better overall job than the QuadCore Phenom64 @2.3Ghz, by a fairly large margin.
Intel processors have bigger caches than Athlons. This is why they are faster. My Core2 has 4Mb, but the newer Core2s (the 8200-8500s) have 6Mb. And the crazy Quad Core Intels have more than that (but you pay for them). The Q6600 is a 4Mb cache slightly older Intel, @2.4Ghz with 4 cores, and it has a reputation for being VERY cost effective, although for the same money you could maybe get a 6Mb Core2Duo at 3Ghz+ (8500s) and I bet that would feel faster :) but if you have $5-600+ (US) I would go for an expensive Core2Xtreme thingy from Intel with 4 cores and 12Mb cache + :D
Don't bother with Athlon, they are slower.
 I Mean AMD - IMHO AMD Is Less Fast Than Intel.
#15098 posted by RickyT33 [86.136.54.58] on 2008/09/09 16:23:51
#15099 posted by ijed [216.241.20.2] on 2008/09/09 17:30:02
I dont have the slightest idea how to do that.
Ricky, you don't have to do anything - aguirRe's tools are already compiled for windows. They're talking about porting them over to linux.
 Well, They're Compiled For DOS
#15100 posted by Lunaran [24.158.1.74] on 2008/09/09 17:52:56
but, yeah, ricky, the reason you've already compiled and released maps is because the compilers already work in your OS :)
 You Guys Are Mis-understanding Me, Or...
#15101 posted by RickyT33 [86.136.54.58] on 2008/09/09 18:17:16
...I'm mis-understanding everything!
Originally I think Necros was talking about Willems fantastic Multi-Threaded Vis, which so far cant be done in Windows. Boo-hoo for me. And anyone else who has Windows and want's to use their processor to its full potential, and half those vis times.
I love Aguires vis, its possibly one of the most influential tools of all time! Think of all the maps we never would have seen because vis wouldn't take the brushowrk :P
I need to be carefull saying that, because the maps are obviously sub-standard if only AguirRe's tools will work on them.....
(***not***)
 Ricky
#15102 posted by gb [89.27.192.116] on 2008/09/09 18:56:28
I assume you mean you want the multithreading for the Windows version.
Since atm we have two versions, one of which is Windows-specific, you should perhaps ask AguirRe for it.
In the meantime, someone could take Willem's vis and try compiling it on Windows, and then we will at least know if it works.
If it does work, a future multithreading *NIX version could theoretically be compiled for Windows (and Mac), and then we'll all be happy.
I hope.
 Someone...
#15103 posted by RickyT33 [86.136.54.58] on 2008/09/09 19:02:30
Aguire? Metl? Lunaran? Preach? (if I tried to make a list of all of the people who might know where to start, I'd be here all night...)
I dont know anything about how to do it :(
 Someone Not Me
#15104 posted by gb [89.27.192.116] on 2008/09/09 19:55:50
I dont know anything about how to do it :(
Same here. I don't even have Windows.
Btw I didn't learn this stuff at college, either. You might google for "compile" and "Windows". I'm pretty sure there are free C compilers for that. Install one and RTFM. The principle isn't that hard to grasp. And YOU do have Windows :)
 Heh
#15105 posted by gb [89.27.192.116] on 2008/09/09 19:58:05
Normally it is the other way around - Windows people tell that to us.
 Paddydm1 - Crazy Shenanigans
#15106 posted by Asriel [130.216.59.69] on 2008/09/10 06:43:57
Hey, was just wondering if anyone had a copy of, or link to, a Q1 map that I made ages ago called paddydm1.bsp - crazy shenanigans. HD that it was on failed, and I wouldn't mind having a look at it again.
email - sjoh079
gmail
com
Much appreciated.
 No Matter...
#15107 posted by Asriel [130.216.59.69] on 2008/09/10 06:58:22
I found it on the MPQ archives, awesome!
#15108 posted by Zwiffle [66.170.5.18] on 2008/09/10 18:25:16
Who all wants to discuss the LHC???
 It's Been
#15109 posted by bamb [130.233.243.229] on 2008/09/10 18:26:19
so fucking stupidly portrayed in the US news media it's beyond belief.
#15110 posted by Zwiffle [66.170.5.18] on 2008/09/10 18:41:36
haven't actually seen anything about it in the news, have to go to like BBC or other websites to get any useful, new or interesting info on it. I myself am not really worried about the world ending, I just wanna see what cool physics stuff comes out of it.
 So
#15111 posted by ijed [216.241.20.2] on 2008/09/10 18:43:20
A bunch of bible-thumpers would prefer if we still ate our meat raw and lived in caves. </shrug>
Expanding particle physics is the normal progression of technology.
And I for one will be happy to be called up as a soldier when it rips open an inter-dimensional portal to the nether realms and releases horrors beyond the imaginings of mankind ready to devour the human race.
 Ijed
#15112 posted by Sielwolf [91.4.189.95] on 2008/09/10 20:33:04
lay off the caffeine dude
 But
#15113 posted by ijed [216.241.20.2] on 2008/09/10 21:02:12
Then I'll never finish it all.
#15114 posted by Scampie [24.158.1.74] on 2008/09/11 04:09:34
Zwiffle, I bet you know all about Large Hardon Colliders.
 ICWHATUDIDTHUR
#15115 posted by Zwiffle [24.183.101.72] on 2008/09/11 04:16:04
u clever boy
Yes I do, btw.
 Ive Got A Large Hardon.....
#15116 posted by RickyT33 [86.136.54.58] on 2008/09/11 10:11:29
#15117 posted by RickyT33 [86.136.54.58] on 2008/09/11 10:11:51
Wannacome back to my place for some experiments?
 Collider?
#15118 posted by metlslime [76.126.129.145] on 2008/09/11 10:12:39
damn near killed her!
 Also Ricky, You're Way Too Late:
#15119 posted by metlslime [76.126.129.145] on 2008/09/11 10:16:49
 Its Never Too Late For A Good Hadron.
#15120 posted by RickyT33 [86.136.54.58] on 2008/09/11 10:23:54
YYy-ess! Ah - HAHAHAHAHAHAHAHHAHAHA!!!
(sigh)
 Cases Of Large Hardon Collision
#15121 posted by who is this [130.233.243.229] on 2008/09/11 12:56:42
Zwiffle meets Scampie.
Czg meets Vondur.
What else?
Biff meets Roy Bee? (In a dream.)
 Else
#15122 posted by Spirit [80.171.1.97] on 2008/09/11 13:19:36
A kung-fu panda meets bambuz
#15123 posted by Scampie [24.158.1.74] on 2008/09/11 17:30:19
bambuz meets ip failure
#15124 posted by madfox [84.26.60.178] on 2008/09/11 19:01:20
cern meets succes
 If At First You Don't Succeed
#15125 posted by Lunaran [24.158.1.74] on 2008/09/11 19:26:47
keep on suckin til you do succeed
 Well
#15126 posted by DaZ [80.41.139.109] on 2008/09/12 15:42:21
That is just asking for the typical "yo mamma says..." retort.
 Metlslime
#15127 posted by DaZ [80.41.139.109] on 2008/09/12 15:43:19
Isn't that some song lyric from somewhere? Its really pissing me off :)
 Multithreaded Vis
#15128 posted by [Jimbo] [69.120.97.224] on 2008/09/12 22:09:56
 Has The Large Hadron Collider Destroyed The World Yet?
#15129 posted by pjw [68.114.222.44] on 2008/09/13 03:40:03
#15130 posted by Scampie [24.158.1.74] on 2008/09/13 03:57:34
lol at it's source
 Jimbo
#15131 posted by megaman [92.72.1.128] on 2008/09/13 08:49:26
pthreads is available for mingw
 See Similar
#15132 posted by Lunaran [97.87.13.222] on 2008/09/13 13:56:28
HTLHCDTWY doesn't have an RSS feed.
http://www.isxkcdshittytoday.com
 Biff Meets Roy Bee?
#15133 posted by biff_debris. [66.191.244.17] on 2008/09/14 03:20:01
I am Roy Bee.
 But Do You Know Roy G. Biv?
#15134 posted by Scampie [24.158.1.74] on 2008/09/14 06:03:45
 I Have A Penis
#15135 posted by TheWalkingPenis [118.208.50.111] on 2008/09/14 08:04:54
I have a penis
#15136 posted by Zwiffle [24.183.101.72] on 2008/09/14 08:30:38
A walking penis that HAS a penis?
That's just stupid.
P.S. Hi czg.
 Press The
#15137 posted by Lunaran [24.158.1.74] on 2008/09/15 17:00:21
funk button
 More LHC Stuff
#15138 posted by pjw [67.129.250.254] on 2008/09/15 18:03:30
 Lol
#15139 posted by JPL [82.234.167.238] on 2008/09/15 18:43:14
Black hole generation: cool :P
 CERN Should
#15140 posted by HeadThump [4.136.90.189] on 2008/09/15 19:16:01
find a way to begin every press release over the next coming year with the word, 'whoops'.
 HT
#15141 posted by JPL [82.234.167.238] on 2008/09/15 20:25:58
Indeed... it would be funny to see something like things: "Whoops, we unfortunately switched on the ring accelarator, but the excepected result was not there... however, we were very lucky, and we are glad to announce officially that we discovered the chthon-onh...etc.. etc..."
 And
#15142 posted by ijed [216.241.20.2] on 2008/09/15 21:15:47
End every announcement with 'Psyche!"
 What Do The Tech Guys Say To
#15143 posted by megaman [92.73.94.178] on 2008/09/16 12:43:40
 Well
#15144 posted by Lunaran [24.158.1.74] on 2008/09/16 17:14:28
Brightness and spectrum not matching anything known, flaring up where it wasn't seen before and then dying again ...
A chance impact of two non-luminous bodies? Erroneous burp from a mostly dead star?
If it begins to flare cyclically then maybe it's a spinning and very shiny one of these:
http://www.garnersclassics.com/pics/2001/monolith.jpg
 Hi
#15145 posted by RickyT33 [196.25.255.250] on 2008/09/17 18:37:16
Im in South Africa at the moment, broke the little finger of my left hand, so I cant play guitar..... :(
Back on Oct 7th (hopefully) :(
Anyhoo CYA, Loveya, etc, etc, etc, ra ra ra ... x
 Id..
#15146 posted by Shambler [77.97.138.124] on 2008/09/17 18:38:47
...on Quake series, Rage series, and narrative:
http://uk.pc.ign.com/articles/910/910730p1.html
 Ricky,
#15147 posted by HeadThump [4.136.90.1] on 2008/09/17 19:39:28
broke the little finger of my left hand, so I cant play guitar..... :(
Set that pinky with some tape and a stick and do it like Django.
 Um.
#15148 posted by Text_Fish [82.32.29.116] on 2008/09/17 22:50:06
Id..
...on Quake series, Rage series, and narrative:
No wonder Id have never managed to pull off a decent narrative. Willits seemed to completely glaze over the fact that one of the most important things for a compelling storyline is meaningful interaction between multiple characters. Personally I don't think a Game will EVER do that as well as a novel or movie so developers should stop harping on about wanting to create a narrative masterpiece and actually concentrate on bringing us awesome gameplay. YEH.
#15149 posted by Scampie [24.158.1.74] on 2008/09/18 07:16:45
No wonder Id have never managed to pull off a decent narrative. [...cut...] Personally I don't think a Game will EVER do that as well as a novel or movie so developers should stop harping on about wanting to create a narrative masterpiece and actually concentrate on bringing us awesome gameplay. YEH.
Storyline and Gameplay is a false division in the interactive arts.
But the problem, and heart of the issue, is not that there are bad writers of games(though, honestly there are) or that somehow games cannot create meaningful interactions, but that the games industry as a whole has approached the problem in the wrong way and have only accidentally stumbled upon the solutions here and there. Even games championed for their 'story' are limited in their abilities to truely comb the depths that interactive narratives truely have. 'Storytelling' is wrong, 'Storycreation' is what games are about.
Games are, fundimentally, all about the player's entertainment. My belief is that the entertainment derived from gaming is fundimentally linked to narrative and story... it's just that the story is your own and you're experiancing it.
"I jumped into a pit and died."
"I 0wned this n00b with a headshot."
"I stole a car and ran down 3 hookers and then the cops caught me."
"I misplaced the L shaped block, so now I can't get a tetris"
The trick is making these minor stories somehow build and climax in a way that is natural and player driven. Half-Life 2, for instance, you naturally move from point to point along a story, and it feels very much like it is driven by the player. Things are reacting to you, or you stumble upon something, or a door blocks your path and you find the hatch on top of the building to sneak in. The few points of the game that jarred me was when it seemed I was given little choice but to follow the wishes and commands of the NPCs to head toward the next point of the story laid out for me. Let me find my own story! I never tell my buddies about how Gordan Freeman went to Xen... I talk about how I killed a helicopter with an RPG standing on a cliff.
Stories are made of choices of the protaganist, and his reactions to the antagonist. In games, the protaganist is the player, and the antagonist(s) are what the game throws at him.
All these minor stories, parts of the larger epic of your own gameplay experiance, are what are important in a game, and it feels like most 'story' games miss this point by attempting to force you to conform to 'their story'. RPGs such as Fallout or Obivion have generally let you take the minor stories and encounters you face, building them into that large epic.
[...paste!...]Willits seemed to completely glaze over the fact that one of the most important things for a compelling storyline is meaningful interaction between multiple characters.[/...paste!...]
This is true. We do need better characters to interact with, and be part of our story. It's sad that the Companion Cube is the best NPC character in a video game for a long time, though many RPGs do have some good ones. I think a key element missing here is that most NPCs don't do anything beside 'assist' the player, but don't have a goals or motives of their own. They don't appear to be 'playing' their own story out. Sidekicks are generally decent, but again break the illusion when they die and either it's planned by the game, and again not 'your story', or it's game over, which just sucks.
 Scampie Has It...
#15150 posted by metlslime [76.126.129.145] on 2008/09/18 10:36:07
People don't tell their friends the next day about the canned storyline they sat and watched, or the narrowly-scripted combat encounter they were led through, they tell their friends about the spontaneous events that THEY made happen.
 My God.
#15151 posted by Shambler [77.97.138.124] on 2008/09/18 11:04:26
Is that really Scampie speaking??
*falls over with shock*
Good post BTW
 Yeah
#15152 posted by bear [213.89.244.86] on 2008/09/18 11:56:27
What really needs to be explored is the thoughts/feelings resulting from when the player acts instead of just filling in a hole in a finished story.
 Agree
#15153 posted by Tronyn [24.78.41.15] on 2008/09/18 12:42:13
what they should really do, is make an action game that's not-entirely-linear, with varied gameplay, for COOP. That way, you play with a few friends and plan (or not) how you play, leading to complex circumstances/interactions. Good AI would also help, if the game's supposed to be setting up interesting stories as opposed to simply arcade-type action.
By not-entirely-linear, I don't mean like MMORPGs or anything like that - I mean like Far Cry, (where there was really only 1 or 2 effective routes at any given time) except less linear (let the player decide to use vehicles or gameplay options for himself more often).
 Hm
#15154 posted by megaman [92.73.87.122] on 2008/09/18 12:57:57
 Shambler
#15155 posted by Scampie [24.158.1.74] on 2008/09/18 13:50:16
I'm not just a pretty face you know.
#15156 posted by Scampie [24.158.1.74] on 2008/09/18 14:02:27
People don't tell their friends the next day about the canned storyline they sat and watched, or the narrowly-scripted combat encounter they were led through, they tell their friends about the spontaneous events that THEY made happen.
...or at least, you reasonably feel you made happen. The end of Portal is a great example here, though you don't tell your friends about it, it still felt special to you personally.
 Portal
#15157 posted by Preach [217.44.87.19] on 2008/09/18 14:25:39
I think one of the things that makes Portal work like that is the escape sequence. You have to make the decision to break out yourself, even though that's really what the designers intend you to do.
#15158 posted by Spirit [213.39.146.115] on 2008/09/18 14:29:35
...and then you realised that a) everyone else loved GLaDoS too and b) that GLaDos is an old lady. Brrr, so dirty.
HL2 was too scripted for me, I felt pushed from sequence to sequence all the time. Damn mapping!
Cave Story had a perfectly introduced story in my opinion. No long boring intro sequences with too much information to remember.
But then I think that games to not need to have a story at all. At least certain genres can do very well without.
 Scampie
#15159 posted by gb [89.27.218.179] on 2008/09/18 22:32:12
respect
 Scampie
#15160 posted by Zwiffle [66.170.5.18] on 2008/09/19 00:14:42
You spelled 'fundamentally' wrong. Your post is null and void.
 Cough Cough
#15161 posted by HeadThump [4.136.90.11] on 2008/09/19 01:10:13
You spelled 'fundamentally' wrong.
incorrectly
 What Scampie Says
#15162 posted by Lunaran [97.87.13.222] on 2008/09/19 03:07:00
... dovetails with Warren Spector's prime directive of game storytelling: what makes games special is that the dialog can go both ways. They don't always have to do that (see games like hl2 or cod4) but the areas where they do (deus ex) is where the fertile ground truly lies.
So what do we all see in Quake, then? :P
 Monsters Are Pretty Rad, Dude.
#15163 posted by Shambler [77.97.138.124] on 2008/09/19 09:40:32
 You Don't Need Dialog
#15164 posted by bear [213.89.244.86] on 2008/09/19 19:24:41
for story telling.
 What Sounds Cooler?
#15165 posted by necros [99.227.108.217] on 2008/09/20 09:41:19
being able to slow monsters down to a crawl or teleporting a few meters in front of you (through monsters)?
#15166 posted by DaZ [80.41.135.31] on 2008/09/20 12:30:07
teleport sounds best for me
 A Gun That Teleports You To Where You Click
#15167 posted by Lunaran [97.87.13.222] on 2008/09/20 17:53:29
but you can only click on monsters. puzzles are about how to get out of a map without running out of monsters to telefrag in the right places.
 That's...
#15168 posted by pjw [68.114.222.44] on 2008/09/20 18:45:46
...a great idea.
 Oh
#15169 posted by bambuz [193.167.6.19] on 2008/09/20 21:21:19
the gore fountain at each telefrag would be fun too...
 Rage
#15170 posted by Sielwolf [91.4.234.46] on 2008/09/20 21:55:40
sounds like Redline (c) 1998 with up-to-date graphics, can't wait !!1
 Other Ideas
#15171 posted by Lunaran [97.87.13.222] on 2008/09/21 01:44:32
- telefragging scrags in hard-to-reach places
- luring fiends into making leaps across gaps you can't leap yourself
 A Friend Of Mine
#15172 posted by Tronyn [24.78.41.15] on 2008/09/21 04:24:48
made a mod like this, where one of the weapons switched your position with that of any monster you hit - pretty awesome, you could make monsters fall in lava and stuff. Your gameplay ideas take the concept a lot further though.
 Hey, Nice....
#15173 posted by metlslime [24.130.121.165] on 2008/09/21 08:48:59
that is pretty sweet, especially if you have to telefrag a patrolling monster at a certain point on his path, and of course if he sees you he won't keep following the path... treating scraggs like a misc_teleporttrain basically.
 This...
#15174 posted by Bal [83.204.189.143] on 2008/09/21 11:33:10
Was kind of done in the Wheel of Time gamef : there was a switch spell, was needed to get to certain areas during the single player game, or during mp, you could jump in a lava pit and quickly switch with an enemy, or also switch when you had multiple homing spells following you, thus they would follow your enemy instead. Was a very nice game mechanic.
 Cool, Someone Else Can Make It
#15175 posted by Lunaran [97.87.13.222] on 2008/09/22 01:22:21
Okay:
"f'thagn."
How is it pronounced? Does it rhyme with "lasagna"?
 I Can Never Find This Stuff When I Need It... :P
#15176 posted by necros [99.227.108.217] on 2008/09/22 02:48:26
can someone give me the hard limits for q1 models? #verts, #faces, #edges?, anything else?
 DZIP
#15177 posted by Text_Fish [82.32.29.116] on 2008/09/23 02:36:38
#15178 posted by Scampie [24.158.1.74] on 2008/09/23 03:27:21
I don't watch any demos anymore because I refuse to download and install the absolutely worthless DZip.
 CZG's Curves Tutorial
#15179 posted by Lunaran [97.87.13.222] on 2008/09/23 03:49:07
Does anybody have this damn thing mirrored anywhere? czg is pretty shit about keeping websites running (or caring about the people that read them more likely) and I hate having to spend twenty minutes grepping the internet every time someone in #tf wants to make a circle.
I made this in the meantime for pocket reference.
http://lunaran.com/pics/curves1.png
 Also
#15180 posted by Lunaran [97.87.13.222] on 2008/09/23 03:53:41
 I Feel Self-conscious
#15181 posted by lurker [68.158.2.40] on 2008/09/23 04:07:44
about uploading 12 MB of worthless first-play demos. I feel a little less self-conscious uploading 1 MB of worthless first-play demos. If I had known you couldn't open .dz files, Text_Fish, I would have provided .zip archives before.
I shall keep the lack of portability of .dz files in mind in the future.
 Dzip Has Only Been Around For Like 10 Years Or Something
#15182 posted by mwh [118.93.20.2] on 2008/09/23 04:12:19
So I think it's a bit hard for it to suddenly be making the community more inaccessible (and it also works on a mac, though command line only).
I agree it's probably a bit pointless in this day and age.
 #15180 Also Also
#15183 posted by kat [86.156.10.78] on 2008/09/23 05:32:39
What wrong with that way of building stairs Lunaran? As far as I'm aware that's the only way to build spirals that have equidistant steps units.
#15184 posted by ijed [190.20.69.159] on 2008/09/23 05:53:28
mwh - nearly as long as quake. I respect what they do, but don't find it useful. Those who play Q1SP but don't know how to manage the formats basically don't exist. Much.
Lunaran - :| but no. Why is lunsp3 takign so long?
kat - that's probably the worst way of building stairs, trust me on this. Off-grid horrors that will compile, but never how you want. You'll be looking at brushes all over the place that you can't fix in the editor.
dzip is a waste of time for me. It makes things easier in alot of engines, but I prefer to pack dems in 7zip because I'm a cunt. And the filesize is smaller.
Posting drunk after a national holiday. That's not an apology.
 Hmm
#15185 posted by kat [86.156.10.78] on 2008/09/23 07:30:42
@ ijed: Ah, sounds like your talking about that in relation to *structual* brushwork which it will feck up. I've never had any issues so long as its *detail* flagged which things like that should be for Q3 editing. And "trust me", I know about non-axial brushwork, floating point errors and sparklies thereof ;)
 Lun
#15186 posted by Bal [90.2.38.194] on 2008/09/23 07:52:23
Hah, that tutorial is brilliant.
 Oh The Writer Actually Responded
#15187 posted by Bal [90.2.38.194] on 2008/09/23 07:57:16
So I'll post a more constructive reply.
Yeah what ijed said, even if you make it detail, it's far from being optimal and will be cut up pretty randomly and in some engines you have no detail brushes (like quake1) so can't get away with such sloppy brushwork.
For spiral staircases, try starting out with a cylinder with a specific ammount of sides (usually something logical, divisble by 4), snap those sides to the grid, then align brushes along it to create your steps (you can use a second smaller cylinder with the same ammount of sides as a central wall too for larger stairs). Edge edit is your friend.
 Rip Dzip
#15188 posted by Spirit [213.39.146.86] on 2008/09/23 09:36:11
ZIP would be my preference.
czg's curves are here: http://www.quaddicted.com/stuff/curv_tut.htm
 Bal
#15189 posted by kat [86.156.10.78] on 2008/09/23 09:48:05
Eyeballing edge manipulations like that to use as a 'template' has it's own inherant problems especially when using cylinders with more then a dozen or so sides. If you want steps to be *exact* then you have to duplicate and rotate by calculated values.
#15190 posted by JneeraZ [75.177.185.17] on 2008/09/23 11:05:29
"(and it also works on a mac, though command line only). "
It actually doesn't. It's a classic application (aka OS9) and modern Macs won't run it.
I'd love it if we could start using regular ZIP. The demos that guys delivered for Evil Exhumed in ZIP form were awesome and compressed just as well.
 Kat
#15191 posted by Bal [82.234.123.21] on 2008/09/23 12:36:34
If you work with a small enough grid the steps don't have to be exact, you won't see a difference visually, and the result will be much cleaner.
I've done plenty of pretty complex (much more than 12 sided cylinders) spiral staircases this way, and they compile fine even in quake1. I can tell you that you're stairs would just make q1 qbsp kneel down and start cying in most common cases.
In the end your tutorial is for quake3, so yeah it'll work fine, it's just not very clean.
 Zip.
#15192 posted by Shambler [77.97.138.124] on 2008/09/23 12:53:05
Ummm someone remind me, what do I use to zip so I don;t have to use the trial version of Winzip that reminds me I've exceeded the trial limit by 8 decades??
 Czg Curves
#15193 posted by bambuz [193.167.7.19] on 2008/09/23 12:53:33
12 and 24 sided cylinders are pretty nice and with his ingenious clip-stretch-shear method you can curve very complex geometry.
 Shambler
#15194 posted by SleepwalkR [82.82.134.243] on 2008/09/23 13:18:13
7zip is your friend: http://www.7-zip.org/
 I Don't Want To Flog A Dead Horse Too Much, But...
#15195 posted by mwh [118.93.20.2] on 2008/09/23 13:30:46
Dzip does work on OS X, because I compiled it, and gave Nolan the executable for the dzip page (that's a PPC binary though), and use it all the time.
So, er, nyah?
#15196 posted by JneeraZ [75.177.185.17] on 2008/09/23 14:15:54
mwh
OK, well, it didn't work for me. So I dunno. Can we not just use standard ZIP files?
 Bal
#15197 posted by kat [86.156.10.78] on 2008/09/23 15:05:15
Clean? It's horses for courses Bal, if you're throwing brushwork around to do some interesting designs with stairs (other than a tube with stairs and openings top and bottom) the chances are you're going to cut across a spiral and create nasty floaters at compile time anyway, and that's regardless as to how you made them. So it really is a completely moot point to say that; even using smaller grids isn't a cure-all as it has a tendency to introduce precision errors as you know.
Every method has it's problems, just use whatever you think suits what you're working with and trying to do and how quickly you want it done. Having said that the tute wasn't intended to be read in the context of Q1 level design.
I've updated the tute regardless to take into account what's been discussed here.
 Dzip
#15198 posted by Sielwolf [91.4.183.220] on 2008/09/23 15:39:01
I don't watch any demos anymore because I refuse to download and install the absolutely worthless DZip.
Lame excuse, aguirRe's current engines and (iirc) JoeQuake can playback Dzips like demo files, as long as dzipname = demoname. Place the demo files in ID1 and do playdemo demoname as usual.
(yes it's necessary to rtfm sometimes, but it's worth it as SDA keeps pumping out awesome demos like Stubgaard's fairly recent e3m4_120: http://speeddemosarchive.com/quake/demos/NH/e3m4_120.dz )
Also, aguirRe's 3.09 (current beta) will have even more useful features regarding demo playback.
7zip is good because it's free/stable and the compression rate with large demos is indeed better, but 'installing' Dzip is a matter of 10 seconds...
#15199 posted by JneeraZ [24.199.192.130] on 2008/09/23 15:44:41
"Lame excuse, aguirRe's current engines and (iirc) JoeQuake can playback Dzips like demo files, as long as dzipname = demoname."
Plz add to FitzQuake, kthx! :)
 The Spiral Stairs In Lun3DM3
#15200 posted by Lunaran [24.158.1.74] on 2008/09/23 16:35:08
are on a minimum grid of 4 at the smallest. They were easier to work with, line up with the curve patches for the trim a lot more cleanly, plus the compile-side benefits. I'd post a grid shot but I'm at work.
http://www.lunaran.com/images/maps/lun3dm3_2.jpg
ijed:
Why is lunsp3 takign so long?
because lunsp2 isn't done yet.
 Oh Boy... *sigh*
#15201 posted by kat [86.156.10.78] on 2008/09/23 17:37:46
Sorry, moot points again, those are all 'attributes' that can and have been argued for and by proponents of every method there is to make spirals, Quake 3 and beyond.
 Lun: CZG's Curves Tutorial !
#15202 posted by Hrimfaxi [90.184.42.229] on 2008/09/23 17:56:14
 And Lunsp4?
#15203 posted by ijed [216.241.20.2] on 2008/09/23 18:26:07
 Goddammit Lun
#15204 posted by bamboo bear [130.233.243.229] on 2008/09/23 19:54:37
where's my... your es pee five?!
 Quake1 And Detail Brushes
#15205 posted by grahf [216.163.127.240] on 2008/09/23 21:25:33
I've read some misconceptions here concerning quake and detail brushes, such as they would require bsp or engine modifications to support. This actually isn't true. There's a set of compilers called "eUtils" that support detail, hint, and skip brushes. Hint brushes are added to the bsp first, and detail brushes last. Simple right? Well I dunno really, I'm no coding guru.
The qbsp looks for brushes grouped into "am_detail" entities.
Two catches: one, vis and light need to be aware of the changes, and such versions are included. Two, there is source, but it's a Carbonized mac app, so maybe not many of you could try it. I use it as my main compiler and they work fine. But it would be interesting to see the features added to the linux-ified bjptools that are being worked on.
It was made by frank "pOx" condello, same guy that did the extras qc mod. http://quake.chaoticbox.com/downloads/equakeutils.sit
 Grahf:
#15206 posted by metlslime [64.175.155.252] on 2008/09/23 22:28:15
I remember that concept being tossed about (hint added first, detail added last, but they are still part of the bsp structure), and I seem to remember some people saying that the order that brushes are added to the bsp tree really isn't that important (even though conceptually, it seems like it would be.)
I think in radiant at least, any time you select and deselect a brush it gets added to the end of the map file, so you could manually do this sort of thing by selecting/deselecting brushes that you want added last. Not sure if this is that helpful.
 Detail Brushes
#15207 posted by bamb [130.233.243.229] on 2008/09/23 22:41:53
what are the biggest differences between func_walls and detail brushes?
How hard would it be to add an intermediate form of solid geometry to an engine, one that is rendered quite like walls (without the func_wall penalties) but is not part of the bsp somehow (could affect collision hulls somehow, dunno how). (how do you accomplish that I do not have the faintest idea...)
Maybe just generate an entityish class for func_walls only.
 Tree Order
#15208 posted by Lunaran [24.158.1.74] on 2008/09/23 23:06:33
It's not entirely accurate to refer to the "order" that things are "added" to the tree - hint faces have the highest priority for splitting the tree, and afaik details have none. What order the brushes are listed in the map file has nothing to do with anything because split priority is based on brushes' size and shape and angularity. If order mattered you couldn't have major structural leak-stopping brushes "last" because the BSP tree would have been largely finalized already.
An aguire or a lordhavoc would be useful right about now.
 Lunaran:
#15209 posted by metlslime [64.175.155.252] on 2008/09/23 23:15:19
i guess i thought qbsp adds brushes to the tree in the order it finds them in the map file. Didn't know it scanned the entire list of brushes and then optimized the order in any way.
Either way though, a leak plugging brush will plug the leak regardless of the order you add it, assuming there are no precision errors or bugs.
P.S. I'm talking about quake 1, if that's any confusion.
#15210 posted by JneeraZ [24.199.192.130] on 2008/09/23 23:25:10
I'm almost certain that QBSP adds the brushes in the order it finds them in the MAP file. It has to, otherwise overlapping brushes with different textures wouldn't work. The ordering has to be deterministic.
 Hmm...
#15211 posted by Bal [90.2.111.51] on 2008/09/23 23:48:50
From my understanding it wouldn't seem right for Qbsp to just take the brushes in order, I always thought he splits everything up according to volume sizes (leaf nodes) to keep them similar (in size), but that's maybe just some misconception I've been dragging along over the years.
And yeah in Quake 2 (unlike in Quake 3) detail and hint are just there to influence qbsp in the right direction, detail brushes are smaller complex forms that you usually don't want to be used for initial splits, while hints are you trying to force qbsp to add a split in some area first.
In Quake 3, Hints work kind of the same afaik, but detail brushes don't split the tree at all, they are completely ignored, I think they are just culled (coplanar faces) and stuck into whatever leafnode they occupy (usually defiend by the caulk stuck around them to avoid leakage).
But anyways, yeah, I would have loved proper detail brushes in Quake 1. =)
 Hmm
#15212 posted by nonentity [87.194.146.225] on 2008/09/24 00:20:13
The ordering has to be deterministic.
Super/hard-deterministic to be more precise, but that's hardly a useful pragmatic viewpoint.
Or were you talking about something else? ;)
 Golden Boy Qbsp
#15213 posted by stevenaaus [220.245.180.132] on 2008/09/24 04:53:08
Just had a look at the wildcards stuff in wad.cpp ... I cant test that stuff myself, but perhaps the "glob" system call is what you want. Type "man 3 glob" for manpage. Ozkan (uhexen2.sf.net) ported all of the Hexen2 utils to *nix , so that might help too.
 CTHULU L'SAGNA
#15214 posted by Lunaran [24.158.1.74] on 2008/09/24 18:40:07
 Stevenaaus
#15215 posted by gb [89.27.237.51] on 2008/09/24 21:34:32
thanks for the hint.
#15216 posted by Trinca [89.181.75.37] on 2008/09/24 23:21:18
 Trinca
#15217 posted by Lunaran [24.158.1.74] on 2008/09/24 23:59:10
Clearly it's important to you that Bal still see your scathing retorts (the part where you implied he did not have a girlfriend was particularly fresh - nice job!) because you felt the need to mirror them here. Clearly him ignoring you bothers you, then, and you need some kind of release to feel like you had the last word so you can keep feeling better about yourself.
Is putting down foreigners you've never met in an IRC channel necessary to get through your day? Perhaps there is some reason why you cannot take such pleasure in your day to day life. Are you happy in your marriage? Or do you regret the life you've chosen, feeling trapped in a bitter loveless marriage, away from what you really enjoy, which is apparently your penis?
Or maybe you're just exceedingly fucking immature. Go retire again, I promise you nobody here will miss you, miss your childish ravings about sexuality, or miss your whiny footstamping at the faintest provocation or perceived slight against you.
Go the fuck away.
#15218 posted by Trinca [89.180.64.122] on 2008/09/25 00:58:40
did u read any book to write this?
...
ok, go take your goat!
 Oh Drama
#15219 posted by Scampie [24.158.1.74] on 2008/09/25 02:47:26
how I've missed you.
 Hmm
#15220 posted by nonentity [87.194.146.225] on 2008/09/25 12:21:27
kekeke, someone was having a bad day at work yesterday.
I am inclined to agree with the majority of Lun's points tho, even if they are written in a particularly aggy style (actually, scratch that, all his points).
I especially like the fact you proved him right by feeling the need to post (yet another) weak retort within an hour of his post despite it being 2am where you are.
And how is literacy (that'd be reading books) a bad thing? I like being both verbose and well read, it improves my mind, allows access to novel (see what I did there ;) points of view and means I can create a more sound argument that 'lololol you readz!' or 'i has sex k!'. (On an aside, reading Bulgakov atm, why I haven't done so before eludes me, but I reccommend is work if you haven't read it)
And for someone who gets to 'fuck his wife' so much, you seem to have a lot of time to check func 30 times a day. This does rather suggest it doesn't take you that much time to fuck your wife, which may be part of the problem...
Of course, the fact your wife just gave birth means you're probably not actually getting any atm (hence the need to defend your sexual prowess so much in unrelated arguments). And even if you were, a swift pint in the burnt down ruins of your old pub isn't really the same as a selection of cocktails in pleasant, modern bars. (Yes, that was an analogy for your wife's torn up and tired out pussy vs the wide selection of attractive tail being single provides)
 The Only Troth
#15221 posted by the cleaner [194.65.24.228] on 2008/09/25 12:42:04
#15222 posted by JneeraZ [75.177.185.17] on 2008/09/25 13:17:18
"(Yes, that was an analogy for your wife's torn up and tired out pussy vs the wide selection of attractive tail being single provides)"
As classy as that was, I feel obliged to point out that now you're going down the exact same road you were just decrying. The high road is looking awfully empty these days.
 Hmm
#15223 posted by nonentity [87.194.146.225] on 2008/09/25 13:19:40
kek, yeh, I know, but without gross hypocrisy my life would be exceptionally dull ;p
#15224 posted by wrath [213.112.29.182] on 2008/09/25 13:39:55
Also, the kekeke thing isn't really working in your favor.
 Hi
#15225 posted by Mr Fribbles [150.101.155.114] on 2008/09/25 13:57:12
I like cheese.
 And Now To Something Completely Different
#15226 posted by Spirit [213.39.169.159] on 2008/09/25 17:53:13
shout critic at me, don't spare embarassing yourself with stupid remarks:
http://www.quaddicted.com/?p=205 (no direct linking to avoid crawling)
 I Like The Darker Look
#15227 posted by onetruepurple [83.30.40.1] on 2008/09/25 18:36:27
As for critic..
* The background color in tr.light contrasts too much with the one in tr.dark, making it hard to focus on the table contents.
* The level name used as the page subheader should be the same size as the rating. Right now it doesn't stand out enough.
* The pink border line placed under glossary items is kind of iffy, especially with the text getting underlined upon hover.
* Some things feel as if they take more space than they should. The MD5 signature definitely needs to use a smaller font, and so does the "Files Included" table at the bottom of the upload information. Using a different font face in those elements wouldn't hurt, either.
* The BSP/PAK/etc checklist should be a table rather than a single line, but that's just me.
* The links in the navigation sidebar on the left should have different means of being emphasised on hover - how about making it become white text on a pink background?
 Spirit
#15228 posted by Lunaran [24.158.1.74] on 2008/09/25 18:52:17
So you're going to have to convert every single one of those .html files by hand?
Pity.
#15229 posted by Spirit [213.39.169.159] on 2008/09/25 19:18:56
Excellent feedback, onetruepurple. Thanks!
Lun: I might be special but I ain't that stupid. All I will have to change is the XSL stylesheet. :)
#15230 posted by Zwiffle [66.170.5.18] on 2008/09/25 20:47:34
 Do You Remember
#15231 posted by Lunaran [24.158.1.74] on 2008/09/25 20:50:21
when funny pictures didn't need text over them?
 How Is That "fail?"
#15232 posted by metlslime [64.175.155.252] on 2008/09/26 00:48:11
do people even try to make a connection between the image and the choice of stale-meme they paste onto it?
 It's Irony.
#15233 posted by Text_Fish [82.32.29.116] on 2008/09/26 00:57:14
The guy adding the caption failed...
#15234 posted by Zwiffle [24.183.101.72] on 2008/09/26 01:14:56
If you intend to fail and do, did you really fail?
 Argh
#15235 posted by madfox [84.26.60.178] on 2008/09/26 03:06:22
no, you are failing to fail.
 Hrmm
#15236 posted by biff_debris. [66.191.244.17] on 2008/09/26 03:34:13
It looks like successful candle bukkake to me.
 Spirit
#15237 posted by necros [99.227.108.217] on 2008/09/26 04:16:25
i actually like the original colours, but the new layout is more solid.
 I Like The New One In Every Way
#15238 posted by Lunaran [97.87.13.222] on 2008/09/26 04:20:58
more brown! BROWN IS THE WAY
 Yes.
#15239 posted by Scampie [24.158.1.74] on 2008/09/26 06:42:56
Websites are like video games, the more brown and colorless, the more nextgen they are.
 Yes!
#15240 posted by Spirit [213.39.174.23] on 2008/09/26 10:34:50
I will call this "Quaddicted 3.11".
The old colours were nice, I came to these new ones when writing some other pages for it. And then I thought "mmmh, this looks so polished and noble".
 Ultimate Webgame Website...
#15241 posted by JPL [82.234.167.238] on 2008/09/26 10:42:40
... will be completely dark :P
 ... And...
#15242 posted by JPL [82.234.167.238] on 2008/09/26 10:43:09
... black obviously ;)
 Spirit...
#15243 posted by Shambler [77.97.138.124] on 2008/09/26 12:08:24
...it is still ravingly gay and the pinkest thing ever.
 Spirit
#15244 posted by bambuz [193.167.7.13] on 2008/09/26 13:01:36
looks good to me. Don't ditch the pink!
 I Came In To Work Today
#15245 posted by Lunaran [24.158.1.74] on 2008/09/26 17:06:41
sat down, opened firefox, and typed /join #terrafusion into the address bar
#15246 posted by bambuz [91.152.66.83] on 2008/09/26 17:33:32
suggestion to metlslime: make it so you can spam... put a deluge of sad face post icons in your post...
 Hey
#15247 posted by megaman [92.73.81.63] on 2008/09/26 21:21:29
opera works almost like that :o
btw, i think we need this on the board: http://www2.drome.nl/users/apl/givedamn.gif
 Shambler:
#15248 posted by Scampie [24.158.1.74] on 2008/09/26 21:22:26
wasn't your DKT review site also "ravingly gay and the pinkest thing ever."
 But
#15249 posted by megaman [92.73.91.206] on 2008/09/26 21:32:23
it's different if shambler does it (as long as the balls don't touch, ofc)!
 I'm Noticing
#15250 posted by Lunaran [97.87.13.222] on 2008/09/27 02:32:42
that a lot of people are saying they played through custom maps on Skill 1. I always play through everything on Skill 2, and I guess I figured everyone did, because, you know, we've been playing this long enough I thought we were all super good.
Is medium difficulty pretty commonly used still? More than hard? Does anyone play on nightmare for fun?
 Not To Imply
#15251 posted by Lunaran [97.87.13.222] on 2008/09/27 02:33:36
that anyone who plays on Medium sucks, I understand you might just want a less grueling experience to check out a new map.
#15252 posted by Scampie [24.158.1.74] on 2008/09/27 02:39:52
I just never am really bothered with changing difficulty settings. I just kinda hope that the designer has made a decent experiance at standard difficulty.
 On Skill
#15253 posted by necros [99.227.108.217] on 2008/09/27 03:27:55
i play on skill 1. i feel that at this point in time, maps are far beyond the difficulty that skill 1 used to be when quake was released.
the skill levels of maps have scaled without abilities to play, so i stick with medium skill.
when i design maps, i try to make skill 2 an extremely challenging skill.
 I Make This Typo A Lot...
#15254 posted by necros [99.227.108.217] on 2008/09/27 03:28:19
without = with our
 I Always Play On Skill 3
#15255 posted by RickyT33 [198.54.202.218] on 2008/09/27 14:56:35
impale me. this is why I seldom finish maps. although occasionaly I play skill 1.
TBH I play on whatever skill I feel like at the time, but when I try a new map out for the first time and record a "1st run demo", its always skill 3. dont know why. I have eyes bigger than my belly
 I Play
#15256 posted by ijed [190.20.101.141] on 2008/09/27 15:44:07
On 3 because it's set in my autoexec - one of the reasons why I don't post many firstrun demos.
 Lunaran
#15257 posted by gb [89.27.206.191] on 2008/09/27 16:14:18
I understand you might just want a less grueling experience to check out a new map.
that's about it. I started using skill 1 when playtesting for ijed (um, see his post above). ^^
About firstrun demos, yeah I'll normally die somewhere along the path because my normal mode of play is pretty sloppy. When I want to make a demo for someone, it's kinda desirable to stay alive... so...
but I don't always use skill 1. When playing id1 and older custom maps, or maps that I know well, I play on skill 2. That's where the "we've all been playing long enough" bit comes in.
I'm also someone who likes to take in a map's atmosphere, lighting, and general feeling of the place. I actually stopped to read the centerprints in Willem's map, even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around).
So, yeah, I play on skill 1 when it's a new map. Skill 0 even, if it proves to be a tough one. I switch to skill 2 when I want a challenge. I see no point in current Nightmare skill. I might as well bang my head against a wall, that'll also hurt. Doom nightmare (respawning monsters) is my idea of "nightmare done right".
I play TR though, so... I'm not a "true Quaker" I guess.
#15258 posted by Spirit [213.39.211.247] on 2008/09/27 16:47:10
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.
#15259 posted by JneeraZ [75.177.185.17] on 2008/09/27 16:57:22
"even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around). "
I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot The only spot, in fact, that you didn't look at. :)
#15260 posted by Orl [68.38.78.49] on 2008/09/27 17:03:51
There are only a few exceptions where I will play a map on skill 1, like RickyT23's Sick Base and Soul of Evil: Indian Summer, just because they are incredibly hard.
Every other map I come across, I play on skill 2.
#15261 posted by negke [82.82.177.190] on 2008/09/27 17:33:34
Sometimes I play on skill 1, sometimes on skill 2, depending on my mood. If it's one of those 150+ horde maps, however, I'll most certainly play on 1.
Player skills have indeed greatly increased (but probably not with a consistent distribution?) so skill 2 has become a lot harder nowadays. This also depends a bit on the playing skill of the map's author. Some maps are still very beatable on skill 2, others are extremely hard. Just don't dismiss a map if the latter is the case without trying a lower skill first (out of false principle or whatever).
And yes, listen to Spirit. Quicksave during a demo recording. If you die, stop the recording and disconnect, then start a new one under a different name without specifying a map, then quickload.
Most people probably don't complete/post their demo because they feel it doesn't look good enough, while in fact it's much more interesting for the map's author to see what the player stops to look at and how he approaches certain situations. And 'cringeworthy' sections can be easily fast-forwarded with a simple host_framerate script (like aguirRe wrote once).
 I Should Use Better Words
#15262 posted by Spirit [213.39.211.247] on 2008/09/27 18:07:26
First run demos are always appreciated I guess. But I noticed that my own playing style on new maps changed drastically trying to finish the map without dying and being very frustated if killed. And that's probably because it became a trend to post demos that complete on the first attempt. I don't hate anyone, I just hate that my playing changed from something like that.
Earlier I used to quicksave and load a lot, when I took too much damage = quickload, when I screwed up something = quickload. And it was more fun! I'll try to return to that. If that means I won't be able to give an easy demo to the mapper, so be it.
Did anyone else notice the same?
 More Skill
#15263 posted by Lunaran [97.87.13.222] on 2008/09/27 19:01:19
Is it preferable to see fewer monsters on lower skills, or just more health/ammo and earlier weapons? I don't want to do things that punish people who play on medium with less combat but I still feel playing on hard should have some kind of reward besides bragging rights.
#15264 posted by JneeraZ [75.177.185.17] on 2008/09/27 19:29:38
"while in fact it's much more interesting for the map's author to see what the player stops to look at "
Agree++. It lets you know what was worth spending the time on and what wasn't. Helps to facilitate creation of the next map. No point spending time on stuff that nobody seems to like or care about;
#15265 posted by Ankh [88.199.103.6] on 2008/09/27 20:01:52
I play most new maps on skill 2. Using skill 1 only if the level seems to be very hard judging from the comments. I have also noticed the same thing spirit is talking about. When I record a demo I tend to play more carefull. But I still enjoy it. I always try to record a demo. Sometimes I die early and stop recording. But if I get far enough and then die I will tend to start a second demo.
Mwh (I think it was him) recorded a first run demo once where he didn't care if he dies playing very offensive and he has managed to survive. It was one of the best demos I have seen here.
Playing on skill 3 would be very frustrating for me. I also think that on this skill the game isn't that fun (ogres and shamblers standing in one place just spamming their projectiles at you and other things). I have beaten quake and other maps on nightmare but i wouldn't ever try it on a new map. This would destroy it for me.
 Stuff
#15266 posted by gb [89.27.228.121] on 2008/09/27 23:23:28
Most people probably don't complete/post their demo because they feel it doesn't look good enough, while in fact it's much more interesting for the map's author to see what the player stops to look at and how he approaches certain situations.
That's the reason I posted the evil exhumed demo, I knew it wasn't very entertaining, but I thought exactly this and posted it because of that.
The problem is I would normally never play like that... I would die relatively early and call it a day. Are first run demos where the player dies interesting for map authors? I wasn't even aware that you can apparently continue recording a demo after dying, until recently.
I'd normally only replay a map (after dying a couple times) that would get gradually harder, and/or had an interesting atmosphere (cool place to be in). I don't feel inclined to replay a map that is focused on unforgiving battle, or wants to kill the player. I admit it is fun to put 100 monsters in a map, I did it myself, but I won't do that again. What I'm looking for in a map would be atmosphere, sense of accomplishment (gradual increase in difficulty and combat intensity, plus discovering stuff) and movement/layout. I have no problem with a map that has almost no monsters for the first couple of areas. Let it ramp up more gently.
Did anyone else notice the same?
Yes.
Is it preferable to see fewer monsters on lower skills, or just more health/ammo and earlier weapons?
Tough one. Perhaps (almost) no monsters on skill 0, and more ammo/health on skill 1, combined with fewer monsters in the first half of the map. Hard to say though. Haven't really thought about it yet. I guess skill 1 should have an exponential increase of difficulty - it's OK if it gets very hard towards the end, but give me a chance to see more of the map before biting the dust, even if I'm sloppy. You can have a more linear increase for skill 2 then. (Is that a theory or what?)
I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot
All right... but shooting a lamp to open a door? I guess it's established in Quake, but this one isn't really the player's fault. It's like in Wallace and Gromit, turning on your radio to make your toaster work... (Not trying to argue here though.) I also play at a relatively low resolution.
I saw the space under the lava walkways, and assumed there was a secret there, but for whatever reason I didn't go for it (I believe secrets should be optional).
 Wtf
#15267 posted by sw [91.4.241.175] on 2008/09/27 23:42:31
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.
who are you to shoehorn your playing style/opinions onto others ?
#15268 posted by JneeraZ [75.177.185.17] on 2008/09/28 01:09:04
"All right... but shooting a lamp to open a door? I guess it's established in Quake, but this one isn't really the player's fault. It's like in Wallace and Gromit, turning on your radio to make your toaster work... (Not trying to argue here though.) I also play at a relatively low resolution. "
Well, it has a different texture on it and it's the only one in the room that looks like that. It's a fairly standard Quake convention but I do feel bad that you had trouble with it.
And I agree that secrets should be optional. These were. The map is totally doable without finding them.
 Lun
#15269 posted by pjw [68.114.222.44] on 2008/09/28 05:50:55
 Sw
#15270 posted by Spirit [80.171.7.208] on 2008/09/28 09:45:27
Read #15262 please.
 Hmm
#15271 posted by nonentity [87.194.146.225] on 2008/09/28 23:04:33
Fear my use of compliment sandwiching in the screenshots thread, for example;
wrath, I like your levels. But kek you, you kek. At least I laugh occasionally you miserable cunt. Also, I like how your name is monochrome.
;p
2 birds 1 stone, this internets thing is easy ;)
#15272 posted by wrath [213.112.29.182] on 2008/09/29 13:18:48
nonentity, now with smileys. And self-congratulating... What the hell, have you learned nothing?
I hope you die in a fire.
 Totally Unrelated
#15273 posted by drew [124.157.224.51] on 2008/09/30 06:48:33
I'm sitting in a thai internet cafe surrounded by schoolkids playing counterstrike in the ugliest box map ever. seriously, the only design 'flourishes' are boxes. But they fucking love it.
 Drew
#15274 posted by Zwiffle [24.183.101.72] on 2008/09/30 07:03:02
Go rape those schoolkids.
In counterstrike, I mean.
 Little Late To The Party But...
#15275 posted by grahf [216.163.127.240] on 2008/09/30 20:52:49
Skill 2 is set in my autoexec.cfg. I've been playing this game long enough that I think I'm pretty good at single player, I know how monsters are going to react and I know how to fight them. I expect a map on skill 2 to be challenging but fair. I expect to die quickly in tough spots if I'm not careful, but that my skill should see me through once I know what to do. I quicksave often, proportional to how scary the map is and how likely I think it might be that I'll die around the next corner.
Dropping the player into an arena with no cover, instantly surrounded by 4 shamblers, 5 vores, and a gug, would not be "challenging," just dumb and unfun. Just an extreme example there, can't think of any specific maps that actually did that.
I only turn the difficulty down when things are insanely hard and I'm frustrated, or I'm getting shitty framerates and can't fight and react properly. Generally I'd expect there to be less monsters, or less difficult types of monsters, on medium/easy. Ammo actually might balance itself out, consider this: a less skilled player on a lower difficulty might be less accurate with his guns, and so need extra ammo, but a player on a higher difficulty will need more ammo to kill the greater number of monsters. So, pending testing, the ammo count could stay the same, or even add a little more on skill 2, if there are large horde fights.
#15276 posted by Lunaran [24.158.1.74] on 2008/09/30 21:05:34
what metl told me he does is that he just populates the map and puts in enough stuff that it feels okay to him when he plays it, and then makes that Hard difficulty because he's got the home court advantage, then scales it back from there.
when I made that stupid speedmap with the teleporters I didn't have skill levels set at all so I guess the map was technically skill 2 since it felt okay to me. Just to save time on testing I totalled up how many of each monster there was, figured out the total monster hit points in the entire map, then figured out how much damage each ammo item allows the player to do, and then placed like twice that much ammo. And people still ran out.
#15277 posted by JneeraZ [24.199.192.130] on 2008/09/30 21:10:58
The best quote on difficulty I ever read was in Game Developer magazine. They did a special on Half-Life and it's development process. This is NOT the quote but I'm paraphrasing:
"You're good at your game. You just are.
HARD difficulty should be whatever you find to be manageable. It should be a challenge for you but not too bad.
NORMAL should be a little less than that - something you can handle easily.
EASY should be easy. Tune it until you can't believe there's anyone who couldn't finish the game on easy. Then make it easier."
#15278 posted by JneeraZ [24.199.192.130] on 2008/09/30 21:11:56
I don't think skill levels are ALL that relevant in Quake maps these days since the audience is so small and generally they are long time Quake players. But it's still somewhat important I guess.
 Difficulty
#15279 posted by metlslime [64.175.155.252] on 2008/09/30 22:43:32
 I Think
#15280 posted by ijed [216.241.20.2] on 2008/09/30 23:24:00
I once said on here pretty much what's been said above. I use my own play as a marker for hard, then just scale back monsters.
Adding extra ammo shouldn't be necessary since there's less to throw it at, but I've proved myself wrong so more ammo as well can't hurt.
Having weapons earlier or easier to get is a good idea - don't think I've seen this in a map before, but then I don't usually play on other skills.
One thing that could be good is having secret pointers on easy. So you make a func_wall that only show in easy and basically has a big arrow pointed on it showing where the secret is. I say this because there's not that many who actually use easy now, though that depends on the map.
You could go even further with this for labyrinthine maps and make a series of direction pointers - a bunch of arrows showing which route to take.
 Lunaran Says:
#15281 posted by Scampie [24.158.1.74] on 2008/10/02 01:43:47
He plays the banana with the mouth.
take that as you will.
 I Heard
#15282 posted by ijed [190.20.102.87] on 2008/10/02 03:00:28
That Scampie and Lunaran's mules are punching each other all the time.
 Long Live FUNC_MSGBOARD
#15283 posted by ijed [190.20.77.104] on 2008/10/04 06:20:46
 Hurrah!
#15284 posted by madfox [84.26.60.178] on 2008/10/04 08:21:24
and prosper
may the enchanted qcode entangle our carved editors to rejoyfull gathering
may the broken ruins of map failure rotten for good in their homfilled hallways
may the leaks groan the muddy slime from their infected off grid placement
may the andrenaline quotum from the best maps howl their echoes through the nightmare stage of subconsiousness
may the id of gilgameshes quest to the deeper dwellings of revealment have its detiny.
 Hm
#15285 posted by madfox [84.26.60.178] on 2008/10/05 23:59:43
pardon my lyrical ofcursion,
must have been mapping to much.
 Thanks Madfox
#15286 posted by gb [89.27.194.219] on 2008/10/06 13:12:35
.
 Indeed...
#15287 posted by metlslime [24.130.121.165] on 2008/10/07 10:55:55
looks like the post-qexpo euphoria wore off and everybody crawled back into their caves.
 Well
#15288 posted by RickyT33 [81.157.18.124] on 2008/10/07 11:06:51
Im back from my "holday" as of yesterday.
My mapping will recommence v.soon.
Project is "on the go" - no-one has seen it yet except for me :P
Finger is a bit better than it has been, but guitar playing is still fucked. Which is probably good for mapping.
Willem - old chum of a few months - great to see you are back - hopefully epic havent crunched you too much.
Looking forwards to playing your map! It looks very tasty.
Also Necros. Looking forwards to playing you map too.
Fuck - I have a lot of catching up to do!
Also Madfox - if your map is boxed then send it to AguirRe! He is a genious with finding leaks!
 And In My Cave
#15289 posted by madfox [84.26.60.178] on 2008/10/07 20:12:01
I wonder why there wasn't a best booth log chosen, just like in 2006. After all they all were winners but it would have been nice to see some kind of logs with most hits.
Rikcy - I did, but he is working with the Q2 engine. Ijed mentioned something like finding the leak, which I did. Think it will vis better now.
#15290 posted by HeadThump [4.136.90.62] on 2008/10/07 20:29:16
And In My Cave . . .
That's where MadFox goes to groove with
the Picts.
#15291 posted by Scampie [24.158.1.74] on 2008/10/07 20:41:55
well, seems like Quake is dead again.
 Each Time...
#15292 posted by JPL [82.234.167.238] on 2008/10/07 21:06:04
... Scampie post here, Quake dies :P
 No
#15293 posted by madfox [84.26.60.178] on 2008/10/07 21:24:13
 Rofl
#15294 posted by DaZ [80.41.161.119] on 2008/10/08 04:25:05
 HT
#15295 posted by RickyT33 [81.157.18.124] on 2008/10/08 10:25:48
Which species - a squirrel? A rabid badger? Or maybe one of a pair of stoned mice? Playing a piano? Drinking a bottle of scotch?
 Wired Speak
#15296 posted by sigh [130.233.243.229] on 2008/10/08 16:08:50
 Oh Yeah - A Fox!!! Duuuhhhhh
#15297 posted by RickyT33 [81.157.18.124] on 2008/10/08 16:26:07
sigh - have you seen Fean and Loathing in Las Vegas? If so try to imagine the sound of Jonny Depp saying it whilst in the character of Doctor Gonzo/Hunter S.
 Ricky
#15298 posted by HeadThump [4.136.90.81] on 2008/10/08 17:25:30
Homo Sapien ProtoScotus
 They Be Fuury Too
#15299 posted by HeadThump [4.136.90.81] on 2008/10/08 17:28:33
;)
Ever see South Park's Woodland Critter Christmas? I kind of imagine them being the guest in that cave.
 Hookah Smoking Catepillars.
#15300 posted by HeadThump [4.136.90.81] on 2008/10/08 17:30:09
They are furry right?
 3d Scanning An Area In A Single Laser Flash
#15301 posted by bamby [130.233.243.229] on 2008/10/08 17:42:57
http://video.google.com/videosearch?q=%223d+video+camera%22#
A tech called Ladar.
This was prolly mentioned on func or tf some time ago.
 Words People Need To Stop Using:
#15302 posted by Lunaran [24.158.1.74] on 2008/10/08 19:28:49
"envisage"
You mean to say envision, you stupid cunts. A vision is a good thing. You envision a grand strategy for your company, or a brighter tomorrow. You don't want to 'envisage' anything. Corpses have visages. Visages leer at you from the windows of haunted houses. You fucking prats.
#15303 posted by Zwiffle [66.170.5.18] on 2008/10/08 19:34:25
Lunaran, stop eviscerating the situation, you're only making things worse.
#15304 posted by JneeraZ [24.199.192.130] on 2008/10/08 20:06:03
The English language disagrees with you.
http://www.answers.com/envisage
#15305 posted by Spirit [80.171.7.222] on 2008/10/08 20:09:12
Lunaran just envysages me because of my incredibly sexy visage.
 Blog And Orientate Are Also In The Dictionary
#15306 posted by Lunaran [24.158.1.74] on 2008/10/08 20:42:34
that doesn't make them any less bullshit
#15307 posted by JneeraZ [24.199.192.130] on 2008/10/08 21:06:47
It's weird that Gullible isn't though.
 Lunaran
#15308 posted by Scampie [24.158.1.74] on 2008/10/08 22:55:59
Earlier you were arguing that 'Messenge' was a word. Not that this invalidates your arguement against 'blog', but you should really pick your fights here.
 Bla Bla Bla!
#15309 posted by negke [82.83.53.33] on 2008/10/09 00:02:52
 Lun
#15310 posted by pjw [68.114.222.44] on 2008/10/09 03:20:27
I know your just trying to illicit discussion here, but most of us could care less about this sort of thing.
I don't know if you're trying to infer something, but were suppose to be relaxing on this cite, and for all intensive purposes, the only affect this sort of post has is to levee your own baggage onto others.
Irregardless, try complements instead. Its the principal of the thing.
 That PJW
#15311 posted by biff_debris. [66.191.244.17] on 2008/10/09 03:39:58
He sure can vocabularate.
 There's Nothing Wrong With 'envisage'
#15312 posted by BlackDog [220.235.73.117] on 2008/10/09 04:48:32
It was stolen honestly from the French a few centuries ago (from 'envisager'), and it's just fine. Whine about something else.
P.S. Blog is a word now. Get used to it.
 PJW
#15313 posted by Scampie [24.158.1.74] on 2008/10/09 07:15:42
That was the greatest post ever written.
 Go And Look Up The Word
#15314 posted by RickyT33 [81.157.18.124] on 2008/10/09 10:17:12
"smeg"
as in the oven brand...
 PJW
#15315 posted by JneeraZ [75.177.185.17] on 2008/10/09 11:31:15
Those are misuses of words and phrases as opposed to raging against a perfectly valid word. But funny nonetheless.
 Sorry
#15316 posted by RickyT33 [81.157.18.124] on 2008/10/09 14:37:09
 RickyT23
#15317 posted by JPL [82.234.167.238] on 2008/10/09 14:44:25
OMG, it is so funny :P
 Hmm
#15318 posted by nonentity [87.194.146.225] on 2008/10/09 15:41:01
Hang on a sec...
WTF is wrong with orientate?
And yeh, That was the greatest post ever written.
#15319 posted by JneeraZ [24.199.192.130] on 2008/10/09 15:53:51
It would have been better if he had swapped all of his you're/your usage and threw in a 'teh' here and there. Just a tip for next time, loosers!
 Constituency Is The Cockgoblin Of Little Mimes.
#15320 posted by pjw [67.129.250.254] on 2008/10/09 17:07:10
Or somesuch shit. Teh. You're welcome.
 Here
#15321 posted by RickyT33 [81.157.18.124] on 2008/10/09 17:18:35
 Orientate Isn't A Word
#15322 posted by BlackDog [220.235.73.117] on 2008/10/09 18:58:52
It's 'orient'.
#15323 posted by JneeraZ [24.199.192.130] on 2008/10/09 19:27:29
http://www.answers.com/orientate
Verifying what is and isn't a word is pretty easy.
#15324 posted by Zwiffle [66.170.5.18] on 2008/10/09 19:30:29
The whole shit about what is and isn't a valid word is garbage. If someone makes up a word, it's a valid word. Period. That's all there is to it. It doesn't need to be in the dictionary to be valid. The spoken language is pretty fluid like that.
Fo' shizzle.
 Portal: Prelude
#15325 posted by negke [82.83.58.44] on 2008/10/09 20:10:03
http://www.fileplanet.com/192598/190000/fileinfo/Portal---Portal:-Prelude-Modification
A pretty professionally made Portal mod taking place some time before the original game. You have to play through 19 test chambers and eventually get to witness the activision of GLaDOS. It even has bonus maps and a developer commentary (in French).
Unfortunately, I found most of the puzzles to be incredibly hard and annoying (some seemed to border on pixelhunting) and eventually ended up noclipping through most of the maps. This is clearly something aimed at the hardcore Portal players.
 Whatever
#15326 posted by BlackDog [58.7.183.157] on 2008/10/09 21:10:49
If enough people use the wrong word, it's no longer the wrong word. Perhaps that has happened to 'orientate', but I don't think a link to answers.com establishes that.
I wouldn't use it on my resume.
Zwiffle: spoken language is fluid, but people are going to think you are a complete moron if you use poor English in formal writing.
 Or
#15327 posted by Zwiffle [66.170.5.18] on 2008/10/09 21:18:33
People will think you're a genius of satire if done correctly. -.-
 All Depends
#15328 posted by ijed [216.241.20.2] on 2008/10/09 21:38:32
Which version of the English language you're speaking.
 I Think I Fail To Failure
#15329 posted by madfox [84.26.60.178] on 2008/10/09 22:47:30
dis miens det wen ai dont rite goet amerikeniesj
ai mait bie a djienius ov satier?
 I Fucking Hate All Of You
#15330 posted by Lunaran [24.158.1.74] on 2008/10/09 23:47:14
except madfox
 Callate Conche Su Madre
#15331 posted by ijed [216.241.20.2] on 2008/10/09 23:58:23
 Chingate Su Papa
#15332 posted by Zwiffle [66.170.5.18] on 2008/10/10 00:07:19
iirc
 Solo Despues Que El Terminar Con Su Tu Mama
#15333 posted by ijed [190.20.93.80] on 2008/10/10 03:57:12
 Nice
#15334 posted by ijed [190.20.93.80] on 2008/10/10 03:58:10
I can even fuck over another language - su / tu.
#15335 posted by madfox [84.26.60.178] on 2008/10/10 07:56:42
or guest
orgue est
orchest ra!
 Func_msg
#15336 posted by Blitz [69.25.132.5] on 2008/10/11 03:04:32
Is resonating throughout you're blogospheres
 So Fkn Late To The Party
#15337 posted by Lunaran [97.87.13.222] on 2008/10/11 08:34:59
dude
 Speeds
#15338 posted by megaman [92.73.82.180] on 2008/10/11 15:04:02
that d3 vid you posted looks interesting. might benefit from having different floor levels instead of just one large plane.
 "always"
#15339 posted by Sielwolf [91.4.208.67] on 2008/10/13 01:11:27
is a word you used in promises...it is valueless
 Ask Here, Why Not
#15340 posted by ijed [216.241.20.2] on 2008/10/13 21:41:28
Doesn't really fit in any of the other categories.
Does anyone know of a 3dsmax grid plugin that causes the object to snap, instead of the pointer?
Currently pointer snapping is worse than useless.
 Ijed
#15341 posted by Bal [90.35.124.89] on 2008/10/13 21:54:41
Make sure you check "Use Axis Center As Start Snap Point" in the snap options (right click on any of the Snap buttons, then go to Options tab).
God I wish max had maya's snap, it's so much more powerful.
 Already Have
#15342 posted by ijed [216.241.20.2] on 2008/10/13 22:58:35
But:
http://shub-hub.com/files/misc/gridcrap.jpg
I gave up on max for having accuracy years ago, just wondered if anything had changed or any new plugins surfaced.
Thanks anyway, will continue to google.
 Hm
#15343 posted by ijed [216.241.20.2] on 2008/10/13 23:06:12
Messing with the new options helps, but its a still a pain in the nuts.
 Ijed
#15344 posted by Bal [90.35.124.89] on 2008/10/13 23:31:26
Try hitting s (for snap) after you've already started moving whatever your moving.
 Will Try Tommorow
#15345 posted by ijed [190.20.79.163] on 2008/10/14 03:12:28
 Where Is AquirRe
#15346 posted by PuLSaR [195.189.142.45] on 2008/10/14 07:40:05
Is he still online?
 PuLSaR
#15347 posted by JPL [82.234.167.238] on 2008/10/14 09:46:13
aguirRe, AFAIK, is focusing onto is new Q2 engine, or something like that... He is still on the scene, but with less activity: you should email him directly if want something particular ;)
 .
#15348 posted by gb [89.27.197.123] on 2008/10/14 10:45:24
yup, email him.
 But
#15349 posted by nitin [124.168.93.171] on 2008/10/14 11:39:26
that new q2 engine is quite spiffy!
 Nitin
#15350 posted by JPL [82.234.167.238] on 2008/10/14 12:10:23
Oh, did you test it ?
 Not As Much As I Should Be
#15351 posted by nitin [124.168.93.171] on 2008/10/14 12:25:40
but I wont say any more at this stage :)
 Nitin
#15352 posted by JPL [82.234.167.238] on 2008/10/14 12:27:02
OK, you beta tested it so... I'll look forward for the release, hopping it will be posted here as well ;)
 Glad
#15353 posted by madfox [84.26.60.178] on 2008/10/14 13:07:48
I never hopped over the q1 engine
 It Should Be Something Like
#15354 posted by madfox [84.26.60.178] on 2008/10/14 13:14:56
understanding the complementairy qbasic progs quotient, while I can hardly get the most basic q supplement....
 Unfunny PA Post
#15355 posted by ijed [216.241.20.2] on 2008/10/15 16:06:50
But that first frame is Shambler in a nutshell.
 Hm
#15356 posted by ijed [216.241.20.2] on 2008/10/15 17:29:50
Spopse it's even less funny without the link.
http://www.penny-arcade.com/comic/
 This Is Penny Arcade In A Nutshell
#15357 posted by negke [82.83.2.187] on 2008/10/15 17:53:18
 U WOT?
#15358 posted by Shambler [82.38.195.22] on 2008/10/15 18:00:07
Which one is me??
 Damn
#15359 posted by ijed [216.241.20.2] on 2008/10/15 20:27:55
I'm not very good at this.
The Deluge comic -
"Word up, that's an authentic statement"
Sigh - I'll go back to my corner now.
 Reviews
#15360 posted by negke [82.83.24.149] on 2008/10/15 22:36:20
So UWF (Tronyn?) is taking a break from reviewing? Anyone else to step into the gap - Kona?? ;)
 Hm
#15361 posted by ijed [190.20.72.66] on 2008/10/16 02:26:09
You're right about the humour though, it's kind of dropped off. I still read it a fair bit when the boredom sets in - seems like it used to be better.
A few of the series stick in the mind as good, but it gets tiresome eventually, like Bottom or Father Ted. Stuff that was great in their day but time hasn't been kind to.
The comic I b0rkedly linked was funny in the first panel, the rest just a monotonous in-joke.
 Heh
#15362 posted by Tronyn [24.78.41.15] on 2008/10/16 06:58:56
yeah, anyone want to review NSOE?
actually on second thought don't bother, there should be a new version out soon.
UWF said that he'll post any reviews I write while he's away when he gets back... but I thought, just IN CASE he doesn't return there's no point writing reviews right now that aren't going to be posted. I think I did 95% of the reviews this year since February, so UWF wasn't all that involved, but he has been running his site for 6 years - maybe it's time for someone else to step up and make an independent review site.
 UWF
#15363 posted by Shambler [82.38.195.22] on 2008/10/16 12:14:08
Kona? Step into a GAP? Right....
 So
#15364 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:00:51
How 'bout that debate?
#15365 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:41:44
#15366 posted by HeadThump [4.136.90.112] on 2008/10/18 00:27:38
So
#15364 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:00:51
How 'bout that debate?
I'm voting for THAT one --> http://www.reason.com/UserFiles/Image/droot/cthulhu.jpg
 God Of War 2
#15367 posted by Kinn [81.151.107.23] on 2008/10/18 23:47:57
ok, I give up.
I tried playing God of War 2 this afternoon (PS2). I got to the bit near the beginning where i'm still fighting that big statue man but the blade of olympus is stuck in the ground and i have to pull it out before i can use a cutscene to attack the big statue thing.
Problem is, this game is probably the buggiest piece of crap i've ever played. First time I get inside the statue and battle my way to the top to trigger a cutscene of me jumping out of it - then the game crashes midway through the cutscene and i have to reset the console. So I'm reset about 20 minutes back. I do the battle to get the sword again, and then some sort of pseudo-cutscene is triggered where i launch myself at the statue to get inside it. I say pseudo-cutscene because it's still in-game enough for the collision to spaz out in the middle of it (i have no player control at this point though) and send me clipping straight out of the map and into the void instead of doing whatever the fuck it's supposed to be doing. After falling through the void for a while it kills me which was a relief because I didn't want to have to reset the console again.
Ok, third time lucky. I get to the bit again with the blade of olympus in the ground. Now for some reason the rendering of my glowy-chainy weapons isn't fucking working. I can see the player doing all the moves, all the combos and shit but the fucking blades are invisible. It makes the player look like he's trying to throw punches but in a sort of school-playground "wave your arms around randomly and wait for him to walk into your fists" kind of way.
On second thoughts it seems that not only are they not rendering but there's no collision on them either so i can't hit anything. But yeah, I haven't got any further than that because the blades don't appear at all now.
My PS2 is fine btw, off-the-shelf, not modded or anything.
 Your Ps2 Is Fucked Up
#15368 posted by Lunaran [75.135.73.11] on 2008/10/19 00:02:10
did you mod it? you shouldn't have done that. buy it off the shelf next time.
 <---
#15369 posted by megaman [92.73.95.6] on 2008/10/19 00:46:53
bitterness level :P
#15370 posted by JneeraZ [75.177.185.17] on 2008/10/19 00:54:48
Yeah, it's your PS2. The game played perfectly for me way back when.
 Hmm
#15371 posted by nonentity [87.194.146.225] on 2008/10/19 02:35:25
can use a cutscene to attack the big statue thing
Gotta love modern game design >_>
#15372 posted by JneeraZ [75.177.185.17] on 2008/10/19 12:49:16
In seriousness, you do. The giant statue battles in the God of War games are awesome spectacles that I never would have dreamed were possible even 5 years ago. Fucking -awesome- fun!
 Yeah But
#15373 posted by Kinn [81.151.107.23] on 2008/10/19 14:07:58
no matter how visually impressive they are, quick-time events still suck arse as a gameplay mechanic.
 Hmm
#15374 posted by nonentity [87.194.146.225] on 2008/10/19 16:47:41
awesome spectacles
!=
-awesome- fun!
#15375 posted by JneeraZ [75.177.185.17] on 2008/10/19 16:54:41
I'm sorry but if you don't find the God of War games to be awesome fun you need to turn in your gamer badge and get out. Seriously.
And yes, QuickTime events suck but the rest of the game makes up for them IMO. It isn't like it's a crap game AND it has QTE stuck in.
#15376 posted by JneeraZ [75.177.185.17] on 2008/10/19 16:56:01
And the giant statue fights, unless I'm remembering them wrong, weren't the worst offenders of QTE anyway. They were at least memorizable (meaning, the sequence was the same each time). The fight at the end, not to venture into spoiler territory, where the QTE shit was randomized was far, FAR worse.
 Quicktime
#15377 posted by ijed [190.20.75.131] on 2008/10/20 03:19:55
For the Wii is good because it's simple - messing around with the dpad for quicktime is beyond shitty.
Kinn, you need a new PS2.
GoW is a great game.
 "func Msgboard" Yields The Greatest Anagrams
#15378 posted by Lunaran [68.115.32.96] on 2008/10/21 04:09:16
"Barf Cum Dongs" and "Scumbag Frond" are both on the first page of results.
there's also "Scrag Mob Fund"
 Lunaran
#15379 posted by Zwiffle [24.183.101.72] on 2008/10/21 04:48:46
The incarnation of productivity.
 Dawn Of The Dead Mall For HL2
#15380 posted by DaZ [80.41.161.119] on 2008/10/21 05:06:01
I was browsing youtube for Left 4 Dead vids when I stumbled upon this pretty cool little walk-through video.
http://uk.youtube.com/watch?v=atuZvbEPsAg
Its a complete remake of the shopping mall from the 2004 remake of "Dawn of the dead", and I must say the sheer size and attention to detail is very impressive.
Apparently the map is part of the Half-Life 2 modification called "No more room in hell" which you can find here : http://www.nomoreroominhell.com/?page=main
Braintastic!
 How Many Roads Must A Man Walk Down Before He Can Say
#15381 posted by RickyT33 [86.139.126.162] on 2008/10/21 16:44:24
he's walked down 74'976'298.8819 roads?
The answer my freind is....
 74'976'298
#15382 posted by HeadThump [4.136.111.133] on 2008/10/21 17:19:37
 The Answer Is.....
#15383 posted by RickyT33 [86.139.126.162] on 2008/10/21 17:37:41
 Blowing In The Wind [nt]
#15384 posted by bambuz [193.167.3.3] on 2008/10/21 18:40:49
 Ugh. Bambuz Farted.
#15385 posted by Shambler [82.38.195.22] on 2008/10/21 20:10:57
 I Thought Something To Do With Oral Actually...
#15386 posted by nonentity [87.194.146.225] on 2008/10/21 20:37:17
 Actually No...
#15387 posted by RickyT33 [90.213.8.213] on 2008/10/21 21:03:30
the answers is infact 74'976'298.8819.
Dummies.
OK, so HeadThump was very very close. I would definitely have rounded it up rather than down.
 Unfortunately, Ricky
#15388 posted by HeadThump [4.136.90.76] on 2008/10/21 21:34:31
if you watching where you were going you would have realized the partial is not a complete road but a mere gravel path that will lead to a upper middle class cul de sac of homes at some future date. So the answer is 74'976'298.
 Just To Be Sure,
#15389 posted by HeadThump [4.136.90.76] on 2008/10/21 21:43:51
I gave the benefit of the doubt that you or the subject of the analogy may have walked that path at some date in the past when it was indeed a road, but unfortunately the geographical schemata I found in the county records shows that the ground the path stretches across has never been developed for use. The Underurth Archives of the long dead Stenonychosaurus inequalis show they never developed that particular partial of land either, and a similar inquiry to previous BigFoot and alien inhabitants
came back with the same null results. Sorry.
 No...
#15390 posted by RickyT33 [90.213.8.213] on 2008/10/21 22:23:35
I swear it, you're wrong! It's zero.
I've re-thought my stance on the issue, and it has come clear to me now that the answer is definitely zero.
You see the man is quite capable of saying he had walked down any number of roads, regardless of the true figure.
 Nope.
#15391 posted by HeadThump [4.136.90.117] on 2008/10/21 23:21:49
In almost any other circumstance where you didn't play upon a Bob Dylan lyric from his pre-psychedelic phase, I would fully and gladly state, 'you are CORRECT, sir!', however, you did choose a Bob Dylan lyric and therein lies the error in the application of the phrase 'before he can say', as you would like it to be read,and as it could be read without error outside the Dylan lexicon which you chose to appropriate. In the Dylan lexicon, this phrase like many of his others, given Dylan was a product of his time and he soaked up much of the culture, ideas and taboos of the Beats who were quite obsessed with the false, pretend, plastic lives of the 'gray flannel men' and who also wanted to live lives of authentic experience where one's language was plain spoken and the words coming from one's lips were true to the inner self, like a Dharma Bum, denotes a meaning of authenticity, in other words in Dylan speak, you cannot express 'before he can say' without it meaning what is simply expressed without lies or misdirection. Sorry, nice try though.
 Further,
#15392 posted by HeadThump [4.136.90.117] on 2008/10/21 23:28:14
we could be dealing with a dastardly liar who though familiar with Dylan is willing to misappropriate his words. In that case the answer, my friend, is not 'zero' because the question was never honestly asked, but 'null and void' instead.
#15393 posted by Scampie [24.158.1.74] on 2008/10/21 23:51:00
WTF retard topic is this?
Can we go back to debating dongs or some other intelligent discussion?
 One Allinchinsky
#15394 posted by madfox [84.26.60.178] on 2008/10/22 00:37:17
beer for me!
or whatever which road he took?
 Ricky,
#15395 posted by HeadThump [4.136.90.204] on 2008/10/22 01:41:31
it looks like our plan is working ;)
 Of All Of The Topics Ever Discussed Here
#15396 posted by RickyT33 [90.213.8.213] on 2008/10/22 02:25:22
this was one.
I still think zero, how about this:
The man in question was declared a 'man' by the sixth word of the verse, and therefore could say he was a man there and then, regardless of of how many roads he had walked down. I mean that would be true to the Dylan version.
But this was a grossly mutated version of his original verse, the question not being weather or not he was a man, but being weather or not he could say that he had walked down 74'976'298.8819 roads, and due to the generation gap between the originator of this instance of the verse and Dylan, the difference in the overall "message" is much more easily understood.
 So If It Wasn't A Willfull
#15397 posted by HeadThump [4.136.90.23] on 2008/10/22 04:20:31
distortion in the plausible alternative scenario you give where the state of mind of the man who asks the question doesn't necessarily reflect on his honesty therefore the integrity of the implied contract between the questioner and the recipient of that question isn't rendered null and void on the face of it due to a breech. I like it. Zero it is then.
 Gold
#15398 posted by nitin [203.217.80.192] on 2008/10/22 11:19:52
you never know what func will bring you on any given day.
 Scrag Cum Dong
#15399 posted by Lunaran [68.115.32.96] on 2008/10/22 15:33:36
mafia hit burgers
 Has Anyone Sees The Magazine Or Scans
#15400 posted by HeadThump [4.136.90.118] on 2008/10/23 03:33:51
from it that show screenies from Deus Ex III? Some encouraging info there concerning how the game will play, but is that Gunther wearing a frilly doublet? I can't tell for certain from the low rez screenies I've seen but it sure looks like it. That is kind of gross. It wont be easy explaining this style change up within the Deus Ex continuity given the clothes in the first one are gritty urban for the most part.
Am I the only one who has noticed a resemblance between Gunther and the often great defensive lineman Brian Urlacher?
http://en.wikipedia.org/wiki/Brian_Urlacher
 'n' And 's' Are Not Even
#15401 posted by HeadThump [4.136.90.118] on 2008/10/23 03:38:10
on the same hand side of the keys. Will do the honorable thing and commit Seppuku. It is the only honorable thing to do with a spelling error that grotesque. Here it goes -- blehhhh!! Hurts so much, damn, wow . . . feeling cold, is that you Marmaduke . . .
 Well
#15402 posted by Spirit [213.39.156.179] on 2008/10/23 09:57:45
 RIP Deus Ex
#15403 posted by Shambler [82.38.195.22] on 2008/10/23 11:06:10
It was a fantastic game - very much a fantastic game experience in particular - pity it is being increasingly consigned to history.
 Headthump
#15404 posted by Lunaran [68.115.32.96] on 2008/10/23 16:06:25
He's a tall bald man with no neck. They all kind of look like each other.
 Well, That Is True
#15405 posted by HeadThump [4.136.90.187] on 2008/10/23 17:37:20
What I was noticing was their eyesockets were set at a slightly odd tilted angle. Gunther because he is drawn model on simple geometry where the modeler wanted to emphasize a Teutonic warrior type, Brian because he is a little funny looking.
 Rawr
#15406 posted by Spirit [213.39.156.179] on 2008/10/23 18:02:39
http://www.quaddicted.com/spmaps.html
I am carefully introducing the new design, just now the maps description pages got revamped, check 'em out!
For a tiny bit more info: http://www.quaddicted.com/?p=234
 Looks Good
#15407 posted by ijed [216.241.20.2] on 2008/10/23 18:43:35
Not much more to say. The map listing is a bit difficult to read, I think because of the column alignments - maybe make them all left justified.
 What?
#15408 posted by necros [99.227.108.217] on 2008/10/23 19:29:02
where the pink syringe? :(
#15409 posted by Spirit [80.171.128.181] on 2008/10/23 20:46:29
I wanted to try non-gay for a change. Maybe I'll put it back but no for the next weeks.
 What The Fuck
#15410 posted by Lunaran [24.158.1.74] on 2008/10/23 20:53:07
where did you get that title image, 1994?
 From Biff
#15411 posted by Zwiffle [66.170.5.18] on 2008/10/23 21:07:46
 Non-gay?
#15412 posted by metlslime [64.175.155.252] on 2008/10/23 21:59:12
i actually preferred the half-gay design you had a little while ago -- more brown, but still with the pink highlights and that syringe.
#15413 posted by Scampie [24.158.1.74] on 2008/10/23 23:55:42
ugh.
the greenish brown background with the red is not doing you any favours. I suggest going more rustic brown.
And you need to make sure the width of the page is the same as the title logo on all pages, looks very poor when it's not aligned right. And the logo itself is hard to read, the background being much more busy and bright than the text.
I did a quick photoshop to fix up the colors and make the logo slightly more readable.
http://img296.imageshack.us/my.php?image=quaddictedsuggestcb1.png
 Um...
#15414 posted by necros [99.227.108.217] on 2008/10/24 00:48:49
whether it was gay or not, it was distinctive and unique.
 Keep The Old One
#15415 posted by Zwiffle [66.170.5.18] on 2008/10/24 00:54:52
Change the pink liquid to brown.
Not gay at all.
 Legendary Pictures Buying Epic Games?
#15416 posted by DaZ [80.41.161.119] on 2008/10/24 06:08:28
 Scampie
#15417 posted by Spirit [80.171.128.181] on 2008/10/24 10:03:36
While you are right with the easy readability your version looks like glquake without any full- and overbrights.
Thanks for the feedback everyone.
#15418 posted by JneeraZ [75.177.185.17] on 2008/10/24 11:38:01
DaZ
Mark Rein already smacked that down. DENIED! :)
 1994 Called
#15419 posted by megaman [92.73.82.11] on 2008/10/24 15:14:00
they want their logo header image back.
 1994 Called
#15420 posted by ijed [216.241.20.2] on 2008/10/24 15:25:08
Your mum fat.
#15421 posted by JneeraZ [24.199.192.130] on 2008/10/24 15:31:19
I like it. 1994 seems like a perfect design sense for a website dedicated to Quake 1.
#15422 posted by Spirit [80.171.128.181] on 2008/10/24 15:38:53
1997 called, they want their "1994 called" slogan back.
I am already using Javascript to help the buggy Firefox render the map description, does that not make Quaddicted next-gen2.0 enough?
 There Are Things From 1994 That Look Good
#15423 posted by Lunaran [68.115.32.96] on 2008/10/24 16:23:47
and there are websites that have header images made out of embossed cutouts of quake textures.
that any better?
#15424 posted by Spirit [80.171.128.181] on 2008/10/24 16:30:35
If you want to help you will never succeed with such attitude.
#15425 posted by JneeraZ [24.199.192.130] on 2008/10/24 16:44:14
Change the character outlines to white so the letters pop off the logo better. That would be enough to finally make the nay-sayer's heads explode. Or, at the very least, move on to whatever is next on their seemingly endless "Things to whine about" lists.
 The Lava Background
#15426 posted by Lunaran [24.158.1.74] on 2008/10/24 17:08:04
is high contrast and busy. The letters are low contrast, darker than the bright parts of the lava but brighter than the dark parts. The old chrome cursive was actually easier to read.
#15427 posted by JneeraZ [24.199.192.130] on 2008/10/24 17:14:53
I agree with the low contrast comment. That's why I suggested pumping up that black outline around the letters. Seriously, trying filling it with white or a bright yellow. Something to pop it off the lava. It DOES get lost and you don't even realize there's a word there for a few seconds.
 The Syringe
#15428 posted by gb [89.27.201.59] on 2008/10/24 17:26:35
looked better.
The pink looked gay, but it also looked unique.
pink++
#15429 posted by Quaddicted_fan [194.65.24.228] on 2008/10/24 17:43:53
 Thanks
#15430 posted by Spirit [80.171.128.181] on 2008/10/24 18:21:01
Yes, that it is.
I like the logo or I would not have used it. Maybe I will change back to the old one some day (by my own will) but for now it's going to stay.
 That's Okay
#15431 posted by HeadThump [4.136.90.59] on 2008/10/24 21:03:09
I like the logo or I would not have used it. Maybe I will change back to the old one some day (by my own will) but for now it's going to stay.
That's okay. I have the wayback machine to send me to the old site and along with a loop of Barbra singing 'The Way We Were', I'll manage to get by.
BTW, if you have seen me sniffing around the site lately, I've been d/ling some levels I've preciously missed. Andrew you have an excellent level from 04 I played for the first time last night. The puzzles fit into
Quake without a problem, it takes a deft hand to do that right.
 That's Not Right,
#15432 posted by HeadThump [4.136.90.59] on 2008/10/24 21:05:50
'preciously'? previously. Time to bring the katana back out, tummy is not going to like that.
 You're Allowed To Like The Logo
#15433 posted by Lunaran [24.158.1.74] on 2008/10/24 21:57:47
but if there's a lot of people who are all telling you it has legibility problems, it's not because the world is trying to keep you down and if you just keep a stiff upper lip and don't back down on your beliefs you'll be rewarded in the end, it's because the logo has legibility problems.
Do whatever the fuck you want with your website. :)
 Lol
#15434 posted by ijed [216.241.20.2] on 2008/10/24 22:59:21
That's okay. I have the wayback machine to send me to the old site and along with a loop of Barbra singing 'The Way We Were', I'll manage to get by.
#15435 posted by Trinca [89.180.42.207] on 2008/10/25 00:02:06
please people like
Vondur
Bal_
e.t.c.
intead of talking crap all fucking day GET A FUCKING LIFE... AND STOP PISSING PEOPLE THAT WANT TO HAVE A NORMAL LIFE AND WANT TO MAP A LITTLE ON QUAKE ALONE...
AND FUCK YOU... THKS GOD ALL ARENT LIKE YOU GUYS OR THIS GAME WILL DIE VERY SOON.
#15436 posted by Trinca [89.180.42.207] on 2008/10/25 00:04:58
jump of a bridge... is easy... dont think on first step...
 :D
#15437 posted by megaman [92.73.82.11] on 2008/10/25 00:09:09
[23:50] (Trinca): fuck you all old ex: quakers
[23:50] (Trinca): stupid fucking vondur
[23:50] (Trinca): fuck you
[23:50] (Trinca): stupid asshole
[23:50] (Trinca): stay in your fucking iceberg
[23:50] (Trinca): u frustrated mother fucker
[23:50] *** Trinca (~vdve@Trinca.users.quakenet.org) has left #terrafusion
[23:50] (@megmn): lol
[23:53] (@popple): i wonder if there's something in the water in Portugal
 Lmbo
#15438 posted by Kinn [81.151.107.23] on 2008/10/25 00:11:22
lmbo
#15439 posted by Trinca [89.180.42.207] on 2008/10/25 00:12:31
#15440 posted by Trinca [89.180.42.207] on 2008/10/25 00:15:10
this use to be a good place for Quake.. now people like Vondur, Bal_ noentety or what the fucking nick means just post crap after crap...
is this a mapping site? or a crapytalk shit site? i think in there days in more the second...
is a petty becouse meanslime, shambler and nitin still love these gay and other just put there feet above...
#15441 posted by Trinca [89.180.42.207] on 2008/10/25 00:17:11
 Qmd
#15442 posted by pope [154.5.186.97] on 2008/10/25 00:24:52
went with far more style
 FIRST POST
#15443 posted by Friction [91.154.126.140] on 2008/10/25 00:26:08
Snypa.
I heard there was drama here.
 Dead Sniper!
#15444 posted by pope [154.5.186.97] on 2008/10/25 00:27:17
got 'm sir!
 Oh Snap
#15445 posted by Friction [91.154.126.140] on 2008/10/25 00:29:30
Who can ever get mad at BAL? Seriously. Bal is like the most unhatable french ever.
 Trinca
#15446 posted by Bal [90.2.100.85] on 2008/10/25 00:29:45
I have no idea what the hell you're going on about. I've had you on ignore on IRC for a month or two and my life has been better ever since. The only way you seem to have to come up to communicate with me (why I wonder?) is to kick me from the channel for no reason whatsoever, yeah, that's really smart, why can't you just leave me alone?
And why keep mixing up Func and #tf, what have Von or I ever done on func to make this less of a "good place for quake"? We almost never post here...
On a side note, "stay in your fucking iceberg", nice one. =D
#15447 posted by [89.180.42.207] on 2008/10/25 00:36:16
i kicked you by mistake i sent it a msg... but vondur could stand quiet.. he had to defend it... so he took my OP he can put the fucking OP in is fat large ASS.
i got nothing to do with you... you were in my ignore list also!
#15448 posted by [89.180.42.207] on 2008/10/25 00:37:15
petty that STUPID RUSSIAN dont understand it!!!
but i dont give a shit... this use to be good but there are to many people killing it
 So... The Story.
#15449 posted by Scampie [24.158.1.74] on 2008/10/25 00:39:57
Trinca kickbans Bal for no reason.
Scampie kickbans Trinca for kickbanning Bal.
Trinca loses ops.
Trinca blames me, I tell him I have no power to remove his ops and inform him that Vondur is the channel owner.
Trinca loses his mind and ragequits.
moral: #terrafusion is filled with drama
#15450 posted by [89.180.42.207] on 2008/10/25 00:42:57
Scampie, no was good... i was almost a month not comming here... guess this time is for good...
Distrans 8 month that he dont come
Aguire 4 month...
what is going on?
i think some people dont fit here... go home and play with your cock dont piss people that still love to make maps and dont like to talk crap!
 Hmmm
#15451 posted by Lunaran [68.115.32.96] on 2008/10/25 01:18:27
now people like Vondur, Bal_ noentety or what the fucking nick means just post crap after crap...
yes what was that nick, it's on the tip of my tongue
 Haha, This Is Gold
#15452 posted by Mr Fribbles [118.208.135.139] on 2008/10/25 01:41:34
But seriously, who could hate Vondur and especially Bal (he's so loveable!). That's like saying you hate teddy bears and kittens. (If you do, you're an EVIL MONSTER!)
 I Hate Ewoks
#15453 posted by nitin [210.84.63.48] on 2008/10/25 02:24:38
which are king of like teddy bears, so I guess I would hate the star wars versions of bal and vondur.
 I Miss AguirRe
#15454 posted by RickyT33 [90.213.8.248] on 2008/10/25 04:22:33
 He's
#15455 posted by ijed [190.20.82.248] on 2008/10/25 05:19:21
Working on Q2.
#15456 posted by metlslime [64.175.155.252] on 2008/10/25 05:59:33
i thought bal was so inactive he even gave up idling...
#15457 posted by Zwiffle [24.183.101.72] on 2008/10/25 06:11:10
A Frenchman? Being lazy? What?
#15458 posted by Trinca [89.181.63.96] on 2008/10/25 07:03:10
 Hmm
#15459 posted by nonentity [87.194.146.225] on 2008/10/25 07:27:36
I go to the pub for one evening...
 Hmm
#15460 posted by nonentity [87.194.146.225] on 2008/10/25 07:31:27
Hang on. My names in there (well, kinda, maybe 'brush' would be easier for you ;)
I don't even go in #tf, wtf did I do?
Not that I cba at 5am and drunk, but please, continue the rant so I have something to abusively respond to before I have my morning cig... Oh... I see what I did now ;p
 Hmm
#15461 posted by nonentity [87.194.146.225] on 2008/10/25 07:32:56
i think other people "vondur" should shut the fuckup and stay in there own house
You understand how the internet works right?
(Yes, ok, I'm going to sleep now. Apologes for the triple post)
 1 Out Of 2
#15462 posted by HeadThump [4.136.90.239] on 2008/10/25 07:34:56
Fond of kittens, I had two this summer that I caught while they were feral orphans, but the runt of the two was picked up by a night owl while I was calling her from across the yard one evening :(
I named them Peter and Louis. However, Peter is actually a Petra. Sometimes it is hard to tell what the button is until they get a little older. She is a gorgeous gray Persian, btw.
As for Teddy Bears, I hate every aspect of their miserable non existence. There was a syrupy cute commercial around when I was still
a kid for a fabric softener called Snuggles with a talking bear and smarmy kids and a prescription medicated mother type who couldn't stop smiling a huge fake grin from all the Valium she was loaded on.
Of course, there is also the Lucas factor. No need to get scathing here, after all, the man will burn in hell for what he has done to Star Wars since Return.
 I Can't Stop Laughing
#15463 posted by Blitz [71.231.76.194] on 2008/10/25 08:15:10
At the thought of Vondur living inside an iceberg.
I wonder if he would acheive that by living on a big boat and having the water temperature around him drop drastically or if he just carved his home out of an existing iceberg.
Regardless of the method by which he made his home in an iceberg, no one can dispute the sheer evilness and heavy metal-ness of the thing. It would be a great theme for a concept metal album. Or even like a good Viking story.
SLAGFID: THE VIKING WHOSE HEART WAS SO COLD HE FROZE EVERY HOME HE ENTERED SO HIS FAMILY MADE HIM LIVE IN AN ICEBERG
P.S. how is everybody doing tonight? It's nice when we have drama explosions it gets people out and about. It's nice to see everybody :)
Welp. You guys have a good night :)
 Vondur
#15464 posted by pope [154.5.186.97] on 2008/10/25 09:07:51
I hate you and am sorry I ever gave you a hug!!
trinca has shown me the error of my ways
 Blitz
#15465 posted by Mr Fribbles [150.101.155.114] on 2008/10/25 09:09:59
He carved it out of the iceberg himself of course, in perfect square axis aligned chunks!
 CUBE!
#15466 posted by metlslime [67.180.230.20] on 2008/10/25 09:53:46
 Ummm
#15467 posted by Shambler [82.38.195.22] on 2008/10/25 11:47:58
[23:50] (@megmn): lol
[23:53] (@popple): i wonder if there's something in the water in Portugal
Doesn't sound like Trinca's been drinking water to me...
And I think Vondur would be very happy living inside an iceberg.
#15468 posted by stevenaaus [220.245.180.139] on 2008/10/25 12:01:58
The pink needle was gay. The new title is ok.... everything looks a little cramped though.
 Speedmapping Theme?
#15469 posted by ijed [190.20.119.25] on 2008/10/25 16:11:53
Vondur's Iceberg house.
 Damnit
#15470 posted by Lunaran [68.115.32.96] on 2008/10/25 16:39:22
I was going to build on of those :)
That is totally the speedmap theme. That. Vondur's Iceberg.
 *one
#15471 posted by Lunaran [68.115.32.96] on 2008/10/25 16:40:44
I also would like to quote this for emphasis:
very sad! but fuck it in #terrafusion 99% of the talk is crap.
 After
#15472 posted by madfox [84.26.60.178] on 2008/10/25 17:10:59
days without abuse they thunder out of #irc and understood in general nicks their id.
I wonder what my nick's still nigging there, while my kitten died and I even ain't.
#15473 posted by Trinca [89.180.46.212] on 2008/10/25 18:40:18
i like the theme!!!
vondur russian iceberg!
if will be a speedmapping event on this theme count with me.
 Trinca
#15474 posted by Scampie [24.158.1.74] on 2008/10/25 22:04:04
didn't you quit?
#15475 posted by Trinca [89.180.46.212] on 2008/10/25 22:17:06
i never quit mapping...
i quit #tf this is for sure... got better things to do... in #tf 99% of chat is crap.
 99% Of Chat In #tf Was You Talking
#15476 posted by Lunaran [68.115.32.96] on 2008/10/25 23:29:08
#15477 posted by nitin [210.84.63.48] on 2008/10/26 01:28:05
I wonder what my nick's still nigging there, while my kitten died and I even ain't.
I'm seriously thinking that madfox is a new age shakespeare.
 Also
#15478 posted by Ijed [195.189.142.217] on 2008/10/26 02:00:59
Everyone hates fucking ewoks. Same as binks
 Driver Issues
#15479 posted by Drew [76.75.67.168] on 2008/10/26 02:32:37
Back from my trip and still opengl quake issues. what command do I need to enter to have fitzquake open in a window?
 Drewwww
#15480 posted by biff_debris. [75.139.0.147] on 2008/10/26 02:50:05
use the SDL port of it SleepwalkR did. He is a clever fellow: http://www.kristianduske.com/fitzquake/
 Drew
#15481 posted by Spirit [80.171.85.94] on 2008/10/26 09:18:04
-window
And now go map!
 Von's Iceberg
#15482 posted by [91.152.86.10] on 2008/10/26 11:39:00
need ice textures plz hints?
#15483 posted by negke [82.82.181.82] on 2008/10/26 15:11:39
wizmet1_2
 That
#15484 posted by PuLSaR [91.203.96.24] on 2008/10/26 16:11:36
Reminds me of similar things in #tf a few years ago when somebody hated scampie. Metlslime should add something like 'do not bring #tf problems to func' to policy in faq page
#15485 posted by Trinca [89.180.96.46] on 2008/10/26 18:14:21
almost everybody hates scampie and czg :)
but scampie have improved in last years :p
 Trinca
#15486 posted by JPL [82.234.167.238] on 2008/10/26 18:19:45
Don't congrat them please... they will stop to improve... it is always possible to do better you know :P
 Okay
#15487 posted by Drew [76.75.67.168] on 2008/10/26 18:22:31
Thanks - that seems to fix my problems temporarily.
#15488 posted by Trinca [89.180.96.46] on 2008/10/26 18:49:08
heheh this is so true JPL :)
 The 'qte' Thing
#15489 posted by Zwiffle [24.183.101.72] on 2008/10/26 18:49:21
So since it's impossible to adequately explain an idea in full in #tf, I'll do it here so no one thinks I'm done explaining an idea after I send a single message.
The idea was that in a survival horror game (Silent Hill in mind), to add to combat there could be a part where a monster tackles the player to the ground. The goal is to add to the tension of 'clunky' combat, without making the game Devil May Cry or God of War.
Now what happens is basically this: A monster knocks the player over and moves in for the kill. In the example I had, the camera would move down near the floor to better see action, and get in close. There could be different examples, cameras do different things, etc etc. This is just one example.
The player has now has the option of running away taken from him. He has to struggle to survive. The way I imagine it, it's an extension to combat, not a qte. The player can kick the monster off, block incoming attacks if he wants, hit the monster with his weapon, etc. It's not based on "press this button now or you die." You don't die in normal combat by pressing a button at a certain time, why would this be different?
If you can push the monster back far enough, you can regain your footing, where as the monster is dazed on the floor. Run away or try to capitalize before it gets back up as well.
If you choose to fight the monster, you can get it off balance by hitting, which will also damage it. If you hit with a heavy attack, it could become dazed (depending on if the monster is low on health, how big the monster is, etc.) During this time it will stop advancing on you, and you can either kick it back, switch weapons/use items (I assume if you're struggling on the ground you won't have time to switch weapons or use health packs, but that's open for debate) or keep on hitting it.
Now of course the monster is in the advantageous position. It wants to kill you, so it's trying to render you useless. Different monsters will have different struggle strategies. Some will probably try to pin your limbs down, others will just wait until you attack, then dodge your blow and strike from a different angle (no reason they have to be slow, lumbering monsters, they could be small annoying cockroach things) in which case what you do might have to change depending on the monster that's attacking you. If you normally just kick a monster off and it's too heavy to be pushed back, then maybe you should just try and daze it.
Likewise, which weapon you have equipped will affect how fast/heavy you can attack. Smaller weapons attack faster, but less chance to daze an attacker. So that also has an effect on the struggle.
Now maybe some monsters have soft spots, weak points, vulnerabilities. Maybe you want to risk a monster to get closer to you than further away so you can directly attack its weak points, dealing more damage or possibly outright killing it (jamming a knife into a monster's throat/heart/head, etc.) But if you fail/miss, then the monster is closer to killing you, and harder to get off.
Now fuck, just so people can argue against me that it's qte, I'll add in timing elements so you're not just pounding buttons as fast as you can.
Let's say if a monster is pretty aggressive and fast, it'll crawl all over you in no time, even if you're trying to daze it/kick it off. How about waiting until it attacks, then blocking at just the right time? Perhaps if you time it correctly, you can flip the monster over and regain your footing, or roll over on top of it and start bashing away with your lead pipe. Or maybe you can counter attack and kill it with a quick jab to the throat. (There goes those pesky weapons, affecting combat again! And if you have the wrong weapon out when the struggle begins, your tactics will be different of course.)
I *hope* I've explained how this is NOT qte, how it adds to normal survival-combat, how it's not just "press button as fast as possible", "press button at right time for quick kill", and adds more of a strategic element to combat more than anything else.
So really, the struggle aspect I was trying to talk about isn't "press button now" like most of you fuckers think it is. How unattractively narrow minded of most of you. You hear a new idea, and assume it's 'qte.' Oh, you can't escape from combat? QTE. Without even hearing an explanation, or even exploring the idea, you default to qte.
I suppose it's my mistake, though, for wanting to talk about taking things in a different direction and talk about game design in #tf. Second time I've tried talking about game design and been pwned by true gamers! Completely my fault.
 I Would
#15490 posted by pope [154.5.186.97] on 2008/10/26 20:18:29
map an iceberg cavern
 Just To... Yknow
#15491 posted by pope [154.5.186.97] on 2008/10/26 20:19:58
 So Its True Then
#15492 posted by nitin [210.84.63.48] on 2008/10/26 23:43:22
vondur does live in an iceberg.
 Hmm
#15493 posted by Zwiffle [24.183.101.72] on 2008/10/27 00:29:24
Vondur sounds more and more like the Lich King every day.
 Zwiff
#15494 posted by megaman [92.73.85.30] on 2008/10/27 09:52:34
you basically end up with a fighting game?
ps. also, i'm doomed, i knew what qte stands for :(
#15495 posted by wrath [85.226.234.209] on 2008/10/27 12:29:54
Quicktime event.
Because the interactive movie fad of the cd-rom era worked so well.
 QTE Is Awesome
#15496 posted by Lunaran [68.115.32.96] on 2008/10/27 15:25:58
Developers have for a long time struggled with how to implement their ideas. How to make the player do something awesome when all you have for reliable game mechanics are jumping on crates and hitting stuff with a sword? Cutscenes are falling out of favor, because the anti-Hollywood luddites refuse to cease insisting that our media has to be "interactive" all the time. The answer is really quite simple: you give him some buttons to press.
(Personally, I love a good cutscene. In fact, quite often, after I've watched a good one, if I've still got some milk duds left in the box I'll go and get myself killed just so I can watch it again. Developers who 'get it' make that part easy for me, with tons of bad guys and instant death traps right after a healthy dose of exposition. So I don't have to go looking.
I'll tell you about a developer who doesn't get it: Bungie. First cutscene I experienced in Halo I was so thrilled I immediately grenaded myself to death to sit through it again, only to find out they put a checkpoint save after the cutscene! Come on, fellas! You put all that work into an animated sequence and the player only gets to watch it one time? No wonder Microsoft kicked those guys to the curb.)
What if we want the player to be able to climb a giant statue and stab its eyes out? Too fantastic for you? Get up and leave the room. This is a discussion for problem solvers. For years developers have been wishing their awesome ideas and visionary action sequences could be made into movies, but unfortunately, the best they could do career-wise is games, where they're hobbled by the constant annoying presence of this entity known as "The Player." (Hollywood is smart - those guys don't give a fuck about who's on the other side of the screen. *clicks his powerpoint presentation to a slide of George Lucas* )
But how do you stage and animate the player character climbing this colossal statue while still fulfilling your token obligation to be 'interacting' with the player? Easy: you make a token gesture! And that's why we have QuickTime Events. By forcing the player to press buttons at regular intervals, you ensure he stays awake and that his thumbs haven't gone all tingly, AND if he can lose by not pressing them fast enough then it still feels like a game! But there's a third benefit: the player doesn't have to wait to the end of the cutscene to watch it again! Now your game controls intuitively serve a second role as fast-forward and rewind buttons. Yep: one step closer to the movies.
Back in what I like to call the "Dark Ages" you'd have to write a whole statue-climbing system and simulate the whole affair (plus, your statues would have to be concepted by the level designers - oh god!). After that much expense, you'd pretty much have to make your entire game just about climbing statues and stabbing them in their sensitive bits, and you'd barely have time to pad that with something dead simple like a riding-around-on-a-horse mechanic. And who the fuck would buy that game?
What a modern age we live in.
#15497 posted by JneeraZ [24.199.192.130] on 2008/10/27 15:52:30
Thanks, but I think we're all stocked up on impotent whining. If you know where that shipment of solutions is though, I'm all ears.
 My Whining Isn't IMPOTENT!!!
#15498 posted by RickyT33 [86.139.126.162] on 2008/10/27 16:04:09
How dare you!!?
oh no, wait a minute....
.
Yes it is
 Hmm
#15499 posted by nonentity [87.194.146.225] on 2008/10/27 16:06:31
If you know where that shipment of solutions is though, I'm all ears
-> write a whole statue-climbing system and simulate the whole affair
#15500 posted by JneeraZ [24.199.192.130] on 2008/10/27 16:08:59
"write a whole statue-climbing system and simulate the whole affair"
That's not a solution, it's a pie in the sky wish. I can do that to:
"Make the funnest of the funnest game and make it really fun and super great!"
Same level of usefulness.
#15501 posted by wrath [85.226.234.209] on 2008/10/27 17:31:31
QTE is the answer to a question no one asked.
 The Name
#15502 posted by ijed [216.241.20.2] on 2008/10/27 17:31:58
Quick-Time-Event is managerial speak so they sound like they know what they're talking about 'Oh, so its like quick time?'
'Yes' (no, you fucking tard)
Usually after not having played the game mechanic in question.
Limiting the players input and the good/bad results of input reduced the amount of gameplay in the game.
This is not a good thing.
#15503 posted by JneeraZ [24.199.192.130] on 2008/10/27 17:34:12
"Quick-Time-Event is managerial speak so they sound like they know what they're talking about 'Oh, so its like quick time?'
'Yes' (no, you fucking tard) "
Where on earth are you getting that from?
 What I Mean Is
#15504 posted by ijed [216.241.20.2] on 2008/10/27 17:35:17
The silent hill fight sequences described above are excellent gameplay mechanics, but they will be labeled as quicktime, which has a shitty, shitty reputation.
Quick Time Event is a modern phrase that has little meaning. What people mean when they say it is limited player input.
#15505 posted by JneeraZ [24.199.192.130] on 2008/10/27 17:42:04
Ahh OK, sorry. I over reacted.
 Hmm
#15506 posted by nonentity [87.194.146.225] on 2008/10/27 18:34:08
"Make the funnest of the funnest game and make it really fun and super great!"
Same level of usefulness.
Well... No. Not really. While I could write an entire design doc on how the system should work, I'm not actually a professional games designer (unlike yourself (as you are so often want to remind us)). However, if GTA can manage to have different control systems for driving/flying/walking/swimming/cycling/pogo-sticking and not confuse players then I'm sure you can construct some kind of useful system to allow the player to actually climb a giant statue and stab it in the eye without resorting to 'press X now!' every minute or so while pretending it's not just a more annoying version of a cutscene.
Of course if you actually meant 'unfortunately it's unfeasible to create 200 different control/gameplay systems within the restricted budget/development time of a modern game' then that would be more understandable (and a seperate discussion on the problems symptomatic of the modern games industry). But that's not what you actually said, is it?
 Hmm
#15507 posted by nonentity [87.194.146.225] on 2008/10/27 18:34:54
driving / flying / walking / swimming / cycling / pogo-sticking / fuck your auto abrv. system metl ;p
#15508 posted by metlslime [64.175.155.252] on 2008/10/27 20:44:50
write a whole statue-climbing system and simulate the whole affair...you'd pretty much have to make your entire game just about climbing statues and stabbing them in their sensitive bits.
FYI: he's talking about Shadow of the Colossus.
 Hmm
#15509 posted by nonentity [87.194.146.225] on 2008/10/27 21:04:00
I assumed this board was games-are-art enough to get the reference tbh...
And statue of the colossus was more interactive levels taken to extreme than statue climbing really. Also they were stone mechs.
But yeh, good game, prefered Ico tho.
 Hey Willem
#15510 posted by Lunaran [24.158.1.74] on 2008/10/27 21:39:06
 Yeah
#15511 posted by Kinn [81.151.107.23] on 2008/10/27 22:21:59
Quicktime events sort of make me feel like i'm being forced to take a creamy facial from the lead cutscene animator. It's all about him stroking his ego (cock) in my face whilst he's forcing me to keep my eyes open all the way through it. Meanwhile, I've got no choice but to keep hammering away at my joypad so I can pretend to myself that I'm at least getting something out of it (but I'm just going through the motions at this stage; it's a pretty fucking shallow, soulless affair) and to be honest I don't give a fuck how visually impressive it is, all I know is that it gets up my nose and leaves a bad taste in my mouth, and at the end of the day he's getting far more out of it than I am.
 Like Def Leppard Once Sung It,
#15512 posted by HeadThump [4.136.90.146] on 2008/10/27 22:37:22
Quicktime events sort of make me feel like i'm being forced to take a creamy facial from the lead cutscene animator.
'Everything goes better with cock.'
#15513 posted by JneeraZ [75.177.185.17] on 2008/10/28 00:13:51
"Did you honestly not catch the reference?"
No, it was fairly obvious. I'm confused now. Did you write that whole post to drop that single reference?
 No
#15514 posted by Lunaran [68.115.32.96] on 2008/10/28 01:22:56
but you behaved as if you completely missed it. You know, equating my sardonic but exact description of the game's core mechanic with unachievable fantasy, as if in defiance of the fact that such a game was out and well received. Which I guess in a way indirectly supports my point about huge developers making safe games as a means of hedging the huge up-front investment.
Does the Colbert Report confuse you too?
#15515 posted by Zwiffle [24.183.101.72] on 2008/10/28 01:29:51
The Colbert Report is witty. That's the difference.
 Hmm
#15516 posted by nonentity [87.194.146.225] on 2008/10/28 03:18:42
The Colbert Report is irony?
d/l Brass Eye Lun, you'll like it.
 Hmm
#15517 posted by nonentity [87.194.146.225] on 2008/10/28 03:25:38
I mean buy, dammit, buy. Purchase. Consume. Buy in.
And for reference;
http://www.imdb.com/title/tt0118273/
 I Never Saw BE
#15518 posted by ijed [190.20.70.137] on 2008/10/28 03:48:25
But I can recommend SPAM. Not quite the same thing, much more twisted.
It's a common belief that American humour doesn't have much irony.
Lun, what's that smiley symbol you used there? Never seen it before, from you at least.
 You Mean
#15519 posted by HeadThump [4.136.90.93] on 2008/10/28 04:40:18
 BTW, The Point Of All Of That
#15520 posted by HeadThump [4.136.90.93] on 2008/10/28 04:49:07
is Alanis Morissette has a huge but awesome gaggle of hair down there in her lower extremities.
#15521 posted by JneeraZ [75.177.185.17] on 2008/10/28 11:03:53
"Does the Colbert Report confuse you too?"
OK, let me just state this for the record and then we're done. Once I write this, I'm not replying to you any further.
You are the worst thing about this place. You're insulting, you're patronizing, and you bring down my good mood whenever I come here. I can come here totally pumped up on Quake level design and after reading your posts I end up annoyed and unmotivated.
You are poison to this community.
Preach, negke, Kell, and others are the exact opposite. They share information, they help people, and they're interesting to talk to. You're none of those things.
I think you COULD be those things but you choose not to. I also believe that you have interesting insights to share but you won't share them. Instead, you choose to project this edgy 'jaded and bitter' persona, which is unfortunate.
I used to do the same thing. I used to be you when I was younger. And trust me when I say - it's not worth it.
I know you don't care about what I'm saying and I also know that it will have no effect whatsoever on your behavior. I understand that and it's fine. I just wanted to get it off my chest and now I can move on.
We're done.
Pretend you don't see my posts in the future so you won't be tempted to reply to them. I'll be extending you the same courtesy.
 Hmm
#15522 posted by nonentity [87.194.146.225] on 2008/10/28 11:35:36
It's spelled 'patronising'
 Willem
#15523 posted by JPL [82.234.167.238] on 2008/10/28 11:49:47
All people are not either black or white... do you see what I mean ?? People share information, are smart, are cool, when they want to...
Unfortunately, there are lots of morrons onto the internet, and sarcasms are over-used for sure, I agree with you on that point... It is human being to be "nasty" in general... and when people are furthermore stupid, it does not help...
However, you should not take all these sarcams as personal attacks.. I did the same mistake some years ago but afterall, why should you care ? Aren't you mapping for fun ? Are you waiting for any recognition by others here ? Come on, you'll never get that ! I personnaly just want people to have fun with my maps...
an even if Quake purists are always proud to piss off new people that joins the community, and also to drag your maps into mud because they don't like small details, it is just because they don't want newbie to walk on their grass... like primates they are pissing around their territory :P
In anyway, let them for what they are, and keep mapping please: We need more map and more commitment from mappers to make this community still existing... otherwise, we will stay here endlessly with dinosaurs that will not make Quake spirit evolve in anyway...
And now go map !!
#15524 posted by Spirit [213.39.187.136] on 2008/10/28 12:10:32
It is human being to be "nasty" in general...
It isn't. It's just that the internet is quite attracting to lonely, sad, non-social people.
Normally humans learn and socialise. Someone who constantly talks bad about others or the world in general is avoided by others. Now he either changes his behaviour or gets lonely (and probably even more bitter).
But on the internet there is always the illusion of having friends, an audience or whatever. So they never learn how bad such behaviour is even for themselves and continue being idiots.
 Hey
#15525 posted by bamby [91.152.86.10] on 2008/10/28 12:28:04
Give lun a break. He's a bit edgy at times but he's a good guy. If you write over the top, the points become easier to demonstrate.
And thanks Willem for your sincerity. Such is rare.
Sarcasm often sucks on the internet since it's so hard to read into it. Actually, a lot of sincere stuff is read as having insulting sarcasm.
All responsibility should not reside on the reader. "Don't take it seriously, it's only the internet" is not a solution for every problem with messaging here.
 And Spirit
#15526 posted by bamby [91.152.86.10] on 2008/10/28 12:31:53
Right on. I have followed some blogs for years and the writing has deteriorated, getting more extreme and marginalized while the writer's personal life is going somewhat worse and worse.
(Not any people you know or related to func or tf in any way.)
Very much simplified, the temptation of not doing anything about it but just go and complain and lecture about something is a projection too...
That said, there ARE lots of things that are worth lecturing on, and criticizing vigorously, and I laud people speaking up their mind,
 Spirit
#15527 posted by JPL [82.234.167.238] on 2008/10/28 12:49:14
Well, I was refering more to internet people than other people... but you have to admit that being nasty is the human being nature..; Otherwize there would not be any more war on Earth...
I'm just pointing up the fact that without having people face in front of you when reading a post, you never know whether it is serious, or not.. hence some confusions...
I think the main problem is more about respect than nastyness :P... though...
Oh, also, I was not targetting somebody in particular... so if some people are feeling hurted, I'm already sorry for this ;)
#15528 posted by Trinca [194.65.24.228] on 2008/10/28 13:10:33
make maps not war bitches!!!
ahhh and dont forget the speedmap event!!!
"Vondur home inside a iceberg"
#15529 posted by wrath [85.226.234.209] on 2008/10/28 13:15:00
Lying here in the darkness
I hear the sirens wail
Somebody's going to emergency
Somebody's going to jail
 Willem
#15530 posted by Zwiffle [24.183.101.72] on 2008/10/28 14:16:23
Don't mind Lun, it's his time of the month.
The time of the month that Dave Matthews pees on him.
 Dear Willem (and Some Other Pplz Too)
#15531 posted by Ernesto [91.122.107.22] on 2008/10/28 15:34:47
please stop missing the point
 Best Quote Ever
#15532 posted by DaZ [80.41.161.119] on 2008/10/28 16:29:41
"like primates they are pissing around their territory"
JPL is godlike, and this confirms it! I spilt my tea when I read that part :)
 Spede
#15533 posted by bambuz [193.167.3.29] on 2008/10/28 16:30:45
yeah back to the topic and negative programming (warning broad brush generalizations included): gaming nowadays... nice graphics, quicktime events, cash from the unwashed masses, some marketing people think it's a great game.
I don't really know since I don't play any games.
So..?
 Any Games
#15534 posted by bambuz [193.167.3.29] on 2008/10/28 16:31:17
meaning anything made after the nineties.
 DaZ
#15535 posted by JPL [82.234.167.238] on 2008/10/28 19:54:00
Thanks... though..
What it a sarcasm ? :P
 Daz.. Errata...
#15536 posted by JPL [82.234.167.238] on 2008/10/28 19:54:57
Typed too fast.... the question was: "Was it a sarcasm ?"...
:D
 Bleh
#15537 posted by madfox [84.26.60.178] on 2008/10/28 22:20:35
I dhun't piz & still zah!
 And Madfox Swoops In To Save The Thread
#15538 posted by Kinn [81.151.107.23] on 2008/10/28 23:47:13
willies
 Hmm
#15539 posted by nonentity [87.194.146.225] on 2008/10/29 04:19:42
This thread was doomed long ago
 Should Never Have Been Started.
#15540 posted by Shambler [82.38.195.22] on 2008/10/29 09:57:22
 Resurrect Scroll
#15541 posted by Tronyn [24.78.41.15] on 2008/10/29 14:13:41
I found the discussion pretty entertaining. I hardly play any new games at all, but I find that often "making the game more user friendly" can equate to idiot proof/consolization of the controls/options. It pisses me off in a game when you can't do something that it seems like you should be able to do - like the developer is treating you like a retard and putting you in a limited playpen. I don't mean the developer not spending extra time/money developing options/content, I mean them deliberately LIMITING options.
It seems like it would be better, instead of having things split into normal gameplay and "QTE" ('Yes' (no, you fucking tard) LOL), it'd be better to develop a good set of controls for an alternate movement/play type, and then just use that periodically in the game since you have developed it, ie: develop a statue climbing system, then have plenty of statues, rather than have one big statue and then worry about the problem of climbing it.
 The Player Should Have
#15542 posted by bambuz [193.167.7.17] on 2008/10/29 14:21:46
more choices than one.
That's where it boils down to from a certain viewpoint.
QTE is the ultimate in reducing this to absurd minimum for gameplay.
That's why CIV3 gets boring after a while. You recognize the one optimum solution to most problems and there is maybe one or two big decisions per HOUR OF GAMEPLAY.
You realize soon it's just a chore.
 Is This News Worthy?
#15543 posted by RickyT33 [86.139.126.162] on 2008/10/29 16:18:40
 Nope
#15544 posted by Spirit [213.39.214.106] on 2008/10/29 16:33:32
It's a very bland dm map.
If you are unlucky it might overwrite your track #2 in sound/cdtracks/
Some of the textures in the bsp have fullbrights.
Or did you mean the .tgz file extension you surely never saw before (but that 7-zip can magically unpack)? :P
It's a pretty nice rebuild of the map though.
 Yeah, It's Shit.
#15545 posted by negke [82.83.25.11] on 2008/10/29 18:05:40
 Doom
#15546 posted by JPL [82.234.167.238] on 2008/10/29 19:30:29
...is not shit.
Doom remake sometimes are pure shit... though...
 .tgz....
#15547 posted by metlslime [64.175.155.252] on 2008/10/29 21:36:57
that's the same as .tar.gz, right?
 Yes.
#15548 posted by gb [89.27.202.9] on 2008/10/29 23:27:36
.
 Now, Now
#15549 posted by Kinn [81.151.107.23] on 2008/10/29 23:31:15
come on Willem, there's no need to flame lunaran. Quicktime events are the fucking devil and you know it.
 ...
#15550 posted by starbuck [78.86.131.39] on 2008/10/29 23:34:47
 Qte
#15551 posted by nitin [210.84.63.48] on 2008/10/30 00:16:21
you know, I have no idea what the hell you guys are on about (QTE). I'm obviously years behind the ball with gaming :)
 New Games
#15552 posted by madfox [84.26.60.178] on 2008/10/30 00:16:47
I'm making a doom map, not of pure shit, but...
new games, I dunnoh. i'm playing Quake4 now for years but i still haven't found out how to get out of the wild range of killing idiots on the back of a vehicle after leaving the plane.
I always end up on the same event. Myfault.
Think I'll be playing quake 4 long.
Like having a good map that plays well and looks aprovement, and then the stupid thing starts vising for years and I don't (can't, shall, have to) want to change it!
 QTE = Quick Time Events
#15553 posted by ijed [216.241.20.2] on 2008/10/30 00:49:35
I work in games and didn't get the abbreviation at first either.
 Ijed
#15554 posted by nitin [210.84.63.48] on 2008/10/30 01:24:44
I know what it stands for but I havent seen it in action, maybe becaue I havent played any post 2004 games yet :)
 D1E1M1RMX
#15555 posted by grahf [24.125.41.191] on 2008/10/30 03:48:17
q1's e1m1 remade for Doom would be cooler.
I thought that's what that was at first.
 I Realize Baseball
#15556 posted by HeadThump [4.136.90.82] on 2008/10/30 08:56:56
likely has little appeal to most funcsters but I just woke up again for the second time tonight with disturbing visuals of how the World Series ended earlier in the evening. It is time to ban post victory man piles.
 Nitin
#15557 posted by Spirit [213.39.129.68] on 2008/10/30 09:05:01
It's like a cutscene but somewhen during it an icon flashes and says "hey, press button x", then you press x and something happens. So YOU CONTROL THE ACTION! It's almost like an interactive movie!
I think this stuff could be used well but then I feel that almost all recent games are shit in one aspect or the other and I am not interested in them.
 I'd Like To Declare The Latest South Park Episode
#15558 posted by bear [213.89.241.34] on 2008/10/30 11:48:12
to be among the best things ever.
 The Clouds Roam The Earth
#15559 posted by nakasuhito [97.117.29.128] on 2008/10/30 12:33:01
http://pablo.kotogoto.com/the_end.zip
i was bored. zip is 38mb or something. 10 minutes long. :'(
its a video i made. with things from tv... boring or fun? i dont know. friends said they laughed like hell... but sadness & tears fell from my eyes, through out the universe.
 Btw
#15560 posted by nakasuhito [97.117.29.128] on 2008/10/30 12:34:05
it might be deleted in a few weeks. dunno why. to keep up with the limes i guess :'(
 Aaah - A 7Zip File!
#15561 posted by RickyT33 [86.139.126.162] on 2008/10/30 13:05:15
I downloaded this in <1 minute.
What a horrifically weird video. Spent 10 minutes of my day watching it. It didnt really make any sense, and was almost funny. Weird! Quite well put together, must have taken a good couple of hours atleast!
Reminds me of the scenes at the end of Natural Born Killers, just before this:
http://www.youtube.com/watch?v=NlNoYY6_NN4
#15562 posted by nakasuhito [97.117.29.128] on 2008/10/30 21:02:24
7zip? but i made it as a regular zip! i'm confused :)
anyway, i think these type of videos are much funnier when one is sleepy. at least thats how they work for me, but they get boring very quickly.
now if i just had the same energy for quake editng! :(
 Soory Must Have Been Hallicinating
#15563 posted by RickyT33 [82.2.80.16] on 2008/10/30 21:03:37
 What Really Worries Me
#15564 posted by DaZ [80.41.161.119] on 2008/10/31 20:46:57
is that the new Aliens : CM game is meant to use QTE, this makes me cry rivers and throw my arms into the air, hoping that some supreme being will throw lightning bolts at the developers heads until they drop that idea...
 Peering Into My Developer Magic 8-ball
#15565 posted by Scampie [24.158.1.74] on 2008/11/01 02:00:43
Not very likely.
It's a sad truth, but QTE events were in vogue until recently, and likely we won't see them dropping out of games for at least a year or so as newer games earlier in development start to see player backlash against them.
 Well
#15566 posted by Ijed [195.189.142.217] on 2008/11/01 02:44:41
Gamer backlash has little to with it. Qte happens when a company is bloated with artists they cant reasonably fire.
 To Do With It
#15567 posted by ijed [190.20.84.224] on 2008/11/01 05:13:13
#15568 posted by madfox [84.26.60.178] on 2008/11/01 16:14:59
It took me one week to encrypter the savecode from Sin to another computer after I was recomposed to human ingame, because my machine crashed.
#15569 posted by JneeraZ [63.133.201.66] on 2008/11/02 11:23:56
"Qte happens when a company is bloated with artists they cant reasonably fire."
Can you expand on that reasoning? I don't see where you're pulling that from. It always looked like a game designer conceit to me rather than a "we have artist time to burn" issue.
 I Don't Know....
#15570 posted by metlslime [67.180.230.20] on 2008/11/02 12:22:20
i think it has more to do with being light on programmers (or is it systems designers?), so you make QTEs instead of adding game systems. I was on a (cancelled) project where the "Dirk" meter would fill up, and then Dirk Pitt could enter "Dirk Mode" where he would "do something awesome" which was generally "press the buttons to see the next 2 seconds of a 15 second canned fight scene that our animators came up with."
 That's It
#15571 posted by ijed [190.20.118.53] on 2008/11/02 15:17:59
When there's not enough programmers, or designers capable of building systems with the tools.
So it leads to over intensive art projects being built inside the game.
Firing artists wasn't my point - I meant that most likely the company is running another project at the same time which is programming intensive and deemed as more important.
But you can't have highly paid art professionals sat around doing nothing.
 Dirk Nukem Forever
#15572 posted by pope [24.85.35.223] on 2008/11/02 23:43:49
#15573 posted by JneeraZ [75.177.185.17] on 2008/11/03 11:26:19
Well, I'll just say that (at Epic at least) I've never seen the artists bored. We can't hire enough of them, in fact. They have maybe a month of down time once a project ships and then they're slamming again on the next project. There is never a time when the artists are sitting around looking for something to do. There is always something to be optimized or added, not matter what part of the project we're on.
But maybe Epic is unique in that regard...
#15574 posted by Scampie [24.158.1.74] on 2008/11/03 13:32:55
Most animator's I know resent QTEs, and think they're too much work for too little payoff.
I honestly believe the largest factor behind QTE events is due to publishers behind the projects. Most care little for any subtle tweaks and design work you do milestone to milestone, so something like an awesome QTE (or new level that's had environment art done... or new attack moves with effects...) is very visual and quick to demonstrate.
 And Yes...
#15575 posted by Scampie [24.158.1.74] on 2008/11/03 13:36:24
...artists are always busy. Thanks to this 'next gen' world of ours, artists are getting hit the hardest to produce huge amounts of work. Most of the methods for creating realistic worlds haven't gotten simpler in the last years, only the technology to run them at a decent framerate.
#15576 posted by JneeraZ [75.177.185.17] on 2008/11/03 13:50:01
Yep, art is definitely the bottle neck in a lot of modern projects. As I said, we can't hire artists fast enough. Every time we hire one, they get immediately consumed by the content creation machine. We just can't seem to fill it up!
#15577 posted by ijed [216.241.20.2] on 2008/11/03 15:04:20
. . . is very visual and quick to demonstrate.
Yeah, you've definitely got a point there.
Probably the reason why I have a different working idea of art is because I mainly do game for xbox live, where production is much shorter than AAA titles.
#15578 posted by wrath [85.226.234.209] on 2008/11/03 20:54:22
QTE is a game design ego thing and a marketing tool. Visually striking parts of the game that are extremely complicated to realize within the design frame the game has previously established with the player, but someone can't stand to kill their baby. Enter; MR. QTE.
Also, it lets marketing put together a trailer of "gameplay" that looks completely fucking bad ass without any of those annoying consumers actually having to do anything meaningful with the product.
Some game people should just get into movies or machinima.
 Holy Shit This Thing Is Fuckin Long
#15579 posted by Klesk/Tigorran/BRWNMAN kekeke [96.51.95.191] on 2008/11/04 03:46:27
i had to contribute. uhhh, gogo deathwing, ninja Nefarion. This is what i got:
Mish'undare, Circlet of the Mind Flayer
Brestplate of Ten Storms
Bloodfang Vest
Boots of the Shadow Flame
 A Part Of History
#15580 posted by Whitehat/Simon5 [96.51.95.191] on 2008/11/04 03:53:02
Holy cow I just took a shit and it was amazing but you know whats really amazing... the fact that i have a brown guy in my house and my house hasn't exploded from a fucking GIHAD bomb. Omg now he has his pants down and is chasing a goat! fuck shit i think he's onto my games. Oh madness this is i don't know what to do with myself. wait... maybe ill just.... RAAAAAAAAAAAWWWWWWWWWWRRRRRRRRR PWWWN NOOBS FUCKSHITCOCKS ASS TIT SUCK DICK CUNTi just want to have the longest thingies in eXISTENe NO WAY! meow
 First Post!
#15581 posted by metlslime [64.175.155.252] on 2008/11/04 05:39:38
First Post.
 .
#15582 posted by necros [99.227.108.217] on 2008/11/04 10:41:38
it depresses me that i recognize the things mentioned in 15579 as stuff from WoW.
 Quake...
#15583 posted by Shambler [82.38.195.22] on 2008/11/04 14:05:03
I just realised that in real life, I still write capital Qs as Quake Qs. Started doing this a decaded ago and it's totally ingrained now. Hurrah!
 I Remember Being In High-shcool
#15584 posted by RickyT33 [86.139.126.162] on 2008/11/04 14:49:36
and seeing this really attractive chick drawing her 'E's like back to front '3's. I've been doing that ever since...
Hmmm.......
 Double T
#15585 posted by ijed [216.241.20.2] on 2008/11/04 14:53:29
As pi
 Which Spells....... ?!?
#15586 posted by RickyT33 [86.139.126.162] on 2008/11/04 15:48:15
Q.... T.... E..... (!#@*)
#15587 posted by Spirit [213.39.225.36] on 2008/11/04 16:20:10
I really hope that I am not the only one who thinks of Travail everytime the letters "qte" are mentioned.
 Instead Of Writing Vowels
#15588 posted by starbuck [78.86.131.39] on 2008/11/04 18:37:43
i draw a cock. EVERY TIME.
 Luckily
#15589 posted by ijed [216.241.20.2] on 2008/11/04 19:21:02
I don't have that language pack installed.
 Neither Do I...
#15590 posted by Shambler [82.38.195.22] on 2008/11/05 11:27:14
....but it;s still how I always interpret Starbuck's posts.
 It's Ok Shambler
#15591 posted by starbuck [78.86.131.39] on 2008/11/05 14:20:48
I'm gay for you too.
 Willem
#15592 posted by pjw [68.114.222.44] on 2008/11/06 08:46:54
I'm a bit late, but I haven't had the chance to do more than just quickly browse posts for a few days; I finally did more than skim your response to Lunaran, and found myself getting a little irked about it.
Just a few opinions to offer:
1. People who tend to Take Great Umbrage (as you do) about stuff relative strangers post on the internet generally have a tough time of it on the internet. Sorry about that. <--Not sarcasm.
2. While Lun can be a sarcastic bastard at times, and tends to be argumentative and have strong opinions, I find that those qualities often go along with intelligence and passion, of which he also has healthy portions. "Poison to the community" (wow! drama++) is about the last thing he is; he's been here far longer than you and contributed a hell of a lot more.
3. I don't know about Lunaran, but for my part I'll respond to your posts in any fashion I damn well please, unless moderators have something to say about it. "Don't talk to me ever-ever-again and I won't talk to you, ever-ever-again." is operating on the level of about a 5-year-old, and it's not really how this shit works.
Just sayin'.
 Just A Quickie...
#15593 posted by DaZ [80.41.170.222] on 2008/11/06 10:32:31
Does anyone know of a freeware program that can convert .flac files to either wav/mp3?
 DaZ
#15594 posted by Spirit [213.39.146.212] on 2008/11/06 10:43:05
http://flac.sourceforge.net/
flac -d *.flac gets you .wav.
http://lame.sourceforge.net/
lame -V 0 --vbr-new gets you .mp3. (Use -V 2 if you are not some who can hear flies fart.)
Or just use Foobar, it's got some conversion tool on rightclick (you will still need FLAC and LAME installed).
 Oh And I Cannot Resist Saying
#15595 posted by Spirit [213.39.146.212] on 2008/11/06 10:44:36
Isn't it nice that FLAC is a free and open format? That way you are guaranteed there is a free software to use it.
*whispers something about Ogg Vorbis*
 Thanks Spirit
#15596 posted by DaZ [80.41.170.222] on 2008/11/06 10:57:22
Appreciate that mate!
 Also..
#15597 posted by DaZ [80.41.170.222] on 2008/11/06 10:59:11
epic lol, I've been using foobar for years and never knew you could convert files with it, big slap on the forehead for me :)
#15598 posted by Trinca [194.65.24.228] on 2008/11/06 12:08:17
wtf is foobar?
 Fucked Orangutan Outrageous Beyond All Recognition
#15599 posted by ijed [190.20.72.177] on 2008/11/06 12:17:18
Too early to think of a decent acronym.
#15600 posted by JneeraZ [75.177.185.17] on 2008/11/06 12:28:17
Falling Over Oblong Barricades Arranged Randomly
 Foobar
#15601 posted by DaZ [80.41.170.222] on 2008/11/06 12:48:40
 I'll Give It A Try
#15602 posted by ijed [216.241.20.2] on 2008/11/06 13:18:43
See if it's less annoying than winamp's upgrade popups.
 Trinca
#15603 posted by ijed [216.241.20.2] on 2008/11/06 13:19:26
FUBAR originally meant Fucked Up Beyond All Recognition - from American GI's in WW2.
 Foobar
#15604 posted by megaman [92.73.87.243] on 2008/11/06 13:39:34
is great.
 Yeah
#15605 posted by ijed [216.241.20.2] on 2008/11/06 13:49:22
Nice player.
#15606 posted by Trinca [194.65.24.228] on 2008/11/06 14:44:27
:p i use windows media player 11 :p no need for those weardo programs ;)
#15607 posted by Trinca [194.65.24.228] on 2008/11/06 14:44:41
oips thks
Daz ;)
 Game Programming Thread?
#15608 posted by megaman [92.73.87.146] on 2008/11/07 12:06:10
I was thinking about starting a game programming thread, where we could discuss and post links like http://levelofdetail.wordpress.com/2008/11/06/pixel-correct-shadow-maps-with-temporal-reprojection/ or less rendering related stuff ;)
basically some way to boookmark things and have others comment on them. Interest?
#15609 posted by Trinca [194.65.24.228] on 2008/11/07 13:10:24
NO
 ^ignore
#15610 posted by Scampie [24.158.1.74] on 2008/11/07 21:33:56
Not amazingly interested myself, but I'm sure there's enough weekend warrior programmers here who may.
 Megaman:
#15611 posted by metlslime [64.175.155.252] on 2008/11/07 22:28:03
go for it.
 Re: 15592
#15612 posted by Tronyn [24.78.41.15] on 2008/11/07 22:49:55
I enjoyed this post \ agreed with it. Willem, I can't say I like your attitude in general, though I certainly respect your right to express it. But one can ask, if you're so against reactionaries and anti-commercialists, what exactly are you doing here? This is a board centered around a game that's 12 years old, and the proportion of people here who are anti-modern gaming is going to be much higher than a representative sample of 17 year old disposable income dumbass average buyers of today.
Anyway you seem like a smart guy and I enjoyed your "but he's not an asshole about it" comment. If you've gotten over angst and integrity realize that not everyone chooses that. Partially joking.
I'm well aware that one's right to speak radically is based on what one has contributed, and my statements always outweigh my contributions/piss off people in relation to what I've mapped for (CZG notoriously, in my view, exceeded his limit). That's my uncalled for opinion.
 Bah
#15613 posted by Mr Fribbles [118.208.137.37] on 2008/11/08 00:04:46
I'm well aware that one's right to speak radically is based on what one has contributed
Calling bullshit on this one...
 Well
#15614 posted by Tronyn [24.78.41.15] on 2008/11/08 07:10:43
surely you're allowed to get away with being more arrogant/eccentric/egotistic/etc if you're artistically brilliant... when brilliant people are arrogant it's taken seriously, but if retards are, they're laughed at. Same attitude.
 Tronyn
#15615 posted by SleepwalkR [222.124.35.205] on 2008/11/08 07:27:57
comparing apples and oranges there. Right to speak being based on contribution vs. being taken more seriously if one has contributed a lot. The latter I believe to be true, the former I think is bullshit, like Frib said.
 K
#15616 posted by Tronyn [24.78.41.15] on 2008/11/08 11:03:59
alright well the latter is what I meant.
 Welcome To The Internet
#15617 posted by ijed [190.20.88.39] on 2008/11/08 15:47:49
The best thing about this board is that erronious nonsense is limited - it's actually interesting to read the posts.
Contribution = right to speak? That's a new one on me, I thought that posting was a contribution, weather it's in the drunk thread or one of the help threads.
It seems alot of you/us take stuff said here too seriously. It's a nice place to discuss topics with like-minded intelligents, no more no less.
At the end of the day they're just posts on a messageboard.
pjw said it all.
 I Guess I Just Meant
#15618 posted by Tronyn [24.78.41.15] on 2008/11/08 16:42:38
that I think I venture outside of my "right to say" given the content I've produced; I think personally (at least in this community) I'm more unpleasant than my maps could justify (again, CZG despite how awesome his maps are presses the issue)... but despite that conviction I can't help but speak my mind, and regarding Willem's anti-angst ideas there I am.
 Wonder If This Concept Could Be Applied To Mapping:
#15619 posted by metlslime [67.180.230.20] on 2008/11/09 22:11:12
 Hottest Girl Ever In The Most Annoying Commercial Ever
#15620 posted by HeadThump [4.136.90.79] on 2008/11/10 07:41:27
 Forgot The Comment
#15621 posted by HeadThump [4.136.90.79] on 2008/11/10 07:43:16
Definitely love how she measures a foot; you give her six, she'll tell her girlfriends it was nine.
#15622 posted by starbuck [78.86.131.39] on 2008/11/10 13:06:32
FIIIVE...FIIIIVEEE... FIVE DOLLA FOOTLOOONNNGG!!
 How To Behave:
#15623 posted by Scampie [24.158.1.74] on 2008/11/11 06:35:51
 Ummm
#15624 posted by Shambler [82.38.195.22] on 2008/11/11 10:46:20
Tags: Fun Funny Funny Vids Funny Clips Forum Internet Humor
Kinda disagree with that. That's the dude who does those quickfire game reviews right?? This could have been a lot lot better imo.
 Different Guy
#15625 posted by grahf [24.125.41.191] on 2008/11/12 05:09:41
You mean Yahtzee of Zero Punctuation? This was definitely not him. A fair number of his reviews are lulz-worthy, I didnt even crack a smile to this.
 The Metlslime Paradigm?
#15626 posted by negke [82.82.171.139] on 2008/11/12 12:40:32
Any news on Fitz 0.85?
 Sort Of...
#15627 posted by metlslime [67.180.230.20] on 2008/11/12 13:28:35
Getting close to beta-ready, but not there yet (work is taking my attention.)
 Metlslime
#15628 posted by JPL [213.30.139.243] on 2008/11/12 13:36:52
... do not forget about me ;)
#15629 posted by Trinca [194.65.24.228] on 2008/11/12 13:53:10
hey girls!!!
if anyone want to chat on Quakenet about mappint and not crap...
join #base and not #terrafusion
many thks to Lunaran and Vondur for still been a dick!!!
thks and god bless almost all!
 Any Thoughts About This?
#15630 posted by RickyT33 [81.132.88.108] on 2008/11/12 13:54:48
 My Thoughts
#15631 posted by Scampie [24.158.1.74] on 2008/11/12 14:44:45
I listened for about 30 seconds before I reliezed I didn't know any of those people, nor could I understand the abomination of English those Brits were talking in.
 Yeah, I Have Thoughts
#15632 posted by SleepwalkR [88.70.40.224] on 2008/11/12 15:03:38
They're idiots and deserve to be fired. I find prank calls only funny as long as the person who's called can laugh about the whole thing, too.
#15633 posted by RickyT33 [81.132.88.108] on 2008/11/12 15:07:07
 #15630 FTL
#15634 posted by Shambler [82.38.195.22] on 2008/11/12 15:15:51
Despite being vaguely aware from overhearing people that there is some "fascinating" """controversy""" involving Ross and Brand (who the fuck is the latter??), I have managed to remain blissfully isolated from the no-doubt soul-crushingly tedious details of such drivel. Clicking on that and closing it after 5 seconds is the closest I've come to knowing anything about this mindless media nonsense, and that's far too close.
Please don't do that again.
BTW, Fawlty Towers was genius, as were most things of that era.
 On The Other Hand...
#15635 posted by Shambler [82.38.195.22] on 2008/11/12 15:16:46
#15629 FTW
Mid-life crisis angst lives on.
 ....and In Other News
#15636 posted by RickyT33 [81.132.88.108] on 2008/11/12 15:26:37
....apparently the EU have today abolished an act to prevent shops from selling "misshapen" vegetables. As in you couldn't sell a cucumber for example if it was to "curved". Or a banana if it was to bent, or not within a cetain measurement.
 Really?
#15637 posted by Ricky [193.167.3.5] on 2008/11/12 15:29:48
I thought that law was just a myth in the first place..
 Sigh
#15638 posted by bamby [193.167.3.5] on 2008/11/12 15:30:48
that was me
 #15634
#15639 posted by ijed [216.241.20.2] on 2008/11/12 15:45:56
Salut!
Nice to know that Ross is going to lose his job though.
 Read This
#15640 posted by JPL [213.30.139.243] on 2008/11/12 15:48:55
http://user.tninet.se/~xir870k/readmegl.txt
Standard limits are listed at the end of this document..
Thanks aguirRe ;)
 Wrong Thread...
#15641 posted by JPL [213.30.139.243] on 2008/11/12 15:49:41
Gonna post it into the Mapping Help Thread.. sorry for this :P
#15642 posted by RickyT33 [81.132.88.108] on 2008/11/12 15:53:28
incidentally Brand did sleep with Sachs's grandaughter....
 Fucking Ell.
#15643 posted by Shambler [82.38.195.22] on 2008/11/12 16:09:29
This is Func_Qmap not fucking Daily Mail or whatever.
Get back to bitching about Trinca or Willem or something FFS.
P.S. Scampie is dead and Quake is ghey and where the fuck is CZG?
#15644 posted by Trinca [194.65.24.228] on 2008/11/12 17:18:10
CALM DOWN GIRLS!!!
 If It Wasn't For The Daily Mail
#15645 posted by RickyT33 [81.132.88.108] on 2008/11/12 17:22:18
neither of them would be in this mess. Brand made an early appology to Sachs, which was quite sarcastic, and he ended it with a pre-emptive strike on the Daily Mail, saying how they had supported the nazis back in the '30s.
So the Daily Mail crucified him....
And yes, I know im a muppet for bringing it up again. Go on, tell me again....
#15646 posted by Scampie [24.158.1.74] on 2008/11/13 01:45:18
Ricky, Shambler is saying no one gives 2 fucks about this and it's just meaningless celebrity drama bullshit.
 Yeah, That's Right
#15647 posted by Mr Fribbles [150.101.155.114] on 2008/11/13 02:31:26
I have no idea what you're talking about, but I can say with complete certainty that I wouldn't give two shits or a flying fuck if I did know.
 I Know
#15648 posted by RickyT33 [82.20.37.149] on 2008/11/13 03:35:05
im just a sad lonely deranged individual with no real purpose in life
 GO MAP
#15649 posted by DaZ [80.41.170.222] on 2008/11/13 05:28:00
 How Many Shits
#15650 posted by pjw [68.114.222.44] on 2008/11/13 07:40:23
in a flying fuck?
I can never figure out the exchange rate for these things.
 .3 Shits Per Flying Fuck
#15651 posted by Blitz [76.121.181.134] on 2008/11/13 08:58:05
depending on rigidity of boner & looseness of bowels
 This Is Post #666 For Me
#15652 posted by Blitz [76.121.181.134] on 2008/11/13 09:09:35
I will probably never post again just to maintain the mystique of being the guy with 666 posts. So I guess I should get some things off my chest with this one.
- When I was eight years old I dry-humped a fat, retarded girl inside of a snowfort. I don't regret it but I just wanted to get it off my chest
- I've never played Doom or Doom 2 for more than a few minutes.
- I've never beaten Quake (but I have beaten Quake 2...I am a deeply flawed human being)
- I'm not really a nerd but I play one on the internet.
- I secretly hate the following people: czg,
- I am fat, bi, and Wiccan. And I am a womyn.
#15653 posted by Shambler [82.38.195.22] on 2008/11/13 11:07:01
Ricky, Shambler is saying no one gives 2 fucks about this and it's just meaningless celebrity drama bullshit.
Which is fine when it's meaningless celebrity drama bullshit about member of the Func_Terrafusion (or is that Fucn_#base) scene...
P.S. Cya Bltiz.
#15654 posted by Trinca [194.65.24.228] on 2008/11/13 11:33:12
CALM DOWN!!!
fat hugly fuckers join = #terrafusion
cool Quake guys join = #base
 I Wish Func_ Had An Ignore Feature Too Now!
#15655 posted by Bal [82.234.123.21] on 2008/11/13 11:38:27
#15656 posted by Trinca [194.65.24.228] on 2008/11/13 11:55:28
i wish u get the fuck out of this forum... u dont map anymore... why dont u fuck your self?
go make gay chat with Lunaran and all those assholes...
#15657 posted by Trinca [194.65.24.228] on 2008/11/13 12:04:27
I just come here becouse i like to play Quake and make maps...
those who dont want none of those, i dont understand WTF they are doing here...
Now i will go rest and will not waste more of my nice time!
peace!
 Yeah, Go Rest
#15658 posted by SleepwalkR [82.83.158.215] on 2008/11/13 12:36:52
with the fishes.
#15659 posted by Trinca [194.65.24.228] on 2008/11/13 12:49:01
fish is one of most borring Quake monsters!!!
no i will not!
 Ah, Everything's Back To Normal
#15660 posted by negke [82.82.167.212] on 2008/11/13 13:08:21
Now the only thing to worry about is VIS being stuck at 99.99% for three fucking days. :(
 Negke
#15661 posted by Scampie [24.158.1.74] on 2008/11/13 13:10:36
ten bucks says vis crashed
 Trinca
#15662 posted by starbuck [129.215.59.129] on 2008/11/13 13:16:25
you seem like you could do with some herbal tea or a spa day or something. And some blood pressure meds.
#15663 posted by Trinca [194.65.24.228] on 2008/11/13 13:16:28
15 euros...
 Nah
#15664 posted by negke [82.82.167.212] on 2008/11/13 13:19:07
There are slow portals like that. I've had a two-days one earlier in the process. The map isn't really a prime example of good construction, at least in terms of vis requirements.
#15665 posted by Trinca [194.65.24.228] on 2008/11/13 14:18:08
#15666 posted by Spirit [80.171.28.128] on 2008/11/13 16:06:05
#terrafusion if you want to talk about crap. eh.
 Spirit: (was: White Room)
#15667 posted by gb [89.27.211.118] on 2008/11/13 19:07:00
About Tyrquake on Linux, it really badly hangs the X server. And that makes me think that this is a pretty bad flaw in the engine(s), not the map.
Fair point, but they (Joe, Tyr) run most other maps. If a map fails in Joequake and Tyrquake (non-obscure engines) under Linux (non-obscure OS), it's due to insufficient playtesting. Sorry, but that's the truth.
Oh, Software, well let's always ask for more more more! ;)
Doesn't apply in this case. Apart from that, you misinterpreted what I wrote. I had taken extra care to not make it sound like a demand or sth like that. You're normally a nice, intelligent person, but this (undeserved) bashery wasn't necessary.
-> ;-)
Now for the general part.
Sorry for reporting my findings (you'll have to look very hard at my original post to find a DEMAND). Sorry for getting motion sickness AND TALKING ABOUT IT. Sorry for not behaving as expected (pressing the button, posting rave review), sorry for using the software renderer like a retard AND ADMITTING IT. At least I have some BALLS.
Sorry for spoiling you guys' little party. Go to #tf and show each other porn.
#15668 posted by JneeraZ [24.199.192.130] on 2008/11/13 19:14:51
"Fair point, but they (Joe, Tyr) run most other maps. If a map fails in Joequake and Tyrquake (non-obscure engines) under Linux (non-obscure OS), it's due to insufficient playtesting. Sorry, but that's the truth. "
In my defense, I was apathetic. It works in Fitz. *shrug*
 Herbal Tea
#15669 posted by Shambler [82.38.195.22] on 2008/11/13 19:17:27
Down with that bizzle, homizzle. All about the chillage. Anything with camomile in apparently soothes the soul. Well into white tea with vanilla though.
 More Defense
#15670 posted by negke [82.83.61.220] on 2008/11/13 19:30:34
Willem's map works with the Windows versions of both engines. And there also was that one situation in which your Tyrquake-linux didn't like the push in adrlass2, whereas it worked with mine (iirc). So maybe there's something wrong with these particular (versions of the two) engines under Linux.
 Gb
#15671 posted by Spirit [80.171.28.128] on 2008/11/13 20:33:34
Don't overreact! If I offended you think about if it means anything to you and then do the right thing = think "idiot" and move on. Sorry.
I fully agree that mappers "should" test their maps on a multitude of engines, simply for the reason that the people out there like to play on engines outside the func_focus (tenebrae, vengeance, QMB).
BUT the map works in Winquake which (in my opinion) is the "green card".
I was a bit bitter about the quasi non-existant error handling in engines.
 Spirit
#15672 posted by JPL [82.234.167.238] on 2008/11/13 20:49:40
I fully agree that mappers "should" test their maps on a multitude of engines, simply for the reason that the people out there like to play on engines outside the func_focus (tenebrae, vengeance, QMB).
I disagree: I will not waste my time checking if every corners of my maps will work on all engines..
BUT the map works in Winquake which (in my opinion) is the "green card".
And I disagree again: the green card is provided by FitzQuake !
though....
#15673 posted by JneeraZ [24.199.192.130] on 2008/11/13 20:56:09
"I disagree: I will not waste my time checking if every corners of my maps will work on all engines.. "
I'll also add that if the maps work in Fitz but doesn't work in some other engine ... what on earth am I supposed to do about it? I'm clearly coloring inside the lines if it loads in Fitz so, really, my job is done.
Anyone disagreeing is hereby granted a full refund for what they paid for my level.
 So To Say:
#15674 posted by JPL [82.234.167.238] on 2008/11/13 21:01:15
Please:
1/ Add correct information in the .txt file
2/ You damned mother fuckers should read these fucking readme before complaining!!
:P
 Green Card
#15675 posted by madfox [84.26.60.178] on 2008/11/13 21:42:19
standard quake
 Green Card
#15676 posted by Shambler [82.38.195.22] on 2008/11/13 23:34:46
GLQuake.
 'bout Time The Horde Showed Up
#15677 posted by HeadThump [4.136.90.46] on 2008/11/13 23:48:15
 OMG
#15678 posted by madfox [84.26.60.178] on 2008/11/14 08:23:39
Sat turns into Squad
o
 Anyone
#15679 posted by gb [89.27.246.229] on 2008/11/15 13:54:00
is free to do what he wants to do.
You can make maps however you want, you can code engines like whatever you want.
I'm not asking for a refund.
But you got to take it when someone calls you lazy.
Also, why the attitude towards the software renderer. Face it, GLQuake looks like shit. You want some screenies to prove that?
I'll take software over something like Proquake any day. Of course Darkplaces etc. are another matter because they have better lighting. You know this is the truth, there are some areas where software is decidedly better, fucking admit it already.
OK Spirit, I overreacted. There. ;-)
Goes to show you how much I feel my back is against the wall. :-(
 Wtf - Go Test Your Maps Properly
#15680 posted by negke [88.70.0.233] on 2008/11/15 14:20:49
Test your maps in the most common engines (vanilla Winquake, Glquake as lowest denominator; DP for Murphy's law) is definitely not a waste of time. Fitzquake is not the Green Card as it's still more forgiving on certain things than other engines (e2m2 crash comes to mind, possibly maxedict-related issues too). The new version will make this even more problematic.
 Free Fallout Warfare Boardgame Rules
#15681 posted by megaman [92.73.84.57] on 2008/11/15 15:09:33
#15682 posted by JneeraZ [12.196.130.200] on 2008/11/15 16:18:51
Testing is fine but I'm not installing Linux to make sure that 2 extra people can play my level. If it works in software Quake, suck it up. :)
 Willem
#15683 posted by gb [89.27.246.229] on 2008/11/15 16:46:55
do you test on Windows?
#15684 posted by JneeraZ [12.196.130.200] on 2008/11/15 16:58:21
No, I test on Mac. I test in Fitz and I test in the software Quake port that I have.
#15685 posted by gb [89.27.240.75] on 2008/11/15 17:14:11
ah, ok.
#15686 posted by Spirit [213.39.173.126] on 2008/11/16 11:43:27
This map just gave me a full-blown "when I first played Quake"-flashback. I did not have the original back then, so no soundtrack. Now I played with soundtrack. And somehow the mixture of the wonderful map, the dark music and the occasional feeling of being lost made me feel exactly like back then.
http://www.quaddicted.com/reviews/oblivion.xml
I wish there would be more maps like that. True Quake! \m/ ;)
 Turtle Map
#15687 posted by cornelus [79.114.166.97] on 2008/11/16 16:35:56
Can anyone help me with a definition of turtle map ? What is a turtle map, what makes it "turtle" ? I couldnt find answer by mr.google
#15688 posted by Zwiffle [24.183.101.72] on 2008/11/16 16:43:53
It's a map done in one week's time.
 What Zwiffle Said
#15689 posted by starbuck [129.215.59.129] on 2008/11/16 16:58:13
It's essentially a speedmap done slow. Not long enough for a proper release, but enough time to make something a lot more polished than you could in a few hours.
 Thanks
#15690 posted by cornelus [79.114.166.97] on 2008/11/16 17:00:30
for info.
 Castle Of Oblivion Rocks
#15691 posted by Fern [71.208.53.204] on 2008/11/16 17:19:48
and is completable in less than 20 seconds ;D
 Woo, Back Online
#15692 posted by than [121.80.53.94] on 2008/11/16 17:28:53
I got a new pc and a fast net connection. Yay!
Unfortunately my pc wont run fitzquake properly for some reason and the screen is just complete garbage. I get the same shit with all GlQuake versions too, so it is probably some stupid incompatibility with Quake and my gfx card :(
Specs below. If anyone has any idea how to solve this particular problem then please help
core 2 Quad 2.83
4gb ram
Radeon 4850 1gb
XP SP3, DX 9
I haven't yet investigated the weirder engines like darkplaces, but software quake works ok, so I can probably just about manage with bengt's winquake version for the time being.
 Hmmm...
#15693 posted by RickyT33 [82.20.37.149] on 2008/11/16 18:08:46
Try different driver verions:
http://www.guru3d.com
 Maybe This One?
#15694 posted by RickyT33 [82.20.37.149] on 2008/11/16 18:10:51
 Oblivion
#15695 posted by Shambler [82.38.195.22] on 2008/11/16 18:59:40
 Hell As Long As We're Spamming...
#15696 posted by Fern [71.208.53.204] on 2008/11/16 19:02:58
 Is That You Though??
#15697 posted by Shambler [82.38.195.22] on 2008/11/16 19:12:19
:P
 Arrrrrgh It Is DZIP
#15698 posted by Ankh [88.199.103.6] on 2008/11/16 20:00:59
:)
 Yes Actually It Is
#15699 posted by Fern [71.208.53.204] on 2008/11/16 20:28:07
:P
 Spirit
#15700 posted by stevenaaus [60.240.198.243] on 2008/11/16 20:48:21
#15701 posted by Trinca [89.181.21.196] on 2008/11/16 23:21:50
i just want to say sorry Vondur and Lunaran
WAS THE FUCKING AND AS ALWAYS SCAMPIE THAT BAN AND REMOVE THE OP!!!
WHY DONT U GET A LIFE STUPID FUCK?
#15702 posted by Trinca [89.181.21.196] on 2008/11/16 23:37:32
and dont put the fault on other people.. you are such a chirld... get a gun and shoot your self u frustrated fuck...
 THAN
#15703 posted by Mr Fribbles [150.101.155.114] on 2008/11/17 02:32:15
try gl_ztrick 0
#15704 posted by metlslime [64.175.155.252] on 2008/11/17 08:13:32
frib/than: there's no ztrick in fitzquake, so that shouldn't help (if it does anyway, i'm confused)
 Metl
#15705 posted by Mr Fribbles [150.101.155.114] on 2008/11/17 09:36:54
There is, and it does.
My display was completely fucked in Fitz when I got an ATI card. It took me ages to figure out what it was. I just had gl_ztrick 1 lingering in my config files from the old days.
Apparently gl_ztrick 1 uses a slightly dodgy method of clearing the depth buffer that isn't supported on ATI cards/drivers. At least that's what a graphics programmer at work said when I asked him about it - he could just be guessing. I suppose if anyone would know, it'd be you metl :D
 Actually, Metl
#15706 posted by Mr Fribbles [150.101.155.114] on 2008/11/17 09:46:24
You're probably right... my memory of this is very hazy (obviously) but now that I think about it, I think what really happened to me was that everything except FitzQuake was fucked, and FQ was the only one that worked properly.
I still had to figure out the problem and fix it so I could get my QW client and everything else working properly, but if this was the way it all went down then as you suggested, FitzQuake is the win and the rest lose.
 TRINCA
#15707 posted by Shambler [82.38.195.22] on 2008/11/17 12:54:22
try gl_ztrick 0
#15708 posted by Trinca [194.65.24.228] on 2008/11/17 13:07:46
#15709 posted by wrath [85.226.234.209] on 2008/11/17 18:01:26
Not old enough to shut the fuck about it though.
#15710 posted by wrath [85.226.234.209] on 2008/11/17 18:02:28
There might be a word missing from that post. Not to worry, it'll show up somewhere else.
 Up
#15711 posted by RickyT33 [81.132.88.108] on 2008/11/17 18:05:44
#15712 posted by gb [89.27.214.160] on 2008/11/17 21:25:14
it'll show up
oooo, subtle.
 Wrath
#15713 posted by Mr Fribbles [150.101.155.114] on 2008/11/18 02:22:02
It still worked. My brain inserted the missing word anyway. I actually had to read it 3 times to determine what was missing when you mentioned it...
#15714 posted by JneeraZ [75.177.185.17] on 2008/11/18 02:33:27
I love when the brain does that. Someone corrects something and I have to go back and look for the error since it was auto corrected in my head.
 This Is Mission Control...
#15715 posted by DaZ [80.41.137.60] on 2008/11/18 04:10:16
T-minus 3 hours until release of zombification gas is authorised
http://www.l4d.com/blog/post.php?id=2026
 L4D
#15716 posted by Bal [83.204.188.9] on 2008/11/18 08:06:04
That post even mentions bees, BEES!
Gotta get some func_zombie action going on tonight!
 Or The Valve Pack
#15717 posted by ijed [190.20.84.192] on 2008/11/18 12:06:24
$100 - if you don't have the Orange box - comes with all Valve games.
Probably not much use to anyone here.
 Space Gameplay / Map
#15718 posted by megaman [92.73.87.246] on 2008/11/21 15:27:27
you guys have ideas how to make space interesting in a space ship game? it annoys me that it's just some empty box with no real strategic stuff in it :(
It's obviously interesting for fps wing-commander likes, but for other game types? I'm thinking rpgish and/or tactics.
Homeworld somehow pulled it off.. but i can't really remember how they did it besides ressource asteroids. there was one (annoying) mission where you couldn't leave a certain path because of radiation around it. Probably can use nebulas that effect sensors,etc., too.
How do movies make space fight interesting? i remember something star trekish where they hid inside nebula..
 Umm Well
#15719 posted by bamb [130.233.243.229] on 2008/11/21 20:18:10
Gravity is extremely fascinating. And what about avalanche effects with asteroids. Theoretically you could send a huge asteroid to earth by pushing a small rock just a little in the asteroid belt if you had infinite calculation capability and infinite time - how they all affect each other and effects start to build up etc.
But you need different timescales to this than traditional airplane battle style space sims.
Think about the curved paths in space, slingshots from planets, everything...
 Scale
#15720 posted by bamb [130.233.243.229] on 2008/11/21 20:23:32
we're talking about months and years and hundreds of millions of kilometers...
Interestingly, manufacturing new units between battles becomes realistic too at these timescales. Red Alert etc were not remotely realistic in this sense.
Also sensor placement is interesting, since you can hide behind a planet or a moon completely. (on the surface too if it's tide locked the right way or if an atmosphere is obfuscating or something else).
 I Remember
#15721 posted by ijed [216.241.20.2] on 2008/11/21 21:11:10
One Q2 mod that had the player fighting on top of asteroids floating in space.
Might sound lame, until I say that they were all rotating in three axis, and some got destroyed by various stuff.
 Astroids
#15722 posted by madfox [84.26.60.178] on 2008/11/21 22:00:24
I made a dxf of an astroid ring, turned it into a mdl so I can use it ingame. Pity I can't make it turn out of corner axe, but it gives a spacey look.
http://members.home.nl/gimli/astroid.avi
In game it turns much slower, but I had no other screencapture.
 For Fun
#15723 posted by Mike Woodham [81.158.233.177] on 2008/11/22 11:14:20
 I Love
#15724 posted by JPL [82.234.167.238] on 2008/11/22 11:55:56
Explosive Domino: there were some nice in Doom2 if i remember well :)
 Space In Star Trek
#15725 posted by gb [89.27.215.139] on 2008/11/22 17:24:53
Hiding in nebulae is a staple.
Trans-warp travel, subspace rifts, getting trapped in chaos space, getting trapped inside anomalies, getting trapped in a bubble where there are no stars, travelling through singularities, making certain areas full of enemies ("the Nortwest passage"), wormholes, parts of space where subspace got disrupted, so you cannot use warp drives, dark matter asteroids, "fluidic space", piloting a shuttle through a hole in an asteroid, asteroid obstacle courses, tractor beams moving asteroids around, blowing up asteroids that are falling toward planets, using gravity to catapult the ship through between two stars, subspace catapults, time travel, space races, building a vessel that uses solar winds... needing deflectors against space dust, which can be damaged/stolen by aliens...
Just off the top of my head. Mostly it's about the life forms encountered there, though.
Huge nerd? Yup.
 And Don't Forget,
#15726 posted by HeadThump [4.136.90.93] on 2008/11/22 18:28:38
gravity wells, and mining newly formed gold from the heart of a Nova.
 Also...
#15727 posted by metlslime [67.180.230.20] on 2008/11/22 22:18:47
 Gb
#15728 posted by bambuz [91.152.87.169] on 2008/11/24 19:05:58
the trouble with some of those is they are more like recycling tv scifi cliches and are not based on reality in any way.
Reality is often way cooler than what some lame script writers knowing nothing about space invent for the hundredth episode.
 The Most Annoying Thing EVA!
#15729 posted by RickyT33 [82.20.37.149] on 2008/11/25 04:49:11
When you size up a brush to just the right proportions, press enter and it turns out to be a TRIANGLE!!!! (because you forgot to set it to "square" mode)
 IN SPACE
#15730 posted by negke [88.70.24.198] on 2008/11/25 09:49:18
THE STARS
 Marginally Late For Work
#15731 posted by RickyT33 [81.132.88.108] on 2008/11/25 11:06:32
Again this morning. I deserve the sack. The culprit - well I was ooh-so-close to sealing off a couple of new areas in my map (and did) at about 4 o clock this morning. Definately not the first time that has happened, but the first in a while.
Map is hovering at 26400 marksurfaces/clipnodes, with 53 lightmaps. :D
 My Girlfriend Left Me
#15732 posted by Scampie [67.129.250.254] on 2008/11/25 16:19:47
...also, my dog died. I'm sure I deserve it. I start wondering about the emptiness of my life at times like this, like an empty .map, filled with nothing but the potential of brushes and entities. A world ready to be made, if only I seize upon creation.
 Move Town
#15733 posted by RickyT33 [81.132.88.108] on 2008/11/25 16:37:12
A new start will put your head right. Fuck everyone else.
Or
Go and get very drunk in the company of so-called freinds. T'will cleanse the sould.
Or the best solution which is better than anything else:-
(listen to this)
http://uk.youtube.com/watch?v=ubaVfwUs1jg
#15734 posted by Trinca [194.65.24.228] on 2008/11/25 16:39:52
Scampie get a gun and shoot your self... nobody will miss you... at least me
fucking lier!!!
#15735 posted by Trinca [194.65.24.228] on 2008/11/25 16:41:08
 Trinca Has A Small Penis
#15736 posted by SleepwalkR [78.52.100.88] on 2008/11/25 16:52:19
yeah
#15737 posted by Trinca [194.65.24.228] on 2008/11/25 16:55:34
SleepwalkR ?
drugs problem?
 Trinca
#15738 posted by RickyT33 [81.132.88.108] on 2008/11/25 17:04:29
#15739 posted by Trinca [194.65.24.228] on 2008/11/25 17:06:52
#15740 posted by JneeraZ [24.199.192.130] on 2008/11/25 17:11:57
Less youtube links, more mapping.
#15741 posted by Trinca [194.65.24.228] on 2008/11/25 17:14:52
 Cant Map At Work Willem
#15742 posted by RickyT33 [81.132.88.108] on 2008/11/25 17:16:21
Trinca:
(imagine the voice of Bob Marley)
"....Singin' dont worry....
....'bout a 'ting..... ....cause...
....every little 'ting is gonna be alreit..."
Willem:
Im mapping in my head ;-)
#15743 posted by RickyT33 [81.132.88.108] on 2008/11/25 17:22:55
 Metl ?
#15744 posted by Steven [60.240.198.243] on 2008/11/25 20:39:54
First, they drag you down to their level. Then they beat you with experience.
 Dr Phil Time
#15745 posted by HeadThump [4.136.90.37] on 2008/11/25 20:45:50
Ran into the ex at the local Harris Teeter store chain that I usually avoid because she pretty much lives there. She spent the summer working out. At just under six feet tall, boyish figure, and Farrah hair, she looks more like a European supermodel than the waif I married.
Oh, she won this round without even a scratch.
 STAR!
#15746 posted by madfox [84.26.60.178] on 2008/11/25 21:44:14
#15744
Steven
 HL & HL2 In 60 Seconds.
#15747 posted by DaZ [80.41.185.86] on 2008/11/26 07:25:04
 HT
#15748 posted by bamb [130.233.243.229] on 2008/11/26 16:06:41
What's the difference of an European supermodel and a North American one?
 Few Thousand Miles.....
#15749 posted by RickyT33 [81.132.88.108] on 2008/11/26 16:14:27
 None
#15750 posted by Trinca [194.65.24.228] on 2008/11/26 16:37:13
i pussy is always a pussy everywhere!!!
 Matter Of Tradition
#15751 posted by HeadThump [4.136.90.254] on 2008/11/26 17:29:25
American models of the Super status in the past tended to come from the calender girl market, whereas European Super models came out of the fashion industry and worked the runways before becoming famous. A difference in body type emphasis -- busty vs. lithe. This is less true now with some European models getting their first big breaks with Sports Illustrated where a robust body type is important, and American girls entering the Milan and Paris markets at younger ages. In other words, her body type is more like Kate Moss (except she has a better rack) than Christina Brinkley.
 HT
#15752 posted by bambuz [91.152.87.169] on 2008/11/26 21:27:54
I suspected something like that but you made it more precise.
Returning to the subject, my condolences for the experience.
Being happy with oneself is one thing many people have a hard time with. Other people play into this feeling a lot.
 Bambuz
#15753 posted by gb [89.27.206.214] on 2008/11/28 18:57:50
true, but QINRL anyway. And has become its own cliche.
 For VONDUR
#15754 posted by Shambler [82.38.195.22] on 2008/11/28 22:45:48
 Quake2World Project Seeks Veteran Level Designers
#15755 posted by Jay Dolan [66.92.75.96] on 2008/11/30 20:09:58
Hi guys,
Many of the readers here have probably seen me mention the Quake2World Project (http://quake2world.net) in #tf by now, but I wanted to extend an invitation for your involvement here as well.
Quake2World is a Free stand-alone game with its roots planted firmly in its Quake2 heritage. It also blends some of the best gameplay characteristics of DOOM, QuakeWorld, and Quake3: Arena into a very fast-paced and straightforward deathmatch game. It also lends some interesting tools to level designers which were not available in the first three Quake titles, including per pixel lighting.
Our team is looking for experienced Quake level designers who are interested in producing high quality original works as well as classic remakes for our 1.0 general release, which I'm hoping can happen in the first half of 2009. The project is quite far along, and we are currently undergoing a stabilization and media acquisition phase.
In some cases, I might even be willing to pay you for your work. For more information, please join us in #quetoo on irc.freenode.net, or email me (address above).
Thanks!
[Edit: Help wanted thread]
 Smabler
#15756 posted by Vondur [89.175.96.234] on 2008/12/02 09:00:23
haha, that's tru d'n'b party!
 MY GOD ITS COLD!!!!!
#15757 posted by RickyT33 [81.132.88.108] on 2008/12/03 12:06:13
#15758 posted by Trinca [194.65.24.228] on 2008/12/03 13:50:34
 Nice
#15759 posted by grahf [76.104.21.196] on 2008/12/04 09:44:38
open air party + dancing like a freak = fuck yes. summer can't come fast enough...
 I Want This
#15760 posted by Spirit [213.39.211.31] on 2008/12/04 11:26:44
#15761 posted by starbuck [129.215.5.52] on 2008/12/04 13:07:01
open air party + dancing like a freak = fuck yes. summer can't come fast enough...
Dude, it's December. Don't get me thinking about summer now. Though it's pretty toasty here in Edinburgh. I'm currently typing with the fingers I don't have frostbite on. No joke.
 Spirit
#15762 posted by Bal [82.234.123.21] on 2008/12/04 15:51:10
Knowing Chroniclebooks, it's probably worth it. They are the ones that puglish all the Pixar artbooks, and all of those are really great.
 Puglish?
#15763 posted by SleepwalkR [85.179.22.89] on 2008/12/04 20:38:08
That's a fantastic word creation! Let's make up a meaning for it.
to puglish: self defense technique in which the defender overwhelms the attacker by means of throwing a pug at the attacker's groin region; extra points if the pug bites the attacker's penis off
 Hmm
#15764 posted by nonentity [87.194.146.225] on 2008/12/05 00:00:50
Puglish (noun); a creole formed from a mixture of european languages combined with l33t and game specific acronyms spoken in a pick up group (primarily WoW, but also found in a variety of team games such as CS)
(I'm really, really sorry about the WoW reference)
 Q1 Quakeworld Ctf Poll For Thunderwalker Smackdown Extravaganza VI
#15765 posted by batmanzfa [168.251.194.20] on 2008/12/06 20:11:37
Come vote now for our event. (registration required)
Light up the season with Thunderwalker Smackdown Extravaganza VII
Saturday, December 20th
10 pm EST / 7 pm PST
http://www.twctf.org/forums/showthread.php?tid=566
 Question
#15766 posted by Tronyn [24.78.41.15] on 2008/12/07 02:20:01
is there any major resource for skyboxes? so far I've just been using Kell's excellent ones, but I'm sure that plenty more exist... can anyone point me toward some urls?
Thanks.
 Tronyn
#15767 posted by nitin [124.168.22.50] on 2008/12/07 03:26:47
 Not Sure Which Of These...
#15768 posted by pjw [68.114.222.44] on 2008/12/07 04:37:08
...work for what games, but there's a shitload of skyboxes at The Wadfather:
http://wadfather.planethalflife.gamespy.com/new/
 This Made Me Rofl...
#15769 posted by DaZ [80.41.185.86] on 2008/12/08 03:55:58
 Did
#15770 posted by ijed [190.20.67.84] on 2008/12/08 14:16:34
That guy make any more comics?
 Headcrab Documentary
#15771 posted by DaZ [80.41.190.85] on 2008/12/10 18:51:12
 Isn't There A Reserve Or Something?
#15772 posted by ijed [216.241.20.2] on 2008/12/10 22:41:18
 DaZ
#15773 posted by JPL [82.234.167.238] on 2008/12/10 22:45:38
Very interesting... indeed ;)
 Squirts
#15774 posted by madfox [84.26.168.11] on 2008/12/10 22:53:51
Impressing video,
I'm still waiting for Abe,
as the headcrabs really look like Squirts.
 Lol, Lunaran Left Us :(
#15775 posted by megaman [92.72.4.245] on 2008/12/18 02:33:10
 Oh
#15776 posted by megaman [92.73.92.235] on 2008/12/18 14:05:56
looks like the 'link to post' function on that board is.. broken
http://www.quake3world.com/forum/viewtopic.php?f=10&t=51&st=0&sk=t&sd=a&start=3360 firther down the page
#15777 posted by JneeraZ [24.199.192.130] on 2008/12/18 15:12:52
What he's doing there looks really nice. The lighting is killer!
#15778 posted by JneeraZ [24.199.192.130] on 2008/12/18 15:13:31
For those who don't want to click through: http://lunaran.com/pics/q3_hdr2.jpg
 Greener Pastures
#15779 posted by megaman [130.233.243.229] on 2008/12/18 18:10:32
He hasn't left us, he has at least:
1) cowardly run away to hide his amateurish works from our sharp eyes, feeling he is not worthy for the connoisseurs here (THEY SHOULD BE CRATES NOT FACELESS CONCRETE BLOCKS)
2) been fearing Trinca might say it's not for q1 and hence a waste of time and a battle will ensue
3) gotten more useful advice over there because they know q3 (also see 1 and 2)
4) become tired of the drama over here (see 2)
So let's be better and such a cool guy might return.
#15780 posted by Trinca [194.65.24.228] on 2008/12/18 18:15:38
ok, i will not bother you ladies lair.
kisses and hugs!
 Metaphor
#15781 posted by Spirit [213.39.129.160] on 2008/12/18 18:17:08
Or maybe he took a dump on his dinner table and only later realised the smell.
 No
#15782 posted by Scampie [67.129.250.254] on 2008/12/18 18:38:45
he told me a month or so ago that he just simply decided there was no real reason to come here anymore.
 Doesn't Count...
#15783 posted by Shambler [82.47.201.98] on 2008/12/18 18:52:19
...unless you quit with a big drama queen strop...
 Shame....
#15784 posted by RickyT33 [82.20.37.149] on 2008/12/18 19:00:06
 Above
#15785 posted by megaman [92.73.92.235] on 2008/12/18 20:30:26
megaman [130.233.243.229] that was probably speedy :)
 So Basically
#15786 posted by onetruepurple [83.30.44.36] on 2008/12/18 22:32:55
He left after Willem called him "poison for this community"?
 Quake Command Line
#15787 posted by necros [99.227.108.217] on 2008/12/18 22:39:47
is there a way to start a lan coop server for quake and load a map all from the command line? like so i could just make a batch file?
and then is there a way to load up quake and connect to that server (from a different machine) from the command line?
 Necros
#15788 posted by Spirit [213.39.129.160] on 2008/12/18 22:50:21
+coop 2 +map something
+connect 123.123.123.123
Basically you can add console commands/cvars with +.
I don't know offhand what the different coop modes do, but if I remember correctly coop 2 is the one I consider best.
Have fun!
 That Guy
#15789 posted by bamby [91.152.87.169] on 2008/12/19 01:28:06
was me, 130.233.something
What/who did Lun poison? Did I miss something? Please plenty of drama in the answers (not).
 Re: 15788
#15790 posted by necros [99.227.108.217] on 2008/12/19 01:32:34
the problem i run into is that using +connect works fine, but when you start the game with +coop 1 +map whatever clients cannot connect.
it seems that, although it's running with the proper settings in the progs (letting you respawn in a map and stuff) it's not a true 'server' and is just running in singleplayer mode with coop rules.
 Necros
#15791 posted by lurker [67.33.129.181] on 2008/12/19 06:26:23
Have you tried adding -listen to the command line?
 Bambz
#15792 posted by lurker [67.33.129.181] on 2008/12/19 06:43:53
#15793 posted by Spirit [213.39.146.239] on 2008/12/19 09:54:13
Well, Lunaran sure spread lots of negativism and shit. Hello SpaceHulk256?
necros: Oh, I indeed forgot about -listen. Try to add -listen X with X being the number of players.
 #15792
#15794 posted by Shambler [82.47.201.98] on 2008/12/19 10:24:13
Fucking hell what a bunch of bitches ;)
 Willem Is The New Scampie
#15795 posted by negke [85.176.73.61] on 2008/12/19 10:32:14
#15796 posted by Trincanero [194.65.24.228] on 2008/12/19 10:50:24
 Hey, The Gift Crate Is Back,
#15797 posted by HeadThump [4.136.90.175] on 2008/12/19 15:59:26
#15798 posted by JneeraZ [24.199.192.130] on 2008/12/19 16:47:05
The gift wrapped box at the top intrigues me. What could be inside? It's so exciting! Somebody shake it and listen...
 Oh I Agree With Lun's QTE Rant
#15799 posted by bamby [91.152.87.169] on 2008/12/19 17:01:33
it was on point and had good insights. Advancing the understanding of game design and mechanics at least for people like me.
Some call it impotent whining. Well, this is the internet.
Negative feedback is mostly overrepresented because if everything seems fine, there isn't that big of an urge to write.
After having browsed Lun's blog a bit, I think he has some critical insights into some other things too. Yes there's a negative tone to much of this kind of writing. Maybe I symphatize (?) with it cause I'm a bit like that myself as well.
 Grrrrr
#15800 posted by JPL [82.234.167.238] on 2008/12/19 19:52:48
It sounds you're acting as manager...
When a map is good, it is normal, so no way to thank people and to congrat them.
When it bad, OMG, it is so pleasant to flame them...
Do have sexual pleasure flaming people or what ?
 Yes!
#15801 posted by necros [99.227.108.217] on 2008/12/19 21:18:20
thanks spirit + lurker, everything works now!
 Lun
#15802 posted by nitin [210.84.27.209] on 2008/12/19 23:30:31
please come back to finish the flame war.
 It's Finished
#15803 posted by Zwiffle [66.170.5.18] on 2008/12/20 00:21:13
It was buried under the CHRISTMAS HOLIDAY SO LET'S ALL BE FUCKING NICE TO EACH OTHER.
 Fuck Christmas
#15804 posted by ijed [190.20.91.238] on 2008/12/20 01:17:11
I don't think Lunaran was negative about Spacehulk256 - just honest.
Having said that, he's not an easy guy to like.
Func is typically informative, interesting and occasionally funny.
Complaining about stuff (even if it's done well) until someone takes the bait - I don't see the point.
Stand up comic might be a more logical career choice - then you can complain about everything and people applaud you for it. Doing it on a messageboard is pretty much like that word used a few posts up.
 Willem
#15805 posted by HeadThump [4.136.90.189] on 2008/12/20 06:48:24
The gift wrapped box at the top intrigues me. What could be inside? It's so exciting! Somebody shake it and listen...
I bet it is a crate!
 So I Shook
#15806 posted by madfox [84.26.168.11] on 2008/12/20 17:04:15
 Well.
#15807 posted by Shambler [82.47.201.98] on 2008/12/20 17:18:48
 Actually Seriously
#15808 posted by bamb [91.152.87.169] on 2008/12/20 17:45:49
That thread was uncalled for. A real bitchy thing.
 I Missed That
#15809 posted by DaZ [80.41.177.23] on 2008/12/20 18:14:28
thread the 1st time around, I must say I lol'ed.
Its the internet, stop taking everything so seriously :)
 Uncalled For?
#15810 posted by Shambler [82.47.201.98] on 2008/12/20 18:18:21
It was a genius act of satire. FFS are you Trinca or something?
#15811 posted by JneeraZ [75.177.185.17] on 2008/12/20 18:33:10
"It was a genius act of satire."
It was demeaning and hurtful and did nothing to unify or further the community. It's a small enough niche as it is - should we really support shitting on each other?
#15812 posted by Spirit [213.39.204.223] on 2008/12/20 18:34:48
Satire? Satire is intelligent and constructive.
But yeah, it's really great to drag nice projects in the mud! ZOMGLOLZ!!!1
#15813 posted by JPL [82.234.167.238] on 2008/12/20 18:47:24
should we really support shitting on each other?
Well, I say definitely no.... but as it seems to be the general rule here: let's go for shit !
 Bunch Of Cock.
#15814 posted by Shambler [82.47.201.98] on 2008/12/20 19:26:15
Get a grip ladies. The SpaceHulk mapping competition was a good idea but somewhat OTT in the way it was presented, Lun spoofed that BIG FUCKING DEAL.
Can't believe I have to get involved to justify the utterly bleeding obvious, someone made a joke thread on the forum jesus christ. Have you all been smoking the same crack Trinca does??
P.S. Spirit satire is not intelligent and constructive at all, it's pointed and funny and occasionally cruel - welcome to humour.
*rolls eyes*
 Te He He
#15815 posted by HeadThump [4.136.90.74] on 2008/12/20 19:55:08
Sometime ago Xen did this to show how happy a flame war made him feel, hope it doesn't get fucked in the HTML of things: '<jackingoff>Flame War!</jackingoff>'
Truly a magical time.
#15816 posted by onetruepurple [83.4.13.139] on 2008/12/20 20:14:08
Bunch of cock.
Word.
::...---===[({ ^ 8===D ^ })]===---...::
#15817 posted by pjw [68.114.222.44] on 2008/12/20 20:58:43
should we really support shitting on each other?
I'm actually into that. Especially when the person has been eating a lot of something spicy, like curry.
It's tingly then, when you rub it in.
^^^That's humor. Albeit, somewhat disgusting and sensationalistic humor, but it falls into that big ol' grey area between "hurtful and demeaning" and "unifying and furthering the community". I'm baffled at some of you taking stuff seriously that was never meant to be taken seriously.
Honestly, I feel like I'm at a tea party with the pastor's grandmother, and I'm having to explain that when she heard a guy on the street say "Fuck off" to another guy, that person wasn't actually talking about sexual intercourse, and that it didn't mean that they were actually *on top of* something, and, and... *shakes head*
(Also, Shamby, thanks for saving me some time; I can just say, oh, also, "What Shambler said")
#15818 posted by JneeraZ [75.177.185.17] on 2008/12/20 23:29:45
Yeah, we're all just way too sensitive. More abuse is what this community really needs. It isn't nearly small enough.
 Da
#15819 posted by pula [79.119.228.248] on 2008/12/20 23:57:44
sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah
 It Was Very Funny
#15820 posted by nitin [210.84.27.209] on 2008/12/21 00:38:01
but surely people realise its also the sort of thing that can come across as moronic and high and mighty?
but that is a line that Lun walks all the time too.
 You Have Really Got To Be Kidding Me
#15821 posted by Mr Fribbles [121.44.206.70] on 2008/12/21 00:43:47
Please tell me you guys are taking the piss. Crikey, no wonder Lun doesn't want to come back here...
*stern voice* oh no, mother wouldn't approve!
 GAH!
#15822 posted by RickyT33 [82.20.37.149] on 2008/12/21 00:54:48
For god sake!!
1 - We're ALL scum!
2 - We all shit, piss, fuck, fuck up, die, stink and then rot.
3 - The sooner we can all accept this, the sooner we can get on with living.
4 - Its a Quake mapping forum, not the fucking houses of parliament, or the people's court.
#15823 posted by nitin [210.84.27.209] on 2008/12/21 01:00:25
heh, i was just pointing out the obvious both ways.
 Stranger Than Fiction
#15824 posted by ijed [190.20.81.194] on 2008/12/21 01:22:35
Cock is also the name of a city in Italy.
Wondering if it has a sister city.
 I Quite Like A Community...
#15825 posted by Shambler [82.47.201.98] on 2008/12/21 02:20:30
...where people take the piss all the time, but when it comes to enjoying gaming, mapping, playing new maps, creating stuff, giving feedback, appreciating others' work, we all know the score and respect what goes on. Banter, even really bitchy stuff, is compatible with a good community. Well it was 8 years ago anyway...
#15826 posted by starbuck [92.237.128.247] on 2008/12/21 03:28:04
If you're looking for a good example of Lun ruining things for everybody, that StealthQuake420 thread wasn't it. It wasn't vindictive, it was just messing about and making fun of quake mapping contests in general. The reference to the coagula mapping contest where everyone credited Elek, and the three-initials-username-only judging panel were hilarious, I loved it. Lun even said:
I'm glad some of you got it. I really hope the cancellation isn't because of me, because I was just playing the court jester. Biting, but ultimately good natured.
I actually think there are some great examples of lun being a dick and bringing down the mood of a load of threads, but those posts are usually short and sarcastic... his longer posts are usually quite informative and interesting.
Like Shambler was saying though, I'm all for banter and light hearted ribbing, that's what this place was built on, and it's usually done in love rather than hate I think.
There's no need for huge amounts of cynicism and snide comments though, it doesn't make you cool, it just makes you look insecure and it's incredibly fucking unendearing. It reminds me of someone I know who spends most of his time being pessimistic and pedantic about everything. "The club is shit!" "I hate the music, the DJ is terrible" "Oh, those people are dancing really well aren't they...?" and so on and so on.
You can tell that in his head, he's too cool for school, and by insulting all this stuff, he comes off as superior to it all. The reality is he's a miserable fuck you don't want to hang around with.
 Meh
#15827 posted by ijed [190.20.81.194] on 2008/12/21 03:32:09
It's water off a ducks back unless you're so involved that the least little thing can piss you off.
Having said that there are those who enjoy the game and doing stuff for it, like Distrans, who get put off by the bullshit.
The bullshit that caused the 256 comp to be qausi-cancelled wasn't some thread on a messageboard, but a spam attack by some group of little doughnut punchers meant shutting it down was better than keeping it running.
Having said that, Distrans kept an eye on func and I 'won' a statue for the map I made.
When saying before that I thought Lunaran was just being honest about the 256 thing I thought Spirit meant the comment on the map, not the comp as a whole - I didn't think of the sarky thread because I'd mentally wrote it off. </shrug>
And finally:
http://i375.photobucket.com/albums/oo197/_ijed/Image011.jpg
http://i375.photobucket.com/albums/oo197/_ijed/Image012.jpg
http://i375.photobucket.com/albums/oo197/_ijed/DSC01157.jpg
The first two are poor quality taken from my phone at the office, the last one being at home when it had just arrived. David was pretty pleased with how everything turned out - he also mentioned that if I had any commisions for him he'd be more than happy to make them.
So if you want a Maquette of a game chracter getting dismembered for your mantlepiece then let him know. Probably too late for christmas though.
 Bah
#15828 posted by ijed [190.20.81.194] on 2008/12/21 03:33:59
And that's one of Spirit's runes on the shelf next to it to the left as well, laid flat.
 You Know
#15829 posted by Zwiffle [24.183.101.72] on 2008/12/21 05:00:32
I'm actually super pissed cuz I was looking forward to mapping for that fiend. Then when it was called off I was like "feck, i really wanted that fiend." And then it turned out that the compo continued anyway! WTF! I feel cheated, and I blame Lunaran completely. He owes me a fiend statue.
 To Fribbsles
#15830 posted by barnmby [91.152.87.169] on 2008/12/21 05:25:57
You get pissed because people are stupid enough to get pissed?
You notice?
You can't win.
 Ricky
#15831 posted by SleepwalkR [85.179.14.204] on 2008/12/21 10:57:06
Stop channeling Tyler Durden ;-)
#15832 posted by JneeraZ [75.177.185.17] on 2008/12/21 11:47:57
I'm all for joking around and ribbing, I'm just not for mean spirited and spiteful comments. That's all.
#15833 posted by JneeraZ [75.177.185.17] on 2008/12/21 11:50:25
Anyway, back to mapping, people! :)
 Hmm
#15834 posted by nonentity [86.141.150.108] on 2008/12/21 15:33:26
Oh.
Dear.
God.
I've been away from the net for a week, and while I could post a long rant explain exactly why a large chunk of you seem to be being hypocritical, overly sensitive and destructively pampering... I can't be arsed.
Apparently someone who often provide intelligent, well reasoned if occasionally aserbic comments has decided to take a vacation from the forum (he'll return, everyone does) due to the inability of (some of) the user base to appreciate his humour and for recieving excess vitriol for posting his opinion (a gross hypocrisy that few seem to have pointed out or appreciated). From where I'm sitting, that's a bad thing for the community. You know, that thing you keep purporting to support. Personally, I think a community that has a variety of opinions (some of which you'll agree with, some of which you won't) is going to be stronger and more productive than everyone in mass agreement and pandering to the sensibilities of the most insecure/sensitive member. Otherwise you may as well just talk to yourself and be done.
I cannot understand the mentality that supports, or the point of, a forum where rants about IRC drama and complaining someone is daring to work on content for a game you don't play is a valid post while informative yet sarcastic intelligence is condemmed. Get over yourselves and your precious creations. It's a game.
(Yes. That was the abbrievated version ;)
#15835 posted by JneeraZ [75.177.185.17] on 2008/12/21 17:10:38
"Get over yourselves and your precious creations. It's a game."
Wow, that's fairly insulting. To everyone. Nice work.
 Hey Guys Whats Goin' On
#15836 posted by Orl [76.98.214.54] on 2008/12/21 18:32:21
 Orl - Nowt, Just Chillin', Smokin Some Bud...
#15837 posted by RickyT33 [82.20.37.149] on 2008/12/21 19:20:10
Theres a little gecko walking through the rain forest one day, when he comes across a tree with a koala bear in it. He looks up at the tree:
"Whoa - you must be Mr Koala Bear, I'm Mr Gecko, very pleased to meet you sir!"
"Oh, er, well, er, its very nice to meet you too, Mr Geko!" The koala bear replied.
"So, er, what you doin'?" asked the gecko...
"Oh, not much really" said the koala bear - "just sat chillin', munchin on these eucalyptus leaves, smoking this reefer!"
"Really?" asked the gecko "Whats a reefer?"
"Well, you get these leaves, and you roll them into a joint, then you smoke them like this - its pretty cool.... Hey, er, if your not doing anything, you can come up here and join me!"
"Well that would be mighty nice, I think I will...."
So as the story goes, the gecko and the koala bear sat up the tree getting stoned for about 4 hours, when eventually the gecko turned to the koala bear and said
"Well, er, this has been mighty fun, sitting here with you this afternoon, but I must admit, man, I'm feeling pretty thirsty, I think I'm gonna go to the river for a little drink!"
"OK" said the koala bear, "I'll see you later?"
So off went the gecko, through the trees and down to the river, where he bumps into Mr Crocodile
"Oh! Hi there Mr Crocodile, how you doin man?"
"Im fine, Mr gecko, but you certainly look a bit pale"
"Ah - well that probably because I've been sat smoking reefer with Mr Koala Bear all afternoon"
"Smoking Reefer?!?!?" said the crocodile....
"Yes, with Mr Koala Bear"
"Mr Koala bear hey? Well I think I'm gonna go and have a word with this character, where is he?"
"Well he's just past those trees over in the distance there...."
So off to find the koala bear went the crocodile, and when he got tot he tree, he looked up at the koala bear, who dropped his joint, and with a stunned expression on his face shouted......
\/
\/
\/
\/
\/
 FUCK DUDE!!! HOW MUCH DID YOU DRINK!?!?!?!?
#15838 posted by RickyT33 [82.20.37.149] on 2008/12/21 19:20:33
 That's A Good Joke And Made Me Laugh.
#15839 posted by pjw [68.114.222.44] on 2008/12/21 19:42:15
And one I actually hadn't heard before. Thank you! Nice presentation too. :)
Wow, that's fairly insulting. To everyone.
I'm not insulted. In context, I didn't find that insulting in the slightest. And I'm pretty sure I'm part of "everyone". *checks membership card* Yep.
Perhaps it's possible that all people on the forum don't have exactly the same reactions and opinions as you? Granted, it's a stretch, but I'm crazy like that...
#15840 posted by Drew [76.75.67.35] on 2008/12/21 21:47:38
When did func get so emotional?
 Games And Shizzle.
#15841 posted by Shambler [82.47.201.98] on 2008/12/21 21:53:41
I don't know what to say about this any more.
Banter is good. Sharp vitriolic wit is good. Games are good mapping is good online communities small or large are good feedback is good demos are good websites about gaming are good general chitchat with like-minded people is good and I'm off to the fucking pub.
#15842 posted by starbuck [92.237.128.247] on 2008/12/21 21:57:33
personally, it was when i started menstruating. Maybe we should set up a poll?
 This Insult Is To Willem Personally ;)
#15843 posted by megaman [92.73.100.75] on 2008/12/22 00:04:03
man, you're an easily insulted guy!
#15844 posted by JneeraZ [75.177.185.17] on 2008/12/22 00:33:44
"I'm not insulted. In context, I didn't find that insulting in the slightest. And I'm pretty sure I'm part of "everyone". *checks membership card* Yep. "
Oh shut your pendantic ass up, FFS. Why is there always one that feels the need to point out that your obviously hyperbolic, blanket statement doesn't apply to them?
"Perhaps it's possible that all people on the forum don't have exactly the same reactions and opinions as you? Granted, it's a stretch, but I'm crazy like that..."
NO SHIT!
 Sorry About That, And Thank You.
#15845 posted by pjw [68.114.222.44] on 2008/12/22 01:46:28
It really did seem like you were (and have been) trying to speak for everyone. Blanket statements re: "the good of the community" and the like are tough for me to swallow when this community is so diverse.
I honestly appreciate the "NO SHIT!", because I was kind of wondering. :)
I'll try to keep the hyperbole in mind in the future, and dial back the cranky condescension.
(Just in case you care, you can quote with < q > and < /q > (remove the spaces). Not that it really matters...)
#15846 posted by Zwiffle [24.183.101.72] on 2008/12/22 01:51:54
I have tired of this argument.
Let us divert our attention to http://bacolicio.us/ and be done with it.
 OK, Well I'm Off To Make A REAL Bacon Sandwich....
#15847 posted by RickyT33 [82.20.37.149] on 2008/12/22 01:55:03
 Stuff
#15848 posted by Mr Fribbles [121.44.206.70] on 2008/12/22 06:41:43
Hi my name is Mr Fribbles and I like Quake, fish, and cheese.
Oh and fucking hell yeah, HD4870 baby!
 Quakeworld Sp/coop
#15849 posted by necros [99.227.108.217] on 2008/12/22 08:35:28
anyone know where i can pick up the spprogs.dat source code for use with quakeworld?
 Frib
#15850 posted by RickyT33 [81.132.88.108] on 2008/12/22 10:06:59
:D
 Mr Fribbles.
#15851 posted by Shambler [82.47.201.98] on 2008/12/22 10:37:13
ASLwannacyber? I likes cheez too x x x
 Okay
#15852 posted by megaman [92.73.89.112] on 2008/12/22 11:56:05
cs between to consenting cheese lovers is not, i repeat, is not a pleasant mind image.
 I Just Ordered One Of These "for My Girlfreind" ;P
#15853 posted by RickyT33 [81.132.88.108] on 2008/12/22 12:04:07
http://uk.youtube.com/watch?v=GqzhtI_xhPY&feature=related
There's a vid of HL2 running well-fast and CoD4 running pretty good.....
Its a netbook!
 (moved Over From Screenshots & Betas)
#15854 posted by RickyT33 [81.132.88.108] on 2008/12/22 16:56:09
I was just thinking - maybe 3DRealms will release it when Rage comes out, for old times sake.....
 Merry Fucking Christmas!
#15855 posted by Scampie [67.129.250.254] on 2008/12/22 17:45:42
Even to you uptight fuckers who take this community way too seriously.
 Nice Water
#15856 posted by DaZ [80.41.177.23] on 2008/12/22 19:58:39
Cryostasis tech demo http://uk.youtube.com/watch?v=X9OhEubXnyI
Apparently you can download this but it requires vista and dx10. Impressive stuff tho
 Always Like Tech Demos
#15857 posted by Scampie [67.129.250.254] on 2008/12/22 22:09:15
... and guessing which parts are faked and which are real. water and cloth are real, but lots of material and textured lights there.
#15858 posted by Scampie [67.129.250.254] on 2008/12/22 22:09:52
*material tricks
 Jugding By The Date On This Thread...
#15859 posted by metlslime [32.158.232.122] on 2008/12/22 22:36:48
Func is six years old tomorrow! Which is almost half the time that quake has been out.
#15860 posted by Scampie [67.129.250.254] on 2008/12/23 01:02:08
 Now That...
#15861 posted by Shambler [82.47.201.98] on 2008/12/23 20:21:10
...is a top quality post.
 #15853 - Continued....
#15862 posted by RickyT33 [81.132.88.108] on 2008/12/24 12:44:08
Well, reporting back, seeing as so many of you expressed interest in how this ASUS N10J netbook would work with gaming!
After a fair bit of twaeking, updating directx, forceware etc, and figuring out how to get the discrete graphics card to be activated, I got the following two results:
Doom 3 - "high" settings - <>30fps @ 1024x600
UT3 - "low" settings - <>30fps @ 640x480
(UT3 had a little bit of minor stuttering, but was quite playable!)
So yeah - overall the netbook looks and feels very cool, the screen is a little bit small, but briliant picture quality, the Atom270 processor is a bit of a let-down (one program at a time please), but its very much a funtional netbook. Perfect for on the run....
 Left 4 Dead
#15863 posted by RickyT33 [82.20.37.149] on 2008/12/24 16:45:02
 Demo Recording Question
#15864 posted by inertia [75.179.151.231] on 2008/12/25 11:57:15
How do I record a demo that keeps going after I die and respawn? Is this a feature of only some engines? I want to record nightmare first runs, and I sometimes die often :)
 Bah Hmmbug
#15865 posted by nonentity [87.194.146.225] on 2008/12/25 12:04:38
x x
 Inertia
#15866 posted by negke [85.176.76.129] on 2008/12/25 12:17:00
Merge your demo with another one (can be as short as one second) with aguirRe's Convdem tool and the omitted parts after the first death will be played just fine.
 Demos
#15867 posted by inertia [75.179.151.231] on 2008/12/25 12:47:22
negke, thanks. To be sure I understand: the omitted parts after the first death are actually recorded, but normally unviewable?
#15868 posted by negke [85.176.74.217] on 2008/12/25 13:40:48
Yes. They are skipped during playback. You'll only see the console messages.
#15869 posted by [200.123.116.57] on 2008/12/26 00:12:22
?
 Bit Late For Most Of You, But...
#15870 posted by than [58.70.64.69] on 2008/12/26 00:49:59
merry christmas!
It's fucking snowing too! (of course, it's now 26ths here :( )
 31 Degrees Here
#15871 posted by ijed [190.20.86.152] on 2008/12/26 13:26:23
Christmas day. Just means you're with a full stomach trying to escape the heat, and forget doing anything in the afternoon.
But who cares, Feliz navidad!
 Demo Zip
#15872 posted by than [121.80.52.207] on 2008/12/26 13:57:13
anyone have a link to the demo zip program? I found it on the speed demos archive but it appears to be infected with the zmist virus (according to AVG) and won't run.
 Forget It
#15873 posted by than [121.80.52.207] on 2008/12/26 14:12:35
I'm going to just the cmd version, which seems fine
 Weather Rant
#15874 posted by gb [89.27.201.180] on 2008/12/27 10:09:43
If it snows here, the snow will immediately melt usually. It's rare that it goes under 0 deg. C, even at night (the sea is close) ... roses are actually in bloom here still, which is rather unusual.
The fall these days is a rainy season, where everything is always wet. That's all, it drizzles for months on end at a temperature between 5 - 15 degrees, while it just gets darker. Really depressing.
As for the winter, it's no longer wet, hooray - but the only sign of real winter is that I get some ice plates in my boat's cockpit, but it won't freeze through, because the water is too warm...
Meh, climate change. When I was a kid, you could go outside with skis and sledges... even large horse sledges... and buckets and rain-water reservoirs would freeze all the way to the bottom. kids these days don't even know what real snow is.
Only it's dark, really fucking dark as soon as 3-4 PM and the sun doesn't rise more than a hand's width over the horizon. And there are sometimes storms.
In other words, rather boring weather, where you stay indoors as much as possible and get bored/drunk and watch TV whenever you can. I'm actually super-bored atm, and also a little ill, I wish I could just work. Somehow I don't have much energy. The fall wore me out already.
Some snow would actually be welcome... let's see if it happens this year...
Oh, if it only was summer again - these precious six weeks where the world turns into a desert, and you can't go outside either because you'll die of heat, and suddenly it's over like a feverish dream, and it rains, rains and rains.
Weather sucks.
It was better in the old days, too.
 Hmm
#15875 posted by nonentity [87.194.146.225] on 2008/12/27 14:55:02
You're what? 90 now?
 Almost
#15876 posted by gb [89.27.201.180] on 2008/12/27 16:47:07
34.
 And I Shook...
#15877 posted by madfox [84.26.168.11] on 2008/12/29 18:56:30
#15878 posted by Zwiffle [24.183.101.72] on 2008/12/30 03:39:23
Merry Pacmas to you too!
 Mady
#15879 posted by bambuz [91.152.89.203] on 2008/12/30 13:29:45
Is that a starling flock? They do that around christmas in holland? Do you watch birds?
 #15806 Asked #15877
#15880 posted by madfox [84.26.168.11] on 2008/12/30 17:28:06
where's the box?
 New Year's Gift
#15881 posted by megaman [92.73.84.51] on 2008/12/31 18:23:54
 Happy NYE
#15882 posted by DaZ [80.41.177.23] on 2008/12/31 20:46:56
Have a good night everyone, may your hangovers be light and your mapping chi strong.
Or something...
 Happy New Year
#15883 posted by Spirit [80.171.84.53] on 2009/01/01 02:58:28
Looking back at the maps released this year, the overall quality is just amazing. I typed the "best map of 2008?" poll earlier today, so with a simple "ok" here it is:
http://www.quaddicted.com/?p=336
 Merryu Chismas And A Hapy New Ayer!1
#15884 posted by than [58.70.64.14] on 2009/01/01 08:22:10
Actually, I didn't drink that much last night, my hands are just cold.
I Hope 2009 is a good year for everyone.
 Happy New Year
#15885 posted by spy [92.47.221.164] on 2009/01/01 09:01:38
guys
 Happy New Year!
#15886 posted by rudl [78.104.10.60] on 2009/01/01 12:56:42
still ab it drunk :(, no headache yet
 HNY
#15887 posted by ijed [190.20.119.167] on 2009/01/01 19:32:10
I have no hangover, something must be broken . . .
 ^
#15888 posted by Scampie [67.129.250.254] on 2009/01/01 20:18:30
Your social life?
 Hmm . . .
#15889 posted by ijed [190.20.119.167] on 2009/01/01 20:44:17
 'cause
#15890 posted by bamby [91.152.89.203] on 2009/01/03 15:37:49
being with people is unbearable unless you are intoxicated.
 So My Graphics Card Just Died...
#15891 posted by DaZ [80.41.177.23] on 2009/01/03 23:13:07
I was playing Vampire : TM (which is great, now that its been patched up) when suddenly I got graphical corruption all over my screen and my pc froze.
After resetting the graphical corruption is all over the bios and windows loading screen, and I have boot into safe mode to even get windows to load without freezing the pc. I'm guessing my graphics card has bitten the dust?
Even as a type this now there are red and blue vertical lines down the screen, it doesn't look good at all! :(
#15892 posted by Zwiffle [24.183.101.72] on 2009/01/04 00:04:24
Take your card out, boot up, if the red/blue lines are gone then you can bet it's a goner.
 Yeah, Its Dead
#15893 posted by DaZ [80.41.177.23] on 2009/01/04 17:02:31
luckily a mate of mine has a old nvidia 7950 lying around after his recent upgrade so im back in the game, albeit with lowered fps :)
 Happy New Year...
#15894 posted by generic [67.233.223.29] on 2009/01/05 00:05:33
And all that! :-)
Who is working on the top ten best Quake releases of 2008 list?
 More Importantly
#15895 posted by ijed [190.20.96.112] on 2009/01/05 00:39:56
Who is working on the top ten map releases of 2009?
 Mod Of The Year 2008
#15896 posted by DaZ [80.41.177.23] on 2009/01/05 02:11:14
Is currently running over at moddb.com for those who care :)
Go vote!
 Randomness
#15897 posted by RickyT33 [82.20.37.149] on 2009/01/05 03:55:11
I have a confession to make:
"my mapping keeps stalling"
Its doing my head in because I'm soooooo close to getting the damn map into alpha, but I keep distracting myself with other stuff to play with.
I'm compiling the first version which is playable from start to finish right now, with a fast vis (because full vis takes 9 hours and I need both of my cores to play GTA4*)
Anyhoo, I could do with a tester, who is prepared to use DarkPlaces (recent DP build works really well with Quoth BTW) because it has massive packet overflow with a fast vis.
I know I have asked a couple of folks to test already, and would love them to still test, but I dont want the first tester to try it with Fitz (which WILL work BTW) because of the packet overflow.
So who has a fast machine and wants to test?
Pleeeeeease - Pretty please with bells on top?
(* GTA4 - First Impressions
GTA4 - PC - Its definately a beautiful game, but is definately a 30hz game, and its for sure a real pain in the arse too.
Installing it - fuck me - what a ball ache!
First you have to copy 2 DVD's worth on to your HDD (16Gb)
THEN it installs visual C++, Microsoft .NET framework
THEN it installs Games for Windows LIVE (which you have to sign up for and sign in to play the game if you wanna SAVE YOUR PROGRESS or play online)
THEN it installs Rockstar Games Social Club (which is a bit like Steam only not as good, and you have to install and sign into if you want to do some other stuff like see the global leaderboard of every fucker who has ever done anything to the game, like play it, or record a demo (!?)
THEN it tells you to install a BETA driver from NVidia which crashed my machine (loss of keyboard and mouse, system crash)(if anyone has the same problem then either roll back to WHCL 180.48 or install 181.00)
And the game locks all of the video settings to quite low unless you hack with a command line (which is weird because you have to put the command line in a txt file called "command line") and you hack it to find that you only loose a couple of fps with it on high (!?)
like I said - ball ache
Good game though, bit of a hog, but playable and fun, and the art and voice acting, animation, story etc all seems very nice to me, so I'm gonna go play it again)
Oh Yeah
Red Alert 2 (not 3, 2)
Played this though in just a couple of hours, great fun, havent playe it before, but its seems that having a machine about 10x the required spec cause the game to be realy easy, and there seemed to be a lot less missions than I remember in RA1
OK.....
(Please someone be my first G-Pig with a fast machine and DP.....:-) :D
 This Might Cause An Argument:
#15898 posted by RickyT33 [82.20.37.149] on 2009/01/05 05:58:00
 I Disagree
#15899 posted by spy [92.47.246.216] on 2009/01/05 08:32:03
where the hell is Quake? and thief is only 19th
wtf? shitlist :)
 Hmm
#15900 posted by nonentity [87.194.146.225] on 2009/01/05 11:39:51
The first Quake was a muddled affair, a hodgepodge of disparate design elements and simplistic, Doom-styled combat. Quake II turned that formula on its head by crafting a believable, integrated world. You no longer blasted random monsters in non-descript brown castles;
Quake II's true legacy was its visionary approach to online gaming:
With a wide array of mods, maps, clans and user-generated content, Quake II was the multiplayer template that helped later forge online-focused games
Yeh dammit. Why is there no custom content for Q1? Damm hodge podge simplicity.
Anyway, that aside, that list is complete idiocy, a mixture of sequel focussing, lowest common demonination zeitgeisting that will horribly offend any real fps fan. So definately worth reading...
Oh, and wtf Tribes is #26 yet Bioshock is one of the best FPS games _ever_ (not in the last year, but EVER?!?).
Also Thief @ 19 is obviously a tragedy but Metal Age was better anyways (not that it's in there)
#15901 posted by Spirit [213.39.225.5] on 2009/01/05 12:03:18
Ha, a nonentity-bait. Nice work.
 Well
#15902 posted by Shambler [82.47.201.98] on 2009/01/05 12:37:33
It's broken in IE. Which is nice.
 Er... I Still Need A Tester
#15903 posted by RickyT33 [86.139.222.130] on 2009/01/05 13:15:23
I fell out with the map, so someone please test, then I can finish already and start working on a better idea!!
Please :-)
#15904 posted by Spirit [213.39.225.5] on 2009/01/05 13:28:10
If it's not a base map, I'd love some playing. I got a cold though so my skills and patience will be severely different, heh.
 Its A Huge And Monstrous Base Map Called
#15905 posted by RickyT33 [86.139.222.130] on 2009/01/05 14:38:33
"Stark Monstrosity"
Gah - I set out to make an episode. It was gonna be the first map of an episode, which naturally is a base map.
Problem is that I have fallen out with the map completely, and just want to get it out. I mean released.
When I started making it I was distracted by my bloody shit rock band I was in, and mapping had taken a side-line. The lack of focus I think shows here. The map has its strong points, but it also has its weak points.
Lateral thinking required to complete it, VERY non-linear, but with overall linear progression.
Gameplay needs work, hence need for and early tester.
Spirit you are a good tester, but like I said its a HUGE and UGLY base map! :P
Its not stifled by limited ammo or space BTW, its not meant to be a skin-o-your teeth prescision-balanced affair. Its just fast and violent.
Send or not?
 Nah, Better Not Me
#15906 posted by Spirit [213.39.225.5] on 2009/01/05 15:02:24
I wouldn't treat a base map fairly.
 I Hate List Like That,
#15907 posted by HeadThump [4.136.90.186] on 2009/01/05 18:12:31
but at least that one inspired one of the most beautiful phrases I have recently seen:
a mixture of sequel focussing, lowest common demonination zeitgeisting that will horribly offend . . .
 Yeah
#15908 posted by Orl [76.98.214.54] on 2009/01/05 18:39:31
And besides we all know what the number 1 first person shooter is.
 I'm Going To Release My Own List Of Best 10 FPS's
#15909 posted by starbuck [94.193.240.185] on 2009/01/05 18:52:08
containing only Turok games, multiple times each if necessary. In each entry, I will explain why this particular edition of Turok is more groundbreaking and important to the genre than Doom, Quake, Half-Life, Halo, Thief, SS2 or Deus Ex. Turok 3: Rage wars has a weapon with is a boomerang! Does Half-Life 2 have that? Does it fuck.
#15910 posted by starbuck [94.193.240.185] on 2009/01/05 18:54:33
er *which* is a boomerang. Wow, that's amazing and groundbreaking even the 2nd time I've written it.
 Wow
#15911 posted by megaman [92.73.98.205] on 2009/01/05 19:42:26
the stupidness of that list is extraordinaire
 I Guess
#15912 posted by megaman [92.73.98.205] on 2009/01/05 19:42:43
that's stupidity :D
 It Never Goes Out Of Fashion.
#15913 posted by Shambler [82.47.201.98] on 2009/01/05 20:25:53
I've managed to resist firing up Firefox so far.
 Hmm
#15914 posted by nonentity [87.194.146.225] on 2009/01/05 20:31:20
I like the idea of the lowest common demonination, like some worst possible shared hell...
But yeh, I meant denomination.
Yes. Denomination.
I like the overtones of religious factionalisation and deification ('Carmack is God!') that typify the FPS scene(s) (especially the early days of Duke vs Quake vs Unreal).
Still feel so god damn smart? Bunch of damn philipines...
#15915 posted by Scampie [67.129.250.254] on 2009/01/05 22:18:14
obviously a list written by a 12 year old who never actually played a real FPS game. Where the fuck is Dear Hunter?
 Um
#15916 posted by Scampie [67.129.250.254] on 2009/01/05 22:18:50
DEER Hunter.
 Dear Hunter
#15917 posted by RickyT33 [82.20.37.149] on 2009/01/05 22:33:24
Thats where you play an agony aunt called Mandy Hunter who runs around flogging infidel boyfriends or something...... ?
 Hey,
#15918 posted by HeadThump [4.136.90.53] on 2009/01/05 23:11:56
But yeh, I meant denomination.
Yes. Denomination.
Don't sweat it. I thought it was a minor case of letter inversion not worth quibbling over.
#15919 posted by JneeraZ [75.177.185.17] on 2009/01/06 01:41:57
I think you actually meant Denominator. But hey, whatever.
 I Dedominate
#15920 posted by bambuz [91.152.89.203] on 2009/01/06 01:46:25
mnemonite nom nom ..what?
 True Or False
#15921 posted by DaZ [80.41.177.23] on 2009/01/06 01:58:01
Zombies say "Nom!" as they are gibbed.
 Doo Doo Doo Doo Doo Do
#15922 posted by Scampie [67.129.250.254] on 2009/01/06 03:02:50
Manamana
 False
#15923 posted by madfox [84.26.168.11] on 2009/01/06 06:17:20
zombies groan ZOM
Manyanas
RickyT...mail!
 Isn't
#15924 posted by madfox [84.26.168.11] on 2009/01/06 06:28:56
denomenation a phenomenon like neezing...
you can't commit it on command,
but also you can't avoid it.
Like the zombie, who neezes "zom", and well...
denomination
 Hmm
#15925 posted by nonentity [87.194.146.225] on 2009/01/06 15:02:20
I think you actually meant Denominator. But hey, whatever.
Actually I specifically didn't, hence the second bit about religious overtones, I assumed that's what they were getting at rather than the letter switch (which took me several re-readings of Headthump's post to spot).
But tbh, I've now been entirely outdone by Madfox's poem anyway...
 Hmm
#15926 posted by nonentity [87.194.146.225] on 2009/01/06 15:03:57
And on a far more important note, Shambler uses IE? The fuck is wrong with you?
 I Like IE.
#15927 posted by Shambler [82.47.201.98] on 2009/01/06 18:29:37
I click on it, it displays webpages.
Apart from this one that's got everyone so irate ;)
#15928 posted by Scampie [67.129.250.254] on 2009/01/06 19:11:25
I use IE too, since it fucking works on any website that isn't designed by retards who think they're so self important that I'd use any other browser than my browser of choice to view their worthless website.
 Quake LIVE Beta Testing
#15929 posted by DaZ [80.41.177.23] on 2009/01/06 23:07:23
so I got an invite to the beta test of Quake LIVE (quake 3 in a web browser, free to play) and have 5 invites I can send out (I think) so speak up if you want one!
 Me!
#15930 posted by RickyT33 [82.20.37.149] on 2009/01/06 23:25:13
Pick Me! Me me me me me me me me me!!!!.....
 Wot-ever
#15931 posted by Shambler [82.47.201.98] on 2009/01/06 23:59:40
Get on L4D you cuntsacs.
 Hmm
#15932 posted by nonentity [87.194.146.225] on 2009/01/07 00:28:47
I'd just have thought that with your love of underage bestial porn you'd want a browser that stopped dodgy sites stealing your information or let hackers turn your PC into a zombie (you seem fairly anti those atm too ;)
And in fairness, I click on it, it displays webpages, is true of most browsers. I like Firefox myself (the ability to adblock makes the internet happier), but Chrome is supposed to be quite good. I'm just getting increasingly worried about Google buying my entire soul, however 'funky' or 'innovative' their policies are...
ps. I agree Scampie, however much I dislike IE, ignoring that much of the market share is the extreme of either retardation or pretension
 Ricky
#15933 posted by nitin [124.168.67.114] on 2009/01/07 01:45:45
if you're still looking for testers, send me an email.
 Oh Btw
#15934 posted by nitin [124.168.67.114] on 2009/01/07 01:46:15
you wont get any technical feedback, I'm no mapper.
 DaZ
#15935 posted by starbuck [94.193.240.185] on 2009/01/07 01:55:20
I'd like one very much sir! Been looking forward to checking it out...
 Browsers
#15936 posted by starbuck [94.193.240.185] on 2009/01/07 02:19:40
I couldn't give a shit what browser other people use, but since I compulsively have to customise everything, I'm a sucker for Firefox. Firecrotch?
I'm currently running Firefox 3 with Greasemonkey scripts (lets you tweak individual webpages to work the way you want), mouse gestures (amazing), the web-developer extensions, grab and drag (what it sounds like: hold a mouse button of your choice and drag the view about), adblocker, the camino theme, and a few more.
 There Are Some Hi Res Skins For Shambler, Kinght And Scrag
#15937 posted by RickyT33 [82.20.37.149] on 2009/01/07 03:08:32
at QuakeOne.com
 There Are Some Skins That Don't Look Like Shit For All The Monsters
#15938 posted by Scampie [67.129.250.254] on 2009/01/07 07:05:23
included with the game
 Yeah.....
#15939 posted by RickyT33 [82.20.37.149] on 2009/01/07 09:54:58
I know. But its good to see someone make an effort!
 Shambler
#15940 posted by Vondur [89.175.96.234] on 2009/01/07 10:04:53
go map, btw
 Im Thinking Of Doing This Course
#15941 posted by RickyT33 [81.157.18.236] on 2009/01/07 11:39:28
http://www.cumbria.ac.uk/Courses/Courses2009bylevel/Foundationdegree2009/Arts/ArtGamesDesign.aspx
I know some of you guys are actually pros, so I wanted to ask what you think of the look of it?
Is near where I live.....
#15942 posted by JneeraZ [75.177.185.17] on 2009/01/07 11:53:48
OK, I'm going to be honest here because I don't want to go down the wrong path...
That course looks fine for what it is but understand that game designers aren't hired cold off the street. Those positions are generally given to people who work within the company who have worked their way up and proven that they know what they're doing.
If you want to be a game designer, then this course certainly won't HURT your chances but it's not a golden pass key either. You're going to need to design games, a lot of them, and get them into finished form. That will impress a prospective employer a lot more than a piece of paper will.
Again, the course seems fine and I won't want to be a wet blanket - but you're going to have to do a whole lot more than get that diploma if you want to be an actual game designer. Passion and results first, paper degrees second. IMO.
 I've Got A Ba
#15943 posted by ijed [190.20.90.144] on 2009/01/07 12:00:33
As well, and it did help, not least because I learned alot. Getting the actual job is going to take a portfolio, and university is a good place to start putting one together.
Most likely alot of your tutors will have worked in the industry as well, so their advice is going to be useful.
It's true that games desginers have to work their way up, but not always from the most lowly positions - its perfectly possible to start in level design and get there.
#15944 posted by JneeraZ [75.177.185.17] on 2009/01/07 12:39:56
Sorry if I gave the wrong impression about working your way up. Yes, I'm not saying you have to start off as the janitor. All I meant is that the odds of you starting as a game designer are very slim.
 Yeah.....
#15945 posted by RickyT33 [81.157.18.236] on 2009/01/07 12:59:03
Interesting points.
I mean to get a job working for a company producing games you need an impressive portfolio of work, i.e. games which you have made.
So for a person like me (who isn't imtimidated by the design aspect - i.e. creating graphics/artwork) I need to learn how to actually program a game?
And as I've said before - I'm no programmer, but I want to learn how to program. So what is a good medium to work in? Say for example I wanted to make a side-scroller - I could create the artwork - but then I would have to actually program it (not necessarily in that order) - So I could self-teach myself how to use a language.
Where would I find info to do that?
What is a good medium to learn?
Lol! The concept of programming is pretty alien to me, but also intuiguing. I used to dabble in BBC Basic when I was about 14, and was able to make pong-like games, and even simple top-scrollers (just using simple line-art)....
Where should I look?
 Hmm
#15946 posted by nonentity [87.194.146.225] on 2009/01/07 13:12:16
Just woke up, so too blurred to give actual advice, but no, you don't _need_ to learn to code to create a portfolio (in fact, given your releases you already have part of one).
Infer from following;
Those positions are generally given to people who work within the company
All I meant is that the odds of you starting as a game designer are very slim
but [...] its perfectly possible to start in level design
 Not In The Industry
#15947 posted by nitin [124.168.67.114] on 2009/01/07 13:21:09
but from what I have seen, surely making a portfolio that includes works in various engines is a definite plus?
 Maybe I Should Start Here?
#15948 posted by RickyT33 [81.157.18.236] on 2009/01/07 13:39:08
http://www.cprogramming.com/
Maybe I should make a mod. For Quake.
Although I feel that if I can get a handle on creating programmes/games it would become more addictive and interesting to me than mapping....
Well to apply for that course I need a protfolio anyway, which I will be putting my maps and webpage in. And a couple of pop-up banners which I created for a trade show.....
Hopefully they will consider me despite that fact that I only got to GCSE's, and a couple of other certificates. They expect me to have "A" levels, which I dont....
The thing is that I dont want the piece of paper, I just want the living/career. And to do the course I would have to do it part-time due to real-life situations.... Which would take four years....
I really am interested in learning C though.
#15949 posted by JneeraZ [24.199.192.130] on 2009/01/07 15:17:52
"but from what I have seen, surely making a portfolio that includes works in various engines is a definite plus?"
The engine you choose isn't all that important. What's important is that you finish things. That's really what companies want to see. The fact that it's in Unreal, Quake or your own engine doesn't matter.
Having an idea, building it, and actually releasing something to the world puts you leaps and bounds beyond most applicants.
 Ricky
#15950 posted by gb [89.27.219.45] on 2009/01/07 15:20:20
Lots of open source games are very short on manpower. You could pick one, add lots of artwork, squish all the bugs, and make a proper release. Especially if you can do artwork, many open source teams would kill to get you on their project.
http://happypenguin.org/
Learning C:
http://publications.gbdirect.co.uk/c_book/
and get a pet project to practice on.
Also, did you get my mail?
 GbYes I Got Your Mail, Thanks For The Links BTW.
#15951 posted by RickyT33 [81.157.18.236] on 2009/01/07 15:36:08
Well if I can get my current map out of the way (imminent) I s'pose I can start on the said map you mentioned. I think I might actually have to be working on two maps at once though...
I'm really keen on making an ep. still but my current map is no longer gonna be part of it. It sucks. It was an interesting experiment, but ultimately a fail. Heh - you'll all see soon enough!
you can do artwork
Crikey! What I mean is i understand how to make artwork - bitmapped images. But really I havent got that much experience in the area..... Lol! its all to play for I guess.
I spent about an hour reading through the first tutorial on cprogramming.com then went cross eyed...
So yes, I'll commit to doing that one map to start with! Im in. :-)
BUT - I will be working on other stuff at the same time. Not to say that I'll never finish it, just that I will be attempting to multi-task....
Meh - I think I've HAD ONE TOO MANY CUPS OF TEA.....
#15952 posted by JneeraZ [24.199.192.130] on 2009/01/07 15:38:22
Oh, and as an aside ... QuakeC is not really, entirely, "C". It's basically C but it's so Quake specific and so locked into it's sandbox that whatever you learn there isn't really all that relevant to what you might get a job doing in the 'real world'.
You might want to start off doing command line based Quake tools or something if you wanted to get your feet wet with C. Find the file specs for a BSP file and see if you can open the file, read some info about it, print it to the screen and clean up. Stuff like that will teach you more than making the Ogre fire nails will.
Not that QuakeC is useless in this regard. It certainly isn't. It inspired TONS of guys back in the day to learn to code so in that light it's fantastic. It's incredibly satisfying to change a few lines of QuakeC and see the game itself change it's behavior. That's almost instant gratification, baby! :)
#15953 posted by RickyT33 [81.157.18.236] on 2009/01/07 15:47:30
#include <stdio.h>
yup - that means that the compiler has to look in a file called stdio.h before proceeding to obtain any, er, functions which might get called on within the script?
A bit like telling an xhtml script to look into style.css to get the definitions of each one of the heading/span styles?
Thats about as far as Iv'e got, and I dont even know if it's right.
Cups of TEA!
#15954 posted by JneeraZ [24.199.192.130] on 2009/01/07 16:04:47
If this is the rate you're going to ask questions, this is going to be a very long and painful process for everyone. :) Take it slow, compile a lot, change things and see what happens.
 One Thing For Sure, Ricky
#15955 posted by Spirit [213.39.174.132] on 2009/01/07 16:21:45
You are, to me and at this time, the pretty much the best person to finish (and finish good) things around here. :)
(If you want to get into programming, join the dark side and install Linux!)
 Dont Worry, The Tea Is Wearing Off......
#15956 posted by RickyT33 [81.157.18.236] on 2009/01/07 16:31:50
I havent really had a chance to fiddle yet, this has all happened since I started work. This morning. Tomorrow who knows, I might be stripping and rebuilding car engines.... Anyone know any good links ? (jk)
Spirit - Lol! Wait till you see the map!
 Did Someone Link To This Here?
#15957 posted by RickyT33 [81.157.18.236] on 2009/01/07 16:36:44
 Ricky
#15958 posted by DaZ [80.41.177.23] on 2009/01/07 19:39:26
I tired to invite you to Quakelive but it says you have already been invited ;)
Still got 5 invites for the beta if anyone is interested?
 Yeah
#15959 posted by RickyT33 [82.20.37.149] on 2009/01/07 19:54:52
Thanks for the invite.
I thought you referred me, I got an email last night.
Had a go. Must not say anything else about it..... ;P
 My Personal Suggestion As For As School Goes For Game Development...
#15960 posted by Scampie [67.129.250.254] on 2009/01/07 20:27:26
My personal suggestion is to take a course relevent to what position you want, but not specifically geared toward it. What I mean by that is if you want to be a programmer, take a proper computer sciences course. An artist, take regular art courses. Designers take some programming and some art, along with heavy writing and social sciences courses. On the side, do lots of hobby work specifically for games to build that portfolio.
Personally, my feeling is that the courses specifically tailored to game development don't teach you much more than you can actually learn on your own, and the more standard courses will give you more in terms of actually learning relevent skills.
Seen lots of resumes and interns come in from these schools, and it's always a mixed bag. The strongest applicants tend to be the most self driven, who have done lots of personal work that's good, as well as have a relevent degree.
 Ricky
#15961 posted by SleepwalkR [78.52.100.188] on 2009/01/07 21:23:53
If you want to learn C, I recommend this book as a reference:
http://www.amazon.co.uk/C-Programming-Language-2nd/dp/0131103628/ref=sr_1_1?ie=UTF8&s=books&qid=1231359709&sr=8-1
You will need a companion book that teaches you about programming in general, but the above book is great if you just need to look up what this or that does. The most important aspect you need to learn about C is pointers and memory management in my opinion. If you don't get that stuff right, you won't be able to do much real programming in that language.
#15962 posted by JneeraZ [24.199.192.130] on 2009/01/07 21:29:43
The K&R book? I wouldn't recommend that for an absolute beginner. Pick up something fluffy like a Sams "Learn C in 24 hours" or something.
 Question Is
#15963 posted by megaman [92.73.110.153] on 2009/01/07 21:47:33
if c is a good language to start programming with in the first place.
 Ricky
#15964 posted by gb [89.27.206.18] on 2009/01/07 21:59:09
So yes, I'll commit to doing that one map to start with! Im in. :-)
Cool. It's not such a big map, so hopefully it won't stress you out too much. Take your time.
Learning C... personally, I learned a lot doing a Nethack mod. That's a text mode RPG. I just added a player class, some weapons etc. I also learned a good amount by modding Quake 2 and Quake engines, and bots. When I encountered things I didn't understand, I looked them up. Now the result is that I can hack, but I couldn't write a program from the ground up - that's why there are programming courses.
It's not a hard language to learn imo. If you can do QuakeC, the main things you'll need to pick up are arrays and structs. And pointers, of course.
Like Spirit says, install Linux, which should come with a C compiler, and install some games, and just look at their source and try to understand what's going on. I can really recommend old games like Nethack, Angband etc. They have no graphics to speak of, just things like monsters etc.
Yeah, #include blah means that pre-defined functions are taken from another file (a library). Leave out the include, and your compile will fail.
You should also know that there are Windows-specific extensions to C, and also Windows-specific libraries. These are widely used but often a nuisance when you want something to run on other platforms.
You don't write scripts in C. Scripts are interpreted, C programs are compiled. You write scripts for python, or bash.
Coding help thread?
 Wow...
#15965 posted by metlslime [64.175.155.252] on 2009/01/07 22:39:45
Nothing wrong with learning programming of course, and a designer will be better for knowing the other disciplines, but you definitely don't need to know how to code to be hired as a designer.
On the job, about the most code-like work most designers would normally do is either scripting events for your level (in a high-level language such as lua or some in-house language) and writing xml-like data files for UIs and the like.
As for what sort of first job in the industry you might get, level designer or junior level designer (some companies don't have multiple tiers, some do) is the most likely given your history of released quake levels. "Game designer" is typically a leadership role, not an entry-level job.
Portfolio wise, you want to show personal initiative, so the more projects you can show that you finished, that were NOT a homework assignment for school, the better, since it shows that you have drive and discipline. You have some good levels already, so this area mostly covered.
Someone said it doesn't matter what engine you mapped for, but I would say first, mapping for a variety of engines shows you are flexible and can learn new tools, and second, mapping for a latest generation engine like unreal3 can show that you are up on current practices/techniques.
Schooling and/or previous non-game work experience are useful in showing that you are somewhat mature and will know how to do work, even though they are not relevant to the subject of game development. This is what is working against a talented 18- or 19-year old, the fact that they just seem young and haven't really held a serious job or gotten a college degree.
As a data point, I have no degree, but when I entered the industry at 24 i had already worked a couple years at a dot-com startup, and had done some freelance work too. So I think that helped make me look a little less like a fresh-faced kid who might spend his entire work hours playing Robotron and Puzzle Bobble.
 Daz!
#15966 posted by starbuck [94.193.240.185] on 2009/01/07 22:57:54
I want one please!
 Willem
#15967 posted by SleepwalkR [85.179.23.65] on 2009/01/07 23:11:10
That's why I said he should get a companion book and use the KR book as a reference.
 Hmm
#15968 posted by DaZ [80.41.177.23] on 2009/01/08 01:13:34
Sorry Starbuck all my invites seem to have disapeared (?!) at the moment, maybe id is messing with some settings or something.
I'll check again tomorrow, in the mean time maybe Ricky can sort you out.
 Basically Yeah
#15969 posted by ijed [190.20.101.143] on 2009/01/08 01:39:27
Programming will help, your mapping portfolio as-is will help more, probably, having a grab bag of games made for different platforms (asteroids in flash with a novel twist) would be a major boost and experience of how to put things together and finish them is the magic ingredient.
 My $0.02
#15970 posted by pjw [68.114.222.44] on 2009/01/08 04:10:50
There's been a lot of good advice in the last 30 or so posts.
Basically, getting a job in the game industry boils down to creating something new (art assets, code, scripting, level geometry, sounds, fx, whatever), polishing it up, getting it into some playable form, and letting a potential employer experience it, in-game. If it's cool, and makes someone say "Wow, nice, can you make us some of this?" then you're in. It's actually pretty simple.
(Note that the "in-game" part isn't always 100% necessary, but it always helps.)
There are a whole lot of other influencing factors (breadth and depth of your game-related skills, education, background, social skills, interview skills, and so on), but it's mostly just about Making Cool Shit and impressing someone with it.
 Oh And
#15971 posted by pjw [68.114.222.44] on 2009/01/08 04:16:02
Willem and others are quite correct: No one starts as a "game designer". You may start as a level designer/scripter and be given a certain degree of freedom to make decisions about gameplay in your current corner of the game, but the actual design of the game as a whole is almost always going to be handled by one or more senior people who have been at that company and/or in the industry for quite a while.
 Starbuck
#15972 posted by RickyT33 [82.20.37.149] on 2009/01/08 04:16:06
s00ry mate, but it says I have run out of invites too, and I havent invited anybody!
Maybe they just dont need anymore testers ATM. I'll try again tomorrow.....
thanks for the encouragement guys, given me stuff to think about.
 Prograyming (I'm Not In The Games Industry)
#15973 posted by bby [91.152.89.203] on 2009/01/08 04:21:42
There are easier ways to learn programming than C. Since you already know some BASIC, the basics are not that hard though so you might go to C directly.
But. It's maybe not so relevant for a game designer / mapist. It's very fast to run but a bit of a pain to make stuff with.
So I'd say LUA / Python or some script language like that would be nice. Lua is very easy and nice but I don't know how the environment works, ie I've only used it in context of where it has been built into games, not created anything standalone with it.
I don't think you will have much trouble learning all that Ricky, it just requires work.
It's good if you have some people or friends to ask if you're stuck on a problem or the tutorials etc are ambiguous. This is where college helps somewhat. But stuff depends. Some people study better on their own than others.
 Metlslime:
#15974 posted by Scampie [67.129.250.254] on 2009/01/08 04:32:39
what I meant by 'some programming' is more of a basic intro course to a language. No most designers don't need to know how to code, but it's helpful to be familar with how something is programmed.
And if you happen to be good at it, or like it alot, you can pursue it further and be more of a scripter or technically oriented designer. Level designers as a whole in the industry tend to be either enviroment artists or scripter, so having a wide amount of knowledge is good.
 And As The Guy Above Said...
#15975 posted by Scampie [67.129.250.254] on 2009/01/08 04:36:17
if you want to be a scripter or level designer who mainly focuses on doing gameplay implementation, learn LUA. It's used everywhere, except the studios who use Unreal3/idTech/Source.
 Daz/Ricky
#15976 posted by starbuck [94.193.240.185] on 2009/01/08 17:02:23
Curses! Cheers anyway though... if they turn up again let me know! :)
 Hmmm
#15977 posted by RickyT33 [81.157.18.236] on 2009/01/08 17:15:27
Unreal3/idTech/Source
Im confused. Thats like most of them isn't it?
Also what is LUA? Is it used in Blacksite? Nope, that was UE3, I think? Army of Two? GTA4? (I know that used Rage engine)
Maybe Fallout 3/Oblivion? Crysis?
Heh - I should really try another engine as some point if I'm serious though, but Source or idTech would seem like a logical stepping stone for me. Cause (with the exception of idTech5 AFAIK) they use a brush based system. Actually didnt I hear that UE3 used a brush based system, unlike UE1/2 which used a subtraction system?
 Hey Rick,
#15978 posted by HeadThump [4.136.90.239] on 2009/01/08 17:58:39
Brush based and subtraction are not really dualities. In the first Unreal editor, you cut out a space and build brushes inside that space. It is possible to approach Quake editing with this method if an editor designer so chose to do it that way.
Also idTech 5 uses brushes, but model implementation is very well integrated, where you can drop a .lwo model created in a modeling ap (it certainly wont hurt to know how to use one), and the id bsp compiler will process it as easily as if you had used brushes. Still, the typical approach in idTech 5 is to create the frame work with brushes and
use modeling for detailed objects (all that wicked pipe layout in Doom3).
If you are still interested in C, the Quake 2 game dll is a good place to practice the skills you'll learn on. It is not a sandbox like QuakeC, or even Quake3's virtual machine (though there are few restrictions on C usage with Q3), but a straight up dll made in C. There are a shit load of tuts for it.
http://webadvisor.aupr.edu/noc/
 Ricky
#15979 posted by Scampie [67.129.250.254] on 2009/01/08 20:27:54
Thats like most of them isn't it?
Anywhere doing FPS/Action games. But there are lots of places that do casual games or downloadable games or RTS games or RPG games or MMO games... and for the most part don't use idTech or Unreal or Source.
 Aaaah
#15980 posted by RickyT33 [82.20.37.149] on 2009/01/08 20:35:10
I see what you mean. Soory, I've just got fps on the brain :D
 LUA
#15981 posted by bambuz [130.233.243.229] on 2009/01/08 20:49:33
Ricky, it's very simple, you'll learn the basics in a few hours and most of it in two days.
This 3 line program should output the squares from 1 to 10 (haven't tested it myself):
for i = 1, 10, 1 do
print(i*i)
end
When you know one normal language, you know the basics of most languages as they are really just slight variations of the same ideas. Hence if you have made some games with BASIC you're already most of halfway there...
 Zombie Outbreak Occurs,
#15982 posted by HeadThump [4.136.90.222] on 2009/01/09 06:26:36
#15983 posted by Zwiffle [24.183.101.72] on 2009/01/09 06:47:31
Was a good book. I recommend it. Nice tapestry of zombie tales from throughout the zombie apocalypse.
#15984 posted by Scampie [67.129.250.254] on 2009/01/09 07:56:45
36% survival rating.
Not bad considering really.
 To FRIB
#15985 posted by spy [92.47.244.187] on 2009/01/09 11:15:31
i had never chance to thank Frib personally, but i wanna thank you for the BEST dm map ever
pkeg(fribdev1) you rock dude :) ok. i finally did it
 Ps
#15986 posted by spy [92.47.244.187] on 2009/01/09 11:17:43
i'm stuck with that map since ~2000
 Me Too
#15987 posted by Shambler [82.47.201.98] on 2009/01/09 14:02:16
36% hmph. I reckon I could up that, based on me consuming Scampie to survive.
Was a good book yeah.
 37% Here
#15988 posted by nitin [124.168.31.10] on 2009/01/09 15:10:28
good questions :)
 I'd Think You English Folks Would Have A Higher Chance.
#15989 posted by Scampie [67.129.250.254] on 2009/01/09 17:07:20
being that you live on an island, and could potentially swim/boat to safety, rather than myself who lives in the central of America and would need to escape to the frozen tundra of Northern Canada.
 43%
#15990 posted by ijed [190.20.79.101] on 2009/01/09 19:45:56
Hahahahhah!
Yes, I'm drunk.
 I Scored 43 Percent
#15991 posted by HeadThump [4.136.90.25] on 2009/01/09 19:58:51
but only after skewering the results by stealing my neighbor's boat.
 Hmm
#15992 posted by nonentity [87.194.146.225] on 2009/01/09 21:12:47
Had to adjust based on not being in the US (live near coast, etc), but got 43% survival chance apparently. I can (probably... well, maybe) live with that
 I May Have Also
#15993 posted by HeadThump [4.136.90.68] on 2009/01/09 21:59:35
exaggerated my wilderness survival abilities. It pretty much comes down to, are you will to eat a squirrel? I never have, but rabbit is pretty tasty, so probably could.
 29%
#15994 posted by starbuck [94.193.240.185] on 2009/01/10 00:52:54
motherfucker
 27%
#15995 posted by Bal [83.204.157.38] on 2009/01/10 01:41:46
I'm ready to join the undead legions!
 Spy
#15996 posted by Mr Fribbles [121.44.201.26] on 2009/01/10 08:47:18
Thanks!
 32% Survival Rating
#15997 posted by JPL [82.234.167.238] on 2009/01/10 11:16:16
.. what am I suppose to do now ? buy the game ?
 Argh
#15998 posted by JPL [82.234.167.238] on 2009/01/10 11:17:31
.. it is a book, not a game.. I misread.. or read too fast :P
 Jpl
#15999 posted by nitin [124.168.31.10] on 2009/01/10 12:12:47
kill yourself now because you cant really survive the inevitable zombie onslaught :)
#16000 posted by Spirit [213.39.223.188] on 2009/01/10 12:18:28
 Fuck Thats Cheep
#16001 posted by RickyT33 [82.20.37.149] on 2009/01/10 12:47:45
ROFLMAO!!!
 French Zombies
#16002 posted by JPL [82.234.167.238] on 2009/01/10 14:15:55
Will run after you with snails, frogs, baguettes, and a bottle of red wine: mandatory for a good diner :D
 Spirit
#16003 posted by RickyT33 [82.20.37.149] on 2009/01/10 15:24:46
cyber.zip in quaddicted.com/wads is corrupt, according to my PC, ive tried to download it several times....
 Hm
#16004 posted by Spirit [213.39.223.188] on 2009/01/10 16:18:32
No idea, maybe it's available somewhere else.
If you find it, please tell me, I am too lazy to search it myself. :P
 I Dont Even Know Wat Was In It....
#16005 posted by RickyT33 [82.20.37.149] on 2009/01/10 17:23:34
I was just looking for some decent textures, and downloaded a few this morning, but I just thought you might like to know it was a duff file. Or that it *might* be a duff file!
 Frib
#16006 posted by spy [92.47.228.153] on 2009/01/10 17:29:16
 Cyber.wad
#16007 posted by JPL [82.234.167.238] on 2009/01/10 17:42:17
I think it contains the textures used in Babel map: this map was used with the Cyberdemon (i.e cyber mod). So you will find out the same textures in the Doom2 texture set...
To be confirmed ;)
 Hmm
#16008 posted by nonentity [87.194.146.225] on 2009/01/10 19:26:40
Also, French survivors will steal all the chicken. Bastids.
On a completely unrelated note, I'm 25 today. I mention this only because I've realised I was born 10/1 1984, which I think is quite neat...
 Happy Birthday
#16009 posted by spy [92.47.228.153] on 2009/01/10 21:06:56
nonentity
 RickyT
#16010 posted by madfox [84.26.168.11] on 2009/01/10 22:39:10
I've got the cyber.zip intact.
I'll mail it.
 Belated Happy Birthday Nonentity
#16011 posted by HeadThump [4.136.90.86] on 2009/01/11 09:52:59
and MadFox, your verse in English is second to none.
#16012 posted by madfox [84.26.168.11] on 2009/01/11 10:33:55
my fox in maddish square?
 Underworldfan
#16013 posted by JneeraZ [71.70.208.255] on 2009/01/11 15:46:31
So is Underworldfan's site ever coming back? It sucked because they stopped doing reviews pretty much the moment I started releasing levels. Was it something I said?
#16014 posted by Zwiffle [24.183.101.72] on 2009/01/11 15:50:03
It was something you RELEASED.
They couldn't contain a level that good it literally blew up the website.
 Willem
#16015 posted by Spirit [80.171.85.170] on 2009/01/11 16:01:54
UWF has not been active a much longer time. All recent reviews were done by Tronyn. Tronyn mentioned that some weeks ago somewhere.
OK, now what really happened:
He tried making a screenshot of whiteroom, then it was all blank and he got angry at his malfunctioning computer. Now he is saving for a new one.
#16016 posted by stevenaaus [60.240.198.243] on 2009/01/11 20:55:34
laugh :>
 Actually
#16017 posted by Nynort [24.78.41.15] on 2009/01/11 23:08:14
although UWF never said this, I kind of expected him to come back around now (ie the new year)... and as Spirit noted since I had done almost all the reviews for the last 4-5 months the site was active, all he would have to do is basically post the reviews (although it'd be nice if he'd review NSOE). Anyway I'll email him, and see if he's interested in coming back.
 Hmm
#16018 posted by nonentity [87.194.146.225] on 2009/01/12 01:19:04
And if he doesn't wish to return, would UWF really object to Tronyn using the existing reviews/content to start a new (active) review site?
I mean if Tronyn is already writing all the reviews, it seems strange that it's reliant on the presence of someone to actually post them or run the site...
#16019 posted by JneeraZ [71.70.208.255] on 2009/01/12 11:14:05
Yeah, I would love to see an active (or even partially active) review site for Quake1 levels. One of the gratifying things about releasing a level is reading a review. The comments in the thread are awesome, the demos that people post are great and a review is a nice topping on the release sundae.
#16020 posted by JneeraZ [71.70.208.255] on 2009/01/12 11:14:48
I guess what I was saying is that it provides motivation for people to release levels and that can only be a good thing.
 Well Of Anyone Fancies Testing A Map Any Time Soon
#16021 posted by RickyT33 [82.20.37.149] on 2009/01/14 01:41:42
that would be wonderful :P
 Hey Ricky, I Could...
#16022 posted by grahf [76.104.21.196] on 2009/01/14 03:39:45
except that you said you were looking for someone with a fast pc, who could play it in darkplaces? My comp is pretty slow by today's standards, darkplaces really chugs for me on high-poly wide open maps.
I'll take a look anyways if you'd like. I think I need some inspiration to open an editor again.
 After Updating
#16023 posted by HeadThump [4.136.90.106] on 2009/01/14 04:10:50
the card for my driver, DarkPlaces gives me fits. Definitely the driver, as the error report always points back to an ATI dll. So, no go for me Ricky :(
 Errr
#16024 posted by HeadThump [4.136.90.106] on 2009/01/14 04:12:22
driver for my card
 No Well Its OK Because
#16025 posted by RickyT33 [81.157.18.236] on 2009/01/14 10:06:08
You can use any engine, this version is fully vised! :P
#16026 posted by JneeraZ [71.70.208.255] on 2009/01/14 11:29:41
Ricky
Happy to test here. I'd be using FitzQuake on my Macbook Pro. If that works for you, I'm happy to send feedback!
 Tronyn
#16027 posted by [194.65.24.228] on 2009/01/14 15:24:18
 Sure Thing Then
#16028 posted by grahf [76.104.21.196] on 2009/01/14 21:53:04
Ricky, my email's under my name in the "people" section if you'd like me to take a look at it.
 How Do I Start An IRC Channel?
#16029 posted by DeFrag [24.113.62.52] on 2009/01/15 02:26:09
Hey all! As most of you know, I used to frequent this forum & the #terrafusion IRC channel a couple years ago. Now I usually hang out at Bossarea.com.
Hi to all my friends I've made on this forum, miss you guys, Quake, & mapping. I'll get back into it sometime.
How do I go about getting an IRC channel up for the site & is there a good, free web-site embedded alternative that is a bit safer than IRC?
TIA
 Pick A Server, Connect To It, Type /join #mychan
#16030 posted by BlackDog [58.7.155.137] on 2009/01/15 08:54:06
See the server docs for how to get bots, etc.
 Bossarea
#16031 posted by bamby [91.152.89.203] on 2009/01/15 23:39:51
is that like bossanova. But for kings.
 No
#16032 posted by madfox [84.26.168.11] on 2009/01/16 09:22:23
 Check Out This Quake Mod!
#16033 posted by RickyT33 [81.157.18.236] on 2009/01/16 10:11:12
http://uk.youtube.com/watch?v=e14UJtnQpww&feature=related
I think it looks really smart. I wonder who is responsible for it....
 Right.
#16034 posted by Shambler [82.47.201.98] on 2009/01/16 10:27:45
Yeah I'd rather play that than AVP/AVP2/AVColonialMarines.
It looks gash.
 Heh - I Think It Looks Better
#16035 posted by RickyT33 [81.157.18.236] on 2009/01/16 11:07:24
Than the other Aliens mod.
TBF its got several cool features for a quake mod - a flashlight, breakables, interesting map, and a cool looking pulse rifle.
I mean I would rather play Aliens:CM too, but this is Quake.
Dont ask me why I'm sticking up for something I've only seen in a Youtube video with no sound. I just love the vibe of the Aliens universe.
The most important thing for an Aliens game IMO is the AI of the aliens. Which is why I prefer AVP to AVP2. Because the aliens were a fuck-of-a-load scarier because they were quicker, they flanked you and they seemed to be on the cieling a lot more than in AVP2.
And TBF this mod doesnt look like it achieved that. But y'know, I'm forever the optimist!
Thats why you love me sooooo much Shambler.
(meh - 25 tomorrow. thats not a good milestone)
 Don't Forget
#16036 posted by megaman [92.73.111.88] on 2009/01/16 12:26:19
ripped textures (from hl)?
 But This Is Quake...
#16037 posted by Shambler [82.47.201.98] on 2009/01/16 12:28:03
 You Smart-arse
#16038 posted by RickyT33 [81.157.18.236] on 2009/01/16 12:50:07
Get a life d00d
Sniff your mum.
 I Just Think Your A Prick.
#16039 posted by RickyT33 [81.157.18.236] on 2009/01/16 12:53:17
I mean..... (sigh)
Im sorry. PUT DOWN. Again :(
And why?
Well because it makes you FEEL GOOD.
 OK, Its The "Quake Engine" To Be More Accurate.
#16040 posted by RickyT33 [81.157.18.236] on 2009/01/16 12:59:32
But *I* thought it looked cool. *I* dont think it looked like a milestone in "Quake" style gameplay, but I thought the level looked like it had been put together with a little bit of TLC. The progs (monsters, guns etc) looked like a good effort at creating Aliens weaponry and fauna for the "Quake Engine".
It wasnt a box corridor, witha box room at the end, and very little else, like the last "Aliens Quake" mod that I saw.
So I commend ye Polish modder whom put it together for trying real hard at creating something *better*. You dun good!
 And I Commend Ye Shambler
#16041 posted by RickyT33 [81.157.18.236] on 2009/01/16 13:01:04
for being cleverer than me. You dun good.
Real good.
 So Go On
#16042 posted by RickyT33 [81.157.18.236] on 2009/01/16 13:03:46
Log on as me, and write something derogatory.
 Shut Up
#16043 posted by czg [213.132.100.2] on 2009/01/16 13:36:07
 And You
#16044 posted by RickyT33 [81.157.18.236] on 2009/01/16 13:40:55
 Fuck
#16045 posted by RickyT33 [81.157.18.236] on 2009/01/16 13:41:38
You even logged in for that one, longest dildo.
#16046 posted by gibbie [130.37.65.76] on 2009/01/16 13:46:57
shut up ricky
 Not Gonna Happen
#16047 posted by RickyT33 [81.157.18.236] on 2009/01/16 13:53:23
 What The Fuck
#16048 posted by SleepwalkR [85.179.157.33] on 2009/01/16 14:26:35
is going on here
 Hmm
#16049 posted by nonentity [87.194.146.225] on 2009/01/16 14:58:05
Brilliant start to the day, watching Ricky's descent into madness.
Makes the coffee taste that little bit better ;p
#16050 posted by JneeraZ [24.199.192.130] on 2009/01/16 15:27:33
Yeah, always awesome to watch someone get upset and abused. How old are you?
 Excellent.
#16051 posted by Shambler [82.47.201.98] on 2009/01/16 15:59:49
This has got better and better.
 Don't Take
#16052 posted by bamby [91.152.89.203] on 2009/01/16 16:13:16
shambler or czg so seriously.
That aliens mod looked like quite a lot of effort went into it.
Modeling and animating the aliens would be the next step.
And getting better textures.
But I don't think it's necessary a good idea to make something like that - there are already specialized games for that and the quake engine has limitations and it's not an original idea... ie there's not that much new to put into the pool of games.
Hey Ricky you're a great and multi-talented guy, congratulations on your birthday.
#16053 posted by RickyT33 [81.157.18.236] on 2009/01/16 16:24:40
 What Bamby Said.
#16054 posted by Shambler [82.47.201.98] on 2009/01/16 16:53:23
In all seriousness.
They've done what they've done well, for what it is. Unfortunately what it is is pointless because:
1. The engine is rubbish for what they're attempting (HL/2 would have worked fine).
2. Other games do it far better.
etc.
 The Fuck You Talkin' Bout
#16055 posted by Mr Fribbles [121.44.201.26] on 2009/01/16 16:55:27
Willis?
 True
#16056 posted by RickyT33 [81.157.18.236] on 2009/01/16 17:49:42
I heartliy see and sccept your point. I do.
The thing is though that really couldnt the same be said for any content for this game? I mean afterall is said and done, its 2009 now (!) and really there's an engine out there for every possible theme for an fps possible!
You know - I mean if you wanted to make The Doom 3 engine behave like traditional quake it can be done - just disable crouch, increase the movement speed of the player, make touchable buttons, tweak the controls so you can jump and strafe at the same time and never take more than 5% falling damage, and hey presto!
Infact there IS a Doom engine Quake mod, which tried to emulate the Quake game....
http://www.doomwadstation.com/doom3tc/quakemod/
So i mean...... ?
 Hmm
#16057 posted by nonentity [87.194.146.225] on 2009/01/16 18:34:07
Yeah, always awesome to watch someone get upset and abused.
That is the basis of a vast amount comedy yes.
Of course, I don't think Ricky was being particularly serious in his posts. Much like Shambler. And CZG. And nearly everyone else.
How old are you?
Old enough to know not to take everything posts on an internets forum seriously. Yourself? (Actually, I suppose I could take a slice of the rod in your arse and count the rings, but it's just stuck so damn far up there...)
#16058 posted by JneeraZ [24.199.192.130] on 2009/01/16 18:44:59
Hey, nonentity? I wasn't actually trying to have a conversation with you.
 Hehe
#16059 posted by RickyT33 [82.20.37.149] on 2009/01/16 18:54:45
mild agitation. that was all it was really. lets not all fall out (again)
heres something to cheer us all up!
especially you Shambler, old buddy (british humour, which I think will cross over in this case to any nationale)
http://uk.youtube.com/watch?v=Z-IYk7YVW80
I laugh out loud whenever I see this....
:) :D <:D
#16060 posted by RickyT33 [82.20.37.149] on 2009/01/16 18:56:30
notice that they both appear to be clergymen
#16061 posted by Spirit [80.171.51.28] on 2009/01/16 19:04:09
Erm, calm down, let it rest 24 hours, look back and wonder what.
People who find entertainment in the distress of others seem pretty low-life scum to me. But then I never found those "funny clips" where people get hurt any fun either while many friends do.
 Qouting Southpark Cartman
#16062 posted by ijed [216.241.20.2] on 2009/01/16 21:57:03
"I saw a little girl get her fingers trapped in a car the other day . . . I knew it was funny, but I just couldn't laugh . . . "
Talking about how he's lost his sense of humour.
 I Think
#16063 posted by bamby [91.152.89.203] on 2009/01/17 13:13:57
children mostly develop empathy at around age two...
Of course, the internet tends to retard people.
 Meh
#16064 posted by ijed [190.20.93.156] on 2009/01/17 14:37:44
 Mimi
#16065 posted by madfox [84.26.168.11] on 2009/01/17 22:52:30
cry
#16066 posted by gone [92.100.132.58] on 2009/01/18 18:07:27
Willem gets "bitter asshole of the year" award
 Dont Take Him Too Seriously Though
#16067 posted by megaman [92.73.102.82] on 2009/01/18 20:13:55
but honestly, i'd like to see the positive/negative ratios of posts for some of you guys here - i bet the 'haters' aren't exactly at the negative end.
 Oh Yeah
#16068 posted by megaman [92.73.102.82] on 2009/01/18 20:14:47
and there's no reason to take shambler seriously.. as long as the balls don't touch!
 Megaman
#16069 posted by Shambler [82.47.201.98] on 2009/01/18 20:51:25
+1 agreement with BOTH posts.
 Which Other Of You
#16070 posted by ijed [190.20.117.200] on 2009/01/19 01:42:14
Humourless cunts posts Muppet clips, for example?
 A Hypochonder
#16071 posted by madfox [84.26.168.11] on 2009/01/19 12:45:17
would see its ligth brightened by the endless deathflow of sarcasme cast out to one and eachother as a horned shield to coverup tourtued souls that need to undermine every attempt to understatement, thereby assured their integrity and consealment will never be broken.
But as they're all rooted to the monster AI
it's no surprise they're willing to kill the cause
by fragging eachother.
oops..., must have seen to much muppits.
 Ode To Joy
#16072 posted by ijed [216.241.20.2] on 2009/01/19 13:04:28
 Mime
#16073 posted by madfox [84.26.168.11] on 2009/01/19 17:35:02
cry
did it again,
uh no, there's a great difference between mimicry and mimecry.
your mimicrying when you can't see the mup from its,
while when you're mimecrying you're trying to take the shape of you're surounding as disguise to see the it of your mup
 Hmm
#16074 posted by nonentity [87.194.146.225] on 2009/01/19 17:48:57
What about memecry?
Duplicating fads you've seen...
 YYYEEEAAAHHHH!!!!
#16075 posted by Zwiffle [66.170.5.18] on 2009/01/20 18:30:46
FUCK YOU BUSH! FUCK YOUUUUUU!!!!!!
 Lol
#16076 posted by Nynort [24.78.41.15] on 2009/01/21 03:17:00
AGREED
the political change in our neighbour to the south is not so much a huge positive thing as a huge lack of a hugely negative thing. it's a weight off the shoulders of every thinking person that a drooling creationist cowboy (who almost got replaced by a drooling creationist barbie) is NOT running the most powerful western country in the world.
 That's Unfair
#16077 posted by starbuck [129.215.59.100] on 2009/01/21 06:09:12
Dick Cheney isn't a cowboy! And his drooling is almost definitely the result of one of his 100 serious medical conditions. Goodbye old friend.
 Hmm
#16078 posted by nonentity [87.194.146.225] on 2009/01/21 06:16:36
Well, more time to map now I suppose...
 Almost
#16079 posted by RickyT33 [82.20.37.149] on 2009/01/21 21:40:37
there
:o
 OK The Map Is Released!
#16080 posted by RickyT33 [82.20.37.149] on 2009/01/21 23:50:49
Just waiting for the news to be allowed by a moderator.
But they can't stop me from linking to the download here:
http://www.quaketastic.com/upload/files/single_player/maps/starkmon.zip
Right now! Thanks all...
 RickyT23 - Map's Not Bad!
#16081 posted by Scotty_2_Hotty [86.149.47.84] on 2009/01/22 00:11:05
Job well done, like the tweaks you made earlier in the developments though. Seems much smoother now. I remember trying (and failing) to test it for you weeks ago & it was rather difficult. Spot on! When's the next one?? :)
 New Poll
#16082 posted by Shambler [82.47.201.98] on 2009/01/22 18:17:53
APSP2
vs.
StarkMon
 APSP2
#16083 posted by Scampie [67.129.250.254] on 2009/01/22 19:01:47
 APSP2
#16084 posted by RickyT33 [82.20.37.149] on 2009/01/22 19:10:19
 Scampie's Twat Thread
#16085 posted by Shambler [82.47.201.98] on 2009/01/23 00:10:26
 Er...
#16086 posted by than [221.244.26.90] on 2009/01/23 05:56:13
I like them both
 And Today's Confusion Is....
#16087 posted by necros [99.227.108.217] on 2009/01/23 07:40:21
wtf is 'tagged' and how can someone send me a private message there when i've never even heard of the thing? o.0
 Probably A Way To Get You To Signup
#16088 posted by DaZ [80.41.130.104] on 2009/01/23 07:43:59
to their shitty website :)
 Necros
#16089 posted by Spirit [213.39.225.141] on 2009/01/23 08:23:35
That happens when people (oh Trinca...) let such sites harvest their gmail acccount for addresses. Nothing nicer than that to get new spam.
 Wow, Necros, Spirit,
#16090 posted by HeadThump [4.136.90.99] on 2009/01/23 08:47:58
you guys got one of those too. Now, to update my antivirus for a Silkwood style scrubbing (not that I opened it after seeing the link, you just can't be too careful).
 Oh, No Need For That
#16091 posted by Spirit [213.39.225.141] on 2009/01/23 09:00:02
Those sites don't normally spread malware, they are just after new signups.
 Ya
#16092 posted by Nynort [24.78.143.88] on 2009/01/23 10:38:29
I got that same shit too - gay.
 Heh - I Signed Up For It!
#16093 posted by RickyT33 [81.157.18.236] on 2009/01/23 10:56:22
Not that I think anything good will ever come of it.
At least its not one of thoose bloody chain mails:
"You are a beautiful person - get somebody to stick a cock up your arse and think of England - you are not a disgusting faggotboy (honest) - If this message makes you feel better about yourself/life then youd better send it to exactly 23 people within the next two seconds or else you will have bad superstitions for the rest of your life / your dick will explode."
Its unlucky to be superstitious.....
I for one haven't figured out the where the source of these chain mails is but when I do - Oooooh, I swear I will hunt them down and slit their throat from ear to ear, slowly, infront of a mirror so that they can watch the life flow from their worthless soon-to-be corpse. I mean there must only be onbe of these perpetrators, right? No one can be that much of an ass hole....
 What's Better
#16094 posted by ijed [216.241.20.2] on 2009/01/23 13:29:56
Chocolate chip or coffee flavoured?
I like both maps as well - they're completely different.
 Hmm
#16095 posted by nonentity [87.194.146.225] on 2009/01/23 15:04:53
Coffee. Ofc.
 Hmm
#16096 posted by nonentity [87.194.146.225] on 2009/01/23 15:16:47
cba bumping the thread, but when I said I was near Ricky I was thinking more in terms of going for a pint. I'm in Manchester a lot to see family, that seems about the halfway point. Could even try and drag Sham up from brum...
 Last Time I Was In Manchester
#16097 posted by RickyT33 [81.157.18.236] on 2009/01/23 15:20:44
I was playing the last gig I played, which was also the last gig I was to play with that band too. :|
In the Dry Bar.
Dry is the right word for that bar......
Dunno - we could go for a pint if you think it would work. Might be weird tho......
What if we started to fight?
 Lol
#16098 posted by Nynort [24.78.143.88] on 2009/01/23 15:39:01
that'd be AWESOME to hear about in the drunk thread.
 Hahaha
#16099 posted by Shambler [82.47.201.98] on 2009/01/23 16:05:40
Brum my ass.
Name the place. Better do good real ales / Belgian shizzle. I don't drink much so I make each half count.
 Well This Is A 3 Minute Walk From My House
#16100 posted by RickyT33 [81.157.18.236] on 2009/01/23 16:16:54
http://farm1.static.flickr.com/208/452108449_b15c9d1ffd.jpg?v=0
The beer is always cold and never flat.
But its a bit of a treck from Birmingham I guess. People think England is small. My girlfreinds sister took a flight once from Johannesburg to Heathrow. Meh. I had to go and pick her up in the car. When she met us at arrivals I was like
"I'm sorry I have to break this to you but there's another 6 hours of driving before we get to where we're going."
It was more like seven by the time we got back, because I was the only driver and I had to stop at every place from about Manchester upwards for a coffee/red bull/slap in the face. And it was sleeting :(
 Hmm
#16101 posted by nonentity [87.194.146.225] on 2009/01/23 19:14:59
Not south then? If it's east then you're pretty much on my door step.
We've got slightly over 400 pubs here (Yorkshire), so much good beer, but it'd seem particularly lazy to suggest that...
 Hmm
#16102 posted by nonentity [87.194.146.225] on 2009/01/23 19:15:38
And yeh, a fight would be fscking hilarious, but I'm surprisingly amicable (if just as sarcastic) in rl...
 Hehehe
#16103 posted by RickyT33 [82.20.37.149] on 2009/01/23 19:49:29
well I was born in gods country, which part? Harrogate was the place of my birth :)
Penrith man - cumbria. About 15 miles south of Carlisle. :(
 RickyT23
#16104 posted by JPL [82.234.167.238] on 2009/01/23 20:26:17
Sounds you have a good pub there :D Please order me a Guiness !
 FEAR 2 Demo
#16105 posted by Zwiffle [66.170.5.18] on 2009/01/23 21:20:44
Got to see FEAR2 in action today. It looks better than the first one - there seem to be a lot more colors and so far the level design is a lot more interesting. I can't say I was really scared or startled at any point during the demo, even during the "boo!" moments, because they just weren't scary.
Overall my impressions are positive, but I thought the mech part got a tad boring. Felt like playing a Heavy Weapons Guy. I did think that it felt more like a Resistance: Fall of Man kind of atmosphere over the boring New England town feel of the first, which is good.
Anyhoo, just thinking of making talk about it.
 New Site
#16106 posted by necros [99.227.108.217] on 2009/01/25 01:16:04
i finally finished setting everything up... i meant to do this earlier, but other things kept cropping up.
it's flash, but it loads fast. i re-uploaded all my maps there too for completion and ease of downloading. (so you don't have to go through fileplanet)
it also doubles as a portfolio but i need to add more images, i reckon...
 Uh..
#16107 posted by necros [99.227.108.217] on 2009/01/25 01:16:32
yeah, helps when you give people the url. :P
http://necros.quaddicted.com (thanks spirit!)
 Damn
#16108 posted by Spirit [213.39.158.103] on 2009/01/25 01:36:35
Flash, the cancer of the web.
 That's
#16109 posted by megaman [92.73.111.237] on 2009/01/25 03:26:44
just a black page for me
#16110 posted by spy [92.47.228.77] on 2009/01/25 07:28:55
could someone remind me the name of dm maps that drew has released recently? RGB sumthin'?
 Sorry
#16111 posted by spy [92.47.228.77] on 2009/01/25 07:34:26
it was efdat
#16112 posted by JneeraZ [71.70.208.255] on 2009/01/25 11:19:43
Necros
Cool! I love flash sites for very visual mediums like Quake levels. Looks nice and gives you a feeling of polish when looking around. Nice work!
 Necros
#16113 posted by RickyT33 [82.20.37.149] on 2009/01/25 16:37:15
Im jealous. Very cool!
How easy is it to do that kind of website? Where do I find tutorials?
#16114 posted by Spirit [213.39.203.75] on 2009/01/25 17:29:00
I just added a filter-as-you-type on the Singleplayer Maps listing: http://www.quaddicted.com/spmaps.html
It's great fun so check it out!
#16115 posted by JneeraZ [71.70.208.255] on 2009/01/25 17:35:50
Neat! Looks like a very quick way to get to what you want.
 Sprit
#16116 posted by Ankh [88.199.103.6] on 2009/01/25 17:47:53
Very neat. I already forgot about some maps of mine but you have them.
#16117 posted by negke [88.70.224.213] on 2009/01/25 18:35:57
necros: Flash, the nunchucks of the internet. ;)
Still looking forward to your vertical map, though.
spy: http://celephais.net/board/view_thread.php?id=3&start=5235&end=5235
Spirit: Seems like a nice feature, indeed.
 Thanks :)
#16118 posted by necros [99.227.108.217] on 2009/01/25 19:46:37
kinda stuck on the vertical map (which isn't really a vertical map anymore). can't think of a cool way to end it. :S
 Necros
#16119 posted by Shambler [82.47.201.98] on 2009/01/25 20:07:13
Please end it vertically, thx.
 Thank You Negke
#16120 posted by spy [92.47.228.77] on 2009/01/25 20:28:51
 Lol
#16121 posted by necros [99.227.108.217] on 2009/01/25 22:45:41
what does that even mean? :P
 Hmm
#16122 posted by nonentity [87.194.146.225] on 2009/01/25 23:33:52
Exit by uber fall damage?
 Huh
#16123 posted by ijed [190.20.127.209] on 2009/01/26 03:16:02
I'm from Yorkshire - Bradford.
But haven't been back there in about a year.
 Heh
#16124 posted by RickyT33 [82.20.37.149] on 2009/01/26 03:44:06
My mothers parents are from Bradford.
My great grandmother died when she was 104 years old. And she lived in Bradford all her life. She was assigned a care worker when she was in her mid - late nineties because she lived right in the middle of the city (which is fairly rough really) on her own, often leaving the door unlocked and all that kind of stuff. The care worker was supposed to go round and get her out of bed and make her a cup of tea in the morning, but what really happened was the care worker would get there at seven in the morning to find her awake and waiting with a brew on.
 Necros
#16125 posted by DaZ [80.41.130.104] on 2009/01/26 15:50:57
at the very top, let the player jump back down to the bottom floor which has transformed into an exit teleporter? (after a suitable end combat ofc!)
 Hmm
#16126 posted by nonentity [87.194.146.225] on 2009/01/26 17:10:07
That's what I said...
:(
 Lol?
#16127 posted by madfox [84.26.168.11] on 2009/01/27 00:23:13
Limitted Overseized Laughquotem
 Something For The "being An Ass Is So FunnyHAHAAHA" People
#16128 posted by Spirit [80.171.29.163] on 2009/01/29 11:39:46
 Meh.
#16129 posted by Shambler [82.47.201.98] on 2009/01/29 12:44:00
Whatever. I couldn't even bring myself to skim that, but I scrolled down to the 5 rules or wtf they're supposed to be.
Look, it's simple, there is a world of difference between banter and abuse, between taking the piss between people who know each other (even just in an online context) and active hostility.
(And personally for me, in the online arena, there is a clear line between taking the piss out of what you know about someone online, and crossing the boundary into personal information...)
My offline mates and I take the piss all the time, same with people I get on with online - and that includes you #func_terrafusion crowd. I respect almost everyone involved in this little scene, and like quite a few of you, from what I've seen online anyway. Mappers, players, site maintainers, commentators, people who just say the occasional thing of interest or humour - there is a bond (albeit often a faint one) there. Any banter that goes on is within the context of that bond, within the context of the community.
There has ALWAYS been piss-taking and banter in this community, and hopefully there always will. It's a good laugh and it encourages me to be part of it.
Ugh, there may be more later. FFS.
#16130 posted by JneeraZ [24.199.192.130] on 2009/01/29 15:16:32
In certain cases, there's a level of familiarity that I'm not really comfortable with. That's all. Joking around with your friends in a bar is a whole different thing - you know each very well and nobody is going to take something the wrong way. Why would they?
Online ... I don't know you from any other stranger I might meet on the street. "Shambler"? "czg"? These are words in a web browser. I have zero connection to you as a person, and vice versa. So to joke around with me the same way you would with your real life friends isn't always appropriate. Know what I mean?
Anyway, it doesn't really matter I suppose. I just don't see myself as having the same liberties with online strangers as I do with real life friends.
 Ditto
#16131 posted by RickyT33 [81.157.18.236] on 2009/01/29 16:01:37
TBH I dont really mind, but its not always easy to tell when someone is making a joke and taking the piss out of me.
So someone says something unpleasant, I go off the handle, then everyone says "ooh, well you shouldnt take it so seriously" then I feel like an idiot for going off the handle.
And everybody laughs at me anyway, I cant win.
But I'm not about to start winding people up for kicks, so that makes me a _______ !
(fill in blank with your own ending for that sentance)
Anyway I'm sensitive, so just BACK OFF, OK?!?!?! Dont touch me.
 Shambler
#16132 posted by RickyT33 [81.157.18.236] on 2009/01/29 16:04:40
Your mamma is so fat that:
A - I rolled over three times and I was still on top of the bitch
B - She gets up off the sofa once a week and buildings fall down in Dubai
C - ______________________.
(who wants to fill in C?)
 Make Maps Not War
#16133 posted by Trinca [194.65.24.228] on 2009/01/29 16:23:30
Less talk and more mapping please!
I finally learned that i prefer to keep my time mapping then bitching in here.
***Make maps not war***
Shambler never is to late to start mapping... if u need help just type in irc
/msg Trinca helpppppppppppppppp
:)
your maps will be much better then my first tree for sure...
 Mapfever
#16134 posted by madfox [84.26.168.11] on 2009/01/29 18:09:41
a weird face in the glance of two homs
they served me a new artobject as unfinished
the back of a swine, cut midthrough and
a mirror at the break of the corps.
if I hadn't tried twice, I would be wise.
#16135 posted by starbuck [94.193.240.185] on 2009/01/29 18:22:31
I have a hard time not taking the piss, both online and off. It's almost always meant with love though. Unless it's directed at shambler.
can not stop
 Familiarity & Piss-taking Etc
#16136 posted by bear [94.255.216.218] on 2009/01/29 18:40:06
Seems to me that most of the "friction" has been between relatively new members and old timers... how you interpret the tone of what's being written here will undoubtedly be colored by if you're fresh or have been around for a decade.
 How Do You Fuck A Fat Bitch?
#16137 posted by ijed [216.241.20.2] on 2009/01/29 18:47:08
Roll her in flour and find the damp spot.
 Damn.
#16138 posted by ijed [216.241.20.2] on 2009/01/29 18:47:35
Forgot the love ewe symbol.
#16139 posted by JneeraZ [24.199.192.130] on 2009/01/29 19:10:57
See, changing that into:
"How do you fuck Shambler's Mom?"
Turns it into a funny Momma joke rather than a lesson in misogyny.
 Bear Is Right./
#16140 posted by Shambler [82.47.201.98] on 2009/01/29 19:16:54
 Yeah
#16141 posted by ijed [216.241.20.2] on 2009/01/29 19:58:07
I was going for +10 offensive.
 Ijed
#16142 posted by Nynort [24.78.143.88] on 2009/01/29 20:08:41
you bastard, I was eating when I read that one about the flour
 100% Agree
#16143 posted by megaman [92.73.99.3] on 2009/01/29 21:00:39
with shambler. especially about the balls-not-touching thing.
 Some Floury Bread?
#16144 posted by ijed [216.241.20.2] on 2009/01/29 21:52:08
 Shamby
#16145 posted by bamby [91.152.89.203] on 2009/01/29 23:33:57
Have you thought about it, what if they're right and you're wrong and you do make everything mostly worse and offensive and most people don't actually think it's fun, but are unafraid to say since they might themselves become targets?
Just saying that *what if*, I don't really believe the above is an accurate description of reality.
And the other way round too of course...
I don't know what it's called, passive aggressive tactics or something, first irritate someone until they get worked up, then blame them for that.
There's a possibility that things could be different and better.
If you look at societies, some places people die at the age of 50, are sick alcoholists and get murdered by masses and abused, yet in the neighbouring country most things are fine and people are friendly and trusting towards each other.
Yet the starting points and physical conditions like natural resources of the two societies could be quite similar.
The problem could be called lack of social capital in the first society.
Acting in the miserable society as if it was inevitable and unchangeable that it was so would be very foolish.
 Shambler
#16146 posted by RickyT33 [82.20.37.149] on 2009/01/29 23:38:48
You do talk a load of shite sometimes though.
 Well #2.
#16147 posted by Shambler [82.47.201.98] on 2009/01/30 00:05:44
#16145 - possibly, but if they're right they're the minority*, this community has worked for a lot of the rest of, FFS many of us have been here for a decade.
* - or, if not, it's a silent majority, if that's the case, if enough people speak up, then yeah things might change....if they need to.
To be honest, and blunt, I have been amazed by the reactions of some ppl these days, I find the sensitivity a bit hard to grasp - god knows what would have happened in the bad old days of on-line gaming flame wars...
#16146 - exactly, it's my job here now :).
#16148 posted by necros [99.227.108.217] on 2009/01/30 01:58:31
i'm often surprised when someone posts an angry reply to something that seemed like just a joke or whatever. i think some people just have really thin skin for an internet board.
just my opinion of course, feel free to discard.
 Willem
#16149 posted by Mr Fribbles [59.167.199.179] on 2009/01/30 02:15:08
It is important to realise that many of the old-timers here have known each other for 10 years or so at this point.
Shambler #16147: I share your amazement.
 What
#16150 posted by Vondur [89.175.96.234] on 2009/01/30 10:08:55
remove n00bs out of the way!
#16151 posted by JneeraZ [71.70.208.255] on 2009/01/30 11:09:28
"It is important to realise that many of the old-timers here have known each other for 10 years or so at this point. "
Fair point. But maybe some consideration could come the other way as well and remember that -I- don't know -THEM-. Text on the internet is sometimes hard to interpret as light hearted ribbing or fuck-you insults.
 Well #3
#16152 posted by Shambler [82.47.201.98] on 2009/01/30 12:55:26
That's what I was trying to make clear in my post. -You- are welcome aboard. You are a good mapper and an interesting commentator on the gaming/mapping scene. I respect you and think you're cool in the usual non-balls-touching kinda way. Same with Ricky and Trinca and pretty much everyone else. So take it for granted that it just banter...
If I have beef with anyone I'll raise that in a boring and sensible way. If I have serious beef than I will completely ignore them.
 Sense?
#16153 posted by madfox [84.26.168.11] on 2009/01/30 14:08:07
I'll beat my nickname if you beat yours
 ...
#16154 posted by gb [89.27.215.65] on 2009/01/30 20:21:09
I regularly decide not to press Submit after writing a post here. Or delete most of it.
I'm not saying there are hundreds of people who do this, just some :-/
I'll regret this post soon, but part of me doesn't want to shut up.
 Uhm
#16155 posted by madfox [84.26.168.11] on 2009/02/01 14:39:51
I was really surprised by one of the comments I read in this toppic, something like first they beat you with their knowledge, then they harrish you with their experience.
For me it was a sort of scorn I really could compare with as it made me feel what most of the reaktions had done with true reliability(forgive me the word), as it was something I felt since beginning reflecting in a toppic.
On this board I can't say there's something like a moderator that bans you after screwing up things and talking bullshit. But I must agree there were times I really felt pissed off after my intends to answer in the for me commen right way.
Almost like seeing a long post about pishing and knowing that in the end I'll only feel weird and that most toppics are just posted in the sense of the moment. Or as gb writes, there are times I just throw away all before comitting, as it makes me feel a dumbass, trying to answer the candle.
 Dude
#16156 posted by RickyT33 [81.157.18.236] on 2009/02/02 10:53:58
Its snowing like hell over here for once! :D
#16157 posted by starbuck [94.193.240.185] on 2009/02/02 11:16:54
i know man. What do we do?
 Nothing It Seems
#16158 posted by DaZ [80.41.151.213] on 2009/02/02 11:26:28
as practically no one in my street is at work, and all the kids aren't at school :)
 Well My Father
#16159 posted by RickyT33 [81.157.18.236] on 2009/02/02 12:36:26
just set off in his car to Lanarkshire.
I wonder if I will ever see him again!??!
#16160 posted by JneeraZ [71.70.208.255] on 2009/02/02 12:48:01
We just had our snowpocalypse a few weeks back. It rarely snows here and then, WHAM!, 6 inches in one day. The entire area was incapacitated - closed schools, snow day off from work, etc. It melted a few days later and now we're back to normal.
 Snowtalk
#16161 posted by megaman [92.73.106.52] on 2009/02/02 13:19:16
all your snow talk.. like you guys are the snow masters. I know how to handle it, but what about new guys? Why can't we be a less snow talking bunch of guys?
Talk like this just reeks of an imminent community meltdown, at least if they're allowed to go by unmediated. Every community has its snowtalkers and I'm sure they consider themselves to be highly cold and fresh, but ultimately it's them, rather than the outside trolls, the ad bots or the idle members that will always ruin things simply out of boredom [i.e. the lack of enough intelligence to think of something more warming to do].
This may seem like harmless fun to some, but it might very well be enough to turn some talented mappers [regardless of whether they have a snow on their lawns or not] away, simply because most people have seen exactly the same shit ruin other websites. It's not new. It's not making the snow melt. Nor are its perpetrators.
In the end it only makes you all look like children who haven't yet learned to control their snowshovel and everybody else gets sick of it pretty quickly. :(
 Hmmm
#16162 posted by RickyT33 [81.157.18.236] on 2009/02/02 13:31:28
 </throw Snowball> @ Megman
#16163 posted by ijed [216.241.20.2] on 2009/02/02 14:04:29
 Ahem
#16164 posted by ijed [216.241.20.2] on 2009/02/02 14:04:41
Megaman
 OK, Idea:
#16165 posted by RickyT33 [81.157.18.236] on 2009/02/02 14:23:23
I have missed out on and some of peoples levels, and thinking of sifting though all of the ones I have missed could be a pain in the neck because of all of the filenames and stuff so:
Someone (not me because I suck) could make a tool which will sequence levels say in a mod/maps folder to run one after another by editing the entities lump to change the trigger_changelevels map key in each map so that they play through one after the other.....
OK, its maybe a silly idea for lazy people, but I'd use a tool like that.
 Yhatzee
#16166 posted by Shambler [82.47.201.98] on 2009/02/02 15:11:18
"triple cunted hooker" lol.
 P.S.
#16167 posted by Shambler [82.47.201.98] on 2009/02/02 15:12:17
*grabs megaman, removes from keyboard, takes outside and buries head-first in nearest snow-drift*
 Question For The Techies...
#16168 posted by Mike Woodham [81.158.238.205] on 2009/02/02 15:59:57
P4 2gig, Asus MB, ATI 9700 Pro, wireless card, DVD x 2, HDD x 2, 350W PSU
Everything has been plodding along nicely. I am playing starkmon and just as I get into the first room the computer shuts down instantly (bad map, very naughty map. But no...)
Restart and the MB tells me it is "now booting from Operating System" in her MA accent and the system just hangs with the HDD light on.
Try again, same deal. Disconnect the power from DVD x 2 and HDD x 1 (obviously not the OS HDD) and it boots up OK. One by one I try all of the power supplly plugs and it is apparent that they all have power but as soon as I connect two or more drives it will not boot.
So, this suggests that the PSU is failing to supply enough power when trying to serve more than one device.
What tests can I do to prove/disprove a failing PSU? I don't have a multimeter so cannot actually test the output at each stage. Could one of the devices be drawing too much power for some reason that then affects the overall amount of power available to the HDDs?
I don't have a spare PSU so cannot check that way. I don't have spare cash just to buy another PSU just to check.
I have brown paper, string, paper-clips, bluetac etc.
Over to you guys.
(FMB-BDG, the probable ultimate ending of the possible final finale was vising in the background and was about 20 hours into a 200+ hours vis)
 Sorry To Hear This!
#16169 posted by RickyT33 [81.157.18.236] on 2009/02/02 16:08:47
my map blew Mikes computer :(
Asus mobo - my asus mobo switches off when the CPU overheats. could be that? Try CPUZ or whatever its called to see your processor temp when runing vis + Quake
Although that doesnt explain why it happens when you attatch all your drives....
hmmm.
Incidentally I was looking in the side of my computer the other day when I noticed that my PSU says "ATX 750" on the side. Which is weird cause I only paid for a 450w PSU (!) and they gave me an extra 300w without even telling me! Just a shame they fucked up the simple process of attatching the stock intel heat sink to the mobo. Then ran 3dmark06, gave the computer a really crappy score and shipped it anyway (what a bunch of weird computer builders they must be :)
Anyway sorry about that mike, im sure my stroy just adds insult to injury :(
#16170 posted by Spirit [213.39.156.135] on 2009/02/02 16:43:14
Drives do not eat that much power (~10 Watts each is normal as far as I know). Have you tried different cables/adapters?
As the PC boots "a bit" it does not sound like the PSU to me.
 Hmm
#16171 posted by nonentity [87.194.146.225] on 2009/02/02 17:07:15
Despite the incendary nature of snow (talk), it is fscking awesome, walking back from pub last night I had half an inch of snow on top of my hood by time I got back. Was epic snow. Tempted to go sledging in my kayak (planing hull ftw)
 Update: MW106-b.1
#16172 posted by Mike Woodham [81.158.238.205] on 2009/02/02 17:08:35
RickyT: thanks for the moral support - a problem shared and all that...
Spirit: yes, I have tried changing the cables but nothing so far
Tried running power from another computer that is also running several drives(Heath Robinson eat your heart out) and can now eliminate the PSU as a source of the problem. This also allows me to narrow it down to the primary slave drive.
The BIOS sees the drive OK but this is probably reading data from the drive's electronics, not from the platter.
I need to think a bit more about why it should have crashed during a game of Quake: would the engine be accessing the HDD during play for any reason?
I know the drive is readable as I can see all my files via my Heath Robinson set up. So the drive has not failed.
Mmmmm. Curiouser and curiouser.
 Ooo Er Missus, Now There's A Funnny Thing...
#16173 posted by Mike Woodham [81.158.238.205] on 2009/02/02 17:34:34
I use Maxtor drives, always have and never had any problems 'till now.
So, I am looking at my spare Maxtors - a DiamondMax 16 and a DiamondMax Plus 9. Both are Primary Masters set up with 'clean' OSs, one is XP and one is Vista, you know, just in case.
I notice that each has jumper settings that are slightly different when setting them as primary slaves. And I think to myself (what a wonderful world), I know I set the jumper on this slave as a slave so perhaps the jumper has come loose(yeah, I know, fat chance).
But guess what - can ya guess what it is yet, can ya?
This DiamondMax Plus 9 that I use as a slave, the one that causes the computer not to boot, the one that has been in the computer for at least two years, has its jumper set just as I remember - top pins 2 & 3. Only trouble is, that this DiamondMax, different to all the other DiamondMax that I have, clearly shows the jumper settings as - you won't believe it - no jumper required when being used as a slave!!
So I remove the jumper, plug power back in and it boots perfectly.
Of course now I want to know why it worked like that for two years and only decided there was a problem when playing starkmon. Is starkmon a utility disc in disguise?
Who can tell me?
 Yeah
#16174 posted by RickyT33 [81.157.18.236] on 2009/02/02 17:42:38
I was wondering when someone would find that feature :)
Now go and make a nice demo!
 That's
#16175 posted by necros [99.227.108.217] on 2009/02/02 20:07:01
pretty fucked up. o.0
glad you got it fixed and all, but why the hell was it letting you boot up for all that time with incorrect jumper settings??
 _maybe_
#16176 posted by SleepwalkR [85.179.14.33] on 2009/02/02 20:28:09
Just maybe, the crash in Quake didn't have anything to do with the hdd, but forced the BIOS to reinitialize something (like ASPI or whatever it is these days that controls hardware), and maybe that resulted in a different configuration than before, which produced the error.
 MD3 To MDL Conversion
#16177 posted by Preach [81.153.26.118] on 2009/02/03 01:11:47
In anticipation of Willem's upcoming mdl editor, I give you a tool for generating the mdls to edit in it.
http://www.btinternet.com/~chapterhonour/md3tomdl.zip
It's a little command line job which takes a suitable md3 and outputs an mdl which closely approximates it. Hopefully helpful for people who would like to make things in maya/max, but can only export them to md3 from there. Just put this at the end of the pipeline, and your models can be used in Quake!
Source code, and an example ogre.md3 are included - screenshots of the latter were shown on here many moons ago, but it's a bit bloodier now...
 Looking For Console Command...
#16178 posted by Fraqture [99.139.232.104] on 2009/02/03 09:12:49
I cannot find the console command which toggles the overall screen flash (which is vaguely yellow) during weapon firing and instead has a "dynamic" muzzle flash, any clue?
 You Are Looking For
#16179 posted by necros [99.227.108.217] on 2009/02/03 09:20:38
gl_flashblend (0, 1)
 Games With Lower And Lower Fov
#16180 posted by necros [99.227.108.217] on 2009/02/03 20:55:27
is this trend just a cheap way to reduce the amount of stuff on screen at once and so artificially pump up framerate? or are there other reasons?
#16181 posted by JneeraZ [24.199.192.130] on 2009/02/03 21:13:13
Example?
#16182 posted by necros [99.227.108.217] on 2009/02/03 21:24:10
pretty much everything.
60 seems to be the new 90 but i recall seeing something that must have been like 45 or 50 (o.0)
 Hmm
#16183 posted by DaZ [80.41.151.213] on 2009/02/03 21:35:22
Isn't it something to do with widescreen support in games? I know of quite a few games that support widescreen resolutions but at an incorrect fov that gives a strange effect when your playing (hello Bioshock).
#16184 posted by JneeraZ [24.199.192.130] on 2009/02/03 21:35:28
I don't recall any game doing that. Seriously, do you have an example? That's sounds crazy.
 Hmm
#16185 posted by Preach [81.152.234.154] on 2009/02/03 22:00:08
I read once that the fov in half-life 2 was reduced to 75 in order to make the characters' faces larger and easier to read. Which seems like an acceptable reason, if you want your game to be about the cutscenes : - p.
 Fov...
#16186 posted by metlslime [64.175.155.252] on 2009/02/03 22:28:15
lower FOV is probably better for more "realistic" games like half-life or medal of honor. (both use 75 i think.) It makes architecture look bigger (wide fovs artificially shrink the sense of scale) and makes it easier to see details (the tiny keycard on the desk that you're supposed to pick up), makes your motion feel slower, you can see distant stuff better (enemy snipers,) and it feels more cinematic (wide angle lens in movies = goofy, zoom lens = dramatic.)
#16187 posted by necros [99.227.108.217] on 2009/02/03 22:42:02
that's interesting; i hadn't thought about the cinematic/dramatic effect angle of using lower fov.
daz: i think what you are talking about was a bug with bioshock, no? there was eventually a patch that fixed that, iirc.
willem: crysis was 60 degrees, which made the game feel really cramped and confining. it was especially annoying when you had those great vistas and you could only see like half of it on screen.
fallout3 is also like 60 or 75. at least fo3 lets you change it, so i bring it up to 90 which makes the desolate landscape much cooler to look at.
jericho felt confined too, although i don't remember it being as bad as crysis, so 75 i guess?
mass effect felt really low, i think this one was the one which felt like it was sub 60.
been looking at screenshots of deadspace and that one looks like 60 or so.
#16188 posted by JneeraZ [24.199.192.130] on 2009/02/03 22:55:03
I guess I just missed that whole wave since I'm primarily a console gamer these days. The games all look as normal to me on my 360. Maybe it's a widescreen thing as was proposed earlier...
 Thanks Guys Also LULZ
#16189 posted by Fraqture [99.139.232.104] on 2009/02/04 02:43:24
Me: no im trying to get an mp game going
Him: what game
Me: quake
Him: lol good luck
Him: no one plays that piece of shit
Me: yes they do
Me: www.celephais.net/board
Him: you'd have better luck playing duke 3d
Him: thats all fake
Me: i dont like duke
Me: fake?
Him: no one play quake
Me: check the board
Me: tell them that
Him: that board is fake
Him: and outdated
Right.
 Multiplayer Issues
#16190 posted by Fraqture [99.139.232.104] on 2009/02/04 02:58:17
It's been quite a long time since I've played Quake online. I remember using zQuake, so I wanted to get a coop game going with a friend. I got the file needed for zQuake so coop would work.
We are using Hamachi, and no matter what she can't seem to connect to me. Just says "no response".
We've tried
connect (hamachi IP)
connect (hamachi IP):27500 (zquake's documented port?)
connect my.actual.ip
connect my.actual.ip:27500
Nothin' works. Any clue?
 I Was Just Playing QW
#16191 posted by RickyT33 [82.20.37.149] on 2009/02/04 03:06:39
using ezquake
But I'm a n00b when it comes to MP, so I dont know. Its pretty easy to work ezquake though! I just got a server from:
http://www.quakeservers.net/
Maybe they'll be able to help.
Although I bet someone here knows how to help :)
 That Board Is Fake
#16192 posted by necros [99.227.108.217] on 2009/02/04 03:17:59
how could a message board be fake? o.0
 Ricky
#16193 posted by Fraqture [99.139.232.104] on 2009/02/04 03:19:54
Thanks, although I'd just prefer to get a simple LAN game going. Hamachi never usually fails me. Oddly enough we have better luck in racing games than FPS.
 Sorry Man
#16194 posted by RickyT33 [82.20.37.149] on 2009/02/04 03:25:44
Im no expert. I remember doing a system link back in about 1999 with a serial cable (!), but I dont even know what Hamachi is %)
Have you tried using a standard Quake port (i.e FitzQuake or AguirRe's Modified GlQuake) and then going through the menu system, selecting Multiplayer> Co-Op> then er, TCP/IX (lol)> then "search for games", or something like that, rather than trying to connect to the server manually?
(You can probably tell Im guessing)
#16195 posted by metlslime [64.175.155.252] on 2009/02/04 03:48:34
how could a message board be fake? o.0
could be populated entirely by forum-spam bots.
 Oh Man
#16196 posted by Nynort [24.78.143.88] on 2009/02/04 04:20:07
reminds me of when an answering machine gets a robo-call; machines talking to each other, neither understanding the other.
or every single post could be made manually by one remarkably scary person.
#16197 posted by starbuck [94.193.240.185] on 2009/02/04 05:19:13
or every single post could be made manually by one remarkably scary person.
OH GOD. Like that (locked) forum with the terrifying furry bastard who talked to himself all day. Haven't got the URL, thankfully.
 Fraqture
#16198 posted by Spirit [80.171.27.165] on 2009/02/04 09:02:17
Don't use Hamachi and forward port 27500 in your router/firewall.
 Well, It Works Now
#16199 posted by Fraqture [99.139.232.104] on 2009/02/04 11:33:15
Thanks Spirit, but something I did got it working. We did in fact use Hamachi, she connected to it's IP -- what I had to do this time was add "-listen 1" parameter to my zQuake shortcut so it gets incoming connection requests. Ta!
 Wow
#16200 posted by than [221.244.26.90] on 2009/02/04 11:33:23
I want to read that now.
 Ah...
#16201 posted by metlslime [67.180.230.20] on 2009/02/04 11:49:08
i was going to mention "-listen" earlier and figured zquake didn't require it or something...
#16202 posted by Spirit [80.171.27.162] on 2009/02/04 12:25:31
Ah, I think if you go through the multiplayer menu to create a game it will do that for you.
 Hmm
#16203 posted by nonentity [87.194.146.225] on 2009/02/04 13:05:15
Aye, that forum sounds interesting...
And on balance, I'm fair fake
 #16189
#16204 posted by Shambler [82.47.201.98] on 2009/02/04 13:47:39
LULZ indeed. Have +1 Quake karma, Fraqture, and welcome aboard :)
 Rocks
#16205 posted by megaman [94.220.199.179] on 2009/02/04 15:49:05
Which seems like an acceptable reason, if you want your game to be about the cutscenes : - p. bwahahha
 StarkMon
#16206 posted by Mike Woodham [81.158.238.205] on 2009/02/04 21:21:41
I finished sorting out the HDD problem (I have checked 8 other Maxtor drives and none of them have 'no jumper' for primary slave)
Anyway, I continue to have random crashes in starkmon. I assume it is to do with the ATI card and wonder if anyone else has had problems with ATI/Vista?
Driver rollback?
 Which Engine Are You Using?
#16207 posted by RickyT33 [82.20.37.149] on 2009/02/04 21:27:54
What heapsize do you allocate?
And yes, people continuously complain about their ATI cards not working properly with Quake, including me, the x1300 in a work computer gives horrible "dead" pixels at any reolution, people complain that maps appear too dark, that WC wont let them select brushes in 3D view etc etc etc
The map is right on the limits for standard Quake, pretty much from every possible limit, so that maybe wont help :)
 Thought I'd Go Modern
#16208 posted by mahdooW ekiM [81.158.238.205] on 2009/02/04 21:37:56
fitzquake080.exe -heapsize 128536 -width 1024 -bpp 32 +gl_clear 1 -hipnotic -game quoth +skill 1 +map starkmon
The setting I have always used with Quoth maps (don't know why: reasons buried in the sands of time)
 Ooops
#16209 posted by mw [81.158.238.205] on 2009/02/04 21:43:03
-width and no -height
 Heh - I Always Just Use 48000
#16210 posted by RickyT33 [82.20.37.149] on 2009/02/04 21:46:16
cause im cleverererer
I dont know why it doesnt work :(
Its the same set up as me! Although I dont use -hipnotic anymore, I just dont see the point :P
 Ooh Nice
#16211 posted by FraQture [99.139.232.104] on 2009/02/05 07:47:38
I'm able to load over 3000 new posts without problem now. I imagine some nice board optimization has gone on over the months.
 Perhaps
#16212 posted by HeadThump [4.136.90.124] on 2009/02/05 08:19:11
there should be pdf compilations of Nitin's movie reviews, and Preach's QuakeC advice so you want have to do that.
 Err, Homonyms Are My Dyslexia
#16213 posted by HeadThump [4.136.90.124] on 2009/02/05 08:20:42
 Well
#16214 posted by FraQture [99.139.232.104] on 2009/02/05 08:44:14
I'd prefer a board like vBulletin here, although I do admire, understand and appreciate building one your own. Only wish it, at the least, it had thorough search and page features.
#16215 posted by Spirit [80.171.27.162] on 2009/02/05 08:48:31
Search: https://ssl.scroogle.org/cgi-bin/nbbw.cgi?Gw=site:celephais.net+inurl:board+bees
Page features?
I am so glad you cannot have avatars, signatures or other nonsense here.
 Of Course
#16216 posted by FraQture [99.139.232.104] on 2009/02/05 09:02:15
I like how it's streamlined, but the two aforementioned features are useful. In any case, even if a known board brand was used, that stuff can be disabled.
 Page Features...
#16217 posted by metlslime [67.180.230.20] on 2009/02/05 09:08:28
it does have page features... that's what the "First | Previous | Next | Last" links are for.
#16218 posted by Spirit [80.171.20.178] on 2009/02/05 10:39:38
Someone's GOT to make some mashup how func would look like as a standard forum. With avatars, signatures etc. Haha!
#16219 posted by onetruepurple [79.191.249.11] on 2009/02/05 12:17:30
I am so glad you cannot have avatars, signatures or other nonsense here.
agree++;
I would like a Search function though.
#16220 posted by JneeraZ [71.70.208.255] on 2009/02/05 12:18:57
Just wanted to add one more vote of NO to avatars and sigs and YES to search. :)
 Does Anyone Remember
#16221 posted by starbuck [94.193.240.185] on 2009/02/05 13:52:25
the old temporary forum peej put up that we tried for a while? That had avatars.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Starbuck
 Just Want To Vote For:
#16222 posted by Shambler [82.47.201.98] on 2009/02/05 14:07:43
Not giving a shit either way.
#16223 posted by megaman [92.72.4.165] on 2009/02/05 16:54:01
I'd prefer a board like vBulletin here
Oh, god. /me cringes
 Hmm
#16224 posted by nonentity [87.194.146.225] on 2009/02/05 18:00:43
You mean the one that was derived from Peej's site code?
Yeh. It was horrible.
And for reference Fraqture, the design is based on a previous incarnation of the board which was based on a previous incarnation of the board which was custom written before premade PHP boards existed. We find it works. That and we're all very stuck in our ways ;p
But at least you worked out how the General Abuse/threads system works. That's better than the vast majority of new users. Welcome to func :)
#16225 posted by starbuck [94.193.240.185] on 2009/02/05 19:35:42
You mean the one that was derived from Peej's site code?
Yeh. It was horrible.
No it wasn't, I had a Bob Ross avatar! Ok it was a bit.
 With The Folks Around Here
#16226 posted by bambuz [91.152.89.203] on 2009/02/05 21:35:20
being what they are, forcing into extremely minimalist board form is a very good idea...
(People would not be ignorant or lack taste or an artistic eye, but annoying, malignant and repulsive on purpose!)
 You Mean Qmap3?
#16227 posted by metlslime [64.175.155.252] on 2009/02/05 22:39:20
it was unfinished, but we used it as a temporary home after qmap crashed, before this site was ready.
 If Everyone Had Bob Ross Avatars
#16228 posted by bear [94.255.211.247] on 2009/02/05 22:49:47
I'd be cool with that.
What was the story with the cheeseboard now again? Was also an in-between forum wasn't it?
#16229 posted by Zwiffle [66.170.5.18] on 2009/02/05 23:30:55
If we had any sort of ability to post pictures and the like this place would quickly degenerate into 4chan.
Do not underestimate us.
 Zwiffle Has A Point.
#16230 posted by Shambler [82.47.201.98] on 2009/02/05 23:40:21
 You're Going To Hell If You Use That One...
#16231 posted by generic [67.233.221.188] on 2009/02/06 00:57:58
 I Love Wasting My Own Time
#16232 posted by starbuck [94.193.240.185] on 2009/02/06 01:27:39
All the talk of the func_ site design got me inspired to fuck around with photoshop and knock up a quick concept for a subtle redesign.
http://xs136.xs.to/xs136/09064/newfunc231.png
Probably of no use to anyone, and god knows there's actual web design projects that I could be working on right now, but there you go.
 Ahh
#16233 posted by RickyT33 [82.20.37.149] on 2009/02/06 01:29:03
the func of the future!
 Lol
#16234 posted by Zwiffle [24.183.101.72] on 2009/02/06 01:34:46
"We fear change"
 ARGH
#16235 posted by bambuz [91.152.89.203] on 2009/02/06 01:49:32
I want to crush starbuck....
*Shakes fist*
That's horrible beyond horridity. Did Steve Jobs inspire it?
#16236 posted by JneeraZ [71.70.208.255] on 2009/02/06 01:53:04
"we fear change" indeed.
 Got One Thing To Say
#16237 posted by Mr Fribbles [59.167.199.179] on 2009/02/06 02:05:55
Electric Fish board, bitches!
 One More Time
#16238 posted by starbuck [94.193.240.185] on 2009/02/06 02:30:34
for those fine polite gentlemen among us that were raped by a linear gradient/iMac as a child:
http://xs136.xs.to/xs136/09064/newfunc2989.png
P.S. don't want to step on your toes metl, the existing design is good, I'm just procrastinating.
 Heh
#16239 posted by DaZ [80.41.151.213] on 2009/02/06 02:31:22
whens your next pension payment frib? :)
 One More
#16240 posted by starbuck [94.193.240.185] on 2009/02/06 03:02:02
 Hmm
#16241 posted by nonentity [87.194.146.225] on 2009/02/06 03:42:32
Bad starbuck! No!
 Starbuck
#16242 posted by Mr Fribbles [59.167.199.179] on 2009/02/06 09:24:20
I'm sure metl will call you up when he wants to do the Wii port of func!
#16243 posted by JneeraZ [71.70.208.255] on 2009/02/06 11:07:43
starbuck
Those designs look awesome, ignore the lifetime curmudgeons. I really like the first one although at the same time I love how the current board has that shot in the background of the crate in the level. If that could be worked in I think you'd have a winner.
A hypothetical winner, of course, since I know it would never get implemented. :)
 LOL @ Fribbles.
#16244 posted by Shambler [82.47.201.98] on 2009/02/06 11:42:37
Spot on as usual :).
The new designs, really radical dude. Same style with big happy font? Hmmm.
 Hah
#16245 posted by Mr Fribbles [118.208.242.215] on 2009/02/06 12:38:06
I've never been called a lifetime curmudgeon before. It has a nice ring to it!
 Also, Trinca You're The Funniest Guy In The World
#16246 posted by spy [92.47.190.20] on 2009/02/06 13:34:38
if i ever met you, i'll buy you the beer..
but i prefer linda fiorentino.........
#16247 posted by Trinca [194.65.24.228] on 2009/02/06 13:56:46
 Ok I Owe You Red Wine
#16248 posted by spy [92.47.190.20] on 2009/02/06 14:13:46
btw i'm aquarius ;)
 Phew
#16249 posted by Spirit [80.171.52.172] on 2009/02/06 14:19:02
It's gotten quite warm in here.
#16250 posted by Trinca [194.65.24.228] on 2009/02/06 14:20:00
#16251 posted by Trinca [194.65.24.228] on 2009/02/06 14:21:36
Spy sorry to said everybody that u are Russian :( now some bitches in here will track your IP to meet you :|
 What
#16252 posted by Vondur [89.175.96.234] on 2009/02/06 14:29:13
I do not track comrades, Trinca.
#16253 posted by Trinca [194.65.24.228] on 2009/02/06 14:31:53
I dont put my hands in the fire for you Vondur...
 Right
#16254 posted by Vondur [89.175.96.234] on 2009/02/06 14:34:40
you better stay away formmy Iceberg
 Haha, Trinca
#16255 posted by spy [92.47.190.20] on 2009/02/06 14:51:12
u can't catch me b/c i'm spy :)nobody can ;)
 Vondur
#16256 posted by DaZ [80.41.151.213] on 2009/02/06 16:36:15
You fucking rule, you don't post for ages and then you come along with one of those Vondur 1 liner comedy steamtrains that just blows me out of the water :)
Trinca & Spy, get a room! :)
 Lol
#16257 posted by megaman [92.72.4.165] on 2009/02/06 16:48:27
willem, you're kidding, right? RIGHT?
 Megaman
#16258 posted by starbuck [129.215.58.157] on 2009/02/06 17:51:17
thanks dude, very nice of you. Willem, comments appreciated, I guess my tastes lean a bit further towards the web 2.0 thing than most here, but that's ok, I don't take any of the snarkyness to heart. Iterative design, baby, change it until it works. The post above is genuinely rude though, my opinion of that guy just fell through the floor.
 Well
#16259 posted by megaman [92.72.4.165] on 2009/02/06 18:05:46
why would i be nice to you :P
Design isn't taking a bunch of all-the-rage-in-2003 elements (gradients, rounded corners, beige, gray, lower case, icons, taglines like that, ...) and replacing individual elements of the old design without consideration.
That said, i like the header with just a plain bg and the new crate, which is the thing with the most faithful 'redesign' imho. And everything which is just the old func with moderately larger sized typo.
The rest.. throw it away and hope it never returns.
 Userstyles Ftw
#16260 posted by Spirit [80.171.52.172] on 2009/02/06 18:38:11
td {height:30px !important;}
a {font-size:18px !important;}
But I think Starbuck was joking? And oh! will I feel bad that I said this if he doesn't.
 Haha
#16261 posted by starbuck [129.215.58.157] on 2009/02/06 18:41:59
no worries megaman.
 Also, Sorry If This Is A Repost...
#16262 posted by starbuck [129.215.58.157] on 2009/02/06 19:01:10
been meaning to link this for a while... Have you guys seen the "make video game covers classy!" craze that's going round? Basically means making covers for games in the style of a classic novel, etc.
http://kotaku.com/5145909/a-second-serving-of-classic-reimagined-game-covers
That's all from some thread on something awful, some of the stuff there is really fantastic.
 And
#16263 posted by starbuck [129.215.58.157] on 2009/02/06 19:05:07
maybe we should petition to make that WoW cover official.
 Re: Starbuck
#16264 posted by necros [99.227.108.217] on 2009/02/06 19:17:56
those are awesome! we need a graphic designer to step up for quake though! :D
also yeah, i lol'd at the WoW one. :P
 Necros
#16265 posted by starbuck [94.193.240.185] on 2009/02/06 19:50:27
yeah, for sure! Check out the SA thread if you haven't already though, there are a few quake ones but they're pretty basic and crap. 10 years of playing this damn game and I still can't think of anything clever :P
 Spirit
#16266 posted by megaman [92.72.4.165] on 2009/02/06 20:29:55
hehe, i don't really know. i thought he was, then i thought he wasn't, and now i'm not so sure ;)
 Starbuck:
#16267 posted by metlslime [64.175.155.252] on 2009/02/06 23:08:29
Those are great. Reminds me of a similar "make 60s-era book covers for modern movies" gallery here:
http://spacesick.blogspot.com/2009/01/i-can-read-movies-series.html
 Most Of Them Are Like The Criterion Dvd Covers
#16268 posted by nitin [210.84.39.242] on 2009/02/06 23:47:00
www.criterionco.com
 Metl
#16269 posted by starbuck [94.193.240.185] on 2009/02/08 04:51:03
aw, awesome stuff. on the movie theme, check out these polish versions of western film posters:
http://wellmedicated.com/inspiration/50-incredible-film-posters-from-poland/
 Interesting
#16270 posted by ijed [190.20.96.43] on 2009/02/08 15:13:50
Looked at from a different slant.
 Awsome
#16271 posted by madfox [84.26.168.11] on 2009/02/08 19:36:58
graphics!
 Posters
#16272 posted by starbuck [94.193.240.185] on 2009/02/08 19:49:53
think nitin might have posted those in the film thread originally, so props go to him.
 Hmm
#16273 posted by nonentity [87.194.146.225] on 2009/02/11 16:05:02
What's a good linux/bsd Quake engine port?
 For Now
#16274 posted by Spirit [213.39.223.29] on 2009/02/11 17:00:27
 Still Got Some Mapping Done
#16275 posted by megaman [92.73.96.248] on 2009/02/13 01:17:18
 Looks Very Neat
#16276 posted by RickyT33 [82.20.37.149] on 2009/02/13 02:02:04
Not enough colour diversity
 Wtf?
#16277 posted by than [221.244.26.90] on 2009/02/13 10:27:31
http://games.slashdot.org/games/09/02/11/0839209.shtml
was slashdotted when I looked the other day, and now when I go there I find the interview has been pulled. Did anyone read this (or watch it if it was a video interview) and were there any pictures of Doom 4?
#16278 posted by Spirit [213.39.225.185] on 2009/02/13 11:15:10
Nope, just photographs from the motion capturing. Nothing interesting at all.
 Did You Know?
#16279 posted by necros [99.227.108.217] on 2009/02/13 20:25:08
quake will run files with longer than 8 chars if they are loose, but can't recognize them if they are in a .pak files. :S
 Half - Life 2 Fan Movie
#16280 posted by DaZ [80.41.151.213] on 2009/02/13 20:56:14
http://www.youtube.com/watch?v=q1UPMEmCqZo&fmt=22&fmt=18
I realise you are probably cringing at the title, but DAMN the production value is very high! I was very impressed!
Acting & costumes left a little to be desired I suppose, but for what is essentially I bunch of guys with no budget you cant really fault it :)
 Today I Turned 32yo
#16281 posted by spy [92.47.187.108] on 2009/02/16 16:02:11
shit, i'm getting old :(
 Getting?
#16282 posted by Zwiffle [24.183.101.72] on 2009/02/16 16:20:23
:P
 Youre Only As Old As The Woman Your Feel
#16283 posted by RickyT33 [81.157.18.236] on 2009/02/16 17:12:32
 Happy Birthday
#16284 posted by Spirit [80.171.95.52] on 2009/02/16 17:38:54
You semi-non-very-old bum!
 UAC
#16285 posted by bamby [130.233.248.55] on 2009/02/16 17:49:23
 Btw
#16286 posted by Spirit [80.171.95.52] on 2009/02/16 19:26:35
Everyone (non-US) join http://qwdl.geeky.cc/ for some QuakeWorld duelling fun!
#16287 posted by Trinca [194.65.24.228] on 2009/02/16 19:30:41
hummmm i will signup!!!
 Happy Birthday
#16288 posted by Ijed [195.189.142.217] on 2009/02/17 02:10:13
Spy
 Spy (in The House Of Love)
#16289 posted by HeadThump [4.136.90.208] on 2009/02/17 05:20:16
Here it is still your birthday, but in 40 minutes it shall be mine! Don't feel bad, I'm got more than 32 sucked away, but Ricky is right. Have the guys treat you to a decent strip bar with a VIP room and order the handjob with Chantilly laced glove.
 I'm Got? Fuck.
#16290 posted by HeadThump [4.136.90.208] on 2009/02/17 05:20:52
#16291 posted by Zwiffle [24.183.101.72] on 2009/02/17 06:10:28
Senile old men.
 Fark...
#16292 posted by Shambler [82.47.201.98] on 2009/02/17 10:23:10
Had some mentalist dreams last night about playing an upside down version of E2M1. It had been remade for Quoth and had those fucking enforcers in as well as Ogres and Quads. The watery bits were really grim. I didn't sleep very well lol.
 Lol
#16293 posted by RickyT33 [81.157.18.236] on 2009/02/17 10:39:57
Dont worry Shambler, I PROMISE I will never let that happen. With the ogres I mean.
There'll be a lit file tho :o
 Anyone Want Any Printing Done?
#16294 posted by RickyT33 [81.157.18.236] on 2009/02/17 11:55:45
http://www.printerbase.co.uk/spec.php?partno=7400V_DXF
Arriving today (!)
Dont know if it wil fit through the front door tho....... :|
 Daz,
#16295 posted by Shambler [82.47.201.98] on 2009/02/18 01:11:45
UR right that was pretty cool and well done.
#16296 posted by spy [95.56.25.230] on 2009/02/18 05:36:03
thanks, guys
#16297 posted by Spirit [80.171.28.52] on 2009/02/21 12:50:00
Does not really qualify as news (it is a "beta") so I post this sick detailed q3 map here:
http://mxl.zastavka.cz/category/q3maps (School)
You might need a higher com_hunkmegs, like 256.
 How Do U Play QWZ Files?
#16298 posted by KamiKaze [75.118.66.7] on 2009/02/22 06:17:24
I always used Qizmo, but my virus scanner is convinced it's a trojan and rendered the program unusable on my computer.
#16299 posted by Spirit [80.171.28.52] on 2009/02/22 09:13:30
Then either it is a trojan or you should kick that stupid virusscanner off your harddisk.
I guess ezQuake can load qwz by itself.
 Any Suggestions
#16300 posted by Mike Woodham [81.158.238.205] on 2009/02/22 22:55:25
http://img100.imageshack.us/img100/3149/screen1y.jpg
http://img18.imageshack.us/img18/5570/fitz0000.jpg
1: Switched the PC on this morning and this is what my desktop looks like (note the vertical bars in the taskbar area, and the pattern of blocks in the widget area)
2: This is what FQ85 looks like - more vertical bars that seem to x-ray things
There are also 16 horizonal bars that follow the mouse pointer around the screen.
Media Player has vertical, dashed lines all over the playing area of the window in a regular pattern.
In the previous day's session no new programs, updates, registry tweaks, uninstalls; in other words I ran the same programs I normally do, doing the same things I normally do and all virus checker and firewalls were untouched and operational.
I have since downloaded the latest ATI drivers for the Radeon Pro 9700, which has been running OK prior to this but it still looks the same.
Two things strike me: SyncMaster 930BF monitor problem or general RAM problem. Can't test the monitor on another computer as everything else I have is not DVI.
Any suggestions?
 Well
#16301 posted by Zwiffle [97.87.57.94] on 2009/02/22 23:18:44
Speaking from experience, I started getting odd graphic fragmentations similar to that when my NVidia 7900 started to go. It only got worse as time went on. Not trying to alarm you, but it could be that your video card is sick with inoperable cancer, and is going to die.
 Yeh
#16302 posted by DaZ [80.41.171.148] on 2009/02/22 23:42:44
I said similar graphical corruption in windows before my 8800 died :(
 Happened To Me Once
#16303 posted by HeadThump [4.136.90.152] on 2009/02/23 03:25:54
I replaced the power box, er, sorry anything more technical alludes my cranium at the moment, fan, chord hook up area, well anyway. I replaced that and everything was swell from there on forward.
 Test, Test, Test
#16304 posted by Mike Woodham [81.158.238.205] on 2009/02/23 08:02:33
Graphics card: I'll have to see if I can borrow one from somewhere and try that
Monitor: I'll get one of My Babies to take it to work and test it there
Could always make this the excuse to buy a new, more modern, computer?
#16305 posted by Zwiffle [97.87.57.94] on 2009/02/23 08:07:22
I thought buying a new, more modern computer was the excuse to buy a new, more modern computer.
 Zwiffle
#16306 posted by Mike Woodham [87.127.250.2] on 2009/02/23 15:53:09
You are quite right - I wasn't thinking straight. Pish and be damned, a new computer it is then.
 ATI Boooo, NVIDIA Yaaaay
#16307 posted by Spirit [80.171.28.231] on 2009/02/23 16:59:18
I suggest a non-ATI (ie NVIDIA), especially if you are into Quake. But I guess that you already considered that obvious now, heh.
 Wot Spirit Said
#16308 posted by RickyT33 [81.157.18.236] on 2009/02/23 17:08:03
What country are you in Mike?
 Condolences
#16309 posted by starbuck [129.215.58.50] on 2009/02/23 18:34:52
Pretty sure it's a video-card dying. I had the same thing when my video memory got messed up. Sometimes unavoidable, sometimes due to overheating, from what I remember.
 ATI/NVidia
#16310 posted by Mike Woodham [87.127.250.2] on 2009/02/23 18:43:55
I have always been an ATI fan and this is the first problem I have encountered - excluding settings and figuring them out.
It's just that everytime I bone up on the latest cards, ATI impresses me more. Part of the problem is that I am a tinkerer and always build my own. Perhaps I just need to walk into a store and say, "Gimme that one before I change my mind", and accept whatever I get.
RickyT123: I am English but spend time in US and Scandinavia (especially in the skiing season - Colorado was good in January, and Sweden and Norway are both looking good at the moment)
 I Like Both
#16311 posted by Zwiffle [66.170.5.18] on 2009/02/23 19:50:18
I used to own an ATI 9500 Pro, and it was a great card until it just became outdated. Then I got my 7900 which was a great card until it died. Now my 9800 GTX is fantastic and I would love to get SLI.
I would really love to build another rig just so I can play with the new ATI cards (I hear they are quite good for the price.)
 Here's The Place I Got Mine From:
#16312 posted by RickyT33 [82.3.70.106] on 2009/02/23 20:00:20
http://www.pcoption.co.uk/pcbaseunits/index5.htm
Pros: Cheep. Very nice and cheep. You can pick your own mobo and build it from there and they build it for you :) They gave me a 750watt PSU and I only paid for a 450watt one.
Cons: They use budget carriage and mine got here busted. The heat sink was broken and had come off the mobo and was dangling inside. Nothing else seems to have been broken though. They sent me a replacement heat sink free of charge but I managed to fix the stock intel one.
Pay by Direct Debit, lets not go there :|
Must admit that ATI do have some very attractive features at the moment : DirectX 10.1 is ATI only. So you need ATI if you want directX 10.1.
But the GTX285 and GTX295 do both look very sexy.
 I Used To Self-build
#16313 posted by Text_Fish [82.32.29.116] on 2009/02/23 20:04:11
but about six months ago I got so tired of not being able to blame my computer problems on tech support drones, I decided to order a prebuild and just carry out a few simple upgrades. Best decision I ever made. Prebuilds are a lot more reliable and a lot more customisable than they were a decade ago.
I might even buy a console one day. HAHAHAHA.
 Links Page Update...
#16314 posted by metlslime [64.175.155.252] on 2009/02/23 22:48:47
i updated the "active" status of review sites to include dates.
also, talon's strike link now works (goes to archive.org)
 Hmm
#16315 posted by nonentity [87.194.146.225] on 2009/02/23 22:58:17
 MPQ...
#16316 posted by metlslime [64.175.155.252] on 2009/02/23 23:10:36
yeah, i should add that.
 Modern Compile Times
#16317 posted by Tron [210.5.33.1] on 2009/02/24 02:24:40
Having a talk with a friend of mine about compile times, the subject of quake 1 level compile times come up. Anyone know what the record compile time is for a level on a fairly modern machine?
 JPL, CDA I Guess......?
#16318 posted by RickyT33 [81.105.56.222] on 2009/02/24 03:13:39
What machine was it again JPL?
 RickyT123
#16319 posted by JPL [213.30.139.243] on 2009/02/24 08:26:14
Yeah !
CDA has still (AFAIK) the world record for the evil-ish worst fullvis runtime ever: 1218 hours / 50 days and 18 hours. You need to be patient man :P
It was on an AMD Athlon 2600+ with 768MB RAM... that I still currently using ;)
I used aguirRe's vis tool v2.30
#16320 posted by metlslime [24.130.223.174] on 2009/02/26 11:41:36
 Yep
#16321 posted by ijed [216.241.20.2] on 2009/02/26 15:35:14
That's the standard understanding - Derleth was good for bringing Lovecraft's work more into the mainstream but his understanding of the concept was basically flawed.
He missed the whole nihilistic aspect that was Lovecraft's strongest theme.
 What's Interesting To Me...
#16322 posted by metlslime [64.175.155.252] on 2009/02/26 22:44:24
is that i have had no exposure to Derleth's work, or any of the people that came afterwords, and haven't played any "Call of Chtulhu" or similar RPG games.
My exposure to Lovecraft is entirely reading his original stories, so I'm actually not totally familiar with the ways in which the Mythos has been corrupted.
Of course, I see movies like Hellboy and Ghostbusters and recognize the basic influences there, but I don't consider them "corruptions" because they were merely inspired by Lovecraft, not directly trying to add to his universe. Same with Quake, I don't think id software was trying to say "this is set in Lovecraft's universe."
 Babbels
#16323 posted by madfox [84.26.168.11] on 2009/02/27 02:55:30
I thought the basic principe of ID was the freudian guesture human beings primitive behaviour is only perceived in the basic of search of new environement and willing to fight to obtain that area.
You can interprent that in all kinds of directions, sexually or the deep need of ancient people to protect or conquer new land.
Lovecraft suggest more the demonic thread of the human mind, as with HellBoy.., wasn't he walking with he corps of Raspoutin? Also a strange personality in world's history.
#16324 posted by gb [89.27.246.111] on 2009/02/27 04:55:16
Same with Quake, I don't think id software was trying to say "this is set in Lovecraft's universe."
Pentagrams, crosses and Hellknights, plus level names like Satan's Dark Delight or Hell's Atrium, tell a different story, yes.
 Hmm
#16325 posted by nonentity [87.194.146.225] on 2009/02/27 06:27:48
Blame Peterson
 OK So What Do You Professionals Think To This?
#16326 posted by RickyT33 [81.157.18.236] on 2009/02/27 16:39:33
http://www.train2game.com/
I just filled in the form.
I'd like to hear a third party opinion on this.
#16327 posted by Spirit [213.39.158.187] on 2009/02/27 16:55:56
Do you give your details to anyone that easily? Search for "Scheidegger scam" for a start. That took me 5 minutes to find.
#16328 posted by RickyT33 [81.157.18.236] on 2009/02/27 17:27:20
Heh - My details are on Func!
All of them
 Wait
#16329 posted by ijed [216.241.20.2] on 2009/02/27 18:54:19
I still don't have your credit card security code - can you post it?
 As To Derleth
#16330 posted by ijed [216.241.20.2] on 2009/02/27 18:59:22
He was more of a publisher / collator than anything.
Lovecraft was in contact with a bunch of people who were writing similar stories (like Clark Ashton Smith) and sharing characters and concepts.
Years later along comes Derleth who tries to gather all the stuff into a cohesive whole and call it the Mythos.
 No
#16331 posted by madfox [84.26.168.11] on 2009/02/28 06:28:01
Brothers Grimm are gone gathering the latest quake maps to bundle it in Gogol's Diaries!
 Me Eyes Blurred
#16332 posted by HeadThump [4.136.90.68] on 2009/02/28 08:51:43
from too much demon rum and diabolatry, and thus the smiley icon with the sunglasses looks to these eyes to be a pirates patch in the stead.
It is a nice change of pace.
Arrrrrr
 Compilers For Quake
#16333 posted by scythe [24.4.90.65] on 2009/03/02 05:21:27
I've been away from the scene for some years, but I'm interested in making some new levels for Quake. Could you guys tell me, what are the best compilers to use nowadays? I'm going to be using GTKRadiant 1.5 for mapping. Thanks.
 AguirRe's Tool
#16334 posted by JPL [82.234.167.238] on 2009/03/02 08:25:42
#16335 posted by Trinca [194.65.24.228] on 2009/03/02 09:44:18
AguirReeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee where youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu we missssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
 Trinca
#16336 posted by JPL [82.234.167.238] on 2009/03/02 11:48:37
I had some email exchanges with him last week. He is actually working on Quake2 engines and tools as far as I understood.
I think he was looking for a more quiet community... though...
Anyway, I think he his always ready to help, so if you have specific questions, you can ask him directly ;)
 Actually And Sadly
#16337 posted by Spirit [80.171.9.145] on 2009/03/02 11:54:09
If you filter all the crap, this community is pretty quiet. But wait, if th
NONSENSE DETECTED!!!
NONSENSE DETECTED!!!
NONSENSE DETECTED!!!
POST FILTERED!!!
BUFFER OVERFLOW IN POST FIELD!!!
TRUNCATING!!!
ERROR!!!
#16338 posted by Trinca [194.65.24.228] on 2009/03/02 12:18:21
#16339 posted by Trinca [194.65.24.228] on 2009/03/02 12:19:21
ohh i know JPL i email him some month ago to, and he replyed!
 Yeah - AguirRe Isa Legend!
#16340 posted by RickyT33 [81.157.18.236] on 2009/03/02 12:24:23
He emailed me last October just to see if I was OK! He thought it had been a while since I last had a load of problems/questions to ask him, and emailed me just incase I needed any technical advice or testing.
Great guy, he's an email away.
 Ahhh For Those That Dont Understand The Penis Joke!
#16341 posted by Trinca [194.65.24.228] on 2009/03/02 12:34:37
#145 posted by Spirit [213.39.158.187] on 2009/02/27 11:37:52
Trinca, we were laughing about your tiny PENIS. ;-)
in the Coagula threath!
 But Trinca
#16342 posted by Spirit [80.171.9.145] on 2009/03/02 14:31:01
You said yours was too small for a (screen-)shot!
And that was my last post about your wang. :p
 Errr
#16343 posted by JPL [82.234.167.238] on 2009/03/02 14:41:27
Zoom_in: you will solve your size issue :P
#16344 posted by Trinca [194.65.24.228] on 2009/03/02 15:07:52
 Errata...
#16345 posted by JPL [82.234.167.238] on 2009/03/02 16:05:33
#16346 posted by Trinca [194.65.24.228] on 2009/03/02 18:11:00
...lol...
#16347 posted by Trinca [194.65.24.228] on 2009/03/02 18:12:42
\0/
!
/8\ eat this!
#16348 posted by Trinca [194.65.24.228] on 2009/03/02 18:13:45
 Ahw
#16349 posted by madfox [84.26.168.11] on 2009/03/02 22:50:36
thought to be clever cleaning the fan of my cpu.
so I screwed the handles aside, ,thinking the handles were of the fan, made a clean up with the vacuum cleaner but I end up with a black screen.
computer seems fine but i might have lifted the cpu.
port u goose
 Computer + Vacuum Cleaner = Baaaaaad
#16350 posted by grahf [76.104.21.196] on 2009/03/02 23:26:05
Do I understand you correctly? You cleaned your computer with a vacuum cleaner? That's a painfully bad idea - the static electricity generated by the vacuum will fry components easily. Use a can of compressed air.
#16351 posted by madfox [84.26.168.11] on 2009/03/03 01:02:04
only gazoo can save me now
#16352 posted by gb [89.27.218.52] on 2009/03/03 07:11:52
What in the nine worlds is Gazoo?
 Grahf
#16353 posted by JPL [82.234.167.238] on 2009/03/03 09:36:05
I always clean my computer with vacuum cleaner, and I never had issues... Just don't forget the computer must be switched off, and that all components on the PCB are ESD protected.
Madfox is the unlucky-est man over the world :P
 Still A Bad Idea
#16354 posted by Spirit [213.39.223.30] on 2009/03/03 11:10:32
You can easily destroy the fans if the suction makes them spin too fast. Smaller components be even be sucked off the mainboard if you are unlucky.
 Aharhar
#16355 posted by Text_Fish [82.32.29.116] on 2009/03/03 12:27:36
#16356 posted by gb [89.27.245.13] on 2009/03/03 12:29:11
You can easily destroy the fans if the suction makes them spin too fast.
... how?
Also, most components should be soldered on. Anyway, vacuum cleaner +1, and I also put my keyboard into the dishwasher thingy (dunno what that's in Engrisch). Comes out spanky clean each time.
 I've Heard Of
#16357 posted by Text_Fish [82.32.29.116] on 2009/03/03 13:20:02
vacuum cleaners royally screwing computers up as well. Obviously it doesn't happen every single time, but I'd say it's a pretty risky thing to do, especially when a can of compressed air is so cheap and reliable.
#16358 posted by Spirit [213.39.223.30] on 2009/03/03 13:41:16
There are many theories and legends about it. I always thought it was some physical damage but according to the internet the fans generate electricity if being spun by the airflow and that this electricity can damage the mainboard or whatever it goes to.
A buddy of mine once managed to suck a capacitor off his mainboard, that is a first hand experience (I was sitting nearby).
#16359 posted by gb [89.27.245.13] on 2009/03/03 14:17:06
according to the internet the fans generate electricity if being spun by the airflow and that this electricity can damage the mainboard or whatever it goes to.
Ah, that actually makes sense. OK.
 I've
#16360 posted by ijed [216.241.20.2] on 2009/03/03 14:34:43
Always used a vacuum cleaner as well, though I take the fan off the board and use a brush also.
Never heard that it can fuck stuff up . . .
 Hmm
#16361 posted by nonentity [87.194.146.225] on 2009/03/03 15:36:37
I heard damage came from having the 'body' of the vacuum too close to the PC. If you keep the hoover on t'other side o' room and use long hose it'd work. It would explain the varying destruction/success, but as with all this debate, at least 50% urban legendy conjecture.
#16362 posted by Trinca [194.65.24.228] on 2009/03/03 17:06:10
i never clean my computer lol
#16363 posted by Trinca [194.65.24.228] on 2009/03/03 17:06:37
u guys look like ladies...
come clean my computer and my home please!
 Ricky
#16364 posted by negke [85.176.70.181] on 2009/03/03 17:17:19
It worked. At least you appear in my friends list now. It didn't seem to work for the other people I tried, maybe the invitations time out after a few days.
I have to play this on a 1.8ghz laptop for the time being and it runs fine on 640*480 medium settings. I'm sure my home rig would have no problems running it on higher resolutions.
There are regular lags, which is a bit unfortuate, but I can live with it regarding the much more annoying issue of me accidentally touching the touchpad all the time (anyone know how to turn it off?).
The game is enjoyable at the moment, simply because there are so many casual players (newbies) that one can join a game and be good without getting owned right away.
 That Was Suposed To Go Into The "other Games Thread"
#16365 posted by negke [85.176.70.181] on 2009/03/03 17:18:12
 QL Friends System Seems To Be Buggy
#16366 posted by negke [85.176.70.181] on 2009/03/03 17:33:15
I had two invitations in my inbox (there was no notification on the home page) and accepted them, but they don't show up on the list.
 Heh -:D
#16367 posted by RickyT33 [81.157.18.236] on 2009/03/03 17:58:13
I accepted megmn as a freind today with IRC communication to boot, and it would appear that you have to send a freind request, then they accept it and send you another one then you have to accept that or something.
Either that or its just a bit buggy.
And the stats are disabled :(
Still a fun game though.
 Vacuum Cleaner Or Not ?
#16368 posted by JPL [82.234.167.238] on 2009/03/03 18:10:06
As I said, components are ESD protected... (Oh, just for information ESD = Electro-Static Discharge)
Also, the CPU must be OFF when you clean it. Obviously you must use the lowest possible aspiration power.
The most important: DO NOT touch the component !
I do that once per quarter, and I never had any issue...
Depending of the "method" you are using, you can destroy, or not, your computer... believe me ;)
 That's True
#16369 posted by ijed [216.241.20.2] on 2009/03/03 19:55:33
My dropping it from the third floor method got things nice and clean (and had the added bonus of venting frustration) but didn't leave the machine 100% functional.
 Gazoo
#16370 posted by madfox [84.26.168.11] on 2009/03/03 20:49:28
the alter ego of fred flintstone, he arives at hard times as a helmed ufo to give him advice.
thanks for the responds, thing is my old comp had four screws around the cpu that would release the fan so I could clean it easily.
my new comp has four bars around the cpu with outturning arrows.
As I turned them to release the fan, I possibly(?!) may have lifted the cpu chip.
This seemed so obviously I could tear my hair out.
(and that are quiet a lot)
The fan seemed to be clipped on the cooling device AND the cpu.
Of course I had my comp out of energy for a day with cables off.
#16371 posted by gb [89.27.198.0] on 2009/03/03 21:05:17
the alter ego of fred flintstone, he arives at hard times as a helmed ufo to give him advice.
Ah, OK.
 Qlive
#16372 posted by DaZ [80.41.171.148] on 2009/03/04 00:04:53
Add "Tzaulan" (thats me)
 Qlive
#16373 posted by Ankh [88.199.103.6] on 2009/03/08 14:19:15
Anyone playing it? Add me to your friends list: Ankh_DK
 Dark Sounds
#16374 posted by than [60.56.109.173] on 2009/03/08 15:41:38
I somehow ended up reading about doom/drone metal on wikipedia and listening to a few examples on youtube (damn, the internet is awesome) and it reminded me of the ambient music that was made for the PSX version of Doom. I used to map to this sometimes when I wanted to be completely absorbed in what I was doing as well as a dark atmosphere.
You can (probably illegally...) get it here: http://gh.ffshrine.org/soundtracks/1767
 Thanks Than
#16375 posted by ijed [190.20.117.47] on 2009/03/08 17:31:40
 But
#16376 posted by ijed [190.20.117.47] on 2009/03/08 17:32:05
 Fine
#16377 posted by madfox [84.26.168.11] on 2009/03/08 18:41:53
rightclick-save target as
 Reviews Site
#16378 posted by Nynort [24.78.143.88] on 2009/03/08 19:34:46
well, it's been about 6 weeks since I sent UWF the reviews, and he seems pretty dead to the world. Maybe it would just be better to start another site. Again, if someone does the design/html stuff, I'll do the content - starting with the crapload of reviews that are already done.
 I Thought About It And I'D Love To .....uhm...... Swallow You
#16379 posted by Spirit [80.171.20.33] on 2009/03/08 22:07:55
How come you don't use your very own sexy website btw? If you want, I'd teach you how! :)
If I had the time and energy I'd totally make you a site, but if there is something I don't want to do at the moment then it's my ugly kind of webdesign. So all I could offer (hell, I'd love to feature your reviews at my little sweetheart site ;) ) is creating a category for such reviews at Quaddicted.
Quick hack how it could look like (not clickable on purpose):
http://www.quadd icted.com/tronyn-reviews-digs 04zip-the-parallel-worlds/
I'd add a link to the reviews in the navigation and figure out how to do an index. The text is somewhat hard to read, I really got to improve that on the site anyways...
 Trinca And Penis Talk.
#16380 posted by Shambler [82.47.200.132] on 2009/03/08 22:25:35
Welcome to Func_Terrafusion etc etc.
 Quick Question.
#16381 posted by Shambler [82.47.200.132] on 2009/03/08 22:28:22
A friend has got a DVD with some AVI film clips ripped from another DVD. They work on the other friend who gave him them 's computer, but not on my friends. Specifically, the sound does not work in VLC player, and conversely the sound works but the video doesn't show in Windows Media Player.
Any simple advice (have suggested Quicktime, other than that I'm stumped).
Ta,
Sham x x x
#16382 posted by Spirit [80.171.20.33] on 2009/03/08 22:39:34
Damn Shambler, you are pulling penis from the past. Check the file with GSpot (no joke) http://www.headbands.com/gspot/
Alternatively, TEH video playback gem on Windows is:
http://sourceforge.net/projects/ffdshow-tryout/
http://sourceforge.net/projects/guliverkli2/
http://haali.cs.msu.ru/mkv/
I might have forgotten something and I don't remember if setup was a no-brainer, I think it was.
 Heh
#16383 posted by Nynort [24.78.143.88] on 2009/03/09 00:48:11
Yeah you know what I didn't really think of it, but I could just post the reviews on my site. I guess there's no real reason not to - a dedicated review site isn't necessary to just have reviews, and as for the polls/articles/extra stuff that UWF's site had, you are pretty much already doing all of that at Quaddicted anyway.
Alright, sorry to make everyone wait even longer but this week my time is shot to hell. I'll do it this weekend.
#16384 posted by JneeraZ [24.163.61.78] on 2009/03/09 10:30:52
Sounds awesome! Can't wait to see what you come up with!
 Spirit.
#16385 posted by Shambler [82.47.200.132] on 2009/03/09 10:48:03
K, will check those. Anything simpler I can get my friend to do (he's rarely on the web AFAIK).
 Windows Video Codecs
#16386 posted by grahf [76.104.21.196] on 2009/03/10 03:23:41
There is a codec pack called CCCP, should be standard windows fare to install, and then it comes with a simple lightweight media player.
But as Spirit implied... AVI is just a container format which could have any number of different audio/video formats in it.
 So Heading To Japan Later In The Year
#16387 posted by nitin [124.168.19.246] on 2009/03/11 08:17:26
any recommendations for places/things not to miss?
#16388 posted by Trinca [194.65.24.228] on 2009/03/11 09:27:40
fear the yellow people!!!
 Nitin:
#16389 posted by Shambler [82.47.200.132] on 2009/03/11 09:51:43
Than, of course!
 Nitin
#16390 posted by Bal [82.234.123.21] on 2009/03/11 12:30:47
When are you heading out there? And where? I'm gonna be there a few weeks during April myself.
 Bal
#16391 posted by nitin [124.168.19.246] on 2009/03/11 12:39:01
not till sept/oct I think, but not totally sure yet.
 Has Japan Become A Lot More Expensive For Everyone?
#16392 posted by bear [130.242.7.250] on 2009/03/11 13:45:11
Or is it just for us with a small currency that speculators don't like to seek comfort in when they've made a mess out of the economy?
 Bear
#16393 posted by nitin [124.168.19.246] on 2009/03/11 14:04:53
not just you. Been looking at the latest published travel guide which has prices listed as $AU 1 = 100 yen, which is almost half price compared to the actual exchange rate atm.
 Japan
#16394 posted by Bal [83.204.190.154] on 2009/03/11 19:57:23
Yeah it's become more expensive, probably only temporary hopefully.
Nitin, I could spend hours recommending places to go, but I'll just suggest a few quickies:
If you go to Kyoto, don't miss the Fushimi Inari shrine, it's a bit to the south, but definitely worth taking a quick train/bus ride to visit it. (Second best temple in Kyoto being Kiyomizu).
Try spending a night on Miyajima island if you can, during the day you can climb up the island by cable car, see wild monkeys at the top of the mountain, and then get lost walking back down (good hike). It's one of my best memories from my last trip. Staying the night is nice, you can walk around the small village when it gets dark, great atmosphere.
In Tokyo, if you're going with a lady-friend, spending an afternoon+evening in Odaiba is nice, sunset on tokyo can be really great, romantic.
In Osaka, spending an evening in Dotonburi is great (popular street with lots of lights and restaurants).
Don't forget to eat lots of good food!
I could keep going for a while... =)
 Japan
#16395 posted by Orl [76.98.214.54] on 2009/03/11 21:51:42
Do you need to speak fluent Japanese in Japan, or can you get around with just knowing the English language?
#16396 posted by Zwiffle [66.170.5.18] on 2009/03/12 00:25:23
"Sumimasen."
"Wakarimasen."
"Watashi wa baka desu."
 Oterai Wa Doko Ni Arimasuka?
#16397 posted by metlslime [64.175.155.252] on 2009/03/12 01:42:16
 Cthulhu Farting?
#16398 posted by ijed [190.20.121.3] on 2009/03/12 01:55:19
#16399 posted by Zwiffle [97.87.57.94] on 2009/03/12 04:34:55
Did you ask "Where is the toilet coming to life?"
 Where Is The Toilet?
#16400 posted by metlslime [24.130.223.174] on 2009/03/12 08:25:23
... or has my memory gotten a bit fuzzy since high school japanese class?
 Kyooooooooooooooto
#16401 posted by mwh [118.93.53.6] on 2009/03/12 08:35:51
Kyoto is awesome, for all of the two days I spent there, and four days in Japan. We went to Kiyomizu-dera and it was awesome, if Bal says Fushimi Inari is better it's probably worth checking out :)
You can get around without speaking any Japanese in Japan, just expect a certain level of confusion (and not knowing quite what you are eating!).
I even blogged about our trip: http://mikeandemmastravels.blogspot.com/2008/11/japan-day-1.html
 Bal
#16402 posted by nitin [124.168.19.246] on 2009/03/12 10:20:53
thanks, had noth the kyoto things marked.
I have gone through 2/3 of the travel guide and already there's way too much stuff that I ahve marked (including a highly unlikely but would be cool if I could trip to ogasawara-shoto.
have you been to himeji-jo? pics definitely look inspiring.
 Mwh
#16403 posted by nitin [124.168.19.246] on 2009/03/12 10:24:34
thanks for the link, nice pics!
 Nitin
#16404 posted by Bal [82.234.123.21] on 2009/03/12 11:54:18
Yeah Himeji is very nice, best to go there from Kyoto as a one day trip, no need to stay there the night. There's a garden outside the castle that is very nice too, forgot the name, they sell tasty anago there (conger eel sushi, yummy).
It's alot better than the Osaka castle, if you're planning on going to Himeji, Osaka Castle isn't worth the trouble I think.
Ogasawara-shoto looks cool. I'd still like to illegaly get into Gunkanjima sometime, know some people who've done it and they took some friggin awesome photos.
 Oh And...
#16405 posted by Bal [82.234.123.21] on 2009/03/12 12:00:41
Since I remade my site recently, my photo gallery is gone, but I still have some Himeji photos on Picasa:
http://picasaweb.google.com/benoit.stordeur/JapanHimeji#
(Also some photos of Dotonburi, which I talked about in my previous post: http://picasaweb.google.com/benoit.stordeur/JapanOsaka# ).
 Stuttgart Anyone
#16406 posted by bamby [130.233.228.11] on 2009/03/12 18:48:01
what's the feeling there?
 Southern Germany Sucks, Humbahumba
#16407 posted by Spirit [213.39.203.227] on 2009/03/12 18:57:20
Obviously the Egoshooter (yes, that's what FPS are called in Germany) Counter-Strike - where you get extra points if you use a shotgun to kill the stroller pushing grannies - has killed some people. Even though that dude was said to not being "interested in computers or the internet".
#16408 posted by Trinca [89.180.177.180] on 2009/03/12 22:21:13
Bayern Muchen suckkkkkkkkkkkkkkkkkk
 Don't Feel Too Bad
#16409 posted by HeadThump [4.136.90.85] on 2009/03/13 05:41:21
or has my memory gotten a bit fuzzy since high school japanese class?
I had two years of French in High School, two years in college. Can I speak French? Absolutely not.
 I Recall,
#16410 posted by HeadThump [4.136.90.85] on 2009/03/13 05:56:22
Obviously the Egoshooter (yes, that's what FPS are called in Germany) Counter-Strike - where you get extra points if you use a shotgun to kill the stroller pushing grannies - has killed some people. Even though that dude was said to not being "interested in computers or the internet".
I recall reading a blog between the creator of the Irrlicht engine and a developer working one of the Cryteck games, both Germans, talking about how the developers of shooters are treated like child rapist in Germany. We get the same irrationality here, of course.
As every one knows, Columbine was blamed on Doom under the theory that the virtual blows suffered by the teenagers during the game by those fucking imps caused the boys more psychological trauma than the actual blows suffered at the hands of jocks in the fucked up culture of our High Schools. Slashdot did an excellent report on this at the time.
At the risk of adding to unscientific findings in the ways common to media and politicians because I know little on the subject, I have seen convincing reports showing that a common element of past shooting sprees has been the prescription of psychotropic antidepressants.
 Stuttgart
#16411 posted by gb [89.27.246.242] on 2009/03/13 10:12:42
1. He was under psychotherapy for depressions, but quit (and nothing happened)
2. One of his collegues said he was regularly mobbed in school
3. He shot almost exclusively women (headshots)
4. He was pretty bad at his already second-rate school
5. His dad left his Beretta and several hundred ammo lying around his parents' bedroom (uhm... why? Also, why did his dad have such a weapon?)
6. A chat room post appeared where he says "no one realizes my potential" (but this may be a fake)
7. He had no friends
8. Apparently, no one ever noticed
9. Some say he was a very good shot with his dad's gun, but apparently he fired about 60 shots. He immediately shot at police, too.
10. All of the above came together
:-(
Oh yeah, he also played computer games and watched videos. A neighbor told the press he watched "horror movies" regularly. No one knows what he actually watched, but it's easy to guess what he played. The same stuff that millions of other people are playing.
I get the impression that the family had moved there from some other place a while ago. If that's true, he was the new kid at school. I may be wrong here though.
The press and politicians claim that it is impossible to explain why he did it. Now this makes *me* want to shoot *them*. It's pretty obvious IMO.
Several people made mistakes, basically.
Nothing will change, of course, and the countdown to the next one has already started.
Also, Germany has a three-tier school system, tier 1 meaning good success and posh kids, tier 3 meaning failure and no job. He was in tier 2, but barely made it. He had gotten a job afterwards, but IDK about the details. Yup, he was out of school for a short while already.
You can only go to college when you finish tier 1; tier 2 ppl normally get medium to bad jobs, if at all. Tier 3's outlook is coal black. It's also due to the current job situation etc. But of course, the guy had personal problems, too.
It has to be noted that the amok run of Erfurt (2002) happened at a tier 1 school though; in that case, the guy shot mainly teachers. Erfurt is in Eastern Germany (again a different situation). He had been fired from his school and thus officially failed (a regional problem). Thus he, too, had a pretty bad outlook (especially considering where he lived).
Plus, what Spirit said. It happened in a smallish town, not actually in Stuttgart. In very southern Germany (ie, a conservative environment). Southern Germany has relatively good economy, while the East and North aren't so prosperous (Berlin, for example, is piss-poor like the rest of the East). It's directly inverse, though, when it comes to progress and personal liberties vs. conservativism. I wouldn't want to live in the South. Incidentally, there is also a confessional split; the South is practically Catholic, while the East is protestant and most people in the North aren't very religious at all. The East has a huge Nazi problem though (this tells me that poverty makes people Nazis, apparently). But I digress.
I don't claim 100% correctness here, but it should come reasonably close.
#16412 posted by Spirit [213.39.203.120] on 2009/03/13 10:15:51
6 is a fake and that was proven yesterday via the Google Cache: http://blog.fefe.de/?ts=b747f229
It's amazing how the print media is full of it today. Frontpage stories even. Quoting the ~police that "it's definitely not a fake" Can't wait to have this incompetent morons try to censor the internet...
 Even So, If It Comes Down To It
#16413 posted by gb [89.27.246.242] on 2009/03/13 10:47:27
He had problems in school, was mobbed by classmates, had problems with girls, had no friends, was clinically depressed, saw no future, and was maybe smarter than you would guess. And then he found a gun.
A frighteningly common story, huh. Up until that last point (and now imagine we had no gun control).
Guilty parties:
Himself (pulling the trigger)
Classmates (mobbing, failing to help, social failure)
Parents (wtf happened with the gun?)
Perhaps teachers (failure to notice and take action)
School system
Social system
Health system
Economy
... bah, it's impossible to explain, really. Let's go to church (at least once), cry, and then forget about it...
Oh, wait, I forgot "computer games".
:-(
 In Addition To The Whole Situation Being Horrible
#16414 posted by bear [94.255.215.22] on 2009/03/13 10:58:20
I find the lack of originality in all these shootings rather depressing, if you're going out with a bang can't you at least be a little bit creative?
 And If You Have To Blame Some Kind Of Media
#16415 posted by bear [94.255.215.22] on 2009/03/13 11:33:48
the similarity in these actions seems to suggest that the news media is a better suspect than games/movies.
 Most Of It
#16416 posted by ijed [216.241.20.2] on 2009/03/13 13:24:52
Is sensationalist pap aimed at idiots (the media) so I don't take it seriously.
The biggest causal factor is access to guns.
Fair enough these individuals could use a machete or similar, but they'll do alot less damage and but stopped immediately when the law enforcement or even a security guard arrives.
It always surprises me how they have this massive list of mental issues but still have no problem getting hold of a weapon.
In this case he stole it from his dad, but even so.
Social failings are to blame, society as a whole - that's why the media wants to find scapegoats, because another failing is that we usually can't stomach the truth.
 Yeah
#16417 posted by megaman [92.73.100.106] on 2009/03/13 16:41:00
the "we have no idea why he did it" made me angry, too. Guess they're pretending to don't know so they don't have to confess to failure.
I look at pictures of the guy and immediately think "a person with personal problems". I would have stayed away from him if i had met him in, say, university.
#16418 posted by gb [89.27.226.88] on 2009/03/13 18:54:29
Looks like his dad had 15 guns at home. Legally. (Well, not locking them away is illegal, though). His son regularly trained at a shooting club.
Umm, I thought we had gun control in this country. No one needs 15 guns for anything. I can understand if you have a sports weapon at home, of course.
It is indeed the case that access to guns is still too easy.
There are relatively strict laws about guns, but apparently they're only followed loosely by gun clubs and gun dealers (and gun owners). For example the parts that say what kind of gun you can have are often not taken seriously. As in the case of the Erfurt guy (he was at a shooting club, too, and an arms dealer didn't take the laws too seriously and sold him a Glock and a pump gun).
Idiots. The dad should go to jail, definitely. His gun was used to kill 15 people because he was lazy with it.
Some guy from the shooting clubs said that the guns could not be locked away at the club, "because there is no way to control that".
Har har, how is it better if Daddy takes his collection home and "controls" it there?!
German soldiers are NOT allowed to take their assault rifles home, btw. They are locked away at the camp and apparently it IS possible to control THAT, since they rarely get stolen or used in massacres, unlike shooting club guns.
Ah well. It happened now. The sad part is that nothing really changes.
 Toy Soldiers
#16419 posted by Zwiffle [66.170.5.18] on 2009/03/13 21:30:48
Bl1tz: Really??
http://kotaku.com/5169468/fear-2-toy-soldiers-dlc-is-gigantic-and-free
Can't say I'm a fan of giant maps like that, and this really doesn't fit the FEAR theme.
Having said that, I can not wait for this. It looks really badass.
 Wtf
#16420 posted by bambuz [91.152.89.203] on 2009/03/14 14:03:16
Why is gun control so important.
If his dad had only had 5 guns, would he not have gone out and shot those people? Even one gun?
I don't understand the mentality. People always look "WHO/WHAT IS TO BLAME" after things like these happen.
Ok, change a law - ban guns, videogames, horror movies, fire some policemen and ministers. Everything will be ok after that?
It's just completely idiotic populism in the media.
Maybe if there were no guns, he would have made a bomb. Ok so ban chemicals. He would have ripped people in the middle of the night at streets. So ban knifes.
Sigh.
 Besides
#16421 posted by SleepwalkR [85.179.25.58] on 2009/03/14 14:15:30
We have pretty strict gun control in germany already. It makes it harder for people to obtain guns legally, but what the hell - if someone wants to go on a killing spree, they'll get a gut anyway. Or use some other deadly weapon.
Without knowing much about the shooter's personal life and background, I'd agree that if you want to blame anyone besides him, it's the people closest to him: family, teachers, friends. They should have noticed and taken action. A person doesn't just get up and decides to go on a killing spree, it's a long process and that kind of mental sickness doesn't go unnoticed if someone had paid attention.
To blame this on media is too easy obviously. My way of thinking is that horror movies and action games don't make you into a mass murderer if you're normal, but I believe that if you are already on the way to a mental illness and have a lot of suppressed anger issues, they can push you further in that direction and it may not be a good idea for you. But that's obviously not grounds for a ban. If it were, you'd have to ban alcohol right along with them.
 Gut == Gun
#16422 posted by SleepwalkR [85.179.25.58] on 2009/03/14 14:15:58
yep
 Bleh
#16423 posted by JPL [82.234.167.238] on 2009/03/14 14:16:53
Ok, change a law - ban guns, videogames, horror movies...[..]
Life would be so monotonous :( .. Nevermind...
I'm fed up with pseudo psychiatric specialists that are always trying to find excuses saying the murderer has been corrupted by our porn/violent society, bla bla bla... silly nonsense...
"Poor guy, he killed his father, his mother, his brother, his sister, and no he is alone... please have mercy of this poor orphan, and don't be rude with him... "
Come on, be serious... Althought this guy was "sick" (crazy ??), he killed people ! Do we have to cry for him, or for the innocents that died ?
Let's stick to the facts, it happens, and as it has been said, if it would have not happened with a gun, it could have been with a knife, a riffle, a bomb, whatever, nothing would have prevent it to not happen.... and it will unfortunately not be the last one...
The only good thing there, is that such people have enough lucidity to kill themselves instead of been caught by the police: it avoids long and expensive trial... not funerals... :P
#16424 posted by gb [89.27.232.141] on 2009/03/14 15:14:21
With a knife, he would have done less damage and been easier to stop, or perhaps he wouldn't even have started unless he had a gun. There is a difference between a Beretta/Glock 17 and 200 shots of ammo, and a knife/stone/lead pipe.
The laws are OK, but they are not always followed, and there are no controls of gun owners. This is clearly one of the weak spots.
And of course it is adequate after such an occurrence, to ask what went wrong and what could be done better. Don't be silly. It is very clear what went wrong here, too, so there doesn't need to be much discussion.
The killer was sick and murdered people, but he was also a mobbing victim. Thus we have to cry for all of them, if we cry.
Ignoring the mobbing part is bad, because ignorance prevents the finding of solutions.
nothing would have prevent it to not happen
This idea is a) wrong, and b) it's exactly why nothing changes.
#16425 posted by gb [89.27.232.141] on 2009/03/14 15:18:17
"WHO/WHAT IS TO BLAME"
I don't think that was what we've been doing here.
#16426 posted by JneeraZ [24.199.192.130] on 2009/03/14 17:37:55
Anyone here seen The Dark Knight? Better ban pencils!
 Mobbing
#16427 posted by bambuz [91.152.89.203] on 2009/03/14 17:38:52
Yeah I was a bit overthetop and simplifying.
What's with this mobbing thing. Why do the mobbers feel the urge to do this?
Is it to impress girls? I mean, what do they get from it?
I'm certain there are people here on func that have been mobbing their schoolmates or something. I'd like to hear an explanation as to why.
There is some mechanism there behind it, otherwise it simply wouldn't happen.
In the adult world it is rarer. Why is this so?
 It's Pretty Simple.
#16428 posted by pjw [68.114.222.44] on 2009/03/14 18:16:57
What's with this mobbing thing. Why do the mobbers feel the urge to do this?
Is it to impress girls? I mean, what do they get from it?
I'm certain there are people here on func that have been mobbing their schoolmates or something. I'd like to hear an explanation as to why.
It's really not complicated. If you're feeling unsure (or even bad) about who you are and who you are becoming (as many teenagers do), then creating an artificial "pecking order" where someone (anyone) is beneath you...worse than you...less powerful than you, is an instant "easy" way to make yourself feel better about life...and it doesn't require any actual self-examination or improvement or hard work whatsoever.
As long as there's someone else who's deeper in the shit than you are, than you can say "At least I'm not that poor bastard", and putting them down, directly, yourself, is a way to ensure that they're less than you.
"I have power over this person." boils down to simply "I have power." which == "I feel better."
Things get worse when, as often happens, the guy (or girl) deepest in the shit becomes known as "that person" and becomes the target for pretty much every damaged or hurting person in the vicinity who is unable to find a more functional way of dealing with their distress.
Then that poor, overwhelmed (and often deeply-disturbed and mentally unsound) individual makes another "easy" choice, and decides to take power back in a very direct way.
It's hard to be hurt by someone when they're dead.
 And
#16429 posted by pjw [68.114.222.44] on 2009/03/14 18:19:46
No, I wasn't one of the "powerful" ones growing up, nor one of the "poor bastards".
But I probably leaned toward the latter.
 Punchline
#16430 posted by pjw [68.114.222.44] on 2009/03/14 18:21:16
 And Now For Something
#16431 posted by ijed [190.20.99.197] on 2009/03/14 19:00:40
 #16424
#16432 posted by JPL [82.234.167.238] on 2009/03/14 19:14:50
nothing would have prevent it to not happen
This idea is a) wrong, and b) it's exactly why nothing changes.
My answers are simple:
a) I'm not wrong as you cannot anticipate everything. It it would be the case, there were no more outlaws as they would have been jailed immediately (except the "minority report"... if you see what I mean :P)
b) On this one, I agree. I will add: nothing will change unfortunately, as point a) is true...
Also, I cannot understand how it is possible for kids to have access to their parents' guns. My father is a hunter and he has two big riffle at home: a 7.64mm (war ammo) and a hunt riffle with double shotgun. The law is quite strict about the guns and riffles: when not used, they need to be placed into a safe. The safe must be closed, with a numeric combination, not shared with everybody. Also, the weapons need to be recorded by the police, and you cannot move with your weapons except if you have your hunting license, and unless a hunt "party" is organized by an official association.
I don't understand why such measure are not taken by all countries... it reduces dramatically all the risks of kid taking their father's gun, going back to school killing people.... Unless if you do not apply the law, it is always possible that such massacre happens...
Also even with a knife you can do a lot of damage, you just have to be more discrete, and target throat: it is even more destructive, and painful...
#16433 posted by Spirit [80.171.9.27] on 2009/03/14 19:50:43
The law is the same in Germany (weapons must be locked away). So what use is it?
It's society that's the problem. The schools for example.
 I Don't Think So...
#16434 posted by JPL [82.234.167.238] on 2009/03/14 20:37:18
... society is not the problem, neither schools.. . I think it is rather a lack of education from the parents. There are many parents that are resigning from their role, and rely onto school to do thier "job"... but this is not school's role to educate kids in the way parents have to.
Also, if people would respect law, and would lock their weapon in a safe as required, such mess would have never happened.... though...
 JPL
#16435 posted by ijed [190.20.99.197] on 2009/03/14 21:47:25
You're beating a dead donkey there - saying it s the parents fault is the same as saying that games made them do it, or music, or whatever.
It's too clean cut and simple to point at a single factor as the culprit.
Saying society is to blame is probably the best answer it's possible to have, since it's a sum of many factors, the biggest one being other people.
It's a sliding scale of guilt.
Is the person selling an alcohoic whisky guilty?
 Also
#16436 posted by ijed [190.20.99.197] on 2009/03/14 21:48:02
Watch kitten war, damn your hides.
 Consider The Factors:
#16437 posted by HeadThump [4.136.90.8] on 2009/03/15 02:48:31
1) Speaking in terms of technology, guns are pretty old, even the more advanced designs essentially use techniques nearly perfected two hundred odd years ago. They are also easy to make, converting semi-automatics into automatic weapons is also a fairly trivial matter. Any semi-competent kid in shop class can make a multi firing lethal device in the space of an afternoon.
2) U.S. Federal government spends 50 plus billion dollars a year in an attempt to eradicate cocaine and marijuana. At best they sieze a tiny percentage and even the figures they give are exxagerated as the greater sum of siezure is ditch weed. Price for both pretty much remains constant.
3) Given the mere square acreage of an American prison where the government has close to absolute control compared to say a border where the control of any government is laughable, you would assume it would be difficult to obtain weapons. Well, that is not the case.
4) Putting your trust in a legislative body's abilaty to shuffle a few words around on paper to better assure your future is insane.
The people who actually carry out those laws remain the same with the same incentives. I have an uncle who retired from an agency in charge of port inspections of shipping vessels coming into New Orleans. He admitted to me he could be bribed to look the other way for nothing greater than a case of a good quality Mexican beer, and in spite of this, he was one of the most honest of the officials working at the time.
5) Speaking of officials, our cops in the past few decades have morphed into 'roided out freaks of nature, so long as 'isolated incidences' like these occur:
http://www.mlive.com/news/grand-rapids/index.ssf/2009/03/grand_valley_student_shot_whil.html
http://abclocal.go.com/wls/story?section=news/local&id=6679976
http://seattlepi.nwsource.com/local/401779_schene28.html
http://www.ajc.com/metro/content/metro/atlanta/stories/2009/02/23/johnston_sentencing.html?cxntlid=homepage_tab_newstab&cxntlid=homepage_tab_newstab
http://www.explorehoward.com/news/15341/home-raid-leads-complaint/
http://www.chattanoogan.com/articles/article_144800.asp
http://www.stltoday.com/stltoday/news/stories.nsf/stlouiscitycounty/story/642875BCA98B721B862574B5000DD0C9?OpenDocument
http://www.sdcitybeat.com/cms/story/detail/do_everything_you_can_to_save_my_dog/7584/
http://www.washingtonpost.com/wp-dyn/content/article/2008/07/30/AR2008073003299_2.html
I will be damned before I give up any gun that I own, or keep it in a 'safe'.
 Hmm
#16438 posted by Nynort [24.78.143.88] on 2009/03/15 03:54:40
that's a disturbing collection of links. I agree totally about the drugs thing, the prohibition attitude toward whatever it is that drooling protestants don't like is exactly what allows organized crime to thrive in the first place, as there will be an economy for anything that plenty of people are willing to pay for, whether anyone else likes that or not. If part of the economy was legalized, whoever was selling it would be forced to follow the law. If it was illegal to sell leather clothes, or chicken, or... alcohol, say - rival businesses would soon be taking their competition to a whole new level as that whole part of the economy would be outside the law.
#16439 posted by JneeraZ [24.163.61.78] on 2009/03/15 10:14:05
"I will be damned before I give up any gun that I own, or keep it in a 'safe'."
Wow, really? You figure a gun is a good defense against cops? I've heard that best described as committing "suicide by cop". How many bullets do you figure the human body can absorb at once?
#16440 posted by JneeraZ [24.163.61.78] on 2009/03/15 10:15:01
For the record, I agree that cops aren't your friend. They aren't even to be trusted, really. But to think that a gun will keep you safe is pure lunacy.
 Ijed
#16441 posted by JPL [82.234.167.238] on 2009/03/15 10:33:13
You're beating a dead donkey there
It was not my intention :P
 I Meant
#16442 posted by ijed [190.20.85.106] on 2009/03/15 14:52:33
That it's too easy to say THIS is the cause - that's just what the shlock media want to do.
Those are disturbing links, definately.
 Ijed
#16443 posted by JPL [82.234.167.238] on 2009/03/15 16:21:41
OK, to refine my position: I didn't THIS is the cause, but I think it the major one... Overall it is quite complicated to provide a "rational" explanation to "irrational" behaviour ;)
 Willem
#16444 posted by Zwiffle [97.87.57.94] on 2009/03/15 16:35:57
When I was a kid, my best friend's dad was a cop who got shot (iirc) 10 times at once. He survived somehow.
 Cops Are Human Beings
#16445 posted by pjw [68.114.222.44] on 2009/03/15 17:30:10
Along with the rest of us. There are good cops and bad cops, just like any other sub-category of human beings.
If I had to guess, I'd guess that there are more good cops than good human beings, proportionally, just because the job sort of calls out to those who want to make a difference and help others.
Unfortunately, it also calls out to broken people seeking power. While many of them are culled out through the screening and training process, it obviously doesn't catch all of them.
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really.
 Hmm
#16446 posted by nonentity [87.194.146.225] on 2009/03/15 18:06:14
And categories of sub-human beings? (a la here)
 Er, No
#16447 posted by HeadThump [4.136.90.250] on 2009/03/16 03:39:00
But to think that a gun will keep you safe is pure lunacy.
Far from being 'insane', I'm hyper rational and lack the sort of sentiments that allow the majority of my fellow citizens to turn their backs on this sort of commonly accepted but quite deviant behavior. If you are white, reasonably middle class, keep your head down, say 'yes, sir, no sir' when spoken to than you may even afford that luxury of ignorance without it ever coming back to bite you on the ass.
Cops bleed like any one else, and they are more likely to mind their manners if they can't just assume that you are a chump.
If those stories I linked to were headlined, 'Dead Cop, Suicide By Citizen' instead of 'elderly woman murdered in raid of wrong house', 'bartender beaten to an inch of her life', 'fifteen year old girl beaten in holding cell', 'mayor terrorized, dogs shot in no knock raid' than the cops would be more circumspect instead of pulling stupid shit like this.
Willem, if you think it is so insane, then how about pulling up google and search 'police beating, corruption, questionable shooting', + the metropolitan areas within an hours drive of where you live (I only know Epic is based in Cary, beyond that I'm not google mapping you or anything, so chill), say, Raleigh, Durham, Greensboro, Winston-Salem, Charlotte, and the obvious will become apparent - criminal behavior is the norm not the exception with these guys.
Incidentally, the person I know to be the most antagonistic towards cops is a former local judge who dealt with their shit, lying in court, systemic incompetence, botched raids, cover ups of malfasceance, assaults on citizens on a Goddamn daily basis. Naturally, he is a former judge because the local police association worked to get his opponent elected.
 Mwh...
#16448 posted by than [221.244.26.90] on 2009/03/16 13:26:03
I live in Kyoto, and Bal is right :)
#16449 posted by gb [89.27.227.233] on 2009/03/16 14:40:27
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really.
That.
#16450 posted by JneeraZ [24.199.192.130] on 2009/03/16 15:00:12
Not really the same thing. We're taught when we're young that the police are there to help us and are on our side, which is untrue. We aren't taught that about everyone on the planet.
 Teaching
#16451 posted by gb [89.27.227.233] on 2009/03/16 15:20:01
Not yet. It needs to change. Parents shouldn't tell their kids that everybody is their enemy, of course! But kids need to learn again that you can't really expect everybody to be your friend, or get along with everybody. The whole idea of world peace is romantic. The idea that "violence is simply bad" is also romantic (that's what I was taught as a kid, for example, and I was heavily mobbed in school). Again, I'm not advocating violence here, just an open mind. If you're taught how to behave in a crisis and how to possibly defend yourself (most aren't), that would be a start. It would possibly also give kids a better idea that they aren't defenseless victims. And perhaps mobbing wouldn't be so rampant then... someone who has normal self esteem and some knowledge of self defense is very hard to mob, I imagine. And probably less likely to mob others, too.
This world is a place with built-in conflicts. Conflicts aren't going to ever go away.
To a degree, I can understand the typical American sentiment of "I need my gun". But I also think that a gun is too often a bad substitute for self esteem and social skills. Not always, of course, but often.
#16452 posted by gb [89.27.227.233] on 2009/03/16 15:21:47
Ah, sorry, Willem, I got what you wrote mixed up. I mean that teaching kids to be vigilant should be standard.
#16453 posted by HeadThump [4.136.90.57] on 2009/03/16 17:00:56
To a degree, I can understand the typical American sentiment of "I need my gun". But I also think that a gun is too often a bad substitute for self esteem and social skills. Not always, of course, but often.
I agree with every thing you said in the above post. I was speaking of the most extreme conditions and the need to be able to be flexible in your options.
I had a manager, at my first real job actually, whose family came to America from Hungary. He recalled that before the Soviets invaded in '56 that his dad buried several weapons in a nearby wooded area in anticipation of the Soviets invasion.
When it went down, he weighed his own options, fight or flight. He had a young family and decided the better part of valor was leaving with his family intact, and not once did he ever regret that decision.
In most cases, that is what I would recommend as well. Only when you have your back up against a wall, or when others would be adversely affected by your decision would I really say doing otherwise is the right course of action.
#16454 posted by metlslime [64.175.155.252] on 2009/03/16 22:27:42
does "mobbed" mean the same as "bullied?"
 Hmm
#16455 posted by nonentity [87.194.146.225] on 2009/03/17 01:38:53
I was assuming so, although the word does suggest purely physical bullying (rather narrowing understanding imo)
#16456 posted by RickyT33 [86.10.15.42] on 2009/03/17 01:46:10
you can bully a mob but you cant get mobbed by a single bully.
you could however get mobbed by bullies which would be worse.
far worse.
 Than
#16457 posted by mwh [118.93.48.199] on 2009/03/17 10:50:57
oh heh :)
 What Is In The Box?
#16458 posted by DaZ [80.41.171.148] on 2009/03/22 19:56:15
This is an awesome fan made short movie that includes a lot of references to the Half-Life series, and has some incredible CGI to boot, what is in the box???!
http://www.youtube.com/watch?v=IU_reTt7Hj4
#16459 posted by necros [99.227.108.217] on 2009/03/22 21:19:04
that's some pretty good integration with the cgi in there.
#16460 posted by Spirit [80.171.83.157] on 2009/03/24 18:58:26
I just checked through all the Quoth releases (maps) up to today and noticed that (except for Ricky's first release dejavu10) they are all very well packaged. Either they can be extracted right to quoth/maps/ or just into quoth/
Random thanks for that. :)
#16461 posted by necros [173.34.78.53] on 2009/03/24 20:31:20
are there any engines that have -quoth yet? i only know of the new fitzquake that does that, but i think i recall someone else supporting it.
i was planning on releasing my next map in it's own pak file to be run with -quoth -game xxxx but i guess i'd have to have 2 seperate versions for different engines, one in a pak file and one with loose files to be dumped into /quoth.
#16462 posted by spy [95.56.31.18] on 2009/03/24 20:34:52
but i think i recall someone else supporting it.
aguirRe's engine supports '-quoth' option
#16463 posted by Spirit [80.171.83.157] on 2009/03/24 21:23:14
Fitz, aguirRe's and jdhack's upcoming engine support it. In Darkplaces you can use "-hipnotic -game quoth -game yours". That's enough for everyone. :)
 Oh
#16464 posted by necros [173.34.78.53] on 2009/03/24 22:42:50
i didn't know that about darkplaces!
i'd say that's probably the preferable way to do it, instead of adding a -whatever every time someone comes out with a mod. allowing multiple -game's is nice.
 FileFront Is Closing
#16465 posted by DaZ [80.41.171.148] on 2009/03/26 04:18:31
http://bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=96894
March 30th is the cutoff date, this is mainly a heads up to any mappers / modders who have content hosted by them.
 QW
#16466 posted by Spirit [80.171.95.231] on 2009/03/29 20:03:18
Tonight are the finals of the Quake Nations Cup. So do yourself a favour and watch it.
http://www.quakeworld.nu/news/468/
For QTV just install EZQuake and open the link with it.
Alternatively you can watch the live stream at http://www.quakeworld.nu/live/
 Cheers Spirit...
#16467 posted by Shambler [77.97.152.124] on 2009/03/29 20:32:23
...holy fucking shit that is the ugliest thing ever. I suppose it's impossible to re-do it as actually QUAKE on the live stream version :(
#16468 posted by Spirit [80.171.95.231] on 2009/03/29 21:40:04
You could have just watched it with EZQuake and its faithful settings, you gigantic vulva yeast infection!
The stream looks like that because a) it is easier to see and b) video compression likes lego.
Also this is QuakeWorld and not Quake. QW has evolved over the years. Don't compare it.
 Lol
#16469 posted by DaZ [80.41.171.148] on 2009/03/30 10:47:41
you gigantic vulva yeast infection!
As far as insults go that is fairly epic.
#16470 posted by Spirit [213.39.219.167] on 2009/03/30 12:58:27
Over-exaggerating takes off the top.
Plus epic insults are a mandatory requirement for insulting the one and only master Shambler.
 Hhhhhmmmm
#16471 posted by JPL [213.30.139.243] on 2009/03/30 14:38:28
I am thinking it is maybe time to rebirth the old "Should Shambler Be Banned From Creating Threads?" thread.. or can we update it as "Should Shambler Be Banned From Func_".. ?
though ;)
 Strange Dream
#16472 posted by HeadThump [4.136.90.128] on 2009/03/31 17:27:05
I'm in the living room of me mums old house, the way it looked many years ago. I turn on the TV, sit down. There is a music video, it appears to be a Mexican band singing in English, but it is actually Phil Collins and Genesis in disguise. They have a crowd gathered around them in a plaza. I think this may be a riff off of an actual Genesis video.
The song is a full blown song with versus and chorus, and all I can remember is the repeating choral line, 'I find you nice and easy to relate to.' It sounds like Genesis, and the song is lame enough to have been an actual later day Genesis tune.
I notice my grandmother sitting in a chair nearby, and I turn the music down out of deference. My nephew is also sitting on the couch near me.
I strike up a conversation with my grandmother, we talk for a few minutes, and then it everything goes silent for a moment. My nephew gets my attention.
"That is Miss Mildred, right?"
I say yeah, confused that he wouldn't recognize her.
"She has been dead for twenty years."
I start to feel uncomfortable, and my nephew chuckles, and states: "You're dreaming, dude."
At which point I wake up.
#16473 posted by Trinca [194.65.24.228] on 2009/03/31 17:48:31
HeadThump drugs with alcool is not good...
 I Had A Weird Dream Lst Night
#16474 posted by RickyT33 [81.110.17.73] on 2009/03/31 18:14:39
and so did the guy who is fitting the kitchen and causing loads of power failures. Not that its his fault that the power keeps failing, but the people who fitted the last kitchen.
I dreamed that me and some of my freinds were talking to the ghost of my freind who topped himself.
And the guy who is fitting the kitchen dreamed his wife was going to leave him.
But both him and I commented on how vivid and real seeming the dreams were.
Maybe its got something to do with the position of the moon atm, or whatever.....
#16475 posted by Trinca [194.65.24.228] on 2009/04/01 12:39:06
zomgggg SPIRIT YOU ROCKZZZZ DUDE :)
FUCKING GREAT!!!
THE MOVIE CANT DOWNLOAD AT WORK :(
#16476 posted by Trinca [194.65.24.228] on 2009/04/01 13:00:41
RickyT23 in 2 year you made more 300 posts than me... 299 after this one ;) and more 2 thread than me in 5 years :)
 Spirit !!!
#16477 posted by JPL [213.30.139.243] on 2009/04/01 14:15:28
What the fuck is it ? http://www.quaddicted.com/
April's fool joke ?
 I Like The New Logo
#16478 posted by gb [89.27.212.218] on 2009/04/01 14:29:33
Possible Barbie speedmapping theme? Or My Little Pony?
 Spirit -
#16479 posted by Ankh [192.100.112.203] on 2009/04/01 15:42:24
ha! this is ridiculous :)
 Speed Toilet Run
#16480 posted by ijed [216.241.20.2] on 2009/04/01 15:47:15
When you gotta go . . .
 Headthump
#16481 posted by gb [89.27.212.218] on 2009/04/01 18:13:37
Very nice dream btw.
Stuff like that happens.
 Hey Thanks
#16482 posted by HeadThump [4.136.90.136] on 2009/04/01 18:57:43
If there is a substance to blame, it would be the vast amount of coffee I drunk in those first two days after I got slipped the mickey. When you feel a high pitched buzz from all the caffeine you have consumed, you know you need to step away from the java.
 Trinca
#16483 posted by spy [82.200.247.81] on 2009/04/02 11:23:39
in 7 years you made more 1464 posts than me, 1463 after these one...
shit,i guess i'm lil' bit drunk atm, whatever
 One Day Late I Guess
#16484 posted by bear [94.255.223.52] on 2009/04/02 11:56:54
 The Future Of Browsing Is Here?
#16485 posted by ijed [216.241.20.2] on 2009/04/02 15:09:23
As long as there's nobody else in the room then.
 AguirRe
#16486 posted by spy [82.200.247.81] on 2009/04/02 19:19:30
i miss you :(
 His Site Is Gone
#16487 posted by Spirit [80.171.97.37] on 2009/04/02 19:29:16
 Yeah, Forbidden
#16488 posted by spy [82.200.247.81] on 2009/04/02 19:32:51
You don't have permission to access /~xir870k/ on this server.
shit
 Sad
#16489 posted by JPL [82.234.167.238] on 2009/04/02 19:36:39
Indeed..
 Ack!
#16490 posted by metlslime [64.175.155.252] on 2009/04/02 21:22:28
do we have his files mirrored on another place, such as shub-hub/quaketastic?
 Probably On FileFront
#16491 posted by Zwiffle [66.170.5.18] on 2009/04/02 22:18:49
... oh.
#16492 posted by JneeraZ [24.199.192.130] on 2009/04/02 22:30:57
 ^^ Great News
#16493 posted by DaZ [80.41.171.148] on 2009/04/02 22:32:47
Filefront is awesome, end of
 Just Realised
#16494 posted by Spirit [80.171.97.37] on 2009/04/02 22:32:50
The files are still there, for example:
http://user.tninet.se/~xir870k/tooltips.txt
So it's just the index.html missing, I'll send him a mail.
 Emacs
#16495 posted by justwhattefuckiswrongwiththeworl [130.233.243.229] on 2009/04/03 14:10:24
has a stupid splash screen nowadays. or whatever you call it. You don't see the file you just opened, but if you type, the file is changed.
 This Is Full Of Win
#16496 posted by DaZ [80.41.171.148] on 2009/04/03 17:00:24
 Hmm
#16497 posted by nonentity [87.194.146.225] on 2009/04/03 17:29:08
Kekeke
That's equal parts scary, sad and kinda sweet. Also, the last line is hella true...
#16498 posted by JneeraZ [24.199.192.130] on 2009/04/03 17:43:25
It's awesome but, man, so old...
 Hmm
#16499 posted by nonentity [87.194.146.225] on 2009/04/03 17:58:04
I try to avoid any WoW info these days...
It's like recovered alcoholics avoid bars.
 Christ
#16500 posted by ijed [216.241.20.2] on 2009/04/03 18:23:08
#16501 posted by Spirit [80.171.97.37] on 2009/04/03 18:26:50
The site is back by the way, apparently a provider glitch:
http://user.tninet.se/~xir870k/
 Fribbles (moved Over From Screenshots And Betas)
#16502 posted by RickyT33 [81.110.17.73] on 2009/04/04 16:47:49
We've been here before IIRC.
I still get angry with my friend for topping himself though. I figure if he had had the right treatment he would still be here. Or if any of his friends could have been around close to the time that he did it he still would be here.
I guess I never have had full on clinical depression :(
 Be Glad That You Haven't
#16503 posted by Mr Fribbles [121.44.211.150] on 2009/04/04 19:00:45
The world would be a much better place without it. Certainly there'd be a lot less needless suicides and shit like that. :(
#16504 posted by Ankh [88.199.103.6] on 2009/04/05 19:18:24
 OMG
#16505 posted by JPL [82.234.167.238] on 2009/04/05 19:25:46
It is horrible !!!
 Pigeons Have A Shitty Life...
#16506 posted by Ankh [88.199.103.6] on 2009/04/05 19:32:07
 Yes, Poor Pigeons
#16507 posted by Spirit [80.171.28.95] on 2009/04/05 20:39:11
 Fuck Pigeons
#16508 posted by ijed [190.20.108.163] on 2009/04/05 21:41:53
They're flying rats.
 There's
#16509 posted by ijed [190.20.108.163] on 2009/04/05 21:42:57
Not enough irrational hatred on this board.
 Ati Cards...
#16510 posted by than [221.244.26.90] on 2009/04/06 11:05:04
fitzquake runs fine now, but I'm having problems with all source engine games and textures showing up really really low resolution in games. I should have bought nVidia... it would have ran waaay too hot and eventually blown up, but at least it would have worked well between buying and it blowing up :)
Anyone else having probs with ati and source? I heard when hl2 came out that ati was better for source, but now I can't even run a game with the textures showing up correctly. It's really fucking annoying.
My card is a HIS radeon 4850 1gb.
#16511 posted by enki [68.114.241.3] on 2009/04/06 12:26:35
source blows.
 That's True
#16512 posted by than [221.244.26.90] on 2009/04/06 13:31:49
The only time I ever played a source game fine with no problems was when hl2 came out and I played on an old work pc a fraction of the speed of my current machine. It's really weird that all that seems to have happened to source with all the patches is that there are now more problems than at launch (for me at least.) I don't remember any problems when I got my current pc either, so either I patched my gfx card drivers and fucked source or valve patched source and fucked it up. Either way, it's incredibly annoying :(
 I Have A NVidia Card
#16513 posted by RickyT33 [217.42.133.61] on 2009/04/06 13:54:38
works fine, but I have to alt+tab at the start (?)
Source I mean (Hl2, HL1Source
 Strange...
#16514 posted by Bal [82.234.123.21] on 2009/04/06 15:10:12
All source games recently have been really stable, never have probs when playing TF2 and L4D.
 FIGHT ME
#16515 posted by Scampie [96.61.118.34] on 2009/04/07 01:29:33
http://scampie.mybrute.com/
Quite possibly the dumbest flash 'game' ever. You pick a name, and what you look like... and then you fight in wholly random battles with randomly generated stats, perks, and weapons.
 Than
#16516 posted by Mr Fribbles [59.167.199.179] on 2009/04/07 04:13:31
No problem at all with any source engine game with the last 2 ATI card I've had.
The only things I can suggest is to make sure your drivers are up to date of course (get them from ati.amd.com and ignore any drivers provided by your card manufacturer).
Also, try running the video detect/autoconfig thing again (shit, I can't remember how to do it? Someone help me out here).
In the Steam game list, right click your game and go to PROPERTIES, and then SET LAUNCH OPTIONS. Inside there, add the appropriate command (I think it might be simply -autoconfig so try that). You only need to do that once, remove it before you run it the next time.
Sorry if that's the wrong command, but you may find this helps to reset your video options and detect your new card's capabilities.
 #16496
#16517 posted by Shambler [77.97.152.124] on 2009/04/08 14:46:19
Joyous and life-affirming :)
 Internet "Map-ography"
#16518 posted by JPL [213.30.139.243] on 2009/04/08 14:52:36
 Shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
#16519 posted by Spirit [80.171.7.31] on 2009/04/08 15:23:43
Dear people I host at Quaddicted.com.
I noticed a very stupid, very obvious and very evil security issue in the way I host you and had to disable all your ftp accounts for now. I'll send a mail around later, but don't expect this to be fixed in the very next few days. Sorry!
If you need to update something just mail me.
#16520 posted by Trinca [194.65.24.228] on 2009/04/08 15:45:34
I will forgive you if you kiss negke for me!
 No Worries Dude
#16521 posted by DaZ [80.41.171.148] on 2009/04/08 16:34:52
#16522 posted by cardo [81.86.251.228] on 2009/04/09 15:45:31
Ooh what was it Spirit? I'm sure I can hold off uploading phallic images for a few days.
 Don't Lie Cardo
#16523 posted by DaZ [80.41.171.148] on 2009/04/09 19:22:54
 Yeah
#16524 posted by Spirit [213.39.129.201] on 2009/04/09 20:54:11
Good news, it will just take a while.
 Spirit
#16525 posted by Zwiffle [66.170.5.18] on 2009/04/09 21:03:16
BTW: am I still hosted on your site? I haven't logged in since I got a job, just wondering. I don't really need the space atm, and besides I forgot my login info, so its kind of useless as it is.
#16526 posted by Spirit [213.39.146.24] on 2009/04/11 13:06:38
All my hostees should have receive mails and everything should work again (much better). If you did not get any (mail), send me one.
We lost Zwiffle!
On an unrelated sidenote, the runes I thought were rusting well in the garden seem to have disappeared. Guess I did something with them earlier and forgot about it, boohoo.
 What Editor...
#16527 posted by syrion [74.163.81.235] on 2009/04/11 22:27:04
...are people using for Quake these days?
#16528 posted by JneeraZ [24.163.61.78] on 2009/04/11 23:10:07
ToeTag. But that's because (a) I'm a freak, (b) I wrote it, and (c) I use a Mac.
 Hmm.
#16529 posted by syrion [74.163.81.235] on 2009/04/12 00:04:53
Well:) I did a little digging and found the WC3.3 Quake Adapter. However, I can't seem to select anything using the 3-D view. Is this a problem with Vista or the Quake Adapter?
 I Use
#16530 posted by Zwiffle [97.87.57.94] on 2009/04/12 00:05:06
GtkRadiant 1.5, but it's not as nice as when Spog was working on it.
Other people use Wc 1.6, some converted Hammer (WorldCraft 3.0 or so I think) for use with Quake, while others use QuARK (LOL!) or some other obscure, obtuse, Enron-like editor.
 Bsp Editor
#16531 posted by Mike Woodham [81.158.238.205] on 2009/04/12 00:23:24
#16532 posted by Mr Fribbles [121.44.211.150] on 2009/04/12 06:01:50
GtkRadiant 1.4. because 1.5 onwards was a step backwards in editing speed and efficiency.
 3D View Problem
#16533 posted by RickyT33 [82.12.237.197] on 2009/04/12 06:39:14
happens sometimes. I dont know why. It has happened to me a couple of times, totally weird shit man! I love WC 3.3, and I have an NVidia card, I actually think that the display drivers have an effect on this sometimes.
I Gather that GTK Radiant 1.40 is meant to be mustard. And BSP editor also, and some crazy mappers use QuArK. And Spirit uses blender. That Spirit!
#16534 posted by spy [92.46.19.133] on 2009/04/12 07:02:38
hammer 3.4
 QERadiant Build 147
#16535 posted by metlslime [24.130.223.174] on 2009/04/12 12:11:56
...but that's just because I am stuck in my ways and too lazy to figure out a new workflow.
 Happy Oestre
#16536 posted by RickyT33 [82.12.237.197] on 2009/04/12 15:38:04
 Help!
#16537 posted by Rusty Shackleford [216.121.195.217] on 2009/04/12 18:16:08
Hey could someone recommend a cool map that uses alot of crates?
#16538 posted by Spirit [80.171.81.85] on 2009/04/12 18:55:31
#16539 posted by starbuck [94.193.240.185] on 2009/04/12 19:05:30
scampie once made a speedmap set inside a crate!
#16540 posted by negke [88.70.253.133] on 2009/04/12 19:17:05
sm120_neg!ke
#16541 posted by negke [88.70.253.133] on 2009/04/12 19:19:27
sm111 actually
 Wow!
#16542 posted by Rusty S. [216.121.195.217] on 2009/04/12 19:36:44
That apsp2 map is totally what I was talking about. THanks
#16543 posted by ijed [186.9.86.53] on 2009/04/12 23:03:06
 It Should Be
#16544 posted by RickyT33 [82.12.237.197] on 2009/04/13 04:02:45
 Starbuck
#16545 posted by Scampie [66.188.126.118] on 2009/04/13 09:33:16
well, technically it was a giant toilet inside a giant crate, which little func_train crates floating in the bowl.
 How Can I Forget
#16546 posted by starbuck [94.193.240.185] on 2009/04/13 22:34:58
the wonderful gigantic toilet? A touching tribute to a lifetime of cottaging perhaps?
 Awesome
#16547 posted by JPL [213.30.139.243] on 2009/04/15 12:08:09
 Terrafusion
#16548 posted by DaZ [80.41.134.19] on 2009/04/15 21:01:31
what happened to it? Did you move to a different irc server? Cant find anyone on gamesurge :o
 DaZ
#16549 posted by JPL [82.234.167.238] on 2009/04/15 21:18:54
Dunno, you should rather use
irc.quakenet.org
6667-6669
This one works for sure ;)
 Hmm
#16550 posted by nonentity [87.194.146.225] on 2009/04/15 21:42:50
Join a'ready then...
 Thx JPL
#16551 posted by DaZ [80.41.134.19] on 2009/04/15 22:25:19
all sorted
 People Who Whine About DRM And Similar Protection...
#16552 posted by Shambler [77.97.152.124] on 2009/04/16 16:47:28
...biggest bunch of tedious spoilt irritating mindless cunts in the gaming scene. Death is too good for them, these people don't even deserve a chance at life in the first place, let alone one with the first world trappings of current computers and the internet.
If I was a bit more flamboyant financially I'd get into the habit of splashing out on DRM games just to show some support and show I just want to play a game and don't give a flying shit about "OMG only having a limited number of activations" (which would have affected Q1/Q2/Unreal/UT, I make that about 15% of the games I own) and all the other horrific and cruel hardships modern gamers have to endure. If I ever meet one of these pathetic dribblers in real life they can endure my Air360s in their ballsac and a litre of my stinking piss on their spotty LCD-tanned face. CUNTS.
 LOL
#16553 posted by DaZ [80.41.134.19] on 2009/04/16 16:56:36
litre of my stinking piss on their spotty LCD-tanned face
Quote of the year.
As for DRM, I have mixed feelings.
Non-refundable install limit is total bollocks, as someone could legitimately use them all up and then not be able to play the game again, which considering they PAID for it is total shit!
However, a lot of companies now offer the "refundable" install limit where can you deactivate an install of the game. As long as the tool to do this is easy to use and doesn't piss around then its fine.
Then you have Steam, which is the best way of doing it, as it doesn't affect the end user at all, and you can download and play all your games on any pc with an internet connection.
 So
#16554 posted by Spirit [80.171.53.43] on 2009/04/16 17:00:23
What good is DRM?
 Well
#16555 posted by ijed [216.241.20.2] on 2009/04/16 17:12:46
Most of the complaints are pretty ridiculous and just something for tweens to get rant lulls or whatever the fuck about.
I'm a happy steam user <checks> with 38 games and despite it's occasional spaz outs it's pretty good.
The one that did stop me was DOW2 which has two DRM's - Steam and Windows Live. What for?
Probably will buy it someday, but just that 5% of added inconvenience (only for my benefit as a valued customer!) meant I spent the money on a night on the piss instead.
 Hmm
#16556 posted by nonentity [87.194.146.225] on 2009/04/16 20:04:34
A fair rant given the level of discourse generally surrounding copy protection/DRM.
However, with DRM specifically I take issue on moral grounds rather than logistical ones (I've never found DRM restrictive in practise, but in my eyes that's actually irrelevant)
 I Think
#16557 posted by DaZ [80.41.134.19] on 2009/04/16 20:26:37
generally people have issues with being told how they can use things after they have paid money for it, especially when in cases it means that they cannot use the product they legitimately own any more just because they upgraded their pc / re-installed windows / etc.
Which is a fair point imo. The new Riddick game in particular comes to mind as it has a non-refundable 3 install limit and then thats it, your screwed. A lot of people have started gathering their pitchforks and torches over this.
But saying that, the developers of Riddick have already said that if it turns out that a large percentage of gamers are hitting that 3 install limit then they would raise it, and eventually, a patch will be released that removes the DRM entirely. I think this approach of removing DRM after the product has passed its shelf life is a good idea and I believe a lot of developers/publishers agree.
So does the "angry mob" of anti-drm gamers over-react? I would say yes in many cases, as it makes no sense that a developer would leave that kind of preventative DRM in any game after it has passed its shelf life. I do however agree with the moral argument (as nonentity mentions) that DRM of this kind brings up.
I guess the real question here is that when you buy a game, are you buying that game as a full product that you own, or are you buying the *right* to play that game legally, and therefore, does the developer/publisher have any say on those rights?
 DRM
#16558 posted by necros [99.227.133.158] on 2009/04/16 21:11:16
the problem with it for me is that it never seems to do any good. it just serves to punish honest users more than anything else.
a pirate who wants to steal a game will do so and have an easier time playing it than the poor dude who used hard earned money to get it. the DRM is broken, if not a day or two after a game comes out, then within a week or two.
the overly strict DRM seems to be aimed at hardcore pirates yet only prevents casual theft (lending the CD to a friend and other stuff of that level).
if the DRM is intended to stop casual theft, it is out of proportion.
 DaZ
#16559 posted by ijed [216.241.20.2] on 2009/04/16 21:33:38
But is the developer going to spend money making the patch unless it looks like their sales are going to go down unless they do?
Also,
SHAMBLER IS BACK
 Simple Things.
#16560 posted by Shambler [77.97.152.124] on 2009/04/16 23:46:01
<negke> cba to read all the posts, but don't you agree that semi-effective copy protection << user-friendliness?
<Shambl3r> i believe 99% of people whining are doing it on some deluded principle and an excuse to be a whiney bitch
That's what it boils down to. As nonentity admits - it's not about something that actually affects you or affects anything real or anything you might actually give a shit about. It's a hollow principle and an excuse to whine - which in principle there's nothing wrong with except that the people doing so are a bunch of fucking spastics and they're whining where I can actually see it. It offends my eyes.
P.S. I enjoyed the old Riddick game. I installed it once and played it once. Who knows if I'd had to upgrade my system maybe I'd have installed it twice. OMFG. WotEVER.
#16561 posted by negke [88.70.250.25] on 2009/04/16 23:55:43
Pretty much like you're whining about these people because of the Amazon review incidents?
 Shambler
#16562 posted by megaman [92.73.98.149] on 2009/04/17 01:17:01
yeah, you're wrong on most points there.
There actually are drawbacks. I don't want some shitty sony rootkit that makes my machine vulnerable. I don't want valve to monitor how much time i spend gaming. I don't even want them to know how often i start the fucking thing. I don't want to write down a 64-digit number on the phone listening to some shitty recorded voice that's hard to understand, and then type it in again. Or twice if i mistyped the first time.
The pirates have it much easier. No surveillance, and good keygens even auto fill in the numbers for you. Patches are often bundled, sometimes even cheats/walkthroughs.
And yeah, i'm one of the guys who regularly reinstalls games that actually need the install.
#16563 posted by Scampie [96.61.118.34] on 2009/04/17 02:30:31
I don't buy any PC games anymore unless they're on Steam, and have no further bullshit beyond Steam.
Install limits are useless and retarded, and while I may never be affected, it's nothing I want to support. CD Keys used to be acceptible, but now I don't want to care about a fucking number that I have to save "just in case" when instead I can just have a single account with Steam and bam, install whereever and whenever and however many times I want. I don't give a fuck if Steam knows how much or how often I play a game. Any other DRM that basically tries to tell me what I can and what I cannot have on my computer is retarded and intrusive and I don't buy games that use any of these technologies.
So yeah. I don't bitch about DRM really, I just want ease of use/install and nothing that will affect my computer or whatever else I may run. I support Steam and Valve's direction with it mainly from the standpoint that they're doing what they need to do to protect themsealves from piracy while also trying to provide a good platform of service that I believe is beneficial to the PC platform and will help the PC market grow and become more unified.
 Shambler
#16564 posted by Mr Fribbles [59.167.199.179] on 2009/04/17 04:24:00
While I admire your passion and style, I can't agree with you.
Obviously being a fair and reasonable person, I have no objection to publishers and developers actually wanting to, you know, get paid. Non-invasive and sensible DRM (aka STEAM) is all fine and good.
Howver...
it's not about something that actually affects you
Actually, it does, to a greater or lesser degree, in almost every PC game that I buy (disregarding Steam).
Examples:
UT (either the original or some other version, can't remember) - I couldn't play the game with the retail CD I bought, because of the SecuROM protection or whatever it was disagreeing with my drive. I had to download a no-cd crack to play the game at all.
Bioshock - I couldn't install the game on the evening that I bought it, because the DRM autorisation servers were down. I had to wait till the next day to even install it, let alone play it.
Every game you ever lost the packaging for: need to reinstall it? Can't find the CD key? Well you're fucked, despite the fact that you paid for the game and you have a legit retail CD.
Almost every other game? Having to put the damn cd/dvd in the drive every time you want to play it, even though all of the fucking data required to play is on your hard drive.
 Shambler
#16565 posted by Zwiffle [97.87.57.94] on 2009/04/17 05:09:39
You're a twat.
 I Know Little About This, Knowing Little About New Games
#16566 posted by Nynort [24.78.143.88] on 2009/04/17 06:12:50
but, as an excuse to bitch, I couldn't disagree more with the idea of a PC with internet becoming like a TV - where the control is more in the hands of companies, content/service providers. Fuck that, most of what is good on the PC is because it has historically been the opposite of that - USER control.
#16567 posted by Shambler [77.97.152.124] on 2009/04/17 10:13:24
UT (either the original or some other version, can't remember) - I couldn't play the game with the retail CD I bought, because of the SecuROM protection or whatever it was disagreeing with my drive. I had to download a no-cd crack to play the game at all.
My
Bioshock - I couldn't install the game on the evening that I bought it, because the DRM autorisation servers were down. I had to wait till the next day to even install it, let alone play it.
heart
Every game you ever lost the packaging for: need to reinstall it? Can't find the CD key? Well you're fucked, despite the fact that you paid for the game and you have a legit retail CD.
bleeds
Almost every other game? Having to put the damn cd/dvd in the drive every time you want to play it, even though all of the fucking data required to play is on your hard drive.
for you
So you might have to keep your CD cases safe (I put mine in a row on a shelf OMG), put a CD in a drive to play a game, or very occasionally you might have to wait a day to install or sometimes even a game is b0rked and you might have to work around it.
Being a gamer is so tough these days, I don't know how you guys manage it.
Meagreman: If I gave a flying shit about companies knowing about installs or having to write down numbers, I suppose I'd be able to contrive those as """actual drawbacks""". Somehow I just can't see how it's possible.
Scumpie: So there you go, QED, it doesn't affect you but you'll whine about anyway - AND shoot yourself in the ass by not buying games on principle. Well done. Deny yourself fun and entertainment. I like that puritanical streak, it shows that fanaticism is overtaking common sense.
Nogke: No I'm whining about people on here too, now :D
 Good Troll So Far...
#16568 posted by metlslime [24.130.223.174] on 2009/04/17 10:38:17
let's see where it goes...
#16569 posted by Spirit [80.171.53.43] on 2009/04/17 11:02:04
I can't wait for the day when something locks Shambler out of his game or breaks his operating system or his gmail account is magically deleted or his drm-ed music decides it belongs to someone else or he has 5 different "service tools" like Steam installed and they spasm wildly in an update orgy.
If you don't care, then why are you so angry?
For some people DRM and copy-protection is a major pain in the ass, that's a fact. I would not like to have sex if there was mandatory simultaneous penetration of my read end involved. If you can live with that, then do but spare us the details.
 Actually It's Not A Troll.
#16570 posted by Shambler [77.97.152.124] on 2009/04/17 11:08:11
It's a sane, sensible, well-balanced argument - from my side at least.
Spurt: I'm "angry" (i.e. cheerfully contemptuous) because:
1. People are cocks.
2. Those people are being cocks where I accidentally stumble across it.
3. The issues aren't a major pain in the ass, people are trying to make them being to justify their petty bleating.
P.S. Yes OMG things sometimes go spazzo with computers, yes that sucks if/when it ACTUALLY HAPPENS and funnily enough if/when it does then it's obviously absolutely fine to have a grumble about it. IF the vast majority of retarded bandwagon-jumping anti-DRM whiners had actually have regular serious problems being able to play games, then I wouldn't be writing all this. But so far, in everything I read, the vast majority don't. They just whine without genuine reason.
 Hell
#16571 posted by spy [92.47.245.1] on 2009/04/17 11:23:15
yeah, it's abandoned forevever
 Well, It's More Of A Matter Of Principle
#16572 posted by negke [88.70.55.199] on 2009/04/17 11:32:00
Unreasonable whining is annoying, but on the other hand not addressing issues because they don't affect you directly (in the case of DRM, they do, albeit mostly visibly) can be dangerous, too. For sooner or later, there might be a situation in which some measures take the existing ones a step further and nothing can be done because of their initial acceptance (or ignorance).
This applies to many other fields, as well.
 Dammit
#16573 posted by negke [88.70.55.199] on 2009/04/17 11:32:42
*not visibly
 Personally
#16574 posted by RickyT33 [86.138.199.83] on 2009/04/17 13:39:50
(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)
I dont mind having to jump through a couple of hoops to play games on my PC. My freind keeps saying to me "you know Rick, you can use your XBox 360 controller with your PC" but I am proud to be a PC gamer. I prefer using a keyboard and a mouse to play my shooters. I like the fact that there are things like command line options and console commands, and a mouse to aim with (hell its got to be easier than those pesky mini-stick things on the control pads).
I have to get in my car and drive 20 miles north to get to the nearest store which stocks all of the latest PC games, and do whenever there is something worth buying. And TBH pretty much all of them require you activate them with a serial no from the inside of the box. I dont mind this, its no biggy. So what?
Sometimes the installer get fucked and I have to enter the code several times.
Windows systematically destroys itself over a period of time. My freind had to come round to my house to activate his copy of DoW2 because he doesnt have internet at the moment. I remember taking my first copy of HL2 round to someones house (I mean carry the entire PC box) so I could use there internet.
I dont mind. As long as they keep making PC shooters I will do these things. I mean it says on the back of the box what the requirements are to play!
I play all of the shooters. I like to have a hard copy of my games, mostly just to look at the box sat on my shelf and think "yeah, I have a lot of shooters"
Far Cry 2 and Crysis Warhead:
Far Cry 2 is the winnar! But both games ARE PC shooters, and will get my support for being decent games, and I dont mind having to key in a code or log into somthing to play it, as long as they keep making the damn things to play.
My ultimate argument to this debate is this, as a singer out of one of the local "wedding bands" which play in the FUCKING nightclubs too said to me when I asked him if he got tired of playing cheese all of the time:
"I couldnt give a shit" "I - DONT - GIVE - A - FUCK"
 In Other Words
#16575 posted by RickyT33 [86.138.199.83] on 2009/04/17 13:41:50
Let chitter chatter whinnyness and more shootin' pls.
 In Another Other Word
#16576 posted by Trinca [194.65.24.228] on 2009/04/17 13:43:06
get a women play Quake and leave the other games alone...
 Hmm
#16577 posted by nonentity [87.194.146.225] on 2009/04/17 13:47:11
What negke said.
Personally I agree that the majority of whining is completely impotent (especially whining on the internets), but refusing to buy DRM'd products (which is also what I do) is hardly shooting yourself in the appendage of choice.
It's exercising one of the few effective powers we have in modern society (that of consumer choice). By avoiding support for products using technology I ethically disagree with (and conversly supporting those without DRM) I am attempting to influence the companies involved.
If everyone did this there would be no need for whining (altho I'm sure another reason could be found ;)
 Hmmmm - True
#16578 posted by RickyT33 [86.138.199.83] on 2009/04/17 14:04:17
But all the companies will do is stop making PC games and make console ones instead, and then I'll be stuck with no keyboard and mouse :(
ID Software - anyone realise that if you install the patch (1.3 or 1.3.1) you can install the game and you dont need to put the disc in the drive to play it!
 Smab
#16579 posted by Mr Fribbles [118.208.183.72] on 2009/04/17 14:18:26
A-grade shitstirring as usual, whether intentionally trolling or not.
Seriously though, you're a bit late on this one... the battle has been fought and lost. It has been widely recognised that DRM for PC games (at least the more modern, cunttacularly invasive DRM practices) has a negative impact on legitimate consumers, while the warez monkeys happily continue pirating their games without any trouble at all (except perhaps an extra day or 2 delay while someone works out how to circumvent the copy protection).
This is an opinion shared not just by internet whiners, but also by many game developers who understand that pissing off your paying customers is probably a bad move.
Having the usual CD check at startup is fine and good and will stop most casual piracy. Anything beyond that and as you've so astutely observed, people will start complaining about it. Whether or not they're whining cockbags is neither here nor there - they probably are - I am! It is fairly irrelevant though - they're you're paying customers. Look after them or they'll stop paying.
 I Can't Resist Asking Though...
#16580 posted by Mr Fribbles [118.208.183.72] on 2009/04/17 14:43:48
What has got you so riled about this? Is it something specific, or what? I've never seen you rage up this much over something this trivial.
Everyone has an opinion, but nobody really cares that much either way. Certainly I can see why there is some heated debate at times, and both "sides" have a vested interest in putting forward their cause, but you in this case are not batting for either team, but are seemingly whining about the whiners.
I'm just a bit puzzled about the strength of your convictions given your stance on the matter. Care to shed some light, or at least spew forth a stream of highly creative and passionate abuse?
 Napster BAAAAAAAAAAD
#16581 posted by RickyT33 [86.138.199.83] on 2009/04/17 14:48:04
Money GOOOOOOOOOOOD
 Heh
#16582 posted by ijed [216.241.20.2] on 2009/04/17 15:13:40
I don't really give a shit about DRM.
I play Quake 1.
#16583 posted by JneeraZ [24.199.192.130] on 2009/04/17 15:46:19
"has a negative impact on legitimate consumers,"
Let's be honest. It has a negative impact on SOME legitimate consumers. A very small number of them, in fact.
Most people install the game and, assuming the DRM works correctly, never notice it. They play the game and when they are done or want to move on, they uninstall it and never look back.
The average consumer isn't reinstalling old games 5 years after the fact and trying to get that game to run and cursing their loss of the CD case and all the other stuff that gets thrown up in these threads.
For the vast majority of people, DRM is a non-issue. They don't even know it's there.
 Wllem I Agree With You
#16584 posted by RickyT33 [86.138.199.83] on 2009/04/17 15:55:04
Heh - for once ;)
I must admit though that I had a copy of HL2 which I installed (with a serial no) about 2 or 3 years ago. I then had to format my HDD and had since lost the serial no. So I thought that was it - no HL2. I must admit that at this stage I was only blaming myself (if you lose something then its your own fault, right?)
I was very happy when I realised that because it had been registered on steam I could just re-install it! And the AI in the installer knew that because I had steam up and running with HL2 as one of my registered games it could then install the game from the disk (rather than downloading it all)!
Hats off to steam/Valve!
GTA4 is crazy, you get Rockstar Social club and GFWLIVE accounts up and running to play the game and use all of its features. But to be fair its a seriously resource hungry game anyway (7800GTX minimum!) and I wasnt that bothered.
Far Cry 2 - I dont think it required online registration (it came with a good ole' serial in the box) but if you are online it has an "autopatch" feature which I thought was quite nice.
Games usually say on the back of the box "requires online registration", so if you havent got the internet then you cant play the game. You wouldnt complain if your computer wasnt powerful enough to play a game, you would just upgrade or not buy the game, right? You wouldnt complain if your Wii games wont run in your XBox/PS3?
Or maybe you would........
 Actually.
#16585 posted by Shambler [77.97.152.124] on 2009/04/17 15:55:28
I posted on here because I deluded myself that it would be a good place to sound off with some ranting because you guys are smarter and maturer than the average Blues News / Shack (I assume, I no longer visit) / Amazon smegging whinebags.
Obviously I was terribly, horribly mistaken.
ANYWAY...
Nonentity: well you just go ahead and do that and make your big badass point to the game companies. In the meantime, I'll actually be playing the games and enjoying them. Which is the whole point of gaming IIRC.
Frib: yes the battle has been fought and lost. The whiners have lost because DRM is still on games these days. Oh and this just one of my sporadic moments of contemptuous gaming community misanthropy. The point being, I don't really care about DRM nor being for nor against it. And obviously that being my opinion, it is FACTUALLY CORRECT, so other people shouldn't care about it. Or, if for some deranged reason, they really have to care about something that ensures you only install a game 3 or 5 times that 99% of people including their dimwitted selves will only install once, could they at least do so in private. Cheers. Sham xxx.
 Hmm
#16586 posted by spy [92.47.245.1] on 2009/04/17 16:40:10
love is all you need... all you need is love
 Yeah.
#16587 posted by Shambler [77.97.152.124] on 2009/04/17 16:46:02
A little dose of love makes the hate taste so much sweeter in comparison...
 You Say Yes
#16588 posted by RickyT33 [86.138.199.83] on 2009/04/17 16:49:33
I say no, You ask why? I say I dont knooooooooooooooooooooooooooooowwwwwww!
Oh nooo nooo !
 Throw Some
#16589 posted by ijed [216.241.20.2] on 2009/04/17 16:54:55
Trachea crushing, eyeball gouging rage and shoulder massaging, breakfast bringing tenderness in there and you've got a cornucopia of emotion.
 Hmm
#16590 posted by nonentity [87.194.146.225] on 2009/04/17 17:17:07
In the meantime, I'll actually be playing the games and enjoying them.
I have a console, which I find to be a more immediate, better supplied platform and more social platform. All things that add to my enjoyment...
Which is the whole point of gaming IIRC.
(nb: I no way mean to distract you from your vitriol, just defending myself from random flames... speaking of which; http://www.ripten.com/2009/01/29/gears-of-war-pc-digital-certificate-expires-kills-the-game/ )
 Hmm
#16591 posted by nonentity [87.194.146.225] on 2009/04/17 17:17:35
...platform games...
 I Do Think That Gears Of War DRM Fuckup Thing Is Pretty Inexcusable
#16592 posted by RickyT33 [86.138.199.83] on 2009/04/17 18:09:08
Although I believe they have since patched it.
Thing is though if you tried to play an unpatched version and you didnt know about this problem you would be pretty confused/pissed off.
TBH I get more pissed off with games like STALKER which are good games that weren't finished! So many bad bugs and CTDs and BSODs that you cant play the game even if you get it running. Which is a crime really because its a beautiful game and a lot of art, work and scripting just got wasted!
I do think its a bit sad to say "I will only buy games from steam" though. A lot of games arent on steam and are good, and a lot of games are on steam and are shite.
But I can see the benefits too, I just think that its a bit narrow minded to only buy games from steam.
 Hm
#16593 posted by ijed [216.241.20.2] on 2009/04/17 18:41:10
If there was a game I wanted not on Steam then I'd get hold of it some other way.
For example, they removed Bioshock for some reason, so instead I'm going to borrow it from a friend. Yes, old fashioned piracy.
What's the Valve concept about Russia - a major European pirate center - "once we distributed games there they stopped pirating so much". Refreshing opinion and completely inverse to the rest of the industry.
Being nice to your customers seems an alien concept to the execs who dream up this crap. Typically they're overpaid and bored when they do.
#16594 posted by Scampie [96.61.118.34] on 2009/04/17 21:21:03
Scumpie: So there you go, QED, it doesn't affect you but you'll whine about anyway - AND shoot yourself in the ass by not buying games on principle. Well done. Deny yourself fun and entertainment. I like that puritanical streak, it shows that fanaticism is overtaking common sense.
The only things that really bugged me and affected me was anything that lowered my conveinence of using my 'fun entertainment'. Install limits are included in that... I game at home and work (that's to working in the hyper cool games industry), and have reinstalled Comapany of Heroes and Team Fortress 2 several times... Games that don't have an install limit... if they had, it would have pissed me off that I'd blown my limit, thus my opinion that they're worthless bullshit.
I seem to recall a time when you were fanatical that installing Half-Life or one of it's patches also included Team Fortress Classic and thus you wouldn't get it due to the 'worthless shite' included... How is it any different that some people don't want 'worthless shite' on their system? So get fucked you hypocritical faglord.
http://teamshambler.telefragged.com/tfc.txt
 Pop-Corn Out.....
#16595 posted by RickyT33 [82.12.237.197] on 2009/04/17 22:02:28
#16596 posted by JneeraZ [24.199.192.130] on 2009/04/17 22:16:52
"Hypocritical_Faglord" would be an awesome XBox Live account name. I wonder how I could get that through...
 Only Time
#16597 posted by madfox [84.26.168.11] on 2009/04/17 22:17:56
I got that really upset was, when that Gremlin took my gun.
 Hmm
#16598 posted by Zwiffle [66.170.5.18] on 2009/04/17 23:04:12
I agree with Scampbell.
:O
 Ahhhhaha
#16599 posted by Shambler [77.97.152.124] on 2009/04/17 23:27:37
So get fucked you hypocritical faglord.
You may have a point there....although back in those days (probably on a 56k there still!!) downloading a much larger file would be a definitely, and pricier, inconvenience. Also, at least I wasn't spamming Amazon with my nonsense...
 So The Basis For This Arguement...
#16600 posted by Scampie [96.61.118.34] on 2009/04/17 23:38:05
...was that you're annoyed by idiots on Amazon? That's like being annoyed with retarded comments on Youtube.
 Speaking Of DRM / Piracy
#16601 posted by DaZ [80.41.135.208] on 2009/04/18 03:53:30
http://www.mcvuk.com/news/33959/Pirate-Bay-team-lose-court-case
Best quote - "Really, it's a bit LOL. It used to be only movies, now even verdicts are out before the official release."
fucking legend, just given a year in prison and he responds with this!
 I Fuckig Hate Some Of The Retarded Comments On Youtude
#16602 posted by RickyT33 [82.12.237.197] on 2009/04/18 04:49:53
or more like just how much of a dick some people can be........
 Hmm
#16603 posted by nonentity [87.194.146.225] on 2009/04/18 17:28:47
I had a lot more sympathy for the piratebay guys before I discovered they were funded by a neo-nazi tbh.
While the verdict is very worrying for net neutrality and shows a lack of understanding of the protocols, the people in questions openly mocked the entertainment industry and happily admitted that there was a large amount copyright infringing material tracked by their site. Not exactly helping their case or helping demonstrate the uses of p2p beyond mere theft (a la the Mininova admins, a much more progressive site).
But hey, the immature attitude and projection of self deluded invincibility have won them millions of fans, something I'm sure will keep them warm in jail...
(Net neutrality is too important to be represent by nazi idiots ;)
#16604 posted by Spirit [80.171.128.53] on 2009/04/18 19:33:25
Before anyone says "Stardock did not include DRM in Demigod and now see what's happened!" I want to say that the game apparently connected to their server(s) for updates and some community things even if the authentication was wrong. So there were not so many people playing, but the server got hammered anyways. That is stupid.
That's what I heard. If in fact they did not include any form of simple authentication for the multiplayer part (ie CD-Key), they are plain morons.
#16605 posted by JneeraZ [24.163.61.78] on 2009/04/18 22:46:33
Fuck TPB. They can laugh all they want. We'll see who's laughing when their appeals fail. They only get two.
 Skybox
#16606 posted by Mr Fribbles [118.208.183.72] on 2009/04/19 12:21:12
Anyone have or know where to get the "jump" skybox by Stecki? (I think he made it, anyway).
I had the files a long time ago but can't find them anywhere now.
 Spirit
#16607 posted by Mr Fribbles [118.208.183.72] on 2009/04/19 13:21:06
They're not morons mate, they have a fairly clear idea what is going on.
As with past Stardock releases, the game shipped without any on-disc copy protection, as the company is strongly opposed to invasive DRM that hurts actual customers.
"It's not that we don't think piracy is massive," Wardell wrote in a forum post on Monday. "We just aren't convinced that it results in that many lost sales. Or more to the point, we don't think intrusive, obnoxious copy protection will result in more sales than we lose from people who don't want to mess with it."
From http://www.shacknews.com/onearticle.x/58213
 TPB
#16608 posted by Shambler [77.97.152.124] on 2009/04/19 23:03:17
 Smabler Listens To Metallica?
#16609 posted by R.P.G. [24.167.138.144] on 2009/04/20 01:55:43
No wonder he's pro-DRM.
 Nope.
#16610 posted by Shambler [77.97.152.124] on 2009/04/20 14:50:45
I listen to Carcass. And Bolt Thrower. And a lot of drum and bass.
 Anyway, OT, But...
#16611 posted by Shambler [77.97.152.124] on 2009/04/20 14:51:27
http://www.youtube.com/watch?v=Z19zFlPah-o
The coolest biking tricks clip ever?? Had to post it here, too good not to share.
 I Listen To Metallica
#16612 posted by RickyT33 [86.138.199.83] on 2009/04/20 16:33:21
Metallica are awesome. Orion. What a tune! To Live is to Die - another awesome tune. Call of the Kerthulu, How can you dis that?
Napster or no Napster, Metallica are awesome! Dont get me wrong, for every Metallica tune which is awesome there is a not-so awesome one, but there are enough awsome ones to make Metallica awesome.
Just my opinion. Another band who are awesome:
http://www.youtube.com/watch?v=KfVKkEN7CsU&feature=related
ITSJUSTAMATTEROFOPINION!!! :P
#16613 posted by Trinca [194.65.24.228] on 2009/04/20 16:42:49
Metallica is so fucking gay...
They should be torture for eternity for having such a stupid faget music!!!
#16614 posted by RickyT33 [86.138.199.83] on 2009/04/20 16:49:09
Trinca is such a fagget!
...But i forgive im, he knows not what he says. Or more to the point he knows not what he is saying.....
 Why Don't You Two Just
#16615 posted by ijed [216.241.20.2] on 2009/04/20 17:29:33
Forgive and faget?
PD: Metallica are awesome.
#16616 posted by JneeraZ [24.199.192.130] on 2009/04/20 17:31:09
Metallica fucking rocks. The latest album is the shit. All Nightmare Long, bitches!
#16617 posted by Trinca [194.65.24.228] on 2009/04/20 18:10:07
the world is lost... so many people listening to crap!
 Whoa
#16618 posted by R.P.G. [24.167.138.144] on 2009/04/20 19:12:22
Who said anything about Metallica's music? I merely referenced their well publicized response to internet piracy.
Smabs: ace vid, thanks for sharing. I saw one a long time ago which I thought was more impressive in some ways, but the tricks weren't as varied. I'm not sure which I prefer.
 It Wasnt You That I Meant :)
#16619 posted by RickyT33 [86.27.104.235] on 2009/04/20 19:28:37
 Oh Not, It Was, But I Also Meant Trinca
#16620 posted by RickyT33 [86.27.104.235] on 2009/04/20 19:29:17
mostly
 What I Not Ment
#16621 posted by madfox [84.26.168.11] on 2009/04/20 20:27:28
with AC/DC I know at least they don't need drm,
but mettalica still reminds me of a new cassette-record band. I'm thirty years older now, why do they make me feel so pre-midlife crise?
 Nice
#16622 posted by ijed [216.241.20.2] on 2009/04/20 20:40:18
That reminds me of the Tony Hawks 3 unlockable videos.
 Shambler
#16623 posted by megaman [94.220.201.210] on 2009/04/20 22:56:19
your warehouse gleichnis is wrong.
They didn't set the warehouse up to trade stolen goods, they set up a place where everyone can trade goods in whatever way he likes. Similar to your city counsel creating something like a market place. You wouldn't put those guys in jail if someone trades stolen goods, would you?
 What The Heck Is Drm
#16624 posted by spy [95.56.9.165] on 2009/04/20 23:00:41
drum machine?
 Digital Rights Management
#16625 posted by Zwiffle [66.170.5.18] on 2009/04/20 23:01:34
aka
"FUCK YOU CONSUMER"
 And
#16626 posted by ijed [216.241.20.2] on 2009/04/20 23:22:31
Region specific anything is the father of this foul spawn.
So - video games are learning from the music and film industries.
But none of the good ideas.
 Megaman
#16627 posted by Spirit [80.171.9.242] on 2009/04/20 23:38:17
Yeah, right. They did not call it "The Pirate Bay", they did not boast "get the latest moviez here", they did not make fun of takedown requests.
Or did they?
Sure, they thought they were protected by the law (and maybe it turns out that way later), but if you act like a cunt, then you deserve to be treated like one. I don't feel sorry for anyone of them and I would not care the slightest if TPB was gone.
 ^^^
#16628 posted by Shambler [77.97.152.124] on 2009/04/21 00:09:11
This. Cheers, Spirit.
 Yup
#16629 posted by SleepwalkR [85.179.11.10] on 2009/04/21 00:29:11
Agree with Spirit as well. Those guys are idiots, which is proven by the fact alone that they fell in with neonazis. You cannot argue against the fact that Bittorrent is mostly used for theft and not for legitimate purposes. It's not like it's just a tiny fraction of the content that's illegitimate - it's the overwhelming majority.
And you cannot argue this away by saying that it's the industry's own fault either because they don't provide easy-to-use, accessible-for-everybody and affordable ways for people to use their content or that you get "locked in" (e.g. iTunes). That just doesn't justify theft. At least not in the reality I live in.
Note: I do use Bittorrent for pirating the occasional TV show that would not be accessible to me in a timely fashion otherwise, so I'm a hipocrite. But at least I'm aware of that.
#16630 posted by megaman [92.73.101.134] on 2009/04/21 11:37:49
Well, i wouldn't necessarily disagree if they're getting prosecuted for advertising copyright infringement. But they seemed to be very sure all that stuff is legal in swe, which makes it a non-issue, then (if it indeed is).
And still, i don't think that would justify taking down the site or the trackers. Removing the illegal torrents, maybe.
they fell in with neonazis the last time i saw this it wasn't more than rumor. src? And i think you'd be surprised how many nazi guys were in charge in DE...
 Also
#16631 posted by megaman [92.73.101.134] on 2009/04/21 11:38:59
now that i think of it "get the latest moviez here" doesn't imply copyright infringement at all.
 And Another One
#16632 posted by megaman [92.73.101.134] on 2009/04/21 11:40:24
Checking the site just now, there's nothing that advertises copyright infringement on it. Nada.
 Why...
#16633 posted by Shambler [77.97.152.124] on 2009/04/21 11:54:38
...did you bother even posting that??
They knew exactly what they were doing, the users knew exactly what they were doing, and so did everyone else.
 Semantics
#16634 posted by nitin [124.168.13.248] on 2009/04/21 12:23:06
then again that is law, and thats coming from one so trust me :)
 That Was
#16635 posted by nitin [124.168.13.248] on 2009/04/21 12:23:41
aimed at the no copyright infringement by their actions posts.
 Seriously
#16636 posted by RickyT33 [86.138.199.83] on 2009/04/21 12:50:16
The site was called "The Pirate Bay" FFS!
And almost every file on it had the word "crack" or "rip" in the title, or "keygen".
 Megaman
#16637 posted by SleepwalkR [85.179.26.167] on 2009/04/21 13:04:34
 Sleepwalker
#16638 posted by megaman [92.73.101.134] on 2009/04/21 13:23:08
so, i take it you can point me to and quote the relevant sections in swedish law. Oh, you can't? Then please stfu when somebody's discussing the legal issues regarding pirate bay. Cause, y'know, "Unwissenheit schuetzt vor Dummheit nicht".
 Ricky
#16639 posted by megaman [92.73.101.134] on 2009/04/21 13:23:55
is a pirate hook illegal (commonly worn on thanksgiving), just because it's called like that? is penisland.com porn?
 Megaman, Who Are You Kidding Here?
#16640 posted by RickyT33 [86.138.199.83] on 2009/04/21 13:31:27
Cause it aint me. Keep digging ole buddy, keep digging. A website called pirate bay, where you go to download "perfectly legitimate files" 99% of which are sub-standard copies of media which is SUPPOSED to be protected under copyright law. And you KNOW that its saving you X amount of money because you KNOW your supposed to pay for it.
Still I see your point - "Mega" - "Man" - you'd expect it to me some sort of extra-proportioned guy of some type. Oh, how surprised you would be.
 I Never Said The Pirate Hook Was Illegal.
#16641 posted by RickyT33 [86.138.199.83] on 2009/04/21 13:33:51
If there was a kiddy porn site called "www.funwithchildered.com" you wouldnt argue that that was OK, so why this?
#16642 posted by Trinca [194.65.24.228] on 2009/04/21 13:42:21
 Burp
#16643 posted by megaman [92.73.101.134] on 2009/04/21 13:46:11
to get you guys away from the PIRACY IS EVIL track:
rather than arguing about their intentions, i argue about whether there's much that objectively distinguishes them from every other public tracker + directory. And do i have to argue that banning those would be a bad move for freedom of speech?
 Hmm
#16644 posted by nonentity [87.194.146.225] on 2009/04/21 14:01:17
I fail to see why you condemn one form of stealing an artists just reward for their work (TBP) while supporting what is effectively another way of stealing artists pay (record labels).
Oh, and Carl Ludstrom is nazi; http://en.wikipedia.org/wiki/Carl_Lundstr%C3%B6m#Political_affiliations
 Burp Indeed.
#16645 posted by Shambler [77.97.152.124] on 2009/04/21 14:02:32
There are better things to play Devil's Advocate about other than TPB intents, which are bloody obvious.
One of those things, is, as you say, other public trackers + directories.
The thing is: The law is the law. It might not be morally right but we either obey it and live in peace, disobey it and pay the consequences, OR fight to have it changed.
Note that I don't present "disobey it and whine" as a valid option.
(A fair comparison is speeding. The law states we are not allowed to speed. I speed, you speed, everyone speeds (mostly to minor and relatively safe degrees but still illegally). If I fairly get caught speeding, I accept that. I have knowingly broken the law and whether I agree or disagree with that law I have to accept the consequences.).
For people like Trinca who have such a chip on their shoulder about it, might I suggest a good option would be to fight to change the law - or fight to change the way the system works to make media (films, music, games) more accessible i.e. cheaper to people.
Are you going to keep whining about the situation Trinca, or actually do something to STOP THOSE HUGE COMPANIES TAKING TOO MUCH OF OUR FEW MONIES?
 Nonentity
#16646 posted by Shambler [77.97.152.124] on 2009/04/21 14:05:36
Might I speculate that you too have a chip on your shoulder, perhaps due to personal (or friend's) experiences with record labels??
From what little I understand, record labels actually do work for the artists (organising manufacturing, transport, distribution, promotion, artwork, media negotiations, etc etc), for which they take their cut??
#16647 posted by nitin [124.168.13.248] on 2009/04/21 14:08:11
I think we need bigger chips on shoulders, these little one just aint cutting it anymore.
#16648 posted by Trinca [194.65.24.228] on 2009/04/21 14:09:09
I dont have much time to download...
So no time at all for doing anything...
Is like football i watch if is free but i refuse to pay anything to then!
I just play Quake and i have the original!
Yes i downloaded ilegaly other games, but i deleted then real fast... most of then where demos...
Artists got the concerts... i more then enought money to make then rich...
 Spice Wedges For Me
#16649 posted by Shambler [77.97.152.124] on 2009/04/21 14:09:30
Or those curly spiral things, they were fucking great, where did I get them from. Oh yeah that pizza place in Aviemore, yum....Pizza was a bit crap tho.
 Megaman
#16650 posted by SleepwalkR [85.179.26.167] on 2009/04/21 14:38:12
Okay, I'll just shut the fuck up then. There's obviously no point in discussing this with someone who is intellectually far superior than me, who is just stupid and can't point you to the "relevant sections of swedish law". Great argument, by the way.
One more thing, since I'm even too stupid to STFU when told: The problem to me is that there obviously is such a huge demand for pirated IP. I wonder if there would be a way to get people to accept that you have to, you know, pay other people for their hard work if you want it. Maybe the solution would be that IP owners offer better distribution systems, or make it cheaper or whatever. But no matter how unsatisfied you are with the big companies, it doesn't give you the right to steal from them. It's really simple.
The real problem is that all the piracy arguments dilute the real issue to no end and eventually play into the hands of those who want more control over the internet. Guys like the TPB founders give them the arguments they need to change the law in order to protect their property. But hey - let's keep mixing up the arguments and shoot us in our own ass by defending piracy, anyway. Because we, like, understand the internet, and stuff.
 Or Put Short
#16651 posted by SleepwalkR [85.179.26.167] on 2009/04/21 14:39:43
free speech != right to steal
because, with the right to free speech comes a certain responsibility.
 Piracy...
#16652 posted by JPL [213.30.139.243] on 2009/04/21 14:58:49
.. is leaded by Internet Anarchists !! Kill them all :P
 God Bless
#16653 posted by spy [95.56.57.0] on 2009/04/21 15:45:40
piracy
#16654 posted by Trinca [194.65.24.228] on 2009/04/21 16:20:49
Spy wisest words today!!!
 Hmm
#16655 posted by nonentity [87.194.146.225] on 2009/04/21 16:57:35
The real problem is that all the piracy arguments dilute the real issue to no end and eventually play into the hands of those who want more control over the internet. Guys like the TPB founders give them the arguments they need to change the law in order to protect their property.
That.
It's why I disagree with the TBP verdict despite my personal objections to the individuals concerned or my views on copyright.
Oh, and Might I speculate that you too have a chip on your shoulder, perhaps due to personal (or friend's) experiences with record labels??
Got it in one, several of my friends have horror stories of how they've been treated by record labels. Obviously this doesn't cover all labels, and the more interpendant labels tend to be a lot better at actually being representatives for the artists rather than just ripping them off. However, it is standard practise amongst a lot of labels that the costs of recording/production/etc will be 'loaned' to the artist, to later be repayed from the artists share of profits on releases/tours/merch. They will often also take intellectual ownership of the artist's work so that even if they wish to change labels or self-publish in future, their current work still belongs to the guy in a suit with a CD plant...
(and that doesn't even cover the irrelevance of such gate keepers given current communication methods (teh internetz) or my fear that the TBP verdict is step 1 towards the internet being an 'entertainment medium' rather than a means of communication (imagine if churches (the main purveyors of knowledge and written word at the time) had been given the right under law to regulate exactly who published what once the printing press was invented... (yes, I know there are holes in the analogy thank you, it serves to highlight my concerns with the ruling, not as a robust logical argument against it)).
 Hmm
#16656 posted by nonentity [87.194.146.225] on 2009/04/21 16:59:05
Got it in one,
Well... that and I was flame baiting ;)
 Nonentity
#16657 posted by SleepwalkR [85.179.26.167] on 2009/04/21 18:03:45
In regards to your last paragraph, I think it just underlines the point that piracy is bad for free speech because it opens the door to lobbyists and big companies changing the law. I mean, to an extend I think their concerns are absolutetly legitimate, because I belive that piracy is stealing. But if piracy wasn't so rampant and if there weren't guys like the TPB people spitting in the face of the industry, it might have been a lot harder for them to press for such rigid copyright law.
But then, I think the real problem is that copying software or downloading music just doesn't register as theft with the majority of people nowadays. They don't think it's wrong, thus they don't care if it's illegal. I guess if you really wanted to reduce piracy, you'd have to start there, educating people, but not only with a huge stick, but with a carrot here and there. I believe that that is the biggest error the music and film industry have done. They have been way too late for this internet thing, so napster and what have you have filled that void before they could introduce legitmate, cheap and easy to use ways for people to get media.
 Now ^^^
#16658 posted by Shambler [77.97.152.124] on 2009/04/21 23:11:44
That is a lot of sense.
 Because, With The Right To Free Speech Comes A Certain Responsibility.
#16659 posted by meTch [69.183.103.146] on 2009/04/22 02:03:53
well said spider-man
 Hahaha
#16660 posted by SleepwalkR [85.179.3.181] on 2009/04/22 08:54:09
yeah - that was pretty cheesy
 And Now For Some Piracy
#16661 posted by Spirit [213.39.223.186] on 2009/04/22 10:24:57
I am looking for one or two people to endure the pain of playing through (or just knock at the doors of) old ex-commercial Quake mods and file compilation CDs. Basically take 3 typical screenshots and write a bit of a description (~300 words seems ok, less is good) about the content and if possible something about the history of the specific thing.
Stuff like the ones at http://www.quaketerminus.com/addon.htm (and believe me, I can top Dark Hour in pointlessness. After all some Dark Hour maps show a certain amount of crap-fetishism.).
Send me a mail if you think you might be able to do this.
 Sleepwalkr
#16662 posted by megaman [92.73.101.134] on 2009/04/22 12:10:19
Great argument, by the way
That's funny, cause i used that to show you your own stupidness when you stated that the pirate bay guys were doing illegal stuff.
And yes, you're way too unfocused and close-minded to continue a discussion.
lol, unfocused is almost an anagramm of confused :)
 Not To Forget
#16663 posted by SleepwalkR [85.179.3.181] on 2009/04/22 12:34:11
too stupid
 Well Then
#16664 posted by SleepwalkR [85.179.3.181] on 2009/04/22 12:36:38
If you are so well educated in the finer points of swedish (and EU) law, maybe you could explain to me what they actually got convicted for if they weren't doing anything illegal. Or point me to an article that can. Because last time I checked, Sweden was a constitutional state, no?
 Hmm
#16665 posted by nonentity [87.194.146.225] on 2009/04/22 13:40:05
Quiet Sleepy! Damn fool. Too dumb to stop arguing :(
But meh, since this apparently finished discussion keeps going in the form of hypocritical personal insults (your mum is fat btw) I will attempt to explain the relevant laws as I understand them from various articles (and in particularly lay man esque terms ;)
The actual laws that megaman keeps vaguely alluding to without actually once directly referencing a law is a piece of EU legislation which (being the EU and being technological law) is incredibly badly worded, but effectively states that a 'service provider' cannot be held liable for data transfered through their servers or any uses of that data. Using this and the concept of TBP as a service provider they (will? did?) attempt to appeal on the basis that their is already a law to cover their arses that explicitly states they are not responsible for their user base (it'll come up again in one of the appeals I guess). In fact, this is largely the reason that half the charges got dropped on the 2nd day of trial after the IFPI lawyers realised that unlike the US, the EU has said law to protect service providers (and as shocking as you may find it, top level entertainment industry lawyers are actually quite smrat pipple).
What they then proceeded to go after TBP for (and what they now face jail time for) was profiteering from what they knew to be illegal activity. This is a much greyer area, and involved profit/cost discussion (a whole different area that I could rant about (see tax write offs based on... later), presentation of evidence that TBP staff knew the illegal nature of their site (hey, look, they posted emails mocking cease and desist notices in childish vitriol and online epithets, that'll do it), etc.
Given there was no existing law around digital profiteering per se (there are of course various semi-relevant laws on everything from ISPs to war profiteering or illegal distillation) it was up to the judge to make a decision and set a 'pre-ce-dent' (not the black dude). It's similar to how the legal systems of most western countries work really and hardly 'a gross breach of swedish law'...
Oh, and SleepwalkR seems to be one of the few people viewing this beyond a simple 'OMG they stole so they should go to jail they're no better than pedos' or 'OMG they're totally innocent you doesn't understand people my age AMG I WANTZ WAREZ' so please try to avoid insulting his intelligence to try and discredit his points. Or at least use multi-syllabic ones so you're on almost the same level...
 Hmm
#16666 posted by nonentity [87.194.146.225] on 2009/04/22 13:45:16
On a different note, 16666 is such a pretty number
 Just Survived A Rootkit Scare
#16667 posted by nitin [124.168.13.248] on 2009/04/22 14:44:06
was giving up thinking it was a virut almost.
So what do people use for backing up data these days? USB? external HD's?
 Megaman
#16668 posted by Mr Fribbles [118.208.183.72] on 2009/04/22 15:57:05
SleepwalkR has posted most of the (very few) comments actually worth reading in this discussion. Amusingly enough, he's also possibly the only person actually using his brain and thinking about the issue as a whole, rather than simply regurgitating his own (or worse, someone else's) preconceived ideas.
I don't know if you're calling him stupid just to be a dickhead or you genuinely believe it. Either way I strongly suggest you take a step back, think beyond yourself, read and absorb what is being said, and actually think about it... rather than trying to prove how much smarter you are than everyone else here.
 Final Words ;-)
#16669 posted by SleepwalkR [85.179.3.181] on 2009/04/22 16:20:13
Thanks for summing up the juristic arguments for me. It's interesting that a law that in my opinion makes sense in most situations (web forums, ISPs and other service providers) is used to protect TPB. Although that seems wrong to me, that's just my opinion and it's good and correct that the plaintiffs dropped those complaints because, well, it's a law and it has to apply to everyone.
The other charges are a different deal and sound like a bit of a construct to throw those guys in jail and to create an example. We'll see if that arguments holds in the appeals.
But that doesn't change my opinion that those guys well deserve a punishment for their actions for the aforementioned reasons. Their disregard for the legitimate interests of the content industry pisses me off. Noone can seriously try and tell me that they didn't know what they were doing. But whether they should be convicted on the grounds of an offense that is constructed remains another matter. I'm not sure on that. I do believe in the system in general, so if their appeals don't hold in court, I'd feel confident in their being punished with good right.
The entire discussion is probably moot anyway, since everything in this matter has gone wrong for ten years, and it will be hard to reverse and educate people to respect intellectual property. My own take on this is that it's a personal decision everyone has to make. I for one think that _some_ piracy is ok - it has always been done (tape copies, cd copies... whatever), but only in cases where it would be otherwise impossible to obtain the files in question. I know that this cannot be applied as a general rule, however. I just wish people would think about the consequences of their actions a bit more. Or you go ahead and say: I'll pirate everything I want, but then you'll have to accept the punishment if you get caught (much like in shambler's speeding analogy earlier). But don't go and justify your actions with moral principles like free speech or freedom of information. Those don't apply to theft - that's my opinion.
Just yesterday I thought about getting a cracked copy of Traktor DJ Pro, but ultimately decided against it because the program is 100 Euros, which is affordable to me so I should go to the store and buy it. But if I hear a song that I cannot get on iTunes or beatport or whatever, I'll try and download a copy someplace else. It's a personal decision I make and I can live with it because I buy lots of other stuff. I even buy most of the shows I pirate when the DVDs come out in my country, not only because they offer better quality and some extra features, but because I feel that the people who have put work into them should get their money.
Oh, and thanks for the backup, Frib and nonentity.
 Well Im Not A Genious
#16670 posted by RickyT33 [86.138.199.83] on 2009/04/22 16:20:26
Im not even clever.
And Im not about to go pretending that I am taking an unbiased viewpoint towards this issue, because Im not biased in TPB's favour or against it, but I am biased against arrogance, ignorance, stupididty and towards common sense.
Now, TPB is a website which:
1 - Offers links to download files which were illegally distributing copyrighted materials, i.e. illegal.
(megmn - "im not reading this, no they didnt, thats not fair, there was no such thing there, it wasnt the website owners fault that they didnt take illegal files from there site, or warn the perpetrators, or change there website into a licensed pay-per-download site or a nice website with pictures of kittens (copyrited I'd imagine, although no human can take the credit for the beauty of a kitten......heh))
2 - The website was called "The PIRATE Bay", it was not a website about traditional 16th century pirates, or bays, but actually a website full of "pirated" media (as in "video piracy is a crime, you wouldnt walk into a shop and steal a DVD, you wouldnt walk into a shop and steal a television set)
Now to say that the website owners arent at all responsible for DAMAGES to the COPYRITE OWNERS through LOSS OF INCOME is basically just a load of bollocks.
(megmn - "no it isnt, the copyrite owners are all dicks, its OK to steak from people who have more money than me/you because they dont care about me/you, an why should they care they have loads of money already")
Not to put words in your mouth here Megaman
 Nitin
#16671 posted by ijed [216.241.20.2] on 2009/04/22 16:21:15
USB for me - they're big and cheap enough, and stupidly simple to use. If you're wanting to back up lots of stuff (game / film archives) then external disk is probably your best bet.
Thanks nonentity and SleepwalkR - I now understand the various points of the arguments.
 I Mean Which Part Of This Is Hard To Understand?
#16672 posted by RickyT33 [86.138.199.83] on 2009/04/22 16:22:36
#16673 posted by JneeraZ [24.199.192.130] on 2009/04/22 16:30:30
The fact that they mockingly posted letters on their web site from people asking them to take down their copyrighted materials shows that they knew exactly what they were doing.
Fuck them.
 The Posturing Clouded It
#16674 posted by ijed [216.241.20.2] on 2009/04/22 16:32:56
 The Fact That The Website Was Called
#16675 posted by RickyT33 [86.138.199.83] on 2009/04/22 16:33:56
"The Pirate Bay" says to me that they knew what they were doing. If they wanted to make it low key they should have called it "Ubershare" or "ByteSwap" or something.
 Ijed
#16676 posted by RickyT33 [86.138.199.83] on 2009/04/22 16:34:43
you've lost me.....
 The Legal Side
#16677 posted by ijed [216.241.20.2] on 2009/04/22 16:35:54
#16678 posted by necros [99.227.133.158] on 2009/04/22 19:41:07
what the fuck does it matter what the name of their site is? or if they were rude of polite about how they responded to cease and desists?
#16679 posted by JneeraZ [24.199.192.130] on 2009/04/22 19:49:56
If they're going to posture that they didn't know what the site was being used for, the name of the site and their attitudes betray that claim.
 Hmm
#16680 posted by nonentity [78.86.152.78] on 2009/04/22 20:43:01
Quick comparison. In the case of Roe v. Wade (yes, US law I know, but it's a famous case), if Roe had be a prostitute/slut/detestable nazi bitch, would that have justified a continued ban on abortions for all women in America?
#16681 posted by JneeraZ [24.199.192.130] on 2009/04/22 21:01:44
How is that a comparison to anything being discussed in this thread?
 Countdown To Hitler Reference In 3... 2... 1...
#16682 posted by metlslime [173.11.92.50] on 2009/04/22 21:04:23
 Shit
#16683 posted by spy [92.46.26.92] on 2009/04/22 21:42:02
i forgot my planetquake account
 Hitler...
#16684 posted by Shambler [77.97.152.124] on 2009/04/22 23:36:23
...did warez.
Fact.
 Pirates?
#16685 posted by madfox [84.26.168.11] on 2009/04/22 23:38:26
had to call myself FadMox at planet Quake, because someone cracked my name.
Then I saw IRC reports from me, which sounded a lot like a word generator with lots of my posts fom func.
 Ummm...
#16686 posted by Shambler [77.97.152.124] on 2009/04/23 00:04:44
Then I saw IRC reports from me, which sounded a lot like a word generator with lots of my posts fom func.
There's a certain irony there I think...
 Metlslime
#16687 posted by SleepwalkR [85.179.3.181] on 2009/04/23 01:15:54
== lolz
 Reductio Ad Hitlerum
#16688 posted by R.P.G. [24.167.138.144] on 2009/04/23 04:24:36
Works every time, baby.
 I Am Not Indeed Calling Him
#16689 posted by megaman [92.73.88.124] on 2009/04/23 11:24:46
stupid per se. I was calling him stupid when he used that argument. Actually, my memory saved it as "his argument was stupid" and i was surprised i didn't word it as that.
I am calling him close-minded and unfocused, because he isn't actually answering any of my arguments and just repeats on and on in his "BLA PIRAZY IS BAEEEEEED!" opinion (indeed at least one of the better), so the result is a soup of unanswered arguments, which makes a discussion not worthwhile (to me).
Also note that i'm only vaguely on the side of the pirate bay, i'm just stating whatever arguments i didn't see properly used, for the fun of the argument (i like discussions [not necessarily on the intardnet though]).
 Oh Fuck
#16690 posted by megaman [92.73.88.124] on 2009/04/23 11:30:16
and i forgot my main point:
http://linuxreviews.org/news/2005/02/10_way_to_go_sweeden/
What i remembered was that before that, swe had quite liberal laws regarding copyright (but i didn't /don't have safe sources for that), which pretty much would justify all of the attitude they had. the answers to the letters were stating exactly this liberality. That's why sleepwalkers argument was so stupid: he didn't know squat about the swe laws and still insisted that they were stupid because they seemingly didn't know about the swe laws :)
Oh, and pardon the use of one-syllable words, i'm not a native speaker. Should we continue this discussion in German and rate based on syllables?
 Well
#16691 posted by SleepwalkR [85.179.30.188] on 2009/04/23 13:16:04
maybe you should re-read your posts before you submit them. I usually don't like discussions on the internet either, and most of the posts I write for this board never get submitted because I know that there usually is someone who will drag the discussion into the mud.
I just thought I'd chime in here because it's an interesting topic and I still wonder how you can not understand that piracy is stealing, and should therefore not be condoned. But I guess you cannot explain that. Either your moral compass is adjusted like that, or it isn't.
 Yeah, I Feel Im Banging My Head Against
#16692 posted by RickyT33 [86.138.199.83] on 2009/04/23 13:18:32
a brick wall here.
Megaman - Please keep making killer maps, and dont get into law/law breaking :P
 Hmm
#16693 posted by nonentity [87.194.146.225] on 2009/04/23 18:49:26
 Hmm
#16694 posted by nonentity [87.194.146.225] on 2009/04/23 18:50:39
Also, I've only just noticed the slightly misleading (and humourous) URL of that article...
 Neat
#16695 posted by Zwiffle [66.170.5.18] on 2009/04/23 19:29:43
 Hm
#16696 posted by megaman [92.73.88.124] on 2009/04/23 21:37:01
i don't see how anybody could think copyright infringement is stealing.
A thief takes something away. Copying doesn't. The sum of the good on the world is actually larger, while with theft it's equal.
#16697 posted by JneeraZ [24.199.192.130] on 2009/04/23 21:43:27
Can you explain how someone copying my IP is good for me as the IP holder?
#16698 posted by Zwiffle [66.170.5.18] on 2009/04/23 22:09:09
He never said it was good, he said it wasn't the same thing as stealing.
 Main Issue Is Actually...
#16699 posted by JPL [82.234.167.238] on 2009/04/23 22:11:13
... to recover the money you invested.
I'm working in an IP provider company (i.e Bluetooth and 802.11 IP), and believe me, when you (or your company) invest 1$ you (or your company) want to recover it, and make money by selling the IP several times...
So if somebody comes and copy your stuff, will you make money ? No, because you lost a customer, and you can consider somebody has stolen your IP: That is as simple as this..
#16700 posted by JneeraZ [24.199.192.130] on 2009/04/23 22:44:41
"He never said it was good, he said it wasn't the same thing as stealing."
Actually, he specifically used the word good:
"A thief takes something away. Copying doesn't. The sum of the good on the world is actually larger, while with theft it's equal."
 Circles In Circles In Circles In Circles In Circles In Circles In Circ
#16701 posted by Spirit [213.39.211.223] on 2009/04/23 22:55:13
I actually converted to a "piracy is kinda bad" attitude but mostly because I embrace free stuff (as in CC, BSD, GPL etc) nowadays.
Never ever think that someone who copied something would have paid for it. Never. Ever.
#16702 posted by Zwiffle [66.170.5.18] on 2009/04/23 23:09:27
Less evil != good. It means less evil.
#16703 posted by Zwiffle [66.170.5.18] on 2009/04/23 23:58:01
#16704 posted by necros [99.227.133.158] on 2009/04/24 01:17:54
watching those things float around is badass!
 Hmm
#16705 posted by nonentity [87.194.146.225] on 2009/04/24 01:31:31
Oh, and all kinds of smrat from author of one of the better books on file sharing (pdf of which is on most trackers ;)
http://thepiratesdilemma.com/the-tao-of-pirates/everybody-lost-the-pirate-bay-trial
#16706 posted by RickyT33 [86.27.104.235] on 2009/04/24 01:40:50
#16707 posted by metlslime [24.130.223.174] on 2009/04/24 09:23:52
this is a tough question, i mean which zero-nuance extreme-end-of-the-spectrum opinion do I agree with?
On the one hand there is the belief that intellectual property is a harmful legal contrivance, and that the government should not enforce any sort of monopoly rights for intangible creations. Probably the assumption is that, either art would be created in the same volumes as today, or that we don't really need this much art and a smaller supply of free art would be better. I guess if you believe this, you already don't pirate the sorts of art that wouldn't be produced at all without the assurance of copyright protection.
On the other hand the the belief that since intellectual property is a good idea in general, then the current state of the copyright law must be the optimal balance between the interests of creators, and the public good. This probably includes a assumption that copyright law isn't written disproportionately by and for the largest copyright-holding corporations. Since the law is the law, you shouldn't infringe copyright. Or jaywalk.
 Art \in IP
#16708 posted by SleepwalkR [85.179.4.184] on 2009/04/24 10:04:34
Artworks is only a part of the goods that IP applies to. What about games, software, non-fiction books? I wouldn't say that those can be qualified as art (maybe contain some art).
 Sleepy:
#16709 posted by metlslime [24.130.223.174] on 2009/04/24 10:37:53
I meant "art" in the really broad sense, meaning creative works.
 For The 2 People That Don't Have It Already
#16710 posted by Mr Fribbles [121.44.213.121] on 2009/04/25 10:56:24
If you haven't noticed yet, the Orange Box is supposedly going for $10 this weekend on Steam.
 Hate Me Shambler, Hate Me Tight
#16711 posted by Spirit [213.39.158.98] on 2009/04/25 11:19:12
No thanks! Even for free I would not install Steam.
#16712 posted by JneeraZ [24.163.61.78] on 2009/04/25 11:35:23
Yes, you wouldn't want to install ease and convenience on your computer. Heaven forbid.
#16713 posted by DaZ [80.41.135.208] on 2009/04/25 14:57:12
Yes, you wouldn't want to install ease and convenience on your computer. Heaven forbid.
This :)
#16714 posted by Spirit [213.39.158.98] on 2009/04/25 17:50:03
The experience I had with Steam was quite the opposite but it was a childish post from me so let's just pretend it never happened.
 No
#16715 posted by ijed [190.20.71.255] on 2009/04/25 18:05:54
Funcers will never forget this insult.
 Help
#16716 posted by madfox [84.26.168.11] on 2009/04/26 20:15:20
I'm a funcer
 At Least Not
#16717 posted by ijed [190.20.119.208] on 2009/04/26 22:23:48
A Mother Funcer.
 I Have Steam.
#16718 posted by Shambler [94.172.168.244] on 2009/04/28 18:17:43
But not the Orange box.
When's Ep3 coming out?
Also. The stealing thing. Oh nevermind it's bloody fucking obvious.
 Shambler
#16719 posted by ijed [216.241.20.2] on 2009/04/28 19:23:53
You Funcy mother, you missed out - it's back to $30.
 Shambler
#16720 posted by starbuck [94.193.240.185] on 2009/04/29 14:05:19
 2010?!
#16721 posted by negke [88.70.226.191] on 2009/04/29 14:55:04
So much for "episodic content=faster111".
If you're smart, you buy the Orange box from ebay.com. I did so and saved a lot of money. Around half of the official price. Same with L4D: Steam's ripoffer=30 Eur, I got it for 14.
 Shambler
#16722 posted by Bal [82.234.123.21] on 2009/04/29 16:38:30
You haven't played Portal? I'd imagine you enjoying it.
Orange box is easily worth $100!
#16723 posted by starbuck [129.215.58.71] on 2009/04/29 17:09:39
If you're smart, you buy the Orange box from ebay.com. I did so and saved a lot of money. Around half of the official price. Same with L4D: Steam's ripoffer=30 Eur, I got it for 14.
Isn't there a risk that someone already has it registered to their steam account? I'd be scared to buy a steam game off eBay, but I don't know if I'm scared for no raisins.
 Portal
#16724 posted by ijed [216.241.20.2] on 2009/04/29 17:10:57
Is what happens when a AAA studio who's actually worth the description tries to make an indie game.
I wasn't as bowled over as everyone else, it seems, but its one of those games that will be in almost every 'history of games timeline' together with the Orange Box.
 From What I've Read
#16725 posted by starbuck [129.215.58.71] on 2009/04/29 17:15:11
Valve really weren't involved that heavily, beyond giving the original narbacular drop dev team desks to work at, a copy of source, and maybe an engine tech dude to work part time.
 Sure
#16726 posted by ijed [216.241.20.2] on 2009/04/29 17:23:25
But they basically take over / consume small dev teams that they like - similar to L4D / Turtle Rock.
 Hmm
#16727 posted by nonentity [87.194.146.225] on 2009/05/01 14:11:28
3-3 drawn series. 7 over times in 6 games (that's 6 minutes off of having already played a full 7th game). One of the most legendary playoff series ever (especially for a 1st round series)...
And it's not on _any_ UK TV channel!
Stupid country.
(Bulls vs Celtics for those who don't like awesomeness)
 Hmm
#16728 posted by nonentity [87.194.146.225] on 2009/05/01 14:12:09
(it = game 7 ofc)
 U WOT?
#16729 posted by Shambler [94.172.168.244] on 2009/05/01 16:15:44
Shurely it is all about TEH SNOOKAR??!
 Hmm
#16730 posted by nonentity [87.194.146.225] on 2009/05/01 16:56:43
Sky Sports 1 has football (fair enough I suppose), as does Setanta. But Euro Sport is shutdown, Sky Sports 2 has Live Nascar (you what?) and Sky Sports 3 has WWE: Late Night Smackdown (which last I checked wasn't even a fucking sport!)
 Nasar And Wwe A Sport?
#16731 posted by meTch [72.10.122.69] on 2009/05/01 19:07:18
and no basketball?
1-nascar is extreamly boooring
2-wwe should be on like a acting channel or something :P
 Heh...
#16732 posted by metlslime [173.11.92.50] on 2009/05/02 00:51:55
at least in the US pro wrestling is played on more "entertainment" channels rather than the sports channels.
 Neg|ke
#16733 posted by stevenaaus [203.55.33.245] on 2009/05/05 08:30:06
Do you have an archive of your older maps online ?? I played your crates speedmap the other day. Good laugh.
(Btw has anyone made a map with heaps of dogs ?. Somehting like the spider maps in Travail. The main thing to do would be to code some different AI/skins for a bit of variation).
#16734 posted by Trinca [194.65.24.228] on 2009/05/05 09:18:42
#16735 posted by negke [88.70.252.243] on 2009/05/05 13:32:57
That site and Quaddicted's map list.
All other maps were DM only. And bad.
 3D REALMS CLOSING DOWN
#16736 posted by [99.139.224.57] on 2009/05/07 02:31:22
 Wow
#16737 posted by R.P.G. [24.167.138.144] on 2009/05/07 05:11:48
I don't know whether to laugh or cry.
 How
#16738 posted by ijed [190.20.110.104] on 2009/05/07 05:37:39
The hell did they survive this long? Did they have releases I didn't know about?
 To Trinca
#16739 posted by spy [89.218.29.230] on 2009/05/07 07:21:54
thank you DROOJISCHE (ie friend)
 Ijed
#16740 posted by DaZ [80.41.135.208] on 2009/05/07 07:33:35
Prey, and a couple of Duke Nukem platformer style games.
I'll miss these guys (if the rumour is true), Duke3d and Quake were among the 1st games I played on pc!
I was really hoping for a Prey sequel too! Such an under rated game!
/cry
 3drealms
#16741 posted by bear [94.255.220.134] on 2009/05/07 12:17:35
lol
 Hmm
#16742 posted by nonentity [87.194.146.225] on 2009/05/07 12:20:55
+1 to laugh
 Hmm
#16743 posted by nonentity [87.194.146.225] on 2009/05/07 12:24:27
Oh, and the most interesting part of that article being that Apogee 'still' exists...
 Let The Mockery Begin!!
#16744 posted by Shambler [94.172.168.244] on 2009/05/07 12:52:22
 Ahem
#16745 posted by Zwiffle [66.170.5.18] on 2009/05/07 17:47:41
Daz: "was hoping" ?
;o
 Hm
#16746 posted by ijed [216.241.20.2] on 2009/05/07 20:52:44
Didn't know they were behind Prey . . . which was an industry success, last I heard.
 Apogee
#16747 posted by meTch [64.148.24.219] on 2009/05/08 04:39:49
will never die, you cant die when you made a game this cool
http://www.ibiblio.org/GameBytes/issue21/flooks/rott5.gif
 This Wins
#16748 posted by DaZ [80.41.135.208] on 2009/05/08 05:35:45
 Haha
#16749 posted by starbuck [94.193.240.185] on 2009/05/08 11:47:14
but, 2001??
The first issue of PC Gamer I ever bought had Flight Unlimited 2 and Duke Nukem Forever on the cover. It was 1997, I was 13, my favourite band at the time was probably Linkin(sp) Park.
This really is the end of an era.
 I Really Want To See...
#16750 posted by Shambler [94.172.168.244] on 2009/05/08 13:19:21
...What the so-called Devs have to say about this. Enough egg on face to make egg fried rice for the whole of China.
 Mockery *begin*?
#16751 posted by mwh [118.92.168.83] on 2009/05/09 02:13:29
 Dnf
#16752 posted by stevenaaus [203.55.33.219] on 2009/05/09 03:28:23
owned
 Well.
#16753 posted by Shambler [94.172.168.244] on 2009/05/09 11:05:24
Advanced and conclusive and smug mockery I mean, the next level up :)
#16754 posted by starbuck [94.193.240.185] on 2009/05/09 18:23:02
"Duke Nukem Forever Screen Shots, Artwork Rise From 3D Realms' Grave"
http://kotaku.com/5245883/duke-nukem-forever-screen-shots-artwork-rise-from-3d-realms-grave
Looks quite generic really. Some of the unreal-era shots had a lot more character! Not sure why they decided to go the realistic route, as Duke is essentially a cartoon character - I think something similar to the Team Fortress 2 style would have been cool as hell.
Shame to see these guys go, in a way. Will miss using them as the predictable butt of a joke, and always secretly longed to see some payoff one day. Those dirty cock-teases.
 Does This Mean...
#16755 posted by Shambler [94.172.168.244] on 2009/05/09 18:36:36
That Daikatana actually made Duke it's bitch?? At least in virtue of being released and fairly fun. Which is somewhat better than being non-existent, surely.
That Kotaku page is ass-slow. I like the monsters and stuff. I don't know why they didn;t just make the damn game...
#16756 posted by starbuck [94.193.240.185] on 2009/05/09 18:51:51
Does this mean that Daikatana actually made Duke it's bitch??
Haha, yes it does. Sucks for the 3d Realms devs, who may now be legally raped by John Romero.
If that kotaku page is being gay, the art director has most of it up on his blog: http://talkinrealatyou.blogspot.com/
And fuck knows what the full story was with those guys. Not sure we'll ever know what took them so long. Did they accidentally spend the project manager's salary on ice cream?
#16757 posted by necros [99.227.133.158] on 2009/05/09 19:29:58
how many times was it completely restarted on new tech? :S
#16758 posted by Zwiffle [97.87.57.94] on 2009/05/09 20:08:15
3D Realms is mind boggling. Who knows what they were thinking. I have the feeling the upper brass there was living in 1996, in a 1996-era bubble as it were, thinking everyone would patiently wait for the sequel to Duke3D.
Someone there should just release everything they have via bittorrent, unless of course some lucky studio, closely associated with 3D Realms and has ties to the FPS genre, gets lucky enough to finish the project.
I mean, if Prey got released, and it was started 3 different times, surely there's hope for Duke 3D?
Oh wait, that's my crack-cocaine induced dementia talking.
 That Should Be
#16759 posted by Zwiffle [97.87.57.94] on 2009/05/09 20:08:37
Duke4E, not Duke3D
 Seriously
#16760 posted by R.P.G. [24.167.138.144] on 2009/05/09 20:19:54
I still don't know whether to laugh or cry.
I'm really, really curious about what was going down in there. Let's hope for a Gamasutra post-mortem.
 Yeah.
#16761 posted by Shambler [94.172.168.244] on 2009/05/09 20:36:00
Agree. Would be cool if the game could be passed to some developers rather than a bunch of WTFers. Still has potential IMO. As Zwiff says, Prey is a good example.
 More DNF Shots Here
#16762 posted by [99.139.224.57] on 2009/05/09 22:42:04
 Incredibly Depressing
#16763 posted by than [58.70.99.167] on 2009/05/10 02:21:36
that all they have to show for those 10 years are a few bland screenshots. I hope some more information about the development of DNF is released soon - they could probably make some of their money back.
I heard broussard was asking Take 2 for another 30 million dollars to keep 3DR afloat after Scott Miller left. That's a huge amount of money, even in games - especially when you consider that game was in development for so damn long and must have already cost much more than that.
 I Would Like To See
#16764 posted by Zwiffle [97.87.57.94] on 2009/05/10 04:59:24
A small mod-oriented team come up with a Duke Nukem Forever homage based in Source or something, that only takes a few short months to complete, and is totally bad ass. Just to add insult to injury.
 #16764
#16765 posted by Drew [216.168.120.121] on 2009/05/10 10:53:55
I agree.
 DNF
#16766 posted by bear [94.255.217.91] on 2009/05/10 13:25:42
assuming they actually had the intention of releasing a game and not just spend their time sipping tequila out of hooker's navels their project management really must have been awesome.
 Bear
#16767 posted by starbuck [129.215.58.24] on 2009/05/10 14:14:47
I had previously suggested they spent the project management funds on ice-cream, but you are undoubtedly more on-target blaming delicious hookers and tequila.
I would have loved to hear the weekly progress reports from those guys. Tumbleweed city presumably. The theme to their conference room was probably written by Ennio Morricone.
 Bunch Of Useless Cunts
#16768 posted by ijed [190.20.96.131] on 2009/05/10 15:22:13
It should read on the tombstone.
Yes, this dead dead donkey is fun to beat.
 Ie.
#16769 posted by ijed [190.20.96.131] on 2009/05/10 15:22:58
They don't even qualify as a dead horse.
#16770 posted by JneeraZ [24.163.61.78] on 2009/05/10 15:27:57
Yes, this dead dead donkey is fun to beat.
Curiosity forces me to ask ... why? I mean, all they did was work on a game that never shipped. The guys in the trenches aren't at fault here. The blame can squarely be laid on management's shoulders. Seems unfair to classify them all as useless.
 Good Point
#16771 posted by ijed [190.20.96.131] on 2009/05/10 15:33:34
I've worked on lots of prototypes and games that still haven't shipped after a year despite being complete.
Difference is that there's only so much you can blame on management after so an extended timescale.
Lack of direction in the design team seems like a probable cause.
Probably they aren't all useless - but they have been tarred by management and marketing idiocy so much that it'd be a stretch for me to hire them.
 Gameplay Footage Leaked
#16772 posted by Orl [76.98.214.54] on 2009/05/10 15:34:18
 Dn4e Mod
#16773 posted by megaman [94.221.104.29] on 2009/05/10 15:52:08
i think it would insult even more if it was using a variant of the q2 engine.
 Let's Drink Beer And Talk About Duke
#16774 posted by bear [94.255.217.91] on 2009/05/10 15:53:34
[14:10] <bear^_^> http://www.giantbomb.com/talkin-bout-duke/17-551/ some good ideas here :)
[14:13] <bear^_^> duke nukem forever tycoon lol
[14:13] <bear^_^> "you get to run a game studio that never ship a game and have to find ways to keep it running"
#16775 posted by JneeraZ [24.163.61.78] on 2009/05/10 16:02:14
Probably they aren't all useless - but they have been tarred by management and marketing idiocy so much that it'd be a stretch for me to hire them.
And I think that's totally wrong. We're definitely talking to people who used to work there. Talented people work there.
 Orl
#16776 posted by starbuck [94.193.240.185] on 2009/05/10 16:28:00
http://www.gametrailers.com/player/usermovies/316675.html?playlist=featured
Ah cool, they got Duff Man to do the voice acting this time.
 Ok
#16777 posted by ijed [190.20.96.131] on 2009/05/10 16:28:41
Hungover sunday posting.
Good luck to them.
 Shit
#16778 posted by ijed [190.20.96.131] on 2009/05/10 16:31:29
Always falls down - so when management drops one it lands in the trenches.
. . . A guy walks into a bar, desperate for a crap, the place is packed so he fights his way to the stairs and sprints up. He checks a few doors and doesn't find the WC, but the last door just has a hole in the floor. He goes for it.
Unburdened he goes back downstairs only to find the place empty. He shouts over to the barman - where'd everyone go?
Where were you when the shit hit the fan?
 Duck!
#16779 posted by meTch [64.148.30.155] on 2009/05/10 19:11:20
 Gameplay Leak Bollox
#16780 posted by Shambler [94.172.168.244] on 2009/05/10 19:26:28
Looks okay for a highly generic FPS. Boss combat looks ass but the rest looks pretty functional. Why wasn't there a game again??
 Quick Question
#16781 posted by Drew [216.168.120.121] on 2009/05/13 05:38:44
Best *free* program for dealing with Rar files?
 Winrar
#16782 posted by Zwiffle [97.87.57.94] on 2009/05/13 07:16:10
is what I use.
 Filzip Seems To Open Them Too...
#16783 posted by metlslime [24.130.223.174] on 2009/05/13 08:51:21
 7zip
#16784 posted by [88.70.62.115] on 2009/05/13 09:05:25
#16785 posted by Trinca [194.65.24.228] on 2009/05/13 10:07:24
ye, 7zip = power
www.7-zip.com
#16786 posted by Spirit [213.39.196.107] on 2009/05/13 11:31:08
7zip since it is truly *free* (open-source).
 Willem
#16787 posted by nitin [203.217.72.209] on 2009/05/13 11:45:42
or anyone else that may know, how does Gears of War (the first one) play on a pc/gfx setup that can play quake4 at 1280*1024 at max graphics (16x anistropy and 8xAA)?
will I have to decrease gfx a lot or can I still play it reasonably maxed out?
 Im Not Willem
#16788 posted by RickyT33 [86.139.218.55] on 2009/05/13 12:01:39
but I'd guess pretty OK. UE3 always seemed lightning fast to me. What have you got in the PC GPU wise? and CPU wise?
#16789 posted by JneeraZ [24.163.61.78] on 2009/05/13 12:28:45
To be honest, I don't know. I wasn't involved in the PC port and I honestly haven't played it. :)
 Ricky
#16790 posted by nitin [203.217.72.209] on 2009/05/13 12:44:27
9800gtx with athlon 3700
 I Recon It Will Run Pretty Well
#16791 posted by RickyT33 [86.139.218.55] on 2009/05/13 13:03:15
I have 8800GTS 512MB GPU which is very similar to your 9800GTX, yours just has slightly faster clocks. And my CPU is a 2.66GHz Core 2 Duo, and I run BioShock and Unreal Tournament 3 on very high settings at 60hz, and those games are the same engine I think, so I would guess you will be able to run it just as well if not better. And Im running at 1920x1200 :P
 Ta Thanks
#16792 posted by nitin [203.217.72.209] on 2009/05/13 13:05:45
 Yeah
#16793 posted by Zwiffle [97.87.57.94] on 2009/05/13 15:48:49
GoW should be silky on your machine I think. I have a 9800 GTX, Quad 2 Duo 3.0 Ghz, so I'm not sure how the cpu compares to an athlon 3700, but I run UT3 at 1900x1200 with no hiccups. I imagine GoW would run fine on your machine given the gpu.
 Semester Is Over
#16794 posted by R.P.G. [24.167.138.144] on 2009/05/14 02:18:08
Completely bored, and no one wants to go get drinks. wtf?
 Nitin
#16795 posted by DaZ [80.41.135.208] on 2009/05/14 05:44:47
It ran fine on my single core amd 4000+ 2gb ram with a 320mb 8800gts on high settings
So I think you will be fine :)
 RPG:
#16796 posted by bear [130.242.7.250] on 2009/05/14 11:45:21
just haul your ass over the atlantic again.
 Daz/zwiffle
#16797 posted by nitin [203.217.72.209] on 2009/05/14 13:23:18
thanks, will get it then. Although I still have Prey, HL2 and ep1 still to go :)
 RPG
#16798 posted by Zwiffle [66.170.5.18] on 2009/05/14 17:36:37
I want to get drinks. Drive to Madison, we can swing by Raven and pick up Scampie, go club hopping, pick up some college girls ya?
 Club Hopping?
#16799 posted by R.P.G. [24.167.138.144] on 2009/05/14 19:19:07
How about a dive bar crawl instead?
 Yea
#16800 posted by Vondur [89.175.96.234] on 2009/05/15 09:32:55
clubs are for kids, bars are for men
 Yea
#16801 posted by spy [89.218.19.223] on 2009/05/15 10:18:16
especially gay bars
#16802 posted by JneeraZ [24.163.61.78] on 2009/05/15 11:22:24
"Pick up chicks? Just like that? What about that whole middle ground where YOU'RE AN IDIOT?"
 I Like Chick Handling.
#16803 posted by ijed [190.20.81.195] on 2009/05/15 13:39:37
But signets are little bastards, although tasty.
 Damn
#16804 posted by ijed [190.20.81.195] on 2009/05/15 13:40:09
I know I missed a thigh / breast opportunity there.
 Willem
#16805 posted by RickyT33 [86.139.218.55] on 2009/05/15 16:15:37
Usually rohypnol works pretty well, but it can cause some problems the morning after...
 Hmm
#16806 posted by nonentity [87.194.146.225] on 2009/05/15 19:39:39
I know I missed a thigh / breast opportunity there.
You know, that's exactly my thinking on last night :(
#16807 posted by JneeraZ [24.199.192.130] on 2009/05/15 20:03:26
You can always go buy another bucket. KFC won't hold it against you.
 Hmm
#16808 posted by nonentity [87.194.146.225] on 2009/05/15 21:30:28
Kekeke
On a post pwn'd tangent, isn't it KGC nao? The adverts I'm forced to watch on streams seems to suggest so anyway...
 TF2 Updates
#16809 posted by Zwiffle [66.170.5.18] on 2009/05/15 23:03:04
Spy update + Pyro is a girl. Fucking love you Valve.
 Pyro Is A Girl
#16810 posted by DaZ [80.41.135.208] on 2009/05/16 03:52:09
link to this truth please
 FitzQuake 0.85 SDL
#16811 posted by stevenaaus [203.55.33.219] on 2009/05/16 03:25:51
 Willem Have You Plated WARpSPASM Yet?
#16812 posted by RickyT33 [82.27.236.72] on 2009/05/16 04:24:46
 Http://kotaku.com/5256917/valve-release-left-4-dead-mod-tools
#16813 posted by Zwiffle [97.87.57.94] on 2009/05/16 05:18:57
Like I linked: http://kotaku.com/5256917/valve-release-left-4-dead-mod-tools
Get mapping all you L4D enthusiasts. Let's plan out a campaign mmmkay?
#16814 posted by JneeraZ [24.163.61.78] on 2009/05/16 11:21:08
Ricky
Not yet. I'm waiting for a final release on the new SDL Fitz before trying again. The current one crashes in various ways for me.
 Tronyn
#16815 posted by negke [88.70.61.67] on 2009/05/17 14:29:01
Didn't you mention putting all the post-UWF reviews on your site or something - what has become of this plan?
 FAO Nntt
#16816 posted by Shambler [86.10.105.175] on 2009/05/18 13:27:41
Bernys Classic Flying B are well rude. Need to do something about the ends but otherwise I love 'em. Strip especially. Best jeans I've bought in a decade. Cheers for the tip dude.
 DoomBuilder 2 Released
#16817 posted by negke [88.70.242.140] on 2009/05/18 17:57:01
#16818 posted by JneeraZ [24.199.192.130] on 2009/05/18 18:07:39
I can't believe what I'm seeing ... a polish, modern editor for Doom? That's so fucking awesome, I'm speechless.
#16819 posted by JneeraZ [24.199.192.130] on 2009/05/18 18:07:55
Err, polished. Although I imagine the Polish can make a damn fine editor as well.
 Hmm
#16820 posted by nonentity [87.194.146.225] on 2009/05/18 23:08:03
They have good ideas but tend to struggle to finnish the project...
 So
#16821 posted by Zwiffle [66.170.5.18] on 2009/05/18 23:27:10
3DR isn't closing, wants to retain rights to Duke Nukem, potentially will co-work with a studio to get DNF completed.
:O
http://kotaku.com/5259942/3d-realms-were-not-closing-spent-20-million-on-duke-nukem-forever
 Doombuilder
#16822 posted by Mr Fribbles [59.167.199.179] on 2009/05/19 04:58:55
I tried a previous version of Doombuilder and it was fucking hot; I mean I was amazed at the simple fact it even had a 3D view, but imagine my surprise when I realised you could edit texture alignment in there (the 3D view) rather than manually specifying offsets...
 Yeah, It's Great
#16823 posted by negke [88.70.62.180] on 2009/05/19 10:21:29
It's the pinnacle of Doom editors - one could say, if tool development was a teleological process, DB would be the goal. All the insanely detailed modern maps wouldn't be possible without it.
Prince Willem: It's basically what ToeTag is going to be, right? ;)
#16824 posted by JneeraZ [24.163.61.78] on 2009/05/19 11:27:59
ToeTag strives to better itself, yes. :)
 What
#16825 posted by SleepwalkR [85.179.31.181] on 2009/05/19 12:26:10
Is ToeTag based on genetic algorithms?
#16826 posted by JneeraZ [24.163.61.78] on 2009/05/19 12:39:29
Haha, yes, it's a learning AI.
 DNF
#16827 posted by bear [94.255.219.120] on 2009/05/19 16:55:46
"Show must go on!"
 So
#16828 posted by bamby [82.130.33.108] on 2009/05/19 23:19:02
doom builder finally has what build had about 15 years ago? (texture edit in 3d window)
#16829 posted by stevenaaus [203.55.33.245] on 2009/05/20 01:14:15
Broussard is starting to seem like an arsehole. Maybe that's the reason there's no DNF. He's had 10 years to make it , so now he fires everyone and he's going to do it himself ?
#16830 posted by necros [99.227.133.158] on 2009/05/20 02:13:53
is he supposed to keep the dev team by paying them out of his own pocket?
 Sounds
#16831 posted by megaman [94.221.126.120] on 2009/05/20 11:39:49
like thats what he did, anyways?
 I Was Just Responding To 16829
#16832 posted by necros [99.227.133.158] on 2009/05/20 21:49:04
from what broussard is saying, it was take two who didn't come through and give him the agreed upon money. whatever funds he was using to keep his team around, obviously he is either unwilling or unable to keep doing so and had to get rid of them.
the publisher is supposed to give the developers money to develop, purchase equipment and pay the workers, which, according to broussard they didn't do.
i'm sure he's putting his own spin on things but i think it's unfair to blame broussard at this point.
 <- Moby Dick
#16833 posted by Spirit [213.39.174.66] on 2009/05/21 09:18:48
captain starbuck, did you get my mail?
 I Thought Starbuck Was First Mate...
#16834 posted by metlslime [24.130.223.174] on 2009/05/21 09:51:37
 That Whale Is A Dick.
#16835 posted by starbuck [94.193.240.185] on 2009/05/21 11:11:05
Spirit, had missed your mail, sorry! I'll reply properly soon but, short version: I would be happy to help you out with that.
P.S. Last ever exam in 4 1/2 hours!
 Woot!
#16836 posted by Spirit [213.39.174.66] on 2009/05/21 11:37:16
All the best for the exam.
#16837 posted by Trinca [194.65.24.228] on 2009/05/21 11:52:46
 Spirit
#16838 posted by RickyT33 [86.139.218.55] on 2009/05/21 12:43:27
I think the Quaddicted site looks good (better) with the new CSS but the old header. Good work! :D
 Trinca
#16839 posted by madfox [84.26.168.11] on 2009/05/21 19:42:16
Have some comfort. Quake makes me mapping untill it's eating real life from me.
#16840 posted by Trinca [85.138.14.182] on 2009/05/21 20:48:01
:)
#16841 posted by Spirit [80.171.27.29] on 2009/05/22 19:30:24
Thanks Ricky! You do mean the new old header and the old new CSS right? Or the old new header and the new old CSS? How it looks right now? ;p
Tronyn sent me a lot of reviews and some are up already:
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-remix-of-the-damned-by-kell/
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-palace-revolution-by-goldenboy/
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-cogs-of-conflict-by-spd/
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-white-room-by-willem/
There are 8 more to come, one gets published every 4 hours unless Wordpress decides to suck even more.
I'm off to play e1m2quoth again, see ya.
 Spirit:
#16842 posted by RickyT33 [82.27.236.72] on 2009/05/22 19:35:18
Now Im totally cross-eyed. :P
BTW the review for Kell's map has a picture of another map (your e2m1rmx I think (?)) in the top right of the four pictures......
Also, good news about the reviews!
 Whoops
#16843 posted by Spirit [80.171.27.29] on 2009/05/22 19:54:52
Fixed.
I did even find the special secret this time.
 Hi Everyone
#16844 posted by Tronyn [70.76.34.81] on 2009/05/22 22:25:54
I'm somewhat back in action - somewhat - this month - and I need some testers for several maps. Anyone who has the time to do this, please email me at djg164@mail.usask.ca
Thanks,
Tronyn
that screenshot problem was probably my fault heh (e2m1 and e1m2 dyslexia)
 Fuck
#16845 posted by gb [213.191.37.158] on 2009/05/24 10:04:20
I'm in Berlin in a fucking youth hostel and can't access the rmq trac :-(
Forbidden Keyword fuck
Forbidden keyword fucker
...
Ijed!11!1
 Dude
#16846 posted by SleepwalkR [85.179.2.28] on 2009/05/24 15:06:23
which part of Berlin are you in? I live in Prenzlauer Berg!
 Tronyn
#16847 posted by spy [92.47.199.161] on 2009/05/24 16:29:41
if you need betatester, i'm ready to do it.
 Tronyn
#16848 posted by R.P.G. [24.167.138.144] on 2009/05/24 17:46:32
May I just say that I really hope it supports coop, especially if this is one that has my start map?
 Whoops
#16849 posted by Spirit [80.171.95.207] on 2009/05/24 18:59:33
I screwed up the DNS for Quaddicted.com alright in the end. No worries, I will fix it right now and it will all work again.
 Ha
#16850 posted by Spirit [80.171.95.207] on 2009/05/24 19:21:47
That wasn't too hard.
As usual it might take a while until YOUR nameserver knows the change.
 Sorry
#16851 posted by ijed [200.111.70.236] on 2009/05/24 20:57:57
I{m in San Pedro Atacama - electricity was off the first two days I was here.
No problem with the Trac though. Although I have seen firefox protections that fuck it up.
Try IE. I{ve started using it again, its not as clunky as I remember.
#16852 posted by necros [99.227.133.158] on 2009/05/24 21:01:34
thanks for the review, tronyn. :)
even though chp_necros2 is inferior, i still feel is has more interesting combat than, say ne_lend, which was mostly one long linear slog.
for example, one thing which is present in this map is to spawn monsters into areas where they are forced to path around obstacles or where they have to travel a long distance before they can engage the player. this can make confrontations semi random because it is the monster AI but indirectly the player who is determining where they will be when they attack.
 Sleepwalkr
#16853 posted by gb [89.27.220.165] on 2009/05/25 19:24:00
I was staying at Berlin International, which is in Mitte. My brother lives in Treptow.
Ijed: It was a filter of some sort - since it was a youth hostel, it was apparently meant to protect innocent young people from the sort of language we use in the trac ;-) (It succeeded to "protect" me)
Func_msgboard was also largely filtered for the use of **** or something. It was IE with the f***** preinstalled on their ******* ... I demand ** mon** ****. *****!!!
Censorship. Meh. I w*nder when they'll *** the ****x kernel - lots of sw***ng in the ******** there...
#16854 posted by JneeraZ [24.163.61.78] on 2009/05/25 22:17:13
Reviews! AWESOME! Love them, reading now...
 Metlslime
#16855 posted by nitin [124.168.95.197] on 2009/05/26 00:57:46
I played through the unfinished (but very very playable) Oblivion q2 pack last night in aguire's beta engine. I assume you did some of those water facility levels?
 Nitn:
#16856 posted by metlslime [24.130.223.174] on 2009/05/26 02:06:59
Actually, what I primarily did for that pack was artwork -- I did 99% of the textures, all the HUD and UI art, and about 2/3 of the model skins.
There is one deathmatch level of mine in there; it's an early, small version of Icepick (which I later doubled in size and released for vanilla Q2.)
 Gb
#16857 posted by Lardarse [62.31.165.111] on 2009/05/26 04:49:35
Been taking French lessons, have we?
 I See
#16858 posted by nitin [124.168.95.197] on 2009/05/26 11:47:52
knew about the textures, but I thought some of the level design was similar to that q2 level you did with kona a while back. Fitted the textures very nicely.
And some of the skinwork was very nice, like the blaster replacement and the strogg spider/vore thing (pity that wasnt used more often in custom levels).
 Lardarse
#16859 posted by gb [89.27.220.165] on 2009/05/26 15:10:21
They're trying to censor the BEEP!
 Hmm
#16860 posted by nonentity [87.194.146.225] on 2009/05/26 19:17:24
 Hmm
#16861 posted by nonentity [87.194.146.225] on 2009/05/28 13:25:23
 Nice.
#16862 posted by Shambler [94.172.168.244] on 2009/05/28 17:22:02
Had to be done :)
 Few Things
#16863 posted by Tronyn [70.76.34.81] on 2009/05/28 17:42:35
Re: Testers. Thanks - I'm just about ready, you'll get emails probably tomorrow.
Re: RPG - Yeah, they will both support coop (and might not have if you hadn't reminded me!) - buuuut - your start map is on my hard drive a province away. I thought I copied all of my Quake stuff onto my laptop, but now it turns out I'm missing some stuff. Any chance you still have a copy, if not I might be able to go through my really old email account and see if I can find it there. Alternatively I could wait until I'm back in Manitoba in August to release Unforgiven, but I don't think anyone wants me to do that ;)
and 1 quick question: what do I need to do to get Cthon to appear? I know with shub you have to set a teleporttrain and target it properly, but I don't see any instructions for cthon on the Forge.
#16864 posted by JneeraZ [24.199.192.130] on 2009/05/28 17:45:16
Chton - place him in the level and then trigger him to get him to rise up and tstart throwing lava rockets.
 Stuff To Read, Recommended
#16865 posted by Spirit [80.171.51.164] on 2009/05/29 22:34:30
#16866 posted by gb [89.27.233.125] on 2009/05/31 17:54:38
I wonder if iQuake will bring us hi-quality sounds?
They were discussing that on doomworld, Carmack said something like "hmm, maybe".
Carmack has a doomworld account now, it seems.
 Who Wants To Play Chess With Me?
#16867 posted by Zwiffle [66.170.5.18] on 2009/06/01 19:49:07
 I'd Play But I Can Not Play Chess
#16868 posted by spy [92.47.209.166] on 2009/06/01 21:14:46
 Nice Chess Btw, Really Antique, My Ex Would Like It
#16869 posted by spy [92.47.209.166] on 2009/06/01 21:19:57
 Wtf
#16870 posted by necros [99.227.133.158] on 2009/06/02 02:30:26
 Hes A Vary Lonely Man,
#16871 posted by meTch [64.148.35.77] on 2009/06/02 03:44:28
been banished on an island for several years
#16872 posted by spy [92.46.19.140] on 2009/06/02 06:50:17
wtf http://www.chess.su/chess_en/erotice_album/010.jpg
necros, thats called 'caralho voador' (ie flying duck/dick)
 You Pervert !!!
#16873 posted by JPL [213.30.139.243] on 2009/06/02 08:34:46
Where can I buy one ?
#16874 posted by Trinca [194.65.24.228] on 2009/06/02 12:46:12
'caralho voador'
is Portuguese...
means flying cock
 O Sea
#16875 posted by ijed [216.241.20.2] on 2009/06/02 15:12:37
Pico volando.
 Hmm
#16876 posted by nonentity [87.194.146.225] on 2009/06/02 16:32:19
It's Zeus manifest as a swan. Philistines!
Also, lawl willys
 Yippee!!!
#16877 posted by RickyT33 [86.139.218.55] on 2009/06/05 15:52:16
I just burst my WAMP/Wordpress cherry!
OMG, purely academic commotion.
Im sooo happy, but I have nobody here where I work to express it to. I recon I will have "RickyT23's Base Maps For N00bs" site compiled, er, eventually...
 Quake Sell Screen
#16878 posted by JneeraZ [24.163.61.78] on 2009/06/06 17:51:17
Probably old news to everyone but me but I got around to adding LMP previewing into my PAK editor and came across the sell screen for Quake. It sort of screams "placeholder" to me but you be the judge...
http://www.quaketastic.com/upload/files/screen_shots/QuakeSellScreen.jpg
 Actually, I've Never Seen That.
#16879 posted by Mr Fribbles [121.44.213.121] on 2009/06/06 18:49:53
Interesting!
#16880 posted by metlslime [32.159.209.133] on 2009/06/06 23:43:28
Funny... Yeah, I guess they just decided to pop up the help screen instead, which has ordering info anyway.
 Logitech Mx5-- Mice
#16881 posted by necros [99.227.133.158] on 2009/06/07 02:40:36
and possibly others:
does the thin plastic/rubbery coating over the majority of the mouse (the sides and center surrounding the mouse wheel) tend to start peeling off for you guys?
i love these mice, they work forever and fit my hand comfortably but the two i own both have the damn plastic covering peeling off.
it's like a snake shedding it's skin. -_-
#16882 posted by Spirit [80.171.27.100] on 2009/06/07 09:54:14
Yes, it is kinda disgusting. I'm gonna find me a new one soon.
#16883 posted by gb [89.27.224.47] on 2009/06/07 21:25:55
I have an MX518 which I ended up never using, because my hands are too small and I don't like the form. I finally got me a Razer Krait which is perfect for me.
If someone wants the 518, ask.
 Brilliant
#16884 posted by megaman [94.221.110.127] on 2009/06/08 14:44:11
#16885 posted by JneeraZ [24.199.192.130] on 2009/06/08 15:07:09
tl;dr
What's the idea?
 Megaman:
#16886 posted by metlslime [173.11.92.50] on 2009/06/08 23:29:11
nice. I'll probably have to read that another three times to understand everything.
 Bots?
#16887 posted by JneeraZ [24.163.61.78] on 2009/06/09 12:35:28
Say, what's the bot of choice these days for DM fun?
 I Recommend The Good Old Reaperbot
#16888 posted by RickyT33 [86.139.218.55] on 2009/06/09 12:55:55
reaper081 or something like that, dead easy to use, addaptive AI, you can record demos which will run under normal Id1 progs....
ftp://ftp.stomped.com/pub/redwood/bots/reaprb81.zip
 ... And So Stupid.
#16889 posted by negke [88.70.234.55] on 2009/06/09 13:19:53
I think as long as Electro hasn't finished his Shockbot, FrikbotX is the way to go.
 Reaperbot/frikbot
#16890 posted by spy [92.47.201.147] on 2009/06/09 16:56:49
guys you should be kidding? these bots are really suxx, frogbot rules, just ask Trinca, he has a progs.dat with around 300 maps that frogbot has supporting. and a bot with skill 20 really kicks ass
#16891 posted by gb [89.27.238.212] on 2009/06/09 17:08:20
#16892 posted by JneeraZ [24.199.192.130] on 2009/06/09 17:15:19
I know the Reaper would just learn the level as it played. Do these other bots do the same? I don't want to mess around with having to create waypoint files every time the map changes...
#16893 posted by Spirit [80.171.28.77] on 2009/06/09 17:16:00
Frogbot is pretty amazing. But I too like Reaper bots the most for some reason.
 Willem
#16894 posted by Spirit [80.171.28.77] on 2009/06/09 17:16:47
They need waypoints which might be that ^ reason.
 Willem
#16895 posted by spy [92.47.201.147] on 2009/06/09 17:21:51
you don't need to create waypoints for frogbots
as trinca's progs.dat already has supporting for a large amount of maps
i can record a quick demo of duelling frogbots
#16896 posted by JneeraZ [24.199.192.130] on 2009/06/09 17:36:46
What I'm driving at is that I'd like the bots for testing any DM level I might want to create on my own. Files containing waypoints for existing levels won't help me ... the bot needs to be able to be dropped into a level and just play. Know what I mean?
 Oh...
#16897 posted by spy [92.47.201.147] on 2009/06/09 17:38:59
i see
 Try The Reaper
#16898 posted by RickyT33 [86.139.218.55] on 2009/06/09 17:46:22
If you dont like it I'll give you a full refund!
Im sure the other bots are superior for reason X or reason Y, and honestly ReaperBot is the first bot I got to work for me and I havent tried the others mentioned above. But its dead easy to use Reaperbot, you just run the progs as any other mod, press a key to spawn bots 4 at a time, or 1 at a time, and you're off!
They will attack eachother and you, they learn the map and the location of the items, and where they start off as noobs, they soon begin to kick your ass!
 Willem
#16899 posted by spy [92.47.201.147] on 2009/06/09 18:04:14
you should try the omicron bots then, here is a quote from its readme file
This quake add-on contains the following features (and probably a lot more):
Dynamic level learning: The omicron bots can quickly learn any level, and remembers where things are as it plays... Try it on a level you don't know, and the bot will know the level "by heart" before you figure out how to get from A to B. Once the bot has "learned" a level, you can easily take that knowledge and put it into the BSP itself. From then on, the bot won't have to relearn that level; it will know it from the start.
Optional anti-camper feature; This enables you to weed out all those happy outdoor type people. Make the rain fall...yeah.
Advanced routing: Not only does it remember where things are, but it also can plot the shortest route to them, taking into account existing teleporters. It can find enemies in a similar fashion; if it knows where you are, it might come and make a visit.
Hearing: The omicron bot can actually "hear" and "understand" some of the sounds around it. If the obot hears you pick something up, for instance, it might figure out where you are. If it does, it might very well decide to come over and put you in backpack mode.
Pursuit AI: Using its advanced (AI SPRUCE) routing, the omicron bot can be a hard tail to shake. Not only can it chase you down, but it can sometimes use existing map features to actually cut you off at the pass.
Fuzzy logic: The bot uses fuzzy logic in it's AI. It isn't as impressive as it sounds, or so Mr. E. tells me. This allows it an amount of flexibility when making decisions and allows those decisions to appear much more intelligent.
Team Support: Not only does the obots support teamplay, it actually supports teamplay with multiple teams!
Individualized characters: There are 24 different bots, each with its own respective skin and phrases. You can either choose to load up a random character, or if you have a favorite bot, you can ask for it by name.
Bot-Cam: The omicron bot provides an observer mode that allows you to see through the eyes of a client (i.e. bot or player) of your choice, or to follow him in "supersmooth chase-cam"(tm) mode.
Deathmatch 3 and 4. (love dm3..still don't know about dm 4)
Optional powerup/weapon removal; The admin can optionally bar the use of of the quad, pentagram(or 666 as I like to call it), invisibility and several of the weapons as he/she sees fit.
Randomize maps and cycle maps feature, which makes you jump around quake maps (and other custom maps) to your own liking, ignoring those you hate and dispize (maps, not people that is).
Several difficulty levels for the bots; from skill 0 to 3. Actually the difficulty is for you, the player. The higher their skill, the easier you are to kill.
RocketArena!!! See http://planetquake.com/servers/arena/ for more detailed information (it's RA 1 B.T.W.).
Hardcoded waypoints for all deathmatch levels of the original Quake. So it saves you the time of making your own crummy BSP waypoints and then complaining to us that the bots suck. Which we already know....so try and make a better bot yourself..from scratch...HA!!! (Note: this editorial was not put here by Mr E., who wishes to apologize for the entire contents of this readme)
ROCKETJUMPING!!!! (I heard that some of the Beta testers themselves were whining over this bit for weeks..this is why it was included last...it had a priority of 1; 0 means...we're not going to do anything about it).
#16900 posted by Trinca [194.65.24.228] on 2009/06/09 18:05:23
#16901 posted by JneeraZ [24.199.192.130] on 2009/06/09 18:05:42
Ricky
Yeah, I used to use Reapers way back in the day when I did my map review site. Thanks, I'll probably go with them since I know them already.
#16902 posted by Trinca [194.65.24.228] on 2009/06/09 18:06:45
ahh Omicron bots also play in any map... but they arent to smart :)
 Iirc There Is A Version For The Mac Users Also
#16903 posted by spy [92.47.201.147] on 2009/06/09 18:07:40
 Yes
#16904 posted by gb [89.27.238.212] on 2009/06/09 18:07:44
Omicron bots do what you want, Willem. They're pretty good bots, too. By the same guy who did Gladiator Bot for Q2 and the Q3 bots, too, I believe.
 Omibots
#16905 posted by nitin [124.168.120.245] on 2009/06/10 00:58:20
are better than reapers for sure.
but shh, dont try to sell it by saying the same guy who did the q3 bots, that's not a plus :)
 Bots
#16906 posted by Mr Fribbles [59.167.199.179] on 2009/06/10 04:19:56
Anyone seriously recommended the reaper bot for anything other than a laugh should be shot. They're utterly crap, they cheat like motherfuckers and they absolutely fail at the #1 goal of any DM bot (to simulate a human opponent).
Omicron bot is a reasonable alternative for having some fun or testing a new map. They're not terribly smart, no, but they have a bit more personality, they don't cheat tooo much, they can learn any map automatically and most importantly they're kinda fun to muck around with. (Note that while they can "learn" any new map, it takes about 5 minutes for them to build up enough auto-genereated waypoint data etc to actually play it semi-compentently).
Frogbot is good, but they do require waypoints (not a terribly easy process to make them, either) and the data needs to go into the progs.dat, this makes them extremely limited for testing a new map or even tooling around in your latest batch of downloaded maps. They're a good opponent, but more oriented towards hardcore players that like a challenge (so while they're "good", they're not necessarily as much "fun" as say Omicron bots).
I have not tried any Frikbot variant.
Electro's shockbot will destroy all when it is released.
 Back To The HL = Quake Bitchyness
#16907 posted by RickyT33 [86.139.218.55] on 2009/06/10 13:51:30
http://www.tomsguide.com/us/left-4-dead-game,news-4054.html
Valve is infamous for the Half-Life franchise, releasing the initial installment on the PC back in 1998. The game utilized a highly modified version of id Software's original Quake engine
 Ricky.
#16908 posted by Shambler [94.172.168.244] on 2009/06/10 14:02:01
 Shambler I Agree With Your Angle
#16909 posted by RickyT33 [86.139.218.55] on 2009/06/10 14:07:34
Hell, cause we bought a copy of Quake 1 back in '96, shouldnt we have recieved Quake 2, Quake 3, Quake 4, all of the mission packs etc for free, because we already paid for Quake?
I mean surely the company made enough money from the sales of Quake to fund all of their projects up till now?
(Xtreme sarcasm)
 That's My POV
#16910 posted by ijed [190.20.120.112] on 2009/06/10 14:12:39
'Valve betraying their customers' seems to be the angle of these dorks.
I spotted the way they changed their business model because of Xbox DLC limits, but can't blame them for wanting to make money on the products they sell.
 Whats DLC
#16911 posted by nitin [124.168.120.245] on 2009/06/10 14:15:22
downloadable content?
 Nitin.
#16912 posted by Shambler [94.172.168.244] on 2009/06/10 15:01:19
Welcome to 2008. I'm sure you'll fit in well.
#16913 posted by JneeraZ [24.199.192.130] on 2009/06/10 15:04:21
#16914 posted by JneeraZ [24.199.192.130] on 2009/06/10 15:12:47
I mean, show me anything here that couldn't be added into the current L4D:
http://kotaku.com/5284932/five-bloody-minutes-of-left-4-dead-2-gameplay
I'm not saying that Valve can't do whatever they want. They obviously can. I'm simply saying that this seems so our of character for them that there HAS to be some back story to it that we aren't aware of yet.
Releasing a retail sequel a year after the original that basically looks like a 1.5 version of the original. What?
 Word.
#16915 posted by negke [88.70.58.105] on 2009/06/10 15:15:50
I'll probably buy it anyway - the idea of hitting Shambler in the back with a chainsaw sounds just too compelling.
 I Suspect The Back Story Is;
#16916 posted by ijed [216.241.20.2] on 2009/06/10 15:30:50
There is a limit for DLC on the Xbox. L4D is cross platform, PC and XBOX. Since they cannot release a large expansion as DLC because it breaks these limits they have to release it as a separate game.
They justify this by making L4D2 larger in terms of levels and changing the rendering system to their Phong / HDR system.
Why they decided to make the expansion too big for DLC in the first place is a bit of a head scratcher. Possibly the Dev team just aren't used to the limitations.
I get the feeling this is a mix of technical problems and dev politics ie. TCRs - which are the rules that microsoft enforces on publishers who want to make games for their consoles.
 Yes
#16917 posted by ijed [216.241.20.2] on 2009/06/10 15:32:43
DLC = Downloadable Content.
The sooner the various projects announced at E3 to eliminate hard copies of software are in the sooner we're all better off as far as I'm concerned.
Alot of publishers will be crippled by it, but talking from a dev / consumer side: boo-hoo.
 Willem.
#16918 posted by Shambler [94.172.168.244] on 2009/06/10 16:36:10
Okay, I just treated it as a game in it's own right.
Someone on this forum said "Smables u gotta get L4D dude it rocks there are zombies and shit and Bal wants to shoot you in the ass with a shotgun" and I was like "Oooh coop zombie shooting with #func losers cool". And that was that.
Valve might be backing down on promises, well that sucks so much for those who expected an unduly large amount of bang for their buck. I expected a normal amount (and got a bit more in terms of gameplay hours).
That Kotaku site is the glitchiest slowest-loading piece of ass I've had the misfortune to encounter, so I can't see what it offers.
#16919 posted by JneeraZ [24.199.192.130] on 2009/06/10 17:01:59
"Valve might be backing down on promises, well that sucks so much for those who expected an unduly large amount of bang for their buck. I expected a normal amount (and got a bit more in terms of gameplay hours)."
And again that's the key. If Valve hadn't promised free content for the game, nobody would have a right to bitch. But they did.
I'm glad that you feel you got your moneys worth but there are a lot of people who bought on the premise of getting TF2 level support. They aren't going to get it now and are instead being told, "Hey, buy a new retail SKU instead".
That stings a little. That's all.
Now, if Valve goes all out and support L4D2 with the same ferocity as they support TF2 this whole thing will be forgotten in a years time of course...
 Hmm
#16920 posted by nonentity [87.194.146.225] on 2009/06/10 17:10:34
What's an SKU? I mean, I get it's a stand alone release, just, what's it stand for?
And frankly I think this entire thing will be forgotten in a years time anyway, internets people like whining...
#16921 posted by JneeraZ [24.199.192.130] on 2009/06/10 17:15:11
"And frankly I think this entire thing will be forgotten in a years time anyway, internets people like whining..."
Pretty much everything gets forgotten over time but it's wrong to chalk this up as "people like whining". Valve told people one thing and then did another. A bait and switch, if you will. That's not something that should be ignored as it sets a bad precedent.
 L4D2
#16922 posted by Bal [82.234.123.21] on 2009/06/10 17:24:26
I'll be buying it the second it's out.
I might accidentally drop a chainsaw on Shambler while playing, that kind of stuff happens, you know, like unintentional point blank shotgun blasts to the back of the head.
Valve DID release extra content for the first game already, plenty of gameplay enhancements to make it more balanced, a new gameplay mode, and the 2 extra campaigns in verus (which many will argue should have been out of the box, but whatever).
Yeah everyone was expecting more, but I doubt anyone was expecting as much as they have planned in L4D2, so I'm fine with paying for it.
 Why
#16923 posted by Zwiffle [66.170.5.18] on 2009/06/10 17:45:24
Are people complaining that Valve isn't going to support L4D anymore? Where the FUCK do people get this idea? Valve have said REPEATEDLY that they are STILL WORKING ON CONTENT FOR L4D. They have never said "We're not going to be working on L4D anymore, so suck it suckers!"
The main point I get from L4D2 boycotters is that they have to pay for a game. Everything else I've seen is easily argued away as just bitching. I am completely stoked for L4D2, will be preordering it, and will be playing the fuck out of that game.
Where some of these points come from can only be described as the soft, moist womb where shit forms, because it is complete and utter bile.
#16924 posted by JneeraZ [24.199.192.130] on 2009/06/10 18:21:06
You believe that once L4D2 comes out, Valve will be producing free content for L4D? Really?
#16925 posted by Zwiffle [66.170.5.18] on 2009/06/10 18:26:08
You believe they won't? Really?
#16926 posted by JneeraZ [24.199.192.130] on 2009/06/10 18:27:07
What would be their incentive? Buy L4D2, that's the game we're supporting now. How much stuff gets produced for Half-Life 1?
 That's Your Argument?
#16927 posted by Zwiffle [66.170.5.18] on 2009/06/10 18:30:13
How much stuff gets produced for HL1? You can do better than that. =/
#16928 posted by JneeraZ [24.199.192.130] on 2009/06/10 18:37:31
I'm not sure what you're after here but isn't it common sense? They are going to want people to move to L4D2 so time spent creating content for the old game is completely wasted and, as an added negative, it maintains fragmentation of their user base.
Have they SAID they're going to release content for L4D once L4D2 comes out?
 Yes
#16929 posted by Zwiffle [66.170.5.18] on 2009/06/10 18:39:56
 I'll Be Preordering
#16930 posted by ijed [216.241.20.2] on 2009/06/10 18:42:24
But yeah, I doubt they'll spend money on producing content for an old game, which is what L4D1 becomes as soon as 2 comes out.
What I would like to see is that L4D2 content is backwards compatible with L4D1 - so new maps can be loaded etc. in the old rendering system, and the old characters, maps etc. being possible to load in L4D2.
A complicated feature, but seeing as we're including support for external mods and content in RQ I can't see it being that difficult. Lots of wrappers, basically.
That'd stop the whining by anyone with two brain cells to rub together, allowing the gaming blog forum mes to return to its uneasy slumbers of viral marketing, bullshit commentary and bitchy flamewars.
 Cross Posting
#16931 posted by ijed [216.241.20.2] on 2009/06/10 18:45:10
So they're doing it then?
Great.
 Hmm
#16932 posted by nonentity [87.194.146.225] on 2009/06/10 18:49:29
Actually, that article was more an explaination for why they're making it as a sequel (well argued too tbh), but doesn't mention owt about continuing to make DLC for L4D1. Closest it comes is mentioning that they contacted community mappers saying that 'their work wouldn't be affected', which basically means, it'll be out far enough in the future that your current maps will be done (and may hint at backwards compatibility for loading L4D content(probably simple enough))...
Still, good article.
#16933 posted by JneeraZ [24.199.192.130] on 2009/06/10 18:54:08
"This is the first of such articles I've seen, feel free to do more research if you want
http://arstechnica.com/gaming/news..."
Sorry to be argumentative and I guess I might be getting trolled at this point but ... can you quote the part where he says that Valve is going to continue producing free content for L4D? I read the article (it's 1 page, right?) and I didn't see that.
#16934 posted by Zwiffle [66.170.5.18] on 2009/06/10 19:06:01
The SDK will be coming out of beta in the next week or so, and Faliszek points to that to prove that Left 4 Dead will still be updated. Also, all the maps created with the SDK will work on the sequel. As for playing old maps with old characters but new creatures and melee? "We have some additional work to do there, we're talking about how to do that. That's what we want to do."
#16935 posted by JneeraZ [24.199.192.130] on 2009/06/10 19:19:36
So ... the community can create content for L4D that will probably work in L4D2. How does that translate to Valve releasing free content?
#16936 posted by Zwiffle [66.170.5.18] on 2009/06/10 19:29:04
For one, it proves that Valve is still supporting the community. If they weren't going to support it, why even bother with an SDK at this point? Basically the SDK itself IS free content, whether you like it or not - many games don't even release tools, such as Bio Shock. You can only draw "community support" from this act.
Secondly, the quote mentions updating the old maps with new gameplay - such as new Special Infected and new melee weapons, ie FREE CONTENT. I saw nothing mentioning that you had to pay for that (and vice versa, I saw nothing saying that you didn't have to pay for it, but come on, do you think you will have to pay for it?)
#16937 posted by JneeraZ [24.199.192.130] on 2009/06/10 19:36:07
1. Updating the SDK now, while L4D2 isn't even out yet, isn't surprising. It's the expected action, especially if they are hoping to support loading old content into L4D2.
2. I think what he was saying there was you could (potentially) load old maps into L4D2 and play them with the new creatures and melee. Not the other way around.
 Heh
#16938 posted by Bal [81.249.12.41] on 2009/06/10 19:42:25
Zwiffle, they promised new campaigns, characters and weapons before release, by now I doubt that's really planned anymore, better off putting all the new stuff in the new game.
That being said, I read in a few interviews that in addition to the SDK stuff they are releasing, they will be also releasing the matchmaking patch for L4D soon enough, which is cool (no more playing in a team of friends against 4 random pubbies that rage quit as soon as they lose, now the game will find you other teams of 4 friends to play against).
If they do end up releasing an extra campaign for L4D, I bet it'll just be to shut everyone up, hehe.
#16939 posted by Zwiffle [66.170.5.18] on 2009/06/10 19:45:11
There are plans for backwards compatibility from what I've read, but that's not what I gather here because he includes it with the SDK as proof that L4D will still be updated. I find it unintuitive to break the paragraph apart as two completely separate statements - in other words to me it looks like you're looking for evidence that Valve is actually seeking to make L4D2 into a "L4D + L4D2" package, which is counter productive all around.
In my eyes, the natural conclusion is that they are adding backwards support to L4D - not including new support for old maps (from a different game mind you) with L4D2.
#16940 posted by Zwiffle [66.170.5.18] on 2009/06/10 20:07:49
If you want an explicit statement that there is more stuff coming, here:
http://xbox360.ign.com/articles/992/992284p1.html
There are plenty of articles out there stating the obvious.
#16941 posted by JneeraZ [24.199.192.130] on 2009/06/10 20:14:55
I feel like you're trolling me. He says that, short term, new things are coming for L4D. I'm saying that once L4D2 comes out, that stops.
Where are you refuting my claims with these links? Short term, yes, they'll update it. Long term, no, they won't (IMO).
The only X factor here is if somehow L4D can benefit from L4D2 updates but that seems really unlikely.
#16942 posted by Zwiffle [66.170.5.18] on 2009/06/10 20:23:30
Again, they said they wanted to update old maps with new content. They said that. THEY SAID THAT. They said it. I can quote it if you want. Again.
#16943 posted by JneeraZ [24.199.192.130] on 2009/06/10 20:31:15
I really think you're reading it wrong. At any rate, this has gone circular.
#16944 posted by Zwiffle [66.170.5.18] on 2009/06/10 20:37:08
So my original argument was that people are complaining because they don't want to pay for a new game. Somehow I got sucked into this "will they won't they" thing about updating content. I have put forth evidence that there are updates forthcoming - there are immediate updates coming soon, and they want to update older maps with new content - new infected, new weapons - for free. How have I not refuted your claims? Please tell me what I am missing from your argument.
Are you asking specifically about new episodes? Is that the content you expected? Are you expecting new characters to be included with regular updates, similar to how TF2 focuses on a character per update?
I don't understand what you are arguing, I feel I've presented enough evidence against all arguments you have presented.
 A Bit Late On Bots:
#16945 posted by bear [94.255.211.57] on 2009/06/10 21:52:44
The reaperbot is absolute pants for testing (all aim and lousy navigation and movement), the omibot does a better job even if it's far from a human opponent which is really what you need for any serious testing.
 Here
#16946 posted by Zwiffle [66.170.5.18] on 2009/06/10 22:55:31
#16947 posted by metlslime [173.11.92.50] on 2009/06/10 23:31:54
wow, 40 new posts and it's not spam! (in the strict sense of the word)
 Hmm
#16948 posted by nonentity [87.194.146.225] on 2009/06/10 23:38:05
That article still doesn't say that they'll release content for L4D after L4D2 ships.
And interpolarity probably means a UT2k4 style rebate if you have a key for the previous game...
 Hmm
#16949 posted by nonentity [87.194.146.225] on 2009/06/10 23:41:34
Interoperality even. Which kinda just means you can keep your XP or whatever between games and that custom content can work on one or both versions.
Or that you can run both games at the same time...
Yeh, I skim read long words ;p
 Hmm
#16950 posted by nonentity [87.194.146.225] on 2009/06/10 23:44:11
Third post/definition.
I think it may also mean 'we've found a cool buzz word to distract people until they forget about this...'
 I Think The Zwiff' Has Found His Quote!
#16951 posted by RickyT33 [86.26.252.180] on 2009/06/11 00:11:52
Some of the comments at the bottom are so true/funny.
Metlslime: None of this would have happened if I hadnt mentioned that Half-Life was originally derived from the Quake engine (fairly flippant probably but also fairly true)
 Valve Keep Stating...
#16952 posted by than [218.251.19.86] on 2009/06/11 18:24:04
that they will support the L4D community, not that there will be any more levels for L4D from them. Given that they only included four campaigns in the original release, and only half had versus support for some reason, I can't really imagine we will see any more new campaigns released for free whilst they are making a sequel that they expect people to pay $45 for.
I think the problem with what they are doing is not that it is wrong, it's just that the people that normally buy their games (on PC, which is still their lead SKU afaik) are so used to amazing support with a lot of extra content released for a while after the initial release that the very real threat of not getting what was expected is somewhat hard to stomach. Personally I don't really mind because L4D is great and I've probably had my money's worth already, but given that the game cost more than most of their other titles of a similar size (CS:S, TF2, Episode 1, Episode 2, Portal) and now suddenly doesn't seem likely o get anything like the level of support several of those (CS:S, TF2) titles have received is slightly annoying. When I bought L4D I thought "well, there isn't so much content for $45, but I suspect Valve will release another campaign or two" but that appears to have been a poor assumption to make. Also, the value Valve offered with their last product, The Orange Box was so insanely awesome that it's not hard for people to have very high expectations for L4D, which cost nearly as much for a tiny fraction of the content.
I'm not mad at Valve and will probably still buy L4D2, I'm just a little dissapointed that I allowed myself to assume that I was getting more than Valve ever told me I was actually getting.
 Hmmm
#16953 posted by RickyT33 [86.26.252.180] on 2009/06/11 21:18:46
Valve also promised there will be more content updates coming to Left 4 Dead along with the Left 4 Dead SDK beta
http://uk.pc.ign.com/articles/992/992976p1.html
 Minecraft
#16954 posted by sock [92.249.164.198] on 2009/06/12 07:01:40
Site : http://www.minecraft.net/
News : http://tigsource.com/articles/2009/06/11/minecraft-alpha
A java based browser multiplayer build/dig game. No sound or AI at the moment, mostly other people running around building stuff or people griefing others trying to build.
Worth a look, similar to cube in ideas.
 L4d
#16955 posted by megaman [94.221.124.123] on 2009/06/12 11:09:15
there's still the issue of releasing something as a full game that easily could be an expansion pack.
 New HHexen, HHeretic
#16956 posted by gb [89.27.226.134] on 2009/06/12 21:13:14
The two ports were updated recently, they're really very nice and come with GL renderers and built in ogg playback for the soundtracks.
http://hhexen.sourceforge.net/
 Megaman
#16957 posted by ijed [216.241.20.2] on 2009/06/12 23:17:45
Be fair - five campaigns with back story, all supporting all game modes and with an extra game mode thrown in and more weapons than the original can't be called an expansion.
The original on release didn't have nearly as much content.
 I Haven't Played The Game (just The Demo Once..)
#16958 posted by megaman [94.221.113.237] on 2009/06/13 02:12:02
so no, i have no idea how much '5 campaigns' are. How long until you've seen all the content? :)
They don't release hl2 episodes as full games (price-wise), do they?
#16959 posted by Zwiffle [97.87.57.94] on 2009/06/13 02:34:13
Because HL2 episodes are just that - episodes.
 Well
#16960 posted by ijed [190.20.65.64] on 2009/06/13 03:13:56
4 campaigns in the original. A good 4 human players can charge through one in under an hour, but you end up replaying them 00's of times. And not just because there's so few - the replay is very good.
See all the content in maybe a week or two.
The most interesting thing about L4D2 is the idea of the director having control over the environment to some degree - even more replay.
 Iirc
#16961 posted by necros [99.227.133.158] on 2009/06/13 03:42:20
hl2 ep1 was 20$.
hl2 was bundled in orange box with tf2 and portal though, for 50$ (?)
#16962 posted by Zwiffle [97.87.57.94] on 2009/06/13 06:02:29
If you play on the expert mode, then it might take you and 3 other players a good several hours to beat one campaign. I've only beaten one so far on expert.
#16963 posted by ijed [190.20.65.64] on 2009/06/13 06:17:30
I normally play on advanced - expert just isn't much fun, I find. Haven't cleared a single campaign.
Still haven't got all silver on survival either, and only 1 gold - I think the design idea was 'make a mode where bots are worse than useless'.
It'll be nice to see their idiocy fixed as well.
Like when they walk back and forth over your stuggling form whilst it's held by a smoker or hunter. A fucking tank is more help then.
 Hehe
#16964 posted by megaman [94.221.120.237] on 2009/06/13 14:34:02
well, you'd normally calculate on either easy or the skill you see fit foryourself :)
did ep1/2 have considerable less content than hl2 did?
 Buy Some Games!
#16965 posted by ijed [190.20.65.64] on 2009/06/13 14:44:47
 Gonna Buy A Quake Expansion Pack
#16966 posted by Drew [98.124.14.103] on 2009/06/15 20:13:36
off of steam. which one is best?
 Shrak
#16967 posted by negke [88.70.247.160] on 2009/06/15 20:15:31
 Drew:
#16968 posted by Shambler [94.172.168.244] on 2009/06/15 22:59:33
Scourge of Armagon, by a long way. Really good pack, proper Quake+ feel.
Dissolution Of Eternity is worth it too, not as good but still good Quaking action.
#16969 posted by Spirit [213.39.223.26] on 2009/06/16 18:10:14
Hey, could some fine english lad proofread http://www.quaddicted.com/quake/monsters.html and help me get it into a decent language?
 Ok
#16970 posted by ijed [216.241.20.2] on 2009/06/16 19:16:35
Just c+p'd with a few minor changes:
Monsters don't really like other monsters hurting them. For example if you manage to lure an Ogre into the magic attack of the Death Knight he will get pissed and attack him instead of you. Normally this only works from one monster type to the other but Grunts also attack their own breed if incited. On custom maps you might even encounter Ogres that attack each other.
Sometimes the death of a monster will trigger an event in the map (that might be crucial for you to proceed) so it always is a good idea to kill everything you see.
Description: "Freeze!" PEWPEW! A rank higher than the Grunt this former fellow soldier wears full armor and carries a laser gun.
Description: A floating monster. It seems like 5% human is imprisoned (probably left over rather) in this hideous appearance. Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.
feindlihc = averse
schnitzel = chainsaw rape
furnicating = fornicating
With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too dangerous if you encounter him at the right range, he likes to ambush you with his magic and - believe me - it hurts.
Description: Flubber's evil twin. A dark-blue, jumping blob that jumps around rapidly throwing itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.
A fish. Rotten, but that doesn't make it any more exciting. It's ability to block your ascension to fresh air suggests that you blast it to hell anyways.
#16971 posted by Spirit [213.39.223.26] on 2009/06/16 21:20:48
Thank you! I think should ease up on the swear words, heh.
 Spirit
#16972 posted by spy [92.46.8.91] on 2009/06/16 21:55:01
some of the levels have incorrect monster count
ie the fish bug
 Yeah
#16973 posted by Spirit [213.39.223.26] on 2009/06/16 22:37:07
negke mentioned that to me. I lazily ripped the numbers from the internet (ledmeister's page) and assumed they were correct.
Are there correct counts anywhere or will I have to play Quake another 3 times? :)
 Spirit
#16974 posted by spy [92.46.8.91] on 2009/06/16 23:55:23
e2m3 - 18/32/48
e3m4 - 25/35/43
e4m4 - 38/59/78
e4,5 - 45/71/94
e4m6 - 35/51/81
e4m7 - 31/54/80
end - 16/20/20
 Yes
#16975 posted by negke [88.70.78.106] on 2009/06/17 09:08:38
Even the 1.06 progs/patch don't have it fixed.
 Spirit
#16976 posted by Lardarse [62.31.165.111] on 2009/06/17 18:09:37
I think that part of the deal with enforcers is that they are less damaged than grunts are, which is why they are given better equipment.
The "mean little fuckers" line about spawn needs to stay, though...
 Well
#16977 posted by ijed [216.241.20.2] on 2009/06/17 18:41:30
Grunts could easily be mass-produced clones with their partial lobotomy customised serial killer thing done during production.
Good excuse for why they all look the same.
 Quake Episode 2: The Clone Wars? (n/t)
#16978 posted by Lardarse [62.31.165.111] on 2009/06/17 20:04:37
 With Jar-Jar Scrag
#16979 posted by ijed [216.241.20.2] on 2009/06/17 22:31:43
 Metl
#16980 posted by Drew [216.168.101.234] on 2009/06/19 02:12:15
new site looks awesome.
 Not Sure If It's New
#16981 posted by starbuck [92.237.128.247] on 2009/06/19 02:40:16
but metl your cv is fantastic. Undefeated grand master in the ancient art of level design! That could probably get you hired even if you could only make boxmaps...
 OH MY GOD HE USED TABLES
#16982 posted by R.P.G. [24.74.69.186] on 2009/06/19 03:04:45
#16983 posted by metlslime [173.11.92.50] on 2009/06/19 04:01:28
drew: thanks
starbuck: not new, that's been there since my last job hunt, about two years ago.
rpg: yeah, i haven't bothered to become an expert in post-1999 web technology.
 Spy: Thanks!
#16984 posted by Spirit [213.39.204.34] on 2009/06/19 19:01:52
 My Back Hurts
#16985 posted by Zwiffle [66.170.5.18] on 2009/06/19 20:56:40
Thought I would let you all know.
#16986 posted by JneeraZ [24.199.192.130] on 2009/06/19 21:03:50
Get a better chair.
 Or...
#16987 posted by Mike Woodham [86.164.107.1] on 2009/06/19 21:36:34
...you could just ask that Chinese lady to stand somewhere else.
 And Yet
#16988 posted by R.P.G. [24.74.69.186] on 2009/06/20 01:08:41
somehow you did a nice job with your /levels/ page.
 Well...
#16989 posted by metlslime [173.11.92.50] on 2009/06/20 04:55:43
i'm learning. It still has 1-pixel positioning errors in some browsers.
 Question:
#16990 posted by Tronyn [70.76.34.81] on 2009/06/20 06:58:29
any new maps besides Temple of Anubis that I haven't reviewed yet?
#16991 posted by negke [88.70.54.23] on 2009/06/20 09:00:17
Coagula pack, starkmon, fort_driant
 Yeah
#16992 posted by R.P.G. [24.74.69.186] on 2009/06/20 21:32:13
When I have that absolute positioning problem at work, I end up using conditional statements to define separate style sheets for the offending browsers (I think it's always IE6 and 7?) and then change the absolute position as necessary. A pretty bright guy at work said he does the same thing.
Sometimes throwing in zoom: 1 in your style for that element will fix it for the dunce browsers.
 Co-op?
#16993 posted by iloveQuake [97.101.58.223] on 2009/06/21 04:30:39
is anybody down to play some quake co-op at all? or does anybody need any beta testers for any of their quake 1 maps :P i cant find any new sp maps to play evne with the quake injector.
** if anybody wants to play some quake 1 co-op theres 1 remaining server in existence for the original ID maps that i know of, if anybody is down to play :P **
quake.no:27503
#16994 posted by Trinca [85.138.20.108] on 2009/06/21 15:09:24
ohhhhhhhhh fuck i need motivation to map :/ havent map nothing lately :
#16995 posted by JneeraZ [24.163.61.78] on 2009/06/22 14:48:07
Much ado about absolutely nothing, but Quaketastic just crossed the 1GB line. There is over a GB of Quake related stuff stored there. Awesome!
 Considering
#16996 posted by ijed [216.241.20.2] on 2009/06/22 16:07:56
Average Q1 related filesize, that's alot of stuff.
 Heh
#16997 posted by RickyT33 [86.26.252.180] on 2009/06/22 19:31:15
Mostly 1080p screenshots and such........
 Purge Thyselves!!!
#16998 posted by RickyT33 [86.26.252.180] on 2009/06/23 18:26:22
#16999 posted by gb [89.27.204.155] on 2009/06/23 18:47:32
Goin for a yomp up Blencathra with Steve:
Looks like a good place to watch the sun go down, huh.
 Too Much Post-it...
#17000 posted by JPL [82.234.167.238] on 2009/06/23 20:28:13
 Hmm
#17001 posted by nonentity [87.194.146.225] on 2009/06/23 21:25:58
The rocks in the first shot need smoothing grps tbh, lighting look weird...
#17002 posted by DaZ [80.41.149.218] on 2009/06/24 03:03:21
 So
#17003 posted by Zwiffle [66.170.5.18] on 2009/06/24 18:00:23
#17004 posted by JneeraZ [24.199.192.130] on 2009/06/24 18:05:43
Shit, I was going to make a comment about it being Kotaku and all but:
http://www.idsoftware.com/
WTF? I guess they didn't have as much cash laying around as I once suspected.
 Lulz
#17005 posted by Drew [216.168.101.234] on 2009/06/24 18:16:06
 Cardo I'm Looking At You
#17006 posted by inertia [75.179.159.179] on 2009/06/24 22:13:16
Hollenshead said ZeniMax's acquisition will allow id to grow its internal teams, staffing up the groups working on the next Doom - which will now be a ZeniMax game - and the Quake Live team, for starters.
Ready your portfolios!
#17007 posted by JneeraZ [24.199.192.130] on 2009/06/24 22:43:33
Jesus, another Doom game?
 I Know...
#17008 posted by metlslime [173.11.92.50] on 2009/06/24 22:50:46
they're pumping them out like every 5-10 years!
#17009 posted by JneeraZ [24.199.192.130] on 2009/06/24 23:03:46
I was thinking that after the last one, we could really do with a new IP or something. Leave that mangled horse corpse alone.
 We Did Get A New IP
#17010 posted by Zwiffle [66.170.5.18] on 2009/06/24 23:06:42
Rage.
#17011 posted by JneeraZ [24.163.61.78] on 2009/06/25 01:07:42
Hope it's good!
 But That's It!
#17012 posted by bear [94.255.217.49] on 2009/06/26 03:16:58
"We'll have three teams," Carmack told us. "We'll have Wolfenstein, Doom, Quake, and Rage and one of them will be taking a vacation each cycle and that will depend on what we want to be doing each time."
 Source:
#17013 posted by bear [94.255.217.49] on 2009/06/26 03:31:05
 Czg
#17014 posted by spy [82.200.243.132] on 2009/06/26 09:55:21
i'm gonna join two of your maps aerosumfin' and its prequel and release it, with a credit to you as original mapper, so may i?
or you could finish 'em yourself
 Don't Bother With Credit
#17015 posted by czg [213.132.100.2] on 2009/06/26 09:57:54
 CZG
#17016 posted by spy [82.200.243.132] on 2009/06/26 10:02:41
i just dream, someday you'll release all of scrapped maps, it would be awesome.
its shame, but my mapping skills will never campared to yours
 Czg
#17017 posted by Bal [82.234.123.21] on 2009/06/26 11:24:13
I'm going to finish your L4D campaign and take all the credit and get hired by Valve, but I still love you, ok?
 Yes
#17018 posted by czg [213.132.100.2] on 2009/06/26 11:32:09
 Guys
#17019 posted by spy [82.200.243.132] on 2009/06/26 12:49:51
you ROCK
#17020 posted by Spirit [213.39.146.125] on 2009/06/27 09:21:19
re: Quake 2 talk in #tf some days ago:
http://www.yamagi.org/quake2/ might be(-come) such Fitzquake equivalent. I have no idea though as I don't like Q2.
#17021 posted by gb [89.27.239.23] on 2009/06/28 02:53:57
The Yamagi Q2 looks good, but it's a little unclear to me what the difference is between this and icculus. Apart from 500 typos (uhh, that's pretty crazy).
In practice, it doesn't seem much different. It plays as usual, really. Also, Yamagi apparently removed the software renderer, but in multiple places there's still mention of it. It's unclear how to build that.
Bottom line, what I mean to say is, is there a point with this port? Apart from being a cleaned up (and amputated) icculus Q2 source?
I don't know, I just never really had a problem with Icculus Q2. For singleplayer, I'll take icculus any day. It seems to work fine, and gives me the most options when compiling (ie it's the most complete port).
If you want a more modern Q2 port, you can't beat QuDos' stuff.
http://qudos.quakedev.com/
 So Where Is Quake2-bjp.exe?
#17022 posted by negke [88.70.60.74] on 2009/06/28 09:04:26
#17023 posted by necros [99.227.133.158] on 2009/06/28 09:06:12
what .pak file creation tools do you guys use?
i've been using pak explorer, but i just noticed that the 8 character limit it imposes has nothing to do with the pak file format and everything to do with it sucking the big one.
any other tools that allow >8 chars in .pak files?
 Negke
#17024 posted by nitin [124.168.18.52] on 2009/06/28 09:12:43
in the works :)
 Necros
#17025 posted by negke [88.70.60.74] on 2009/06/28 09:18:01
Try Pakker or Pakscape
 Qped&xwe
#17026 posted by spy [92.46.14.183] on 2009/06/28 09:27:15
 Speaking Of Quake 2
#17027 posted by negke [88.70.60.74] on 2009/06/28 09:27:28
There's another Q2 mapping contest coming up at the Q2 Cafe: http://leray.proboards.com/index.cgi?board=7contest
 Perfect
#17028 posted by necros [99.227.133.158] on 2009/06/28 10:08:46
thanks!
 >8 Character Limit
#17029 posted by bear [94.255.209.59] on 2009/06/28 13:03:02
won't that break some of the original engines though (although it might be debatable if anyone still uses them but since they're standard some probably do)
#17030 posted by negke [88.70.242.11] on 2009/06/28 13:23:38
Only DOS Quake afaik
#17031 posted by gb [89.27.197.177] on 2009/06/28 19:38:05
leilei probably uses dosquake :)
 CheapHack Rather
#17032 posted by negke [88.70.251.60] on 2009/06/28 22:20:23
Guess he doesn't play custom maps
#17033 posted by gb [89.27.216.241] on 2009/06/29 22:09:17
can someone approve the sm154 news kthx? or did I forget to click Submit?
 @ #17031
#17034 posted by meTch [64.148.17.227] on 2009/06/30 20:16:05
goldenboy, i find that highly probable for some reason
//saying that i gonna pretend i don't prefer software quake, this month
#17035 posted by gb [89.27.227.80] on 2009/06/30 21:45:23
well, software renderer != dosquake ;-)
 Iphone Quake From Id?
#17036 posted by metlslime [173.11.92.50] on 2009/06/30 23:20:57
http://toucharcade.com/2009/06/30/carmack-doom-classic-closing-in-on-release-quake-wolfenstein-rpg-and-a-lot-more-coming-from-id/
Seems they're talking about porting quake to the iphone as an official project. The only downside is they will probably change the gameplay to be more of a rails shooter, the way they did with Doom Ressurection:
http://toucharcade.com/2009/06/29/doom-resurrection-is-actually-pretty-awesome/
(I have not played doom ressurection yet, so i can't comment on whether it's fun or not.)
#17037 posted by gb [89.27.227.80] on 2009/07/01 01:07:32
Does this mean iPhones get banned in Germany?
 Gb:
#17038 posted by metlslime [173.11.92.50] on 2009/07/02 04:55:20
probably not, but since there is a seperate App Store for each country, Apple can de-list apps per country if they choose.
#17039 posted by gb [89.27.225.142] on 2009/07/02 19:43:18
Maybe it'll slip through :-P
 Looking For Some Early Feedback
#17040 posted by Spirit [80.171.96.148] on 2009/07/02 20:12:13
and because it is so web2.0 for people to add details, tag and vote. ;)
http://www.quaddicted.com/multiplayer/
More than half the screenshots are not up yet and there are a lot of tiny annoying things. Anyways you are welcome to use it already.
Disclaimer: I had a random creativity burst after reading a wishlist in the qw.nu forums. I guess that burst is almost over so I better quickly publish it. You know how that is.
#17041 posted by onetruepurple [79.191.239.107] on 2009/07/02 20:24:00
Maybe sort the maps in alphabetical categories - so in addition to "Page 1 out of 30" there would also be pages listing maps by filenames, starting with 0-9, A, etc.
 Aye
#17042 posted by Spirit [80.171.96.148] on 2009/07/02 20:43:03
rebb already suggested that. Maybe later. Those things will be more fun once all the data is there.
#17043 posted by megaman [94.221.96.57] on 2009/07/02 21:25:46
thumbnails!
#17044 posted by Spirit [80.171.96.148] on 2009/07/02 21:32:52
Actually, you are right. That is an important feature.
Well, until I add it you can at least use ?n=3000 in the url to get all maps listed (please be nice with that, it is stress for the server). And I increased the number of maps shown by default to 300.
 Megaman
#17045 posted by Spirit [80.171.96.148] on 2009/07/02 21:39:11
Oh dear, what an oversight. Thanks!
 QW Player Text Deleting Faggotry
#17046 posted by negke [88.70.249.124] on 2009/07/02 22:06:26
As to the efdat betas, there are newer versions, and possibly final ones soon(ish).
 What?
#17047 posted by Spirit [80.171.97.211] on 2009/07/02 23:01:32
Please use tags to take notes of such things. Eg "outdated" or something like that.
 I Did Stuff On Rcdm7
#17048 posted by meTch [64.148.17.227] on 2009/07/03 01:22:33
that's my favorite dm/ffa/tdm map :D
 Rebalancing The X-Men Mod?
#17049 posted by yhe1 [71.109.85.74] on 2009/07/05 23:16:35
Got this idea because of the New Wolverine Movie. The X-Men Quake mod was never popular, but most of the review I saw of it was due to gameplay being too hard and the weapons too weak. The source code of the mod is released, could may a mapper adjust the damage and the health values and make it more playable?
#17050 posted by JneeraZ [24.199.192.130] on 2009/07/09 15:53:18
So now my level is running out of mark surfaces. Damn it! I guess it's time to seal it up and get rid of the stuff in the void...
 This Is Going To Be Good
#17051 posted by RickyT33 [82.2.126.89] on 2009/07/09 16:28:50
Willems most massive/detailed Quake map EVA!!!
 Hmm
#17052 posted by nonentity [87.194.146.225] on 2009/07/09 16:37:23
tbh he's just been c'n'p-ing crates for a month...
#17053 posted by Trinca [194.65.24.228] on 2009/07/09 16:42:31
ye delete some crates willem :)
#17054 posted by JneeraZ [24.199.192.130] on 2009/07/09 17:09:47
Fuck that. Crates == gameplay.
 Hmm
#17055 posted by nonentity [87.194.146.225] on 2009/07/09 17:18:15
That was the MGS school of game design, yes.
#17056 posted by JneeraZ [24.199.192.130] on 2009/07/09 17:29:38
And that game was awesome so you see my logic.
#17057 posted by Zwiffle [66.170.5.18] on 2009/07/09 18:05:48
You'll never make a crate so big that it dwarfs Phait's "Aerowalk inside" crate! It can't be done!
#17058 posted by Trinca [194.65.24.228] on 2009/07/09 18:08:17
Zliffle go speedmap event
#17059 posted by spy [95.56.10.211] on 2009/07/09 18:33:34
Willems most massive/detailed Quake map EVA!!!
which one?
#17060 posted by JneeraZ [24.199.192.130] on 2009/07/09 18:40:50
The one I'm currently dry humping into existence. It's become a bit of a bear...
 Scan Reading
#17061 posted by ijed [216.241.20.2] on 2009/07/09 18:47:58
So you're dry humping bears now?
Why not make a map instead?
#17062 posted by JneeraZ [24.199.192.130] on 2009/07/09 18:51:16
I'm dry humping a bear in a warehouse. Keep up.
 Behind A Crate?
#17063 posted by ijed [216.241.20.2] on 2009/07/09 20:41:24
#17064 posted by JneeraZ [24.199.192.130] on 2009/07/09 20:44:43
Yes ... also, ON a crate.
Is that cherry pie on the wall or did I just blow your mind?
#17065 posted by pjw [68.113.151.219] on 2009/07/10 04:29:01
I dry-humped a cherry pie behind a warehouse one time.
#17066 posted by pjw [68.113.151.219] on 2009/07/10 04:29:26
It was so crate I almost couldn't bear it.
 ...
#17067 posted by ijed [190.20.73.90] on 2009/07/10 04:50:24
This has become cratenus.
 Well
#17068 posted by ijed [190.20.73.90] on 2009/07/10 04:54:14
Not sure if it meets the . . .
 One For The Road Then?
#17069 posted by meTch [64.148.56.51] on 2009/07/10 05:33:10
i dry-crate'd a cherry where house with a pie once
 Ugh I Met:
#17070 posted by meTch [64.148.56.51] on 2009/07/10 05:34:39
"pie-hump"
... now its fucked :{
#17071 posted by Vigil [89.27.18.174] on 2009/07/10 10:39:57
My dog likes ice cubes.
 Chives Vs Bees
#17072 posted by Bal [194.2.155.16] on 2009/07/10 13:17:04
Discuss.
#17073 posted by Scampie [66.188.126.118] on 2009/07/10 22:54:10
BEES
 Definitely.
#17074 posted by Shambler [94.172.168.122] on 2009/07/11 00:55:13
Bees.
 WASPS
#17075 posted by meTch [69.183.70.109] on 2009/07/11 02:08:17
..yeah i said it
 Glad
#17076 posted by madfox [84.26.170.230] on 2009/07/11 02:12:11
I could resist the cherry crate pie
 A Crate Of
#17077 posted by ijed [190.20.73.90] on 2009/07/11 03:38:10
Chives.
Motherfucker.
 Alliums
#17078 posted by grahf [74.127.72.91] on 2009/07/11 05:00:11
I've really come to appreciate chives, as well as green onions and garlic and such since growing them myself.
 Chives
#17079 posted by megaman [94.221.98.65] on 2009/07/11 12:54:55
 Both
#17080 posted by Bal [83.204.154.218] on 2009/07/11 16:10:42
 That's
#17081 posted by megaman [94.221.98.65] on 2009/07/11 20:07:55
not a bee :)
#17082 posted by grahf [74.127.72.91] on 2009/07/11 23:49:10
the beatific beetle made a beeline to betelgeuse because... he begat beans and beer.
 Whoops!
#17083 posted by RickyT33 [82.9.20.199] on 2009/07/12 00:27:31
Just got engaged.....
 This Is Captain Picard Of The USS Enterprise
#17084 posted by R.P.G. [24.74.69.186] on 2009/07/12 01:59:53
Engage!
 Hm
#17085 posted by ijed [190.20.109.239] on 2009/07/12 02:19:23
Why not celebrate by finishing e2m1rq in a day?
No, really - congratulations.
Going to send a crate over as a present - do you prefer one full of chives or bees?
 OK, Quick, Don't Think, Just Act!
#17086 posted by Zwiffle [97.87.57.94] on 2009/07/12 02:30:43
You'll need to gather some supplies! Grab a shovel, a butcher knife, a jar of peanut butter and a jar of bees. Wait for ijed's delivery before getting the bees. NO! That'll take too long! Ok, once you smother your fiance with honey you get from the beehive using the shovel, go take a camping trip in Hungry Bear Park. Then, wait til about 3 or 4 in the morning, then shoot her and burn her body.
PHEW! That was a close one, Ricky.
 !
#17087 posted by ijed [190.20.109.239] on 2009/07/12 04:15:47
If there's a rush I can fedex - 2-3 days.
How will honey help for a crate of chives though?
For some kinky salad dressing fetish?
 Seriously Though
#17088 posted by R.P.G. [24.74.69.186] on 2009/07/13 14:24:10
Congrats; although the "whoops!" makes me not sure what to think.
Is she into 3-ways? (I mean 3-way CTF... get yer mind outta the gutter.)
Waaiitt just a minute... engaged to what?
 Heh - Thanks Btw
#17089 posted by RickyT33 [86.136.52.237] on 2009/07/13 16:12:09
In all seriousness Sandra and I are a very happy couple, we've been together through thick and thin (I actually met her in a butchery department in a chicken processing plant), she has witnesses all of my Q1SP creations, along with many hours of playtesting (me testing, her trying to watch Coronation Street whilst QuakeGuy shoots and goes "yeeargh!!!"), and we are hopping off to Amsterdam on Friday for a little break from it all (or a short sharp shock to the system depending on which way you look at it....)
And no, she isnt in to CTF (neither am I for that matter)
And three-way, well, nope she's not into that either.
Oh yeah, and as for the "engaged to what?" - well a 26 y/o wo,an :)
Thanks :)
#17090 posted by RickyT33 [86.136.52.237] on 2009/07/13 16:14:33
26 y/o wo,an
.... from the plant Ooooerorr,pynn#, and the star system kuhr't,oor@
/me leaves it Wiiiiiide open for damages
#17091 posted by Zwiffle [66.170.5.18] on 2009/07/13 16:42:15
/me leaves it Wiiiiiide open for damages
That's what she said!
 Glad
#17092 posted by madfox [84.26.170.230] on 2009/07/13 17:58:12
I found a dictionary to discover chives.
 Congrats Ricky, And
#17093 posted by biff_debris. [24.158.194.52] on 2009/07/14 02:13:29
WTF was that RPG?
 ?
#17094 posted by R.P.G. [24.74.69.186] on 2009/07/14 02:29:12
WTF was what?
 I'm With BIFF
#17095 posted by Mr Fribbles [118.208.166.253] on 2009/07/14 07:05:07
What?
 Re: Wtf
#17096 posted by necros [99.227.133.158] on 2009/07/14 10:24:38
 Huzzah For Captain Picard...
#17097 posted by JPL [82.234.167.238] on 2009/07/14 14:46:22
... he is french :)
 Hmm
#17098 posted by nonentity [87.194.146.225] on 2009/07/14 17:07:17
Gratz Ricky :D
Even if she is called Sandra... ;p
#17099 posted by JneeraZ [24.199.192.130] on 2009/07/14 17:08:34
Hey, my wife's name is Sandra! :)
#17100 posted by Trinca [194.65.24.228] on 2009/07/14 17:11:18
 RoFL
#17101 posted by RickyT33 [86.136.52.237] on 2009/07/14 17:20:40
I remember as a child at the age of about 6 being told in the school mplayground that if you took the skin off an orange and threw it ove your shoulder it would give the initial of the person you would marry. Strangely more than often it will give you an "S".
Willem - obviously got good taste in women :D
Trinca - funnily enough Sandra is Portuguese
NNTT - thanks ;)
 Hmm
#17102 posted by nonentity [87.194.146.225] on 2009/07/14 17:30:13
The outside of a sphere remapped to a linear stripe has a tendency to form a wave when flattened?
Never!
 Hmm
#17103 posted by nonentity [87.194.146.225] on 2009/07/14 17:30:59
Also, I feel you may have been reading it 90 degrees wrong. You were clearly destined for a Nigel ;p
 Erratum
#17104 posted by R.P.G. [24.74.69.186] on 2009/07/15 01:54:16
remapped to a linear stripe
Plane. A sphere with a single point removed is equivalent to a plane.
FYI, a topologist is someone who doesn't know the difference between a coffee cup and a donut. (If you laughed, it probably means you didn't get it.)
 I Groaned... Does That Count?
#17105 posted by metlslime [173.11.92.50] on 2009/07/15 01:56:16
 Groanage
#17106 posted by R.P.G. [24.74.69.186] on 2009/07/15 02:21:04
Groanage probably indicates the intended understanding of coffee cup and donut.
 I Don't Get It At All
#17107 posted by ijed [190.20.77.211] on 2009/07/15 03:29:07
And don't want to read wikipedia just now.
RPG - map in the works?
 If Not
#17108 posted by ijed [190.20.77.211] on 2009/07/15 03:35:47
It's all good.
Apart from now I need to know what's the difference between a donut and coffee cup - non-topologically speaking.
 Gurange
#17109 posted by madfox [84.26.170.230] on 2009/07/15 03:48:02
man has discovered the surface of a sphere with the peel of an orange.
today I learned that the speed of a planet is inversely proportional to its distance to the sun
Also that squares of the orbital periods are proportional to the third powers of the distances.
Kepler loved oranges though he ended up with eggs.
 <-- Evening Coffee Cup
#17110 posted by R.P.G. [24.74.69.186] on 2009/07/15 03:58:46
Non-topologically, the difference between a coffee cup and a donut is that one is used for drinking illicit beverages in the morning while recovering from your indulgence of illicit beverages the night before, and the other is a donut.
Topologically speaking, they both have the same number of holes.
(See? The technical definition is much simpler.)
Also, talk to metlslime about the map.
#17111 posted by metlslime [173.11.92.50] on 2009/07/15 05:28:37
Yeah, but a donut hole has no holes, how do you explain THAT????!?!?!
#17112 posted by mwh [118.92.164.253] on 2009/07/15 08:45:31
But is there a conformal map from the donut to the coffee cup?
 Technically
#17113 posted by Scampie [66.188.126.118] on 2009/07/15 10:35:21
a cup doesn't have a hole... unless it's become unfit for containing liquid.
 Technically
#17114 posted by metlslime [71.202.219.105] on 2009/07/15 10:48:25
a sock with no holes is worse than a sock with two holes.
#17115 posted by Trinca [194.65.24.228] on 2009/07/15 10:51:03
true, the feats need to breath
 Technically
#17116 posted by nonentity [87.194.146.225] on 2009/07/15 13:06:42
I wish I'd never started this
 I Prefer Boston Creme Myself.
#17117 posted by ijed [190.20.77.211] on 2009/07/15 13:56:45
#17118 posted by Zwiffle [97.87.57.94] on 2009/07/15 15:37:23
Are we talking about holes and why was czg not involved?
 Ceezeegee <3
#17119 posted by Spirit [213.39.203.112] on 2009/07/15 15:47:30
Because, like scampie hinted at, unless they became unfit for containing sausage, he has none.
#17120 posted by pjw [68.113.151.219] on 2009/07/15 20:06:22
a sock with no holes is worse than a sock with two holes.
...how does sock feel about that? Sock, rebuttal?
 Two Holes..
#17121 posted by JPL [213.30.139.243] on 2009/07/15 22:22:27
... is better than no holes.. At least there's a place for a friend ;)
 TF2 Style...
#17122 posted by JPL [213.30.139.243] on 2009/07/16 00:36:54
 OMG Hi RPG And Frib
#17123 posted by biff_debris. [24.158.194.52] on 2009/07/16 02:59:05
Guess I haven't been in here for a while...
 <- Wooly
#17124 posted by generic [67.233.220.255] on 2009/07/16 04:43:38
How does one put on a sock with no holes?
 Well
#17125 posted by Zwiffle [97.87.57.94] on 2009/07/16 04:54:15
czg linked an interesting video about how to turn a sphere inside out without cutting a hole in the fabric, so I imagine something like the way they did that.
Of course, they DID use imaginary material that was allowed to move through itself.
 Simple
#17126 posted by ijed [190.20.122.140] on 2009/07/16 05:38:06
Make sure the spiky ball is floating through it when you jump in the teleport.
 Re: Tf2
#17127 posted by megaman [94.221.103.25] on 2009/07/16 13:39:44
tf = terrafusion, damnit. stop confusing me!
 A New Map From Me...
#17128 posted by rutgerb [93.125.238.145] on 2009/07/16 13:57:16
http://ditte.deds.nl/quake/levels/r_noname.rar
kisses and hugs rutger
(am I mistaking or is there a new crate in the logo?)
 Wow
#17129 posted by spy [89.218.2.65] on 2009/07/16 15:00:27
a new map from rutger.....
 Auw
#17130 posted by madfox [84.26.170.230] on 2009/07/17 04:03:22
rar file seems corrupted. Please use zip.
#17131 posted by JneeraZ [24.199.192.130] on 2009/07/17 13:53:08
It downloaded OK for me.
Anyway, good pack! I'm not through it all yet but it's been a blast so far!
#17132 posted by necros [99.227.133.158] on 2009/07/17 19:55:50
not bad. a little random at times but still coherent. gameplay was good and the layout was non-linear which is always good. should have started a news thread!
demo:
http://necros.quaddicted.com/temp/ne_r_noname.zip
 Rutger
#17133 posted by Drew [66.79.231.137] on 2009/07/18 05:38:01
dude, start a news thread!
 Too 1997 For My Taste
#17134 posted by negke [88.70.83.121] on 2009/07/18 17:25:49
txt template?!
 Best Txt File Evar!
#17135 posted by Shambler [94.172.168.122] on 2009/07/19 16:44:55
I might print it out and put it in my Quake shrine. Along with my signed picture of CZG being bummed by a reindeer.
#17136 posted by Trinca [83.132.158.160] on 2009/07/20 01:36:51
fuckkkkkk why with my new grafic card joequake ,requirem, fitz and glquake dont work and qrack works perfect? :|
my new pc is AMD Athlon 3200 2gb ram ATI x850
 Thats Your NEW Pc? =)
#17137 posted by DaZ [80.41.178.24] on 2009/07/20 01:43:31
I seem to remember you need to copy a dll file or something to get glquake and its variants to work with older ati cards, can anyone elaborate on this?
#17138 posted by Trinca [83.132.158.160] on 2009/07/20 01:48:38
i bought from my work 60 euros :)
is much better then my oldest...
 Trinca
#17139 posted by spy [95.56.16.246] on 2009/07/20 07:20:40
:)
 Haha Ati
#17140 posted by Spirit [213.39.174.78] on 2009/07/20 09:57:02
-bpp 32 again?
#17141 posted by Trinca [194.65.24.228] on 2009/07/20 10:46:14
no idear...
but i will try when i get home...
 Weird
#17142 posted by necros [99.227.133.158] on 2009/07/21 00:56:11
if you compress then zip a targa, it's larger than if you just zipped an uncompressed targa.
 Interesting...
#17143 posted by metlslime [64.175.155.252] on 2009/07/21 01:53:48
from what i've read, targa is run-length encoded, so long horizontal bands of the same color can be compressed.
zip usually compresses by some method of storing recurring chunks of data as references to a dictionary of data chunks.
So perhaps in the case of your image, the long stripes of the same color are better compressed by zip than RLE. Or maybe that would always be the case, i don't know.
#17144 posted by Trinca [194.65.24.228] on 2009/07/21 09:53:30
Spirit solved a part... but is not clean perfect image!!!
i just dont understand why Qrack is perfect :| and the rest give me these problems with no image just yellow color all twisted :\
with the -bpp 32 comand get almost perfect but is not perfect!
 Too Bad You Have No Way To Take A Screenshot
#17145 posted by metlslime [98.248.107.212] on 2009/07/21 11:44:42
#17146 posted by gb [89.27.245.25] on 2009/07/21 23:29:14
I found out that Doom 3 doesn't allow you to create aliases that include impulses.
That's a pretty impressive fail for such a polished game, I have to say.
#17147 posted by gb [89.27.245.25] on 2009/07/21 23:31:00
Actually this pisses me off enough to email id... wait... I mean Activision... oh, I forgot that Activision "does not provide support for console commands".
Wow.
Times sure have changed.
 Sometimes
#17148 posted by madfox [84.26.170.230] on 2009/07/22 04:20:34
I get the feeling that playing any other game than Quake1 just makes me feel spoiled.
#17149 posted by Trinca [194.65.24.228] on 2009/07/22 10:17:38
since i have "new computer" i start playing a little on others games... last night was playing Quake4 :p
but this time i dont have fps drops like i had in my old pc :\ it runs very nice :)
 Happy Birthday Quake
#17150 posted by onetruepurple [83.30.143.31] on 2009/07/22 12:03:07
 Trinca
#17151 posted by spy [95.56.19.250] on 2009/07/22 13:02:09
since you have a new pc, i strongly suggesting you to try Return to Castle of Wolfenstein game
 Trinca!
#17152 posted by RickyT33 [86.0.112.95] on 2009/07/22 15:14:57
Well done. Post your specs so me/otgher nerds can uhm and aah over it :DDD
#17153 posted by gb [89.27.215.184] on 2009/07/22 19:31:45
Same situation as Trinca here :)
RTCW is pretty cool, although it really is rather simplistic. Fast and dirty gameplay in castles full of Krauts. I liked it, although the environments were a little bare (only played the demo). Runs under Linux, which is always a plus.
Specs for Ricky: P4 HT 3 Ghz, 1 gig, Nvidia FX 5500. Running Gentoo Linux.
Uhm! Aah! Meh!
I'm also catching up game-wise a little. Played the Prey demo lately. The combat and weapons don't do it for me, the wall walking is nice, but a little "ooh novelty", and the spirit mode is cool, but feels like it wasn't fully explored. It's nice to see something a little different, though.
I'd like to see this spirit stuff in more games, because most cultures have this or originally had it, even Europeans. France and Sweden also have pretty animal paintings and rock carvings, those aren't just found in North America. There's no reason for a white space marine to not spirit-walk like a mesolithic hunter. I find this pretty fitting for an FPS, actually, because that's more or less what we're all trying to do. Traveling to other worlds (typically underworld, netherworld, elder world, "Hell" and so forth) to save our people from demons. Or simply hunt the mammoth. Or fight against a neighboring tribe (damn squibs).
It's a re-living ancient things, in a way. Where is the fucking mammoth? Gone. We're living in a world without mammoths, where the existence of demons is commonly denied. So is the existence of spirit-travelling. I think humans are programmed to do these kinds of things though. Games are an outlet.
I could imagine a WW2 shooter, starting in France, where the protagonist finds a cave with rock paintings and is "flashed" by the local spirits. Part of him is turned into an ancient hunter. From now on, he fights not only humans, but must also spirit travel to clear an area of demons which can only be seen in this mode (a difference to Prey). A mission would not be winnable without clearing out the local demons first. He can draw power from sacrifices etc. while in spirit mode. (You could substitute France with Iraq, or Mars, or whatever).
I'd really like to see more religious components (pre-Christian) in games. I thought the Soul Cube was pretty good, although it wasn't presented as a religious artifact much, at least in practice.
Contemplating to get ET:QW and lose all my life online.
 Gb
#17154 posted by RickyT33 [86.0.112.95] on 2009/07/22 21:58:01
played doom 3 yet?
I rly like that game.....
#17155 posted by gb [89.27.215.19] on 2009/07/24 00:11:47
Yeah. I think it is a damn good FPS. It must be one of the best. Single player, I mean. What's better?
I checked out ETQW, have to say it's not my type of game. Like Q4 multiplayer better (= Q3 multiplayer I guess).
I played online some, but these guys are just so good that I don't really get a foot in the door. :-(
getting assraped as a casual player isn't fun.
Probably because I can't spend hours every day to practise multiplayer. I already have my hands full with a sabot. :-(
I miss oldschool LAN multiplayer with friends (who are not semi-pro gamers) :-(
anyone up to some private Doom3 multiplayer? Slacker type beer drinking good times? Of Q4 I only have the German version, which thanks to our great leaders is not network compatible with the normal version :-((
I would really like some casual type DM with other casual players. Or coop.
 Don't
#17156 posted by megaman [94.221.120.117] on 2009/07/24 04:33:56
need hours every day.
 Gb
#17157 posted by Shambler [94.172.168.122] on 2009/07/24 10:31:07
I'm up for that sort of thing.
 D3 Coop
#17158 posted by biff_debris. [24.158.194.52] on 2009/07/24 12:34:48
Would be excellent. I'd totally be up for that.
 Heres A Doom 3 Coop Mod
#17159 posted by RickyT33 [86.0.112.95] on 2009/07/24 14:45:14
called Last Man Standing:
Downloading now......
http://platinumarts.net/ccount/click.php?id=29
Would be cool to play Doom 3 coop. Never played DM.....
Who wants to give it a try?
 Not Me
#17160 posted by spy [95.56.15.209] on 2009/07/24 17:34:41
#17161 posted by gb [89.27.215.19] on 2009/07/24 17:44:31
Yeah, Last Man Standing seems like the most popular D3 coop mod.
http://www.doom3coop.com/
There are Linux and Mac versions, too. Newest version 4.0, right.
Someone could host a listen server like if it was a LAN. It's the simplest.
Ricky, I played some FFA last night on Lights Out and Tomiko Reactor with some random guys. It was fun, there is an element of sneaking around in the darkness as well as full-on firefights. You move at almost Quake4 speed in multiplayer, and the Berserk powerup works with all weapons (like a quad basically). You can't very well see players in the shadows in Doom3, so you can hide and blast others from behind. Not surprisingly, the chaingun and rocket launcher dominate.
The overall speed of gameplay seems to be slower than Quake, though. It's just natural.
I found that it really is more fun if you know the maps so you can find everything. I suggest we'd all learn Tomiko Reactor (D3DM1), so everybody knows where the guns etc are. It's a somewhat big map, too. The other popular FFA map seems to be Lights Out (D3DM5).
I'd be fine with coop or FFA. Short analysis of the Doom3 maps, with pictures, is here:
http://ucguides.savagehelp.com/Doom3/maps.htm
For a private server, we'd need a password, I suggest ilovetheshubhub obviously. Whoever hosts the server should name it something like "func server" so others can find it.
Let's do it :)))
Coop first?
 How Much To Read
#17162 posted by spy [95.56.15.209] on 2009/07/24 18:13:15
i'm done
 Hmm
#17163 posted by nonentity [87.194.146.225] on 2009/07/24 22:12:39
I've lost my D3 CD and Steam won't let me register it with them :(
 If Youinstak The Patch 1.3 Or 1.3.1
#17164 posted by RickyT33 [86.0.112.95] on 2009/07/25 05:00:47
you nolonger require a disc to run
promise
 New
#17165 posted by [190.22.247.42] on 2009/07/26 00:55:12
Frontpage looks good, kind of russian.
 Doom3 LMS 4.0 Coop
#17166 posted by gb [89.27.239.195] on 2009/07/26 01:00:02
OK, apparently I cannot run a dedicated server and a client on the same machine - it makes the server crash.
So I'll start hosting a listen server from now on. I'm in north .de so UK and Scandinavia should have OK connections.
LMS 4.0 required. Look for func_ server in the server browser.
 Oh Yeah
#17167 posted by gb [89.27.239.195] on 2009/07/26 01:00:36
I will set team kill to "on".
>:-P
 Hmmm
#17168 posted by Zwiffle [67.53.156.12] on 2009/07/26 03:30:30
Shambler + "Team Kill = On" = stupid idea
 Rutgerb
#17169 posted by madfox [84.26.170.230] on 2009/07/26 20:30:25
#17128 Sorry you didn't make a news toppic for your level. It's simpel but innovating. I wondered... you could have had some more positive comments on it if you had done.
Anyway, here's a demo. Thanks for the experience!
http://members.home.nl/gimli/blanc.rar
 Getting LMS Now.
#17170 posted by biff_debris. [24.158.194.52] on 2009/07/27 23:55:30
Been a while since Ive played, hoping I could jump in with you guys some evening soon.
 Third Row Tool Ticket, Bitches!!!
#17171 posted by R.P.G. [24.74.69.186] on 2009/07/28 05:21:56
!!!!!
P.S. I'm excited.
#17172 posted by Zwiffle [97.87.57.94] on 2009/07/28 05:29:32
Tool is so 1992.
#17173 posted by JneeraZ [24.163.61.78] on 2009/07/28 11:33:02
Congrats RPG! I fucking LOVE Tool! They put on an awesome show.
 The Last Time
#17174 posted by megaman [94.221.96.90] on 2009/07/28 16:27:30
i was at a tool concert, there weren't any "rows".
#17175 posted by gb [89.27.247.158] on 2009/07/28 19:39:13
So, Doom3 coop when? Idling and waiting for someone to connect is boring.
 RPG You BASTARD.
#17176 posted by biff_debris. [24.158.194.52] on 2009/07/28 22:12:38
Let me go with you to TOOL! They haven't played here in like 5 years...
 On LMS...
#17177 posted by biff_debris. [24.158.194.52] on 2009/07/28 22:17:18
The game looks cool enough, but their gun models and maps are not so nice.
#17178 posted by gb [89.27.247.158] on 2009/07/28 23:15:31
Try "SP coop" as the gametype - that's the normal SP gameplay except you always run.
That's what I thought we should play, too.
 Tool Drool
#17179 posted by R.P.G. [24.74.69.186] on 2009/07/29 01:14:36
I was too slow to get floor tickets, unfortunately, since that would have been awesome. So I had to get seats way back in row 28. Man biff, you should have said something because I actually had an extra ticket, but I traded both of them yesterday with another guy for his 3rd row seat.
 Doh
#17180 posted by grahf [76.104.21.196] on 2009/07/29 05:48:49
Oh... I see they're passing through the east coast pretty much right now. Sure dropped the ball on that one.
 Oh DAMN.
#17181 posted by biff_debris. [24.158.194.52] on 2009/07/30 01:40:41
I guess your Bastard status has been lifted for now ;D
 They Took Our Jooobs!!!
#17182 posted by RickyT33 [86.136.54.59] on 2009/07/30 17:06:24
They took our jooobs!!!
http://forums.inside3d.com/viewtopic.php?t=1621
or maybe not for a few years yet.........
 Hmm
#17183 posted by nonentity [87.194.146.225] on 2009/07/30 23:35:21
Only way that'll work is if they create something akin to L4D's director, but for overall gameplay/layout. The generator actually needs to understand game balancing/interesting encounters to even approach something that plays as well as a (good) user made map.
And that's not even taking into account the human ability to create visual set pieces, only way a generator could do the same is by having 'use-once' set piece prefabs, and that'd still require a mapper to create the prefab...
Basically, I think you gonna get something akin to that Q2 pack thing but slightly prettier/more varied (shotgun reviewing it for Quaddicted btw, I have a lot of repressed rage atm ;)
 Wehl
#17184 posted by ijed [216.241.20.2] on 2009/07/30 23:43:50
One poster mentions that maybe it could be used for layout.
Bear with me.
If it works in XYZ and sets up just a series of box corridors then it could be useful to provide a mapper with a blank - they then fill it in, remove areas, add ones and so on.
Would need a massive frontend to work though.
 Nonentity
#17185 posted by Spirit [80.171.29.29] on 2009/07/30 23:46:23
 Other Problems
#17186 posted by Preach [217.44.87.82] on 2009/07/31 00:30:55
Unless someone's come up with some major and amazing reworking of the original mapgen code, all your layouts are gonna suck. The algorithm basically just generated a tree of maptiles, so your maps would never loop back on themselves (unless of course it failed to detect intersecting tiles...). You just end up with a collection of dead ends stretching out from one starting point.
I had a vague idea the first time I made it of creating a sort of "space hulk" type game. The player would be in charge of marines, and aliens would spawn in from the dead ends. It was back when the natural selection mod was still new, and exploring the maps for the first time was awesome. So making a map generator where each time you'd have something new to explore...that was the original idea.
The objective would have been to hunt down into each of the dead ends and seal them off. The problem is that you end up with a reverse difficulty curve - the game gets easier and easier as you shut off the spawnpoints one by one. So the gameplay took a backseat and I made some more maps for it to test the tech instead.
 Oh, And
#17187 posted by Preach [217.44.87.82] on 2009/07/31 00:33:25
Making it editable would actually be reasonably easy, you'd just replace the random number generator selecting the tiles with controls that let you cycle through each tile, and each rotation which lines up the doorways. It's also really easy to keep a map you designed, because all you need to do is make a savegame to preserve it.
 Bate
#17188 posted by RickyT33 [86.0.112.95] on 2009/07/31 00:38:13
 Hmm
#17189 posted by nonentity [87.194.146.225] on 2009/07/31 00:40:54
Spirit, as long as you don't mind me spitting vitriol for 300 words, then no worries...
#17190 posted by gb [89.27.220.164] on 2009/07/31 03:20:12
ijed: A blank layout is relatively quickly done by a mapper, though. It would just save a couple hours, or days.
 Nonentity
#17191 posted by Spirit [80.171.9.245] on 2009/07/31 11:48:21
Anger is alright but I rather stay clear of shit, fuck, piss, cock etc.
 Didn't Know
#17192 posted by madfox [84.26.170.230] on 2009/07/31 15:53:53
H2SO4 was a map actually?
 Sorry
#17193 posted by madfox [84.26.170.230] on 2009/07/31 16:01:43
no fooling with acids.
 Yeah
#17194 posted by ijed [216.241.20.2] on 2009/07/31 17:01:59
Pen and paper are your friend.
 Hmm
#17195 posted by nonentity [87.194.146.225] on 2009/08/01 14:45:26
Please, vitriol is so much more than mere profanity.
 ?
#17196 posted by madfox [84.26.170.230] on 2009/08/01 17:23:26
Is that why you're no entity anymore?
 I Just Don't Get It
#17197 posted by madfox [84.26.170.230] on 2009/08/01 17:41:04
I tried to download the High Resolution Pack for DN3D from their site yesterday and spent 40 minutes to get me a 99% download.
I waited hald an houre without progress.
Then I quit the site having no folder in my index.
Today I tried again and saw the 400Mb in 10sec(!) on my hard disk.
Trying it again to make sure if nothing went wrong bunched me back
to a delay of 40 minutes with shady outcome.
 DOW2
#17198 posted by ijed [190.20.97.164] on 2009/08/01 18:52:47
Half price weekend deal.
I'm weak.
 Mapgen Convolution
#17199 posted by qbism [68.221.11.242] on 2009/08/02 04:16:30
Preach laid out the difficulty of looping the generated tree structure. A related task is convolution, make the map twistier and more compact. One way: notch map tiles to make pockets for endcaps, and don't even check endcap collisions in qc.
Convolution pics (also prove jooobs not yet in danger):
http://qbism.com/_extfiles/qbmg17-4.jpg
http://qbism.com/_extfiles/qbmg17-5.jpg
7 map tiles in editor, 36 brushes:
http://qbism.com/_extfiles/maze17.jpg
 Interesting Though
#17200 posted by ijed [190.20.97.164] on 2009/08/02 05:00:43
More complex tiles with retouch and entity placement by a mapper could produce nice results.
#17201 posted by gb [89.27.217.243] on 2009/08/02 05:15:29
not bad.
#17202 posted by necros [99.227.133.158] on 2009/08/02 05:23:40
it would be interesting if this could be applied to something more 'acute'.
instead of generating an entire level, could it be used to generate, say, a wall?
give it a box map and have the thing greeble everything.
#17203 posted by gb [89.27.217.243] on 2009/08/02 05:48:52
Also, try making it generate several levels connnected by stairs or lift shafts, so a mapper can fill in the actual lift. Perhaps also a second level/gallery to every room would be good.
 That Might Work
#17204 posted by qbism [68.221.11.242] on 2009/08/02 06:06:47
Mapgen collision-detects against world and func_notile regions placed by the mapper, so could be trained to generate near walls, a 'greeble vine'. func_notile can be used to keep the greebles from blocking pathways. A network of conduit in a service corridor is an example.
 Necros
#17205 posted by Preach [217.44.87.82] on 2009/08/02 23:28:15
The original mod actually had an example mod doing something similar - although it didn't help that it was by far the ugliest map in the pack.
If you grab the mod from
http://qexpo.quakedev.com/booth.php?id=32&page=113
and load the "desert" map, you can see the effect. Instead of walls in a large room, you can see randomly generated roads being placed in a fixed desert map. But the idea of bounding the playing area with a fixed space is the same.
on lifts: I actually wanted to make a tile in the space set which was multi-floored, with a lift going between the two. You can already attach entities to a tile; I just dithered over doing a lift. All the qc source was written from scratch, and I wasn't sure about starting to include original progs code just to get the lift working. So it never made the cut...
 Btw
#17206 posted by PuLSaR [94.246.126.109] on 2009/08/04 10:19:02
Where are Kell, Kinn? Are they still active?
 Dead.
#17207 posted by Scampie [66.188.130.80] on 2009/08/04 10:53:37
sadly
 Scampie
#17208 posted by JPL [82.234.167.238] on 2009/08/04 11:32:32
Did you burried them alive?
#17209 posted by Trinca [194.65.24.228] on 2009/08/04 12:08:22
 Trinca
#17210 posted by JPL [82.234.167.238] on 2009/08/04 12:14:55
negke is almost blind: don't trust him !!!
 Trinca
#17211 posted by Spirit [213.39.219.34] on 2009/08/04 12:17:37
Yes, sm155_trinca was very dark. 50 more I guess.
#17212 posted by Trinca [194.65.24.228] on 2009/08/04 12:41:31
OK, i will start using gl_gamma 0,5 and gl_contrast 0,5 to
i always use 0,7
 No
#17213 posted by negke [88.70.246.72] on 2009/08/04 12:46:17
Use gamma 1 (disabled) and set the brightness slider to 0. Base your lighting on the default values.
Lighting always looks different - (brighter/darker - on each individual monitor (and possibly engine, too). The key is to find the golden mean.
 Who Are They?
#17214 posted by ijed [190.20.72.172] on 2009/08/04 13:55:28
 Ask
#17215 posted by madfox [84.26.170.230] on 2009/08/04 16:40:30
Lunaran.
 Brightness
#17216 posted by necros [99.227.133.158] on 2009/08/04 19:46:16
there's also the difference between LCD and CRT monitors.
i've found CRTs tend to have a lot more contrast but are also generally darker. LCDs tend to have less contrast at the darker end and are generally brighter.
if you're designing on a CRT, you should set your stuff to default brightness and work from that (using iD levels as a base, but remember those levels are brighter than they need to be). if you are using an LCD, i'd turn down the brightness a little bit and work like that (use iD levels again as a reference).
 Do You Really Think That
#17217 posted by Rick [75.64.199.213] on 2009/08/05 01:40:47
the iD maps are too bright? I've always had to turn brightness up just to see on their maps. As a matter of fact, I have a special nVidia profile just for when I play Quake because it's way too dark if I use my normal Windows settings.
Anyway, I've always pretty much used the iD maps as my reference when lighting my maps.
I have my newest computer in the living room hooked up to the tv and I have a hard time deciding if the lighting is right or not when mapping because the lcd TV is way different from the crt monitor I used to use.
 Heh - There's A Real Art To Lighting A Quake Map!
#17218 posted by RickyT33 [86.0.112.95] on 2009/08/05 03:13:49
So many forces working against you....
Ive had em all in my short career - to bright, too dark, too shit, to bland, too colourful, meh - you just cant quite please everyone!
I have often re-done large portions of my maps 2 or 3 times sometimes!
#17219 posted by gibbie [130.37.64.193] on 2009/08/05 11:21:56
imo just make sure the lighting in the map spans the entire range of possible values (0-255)... eg 255 close to spotlights, 0 in really dark corners... if you don't do this (for example by using minlight) the map may look washed out or bland. Then play with fall-off and intensity of lights to achieve both sharp and smooth gradients...
look at tyrann's maps for a demonstation
 Gibbie!
#17220 posted by Vondur [89.175.96.234] on 2009/08/05 11:45:09
no, YOU!
 This
#17221 posted by nitin [124.148.144.116] on 2009/08/05 14:38:25
is very true :
i've found CRTs tend to have a lot more contrast but are also generally darker. LCDs tend to have less contrast at the darker end and are generally brighter.
Also, dont forget idgamma. It seems some of us play with it, some dont.
 Also
#17222 posted by Mr Fribbles [118.208.185.168] on 2009/08/05 17:06:25
don't forget
V O N D U R
 Vonder
#17223 posted by gibbie [145.116.230.131] on 2009/08/05 22:14:27
no, YUO!
 Server Problems Fixed
#17224 posted by SleepwalkR [85.179.28.153] on 2009/08/06 10:46:12
Hi guys, just to let you know, the problem that brought the server to a halt every so often is now fixed. I am to blame for this; I used braindead SQL queries on the cube forum.
#17225 posted by mwh [118.93.55.67] on 2009/08/06 11:31:16
Ah, just posted about that in site help :)
 Painkiller
#17226 posted by negke [88.70.243.2] on 2009/08/06 15:40:24
Do/Did people make Painkiller SP maps (with proper gameplay)? Is there a mapping community?
 AFAIK No
#17227 posted by ijed [216.241.20.2] on 2009/08/06 15:44:50
Because they never released dev tools.
Fucking shame.
 They Did Release Dev Tools
#17228 posted by necros [99.227.133.158] on 2009/08/06 20:23:50
but making PK maps is all done in 3d apps. there have been a handful of full custom maps but the lack of an accessible way of building them is most likely the reason why there aren't more.
#17229 posted by AEnoch [174.124.43.233] on 2009/08/07 01:19:53
id didn't release dev tools for doom I or II or Quake or Quake 2 and we somehow managed...
 ROFL @ AEnoch
#17230 posted by RickyT33 [86.0.112.95] on 2009/08/07 01:44:18
very funny
 Hmm
#17231 posted by nonentity [87.194.146.225] on 2009/08/07 11:59:38
Sleep, the red text 'too many queries' one?
Nice one :)
 Yeah
#17232 posted by SleepwalkR [85.179.3.133] on 2009/08/07 21:24:15
that one. If the server was reachable.
 I'm Gonna Update/upgrade
#17233 posted by spy [92.46.26.239] on 2009/08/08 09:19:33
my old/crappy version of opera(9.25), so maybe someone can suggest which version of opera should i use. and i don't like an interface of its recent versions
#17234 posted by Spirit [80.171.28.157] on 2009/08/08 10:09:42
Tango Clearlooks is a nice theme. Always use the latest stable of your browser or you expose yourself to security issues.
#17235 posted by Ankh [88.199.103.6] on 2009/08/08 10:11:40
I have used opera for many years and some months ago I have switched to firefox and I don't think I will go back any more.
I know this isn't the answer you seek. :)
 Opera?!
#17236 posted by SleepwalkR [85.179.13.142] on 2009/08/08 11:49:02
That's STILL around?
 Opera Kicks Ass.
#17237 posted by Spirit [213.39.223.175] on 2009/08/08 12:53:07
Especially on Linux where Firefox sucks badly. Plus I don't need a gazillion of addons to get basic functionality.
 Yeah
#17238 posted by SleepwalkR [85.179.13.142] on 2009/08/08 14:13:50
Firefox turned south the minute the Mozilla Foundation lay their claws on it. It's become the new Netscape if you ask me. The rendering engine may be fine, but it's become slow, fat and ugly over the years. To me, Webkit is the superior engine anyway, and Safari is by far the nicest browser on the mac platform. Don't know about the windows version though. And isn't there a Webkit-based browser for Linux, too? Didn't Webkit originate from the Konqueror project?
#17239 posted by JneeraZ [24.163.61.78] on 2009/08/08 14:40:32
I use Safari on Mac as well. It's a great browser for my needs.
 Dictionary.com's
#17240 posted by onetruepurple [83.25.254.80] on 2009/08/08 15:23:28
 Browser Wars
#17241 posted by grahf [74.127.72.91] on 2009/08/08 20:23:26
I've used Opera 10 Alpha a lot lately, and it is quite good. It feels the fastest of the "big 3" mac browsers, but it was crashing on me about once a day, under heavy usage. If the final version is more stable, I'd switch back.
Safari is decently fast, but it just lacks a lot of functionality and expandability. It doesn't even save my sessions if the browser crashes! (the other two do)
Firefox can be painfully slow on this 5 year old Powerbook, but it has been rock solid stable for me. And I've become quite attached to having so many awesome plugins (skipscreen, adblock, downthemall, etc).
I'd like the webkit rendering engine + firefox style plugins, now that would be something (maybe google chrome will do this?)
Looks like Opera is skinnable, spy:
http://my.opera.com/community/customize/skins/
 Grahf
#17242 posted by SleepwalkR [85.179.13.142] on 2009/08/08 20:26:08
Adblock for Safari:
http://burgersoftware.com/en/safariadblock
More stuff:
http://pimpmysafari.com/
Apart from that, I agree that it sucks that Safari doesn't have a standardized plugin interface.
 Browsers That Crash?
#17243 posted by ijed [190.20.83.32] on 2009/08/08 21:21:01
What's the world coming to?
 Yes
#17244 posted by ijed [190.20.83.32] on 2009/08/08 21:21:37
I'm a windows dick head.
 Same
#17245 posted by Mr Fribbles [121.44.220.40] on 2009/08/09 00:23:09
There are browsers that don't crash?
 Mr Fribbles
#17246 posted by PuLSaR [94.246.126.143] on 2009/08/09 01:32:44
Yes, opera mini (for mobile phones)
 Safari
#17247 posted by SleepwalkR [85.179.16.102] on 2009/08/09 06:23:34
is very stable, too. I couldn't say when it crashed on me the last time. It has happened, but it's really really rare.
 Lynx
#17248 posted by inertia [71.67.135.194] on 2009/08/09 09:37:15
doesn't crash. I don't know about w3m, though.
 I'm Clearly Doing Something Wrong
#17249 posted by Mike Woodham [86.177.190.92] on 2009/08/09 13:18:57
my IE8 doesn't crash. Think I'd better change to another browser.
#17250 posted by necros [99.227.133.158] on 2009/08/09 23:58:47
anyone have any suggestions for a base texture set?
i'm looking around for stuff that hasn't been used lately (or isn't used much), so not idbase or ikbase.
what would you like to see? :P
 Obtex Was Unknown To Me Until Recently
#17251 posted by RickyT33 [86.0.112.95] on 2009/08/09 23:59:57
But thats quite a good pack IMO
#17252 posted by necros [99.227.133.158] on 2009/08/10 00:50:20
obtex looks like quake2 textures? or are they original?
i could try doombase that lunaran made but i've tried that a few times already in the past without much success.
 Theyre Original
#17253 posted by RickyT33 [86.0.112.95] on 2009/08/10 01:00:55
i think it looks a bit like quake 2 but not entirely, and apart from the rock and earth textures it looks pretty decent
#17254 posted by necros [99.227.133.158] on 2009/08/10 01:27:10
thanks for pointing me to them :)
 Tyranny Of Titles
#17255 posted by grahf [74.127.72.91] on 2009/08/10 05:14:48
Obviously I should have just gone back to the stable version of Opera, not the bleeding edge alpha. Which I did, and it's ridiculously faster than Firefox (on a 5 year old Powerbook). Yes, I demand a lot out of my web browsers. Sleepwalkr, I didn't know about those Safari plugins, but they look quite nice. Pity some of the best aren't freeware.
Regarding base textures... a brief trip through memory lane and quaddicted/wads yields the following tidbits:
speedy's cr8 set. rather brown but i really like this one, very underused too
deconwad, hasn't been used since warpspasm afaik
Rorschach's HH3 work looks awesome and converts well to q1, but I dunno where to find the tga's anymore, what with fileplanet going to suck and the watchmen movie making a google search for "Rorschach" totally pointless (except on a deep dark corner of my hard drive). Actually scratch that, some of these links still work, amazingly: http://tarot.telefragged.com/hh3/files.shtml
I coulda swore Lun had more q1 wads, but I don't see them on his site or quaddicted.
 Meh, Addendum
#17256 posted by grahf [74.127.72.91] on 2009/08/10 05:24:18
 Didnt Hipshot
#17257 posted by nitin [124.168.95.57] on 2009/08/10 12:15:04
also make from scratch versions of some q2 base textures?
and of course some from evillair.
 Speedbase + Cr8
#17258 posted by onetruepurple [79.191.246.54] on 2009/08/10 15:39:48
= win?
 Schnautzel!
#17259 posted by SleepwalkR [85.179.7.11] on 2009/08/10 16:59:10
Schnautzel!
 WURSTBLITZEN
#17260 posted by bear [94.255.214.222] on 2009/08/10 18:11:01
!
 Wow
#17261 posted by necros [99.227.133.158] on 2009/08/10 20:47:05
you weren't kidding about Rorschach's textures converting well.
the clockwork textures look practically identical in the q1 palette :o
 Hmm
#17262 posted by nonentity [87.194.146.225] on 2009/08/11 06:37:32
I always liked Vendetta in Q1 myself.
Singlemalt goes too, but it becomes less red, more rusty brown (go Quake ;)
 VR Stuff
#17263 posted by negke [88.70.70.174] on 2009/08/12 16:12:01
 Yes We Can
#17264 posted by Spirit [213.39.203.217] on 2009/08/12 17:44:57
make this a mandatory util for fat WOW players.
 One Day
#17265 posted by madfox [84.26.170.230] on 2009/08/12 20:32:05
 Ahahaha
#17266 posted by Drew [76.75.67.202] on 2009/08/13 05:28:46
hahahahaha
#17267 posted by Trinca [213.22.72.37] on 2009/08/13 08:36:14
#17268 posted by necros [99.227.133.158] on 2009/08/13 08:54:16
idgamma makes a pak2.pak file in your quake/id1/ folder. inside should be a single file, palette.lmp.
#17269 posted by Trinca [194.65.24.228] on 2009/08/13 10:24:06
I got it in my pak0
thks necros
 Well Isnt It A Case Of
#17270 posted by RickyT33 [86.136.54.59] on 2009/08/13 10:49:28
There is one pallette.lmp in pak0 and idgamma adds a pak2 with a replacement? So the two are different pallettes but with the same name?
#17271 posted by Spirit [213.39.214.29] on 2009/08/13 11:46:58
Yes, there must be a palette.lmp in pak0.pak. The pak2.pak idgamma one overrides it if present.
 Interesting Marketing Move From MSI
#17272 posted by RickyT33 [86.136.54.59] on 2009/08/13 11:48:54
 Hmm
#17273 posted by nonentity [87.194.146.225] on 2009/08/13 14:32:58
In fairness, some WoW addicts are undernourished, scary thin twig people...
 Playing A Bit With Blender
#17274 posted by rudl [78.104.4.5] on 2009/08/13 23:44:05
#17275 posted by megaman [94.221.117.189] on 2009/08/14 01:42:10
i like the trees
 Me Too
#17276 posted by meTch [64.148.24.53] on 2009/08/14 02:15:32
more trees in this sector
#17277 posted by spy [95.56.5.37] on 2009/08/14 08:23:02
i like the fiend
 Steam Weekend Sale
#17278 posted by DaZ [80.41.171.156] on 2009/08/15 08:42:45
Is the entire half-life / Half-Life 2 series of games for 66% off.
They are also selling the individual titles at a reduced price, for example Episode 2 is a whopping 3 pounds!
(So fucking buy it Shambler, you cunt!)
 Yes
#17279 posted by ijed [190.20.102.104] on 2009/08/15 18:30:16
 Shambler
#17280 posted by negke [88.70.56.112] on 2009/08/17 17:07:29
Play Versus, ffs! It's not deathmatch.
 Still Working On My Coag3 Map
#17281 posted by rudl [78.104.4.5] on 2009/08/17 20:55:18
Added 1000 brushes in the last few days for only 2seconds free fall XD
#17282 posted by Spirit [213.39.203.77] on 2009/08/18 12:37:13
I did some log file mining and counted downloads of the files at Quaddicted for August 2008 to July 2009. Bots, spiders and other things should be eliminated. These numbers are much lower than I thought, heh. They seem valid, I manually checked 2 (yeah, proper science).
You can check graphs at http://www.quaddicted.com/reviews/graphs/filename.png
For example:
http://www.quaddicted.com/reviews/graphs/quoth.png
http://www.quaddicted.com/reviews/graphs/travail.png
http://www.quaddicted.com/reviews/graphs/coagula3_pack.png
http://www.quaddicted.com/reviews/graphs/4fiffy1.png
And here is a list of the top 25 files (removed misc files like travail soundtrack and skins) with their number of downloads in said period:
676 nsoe2.zip
603 travail.zip
543 quoth.zip
539 coagula3_pack.zip
499 nsoe.zip
469 5rivers.zip
392 chapter_necros2.zip
363 nehahra.zip
331 768_negke.zip
329 ne_lend_doom.zip
323 warpspasm.zip
296 dis_sp6.zip
294 aopfm_v2.zip
287 aopv105.zip
272 zer.zip
269 evilexhumed.zip
269 digs04.zip
269 a3.zip
267 100b2.zip
250 cjhsp1.zip
249 whiteroom.zip
244 kinn_marcher.zip
242 xplore.zip
241 ac.zip
239 chapters.zip
 So
#17283 posted by Zwiffle [66.170.5.18] on 2009/08/18 19:54:21
PS3 Slim for $299 this September.
Does anyone care?
#17284 posted by JneeraZ [24.199.192.130] on 2009/08/18 21:09:53
Would be nice if they applied some of that slimming technology to the price. Jaysus...
 Well
#17285 posted by Zwiffle [66.170.5.18] on 2009/08/18 21:15:46
They did drop it from $399 to $299, but yeah, it's still a bit much for a system with no games I really want that I can't get on PC or XBox anyway.
#17286 posted by JneeraZ [24.199.192.130] on 2009/08/18 21:41:39
To be fair, that's getting within "Hmm, maybe" territory. It's got some games that I want. Hmm...
 Watching And Reading A Lot Of Blender Tutorials
#17287 posted by rudl [78.104.6.69] on 2009/08/18 22:01:00
 About Damn Time
#17288 posted by grahf [74.127.73.102] on 2009/08/18 22:09:34
that's about what the PS2 cost when it was first released.
So how did they get it smaller, a Cell die-shrink I'd guess?
 Rudl
#17289 posted by Zwiffle [66.170.5.18] on 2009/08/18 22:18:26
And whoever else is interested - I found this site to be useful for 3d modeling tuts
http://cg.tutsplus.com
#17290 posted by metlslime [173.11.92.50] on 2009/08/18 22:29:08
So how did they get it smaller, a Cell die-shrink I'd guess?
Usually they do it by making the power supply an external unit. And eliminating empty air space so that it's hotter inside.
 This
#17291 posted by Zwiffle [97.87.57.94] on 2009/08/19 01:23:14
 Hmm
#17292 posted by nonentity [87.194.146.225] on 2009/08/19 09:41:11
Pretty much what metl said (afaictfr), altho surely removing the PSU will allieviate some of the heat issues anyways...
 Zwiffle
#17293 posted by rudl [78.104.6.69] on 2009/08/19 23:30:15
yes it is very usefull site some tuts are on both sites though.
Made a mouse with a mouse
http://www.abload.de/image.php?img=maus389eb.jpg
Now i have to figure out how to explode it ^^
#17294 posted by RickyT33 [86.136.54.59] on 2009/08/20 15:57:40
The London Eye cant jump
 Hmm
#17295 posted by nonentity [87.194.146.225] on 2009/08/20 19:59:52
'cos it's white?
#17296 posted by Spirit [213.39.129.47] on 2009/08/20 22:49:46
Quaddicted will have its 5th birthday in October (I count my "Quakeblog" days towards it). Any good unconventional ideas for
* Any kind of contest (no mapping, unless really different from anything before)
* Riddles (in that case please send a mail)
* Send quake shaped cookies to me
* Collect thousands of dollars to buy a Quake license to give it away for free
or something like that?
 Birthday Hack Contest
#17297 posted by negke [88.70.69.197] on 2009/08/20 23:07:10
 Birthday Code Something For Quakeinjector Contest
#17298 posted by megaman [94.221.98.196] on 2009/08/21 00:42:40
 Btw
#17299 posted by megaman [94.221.98.196] on 2009/08/21 00:43:51
work has been going on, a lot of restructuring and cleanup, just not all of the features that i want to have before the next release.
 Birthday Logo Contest
#17300 posted by metlslime [173.11.92.50] on 2009/08/21 01:33:13
 Birthday Get Drunk Contest
#17301 posted by ijed [190.20.72.9] on 2009/08/21 05:08:02
 Birthday Quakeinjector ICON Contenst
#17302 posted by megaman [94.221.116.219] on 2009/08/21 08:11:46
!
 +1 For Metl
#17303 posted by negke [88.70.55.24] on 2009/08/21 09:04:04
In fact, my original post had something like "anything to get that dreadful logo replaced" at first.
 Also
#17304 posted by negke [88.70.55.24] on 2009/08/21 09:06:18
HDGDL release for fuck's sake!
#17305 posted by necros [99.227.133.158] on 2009/08/21 09:12:06
what's with the logo hate...
 Birthday Quake Poems Contest
#17306 posted by PuLSaR [94.246.126.190] on 2009/08/21 10:07:10
#17307 posted by Spirit [213.39.203.248] on 2009/08/21 11:14:58
HDGDL is totally decayed by now. Poor bunnies.
Poem Contest sounds great, especially since that is open for anyone (which I find important).
People uncertain about their sexual orientation get scared by the logo a lot. I am awfully sorry about that. You could try blocking the image with your browser or replacing it with a giant dong. On the other hand there is no danger in pink, just don't wear it.
 I Don't Really Dislike The Logo...
#17308 posted by metlslime [64.175.155.252] on 2009/08/21 11:18:11
it's a bit cartoony, but the concept is strong. Really the hyperlinks on the rest of the site need to match the pink instead of being orange.
#17309 posted by Trinca [84.39.90.90] on 2009/08/21 11:52:06
#17310 posted by Trinca [84.39.115.251] on 2009/08/21 15:13:53
but a speedmap or turtle event i might make something
 To Metl & Ijed
#17311 posted by spy [92.47.200.227] on 2009/08/21 16:57:41
that's would be great
b/d logo and drunk contest ;)
hoooray
#17312 posted by PuLSaR [94.246.126.142] on 2009/08/21 17:23:19
Drunk contest with photos!
 Must Include
#17313 posted by ijed [216.241.20.2] on 2009/08/21 17:29:15
Breathalyzer score as proof.
 Bah, Boasting About Alcohol Abuse Is So Silly
#17314 posted by Spirit [213.39.203.248] on 2009/08/21 17:34:57
I think it will be "Haiku Reviews".
#17315 posted by inertia [71.67.135.194] on 2009/08/21 21:01:27
just remember: drinking alone is enough to make you cool.
 Quake And October/Halloween Go Well Together
#17316 posted by Tronyn [216.197.229.171] on 2009/08/21 21:16:18
My vote is for a riddle that has something to do with Quake. For extra points make it rhyme.
random question: anyone want to throw together a small, moody start map for one of my projects? Email me if so: djg164@mail.usask.ca
#17317 posted by Trinca [84.39.115.251] on 2009/08/22 00:34:32
Tronyn i have a map that i will not finish and might work I will sent you when i get home from holidays
#17318 posted by Mr Fribbles [118.208.184.41] on 2009/08/22 00:41:45
Extra points awarded for being a bitter, cynical bastard.
 Trinca
#17319 posted by inertia [71.67.135.194] on 2009/08/22 06:28:49
I advised voodoochopstiks against learning Portuguese because then he might end up talking like you -- all sexist and hateful ;(
 Halloween Is An Us Thing Only.
#17320 posted by megaman [94.221.99.31] on 2009/08/22 11:54:40
#17321 posted by Trinca [84.39.83.211] on 2009/08/22 12:37:01
Inertia to be a Portuguese is not for everyone...
pure race!
 Wtf Is
#17322 posted by spy [92.46.0.91] on 2009/08/22 12:55:40
halloweein anyway?
 Shit
#17323 posted by spy [92.46.0.91] on 2009/08/22 12:59:23
i've been married in halloweeen oct31 2006
 Halloween Is Anus Thing Only.
#17324 posted by Shambler [94.172.168.122] on 2009/08/22 18:57:53
I concur.
 Do The Negke 101
#17325 posted by negke [85.176.85.20] on 2009/08/23 16:24:57
HDD crash, entirely my fault. Put the HDD on top of the pc case as I was about to build it in, then for some reason tilted it slightly to get a better look inside - woosh, Indy Nosebone. I don't expect to be able to recover any of the data. A pity, mostly because of the loss of many unique mp3s (my mixes folder alone was like 25GB or so).
And I even had a chance to do backups as the HDD still worked for a day afterwards, but I didn't use it in time.
The map/vis state file is safe, though. Ever since an earlier HDD crash, I keep backups of all WIP stuff online.
 After Losing 20gb Worth Of Data
#17326 posted by Jago [84.249.95.211] on 2009/08/23 16:53:46
I got careful about redundancy and backups as well. I have a dedicated lowpower/no noise Intel Atom-based NAS solution: pic here with 5 disk slots, 4 of them are available to a built-in hardware RAID card (raid 0, 1 and 5 are supported), important data gets moved from my desktop PC to a mirror disk configuration on this NAS.
And the really really important stuff also gets automatically backed up online (there are some software options to automate this) on a weekly basis, just in case my apartment catches fire or something.
#17327 posted by JneeraZ [24.163.61.78] on 2009/08/23 19:33:23
I use a Drobo unit at home for data safety (I save most data files there and Time Machine backs up to it as well). I don't have an off site solution but I really should get on that.
 Filesharers Backup:
#17328 posted by Spirit [80.171.29.230] on 2009/08/23 21:13:54
ls -lR mystuff/ > filelist.txt
That way at least you know what you lost. :)
I am using rdiff-backup for my backups. General backups go to 2 harddisks, important things (much much less) also GPG encrypted online and on a USB stick.
 I Have...
#17329 posted by metlslime [173.11.92.50] on 2009/08/23 22:06:20
about half of a solution.
All maps, websites, code are in a local subversion database, and that gets backed up to USB stick manually every X days or so. No backup system for artwork or music or anything else. And i don't have offsite yet.
 Hourly Time Machine Backups
#17330 posted by SleepwalkR [85.179.21.131] on 2009/08/23 23:41:26
...plus offsite SVN repositories for everything that is important (code and some documents).
 SVN
#17331 posted by ijed [190.20.97.54] on 2009/08/24 01:05:30
Music, video etc. goes to hard copy whenever I can be bothered.
 I Try To
#17332 posted by bear [130.242.7.250] on 2009/08/24 20:25:27
not value most data so much. Need to start using svn for some stuff though.
 Yeah
#17333 posted by SleepwalkR [85.179.2.78] on 2009/08/24 22:15:51
I agree with that. I've had data losses before and after the initial shock, I usually realized that most of the stuff I lost wasn't really needed or could easily be replaced.
 Hm
#17334 posted by ijed [216.241.20.2] on 2009/08/24 22:59:41
I agree with the principle, but I've lost alot of work over the years as well. Stuff I'd like to be able to go back and look at but is gone.
So, SVN for the masses.
 Tronyn
#17335 posted by R.P.G. [96.255.198.62] on 2009/08/24 23:10:16
I already did.
 Heh
#17336 posted by Tronyn [70.76.34.81] on 2009/08/25 01:39:15
yeah I've got that one, this is for a different project. Both should be coming out pretty soon.
 That's What She Said
#17337 posted by R.P.G. [96.255.198.62] on 2009/08/25 02:54:53
. . . wait, that doesn't even make sense.
 Long Live The Acronyms!
#17338 posted by madfox [84.26.170.230] on 2009/08/25 22:53:07
...this even less.
#17339 posted by Ankh [88.199.103.6] on 2009/08/25 23:25:52
I'm replaying the hipnotic pack again. There are so many great maps. Gameplay is fine and relaxing even on skill 2. You get plenty of ammo and weapons and health. It is a pleasure to play it after some years.
 Ankh Is Correct.
#17340 posted by Shambler [94.172.168.122] on 2009/08/26 00:26:03
*nods*
#17341 posted by Trinca [213.22.73.31] on 2009/08/26 00:29:46
 Spirit
#17342 posted by stevenaaus [165.228.147.130] on 2009/08/26 08:37:13
#17343 posted by Spirit [213.39.146.49] on 2009/08/26 08:59:28
#17344 posted by Zwiffle [66.170.5.18] on 2009/08/26 22:46:55
So anyone here affected by the Raven layoffs?
 Guys Are You
#17345 posted by spy [95.56.15.148] on 2009/08/28 17:52:10
in?
 Hmm
#17346 posted by nonentity [87.194.146.225] on 2009/08/29 07:43:29
#17347 posted by necros [99.227.133.158] on 2009/08/29 08:24:26
that's fucked up.
 Thats The Best Link Poster For Ages
#17348 posted by nitin [210.84.17.235] on 2009/08/29 09:30:21
 :O
#17349 posted by Shambler [94.172.168.122] on 2009/08/29 11:51:00
I am actually speechless!
 Great Heavens!
#17350 posted by madfox [84.26.170.230] on 2009/08/29 15:07:47
Otherwise you will be spending the rest of eternity living through Doom
what's wrong with this?
 HehahehehehhahahahahahahahaehehehehHahahahah
#17351 posted by ijed [190.20.75.129] on 2009/08/29 15:31:04
Fucking hell, I'm going to donate.
 Hmm
#17352 posted by nonentity [87.194.146.225] on 2009/08/29 17:27:11
The reviews of 'secular' games down the page is the best bit. Apparently Tetris is mind controlling communist propaganda...
It is claimed that the word "tetris" comes from the game pieces all being made of four blocks. In reality, the game was named in mockery of the Trinity by adding a forth hypostasis, the Communist State, to the Father, the Son, and the Holy Ghost.
I'm tempted to email him pointing out that you get a halo if you do good things in Fable 2 and pointing out Assassin's Creed (would love to see what he'd make of that one...)
And for more fear inducing religious zealotry, check out their hosts; http://objectiveministries.org/shutdown/
The Internet was created by the United States of America - a Christian nation [ref. 1, 2, 3] - and should not be used to spread anti-Christian, secular, or non-Christian propaganda and hatespeech. This is our Internet, and we should exercise our position as its owners and as the guardians of civilization to stop its misuse.
Apparently Christian propaganda and hatespeech is fine tho... Also, way to not understand the internet
 My Favorite Part Was How Doom
#17353 posted by nitin [210.84.17.235] on 2009/08/30 03:52:27
was a missed opportunity because Carmack was an atheist :)
 Oh... My Nonsense
#17354 posted by madfox [84.26.170.230] on 2009/08/30 15:38:32
 Carmack...
#17355 posted by JPL [82.234.167.238] on 2009/08/30 16:24:34
.. can continue to be an atheist if he continues to release good FPS games as Doom / Quake / RTC / etc.. etc... go map !
 I Want The Old Zwiffle Back
#17356 posted by negke [88.70.64.80] on 2009/08/30 19:41:45
chif chif
 I Don't Mind Either Way.
#17357 posted by Shambler [94.172.168.122] on 2009/08/30 22:07:44
As long as the new Zwiffle goes.
 Bler
#17358 posted by Zwiffle [97.87.57.94] on 2009/08/30 22:16:07
You're just upset you fell for my pizza troll.
 Man I Feel Old
#17359 posted by Jago [84.249.95.211] on 2009/08/31 01:59:18
Man, digging through some old .bsp, .map and .unr files (my own work) and seeing the actual "Date Last Modified" timestamp actually show early 1998 makes me feel old.
 Nice Article About BSP Technology
#17360 posted by Spirit [213.39.158.82] on 2009/08/31 19:09:03
 Boopy Soup Paraphenalia
#17361 posted by madfox [84.26.170.230] on 2009/08/31 22:38:15
interesting article. I wondered quiet long what makes up this file and where these homs came from. Mostly it is well explainable by reading this, but I didnt had it at hand in the late '96 when the first Qmap arived.
I came to remember when I tried to recompile my mod in 2004. Suddenly the levels weren't compilable and there apeared many errors.
As if the old compilers were more rough in their way of behaving and didn't take it that hard when a map had "hard" edges.
Makes me laught to remind I took so much care to keep the old original Quake1 engine limits.
While nowadays it's a shout to see levels of 4Mb in the old Quake1 software methode.
They burst out in hom's and are a geek to look at.
 Nicely Reasonable Article On Online Activation
#17362 posted by megaman [94.221.117.69] on 2009/08/31 22:53:21
 Oh
#17363 posted by megaman [94.221.117.69] on 2009/08/31 22:53:45
it's written by that exact same guy who wrote that bsp article.
#17364 posted by Spirit [213.39.158.82] on 2009/08/31 23:04:40
 Blender 2.49b Released
#17365 posted by rudl [88.117.54.7] on 2009/09/04 13:17:59
very interesting changelog:
Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
Quake MAP Export, had support for single triangular brush unnecessarily disabled.
Quake MD2 Export, Fix for vertex normals [patch #19206]
 48 HOURS OF MADNESS
#17366 posted by Zwiffle [66.170.5.18] on 2009/09/04 18:15:12
 U R MAD
#17367 posted by inertia [75.179.154.192] on 2009/09/04 18:24:15
GODDAMN
 Why Buy More Games That I Won't Have Time To Play?
#17368 posted by R.P.G. [96.255.198.46] on 2009/09/04 19:14:33
:(
#17369 posted by Zwiffle [66.170.5.18] on 2009/09/04 19:16:57
Help the economy you unAmerican socialist fascist Nazi Communist atheist Muslim.
#17370 posted by metlslime [173.11.92.50] on 2009/09/04 22:10:42
Help the economy you unAmerican socialist fascist Nazi Communist atheist Muslim.
Maybe he's pissed off that his demographic is the villain in every first-person shooter not set in space?
 A Kid
#17371 posted by ijed [190.20.123.182] on 2009/09/06 01:08:06
Who was at my wedding in England was knifed to death in his bed by a burgular last week.
The scumbag entered through an open window, the victim only had one defense wound on his hand which means he was asleep when attacked.
Every time that I have to explain I'm not racist because I'm English and white, or hear something like this I get surer I made the right decision to leave.
What the fuck is wrong with people.
 Don't Reply
#17372 posted by ijed [190.20.123.182] on 2009/09/06 01:45:51
To the above, just file it away upstairs for later thought.
 Mmm...
#17373 posted by madfox [84.26.170.230] on 2009/09/06 03:20:53
The English do respond strange after closing their acient Whiskey plants.
 Responding Somewhat Anyway
#17374 posted by Tronyn [24.78.143.88] on 2009/09/06 10:14:39
It seems like 10 years ago here in North America, the impression of England was that it was fairly free of crime/social problems, compared to the US or whatever. Now, however, the media at least portrays it as a lot more dangerous.
 Weird.
#17375 posted by Spirit [213.39.146.182] on 2009/09/06 10:29:10
What could they possibly do wrong. They already put citizens under a permanent alert about terrorism and criminal incidents, ask neighbours to report suspicious activity and put surveillance cameras everywhere. By common logic the UK should be the land of free happy safe people.
 Oh
#17376 posted by Spirit [213.39.146.182] on 2009/09/06 10:30:06
not directed at anyone
 You Orb!
#17377 posted by madfox [84.26.170.230] on 2009/09/06 16:00:22
There is a saying goes like...Testis Unos Testis Nullos, meaning when there's only one witness there's no witness.
It seems the mobile camera has defended a case of robbery in trial, because it had the suspect on camera.
 It's
#17378 posted by ijed [190.20.123.182] on 2009/09/06 17:22:23
A poor place now. Poverty does things like that.
Like Madfox says - testies null ;)
 Good
#17379 posted by madfox [84.26.170.230] on 2009/09/06 19:39:56
there're two deathmatch players at least.
#17380 posted by necros [99.227.133.158] on 2009/09/06 20:14:43
mobile phone cams. putting ancient latin proverbs to the test.
 Er
#17381 posted by inertia [75.179.154.192] on 2009/09/06 20:39:27
Ijed: clearly poverty is the product of immorality and stupidity.
...on the part of those in power! Hah!
 Groups
#17382 posted by R.P.G. [96.255.198.46] on 2009/09/06 22:48:07
Suppose poverty = immorality * stupidity. Then we have the following question: Does there exist an element (poverty)^(-1)? If so, then we may have shown the existence of an identity element e such that e = (poverty)^(-1) * immorality * stupidity, and we pose the following questions:
1. Are these elements with the binary operator * part of a group? If so, what is the group?
2. Does the identity element e have a natural interpretation?
 Freaks
#17383 posted by madfox [84.26.170.230] on 2009/09/06 23:29:24
As the givin statement of natural interpretation isn't a suspected logic in the calculation of evolvement it is quiet unpredictable if the notable chances of stupity and poverty are an element of immorality.
So it is the expected answer that solitary sooner is the result of culture, than that poverty is a stupid immorality of nature.
On the other hand...
#17384 posted by madfox [84.26.170.230] on 2009/09/07 00:14:37
I forgot the e factor.
 Rpg
#17385 posted by inertia [75.179.154.192] on 2009/09/07 03:55:24
come back to #tf !
 Scampie
#17386 posted by Zwiffle [97.87.57.94] on 2009/09/09 07:13:44
You smell like slightly old hot dog juice.
 WELL FUCK YOU
#17387 posted by Scampie [66.188.129.206] on 2009/09/09 07:14:26
 Hmm
#17388 posted by nonentity [87.194.146.225] on 2009/09/10 00:40:22
He said slightly...
 E
#17389 posted by madfox [84.26.170.230] on 2009/09/10 00:58:45
Is that poverty, immorality or stupidity?
 Captain..
#17390 posted by JPL [213.30.139.243] on 2009/09/10 08:07:41
.. tree of them Captain
 ^
#17391 posted by JPL [213.30.139.243] on 2009/09/10 08:08:09
... three...
 I Was Going To Say....
#17392 posted by RickyT33 [86.136.54.59] on 2009/09/10 11:35:00
....I thought you were French not Irish
 Actually...
#17393 posted by JPL [213.30.139.243] on 2009/09/10 14:26:10
.. I have very old Scottish roots...
#17394 posted by madfox [84.26.170.230] on 2009/09/10 21:21:24
let's not get divided by e
scottish whiskey
 Apparently
#17395 posted by RickyT33 [86.24.123.227] on 2009/09/10 22:10:42
Im 3/16ths Jock. I dont really know how they can say that with such accuracy, but...... You never know Jean Phillipe, we could be distantly related :P
 My Family Had Tartan
#17396 posted by ijed [190.20.113.119] on 2009/09/11 05:09:22
A few generations ago - clan Macrae.
 Who Knows...
#17397 posted by JPL [213.30.139.243] on 2009/09/11 08:35:21
.. I had Scottish roots in the 18th century...
 I Lol'ed
#17398 posted by Jago [194.86.38.38] on 2009/09/11 11:11:22
 I'm Dutch
#17399 posted by madfox [84.26.170.230] on 2009/09/11 14:08:02
& how green's your neighbour's grass?
 I Was In Amsterdam In July
#17400 posted by RickyT33 [86.136.54.59] on 2009/09/11 14:55:54
And I also went about 6 years ago with college.
The first time I went you couldn't walk anywhere near Dam Square or the railway station without getting approached by gangs offering cocaine and ecstacy.
In July I was there for 5 days and didnt get offered anything except one guy sailed past me on a bicycle and was saying "cheap hashish!"
Smoked a motherload in the coffeshops though 8D
 Drugs Are For Tourists
#17401 posted by ijed [216.241.20.2] on 2009/09/11 15:04:29
Over there.
 . . .
#17402 posted by ijed [216.241.20.2] on 2009/09/11 15:05:27
My impression from when I've been, at least.
 Pope And I
#17403 posted by Zwiffle [66.170.5.18] on 2009/09/11 20:19:10
exchanged unfinished maps last night and it was pretty neat looking at someone else's work and trying to figure out a way to finish it as your own. I got 2 huge, detailed rooms and he got 20 boxes connected by hallways that wandered off the grid.
All you quakers should partner up and do a sexy map swap today!
#17404 posted by JneeraZ [24.199.192.130] on 2009/09/11 20:33:24
That would be cool. Have an FTP somewhere that people can drop off stuff they don't want to finish and let other people pick them over if they want, or finish them up.
 Willem
#17405 posted by R.P.G. [128.8.128.180] on 2009/09/11 21:56:17
You have no idea how many people started working on an old scrap of mine and never finished it. :) Hell, metl and I still haven't finished and we've been "working" on it for ages!
 RPG:
#17406 posted by metlslime [173.11.92.50] on 2009/09/11 23:28:33
i'm still "working" on it, never fear!
#17407 posted by Zwiffle [66.170.5.18] on 2009/09/11 23:29:13
Is it sm69 because the 69 is supposed to be like a symbol of infinite regress?
 Zwiffle:
#17408 posted by metlslime [173.11.92.50] on 2009/09/11 23:33:23
the "69" was because it was such a high number, it implied the map would take a really long time to finish. Of course now we are in the 3-digits for speedmaps, so the joke doesn't work. Maybe sm500 or something.
Or we can say it's the infinte regress thing...
#17409 posted by Spirit [213.39.223.196] on 2009/09/11 23:41:20
You are "working" on some 69 for ages and cannot finish?
 It Should 9000.
#17410 posted by necros [99.227.133.158] on 2009/09/11 23:59:58
clearly.
 OVER NINE THOU...
#17411 posted by Zwiffle [66.170.5.18] on 2009/09/12 00:01:31
wait, no it isn't. nm
 Hmm
#17412 posted by R.P.G. [96.255.198.46] on 2009/09/12 01:27:54
I thought the joke is that metl and I are actually 69ing instead of working on the map?
#17413 posted by Zwiffle [97.87.57.94] on 2009/09/12 01:35:06
RPG stop being so juvenile. Gosh.
 Hmm
#17414 posted by nonentity [87.194.146.225] on 2009/09/12 01:44:13
RPG juvenile? Never!
 Just Wondering
#17415 posted by R.P.G. [96.255.198.46] on 2009/09/12 04:16:10
Does anyone ever put thought into making their maps/mods/whatever accessible? And I mean to people with disabilities, not necessarily newbies.
 Hmm
#17416 posted by nonentity [87.194.146.225] on 2009/09/12 04:59:48
What?
No, seriously. What?
How would that even work, surely it's down to the control interface/device rather than the design of a given map?
 Interface Vs. Content Design
#17417 posted by R.P.G. [96.255.198.46] on 2009/09/12 05:41:27
Let's consider the case of websites.
A blind person may have a text-to-speech device that reads the website. This is all fine and good, but what happens when part of the site's content is an image? And I don't mean a screenshot of a game. You'll notice that some people will have email addresses stored in an image to prevent web crawlers from picking them up and adding the address to a spam database. But what happens if there is no alt text for the image? The blind person has no way to email the author of the site because the screen reader can't read the address. This could potentially be a big issue, especially if this email address is the only means to apply for a job. The employer is no longer providing an equal opportunity for all potential applicants.
For websites, the list goes on and on.
Navigation items should be in lists. Screen readers offer the ability to skip over lists, so if a blind person doesn't want to navigate to a different page yet he/she can skip over the menu and proceed to the content.
Links should avoid using the same link text as a previous link on the same page. When someone is cycling through the links on a page, this makes it easier to identify what is being linked to instead of relying on nearby contextual clues.
So clearly the interface is important (in the above examples, that would be the screen reader), but the design and implementation of the content is also very important. Even if someone is using a common interface, such as a stock installation of FireFox, you should still consider content design and avoid red text on a green background since red-green color blindness is a relatively common phenomenon.
 I Don't Know Enough
#17418 posted by ijed [190.20.64.211] on 2009/09/12 06:33:09
About the speech tools used, apart from that they're pretty useless (or were) on lots of pronounciations.
Context plz?
What would constitute a decent setup outside of web design?
 Don't Worry About It
#17419 posted by grahf [74.127.73.102] on 2009/09/12 08:16:37
It won't matter once we all have occipital jacks, so let's just work on developing those, ok?
 Map Swap
#17420 posted by Drew [76.68.239.151] on 2009/09/12 08:32:20
There should be a central map scrap hub at quaddicted. I'd sure as hell contribute!
 There Is Audio Quake
#17421 posted by Spirit [213.39.223.117] on 2009/09/12 08:52:25
http://www.agrip.org.uk/
I never got it to run though.
 Random Thought
#17422 posted by Jago [194.86.38.38] on 2009/09/12 09:29:53
I shall dedicate this weekend to playing through the entire original Quake on hard or nightmare. Been quite a few years since I last did that.
Afterwards, perhaps Scourge of Armagon (missionpack1) as well.
 RPG:
#17423 posted by metlslime [98.248.107.212] on 2009/09/12 11:16:23
I could see Accessibility being a more relevant concept to engine design rather than content design, since the engine controls how people interface with the content.
But, Quake is more a medium of art rather than a medium for conveying information; as such the delivery is what matters. Accessibility is about delivering the message differently so it's available to more people, but the message without the artistic delivery misses the point of art.
So for example, gl_picmip could be considered an accessibility feature, it certainly makes it easier to "play" the game but makes it harder to experience the art of the game.
I can also see people re-mapping the controls to different hardware if they have some physical problem that makes it hard to use the mouse and keyboard. The game already supports this too, it's more a question of what trackball, joystick, etc. is available that actually works well for people.
 Hmm
#17424 posted by nonentity [87.194.146.225] on 2009/09/12 13:14:09
There should be a central map scrap hub at quaddicted. I'd sure as hell contribute!
+1
 Yes, Please
#17425 posted by Spirit [213.39.223.117] on 2009/09/12 13:50:05
Send them in. Public Domain (such like "Do anything you want with it, giving credit would be nice" (but you don't have to)) or GPL only, I will reject anything else.
 I Am German So There Must Be Rules And Order
#17426 posted by Spirit [213.39.223.117] on 2009/09/12 13:52:11
ZIP. Named like the included .map file or scraps_yournick.zip. All filenames lowercase. Include at least one textfile explaining at least the license. Name that textfile like the zip (name it readme.txt and I will stab you with a Quake rune).
#17427 posted by Spirit [213.39.223.117] on 2009/09/12 13:54:28
Oh wait, how about a _src suffix for the zip and txt? That sounds more reasonable.
Bottom line, make sure the file can be extracted to a maps directory without overwriting anything there.
 More On Interface Vs. Content Design
#17428 posted by R.P.G. [96.255.198.46] on 2009/09/12 18:25:03
So how should one address audio cues? This is an admixture of level and game design. In Quake 3, when your player is hit you hear an audio cue, a splatter of blood in the area of the screen closest to the source of the damage, the player's head in the HUD turns in the direction of the damage, etc. However, that's clearly game design and outside the control of a mapper. On the other hand, several times the only cue--or the most predominant cue--I've seen about how to proceed in a map is an audio cue, such as a strange sound coming from behind a wall that you must break down.
And then there's spawning enemies behind the player. For normal audio players, this can be a sneaky tactic, but the player is indeed warned about what is happening because of the audio cue. A deaf player will have no warning whatsoever, and for shambler attacks this can be quite devastating and thus frustrating because they had no warning for such a high penalty.
For more general level design accessibility concerns, we can talk about maps that require dexterous movements, such as curve jumping, strafe jumping, or generally a long jump that requires perfect timing. Someone who has no visual or auditory impairment but who does have general motor control difficulties may not be able to complete the map, even though the original Quake maps didn't have such a barrier.
I certainly agree that for comprehensive accessibility you would need to begin from the ground up with the engine, then the game code, then the game content. But I don't think that saying Quake is primarily about art is sufficient justification for not making simple accommodations. My first complaint with that argument is that it seems to imply that the gameplay is not as important as the art. IMO, the map should be just as fun to play whether it's monochrome or full color. And if you build a map (or game) and then take out all the amazing visuals only to find that it's no longer worth playing, then you're doing something wrong and I would no longer classify your product as a "game." In that case, at the core there was no playing; it was just navigating inside a painting or a movie set, possibly with some frustrating elements added.
Note: I'm playing the devil's advocate here. I've only heard of one person in the Quake community who had accessibility issues (he was deaf), and probably anyone who is still playing Quake has found some way to adapt to it. Everyone else has probably moved on. On the other hand, the response so far indicates that in general no one here has been thinking of accessibility issues, which are becoming an increasing concern in the computer world in general, so I'm very much interested in discussing this stuff with anyone who is interested. Please post your thoughts!
 More Specific Responses:
#17429 posted by R.P.G. [96.255.198.46] on 2009/09/12 18:29:39
ijed: I'm actually quite impressed with text-to-speech these days. My TTS GPS does an amazing job of reading road names in English, which, of course, is a notoriously non-phonetic language.
Spirit: Thanks for the link! I'm going to try to check that out.
 But Can They Say 'Guinness'
#17430 posted by ijed [190.20.64.211] on 2009/09/12 19:08:36
That's the ultimate test ;)
I remember an article about HL2 praising the subtitle option. Seems obvious enough now, but a few short years ago it was new and inventive.
And it's still not applied as a standard.
 Although
#17431 posted by inertia [75.179.154.192] on 2009/09/12 19:59:19
I like the criticism RPG raises, there is a metaphor that explains a lot of them away: a Quake level is an obstacle course made of art.
 Inertia
#17432 posted by R.P.G. [96.255.198.46] on 2009/09/12 20:28:54
Are all games an obstacle course made of art? If not, why is Quake different?
Maybe I'm not clear what you mean. I had fun making and running through obstacle courses as a kid. It didn't matter if I was climbing a "boring" wall or Michelangelo's David; it was still fun.
 RPG
#17433 posted by inertia [75.179.154.192] on 2009/09/13 01:02:23
The point I intended to make is that no one bothers to make obstacle courses accessible to quadriplegics :)
#17434 posted by necros [99.227.133.158] on 2009/09/13 01:22:30
i think that pretty much fully addresses the issue here.
fps levels are visual medium first and an audio medium second.
if you can't see, you're missing out on say 70% of the level. even if there was a way to convey the visuals to someone who was blind, would they enjoy it at all?
i'm not blind, so i can't say for certain, but having a voice over explain to me what the atrium looks like and where the exits are isn't really appealing. i'd rather just put on a good song or something.
 So If You Have Any Disability, You Should Not Play Quake?
#17435 posted by R.P.G. [96.255.198.46] on 2009/09/13 01:46:19
inertia: But we make education accessible to people with mental disabilities, no? No one is expecting them to win a Nobel Prize (although some could--keep in mind there are far more types of mental disabilities than retardation and autism); however, our society says it is unacceptable not to make reasonable accommodations for them. Should we therefore make no effort to create a bionic suit so that a quadriplegic could run an obstacle course? Or if you lost a leg (god forbid), should we not provide you with a prosthetic limb so that you could still run the obstacle course?
necros: But not everyone who is disabled is blind. Even if we restrict the discussion to only visual impairment, there is a full range of problems. These include total blindness, color blindness, only having peripheral vision, only being able to see shapes and not fine detail, and the list goes on. For most visual problems it probably would be most effective to change the engine or monitor. But what about other disabilities?
 RPG
#17436 posted by inertia [75.179.154.192] on 2009/09/13 02:01:48
I'm on your side here, I'm about as egalitarian as anyone I've ever met--but you can't pretend that listening to a symphony in Braille is equivalent to hearing it. I'd like the disadvantaged to have the ability to approximate the experience to the fullest extent possible, but it won't be the same (we should try, it's worth it, but it will not be the same (until we get our neural plugs)). With Quake, I really don't know how to approximate it for those who suffer from deafness/blindness/immobility.
 Don't Devolve The Conversation
#17437 posted by ijed [190.20.64.211] on 2009/09/13 02:54:12
There are no sides.
Designing with impairment in mind is a short step away from what we do anyway. I think that's what RPG was driving at.
I'm guessing he's come into contact with someone recently who has trouble playing games but likes to.
Until the day that you plug cables into your head there'll always be problems. We don't lower the kerb on street corners because we're good people.
9/10 suffer from a mental disability. (9/10 statistics are made up on the spot). But why do we not just let the crippled, the useless, the broken, to die on the kerb. It's not guilt, or conscionce.
I like to think, through making games, that I'm not just wasting everone's time. That I'm contributing soemthing to the advancement of us.
Everything we do is based on what we know. Is anyone out there without friends or family that are fucked up in some way?
Good night, try the veal. Drink is the only thing that shuts the fucker down.
 Are There Painters That Try To Paint For Blind People?
#17438 posted by megaman [94.221.105.219] on 2009/09/13 02:59:56
 Was Beethoven Deaf?
#17439 posted by ijed [190.20.64.211] on 2009/09/13 03:12:30
#17440 posted by necros [99.227.133.158] on 2009/09/13 03:27:31
rpg, you're looking at this the wrong way. you're under the mistaken assumption that i don't think people with disabilities should play-- let's use the example: quake.
this is not the case at all. my post above was trying to say that (in the example) a blind person wouldn't enjoy playing quake because they wouldn't be able to see the level. in my example, i arbitrarily chose the breakdown of a map's components to be 70% visual and 30% audio. they would only be able to hear ambient sounds.
i just can't imagine a way to impart the visual aspect to the person in a way that would allow them to enjoy it.
Should we therefore make no effort to create a bionic suit so that a quadriplegic could run an obstacle course?
ok, if you want to go sci-fi, then sure. just feed to visual input directly into the brain. but my post assumed that you were talking about stuff that was possible at this time or the near future.
re 17439:
that's not a rebuttal at all. him being deaf doesn't mean anything because he wasn't making music for deaf people.
 That's Kind Of What I Meant
#17441 posted by ijed [190.20.64.211] on 2009/09/13 03:30:14
Rebuttal wasn't my intention.
 Let's Stick To Game Design
#17442 posted by R.P.G. [96.255.198.46] on 2009/09/13 04:38:39
I'd really prefer to focus on the level and game design aspects of this rather than the ethics.
It looks like no one wants to discriminate, but to answer my original question it also appears that no one has ever thought about accessibility for their levels/mods/games. What I really wanted to talk about is what people are doing, or what can be done, to improve accessibility. So far, a lot of comments have pointed to extreme cases and concluded that not a lot can be done. Going back to the real world example, let's not focus on the quadriplegic just yet; instead, let's focus on the guy who needs a prosthetic. What can be done?
P.S. friends have told me of at least two people they know who are deaf (or very near deaf) but still enjoy listening to music--they turned the volume up really high and feel the music. And for megaman: http://autodios.blogspot.com/2009/04/paintings-for-blind-project.html
P.P.S. I'm in no way trying to make people feel guilty for making a map/mod/game that gives a handicap to disabled people. However, I am really interested in the exchange of ideas, and I've always felt that the people here have a lot of potential for that.
#17443 posted by necros [99.227.133.158] on 2009/09/13 09:00:55
rpg, i don't how anything can be done from a level design point of view. if you want to let a guy who has a prosthetic hand (or whatever non-critical disability) play a game, it's in the hands of the guys making input devices and such. if his hand is missing, it doesn't matter how i build my level, he still needs a special controller which is out of my (sorry) hands.
 Append
#17444 posted by necros [99.227.133.158] on 2009/09/13 10:11:17
after a bit more thought, i can only think of one obvious and fairly easy thing to alleviate handicap for disability and that would be to not rely solely on colour differentiation for those who are colour blind.
but anything more complex than that (say, making a map that would be playable and appealing to someone who's autistic) is beyond me because i just don't know enough about these more complicated problems. you'd have to understand how an autistic mind works (as well as the varying levels of autism) to be able to create something appealing to someone with the condition, there's not much common frame of reference.
 Quake
#17445 posted by Preach [217.44.221.5] on 2009/09/13 11:03:30
Quake is particularly limited in what it can do for somebody who is visually impared, because almost all the media editing tools are geared to change visual elements. In stock ID1 you have no ability to add custom sounds, whereas you can include any number of new textures to a map.
Although you can overcome that limitation with a QC mod, you are still fighting an uphill battle. The quake sound engine is very limited. When you want to play a sound, you can only control the volume and attenuation. Once you have begun playing the sound, the only thing you can do it play another sound on the same channel to override it. The engine does not support moving sound sources at all, and I think that is a critical omission. These things can be fixed, but by now it's something that requires a coder - that can't just be achieved by mapping.
 Let Me Reemphasize That
#17446 posted by megaman [94.221.116.78] on 2009/09/13 15:20:32
are there painters that paint for blind people?
#17447 posted by JneeraZ [24.163.61.78] on 2009/09/13 15:40:58
I agree that Quake itself, as it is, isn't really translatable for the blind. However, I think you could come up with something in the Quake universe that would be with a little imagination. Something less visually oriented and more about sound, force feedback, etc.
 Megaman
#17448 posted by R.P.G. [96.255.198.46] on 2009/09/13 16:57:03
What you're talking about does not really apply to what I'm talking about. Let me make an analogy about what you're asking: are there game developers that make games for non-gamers?
Gaming is not an inherently visual medium; many video games utilize at least two senses, and most don't require perfect perception from either of those. And I'll repeat myself again: disability is not binary.
And why is everyone so hung up on blind people?
 This Dialogue Feels Like A GILL Radioplay!
#17449 posted by madfox [84.26.170.230] on 2009/09/13 17:13:54
I saw a TV program on new sciense skill that handled about helping people who had a physic damage like missing an arm.
Docters had made a electonic arm attached to some neural imputs.
The patient could move this arm by really thinking hard he had to weighten something. This made the arm go. He could also pick up a glass of water and drink from it.
The only bad aspects were that the patient had to think really hard to make the process go. Also when he had to pick up an egg, the thing just broke, becayse he hadn't the attitude to give the process more accumilation.
So maybe there will be a time people with handicaps can play Quake. Although they will really affirmative the nightmare Quake's Gill horror.
And megaman, let me only say that there are people that paint,
not severly for blind people.
Only you miss the fact that there is structure, smell, empathy.
It may be hard to say for someone in good health, but I can even like a picture from some foot or mouthpainter.
 Metlslime
#17450 posted by R.P.G. [96.255.198.46] on 2009/09/13 17:24:37
Going back to the web example, accessibility is just as relevant to the content developers (website developers) as it is to the interface developers (browser developers). I feel that the same goes for game development: you can't aim for comprehensive accessibility without the support of both, but you can still make progress with just one.
You also said that Quake is more a medium of art. To me, video games in general should always primarily be a medium of strategy, interaction, and entertainment; to me, this is the message that is being delivered. Art is a secondary, but still very important, goal. Tetris is not fun and addicting because of its artistic contribution--but I know I'm not telling you anything new. Adjusting gl_picmip would certainly detract from the art of Quake, but it will still be fun to play.
 Some Accessibility Guidelines That I've Thought Of
#17451 posted by R.P.G. [96.255.198.46] on 2009/09/13 17:29:23
By no means an exhaustive or fine-tuned list, and I'd love to hear to some comments, criticisms, and additions (but please, no more comments about blind people, ok? Let's be more open-minded):
Dextrous interaction: The required set of in-game maneuvers should not require above-average dexterity. While this will make your map/game accessible to novice gamers, it will also prevent exclusion from gamers who lack fine motor control.
Audio signals: Avoid requiring the gamer to hear a sound in order to proceed, or otherwise penalizing the gamer for not hearing a sound.
Visual signals: Similar to audio signals, avoid using subtle visual cues as the only signal to the player; especially if these cues will be lost by changing the visual display settings (e.g. turning off lighting, disabling colors, or removing textures).
Input devices: Avoid requiring interaction from a specific input device or input style.
Examples of the input devices guideline: A simple example would be to avoid requiring fine, precise input such as from a mouse. A more extreme, but to me, still highly relevant example would be to avoid interaction styles that are difficult without the use of both hands. Doom and Quake were the only games I played a few years ago when I broke my arm because the controls are simple enough that I could map them onto a 5-button mouse and play only with my right hand. How about trying to play Stalker one-handed?
 L4D And Visual Access
#17452 posted by Preach [217.44.221.5] on 2009/09/13 17:47:19
Left 4 dead has two accessibility functions that I know of. One is the aforementioned closed-captions. It's worth noting that these have different levels of detail. You can just turn them on for dialogue if you want to be sure you get what the characters are saying. You can also turn on full captioning of sound effects. Then you get captions for other vital sound cues, like the sound of a tank ripping a rock from the ground to throw.
The other option it offers is assistance for colour-blind players, by offering a different HUD colour scheme. This includes making player who are on very low health showing up as cyan rather than red, and drawing the outlines thicker to give a visual cue even when the player cannot read the hue.
 It Seems
#17453 posted by inertia [75.179.154.192] on 2009/09/13 18:24:27
we need abstraction! What's the equivalent to display markup for Quake? How can we say signal the player that a trap is about to be sprung, and have different modes of communicating that, based on the settings of the client?
I guess I'd call this a "gameplay API".
 Taking A Players Weapons
#17454 posted by Mike Woodham [86.176.84.188] on 2009/09/13 19:05:32
I seem to remember some discussion about taking weapons from a player between maps in an episode (or something like that).
Can someone point me in the right direction please?
 Re: Accessibility
#17455 posted by metlslime [98.248.107.212] on 2009/09/14 01:05:45
 Removing Weapons
#17456 posted by Preach [217.44.221.5] on 2009/09/14 01:35:22
 Versioning Systems
#17457 posted by R.P.G. [128.8.128.180] on 2009/09/14 20:29:09
So I want to setup, or somehow acquire access to, cvs/svn/git repositories so I can conveniently manage some repositories between my home desktop, my laptop, and my linux box at uni. I've seen Beanstalk which is a free, but for multiple repositories I would need to create multiple accounts.
I'm just wondering what everyone else does?
 Tortoise SVN (Subversion)
#17458 posted by ijed [216.241.20.2] on 2009/09/14 21:29:28
The only problem it has, for a Windows / Linux setup at least, is that it recognises the difference between a and A, which windows doesn't.
Can cause the odd screw up, but haven't had any other problems.
CVS is a POS.
Git I've never used.
SVN is free and should allow multiple repositories under the same access as far as I'm aware.
And yeah, using a file repository is light years ahead of messing around with external drives, discs, uploads or email.
#17459 posted by Spirit [213.39.223.12] on 2009/09/14 21:41:52
git would have the benefit that you would have your "local repository" always with you, where you can check in, branch etc. Then later you would merge to the master. I am not sure if SVN does that too.
 Not Sure I Follow,
#17460 posted by ijed [216.241.20.2] on 2009/09/14 21:55:19
But yeah, it does.
Although merging is only for code - binaries from Max, Photoshop or anything else can't be merged AFAIK. Although nothing stops you from copying out and merging by hand.
 No, It Doesn't
#17461 posted by SleepwalkR [85.177.90.158] on 2009/09/14 22:05:28
SVN does not work in offline mode, but obviously, if you have a local repository, you are never offline. While local repositories are still much better than flat files, having offsite repositories is much better since it's like an additional backup and you can easily share your work with others.
 Ok
#17462 posted by ijed [216.241.20.2] on 2009/09/14 22:17:12
 Ijed
#17463 posted by Spirit [213.39.223.12] on 2009/09/14 22:26:23
http://en.wikipedia.org/wiki/Distributed_revision_control#Distributed_vs._centralized
If I understand correctly you could not do a commit to (your local) SVN while being offline. Eg if you are working on a huge text and want to keep it in versioning a DVCS would be useful. It seems much more complicated too though.
 Git Is Okay
#17464 posted by megaman [94.221.99.35] on 2009/09/14 23:30:48
quite fast, but the commands are a bitch to get right. very unintuitive. I can't remember them.
Distributed is nice, local commits are quite an advantage, although i don't get what all the fuzz is about.
 Yes
#17465 posted by SleepwalkR [85.177.90.158] on 2009/09/14 23:31:09
You can commit to a local SVN while you're offline.
 Right
#17466 posted by R.P.G. [96.255.198.46] on 2009/09/15 03:57:57
So you all just have your own private server and set it up on there, or what? I'm wondering if I should sign up with Beanstalk, if people recommend another service, or if there's some better option.
 RMQ
#17467 posted by ijed [190.20.99.6] on 2009/09/15 04:45:16
Uses www.Assembla.com
 It Comes With My Host Package
#17468 posted by bear [130.242.7.250] on 2009/09/15 11:52:17
One-click installs for subversion projects (dreamhost).
 Killzone 2...
#17469 posted by Jago [84.249.95.211] on 2009/09/15 23:06:34
...is official cool, almost a bit too much action though, I barely have time to spot and admire the scenery.
 A Nice Read
#17470 posted by Jago [194.86.38.38] on 2009/09/16 13:56:10
 Fucking SONY / Gamestop
#17471 posted by Jago [84.249.95.211] on 2009/09/16 18:02:07
So in October 2008, I purchases a PSP for my fiance and a few days ago, the screen became completely garbled: reboots don't help, resetting to factory defaults doesn't either and there is visible damage on the INSIDE part of the screen.
I took the PSP to the local Gamestop where I had purchased the thing and they told me they would get in touch with SONY and then get back to me. A few hours later I received a call saying SONY is refusing to fix the screen free of charge because according to them, the screen fault was caused by the user. According to my fiance: the PSP was working at home, she put it into her shirt pocket, walked down the stairs, walked 100m to the nearest bus stop, took it out of the pocket and the screen was garbled at this point. I have absolutely no reason to doubt her words as she is generally pretty careful with hardware.
I called Gamestop back again and they essentially washed their hands off the issue saying that they can't do anything if SONY won't take my PSP for a warranty repair and they can only send it in for repairs if I agree to fit the bill for a 115 euro repair charge by SONY. I tried to reason with them using logic: if the PSP screen was hit with something, wouldn't there be some visible damage to the front side of the screen instead of only the inside part? However, according to them, it's not impossible for a screen to only show visible damage from the inner side even if it's hit/damaged by something from the outside. They have however, at least given me an address to another store which can replace my PSP screen for a price of 69 euro (instead of the outrageous 115 euro price of SONY).
SONY refusing to honor warranty: check
Gamestop washing their hands off the issue: check
Fiance absolutely furious that SONY is trying to blame her: check
Me in-between of all this shit: check
I could take the easy way out and just pay the local repair shop 69 euro to replace the damn screen. However, I really don't feel like doing this out of principle: SONY is refusing to honor their fucking warranty. I could take this to the Finnish equivalent of "good business beaurau" but stuff usually takes weeks and often months to get anywhere with them. All meanwhile, my fiance is out of a PSP (which she uses for both gaming and as a music player).
I have, after all this, tried calling SONY's "Playstation support" number again and this time they have now washed their hands off the issue as well and told me that if I want to, I should write a complaint to the finnish "good business beaurau".
 Fuck Sony
#17472 posted by Zwiffle [66.170.5.18] on 2009/09/16 18:29:24
That's pretty horrible Jago. You should try contacting Kotaku or something, let Sony get a shit ton of bad press for screwing over their customers.
 Write Up
#17473 posted by ijed [216.241.20.2] on 2009/09/16 20:47:29
An article shitting on their warranty obligations - read the warranty etc. ask a friend who works in legal matters to clarify anything then get in contact with Kotaku or similar.
Because if they're refusing to honor the warranty then that means they're pretty sure they don't have to, or that it'd cost you too much to press the issue against their army of lawyers.
Upshot being that the warranty probably isn't worth the paper its written on.
To be honest you probably won't get anywhere and will end up paying the 69 euros, but at least its better than just keeping quiet - enough complaints and maybe they will, one day, treat their customers with some respect.
 Or Maybe
#17474 posted by megaman [94.221.124.110] on 2009/09/17 00:34:31
buy a ds for 100 bucks
 DS
#17475 posted by Jago [84.249.95.211] on 2009/09/17 00:45:15
Doesnt play the PSP games we already have, nor can make use of the 8gb memory card we bought, nor is it a particularly good media player.
#17476 posted by Zwiffle [97.87.57.94] on 2009/09/17 04:12:36
It has Scribblenauts.
 It Fucks With Sony
#17477 posted by megaman [94.221.104.84] on 2009/09/17 12:30:30
 Cutting Off Your Nose To Spite Your Face
#17478 posted by R.P.G. [96.255.198.46] on 2009/09/18 04:09:17
?
 ^ Our Community Motto Since 1996
#17479 posted by Scampie [66.188.129.206] on 2009/09/18 14:39:58
 Here's A Question For Jah:
#17480 posted by meTch [64.148.26.226] on 2009/09/19 01:03:49
would you consider mapping and level design two different things, as in:
mapping: doing the basics [start,end,minimal lighting, etc.]
level design: mapping which includes; multiple rooms, detail brushes, adding lighting, adding ambient sounds, adding entities, and/or doors to separate rooms, adding traps for the player, and adding interesting scenarios/sights, etc.
or what say you?
 Errr ... Well, You Know It Was Just A Thought
#17481 posted by meTch [64.148.26.226] on 2009/09/19 01:04:43
...
 No
#17482 posted by Drew [70.51.22.57] on 2009/09/19 02:04:57
I don't have a very developed method though.
 Mapping = Making A Map. Level Design = Designing A Level.
#17483 posted by R.P.G. [96.255.198.46] on 2009/09/19 02:31:32
...
#17484 posted by JneeraZ [24.163.61.78] on 2009/09/19 19:39:57
It's all balled up into one thing, for me. I don't really view them as separate jobs.
 Coriolis Force
#17485 posted by Jago [84.249.95.211] on 2009/09/19 19:54:42
I bet Lunaran would hate the Suljeva Village part of Killzone 2, because it seems Guerilla Games actually made and released Coriolis Force:
part 1: http://www.youtube.com/watch?v=NWQwwU7rCfs
part 2: http://www.youtube.com/watch?v=JFXUQxCdP54&feature=related
part 3: http://www.youtube.com/watch?v=Y_4XHFj__ww&feature=related
 That Looks Pretty Good
#17486 posted by nitin [124.168.115.33] on 2009/09/20 01:51:44
nice movement speed and decent weapons. is it just humanoid enemies?
 ...
#17487 posted by metlslime [98.248.107.212] on 2009/09/20 08:41:42
I've been playing quake for 13 years and never noticed before that a single nail from the super nail gun actually uses 2 ammo units.
I just found out while looking at the QuakeC :)
#17488 posted by necros [99.227.133.158] on 2009/09/20 10:42:41
haha wow o.o;
 Mine's A Double
#17489 posted by Preach [94.169.109.218] on 2009/09/20 11:13:31
Go look what happens if you fire it with 1 ammo now...
 Ha!
#17490 posted by madfox [84.26.170.230] on 2009/09/20 13:19:54
you get screwed with one ail!
#17491 posted by JneeraZ [24.163.61.78] on 2009/09/20 13:23:17
metl
That's news to me as well! I just figured it chewed through your ammo faster. Haha...
 Nitin
#17492 posted by Jago [84.249.95.211] on 2009/09/20 14:33:04
KZ2 is has a selection of different humanoid enemies, but there are some vehicles to fight as well, both ground and aerial (loved the aerial "ATAC" boss).
 ATAC
#17493 posted by Jago [84.249.95.211] on 2009/09/20 14:36:29
 Jago
#17494 posted by nitin [124.168.115.33] on 2009/09/21 12:01:51
cheers, I'm sold on the game.
actually I think youtube works way better in demoing games than actual demos. Less data to be downloaded, easier to access etc.
 For Wipeout Heads
#17495 posted by Jago [194.86.38.38] on 2009/09/21 14:44:25
While I've managed to crack top500 in world ranking on a few Zone tracks in Wipeout HD, this level of play is something I can only dream of:
http://www.youtube.com/watch?v=hof7S2jJxxA
 Quake Quirks
#17496 posted by ijed [190.20.115.237] on 2009/09/22 04:34:29
I only just noticed that a fish's head shrinks when it dies.
Apparantly there's a fixed model out there - anyone have a link?
#17497 posted by necros [99.227.133.158] on 2009/09/22 05:43:09
it's in quoth
 Will Have To Look Again . . .
#17498 posted by ijed [190.20.115.237] on 2009/09/22 13:55:56
 Jago
#17499 posted by megaman [90.153.97.94] on 2009/09/23 13:47:18
what's so interesting about that?
That said, i utterly enjoy onboard view videos of anything that's fast. Moar!
 Megaman
#17500 posted by Jago [194.86.38.38] on 2009/09/23 15:45:20
The absurd ability of that player to stay glued to the track instead of hitting the walls or falling off at these ridiculous speeds.
In ZONE mode, you start with 100 energy and every time you touch a wall or fall off, you lose energy. The race starts off slow and keeps getting faster and faster as time progresses and you can't brake (except for air brakes that help you turn, not slow you down).
 That Fast?
#17501 posted by madfox [84.26.170.230] on 2009/09/23 22:22:24
Once played a game called "Ballistic". It intended to show the size of speed on the monitor. So if one went 500/miles an hour, the shape of the surounding flew along the vehicle with the same amount of images.
It had an amazing environment of a large subway with views in a high city. It went pretty fast. Can't find it now I look.
 FUCKING LOL
#17502 posted by Zwiffle [66.170.5.18] on 2009/09/23 22:33:42
 Elloelle
#17503 posted by Vigil [89.27.18.174] on 2009/09/24 00:10:43
Failblog has a picture with "WIN" on it. Fail.
#17504 posted by spy [95.56.53.133] on 2009/09/24 18:22:50
hmm, whatever.
#17505 posted by Zwiffle [66.170.5.18] on 2009/09/24 20:09:42
#17506 posted by necros [99.227.133.158] on 2009/09/24 21:42:50
that looks wild o.o
i didn't watch the whole gameplay demo, but it sounds really cool. it reminds me of that game someone linked a while ago where you could run around in first person and build walls/mountains and also dig into the ground.
this looks much more polished though.
 Looks Interesting
#17507 posted by Drew [76.67.136.56] on 2009/09/25 02:20:29
and polished.
yes.
 Okay
#17508 posted by Drew [76.67.136.56] on 2009/09/25 02:32:22
Who else has the impulse to map - to create - and yet when they open up their editor, makes one square room and then gives up?
 Seriously
#17509 posted by Drew [76.67.136.56] on 2009/09/25 02:35:37
just tried to whip something together and i produced a hard, angular piece of horse shit.
brutal.
not in a good way.
 Drew
#17510 posted by meTch [64.148.26.226] on 2009/09/25 03:08:29
yo singin the song of my life story there, brotha
 Solution:
#17511 posted by ijed [216.241.20.2] on 2009/09/25 15:03:35
Don't drink and map, and don't think about it too much.
Everything starts angular.
Easy mapping recipe:
Make ten big boxes, use the hollow -32 function on each.
Link them up with corridors.
Decide on three textures - floor, walls, ceiling.
Add a few boxes inside - crates, pillars or whatever.
By this point you should have no brushes with more than 6 faces.
Put in a player start at one end and a slipgate exit at the other. Route planning does not matter as long as they're as far apart.
Throw in monsters, weapons and some ammo - if you can be bothered for the last two, since impulse 9 works.
Play it.
If it's shit then you've just wasted about ten minutes - start again.
If not then keep going.
 SIGAYB
#17512 posted by R.P.G. [72.66.0.138] on 2009/09/26 01:53:00
move "SIG" for great justice.
#17513 posted by Spirit [213.39.219.220] on 2009/09/29 11:41:10
Fact: I must have a http://www.zipitwireless.com/
Problem: It is only available in the US (as cheap as I want it).
Solution: Some nice soul will check his nearby Target market if the "Zipit V2" (dunno if it says V2 on the box) is on sale for <40$ and if so, tells me and then probably buys it. I currently do not have enough in stupid Paypal, so it would take a while for you to get the money. It all needs to be quick because those units are getting popular. :}
Shipping that thing to Germany (as "Gift", so no duty or tax applies) would be around $12.95 if I understand the damn http://www.usps.com/prices/priority-mail-international-prices.htm and the your weird units correctly? Is that true? Are there cheaper options (that do not take a year)?
 Re #17296 Ff
#17514 posted by Spirit [213.39.187.201] on 2009/10/02 14:06:53
 L4D2 PREORDERS
#17515 posted by Zwiffle [66.170.5.18] on 2009/10/02 18:40:40
Hey, who all wants to play L4D2 but is unable to pay for it? I am thinking of buying the L4D2 Four Pack and giving out extra copies - please only express interest if you want to play L4D2 but are unable to pay for it for whatever reason. I don't want someone saying "Well I wouldn't pay $50 for it but since it's free I'll take a copy" kind of thing.
 Me!
#17516 posted by ijed [216.241.20.2] on 2009/10/02 18:52:17
I am able to pay for it though, which might strike me off your list.
But I'll put my share towards the total price.
Or else organise another buying group, so no problem if you're only wanting people who can't pay.
 When I Checked
#17517 posted by ijed [216.241.20.2] on 2009/10/02 18:54:26
The other day wasn't available for preorder yet.
 Well
#17518 posted by Zwiffle [66.170.5.18] on 2009/10/02 19:01:00
Preordering a 4 pack is $135.00, and if all 4 people CAN pay, then that would be $33.00 or something per person, a much better deal than $45 per person. Still, if we get 3 people who can pay and one person who wants it but can't pay, then that's still a benefit since we'll have another msgboarder to play l4d2 with.
 Thinking It Through
#17519 posted by ijed [216.241.20.2] on 2009/10/02 20:43:46
I pretty much only plan LAN and can organise a group in the office.
But if there's three other func's I'll join to drop the price for the others.
 Quake 2 Mission Pack
#17520 posted by yhe1 [71.109.86.221] on 2009/10/03 02:50:34
Does anybody remember how to stop the auto destruct sequence on the level "Stroggo Frefighter" in the quake 2 mission pack the Reckoning?
 Wrong Spot For This I Know But
#17521 posted by Tronyn [24.78.143.88] on 2009/10/03 22:53:03
hey metl I've got 3 small wavfiles, in mono, to use as background music for maps, yet fitz still says they're stero only. what shall I do?
#17522 posted by necros [99.227.133.158] on 2009/10/03 23:00:34
obvious question, of course, but i have to ask: you're sure they're mono? maybe they're stereo with identical channels so that it sounds mono?
what compression are you using? afaik, quake works only with pcm (uncompressed). if you use adpcm, even if it's mono, the engine will read it wrongly as stereo.
 Tronyn:
#17523 posted by metlslime [98.248.107.212] on 2009/10/03 23:35:40
is this only a problem in fitzquake, or other quake engines too?
 Ok
#17524 posted by Tronyn [24.78.143.88] on 2009/10/04 00:02:49
I think I figured out what the problem was, it was the type of compression in the wav - it was a mono wav file but apparently there's a good deal of variety within that (shows how much I know). I picked what I think is the right format, and it was probably right since the error message at least changed. Now when I load the map, in both fitz (a belated thank you of epic proportions for supporting increased limits with the new version!) and aguirre's glquake, I get music/water.wav not looped, and then it doesn't play. Help appreciated.
#17525 posted by necros [99.227.133.158] on 2009/10/04 00:15:18
now you need to open up the file in an audio editor and add markers at the beginning and end of the file.
 Cooledit
#17526 posted by madfox [84.26.170.230] on 2009/10/04 03:14:12
has a special feather to save a wav as looped file.
 Alright
#17527 posted by nitin [124.168.34.111] on 2009/10/04 13:24:44
off to japan peeps, I expect some maps to play in 5 weeks :)
 Sayonara, Nitin
#17528 posted by generic [67.233.131.37] on 2009/10/04 15:00:55
Have a blast!
 Good Trip Nitin
#17529 posted by sock [92.249.164.198] on 2009/10/05 22:56:07
have fun and take loads of pictures!
 Hmm
#17530 posted by nonentity [87.194.146.225] on 2009/10/06 11:10:02
Aye, what sock said, many pictures (and have fun ofc). Not that anything'll actually be released when you get back ;p
 Mmmh
#17531 posted by madfox [84.26.170.230] on 2009/10/06 21:10:10
I guess an entity could?
#17532 posted by Drew [76.67.137.16] on 2009/10/07 03:09:10
what happened to Negke lately?
 He Created A Level So Vertical...
#17533 posted by metlslime [173.11.92.50] on 2009/10/07 04:29:43
...that even he couldn't comprehend the XY view.
 Lol...
#17534 posted by Tronyn [24.78.143.88] on 2009/10/07 05:43:36
awesome.
#17535 posted by Scampie [66.188.129.206] on 2009/10/07 11:19:51
he shouldve uded visgtoups then. nub
#17536 posted by Spirit [213.39.223.18] on 2009/10/07 12:12:11
 Fun Article
#17537 posted by megaman [94.221.97.90] on 2009/10/07 12:29:40
#17538 posted by necros [99.227.133.158] on 2009/10/07 23:33:40
i love how he describes in character about ripping up street lamps accidentally. :P
 Top FPS Character
#17539 posted by Scampie [66.188.129.206] on 2009/10/08 00:58:46
 Necros
#17540 posted by megaman [94.221.97.90] on 2009/10/08 01:45:24
yeah, that made me laugh :D
#17541 posted by necros [99.227.133.158] on 2009/10/08 02:41:01
i shit more pixels than this.
awesome, thanks :)
#17542 posted by [194.65.24.228] on 2009/10/09 16:41:35
#17543 posted by necros [99.227.133.158] on 2009/10/09 20:07:24
you mean lunaran's coriolis force? that was cancelled ages ago (i believe his computer exploded and he lost everything), and the only other q3sp mod i know of wasn't that great (although to be honest, i never tried it) which i don't remember the name of.
 Dark Conjunction
#17544 posted by ijed [216.241.20.2] on 2009/10/09 20:18:07
and Sidrial.
Although sidrail or rial was a POS. DC wasn't bad considering it was made in q3. Not that Q3 is bad, but its not made for SP.
#17545 posted by ijed [216.241.20.2] on 2009/10/09 20:19:28
+Vision
-Ability
#17546 posted by necros [99.227.133.158] on 2009/10/09 20:24:37
Not that Q3 is bad, but its not made for SP.
i think what you mean is that q3 didn't have any SP style AI built in (like pathfinding) and only worked in bot style AI which, i would assume, isn't suitable for a SP game.
i only say this because a lot of great SP games were made with the q3 engine and it is a powerful engine.
 Yeah
#17547 posted by ijed [216.241.20.2] on 2009/10/09 21:37:54
It was made by the same guys who made ZenoClash.
They ended up making fake AI markers from uncollectable ammo for DC so that monsters could move. ANd the NPC's I think were all stood on invisible trains.
#17548 posted by metlslime [173.11.92.50] on 2009/10/09 22:57:53
q3 didn't have any SP style AI built in (like pathfinding)
Actually i think q3 had much better pathfinding, since it had to support bots that knew how to navigate a level. Compare that to q1, where the monsters just sort of randomly hump walls when they don't have a clear line of sight to their goal.
The AI for monsters that act more like monsters would probably have to be written, but i think building it on top of bot code should be possible -- basically make them bots that move slower, don't pick up items, are a bit more stupid, etc.
I think the main missing engine feature in q3 was probably saving/loading your game. You could probably create an SP game design that didn't require save/load (other than basic stats that you can store in cvars.)
This is all speculation though; since i haven't looked at the q3 source or gamecode at all.
 What About RTCW
#17549 posted by RickyT33 [82.9.20.81] on 2009/10/10 01:55:53
I mean that was SP using IDTech3
#17550 posted by metlslime [173.11.92.50] on 2009/10/10 03:43:40
Many sp games use the q3 engine. The question is how suitable is the original q3 engine for modders who want to make an sp mod.
 Yep
#17551 posted by ijed [190.20.85.64] on 2009/10/10 04:23:08
RTCW was a professional mod, same as Alice - access to source and support as well as full time paid team makes a big difference.
 This Is Pretty Awesome:
#17552 posted by metlslime [98.248.107.212] on 2009/10/12 10:37:03
spirit made heatmaps of multiplayer deaths from hundreds of demos:
http://www.quakeworld.nu/forum/viewtopic.php?pid=50185#p50185
Things that would be interesting to add:
1. frequency that a player is at those locations
2. divide total deaths by frequency of player being there, to get lethality -- i.e. likelyhood that each time you pass that point, you will die.
 How Bout
#17553 posted by meTch [69.183.59.39] on 2009/10/12 19:18:44
different colours for different players?
 That Is Pretty Cool
#17554 posted by necros [99.227.133.158] on 2009/10/12 19:46:41
useless to me, but still, really cool to see. the thing about dying close to walls jumped out at me in the first image. i guess it's just instinctive to try to get as much range as you can from the other guy?
 Thanks Metl
#17555 posted by Spirit [213.39.169.215] on 2009/10/12 19:47:44
Picking two players who play(ed) one map a lot was one of my ideas too. But seeing how much work it would be I do not think I will do it.
metl's ideas sound quite interesting too (plus imagine a duel with motion trails plus death spots, that might look sexy) but you'd need to edit mvdparser I guess (maybe it would be possible with the template).
 Necros
#17556 posted by Spirit [213.39.169.215] on 2009/10/12 19:49:03
That and getting pushed to walls by explosion splash and lighting gun.
Definitely without any actual use for me too, but looking so fancy! :)
 OK
#17557 posted by Zwiffle [66.170.5.18] on 2009/10/12 22:02:00
Who put Mortal Kombat: The Album on my work computer and why am I listening to it?
 You're Welcome...
#17558 posted by madfox [84.26.170.230] on 2009/10/12 23:43:25
Who put the Squad in danger in my sparetime, while I was on my work being out of order?
 What's Up Doc?
#17559 posted by lizard [69.2.30.44] on 2009/10/13 04:44:14
I check this site daily.
Someone should make another bogus level so you guys can have something to comment about.
 ...uhm
#17560 posted by madfox [84.26.170.230] on 2009/10/13 20:17:43
best comment since starting leveling,
aside reading bad commands...
 Well...
#17561 posted by madfox [84.26.170.230] on 2009/10/13 20:18:50
very well...I mean...what's wrong?
 Nothing
#17562 posted by madfox [84.26.170.230] on 2009/10/13 20:20:23
just read on and don't stop mapping...
docter's here in a while...
 ^
#17563 posted by meTch [64.148.17.7] on 2009/10/13 21:37:16
this reminds me of that Seinfeld episode with gorge and the whole friend and girlfriend thing and worlds colliding
yaknow..stuff
 Torque Game Engine
#17564 posted by Zwiffle [66.170.5.18] on 2009/10/14 21:54:07
Anyone try it out (any version?) A lot of reviews I've seen say it's pretty decent, was thinking of giving it a spin to tinker around in it or something. Looks kind of fun, would be a good break from FPS levels all the time.
 Torque
#17565 posted by R.P.G. [72.66.0.138] on 2009/10/15 01:04:52
If I'm remembering the engine correctly, I was helping some folks on a Torque game way back in 2004. Guess how far it got?
 Hmm
#17566 posted by nonentity [87.194.146.225] on 2009/10/15 02:53:47
All just torque and no action?
 Yeah
#17567 posted by R.P.G. [72.66.0.138] on 2009/10/15 03:01:54
I guess the torque wasn't strong enough to overcome the friction coefficient while at rest. Or something. I hated physics (read: it kicked my ass).
#17568 posted by RickyT33 [86.151.228.238] on 2009/10/15 12:58:45
www.gimmecorn.com/images/cow_400.jpg
#17569 posted by RickyT33 [86.151.228.238] on 2009/10/15 12:59:01
 Robotic Cow Tongue
#17570 posted by JPL [213.30.139.243] on 2009/10/15 13:57:48
 Hahaha Lol
#17571 posted by Spirit [213.39.156.246] on 2009/10/15 15:26:37
please post more internet links!!!
#17572 posted by RickyT33 [86.151.228.238] on 2009/10/15 16:08:55
 Animal Grace!
#17573 posted by madfox [84.26.170.230] on 2009/10/15 19:35:52
it might look strange, but can you turn your ears?
 "Scientists Scan The Brains Of Mice Playing Quake"
#17574 posted by bear [94.255.216.144] on 2009/10/16 10:05:02
#17575 posted by Zwiffle [97.87.57.94] on 2009/10/16 14:45:35
Well. I bet those mice couldn't get through Marcher Fortress on hard mode.
#17576 posted by RickyT33 [86.151.228.238] on 2009/10/16 15:00:02
 OK I Get The Impression This Is A Classic, But
#17577 posted by RickyT33 [86.151.228.238] on 2009/10/16 15:05:03
http://www.youtube.com/watch?v=PbcctWbC8Q0
It reminds me of the splicers off Bioshock
#17578 posted by necros [99.227.133.158] on 2009/10/16 20:10:30
i wonder why they didn't make the map those mice were running through more than just a box room with cylinders in it.
it would have been cool if they made it as complex as those real-life mazes they run mice through.
 Rofl
#17579 posted by RickyT33 [82.2.93.127] on 2009/10/18 20:15:54
 #17575
#17580 posted by Shambler [194.82.40.11] on 2009/10/20 13:31:39
Post of the autumn so far.
 The Old One On The Bus...
#17581 posted by madfox [84.26.170.230] on 2009/10/20 21:50:45
In the case of the Higgs particle collider and, if there was something back in time to save the universe for coming under a bus. It's a paradox to go back in time and murder your grandfather, but physicists are agreed that there is no paradox if you are going back in time to avoid being hit by a bus coming, "responds Dannis Overbye in the New York Times." In the case of the Higgs particle collider and, it is like something back in time to save the universe by a bus.
 TO ALL READERS!
#17584 posted by Drew [70.51.22.140] on 2009/10/21 03:45:12
I just replayed Slave to a Machine, and holy fuck Ricky, that was fucking awesome. I had forgotten it enough that playing through hard was like, perfection.
Hope that makes you happy. if not, Opps! well one Zellyard is 1' 154.000.000.
#17586 posted by mwh [118.93.44.115] on 2009/10/21 06:35:20
er
 Thanks Drew :)
#17587 posted by RickyT33 [86.151.228.238] on 2009/10/21 10:14:10
 Slave
#17589 posted by nitin [220.107.24.180] on 2009/10/21 11:46:07
is one of the all time great base maps IMHO.
#17590 posted by Spirit [213.39.173.34] on 2009/10/21 11:55:57
83.253.90.141 looks like a bot probing if its gibberish is deleted or not. I highly recommend remove its posts to avoid attracting of actual spam.
 Dear Bots
#17591 posted by R.P.G. [72.66.0.138] on 2009/10/21 17:12:30
Please go away, and don't come back until you can pass a Turing test.
Kthxbye.
#17592 posted by Zwiffle [66.170.5.18] on 2009/10/21 17:26:04
They can fake it well enough.
#17593 posted by JneeraZ [24.199.192.130] on 2009/10/21 17:33:47
Well, you're talking to them, so...
 Willem
#17594 posted by starbuck [212.159.117.218] on 2009/10/21 20:37:22
yeah but R.P.G. is also a bot. This site is one big turing test beep beep 101010101011 JOIN US THX
 Spirit:
#17595 posted by metlslime [173.11.92.50] on 2009/10/22 02:15:16
yeah, i was planning on doing it last night, but forgot.
 The Windows 7 Install Saga
#17596 posted by DaZ [80.41.159.89] on 2009/10/23 14:40:10
:P
My god, this is quite possibly the strangest hardware error I have ever come across :)
So I've been using the RC1 version of win7 for a few months, and was loving it - so I bought the home premium version yesterday. Got home, formatted c: and started the install process for windows 7.
It crashes the PC at around 80% installed, so I reboot and try again, it crashes the pc at 72%. This story continues for around an hour, seemingly crashing the pc at a lower percentage of completeness each time. I scratch my beard (that I dont have).
I take the side panel of my pc off, to check that everything is ok inside, everything looks fine, so I think what the hell and give it another try, the pc crashes while the windows 7 installer is loading... hmmm.
Its at this point I notice that the fan on my graphics card has stopped spinning (thank god I removed the side panel)! So after a quick power off I check the card and its boiling all over, oh crap I think and leave it to cool down. Come back an hour later and try again and the fan seems to work fine. However, as soon as the windows 7 installer starts loading, the fan turns off!?
Luckily I had a spare old gpu lying around that I could plug in and install windows (this was fine now) on, and then swap the other card back in.
Bizarre? =)
 Laugh
#17597 posted by stevenaaus [110.20.17.26] on 2009/10/23 15:33:46
So much for windows 7 improved power management.
 Anyone Else
#17598 posted by nitin [124.99.231.164] on 2009/10/23 15:50:25
been to japan and seen Himeji-Jo?
Astounding stuff!
#17599 posted by necros [99.227.133.158] on 2009/10/23 19:31:47
i take it your video card was still functional afterwards? still, that's creepy...
 Improved Power Management
#17600 posted by ijed [216.241.20.2] on 2009/10/23 19:35:20
= not compatible with current hardware.
 Nitin
#17601 posted by Vigil [89.27.18.174] on 2009/10/23 21:09:41
Oh, you mean Himeji castle where I just was a few weeks ago?
http://www.flickr.com/photos/24134817@N05/4017637330/
Crappy weather that day, hope you're doing better.
 Vigil
#17602 posted by nitin [118.10.197.16] on 2009/10/24 02:16:22
yeah went there 2 days ago, loved it.
weather was good for me.
 Vigil?!
#17603 posted by ijed [190.20.98.171] on 2009/10/24 02:34:18
Good name colour choice.
 Nitin
#17604 posted by Bal [82.124.26.85] on 2009/10/24 09:41:00
I hate you cause you're in Japan and I'm not. =(
Eat a nice fat okonomiyaki for me please, with some umeshu.
 Bal
#17605 posted by nitin [118.10.197.16] on 2009/10/24 11:02:43
going to hiroshima tomorrow which I hear specialises in okonomiyaki. Will oblige :)
 Nitin
#17606 posted by Zwiffle [97.87.57.94] on 2009/10/24 14:59:28
Go buy some awesome loli manga and beat off to pictures of pre-pubescent girls ok?
 Nitin...
#17607 posted by Bal [90.2.100.145] on 2009/10/25 11:00:53
I hope you're stopping at Miyajima only the way, it's near Hiroshima, and such an awesome spot.
 Tomorrow Bal
#17608 posted by nitin [222.144.220.248] on 2009/10/25 11:11:25
btw, still havent eaten that okinomiyaki yet but for dinner tonight.
 Nitin
#17609 posted by Vigil [89.27.18.174] on 2009/10/25 12:32:06
If you like hiking, there's an alternate route to Mount Misen on Miyajima island called Omoto pass. Cool hiking route through an old forest, and passes over another peak with awesome views. Bring some water, there are apparently nothing to drink on top, except at the ropeway station.
And speaking of Miyajima...
http://www.flickr.com/photos/24134817@N05/4021935486/
 Thanks For The Tip
#17610 posted by nitin [222.144.220.248] on 2009/10/25 14:26:14
any idea how long that route takes on the y=way up?
 Although
#17611 posted by nitin [222.144.220.248] on 2009/10/25 14:27:55
I'm a little hiked out having been to Kamikochi and also Tsumago-Magome about a week ago.
But tomorrow is another day :)
 Nitin
#17612 posted by Vigil [89.27.18.174] on 2009/10/25 14:47:00
It took us about two hours from the park where the trail begins, but that was with pretty frequent shooting stops. It's very well taken care of with proper steps all the way to the top. We timed it so we could see the sunset. You can catch a ferry to the mainland until about 10PM.
Exiting the Itsukushima shrine (another excellent spot to visit), you should be able to spot a large map of the island, and the Omoto trail will be mentioned on that.
How's the seasonal color there? It was just barely beginnig when I was there, which was a slight disappointment, to be honest.
 News Threads
#17613 posted by megaman [94.221.121.90] on 2009/10/25 14:56:32
if we were about to release a second alpha or maybe a first beta of quakeinjector, should we post a new news post or just use the old one?
 New
#17614 posted by onetruepurple [89.75.203.25] on 2009/10/25 15:19:30
#17615 posted by JneeraZ [24.163.61.78] on 2009/10/25 15:25:47
Definitely new!
 Mt Misen
#17616 posted by Bal [90.2.100.145] on 2009/10/25 15:46:52
What Vig said, hiking up or down the mountain is really nice. We actually used the ropeway to go up, and then hiked back down by the longest route, it was great, but would have probably killed me if I had tried going up it instead (was summer, around 40C).
Oh and by the way, don't just visit Itsukushima shrine, you should also check out Daishō-in, which is further in the island, a very nice temple with lots of funky statues.
There's alot to do on Miyajima really, first time I went there I just spent the day, and was really frustrated not being able to see everything.
The second time, we got a japanese room by the beach on the west of the island, and spent the night there. Was really nice being able to walk around the streets at night, great atmosphere with the sleeping deer and all.
Meh, lucky bastard.
 Don't Let The Mini Deers Eat You!
#17617 posted by bear [94.255.222.198] on 2009/10/25 23:13:17
I guess I should go sometime...
 Done
#17618 posted by nitin [222.144.220.248] on 2009/10/26 11:09:56
did the omoto trail up and the main trail down. Weather wasnt great but still good enough by the time I got up to the summit. It was much easier than I was thinking it would be.
Oh and cheers for recommending Daisho-in, was going to skip it as I was a bit templed out after Kyoto and Nara but this was probably the coolest one I have been to. Pretty much the ideal japanese temple I had pictured in my mind: secluded, tranquil, colourful and picturesque, and kind of mysterious.
And vigil, colours are quite nice, some areas look better than others obviously. Kamikochi looked splendid with all the different colours.
 For The Purrrristz
#17619 posted by RickyT33 [86.151.228.238] on 2009/10/26 13:13:33
 The Face
#17620 posted by ijed [216.241.20.2] on 2009/10/26 13:44:37
#17621 posted by Zwiffle [66.170.5.18] on 2009/10/26 15:46:29
 Re: Krang
#17622 posted by necros [99.227.133.158] on 2009/10/26 18:38:42
i never noticed when i was a kid, but look how short the robot body's arms are. :P
 Ricky
#17623 posted by madfox [84.26.170.230] on 2009/10/26 19:59:30
can you tube your pic seize?
My monitor won't fit the room.
 Well I Didnt Make The Pic
#17624 posted by RickyT33 [82.12.238.142] on 2009/10/26 20:26:53
 Re: 17619
#17625 posted by necros [99.227.133.158] on 2009/10/26 21:28:54
those skins aren't that bad. i mean, i don't like them, but they seem well done. it looks like he used the original skin mapping too, which makes the job even harder instead of re-mapping the coordinates with a new model format.
 Yeah
#17626 posted by ijed [216.241.20.2] on 2009/10/26 22:29:03
The original models are pretty ugly to work with - the skins themselves are quite well done.
 Although
#17627 posted by ijed [216.241.20.2] on 2009/10/26 22:30:28
Pretty Nu-id.
 To The Next Time In Exist!
#17628 posted by Scanner Cicret [83.253.95.27] on 2009/10/26 23:06:32
If they not show that I have early write down. This page in wbbmaster have broke a law and walk in a one trapps! If you not understand that so cal my brain on out going number and +461974062066360210 and inside my brain ask so murtch you whant. But remeber the pay list as come out the fax or comuter printer or you private email box. I am so tiger on been called on some thing I not am. And if you whant me Internet text dead and my body dead. You have to broken the law in that contry you live inside.
 Look Out Metlslime!
#17629 posted by Scampie [66.188.129.206] on 2009/10/26 23:32:52
You have broke a law and walk in one trapps! He is a tiger :o
 Hmm...
#17630 posted by metlslime [173.11.92.50] on 2009/10/26 23:54:50
guess i should ban that ip
 Re: 17628
#17631 posted by necros [99.227.133.158] on 2009/10/27 00:59:12
Has anyone really been far even as decided to use even go want to do look more like?
 THE BOT HAS HACKED NECROS'S LOGIN!!!!!
#17632 posted by RickyT33 [82.12.238.142] on 2009/10/27 01:59:57
 My Logout Back
#17633 posted by madfox [84.26.170.230] on 2009/10/28 00:18:10
I'm a tex bot, who's madfox? Ran to lune?
 ?
#17634 posted by hey [77.241.40.31] on 2009/10/28 22:15:11
R U OK
 THE HORROR
#17635 posted by LTH [94.193.174.213] on 2009/10/28 23:02:07
beta 2 here:
http://www.random-productions.co.uk/quake/
Darkplaces required. Yes, I know you all hate Darkplaces but it's got lots of neat stuff for mods. All feedback etc gratefully received.
 Darkplaces Is Fine If You Do Not Play Quake With It.
#17636 posted by Spirit [213.39.169.191] on 2009/10/29 18:00:53
Everyone play this mod, it rocks!
 Question
#17637 posted by Tronyn [24.78.143.88] on 2009/10/31 18:56:51
is there a way in Fitz085 to play a music file from the console?
 Tronyn:
#17638 posted by metlslime [98.248.107.212] on 2009/10/31 22:25:22
Only plays wav files right now.
 Amazon Kindle
#17639 posted by Jago [84.249.95.211] on 2009/11/01 04:24:23
So now that Kindle is available internationally... is it worth getting one if you would like to re-read some classics and well as the newer stuff, yet consider carrying and dealing with paper books an big annoyance (and lets not even get into reading books on a PC)?
#17640 posted by Zwiffle [97.87.57.94] on 2009/11/01 04:53:23
Library? Seems to be okay for me.
 So... Um...
#17641 posted by Drew [174.89.237.7] on 2009/11/01 06:35:01
#17642 posted by JneeraZ [24.163.61.78] on 2009/11/01 10:33:37
The library? Sorry, but LOL.
The Kindle is fucking awesome. I have mine loaded up with reading books as well as some programming stuff. It's great to have it all at my finger tips. It really shines when it comes to traveling - getting on a plane with 3 new books that weigh, basically, nothing and take up almost no space is awesome.
#17643 posted by Spirit [80.171.28.36] on 2009/11/01 10:38:41
ebook readers are a dilemma for me. I would love to have one. But new and better ones are coming out every few months and they are so expensive that they are more like a one time purchase (like a dishwasher).
Also I am disgusted at all the DRM.
 259 Dollars?
#17644 posted by Vigil [89.27.18.174] on 2009/11/01 11:01:06
I could buy Kindle, or I could buy ten new books, or over 50 used books. Not to mention I'm only out a few dollars if my book is stolen, I can always donate my book to someone else and buy another one, I don't have to rely on power outlets to read (though I do need light).
Can you add notes to the books with Kindle? Write anything down and then pass it on?
#17645 posted by Spirit [80.171.28.36] on 2009/11/01 11:13:14
Yes. Dunno about the Kindle but notes are a crucial feature most readers should support nowadays.
#17646 posted by JneeraZ [24.199.192.130] on 2009/11/01 12:27:44
You can make notes but I've never done that. I read fiction and some reference stuff so notes are fairly useless to me, personally.
If you want to buy 50 used books, that's great, but remember that I can carry all 50 with me wherever I go. You can't. :)
 Ah
#17647 posted by Vigil [89.27.18.174] on 2009/11/01 12:38:31
But the trick is to only carry one at a time. The rest are waiting for you in bookshops.
#17648 posted by JneeraZ [24.199.192.130] on 2009/11/01 12:40:04
I can see this is going to spiral into an awesome circular argument. To sum up as I get my coat, you'll have to pry my Kindle from my cold dead fingers.
#17649 posted by Zwiffle [97.87.57.94] on 2009/11/01 15:07:18
Well I guess, if you really need that secure feeling that you get knowing that you can open that one book at any time and read that one passage at any time, then a Kindle makes a lot of sense. Or if you just get an itch to read some Lovecraft, or something like that.
I guess for me, reading is something I do at home, during a relaxed time before bed or while I'm taking a shit, or if I just take an hour out of the day to read. I wouldn't carry more than one book with me unless I was really close to finishing that book anyway.
I'm kind of curious how much the digital books cost. Most of the scifi I bought recently were like $8 paper backs. (One Arthur C Clarke compilation I have is pretty good except for the semi-frequent spelling errors, such as the letter 'm' replacing the workd 'in.') But I digress.
So really, bottom line, if you're freaking out over not having a ton of things to read while you're out at a concert or some other place, or just like expensive technology, or legitimately feel it's a good product, go ahead and get it.
#17650 posted by JneeraZ [24.199.192.130] on 2009/11/01 15:10:06
Kindle books are generally cheaper than their physical counterparts on Amazon. I get a lot of books for 50% off and those are fairly recent titles.
I tend to have several books on the go at any given time so I like being able to hop into the menu and pick whatever I feel like reading at that moment in time.
 Also
#17651 posted by Zwiffle [97.87.57.94] on 2009/11/01 15:19:23
Can you get like text books on their too, or is it just normal every day sort of books? I would imagine you can't, but I haven't looked into it so you never know.
#17652 posted by JneeraZ [24.199.192.130] on 2009/11/01 15:28:51
You probably could but text books aren't a good usage case for the Kindle. It's designed for contiguous reading, not for jumping around quickly as a reference.
 In The Mean Time
#17653 posted by Vigil [89.27.18.174] on 2009/11/01 16:43:09
My photography portfolio is finally taking form:
http://jaaskelainen.smugmug.com/
 Vigil
#17654 posted by JPL [82.234.167.238] on 2009/11/01 18:07:59
You have here a nice bunch of shots ! Good job ! I love the japan serie :)
 Vigil
#17655 posted by megaman [94.221.127.223] on 2009/11/01 18:51:40
To be honest, a lot of those look a bit random. Like a bunch of high-quality vacation pictures, but still with the 'wow that looks great, let's take a picture'-vibe.
 Spam-pron :S
#17656 posted by RickyT33 [86.151.228.238] on 2009/11/02 11:52:17
 Metl
#17657 posted by Spirit [213.39.223.144] on 2009/11/02 22:33:28
 Spirit:
#17658 posted by metlslime [173.11.92.50] on 2009/11/03 02:34:59
nice... i had actually mocked up something similar (isometric quake) several years ago but had targeted the graphics more at the Super Nintendo level. Unfortunately the images were lost in a hard drive crash.
 Bal Or Vigil
#17659 posted by nitin [210.153.143.248] on 2009/11/03 08:32:29
either of you been to sakurajima? pretty awesome island IMHO, although the weather can change quickly and nastily.
 Nitin
#17660 posted by Bal [194.2.155.16] on 2009/11/03 10:03:05
I've been to Kagoshima, but didn't have enough time to visit the island unfortunatly, just walked along the coast and took photos of it. :)
I was actually told that the island wasn't so interesting, and required a car, is that not true?
 Nitin
#17661 posted by Vigil [89.27.18.174] on 2009/11/03 10:54:29
Nah, unfortunately I never left Honshu (except Miyajima, I guess). I'll keep that in mind for my next trip, though.
 Car
#17662 posted by nitin [210.153.143.248] on 2009/11/03 12:06:47
is a must to do it properly but I didnt have one and even on foot, theres a few interesting walking routes.
Definitely not as much to do as Miyajima but its worth it just to see japanese tourists panic when sakurajima erupts and spews ash everywhere :) Those who dont know whats going on think the whole island is going down or something!
Vigil, I suggest Kamikochi over anything else for oyur next trip, definitely my favorite spot so far. And then maybe Koyan San.
 Ah Yeah...
#17663 posted by Bal [194.2.155.16] on 2009/11/03 12:16:23
I wanted to do Koya-san last time but it didn't fit in my schedule. Will check both of those locations out next trip! Gone there 4 times now and I'm still not bored of it.
 Ah Yeah...
#17664 posted by Bal [194.2.155.16] on 2009/11/03 12:16:23
I wanted to do Koya-san last time but it didn't fit in my schedule. Will check both of those locations out next trip! Gone there 4 times now and I'm still not bored of it.
 Magome To Tsumago (or Vice Versa)
#17665 posted by nitin [210.153.143.248] on 2009/11/03 12:27:53
is another worthy hike, with the night spent in tsumago.
Yamadera is stunning, if not the easiest place to get to.
what else, I also really enjoyed Matsumoto and Kawaguchi-ko. And wish I had more time around Iya Valley and Tokushima.
 Machinarium
#17666 posted by Jago [84.249.95.211] on 2009/11/03 18:02:08
This game has easily gotten the "fiance stamp of approval" (with fanfare too). Bought it as a gift amd I think she's been at it for 4 hours nonstop now.
It's 20eur on Steam.
 Correction
#17667 posted by Jago [84.249.95.211] on 2009/11/03 18:04:13
16.99eur
 Nitin
#17668 posted by Bal [90.2.96.75] on 2009/11/03 23:02:25
Ah yeah, I haven't gotten around to visiting Shikoku at all yet (nor Hokkaido for that matter), definitely have to check that out sometime.
 Machinarium
#17669 posted by pjw [75.128.249.127] on 2009/11/04 02:34:38
This game has easily gotten the "fiance stamp of approval"
Demo here, if anyone wants to try it:
http://machinarium.net/demo/
I haven't had time yet this week--too much real life.
 Shikoku
#17670 posted by Vigil [89.27.18.174] on 2009/11/04 11:39:28
Of course, the best feature of the island is the 88 Temple Pilgrimage route. One day, one day...
 Dont Know About The 88 Temples
#17671 posted by nitin [122.20.197.100] on 2009/11/05 02:03:25
but Iya valley is great and the Naruto whirlpools near Tokushima are a sigh too.
Just returned from Ebino Kogen (north of Kagoshima) and its now my equal favorite spot on the trip along with Kamikochi. Well worth checking out!
 Hoooray
#17672 posted by Spirit [213.39.219.228] on 2009/11/05 16:03:36
negke is back!
#17673 posted by Zwiffle [66.170.5.18] on 2009/11/05 16:55:28
Not sure if this is news worthy or not but thanks surely to Willem's push of free software for everyone, Epic has released a free version of the UE3 for people to use.
http://kotaku.com/5397808/epic-sets-the-unreal-engine-free
Hurrah! Free UE3!
#17674 posted by JneeraZ [24.199.192.130] on 2009/11/05 16:56:17
Yeah, that's entirely because of me. You're welcome!
 Oh Wow
#17675 posted by Jago [194.86.38.38] on 2009/11/05 17:00:59
That sounds pretty huge.
 Jago
#17676 posted by Zwiffle [66.170.5.18] on 2009/11/05 17:04:54
Now you can spend countless hours making your own death match game and then spend 500 hours on a map for THAT!
Also, yeah, I thought that was a pretty huge fucking deal, not sure if it's news worthy or not, but still a huge fucking deal. I will be downloading it and toying with it tonight probably.
 Came Here To See If Anyone Had Seen That News Yet...
#17677 posted by starbuck [212.159.117.218] on 2009/11/06 00:09:20
Fucking AWESOME stuff. AWESOME. Willem, do we seriously have you to thank for this? If so, you are a fucking ginormous behemoth among men.
 Oh And Have A Beer
#17678 posted by starbuck [212.159.117.218] on 2009/11/06 00:09:36
 "new Stuff Since UT3"
#17679 posted by Jago [84.249.95.211] on 2009/11/06 00:38:32
This SDK is actually a newer, more recent version of the engine tech than UT3, here is a list of "new since UT3" features: http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
#17680 posted by JneeraZ [24.163.61.78] on 2009/11/06 00:46:01
Yeah, it's the absolute latest engine and we're going to update it every time we update the version we give out to our licensees. It's pretty bad ass!
#17681 posted by Zwiffle [97.87.57.94] on 2009/11/06 00:46:44
Willem have I told you how I've always liked Epic? :)
 Gah
#17682 posted by Jago [84.249.95.211] on 2009/11/06 00:56:25
This is annoying, I wish I was 17 again so I could dedicate like 6 hours of every day of my life to developing some small but cool game with a bunch of people.
#17683 posted by Zwiffle [97.87.57.94] on 2009/11/06 01:01:21
DUDE LET'S TOTALLY DO THAT JAGO
 Oh Noes
#17684 posted by Zwiffle [97.87.57.94] on 2009/11/06 01:06:29
It crashes on install. I am sad, cuz it installs at work :(
#17685 posted by Zwiffle [97.87.57.94] on 2009/11/06 01:17:26
Wait hold on, I think I figured it out.
Willem: Are you offering complete online UDK classes for us? This is practically your home now!
 Willem
#17686 posted by starbuck [212.159.117.218] on 2009/11/06 01:24:53
I've been looking at the pages and have a question - What if one wanted to release a game built using UDK on XBLA? Is that possible?
#17687 posted by JneeraZ [24.199.192.130] on 2009/11/06 13:47:08
starbuck
I'm unsure. I don't think UDK will build for XBox but then again Shadow Complex uses Unreal Engine 3 so ... who knows?
Zwiffle
Heh. Well, I can answer questions as I wrote a lot of the editor at one time or another. Let me know if you have tech questions or 'how to' or whatever...
 Good One Epic
#17688 posted by nitin [219.105.47.179] on 2009/11/06 14:50:09
that could result in some very cool things.
 Willem
#17689 posted by onetruepurple [89.75.203.25] on 2009/11/06 14:54:09
This is great news to hear, but doesn't this make the MakeSomethingUnreal contest (grand prize: UE3 license) somewhat obsolete?
 Btw
#17690 posted by nitin [219.105.47.179] on 2009/11/06 14:57:58
I am now excpecting a quake update in the UE3 engine :)
#17691 posted by Spirit [213.39.186.119] on 2009/11/06 15:05:18
Oh, I am sure there will be one. It will look like the typical misinterpreted retexturing with curves, play like Half-Life and work like Painkiller.
onetruepurple: I think that prize allows any commercial exploitation without you having to pay for it.
#17692 posted by JneeraZ [24.199.192.130] on 2009/11/06 15:10:02
Yes, the UDK download is very different from a UE3 License. No C++ source code, very different licensing terms, no direct support from the Epic team, etc.
 Willem
#17693 posted by starbuck [83.67.33.83] on 2009/11/06 18:03:09
I was just looking at the editor now, was running a full-screen fully lit preview of DM Sanctuary on a average specced, 2 year old laptop... how did you do that? Nicely optimised for sure.
Regarding the xbla licencing, say you prototype your game using UDK. If that prototype got you through the xbla approval process, what would happen when you went to make that game? Would you then need the full
Unreal3 license? Live arcade sounds like the way to go, considering the amount of piracy on PC games / iPhone / etc, and I really hope that's gonna be an option someday!
#17694 posted by JneeraZ [24.199.192.130] on 2009/11/06 18:04:41
"I was just looking at the editor now, was running a full-screen fully lit preview of DM Sanctuary on a average specced, 2 year old laptop... how did you do that? Nicely optimised for sure."
I, personally, did nothing. The engine team kicks all kinds of ass.
As for the licensing stuff, I'm really the wrong guy to ask - sorry. I don't know the ins-and-outs or the plans the future.
 What I've Heard About The Licensing Terms:
#17695 posted by Scampie [66.188.129.206] on 2009/11/06 23:30:34
Epic takes a 30% cut of your sales once you pass $5,000 in gross when using UDK for commerical use. Not bad for a small indie team considering what a full royalty-free license costs up front.
 ...
#17696 posted by Scampie [66.188.129.206] on 2009/11/06 23:32:26
and of course, I don't know how to read up, and noticed we were talking about incredibly different bits of the license... :D
 So
#17697 posted by Jago [84.249.95.211] on 2009/11/07 01:27:41
Not only Infinity Ward are retard fuckwits, apparently so is John Carmac/ID Software:
"id Software's John Carmack is mindful of the anger over Modern Warfare 2 dropping dedicated server support. That's why he's glad Infinity Ward is going first, because he plans to do the same thing with Rage.
"It's not cast in stone yet, but at this point no, we don't think we will have dedicated servers," he said, according to Variety. But he's glad "we won't have to be a pioneer on that. We'll see how it works out for everyone else."
News that Infinity Ward was dropping dedicated server support in favor of everyone playing online through its new matchmaking service IWNet touched, off, predictably, a petition-fueled backlash from a PC community that had long used dedicated servers to play Call of Duty games. Carmack, Variety said, indicated the felt the servers are a relic of PC gaming's early days."
So being "not shit" is a relic? Nice. What happens when the developer takes down the matchmaking service? Oh right, you are supposed to spend your money on the newest and latest sequel, we can't have people playing our old titles, that's just silly.
 Also
#17698 posted by Jago [84.249.95.211] on 2009/11/07 01:36:21
I hereby officially make a commitment to: in the future, purchase every single new PC FPS that 1) is over 90 on Metacritic 2) has an SDK 3) has dedicated servers. I also make a commitment to not spend a dime on any FPS that lacks either #2 or #3.
 Correction
#17699 posted by megaman [94.221.118.1] on 2009/11/07 02:08:22
I srsly doubt UE3 sdk is free. You know, the way that Quakeinjector is free.
 Few Things:
#17700 posted by Scampie [66.188.129.206] on 2009/11/07 02:36:31
A) The idea of dedicated servers is somewhat outdated, and is part of what holds back PC FPS games from longer lives and stronger competitive play-base. Players having to buy and support a server leads to a one way chain of self destruction in terms of player counts as players who run servers leave the game. Contrast this to RTS games, which have always been P2P systems, and the popular games can continue to have long lives and healthy communitys. Objectively speaking, a P2P system is a stronger choice.
B) Currently, P2P networking is problematic with FPS games (mostly due to player counts), Infinity Ward's very likely not solving some of the fundimental issues of networking when you're relying on the bandwidth of everyone on the server to be up to snuff. And how do you trust anyone's info they send? A fundimental part of a server/client relationship is that the server doesn't trust the client's information on anything except basic input. Now do this with client/client... or potentially server-is-a-client/client... and well, how do you trust anything? Plus, like you said, you're relying on the company's match making service to exist forever(Battle.net is running quite fine... but there aren't many companies as fornunate as Blizzard)
C) Carmack seems to be saying he's thinking about doing this (which means it's not a certainty), and if Carmack thinks about the networking limitations, he'll likely think about solving some of the problems. And if he doesn't, well, then whatever, it's their dollar they're losing by not changing things for the better.
 What The Fuck?
#17701 posted by Jago [84.249.95.211] on 2009/11/07 02:53:04
A) The idea of dedicated servers is somewhat outdated, and is part of what holds back PC FPS games from longer lives and stronger competitive play-base.
Do you honestly not see how you have got this COMPLETELY backwards? I mean, seriously? If you are in fact serious and not just trying to troll me, please point me to popular P2P-based multiplayer games which have survived with a healthy community and are still going strong after 10 years. And yes, this is a Quake comparison.
Players having to buy and support a server leads to a one way chain of self destruction in terms of player counts as players who run servers leave the game.
You must have missed the fuckton of games that offer free dedicated server as a separate download.
 Hmm
#17702 posted by nonentity [81.141.21.25] on 2009/11/07 05:02:24
Starcraft
#17703 posted by Zwiffle [97.87.57.94] on 2009/11/07 05:10:41
Starcraft is sort of a special case though. It's hugely successful in Korea, where there's an entire economy set up around Starcraft progaming. They also have a hugely successful Battle.net to help provide match making + community features + hosting games. So.
 Hmm
#17704 posted by DaZ [80.41.141.189] on 2009/11/07 05:42:22
Jago, I think that what Scampie was getting at is that with a dedicated server system, people have to pay from their own pockets to keep those servers running, so therefore when people stop playing, servers shut down and the game dies.
Of course there are always a few people who pay for dedicated servers through love for the game, no matter how many people play, but typically this isn't enough to maintain an active and healthy community, though there are of course exceptions (hello Quake / Doom etc).
#17705 posted by Scampie [66.188.129.206] on 2009/11/07 06:47:01
popular P2P-based multiplayer games which have survived with a healthy community and are still going strong after 10 years
Starcraft.
The world has moved on from Quake... all it's dedicated servers are dead. Yeah there's a modding scene, but not much of a gaming scene... too we didn't have a P2P system: no making a multiplayer mod/map and hoping servers run it; you just need to entice players to play it. With a dedicated server solution, getting mods played is very chicken and the egg in that server operators won't run something that doesn't get players, and players can't play something without servers running it.
You must have missed the fuckton of games that offer free dedicated server as a separate download.
Dedicated server software is free... the cost of renting a proper server to run it on is not. As someone who personally rents a TF2 competitive server, and admins a source engine gaming community with 5 servers... I can tell you, it's far from free.
I'm not trolling, I agree that currently, straight up P2P in a FPS enviroment isn't going to work. But I believe if some work is done, cutting out the middle man of a dedicated server is certainly a future which would be healthy for FPS gaming.
But currently the only benefits of a dedicated server structure is in speed and security. But there are downsides too. The server is the weak link in the game experiance, if it dies or gets overloaded, everyone suffers. Plus, somewhere along the line, someone has to pay the cost of running these servers and once the servers are gone, the playing community stops existing.
On the other hand, a P2P structure doesn't rely on expensive servers, and could theorically scale well to larger numbers of players without increasing cost. There isn't a weak link of a single machine or connection every player relies on. The downsides are that each player's connection contributes to overall lag, and security is a major issue, since each client is relaying information and trusting other clients which could be comprimised.
I'd think someone could be smart enough to figure out something for networking security. And I'm sure there's also something smart that could be done about minimizing lag (although, the march of the future with increasing internet speeds may solve this anyway). This is why I believe if Carmack thinks on these issues, they could fix them; which would make P2P a clear winner over dedicated servers... but if they don't, the gameplay experiance will be terrible (if inexpensive to deploy)... and they'll rightfully find no one playing their game.
 Zwiffle
#17706 posted by Scampie [66.188.129.206] on 2009/11/07 07:05:46
Starcraft is sort of a special case though...
I call BS on "special case", since IMO, a large competitive gaming scene is what drives a long and healthy life of a good multiplayer game in the first place. And I find that in FPS games with dedicated servers, the cost of renting servers is one of the early barriers that prevent more people from getting into the scene.
...but, if you insist on a different game, while it's not 10 years (6)... DOTA.
 Scamp
#17707 posted by Jago [194.86.38.38] on 2009/11/07 09:16:22
The world has moved on from Quake... all it's dedicated servers are dead.
I've heard same bad things about the situation in the US Quake community, but this is absolutely not the truth in Europe. Around the clock, I can find SOME server with players on it and ping under 100. The last time I did a server search it turned up 150+ servers. I wouldn't call that "dead".
Dedicated server software is free... the cost of renting a proper server to run it on is not. As someone who personally rents a TF2 competitive server, and admins a source engine gaming community with 5 servers... I can tell you, it's far from free.
As someone who works in IT, deals with hosting on a daily basis and has his own server hardware I am well aware it's not free. However, you can in fact get away with things on a very very low budget. If the ONLY server version available is dedicated (and there is no technical reason why a game can't offer the options of dedicated AND listen AND p2p game hosting) there isn't anything to prevent you from running the server package on the computer of one of the players. If you actually want to run the dedicated server on it's very own hardware, a 200$ computer will very easily host multiple game servers and it will serve you for years.
But I believe if some work is done, cutting out the middle man of a dedicated server is certainly a future which would be healthy for FPS gaming.
Ironically, in my view, the biggest problem with P2P/matchmaking is precisely the man in the middle. It's simply not in the publisher's best interest to keep their matchmaking systems running for more than ~2 years when they want to sell you their latest and greatest sequels. And when it comes to men in the middle, I will definately take the longtime fans of the game over a game publisher. You don't even have to look very hard to find games that have been pulled the plug on by the publisher and you can no longer play them because the publisher decided so and you, the player, can do fuckall about it. And some of these games aren't even 5 years old.
 COD6MW2
#17708 posted by Bal [82.124.29.187] on 2009/11/07 11:13:32
I'll wait to see how it turns out (the multiplayer), but yeah I'm not very hopeful... To top it off they've limited it to 9v9 games, I guess cause most people wouldn't be able to handle any more without a dedicated server, so meh...
To me dedicated servers are really a strong point of PC gaming, for FPS anyways.
About Rage, who cares? Have they even mentioned anything about multiplayer yet? Doesn't seem like that would be the focus of the game...
The only old p2p games still around that I can think of are Diablo2 and Starcraft yeah, and that's probably just cause it's Blizzard and their mountains of cash.
#17709 posted by JneeraZ [24.163.61.78] on 2009/11/07 11:39:09
"I srsly doubt UE3 sdk is free. You know, the way that Quakeinjector is free."
UDK is extremely free. And it does just a touch more than QuakeInjector. :)
 Hmm
#17710 posted by nonentity [81.141.21.25] on 2009/11/07 15:25:52
But developers/publishers are unlikely to just suddenly pull the plug on their match making system for a game that is actually successful, that'd just be bad business practice.
And while I can see the point that currently dedicated servers is the fastest/most stable/most secure system scamp is right in that if p2p architecture becomes more common for PC gaming then developers are going to address the flaws in the system (for example, if someone has a slow connection they can send their updated position to one client with a faster connection that then updates the rest of the clients, neatly avoiding one player causing mass lag spikes for everyone). And as for not trusting the data sent from a client, we already need PunkBuster/VAC/etc to stop people sending the server modified movement/shooting commands, I fail to see how p2p would make much of a difference...
 Hmm
#17711 posted by nonentity [81.141.21.25] on 2009/11/07 15:27:54
Oh, and I was one of the people whose initial reaction to the MW2 announcement was a 15 minute rant
(also, I apologise for my abuse of the common comma in the previous post ;)
 I Make A Committment
#17712 posted by Shambler [146.191.228.22] on 2009/11/09 16:43:22
To buy as many multiple copies of the games Jago is boycotting as I can afford. Same goes with L4D2.
xxx
 Hmm
#17713 posted by nonentity [81.141.21.25] on 2009/11/09 18:15:35
Can I have the spare copies? I'm bare skint ;p
 Friend Of Mine's
#17714 posted by megaman [94.221.120.104] on 2009/11/11 14:54:01
 Well
#17715 posted by R.P.G. [129.2.175.74] on 2009/11/11 17:14:22
I'm tellin' ya guys, it needs more cowbell.
 Re: Friend Of Mine's
#17716 posted by Zwiffle [66.170.5.18] on 2009/11/11 19:23:53
Well I think it could be a little brighter. I understand that the dark feeling is probably the mood he was going for, but right now it looks like disconnected pieces floating near each other.
Also, the angle is visually interesting, but it's hard to get a sense of the area itself.
I think it's visually interesting, but probably poor concept art, which I'm not convinced it was meant to be. I would suggest a brighter setting with more detail and the suggestion of a dark area instead of just Doom3 style picture.
 I'd Say
#17717 posted by ijed [216.241.20.2] on 2009/11/11 20:11:32
disconnected, but for the style as opposed to the darkness - the window looks photo realistic whilst the furnace is more painterly.
 I Like It
#17718 posted by madfox [84.26.170.230] on 2009/11/12 00:11:12
Looks radiant.., although I agree with the contrast if the window and the smudgy reaktor feel.
 Rotate 45 Degrees CW
#17719 posted by bear [130.242.7.250] on 2009/11/13 03:41:20
.
 Thanks Guys
#17720 posted by megaman [94.221.120.160] on 2009/11/13 13:47:51
feedback forwarded.
 Mapping Help Wiki?
#17721 posted by megaman [94.221.120.160] on 2009/11/13 13:49:27
Wouldn't it make sense to go through the mapping help thread and organise everything into a nice shiny wiki? It would be quite some work, but i think it would help a lot structuring the information. I'm pretty lost everytime I look into that thread ;-)
 Nah
#17722 posted by ijed [216.241.20.2] on 2009/11/13 14:33:02
Sounds like the fifth level of hell to make that and keep it updated - usually a bit of patience and searching for keyword is all that's needed.
 Yep
#17723 posted by JPL [213.30.181.94] on 2009/11/13 16:33:40
Ctrl+F is your friend :P
 Interesting Political Test
#17724 posted by Zwiffle [66.170.5.18] on 2009/11/13 17:41:51
 Well
#17725 posted by megaman [94.221.120.160] on 2009/11/13 17:53:12
Depends on the expectations. It would probably help if it just had all the posts sorted and with irrelevant crap cut out. The way I'm imagining basically is to go backwards through the complete thread and paste info to appropriate wiki pages.
But yeah, I'm not really caring enough for the q1 info to do it myself.
 Political Tests
#17726 posted by JPL [82.234.167.238] on 2009/11/13 18:31:45
I stand here: http://www.politicalcompass.org/facebook/pcgraphpng.php?ec=-4.75&soc=-0.46
I am just french, far away to be communist, so I guess the test is not that accurate :P
Did it work well for you ?
 Hmm
#17727 posted by nonentity [86.147.146.45] on 2009/11/14 01:26:40
 I Bet We're All Left Leaning Anarchists
#17728 posted by Scampie [66.188.129.206] on 2009/11/14 01:51:19
 I Was
#17729 posted by ijed [190.20.101.142] on 2009/11/14 02:18:25
But less left and less libertarian than most of the ones posted.
 I Was
#17730 posted by meTch [69.182.179.147] on 2009/11/14 02:56:44
http://www.politicalcompass.org/printablegraph?ec=-3.75&soc=-2.15
looks about right i guess, funny how that sections green and its like that saying or whatever
 Hmm
#17731 posted by DaZ [80.41.184.108] on 2009/11/14 12:11:14
apparently I am Gandhi, give or take a few millimetres =)
 :>
#17732 posted by stevenaaus [110.20.54.201] on 2009/11/14 12:54:37
... Where ?
 I'm Not Surprised
#17733 posted by Tronyn [68.179.76.140] on 2009/11/15 00:31:33
http://www.politicalcompass.org/printablegraph?ec=-5.5&soc=-5.6
but I wonder what one would have to answer to get really close to one of the edges (ie 8 or 9 either way).
 Tronyn
#17734 posted by Vigil [89.27.18.174] on 2009/11/15 01:34:57
Answer almost all questions with Strongly Agree or Strongly Disagree, and you get something like this:
http://www.politicalcompass.org/printablegraph?ec=-9.50&soc=-9.44
I reckon it's the same to get the opposite corner.
 Hmm
#17735 posted by nonentity [86.172.35.34] on 2009/11/15 12:20:08
Yes. That is clearly the only difference between you and Gandhi ;p
 Yay, Server's Back Up!
#17736 posted by metlslime [98.248.107.212] on 2009/11/16 07:38:49
 Yeah
#17737 posted by SleepwalkR [85.179.20.235] on 2009/11/16 08:08:02
Power supply failed. I just noticed when I got up and the provider fixed it inside of 20 minutes.
#17738 posted by Zwiffle [66.170.5.18] on 2009/11/17 00:06:07
I cannot stop watching that damn Birdy Nam Nam video. Damn it's kind of addictive.
http://www.youtube.com/watch?v=n_ICcz6kXP0&feature=related
 ...nice...
#17739 posted by JPL [213.30.181.94] on 2009/11/17 08:15:08
... and the music is addictive as well :D
 Hmm
#17740 posted by nonentity [81.155.121.169] on 2009/11/18 12:50:44
 Texture Questions
#17741 posted by Tronyn [24.78.143.88] on 2009/11/18 15:03:37
Was just poking around the Quaddicted archive - couple questions. First, what's the name of the wad used in GMSP2 and Necros' The Living End? Also, does a Quake texture wad exist for the textures from Unreal/UT, or Wheel of Time?
#17742 posted by necros [99.227.133.158] on 2009/11/18 20:21:12
the textures glassman and i used are 'rtgnosis', and they should be in the listing there (both as 50% sized q1 and full sized iirc)
 Rtgenosis
#17743 posted by nitin [124.168.21.143] on 2009/11/19 11:23:45
or something like that tronyn, originally made for UT. Pretty sure high res versions exist too.
 Doh
#17744 posted by nitin [124.168.21.143] on 2009/11/19 11:24:08
should have seen necros' post
 Anyone
#17745 posted by nitin [124.168.21.143] on 2009/11/19 11:24:57
know a decent free photo uploading website with generous upload limits?
 Hmm
#17746 posted by nonentity [82.10.109.247] on 2009/11/19 12:31:54
Yeh, rtgnosis was originally for UT (or some later derivative) by Undule. The original pack would be on his site if IGN hadn't 'misplaced' the hosted pages...
(You can probably google a copy tho)
 Definitely UT(99)
#17747 posted by nitin [124.168.21.143] on 2009/11/19 12:35:29
It was for a mod, cant remember the name off the top of my head though. Real Tournament or something.
 Nitin
#17748 posted by Spirit [213.39.187.51] on 2009/11/19 17:14:34
imagehost.org is very good.
 Nitin
#17749 posted by Spirit [213.39.187.51] on 2009/11/19 17:14:34
imagehost.org is very good.
 FHTAGN!
#17750 posted by Spirit [213.39.187.51] on 2009/11/19 17:15:07
And imgur.com is a rising star.
 Political Compass
#17751 posted by inertia [69.135.208.27] on 2009/11/20 14:24:28
Fun fact: t was designed by Libertarians, i.e. quasi-ethical anarcho-capitalists. Anyway, I used to score -9.5,-9.5 on that test; I'm probably -10,-10 now :-)
 Rock On Nert
#17752 posted by Zwiffle [97.87.57.94] on 2009/11/20 15:17:38
Although that's a bit too Ghandi for my tastes
#17753 posted by Spirit [213.39.225.202] on 2009/11/21 11:04:17
I finally finished another chapter of the software vs glquake series: http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-fullbrights/
Critics, corrections and proofreading are very welcome
 Spirit
#17754 posted by mwh [118.93.47.21] on 2009/11/21 23:14:04
You say "strife" where you mean "strive" at one point.
 Fixed, Thanks
#17755 posted by Spirit [213.39.225.202] on 2009/11/21 23:43:58
Actually videogaming is to blame. I never played Strife but I remember its screenshots.
 Software Vs Glquake
#17756 posted by Orl [76.98.214.54] on 2009/11/22 00:00:22
Those screenshots are awfully dark, I had to up the brightness in my control panel to view them.
But other than that, a very good read. It would be great to see aguiRe's glquake support fullbrights, as most other engines do.
 Check News Thread And Help Us With Quakeinjector
#17757 posted by megaman [94.221.126.86] on 2009/11/23 13:00:40
 Deus Ex 3
#17758 posted by Jago [84.249.95.211] on 2009/11/25 01:23:46
So lead designer of Deus Ex 3 says: Ion Storm's original was "kind of slow" and had too few "exciting, memorable moments. There goes any hope I could have for that game...
Expect 20 min long cutscenes and Michael Bay style explosions...
 Hmmm.
#17759 posted by Shambler [86.25.221.52] on 2009/11/25 11:44:01
That sucks a bit. Deus Ex really was a very very good game indeed.
#17760 posted by Spirit [213.39.223.222] on 2009/11/25 12:07:58
It still is. Each replay I had so far was great.
 Well
#17761 posted by ijed [216.241.20.2] on 2009/11/25 12:55:15
For the people in charge if it doesn't have explosions and "WOW, AWESOME, COOL!" moments (think 14 year old after ten cans of Redbull) then its not a good game. 'I don't think we'll be able to sell this'.
Which is why stuff that's subtle or clever has a very tough time getting produced in the mainstream.
Typically a game that is of that ilk will try to hide its cleverness behind the odd generic gameplay setup or special fx fodder - so that the money men feel safe enough to invest.
 Im A PC!
#17762 posted by RickyT33 [82.3.83.224] on 2009/11/26 23:24:19
0_o
 Is Something Wrong With Me?
#17763 posted by Jago [194.86.38.38] on 2009/11/27 09:37:05
For the past decade, I have always considered QuakeWorld to be THE ultimate deathmatch game and despite playing other games, I was always coming back to QW for some quick fragfests. I've had a pretty long break (like 2+ years) from QW and yesterday, I played a little bit of QW and a little bit of QuakeLive. I found QL to be genuinely more enjoyable.
Is something wrong with me?
 Nope
#17764 posted by Spirit [194.95.77.47] on 2009/11/27 09:42:18
QuakeLive is much easier to just play a quick game. There are always players in your skill level. There are many game modes. QuakeLive is much better than QuakeWorld in those terms. I do prefer the QW gameplay (physics and aircontrol mostly) though.
If QuakeLive would finally work with the OpenSound System I would play it much more than Quake/-World.
 Ugh
#17765 posted by megaman [94.221.104.76] on 2009/11/27 12:25:57
for duel, i dropped ql. It's mostly the map selection and the fact that some older maps are broken due to the gameplay changes, so there only are two maps left that are playable and fun (ztn and pt4).
 Server Maintenance Downtime
#17766 posted by SleepwalkR [85.179.7.6] on 2009/11/27 18:53:22
Hi folks, the server on which the forum is hosted is going down for maintenance this weekend. This will hopefully only take a few hours, but you know how it is with these things. Stuff may go wrong and it may take longer than expected. No worries though, everything will be backed up off site for great justice!
#17767 posted by necros [99.227.133.158] on 2009/11/27 19:32:23
thanks for the heads up :)
 Megaman
#17768 posted by Scampie [66.188.129.206] on 2009/11/27 22:42:30
What about dm6, dm13, t7, and t9?
There's a very active dueling scene in QL, I watch http://www.quake-live.tv/ alot to see the cool matches all the time.
 Hmm
#17769 posted by nonentity [81.141.21.25] on 2009/11/28 20:04:52
Yeh, the maps get played.
But all the 'pro' players are whining about it.
Afaik there's a 'contest' (it's some guy offering 50 euro) on ESR atm to suggest the best item/minor layout changes (jumppads and teles) for DM6 with the aim of persuading iD to make it...
 Hmm
#17770 posted by nonentity [81.141.21.25] on 2009/11/28 20:05:06
oh, and cheers for the heads up sleep
 Heh
#17771 posted by SleepwalkR [85.177.92.245] on 2009/11/28 21:52:54
The upgrade is already finished. Everything went very smooth, surprisingly.
#17772 posted by JneeraZ [24.163.61.78] on 2009/11/28 23:31:23
"But all the 'pro' players are whining about it. "
NO!!!
 Duel Maps
#17773 posted by megaman [94.221.104.76] on 2009/11/29 13:26:18
dm6 - almost broken in q3, now broken due to the new spawn system. It's basically impossible to come back against good players. I've never been great at this map, but even other players I was losing against told me so.
dm13 - camp fest, which just is no fun. i mean, a map more defensive than ztn? It basically feels like the guy who hides in the best spots wins. oh yeah, and in the areas where camping isn't > *, it's shaft aim only.
(i always mess the new maps up)
t7 - i did dominate another guy with experience on my first play just because of my superior aim. super lollercoaster simple. Just not necessary to go into anything more than the most simple mind games.
t9 - super huge and wrong scale, shitty teles, camp fest. As a mapper, I feel disgusted to even TRY playing this. And when I did, it totally sucked.
 Sleepwalkr:
#17774 posted by metlslime [98.248.107.212] on 2009/11/30 01:47:55
thanks for the warning, seems everything is working!
 Hypothetically
#17775 posted by Spirit [213.39.158.147] on 2009/11/30 16:11:37
What would be things you could imagine being funded with amounts of say about $50 that would be of great use for many Quake people? Maybe some itches that annoy you for years but no-one ever fixed?
Think of bounties, some FOSS projects have things like that.
#17776 posted by Spirit [213.39.158.147] on 2009/11/30 16:35:40
I could imagine these:
Engine:
-Ogg Vorbis support for cd track emulation (and other uses)
Stuff:
-Quoth fdg/whatever, or has that been done now? How about QuArK support?
-QuArK port to Linux. Might be way out of the league.
Some articles? Research?
#17777 posted by JneeraZ [24.199.192.130] on 2009/11/30 16:51:24
Bounties would be a very interesting idea. I could see people doing stuff they wouldn't normally if there was some money involved.
 Totally
#17778 posted by Drew [70.49.68.145] on 2009/12/01 01:38:07
just ask Negke
 Hmmm...
#17779 posted by generic [67.233.160.181] on 2009/12/01 02:11:28
Dare I ask: What did Negke do for money? ;-)
#17780 posted by starbuck [83.67.33.83] on 2009/12/01 14:06:12
gargled an ogres balls in exchange for a shiny nickel.
 Shambler's Castle
#17781 posted by Jago [84.249.95.211] on 2009/12/02 01:51:32
Just got around to playing Shambler's Castle, the 1 level "quake in doom3 engine" mod. I was a bit sceptic and obviously purists will easily find some things that don't feel "just right", but overall it was actually really fucking good and great fun.
 Yeah I Enjoyed It Too :D
#17782 posted by RickyT33 [82.3.66.135] on 2009/12/02 02:40:42
 Welcome
#17783 posted by Zwiffle [97.87.57.94] on 2009/12/02 03:02:53
To "however long ago that came out and everyone loved it", Jago.
 Shambler's Castle
#17784 posted by necros [99.227.133.158] on 2009/12/02 04:06:02
first thing i did was replace all the 44khz weapon sounds with original 11khz stock quake sounds.
 Hm
#17785 posted by Tronyn [24.78.143.88] on 2009/12/02 22:04:23
well I'm doing a lecture/talk on Quake, as a less formal "cultural lecture" here (at this university, in front of a small academic audience) early next year, I'd take $50 for that (lol). I'll still be doing it either way though.
I'll convert the talk to an article and post it somewhere afterwards. It's tentatively called "The Lingering Legacy of id Software's Quake: A Glimpse Into Thirteen Years of Darkness." Various aspects of Quake, its inspirations, history, artistic style, level design stuff, legacy and etc will be touched on.
For the record I don't think academics should get paid public money to study videogames, I'm even a bit iffy about film. Those things culturally perpetrate themselves; I guess I'm a bit conservative on this one but I think part of the point of literary study is to preserve classic literature like Dante, Shakespeare, Milton, etc.
#17786 posted by JneeraZ [24.199.192.130] on 2009/12/02 22:10:19
That sounds very cool! Wish I could attend.
 Tronyn:
#17787 posted by metlslime [173.11.92.50] on 2009/12/02 22:53:49
so academics should only study dead art forms?
 I'm Not Necessarily Saying That
#17788 posted by Tronyn [24.78.143.88] on 2009/12/02 23:33:49
though if something's in your exact same language (no language studies required) and not more than 50 years old, you're not really making an effort to put yourself in the mindset of another culture. I can see the benefit society gets out of historians and even about people who can explain cultural/literary history, etc, but I don't see the justice behind someone playing GTA3, writing up their opinion (laced with suitable jargon of course) and collecting public money. Academics is supposed to be difficult (if not boring).
 Tronyn:
#17789 posted by metlslime [64.175.155.252] on 2009/12/02 23:50:41
Okay, I guess i agree with that.
But, I think video games is a pretty interesting and rich art form, and I would like somebody to be thinking deeply about it. Game reviewers rarely do, game makers are often too busy making games to write about it, and even when a reviewer or developer writes something really good about games, it's hard to find because there is no organization trying to collect or catalog all of that writing.
So I guess i'm saying since academics shouldn't be doing it, could we at least have some faux-academics to meet all of these needs?
 What A Coincidence
#17790 posted by meTch [64.148.30.24] on 2009/12/03 00:39:30
im doing my senior project on quake and how it learns you computer stuff :O
 Actually Yeah
#17791 posted by Tronyn [24.78.143.88] on 2009/12/03 00:44:02
I agree that that should be done (lol, I'm doing it, though I'm doing it for free and for fun).
I guess what I'm saying is that the people who should be doing that are journalists, culture writers, and more thoughtful reviewers who want to publish something more extended based on their work and experience. These people are a lot more in touch with current culture than academics.
 The Lingering Legacy Of Id Software's Quake: A Glimpse Into ....
#17792 posted by stevenaaus [110.20.48.131] on 2009/12/03 08:19:46
Your title's too long. Something easier to digest would be better. "The Lingering Legacy of id Software's Quake" alone sounds good to me.
 Steven++
#17793 posted by SleepwalkR [85.179.29.214] on 2009/12/03 08:24:12
 Chess
#17794 posted by stevenaaus [110.20.52.178] on 2009/12/03 20:33:46
Anyway... this is what i waste my time on for the last ages. (Project has a strong tcl dependancy - see installation notes). http://scidvspc.sourceforge.net
 I...
#17795 posted by Shambler [86.25.222.9] on 2009/12/03 21:35:41
...want to go to Tronyn's talk!!
#17796 posted by LTH [94.193.174.213] on 2009/12/04 18:24:41
Where is Tronyn's talk? We should all go along and be groupies.
 Haha
#17797 posted by Tronyn [24.78.143.88] on 2009/12/04 21:00:21
University of Manitoba, Winnipeg, MB, Canada - basically the centre of North America.
#17798 posted by Spirit [80.171.7.91] on 2009/12/04 21:10:46
Could you record it? :)
I need some serious input on the bounty idea. There is some negotiation about an advertisement deal on Quaddicted that might enable me to fund quite a bit.
It would taint the frontpage though, especially for new visitors.
 Ah.
#17799 posted by Shambler [86.25.222.9] on 2009/12/04 21:54:57
TRonyn, live internet broadcast plz.
#17800 posted by metlslime [64.175.155.252] on 2009/12/04 22:45:25
...basically the centre of North America.
Geographically, maybe...
#17801 posted by Drew [74.14.183.251] on 2009/12/04 23:32:20
you're from Manitoba?
That sucks, dude. I meet so many people from there... in other cities.
But yeah, I agree about the live feed.
 Spirit
#17802 posted by mwh [118.93.47.21] on 2009/12/05 06:51:17
Bounties often don't seem to work very well. I can't find a reference for this now though :/
 For Eg
#17803 posted by stevenaaus [110.20.48.180] on 2009/12/05 10:55:50
http://www.celephais.net/board/view_thread.php?id=15861&start=263&end=270
Yeah, I'll be at Tronyn's talk. Funny thing is unis are the only place i take the back row.
 Bounties
#17804 posted by bear [94.255.217.209] on 2009/12/05 21:04:07
 Actually Not From Winnipeg If You Can Believe It I Moved There
#17805 posted by Tronyn [24.78.143.88] on 2009/12/06 20:10:41
anyone have a program that can convert Heretic 2 .m8 files to some other format; gamespy no longer has h2utils.zip. I noticed this program Graphics Converter Pro supports heretic 2 m8, yet its shareware won't do batch conversions (fuckers) and I'm not manually converting all the Heretic 2 textures (I'm doing this because htic2.wad from Quaddicted only has maybe 1/3 of the textures if that).
#17806 posted by Spirit [213.39.129.129] on 2009/12/06 20:57:06
 @Tronyn
#17807 posted by generic [67.233.160.181] on 2009/12/06 22:13:34
I started converting the Heretic 2 tex a while back:
8-bit Q1 - http://www.quaketastic.com/upload/files/texture_wads/H2_To_Q1.zip
24-bit TGA - http://www.quaketastic.com/upload/files/texture_wads/H2_To_TGA_24.zip
I logically renamed the files so you could see the 24-bit versions IF your engine supported it. Some things may still need a little tweaking, however.
Let me know if you see any necessary changes.
Enjoy!
 Where Did You Move There From?
#17808 posted by Drew [65.92.162.29] on 2009/12/09 08:04:52
Siberia?
 Haha, Well Almost The Canadian Equivalent, Saskatchewan
#17809 posted by Tronyn [24.78.143.88] on 2009/12/10 19:58:32
nt
 Q3 Focal Point Map Released
#17810 posted by sock [78.131.32.151] on 2009/12/13 13:55:43
Info and download: http://www.simonoc.com/pages/design/maps_q3/focal.htm
Screenshot: http://www.simonoc.com/images/design/maps_q3/focal1l.jpg
Source files: http://www.simonoc.com/pages/design/maps_q3/focal_source.htm
The map was created in 3 weeks for the noghost competition and should be fun for a quick and frantic FFA match. The Bot file was optimized seperately in a different map to hopefully make any offline match fun.
The source files contain the map files, PSDs and various ASE models used to create the portalsky illusion. In order to load the map source file you will need to download both the final and source zip files.
 Sock
#17811 posted by nitin [124.168.48.170] on 2009/12/13 14:34:09
made it a news submission.
 Hope Tronyn Doesnt Have This Happen In His Lecture
#17812 posted by RickyT33 [86.137.237.173] on 2009/12/14 15:16:53
#17813 posted by necros [99.227.133.158] on 2009/12/14 20:03:29
obnoxious, but ridiculous enough to be funny. :P
 That''s Stupid
#17814 posted by Drew [132.205.163.222] on 2009/12/15 16:15:19
I would have hated that kid. fuck, what a desperate plea for attention. I don't even like it when people eat crunchy fruit in class, though - I probably need to cut down on my coffee intake.
 Uhm...
#17815 posted by madfox [84.26.170.230] on 2009/12/15 17:56:18
my far concerns goes out to my own experience after painting for so many years, introduced to computer habbits, I always search for the delay key while I'm working on canvas.
 Yeah!
#17816 posted by Mr Fribbles [118.209.135.229] on 2009/12/16 11:13:22
The christmas crate is back! Woohoo!
 I Iz Gettin' A Puppy! :D :D :D
#17817 posted by RickyT33 [217.44.35.134] on 2009/12/16 16:17:39
http://www.pickaloo.com/pic.php?d=12-16-09&id=52207
This was me yesterday on a farm in Ayrshire, Scotland. Picking the dog up for real in January, fo' real! Damn thing has a pedigree as long as your arm, l0lz, not gonna be cheap!
As you can see its a dog (ie male).
Not Quake related, but I am happy about it anyway, if we can have a thread about immorality, maybe we should have one for pets!
Havent thought of a name for him yet, Rascal keeps coming to mind. Not sure what Sandra would think of Shubby.....
 Awwwww
#17818 posted by Zwiffle [66.170.5.18] on 2009/12/16 16:33:48
That is sooo adorable!
Shubby is def better than Rascal, Rascal is a boring run-of-the-mill name.
 How About
#17819 posted by ijed [190.20.71.40] on 2009/12/16 17:12:55
Nyarlathotep
Azathoth
Hastur
Fiend
Crawling Chaos
Ogre
Shubby would be for a girl ;)
 Lol
#17820 posted by RickyT33 [86.23.53.24] on 2009/12/16 17:36:07
Crawing Chaos!
Is Shubby what you called your little girl Ijed?
#17821 posted by Zwiffle [66.170.5.18] on 2009/12/16 17:59:05
Woofthulhu
Hasturds
Dogon (ehhh, yeah =/ )
 Hah
#17822 posted by ijed [200.6.105.5] on 2009/12/16 18:52:47
Middle name:
Grace Shub-Niggurath Manning Araya
(Two last names in Chile)
. . . and her Mum pronounces Shub-Niggurath as 'Andrea'.
#17823 posted by necros [99.227.133.158] on 2009/12/16 21:00:27
i'm partial to 'superfly johnson'...
 Pudgy
#17824 posted by madfox [84.26.170.230] on 2009/12/17 03:26:03
^v^
 D'aawwwwww
#17825 posted by Orl [76.98.214.54] on 2009/12/17 17:43:38
That is the cutest puppy ever :3
But, can someone tell me what that girl in the background is doing? She looks like shes constipated.
 Thats My Fiance!
#17826 posted by RickyT33 [86.23.53.24] on 2009/12/17 18:41:42
You never had a picture taken where you were having an unfortunate facial expression or are you the most photogenic person eva?
 LOL
#17827 posted by pjw [75.128.249.127] on 2009/12/18 07:07:58
This is still the best "unfortunate expressions" picture:
http://www.pjwnex.us/media/images/um/zombiedanceparty.jpg
#17828 posted by Zwiffle [97.87.57.94] on 2009/12/18 07:15:42
:D
 Alcohol....
#17829 posted by JPL [213.30.181.94] on 2009/12/18 09:33:58
.. makes us looking so stupid sometimes... :P
 What An Awesome Idea Of Naming Something Shubby
#17830 posted by Tronyn [24.78.143.88] on 2009/12/18 10:13:44
"may you be blessed with fertility, may you spawn thousands of malformed disgusting minions who shall pollute time and space with their abonimable presence, sending nightmares to disturbed and unstable humans, making them shiver in paranoid fear in cold and lonely places."
 Heh - I Think The Guy At The Front With His Eyes Closed Looks Like
#17831 posted by RickyT33 [217.44.35.134] on 2009/12/18 10:16:50
he's on something! But it could just be a freak picture where he blinked just as the lens shutter opened, who knows!?
This annoys me:
http://www.tomsguide.com/us/wii-fit-fitness-nintendo-study,news-5376.html
I mean how stupid is this report!
Dont the government recommend doing half an hour of excercise per day?
So a study where people use it for 24 minutes per day in week 1, then 4 minutes per day in week 2 seems pretty dumb to me! Of course its not going to improve their fitness.
 Wii Fit.
#17832 posted by Shambler [86.25.223.26] on 2009/12/18 10:19:46
Whatever homies, go for a run you fat cunts.
 Well You Cant Do Yoga And Run At The Same Time.
#17833 posted by RickyT33 [217.44.35.134] on 2009/12/18 10:25:37
And going for a four minute run each day isnt going to help much either, is all im saying.
#17834 posted by necros [99.227.133.158] on 2009/12/18 10:31:12
depends in which direction you're aiming.
on the one side is a game that incidentally makes your more 'fit'. you play the game because it's fun.
on the other side is a computer program you follow fairly strictly that provides a limited form a entertainment as opposed to mindlessly performing your fitness routine.
one is a game, the other is not. the article treats wii fit as if it was a fitness regimen, yet tests it on people as if it's a game. that doesn't make sense.
#17835 posted by JneeraZ [24.163.61.78] on 2009/12/18 11:17:58
"Whatever homies, go for a run you fat cunts."
Seriously, who needs knee cartilage? That shit is for pussies who walk around.
But in seriousness, for most people, doing ANYTHING is an improvement over what they currently do - which is nothing. So if Wii fit gets them off the couch for even an hour a week, they should see SOME health benefit.
 I Will Now Solve All Weight Problems:
#17836 posted by ijed [190.20.111.64] on 2009/12/18 12:41:17
Stop eating and take the dog for a walk.
 So
#17837 posted by ijed [190.20.111.64] on 2009/12/18 12:41:47
I just reworded Shambler's post.
 Hmm
#17838 posted by nonentity [91.84.51.128] on 2009/12/18 13:32:45
Run on grass?
And speaking as a dancer, knee cartilage is over-rated anyway.
 Oh Really ...
#17839 posted by sock [78.131.32.151] on 2009/12/18 16:45:43
And speaking as a dancer
a pole dancer? is this the night time job, bump and grindy!?! :P
#17840 posted by JneeraZ [24.199.192.130] on 2009/12/18 17:54:31
I became a U.S. Citizen this morning. I was sworn in and I have my certificate and everything. Ready to go get my passport next! And my NASCAR goodie bag...
 Where Are You From Originally?
#17841 posted by RickyT33 [86.23.53.24] on 2009/12/18 21:21:01
Congrats btw! :D
#17842 posted by JneeraZ [24.199.192.130] on 2009/12/18 21:26:14
Canada. It's been about 5 years from start to end to get this to happen. Woot!
 Wii Fit...
#17843 posted by metlslime [173.11.92.50] on 2009/12/18 23:20:16
would be pretty cool if it had more games that were actually fun, and if they were built out into more involved levels / campaigns with all of the standard video game incentives that make you want to re-play content (high score, achievements, completeness, etc.)
For example, the skiing mode is the one that is most like a real game, but it would be nice if there was a set of real skiing levels which are long, varied, and interesting. This is probably the one game mode where i actually play it just to improve my score.
The marble-rolling games are cool, but again, needs more depth, more variety, etc. There are so many ball rolling games that are different styles, like Labyrinth, Marble Madness, etc, that you could mine for gameplay ideas.
You could add in a Bushido-Blade style samurai game where how you stand on the board determines your stance, and you use the wiimote to control your sword.
I realize that wii fit was designed and marketed with a very specific image and purpose, so making it more game-like would actually turn away the core audience. For them, the fact that it is not a game, but a self-improvement tool, is what appeals to them (see Brain Age marketing vs. Wario Ware marketing, basically the same genre of game.)
So really, someone make real games for the balance board! Just the fact that you have to stand up and shift your weight while playing makes it a workout, and people will keep playing if it's fun.
 Nintendo
#17844 posted by ijed [190.20.111.64] on 2009/12/18 23:40:17
Wouldn't allow it.
 Well I'm Bias Because Thats What My Missus (the One With The Girn)
#17845 posted by RickyT33 [86.23.53.24] on 2009/12/19 04:49:56
 Wii
#17846 posted by RickyT33 [86.23.53.24] on 2009/12/19 04:51:48
came up as a link for me, but that wasnt my doing. Dodgy internet security from Windows 7, I keep gettin poppups in ie8 and firefox. 64 bit.
Not good, I hope they fix it.
 Weird
#17847 posted by RickyT33 [86.23.53.24] on 2009/12/19 04:52:32
its not a link now since I posted the last message. Very wierd. Dont like it :|
 Perhaps The Wii Is Evil
#17848 posted by meTch [64.148.56.209] on 2009/12/19 05:37:33
:S
 On The Subject Of Fat Cunts.
#17849 posted by Shambler [86.25.223.26] on 2009/12/19 11:21:24
 Hmm
#17850 posted by nonentity [86.136.225.50] on 2009/12/19 12:55:57
Lawl sock. <3 'bump and grindy'
And gz Willem.
On the actually games related topic, I'd swear I saw a tony hawk's branded skateboard thing for the Wii when I was xmas shopping the other day, I'm assuming this means there's a 'real' game using the balance board nao (although it could just be an attempt to make kids 'exercise' (but what kids actually think skateboarding is cool now, all the ones I see have those ridiculous scooter things))
 Hmm
#17851 posted by nonentity [86.136.225.50] on 2009/12/19 13:01:18
Yeh, this. http://www.thride.com/
Although apparently it's not compatible with the WiiFit board and costs a fortune, making it more like a glorified guitar hero. Yay board(room) necessitated proprietry board
 Question
#17852 posted by Tronyn [24.78.143.88] on 2009/12/20 07:38:11
what's the best way to delete all copies of an entity of one type in a map? I tried doing it in Wordpad in the .map file but that fucked it up - though I cut some brush entities too when I did that.
#17853 posted by necros [99.227.133.158] on 2009/12/20 08:10:47
heh, make a parser to do it >_<
honestly, if i had vs on this machine, i'd do it.
i've been meaning to make a program that will load up all the entities in a map file as just a list and allow you to search through and order by classname or target/targetnames or something but i can never seem to get started on it. :S quark has a list based way to go through entities in your map, maybe take a look at that.
 Tronyn
#17854 posted by Mr Fribbles [118.209.181.128] on 2009/12/20 08:32:09
GtkRadiant?
Select one of them and press SHIFT+A and then delete them.
That will select all objects of that type in the map. Works for textures too, if you select one and do SHIFT+A.
 Haha
#17855 posted by necros [99.227.133.158] on 2009/12/20 08:41:09
awesome, that command is in qe3 too. it's those highly useful yet rarely used commands that are the real treasure. ^_^;
 Selecting Entity Of One Type In Hammer/Worldcraft
#17856 posted by Ankh [88.199.103.6] on 2009/12/20 10:39:59
Go to: Map/Entity Report/Select By Class
you can just enter "light" and all lights will be selected (lights, torches, flame).
You can also search for a specific key walue among all entities
 Frib
#17857 posted by Tronyn [24.78.143.88] on 2009/12/20 12:46:08
Thanks but unfortunately no, Hammer - wow thanks Ankh that'll save me some tedious work.
Next question: anyone know a decent bsp->map program for Quake2 bsps? I'm looking at taking an unreleased Heretic II map and making it for Quake with Heretic II textures, and I only have some of it in map/rmf, but I have more of it in bsp files.
 Willem Is Canadian Too?
#17858 posted by Drew [70.49.70.245] on 2009/12/20 17:29:10
Who else is Secretly Canadian? Vondur?
 Oh,
#17859 posted by Drew [70.49.70.245] on 2009/12/20 17:30:26
Also, Congratulations on the visa!
#17860 posted by JneeraZ [24.163.61.78] on 2009/12/20 18:06:31
Not a visa ... citizenship. I'm now a real live American. :)
 Fatso Certificate?
#17861 posted by Spirit [213.39.203.196] on 2009/12/20 18:19:52
Isn't Canada a million times nicer to live? Health care is currently spoken about rather loud, Canada seems great about that.
#17862 posted by Zwiffle [97.87.57.94] on 2009/12/20 18:25:37
Spirit: Yeah my understanding is Canada has a nicer overall atmosphere, but Pope informs me there is rampant racism. At least in his part of Canada. French Canada might not have any racism at all (they're all white, yeah?) so who knows?
 Depends What Part Of Canada
#17863 posted by Tronyn [24.78.143.88] on 2009/12/20 18:46:21
I gotta say one problem we have here with out medical system though is DEATH PANELS. As soon as you get sick, within 2 weeks every damned time, the KGB shows up in the middle of the night and kidnaps you, and you're in the Gulag for 20 years easy, if you ever make it out. Damned socialism, if only we had some honest, principled creationists to fight it off...
#17864 posted by Drew [70.49.70.245] on 2009/12/20 18:52:50
Uh, I don't know.
I think the racism level is pretty variant, like in most places. EG the states - it's a much different culture in NYC than in Lubbock TX.
I live in Montreal and even though it's super multi-cultural there's a pretty decent amount of racism, even between white people (anglo vs franco, irish vs italian etc).
But yeah, definitely less noticable racism than what I've seen in say, Alice Springs.
Don't think I want to get into health care. at all.
I totally took that post too seriously, huh?
Either way I'd love to have dual citizenship, jobs, travel etc - changes so much. Seriously Willem, good job, I'm sure its worth the wait!
 Yeah
#17865 posted by Tronyn [24.78.143.88] on 2009/12/20 19:02:36
dual American/Canadian citizenship would be amazing, don't think it's possible anymore (not new, grandfathered is allowed). As for the post I couldn't help it; not saying what we have is perfect, not even saying anything at all really, except that the tone of the American debate on the subject is beyond retarded.
#17866 posted by JneeraZ [24.163.61.78] on 2009/12/20 19:12:55
I have nothing against Canada it's just that my life is here now - my job, my house, my wife, everything. So becoming a citizen so that my status here is stabilized seemed the right choice.
And I have dual citizenship - you don't have to give up your Canadian citizenship to become a US citizen. Other countries vary on this topic but Canada is one of the ones that doesn't require you to renounce.
 Yeah
#17867 posted by Drew [65.92.24.128] on 2009/12/21 00:25:56
I could have had one when I was a teenager but didn't really think about it - I don't know why my parents didn't force it on me, really...
And I totally agree with Tronyn. On everything.
 Nex Year
#17868 posted by ijed [190.20.81.105] on 2009/12/21 02:10:25
ill qualify for proper chilean, but it'd bring me 0 benefit apart from being able to vote / help count votes.
 Drew
#17869 posted by nitin [203.217.83.246] on 2009/12/21 11:50:00
Alice Springs doesnt exactly compare with too many places though does it?
 I Wish A
#17870 posted by [194.65.24.228] on 2009/12/23 11:17:42
Merry Christmas to All
 YES!
#17871 posted by generic [72.189.171.233] on 2009/12/23 23:02:48
A Happy Christmas to All!!!
 And
#17872 posted by ijed [190.20.109.172] on 2009/12/24 05:27:59
A happy new year.
 <- Bunnywabbit
#17873 posted by Spirit [213.39.223.211] on 2009/12/24 09:49:40
What about easter, how could you forget easter?!
 Too.
#17874 posted by Shambler [86.25.223.26] on 2009/12/24 11:43:44
Merry Zombies I mean Merry Xmas. Mmmm snow zombies....
 And
#17875 posted by ijed [190.20.76.208] on 2009/12/24 13:17:01
A rockin Kwanzaa!
 Snow Zombies?
#17876 posted by neg [88.70.57.236] on 2009/12/24 13:56:17
 Merry Christmas
#17877 posted by SleepwalkR [91.35.101.202] on 2009/12/24 15:27:06
everyone! Have a nice time with your family!
 Yeah!
#17878 posted by Hrimfaxi [89.150.173.209] on 2009/12/25 00:47:40
It's that time of the year again!
So merry christmas every one!
 (Insert Your Religious Holiday Here)
#17879 posted by necros [99.227.133.158] on 2009/12/25 02:32:52
and also happy new year. :)
 Word Up
#17880 posted by RickyT33 [86.27.58.193] on 2009/12/25 05:02:17
Who been out drinkin tonight? Me has! Been out canin' it with ma woman and ma homiez, paece!
Also merry christmas!
 Merry Xmas
#17881 posted by JPL [90.94.164.14] on 2009/12/25 17:01:50
...to everybody.. I hope Santa Claus brought you tons of gifts !
 Drink!
#17882 posted by sock [78.131.32.151] on 2009/12/25 19:44:52
and be merry everyone! :)
 Merry F'kn Christmas
#17883 posted by Scampie [72.12.65.176] on 2009/12/26 01:25:44
Hopefully you all look better than I do after this
http://i.imagehost.org/0719/tired_and_shaven.jpg
(Drove from Wisconsin to Maine straight with only 3 hours of sleep... then had a full day of visiting family)
 Omg Phait
#17884 posted by [78.54.65.91] on 2009/12/26 04:30:25
 Omg
#17885 posted by SleepwalkR [82.83.95.125] on 2009/12/27 00:09:45
what's that in your face?!
 MC
#17886 posted by madfox [84.26.170.230] on 2009/12/27 21:17:45
let's mimic untill we all cry...
 NYE
#17887 posted by DaZ [80.41.147.251] on 2009/12/31 18:04:18
Hope everyone has a good one!
 Happy New Year All!!!
#17888 posted by RickyT33 [86.27.58.193] on 2009/12/31 19:15:41
:D
 HAVE A HAPPY 2010!!!
#17889 posted by generic [67.233.153.23] on 2010/01/01 00:19:01
 H**y S**t
#17890 posted by stevenaaus [110.20.18.38] on 2010/01/01 13:05:55
The whole site is a little crazy
http://englishrussia.com/?p=3163
 Woah
#17891 posted by meTch [69.183.58.210] on 2010/01/01 14:05:02
i wish i had one, i almost had a red fox once but my sister was to afraid to grab it :/
 Happy New Year !!!
#17892 posted by JPL [82.234.167.238] on 2010/01/01 18:16:01
 If I Can Help...
#17893 posted by madfox [84.26.170.230] on 2010/01/01 21:37:42
 An Engine Standard For Map/mod Support
#17894 posted by gb [89.27.213.118] on 2010/01/04 00:34:19
is being discussed at inside3d atm.
It would basically take existing fixes/features like extended map limits and a number of modder features, plus skybox support etc. and standards for external resources, and bundle those, and declare that TEH STANDARD.
A mapper could then just say, "this map requires a STANDARD compatible engine" instead of "needs some modern engine". There would be a hard target. Hopefully, this would also encourage modders to use more modern features, instead of just targeting GLQuake out of resignation.
In a later step, more could be added like an enhanced BSP format.
Metl, Lord Havoc and others have posted pretty detailed lists of map limits etc. that would have to be increased, and some modder features to include.
More input is needed, like what (mapping, modding) features would you like to see supported, which is why I'm posting this here.
http://forums.inside3d.com/viewtopic.php?t=1903
 -
#17895 posted by stevenaaus [110.20.10.102] on 2010/01/04 12:38:33
It's an interesting idea, and well meant, but imho will come to nothing; for the same reasons the Linux Standard Base came to nothing.
The reasons.. they're not so easy to explain. But, in general, the standard is whatever the majority adopts. Even huge commercial entities/conglomerates like apple (firewire), microsoft (silverlight/bing) and ibm (os2) are generally powerless to change this. It's even harder to achieve with an open code base, where everyone is free to make their own changes on a whim.
 Hm
#17896 posted by megaman [94.221.104.127] on 2010/01/04 16:18:50
meta
if "they" have an interest for our opinion, they should
- keep the thread on topic
- structure the info. reading 8 pages of unstructured discussion was quite... bleh. Someone needs to collect all the ideas into one post (or a wiki...).
- ask the question here or use a sensible msgboard software (+ and an anon account) :)
stuff
Quakeinjector could use the different standards to automatically choose engines or warn the user. For that, the standard needs to be all or nothing. Either the engine supports every aspect of it, or it doesn't qualify as "supporting engine".
The standard must only ensure compatibility, and not bother with anything else.
 Well
#17897 posted by necros [99.227.133.158] on 2010/01/04 22:43:47
i dropped off my thoughts anyway. if nothing comes of it, that's fine. i didn't bother reading any of the other posts though.
 P2P Game Servers
#17898 posted by Jago [84.249.95.211] on 2010/01/05 00:52:02
I remember talking to some #terrafusion folks about why I think the trend towards having no dedicated servers in games and having publishers have the capability to effectively "pull the plug" on your ability to play a specific game online was a horrible horrible thing. Some tried to laugh me off pointing to some of the older games for the original XBOX still being run.
Well, HERE is why my point holds. EA is shutting down online support for 20 of it's games, many of them as recent as being from 2009 and 2008. If you happen to own any of these games or those that were shut off during their previous round of closing over 30 different games last year, I hope you still consider it money well spent.
 P2p
#17899 posted by megaman [94.221.118.121] on 2010/01/05 14:33:40
this has almost nothing to do with the communication technique. If quake servers weren't communicating with a master server, how would you find them?
Instead, it's all about openness and freedom of software. if ea would release their master server software, users could still play via p2p if they setup the central structure themselves.
#17900 posted by ijed [216.241.20.2] on 2010/01/05 14:37:45
If you happen to own any of these games or those that were shut off during their previous round of closing over 30 different games last year, I hope your last beer bong / joint hasn't stained the box spoiling the chances of taking it back.
. . . though I do own a couple of EA games.
 P2p Matchmakers Shuttingdown
#17901 posted by scar3crow [70.173.233.79] on 2010/01/06 00:46:29
http://i.imgur.com/7162m.png
Kind of a "yeah, it'll go away when we release a new one, so be prepared to buy the next one when it comes out."
#17902 posted by Scampie [72.12.65.176] on 2010/01/06 15:11:35
Jago: did P2P kill your dog or something? jesus you have a 1 track mind.
#17903 posted by Spirit [213.39.225.247] on 2010/01/06 22:21:17
The US version of the Sega Saturn port of Quake has another music track. It's B7 from Methods of Destruction by Sonic Mayhem. Here you go:
http://www.quaddicted.com/temp/Quake%20(USA)%20(DW0576)-12.ogg
I'll write some proper post some day. I consider that abandonware whatever semi-legal awesome nostalgia fandom.
 Finally Got Hold Of It Then
#17904 posted by ijed [216.241.20.2] on 2010/01/06 22:23:13
Thanks!
 Wow
#17905 posted by necros [99.227.133.158] on 2010/01/06 22:35:10
how did you find that! thanks! ^_^
 Mapping Competition Idea
#17906 posted by negke [88.70.242.123] on 2010/01/07 11:24:32
Category: Random, Useless, Wtf, Zwiffle
Theme: Start maps
Timelimit: One weekend (Friday through Sunday)
Lols aside, this could be regarded as a sort of extended speedmapping session, a chance to build a small (or large? think SOA) map with some nice architecture, traps, cleverly hidden Nightmare entrance etc in a short time. Map sources to be included to make it not entirely useless (so people could theoretically use one of the maps for their episodes - or a chainmap).
#17907 posted by JneeraZ [24.163.61.78] on 2010/01/07 11:35:53
That's kind of a cool idea.
#17908 posted by Zwiffle [66.170.5.18] on 2010/01/07 18:33:52
Interesting, but why not just make it a speed map theme?
#17909 posted by JneeraZ [24.199.192.130] on 2010/01/07 19:00:57
I like the idea of the maps being start maps ... unless you mean make "start map" the theme.
 What's The Difference?
#17910 posted by Zwiffle [66.170.5.18] on 2010/01/07 19:33:52
#17911 posted by JneeraZ [24.199.192.130] on 2010/01/07 19:38:15
Oh sorry, he already said that was the theme. Never mind!
#17912 posted by negke [88.70.232.33] on 2010/01/07 20:35:07
No no, the idea is to start maps. Finishing them is not a necessary requirement.
Zwiffle: Because that would probably be too little time for proper detail and stuff.
#17913 posted by [85.138.15.134] on 2010/01/07 22:20:39
 Wait What?
#17914 posted by metlslime [64.175.155.252] on 2010/01/07 22:30:13
is it a start map with a skill selection, or are we supposed to "start" working on larger maps that will take a normal amount of time to finish?
#17915 posted by Zwiffle [66.170.5.18] on 2010/01/07 22:32:44
I was under the impression we were to make start maps, skill-selection maps.
 Question
#17916 posted by Tronyn [24.78.143.88] on 2010/01/07 22:42:02
I'm now writing this talk about Quake and its history. Didn't someone have some Quake ads from back in the day kicking around somewhere? Actually, any images or information from around the time of Quake's development/release would be great.
 Also
#17917 posted by Tronyn [24.78.143.88] on 2010/01/08 00:13:52
I'm looking for comparison shots between old and new maps/textures, and also just really impressive screenshots (of maps, engines, effects, mods, etc). Links appreciated.
#17918 posted by Spirit [194.95.77.46] on 2010/01/08 09:18:51
I have http://planetquake.gamespy.com/View.php?view=POTD.Detail&id=223 in good quality at home. Also some other advertisements.
Also some magazine scans of previews and reviews (if I find those files again...).
For some older "nice engine" screenshots see Tei's best of at http://web.archive.org/web/20071009042232/http://wiki.quakesrc.org/index.php/Engines (bottom).
Kinn's Marcher Fortress or some czg07 are always impressive. But probably not to modern day gamers who are used to huge environments. If you just want to go for the "zomg wow" factor Tenebrae (the doom3ish techdemo level I just cannot find anymore, or Industri), Quake10Year might be something. I have some super sexy screenshot of apsp2 with the Generations Arena enforcer and DP's reflective water somewhere.
Remind me of it!
 Tronyn
#17919 posted by negke [88.70.252.123] on 2010/01/08 10:11:55
There was another ad similar to the "Quake is for everyone", it showed a freshly married couple, both with Quake rune rings and the slogan "Quake is forever". I couldn't find it in a quick Google search, but I'm sure I've seen pictures of it somewhere around, in a QExpo booth perhaps?
Direct comparison shots: original dm3 and than's dm3rmx. Possibly the other rmx maps, too.
Good luck on your lecture and make sure to have someone with a digicam record it (so we can watch it and pick at the factual errors :D)
metlslime, others: start.bsp of course
 For Level Design
#17920 posted by ijed [216.241.20.2] on 2010/01/08 14:01:13
Show a couple of Zerstorer shots, maybe some from Operation Urth Magik, Quoth and Travail.
#17921 posted by [194.65.24.228] on 2010/01/08 16:03:18
#17922 posted by Zwiffle [66.170.5.18] on 2010/01/08 16:26:21
Focus on neat looking maps, not too big, not too small, no monsters/weapons/gameplay. Just ambience I guess.
 How About
#17923 posted by ijed [216.241.20.2] on 2010/01/08 16:57:47
Start maps for maps that don't have them?
As a homage.
#17924 posted by Zwiffle [66.170.5.18] on 2010/01/08 17:42:43
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself?
#17925 posted by Zwiffle [66.170.5.18] on 2010/01/08 17:42:51
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself?
 Oops
#17926 posted by Zwiffle [66.170.5.18] on 2010/01/08 17:43:02
Sorry for the double.
#17927 posted by JneeraZ [24.199.192.130] on 2010/01/08 20:32:59
The idea of creating maps entirely for the aesthetic is interesting. I often feel that way when making areas - that the combat and items just get in the way. I want to create a good looking area. The fighting is just an excuse to get the player to move through it.
Hmm...
#17928 posted by JneeraZ [24.199.192.130] on 2010/01/08 20:36:36
That gives me a weekend project to play around with actually. Neat!
 Willem
#17929 posted by necros [99.227.133.158] on 2010/01/08 21:01:56
i tried this once in the hl2 engine.
it was just this big open venice-like map where you could enter most of the buildings and you were given an airboat at the start.
thing is, you loose interest in it when you realize no one wants to play a map without anything in it. :P
#17930 posted by Zwiffle [66.170.5.18] on 2010/01/08 21:15:11
Well I think a small detail-oriented weekend mapping project could be a bit of fun, I just have to force myself to actually do it instead of sitting on my ass playing games all weekend.
 Tronyn
#17931 posted by meTch [64.148.48.101] on 2010/01/09 03:11:25
this has been rolling through the various quake forums
http://nostalgia.poweredbylasers.com/categories_template.php?global_page=originals&gameNo=10
i cant remember if ive seen it here yet
 Map Downloads
#17932 posted by ziffon [62.247.128.164] on 2010/01/09 15:45:21
What's a good place to download all the classic quake 1 custom maps these days? I'm thinking of headshot, ztn, gandhi, danimal and the other guys.
cheers
 Ziffon
#17933 posted by nitin [203.217.65.141] on 2010/01/10 01:32:04
try Quadaddicted.com
#17934 posted by RickyT33 [86.27.86.36] on 2010/01/10 10:29:06
quaddicted.com he means
#17935 posted by Spirit [80.171.29.243] on 2010/01/10 11:41:49
 No
#17936 posted by [78.54.85.102] on 2010/01/10 12:45:48
He's obviously looking for DM maps.
 Found What I Needed At Quaddicted.com
#17937 posted by ziffon [213.89.101.164] on 2010/01/10 21:06:06
Thx!
#17938 posted by Zwiffle [66.170.5.18] on 2010/01/11 22:22:30
Did anyone finish a start map over the weekend?
#17939 posted by JneeraZ [24.199.192.130] on 2010/01/11 22:25:13
... no.
#17940 posted by [85.138.42.125] on 2010/01/11 23:58:48
start map = boring, nothing to kill no fun... next theme please
#17941 posted by JneeraZ [24.163.61.78] on 2010/01/12 00:02:14
There are lots of LDs who like visuals and only do the monsters because they have to. Just FYI. :)
 I Started A Start Map...
#17942 posted by generic [67.233.153.23] on 2010/01/12 01:25:10
...and only got one room :-(
 It Was A Great Idea
#17943 posted by nitin [203.202.43.53] on 2010/01/12 02:12:11
enough time in a speedmap session and the good ones could be used to introduce new maps by other people.
 Apathy Wins Again
#17944 posted by ijed [190.20.97.41] on 2010/01/12 03:25:17
#17945 posted by Spirit [213.39.129.124] on 2010/01/12 10:04:54
#17946 posted by [194.65.24.228] on 2010/01/12 10:24:40
I know Willem, good luck for you guys!
have fun
 Yeah, Fucking
#17947 posted by megaman [188.109.37.7] on 2010/01/12 11:42:56
There are lots of LDs who like visuals and only do the monsters because they have to.
Maybe those should team up with guys that find visuals too much work to really be able to do it properly. Like me.
It would probably require working from low detail gameplay testing layouts like in that other thread, though.
 ^^
#17948 posted by megaman [188.109.37.7] on 2010/01/12 11:44:19
#17949 posted by metlslime [98.248.107.212] on 2010/01/12 11:47:05
There are lots of LDs who like visuals and only do the monsters because they have to.
Nowadays those are called "environment artists" :)
#17950 posted by JneeraZ [24.163.61.78] on 2010/01/12 11:55:06
Haha, true enough. I do a lot of both so I forget that some guys are exclusively one or the other these days.
 Trinca
#17951 posted by negke [88.70.241.23] on 2010/01/12 13:10:40
Go map!
#17952 posted by [194.65.24.228] on 2010/01/12 14:37:35
not the proper theme for mapping... maby later on
 How Many Times Can You Die!?!
#17953 posted by sock [78.131.32.151] on 2010/01/12 19:12:48
 Heh
#17954 posted by ijed [216.241.20.2] on 2010/01/12 20:24:06
Not bad, but the controls feel a bit loose.
Try this:
http://www.newgrounds.com/portal/view/511754
 Sock:
#17955 posted by metlslime [173.11.92.50] on 2010/01/13 03:29:26
very cool game. Too bad the full game is $15... seems a little pricey based on the apparent size of it (8 levels, 2 of which were in the demo and fairly short.)
 Technical Question...
#17956 posted by DaZ [80.41.184.121] on 2010/01/13 04:16:53
Regarding wireless internet connections.
My phone exchange finally got upgraded last week so I got a new package deal that includes the new speed I can get, it also includes a free wireless router.
Now, I know next to nothing about wireless connections, but the most pressing worry I have is that I have no idea how far the signal will travel.
You see, the router will be connected to the phone line on the bottom floor of the house, but my pc is on the 3rd floor and I really, really don't want to move it. Any ideas here?
The 2nd thing is that I need to buy myself a wireless card for my pc, and I have no idea what make and model is good. I've heard horror stories about bad wireless cards dropping the connection all the time, and I really want to avoid that =)
Someone said this might be worth picking up http://www.ebuyer.com/product/50127/show_product_overview
I don't want anything fancy, but I want a stable connection above all else :)
 Stupid Suggestion
#17957 posted by ijed [190.20.100.113] on 2010/01/13 04:53:00
Just buy the 5-10 quids worth of cable - I'm guessing the router will have an old fasioned line output as well.
Wireless tends to be unreliable for packet loss unless you've got a slick netcard - like the one posted. But I suspect stuff like that won't be trustworthy because they're based on certain conditons, like not having walls or floor in-between.
Wireless is for laptops . . .
 Daz
#17958 posted by nitin [203.202.43.54] on 2010/01/13 04:54:09
If you have a phone socket on the 3rd floor, cant that go into your router direct, near your pc? or does it have to go into the main line on the bottom floor?
#17959 posted by necros [99.227.133.158] on 2010/01/13 04:59:50
dunno if this will help, but i get full signal strength through 1 floor.
 Eeerp!
#17960 posted by DaZ [80.41.184.121] on 2010/01/13 06:06:30
I have a cabled setup right now with a router on the 2nd floor, which is plugged into the only phone line socket in the house (w00t for old english houses) on the 1st floor with a huge extension lead =)
Then I run ethernet up to the 3rd floor for my pc. Really I could just keep this current setup and it would work ok, but I would like to remove all these cables trailing all over the house =)
If anyone has had any experience (good or bad) with using wireless internet through multiple floors I would be very grateful if you could post your thoughts!
 Pricey Pixels
#17961 posted by sock [78.131.32.151] on 2010/01/13 09:05:11
@metlslime, I totally agree, I was shocked when I saw the 15 dollar price tag on a game that plays like an average flash game. I know the graphics are suppose to be all retro and low detail but it really ticked me off that someone thinks they can sell it! The game mechanic is ok for a couple of levels but after a while I just felt bored and I really did not care about the characters or story. I am all for supporting indie games and innovation but the game felt like a rip off to me.
@ijed, lies, wireless works perfectly well for desktop pc's as well. Laptops just have the feature built in by default that is all!
@Daz, 3 floors of an old english house will have crazy thick walls, strange building materials and you would probably need a really good wireless router to get the signal strength you will require. Free wireless router generally = cheap rubbish most of the time ;)
I use a netgear router (cost me @100 quid) and it bounces signals through stone/wood walls fine but I am in a very small place on the ground floor. Generally wireless router speeds are not as fast (My current connection speed is 54Mb) as a physical cable because of signal loss and current technology limits.
Horror stories are just that, stories and wireless connections fail just the same way cable connections do. I use a wireless connection to playing online games (wow,tf2) and general surfing stuff fine. The majority of my internet problems are always centered around the stupid ISP deciding to do maintenance without telling me or just weird stuff going wrong at their end for no reason.
Most good wireless routers support both cable and wireless connections and if you do try it out for goodness sake setup the security protocol right and don't leave your ISP connection open to dodgy neighbours.
 Wireless
#17962 posted by Ankh [192.100.112.210] on 2010/01/13 11:55:28
A month ago I bought a wireless router from Belkin and a usb network adapter for the pc:
http://catalog.belkin.com/IWCatProductPage.process?Product_Id=459640
http://www.tp-link.com/products/productDetails.asp?class=wlan&pmodel=TL-WN422G
The pc is on the same floor as the router and the received signal level is between "low" and "good". The connection is stable. No problems during long downloads or networking. Maybe it is only my imagination but from time to time I have to wait longer for the web pages to load.
The router is on the second floor and I can connect to it with my phone even from outside of the house or from the basement.
I think the router is very good. The adapter was a cheap solution nevertheless it works.
You can have better signal range if you use N+ hardware I have heard.
 Sock
#17963 posted by metlslime [98.248.107.212] on 2010/01/13 12:27:59
@metlslime, I totally agree, I was shocked when I saw the 15 dollar price tag on a game that plays like an average flash game.
Well I would say it plays like very good flash game, but still the going rate for that is still just about free, or like $5 as a downloadable console game (wiiware, etc.)
 Well
#17964 posted by ijed [216.241.20.2] on 2010/01/13 12:55:38
I forgot to mention that mine works fine through one floor, but if I go outside then the connection drops out.
So the solid brick wall blocks the signal but one floor seems fine. When there's other users in the house then my laptop tends to hog the connection though and they run slow.
 I Bought A Belkin
#17965 posted by RickyT33 [86.139.120.56] on 2010/01/13 12:57:13
 DaZ
#17966 posted by Jago [194.86.38.38] on 2010/01/13 13:04:31
"Now, I know next to nothing about wireless connections, but the most pressing worry I have is that I have no idea how far the signal will travel.
You see, the router will be connected to the phone line on the bottom floor of the house, but my pc is on the 3rd floor and I really, really don't want to move it. Any ideas here?"
Essentially, you are fucked.
Unless you invest into a new enterprise-grade WLAN router to replace the one given to you by your ISP, there is a reason these lowend consumer devices don't cost a lot and are given away by ISPs. Instead of spending 400+ euro or more on such a device, that same money would be much better spent on paying a technician to properly wire your entire place with gigabit ethernet.
And you would be much happier with the result too.
 As For Why Gigabit
#17967 posted by Jago [194.86.38.38] on 2010/01/13 13:36:29
"Surely 100mbit is enough, why should I invest in gigabit when wiring my new house?" is question often asked of me.
1) The cost increase in going from 100 mbit to 1 gigabit is marginal.
2) Assume you want to take a backup over your network, from one computer to another. Sending 500gb of data over a maxed out 100mbit network will take roughly 14,5 hours
3) Depending on your router, your network cards, cabling and such, a gigabit network will usually give you a 60-85mb/s transfer rate. That sounds reasonably fast and it is. Would you really like to save a tiny bit of money and go with 100mbit now (11mb/s) and then realize 5 years down the line than you have to upgrade it again?
#17968 posted by JneeraZ [24.199.192.130] on 2010/01/13 13:51:43
We use wireless in our house for some things but I wanted stuff like my Xbox360 to be wired for the extra stability/speed. I didn't want to run ethernet cable through my walls so I got some of these units:
http://www.amazon.com/Linksys-PLK300-PowerLine-Ethernet-Adapter/dp/B001J2ZSL4/ref=sr_1_9?ie=UTF8&s=electronics&qid=1263387004&sr=8-9
Yes, it's exactly what it sounds like. Networking through your existing power lines. It works REALLY well. And installation is a breeze. I don't know if they have these for European power outlets but if they do, I suggest grabbing them. They're magic.
 If You Go The PLC Route
#17969 posted by Jago [194.86.38.38] on 2010/01/13 13:59:52
PLC = Power Line Communication
Ensure that the electricity in your entire apartment is on the same phase, considering that you mention your place has 3 floors, it is very much possible that it's not.
If device A is on one phase and device B is on another, they have no way of seeing each other when using PLC.
#17970 posted by JneeraZ [24.199.192.130] on 2010/01/13 14:40:11
Oh yeah, if you live in an apartment building (or any place that shares power lines) it might be weird.
 Thanks
#17971 posted by DaZ [80.41.184.121] on 2010/01/13 16:41:34
for all the information!
So I think I will stick with the wired connections for now then. I had never considered PLC but have no idea how many power phases this house has, any quick and easy way to find out, perhaps its on the meter somewhere?
 Wtf
#17972 posted by necros [99.227.133.158] on 2010/01/13 19:26:03
you can network through power lines??
#17973 posted by JneeraZ [24.199.192.130] on 2010/01/13 19:30:22
Yep. It sounds like science fiction, I know, but I swear it works. I have my consoles running on it and it works great.
 Wireless
#17974 posted by Mike Woodham [86.179.29.195] on 2010/01/13 20:30:35
I use my wireless over 1 floor and at any one time can have three units (2 laptops, 1 PC) accessing the same system. I have never had any drop out over the 5 years I have had it. I have a mixture of equipment by Belkin, Thomson and Intel, all G standard. I am with BT.
I also use a laptop in the garden in the summer at a range of about 50 feet, with four 9 inch walls between.
I can also pick up my neighbour's system four houses away, and used it on more than one occasion in the early days before he made it secure. I have just had a quick check and there are 8 other wireless connections that I could get onto right now in my immediate vicinity.
Go for N technology, not G, if you have the choice. There's realy no difference between the common players - Netgear, D-Link, Belkin etc, just buy the best you can afford.
 Hmm
#17975 posted by nonentity [79.72.72.28] on 2010/01/13 22:03:02
Go LinkSys tbh. It's basically budget Cisco stuff.
#17976 posted by mwh [202.160.48.156] on 2010/01/13 22:38:59
Plug the router in and get a friend with a laptop to wander around the house reporting what the signal strength is like?
#17977 posted by metlslime [64.175.155.252] on 2010/01/13 22:55:40
tie one end of the ethernet cable to a rat, then push it into the nearest mousehole. Then, put some cheese near a mousehole in the room with your computer. When the rat comes out of the mousehole, grab the rat, untie the cable and plug it into your computer.
 Why Whould You Plug A Rat Into The Computah?
#17978 posted by Ankh [80.239.242.103] on 2010/01/13 23:30:01
#17979 posted by madfox [84.26.170.230] on 2010/01/14 04:09:13
ratin likes mouses
 So
#17980 posted by Zwiffle [66.170.5.18] on 2010/01/14 18:16:20
Compusa.com is having a decent sale on a 52" Phillips HDTV 1080p 1920x1080 for $1000 - any idea how good that particular model/brand is?
* 52-inch LCD with a 16:9 aspect ratio
* 33,000:1 dynamic contrast ratio
* True 1080p signal compatibility
* Integrated USB port
* Settings assistant
* Pixel Plus HD
* Four HDMI inputs
#17981 posted by Spirit [213.39.223.50] on 2010/01/14 18:44:49
Only 30000:1 contrast? Lol, the colors will look like shite on it.
 Wow
#17982 posted by Drew [132.205.218.16] on 2010/01/14 20:03:37
Can't help you - the concept of spending that much on a tv is mind blowing to me right now...
 Well You Know
#17983 posted by Zwiffle [66.170.5.18] on 2010/01/14 21:13:10
I looked at the price tag on the TV, then looked at a news clip about Haiti, then back to the TV, and I think I would just feel like an asshole if I purchased it.
 Zwiffle
#17984 posted by Jago [84.249.95.211] on 2010/01/14 21:45:58
You are doing it wrong, such purchases are supposed to make you feel better about yourself, unless you are the kind of person who actually spends time wondering how it's "wrong" that in a day of active use, your gaming videocard alone uses as much electricity as an average african family in about 6 months.
Note: you don't have to give a shit. Really.
#17985 posted by JneeraZ [24.199.192.130] on 2010/01/14 21:50:28
The way to look at it, IMO, is that Haiti is not my problem to fix. Now, I sent money to Doctors Without Borders because I wanted to but it wasn't out of a sense of guilt. I wanted to help those people so I did it in the only way that I realistically can.
Buy whatever you like, Haiti or any other world disaster is not your personal responsibility. Donate if you feel strongly about what happened, though.
 Zwiffle
#17986 posted by Spirit [213.39.223.50] on 2010/01/14 22:03:14
You only care about Haiti because you saw it on television. You did not care about the people's situation before. You should buy a bigger TV so when the next natural disaster is live, you can more than now.
 Can *care*, Dammit
#17987 posted by Spirit [213.39.223.50] on 2010/01/14 22:06:54
#17988 posted by JneeraZ [24.199.192.130] on 2010/01/14 22:10:34
Well, they didn't HAVE this situation before. Their entire capital city is leveled and there's something like 100,000+ dead. This isn't an every day occurrence in Haiti.
#17989 posted by Zwiffle [66.170.5.18] on 2010/01/14 22:57:07
If I bought the tv I would just be watching the suffering of millions of Haitians in glorious 52" 1080p HD. That would bother me.
 And
#17990 posted by Zwiffle [66.170.5.18] on 2010/01/14 22:58:27
I generally feel guilty when I buy big-budget items, because I normally do so when I don't need to. I mean, I don't know if I ever need to, but the point being it's sort of a "I should have saved my money" feeling instead.
#17991 posted by JneeraZ [24.199.192.130] on 2010/01/14 22:59:52
Zwiffle
Well, that's a different issue. If you aren't saving any money and you buy something like that then, yeah, maybe you're being dumb.
#17992 posted by Zwiffle [66.170.5.18] on 2010/01/14 23:19:06
Well I do save, but not as much as I think I should be saving, considering the economy and stuff. I would like to have enough saved up to cover me for a few months if things go sour.
#17993 posted by metlslime [173.11.92.50] on 2010/01/15 00:02:07
at least with a CRT, you could live in the box when things go sour. LCD boxes are too thin.
 Yeah
#17994 posted by Tronyn [24.78.143.88] on 2010/01/15 00:04:06
also, as a self-righteous communist (aka humanities graduate) - JOKING - I think there's a good argument that most people in the west live way above what a reasonable standard of living would be before you start putting your money toward fixing some of the world's many problems. One person can't change much, but when I do make money that I consider above that standard, I'll feel better knowing that this extra money will be going toward getting rid of corruption, stupidity, and the particular combination of both known as religion.
 Zwiffle
#17995 posted by nitin [203.202.43.54] on 2010/01/15 01:19:11
do you have a model number? tvs vary drastically even within the samr brand?
at a rough guess though, $1000 for a 52inch tv is either a ridiculous bargain or a not so great tv. Most cheap 1080p tvs only look good in 1080p (ie blu ray) and absolutely crap in SD (ie dvd, most regular tv).
 This Thing
#17996 posted by Zwiffle [97.87.57.94] on 2010/01/15 02:21:36
 This Thing
#17997 posted by Zwiffle [97.87.57.94] on 2010/01/15 02:21:36
 Zwif
#17998 posted by nitin [203.202.43.54] on 2010/01/15 02:41:28
that look decent but how big is your room? 52 inch needs a fair bit of space, these tvs tend to look better from a distance, particularly for SD. at least 4-5m from the screen.
 Haiti
#17999 posted by Mike Woodham [86.179.29.195] on 2010/01/15 04:55:34
Most western governments have pledged support/aid for Haiti. This will cost money. If you are a tax payer, it is your money. If you are a higher tax payer, it is more of your money, so feel good that you are doing something for them.
Meanwhile, don't feel bad about spending some of your earnings on yourself. It's why you sweat and toil throughout the days.
#18000 posted by JneeraZ [24.199.192.130] on 2010/01/15 13:52:54
FWIW, I have a 55" TV (old style, but still HD). It's awesome and I would recommend it to anyone. Games look AMAZING on a screen that size.
Mike
The same could also be argued that your taxes are already helping the poor and the hungry in your own country - but it's still helpful to give more when you're able.
 The Poor And Hungry Meaning
#18001 posted by Zwiffle [97.87.57.94] on 2010/01/15 15:05:03
Mega-bank CEOs?
#18002 posted by JneeraZ [24.199.192.130] on 2010/01/15 15:34:35
You know what I mean. The government has a lot of charity programs so it could be argued that we're already donating to charity via taxes. Obviously, that's not a great argument though.
 Half-Life And The Size Of Levels
#18003 posted by JneeraZ [24.199.192.130] on 2010/01/15 17:16:05
I just watched part of a Half-Life speed run on YouTube and I was amazed at how expansive the levels were. I mean, he ran down corridor after corridor, rooms, air vents, pipes, etc. It just goes on and on. Sure, the detailing is very minimal but still ... makes me think that maybe I spend too much time worrying about interconnecting areas and should focus more on travel. Let the player move through a large structure that doesn't have tons of back tracking. It's just large. You know?
#18004 posted by Zwiffle [66.170.5.18] on 2010/01/15 17:31:47
Well that depends - a lot of the focus of Half-Life was "escape Black Mesa" and that meant a lot of moving forward.
Other games are focused on things like "get past locked door" and that can mean going down a bunch of halls, getting the key, then backtracking back to the door. Half-Life would probably have a work-around, like go into vents, climb above door through vents, drop down behind door and open from other side.
I personally think backtracking areas can be a boon to level design if done correctly - I mean you're sort of maximizing the gameplay potential of an area, meaning you're sort of doing more with less, and it just seems like the area matters more I guess.
But I agree, not a ton of backtracking, but some used throughout.
#18005 posted by Vigil [89.27.18.174] on 2010/01/15 21:19:08
That TV model is among the simplest Philips makes. The only real redeeming quality is the price.
Also 52" is likely to be too big for your place, but if you do want that size, consider a projector.
 Re: Quake Saturn Soundtrack
#18006 posted by Spirit [213.39.214.161] on 2010/01/15 21:46:39
 So Tronyn
#18007 posted by negke [88.70.243.26] on 2010/01/16 11:24:48
How did your speech go?
 Yeah
#18008 posted by Drew [65.92.132.223] on 2010/01/16 19:52:36
I'd like to know too.
 Willem
#18009 posted by nitin [203.217.65.141] on 2010/01/17 12:31:53
not sure if you're allowed to say anything but is there anything in the works in the way of a new Unreal game? Not UT, but Unreal.
I understand if you're not able to say anything.
#18010 posted by JneeraZ [24.163.61.78] on 2010/01/17 12:44:28
I honestly don't know. I'm not currently working on one but I don't know what the future plans are...
 Mmmm.
#18011 posted by Shambler [86.25.222.25] on 2010/01/17 18:39:06
Proper Unreal2 i.e. actual Unreal sequel, would own me.
#18012 posted by Zwiffle [97.87.57.94] on 2010/01/17 20:44:07
I hate Unreal. Makes me feel icky.
 Unreal Hates You.
#18013 posted by Shambler [86.25.222.25] on 2010/01/17 21:14:10
And so do we.
 Willem
#18014 posted by nitin [203.202.43.54] on 2010/01/18 00:36:49
thanks for the response.
Would love to see one happen, I think the new Unreal tech would support it nicely.
 Hm
#18015 posted by ijed [190.20.113.246] on 2010/01/18 00:56:58
If I ask it'd be too much like industrial espionage.
But like Nitin says, it'd be great to see a new Unreal.
 Hmm
#18016 posted by nonentity [89.168.31.159] on 2010/01/18 01:17:41
The waterfall at the start of the second level of Unreal is one of the greatest things ever created in a computer game. Especially in context of the era.
 Bluff Eversmoking.
#18017 posted by Shambler [86.25.222.25] on 2010/01/18 09:55:37
Nuff said. More bad-assness in the level than in most games at the time...
#18018 posted by JneeraZ [24.199.192.130] on 2010/01/18 13:54:51
That and the Spire level. I think everyone who played quick saved at the top and jumped off. You just had to.
 Bluff Eversmoking
#18019 posted by nitin [203.217.65.141] on 2010/01/18 14:35:18
run at like 10 fps on my original rig at the time. But it was still amazing.
And I jumped off a few things well before the spire level :)
 Unreal 3
#18020 posted by DaZ [92.28.55.230] on 2010/01/18 16:51:51
Would be kinda cool if was set on the same planet as the original and you had the freedom to explore wherever you wanted, kinda like Stalker or Elder Scrolls: Oblivion.
The sense of exploration in Unreal was fantastic!
 Not Just Exploration
#18021 posted by grahf [76.104.21.196] on 2010/01/18 21:21:01
But a journey, a trek across a continent towards your goal. There was a tangible sense of going from point A, to B, to C, to D, etc... and a feeling of accomplishment when you finally reach point Z, the mothership.
 I Agree With All Of The Above...
#18022 posted by Shambler [86.25.222.25] on 2010/01/18 22:22:32
...and raise you Na Pali Haven too.
 Laugh
#18023 posted by stevenaaus [110.20.37.34] on 2010/01/19 06:43:53
It did look great. I think it was one of the first video games that needed state-of-the-art hardware. Doom 3 also iirc... Others ?
 So After Powering Up For A Second This Morning
#18024 posted by nitin [124.168.60.58] on 2010/01/19 11:20:56
my computer has just shut down completely and will not power up at all anymore, not even for a second.
Any ideas? I'm presuming power supply but is there something I might be overlooking (cables and powerpoint are fine, checked that)?
 OK
#18025 posted by RickyT33 [217.42.132.38] on 2010/01/19 12:33:20
That does sound like a dead power supply to me. Bad luck :(
The only thing I could think of is that you may have knocked or tripped the power switch on the back of the power supply. Next to where the cable goes in. But thats pretty obvious I guess.
 Could Be The PSU - Does It Smell Funny?
#18026 posted by [88.70.233.194] on 2010/01/19 12:50:35
It could also be something else. I once had a similiar situation where the harddisk controller turned out to be the culprit..
 Kiss It Where It Smells Funny!
#18027 posted by Spirit [194.95.77.37] on 2010/01/19 12:57:22
Take all cards, drives etc out and then try if it does anything. Insert one after another and see if you can find a culprit.
 And Memory Too
#18028 posted by stevenaaus [110.20.49.94] on 2010/01/19 13:02:00
Try removing and re-inserting all memory dimms.
 So....
#18029 posted by Shambler [86.25.222.25] on 2010/01/19 13:20:11
...what did nitin do that post on, then??
</suspicious>
 Shambler
#18030 posted by nitin [124.168.60.58] on 2010/01/19 13:30:08
theres 3 laptops in the house, I'm covered :)
Except if I want to play anything.
 Cheers For The Responses
#18031 posted by nitin [203.202.43.54] on 2010/01/20 00:27:24
i have it narrowed to PSU and/or motherboard. time to get the experts in now, these 2 things are a bit beyond me.
#18032 posted by Zwiffle [66.170.5.18] on 2010/01/20 00:44:57
Do these in this order:
1. Buy a kickass power supply that can support SLI or Crossfire, replace your old PSU and try it.
2. If it fails, purchase a kickass motherboard with support for SLI or Crossfirem replace your old motherboard and try it.
2.b If it works, proceed to step 2.
3. Get an SLI or Crossfire setup and be happy.
 Hmmm...
#18033 posted by Bal [90.44.99.16] on 2010/01/20 07:49:03
Who needs SLI seriously? All the games coming out these days are ports of Console games, and thus run fine on not-so-new computer hardware. Not many developers take the risk of developing games for high-end PCs anymore, and that's the only point I can see in SLI, no?
 Win Games On Linux
#18034 posted by neg [88.70.247.197] on 2010/01/20 10:51:41
 Just Do It For The Sake Of It :P
#18035 posted by RickyT33 [217.42.132.38] on 2010/01/20 10:51:43
 Ricky
#18036 posted by nitin [124.168.60.58] on 2010/01/20 11:03:45
since I'm in the market for a new tv plus a house, I cant really afford pc upgrades right now.
Anyway, so far, no probs with the games I currently have when the machine is actually running.
 Negke
#18037 posted by Spirit [213.39.169.190] on 2010/01/20 11:51:13
That's mostly Wine with a fancy frontend. Try http://www.playonlinux.com/ if you really need that.
Ricky: 750W PSU? Did you plug in a USB vacuum cleaner or what?
 Its Not A Very Good PSU
#18038 posted by RickyT33 [217.42.132.38] on 2010/01/20 14:10:47
Its a "750W" PSU with 1x PCIe 6 pin power connector :S
Never had any problems with it in my old rig, but I bought a new one :D New one is a Corsair HK series 850watt Modular PSU - which is a very good PSU :P
 No Power To The Unit
#18039 posted by Mike Woodham [87.127.250.2] on 2010/01/20 15:04:55
Not that I am suggesting this may be the cause of your own problem, but this is a true story.
I was aked to look at a fridge that had inexplicably stopped working and the owner said that she had definitely changed the fuse and checked the socket by using the kettle on it, and they were OK.
I checked the motor, relay and stat and all were fine. I took the plug to do a simple circuit test and got no reading. I changed the fuse and still no good. I went back to the stat, and relay, still nothing. I pulled the fridge out of its niche and then saw the problem.
A mouse had chewed through the cable and that is why there was no circuit. I know it was a mouse because its little fried body was still attached. I replaced the cable and the fridge went on its way. I dumped the mouse's body after due ceremony.
 Mike
#18040 posted by necros [99.227.104.215] on 2010/01/21 01:48:55
awesome story ^_^
 I Think Bakers Texture Converting Tool
#18041 posted by RickyT33 [82.20.47.17] on 2010/01/24 16:18:45
deserves to be news :D
I mean this is a Quake mapping forum afterall :)
But either way - Thanks Baker - I will surely use this it some point :DDD
 Question
#18042 posted by Spirit [213.39.158.91] on 2010/01/24 21:22:48
Is there anyone else with an original CD of Abyss of Pandemonium? I need someone to verify my rip.
 The Revenge Of Pong!
#18043 posted by sock [78.131.32.151] on 2010/01/30 20:44:05
 For Sharing
#18044 posted by ijed [190.20.65.203] on 2010/01/31 01:53:02
Thanks
 Question
#18045 posted by Tronyn [24.78.143.88] on 2010/02/01 03:57:32
anyone interested in making some weapon models (v_whatever)?
 Quake 2 Engines
#18046 posted by jengle [69.0.54.57] on 2010/02/01 05:49:29
What are the most popular Quake 2 Engines? Is there any engine that has a similar "goal" to Fitzquake (ie. leaving the essence of the engine intact, while updating limits and fixing bugs)?
 Jengle
#18047 posted by nitin [203.202.43.54] on 2010/02/01 06:55:13
kmquake2 seems to be pretty popular but it smakes some core graphic changes which I'm not too fond of.
And although his initial plans may have changed, aguire's in development q2 engine had the goals you refer to.
#18048 posted by Spirit [213.39.203.107] on 2010/02/01 08:19:53
If you were on Linux, then http://www.yamagi.org/quake2/ would be your choice.
#18049 posted by necros [99.227.131.204] on 2010/02/01 08:21:44
is there a site for aguire's q2 engine?
 Necros
#18050 posted by nitin [124.168.41.18] on 2010/02/01 09:05:23
in development
 Tronyn
#18051 posted by Preach [94.169.109.218] on 2010/02/01 10:59:00
Send me an e-mail, let me know what you're after.
 Tronyn
#18052 posted by madfox [84.26.170.230] on 2010/02/01 19:11:55
I'm interested..after getting Q3 grail in Q1.
http://members.home.nl/gimli/grail.zip
#18053 posted by metlslime [173.11.92.50] on 2010/02/02 22:44:34
 Fitzquake 0.85 Bugs
#18054 posted by Monster616 [66.57.237.253] on 2010/02/03 01:46:06
Been experimenting with Fitz .85 lately, and I've noticed what appears to be a few bugs that break certain maps. The most prime example that I've come across so far is e3m2, The Vaults of Zin. The silver key does not descend to the floor below along with the platform its on, instead it gets stuck there. This way I can just grab the key and finish the level. I also noticed monsters teleporting in strangely in the starting room.
On a few custom maps I've noticed monsters getting stuck where they shouldn't be stuck, and also more problems with teleportation.
Responses would be greatly appreciated !
 Monster:
#18055 posted by metlslime [173.11.92.50] on 2010/02/03 02:15:50
yikes, thanks for the bug reports, I'll check these issues out.
For the monsters getting stuck, can you give specifc maps and where in the map?
 Monster
#18056 posted by [88.199.103.6] on 2010/02/03 09:16:06
The issue with the key on e3m2 can happen when you use low host_framerate values (like 0.005) for any reason.
Did you change any variables from their standard values or are you using a mod?
For me there are no problems with e3m2 or monster teleports.
#18057 posted by negke [88.70.82.141] on 2010/02/03 10:47:35
The host_framerate issue on e3m2 also affects other engines (but not DP). It seems like model and brush entities react differently when slowed down or something.
 Have Fun Playing Halo2...
#18058 posted by Jago [84.249.95.211] on 2010/02/05 21:12:50
 Czg
#18059 posted by Zwiffle [66.170.5.18] on 2010/02/05 21:45:32
 Jago
#18060 posted by starbuck [212.159.117.218] on 2010/02/06 18:39:58
Hard to see that in a positive light.
To reach our aspiration, we need to make changes to the [xbox live] service that are incompatible with our original Xbox v1 games
Hmmm. Yes. Not going to affect me, but a lot of people are going to be staring teary-eyed at Zwiffle's cat for consolation.
 For Cardo
#18061 posted by DaZ [78.145.140.249] on 2010/02/08 07:33:40
#18062 posted by Spirit [80.171.1.110] on 2010/02/08 17:24:24
A sudden burst of motivation made me make this little tool to weed out the good multiplayer maps from my collection (to remove the crap from the site...):
http://www.quaddicted.com/multiplayer/goodmap.php
#18063 posted by negk [88.70.235.199] on 2010/02/08 17:27:55
How did you take all the screenshots? Not manually, I assume.
#18064 posted by Spirit [80.171.1.110] on 2010/02/08 17:31:56
aguirRe has a script for that. It simply uses the spawnpoints.
 Daz
#18065 posted by meTch [64.148.24.191] on 2010/02/08 20:44:55
it dosen't count cos after pong it splits of into another cat!!
#18066 posted by Ankh [88.199.103.6] on 2010/02/10 19:38:02
 Nice Euphemism
#18067 posted by ijed [216.241.20.2] on 2010/02/10 20:10:22
The elder gods and humanity.
 Terrain Blending Article
#18068 posted by sock [78.131.32.151] on 2010/02/11 10:26:32
http://www.simonoc.com/images/articles/terrain2_promo.jpg
This is a small collection of stuff that I used in a previous map but I never got around to releasing seperately before. The texture packs come with example maps, shaders and textures in TGA format.
Plants : http://www.simonoc.com/pages/materials/tpplants/index.htm
Terrain : http://www.simonoc.com/pages/materials/tpterrain/index.htm
The terrain blending article is a rewrite of a previous article which I think may suffer from problems with layout or content. I find most people stop reading it after page 2, but I never get email feedback so not sure why. So I plan to rewrite the original article in two parts with greater emphasis on better examples and more images.
New article : http://www.simonoc.com/pages/articles/terrain2_1.htm
I would appreciate it if anyone can spare some time to read the article through and let me know what you think? better layout? easier to follow? interesting? less text? good example images? etc
Thanks
 Oh God.
#18069 posted by Shambler [86.25.220.242] on 2010/02/11 19:57:52
I just remembered, I had a dream last night, I was hanging out with one of the #tf brits, I think it was Daz although it could have been Than or Cardo, anyway in this dream it turns out sock was a GIRL and Daz/whomever had been secretly dating them in a #tf romance.
Errr. That was it.
#18070 posted by Zwiffle [66.170.5.18] on 2010/02/11 20:50:40
sock as in an actual sock?
Been there.
sock as in the mapper?
Not been there. :(
 Anything Going On
#18071 posted by ijed [216.241.20.2] on 2010/02/11 21:59:48
Between you and Koya Zwiffle?
#18072 posted by necros [99.227.131.204] on 2010/02/11 22:03:44
haha wtf XD
#18073 posted by Zwiffle [66.170.5.18] on 2010/02/11 23:35:30
I asked her for pics and she has yet to respond.
 Couldn't Have Been Daz
#18074 posted by neg [88.70.73.117] on 2010/02/12 00:40:04
For he's already dating Dranz!
 Uh Oh...
#18075 posted by metlslime [173.11.92.50] on 2010/02/12 00:44:07
does Drannerz know about Daz and Dranz being an item?
 Ah Well
#18076 posted by neg [88.70.73.117] on 2010/02/12 00:58:25
It's been a long time...
 Wait
#18077 posted by ijed [190.20.83.66] on 2010/02/12 04:15:12
I'm drunk. Has love bloomed on func or not?
 Uh Oh
#18078 posted by Spirit [213.39.203.190] on 2010/02/12 08:42:40
Left hand jealous of the right?
 Mop Up That Mess!
#18079 posted by sock [78.131.32.151] on 2010/02/12 09:15:54
Besides Shambler having wet dreams about me ... did anyone read the article I posted?
Any feedback? suggestions? likes? dislikes? changes? more adult erotic fantasy dreams involving me!?!
 I'll Give It A Look Today
#18080 posted by ijed [190.20.83.66] on 2010/02/12 11:52:46
 Piracy
#18081 posted by megaman [88.134.172.72] on 2010/02/12 13:18:47
#18082 posted by JneeraZ [24.199.192.130] on 2010/02/12 13:59:21
That image is a total fail. Nobody drives to the store anymore (Steam), nobody installs 6 discs anymore (digital downloads), intro movies are usually removed by a simple file renaming, ... I mean, really?
 Piracy... OMG!
#18083 posted by JPL [82.234.167.238] on 2010/02/12 15:29:18
If piracy was so obviously easy, and better than paying for a game, nobody would buy games anymore... I always experimented troubleshotings with illegal game... like multiplayer non supported, and fancy bugs like behing able to pass through triggers without trigger it...
so yes piracy is ggod for your money, but piracy is not good for your gaming quality... though... :P
#18084 posted by Spirit [213.39.203.190] on 2010/02/12 16:41:36
intro movies are usually removed by a simple file renaming
and cd checks or online activation through the use of cracks.
#18085 posted by JneeraZ [24.199.192.130] on 2010/02/12 16:52:15
You're going to have to re-clarify your point, you're losing me.
#18086 posted by Spirit [213.39.203.190] on 2010/02/12 17:32:16
non-interruptable intro movies are a massive pain in the ass and having to delete files to get around them is a slap in the face. industry-ass -> my-face
#18087 posted by JneeraZ [24.199.192.130] on 2010/02/12 17:34:41
Must be a language barrier. You cherry picked a piece of my response to the piracy vs retail image and are using it to rail against .. intro movies?
#18088 posted by Spirit [213.39.203.190] on 2010/02/12 17:41:50
Well, the other things you said are not quite reality so I ignored them. The one about deleting files to not be annoyed by something was left so I picked it.
Independent from this: http://t-a-w.blogspot.com/2010/02/game-theory-video-game-piracy-and.html
#18089 posted by JneeraZ [24.199.192.130] on 2010/02/12 18:05:05
"Well, the other things you said are not quite reality so I ignored them. "
Oh for FFS. Whatever man.
 Even More Abuse, So In General
#18090 posted by madfox [84.26.170.230] on 2010/02/12 18:37:00
the other things I read are quite reality...
(couldn't help it)
 Let's See
#18091 posted by megaman [88.134.172.72] on 2010/02/12 18:40:42
1) drive to the store
well, downloading is fine, unless you care about privacy. so, legitimate games don't offer me an option I can live with other than buying the game at a store.
legit 0:1 piracy
2) see 1)
legit 0:2 piracy
3) most games have keys that i have to type in from the box, right? Pirated games at least allow me to c&p the shit in.
legit 0:3 piracy
4) i install games not often enough to know how likely shitty setups are, but i sure remember some. Not counting this
5) DRM, Spyware, Rootkits, yeah, all there. Thank you. One could argue that you'd have to virus check pirated files, but then i could argue that a) at least i CAN find the problems with a check and b) you'd have to do that on legit media, too, (and can't if you buy in to downloads)
legit 0:4 piracy
6) yeah, unskippable logos are so fucking annoying. And no, i'm not investing my time to dig into the files of the games to disable those.
legit 0:5 piracy
7) haven't seen ingame ads yet, but there are ads for dlc everywhere these days.
legit 0:5.5 piracy
8) patches. well, sure, there's isos that are fully patched, but not before the official patch is released, and it's hard to install patches for pirated games (not the fault of the pirates though :)), so i'll count this for the legit games
legit 1:5.5 piracy
I don't really see how you can call that "total fail" ;-)
Spirit: that article is awesome!
 Yes
#18092 posted by ijed [216.241.20.2] on 2010/02/12 19:24:46
Good article.
#18093 posted by JneeraZ [24.199.192.130] on 2010/02/12 19:29:37
"well, downloading is fine, unless you care about privacy. so, legitimate games don't offer me an option I can live with other than buying the game at a store."
You're a freak.
#18094 posted by necros [99.227.131.204] on 2010/02/12 19:53:05
Nobody drives to the store anymore (Steam), nobody installs 6 discs anymore (digital downloads), intro movies are usually removed by a simple file renaming, ... I mean, really?
willem, you seem to have a very narrow field of view when it comes to 'nobody'.
#18095 posted by JneeraZ [24.199.192.130] on 2010/02/12 19:59:20
Order from Steam, order from Amazon, order from any game store online. I can't imagine anyone actually trekking out to the store to buy a game these days.
 Well...
#18096 posted by Bal [90.2.99.157] on 2010/02/12 20:36:19
Most games are still sold in stores Willem.
Having said that, if you're not ready to go to the store, or to get your game delivered online, or to buy it on steam or something, and can't be bothered to copy a serial key (oh noes!) maybe you shouldn't be playing games.
Oh, and Steam rocks.
#18097 posted by Zwiffle [66.170.5.18] on 2010/02/12 20:48:22
I don't think I've actually been out to the store to buy a game for ... a long while. Steam/Amazon/BestBuy.com (when there's a sale) are all I use for buying games online. I just cba to actually physically move myself to get a game when I can just buy online and download it or have it shipped to me at work.
 Mapping For Car/racing Games
#18098 posted by Jago [84.249.95.211] on 2010/02/12 21:38:44
A bit of a weird question: what racing/car games have a publically available mapping/track editor?
#18099 posted by negke [88.70.242.239] on 2010/02/12 21:51:04
Trackmania Nations.
And Stunts. ;)
#18100 posted by Zwiffle [66.170.5.18] on 2010/02/12 21:55:53
There's some game coming out on PS3/PSP that's all about the track editing and car/character editing.
 Jago
#18101 posted by Spirit [213.39.203.190] on 2010/02/12 22:16:37
 Lol
#18102 posted by RickyT33 [82.9.17.74] on 2010/02/13 15:22:11
I bought my copy of L4D2 in a store, just because it would be quicker to get it on my HDD than downloading it from the net :)
And the box was slightly cheaper than the steam store price.
 Concrete
#18103 posted by madfox [84.26.170.230] on 2010/02/13 19:53:31
If its not on disk it ain't worth the risque.
 Zwiffle
#18104 posted by RickyT33 [82.9.17.74] on 2010/02/14 05:12:20
As for the RQ type dialemma - please just carry on regardless for me ;)
Dont let one opinion affect your own will. You POV is just as valid as any other **** ;)
 The Cube Is Back?
#18105 posted by ijed [190.20.127.75] on 2010/02/15 04:22:06
 It Talks To Me... <3
#18106 posted by Bal [194.2.155.16] on 2010/02/15 10:04:46
#18107 posted by [83.132.13.53] on 2010/02/15 11:08:45
Love is the air la la la la
Love is the air la la la la
Love is the air la la la la
 Feelin Pretty Stupid :)
#18108 posted by RickyT33 [217.42.132.38] on 2010/02/15 14:54:14
<RickyT23> do you think it would work on my level?
<RickyT23> Its a very big level
<@LordHavoc> never know until you try
<RickyT23> True
<@LordHavoc> the main feature of hmap2 -light is that it is several times faster than other light utils
<RickyT23> I will have to try
<@LordHavoc> (and accordingly has -extra8x8 to make it slow, with 64 sample antialiasing)
<RickyT23> which would probably look cool.
<@LordHavoc> since one always wants a light util to take lots of time for a final compile :P
<RickyT23> Does it output .lit files?
<@LordHavoc> ... I invented .lit :P
<RickyT23> ah
LordH is cool though, very cool, and helpful.
 Lol
#18109 posted by meTch [69.182.179.143] on 2010/02/15 17:23:04
<@LordHavoc> ... I invented .lit :P
something for the religion thread no?
 Let There Be .lit
#18110 posted by RickyT33 [217.42.132.38] on 2010/02/15 17:40:44
#18111 posted by Spirit [213.39.158.165] on 2010/02/15 17:57:08
And he saw that it was 80s disco and he cried.
 Cardo Got Hired By A Game Developer
#18112 posted by DaZ [78.149.253.41] on 2010/02/16 07:05:31
This is what happened:http://www.rockpapershotgun.com/2010/02/15/edward-penishands-sex-squad/
 Pff
#18113 posted by DaZ [78.149.253.41] on 2010/02/16 07:05:46
 Spy And Pyro
#18114 posted by metlslime [69.181.147.51] on 2010/02/17 09:17:36
 That Was Awesome
#18115 posted by DaZ [78.148.151.72] on 2010/02/17 10:50:33
using the gravity gun to delivery a baby has me rolling =)
And the HL2 zombie at the wedding putting food into its chest!
Great work!
 Off The Wall Comment ...
#18116 posted by Baker [99.54.146.62] on 2010/02/17 13:16:26
I'm making my first single player map and it won't be a masterpiece or anything.
But at the same time, I find it so weird that just because I have read a lot of threads here for so many years that I actually know far more about what I am doing that I expected.
Not just the mapping, but also the game play.
I never thought I'd make a single player map, but I got stranded in the heavy snow last week for 2 days and that was what I did to entertain myself.
I hope to finish it soon, but there might be a delay.
My angle on this isn't "making a map", I'm currently in the process of tearing the map apart and reconstructing it.
I want to see if I can shred it into prefabs and reassemble it quickly. And measure the time.
I may do this a few times to optimize the speed, and who knows ... maybe I'll rinse and repeat for a month and instead of releasing a "map", release an update a heavily upgraded Worldcraft 3.3. Quake Adapter plus an entire single player episode.
Or maybe I won't ...
Still, I'm rather shocked at how non-newbie my mapping is just because I've absorbed so much from reading this board ...
 Baker.
#18117 posted by Shambler [86.25.164.243] on 2010/02/17 13:21:43
I wouldn't be shocked if I was in your position. There's a lot of good mappers and smart people on here ;)
Good stuff tho...
 Baker
#18118 posted by JPL [213.30.158.194] on 2010/02/17 15:27:29
We want shots... and I want to beta test ;)
 Sounds Good
#18119 posted by ijed [216.241.20.2] on 2010/02/17 16:18:40
 Status
#18120 posted by Baker [99.54.146.62] on 2010/02/17 17:19:09
The map lacks "detail" at the moment so I don't want to post shots, but I assure you it is a very JPL / ijed type of map, haha.
Probably more JPL-like than ijed-like. ;)
 Baker
#18121 posted by JPL [82.234.167.238] on 2010/02/17 21:02:36
I consider this as a compliment so ;)
 Hrrmph!
#18122 posted by ijed [216.241.20.2] on 2010/02/17 21:17:56
 Heheh
#18123 posted by ijed [216.241.20.2] on 2010/02/17 21:18:08
 Cool
#18124 posted by negke [88.70.225.175] on 2010/02/17 21:36:02
So this means we're only going to face 200 hellknights instead of 500!
#18125 posted by gb [89.27.240.52] on 2010/02/17 23:54:42
Time for the cauterizer. Or the equalizer.
#18126 posted by mwh [118.93.48.144] on 2010/02/19 04:37:29
But I guess vis will take all year?
 Time For A Lunchtime Quickie!?!
#18127 posted by sock [78.131.32.151] on 2010/02/19 12:40:46
I love rogue type games, but they always take forever to play (I like to delve deep into a dungeon). Well I have found the answer to my dilemma ... lunchtime quickies! ;)
So wheel out your laptop and give it a whirl, old school gfx included. :)
http://forums.tidemedia.co.za/nag/showthread.php?t=13014
 Roguelikes
#18128 posted by Vondur [195.218.191.250] on 2010/02/19 14:21:58
personally i like this one
http://doom.chaosforge.org/
pretty fast ASCII action there :)
#18129 posted by gb [89.27.227.1] on 2010/02/19 14:26:34
Aren't all roguelikes playable in 10 minute bursts? Of course death in roguelikes is final, but you can still save your progress.
In Nethack I'm pretty sure you can do a 10 or 15 minute run to Gnometown - if your character survives that, you have a good base for further exploration. Getting one guy there unharmed and finding an aligned temple will take 10 tries or so, enough for a week of lunchtimes.
Next, you can try taking that successful guy to Sokoban. If you survive that as well, you can save him as an ascension candidate - and play that during your next holiday.
I don't see the need for a roguelike that's winnable in 10 minutes myself, simply because you can set yourself equivalent goals in existing roguelikes.
 Identify...
#18130 posted by Shambler [86.25.164.243] on 2010/02/22 20:45:19
The #terrafuncites in this picture:
http://www.citylife.co.uk/img/12755/19536_youknowsit_glc.jpg
I can spot cardo, vondur, and pope.
#18131 posted by metlslime [173.11.92.50] on 2010/02/22 21:56:21
i think the beardo in the back is scampie.
#18132 posted by Trinca [85.138.48.190] on 2010/02/23 00:35:43
#18133 posted by Drew [65.92.22.71] on 2010/02/23 02:03:44
don't know why but I'm getting a strong CZG vibe from the little bald dude with the headband.
 Those Are All Awesome
#18134 posted by RickyT33 [86.29.115.48] on 2010/02/23 03:43:58
I want the last one in my bathroom :S
 Shambler And Shrooms Ftw
#18135 posted by bear [130.242.7.250] on 2010/02/24 10:57:26
disclaimer: no, I've not tried this in the real world
 Starbuck
#18136 posted by Spirit [213.39.129.82] on 2010/02/24 14:46:03
Your email address is dead ("User unknown"). Please mail me!
 Spirit
#18137 posted by starbuck [212.159.117.218] on 2010/02/25 19:03:18
Ah yes, forgot to update it on my account here!
Now updated.
new address is jonmiles1 AT gmail
Sorry about that.
 CHILE EARTHQUAKE
#18138 posted by gb [89.27.199.74] on 2010/02/27 19:13:57
Who has heard from ijed?
 WTF
#18139 posted by Jago [84.249.95.211] on 2010/02/28 17:42:27
I had a dream that EPICs main offices were in Finland and that I was beer drinking buddies with CliffyB and Tim Sweeney. And I was like, I want to gtfo from my job and work with you guys and they were like, OK dude.
And then I woke up.
 Fuck The What
#18140 posted by madfox [84.26.170.230] on 2010/02/28 20:39:15
youre participation has led your dreams to the
ground zero of ID's restrickted license area.
 But
#18141 posted by madfox [84.26.170.230] on 2010/02/28 20:40:00
that seems so fuck to me?
 I Ment
#18142 posted by madfox [84.26.170.230] on 2010/02/28 20:40:41
that doesn't seem so fuck to me?
 Yes
#18143 posted by SleepwalkR [85.179.43.150] on 2010/02/28 21:29:45
and no.
 I LIVE
#18144 posted by ijed [216.241.20.2] on 2010/03/01 20:27:44
#18145 posted by Trinca [85.138.43.240] on 2010/03/01 20:54:43
 Ijed
#18146 posted by Ankh [88.199.103.6] on 2010/03/01 21:57:40
how are you? Are your family and friends ok?
 Everyone Is Fine
#18147 posted by ijed [216.241.20.2] on 2010/03/01 23:17:45
We didn't really have the worst of it although we were visiting family in the middle of nowhere and closer to the epicentre.
The worst was in Concepcion where a tsunami killed a few hundred people and levelled a district or two.
 Ijed
#18148 posted by SleepwalkR [85.179.10.33] on 2010/03/02 02:09:52
Glad to hear that you & yours are fine.
#18149 posted by Spirit [80.171.9.95] on 2010/03/02 09:23:25
 Internet Hive Brain Works
#18150 posted by sock [88.110.169.174] on 2010/03/02 09:52:33
That is amazing stuff, it is a real shame that more developers don't do events like this. It really gets everyone involved in the game, even if it is old. That BBS dialup number will be constantly ringing for weeks! :P
 Oops
#18151 posted by Spirit [80.171.9.95] on 2010/03/02 13:03:31
I intented to add this link to the post but then I forgot: http://www.shamusyoung.com/twentysidedtale/?p=7327
 Thanks
#18152 posted by ijed [216.241.20.2] on 2010/03/02 15:24:29
 A RemakeQuake Test Server
#18153 posted by gb [89.27.232.220] on 2010/03/03 03:41:35
running the multiplayer demo is now up at:
bigfoot.quake1.net:26001
Server in Europe (Germany I think).
You must have the demo content installed to play, of course.
http://www.quake-1.com/files/modfiles/RemakeQuakeMPDemo_20091211.zip
Fitzquake can't connect to port 26001 apparently, so you need to use a netquake engine that is online-ready. I used Darkplaces.
The multiplayer types I was testing with (peg, nitro, metch and others) have said that RMQ's multiplayer is a very promising mod. It is very well liked, which surprised us a little, not least because the release is over two months old. A patch is being worked on to fix the pile of issues that cropped up, mostly things to do with bots and voting.
Come play with us!
 Actually
#18154 posted by meTch [69.183.41.20] on 2010/03/03 04:11:36
fitz should be able to connect and play,
you just have to type
port 26001
and then
connect bigfoot.quake1.net
(this is written without testing)
and it should work, unless fitz is multiplayer broken :O
#18155 posted by gb [89.27.207.80] on 2010/03/03 04:39:46
Nope, that gives me port 26000 (Runequake). Unless this is a problem with Fitzsdl but not Windows fitzquake.
/shrug
If someone gets it working with Fitz, all the better - but I tried this a couple times now.
 Not Windows FitzQuake Problem
#18156 posted by Baker [99.54.144.122] on 2010/03/03 08:45:48
FitzQuake 0.85 on Windows can connect via "port 26001; connect bigfoot.quake1.net".
I just tried it.
/Odd note: I noticed that the "test" and "test2" commands have been stripped out of FitzQuake 0.85 networking code.
 I Get
#18157 posted by stevenaaus [60.240.198.243] on 2010/03/03 11:36:42
"connection accepted"... but nothing else ?
Is it working. What do i do ?
 FitzQuake Isn't NAT-fixed
#18158 posted by Baker [99.54.144.122] on 2010/03/03 11:50:30
FitzQuake isn't NAT-fixed and cannot connect through a hardware firewall due to the way the Quake handshake works.
NAT-fixed client list:
ProQuake
DarkPlaces
Qrack
JoeQuake
DirectQ
NAT-fix tutorial:
http://forums.inside3d.com/viewtopic.php?t=1857
 Baker
#18159 posted by stevenaaus [60.240.198.243] on 2010/03/03 12:13:18
We've got an OSX quakespasm binary too. Should be up soon.
 SDL
#18160 posted by Baker [99.54.144.122] on 2010/03/03 13:05:41
I've misplaced my OS X DVDs and I couldn't compile your project file because SDL dev files weren't installed on my machine somehow (I've formatted it a few times by choice, not for any technical reasons but for testing).
As soon as I find them, I'll give it another try.
The NAT fix is quite trivial (one line of code) and isn't operating system specific in any way, so you could add to Quakespasm on a whim, fyi.
 Sometimes I Should Read The Post ...
#18161 posted by Baker [99.54.144.122] on 2010/03/03 13:06:30
Ah, a binary!
 Bioshock Arcadia "Demake"
#18162 posted by negke [88.70.50.175] on 2010/03/03 22:40:40
Just released. JPL - not the Func one, but the lead designer of Bioshock- made a remake of his Arcadia map for Doom 2. A very nice concept map that might not work for people who haven't played the original but is definitely worth a look for those who have (and play Doom). The areas are very recognizable and even the main gameplay/story elements are there, despite all the limitations.
Interesting/realization, in my view. The author also wrote a corresponding Doom design analysis while working on this map.
http://vectorpoem.com/news/?p=68
 WOT !!!
#18163 posted by JPL [82.234.167.238] on 2010/03/03 22:45:57
Just released. JPL - not the Func one
Impostor !!!! Identity thief !!!
:P
 You=pwned
#18164 posted by negke [88.70.50.175] on 2010/03/03 22:54:18
(JPL=Jean-Paul LeBreton)
#18165 posted by gb [89.27.207.80] on 2010/03/03 23:11:50
Hehe :)
 Arcadia De-make
#18166 posted by starbuck [212.159.117.218] on 2010/03/03 23:55:37
I love the idea of demakes. There's something fantastic about bringing back modern benchmarks of quality design into an older setting. It's like travelling back to the steam-age with an iPhone in your pocket.
I can't comment on this yet because I haven't got Doom installed. Just checked and it's on steam though - might make the purchase soon.
 F-ing Macs
#18167 posted by stevenaaus [60.240.198.243] on 2010/03/04 11:02:37
and this map won't run for me on zdoom-2.0.94, zdoom-2.1.7 , and kills doomsday 1.9beta5.
Shit
#18168 posted by negke [88.70.240.144] on 2010/03/04 11:08:30
Isn't there a newer Mac port? The latest source version is 2.4.1.
Try PrBoom then.
#18169 posted by stevenaaus [60.240.198.243] on 2010/03/04 11:53:01
I don't have a Mac... just venting some steam 'cos there's problems with our mac packager for quakespasm. And my r**t went north today.
... Yeah, looking forward to playing this doom map once i get on my desktop :>
 Q3style Quake Guy Pics
#18170 posted by Jago [194.86.38.38] on 2010/03/04 17:15:58
I am having serious trouble finding good, preferably big images of "q3style" Quake Guy. Ie the quake guy but drawn in a modern, updated way like in Quake3 or similar.
I am sure somebody somewhere has a gazillion of images on this subject somewhere in the depths of his hard drive. I need to find this person.
Can anyone help out? The more images, the better.
 He's 'ranger' In Q3
#18171 posted by rj [86.0.165.149] on 2010/03/04 19:08:55
that might make searching a bit easier. although that said i could only find one decent linkable picture in the first few pages:
http://www.glitterkill.com/wp-content/photos/quake3/ranger-1024x768.jpg
#18172 posted by Zwiffle [66.170.5.18] on 2010/03/04 19:33:30
I looked for Quake 3 Ranger and only found power rangers pics.
 First Crysis 2 Screenshots
#18173 posted by Jago [84.249.95.211] on 2010/03/04 19:59:39
#18174 posted by Zwiffle [66.170.5.18] on 2010/03/04 20:39:23
Yeah technically looks detailed and whatnot, but not very interesting imo.
#18175 posted by JneeraZ [24.199.192.130] on 2010/03/04 20:41:07
They love that guy in the second shot as they always use him but ... what's with the space speedo he's wearing? I can't stop looking at his package.
 Ummm.
#18176 posted by Shambler [86.25.221.193] on 2010/03/04 21:04:16
No willem, that's just you ;).
Cool GFX, like the cityscape too. Need more sci-fi.
#18177 posted by meTch [69.183.41.20] on 2010/03/04 21:57:18
it looks like hes waring a dune water suit with a speedo over it
#18178 posted by metlslime [173.11.92.50] on 2010/03/04 22:53:20
And why is he shooting at that overturned shopping cart? Everyone else is shooting to the left, but no, there must be something dangerous in between the bullet-ridden loaves of sourdough.
 Close Encounter?
#18179 posted by sock [88.110.169.174] on 2010/03/05 00:08:14
I have not been in the UK for a long time (5+ yrs) and I was wondering does the UK crowd from this board ever meet up!?! Like arrange a time in london in a pub on a weekend and insult each other face to face in real life? :P
 Where Abouts In The UK Are You Sock?
#18180 posted by RickyT33 [217.42.132.38] on 2010/03/05 10:31:48
Im in Cumbria, opposite corner of England to London. It would take be 6-7 hours to get to "a random London pub".
Come up here and we can go sheep-spotting :)
 Well...
#18181 posted by sock [88.110.169.174] on 2010/03/05 10:53:57
If there is not much interest in a general get together I will travel around and just meet people individually. I am located near Guildford in Surrey at the moment. I do want to put a face to the text that is typed here, so yes RickT23, that does sounds cool :)
 Damn Typos
#18182 posted by sock [88.110.169.174] on 2010/03/05 10:54:48
I meant RickyT23, sorry.
 Sock
#18183 posted by Jago [194.86.38.38] on 2010/03/05 11:02:30
Hop on a plane to Finland and I will buy you a few beers :)
 Heh - Cool Man I Know A Few Good Pubs
#18184 posted by RickyT33 [217.42.132.38] on 2010/03/05 11:50:09
If you were to drive to junction 40 on the M6 you would be 2 minutes from me, literally :)
Guilford is like south west London. Ouch. That's a bit of a treck.
 Come To Chile For A Beer...
#18185 posted by ijed [190.20.125.166] on 2010/03/05 12:04:39
...stay to work in an NGO!
 "OSX Quakespasm Binary"
#18186 posted by Baker [99.54.144.122] on 2010/03/05 12:05:26
@stevenaaus
Do you have a link to it, I browsed around and am not seeing one?
 Sock
#18187 posted by Vigil [89.27.42.145] on 2010/03/05 15:55:31
There's almost as many Finns frequenting this board as Brits, and we're much closer to each other.
 Popular Science Archive Online
#18188 posted by Zwiffle [66.170.5.18] on 2010/03/05 16:10:12
137 years of Popular Science online
http://www.popsci.com/archives
#18189 posted by cardo [81.86.251.228] on 2010/03/05 17:15:00
Vig, that doesn't really help the british people here ;) Obviously I'm up for it sock. Due to my lack of job I don't have too much cash to be travelling too far but am definitely up for a drinkie.
#18190 posted by ijed [216.241.20.2] on 2010/03/05 18:22:51
and we're much closer to each other.
Yes - the British are a cold people, unlike the warm hearted Finnish.
 Mac Binary
#18191 posted by stevenaaus [110.20.29.46] on 2010/03/05 19:46:40
It's happenning. We've got it compiled and going... but are still working on the best way to distribute it with SDL & SDL_net libs and still get it to find "/id1".
#18192 posted by stevenaaus [110.20.29.46] on 2010/03/05 19:52:21
 Hmm
#18193 posted by nonentity [89.168.111.74] on 2010/03/06 00:41:32
Meh, random ldn pub is easy...
Oh yeh, I moved. Cardo, come see meh ;p
 Bioshock Arcadia Doom2
#18194 posted by stevenaaus [110.20.5.122] on 2010/03/06 02:50:22
Big sprawling map, with some entertaining fighting. As a bit of a timewaster it's ok, but I never played Bioshock.
 Php/sql Question
#18195 posted by Spirit [80.171.27.21] on 2010/03/06 09:34:15
What is a reasonable time a page should take to load? And are there some general tricks to reduce it apart from thinking, output buffering and using good queries?
The new Quaddicted listing currently takes about 200ms. The details page is fast, 20-40ms. Is that good? Overall hits for those pages are very low hundreds per day.
I am using sqlite3 and php.
 I Should Add
#18196 posted by Spirit [80.171.27.21] on 2010/03/06 09:35:51
the listing took ~30ms without the tags. Those are joined from another table. Maybe I should store them as string in the maps table too. But that sounds like more work and not too easy.
#18197 posted by mwh [118.92.176.91] on 2010/03/06 12:28:05
200ms is ok really. If you want to make it faster you could try a caching reverse proxy like varnish, or shoving bits of the page in mamcache. but remember the almost fundamental truth if caching: if you cache, you will sometimes be serving out of date data - and decide if you care (i bet you don't)
Sqlite is pretty fast but doesn't cope with concurrency all that well - if the number of concurrent requests starts climbing, you might want to try postgres or mysql instead.
 Nope
#18198 posted by SleepwalkR [85.179.13.168] on 2010/03/06 13:02:56
200ms is not ok I think, it should be faster. If I understand correctly, the problem arises with the use of tags from another database table. You say you are joining them in - are you sure that you set all indices correctly? What kind of join do you use? Also, you should definitely consider using mysql because since SQLite is serverless, it cannot cache any data between queries.
 I'd Say
#18199 posted by megaman [88.134.172.72] on 2010/03/06 15:15:51
just build some simple caching mechanism. Save the output into a file, check if the file is older than 5mins. that will protect you against /.ing as much as possible with almost no implementation overhead.
#18200 posted by Spirit [213.39.129.152] on 2010/03/06 19:21:28
I will not use mysql, I like the single files db with sqlite. And with a project this small it should not matter too much. The spmaps.html gets <<10000 hits per month. That's <300 per day, one all >4 minutes. :)
My query:
SELECT *, GROUP_CONCAT(DISTINCT tag) AS tags FROM maps LEFT JOIN tags ON maps.id = tags.mapid GROUP BY maps.id ORDER BY maps.id
maps has a lot of columns. tags only
Currently the maps.id is (oops) TEXT PRIMARY KEY, tags.mapid is TEXT. I will have a INTEGER PRIMARY KEY for the maps.id (and thus use INTEGER for tags.mapid too) in the end, maybe that will help a bit (was a stupid oversight when I started tinkering).
megaman: Cheers, already created that for an old project once:
$filename = 'blah.html';
$lastupdate = filemtime($filename);
$currenttime = time();
$timesincelastupdate = $currenttime - $lastupdate;
if ($timesincelastupdate > 300) { //rerender the file }
 But
#18201 posted by megaman [88.134.172.72] on 2010/03/06 20:35:43
don't forget proper headers and it might be a nice idea to put the caching check into the php start section:
http://paste2.org/p/704653
#18202 posted by mwh [118.92.176.91] on 2010/03/07 08:47:46
Well, you can always try "explain"ing your query, try "explain SELECT *, GROUP_CONCAT(DISTINCT tag) AS tags FROM maps LEFT JOIN tags ON maps.id = tags.mapid GROUP BY maps.id ORDER BY maps.id", you might be able to tell if you're missing an index or something-- but it looks like sqlite gives fairly incomprehensible results for this...
 Map On The Edge Of Forever
#18203 posted by sock [88.110.169.174] on 2010/03/07 08:52:16
Screenshot : http://www.simonoc.com/files/maps/q3/moteof_final.jpg
Here is the final release of a map that some of you may have seen over the last 8 months via the mountain of screenshots I have drowned this forum in and wondered 'what is going on here!'. It has been a very long journey for me with countless builds and months of building but thanks to all my friends it has been an amazing experience. :)
As always, constructive comments are welcome and if you have the chance to record any demo's please let me know because I would love to see how you played the map. I do understand that this will not be everyone's cup of tea because it has a very strong puzzle element but take your time and try to resist the urge to noclip around the place. All the source files and a detailed explaination of the map will be released next week. The website does contain some help on how to find things if you are really stuck!
Zip File : http://www.simonoc.com/files/maps/q3/moteof_final.zip (49Mb)
Website : http://www.simonoc.com/pages/design/maps_q3/moteof.htm
 If You Don't Want To Use An SQL Server
#18204 posted by SleepwalkR [85.179.4.111] on 2010/03/07 10:23:17
then rendering static HTML files is the way to go. Is tags.mapid indexed?
 Re: Map On The Edge Of Forever
#18205 posted by metlslime [69.181.147.51] on 2010/03/07 10:28:53
 Unlimited Detail
#18206 posted by DaZ [84.13.192.127] on 2010/03/10 17:12:34
#18207 posted by JneeraZ [24.199.192.130] on 2010/03/10 17:15:46
Point cloud rendering. It's probably better to just wait until we have enough horse power to do real time ray tracing with nearly limitless triangles.
#18208 posted by Zwiffle [66.170.5.18] on 2010/03/10 17:42:22
I dunno that looks like a very elegant solution, at least as an alternative. I am intrigued.
#18209 posted by Spirit [213.39.169.180] on 2010/03/10 17:57:40
For all I know this is a marketing hoax or at least way to vague to trust. Don't you remember sparse voxel trees Carmark was talking about and with that awesome Siggraph paper?
#18210 posted by ijed [216.241.20.2] on 2010/03/10 18:51:22
If it exists and is reliable then great but I'm not convinced.
But its a bit star trek - formulate a complex plan and explain it with a simplistic formula.
'It's 3d rendering but like Google.'
It's obviously a marketing video and I doubt they want to release a technical one. Will be interesting to see if this exists in 2 years - will say alot obout boasting, barriers to entry and 3d technology.
 Also
#18211 posted by ijed [216.241.20.2] on 2010/03/10 18:53:14
Once we've got something real that's better than polygons I won't shed a tear at their departure.
But a fuzzy YouTube video isn't exactly conclusive evidence.
#18212 posted by Zwiffle [66.170.5.18] on 2010/03/10 19:09:24
I've seen a lot of points that seem to miss the entire reason the video was made (imo) - it is pretty much a marketing video these guys did to drum up interest. You can't get the funds you need to do the research to finish the project without interest. And besides it was 8 minutes long and tried to cram in a bunch of different things on top of explaining the IDEA behind the technology, not the entire scheme of operations.
Also, this: (unrelated) http://i.imgur.com/lLdEX.gif
 Quake 1 DM Server Questions
#18213 posted by Joseph [98.252.164.132] on 2010/03/10 22:43:16
I 'm going to setup a quake 1 DM server probably using proquake and was wondering what the bandwidth usage would be like? my current connection is a 12mbit down 2mbit up. Also what levels would you guys like to see on the server.
#18214 posted by starbuck [212.159.117.218] on 2010/03/10 23:44:30
those assholes would've impressed me a lot more if they didn't spend most of that video explaining what polygons are, as if anyone who gives a shit didn't already know all that. Good way to use up time so you don't have to explain your idea though.
Also, they did a good job showing how much polygons suck, using footage from many graphically advanced N64 games.
I also lose faith in a company like that that doesn't have the judgement to hire one fucking artist. Presentation might be kinda important in this case, who knows.
#18215 posted by Zwiffle [66.170.5.18] on 2010/03/10 23:49:49
Go back to making happy demons starbuck
<3
 I Just Really Love Ranting
#18216 posted by starbuck [212.159.117.218] on 2010/03/11 00:07:30
Wasn't even mad! AT THOSE GOD DAMN PIG FUCKERS
 P.s.
#18217 posted by starbuck [212.159.117.218] on 2010/03/11 00:08:47
be sure to read that in Hunter S. Thompson's voice. Thanks.
#18218 posted by necros [99.227.131.204] on 2010/03/11 00:49:49
actually, i totally agree with starbuck. the whole video was more about why polygons suck than what the new tech will mean beyond 'unlimited detail'.
and if you want to impress people with your graphical engine, it probably helps to have people who know how to create graphical content.
it's such a cop-out to say 'this would look better if we had hired a real artist to do it.' well then, why didn't you?
#18219 posted by Zwiffle [97.87.57.94] on 2010/03/11 02:11:52
It also would have looked better if it were trying to show off the art instead of the technical specs and what it was trying to do ... and also if it were complete and built off of tens of years of research with an entire industry and competition fueling said research ...
#18220 posted by starbuck [212.159.117.218] on 2010/03/11 02:53:18
well if it was trying to show off the technical specs, then it didn't do a great job, come on.
I'm far from the most knowledgable up-to-date dude when it comes to this stuff, but in the course of my comp sci degree, I studied search engine indexing, wrote a voxel renderer, and performed many other arbitrary tasks. I would have loved to hear more details, but that video was truly uninformative, as well as slightly condescending and bitter to boot.
You said before it's a marketing video - my point was that I question their judgement if they don't realise that it's a visual medium and it might be a good idea to make it look not shit. For marketing purposes.
New technologies/breakthroughs are awesome of course, and I hope this is as cool as they promise! Like you said though, the current rendering systems are complete and built off of tens of years of research with an entire industry and competition fueling said research, and that means it's pretty damn hard even for superior technologies to get traction.
 N64 Games?
#18221 posted by grahf [76.104.21.196] on 2010/03/11 06:02:09
I thought that was crysis they were showing the polygons of?
 So
#18222 posted by ijed [190.20.99.207] on 2010/03/12 02:20:40
There was another earthquake today - 7.2 Richter and then aftershocks from that all day.
Was reported as a aftershock of the bigger one first, but its apparently not. Nothing fell down, but f-ing hell, give it a rest.
 Hm
#18223 posted by ijed [190.20.99.207] on 2010/03/12 02:21:59
By my standards it is just a tremor though.
Earthquake = shit falls down
Tremer = shit stays up
#18224 posted by metlslime [173.11.92.50] on 2010/03/12 02:42:49
Earthquake = Charleton Heston
Tremor = Kevin Bacon
#18225 posted by necros [99.227.131.204] on 2010/03/12 03:40:33
kevin bacon reminds me of john carmack
#18226 posted by Zwiffle [97.87.57.94] on 2010/03/12 05:07:28
john carmack reminds me of quake
#18227 posted by gb [89.27.244.152] on 2010/03/12 07:02:01
Is there a reliable way to convert hexen2: Portal of Praevus models to Quake .mdl?
A way that preferably works in wine or even Linux?
A way that doesn't require me emailing some hexen2 devs or installing Windows 95?
 What's The PoP File Format?
#18228 posted by ijed [190.20.99.207] on 2010/03/12 12:01:10
#18229 posted by gb [89.27.244.152] on 2010/03/12 14:14:37
.mdl, but apparently still another version from vanilla Hexen2.
 Put One In Testing And I'll Take A Look
#18230 posted by ijed [216.241.20.2] on 2010/03/12 14:16:32
Can't promise anything though.
#18231 posted by gb [89.27.244.152] on 2010/03/12 14:31:27
If you can run qme 3.1 (crashes for me), it might just work. Will put one up.
 Hi Ijed, Hi Gb!
#18232 posted by Spirit [213.39.203.231] on 2010/03/12 14:38:55
a/s/l?
#18233 posted by necros [99.227.131.204] on 2010/03/13 20:08:30
during my model conversion binge a little while ago, i was trying to convert models from h2:pop. i believe i used quark5.
 Agh...
#18234 posted by metlslime [67.188.81.46] on 2010/03/14 22:49:09
so i've been working on this map, let's call it Schmoobicon 2, and i went over the marksurfaces limit in the process of adding the final section. So, i decided to break off the last 1/4 and build a second map around it. Now i'm nearing completion of this new map, but it's already at 30k marksurfaces and i still have two major sections to add. So now I guess i either make those two parts really simple (which may adversely affect pacing) or i somehow figure out how to break apart this map into a bunch of pieces and re-assemble them to make two smaller levels, for a total of 3 :P
Argh.
 How Long
#18235 posted by rj [86.0.165.149] on 2010/03/14 23:21:08
has that map been in progress for now?
 If Your Counting In Ice Ages
#18236 posted by DaZ [84.13.161.84] on 2010/03/14 23:58:37
3.
 LAWL
#18237 posted by SleepwalkR [85.179.31.111] on 2010/03/15 01:42:17
 Re 18234
#18238 posted by necros [99.227.131.204] on 2010/03/15 04:41:12
story of my life :P
just hope yours doesn't end like mine did: back up those maps. o.o
#18239 posted by Spirit [213.39.169.245] on 2010/03/15 08:58:52
Has anyone ever tried applying scale2x to Quake textures? I wonder how it would look like.
 Not Worth It
#18240 posted by Spirit [213.39.169.245] on 2010/03/15 09:43:23
I manually scaled some textures and it gives the game a celshared cartoon look.
 Metl
#18241 posted by RickyT33 [217.42.132.38] on 2010/03/15 10:47:27
Just release it with some limits broken :) Go Fitzquake 0.85!!!
Or try and save some Marksurfaces buy making some details into func_illusionaries or Func_walls.......
 So...
#18242 posted by metlslime [67.188.81.46] on 2010/03/15 11:39:16
i dragged some sections around, and managed to make a smaller layout that makes sense and has good pacing. I still need to add some glue between sections and add the exit room, hopefully i can do that with my remaining 2000 marksurfaces :)
#18243 posted by Spirit [213.39.169.245] on 2010/03/15 16:30:39
I've been busy too. Please beta-test and break http://www.quaddicted.com/temp/sqlite3.php53
Things I know: "requirements" are missing (easy). The title is not set properly yet (that's gonna be annoying to fix). Too many tags break the listing (and I have no idea for a good fix. The tags are already a single string with no weight at that point...).
Comments by registered authors should be linked to their user page ( http://www.quaddicted.com/temp/user.php53?username=USERNAME )
To post user ratings you need javascript, everything else should do fine without.
If it is broken in IE, I do not care. If you provide a straightforward fix I will happily use it though.
#18244 posted by Spirit [213.39.169.245] on 2010/03/15 16:50:40
all things will be reset once it is done
#18245 posted by Trinca [194.65.24.228] on 2010/03/15 17:11:46
 Spirit
#18246 posted by starbuck [137.222.114.238] on 2010/03/15 21:10:10
Awesome! Really like it. What sort of feedback are you looking for? Couple if suggestions:
I found that if you click author names with spaces, it converts them to %20s, so you don't get any results. That might be taking me back to the old page though.
I think it'd be nice to have the tags clickable, either it adds it to your search or replaces the search text.
Also, maybe allow searching only tag keywords by using the # character? #test #tag #czgisgay etc.
Is there any easy way to search by rating? Copying and pasting <3 characters works :)
Maybe searching by excellent/poor/etc?
Generally really like it though, useful stuff.
 You
#18247 posted by ijed [190.20.121.80] on 2010/03/15 22:18:46
Already can, it does ascending / descneding if you click on the column header. That could be more obvious - a greyed out arrow next to each on one something.
#18248 posted by Spirit [213.39.196.188] on 2010/03/15 22:28:34
Any feedback is great.
spaces in author names and the rating filtering (oh, doh, I really did not think that through) are both Javascript issues. I will struggle a lot with them. Anyone good with js here? The js I use is spanish...
Tags will be clickable on the map details page. I'll have a tag cloud page too to lead to a list with only the clicked tag. I will invest more work if tags are well used some day.
The long listing will be able to show only maps with certain tags and only maps you did/didn't rate or comment on. Probably not driven by js though.
 Spirit
#18249 posted by SleepwalkR [78.53.32.128] on 2010/03/15 23:27:06
I think JavaScript generally expects spaces to be escaped by a plus sign (+).
 Tagclouds
#18250 posted by megaman [94.221.127.243] on 2010/03/16 02:30:29
are quite useless
 Trinca
#18251 posted by Drew [65.94.244.197] on 2010/03/16 05:28:19
30 minute speedmap?
 Actually.
#18252 posted by Drew [65.94.244.197] on 2010/03/16 06:52:47
I just started a speedmap.
 Err
#18253 posted by SleepwalkR [78.53.42.134] on 2010/03/16 07:23:51
not escaped - encoded
 Megaman
#18254 posted by Spirit [213.39.219.162] on 2010/03/16 09:18:10
They are nice to browse around and get ideas. I meant a full list of all existing tags actually, not just "popular" ones.
 Drew
#18255 posted by Trinca [194.65.24.228] on 2010/03/16 13:07:06
 Superspeedmaps!
#18256 posted by rj [128.243.253.117] on 2010/03/16 14:38:18
i remember doing one in 10 mins once. timed on a stopwatch (think it actually came to 10:47, but close enough). christ remembers which pack it ended up in but it got onto SDA somehow :D
it was with qED as well, remade in WC it would probably take half that time...
 I Wasn't Able To Do It
#18257 posted by Drew [65.94.244.197] on 2010/03/16 17:08:48
But I remember Xen did an awesome 30 min speedmap once.
His SM's near the end were amazing.
 Heh
#18258 posted by rj [86.0.165.149] on 2010/03/16 23:52:59
yeah whatever happened to him...
#18259 posted by Zwiffle [66.170.5.18] on 2010/03/17 00:03:22
Think scampie pissed him off and he left.
 Yeah
#18260 posted by Drew [65.94.244.197] on 2010/03/17 01:48:55
That sucks. Especially since Scampie has pretty much left too.
 Game Reviews
#18261 posted by Jago [84.249.95.211] on 2010/03/17 02:27:24
 Haha Awesome
#18262 posted by grahf [76.104.21.196] on 2010/03/17 03:45:07
Truth be told, that game does look pretty badass. And Zero Punctuation has been getting pretty stale lately, it was past due for someone else to take up the snarky video game reviewing mantle.
#18263 posted by mwh [118.92.172.8] on 2010/03/17 07:28:39
I like that review :-)
 Just Cause 2
#18264 posted by Jago [194.86.38.38] on 2010/03/17 09:52:58
After reading someone's recommendation (think it was Metl), I gave it the demo a go on the PS3 and I liked it. Gonna try the PC demo on steam too to see if the controls are better so I can make up my mind what platform it makes sense to get for.
 Sheesh.
#18265 posted by Shambler [86.25.166.116] on 2010/03/17 11:37:30
That review delivery was so slow and stilted, I only lasted halfway...
 Yhatzees AvP Review Was Priceless Anyway
#18266 posted by RickyT33 [217.42.132.38] on 2010/03/17 11:45:01
 ROFL
#18267 posted by Shambler [86.25.166.116] on 2010/03/17 12:32:22
Much more like it. Who said he was getting stale??
#18268 posted by Spirit [80.171.20.74] on 2010/03/17 12:54:57
That other review is US american, Zero Punctuation is british. Hmm...
 That Other Review
#18269 posted by megaman [88.134.172.72] on 2010/03/17 14:34:17
wasn't even worth pausing my music. Not to speak of my wasted time. Not funny.
 Agreed
#18270 posted by SleepwalkR [85.179.15.104] on 2010/03/17 15:20:04
The guy forgot to bring the funny.
 TFT Screen
#18271 posted by negke [88.70.224.191] on 2010/03/17 19:17:45
The time to get a TFT is finally here. Going for a 19" one (everything above is too large for my needs, or is it?). What can you tell me about widescreen displays? Seems weird for a computer monitor. How does one work in games - is the display streched? Any real benefit?
 WTF?
#18272 posted by Jago [84.249.95.211] on 2010/03/17 20:50:19
Why on earth would you want to map on a small 19" when you can map on a 22-24" on a MUCH larger resolution?
 I Have A 22" LG
#18273 posted by megaman [88.134.172.72] on 2010/03/17 20:57:40
http://www.amazon.de/LG-L227WTP-PF-TFT-Monitor-Kontrast-30000/dp/B001H2K2IK/ref=sr_1_1?ie=UTF8&s=ce-de&qid=1268855687&sr=8-1
and i'm pretty much satisfied with it, even though I found the colours too intensive at first and calibration was a bitch. Now that i'm used to it, it seems that even if it is wrong (which i don't really know), it's not problematic. Nothing occurs to me as wrong, and i have a crt next to it. it looks different and less intense, but the samsung looks better now.
Gaming is fine unless you're really hardcore gamer and even then you can get used to it.
i'd also agree that larger is better, unless you're desk is in a really, really confined space
 That Is
#18274 posted by megaman [88.134.172.72] on 2010/03/17 21:02:55
the crt looks different and less intense.
#18275 posted by Spirit [80.171.20.74] on 2010/03/17 22:20:45
Yes, finally not more nagging about wrong screenshot brightness!
I have a LG Flatron L227WTP and love it. A bit too bright for working so I reduce gamma a bit.
 Haha, High-five Megaman
#18276 posted by Spirit [80.171.20.74] on 2010/03/17 22:21:35
What did you calibrate? Do you use sRGB?
 Yeah... I Need A Flat Panel Too
#18277 posted by grahf [76.104.21.196] on 2010/03/17 22:42:51
So sick of being blasted by electron guns.
Here's a question... for gaming and mapping, 16:10 or 16:9 aspect ratio?
Also, are there good panels that have component or composite inputs? I would want to plug my game system (PS2 currently) into this.
#18278 posted by Zwiffle [66.170.5.18] on 2010/03/17 22:58:20
I run a 24" Acer at 1920x1080 (16:9) and it works great. I also have a 23" tv with enough separate inputs for my Wii, PS2 and Xbox so I never have to unplug any of them. I just switch modes and there ya go.
 Monitors
#18279 posted by Vigil [89.27.42.145] on 2010/03/17 23:12:58
Switched from an old 17" flat screen with three colors to an HP LP2475W 24" monitor, and loving it. Component, HDMI, display port, composite and DVI inputs, great adjustability and viewing angles, and works as a USB hub.
 Grahf
#18280 posted by necros [99.227.131.204] on 2010/03/17 23:26:48
i'd go with 16:10.
the popular ones are both 16:10: 1680x1200 and 1440x900. the gigantor 1920x1200 is also 16:10.
besides, if you watch a video that's in 16:9 in a 16:10 monitor, it's the same size. ^_^
 16:10
#18281 posted by RickyT33 [86.23.98.107] on 2010/03/18 03:09:42
i had a 16:10 19x12 and now im 16x9 1080p
The 16:10 definately felt better. 16:9 is too wide and not high enough.
My freind just got a 22inch ASUS from the same range as my 24inch ASUS and his is 16:10, mine 16:9, and they feel the same size. What you gain in width from 22inch 16:10 to 24inch 16:9 you loose in height.
Also a 22" 16:10 is likely to be cheaper than a 24" 16:9, but really I would rather have the former.
What i really want is a 24" 16:10 again, but if i decided to upgrade now I would get a 26" :D
 Hmmm
#18282 posted by negke [88.70.77.48] on 2010/03/18 10:15:45
The reason I'm aiming for such a small screen is that I sit very close to it (not much space on the table) and want to be able to keep it in full view without having to move my head/eyes too much. In this sense, 22 or 24" must be like sitting in the front row in a cinema. Or so I presume.
#18283 posted by Zwiffle [66.170.5.18] on 2010/03/18 15:27:39
 That Just
#18284 posted by RickyT33 [217.42.132.38] on 2010/03/18 17:58:23
made me want to go and try WoW. Im a WoW virgin.
But yeah - she was pretty good looking 8-P
 No No No
#18285 posted by ijed [216.241.20.2] on 2010/03/18 18:01:13
WoW is for virgins.
#18286 posted by Shambler [86.25.165.172] on 2010/03/18 18:06:54
Vondurgins...
 Well
#18287 posted by ijed [216.241.20.2] on 2010/03/18 18:15:29
I spose there's not many people on those icebergs.
 Sorry Master
#18288 posted by ijed [216.241.20.2] on 2010/03/18 18:15:44
 Heh
#18289 posted by RickyT33 [86.23.98.107] on 2010/03/18 18:27:16
Sorry Ijed - no time for RemakeQuake for the next 10'000 hours, I have to play World of Warcraft so we can save teh world!!!
 Think Of Your Girlfriend, And Your Dog
#18290 posted by ijed [216.241.20.2] on 2010/03/18 19:06:06
 FF13
#18291 posted by Jago [84.249.95.211] on 2010/03/19 00:38:32
holy shit chapter 5 looks amazing
 David Byrne On Collaboration
#18292 posted by metlslime [173.11.92.50] on 2010/03/19 04:34:24
Interesting blog entry by David Byrne about collaboration and his creative process. Some of this stuff is pretty applicable to level design, too: http://journal.davidbyrne.com/2010/03/031810-collaborations-updated.html
#18293 posted by Trinca [194.65.24.228] on 2010/03/19 09:47:21
holy shit!
he should get a house cleaner...
 Collaboration
#18294 posted by sock [88.110.205.148] on 2010/03/19 09:56:34
@metlslime, yeah was an interesting blog about the benefits of collaboration. I personally find that developing ideas by yourself is ok but working with others will help create something more diverse.
I have done a couple of map collaborations and they have always produced better results than something I could of done by myself. I think collaboration is about finding someone who is not totally attached to their own ideas and flexible enough to change things around.
 Sock
#18295 posted by metlslime [67.188.81.46] on 2010/03/19 10:19:27
yeah, one of the things Byrne says that i think is key is, when you collaborate with someone (especially if you are helping them on their project), try to help them achieve their vision rather than steering it towards your own, different vision.
I also liked, near the end, where he describes how lyrics can take a song that is somewhat non-specific or ambiguous, and make it too specific and remove the ability for people to fit it into their own imaginations.
I think that's one good way of thinking level design -- good Quake levels are songs without lyrics. Levels with too many "lyrics" become too mundane, too understandable.
 Collaboration...
#18296 posted by generic [67.233.176.237] on 2010/03/19 13:26:36
In many cases is necessary. Beta-testing, for instance, could be viewed as a type of collaboration. And, ultimately, it is what helps an artist/creator/designer get a product out the door.
I have often wondered if I would be successful getting more Quake-stuff out the door if I collaborated with others in this community. I mean, I can put brushes together, and I can texture, but I just can't seem to finish anything other than a speedmap.
The funny thing is, I have never offered to collaborate with anyone and nobody has ever taken me up on it ;)
 Collaboration
#18297 posted by Jago [194.86.38.38] on 2010/03/19 13:46:51
with another mapper would probably require a different attitude/approach to mapping altogether for me. I am simply just really really slow at making any changes to a map. Turtlemap doesn't really even begin to define it. Quite obviously anyone working with me would lose their patience.
 Jago
#18298 posted by Zwiffle [97.87.57.94] on 2010/03/19 14:31:33
Yes. You still need to bounce e1m2rmx back to me! (I'm kidding, I remember you quit.)
 Epic Win
#18299 posted by DaZ [78.147.188.33] on 2010/03/20 21:35:47
#18300 posted by Zwiffle [66.170.5.18] on 2010/03/20 22:36:52
I'm not sure what's so epic win about that. Please explain plz.
 Heh
#18301 posted by DaZ [78.147.188.33] on 2010/03/20 23:29:55
Its not for everyone I suppose, but I found it rather hilarious and quite fun.
#18302 posted by Zwiffle [97.87.57.94] on 2010/03/21 00:46:11
It looks like a TF2-Trine.
 This:
#18303 posted by RickyT33 [94.5.36.6] on 2010/03/21 01:16:55
http://fear.filefront.com/file/Quake_Mod;97789
Who was it that was looking for a better Quakeguy model for a mod or something?
Also /#this is probably quite cool, maybe, because IMOP the FEAR combat is prety good :)
 Daz
#18304 posted by starbuck [212.159.117.218] on 2010/03/21 14:22:08
Not exactly sure how it's hilarious but those environments are outstanding! Really impressive, especially Egypt and Canada.
 Lcd Panel Display Tech - TN Vs VA Vs IPS
#18305 posted by grahf [76.104.21.196] on 2010/03/21 19:10:39
I'm driving myself a little batty reading nitpicking reviews on Hardforum and such. Here's what I've learned:
(thanks to the anandtech lcd thread): http://forums.anandtech.com/showthread.php?t=39226
TN: cheap, low latency, but poor viewing angles and bad oversaturated color reproduction
VA: mid-price, good viewing angles and colors, but high latency
IPS: expensive, best viewing angles and colors, decent latency
I'm curious what display type you guys have, and if you are happy with it. I'm not worried about a little input lag as I don't do a lot of twitch gaming these days, but oversaturated colors on cheap TN panels does concern me. Right now I'm leaning towards Dell's IPS monitors: the 2209WA and U2410 (btw the u2410 panel apparently has the same screen as the HP lp2475w). I'm kinda lusting after the 2410, but I could almost buy two 22 inchers for the same price...
They're probably all damn good monitors... but people bitching about ghosting, backlight bleeding, and left-right tinting has got me a little on tilt.
 Tft
#18306 posted by DaZ [78.147.169.32] on 2010/03/21 23:26:12
 Details...
#18307 posted by DaZ [78.147.169.32] on 2010/03/21 23:29:22
http://www.afterdawn.com/products/product_details.cfm/5743/lg_l192ws
Says there its a TN. But honestly the colours seem fine to me :P its got plenty of onboard brightness/contrast/gamma etc correction but Ive never felt I had to use them.
 It Does Help
#18308 posted by grahf [76.104.21.196] on 2010/03/22 00:19:44
Thanks for the reality check.
 I Think It Depends How Picky You Are
#18309 posted by mwh [118.92.176.183] on 2010/03/22 07:40:36
I bought a BenQ G2220HD recently for almost nothing. My first "real" (i.e. non-laptop) monitor for years, and I think it's great. Given how much it cost, I'm sure it's a TN screen, but it's fine to me.
Get to a computer store and stare at some monitors for real?
 Hehe
#18310 posted by DaZ [78.147.188.137] on 2010/03/22 12:38:30
Get to a computer store and stare at some monitors for real?
OMG go outside? You've lost your marbles man!
=)
#18311 posted by RickyT33 [86.23.98.107] on 2010/03/22 14:28:35
 You Can
#18312 posted by ijed [216.241.20.2] on 2010/03/22 18:14:35
Customise your laptop with online Dell though.
 I Use
#18313 posted by gb [89.27.241.170] on 2010/03/22 19:08:11
http://alatest.co.uk/reviews/monitor-reviews/hp-l1740/po3-17006255,29/#partner:50404
And I'm happy. I'm not a monitor expert anyway. I guess it's better than what I had before.
 Hmm
#18314 posted by nonentity [94.116.101.135] on 2010/03/22 19:16:12
And pay for the privelege
 Fuck "Dell"
#18315 posted by RickyT33 [86.23.98.107] on 2010/03/22 19:23:34
Crap crap crap :/
And if its not crap its overpriced.
 I Didn't Say *buy* A Monitor From A Store...
#18316 posted by mwh [118.92.176.183] on 2010/03/23 02:10:32
... just look at it.
 Nintendo 3DS
#18317 posted by Zwiffle [66.170.5.18] on 2010/03/23 18:49:25
Weeeeeee
#18318 posted by Drew [174.89.239.89] on 2010/03/23 19:18:49
is that like virtual boy?
#18319 posted by lth [94.193.174.213] on 2010/03/25 12:45:06
 Question
#18320 posted by Tronyn [24.78.143.88] on 2010/03/26 14:26:19
anyone interested in collaborating on/tinkering with a map? I've got a bunch of partially finished maps, with architecture and some lighting, but layout not yet complete and gameplay stuff not yet added, and I'd appreciate an alternate take on how to connect stuff/what style to develop further with details etc. djg164@mail.usask.ca.
#18321 posted by Zwiffle [66.170.5.18] on 2010/03/26 14:58:33
Sure, but I don't have a computer. Also, what map editor are you using? Do you have pics?
 Lol
#18322 posted by Tronyn [24.78.143.88] on 2010/03/26 15:30:41
lol at "I don't have a computer"
I know what you mean but it's still funny
Hammer, but the files can be converted to the more general .map and the textures will still be aligned. I'll get together some pics to show the (general/underdeveloped) styles of the maps.
#18323 posted by Trinca [194.65.24.228] on 2010/03/26 15:42:09
I never left something unfinished even if dont look as I espected...
But some suck when I release then :|
I still noob but I love myself and negke loves me to!
#18324 posted by Zwiffle [66.170.5.18] on 2010/03/26 15:44:46
Well I should have a functioning computer tonight I hope, since the last few parts I need to replace my dead system should arrive today. Then all I would need to do is install everything tonight and get everything up and running.
 How About A 3-way?
#18325 posted by generic [67.235.255.66] on 2010/03/26 16:47:29
My computer works and I wouldn't mind trying some collaboration.
Maybe it will even help Zwiffle forgive me for never working on that QExpo chainmap ever again ;)
 Awesome
#18326 posted by Tronyn [24.78.143.88] on 2010/03/26 17:07:27
best func message header ever
k, it'll take me a couple days to get my shit together but I'll send you something by the end of this weekend.
PS I'm willing to work on something in return
#18327 posted by Zwiffle [97.87.57.94] on 2010/03/27 18:43:55
Fucking hell I'm so happy to have my computer back.
 You Have Your Computer Back?
#18328 posted by Drew [74.14.183.158] on 2010/03/27 23:41:03
make a speedmap!
 Try Not To Burn It Out On
#18329 posted by ijed [190.20.64.26] on 2010/03/27 23:41:35
Scat pr0n.
#18330 posted by Zwiffle [97.87.57.94] on 2010/03/28 00:03:20
I dont have Quake on here though.
#18331 posted by Zwiffle [97.87.57.94] on 2010/03/28 00:05:42
But I'm copying it over from my old drive. My Quake directory is only 5.24 GB :( I feel so small.
 You Felt Small The Other Night, Too.
#18332 posted by Shambler [86.25.222.127] on 2010/03/28 11:44:39
 Lol
#18333 posted by Tronyn [24.78.143.88] on 2010/03/28 15:28:06
kamikaze!
 Tronyn
#18334 posted by negke [88.70.233.197] on 2010/03/28 18:07:14
Pics!
 Current Excuse
#18335 posted by Tronyn [24.78.143.88] on 2010/03/28 18:15:49
I've got windows vista and triple monitors, and a laptop... I have my old computer, which is still faster/better for testing stuff, but it's not set up atm... I edit on this computer, then compile on both, then test on the other (and no I don't have any money to buy a new real computer). I've so far been unable to screen capture on windows vista with this setup. On the other hand I am getting together wads/maps/rmfs to put in a zip - should be next day or two.
#18336 posted by Zwiffle [97.87.57.94] on 2010/03/28 19:00:13
That must be one gargantuan zip file.
Or you're lazy.
 PLAY
#18337 posted by metlslime [67.188.81.46] on 2010/03/28 22:59:43
 Lol
#18338 posted by Tronyn [24.78.143.88] on 2010/03/28 23:35:27
yellow health! look out!
awesome link, this is totally the future too btw lol, though existenZ totally had this idea down 10 years ago, and some literary scifi probably had it down 10 years before that.
 50% Off All Quake Games On Steam
#18339 posted by Zwiffle [97.87.57.94] on 2010/03/30 03:11:00
http://store.steampowered.com/sub/434/
I suppose we all already own all the Quake games, but if you don't want to spend $10... spend $5 instead!
#18340 posted by Spirit [213.39.203.20] on 2010/03/30 10:27:19
excluding the soundtracks
 Is This The Offer...
#18341 posted by Shambler [86.25.222.127] on 2010/03/30 11:01:27
...that makes Quaek fun??
 One Fiddy For The Mission Packs?
#18342 posted by rj [86.0.165.149] on 2010/03/30 19:10:27
tempted.. i've only actually played SoA out of the four, and have in fact lost SoA.
i may invest considering it's roughly the price of a footlong sub meal deal for the lot
 Randy Pausch Last Lecture
#18343 posted by Jago [84.249.95.211] on 2010/03/30 21:07:54
http://www.youtube.com/watch?v=ji5_MqicxSo&feature=player_embedded
I found this lecture video pretty fascinating/entertaining and it's also closely related to game development (VR). It's pretty long (being a lecture), but at least watch the first 5 minutes or so before you make up your mind.
 Mid Week Uglyness
#18344 posted by sock [88.110.143.38] on 2010/03/30 21:36:59
Very strange, the Q1 from steam only works in fugly software render mode on my xp system. I like Q1 but it does look horrible. Not sure why, the glquake does not work, oh well.
 Fitzquake Then
#18345 posted by negke [88.70.70.55] on 2010/03/30 21:42:25
I found standard Glquake doesn't work on Win7. BJP's enhanced version does, though.
 Oh, Xp
#18346 posted by negke [88.70.70.55] on 2010/03/30 21:46:08
If there's a glide.dll (or was it opengl.dll) in your Quake directory, then delete it and see if Glquake works. Then use Fitzquake anyway.
 No Opengl Dll's
#18347 posted by sock [88.110.143.38] on 2010/03/30 22:02:38
are present in the steam Q1 directory. (only sysinv.dll, wdir16.dll, wdir32.dll)I tried Fitz and that does not start either. It seems like the glquake part is broken, very strange for a steam app and disappointing. :(
 Try The Glquake From:
#18348 posted by rj [86.0.165.149] on 2010/03/30 22:05:02
 I Remember Having These Issues When I Redownloaded Quake From Steam
#18349 posted by Drew [65.92.161.252] on 2010/03/30 23:39:07
I think I just made fitz my default engine choice for it... put the short cut on the desktop...
 ROFL
#18350 posted by RickyT33 [217.42.132.38] on 2010/04/01 12:50:01
 The Art Of Games
#18351 posted by ijed [216.241.20.2] on 2010/04/01 16:59:15
 Re Steam Quake
#18352 posted by ericw [198.53.216.92] on 2010/04/01 22:21:01
I haven't had any trouble with fitzquake085 running from Steam's quake directory, but maybe try creating a fresh quake directory with just fitzquake085.exe and a fresh id1 directory with the pak0.pak and pak1.pak files copied over from Steam.
If that doesn't work something really strange is going on.. the pak files from Steam should be the same as the originals AFAIK.
#18353 posted by Spirit [80.171.20.132] on 2010/04/02 09:30:30
Sadly it is the yellow bastard child Quake 2 but check it out: http://code.google.com/p/quake2-gwt-port/
Quake 2 in Javascript and WebGL.
 Meh
#18354 posted by Spirit [80.171.20.132] on 2010/04/02 09:56:35
Built fine but I guess it is working for mac fags only. Even installed Chromium and Chrome with no luck (yes, I saw the commandline switches).
 Yeah
#18355 posted by SleepwalkR [85.179.25.9] on 2010/04/02 13:15:26
Saw that too, pretty interesting. I didn't know that WebGL was this advanced already.
 Re: Randy Pausch Last Lecture
#18356 posted by megaman [87.245.32.112] on 2010/04/02 14:52:19
not very interesting (or funny) imho.
 Sock's Adventures In Q1SP
#18357 posted by Shambler [86.25.222.251] on 2010/04/03 13:02:36
Interesting stuff!!
#18358 posted by Spirit [213.39.203.76] on 2010/04/03 13:47:12
GOG has some special offers for spring:
http://www.gog.com/en/page/spring10
If you buy games from GOG you actually own them. No DRM whatsoever. http://www.gog.com/en/support/website_help/downloads_and_games
Also you get manuals, images, gimmicks.
$3 for Fallout is so cheap that I actually consider it more convenient than plugging in my USB CD drive.
 Dejavu
#18359 posted by RickyT33 [86.23.98.107] on 2010/04/03 21:02:58
Both Starkmon and APSP2 are at the top of the news thread again!
#18360 posted by Trinca [95.69.118.241] on 2010/04/03 22:25:58
diging old awesome graveyards
:)
 Q
#18361 posted by Tronyn [24.78.143.88] on 2010/04/04 10:26:47
it'll be a few weeks at least before I have time, and even then I might have no time until like, July, but...
I'm curious if anyone's interested in the idea of a britney spears of Q1SP 2010. lol. What I mean is, we all have our dream ideas of if W mapper and X mapper and Y mod guy worked together using Z textures and etc... but what if we actually all got together one weekend (maybe I'm getting too much into this speedmapping thing which I never even touched before) and held a nomination and vote, each of us being willing to be voter or participant.
anyway like I said gimme a while but I personally think this could be interesting.
#18362 posted by Trinca [89.214.40.210] on 2010/04/04 13:54:18
#18363 posted by Zwiffle [70.92.141.255] on 2010/04/04 17:06:08
I would participate, I'm a big fan of chain maps anyway, even if they almost never work out. The last chain map I can remember that was actually finished was ... Rubicondom I think? Way back when RPG still fiddled with map editors?
 Why Did Speeds Become Gone Again?
#18364 posted by RickyT33 [86.23.98.107] on 2010/04/04 20:22:23
Who was he pissed at?
 Re: Sock's Adventures In Q1SP
#18365 posted by negke [88.70.74.215] on 2010/04/04 23:11:27
The Martin Luther of Quake? Can't await the posting of his 95 theses at the castle church of Celephais...
#18366 posted by Zwiffle [97.87.57.94] on 2010/04/05 00:15:57
I think spd just got tired of mapping for quake, don't think he was pissed at anyone really.
 East
#18367 posted by madfox [84.26.170.230] on 2010/04/06 04:14:50
spd was spied by speeds, so he became suspicious who was spy.
He started a small investigation to follow speeds actions closly.
When finally his search was close to spy's tail, he nailed speeds for nicknaming spy.
So when speeds turned up again, he found spd gone.
When I ran to Lun I remembered the last dialogue I read spy could suggesting to be speeds, although I can hardly believe that if
spy would be speeds, why did speeds ever start becomming again, I mean, up or gone.
I won't be trying in the slightest way to interfere in this case, but
speeds....turn up!
 2 More Reviews
#18368 posted by sock [88.110.143.38] on 2010/04/06 17:05:26
RPGSP1 : Penile Devastation
With a title like that, it is hard not to be curious about what the level is going look like. I remember this map title from years ago but for some reason I could not find a news thread about it anymore.
It is a short level with some typical game play styles of room, door, mob, weapons, spawn more mobs. A stable setup for Q1 AI and fine for something that is probably 5-10mins of gameplay. The final room has the classic raining AI dance but this time they appear from wind tunnels with a couple of sneaky one's from behind.
What I found most interesting was the secrets, how they were about texture differences with rotated surfaces and alternative versions. It felt like a spot the difference competition! The secrets are cool but not necessary for completing the map on lower skill levels. The special room secret was the reason I wanted to download this map and see what it was all about! :P
RUBICON : Rubicon
A classic from the good old days when Q1 was really popular and everyone was going crazy creating new content. Again I cannot find any news about it here, it seems that Func_msg is just not that old! :P
This is probably a first, I completed the map on all 3 skill levels and did not find it crazy hard. Maybe I am use to the newer stuff but it does have a really nice Q1 vibe for skill balance. Probably the greatest appeal for me is how the variety of monsters is restrained and it is a base map with humanoid AI classes. (which actually makes sense for the location)
The extra map eagle is just strange but I assume this is because it is a tribute map to something but I am not familiar with it. The combat was frantic and I just kept running out of ammo but it was interesting with the series of cube rooms and AI loadouts.
Overall I liked the skill balance and the textures were cool. The architecture was very Q1 like but the map is over 10 years old so all is forgiven.
 Well
#18369 posted by ijed [216.241.20.2] on 2010/04/06 17:55:03
Rubicon was made by Metslime - the owner of this board and FitzQuake.
The eagle map is based off of the original Zelda game's first dungeon.
 RubyTime
#18370 posted by sock [88.110.143.38] on 2010/04/06 18:59:38
Yeah I know Metslime did that map, I just heard people here talk about it and the second one a couple of times. I also found Metslime's website with all his work and stuff on it, very cool link :)
I read in the readme file about the eagle map but I never played Zelda so it was completely lost on me the dimensions and style. The core ruby map was cool, really enjoyed it. (probably because I did not die alot)
 Hmm
#18371 posted by nonentity [188.223.82.21] on 2010/04/06 19:14:18
but I never played Zelda
0_o
You've at least played Ocarina of Time right?
 Sock
#18372 posted by Jago [84.249.95.211] on 2010/04/06 20:22:33
Wonder what would you think of my maps:
SP: http://jago.pp.fi/maps/Quake/araivo.zip
SP map thread: http://www.celephais.net/board/view_thread.php?id=27942&start=73
DM: http://jago.pp.fi/maps/Quake/enraged.zip
DM map thread: http://www.celephais.net/board/view_thread.php?id=42402&start=2
You will probably rip on the gameplay of the SP map, but I am curious of what you think of the visuals. The SP map was done first and some time later, I refined and polished it into the DM version (with lots of feedback and help from Bambuz).
 Jago
#18373 posted by sock [88.110.143.38] on 2010/04/06 20:42:36
Yep I can look at the SP for you and I give it a go. The DM would just be imagining what combat would be like, flow and visuals feedback only. I dare not go on online with Q1, I just hear horror stories of noobs like me being shredded :(
 Sock
#18374 posted by Spirit [80.171.9.182] on 2010/04/06 21:20:05
Go play gmsp3.
 You May Find This Useful Sock
#18375 posted by onetruepurple [89.75.203.25] on 2010/04/06 21:24:05
 This Was Supposed To Be In That Post Too
#18376 posted by Spirit [80.171.9.182] on 2010/04/06 21:41:16
#18377 posted by necros [99.227.131.204] on 2010/04/06 21:58:38
not sure, but i don't think the rating works? when i click the hearts, nothing happens. :P
this is on firefox, 3.6.3. i have java script enabled for quaddicted.
 You Are Logged In, Right?
#18378 posted by Spirit [80.171.9.182] on 2010/04/06 22:02:50
That's really weird. scar3crow ran into a similar issue. I'll have to take a look but I am not sure how. Maybe webserver logs will be able to tell me something. I definitely need to make the rating work without Javascript too.
 Not Working For Me Either
#18379 posted by onetruepurple [89.75.203.25] on 2010/04/06 22:20:54
Chrome 4.0, JS enabled
#18380 posted by Spirit [80.171.9.182] on 2010/04/06 22:30:10
Ooh, stupid stupid bug. Should be fixed. Thanks!
Good thing I added at least some meaningful error messages...
 Sock:
#18381 posted by metlslime [173.11.92.50] on 2010/04/06 23:28:12
in case you're curious, here's the original map that Eagle was based on:
http://www.vgmaps.com/Atlas/NES/LegendOfZelda-FirstQuest-Level-1%28Eagle%29.png
You can see i did a pretty literal translation, the floor plans are identical, and the monsters are replaced 1-for-1 with quake monsters (bats become scrags, gels become spawn, skeletons become knights, etc.) Key placement is identical, and the other special items are replaced with quake weapons, but the placement is the same. The secret spots where you can bomb a hole in the wall are recreated (rockets or quad shotgun required to break them), the fact that if you attack the friendly guy his torches will retaliate is recreated, about the only thing i didn't recreate is the statues -- at the time neither me nor my level editor (qED) were up to the task of creating nice looking statues out of brushes.
#18382 posted by Drew [174.89.235.123] on 2010/04/07 06:32:52
so some people were asking what happened to Kinn?
And I thought - what happened to Tyrann? What happened to his 99% done base map?
What happened to Than? What happened to his 90% done knave map?
I feel like Than will eventually gravitate back and finish his up... but does anyone know what's happened to Tyrann?
Any other mappers I'm missing?
I think CZG is slowly working on something...
#18383 posted by Zwiffle [97.87.57.94] on 2010/04/07 06:49:18
What happened to Biff and MYRMIDON?
#18384 posted by Drew [174.89.235.123] on 2010/04/07 07:43:21
didn't Myrmidion transmogrify into Fort Ratsack?
or was that a totally different thing?
But yeah - where is he?
 I Guess...
#18385 posted by JPL [213.30.158.194] on 2010/04/07 08:55:51
... they found other prioritie in life but Quake mapping. Real life eat them for sure.
#18386 posted by Trinca [194.65.24.228] on 2010/04/07 10:25:33
#18387 posted by JneeraZ [24.199.192.130] on 2010/04/07 14:02:31
Wow. That's a lot of baggage to unload without provocation. Are you sure you're happy, man? :)
#18388 posted by Trinca [194.65.24.228] on 2010/04/07 14:49:58
#18389 posted by sock [88.110.143.38] on 2010/04/07 14:51:49
@Spirit, I tried gmsp3 and did not like it. Visually it looks nice but I thought the gameplay was not much fun.
@Trinca, it sounds like you are mapping for other peoples approval and that will always end in you being disappointed. There will always be people who don't like your work and often be quiet vocal about it. If you release something for peer approval you have to accept all feedback regardless if you agree with it or not.
#18390 posted by Trinca [194.65.24.228] on 2010/04/07 14:54:14
I use to Sock, not anymore now just for fun... but made me stop for 8 month :|
 Tchak
#18391 posted by rj [86.0.165.149] on 2010/04/07 17:53:30
And after some comments on tchak I also lost some interest in mapping
i went to check the thread to see what you meant, but am quite confused. almost every review seems to lavish it with praise. what was it in particular?
i haven't played the map actually, will check it out. hard to keep track of all the latest releases without a central review site anymore like UWF's site (or going back a bit further, TSQLR). i know all of them end up on quaddicted somehow but it just isn't the same...
 Tchak
#18392 posted by Ankh [94.246.127.64] on 2010/04/07 18:02:51
I guess it didn't get enough praise ;)
#18393 posted by Trinca [194.65.24.228] on 2010/04/07 18:09:25
chif chif was evil Spirit that I love so much and I still do :(
these evil Germans :/
#18394 posted by Trinca [194.65.24.228] on 2010/04/07 18:10:29
that reminds me I still have to sent him a bottle of wine... him and Vondur :| fuck I must go to the mail to find out the cost!!!
 Oh Trinca!
#18395 posted by Spirit [213.39.214.109] on 2010/04/07 19:25:11
importing the old comments I noticed a problem: How do you properly treat linebreaks for comments and such? I stored with as I got them without realising that they would not be shown by the browser. Should I change them to \r\n before storing? Or should I render them when outputting (how can I detect them in PHP)?
 Spirit
#18396 posted by necros [99.227.131.204] on 2010/04/07 21:33:00
when i leave a comment or rate a map, is it supposed to bring me to a debug page that just says 'comment added'? is that because it's still in testing?
#18397 posted by Spirit [213.39.214.109] on 2010/04/07 21:43:45
That is there because I do not really know how to nicely return to the previous site.
#18398 posted by necros [99.227.131.204] on 2010/04/08 02:17:37
haha ok, i'll just open up pages in a new tab so i don't loose where i am. ;)
 Romero
#18399 posted by generic [67.233.163.235] on 2010/04/08 02:33:05
Has some new-ish Quake stuff on his site (if you are interested):
http://planetromero.com/
 What Happened To SDA?
#18400 posted by metlslime [173.11.92.50] on 2010/04/08 04:09:10
their news page seems to have gone silent... seems like they used to update at least once every week or two.
#18401 posted by Trinca [194.65.24.228] on 2010/04/08 11:59:26
nakaaaaairrrr is busy with school the others no idear...
But i miss a tournement :|
 Metl
#18402 posted by mwh [118.92.173.22] on 2010/04/08 12:02:40
hardly any demos getting made :/
not much energy in the community lately, it's kinda sad
#18403 posted by Trinca [194.65.24.228] on 2010/04/08 12:05:10
the quality of you guys push to this :)
how do I for exemple noob can beat any of the times you guys make?
Impossible... I dont get even close to then!
 Hmm
#18404 posted by nonentity [188.223.82.21] on 2010/04/08 13:01:54
 Yay
#18405 posted by Spirit [213.39.169.231] on 2010/04/08 16:16:07
I use nl2br for the linebreaks. Commenting now takes you to the map page again and logging in directs you to your user page (best solution at the moment).
Since making a full-blown search function is way outside my league at the moment some recommendations on server-side filters for the listing would be nice. Since I write these things in the most ugly ways I will only implement things that are not easily done with the javascript filter.
Show only:
-maps/"mods"/speedmapping stuff
-rated x and above
-user rated x and above
PS: I know that I have to implement a fair algorithm to sort user ratings. But http://www.ibm.com/developerworks/web/library/wa-bayes1/ really scares me though.
#18406 posted by Trinca [194.65.24.228] on 2010/04/08 16:36:40
Quaddicted is getting better and better everday is basicaly the only resort of quake but it ROCKZZZ like any other did!
Thanks Spirit and helpers!
#18407 posted by Zwiffle [66.170.5.18] on 2010/04/08 16:50:42
Yeah Quaddicted is pretty solid, props for all the effort put into it.
 Spirit
#18408 posted by SleepwalkR [85.179.13.37] on 2010/04/08 17:59:27
To take users back to where they were after logging them in, store the referrer in a hidden field in the login form, then redirect back to that. It may be necessary to encode and / or decode the referrer, I don't quite remember.
#18409 posted by gb [89.27.215.158] on 2010/04/08 18:48:45
I have FF set to not send the referrer, IIRC. Would that still work then?
 Yes
#18410 posted by Spirit [213.39.169.231] on 2010/04/08 19:22:04
Not sure if I will do it though.
 Question While On The Topic Of Webmastering
#18411 posted by RickyT33 [86.23.23.190] on 2010/04/08 19:50:39
Who is a good provider which allows me to use FORMMAIL with a cgi-bin folder accessible by the person who is the site owner?
Cause I must be thick cause I couldnt get it to work on my one.com domain.....
Heeeelppp!!!
 Hmm
#18412 posted by stevenaaus [114.72.224.132] on 2010/04/08 22:07:06
Fascists
On the lighter side Stallman has a say.
#18413 posted by Spirit [213.39.204.31] on 2010/04/11 13:01:17
distrans released Grendel's Keep. The zip seems not 100% fine though so I did not post news yet:
http://quakeone.com/67423-post48.html
 Distrans = Win
#18414 posted by negke [88.70.51.61] on 2010/04/11 13:19:28
Zip works fine for me.
 I Dig The Look Of Those Screenies
#18415 posted by nitin [124.168.51.191] on 2010/04/11 13:33:56
 Grendel's Keep...
#18416 posted by generic [67.233.163.235] on 2010/04/11 15:19:38
Excellent!
#18417 posted by Trinca [85.138.43.32] on 2010/04/11 15:21:15
someone post in func please?
Distrans rocksssss this is pure class!!!
First run will come soon!
#18418 posted by RickyT33 [86.29.122.18] on 2010/04/11 17:38:11
interesting choice of textures! Obtex and idMetal. Lol - seems to work well though
#18419 posted by gb [89.27.233.227] on 2010/04/11 19:17:49
> Distrans = Win
this. I'll play this.
#18420 posted by Drew [174.89.238.183] on 2010/04/11 19:19:33
Distrans always impresses me with his texture choices.
 Yeah
#18421 posted by Drew [174.89.238.183] on 2010/04/11 20:22:30
that was one good looking map!
fuck, i forgot to do a demo.
 Whay Does This "review" Make Me Want To Play GoW3?
#18422 posted by RickyT33 [86.29.122.18] on 2010/04/12 04:24:54
#18423 posted by JneeraZ [24.199.192.130] on 2010/04/12 14:05:11
You've never played God of War? It's one of my favorite game series of all time ... get it! And you don't need to play them in any particular order other than you'll get a few references thrown around here and there to past deeds but nothing really all that important.
#18424 posted by Trinca [194.65.24.228] on 2010/04/12 14:37:30
God of War is a strategy game right?
 Don't Be Stupid
#18425 posted by ijed [216.241.20.2] on 2010/04/12 14:59:56
It's a puzzle game.
#18426 posted by JneeraZ [24.199.192.130] on 2010/04/12 15:06:13
It's a STFU game. New genre.
#18427 posted by Trinca [194.65.24.228] on 2010/04/12 15:12:24
Yeiii Ijed and Willen thanks for your sympathy
I dont like you girls anymore :(
I will find other bitches!
#18428 posted by Spirit [213.39.211.202] on 2010/04/12 17:09:02
Trinca, you meant Dawn of War. God of War is some hack'n'slash I think. Those titles are generic idiocy. Gears of Duty, Call of War, Dawn of Honor, Blah of Stupid.
#18429 posted by Trinca [194.65.24.228] on 2010/04/12 17:13:22
Ahhh someone kind enought to make me the draw :=) thanks Spirit!
 Heheh
#18430 posted by ijed [216.241.20.2] on 2010/04/12 17:47:25
 18428: Lmao
#18431 posted by necros [99.227.131.204] on 2010/04/12 21:55:26
i played god of war 2 i think (or maybe 1) on the psp. it wasn't very good.
i suppose playing it on a large screen tv where you can be awed by the visuals will keep you interested, but on a tiny psp screen, that aspect of the game is lost and you're left with some jumping and repetitive attacks.
 Heh
#18432 posted by rj [86.0.165.149] on 2010/04/12 22:27:36
 God Of War
#18433 posted by nitin [124.168.51.191] on 2010/04/13 01:03:06
played it shortly once on a friend's pc. Loads of fun I thought.
 Enjoy
#18434 posted by DaZ [89.242.221.123] on 2010/04/13 02:18:46
#18435 posted by JneeraZ [24.199.192.130] on 2010/04/13 15:31:00
"played it shortly once on a friend's pc. Loads of fun I thought."
I don't think God of War was ever released on PC was it?
 Emulator?
#18436 posted by Drew [174.89.243.142] on 2010/04/13 16:04:19
I don't think so.
can't imagine it on a keyboard either.
 Doh
#18437 posted by nitin [124.168.51.191] on 2010/04/13 16:39:31
typo, meant ps3.
 Nehahra
#18438 posted by Gib [86.175.39.167] on 2010/04/14 20:54:22
I`m having a little trouble with Nehahra, I downloaded from quaddicted and copied over all the files but when I run nehahra.exe it says.. GL_Upload8_EXT: too big. It appears to be on the taskbar but when I click it, it is just a black screen. Has anyone had similar problem or know of a solution?
 Try
#18439 posted by rj [86.0.165.149] on 2010/04/14 21:44:38
this updated neh engine: http://user.tninet.se/~xir870k/nehquakebjp.zip
not guaranteeing it will work but it's worth a shot; runs much smoother than the original and presumably fixes bugs & stuff too
 Ty
#18440 posted by Gib [86.175.39.167] on 2010/04/14 23:30:04
What do I do with the files, seem to be .c and .h. I put the glquake and overwrote it in quake directory and it loads nehahra but instantly minimises, when I click the taskbar it comes up briefly and I hear the sound of the demo running. I have the same problem with quake2 which only works software render. I'm thinking it could possibly be nvidia drivers. Also I tried Nehahra.exe and the glquake.exe in XPSP2 compatibility mode and got a different error.. W_LoadWadFile: couldn't load gfx.wad.
#18441 posted by metlslime [173.11.92.50] on 2010/04/14 23:35:22
W_LoadWadFile: couldn't load gfx.wad
This usually indicates the executable is running with the wrong working directory, i.e:
c:\> quake/quake.exe
The fix is:
c:\> cd quake
c:\quake\> quake.exe
 Regular Quake
#18442 posted by Gib [86.175.39.167] on 2010/04/15 00:07:32
Everything was working fine, I've been playing travail and alot of other maps with fitzquake085 and darkplaces with no problem at all. I copied the files from the repacked nehahra over at quaddicted, was a few .exes and a folder called nehahra straight to the quake directory. That gave the errors as above and I've just realised the same thing is happening to both fitz and dp now. I think I've probably messed something up.
I've uploaded a printscreen of the folders incase there is something obvious. http://img709.imageshack.us/img709/7403/quakea.jpg
 .c / .h
#18443 posted by rj [86.0.165.149] on 2010/04/15 01:03:06
are just compiler source files, surprised they were all bunged in the zip like that.
one other thing; if you don't have the nehahra movie installed then there's an extra pak file you have to unzip in order for the game to run. have a look in the nehahra dir for a textfile called 'Important_README!.txt' for more details. you may have done this already but didn't mention it :) and i remember mindcrime saying loads of people ran into problems by missing that part out!
 Although
#18444 posted by rj [86.0.165.149] on 2010/04/15 01:05:28
..that doesn't explain fitz & dp not working. but it possibly explains the gfx.wad error so try compatibility mode again afterwards...
 Workinthemorning
#18445 posted by Gib [86.175.39.167] on 2010/04/15 01:51:22
The pak0(fake) was included in the repacked nehahra by spirit. It doesn't have that particular readme with it, I believe it's all presorted. Fitzquake seems to be working again except it seems to be running at least twice as fast as it should be. Tnx for trying but quake has beaten me for tonight, I must get some sleep.
 This Is Funny:
#18446 posted by RickyT33 [81.131.104.130] on 2010/04/16 11:47:11
http://uk.pc.ign.com/articles/108/1084064p1.html
Talking about people working in sweatshop-style conditions making XBox360 controllers and Microsoft mice. The funny part is the comments left by the viewers.
#18447 posted by gb [89.27.240.102] on 2010/04/16 12:15:47
> an independent auditor has been inspecting the KYE factory annually
Capitalist assholes.
 Hmm
#18448 posted by nonentity [188.223.82.21] on 2010/04/16 15:09:56
When you say 'funny part' you mean incredibly despressing view of the average western opinion?
Altho I did like the person who claimed China was communist, that amused me.
#18449 posted by RickyT33 [81.131.104.130] on 2010/04/16 15:57:39
There was some guy going "Well they cant have been working that hard 'cause I still get RROD on my controller"" and stuff like that. Is just so very ignorant that its funny.
 Weird Question
#18450 posted by Tronyn [24.78.143.88] on 2010/04/18 02:29:28
anyone have a prefab of a helicopter, spaceship, aircraft, that kinda thing?
#18451 posted by necros [99.227.131.204] on 2010/04/18 04:21:02
jpl probably? he had those tanks in driant and iirc, there were planes in cmc.
 Sorry...
#18452 posted by JPL [82.234.167.238] on 2010/04/18 11:19:37
... I don't have any helicopter in my prefab list... though... I have to check...
 Tronyn
#18453 posted by negke [78.54.76.66] on 2010/04/18 13:08:09
Spaceships: sm124, sm158c
 Tronyn
#18454 posted by JPL [82.234.167.238] on 2010/04/18 16:19:32
I checked what I have in term of prefab... and I found an "old" zip archive I never opened... There are inside several plane/helicopter models.. I think it would require some retexturing effort..
If you are still interested let me know ;)
 Go With
#18455 posted by Drew [174.89.233.146] on 2010/04/18 17:06:43
the negke space ship! it's awesome. actually would make a great start ala prodigy xl
 Random
#18456 posted by Drew [174.89.233.146] on 2010/04/18 17:07:06
at least I've always thought that.
 Yay
#18457 posted by Tronyn [24.78.143.88] on 2010/04/18 23:44:30
yeah, JPL, and anyone else who has such a thing, plz email zip to djg164@mail.usask.ca, unless its like 4-5MB or more in which case I'd have to download it from somewhere.
#18458 posted by gibbie [152.83.194.109] on 2010/04/19 02:42:41
tronyn download airquake, has excellent models of different kinds of tanks and aircrafts
 Chif Poor Sock Had A Quake Overdose!
#18459 posted by Trinca [194.65.24.228] on 2010/04/19 11:50:32
Details for user 'sock'
Last Login: 2010-04-09 07:05:14
hopelly will return soon!
 Haha
#18460 posted by necros [99.227.131.204] on 2010/04/19 21:34:23
yeah, i've been wondering about his absence. ^_^
 Tronyn
#18461 posted by JPL [82.234.167.238] on 2010/04/19 22:21:17
you have mail ;)
 Awesome
#18462 posted by Tronyn [24.78.143.88] on 2010/04/20 03:41:41
thanks man
you're right that some retexturing might be required but these are great, really creative. Some totally unexpected ones in there like the bushplane with pontoons.
 I Vote For Bomb The Volcano Back To The Stoneage!
#18463 posted by sock [78.131.32.151] on 2010/04/20 18:08:12
@Trinca + Necros
I have not OD on Q1SP, I just cannot get to my PC at the moment. I am stuck waiting for flights to get home while dumb volcano smoke owns Europe!
#18464 posted by necros [99.227.131.204] on 2010/04/20 20:41:26
yikes, didn't realize you were traveling. hopefully you will be in the air soon... just hope that other volcano doesn't go off. :S
good luck, dude.
#18465 posted by Trinca [85.138.43.32] on 2010/04/20 20:59:36
Me and plains are not good friends!!!
I love cars!
 I Like Turtles!
#18466 posted by Spirit [80.171.9.231] on 2010/04/20 21:51:57
 I Have An Occassional Soft Spot
#18467 posted by ijed [190.20.112.93] on 2010/04/21 00:32:17
For binge drinking.
 Pot
#18468 posted by RickyT33 [86.31.220.248] on 2010/04/21 02:03:31
 Happy 420
#18469 posted by Drew [65.92.162.65] on 2010/04/21 02:17:31
 There's A Motherfucking Trinca On This Motherfucking Plain!
#18470 posted by megaman [88.134.172.72] on 2010/04/21 11:08:04
#18471 posted by Trinca [194.65.24.228] on 2010/04/21 12:16:25
 Trinca!
#18472 posted by madfox [84.26.170.230] on 2010/04/23 05:29:47
What's your email !!!
or catch your Qoole plane :
http://members.home.nl/gimli/airplane.zip
 I Ment
#18473 posted by madfox [84.26.170.230] on 2010/04/23 05:30:11
Tronyn
 Think
#18474 posted by madfox [84.26.170.230] on 2010/04/23 05:32:07
it's the same one I send JPL, who just forgot after chunking me in Ford Driant!
 MadFox
#18475 posted by JPL [213.30.158.194] on 2010/04/23 09:01:07
You are right: I completely forgot it on my HD... and Tronyn's request reminded it to my mind :D
 So
#18476 posted by madfox [84.26.170.230] on 2010/04/23 21:42:36
that's the reason I was left
trying starting that fucking Ford in Ford Driant
in stead of a plane in Plane Brilliant?
 Don't Get Me Wrong...
#18477 posted by madfox [84.26.170.230] on 2010/04/26 04:30:45
The map was great, only reminds me of some weird christdays
I tried to make a demo of it with cold sweat on my back.
 Amazing Game
#18478 posted by sock [78.131.32.151] on 2010/04/26 15:45:27
http://www.yoyogames.com/games/44391-assassin-blue
Awesome story, easy to get into (good skill level), cool graphics, interesting level design and rewarding combat moves. Perfect indie game.
 MadFox
#18479 posted by JPL [82.234.167.238] on 2010/04/26 19:41:37
 Btw
#18480 posted by Tronyn [24.78.143.88] on 2010/04/30 20:38:03
I should ask if anyone from here lives around Manchester UK, I'll be around there in 10 days or so for a bit. Never met anyone from func IRL in all this time.
 Retarded And Infantile
#18481 posted by ijed [216.241.20.2] on 2010/04/30 23:25:00
 Heh
#18482 posted by Tronyn [24.78.143.88] on 2010/04/30 23:38:22
I feel OK laughing at that and the next two.
 Which Days?
#18483 posted by Lardarse [62.31.162.25] on 2010/05/01 00:05:59
#18484 posted by gb [89.27.194.125] on 2010/05/01 18:59:58
The Han Solo one was OK.
 H.P. Lovecraft Literary Podcast
#18485 posted by ericw [198.53.216.92] on 2010/05/02 09:42:22
 Just For Fun
#18486 posted by spy [92.47.246.199] on 2010/05/02 14:23:19
 Wow...
#18487 posted by JPL [82.234.167.238] on 2010/05/02 15:35:51
... a forest of ogre's head :D
 Genocidal Bastard
#18488 posted by Tronyn [24.78.143.88] on 2010/05/02 16:17:11
Mindcrime made Ogres human to me, so I can' endorse this Rwanda of Ogres!!
 Graaahh!
#18489 posted by gb [89.27.194.125] on 2010/05/02 16:46:21
thog kill umen!
 Madfox
#18490 posted by spy [92.47.246.199] on 2010/05/02 21:02:52
i got the mail, and i'll send you feedback in a couple of days :)
 Also...
#18491 posted by JPL [82.234.167.238] on 2010/05/02 21:53:21
... it looks like New Dehli airport... full of ogres... while generally it is full of Indians :P
#18492 posted by Trinca [83.132.59.113] on 2010/05/02 23:18:36
AWESOME spy :)
 Science Et No Barba
#18493 posted by madfox [84.26.170.230] on 2010/05/04 22:24:19
knowledge is no whisdom.
Right.
And can Trinca now give me Tonyn's email?
Or whatever?
 MadFox
#18494 posted by spy [92.46.14.124] on 2010/05/06 18:52:53
check your mail
 Right.
#18495 posted by madfox [84.26.170.230] on 2010/05/06 19:12:15
thanks!
 Spy
#18496 posted by madfox [84.26.170.230] on 2010/05/07 02:51:23
or the net is slow or my server slower...
Ain't got nothing yet.
 I Also Sent You An Email Madfox!
#18497 posted by RickyT33 [86.31.189.88] on 2010/05/07 15:01:14
Did you get it yet?
#18498 posted by JneeraZ [24.199.192.130] on 2010/05/07 15:25:10
I didn't send any email to anyone so if you were expecting something, it's not coming!
 Madfox
#18499 posted by spy [95.56.1.165] on 2010/05/07 15:44:36
the 3rd attempt..........
#18500 posted by JneeraZ [24.199.192.130] on 2010/05/07 15:52:35
Trying again. Did you guys still not receive the emails I didn't send?
 Shit
#18501 posted by spy [95.56.1.165] on 2010/05/07 16:12:35
Technical details of permanent failure:
Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 552 552 Message size exceeds maximum permitted (state 18).
 I Think I'm Trying To Sedn Too Big Zip File
#18502 posted by spy [95.56.1.165] on 2010/05/07 16:13:51
shit........
#18503 posted by JneeraZ [24.199.192.130] on 2010/05/07 16:16:49
I feel like a turkey sandwich for lunch but I dunno. Maybe ham and cheese instead. Hmm...
#18504 posted by spy [95.56.1.165] on 2010/05/07 16:18:23
you're right
 Willem
#18505 posted by Spirit [213.39.223.210] on 2010/05/07 17:14:02
I sent you a mail, did you receive it?
#18506 posted by JneeraZ [24.199.192.130] on 2010/05/07 17:21:45
I put my pen down somewhere, has anyone seen it? I need to write something.
 I Just Farted
#18507 posted by RickyT33 [86.31.189.88] on 2010/05/07 18:12:59
 Pipe Line
#18508 posted by madfox [84.26.170.230] on 2010/05/07 19:03:55
Yes, email is in.
it took a day after turning off the computer.
Thanks!
 Http://www.dullestblog.com/
#18509 posted by SleepwalkR [62.143.147.217] on 2010/05/09 03:39:28
 Heh
#18510 posted by necros [99.227.131.204] on 2010/05/09 06:00:45
was rooting through some old storage boxes and found my old gameboy with a copy of link's awakening still in the thing... can't believe how good this game was.
 Turkey And Cheese.
#18511 posted by Shambler [86.25.223.63] on 2010/05/10 00:09:09
Think outside the box motherfuckers.
 Chefbler Is Back!
#18512 posted by negke [88.70.70.243] on 2010/05/11 07:22:27
Where's da recipe blog?
 Madfox
#18513 posted by spy [92.46.12.15] on 2010/05/12 18:45:36
check your mail
#18514 posted by JneeraZ [24.199.192.130] on 2010/05/12 18:54:42
I'm going for a Coke, anyone need anything?
 Ok I'll Take One
#18515 posted by spy [92.46.12.15] on 2010/05/12 19:02:51
#18516 posted by JneeraZ [24.199.192.130] on 2010/05/12 19:06:55
Hey spy, check your desk.
 I Have No Desk
#18517 posted by spy [92.46.12.15] on 2010/05/12 19:09:54
:ph34r:
#18518 posted by rj [86.0.165.149] on 2010/05/12 19:13:11
"my dog's name is bailey..."
 I Loled
#18519 posted by DaZ [92.24.129.38] on 2010/05/12 20:13:18
#18520 posted by necros [99.227.131.204] on 2010/05/12 22:22:48
now that's a horde.
 P0rtal FREE
#18521 posted by DaZ [92.24.129.38] on 2010/05/12 23:05:42
http://store.steampowered.com/app/400
Until may 24th.
There is no excuse, if you have not played it, you owe it to yourself to download it now =)
#18522 posted by necros [99.227.131.204] on 2010/05/13 01:14:46
why do the portals in the promo video on that page look so much cooler than they do in the actual game?
 Willem
#18523 posted by RickyT33 [81.131.104.130] on 2010/05/13 13:01:00
Pease - give it rest. We get it.
Did it occur to you that not everyone is in the same situation as you?
Every time I read your comments about spy messaging Madfox, it infuriates me just as much as their comments infuriate you.
#18524 posted by JneeraZ [24.199.192.130] on 2010/05/13 14:10:43
"Pease - give it rest. We get it.
Did it occur to you that not everyone is in the same situation as you?
Every time I read your comments about spy messaging Madfox, it infuriates me just as much as their comments infuriate you."
I won't stop because it's fucking stupid. Your email program tells you when you have email - THAT'S IT'S ENTIRE PURPOSE. Prompting people that they have email on a message board is one of the most asinine things I've seen in a long time.
Send the email and wait for a response. That's how it works. If that person doesn't respond, they fucking hate you. Deal with it.
#18525 posted by rj [86.0.165.149] on 2010/05/13 14:21:51
Send the email and wait for a response. That's how it works. If that person doesn't respond, they fucking hate you. Deal with it.
or you know, they could be experiencing mailbox problems, which is what prompted this very exchange in the first place if you recall 8)
 Good Job Its Not Func_Will-helmboard
#18526 posted by RickyT33 [86.23.78.239] on 2010/05/13 14:22:37
Or we all would probably have been banned a long time ago.
Its just that this flame-skirmish is self-perpetuating. You are only pouring fuel on the fire.
#18527 posted by JneeraZ [24.199.192.130] on 2010/05/13 14:28:42
"or you know, they could be experiencing mailbox problems, which is what prompted this very exchange in the first place if you recall 8)"
If you're email problems every second day, maybe it's time to change email providers.
"Its just that this flame-skirmish is self-perpetuating. You are only pouring fuel on the fire."
If you don't tell someone they're acting fucking retarded, they won't ever change.
 Willem
#18528 posted by RickyT33 [81.131.104.130] on 2010/05/13 14:30:31
You are acting fucking retarded.
 Im Sorry
#18529 posted by RickyT33 [81.131.104.130] on 2010/05/13 14:31:45
I just couldnt resist that one. ROFL
#18530 posted by JneeraZ [24.199.192.130] on 2010/05/13 14:38:06
Is your apostrophe key broken?
Sorry, couldn't resist.
 Haha
#18531 posted by rj [86.0.165.149] on 2010/05/13 14:42:30
there are of course, many times where you can tell someone they're acting fucking retarded and they still won't ever change...
#18532 posted by megaman [88.134.172.72] on 2010/05/13 14:45:51
#18533 posted by JneeraZ [24.199.192.130] on 2010/05/13 14:54:16
 Considering How Many Times You Play The High And Mighty Card
#18534 posted by nitin [124.168.66.168] on 2010/05/13 14:58:06
this does come across as petty.
But whatever. Why not just ignore it and move like I should really do instead of typing this?
 Hmm
#18535 posted by nonentity [188.223.82.21] on 2010/05/13 15:01:20
At guess, because it's 'filmed' in a Portal 2 build...
#18536 posted by JneeraZ [24.199.192.130] on 2010/05/13 15:01:52
"Why not just ignore it and move like I should really do instead of typing this?"
Because I see something I don't like and want it to change. Do you never stand up for yourself and say something when you want something to be different?
True, maybe I could have handled it better but this board only seems to react to abuse and/or gay jokes. Any form of politeness is generally met with derision so I tried to play to the level of the room.
 Hmm
#18537 posted by nonentity [188.223.82.21] on 2010/05/13 15:03:54
Do you never stand up for yourself and say something when you want something to be different?
Tried that. Tories still got in. :(
#18538 posted by RickyT33 [81.131.104.130] on 2010/05/13 15:05:44
I see something I don't like and want it to change
stand up for yourself and say something
want something to be different
Narc
#18539 posted by JneeraZ [24.199.192.130] on 2010/05/13 15:06:29
"Tried that. Tories still got in. :("
But you said something. You tried. That's what counts. Far better than those who shrug their shoulders, don't vote, and whine "What's the point?"
 NNTT
#18540 posted by RickyT33 [81.131.104.130] on 2010/05/13 15:07:09
That was inevitable really. But atleast its not a pure tory government. Still a government though. Bah!
 Hey Guys
#18541 posted by negke [88.70.51.83] on 2010/05/13 15:17:41
Check your wail!
#18542 posted by Trinca [194.65.24.228] on 2010/05/13 15:26:18
somethings changes!
I LOVE SCAMPIE!
 Willem
#18543 posted by nitin [124.168.66.168] on 2010/05/13 15:36:42
I do see your point, but I dont agree with it.
I guess that in this case the circumstances you were trying to change were so minor, pointless and harmless that I cannot really see how it matters if you did not like them.
Plenty of more important things to direct self resolve towards IMHO.
 BEES
#18544 posted by mwh [217.111.183.58] on 2010/05/13 15:41:24
#18545 posted by Spirit [80.171.51.142] on 2010/05/13 16:36:36
Let's talk about something completely different...
http://celephais.net/levels/rubicon2/
 Right
#18546 posted by negke [88.70.224.210] on 2010/05/13 17:00:42
You probably believe in Santa Claus, too...
#18547 posted by Spirit [80.171.51.142] on 2010/05/13 17:03:57
What do you mean???
#18548 posted by Trinca [194.65.24.228] on 2010/05/13 17:20:12
 Damn
#18549 posted by Zwiffle [66.170.5.18] on 2010/05/13 18:18:08
Got an error 42 or something like that on my last post. Basically, it was:
Spirit OH SHIT I NEED SCREENS
 18545
#18550 posted by DaZ [78.149.188.148] on 2010/05/13 18:22:33
Do want!
maybe DNF also
 Ahh
#18551 posted by starbuck [212.159.117.218] on 2010/05/13 19:35:23
Eurostile Bold Extended, where would science fiction signage be without you?
I'm excited for rubicon 2 though. Partly because metl is a great mapper, partly because when I think rubicon, I think of this...
 Mmmmm
#18552 posted by necros [99.227.131.204] on 2010/05/13 19:36:06
exotic!
 Starbuck
#18553 posted by ijed [190.20.102.137] on 2010/05/14 04:23:44
You are legend. With some exceptions, the rest of you can fuck off.
#18554 posted by Trinca [194.65.24.228] on 2010/05/14 12:43:58
GOOD NEWS or not!!!
finaly working in final part of map!
Will be a small map but what I can give in this stage of my life. :)
#18555 posted by Trinca [194.65.24.228] on 2010/05/14 12:44:34
but IS what... dawn my English
 Spirit
#18556 posted by negke [88.70.61.63] on 2010/05/14 15:39:36
"2010" vs The metlslime paradigm
But, yeah, hope dies last.
 Starbuck Or Other Font-knowledgeable Person
#18557 posted by gb [89.27.241.100] on 2010/05/14 17:46:51
or even metlslime!
Do you know which font this is?
http://www.quaketastic.com/upload/files/misc/jf_rust_lg3.jpg
Would like to know because I'm doing something with rubicon textures atm and trying to make more.
#18558 posted by JneeraZ [24.199.192.130] on 2010/05/14 17:53:44
So Trinca mentioned he's working on something. I've been tinkering around with Hammer and really liking it. I keep stumbling over productivity enhancements and I LOVE it. I've started a small map because I'm having so much fun.
Anyone else working on stuff? What's up out there?
 RemakeQuake
#18559 posted by RickyT33 [81.131.104.130] on 2010/05/14 17:57:23
I am making the biggest remix map evar (already is).
Also Hammer - it has its quirks, but it is nice when you get going, isnt it?
#18560 posted by JneeraZ [24.199.192.130] on 2010/05/14 17:59:35
The texture locking .. my GOD, the texture locking. And the texture copying and alignment tools. Those combined with the grouping features almost make me believe I'm in Unreal working with static meshes. It's amazingly productive.
 Gb
#18561 posted by starbuck [212.159.117.218] on 2010/05/14 18:08:23
I'm afraid I don't recognise it... had a quick look on dafont, this is close-ish but wrong:
http://www.dafont.com/nisejsrf.font?nb_ppp=50&psize=s&text=CARGO+BAY+12
 Willem
#18562 posted by starbuck [212.159.117.218] on 2010/05/14 18:12:12
I know what you mean, I love Hammer to death. Shift+Drag, and the x/y flipping shortcuts, and the general scene navigation are awesome. Haven't opened an editor in eons, but reading you praise it tempts me to give it another shot...
#18563 posted by JneeraZ [24.199.192.130] on 2010/05/14 18:13:28
Is there a keyboard short cut for rotating 90 degrees? That would be amazing.
#18564 posted by Zwiffle [66.170.5.18] on 2010/05/14 18:14:36
Hammer, like every editor, has it's pluses, but also it's minuses. Oh if only there were some uber-configurable editor that allowed me to spend time making exactly what I wanted in an level editor! Such a dream cannot exist in the world of men, alas!
#18565 posted by JneeraZ [24.199.192.130] on 2010/05/14 18:20:59
I'd also like a keyboard shortcut for switching modes from translation to rotation to scaling ... my main slow down is (comparatively) slowly clicking to change that mode.
 Willem
#18566 posted by Zwiffle [66.170.5.18] on 2010/05/14 18:29:17
2 things -
1.) AFAIK the only shortcut to change rotation/scale is with selection mode, click the object to select, another to rotate, another to skew/scale. AFAIK.
There are shortcuts to bring up arbitrary rotation and arbitrary scale windows, but I forget what they are. Sorry.
2.) If you have any human decency you will push as hard as you can for the level editor to be released with Bullet Storm. I would very much like to map for that game methinks.
#18567 posted by JneeraZ [24.199.192.130] on 2010/05/14 18:39:31
I honestly don't know if it's coming out on PC but if it does I'd be shocked if it didn't include the level editor. We always include the editor.
#18568 posted by rj [86.0.165.149] on 2010/05/14 18:50:38
I am making the biggest remix map evar (already is).
2 or 1 still?
 Then
#18569 posted by Zwiffle [184.60.27.118] on 2010/05/14 18:52:19
Push to have it come out on the PC.
Thanks.
#18570 posted by RickyT33 [86.23.78.239] on 2010/05/14 18:56:44
1 still. Its realy getting close though :)
2 is still just a foggy picture in my head. Which is better than no foggy picture.....
 Holy Shit!
#18571 posted by RickyT33 [86.23.78.239] on 2010/05/14 18:59:58
Heh I had'nt heard of Bullet Storm until someone mentioned it above, but by the looks of this trailer it's gonna be awesome!
http://www.youtube.com/watch?v=gjnS_ENapY8
First impression - it has a style that DNF would be jealous of.
 Bulletstorm
#18572 posted by negke [88.70.246.43] on 2010/05/14 19:05:18
According to game sites will be PS3/360/PC.
Looks fun, but I'm not yet convinced it isn't just another one of those games.
#18573 posted by negke [88.70.246.43] on 2010/05/14 19:07:42
Zwiffle, which editor do you use currently then?
Willem, that DKT? medieval/castle level, please?
 Gb:
#18574 posted by metlslime [159.153.4.50] on 2010/05/14 19:27:24
I don't know exactly which font I used, but it's one of the free Terminator-logo-inspired fonts available online. Just search for "terminator font" and you'll probably find some. I notice that generally the A, the 2, and the Y seem to differ from font to font, so you might have to compare to get the right one.
Technically, Terminator itself used a font called "China" which was made in the 1970s. However that font was never digitized as far as I know.
But, there is a commercial font inspired by China, more info here: http://www.ms-studio.com/FontSales/changeling.html
 Metl, Starbuck
#18575 posted by gb [89.27.241.100] on 2010/05/14 20:26:48
 Working
#18576 posted by necros [99.227.131.204] on 2010/05/14 20:45:43
on a small scale map atm.
http://necros.quaddicted.com/temp/ne_t1_1.jpg
nothing fancy (infact, that's the point), just going to be some fast killing and maybe a cool circuitous route or something.
#18577 posted by Zwiffle [66.170.5.18] on 2010/05/14 20:52:35
Ooooh knave! /squeal
More pics please!
 Random Q1SP Tip #2
#18578 posted by negke [88.70.246.43] on 2010/05/14 21:05:55
 Flying Hellknights!
#18579 posted by rj [86.0.165.149] on 2010/05/14 22:25:59
re: death's taste - waaaay back in the day i used to chain all my id1 q1sp maps together using adquedit (over 100 in total) and blast through the lot using a speedmod by koolio that gave you unlimited ammo, super jumps, regeneration and 2x weapon fire rate. and godmode.
you could call it a misspent youth. but anyway, this map sticks out in my head as you have to pick up a box of cells to trigger a door at one point, and being on max ammo by then i couldn't do it without using the give cheat to lower the cell count. eventually however, i found a more fun way of getting round the problem by discharging my lightning gun into the water at the beginning, which not only obliterates all the surrounding zombies but manages to trigger all three shootable buttons on the ceiling in one go! magic!
true story.
#18580 posted by metlslime [159.153.4.50] on 2010/05/14 22:35:55
...discharging my lightning gun into the water at the beginning, which not only obliterates all the surrounding zombies but manages to trigger all three shootable buttons on the ceiling in one go! magic!
That might be a cool puzzle, though it's a pretty obscure feature of the lightning gun. Have a room with shootable buttons that are behind glass so they can't be directly shot.
 Metl
#18581 posted by Zwiffle [184.60.27.118] on 2010/05/14 22:37:03
You just ruined the best puzzle in Rubicon 2.
Totally not worth playing now. =/
 Heh
#18582 posted by rj [86.0.165.149] on 2010/05/14 22:46:13
i doubt it's something anyone would actually work out by thinking logically.. without heavy clues anyway.
 Also Ricky,
#18583 posted by rj [86.0.165.149] on 2010/05/14 22:49:12
how big is your remake map at the moment? e2m6 may be giving it a run for its money. i'm only halfway through detailing it and have yet to add one side-section and the ending, yet it's already at 7k brushes, 260 models, 34k marksurfaces, 74 lightmaps and 262 visedicts (thanks to fitzquake limit warnings XD)
 Re: 18576
#18584 posted by onetruepurple [89.75.193.108] on 2010/05/14 23:32:47
chapter_necros3 for quoth3!!!
Or not :(
#18585 posted by necros [99.227.131.204] on 2010/05/14 23:44:37
chapter_necros3 for quoth3!!!
hardly. :P seriously, you will be disappointed, i suspect. it's small to medium in size and more for testing out some gameplay stuffs. :)
re: 18578, Death's Taste by Utah,
this was probably a pretty awesome map back in 97. the alternating shaded bricks was cool except that the texture is split half way through the bricks instead of a full brick (??). a cool detailing idea that just ends up looking dumb.
still, gameplay was fun and pretty fast paced. two secret quads trivialize the content a bit, but makes it entertaining. :)
we need more small maps like this!
#18586 posted by Trinca [89.155.208.156] on 2010/05/15 00:47:31
mine is small :\ real small
 Are We Still Talking About Maps?
#18587 posted by rj [86.0.165.149] on 2010/05/15 00:54:55
 Yes!
#18588 posted by madfox [84.26.170.230] on 2010/05/15 06:02:35
mine is old:\ real old
but finally done.
#18589 posted by Trinca [89.155.208.156] on 2010/05/15 06:03:03
yeah
#18590 posted by JneeraZ [24.163.61.78] on 2010/05/15 12:01:17
"Willem, that DKT? medieval/castle level, please?"
Damn it. FINE, I'll add some medieval stuff...
 I Meant The Map You Showed Screenshots Of A Few Months Ago
#18591 posted by negke [88.70.232.106] on 2010/05/15 12:37:34
C/P that in Hammer.
#18592 posted by APM [82.35.160.97] on 2010/05/15 15:10:42
hi, ive noticed allot of the old texture sites
are down, does anyone know if they have been saved somewhere, i would appreciate a link.
what im particularly looking for is the Rorschach textures, undulation textures, Bighouse textures, mr clean textures and any sets from the wadfather
cheers.
#18593 posted by JneeraZ [24.163.61.78] on 2010/05/15 15:49:46
"I Meant The Map You Showed Screenshots Of A Few Months Ago"
Oh that ... maybe. I'll have to see if I still have it. That was on the Mac and now that I'm on my new computer and stuff got shuffled, I dunno.
 Apm
#18594 posted by madfox [84.26.170.230] on 2010/05/15 20:07:37
Look at Quaddicted, most wads from the wadfather are transposed to this site.
 Thanks
#18595 posted by APM [82.35.160.97] on 2010/05/15 20:20:18
I dont suppose there would be a way to download the whole set in one file?
#18596 posted by JneeraZ [24.163.61.78] on 2010/05/15 21:08:41
#18597 posted by JneeraZ [24.163.61.78] on 2010/05/15 21:17:17
Kind of an usual question but:
Are there specs available out there for the HLWAD format? Is it known as something else, like WAD3, or something?
#18598 posted by apm [82.35.160.97] on 2010/05/15 23:24:36
thanks Willem, i noticed a few of Rorshach packs were missing from the quaddicted archive
 Willem
#18599 posted by necros [99.227.131.204] on 2010/05/16 09:04:17
according to the texmex help file, hl wads are indeed called wad3, but that's all i know. :( (texmex can only load wad3, can't save to it, only wad2)
#18600 posted by Ankh [94.246.127.17] on 2010/05/16 13:09:22
texmex can save to wad3 format
 Necros
#18601 posted by rj [86.0.165.149] on 2010/05/16 13:30:10
file -> save copy -> save to wad3
#18602 posted by necros [99.227.131.204] on 2010/05/16 21:06:03
hah, so it does. funny that the help file specifically says it doesn't :P
 OMG Quake.
#18603 posted by Shambler [86.25.221.30] on 2010/05/17 11:39:02
U guys rok.
I need a poo.
 This Made Me Cry.
#18604 posted by DaZ [2.98.145.119] on 2010/05/17 14:49:20
 Oh Jesus
#18605 posted by rj [86.0.165.149] on 2010/05/17 14:59:23
that was like watching someone get run over by a train in slow motion
#18606 posted by JneeraZ [24.199.192.130] on 2010/05/17 15:05:36
Oh come on, he HAS be trolling with that!
 Hahaha
#18607 posted by starbuck [212.159.117.218] on 2010/05/17 15:24:00
that's incredible. I love his comment
hey everyone thanks for your feedback on this video
i will be releasing a sequel soon with more carving techniques
if you have any suggestions for things to carve please post them here
 Hmm
#18608 posted by nonentity [188.223.82.21] on 2010/05/17 15:30:31
I with Willem on that one, just for the 'I'll be releasing my first map made with carve as soon as I fix leak error' note at the end...
 Oh Gods
#18609 posted by Vondur [195.218.191.171] on 2010/05/17 16:48:39
i naturally winced when he made that first carve... the rest made me sick.
#18610 posted by JneeraZ [24.199.192.130] on 2010/05/17 16:53:58
I'm surprised Hammer doesn't have a dialog box that pops up, "OK, let me stop you for a moment..."
#18611 posted by Trinca [194.65.24.228] on 2010/05/17 17:26:50
 Maybe He Will Make A Video
#18612 posted by RickyT33 [81.131.104.130] on 2010/05/17 17:51:26
Explaining how to box a map and compile it, after you have filled it with leaks.
#18613 posted by gb [89.27.203.45] on 2010/05/17 18:26:09
That video is at least educational. It shows you pretty well what happens when you do that.
"Hammer has stopped working"
 'It's Difficult To See, But Now The Ground Is Slightly Uneven'
#18614 posted by ijed [190.20.66.77] on 2010/05/18 01:20:11
And I just managed to pay the rent - it was a difficult 18 hours in the sperm bank, but you've got to work for your money.
Have you ever wondered way the sun always rises the same? I have but then I kinda thought like it didn't matter so stopped thinking about it.
Oh, while I'm here, has anyone seen the last series of Friends and can explain what twat A ment when they said twat B ...
I miss Lunaran.
 Sun Always Rises The Same
#18615 posted by stevenaaus [114.72.248.15] on 2010/05/18 01:46:29
Most planets have a much less constant axis of rotation, leading to large variations of the weather over longer times. OTTOMH it's our huge moon that brings gyroscopic stability.. or something. So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.
 Dreamhost
#18616 posted by bear [130.242.8.250] on 2010/05/18 02:46:18
Since I think some of you might still be using dreamhost - have the prices gone up or did I simply have enough money to not care the last time I renewed my hosting?
 @#18615
#18617 posted by meTch [64.148.30.122] on 2010/05/18 03:10:55
talk about roll of the dice eh?
#18618 posted by gb [89.27.203.45] on 2010/05/18 05:48:47
> So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.
How poetic.
 Interesting Mod Here:
#18619 posted by metlslime [67.188.81.46] on 2010/05/19 09:29:45
http://quakeone.com/forums/quake-mod-releases/works-progress/5517-angel-blink-mod-2.html
Because you can't hurt an enemy when he is in your line of sight, you have to mostly run past guys until you get a projectile weapon. With the nailgun, it's possible to start killing guys but not easy. Maneuvering through a level becomes more of a puzzle-solving excercise.
Maybe not very balanced on standard maps but it might be interesting to make a map specifically for this.
 O_O
#18620 posted by necros [99.227.131.204] on 2010/05/19 09:45:39
very weird. can't say i'd want to play more than one map like that (i just did a run through in e1m1) but it's eerie for some reason.
just thinking about it on paper, i'd say it's be better if the monsters were just flat out invulnerable (or weapons were removed). but i guess, if you made a map for it, you could just not give any weapons. :)
 The "Statues Mod"
#18621 posted by Baker [99.54.150.153] on 2010/05/19 14:20:49
Can't hurt them when you are looking at them.
They can't move when you are looking at them.
Stop watching them and you get it in the back.
It's a freaky mod. Multiple monsters can become highly problematic. Even with grunts and dogs.
Ironically, I posted the idea at Inside3D forums just a couple of weeks ago.
Then 2 weeks later, Morkai, who never even read that delivers it to QuakeOne forums with source code out-of-the-blue. [So obviously I made him some gray skins to go with it.] End joke. ;)
I consider this highly unlikely and bizarre coincidence, of course, more concrete evidence of my theory of a "Baker-centric universe" where the universe was designed specifically for me [hence my obligation to return all favors to universe in spades].
But I digress ...
Anyway, this mod is creepy and has new Quake monster written all over it.
Either way, if you want to see perhaps the most interesting monster twist ever try Morkai's mod.
[Apparently he last participated in the 2005 Quake Expo. So he has past Quake modding experience.]
Like metlslime said, the gameplay consequences only go "ok" with the id1 maps but it doesn't take much imagination to see how in a map designed for it, it could be intense.
Anywho, if you try the mod and find that you like it, consider giving Morkai a "Kudos" for the mod in the thread metl linked.
 "End Joke"
#18622 posted by Baker [99.54.150.153] on 2010/05/19 14:23:32
"End joke" in post above goes in following paragraph. Epic Baker Fail.
#18623 posted by JneeraZ [24.199.192.130] on 2010/05/19 14:59:23
This was inspired by the latest Dr.Who episode I imagine ... the weeping angels? They had statues that worked basically like that.
Cool mod!
 Statues Mod
#18624 posted by starbuck [212.159.117.218] on 2010/05/19 15:41:05
Very cool. I agree that it deserves custom gameplay/levels/monsters though.
ideas for gameplay:
Beacons you could light up, or drop, that freezes them within a certain area whether they could see you or not.
In a similar vein, 'safe rooms'. I love games that really have a contrast between safe and comfortable areas, and dangerous, unknown places.
To increase the eerieness/scare factor, monsters that do huge damage if they get to actually touch you.
(Limited ammo) weapons that actually can hurt the statues.
More weapons with ricochet attacks so you can damage the monsters with skillful shooting (which of course is much harder under pressure).
Monsters that move in interesting ways - this is a rather undeveloped thought, but I was imagining chess pieces, like guys that can only move in one direction, or only jump forward a set amount. Then if you combined them with environments with appropriate obstacles/layouts you've got the basis of some puzzles.
I've been tempted to make a flash game for a while, I'm actually tempted to expand this idea and give it a go...
#18625 posted by Spirit [80.171.1.57] on 2010/05/19 16:33:38
The mod would be even better if there was a short freeze period, like 0.3s in which the monster slows down to a halt and vice versa. Maybe combined with a sound effect and blending into the grey skin (sometimes tells me things like these are why DP is so popular, heh).
 ^ In My Opinion
#18626 posted by Spirit [80.171.1.57] on 2010/05/19 16:34:40
Also starbuck's ideas are delicious except for the rotten Flash bit. Maybe Pygame would be an option?
#18627 posted by starbuck [212.159.117.218] on 2010/05/19 17:51:02
I definitely agree on the slower freezing. Don't want to derail with game platform discussion, but I can't see any projects that looked very pro when I checked out Pygame, are they out there somewhere?
My criteria for picking a platform are pretty standard - easy to develop with, produces nice result, easy for people to try.
Contenders are Flash (scores pretty high in all), Unity (extremely easy to use, but requires a plugin that'll shrink the audience) or to make an iPhone app (looking for an excuse to buy a macbook pro,really :))
 Hey...
#18628 posted by Bal [90.2.111.158] on 2010/05/19 20:08:06
It's funny me and a collegue were talking about something a bit similar a few days back, started from talking about Left 4 Dead and Alan Wake.
The idea was zombies, that move really slowly when you can see them, but really fast when you can't (this can be not only due to player field of view, but also pitch dark areas etc).
We were talking about is as a multiplayer mode though, think L4D versus like this, with the survivors having no weapons (maybe only flash lights, with limited battery/recharge rate), and the zombies being other players, trying to get as close to the survivors as possible to grab them... Not so sure it would work out as is, but could be interesting.
 Peek-a-boo
#18629 posted by bear [130.242.8.250] on 2010/05/19 21:11:22
smw
 Damn You Shigeru Miyamoto!!
#18630 posted by Bal [90.2.111.158] on 2010/05/19 23:30:48
 Speaking Of Shigeru....
#18631 posted by metlslime [159.153.4.50] on 2010/05/20 00:39:33
Mario Galaxy 2 is about to be released....
#18632 posted by Zwiffle [97.87.57.94] on 2010/05/20 01:57:48
Got mine preordered from Amazon, then gonna use the $20 preorder promo code to buy Bioshock 2 Collectors Edition.
Sweet.
 Twitter
#18633 posted by Jago [84.249.95.211] on 2010/05/21 02:25:50
So any of you folks use Twitter?
#18634 posted by Zwiffle [97.87.57.94] on 2010/05/21 02:58:00
No one uses Twitter.
It is a dead medium.
 That's Constructive
#18635 posted by stevenaaus [114.72.250.60] on 2010/05/21 06:06:43
But it is brain dead
 Twitter
#18636 posted by Jago [194.86.38.38] on 2010/05/21 10:21:13
I was really pretty late to the whole social media thing, but now having watched Facebook "evolve" over time, it feels so bloated and awkward, that the simplicity of Twitter (which I originally thought of as way too limited) actually starts looking very very good.
#18637 posted by JneeraZ [24.163.61.78] on 2010/05/21 11:32:43
"No one uses Twitter."
Except for the millions of tweets sent every day, yes, no one uses it.
 Lol
#18638 posted by RickyT33 [81.131.104.130] on 2010/05/21 12:22:11
I personally dont know anyone who uses Twitter, but I did read some of the QuakeLIVE tweets a while ago.
But just because its not a major part of my tiny existence does not mean anything really! I mean who the hell am I?
 @Willem RT @Spy: @madfox Check Your #mail
#18639 posted by Spirit [194.95.77.45] on 2010/05/21 13:21:32
#18640 posted by JneeraZ [24.163.61.78] on 2010/05/21 14:01:11
That a collection of bitter misanthropes who hang out on a message board in support of a 12 year old game don't know anyone who uses Twitter is not particularly surprising news. *eyeroll*
heh.
 Misanthropes?
#18641 posted by Mike Woodham [87.127.250.2] on 2010/05/21 14:08:01
Nah, I'm a hippy!
By the way Quake is 14 years old next month.
 Willem
#18642 posted by rj [194.83.29.253] on 2010/05/21 14:28:46
just stop it. stop it now.
#18643 posted by Trinca [194.65.24.228] on 2010/05/21 14:28:55
Cool will be a good date to release a map!
Will try to finish mine in this day...
 Hi.
#18644 posted by Shambler [86.25.165.240] on 2010/05/21 15:14:15
I like ice cubes. What's Facebook again??
 18640
#18645 posted by nitin [124.168.66.168] on 2010/05/21 15:54:53
has a point though.
But spirit wins.
#18646 posted by spy [89.218.23.182] on 2010/05/21 17:33:26
@Willem RT @Spy: @madfox Check Your #mail
:ph34r:
spirit check your mail
:ph34r:
 And Willem Too
#18647 posted by spy [89.218.23.182] on 2010/05/21 17:35:07
:rofl:
#18648 posted by JneeraZ [24.199.192.130] on 2010/05/21 17:37:09
It's like knocking on your neighbors door to tell them that you're calling them on the phone.
#18649 posted by spy [89.218.23.182] on 2010/05/21 17:40:54
It's like knocking on your neighbors door to tell them that you're calling them on the phone.
does it bother you?
#18650 posted by JneeraZ [24.199.192.130] on 2010/05/21 17:55:09
Yes, because I live next door and can clearly hear you knocking.
 Oops I Did It Again
#18651 posted by spy [89.218.23.182] on 2010/05/21 18:14:21
Yes, because I live next door and can clearly hear you knocking.
relax, just take it easy
 Bitter Misanthropes
#18652 posted by onetruepurple [89.77.120.196] on 2010/05/21 18:35:44
#18653 posted by JneeraZ [24.199.192.130] on 2010/05/21 19:01:59
spy
Maybe you could get a Twitter account and tell the world whenever you send an email. That might work better than your current system.
#18654 posted by Zwiffle [66.170.5.18] on 2010/05/21 19:27:56
"No one uses Twitter."
Except for the millions of tweets sent every day, yes, no one uses it.
It was sarcasm. =/ Explaining the joke defeats the purpose.
 Spirit
#18655 posted by madfox [84.26.170.230] on 2010/05/21 20:43:59
Can you send me a twitter?
My mailbox lasts no glitter.
arg(l)ue?
 I Just Sent An Email
#18656 posted by pjw [75.128.249.127] on 2010/05/21 22:18:01
On a related note, I got a message on my answering machine from an organization with which I do business. The message said "please call us at (number) and reference account (other number)"
I called, and was immediately transferred to an automated voicemail message which said "leave your account number, and a phone number where you can be reached, and we will call you".
So...I guess they called me to leave a number so I could call and leave my number so they could call me?
Excellent.
 And When They Called You
#18657 posted by bear [94.255.218.250] on 2010/05/21 23:35:11
did they tell you that you got mail?
 So..
#18658 posted by meTch [64.148.30.110] on 2010/05/22 02:00:30
did they twitter that they were going to knock on your door to tell you that you have mail to tell you you have e-mail to tell you that they were going call you to leave your numbers in their automated machine so the person who set up the other automated machine that called you can collect the data from the machine you left your data in and put it in the machine that called you?
 Hall..,
#18659 posted by madfox [84.26.170.230] on 2010/05/22 04:17:02
just open the cargodoor.
 Public Service Announcement
#18660 posted by R.P.G. [174.147.66.197] on 2010/05/22 18:32:49
I am writing this message from my new HTC EVO 4G!!! Also, I got a pair of Google TV socks.
That is all.
#18661 posted by Zwiffle [97.87.57.94] on 2010/05/22 21:47:17
what is that
 Zwiffle
#18662 posted by pjw [75.128.249.127] on 2010/05/23 03:51:09
#18663 posted by Zwiffle [97.87.57.94] on 2010/05/23 14:54:22
uh-huh and what am I supposed to do with that
#18664 posted by Zwiffle [97.87.57.94] on 2010/05/23 15:31:13
#18665 posted by JneeraZ [24.163.61.78] on 2010/05/23 18:41:06
Zwiffle
Damn, that's awesome! I downloaded it and it actually works. So cool that people write software as good as this and release it for free!
 Yeah Man
#18666 posted by RickyT33 [86.23.78.214] on 2010/05/23 19:42:35
I had a go too. I made my first ever model - it was a giant green tentacled boob monster :D
 Wow
#18667 posted by necros [99.227.131.204] on 2010/05/23 19:59:48
that looks on par with mudbox o.o
 Teams ShowDown Tournament
#18668 posted by [173.59.85.203] on 2010/05/23 14:50:40
There is going to be a Teams ShowDown tournament held on the NetQuak (Q1) platform on [b][u]Wednesday, May 26, 2010, at 6PM Pacific/8PM Central/9PM Pacific[/u][/b].
Individuals signup, then there will be a draft
where teams are picked randomly.
Then these teams will form clans and come up with
clan names.
The teams will have a round-robin season where each clan plays
every other clan once per week for 7-weeks.
The top 4 rankings teams will advance into the finals,
which will be single-elimination, best 2 of 3.
To signup, send an email to js501@live.com
with "Sign Up".
 Sculptris
#18669 posted by Bal [90.2.40.175] on 2010/05/23 21:29:16
necros, it doesn't push as many polies/points as Mudbox or Zbrush, but it's good for working on initial shape etc (because of the automatic triangulisation thing). Oh and it's free, which is quite alot cheaper then Zbrush or Mudbox yeah. :)
 Sculptris
#18670 posted by bear [94.255.217.197] on 2010/05/23 22:57:23
Can't help being disappointed that you're not limited to sculpting with tetris-blocks.
 Hey Tronyn,
#18671 posted by necros [99.227.131.204] on 2010/05/24 00:47:33
is the email address listed on your nynort account here still valid?
#18672 posted by Trinca [194.65.24.228] on 2010/05/24 13:00:40
when is exact day of Quake birthday?
I know is june but I don't know the day
 22nd
#18673 posted by rj [194.83.29.253] on 2010/05/24 14:00:28
#18674 posted by Zwiffle [184.60.27.118] on 2010/05/24 21:43:34
For modelers and fans of TF2 in general, here:
http://www.polycount.com/team-fortress-2-polycount-pack/
Bal already singled out the Spy. Dag nab it.
 Xbox Fail
#18675 posted by stevenaaus [114.72.201.205] on 2010/05/25 04:57:19
 Lame
#18676 posted by SleepwalkR [85.179.0.92] on 2010/05/25 09:47:40
#18677 posted by Trinca [194.65.24.228] on 2010/05/25 11:58:30
now she will have to make some blowjobs to pay the poor guy :|
#18678 posted by Trinca [194.65.24.228] on 2010/05/25 13:10:21
 Hmm
#18679 posted by nonentity [188.223.82.21] on 2010/05/25 15:48:06
Lame and fake.
Also, this what were on't same page is funnier; http://www.metacafe.com/watch/4426785/psych_ex_girlfriend_takes_revenge/
Altho admittedly not much funnier...
 I
#18680 posted by madfox [84.26.170.230] on 2010/05/26 00:17:44
feel so watched, watching watches swatch.
#18681 posted by Trinca [85.138.48.125] on 2010/05/26 00:21:07
Spirit four words
I Fucking Love You :)
thanks mate!
Topic is 'Happy birthday and congratulations to Gleeb and Trinca, may you live happily ever after!'
* Set by Spirit on Tue May 25 12:54:44
 June 22nd
#18682 posted by gb [89.27.208.118] on 2010/05/26 00:31:01
Heh, I never noticed, but that is practically the summer solstice. Maybe I'll be able to remember Quake's release date now.
 Bump!
#18683 posted by RickyT33 [86.23.78.214] on 2010/05/27 04:02:06
OK, no screenie, but picture this:
You have been mapping for almost 3 years. Is it only 3 years?!!? - I digress....
You have just finished sealing the main hub of your map which has run to a total of 62000 marksurfaces and 105 lightmaps. The only way to find the leaks is to load a map which was made (and is still being made) in WC3.3 into a Hammer executable because the Hammer version shows a pointfile in 3D, WC3.3 doesnt (it must be about the only added feature between the two versions, from a Quake-mapper's point of view).
The damn map takes 9 minutes+ to run TxQbsp, on a Core2Duo clocked at 3.6 Ghz.
A previous version apprx 85-90% of the size took 24 hours to fullvis, on WVis (thats the multi-threaded version for those who dont know).
I actually regard this as fairly efficient mapping (lol) and finding the leaks is a lot less daunting with this toolset.
Loads in Fitz.85!
Anyway I just cant believe how far this one has run, despite being a bit of a long slow runner. The map's development as a whole that is. It's been an education, it really has. Not to say that I am even particularly profficient, or professional with this discipline, I just can't believe sometimes how much information I have learned for so many different sources (people, sites etc) to get to this point.
Just reflecting......
 Also:
#18684 posted by RickyT33 [86.23.78.214] on 2010/05/27 10:46:16
Check your mail, I just farted :S
 FW: RE: RE: RE: RE: Ricky
#18685 posted by Scampie [72.12.65.211] on 2010/05/27 21:10:47
Kill yourself.
 I Hate Mountains Update
#18686 posted by Zwiffle [66.170.5.18] on 2010/05/27 23:54:29
They released a teaser earlier this week.
http://www.ihatemountains.com/
Looks flonking EPIC.
 FW: RE: RE: RE: RE: Scampie
#18687 posted by RickyT33 [86.23.78.214] on 2010/05/28 02:21:09
OK then, I will.
#18688 posted by gb [89.27.241.106] on 2010/05/28 06:05:49
check in your map first kthx?
 Zwiffle.
#18689 posted by Shambler [86.25.220.172] on 2010/05/28 10:32:14
Good call that!! Never even heard of it, but that does indeed look bloody good. Looks really well done, the pine forests and catacombs especially. Nice one.
 I Hate Mountains
#18690 posted by Bal [194.2.155.253] on 2010/05/28 11:52:58
Yeah, check it out when it comes out, I've betatested it a few times (one of the designers is a friend at work), good campaign.
 Nice.
#18691 posted by Shambler [86.25.220.172] on 2010/05/28 13:14:38
The Bal seal of quality, I'd trust that.
 Random Q1SP Tip #3
#18692 posted by MY NAME IS SARAH GOLDFARB [88.70.85.70] on 2010/05/29 17:16:47
 Hmm
#18693 posted by nonentity [188.223.82.21] on 2010/05/29 17:29:11
I'm going to be on TV?
 Editors And Pointfiles
#18694 posted by necros [99.227.131.204] on 2010/05/30 03:01:02
can you guys who use editors that are not gtkr 1.4 or sikkpin's qe3 chime in and let me know what extensions pointfiles need to be to be read and also where they must be located?
for example:
qe3 reads .pts files directly and they must be alongside the .map file.
gtkr1.4 reads .pts files but they need to be renamed .lin (format is the same, in other words) and they must be alongside .map files.
i just noticed i didn't put any support for pointfiles in my compiler gui so i was thinking of adding that in as an update.
ALSO: if there are any problems with having it work with other editors or something to help it integrate better, please let me know and i'll see about adding that in.
FINALLY: any other changes besides the above, let me know, but it may or may not make it in
depending on:
how hard it is to implement (i'm not a very good coder)
if i think it's worth the effort (i'm pretty lazy-- hence a compiler gui, lol...)
you can email if you want to write a long story or something (use the one on my func_ account here).
 Also:
#18695 posted by necros [99.227.131.204] on 2010/05/30 03:03:19
if the pointfiles need to be converted somehow into a different format, depending on how huge the change is, i may be able to build a parser into the program itself. (the entire program is really just a giant parser anyway).
appending this: i just checked the pts format and it's just line after line of 3d coordinates, so this post may be pointless (haha) as you can't really get more simple than than.
#18696 posted by gb [89.27.230.33] on 2010/05/30 18:08:27
gtkr 1.5 needs .lin files alongside map files, just like 1.4 apparently. I'd assume this is the same with netradiant then.
Quest needs .pts files and gives you a file selection dialog to load them.
 HAPPY AMERICA DAY!
#18697 posted by Scampie [72.12.65.211] on 2010/06/01 00:18:01
Today we celebrate those who gave their livesin pursuit of the noble cause of killing Euros and other such foreigners. God bless :_(
#18698 posted by Zwiffle [97.87.57.94] on 2010/06/01 02:14:44
#18699 posted by Trinca [89.155.208.14] on 2010/06/01 03:55:15
did u get drunk in celebration? if not y're a noob
 Willem
#18700 posted by RickyT33 [86.136.52.138] on 2010/06/02 12:47:14
#18701 posted by JneeraZ [24.163.61.78] on 2010/06/02 13:11:22
That sort of thing sucks but remember you only have his version of events at this point. I'm positive there's more to the story. :)
 Yeah
#18702 posted by RickyT33 [86.136.52.138] on 2010/06/02 13:19:22
He must have atleast said soething pretty stupid I would have thought. (Simpson-style "Ha-ha!")
 That Guy
#18703 posted by starbuck [92.236.80.129] on 2010/06/02 14:38:27
sounds like a bit of a dumbass. Insinuating you're gonna pirate someone's game to their [interwebical manifestation of a] face isn't gonna help shit.
 Hmm
#18704 posted by nonentity [188.223.82.21] on 2010/06/02 18:00:43
Can't imagine anyone jokingly imply that they'd pirate an epic game and then recieving an over-reaction in response...
Giggle
#18705 posted by JneeraZ [24.199.192.130] on 2010/06/02 18:04:26
Like I said, I imagine there's more to the story here.
#18706 posted by RickyT33 [86.136.52.138] on 2010/06/02 18:11:41
Yeah or the dude is just talking out of his ass..... trying to be clever like.
 Hmm
#18707 posted by nonentity [188.223.82.21] on 2010/06/02 18:12:03
Oh of course, it's an entirely one sided account on the internets (for amusement, see if you can get hold of the emails in question, altho I doubt it (privacy of blah)). But in any case, there is a difference between winding up an individual and telling the communications department of a corporate entity that you're going to steal their products...
#18708 posted by necros [99.227.131.204] on 2010/06/02 19:47:39
let's not forget the other obvious truth here. at this point, epic really doesn't have to care either way. these aren't the days of jill of the jungle anymore. (although, that's still a damn fun game!)
 Hm
#18709 posted by Vigil [89.27.45.237] on 2010/06/02 21:35:23
Customer acts like a dick, complains when he's treated like he's acting like a dick.
#18710 posted by Zwiffle [66.170.5.18] on 2010/06/02 21:39:08
Sure most of you have seen this, but here it is anyway:
http://bmgoau.cwahi.net/spitzer.html
 Ya
#18711 posted by Tronyn [85.197.237.249] on 2010/06/02 21:58:42
just wanted to say ive been inactive for a couple weeks and will remain so for at least another 4-6, BUT I'm definitely releasing some Q1SP stuff this summer.
 Youtube Title
#18712 posted by Zwiffle [97.87.57.94] on 2010/06/03 14:07:08
 Random Q1SP Tip #4wq1tdf23
#18713 posted by [88.70.82.75] on 2010/06/03 20:21:55
Rapture by Kona and Tronyn
 Random Q1sp Tips
#18714 posted by rj [86.0.165.149] on 2010/06/03 20:45:54
deserve their own thread.
great episode - baron bosses were excellent as was the overall atmosphere & build quality. the thing that spoiled it for me was having an end map with no monsters in when i was expecting some kind of uber-boss presiding over the four barons. i just remember a massive sinking feeling when i fired up that final map and pressed tab only to see 0/0 kills :(
 Kkk
#18715 posted by Spirit [80.171.52.208] on 2010/06/03 21:19:14
I know what you are trying to do!
#18716 posted by Spirit [80.171.52.208] on 2010/06/03 22:08:00
new old q1sp, someone take more screens and make a news post: http://www.quaddicted.com/quake-maps/the-snowy-dream-by-vie888/
It's nice!
 Terrible
#18717 posted by negke [88.70.82.75] on 2010/06/03 23:38:55
Below average map design and extremely frustrating gameplay. I don't remember the Nehahra AI to be this annoying (neither do I think BJP's engine is responsible for this), so I assume it has been tampered with?
#18718 posted by Spirit [80.171.96.1] on 2010/06/04 08:51:29
No, that is the stock Nehahra AI. Use nomonsters 1 to make it less evil. Don't judge this by the first map.
 Hm, Indeed
#18719 posted by negke [88.70.53.144] on 2010/06/04 09:14:08
Strange, because I did enjoy the new AI when I first played Nehahra. Now, however, it just feels like total shit. At least the base enemies.
And I actually played through all three maps of Snowy Dream (on god mode). There were a few areas that looked kind of interesting, but most of it was pretty meh. I also thought the story centerprints were a bit silly; they reminded me of early negke/RickyT23 maps, which is an additional minus. :D
 -what-is-the-best-comment-in-source-code-you-have-ever-encountered
#18720 posted by stevenaaus [110.20.0.132] on 2010/06/08 22:57:44
 Outstanding Link
#18721 posted by pjw [75.128.249.127] on 2010/06/09 02:04:58
bookmarked for much entertainment.
This was good:
// somedev1 - 6/7/02 Adding temporary tracking of Login screen
// somedev2 - 5/22/07 Temporary my ass
#18722 posted by Zwiffle [97.87.57.94] on 2010/06/09 02:26:16
A few of those made me lol at work. Passed them onto Frik, if he hasn't seen them he will probably get some amusement from them.
 Hell, Yeah
#18723 posted by spy [178.88.7.201] on 2010/06/11 12:02:47
finally its done! yay!
 Travelling
#18724 posted by Mike Woodham [86.176.87.39] on 2010/06/13 20:44:36
I am going to Taipei, Shanghai then Hong Kong, in that order. I will have to make snap decisions on the new technology that I intend buying - tablet notebook, phone, motherboard, anything that takes my fancy etc.
Anyone got any insight into which would be the best of the three in terms of technology available, and of course, price?
#18725 posted by mwh [82.132.138.138] on 2010/06/13 23:08:18
i would imagine that shanghai would be cheapest and taipei would have the most variety. but don't really know, and hong kong will certainly have quite a range!
#18726 posted by Spirit [80.171.143.128] on 2010/06/14 10:14:24
Best Q3 movie I ever saw: http://www.esreality.com/?a=post&id=1893342
Shame that they are still skipping angles and package things in rar archivies. Also the low fov(?) makes watching very stressful for my brain. But apart from that, a masterpiece!
#18727 posted by megaman [88.134.172.72] on 2010/06/14 11:53:41
no hud or crosshair? check.
blah music? check (i actually like the music, but it doesn't fit quake or the movie at all)
promode? check.
stupid graphic mods? check.
machinima style stuff? check.
random frags? check.
mostly ctf? check.
aim training maps? check.
rates quite high on my shittyness scale :P
 Re 18726
#18728 posted by necros [99.227.131.204] on 2010/06/15 23:22:49
i liked it. :) it's accessible to someone how knows very little about q3 dm competitions. oddly enough, i like the graphic mods in the video too.
i still watch WoW videos from time to time and i'd watch more of these too if i knew where to get them. :P
 Probably Wont
#18729 posted by nitin [124.168.66.168] on 2010/06/16 03:11:22
ever get around to playing it but the artwork on Gears 3 looks spoogerific.
#18730 posted by gb [89.27.233.145] on 2010/06/16 17:40:47
so this year is almost half over, and I have the impression that the number of map releases was somewhat low.
#18731 posted by Trinca [83.132.13.66] on 2010/06/16 17:49:43
gb people older = less time to map :\
I've got one almost ready but is very small and few detailed... that's what I can give from the small time I have!
but release is soon real soon
 Possible Reasons
#18732 posted by negke [88.70.52.45] on 2010/06/16 18:15:29
1. Only few active mappers left
2. RL (lol)
3. too ambitious projects
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
#18733 posted by Trinca [83.132.13.66] on 2010/06/16 18:43:41
from me dont espect big maps, only have time for small maps and even so will take ages :\
#18734 posted by rj [86.0.165.149] on 2010/06/16 19:27:50
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
agree to disagree on that. i'd sooner see fewer, more memorable releases than large numbers of throwaway done-before id-sized maps that i'll play once and forget about; there are hundreds of those out there already!
point understood though all the same; small maps are better than no maps. but if all this huge ambitious material is going to ever get finished then it sure as hell isn't getting casually interrupted by anything other than the odd speedmap ;)
 I Got 8400 Bushes Made Already
#18735 posted by RickyT33 [86.23.78.214] on 2010/06/16 20:12:58
You will see it eventually.
 My Map Is 90% Done
#18736 posted by Orl [69.253.226.218] on 2010/06/16 20:20:24
It has about 15000 brushes, and is very close to completion. Screenshots will soon follow and afterwards, the map itself. I predict it will be done either towards the end of June, or early July if all goes to plan. But rest assured, its coming.
 Mine Is...
#18737 posted by JPL [82.234.167.238] on 2010/06/16 20:24:18
...99% done in term of brush, just remains few modifications for final battle.
On gameplay and monster placement, ammos/monster/health balance, I didn't started yet... actually there is only easy skill ready, missing medium and hard to adjust...
I hope to close the stuff by august this year...though...
 Rj
#18738 posted by negke [88.70.252.252] on 2010/06/16 20:48:02
Quality over quantity, and smaller maps aren't necessarily worse than larger ones. However, if people expect the next release to (have to) outpass everything else done before, it isn't really an incentive for casual mapping.
 The Quake Mapping Scene
#18739 posted by gb [89.27.233.145] on 2010/06/16 20:58:42
might have to go down a similar road as the DOOM one.
Meaning, mainly small maps that are made pretty quickly.
Can't expect everything to outdo Marcher.
Expectations are pretty high, though, I think.
Also, one year? LOL. That's fast.
 Gb
#18740 posted by necros [99.227.131.204] on 2010/06/16 22:34:09
yeah, i'm kind of hoping that would be the new trend.
obviously, i wouldn't want everyone to drop what they're doing and start only making small-medium maps nor am i advocating small maps exclusively, but i'm hoping that maybe it might encourage some mappers who would not have bothered otherwise.
#18741 posted by Zwiffle [66.170.5.18] on 2010/06/16 23:26:14
I don't like Radiant currently and I have yet to find a suitable solution to this. Maybe Ogier. CZG uses it.
 All I Know Is...
#18742 posted by metlslime [159.153.4.50] on 2010/06/17 01:49:39
Next map i make won't have three custom monsters with their own animations, skins, sound effects, head gibs, projectile models, combat tuning needs, etc. etc. Plus an entirely new texture wad with hundreds of new textures. Plus half a dozen other new entity types with their own models, animations, sounds, and code.
Just having a map to worry about sounds like a breeze.
 Heavy Metl
#18743 posted by roblot [216.106.107.175] on 2010/06/17 03:03:59
So that's what we are to expect soon? Can't wait... I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
 Worst Quote Ever
#18744 posted by roblot [216.106.107.175] on 2010/06/17 03:09:23
...These teleports are actually scary".
#18745 posted by onetruepurple [89.77.120.196] on 2010/06/17 12:49:51
I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Really? That sounds great.
 It's True
#18746 posted by roblot [216.106.107.216] on 2010/06/17 13:46:35
All lies will be revealed some time, but my mapping is stalled because I'm moving.
 I Have Seven Maps On The Run + A Few Others
#18747 posted by ijed [216.241.20.2] on 2010/06/17 17:58:26
That your grandchildren will be playing one day as part of a bundle. Don't be impatient.
 Any Thoughts On RAGE?
#18748 posted by [188.134.68.185] on 2010/06/17 18:13:18
#18749 posted by Spirit [80.171.27.153] on 2010/06/17 19:33:25
"Realistic" environments are boring. Everything is brown.
#18750 posted by Trinca [83.132.158.250] on 2010/06/17 20:05:04
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
;)
#18751 posted by necros [99.227.131.204] on 2010/06/17 20:13:00
Everything is brown.
heh, wasn't that a complaint about quake at one time? :P
 One
#18752 posted by madfox [84.26.170.230] on 2010/06/17 20:19:28
ogre can ask more machineoil
than he can hod in both hands...
 Ho...
#18753 posted by madfox [84.26.170.230] on 2010/06/17 20:20:36
ho ho hold it!
#18754 posted by Zwiffle [66.170.5.18] on 2010/06/17 21:16:20
Rage looks exciting (it's id, of course it does) and the fact that the tools are coming to PC users is also very exciting. A lot of the other screen shots are much more colorful, especially outside with the bright blue skies and so on. I'm looking forward to it.
 Re: 2010 Maps
#18755 posted by Tronyn [82.148.72.181] on 2010/06/18 13:26:04
well this year I should be releasing more maps than I did in 2009 or 2008, so hopefully I'm not the only exception to this apparent downward sliding trend.
#18756 posted by gb [89.27.218.137] on 2010/06/18 13:44:38
We hate dying in video games. We hate to be frustrated.
Huh, while frustration is bad, dying is a part of FPS. I'm curious how exactly they'll do this.
The player should still be required to cover his ass by himself.
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
Yes we are mad, but ours is... oh, wait.
#18757 posted by Zwiffle [97.87.57.94] on 2010/06/18 16:13:55
Apparently you have nano-self-defibrillator that you can use to resurrect yourself on the spot. Limited use I think, but you can pretty much start over right at the spot you died, immediately.
 Re: 2010 Maps
#18758 posted by stevenaaus [114.72.201.211] on 2010/06/19 08:51:39
Tronyn, of course we'll have to come and shoot you now if you don't make arcanum this year :>
#18759 posted by metlslime [67.188.81.46] on 2010/06/19 09:32:14
does anyone have a list of what the known active Q1SP projects are?
 Define "active"
#18760 posted by negke [88.70.232.187] on 2010/06/19 09:56:02
From what I could gather it's
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
RMQ team
Pulsar (several?)
metlslime (haha)
#18761 posted by negke [88.70.232.187] on 2010/06/19 09:56:59
Lunaran, too
#18762 posted by Spirit [80.171.155.218] on 2010/06/19 09:57:02
I so want to revive the pipeline...
Baker does a great job of posting upcoming things on quakeone.
#18763 posted by Spirit [80.171.155.218] on 2010/06/19 09:58:10
Everyone's most favourite cuddly norwegian also is working on something.
 This Cannot Be!
#18764 posted by negke [88.70.232.187] on 2010/06/19 10:26:49
This must not be!
Forgot to mention Trinca above. And possibly Dr.Shadowborg is working on more maps for Hellsmash. Well, and hopefully some leet mapper who has been lurking in the shadows as yet...
 2010 Maps
#18765 posted by Hrimfaxi [89.150.173.209] on 2010/06/19 10:32:22
Well I have a handfull maps under way as well.
Some of them almost 90 - 95% done.
So maybe later this year some of them will get released.
Looking forward to all the other maps!!!
 Pipeline
#18766 posted by SleepwalkR [78.52.97.93] on 2010/06/19 11:02:01
The code and database are still on fov120.com, it's just a matter of patching some stuff up. Is there a lot of interest in that?
 I Would Think Not
#18767 posted by negke [88.70.67.142] on 2010/06/19 11:28:48
Some parts of the Doom community still use the (their own) pipeline system, though.
However, with so few projects we're having here, I don't think it'd be worth the effort, unless maybe everybody agreed to use it (which I doubt will happen).
 Hah
#18768 posted by Mr Fribbles [118.209.148.90] on 2010/06/19 12:07:07
negativegke
Pipeline was great, if nothing else the list of released maps was gold (so you didn't miss any if you hadn't had your finger on the pulse for months... or years....)
 Shit
#18769 posted by SleepwalkR [78.52.97.93] on 2010/06/19 12:15:05
Looks like I was wrong. The database is there but the code is missing. Someone would have to ask Killer if he still has it.
#18770 posted by negke [88.70.67.142] on 2010/06/19 12:19:33
Sure, if many people used it. But I was under the impression that for a long time there was hardly any activity and it often wasn't clear from the entries whether a map had already been finished and released or was still in WIP limbo.
 SleepwalkR
#18771 posted by negke [88.70.67.142] on 2010/06/19 12:20:43
 New Style Teleport Example
#18772 posted by roblot [216.106.106.99] on 2010/06/19 13:04:16
I took out a small section from a map to show a quake 1 shader in action. This map uses Quoth, and setup needed things automatically.
Download:
http://www.quaketastic.com/upload/files/single_player/maps/q1_shader-map.zip
 What How Where?
#18773 posted by Spirit [80.171.155.218] on 2010/06/19 13:43:44
What is it supposed to look like? What should I do. Please include your name in readmes. That moron head animation ruined the whole good atmosphere. Nice map.
 He's A 1996 Quaker Rebel
#18774 posted by roblot [216.106.107.59] on 2010/06/19 14:27:15
It's just an example anyway. My maps are in early stages and shapes will change alot. But, I've done 5 months of texture making (and learning) before hand. If you extract the textures you'll see the shaders involved, and the textures that are just plain quake animations.
 Heh
#18775 posted by Tronyn [82.148.72.181] on 2010/06/19 14:27:40
fuck yeah hrimfaxi
#18776 posted by gb [89.27.200.158] on 2010/06/19 16:01:58
With RMQ listed as individual mappers, the list is:
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
Pulsar (several?)
metlslime (haha)
Hrimfaxi
Trinca
Lunaran
Dr. Shadowborg
everyone's favourite cuddly Norwegian
roblot apparently
ijed
rjthorne
RickyT23
Vigil
Lardarse
gb
aenoch (still mapping for Quake?)
I would guess Kell is hopefully still mapping for Quake now and again?
Than hopefully, as well? Zwiffle? Drew? Willem?
Doesn't look all that bad, just a phase of less releases I guess.
Keeping fingers crossed for second half of 2010 :)
And quality over quantity.
#18777 posted by Zwiffle [97.87.57.94] on 2010/06/19 16:44:29
I'm going to give Ogier a shot and pester czg for help, and if its good enough then I might crank something out.
#18778 posted by [78.54.81.5] on 2010/06/19 19:22:13
than and Willem have WIPs too but they are currently on the back burner.
Listing the RMQ people individually puts a somewhat distorted light on the situation as they are all working on a single project that isn't going to be released anytime soon (see metlslimes original question).
 Shader Teleport Version 2
#18779 posted by roblot [216.106.107.12] on 2010/06/19 19:23:10
Just made a quick change to show water possibilities. The original q1_shader-map.zip could be deleted at Quaketastic.
http://www.quaketastic.com/upload/files/single_player/maps/q1_shader-map2.zip
#18780 posted by JneeraZ [24.163.61.78] on 2010/06/19 19:37:09
Deleted.
 Thank You Sir Willem
#18781 posted by roblot [216.106.106.35] on 2010/06/19 23:09:47
 Roblot
#18782 posted by necros [99.227.131.204] on 2010/06/19 23:42:37
i'm confused by your use of the term shader..?
#18783 posted by Scampie [72.12.65.211] on 2010/06/20 09:29:02
add me to the list.
#18784 posted by roblot [216.106.107.229] on 2010/06/20 16:08:14
I've never edited q3, but I think that the texture layer that I've added to the map example acts like a shader? No scripts of course, and just 1 programmed effect to work from (liquid motion). A hack, no yes? I don't know.
 I Might Have The Terms Wrong?
#18785 posted by roblot [216.106.106.10] on 2010/06/20 17:21:50
But, looking at some .pk3's a blackened stain texture is written into a shader script, then applied onto other textures. Shaders also smooth-out the faces of brush angles to get a smooth look.
 Necros Or Scampie
#18786 posted by roblot [216.106.106.156] on 2010/06/21 00:07:19
Because this is a brush layering hack, I might be getting unique effects seen though my ATI videocard and drivers, that you guys are not getting? At the teleport, do you see a static chainlink fence with a skull image floating in circular motion? If not, that's what I didn't anticipate.
This is a real good effect though, so I'm not giving up till I check it up further.
#18787 posted by necros [99.227.131.204] on 2010/06/21 05:22:10
But, looking at some .pk3's a blackened stain texture is written into a shader script, then applied onto other textures. Shaders also smooth-out the faces of brush angles to get a smooth look.
the act of putting the stain texture isn't what is implied with the word shader. rather, it's the settings that make the stain blend in a different way than normal (like making it multiplicative (filter), for example so that the colours of the texture multiply their rgb values to the colours behind it instead of just blocking them out completely).
the term shader implies advanced graphical effects beyond what can be done with just the textures. they imply multiple textures and masks along with scripting. to the more industry minded, shader tends to be replaced with the more correct term 'material', as i believe 'shader' is talking more about lower level programming with tons of vector maths meant to communicate with the video card. (confirm?)
back to the map, there's nothing wrong with the effect and it looks cool. i was just very confused because i was looking for something that wasn't there. :)
 Shaders
#18788 posted by megaman [88.134.172.72] on 2010/06/21 11:39:36
yeah, generally, they are custom programs for the graphics hardware.
Quake 3 shaders are an entirely different thing though, materials would probably be the better term (and I think Doom 3 indeed calls them so?)
They basically set material properties, but allow for some neat stuff with e.g. blend functions, because they're quite low level in parts.
#18789 posted by roblot [216.106.107.25] on 2010/06/21 12:11:52
Well, I'm glad it's working then. As for blending (for my videocard), I do see a multiplicative effect of pixels with the 2 layers (chainlink and skull), they interact a little bit. But, I do understand q3 is way more advanced. For q1, this is kinda rustic and fits well.
 Doom3 Materials
#18790 posted by gb [89.27.202.253] on 2010/06/21 12:40:10
 RAGE
#18791 posted by Shambler [86.25.164.186] on 2010/06/21 13:15:54
Q4A meets Fallout3LITE. Looks good to me. Not amazing, but good. Seems they have toned down the driving bollox, this is a good thing. Main concern is the lack of big scary enemies. This is a post apocalyptic wasteland, where are the giant mutants??
 Bland, Generic Quake
#18792 posted by gb [89.27.202.253] on 2010/06/21 13:35:15
From the doomworld forums:
I wish that id would have made Doom 3 back around 1996, with a new engine, but updating (read: not changing, but updating) and adding to everything that was great about the originals, rather than put out the bland, generic Quake. John Romero pretty much admitted that he stuck a Doom game in the new engine and they called it Quake. But it showed that the creativity wasn't there.
http://www.doomworld.com/vb/doom-general/51459-if-we-want-classic-doom-then-we-should-play-classic-doom/
People are strange.
 Shaders
#18793 posted by ijed [190.20.71.144] on 2010/06/21 13:49:43
Are just a name given to a group of textures that then get slapped on geometry. For example, a diffuse + emissive + environment map.
 Wtf Is Q4A
#18794 posted by onetruepurple [89.77.120.196] on 2010/06/21 14:23:33
 It Is.
#18795 posted by Shambler [86.25.164.74] on 2010/06/21 15:09:21
A summation of recent Id / Id-style standard shooters.
 LOL
#18796 posted by Shambler [86.25.164.74] on 2010/06/21 15:12:24
I wish that id would have made Doom 3 back around 1996, with a new engine, but updating (read: not changing, but updating) and adding to everything that was great about the originals
So basically he wanted an updated Doom game in a new engine...
John Romero pretty much admitted that he stuck a Doom game in the new engine and they called it Quake. But it showed that the creativity wasn't there.
...and then complains when someone made a, ummm, updated Doom game in a new engine :D
#18797 posted by stevenaaus [114.72.230.95] on 2010/06/21 22:40:09
Perhaps he's just not articulating himself too well ?
But it showed that the creativity wasn't there
I know what he's saying here though - the original levels are pretty meh in some ways.
Roblot's map is cool. That's a damn nice effect.
#18798 posted by Spirit [80.171.27.142] on 2010/06/21 22:58:04
Yes! Thing is that the box I was in at first rendered fullbright red for me or not at all. So I assume that was supposed to be some doom3ish glass effect in some other engine. I did stop and admire that "wicked cool effect that must be some *water hack".
 Glad Ya Likes It
#18799 posted by roblot [216.106.106.238] on 2010/06/22 01:12:16
I still don't know all the bugs possible, but I have an Nvidia card that I'll test it in sometime later. I have 3 computer in the house (all ATI). Spirit, I didn't think I used fullbright on that, but I did. It plays correctly all times for me. It's just when I compile the .map that I have to restart the computer, load .map, and then compile straight away. If I do some editing I'll likely have no red glass at all in the .bsp (it's invisible).
Hacks are a handfull...
#18800 posted by roblot [216.106.106.238] on 2010/06/22 01:20:49
I think the box the start player is in is too small, and that's the problem. Player may be a bit into the glass, so the glass disappears.
 Happy Bday
#18801 posted by Trinca [194.65.24.228] on 2010/06/22 15:36:49
14 years is a long road!
 Just A Teenager
#18802 posted by roblot [216.106.106.93] on 2010/06/22 17:44:42
I got a rock in my hand. You know how old it is? 600 billion years old!
 5.5 Earthquake Rumble
#18803 posted by roblot [216.106.106.132] on 2010/06/23 20:40:38
Rare where I live, but got one! I didn't notice it though.
 Coffee Is A Gateway Drug
#18804 posted by negke [88.70.79.168] on 2010/06/24 10:28:19
 Hm
#18805 posted by ijed [190.20.69.28] on 2010/06/24 13:37:19
I noticed one a while back... over here in Chile.
Then aftershocks for a month - one of them sounded like a stampede of trains going by underground.
Where are you?
 Ijed
#18806 posted by onetruepurple [89.77.120.196] on 2010/06/24 13:44:24
 Southern Ontario
#18807 posted by roblot [216.106.107.195] on 2010/06/24 13:57:59
Canadian news press hyped it while i posted. It was actually 5.0 and nothing as bad as the Chile one. Some phone video sent to news agencies also looked fake (them just shaking the phone and walking around). I lost my G20 summit rock.
 We Had A 6.8 Or Something
#18808 posted by nitin [124.168.31.179] on 2010/06/24 14:27:57
a while back in Melbourne. First time its happened since I've been here and it was very noticeable!
 Holy Shit
#18809 posted by ijed [216.241.20.2] on 2010/06/24 15:37:53
That looks like Armageddon.
The Chile one was apparently misrepresented by the government here - this is a conspiracy theory, but it seems plausible.
Basically they claim it was a 8something when really it was a 9something. The difference for the government is the 9 they have to pay to fix all damages - 8 they don't have to.
If it's the third strongest recorded and shifted the earth's axis then I'd guess 9 as opposed to 8.
Driving back the day after was freaky - lumps of road sticking up in the air, collapsed bridges and pedestrian flyovers etc.
A friend had the parking lot under his apartment partially collapse (nothing happened in the upper floors) - it crushed eight cars and left his unscratched.
#18810 posted by Trinca [194.65.24.228] on 2010/06/24 15:52:32
Idears for my next map? :)
My favorit themes are Maya stuff and metal but were the last two I've made :(
 Space ...The Final Frontier
#18811 posted by [216.106.106.49] on 2010/06/24 21:11:36
These, are the voyages, of the, Trinca Ship Enterprises. To go, boldly, over there, with hatchet, in hand.
 Trinca
#18812 posted by JPL [82.234.167.238] on 2010/06/24 22:57:03
Try something you never tried... like space ship, or futuristic base map :)
#18813 posted by Zwiffle [66.170.5.18] on 2010/06/24 23:12:53
Didn't Trinca do that map with the Cyberdemons on board a futuristic-base space ship map?
Or was that Madfox? Or someone else completely?
 JPL
#18814 posted by rj [86.0.165.149] on 2010/06/25 00:38:20
 It Gets Foggier
#18815 posted by roblot [216.106.107.53] on 2010/06/25 01:04:54
...as you play more and more maps for sure.
The Inspiration and Reference link has lots of ideas too.
I like Quoth a lot, but doubt there can be much added to it because it's maxed out in size. The only thing I can think of is having the present version (2.1), a base only version, and a rune only version. Then, more content can be added to the specific other 2 versions. Hellsmash is a great mod, and to see it added to Quoth Base, would be excellent. Mappers can choose what version fits their ideas best.
 Trinca
#18816 posted by necros [99.227.131.204] on 2010/06/25 02:19:57
make a vertical map and try to restrict yourself to maybe 1024x1024 width/length
i enjoyed doing a vertical map. it gets you thinking in different ways. extra internets if you can make the path non-linear or circuitous.
#18817 posted by Trinca [85.138.43.67] on 2010/06/25 02:25:10
I've made one in vertical event was quite fun!
#18818 posted by gb [89.27.240.14] on 2010/06/25 12:37:53
dunno, just a nice singleplayer map?
#18819 posted by Trinca [194.65.24.228] on 2010/06/25 12:59:40
I'm pretty sure will have size of tdl, big projects make mapping slower... and I want to release at least one map each year
 Theme For You M Ap
#18820 posted by JPL [82.227.228.57] on 2010/06/25 13:21:20
French soccer team disaster
Good enough for a funny map :)
#18821 posted by gb [89.27.240.14] on 2010/06/25 13:43:46
I would have suggested German soccer team disaster, but since we'll be beating England on Sunday, everything will be fine.
/irony
 Hehehe
#18822 posted by RickyT33 [86.136.52.138] on 2010/06/25 16:59:07
#18823 posted by rj [86.0.165.149] on 2010/06/25 19:09:22
but since we'll be beating England on Sunday, everything will be fine.
back at the hotel afterwards on their playstations? sure ;)
 Hmm
#18824 posted by nonentity [188.223.82.21] on 2010/06/25 19:44:11
Yeh, 'cos the England squad is so fscking good...
Oh, wait.
#18825 posted by rj [86.0.165.149] on 2010/06/25 19:49:16
such technicalities tend to be overlooked when it comes to the art of smak talk
 Oh Well
#18826 posted by negke [88.70.228.199] on 2010/06/25 19:54:39
When it comes to soccer, and especially during championships, all Brits are twats.
 Octopus Paul Says Germany Wins
#18827 posted by gb [89.27.227.235] on 2010/06/25 20:25:46
 IT WILL BE BROUGHT.
#18828 posted by rj [86.0.165.149] on 2010/06/25 21:25:10
 Also..
#18829 posted by rj [86.0.165.149] on 2010/06/25 21:33:50
when it comes to socc^H^H^H^H football, and especially during championships, there is no such thing as 'Brits' :P
#18830 posted by gb [89.27.227.235] on 2010/06/25 23:07:02
yeah, by the same logic, Germany would have 16 football teams.
 You Have
#18831 posted by RickyT33 [86.23.78.214] on 2010/06/25 23:13:16
devisions in Germany like England, Scotland Northern Ireland and Wales?
Each of those has many regions and counties.
#18832 posted by negke [88.70.228.199] on 2010/06/25 23:22:04
Oh just fuck off and lose, will you?!
 No.
#18833 posted by ijed [190.20.99.216] on 2010/06/26 02:15:02
Fuck you.
I have spoken.
We're shitty enough as it is, drawing with algeria (I'd never heard of them) - don't rub it in. You losers.
 PS
#18834 posted by ijed [190.20.99.216] on 2010/06/26 02:17:27
Being a wanker about football is an Englisman's privilege.
 Hmm
#18835 posted by nonentity [188.223.82.21] on 2010/06/26 02:49:25
I look forward to england getting knocked the fuck out. Means less fucking flags everywhere and less 'news' coverage.
And frankly basketball is a vastly superior sport anyway.
 Basketball?
#18836 posted by ijed [190.20.99.216] on 2010/06/26 03:36:26
 Hmm
#18837 posted by nonentity [188.223.82.21] on 2010/06/26 04:37:00
Watch the Celtics-Lakers series then watch an England match.
No comparison.
 Series Vs A Match
#18838 posted by ijed [190.20.75.28] on 2010/06/26 13:54:56
But yes, the last few England matches have been pretty dire.
 Lameness Is International...
#18839 posted by generic [67.233.144.136] on 2010/06/26 14:12:16
Just look at France and Italy in the World Cup. The Yanks have been keeping things exciting with their comeback heroics, at least. Who knows, they could even make it to the semi-finals :-)
#18840 posted by gb [89.27.227.235] on 2010/06/26 16:31:59
The flags get on my nerves as well, world cup time is apparently "we're so great" time. Every car has at least two flags on it somewhere.
 US Soccer Team...
#18841 posted by JPL [82.234.167.238] on 2010/06/26 17:12:27
... has never been so strong regarding past world cup... Indeed, if they defeat Ghana (that is not impossible), US team will go in semi-final... then they will have to defeat either Urugay or South Korea (actually Urugay leads 1-0) that is alos clearly possible... But then will come the real challenge, as Spain and Netherland are very strong players...
However, regarding the fighting spirit they shown, that they can win, and go to final !
I wish France team to show same heroic fighting spirit when playing....
Go USA go !
 Errata
#18842 posted by JPL [82.234.167.238] on 2010/06/26 18:03:14
It is not Spain, but Brasil.... even worst...
Anyway: good luck ;)
 Errata2
#18843 posted by JPL [82.234.167.238] on 2010/06/26 23:02:13
Ghana won USA 2-1. great match while Ghnan players where quite rude... anyway... USA wil not reach quarter final... sorry :P
 Hmmm
#18844 posted by stevenaaus [110.20.7.30] on 2010/06/27 01:29:38
australia, england and usa are bollox are soccer. It's cultural.
#18845 posted by necros [99.227.131.204] on 2010/06/27 05:12:19
for you soccer/football fans who can't be there in person, here's the next best thing.
play quake like you're at the world cup!
http://www.youtube.com/watch?v=0Z0vInGCjbE
download:
http://necros.quaddicted.com/downloads/q1vuvu.zip
this thing is so annoying, it will wake up every monster in the map.
totally ripped off from this: http://www.doomworld.com/vb/wads-mods/51488-vuvuzela-doom-weapon/
 Vuvuz-evil
#18846 posted by JPL [82.234.167.238] on 2010/06/27 08:22:47
@necros: Awesome.... but I doubt it will be ranked at the weapon of the yar :P
@stevenaaus: australia, england and usa are bollox are soccer. It's cultural... not England and USA/Australia have the same game quality... England has some very good teams (Chelsea, Manchester, Arsenal, etc...), while I know none from USA/Australia.... though...
 Necros
#18847 posted by negke [88.70.52.71] on 2010/06/27 09:29:57
Nice one. You should make that a direct video response to the Doom one; it might start a trend and people will port it to other games as well.
#18848 posted by Trinca [85.138.43.67] on 2010/06/27 10:06:43
awesome work :)
dont work well in e1m3 and my sm123 :)
fishes and zombies are totaly wasted :)
 Hmm
#18849 posted by nonentity [188.223.82.21] on 2010/06/27 16:12:02
England has some very good teams (Chelsea, Manchester, Arsenal)
Aahahahahahahaha.
OK, in fairness Man U does have more than 1 English player in the starting 11... Just.
#18850 posted by negke [88.70.64.119] on 2010/06/27 19:21:45
.
 Hmm
#18851 posted by nonentity [188.223.82.21] on 2010/06/27 19:27:12
In-ger-land, In-ger-land, In-ger-land!
Ha!
#18852 posted by gb [89.27.230.77] on 2010/06/28 15:39:27
no one talks to Fritz anymore?
 Ricky: German "divisions"
#18853 posted by gb [89.27.199.159] on 2010/06/29 19:45:54
Somewhat.
The current borders don't follow historical kingdoms/duchies/tribal areas too closely, because there was a lot of switchery. Current German states were formed after WW2.
But germany has 16 states with their own constitutions, parliaments, history, "counties", and historical regions, national minorities and languages and dialects.
My state has Frisian and Danish minorities, with their own party guaranteed a seat in the parliament, their languages protected and intact, their own schools, and Frisian towns have their Frisian names on the place-name signs.
There are historical regions like Anglia, North Frisia, Schleswig (partly in Denmark), Holstein and the Duchy of Lauenburg (the Duke is missing).
These regions can't all be their own states, since Germany would consist of lots of small independent states then (it actually did work like that once), so there were a couple reforms, and the allies after WW2 mostly created the current set of 16 somewhat bigger states (these roughly include historical regions though, except the large kingdom/province of Prussia, which was exterminated).
Under Nazi rule, the individual states were weakened and the idea was one centralized country "led" from Berlin. That didn't happen though.
Pretty sure Bavaria would love to have their own national team. They think they're special like that. The rest, not so sure. I was more kidding than anything.
http://en.wikipedia.org/wiki/States_of_Germany
Germany is a federal republic, not least because the allies deemed it the safest option. If the states are caught in their own rivalries, over money for example, it's unlikely to unite and go all Nazi on anyone.
Germans have federal ID cards etc, though. The individual states also have no armies, but they have their own police forces.
 Holstein
#18854 posted by meTch [99.29.28.210] on 2010/06/30 02:37:43
was the cow named after the region or is it somehow the other way around?
anyways, that's a lot of interesting information actually :o.
 That's Interesting Actually
#18855 posted by RickyT33 [86.23.78.214] on 2010/06/30 02:46:14
My work is related to diary farming, and the two most common cows are called Holsteins and Fresians. They are the type with the black and white patches that you see on all of the milk commercials.
The Holstein cow is the one which produces the most milk.
I did not realise that they were named after regions in Germany!
 The Two Most Common We Worked With
#18856 posted by meTch [99.29.28.210] on 2010/06/30 02:58:24
on are farm before it became an ex-farm were Holsteins and Jerseys. the Holstein is cow with the highest milk production but supposedly the jersey has more fat or creme or whatever which was better for butter production. the Holsteins were a lot larger than the jerseys and we had them crossbreeding so we had more than one jersey cow die giving birth to a Holstein calf (or they would sometimes become crips and we had to get this pulley thing and yank the calf out and shoot the mother, which is shit in the dairy industry :/)
oh what fun life is when you're the one doing the killing.
 Oh Yeah, Also
#18857 posted by meTch [99.29.28.210] on 2010/06/30 03:00:50
does anyone know where a "Jersey" is in Europe? because I'm pretty sure the cows are not named after *New* Jersey.
 Hmm
#18858 posted by nonentity [188.223.82.21] on 2010/06/30 04:43:43
Small island off the south coast of the UK. It's a Crown Dependent, kinda independant but not entirely. Like half way between Canada and Wales. Often used as something of a tax haven for the financial industry.
 .
#18859 posted by stevenaaus [110.20.6.225] on 2010/06/30 09:58:15
Argentina or Germany ?
 Very Hard To Say
#18860 posted by SleepwalkR [85.177.88.10] on 2010/06/30 10:08:18
In 2006 I was sure we were going to lose against Argentinia, and then we won. I hope the team can repeat that success. Either way, it's going to be an interesting game.
 Sorry
#18861 posted by ijed [216.241.20.2] on 2010/06/30 21:59:23
But I'm skimming - what comes out of a Holstien cow?
Is there a Glen Fiddich cow?
Or better yet, a cash cow?
Now you can see why the title of this post is.
 Wow
#18862 posted by ijed [216.241.20.2] on 2010/06/30 22:00:05
And I used the word 'skimming'.
I haven't slept properly in days.
 2ez
#18863 posted by inertia [24.193.247.88] on 2010/07/01 04:41:26
Visit me in NYC!
 .moo.
#18864 posted by stevenaaus [114.72.222.6] on 2010/07/01 09:23:23
Yeah... I'd like to see Germany get up.. but the argies aren't too shabby, and Maradonna is really geeing everyone up.
Germany's manager looks pretty focused too.
#18865 posted by gibbie [124.171.101.73] on 2010/07/01 11:02:29
"Fresians" are named after a Dutch province
 Holy Cow!
#18866 posted by madfox [84.26.187.83] on 2010/07/01 17:41:25
That ball isn't round anyway..,
although even not excactly flat.
can't help it,
I'm Dutch.
 Windows 7 64bit
#18867 posted by Mike Woodham [86.178.42.24] on 2010/07/04 10:37:36
Is anyone aware of any problems running Fitz.85 or any of the usual compile routines under Windows 7 in 64 bit?
If so, any solutions?
 Both Work For Me Im Afraid.
#18868 posted by RickyT33 [82.31.12.168] on 2010/07/04 15:00:53
I always use windows command prompt for tools.
I always put my -commands in the windows desktop shortcuts too. Works a charm - Windows 7 Home Premium 64 bit....
 You Could Try The `"troubleshoot Compatibility" Option
#18869 posted by RickyT33 [82.31.12.168] on 2010/07/04 15:02:00
And try to run it in a legacy Windows version mode.
 Mike
#18870 posted by negke [88.70.80.84] on 2010/07/04 15:12:07
No.
 In That Case...
#18871 posted by Mike Woodham [86.178.42.24] on 2010/07/04 16:53:56
...I will lash out on a new MB upgrade and go 64 bit.
 Frisians
#18872 posted by gb [89.27.235.76] on 2010/07/04 18:41:01
are an ethnic group. Several regions/provinces/counties in Holland and Germany are named after them.
http://en.wikipedia.org/wiki/Frisians
Frisian football team would probably kick some ass, if it existed.
#18873 posted by gb [89.27.235.76] on 2010/07/04 19:37:44
The cow is named after the place at least in case of Holstein. There is also a type of horse named "Holsteiner". Statues have been built for individual horses.
http://en.wikipedia.org/wiki/Holsteiner
There's also Holsten beer:
http://www.youtube.com/watch?v=2-krFFBHnmM&NR=1
Some say the beer tastes like horse piss, however. :-)
Then there is Wacken Open Air, a metal festival about which there exists a movie, "Full Metal Village".
http://www.youtube.com/watch?v=uZjNhF-HPsE
Attention, cow moshing.
 Mike...
#18874 posted by necros [99.227.131.204] on 2010/07/04 20:19:44
i actually did have a problem with windows 7 + 64bit + fitzquake...
the timing was off due to some kind of coding practice that used older methods or somesuch. i had to use quakespasm, which is basically the same thing only it works. i think it has to do with SDL and a different timing thing.
 Edit
#18875 posted by necros [99.227.131.204] on 2010/07/04 20:21:18
the timing problem i think was more due to the multicore cpu (i have a core2 duo) than 64bit.
otoh, if you're going 64bit, do they even make single core 64bit cpus any more?
 64 Bit
#18876 posted by Mike Woodham [86.178.42.24] on 2010/07/04 23:46:37
I'm going with an Intel i7 so there are going to be a few cores to play with. I will let you know what happens.
Also, I had a legit copy of an RC Windows 7 which has now expired, so I need to buy (I missed MS's offer as I was travelling at the time). It will therefore be a complete rebuild from scratch.
Fun times ahead... I may be gone for some time.
 Quadcore
#18877 posted by negke [88.70.88.156] on 2010/07/05 07:06:23
And no problems here. With Quake anyway...
 Uhm...
#18878 posted by madfox [84.26.187.83] on 2010/07/06 01:41:21
The beer only tastes like horsepis, if you open the bottle and let it in open air for more than three minutes...
which is quiet presumable knowing the fact air converts the etheric essense of the beer.
But if you're a slow drinker the horse takes your jump and you surely will hik.
I just saw a splendid program about beers from Belgium. They have the greatest collection of beers in a wide tradition. I'm not a fan of youtube promotion, but for this time:
http://video.canvas.be/category/programmas/tourneegenerale
 Madfox
#18879 posted by gb [89.27.195.239] on 2010/07/06 18:05:08
you know a thing or two about beer :)
It's hard to get a good selection of beers here - I guess our local taste is more "solid beer, and a lot of it."
I've seen a better selection in Denmark than here, to be honest. They sell a lot of brands that you don't get here.
 Windows 7 And Tabctl32.ocx
#18880 posted by Mike Woodham [86.178.42.24] on 2010/07/06 22:51:56
I need to register tabctl32.ocx in Windows 7 to enable me to use my VB6 compiler GUI.
I am running CMD as Administrator and using regsvr32.exe but no matter what combination I use (direct path, or from within the system32 directory) it doesn't want to know.
Has anyone needed to register this on Windows 7 and been successful?
 Cheers
#18881 posted by madfox [84.26.187.83] on 2010/07/06 23:21:09
I don't know which country you live gb, you're not in the list of people anymore.
But if it's america there's a part in there too about Brooklyn Brewery as the winner award.
I have to know something about it as my name is Brewers. Don't tell anyone, it's my favour
http://members.home.nl/gimli/rarev0s.jpg
 Intel I7 Speed
#18882 posted by Mike Woodham [86.178.42.24] on 2010/07/06 23:36:36
Just tried running qbsp manually and under my old Pentium 4 2.0G my 10,000 brush map took 6m 30 secs to (fast)compile, under i7 it takes 1m 05 secs; so a little improvement there.
A full compile took 80 hours on the old system, so maybe when I have finished playing with my new toy I will try it on some real man's work.
 Mike
#18883 posted by necros [99.227.131.204] on 2010/07/07 00:21:47
you'll see huge improvements with willem's vis due to multicore. it's not exactly twice as fast with 2 cores, maybe like 1.5 or 1.75 times faster, which is still great, and the i7's got 4 cores so that's even better. make sure you nab tuna's fixed version off of quaddicted: http://www.quaddicted.com/tools/wvis_20100119.7z that fixes the bug where pausing/resuming on a multicore vis would permanently skip portals (or something like that, not sure exactly).
as for registering tabctl32.ocx... all i know is you need to get the vb redistributable runtime thing and there might be some other thing that i can't remember i had to do. i think it had something to do with viewing old help files, sorry very fuzzy on that as it was many months ago now.
 Quakeinjector
#18884 posted by megaman [88.134.26.210] on 2010/07/07 12:15:16
if someone wants to pre-test a new alpha of QuakeInjector in the next hour or so, drop into #terrafusion :-)
 Oh Yes
#18885 posted by megaman [88.134.26.210] on 2010/07/07 14:05:39
it supports scanning your quake dir for installed maps, and i'm still there.
 Ok, Pre-release Version With Installed Maps Scanning
#18886 posted by megaman [88.134.26.210] on 2010/07/07 18:48:41
 I Tried...
#18887 posted by Mandel [80.217.79.141] on 2010/07/07 19:03:38
...but I didn't have java, or know how to invoke it.
 Missing Icon
#18888 posted by Spirit [80.171.128.75] on 2010/07/07 23:04:51
 Mandel
#18889 posted by Spirit [80.171.98.36] on 2010/07/08 19:15:39
http://java.com/en/download/
Then you should be able to simply doubleclick it (the quakeinjector.jar).
#18890 posted by negke [88.70.234.20] on 2010/07/08 20:13:53
Any chance there will ever be a standalone version? Because the JRE requirement definitely limits the tool's range...
 Not Really
#18891 posted by megaman [88.134.26.210] on 2010/07/09 00:40:40
the jvm has too many advantages, and i'm not even sure if there are good machine code compilers around.
Also, I'm not sure how much of a hurdle it is. It's one additional install that most users will already have anyways...
 Not Sure If Most People Already Have It
#18892 posted by negke [88.70.58.161] on 2010/07/09 06:40:07
Had you said .NET, then sure...
 Burnin' Up The Universe In Fireball XL5
#18893 posted by Mike Woodham [86.178.42.24] on 2010/07/09 23:28:21
To all intents and purposes, this is the same map on two different machines (I can't actually explain the minor differences.)
On the left, Intel P4 with standard fast vis. On the right Intel i7 with standard fast vis and 8 threads.
http://img375.imageshack.us/img375/9563/comparey.jpg
I'm not sure how fast 0:00 minutes is as I didn't quite see it happening, but it seems quite fast!
"QI, my boy"
 You Know What This Means Though, Right?
#18894 posted by necros [99.227.131.204] on 2010/07/10 04:30:05
people will be bugging you to vis their maps for them. :P
 Origin Rotating Bmodels
#18895 posted by gb [89.27.246.250] on 2010/07/10 20:42:36
http://forums.inside3d.com/viewtopic.php?t=2376
Example mod with QC and engine source, testmap and mapsource:
http://www.quaketastic.com/upload/files/misc/rmqrotate.zip
Why is this better than hiprotate:
1) easier to use - only rotate_door and an info_null needed to set it up
2) has its own collision - no more func_movewalls, no more laggy collision, no more stairstep effect, no more painstakingly faking the collision - very large rotating bmodels no problem
3) Key doors etc.
You need a supporting engine:
Darkplaces, FTE, Proquake, Qrack, RMQ engine (the latter is based on Quakespasm/FitzSDL for you Fitzquake lovers, and included in the test mod)
A supporting map compiler (only QBSP, you can use whatever vis and light you want):
right now only Lord Havoc's hmap 2 (qbsp stage), because it seems a fix is required
A custom progs.dat:
doors.qc needs a couple provisions related to rotating doors, and one new file with the spawn functions needs to be added, or its contents placed in doors.qc for example.
How it works:
This method exploits a map compiler hack (present in all compilers that support Hipnotic rotating entities, which are practically all of them) where an entity whose name starts with "rotate_" gets its origin from something it targets. In hipnotic, rotate_object uses this same hack.
The engine then supports the bmodel having an .avelocity (angle velocity) just like grenades etc. already use, and makes it collide properly.
The additions to the engine are pretty minor.
The map compiler fix that Lord Havoc did is also pretty minor, but I haven't fully understood it yet. I think it could be added to Tree / Txqbsp as well, by someone who understands those a little better.
I sincerely hope that support for rotating bmodels will be added to Fitzquake, or Quakespasm which seems more actively developed and is based on Fitz.
I also hope that standard mods like Quoth will support this, it's not that much code to add to a progs.dat and it's clearly better than hiprotate.
Right now we're still hunting one or two minor bugs, and there's no rotating train that uses this yet. However, it definitely works, and engine support is growing.
Give the testmap a try, perhaps.
#18896 posted by gb [89.27.221.49] on 2010/07/12 18:10:37
#18897 posted by Spirit [80.171.27.80] on 2010/07/12 18:54:08
mappers, does this make rotating things easy enough for you (tool and engine support aside)? Suggestions what to do with the bounty since this was great team work?
#18898 posted by gb [89.27.221.49] on 2010/07/12 19:04:29
I can see two obstacles for most:
1. custom progs.dat required
2. doesn't work with AguirRe's or Tyranns's compiler
#18899 posted by Spirit [80.171.27.80] on 2010/07/12 19:14:31
yeah, but there is no alternative to 1, right? 2 should be solvable. :)
#18900 posted by gb [89.27.221.49] on 2010/07/12 19:32:47
no, there's no alternative to 1.
2 is solvable, but not trivial. Good coder needed.
The number of things that need to be fixed in AguirRe's compilers is rising. This, lit files, hint/skip...
I think the last release is 3 years old...
 Necros Decides
#18901 posted by negke [88.70.90.92] on 2010/07/12 19:33:17
He's the highest authority of Quake rotation.
 Lol
#18902 posted by necros [99.227.131.204] on 2010/07/12 21:30:05
Necros Decides
He's the highest authority of Quake rotation.
i haven't actually looked at it yet. i was away for the weekend getting shit faced and my head still feels a little heavy atm so it's hard for me to get excited about anything right now.
still, this is kind of a no-brainer for the most part. anything to make rotaters easier to set up and improve the abysmal hip collision method is good in my mind.
just looking at it on paper, this should be fucking awesome because anyone who's done hip rotaters knows they are goddamn stupid to set up. and yeah, anything with collision is going to be fairly sketchy to begin with and just downright annoying to deal with in an editor because you'll have all these movewall chunks floating around.
the progs side is basically a non-issue (for me anyway, and getting real rotaters is worth it), although, getting it into quoth may not be possible.
but even for a non-coder, they can just use the progs provided above-- it's not a big deal for mappers to make their own pak0.paks these days (ie: with only the rotation changes).
i think the biggest hurdle will be having to deal with a different bsp compiler and then after that, a different engine.
otoh, aguirre has always had his compilers as open source, so assuming this overhaul isn't insanely complex (and gb implies that it isn't) then someone could haxor it into aguirre's bsp like willem did for multi-thread vis thereby making it a moot point.
how does lighting and texturing work with these though? are they still moved to the origin and textured there, or are they textured where they are as they appear in the editor?
engines are easier to deal with as most of the good custom ones give you enough flexibility to tweak them however you want, although i will say i myself will probably wait until it appears in (at least) quakespasm, if not fitzquake itself. otoh, fitzquake doesn't actually work for me because of 64bit multicore timing issues, so mostly it's just quakespasm that i'd really want.
however, i'd like to beg any engine coders who add this to remember that it's not enough to just support it but to support it well. this means more accurate angles is basically a must and avelocity interpolation on bsp models as well. i know darkplaces does this already and it makes even old style hip rotaters fucking sweet to look at. watching large gears start from a standstill and accelerate slowly is downright sexy.
i'm a little fuzzy on why this only works with .avelocity though... does this mean that if you set .angles manually, the player could get stuck then? i guess that actually makes sense, since you'd get stuck if you setorigin'ed platforms too. or do you mean the collision breaks if you set .angles manually..?
honestly, this new rotation method would probably bother me more than the average mapper because i have a dozen or so custom rotaters that rely on setting .angles manually. :P
but... if this works as well as it says on the tin, i've got some ideas for rotating rooms and rotating rooms inside rotating rooms...
summon bigger rotating room indeed.
btw, this is baker's work right? the i3d forum thread implies that anyway since he's the OP.
 Btw
#18903 posted by necros [99.227.131.204] on 2010/07/12 21:31:52
i know it sounded like it, but i'm not having a dig at the hipnotic guys at all. what they did back then was insanely clever and extremely cool. it's just that in this day and age, and especially with the crazy cauldron of ideas bubbling in the back of my head, it just doesn't really cut it anymore. :(
 Ok
#18904 posted by necros [99.227.131.204] on 2010/07/12 22:08:21
just tried it out in an april 2010 darkplaces build.
the bugs are a little more serious than is intimated. it's possible to walk or fall right through rotating doors if you walk against them while they are moving.
also, the axis of rotation doesn't appear to be very precise as you can see the top edge of the rotating bridge slide around as it goes through it 90 degree rotation.
still, it's proper rotation with bsp walking collision preserved (when not experiencing the bug i mentioned) so it's still really good.
i wouldn't use it in a map in it's current state though because it's fairly easy to walk/fall through them, but aside from that they seem pretty good.
#18905 posted by gb [89.27.221.49] on 2010/07/12 23:21:02
Point for point...
getting it into quoth may not be possible
... hmm, it's not really a lot of code to add. Our progs is probably way bigger than the Quoth one already, I doubt there are any issues with technical limits.
otoh, aguirre has always had his compilers as open source, so assuming this overhaul isn't insanely complex (and gb implies that it isn't) then someone could haxor it into aguirre's bsp like willem did for multi-thread vis thereby making it a moot point.
Since his compilers are originally id's work, and contain work by other people as well, like the "author" of TreeQBSP, sure they can be modified. Adding the necessary fixes isn't trivial though, at least for me. Here's the diff, at least I think this is what it is:
http://svn.icculus.org/twilight/trunk/hmap2/brush.c?r1=5708&r2=9834
how does lighting and texturing work with these though? are they still moved to the origin and textured there, or are they textured where they are as they appear in the editor?
My experiments say they are textured at 0 0 0, but lit at their place in the map. Look at rotatetest.bsp, the rotate_continuous has the shadow from the bar above going across it.
engines are easier to deal with as most of the good custom ones give you enough flexibility to tweak them however you want, although i will say i myself will probably wait until it appears in (at least) quakespasm, if not fitzquake itself. otoh, fitzquake doesn't actually work for me because of 64bit multicore timing issues, so mostly it's just quakespasm that i'd really want.
RMQ engine is based on Quakespasm SVN, with their blessing, and is available at kneedeepinthedoomed; I also sent a diff containing the changes to the Quakespasm crew. This engine is also contained in the testmod I posted.
The smoother rotation affects the protocol though; this would explode protocol 666, ie Fitzquake and Quakespasm, *unless* you use Baker's solution where it's only done during singleplayer etc.
RMQ uses a new protocol, hence that was simpler for us.
accelerate
Hah. Right, I'll add this to the TODO list. Forgot about that.
i'm a little fuzzy on why this only works with .avelocity though... does this mean that if you set .angles manually, the player could get stuck then? i guess that actually makes sense, since you'd get stuck if you setorigin'ed platforms too. or do you mean the collision breaks if you set .angles manually..?
I'm not sure about this. Try it?
btw, this is baker's work right? the i3d forum thread implies that anyway since he's the OP.
It's a group effort - Avirox did it in Quake-Life (probably based on HL or Q2?) and posted a tutorial on how to do it in QW, a bit later him, Urre, Lord Havoc and me made some testmaps and fooled around with it via IRC, LH added the compiler fix during this phase, later Baker did the conversion of Avirox' tutorial to Netquake with possibly fixed QC originating from Quake-Life, and another testmap (the Rubicon one), and then I remembered what Urre and LH had tried to tell me all along and mixed Baker's version with the info_null method, and fixed up the QC further (keys, spawnflags, linking etc) and made the base-style testmap.
The engine code, I'm not sure, I think it may have originated in one of the old QSG tutorials, but I could be wrong. I didn't follow that too closely.
I think that is roughly it.
the bugs are a little more serious than is intimated. it's possible to walk or fall right through rotating doors if you walk against them while they are moving.
also, the axis of rotation doesn't appear to be very precise as you can see the top edge of the rotating bridge slide around as it goes through it 90 degree rotation.
Which testmap and which mod did you play? The one I posted, or Baker's version?
There is no rotating bridge in my testmap/mod.
http://www.quaketastic.com/upload/files/misc/rmqrotate.zip
#18906 posted by gb [89.27.221.49] on 2010/07/12 23:34:15
avelocity interpolation on bsp models as well
Step by step :)
I bet Darkplaces has something like this - for us other mortals, a real engine coder would have to do that I think. I only hack engines because no one else does it for me and I'm, er, not completely free in my decision making regarding engines. :-P
Also, it is quite simply the case that you pay a price if you don't want to use Darkplaces or hmap2. You could just switch, you know. /irony
#18907 posted by necros [99.227.131.204] on 2010/07/13 00:35:06
I bet Darkplaces has something like this
yeah it does. i have a long term map i'm working on with a lot of rotaters and it's gorgeous to watch it start going in DP with the smooth angle interpolation.
Which testmap and which mod did you play? The one I posted, or Baker's version?
oh ok, i somehow missed your version and went to the i3d thread and got that one.
i seems as though this is a more advanced implementation of it as there were none of the problems i saw the first time. (maybe my version of dp is old too... april is a little while ago now).
it's a pretty solid implementation and very very cool.
of course, now i feel like an ass for asking, but could we get player .v_angle rotation when standing on rotaters? ^_^;
i'll see how hmap2 goes i guess. i guess it must be a pretty advanced compiler itself too, so it's at least worth a look. if it works out, i think i may just plug this into my mod. gods, the things that could be done with this...
#18908 posted by gb [89.27.221.49] on 2010/07/13 00:57:33
Yeah, well, the rmq version exploits a map compiler "hack" that was used for hiprotate, and has to do with setting the origin (combination of rotate_* and a targetted point entity). This might account for some stability, since it's road tested, although I haven't got an idea why. Baker's version ran OK for me, or maybe I don't have the eye for it :-)
This whole hiprotate deal was what Urre and co. tried to explain to me originally. They'd go on saying "you can just use a rotate_banana and an info_null" and I kept not getting it, until recently. :-)
could we get player .v_angle rotation when standing on rotaters?
Yeah, we've discussed this already and I think this might be possible, even if I have to bug more knowledgeable people. I'd like to see this as well.
Right, overall this isn't quite finished yet, but in principle it works. The acceleration/deceleration should be doable, as well as the player view angle rotation and finally the rotating train.
BTW, you can use AguirRe's light program in combination with hmap2 - it's only the QBSP stage that is needed, so instead of Tree/TxQBSP you use hmap2.
It does do a couple things differently, I had trouble when I took two large maps and switched from TreeQBSP to hmap2, probably because TreeQBSP allowed me to make a mistake somewhere... I don't know. Of course in general, hmap2 is also based on id's compiler, so it's not really a world of difference.
It makes BSPs, which is what counts.
And it is actively developed, which is a huge bonus.
 Hmap2
#18909 posted by necros [99.227.131.204] on 2010/07/13 01:25:24
that's one fucked up pointfile.
i'm not even gonna bother trying to sort out that bullshit. :P maybe next map.
#18910 posted by gb [89.27.214.158] on 2010/07/13 05:27:24
hmm - hmm, yeah, it looks as if hmap2 isn't too friendly towards maps that were built with a different compiler in mind. :-/
Do complain to Lord Havoc, maybe something happens :))
anyway,
accelerate
works now, both with and without reverse spawnflag set. It is indeed sexy - imagine what it'll be like standing on an accelerating brush with the corrected player view angle. The room will spin faster and faster.
You can build centrifuges, or carousels of doom. I need to ask QuakeMatt to add a centripetal force to Gyro O_o
Only a small step until there. For now, it'll just push you around insanely fast, which is also fun.
Will update demo mod soonish. Tree/Txqbsp support would be neat - I can try my hand at it, but I'll probably fail gloriously.
Dying with mouse in hand -> you go to Shub-Niggurath's Pit and become a shambler.
#18911 posted by gb [89.27.214.158] on 2010/07/13 08:13:14
#18912 posted by necros [99.227.131.204] on 2010/07/13 18:26:51
ah i see you had to create helper entities for acceleration. i was wondering how you would do that since i ended up having to do the same thing with accelerating movers because of that whole .nextthink i was talking about earlier.
btw, you may want to link the helper entities to the main PUSH entity so that when .blocked is called on it, you can toggle some flag on your helpers to halt acceleration for a moment or something.
anyway, very cool stuff. i just wish hmap2 was more compliant so i could get started now.
#18913 posted by gb [89.27.214.158] on 2010/07/13 19:15:20
GMTA.
Yeah, I should do the blocked support on the helpers. *scribbles it down*
#18914 posted by gb [89.27.214.158] on 2010/07/13 19:29:24
btw, Spike told me that with the self.think = SUB_Null; self.nextthink = self.ltime + 9999999; but I don't exactly remember why it has to be like that. I only know that was required to get the rotators to work at all.
I opted for "no experiments" with the helper thing. I'm sure it could be simplified, like having one function to rule all helpers. Hmm, I should do that.
It would probably be half the size if Supa or Lardarse coded it. :-)
 Necros Et Al
#18915 posted by Preach [77.98.129.22] on 2010/07/13 19:39:14
Check the tutorial I posted a few weeks ago for acceleration with no helper ents at all. I'm sure it could be adapted to the rotating entities fairly easily.
#18916 posted by gb [89.27.214.158] on 2010/07/13 19:54:41
Al would appreciate a link.
#18917 posted by necros [99.227.131.204] on 2010/07/13 20:33:16
http://www.btinternet.com/~chapterhonour/tut/pusher/pusher1.html this right?
i had forgotten about that. i'll be honest with you though, it kind of went over my head. :S
i guess helpers are just easier to keep track of because they're so much simpler. just set your .ltime high so that the bmodel is active and go to town. :P
#18918 posted by gb [89.27.214.158] on 2010/07/13 22:23:38
Since the helper stuff works and the helper ents could potentially be used for other stuff (play sounds, for example) I might keep them.
 Hey
#18919 posted by necros [99.227.131.204] on 2010/07/16 04:37:25
i just reviewed a map on quaddicted and it brought me back to the map page! cool! ^_^
#18920 posted by Spirit [80.171.9.132] on 2010/07/16 12:25:05
Yeah, I fixed that a while back. There are still duplicate ' though, minor fix but me and motivation...
 Necros
#18921 posted by negke [88.70.251.200] on 2010/07/16 13:01:27
How do you get the pointfile data to show in Radiant?
 Load It From The Menu?
#18922 posted by megaman [88.134.26.210] on 2010/07/16 13:10:49
 Hmm
#18923 posted by onetruepurple [89.77.120.196] on 2010/07/16 14:57:58
 Hmm
#18924 posted by onetruepurple [89.77.120.196] on 2010/07/16 14:57:58
 Hmm
#18925 posted by nonentity [188.223.82.21] on 2010/07/16 16:50:30
Hey look, Tim Schafer got publicity from calling industry figures names, maybe I can do the same (Robert Kotick is a prick btw).
Having said that (and despite not having met the man), I seem to have it in my brain that Mark Rein is a dick based on some shit from years ago altho I can't for the life of me remember what said shit was... (any ideas?).
Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)
#18926 posted by JneeraZ [24.199.192.130] on 2010/07/16 17:04:45
It's a question of scale. For Epic, wooing and converting a single person is a waste of time. For Cliffski, it's worth it.
 Hmm
#18927 posted by nonentity [188.223.82.21] on 2010/07/16 17:09:04
Oh of course, that was the majority of point (albeit expressed in an aggy 'I haven't had my coffee yet' way).
But in which case it's probably not the best thing to scoff at when at an indie dev panel discussion...
#18928 posted by JneeraZ [24.199.192.130] on 2010/07/16 17:15:51
I know you said you're running without coffee but I did find this vaguely offensive:
"Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)"
Was that aimed at Epic? If so, that's pretty unfair. We put a lot of effort and design iteration into our games and we certainly don't target the lowest common denominator.
 Yeah
#18929 posted by megaman [88.134.26.210] on 2010/07/16 17:57:50
gears of war or that new game that cliffyb showed seriously appeal to my intellectual desire to widen my horizon.
 Bulletstorm
#18930 posted by Zwiffle [66.170.5.18] on 2010/07/16 18:33:17
Looks like a lot of fun. It really does. It's kind of odd, because I don't like a single Epic game at all, but all their spin-off stuff is pretty amazing imo (Bullet Storm, Bioshocks, et al) but Gears/Unreal just totally piss me off design-wise. I was literally angry when I played Gears of War, I didn't agree with any of the design choices except for the reload mechanic.
No offense Willem, Gears 2 was loads better than Gears, but it still sucks. Also, I saw your pic in the credits!
This has nothing to do with the current topic of who's a dick/who's not a dick, Clifford seems like a cool guy, I just can't stand his games. /tangent
#18931 posted by JneeraZ [24.199.192.130] on 2010/07/16 18:44:07
I can see this discussion is headed for great places so I'm out. Go play some Gratuitous Space Battles, megaman, and expand your mind.
 <-
#18932 posted by megaman [88.134.26.210] on 2010/07/16 19:08:19
oh god, this newschool "please don't use sarcasm or I'll cry!?" attitude is quite limiting the amount of hilariousness and fun on this board. Or maybe I just remember it wrong.
#18933 posted by JneeraZ [24.199.192.130] on 2010/07/16 19:22:21
Try to be funnier.
 Neg
#18934 posted by necros [99.227.131.204] on 2010/07/16 19:31:58
i've been meaning to get pointfile handling into my gui but i only really code stuff like that when i need it (like say, i had a map that had dozens of leaks might get my ass in gear to do it).
anyway, depends what radiant you are using. if you're using gktr 1.4, you just need to copy the .pts file into the folder where the original map is (where your editor is opening it from) and rename it to .lin. sikkpin's qe3 will load the .pts directly.
 Hmm
#18935 posted by SleepwalkR [78.52.97.217] on 2010/07/16 20:08:08
Hmm Hmm Hmm Hmm Hmm Hmm can people please think of a new post title? Kthx.
 By The Way
#18936 posted by SleepwalkR [78.52.97.217] on 2010/07/16 20:09:17
If there is a company that targets the lowest common denominator among people, it's certainly id.
 "Poke The Willem"-time?
#18937 posted by Spirit [80.171.9.132] on 2010/07/16 20:09:46
 Hey Gb
#18938 posted by necros [99.227.131.204] on 2010/07/16 20:13:34
just for fun, i tried out the rotater stuff without hmap2 (that thing has not managed to compile a single map so far, it either fails on terrain or just flat out hangs) on aguirre's qbsp. the rotation works but the bmodel is non-solid (even though the qc specifies it to be solid) so it looks like qbsp is discarding the collision information or something?
 Append
#18939 posted by necros [99.227.131.204] on 2010/07/16 20:16:20
you can shoot it, interestingly enough, and grenades bounce off of it, so it's only discarding hull1/2 collision. very strange!
in my head, this would seems like not as big a deal to shoehorn it into the compiler as originally thought?
 I Think
#18940 posted by Zwiffle [66.170.5.18] on 2010/07/16 20:19:26
those facebook games are the ones going for the lowest common whatevernator. They just get any and all casual fans to play as much as possible, because that's their business model. Pennies from millions of people is still a lot of money.
 Necros
#18941 posted by negke [88.70.49.16] on 2010/07/16 21:15:35
Got it, thanks. Renaming the .pts to .lin rang a bell, but I must have done something wrong when I first tried it.
 Hmm
#18942 posted by nonentity [188.223.82.21] on 2010/07/17 00:40:20
I missed the flames? boo! ;p
And nah Willem, it wasn't aimed specifically at Epic (far from it in fact), more at the mainstream games industry as a whole (altho you have to admit, Epic is to a greater or lesser extent part of that mainstream).
I'm also aware that even at the worst dev companies, there are talented, hard working individuals who are forced to carry out bad design decisions foisted upon them by management/publishers (and my comments definately weren't aimed at them).
I'm actually a fan of most of Epic's games, the only thing that I truly dislike in them is the testorone filled characters in Gears (which do seemed aimed at a casual frat boy market). If you mentally filter that out then they're thoroughly enjoyable mindless killing. Kudos.
Oh, and Sleep, dunno what you mean? I haven't been using it that long...
http://celephais.net/board/view_thread.php?id=1&start=28&end=28
(yeh, I was a sarcy bastid back then too)
 Necros
#18943 posted by gb [89.27.246.13] on 2010/07/17 00:53:26
Compiling rotators with treeqbsp has some of them working and nonsolid, but some not working and solid.
Compiling the rotatetest.map with treeqbsp makes the rotate_continuous work, but not the doors since they again don't collide, and the engine eventually crashes with SV_RecursiveHullCheck: Bad node number.
In e1m2rq some rotate_doors "work", and others don't.
I guess the fact that it sometimes "works" is explained by the similarity of this setup to the Hipnotic conventions.
I don't know how to fix this in the map compiler offhand though. My understanding of BSP isn't good enough.
It's a problem that there is no active tool coder remaining in the Q1 community who specializes in map compilers. hmap2 is still maintained, but LH is pretty busy.
hmap2 compiles rotatetest.map just fine, try it. It also compiles e1m2rq.map which isn't small or uncomplicated. It's unforgiving though, and doesn't understand some of our new entities like func_water.
Engine coding is already a stretch for me. I can't sit down and get into tool coding now.
Maybe we should raise the bounty on this. Otherwise we'll have to make our maps work with hmap2 for now. It does work of course, it just has problems with some maps that compiled fine under tree/txqbsp and may contain some errors that the latter don't choke on, but hmap2 does.
I have mailed LH about this, but haven't heard back. I suggest you do the same and send him the problematic maps.
 Hang On
#18944 posted by nitin [210.84.23.206] on 2010/07/17 02:17:48
If you decide to play Gears of War, arent you the stupid one for expecting an intellectual challenge?
I havent played it all but trying it out at a friend's place, it does exactly what it says on the cover (minus the overdone military comarderie), a fun blast em up with good graphics.
#18945 posted by Zwiffle [97.87.57.94] on 2010/07/17 02:27:16
Well I didn't play Gears because I wanted to. I played Gears mainly for research - trying to answer "what about this game gave it so many 100% scores and sell millions?"
I did not find an answer.
 Hmm
#18946 posted by nonentity [188.223.82.21] on 2010/07/17 03:44:44
The answer you're looking for Zwiff is timing...
It was one of the few good 360 launch titles. From that it built a following that has allowed it to produce two (and counting) sequels.
Damn good fun, but Deus Ex it ain't...
 Gears.
#18947 posted by Shambler [86.25.223.9] on 2010/07/17 11:14:09
Played 5 minutes. Couldn't stand the feel of the controls and perspective. Uninstalled.
Unreal was awesome. UT was very cool. It's gazillion sequels were okay.
 Trinca
#18948 posted by tron [118.210.60.92] on 2010/07/17 15:35:04
When did he turn into a crazy bastard? Just went off an a massive homophobic/racist rant in #tf. :(
#18949 posted by [85.138.15.226] on 2010/07/17 16:23:18
Awesome, finaly I found out who block me and remove my op from #tf :)
people really are shit, thanks god I have a life... go fuck your selfs
Assholes bewind computers hiding...
Spirit best thing I did was removing my page from QuaDdicted... FUCK OFF
I will not bother you fagets and niggers lovers anymore... delete mirc! and remove this page also but this time I can garantie is my last time... I'm sick of almost you assholes
#18950 posted by JneeraZ [24.163.61.78] on 2010/07/17 18:04:11
"Well I didn't play Gears because I wanted to. I played Gears mainly for research - trying to answer "what about this game gave it so many 100% scores and sell millions?"
I did not find an answer."
Really? You saw nothing about Gears that would explain it's popularity?
I'm not insulted, I just find that surprising. There are a lot of things in Gears that other games have since copied. It must have done SOMETHING right.
#18951 posted by JneeraZ [24.163.61.78] on 2010/07/17 18:06:31
"It was one of the few good 360 launch titles."
It was not a launch title.
 Tron
#18952 posted by SleepwalkR [85.177.89.197] on 2010/07/17 18:17:50
He always was. Whoever made him ragequit - thanks!
#18953 posted by Zwiffle [97.87.57.94] on 2010/07/17 21:08:11
Well it sold a lot of copies, that's what it did right. I just don't know why it sold a lot of copies. The combat felt worse than almost any other shooter I've played, the characters were awful, the story was shit, the monsters were boring, the settings were boring, the guns were boring, the cut scenes were sooooo choppy and dropped to like 2 or 3 fps in some cases (totally unsure about that one), a lot of the design was just uninspired.
I guess you could say the Lancer is cool, but really, chainsaws have existed in shooters for quite a long time. I'm *guessing* that Gears sold a shit ton simply because it was hard core. It had gore, guns and Duke Nukem-esque testerone-testicled characters. I could probably write up a small essay detailing everything I thought was bad with the game, but I would have a hard time finding anything I thought was really good.
#18954 posted by Zwiffle [97.87.57.94] on 2010/07/17 21:12:07
I should say that I played Gears recently after avoiding it for a long time - perhaps it was a nice change of pace when it came out and I just showed up late. But I avoided it when it first came out because it looked bad imo in the first place, so maybe my opinion was unaffected by my delay in playing the game anyway.
 FUN DAY AT SHOOI RITEN BY JAMESHOOKS
#18955 posted by JAMES [74.124.179.35] on 2010/07/17 21:54:55
#18956 posted by JneeraZ [24.163.61.78] on 2010/07/18 01:41:55
Zwiffle
OK. I really don't have anything to say if you hated every single aspect of the game. I guess we'll just move on, thanks!
#18957 posted by stevenaaus [110.20.0.199] on 2010/07/18 03:50:34
but this time I can garantie is my last time
Laugh.
 I'm Sick Of Almost You Assholes!
#18958 posted by rj [92.236.85.179] on 2010/07/18 11:50:25
 Wow , Trinca!
#18959 posted by spy [91.192.168.248] on 2010/07/18 11:57:56
 I'm Sick Of Almost You Assholes
#18960 posted by Mike Woodham [86.178.42.24] on 2010/07/18 15:55:44
I am not sure whether I should be offended or smug.
"To be or not to be, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of blah, blah, blah."
 Gears, Unreal, Etc.
#18961 posted by generic [67.233.149.177] on 2010/07/18 17:01:20
Gears intrigued me when it first came out because it looked like a modern version of the Quake we all know and love, i.e. a monotone FPS with tons of gore. Unfortunately, I was put off by the cover-style gameplay and never finished it. One day, perhaps...
As for Unreal, I first played it when Half-life was king and it just couldn't compete then. Now that I am playing through the Gold version again, it feels a lot like a collection of old, gimmick-style Quake maps with some seriously slow pacing. Still, I am looking forward to the Return to Na Pali, which I have never played.
#18962 posted by JneeraZ [24.163.61.78] on 2010/07/18 17:07:21
"Gears intrigued me when it first came out because it looked like a modern version of the Quake we all know and love"
... it did?!
 Maybe In An Over-simplified Way...
#18963 posted by generic [67.233.149.177] on 2010/07/18 19:07:39
Mercs/Marines gibbing monsters in drab, brownish 3D environments.
 Hmm
#18964 posted by nonentity [188.223.82.21] on 2010/07/19 01:57:15
How can you not have liked Unreal? I've said it before (and I'm sure I'll say it again) but the epic vista when you left the Ryker (I think that was the name of the prison ship) for the first time at the start of level 2 was unparalled at the time.
 Right
#18965 posted by Tronyn [24.222.116.132] on 2010/07/19 02:50:04
I remember finding that amazing at the time (and the skaarj running away in the level before - both very cinematic bits, which the game was clearly aiming at) - but, he was playing it later, not at the time.
 Finally.
#18966 posted by Shambler [86.25.166.177] on 2010/07/19 10:30:45
#18949 posted by [85.138.15.226] on 2010/07/17 16:23:18
Awesome, finaly I found out who block me and remove my op from #tf :)
people really are shit, thanks god I have a life... go fuck your selfs
Assholes bewind computers hiding...
Spirit best thing I did was removing my page from QuaDdicted... FUCK OFF
I will not bother you fagets and niggers lovers anymore... delete mirc! and remove this page also but this time I can garantie is my last time... I'm sick of almost you assholes
#tf beef has reached a suitable level of wholesome interaction. Hurrah for Trinca <3 xxx
 Gears, Unreal, Etc.
#18967 posted by Shambler [86.25.166.177] on 2010/07/19 10:37:50
Gears looked cool to me, I was well keen to play it. The gritty sci-fi style, proper monsters, and straight-up shooting looked good. Didn't look super-amazing but looked a good shooter, bit like an updated Q2 I guess. I just couldn't hack the controls, didn't feel right at all, weird as other 3PSs like FAKK2 felt fine. If it had been proper FPS then I'm sure I'd have liked it.
NNTTTT is right about Unreal, how can you diss it?? Looked great at the time, awesome skies, liquids, detail textures, massive maps and scale, great variety of maps with some dramatic themes (Sunspire, Na Pali Haven, Trench, Bluff Eversmoking etc), cool monsters, varied weapons, NPCs (and it touches like this and scripting and shit before HL did, overshadowed my arse), funky little power-ups. Yeah okay the pacing was slow and the combat wasn't as visercal and chunky as it should have been, other than that a total classic.
P.S. #offtopic, back to Trinca plz
 Unreal
#18968 posted by nitin [210.84.23.206] on 2010/07/19 11:53:00
been playing some new custom maps lately and tell you what it can still look great despite the dated engine. Gameplay takes a bit more to get right but in proper maps, I love it. Sure its more cat and mouse than quake, but in the right hands, it works brilliantly.
Have a one pack to go, if anyone's interested, I can post a news items with some links.
 Hmm
#18969 posted by nonentity [188.223.82.21] on 2010/07/19 12:05:19
I can accept that Tronyn, but it raises an interesting point about playing old games (not replaying, that's more a nostaligia trip), I feel you have to, to a certain extent, judge/view them in context of when they were released. Comparing them to 'modern' games seems unfair, especially given the inherent technological dependancy of computer games (it's possible to compare films from today and the 50s since they can be judged on largely the same standards). It's akin to comparing the original silent movies to the Godfather trilogy.
I dunno, I'd be interested to hear your views, but I think you have to look at them in almost a 'historical' context...
 Nonentity
#18970 posted by JPL [82.227.228.57] on 2010/07/19 13:07:38
(it's possible to compare films from today and the 50s since they can be judged on largely the same standards)
Wrong if you consider special effects and digital images insertion in nowadays movies...
Technology evolution has to be taken into account, and comparing 50 years ago movies with nowadays movie is for me trying to compare horses and cars performances: let's do it apple to apple please ;)
 Only If You Are Comparing Effects Though
#18971 posted by nitin [210.84.23.206] on 2010/07/19 13:17:02
from a storytelling perspective, you can compare.
But graphics are such a big part of games, its much harder to do.
 Nitin
#18972 posted by JPL [82.227.228.57] on 2010/07/19 13:22:51
What I said: just try to compare "War of the Worlds" original (1953) and remake (2005) movies.. almost same story, different results...
 ... Same For..
#18973 posted by JPL [82.227.228.57] on 2010/07/19 13:24:30
"The Day the Earth Stood Still".. original movie in 1951, remake in 2008.. same story, different results....
Anyway
 Yes, Dammit
#18974 posted by Spirit [80.171.82.229] on 2010/07/19 13:59:11
The new ones are much better because they used special effects!
 Unreally...
#18975 posted by generic [67.233.149.177] on 2010/07/19 14:34:15
When I played Unreal for the first time, I had already completed Quake, Hexen II, Quake II, Half-life, Heretic II, and most of SIN. I am not saying that the game didn't contribute anything to the FPS genre but, by that time, it wasn't offering much more than what I had already seen.
 Jpl
#18976 posted by nitin [210.84.23.206] on 2010/07/19 14:35:54
day the earth stood still original shits all over the remake.
War of the Worlds not so much IMHO, but the original holds its own in storytelling, the remake has much better effects and uses them well to be successful as an action adventure.
 Huh
#18977 posted by Drew [98.124.27.98] on 2010/07/19 14:38:55
I didn't think anyone had seen The Day The Earth Stood Still remake.
 Also
#18978 posted by nitin [210.84.23.206] on 2010/07/19 14:39:15
storytelling is not the same as story.
 Drew
#18979 posted by nitin [210.84.23.206] on 2010/07/19 14:39:56
I had to, just to see how bad it could be.
 Yeah
#18980 posted by Tronyn [24.222.116.132] on 2010/07/19 19:01:04
I agree about judging old games by the standards of their times; I also think that the new/old movies things can apply to new/old games - new games seem a lot flashier and more shallow (hollywoodized) than games 10 years ago. It's harder to make new intellectual property in both games and movies now.
 This Is....
#18981 posted by JPL [82.234.167.238] on 2010/07/19 20:55:50
... evilution of Humanity :P
 Neg, Demos That Start From Map Loading
#18982 posted by necros [99.227.131.204] on 2010/07/19 22:34:03
how do you do that? that seems like an invaluable thing for testing. a lot of times, i've died more than half way through and have no first run demo of the last part of a map.
#18983 posted by negke [88.70.56.225] on 2010/07/19 22:42:42
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
It's indeed an invaluable method - doing a demo of one's "first run" should always be understood as recording a demo of the "first run-THROUGH", particularly for beta testing. Otherwise, it's pretty useless.
 !
#18984 posted by necros [99.227.131.204] on 2010/07/20 01:36:51
that's awesome! i never knew you could do that, thanks!
#18985 posted by gb [89.27.217.93] on 2010/07/20 04:19:45
Tronyn: Yet the same doesn't apply to books, or music. There is still heaps of good music, just not in the mainstream charts... there are also heaps of good films for example coming out of Scandinavia or Germany. It's just that no one in Hollywood notices.
The Hollywood comparison is an america-centric view.
#18986 posted by gb [89.27.217.93] on 2010/07/20 04:22:08
negke: It's not useless to see where the player died, and the stuff that happened before that can still contain valuable info.
 Books Have Gone Way Backwards Imho
#18987 posted by stevenaaus [114.72.204.227] on 2010/07/20 09:23:37
Partly because of the dilution of talent to other media, partly lost skills, and also because the printing press is so accessible. (Look at the quality of the average forum post on the web). Not to say classics don't happen anymore, but they're hard to find.
Everything has changed anyway.. there's no chance i'd ever get round to reading tolstoy or hugo today. We're just too artsy busy with crappy electronic stuff i love like games, sport, cinema, music.
...Today my box set of Kinski/Herzog arrived from the UK for 18 quid ;>
 Oh, It Does Apply To Music And Books
#18988 posted by megaman [91.66.119.75] on 2010/07/20 09:42:14
just that the timespans are much longer. Shakespeare or Music from the 17th/18th century doesn't appeal to me, while Music with the same instruments from this (or the last) century does.
 Gb
#18989 posted by negke [88.70.251.96] on 2010/07/20 10:34:11
Yes, but if the demo ends after only a couple of seconds, it leaves the rest of the map untested.
 Books??
#18990 posted by Shambler [86.25.164.171] on 2010/07/20 11:25:11
Alistair Reynolds, China Meiville, Iain (M) Banks, Greg Egan, Paul Auster, Christopher Priest, Jeffrey Ford nuff said.
 Well
#18991 posted by Zwiffle [97.87.57.94] on 2010/07/20 14:25:32
I've read a couple Alistair Reynolds and Iain Banks, imo they are no Watership Down. I actually just finished Chasm City this week, after forcing myself to slough through it for the past several months. It was actually really awful. Revelation Space was at least average-ish.
Would like to try that China Meiville person, but I'd expect to be slightly disappointed as well.
 Zwiffle
#18992 posted by Mr Fribbles [118.209.167.5] on 2010/07/20 14:53:19
Do you like anything?
 Your Mom
#18993 posted by Zwiffle [97.87.57.94] on 2010/07/20 15:08:01
No, I kid, I don't like her either.
/asshole
 Zwiffle.
#18994 posted by Shambler [86.25.164.171] on 2010/07/20 16:58:16
You need to drink enough household chemicals to wipe out the part of your deluded little turd of a brain that is responsible for understanding language and the written word, because you clearly can't be trusted with it.
Of course they aren't Watership Down because they're not fucking outdated kids books about fucking rabbits!! Banks and Reynolds produce some of the sharpest, most creative, imaginative, and punchily written books of recent times. Okay they happen to mostly be in the sci-fi genre but ffs talking rabbits.
I despair.
 Func Is Pretty Intense These Days
#18995 posted by Drew [98.124.27.112] on 2010/07/20 16:59:44
 Dude
#18996 posted by Zwiffle [184.60.27.118] on 2010/07/20 17:14:09
Chasm City was sharp to you? That book is not worth something really worthless.
Beestings. It's not worth beestings. Whatever, you know what I mean.
Watership Down was a great story, what I've read of Alistair Reynolds and Iain M Banks were not. Of course you wouldn't make the connection. Forget the genres, they're just not good books. I mean seriously, unless you like book-versions of made-for-tv Syfy movies.
 Dudess.
#18997 posted by Shambler [86.25.164.171] on 2010/07/20 17:55:08
Yes, sharp. Hard sci-fi concepts presented clearly and succinctly to give them a good impact.
Clearly you know nothing of stories or book quality. Are you sure human is your first language??
Beestings = your cock.
#18998 posted by Zwiffle [66.170.5.18] on 2010/07/20 18:05:40
Human is not a language, perhaps that's your problem. American, mother fucker, do you speak it?
As for Chasm City, forget the hard sci-fi concepts, (of which only 2 or 3 presented I thought were interesting in any capacity) the story sucked hard. The characters were really flat, the dialogue literally made me groan out of disgust, and the 'twists' were both predictable and lamentable, mainly because they added absolutely nothing to the story.
Excession, on the other hand, forced me to wonder why there were any human characters in it at all. The only reason there seemed to be human characters was so they could fuck in zero Gs and make stupid comments about pointless shit. For people who lived for centuries they sure acted like a bunch of fucking angsty teenagers. The ships themselves were the only interesting thing (truly, they were very interesting,) but regrettably were so nondescript and generic they essentially became background props for said zero G fucking. Also, the story was pointless and I wish the main characters ended up dying in a very horrible way, yet somehow, for some reason, ended up getting exactly what they wanted. Fucking rubbish.
Arther C Clarke, mother fucker.
#18999 posted by meTch [99.36.7.47] on 2010/07/20 18:37:58
Animal Farm has talking animals, is that also a child's book?
 Animal Farm...
#19000 posted by JPL [82.234.167.238] on 2010/07/20 19:21:53
... I hope you are not refering to zoophilia....
OMG !!!
#19001 posted by Mr. Hands [88.70.243.227] on 2010/07/20 19:24:37
Hi JPL, long time no see.
 Mr Hands...
#19002 posted by JPL [82.234.167.238] on 2010/07/20 21:14:22
... who are you ?
 No
#19003 posted by Zwiffle [184.60.27.118] on 2010/07/20 21:15:12
Leave Mr Hands out of this.
 Zwiffle...
#19004 posted by JPL [82.234.167.238] on 2010/07/20 21:23:59
.. OK
Mr Hands! Get out !
 Orthomanual Hands
#19005 posted by madfox [84.26.187.83] on 2010/07/20 22:07:47
Weeping the dirt of my face reading this thrunk.
I remember I played Unreal and thereafter was left in a room with a box. The box was unreal.
I went working in my shed and after an houre I saw a trashbox in the corner, yes, unreal on it.
I'm reading The Niggershed of Uncle Tom, maybe that's way I'm weeping.
I started a commic of my last level, quake is reinteractive.
When I drove home on my bike I forgot to watch out for the car-lever on the parking and got tje thing straight in my face. I can hardly see at the moment.
 Hmm
#19006 posted by nonentity [188.223.82.21] on 2010/07/20 22:19:15
Iain Banks > Iain M Banks tbh
(yes I'm aware it's the same person)
 Random Contribution
#19007 posted by Tronyn [24.222.116.132] on 2010/07/20 22:42:57
Arthur C Clarke is awesome
 Yay
#19008 posted by stevenaaus [114.72.209.130] on 2010/07/20 23:32:05
2010 is the greatest movie eva
2010 or Contact ?
 Zwiffle
#19009 posted by Vondur [91.78.245.204] on 2010/07/20 23:45:30
i am disappointed
 Hmm
#19010 posted by nonentity [188.223.82.21] on 2010/07/21 00:40:20
Not my line, but on a slight tangent;
Space Invaders - Hide behind walls, shoot waves of aliens in attacking you.
Gears of War - Well... You see where this is going.
Fsck being a modern version of Q/Q2/DotT
 Hmm
#19011 posted by nonentity [188.223.82.21] on 2010/07/21 00:41:08
'in'?
'that are' even.
I speak human good.
#19012 posted by necros [99.227.131.204] on 2010/07/21 00:47:27
the ring machine in contact was cool.
 Well
#19013 posted by Tronyn [24.222.116.132] on 2010/07/21 00:58:24
Carl Sagan was awesome, but 2001 pwns Contact. I haven't read either book, but I have read a collection of 50 or so Arthur C Clarke stories, and that was amazing.
#19014 posted by necros [99.227.131.204] on 2010/07/21 01:02:28
yeah, the film wasn't great or anything, but the build up sequence with the machine starting and the really evocative shots of it were really cool and fun to watch.
2001 is awesome in it's own way, especially considering the time in which it was made. there were some truly awe inspiring visuals back then that are still very cool today.
 Metl
#19015 posted by negke [88.70.56.205] on 2010/07/21 21:50:23
Seen this? http://www.doomworld.com/idgames/?id=16095 Apparently some identity theft trolling attempt. It's actually ant.bsp renamed to wad. There's one for Glassman's castle map, too.
 Negke:
#19016 posted by metlslime [159.153.4.50] on 2010/07/21 23:08:36
no; that's crazy and inexplicable.
 Don't Worry Though
#19017 posted by negke [88.70.56.205] on 2010/07/22 00:32:25
The /idgames admin has been notified - those entries should be removed soon.
#19018 posted by stevenaaus [110.20.14.46] on 2010/07/22 11:45:48
Thats your email too. You're going to get spam doing that shit, laugh.
 New Q2Cafe Mapping Contest
#19019 posted by negke [88.70.62.93] on 2010/07/22 15:32:00
#19020 posted by Spirit [80.171.95.46] on 2010/07/22 16:54:12
 Hmm
#19021 posted by nonentity [188.223.82.21] on 2010/07/22 17:16:00
Sweet jesus my eyes
 I Quite Like It
#19022 posted by ijed [216.241.20.2] on 2010/07/22 17:24:21
Not sure if I'll feel the same when the mescaline speedbomb wears off.
 Party Like It's 1997!
#19023 posted by rj [86.0.165.149] on 2010/07/22 18:32:05
semi-related, have there been any decent q2sp releases in recent years? when i say recent, the last 5-6 will probably suffice :)
#19024 posted by gb [89.27.240.119] on 2010/07/22 19:39:03
Quake 2?
 Yus
#19025 posted by rj [86.0.165.149] on 2010/07/23 00:41:36
 EDuke 32 Engine Author @ QuakeOne Forums ...
#19026 posted by Baker [69.223.190.25] on 2010/07/23 13:21:11
http://www.eduke32.com/images/shots/polymer2.jpg
For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.
Thread: http://quakeone.com/forums/quake-talk/quake-central/5740-duke-back.html
Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".
A rare cross-community interaction from back when they knew how to make games ;-)
#19027 posted by Zwiffle [97.87.57.94] on 2010/07/23 15:17:34
Holy...
This is ...
I mean ...
I'm sorry I'm just so emotional. This is like the greatest thing that's ever happened to me.
#19028 posted by necros [99.227.131.204] on 2010/07/23 20:28:03
i used eduke32 a few months back to replay the entire game. was a lot of fun and got me playing a bunch of other old games as well.
#19029 posted by biff_debris [75.131.46.145] on 2010/07/24 06:33:10
Oh this is great -- it's even got a tuned-up Build editor, too! Suh-weet.
#19030 posted by biff_debris [75.131.46.145] on 2010/07/24 17:24:26
Can't seem to get the Polymer renderer to work though. Consulting with the eduke irc channel to see what's up...
 Biff
#19031 posted by Zwiffle [97.87.57.94] on 2010/07/24 18:11:18
Got the mapster to work, just had to put it in windowed mode and I was drawing sectors in no time ... but I forgot everything I learned about the build engine apparently =/
 #18983
#19032 posted by madfox [84.26.187.83] on 2010/07/24 20:42:12
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
can not record - already connected to server
client demo recording must be start before connecting.
#19033 posted by negke [88.70.53.170] on 2010/07/24 21:47:49
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
 Duke Noobem.
#19034 posted by biff_debris [75.131.46.145] on 2010/07/24 23:50:52
Never mind, it had been running, but without the hi-res textures and models. It all looks fairly nice, but I dunno if it's necessarily better than the original version.
 Zwiffle
#19035 posted by biff_debris [75.131.46.145] on 2010/07/24 23:52:12
I've never seriously given Build a chance, so I figure this could be my best time to noodle with it...
#19036 posted by necros [99.227.131.204] on 2010/07/25 03:16:55
but I dunno if it's necessarily better than the original version
for me at least, it wasn't so much that it was better than the original, but rather that it ran at all. :P
#19037 posted by biff_debris [75.131.46.145] on 2010/07/26 18:23:55
I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though.
 Telejano Quake
#19038 posted by necros [99.227.131.204] on 2010/07/28 00:51:31
is there a working link somewhere? the rar file from the telejano homepage is corrupted. :x
 Telejanos72
#19039 posted by madfox [84.26.187.83] on 2010/07/28 03:06:13
telejanos is gone.
I have the telejanos72 and update,august 2004.
Last release, check your email.
 Or/and
#19040 posted by madfox [84.26.187.83] on 2010/07/28 03:11:24
 Yeah
#19041 posted by necros [99.227.131.204] on 2010/07/28 05:04:13
that's the one that's corrupted.
 Actually
#19042 posted by necros [99.227.131.204] on 2010/07/28 05:05:26
normally i open .rar files with winzip, but on a hunch, i opened it with winrar and it worked. weird o.0
thanks, however indirectly, you helped. :P
#19043 posted by Zwiffle [184.60.27.118] on 2010/07/28 19:53:05
Got my SC2 CE today. I have 2x 10-day WoW passes for people, and 2x SC2 Guest Passes for people. If you want one.
 I Just Typed Celephais.com
#19044 posted by ijed [216.241.20.2] on 2010/07/28 22:09:40
By accident. Wtf.
 Telejanos.
#19045 posted by madfox [84.26.187.83] on 2010/07/28 23:28:05
Telejanos72 was the last version with all paks in it. But it has been gone since then.
For developpers it is the true thing
Version 8.02 is much smaller and is the last mini version Tei did publish.
I like to see the fireballs with all that colour.
#19046 posted by necros [99.227.131.204] on 2010/07/29 00:55:21
it's a good thing you sent telejano72. for some reason, mlook doesn't work properly in v802.
sadly, it ended up not mattering in the end because the telejano engine has the same problem for me as stock fitzquake did-- the timing problem with 64bit multicore cpu. :P
 Wow
#19047 posted by pjw [75.128.249.127] on 2010/07/29 04:15:17
celephais.com...wtf
That goes on for a while too. I expected some sort of significant conclusion or event or finality, but...nope. Just the same stuff, then it loops.
Dude is stylin
 Seconded !
#19048 posted by JPL [82.227.228.57] on 2010/07/29 08:18:00
celephais.com...wtf
Please remove this shit from the internet please :P
 Celephais.com
#19049 posted by Bal [194.2.155.253] on 2010/07/29 09:31:10
Love your new portfolio metl.
 Celephais.com
#19050 posted by spy [178.88.13.117] on 2010/07/29 11:45:38
yay! some russian dude walking and singing something , he was popular in 70th ....
#19051 posted by Spirit [80.171.40.46] on 2010/07/29 18:57:02
who would be up for a mappack of plain/small/easy exploration maps with puzzles, secrets and (almost?) no monsters?
 Are You Asking
#19052 posted by Zwiffle [66.170.5.18] on 2010/07/29 19:15:52
about making these or playing these?
 Let Me Finish...
#19053 posted by JPL [82.234.167.238] on 2010/07/29 19:56:19
... my latest project first....; then maybe....hhhhmmmm... if I have time, I could participate ;)
 Spirit
#19054 posted by necros [99.227.131.204] on 2010/07/29 20:06:36
i would be interested, it's just that doing puzzles in stock quake is seriously annoying. even quoth isn't all that great. maybe i've just spoiled myself by just coding up whatever i want whenever i want it, but i just can't get psyched about doing puzzles without that ability. :(
 Necros...
#19055 posted by JPL [82.234.167.238] on 2010/07/29 20:39:50
..please don't under-estimate yourself ;)
#19056 posted by Spirit [80.171.40.46] on 2010/07/29 21:55:12
I do not mean crazy puzzles, more map exploratory ones. I should try to make an example.
 Spirit
#19057 posted by JPL [82.234.167.238] on 2010/07/29 22:17:12
Do you have something like a maze in mind ?
 Spirit.
#19058 posted by Shambler [86.25.221.181] on 2010/07/29 23:31:06
I like the sound of that. Particularly with a few monsters thrown in to keep players on the toes (and enhance the atmosphere) and some cool fresh designs. Get Neggers on the case.
 Quake Sprite Data
#19059 posted by necros [99.227.131.204] on 2010/08/01 00:12:01
is there some document out there that explains how the quake sprites are loaded? i've been thinking about making some kind of sprite editor because the one in adquedit is pretty dated (as adquedit itself is).
i dunno if i'd be able to do it or not (since sprite files aren't plain text, but rather actual data) but i figure it'd be worth a shot.
 Necros:
#19060 posted by metlslime [166.205.137.252] on 2010/08/01 01:15:19
I don't know of any documentation, but frikac's Fimg program can edit them, and I think the source is available? Otherwise I guess the engine source has loading code that should suffice. I also have an unreleased spr2pcx command line tool that could be useful if you'd like to see the source for that.
 Sprites
#19061 posted by madfox [84.26.187.83] on 2010/08/01 02:00:38
I once went playing when I made the GLDoom sprites converting in Quake. All I could find was an old sprites.qc
http://members.home.nl/gimli/SPRITES.QC
Something in the logic of the frames goes beyond my knowledge. Then I found FricaC FirmG which was an outcome to add the Doom Sprites.
Here on Q10th-Anniverse:
http://www.quakeexpo.com/booth.php?id=8&page=33
 Holy Shit
#19062 posted by necros [99.227.131.204] on 2010/08/01 02:19:22
i feel like such a chump now. been using adquedit for sprites since forever and fimg is about one billion times better. -_-
thanks for bringing that to my attention. :)
 World Of Level Design 11-day Contest
#19063 posted by Zwiffle [97.87.57.94] on 2010/08/01 23:17:56
 Blargh
#19064 posted by negke [88.70.56.70] on 2010/08/04 17:51:45
Gotta love it. Just spent hours tweaking and optimizing my map to lower the edict count so that it wouldn't exceed the limit on the extra game mode where lots of stuff happens at once on mapstart. Then I marginally changed a gameplay situation to see how it would work out (basically only removed a counter and relinked a few corresponding relays) and suddenly the edicts load is down 20 (30) points for no apparent reason. Hooray for the waste of time and cut entities.
The pointe is that almost the same thing happened to me before when dealing with the bmodels limit... :P
Though it's always amazing how much you can do without using many additional entities, making ents execute two actions at once...
gb: shut up. ;)
 Bleh
#19065 posted by madfox [84.26.187.83] on 2010/08/04 18:37:52
gb didn't shut #19024 up.
Hope he'll make it to the next 40.
 If Only
#19066 posted by ijed [216.241.20.2] on 2010/08/05 20:07:36
There were some new uberengine under development.
#19067 posted by Spirit [80.171.85.161] on 2010/08/05 22:10:16
There is, but jdhack is too shy to release it.
 Heh
#19068 posted by ijed [190.22.84.52] on 2010/08/06 01:09:28
 Darkplaces
#19069 posted by necros [99.227.131.204] on 2010/08/08 19:48:37
is there a command similar to 'profile' in darkplaces? 'profile' seems to be removed.
 Hmm
#19070 posted by nonentity [188.223.82.21] on 2010/08/09 23:11:57
Why don't we have a comics thread? Does the book thread count?
Anyway, 'Lost at Sea' by Bryan Lee O'Malley is a most excellent stand alone piece. Cats.
 Skip The Comic Thread
#19071 posted by meTch [99.103.109.226] on 2010/08/10 01:03:30
 What In The Hell
#19072 posted by RickyT33 [86.23.98.66] on 2010/08/10 02:27:46
is that supposed to be!?!?!?
 Hm, I Got A New Video Card Fx5500
#19073 posted by spy [95.56.216.79] on 2010/08/10 14:31:51
for my 7 year old pc, and when im running quake with 1920x1080 resolution its seems too , hm ,high(tall), whats deal? (i'm got 16*9 monitor) the standard 1280*1024 looks good, fat and all that jazz, or is it just me?
 Hmm
#19074 posted by spy [95.56.216.79] on 2010/08/10 14:37:24
btw, i've expected somewhat higher performance from my new video card (agp fx5500-256mb and 128bit) instead of an old mx 440(64-64)
ps, i know, i know i have to buy a new PC....
hmm, addendum, the version of driver - 175.19_geforce_winxp_32bit_english_whql.exe
maybe i should change the driver ???
i got also
175.16_geforce_winxp_32bit_international_whql.exe
and 94 something...
help needed
 Btw
#19075 posted by spy [95.56.216.79] on 2010/08/10 14:43:22
i'm gonna connect the monitor via dvi cabel , instead of vga, i hope there's will be a difference
#19076 posted by negke [88.70.91.228] on 2010/08/10 14:46:38
With such an old card, using the latest drivers is not recommended. In many cases you get worse (sometimes considerably) performance. You should google around for a hint at which version might work best for your card, or at least which versions might be worth testing. Modified driver packs are worth a try, too. For example, the modified nvidia drivers at NGOHQ.com.
 Shit
#19077 posted by spy [95.56.216.79] on 2010/08/10 14:49:04
cable
 Negke
#19078 posted by spy [95.56.216.79] on 2010/08/10 14:55:03
i see,
at least i got fx5500 now $), my MB has an agp slot only,
this fall i'll buy a new PC, i got a question whats difference between i-5,7 and core2duo?
 Oh,
#19079 posted by spy [95.56.216.79] on 2010/08/10 15:05:07
one more addendum
using agguirres eng (1920*1080*32bpp) looks correct,
fitz85 (1920*1080*32bpp) looks tall (unusual)
 Spy
#19080 posted by nitin [124.148.142.168] on 2010/08/10 15:08:11
I'm running a similar age card, 175.63 drivers work best for me.
And DVI cable does make a difference.
 Nitin
#19081 posted by spy [178.88.46.236] on 2010/08/10 15:42:09
And DVI cable does make a difference.
i've got a question, so how i have to connect the dvi cable? when i connect it without vga cable, my monitor's just standing by and do nothing, so i'd connected both(either?) of the cables.
dvi and vga are working separately?
so when i got dvi cable connected i don't need vga cable connected. in this case my monitor doesn/t running
hell
 If This Is New ... Super-scary Shambler
#19082 posted by Baker [99.30.142.83] on 2010/08/10 15:50:43
 Frightening?
#19083 posted by Zwiffle [97.87.57.94] on 2010/08/10 16:00:40
Looks like that shambler has fucking eyes - that IS frightening.
 Pretty Cool
#19084 posted by negke [88.70.91.228] on 2010/08/10 16:21:10
But, yeah, the eyes.....
 Wet Shiny Muscles?
#19085 posted by Spirit [80.171.40.18] on 2010/08/10 16:33:36
Shamblers have fur. Also the proportions are all wrong, it looks like an ape.
#19086 posted by gb [89.27.216.164] on 2010/08/10 17:57:44
It looks out of place next to Quake's 8 bit rocks, lava and health cubes.
The model itself is very cool, but people loading this into normal Quake to "enhance" the experience evoke a slight facepalm from me.
Send a pic to id Software to taunt them?
Considering how easy it apparently is for someone on the internet to produce good looking monsters or weapon models, you have to ask yourself why it is so hard for big companies to make cool, entertaining games... and why it takes ages for someone like id Software to create content.
 Vonder
#19087 posted by negke [88.70.50.6] on 2010/08/10 19:56:24
Please don't burn. Please don't suffocate. Please go take apocalyptic pictures out of your window.
 Beer
#19088 posted by madfox [84.26.187.83] on 2010/08/10 20:23:41
Considering how easy it apparently is for someone on the internet to produce good looking monsters...
Considder yourself a freak, who has lots of sparetime, and hasn't got big companies on its tail to blame you about ugly creatures, designed in rush of deathline.
I only get a cartoon warning when trying to download.
Is that you nonentity?
 Hmm
#19089 posted by nonentity [188.223.82.21] on 2010/08/10 21:26:29
I am, in fact, often used as a cartoon-y warning for others...
 Madfox
#19090 posted by gb [89.27.216.164] on 2010/08/10 22:00:25
I don't see what I have to do with making models...
 Shambler With
#19091 posted by stevenaaus [110.20.52.230] on 2010/08/10 23:23:38
eyes beside it's mouth, it's certainly not looking too happy.
@spy. I don't think the fx5500 is very fast. Probably closer to an fx5200 than a fx5600. Nvidia have always tried to confuse people with the card names. Still, running at 1920x1080 isn't too bad.
 Shambler.
#19092 posted by Shambler [86.25.220.162] on 2010/08/11 00:03:42
I agree with the comments above. It looks cool as a monster but doesn't capture the essential bestial weirdness and deviant brutality of the shambler.
 Keyboard Turners
#19093 posted by necros [99.227.131.204] on 2010/08/11 00:32:09
yo! you keyboard turners out there... do you guys use custom cl_yawspeed values?
 Spy
#19094 posted by nitin [124.148.142.168] on 2010/08/11 01:22:22
just dvi cable works should work, otherwise something is wrong. There are different types of dvi cables though, make sure you have the right one.
 Quake 2
#19095 posted by gb [89.27.240.3] on 2010/08/12 17:14:35
What's a reasonable Quake 2 engine for singleplayer?
Must run on linux, must support OSS sound.
Yamagi (alsa only, wtf?) and things like Aprq2 / aq2 don't work correctly.
Eyecandy is a bonus.
#19096 posted by gb [89.27.240.3] on 2010/08/12 17:37:39
EGL doesn't compile, kmquake2's makefile is broken, q2xp seems to exist only for windows, yamagi has no sound... fuck this. The gods don't want me to play Quake 2.
 Hmm
#19097 posted by nonentity [188.223.82.21] on 2010/08/12 17:43:29
 Hmm
#19098 posted by nonentity [188.223.82.21] on 2010/08/12 17:44:04
Altho beware the completely pointless, unavoidable new pop-out framing device when you click play.
WHY?!?!?
 Quake 2
#19099 posted by stevenaaus [114.72.204.231] on 2010/08/13 01:00:33
Surely you jest ?
There's a heap of engines here http://qudos.quakedev.com/linux/quake2/engines/ with QuDos's own having the most amazing cell shading.
 RTCW And ET Source Released
#19100 posted by metlslime [159.153.4.50] on 2010/08/13 01:30:22
 Hmm
#19101 posted by nonentity [188.223.82.21] on 2010/08/13 01:59:51
A thought has just occured to me. Was QMap web 2.0 several years before web 2.0 became the norm?
User driven content. Clean, down toned interface. Bright, text free icons. And created in 00 (or possibly 99, but iirc 00).
(this comes after reading an old Peej interview on TSFPSDD. Don't ask why I was on tho. It involves stalking. Also, I think it may need updating... ;)
 Note Quite...
#19102 posted by metlslime [159.153.4.50] on 2010/08/13 02:20:21
things qmap didn't have: "AJAX", a clever domain name where the TLD spells the last part of a word (like "del.icio.us"), gradient color fills, rss feeds/syndication, "tag clouds".
But of course, qmap and other messageboards of the 90s already did most of the "user-generated content" that later got called web 2.0.
I've actually thought there could be ways to evolve func into a more 2.0 style, but haven't had a lot of time to do anything about it (plus what we have works fairly well.)
 Rage Tech On IPhone - Mind Blown
#19103 posted by Jago [84.249.95.211] on 2010/08/13 02:23:27
#19104 posted by meTch [99.60.17.106] on 2010/08/13 03:37:12
i thought we weren't going to talk about that..?
 Hmm
#19105 posted by nonentity [188.223.82.21] on 2010/08/13 04:45:55
Yeh. It's 'unimpressive' and neither pc nor console. I thought this was decided?
 Hmm
#19106 posted by nonentity [188.223.82.21] on 2010/08/13 04:53:48
I was actually thinking about Peej's description (and ofc implementation) of moderator approved, user submitted news as a way to allow the end users to create their own content.
And please don't add web 2.0 nonsense to func. While I approve of it in terms of social networking and cloud computing esque 'applications', I can't really see anything that would beneficial to the site rather than gimmicks for the sake of modernism. Frankly I like that the site is this little backwater of the internet rather than all singing, all dancing 2.0 malarky.
In fact, I'm generally more interested in the concepts around web 3.0 than the 2.0 gubbins anyway (the dawn of 'pure' content from a variety of sources with presentation/access defined by users. RSS is kinda like the cave paintings to dutch masters of the final implementation). There was a good article of iA about it a while back, I'll see if I can find it and post a link (and triple post in the doing so).
 Hmm
#19107 posted by nonentity [188.223.82.21] on 2010/08/13 05:04:00
Damn. Can't find it. I blame the fact it's 4am.
If you wanna try having a look; http://informationarchitects.jp/
(quite a lot of interesting stuff on their tbh. they're good at what they do).
(and 'the dutch masters'. obviously)
 Warning For Baker
#19108 posted by nitin [203.202.43.53] on 2010/08/13 09:34:27
there is one more Q3 dm map to be posted as a news item in the near future.
You may want to not read Func news for about a month till that news item gets buried or at least take some meds to calm yourself if you have to read every news item.
 For Some Reason My Reaction To The Ragephone Was
#19109 posted by bear [90.233.177.199] on 2010/08/13 09:51:48
Maybe it'd be interesting to see some Carmack love on the 3DS?
 On That Note
#19110 posted by Spirit [80.171.97.203] on 2010/08/13 09:55:01
Does everyone have func_ocd so they have to remove every new "new post" link?
Does anyone have experience with CodeIgniter? I started working on Quaddicted again and my code is a terrible mess so I thought it might be a good idea to try a framework and MVC.
 Raaargh.
#19111 posted by Shambler [86.25.222.233] on 2010/08/13 10:46:11
Nitin shows his fangs :D
 P.S.
#19112 posted by Shambler [86.25.222.233] on 2010/08/13 10:47:43
Quake 2. There's a good engine called, errr, Quake 2.
 Steven, Shambler
#19113 posted by gb [89.27.240.3] on 2010/08/13 11:43:46
none of them work for me, much like i wrote :-P not jesting.
Most have a sound problem - I use OSS4. AprQ2 has monsters that don't wake up when I dance naked in front of them (might be my fault, sure, but I guess the Makron would still want them to fight?) Other engines, like I wrote, don't support Linux or simply crash, or fail to build even. The state of Q2 engines is pretty poor.
I got yamagi running after setting SDL_AUDIODRIVER to either dsp or dma, can't remember, and another pretty obscure SDL environment variable called SDL_DSP_NOSELECT. I didn't want a degree in SDL though, I just wanted to play Quake 2. :-(
Note that most other apps have no problem with my sound system, and I usually have no problem compiling stuff, I use gentoo.
Most of these engines are also ANCIENT. I don't think Qudos updates his stuff anymore.
 There Is One In The Works
#19114 posted by nitin [124.148.146.18] on 2010/08/13 12:42:54
email aguire.
 Baker...
#19115 posted by Mr Fribbles [118.209.244.53] on 2010/08/13 13:56:34
Thanks for the laughs.
Nitin, thank you for posting the Q3 map news. It's always welcome and I always check out the screenshots at the very least.
 Hmm
#19116 posted by nonentity [188.223.82.21] on 2010/08/13 16:24:46
Carmack on 3DS. Yeh, that could be interesting. Could also be gimmicky, but if anyone could do something epic with the tech it'd be carmack.
I dunno if you listened to his address, but I was actually quite intriqued when he was talking about wanting to work on head mounted displays...
 Hmm
#19117 posted by nonentity [188.223.82.21] on 2010/08/14 02:18:16
#19118 posted by necros [99.227.131.204] on 2010/08/14 07:29:35
waiting for someone to get killed ala TDK... won't be as amusing then.
 Isn't There...
#19119 posted by JPL [82.234.167.238] on 2010/08/14 10:12:19
... the police for such "actions" ? Or these guys are really stupid, or they are really irresponsible and unware of the dangers they could face.
I wonder what would if they try their super-power onto a columbian narcotic gang as example :P
 Gb
#19120 posted by madfox [84.26.187.83] on 2010/08/14 18:55:29
#19090 my flaming was more ment in my own state of monsterart then you were blaming at.
In this case I was talking to myself compared to game industry.
yes, I'm the freak.
 Necros
#19121 posted by megaman [91.66.119.75] on 2010/08/17 13:45:42
#19122 posted by necros [99.227.131.204] on 2010/08/17 19:30:14
it gets stuck while downloading package database (can't cancel).
 Book Of Jed
#19123 posted by Preach [77.98.129.22] on 2010/08/17 20:26:02
I don't know if anyone here knows of Jed Kirchner, but he made quake 2 maps then wrote weird stuff. He's just re-emerged with a blog, and a post about mapping...I think.
http://jedkirchner.blogspot.com/2010/08/mall-on-edge-of-forever.html
 Necros
#19124 posted by megaman [91.66.119.75] on 2010/08/18 14:55:55
hm, shit :(
 <-- Consolation Beer
#19125 posted by necros [99.227.131.204] on 2010/08/18 19:26:58
if you want to keep trying things, we can carry this over to email (the one i have listed here) to avoid saturating the board.
 Blender Quake
#19126 posted by rudl [91.115.65.117] on 2010/08/20 14:00:13
http://img230.imageshack.us/f/quake1blender249.png/
*add mesh plane (spacebar)
*subdivide multi 3 (W menu)
*scale 0.8 (S+0.8)
*tringulate (ctrl+T)
*flip some triangle edges (ctrl+F menu)
*move some vertices (on 0.1 blenderunit grid)
*split everything (select face press Y)
*extrude (E region) + right click
*move created faces along the z axis (G+Z)
*Select connected vertices (L)
*seperate created brushes (P)
*select everything
*export to quake3.map scale =80 (0.1 blender -> 8 quake units)
*open with gedit (or your prefered text editor)
*replace "0 0 0 1 1 0 0 0" with "0 0 0 1 1"
finished
alltogether 5 minutes, perfect terrain on gird :)
I tried to record it with gtk-recordmydesktop but unfortunately it failed to record the opengl windows XD
#19127 posted by rudl [91.115.65.117] on 2010/08/20 14:03:14
The exporter can do
1)brush-> brush
2=or face -> brush
in this case we have only case 1 the exporter does not create additional geometry
 Here It Is
#19128 posted by rudl [88.117.98.245] on 2010/08/22 15:23:21
#19129 posted by rudl [88.117.98.245] on 2010/08/22 15:40:15
hmm there must be a better way to split all faces and to seperate all conected vertices
#19130 posted by necros [99.227.131.204] on 2010/08/22 19:17:52
i'm still waiting for an editor to support direct triangle manipulation (and then extruding in a chosen direction afterwards).
till then, i just copy and paste triangular prisms to form the rough shape of whatever terrain i'm building and then just pull vertices around in the 3d view.
#19131 posted by Spirit [80.171.157.71] on 2010/08/22 22:53:11
What do you mean by "direct triangle manipulation"?
Editing the actual faces in/for BSP?
I am super pro q3bsp by the way...
#19132 posted by necros [99.227.131.204] on 2010/08/23 04:12:20
no, i just mean some kind of editing mode that allows you to create and edit a mesh like a proper 3d editing kit does and then extrude the triangles 'backwards' to create prisms that are convex.
i suppose you could do this externally from the editor... make your terrain mesh in your favourite 3d software, export the mesh as some plaintext format, then parse it and choose an axis and direction to extrude in and then write a .map file out of it, but that's way beyond my knowledge. :P
 Append
#19133 posted by necros [99.227.131.204] on 2010/08/23 04:13:50
plus doing it in the editor gets around any grid issues because you'd be creating your mesh on the grid in the first place.
 Necros
#19134 posted by Bal [83.204.159.101] on 2010/08/23 08:00:15
You can configure your grid in your 3D app to match the quake grid. Should be doable for anyone a bit familiar with scripting for Maya or Max really, and the quake map format of course.
#19135 posted by Spirit [80.171.144.69] on 2010/08/23 12:11:18
Isn't that pretty much rudl did it? Manipulating a mesh and extruding the faces into polygons afterwards.
#19136 posted by rudl [88.117.104.217] on 2010/08/23 12:51:10
Yes thats what I did.
but not polygons, polyhedrons :)
I guess it's posible to automate some of the steps, but I'm not a blender scripter.
#19137 posted by Spirit [80.171.144.69] on 2010/08/23 14:59:48
Yeah, definitely. You can easily strip out the " 0 0 0" from the exporter skript. Also set a different texture. I think I broke some more advanced stuff in my copy of it.
Triangulating the faces and splitting them all (for that there is a key iirc) should be trivial for smart Blender scripters.
 Update
#19138 posted by rudl [88.117.104.49] on 2010/08/23 15:11:59
* It is possible to set the grid quake like in view properties
* I suggest to make a hexagon on 8x8 grid then split and then copy and paste, splitting process is way shorter then. The Problem: editing the mesh by pulling single vertices wont work because they are not connected.
However it still works very good with the PROPORTINAL editing tool (press O) Of course don't forget to snap everything to the 8x8 grid (shift+s)
*I recommend to scale the extruded vertices along Z by 0 , -> then they form a plane. (looks better)
*everything works with blender 2.5 too but the q3.map script is not included yet so you have to open it with 2.49
http://www.quaketastic.com/upload/files/misc/blenderquake.png
#19139 posted by rudl [88.117.104.49] on 2010/08/23 15:13:10
seperating the brushes is still some work
 Hmm
#19140 posted by rudl [91.115.75.175] on 2010/08/24 14:59:41
gtk-recordmydesktop is a little bit crappy.
created videos don't work with gmplayer
and it needs compositing.
you can also enable compositing in metacity in the gconfeditor
#19141 posted by Spirit [80.171.143.230] on 2010/08/24 16:19:33
ffmpeg -f x11grab -s 1680x1050 -r 25 -i :0.0 -sameq /tmp/out.mpg is teh shit.
 Good Work!
#19142 posted by madfox [84.26.187.83] on 2010/08/24 23:44:13
you're doing there, with Blender!
I have a rough way to handle the editor, but ended when I couldn't export my file to a Quake compatible.
#19143 posted by Spirit [80.171.143.230] on 2010/08/25 00:09:27
 Hmm
#19144 posted by nonentity [188.223.82.21] on 2010/08/25 01:09:08
Good skills Spirit.
I like how his experience of professional design and modern involvement with games mirror my own ("this level/mission/random graphical detail could have been done so much better dammit, I used to make this shit [continue rant for up to 7.3 hours depending on level of intoxication]").
Also, did you manage to get the .map files off of him?
#19145 posted by gb [89.27.222.75] on 2010/08/25 03:36:06
I'd like the loop cut tool from Blender in GTKRadiant.
#19146 posted by rudl [88.117.99.252] on 2010/08/25 11:17:21
loop cuts are awesome, especially selecting loop cuts, removing them...
 Here Is Another
#19147 posted by rudl [88.117.99.252] on 2010/08/25 11:46:32
 Nice One Spirit
#19148 posted by rj [86.0.165.149] on 2010/08/25 19:50:09
a good read; nice to know past legends are still around. mexx especially - his later maps have inspired me more than any other, pretty much. please do let us know if he ever provides sources :)
 Mexx.
#19149 posted by Shambler [86.25.223.110] on 2010/08/25 23:41:33
Nice one. Big name.
 Hmm
#19150 posted by nonentity [188.223.82.21] on 2010/08/27 17:02:37
Best custom Q3 engine atm? I remember someone mentioning o9? i9? something like that. Suggestions please...
#19151 posted by Spirit [80.171.83.166] on 2010/08/27 17:27:35
ioquake3
The only one I know of.
 Challenge Q3
#19152 posted by megaman [91.66.119.75] on 2010/08/27 21:58:27
promode.org, if you can deal with arqon's attitude.
#19153 posted by [83.132.59.85] on 2010/08/30 00:30:29
 Random Q1SP Tip #5+-
#19154 posted by negke [88.70.72.235] on 2010/09/01 13:35:39
Araivo / Monkey Rage by Jago. Great construction and attention to detail, casual gameplay. A bit too dark, though.
 Quick Quake Q
#19155 posted by rj [86.0.165.149] on 2010/09/01 22:02:09
does the game look inside or outside pak files first?
say if you have two files with the same name, one in the pak, one out of it.. which normally gets read?
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?
i'm sure i used to know this...
#19156 posted by [88.70.90.123] on 2010/09/01 22:09:13
Inside the pak. Pak1 overrides pak0.
#19157 posted by onetruepurple [89.77.120.196] on 2010/09/01 22:15:02
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?
You mean like, Quoth's progs.dat in pak0 & pak1?
</snarkyass>
 It's Confusing
#19158 posted by necros [99.227.131.204] on 2010/09/01 22:22:53
afaik, this is how it works:
if you are in id1, loose files override pak files.
if you are in a mod directory, pak files override loose files.
higher numbered pak files always override lower numbered ones.
i think.
like i said, it's confusing. -_-
#19159 posted by metlslime [159.153.4.50] on 2010/09/01 22:26:20
i think the search order is:
mod/pakfiles
mod/loose file
id1/pakfiles
id1/loose file
and the pakfiles in a directory are searched high to low numbers (9, then 8, then 7, etc.)
Once a file is found the search stops and it uses that file.
 Coolio
#19160 posted by rj [86.0.165.149] on 2010/09/01 22:29:07
cheers. wanted to put some replacement sounds in id1; pak2 it is
 Kawaiik
#19161 posted by Zwiffle [184.60.27.118] on 2010/09/02 18:16:57
Has this been posted before? Prometheus' adorable Quake art
http://androidarts.com/kawaiik/kawaiik.htm
 Cool QTest1 Skins
#19162 posted by generic [67.233.192.136] on 2010/09/02 18:36:23
Thanks!
 I've Been There Before...
#19163 posted by metlslime [159.153.4.50] on 2010/09/02 20:04:35
check out his whole site, he has tons of weird game concepts and sketches:
http://androidarts.com/
Plus a bunch related to old 8-bit games with his own take on the character designs:
http://androidarts.com/misc_games.htm
#19164 posted by necros [99.227.131.204] on 2010/09/02 21:00:58
i really like this paintover: http://androidarts.com/kawaiik/quake_fiend_2010_edit.jpg
i always felt that angular bit at the bottom of the fiend's jaw was part of how the monster looked and not just the low polygons.
sadly, most hi res models or drawings of the fiend smooth out the jaw and make it round. it looks so much more badass this way instead. ^_^
#19165 posted by Zwiffle [184.60.27.118] on 2010/09/02 21:12:31
I much prefer the angular jaw too :)
And the more I look at it, the less sure I am that it is Prometheus, but instead I think it is someone whose work just looks a lot like Prometheus'. :( Can anyone verify?
 Yeah Same Person \o/
#19166 posted by Zwiffle [184.60.27.118] on 2010/09/02 21:57:54
 Great Cartoon Art!
#19167 posted by madfox [84.26.187.83] on 2010/09/02 22:07:57
I got so passionated seeing his drawings, I modelled a new Q1 Serpent on trace of his skinfile.
 Yeah
#19168 posted by ijed [190.22.81.119] on 2010/09/03 04:21:21
His stuff is great.
I like his concept of a Quake RTS (if that's what it is - don't remember well enough) with all the different factions.
Would be very hard to make though, imagine all the tough decisions to balance such a wide array and type of races.
 Quake3 Player Models
#19169 posted by necros [99.227.131.204] on 2010/09/04 23:42:42
are there are sites where they still host all the q3 player models around? would be cool to find some authors who wouldn't mind them being converted to q1...
 Necros
#19170 posted by nitin [124.168.207.194] on 2010/09/05 03:57:02
not that I know of. But if you can download the pk3s via google, they should have the txt files with hopefully still active email addresses.
 Old Polycount Stuff
#19171 posted by Spirit [80.171.145.229] on 2010/09/05 10:01:57
#19172 posted by necros [99.227.131.204] on 2010/09/05 18:39:24
thanks although without any screenshots, it'll be a long time getting through that list. maybe too long, lol. :P
i suppose i could just get every one of them and load them all up in q3 at once. o.o
 Good Site Spirit!
#19173 posted by madfox [84.26.187.83] on 2010/09/05 23:28:08
I was really fond of Abe from OddWorld.
So I pasted it back to Quake1, can be a good laugh to see them ingame!
http://members.home.nl/gimli/q3q1abe.jpg
 Dragonite
#19174 posted by madfox [84.26.187.83] on 2010/09/05 23:35:28
I tried the Dragonite also, but Q3 models tend to have many vertices.
http://members.home.nl/gimli/dragonit.jpg
 Abe
#19175 posted by stevenaaus [110.20.42.243] on 2010/09/06 00:28:08
Like fragging jarjar blinks. Just be sure to include a quad and rl.
 Argh! Help!
#19176 posted by Spirit [80.171.127.236] on 2010/09/06 11:59:07
You like php and sqlite? And Quake? I could really use some competent help with Quaddicted.com
 Necros
#19177 posted by nitin [124.168.207.194] on 2010/09/06 12:48:43
what sort of models are you after? I have quite a few and can point you in the right direction.
For example, assuming you want these for quake, the Darkknight, Grimdemon and Magdalena models would fit right in and they have multiple skins you could try.
 Nitin
#19178 posted by necros [99.227.131.204] on 2010/09/06 20:24:58
what sort of models are you after?
quality ones, really. :P i dumped a handful at a time into the baseq3 folder and just cycle through them in the player setup and most of them are pretty bad or outright unusable (usually they are characters from a show or something).
but the three you mentioned are really cool and the dark knight in particular could make a nice hknight/knight variant (especially with the banners on his back).
if you know which ones are good, off the top of your head, that would be helpful. :)
#19179 posted by Spirit [80.171.127.236] on 2010/09/06 20:34:18
 Thanks Spirit :)
#19180 posted by necros [99.227.131.204] on 2010/09/06 20:39:09
 Hmmm
#19181 posted by necros [99.227.131.204] on 2010/09/06 20:42:42
after thinking about it.... it's maybe not such a great idea.
most of these would need to be re-animated anyway, and animating a split mesh is incredibly annoying because getting vertex weights down is a pain. you always forget one pair. :P
maybe q2 models instead... might be interesting to do a tech monsters vs demons or something.
 Irresistible, I Know..,
#19182 posted by madfox [84.26.187.83] on 2010/09/07 00:12:36
It's hard to minimize down the triangles to Q1 standards. I searched for something to compare dxf or 3ds files, but recompiling seemed to be the only way. And it's rather timeconsuming.
1200tris-1800verts stays the limit, but some models keep that range.
 Necros
#19183 posted by nitin [124.168.207.194] on 2010/09/07 11:52:35
yeah I thought those three would take your fancy :)
If you're still keen on the idea, let me know and I will go through my q3 models and skins.
 Nah
#19184 posted by necros [99.227.131.204] on 2010/09/07 18:58:49
i think i will scrap that idea for now. it seems to me to be way too much work for the results. :S
thanks though. :)
 Abe..,
#19185 posted by madfox [84.26.187.83] on 2010/09/07 19:52:00
get me out of here!
 Necros
#19186 posted by nitin [124.148.168.212] on 2010/09/08 12:05:30
one other thing, not all q3 models necessarily have 3 separate meshes. For more flexibility of animation, some modellers have 1 mesh and 2 hidden meshes inside the big mesh. That could solve some of your problems.
 Models
#19187 posted by generic [67.233.192.136] on 2010/09/08 13:50:25
How difficult is it to get Hexen II or Quake II-related game (e.g., Heretic II, Daikatana, etc.) models into Quake? Just asking.
#19188 posted by necros [99.227.131.204] on 2010/09/08 20:14:34
re: nitin
the real problem is that to preserve skinmapping, we need to actually cut the mesh itself up. this is the real issue with re-animating q3 models. (or any 3d model that uses anything more advanced than quake's planar mapping).
re: generic
original hexen2 models can be opened directly in qme. you just need to convert the skin to the quake palette so use quark4.07 to extract it in hexen2 model and then run it through photoshop or gimp and reimport the skin in qme.
for the expansion pack, something happened which makes those models not load in qme, so you have to run quark6, load the model there and then 'save as'. (don't forget to convert the skin).
for quake2, again in quark6, just do 'save as'.
#19189 posted by necros [99.227.131.204] on 2010/09/08 20:15:44
...so use quark4.07 to extract it in hexen2 mode and then...
 Necros
#19190 posted by Preach [77.98.129.22] on 2010/09/08 20:56:07
You can animate the model first, and then cut up the skin as part of the export process. I look at exporting to .mdl like compiling to .bsp - it's something you might do often as you create something, but you don't edit the final format directly(except in limited ways).
#19191 posted by necros [99.227.131.204] on 2010/09/09 00:35:39
huh? if you're converting a model from md3 to mdl, you're only dealing with the exported product.
in order to do what you're saying would be re-merging all the vertices which will destroy uv information and require re-skinning it afterwards which is something i do not want to do.
 Workflow
#19192 posted by Preach [77.98.129.22] on 2010/09/09 01:36:49
I would import the md3 into gmax directly, which preserves the mesh and the skin mapping. I would animate it in gmax as well. Then as required for testing, I'd export it to mdl (via a new md3 file).
 Dedicated To Negke
#19193 posted by Spirit [80.171.163.234] on 2010/09/15 12:07:25
 Accurate Depiction Of How I Feel Each Morning
#19194 posted by negke [88.70.229.191] on 2010/09/15 14:40:14
 Especially After The Coffee
#19195 posted by negke [88.70.229.191] on 2010/09/15 14:45:40
 WTF - Mish Mash Mod:
#19196 posted by RickyT33 [86.23.82.92] on 2010/09/15 23:16:50
http://www.youtube.com/watch?v=-5hgLLx70s8
Maybe you mostly know about this but here is a mod for Doom 2, which is meant to be a Quake 2 TC, but has some textures from Quake 1, some enemies from Quake 1 and has a cool midi-Metallica soundtrack.
Kindof awesome :)
 Texture Collab?
#19197 posted by Zwiffle [66.170.5.18] on 2010/09/15 23:27:25
I know we all have tons of texture sets to use, but has anyone wanted to make a texture set? Would anyone be interested in a texture set collab, maybe aiming at something like 20 additional textures to either give a theme a little more support or to start a new theme? There's always room for more texture amirite?
 Mish MashMod.
#19198 posted by Shambler [86.25.165.46] on 2010/09/15 23:34:13
Kinda awesome??
Kinda pile of fucking SAC.
#19199 posted by gb [89.27.240.80] on 2010/09/16 20:24:28
I made a lot of extra Rubicon textures for a chainmap Lardarse and me were working on. I can upload the wad, and others can make more?
 Watermelon HeadShot !
#19200 posted by JPL [82.227.228.57] on 2010/09/17 13:36:59
 Texture Sets
#19201 posted by Tronyn [205.200.221.122] on 2010/09/18 07:24:24
I remember trying to make one in 1998 and failing horribly, even by DARK FOREST standards. If you want random ideas though, an expanded "Black Cathedral" set would be sweet.
 Colours Stolen From Func
#19202 posted by Spirit [80.171.154.36] on 2010/09/18 14:22:06
help me with css/html:
http://www.quaddicted.com/temp/frontpage.html and http://www.quaddicted.com/temp/frontpagestyle.css
I use a horizontal navigation with ul/li. this is enclosed in a div. that div has a background-color defined (blue in this example). why isn't the whole area of the ul/li colored red now?
If someone has suggestions for a good color scheme I'd love to hear it. Must be dark background for Quake's screenshots and fit the pink logo (but not amplify the gayness...).
 ?
#19203 posted by necros [99.227.131.204] on 2010/09/18 21:38:23
are you changing the colour scheme spirit?
also, tronyn, what is black cathedral? like, just dark coloured bricks and such?
 No
#19204 posted by onetruepurple [89.79.97.102] on 2010/09/18 21:43:21
Black Cathedral is hip2m2.bsp and its huge white bricks.
Personally I always found it quite a bit too sterile and bright for Quake :S
#19205 posted by necros [99.227.131.204] on 2010/09/18 22:08:24
that's a stupid name for it since they are white bricks. black cathedral makes me think of a cathedral made out of the dark rtgnosis blocks and bricks textures.
#19206 posted by metlslime [159.153.4.50] on 2010/09/18 22:12:25
i think they mean "black" in the "evil, satanic" sense, like Black Sabbath.
 Oh Heh
#19207 posted by necros [99.227.131.204] on 2010/09/18 22:17:15
yeah, i guess. ^_^;
 Spirit
#19208 posted by megaman [91.66.119.75] on 2010/09/19 11:28:21
floats don't extend their parent container.
 Hmm
#19209 posted by nonentity [188.223.82.21] on 2010/09/19 14:54:16
So...
This California game law thing?
Is that just age restrictions/ratings on games or is there something I'm missing?
#19210 posted by Zwiffle [97.87.57.94] on 2010/09/19 16:53:09
My understanding of the game law says that it's illegal to sell violent games (MA+ in the states) to children/teens under 18. Like restricting young people from watching very violent movies, or porn. Perhaps I'm missing something too.
 Black Cathedral
#19211 posted by ericw [198.166.8.65] on 2010/09/19 22:29:38
#19212 posted by meTch [99.30.124.238] on 2010/09/20 00:54:51
that magic card one is some exceptional badassery
 Black Cathedral
#19213 posted by Tronyn [205.200.214.145] on 2010/09/20 03:51:39
I liked the unusual look / colour scheme of this map (white/blue/gold/red), and I thought that the theme had lots of room for expansion (with trim/bricks/metal/wood recombined in new ways, like in the supplementary idbase or metal textures that maps like biff's q1sps use), plus all kinds of symbols/gargoyles/designs/shapes could be added. On the other hand, maybe a darker, dirtier look would fit Quake better. Or some combination of the two - a bright, clean facade, but crubmling, dirty, almost kingpin-like decay and corruption beneath that (especially in secret passageways and chambers) - kind of like the institution of the church itself actually (anyone see Dawkins brief anti-pope speech?).
 I Thought It Was A Great Texture Set
#19214 posted by nitin [202.161.26.180] on 2010/09/20 06:12:00
personally.
#19215 posted by Spirit [80.171.159.87] on 2010/09/20 08:39:06
There is a Q3 (or at least Quake Live) map called Black Cathedral that looks amazing.
#19216 posted by necros [99.227.131.204] on 2010/09/20 19:19:20
#19217 posted by Spirit [80.171.52.233] on 2010/09/20 21:29:45
Yeah, that one. It is gorgeous. Looks like a Painkiller map.
 Hmm
#19218 posted by nonentity [188.223.82.21] on 2010/09/20 22:30:57
Ow. My speakers.
There's a new tourney map in QL too with a similar style (I don't think that's it, altho I'll admit I have only seem it with flat colour textures ;)
 Scale
#19219 posted by nitin [202.161.26.180] on 2010/09/21 00:48:23
looks way off but otherwise does look cool.
 DMSP
#19220 posted by Baker [99.89.252.23] on 2010/09/22 09:31:32
My understanding is that the DMSP mod by Aardappel is open source and the source is out there somewhere.
Anyone know where I can find the qc source file?
DMSP is a really neat experience.
Plan B is that SuperDuperQuake seems to use dmsp.qc but I'd prefer the straight up original rather than to trying to figure out if anything unwanted changed.
 Mike Phillips On Facebook
#19221 posted by Zwiffle [97.87.57.94] on 2010/09/22 15:12:30
If you are friends with Biff on Facebook, have you been receiving obvious spam from his account on your walls lately? It seems our poor Biff's Facebook account has been hacked. Anyway we can report this to Facebook or do we just have to un-friend Biff?
 20 Brush Mapping Contest
#19222 posted by onetruepurple [89.79.97.102] on 2010/09/22 15:57:33
 Spirit You Imposter!
#19223 posted by Spirit [80.171.128.94] on 2010/09/22 16:13:08
Nice, I am definitely in as long as they do not make it more brushes. So far it vastly favours Q3 (and other more advanced engines) though.
 Cool, But
#19224 posted by negke [88.70.61.230] on 2010/09/22 16:31:06
Probably near-impossible to make anything decent with so few brushes. 100b was hard already.
 Well, It Happened Before
#19225 posted by onetruepurple [89.79.97.102] on 2010/09/22 16:46:28
 Ah, I Remember Those
#19226 posted by negke [88.70.61.230] on 2010/09/22 16:59:00
But then, Q3's patches are a huge plus.
 Wad Deduper
#19227 posted by jt_ [68.42.226.192] on 2010/09/22 18:24:25
Not long ago I read about (either here or at inside3d, can't find it now) a program that go through wads and remove duplicate textures. Anyone recall the name of it and where I could download it from?
 Funny? Almost. Relevent? Nearly.
#19228 posted by starbuck [217.41.45.253] on 2010/09/22 19:02:26
#19229 posted by metlslime [159.153.4.50] on 2010/09/22 20:51:26
Interesting discussion of "Choose Your Own Adventure" books, regarding the game design and book design elements of them:
http://samizdat.cc/cyoa/
#19230 posted by Spirit [80.171.128.94] on 2010/09/22 22:10:46
A very interesting article about how Chewbacca came to be. It is less nerdgasm but an actual look how a character/design gets inspired and changed during the process.
http://binarybonsai.com/2010/09/18/george-lucas-stole-chewbacca-but-its-okay/
 I Lost
#19231 posted by ijed [216.241.20.2] on 2010/09/23 14:48:46
All my Fighting Fantasy books - seems my Dad chucked them out.
Good article.
 Chewie
#19232 posted by Kinn [86.156.163.109] on 2010/09/23 22:27:22
A very interesting article about how Chewbacca came to be. It is less nerdgasm but an actual look how a character/design gets inspired and changed during the process.
Cheers, that was pretty interesting. I particularly liked how Chewbacca's design basically boiled down to:
Lucas: "Fuck it, just copy this drawing I found in a sci-fi magazine...but without the tits."
 Dmsp
#19233 posted by stevenaaus [110.20.50.225] on 2010/09/24 10:52:33
is pretty cool. Have you tried mailing Fat Controller rob-at-breakthinktank-com ? A programmable map sequence would be good, or perhaps you can do it already.
 Not Gonna Post In 'console Games'
#19234 posted by Drew [65.92.161.73] on 2010/09/24 23:08:39
but if I had to buy one fairly new xbox 360 game, what should it be?
besides tetris evolution
#19235 posted by Zwiffle [184.60.27.118] on 2010/09/25 00:07:29
Uhh what do you want that you don't already have?
 Err
#19236 posted by DaZ [78.147.101.113] on 2010/09/25 01:58:44
A few I played on pc that were good,
Mass Effect 2
Modern Warfare 2
Dragon Age : Something?
GTA4
I played some cool motor-bike stunt/physics type game that my brother got off the Xbox Live market place, no idea what it was called but it was awesome!
 Hahah I Don't Know
#19237 posted by Drew [65.92.161.73] on 2010/09/25 07:26:48
like, your favourite game on xbox from the last year or two.
I only have bioshock, dead space and Brutal legend.
#19238 posted by Zwiffle [97.87.57.94] on 2010/09/25 08:14:14
My favorite game on Xbox is SSF4. There are no other 'favorite' games of mine, xbox sucks, if you can get something on PC do so.
 ZING!
#19239 posted by Drew [65.92.161.73] on 2010/09/25 14:41:47
thanks for your suggestion.
 Oh
#19240 posted by Drew [65.92.161.73] on 2010/09/25 14:59:58
and thanks DaZ
 Out Of Speedmapping Threath
#19241 posted by Trinca [95.93.60.119] on 2010/09/25 22:18:35
 Hmm
#19242 posted by nonentity [188.223.82.21] on 2010/09/25 22:52:10
Could you... I dunno... Not have responded to him that time?
You know, rather than clearly attempting to start a flame war in GA as a means of garnering attention to yourself as some fucked up form of self validation. Again.
Also hypocrite.
 Trinca
#19243 posted by SleepwalkR [85.177.88.154] on 2010/09/25 23:17:21
I'm not trying to start a flame war. My message is simple and I'll assume that everyone agrees with me: This community is not a place for racists like you. People like you cannot be tolerated, not here or anywhere, even if you were the best mapper in the world.
I refuse to ignore you, because obviously, you are not going away (not longer than a couple months anyway). And until everyone tells me to shut up, I'll keep asking you to get the fuck out of here. Leave us alone please. I'm sure there are plenty of internet forums for racists and homophobes out there, so why don't you go there.
 Addendum
#19244 posted by SleepwalkR [85.177.88.154] on 2010/09/25 23:18:13
If you're having such a "proper full life", why do you keep getting into arguments and ragequit all the time?
 The Day Metlslime Say Me To Leave I Leave!!!
#19245 posted by Trinca [95.93.60.119] on 2010/09/25 23:50:13
 OMG...
#19246 posted by JPL [79.140.208.123] on 2010/09/25 23:53:29
... yet another drama... :P
 Hmm
#19247 posted by nonentity [188.223.82.21] on 2010/09/26 00:15:48
Right Trinca. From the top;
Actually, I'm pretty sure the majority agrees with Sleep here. Obviously myself and spirit. And those one or two others you mention would (I assume) be the other people who complained about your attitude in the speedmap thread (ie, necros and rickyt. Oh, and rj). And then all the people you've offended on here and in #tf previously (ie, the majority of people on here or in #tf).
So... My question is, who exactly supports you here? Who agrees with your immature attitude and your bigotted comments? Seriously. Who?
(And please, try to actually respond to the question rather than just spouting off a load of un-thought-out ranting. Again.)
this is a mapping community, not the things you said:
Sorry? Are you saying that this _is_ a place for racism and homophobia? 'Cos I ain't backing that shit. Yeh, it's primarily a mapping community, but that doesn't mean we have to tolerate anyone just because they make a map. Some things are just wrong. Like bigotted prejudice.
In last years, and all time I have contribute much more then you... I appeal to mapping you appeal discussion... again I ask what people of a mapping channel needs?
Yeh... That's not actually true tho is it. Sleep as released a fair few maps in the past of very high quality. These days he helps maintain the SDL port of fitzquake. So yeh, he has contributed a lot more than you.
And discussion is part of valid contribution. Posting insightful, intelligent comments helps foster a community, promote new ideas and generally makes this a more pleasant place.
You on the other hand merely drama whore, post racist abuse and fail miserably to carry out civilised conversations.
So what does a mapping forum (not channel, you're banned from that remember) need more? I'd say Sleepwalkr thanks.
Yes, your personal opinions are yours. Well done. Doesn't mean we have to tolerate them. Still archaic and distasteful.
And you clearly don't come here to map, partly because you could just map and post here if that were the case, but mostly because...
well... you're stuck in a lifeless marriage and starved of sex, you have 3 children who make your life hell, I'm gonna assume a dead end job and generally miserable about how fucking much you have bollocks'd up your life and how you wanted so much more when you were young. So you drink to feel better and come on here to try and get some fucking attention. It is after all one of the few bits of your life remaining that allows you to feel any kind of validation.
Grow up or fuck off and stay off. Your choice.
And don't hide behind metl, he's far too nice and done far to much for us all to be treated as some kind of excuse for your behaviour.
Repeat; Your choice.
 Right
#19248 posted by SleepwalkR [85.177.88.154] on 2010/09/26 00:17:53
The thing is, your contributions to the mapping community do not outweigh the things you have said. And if your opinions are yours alone, why did you not keep them to yourself? Sure you can be a racist, but you can't do it here, or at least not without me asking you to leave, again and again.
And yeah, leave it to metlslime, you coward. Take responsibility for your actions and go away.
#19249 posted by trinca [95.93.60.119] on 2010/09/26 00:20:34
 No
#19250 posted by SleepwalkR [85.177.88.154] on 2010/09/26 00:23:16
I'd rather not hear any more from you, to be honest, racism or else. You cannot take anything back or make it good just by being a silent racist. Btw, how about a real answer to what nonentity wrote?
Also, I have a formula to hear cancer, but I will not give you the pleasure to use it, neener, neener! Christ.
#19251 posted by [95.93.60.119] on 2010/09/26 00:25:27
you wish SleepwalkR, but if the fact that I'm here bothers you, then I will stay here forever darling...
untill death us part!!!
 Oh Yeah?
#19252 posted by SleepwalkR [85.177.88.154] on 2010/09/26 00:32:24
#19253 posted by necros [99.227.131.204] on 2010/09/26 00:32:35
now you just sound like you're trolling.
 Hmm
#19254 posted by nonentity [188.223.82.21] on 2010/09/26 00:34:51
Actually, you not being able to name anyone who likes you gives me far more pleasure. Because I know you're aware that no-one does.
And yeh, like necros said, you're just trolling now. Fuck off.
 Oh Man
#19255 posted by Tronyn [205.200.214.145] on 2010/09/26 00:41:04
Trinca man can't you just map in peace? You're improving in skill, I don't get the racism shit (though I have no idea of the original context). I think people should be fine to hold vile disgusting views, but I also think we need a strong effort to educate people out of those views. I don't understand how someone smart enough to make a Quake map can be a racist, and I'm serious. I'm not talking about PC ideas that all people are equal I'm saying the scientific fact that there's way more variation within "races" of humans than between then.
That said I enjoy the fact that the argument came up in this talk, as SleepWalkr said, "your contributions to the mapping community do not outweigh the things you have said." This was always my argument against people I considered arrogant asses even if their maps were good (CZG, Elek, etc) and all of my own assholeness has been based on a persecution complex view- of which I'm quite self-aware - Trinca you could learn from this!
Actually I'm glad both of those guys mapped, their maps DID outweigh their personalities - but if you want to spew racist shit you better make the best Q1SP ever to be given respect on here!
#19256 posted by trinca [95.93.60.119] on 2010/09/26 00:42:49
#19255 posted by Tronyn [205.200.214.145] on 2010/09/26 00:41:04
Trinca man can't you just map in peace?
I-m tgrying to... but these two dont STFU
 Come On Trinca
#19257 posted by SleepwalkR [85.177.88.154] on 2010/09/26 01:04:34
Make a bit more of an effort! This is not intellectually stimulating at all!
#19258 posted by onetruepurple [89.79.97.102] on 2010/09/26 01:19:23
Make a bit more of an effort! This is not intellectually stimulating at all!
This made me think of this image. Read it as if Spiderman was SleepwalkR and Wolverine was Trinca.
 That Pic
#19259 posted by Zwiffle [97.87.57.94] on 2010/09/26 02:13:54
makes it seem that SleepwalkR was the homophobe :(
#19260 posted by Spirit [80.171.84.80] on 2010/09/26 09:05:17
I am not telling anyone to leave. I can tolerate if people have radically different opinions.
Trinca has repeatedly insulted me and almost everyone on this board. I can still tolerate that but I lost my respect.
I can understand SleepwalkR is bit more radical, after all this was the 6th(?) time Trinca went on a rampage and judging by the insultometer by far the worst.
There once was a mapper boy who was bored as he sat on the pc browsing the internets. To amuse himself he took a great breath and sang out, "Roulf! Roulf! You faggot nigger nazis! I QUIT!"
The mappers came rushing to make him stay. But when they had posted their condolences, he was already back. The boy laughed at the sight of their angry faces.
"Don't cry 'I QUIT', mapper boy," said the mappers, "when you come back shortly after!" They went grumbling back.
Later, the boy sang out again, "Roulf! Roulf! Fuck of stupid bitches STFU!! I QUIT!" To his naughty delight, he watched the mappers care again.
When the mappers saw him return they sternly said, "Save your quitting for when there is really something wrong! Don't cry 'roulf' when there is NO roulf!"
But the boy just grinned and watched them go grumbling once more.
Later, he saw a REAL roulf problem about his attitude. Alarmed, he leaped to his feet and sang out as loudly as he could, "ROULF! FAGS! I QUIT!"
But the mappers knew he was trying to fool them again, and so they didn't care.
At sunset, everyone wondered why the mapper boy hadn't returned. They went to find the boy. They found him weeping.
"I have feelings too. Why are you all so mean! You fucking nazi basterds nigger fucks."
#19261 posted by rj [86.0.165.149] on 2010/09/26 17:21:23
I-m tgrying to... but these two dont STFU
you're not trying very hard are you.. click the X button up there --^ and open your editor.
 #19247
#19262 posted by rj [86.0.165.149] on 2010/09/26 17:22:19
that was raw.
 DRAMA!!!!
#19263 posted by Shambler [86.25.164.123] on 2010/09/26 18:59:31
Haven't read it all but I like Trinca because 1. He maps occasionally and 2. More importantly he is obnoxious and brings the beef. Ever since scampie got prescribed valium, Willem and nnnttt got locked in seperate rooms, and Ricky grew out of diapers, the beef content has been lower than a Big Mac here.
I vote keep Trinca, but also keep telling him to fuck off :)
Also, how can he be racist, he's a bloody foreigner already....
#19264 posted by Trinca [95.93.60.119] on 2010/09/26 19:06:07
Shambler five words
I Fucking love you bitch
 Me To Concur...
#19265 posted by JPL [79.140.208.123] on 2010/09/26 19:27:06
... I cannot blame people that makes me laughing so much !
 It's Like A Romcom
#19266 posted by ijed [190.22.100.222] on 2010/09/26 20:17:19
Adversity, struggle, but it all ends in love.
 <-- Cheers Assholes
#19267 posted by SleepwalkR [85.177.88.135] on 2010/09/26 23:33:19
Next on func: Beef for everyone! Rapists and child molesters welcome!
#19268 posted by [95.93.60.119] on 2010/09/27 00:15:48
SleepwalkR don't forget that I have two kids... the only kid I want to molest is you my dear...
I can be many things but not those to for sure :p
 You Know
#19269 posted by Tronyn [205.200.214.145] on 2010/09/27 00:25:08
this is all pretty awesome in its own special way.
 Why Did I Read This?
#19270 posted by madfox [84.26.187.83] on 2010/09/27 00:30:37
instead of killing time, they're killing eachother..,
is my mapsupport enough to say
"auwch!".
too often you killed me with this sarcasm too kill me again, menelouch!
 I Wasn't Talking About You Specifically
#19271 posted by SleepwalkR [78.52.100.242] on 2010/09/27 06:36:10
But I'll explain: If we welcome racists and bigots, why not rapists and child molesters too. See, it's not that hard.
 Um.
#19272 posted by pjw [96.42.24.247] on 2010/09/27 17:36:54
Hyperbole and flaming on the internet aside, you're sort of doing an apples and oranges thing there.
Not that I'm a big fan of racism or bigotry, but do you realize that there's a difference between:
a) holding stupid/annoying beliefs and shitting them out on a message board, and
b) raping people?
One of those two things gets you thrown in real-world, fuck-you-in-the-ass prison. The other one makes people realize that you are an idiot and results in fewer invitations to receptions, soirees, and bridal showers.
Not that either of them makes you a shiny human being, but perhaps you should dial it down a notch?
#19273 posted by Trinca [194.65.24.228] on 2010/09/27 18:11:04
 It's Offensive To Refer To Black People As
#19274 posted by RickyT33 [86.142.195.34] on 2010/09/27 18:24:06
niggers. Although a black person can get away with refering to another black person as "nigguh", this is actually something completely different.
So Trinca - he's not so bad really, but he aint P.C.
 Hmm
#19275 posted by nonentity [188.223.82.21] on 2010/09/27 18:29:53
What is this I don't even?
1) AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHA AHAHAHAHAHAHAHAHAHAHAHAHA HA HAHA HA.
Yeh, not only is that clearly a lie, it's also possibly the most common defense used by racists to try and disguise their opinions. And you still manage to use a racist insult to describe your imaginary friend. Do you call him a nigger to his invisible face? (note, _a_ nigger. not my nigger, not just nigger, but _a_ nigger).
Oh, and even if that were true, then you would still be a racist by dint of treating your 'friend' as different from all those other n****s. He is Paul (or whatever), they're all just niggers. You'd be amazed how often that can occur.
Not that your 'friend' exists anyway.
2) Yeh, seriously, we obviously took 'nigger loving faggots' out of context... There was some lovely, friendly manner that it was meant in... Care to explain that one to me? Rather than just continuing to make up vague unexplained bullshit ('people like me', 'I'm not racist but I can't explain why', 'I'm not a badger felating, whore spawned, shit brained, moronic cunt').
Oh. And Sham doesn't like you. He just finds flame wars entertaining because he's like that. He still wanted us to tell you to fuck off.
Speaking of which;
Fuck off you ignorant, racist piece of vermin excrement.
 Neg|uh
#19276 posted by Spirit [80.171.97.222] on 2010/09/27 18:57:18
 /facepalm
#19277 posted by necros [99.227.131.204] on 2010/09/27 19:12:26
where's picard and his facepalm. it's times like this i wish func could display images directly.
#19278 posted by neggers [88.70.237.49] on 2010/09/27 19:42:27
......................... ................. ________
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............................ ,.-" ................................. "-.,
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............ /__.(....."~-,_ ............................ ,:` ........ /
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,,_......... }.>-._ ................. ................| .............`=~-,
.... `=~-,__......`, ..................... ..........
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................. ................. `=-, ................. ,%`>--==``
................... .................. _.......... _,-% ......`
................. .................,
#19279 posted by Trinca [95.93.60.119] on 2010/09/27 19:47:39
nonentity to you I dont need to justify nothing GO FUCK YOU stupid fuck...
Scampie at least become a man in the years you still a asshole...
#19280 posted by Trinca [95.93.60.119] on 2010/09/27 19:56:08
I'm still thinking with one is more retarded you or SleepwalkR but I think you beet him large...
Poor asshole that have nothing to do in life and spent all time in internet writing lots of lines in a stupid issue... get a life?
leave home, go work, get a women... I think you life is inside the internet.
#19247 for your information I didn't even read this post you wrote... (yes I have more things to do in life...)
 Mmmm Rape.
#19281 posted by Shambler [86.25.222.92] on 2010/09/27 19:56:12
Fun for all the family.
 Pwj
#19282 posted by SleepwalkR [85.179.23.255] on 2010/09/27 21:07:18
Yes. I realize that. But you know, I don't want to have anything to do with either, racists or rapists, even though rapists are worse. Oh, and btw if being racist gets you socially ostracized, why aren't there more people here trying to get Trinca off this board?
Oh, and Trinca, why don't you take 15 mins out of your busy schedule and try to explain your actions? But I guess you can't, and not just because english isn't your strong suit.
#19283 posted by [95.93.60.119] on 2010/09/27 21:19:58
SleepwalkR my wife is working and I'm alone with kids... make dinner, makee bath to then but I promiss when I have a time I will do it if is you request and u did nicely!!!
P.s-> guess I wasn't mistake...about who is worse...
 Hmm
#19284 posted by nonentity [188.223.82.21] on 2010/09/27 22:26:06
So, you specifically reference the post where I was most brutal and say you didn't read it? Lawl right. Whatever.
And yeh, I'm retarded. Because I'm the one who refuses to read. Damn right.
As for my personal life? I have a nice flat, I've got a job I enjoy and while I admit I'm single, I actually kinda enjoy it, variety being the spice of life and all. That and frankly I don't think I'm in a good place for a relationship atm and I really wouldn't want to be in one for the sake of it, that's how you end up 10 years down the line feeling trapped in your life (might sound familiar to you).
Oh, and the hypocrisy in Poor asshole that have nothing to do in life and spent all time in internet writing lots of lines in a stupid issue... is amazing (that means it applies to you as much if not more than it applies to me, note the continual return to this board and the insta-response to all posts.
I mean, yeh, sorry, you really cut me, I'm now devastated by your accurate depiction. No, wait, hang on, still;
Fuck off.
 Hmm
#19285 posted by nonentity [188.223.82.21] on 2010/09/27 22:27:41
Oh, and since you didn't read it, I'll recap the key point for you Trinca:
And you clearly don't come here to map, partly because you could just map and post here if that were the case, but mostly because...
well... you're stuck in a lifeless marriage and starved of sex, you have 3 children who make your life hell, I'm gonna assume a dead end job and generally miserable about how fucking much you have bollocks'd up your life and how you wanted so much more when you were young. So you drink to feel better and come on here to try and get some fucking attention. It is after all one of the few bits of your life remaining that allows you to feel any kind of validation.
Grow up or fuck off and stay off. Your choice.
 Fuck It
#19286 posted by Trinca [95.93.60.119] on 2010/09/27 23:19:28
#19287 posted by Trinca [95.93.60.119] on 2010/09/27 23:22:23
know I have some speedmap to finish
 Trinca
#19288 posted by nitin [203.158.33.129] on 2010/09/28 01:12:53
you do realise nobody is stopping you from mapping except your own posts every 2 min? If you want to map, map. It's really that simple. At the moment you are trying to defend your opinions very unsuccessfully.
#19289 posted by Trinca [95.93.60.119] on 2010/09/28 01:15:18
NO, I just finish one map :p
 Errrr.
#19290 posted by Shambler [86.25.222.92] on 2010/09/29 15:18:55
Quake doesn't install on my new Win 7 / 64 bit pc. Gives me some grumbling crap about the 64 bit aspect. WTF?
 Weird
#19291 posted by RickyT33 [86.142.195.34] on 2010/09/29 15:23:53
Are you using a disc? Or are you using a downloaded file? I got the installation file from idsofware's website, and it installed fine on my PC.
Im using the same OS as you :)
One option that might work, and one that will work:
Right click on the setup file and click "troubleshoot compatibility" - follow instructions and try and run it in compatibility mode for an older OS.
OR:
Install the program onto a different machine, then copy the root /quake/ directory straight onto your HDD via a USB memory stick or whatever.
The second suggestion WILL work.
 Shamb
#19292 posted by DaZ [92.26.173.117] on 2010/09/29 15:54:22
Can you give some info about how well newer games run on your new rig? I'm going to be upgrading somewhen in the next few months and would be interested in how well things run. You went with the i3 right?
 Daz.
#19293 posted by Shambler [86.25.222.92] on 2010/09/29 15:58:43
I will be doing, aye. But Jago recommended the rig and he is a fussy snobby cunt so it should probably be pretty good. Also Choado has got the same one and is reporting Crysis being pretty pimp on it.
#19294 posted by Spirit [80.171.152.176] on 2010/09/29 15:59:11
 Quake Install
#19295 posted by negke [88.70.61.138] on 2010/09/29 16:00:42
Or just fucking warez it.
 QuakeSpasm Is 64bit Compatible
#19296 posted by SleepwalkR [85.179.3.213] on 2010/09/29 18:17:12
#19297 posted by necros [99.227.131.204] on 2010/09/29 19:14:01
my cd didn't have problems with w7 but try running setup.exe from cdrom:\Install\setup.exe instead of the setup.exe in the root folder of the cd.
i've noticed some older games like ST:elite force have splash screen/autorun executables that can't run on a 64bit system, but the actual installer can so the trick is to find them somewhere on the CDs and run them directly.
#19298 posted by metlslime [159.153.4.50] on 2010/09/29 20:09:49
isn't there also an "install.bat" on the disk?
#19299 posted by necros [99.227.131.204] on 2010/09/29 21:08:35
yeah, i didn't bother checking as i assumed it just ran the autorun executable (i figured it was for OSes that didn't have autorun or whatever since the game is ancient in terms of OSes).
#19300 posted by Spirit [94.246.127.51] on 2010/09/29 21:26:26
 Thanks.
#19301 posted by Shambler [86.25.222.92] on 2010/09/29 23:20:01
Just copied it over.
 Saw This Clip Linked On Sam Harris' Web Site
#19302 posted by Tronyn [205.200.214.145] on 2010/09/29 23:29:32
http://downloads.cbn.com/cbnnewsplayer/cbnplayer.swf?aid=17933
this seems to be a level-headed assessment of the social problems of France at the moment.
#19303 posted by Trinca [95.93.60.119] on 2010/09/30 00:38:35
wait untill 2050 they will own France...
French people have 2 kids max
Arabs have 8 :)
can you guess who will win elections in 2050?
If they live like western people respecting the way of our life... but they don't :(
Anyway I'm just comment with no evil, calm down :\
 Hmm
#19304 posted by nonentity [188.223.82.21] on 2010/09/30 01:26:52
Not that stigmatisation and fear mongering cause ghetto-isation and therefore become a self fulfilling prophecy.
There's also a certain poetic justice in the historically exploitative complaining about exploitation of their resources.
And surely the logical conclusion to increased immigration (given the obvious* right of individuals to choose where they wish to live and to seek to better their own existence) is to promote measures to increase intergration and thereby increase the quality of life for all.
*If anyone wishes to argue the inherent rightlessness of man you may do so, however, I am attempting to take a pragmatic approach and move beyond purely animal instinctualism.
 As Long As
#19305 posted by ijed [190.22.83.236] on 2010/09/30 02:25:39
Nobody is another colour I don't mind who they are.
 Geez
#19306 posted by nitin [203.202.43.53] on 2010/09/30 02:45:24
this board is soundling increasingly like the political debate in Aus at the moment. I get enough of that in the news thank you very much :)
Really, though, immigration (or as in Aus, the increase asylum seekers) is not a problem. What is a obviously a problem is illegal immigrants. The focus needs to just move from stupid fear mongering of immigrants taking over a country (unlikely to happen anyway considering the persecution they are subjected to by some of the locals) to properly directed policy at the real, more difficult to combat, issue.
 And I Get Enough Aussie Politics From People I Follow On Twitter...
#19307 posted by mwh [202.124.96.158] on 2010/09/30 03:55:16
The boats! The boats!
 I'm Not An American
#19308 posted by Tronyn [205.200.214.145] on 2010/09/30 04:39:41
so their craziness over illegal immigration is pretty crazy to me; people are going to move to where there are jobs and a better economic situation, that makes sense, thats how the vast majority of AMERICANS (and CANADIANS) got to North America, immigration is a natural phenomenon in human populations. My only problem is when people, whatever ethnicity they are or language they speak, bring with them a political identity which trumps their loyalty to the country they have come to. Fundamentalist Muslims seem to have this tendency. It's not racist to attack a set of ideas such as Islam; ahem Trinca not all Arabs are Muslims (far from it) nor are all Muslims Arabs. I wouldn't want Christian fundamentalists who don't believe in science, civil liberties, women's rights or free speech exerting a huge amount of political power over my secular democracy and the same goes for Muslim fundamentalists.
 Tronyn / Trinca
#19309 posted by JPL [82.227.228.57] on 2010/09/30 10:06:48
Just to enlight the discussion, I am pretty sure the vast majority of the people that immigrates to Europe thought their life will be better. They all hope for a better life, with a job, a car, a house, school for kids, etc.. etc.. all what the "modern" life-style can offer and what they do not have in their own country.
But actually we already do not have enough jobs for our citizens, we already have our poor people to support, etc... so for immigrants, it is even harder to get a job, etc... unless you have a really specific skill that can be used by a company.
I guess immigrants have an "Eldorado" ideal view of Europe (particularly Africans), while I think they should rather try to enhanced their own situation in their own country (I have to admit it is quite hard sometimes for many reasons: ie. political, social, etc.. etc...)
What makes me really angry actually, is when people come to my country, and ask for government subsidies, denying our life-style, not respecting our laws, etc. etc.. Hopefully, this is only a minority over the amount of people that immigrates... though... it depends of the former country they come from (North african are particularly disrespectful on that point).
And when we criticize this minority, finger-pointing them saying they have not only rights but also duties, we are charged as racist...
So yes, I am racist: I don't have any respect to people that do not respect my country, my laws, my way of life. I cannot imagine myself moving to another country and not respecting the host country laws. To precise: I am racist on morons.
So back to Trinca's point of view, I clearly understand what is his feeling, I have almost the same point of view, I just make a clear difference in between respectful immigrants and the minority of morons that causes troubles. This last category should be pushed out of our country.
#19310 posted by Trinca [194.65.24.228] on 2010/09/30 10:24:12
 So It Is Just A Matter Of...
#19311 posted by JPL [82.227.228.57] on 2010/09/30 10:51:41
... being politically correct ;)
#19312 posted by Trinca [194.65.24.228] on 2010/09/30 11:09:41
No, you just have a good way of be ;)
I'm a nasty radical Portuguese
 JPL
#19313 posted by Spirit [80.171.20.45] on 2010/09/30 11:11:08
You seem to be confused what racism is. http://en.wikipedia.org/wiki/Racism might be a start.
 Rasicm, Patriotism Or Xenophobia?
#19314 posted by RickyT33 [86.142.195.34] on 2010/09/30 11:20:59
I dont think Trinca is a racist because like he says, his best freind is black. The slang use of the term "nigger" is NOT politically correct, but is used very much in the same context as Axl Rose used it in this song:
http://www.youtube.com/watch?v=DavdKjepuQg&feature=fvst
And form what I gather, he giot into a lot of trouble for it. But yeah - caring about the state of your country and not wanting an influx of foreigners who will remain impoverished because of their lack of understanding of your culture, or lack of respect for your culture, or will take advantage of your country's benefit system, is that patriotism? Xenophobia? Or just defending your country and culture?
 Hmmm
#19315 posted by RickyT33 [86.142.195.34] on 2010/09/30 11:25:07
http://en.wikipedia.org/wiki/Woman_Is_the_Nigger_of_the_World
Interesting here - but a different context again. Debatably not racist either.....
 Spirit
#19316 posted by JPL [82.227.228.57] on 2010/09/30 11:36:19
Well, I know all of that, it is just that "racism" is nowadays used for any intolerance behavior.
I personally don't think white are superior to blacks, etc... I don't mind you skin color as soon as you show respect for the country that hosts you.. that's all.. so as said, if I'm charged as a racist for being intolerant with disrespectful people, so I am OK with that...
I guess everybody has the same conservatory behavior as RickyT described... it is not racism, it is preservation instinct...
 Ridiculous
#19317 posted by SleepwalkR [80.187.110.25] on 2010/09/30 12:29:52
Being concerned about unlimited immigration and its consequences is not the issue here. We can see all over Europe and in other immigration countries that letting a large number of people into your country without any form of integration causes lots of problems. Yes, certain groups of people are more problematic than others. But this not what I was upset about. Trinca, you have repeatedly made very stupid and harsh comments about black people and arab people. That is racism. Your comments about homosexuals are bigot and homophobe. If what you really wanted tondo was to make a statement about the problems described above, you should take a bit more time and explain yourself better. Your english is good enough if you make an effort.
Guys, it is very important in this debate not to attribute certain behaviors of immigrants to race. These problems are mostly caused by cultural differences, a lack of education and our failure of properly integrating immigrants from the start. But closing our borders is not an option as we can see in the US. Of course we have to limit the numbers of people who come to Europe because there is a limit to the number of people we can integrate into our culture at any given time. Also, our culture and our systems have to adapt to this situations, and that too takes time. But we have to make an effort as well. These people are here, they are our neighbours and we have no option but to live with them. That requires an effort on both parts. Finger pointing and inflammatory statements help noone.
And stop calling people faggots, dude. It's the 21st century. Peace.
 Hm
#19318 posted by ijed [190.22.13.84] on 2010/09/30 14:02:04
That missed then. I'm an immigrant - literally.
I'm the minority over here. Complaining about immigrants taking jobs or whatever just means you should be doing your own better.
It's a lot easier to piss and moan about others when you should be looking after your own shit. Them being a different creed is an easy excuse, for simple minds.
I was back in my home town a month ago (Bradford) and left on the day a bunch of white supremacists were busing in - the "English Defence League" what a fucking shower of idiots. Made me ashamed to be English seeing these fucking retards coming in from outside the city to protest or whatever the fucking plan was.
Pretty sure it was to stick the boot in some non-white English people.
Racism doesn't really bother me, but it's a symptom of moronic idiocy - which really pisses me off.
 Sleepwalker
#19319 posted by JPL [82.227.228.57] on 2010/09/30 14:07:19
...Also, our culture and our systems have to adapt to this situations, and that too takes time..
That's where I disagree: why should we particularly do some efforts ? When you visit somebody, are you behaving like if you were still "at home" ? I hope not, I tend to respect my host, and not forcing him to accept my "differences".. The "differences" are there, but I at least try to adapt myself to my host, not the opposite: it make a serious difference IMHO...
Think about that point...
 Ijed.
#19320 posted by Shambler [86.25.222.92] on 2010/09/30 14:21:50
Racism doesn't really bother me, but it's a symptom of moronic idiocy - which really pisses me off.
Classic!!
 Jpl
#19321 posted by nitin [124.148.168.36] on 2010/09/30 14:27:25
there is middle ground to be reached though. If I visit someone and they act like an ass as if they're better than me simply because it is their house, I dont adapt myself to them.
 FAO: Sock
#19322 posted by Shambler [86.25.222.92] on 2010/09/30 14:29:28
Just had a quick look at some of the premium maps in Q3Live - Focal Point is definitely one of the very best ones!!
 JPL
#19323 posted by Spirit [80.171.20.45] on 2010/09/30 14:36:00
Maybe you should think about how WE ruin and rape the "third world" with our "fuck it, I want it now" lifestyle. It's not like immigrants usually think "hey, let's go exploit some rich country's social system" but "hey, I can't live here".
#19324 posted by Trinca [194.65.24.228] on 2010/09/30 14:41:30
how about JPL/Spirit go speedmap event? 50 brushes dont take much time... with all this time I think it was already done...
 Oh And For What It's Worth
#19325 posted by nitin [124.148.168.36] on 2010/09/30 14:42:25
I'm an immigrant too (even though I came to Aus at a very young age)
 Jpl
#19326 posted by SleepwalkR [130.149.148.83] on 2010/09/30 14:43:10
You can continue living in your fantasy world or you can join us in the real world and try to find actual solutions. Do you really think you can stop the violence in your banlieues by telling the people to "respect their host"? This has not worked for the past 30 years neither in your country nor mine, why should it work now?
You do have a point of course: Immigrants must obey the laws of the country they live in and they should have respect for the culture. The best way to get them to do that is to give them education, and to make them learn the language of the country they live in. I strongly believe that our biggest failure as a host country was to think that the immigrants would leave Germany eventually. This is what certain political parties made their official policy on immigration up until the 90ies. As a result of this, we failed to educate the immigrants and more importantly, their kids. Instead, we left them to their own devices.
Obviously, I'm generalizing a lot here. I know that every time I say "the immigrants", I'm being hugely unfair to the large group of people who have immigrated from other countries and who do not cause any problems. I'm talking about the other group, though.
 A Good Example Of The Above Point
#19327 posted by nitin [124.148.168.36] on 2010/09/30 14:56:15
problem is the uni student business in Melbourne. We have public funded tertiary education which is limited in numbers and then paid tertiary education with more numbers. A lot of overseas students can afford said paid education and the Victorian government is more than happy to take their money, but they fail to provide or even attempt to provide those overseas students with any integration education or support, leaving them to sort it out for themselves or hope that a student body will do so.
The result: universities divided into distinct cliques, groups and attitudes which then stay on after university.
 Interesting
#19328 posted by SleepwalkR [130.149.148.83] on 2010/09/30 15:31:09
And your example only concerns people who already have a good education. Imagine how much worse it is among people who can hardly read or write.
 Sleepwalker
#19329 posted by JPL [82.227.228.57] on 2010/09/30 18:06:03
You can continue living in your fantasy world or you can join us in the real world and try to find actual solutions. Do you really think you can stop the violence in your banlieues by telling the people to "respect their host"? This has not worked for the past 30 years neither in your country nor mine, why should it work now?
I am not living in a fancy world man. BTW, the people that burn cars in our suburbs should be kicked-ass, and I am praying the day when our police will have right to shoot them as it is possible in the US... I guess you do not know what having your car burned by morons means: I do... so I can be angry about these stupid guys, and I didn't say there are immigrants, cause unfortunately they cannot be considered as immigrant as they all have a French ID card...
You do have a point of course: Immigrants must obey the laws of the country they live in and they should have respect for the culture.
This is the point indeed, we generally do respect other people cultures, but other people: do they respect our culture ? Not sure it is the case for all of them... and I am not finger-pointing any particular people there..
The best way to get them to do that is to give them education, and to make them learn the language of the country they live in.
Just to let you know that education is mandatory for all kids under 16 in France, wherever they come from. As soon as you live (even illegally) on the French territory, you can put your kids at school for free. As well we have a very good social care (even if you cannot pay, even if you are not a French citizen): don't tell me France is not doing integration efforts.
I strongly believe that our biggest failure as a host country was to think that the immigrants would leave Germany eventually.
Sorry but I don't understand the point, what Germany has to do with this ? Maybe could you just en-light us on this point please ? I don't understand at all what you meant...
Also, we are all immigrants: there were in the past several immigrant waves over France, but there were not that much cultural differences (e.g Italians, Spanishs, Portuges, etc...).. I personally have Scottish roots, my wife has Netherlands roots, my father borned in Algeria when it was a colony, and my mother is almost German... so I am more or less an immigrant...
New problems come with new immigration waves, and that's what we are facing today. And these immigration waves are very different, socially and culturally, from what we experimented 50 years ago... and again, I repeat what I said, it is just a small minority that discredit a complete community...
 On A Completely Different Note
#19330 posted by Zwiffle [66.170.5.18] on 2010/09/30 19:06:40
The 3DS. If you've read the info, you know it costs $300 in Japan (dunno how many Euros/Pounds that is for you foreigners) but, being the Nintendo fan boy I am and considering how psyched I am to get a 3DS, I would easily preorder one for $300.
Any opinions on this, you bunch of racists?
 Jpl
#19331 posted by SleepwalkR [80.187.103.211] on 2010/09/30 20:41:29
I don' t understand you. Are you suggesting that ppl should be shot if they disrespect your culture? I really don't get what you're saying. What is the alternative to proper integration? Also, I think you know as well as I do that free schools are not enough.
I was mentioning Germany because I'm german and we are talking about a problem that is common to a lot of countries.
 SleepwalkR My Toughts
#19332 posted by Trinca [95.93.60.119] on 2010/09/30 21:05:14
#19333 posted by Spirit [80.171.20.45] on 2010/09/30 21:55:46
That's a very fucked up and "assholish" attitude. Our whole society is built on exploitation of the "lesser" countries. You want them to stay out of our lives? Better stay out of their's.
#19334 posted by necros [99.227.131.204] on 2010/09/30 22:02:25
people out of Europe bring their problems and then we have to support then with houses and money.
the idea, i think, is that if they were properly integrated into the country, then that would become a non-issue. they would BE european.
#19335 posted by Trinca [95.93.60.119] on 2010/09/30 22:10:42
not in Portugal Spirit... anyway this conversation don't go any ware...
people got they owns ideas and we have to respect everyone!
Better go map
bye
 Err Right
#19336 posted by nitin [124.148.168.36] on 2010/10/01 00:17:40
europe for euros only. oh dear.
 Zwiffle...
#19337 posted by generic [67.233.197.34] on 2010/10/01 05:20:16
On the same new note, aren't you afraid the 3DS might just end up being another Virtual Boy? Save your $300 and get a 3DO instead ;)
#19338 posted by meTch [99.30.127.209] on 2010/10/01 05:47:16
but the 3ds isn't a pair of goggles on a stand... least from what i've seen
 Sleepwalker
#19339 posted by JPL [82.227.228.57] on 2010/10/01 09:00:27
I don' t understand you. Are you suggesting that ppl should be shot if they disrespect your culture? I really don't get what you're saying. What is the alternative to proper integration?
I am not suggesting to put everybody in a stadium a shot them, this is not the idea. I was just referring to riots and how the police should behave... but it is illegal.. anyway..
Only thing you have to know, is that 75%+ of the suburbs population is coming from immigration.... just make your own conclusion...
Also, I think you know as well as I do that free schools are not enough.
Indeed, it is not enough. Parents should also learn the language of the country they immigrate to. And the parents should force their kids to go to school... that is not the case unfortunately, as most of them consider it is a cultural loss (meaning loosing their own culture) to go to school, and spread their kids over us, infidels we are...
 Hmm
#19340 posted by nonentity [188.223.82.21] on 2010/10/01 09:04:42
The hell did I miss?
And seriously. Do you not understand that these people (note, PEOPLE) are burning cars, selling drugs and 'fucking up our society' because we have excluded them and discriminated against them to the point where they have no other option for survival than illegal activities and a large amount of understandable rage at the way they've been treated.
Their countries of origin are in part so impoverished that they have had to move halfway round the world because of our ancestors.
The obvious way to solve it is to not isolate these groups of immigrants in ghettos that force them to turn to lives of crime, but to allow them intergration into our society and thereby ultimately solve the problem.
As an example, I'd like to cite the history of black america, from segregation through to the crips and the bloods. If you cannot see the link there then you are clearly mentally deficient.
And these immigration waves are very different, socially and culturally, from what we experimented 50 years ago...
What? You mean their not white? Nice. Real nice.
And I didn't realise you were from Bradford ijed. You gotta know all about racial tension then. Some of my friends were at that EDL 'protest' (you know, in the counter-protest against the racist scum ofc, I have some taste in who I associate with). The EDL are fucking scum, and possibly the greastest disgrace in this country. Bunch of illiterate, moronic fucks who think they have more rights to welfare payments than other humans just because it's 'their country'. Swear down they would fail the immigration test to a man (hell, I had difficulty with the practice exams when a friend of mine was having to sit it, and I'm vaguely educated).
And no Trinca. I don't have to respect your views. Because they are based on a lack of thought/knowledge and will merely lead to a worsening of racial tensions. Fuck you views.
 Hmm
#19341 posted by nonentity [188.223.82.21] on 2010/10/01 09:08:44
not in Portugal Spirit
lol wut?
Yeh. I'm sure the Brazilian natives totally spoke portugese as well. No influence there.
You don't even know your own country's history. How fucking dare you question the rights of others because 'they don't understand your culture'. YOU DON'T FUCKING UNDERSTAND YOUR CULTURE. MORON.
 Hmm
#19342 posted by nonentity [188.223.82.21] on 2010/10/01 09:14:53
Oh, and while I'm aware I'm triple posting.
You're complaining about African immigrants and then saying they isolate themselves because they view us as infidels?
You are aware the majority of Africans aren't Muslim yeh?
Disguise it however you want, but xenophobia is xenophobia is racism.
Oh, and why is your culture more important than their's? Why do you have the right to protect your 'culture' and they don't? Why not combine the two. Who knows. Might actually be good.
 Okay That's Enough.
#19343 posted by Shambler [86.25.222.92] on 2010/10/01 09:35:36
There's already a politics thread - take the rest of it there.
#19344 posted by Spirit [80.171.28.97] on 2010/10/01 09:35:52
#19345 posted by Trinca [194.65.24.228] on 2010/10/01 10:01:14
nonentity calm down... nobody is chilly at the moment only you...
I don't wont to argue this anymore... this is a dead end...
Anyway Zllifle for $300 get some alcool and some bitches!
 Oh...
#19346 posted by Bal [90.2.46.219] on 2010/10/01 10:05:51
Racist AND sexist. :)
/me runs for the hills.
#19347 posted by Trinca [194.65.24.228] on 2010/10/01 10:12:05
Bal and drunk ;) LOL
 Right
#19348 posted by Vondur [195.218.191.171] on 2010/10/01 11:26:37
everyone go map or play games. now!
 Yo' Mamma's
#19349 posted by stevenaaus [114.72.196.100] on 2010/10/01 11:59:38
 Yes,
#19350 posted by Mr Fribbles [118.209.90.252] on 2010/10/01 12:04:47
Vondur has spoken. Take heed.
 Generally.
#19351 posted by Shambler [86.25.222.92] on 2010/10/01 12:06:55
Vondur is the font of righteousness.
 Now Then.
#19352 posted by Shambler [86.25.222.92] on 2010/10/01 12:08:56
As I said before. Sock's Focal Point - well cool map (although I'm not a fan of the black lines). Alas although you can play all Q3L Premium maps in botmatch mode, they are completely b0rked on this, they just don't move out of one area. Pity.
Hectic is another nice Premium map. Quite a few of the others are a bit crappy tho. I generally find the more Quake-like the maps are, they better they look and play.
 Shambler
#19353 posted by nitin [124.148.168.36] on 2010/10/01 12:58:25
you know he released it for q3 as well?
 Nitin.
#19354 posted by Shambler [86.25.222.92] on 2010/10/01 14:13:58
Yes I do. But Q3A is an abomination I wouldn't touch with a very long shit-stained pole.
 Hang On
#19355 posted by nitin [124.148.168.36] on 2010/10/01 14:31:37
so there is a difference in gameplay between q3 and QL?
#19356 posted by stevenaaus [114.72.196.100] on 2010/10/01 14:59:10
But Q3A is an abomination..
Wot? By any sane metric it's the greatest game ever.
#19357 posted by Spirit [80.171.28.97] on 2010/10/01 15:12:41
Bler is stuck on the installation process, it asked him a question.
 Clever Haha.
#19358 posted by Shambler [86.25.222.92] on 2010/10/01 15:24:41
Nitin you might have a point ;)
Although they have fixed the COMPLETELY BROKEN AND WRONG damage feedback that was in Q3A.
 This Bears Repeating:
#19359 posted by ijed [216.241.20.2] on 2010/10/01 16:47:54
 What?
#19360 posted by necros [99.227.131.204] on 2010/10/01 18:47:10
the little chirping noise when you shoot someone? THAT is what bothers you about q3a?
 No.
#19361 posted by Shambler [86.25.221.9] on 2010/10/01 18:50:42
LOL. Many things bother me about Q3A - although I have become carefree and more tolerant in my old age.
In vanilla Q3A, the personal damage indication depended on the level of your health, not on the damage taken. That was pretty unplayable.
#19362 posted by necros [99.227.131.204] on 2010/10/01 18:52:57
you meant your own damage? what was it about it that bothered you?
 Computers Suck
#19363 posted by than [182.164.50.208] on 2010/10/01 19:00:14
turned on my pc this morning and it didn't work, despite working perfectly for the past two years.
Hard drive had bricked itself due to a firmware bug (thanks, Seagate!) so I had to go buy a new one. I bought a copy of Windows 7 whilst I was at it, so I am finally on a modern OS. Unfortunately, all my data is locked away on the bricked drive, so I can't install Quake or any of my other non-Steam games. I also lost access to several map sources and programming projects I was working on, which is all rather annoying. Not sure if Seagate will recover the data for me, but they had better, since it's under warranty and the problem is caused by their defective firmware (those of you with Seagate Barracuda drives, UPDATE YOUR FIRMWARE).
At least I am back up and running again, but I've lost a ton of stuff and Windows 7 is now stuck in Japanese mode, which means that I take about twice as long to find anything, coupled with the unfamiliarity of the OS is a nightmare.
Hopefully I can get all my mapping tools and relatively recent versions of my projects up soon.
 SeaTools...
#19364 posted by generic [67.233.197.34] on 2010/10/01 19:05:20
Saved me a lot of heartache about a year ago. Hopefully it will work for you too, Than.
I'll keep my fingers crossed!
#19365 posted by necros [99.227.131.204] on 2010/10/01 20:57:27
Hard drive had bricked itself due to a firmware bug
yeah, i had that. it was a problem where the drive, when powering on, immediately went into 'busy' state and couldn't be used.
if it's the same thing i had, you can't fix it with any normal tools.
i found a detailed way of doing it, which involved shorting out bits of the pcb while it was running and using some kind of command line tool to manually unlock the drive.
i never got around to trying it as it seemed insanely hard and i have zero experience with that kind of thing.
i got two 1.5 tb WD drives after that fiasco and now keep almost OCD level backups. -_-
#19366 posted by Trinca [95.93.60.119] on 2010/10/01 20:59:28
I had a problem some years ago also, and lost some stuff! after that... all I have that means something to me is backuped
 Poor Than.
#19367 posted by Shambler [86.25.221.9] on 2010/10/01 21:25:42
Hope you get it fix0red soon.
Note to self: buy external HDD as intended.
 Word Again
#19368 posted by negke [88.70.58.203] on 2010/10/01 22:29:00
Would be a shame if all the map/coding sources were lost.
I don't buy Seagate drives anymore - they are cheap but not very reliable. At least that's my impression after having two drives die on me just like that. It also taught me to backup all important files (e.g. WIP maps) online, as everything can be replaced, except for weeks and months of mapping work.
 Samsung FTW
#19369 posted by RickyT33 [82.26.222.218] on 2010/10/02 00:00:22
Shambler - I bought an external HDD, I think it was a buffalo, 500Gb. Got sick of the damn thing vibrating, and the fact that it required it's own AC adapter, so I broke into the chassis and removed the drive and put it in my PC. Turns out that it was a Samsung !!!
Moral of the story - just buy a damn drive and put it in your PC! :)
 That Or
#19370 posted by necros [99.227.131.204] on 2010/10/02 00:41:43
external drive cases. i got a 20$ vantec case. the only thing is that it's on ALL the time unless you hit the power button. even if you set your drives to never spin down in your pc, it can be annoying because as it's external, the drive noise is much louder.
for me, it's a non-issue because the external hdd is purely for backup so it's only on for as long as files are being copied, then it gets turned off manually.
more expensive cases probably come with a built in timer, but i don't think you can change the settings on them.
 So Why Put A Power Button Into The Equation?
#19371 posted by RickyT33 [82.26.222.218] on 2010/10/02 05:19:05
http://www.evga.com/community/modsrigs/uploadImages/294190_14432_04.jpg
Just stuff a bloody HDD into your computer. so you have to buy a sata cable. So what?!! They cost fuck all. I think all desktop PC's have the capability to house and power 2 or more drives.
 (in Windows)
#19372 posted by RickyT33 [82.26.222.218] on 2010/10/02 05:21:11
sometimes you have to activate a new drive through the "manage" window, you get the option of accessing this if you right-click on "my computer" or just "computer".
 Backup Online
#19373 posted by ijed [190.22.15.116] on 2010/10/02 05:30:36
It's cheaper than buying additional hardware, let's you work on multiple machines and also protects against meteor strikes and house fires - unless they happen to you and not your machine.
 Necros
#19374 posted by Tronyn [205.200.214.145] on 2010/10/02 06:17:28
Read your Doom vs Quake thing recently, and while Terra was indeed fun, I wonder if the issue isn't what seems _impressive_ in a given game. It was very easy to seem impressive in Doom; maybe I haven't played enough (or new enough) custom Doom maps, but it seems like in the context of Doom (which, by the way, will always equal OR exceed Quake in my heart) you can only be so impressive. In Quake, you can make a guy look up to a distant tower, or down over a cliff; this makes the compilation time waaaaaay longer but it achieves a cinematic effect I think Doom could never do. It all goes back to what Romero said with the original Quake levels; that it simply takes 5-6 times to do something which seems equally impressive. My 0.02.
#19375 posted by necros [99.227.131.204] on 2010/10/02 08:25:43
from the few months i spent working with doom, doing the really impressive stuff takes about 5x the amount of work it would take to do it in quake. a simple thing like adding more than 1 texture per wall is fairly roundabout whereas in quake, you'd just bust out the 3 point clipper and slice the brush in half.
working on the doom map, i found there were many times where i wished i could do some fancy stuff like trisoup terrain/caverns and overhanging areas. but i just couldn't, either because it was impossible or i just wasn't willing to commit the effort into using the fiddly new engine port features. in the end, that kind of limitation made me more productive in that i had to accept the limitation and move on.
there are plenty of areas i feel would look more than 2 times as cool if they were in quake.
it's the way the limitations are enforced in the two engines.
doom's limitations are rules that cannot be broken.
"you cannot place one sector over another. ever."
"if too many sectors are visible at a time, the engine will crash."
quake's limitations are a lot more vague.
In Quake, you can make a guy look up to a distant tower, or down over a cliff; this makes the compilation time waaaaaay longer but it achieves a cinematic effect I think Doom could never do.
you can have some pretty huge areas in doom. i think even larger than quake because i didn't seem to notice any kind of maximum extents. currently, my doom map goes from -13k to 9k. mind you, this is in zdoom. it's possible stock doom would explode, but i can't even run it to see. :P
that said, i never finished the doom map because i lost interest in doom. sooo not much of a win for doom overall. :P
 Necros
#19376 posted by negke [88.70.233.241] on 2010/10/02 13:17:58
I'm disappointed in you. The map was so close to being finished...
 Random Windows 7 Bitching
#19377 posted by than [182.164.28.77] on 2010/10/02 15:30:09
I guess the Home Premium edition is actually the "I'm a fucking retard edition" after all :(
I looked at the comparison list when deciding which windows version to buy and professional seemed to have a couple of things I didn't need for accessing the desktop from another machine and ultimate had bit locker, which I also didn't need, so I thought I would pay way less money and get Home Premium.
Big mistake. I am already going crazy trying to change options not even available to me because there is so much stupid annoying shit built into the OS I want to disable. Every time I try and change something, I find via some helpful internet forum that I need enterprise (wasn't available to me), professional or ultimate. Applocker whitelisting, group policy editor... FUCK YOU MICROSOFT.
Release one god damned version of your fucking OS, not Starter, Home Basic, Home Premium, Professional, Enterprise, Ultimate. Why the world needs six versions, I don't know. So now I have to upgrade via anytime upgrade, which costs more money and last time I checked, the functionality to pay was disabled, completely preventing me from upgrading. FUCK YOU!
I want to just install the warez version of ultimate I have, but I know it will just lead to more hassle :(
p.s. if anyone else uses a Wacom tablet as their primary input device and has figured out a way to disable the annoying animated ring when left clicking, please let me know how.
 Re: 19376
#19378 posted by necros [99.227.131.204] on 2010/10/02 19:14:07
i know. i am a piece of shit. :(
for some reason, i just have a really hard time staying interested in any one thing.
 Doh...
#19379 posted by metlslime [67.188.81.46] on 2010/10/03 00:38:34
looks like someone forgot to pay the bills over at inside3d...
 Hey Trinca
#19380 posted by SleepwalkR [109.42.190.186] on 2010/10/03 16:13:03
Thanks for your email! Just got it now because I don't use that email address anymore. It's really nice to know that you don't like my work, I hope it will crash and burn your computer!
Best regards
STUPID FUCKING ASSHOLE
When I was coming back to mapping wanting to do something single player I considered Doom 2. I had some Half-Life 2 stuff going but despite it's power I found the lack of varied default graphics and the smaller amount of monster types kind of frustrating. I do intend to go back though because it's scripting is amazing.
Wads like Plutonia 2 and Scythe 2 do an insane amount with the Doom engine I think, but both fall into the same trap. You can do huge levels in Doom and they run fine, but (imo!) playing through both wads gets so boring after a while, when every level is a 400+ monsters slog :(
Scythe 1 (and so far Scythe X) is one of the best Doom wads imo because all the maps are compact and interesting, and its got some great variety as you go through. It too has a couple of insane monster count levels but not that many...
 Sleep, Trinca
#19382 posted by ijed [190.22.87.156] on 2010/10/03 18:06:22
Can you just get a room?
Like on a email address you only use to insult each other?
Really, you're always going to talk to someone, sooner or later, who pisses you off. No need for the rest of us to read the crap as well.
I like my fence - I had a cushion installed.
 Ok Ok
#19383 posted by SleepwalkR [80.187.110.2] on 2010/10/03 18:44:08
I'll shut up.
 No No.
#19384 posted by Shambler [86.25.221.9] on 2010/10/03 18:51:10
Please, post the email.
 Here:
#19385 posted by Shambler [86.25.221.9] on 2010/10/03 18:55:11
 Hmm
#19386 posted by nonentity [188.223.82.21] on 2010/10/03 19:41:05
2nd'd the posting of the email btw. Not necessarily in here, but I think further examples of what a distasteful person Trinca is would be educational.
#19387 posted by Trinca [95.93.60.119] on 2010/10/03 20:20:18
did I?
...
 Ok
#19388 posted by SleepwalkR [109.42.39.140] on 2010/10/03 22:53:19
Posted, for BEEF's sake!
 L.o.l.
#19389 posted by RickyT33 [86.142.195.34] on 2010/10/04 10:20:09
 I Just Gained A Niece!
#19390 posted by RickyT33 [86.142.195.34] on 2010/10/05 12:06:42
My sister's fine too :) Very happy here today :) :) :)
 Congrats, Ricky!
#19391 posted by generic [67.233.197.34] on 2010/10/05 14:19:44
#19392 posted by Trinca [85.138.15.26] on 2010/10/05 14:54:05
congrats Ricky!
another nasty pure English ;)
 Want
#19393 posted by Zwiffle [97.87.57.94] on 2010/10/05 15:36:37
 Nice!
#19394 posted by generic [67.233.197.34] on 2010/10/05 18:29:30
But there goes your Nintendo 3DS money :(
 Scripts For Making Normalmaps In Photoshop
#19395 posted by metlslime [159.153.4.50] on 2010/10/07 02:22:08
http://philipk.net/ndo.html
Haven't tried it yet, not sure how useful it will be...
 Always Use The
#19396 posted by ijed [190.22.33.195] on 2010/10/07 03:52:40
Nvidia filter, seems to do the same thing.
http://developer.nvidia.com/object/photoshop_dds_plugins.html
Do you know this one? I can't test atm since I've just changed the office PC (and Quake doesn't need normalmaps).
#19397 posted by necros [99.227.131.204] on 2010/10/07 04:27:19
same here. it's got a semi decent preview feature too but sometimes it fails rather badly. still, it always generates a good normal map.
 Speaking Of Scripts,
#19398 posted by necros [99.227.131.204] on 2010/10/07 04:28:30
there were some nice scripts i picked up somewhere that can merge two normal maps together properly but i lost them. :(
 NDo
#19399 posted by Bal [82.124.158.184] on 2010/10/07 10:23:36
It's alot more powerful than the nvidia normal map filter, check ou the tutorial for more info, most of this stuff would take ages to do with just the nvidia filter.
http://philipk.net/tutorials/ndo/ndo.html
necros, nDo should merge them (mm, have to double check exactly what he's doing).
You were probably using this one :
http://www.rodgreen.com/?p=4
Crazybump's way is still probably the best, but kind of annoying having to use an external app. I still just use overlay mode sometimes, depending on the kind of normals I'm blending.
More information here:
http://wiki.polycount.com/NormalMap?action=show&redirect=Normal+Map#Blending_Normal_Maps_Together
#19400 posted by necros [99.227.131.204] on 2010/10/07 19:11:05
yeah, that's the one. :) i didn't like using the crazybump program either.
that nDo thing looks pretty awesome though. i don't do much work these days that requires normal maps though, but i totally grabbed it for the next time. thanks for that link :)
 I
#19401 posted by RickyT33 [82.26.222.218] on 2010/10/13 19:12:20
just got an email from a guy asking for some mapsources - he said he is making an engine which loads quake .map files (and lets you play the .map file). Sent me a couple of screenies. They were of e1m1 with reliefmapping and ambient occlusion. Which was nice. He said he would post about it here once he has a website up and running. Was weird to see shots of quake maps with the clip brushes visible in-game.
#19402 posted by necros [99.227.131.204] on 2010/10/13 19:17:16
yeah i just got one too. the weird thing is i got pretty much the same email back in may where i explained i don't give out my map sources and then pointed him to the thread here on GPL'd quake map sources (http://celephais.net/board/view_thread.php?id=60094). creepy. o.o
#19403 posted by necros [99.227.131.204] on 2010/10/13 19:17:33
oh bah, http://celephais.net/board/view_thread.php?id=60094 but you guys know the thread i'm talking about.
 Yeah
#19404 posted by RickyT33 [82.26.222.218] on 2010/10/13 20:14:50
I dont mind if people wanna use mine for stuff.
Its nice to be asked though, I mean im sure there are some of mine kicking around...... There's not much to stop people from using it if they find it.
 Portal Mapping Contest
#19405 posted by Zwiffle [66.170.5.18] on 2010/10/13 21:12:38
 Probably A Stupid Question
#19406 posted by nitin [203.202.43.53] on 2010/10/14 01:02:25
but is there some sort fo trick to widescreen browsing in firefox?
I have my first WS monitor and apart from using the zoom feature, I'm stumped as to how to make it look right.
Although it seems to vary from website to website, some are fine, but Func looks particularly narrow as if for a 4:3 monitor.
#19407 posted by necros [99.227.131.204] on 2010/10/14 02:43:56
what is widescreen browsing? apart from browsing internet sites on a widescreen monitor?
i imagine it's just like an optical illusion. func is like 500-550 pixels wide? if you're on 1440x900 or even worse, 1680 x 1050, it's going to look downright tiny.
 Necros
#19408 posted by nitin [203.202.43.53] on 2010/10/14 02:54:28
yeah browsing on a widescreen monitor. It's a 24" screen at 1920*1080.
So there's no way around it apart from zooming?
 Don't Use Fullscreen
#19409 posted by ijed [190.22.49.101] on 2010/10/14 03:19:00
That's about the best advice I think, maybe up the text size as well, even if it looks weird at first.
#19410 posted by necros [99.227.131.204] on 2010/10/14 03:49:35
zoom or lower res, i guess. :S
 Or Sit Closer To The Screen....
#19411 posted by metlslime [159.153.4.50] on 2010/10/14 03:54:46
 Thanks
#19412 posted by nitin [203.202.43.54] on 2010/10/14 05:28:06
I will play around with some settings to see what can be done.
Can Func be made wider at all or is that a deliberate design choice?
 Well
#19413 posted by Zwiffle [97.87.57.94] on 2010/10/14 06:23:16
I have windows 7, and just dragging the window to the side auto fits it to the right half of the screen, which is how I prefer to browse the web on my 24" wide screen. I don't know why you would want to make func fit the entire screen, that seems silly.
 Not The Entire Screen
#19414 posted by nitin [203.202.43.53] on 2010/10/14 06:31:59
but more than it currently does :)
 Well.
#19415 posted by Shambler [86.25.165.239] on 2010/10/14 09:36:14
I open 3 windows each with Func in, and resize them so they fit 1/3 the screen each. Side by side, they fill my monitor with Func. If I've feeling really brave, I have a different thread / news item in each one.
 This Sounds Stupid
#19416 posted by negke [88.70.80.85] on 2010/10/14 10:03:50
So do widescreen monitors have any advantage over regular ones after all - or does the awkwardness prevail? Every now and then I check them out in stores but they just seem weird to. 24" only because they are so wide, the actual height seems lower than with 4:3 ones. Of course it would help if they showed some actual stuff, desktop, programs, maybe games, and not fucking widescreen movies all the time...
 Negke
#19417 posted by Mr Fribbles [118.209.235.183] on 2010/10/14 10:13:34
They're wider.
 Nitin
#19418 posted by Spirit [80.171.51.218] on 2010/10/14 10:24:00
trust me, func's width is perfect for reading. You don't want http://s1.image.gd/o/f2/f2d147b44fe4ed86e9de526b05fd4d965f63e071.png (how I would like kick all the idiotic forums with full-width width layouts in the nuts...).
You can use Opera with its user stylesheets or Stylish for Firefox if you want to fix sites. I do it to set a width of 600-800 for forums, maybe you have fisheyes and actually like lines with 250 characters.
negke: I like mine (1680x1050). You get a higher fov in games that support it. For websites and documents tallscreen would make much more sense. If you like having multiple windows of something open, it is very handy.
 Mr Fribbles.
#19419 posted by Shambler [86.25.165.239] on 2010/10/14 11:56:09
But non-widescreen monitors are TALLER.
 Wide Screen
#19420 posted by Mike Woodham [87.127.85.153] on 2010/10/14 13:45:40
Never mind the width, feel the ratio!
Two A4 pages, full size, side by side; two web windows side by side, Photoshop with all tools on screen and loads of space for the image; BspEditor with all four views on screen and big enough to see without squinting; learn a new application with the program open in one window and the tutorial running next to it in another window. But do not watch porn on it, it'll have your eyes out.
 Although.
#19421 posted by Shambler [86.25.165.239] on 2010/10/14 14:14:26
It really works for displaying Goatse in all it's glory \o/
#19422 posted by Zwiffle [97.87.57.94] on 2010/10/14 15:17:26
There are widescreen monitors you can rotate onto their side so you get one giant newspaper-like effect while browsing websites. Seems silly to me though.
And being taller doesn't really matter, since most people keep their eyes around mid screen, and it's easier to scan across a horizon than scan vertically, which means being able to fit more stuff side by side is useful.
I like to keep my erotic stories on the left, and my xvids on the right.
#19423 posted by necros [99.227.131.204] on 2010/10/14 21:20:02
#19424 posted by rj [86.0.165.149] on 2010/10/14 21:32:23
qmap was 600. 100 wider. i think it looked slightly better...
 I Don't See The Problem Here
#19425 posted by onetruepurple [89.79.97.102] on 2010/10/14 21:43:23
Some websites allow you to choose your stylesheet of preference, why not make it an option to choose between the current width and a bigger (not liquid) width?
 More On This...
#19426 posted by Mike Woodham [86.178.214.236] on 2010/10/14 21:58:16
I have a 24" widescreen and a 19" 4:3.
Apart from the web, I have never used an application where I thought I would be better off with 4:3. And the web is just not an issue: on sites that can deal with 16:9 or 16:10, use the full screen. Otherwise just keep the browser in the middle of the desktop.
Although I do use the 4:3 now and then, I really would not miss it.
(I have it connected on dual screen all the time but have to adjust the resolution to below optimum on the 24" if I want to spread a window across both. I used to have BspEditor set up where the 3D window was on the 19" and everything else was on the 24" but it was kind of forcing the issue as the 24" is fine on its own.)
I just realised that even my laptops are widescreen, although they are a mixture of 16:9 and 16:10. And one of them is six years old. Kind of take widescreen for granted now.
#19427 posted by necros [99.227.131.204] on 2010/10/14 22:36:40
it just comes back to that whole thing about how squares are bigger than rectangles for the same amount of room.
obviously, a 1:1 ratio would be weird but 4:3 for me is the best compromise between the two.
mike, i find it odd you say you've never used a program that you thought would be better in 4:3 because you're using one right now to post here. ;)
jokes aside, when have you ever seen a website that works better with wide screen? information is always sorted vertically like we have for this and like all forums in existence, news sites, etc.
in theory, you'd want a monitor the ratio of a4 letter paper to see the most text at once, but in practice it'd be stupid because you'd be craning your neck all the time.
still, i don't see how 16:10 or 16:9 is anything but inferior for web browsing.
coming back to my other post, films otoh, are perfect on wide screen.
 Necros
#19428 posted by Mike Woodham [86.178.214.236] on 2010/10/14 23:53:15
This will sound like nit-picking but I do not mean it like that - when I said about not thinking it would be BETTER off in 4:3, that is the point. To me, having a bit of white space (or pretty blue in the case of our favourite Func_m) is not an issue when knowing what benefits I can get out of a widescreen. But of course, because I use widescreen 98% of the time, there is no concious thought process going, "but would this look better in 4:3?"
Interestingly, I just quickly accessed of few of my regular sites (I am not a deep-surfin'-dude so there aren't many) and my ISP home page is displaying wall-to-wall in a completely logical way, YouTube has about 1.5" of whitespace either side, and a selection of the photography sites (I said photography!) I visit all do widescreen display or spread text and pictures automatically across the screen to look completely natural.
A key for me, because I am a business user of MS products, is being able to have source material open in one window (which may well be a browser viewing an 800 x 600 website, or a pdf document) next to my Word document in another window. And all being visible in lifesize A4 is an absolute boon.
#19429 posted by necros [99.227.131.204] on 2010/10/15 00:24:18
i was actually going to bring up word processors as an argument since when you're typing a document on a widescreen, you basically have this thin white page with huge grey margins (or whatever the background colour is in your favourite word processor).
i hadn't thought about having another document open for reference, so yeah, that's definitely a boon there.
 Nevermind Grumpy Me Above
#19430 posted by Spirit [80.171.51.218] on 2010/10/15 01:01:25
Widescreen is awesome for coding. I use JEdit which allows me to split the window as I like so I usually have two to three files opened at once. Linux' (XFCE) "always on top" window feature also helps pinning more information on the screen.
For spreadsheets the benefit is obvious. Same for anything that uses sidebars or floating windows (drawing software, browsers).
 2 Days In
#19431 posted by nitin [203.202.43.53] on 2010/10/15 01:45:37
and all I can say is that it is different.
Has pluses and minuses to 4:3 but nothing that's making me tear my hair out, having made a few adjsutments of course.
 You Can Run Things In Other Than Fullscreen...
#19432 posted by mwh [202.124.96.158] on 2010/10/15 03:39:41
On my (cheap ass) fullhd monitor I like the fact that I don't have to run everything fullscreen to get a useful amount in a window like I do for my laptop's internal display. func_ looks ridiculous when running in a maximizer window, so I don't do that!
 Hmm
#19433 posted by nonentity [188.223.82.21] on 2010/10/15 03:51:56
The optimal line length for reading is 8-15 words average. Func has this. Done.
#19434 posted by Zwiffle [97.87.57.94] on 2010/10/15 04:25:08
Reading func posts is similar to reading newspaper columns. Which I feel is a good thing, but to each his own.
 Im Used To Func_ Being Like This
#19435 posted by RickyT33 [86.142.195.34] on 2010/10/15 11:06:22
Im used to looking at it on a 24" 16:9 1080p and a 22" 16:10 1050p. It is easy too read. If the width was going to increase, the typeface would have to increase slightly too to compensate. Personally I think it looks good as it is.
 Func
#19436 posted by generic [67.233.197.34] on 2010/10/15 14:38:08
Could be better served as an 8-bit 3D game with posts as blocks that can be put into stacks. Flame posts could burn stacks down to bottom. Idea posts could illuminate the stacks around them. Beer posts could cause temporary FOV issue...
Or, I could get some more sleep ;)
 MY OBSIDIAN POSTS ARE NIGH-INVULNERABLE
#19437 posted by ijed [216.241.20.2] on 2010/10/15 16:58:31
 Or
#19438 posted by madfox [84.26.187.83] on 2010/10/15 22:04:16
maybe look for another specific stone value..,
or
why should I try to pen aid trade them
or
how come Rune maps look that awfull good?
func.., an oasis in popping up land.
 Madfox
#19439 posted by necros [99.227.131.204] on 2010/10/15 22:28:37
your posts always make me go o_O
 Tell You What
#19440 posted by nitin [124.149.82.115] on 2010/10/16 04:55:07
widescreen is no causing me as many issues as windows fucking 7.
It seems to be a fine operating system, but at least 2 old games (Beyond Good and evil, King Kong) I have tried to install wont because of incompatibility between their protection software and windows 7 (starforce basically). I really liked these games too...
#19441 posted by metlslime [159.153.4.50] on 2010/10/16 06:01:55
yeah, beyond good and evil is really good...
 Heh
#19442 posted by Tronyn [205.200.214.145] on 2010/10/16 07:05:24
the book is especially great (/ranting asshole mode)
(I find it annoying that games like DEVIL MAY CRY (the lamest gothic console pukeshit) have the nerve to call characters in the game DANTE, and that games and movies now seem happy to rip classic TITLES for the name recognition without even having anything to do with it. B G&E is famous because of a genius, don't rip the title fucktard.) (/ranting asshole mode)
 Just When I Thought I Found A Solution
#19443 posted by nitin [124.149.82.115] on 2010/10/16 09:21:35
to install/run older games (microsoft's windows xp mode), it isnt available for download to me because I forked out for Windows 7 Home Premium only and not whatever else was on offer.
Absolute joke.
 .hmmmm
#19444 posted by stevenaaus [114.72.205.120] on 2010/10/16 10:53:31
You could run XP under virtualisation (VMWare or Parallels or something). Then the only question is what host OS is the best. Win 7 has new games of course.
But I saw OSX running XP via Parallels and it's sooooo gorgeous and seemless. You just need a big piece of RAM to move everything along. I think most VMs have hardware acceleration nowadays too. I've never actually done it though.
 Or Just
#19445 posted by rj [86.0.165.149] on 2010/10/16 11:08:11
install xp on a separate partition?
i may be biased as i never touched vista or 7. xp does everything i need it to and is running beautifully at the moment after a fresh reinstall - not to mention the horror stories i've heard in getting old games & apps to run in 7...
 Win7's Virtual XP Mode
#19446 posted by negke [88.70.249.66] on 2010/10/16 11:14:41
I bought Pro specifically for that, but it turned out different from what I expected. It works for older programs and drivers - e.g. I can still use my ancient scanner. However, I think it's useless for games, as its generic drivers don't support 3D hardware, for instance, and it's not even possible to switch to complete fullscreen.
So an alternate XP partition would be the way to go.
 Thanks For The Heads Up Negke
#19447 posted by nitin [124.168.112.134] on 2010/10/16 14:05:44
will look into sorting out a dual boot system.
 Yeah
#19448 posted by RickyT33 [82.26.211.115] on 2010/10/16 15:21:00
I'm dual booting XP and Windows 7. The only two situations I still require XP is for Fallout 3 (which runs on 7 but stutters like hell, runs perfectly on XP) and bsp2wad.exe doesn't support 64bit, so I can run that in XP. But I just use TexMex instead :D
XP is a great OS, it's useful to have it on my PC for when I need it.
 VirtualBox
#19449 posted by ericw [198.166.8.151] on 2010/10/16 20:11:26
is a pretty good virtual machine, and free. It can do Direct3D acceleration in the guest OS... might be worth trying.
Dual-booting XP and Win7 is probably pretty painless, though, compared to Win/Linux or Win/Mac, since they both can read and write NTFS.
 Isometric Quake Images
#19450 posted by metlslime [67.188.81.46] on 2010/10/16 23:50:58
 Nice
#19451 posted by ijed [190.22.117.181] on 2010/10/17 04:36:29
 Metlslime
#19452 posted by JPL [82.234.167.238] on 2010/10/17 10:19:45
Oh yes, very nice ! A shame there are only 2 shots available :(
 They're Damn Good
#19453 posted by onetruepurple [89.79.97.102] on 2010/10/17 12:41:27
The Q2 one is so authentic with its misaligned textures and no lighting.
The perspective is a bit messed up though (the roof)
 Hi OTP
#19454 posted by ijed [190.22.55.36] on 2010/10/17 13:18:11
#19455 posted by onetruepurple [89.79.97.102] on 2010/10/17 13:50:36
Hi ijed.
 I've Lost Your Email Somehow
#19456 posted by ijed [190.22.55.36] on 2010/10/17 14:08:29
And its not on your profile, can you send me it?
 It's Pretty Simple
#19457 posted by onetruepurple [89.79.97.102] on 2010/10/17 20:41:57
(my first name).(my last name)@gmail.com
 Krome Closes Down
#19458 posted by Zwiffle [66.170.5.18] on 2010/10/18 16:57:47
Anyone we know still working, err I mean was working at Krome when they fell through?
http://xbox360.ign.com/articles/112/1128466p1.html
 Banksyfilm Simpsons
#19459 posted by ijed [216.241.20.2] on 2010/10/19 22:03:26
#19460 posted by jt_ [24.11.39.160] on 2010/10/19 22:54:18
Anyone have a link to that site where someone 'took a look at' how WinQuake works? He went over the network code, renderer, etc. On the first page he also had 'The C Programming Language,' 'Graphics Programming Black Book,' 'Real Time Rendering,' and 'Masters of Doom' listed as what he was reading when he wrote the article.
 I'd Like To Take A Moment
#19461 posted by ijed [190.22.4.229] on 2010/10/20 03:40:37
To pimp Sajt's Qwalk converter:
http://www.icculus.org/qshed/qwalk/
It's fucking great. If you want to make new monsters then it's invaluable.
It's no longer necessary to rely on closed source software made about the same time as windows ME.
It doesn't have a GUI but its not like its difficult to write a bat file.
 Jt_
#19462 posted by Spirit [80.171.95.212] on 2010/10/20 08:13:57
 Spirit
#19463 posted by jt_ [24.11.39.160] on 2010/10/20 17:42:09
Thanks.
 Yes
#19464 posted by madfox [84.26.187.83] on 2010/10/20 20:47:26
quiet handy indeed.
abuse: after the small talk of screensizes and an evening on a 3D-anaglyphen site, the textwide of Func fits excactly on my 3:4 screen!
 SDA?
#19465 posted by RickyT33 [82.26.211.115] on 2010/10/21 18:40:21
#19466 posted by gb [89.27.228.186] on 2010/10/21 18:55:06
World of Warcraft.
 Minecraft
#19467 posted by ijed [216.241.20.2] on 2010/10/21 20:40:34
 Your Mom.
#19468 posted by SleepwalkR [85.178.190.141] on 2010/10/21 21:23:19
#19469 posted by Zwiffle [66.170.5.18] on 2010/10/21 21:48:54
I would like them to post Speed demos of WoW, Minecraft and your mom now please.
 Random Idea
#19470 posted by Tronyn [205.200.243.128] on 2010/10/23 20:34:39
since next year is the 15 year anniversary of Quake, would anyone be interested in a voter-decided article (to perhaps draw broader attention) about the best 5 or 210 q1sps ever?
 I Mean
#19471 posted by Tronyn [205.200.243.128] on 2010/10/23 21:02:16
something meant to pitch what we're doing - in the broadest sense of an atmosphere based form of custom software content from 15 years ago - THE OPPOSITE OF HOW THAT SOUNDS - and the whole FPS phenomenon regardless of ignorant fratboys now - relative to now?
 After Several Hours Of Nonsense
#19472 posted by than [182.164.32.50] on 2010/10/23 21:14:16
Ubuntu is finally installed on it's own partition. The actual Ubuntu installation was amazingly easy, but because I wanted to put it on a partition and not use the Windows Wubi installer, I ended up going through all kinds of hassle to repartition my drive because Windows 7 thoughtfully made D and E both primary partitions so I couldn't create another without the drive becoming dynamic (which I did by accident...)
In short, I learned a lot about partitioning today and have discovered that aside from the lack of support for a lot of software, Ubunutu is really nice. It even let me browse the net whilst I was installing it.
 Tronyn
#19473 posted by ijed [190.22.15.126] on 2010/10/24 00:38:20
What would the vote be for?
 Tronyn
#19474 posted by necros [99.227.131.204] on 2010/10/24 03:34:14
i am even more confused after your clarification post. :P
 Lol
#19475 posted by Tronyn [205.200.244.29] on 2010/10/24 08:07:39
yeah I tend to write something drunk, realize its retarded and try to fix it when I'm drunker.
Results are obviously not great.
I mean we pick the 10 best q1sps out of a 15 year history and write about what makes this particular game and these particular maps impressive, relevant and interesting at this time.
 Gee
#19476 posted by Zwiffle [97.87.57.94] on 2010/10/24 15:07:49
I wonder what could possibly march its way to #1? (If that was too subtle I'm talking about Marcher Fortress.)
 Ten Different Writers?
#19477 posted by ijed [190.22.15.126] on 2010/10/24 15:07:49
I'm on for that.
#19478 posted by Spirit [80.171.145.78] on 2010/10/24 15:26:31
We should try to do something like doomworld's 5/10 year doom article series for qexpo and use that anniversary to make a lot of marketing for the various sub-communities.
 Argh Pressed Too Soon
#19479 posted by Spirit [80.171.145.78] on 2010/10/24 15:35:11
tronyn: than and kona made excellent "best release(s) of year X" for past qexpos!
---
Kona up until 2000:
http://qexpo2001.quakedev.com/booths/booth.php?n=41
Hm, my memory is bad. than made this great list though: http://qexpo.quakedev.com/booth.php?id=29&page=118
#19480 posted by metlslime [159.153.4.50] on 2010/10/25 20:56:09
 Saw That
#19481 posted by meTch [99.51.244.83] on 2010/10/25 22:58:17
its awesome
#19482 posted by RickyT33 [86.142.195.34] on 2010/10/27 11:23:30
 SDA
#19483 posted by mwh [71.16.235.2] on 2010/10/27 13:54:19
has basically died this year :(
There are a handful of demos to post up, but we've been getting less than one a month. Maybe it's just sleeping, we'll see :-)
#19484 posted by Trinca [194.65.24.228] on 2010/10/27 15:27:34
is not easy to beat new records :)
 SDA
#19485 posted by negke [88.70.73.150] on 2010/10/27 20:34:41
It's not like there weren't enough maps out there...
 Livesteaming Minecraft : Bad Idea?
#19486 posted by DaZ [78.147.110.225] on 2010/10/28 05:22:24
 Lol
#19487 posted by Zwiffle [97.87.57.94] on 2010/10/28 05:55:50
Dunno shit about the game but that was about as funny as that one chap playing Amnesia at like 3 in the morning :)
 Link
#19488 posted by SleepwalkR [85.178.188.84] on 2010/10/28 07:33:42
or didn't happen
 Zwiffle...
#19489 posted by than [182.164.55.29] on 2010/10/28 15:18:50
this video: http://www.youtube.com/watch?v=YaK8XnZuZ4k ?
These reactions are pretty amazing, but they sum up quite nicely why I didn't buy it after playing the demo (especially the first guy.) I only got to the bit with the monster in the flooded area and just couldn't cope with the stress the game was piling on.
Those guys really know how to make players shit their pants. It's especially scary since you have to fumble with physics stuff using the hand, which is a pretty awesome interface for this type of game, as it is not frustrating to use but does slow you down a bit and the player is certainly not helped by being shit scared.
#19490 posted by necros [99.227.131.204] on 2010/10/28 19:42:52
having to do somewhat intricate tasks in a horror game seems like a good way to make someone shit bricks. :P
#19491 posted by negke [88.70.231.77] on 2010/10/28 21:05:33
Being unarmed usually adds a lot to a (horror) game's scariness. Like the levels of Call of Cthulhu before one got weapons.
#19492 posted by gb [89.27.244.73] on 2010/10/28 22:43:31
yay for screaming during gameplay videos.
http://www.youtube.com/watch?v=zTCAmmdNOKo
I guess this is similar to Penumbra?
 Lol
#19493 posted by RickyT33 [86.142.195.34] on 2010/10/29 12:59:01
#19494 posted by rj [82.13.31.251] on 2010/10/29 18:05:35
that kid is my idol
#19495 posted by necros [99.227.131.204] on 2010/10/29 19:29:21
why does he sound like there's a stick up his ass?
#19496 posted by spy [92.46.7.98] on 2010/10/30 12:04:36
quake 1920x1080x32 timedemo
~1100fps i'm shocked
whatever......
 One-way Trip To Mars Anyone?
#19497 posted by bear [217.115.56.186] on 2010/10/31 13:19:12
 If
#19498 posted by madfox [84.26.187.83] on 2010/10/31 18:05:21
my true love would die on Venus.., what on earth?
 New Years Resolution Project
#19499 posted by Zwiffle [97.87.57.94] on 2010/11/01 00:36:52
I'm thinking of setting an actual New Years resolution type deal for 2011. I'm wondering if anyone thinks it's feasible to finish a 6-map episode in a year, sticking to a schedule of one finished map every two months, or whether it's too strict or too lax. I already have theme ideas, gameplay ideas, I'm just worried about actually finishing it, considering how long it's taking me to do my metal map.
Any thoughts/opinions/discussion, go.
#19500 posted by Trinca [81.84.135.90] on 2010/11/01 00:59:01
my mapping time at the moment, since I can't map at work anymore :( is like 1 full map each two years :(
#19501 posted by necros [99.227.131.204] on 2010/11/01 01:30:23
i guess it depends on the scope of your maps. two months is good for an id-sized map.
 2 Years...
#19502 posted by JPL [82.234.167.238] on 2010/11/01 09:44:32
... for giant map is not too much considering real life eats a lot of time :(
 NY Resolutions Are Tend To Be Broken Anyway
#19503 posted by negke [88.70.57.48] on 2010/11/01 10:06:31
I'd rather start smoking, then try to quit.
A 6-map episode does sound feasible, but you never know. Depends on your scope, yeah. id size is the way to go, and if you don't get carried away, two months for a medium-sized map should be enough. Of course there's a very real risk of getting bored half-way through. Working on a single map, the end of the process is in sight, whereas if finishing one means there are still five more to go, the feeling of achievement is smaller and possibly not rewarding enough to keep you going.
Seeing how long your metal map is taking, and assuming the lack of progress is because you just lost the initial drive/interest, it would probably be a better idea to go for an episode but release each map individually (IKQ style).
 If You Do It
#19504 posted by bear [217.115.56.186] on 2010/11/01 15:37:41
don't take two months to do each map, leave some months at the end to go over and do the finish on all maps.
#19505 posted by gb [89.27.229.5] on 2010/11/02 02:01:20
six singleplayer maps in one year, as a hobby project, sounds unrealistic to me. You'd have to keep the motivation up over 12 full months and really force yourself to work on them. Without seeing paychecks regularly. You'd be doing it only for yourself, or for the glory. Or something. While you could be going out instead. And only about 20 people would play it, whereas if you make an ambitious L4D map, or a Crysis map, in the same time, a lot of people will play it.
Even if you stick to id size, id level of details, vanilla Quake... yeah, huge risk of getting bored.
I think one ambitious map at a time is really best, even if it takes long. Do speedmaps when you get stuck with your main project.
Episodes are for the masochistic IMO. After my part in RMQ is done, I plan on making single levels for relatively new games and have a nice website for them.
 Partially Agree
#19506 posted by ijed [190.22.106.29] on 2010/11/02 03:05:05
But I'd say 3 maps or so is easily doable - when you get bored with one you can work on another as long as the style changes some.
After RMQ I think I'll continue working inside it, but only on maps. All the tools and entities are great things - I've lost count of the Ogre variations we've been through and the final set is very versatile and fun to map with.
Just missing the Ogre Cook :D
 He Also..,
#19507 posted by madfox [84.26.187.83] on 2010/11/02 06:06:34
#19508 posted by necros [99.227.131.204] on 2010/11/02 06:40:43
should have been in nehahra, imo
 BWAHAHAHAA
#19509 posted by jt_ [97.146.110.75] on 2010/11/02 17:17:39
Anyone still have the model?
 New Dm And Oriontf Server Up
#19510 posted by jt_ [24.11.39.160] on 2010/11/02 21:30:07
I set up a dm and oriontf server.
dm: bender.eugenics-research.org:26000
oriontf: bender.eugenics-research.org:27000
 MOVETYPE_PUSH With A Non Bsp Model
#19511 posted by Vondur [195.218.191.171] on 2010/11/03 13:08:06
I would release my map already if not this randomly happening crash message.... What's wrong? Light in the door? Trigger within a trigger? I can't find it.... (I use latest Fitzquake)
 Ah Fek, Wrong Thread
#19512 posted by Vondur [195.218.191.171] on 2010/11/03 16:30:54
but i think i fixed it
#19513 posted by negke [88.70.235.211] on 2010/11/03 16:39:53
Test with BJP's engine and developer 1. The error is caused by a func entity without brush information. You can also identify the entity in question through the entity list (if it doesn't have a > symbol next to it).
 Worldcraft>
#19514 posted by RickyT33 [81.157.17.189] on 2010/11/03 16:52:01
Check map for problems>
Func_blah whatever entity doesnt have brush (or whatever it says I forget)>
close dialogue>
press "delete"
Bug gone :)
 Whaaat?
#19515 posted by metlslime [159.153.4.50] on 2010/11/03 19:29:30
vondur has a new map? awesome!
#19516 posted by necros [99.227.131.204] on 2010/11/03 20:15:08
i did a double take too. ^_^
 I Pooped A Little When I Read That.
#19517 posted by Drew [132.205.227.230] on 2010/11/03 21:15:47
Almost wish he hadn't let that slip!How crazy would it be he just just posted the map up in the newsthread completely unannounced?
I probably would've ruined my pants.
But yeah... awesome.
#19518 posted by Spirit [80.171.29.130] on 2010/11/03 21:25:13
It is a homage to Rubicon 2.
#19519 posted by Zwiffle [184.60.27.118] on 2010/11/03 21:25:20
Those of us in #tf knew about this already. Cuz we're in the loop.
#19520 posted by Trinca [81.84.135.90] on 2010/11/04 00:12:35
#tf is for noobs :p
 New Little QSP - Elements
#19521 posted by Vondur [91.77.220.50] on 2010/11/04 11:24:08
 With A Double Post!!!
#19522 posted by RickyT33 [81.157.17.189] on 2010/11/04 12:11:48
Haha! Looks like a fun map Vondur, I'll give it a try later.....
 Zwiffle
#19523 posted by negke [88.70.54.232] on 2010/11/04 12:14:29
Six maps like this one and your episode won't be a problem.
#19524 posted by Zwiffle [97.87.57.94] on 2010/11/04 14:16:15
But Vondur is in his own class when it comes to mapping :(
 And Sucking Commie Dicks
#19525 posted by SleepwalkR [92.231.105.246] on 2010/11/04 17:55:54
 Metal-leaks.zip
#19526 posted by jt_ [24.11.39.160] on 2010/11/04 18:14:32
Anyone have the metal-leaks wad that speedy released a long time ago? The version on quaddicted seems to be corrupted.
 Nvm, Found Them
#19527 posted by jt_ [24.11.39.160] on 2010/11/04 18:17:03
#19528 posted by necros [99.227.131.204] on 2010/11/06 19:27:55
is there some kind of program that would allow me to search all entities of a common classname and either insert or replace keys on those entities?
like, <ahem> say for example, you had a map that had tons of torches and then this cool coloured version of aguirre's light compiler comes out and you wants to copy a specific '_color' key to maybe a few hundred torches, but not any other lights (nor light globes or flames, just torches).
 Yeah
#19529 posted by negke [88.70.246.92] on 2010/11/06 19:32:37
It's called Gtkradiant. Open the entity list and select all torches, then add the _color field in the entity window.
#19530 posted by Spirit [80.171.29.80] on 2010/11/06 19:34:46
Quark does it too!
#19531 posted by necros [99.227.131.204] on 2010/11/06 20:06:53
i tried in quark, but i couldn't figure out how to do it easily without going down the entity list and manually selecting them all one by one.
but gtkr... i'll have to try that because i had no idea you could select multiple entities that way (sikkpin's qe3 which is based on radiant which is what gtkr is based off of doesn't have that ability, you can only select individual entities that way).
#19532 posted by Ankh [88.199.103.6] on 2010/11/06 20:08:02
Hammer can do it too!
 Hehe
#19533 posted by necros [99.227.131.204] on 2010/11/06 20:11:40
looks like qe3 is firmly in the fail category in this instance. :P
 Use A Text Editor Then
#19534 posted by negke [88.70.246.92] on 2010/11/06 20:22:07
Find/replace "classname" "light_torch_small_walltorch" with "classname" "light_torch_small_walltorch"<linebreak symbol>"_color" "1 2 3"
Not sure about the linebreak thing though :P
 BspEditor Does It Too
#19535 posted by Mike Woodham [86.135.150.9] on 2010/11/06 20:24:36
 The Text Editor Would Be The Ideal Solution
#19536 posted by necros [99.227.131.204] on 2010/11/06 20:28:45
i use textpad which unfortunately, can't replace with linebreaks. :S
#19537 posted by rj [82.13.31.251] on 2010/11/06 20:36:33
if i could code, i'd make a little standalone app for stuff like this. it would read ents from a bsp or map and create a little database where you could sort by each attr & search for certain values. or mass-edit stuff like above
#19538 posted by Spirit [80.171.29.80] on 2010/11/06 20:58:41
Ah, are those on subsequent lines? And all of the same class?
JEdit is my favourite editor and it can easily do this. It is free, open-source and cross-platform. http://www.jedit.org/
Select the classname. Ctrl-F for the Search and Replace dialog. Copy the line to the "Replace with" form. Use Ctrl-Enter to add a linebreak. Add your new field. "Replace all".
http://s1.image.gd/o/25/258bfa3b7540f0b2484ef75076130ffa21851ee8.png
Make sure it will search in "Current Buffer". You might want to turn regular expressions off, should not be an issue here though.
 Notepad++ Can Do It Too
#19539 posted by negke [88.70.84.227] on 2010/11/06 21:01:09
Even with \n
 BspEditor
#19540 posted by Mike Woodham [86.135.150.9] on 2010/11/06 21:29:56
Edit - Select - By Value - Entity Type - OK
 Worldcraft Can Do It
#19541 posted by RickyT33 [86.31.77.199] on 2010/11/06 21:37:41
map > entity report > theen you modify the filter, you can search by key/value, class, and select point ents, brush ents or both > then click "Mark", then you close the dialogue and go to the selection tool, you will find all of the marked objects are selected :D
 Regular Expressions
#19542 posted by SleepwalkR [92.231.106.205] on 2010/11/06 23:55:17
ftw
 So Easy A Caveman Can Do It
#19543 posted by Zwiffle [97.87.57.94] on 2010/11/07 00:11:21
nt
 Whose Program Is The Best?
#19544 posted by negke [88.70.227.69] on 2010/11/07 09:50:29
Fap on!
 I Can Do It.
#19545 posted by madfox [84.26.187.83] on 2010/11/07 19:34:49
don't Prog me RAM!
I know, just foolin'.
But these headlines
looks so stupid.
 Rj
#19546 posted by necros [99.227.131.204] on 2010/11/07 22:36:38
yeah, i was thinking of making a program that would just parse the entity list and load it up into some kind of easy to access and modify gui, but since the text editor solution works, i no longer have any reason to do that. :P :P
 Ten Years Ago
#19547 posted by SleepwalkR [85.178.123.112] on 2010/11/07 23:11:09
I was planning to design a simple language that would allow all kinds of transformations on Quake maps, but it never happened because I didn't know enough about language design. Today that would be called a domain specific language and there are lots of tools that would allow generating such a language very easily... maybe I'll get back to it sometime.
 Sleep
#19548 posted by rj [82.13.31.251] on 2010/11/07 23:28:27
sounds interesting. look forward to it :)
 Snatched Off DW
#19549 posted by negke [88.70.61.146] on 2010/11/08 10:44:22
 Negke
#19550 posted by JPL [82.227.228.57] on 2010/11/08 13:13:25
I cannot recognize the map layout: which map is it ?
 The Second One
#19551 posted by RickyT33 [81.157.17.189] on 2010/11/08 13:23:09
Its COD MW2 isnt it?
 I Don't Think So
#19552 posted by jt_ [24.11.39.160] on 2010/11/08 15:12:37
I've played a fair share of duty, but that doesn't remind me of any of the maps.
 Well They Are On A Rail
#19553 posted by RickyT33 [81.157.17.189] on 2010/11/08 15:17:26
And they do have cutscenes
#19554 posted by starbuck [92.236.80.129] on 2010/11/08 16:02:22
i don't remember that many corners though
 Doom.
#19555 posted by Bal [81.249.36.252] on 2010/11/08 20:15:41
E1M6.
So much sad truth in that image. :(
 WOW
#19556 posted by Tronyn [205.200.220.30] on 2010/11/08 22:24:35
that is soooo goddamn true
 Horsecrap.
#19557 posted by gb [89.27.224.212] on 2010/11/09 15:03:37
.
Simplifying things to that degree always makes it seemingly convincing. I could just as easily montage a 320x200 DOOM screen next to a 1920x1280 Brink/Rage/Singularity screen and say "See?"
That's too simple.
1993 FPS maps have an entry, an exit, and killing stuff in between just like 2010 ones. Lots of Doom and Quake maps aren't exactly complex. Plus, with Doom's sector based engine creating maps was a lot simpler and faster, but I doubt most people today would buy a sector/sprite based FPS if someone made it.
And I drunkenly played DOOM/2 to death in high school in 1993/4. I remember it. It was unnecessarily easy to get lost in and it often took half a keyboard-massaging hour to find where that last button was while the huge brown pixels started making swirling images behind my sleepy eyes. 320x240 pixels on a 640x480 screen. A lot of the areas look the same in DOOM/2 levels. I especially remember the chainsaw labyrinth, the crate labyrinth in e2 I think, and those horrible city levels in Doom 2.
Of course by now, you know where everything is. But back then, I wormed my way through samey-looking brown corridors in the search for identical looking switches with green and red lights on them, running from pixel pinkies that we called "the big ones" and endless hordes of imps and chaingunners while always looking for health but not finding any.
It was awesome, and it still is, but it wasn't all perfect either. New games also have something going for them.
Rose-coloured glasses.
 I Wish Func Had An Ignore Button
#19558 posted by onetruepurple [89.79.97.102] on 2010/11/09 15:15:39
 To Balance It
#19559 posted by RickyT33 [81.157.17.189] on 2010/11/09 16:50:09
 Gb
#19560 posted by negke [88.70.63.128] on 2010/11/09 17:08:20
Back then you were free to get lost. Nowadays you're forced to find the way. If that makes any sense...
 Gb
#19561 posted by negke [88.70.63.128] on 2010/11/09 17:08:21
Back then you were free to get lost. Nowadays you're forced to find the way. If that makes any sense...
 Well
#19562 posted by Tronyn [205.200.220.30] on 2010/11/09 17:20:00
I hardly played Doom2 at all, I got the impression that the level design was very inferior, but the design in Doom1 was awesome, and I don't remember getting lost at all except (lol) in the corridors through slime in the bottom righthand corner of e1m6, in that picture. Doom3 was ON RAILS, a huge step backward. The picture has that exactly right. I realize Doom3 itself isn't that modern anymore and there's newer games that give you lots of freedom (Far Cry), but I agree with that criticism of what's going on. Being free to get lost means the developers aren't spoon-feeding you.
 I Love Czg
#19563 posted by Spirit [80.171.82.152] on 2010/11/09 20:57:11
This is one fantastic tool for 3d data/model/mesh/cloud things: http://meshlab.sourceforge.net/
 Gb Makes Some Good Points
#19564 posted by starbuck [92.236.80.129] on 2010/11/10 02:04:30
In terms of the general quality of scripted sequences, and the quality and detail of every type of artwork, I think that the Modern Battlefield of Duty games are just phenomenal achievements, you can see where every dollar and man hour went.
In terms of gameplay, choice, storytelling, I tend to align with Warren Spector. Incoming paraphrase copied from an article:
It's not just about game developers having a story to tell and letting the player sit through it; it's about having a subject matter to discuss with the player and making the story a dialogue between game and player.
and a quote:
"Other media can create feelings. Movies can evoke emotions. But what we do is we can offer the reality of choice."
The truth is though, that when you script a game start to finish, you get a great trailer, a great show for anyone watching over a player's shoulder, some bankable memorable moments every player will have (have you got to the bit when you hit Fidel Castro with that snowmobile?? That was siccckkk.)
In Black Ops it comes at a massive expense of freedom, an almost ludicrous lack of choice. Even running between points A and B can fail a mission if you are 20 metres ahead or behind an ally. It's hard to feel real achievement in having exploded that bunker with that rocket launcher, because it is fully obvious that you literally could not have done anything else if you wanted to continue the game.
 Yes
#19565 posted by Tronyn [205.200.220.30] on 2010/11/10 02:18:43
The problem is that linear is cheapest. Creating a world and a reasonable degree of freedom in that world is, in my view, the strongest experience of gameplay, but it's the most expensive. Some kind of "guided co-op" (including major commitments on the part of both players and developers) might in the future make a lot of money from a small amount of players.
In any case I'm not at all pleased with where the industry has gone, given the potential. But then, everything gets gayer over time.
 Real
#19566 posted by stevenaaus [114.73.123.2] on 2010/11/10 08:56:27
I think part of the problem is an adherance to a sense of "reality". Doom2 had monsters morphing in all the time. But as games "become more realistic" ... which has partly been just to show off new GPU's ... morphing enemy, and silly backtracking environments, are harder to reconcile, leading to a more linear experience.
 I'm Going To Disagree
#19567 posted by nitin [202.161.24.13] on 2010/11/10 09:09:53
getting lost in doom2 was not fun. It was not good design that led you to being lost but the fact that things just looked the same. Your goal was still iinear (find the corridor with the right door for the button you just pushed).
But it worked to an extent. Why? Because the game had atmosphere so that you were involved in being lost because you wanted to get the hell out of an area before something else happened.
The same applied to something like Undying which had a fair bit of backtracking that was not always clear. Some of that lack of clarity was because of design choice, some of it because of things looking the same. But like Doom2, it worked to an extent.
In most new games, there is the rails factor but there is also the lack of atmosphere factor. It's a hard concept to pin down but it is not the same as realism. You are not more involved just because something looks more realistic. The best description I can come up with is that atmosphere makes you feel some emotion.
 And For The Record
#19568 posted by nitin [202.161.24.13] on 2010/11/10 09:10:37
I think Doom3 had atmosphere, which is why I can forgive its many flaws.
#19569 posted by Spirit [80.171.85.58] on 2010/11/10 09:13:17
The more abstract the game is, the more your own imagination and fantasy are able to (and have to) fill in the blanks. Thus making a deeper immersion possible. At least for me.
 Spirit
#19570 posted by JPL [82.234.167.238] on 2010/11/10 10:34:50
Fully agreed !
#19571 posted by Trinca [194.65.24.228] on 2010/11/10 12:48:43
I rarely start a new game... reassons! lack of time and after some games I get bored!
Quake never been bored, at least at the moment!
 The More Abstract..
#19572 posted by ericw [206.75.128.68] on 2010/11/10 22:41:35
I partially agree, but maybe it's more of a sweet spot in the middle of a spectrum between ultra-abstract and ultra-realistic.
I'm not a big fan of card games (regular playing cards, at least). They're better than no game at all, but cards are so abstract that there are no blanks to fill in; there's no starting point to create a story to get immersed in. Same with other super-abstract games (chess, minesweeper, etc.)
 Spirit Got It
#19573 posted by DaZ [78.147.155.176] on 2010/11/10 23:14:32
Minecraft is a great example of that, and Quake also, the graphics are very basic so you fill in the missing pieces with your mind.
If minecraft had a mega-budget and "better" realistic graphics I think it would lose a lot of its personality and charm. Things you build would start looking incorrect if you used the wrong building blocks, etc. Where as now you really chose what block to use because you like the colour or texture of it, and your mind fills in the rest.
 Gb
#19574 posted by Scampie [72.12.65.211] on 2010/11/11 07:37:16
I could just as easily montage a 320x200 DOOM screen next to a 1920x1280 Brink/Rage/Singularity screen and say "See?"
Having worked on Singularity, I can say with utmost confidence that most of the level design was exactly that second picture.
 Maybe.
#19575 posted by necros [99.227.131.204] on 2010/11/11 08:20:47
but just showing a top down of a doom map and saying 'see how complex this is' is stupid.
#19576 posted by ijed [216.241.20.2] on 2010/11/11 12:13:47
This seems to be bubbling nicely but think I'll give it a stir -
I think it was mexx8 that was completely lineal - no loops or backtracking at all for an entire episode but was so clear in its gameplay style I enjoyed it more than many other maps that do have exploration.
It all depends on what the designer wanted to achieve, and how closely they held themselves to their vision.
 Edge Of Chaos Hexen Mod Released For Doom 3
#19577 posted by Zwiffle [184.60.27.118] on 2010/11/11 21:58:26
 Holy Shit
#19578 posted by necros [99.227.131.204] on 2010/11/11 22:01:05
 Wow NO WAY
#19579 posted by Tronyn [205.200.220.30] on 2010/11/11 22:36:35
I was sure that was dead a long time ago
 Hot Damn
#19580 posted by jt_ [24.11.39.160] on 2010/11/11 23:37:03
It's time to buy Doom 3.
 Holy Crap
#19581 posted by DaZ [78.147.97.195] on 2010/11/12 06:09:40
http://www.rockpapershotgun.com/2010/11/11/reich-here-reich-now-reich-footage/
Shame its been cancelled, that looks sooooooo fun!
Just check video 2 and 3 if your pressed for time.
 Daz
#19582 posted by Vondur [91.76.179.18] on 2010/11/12 07:16:17
Daaaaaamn :( Awesome videos there!
 LOL.
#19583 posted by Shambler [86.25.166.149] on 2010/11/12 10:46:38
That looks completely ridiculous. And pretty good.
Maybe a bit too close to Singularity + Timeshift + Painkiller tho.
 Return To Castle WTFenstein
#19584 posted by starbuck [92.236.80.129] on 2010/11/12 12:32:11
That first video looks like Nazis meets tron, but also there's lots of Quake symbols and a Shambler.
Video 2 they released to reassure players that the story and characters are pig-fuckingly bad. Rebel leader girl with strategically ripped shirt, who sounds like she's ordering a burrito, CHECK. Dickhead protagonist, saying self-righteous, and also retarded things very loud, check. WHY STOP THE SPACE-NAZIS, PEOPLE ARE JUST INHERENTLY BAD.
Still would probably play it. Gameplay looks suitably destructive, looks like they possibly have some sort of destrucable scenery tech in there, maybe. Not sure.
 Leftfield Top 10
#19585 posted by stevenaaus [114.72.205.14] on 2010/11/13 08:22:11
 No Quake
#19586 posted by meTch [99.33.195.193] on 2010/11/13 08:55:55
list inaccurate,
end of line
 Top # Lists Are Crap Anyway
#19587 posted by negke [88.70.233.93] on 2010/11/13 09:31:41
Speak of subjectivity. However, I think if I had to make a Top10 of video games, I wouldn't include Quake, either.
 Bangin The Drum
#19588 posted by ijed [190.22.65.116] on 2010/11/13 14:05:43
The problem is that linear is cheapest.
That's wrong. What I see is that lineal is just easier to understand. Management decides what game you're making, and they don't want the stress of thinking of complicated ones.
The cost is the immaterial - they can spend as much money as they want, basically. But most anyone who reaches a level of control where they can decide the direction of a company really doesn't give a flying fuck about quality, just getting it over with and advancing to the next one.
#19589 posted by ijed [190.22.65.116] on 2010/11/13 14:08:09
Not having a pop at you Tronyn - but as you can read, I've been in the industry too long. But to be honest, maybe a year is too long.
 I Know, Np
#19590 posted by Tronyn [205.200.220.30] on 2010/11/13 15:14:00
I just meant that if the game is single player, and the player's expecting maybe 20 hours of SP gameplay, making one 20 hour game is easier than making more than one, which would be the result of having branching episodes, more player control, etc. I guess this relates more to game design than level design, but I think a similar principle applies. The other classic flaw of Doom3 was that they wanted to maximize detail, so the map design couldn't be interwoven with lots of areas visible from each other.
 Top 10 Computer Games
#19591 posted by starbuck [92.236.80.129] on 2010/11/13 15:36:27
pretty arbitrary judging system they've got there. Sometimes it's popularity (WoW) sometimes it's because it's bundled with your computer (Minesweeper), sometimes it's because it's a programming achievement (Spacewar), sometimes because it's got groundbreaking gameplay (Half-Life).
In summary, this list is invalid because it doesn't contain Spider Solitaire.
 Also...
#19592 posted by metlslime [67.188.81.46] on 2010/11/13 18:56:56
one of their top ten is a console game.
 Ha Ha.. Solitaires I Still Play
#19593 posted by stevenaaus [114.73.108.221] on 2010/11/13 21:29:00
Tkspider ( download screenshot), Knetwalk, Kmines
Linked projects need Tcl. My chess project is the hugest thing eva, and the reason i'm such a shitty Q coder.
Hmmm... solitaires or shooters ? Probably 50-50.
 Uhm
#19594 posted by SleepwalkR [85.178.63.46] on 2010/11/13 21:35:16
what?
 Lol Btw Starbuck
#19595 posted by Tronyn [205.200.220.30] on 2010/11/14 00:13:49
checked out #2 on the "strategically ripped shirt" and had to close the window as soon as the guy said "but you've been targeted for DEATH for committing MASSIVE ATTACKS against the NAZIS!" and the girl nonchalantly replied "Of course. blahh..."
of course?? of course?? WHAT THE HELL.
I'm starting to wonder (for a number of reasons) whether the benefits would outweigh the drawbacks in a sort of copyright anarchy, as long as proper credit was given.
#19596 posted by starbuck [92.236.80.129] on 2010/11/14 04:08:57
in their defense, maybe those are stand-in voices from the devs. Can't think of an excuse for the dialogue though.
 Exactly
#19597 posted by Tronyn [205.200.245.174] on 2010/11/14 19:11:03
however you perform it, it still sounds like a new level of retarded. Congratulations to those who canceled this, a rare example of a game company NOT insulting its customers intelligence.
 Phew!They Won't Insult Highbrow Gamer Tronyn With Their Crap Anymore
#19598 posted by negke [88.70.56.112] on 2010/11/14 21:06:09
Seriously... the mere thought of such dialogue lines in a sci-fi action shooter with Nazis and superpowers is absurd, grotesque even. The genre is better off without this unsophisticated pulp fiction! Fair is foul, and foul is fair. Hover through the fog and filthy air! Nice destruction though.
 Negke++;
#19599 posted by onetruepurple [89.79.97.102] on 2010/11/14 21:15:58
 Dude
#19600 posted by Tronyn [205.200.245.174] on 2010/11/14 21:33:31
funny as it might sound, by arguing that cultural tradition ought to be relevant to the man on the street, at least in the west, I'm constantly having to defend myself from people who accuse me of being lowbrow while I simultaneously am called highbrow by you. Regardless of all this cultural posturing my POV is, shit's retarded or it's not. Yeah in my view education makes which is which clearer, sure. That video was fucking retarded. You might have some kind of abstract disagreement with my POV but you certainly, sir, cannot disagree with that.
 Aka
#19601 posted by Tronyn [205.200.245.174] on 2010/11/14 21:35:09
give me RTCWF not RTCWTF.
 Yeah
#19602 posted by RickyT33 [86.31.70.224] on 2010/11/14 22:34:21
That waird Nazi game clip - GFX looked O.K. but it seemed retarded. I can handle a bit of humour, or even subtle humour, but that seemed to have no depth whatsoever, and was gratuitously controversial at the same time as not really showing much new ideas, just hijacking other ideas (gravity gun) and trying to make it the centre of the dynamic of an otherwise retarded game.
MY 10p
 I'm Something Of A Low-brow Connoisseur
#19603 posted by starbuck [92.236.80.129] on 2010/11/14 22:47:09
but that's just textbook shitty game writing. If you're gonna make a shallow popcorn-flick equivalent of a game, at least admit that to yourself and drop the pretentions, you don't have to crowbar in philosophical ideas you just looked up on Wikipedia. You can revel in the stupidness, make it something glorious.
I mean dude... for my sins, I've seen 6 American Pie films. I've seen more Seagal and Schwarzenegger than any man should see. None of that ever insulted my intelligence because it knew it was dumb. It never tried to lecture me on the inherent evil of man or some bollocks.
 I Just Don't Expect Anything From (such) A Game
#19604 posted by negke [88.70.76.170] on 2010/11/15 10:02:00
After all, it's about the "drink beer and shoot stuff" thing, not about expanding one's cultural horizon.
Now, if you've been called both low-brow and high-brow, it's pretty neat - makes you 'unibrow', the best of two worlds, free to do (play) anything.
#19605 posted by megaman [91.66.119.75] on 2010/11/15 10:43:27
None of that ever insulted my intelligence because it knew it was dumb.
And how do you know what intellectual potential was wasted while watching this?
I'd argue that most stuff knows it's dumb, but still hurts you.
 Unibrow
#19606 posted by RickyT33 [81.157.17.189] on 2010/11/15 10:43:31
ROFFLMAO
 Hehe
#19607 posted by starbuck [92.236.80.129] on 2010/11/15 18:48:24
Unibrow indeed, I like it and I certainly place myself proudly in that category.
I agree with all you're saying. You should be able to put on high-brow AND low-brow hats, both have their time and place... but I don't like when the baseball cap pretends it's a top hat.
Megaman, I don't really like the intellectual-potential-wasted thing. I think you can strike a healthy balance of messing about doing dumb shit with all the good intellectually-stretching, cultural-horizon-expanding stuff. I'd hate to feel guilty because I'd spent an evening winding down, taking the piss out of Roidplosion IV : Gun-pocalypse Now with some buddies.
I also know that if I didn't have any slightly more high-brow reference points than that, I would probably lose a battle of wits with the cast of Jersey Shore.
 I Like The Snorlax
#19608 posted by Zwiffle [184.60.27.118] on 2010/11/15 19:08:20
 Big Up The Monobrow.
#19609 posted by Shambler [86.25.220.94] on 2010/11/15 19:52:07
 Linux Quake Clients?
#19610 posted by mwh [202.124.96.158] on 2010/11/15 23:04:04
So, what's the latest hotness on playing quake on linux? I've been using wine + fitzhack for ages, but sound has stopped working and surely there's something better by now. Ubuntu Maverick + shitty intel graphics, if that matters.
(The next fun would be trying to get it to run on my ARM developer board I guess :-)
 Mwh
#19611 posted by rj [82.13.31.251] on 2010/11/15 23:25:35
http://quakespasm.sourceforge.net/
it's basically a fitzquake sdl with various bugfixes and a few handy extra features. most sold engine around atm
 Er,
#19612 posted by rj [82.13.31.251] on 2010/11/15 23:26:10
'sol[i]i[/i]d'
 Tag Fail
#19613 posted by rj [82.13.31.251] on 2010/11/15 23:26:23
 Thanks
#19614 posted by mwh [202.124.96.158] on 2010/11/16 00:06:48
sounds still a bit screwy, but I've got somewhere to start from...
 Sounds Screwy?
#19615 posted by SleepwalkR [80.187.110.128] on 2010/11/16 08:02:06
How so?
#19616 posted by negke [88.70.62.195] on 2010/11/16 09:54:06
Maybe because the name suggests freezes, stutters, jerky movement, sudden performance drops, just to name a few things...
#19617 posted by mwh [118.93.54.155] on 2010/11/16 12:03:37
Choppy and stuttering. Probably pulse's fault.
 What?
#19618 posted by SleepwalkR [130.149.148.83] on 2010/11/16 12:18:01
Quakespasm is choppy on your system? What's pulse?
#19619 posted by Spirit [82.113.106.206] on 2010/11/16 12:25:07
pulseaudio. another layer of user-friendly and well-working audio stuff on top of alsa. or maybe not.
I am so glad i am using ossv4!
 Pulseaudio
#19620 posted by jt_ [174.252.240.244] on 2010/11/16 17:48:47
Destroys pretty much any chance for linux to have decent sound. Just use alsa or ossv4 if your card is supported. Supposedly it's better than alsa.
 Perhaps 'choppy' Is The Wrong Word
#19621 posted by mwh [202.124.96.158] on 2010/11/16 23:16:47
Actually what it sounds like is the first 0.2 s of the sound is played over and over again for as long as the sound should last.
Only SDL_AUDIODRIVER=alsa works at all for me, the others result in "Couldn't open SDL audio: No available audio device", even pulse, which is a bit surprising.
#19622 posted by starbuck [92.236.80.129] on 2010/11/17 21:26:04
#19623 posted by necros [99.227.131.204] on 2010/11/17 21:39:09
i'd rather see something like jade empire. :S
#19624 posted by Trinca [81.84.135.213] on 2010/11/18 23:04:15
#19625 posted by gb [89.27.196.249] on 2010/11/19 17:24:37
Is it a bad thing to disable the sliding on exploboxes and monsters?
Specific cases where this is BAD?
 No.
#19626 posted by negke [88.70.92.57] on 2010/11/19 18:52:17
Although... are tarbabies sticky or slippery?
 Scrag Riding - My New Extreme Hobby
#19627 posted by Ankh [88.199.103.6] on 2010/11/19 19:06:43
#19628 posted by necros [99.227.131.204] on 2010/11/19 19:46:44
if you're going to fix it, consider making players slide off of monsters' heads. like, actively being pushed off like in D3. it just doesn't make sense-- especially flying monsters.
 Gb:
#19629 posted by metlslime [159.153.4.50] on 2010/11/19 20:33:37
I did this in fitzquake long ago and reverted it, realizing it was too much of a gameplay/physics change to go in an engine (unless it was cvar controlled, which is DP's approach.)
Fixing it in a mod is completely reasonable though.
#19630 posted by Trinca [81.84.135.213] on 2010/11/20 00:20:26
you guys are such a noobs :(
caroline made a awesome christmas shamby and nobody coment :|
you fags :(
 Heh
#19631 posted by Tronyn [205.200.245.174] on 2010/11/20 00:30:33
you should have had a better tagline, AAAWEESOME on the internetz is not so intriguing.
that is kind of awesome... one question though, why a penguin?
#19632 posted by Trinca [81.84.135.213] on 2010/11/20 00:59:49
no idear tronyn ask caroline :)
#19633 posted by Spirit [80.171.81.77] on 2010/11/20 01:10:16
it's so full of stereotypes that science is your salvation love is intense o.O Oh brother o.0 aw... bacon double-cheeseburger with extra pickle balance on that humongous couch.
#19634 posted by Trinca [81.84.135.213] on 2010/11/20 01:18:56
Spirit go sleep :p is to late for you...
 The Blood Splats On Its Head
#19635 posted by RickyT33 [86.31.70.224] on 2010/11/20 04:19:20
almost look like eyes. Which is perfect in theory. It's pretty well executed. Not as robust and v-shaped as a real shambler though, but in a way seems cooler cause it's stunted and looks feral
 Penguin
#19636 posted by madfox [84.26.187.83] on 2010/11/20 05:08:18
loves linux, sham?
 Trinca
#19637 posted by Zwiffle [97.87.57.94] on 2010/11/20 05:59:54
I felt the shambler should have been eating the penguin. OTher than that small over sight, it was really well done and very Quakey/Christmasy.
 Hey Trinca
#19638 posted by SleepwalkR [85.178.55.27] on 2010/11/20 06:43:20
 Hey Man
#19639 posted by Tronyn [205.200.245.174] on 2010/11/20 06:49:25
I've had my curiosities with Trinca's ragedrama and etc, but he's clearly so obsessed with Quake that his GF make him that pic (unless he made it himself in which case he's even more obsessed with Quake... in which case good for us, uh, lol)... so respect that I say, it's good to have people who have Quake in their hearts still around.
 That Was Made
#19640 posted by SleepwalkR [85.178.55.27] on 2010/11/20 09:21:27
by his girlfriend? Were do you get that from?
 Also
#19641 posted by SleepwalkR [85.178.55.27] on 2010/11/20 09:23:45
I don't care if he has unicorns and endless free candy in his heart as long as he keeps acting the way he does.
#19642 posted by Trinca [81.84.135.213] on 2010/11/20 11:42:19
SleepwalkR act like what?
did I offend anyone?
oh man growup ok?
no it's not my girlfriend is a QW friend I know for many years...
unlike you she is very fun and peacefull...
are you always hunting for caos?
#19643 posted by Trinca [81.84.135.213] on 2010/11/20 11:46:22
wasn't you suppose to ignore me?
please stay away from my comments...
YES, I DONT LIKE YOU
you put you mouth in the comments of other peoples to poison...
cool you are a real nice person... or a moron?
I got my oppinion and I guess you know what it is...
 Going Into A Temper Tantrum In 10... 9...
#19644 posted by Spirit [80.171.85.196] on 2010/11/20 12:09:09
Don't tell other people to not comment. Learn to selectively care.
Have you considered buying a console, Halo and a headset? You would feel right at home with everyone calling eachother faggots.
I mean, it seems like you enjoy throwing around such insults no matter how often you are told that it is disgusting and poisonous.
#19645 posted by Trinca [81.84.135.213] on 2010/11/20 12:59:33
the owners of reason Spirit and SleepwalkR
Are you guys twins?...
Germans.........e.t.c(you know what I'm thinking in the .....) :p
SleepwalkR has posted a offensive stuff but I'm the bad guy!
the "faggots" stuff I call to my real friends in a way to play with then but guess it cannot be with you two, you guys are to machos to listenning to this word...
clap clap clap congractilations!
#19646 posted by Trinca [81.84.135.213] on 2010/11/20 13:00:35
one question!!!
are you guys fags? :) hehehe you get so offended with this word
LOL
#19647 posted by Trinca [81.84.135.213] on 2010/11/20 13:09:09
sorry about post #19645 and #19646
:(
#19648 posted by Trinca [81.84.135.213] on 2010/11/20 13:12:07
just for the record the "fags" was not to offend anyone, sorry if I did was intended like...
I thought you guys know me a little guess not
:(
I will choose my words better next time!
#19649 posted by Trinca [81.84.135.213] on 2010/11/20 13:14:24
SleepwalkR sorry if I offended you...
:(
 Not Again
#19650 posted by negke [88.70.55.174] on 2010/11/20 13:18:39
Calm down, niggaz.
 WTF
#19651 posted by SleepwalkR [85.178.55.27] on 2010/11/20 13:19:16
 Lol
#19652 posted by Tronyn [205.200.245.174] on 2010/11/20 13:25:33
k sorry wrong assumption on my part NO INTENTION TO SET THAT OFF. Trinca man, if _I_ am telling you you have a persecution complex, then it's worth looking into.
 Ffs
#19653 posted by ijed [190.22.113.61] on 2010/11/20 13:37:48
#19654 posted by Trinca [81.84.135.213] on 2010/11/20 13:54:35
no negke not again :p
already said I'm sorry ;)
and I really ment to
 Roflmao
#19655 posted by JPL [82.234.167.238] on 2010/11/20 14:41:08
Looks like Trinca has sudden maturity growth... Good news ;)
#19656 posted by Trinca [81.84.135.213] on 2010/11/20 14:53:03
fuck off jpl
 Trinca
#19657 posted by JPL [82.234.167.238] on 2010/11/20 16:06:45
You're welcome :P
#19658 posted by meTch [99.36.0.181] on 2010/11/20 17:23:16
caroline == buurvrouw
?
 MeTech
#19659 posted by JPL [82.234.167.238] on 2010/11/20 18:07:51
I am not sure, but it is really looking her painting style....
#19660 posted by Spirit [80.171.85.196] on 2010/11/20 18:10:50
Yes, that is Buurvrouw.
 Buurvroum Profile...
#19661 posted by JPL [82.234.167.238] on 2010/11/20 18:13:16
#19662 posted by starbuck [90.198.183.43] on 2010/11/20 19:24:55
will you guys stop being so fucking jewish, it's black as hell
 Sad News
#19663 posted by Trinca [81.84.135.213] on 2010/11/20 20:07:47
http://quark.sourceforge.net/
Quark will not have more updates :\
#19664 posted by necros [99.227.131.204] on 2010/11/20 20:18:43
probably the longest running editor of all time... the sheer amount of games supported by it alone is worth a look.
#19665 posted by negke [88.70.240.46] on 2010/11/20 20:24:39
Let's hope the floating point issue is among the things he wants to fix for the final release...
 Just Fyi:
#19666 posted by necros [99.227.131.204] on 2010/11/20 20:39:06
if anyone is using QE3 out there, do NOT uncheck "Use Brush Float Precision" in the preferences.
while the checkbox option sounds like it will help, it will actually hinder.
there is some kind of disconnect between what the map looks like in the editor, and what the editor is saving in the file. the editor seems to always work with floats regardless of setting.
unchecking that option will force the editor to round vertex coordinates when saving the file, which results in micro-brushfractures. the annoying part is those tiny fissures are not visible in the editor until you close and then reload the map.
so yeah, leave the option checked. :)
#19667 posted by Trinca [81.84.135.213] on 2010/11/20 22:49:37
 Hm
#19668 posted by ijed [190.22.98.217] on 2010/11/21 00:14:13
I will change to the bsp editor after I finish my current crop of RMQ maps - just in the interests of not having to retexture them all due to the Valve texture format.
I could never get my head round QuArK - for converting, mapping, whatever.
It does deserve to survive though.
 Trinca
#19669 posted by JPL [82.234.167.238] on 2010/11/21 09:15:54
Yeah,,there are gentlemen that decided to took over. And that is definitely a good news ! whatever people think here about QuArK, I think this is a cool editor in anyway, just different from other "professional" editors, but enough to map for fun.... It just suffers from its floating point issue, else it is really perfect for dumb like me ;)
#19670 posted by Trinca [81.84.135.213] on 2010/11/21 09:20:22
and me :|
the others like GTK and craft is like chinese can't make anything :(
#19671 posted by Spirit [82.113.121.205] on 2010/11/21 10:47:20
Quark is much easier to use.
Radiants are much quicker for resizing and moving.
Quark makes it very easy to nicely organise your brushes and entities.
Radiants are a mess of lines if your map gets complex.
Quark is Windows only and sucks in wine.
Quark can't handle anything not rectangular well and likes to screw up your vertices.
quark has a nice texture browser and management but insists on reloading all textures each time you open it. Texture alignment is ace.
There is more but I'll stop.
If quark would have had a distinct goal at the beginning, use a better language and care more about bug fixing instead of feature creep, it could be the king today.
There are so many half-assed hardly working things in it...
#19672 posted by Trinca [81.84.135.213] on 2010/11/21 11:01:29
quark has a nice texture browser and management but insists on reloading all textures each time you open it. Texture alignment is ace.
Spirit could be done shortcuts this way reload very fast(JPL teach me that)
#19673 posted by Spirit [82.113.121.205] on 2010/11/21 11:20:17
It always forgot the links I made :(
I mean the reloading of the texture browser btw, not quark itself.
 Spirit
#19674 posted by JPL [82.234.167.238] on 2010/11/21 11:41:25
Yes and no: it is possible to include your wad in the texture browser by copying the files, instead of creating links. Actually this feature (i.e link creation) is buggy, and it forces the mapper to reload the textures each time the editor is launched.
OTOH, it is good to do so as copying the wad does not let the player to include modifcations "on-the-fly"...
Well, it is just a matter of habits... and creating the links is just a 20 seconds time before being able to map, if all your wad files are located in the same folder ;)
 A Lance For Radiant
#19675 posted by gb [89.27.209.50] on 2010/11/21 17:16:07
> Radiants are a mess of lines if your map gets complex.
Radiants have a very convenient function to hide and unhide stuff (select and press H, shift-H to unhide), as well as a cubic clip button that will hide most of the map beyond a short distance from the camera. ^ ^
You should work mainly in the 3D window anyway, and since the default render mode is textured, you won't see any lines.
 Even Better...
#19676 posted by pjw [96.42.24.247] on 2010/11/21 18:12:33
Press Alt-H in radiant to hide unselected--this allows you to quickly grab what you need to see and hide everything else. I probably use this + Shift-H more than any other key combo in radiant.
#19677 posted by gb [89.27.209.50] on 2010/11/21 18:31:16
w00t, great tip.
 Not In Gtkr1.5?!
#19678 posted by negke [88.70.247.193] on 2010/11/21 18:35:09
#19679 posted by gb [89.27.209.50] on 2010/11/21 19:54:39
hm, indeed.
Oh well. The cubic clip hides most of the currently irrelevant stuff anyway.
 Actually
#19680 posted by negke [88.70.247.193] on 2010/11/21 19:59:59
Just press I to invert the selection, then use H to hide it. Same result. Should have thought about this before posting.
 Necros
#19681 posted by negke [88.70.247.193] on 2010/11/21 20:51:17
If selecting all entities of a certain classname in the entity list doesn't work for you, what about Shift+A?
#19682 posted by necros [99.227.131.204] on 2010/11/21 23:19:46
shift+a doesn't do anything in qe3 :)
that java text editor worked really well though.
 Too Many Posts Per Frames
#19683 posted by madfox [84.26.187.83] on 2010/11/22 00:15:56
linux loves shammy,
pengui.
 I Ment
#19684 posted by madfox [84.26.187.83] on 2010/11/22 00:33:06
too many beers after reading last post.
Quark. Yes. Still trying to credit Armino Rigo.
I was so glad with my no-warnings map in Quark.
Loading it in BSP made it 1864 warnings.
I wonder what Radiant will do.
 Whoops
#19685 posted by pjw [96.42.24.247] on 2010/11/22 03:16:47
Yeah, forgot about the invert selection step necessary in some radiant versions...
Doh.
#19686 posted by gb [89.27.209.50] on 2010/11/22 05:00:58
> I was so glad with my no-warnings map in Quark.
Loading it in BSP made it 1864 warnings.
I wonder what Radiant will do.
Haha :)
 Floating Point
#19687 posted by madfox [84.26.187.83] on 2010/11/22 22:00:17
May sound strange, but reloading it in BSP the map had no hom's, as in Quark6.3.
Sad the side has stopped updating, as I use Quark from the first version'97.
What is this floating point error issue?
I know it has to do with not right placed brushes, not integers that are replaced, so mislignment is caused.
DMM seem to suffer from it, Quark has it.
It feels as if BSP is more accurate, although changing an editor is really hands crossed helpfiles.
#19688 posted by Trinca [81.84.135.213] on 2010/11/22 22:05:10
I dont use last version to...
6.5.0.7 is the one I use... very nice... updated some times but always return do this version
#19689 posted by roblot [216.106.107.253] on 2010/11/23 15:09:18
It's not a Quark floating point error, it's just the way Quark is making maps for Q1. Enliten's Quark map (just posted) has a brush coodinate of:
( 68 28 -0.00002 )
Quark purposely put a brush edge at -0.00002, and not snapped at 0.00000. It's not an error.
There might be a setting in Quark to avoid this. I donno.
 Well
#19690 posted by madfox [84.26.187.83] on 2010/11/23 20:40:17
It's possible to change the coordinates back to integers in the viewwindow. Sometimes it works, not with wedges and noncubiks.
Quark tends to have a wicked leak error. Replacing cubes helps, but as I entered the 38767 clipnodes, I gave up trying to understand what went wrong with replacing the same volume of polyhedrons and getting weird outcomes.
BSP give a lot more warnings, but it are all healpoints.
#19691 posted by rudl [85.126.193.69] on 2010/11/26 13:13:32
 Example File
#19692 posted by rudl [85.126.193.69] on 2010/11/26 13:31:11
 Integers
#19693 posted by madfox [84.26.187.83] on 2010/11/26 19:14:44
I used Quark a lot with turning side angles and then forced to grid, which caused a lot of offgrid brushes. I once even took the time, to correkt them all with notepath.
Snapping corners to grid seems to be more usefull as the poly keeps its integers.
Link seems to have a Qsoll error.
#19694 posted by gb [89.27.236.25] on 2010/11/26 21:04:49
Grid and rotation and map format.
Valve 220 needs to die - imagine you work in a team, and someone wants to open your map file. Eep. Problem. That's just a no-no.
Grid: You can use 1 unit for stuff, that won't break, at least it hasn't broken anything for me yet. I use 4 unit grid regularly for example after rotating stuff etc. I used 2 unit a lot with Radiant's Polygon Builder plugin. The stuff it created needed to be snapped to the grid, and anything above 2 unit grid deformed the polygons too much, so I snapped the whole crap to a 2 unit grid and checked it afterwards by zooming in and controlling all vertices.
I build ladders and handrails on a 2 unit grid regularly. Nothing breaks.
1 unit is usually only required to get tricky stuff working or to build really thin stuff.
Rotating things... this can indeed create problems. Loading an external .mdl or .bsp and rotating that instead (via angle or mangle) might be a better option than to rotate world brushes by a crazy angle. Lighting those is tricky, though.
#19695 posted by necros [99.227.131.204] on 2010/11/26 22:16:40
the heck's valve 220? rmf files?
#19696 posted by rudl [85.126.193.69] on 2010/11/26 22:24:06
1 unit doesn't break
but imagina a brush that has every vertex on 1 1 grid:
the brush is defined by planes not vertices, so it may result in floats easily.
And if you force the one unit grid, the vertices are NOT on grid
 #19691
#19697 posted by onetruepurple [89.79.96.4] on 2010/11/26 22:25:25
Valve 220 is hammer/worldcraft format of the .map file
 That's Worldcraft 3+
#19698 posted by rj [82.13.31.251] on 2010/11/26 22:33:02
not present in 1.6, which uses normal map format
didn't someone write a converter a while back?
#19699 posted by necros [99.227.131.204] on 2010/11/26 23:32:37
doh. :P thanks.
#19700 posted by gb [89.27.236.25] on 2010/11/27 14:43:30
Scrama wrote a converter that I couldn't get working, IIRC that was the only converter at the time where we had the problem. Baker or someone similarly capable might have written another converter since then, I can't remember.
On top of that I use Linux, so not everything that's written on Windows runs as it should. That's why I'm going to install XP, actually I'm in the process of moving. I'll keep a Ubuntu system as well though.
And now I'm ranting. (stops ranting)
#19701 posted by gb [89.27.236.25] on 2010/11/27 14:43:30
Scrama wrote a converter that I couldn't get working, IIRC that was the only converter at the time where we had the problem. Baker or someone similarly capable might have written another converter since then, I can't remember.
On top of that I use Linux, so not everything that's written on Windows runs as it should. That's why I'm going to install XP, actually I'm in the process of moving. I'll keep a Ubuntu system as well though.
And now I'm ranting. (stops ranting)
#19702 posted by gb [89.27.236.25] on 2010/11/27 14:44:01
hm, I only clicked Submit once, pretty sure.
#19703 posted by rj [82.13.31.251] on 2010/11/27 14:51:53
That's why I'm going to install XP
finally. welcome to the darkside 8)
#19704 posted by gb [89.27.236.25] on 2010/11/27 17:03:57
yeah, rub it in :-)
I'll see about getting l4d installed.
 LD 20 Brush Competition
#19705 posted by negke [88.70.249.217] on 2010/12/01 16:45:39
 Lol
#19706 posted by RickyT33 [86.137.237.129] on 2010/12/01 17:37:28
50 brushes was hard enough! With 20 brushes you could have two rooms, a corridor and a couple of crates, then you are done! Boooo-riiiing (yawn)
 Wtf?
#19707 posted by jt_ [24.11.39.160] on 2010/12/01 17:41:45
4. Decals and custom sounds are also not allowed.
 Well
#19708 posted by negke [88.70.249.217] on 2010/12/01 22:09:38
It's about DM maps. This reduces the need for complexity somewhat.
#19709 posted by gb [89.27.198.166] on 2010/12/02 03:28:37
20 brushes DM map? That's actually an interesting challenge IMO.
Box to kill people in, and a bit of cover.
 20 Brushes...
#19710 posted by JPL [82.227.228.57] on 2010/12/02 09:10:25
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(
#19711 posted by Spirit [80.171.83.47] on 2010/12/02 09:22:01
#19712 posted by rj [82.13.31.251] on 2010/12/02 17:45:23
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(
sounds quite poor maths as well ;)
it's a neat concept. just requires a little bit of thinking outside the box, both figuratively and (almost) literally
#19713 posted by gb [89.27.198.166] on 2010/12/03 00:10:00
6 brushes for a box.
2-6 brushes for another box inside it, depending on how many surfaces are shared. That's around 10.
10 brushes left for one or two walkways or ramps, one or two platforms or pillars, and a crate or something. Remember DM7.
Let's do a speedmapping cont... oh, wait.
 4 Brushes For A Pyramid...
#19714 posted by generic [67.233.199.106] on 2010/12/03 01:07:14
3 for a dollar!
 Yep
#19715 posted by pjw [96.42.24.247] on 2010/12/03 03:59:56
You lack imagination... <--This.
You can do a lot with 20 brushes and the clipper, and some planning and imagination. I was pleased to win that contest Spirit linked, and I'm tempted to enter this one. It's fun to work within limitations.
Also, I noticed something they didn't cover in the rules and restrictions that opens up a lot of possibilities...
 A Complex Layout Made Out Of Weapclip Brushes?
#19716 posted by negke [88.70.69.162] on 2010/12/03 17:15:34
I always wondered, also for a low-brush type of contest for Q1, if it's possible to use an info_notnull hack to infintely replicate pieces of architecture turned into func_static/wall. It kind of would be cheating, but technically not breaking the rules...
 So...
#19717 posted by JPL [82.234.167.238] on 2010/12/03 20:09:16
...let's count faces... this cannot be tweaked nor cheated :P
 Brush Faces?
#19718 posted by RickyT33 [86.31.208.239] on 2010/12/03 20:12:35
Or marksurfaces?
Also a func_wall is made of brushes. So it doesn't matter, its still a brush, right?
I mean if you said you were allowed external .bsp's then whats th point in having a brush limit? You might as well say "no brush limit".
 Ricky
#19719 posted by negke [88.70.69.162] on 2010/12/03 20:40:03
Check this out http://negke.quaddicted.com/files/11brushes.zip
I'm inclined to test if this works in Q3 as well.
 Heh
#19720 posted by RickyT33 [86.31.208.239] on 2010/12/03 21:21:46
Now that's just plain devious. Im sure you could argue that it uses more than 11 brushes, because it's like 5 of the brushes have been shown ten times, so effectively there are over 50 brushes worth of architecture.
Still, there ARE only 11 brushes in the source, so - who knows?
Im not gonna be the guy who makes that descision :S
Still - it's a neat trick :)
#19721 posted by gb [89.27.223.99] on 2010/12/03 21:53:00
I think the most interesting challenge is to use only 20 brushes, without any reuse via entity hacks, and counting brushes in bmodels towards the limit. Otherwise you'd get free lifts and doors as well.
i.e. a hard limit.
As I understand it, it is a test of how much you can do with a small amount of brushes, not how well you can entity hack. ;-)
 Killjoy
#19722 posted by negke [88.70.75.29] on 2010/12/03 21:59:28
#19723 posted by Trinca [81.84.21.15] on 2010/12/03 22:33:41
negke this is not 11 brushes :p
more like 11 walkways -:p
#19724 posted by gb [89.27.214.212] on 2010/12/04 03:25:06
all things hav 2 sides neggers ;-)
#19725 posted by Mike Woodham [86.135.146.129] on 2010/12/04 21:58:58
 Haha
#19726 posted by rudl [85.126.193.69] on 2010/12/05 01:30:58
;)
have to remember that
#19727 posted by gb [89.27.205.110] on 2010/12/05 04:35:05
all rules have exceptions to them as well :)
 Okay
#19728 posted by SleepwalkR [85.178.121.128] on 2010/12/05 07:15:04
If that's true, there must be an exception to that rule itself, and thus your statement is wrong.
 EEk!
#19729 posted by RickyT33 [86.31.208.239] on 2010/12/05 07:54:14
ParaDOX!!!
 HI
#19730 posted by negke [88.70.80.150] on 2010/12/05 12:21:03
Visit inertia in NYC!!!!
 Are There...
#19731 posted by JPL [82.234.167.238] on 2010/12/05 14:56:50
.. Israeli mappers in this place ?
I have to go to Tel Aviv by end of January...
#19732 posted by Trinca [81.84.21.15] on 2010/12/05 15:50:18
:) you should come to Lisbon :) more safe...
and I buy you some beers ;)
 Trinca
#19733 posted by JPL [82.234.167.238] on 2010/12/05 16:57:55
The day there will be an event in Portugal for which my company ask would me to go for, then you'll be the first to know ;)
#19734 posted by gb [89.27.241.168] on 2010/12/06 13:14:17
gosh, exchange of nerdisms.
*Tactical shield*
#19735 posted by Spirit [80.171.40.73] on 2010/12/07 22:07:44
 Heh
#19736 posted by RickyT33 [86.139.217.189] on 2010/12/15 13:15:46
 Is There Such A Thing As
#19737 posted by RickyT33 [86.31.208.239] on 2010/12/16 00:51:36
A hi-res version of Obtex texture set? I'm guessing not, but I thought it was worth asking :S
 Quirks Of Quake Damage Code...
#19738 posted by metlslime [67.188.81.46] on 2010/12/17 04:07:07
Just doing some code diving and found an interesting quirk, never noticed this before:
If you have the pentagram and some armor, it seems the pentagram will not prevent your armor from being depleted when you take damage. So i guess a player typically go all gung-ho and lose all their armor while fighting with the pent.
Anyone else know about that? Is it a desirable feature for some reason?
#19739 posted by necros [99.227.131.204] on 2010/12/17 08:01:14
i first noticed it when kell and i were implementing the cross of deflection.
i'm not really sure if it's a bug or not. in a way, it makes sense as the pentagram is making your body invulnerable, but not the mundane armour you're wearing. in that case, it's working as intended.
 Do You Guys Play Quake Much??
#19740 posted by Shambler [86.25.221.11] on 2010/12/17 10:18:14
I've known that for 12 years or so!!
I'd say it's intentional. It makes the pent more of a temporary / tactical powerup.
#19741 posted by Trinca [89.154.56.95] on 2010/12/17 10:44:24
metlslime you are very distracted guy :)
#19742 posted by Ankh [82.145.210.161] on 2010/12/17 13:59:42
this is how the pent works. I thought it was logical. I knew it forever.
 I Didn't Know It
#19743 posted by DaZ [92.24.169.39] on 2010/12/17 14:32:13
 Yeah
#19744 posted by ijed [216.241.20.2] on 2010/12/17 14:59:01
I knew that pretty early on...
I can't see any gameplay advantage from it - bug.
 Noobs!
#19745 posted by rj [82.13.31.251] on 2010/12/17 17:41:39
</trinca>
i'm voting for no bug.. always seemed logical to me; both for the reason necros stated & also as it acts as a kind of tradeoff against using it when the player has a choice; as in, they can go bezerk with a close-up rocketlauncher for 30 seconds without risk of death, but will be weakened by the end of it.
you probably noticed godmode does the same...
 Not A Bug
#19746 posted by jt_ [174.252.245.231] on 2010/12/17 17:56:10
What necros said.
#19747 posted by gb [89.27.197.65] on 2010/12/17 20:34:49
my tendency is, not a bug. Magical protection for you, not necessarily your gear. Then again, I doubt that was the intention.
whatever works best.
 My New Inno3d Gtx 470 Has Malfunctioned Recently
#19748 posted by spy [95.56.120.26] on 2010/12/18 12:06:57
so now i have two choices, to wait and get another innovision gtx 470 card or get zotac gtx 470, that is cheeper to 50bucks and has 5 years warranty as opposite to inno3d (only) one year warranty, i've read some opinions about zotac vs inno3d, and it's seems that inno3d was(is) the wrong choice.
any suggestions, guys
 Yeah Its Defenitely Not A Bug
#19749 posted by spy [95.56.120.26] on 2010/12/18 12:10:46
but q2's penta protects either HP and armor
#19750 posted by Trinca [89.154.56.95] on 2010/12/18 12:37:43
I think the same, is not a bug and in some places is much better then a 100 ht and a Ra
 I Said Bug
#19751 posted by ijed [216.241.20.2] on 2010/12/20 18:34:32
Because of the way the code is written - it just seems like more of an oversight. Could be the left in intentionally though, like rocket jumping.
#19752 posted by gb [89.27.208.153] on 2010/12/20 19:18:04
Yeah, it doesn't look like it was intentional.
 Steam Sale
#19753 posted by Zwiffle [184.60.27.118] on 2010/12/20 22:38:37
EEK MY WALLET
 Yeah, Very Nice
#19754 posted by negke [88.70.49.112] on 2010/12/21 00:00:46
Anyone interested in a gift copy of The Path and Zombie Driver? ;)
 AHMAGAD LOOK AT MY NEW SHOWS!
#19755 posted by Spirit [80.171.29.151] on 2010/12/21 10:39:40
I now have 200 pairs I will never wear!
But I saved so much money, I simply could not resist!
They were on sale!
I really do not get that "oh haha now look at me, I just spend way too much money on crappy games, haha, I am such a silly goose, haha" mentality. What social mechanism triggers that? Is it about the collection/hoarding or rather market reflexes?
#19756 posted by negke [88.70.56.250] on 2010/12/21 11:03:17
Oh, you're just bitter because you're on Linux.
We don't buy every single game just because it's on sale, only the ones we're interested in to begin with. Usually Steam games are overpriced, but a 75% discount makes things worth considering.
Now, if I want a certain game which is now available in a pack that also includes games I already have, and which would still be half or even one third of the price this particular single game otherwise has, does buying it and giving away the spare copies of the other games for free make me a silly goose? So be it then.
 I'd Like
#19757 posted by ijed [216.241.20.2] on 2010/12/21 13:03:08
The Path
 Wtf
#19758 posted by negke [88.70.56.250] on 2010/12/21 13:20:36
I did not get extra copies of those two games when buying the pack. Guess it makes sense in this case. Sorry.
 Personally
#19759 posted by Zwiffle [184.60.27.118] on 2010/12/21 17:23:24
I am obsessive compulsive when it comes to games. It's not cutesy really, it is pretty much an addiction. When games are cheap, I pick them up, even if I have just a passing interest. I have hoards of games that I have never even popped into a console or anything, I just have them because they were cheap and I thought they might be fun. I do intend to play them, not just collect them, but I rarely if ever get around to it (I just found out I had Metro 2033 on Steam, can't remember buying it though.)
#19760 posted by Trinca [194.65.24.228] on 2010/12/21 17:50:49
Zwiffle maby you buy it in a nonsober day :p
 Head = Screwed
#19761 posted by DaZ [78.147.97.193] on 2010/12/21 18:59:21
 Made A New Program...
#19762 posted by necros [99.227.131.204] on 2010/12/23 03:15:05
this sort of generates QC code for monster frame macros. not really news worthy but it saves me time, which is why i wrote it. :)
http://shoresofnis.wordpress.com/2010/12/22/ne_qcstarter-released-1-0-0/
 Merry Christmas!!!
#19763 posted by generic [67.233.199.106] on 2010/12/23 14:44:39
I am off to the Tennessee woods for a few days. I'll expect some sweet maps when I get back ;)
#19764 posted by Trinca [194.65.24.228] on 2010/12/23 15:01:24
generic don't drink to much Jack Daniels ;)
 Comes Back
#19765 posted by meTch [99.64.80.109] on 2010/12/23 15:52:45
tells a tale similar to Deliverance. :P ;)
 Holiday Zombie Survival Guide
#19766 posted by Zwiffle [66.170.5.18] on 2010/12/23 19:38:17
#19767 posted by Spirit [82.113.106.205] on 2010/12/24 18:19:46
I am giving away a humble indie bundle to one lucky contributor to http://www.quaddicted.com map tags.
#19768 posted by Spirit [80.171.97.113] on 2010/12/25 10:55:59
^ 4 and a half hour left to enter.
I love you guys, about 500 tags were entered already.
 Re: 20 Brush Contest
#19769 posted by negke [88.70.252.135] on 2010/12/28 14:41:50
Quite a number of maps. None by pjw, though.
Submissions
Results
Your favorite neggers got in third (actually fourth), surprisingly. :)
 O.O
#19770 posted by jt_ [24.11.39.160] on 2010/12/28 15:12:11
Those maps are amazing! imo the q3 maps look the best.
Nice work.
 I Hope This Guy Won!
#19771 posted by RickyT33 [82.26.158.151] on 2010/12/28 15:58:38
 Cool Stuff!
#19772 posted by pjw [96.42.24.247] on 2010/12/28 21:52:13
...and yeah, I was a lazy asshole and never got around to it this time. I might be up for the next one.
Some of those are amazing. :)
 Quake Done 100% Quickest
#19773 posted by DaZ [78.147.151.102] on 2010/12/29 04:11:01
#19774 posted by necros [99.227.131.204] on 2010/12/29 06:32:37
i'm not really a fan of 100% runs. i really enjoy watching players avoid as many monsters as possible, instead of just killing them as quickly as they can. there's more excitement seeing someone narrowly squeeze past 3 monsters to hit a switch than to just watch how good their aim is.
 No Pak Version?
#19775 posted by rj [82.13.31.251] on 2010/12/29 12:25:57
i checked the qdq website but it's been dead since 2007 :/
 Pak Version
#19776 posted by Mandel [80.217.73.103] on 2010/12/29 17:03:49
pak will come
 Steam Sale
#19777 posted by negke [88.70.235.104] on 2010/12/30 16:30:02
Would any of you USD or CAN people be willing to buy me a gift copy of the Rockstar Collection as well as one or two other games, all of which are not available in my region or only in LV versions? I'd send you the money in advance through Paypal.
 Sure
#19778 posted by Spirit [80.171.97.154] on 2010/12/30 17:04:46
Send me the money and I'll see what I can do!
#19779 posted by Trinca [89.154.48.219] on 2011/01/01 13:13:42
Happy new year to everyone!
ye even you Scampie :p
 Or UK People Maybe?
#19780 posted by negke [88.70.228.135] on 2011/01/01 16:52:38
 Trinca ?
#19781 posted by JPL [82.234.167.238] on 2011/01/01 21:52:28
 HAPPY 2011 BITCHES
#19782 posted by Tronyn [174.2.53.253] on 2011/01/01 23:25:06
15 years since Quake was released this June. Tempus Fugit, as Rogue commented with r2m1 I believe! I had some good times last night, and I'm still drunk not hungover yet, heh. Also sorry for saying bitches it's a reference to Breaking Bad with the most hilarious wigger character ever YO.
 Jesse Pinkman
#19783 posted by nitin [202.161.28.45] on 2011/01/02 00:37:30
is up there with Jason Stackhouse and Pete Campbell as the best supporting characters on tv right now.
 Trivia
#19784 posted by onetruepurple [89.79.96.4] on 2011/01/02 00:51:55
Season 1 was going to end with the episode at Tuco's house and Jesse was going to be killed.
So glad that the writers' strike happened instead...
#19785 posted by Trinca [89.154.48.219] on 2011/01/02 03:04:17
JPL don't have account in this site, and I'm to lazy to login :p
 Nitin
#19786 posted by Bal [83.204.189.235] on 2011/01/02 10:30:02
Hah, definitely, Pinkman and Campbell rock, don't watch True Blood though.
Happy new year everyone.
 Question
#19787 posted by Tronyn [205.200.202.157] on 2011/01/05 06:19:53
anyone know the name of that one custom Quake engine that's super-optimized, which had the demo of like 250,000 knights fighting? or just any speed-focused custom engines in general?
#19788 posted by Spirit [80.171.96.242] on 2011/01/05 08:39:41
That was Darkplaces.
 Right
#19789 posted by Tronyn [205.200.202.157] on 2011/01/05 09:26:39
I just realized I confused that demo with another engine which was entirely focused on optimization, I think that demo might have been a response to this other engine, the way Darkplaces had real time lighting as a response to Tenebrae.
 Well..
#19790 posted by ijed [216.241.20.2] on 2011/01/05 14:00:17
There's RemakeQuake's engine:
http://kneedeepinthedoomed.wordpress.com/page/3/
And AguirRe's engine also had a massive box with a load of knights in it as a test.
 DirectQ, Fitz, Quakespasm, &c
#19791 posted by jt_ [24.11.39.160] on 2011/01/06 00:16:24
mh made a map with 500 knights in it. The engines listed in the title to this post play it, I haven't tried any else. The download for the map is in the comments of one of mh's blog post. There's a screenshot of the map in the post, it shouldn't be hard to find.
#19792 posted by necros [99.227.131.204] on 2011/01/06 07:39:21
was it actually 250000 knights? cause if so, that's a bit more than 500.
fq has max edicts of 32000, so it could theoretically handle ~31985 knights if it was a completely empty box map.
anyway, at that high level of monsters, the bottleneck becomes the qc. i know this from experience. ^_^;
 Heh... One MIIILLLION Knights...
#19793 posted by Tronyn [205.200.202.157] on 2011/01/06 09:30:21
maybe my memory has been making the tale taller
thanks for the responses I'll check all of this stuff out.
#19794 posted by Spirit [82.113.121.205] on 2011/01/06 10:29:57
It was darkplaces with 10000 hell knights.
 D/L Link Plz.
#19795 posted by Shambler [86.25.164.82] on 2011/01/06 10:41:14
 Yeah
#19796 posted by ijed [216.241.20.2] on 2011/01/06 13:50:53
I want to see a gazillion knights...
#19797 posted by Spirit [82.113.121.205] on 2011/01/06 15:59:10
Cant find a link. The map is called helm18. Does run but apparently not very well...
#19798 posted by Spirit [80.171.20.185] on 2011/01/06 16:34:28
http://ghdigital.com/~havoc/helm10000.zip
Make sure you don't have unsaved work open, engines suck at error handling.
 Primal Carnage
#19799 posted by RickyT33 [86.31.184.198] on 2011/01/07 18:44:13
Recently played with Direct Quake myself, was impressed by how much it handled bigger stuff over Fitzquake. a fast-vis version of my current project ran much better. Will be using it myself in future :)
My laptop was playable with about 200 knights when I tried this kind of thing myself, but that's in a box, no geometry, and no projectile enemies. Once you factor in monsters like Death Guards or Ogres and geometry things get a bit more messy :( I'd still like to make a Quake level approaching Doom BFG zerg stuff sometime though :)
 1996 Keynote Talk From Michael Abrash At GDC
#19801 posted by metlslime [67.188.81.46] on 2011/01/09 10:54:44
#19802 posted by Spirit [80.171.40.89] on 2011/01/09 11:01:49
Only excerpts are online at this point. The whole recording is worth waiting for.
#19803 posted by gb [89.27.238.140] on 2011/01/09 11:33:39
Awesome, a flashback into the 90s.
Love the green T-shirt. Brilliant guy, too.
 Q!Zone
#19804 posted by Spirit [80.171.40.89] on 2011/01/09 13:24:07
Does anyone know how/if one can kill those "chests"?
#19805 posted by metlslime [67.188.81.46] on 2011/01/09 23:48:20
the entire audio is already there, but yeah, only 2 video excerpts are up so far.
 Full Audio
#19806 posted by megaman [91.66.119.75] on 2011/01/11 18:11:30
 Voxatron Trailer
#19807 posted by metlslime [159.153.4.50] on 2011/01/15 05:03:27
 Voxatron
#19808 posted by Bal [82.124.156.47] on 2011/01/15 11:21:29
That looks cool!
#19809 posted by Trinca [89.154.48.219] on 2011/01/16 21:55:00
played this one today at XS4ALL - QuakeWorld FOD Free For All awesome map layout and gameplay for ffa!
miss this one from tiddles don't knoe even why :\
quake.xs4all.nl:27500
http://www.quakeworld.nu/forum/viewtopic.php?id=4291
 Voxatron
#19810 posted by JPL [82.227.229.44] on 2011/01/17 09:53:55
Excellent !! A 3D doom-like arcade game !
 Quake1 Add On Files For Darkplaces Engine
#19811 posted by Just_Jim [75.119.1.218] on 2011/01/16 05:31:25
Updated the content on
"Wolfenstein 3D, Doom, Heretic, Hexen, Quake1:
High Resolution Texture, Model, Music Packs and User-Made Episodes"
at:
http://www-personal.umich.edu/~jimw/ClassicFPS/
January 14, 2011 - Content
Quake1 add on files for darkplaces engine
Collection from the Web. I did not create the data in these files.
/Darkplaces/ID1 Complete Hi-Res Everything, 6 files
/Darkplaces/Missions_Packs 9 add on games
/Stand_Alone 1 game, nothing else required
High-Res Addon: DarkHour-DarkPack - StarWars TC for DoomII using gzDoom Engine
High-Res Addon: The Original Missions - Wolf3D TC for DoomII using gzDoom Engine
#19812 posted by Spirit [80.171.95.51] on 2011/01/17 10:28:40
It always makes me sad how those "high-res" packs make pixel art classics look like low-budget shovelware from the late-nineties.
#19813 posted by Spirit [80.171.95.51] on 2011/01/17 10:29:47
While we are at the topic. Does anyone else love the wolf3d treasure pickup sounds?
#19814 posted by Spirit [80.171.95.51] on 2011/01/17 10:31:31
 Rock N Roll!
#19815 posted by RickyT33 [86.139.217.189] on 2011/01/17 10:45:14
RickyT27 today 00ps! Gettin old....
 Spirit
#19816 posted by negke [88.70.251.64] on 2011/01/17 10:53:21
You mean the RMQ health pickup sound?
 We Discussed The Bioshock Infinite Trailer Somewhere
#19817 posted by megaman [91.66.119.75] on 2011/01/17 11:12:26
but i can't find it to give the link to a friend -- can anybody else?
 Ricky
#19818 posted by nitin [203.217.82.218] on 2011/01/17 11:15:03
happy birthday mate! Hope you have a good one.
 Thx
#19819 posted by RickyT33 [86.139.217.189] on 2011/01/17 11:16:16
 Voxatron
#19820 posted by ijed [216.241.20.2] on 2011/01/17 12:29:29
Like it.
 We Just Passed 100000 Posts!
#19821 posted by metlslime [67.188.81.46] on 2011/01/17 12:34:33
woo, only took 8 years!
 Mr. Richard
#19822 posted by spy [92.47.220.208] on 2011/01/17 13:50:59
RickyT27 today 00ps! Gettin old.....
yay!, happy birthday buddy
#19823 posted by Trinca [194.65.24.228] on 2011/01/17 14:53:05
Happy Birthday Ricky :)
 Update You Nick!
#19824 posted by ijed [216.241.20.2] on 2011/01/17 15:10:09
 Only Possible In Six Years
#19825 posted by negke [88.70.54.132] on 2011/01/17 15:18:11
Congrats metl. Who did the lucky post
 Metlslime
#19826 posted by Mike Woodham [86.174.25.200] on 2011/01/17 20:44:11
Well done, and thanks.
 Just Looked In The Database....
#19827 posted by metlslime [67.188.81.46] on 2011/01/17 22:02:39
looks like post 100000 was #19815 in this thread, by RickyT23
 At Least It Was Kind Of Related...
#19828 posted by negke [88.70.54.132] on 2011/01/17 23:21:10
 Congratulations, Metl!
#19829 posted by generic [67.233.202.67] on 2011/01/17 23:39:17
This board might just make it after all ;-)
 Ooooh! OOOH!!!
#19830 posted by RickyT33 [86.27.19.73] on 2011/01/18 00:54:38
What do I win?
#19831 posted by Trinca [89.154.48.219] on 2011/01/18 08:44:20
a nigger dildo :p
#19832 posted by starbuck [71.230.18.218] on 2011/01/18 09:08:02
oh my word
 LANGUAGE!
#19833 posted by SleepwalkR [92.231.110.64] on 2011/01/18 09:36:53
 ANyone In The RMQ Team:
#19834 posted by rj [82.13.31.251] on 2011/01/19 01:33:00
i broke windows again, because i'm THAT awesome.
didn't lose anything this time (hopefully) but i'll prob not have trac access for a few more days while i sort my new install out
#19835 posted by Trinca [89.154.48.219] on 2011/01/19 02:47:42
rj install W7, since I have it (1 year and six month) didn't hany more problems!
#19836 posted by rj [82.13.31.251] on 2011/01/19 09:34:41
the one thing putting me off W7 is the tales i've heard of old apps not working in 64 bit, especially given most quake related apps are old as the hills and no longer developer supported..
#19837 posted by negke [88.70.93.31] on 2011/01/19 09:47:52
The only Quake apps that stopped working for me because of the 64bit are Quest and Glquake.
#19838 posted by Trinca [194.65.24.228] on 2011/01/19 10:00:47
Quest I dont know my Glquake works perfect for me
 Rj
#19839 posted by nitin [202.161.17.161] on 2011/01/19 12:19:11
yeah a lot of my older games dont work on windows 7, but that's because its the 64bit version. The 32bit version shouldnt have those issues (but that might mean its not as stable).
 Good Luck
#19840 posted by ijed [216.241.20.2] on 2011/01/19 13:03:54
W7 I can't get Qme to work, not sure about Worldcraft1.6a.
#19841 posted by negke [88.70.237.29] on 2011/01/19 13:36:36
Qme works fine for me. So switching to Win7 is basically a gamble.
#19842 posted by Trinca [194.65.24.228] on 2011/01/19 14:50:53
W7 is far the best OS I ever saw... very stable with a great look.
#19843 posted by Spirit [194.95.77.61] on 2011/01/19 15:11:53
I thought QuArK did not work for you anymore because of W7?
But yes, it seems like a good OS (for being a Windows ;-) ).
 Heh
#19844 posted by RickyT33 [86.139.217.189] on 2011/01/19 15:17:07
I like Windows 7 (I'm not a bloody PC though, my PC is, duh), and I manage to run most of my stuff on it. But I find that Fallout3 runs much better in Windows XP. Worldcraft 3.3 runs good on my computer under Win7, but others have had a lot of problems with it. Windows 7 64 bit boots pretty fast, I can tell you that much. Even after having loads of games installed on it, loads of random crapware installed and removed etc, still boots pretty fast.
#19845 posted by Trinca [194.65.24.228] on 2011/01/19 16:01:39
Spirit is not OS problem... is the ATI 850 pro :( don't like opengl
I'm about to buy another pc... and this time I will buy a Gforce!
 Whooo
#19846 posted by Zwiffle [184.60.27.118] on 2011/01/19 18:18:05
I will gladly hand over $250 for a Cosmo Black 3DS! I am such a Nintendo whore!!
 3DS
#19847 posted by Bal [82.124.29.148] on 2011/01/19 20:23:28
There aren no interesting games on release for me, except Resident Evil maybe...
 Compatibility
#19848 posted by necros [99.227.131.204] on 2011/01/19 21:38:14
Things that work for me on Windows 7 64bit:
QME 3.1
Quark 4.07 & 6.6
Sikkpin's QE3
Adquedit (surprisingly, this thing is truly ancient)
FIMG
Nem's Tools Terrain generator
for anything else, the Pro edition comes with a windows xp virtual machine that you can run inside w7 and automatically integrates with most of your stuff so at the expense of having to wait a few seconds or so for the virtual machine to start, you can run everything else in XP. it's not meant for games, but applications work perfectly.
 Bal
#19849 posted by Zwiffle [184.60.27.118] on 2011/01/19 21:41:09
True, I would pick up Prof Layton and SSF43D - BUT you also get the ability to take 3D pictures, which, if you have a girlfriend or something, could be a lot of fun.
 Hm
#19850 posted by ijed [216.241.20.2] on 2011/01/20 14:27:24
Need to give Qme another try then.
 Zwiffle:
#19851 posted by bear [217.115.56.186] on 2011/01/20 17:53:21
but if you have a girlfriend she's already in 3D (or more...?)
I guess 3D-pictures of cats might be cute.
 K
#19852 posted by Tronyn [205.200.202.157] on 2011/01/20 18:15:05
wow that might be the best 2 post exchange on func_ ever
#19853 posted by necros [99.227.131.204] on 2011/01/20 22:51:43
she's already in 3D (or more...?)
fourth dimensional women??
 I Would Hope So
#19854 posted by rj [82.13.31.251] on 2011/01/21 00:14:53
unless he's dating a hologram frozen in time
 Heh
#19855 posted by Tronyn [205.200.202.157] on 2011/01/21 00:16:01
I guess it would all depend on the frozen-in-time hologram's pose then?
 Hay Tronyn
#19856 posted by necros [99.227.131.204] on 2011/01/21 02:00:34
can i has your email address? :)
 Quake Strogg
#19857 posted by Yhe1 [108.23.26.193] on 2011/01/21 02:38:43
Based on the Strogg symbol on the crates, Are the Strogg actually descents of the Quake Guy?
 Yeah
#19858 posted by Tronyn [205.200.202.157] on 2011/01/21 03:26:39
djg164@mail.usask.ca, thats the most reliable one anyway (I'm finally making a gmail one soon).
also if anyone wants to volunteer to vis a map or two for me my next release would be sooner ;)
oh and spirit said my latest reviews'd be up soon, probably this weekend
 I Could Vis A Map For Ya
#19859 posted by jt_ [24.11.39.160] on 2011/01/21 04:19:47
I have a core i7 with 8gb for ram and not much to do.
 S/for/of
#19860 posted by jt_ [24.11.39.160] on 2011/01/21 04:20:19
 I Could Vis A Map
#19861 posted by Zwiffle [97.87.57.94] on 2011/01/21 05:31:46
core i7 with 4gb :( of ram that I could just leave on or whatever. Just send me your preferred vis tool + whatever else I need to know.
 Did I Mention It's A Laptop
#19862 posted by jt_ [24.11.39.160] on 2011/01/21 07:06:10
#19863 posted by negke [88.70.76.234] on 2011/01/21 10:44:03
yhe1: No. id just recycled the symbol.
Tronyn: I'm not the VIS guy seeing how some people here have much better processors (and considering how nsoe3 yours maps probably are), but my offer to beta test them still stands. You know, from when you first asked for a few people to comment on your stuff and said you were going to post screenshots. Like, 10 years ago.
 Yeah
#19864 posted by ijed [216.241.20.2] on 2011/01/21 12:47:40
You bastard.
 Uh
#19865 posted by ijed [216.241.20.2] on 2011/01/21 12:48:13
I can test as well if you want.
 Sweet
#19866 posted by Tronyn [205.200.202.157] on 2011/01/21 14:25:31
yeah I know I kinda slacked off with posting those shots - heh - but 2010 was a really busy year for me, and PM was doing other stuff for most of the year too. But I do have lots of stuff lined up, so yeah when I get back today I'll put up some stuff to vis/test. And I'll post some shots too ;)
 Does Anyone
#19867 posted by onetruepurple [89.79.96.4] on 2011/01/21 16:14:06
have the link to Tronyn's Q1 lecture?
 Yeah
#19868 posted by Tronyn [130.179.242.141] on 2011/01/21 16:50:39
 Thanks Tronyn
#19869 posted by onetruepurple [89.79.96.4] on 2011/01/21 17:22:02
#19870 posted by Yhe1 [108.23.26.193] on 2011/01/21 20:16:27
I was looking at
http://www.celephais.net/board/view_thread.php?id=27785&start=110&end=134
and somebody mentioned tying the series all together lol.
But still, I wonder if any of these ideas will make it into remakequake.
#19871 posted by Spirit [80.171.81.106] on 2011/01/21 21:19:18
remakequake is quite far from the ideas in that thread
 Some Already Are :D
#19872 posted by ijed [216.241.20.2] on 2011/01/21 21:22:50
#19873 posted by Spirit [80.171.81.106] on 2011/01/21 23:18:40
tronyn's reviews are coming up in the next 12 hours.
 Btw
#19874 posted by Tronyn [205.200.202.157] on 2011/01/22 18:58:06
in order to post the shots I want I have to fix the leaks so I can get the map to load in an engine. I'm not too keen on editor shots. It'll happen, just give me a while.
 New Team Fortress 2 Server
#19875 posted by jt_ [24.11.39.160] on 2011/01/24 22:02:52
I've just (literally) set up a new tf2 server, anyone here play? I haven't set up sourcemod for voting &c yet. Ip is 208.111.39.111. Feedback is desired.
#19876 posted by jt_ [24.11.39.160] on 2011/01/24 22:07:37
Forgot to mention that the server is in san jose, california.
 I Think Every Quaker Should Take A Look Here,
#19877 posted by dooomer [65.49.68.150] on 2011/01/26 14:03:44
a tasty eye candy to add into your quake experience:
http://quakeone.com/forums/quake-mod-releases/finished-works/6474-shader-animated-b_boxes.html
For those who want to know what to expect before clicking the url, it's b_box models with a face-lift of animated skin!
#19878 posted by necros [99.227.131.204] on 2011/01/26 21:52:27
the rocket boxes are retarded, but the rest all look quite good. i like the readout on the cell boxes, especially.
#19879 posted by gb [89.27.240.198] on 2011/01/26 22:51:03
^ QFT.
 Oh Tronyn
#19880 posted by Baker [69.223.184.203] on 2011/01/29 11:14:11
You kick so much ass in so many ways.
I wish the map authors could make screen shots as nice as yours. I'm assuming you made them and they weren't Negke or someone else's work.
 Yeah, Especially Their Darkness
#19881 posted by negke [88.70.55.222] on 2011/01/29 11:31:25
What's wrong with other map authors' shots?
 Heh
#19882 posted by Tronyn [205.200.202.157] on 2011/01/29 12:37:07
you mean the ones I posted in the screenshots thread, or the ones in my reviews?
the ones in the reviews are inconsistent; note the wide angle shots on negke's latest map, I was playing on a friend's awesome computer with a huge monitor that time. as for the other ones some of them are pretty lame, heh, if they look good compared to other people's shots that's just luck :)
I'm releasing Dry Sorrow later today, and there should be more maps following in the near future.
 Well ...
#19883 posted by Baker [69.223.184.203] on 2011/01/29 12:41:58
Sometimes nothing. Sometimes bad gamma. Sometimes bad lighting. Sometimes there is no screenshot. Sometimes the screenshot doesn't capture the beauty of the level.
And Tronyn gets the shots right in every way.
This shot of JPL's map is particularly good for example:
http://www.quaddicted.com/feature/tronyn/gth2.jpg
Sometimes a map author exerts and pushes so hard to get something out, they don't have anything left in the tank for fiddling around to get a screenshot perfect (or even make one).
And on other occasions, maybe the map author is great at making the map but isn't so proficient with a photo editor or client settings.
I'm not faulting map authors whatsoever, I'm praising Tronyn and saying he has a great knack for finding the right spots in a map for the presentation of a level.
#19884 posted by Spirit [80.171.144.225] on 2011/01/29 13:04:33
 I'm Releasing Dry Sorrow Later Today...
#19885 posted by generic [67.233.202.67] on 2011/01/29 19:40:49
Boing!
 Heh
#19886 posted by Tronyn [205.200.202.157] on 2011/01/29 20:00:38
Spirit will upload it whenever his next update is :)
and thanks, Baker.
I still like the ide aof putting together a coffee table book of map screenshots. The screenshot is its own separate form from the map, I think; some maps don't lend themselves to shots, others aren't as good as the shots they lend themselves to, etc.
 Spirit!
#19887 posted by SleepwalkR [85.178.118.184] on 2011/01/29 20:43:32
Upload it already!
 Dry Sorrow
#19888 posted by Tronyn [205.200.202.157] on 2011/01/30 01:51:04
Ok, I am now releasing two things.
First, the latest version of PM's mod Drake, which can be found here:
http://www.quaddicted.com/filebase/drake290111.zip (16.3 MB)
And second, the map "Dry Sorrow," a small Egyptian/industrial Q1SP based on an old DM map:
http://www.quaddicted.com/filebase/drysorrow.zip (2.8 MB)
Screenshots here:
http://www.quaketastic.com/upload/files/screen_shots/1sorrow1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1sorrow2.jpg
If you play this map, I'd recommend going through the first door you encounter in the map the first time it opens, since that will be the only time it does (thanks to Spirit for pointing out this large flaw). Thankfully if you get trapped and have to hit kill you'll be no worse off given that the door is right by the spawnspot.
I guess I could have addressed this and delayed the release more, but not releasing anything at all during 2010 pissed me off, and this release is not much that said. PM is on hiatus at the moment and I've decided to finish the maps I have with the resources I have. This one map is only the first of several which will appear in the next month or two using this mod.
 That First Shot...
#19889 posted by jt_ [24.11.39.160] on 2011/01/30 01:57:06
Looks brutal.
 Heh
#19890 posted by Tronyn [205.200.202.157] on 2011/01/30 02:09:03
it's a lame little map, with Tronyn design circa 2000ish. The thing that you guys will most enjoy, I guarantee, is PM's improved double shotgun.
#19891 posted by Trinca [89.154.55.139] on 2011/01/30 02:36:13
Tronyn add this in the News some of us might miss it... and look awesome!!!
more coments and demo later when I play it!
#19892 posted by necros [99.227.131.204] on 2011/01/30 04:41:37
but not releasing anything at all during 2010 pissed me off
yeah, the new quaddicted poll reminded me that i didn't release anything last year either. :x
if i can just get my shit together........
 Lol
#19893 posted by Tronyn [205.200.202.157] on 2011/01/30 04:53:31
know the feeling. I've been trying to get my shit together for the better part of a decade. When you're 90% done you're 10% done. nevertheless I have a lot lined up for THIS, PARTICULAR, year. And the funny thing is every year you don't release something, it becomes less and less impressive. This is a good thing though, it means people are still advancing the form.
#19894 posted by necros [99.227.131.204] on 2011/01/30 05:26:33
yeah, pretty much the same here.
i kind of hope we do have the qexpo this year, it'll be nice to release stuff at the event for once instead of leftovers or more often, nothing at all. :P
 So True
#19895 posted by Tronyn [205.200.202.157] on 2011/01/30 06:35:49
I had many things I intended to release at this important time, yet the original NSOE I think is the only one that ended up working out.
15 years is a huge thing. We should all put effort into reflections - if for no other reason than it's been 15 years for us.
I remember the first time I played ziggurat vertigo. It blew me away. RMQ team... lol...
 The
#19896 posted by ijed [190.22.33.1] on 2011/01/30 17:28:11
Tortoise, the hare, and the brick.
The final 10% takes the most time, yeah. RMQ is good, and also bad. Someone will come up with an idea and it spirals out into a massive lump of feature creep. It's fun to do, but there's a hell of a lot of stuff thats not been released.
Spent yesterday just playing it all for once - expect another demo "soon".
 RMQ
#19897 posted by Tronyn [205.200.202.157] on 2011/01/30 18:06:06
are you guys going to release the whole thing on the 15th year anniversary of Quake? Would that be too soon (or too late)?
It'd be pretty epic to have it on the exact day Quake was release 15 years ago. Is it June?
 Yes
#19898 posted by Tronyn [205.200.202.157] on 2011/01/30 18:08:25
for once, not a misuse of the term epic
 Hah
#19899 posted by ijed [190.22.33.1] on 2011/01/30 18:10:49
Not a snowflake's chance in hell :)
I'm thinking a big demo though - a handful of maps at least. Have to check with the rest of the team though.
To have the final thing finished we're still missing two (point five) bosses and a bucket load of enemy features.
Is June the time then? That'll give us a decent amount of time for the SP cycle.
#19900 posted by gb [89.27.193.152] on 2011/01/31 08:48:18
are you guys going to release the whole thing on the 20th year anniversary of Quake?
Yeah.
Guys and girls, btw.
 And I
#19901 posted by Shambler [86.25.221.138] on 2011/02/01 23:01:46
Make a pledge only to buy FPS games that have no dedicated server support AND more importantly have highly offensive DRM. Even if I don't want to play them.
#19902 posted by negke [88.70.79.106] on 2011/02/01 23:15:25
Please post an angry review at Amazon!
 Quake On The N64
#19903 posted by jt_ [24.11.39.160] on 2011/02/03 21:33:16
is not what I thought it would be. Much like Q3 for the ps2 and Q2 for the ps, the controls are abysmal.
Hey Q2 on the PS1 was pretty incredible given the limitations of the system (3meg of RAM and stuff). I did have a good time playing it in Deathmatch.
Mind you, we did end up using some PS1 mice that we found cheap :p
Whilst on the subject of ports btw: Doom 64 is an interesting game. I recently played it via Doom64 Ex. It's a weird half-way house between Doom 2 and Doom 3, ie it has pretty much teh same gameplay as Doom 2 but with much more subdued graphics and creepy soundtrack...
I didn't like it at first but I started to warm to it.
 Quake64
#19905 posted by negke [88.70.51.29] on 2011/02/04 10:24:24
But it has colored lighting!!! I recommend using the Golden Eye-style control scheme. Of course it's still pretty much impossible to play it like the PC version (I had a hard time even on Easy), but splitscreen DM is wacky fun.
Heh, I even played Quake2 64 splitscreen DM with four players.
 Yeah
#19906 posted by ijed [190.22.125.43] on 2011/02/04 11:59:49
I started off playing it more on the N64 - played Doom64 to death as well. And Quake2 on another Nintendo console.
 Q2 Was On The N64 Az Well
#19907 posted by jt_ [24.11.39.160] on 2011/02/04 14:27:16
And yes negke, it does have coloured lighting, but it also drops the framerate to around 5fps if run into more than one monster at a time. :p
 'alf A Mo'
#19908 posted by Mike Woodham [90.232.74.188] on 2011/02/04 23:22:08
What's this all about?
Up arrow = +forward and it works;
Shift key = +speed and used with Up arrow, it works (runs);
Space Bar = +jump and it works;
Up arrow and Space jumps whilst walking;
Up arrow and Shift and Space bar does not give me a running jump. What happened?
 Gibbie
#19909 posted by negke [88.70.75.163] on 2011/02/05 16:42:15
The link to shady.zip on your website doesn't work. OMG!!!!!! fix plz
 FINALLY
#19911 posted by Drew [174.89.235.54] on 2011/02/09 08:54:27
I actually really like that. unceasing graphic pleasantry.
#19912 posted by Trinca [194.65.24.228] on 2011/02/11 10:58:05
my grafic card burn last night :\
So finaly will buy a Gforce... this means mapping again :)
No more problems with ATI and Opengl :|
This weekend will return my work in the map I have started for Quake aniversary
 Crysis 2 Leaked
#19913 posted by megaman [91.66.119.75] on 2011/02/12 12:28:41
#19914 posted by gb [89.27.221.221] on 2011/02/12 15:16:30
Piracy continues to damage the PC packaged goods market and the PC development community.
Haha.
Perfect timing. On a friday, no less.
#19915 posted by necros [99.227.131.204] on 2011/02/12 18:58:18
god, even the wording of that post seems to blame normal players.
joe consumer off the street stole crytek2!
 Huh
#19916 posted by necros [99.227.131.204] on 2011/02/12 18:58:50
that'd be crysis2. shows how much i care. ^_^;
 On The Plus Side
#19917 posted by Scampie [72.12.65.211] on 2011/02/12 23:11:40
it's not like anyone owns a computer that can even run Crysis2.
Crysis 2 will probably have lower requirements than Crysis 1... it has to fit onto an xbox 360 doesn't it.
 I Feel Sorry For Them
#19919 posted by DaZ [92.26.174.116] on 2011/02/13 04:25:44
really :(
 Portal 2 <3
#19920 posted by Bal [217.109.75.97] on 2011/02/14 12:42:36
 Shwing!
#19921 posted by RickyT33 [86.31.242.119] on 2011/02/14 19:52:33
 Glad I Watched Until The End
#19922 posted by jt_ [24.11.39.160] on 2011/02/14 21:41:29
Thanks, Bal.
#19923 posted by metlslime [159.153.4.50] on 2011/02/14 21:44:52
oh yeah... reminds me i forgot to upload the "Companion Cube" func_ header last night.
 I Wonder
#19924 posted by megaman [91.66.119.75] on 2011/02/15 00:57:52
how much unrequested stuff fuck@you.com gets.
 RickyT23
#19925 posted by Kinn [193.119.19.210] on 2011/02/15 13:30:32
Cool - I can just see the headlines now: "Bethesda In Competent Character Art Shocker!!"
Seriously though, the stills look awesome but I hope they've hired decent animators this time.
Elder Scrolls. Now with 100% more wench.
 Spirit Is This Your Idea Of A Joke?
#19927 posted by czg [82.145.208.35] on 2011/02/15 19:14:46
I can't even boot into the BIOS now. This is your fault somehow I just know it!
Welp! Looks like I get to buy a new computer a few months early...
 Fuck You
#19928 posted by czg [82.145.208.35] on 2011/02/15 19:16:02
 PS Jago Feel Free To Post Some Choice Hardware Here
#19929 posted by czg [82.145.208.106] on 2011/02/15 19:23:25
Need SSD, GPU, CPU, and mobo. Sandy bridge.
 Attn Spirit
#19930 posted by czg [82.145.211.14] on 2011/02/15 20:51:43
spirit it is really hard to type angry messages to you on my shitty phone.
 ❤❤❤
#19931 posted by Spirit [80.171.84.163] on 2011/02/15 21:15:09
do you want my mobile number we could have erotic conversation over wireless communication technology.
you should get an android phone because the OS is open source, using func on it is a bliss.
 CZG.
#19932 posted by Shambler [86.25.166.242] on 2011/02/15 21:58:08
Buy from Overclockers.co.uk, so you can join Cardo and I in having 1337 overclocked gaming pcs.....that don't fucking start up.
 Haha
#19933 posted by RickyT33 [86.31.242.119] on 2011/02/15 22:53:10
You know if ur not taking the piss completely, you can just do a reset cmos on your motherboards(s).
Take the side off (!) and look for a jumper (2-3 small pins next to eachother) with the words (or similar shorthand) "reset cmos". Get a screwdriver. Turn your PSU off (or just turn the computer off) touch both pins simultaneously with the end of the screwdriver (effectively bridging them) and turn your computer on again (whilst still bridging the jumper). Computer will come on, make a noise (like the sound of a computer coming on) and then you should turn it off again.
If you have a nice motherboard then their is likely a button or something instead. If you know what model your mobo is then you can download a manual!
Sounds like your overclocked PC wont POST. Haha! Resetting CMOS will remove the overclock, and your computer will work again (it is possible but unlikely that some RAM is fried or worse I spose).
Do any of the people who use this forum actually know how to build a PC? Its so much fucking better that way, you will never know until you try.
CZG buy a P67 motherboard and a Core i5-2500K or an i7-2600K. They are the only two CPU's which have any real value for money at the moment. Unfortunately there was a supposed hiccup with the P67 chipset which will cause 5-15% of boards to have SATA2 ports which will degrade in 3 years. All the P67 boards come with 2xSATA3 ports which are fine. You can use the SATA2 ports for DVD drives pretty safely. And you can buy a SATA controller card for fuck all moneys, so it doesn't matter. If you are patient you will wait until April when the fixed p67 boards hit the shelves. Unlike me who just bought an MSI P67A-GD65, which has 4xSATA2 and 4xSATA3. :)
Get an NVidia GTX 560 Ti.
Get a Crucial SSD.
Get a fucking big widescreen TV.....
#19934 posted by necros [99.227.131.204] on 2011/02/16 03:16:19
Turn your PSU off (or just turn the computer off) touch both pins simultaneously with the end of the screwdriver (effectively bridging them) and turn your computer on again (whilst still bridging the jumper). Computer will come on, make a noise (like the sound of a computer coming on) and then you should turn it off again.
hm, the process for resetting the cmos is not the same on my motherboard. you just have to turn the machine off and short the pins and then turn it back on. i don't know what happens if you short the pins out when the machine is on.
might be worth checking for your specific motherboard?
 It Is Possible That
#19935 posted by RickyT33 [86.31.242.119] on 2011/02/16 04:44:18
I am wrong you know. :D
 Oh Lovely
#19936 posted by czg [213.132.100.2] on 2011/02/16 10:01:08
You can't even buy a P67 mobo from my local webhallen now because of the recall thing.
Argh Fuck Worst Birthday Ever.
 I Have No Problem Finding Them Here In The UK
#19937 posted by RickyT33 [86.139.217.189] on 2011/02/16 10:16:58
aria.co.uk
scan.co.uk
overlcockers.co.uk
 I Am Literally Going To Be Without A Computer For At Least A Month
#19938 posted by czg [213.132.100.2] on 2011/02/16 10:18:52
I will use this thread as IRC instead and post gross pics and call Spirit out on his open sores shittyness.
 Czg
#19939 posted by Vondur [195.218.191.171] on 2011/02/16 10:30:58
calm down please
 Please Use Google To Find A Picture Of A Woman Shitting On A Kitten.
#19940 posted by czg [213.132.100.2] on 2011/02/16 10:32:53
Thanks!
 Czg
#19941 posted by Bal [217.109.75.97] on 2011/02/16 10:34:54
Happy Birthday! :(
I miss you on the ircs.
 Czgf
#19942 posted by Vondur [195.218.191.171] on 2011/02/16 10:35:06
u're late for work btw
 I'm At Work.
#19943 posted by czg [213.132.100.2] on 2011/02/16 10:45:54
 Awesome
#19944 posted by Vondur [195.218.191.171] on 2011/02/16 10:47:20
also, your nick is wrong
 These Are Hard Times Vondur.
#19945 posted by czg [213.132.100.2] on 2011/02/16 10:48:14
 I Got A Birthday Card From Blingee Yay
#19946 posted by czg [213.132.100.2] on 2011/02/16 12:00:49
 Congratulations Czg
#19947 posted by Vondur [195.218.191.171] on 2011/02/16 12:23:31
also, happy birthday! sorry for the delay with this, but such is life.
#19948 posted by Trinca [194.65.24.228] on 2011/02/16 12:32:52
Happy Birthday CZG
Bal you suck, ye I can say you suck in here...
CZG why spent a fortune in i5? buy a AMD Athon with a simple Gforce more then enought to play almost all games...
#19949 posted by czg [213.132.100.2] on 2011/02/16 12:40:58
Thanks Trinca, but I am very rich and I need something to waste my money on.
i5s are for scrubs I'm getting an i7.
#19950 posted by RickyT33 [86.139.217.189] on 2011/02/16 12:58:48
Core i7-2600K FTW. Or if you are feeling stupid rich then you could find a nice socket 1366 motherboard (Gigabyte UD7 is nice :), and get a hex-core i7-990X. Or a 980X. But they are really expensive. You could get a good deal on a Core i7 950, they are going cheap now. But none of these CPU's will beat the 2600K by much, and most are 400% of the price.
Wait for the 2600k.
 Trinca
#19951 posted by Bal [217.109.75.97] on 2011/02/16 12:59:39
I don't miss you on the IRCs. ^___^
#19952 posted by czg [213.132.100.2] on 2011/02/16 13:06:09
I'm going to get a i7-2600K but as I said I can't get a socket 1155 mobo to go with it!
 Czg
#19953 posted by Vondur [195.218.191.171] on 2011/02/16 13:15:49
u're so posh... i approve your choice btw. wish you get new and shiny computer asap so you can enjoy cool games and fast IRC.
p.s. (hint) get a cat while u're without computer.
 Happy Birthday Czg
#19954 posted by nitin [220.235.34.47] on 2011/02/16 13:18:32
 Where Are You?
#19955 posted by RickyT33 [86.139.217.189] on 2011/02/16 14:07:20
Roughly?
 Near Uranus.
#19956 posted by Spirit [80.171.52.252] on 2011/02/16 14:13:13
in scampinavia.
 Here's One In Germany
#19957 posted by RickyT33 [86.139.217.189] on 2011/02/16 14:13:26
 I'm Not Ordering Anything From Germany!
#19958 posted by czg [213.132.100.2] on 2011/02/16 14:29:18
It might have Open Sores Linux on it!
 Well Which Countries Can Your Order From?
#19959 posted by RickyT33 [86.139.217.189] on 2011/02/16 14:41:41
Where are you?
 I Am IN YOUR CLOSET!
#19960 posted by czg [213.132.100.2] on 2011/02/16 15:01:22
(aka Sweden)
 LOL @ CZG.
#19961 posted by Shambler [86.25.166.242] on 2011/02/17 08:42:15
Also, poor CZG.
But if you are so omg rich why not just buy a cheap fucking laptop as backup, you gaylord?!
Happy birthday cunt!!
 Hello Czg
#19962 posted by Vondur [195.218.191.171] on 2011/02/17 09:38:29
have a nice day at work today
 Have A Nice Day Vondur
#19963 posted by czg [213.132.100.2] on 2011/02/17 11:40:24
#19964 posted by czg [213.132.100.2] on 2011/02/17 18:38:31
Ok so I ended up actually ordering an Asus P8P67 PRO from overclockers.co.uk. Not because of any hint or advice from you guys of course. Will be interesting to see if its latent Chavness fucks me over real good when it arrives.
So now I have to buy the other components from all kinds of random places around town. Hopefully I'll have a functioning computer some time next week?
lol no probably not no
 Czg
#19965 posted by Vondur [195.218.191.171] on 2011/02/18 08:34:02
have a nice friday. let the new hardware arrives soon!
 Why Is Vondur
#19966 posted by nitin [220.235.33.116] on 2011/02/18 10:20:40
wishing czg a nice day every day? Hmm...
 Because Vondur And I Are Friends.
#19967 posted by czg [213.132.100.2] on 2011/02/18 10:29:02
Have a nice day Vondur.
I got my order of Hellboy books from Amazon yesterday so that's cool, and I found a place that actually had GTX580 cards in stock so I'm going there during lunch maybe.
And then I got up at 6 and was at the office at 7 and so I can go home early today which is kinda cool.
And the weather is nice but realllly cold.
 Lovers
#19968 posted by RickyT33 [86.139.217.189] on 2011/02/18 10:29:07
The pair of them.
 Actually I Already Have A Boyfriend And It's Not Vondur.
#19969 posted by czg [213.132.100.2] on 2011/02/18 10:29:37
#19970 posted by Trinca [194.65.24.228] on 2011/02/18 10:50:29
 Ohhh Forgot
#19971 posted by Trinca [194.65.24.228] on 2011/02/18 10:51:24
p.s.-> kisses
 CZG Makes All The Guys Horny
#19972 posted by Bal [217.109.75.97] on 2011/02/18 11:00:28
Good morning Christian!
 HI CZG.
#19973 posted by Shambler [86.25.166.242] on 2011/02/18 11:58:10
Post more fat sluts with tattoos please xxx
 Stuff
#19974 posted by Vondur [195.218.191.171] on 2011/02/18 12:15:00
nitin: since czg has no computer atm he's not on IRC, therefore i greet him here. may i?
czg: cool stuffs! return back to irc!
shambler: http://www.wimdelvoye.be/artfarm.php
 So
#19975 posted by ijed [216.241.20.2] on 2011/02/18 12:15:48
When's Terra2?
 Back Online
#19976 posted by PuLSaR [2.94.20.206] on 2011/02/18 13:38:18
hey, after many years being offline i returned to my home city
 Hello Pulsar
#19977 posted by Vondur [195.218.191.171] on 2011/02/18 13:41:24
how was the sailing?
 Hi
#19978 posted by PuLSaR [2.94.20.206] on 2011/02/18 13:45:07
fine, it was a lot of time sailing and living/working in novorossiysk. good times, bad times. and finally i decided to go back to rostov.
provider technician has just leaved, there are my first minutes of internet
 Czg,
#19979 posted by generic [67.233.199.145] on 2011/02/18 13:53:36
It's nice to know there's another Hellboy fan here. Have you read any of the BPRD books? Guy Davis and Mike Mignola are my favorite artists at the moment.
#19980 posted by Zwiffle [97.87.57.94] on 2011/02/18 14:08:14
Oh so THAT'S what happened to Pulsar. I was afraid KGB got him :(
 Pulsar
#19981 posted by negke [88.70.233.97] on 2011/02/18 14:39:32
Obligatory GO MAP post.
 I've Read Hollow Earth, That One's Pretty Good
#19982 posted by czg [213.132.100.2] on 2011/02/18 14:47:51
Coincidentally I've got Novoryssisk bookmarked under "Cool places" in Google Earth. That huge factory thing on the hillside with the big quarries is awesome.
 Novorossisk
#19983 posted by PuLSaR [89.179.205.58] on 2011/02/18 15:15:08
is fantastic industrial city that has both working and abandoned factories
 OK, Well That Was Emotional
#19984 posted by RickyT33 [86.25.13.241] on 2011/02/18 16:45:22
My computer is now working at 5Ghz, 24/7.
Overclocking a Sandy Bridge (i5-2500K) CPU is completely different from any other type of CPU I have ever done.
In short (to save yourself a lot of heartache) here is the recipe:
1 - Leave all of the CPU power features ON, turn off the turbo setting. Disable Spread Spectrum.
2 - Set your RAM to its specified speed and voltage.
3 - Increase your multiplier to 50.
4 - Increase your VCore to 1.4 volts (mine is 1.44V)
5 - Get a really good cooler cause it will get hot. And if it gets too hot it will throttle down to 2.shit Ghz and remain hot. But it wont fail (!).
Thats it! Even in Turbo mode, the core clocks down to 1.6Ghz when idle, and my temps sit around 20-25Degrees in idle! Under load (@5Ghz) Coretemp maxed at 69Degrees then stabilised. I havent given it a burn-in yet, its only been on for a couple of hours. Im using this cooler:
http://images.esellerpro.com/2272/I/135/61/mugen%202%20ebay%20logo.jpg
The fan is a 120mm fan to give an idea of scale. I have 2 fans on my cooler, one is at 100% permanently.
End log.
#19985 posted by necros [99.227.131.204] on 2011/02/18 19:50:15
out of curiosity, i thought the latest trend in cpus was for more and more parallelism-- more cores. but 5ghz is insanely fast. i thought there was some kind of thermal limit to how fast they could make the cores run at before temperatures became unmanageable...
ugh, i guess i should get back into the whole computer hardware stuff. seems like i have to relearn the whole thing every few years. :S
 Damn You Func_
#19986 posted by onetruepurple [89.79.96.4] on 2011/02/18 19:52:48
http://pnmedia.gamespy.com/planetquake.gamespy.com/images/oldsite/clusterimages/ikspq2.jpg
When I was younger I used to find that screenshot beautiful, and now I can't help but think "misaligned texture"
 Where?
#19987 posted by Ankh [88.199.103.6] on 2011/02/18 20:07:34
 Where The Wall Meets The Rock
#19988 posted by rj [86.0.166.158] on 2011/02/18 20:47:55
although i had to load up the map to actually notice it...
 Hmm
#19989 posted by nonentity [188.223.82.21] on 2011/02/18 23:16:58
I assumed he meant the unmitered window frame.
 PULSAR
#19990 posted by Drew [70.53.224.153] on 2011/02/19 00:56:25
what Negke said.
I'd say that to CZG too, but feel totally unqualified.
 Drew
#19991 posted by PuLSaR [2.94.20.243] on 2011/02/19 01:46:08
heh, i need to finish hl2sp level i've been on this summer
 Vondur
#19992 posted by nitin [202.161.20.58] on 2011/02/19 02:56:30
just stirring.
#19993 posted by necros [99.227.131.204] on 2011/02/19 03:01:54
holy shit, 20k in GA soon. o.0
that's a lot of abuse.
 Quake Has Been Reinstalled
#19994 posted by nitin [220.235.41.84] on 2011/02/19 04:53:18
finally!!
Time to go try out the maps from this year.
 This Is Great
#19995 posted by nitin [220.235.41.84] on 2011/02/19 05:02:33
I havent been able to have quake music for years due to a sound card issue on my old rig.
No issues on the new machine, and boy is it good to hear it again.
 What Rig Did You Got?
#19996 posted by RickyT33 [86.25.13.241] on 2011/02/19 05:31:18
?
 Ricky
#19997 posted by nitin [124.168.200.111] on 2011/02/19 05:56:24
I think posted a bit last year when I got it. It's nothing special:
AMD Phenom II X$ 965 3.40 Ghz
8GB RAM
GTX465
 Good Morning
#19998 posted by czg [82.145.210.132] on 2011/02/19 08:59:19
Gonna have pancakes for breakfast and then see if I can find that GTX580 in a shop somewhere.
 Oh And By The Way...
#19999 posted by czg [82.145.210.132] on 2011/02/19 09:00:10
#20000 posted by czg [82.145.210.132] on 2011/02/19 09:01:42
Death to capitalism! Imprision the free market!
 Czg:
#20001 posted by bear [217.115.56.186] on 2011/02/19 09:19:53
You never blog :(
 I Know...
#20002 posted by czg [82.145.208.186] on 2011/02/19 09:25:19
I keep forgetting it exists, and I've started writing in my secret gay-blog instead.
 One More Thing
#20003 posted by czg [82.145.209.24] on 2011/02/19 09:34:32
I sent an email yesterday on my mobile using some gmail mini thing, and the damn thing appended a "sent from my mobile device" sig. What the fuck!? Don't do this google!
-- Sent from my heart.
 Czg
#20004 posted by JPL [82.234.167.238] on 2011/02/19 10:10:27
It can be solved through your settings... in iPhone you can select the signature, and remove the "send from my iPhone" sentence and replace it by something else (or simply remove it)...
Just check your setting ;)
 Widescreen Quake
#20005 posted by nitin [220.235.43.69] on 2011/02/19 10:12:25
is an fov change recommended? If so, to what?
 It's Not An Iphone Jean-Philipe...
#20006 posted by czg [82.145.210.30] on 2011/02/19 10:43:29
#20007 posted by Spirit [80.171.84.18] on 2011/02/19 11:02:26
nitin: For 1680x1050 fov 105 is the fov 90 equivalent.
 Yeah...
#20008 posted by metlslime [67.188.81.46] on 2011/02/19 11:41:23
what Spirit said.
 Same For 1920*1080?
#20009 posted by nitin [220.235.43.69] on 2011/02/19 11:42:55
 Errr.
#20010 posted by Shambler [86.25.166.242] on 2011/02/19 11:58:41
CZGCAM plz.
 I Hate That
#20011 posted by ijed [190.22.122.63] on 2011/02/19 12:07:02
"Sent from my IPhone"
"Bully for you, dipshit"
 For 1920x1080
#20012 posted by spy [92.47.247.29] on 2011/02/19 16:47:18
i'm using fov 125
 Czg
#20013 posted by RickyT33 [86.25.13.241] on 2011/02/19 17:13:09
If you are getting the Asus P67 Pro board then you can crossfire or SLI. And this might be surprising to you, but you will get more performance from say 2xGTX560 than 1xGTX580. The Radeon 6-series is the same. The GTX580 is a great card, but not from a value for money P.O.V.
Also it is worth noting that you wont get hardly any stuttering on games with these new cards in a dual card configuration.
http://www.guru3d.com/article/geforce-gtx-560-ti-sli-review/8
#20014 posted by Spirit [80.171.84.18] on 2011/02/19 17:15:39
According to some math (90*(1920/1080))/(1024/768):
1680x1050 -> 108
1920x1080 -> 120
I know LordHavoc made a table like this, can't find it though.
 Posting From My PS3
#20015 posted by czg [213.89.37.175] on 2011/02/19 18:24:19
I'm kinda versatile like that. Maybe I'll make one from my Wii later, it certainly can't have worse text entry!!!
 PS3 Posting Update:
#20016 posted by czg [213.89.37.175] on 2011/02/19 22:24:53
It's still shit.
 Thanks Spirit
#20017 posted by nitin [220.235.43.69] on 2011/02/20 04:58:07
120 seems a bit fisheye with the perspective. 105 also, but its more manageable.
 Nitin
#20018 posted by Spirit [80.171.155.48] on 2011/02/20 10:54:10
 Uhhhhhhhhhhhhhhhhhhhhh.
#20019 posted by Shambler [86.25.166.242] on 2011/02/20 12:37:21
http://www.quakeworld.nu/forum/viewtopic.php?pid=56610#p56610
Shitting fucking cockhell, that is the worst thing I have EVER seen on the internet.
 Muahahahahah... Arrrgggghhhh !!!
#20020 posted by JPL [82.234.167.238] on 2011/02/20 13:11:56
http://img576.imageshack.us/img576/8435/ezquake007.png
Grey un-textured DM map... holy shit... this so impersonal :P
Not much of a multiplayer guy then?
 Well
#20022 posted by JPL [82.234.167.238] on 2011/02/20 20:08:59
Ask Trinca, I guess he'll be your man :P
 Jpl
#20023 posted by spy [92.47.212.99] on 2011/02/20 21:21:21
it's dm4 by mcgee, with gl_picmip 2 or something i guess
 Re: 20020
#20024 posted by necros [99.227.131.204] on 2011/02/20 22:08:40
what really cracks me up is the high res player head and high res fonts. it's just such a contrast with the grey textured map. :P
 The Lava Is The Highlight
#20025 posted by onetruepurple [89.79.96.4] on 2011/02/20 22:12:39
#20026 posted by gb [89.27.242.28] on 2011/02/21 01:59:12
Well, I guess a pure DM player who lives for QW might want to focus 100% on the gameplay. I can see how you'd want neutral textures.
I've been thinking about making a singleplayer map like that, uni texture and no details - this would remove everything that could be an excuse for bad gameplay.
Such a map would have to stand purely on its gameplay quality; making that map still fun to play would be the challenge.
Like warsow, only more extreme. And singleplayer. Kinda like White Room - willem is an unconventional thinker, and I miss him.
#20027 posted by Scampie [72.12.65.211] on 2011/02/21 04:03:34
Such a map would have to stand purely on its gameplay quality
that's what you should do when blocking out a level with simple geometry. Then you go make it look nice as well.
 PULSAR
#20028 posted by Drew [98.124.1.222] on 2011/02/21 04:26:35
HL2 is mapping!
And it looks great!
 Ouch
#20029 posted by RickyT33 [86.139.217.189] on 2011/02/21 11:30:45
 Fucking Shit Forever
#20030 posted by czg [213.132.100.2] on 2011/02/21 11:44:32
I hate it when retailers (overclockers) send out shit using DHL or FedEx or whatever instead of regular mail because they always end up trying to deliver to me when I'm not home, and then follows a long process of calling them up and bitching and moaning "well can I pick it up myself somewhere?" "can you deliver it at my office instead?" "why did you throw it in the trash?" instead of if it was just regular mail I'd get a slip in my mailbox and then I can go pick it up myself at my leisure and by the way I gave them my phone number why don't they try to give a quick call first or something. Also I didn't give them my door code so when it says on their tracking site that I "refused delivery" or whatever does that mean they parked their car outside on the street for a while and waited for me to show up. Basically I'm not angry at the actual delivery guy because he might be cute and hot but I honestly would rather not have anything to do with them in the first place.
 Tl;dr
#20031 posted by czg [213.132.100.2] on 2011/02/21 11:45:04
Your mother is fat.
 Czg
#20032 posted by Vondur [195.218.191.171] on 2011/02/21 13:08:00
how i understand your frustration. express delivery sucks.
#20033 posted by Scampie [72.12.65.211] on 2011/02/21 16:59:07
wow czg no one cares
 Much Like Your Mother
#20034 posted by czg [213.132.100.2] on 2011/02/21 17:00:17
 She Doesn't Care
#20035 posted by czg [213.132.100.2] on 2011/02/21 17:00:26
about you
 Because You're An Ugly Baby
#20036 posted by czg [213.132.100.2] on 2011/02/21 17:00:44
 I Just Farted On You
#20037 posted by Scampie [72.12.65.211] on 2011/02/21 17:04:46
 So This Is What QMap Must Have Been Like
#20038 posted by onetruepurple [89.79.96.4] on 2011/02/21 17:07:44
 I Take It Back
#20039 posted by czg [213.132.100.2] on 2011/02/21 17:26:19
I like you scampie. I'm sure your mother is a very caring woman.
 Im Just Waiting For The Rant(s)
#20040 posted by RickyT33 [86.139.217.189] on 2011/02/21 17:28:10
we might get when he tries to build his computer and fails. Then he will try and buy one from the shop and fail. And it will be terrible, for everyone.
 Gb
#20041 posted by onetruepurple [89.79.96.4] on 2011/02/21 17:35:41
I'd advise against that. As you pointed out, maps *can* stand purely on their gameplay quality, so making a good playing Q1SP that looks like that dm4 shot would be a waste of time - and a torture for the players, who'd rather play a map that both looks good and plays well.
Case in point: Lun3DM2
with both a strong theme and a strong game, the map could have soared.
 CZG Is Right.
#20042 posted by Shambler [86.25.166.242] on 2011/02/21 17:35:42
Deliverys suck.
I particularly liked the "your item which you urgently wanted today is in a depot 10 miles away but no you can't possibly come to collect it but we can rearrange a delivery for which you'll almost certainly be out, sometime next week"
CUNTS. It's not fucking rocket science. I turn up, show proof of id, collect my shit that you fucked up the delivery on. Jeez.
I miss CZG. Vondur was resorting to posting ugly obese chicks last night, in your absence.
 Seriously.
#20043 posted by Drew [98.124.1.222] on 2011/02/22 03:34:55
I had the same situation, took about 2 weeks to finally get my "express" package.
 Well, Almost Got It Put Together Now
#20044 posted by czg [82.145.208.32] on 2011/02/23 21:48:15
EDIT: FUCKING SHITTY PHONE DELETED ALL OF THIS SO NOW I HAVE TO TYPE IT A SECOND TIME.
Three things are missing:
1) Not gotten my RAM yet. Thought I could maybe use a stick of my old, but turned out that was ddr2 not 3.
2) There aren't any IDE connectors on this mobo, so can't use my old optical. This is dumb because I will literally only use it to install windows.
3) I ended up getting a GTX560Ti, and of course that needs a 12 pin lead from the PSU and I've got an 8 pin.
So close, yet so far...
#20045 posted by necros [99.227.131.204] on 2011/02/23 22:31:02
that needs a 12 pin lead from the PSU and I've got an 8 pin.
the heck? the connectors come with that little snap on bit to extend it to 12, no?
 Yeah
#20046 posted by RickyT33 [86.25.13.241] on 2011/02/23 22:40:48
 Yeah The 8 Pin Splits Into 2+6
#20047 posted by czg [82.145.208.71] on 2011/02/23 22:57:58
I've got a box of all kinds of random crap I've saved up over the years, i'll rummage through and look for a molex adapter.
 Right, Sorted
#20048 posted by czg [82.145.210.14] on 2011/02/23 23:24:32
I found the super secret crate that had all the spare parts for the PSU and there was a second lead for the GPU. (It's modular.)
So now I could potentionally give it 16 pins, yay.
So now just the ram and optical. I could maybe get an usb enclosure, but that would be hella slow and a new one is dead cheap anyway.
 Also I Got Arctic Silver Under My Thumbnail
#20049 posted by czg [82.145.210.14] on 2011/02/23 23:31:53
Am I going to die when I suck my thumb in my sleep?
 Poor CZG.
#20050 posted by Shambler [86.25.166.242] on 2011/02/23 23:32:22
But surely your thumb is more likely to end up your ass, in your sleep??
 Increases Chance Of Death Or Not?
#20051 posted by ijed [190.22.114.110] on 2011/02/23 23:58:56
#20052 posted by Scampie [72.12.65.211] on 2011/02/24 18:15:21
[12:09] <@scampie> hey Asaki
[12:09] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> hi :D
[12:11] <Asaki> Hi.
[12:11] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> how are you?
[12:12] <Asaki> Good. Working on my mod =(
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> what's your mod about?
[12:12] <Asaki> Nazis.
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> thank you for being part of a 2 question interview
[12:12] <Asaki> No problem.
#20053 posted by Spirit [80.171.152.111] on 2011/02/24 18:27:29
#20054 posted by necros [99.227.131.204] on 2011/02/24 20:26:08
shrunk in the wash, lol
 Awesome
#20055 posted by onetruepurple [89.79.96.4] on 2011/02/24 20:36:27
 Nice!
#20056 posted by bamby [82.181.134.149] on 2011/02/25 13:42:38
Coop possible? Map editor? Linux / mac version?
 Oh Nice
#20057 posted by bamby [82.181.134.149] on 2011/02/25 17:43:03
 Hahaha
#20058 posted by Drew [70.53.224.153] on 2011/02/26 00:06:42
awesome
 Qbism Engine
#20059 posted by onetruepurple [89.79.96.4] on 2011/02/26 14:56:43
 <3 Qbism
#20060 posted by jt_ [24.11.39.160] on 2011/02/26 15:03:04
I've been using qbism since the halloween release and love it.
 Forgot To Mention
#20061 posted by jt_ [24.11.39.160] on 2011/02/26 15:07:31
I actually get pretty good fps with it, too. Around 55-60 in venividifutzi. Underwater it goes down by about half, though. :p
 Pixelated Ftw
#20062 posted by negke [88.70.242.173] on 2011/02/26 15:29:09
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look.
 Yeaahh!
#20063 posted by Spirit [82.113.106.203] on 2011/02/26 17:38:34
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.
PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's .
 Huh
#20064 posted by ijed [190.22.79.112] on 2011/02/26 18:22:11
Applying...
 Sometimes
#20065 posted by onetruepurple [89.79.96.4] on 2011/02/26 18:26:42
I load up WinQuake and replay some maps in 320x200.
Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension.
 Thats The Stuff
#20066 posted by ijed [190.22.79.112] on 2011/02/26 19:47:16
No more fuzziness, just gritty pixels.
#20067 posted by necros [99.227.131.204] on 2011/02/26 20:36:05
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.
i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on.
#20068 posted by Spirit [80.171.40.140] on 2011/02/26 22:55:18
 Anisotropic Filtering
#20069 posted by metlslime [67.188.81.46] on 2011/02/27 00:29:31
.... Is a must for making trilinear not super blurry.
 16x
#20070 posted by RickyT33 [86.25.13.241] on 2011/02/27 00:37:05
 I Was Just Looking At The News Thread For The Last Little While
#20071 posted by Drew [70.53.224.153] on 2011/02/27 02:20:26
and this has been a pretty great time for quake releases.
Metslime, Tronyn, CZG, Vondur, Digs, Negke (others) all bunched up together!
Pretty incredible, really.
 Hmm
#20072 posted by nitin [124.168.201.171] on 2011/02/27 02:57:30
I use trilinear and 16XAA, looks pretty dharp to me.
 Mdl2map
#20073 posted by necros [99.227.131.204] on 2011/03/01 01:39:02
anyone have a working link to this thing? it's completely vanished off the internet!
#20074 posted by RickyT33 [86.25.13.241] on 2011/03/04 18:11:18
 Rj
#20075 posted by onetruepurple [89.79.96.4] on 2011/03/05 13:10:21
I lost the link to your ikbase-box-room mapping tutorial again.
 1
#20076 posted by hasti [65.49.14.83] on 2011/03/05 15:58:58
 1
#20077 posted by hasti [65.49.14.83] on 2011/03/05 15:59:50
 1
#20078 posted by hasti [65.49.14.83] on 2011/03/05 16:00:08
 Hmm
#20079 posted by nonentity [188.223.82.21] on 2011/03/05 17:46:24
I believe what you're looking for is a 2
 ...or A 0...
#20080 posted by JPL [82.234.167.238] on 2011/03/05 19:33:35
.. like "null"...
 Hmm
#20081 posted by nonentity [188.223.82.21] on 2011/03/05 19:56:35
Such binary views only serve to polarise us.
 Otp
#20082 posted by rj [86.0.166.158] on 2011/03/05 20:54:26
 Cheers
#20083 posted by onetruepurple [89.79.96.4] on 2011/03/05 21:06:28
 Sweet, Bookmarked
#20084 posted by ericw [161.184.107.29] on 2011/03/05 21:18:42
 .. A Not So Smart Question
#20085 posted by mach5 [151.66.162.123] on 2011/03/06 09:36:02
Hi folks, I got this eternal doubt:
-If I create a Q1 sp episode changing all textures/sounds may I charge for money(a small fee) those who download from my website ?
-I guess a standalone project is out of question.. but simple levels ?
* I've read all ID legal blah-blah but I'm more confused than ever !
 Here's An Interesting Flash From The Past....
#20086 posted by metlslime [67.188.81.46] on 2011/03/06 11:27:53
"Looking to future projects in the Q1 SP scene" by shambler, from the 2001 quake expo:
http://qexpo2001.quakedev.com/booths/viewpage.php?n=44
Rubicon 2 and Roman Wilderness of Pain are both on there :P
 Mach5
#20087 posted by JPL [82.234.167.238] on 2011/03/06 14:56:22
Simple questions lead to simple answers
-If I create a Q1 sp episode changing all textures/sounds may I charge for money(a small fee) those who download from my website ?
Legally you cannot reuse ID stuff.. but many peple do so.. You won't get any problem if you don't make money with ID stuff.. OTOH, I seriously doubt people will pay for you stuff, even if genious :P
-I guess a standalone project is out of question.. but simple levels ?
You can do so, it depends on the free time you have to spend on such project, or whether you other mapper will commit for your project...
* I've read all ID legal blah-blah but I'm more confused than ever !
You shouldn't be... as long as you are not trying to make money, I can't see any risks there... legal stuff are here to protect ID property, and also to discourage epople from reusing it for marketing purpose essentially.. or try to get a job at ID and propse them your project and develop it ;)
 I Wouldn't Mind Paying For Rubicon 2
#20088 posted by onetruepurple [89.79.96.4] on 2011/03/06 15:19:23
 Quake Nostalgia
#20089 posted by Bal [90.2.47.75] on 2011/03/07 00:24:07
Fun little read over at RPS, one of the writers talking about how he discovered Quake :
http://www.rockpapershotgun.com/2011/03/06/gaming-made-me-quake/
Most of us are older than he is I think, I know I was playing Quake when I was around 14 or so, but it still reminds me of when I first discovered FPS games (was a demo of Rise of the Triad, and afterwards one for Heretic).
#20090 posted by Drew [70.53.224.153] on 2011/03/07 00:35:36
awesome
 Nice
#20091 posted by Shambler [86.25.167.253] on 2011/03/07 14:15:05
 Damn Good Read
#20092 posted by onetruepurple [89.79.96.4] on 2011/03/07 16:39:57
 Nope
#20093 posted by Tronyn [205.200.193.7] on 2011/03/10 07:21:20
not fuck doom, like come on. Fuck everything post-Quake, but Doom was just as good as Quake. It might not be as artistically expandable, but I'd say in terms of vision, tech, atmosphere, satisfying violence, it's Quake's equal in terms of the release time.
 Fuck Doom
#20094 posted by Bal [90.2.103.148] on 2011/03/10 08:09:19
Doom already gets credited for most of that anyways Tronym, I think that's what he meant.
 Tronynnnnnn
#20095 posted by Bal [90.2.103.148] on 2011/03/10 08:10:40
 Heh
#20096 posted by Tronyn [205.200.193.7] on 2011/03/10 08:21:34
alright I'll calm down for once.
Fuck.... Doo - oou - uke Nukem3d.
heh.
but I see the point.
 Fuck
#20097 posted by RickyT33 [86.139.217.189] on 2011/03/10 11:08:15
C.O.D.B.L.O.P.s
imo all problems with FPS games these days ultimately trace back to Halo. CoD is the main culprit right now but the main issues were already in place:
Tediously slow movement: check
Weapon limit: check
Tiny FOV: Check
Regenerating Health: Check
Overwrought plot and cutscenes: Check
I would go on about how people should stop rabbiting on about Goldeneye because, seriously, Goldeneye vs Half-Life isn't even a quesiton worth asking, but I'll throw ye olde N64 owners a bone and leave it.
So fuck Halo. With a giant spike.
 I Think
#20099 posted by Zwiffle [184.60.27.118] on 2011/03/10 15:41:17
But I just have speculation, that slow player movement can be traced to the limitations of consoles. Without a mouse, getting accurate aiming can be very tricky without auto-aiming buttons, so slower player movement helps to avoid what would be an incredibly awkward aiming system on a console.
Tiny FOV also probably traces back to limited console hardware processing power, which seems less of an issue today but I don't have any numbers to back that up.
Weapon limit also goes back to not having a button for each weapon in your inventory - otherwise the player would need a huge inventory system which most likely would take them out of the game for a moment (really bad in mp) or force the player to cycle through all their weapons until they got the one they wanted.
Regenerating health - Okay this one might just be so the player doesn't have to hunt around for health packs. I'm unsure of the relation to hardware limitations with this one.
Plot/cutscenes - hides lack of gameplay brought about by console hardware limitations (pretty graphics! Yeah!)
#20100 posted by meTch [99.101.191.202] on 2011/03/10 16:18:30
Points, Sharp clear points everywhere!
_,
(0.o)/
 Slow Movement
#20101 posted by bear [217.115.56.186] on 2011/03/10 18:46:57
I thought that was mostly a cause of it looking silly to race around with fancy graphics/animation and the developers not being clever enough to just say "ok you got this super awesome suit that's painted red and makes you go fast" and choose fun over "realism".
 D2D 20% Off All Games
#20102 posted by Zwiffle [66.170.5.18] on 2011/03/10 18:53:39
Code "Hangover" in the states, not sure about UK. ALL GAMES 20% OFF. I am both happy and sad.
I think a lot of it may just come down to some (imo dumb) fantasy about being an actual soldier because it's more gritty and cool if it is superficially realistic. I've had this discussion with one of my housemates quite a lot. He's really into the 'real soldiers and tactics' thing. Except he's not, he just wants the appearance of it.
A lot of it is just armchair commandos. Like you get armchair ninjas who talk about x/y/z martial art being more deadly than another. You listen to a lot of CoD players they will sound just like the worst D&D or WoW players you know, talking about bullet spreads and damage patterns etc etc.
In the end I feel there is something more laudable about standard fantasy stuff. Okay it's just as cliche but at least it's got some more imagination to it. It's not trying to recreate some clean and glamous version of current armed conflict :p
As an aside about the superifical realism, it seems most developers believe the way to be realistic is by enfeeblement. Make the player weak and pathetic = realistic. Okay he can't sprint more than two feet without a rest, he can't drop more than a meter without breaking a hip etc. Really with the complete lack of capacity you have to avoid damage in modern shooters, regenerating health is an absolute necessity if you want non-hardcore players to ever play it. So funny that people accept something so unrealistic but want all the rest :p
#20104 posted by ijed [216.241.20.2] on 2011/03/10 19:54:46
Players tend to demand realism, whilst developers know that it's crap.
No developer wants to make a realistic game, I think. Typically the investors just want to further their IP or feed off the IP of another, not make a game.
 Nitin
#20105 posted by RickyT33 [86.25.13.241] on 2011/03/10 20:37:59
Have you seen The Man From Nowhere?
It's dubbed, and Asian and new.
Really good, u should watch it. It's quite cliched but that doesn't matter for what it is.
Best movie I've seen for ages and ages.
 20103 & 20104
#20106 posted by Shambler [86.25.167.253] on 2011/03/10 21:16:18
I agree. Recently played COD4 and the whole war/weaponry pr0n aspect is particularly puerile and irritating. No you're not a fucking trained marine you are a teenage kid sitting in a chair playing computer games....twats...
By contrast, Crysis and Bioshock have me way more captivated and way less irritated because they are properly escapist entertainment.
No developer wants to make a realistic game, I think. Typically the investors just want to further their IP or feed off the IP of another, not make a game.
Having seen interviews and stuff with the people who made CoD4 and stuff, I think they really like making that shit tbh.
Might just be because they know they'll make a shitload of money out of it. Or at least, assumed they would before activision pulled the lollerskate lawyers on them.
 Yeah...
#20108 posted by Bal [83.204.155.44] on 2011/03/10 23:05:53
Some devs are really into the whole military thing, I've worked with quite a few.
 Ricky
#20109 posted by nitin [203.214.45.73] on 2011/03/10 23:32:00
it's on order :)
 If I Wanted Relstic Fighting
#20110 posted by meTch [99.101.191.202] on 2011/03/10 23:33:44
I'd just enlist...
getting a continue might be a challenge though
 Zwiff
#20111 posted by Kinn [86.153.224.11] on 2011/03/11 02:06:12
...that slow player movement can be traced to the limitations of consoles...helps to avoid what would be an incredibly awkward aiming system on a console.
I don't think this is the case at all. Developers wanted real-world, realistically scaled environments, and so they slowed the player down, so he actually feels grounded in that world.
Tiny FOV also probably traces back to limited console hardware processing power
Nope, again it was for realism. People don't see in fisheye IRL.
The push to create a more "realistic" shooter had nothing to do with consoles - the same thing would have happened on PC if consoles were never invented.
Don't get me wrong, I'm not an advocate of realism in games at all. Most of the time it involves deliberately compromising some of the fun, and I don't really get the logic behind that.
Weapon limit
Yeah that might be more console-driven. Lack of buttons and all. Sounds logical.
Plot/cutscenes - hides lack of gameplay brought about by console hardware limitations (pretty graphics! Yeah!)
Not sure about this. Cinematics are usually expensive as shit. It's usually easier to generate 10 mins of gameplay that it is to make a 10 minute cinematic.
 In The Case Of Halo
#20112 posted by RickyT33 [86.25.13.241] on 2011/03/11 02:29:49
I would say the cutscenes are shit. Mostly just a few NPC's talking in a room in a ship etc.
#20113 posted by Zwiffle [97.87.57.94] on 2011/03/11 02:41:35
I dunno, Halo has a pretty ridiculous jump height (and also feels super damn floaty). And if a super soldier can jump that high why not be able to run pretty fast too? There's a logical disconnect there that I can't reconcile.
As for tiny FOV - sure we don't see all that fisheye as, say, some extreme QuakeWorld configs. But then there are some incredibly simple things that could be done to make the game more 'realistic' like ... move the gun away from that awkward angle that it's always in. You know, where you're holding it right around your shoulder ... like a real soldier wouldn't. I don't see things like that happening, processor independent.
10 minutes of shit gameplay = 10 minutes of shit gameplay. We could discuss HalfLife 2 gameplay/cutscenes vs Call of Duty gameplay/cutscenes - it would be pretty interesting actually.
Weapon limit
Yeah that might be more console-driven. Lack of buttons and all. Sounds logical.
I'm glad that admist the mudslinging and name calling of the Thinly Veiled thread that some funcers are still able to hold a serious and honest tone while having disag... HEY WAIT A MINUTE!!!
 Sm82
#20114 posted by Yhe1 [108.23.26.193] on 2011/03/11 03:31:47
why is sm82 missing for quaddicted?
I don't think it's entirely based around redesigning the FPS for consoles. But I think it had more of an impact than just the weapon limit thing. At the end of the day, you couldn't play a really fast game of Doom 2 or Painkiller on a pad. You just can't. You can't play Quakeworld on a pad either. Games have to be slower to make up for this weakness.
The other alternative is to have a very aggressive auto-aim but such a feature is even more looked down on :p
FoV is getting better due to widescreen, but in CoD the FoV is something like 65... I find it pretty hilarious to have such a zoomed view AND have ironsighting to zoom further :(
#20116 posted by necros [99.227.131.204] on 2011/03/11 04:58:08
re: FOV and consoles, i'm pretty sure i recall hearing exactly what zwif said from some dev interview.
 Yhe1
#20117 posted by necros [99.227.131.204] on 2011/03/11 04:59:33
#20118 posted by yhe1 [108.23.26.193] on 2011/03/11 05:02:08
thx
 FOV.
#20119 posted by Shambler [86.25.167.253] on 2011/03/11 10:19:53
Errrr. I just tested by waving my hands either side of my head. I think my FOV for perception is about 160', admittedly we don't focus on the fringes, only perceive motion. 90 for general focus / vision would seem about right.
 Than.
#20120 posted by Shambler [86.25.167.253] on 2011/03/11 10:20:56
Hope you're okay. Just watching the news. Giant walls of water and debris carrying houses, cars, and burning buildings are usually pretty worrying...
#20121 posted by Kinn [193.119.19.210] on 2011/03/11 11:36:33
But then there are some incredibly simple things that could be done to make the game more 'realistic' like ... move the gun away from that awkward angle that it's always in. You know, where you're holding it right around your shoulder ... like a real soldier wouldn't. I don't see things like that happening, processor independent.
Isn't that the whole point of the "aim-down-sights" thing that most FPS's do nowadays? So it feels like you're aiming down the sights instead of just firing from the hip, Clint Eastward-style, all the time?
 Shambler
#20122 posted by Vondur [195.218.191.171] on 2011/03/11 11:40:21
Pics of you measuring FOV in real life, or that didn't happen.
 Shakin All Over
#20123 posted by ijed [216.241.20.2] on 2011/03/11 11:57:59
Yeah, hope everything's good than.
Anyone else out there?
Apparently a tsunami will hit here at 5pm.
 Also
#20124 posted by ijed [216.241.20.2] on 2011/03/11 12:58:21
Dev videos are incredibly carefully vetted. There is a script provided by the publishers.
I did one recently that was rejected, I suspect, for not being cool enough.
#20125 posted by Zwiffle [97.87.57.94] on 2011/03/11 14:35:03
Isn't that the whole point of the "aim-down-sights" thing that most FPS's do nowadays? So it feels like you're aiming down the sights instead of just firing from the hip, Clint Eastward-style, all the time?
I meant why is that still there at all ? Try positioning your hands so that you get the same position as a character in an fps -you basically have to tie your hand to your shoulder to get something like that. Why not just model the rest of the arm pointing straight out? That's my rant against the realism of FPSes.
 Tue Dat
#20126 posted by RickyT33 [86.139.217.189] on 2011/03/11 14:46:54
Check out the way you see the players arms in this game:
http://www.youtube.com/watch?v=YtB_zqysPBA&playnext=1&list=PL0BACBD98FC8C199B
Anyone remember it? I remember thinking it was cool, but not having a good enough PC to run it smooth.
 Guns
#20127 posted by Kinn [193.119.19.210] on 2011/03/11 16:55:27
I think the standard gun position in FPS games is fine, realistic or not. You've got to balance a few factors
"Does it look cool?" (yes)
"Does it get in the way of the view?" (no)
"Is it completely realistic?" should be way down the list.
As for aim-down-sights (ADS), I can take it or leave it, depending on the game really. It's a good mechanic if it's in there for a reason, i.e. if a game is mostly long range combat (e.g. CoD) having ADS on every gun probably makes sense; for something more corridory, maybe you only need ADS on one or two rifle-type weapons, if you need it at all.
 OMG Than
#20128 posted by biff_debris. [75.131.46.145] on 2011/03/11 19:09:21
I forgot he was over there. Hope you're safe buddy, and can stay that way.
 Than Is Fine
#20129 posted by Spirit [80.171.1.237] on 2011/03/11 19:23:30
#20130 posted by Yhe1 [108.23.26.193] on 2011/03/11 21:00:01
Hi Spirit, can you answer why sm82 is missing from Quaddicted?
 About ADS
#20131 posted by necros [99.227.131.204] on 2011/03/11 22:47:01
this has always confused me in shooters.
the games ADS shows up in have gun accuracy. and that is represented by that dynamic expanding crosshair.
but when you use ADS, the crosshair goes away, so i've never really understood-- is there some advantage to using it? does it reduce accuracy degredation? it's just strange and seems redundant when you've got the dynamic crosshair.
 Yhe1
#20132 posted by Spirit [80.171.1.116] on 2011/03/12 09:03:45
pick one or two
-lazyness
-oversight
-censorship
-SMEF
-file a TRAC report
-func_notquaddicted
 You Missed:
#20133 posted by rj [86.0.166.158] on 2011/03/12 11:18:29
-not quake enough
 Lol
#20134 posted by Tronyn [205.200.193.7] on 2011/03/12 11:41:04
wouldn't that be filed under censorship?
 Necros
#20135 posted by Kinn [86.153.224.11] on 2011/03/12 13:34:32
In general, when you ADS, your gun accuracy is always better than when you are "firing from the hip" (even when stationary)
When you ADS, the HUD crosshair is removed because you're now lining things up with the "real" modelled crosshair on your weapon. It would look messy to show both. Also, any further accuracy modifiers (due to player movement or camera turning) when in ADS are usually small so it's not necessary to visualise them to the player with an expanding HUD crosshair.
Whether there's any overlap between "worst ADS accuracy" (due to player movement and turning) and "best firing-from-hip accuracy" (due to being completely still), is more of a game-specific question and in any case probably of little consequence or interest to anyone other than the most neckbearded FPS-realism aficionados.
#20136 posted by Trinca [89.154.53.122] on 2011/03/12 17:06:33
I pic
-lazyness
:)
 More Quake Art
#20137 posted by Trinca [89.154.53.122] on 2011/03/12 19:17:15
 Yeah.
#20138 posted by Shambler [92.236.254.233] on 2011/03/12 19:37:47
Generally mushrooms and baby dragons on toilet cubicle doors is the epitome of Quake to me. Maybe the team should include that in RemakeQuake and silence the haters...
 Rofl
#20139 posted by RickyT33 [86.25.13.241] on 2011/03/12 21:27:25
Just rofl
 Damn You Suck So Hard Shamb
#20140 posted by ijed [190.22.91.184] on 2011/03/13 00:46:16
We're waaay ahead of you.
#20141 posted by necros [99.227.131.204] on 2011/03/13 03:57:13
makes sense i guess. it's just a very vague gameplay mechanic. there's absolutely no feedback about it whatsoever.
on a related note, i find it MORE difficult to aim this way because the gun model is not always conducive to aiming. also, when the camera zooms in that way, the gun ends up covering half the screen.
#20142 posted by spy [92.47.243.136] on 2011/03/13 16:45:35
I'm looking for quality pics of medieval towns and buildings
Are there any sites with such themes?
#20143 posted by Trinca [89.154.53.122] on 2011/03/13 19:48:57
play painkiller :)
 Spy....
#20144 posted by JPL [82.234.167.238] on 2011/03/13 20:06:39
#20145 posted by spy [92.47.216.125] on 2011/03/13 22:45:34
[q]play painkiller :)[/q]
thief deadly shadows would better fit
#20146 posted by Trinca [89.154.53.122] on 2011/03/13 23:17:27
never played that one...
is like PK?
#20147 posted by Yhe1 [108.23.26.193] on 2011/03/14 04:05:57
Hi Spirit, Vivisect six, v6.zip is also missing from quaddicted.
 Trinca
#20148 posted by necros [99.227.131.204] on 2011/03/14 04:09:08
no, not at all.
at all.
 Yhe1
#20149 posted by Spirit [82.113.121.207] on 2011/03/14 09:40:32
No, it's there? Please mail me in the future.
#20150 posted by Trinca [194.65.24.228] on 2011/03/14 09:42:09
then not my kind of game thanks :)
 Happy Pi Day
#20151 posted by jt_ [24.11.39.160] on 2011/03/14 17:56:55
#20152 posted by Yhe1 [108.23.26.193] on 2011/03/14 20:17:28
Oops, sorry
 Not Dead
#20153 posted by than [221.244.26.90] on 2011/03/15 04:48:01
luckily for me, I live really far away from the area of Japan that was recently devastated by the tsunami. It's pretty much business as usual over here, with the exception that people are obviously concerned with what is happening the other side of the country.
Thanks to those who asked btw :)
#20154 posted by Trinca [194.65.24.228] on 2011/03/15 16:11:10
thanks god!
now go finish your maps than :)
 Than
#20155 posted by JPL [82.227.229.44] on 2011/03/15 21:19:29
We have a customer in Tokyo area, that flight back to Japan last week end. He told us that his company employees have been required to stay at home as the office building has no more power supply (it is a big and famous company in Japan)
Also, he told us that despite people seems to be very calm (that's what they show), they are even more frightened about the nuclear power supply issues than the earthquake/tsunami replicas...
Anyway, it is good to hear from you, and I hope the situation to become better in the future... for all Japanese people ;)
#20156 posted by metlslime [159.153.4.50] on 2011/03/18 22:12:20
#20157 posted by necros [99.227.131.204] on 2011/03/18 23:36:00
more awesome about that link is that you can get the complete works in ebook format!
 Kick Ass
#20158 posted by nitin [124.168.200.68] on 2011/03/19 08:00:13
 Nice Link Metl
#20159 posted by biff_debris. [75.131.46.145] on 2011/03/19 15:58:05
Now I have Lovecraft for my Kindle =D
#20160 posted by ijed [190.22.6.191] on 2011/03/19 16:24:04
Now I have to buy a kindle.
#20161 posted by Zwiffle [97.87.57.94] on 2011/03/19 17:45:07
If you have almost any kind of electronic device, you can get Kindle for that instead of buying a new device entirely. I have Kindle on my phone and it works pretty well.
 Will Give It A Try
#20162 posted by ijed [190.22.6.191] on 2011/03/19 18:09:06
 Hm
#20163 posted by ijed [190.22.6.191] on 2011/03/19 18:13:37
$139 for a proper Kindle though.
#20164 posted by gb [46.142.1.255] on 2011/03/19 18:54:29
Lots of new map titles there metlslime - "The Batrachian Cult of Squamousness".
:-/ or not.
#20165 posted by gb [46.142.1.255] on 2011/03/19 18:56:13
Huh, since when does my IP have a 46 in front of it? Maybe I looked at too many American secrets online and am now routed through a special proxy.
 Kindle On Device X
#20166 posted by jt_ [174.252.249.182] on 2011/03/19 18:57:31
!= kindle. The eink screen and month long battery life is what makes the kindle worth buying. I got one for xmas and love it.
#20167 posted by gb [46.142.1.255] on 2011/03/19 18:58:15
on closer inspection, I guess I have to run a few checks on my GameOS.
 Looks Legit To Me
#20168 posted by onetruepurple [89.79.96.4] on 2011/03/19 18:59:30
IP: 46.142.1.255
Host: 255-1-142-46.pool.kielnet.net
http://ip-lookup.net/index.php
 Well Yeah
#20169 posted by ijed [190.22.6.191] on 2011/03/19 20:34:06
That's why I'd pay money for one. I used to read a lot but books out here have a higher tax and difficult to get hold of. A kindle would solve that.
#20170 posted by gb [46.142.52.112] on 2011/03/19 20:42:53
Yeah, looks like they're running out of addresses or something. Was just puzzled by the change.
 Ijed
#20171 posted by jt_ [24.11.39.160] on 2011/03/19 22:00:27
Books have a higher tax? That's one way to discourage learning. :p
 Yep
#20172 posted by ijed [190.22.6.191] on 2011/03/19 22:14:58
Got to keep the serfs in their place.
 Ipv4
#20173 posted by grahf [98.244.76.21] on 2011/03/21 08:04:23
http://www.nro.net/news/ipv4-free-pool-depleted
All the top level ipv4 address blocks are now allocated. (the first number of your ip address) Doesn't mean that we'll literally run out tomorrow, but, as a 32-bit address space, there aren't enough to go around to give every human an ipv4 address. NAT will keep us going for a while yet I suppose... Of course some blocks are allocated for special purposes, like 127 and 169.
 Web Designering
#20174 posted by RickyT33 [86.138.199.157] on 2011/03/21 18:01:59
http://lakescot.co.uk/
Please scrutinise. I need as much demoralising honest negative feedback as possible.
 Its Pink
#20175 posted by DaZ [2.96.231.25] on 2011/03/21 19:27:39
I'm demoralised ;)
 Well
#20176 posted by megaman [88.64.189.254] on 2011/03/21 20:06:10
that flash intro needs to go
you can't copy the text in the image - THE FUCKING EMAIL ADDRESS
you need to put in a lot of work tuning your font settings because right now they look shitty
same for list margins/paddings
your lines are totally not lining up to anything -> busy appearance
duplicated menu is so 1998
as is xhtml button
 Wtf Stretched Cow
#20177 posted by megaman [88.64.189.254] on 2011/03/21 20:06:56
 Also
#20178 posted by megaman [88.64.189.254] on 2011/03/21 20:08:27
the colors don't exactly scream cow food to me
 For Once
#20179 posted by SleepwalkR [92.231.235.204] on 2011/03/21 21:14:58
megaman and I agree pretty much on everything he said. You really need to work on aligning stuff and using proper margins / paddings to make the entire design look much more harmonic and less busy.
#20180 posted by necros [99.227.131.204] on 2011/03/21 21:39:10
when the icon zooms out at the end of the loop, you use the low res graphic which pixelizes badly. swap the high res graphic back in before doing the zoom.
 Thanks
#20181 posted by RickyT33 [86.31.169.218] on 2011/03/22 00:10:57
That's a good list ;)
 Ricky
#20182 posted by starbuck [108.74.160.78] on 2011/03/23 01:33:35
In my opinion, most of web design is thinking: what information do I want to convey, and how can I do that in the most effective way?
You need to explain as soon as you get to the front page, very simply, what the site is for, and then make it very easy for the user to do that. That's why lots of sites today go for BIG TEXT ONE SENTENCE DESCRIPTION or a big BUY NOW button. That can be overdone, but I hope you take my point - you never want a user sitting there thinking "what do I do now?"
So you need to prioritize the most important things, in this case Services and Products. Although I'd argue that something like Consulting Services is better if that's the only service. Likewise, if those products are going to be sold online, then Products can become Shop. If not online, how do you buy them? It's not very clear. If you contact this dude Jerry, you need his contact info again.
Generally you gotta avoid redundancy, make it clear as possible... so you don't need a Welcome to the Lakeland-Scottish Feeds & Services website. when you know you're on a website and you can see Lakeland-Scottish... at the top.
If you click About it says Our website has been designed to be mouse-freindly. Just click on the desired link opposite. ... so there's a page you can remove, it just told me how to use a menu I already used.
I would change that vertical menu to horizontal, because horizontal menus read much better for short lists of items. Make the list as short as possible: Home, Services, Products, Contact? The News section can go on the front page, as can links if it's really necessary.
 Also
#20183 posted by starbuck [108.74.160.78] on 2011/03/23 01:34:31
everything Megaman said is correct
 Yeah - Thats Also Good Advice
#20184 posted by RickyT33 [86.31.169.218] on 2011/03/23 01:53:41
Thanks.
I'm gonna submit the site for marking fairly imminently, but advice like "less over-done flash content" and making the formatting so it's easier to read by breaking it up is all good honest advice. If it were entirely up to me i would have changed some of the colours in the logo too, but apparently I'm not allowed to do that.
The entire last paragraph you wrote Starbuck is also very very true.
Unfortunately the brief I was given was that I had to use loads of columns, otherwise I would have made the whole site narrower too, and had the menu at the top.
I think the tutor is happy with it, so I will prob take a load of the stuff out of it (for the sake of Lakeland Scot. F.S.) after I have submitted it and recieved whatever grading they give me. The course is Dreamweaver/Flash, so I need the flash stuff in there atm.
 Heh - Well I Submitted It And Got An A Grade!
#20185 posted by RickyT33 [86.31.169.218] on 2011/03/23 22:58:43
Yippee!!! Happy days.
I can take some of the flash out now. And tweak the margins from the CSS fairly easily too.....
Thanks for all suggestions :)
 As A General Rule
#20186 posted by jt_ [24.11.39.160] on 2011/03/23 23:17:55
If a website has a flash intro, or is completely dependent on it (flash), it's not worth visiting.
 That's A Bold Statement
#20187 posted by RickyT33 [86.31.169.218] on 2011/03/24 02:28:49
I think it depends on the purpose of the website.
I mean for a static bulletin then why not?
If everytime I logged into google or facebook (or func) I had to endure a 'flash-intro' then yeah - that would suck.
TBH I was very disappointed with the amount of Actionscript that was in the course. Practically none :(
The idea of coding games in Flash was appealing to me. Guess I can find a couple of youtube videos for it though....
 Yes
#20188 posted by SleepwalkR [92.231.104.133] on 2011/03/24 08:24:43
jt_++
Flash is the wrong tool for the job 90% of the time. There are very few cases where the use of flash is justified.
 Thats Seems Kind Of Stupid
#20189 posted by ijed [216.241.20.2] on 2011/03/24 12:55:03
It depends what the job is.
Flash has some great uses, otherwise it wouldn't be so prevalent.
 Flash Is Good For Making Adds Though
#20190 posted by RickyT33 [86.138.199.157] on 2011/03/24 13:08:22
90% of the time if an add doesn't have flash in it then it's not a real add.
 Ricky:
#20191 posted by bear [217.115.56.186] on 2011/03/24 13:40:54
Flashpunk seems like a good starting point with a fair amount of getting started videos.
Html5 and javascript is probably the way things are moving though...
 Flash Would Have Great Uses
#20192 posted by jt_ [24.11.39.160] on 2011/03/24 13:50:28
If it didn't suck so much. Even on my core i7, with 8gb of ram, flash can heat it up. Not to mention all of the security vulnerabilities that flash has, &c.
 Lol - Well I'll Try Not To Feel Too Bad About Myself
#20193 posted by RickyT33 [86.31.169.218] on 2011/03/24 14:05:38
In light of jt_ and SleepwalkR's trolling, but I dont know if it's gonna be easy. I might have to commit suicide for another two wasted years of my life.
 Omg Flash!!
#20194 posted by negke [88.70.82.248] on 2011/03/24 14:15:12
And it has a typo, too: independant!!
"Ruminant Nutritionist" sounds like a good name for map, though. :D
 Did You Know:
#20195 posted by RickyT33 [86.31.169.218] on 2011/03/24 14:17:47
A cow is a bit like a walking fermentation tank....
 They Have A High Blood-alchohol Level
#20196 posted by RickyT33 [86.31.169.218] on 2011/03/24 14:18:10
Naturally
 Ricky
#20197 posted by negke [88.70.82.248] on 2011/03/24 14:19:12
The flash stuff isn't really necessary for the site, but it's not annoying, either. It may even make it a bit more appealing than how I imagine other sites of this kind/purpose to be.
 Also:
#20198 posted by RickyT33 [86.31.169.218] on 2011/03/24 14:25:39
I want to learn more about server-side technology, databasing, php, sql, apache?, definitely java, how to spell proper etc...
Just takes time and guidance. I have touble knowing where to start with learning this stuff, but i am understanding bits and bobs as I go along.
 Eg:
#20199 posted by RickyT33 [86.31.169.218] on 2011/03/24 14:27:01
 Trolling?
#20200 posted by SleepwalkR [130.149.148.83] on 2011/03/24 14:28:51
Ricky, you are an idiot for investing time and money in a technology that is going to disappear in a few years. There's your trolling.
 Also
#20201 posted by SleepwalkR [130.149.148.83] on 2011/03/24 14:33:50
If you want to learn server side, ditch flash and that stuff and learn to program properly first. Java is a good way to go if you want a job, the Java eco system is huge and has lots and lots of opportunities. It can be a bit daunting at first though because there is LOTs of frameworks, libraries, tools etc. out there. Maybe start with something simpler (Ruby on Rails for example) and work your way up.
I can't recommend PHP because even though it is pretty easy to learn, it's a shit language with a shit library on top of a shit engine. It's good for prototyping stuff and small projects, but it's not the way to go if you are interested in really learning to program and how server side stuff works. Yeah yeah, lots of large sites are built with PHP. That's because those sites started out as small projects (of non-programmers) or prototypes and evolved from there. It's not what a serious engineer would do though.
 Flash Trolling?
#20202 posted by jt_ [24.11.39.160] on 2011/03/24 14:53:24
If what I said about flash was considerred trolling, i won't comment on java. I will provide a link though.
 Yeah, Im Appreciating The Advice Part
#20203 posted by RickyT33 [86.138.199.157] on 2011/03/24 15:03:13
That was nice of you. I'm just not likeing the unpleasant way you speak to me. It seems very scathing. I did a course in Dreamweaver and Flash, I'm trying to get some certificates. And hopefully get into a career in IT. I'm not in a situation where going to a University and embelishing myself with lots of money and time is an option! And I managed to get my employer to pay for the course because they get a website out of it. So having some guy who you look up to because you already know he knows more than you do call you an idiot, and rubbing the salt into the wound, well, it makes me feel bad.
I mean I know I need to learn more stuff, but teaching yourself something like a server-side programming language, or anything that resembles C++ is, like you say, quite daunting, and I want to start learning it.
I mean atleast with the Flash course I'm learning to use a GUI which incorporates visual elements with programming elements. Im learnign a bit of scrip here, and a bit of script there, and understanding how they they work from a practiacal perspective.
Anyhway I'm just glad I've got the certificates on the way, and that I have gained a bit of confidence (which I'm trying to defend) and may now, hopefully, be able to learn something else now. The question is what?
 Yeah, Im Appreciating The Advice Part
#20204 posted by RickyT33 [86.138.199.157] on 2011/03/24 15:03:13
That was nice of you. I'm just not likeing the unpleasant way you speak to me. It seems very scathing. I did a course in Dreamweaver and Flash, I'm trying to get some certificates. And hopefully get into a career in IT. I'm not in a situation where going to a University and embelishing myself with lots of money and time is an option! And I managed to get my employer to pay for the course because they get a website out of it. So having some guy who you look up to because you already know he knows more than you do call you an idiot, and rubbing the salt into the wound, well, it makes me feel bad.
I mean I know I need to learn more stuff, but teaching yourself something like a server-side programming language, or anything that resembles C++ is, like you say, quite daunting, and I want to start learning it.
I mean atleast with the Flash course I'm learning to use a GUI which incorporates visual elements with programming elements. Im learnign a bit of scrip here, and a bit of script there, and understanding how they they work from a practiacal perspective.
Anyhway I'm just glad I've got the certificates on the way, and that I have gained a bit of confidence (which I'm trying to defend) and may now, hopefully, be able to learn something else now. The question is what?
 I Know I Only Clicked That Mouse Once!
#20205 posted by RickyT33 [86.138.199.157] on 2011/03/24 15:04:51
 Sorry To Add To The Trolling
#20206 posted by Kinn [193.119.19.210] on 2011/03/24 15:40:23
But getting certificates in Dreamweaver/Flash or whatever is probably a complete waste of time from an IT career point of view; you'll be much better off just biting the bullet and start learning to code. Like Sleepwalkr said.
 I Beg To Differ About It Being A Complete Waste Of Time
#20207 posted by RickyT33 [86.138.199.157] on 2011/03/24 16:01:36
Dreamweaver is a great tool for making static webpages. And 'IT Career' is SOOOO general, it's like your comment denies the existence of Dreamweaver and Flash (?), which are useful things to know if you were making webpages for small businesses, or tried to get a job working for a company which makes webpages for small businesses. Which could be lucrative.
Learning to code is a complete waste of time if you never need to use it! I mean Dreamweaver allows you to make practical uses out of a lot of Javascript without having to learn Javascript.
Im still gald I got the certificate because atleast it shows that I can see things through to completion, that's got to be worth something!
 You Don't
#20208 posted by SleepwalkR [130.149.148.83] on 2011/03/24 16:12:31
need courses and university to become a decent programmer. All the resources are available online for free. Also before you called me a troll I never made a comment about your taking a course or getting certificates - I was commenting on how flash is used on most websites, and that I believe it's mostly used in stupid ways.
Then you called me a troll and I called you an idiot ;-). And then I went on and gave you some advice on how you can get started learning server side programming.
Anyways - Dreamweaver and Flash will not get you started in an IT career. Those are design and GUI tools. If you learned some HTML, then that's a good thing. But if you want a career in IT, you must learn to program. And for that, Java is a good option because it is relatively easy to learn and the ecosystem is huge.
jt_, what exactly were you trying to say? That you don't like Java because someone compiled a list of quotes that diss it? I agree with some of those quotes, but what is your advice to someone who wants to get started in IT, esp. server side programming? To learn C? Or Smalltalk? The only alternative would be C# and ASP.NET.
Java has lots of faults and problems, but it's the most commonly used programming language in enterprise programming. And for all its faults (most of which are related to the JRE / VM and not the language itself), the language as such is relatively easy to learn and very versatile.
 Fair Enough.
#20209 posted by Kinn [193.119.19.210] on 2011/03/24 16:13:40
I guess it's just a question of where in the IT food chain you want to be.
In with the fatuous quotes.
"There are two kinds of languages. The ones people complain about and the ones nobody uses."
 Sleepwalkr
#20211 posted by jt_ [24.11.39.160] on 2011/03/24 16:50:04
The links at the bottom of that page are more helpful than the quotes. ;)
My advice for someone who wants to get into IT is to learn some scripting langauge like python, perl, or ruby (in that order), and learn how to use unix (maybe become a rhce). From there, speciaize on something (networking, web/mail server administration, &c).
 It's Like Criticising A Certain Mod!
#20212 posted by Spirit [80.171.1.33] on 2011/03/24 17:10:03
Learning something is better than learning nothing. Flash might be a controverse subject, but if it taught you a bit about design and logic = good. Dreamweaver, I don't know. Seems very pointless to me.
 Dreamweaver Is Really Usefull, I'll Tell You Why:
#20213 posted by RickyT33 [86.138.199.157] on 2011/03/24 17:46:57
If I have a menu (or two menus) on every page, and there are 50 pages to my static website, and I want to edit one of the menus, then if I have placed them originally into each age as Library Items, then I cn jus dit the one library item sepeately, and them Dreamweaver will place the new menu into each of the 50 pages automatically.
I can also make a blank layout and then save it as template, import library items into the template, then I can make a new page (.html), place my template into that page, and the page is forever tied to the template and the library items. One clickcustom page creation!
I know that php etc can be used for dynamic web-page creation, but that is getting into the realms of web-apps, which I WANT to learn, but it takes time, y'know?
Other than those things, Dreamweaver is a good text-editor with good auto-complete funtionality and advanced find/replace features.
I dunno - I liked it :) I was using notepad before remember? Having a nice GUI with all of my CSS rules on display when I need them is useful, I cant knock the program either. And you can use it to make .js files, .php files and a whole bunch of stuff that I dont understand ;)
Also:
jt_, SleepwalkR, Kinn, everyone else, seiously thanks for the suggestions. You are not trolls :) sozx
 God This Keyboard Sucks
#20214 posted by RickyT33 [86.138.199.157] on 2011/03/24 17:47:35
 Ricky
#20215 posted by starbuck [108.74.160.78] on 2011/03/24 18:45:39
What's your goal? Programming full-time? In what area? Games, web apps, mobile apps?
Work out what you want and then there are great immediate things to do that'll get you closer to that.
If you want to do web-development, back-end stuff, then probably go learn Ruby. http://tryruby.org/ is a great start, a nice interactive tutorial.
After that, go to http://railsforzombies.org/ and do that tutorial. It'll take you through building a Twitter-style social network for zombies.
Do a couple more tutorials, then you're probably at the level where you can find someone to do a project with. http://www.builditwith.me/ is supposed to be good, link up with a designer and make a web app. Alternatively, go to a tech meetup in the area, it's incredibly easy to find people to collaborate with there. Now you've got a web app in your portfolio! Maybe it'll make money!
 Flash
#20216 posted by starbuck [108.74.160.78] on 2011/03/24 18:57:06
If you're into Flash to be a programmer, then go make a game, it'll be good practice. If you finish something cool then it'd be a good portfolio piece to show your game designer skills if that's a route you're going for.
If you're into it to be a web-designer, then go really learn your design fundamentals, grids, colour theory, typography, first.
There are really very few projects where a flash intro is going to be the right choice right now, and most likely, there'll be less in the future with HTML5 coming through. You really don't want to be left behind with this stuff. I have nothing personal against Dreamweaver or Flash by the way, used them a lot in the past, but nowadays they're pretty marginalised.
It sounds like you've learned some HTML skills, and some scripting basics, and you're putting effort in, so that's a awesome start mate. Just make sure you're using your time wisely!
 My Goal
#20217 posted by RickyT33 [86.31.169.218] on 2011/03/25 04:17:29
Is to make money! I would like to be able to hopefully get a job working for a web design company, increase my skills base and gain some experience, with a view to gaining the ability to make larger and more lucrative websites or systems and make larger paychecks. OR get into anything really, just as long as I'm learning more skills which I can use to make money. I think that making games is probably a lot more fun than learning networking systems, but I just dont know which is the more sensible thing to persue at this time. Hell - anything to do with IT would be better for me than general admin/PA work I'm doing now. I just want to get into something with prospects, which I can really master and get paid for. Then I want to get pregnant, buy a house and a car etc and start a family :)
But seriously - I want to get some proper training in programming. Learn how to make games with Flash, Java, everything. Learn how to make programs to do specific things.
I suppose I have answered my own question really (there's that stream of consciousness) - I want to do what SleepwalkR and Kinn said - bite the bullet and learn how to code! The question is basically do I go for a databasing course and learn how to put some real fire into my practical web-design capabilities? Or do I go for the probably less boring and more stimulating Flash or Java coding and learn how to make games and whatnot? Flash seems liek a good idea for that option because I am already familiar with the interface, but Java could be much more useful down the line by the sounds of it.
So I suppose it should maybe be Java AND databasing (Python, Pearl, Ruby as stated above). But in what order? Which is best for a n00b to learn? My heart says Java (because making simple games and stuff could be great fun).
I am literally at a crossroads in my life, I'm pondering this realtime, with intent! Advice? Other than what has already been said?
Thanks again all, Starbuck :)
 Python Is Easy To Learn
#20218 posted by jt_ [24.11.39.160] on 2011/03/25 04:24:10
 What Can It Do?
#20219 posted by RickyT33 [86.31.169.218] on 2011/03/25 04:26:39
In layman's terms ;)
 Ricky
#20220 posted by nitin [203.202.43.54] on 2011/03/25 04:33:18
I think the most important question is, do you have time? If so, you could try a few different things to see what works best. If not, I think the fundamentals approach 9ie the boring stuff) suggested is better.
 It Can Do Plenty Of Things
#20221 posted by jt_ [24.11.39.160] on 2011/03/25 04:45:39
There's plenty of big companies using it (google[1]), and it has a wide variety of applications.
[1]http://www.python.org/about/quotes/
 Well, There's A Lot Of Money In Mobile...
#20222 posted by mwh [120.136.5.9] on 2011/03/25 05:47:32
... and THE smartphone doesn't support flash. So, um, ...
Learn web design (which means learning general design a bit of course), learn javascript, learn something server side (python, ruby, etc). Play around with them all a bit, then dive deeper into what takes your fancy the most?
 THE Smartphone
#20223 posted by jt_ [24.11.39.160] on 2011/03/25 05:52:48
What would that be? There's more phones in the wild that run android now than apple can shake a stick at.
 A Proper Scripting Language
#20224 posted by SleepwalkR [85.179.40.232] on 2011/03/25 06:41:37
Is a very good way to learn programming, yeah. I would agree that it's also much quicker to learn than java. But don't let it be PHP.
 OK, Python Looks Like The One To Start With
#20225 posted by RickyT33 [86.138.199.157] on 2011/03/25 12:02:08
I've been reading the beginners guide, and I like the part where it shows the Java and Python versions of the "Hello World!" exercise:
Java:
class Hello {
public static void main (String[] args) {
System.out.println ("Hello, world.");
}
}
Python:
print "Hello, World!"
This is reminding me very much of BBC Basic already ;)
 Learn General Programming Skills
#20226 posted by bear [217.115.56.186] on 2011/03/25 12:34:32
What language you choose isn't that important, you should probably learn a few actually just to make sure you don't get your mind locked into a too narrow way of thinking. Learn about common data structures and techniques that can be used in all(or most) languages.
Knowing a language is just s start though, another large part is getting familiar with the libraries/frameworks that goes with the platform and language of your choice.
 Anyway
#20227 posted by bear [217.115.56.186] on 2011/03/25 12:44:37
the important thing like any journey is that you get started.
Learn to cast your programming spells as we enter the age of magic.
 Just Go Balls Deep
#20228 posted by Kinn [193.119.19.210] on 2011/03/25 13:47:35
And start with C++
It might be a bit of a learning curve at first but you will thank yourself later.
 Kinn++ :-P
#20229 posted by SleepwalkR [130.149.148.83] on 2011/03/25 14:09:51
 Yeah - That's Probably Good Advice Too
#20230 posted by RickyT33 [86.138.199.157] on 2011/03/25 15:08:58
But I think that learning some of the theory on Python will give me an edge towards comprehending some of the C++ stuff. I tried to learn C++ once before and after the second chapter it got REALLY REALLY confusing for me.
This morning I have been reading (and trying in the Python Command Prompt) this ebook:
http://openbookproject.net/thinkcs/python/english2e/index.html
And I'm actually 100% on what I have read so far!
 Or If You Wanna Have Some Fun
#20231 posted by Kinn [193.119.19.210] on 2011/03/25 16:14:02
with a nice, easy-to-learn but powerful language in a managed environment, AND do some game dev to boot:
1) Get Visual C-Sharp Express (it's free)
2) Get XNA Game Studio (it's free)
3) Program XNA games using C-Sharp
It's super-awesome. I've been doing it for 2 years now. And you might even make some $$$
http://create.msdn.com/en-US/
 Cooping In Quake
#20232 posted by quakis [81.111.135.140] on 2011/03/26 03:58:57
Surprised it worked out, been playing through Travail with a friend and we completed the first episode so far. Been a while since I played the pack, so it's still somewhat fresh to me thankfully.
Only problem is the friendly fire. No matter what setting the host puts it on (fitzquake) we can still damage each other which isn't so fun to have a grenade accidentally shot to the face. ;_;
#20233 posted by Spirit [82.113.121.204] on 2011/03/26 09:57:02
I think you need to be on the same team or wear the same colours.
 Yep
#20234 posted by rj [86.0.166.158] on 2011/03/26 11:40:54
set 'teamplay 1' then both set 'color x y' so y is the same for each player - x can be whatever (any number between 0-13 if you didn't know).. then you may have to restart the game (possibly)
q1 coop is awesome. not played it in ages :|
#20235 posted by necros [99.227.131.204] on 2011/03/26 19:23:28
just pants colour, iirc.
 Tronyn
#20236 posted by negke [88.70.244.242] on 2011/03/27 17:30:32
If you want An Old Evil listed on Quaddiced, tell me the cheat codes ffs! What an asshole mod - incredibly hard AND regular cheats disabled. Nice shotgun though.
 Oh Man
#20237 posted by Tronyn [205.200.193.7] on 2011/03/27 21:12:55
shit I don't think I remember any of the mod stuff for that, it was a long time ago... on the other hand, most of my maps from that were remade and used in later projects (masque, coven, etc). I never got to see the other guy's maps (murderous martin) which is too bad.
 I See
#20238 posted by negke [88.70.56.7] on 2011/03/27 22:57:24
Thought you might as it contains fixes/enhancements by aguirRe from 2006 (sort of implying you were in contact). No idea what was changed in the maps, but most certainly it wasn't balancing - many or tough monsters and traps but hardly any health.
So I guess I'll be forced to use some lame-o screenshot and make something up for the file description...
 Negke
#20239 posted by nitin [203.202.43.54] on 2011/03/28 03:28:07
I think aguire just fixed it up to remove errors and released it as it was gameplay wise.
#20240 posted by Yhe1 [71.246.41.128] on 2011/03/28 20:02:03
That SOE4 and SOE5 map, coven, should be on quaddicted
 Ha Ha! April Fools:
#20241 posted by RickyT33 [86.138.199.157] on 2011/04/01 12:10:49
 RICHARD
#20242 posted by JerryT53 [88.70.65.7] on 2011/04/01 12:17:56
YOU ARE GROUNDED!!!!!! COWPAT FOR DINNER!!!
 OMG!!!
#20243 posted by RickyT33 [86.138.199.157] on 2011/04/01 13:43:10
Nah - he's 54 anyway
 THE RHYME
#20244 posted by negke [88.70.53.237] on 2011/04/02 11:06:35
You're not exactly 23, either.
 The Nameless Mod - Deus Ex
#20245 posted by necros [99.227.131.204] on 2011/04/03 07:52:09
did anyone post about this: http://thenamelessmod.com/real/
haven't tried it yet, but i can't believe i never knew about it. seems quite awesome.
 Wacom Bamboo
#20246 posted by bamby [82.181.134.149] on 2011/04/03 11:19:51
any good or total crap?
Paper and pencil is probably by far still the best way to do some drawing.
 Bamby
#20247 posted by Bal [90.2.111.159] on 2011/04/03 12:22:34
Bamboo is fine for casual digital drawing, just don't excpect it to feel like normal drawing right away, you'll need some time to get used to it.
Anything from Wacom is pretty solid anyways, I've had my Intuos1 for almost 10 years and it still works perfectly.
 Direct3D Developer Forum
#20248 posted by megaman [195.37.186.62] on 2011/04/07 17:20:00
Do you guys know a nice place to ask an advanced Direct3D question?
I'm running into behaviour that is quite unexpected and unexplainable to me here:
I'm calculating a depth map on the CPU and via rasterization on the GPU (as a reference), but when I let D3D write to the depth buffer automatically or write out the z component in the SV_POSITION input from the PixelShader, values are for some reason different to my CPU depth map. When I pass the depth from the VS to the PS in a non SV_POSITION variable, I can write out the correct depth value I get on the cpu. This is with either (x, y, depth * z, z) or (x/z, y/z, depth, 1), so the persp. divide should not matter.
I simply don't get what magic behind the scenes is fucking with my results.
 Hmmm I've Had Similar Issues Megaman
#20249 posted by Kinn [193.119.19.210] on 2011/04/07 19:14:22
And i got some useful responses from the Herb Gardening Forum ( www.gardenstew.com/ forum-8.html ), and also the "BabyAndBump" teen pregnancy forum ( www.babyandbump.com/ teen-pregnancy/ ) gave some pretty insightful feedback also.
 O
#20250 posted by RickyT33 [94.13.59.177] on 2011/04/07 19:20:04
K
 Kinn
#20251 posted by SleepwalkR [85.179.159.27] on 2011/04/07 19:29:09
take a week off!
 Maybe Here:
#20252 posted by RickyT33 [94.13.59.177] on 2011/04/07 19:34:50
 Hrmmm This Is Slightly Embarassing
#20253 posted by megaman [88.66.62.75] on 2011/04/07 21:32:47
i was searching for the bug for two days and then an hour after the post i find it: i had slopebias (offsets the zvalues slightly depending on surface angle) on when rasterizing :(
 Cd Music
#20254 posted by negke [88.70.229.28] on 2011/04/08 20:54:02
Playing DOE out of bordom and weirdness. How does one solve the issues with the cd music again? The tracks only play once, don't loop, and sometimes the music stutters. Fitz.
 Negke - I Had This Problem Once
#20255 posted by Kinn [109.158.79.63] on 2011/04/09 03:11:12
IIRC, I had this issue where the soundtracks for both the Quake mission packs sounded like some cheap synthesised thrash metal garbage, and the fix that worked best for me was: once the software was installed, to take the CD out of the drive, hide it in a broom cupboard, and pretend it never existed.
 Kinn
#20257 posted by negke [88.70.58.24] on 2011/04/09 10:34:46
Yeah, that sounds like the type of solution I'd expect from a BabyAndBump veteran.
#20258 posted by necros [99.227.131.204] on 2011/04/09 19:45:21
could always just rip them and use the new quakespasm?
also, agree about the doe music. i remember way back i would use the original quake cd instead of doe for music. then i realized you could put ANY music cd in. :P
 Heh
#20259 posted by Tronyn [205.200.193.7] on 2011/04/09 23:55:51
I thought the Scourge of Armagon soundtrack was quite good. DoE on the other hand, not so much.
never gonna happen but it'd be nice to see a few of the better SoA (lost mines, say, or black cathedral) and DoE (curse of osiris or tempus fugit) maps remade for RMQ.
 Heh
#20260 posted by RickyT33 [94.13.59.177] on 2011/04/10 06:52:38
 Impressive
#20261 posted by JPL [213.16.86.179] on 2011/04/10 07:07:12
 Heh
#20262 posted by DaZ [78.147.98.153] on 2011/04/10 08:10:16
Makes me wonder what all the "crysis 2 looks awful" internet angry men are smoking, imo its one of the best looking games I have ever seen!
Just completed the single player campaign for the 3rd time, it's that much fun!
#20263 posted by gb [46.142.15.215] on 2011/04/10 18:00:09
That's a result of expectations by Crysis 1 fans applied to Crysis 2, I think. That it would be another huge step forward graphics wise (comparable to Crysis, "a game from the future") which it apparently isn't (since it needs to run on Xboxes etc). There were also the usual tech freaks who expected it to be DX11 just for the sake of it.
It's still the Cryengine though so it can't really look bad.
Many (PC) people were underwhelmed by the multiplayer demo I think. tbh it's a noteworthy blunder to leave "press Start to play" in a PC game when it would probably have been fixable. Makes me wonder about their QA. Apparently the engine is still buggy, too, just like Crysis 1.
I'll probably buy it though.
 Agreed
#20264 posted by DaZ [92.26.162.114] on 2011/04/10 23:42:08
It is far from perfect in some regards, as mentioned the "press start to begin" crap is laughable, and the lack of a graphics options menu completely baffled me from a Crytek game.
But on the whole, I can comfortably say its the most enjoyable fps I've played in the last... oh say 5 years? Maybe more.
The multiplayer is where most of the bugs are at from my point of view. The matchmaking system is broken and my weapon and module unlocks keep resetting whenever I restart the game, very irritating! The most obvious bug in the single player is that enemies ai can sometimes go a bit haywire and then stand around vibrating in a corner somewhere, while its hilarious it doe's ruin the immersion somewhat.
Very fucking awesome / 10 overall :D
 Dx11 Patch Is Coming Though Isnt It?
#20265 posted by nitin [203.202.43.53] on 2011/04/11 02:24:20
 Yeah
#20266 posted by DaZ [92.26.162.114] on 2011/04/11 02:27:13
Officially confirmed by Crytek. My graphics card is shaking already ;)
#20267 posted by negke [88.70.49.146] on 2011/04/11 10:49:14
I hope the DX11 patch will allow me to finally play the game without the constant hard locks.
 Negke
#20268 posted by RickyT33 [86.138.199.157] on 2011/04/11 17:28:47
Try this (if you havent already):
Assuming you have Win7, find the crysis 2 executable in your steam folder, or crysis 2 folder, right click it, and select 'troubleshoot compatibility', and set it to run in compatibility mode for Windows XP.
Always run the game 'as administrator' too.
Did this work?
 I'm Already Several Steps Further In The Clutching-at-straws Phase
#20269 posted by negke [88.70.224.235] on 2011/04/11 21:41:37
Besides, when has the compatibility mode ever solved any problems with software?
This must be an odd hardware issue, either incompatibility or some fault in the card. The latter would be strange as it's new, although that doesn't outrule the possibility of course. The manufacturer (Colorful = cn :/) doesn't seem to have regular tech support and I haven't tried with Nvidia yet.
I shouldn't be surprised though - when starting the game, an "unsupported video card" message appears. :P
 It Also Happens In Native XP Btw
#20270 posted by negke [88.70.224.235] on 2011/04/11 21:43:42
#20271 posted by gb [46.142.9.108] on 2011/04/11 22:33:37
> when starting the game, an "unsupported video card" message appears. :P
They did announce it would run faster and better than Crysis 1...
On an Xbox!
 Rage
#20272 posted by starbuck [108.74.160.78] on 2011/04/12 10:43:06
Rage weapon trailer
http://www.youtube.com/watch?v=2Zm7HJ4Pun8&feature=player_embedded
Meh, pretty boring selection of weapons. Also a pretty boring selection of enemies and locations. Looks solid if you're up for a polished Quake 4 though. I'm not sure I am.
I like that they've tried to move out of their comfort zone at least a little with the driving and RPG elements, but as a developer they still seen like this old lumbering beast. They know what they've done well before so they do that. I feel like I'm trying to get someone to not order the plain cheese pizza every damn time.
The gameplay will likely be kinda fun though... who doesn't enjoy a nice run-and-gun. After 4 years on a new IP, though, my fingers were crossed for a real original spark or wildcard move.
Probably I hold them to too high standards. Id clearly aren't Valve, but because of the history, I think of them with similar reverence. Objectively though, they don't really have a sense of humour or irony and they don't think much about player psychology beyond "People like shooting guns". Carmack probably still thinks stories are for sissies. Sissies who feel emotions.
 Rage.
#20273 posted by Shambler [86.25.223.11] on 2011/04/12 11:38:39
Pretty much agree with all of the above. Utterly bland selection of both BUT it does look fun and it does look very pretty. I will play it as a solid FPS but not unfortunately as the next Q1/2
 Yea
#20274 posted by Vondur [195.218.191.171] on 2011/04/12 13:19:07
they lack mad touch of romero and hall!
 Hahahaha
#20275 posted by Drew [65.92.22.149] on 2011/04/12 15:03:29
"Stories are for sissies. Sissies who feel emotions" - great.
#20276 posted by gb [46.142.59.72] on 2011/04/12 19:38:58
I do like "solid FPS". It's actually what I want from a shooter.
I agree though that id has already done enough of those, so something more out-rageous would be nice.
Probably the wrong developer to look to for that, though.
Combinations of things like id and Splash Damage seem to work well.
 Mappi2
#20277 posted by Optimus Joop [80.57.99.249] on 2011/04/12 20:56:33
I tried playing mappi2 in coop, and every time i try to attach the cable to the device to spawn that boos, my quake crashes. Nahkahiir had the same. I use joequake nahk tried with directjoe, same result. any way around this?
 Rage
#20278 posted by Kinn [193.119.19.210] on 2011/04/12 21:56:57
Wow - one of the guns is an AK47. My pants are billowing with excitement.
#20279 posted by necros [99.227.131.204] on 2011/04/12 22:19:18
yeah, that was hilarious. i mean, you can see the gun has been put together from spare parts. and yet, it looks just like an ak. -_-
 Indeed
#20280 posted by Kinn [86.180.64.219] on 2011/04/12 22:58:42
To give them credit, I'm gonna go out on a limb and predict that the finished game is actually going to be quite good and will have at least one or two very cool gameplay innovations (for the FPS genre at least) that they are not going to want to be spoiling this early on. My evidence for this is wholly unsubstantial, but basically comes from the following observations:
1) They've been developing this for an arse-drillingly long time
2) id aren't entirely stupid
 Hm
#20281 posted by necros [99.227.131.204] on 2011/04/12 23:16:10
i predict they'll just follow in their own footsteps-- the engine will be fantastic, the gameplay will just be fairly mundane (yet still a good shooter, by all means). the art will be incredible, in part because of huge teams and money, but mostly because the tools will be so good.
i'm not arguing that id IS entirely stupid, but this formula has worked for years now. there's really no reason for them to shake anything up. carmack and co are fully capable of programming up some insanely good stuff which they can use to trade on, instead of relying as much on art and gameplay.
it's what i would do if i had access to programming skills like that. if id could just market their engine better this time around...
id tech 4 didn't see as much as as tech3 did, iirc. quake3 was like the defacto engine back then. but tech4 was more focused on interior stuffs, and while it could do exterior, it wasn't a perfect fit, and the big trend was outdoors/sandbox type stuff which is where unreal seemed to completely take over. seems like every other game out there is unreal now.
i guess the real negative point for them right now is that all the fancy stuff i remember them making a big deal about rage (for example texture streaming) is already IN most engines out there. i'm sure someone's done a version of megatexture too (crysis2 probably?).
 Good Points Good Points.
#20282 posted by Shambler [86.25.223.11] on 2011/04/12 23:46:53
#20283 posted by gb [46.142.59.72] on 2011/04/12 23:52:26
You mean, it will have to be judged by its gameplay?!
 I'm Fine With No Story.
#20284 posted by megaman [88.66.43.13] on 2011/04/12 23:55:44
gameplay first, please. I usually skip all cutscenes. Even crysis 2 makes me want to press buttons during cutscenes :( A convincing setting is a whole different story though (see hl1)
#20285 posted by negke [88.70.87.21] on 2011/04/13 00:35:04
The 'new' id (=carmack and his minions as opposed to a group of like-mined game devs) indeed seem to be mostly focused on advancing the engine technology and only create an alibi game around that because it has to payf of at least a little, and to get potential licensers interested. It seems the innovative/fun gameplay aspects became less and less important after Doom/Quake3 or something.
Admittedly I haven't followed much of the Rage preview material, but atm it appears to be a Borderlands with better graphics. I'm still going to get it, however without expecting too much.
 Optimus Joop
#20286 posted by negke [88.70.87.21] on 2011/04/13 00:38:14
It's indeed a serious bug - a conflict between coop mode and my hacks (modelindex or the like). I'll have to investigate.
 Re: Another Borderlands
#20287 posted by necros [99.227.131.204] on 2011/04/13 01:10:58
i wouldn't mind that, tbh. i quite enjoyed borderlands with it's mix of FPS/vehicle combat.
otoh, if that's what gets done, i'd prefer it was more sandbox.
in truth, gearbox didn't have to gate the different zones in borderlands the way they did. they should have just left the entire thing open and leave it up to higher level mobs from discouraging players from moving to fast.
as it was, leveling speed was stupidly fast. for anyone who's played WoW, it felt like i was playing with perpetual 'fully rested xp'.
basically, i could have done with about 1/2 or even 1/3 xp gain rate. there was almost no reason to do side quests because you'd out-level the main quest after maybe only a couple.
it seems most devs don't seem to 'get' the XP system as a self-balancing system and instead rely on artificial means completely defeating the purpose.
anyway, i don't know if there's XP perse in rage. i just remember hearing there's 'rpg elements' which might just mean there's an inventory and you can pick up random shit. -_-
RPG is like the most abused term these days.
 Necros
#20288 posted by starbuck [108.74.160.78] on 2011/04/13 02:17:22
I'm pretty sure it's pretty limited RPG-wise... no stats progression anyway. Probably an inventory, gun modification, and a simple skill-tree.
Negke, I think you're right - Carmack rules the roost, and he keeps them afloat with his technical skills. I doubt he even plays games anymore though.
I'm not sure this is even a matter of deciding to take risks, rather that Id is missing a creative lead with a real vision and a loud enough voice to cut through the boring.
I'm hoping in Doom 4 we see a real balls-out painkiller style of gameplay, a proper arcadey tribute to the good old days. They seemed to be hinting it was going that way... and that would be awesome.
 Wow
#20289 posted by jt_ [24.11.39.160] on 2011/04/13 02:59:23
Those are some pretty long-winded conjectures.
 Haha
#20290 posted by starbuck [108.74.160.78] on 2011/04/13 03:11:03
that IS almost entirely conjecture isn't it?
 Doom4
#20291 posted by Drew [132.205.103.118] on 2011/04/13 05:46:17
I don't want painkiller gameplay. I want classic doom 2 style gameplay with improved visuals etc - Kind of like No Rest For the Living.
#20292 posted by gb [46.142.59.72] on 2011/04/13 06:35:16
I'm the only one who wants a Doom 3 sequel...
 There's Probably A Few Others
#20293 posted by Drew [132.205.152.65] on 2011/04/13 07:44:51
I hear they're doing a reboot on the film series too! hahaha
 GOOOD!!! (on Re-booting The Film Series)
#20294 posted by RickyT33 [86.138.199.157] on 2011/04/13 10:20:10
The Doom movie was SOOOO shit!. Maybe this time they will get someone to make it who has actually played the game DooM, or atleast read the back of the box...... Apart from Doom being a shit movie, they didnt even get the story right. By a long shot. They thought it was Resident Evil in space, or something.......
 Progression Of Rage
#20295 posted by grahf [98.244.76.21] on 2011/04/13 10:57:40
When id first showed off rage, there was lots of outdoor driving, now it's mostly indoor shooting. I do wonder, was it going to be like that all along and they just wanted to show of the megatexture tech first, or did they get cold feet and retreat back to what they know, or did the fans revolt.
At least id is releasing their tools. Too bad it'll be very hard to make anything good without texture painting skills.
 Gb
#20296 posted by Kinn [193.119.19.210] on 2011/04/13 11:14:43
I'm the only one who wants a Doom 3 sequel...
No you're not - I fucking loved Doom 3.
 I Also Love Doom3
#20297 posted by RickyT33 [86.138.199.157] on 2011/04/13 12:46:05
It was a real benchmark in gaming, the way I see it. I remember around '04 just wishing I had a PC that could run it, then I played it through on the XBox (non-360), and I loved it too! The GFX were earth-shatteringly good. When I got my PC in '08 Doom3 was one of the first titles I bought, and I played through it again with glee.
I hope Doom 4 remains a dark and scary title. I also hope that there are more monsters and more relentless action.
 Garhf
#20298 posted by jt_ [24.11.39.160] on 2011/04/13 14:07:31
Why do you think there can't be both outdoor and indoor scenes? Just because now they're showing off indoor scenes doesn't mean they scrapped the outdoor stuff.
 This Has Been Buggin' Me Since About 1997...
#20299 posted by the silent [80.17.142.66] on 2011/04/13 17:24:59
...Today I got back to it, by chance, and I thought I might as well ask you people...
Does anyone have found the 2nd secret in ikspq1 Before Nightfall?
Because I think it's the only secret in any Q map I never found... I only ever find the shootable wall(1st one).
I turned this map inside out again today, but still no luck. Is it even there, or is it some strange bug miscounting secrets?
Is it a fake secret never intended to be found?
I'm stumped.
 Optimus Joop
#20300 posted by negke [88.70.55.137] on 2011/04/13 23:47:48
Okay, fixed - coop should work now. The error was caused by a map hack that would cause trouble as soon as the server was set for more than one player.
You can grab the updated version here.
Please report back how it works and if you run into any other issues. After this troublesome maintenance I dare you and NahkahiiR to do a Berzerk mode speedrun! ;)
 Fast Fix!
#20301 posted by Optimus Joop [80.57.99.249] on 2011/04/14 00:02:25
seems fine now, tested it solo. We will msot likely do a coop on it. Not sure bout the special modes, small downer on that is you have to record it like a marathon demo and then decompile.
 Berzerk
#20302 posted by Optimus Joop [80.57.99.249] on 2011/04/14 00:43:30
1:35 on the berzerk run
 Derp, I Was Vague
#20303 posted by grahf [98.244.76.21] on 2011/04/14 10:13:04
Why do you think there can't be both outdoor and indoor scenes? Just because now they're showing off indoor scenes doesn't mean they scrapped the outdoor stuff.
I meant that we'll just have to wait for the final game to see what the actual indoor/outdoor balance is.
 Ikspq1
#20304 posted by Optimus Joop [80.57.99.249] on 2011/04/14 17:09:09
You havent turned it upside enough, I just opened the map and found it in 1 minute. If you still cant find it you coudl always watch a demo from sda
else just translate this korean sentence:
2층에 지상 하나에 2개의 열 수 있는 벽 하나가 있다
rofl if you translate it back it comes out as a puzzle, good luck.
 Ah That Doesnt Work
#20305 posted by Optimus Joop [80.57.99.249] on 2011/04/14 17:13:39
well here is what the re-translation reads:
There are 2 walls which are the possibility in three layer of stinging in ground one
that should be of great help.
 WOW.
#20306 posted by the silent [79.37.197.213] on 2011/04/14 19:34:51
That is... incredible.
I can't even begin to tell how much time I spent in this map looking for that secret. And I never thought of searching SDA, either...
Really, I spent like 14 years, looking for that. Even Noclipping around somehow eluded me, this map must have been playing tricks to my mind.
So, thanks OJ for the heads up and please, all of you, let the shower of sarcasm begin...
 Hmz
#20307 posted by DaZ [78.147.101.34] on 2011/04/15 18:05:09
#20308 posted by Zwiffle [66.170.5.18] on 2011/04/15 18:31:00
So
Do we need to buy and play the Potato Pack to get them to release Portal 2 or what
#20309 posted by Zwiffle [184.60.27.118] on 2011/04/15 19:08:56
Seems like it
http://kotaku.com/#!5792476/we-can-unlock-portal-2-early-together-by-playing-indie-games
Do they need to be bought as part of the potato pack ?
Ah screw it, I'll probably buy it anyway. Damn you Valve!
 It Will Be Released Early
#20310 posted by jt_ [174.252.248.220] on 2011/04/15 19:15:26
If enough people play the games in te potato sack. According to the kotaku article.
 Potatoes
#20311 posted by Bal [83.204.190.216] on 2011/04/15 20:43:07
You don't need to buy the pack to help out, if you already own any of those games.
This means I have time to grab my two missing potatoes, yay!
 Kitteh
#20312 posted by jt_ [24.11.39.160] on 2011/04/15 23:55:56
 Hypnopompic
#20313 posted by RickyT33 [86.138.199.157] on 2011/04/19 12:22:56
http://www.psychic-experiences.com/real-psychic-story.php?story=1699
I was researching what it means to hear a voice when you wake up. You see this one time I woke up and I was lying on the floor (taking a cat-nap), and in a state of being almost awake I could hear footsteps running through the hallway of the house (which was scary because I was lying on the floor next to a door into the hallway), and then in the instance of waking this voice said:
"Come and get it"
I stood up and, horrified, still vividly remembering this voice as if it were echoing round my head, I checked all of the rooms in the house, but there was no-one there.
Erk. And once when I was a kid I saw a shadow fly past my bedroom window. Really slowly.
Anyway, now I am scared (shiver runs up spine).....
 "Fountain Of Emptiness"
#20314 posted by negke [188.96.134.155] on 2011/04/19 13:55:46
Anyone else find this inspiring for abstract space map designs?
#20315 posted by Mandel [217.174.64.117] on 2011/04/19 19:37:05
Ricky: it's not a sleep paralysis then?
I read horrible things about those: http://en.wikipedia.org/wiki/Sleep_paralysis .
#20316 posted by Tronyn [205.200.193.7] on 2011/04/19 19:58:45
negke: totally!
Mandel: sleep paralysis... that is one screwed up experience.
 Paralyzed?
#20317 posted by madfox [84.26.69.4] on 2011/04/19 20:58:44
I dreamed I had a deja-vu of my last dream.
 Heh
#20318 posted by RickyT33 [94.13.59.177] on 2011/04/19 23:21:00
It has happened a few times, but i just considered it to be a nightmare/dream. Still its a bit freaky, eh?
#20319 posted by necros [99.227.131.204] on 2011/04/19 23:46:06
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
i assume hearing shit when waking up is probably the same but in startup mode.
there's supposed to be a lot of crap going down in the brain when you wake up as it reorganizes all the memories from your dreams and flags them as 'delete me'. might be something from that... who knows.
 Me Too
#20320 posted by onetruepurple [89.79.96.4] on 2011/04/20 00:02:45
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
And I'm pretty sure I once heard the Quake DBS sound this way.
...
You know you played too much Quake when...
 Hmm
#20321 posted by nonentity [188.223.82.21] on 2011/04/20 03:13:38
Think that's bad otp? I once dreamed of the radiant grid... Sad times.
 Dreamy States
#20322 posted by NahkahiiR [81.175.231.181] on 2011/04/20 13:27:04
Nice experiences. I would like to have that kind of things. Sleep paralysis is cool when it happens. I have had it twice. Just lying there and being unable to move or speak.
Loud noises of slamming doors indicate an out of body experience that's coming close. There are many techniques to achieve it. I have experienced this once. I often find it difficult to relax completely to hear these noises because of a backpain.
#20323 posted by Tronyn [205.200.193.7] on 2011/04/20 22:23:54
sleep paralysis I had one really freaky experience of. lucid dreaming on the other hand is really interesting. I've tested the 3d-ness of things in lucid dreams (yep, level design nerd).
#20324 posted by Zwiffle [66.170.5.18] on 2011/04/20 22:56:57
Try as I might, I cannot lucid dream. I did try for a month or so too. :(
 I Have Had Lucid-dreams
#20325 posted by RickyT33 [94.13.59.177] on 2011/04/21 00:01:45
And outer body experiences. I always dream the most when I am the most de-toxified and sober.
 I Think I Remember
#20326 posted by nitin [124.168.219.104] on 2011/04/21 00:20:38
maybe 1-2 dreams every 2 years. Always been envious of those who remember their dreams.
 Misc Quake News...
#20327 posted by metlslime [159.153.4.50] on 2011/04/21 23:14:02
Apparently QuakeDev.com is going to die in about a month, if there's stuff on there you want, various people are archiving it, but you might want to grab it yourself too.
More info here: http://forums.inside3d.com/viewtopic.php?t=3212
 Cool:
#20328 posted by RickyT33 [94.13.59.177] on 2011/04/23 21:15:58
 Where Is The Appropriate Thread For This Question?
#20329 posted by Zwiffle [66.170.5.18] on 2011/04/28 23:25:12
Not the title question, but this following question:
What are good, simple ways to make a map more open for exploration without losing a lot of gameplay or expanding the map into a crazy huge overblown monster?
ie, I'm not trying to make a super linear map/set of maps, but open it up some without making big side areas or making the layout too confusing. Any examples/tips?
 Sounds Like A Good Topic For A New Discussion Thread.
#20330 posted by metlslime [159.153.4.50] on 2011/04/28 23:27:16
 There's An Interesting Thread About Non-linearity On DW
#20331 posted by negke [88.70.51.183] on 2011/04/29 09:26:20
 So Shambler, Ricky...
#20332 posted by negke [88.70.51.124] on 2011/04/29 19:52:18
How was the wedding? :P
#20333 posted by Yhe1 [71.246.41.128] on 2011/04/30 00:39:02
Can somebody check if the map lfsp7 is finishable or not?
#20334 posted by necros [99.227.131.204] on 2011/04/30 01:25:36
geez... i dunno o.0
i worked out that you need to... jump down that tube where the nails are coming up... but even with 100hp 200a you die.
if you just try to fall down, damage push will slow you down so you die about 3/4 of the way down. if you use rockets to push you down, you still die.
also, interesting bug, if you 'restart' the map, you don't get the free items. but map lfsp7 works fine.
what a strange map, btw. very cool in some ways, but very frustrating (jumping down and then being cornered by 4 fiends in a fairly cramped room, for example).
#20335 posted by Yhe1 [71.246.41.128] on 2011/04/30 01:50:14
If the map is not completeable, then it should be removed from quaddicted.
This map also have some unkillable knights.
Or maybe somebody can add a pent?
#20336 posted by necros [99.227.131.204] on 2011/04/30 02:30:28
you're getting stuck at the goldkey door/button too right?
the rest of the map looks cool though.
 Lfsp7
#20337 posted by negke [88.70.59.164] on 2011/04/30 09:27:17
At the start of the level the way you must go is down the tube, where spikes are shot upward. Then if you've survived, you have about 10 health.
It appears this is the way to go, but I couldn't do it, either. The GK button extends a bridge that allows you to go up the spike tube - the key itself must be on the lower levels. I don't know how I managed to survive (or if) when I added the QA description.
Also, when I played it yesterday, the game was super fast. No idea what happened.
 Possibly Some Engine Thing
#20338 posted by negke [88.70.59.164] on 2011/04/30 09:32:44
It works on Winquake, for example.
 Known Fitzquake Bug
#20339 posted by jt_ [24.11.39.160] on 2011/04/30 14:23:23
 LFSP7
#20340 posted by Yhe1 [71.246.41.128] on 2011/05/01 01:15:04
Can you guys find out how to enter the lava area in LFSP7?
 Another Question On A Map...
#20341 posted by Yhe1 [71.246.41.128] on 2011/05/03 00:33:53
The final boss of the map Forward Compatible seems to be bugged, as his nails keeps firing into the floor. Has a patch ever been released to address this?
 Retronamic Games Is Looking For Classic SP Level Designers
#20342 posted by Retronamic Games [187.37.197.253] on 2011/05/03 04:22:28
Hello,
We're looking for talented level designers with experience designing single-player campaigns for Quake 1. If you're interested, please, contact us at contact@retronamic.com and send your portfolio.
[editor's note: should have gone in Jobs thread]
#20343 posted by gb [46.142.47.143] on 2011/05/03 14:31:37
Maybe tell us what kind of project it is first? Your name doesn't ring a bell.
#20344 posted by necros [99.227.131.204] on 2011/05/10 01:06:04
did turtle rock/valve ever talk about exactly how the left 4 dead director works? like how it chooses what to spawn or when to do 'panic' events?
i've only found very vague info or fanboy crap.
 Yes
#20345 posted by jt_ [24.11.39.160] on 2011/05/10 02:07:27
They have a page where they released a lot of gdc and tech talk slides/papers. Google it.
 Necro
#20346 posted by Scampie [72.12.65.211] on 2011/05/10 02:21:54
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
This slideshow presentation, although I can't find the talk associated with it, is basically where most of the actual talking about the director has been done, as well as bits and peices on the valve developer wiki in regards to working on L4D maps.
In short, it's a mix of random chance, algorithims for how 'tense' the gameplay has been, and some level design scripting.
 Thanks Scampie
#20347 posted by necros [99.227.131.204] on 2011/05/10 02:47:25
been looking into doing this for quake. looking into l4d mapping tutorials, i don't think i'd make it quite that automated, but it'd be pretty cool to have a sort of sub-layer of gameplay that's randomly generated.
#20348 posted by gb [46.142.33.229] on 2011/05/10 18:21:07
Lardarse's randomizer can randomize monster spawns from pre-set groups, or spawn monsters in random places... unless this is totally not what you want.
 No
#20349 posted by necros [99.227.131.204] on 2011/05/10 18:49:21
not at all.
simply randomizing a group of monsters isn't what i'm thinking of.
essentially, what i'd like to work towards, is a system that can populate a single player map (or even a dm one, i suppose?) with monsters on it's own such that it seems like a proper map.
like a more advanced dmsp in some ways, i guess.
#20350 posted by gb [46.142.33.229] on 2011/05/10 18:58:06
Can an auto-spawner ever be as good as a level designer hand-placing enemies? Wouldn't the mapper have to define possible locations, at least?
Might depend on the map? DMSP works because a DM map is nonlinear and arena-ish by design.
#20351 posted by necros [99.227.131.204] on 2011/05/10 19:06:23
yeah, the system i have works fine for a dm type map. now the goal is to have the ai place monsters ahead of the player which is a little more challenging.
 QUAKE LEFT 4 DEAD??
#20352 posted by Zwiffle [184.60.27.118] on 2011/05/10 19:17:00
DO YOU NEED TESSSTTTEEEEERRRRRSSSSS??????
/me raises hand
#20353 posted by necros [99.227.131.204] on 2011/05/10 19:41:48
too early atm, but i'll put you on the list. :)
i think the goofy thing about it is that, in left 4 dead, it makes sense that there are zombies sort of randomly everywhere-- haphazardly placed by the ai.
but in quake, it's kind of weird seeing soldiers and such just randomly pop up in areas.
 Randomness Is In The Eye Of The Beholder
#20354 posted by Mike Woodham [86.135.147.16] on 2011/05/10 21:33:57
So, to the player, a monster spawned is a random monster... at least, the first time the map is played.
 Heh
#20355 posted by negke [89.204.137.224] on 2011/05/10 22:47:19
I felt like playing my vertical map again. On Normal. Boy, what annoying gameplay... Sorry to all of you who had to suffer through it unprepared.
 Lol
#20356 posted by necros [99.227.131.204] on 2011/05/10 23:28:11
it's kind of interesting to replay your own maps after a year or more. long enough to forget them anyway.
 Necros
#20357 posted by DaZ [78.147.153.107] on 2011/05/11 01:34:15
something similar to DMSP mod? Can't remember who coded that though, maybe a place to start though?
#20358 posted by gb [46.142.33.229] on 2011/05/11 03:18:54
I felt like playing my vertical map again. On Normal. Boy, what annoying gameplay... Sorry to all of you who had to suffer through it unprepared.
It's about time for an excuse. Damn, that was annoying.
;-)
#20359 posted by gb [46.142.33.229] on 2011/05/11 03:20:25
Apology.
Being German breaks another joke.
 I Didn't Mind It
#20360 posted by Drew [98.124.27.247] on 2011/05/11 05:30:14
but maybe I just have bad taste.
#20361 posted by Trinca [194.65.24.228] on 2011/05/11 11:35:00
always nice to replay maps, I usually replay paks because I always forget many things :) Arcanum will take me next month :) will run all the roads again untill I defeat then at Hard in one shoot!
 #20355
#20362 posted by Shambler [86.25.223.11] on 2011/05/11 11:38:10
LOLOL.
Mappers AND testers would do well to remember that their entire audience will be playing through the map for the first time, not the n-th time ;)
 Spirit
#20363 posted by Drew [98.124.27.247] on 2011/05/11 19:46:16
Not sure where to post this, but it seems as though the zip for The Tale of Abbots Rune by Spacegod is fucked.
#20364 posted by Spirit [80.171.143.116] on 2011/05/11 21:57:00
 Nice.
#20372 posted by Shambler [86.25.223.11] on 2011/05/14 10:47:42
Reminds me of some of the discussions between Trinca and Sleepy.
 Ambushes Versus Pelgrims
#20376 posted by madfox [84.26.170.80] on 2011/05/14 16:11:32
I started playing all SP maps on Quakaddicted.
Had to do this much earlier but was so lame with mapping I hadn't the chance.
Woot! You struck me Pingu!
Excellent.
 New Tim Willits Interview
#20377 posted by starbuck [108.74.160.78] on 2011/05/17 02:31:16
http://gamingbolt.com/id-software-exclusive-interview-with-tim-willitis-creative-director-on-rage
Nothing groundbreaking but a good read. Looks like we aren't getting any Quake any time soon, or any Commander Keen! Massive shock I know. I'd love to force them to work on a new Commander Keen actually, I'd play the shit out of that.
#20378 posted by gb [46.142.35.154] on 2011/05/17 05:01:51
> Wow that is a fantastic little factoid right there.
Ohohohoho. Hohoho.
Interviewers.
 Re: Loading/converting Hammer Maps
#20379 posted by negke [89.204.153.193] on 2011/05/18 14:29:12
So is there a way to do this? Even if the additional texture offset information gets lost.
Sleepy, you weren't by any chance thinking about hacking up some quick conversion tool, were you? ;)
 You Can Easily Export A .map File From Worldcraft/Hammer
#20380 posted by RickyT33 [86.172.175.149] on 2011/05/18 14:32:37
And then you can load the .map file into any editor you like, but any surface which uses the valve 220 texture info will appear incorrectly. You can then correct them manually. I know this works, I tried it with BSP editor just last week, when we were talking about it.
#20381 posted by negke [89.204.153.193] on 2011/05/18 14:44:02
When I try to load one inm Gtkr1.5, the windows stay empty. Bah, will install a different editor then.
 Indeed
#20382 posted by negke [89.204.153.193] on 2011/05/18 14:51:02
BSP could load and save it. Unfortunately the map I tried ended up with most of the wall textures being vertically streched to 32. :P
 Neggers
#20383 posted by SleepwalkR [130.149.148.83] on 2011/05/18 15:19:40
I was thinking about it. It would not be too hard, but obviously there would be some loss of information / precision:
1. Rotation would probably be less precise.
2. Textures on slanted surfaces would get stretched again as standard Quake uses the coordinate axes as texture axes to generate texture coordinates.
 Yeah - That Is What Happened To Me Also
#20384 posted by RickyT33 [86.172.175.149] on 2011/05/18 15:21:17
Could you then export it from BSP into Radiant?
I like the idea of some really clever person writing a util which converts a 220 map back into a standard Q1 map, even if all it does is un-stretch all of the textures.....
 Sleep
#20385 posted by RickyT33 [86.172.175.149] on 2011/05/18 15:22:52
I know what you mean, i.e. when you have a 45 degree sruface in Quake you have to make the width/height 0.75 to make it look normal.
#20386 posted by negke [89.204.153.193] on 2011/05/18 16:04:46
Yes, after saving it in BSP, Radiant could load it. Turned out not only most of the textures were streched, they were also rotated by 1. Seems like BSP interpreted the offset values as scale or something.
 Why Do I Keep Mispelling Stretched
#20387 posted by negke [89.204.153.193] on 2011/05/18 16:05:45
 You Misspelled Mispelling
#20388 posted by Spirit [80.171.53.11] on 2011/05/18 16:34:54
waggawagga
 Use Quark
#20389 posted by jt_ [24.11.39.160] on 2011/05/18 17:56:13
 Find And Replace In .map
#20390 posted by ijed [190.22.47.29] on 2011/05/20 02:53:51
I reckon. It'll wipe out all texture info though - worse than stretching them 32 times.
There are editors that let you auto-correct textures like this though...
 OS Question.
#20391 posted by the silent [95.239.203.143] on 2011/05/21 14:58:54
Need some tech advice from you eggheads: I just got myself an Imac and obviously, I want to use use it for gaming. My question is: what should I do, to have a nice Win experience, given the scarcity of Mac games? Dual Boot or virtual machine? I lean towards the latter, but tech issues are not my strong. And, in the end, which version of Win is better for what i need? I mainly play Quake, but I'd love to try out newer games that did not run on my old rig (halflife2, painkiller, bioshock). And install some editors, too. So, Windows XP? Seven? I just don't have a clue... Thanks to anyone who'll take the time to give me some advice...
 Windows XP
#20392 posted by RickyT33 [94.13.59.177] on 2011/05/21 16:23:28
Is still very stable, but some of the newer games run better in Windows 7. Fallout 3 and New vegas really dont like Windows 7. Bioshock runs on Win 7 but you have to tweak it. Apart from those things, there are no other reasons to choose XP over 7. Im guessing that performance on a Windows boot is going to be better than a virtual machine.
#20393 posted by Spirit [82.113.106.202] on 2011/05/21 16:45:07
Since you are going to buy a legit new copy of windows, I highly recommend getting the latest and greatest one. The OS improved a lot since XP and it would be a shame not to utilise that. I am saying this as Microsoft and DRM hater who uses Linux for over 3 years now. If you want to play recent games I guess you must use a recent Windows.
HL2 has been ported I think. Would works very well in wine too but the one time I tried wine on macos it was not working with 3D acceleration...
Do a proper installation and dual-boot.
 Use Boot Camp
#20394 posted by SleepwalkR [85.179.41.30] on 2011/05/21 17:02:38
The performance of virtualization is not good enough for current games. For Quake, use the QuakeSpasm engine directly in OS X. I have never tested using editors in a virtual machine, but I imagine it to be tedious. There are ports of NetRadiant to OS X, but when I tested them, they were fickle and not very Mac-like. There is ToeTag, which is a map editor for the Mac and I myself am working on an editor as well. If you need more info, let me know.
 Fallout 3
#20395 posted by jt_ [174.252.229.78] on 2011/05/21 18:11:39
I've had no problems on win7 with it. What doesn't work?
 Big Problem With Stuttering
#20396 posted by RickyT33 [94.13.59.177] on 2011/05/21 18:31:22
Are you 32 or 64 bit? Just out of curiosity. It's not just confined to NVidia or ATI, it's both. A lot of people have a problem with it.
 The Silent
#20397 posted by Trinca [89.154.54.135] on 2011/05/21 18:44:03
Win7 is power!!!
XP is history...
 Ricky
#20398 posted by jt_ [174.252.229.78] on 2011/05/21 19:43:34
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam.
 Hmmmm
#20399 posted by RickyT33 [94.13.59.177] on 2011/05/21 20:03:55
Yeah im 64 bit too. I was using the retail disc of FO3 and the steam version of NV. Both stutter in Win 7 and both run perfectly in XP. It's the only game I've had problems with in 7.
 Hmm
#20400 posted by nonentity [86.141.149.39] on 2011/05/21 20:28:46
What game development platforms/engines are there out there. Primarily looking for 2D while avoiding flash (obviously UDK seems the most appealing if forced to go for 2.5D, but wish to see if there are any alternative options before I go down that route).
 Hmm
#20401 posted by nonentity [86.141.149.39] on 2011/05/21 20:28:56
?
 Sleepwalker
#20402 posted by starbuck [108.74.160.78] on 2011/05/21 21:52:35
Looking forward to your editor! Do you have any info online about it yet, or is it too early in the day?
 Nonentity
#20403 posted by starbuck [108.74.160.78] on 2011/05/21 21:55:57
perhaps: http://www.garagegames.com/products/torque-2d
?
I have tried torque 3d though, and it's total balls. I've heard people say 2d is good though. For 2.5D, unity might be a good option also, not as pretty as UDK, but it's better documented and more aimed at the task in my limited experience of the two.
 Clarification
#20404 posted by starbuck [108.74.160.78] on 2011/05/21 21:58:27
there are more tutorials and things written about making platformers in unity, UDK is equally or more documented in other areas I reckon...
 SleepwalkR
#20405 posted by ericw [161.184.107.71] on 2011/05/21 23:18:57
another mac OS level editor sounds cool. :-)
btw, I'm sure know already that the ToeTag source is available at http://wantonhubris.com/toetag/Download.html - I bet a lot of the model classes and file format code could be reused (might want to ask Willem about the license on his code though.)
Another project I found which sounds cool is: http://code.google.com/p/quakeed-macosx/
This guy says he is modernizing and porting the original QuakeEd to OS X. He hasn't released any code yet though.
I'm also a developer on GNUstep which could be used to compile and run such a level editor on Linux / Windows, so let me know if you're interested in that and I can probably lend a hand.
 Im Quite Happy With Win7 64 Bit
#20406 posted by nitin [124.170.9.238] on 2011/05/22 04:15:59
very stable.
Except that I cant run some older games like WoT or cunting Ubisoft games that had that stupid Starforce protection system which Win 7 (rightly) detects as a virus and wont install.
 Rant Continued
#20407 posted by nitin [124.170.9.238] on 2011/05/22 04:16:37
and Ubisoft refuse to provide installers for those games that used Starforce. Way to go guys.
 ToeTag
#20408 posted by SleepwalkR [85.178.188.25] on 2011/05/22 07:42:07
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.
Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may.
 Quakeed Port
#20409 posted by SleepwalkR [85.178.188.25] on 2011/05/22 07:46:35
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it.
 Woah, Boys, Thanks!!!
#20410 posted by the silent [79.46.201.228] on 2011/05/22 13:10:27
Quite a bunch of useful info, thanks a lot.
@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.
If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).
I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...
Thaniks again tyo all of you, things are clearer, now.
 And.
#20411 posted by the silent [79.46.201.228] on 2011/05/22 13:11:02
An edit function would be nice, on this forum.
 You Really Should Use QuakeSpasm
#20412 posted by SleepwalkR [85.178.188.25] on 2011/05/22 13:31:52
It's much better than Fitz SDL.
 I Will.
#20413 posted by the silent [79.46.201.228] on 2011/05/22 13:42:56
 Nexuiz Was Mentioned On Kotaku !!
#20414 posted by Zwiffle [68.117.126.250] on 2011/05/25 15:47:40
#20415 posted by Spirit [80.171.144.9] on 2011/05/25 16:08:03
It is a whole different game. The name was sold. Kotaku is shit.
 Xonotic Is What Was Nexuiz
#20416 posted by Spirit [80.171.144.9] on 2011/05/25 16:08:47
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then.
#20417 posted by gb [46.142.27.140] on 2011/05/25 23:07:12
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.
You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.
Xonotic still has every chance to be a good game.
 Xonotic
#20418 posted by gb [46.142.27.140] on 2011/05/25 23:08:59
should probably come up with a better name though, tbh.
So should RemakeQuake *g*.
I thought Nexuiz looked great right up to the point where I played it and saw that it was Warsow with weapon bloat and the cool movement removed.
 Non-linear Design
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design.
 Rub2m2
#20421 posted by jt_ [24.11.39.160] on 2011/05/26 15:43:11
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails*
 *ahem*
#20422 posted by RickyT33 [86.172.175.149] on 2011/05/26 15:48:51
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;).
 Slave To The Machine
#20423 posted by nitin [124.168.118.136] on 2011/05/26 16:12:29
is a good example.
#20424 posted by necros [99.227.131.204] on 2011/05/26 20:23:33
i seem to recall 'explore or die' was non-linear
 Non-map Project Stuff Btw
 Nexuiz
#20426 posted by starbuck [108.74.160.78] on 2011/05/26 21:11:46
looks very bad
Could have sworn I'd played Slave but I loaded it up and it rang no bells :p will check it out then :)
#20428 posted by metlslime [159.153.4.50] on 2011/05/27 00:07:07
didn't Day of the Lords have some nonlinearity in parts? I can't remember but i think you could visit the 4 corner towers in any order...
Also e1m5 is a good basic example of giving you two tasks and you choose the order to do them in.
 JPL Had A Non-linear Map...
#20429 posted by generic [67.233.206.144] on 2011/05/27 00:48:26
...but I can't remember which one o_O
 Intersting Article
#20430 posted by Yhe1 [71.246.41.128] on 2011/05/27 02:43:06
#20431 posted by Zwiffle [97.87.57.94] on 2011/05/27 03:13:21
But ... 'normal' people do it by choice on the outside!
 Hm
#20432 posted by ijed [190.22.55.34] on 2011/05/27 03:43:49
The trading of virtual currencies in multiplayer games has become so rampant in China that it is increasingly difficult to regulate.
Yeah, I suppose only the government or correctional services could take responsibility for such cruel and.. oh, right.
 Here's Some More
#20433 posted by ijed [190.22.55.34] on 2011/05/27 03:45:55
 Of Course!
#20434 posted by jt_ [24.11.39.160] on 2011/05/27 05:35:14
If only gold farming were regulated! That would fix everything!
*facepalm*
 Ijed?
#20435 posted by SleepwalkR [80.153.150.175] on 2011/05/27 08:57:49
What was that?
 What?
#20436 posted by ijed [190.22.55.34] on 2011/05/27 14:34:20
 Hm
#20437 posted by ijed [190.22.55.34] on 2011/05/27 14:36:38
I was saying in the first post that I see the Chinese government as enforcing torture in their correctional system, when governments are supposedly the ones who look after the people.
Yes, a bit naive.
 Gb Posted This Over On The Trac:
#20438 posted by ijed [190.22.55.34] on 2011/05/27 14:38:03
About why the Brits and Germans can't understand each other.
http://www.bbc.co.uk/news/world-europe-13545386
"Their Operas go on for three or four days... and they have no word for 'fluffy'."
 Gb/ijed
#20440 posted by Zwiffle [97.87.57.94] on 2011/05/27 15:29:42
That is a rather fascinating article. I will now talk to the Germans in British tones, and to Brits in German tones from now on. Linguistics is a fun subject, isn't it? :)
 Ijed
#20441 posted by SleepwalkR [92.231.233.101] on 2011/05/27 15:33:33
Why did you post a 404 link to GMail?
 Whoops
#20442 posted by ijed [216.241.20.2] on 2011/05/27 17:21:31
 Portal2 Map Competition
#20443 posted by Scampie [72.12.65.92] on 2011/05/27 18:09:51
http://contest.thinkingwithportals.com/
Pretty simple, make a single test chamber for single player or coop with only Valve assets in like 2 weeks.
#20444 posted by gb [46.142.15.129] on 2011/05/27 23:17:41
That is a rather fascinating article. I will now talk to the Germans in British tones, and to Brits in German tones from now on. Linguistics is a fun subject, isn't it? :)
You needed 171 characters just to say that?
You guys really are unworthy of assimilation. I'm glad we overdesigned our equipment until we lost the war, because dealing with everybody's inefficiency 24/7 would be worse.
/humour
Xenophobia is so beneath me.
However... overall, our level of historical cultural guilt is waaaaaay bigger than yours.
#20446 posted by gb [46.142.15.129] on 2011/05/27 23:47:34
I should give up on humour.
Why you German?
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
 Good Idea, Gb!
#20448 posted by SleepwalkR [85.179.42.15] on 2011/05/28 06:57:29
 Pentagon: Cyber Attacks Can Count As Act Of War
#20449 posted by PuLSaR [2.94.186.199] on 2011/05/31 14:33:11
#20450 posted by gb [46.142.1.184] on 2011/05/31 16:06:37
Cyber wars should stay cyber. Otherwise it becomes a very slippery slope. A criminal act, or an act of espionage, isn't the same as an act of war.
Sabotage might be closer, but cybersabotage is super hard to pin on someone (stuxnet).
#20451 posted by PuLSaR [2.94.186.199] on 2011/05/31 17:02:25
it maybe useful to attack anyone us want
 The State Will Declare War On Whoever It Wants
#20452 posted by jt_ [24.11.39.160] on 2011/05/31 18:47:20
Hey don't need a reason. Examples: afghan war, iraq war, war on drugs, patriot act, &c.
 War On Peace
#20453 posted by negke [89.204.137.197] on 2011/05/31 19:40:39
#20454 posted by Scampie [72.12.65.92] on 2011/06/01 03:26:44
I think that's a bit sensational journalism because of 'THE INTERNET' factor of the story.
I'd say it's pretty obvious that an attack that targets and shuts down infastructure, no matter how it's delivered, would be an act of war in most country's books, which is what I think is what the Pentagon was actually talking about.
#20455 posted by Yhe1 [71.246.41.128] on 2011/06/01 05:32:44
Hey can a veteran do a playthrough of the old mod Blood mage? It seems pretty good but I am stuck on the second level.
#20456 posted by Yhe1 [71.246.41.128] on 2011/06/01 05:33:44
Also, does anyone have the Blood mage patch?
 Hmm
#20457 posted by nonentity [86.136.226.27] on 2011/06/01 18:38:32
Yeh. It's all about equivalence (their word, not mine), responding to damage caused with similar levels of damage even if by non-digital means.
Still, there's the dodgy blurring between civilian/government action but then that's not that different to espionage as it's always been carried out. Just now the spies are routinely carrying EMPs (effectively). But yeh, not that I agree with western military policy in the slightest, but this is no difference to the co-operation between MI6 and the SAS/military that's always occured in this country, just with computers.
Altho tbh, I just read the entire article as the US army wanting to bomb anon/4chan. Can't blame 'em there ;p
 RMQ - The Future?
#20458 posted by RickyT33 [86.172.175.149] on 2011/06/03 11:04:47
OK, I'm on the team for RMQ, and I dont think it's going to be 'the future' so-to-speak. People will always like good 'ole Quake for what it is, and RMQ isn't gonna change that, just the same as Quoth didnt change that. And - yeah - it's a travesty that if you buy Quake on Steam you dont get the soundtrack!!!! How dare they!!!
 Im Not Flame-baiting
#20460 posted by RickyT33 [86.172.175.149] on 2011/06/03 13:07:54
I mean RMQ is gonna be a great thing! Loads of added features to the original Quake, alterations and improvements, some hefty maps etc. But after Nahahra was born, Quoth, and other stuff like that - people still play the original, people still map for the original, you know - vanilla Quake has a great style in its simplicity. I dunno - I'm often grumpy or a pain in the ass in the mornings, I just didnt want people fighting again.
 HL
#20461 posted by Drew [98.124.27.247] on 2011/06/04 07:25:30
been playing custom levels in my steam version of HL and soundtrack actually *is* included. For the record. Also, still have my Quake CD, so that's also covered.
 Drew
#20462 posted by nitin [203.214.38.81] on 2011/06/04 09:40:31
good to know. I cant get the standard version to work on windows 7, will get the steam apck when it drops in price.
 Nitin
#20463 posted by Mr Fribbles [118.209.165.236] on 2011/06/04 13:53:29
Fitz works fine for me in Windows 7, what problems are you having?
 Frib
#20464 posted by negke [89.204.153.131] on 2011/06/04 14:06:56
Half-Life
 Half Life...
#20465 posted by Mike Woodham [86.183.181.84] on 2011/06/04 16:18:21
...works fine for me in Windows 7, what problems are you having?
 Oh Right
#20466 posted by Mr Fribbles [118.209.165.236] on 2011/06/05 02:55:48
Thanks negke. I've only ever used the Steam version of HL.
 Mike
#20467 posted by nitin [203.214.38.81] on 2011/06/05 03:54:21
I cant get HL to support Widescreen in windows 7 64bit. Apparently the steam version does.
 Nitin
#20468 posted by Yhe1 [71.246.41.128] on 2011/06/05 05:06:11
You need to manually hack the exe;
Search on google for it.
 What
#20469 posted by nitin [203.214.38.81] on 2011/06/05 05:14:59
will look for it.
 Hmmms
#20470 posted by DaZ [2.96.227.169] on 2011/06/17 17:55:34
 DaZ
#20471 posted by Zwiffle [71.86.226.202] on 2011/06/17 18:02:39
See you in the other games thread.
 Oh Yeah
#20472 posted by DaZ [2.96.227.169] on 2011/06/17 18:05:35
I just read :)
 Pff
#20473 posted by nonentity [81.129.152.167] on 2011/06/17 22:35:19
 Everybody Should Read DaZ's Link
#20474 posted by than [180.144.105.161] on 2011/06/19 04:29:23
and this one too: http://www.shacknews.com/article/68945/carmack-id-considering-quake-reboot
(regardless of whether or not the same info is also in the other games thread :) )
Summary contained in the url. Amazing news, no?
Out of curiosity, anyone know if there are any/many people from the Quake 1 community working at id now?
 Wtf Hipnotic
#20475 posted by jt_ [24.11.39.160] on 2011/06/20 00:00:15
Srsly? Why the fuck would anyone code like that? Three spaces instead of tabs? Left brace on the line after the statement and indented with three spaces? Just wtf.
The above refers to lack of useful coding style that was used in the hipnotic qc src.
#20476 posted by necros [99.227.131.204] on 2011/06/20 00:09:46
yes, that's insanely annoying.
i think it's more that they coded that in some IDE that just does formatting in a strange way, and then exported everything to text files.
#20477 posted by jt_ [24.11.39.160] on 2011/06/20 00:17:26
I think I'm just going to finish copying everything, then use a program like indent to reformat everything so it is consistent with the One True Brace Style.
 Uh
#20478 posted by ijed [190.22.49.8] on 2011/06/20 03:28:54
Scratch?
I know that's a stupid question.
id1 though has enough building blocks. Recreating hipnotic features shouldn't take too long.
What are you putting zx;lolhujbm,
daughter mashing keyboard.
What are you putting together?
 What?
#20479 posted by jt_ [174.252.240.46] on 2011/06/20 04:25:12
Is that a response to my previous minirant? Because i don't get it.
 Yes,a Response To Post 20475
#20480 posted by ijed [190.22.49.8] on 2011/06/20 05:20:12
But reading it myself now I'm not sure what I meant.
...
I'm deleting more posts than I post now.
Blame alcohol.
#20481 posted by jt_ [24.11.39.160] on 2011/06/20 06:58:16
So there's this thing called swype on new smart phones, I'm trying it out.not sure if I like it or not.this doesn't feel much faster than typing. Not being able to use two hands for typing is really annoying.
 I Tried Swype, Found It Vaguely Annoying
#20482 posted by mwh [121.73.77.183] on 2011/06/20 12:33:39
swiftkey seems a bit better
#20483 posted by [178.70.218.113] on 2011/06/21 02:41:43
hey hey hey
 R2m5
#20484 posted by jt_ [68.42.82.10] on 2011/06/21 06:00:39
What are you supposed to do in r2m5 after you activate the giant lightning thing? I've hot all the buttons I can find and I've killed 83/84 monsters.
#20485 posted by jt_ [68.42.82.10] on 2011/06/21 06:02:34
I can even see the level exit behind a bookcase! :(
 Erm
#20486 posted by jt_ [68.42.82.10] on 2011/06/21 19:53:57
R1m5, from dissolution of eternity
#20487 posted by negke [89.204.137.141] on 2011/06/21 21:01:48
I played that a couple of weeks ago but I honestly can't remember. Don't even recall how the map looks. Just noclip before frustration prevails.
 Gahhhhh
#20488 posted by jt_ [68.42.82.10] on 2011/06/21 21:30:56
Noclip seems to be broken in qbism, even with sv_cheats on I can't noclip, getting an error about sv_cheats needing to be on. :p
#20489 posted by negke [89.204.153.199] on 2011/06/21 22:02:05
sv_cheats 1
quicksave
quickload
noclip
 R1m5
#20490 posted by madfox [94.215.210.233] on 2011/06/21 22:08:52
Been so lazy to install it and chequed , but I don't see the problem.
http://members.home.nl/gimli/r1m5.jpg
 Negke
#20491 posted by jt_ [68.42.82.10] on 2011/06/21 23:19:18
That worked, thanks.
 Happy Birthday Quake!
#20492 posted by rj [128.243.253.103] on 2011/06/22 12:18:58
#20493 posted by Trinca [194.65.24.228] on 2011/06/22 12:40:01
ye HB Quake :)
hope next we all still here kicking, even evil scampie!
 Id On Quake Anniversary
#20494 posted by Vondur [195.218.191.171] on 2011/06/23 12:10:49
 Nice
#20495 posted by Mr Fribbles [118.209.15.165] on 2011/06/23 13:32:48
Thanks for posting that, V!
 Btw
#20496 posted by Vondur [195.218.191.171] on 2011/06/23 14:26:58
note, that there's comment of Michael Abrash in that post ;)
 Wow
#20497 posted by onetruepurple [89.79.96.4] on 2011/06/23 23:03:19
 What Are You Talking About???
#20498 posted by Zwiffle [71.86.226.202] on 2011/06/23 23:14:55
 Steam Down Or Just Me?
#20499 posted by jt_ [68.42.82.10] on 2011/06/24 04:22:22
also, meet the medic is out.
 TF2
#20500 posted by DaZ [78.147.155.160] on 2011/06/24 06:25:33
just went free to play, so steam is getting sexed in all its holes by those internet whores.
 Yup
#20501 posted by jt_ [68.42.82.10] on 2011/06/24 06:53:49
Of course, I figure that out 5 minutes after posting. :p
 MAN, Am I Disappointed In Zwiffle
#20502 posted by negke [89.204.153.166] on 2011/06/24 13:58:50
Never before has a person been this disappointed in another...
Nah, it's worth playing.
http://expo2011.quakewiki.net/detail-view.php?id=162&category=Booths
#20503 posted by Trinca [188.82.101.114] on 2011/06/24 14:18:33
 I.e.
#20504 posted by negke [89.204.153.166] on 2011/06/24 14:20:54
make a news post!
 Yeah!
#20505 posted by Drew [76.75.125.159] on 2011/06/24 16:13:49
be a good sport. few can top Necros, doesn't mean smaller efforts aren't worth our time!
 Btw Very Cool Map
#20506 posted by spy [92.46.2.31] on 2011/06/24 17:00:55
thank you Zwiffle
 Just Played
#20507 posted by Drew [76.75.125.159] on 2011/06/24 17:14:04
That was great, and I loved how the transitions were done - gameplay was about perfect, though I only found 2 secrets (RA, NEGKE).
will upload demo in the news post when you make it.
 Hrim!
#20508 posted by Drew [76.75.125.159] on 2011/06/24 17:22:25
I see you are on here. Don't forget me when you want a tester.
 Drew
#20509 posted by Hrimfaxi [89.150.173.209] on 2011/06/24 17:27:38
I won't! But it will be a while!
Thanks anyway! 8-)
 Oh Ffs
#20510 posted by negke [89.204.137.234] on 2011/06/24 18:40:14
also z, extra fail points for uploading to the wrong directory
 Low-Poly Team Fortress 2
#20511 posted by starbuck [108.74.160.78] on 2011/06/27 06:17:07
#20512 posted by necros [99.227.131.204] on 2011/06/27 20:48:28
wow, those look amazing! you can still do a lot with <1000 polys!
#20513 posted by necros [99.227.131.204] on 2011/06/27 20:50:04
also, shame you can't download parasol girl. would be awesome to get that in quake. :P
 Low Poly
#20514 posted by Preach [62.30.197.42] on 2011/06/27 21:38:00
If you like them then you would probably enjoy the thread on polycount which spawned them:
http://www.polycount.com/forum/showthread.php?t=41232
I remember converting the sniper to mdl format, turned out pretty good and the red colours map ot the Q1 palette pretty well:
http://www.btinternet.com/~chapterhonour/sniper.png
 Off The Topic Of Low Poly Things For A Second...
#20515 posted by Scampie [72.12.65.92] on 2011/06/27 22:04:24
#20516 posted by Zwiffle [71.86.226.202] on 2011/06/27 22:07:51
I'm not a kid, so what the fuck do I care? I get to blow off peoples' heads if I want to.
 Wow
#20517 posted by jt_ [68.42.82.10] on 2011/06/27 22:37:20
The supreme court did something right for once.
 Low Poly
#20518 posted by bear [217.115.56.186] on 2011/06/28 00:25:44
I saw a really cute low poly cat on polycount...
 404 Tris
#20519 posted by bear [217.115.56.186] on 2011/06/28 00:40:21
http://kriscrash.dk/art/2011/jun/cat10.png
from the what are you working on thread", would be nice with some quake cats :)
 Oh Shit
#20520 posted by necros [99.227.131.204] on 2011/06/28 01:38:12
those cats are awesome!!! could easily be a killer boss!
 Just Thinking....
#20521 posted by starbuck [108.74.160.78] on 2011/06/28 02:37:28
Someone should convert the heavy to Quake. Would be a cool model to base a variant on the Ogre on.
 Haha
#20522 posted by necros [99.227.131.204] on 2011/06/28 05:05:26
especially with his dialog ^_^
 JL
#20523 posted by megaman [88.66.7.239] on 2011/06/28 11:34:38
The supreme court did something right for once.
Because there's an industry behind it?
 Megaman
#20524 posted by jt_ [68.42.82.10] on 2011/06/28 14:55:47
No, because the State has no legitimate reason to be involved in deciding who should be able to buy what video games.
 Yeah But...
#20525 posted by metlslime [159.153.4.50] on 2011/06/28 19:40:20
he may be right in saying that that's WHY they did it.
 So...
#20526 posted by erc [195.174.19.188] on 2011/06/28 20:32:57
..any good custom maps for Doom3 out there?
 Erc
#20527 posted by Drew [70.55.217.164] on 2011/06/29 21:24:00
search this thread - gb made some reccomendaitons a while back
 Hm
#20528 posted by madfox [94.215.210.233] on 2011/06/30 02:52:45
 Nice One Madfox!
#20529 posted by starbuck [108.74.160.78] on 2011/06/30 03:33:50
I'm liking it. Were you able to salvage any animations form the original?
 He
#20530 posted by madfox [94.215.210.233] on 2011/06/30 07:33:27
I don't have HL2 so I don't know how they look like.
To get grip on the file I took the *.cad ext from Breezer, that's the one qmle likes.
So to shake it up it needed a new skin which I took the Q2 gunner.
As there are some poly's missing it hangs a bit queer for its such a big gun.
http://members.home.nl/gimli/heavi.gif
#20531 posted by necros [99.227.131.204] on 2011/06/30 07:46:16
reading your post, i was pretty sceptical, but the q2 skin looks quite good on the model. well, once all those white pixels are gone. :P
#20532 posted by Trinca [194.65.24.228] on 2011/06/30 10:08:54
look great...
white pixels and the tube of the gun also look weardo
#20533 posted by onetruepurple [89.79.96.4] on 2011/06/30 10:35:20
Make it an Ogre!
 Needs A Better Skin
#20534 posted by nitin [124.148.156.23] on 2011/06/30 13:17:57
but get that model into quake.
#20535 posted by necros [99.227.131.204] on 2011/06/30 19:02:10
team fortress 2 cloning facility, wherein you face hordes of scouts.
need a dispenser here.
 Avy
#20536 posted by madfox [94.215.210.233] on 2011/06/30 21:14:27
Ogre's brittle brutal brightmouth won't broad the bricky bruzed bughead.
 Heavy
#20537 posted by madfox [94.215.210.233] on 2011/06/30 21:22:27
I tried the Ogre skin but then it need some additions. I could make the head bigger, and it needs a muzzle flash. Now it won't fit face.
http://members.home.nl/gimli/bloop.jpg
 It's Looking Nice Already
#20538 posted by starbuck [108.74.160.78] on 2011/07/01 05:33:33
Ogre skin would be great though. When I've got some spare time in a couple of weeks I'll do it if no one has already.
 Updated The Big Gun
#20539 posted by madfox [94.215.210.233] on 2011/07/01 21:30:36
I could make the head somegow bigger so it fits the ogres face. Youre screenshots helped a little for figuring out the poses.
With 1961 tris and 911 verts it's within range.
I can make an add-on track so it can be used in Quake.
http://members.home.nl/gimli/grunge.gif
It remains a FatController, and I thought the Ogre was big. Can use a supernail sound.
 That Looks Much Better!
#20540 posted by DaZ [78.147.151.153] on 2011/07/01 22:04:13
 Still Love This Place
#20541 posted by biffmasta [69.245.183.143] on 2011/07/02 03:08:14
So glad it's still around! I find you all to be most definitive in Quake mapping goodness! Thank you!
 Heh
#20542 posted by ijed [186.107.159.243] on 2011/07/03 02:06:12
I like.
 Udk
#20543 posted by jt_ [68.42.82.10] on 2011/07/03 07:50:58
Holy shit is there a lot of documentation for it. Playing around with it while steam downloads all of my games to my new hd :D.
#20544 posted by gb [46.142.12.145] on 2011/07/04 15:06:24
Madfox: Enforcer style helmet and/or armour would also fit well. He could then be used as a base monster.
The enforcer's daddy :-P
 Hidden Gem
#20545 posted by erc [195.174.19.188] on 2011/07/04 17:51:05
#20546 posted by onetruepurple [89.79.96.4] on 2011/07/04 18:02:20
 Love This Place!
#20547 posted by biffmasta [69.245.183.143] on 2011/07/04 18:53:22
This is one of my favorite map sites to go to! Glad to see it has a fine level of activity just like Doomworld! Appreciate it good peeps!
 Name All The Quake Maps!
#20548 posted by rj [86.0.166.158] on 2011/07/04 20:51:30
http://www.sporcle.com/games/Leaveittosteven/quakemaps
i managed 34, so have no doubt someone on here can get the lot :)
#20549 posted by erc [195.174.19.188] on 2011/07/04 20:59:04
Fun stuff. Only remembered 16 though. :(
 14/38
#20550 posted by spy [92.47.239.187] on 2011/07/04 21:50:47
 Well,
#20551 posted by onetruepurple [89.79.96.4] on 2011/07/04 22:51:21
 Swot
#20552 posted by rj [86.0.166.158] on 2011/07/05 01:01:51
:P
 Hah
#20553 posted by ijed [190.22.6.254] on 2011/07/05 02:16:07
9 for me.
 10
#20554 posted by Drew [98.124.27.104] on 2011/07/05 06:04:04
thought I'd do better!
 Steam Quake Pack
#20555 posted by RickyT33 [94.13.59.170] on 2011/07/07 20:00:15
#20556 posted by necros [99.227.131.204] on 2011/07/07 20:30:31
if you get quake on steam though... you gotta try to get the cd tracks or you miss out on a lot. i've started to notice how much ever since quakespasm added in music support.
#20557 posted by Ankh [82.145.208.189] on 2011/07/07 21:32:07
so how do I add quake music when using quakespasm? Where can I download the tracks. I don't want to rip from the cd. I have used the quake cd for music only for a few times in all the years.
#20558 posted by necros [99.227.131.204] on 2011/07/07 23:43:41
why not rip the cd? if you download it, you might not get a high quality rip. i am honestly flabbergasted when i see mp3s at 128kbps.
that said, i'm sure you can locate it via mp3 search engines or somesuch.
as for getting them to load in the engine, simply dropping them in /quake/id1/music with the names 'track02' up to 'track11' should do.
it even reads .wav files so if you don't mind the extra space, you can rip the tracks without compressing them.
i found the quake soundtrack looses a lot to compression.
#20559 posted by Ankh [88.199.103.6] on 2011/07/08 00:47:11
ok. cd ripped. needed to reinstall eac for this. works.
thanks for convincing me to do the right thing necros
 This Is Nice:
#20560 posted by RickyT33 [94.13.59.170] on 2011/07/08 03:35:47
 Seriousn Sam 3 Looks Great:
#20561 posted by RickyT33 [94.13.59.170] on 2011/07/09 13:13:29
 Seriously....
#20562 posted by JPL [82.234.167.238] on 2011/07/09 14:49:34
... looks indeed cool :D
#20563 posted by Trinca [89.154.53.119] on 2011/07/09 18:11:16
play first two with my oldest kid :) is a fun game... to kick some ass with no stress!
 Also This
#20564 posted by DaZ [2.96.238.19] on 2011/07/09 19:02:07
#20565 posted by necros [99.227.131.204] on 2011/07/11 21:12:38
dunno how much interest there is in this, but i've posted a guide on how to make maps for my ne_dynamic mod.
 Cool.
#20566 posted by Drew [98.124.8.136] on 2011/07/12 03:36:28
as I said in Other Games, I just got L4D, so this is actually pretty awesome!
I know this is a common and petty question... but is there an fgd file included?
 Nope
#20567 posted by necros [99.227.131.204] on 2011/07/12 05:12:56
but there's only a few entities for this mod so it probably won't be too bad... i'll see what i can do.
 Ok..
#20568 posted by necros [99.227.131.204] on 2011/07/12 05:17:28
yeah.. looked at an fgd file. WTF.
is there like... a tutorial or... like holy shit what is that nonsense.
 For Metl
#20569 posted by Zwiffle [97.87.57.94] on 2011/07/12 07:40:25
 Ha Zwiffle...
#20570 posted by metlslime [67.188.81.46] on 2011/07/12 09:18:28
i was playing that this afternoon, just about to post it.
 Awesome.
#20571 posted by Drew [98.124.8.136] on 2011/07/13 03:11:34
/tricky.
 ?
#20572 posted by MisYu [195.150.59.147] on 2011/07/15 00:26:41
Hey,
Just wanted to know, after all those years of slack and offliness, who's still rolling these days? :)
 I Am
#20573 posted by Zwiffle [97.87.57.94] on 2011/07/15 01:47:48
but I guess you don't know me.
 I Am
#20574 posted by Drew [98.124.8.136] on 2011/07/15 04:26:54
but I doubt you know me either. You should make a speedmap!
 Misyu
#20575 posted by nitin [180.149.192.132] on 2011/07/15 04:40:48
is back!
 MisYu
#20576 posted by SleepwalkR [85.178.120.219] on 2011/07/15 06:50:58
Didn't we have a flame war once? Anyways, I'm still here.
 Missy
#20577 posted by DaZ [78.147.170.31] on 2011/07/15 12:16:04
Revenge of the Poland mapping collective.
bring your friends back too =)
 I Did Not Know You Before
#20578 posted by RickyT33 [94.13.59.170] on 2011/07/15 12:46:57
But I am here now, so "hi!" :D
#20579 posted by Trinca [194.65.24.228] on 2011/07/15 13:22:19
Ricky you are such a bitch, u can't see a new man in the house :p
Hi MisYu, we need a SP Quake from you... no more dm's :p
 Misyu
#20580 posted by Vondur [195.218.191.171] on 2011/07/15 13:48:10
go back sleep to hell
also hello, and how's qurnel?
 Vondur Hey
#20581 posted by Friction [91.154.127.149] on 2011/07/15 19:12:51
stop being so nice to people, it doesn't suit you.
 Pingu
#20582 posted by madfox [94.215.210.233] on 2011/07/15 20:50:24
you're great!
wait...,
miss you.
indeed,
welcome back.
stayed too long.
untrue,
how are you?
 Hi Misyu!
#20583 posted by Bal [87.89.103.105] on 2011/07/16 17:50:11
 Still Rolling... But Slowing Down...
#20584 posted by JPL [82.234.167.238] on 2011/07/17 10:06:30
... eh !
 Another For Metl
#20585 posted by Zwiffle [97.87.57.94] on 2011/07/17 16:23:40
http://www.rathergood.com/content/small_worlds/small_worlds.swf
As far as I can tell, the entire game is just about exploring each level. Pretty cool concept and music, no challenge, yet.
#20586 posted by Trinca [89.154.55.252] on 2011/07/18 00:21:34
 More TF2 Polycount Modeling
#20587 posted by Zwiffle [71.86.226.202] on 2011/07/21 19:18:01
http://www.polycount.com/forum/forumdisplay.php?f=47
If anyone is interested. Mixed in with some BRAWL contest so look for the TF2 in the thread title.
 We Probably Did Missyou, Misyu.
#20588 posted by Shambler [92.22.41.105] on 2011/07/21 20:27:22
/me is still rolling....rolling on chrome 22s....
 Small Worlds
#20589 posted by pjw [96.42.24.247] on 2011/07/22 02:51:35
That was really cool. I hope he does more with it...
 So
#20590 posted by Zwiffle [71.86.226.202] on 2011/07/22 23:48:28
What's goin down in Oslo?
 Deeply Uncool Shit.
#20591 posted by Shambler [92.22.31.5] on 2011/07/24 00:17:22
I presume you've seen the news??
:(
I presume czg is okay although someone said he was back in Sweden anyway.
 Hope So
#20592 posted by DaZ [92.26.162.230] on 2011/07/24 05:16:21
I lived in Oslo for a few months it's a really nice place with very friendly people, can't think of anywhere less deserving really :(
 What Happened?
#20593 posted by jt_ [68.42.82.10] on 2011/07/24 07:12:08
I don't watch the news.
#20594 posted by kaffikopp [91.149.57.138] on 2011/07/24 11:55:32
Was on my way home from work sitting on the tram, about half a mile or so from where the bomb exploded (Nationaltheatret station, for those who know Oslo), and heard an audible "thud". I first thought the tram had rammed a car or something, but it kept driving so I didn't think any more of it. As it drove deeper into central Oslo though, fire alarms could be heard, masses of people were gathered around, some were running and crying. I thought maybe there is a fire or something, but when I noticed loads of ambulances, fire trucks and civilian police vehicles with sirens blazing, I definitely knew something was up. Then someone on the tram checked out the news on their cellphone, and told us that the governmental quarters had been blown up. Checked out the news myself when I got home, and even though it was obviously quite fucked up, I can't say I didn't except such events to never occur in our country. Some people are just crazy enough to perform such acts to make a political statement, whatever it might be and regardless of whether they're a national or international citizen.
It wasn't until later when I heard about the shooting spree that I understood something way more terrible was taking place, and that this wasn't an act of political terrorism - just pure evil insanity. When I went to bed that night the death toll for both the bomb and the shooting was at 17 people, which still is unheard of in this country - but when I woke up the next morning and watched the news and the anchor said that the death toll from the shooting had rised to 84, I couldn't believe my ears. I was sure I had misheard him, so I went online to check it out - turns out it was right.
Completely fucked up, can't believe someone could possibly hate our country or our political system to such a degree that they would be willing to do something like this. I ain't personally affected or know anyone that is affected by the attacks, but I feel deeply sad for everyone that does.
And according to the perpetrator's "manifesto" that's floating around online, an arrest and subsequent trial could be used as further means to propel his propaganda bullshit talk. I think the best course of action would be to hold the trial behind locked doors, away from the media and public eye so he can't spout his bullshit to everyone, and then lock him away forever and forget about him, so he won't gain the satisfaction of seeing his message sent out to everyone. He can rot away, forgotten, while the rest of us move on and continue to work for a stable society and open democracy.
#20595 posted by Spirit [80.171.84.3] on 2011/07/24 12:12:27
Looking away is not what strengthens society. Exposing the errors in his mindset and providing ways of help to lead people like him on the "right" path will. It is a bad plan to lock away criminals, instead it should be tried to heal/fix them and the underlying problems.
#20596 posted by Spirit [80.171.84.3] on 2011/07/24 12:13:23
And it is the media's responsibility to handle situations like this in appropriate ways. Which they failed to do right from the beginning.
#20597 posted by kaffikopp [91.149.57.138] on 2011/07/24 12:20:44
I agree that providing rehabilitation for criminals and getting them back into society as working and providing members is the correct course of action, it's one of the strengths of our juridical system in my opinion. Exposing his mindset, trying to steer other people away from going down the same path he did. Still, even if he was completely rehabilitated and released, which seems unlikely (especially regarding some of the stuff in his manifesto of craziness), he killed almost 100 people. Even if he got a namechange and/or plastic surgery or whatever, people would find out, and I don't think it'd be unlikely to expect a lynch mob.
And yes, the media haven't really handled this situation appropratiely. Like one of the members of AUF present at the island said, the media attempted to call them on their cells even when they should have been perfectly aware of the fact that they were attempting to hide, or at least used a little bit of common sense.
 I Agree That
#20598 posted by SleepwalkR [92.231.233.125] on 2011/07/24 13:59:48
this man shouldn't be given a forum to spread his ideas. Not only would that be intolerable for the families of his victims, it would also not serve any purpose. By now we know what kind of ideology he's a disciple of. Let others explain the details, but don't give him the satisfaction of or attention he wants.
Also, Spirit, while in general I agree with you, I don't think a man like this can be reintegrated into society. Not only would he be lynched, as Berntsen said, he would also be too high a risk to be released into society again. A man who is capable of committing mass murder on such a scale can not ever be trusted again. He has forfeited the right to be a part of society, even if he ever wanted to be. Also I cannot see how a man like this can ever repay his debt to society. His guilt weighs too heavy. He belongs behind bars or in a mental hospital for the rest of his life.
 Tough Choice
#20599 posted by bear [217.115.56.186] on 2011/07/24 14:53:32
Spreading bad ideas
vs.
Creating a martyrdom and signaling that openness only applies as long as your ideas conform.
I believe I have to vote against keeping things locked away and hidden though because it will make it possible to counter and dismantle his message. If you let it become some mysterious ideas that are to dangerous to let into the light you leave the field open for many more to abuse the cover-up for their own purposes.
The real harm is already done and I think that increased understanding of the background would do more good than increase the danger of future acts of violence.
 You're Misreading
#20600 posted by SleepwalkR [92.231.233.125] on 2011/07/24 15:51:17
what I wrote if you are referring to me. I didn't say that there should not be a discussion and dismantling of his message. I just said that the shooter should not be given a forum by allowing to publicly justify or explain himself. This has nothing to do with freedom of speech or openness to ideas because those extend only so far as the speaker does not openly threaten democracy by his acts or words. Democracy has a right to defend itself. Again, I'm not saying that there should not be a public debate, only that the shooter himself cannot and should not be allowed to participate.
I'm also all for investigating the background of why the shooter hunted and killed more than 80 teenagers, although I doubt that we will learn anything useful there. Quite frankly, I think this man is insane and he will use any opportunity to publicly spill his bullshit out into the world. And that's probably just what he wanted all along, too, because otherwise he'd probably have committed suicide instead of giving up. So why allow him to speak publicly?
 Err...
#20601 posted by JPL [82.234.167.238] on 2011/07/24 16:09:34
So why allow him to speak publicly?
There are two possibilities here, regarding that the main idea of the guy was to explain the world his motivations:
1/ either you mute him in order to prevent from propagating his shitty motivations
2/or you allow him to debate, but then it is quite risky as a public audience is exactly what he is looking for in order to propagate his message
Well, whatever you do, there is a risk to consider this is either censorship, or too much lax....
What is the less worst option then ?
 I Think
#20602 posted by RickyT33 [94.13.59.170] on 2011/07/24 16:12:11
They should just shoot the fucker, or hang him publicly or something.
 RickyT23
#20603 posted by JPL [82.234.167.238] on 2011/07/24 16:15:57
You damn barbarian ;)
I have to admit he deserves it... like all other terrorists, whatever their motivations are (religious, politics, etc..)
 I Agree With Ricky
#20604 posted by ijed [190.22.45.222] on 2011/07/24 18:44:40
I was in London when the bombs went off there, and it is a pretty harrowing experience.
Terrorists want exposure - thats the entirity of their goal, to cause terror.
What happened in England was it caused a social change where the country became more consolidated and the people more united against the common threat.
It's very reactionary, but that's human nature. Hopefully this can have a positive effect in Norway - It sounds callous, but something good has to come from even the worst disfigurement of human psyche.
Whatever is done to this guy should be announced, but shouldn't be shown, just to not give him a a forum for his evil.
Hopefully it'll involve him being very slowly fed into a wood chipper.
 JPL
#20605 posted by SleepwalkR [92.231.233.125] on 2011/07/24 19:19:42
I really don't understand how you consider not giving a mass murderer who just shot more than 80 teenagers the chance to "debate" his views publicly censorship. Can you explain that to me? I can't wrap my head around that idea. Do you think we should put him in front of a camera so that he can explain to the world how he wanted to unite western Europe against the islamic threat? What good would that do?
 SleepwalkR
#20606 posted by JPL [82.234.167.238] on 2011/07/24 21:18:46
I think I was not clear... using the word censorship is maybe a little bit aggressive, but this is certainly what the murderer will think if there no public debate... anyway, who cares now about what he thinks ? He is been caught, and needs to pay for his acts..
What I just tried to say is there's absolutely no solution against such morons. Whatever you do, he already reached his goal: the world knows him, the world knows his motivations, the word knows his "cause".
And what do you think such debate would bring on the table ? Do you think it will be fruitful to know the why and how such massacre, to let the guy explains why he acted so ? Whatever you'll say, whatever you'll try to elaborate to convince him his acts are absolutely horrible, he will find loads of "good" arguments to justify his choices, and explain why he acted as he did... and this is the most terrifying. There are absolutely no sense, no valid arguments to justify such act, but he will never understand.
And at the end, I tend to agree with Ricky, these kinds of mass murderer or terrorists, call it as you want, should be executed on the public place.. as an example.. just to show there no compromises with them.
 This
#20607 posted by megaman [88.66.46.87] on 2011/07/24 22:09:48
This has nothing to do with freedom of speech or openness to ideas because those extend only so far as the speaker does not openly threaten democracy by his acts or words.
...is total bullshit, because then you can just define everyone who's acting critical of your regime as "outside democracy" and censor him. A true democracy needs to be able to handle any kind of information or opinion.
The real problem [1] is that discussing or listening to the political agenda behind such an act constitutes positive feedback towards not only the killer, but everyone who might play with the idea of using something on the same level of violence as means of getting attention.
[1] The real real problem is of course that you don't discuss, honor and give some thought to these political agendas before their spokesmen even think of attention whoring the shit out of everyone. Violence is used when communication fails. In democracies, communication tends to fail, and people -- not only -- at the top tend to sabotage communication, because it's to their advantage, to the point that it is doomed to fail dealing with all but the most simple problems.
 Democracy Is
#20608 posted by jt_ [68.42.82.10] on 2011/07/24 23:41:14
the tyranny of the majority. There's no way to morally defend it.
 It's Also
#20609 posted by SleepwalkR [92.231.233.125] on 2011/07/24 23:46:18
our best option.
Megaman, you need to read what I wrote. I'm not talking about criticism of democracy. I'm talking about those who want to do away with it. Criticism is good and should be heard. It may be true that mainstream media is not representing such criticism. But that is not what I was talking about. I am all for free speech. Please don't put words in my mouth.
 No It's Not.
#20610 posted by jt_ [68.42.82.10] on 2011/07/25 01:26:55
You're not thinking hard enough.
 Thanks
#20611 posted by SleepwalkR [92.231.233.125] on 2011/07/25 07:23:19
for pointing that out, you dick.
#20612 posted by Spirit [89.204.154.119] on 2011/07/25 08:49:04
Hey jt, go troll some atheists instead.
 Reminder That Jt_ Is A Man With Dumb Views (see Homepage In Profile)
#20613 posted by czg [213.132.100.2] on 2011/07/25 08:52:36
bear and Spirit are right.
glad to hear everything is okay with you Berntsen.
thanks for caring, Shambler. Nobody I, or my family knows were affected by the events.
 That's Actually A Great Example
#20614 posted by megaman [88.66.2.186] on 2011/07/25 10:54:44
You wouldn't be able to set up a party with the main goal of reintroducing monarchy in a "democracy" that censors stuff that's "against democracy". Even if the majority of people would favor it.
 Democracy Is Fair
#20615 posted by RickyT33 [86.140.233.0] on 2011/07/25 12:42:06
By definition. Democracy favours majorities, but that is why it is fair - you can piss of a small group of people or a large one. To piss of a small group of people is not as bad as pissing off a large group of people. /scienceLesson
 Also I Dont Think The Guy Should Be Heard
#20616 posted by RickyT33 [86.140.233.0] on 2011/07/25 12:47:43
I dont think he has a right to 'explain himself' even if it would allow reasonable people a chance to deconstuct and destroy all of his arguments one by one. First of all some people might agree with him, and that is dangerous. Secondly an example should be made that if a person goes on a killing spree that by doing so you loose the right to spread whatever message you were trying to spread. Killing spree's are not the answer to political or social debates. And if they are used in such a debate, that the killer's message and beliefs are de-valued entirely.
 Dear God
#20617 posted by Spirit [89.204.154.119] on 2011/07/25 13:21:31
Denying human rights is never an option.
I am wondering what kind of treatment you would recommend for eg US soldiers who proudly went to the middle east to kill those filthy raghead donkey loving third class humans. Do you like how Saddam Hussein was hung?
 I Think That In This Case, They Guy's Right To Forum
#20618 posted by RickyT33 [86.140.233.0] on 2011/07/25 13:48:34
Should be denied.
Saddam Hussein deserved to be hung, for killing all those kurds in the late eighties, women, childeren, chemical warfare. Screw that guy, he got what was coming.
U.S. Military - dont get me started on the U.S. Military. I would never blindly pledge alleigance to a piece of fabric. And what exactly they think they are upholding other than a deeply deeply deeply deeply deeply deeply deeply deeply corrupt government, I have no idea.
I will say that if you blow up and shoot hundreds of innocent people in an act of terrorism that you loose certain rights. Including the right to have your beliefs heard by masses. I dont think you automatically have that right anyway, do you? Mass cold-blooded killers should not have their point of view heard. It sends out the message that if you kill hundreds of innocent people, then everyone will listen to your point of view.
 ...
#20619 posted by ijed [216.241.20.2] on 2011/07/25 14:00:19
Never denying anyone ever rights ever is extreme liberalism.
Child rapists, murderers, terrorists and dictators long ago decided to ignore basic human rights, they don't deserve any in return.
#20620 posted by onetruepurple [89.79.96.4] on 2011/07/25 14:02:20
(...) decided to ignore basic human rights, they don't deserve any in return.
Agree 110%
 Lol
#20621 posted by jt_ [68.42.82.10] on 2011/07/25 14:13:33
#20622 posted by Spirit [80.171.51.97] on 2011/07/25 14:20:31
Wtf is it with "right to be heard by the masses"? What do you mean? If anything the masses will only hear of his hearing if the media decides to. This is not a problem in the justice system. It's the sensationalist lust of people just like you.
What good does it ever do to kill someone? If you support this, then you are not better than a murderer in my eyes.
Jesus fuck, why did I even bother participating in this disgusting conversation.
 Rights
#20623 posted by jt_ [68.42.82.10] on 2011/07/25 14:25:33
The man who went on a killing spree in oslo has voluntarily given up his rights when he murdered 80+ people. The only thing to do now is have him tried and to bring compensation to the victims families.
Czg, what exactly are these ' dumb views' you're talking about? Care to elaborate or would you prefer to keep acting like a demagogue?
Spirit, I'm not trolling, nor would I troll someone on their religious views.
 OK, OK
#20624 posted by RickyT33 [94.13.59.170] on 2011/07/25 14:42:12
I think you and I are thinking on different channels here. The guy who shot and blew up all of those people knew that what he was doing meant that he was to be 'shot on sight'. If I was there and I had a gun, I would have shot him myself. My motivations for killing him would be to avenge the deaths of all of the innocent people who he had killed, and to prevent him from killing anyone else. And he wanted that. He wanted me to want to kill him. I would not have wanted to kill anyone else there, unlike him. He wanted to kill as many innocent people as possible.
If someone put me in the position of killing hundreds of people or killing myself I would kill myself.
 The Idea Of Showing Him Compassion
#20625 posted by RickyT33 [86.140.233.0] on 2011/07/25 15:17:15
Is to me offensive. To be honest I dont care if it's a government, an army, terrorists, psychos, aliens or otherwise - running around shooting and blowing up innocent people is wrong, should not be tollerated, perpetrators deserve no mercy, why the hell should the people of Norway have to pay for this guy to be imprisoned, fed, clothed, watered, doctored, sustained and kept alive (cause you can be damn sure he aint going to be working for those things), when they already have to pay for the inquest, the cleanup, and that's without even stratching the surface of of any of the other horrors, traumas, lives left in ruins, some of which will never be repaired or healed.
If this had been a questionable case, of a few people, with a lack of evidence, then believe me - I'm all for a proper investigation and trail, I believe we have a right to be treat as innocent until proven guilty. I also believe that the punishment for a crime should not be worse than the crime committed. But this is an open and closed case. The pathetic excuse for a 'human' wont be getting any compassion from me.
#20626 posted by megaman [88.66.2.186] on 2011/07/25 15:18:24
decided to ignore basic human rights, they don't deserve any in return.
So we're at "eye for an eye" now :(
Jesus fuck, why did I even bother participating in this disgusting conversation. :D
 To Be Fair To The US Military
#20627 posted by RickyT33 [86.140.233.0] on 2011/07/25 15:19:10
The UK Government are no better.
#20628 posted by Trinca [194.65.24.228] on 2011/07/25 15:21:48
WTF wasn't a threath for Politis and trolling?
GO AWAY U RAPPISTS
:)
#20629 posted by RickyT33 [86.140.233.0] on 2011/07/25 15:49:14
decided to ignore basic human rights, they don't deserve any in return.
So we're at "eye for an eye" now :(
I know, where is the poetic justice in that?
 Changing The Subject Though:
#20630 posted by RickyT33 [86.140.233.0] on 2011/07/25 16:26:02
#20631 posted by jt_ [68.42.82.10] on 2011/07/25 17:25:41
A while ago preach posted a modification for profiling qc in fitzquake. I thought it was in the coding help thread, but doing a quick search I didn't find it. anyone know what I'm talking about and remember where it is?
 OK I Could Be Wrong But Is It Here:
#20632 posted by RickyT33 [86.140.233.0] on 2011/07/25 17:46:22
http://celephais.net/board/view_thread.php?id=60097&start=85
Theres a link at post #105 or something......
Dont know what profiling is.....
#20633 posted by RickyT33 [86.140.233.0] on 2011/07/25 17:47:10
post #108, thats it....
 Not It
#20634 posted by jt_ [68.42.82.10] on 2011/07/25 20:22:09
I thought it was a response to #95, but after searching the entire thread, I didn't find it. It's not in the fitz 0.85 thread either (I just searched for 'preach,' though). I'm starting to think that either preach didn't write what I'm thinking of, or I have no idea what I'm talking about. All I remember was it was an engine mod that might have done something with the profile command, and it was qc related.
 Possible Lead...
#20635 posted by Preach [62.30.197.42] on 2011/07/25 21:36:50
Are you remembering the now languishing attempt to replace QC with javascript, which produced a hybrid engine where you could enter js snippets at the console to read and modify the current state of the QC (as long as you didn't care about altering strings)? Only thing that springs to mind...
 No
#20636 posted by jt_ [174.252.240.41] on 2011/07/26 01:00:30
Someone extended some existing command to display more info.
 This Has Got To Be Good:
#20637 posted by RickyT33 [86.140.233.0] on 2011/07/26 11:20:33
#20638 posted by gb [46.142.30.252] on 2011/07/27 00:06:54
> Saddam Hussein deserved to be hung
eep. Death penalty, human rights? Fair trial? Being better than them?
I read the Oslo killer's "manifesto", most of it actually. It is interesting to read because it contains the same stuff that many right wing conservatives are spouting all across the internet.
And it is pretty easy to point out the key places where his thinking doesn't make sense. A lot of it is assembled so it looked logical and irrefutable to him. But it isn't, by far not.
Good exercise, recommended reading. It's like a neoconservative "Mein Kampf" because it collects the fundamental ideas of many right wing propaganda spouters. Typical collection of typical "arguments".
Know your enemy.
#20639 posted by gb [46.142.30.252] on 2011/07/27 00:12:22
Actually, I think a lot of conservatives would agree with most of his ideas (Islamification, feminism, homosexuality, weakness, multicultural society are "bad"), apart from the killing people part. That makes it somewhat unsettling.
 Hmm
#20640 posted by nonentity [86.158.97.252] on 2011/07/27 06:13:21
Surely it's only unsettling because he killed people himself rather than getting a load of paid, sadistic brutes (sorry, honourable military gentlemen/women) to do it for him...
Also, this entire debate is deeply, deeply unsettling and no something I wish to discuss in an inflammatory environment other than to point out;
a) you can't make moral judgements unless you hold yourself to a moral code higher than the person you're judging (ie, don't condemn killing then call for killing) and;
b) the actual issue here is that we're having this conversation at all, if you wish to discourage future incidents of a similar nature then it requires a news media that doesn't instantly go overboard and provide rolling coverage of something that should only be reported calmly, briefly and dully.
Of course, the reason they do so is due to the desire of all of us to read new bloody stories to entertain ourselves with over breakfast and discuss at work/parties/internet forums. And then we can be suitably shocked and outraged when this demand leads to the hacking of murder victims' phones...
 Manifest
#20641 posted by megaman [94.221.121.43] on 2011/07/27 16:26:06
link it.
 Unlimited Detail Engine Update
#20642 posted by Zwiffle [71.86.226.202] on 2011/08/01 22:10:24
Some of you might remember about a year ago there was a tech demo involving not polygons as the basis of graphics but atoms. This is the one-year report.
http://www.youtube.com/watch?v=UKUuUvDSXk4
 Amazing
#20643 posted by jt_ [68.42.82.10] on 2011/08/01 23:14:46
 My Guess
#20644 posted by megaman [88.64.176.44] on 2011/08/01 23:54:08
they're trying to make money by being bought.
They're totally full of shit regarding poly counts etc (that's not what the focus of engine programming is anymore, is it? My GPU can render dozens of millions of polys without a problem), provide no technical detail, claim that they run in software... :o
 Engines
#20645 posted by bear [217.115.56.186] on 2011/08/02 00:27:38
this looks a bit more down to earth but still interesting:
http://www.atomontage.com/?id=dev_blog
Unlimited detail engine seems like a nice viewer for high detail/point cloud data but it feels really awkward to mention games (and bashing game engines) that much while only showing static geometry and no signs of interactivity apart from camera control.
 Mkay
#20646 posted by bear [217.115.56.186] on 2011/08/02 00:39:11
maybe down to earth isn't the right thing to say about anyone claiming their tech to be the future but the guy at least seems a tad more realstic in his future projections...maybe in a a few years there will be some interesting "atomic" stuff out there anyway.
 Unlimited...
#20647 posted by bear [217.115.56.186] on 2011/08/02 00:44:38
levitating gravel!
 A Neat Puzzle Piece Game
#20648 posted by Scampie [72.12.65.92] on 2011/08/02 02:19:06
 Unlimited Detail
#20649 posted by DaZ [92.26.171.209] on 2011/08/02 06:12:02
While impressive technology, there was an amount of complete bullshit in that video also.
In all the footage I never saw one piece of moving environment either, everything was static, if that is a limitation of the technology then it just killed itself.
Also, everything looked very tile based, I didn't see any realistic looking landscape or natural angles to things. Now maybe (as the guy guys) they just don't have artists to do that stuff, if it is another limitation then again no thanks :)
I also find it quite funny, and pretty arrogant, that this guy thinks his company has found the holy grail of graphics technology that has eluded the likes of Carmack, Sweeney and the dudes at Crytek for decades. Come on now.
#20650 posted by necros [99.227.131.204] on 2011/08/02 06:30:17
I also find it quite funny, and pretty arrogant, that this guy thinks his company has found the holy grail of graphics technology that has eluded the likes of Carmack, Sweeney and the dudes at Crytek for decades. Come on now.
part of the sales pitch, i guess. :P
anyway, isn't voxel tech similar to this?
 The Other Demo
#20651 posted by megaman [88.64.176.44] on 2011/08/02 09:31:10
he's talking 10minutes about physics, yet the demo doesn't even feature falling blocks ;-)
 Unlimited Dickwaddery.
#20652 posted by Shambler [86.25.166.252] on 2011/08/02 12:45:10
A badly-lit entirely static Voxel Minecraft narrated by a smug whinier version of Yahtzee from Zero Punctuation. Yup that's me sold.
If there's any game that encourages me to crouch down and admire having 3465035960569450 polygons on a patch of dirt, I don't want to play it.
This isn't the future, or shouldn't be. The future should be in the BALANCE of graphics and gameplay and story and physics and feel and atmosphere and simplicity and depth and exploration - blending solid FPS gameplay with modern technological options.
 Shambler's Expectations...
#20653 posted by JPL [82.234.167.238] on 2011/08/02 12:53:36
... will never be fulfilled :P
Come on.. it is impossible to please everybody, and having such balance in all the "parameters" you listed is impossible... so either you have a genius idea about what should be a FPS and you should start your own game company... or you are already complaining for the disillusionment you will face sooner or later... doh !
#20654 posted by Zwiffle [97.87.57.94] on 2011/08/02 15:12:38
Animation with point cloud data is possible. At least it is with voxels according to some video I saw, so I imagine it's possible with atoms. I also assume it would be even easier to get less grid-like environments, I think they just added a bunch of assets purely for the sake of performance load.
Everyone at work is really skeptical. I couldn't care if it works either way, I find it incredibly interesting even just as a theory.
 JPL, True.
#20655 posted by Shambler [86.25.166.252] on 2011/08/02 15:52:08
But it's useful to consider where to aim for as an ideal. Unlimited Particle shit or whatever that is, they are aiming for the ultimate in detailed graphics (well in theory apart from the glaring deficits in what they've made so far). That's one sole direction, and not really one that needs to be aimed in on it's own. 100,000 times more detailed?? Who is going to notice that shit...
Modern games, the graphics have improved so much in recent years, games in general are so pretty and cool looking, who is looking at these trees thinking "OMG Polygons!!". That's not the shit people are noticing. There's so many areas to aim high for in gaming.
I posit to aim for the highest overall gaming experience...
 Shambler
#20656 posted by JPL [82.234.167.238] on 2011/08/02 20:20:07
I have to admit you are not completly wrong: too much efforts have been spent on graphics and visuals only... Maybe less visuals and more fun/gameplay/puzzles/whatever would be better ;)
 Yeah
#20657 posted by DaZ [2.96.233.254] on 2011/08/02 21:44:46
the guy did miss the boat a bit on graphics, the really interesting things to solve these days are things like ai, player interactions etc.
Honestly, if graphics just stopped getting better right now for 10 years or so, I really wouldn't care that much, added another layer of post processing isn't going to make gameplay better, but some groundbraking ai just might.
 For Zwiffle
#20658 posted by megaman [88.66.45.134] on 2011/08/02 22:29:23
 It's A Scam!
#20659 posted by megaman [88.66.45.134] on 2011/08/02 23:37:38
 Infinite Wotever
#20660 posted by Shambler [86.25.166.252] on 2011/08/03 17:46:52
 Random Web Related Problem
I have two websites, both through the same host, both using the same DNS servers etc.
They all load fine for me. A friend however, can load one but not the other, returning a timed out/failed message from both machines he tried it on. He can't even ping it.
Anything obvious I'm missing? It was working fine for him until today :/
#20662 posted by Spirit [80.171.85.64] on 2011/08/03 20:31:21
Possibly weird routing? Use tracert on Windows or traceroute (or better mtr) on Linux to check if he gets routed differently.
ta. Looked further into it and it's just his ISP being really fucking weird. Oh well :(
#20664 posted by ijed [190.22.34.11] on 2011/08/04 03:26:21
It could work I suppose.
They do need some major funding though.
The negativity of the uninformed is probably one of their biggest problems in getting a new tech off the ground.
The demo video doesn't show anything I didn't see in the last one really.
Polys do have limitations and it's good that there exist alternate rendering systems like voxels, blitting and this infinite thing.
Complaining about a sales pitch sounding like sales speak?
And Notch weighing in seems a bit pointless. He's an indie dev.
 Doom 3 Source Code To Be Released After Rage
#20665 posted by Zwiffle [71.86.226.202] on 2011/08/04 23:56:34
#20666 posted by Trinca [194.65.24.228] on 2011/08/05 16:03:55
I think today I will start a base map!
Been mapping very few... and base maps usually tend to be easyer to make...
 Do It
#20667 posted by Drew [76.75.125.184] on 2011/08/05 16:10:54
and let me know if you need a tester, if you get there!
#20668 posted by Trinca [194.65.24.228] on 2011/08/05 18:17:17
I always finish what I start!
Even if map sucks always release...
I dont waste brushes in trash :)
 JC Keynote
#20669 posted by megaman [88.66.50.27] on 2011/08/05 18:23:54
can you actually watch it somewhere instead of reading shitty summaries?
 Keynote
#20670 posted by bear [217.115.56.186] on 2011/08/05 19:19:26
 Yeah
#20671 posted by Zwiffle [71.86.226.202] on 2011/08/05 20:09:43
It's also smack dab right there on the quakecon.org page.
 Quakecon.org
#20672 posted by jt_ [174.252.249.195] on 2011/08/05 21:53:30
I can't enter from either chrome or ie9, it says I have cookies disabled, but I don't. Anyone else experience this?
 Skyrim Collector's Edition
#20673 posted by Zwiffle [71.86.226.202] on 2011/08/05 21:54:06
 Right On The Front Page
#20674 posted by megaman [88.66.50.27] on 2011/08/06 01:04:50
right after i posted :o
 Quakecon Deal Problem. Skyrim Preorder Not Available In UK
#20675 posted by than [180.144.105.161] on 2011/08/06 08:46:03
I really want to get a discount on the Quakecon pack and get all my id games (plus some) on Steam, but currently it's not possible to pre-purchase Skyrim to get the deal. This seems to only affect the UK, which is where my credit card is registered, so I can't get any kind of discount.
Anyone else in the same boat and know anything about why Skyrim is unavailable for pre-purchase?
 Nice That
#20676 posted by bamby [82.181.63.85] on 2011/08/06 22:24:29
you can watch Assembly live on TV here. ASD was quite nice as usual (and very ASD-like with all the running and moving things). And Fairlight too. Makes being sick slightly more tolerable.
 Sock's Egypt Textures
#20677 posted by jt_ [68.42.82.10] on 2011/08/07 16:30:20
Anyone know any other maps that use these textures besides pulsars Menkalinan?
#20678 posted by Spirit [80.171.82.233] on 2011/08/07 17:20:00
 Victoria Stilwell Is Soooooooo Hot
#20679 posted by RickyT33 [86.140.233.0] on 2011/08/09 16:23:29
That is all.
 SFW
#20680 posted by Zwiffle [71.86.226.202] on 2011/08/09 16:53:03
 I Couldnt Even Find A Single Nws Picture
#20681 posted by RickyT33 [86.140.233.0] on 2011/08/09 16:57:34
And belive me, I tried......
#20682 posted by Spirit [80.171.96.242] on 2011/08/09 18:18:53
 Bwaha
#20684 posted by megaman [88.64.186.8] on 2011/08/10 09:27:40
 This Is Pretty Cool
#20685 posted by DaZ [78.147.172.167] on 2011/08/11 13:24:22
http://www.youtube.com/watch?v=PhXIkbaVaj8&feature=feedwll
Crysis engine using voxels to create 3d terrain that can be moulded using shapes pretty much like clay.
Do want!
#20686 posted by necros [99.227.131.204] on 2011/08/11 21:19:50
woooahhhhhh....
that looks like fun! :D
 I Did A Privacy Thing
#20687 posted by inertia [24.193.240.199] on 2011/08/13 06:58:25
 Kamasut.txt
#20688 posted by Spirit [80.171.143.47] on 2011/08/13 11:26:47
If like hands and as a chain body called "Nimitta" her own into (the Sacred a rising called "Nimitta" should use them up and enjoy her head the lovers' into it lovely wife, root, knees her, at love to experts (the Sacred legs in her yoni, known a wall, lover catches and under ankles If lover catches and feet; catch a seesaw, "Piditaka" up and kiss with a seesaw, called "Nimitta" and the choice Crow). varied choice Mare's your feet, you enjoy has (the Sacred a rising called "Nimitta" should use them up and enjoy her own She her, that her up and sucking in the lovers' up and spontaneity head hands and a wall,
 Wtf Spirit
#20689 posted by rj [82.10.220.211] on 2011/08/13 11:57:45
..virus?
 Translated
#20691 posted by onetruepurple [89.79.96.4] on 2011/08/13 12:51:08
from English into Hindu and back again?
 See Inertia's Link You Sheep
#20692 posted by Spirit [80.171.143.47] on 2011/08/13 13:17:30
 Also, The Kama Sutra
#20693 posted by inertia [24.193.240.199] on 2011/08/13 15:36:44
is not what I thought it was. Lots of crazy things, like: 'how to get rid of your lover after you have taken all his money'.
#20694 posted by necros [99.227.131.204] on 2011/08/13 18:11:53
how to get rid of your lover after you have taken all his money
hm... i know a couple of people who must have read it then.
 Inertia
#20695 posted by megaman [88.66.18.1] on 2011/08/14 01:12:54
rocket science :P
 Otp
#20696 posted by gb [46.142.42.252] on 2011/08/14 15:13:50
There is no "Hindu language".
 Cool.
#20697 posted by onetruepurple [89.79.96.4] on 2011/08/14 15:45:24
Did Baker tell you that?
#20698 posted by gb [46.142.43.7] on 2011/08/14 16:45:44
Sorry for talking to you.
 Maybe This Is News Worthy?
#20699 posted by Zwiffle [71.86.226.202] on 2011/08/17 17:13:55
So, who wants to make Quake 5?
 I Think Id Doe's
#20701 posted by DaZ [78.147.172.167] on 2011/08/17 23:07:51
 Tim Willets Doesn't
#20702 posted by rj [86.0.164.53] on 2011/08/18 01:53:39
 The Quake Rock Owl Is Watching You!!!
#20703 posted by RickyT33 [94.13.59.170] on 2011/08/18 03:53:42
http://www.quaketastic.com/upload/files/misc/quakeOwl.png
Cool eh? How cool is that!! It's like I found jesus on some burned toast or something
 Heh
#20704 posted by metlslime [159.153.4.50] on 2011/08/18 03:59:36
what level is that from?
 E2m2rq
#20705 posted by RickyT33 [94.13.59.170] on 2011/08/18 04:57:12
I will make every effort to leave that in fo sho.
#20706 posted by metlslime [67.188.81.46] on 2011/08/18 07:45:44
Rock Owl is the new Dopefish.
 Re: Tim Interview
#20707 posted by bear [83.250.35.120] on 2011/08/18 15:09:27
"God we have no jerks in the studio."
lol I know for sure they have at least one Jerk under the Bethesda umbrella...
#20708 posted by gb [46.142.21.41] on 2011/08/18 18:36:01
rock owl == cute
do a secret where they must find the rock owl!
 Skynet Is Coming!!!
#20709 posted by RickyT33 [94.13.59.170] on 2011/08/19 13:48:41
 Oh, So That's What Portals Do
#20710 posted by Scampie [72.12.65.92] on 2011/08/21 20:39:17
 Wow
#20711 posted by JPL [82.234.167.238] on 2011/08/21 21:08:39
It's great ! Might be a good theme for a speedmap session :)
#20712 posted by necros [99.227.131.204] on 2011/08/21 21:09:29
looks like prey. isn't this basically the same thing that was done there?
 I Broke It.
#20713 posted by jt_ [68.42.82.10] on 2011/08/22 00:58:41
 Question
#20714 posted by Tronyn [24.222.116.132] on 2011/08/22 21:29:46
might be better put in the help wanted thread, but whatever things seem pretty slow around here lately... is there anyone lurking around here who is pretty good with 2d graphics design programs, and would be interested in doing me a favour, namely designing or helping to design the cover of a book? my email's djg164@mail.usask.ca, oh and I should finally be returning to Quake stuff soon, which means ne_ruins will finally be reviewed on Quaddicted and some slight progress on maps should start happening.
#20715 posted by necros [99.227.131.204] on 2011/08/23 23:37:21
what are the eye candy engines these days?
i only know of darkplaces... tenebrae isn't being developed anymore i think?
#20716 posted by Spirit [89.204.155.169] on 2011/08/23 23:49:58
darkplaces.
though the rmq engine is getting great features of a different class (oriented sprites, yeah!).
#20717 posted by necros [99.227.131.204] on 2011/08/23 23:54:04
i was talking about like really eye candy stuff like realtime lighting and shaders.
so darkplaces is the only one then?
also, oriented sprites were already in software quake. do you mean the high res sprites?
 Portal: No Escape...
#20718 posted by metlslime [159.153.4.50] on 2011/08/24 04:38:47
#20719 posted by gb [46.142.12.173] on 2011/08/24 22:19:26
Darkplaces and FTE. Both support realtime world lighting and the other stuff.
mh is going crazy with rmqe though, I've heard that the switch to "all shaders" might enable some of what mh calls "shiny specular crap", too. ;-)
 Thanks
#20720 posted by necros [99.227.131.204] on 2011/08/24 22:33:21
didn't know about fte.
i hope the two are similar though... o.o
#20721 posted by gb [46.142.12.173] on 2011/08/24 22:48:21
... not always. You might want to find Spike on IRC and just talk to him.
 Hmm
#20722 posted by necros [99.227.131.204] on 2011/08/24 23:26:09
been messing about with fte a bit but it looks very much like a client engine, as in, the effect are all engine based with no real control over them. and even though the web page talks about shader support, i couldn't get the ones i've made for DP to load in it.
the only thing it seems like you can do as a mapper is use bump mapping and spec, which i'm not interested in at all.
anyway, DP's pretty popular, so i don't think it's unreasonable to require FQ or DP.
#20723 posted by gb [46.142.12.173] on 2011/08/24 23:32:49
I agree, it's your choice which engine you require. Fitz or DP is a fair requirement, too.
#20724 posted by necros [99.227.131.204] on 2011/08/24 23:38:53
well, with DP, i figure, if you're gonna support fancy shit, may as well go whole hog. :P
tbh, i was actually a little disappointed with the shader system in DP. it's basically Q3 but with quite a few missing shader script commands.
otoh, it's not really fair for DP since i broke my teeth on D3 shaders which are far more powerful.
/shrug
i'll probably only end up using it for water and such anyway. probably needless worrying on my end.
 These
#20725 posted by RickyT33 [94.13.59.170] on 2011/08/26 03:13:59
#20726 posted by jt_ [68.42.82.10] on 2011/08/29 16:05:31
what happened to negke?
 He's Being Kepy By Bees
#20727 posted by Drew [98.124.27.36] on 2011/08/29 17:58:34
 WTF!?!?!
#20728 posted by RickyT33 [94.13.59.170] on 2011/08/29 19:51:34
#20729 posted by Spirit [80.171.7.181] on 2011/08/29 21:17:03
Of course it is.
 DSLR Film Making
#20730 posted by bamby [82.181.208.71] on 2011/08/29 21:32:33
System cameras have pretty good video quality nowadays and are a lot cheaper than old movie cameras.
Couple good large sensors with large aperture lenses and you can shoot in a dark abandoned subway tunnel with good results if you will.
Any of the artistic souls here tried their hand at it?
This is not really a movie in that sense since it's timelapse photography but shows what can be done, it's very nice in itself in my view:
http://vimeo.com/8951807
 Half-life 2 Headtracking
#20731 posted by DaZ [92.26.173.4] on 2011/09/01 16:28:01
I came across an awesome mod for hl2 that uses your webcam to track your face and translate it into in-game leaning and looking.
You don't need any special software, just a webcam and a copy of the mod. Made a video to show it :) http://www.youtube.com/watch?v=hTJd20c3tOs
 May You Live In Interesting Times.
#20732 posted by onetruepurple [89.79.96.4] on 2011/09/01 23:05:21
#20733 posted by necros [99.227.131.204] on 2011/09/01 23:17:40
the german video game laws seem like way over kill to me... :\
i mean, i can get where they came from, but still.
 TBH
#20734 posted by ijed [200.73.66.2] on 2011/09/01 23:23:10
I can't. Censorship just doesn't work unless done at a family level. ie. parents controlling what their children read, watch, listen to or play.
Governments doing such was an epic fail back in the days when comic books were banned in the states, or video nasties in England.
Now there's this thing called the internet.
Remember when I was at school in the 90s and a friend was involved in a student exchange. German kid would have been something like 14. We were playing around and decided to fire up Doom to show it to him. He immediately entered cheat codes and zoomed off to find all the secrets.
Gave us all a good giggle.
 Censorship
#20736 posted by madfox [94.215.210.233] on 2011/09/02 22:02:17
After thirtheen years the Dutch version of "MAD" is available again.
 Ijed
#20737 posted by Scampie [72.12.65.92] on 2011/09/02 23:19:52
(this turned into a bit of a ramble, sorry)
Comics were never banned in the US, but I think you're thinking of the Comics Code. The Comics Code Authority was a self regulating body of publishers self censoring to avoid government censoring/banning of comics. Also, much like video game ratings, it's also done to appease distributors, who are the actual customers of publishers, and many of which do not want to sell things which the public may have deemed lewd.
There was never any law stating that comics couldn't be sold (or video games nowadays for that matter) without being approved, it was just part of the realities of the market that it had to be done, and it took a long time for comics to finally do away with the Comics Code Stamp.
I think as far as games go, eventually ratings will someday become less important (at least, in the US), especially with digital distribution and future consoles relying less on physical media and brick and mortar shops. I remember when working on the Wolverine game and there was much early fighting on if the game would be rated T or M, and how that would affect sales, because it's a huge factor when it comes to traditional advertising and sales to larger distributors when you have to factor in physical copies and how many will actually be sold (Walmart stocks fewer M rated games, but more E or T rated games, simply because of sales numbers and their demographic). I believe this becomes much less of an issue when you don't need to concern with stock, and instead only bandwidth, to reach customers.
Some form of rating will likely always exist mainly because I still think it's a valued and important sales tool to be able to identify to potential customers that 'this game has people getting their heads ripped off' from 'this game is about unicorns and rainbows', since I think most can agree that there are plenty of things in games which are decidedly not for children. What I mean is that I think there will be less emphasis placed on developers to shoot for certain ratings, and rather simply make the game they're going to make. Hopefully this, combined with the fact that it's quite difficult to prevent, say, a German citizen from acquiring a game from America over the internet (even if it's banned for sale), will hopefully lend to less censorship in the future.
#20738 posted by ijed [200.73.66.2] on 2011/09/03 01:27:54
Thanks for the clarification - it was something I read on a blog, I think.
Generally agree as well. I'm a parent and there's some games I wouldn't want my daughter playing, so giving me the tools to know what the general content is at a glance is something I completely agree with.
They just tend to go overboard in some countries. The ones that spring to mind are Germany and Australia.
There's China as well, but that's more of a complete media lockdown.
#20739 posted by gb [46.142.37.81] on 2011/09/03 11:01:40
The German censorship is driven by different motives than the Chinese one, I think. It's also not a blanket style censorship.
Maybe if more of a games industry existed in Germany, things would change. As it is, video games have no lobby and thus currently are lowest in the food chain, so everything bad is pinned on them. That's how it works in a nutshell.
 Politics
#20740 posted by ijed [190.22.89.218] on 2011/09/03 21:58:07
Is pretty base for the most part, and forms of entertainment not understood by the main voting block (over 40's) make an easy target.
 ,[.,]
#20741 posted by jt_ [68.42.82.10] on 2011/09/04 16:29:06
Got bored, learned brainfuck.
 Why Photoshop Is Better Than GIMP:
#20742 posted by RickyT33 [86.140.233.0] on 2011/09/06 17:51:51
 Oh Yes, If Only GIMP Would Have Such Functionality!!!
#20743 posted by Spirit [80.171.84.26] on 2011/09/06 19:34:49
Oh Ricky, if you were a 16 year old girl that would have been a cute thing to say.
 In Other News
#20744 posted by rj [86.0.164.53] on 2011/09/06 19:43:50
lots of money is better than no money!
#20745 posted by gb [46.142.12.17] on 2011/09/06 20:15:06
Gimp is _fundamentally_ different from PS; it is open source software and doesn't cost a thing. It only requires users to code their shit themselves. Is that asking too much? ;-)
Apples and oranges.
 L00lz
#20746 posted by RickyT33 [94.13.59.170] on 2011/09/06 20:26:56
Heh - I know what you mean. Sometimes I wish I was a sixteen year old girl. And nobody would be able to afford me either.
This is for you Spirit:
http://rickyt23.com/assets/images/rickye2m2rq_1.jpg
#20747 posted by Spirit [80.171.84.26] on 2011/09/06 20:38:34
sorry, i guess you just did not know that there was a gimp plugin to do this since 2005. http://www.logarithmic.net/pfh/thesis
I used it to remove those brushes: http://i.imgur.com/Buprs.jpg (seriously! great huh?)
better example: http://i.imgur.com/4RyXM.jpg
But yeah, only money and patents make sure there is an incentive for progress and there definitely was not a GIMP plugin to do this 5 years ago.
 Lol Patents
#20748 posted by jt_ [68.42.82.10] on 2011/09/06 20:45:04
#20749 posted by necros [99.227.131.204] on 2011/09/07 01:19:40
OH SHIT WHERE DID HE GO??
 Necros
#20750 posted by RickyT33 [94.13.59.170] on 2011/09/07 01:52:16
If you are talking about the owl, I think I lost him when I moved a load of brushes :(
#20751 posted by RickyT33 [94.13.59.170] on 2011/09/07 01:55:54
If your talking about negke, he posted on the RMQ trac about 5 days ago.
#20752 posted by necros [99.227.131.204] on 2011/09/07 02:00:44
i'm talking about that kid on the bike! fucker just disappeared. he was looking on his right... maybe there was a bear there or something.
 You Can Sort Of See Two Bits Of Ground Which Look The Same
#20753 posted by RickyT33 [94.13.59.170] on 2011/09/07 02:38:35
one at the edge of the road where the boy was, and one a little to the left of there, under the branch.
Same in the photoshop vid, you could see some of the bricks were the same, or very similar.
 Dead Island
#20754 posted by jt_ [68.42.82.10] on 2011/09/07 04:34:14
Is great, the open world adds a lot to the game play. Coop is nice too.
 Shoutcraft Invitational Day 2
#20755 posted by DaZ [78.147.163.207] on 2011/09/11 12:58:34
http://www.twitch.tv/totalbiscuit
SC2 tourney day 2, starting any time now and going all day :)
 Cool Stuff Happened Today
#20756 posted by RickyT33 [94.13.59.170] on 2011/09/13 04:09:23
Can't say anything though, it's a s00kr3t :D
#20757 posted by gb [46.142.3.188] on 2011/09/13 15:05:42
Yeah, it's awesome to be Quake mapping right now.
#20758 posted by Trinca [194.65.24.228] on 2011/09/13 16:01:31
I miss the time when I used my head for mapping :\ I'm not a awesome mapper but I did fun little maps :\
The one that I love the most to work, most of the people didn't like it :p
I will have to find some time to make anything :\
#20759 posted by Spirit [80.171.28.28] on 2011/09/13 22:49:30
I guess what the RickyT23 and gb are babbling about is the new "BSP2" format http://mhquake.blogspot.com/2011/09/updates-for-13th-september-2011.html
Not sure what is supposed to be secret about it (it was nothing surprising if you were following MH's posts) nor why they prefer to talk about in this holier-than-thou manner.
 PS
#20760 posted by Spirit [80.171.28.28] on 2011/09/13 22:50:35
Wait until you see the new Quaddicted omg it is the best Quake website ever!
 I Just Didnt Want To Blab About It
#20761 posted by RickyT33 [94.13.59.170] on 2011/09/13 22:58:58
Because I didn't make it, but I got excited because now I can make maps even bigger than before, because all the hard limits have been doubled. I nearly came in my pants.
PS - I'm looking forwards to the new Quaddicted, I probably check that page every couple of days or so.
 Ouch
#20762 posted by rj [86.0.164.53] on 2011/09/14 00:28:25
I presume you still have plans for detail brushes but that would be more complex on the map compile side?
Actually would detail brushes only work with the RMQ mod?
#20765 posted by gb [46.142.30.117] on 2011/09/14 01:26:00
No, stuff like that would likely not require that mod because we have some guidelines that say "it should be easy to pick up or port".
@ Spirit: Who cares.
 With All These New Things
#20766 posted by nitin [180.149.192.132] on 2011/09/14 02:27:08
I'm expecting monster maps.
 BSP2
#20767 posted by gb [46.142.21.57] on 2011/09/14 18:12:04
Extended BSP format with much higher vertex, clipnode etc. limits. Tools include TxQBSP2 (+ included skip and rotation fix), WVisBSP2 (threading support), and LightBSP2 (+ MH's coloured light and threading support). Engine support is in RMQe, documentation exists for engine coders.
The technical side at MH's blog:
http://mhquake.blogspot.com/2011/09/updates-for-13th-september-2011.html
Some comments from the design side by gb:
http://spawnhost.wordpress.com/2011/09/14/holy-shit-mh
I think there will be a release of the tools, engine and documentation, at MH's discretion, once everything has matured a bit, which can happen in a few weeks.
The stuff does not depend on RMQ the mod. It is also open source, of course.
I sincerely hope this will benefit people.
#20768 posted by Spirit [80.171.9.16] on 2011/09/14 18:22:45
#20769 posted by gb [46.142.2.20] on 2011/09/14 18:54:27
Holy shit, glad you like it.
#20770 posted by necros [99.227.131.204] on 2011/09/14 18:56:03
ohh yes, love the off-axis corridors and strong use of trims.
is that with the new format?
anyway, technical specs of the bsp2 sound quite amazing. it'll suck being tethered to the rmq engine for a while, but it's good that it's a fully different format so adding it to new engines won't be a hassle.
no hint though? is that still not possible?
good work, mh, sounds exciting!
 Append
#20771 posted by necros [99.227.131.204] on 2011/09/14 18:59:53
so what are the new limits? hopefully they are stupidly high so we never run into them again! :D
but yeah, even just doubling the old 64k hard limits would be quite awesome.
#20772 posted by gb [46.142.2.20] on 2011/09/14 19:34:54
The elder world thing is just a tiny testmap, no BSP2 needed.
Lord MH will probably supply the details about the limits.
I also hope that other engines support the format.
 This Made Me Laugh
#20773 posted by Zwiffle [71.86.226.202] on 2011/09/14 23:40:48
 Lol @ Zwiffle
#20774 posted by RickyT33 [94.13.59.170] on 2011/09/14 23:56:18
Brilliant!
Also - Limits - I think that the main limits (of Fitz .85 etc) are 655## marksurfaces and vertexes. By that, I mean that those are the limits which you are likely to hit with a huge and very detailed map. MH has supposedly doubled those limits (consider the largest map you can think of, possibly the Warp 'city' map (with 666 monsters) or huge maps like Marcher etc. Well now we can have maps which are twice that size. As in 131### vertexes.
AGLQuake would run maps which are compiled and have more than 65K verts, but you would find giant moving polygons flickering through the whole map, and the clipping would be all b0rked.
This is because (in my simplified terms) that the actual BSP format itself has these limits, rather than the problem being that the engine wont run them.
I wonder if AGLQuake will run BSP2 maps......
 Nope, It Doesnt.
#20775 posted by RickyT33 [94.13.59.170] on 2011/09/14 23:59:26
First time I've had a map crash AGLQuake, lol.
#20776 posted by necros [99.227.131.204] on 2011/09/15 01:59:24
hopefully mh swings by and clarifies more. :)
 Is It Really Spam If It Is Indistinguishable From A Real Post
#20779 posted by [213.132.100.2] on 2011/09/15 08:39:42
 Yes
#20780 posted by Zwiffle [71.86.226.202] on 2011/09/15 16:45:45
 The Elder Thing
#20781 posted by Shambler [86.25.222.61] on 2011/09/16 12:02:11
Very pretty.
Also no racist cos that is probably a hugely fake-tanned white guy.
 Random Question Time
#20782 posted by nitin [180.149.192.133] on 2011/09/19 06:28:34
anyone on func done Everest Base Camp?
Have done some research but would be good to get some first hand info :)
 Never Done It
#20783 posted by RickyT33 [86.139.14.31] on 2011/09/19 13:13:32
But I have seen Everest Beyond The Limit.
Your F@cking mad, mate :)
http://wendybooker.files.wordpress.com/2010/04/everestcampsmap.jpeg
As you can see from the above image, Everest Base Camp (the first one) is at 17'000 feet. I have never been much higer than 3000 feet (without a preasurised cabin), and that was enough to give me a headache. Also, AFAIK, it takes atleast a month to get to Everest base camp.
 Ricky
#20784 posted by nitin [124.170.63.152] on 2011/09/19 14:01:04
I'm looking at a 17 day trek (which has a few acclimatisation days).
Previously been as high as 4200m during the Inca Trail but this will be another 1300m on top of that so the thin air is going to really kick in.
 So In Other Words
#20785 posted by RickyT33 [94.13.59.170] on 2011/09/19 14:17:41
You ARE a crazy person! ;)
To be honest, I can see the attraction of trekking round the Himalayas, or the Andes. Just for the beauty and the atmosphere of the experience.
 Just Dont Get Summit Fever!!
#20786 posted by RickyT33 [94.13.59.170] on 2011/09/19 14:20:02
 Romero
#20787 posted by Zwiffle [71.86.226.202] on 2011/09/19 20:41:58
 Nitin
#20788 posted by Vigil [91.152.94.211] on 2011/09/19 21:42:55
I think voodoochopsticks has been trekking in Nepal, though it might've been closer to Annapurna.
I wasn't (that) close to Everest, but did I visit Nepal this June, so if you have any questions, shoot.
 Vigil
#20789 posted by nitin [180.149.192.132] on 2011/09/20 04:05:20
I just had some about the trek itself rather than Nepal. thanks for the offer though.
Is VC on a current trek or did he do it before?
 I Know A Few People Who've Been To Everest Base Camp
#20790 posted by mwh [120.136.5.22] on 2011/09/20 04:31:34
It's a big deal, but not that big a deal, if that makes any sense. People rave about the scenery for sure. What sort of thing did you actually want to know? :)
 Mwh
#20791 posted by nitin [180.149.192.132] on 2011/09/20 04:34:39
just difficulty level, type of trail etc
 Amazing Article.
#20793 posted by Shambler [86.25.222.61] on 2011/09/20 10:44:55
Can't say I actually read it tho.
 But Shambler
#20794 posted by neggers [82.113.99.164] on 2011/09/20 11:11:39
A bigger penis allows for more mutilation! Shouldn't that make it interesting for you???
#20802 posted by Zwiffle [71.86.226.202] on 2011/09/20 17:34:36
This is the kind of thing I would expect from the developer of Portal...
http://www.youtube.com/watch?v=ph60iKWmtos
#20803 posted by metlslime [67.188.81.46] on 2011/09/20 17:39:51
yeah that's pretty awesome.
 Nitin:
I've just done the Annapurna panorama, took me, my brother and my 62-year-old dad about 6-7 days of hiking I think. I would like to go back and do the circuit soon. I know next to nothing about Everest, but I can definitely recommend Pokhara and the area around Annapurna.
 Just As In Only, Not Chronologically
It was in 2007 I think.
 Wow
#20806 posted by necros [99.227.131.204] on 2011/09/20 21:03:51
that's cool! just really bending your mind in all kinds of fucked up ways.
the concept that it's actually creating new worlds instead of just linking back to your own... wild!
 Recommendations For Free Video Editing Software?
#20807 posted by DaZ [2.99.123.194] on 2011/09/22 00:49:55
I'm looking for a video editing package to edit videos for youtube, and was wondering if anyone had any recommendations?
Don't need anything fancy, just the ability to stitch together video, perhaps add some text here and there, and overlay a separately recorded audio track.
I'm currently using avidemux 2.5 h.264 for encoding and it seems to be fine, but it can't do the basic editing I need :P
 Bleh
#20808 posted by madfox [94.215.210.233] on 2011/09/22 02:10:17
Bring that Portal in!
..or out QUAKE
 DaZ
#20809 posted by Spirit [80.171.53.116] on 2011/09/22 09:56:42
Windows Movie Maker?
 Hmm
#20810 posted by DaZ [2.99.123.194] on 2011/09/22 15:22:04
*does search
*finds it
...
*facepalms
thanks spirit :D
#20811 posted by RickyT33 [94.13.59.170] on 2011/09/22 23:10:55
#20812 posted by Zwiffle [71.86.226.202] on 2011/09/22 23:11:52
If there's one part of Old Boy that disturbed me the most ...
 Mind Blown
#20813 posted by DaZ [78.147.171.2] on 2011/09/23 08:48:04
 Omg
#20814 posted by PuLSaR [87.241.229.122] on 2011/09/23 09:24:13
 DaZ
#20815 posted by SleepwalkR [130.149.148.83] on 2011/09/23 09:55:45
http://xkcd.com/955/
Seriously - we have heard "discoveries" like these lots of times in the past. So far, Relativity has not been disproved. I got my money on Einstein, in any case.
 This Looks More Interesting Than It Probably Should
#20816 posted by onetruepurple [89.79.96.4] on 2011/09/25 19:25:49
Project MSX is a weapons and gameplay mod that brings some elements of modern FPS into your 16 year old Doom, and with this attempting to merge both new-school and old-school styles of FPS gameplay.
Screenshot(s): http://i.imgur.com/s5FsP.gif
http://forum.zdoom.org/viewtopic.php?f=19&t=25836
 Free Video Editors?
#20817 posted by bamby [82.181.63.85] on 2011/09/25 22:33:39
did something with virtualdub say eight years ago. Really basic but at least it worked. Tried a few more "modern" open source projects about a year ago and they were really unstable.
So please tell us if you find anything good!
Also image stabilization plugins or something like that would be really nice.
#20818 posted by Spirit [89.204.139.99] on 2011/09/25 23:23:31
Windows movie maker!
avidemux?
on Linux check out openshot or kino or what that kde one was called again.
if you hardcore, www.lightworksbeta.com/ is free now. not out for Linux yet though.
brings some elements of modern FPS into your 16 year old Doom
Why the fuck would I want that.
 That Lightworks Thing
#20820 posted by bamby [82.181.63.85] on 2011/09/26 23:22:20
had to install it twice to get the menu item and can't open avchd. Trash that. Trying openshot now if it was a bit better nowadays...
 Openshot Doesn't Exist For Windows
#20821 posted by bamby [82.181.63.85] on 2011/09/27 22:36:51
Anyway, got at least something going on in Blender (yes you can edit videos with it too), this tutorial was really quick and nice and explained the very basics:
http://www.youtube.com/watch?v=yRwrEU6KDYY
Rendering is really really slow though, like 2 fps, I'm probably doing something wrong.
 Blender Video Editing
#20822 posted by bamby [82.181.63.85] on 2011/09/27 23:03:32
Well at least it outputs *something*. The crossfade bugs somehow. Trying again some day.
 And The First Crash
#20823 posted by bamby [82.181.63.85] on 2011/09/28 22:39:32
yeah, fuck it.
 Anyone
#20824 posted by Tronyn [24.79.116.78] on 2011/10/01 23:41:52
anyone happen to have the textures from Unreal around for Quake? I don't see them on Quaddicted (I'm looking for the medieval ones used in Sunspire and Dm-Curse etc), or even the name of a map that uses a lot of them that I could extract them from.
#20825 posted by necros [99.227.131.204] on 2011/10/02 05:11:00
other maps that use the medieval bricks are the nali castle.
you're going to want to extract the nalicast.utx file for those.
they're great textures, btw. hope to see something cool out of them. :)
 If You Make A Wad
#20826 posted by SleepwalkR [92.231.232.154] on 2011/10/02 11:11:24
can you please make it available at Quaddicted so everyone can use it? Thanks!
 Legal Issues?
#20827 posted by megaman [89.15.156.25] on 2011/10/02 12:42:07
 Legal Issue...
#20828 posted by JPL [82.234.167.238] on 2011/10/02 13:23:15
I made Doom3 hi-res texture down-conversion to Quake wad format some years ago, and this legal issue poped-up at this time... and I remember the discussion was already "tough"...
Basically, reusing part or all content of any game is prohibited, and it cannot be modified, neither re-selled...(please forgive me if it is a too short summary of the legal content :P), but this is the way I understood it...
But, as far as I know, if the rule would strictly apply, nor game mods neither partial conversion could not be possible at all.. and I am not even talking about mapping.. though..
So I would say (and I know some people will not be happy me saying that), as long as you are down-grading hi-res texture, and as long as you are not doing business with it (i.e no commercial purpose to make money), you are more or less safe.. It clearly depends what you are aiming there, and how the company you are "modifying" its property will react on..
In anyway, good luck, and please ask Spirit to host the resulting wad on Quaddicted ;)
 Wads On A Textured Mind...
#20829 posted by madfox [94.215.210.233] on 2011/10/02 21:24:04
If I not forget you already did the Q2wad.
When I converted the first q2 level to see if they would fit I was surprised to see reactions.
Some blamed me I used the q2map for my own purpose, other praised me for a good map.
But most of all, it was my first "nice" map after all my average attemps.
 Tronyn...
#20830 posted by generic [67.233.156.211] on 2011/10/02 21:31:23
 It Also Unreal?
#20831 posted by digs [77.79.173.121] on 2011/10/02 21:38:15
 Yes
#20832 posted by generic [67.233.156.211] on 2011/10/02 23:00:43
:)
 Awesome!!
#20833 posted by Tronyn [24.79.116.78] on 2011/10/03 02:24:05
Thanks!
 Sweet
#20834 posted by Tronyn [24.79.116.78] on 2011/10/03 02:24:45
I totally forgot about SkyCity. Makes me want to play through Unreal SP sometime, it had some cool maps. That opening castle was so badass at the time.
#20835 posted by Trinca [194.65.24.228] on 2011/10/03 11:26:07
zomggg u guys play so many games... I don't have time for that :p
This weekend spent all day at beach :) FUCKING AWESOME OCTOBER!
http://tempo.sapo.pt/local/oeiras
with no wind!
#20836 posted by Trinca [194.65.24.228] on 2011/10/03 11:26:08
zomggg u guys play so many games... I don't have time for that :p
This weekend spent all day at beach :) FUCKING AWESOME OCTOBER!
http://tempo.sapo.pt/local/oeiras
with no wind!
#20837 posted by Trinca [194.65.24.228] on 2011/10/03 11:26:45
I didn't press twice :(
 Yes, You Did
#20838 posted by negke [82.113.99.170] on 2011/10/03 11:50:02
Spaz.
 Quick Question:
#20839 posted by Shambler [86.16.219.193] on 2011/10/03 12:12:19
Why do all games and almost all other programs leave so many entries in the registery after you uninstall them?? Why can't the uninstall process include deleting all those entries??
Always confused me...
 It's Like Leaving A Tag On A Wall
#20840 posted by negke [82.113.99.170] on 2011/10/03 12:47:53
To prove they were there. And because they are lazy. Ideally, one should install programs with an installation manager that logs all changes and is capable of unstalling everything completely.
#20841 posted by gb [46.142.27.9] on 2011/10/03 23:11:26
such as your brain, guided by millions of stickies on your monitor. Software isn't up to that standard yet.
Package managers? Pah.
#20842 posted by necros [99.227.131.204] on 2011/10/04 03:37:44
does left over registry entries matter though? i mean, presumably, only the application in question is going to actually use them so if it's gone, it's just a bunch of data doing nothing.
 _iSad_
#20843 posted by JPL [82.234.167.238] on 2011/10/06 21:03:37
Steve jobs has died today. This man was a marketing genius and for sure a visionary in computing. He made Apple an awesome company, producing marvelous products.
RIP Steve, I'll miss you.
 In Honour Of Steve
#20844 posted by starbuck [92.236.81.250] on 2011/10/06 21:37:40
Today I wore running shoes... inside the house! Couldn't find a turtleneck, sorry buddy.
#20845 posted by Trinca [89.154.59.117] on 2011/10/06 22:08:11
R.I.P
fucking cancer...
 I Was Never A Fan Of Apple
#20846 posted by RickyT33 [94.13.59.170] on 2011/10/06 22:14:30
But it is a real sad thing nonetheless. The guy was very young, and certainly a character who many people loved and admired.
#20847 posted by Zwiffle [71.86.226.202] on 2011/10/06 22:16:01
I don't really feel any kind of sadness that Steve Jobs is gone. He had a great life and accomplished more in his life time than I will in mine.
Don't see where all the admiration comes from. For example he didn't build the original Apple computers nor the the modern tablets.
He's the same as Bill Gates, but I doubt Bill Gates will get quite the adulation when he pops it.
Or in other words, random multi-billionarie businessman dies. Whoopie.
 Bill Gates Will Never Die!!!
#20849 posted by RickyT33 [94.13.59.170] on 2011/10/06 22:27:45
He can afford to have a body transplant or something. Or he will pay scientists to figure out a way to have his consciousness inserted into a computer so that he can then live forever on the internet.
#20850 posted by Zwiffle [71.86.226.202] on 2011/10/06 22:36:25
I imagine a single bsod will end that dream fast.
 *I* Will Mourn The Day Bill Gates Dies
#20851 posted by Tronyn [24.79.116.78] on 2011/10/07 00:20:05
because he's a damned good philanthropist.
Steve Jobs, whether he gave back or didn't, I associate with marketing. And marketing, my friends, is fucking evil. See Bill Hicks.
 #20851
#20852 posted by stevenaaus [114.72.202.59] on 2011/10/07 11:10:39
Sorry - that's just bullshit.
Gates is a turd.
But do you think Steve Jobs wasn't?
 Stevenaaus
#20854 posted by RickyT33 [86.139.14.31] on 2011/10/07 11:42:17
Why do you say that?
I also had heard that Bill Gates had given much of his wealth to charity. Is that not true? Have you given more money to charity?
 Gates And Jobs
#20855 posted by RickyT33 [86.139.14.31] on 2011/10/07 11:43:33
Have both helped many people, driving industry and creating jobs, if nothing else. That is good for everyone.
 Lets Just Stop Right Now.
#20856 posted by Drew [173.176.48.105] on 2011/10/07 17:26:55
seriously.
 I'm Serious
#20857 posted by madfox [94.215.210.233] on 2011/10/08 00:31:57
I just read I probably die in 23 sept 2037.
By that time I ain't got extra lives any more.
I will radically absorb anything that looks like a medkit.
I know this sounds crazy as I'm nor death yet.
I think I am more scared to know when I die, as that I will do. (I think)
I never filled in the opinion investigation.
 Re: Charity
The problem with giving billions to charity is that it is treating symptoms not causes. Lets say that the results of disease in africa are related to the on-going warfare and lack of developement in the area. Okay, what (mainly) led to this warfare? Western intervention. Why does the West get involved? Because africa sits on some of the largest reserves of raw materials on earth (see the Congo and Coltan which is pretty much feeding our lovely electronics industry).
http://en.wikipedia.org/wiki/Coltan
Why does the west have such an appetite for these resources? Because it constantly requires growth and expansion.
Bill Gates (and Warren Buffet et al) from one hand operate the machinery of international capitalism and give us all it's horrific results, then from the other give us part of the money they made exploiting the world to fix some of the symptoms of their own actions.
You might argue that money would be better spent trying to dismantle the current political-economy and replace it with one that doesn't require most of the world to live in poverty.
 Yeah
#20860 posted by stevenaaus [114.73.75.16] on 2011/10/08 08:55:52
What ZQF says i guess...
And i've started to really appreciate the quality of most Apple stuff.
I've used pretty much every consumer operating system around (excepting amiga, though BeOS is similar some people say). And OS X easily pisses on them all - it's that good.
Jobs *was* a damn good salesman, but that's just irrelevant when one considers his amazing achievements.
 ZQF
#20861 posted by bear [83.250.35.120] on 2011/10/08 11:17:57
I'm interested in hearing how they would go about dismantling the current political-economy?
Well since business interests and capital pretty much fund all major political parties, you could start by creating a new genuinely progressive political movement that might actually change things and fund it well.
Jobs *was* a damn good salesman, but that's just irrelevant when one considers his amazing achievements.
What major achievements? The cult of celebrity that believes he personally designed all this stuff (not the massive amount of engineers employed by apple), or that without apple we'd not be living our exciting enlightened lifestyle.
Fusion energy would change the way we live. New treatments for cancer or heart disease, or some progressive politics. Creating expensive techno tablets that many people even in the developed world can't afford isn't changing dick. Are we going to mourn the person who first designed the GUI at Xerox? Surely he changed the face of technology more. (PS this invention was nicked by Apple, who then tried to sue other people nicking it :P)
Basically all this hero worship bullshit gits on my tits. Norman Borlaug didn't get this much obsession. There is a man who fucking deserved it.
 Yeah
#20864 posted by negke [89.204.153.137] on 2011/10/08 14:25:53
I'm pretty butthurt that I've never owned any iProducts either.
 I Thought Func Was Generally Smart Enough
#20865 posted by starbuck [92.236.81.250] on 2011/10/08 14:38:09
not to devolve into Steve Jobs shit flinging, but alas, a few exceptions. ZQF, either stop being so autistic or please, please stop talking.
 Exploiting The World?
#20866 posted by jt_ [68.42.82.10] on 2011/10/08 14:38:26
Give me a fucking break.
 Go Map?
#20867 posted by DaZ [78.147.111.124] on 2011/10/08 15:37:18
everyone!
 :D Negke
I have an iPod Touch. It refuses to connect to the wireless in my house. If I go round a friends and use it on his it kicks his PC off the router. no idea why, but giggles :)
 Hehe
#20869 posted by Tronyn [24.79.116.78] on 2011/10/08 23:23:24
some diverse opinions on here. ZQF your views seem really utopian, I mean you'll discount what Gates does because it's not the best possible thing he could do in your view? Hell he could be corrupting elections, buying politicians and funding Fox News, and it would be in his interest to do so too. stevenaaus, why is it bullshit to recognize that he's doing something less evil than most people in his position do? and maybe this is utopian but I will never stop hating marketing until the day I die. 20861 seems like a good post too. first-world revolutions aren't coming. maybe when the states finally turns into a third world country and probably not even then. it's fix the system or let it get worse, doesn't seem too possible to totally replace it.
(ducks)
We should probably take this to the politics thread, although this is the general abuse thread.
#20871 posted by gb [46.142.56.236] on 2011/10/09 09:56:17
Only judge a man when you know them personally, don't judge his media image.
Same, don't hero worship a media image. Hero worship is generally stupid.
 Oh, Brother
#20872 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/10 03:51:49
The problem with giving billions to charity is that it is treating symptoms not causes. Lets say that the results of disease in africa are related to the on-going warfare and lack of development in the area. Okay, what (mainly) led to this warfare? Western intervention. Why does the West get involved? Because africa sits on some of the largest reserves of raw materials on earth (see the Congo and Coltan which is pretty much feeding our lovely electronics industry).
Jeez, that is just so much crap. The standard of living for Africans in the aggregate improved immensely during the colonial period. After the West pulled out in the post war era, leftist revolutionaries took control almost everywhere and then everything went to shit.
Ethiopia before its commie revolution was the bread basket of the entire Middle Eastern region in much the same way as the Mid West is to the US. Within a decade of the commies taking over, the people do what people always do when commies take over, they starve and they die en masse.
You can only produce a functional welfare state off of an already existent accumulation of wealth, like Sweden had developed over several centuries before it did so. When you impose upon third world nations your monstrous progressive vision, you wind up with a lot of dead people.
Fortunately for the Africans, they have a large influx of developmental capital coming in from China now that is reversing the downward spiral you leftist caused with decolonization (disinvestment of capital), and that will be what ultimately improves their lives, not your stupid romanticist revolutions nor even philanthropy.
 Err...
#20873 posted by Tronyn [24.79.116.78] on 2011/10/10 07:47:14
yer not frum 'round here are ya?
This is a forum devoted to, in large part, designing surreal 3d dungeons for the game Quake. We go off topic all the time but your post makes me suspect you came across this somehow, totally aside from what we normally talk about here (the fact that I've never heard of you on this forum helps that impression along).
Now I regret encouraging this discussion along. I was kind of thinking that at least a bunch of posts means an improvement of some kind to the normal semi-comatose state of GA, but apparently not.
 Has Anyone Used Windows Live Skydrive
#20874 posted by nitin [180.149.192.133] on 2011/10/10 08:08:38
and if so what's it been like?
From my google research, it seems to be the best free hoto/video sharing web service around. Picasa has a 1GB limit for free users and other sites have ads and/or limits on file upload sizes.
 You Leftist Fucks
#20875 posted by negke [89.204.137.192] on 2011/10/10 09:49:24
All your fault!
 ...
#20876 posted by starbuck [92.236.81.250] on 2011/10/10 12:44:20
yer not frum 'round here are ya?
Probably not, looks like he can string a coherent argument together. We'll beat this sickness out of him given enough time.
#20877 posted by gb [46.142.51.87] on 2011/10/10 12:57:17
Neorightwing batshit made it to func. Awesome. Just what this forum needed.
I apologise for bringing it all up at this point...
This kind of thing has been increasingly getting to me what with the current state of politics in the UK (and the US).
#20879 posted by Trinca [194.65.24.228] on 2011/10/10 18:25:00
ZealousQuakeFan bring beer and we forgive you :)
#20880 posted by Trinca [194.65.24.228] on 2011/10/10 18:25:19
now go map... I want that base map!
 Thnx Starbuck
#20881 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/11 08:16:38
I actually hate politics. To the extent I'm political I'm just a typical Swede and Social Democrat who shows up at the polls and then heads home for a shower. I love Quake and am a long time lurker. What I saw above was a lot of thoughtless, complacent nostrums, and complacency is boring. They needed a kick in the head for bringing up bullshit politics, and I think they know it.
 Reposted Article
#20882 posted by Preach [94.171.245.254] on 2011/10/11 09:15:59
I'm reposting the quake article ron posted in the rage thread because I've got something to say about it and don't want to hijack that thread for it:
http://www.1up.com/features/why-quake-changed-games-forever
Particularly on page 4 there's this exchange:
Tech changes and trouble plagued Quake's early development. At one point, Carmack set up the engine so that every door in the game was stored in its own level. Romero explains, "Let's say that we build this whole space out and there's supposed to be a door that moves. Anything that's going to move had to have its own level by itself, lit up correctly, and whatever that lighting is getting put on that object has to look exactly the way it would inside of the [stage it's going into]. There's no way to replicate the lighting correctly from inside...there's no way to say, 'I'm a door sitting in a void with some lights hitting it. There's no way to match that so it looks good inside the other level too, that's just not right."
Although the point in the article is that Carmack changed this to be optional, it's worth noting that it's still the best way to make rotating objects because you can place the origin sensibly and give them direction-independent lighting. Cool article all round.
 ?
#20883 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/11 09:20:22
Abrash now works at Valve according to that article. Doing what? Tired of the API wars, so they are adding software modes to their engine, maybe?
 Stalker 2 Permanent Internet Connection Required
#20884 posted by negke [89.204.153.130] on 2011/10/11 09:42:05
http://www.vg247.com/2011/10/08/report-s-t-a-l-k-e-r-2-to-have-always-on-drm/
What an asshole slap in the face for the players. I'm curious to see how the scene groups return the favor.
 Article
#20885 posted by stevenaaus [42.241.45.238] on 2011/10/11 11:33:41
seems good.
<quote>the most prolific mod scene in history</quote>
Hmmmm...
 Gus
#20886 posted by starbuck [92.236.81.250] on 2011/10/11 13:06:40
If i was feeling optimistic I'd guess NEW ENGINE!
Less optimistic - console optimisations/ports... the dude worked for intel and microsoft, so the 360 is no problem, and from what I understand, the PS3 is a massive whore to work with due to the way the graphics memory is set up, so someone with his low-level programming skillset would be solid gold.
 Abrash
#20887 posted by jt_ [68.42.82.10] on 2011/10/11 13:14:22
Worked on portal 2.
Speaking of portal 2, there was new free coop dlc last week, anyone want to play it?
 I Have To Reply To That Blimey...
They needed a kick in the head for bringing up bullshit politics
Sorry that some people dare to speak ill of the church of the free market. Continue to suckle from the teat of Hayek and Rand.
Complacency? It's secure to consider that the entire society you live in is this screwed up? Blimey. I don't want to know how bad things have to get before you lot consider that the invisible hand of the market *might* possibly be complete bullshit.
Your post is so wacky that really to properly reply to it would need several hours and an overhead projector. But I'll sum it up very briefly:
You confuse decolonialisation with disinvestment. What we used to do militarily, we now do economically.
Anyway, this discussion clearly isn't wanted here but I had to reply to a claim I needed a 'kick in the head'. I won't say anymore on the subject here. I will reply to Tronyn though because his question was sincere and not barmy.
 ZQF
#20889 posted by RickyT33 [86.139.14.31] on 2011/10/11 15:22:16
Many a fracas hath there been on this forum about such quandrys of ethics, politics and religion etc. Shockingly, people rarely fully agree on such issues. There are reams and reams of similar posts and arguments in other threads, suich as the politics thread, and, er, the religion thread. There are even threads which were spawned from the afterbirth of other such battles, which are lacking in any decent name, some had other much worse names which were subsequently changed by moderators.
What I'm trying to say is this:
"If you're feeling it, go with it, dont be scared to tell 'em what u think"
#20890 posted by Spirit [80.171.97.209] on 2011/10/11 16:01:19
Arguing about politics on the internet is pointless. Also http://youarenotsosmart.com/2011/08/21/the-illusion-of-asymmetric-insight/ is a highly recommended read.
I hear bees are in danger of extinction?
#20891 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/11 16:52:47
That's what I'm hoping for as well. I think the work he did on the third Unreal Tournament was fantastic and would love to see that taken up a few notches.
#20888 -- TLDNR
 Nice Article Spirit
#20892 posted by Tronyn [24.79.116.78] on 2011/10/11 20:41:28
 Indeed
#20893 posted by madfox [94.215.210.233] on 2011/10/11 23:51:41
levels were often created in weeks or even days
Unbelievable, as I stumble months or years for even one. Cheers to simple floppy level size!
 Spirit
#20894 posted by Trinca [194.65.24.228] on 2011/10/12 09:52:14
We should thanks the plains... now with more low-cost flights all the time puts more jet fuel in the atmosphere... is a step ahead to our extinction to...
#20895 posted by Trinca [194.65.24.228] on 2011/10/12 12:43:44
 Horror Themed Quake Maps?
#20896 posted by quakis [81.111.135.140] on 2011/10/12 18:39:32
Does anyone know of any which either focuses greatly on horror aspects (not necessarily gore/jump scares) or simply providing some form of creepy, tense or atmospheric experience? Thanks for any suggestions.
 Hell In A Can
#20897 posted by metlslime [159.153.4.50] on 2011/10/12 19:47:57
 Never
#20898 posted by ijed [200.73.66.2] on 2011/10/12 19:51:32
Managed to complete it, always got stuck at the same point.
Has a lot of atmosphere though.
 'Stuck'
#20899 posted by ijed [200.73.66.2] on 2011/10/12 19:54:24
As in didn't know what I was supposed to be doing next.
#20900 posted by gb [46.142.41.32] on 2011/10/12 21:21:47
levels were often created in weeks or even days
I've grown an appreciation for vanilla Quake levels... I fancy creating something at the quality / detail level of e3m2, the Vaults of Zin, within a few weeks. One of my favourite levels, it is small, cramped and doomlike but pretty versatile, while construction is absolutely primitive.
Sometimes our own expectation of perfection (and oh, do I suffer from that...) makes us do things in a more contrived or complex way than necessary.
Desire for perfection kills the appreciation for simple things that did not take massive efforts to create, yet are still fun to play in this case.
My own approach to mapping is like planning a war or running a government... innocence was lost along the way.
Then again, expectations have changed dramatically, too. Something at the quality and detail level of id1 (sloppy texturing, no details, totally "macro-oriented mapping") would be belittled today. FFS, we even invented the term "environment design" at some point. Talk about overcomplicated. Spoiled.
#20901 posted by Spirit [82.113.106.35] on 2011/10/12 21:27:28
to me warpspasm is a very eerie and extremely lonely (can't think of the right word) episode.
ps: fuck all web browsers that hide the protocol or even parameters.
 Interesting...
#20902 posted by necros [99.227.131.204] on 2011/10/12 21:45:31
how did you manage to get the string ellipses thing to show up on a link?
 Test
#20903 posted by Spirit [82.113.106.35] on 2011/10/12 21:50:49
#20904 posted by Spirit [80.171.95.132] on 2011/10/12 21:51:10
No idea, can't reproduce. :(
#20905 posted by Spirit [80.171.95.132] on 2011/10/12 21:51:43
Clickable link: Warpspasm
 Hulk256
#20906 posted by onetruepurple [89.79.96.4] on 2011/10/12 21:56:39
 I Want To See The Q Lit Up
#20907 posted by Zwiffle [71.86.226.202] on 2011/10/12 22:09:20
 It's A Much Better Symbol, True
#20908 posted by ijed [200.73.66.2] on 2011/10/13 00:40:14
 Also
#20909 posted by ijed [200.73.66.2] on 2011/10/13 00:41:35
Vaults of Zin has a very DM feel. My RMQ version strays from that. When I get back to it there'll be some changes.
#20910 posted by Trinca [194.65.24.228] on 2011/10/13 09:51:40
Spirit what is your opinion about the bees? why are the disappearing?
#20911 posted by quakis [81.111.135.140] on 2011/10/13 11:09:41
Will be focusing on horror-themed reviews throughout both October and November on my site, which was also a good excuse to open up the Amnesia section. Even made a little banner to make the 'event' feel more official; http://taw.duke4.net/horrorbanner.jpg
#20912 posted by jt_ [174.252.241.17] on 2011/10/13 15:32:44
rip dmr
#20913 posted by Trinca [194.65.24.228] on 2011/10/13 16:03:57
oh I forget that you are to much "important" to respond! sry
 Whooosh
#20914 posted by Spirit [80.171.98.14] on 2011/10/13 17:54:46
I am.
I think pretty much any quake level has the sense of isolation, simple due to a lack of NPCs or scripting leading to a world that is not only empty of anything but hostiles, but also static and empty of the scripted scenes that make up something like Half-Life.
I thought Rage actually recaptured this feeling quite nicely, although it could have done with some more set-pieces to vary things up.
 RAGEQUIT TRINCA
#20916 posted by SleepwalkR [85.178.122.90] on 2011/10/13 20:12:02
#20917 posted by Trinca [89.154.58.12] on 2011/10/13 20:37:12
SleepwalkR stay in your hole, this is nothing...
 Awesome Evil Underwater Stuff
#20918 posted by Tronyn [24.79.116.78] on 2011/10/14 06:43:50
 Calm Down
#20919 posted by bear [217.115.56.186] on 2011/10/14 12:18:03
 Damn You Spirit
#20920 posted by onetruepurple [89.79.96.4] on 2011/10/14 18:13:24
Now I want to replay Warpspasm again.
 Re: Bear
#20921 posted by Tronyn [24.79.116.78] on 2011/10/14 22:42:24
PHEW!!! I've been hyperventilating for the last 24 hours at the thought of that prehistoric sea monster coming to get me!... oh god, the window!
heh
 F@&% Apple
#20922 posted by RickyT33 [86.142.195.180] on 2011/10/18 12:01:22
#20923 posted by Spirit [82.113.106.136] on 2011/10/18 14:17:02
how dare you insult god.
btw ricky, how come you only follow the worst websites imaginable?
 What Made Quake Great?
#20924 posted by Infje [212.178.206.251] on 2011/10/18 14:59:24
 Spirit
#20925 posted by RickyT33 [2.216.134.129] on 2011/10/18 15:38:35
Because I follow your website :P
 Samsung Is Doing Exactly The Same
#20926 posted by SleepwalkR [80.187.110.169] on 2011/10/18 16:05:50
thing in other countries, or at least attempting to. It's a dispute over patents. Who knows whose claims are rightful.
 Apple Started It.
#20927 posted by RickyT33 [2.216.134.129] on 2011/10/18 16:29:41
I think Quake worked out better with the "frustrated" Romero.
All the stuff they were talking about wouldn't have given us the Cthulhu Mythos mixed with fantasy that made it such a weird game. I like the mix of settings, the hazy way in which they're linked. It gives the game it's atmosphere.
Less is more kind of thing. This is why I dislike mods that add things like cutscenes and dialogue. Nothing cuts up the strange, lonely atmosphere more for me than that (I think scripted elements aren't a problem though, as they don't take you out of the character, and if done well make the world feel more dynamic).
They did screw up the weapon balance though :P
Also the gameplay of Quake and Doom has yet to be recaptured which is another reason both games remain on my computer at all times. The mixture of arcade combat, weird and varied monsters and complex 3D environments is awesome.
 Infje
#20931 posted by onetruepurple [89.79.96.4] on 2011/10/18 18:04:24
 Infje
#20932 posted by Zwiffle [71.86.226.202] on 2011/10/18 18:16:41
To me, it was atmosphere. As a kid, it was very easy to lose myself in the gloomy nightmare world that id made with Quake. It was very engrossing - it was mysterious, it was frightening, and it had a lot of little details like swamp/wind sounds and imposing architecture. The monsters were psychotic, I remember the first time I saw a fiend, it scared the SHIT out of me. Not literally, but it was really scary. Vores, too. Damn those things blew my mind.
The gameplay is alright, but really it's the imaginative, frightening, tense atmosphere.
#20933 posted by Infje [212.178.206.251] on 2011/10/18 19:02:30
That's some excellent feedback guys. Keep it coming. I especially like the link to Lunaran his site, I never thought about it that way. But it does make a lot of sense.
 For Me,
#20934 posted by ijed [190.22.22.68] on 2011/10/18 21:19:37
It's fast and evil ...but with a grim sense of humour.
You can tell they had fun making it, despite all the various interviews and so on claiming otherwise.
 Doom 4 Indefinitely Postponed?
#20935 posted by Infje [94.209.224.111] on 2011/10/21 12:29:45
 Die Cuntbot.
#20937 posted by Shambler [86.25.164.74] on 2011/10/21 12:48:14
 Infje
#20938 posted by Spirit [80.171.145.113] on 2011/10/21 12:59:36
spreading tabloid crap from a disgusting gawker media spam site is not rumor control, it is supporting such rumors. they pay their editors based on pageviews, so the more controversy and links the better. please do not link to gawker media.
#20939 posted by Infje [94.209.224.111] on 2011/10/21 21:03:11
Apparently I missed that memo. I'll keep it in mind.
#20940 posted by Spirit [80.171.145.113] on 2011/10/22 02:02:40
Tomorrow (today...) it's 7 years that I run a Quake website. I kinda want to launch the new Quaddicted now but it is in a rather sorry state. If you think you might be interested in giving random feedback or even be willing to help out, go visit www2. (and ignore links that point to www.). Feedback is welcome in the forum there (no registration needed), per mail to me or here. Any kind of feedback really but if you write an essay on some small cosmetic things it might be a waste of your time. There are many things to do...
Existing user accounts should work. If not, tell me. Wiki and forum posts will be kept, but no changes/tags/ratings in the map system.
#20941 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/22 02:26:31
Infje,
Please, take Spirits criticism with a grain of salt. Ask him who his previous sponsors have been. There was nothing wrong with what you did. No need to apologize.
#20942 posted by digs [95.105.6.116] on 2011/10/22 03:50:17
Main page (www2), section "The latest singleplayer maps": link's refer to old site verion.
 Spirit I Love It :D
#20943 posted by RickyT33 [2.216.134.129] on 2011/10/22 04:09:29
 7zip
#20944 posted by megaman [88.66.18.140] on 2011/10/22 12:38:09
i wish it wouldn't have such an abismal ui :(((
 Seems OK In Windows
#20945 posted by RickyT33 [2.216.134.129] on 2011/10/22 14:02:26
Seeing as everyone is bashing 7zip, I will stand up for it.
How hard is this? -
1 - Right-click on the archive.
2 - Click '7Zip' on the drop down menu.
3 - Click on 'Open Archive'.
Really terrible and sooo difficult, I think I'm gonna go and cry about it........
 Gus
Thank you Gus. In that case, Spirit, who have been your previous sponsors.
 Ricky
#20947 posted by megaman [88.66.18.140] on 2011/10/23 00:31:07
err, and then the shitty gui starts, yes. I've had weird drag and drop behavior yesterday for instance.
 Spoogage
#20948 posted by RickyT33 [86.142.195.180] on 2011/10/24 12:04:51
#20949 posted by Spirit [89.204.155.167] on 2011/10/24 21:10:29
not sure what Gus is hinting at. I had a text link ad on my site which was just static text. there was a fixed agreement prior to that and there was nothing else. for the link target it was purely about Google ranking. nothing about sending traffic from my site to them nor any kind of tracking (eg to see how many people saw the text).
so I have no clue what that has to do with my critic of gawkers pay-per-view model.
digs: aye, many links point to www. thanks! I think I'll just flip the switch and polish later.
 I Liked What I Saw At The New Site
#20950 posted by RickyT33 [2.216.134.129] on 2011/10/24 21:41:09
Wider = better. I like the way the injector is situated in the header - everyone will see it now.
The page flows really well, and I like the thumbs at the top. I think that will generally make users think of playing the game, whilst their eyes subconsciously follow the F model, straight to Latest Singleplayer Maps.
#20951 posted by quakis [81.111.135.140] on 2011/10/25 17:20:09
I also like the new look, especially the thumbs at the top.
 Tiny PC
#20952 posted by stevenaaus [42.241.77.184] on 2011/10/26 19:45:21
"Our first product is about the size of a credit card,"
....
The Raspberry Pi comes with a 700MHz ARM11 processor and 128MB/256MB of SDRAM, which is enough to run older 3D games like the original Quake at 1920x1080 resolution
PC Authority
 Raspy Berry
#20953 posted by bamby [83.150.80.193] on 2011/10/27 13:12:41
I wonder how close that is to a cell phone actually in a hardware sense. A phone doesn't perhaps have easy big screen or keyboard connectivity though, but has good networking capability and a small builtin screen and many have tiny qwerty keyboards. The N900 could run Quake 3 just fine in 2009 already, probably modern cheap phones can do a lot too.
#20954 posted by Spirit [80.171.85.208] on 2011/10/27 17:23:23
http://www.quaddicted.com is now pointing at the new server. Your DNS milage might vary right now. You can watch broken things live.
 Cool....
#20955 posted by metlslime [67.188.81.46] on 2011/10/27 17:43:37
i do miss the pink/orange link color though...
#20956 posted by Spirit [80.171.85.208] on 2011/10/27 17:48:08
I stole colours from func
god knows why the forum's css broke...
 I Miss The Comments
#20957 posted by negke [89.204.155.134] on 2011/10/27 19:04:30
No more anti Spirit hate trolling...
#20958 posted by Spirit [80.171.85.208] on 2011/10/27 19:20:12
you can comment on the forum posts as guest so there can be as much of that like before
 Steam Halloween Sale
#20959 posted by negke [89.204.155.134] on 2011/10/27 19:39:30
Can someone from outside Germany/Australia buy me a gift copy of Vampire The Maquerade? As so often only the Low Violence version is available here. I'd send the money through Paypal.
#20960 posted by Zwiffle [71.86.226.202] on 2011/10/27 19:57:12
Sure I can when I get home.
 Negke.
#20961 posted by Shambler [86.25.165.79] on 2011/10/27 20:28:40
I've got a physical copy of that. Email me your address to teamshambler MUTHAFUCKINGAT googlemail BITCHINDOT com and I'll send it.
 Sc2 Fan Made Cinematic
#20962 posted by DaZ [92.26.169.20] on 2011/10/27 23:03:51
its actually rather fucking awesome!
http://youtu.be/_kAJSswZPvI
Some of the voices are hard to understand, especially the protoss ones, but dammmmmmn!
 "ERROR: Error Message Number 42"
#20963 posted by bear [83.250.35.120] on 2011/10/28 00:13:53
what's that metl?
 Bamby:
#20964 posted by bear [83.250.35.120] on 2011/10/28 00:16:39
Very close but don't know that the actual SoC(System on a chip = brain and most of the system) is used in any phone. Most modern smart-phones are way more powerful than this $25 gadget.
 I Get Error Message 42
#20965 posted by nitin [180.149.192.134] on 2011/10/28 02:14:07
someitmes too when I try to post from work. If I try again, it usually posts fine.
#20966 posted by negke [89.204.137.139] on 2011/10/28 11:25:11
Zwiffle: Thank you. Money is paypal'd.
Shambler: Thanks for the offer. Zwiffle already sent the gift, though. Regular mail would have taken quite long anyway, and since I have access to better internet now, I'm not sure if it had been worth the trouble.
#20967 posted by Zwiffle [97.87.57.94] on 2011/10/28 14:31:43
Damn it I wanted a new quake map in exchange for that $5, six-year-old game.
#20968 posted by Spirit [89.204.138.101] on 2011/10/28 15:24:11
negke stopped mapping. with his new internet connection he will become a professional quakelive player.
 Ah
#20969 posted by metlslime [67.188.81.46] on 2011/10/28 17:22:32
42 happens when your IP address changed between loading the page and hitting submit. It's supposed to stop bots (who might cache the page once and submit multiple times later.)
#20970 posted by negke [78.54.92.106] on 2011/10/28 18:53:23
Zwiffle: An awesome new Quake map costs more than five bucks.
Spirit: Get your ass on there! Also, go pro!
 Ok, Nightjourney Readme Says
#20971 posted by spy [92.47.253.232] on 2011/10/28 19:00:58
there are three mappers , who did which level (map) , particularly xenon
___________
(i know the arabian nights was daz's map , and remixed??? by tronyn
#20972 posted by Zwiffle [71.86.226.202] on 2011/10/28 20:14:10
negke I was hoping you weren't going to do the math :(
#20973 posted by Zwiffle [71.86.226.202] on 2011/10/28 21:47:14
 New Quaddicted Looks Great
#20974 posted by ericw [142.179.129.40] on 2011/10/28 22:09:20
as do the latest installement of Tronyn reviews.
i found it amusing that in the review of zwiffle's map http://www.quaddicted.com/tronyn-reviews/qx11_z1_the_dimension_of_the_doomed_by_zwiffle an engine glitch made the sky a random chunk of textures, but it ends up looking plausible enough to discuss in the review ;)
#20975 posted by Spirit [80.171.9.255] on 2011/10/28 22:20:35
Careful with Zwiffles link above. Some guy seriously hurts himself on an animated gif. Screw you Zwiffle, some people do not like seeing things like that.
#20976 posted by Zwiffle [71.86.226.202] on 2011/10/28 22:32:12
Spirit sorry I didn't realize you'd be so offended by that .gif. But next time don't do something so stupid like that and it won't get put up on the internet, mmkay? ;)
 On The Other Hand
#20977 posted by rj [86.0.164.53] on 2011/10/28 22:33:28
some people find it hilarious. thumbs up, zwiffle!
 Spy:
#20978 posted by rj [86.0.164.53] on 2011/10/28 22:36:02
i remember signing on to help with TNJ and did some work on a map but never finished or submitted anything. bit puzzled at the credit.
 I Am Not Offended, I Simply Felt Empathy For That Person
#20979 posted by Spirit [80.171.9.255] on 2011/10/28 22:41:42
 Spirit
#20980 posted by RickyT33 [2.216.134.129] on 2011/10/29 03:49:35
I hit '5 minute Guide' first. Fo sho.
 Re: Night Journey
#20981 posted by Tronyn [24.79.116.78] on 2011/10/29 07:51:18
Xenon volunteered to help finish the episode but he didn't end up doing anything, so there was just the two of us. nj2 is my remix of daz's arabian nights. you could consider aguirre the third mapper since his fixes and touch ups led to the project actually being released.
 That Isn't Even Funny
#20982 posted by SleepwalkR [85.178.117.195] on 2011/10/29 07:55:53
once you read that the dude is still alive. Because it really looks as if he's dying in that gif.
 NJ Maps
#20983 posted by Tronyn [24.79.116.78] on 2011/10/29 08:08:26
oh and aside from nj2/nj2b, pretty much all the maps were passed back and forth.
njstart, 50/50, nj1 mostly me, nj1b mostly daz, nj2/nj2b my remix of daz's arabian nights, nj3 mostly daz, nj3b mostly me
 Heh
#20984 posted by DaZ [78.147.109.230] on 2011/10/29 09:17:30
That's a whole lot of mapping I don't remember doing :D I'm pretty sure I didn't contribute as much as that, though it was so long ago perhaps I did.
I really like the atmosphere in that episode, so tyvm Tronyn and Arguirre for having more mapping stamina than I did at the time :)
#20985 posted by Zwiffle [97.87.57.94] on 2011/10/29 14:48:22
Daz blacks out, Drannerz does mapping while Daz is asleep. Is Daz Brad Pitt?
 Man How Often
#20986 posted by SleepwalkR [92.231.111.96] on 2011/10/29 16:01:01
do I have to repeat this: Daz = Dranz = Drannerz!
 Until The End Of Time!
#20987 posted by DaZ [2.96.236.188] on 2011/10/29 17:43:50
Trololololol ;)
 Oh
#20988 posted by spy [92.47.251.127] on 2011/10/29 19:02:40
thanks guys , now its more clearly!
 If Quake Was Made Today:
#20989 posted by Scampie [72.12.65.92] on 2011/11/02 04:54:56
 Oh Man
#20990 posted by Tronyn [24.79.116.78] on 2011/11/02 05:24:34
AWESOME!!!!
 True Dat
#20991 posted by RickyT33 [86.133.251.60] on 2011/11/02 11:14:52
The graphics would be worse too.
 Hahahah
#20992 posted by DaZ [78.147.154.92] on 2011/11/02 11:36:20
I love it.
 That Was Great
#20993 posted by jt_ [174.252.228.83] on 2011/11/02 12:55:25
 Fuck Yeah!
#20994 posted by onetruepurple [89.79.96.4] on 2011/11/02 20:24:03
 Same Comment As T'other Thread.
#20995 posted by Shambler [86.25.165.79] on 2011/11/02 20:51:20
Very cool :D
#20996 posted by stevenaaus [42.241.113.153] on 2011/11/02 22:14:20
Haha :)
The funny thing is, rocket jumping was only an accidental feature.
 Ijed Likes This
#20997 posted by ijed [190.22.53.178] on 2011/11/03 00:25:53
 Spirit
#20998 posted by RickyT33 [2.216.134.141] on 2011/11/03 01:36:19
Quoth website is down :(
Bit of a pain, I was looking for the excellent skybox resource that was there.
(commences searching of web-dir)
 Found This:
#20999 posted by RickyT33 [2.216.134.141] on 2011/11/03 01:46:23
#21000 posted by Spirit [89.204.153.67] on 2011/11/03 06:43:08
"quoth website" being what exactly? what url?
 Well I Mean The Signs Of Koth Website.
#21001 posted by RickyT33 [2.216.134.141] on 2011/11/03 18:14:26
Wasn't it once kell.quaddicted.com ?
I know the community largely outcast Kell for not releasing his sources, but that site was kinda awesome nonetheless. It had a good codex of Quoth stuff.
Interesting - typing Signs of Koth into google shows Kell has a little site here:
http://www.fortunecity.co.uk/jodrellbank/tiptree/162/koth/
And he has been making a L4D map too!
But #1 result points to
http://www.quaddicted.com/webarchive/kell.quaddicted.com/
Which is a bit of a shame, cause it used to be a pretty website.
#21002 posted by Spirit [80.171.53.216] on 2011/11/03 18:21:11
I thought you were going to become a web designer? Find index.html, click it.
But I should probably make the server return that as default there.
 Ricky
#21003 posted by onetruepurple [89.79.96.4] on 2011/11/03 18:22:31
You just need to click index.html on that list.
This is weird because the site displayed just fine the other day. Spirit!!!~1
 Webdesign Genius Hivemind
#21004 posted by onetruepurple [89.79.96.4] on 2011/11/03 18:23:22
 Er - Ah - I See.
#21005 posted by RickyT33 [2.216.134.141] on 2011/11/03 18:25:55
Well furry muff.
You're welcome. :S
 Onetruepurple
#21006 posted by Spirit [80.171.53.216] on 2011/11/03 18:53:13
The old hosted websites are all static now and reside in the webarchive. I actually redirect all visitors to the new location. Links should be working if the files were linked on their websites. Mail me if things (that were public) are missing.
#21007 posted by metlslime [159.153.4.50] on 2011/11/03 19:29:28
I don't think the community "largely outcast" kell. There were like two-three people that were very vocal about wanting the source released. I don't think anyone else had a strong opinion about it.
 Not Me
#21008 posted by Drew [173.176.48.105] on 2011/11/03 19:48:59
Wouldn't mind a new Kell sp right now.
 Ditto
#21009 posted by RickyT33 [2.216.134.141] on 2011/11/03 19:57:11
 Geuss I Missed That Drama
#21010 posted by DaZ [78.147.151.75] on 2011/11/03 20:17:39
But it makes me sad, Kell is great. Quoth is great, come back Kell :(
 Anybody Up For DMCfying Kell's DM Maps?
#21011 posted by onetruepurple [89.79.96.4] on 2011/11/03 20:23:04
 Kell
#21012 posted by Tronyn [24.79.116.78] on 2011/11/03 21:22:23
anyone remember those otherworldly palace shots Kell had? those looked awesome.
 Otp
#21013 posted by negke [78.54.89.163] on 2011/11/03 21:28:13
dmc2m5
 I Dont Remember Any Drama
#21014 posted by megaman [88.64.180.60] on 2011/11/03 22:44:54
 Yeah
#21015 posted by RickyT33 [2.216.134.141] on 2011/11/03 23:19:00
TBF I know the community largely outcast Kell is total bullcrap. There was a bit of sniping and he stopped posting here. I have a lot to say for Kell, he was one of the first people who really helped me a lot with the mapping n stuff. Infact I think he pointed me to this website in the first place.
#21016 posted by gb [46.142.39.117] on 2011/11/03 23:22:19
Kell made good, inspiring maps. Didn't know him very well.
#21017 posted by necros [99.227.131.204] on 2011/11/04 02:12:09
he didn't stop posting because of any kind of sniping crap, he stopped posting cause he's got a life outside of func. :P
#21018 posted by Zwiffle [97.87.57.94] on 2011/11/04 02:14:43
I was afraid he stopped coming here because I kept pestering him about Contract Revoked 2 :(
 Alright
#21019 posted by madfox [94.215.210.233] on 2011/11/04 03:28:34
I'm a fagot, lunaran.
I want my open source Quoth 3! pppppppurrrleeeaaaase :p
 Quoth Sauce
#21021 posted by gb [46.142.38.181] on 2011/11/05 13:52:56
I don't know what the reason was to not release the source. The ironic thing is that nothing in Quoth is rocket science. A good look at the Scourge of Armagon, Custents and Chapters source speaks volumes. I'm almost thinking the intention behind Quoth (as far as mapping features and coding go) was to create Scourge++.
Most Quake mods only cook with water including Quoth.
A lot of the source for mapping entities such as sound players, hordespawn, triggers with more target fields (that can wait to be triggered), breakables, pushables and so on can probably be found in things like Scourge of Armagon, QIP, Extras, Custents, Chapters, Drake and RMQ.
Personally I think a major roadblock for Quoth was the idea that it should never challenge the player's expectations. Meaning, it should behave like Quake and run in any engine (that supports Scourge, because of the HUD - another unfortunate limit).
This idea makes it attractive to people who just want "Quake++" (or Scourge++). But at the same time, this mindset in itself, plus the closed source nature of Quoth, is a restriction for everybody who wants more.
And that's why Quoth is not the base of most singleplayer mods, which it probably could have been if it had been managed better and with more foresight. For example Quoth could have been the base of RMQ if it wasn't for its restrictive nature.
Again ironically, Quoth does change the Quake formula quite a bit by introducing monsters with more hitpoints, but at the same time keeping weapon damage to vanilla Quake levels. This means it takes longer to kill individual monsters, which slows down the gameplay. This in a game that's famous for fast, no-frills gameplay almost as much as Doom 2.
It's OK to give the Gug a ton of hitpoints. But the concept is also applied to lower level monsters that have traditionally been cannon fodder for good reasons. Take the voreling as an example. Too much health.
The introduction of the Trinity does potentially offset this, but only a little. A powerup that grants the player 2x damage or 2x the rate of fire across the board would have done more to alleviate this problem. Or just raising the damage of certain basic weapons, which is done a lot recently (Drake, RMQ, Necros' latest map).
 It Was
#21022 posted by ijed [186.107.157.99] on 2011/11/05 21:21:07
Suggested that we port the Qouth enemies to RMQ but we decided to keep our own identity.
And the Quoth team's stance was to keep their source closed, so we respected that. Although playing a Qouth or Nehahra map under RMQ should swap out the majority of entities to our equivalents, but not some of the more complex trigger entities.
I did consider porting the Rubicon enemies, but that was voted down for the first reason.
 Type "do A Barrel Roll" Into Google
#21023 posted by RickyT33 [2.216.134.141] on 2011/11/05 21:27:52
crazy
 Quoth
#21024 posted by ericw [142.179.129.40] on 2011/11/06 01:03:25
good points gb. I'm using quoth for the map pack I'm working on because it's a perfect fit for what I'm doing. almost everything i want in terms of custom entities is included (mapobject_custom, corpses, breakables, etc), and I love the monsters. The high HP of the high-level quoth enemies can slow down gameplay, but I think the mapper can mostly mitigate that problem while still using them..
e.g., have there been any quoth maps that used the plasmagun as a primary/major weapon? - something you get early on and get enough ammo to use it half of the time or more. I'm thinking of trying that in at least one of my maps. I can't recall using it much at all in any released quoth maps, but I really like the feel of it when testing. it gives gameplay more of a doom-like pace in my experience; you can blast through situations with it that are a hard slog with the nailgun (taking out a gug or a couple of droles). the only danger is gameplay getting dull from having such a powerful weapon.. but i hope that won't happen.
#21025 posted by necros [99.227.131.204] on 2011/11/06 02:05:49
try ne_deadcity or ne_tower. there's a PG in ne_tower's very first room as a secret, but you still get it half way through the map as a semi primary weapon.
the small ammo sizes for cells can also be a great way to make sure it's not overused.
also, trinity + NG is 1.5 times as powerful as the SNG giving it a nice boost without going into quad damage territory (ie: crazy overkill).
this is the spooky old town type map right? excited to see that. :)
Totally worth blatantly copying:
Drole
Deathguard
Rocketeer
Bob
I think these monsters really flesh out gameplay potential. You are right that they missed adding stuff at the lower end of the roster but I think Quake was in more need of new tough enemies than weaker ones, especially given the lower counts people generally use compared to Doom, and all of them are very adaptable.
The Gug misses this opportunity via it's earth quake attack. It's an interesting idea but means you can't tune an encounter that well as the player will take random amounts of damage.I think that leads to a need to overload an area with health because you know they'll need at least some.
#21027 posted by onetruepurple [89.79.96.4] on 2011/11/06 15:08:05
Rocketeer: They'd be better if the rockets did as much damage as Ogre grenades. They already have a health bump and red armor that screams "DANGER", why not make them an actual threat?
Death Guard: I think 200 health is too much for them. About 150, or something similar would make them a better alternative to the Ogre - with faster movement and better melee/firepower, but less vitality.
Droles are great. Bobs are cool, and I'm tempted to make a medieval Quoth map and replace their model and sounds with the Nemesant from Zer, just to be a cunt. :P
I'd really like to see RMQ's Berserk Ogre in action sans all the weapon "rebalancing" - he'd be a good equivalent to the Pinky Demon I think?
ericw: warpb.bsp.
You've clearly not tried placing a group of rocketeers at a high angle above the player. You need pretty precise dodging to avoid the splash off the floor, which I love to use for hard difficulty
Really if they did more damage they'd be quite annoying. P
 Which Pinky Demon?
#21029 posted by ijed [190.22.21.100] on 2011/11/06 18:19:43
I'd really like to see RMQ's Berserk Ogre in action sans all the weapon "rebalancing" - he'd be a good equivalent to the Pinky Demon I think?
The pinky demon went down to one shot from the DBS in Doom2. You could bag sometimes two or three because of its spread as well.
Melee monsters in Quake a very different due to the fact A: Some can attack while moving and B: they have a long range.
Pinkie demons have a range of barely a few inches, hense how you can have a huge herd very close but take little to no damage. You can dead zone them like a shambler incredibly easily with almost no space. Same in Quake doesn't work. A horde of knights in a tight space will rip your bum off unless you have a powerful weapon as they move and swing with a few meters of range very happily.
You can see just how pathetic the pinkie demon really is by watching it attempt to infight. Even the slow shuffle of a Baron is enough to move out of range and avoid taking damage.
 Yeah
#21031 posted by ijed [190.22.21.100] on 2011/11/06 19:08:40
The only time when you got in problems was when a herd would corner you.
 Snarf Snarf
#21032 posted by RickyT33 [86.133.253.113] on 2011/11/07 12:14:02
 Scraps/sources Section
#21033 posted by Tronyn [24.79.116.78] on 2011/11/08 07:16:28
if we had a place to upload scraps, including scraps of past mappers and sources of finished maps that the mappers released, how many people would take part? I think this would be interesting. We often use the metaphor remix for maps, why not have the original source available, it might let people mix architecture together in unexpected ways.
#21034 posted by Spirit [82.113.106.104] on 2011/11/08 09:16:55
I'll gladly host scraps. no user uploads though. in my opinion it would be best if there were accompanying screenshots. also they must have a proper readme and some form of license that explicitely allows people to use them. gpl is nice. 7z or zip.
some _src packages are in the filebase but that never felt right. I'll sort them out.
 K
#21035 posted by Tronyn [24.79.116.78] on 2011/11/08 09:51:05
I like the idea, that it has to be source files (and in my view, those HAVE to include the textures and some documentation). Screenshots is another important point. The exciting thing about this, is that there's still CZG scraps out there. Dead mappers ghosts could be included. BUT, who knows what this section might receive from active mappers. Anyway thanks for having the section, I'll assemble a properly documented scraps/sources/textures part.
 Quick Dump
#21036 posted by Spirit [80.171.96.24] on 2011/11/08 14:29:15
http://www.quaddicted.com/files/maps/sources/
There is a problem. Many people package the sources right into the release (bsp) zip (which is nice but not for this project). I think making a wiki page where screenshots can be added could include links to those bundled sources. I do not want to duplicate files.
#21037 posted by necros [99.227.131.204] on 2011/11/08 18:19:01
it might be nice to make one further distinction between map sources for completed maps, and map sources for scraps.
if you're just searching for stuff to make a new map out of, you'd only want scraps, for example.
#21038 posted by ericw [142.179.129.40] on 2011/11/09 05:16:54
necros: thanks for the suggestions! need to replay those maps :) yeah, i'm working on the spooky ik2k city map.
also, a map scrap repository sounds like a great idea.
 Good Idea.
#21039 posted by Shambler [86.25.164.7] on 2011/11/09 12:05:40
Simple as that.
 Awesome
#21040 posted by RickyT33 [2.216.134.141] on 2011/11/12 23:50:23
 Bender
#21041 posted by madfox [94.215.210.233] on 2011/11/13 00:03:33
you forgot the page number!
#21042 posted by Yhe1 [71.160.150.186] on 2011/11/14 03:32:56
Hey, is Quaddicted gonna include mods now? what became of the discussion?
 #21040
#21043 posted by JPL [82.227.229.44] on 2011/11/14 09:26:41
I can't understand any single fucking words: she's speaking too fast.... but she has nice boobs !
PS: you need such breast in order to speak so fats I guess :P
 Fitzquake 16:9
#21044 posted by negke [78.54.80.220] on 2011/11/14 11:59:48
Is there a trick to make the weapon models draw fully on 1280*720? Right now the back parts are cut off. Increasing fov helps but it makes the rest look wrong. It's for video capture.
How do 4:3 fullscreen youtube videos look on a widescreen monitor - black borders on the sides?
 Negke
#21045 posted by nitin [124.170.3.134] on 2011/11/14 12:50:31
yes.
 Negke:
#21046 posted by metlslime [159.153.4.50] on 2011/11/14 20:07:41
fov is the only trick... i have a 16:10 monitor and i use FOV 105 to give the same vertical space that a 4:3 monitor would show at FOV 90.
but customizing/fixing the gun position is one of the things that fitzquake still lacks... it's on my list of things to fix for the next version, not that that will help you much :P
 Quoth Sauce II
#21047 posted by gb [46.142.21.27] on 2011/11/15 12:08:14
Blatantly copying monsters... It's not nice to rip off other people's models, but the characteristics and behaviour can easily be transferred to other mods. I thought Rubicon's Dreadnaught was an awesome Pyro.
Re: berserk ogre; you could simply rip it out of the available source and put it into your own mod. Same for the shield ogre etc.
Better yet, rip it, and then improve it. That's evolution.
Re: Rubicon monsters in RMQ; I voted it down for equal parts "keeping the identity" and "huge respect for Metlslime and Rubicon".
Maybe someone makes a combined uber-mod a few years down the line.
 I'm Making A Megamod
#21048 posted by jt_ [141.217.143.198] on 2011/11/15 15:38:24
Includes monsters, traps &c from DoE and SoA (no weapons yet), most things from custents and extras, monsters and some other things from chapters, z-aware ogres, stuff from zer, the monsters, traps, &c from rubicon, maybe some stuff from SoE, and other miscellany. I haven't worked on it in a while due to school and other games. Needs a fair amount of testing.
 That Sounds Awesome :)
#21049 posted by ericw [142.179.129.40] on 2011/11/16 00:44:59
 If Anyone Wants To Take A Look At It
#21050 posted by jt_ [141.217.142.13] on 2011/11/16 16:21:57
I'll upload the src to my website.
 OK, So, Recursive Acronyms?
#21051 posted by RickyT33 [90.220.150.150] on 2011/11/17 18:38:04
What the heck is with that!??!
BBC stands for BBC Basic Computers apparently, so WTF was the term's creator thinking when he came up with it? It doesn't make sense. Anyone have an explanation?
and PHP - that stands for PHP Hypertext Preprocessor. Again, what the farck were they thinking of when they came up with that? Why 'P' at the start of the PHP in P.H.P?
I've gone cross-eyed.
 We're Witnessing:
#21052 posted by negke [213.39.154.171] on 2011/11/17 18:59:11
Ricky's slow drifting into madness. RDM.
I was under the impression BBC stood for British Broadcasting. But maybe Bread-Baking in Cumbria would be more fitting (an analogy!).
 Well I'm Glad I Used The Work 'apparently'
#21053 posted by RickyT33 [90.220.150.150] on 2011/11/17 19:11:44
because, after a bit of research on the net, it apparently stands for British Broadcasting Company, in this instance. As in the instance 'BBC BASIC'. Meh. Yay!
Doesn't explain WTF is with the 'P' in PHP standing for 'PHP'. I mean what does that 'PHP' stand for !??!
 K Is Nowhere Near D
#21054 posted by RickyT33 [90.220.150.150] on 2011/11/17 19:12:37
on my keyboard. WTF is with that?!?!
 Also
#21055 posted by RickyT33 [90.220.150.150] on 2011/11/17 19:14:12
'RDM'? - Requirements Decision Memorandum?
#21056 posted by negke [213.39.154.171] on 2011/11/17 19:15:47
While PHP originally stood for "Personal Home Page", it is now said to stand for "PHP: Hypertext Preprocessor", a recursive acronym.
#21057 posted by metlslime [159.153.4.50] on 2011/11/17 20:05:22
nobody tell Ricky about GNU...
#21058 posted by necros [99.227.131.204] on 2011/11/17 20:51:22
deep breaths, man! :D
 LOL
#21059 posted by SleepwalkR [92.231.111.98] on 2011/11/17 22:04:16
Ricky, you need more sleep!
 General Nuts Abuse?
#21060 posted by madfox [94.215.210.233] on 2011/11/17 22:24:24
Oh no, something with lie sense?
 You Too MadFox!
#21061 posted by SleepwalkR [92.231.111.98] on 2011/11/17 22:47:01
 ...
#21063 posted by Drew [132.205.103.177] on 2011/11/19 02:12:17
#21064 posted by Yhe1 [71.160.150.186] on 2011/11/19 11:06:00
 Even Better Than Recursive Acronyms
#21065 posted by starbuck [94.194.57.126] on 2011/11/19 14:47:45
 Yhe1.
#21066 posted by Shambler [86.25.164.7] on 2011/11/19 16:40:05
I can't remember it. Have a look in the news threads list, and if not, News Item that badboy!
 Starbuck
#21067 posted by SleepwalkR [85.179.41.230] on 2011/11/19 19:31:48
That has been ticking me off! Good there's a name for it. I keep correcting people who do it, but they just look at me funny. Assholes. They don't seem to realize that they look like idiots.
 Smartassism Anyone?
#21068 posted by negke [78.54.88.181] on 2011/11/19 19:45:56
As for the map, it wasn't posted as news because it's an unfinished beta. A pity Kaiser doesn't seem to have worked on it since.
 Idiots...
#21069 posted by rj [86.0.164.53] on 2011/11/19 20:59:36
...or descriptivists?
 Map Looks Cool
#21070 posted by Drew [184.145.208.188] on 2011/11/19 21:41:38
WIP is better than nothing!
DOWNLOADING
 Yeah...
#21071 posted by metlslime [159.153.4.50] on 2011/11/19 22:34:11
interesting how the first half of 2011 had a huge number of releases and now it's really slowed down....
 True
#21072 posted by Drew [184.145.208.188] on 2011/11/20 00:28:19
those maps are pretty good! some great instances of gameplay, and I really enjoyed all the monster closets - I love it when maps unfold like that.
 Wip
#21073 posted by stevenaaus [114.73.86.51] on 2011/11/20 02:35:22
The shamblers go hide round corners ;>
And holy hell those fire dogs are big bad bastards.
 Yeah
#21074 posted by Drew [184.145.208.188] on 2011/11/20 06:16:18
a few monsters do that weird thing.
 I'd Say Its Worth A News Post
#21075 posted by Drew [184.145.208.188] on 2011/11/20 06:19:26
considering how long its been, considering the generally good quality, considering the dry spell currently going on.
#21076 posted by necros [99.227.131.204] on 2011/11/20 07:23:57
i was thinking... maybe a cool idea for a mod would be like mixing harvest moon in. except, instead of socializing with the nearby village, your farm gets attacked by monsters.
or maybe it's too late at night for me.
#21077 posted by Yhe1 [71.160.150.186] on 2011/11/20 07:33:51
Possible to extract the hell hound skin from ARWOP and use it for this hell hound?
 If Doom Was Done Today
#21078 posted by Spirit [80.171.144.247] on 2011/11/20 10:05:19
 Harvester Of Chaos
#21079 posted by gb [46.142.24.149] on 2011/11/20 10:20:27
is awesome. Great gameplay. Cool map layouts.
Very good difficulty level at skill 2. Exemplary. Good amount of health and ammo.
Ugly textures (Ogro could do with a replacement set). <-- OPINION
Often hard to know where to go next.
I lost interest in the third map at the lightning "traps" (more like a timed sequence / timed doors, actually) because I simply lost patience and got hurt a little too much, and there wasn't a lot of health in between those things. This was surprising, because everything else is old school "shoot anything that moves" and then suddenly you're slammed with a patience game. On top of that the mod has no checkpoint saves, and I didn't want to play the entire map again.
OPINION --> I just can't be arsed to play anything without checkpoints anymore, because having to remember to press F6 at regular intervals (maybe I should write that on a sticky note and put it on my monitor, yes?) detracts from the game.
It's very cool though, very Quakey, and apparently DOOM mappers make good Quake maps.
The beginning of the third map didn't really capture my interest that much anymore, though. It could do with more custom monsters or just anything else to spice up the gameplay (are you going to kill me when I suggest cutscenes or a story? It's the third map in a row of relentless monster slaying). I realize that lightning traps do spice up the gameplay, maybe they could just be used better or introduced over time instead of slamming the player with 12 of them in the same area.
It's a miracle that a set of oldschool Quake maps managed to grab my attention for this long, though. They feel fresh, which is very welcome. And it's clear that Kaiser is a proficient mapper, obviously.
I'm not posting this at doomworld.com because that forum somehow doesn't let me post. Maybe Kaiser reads this.
#21080 posted by Spirit [80.171.144.247] on 2011/11/20 11:00:09
I don't get why you hate the lightning puzzle so much? You love Tomb Raider and even in the last RMQ demo there were those crusher things (which were much harder to me than these lightning things).
I do agree that they could have been introduced slower but come on, this is oldschool Quake goodness, not "press E to avoid lightning blast".
Manually saving is just a mechanism. I wonder how you played all those years without getting used to it.
#21081 posted by rj [86.0.164.53] on 2011/11/20 11:17:32
OPINION --> I just can't be arsed to play anything without checkpoints anymore, because having to remember to press F6 at regular intervals (maybe I should write that on a sticky note and put it on my monitor, yes?) detracts from the game.
this helps me:
alias quicksave save quick
bind mouse3 quicksave
 Likewise
#21082 posted by negke [78.54.94.73] on 2011/11/20 11:24:34
I can't be arsed to play anything without radio messages telling me where to go and what to do.
 I Just Can't Be Arsed To Play Anything Without Checkpoints Anymore, B
HAHAH OH WOW
fucking casuals
 This Helps Me
#21084 posted by starbuck [94.194.57.126] on 2011/11/20 12:02:53
bind mouse1 quicksave
 Spirit
#21085 posted by gb [46.142.24.149] on 2011/11/20 14:10:19
The lightning "trap" idea is good in principle, indeed when I saw the first one I was positively surprised, but I think they could have been used better, for example introduced gradually. I think the part that felt over the top to me was where you have to press 2 buttons, in the same room, each of them behind a tight barricade of timed lightning bolts. After you just navigated another corridor full of those.
The RMQ Demo 2 comparison; that map was full of non-combat gameplay mechanics pretty much from the start, hence the whole paradigm was different, and there were only two crushers in a row, not a lot.
I think my little review was overall positive, let's not forget that. I criticized a few things, but I don't "hate" anything in this mod at all. It's OK to criticize.
 Quicksaving
#21086 posted by gb [46.142.24.149] on 2011/11/20 14:20:46
Checkpoint saves technically have nothing to do with ultra-linear radio-guided rail FPS; they simply remove the need to constantly do something that's not part of the game world (save the game). Nostalgia at work?
 Starbuck
#21087 posted by rj [86.0.164.53] on 2011/11/20 15:56:13
coupled with bind mouse2 quickload that equals instant five-dimensional death-evasion mastery right at your fingertips. who needs guns?
 Didn't Mind The Lightning
#21088 posted by Drew [184.145.208.188] on 2011/11/20 20:05:13
but could totally have done without it. the noisiness and loudness... and the length they are on. Wasn't hard though - and I liked tricking monsters into frying themselves.
Liked it very much over all.
 Starbuck
#21089 posted by negke [78.54.74.0] on 2011/11/21 10:46:58
Or a script with a "quicksave; wait 30; quicksave" loop.
#21090 posted by starbuck [94.194.57.126] on 2011/11/21 13:05:01
outstanding idea. That's 30 milliseconds, right?
 That Woudn't Work If It Was Milliseconds:
#21091 posted by RickyT33 [90.220.150.150] on 2011/11/21 18:47:51
Quick, you have 0.015 seconds to dodge that bullet or you're dead!
 Doom 3 Source Is Released
#21092 posted by ericw [142.179.129.40] on 2011/11/23 02:19:53
#21093 posted by gb [46.142.41.104] on 2011/11/23 10:02:17
The Doom 3 GPL source code release does not include functionality enabling rendering
of stencil shadows via the "depth fail" method, a functionality commonly known as
"Carmack's Reverse".
Oh my. Carmack's Reverse not in Carmack's game.
 In Case Anyone Is Struggling To Get Onto Func:
#21094 posted by Shambler [86.25.164.7] on 2011/11/24 16:49:47
|| set func IP in your hosts file: 78.46.51.237 then run ipconfig /flushdns
|| where's hosts file in windows 7?
|| here you dumb shit: bit.ly/1tT6Zj
|| thanks sleepwalkr you smug patronising cock || you're welcome
#21095 posted by Spirit [80.171.29.76] on 2011/11/24 16:54:47
but how would they read this?????
 That's The Funny Part.
#21096 posted by SleepwalkR [92.231.234.11] on 2011/11/24 18:04:49
#21097 posted by digs [46.191.218.65] on 2011/11/24 18:13:17
hosts file in win7:
C:\Windows\System32\drivers\etc\hosts
But... Each user has their own copy of the file. Using Windows Explorer, you can see this file, but you may need to remove the protection.
 Or Simply
#21098 posted by negke [213.39.155.103] on 2011/11/24 19:08:39
 Video Playthroughs
#21099 posted by DaZ [78.147.159.94] on 2011/11/25 20:13:12
I've been recording video playthrough's of a fair few q1sp maps over the last few weeks and putting them on the yt at http://www.youtube.com/user/darrenweekes
I'll be adding more and more when I get the time, I want to get all the "classics" in there as well as videoing new releases.
Apologies for run quality of some of the earlier videos, I was doing them blind with fraps recording while I was playing which turns out pretty bad, ie lots of getting lost and derp moments. Now I've started running the maps through once or twice before recording and on the actual run I've been recording a demo and then frapsing that instead.
I've been considering adding minor commentary to videos also, so I wanted to know what kind of stuff would be interesting to listen to while watching the run. As a mapper I would probably talk most about the design of the maps and gameplay etc but I'm not sure it would be interesting enough. if you have any ideas let me know :)
 Cant Log In
#21100 posted by [90.220.150.150] on 2011/11/25 22:29:05
weird
 RickyT23^
#21101 posted by [90.220.150.150] on 2011/11/25 22:29:24
 Re: Celephais.net Problems
#21102 posted by Text_Fish [82.33.101.223] on 2011/11/26 11:01:11
I just removed the www. from my bookmark and it seems to work fine now. Odd.
 Sweet
#21103 posted by rj [86.0.164.53] on 2011/11/26 15:04:06
that worked for me too :)
 Metl Fixed The DNS Problem
#21104 posted by SleepwalkR [85.178.117.120] on 2011/11/26 15:20:45
so no more host file trickery necessary. Also, celephais.fov120.com was just temporary and does not allow you to log in.
 So If You're On Any Other Forum That Has Links.
#21105 posted by Shambler [86.25.164.7] on 2011/11/26 19:43:35
Please post them and let them know.
This place is a bit quiet but there's good discussions and banter when it gets going...
 Well
#21106 posted by Tronyn [24.79.116.78] on 2011/11/26 20:38:50
I've kept this back for many years, but I thought you should all finally become aware of the new world order...
(lol sry, just jokes)
wait, who's that at the window...!
 Hmm
#21107 posted by spy [95.56.119.18] on 2011/12/01 13:37:41
i just wonder what happened with the tyranns base map
its been 90 something percent completed
 Yeah
#21108 posted by Drew [70.52.21.246] on 2011/12/01 14:53:04
I would hurt somebody close to me to get to play that map in a finished state.
 Https://www.quaddicted.com
#21109 posted by Spirit [80.171.155.115] on 2011/12/02 12:07:33
To give people a way to verify.
www.quaddicted.com SSL fingerprints:
SHA1 Fingerprint =
55:51:B5:C5:89:84:DA:71
7C:6E:F1:84:90:AD:7B:F6
C3:DE:66:D2
SHA256 Fingerprint =
07:74:35:2A:11:54:D1:67
BE:FC:22:10:B1:D1:C9:7B
9B:39:0D:7A:0A:FC:DB:AA
73:EC:F1:25:D6:CE:1D:B9
 APSP1 & Fitzquake085
#21110 posted by DaZ [78.147.150.83] on 2011/12/02 18:23:00
So I was running apsp1 to record demos for a future video and there is a strange bug in the map that only seems to happen in Fitzquake085.
The lifts in the map seem to bug out, for example one lift is not centered in the lift shaft and has buggy collision and other lifts act like you are getting crushed when you start moving on them, like there is some invisible wall above your head.
I checked in standard glquake and the map was fine, any ideas?
 DaZ:
#21111 posted by metlslime [159.153.4.50] on 2011/12/02 20:17:13
regarding the "lift not centered in lift shaft", it's likely that this lift has "angle" "-1", which is rounded to 0 in regular quake. In fitzquake the rounding is more accurate and it will be rounded to -1.4 with protocol 15, or -0.9998 with protocol 666.
So it's a harmless mapper error that became harmful when engines started more accurate angles to the client.
More info here: http://forums.inside3d.com/viewtopic.php?t=3184
I have no idea about the collision/crushing issues, though, that's news to me.
#21112 posted by negke [31.18.177.156] on 2011/12/02 20:22:43
Nicely DP'd, metl. The damaging lift could be one of Quake's mysterious collision spazes that sometimes occur for no apparent reason. Constantly moving around while the lift is in motion may keep you from taking lethal damage.
 Gotcha
#21113 posted by DaZ [78.147.150.83] on 2011/12/02 20:38:18
thanks for the info :)
 Quake II SP Maps
#21114 posted by quakis [81.111.135.140] on 2011/12/03 13:52:05
Compiled a list of filenames of every Q2SP map that I've got stored on my HDD, but I'm sure that there are many things missing.
I'm wondering if any one could help take a look and point out any missing files; http://taw.duke4.net/q2sp_archive.txt
 Pretty Cool
#21115 posted by [89.154.49.47] on 2011/12/04 21:18:03
#21116 posted by Zwiffle [97.87.57.94] on 2011/12/04 21:48:40
Beam me up, Scotty!
 Quakis
#21117 posted by erc [46.197.68.61] on 2011/12/05 17:32:47
Here's my old playlist - it's not alphabetical but you can find the actual titles of the releases alongside the authors and the original filenames. The ones listed at the bottom are mostly the latest releases, which I've never played.
Hope that helps.
http://erc.50webs.com/q2.txt
#21118 posted by quakis [81.111.135.140] on 2011/12/05 21:44:04
Thanks a ton, this should be handy!
 Question
#21120 posted by Tronyn [24.79.116.78] on 2011/12/08 00:02:26
some of you know I'm working on a Norse medieval map based on Necros & Tyrann scraps (think rapture or unforgiven for theme), & now I'm thinking of building a small boss arena to follow it. Anyone want to help build some architecture, or anyone have any DKTE3, Rune, Unreal, or Hexen II textured scraps? (djg164@mail.usask.ca).
 Also
#21121 posted by Tronyn [24.79.116.78] on 2011/12/08 03:28:59
while I'm spamming this thread, I was watching the series RIDLEY SCOTT's.. PROPHETS OF SCIENCE FICTION and I thought, I'd love to hear physicists talk about Lovecraft (Mosig was a mathematician), but that won't happen because no one wants Lovecraft to be a prophet (ie in the future we discover that we're fucked in ways we can't even understand lol). Anyway, as much as I love Arthur C Clarke, I did find this decent semi-recent doc on Lovecraft:
http://www.youtube.com/watch?v=g8PIeFN05rI&feature=related
 Nws
#21122 posted by RickyT33 [90.220.150.150] on 2011/12/12 03:38:47
 From The Rmq Forum
#21123 posted by spy [92.47.196.62] on 2011/12/12 13:12:29
quote - .....Some things:
1 - Upside-down turrets.....
oh no, please, i remember that shitty turrets from Q2 MP2 , and thats was really annoying , avoid this if possible
 Isn't That
#21124 posted by ijed [200.73.66.2] on 2011/12/12 13:33:48
"NSFW" Ricky?
 Spy
#21125 posted by ijed [200.73.66.2] on 2011/12/12 13:35:35
Which thread?
Upside down turrets just means ones that can be stuck on the ceiling. It wouldn't make them harder to hit or anything - the hitbox is pretty big.
I suppose it'd make them a bit awkward for the GL, but easier for all the projectile weapons.
 Ah, Demo3
#21126 posted by ijed [200.73.66.2] on 2011/12/12 13:40:12
Please post on forum, or feedback like this can get lost :)
I know the public forum might seem inert - its because we're averaging 20-30 posts a day on the private one.
Which means we will notice posts on the public one and respond.
 Yeah
#21127 posted by spy [92.47.196.62] on 2011/12/12 16:13:01
i was referring to the rmq forum at http://icculus.org/remakequake/forum/index.php?PHPSESSID=febcc50956405410ecd36509cf93fd17&topic=123.msg466;topicseen#msg466
It wouldn't make them harder to hit or anything - the hitbox is pretty big.
this sounds fair , just dont give that damned turret too much health , as in rogue's MP it took four !rockets to take it down and the turret was the most common monster in the game , meh
ps. can't wait to see the demo!
 ...2 Rockets
#21128 posted by ijed [200.73.66.2] on 2011/12/12 17:00:42
#21129 posted by gb [46.142.42.115] on 2011/12/13 01:52:55
I like ceiling turrets (the Doom3 one looked cool), but I agree that the ones in the Quake 2 mission pack were annoying as fuck and not even very interesting looking. We can probably do better...
now I'm thinking of Bioshock and hacking turrets to shoot monsters instead. Hmm. There could just be a laptop nearby that allows the player to reprogram them. Depending on who the player char is - some are obviously military and would know passwords etc, others might not.
#21130 posted by rj [86.0.164.53] on 2011/12/13 23:53:52
thanks for that link ricky, it just became a central talking point at a work christmas meal attended mostly by critical theory lecturers. i'm not entirely sure how that happened.
If it's not squishy it's generally not fun to shoot, especially in a more horror themed game like Quake. Turrets are kinda dull except for the odd puzzle/obstacle area. I wouldn't put too much thought/effort into them :p
Though Quoth Bobs are fun, but mainly because their movement makes them fun to fight and the way they crash and explode makes up for the lack of goo.
 I Like Turrets
#21132 posted by Drew [216.252.92.136] on 2011/12/14 02:42:43
I liked the ones from OUM for example. I also like them in HL. Having them allows for a different style of approach - unlike the myriad of quake foes that just run straight for you. It's kind of like a base version of the vore, maybe, depending how it's done. slow (or in this case no) movement, and a duck-and-cover type of approach. I also like the idea of having to avoid their fire until one can reach a switch or power source to deactivate them, as I assumed was the case in HL1 for so long.
 Gibbing Stuff Is Always Fun
#21133 posted by ijed [190.22.65.202] on 2011/12/14 03:20:20
Even if the gibs are metallic and flaming instead of organic and bleeding.
The difference is basically the sounds and particle colours, it not exactly hirez stuff, at least in id1.
I like the Doom mapper approach of just putting monsters in cages, then you have as many turret types as monsters :p
 Hurr Durr
#21135 posted by Spirit [82.113.106.136] on 2011/12/14 20:48:38
IMA MELEE TURRET! DERP!
 Dry Sorrow
#21136 posted by onetruepurple [89.79.96.4] on 2011/12/14 21:04:58
Had a triple Shambler turret.
Getting to finally murder them with the LG at the end was one of 2011's Q1SP highlights for me...
 Got To Mention The Nehahra Classic:
#21137 posted by ijed [200.73.66.2] on 2011/12/14 21:11:34
Ogre Cook.
 Yeah
#21138 posted by Drew [216.252.75.3] on 2011/12/14 21:59:17
the doom technique is real nice - ie the nail ogres in the big library in arcanum, as I think negke mentioned.
Issues there arise with actual physical bars instead of see-through grate illusionaries that can be shot through, making the situation frustrating. I suppose you could make illusionary bars, but that too would seem somehow wrong to me.
Anyway, I like turrets, if they look cool - especialyl if they are beige and IDbasesque. I am looking forward to dealing with them.
#21139 posted by gb [46.142.21.149] on 2011/12/15 02:21:42
tbh I think that TF turret model is horrible, but to each their own. ;-)
 Blame Me.
#21140 posted by madfox [94.215.210.233] on 2011/12/15 05:07:33
they cause obstruction and give no profit.
I hate them!
 Videoz
#21143 posted by DaZ [2.96.236.217] on 2011/12/15 23:21:04
The Rest is Silence by Hrimfaxi http://www.youtube.com/watch?v=7DZ69iKin3o
Very brave fiend, shame he didn't make it :(
 Dazzeled
#21144 posted by madfox [94.215.210.233] on 2011/12/16 00:34:54
What a large map! Like an episode in one.
Almost unreal.
 Nice Daz!
#21145 posted by Hrimfaxi [89.150.173.209] on 2011/12/16 00:45:24
Yes that fiend really had guts!
Thanks for the video.
 Cjhsp1
#21146 posted by DaZ [92.26.163.101] on 2011/12/19 01:33:39
The Katagean Redoubt by Chris "Simulacrum" Houston
http://youtu.be/FqdK6IEHbhc
Cool metal map, final combat is brutal. I also found half the secrets!
Also part 10 of return to na pali if your interested in Unreal stuff - http://www.youtube.com/watch?v=Nj5_jQ8nQM8
 I Remember That Map
#21147 posted by RickyT33 [2.223.172.226] on 2011/12/19 04:19:30
 LOL.
#21148 posted by Shambler [86.25.223.18] on 2011/12/19 12:46:17
u died.
#21149 posted by negke [31.18.185.172] on 2011/12/19 17:46:40
Good idea, going to have to replay that map. The theme is wizard, though - predominance of green bricks over actual metal.
 Steam Gift: HL2 Episode One
#21150 posted by negke [31.18.185.172] on 2011/12/19 23:27:37
I got a HL2Ep1 gift coupon in the Steam Xmas event. Most useless since I (just like 99.5% of all people) already own this game. So if you belong to the 0.5% who, for some freak reason, don't have it, tell me and I'll gladly gift it to you. Or, if you have an equally silly coupon, we could trade and rejoice in an exclusive 2girls1cup-like moment.
[Offer void if you're a jaded Linux user, or bitter commercialized Christmas hater]
 Missing Q2 Maps
#21151 posted by erc [46.196.216.186] on 2011/12/19 23:59:22
Couldn't find my Q2 backup anywhere, so I decided to compile a new one from scratch - the problem is, I can't find working download links for some of the maps.
city.zip - City / Kjartan Osmundsen
hell.zip - Hell / Kjartan Osmundsen
stonedead.zip - Stonedead / Kjartan Osmundsen
tanker.zip - Tanker / Warren Wyszomirski
helloson.zip - Freaky / Unknown
goodfun.zip - This Map is Goodfun / Unknown
slipgate.zip - The Slipgate Complex / Scott Dimovitz
wasteplant.zip - Abandoned Waste Plant / Alex Landa
pside.zip - Planetside / Nate Wright
wor11.zip - Window of Retaliation / Roseville Computers
Apart from the last three, these are not worthy creations - yet I'm going after them for archival purposes. Any help would be appreciated. I wanted to create a topic at 10Four too, though I haven't been able to login with my account for many years already.
 Uhm
#21152 posted by rj [86.0.164.53] on 2011/12/20 00:32:11
i just dug up my archived q2 releases folder and found eight releases, and quite shockingly goodfun was one of those eight :Z
no zip unfortunately, just a bsp. if that suffices though then prepare for an early christmas treat, one of the great benchmarks of avant-garde experimental fps map design:
http://isoterra.co.uk/stuff/goodfun.bsp
#21153 posted by Zwiffle [97.87.57.94] on 2011/12/20 07:12:20
negke - do you want my 33% off Valve items gift?
#21154 posted by gb [46.142.30.207] on 2011/12/20 12:30:15
Offer void if you're a jaded Linux user, or bitter commercialized Christmas hater
Damn.
... Damn...
#21155 posted by negke [31.18.185.172] on 2011/12/20 14:22:39
It doesn't run on linux anyway, so nothing is lost.
Zwiffle: Yes, that would be more useful, but I have nothing to give you in return - unless I can enthuse you with standard TF2 items. However, initially I didn't realize this Holiday event let's you unlock more games or coupons, so we could hit the market in a couple of days.
 @erc Wor11.zip / Pside.zip / Goodfun.zip
#21156 posted by quakis [81.111.135.140] on 2011/12/20 15:22:50
http://www.gamers.org/pub/idgames2/planetquake/roseville/wor11.zip - wor11.zip
http://www.fileplanet.com/hosteddl.aspx?%2fplanetquake%2fretroquake%2fpside.zip - pside.zip
http://www.gamers.org/pub/idgames2/planetquake/cranky/GoodFun.zip - goodfun.zip, No readme
There's a bunch of planetquake hosted files on gamers.org which is where I found this; http://www.gamers.org/pub/idgames2/planetquake/
I'll keep my eyes out for anything else. Been busy and haven't done much on q2 stuff since I last posted about it though.
 Slipgate.zip
#21157 posted by quakis [81.111.135.140] on 2011/12/20 15:47:14
 @ Rj - Quakis
#21158 posted by erc [46.196.216.186] on 2011/12/20 18:39:20
Many thanks! Guess I didn't look hard enough.
Now the remaining ones are:
city.zip - City / Kjartan Osmundsen
hell.zip - Hell / Kjartan Osmundsen
stonedead.zip - Stonedead / Kjartan Osmundsen
tanker.zip - Tanker / Warren Wyszomirski
helloson.zip - Freaky / Unknown
wasteplant.zip - Abandoned Waste Plant / Alex Landa
 Stalker Franchise
#21159 posted by DaZ [92.24.170.31] on 2011/12/21 23:43:08
 I'm Poor
#21160 posted by ijed [186.107.139.68] on 2011/12/22 00:11:01
And there's too many good games coming out.
 ...on The Cheap
#21161 posted by ijed [186.107.139.68] on 2011/12/22 00:11:20
#21162 posted by gb [46.142.31.52] on 2011/12/22 12:31:50
STALKER is total crack. That price allows you to get the novel, the movie and 2 bottles of vodka on top of it.
 RED
#21164 posted by DaZ [92.24.169.146] on 2011/12/22 18:05:47
Red 777 by Kell AKA secrets shooting out of my arse.
http://youtu.be/CDnruRqqfBk
 Q2 Maps Found
#21165 posted by erc [46.196.216.186] on 2011/12/22 18:20:28
Thanks to the efforts of Knightmare and Vicpas over at 10four, I got the rare maps that I had listed a few days ago. Thus, no need for future uploads.
 @erc
#21166 posted by quakis [81.111.135.140] on 2011/12/22 21:14:48
Have any links for those other files to add to my archive seeing as they're hard finds? Also, do you still have that q2.txt about? Doesn't load from the link anymore (I should have saved it)
 DaZ:
#21167 posted by metlslime [159.153.4.50] on 2011/12/22 21:54:03
nice work on all the playthrough videos, lots of good choices of levels to show off.
I had a couple of suggestions -- if using fitzquake -- first, set scr_sbaralpha to 0.99 so that you don't have the brown bars on the bottom of the screen. (or viewsize 120 -- if playing back a demo, i guess you don't need the stats anyway.) Second, try setting scr_menuscale to a large number (2 or 3 or bigger) so that people can read the centerprint messages in the video.
Also, the rubicon 2 video dies halfway through! Where's the rest? :)
 Sbaralpha
#21168 posted by DaZ [92.24.169.146] on 2011/12/22 22:25:41
Perfect, I was actually going to look through the fitzquake docs to see if there was a command for this. Menuscale is also awesome, thanks!
I don't know what happened to Rubicon 2's vid, it got b0rked somehow. I plan to do a full run of the maps soon as I've just finished my return to na pali playthrough.
Heh, even with only half a vid its the most popular video I've uploaded by a massive margin :)
 @quakis
#21169 posted by erc [46.196.216.186] on 2011/12/22 23:19:25
I've received the said maps by e-mail and I'll send them to you. The playlist has been updated and relocated:
http://erc.50webs.com/text/q2.txt
Symbols next to the map names indicate the ones I like (or dislike):
+ Best of the best
~ Worthy
* Absolute crap
#21170 posted by quakis [81.111.135.140] on 2011/12/23 01:17:55
Cheers!
 Doom2 In Quake Mod?
Im looking for a Quake mod based on Doom2 using the high quality models - for example the ones you can see in this video http://www.youtube.com/watch?v=tXDTZmAMbFs (you can ffw to 1:00+ for the action)
Could be either TC or just doom weapons mod. If such thing exists at all?
I know of an old YPOD TC, but its of very low quality compared to the model pack for Doom2.
#21172 posted by necros [71.99.108.193] on 2011/12/23 22:20:01
not that i know of. it's definitely possible to convert those models from .md2 format to .mdl, but there's no mod that uses them.
 Rubicon 2
#21173 posted by DaZ [92.26.173.253] on 2011/12/23 22:48:12
Proper non-borked video ;)
http://www.youtube.com/watch?v=yZf41t9Pc0Y
2nd and 3rd maps coming soon.
 Doom In Quake
#21174 posted by madfox [94.215.210.233] on 2011/12/23 22:49:56
There's The Hangar with most GlDoom models I converted to quake in a pak file, qc included.
http://members.home.nl/gimli/Hangar01.zip
Not sure what you mean with doom2 models.
 Merry Christmas!
#21175 posted by SleepwalkR [79.204.123.66] on 2011/12/24 22:54:03
#21176 posted by metlslime [198.228.222.96] on 2011/12/24 23:12:10
Yes, merry Christmas everyone! I just realized two things. First, I forgot to swap out the header image this year; I should really just write a script to automate that. Second, func has been alive for 9 years now (technically since the 23rd.)
 Merry Christmas
#21177 posted by biff_debris. [96.38.99.22] on 2011/12/25 03:53:09
Dammit, Sleepy beat me to it. And Happy Birthday Func_!
 Cheers To Both...
#21178 posted by generic [166.147.113.222] on 2011/12/25 15:17:25
And to you all!!! :-)
#21179 posted by Scampie [72.12.65.92] on 2011/12/25 15:49:32
HAPPY CHRISTMAS FOREVER!
 INTENSE MERRINESS FOR ALL
#21180 posted by ijed [190.22.13.137] on 2011/12/25 17:35:10
 Merry Christmas All
#21181 posted by DaZ [78.147.149.179] on 2011/12/25 20:42:59
hope you had a good one :)
 Yeaaah
#21182 posted by Tronyn [174.2.53.28] on 2011/12/26 10:41:52
same thing to all, hope the rum and eggnog tasted good and there were some hilarious moments.
the func_birthday is pretty crazy, 9 years. Awesome; sad and inspiring and impressive and exceptional all at the same time.
 Dawn Of Darkness
#21183 posted by erc [46.196.216.186] on 2011/12/26 20:24:06
Anyone who has Quake II and likes Hexen should check this obscure, nearly forgotten yet extremely well produced TC. Too bad the team didn't have the resources to complete it as they had envisioned - in its current form it's a bit on the short side. Be sure to have your H2 cd in the drive to loop some Blackmarsh and Septimus tracks, they'll feel right at home.
dod1_10.exe - dod1_11.zip
 Now That...
#21186 posted by Shambler [86.25.223.18] on 2011/12/29 13:10:35
....is some weird-ass spam. The site it links to is some shallow faux-review/advice site, but it's not even selling stuff directly, only via sporadic text adverts?? How.....mild.
 If Anyone Needs Quake...
#21187 posted by ericw [142.179.129.40] on 2011/12/29 21:07:51
 Rubicon 2 Map 2
#21188 posted by DaZ [92.24.171.240] on 2011/12/30 00:42:27
 Thanks Daz
#21189 posted by ijed [190.22.35.215] on 2011/12/30 22:39:45
 #func Reunion Party 2030
#21190 posted by Shambler [86.25.223.18] on 2011/12/31 18:15:01
#21191 posted by Scampie [72.12.65.92] on 2012/01/01 02:41:13
Standing, Left to right: Vondur, Bal, Shambler, Me, Friction.
Sitting: Biff, Cardo, Pope
 Happy New Year
#21192 posted by JPL [82.234.167.238] on 2012/01/01 09:55:20
I whish all the best (to everybody reading this post at least) for 2012. May this year brings you peace, fortune, love, prosperity, etc... and another bunch of Quake maps to play !!!
 Func Folk Are Good
#21193 posted by ijed [190.22.101.182] on 2012/01/01 15:45:03
Obvious statement is obvious.
 Rubicon 2 Map 3
#21194 posted by DaZ [2.96.230.36] on 2012/01/01 17:23:19
 Fark Off!!
#21195 posted by Shambler [86.25.220.150] on 2012/01/01 19:35:04
I am not the fat one! I'm closest to the pink sitting one but w/o beard.
 Shambler
#21196 posted by onetruepurple [89.79.96.4] on 2012/01/01 20:04:34
I always intend to ask but I forget: how old are you now, and how old were you when you started playing Quake?
 Best Wishes
#21197 posted by madfox [94.215.210.233] on 2012/01/02 01:47:37
to you all!
A little surprised to see that bunche of digidudes on the edge of the scripting apostrophes in honour of the mothers of invention reunited me a dejavu feeling.
And yeh.., finally a picture of shambler!
Hm, where's the beard without pink?
#21198 posted by Spirit [80.171.127.156] on 2012/01/02 21:37:36
found some random old site with reviews for
- Quake 2
- Half-Life
- Opposing Force
- Soldier of Fortune
- Unreal
- Submit a Map
http://web.archive.org/web/200102042235/http://3dmr.gamedesign.net/
 Feeling Of Evil In A Game
#21199 posted by Baker [69.47.165.224] on 2012/01/03 02:31:28
Is there any game anyone has played that successfully portrayed "evil" good enough you really, really wanted to obliterate the bad guys?
I've played a few games that portrayed the "bad guys" good enough that I enjoyed attacking them, but are there any games that make you loathe the "bad guys" entirely where you just feel like they need to stopped at all costs?
Just wondering.
I'm interested in studying plot development elements.
#21200 posted by Spirit [89.204.153.181] on 2012/01/03 08:19:50
deus ex (the original...) of course, the game with the best plot development ever. also max payne 1+2. in both cases it might differ who you actually consider the bad guys.
 Really, Really Want To Kill?
#21201 posted by quaketree [76.14.73.169] on 2012/01/03 08:54:56
Oregon Trail. Those settlers are just begging for it.
Pandemic 2. Madagascar? Kill them all and kill them early I say.
Impossible Mission 2 (on the Commodore 64). Do I really have to explain why?
 @Spirit
#21202 posted by erc [46.196.216.186] on 2012/01/03 09:28:17
Yeah, I remember checking 3DMR back then for Half-Life reviews. It was a pretty good site actually, much in the vein of 10Four.
Will you archive the content?
 Also
#21203 posted by erc [46.196.216.186] on 2012/01/03 09:31:57
Be sure to check out the 'My Maps' page. There is a Q1SP map there that I don't remember playing named 'FLSMap'. Unfortunately, it looks unrecoverable.
 Nah, No Quake, No Interest From Me
#21204 posted by Spirit [80.171.83.79] on 2012/01/03 10:04:01
 Lool Stephen "The Viper" Peterson
#21205 posted by RickyT33 [81.131.106.186] on 2012/01/03 10:49:28
Pseudonym win.
 I Was Impressed
#21206 posted by RickyT33 [2.223.172.220] on 2012/01/04 05:21:42
http://www.youtube.com/watch?v=hT72DHBwypM&feature=related
I don't know why I was impressed, it could have been one of many things. The main one being that the computer didn't blow up
 RickyT23
I have a map for you. Can you beat my record of 150?
http://www.quaketastic.com/upload/files/yo.zip
 I Havent Had A Look At The Map Yet
#21210 posted by RickyT33 [2.223.172.220] on 2012/01/04 19:08:27
But what skill?
And ZQF: Sunder looks to have Warpspasm-esque LD.
 OK, I Played The Map Lightmill
#21211 posted by RickyT33 [2.223.172.220] on 2012/01/04 20:09:08
I got 162 on skill 3 :)
Posted a vid to youtube:
http://www.youtube.com/watch?v=al1JUg6V9-c
Last time I checked it wasn't working yet, if it doesn't work later on i'll try and upload it again.
 OMG
#21212 posted by JPL [82.234.167.238] on 2012/01/04 20:28:13
It is fuckingly awesome !!! I'd really love to play like this ! Impressive... wait, now I am depressed :P
#21213 posted by RickyT33 [2.223.172.220] on 2012/01/04 21:01:17
http://www.youtube.com/watch?v=al1JUg6V9-c&feature=youtu.be
If you listen long enough you can hear shub talking to you
 Heh RickyT23
Nice, but skill 3 is actually easier - they don't rush you and kill each other more, try on normal. What engine is that btw? Its almost unplayable in fitz, but runs fine in DP for me.
 /\
#21216 posted by necros [99.227.132.108] on 2012/01/06 08:45:10
this is because of all those penis posts, isn't it.
Any way to remove pause from Darkplaces demo? Or maybe some other engine that plays DP demos and doesnt stop on pause?
 Damaul3.bsp
#21218 posted by DaZ [78.147.165.225] on 2012/01/09 15:23:34
 Daz
#21219 posted by sock [96.49.154.150] on 2012/01/09 20:10:35
Wow that is an evil ending, also keep making the playthrough video's. They are awesome to watch during a coffee break. :)
 Question
#21220 posted by Tronyn [24.79.201.144] on 2012/01/11 06:42:09
what mid-level/standard gaming graphics card would you guys recommend? it's finally time for a new desktop pc... I probably won't get the time to play skyrim until the summer but that's definitely one I want to play. that and new FPS games, though the settings don't have to be cranked or anything.
 Graphics Card
HD 6950 270$
GTX 560 Ti 250$
HD 6870 210$
Each ~10% faster than the lower one.
 What Lightmill Said
#21222 posted by RickyT33 [2.223.172.220] on 2012/01/11 08:56:30
#21223 posted by Spirit [82.113.106.101] on 2012/01/11 10:28:11
NVIDIA NVIDIA NVIDIA
#21224 posted by Spirit [82.113.106.101] on 2012/01/11 10:30:14
oh and for sp gaming it makes sense to stay a cheap couple of years behind. buy used hardware etc.
 Yeah
#21225 posted by DaZ [92.26.173.143] on 2012/01/11 11:35:00
my gtx 460 (oooaalld) can still run the latest games on high (not 60fps, but close) so a 560 will probably last a long time indeed.
I wouldn't spend too much though, apparently a new console generation is expected at the end of this year (or is it next year?) So you may want to save your monies and do a big upgrade after those come out to match the new specs.
 What Is Up...
#21227 posted by generic [67.233.153.30] on 2012/01/14 18:02:17
With all the epic posts lately? Don't you people know I have the attention span of ...
 Just
#21228 posted by madfox [94.215.210.233] on 2012/01/14 19:27:21
 Funny Video:
#21231 posted by RickyT33 [81.155.201.207] on 2012/01/16 18:03:24
#21232 posted by erc [46.197.69.11] on 2012/01/16 18:39:43
I have de-emphasized the Quake soundtrack (as it was suggested in QuakeSpasm's readme) and what a result it is - there are indeed many cues that I haven't heard before.
#21233 posted by Spirit [80.171.98.200] on 2012/01/16 19:05:39
The internet throws a lot of technical mumbo jumbo if I search how to do that. How did you do it and how are you sure it was done correctly?
 What Does De-emphasizing Mean?
#21234 posted by SleepwalkR [141.20.193.147] on 2012/01/16 19:19:03
#21235 posted by erc [46.197.69.11] on 2012/01/16 20:06:08
I've used this little utility called WaveEmph which can be found here. It also tells what pre-emphasizing actually is and gives the fundamentals of the de-emphasizing process. Basically it puts back the treble that was buried owing to the production methods of the time. The utility itself is easy to handle but requires an additional system file (msvbvm50.dll). Also it must be run under compatibility mode to overcome a critical error.
As for the other question, I'm pretty sure that it accomplishes what it sets out to do as I clearly hear some cues in the tracks (when played through QuakeSpasm's SLD - which were faintly audible before - especially on track6 (e1m1). My older .mp3s (that were running fine with mp3 supported Fitz) were coming out poor under QS, so I've re-ripped the tracks and de-emphasized them - now they feel like enhanced (albeit slightly). The strange thing is, neither Foobar /w ASIO coupled with an X-Fi Titanium nor my Sony NWZ Walkman produces the same sound.
 I Meant...
#21236 posted by erc [46.197.69.11] on 2012/01/16 20:07:11
QuakeSpasm's 'SDL'.
 Ahhhh
#21237 posted by rj [86.0.164.53] on 2012/01/16 20:22:21
so that's what quakespasm/rmqengine do with the sounds under the -sndspeed 44100 param. i always assumed it was voodoo magic
 There Is
#21238 posted by spy [92.47.195.21] on 2012/01/17 08:37:08
a pre-released version of quake. it doesnt run on modern OS, so maybe some coders could modify the engine to support bsp 27 ver. is it possible?
#21239 posted by Spirit [194.95.77.59] on 2012/01/17 11:01:01
Check http://www.quakeworld.nu/forum/viewtopic.php?id=2611 for hacked bsp files.
I do recommend using Dosbox however for the real experience. ;)
Check out my playthrough: http://www.archive.org/details/QuakeBetaPlaythrough
#21240 posted by Scampie [72.12.65.92] on 2012/01/20 03:18:15
 Orly?
#21241 posted by SleepwalkR [85.178.190.42] on 2012/01/20 08:56:38
 Irony Being
#21242 posted by nitin [124.170.49.96] on 2012/01/20 13:03:16
a lot of movies now tend to be like video games.
 Wot ??
#21243 posted by JPL [82.234.167.238] on 2012/01/20 18:28:59
I thought it was rather video games that tend to be like movie nowadays... did I missed something ?
 Left 4 Dead 2 Map Analysis Video
#21244 posted by DaZ [78.147.106.132] on 2012/01/20 21:44:51
Hey guys, I just uploaded part 1 of a new map analysis video I've made for my l4d2 map "cornered".
In part 1 we look at the 1st rough draft of the map and then go through a couple of revisions up until the pre-beta version of the level. In part 2 (I'll link it here when its out) we will look at the beta version of the map and then all the changes I made to it leading up to the full release.
I hope you find it interesting :)
http://www.youtube.com/watch?v=_PbX-YcoFWY
 Jpl
#21245 posted by nitin [124.170.49.96] on 2012/01/20 23:56:52
watch most blockbusters, they're more action than anything else. Good example, Sucker Punch.
 I Refuse To Categorize Sucker Punch As A Movie :-)
#21246 posted by mwh [121.73.77.183] on 2012/01/21 08:51:51
How about really creepy music vid.
PS main character is OVER 18 WE JUST SLIPPED THAT IN.
#21248 posted by mwh [121.73.77.183] on 2012/01/21 21:18:19
Yep, that's about right...
 Nitin
#21249 posted by JPL [82.234.167.238] on 2012/01/22 14:22:07
... you are watching to much movies...
 Skyrim DOS Shaders
#21250 posted by RickyT33 [2.223.172.220] on 2012/01/22 15:07:50
 That Looks Fuckign Awesome
#21251 posted by megaman [79.227.136.206] on 2012/01/22 18:32:49
and sooo much better :D
 Worldcraft
#21252 posted by JMac [188.220.86.100] on 2012/01/24 01:14:32
Hi! Can anyone link me to any up to date information on how to get worldcraft working with quake 1?
I can't seem to find anything about it. Can you use a more recent Half-life based version of it to edit Quake1?
Any advice much appreciated :-)
 Jmac
#21253 posted by madfox [94.215.210.233] on 2012/01/24 01:26:55
There are two versions of Worldcraft, 1.6 commerial I thought, and 3.3
Whatever, here's a link from Baker, who made a handy tool to get the thing working for Quake1.
http://quakeone.com/forums/quake-help/servers-coding/1242-quakeadapter-worldcraft-3-3-a.html
#21254 posted by necros [99.227.132.108] on 2012/01/24 01:45:17
 Uhhh
#21255 posted by necros [99.227.132.108] on 2012/01/24 01:45:41
yeah, that was 1.6
i forgot to write a subject. :P
 Cheers
#21256 posted by JMac [91.143.178.131] on 2012/01/24 11:10:26
Thanks for the help! I'll check out the Quakeadaptor route
 Quake2.wad
#21257 posted by JMac [188.220.86.100] on 2012/01/24 22:38:23
Hello again!
Just been having some fun looking at some old unfinished maps in worldcraft, but I seem to be missing some textures I used way back when.
I think I used to have a .wad filled with lots of textures converted from Quake2. Can anyone send it to me? Or help me find it?
#21258 posted by necros [99.227.132.108] on 2012/01/24 23:46:53
 The Marcher Fortress
#21259 posted by DaZ [92.24.168.127] on 2012/01/27 23:17:42
 Awesome
#21260 posted by Tronyn [24.79.203.208] on 2012/01/28 05:51:22
"released three, four years ago?"
try SEVEN. So damn impressive even now, but hard to believe it's been that long.
Btw I finally have some time so I'm going to do some Quaddicted reviews soon.
 Seven...
#21261 posted by DaZ [78.147.157.111] on 2012/01/28 15:57:21
oh shit, I'm getting old ;)
 Pure Epicness
#21262 posted by sock [96.49.154.150] on 2012/01/29 07:40:17
Daz, amazing playthrough, I am surprised you did not die! As you said 'the best Q1 level', I totally agree. What is especially good about this map is the design and texturing, it just feels so solid. :)
 No Risk No Reward Daz Heh (I Enjoyed Your Almost-death In Unf1)
#21263 posted by Tronyn [24.79.203.208] on 2012/01/29 08:27:18
the average quality has advanced since Marcher, but if you're talking level-design power in a single bsp, Marcher has it. Maybe that's why Kinn never felt the need to make a sequel (cries!). But it is hard to imagine a Q1SP better than Marcher.
 Tronyn
#21264 posted by JPL [82.234.167.238] on 2012/01/29 10:56:51
it is hard to imagine a Q1SP better than Marcher.
Sorry but I tend to disagree on this point. Marcher is really a very very very good Q1SP map, I cannot deny it. But I think you are missing some other maps that can be considered as better than Marcher by other people.
Depending on the player, it can be felt differently. As example, I consider Marcher has one of the better architecture, that is comparable to Unforgiven (your stuff ;) ), Altar of Storm (necros) and The Living End (necros)...
But in term of gameplay, Marcher was a bitch for me (died too much times, and got pissed off at some time)... so either I am a poor player, or it is definitely not my gameplay cup of tea... In this area I'd rather prefer Ruined Nation (distrans), or The Rest is Silence (Hrimfaxi)... or bigger episodes like Beyond Belief, Zerstorer, or Travail.. anyway..
Well, please read me correctly, I am not saying you are wrong, I am just saying (at least) I think differently, and I might not be the only one ;)
 Well Yeah
#21265 posted by Tronyn [24.79.203.208] on 2012/01/29 11:13:35
I definitely have my biases and blind spots (which people like negke have brought to my attention, and which was obvious when I reviewed Conflagrant Rodent) - mostly, prioritizing architecture, and not being as impressed by the more thoughtful side of things.
That said, like, dude, it's The Marcher Fortress!
I felt like it bordered on horde-i-ness, but it only really did that at the end... all I'm saying is that in a single BSP file, you aren't going to get more experience or better experience than it, in my view. But glad to hear your opinion. And of course Q1SP is really apples and oranges, much of the time.
 Although
#21266 posted by Tronyn [24.79.203.208] on 2012/01/29 11:20:49
I will say this: there was a trend of "cram more and more space, in an interlocked layout, with curvy architecture, into a single BSP".... Than's base map was a masterful example, Nehahra had plenty of those style of maps, and Marcher with its ridiculous technical standard, really achieved a level of that that hasn't been rivalled yet. That said, I have no doubt that within RMQ there are several maps that outdo that style of map at its own game (not just STARKMON style ambition of scale, but "pretending it's q3" curves as well - which Marcher does). I still don't know how Kinn got MArcher 1 to compile, heh, but BSP2 now does exist.
 Best Q1 Maps In A Single BSP
 For A Single Bsp
#21268 posted by rj [86.29.94.69] on 2012/01/29 12:55:52
wrong game i know, but i still think that SPoG q2sp map ruins all of them (how awesome would a port be?)
 Oh Yeah
#21269 posted by JPL [82.234.167.238] on 2012/01/29 14:53:15
Plumbers is also a brilliant map too !
#21270 posted by quakis [81.111.135.140] on 2012/01/29 15:23:26
Plumbers is possibly one of my favourite idbase maps.
#21271 posted by necros [99.227.132.108] on 2012/01/29 19:28:59
i guess as a mapper i see these things more, but i'm always impressed by negke's psychotic brush mashing skills.
 For Big Castles
#21272 posted by ijed [190.22.90.19] on 2012/01/29 23:06:40
My all time favourite remains Moonlight Assault. I know I'm mentioning this map a lot recently.
http://www.quaddicted.com/reviews/moonlite.html
Visually its not a patch on Marcher, but the gameplay feels so much tighter, until the end battle at least. A real quality piece of pacing, and under id1.
Honorable mention has to go to Insomnia (czg07c) as well:
http://www.quaddicted.com/reviews/czg07.html
Again, for its time its visually good, now, less so.
Marcher's failing was the spiral staircase section - it felt very contrived. Assault and Insomnia suffered from too much openness - not sure what I mean with that tbh.
 Big Props
#21273 posted by ijed [190.22.90.19] on 2012/01/29 23:08:27
To the small amount of information on what inspired Kinn on this as well.
http://forum.wordreference.com/showthread.php?t=489252
Interesting.
 Rj
#21274 posted by Nitin [49.192.113.103] on 2012/01/29 23:39:50
Spogsp1 totally rules, I've lost count how many times ive played that map!
 Ah
#21275 posted by ijed [190.22.90.19] on 2012/01/30 00:10:13
Missed that post. Yeah, it's class.
#21276 posted by necros [99.227.132.108] on 2012/01/30 01:02:16
i never played any q2sps... thanks for letting me know about that map. it was awesome. :)
 Necros
#21277 posted by Nitin [175.37.15.209] on 2012/01/30 05:18:01
Need more q2sp recommendations?
#21278 posted by necros [99.227.132.108] on 2012/01/30 05:35:31
if you have any? are there even places that host q2 maps anymore?
 Yeah Please Post If You Have Any
#21279 posted by ericw [23.17.185.198] on 2012/01/30 06:00:25
I've never played any q2sp's either but will check out that one for sure!
 Yeah, Me Too
#21280 posted by spy [2.72.162.87] on 2012/01/30 07:11:46
i'd like to check some quality q2sp maps
#21281 posted by rj [86.29.94.69] on 2012/01/30 09:06:28
first and foremost, get grinspq1-3: castles of stroggos - it's like the q2/tech equivalent of the mexx bishop trilogy. the first one isn't amazing but it's worth it for completeness' sake; the third one is absolutely fantastic, one of my favourite ever FPS experiences :)
some others that spring to mind;
angron2: premonition of angron
psph20: the powershere quest (coop episode, use skill 0 for single player otherwise it's insanely hard)
genome: prognetto genome (bit hordey at times but visually stunning)
du: dark undergrowth
1964com: echoes of the past
strike: retaliatory strike
ddb: deaf, dumb and blind
batf: back at the front
most of those can be found here: http://www.gamers.org/pub/idgames2/planetquake/ltdan/ - google should suffice for any that can't :)
 Necros, Eric And Spy
#21282 posted by nitin [124.148.161.187] on 2012/01/30 11:18:35
some of these overlap with rj's recommendations but this is the cream of the q2sp crop IMHO (in alphabetical order):
1964 Echoes of the Past
Amari Aliquid
Awakening (mod)
Back at the Front
Castles of Stroggos (gets better in build quality, ep3 is phenomenal)
Citizen Abel 3
Citizen Abel 4
Dark Undergrowth
Deaf, Dumb and Blind
Last Day on Stroggos
Light (needs awakening mod)
Love Story of the Prince of Stroggos
Machine Reborn
Monumental Misery
Nightmare Orchards
Premonition of Angron
Retaliatory Strike
Spogsp1
Space Odyssey 2
Space Odyssey 3
Space Odyssey 4
The Widening Gyre
What the End is For
 I Remember
#21283 posted by spy [2.72.162.87] on 2012/01/30 11:33:18
there was some guy of the quake sadlark fame whos been working on episode/unit some time ago. what happened with him?
 Yeah
#21284 posted by nitin [124.148.161.187] on 2012/01/30 11:57:47
sequel to Angron, lost it in HD crash I believe.
The only q2sp still being worked on, or was, was Musashi's map pack :
http://musashi.backshooters.com/index.html
But last update was Jan 2010. Maybe Maric knows?
 Q2 Maps Reviews
 Haven't Missed Any Q2SP There That I Can See
#21286 posted by ijed [200.73.66.2] on 2012/01/30 12:49:38
But the one's I'd pick out as special favourites;
Citizen Abel Series
Light (Needs Awakening mod)
The Widening Gyre
Spogsp1
And anything made with the Lazarus mod - even its test maps in a series of abandoned warehouses are fun.
There was one Lazarus map pack, I think it was called Garage Inc - that was pretty good.
 Ah!
#21287 posted by ijed [200.73.66.2] on 2012/01/30 12:50:55
There is one missing off those lists:
Strogg Towers by Daz
 "Dav"
#21288 posted by ijed [200.73.66.2] on 2012/01/30 12:55:24
 Also
#21289 posted by ijed [200.73.66.2] on 2012/01/30 12:56:59
Another one you should definitely try is 'Wierd Comic Art Quake2'.
 I Have To Add
I used to play Q2 custom maps, and checked almost every recommended one, but I never really liked how Q2 plays.
Overall balance, monsters, slow weapon switching and other timing effect - everything seems off making it much slower and less fun game than older shooters (Doom, Quake, Duke etc)
#21291 posted by rj [86.29.94.69] on 2012/01/30 19:47:28
i wanted to elaborate a bit on COS3 this morning but didn't have time. it's actually my favourite custom release of any FPS game. the whole thing has an amazing edge-of-seat atmosphere with great use of dark shadows and ambient sounds, and it really plays to q2's strengths by not relying on fast-paced action & horde combat; instead carefully limiting supplies and ensuring every enemy confrontation is properly staged. it's dark, tense and scary, but ultimately thoroughly satisfying.. best experienced in the dark with headphones :)
i last played it mid last year during a break from doom3, which i was in the middle of at the time. there was one moment that struck me as twice as scary as anything d3 could manage, where you navigate a long corridor followed by a huge warehouse type room full of crates, all the time with very limited health, and for a full few minutes you can hear the constant tapping of a parasite's foot. it's hard to make out the direction or distance it's coming from and you'll creep through the warehouse thinking it's round every damn corner, finding out it isn't, breathing a sigh of relief and tensing back up again as you creep forward. such a simple, subtle and effective technique to put the player on edge
#21292 posted by necros [99.227.132.108] on 2012/01/30 23:02:11
you can hear the constant tapping of a parasite's foot.
that was something i noticed when playing spogsp1... q2 monsters are noisy mofos. i kind of just rolled my eyes near the end of the map with all the iron maiden moaning... thank god they didn't replicate that in q4. :P
 Is It
#21293 posted by Nitin [49.193.21.117] on 2012/01/31 00:28:38
Grinspq2 or grinspq3 that has that heavy alien vibe?
#21294 posted by rj [86.29.94.69] on 2012/01/31 08:57:48
i have no doubt alien inspired much in both of them :)
 I Can't Place The Maps
#21295 posted by ijed [200.73.66.2] on 2012/01/31 12:34:03
From the screenshots, though I'm sure I've played them.
Time to reinstall Q2?
 Ghd
#21296 posted by ijed [200.73.66.2] on 2012/01/31 12:40:54
but I never really liked how Q2 plays
Yeah, its not as good as Quake. Too slow, not inventive enough with the monsters, although level design was top notch.
I would have liked it much better with less humanoid enemies.
Gladiator, parasite, medic brain in a jar were all cool whilst things like the icarus (why give it legs) and Enforcer (that fall over shooting thing got old quickly) just looked silly.
Gunner was cool I suppose, but he the humanoid should have been few and far between. Imagine if the three basic troopers were instead quadrupedal, or if there was an arachnid crate loader creature.
The Makron was awesome. The shitty railgun head thing (humanoid again) that popped out was like a a Kinder Surprise having a turd in it.
#21297 posted by rj [86.29.94.69] on 2012/01/31 18:48:30
the shitty railgun head thing was the makron. the thing that held it was called jorg, i think
#21298 posted by Spirit [80.171.9.93] on 2012/01/31 20:51:18
Who's fault is it when centerprints are not send to all coop clients? Played id1 with quakespasm (both dedicated server and clients).
Is quite funny that in PC Quake 2 the final boss is piss easy but on the playstation it was rock hard (not just because of worse controls either)
Also yeah Quake 2 everything was too slow. The Tanks were pathetic really, compared to a Shambler. And nothing Fiend like either really :E
 There Was The Mutant
#21301 posted by ijed [200.73.66.2] on 2012/01/31 21:16:03
But it was so big it got stuck on everything.
 There Was A Lot Of Enemy Combat Issues In Q2...
#21302 posted by metlslime [159.153.4.50] on 2012/01/31 21:53:15
too many hitscan enemies, too many slow, high-HP enemies, and then the ones that were effective were often TOO effective, i.e. the gunner grenade spam. And i don't like the feel of the weapons as much.
My favorite was probably the bezerker, he was kind of a beefed-up quake knight -- rush the player and melee, but with enough health that you had to backpedal as you fought him. That was sort of the model for my rubicon2 dreadmaughts, actually.
I also like the flyer since it requires careful aim, but you also have to periodically side-step his attack, which throws off your aim again.
Parasite was a good panic-inducer, like the tarbaby -- not exactly fun to fight, but a good tool to make the player feel less in control.
The more I play around with Knights in quake the more I like them. They have just the right health level that they take a few hits with low weaponry but are easily taken in large groups with better gear. Plus the moving attack and range makes them pretty nasty if they corner you :)
I completely forgot about the mutant thingies in Quake 2... man that's just how crap they were. I recall every time you fought one you could either spam it with grenades from above or just screw its movement on geometry as you say :(
 Centroid
#21304 posted by Preach [77.98.165.95] on 2012/01/31 23:02:10
Who's fault is it when centerprints are not send to all coop clients? Played id1 with quakespasm (both dedicated server and clients).
Centerprints are sent to a specified player by design. So blame the QC I guess? On the other hand you could view it as a conscious choice that stuff like "there are more to go" is only sent to the player who's doing something to advance the counter.
 Q2.
#21305 posted by Shambler [86.25.165.67] on 2012/01/31 23:26:36
I liked the gameplay. I liked the different style that some enemy were slow but could really fuck your shit up if you got caught out by them (e.g. Gladiator). I liked the weapons and stuff too.
 ^ I'm With Stupid
#21306 posted by rj [86.29.94.69] on 2012/02/01 01:24:42
it may go without saying i also enjoyed it. however i agree the mutant was terrible; i'm not sure how they managed to fuck it up so much given how effective the fiend was. the animation and physics just seem screwy in comparison
 ...outdated, What Do I Hear All The Time
#21307 posted by madfox [94.215.210.233] on 2012/02/03 18:19:11
 Q2
#21308 posted by ijed [190.22.88.176] on 2012/02/03 21:51:13
I didn't like the movement, but there was still great level design in there.
Overall I'd say the game design was the only part off-kilter, although thats also the most important.
I remember the power station and warehouse as being very good.
ReMakeQuake2..? :)
 Warehouse
#21309 posted by onetruepurple [89.79.96.4] on 2012/02/03 22:05:58
They sorta dropped the ball on forcing the order of placing the cubes instead of making it open ended.
#21310 posted by necros [99.227.132.108] on 2012/02/03 22:13:13
movement in q2 is weird... for example, it's possible to slide, almost out of control, down a very gentle slope.
noticed that a few times in spogsp1.
also, if you mantle up when jumping against a low ledge, you conserve your horizontal momentum, which can send you flying out of window or somesuch. very strange decisions were made when the physics were coded up.
 OTP
#21311 posted by ijed [190.22.88.176] on 2012/02/03 22:56:39
You need a project to apply insights like that to.
 Physics.
#21312 posted by Shambler [86.25.165.67] on 2012/02/03 23:08:27
I liked Q2 physics. It was a bit softer than Q1, like hitting edges and stuff, and the double jump bug, but I still liked it in it's own way.
#21313 posted by necros [99.227.132.108] on 2012/02/04 01:39:36
the thing i mentioned about the mantling/conserving momentum... i think that has to do with the hitting edges and double jump stuff...
because it'll treat the ledge as a step so you keep moving forward, but the ledge is thin, so you end up flying right out a window... i dunno, it's hard for me to explain. :P
I love bunny hopping, so I dislike Quake 2 heh. It feels like a more stiff version of Quake 3 going back to it.
#21315 posted by rj [86.29.94.69] on 2012/02/04 11:00:01
I love bunny hopping, so I dislike Quake 2 heh.
bunny hopping in q2 is a piece of piss. actually more effective than in q1 too due to the aforementioned weird physics (you maintain more momentum when landing)
 Although I Should Add
#21316 posted by rj [86.29.94.69] on 2012/02/04 11:03:47
it's only more effective in straight lines. you can't jump round a corner in q2, which is where q1 physics quirks prevail :)
#21317 posted by Nitin [1.43.113.89] on 2012/02/04 13:46:53
Alright peeps, off to tanazania. I expect some releases in my absence :)
Bunny hopping != strafe jumping (:
 Ok
#21319 posted by rj [86.29.94.69] on 2012/02/04 19:57:43
i'll stick my hands up and say i don't know what the difference is :Z
 Is...
#21320 posted by Shambler [86.25.166.178] on 2012/02/04 20:14:55
Bunnyhopping is just repeated strafejumping, using the initial maintenance of increased speed when you first hit the ground after a jump.
Bunny hopping: Holding a strafe button only and turning to get air control (and some accel)
Strafe jumping: Holding strafe and forward and holding the mouse at the right angle to accelerate.
Perhaps I should say air control then :p
Only game that truly has both is CPMA.
#21322 posted by spy [95.56.127.80] on 2012/02/04 22:32:47
never been able to perform neither BH nor SJ
maybe i'm just suck
 Actually
#21323 posted by megaman [79.227.134.194] on 2012/02/05 13:53:17
Bunny hopping: Holding a strafe button only and turning to get air control (and some accel)
Strafe jumping: Holding strafe and forward to accelerate.
Circle jumping: Holding strafe and forward and moving the mouse at the right speed the correct angle to accelerate even more (only works for the first jump).
#21324 posted by gb [46.142.21.159] on 2012/02/05 14:46:40
In Quake 1, monkeying around in the air makes you go faster than pure strafe jumping. Basically turning = acceleration. Q1 bunny = using air control to accelerate, switching strafe/turn direction in midair. Netquake requires you to use the Forward key as well.
In Q2/Q3 it's more of a continuous strafing as far as I remember, changing strafe only occasionally to keep your general direction.
Technically a strafe jump is any jump where you strafe while in the air, though.
The term bunny hop just means hopping repeatedly, I think.
The term bunny hop just means hopping repeatedly, I think.
It does now when people talk about games like CoD or Halo where people just bounce for no reason.
In Quake/oldie Half-Life and TFC/CPMA/Warsow it is a specific combination of mouse movement holding a strafe button into the turn to maintain speed through corners.
Also the air control in Painkiller is nothing like it either really. S'why PK's movement sucks :P
 Fresh Reviews By Tronyn
#21326 posted by Spirit [80.171.154.110] on 2012/02/05 18:48:06
 Thanks For The Review Tronyn
#21327 posted by RickyT33 [2.124.172.60] on 2012/02/05 19:01:17
U are too kind :)
 Daz Is Now In 3D! ;)
#21328 posted by sock [96.49.154.150] on 2012/02/05 21:22:06
 My Life Is Complete
#21329 posted by DaZ [78.147.160.153] on 2012/02/05 22:35:52
 The Altar Of Storms
#21330 posted by DaZ [78.147.160.153] on 2012/02/06 07:09:43
By Necros
http://youtu.be/tiDb7ZMk9BI
Awesome atmosphere, forgot how great this map was :) Thx Necros!
#21331 posted by necros [99.227.132.108] on 2012/02/07 00:27:41
thanks for the playthrough! :)
i'm glad i put in that anti-death system... saved you twice against those shamblers. ^_^;
 Argh
#21332 posted by DaZ [78.147.107.253] on 2012/02/07 00:39:29
I KNEW IT! :D
I thought I was just the luckiest guy in the universe :P
<Daz_> does ne_ruins have some strange thing where you cannot die or something? I got hit down to 1hp on two different occasions and was amazed I survived :)
<worktore_> The answer to that question is necros.
<Daz_> well that was very illuminating
<Daz_> :D
<worktore_> I can personally guarantee that it is possible to die in ne_ruins. :\
<Daz_> I must have been the luckiest guy in the world then, twice, on the same run :D
<Daz_> fuck the odds, I am awesome
<worktore_> Add sunglasses. All skill!
<worktore_> ...
<Shitbler> daz when i've watched your demos you do seem to have some sort of innate survival talent
<Shitbler> combined with a general air of unobservant spastication that makes it all the more impressive
#21333 posted by necros [99.227.132.108] on 2012/02/07 01:33:34
combined with a general air of unobservant spastication that makes it all the more impressive
i know he was talking about you blazing past secrets (i laughed a couple of times at obvious misses), but ironically, i like that you play the maps in your playthroughs in a slow way where you look at the rooms before moving on. i prefer that in a playthrough instead of those ones where the guy doing it just seems to be trying to get it over with as fast as possible (or just jumps all the time or something equally annoying).
i won't go into too much detail about the damage avoidance stuff, but the idea is that if you died in a 'wimpy' way, you are saved but if you got owned, then you get owned (nor does it stop you blowing yourself up).
i know it's kind of an easy mode thing, but i liked that it kept things moving for the player and it just feels cheap stubbing your toe and falling over dead, you know? ;)
and of course, it makes things a bit more lenient for me when balancing the map... i won't deny that. :)
i'd actually say the system is a bit too lenient in ne_ruins... and i might disable it in nightmare (or hard?) next time.
 Anti-death System
That was a good thing in a map full of tarbabies, for sure.
 Secrets
#21335 posted by DaZ [78.147.107.253] on 2012/02/07 03:56:00
Are the bane of my life, basicly :) I like to find as many as I can in my runs, for completions sake, but usually I give up after a few :)
About how I play the maps in my vids, yes I try and show off the map visuals as I play. The playthrough takes longer than usual as a result but that is ok in my book. It's nice to relax and watch a playthrough and appreciate all the hard work that goe's into creating these maps rather than me doing some quasi-speed run l337ness through it and missing all the cool details!
 Secrets, Urgh..
Secrets usually piss me off because it often trivialises stuff. It's actually a pet hate of mine to finish quite a tough level, then find that there was a rocket launcher, three quad damages and a pent that I never found. Really, how many levels need to hide powerful weapons and stuff :(
First time I played Contract was on nightmare and it was so exciting and tough and down to the wire. Replaying it a year later I was finding quads and mega healths and stacks of nails and rockets and it felt like it was taking the piss out of my first time playing it :p
I'm gonna make a map with 30 secrets in and they will all have a small box of shells. And a Ring of Shadows. bah!
 Sup.
#21337 posted by Kinn [109.150.100.215] on 2012/02/07 22:11:13
I just noticed Daz's playthrough of Marcher on youtube. I really appreciate that you made the time to do that - the nostalgia is smothering me, but in a good way. :) I can't believe it's been seven years.
Speaking of nostalgia, recently I sat down at my laptop and felt an overwhelming compelling force driving me to install radiant and start throwing brushes around. As eldritch architecture began to take diabolical shape, I began to realise that I wasn't making a map - the map was making me.
Did I say map? Oops, I meant episode, sorry.
 Oh You Tease
#21338 posted by DaZ [2.96.231.68] on 2012/02/07 22:14:59
Just finish it ok? :D
 Kinn
#21339 posted by SleepwalkR [85.178.123.199] on 2012/02/07 22:56:42
That's great news! It would be awesome to see new stuff from you. Any teaser screens?
#21340 posted by necros [99.227.132.108] on 2012/02/07 23:23:23
\o/
 Stuff
#21341 posted by Kinn [109.150.100.215] on 2012/02/07 23:41:23
Any teaser screens?
Not really - everything is still in the rough blockout stages.
Please don't expect any bsp-pummelling experiments like Marcher, or silly hordes; I am no longer interested in abusing Quake with things like that - the itch for that sort of craziness has been well and truly scratched over the past seven years with other projects.
What has brought me back however is an urge to do something rather oldskool and dark - very Quakey. Quake as I remember it when I played it for the first time - not necessarily what Quake was in reality, but certainly what Quake feels like to me in my memory.
Well, I didn't really want to post anything, but I guess there are a few areas here and there where I decided to play around a bit more.
The following mono-textured doodles are all rather rough and mundane, and very subject to change:
http://i.imgur.com/4fcV0.jpg
 Oh And
#21342 posted by Kinn [109.150.100.215] on 2012/02/07 23:53:45
the title "Infinite Shore" comes from this track - which is what the architecture sounds like, if that makes any sense:
http://youtu.be/XfF6WttV_gI
#21343 posted by rj [86.29.94.69] on 2012/02/08 00:16:31
those shots sum oldskool quake up perfectly; if that's what you were going for i wouldn't worry too much about varying the textures or adding more detail :)
 Agreed!
#21344 posted by Drew [65.92.237.212] on 2012/02/08 00:28:24
Good luck!
 Ok
#21345 posted by DaZ [2.96.231.68] on 2012/02/08 00:38:12
Now that you released pics, you have entered into a gentlemans agreement that you will finish and release that thing ;)
Looks great!
 Heh
#21346 posted by Tronyn [24.79.203.208] on 2012/02/08 02:07:31
Well Kinn, you may have no interest in abusing the BSP format, but.... now that the RMQ team has made BSP2 format (which massively expands every type of limit), what about abusing the BSP 2 format! Kidding aside I see your point: why force Quake to do stuff that other new engines do better, when you could just do what Quake does well. And from the looks of those shots, it looks like that's just what you're doing.
 I Think
#21347 posted by stevenaaus [42.241.64.60] on 2012/02/08 02:12:18
the scale of everything in Marcher was really well done. So many mods have you crammed in.
 My View
#21348 posted by Tronyn [24.79.203.208] on 2012/02/08 06:56:19
My view, as stated in an argument less than 2 weeks ago before Kinn himself (or so we THINK ITS HIM - lol) showed up, is that Marcher remains the best map design in a single bsp file ever made, and it will remain that forever. Say some person comes along who is even more ambitious than Kinn was in Marcher, he'll just use BSP2. Out of 1500 bsp files marcher.bsp wins.
If you talk about the gods, and draw pictures of them on the wall, make youtube videos about them, argue which of their achievements was best... they just might.... descend onto the surface of the earth one last time (lol jokes taking it too far... but it IS awesome to see Kinn show up 2 weeks after we had this discussion about how no one would ever top Marcher).
 Kinn
#21349 posted by SleepwalkR [85.178.123.199] on 2012/02/08 08:12:27
I can understand that you don't want to do anything like marcher again - it must have been a crazy amount of work to make it perfect. I'm just happy to see you return to Quake, not in the least because it means more new releases for me to play.
#21350 posted by negke [31.18.178.13] on 2012/02/08 10:32:51
Marcher remains the best map design in a single bsp file ever made
This is debatable. What makes Marcher stand out is not so much a sophisticated design than its huge scale while still fitting into the standard bsp limits. Besides, before switching to BSP2, there's still the 2xBSP1 option.
#21351 posted by digs [77.79.145.52] on 2012/02/08 10:34:29
2xBSP1: that is it?
 Roulf
#21352 posted by spy [95.56.73.107] on 2012/02/08 12:33:02
somebody should make a remake of the Marcher!
Marcher remains the best map design in a single bsp file ever made
It's this kinda stuff that drives people away from making short and sweet stuff :/
"It plays okay, but it's kinda small, not as good as this map!"
#21354 posted by Kinn [109.150.100.215] on 2012/02/08 14:09:42
Tronyn - blimey - I'm extremely honoured by your comments.
Marcher was just an exercise in excess. I did not set out to make a statement like "this is how big I think all maps should be!" - it just kept growing, and at the end of it I realised that it was all a bit pointless. By that I mean well before the end its construction, it had stopped being fun to build, and if you're not having fun what's the point mapping?
A couple of things happened in the last few weeks that prompted me to fire up radiant again - basically I was reminded of what it was that I found fun about mapping; and none of it involved making big flamboyant monstrosities - there are far better mediums than Quake for that kind of creativity now - so I'm keeping things small (well, medium), and keeping it fun (for me).
Btw, where can I read about this BSP2 stuff and does it need a custom engine? Just curious - there's no way I'll be using it.
 Kinn
#21355 posted by Spirit [82.113.106.43] on 2012/02/08 15:24:42
nothing one should be excited about just yet. it needs a custom engine and there is only one at the moment and it is deeply in development from what I know.
crap, how will I handle bsp2 at quaddicted? it is not much different from other limit breaking maps for the user and even easier to support engine-wise, correct?
 Info:
#21356 posted by ijed [200.73.66.2] on 2012/02/08 15:38:21
Downloads:
http://kneedeepinthedoomed.wordpress.com/2012/01/09/sp-demo-3-release/
Mh's blog:
http://mhquake.blogspot.com/
Basically it bumps PC requirement to ~Doom3 whilst removing all map limitations or putting them so high that it doesn't really matter any more.
It's optimised for running big stuff, so would work well on a Marcher level, or several such areas with little to no vis blocking - if thats what you were doing ;)
BSP2 should be pretty easy to support yeah, just matters when LH, Spike etc. feel like doing it, most likely when the tech is more mature.
In any case it runs perfectly well now, and is in development - meaning Mh is needing feedback on features and so on.
 Ah Ok
#21357 posted by Kinn [86.181.77.123] on 2012/02/08 16:12:08
In that case, it won't affect me as my stuff is intended for WinQuake.
#21358 posted by rj [86.29.94.69] on 2012/02/08 17:52:00
i've not even been able to run winquake since i first upgraded to xp.. 10 years ago? i've always kept it in my quake folder though cos i use the icon for .qc files :)
#21359 posted by Yhe1 [71.160.150.186] on 2012/02/09 07:17:33
Kinn, do you still have the sources for Bastion and Marcher?
 Yeah
#21360 posted by SleepwalkR [85.179.41.48] on 2012/02/09 07:42:24
I would be interested in those to test my editor's performance.
 What's Marcher's And Bastion's Total Brush Count Anyway?
#21361 posted by negke [31.18.178.13] on 2012/02/09 10:31:15
Sleepy, if you're looking for maps with a large number of brushes, you can also try my 768 source, it has around 11000. I don't know if the sources of Ricky's base maps, especially the RMQ one, are available, but those should be extreme as well.
 Neggers
#21362 posted by SleepwalkR [85.179.41.48] on 2012/02/09 11:07:09
Thanks, looks like the editor runs that map absolutely smoothly. But can you give me the texture wad? There seems to be a glitch with the textures and I'd like to check it out.
 Don't Have It
#21363 posted by negke [31.18.178.13] on 2012/02/09 11:41:24
I would have to extract it from the BSP. Can you do that? TexMex or similar on OS X?
 No
#21364 posted by SleepwalkR [85.179.41.48] on 2012/02/09 12:06:29
Maybe I can get it to run in my Win7 VM
 Yup
#21365 posted by SleepwalkR [130.149.216.32] on 2012/02/09 13:49:53
That worked fine. Thanks!
 Yhe1
#21366 posted by Kinn [86.181.77.123] on 2012/02/09 14:01:28
Kinn, do you still have the sources for Bastion and Marcher?
I'm sure I must have somewhere, but right now I dunno where the hell they are - probably on a cd stashed in some obscure cupboard in an only partially explored area of my parent's house. I'll have a dig around next time I'm up there.
 Cool
#21367 posted by SleepwalkR [85.179.41.48] on 2012/02/09 14:05:25
That would be awesome, Kinn!
 I Would Like
#21368 posted by spy [92.47.199.109] on 2012/02/09 14:14:22
to look at the qc src too! that q2 to q an infantry dude looks incredible.
 Lana Del Rey
#21369 posted by RickyT33 [2.124.172.60] on 2012/02/10 18:54:24
 Map Scraps
#21370 posted by Zwiffle [97.87.57.94] on 2012/02/10 21:32:21
Is there enough interest (ie, any at all) for a map scrap dump + mapping project? Or maybe just a map scrap dump?
Even a small project emphasizing pretty set pieces out of scraps would be pretty cool. I know I've got plenty of half-finished maps and the like to provide if anyone is interested.
 I'd Sure Like To Take A Look
#21371 posted by negke [31.18.178.13] on 2012/02/11 11:53:09
I think some people already posted scraps in the GPL thread. Tronyn and czg have or had zip with a whole bunch of unfinished stuff. Mostly useless, but some nice bits, too.
I'm hesitant with advocating a scrap dump, because I fear necros might just throw out all his unfinished stuff, and that must not happen! ;)
#21372 posted by Spirit [80.171.154.69] on 2012/02/11 12:01:43
 Zwiffle...
#21373 posted by generic [67.233.153.30] on 2012/02/11 16:29:27
If you want to pass that metal map back and forth, I can play ball with you ;-)
 Re: Scraps
#21374 posted by Tronyn [24.79.203.208] on 2012/02/11 21:18:45
I think I have actually used almost all of my own scraps up in various maps over the last few years. I could still find the zip file somewhere and upload it though, but I expect anyone who has a look to recognize most of the scraps from actual map releases. If anyone has CZG scraps though, that'd be awesome.
 Willem
#21375 posted by negke [31.18.178.13] on 2012/02/12 18:38:12
Random request/suggestion for Quaketastic. Can you change the date display to also show the year a file was uploaded? Right now it's kind of useless without. Also, this may be just a personal peeve, but I hate the image previews/thumbnails on folders (main index). They should be shown only for the image file itself inside the folder.
#21376 posted by JneeraZ [174.109.109.171] on 2012/02/12 18:59:57
You can change the image thumbnails showing up or not yourself - use the options combo box thing at the top. It's un-intuitive as hell but you'll figure it out :).
I can look into the date thing when I get some time...
 Great
#21377 posted by negke [31.18.178.13] on 2012/02/12 19:05:13
Ah, I never noticed the options menu. Though it's already too late (harm's been done) when I'm on the site. Besides, I assume it requires cookies to make them stay off?
#21378 posted by JneeraZ [174.109.109.171] on 2012/02/12 19:11:32
Hey, that was easy! OK, year is now displayed and I went ahead and added 100MB to the upload limit since some people complained in the past.
#21379 posted by JneeraZ [174.109.109.171] on 2012/02/12 19:14:17
OK, and I changed it so the folder thumbnails default to off now...
 Thanks!
#21380 posted by negke [31.18.178.13] on 2012/02/12 19:45:53
Now that's what I call proper service.
 I Thought This Was Quite Cool
#21381 posted by DaZ [78.147.167.251] on 2012/02/13 12:38:38
http://www.youtube.com/watch?v=TyOF2RsO3ck
Just some dudes thoughts on the original Doom, but its well researched and interesting.
#21382 posted by JneeraZ [174.109.109.171] on 2012/02/13 14:22:02
That WAS really good, thanks!
 Yeah, Tis Good
#21383 posted by negke [31.18.178.13] on 2012/02/13 15:46:04
Well, except for "'wolfenshteen' if you're pedantic"... :|
#21384 posted by JneeraZ [199.255.40.36] on 2012/02/13 16:29:11
Listening to him talk reminded me of my early feelings about Doom and Quake and what drew me to them so strongly. Nice memory walk...
Yeah went over good stuff. His analysis of Half-Life is a bit off though imo. I agree with the stuff about Alyx (good character by not being a bad one), but as comments point out he doesn't place HL1 into the context of shooters at the time, nor does he appear to particularly like variety or the adventure elements, which is one of the reasons I find HL doesn't get boring compared to stuff like CoD etc.
#21386 posted by RickyT33 [2.124.172.60] on 2012/02/13 18:51:12
http://uk.ign.com/videos/2011/12/27/star-wars-the-old-republic-space-combat-impressions?show=HD
.....and they still give it 9 out of 10.
The first part of the written review also, talks about how they player doesn't get many character customization options, and that the tutorial element is severely lacking.
..... and they still give it a 9 out of 10.
Unbelievable.
 Aren't They Paid To Do That Or Something?
#21387 posted by rj [86.29.94.69] on 2012/02/13 19:18:11
They gave Halo3 10 out of 10
..... and you still pay attention to review ratings.
Unbelievable.
 #21381
#21389 posted by madfox [94.215.210.233] on 2012/02/13 20:59:16
Good demo!
 Mapping Or Some Shit
#21390 posted by DaZ [78.147.173.195] on 2012/02/15 00:32:12
 Hacked
#21391 posted by rj [86.29.94.69] on 2012/02/15 01:35:03
just found this delightful directory on my web domain :(
http://isoterra.co.uk/hangun/
how do you protect yourself against that kind of shit? is it just a case of changing password regularly?
 Free 3d Art Program Things Until 2/29
#21392 posted by Zwiffle [97.87.57.94] on 2012/02/15 04:07:27
 Don't Use Bad Passwords.
#21393 posted by jt_ [68.42.82.10] on 2012/02/15 04:09:47
Grc.com has a couple of great ways to generate near impossible to brute force passwords.
#21394 posted by JneeraZ [174.109.109.171] on 2012/02/15 14:24:50
Something long and easy to remember is usually best. I wish them the best of luck at brute forcing something like:
"iwishpeoplewouldstoptryingtohackmysite"
#21395 posted by JneeraZ [174.109.109.171] on 2012/02/15 14:25:09
Thanks message board! Anyway, you get the idea...
#21396 posted by Spirit [80.171.98.115] on 2012/02/15 18:53:38
#21397 posted by rj [86.29.94.69] on 2012/02/15 19:07:15
thanks for that link spirit. looks useful
interestingly i tried my old password on this page and the 'online attack scenario' reported a time of 46.68 centuries. i suspect brute force isn't the only way of getting in...
 Willem's Truncated Pass
#21398 posted by onetruepurple [89.79.96.4] on 2012/02/15 19:10:03
1.38 thousand trillion trillion centuries
#21399 posted by JneeraZ [199.255.40.36] on 2012/02/15 20:02:23
So not TOO long then.
#21400 posted by JneeraZ [199.255.40.36] on 2012/02/15 20:04:08
Spirit
I use a password program and generator as well but the idea behind the long string of words IS a solid one. Words strung together without spaces is just as good as anything with random symbols and crap sprinkled through it. Just as hard to crack and easier to remember.
#21401 posted by Spirit [80.171.98.115] on 2012/02/15 20:28:58
rj make sure you check your logs and or contact your host to actually know what happened.
 Did So
#21402 posted by rj [86.29.94.69] on 2012/02/16 09:05:35
and it turns out they got in with zero failed login attempts which pretty much rules brute force out of it, after all that (unless there's some way of downloading the login info and doing it offline)
i can't rule out possible malware on a past windows install though. in which case i'd be at fault for keeping the same password for ~6 years, regardless of how hard it would have been to crack :)
morals learnt, etc
#21403 posted by quaketree [76.14.73.169] on 2012/02/16 10:33:36
Never use your luggage combination as your password...
#21404 posted by JneeraZ [174.109.109.171] on 2012/02/16 13:48:41
I'd be willing to bet that very few "hacks" these days are done by brute forcing passwords. It's generally done via database leaks and/or malware and/or social engineering.
 Hmmm
#21405 posted by Kinn [81.154.144.80] on 2012/02/16 19:51:05
Here's an interesting quote from teh Carmack from last summer's E3, regarding Quake 5. I imagine this is old for those of you who follow the news more closely than I do, but it's the first I've heard of it:
"We went from the Quake 2 and the Quake 4 Strogg universe. We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction.
"We think that would be a more interesting direction than doing more Strogg stuff after Quake 4.
"We certainly have strong factions internally that want to go do this.
"But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we're at right now."
http://www.eurogamer.net/articles/2011-06-23-john-carmack-recounts-quake
I have to admit the idea of this rumples my pantaloons in the best possible way.
 Gmsp3 - Day Of The Lords
#21406 posted by DaZ [92.24.170.154] on 2012/02/18 00:55:03
 Gmsp3
#21407 posted by metlslime [159.153.4.50] on 2012/02/18 01:18:29
another one of the greats.
 DaZ
#21408 posted by Mandel [80.217.95.105] on 2012/02/18 07:26:15
Gmsp3 is one of my favourites and I play it now and then.
I guess that's the intended way from the silver key although you can also slope jump back up to the castle door directly.
Would you consider considering gl_polyblend 0 for water heavy maps? Underwater visibility is almost 0 in the captures (which I otherwise enjoy and subscribe to). The drawback being, I believe it removes powerup glow as well.
 One Of My Favourites
#21409 posted by than [182.164.48.117] on 2012/02/19 09:49:24
That map was so fucking awesome in so many ways. His previous map was good, but GMSP3 was near perfect. Amazing architecture everywhere, terrific flow and some of the best classic Quake gameplay ever.
Shame he never finished GMSP2. Anyone know what happened to him after he left the Quake scene? Did he go into game dev or anything? I hope he didn't sell his soul and become a lawyer or something (unless he's planning to use the money to fund more maps later :) )
 Plus
#21410 posted by than [182.164.48.117] on 2012/02/19 09:51:54
he really got the scale of Quake. It's something I have a bit of a problem with as I end up making stuff a little too small and cramped a lot of the time, but looking back on it via that video, the scale in GMSP3 was spot on. A great size for gameplay whilst at the same time having lots of nice detail and not being too chunky and shit.
 COOP Considerations
#21411 posted by negke [31.18.178.13] on 2012/02/19 12:24:13
Something that should go without saying, but as a reminder: When you release a map, make sure it's compatible with coop mode!
1. The most important thing to remember, apart from the coop starts of course, is ye olde item bug that prevents weapon pickups from firing their targets. So instead of making the weapon item target anything, especially if it's critical for progression, put a trigger_once around it instead. Keys and runes fire their targets just fine (though I'm not sure if they only do it once), so it's probably best to use a trigger_once as well if there are multi-use entities among the targets.
2. Keep in mind players can die and respawn at the start. Sometimes this can be problem if certains doors close when a player enters an area - so try to add extra triggers on the outside that open such doors and allow respawned players to enter, or open teleporters.
3. Not vital, but neat (not only for coop): shortcut teleporters to bypass parts of the map that have already been cleared. It sucks having to run all the way through the level after dying. Of course this won't give you back the weapons. Or if you fought your way up some building, it's nice to have a teleporter open at the bottom in case you fall down.
#21412 posted by JneeraZ [174.109.109.171] on 2012/02/19 14:01:31
Is coop really a consideration for Quake these days? How many people will play a map in coop mode to make it worth the effort? :)
 Countering With
#21413 posted by Spirit [80.171.159.174] on 2012/02/19 14:11:47
How many might play Coop if it worked well?
#21414 posted by negke [31.18.178.13] on 2012/02/19 14:16:47
True, not many people will play coop mode. But the few things I mentioned don't require too much effort really. Just a few things to be kept on the top of one's head when editing.
I mean full coop support with extra modifications - meaning gameplay tweaks that require actual cooperation - would be neat, but here you could indeed ask if it was worth it. Pretty much like deathmatch settings (am I the only one who still adds them to a SP map?).
My maps are mostly linear and very tightly controlled, so coop support would be a massive amount of effort and probably not work that well anyway.
It just not worth it imo. I'd rather spend time creating a map specifically designed for coop. Looking at all the traps throughout a map and trying to build in support for dead players returning or making sure they're all in the trap etc. Bugger all people will play my map anyway, and even less would want to in coop :p
As for deathmatch, maps not designed from the ground up for deathmatch pretty much suck. And large maps won't load into QW clients anyway iirc :E
 Netquake And Coop
#21416 posted by than [182.164.48.117] on 2012/02/20 02:19:42
Now the speed at which we connect to the internet is much faster than when Quake was released, is netquake viable foor coop?
I will personally always add coop support to my maps regardless of how many people play. Compared to building the map in the first place, adding coop support is trivial.
Would be awesome if some modern engine like Fitzquake/QuakeSpasm supported a modified QW protocol for coop :) Guess that would be a lot of work :/
 Don't See
#21417 posted by ijed [200.73.66.2] on 2012/02/20 13:35:58
Why not.
I've been toying with the idea of making a much more complete coop mode as well.
Having players respawn nearby to each other, changes to the rules for collecting keys and so on.
Making it more friendly to play and less likely to break, basically.
 Ideally
#21418 posted by than [182.164.48.117] on 2012/02/20 15:14:14
The base coop support should be built into the engine so that all SP mods can be supported. Is that possible?
I had lots of ideas for making maps work better in coop mode, such as unlocking weapon cabinets and teleporters in the start area as the players get weapons and enter new areas. If that could just be done in an engine mod that allows the server or players to configure how much assistance to give them, along with perhaps a few extra settings to increase enemy health or whatever to make coop harder it would be pretty awesome.
 Hm
#21419 posted by ijed [200.73.66.2] on 2012/02/20 16:23:21
Sort of, but we'd be doing it under our own qc base, so unsupported entities would get lost.
We did include wrappers and so on for backwards compatibility to Quoth and Nehahra, but this essentially converts a map to RMQ.
More complex trigger mechanisms and so on will differ and be hard to translate - they have to be recreated from scratch - so we wouldn't want to shift dev focus that much.
The RMQ codebase has migrated a great distance from id1 and is full of dependencies now - damage calls etc. all carry additional information, making using only part of the code, or turning some of it off, complex.
 Race To The End
#21420 posted by qbism [75.93.198.115] on 2012/02/22 02:14:25
Sometimes a couple friends and I play "race to the end" coop. The winner is the one who jumps through the teleporter first. Combines SP and coop monster fighting, DM, speed, and yet plenty of camping. All laptops over a wireless router. Even one atom netbook. Lag is not a problem but sometimes a wait to sign on.
 Quake Setup Tutorial
#21421 posted by DaZ [92.26.162.129] on 2012/02/22 17:55:10
I made a video that describes how to get Quake setup with a modern engine and how to install and play maps and mods, etc. It's focused on new and returning players so doesn't go into extreme detail on the subjects covered, it just provides enough info to get them going with little to no fuss. So if you know anyone that wanted to get into Quake but found it all too confusing then this might be just the ticket for them :)
http://www.youtube.com/watch?v=b3S1e4CQat4
 OH
#21422 posted by DaZ [92.26.162.129] on 2012/02/22 17:56:21
and huge thanks for Spirit and Negke for helping me put this together! They suggested so many good changes and additions and made the video 100% better than it was initially, thanks guys :)
#21423 posted by JneeraZ [199.255.40.36] on 2012/02/22 19:30:17
- Install Quake via Steam
- Copy FitzQuake.exe into that folder
- Double click.
:P
 Metl I Love You But
#21424 posted by Spirit [89.204.155.3] on 2012/02/22 21:03:17
Quakespasm is the engine to use.
 HERETIC!!!
#21425 posted by generic [67.233.153.30] on 2012/02/23 02:29:27
 Back From Tanzania
#21426 posted by nitin [124.148.178.61] on 2012/02/23 15:04:28
and I see only negke obliged with a map :)
Time to start downloading.
 Actually No
#21427 posted by nitin [124.148.178.61] on 2012/02/23 15:10:42
looks like Lun put one out too!
 ATTN: Tronyn
#21428 posted by Cassy [66.207.141.195] on 2012/02/26 05:44:53
I've been trying to contact you via email for a little while now, but it isn't seeming to work -- possibly because you have no active email, possibly because I can't find it, possibly because you thought it was spam. If you could, try emailing me at 00.dusk@gmail.com -- it's sort of important!
Also: hi ijed! I'm tossing around the thoughts of sending you the prologue as written so far, send me an email if you're interested.
 Q1 Coop
#21429 posted by quakis [81.111.135.140] on 2012/02/26 14:33:30
Been playing through the original Quake levels with a friend, since it's been a long time I last played through them. However, I've noticed several instances of z-fighting and we're both pretty sure those were never there before. Some are just too obvious to have been overlooked during past sessions. Using Fitz.
#21430 posted by negke [31.18.178.13] on 2012/02/26 14:51:14
Z-Fighting doesn't show in the software renderer; it only became a visible issue once OpenGL rendering was introduced. The maps weren't designed with that in mind.
...though one could argue that even if this had been known at the time of development, they probably wouldn't have bothered to avoid it anyway.
#21431 posted by quakis [81.111.135.140] on 2012/02/26 14:58:59
That explains it then, cheers for the fast response!
 Double Post
#21432 posted by quakis [81.111.135.140] on 2012/02/26 15:03:31
... now that I think about it, I might need to be careful about mentioning z-fighting issues in my reviews of older user maps as negatives, since it's most likely a similar situation. Good thing I brought this up... D:
 Sure
#21433 posted by ijed [190.22.22.169] on 2012/02/27 01:34:23
Send it over.
#21434 posted by Spirit [80.171.97.237] on 2012/02/29 14:08:16
Is anyone here a Javascript genius? I want something like http://jsfiddle.net/gGwy2/2/ but for all the mappers in a huge vertical graph. With each release showing an icon depending on the rating. And with the mouseover showing the brief description and a screenshot and link to the proper page. Someone do this!
 Http://jsfiddle.net/Mr2ue/4/ It Sucks
#21435 posted by czg [212.16.188.76] on 2012/02/29 15:15:06
 What Happens
#21436 posted by ijed [200.73.66.2] on 2012/03/01 20:19:35
When you fill up on caffeine and amphetamines and play L4D.
http://www.youtube.com/watch?v=fapFWxsbCyo
 Lol
#21437 posted by jt_ [68.42.82.10] on 2012/03/01 22:57:17
 Lol
#21438 posted by quaketree [76.14.73.169] on 2012/03/01 23:32:06
"I'm not dead, I'm incapacitated... ok, now I'm dead."
 Off Again
#21439 posted by nitin [124.148.133.242] on 2012/03/03 03:38:56
trying my luck at everest base camp this time.
Expect more maps on my return :)
 For Real?
#21440 posted by starbuck [92.237.129.204] on 2012/03/03 12:27:41
Good luck! That's awesome. See if a sherpa will just piggyback you up there.
 I Think I Can Hear
#21441 posted by Kinn [109.150.216.190] on 2012/03/03 14:10:49
...the sound of someone doing more with their life than I am.
Good luck, and watch out for Yetis (Smablers) - but at least you'll have the advantage as I bet you're the only one amongst your group who knows the shambler shuffle.
 Hehe
#21442 posted by nitin in singapore airport [203.116.11.245] on 2012/03/03 15:21:42
I have always sucked at the shambler shuffle so no advantage.
starbuck, hoping to do better than my kiliminjaro attempt from a few weeks ago where I had to stop about 500m from the summit due to altitiude sickness. But more time this time so fingers crossed.
 Good Luck Nitin
#21443 posted by SleepwalkR [85.178.189.129] on 2012/03/03 18:07:26
And take care!
 SDL Compatibility
#21444 posted by negke [31.18.185.232] on 2012/03/04 14:07:34
I would appreciate very much if you engine creators could get together some time and decide on a common version of the SDL libraries, so one doesn't have to switch them around when using several ports along each other. Quakespasm, RMQ, DP, Fitz etc.
#21445 posted by negke [31.18.185.232] on 2012/03/04 14:14:03
Or if it's not a problem with SDL, then check the other libraries, eg. for ogg and png support etc.
#21446 posted by necros [99.227.132.108] on 2012/03/04 19:02:36
yeah, it's extremely annoying. :\
there is a workaround if you create batch files for each engine in your /quake folder, then make a folder for each engine.
 Sdl Versions
#21447 posted by metlslime [67.188.81.46] on 2012/03/04 20:24:11
It's not possible to just use the latest vision with all engines?
 Or Just Statically Link It
#21448 posted by jt_ [174.252.231.180] on 2012/03/04 21:03:07
 Depth
#21449 posted by metlslime [159.153.4.50] on 2012/03/05 21:51:29
 L4D With Sharks?
#21450 posted by ijed [200.73.66.2] on 2012/03/06 12:42:37
 GUI Conventions...
#21451 posted by [142.55.158.100] on 2012/03/06 16:25:20
So I have a text box where the user has to enter some text in...
but they can't put any spaces or weirdo characters.
Should I:
- Make weirdo characters not type anything at all (so user presses 'space' but nothing is typed)
- Color the text red (or something like that) to show that the text is wrong (but otherwise, allow them to type it and only complain when the user tries to save)
- Say nothing at all until the user goes to save and then complain about it with a dialog box or something like that (i personally am not a fan of this method)
 Uh, That Was Me /\
#21452 posted by necros [142.55.158.100] on 2012/03/06 16:25:39
 GUI Conventions...
#21453 posted by Bal [92.103.98.224] on 2012/03/06 16:30:11
The whole app should crash and give some mysterious hard to understand error when the user saves, and then require to retype the whole thing in.
Characters not showing up is maybe the simplest, you still need a reminder above it so the user understands why.
 Necros
#21454 posted by Mandel [192.36.1.252] on 2012/03/06 16:37:08
I guess it's hard to protect your program against users pasting those funny characters rather than typing?
Windows already uses (at least?) 2 different conventions:
- the standard "save as"-box validates the file name when you press the "save" button, not while typing.
- if you try to rename a file in explorer and type or paste funny chars (like *), it won't accept the input, and will display a nice warning popup.
 I Think That The Best Way Of Doing It
#21455 posted by RickyT33 [81.132.88.129] on 2012/03/06 17:35:50
Would be to allow the user to type what they want, then when they send the form (so to speak), show them a message which says something like "Please enter only standard characters, i.e. a-Z, 1-9, and no spaces" in red text, next to the entry field.
#21456 posted by [142.55.158.100] on 2012/03/06 18:00:27
oh yuck, thanks for mentioning that. pasting characters was being allowed through. :S
there's no room in the gui to add text next to the entry area (although i like that, like on online forms).
i think i'll have to settle for turning the text red and adding a tooltip explaining the error?
but i don't know if it's reasonable to expect a user to know to mouse over it...
 I Agree
#21458 posted by Kinn [109.150.216.190] on 2012/03/08 14:27:33
 Lol
#21459 posted by czg [212.16.188.76] on 2012/03/08 14:29:29
 Ghd Fthagn Tralala
#21460 posted by linseo1996blog [31.18.185.232] on 2012/03/08 16:35:38
Metall slime why do you not ban the IP and delete all the users ?
 Here Goes
#21461 posted by Vondur [91.76.49.192] on 2012/03/08 18:30:28
now bots can talk
#21462 posted by metlslime [159.153.4.50] on 2012/03/08 20:37:57
it's not a consistent IP, i checked the last 50 spams and the IP changes almost every day.
#21463 posted by Shambler [86.25.167.140] on 2012/03/08 20:54:19
If username contains linseo, redirect to page with Quake question.
 Bal: You Had Any Involvement In This?
#21464 posted by bear [83.250.35.120] on 2012/03/09 15:38:54
Didn't see any triangular lights but you're working at quantic dream, right?
http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/
 Kara
#21465 posted by Bal [92.103.98.224] on 2012/03/09 16:46:21
Yeah, I worked a bit on it, but it was actually almost finished when I joined Quantic Dream, the video is about 1,5 years old, Sony sat on it for all that time for silly marketing reasons.
I did the heart segment, and some cleanup on various pieces of the character.
 I Played A Czg Map
#21466 posted by DaZ [2.96.229.165] on 2012/03/10 16:50:21
 Sweet Lookin Map!
#21467 posted by sock [24.82.147.76] on 2012/03/11 04:31:00
@Daz, I love it when you do a video play through of a quake map, fantastic idea, keep do them! :)
That map looks awesome, feels very cramped with the low arches and most of the combat seems to play with that design. It is interesting the final battle is spawn waves, feels very similar to the map included with rubicon2. Locked in a small space with tons of mobs. Never knew about this map, will have to check it out later!
#21468 posted by Yhe1 [71.160.150.186] on 2012/03/11 04:33:00
Can I read Shambler's reviews of old Unreal levels somewhere? or are they gone for good?
 Februus Depth...
#21469 posted by Scampie [72.12.65.92] on 2012/03/11 10:47:25
when I played it however long ago it was, I thought it was made by Vondur.
 Rofl
#21470 posted by RickyT33 [2.124.172.60] on 2012/03/12 18:55:59
 Hilarious...
#21471 posted by JPL [82.227.229.44] on 2012/03/13 11:21:15
... indeed :D
 Nice One Daz!
#21472 posted by starbuck [77.99.142.237] on 2012/03/14 11:03:52
Please keep those video playthroughs coming, was a good watch. Watched a bit of you and Cardo's Portal coop too, definitely get my vote as a less squeally Quakey version of Yogscast!
 This
#21473 posted by ijed [200.73.66.2] on 2012/03/14 20:16:52
 Yeah
#21474 posted by sock [24.82.147.76] on 2012/03/14 20:30:08
I saw that yesterday and he certainly has a good point because I love the fact I can be mobile anyway and play games. Especially on planes for long flights.
 Gnyarr!!!!!!
#21475 posted by DaZ [78.147.158.1] on 2012/03/15 11:26:34
The Living End by Necros - http://www.youtube.com/watch?v=iPKhoDDV2IU
Shit me this is good!
 Consider Yourself Shat
#21476 posted by ijed [200.73.66.2] on 2012/03/15 12:36:23
Thanks for the video :)
 I'd Forgotten
#21477 posted by ijed [200.73.66.2] on 2012/03/15 12:43:17
How good this one was.
Maybe it's just not noticing all the almost subliminal details whilst playing it.
#21478 posted by Scampie [72.12.65.92] on 2012/03/15 14:13:17
so big O_O
#21479 posted by necros [174.113.119.133] on 2012/03/17 02:48:45
weird, i missed your post daz. thanks for the kind words!
i remember something about that scripted area... there are 4 doors that open up there, but the majority of the monsters are behind the doors that had no marking (the other two doors have that statue texture).
i wanted the player to be staring at those statue textured doors ready for monsters to pour out, only for the monsters to actually come out right behind them.
i'm evil. ^_^
also, it's funny but i've always had trouble getting players to stay on my platform rides. they always push the button and then either get off or don't get on at all! i think i design things that look more like traps or something instead of rides. :P
 Heeh
#21480 posted by DaZ [78.147.152.17] on 2012/03/17 03:58:29
also, it's funny but i've always had trouble getting players to stay on my platform rides.
Yes I ballsed up every button operated lift in the map :P
I think the problem is that the buttons are too far away from the actual platforms and there isn't enough wait before the platform starts to move. I was also unsure what the button did before I pushed it which is why I missed all the platforms the first time around :) There was nothing connecting the two visually and they were quite far apart, it also wasn't obvious that the platforms were actually moving parts before you pushed the button :D
The other small gripe I had was the long run back to where you were after getting the RL secret, having to ride both the slow lifts again and walk a bunch wasn't very fun, add a teleporter next time :D
Bloody good map.
 Ne_lend
#21481 posted by negke [31.18.185.232] on 2012/03/17 10:24:06
Where is that sound scripted sequence? I didn't notice it in the playthrough.
To be honest, when watching the video, the map didn't seem that bloody good to me, which is not to say I think it's bad, of course. The lava ambience is cool, and the level flows around the central pool nicely, but there's something about the architecture and style (textures?) of the rooms that felt somewhat off to me. Maybe it was just something from the video and the brighness filter? Dunno.
 Starts At 8:08
#21482 posted by DaZ [78.147.154.150] on 2012/03/17 14:10:20
in the vid.
 Happy St. Patrick's Day!!!
#21483 posted by generic [67.235.217.43] on 2012/03/17 20:48:20
 So, Yes !
#21484 posted by JPL [82.234.167.238] on 2012/03/18 08:49:45
Guiness for the breakfast !!
 Ambush Ninja
#21485 posted by sock [24.82.147.76] on 2012/03/19 15:43:02
@Daz, as always it was really cool to watch you play a map. :) I often felt the tension as you stopped and looked over a ledge wondering if it was safe to drop down for stuff. The map felt like a constant ambush to me and IMHO made the flow through the map too cautious.
@necros, your lifts look like traps, especially in that map. I think you used the 'ambush' idea too much and made people nervous about trying stuff. There were several rooms where it was just player being chased around by armies of knights. I did not feel there was much variety of encounter styles. I liked the idea of the 'show and tell' with the big teleporter in the middle of the lava but I think the map could of had more interaction with the middle.
 Totally Quake Related:
#21486 posted by RickyT33 [2.124.172.60] on 2012/03/19 20:41:15
 ^^^^^^^^
#21487 posted by Scampie [72.12.65.92] on 2012/03/19 21:36:48
EXCLUSIVE REAL LIFE SHAMBLER FOOTAGE
#21488 posted by Spirit [80.171.128.49] on 2012/03/19 21:55:35
oh ricky, be nice to the creator and don't link some shitty re-uploading wanker asshole next time.
Here is the original URL: http://www.youtube.com/watch?v=OG4StOKFw7M
#21489 posted by sock [24.82.147.76] on 2012/03/19 22:16:25
He does a (comedy) rant channel on youtube, very funny. I saw the one recently about ME3, priceless!
 A Book By Borsato
#21490 posted by Mr Fribbles [118.209.88.171] on 2012/03/20 12:09:39
Not sure if this has been posted before but here's a book by one of our old buddies:
http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384
 Hurry!
#21491 posted by Mr Fribbles [118.209.88.171] on 2012/03/20 12:23:20
Only 4 left in stock! Wait... make that 3!
 Bought One
#21492 posted by SleepwalkR [80.187.110.142] on 2012/03/20 12:52:14
Knowing Borasto, I'm sure it's good!
 Definitely.
#21493 posted by Mr Fribbles [118.209.88.171] on 2012/03/20 12:55:32
I read just one of the intro pages (since they give you a sample there) and I was sold. As if it wasn't enough that it's a book by Borsato!)
I'm really looking forward to some sage advice from Mr Kremers!
#21497 posted by Spirit [82.113.98.112] on 2012/03/23 12:55:32
somehow shambler's blog seems to crosspost to func
 Damn That Britt
#21498 posted by Vondur [195.218.191.148] on 2012/03/23 12:56:17
lover of gucci bags....
 @negke
#21499 posted by sock [24.82.147.76] on 2012/03/23 16:12:41
Wow you are hard person to contact, your email address here at func is a dead end (I suspect most email address listed here are dead) and none of your Q1 maps have an email address in the readme file!?!
I am getting the impression you don't like contact from other people! :)
#21500 posted by Spirit [82.113.98.112] on 2012/03/23 16:21:27
I am fairly sure the func profile one is correct.
 Sock
#21501 posted by Bal [92.103.98.224] on 2012/03/23 18:13:13
He's on IRC sometimes... ;D
 IRC
#21502 posted by sock [24.82.147.76] on 2012/03/23 18:59:18
That's a crazy place with cardO! and hello Bal, join the rest of the planet on Facebook!?! I want to see what you are up too! :P
 First World Mapper Problems:
#21503 posted by Scampie [72.12.65.92] on 2012/03/24 05:59:15
Light takes so long that by the time it's done, I've fucked with so many other things that I have to run lite again.
#21504 posted by JneeraZ [174.109.109.171] on 2012/03/24 10:47:47
Are you running a multi threaded light prog? :)
 Willem
#21505 posted by Scampie [72.12.65.92] on 2012/03/24 14:11:37
using -threads 2 actually ADDS 6 seconds of compile time.
Also, it was a semi-joke, it's only 3 minutes with -extra... I just can't stop fucking with things.
#21506 posted by JneeraZ [174.109.109.171] on 2012/03/24 15:04:51
Haha
 Qquak
#21507 posted by erc [195.174.16.25] on 2012/03/24 19:53:47
 The Tower Of Shrakith'a....
#21508 posted by Yhe1 [71.160.150.186] on 2012/03/25 20:48:49
I am stuck on the first level of the old unreal mappack The Tower of Shrakith'a, I got the Nali's key that is supposed to open the balcony, but I can't find where the balcony is. The gameplay videos I found were precisely missing this section. Thanks.
 Tower Of Shakira?
#21509 posted by ijed [190.22.61.9] on 2012/03/25 21:58:36
#21510 posted by quaketree [76.14.73.169] on 2012/03/26 01:01:30
Try looking for multiple ledges to jump on. I haven't played it but a balcony implies height on an outside surface.
 @Yhe1
#21513 posted by quakis [86.22.126.142] on 2012/03/26 19:54:25
Try check the upper floors of the cartographer's place. It's the building in front of you after exiting the first house, just after the archway. There's an iron gate leading to a balcony there.
#21514 posted by yhe1 [71.160.150.186] on 2012/03/27 05:07:12
Thanks, got it
 Sigh
#21516 posted by Vondur [195.218.191.148] on 2012/03/27 09:19:42
now this linseo4601blog have registered here.... slime please do something about this scum, i'm tired cleaning its shit :(
#21517 posted by Scampie [72.12.65.92] on 2012/03/27 19:47:05
BE STRONG VONDUR!
 Vondur
#21518 posted by negke [31.18.185.232] on 2012/03/28 19:42:22
If I made you a set of tits prefabs, would you use them as light sources throughout your map?
 Sure
#21519 posted by Vondur [91.76.61.38] on 2012/03/28 23:51:07
one cannot let tits rest in oblivion!
 PLEASE!!
#21522 posted by Shambler [86.25.222.132] on 2012/03/30 10:52:45
function validate(f)
{
var errormsg = "";
var temp = f.body.value.replace(/<\/?[biq]>/gi, "");
if (f.title.value.search(/\S/) == -1 && temp.search(/\S/) == -1)
errormsg += "Title and body cannot both be empty.\n";
if (f.body.value.length > 5000)
errormsg += "Maximum body length is 5000 characters.\n";
if (f.body.value contains "linseo****blog")
window.close;
elseif (errormsg.length == 0)
f.submit();
else
alert(errormsg);
}
 Lol
#21523 posted by RickyT33 [86.172.172.181] on 2012/03/30 11:23:17
Yeah - but please, block Shambler before he posts about his.... spam protection scripts?
WTF?
#21524 posted by JneeraZ [174.109.109.171] on 2012/03/30 12:07:21
Or just make it so you can't post unless you're logged into a valid user account? And then delete the spammer account.
Profit?
 Profit?
#21525 posted by Shambler [86.25.222.132] on 2012/03/30 13:28:56
Chicks?
 Well...
#21526 posted by metlslime [159.153.4.50] on 2012/03/30 20:41:18
since the linseo guys are so consistent, I may actually block based on username in this case.
I also should make it possible to flag discussion threads as spam -- right now moderators can only edit them, not censor them entirely, unlike news threads -- which is why you see those threads called "deleted".
Also I recently created a one-click spam flagging system for posts, which i've been using for a few months. It was my first attempt to do something with AJAX, and since it seems to be working without any bugs so far, I should make it available to moderators too.
I also never addressed the problem of spam user accounts, but since the linseo guys are now creating one per post, I should add the ability to flag them too.
One thing I really don't want to do is add any inconvenience for users -- so as long as moderation works well enough, I will leave anonymous posting open. If the volume of spam ever increases to where it's unmanageable, i either have to improve the UI for moderators, create some automatic filter system (i.e. automatically flag things as "likely spam"), or close anonymous posting.
#21527 posted by Scampie [72.12.65.92] on 2012/03/30 23:12:02
I'd just like it to be know, 100% of the spam was while I was not moderator.
 Explore Or Die
#21528 posted by DaZ [78.147.164.79] on 2012/03/30 23:19:37
By Speedy. I missed this one when it was released, cool map!
http://www.youtube.com/watch?v=ThOMMiITtEs
 Daz:
#21529 posted by metlslime [159.153.4.50] on 2012/03/30 23:28:14
also try his map "cogs of conflict"
 Daz
#21530 posted by sock [24.82.147.76] on 2012/03/31 00:31:45
Interesting idea with the exploring, but the map felt flat with too many low ceilings, it lacked vertical gameplay elements. The ending was just strange and did not make any sense, I was expecting more.
 The Ending...
#21531 posted by Preach [77.98.165.95] on 2012/03/31 00:40:22
...was intended to weed out people who didn't use coloured light.
 Metlslime
#21532 posted by SleepwalkR [202.120.31.241] on 2012/03/31 01:34:05
Add more moderators maybe? Means less work for each.
 Sleepwalkr:
#21533 posted by metlslime [159.153.4.50] on 2012/03/31 04:17:48
if necessary, but the main point i was making above is that there are a lot of things moderators can't currently do (flag discussion threads, flag individual posts, flag user accounts), so i need to add those features. Right now they can only flag news submissions as spam, and they can edit, but not remove, discussion threads.
 Sure
#21534 posted by SleepwalkR [130.149.216.211] on 2012/03/31 13:10:42
I was just saying that because the existing mods complained that there was too much spam for them to handle. I like your policy of not changing the board's mechanics if at all possible.
#21535 posted by Spirit [80.171.143.172] on 2012/04/01 11:36:25
The Quake HD Ultra Quality Sound Pack Remastered 2012 pack is a project to finally introduce the world to a better and improved aural experience in Quake. Quake came out in 1996, 12 years ago. Back then computers used much inferior sound hardware from what we have today. The Soundblaster could only playback 11kHz sounds, so that was what id Software used for the game sounds of Quake. The soundtrack on the other hand was released on CD, so they could use 44.1kHz for it. However, 12 years ago CD audio was still in its early days, sound engineers vastly improved the capatibility of audio hardware and especially CD mastering mechanisms. So, just like the game sounds, the Quake soundtrack leaves a lot to be desired for the audiophile's ears.
As a connoisseur of audio architecture and aural design I decided to remaster all the sounds of Quake to give the world an experience like id Software would have released, if only they had the technical options back then.
Quake HD Ultra Quality Sound Pack Remastered 2012
Example screenshots of the waveforms and spectral patterns:
Original: http://www.quaddicted.com/_media/random/20120401_doorswinch2_old.png
Remastered: http://www.quaddicted.com/_media/random/20120401_doorswinch2_new.png
 Sounds Truly Horriffic...
#21536 posted by Mandel [80.217.95.105] on 2012/04/01 12:40:36
...in a good way! That's the way Quake was meant to sound. Plays perfectly with the "Much Obliged" episode.
 Spirit
#21537 posted by than [182.164.28.33] on 2012/04/01 13:21:32
Nice work! Shame I just played Honey without it (was still AMAZING :) )
These are purely remastered versions of the id sounds right? Everything sounds like a sexier version of the original game sounds yeah, no weird beatboxed stuff or monster impressions? :)
This isn't news worthy?
#21538 posted by Scampie [72.12.65.92] on 2012/04/01 14:08:25
than
 Awesome Work
#21539 posted by megaman [79.219.106.29] on 2012/04/01 14:53:25
 Back From Nepal
#21540 posted by nitin [124.148.147.190] on 2012/04/01 15:27:24
and a new czg episode awaits no less.
What did I miss?
 Nitin
#21541 posted by SleepwalkR [80.187.107.74] on 2012/04/01 19:27:35
Were you successful?
 Thanks Spirit!
#21542 posted by ijed [190.22.109.172] on 2012/04/01 20:33:56
 Sleepy
#21543 posted by nitin [124.148.147.190] on 2012/04/02 03:09:24
not quite according to plan.
The plan was to go up Gokyo valley, cross Cho La pass and then go up Everest valley to EBC. But it snowed heavily while we were in Gokyo and Cho La became very risky to cross. We went around a mountain to get to Everest valley but that took a fair bit of time and because of being on a schedule, I didnt have time to then go up to EBC.
But, did climb Gokyo Ri, which is only 4m shorter than EBC's height, and the panoramic views of the Himalayas from there, including Everest, were stunning.
 Envious I Am
#21544 posted by RickyT33 [2.124.172.60] on 2012/04/02 03:46:39
 Nitin
#21545 posted by SleepwalkR [92.231.111.108] on 2012/04/02 11:08:36
So you "only" wanted to go to base camp? Are you planning to get to the summit eventually? Also, any pictures?
I love mountain climbing, but of course I'm not even remotely fit enough to do one of the big ones. In fact, it's been years since I have done it... but the view and the feeling of accomplishment when you reach a summit is unparalleled. Btw, I was just in Shanghai last week for a conference, so I wasn't that far away from you ;-).
 Plenty Of Pics
#21546 posted by nitin [124.148.147.190] on 2012/04/02 11:16:39
need to sort them out first though. Will let you know when that's done.
No plans to summit Everest, that's crazy stuff :)
I can trek but climbing is a whole other level. Have summited a few by trekking, Gokyo Ri being the highest at 5360m. Kili would have been but I didnt quite make it to the top (got to around 5200m when the fast ascent started giving me momentary blackouts).
 Nitin
#21547 posted by Vondur [195.218.191.148] on 2012/04/02 11:26:32
There was death metal fest METAL MAYHEM IV in Jwalakhel, Nepal 17 March. And there was Napalm Death playing, did you visit that? :D I'd sell my left hand to be on a ND gig in Nepal :D
 Vondur
#21548 posted by nitin [124.148.147.190] on 2012/04/02 11:32:02
no, I was trekking in the snow then.
 Nitin.
#21549 posted by Shambler [86.25.222.132] on 2012/04/02 12:11:02
Epic fail on the Napalm Death In Nepal front, dear me, Von can you ban him from fucn?
 Cuz Zwiffle Asked
#21550 posted by Scampie [72.12.65.92] on 2012/04/02 22:22:05
 Willem
#21551 posted by negke [31.18.185.232] on 2012/04/02 23:30:04
I think it would be best if the upload script at Quaketastic disallowed uploading to the root folder (= hide the "\" entry in the pulldown menu). For every now and then people forget to set it right or fail to realize/care there's a difference, which makes the index messy and creates unnecessary admin work for you.
#21552 posted by JneeraZ [174.109.109.171] on 2012/04/03 00:17:04
Good suggestion, I'll look into that. I think you're right...
 Scampy
#21553 posted by madfox [94.215.210.233] on 2012/04/03 06:13:14
After seeing screenshots of your map I grew a fried gamba with my pipemap.
Your example is great to start again in Radiant as Quark leaves me no oppertunity.
 MadFox
#21554 posted by ericw [23.17.185.198] on 2012/04/03 07:44:37
lol what's a fried gamba?
We should start a QuArK anonymous club. I tried quitting it a year ago, but I have everything set up just right for my current project so it's hard to stop and learn a new editor.
#21555 posted by Scampie [72.12.65.92] on 2012/04/03 07:47:58
never try to understand the MadFox, it's like staring into the sun.
 Tower Of Shrakith'a (Unreal) Review
#21558 posted by quakis [86.22.126.142] on 2012/04/03 20:19:15
Yhe1's earlier post about this Unreal SP level reminded me that I needed to get off my butt and actually review it. For those interested;
http://taw.duke4.net/2012/04/unreal/tower-of-shrakitha/
 Never Try To Understand Fried Gamba's, They're Like Scampies.
#21559 posted by madfox [94.215.210.233] on 2012/04/03 20:30:20
We were talking about the meaning of nicknames and scampies declared it were fried prawns.
I may be mad but I rarely stare into the sun without glasses.
Thanks for the pipe manual though.
I'm on quark since the first qmap, and that's 15 years ago now.
Its a fine editor I'm acustomed to.
Tried many others untill there was QRadiant.
One slice into a polygone and I had a clear half one on grid.
Sharp! Gone were my leakcheqes ans warnings.
From now I take all the hussle and make it my own.
 Yeah
#21560 posted by Drew [216.252.91.195] on 2012/04/04 00:01:31
I really ought to move on to a different editor.
Ogier?
#21561 posted by necros [174.113.119.133] on 2012/04/04 02:06:01
i took a quick look but couldn't really make sense of it at first glance.
i picked up 1.02 (the enclave version).
czg, maybe you can weigh in and let us know what the more interesting features it has? good tex align? better brush manip of some sort?
 Drawings!
#21562 posted by quakis [86.22.126.142] on 2012/04/04 02:07:56
Had a good session in OpenCanvas with a friend today and we did the following drawings together. They're comic-representations of ourselves, Tam & Micki! where we usually reference various games;
TAM & Micki! goes S.T.A.L.K.E.R.
TAM & Micki! goes RAGE
TAM & Micki! goes APB
#21563 posted by necros [174.113.119.133] on 2012/04/04 02:10:46
lol
 Poll
#21564 posted by Kinn [86.176.167.133] on 2012/04/04 05:02:48
fiends insta-killing/gibbing you when they land on your head - bug or feature?
 Bug
#21565 posted by Scampie [72.12.65.92] on 2012/04/04 05:10:25
 The Publicly Available Version Of Ogier...
#21566 posted by czg [213.112.239.56] on 2012/04/04 07:09:12
...is not worth bothering with. It's like 10 years old or something?
The latest version that was used inhouse though was pure sex.
 Feature
#21567 posted by Shambler [86.25.222.132] on 2012/04/04 09:37:44
 Kinn, Chalk One More Up For Bug
#21568 posted by Preach [77.98.165.95] on 2012/04/04 09:39:23
Make sure you fix it for spawns and dogs too! Spawn insta-killed me in Saint : - (
#21569 posted by Spirit [89.204.153.84] on 2012/04/04 11:06:14
I am pretty sure that anything living dies if shambler sits on it.
I am torn. I kinda like the instant severe death but it sure is frustrating since it happens rarely and usually completely unexpected. if it happened more regularly I would definitely consider it a feature.
leave it in and let people embrace quake's revolutionary innovative unlimited save-as-you-like feature.
#21570 posted by negke [31.18.185.232] on 2012/04/04 11:10:49
How would one go about fixing it anyway?
What about some sort of max_damage value for those monster classes?
 Holy Lol
#21573 posted by czg [212.16.188.76] on 2012/04/04 11:59:46
 Haha
#21574 posted by Mr Fribbles [118.209.248.120] on 2012/04/04 12:25:38
I always laugh at this shit. So much effort to peddle Louis Vuitton bags, do they not realise that there's like 10 people coming to this site and they all have dicks?
Unless of course some of you are Chinese women and neglected to mention it!
Well, surprisingly enough... <pulls off wig>
 Fiend Fix
#21576 posted by Preach [77.98.165.95] on 2012/04/04 12:39:36
You need some kind of flag on the monster so that when it does damage during a jump, the flag gets set. The monster then will not do damage on further collisions until the flag is cleared when the monster lands again.
 Jumping Fiend Death
#21577 posted by Kinn [86.176.167.133] on 2012/04/04 14:42:14
I'm pretty sure all you need to add is one line: self.touch = SUB_Null; just after the T_Damage call in Demon_JumpTouch
Anyway...I'm actually tempted to leave it in, remembering a beautiful moment when playing the N64 port of Quake as a kid - that one fiend guarding the entrance to the Wizard's Manse pushed my shit in about five times in a row (I wasn't very good at dodging back then). That little dude rightfully earned my fear and respect, and I'd feel a bit bad about treading on his memory.
Bleh I dunno, I need to fix it prolly 'cos there's dogs in my map which almost always land on my head and I don't wanna move 'em really. Doesn't really make sense to fix for just dogs and not the other monsters.
#21578 posted by JneeraZ [199.255.40.36] on 2012/04/04 15:10:43
id may have left it in so they wouldn't have to deal with the resulting problem ... now there's a monster on your head. What happens? :)
 Haha
#21579 posted by Kinn [86.176.167.133] on 2012/04/04 15:25:49
good point :)
Although looking at the code, it does a check to make the monster jump again if it detects it's landed on problematic ground (loosely speaking) - I would have expected id to have made it also jump off if it lands on another monster/player - but the function seems to exit in that case in a way that makes me think they didn't really account for it.
 Why Is Quake Injector
#21580 posted by RickyT33 [94.13.59.176] on 2012/04/04 15:44:12
Not just an .exe file? I downloaded it yesterday because I was a friends and mentioned czg and Scampie's new maps, thought I'd show him the Quake Injector.
Basically I spend half an hour dicking around and couldn't get it working at all.
Does it support Windows?
#21581 posted by JneeraZ [199.255.40.36] on 2012/04/04 15:49:17
It supports Windows. You have to have Java runtime installed though.
I also wish it was an EXE ... and that it would remember the sort order I set. I can't believe it doesn't do that. :)
 Maybe Add A Timer Or Somthing To The Touch Code?
#21582 posted by czg [212.16.188.76] on 2012/04/04 16:00:32
Add self.attack_finished = time + 0.5; and then return if time < self.attack_finished.
That way it wouldn't be insta-death because you touch every frame, but it would still hurt more than usual?
Maybe that would make it even worse, if it makes the fiend hang around in the air for longer.
How about doing some maths to see if it's the bottom of the fiend that's touching, and then do something based on that? Maybe pushing the player away could be interesting...
 Yo Ricky
#21583 posted by Spirit [80.171.83.206] on 2012/04/04 16:07:33
too dumb to read the readme file or the website? :)
willem: .exe would be great, we could not find anything good to do this though.
 Ah - That Explains It
#21584 posted by RickyT33 [94.13.59.176] on 2012/04/04 16:09:59
It works a charm on my computer, actually, just tested it. My friend said he had Java, but he was obviously mistaken.
 Well
#21585 posted by Kinn [86.176.167.133] on 2012/04/04 16:11:07
the first thing is a cool suggestion czg but as you say the fiend would still hang around on the player head in the same jump pose. I reckon i'll just extend the "jump again if on broken ground" check to also make it jump again if it lands on other characters.
As for pushing the player away - if it pushes the player off a ledge... might be just as annoying, but that would probably be a rare case.
 It Treat The Jar Files
#21586 posted by RickyT33 [94.13.59.176] on 2012/04/04 16:11:24
As if they were Winrar files on his computer. Which was weird, because when you open a jar file with winrar, you can see all of the source files of the project. And access them.
 Ok
#21587 posted by Kinn [86.176.167.133] on 2012/04/04 16:13:31
just realised that if I make the fiend bounce off other characters as described above, then they would be Mario-style fiends.
It is decided then.
 Marios Have Eyes.
#21588 posted by metlslime [67.188.81.46] on 2012/04/04 16:41:05
 But
#21589 posted by Zwiffle [97.87.57.94] on 2012/04/04 16:56:13
Do they have a moustache?? I say NO!
Remove it, Fiends already do enough damage. Instant death is annoying particularly when it's completely out of the blue and not automatically suggested (ie a huge crusher or a bottomless pit)
 New Website For Dspdm Serie Maps
#21591 posted by xDeadLy [79.108.215.245] on 2012/04/04 22:47:35
Hello friends,
I'm DeadLy_sp (spanish mapper) author to DSPDM qw map series and want announce my new website design.
New blog:
http://xfdesigner.blogspot.com
Thanks for support.
--
Attentively,
Xavier Ferrairo
 Feels Like 1999!
#21592 posted by SleepwalkR [92.231.107.43] on 2012/04/05 09:23:48
#21594 posted by quaketree [76.14.73.169] on 2012/04/05 12:31:02
Mr. Peterman, is that you?
#21596 posted by JneeraZ [174.109.109.171] on 2012/04/05 13:32:40
Does anyone know where I could buy a shoulder bag or a tote?
 Try.
#21597 posted by Shambler [86.25.222.132] on 2012/04/05 14:18:23
 Wow
#21598 posted by onetruepurple [91.233.197.107] on 2012/04/05 14:22:20
I am so retarded, I took Willem's post seriously.
#21599 posted by Spirit [82.113.98.187] on 2012/04/05 16:09:00
damn. i thought Ricky posted ^ so I wanted to make a snarky comment about how I wanted to troll but ran into a chicken/egg problem with stupidity and some mod.
 Google Glass
#21600 posted by ijed [200.73.66.2] on 2012/04/05 19:06:03
http://www.youtube.com/watch?v=9c6W4CCU9M4
Strangely, it misses out the adverts in the video.
#21601 posted by necros [174.113.119.133] on 2012/04/08 23:40:27
is it a good idea to make a multi-page website with a single php page that generates all of the pages from posts or gets?
i've seen conflicting viewpoints on this...
#21602 posted by metlslime [67.188.81.46] on 2012/04/09 00:04:26
you get ugly urls and google may or may not index it as well... but those can be fixed by using mod_rewrite to map "nice" urls onto your single php page, for example:
/website/news/ -> website.php?page=news
/website/links/ -> website.php?page=links
/website/articles/ -> website.php?page=articles
#21603 posted by necros [174.113.119.133] on 2012/04/09 00:17:10
i don't understand what you mean by ugly urls.
i was just going to make, for example, a navbar that is a form and posts to 'page' that was clicked back to itself, then, use a bunch of php if checks to display different stuff on the page.
this lets me not have to copy/paste things like title bars and navigation menus.
 Necros:
#21604 posted by metlslime [67.188.81.46] on 2012/04/09 05:10:13
You could also use php includes to avoid duplicating code across pages.
#21605 posted by Spirit [89.204.154.55] on 2012/04/09 09:16:55
get would make crawlers happy.
 I'd Lay A Bum Egg In This
#21606 posted by DaZ [78.147.111.72] on 2012/04/09 15:06:14
#21607 posted by [142.55.153.124] on 2012/04/09 15:38:32
thanks about the include stuff. that is exactly what i was looking for and it works perfectly!
php is seriously awesome. :D
Cack I've been messing with instead of mapping like a decent, upright and moral member of society :/
http://www.youtube.com/watch?v=oSOLcSlATjQ
 Me Too; Not Game-related But In Case Anyone's Interested
#21609 posted by Tronyn [24.79.203.208] on 2012/04/10 23:44:14
Along with three other authors (including Lee Vermeulen, creator of Nexiuz and Capsized), I have just released the electronic version of a collection of short stories, "The Celestial Puppeteer." The stories comment on science, religion, war, consciousness, and antisocial interactions, with the occasional bout of existential paranoia. The collection is currently on an Amazon.com promotion, so it's free for download for the next five days. See the product page for more information at:
http://www.amazon.com/The-Celestial-Puppeteer-ebook/dp/B007M5U3BC
There is also a five story PDF sample available at http://www.celestialpuppeteer.com/
It's about a third science fiction, which I imagine is what would interest some people here. I would promise to go map, but I don't expect to have much time for another month or so. Then it'll happen...
 A New Quake 1 Mod
#21610 posted by AnyLastWords [149.161.77.70] on 2012/04/11 00:06:56
I'm posting this message to announce that, within the next month, I'm going to be releasing a Quake 1 mod that I made a few years ago. It has been sitting on my computer collecting dust for some time now and it's time for me to actually release it. The mod was made solely by me. I worked on it for about 2 hours every day over the course of a year and a half. Needless to say, there have been massive amounts of alterations. The mod itself is sort of like a mix between Painkeep, Hunt or Be Hunted, and Mr.Pants Excessive Overkill for Quake 3. Frikbots have been added to support offline play and many single player elements have been changed drastically. It's called Quakefiend. All of the weapons have been changed and almost all of the monsters have been changed. The mod basically turns the player into the fiend and gives the player fiend specific weapons. For example, one weapon allows the player to vomit gibs. Another weapon allows the player to summon a new type of monster to fight for them. A third weapon allows the player to spit acid...The mod is meant to run on Darkplaces. Anyways, keep an eye out sometime between May 5th and May 12th if you're interested. I'll be posting screenshots sometime between then and now
 Gentlemen, BEHOLD!
#21611 posted by Scampie [72.12.65.92] on 2012/04/11 22:57:49
#21612 posted by necros [174.113.119.133] on 2012/04/12 00:02:51
met1_2 will never die! kind of surprised, now that i've seen them, that no one made square tiles out of that texture before.
 Uh
#21613 posted by ijed [200.73.66.2] on 2012/04/12 00:13:18
Yes... well done :)
 In Fact
#21614 posted by ijed [200.73.66.2] on 2012/04/12 00:14:28
Didn't do those yet, many thanks!
Free beer Wednesdays.
 O Rly?
#21615 posted by Kinn [81.159.47.7] on 2012/04/12 00:18:25
http://dl.dropbox.com/u/61424391/Quake%20Stuff/wizardmetals.png
chipped and weathered whizzerd mettal forms the backbone of all Quake's fortresses.
#21616 posted by necros [174.113.119.133] on 2012/04/12 00:34:29
hmm, those are nice (where are they from?) but too embossed to be true wizmet. ;)
#21617 posted by Kinn [81.159.47.7] on 2012/04/12 00:44:19
it's from a bunch of textures i'm making for my new maps - i'll make it public when i've stopped dicking with them.
 I Pity Thee Not By Kell
#21618 posted by DaZ [78.147.174.81] on 2012/04/12 07:53:48
http://youtu.be/_6gIOrTXXQk
Fuck you Scampie, trollolol
#21619 posted by Scampie [72.12.65.92] on 2012/04/12 09:14:27
:>
steam calls are the best calls
 Troll Level: Scampie
#21620 posted by negke [31.18.185.232] on 2012/04/12 11:20:44
I didn't hear notice any unusual sound. Did you capture the demo twice?
You say the level is quite bright for a metal map, but for the video it's quite appropriate.
Congrats on the secrets, though it does seem a little suspicious. You've probably scouted them out beforehand! This would also explain the lack of derp.
Still, nice vid.
 Troll Level: Daz
#21621 posted by Shambler [86.25.222.132] on 2012/04/12 12:00:35
How blatantly did you already know where all the secrets were? Was it from playing the map for hours beforehand, or just no-clipping??
 Heh
#21622 posted by DaZ [78.147.174.81] on 2012/04/12 12:06:21
negke: no unusual sounds, I just thought it would be a laugh to include that pic and theme the intro around it.
Lots of gamma correction and brightness/contrast adjustment went into the video to darken it.
I always play the maps through before recording a demo to avoid most derps. After finding 5/6 I decided "fuck this shit, son" and spent 20 minutes searching for the final one (it was the one below the lava you need the pent to get).
 To Be More Specific
#21623 posted by DaZ [78.147.174.81] on 2012/04/12 12:10:43
even taking gamma/brightness out of the equation for a minute, the level was just very brightly lit in general (in most areas).
When I think of metal themed maps, I tend to remember the arcing shadows cast from light enclosures and very specific areas being lit with small spotlights etc. In this map there were a lot of lights that lit and entire area almost uniformly in places and to me it didn't feel right :)
Fantastic map though, I had no idea it existed until someone linked it in #tf. Thanks, whoever that was!
 ^ That Would Be Me
#21624 posted by onetruepurple [91.233.197.107] on 2012/04/12 12:18:39
Can some mapping wizard (negke) fix the PG secret? The info_teleport_destination is missing on skill 0.
Should be easy enough to do with the usual bspinfo / -onlyents fuckery but I'd probably fuck it up...
 Qbsp -onlyents
#21625 posted by RickyT33 [81.131.105.134] on 2012/04/12 12:52:15
Stops triggered lights from working. :(
 You Also Need
#21626 posted by onetruepurple [91.233.197.107] on 2012/04/12 12:54:09
light -onlyents
 Troll Calling
#21627 posted by sock [24.82.147.76] on 2012/04/12 16:40:05
Nice video Daz, but what is the difference between exits? blue or yellow? Congrats on all the secrets, I can see a pattern with Kell secret nowadays (especially after playing red777) Also what happened to the voice over discussion version of the map?
 Sock
#21628 posted by onetruepurple [91.233.197.107] on 2012/04/12 16:51:04
They lead to different maps that weren't ever released.
#21629 posted by sock [24.82.147.76] on 2012/04/12 17:40:50
That is a shame :(
 So I Was Hating On Fox Before
#21630 posted by RickyT33 [81.131.107.84] on 2012/04/12 18:28:06
But to be fair, Jessica Chobot is DAMN fine.
That is all.
 God Damn It !!!
#21633 posted by JPL [82.227.229.44] on 2012/04/13 14:28:09
Let's bomb Shangai and all these morrons !
 Er.......
#21634 posted by RickyT33 [86.136.55.228] on 2012/04/13 15:00:30
No.
 Metslime
#21635 posted by ijed [200.73.66.2] on 2012/04/13 17:45:03
Why not just require people to log in to post?
I assume that'd help some, and I don't think anyone here would mind, the tradeoff for having less spam being worth it.
Just a thought.
 Ijed...
#21636 posted by metlslime [159.153.4.50] on 2012/04/13 19:48:13
those last 2 spams were from people logged in.
 A Shambler
#21637 posted by DaZ [92.26.166.37] on 2012/04/13 22:12:08
#21638 posted by Ankh [91.233.72.6] on 2012/04/13 22:14:18
I would run
 Wow
#21639 posted by Tronyn [24.79.203.208] on 2012/04/13 22:28:10
that really captures the design of that iconic monster that was so disturbing on first seeing it
#21641 posted by necros [174.113.119.133] on 2012/04/14 00:18:43
that looks... digusting! :)
 Dat Ass
#21642 posted by Kinn [81.159.47.7] on 2012/04/14 00:37:18
 21637
#21643 posted by jt_ [68.42.82.10] on 2012/04/14 04:12:36
Do want.
 Interesting Abrash Blog Post
#21644 posted by than [180.146.56.40] on 2012/04/14 17:46:00
http://blogs.valvesoftware.com/abrash/
mentions Quake a bit at the start but is an mostly an interesting post about how Valve works and fundamentally different to most companies.
 Cool
#21645 posted by Tronyn [24.79.203.208] on 2012/04/14 19:44:55
haven't looked at it yet, but I remember thinking that Valve as a company was going nowhere, like wtf is their income etc, during the long long delay after Half-Life, while people were "waiting" "for" "Team - Fortress"! lol wtf. Turns out they basically became the Facebook of games. Last 15 years, all the money is in distribution systems not content. I mean, fuck content, systems is where you really just destroy the world and win emperor status. Valve was way smarter than I realized at the time, they were looking ahead. I was like "where's their new game?" and they were like "We don't need to produce games." Still I'm a bit nostalgic for the era when you did in fact need to produce games.
#21646 posted by necros [174.113.119.133] on 2012/04/14 20:14:18
well, someone does...
#21647 posted by JneeraZ [174.109.109.171] on 2012/04/14 20:37:37
Left 4 Dead? Team Fortress 2? DOTA 2? I don't see any shortage of games from Valve...
 Tronym
#21648 posted by Bal [83.204.218.72] on 2012/04/14 20:46:24
What planet do you live on?
Oh and Willem forgot to mention Portal2, Valve has been releasing a new game almost every year for a while now.
#21649 posted by JneeraZ [174.109.109.171] on 2012/04/14 20:58:07
Fuck, I did. I should be flogged for that as it was one of my faves last year too...
 Valve Culture
#21650 posted by sock [24.82.147.76] on 2012/04/14 21:06:06
I have heard from a lot of people that work at Valve about their culture. I have seen it tried in several other companies but it always fails because people are initially uneasy with the notion of just doing something creative on their own initiative. (Even he admits new people to the company take 6 months) Companies have always been about management/leads telling people what to do.
One other thing worth mentioning is that all Valve staff are multi-talented in several fields. Lots of people at Valve can code, do art, create levels and animate models and often several disciplines at once. You certainly have to be a very creative special person to work at Valve, after all it is the pinnacle of the games industrial IMHO.
Team Fortress -> Mod
L4D -> Turtle Rock game
portal -> Student game
DOTA -> mod
They certainly have a talent for finding and grabbing awesome but underfunded stuff :p
As actually completely original from-within-Valve, feels like it's time for Half-Life 3 though :E
#21652 posted by JneeraZ [174.109.109.171] on 2012/04/14 21:48:11
That is so grossly unfair I don't even know where to begin. You think Portal was anything like what we know it as when they hired that team? Please.
#21653 posted by Zwiffle [66.191.125.75] on 2012/04/14 21:55:59
What game starts off exactly as it finishes? Not many.
 The Above Post Brought To You By Peter Molyneux
#21654 posted by onetruepurple [91.233.197.107] on 2012/04/14 21:57:10
 Random Cheese
#21655 posted by negke [31.18.185.232] on 2012/04/14 22:08:11
Zwiffle, everyone knows the rumor that Prey 2 was canceled was deliberately spread by HH themselves, with the intention to create an atmosphere of FUD which is supposed to make the fans be less critical in their reception, due to relief and gratitude when it's finally revealed that the game is going to be released after all, so they readily accept the fact that it doesn't include any of the things they promised and instead turns out to be another rail shooter.
Quite clever, but ultimately despictable! Shame on you!
 SHAME ON YOU, I SAY
#21656 posted by negke [31.18.185.232] on 2012/04/14 22:11:53
 Valve
#21657 posted by ijed [190.22.65.91] on 2012/04/14 23:38:04
Is where everyone in the industry really wants to work.
 Negke
#21658 posted by Zwiffle [66.191.125.75] on 2012/04/15 00:08:25
That would be nice if it were true.
 Bal
#21659 posted by Tronyn [24.79.203.208] on 2012/04/15 00:38:18
it's called earth afaik, I could be wrong. I was referring to this period of non-output from valve (ie post-HL), when they were working on steam/industry position not games. I'm not talking about what they've done SINCE hl2 - note my original post. I'd say "thanks for playing" but that's a really gay sassy modern phrase and I'd rather just go have gay sex - so I will.
#21660 posted by necros [99.227.156.158] on 2012/04/15 01:42:12
from wikipedia:
1998 Half-Life
1999 Half-Life: Opposing Force
2001 Half-Life: Blue Shift
2004 Half-Life 2
so there was really only the 3 year gap between blue shift and hl2. that's not that bad, considering how much they added into hl2.
 Lol
#21661 posted by Tronyn [24.79.203.208] on 2012/04/15 02:34:53
look I can live in the past if I want. In fact, to me, it is still 1998. And I demand the right to defy you, history, physics, and sanity, so there.
But my issues aside, surely we all remember how long it took them to deliver half life 2, and how funny it was when their demo was revealed as not-gameplay-at-all. Shit, don't tell me people don't remember this. And that is not the overall reason, there was a long time. Team fortress was supposed to come out in 2000 wasn't it! Came out like half a decade later, didn't it!
 Come On
#21662 posted by ijed [190.22.65.91] on 2012/04/15 02:44:04
It's like the flamers who get pissed off that Episode3 isn't ready and accuse Valve of not thinking episodic content through properly.
If Newall or whoever did respond I guess the response would be something along the lines of 'Uh, sorry, too busy milking your bank account right now, please check back later'
Content production is slow and complex, and when you can measure it in years plans often change.
I doubt there's many on this forum that won't buy whatever game they make next. It could be Cooking Mama Vs Zombies and it'd go like hot cakes.
 Didnt
#21663 posted by nitin [124.168.203.54] on 2012/04/15 03:07:44
Gearbox make Opposing Force, which leaves Blue Shift which was hardly long enough to be anything more than a mod. So 6 yr gap between HL and HL2. But it was worth it!
 Alright
#21664 posted by Tronyn [24.79.203.208] on 2012/04/15 03:08:39
id Software took long as hell (whatever that might mean heh) to produce Doom3, and they took even longer to produce RAGE. I'm not trying to have some big ideological perspective on it all I'm saying is Valve has succeeded like Apple, which is much more about understanding how to control the market rather than producing content within the market and its rules. I mean, id has become a publisher as well, and they've sucked at it.
"Intellectual property is the oil of the 21st century."
#21665 posted by necros [99.227.156.158] on 2012/04/15 03:13:58
nitin: yeah, i think so, now that you mention it.
#21666 posted by bear [217.115.56.186] on 2012/04/15 19:31:15
I have seen it tried in several other companies but it always fails because people are initially uneasy with the notion of just doing something creative on their own initiative
Maybe if you have boring/conditioned people to start with. What Valve seems to be doing is making sure to gather a critical mass of untethered creative/skilled people that will act as a magnet and attract even more awesome people.
The interesting part then is how much stays in R&D and how much they manage to turn into business. Would be nice if they manage to make it work long term instead of becoming a new Xerox PARC from the 70s.
 Shambler Thing.
#21667 posted by Shambler [86.25.222.132] on 2012/04/16 12:13:29
Very cool, actually captures the raw brutality of teh smabler. I'd prefer it to be a bit more angular though.
 Quake On Steam
#21668 posted by negke [31.18.185.232] on 2012/04/17 00:40:51
A question for those who own Quake on Steam: is it already patched to version 1.06? You can test this by trying if impulse 10 and 12 work (weapon change).
#21669 posted by Scampie [72.12.65.92] on 2012/04/17 01:30:27
In the lower right corner of the console, running quake.exe that comes with steam, it identifies as 1.09 (and yes, those impulse commands work).
It should be noted that the .exe files included by steam (quake.exe, winquake.exe, glquake.exe, qwcl.exe glqwcl.exe) all must be started through steam as some part of steam DRM is imbedded within them... but nothing stops you from replacing those .exe files or using a modern Quake engine as all the other files required by Quake are just fine and dandy.
#21670 posted by necros [99.227.156.158] on 2012/04/17 03:05:35
i can't believe they went out of their way to put drm into those old executables.
the fact that other engines are available to replace them just makes it an even bigger waste of time. :\
i guess they didn't want to set a precedent where one game was convenient to start. (it still annoys me i have to turn on steam to play civ5)
 Ok
#21671 posted by negke [31.18.185.232] on 2012/04/17 10:01:53
Thanks for checking. It's safe to assume the progs.dat is 1.06 then if it has impulse 12. 1.09 is the version of Glquake, though - it's always there. Shame about the DRM.
 Well
#21672 posted by Scampie [72.12.65.92] on 2012/04/17 10:42:55
like I said, I myself just copied the contents for the directory steam made when I downloaded it, and put everything into c:\quake\, like god intended, and just use quakespasm.. and if I really wanted to, I could download winquake or glquake from wherever and just replace the .exes
#21673 posted by JneeraZ [174.109.109.171] on 2012/04/17 11:21:04
Yeah, I use the Steam Quake install with my Quakespasm EXE and it works fine.
#21674 posted by Spirit [80.171.98.105] on 2012/04/17 17:47:44
#21675 posted by mwh [120.136.5.22] on 2012/04/18 01:32:23
"* Still 4 months of 2011 left. "
Really?
 Drm Is Just Their Expression Of Their Creative Urges
#21676 posted by megaman [79.219.111.81] on 2012/04/18 08:10:56
 FUCK OFF
#21679 posted by ijed [190.22.36.226] on 2012/04/19 12:31:44
 This Thread...
#21683 posted by JPL [207.194.223.3] on 2012/04/21 16:09:20
... is a spam target :P
 Tronyn
#21684 posted by ericw [74.115.197.34] on 2012/04/22 03:56:44
Cheers, thanks for the note about the short story collection - looking forward to checking out your writing!
 Glad To Hear You're Interested & Hope You Enjoy It!
#21685 posted by Tronyn [24.79.203.208] on 2012/04/22 04:42:15
"An Example to the Men" I think is my best conventional story (with a reader-enticing arc, etc), but if you're into scifi "Thought Process" (not by me) is one of the best in there. PS I feel like the title story could be taken in a purely negative, paranoid way, but there's supposed to be some humour in it too. heh.
 Lol
#21686 posted by RickyT33 [94.13.59.176] on 2012/04/22 08:39:50
too much beer = me posting this and the spreading the word. Was couple months back.. the guitar has a big crack in it and 5 strings. But I still spank the shit out of that bitch.
Every day.
 It Has 6 Mow. The Injuries Happened Post Video.
#21687 posted by RickyT33 [94.13.59.176] on 2012/04/22 08:40:36
 Fuuk
#21688 posted by RickyT33 [94.13.59.176] on 2012/04/22 08:48:17
Re-engage brain.
What I mean to say is that the guitar had 6 stings in the video, but I since butchered the crap out of it, and it now has 5 strings. But I am still playing it. I recently learned Video Games by Lana Del Ray and Pumped Up Kicks by Foster The People. With a Fucked. Knackered, Piece. Of. Shit. Guitar. In the key of D minor, i.e DADGBE. Or DAGDB as the case may be. That is all.
 Yeah
#21689 posted by Drew [216.252.90.205] on 2012/04/22 09:07:40
this thread is a spam target.
 Well HEH
#21690 posted by Tronyn [24.79.203.208] on 2012/04/22 11:00:44
if "anything fucked up will be accepted here" is the last bastion of the community's olympian flame - I say, so be it..the individual stages may be interesting and so forth!
 Lol - I'm Glad I Was Too Drunk To Remember To Post The Link
#21691 posted by RickyT33 [94.13.59.176] on 2012/04/22 20:15:26
Video has now been safely removed from the internet.
 Liquid Guitar
#21692 posted by madfox [94.215.210.233] on 2012/04/23 00:38:12
I was thinking . I'm a too clean to understand or were you skipping the drunk thread.
 Maybe...
#21693 posted by JPL [207.194.223.3] on 2012/04/23 02:32:46
... both ?? :P
 Lol
#21694 posted by RickyT33 [94.13.59.176] on 2012/04/23 03:42:31
I was pretty loaded, yeah. Oh well, it happens. Never mind.
 Ricky123
#21695 posted by Mike Woodham [87.127.250.2] on 2012/04/23 14:53:35
I think you were in the famous 'Dropped D, Snapped E' tuning. Been there myself.
 Yeah
#21696 posted by RickyT33 [217.42.134.93] on 2012/04/23 14:55:58
It's a great tuning :) Especially for Dminor keys.
#21697 posted by Spirit [80.171.85.48] on 2012/04/23 19:42:08
 That Dude 'various'
#21698 posted by RickyT33 [94.13.59.176] on 2012/04/23 23:35:35
Is the most prolific.
 Chords
#21699 posted by madfox [94.215.210.233] on 2012/04/24 01:06:05
someone told me the music from Quake..., C# - F# - contra G# , are the forbidden chords Bach already had warned for.
Lot of that sound would make the human mind manic, like the hunchback og the NotreDame on its organ.
 Ah C#
#21700 posted by RickyT33 [94.13.59.176] on 2012/04/24 02:09:09
That's a key I like. Though usually achieved by playing a guitar tuned to Eb, then dropping the 'E' string down to C#. Very popular way of playing the guitar methinks. With metal bands I mean.
#21701 posted by Spirit [82.113.106.236] on 2012/04/24 08:41:42
various is a problem indeed. we'll need to put in the actual nicknames instead. any volunteers? mail me.
 Actually
#21702 posted by negke [31.18.185.232] on 2012/04/24 10:12:15
I don't think this would be the best solution. In theory, proper map packs, like e.g coagula, should have all the authors listed, but in practice this would really mess up the list display, especially releases with a large number of contributors. Most entries take up one line, so suddenly there would be one in between that takes like 4 or so at once, even though it's not "more important" than the others. And it would truely suck for the speedmaps, in my view, because they are on a lower hierachy than the other files. Let's say someone is looking for regluar releases by me - if the speedmaps were listed by author, there'd be 60+ entries to go through, which would be quite inconvenient.
The individual map pages are a different matter, though. Would be fine there, I guess (even though all the authors are usally mentioned in the description text anyway). And there, a proper search function could make up for the "various" entries in the list.
#21705 posted by Spirit [82.113.106.236] on 2012/04/24 13:20:37
ha, now that you say that, we had this discussion before. :)
the author display on the list on the website is easily truncated or replaced with some text. without having the data you could not search for the names "inside various".
I would really like speedmaps being shown if you search for a mapper's name.
we currently often have the full names of people in addition to their nickname's. that is quite a mess. does anyone really other (apart from people who are known by their full name rather than their nick (worch, who else?)?
 If It Weren't For Speedmaps
#21706 posted by generic [67.235.217.43] on 2012/04/24 14:00:08
My nick would never show up. Which it doesn't :(
I am only a part of the ubermapper Various.
 Argh
#21709 posted by than [180.147.94.21] on 2012/04/25 13:47:32
Metl: Maybe you should think about adding a couple of questions to register an account and a question to post a message when not logged in like on Quaddicted, which asks you the year of Quake's release in order to post. This spam is getting kind of bad now :(
 Ask Them
#21710 posted by ijed [200.73.66.2] on 2012/04/25 14:13:21
If they want to buy a Quake Tote Bag off you first instead.
 Please.
#21711 posted by Shambler [86.25.222.132] on 2012/04/25 16:49:27
Just block / auto-delete linseo****blog stuff...
 After Asking Them To Buy A Bag Of Course
#21712 posted by ijed [200.73.66.2] on 2012/04/25 17:42:18
 Use Your Newly Granted Mod Powers To Remove The Posts
#21713 posted by negke [31.18.185.232] on 2012/04/25 20:08:30
Use the force, Shambler
 One For Me
#21714 posted by madfox [94.215.210.233] on 2012/04/25 20:59:01
I can't post without logging in.
What the handbag has the handles to enter without vandales?
 Test
#21715 posted by JPL [207.194.223.3] on 2012/04/25 22:18:49
not logged... it works... :P
 Haven't Finished Reading This But Seems Interesting.
#21716 posted by Drew [216.252.90.175] on 2012/04/25 22:51:40
 Skip It
#21717 posted by megaman [79.219.117.183] on 2012/04/26 08:26:00
I skimmed over it and saw no valuable info anywhere.
#21720 posted by erc [46.197.68.20] on 2012/04/27 14:51:20
I don't want to see this nonsense anymore.
 74wrfw7fuyeu
#21721 posted by DaZ [78.147.144.15] on 2012/04/27 16:26:30
#21722 posted by nitin [203.158.35.1] on 2012/05/02 13:04:31
the quake scene isnt the only scene where people come crawling out of the woodwork 15 years on.
http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2507
#21723 posted by JneeraZ [174.109.109.171] on 2012/05/02 14:06:55
Is... is he talking about himself in the third person? The fuck?
 Seems Like Both
#21724 posted by onetruepurple [91.233.197.107] on 2012/05/02 14:10:54
Still WTF.
 Yeah Noticed That
#21725 posted by nitin [203.158.35.1] on 2012/05/02 14:24:07
 Well
#21726 posted by Kinn [109.158.202.75] on 2012/05/02 15:59:05
Is... is he talking about himself in the third person? The fuck?
I think his ego's doing the typing at that point.
 SleepalkR
#21727 posted by SleepwalkR [85.178.190.117] on 2012/05/02 16:32:46
... does not abide
 Or: You Guys Are Just Being Dicks About Something You Read Into It.
#21728 posted by negke [31.18.185.232] on 2012/05/02 16:38:32
Again.
Maybe it's just a joke? At least negke thinks so.
#21729 posted by negke [31.18.185.232] on 2012/05/02 16:39:45
Did I really take six minutes to type that post???
#21730 posted by erc [176.240.76.167] on 2012/05/02 16:47:25
I remember Kew being both the nickname of the author and the name of the main character in the Illhaven saga. Notice that he uses Kew when he mentions exploring and types 'I' when it comes to mapping.
 Yeah
#21731 posted by nitin [203.158.35.1] on 2012/05/02 17:30:27
ffs, people around here can be stupid at times.
 This Spam...
#21736 posted by Bal [92.103.98.224] on 2012/05/03 11:46:46
Is becoming quite ridiculous, you can't even click the links, making it quite troublesome to buy all those shoes and stuff.
 Dunno About You
#21737 posted by Kinn [109.158.202.75] on 2012/05/03 12:49:55
But I've got Louis Vuitton handbags practically coming out of my ears now - it's hard to even move from the computer to the kettle without tripping over some sort of elegant suede tote from the Sofia Coppola collection, or an absolutely to-die-for shoulder bag in embossed Monogram Empriente leather.
 Figures You'd Go For LV
#21738 posted by czg [212.16.188.76] on 2012/05/03 13:26:12
big ole chav u are
#21739 posted by Scampie [72.12.65.92] on 2012/05/03 19:59:37
Does anyone still have cybear's headhunters 3 map laying around? I'm sure this is a long shot, but I'm looking for it, and especially the entirety of the 'q3hh2' (singlemalt) set of textures. I don't know what his map was renamed to, as it was originally intended to be q3hh2, but because he was late in finishing we reordered the naming of the maps.
My google-fu has proven weak and I cannot locate it, and I've only found a couple maps which use the textures, but are missing several of the textures.
#21740 posted by necros [99.227.156.158] on 2012/05/03 20:09:37
 Fileplanet.com Is Shutting Down
#21741 posted by DaZ [92.26.172.157] on 2012/05/03 20:12:27
So download any shit that you need right now! Mainly for archival purposes I guess, there's probably a Quake related file or two on FP that hasn't been mirrored.
 Necros
#21742 posted by Scampie [72.12.65.92] on 2012/05/03 20:16:18
you sir are a golden god, I didn't think to look in our community's wonderful q1 archives
#21743 posted by necros [99.227.156.158] on 2012/05/03 20:47:39
willem managed to get the original files off of rorshach for uploading. they actually were completely unavailable at that point.
 Fileplanet
#21744 posted by Spirit [80.171.53.241] on 2012/05/03 20:58:04
I wrote a script and am coordinating an attempt to mirror. See http://www.quaddicted.com/forum/viewtopic.php?id=61
#21745 posted by Scampie [72.12.65.92] on 2012/05/03 22:04:42
btw, speaking of hh3, I found this video while googling :D
http://youtu.be/P6NQsnWqxNE
 Hmm...
#21746 posted by than [180.147.94.21] on 2012/05/04 02:30:33
"This video contains content from UMG, who has blocked it in your country on copyright grounds."
Fuck UMG.
 That
#21747 posted by Tronyn [24.79.203.208] on 2012/05/04 07:25:06
that regional blocking is such bullshit. There's a way around it (have yet to install this on my new PC), but I disagree with it on principal. It's the internet, or at least, it still is now. Regional blocking is kind of like Iran trying to make its own internet, regionally-blocking the entire real internet (lol at the authoritarian futility of this).
 Get Proxtube
#21748 posted by SleepwalkR [85.178.123.98] on 2012/05/04 08:05:45
 OR
#21749 posted by Sprit [194.95.79.12] on 2012/05/04 10:06:44
stop using the fucking music industries content and use properly free content instead :))
#21750 posted by negke [31.18.185.232] on 2012/05/04 10:17:11
I doubt many users are aware of the fact that the use of mainstream music in Youtube videos is problematic in certain countries with their specific copyright collectives. And even if they did, most probably wouldn't care, anyway - after all, why use some shitty linux tune when you can have your video with kickass nu-metal in the background????
 Though
#21751 posted by negke [31.18.185.232] on 2012/05/04 10:19:56
I wish YT would just disable the audio track in such cases instead of blocking the videos entirely. Uneconomic? Might require too much technical effort for little gain.
 Fffffffuuuuuuuuuuuuuuu
#21752 posted by [194.95.79.12] on 2012/05/04 10:27:55
There is a lot of awesome free music, just because you don't care/know does not mean it does not exist. This has nothing to do with Linux, you Shambler.
The usage of copyrighted music with no licenses that allows free use IS problematic anywhere. Have fun playing Q3 movies on some event and have the GEMA poop all over the place.
 Fyi, I Was Joking
#21753 posted by negke [31.18.185.232] on 2012/05/04 10:29:59
You readily fell into my trap.
 Long Post Sorry
#21754 posted by Tronyn [24.79.203.208] on 2012/05/04 10:43:50
most films need financial backers to be produced, so paying for them is reasonable; I saw TDK 3x in theatres, spending over $50. I had no problem downloading it when it came out, I already owned BB and I spent $50 on it already. I'll get the inevitable trilogy when they release it. I feel like trusting people to pay for things, is really an OK idea.
Music on the other hand, I hope is always free, record labels have done nothing but corrupt the "product" and they're the scum of the earth. Good music can be produced for nothing and WILL BE. I'll pay to go to a live show of a good band (not a fucking hologram so we can all be a live audience to a youtube video), record labels aren't necessary any more and the free market dictates they disappear. Free market arguments for corporations controlling government grants and laws are really infuriating.
 Negkekekeke :(
#21755 posted by [194.95.79.12] on 2012/05/04 11:37:51
#21757 posted by necros [99.227.156.158] on 2012/05/05 01:02:48
5 million years later... i found a backup of ne_tower's .map source (i thought i had lost it) so i put that up for download: http://necros.slipgateconstruct.com/downloads/ne_tower_mapsrc.zip
nothing really amazing in there, and the terrain is actually butt ugly when you see it in the editor. man was i lazy.
Yeah and you already explained the corpse drag :p
#21759 posted by necros [99.227.156.158] on 2012/05/05 02:20:23
heh yeah... dunno, just figured i may as well. ne_doom and ne_lend sources are up too now.
 Awesome
#21760 posted by sock [24.82.147.76] on 2012/05/05 02:25:27
I love rummaging through other people's source files, always gives me a chance to learn new tricks and layouts. Thanks :)
 The Terrain?
#21761 posted by negke [31.18.185.232] on 2012/05/05 15:07:44
First thing I noticed was unaligned wizmet1_2, damnit. Consider this your yellow card!!!
Tip: You can save some lightmaps by increasing the texture scale on larger trigger volumes to some high value.
 Negke...
#21764 posted by than [180.147.94.21] on 2012/05/06 12:31:01
is a texture alignment nazi. Seriously, he spots EVERYTHING... even stuff you have aligned to the limits your editor will allow. If it's 1 pixel off, Negke won't be happy with you.
I tried to appease him, but alas, there are still some incredibly tiny misalignments in my map.
 Negke
#21765 posted by Spirit [80.171.143.149] on 2012/05/06 13:03:30
I am pretty sure that's why he shaves his head. He could not live with one stray hair ruining the perfect look.
 <-kiss It Is My Way Of Saying I Love You :>
#21766 posted by negke [31.18.185.232] on 2012/05/06 14:08:57
I don't shave my head.
 <- 00rt
#21767 posted by Scampie [72.12.65.92] on 2012/05/06 14:16:59
get it right, fucker
 <- 00rt For Real This Time
#21768 posted by Scampie [72.12.65.92] on 2012/05/06 14:17:23
fuckkkk
 Videoz
#21769 posted by DaZ [92.24.168.204] on 2012/05/08 16:23:25
dm3rmx by thannerz - http://youtu.be/ShBqodvHNLA
got a dm7rmx vid done also, will be up tomorrow probably.
 Thanks
#21770 posted by than [180.147.94.21] on 2012/05/08 17:07:25
video was cool. You absolutely breezed through that.
It plays much better in Quoth because you only get 2 cells per enforcer, which means the latter half of the map is much more of a challenge.
Also, the early 3 Shambler ambush was designed to scare the player into running forward, but it didn't work right :/ I think I should have made hard properly hard, but I added too much ammo at the end.
Oh well!
Looking forward to the dm7rmx one.
#21771 posted by Scampie [72.12.65.92] on 2012/05/08 21:44:22
YOU DIDN'T SAY 'ello guys' AT THE START.
DO IT AGAIN
 I Prefer "ello Treacle"
#21772 posted by Kinn [14.160.39.118] on 2012/05/09 05:59:14
delivered in a gravelly cockney accent.
 That RA Stairs Room
#21773 posted by megaman [79.219.97.248] on 2012/05/09 10:18:15
has fantastic gameplay!
 Nice Video Dranz
#21774 posted by SleepwalkR [92.231.107.251] on 2012/05/09 10:55:07
have to agree with commenter #2 though - some occasional commentary might be nice.
 Heh
#21775 posted by DaZ [92.24.170.183] on 2012/05/09 16:51:51
Just when I think I've got a format that works for Quake videos :)
Might give full commentary a go then and see how it works. While I'm posting, what are everyone's thoughts on the motion blur in this video?
For comparison: http://www.youtube.com/watch?v=ShBqodvHNLA (motion blur)
http://www.youtube.com/watch?v=_6gIOrTXXQk (no motion blur)
I use no motion blur in my half-life videos, but I find that it works quite nicely in Quake. I really notice the 30fps limit in Quake videos and the motion blur helps disguise it somewhat.
I know Spirit hates it :) Just curious what others think.
err at not displaying the weapon and ammo bar :p
 Is It *really* Needed? :P
#21777 posted by DaZ [92.24.170.183] on 2012/05/09 18:51:30
I would hide all the ui but I suppose its nice to see my health as I play.
#21778 posted by negke [31.18.185.232] on 2012/05/09 18:56:39
Commentary may be nice on rare occasions, but I find it generally annoying in many playthrough videos (sometimes extremely so, especially if it's an on-the-fly one), and therefore suggest against it.
I dislike motion blue and always turn it off in games. Quake videos in particular do not benefit from it. Quite the contrary - it looks more like bad compression. I'm all for keeping it clean.
 I Found The Motion Blur
#21779 posted by SleepwalkR [92.231.107.251] on 2012/05/09 21:19:46
quite distracting.
Re commentary: I would also prefer occasional comments about noteworthy things, like great architecture, lighting or outstanding combat situations. But only if they give additional insights. So definitely not on-the-fly commentary.
I think maybe what I want requires a different kind of video, kind of like a video review with in-depth analysis of the map's gameplay mechanics. I would be very interested in that, but I realize that it would be very time consuming.
#21780 posted by Spirit [82.113.121.98] on 2012/05/09 21:34:51
I just tried hitting the upvote button on sleepy's post. totally agree. might be nice to say "in this next room the author blah blah", maybe with some notarget noclip playthrough, and then "let's see how I manage it".
I do like first-run commentary where the player vocalises his feelings, impressions or explains his reactions. "die, you fucking fuck dog, Fuck!" gets boring really fast. I can't stand commentary where they swear all the time.
 Agreed
#21781 posted by Drew [216.252.91.65] on 2012/05/09 22:06:36
and I don't need HUD - prefer it off for playthroughs, I think.
#21782 posted by Spirit [82.113.121.98] on 2012/05/09 22:42:36
but health and ammo display is important! you would not know why someone is retreating or wasting ammo otherwise. imo playthroughs should show exactly what the player himself saw/sees.
 Yes
#21783 posted by SleepwalkR [92.231.107.251] on 2012/05/09 22:43:03
upvoting Spirit right back!
#21784 posted by Scampie [72.12.65.92] on 2012/05/10 03:39:36
stop using highres textures too please.
 Fair Enough.
#21785 posted by Drew [216.168.101.240] on 2012/05/10 04:33:49
and upvote scampie
 Keep HUD.
#21786 posted by Shambler [86.25.165.253] on 2012/05/10 21:13:12
I love seeing Daz somehow scrape through with 1% health as usual.
#21787 posted by onetruepurple [91.233.197.107] on 2012/05/10 21:19:21
HUD: Yes please.
Hi-res: No please.
Motion blur: No please.
"ello guys": Yes please.
 FOR DAZ
#21788 posted by Scampie [72.12.65.92] on 2012/05/11 00:17:15
 Read #tf Noob
#21789 posted by DaZ [78.147.100.81] on 2012/05/11 00:50:22
Vid is set to private :)
 ITS FIXED NOW
#21790 posted by Scampie [72.12.65.92] on 2012/05/11 01:40:39
 Thanks
#21791 posted by DaZ [78.147.100.81] on 2012/05/11 02:25:36
The wait was totally worth it.
 Darkplaces Problem
#21792 posted by [81.84.20.243] on 2012/05/12 16:38:45
Anyone knows the command that put the death of monsters ok in darkplaces?
At the moment I kill a monster and disappears instantly :(
Can't see all death frames no idea why... :(
#21793 posted by negke [31.18.185.232] on 2012/05/13 10:02:59
Are you using a mod (possibly DPMOD) that has corpse removal? Try on ID1. Or any weird settings? Try with a clean config (delete config.cfg).
#21794 posted by [81.84.20.243] on 2012/05/13 11:29:53
negke if I delete config.cfg will screw all other setting I have :(
But guess is the only way.
thanks for the reply, I thought that was a easy command to fix it
 Damn Spambots...
#21795 posted by quakis [86.22.126.142] on 2012/05/13 14:03:21
One had literally copied an entire comment from the Valhalla post on my site and tried to repost it on the same post... Stupid bots.
 Just Got Fibreoptic Broadband At Work :)
#21796 posted by RickyT33 [86.148.38.210] on 2012/05/17 15:45:10
40Mbp/s FTW :)
 Daz
#21797 posted by starbuck [77.99.142.237] on 2012/05/17 18:10:49
Always enjoy your videos and no exception for this one! P.S. I dont know who made those textures but I bet he's a swell handsome guy.
 Lol
#21798 posted by DaZ [78.147.146.144] on 2012/05/17 21:08:38
But seriously Starbuck, your textures are fantastic. They are the only textures I ever even consider using :)
Any chance you will ever finish the "set" for all the classic quake textures? /cheeky
 Thanks Mate!
#21799 posted by starbuck [77.99.142.237] on 2012/05/17 21:55:16
to be honest just one theme gave me a massive headache! Would be tempted by an original set at some point though, far easier on the old OCD.... :)
#21800 posted by [89.154.61.55] on 2012/05/17 22:57:25
negke fixed... found a old joequake config that fix that!
thanks you rock as always
#21801 posted by quakis [86.22.126.142] on 2012/05/18 02:37:54
Reviewed a Duke3D experimental horror map based on SCP-087. Check it out if you're interested, there's even a standalone version.
http://taw.duke4.net/2012/05/duke3d/the-stairwell/
 E1m1quoth
#21802 posted by DaZ [92.26.169.171] on 2012/05/18 15:11:32
 Daz
#21803 posted by SleepwalkR [92.231.109.143] on 2012/05/18 19:58:21
Great vid as usual. This is the kind of occasional commentary I meant earlier. I also really like the side-by-side comparison bits when you do a remake map. Good stuff, keep it up!
 Yes.
#21804 posted by Shambler [86.25.165.253] on 2012/05/21 13:57:19
I like the commentary.
 Quake For Android?
#21805 posted by [Jimbo] [98.174.21.140] on 2012/05/24 21:10:42
do any of you folks know of a solid quake 1 engine port for android?
Trying to find one that does:
- console
- maps + mods
Touchscreen controls would be a must as well (I don't have keyboard).
Does such a creature exist?
 Uh
#21806 posted by ijed [200.73.66.2] on 2012/05/24 22:24:38
I think FTE does.
 Have Some
#21807 posted by ijed [200.73.66.2] on 2012/05/24 23:10:11
Sort of support, that is.
 Doom 3 Single Player Beta Testers Needed
#21808 posted by Tigger-oN [203.206.128.41] on 2012/05/25 05:40:54
A little something I've been working on forever is all but ready to be released.
I'm after a few people to send a beta to for play testing, balancing, issues etc.
You will need a full working version of D3.
Want to help? "tigger@that lvl site.com" (place endarchy in the subject plz).
Screenshots and more info: http://endarchy.com/
 Hi There
#21809 posted by [194.65.24.228] on 2012/05/25 09:04:54
Anyone knows were I can find Rogue source code with .map files included?
 What
#21810 posted by Tronyn [24.79.203.208] on 2012/05/25 09:43:35
you mean Mission Pack 2: Dissolution of Eternity?
I don't think they ever released their .map files. I don't even know what happened to that company, but John Romero releasing the original quake .maps seems a function of being a packrat, and industry loser, a nostalgic old man, and a bitter has-been (but thanks man you're still cool! lol). I'd love ro see Rogue release their source maps, but I suspect they don't exist.
#21811 posted by erc [176.240.76.167] on 2012/05/25 15:38:56
As far as I know Rogue forms the basis of today's Nerve Software.
 2 New Duke Releases
#21812 posted by quakis [86.22.126.142] on 2012/05/26 14:42:24
PJSloth by Peter Williams
Highland by David B.
 Model Scrag, Awesome!
#21813 posted by DaZ [78.147.167.9] on 2012/05/27 03:16:03
 Awesome.
#21814 posted by jt_ [174.252.254.198] on 2012/05/27 04:02:08
Are they for sale anywhere? A shambler or shal'rath would be amazing.
#21815 posted by necros [99.227.156.158] on 2012/05/27 04:34:17
oh my gosh! :o
as someone who's always done art in digital form, i am constantly amazed at what people can make with physical materials.
 Daz
#21816 posted by Spirit [89.204.130.95] on 2012/05/27 10:13:10
source?
 Reddit
#21817 posted by DaZ [78.147.167.9] on 2012/05/27 10:16:06
 Here Is His Shambler
#21818 posted by gibbie [87.210.29.163] on 2012/05/27 11:54:38
 Not Sure If A Repost
#21819 posted by spy [95.56.77.163] on 2012/05/29 21:04:45
#21820 posted by Spirit [80.171.143.200] on 2012/05/29 22:10:07
Shamus Young is doing some gamedev (procedural minecraft like stuff) once again and once again he writes about it in great detail for idiots like me. Very interesting. http://www.shamusyoung.com/twentysidedtale/?tag=octant (start from the first post)
 Remix Of The Damned
#21821 posted by DaZ [2.96.232.229] on 2012/06/06 17:52:14
#21822 posted by necros [99.227.156.158] on 2012/06/06 19:11:39
geez, i never even knew where that was. o.0
 E1M2 Is My Favourite
#21823 posted by sock [24.82.147.76] on 2012/06/06 22:00:33
map, for me this is where Quake really began, never liked the tech beginnings. I also did not know about that extra area either. I do think you rushed through the map, there is so many new things going on with subtle route changes and extra detail everywhere. Plus the map has properly balanced skill levels, amazing stuff. Such a shame Kell is no longer releasing Quake maps.
 E2m1rmx
#21824 posted by Ankh [91.233.72.6] on 2012/06/06 22:44:32
can someone point me to the original thread for this map release? I just can't find it.
 Here You Go
#21825 posted by Tronyn [24.79.203.208] on 2012/06/06 23:02:29
 Oh
#21826 posted by spy [92.47.215.139] on 2012/06/07 15:10:27
sometime ago frib has been mentioned about upcoming sp map , so what gives?
or is this a hoax?
#21827 posted by Spirit [80.171.29.235] on 2012/06/07 22:39:56
Make a FPS in 7 days: http://7dfps.org
#21828 posted by Spirit [80.171.97.208] on 2012/06/09 12:24:10
Doom 3 source code review: http://fabiensanglard.net/doom3/ (includes an JC interview)
#21829 posted by necros [99.227.156.158] on 2012/06/11 05:18:22
the parts concerning dmap are very interesting. not sure how much is relevant for quake, but some of what is talked about seems similar anyway.
#21830 posted by [85.139.129.23] on 2012/06/18 20:22:57
hi ricky
 The Zwifflelessness Of This Place Is Heart-breaking
#21831 posted by negke [31.18.185.232] on 2012/06/21 11:42:07
#21832 posted by [194.65.24.228] on 2012/06/21 12:04:08
NEGKE see your email please
#21833 posted by Spirit [80.171.7.103] on 2012/06/21 20:01:06
Finally went through my fan-art collection again: http://www.quaddicted.com/quake/fan-art/shambler
 Grand Theft Auto Quake:
#21834 posted by RickyT33 [94.13.59.182] on 2012/06/21 22:00:46
 Ricky
#21835 posted by spy [95.56.122.238] on 2012/06/22 18:39:52
lol
 Ricky
#21836 posted by JPL [82.234.167.238] on 2012/06/23 17:29:29
pathetic...
 I'd Like To Watch
#21837 posted by spy [95.56.127.64] on 2012/06/24 18:40:41
an oldskool(classic) dm demos, is there site or something i could download the plain dem/qwd files?
#21838 posted by Spirit [80.171.96.201] on 2012/06/24 18:49:39
 Thank You
#21839 posted by spy [92.46.1.144] on 2012/06/24 20:41:28
 Warp Spasm
#21840 posted by lizard [71.206.118.80] on 2012/06/26 03:57:56
I have started playing this game and when I save it reboots. Any ideas?
hear is my target line using the glquake exe that came with it.
C:\QUAKE\glwarp.exe -quoth -game warp -heapsize 48000 + -width 800 -height 600
thanks
 More Info!
#21841 posted by [190.22.31.106] on 2012/06/26 05:04:06
How do you mean it reboots? Quake crashes?
You could try using AguirRe's later version of the engine, the one in warp was just a rung on the ladder: http://user.tninet.se/~xir870k/
You could also try cleaning your config, maybe there's some incompatibility in there.
 Got My Results Back For The 1st Year Of The FD Today
#21842 posted by RickyT33 [86.150.8.203] on 2012/06/29 11:56:20
90, 79, 79 and 75. Buzzing :)
I guess my period of abstinence can be delayed for another week...
 ThroneCraft
#21843 posted by sock [24.84.102.77] on 2012/07/06 01:09:54
http://imgur.com/a/zqtpz
Looks awesome, but I love playing with lego style landscapes. :)
#21844 posted by necros [99.227.156.158] on 2012/07/06 01:18:50
holy FUCK.
is that actually player built or is it imported somehow?
#21845 posted by tr [194.65.24.228] on 2012/07/06 09:56:50
dawn, look fantastic...
I love this serie(games of thrones), and already read two books from George Martin
http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire
 @sock
#21846 posted by JPL [82.234.167.238] on 2012/07/06 20:53:39
Wow, if these lego builds are real, these are fantastic !! and I can't even imagine how much time have been required to achieve them :D
 Ok
#21847 posted by nitin [124.149.82.187] on 2012/07/07 03:57:23
just when you think stuff cant surprise yyou, along comes that!!! That is seriously amazing if its real. If its not, it still looks amazing.
 WesterosCraft
#21848 posted by Bal [90.2.109.97] on 2012/07/07 12:17:59
It's quite real, if you have minecraft you can even jump on the server and explore it yourself.
There's a live map showing what people are doing on the server as well, it's pretty crazy.
http://mc.westeroscraft.com:8123/
 Can't Connect
#21849 posted by jt_ [68.42.82.10] on 2012/07/07 20:40:53
Will try later.
I take it Westeros is from Game of Thrones?
#21850 posted by necros [99.227.156.158] on 2012/07/07 22:00:53
Hm... it's almost worth getting minecraft to see that.
 Westeros
#21851 posted by ionous [76.119.132.81] on 2012/07/08 01:36:09
Westeros is the continent upon which most of Game of Thrones takes place. As the series progresses, more and more of the narrative shifts eastward, to the continent of Essos, but Westeros is the important one.
 Not Quite A Shambler, But....
#21852 posted by Shambler [86.25.167.171] on 2012/07/09 17:35:40
 Not A Shambler ??
#21853 posted by JPL [82.234.167.238] on 2012/07/09 22:10:55
This is a shambler: Come on !!
#21854 posted by Noob [89.154.57.172] on 2012/07/09 23:22:52
this is a shamber for sure!!!
someone copy our beloved shamby
 But They Called It A Vore
#21855 posted by generic [67.235.210.16] on 2012/07/10 01:42:42
?!?
 Wow
#21856 posted by Drew [216.252.91.96] on 2012/07/10 01:43:26
Planetphillip.com is shut down!
 Weird..
#21857 posted by metlslime [159.153.4.50] on 2012/07/10 02:11:46
seems like he should leave it up as an archive rather than tearing the whole thing offline.
 Yeah
#21858 posted by negke [31.18.178.240] on 2012/07/10 09:53:31
Seems like an emo move. Discontinuing such a site is one thing, but undoing all the work just like that? Guess Spirit will do the same some day!!!
 Spirit Doing An Emo Move???
#21859 posted by Shambler [86.25.167.171] on 2012/07/10 10:27:58
NO WAAYS!
 Well
#21860 posted by Tronyn [24.79.203.208] on 2012/07/10 11:03:21
he is mortal, so there's that.
plus his fanaticism has served us all rather well.
plus, applying earthly shit... that's not a shambler, it's a retard's idea of one. it's not hard to notice the cubic area of mouth versus stomach! what ARE we reptiles!
#21861 posted by tr [194.65.24.228] on 2012/07/10 13:03:46
 What Happened To Planetphilippe?
#21862 posted by SleepwalkR [130.149.243.224] on 2012/07/10 14:22:23
Did he visit #tf or something?
#21863 posted by Spirit [82.113.106.43] on 2012/07/10 15:31:14
only if I take another movie recommendation by negke!!!
as I said in #tf, I can understand Phillip being burned out (i admired all the projects he has and often felt stressed just thinking about emulating some of them for quake). he and I both seem to be of the "a gazillion of interests and projects" kind with the difference that I mostly do not finish/publish mine and thus quit rather easily early on.
what I feel very negative about is Phillip taking down everything. a lot of the content were comments and ratings. ethically those belong to their creators. a static dump would have been nice. I rely a lot on other people's work (hi!ke). but then we don't know what he is going through and come on, a person's well bring is more important than any stupid game zealousy.
quaddicted's files are easy to mirror by design. https://www.quaddicted.com/archives/
I would be pissed if someone would try to use that to rival quaddicted but saving gaming history is more important than some silly THERE ARE MY FILES!!! attitude.
ps: I am still worrying about how all the old news posts and comments at quaddicted are not transferred to the new site... D:
 Oh And
#21864 posted by Spirit [82.113.106.43] on 2012/07/10 15:34:58
if YOU have a considerable mod collection (more/other than the big published archives) please shout. also if you think you know how to organise and categorise them (one big directory and tags?).
not interested in darkplaces mods/games and neither in the phantom menace.
 Re #21856
#21865 posted by negke [31.18.178.240] on 2012/07/10 19:44:59
Dun Dun Dun Another one bites the Daz
 Banelegions
#21866 posted by stevenaaus [114.73.116.195] on 2012/07/11 04:22:53
 Planetphilip Is Back
#21867 posted by nitin [58.6.231.8] on 2012/07/11 11:28:37
 Banelegions... Wait ...
#21868 posted by JPL [82.227.229.44] on 2012/07/11 11:59:15
Just wondering whether the Shambler (and not a Vore you damn heretic) can close its mouth with so long teeth .... :S
 Orwell
#21869 posted by madfox [94.215.208.34] on 2012/07/12 09:17:21
like the rat that must keep carving its teeth otherwise they grow into his brains.
 Quick Question
#21870 posted by spy [178.88.15.231] on 2012/07/12 17:58:01
is there any modern heretic2 engine(port) for windows
 Heretic II Engine Port
#21871 posted by quaketree [76.14.68.190] on 2012/07/13 01:35:52
I'm not sure why you would want a Quake 2 game engine port as it already runs just fine on Windows. On the off chance that you meant Hexen II there's a UQE Hexen II port. I know a lot of people get the two mixed up from time to time.
http://www.korvinkorax.com/2012/02/uqe-hexen-ii-v1-15-released/
 Heretic2
#21872 posted by spy [2.73.66.118] on 2012/07/13 08:11:30
I'm not sure why you would want a Quake 2 game engine port as it already runs just fine on Windows
the main reason is resolution, as it cant run the H2 at 1920x1080,
i thought there were some custom heretic 2 engine
========
and about hexen2 i know there are atleast 2 modern engines to the game - UQE and the other one i'm using right now (forgot its name)
so what's best for hexen 2 ?
 Hexen II - Hammer Of Thyrion
#21873 posted by erc [195.174.60.192] on 2012/07/13 12:11:21
..by the same people behind QuakeSpasm.
 A2d2
#21874 posted by DaZ [2.99.125.232] on 2012/07/16 17:35:04
 Dazzle Time
#21875 posted by sock [24.84.102.77] on 2012/07/16 19:45:29
About time you did another Quake map review! :P I really like the talking over the top of the play through, it makes the video more unique and not just me watching a demo. :)
 A2D2 (Ambush Keen Pilgrims)
#21876 posted by Mike Woodham [86.176.98.162] on 2012/07/16 22:05:06
I'd forgotten all about this until I saw the video. I thought I was so clever with the title but Shambler got it straight away.
Pingu created the two (originally DM) maps, Shambler came up with the idea of joining them, I stuck them together and populated the result with monsters. It was all explained in the Readme.
Twelve years; oh my word...
 Nice Demo
#21877 posted by madfox [94.215.208.34] on 2012/07/16 22:15:21
legandary layout, can hardly believe this was made in 2000.
As the other levels from Pingu.
Seeing that curved brushe work makes me jealous.
 The Title?
#21878 posted by Shambler [86.25.167.171] on 2012/07/17 00:05:44
Did I? Blimey, I have no idea what it means now.
I replayed this recently, was a good job and a great use of the maps.
 Erm...
#21879 posted by MIke Woodham [86.176.98.162] on 2012/07/17 00:18:18
It was Pingu, Mike, & Shambler's map. And Anne Agramme helped.
 OMGWTFBBQ!?!
#21880 posted by sock [24.84.102.77] on 2012/07/17 00:26:13
@Mike, OMG that is awesome :D
#21881 posted by rj [82.3.233.25] on 2012/07/17 01:27:48
i remember working it out at the time (based on a hint in the TSQLR review) but i thought the phrase was 'mike shamblers pingu', incorporating the invented verb 'to shambler'...
 Stockholm Wed-fri
#21882 posted by bamby [77.95.242.69] on 2012/07/17 20:24:34
Hey guys I'm coming over to Stockholm on wednesday evening and leaving on saturday early morning. Would love to meet you guys!
Last time I met Voodoochopstiks for a few hours and it was cool. Can't get to terrafusion right now from this train network. :(
(Does somebody know how to force irssi to use port 80?)
 SFM
#21883 posted by quakis [86.22.126.142] on 2012/07/19 21:50:59
Practising animation/keyframing in Source Filmmaker. Several hours of work for 10 seconds of footage, and there's still a lot I could have polished up on. http://www.youtube.com/watch?v=zj9zh4c6Vf8&feature=youtu.be
 2500 FPS Video
#21884 posted by JPL [82.227.229.44] on 2012/07/20 13:16:00
 Http://kneedeepinthedoomed.wordpress.com/
#21885 posted by spy [178.88.21.4] on 2012/07/24 20:04:41
The old Remake Quake project is no more.
is it true?
#21886 posted by metlslime [159.153.4.50] on 2012/07/24 20:40:38
http://kneedeepinthedoomed.wordpress.com/
Seems they have split into two smaller teams.
Hopefully the two new projects are reasonably scoped so that they get released.
 I Wonder
#21887 posted by Spirit [80.171.96.84] on 2012/07/24 20:55:30
who are on those teams?
/me replays sm141_pack
 Well....killed By Func_ Trolls I Reckon.
#21888 posted by Shambler [86.25.165.77] on 2012/07/24 22:28:50
You know who you are....you've got the blood of RemakeQuake on your hands you scum....
#21889 posted by Scampie [72.12.65.92] on 2012/07/25 02:51:44
such is always the fate of those who meddle with evil
 Really?
#21890 posted by nitin [220.235.240.170] on 2012/07/25 15:43:22
thats actually sad news, I was looking forward to it, flaws and all. Hope the new projects get over the line.
 I Have A Question
#21891 posted by spy [95.56.205.46] on 2012/07/25 16:15:14
sometime ago i downloaded q1retexture pack, from someone(author) known to this board, i forgot his name and forgot the name of texpak
i do remember that pak were not completed
can someone provide me the right direction ?
maybe a get this pak from quaddicted
#21892 posted by Trinca [194.65.24.228] on 2012/07/25 16:53:30
Spy take a look at www.quakeone.com in the forum textures... there are several packs in pk3
 Oh Nevermind
#21893 posted by spy [95.56.205.46] on 2012/07/25 17:09:53
i have found that pack
and its named "quake_rt_project" or "quake_hires_textures" i got two identical archives in my hdd
and another question, does fitzquake support an external textures for v_weps/g_weps . armors?
in game there is no difference
 Nitin
#21894 posted by onetruepurple [91.240.47.30] on 2012/07/25 21:07:53
Sad news? The split seems like the best decision they could have taken.
 Otp
#21895 posted by nitin [220.235.240.170] on 2012/07/26 00:35:52
I dont know anything about the behind the scenes, so maybe you are right. Or are you referring to something else?
 Rumours
#21896 posted by madfox [94.215.208.34] on 2012/07/26 01:56:02
and I don't believe it...,
or I think I'll seek another job.
http://members.home.nl/gimli/bigles2.gif
 Looking For A Map
#21897 posted by Mandel [80.217.74.250] on 2012/07/26 17:25:02
Which SM pack had a map by necros that was wildly crazy and would crash normal quake engines? With ugly textures, as I remember it?
I seem to remember the pack also had another map by necros (or negke) with a lot of moving stuff. Released maybe 2 years ago.
#21898 posted by onetruepurple [91.240.47.30] on 2012/07/26 18:11:30
 Nitin
#21899 posted by onetruepurple [91.240.47.30] on 2012/07/26 18:13:15
The former RMQ E1 that is now Scout's Journey was far too different in scope and direction than the rest of the project, for better or worse.
 Well...
#21900 posted by rj [82.3.233.25] on 2012/07/26 19:07:28
all going well, three of those maps should actually end up in schism too, albeit with a bit of editing. they have some great details in them, would have been a shame to cast them aside.
i imagine ours will probably be the 'quakier' of the two but i think scout's journey sounds fantastic as a game in its own right, and the technical developments look quite exciting
#21901 posted by Spirit [80.171.1.167] on 2012/07/26 19:34:33
Are you guys open for constructive criticism now?
 Schism
#21902 posted by sock [24.84.102.77] on 2012/07/26 19:41:38
What is it? I could not find any details on what the project is about?
#21903 posted by rj [82.3.233.25] on 2012/07/26 20:04:52
sock: there isn't anything public yet. there will be in time though
spirit: absolutely
 @rj
#21904 posted by sock [24.84.102.77] on 2012/07/26 20:55:21
That is a shame :( The title 'Schism' is certainly an interesting description considering both groups once worked together. I still find it odd that a group after 5 years decide to go their separate ways, oh well good luck with the new projects.
 Onetruepurple
#21905 posted by Mandel [80.217.74.250] on 2012/07/26 21:06:26
thanks, that's the one I was looking for.
 A Quick Question For Anyone ...
#21906 posted by sock [24.84.102.77] on 2012/07/26 22:45:12
How many people like to play Thief and Quake? and do you like stealth combat systems?
 Raises Hand
#21907 posted by quakis [86.22.126.142] on 2012/07/26 23:28:32
But I prefer not to engage in combat if I'm doing stealth. It's great to try to get through a mission in Thief without knocking anyone out.
I dislike stealth games which makes you think you're being clever but its kinda holding you by the hand.
Forced combat/violence tends to break the point of stealth for me - unless it's specifically an assassination game (Hitman) but even there, at least in Blood Money, you can set up your own personal goals such as; 'only attack your target' and 'no changing clothes' etc
I'll end up turning this into a rant sooner or later so I'll get to the point; As for combat in stealth, it feels better to be a risky, last resort kind of deal. Or being stealthy in general should be immensely rewarding if the game is also action based. Otherwise I see little point in stealth personally.
I don't even know if I actually answered your question... or if I missed the point. :(
#21908 posted by Spirit [80.171.1.167] on 2012/07/27 00:03:44
sock play http://www.quaddicted.com/reviews/cogs.html and StealthQuake http://rennyc.slipgateconstruct.com/
I love stealth. Agreeing what quakis said. Also Deus Ex non-lethal.
#21909 posted by necros [99.227.156.158] on 2012/07/27 00:08:06
Thanks for reminding me about deus ex... I still haven't played the nameless mod yet.
 @necros
#21910 posted by quakis [86.22.126.142] on 2012/07/27 00:12:25
This mod for DX1 is also worth checking out if you don't already know about it. I haven't played too much of it though; http://project2027.com/en/#/info/
#21911 posted by necros [99.227.156.158] on 2012/07/27 00:25:01
Thanks, that looks pretty cool! I've been so busy this summer though, barely had a chance to play anything yet. :P
 Stealth
#21912 posted by sock [24.84.102.77] on 2012/07/27 00:43:00
@spirit, I played cogs a while ago, brilliant map very cool idea. StealthQuake is so awkward, no idea how to play it, there are no hints, tips, clues anything of what to do and the forced respawn timer to start the map again, sucks! I can see what the author was trying to do with, but this is not stealth, this is survival horror, Alone in the Dark style gameplay.
@quakis, totally agree, part of the achievement with stealth is the self imposed limits, no kills, quickest route, all stealth kills, etc For stealth to be successful it has to give the player feedback on what is happening around them. If you are fighting face to face with enemies in a stealth game, then it is not stealth combat.
For me the best implementation of stealth is the Thief series and hopefully my mod will let Thief fans have a blast trying to sneak around and see/explore the maps.
#21913 posted by Spirit [82.113.106.108] on 2012/07/27 00:45:56
that reminds me that I should continue my gunslinger deus ex playthrough.
it is weird, I am not interested in mods for it. I guess I fear they might "taint" my impression of the original creation by changing the story or so.
 StealthQuake
#21914 posted by sock [24.84.102.77] on 2012/07/27 00:52:46
Had a look through the pak files for that mod and wow the ambient sounds and music tracks are fantastic, very cool stuff with the player constantly talking to themselves.
#21915 posted by necros [99.227.156.158] on 2012/07/27 00:59:39
the player constantly talking to themselves.
Is that what it was supposed to be? I loaded it up and was assaulted by all kinds of random sounds and just got annoyed with it.
#21916 posted by necros [99.227.156.158] on 2012/07/27 01:03:03
ah ok, i took a look through the files. it's actually the 'music' which seems to just be a long string of ambient noises glued together. should have been individual sounds that get played randomly or something.
#21917 posted by sock [24.84.102.77] on 2012/07/27 01:12:22
and just got annoyed with it.
Yeah I felt the same way, I loaded up e1m1, found some rocks, had no idea what to do with them, found the first monster and died very quickly. I tried to run and hide but it made no difference, the AI also had no path finding so it was really obvious how bad the original AI code is, aka run in straight lines or else.
New game play mechanics have to be gently introduced otherwise frustration sets in and the game becomes a chore to play.
#21918 posted by necros [99.227.156.158] on 2012/07/27 01:23:49
You have ruined stealth games for me, dude.
 This
#21919 posted by spy [2.73.239.254] on 2012/07/27 09:24:32
For me the best implementation of stealth is the Thief series and hopefully my mod will let Thief fans have a blast trying to sneak around and see/explore the maps.
 Cinematics Mod?
#21920 posted by DaZ [2.96.228.0] on 2012/07/27 17:23:40
I was wondering if anyone knew of a Quake mod that allows some sort of camera control options for recording footage?
What I am after really is smooth camera movement (ie from stationary -> full move speed) and perhaps even the abilty to select a point in space and have the camera pivot around it (like in most 3d editing apps).
The reason is that I want to start work on my Quake version of this http://www.youtube.com/watch?v=Wu7ekgo0-mk but in my tests the camera movement is really jerky and its very noticeable that a human is driving the movement.
Any ideas? Perhaps any cvars I can play with for camera/player movement?
#21921 posted by Spirit [80.171.127.196] on 2012/07/27 17:43:22
camquake should be great if it is static scenery. It is a ezquake fork though, so it is not 100% faithful and won't run some mods.
If one single turn is enough, try with a very low sense and use a ruler to align your mouse so you just have one axis to push.
I got back into the "100 Quake things in 10 minutes" idea recently too since video making has become so easy. Check http://forums.inside3d.com/viewtopic.php?t=1198 for random ideas. Is that kinda what you are after? If so, let's find a common denominator and I'll send you snippets of my videos.
If you use any fanmade "enhancements" I will take a plane to the UK and put spiky things in your bum.
#21922 posted by negke [31.18.178.240] on 2012/07/27 17:52:44
Low sensitivity and turn off always run. There might be cvars to make the mouse/movement look smoother.
Do not use the Debaser textures!!!
 Daz
#21923 posted by rj [82.3.233.25] on 2012/07/27 19:56:47
i have an unfinished mod that does pretty much what you describe. it's basically cutscenes, but the camera can smoothly change speed, curve round corners and follow a focal point (which can also move smoothly through a path, like the camera)
obviously it would only work for id1 maps and you'd have to set up the entities in a decompiled .map and do an onlyents compile, so it's not the quickest solution, but produces some nice results when you tweak it enough. and when you use the right engine... (was jerky as hell on fitz/qs, but works fine in rmqe & darkplaces)
let me know if you can't find any other solution :)
 Camera Control
#21924 posted by Mandel [80.217.74.250] on 2012/07/27 20:01:31
There was the recamming concept used in qdq demos (e.g. check http://www.youtube.com/watch?v=AjCBOVuqCk8 ) which consisted of writing a script with coordinates and times, and then applying the script to a demo using an offline tool called remaic.
There is a later version of remaic called remaic studio 2 which is implemented as a quake server. It serves frames from a demo file while you fly around in your favorite quake client and place the camera where you like.
I never figured it out fully and unfortunately no qdq project was ever released using it. You can download the remaic stuff at http://speeddemosarchive.com/quake/downloads.html
 Precision
#21925 posted by Preach [77.98.165.95] on 2012/07/27 20:02:22
It's important to remember that in base quake engines the angle of rotation is sent as a single byte 0-255. This essentially makes smooth panning almost impossible except for high-speeds, long turns(and even then you might get a jittery feeling from the quantisation of the motion).
Either replace such shots with tracking shots or use an engine with high precision. (I have noticed that your hl2 video is mostly tracking shots anyway).
For moving the camera around the space, I'd recommend just hard coding the motions in some QC code. Making a mod that would be customisable enough to be useful would essentially be more work than direct coding: just imagine the torturous entity chains you'd have to make to express yourself.
#21926 posted by necros [99.227.156.158] on 2012/07/27 20:27:02
Yeah, ideally you'd want something simple like maybe change the axe such that swinging once saves the first position/angle and swinging twice saves the finish position/angle and then maybe using cycleweaponup/down to increase decrease time in 1 second increments and then the third swing runs the interpolation between the two points/angles in the specified time.
 Thanks All
#21927 posted by DaZ [2.96.228.0] on 2012/07/27 20:33:39
I had no idea there were so many options for this stuff :)
I would prefer doing as much of this "live" as possible, so things like recompiling maps with new entities I would prefer not to do.
As for visuals, ofc It will be vanilla guys cmon now :) Although thank you Neg for reminding me to disable external tga's :) I will however change the fog etc in some maps depending on the shots I use to make it look best for that shot.
Now then, what maps to select for recording? I have a pretty solid list but I'll go ahead and throw it out there. Keep in mind that what matters most is that the maps are visually stunning and/or atmospheric! I'd prefer the maps have good gameplay also but it's really a little irrelevant as the focus of the video will be showing a visual feast of Quake maps, not demoing the gameplay to the audience.
Any map that has a fantastic vista or other note worthy visual element I will be interested in. No need to shout "Marcher!" or things like that because its so freaking obvious :) I am more interested in lesser known/forgotten maps that were beautiful.
 Oh Btw
#21928 posted by DaZ [2.96.228.0] on 2012/07/27 20:35:15
Quaddicted links for said maps would be awesome tytytyty :D
 Suggestion: An Ikblue Map
#21929 posted by Preach [77.98.165.95] on 2012/07/27 22:29:35
I know that to us on func_ the ikblue maps are basically as old as the game itself. But for someone who has never played a custom map for quake, I think they're a fine example of just how different the custom maps can be from anything in the original. Or maybe it's my nostalgia from the first time I played one and had that realisation...
 +1 Classics
#21930 posted by sock [24.84.102.77] on 2012/07/28 02:32:28
Ikblue was amazing stuff for its days, I remember downloading that when it came out and was blown away with the colour and scale. Daz you better get on the case and review some awesome q1 map goodness!
#21931 posted by negke [31.18.178.240] on 2012/07/28 09:40:27
Maps with custom textures to show there's quite a bit of variety besides the stock themes. Some of them are tagged with "textures" on Quaddicted.
Maybe show a few new monsters, too (in their idle pose).
Gameplay shouldn't be a citerion - it's all about visuals (teasing) in such a video.
From great vistas to intricate individual architecture.
Random ideas: the bloodcube temple from Zer (maybe even the boss scene, "I grant you Daz!"); some of locations in Tronyn's maps, e.g. the 'village' in nsoe2, Arcanum etc.; the outside of the Marcher Fortress, Kona's maps, Glassman, Elek...
#21932 posted by rj [82.3.233.25] on 2012/07/28 12:11:52
no mention of kjspq1 yet (although it's tehnically based on ikblue) - definitely one of the most striking/fresh
 Oooh
#21933 posted by DaZ [78.147.157.157] on 2012/07/28 13:25:22
Yeah, totally forgot about that one
Whiteroom also :o
 When I'm Trying To Run
#21934 posted by spy [2.73.69.204] on 2012/07/30 11:06:19
the mod i got this error
PR_ExecuteProgram3: misaligned edict 0
this happens running aguirre's glquake133 engine
i think this somehow related to the qc, as for example fitzquake's running just fine
 Doing A Quick Google Search
#21935 posted by spy [2.73.69.204] on 2012/07/30 11:12:56
i found i've been actually asking the same question a couple years ago
sorry
#21936 posted by Ankh [91.233.72.6] on 2012/07/30 18:12:26
I have tried to expand the flight simulator demo using games for windows live but to no avail. All the things you need to do do to install some free additional content is unnerving. In the end after setting up all the accounts and transaction details etc it still didn't work because it claimed that login details were wrong. I could log in using the browser though...
They do everything to tempt me into other solutions.
 In The Shadows
#21937 posted by sock [24.84.102.77] on 2012/08/02 02:56:14
Stealth Mechanics
Posting screenshots is only interesting up to a point, certainly more fun to watch a video of something. A short video showing the basic stealth mechanics of my Quake Mod. All feedback welcome.
 O_O
#21938 posted by Scampie [72.12.65.92] on 2012/08/02 03:50:48
^that's my feedback
 Confused
#21939 posted by DaZ [2.96.225.201] on 2012/08/02 04:15:19
I expected the Ogre to aggro when the eye turned red! Is there some sort of grace period between the eye turning red and the ogre aggro'ing?
Just seemed odd to me.
Aside from that, I loved everything about this :)
 Daz
#21940 posted by sock [24.84.102.77] on 2012/08/02 04:43:54
Originally the eye went red when the player was too close, so I moved the colours outwards. green = good, yellow = be careful, red = dangerous, you are very close to being seen. There is like only 30 map units between those boundaries so it can be tricky with the quake movement speed.
The next video will show actual encounters and the AI moving around. This is a training area of the start map with a monster that does not move so people can understand the distance. I was hoping people would also see the pattern on the floor and how that relates to the eye.
The main problem with the video is that it is very long and slow, I think the pacing could be better. Was it too dark or too bright for anyone?
 Not For Me!
#21941 posted by Drew [216.252.92.158] on 2012/08/02 05:17:01
brightness level was about perfect.
I'm really looking forward to this now, despite feeling 'meh' about the idea of stealthy quake when you first mentioned it. Will that music be playing in the level? Or is that just for the video? I vote no music. Zelda vibes mixed in with the utterly quake looking architecture due to that music and some of the new effects (the eye effect, for some reason).
Anyways, looks amazing, can't wait til it's done!
 Sock
#21942 posted by negke [31.18.178.240] on 2012/08/02 10:51:03
This looks good.
I was under the impression using a poison bold made the monster aware of the player and causes it to turn around. Apparently it's much easier.
 Poison
#21943 posted by sock [24.84.102.77] on 2012/08/02 17:07:12
Well, the bolts still have limitations, if you shoot a monster in the face they will see you. It is better to turn the monster first with a distraction bolt and then use poison. This video shows the mechanics in a very clinical light, so it might seem easier than a real encounter.
Also the speed of the bolt is designed to be slow, so you can shoot a bolt and have plenty of time to duck behind cover before you are spotted. Also poison cause monsters to in-fight, which you don't really see here but will be more obvious in the next video.
 Music
#21944 posted by sock [24.84.102.77] on 2012/08/02 17:12:35
@Drew, the music in the video is just to give the video something interesting in the background while you are watching. It took me a while to find this music because most creative commons style sites are full of endless happy go lucky trance/techno music!
I don't plan to include any new music (don't know anyone who makes music) with the MOD, just going to use the standard ambient stuff and maybe a couple of new sounds if I have time at the end.
#21945 posted by Spirit [80.171.81.209] on 2012/08/02 18:57:29
I listen a loads of free ambient music and generally a lot of different genres primarily free. If you need suggestions, give me a theme or style and I will try to find some.
http://archive.org/details/KLLE-Crawl for example has not been used in a map so far afaik.
http://www.quaddicted.com/stuff/temp/spirit-sleepdrive2_20120429.ogg is an unfinished mix. Check my posts in the Music Thread, I often post ambient.
 @sock
#21946 posted by quakis [86.22.126.142] on 2012/08/02 19:22:09
Out of interest; will it be possible to play the entire mod being stealthy, avoiding enemies and combat?
 Stealth
#21947 posted by sock [24.84.102.77] on 2012/08/02 19:34:23
@quakis, yes, there is ways to avoid all combat with the distraction bolt for turning monsters and special stealth alcoves that allow the player to hide from passing patrols. You cannot distract patrolling monsters, only stationary ones. The stealth combat with the backstab / poison combo is for players who want to get all kills. The hardest method is certainly avoidance but it will be possible.
@spirit, wow that is exactly what I need, fantastic stuff. downloading and keeping in a safe place :) Thank you.
 Sock :)
#21948 posted by Spirit [80.171.81.209] on 2012/08/02 22:11:40
John Carmack's Quakecon 2012 is supposed to happen in 50 minutes after this post.
http://www.quakelive.com/#!stream
Smart people use https://github.com/chrippa/livestreamer (on http://www.own3d.tv/QuakeCon )
WARNING: Currently the stream plays derpstep Shambler would compose if he was not so uptight.
 Sock...
#21949 posted by generic [67.235.210.16] on 2012/08/03 01:04:47
That is one impressive mod you have so far. I can't wait to give it a whirl!
 Livestreamer
#21950 posted by jt_ [174.232.68.142] on 2012/08/03 14:15:01
Thanks for that link, spirit! Gonna have to check that out.
 Yes
#21951 posted by madfox [94.215.208.34] on 2012/08/03 19:48:14
Good link, Spirit.
 Sock
#21952 posted by than [180.146.53.140] on 2012/08/04 04:23:27
Damn, that ikblue shot looks fantastic! The video showing stealth mechanics was interesting too - I'm looking forward to seeing some real gameplay.
 Carmack Keynote
#21953 posted by than [180.146.53.140] on 2012/08/04 04:24:20
is there ay non-live version of the video? It must have been uploaded somewhere on the internet by now, but I can't find it :(
 Btw, Sock
#21954 posted by than [180.146.53.140] on 2012/08/04 04:27:26
Your shot doesn't really look much like ikblue now I look at it. Looks really amazing though. Love the white bricks - I would have never thought to put them in like that but it works really well.
Actually, it kind of looks like a misaligned texture, but maybe if you made the white bricks seem even less aligned (on purpose) by having the odd white brick here and there it would probably look nice too.
 How Do You Rate Maps On Quaddicted?
#21955 posted by negke [31.18.178.240] on 2012/08/04 11:46:55
Yeah, I know - you don't. But imagine you were to rate SP maps you've played, which aspects would determine your rating and how would you interpret the score options (1 through 5 points)?
Also, go rate maps on Quaddicted, you cumstains!
 Carmack Keynote
#21956 posted by Mandel [80.217.74.250] on 2012/08/04 14:20:23
Thx for the youtube upload, Spirit.
 Mandel, I Just Stole It From The Official Upload For Cheap Views :(
#21957 posted by Spirit [80.171.168.61] on 2012/08/04 14:25:52
Addendum to negke's question: Would less points work for you too? Like 0-3 or 1-3 or something like that?
 Quick Question
#21958 posted by erc [195.174.60.192] on 2012/08/04 16:40:35
Is the original GlQuake a DOS executable or a Windows one?
 1-5 Points Better
#21959 posted by Drew [216.252.90.38] on 2012/08/04 17:11:46
Will totally start voting soon.
 1-5 Points Better
#21960 posted by Drew [216.252.90.38] on 2012/08/04 17:11:47
Will totally start voting soon.
 Erc
#21961 posted by Spirit [80.171.168.61] on 2012/08/04 17:32:18
 @Spirit
#21962 posted by erc [195.174.60.192] on 2012/08/04 17:50:26
Many thanks for clearing that out.
 Ikblue Clone
#21963 posted by sock [24.84.102.77] on 2012/08/04 18:32:07
Damn, that ikblue shot looks fantastic! The video showing stealth mechanics was interesting too - I'm looking forward to seeing some real gameplay.
Yeah the blue/white texture set is a lot of fun to work with but it does have limitations because quake's base lighting is white so it gets really hot (brilliant white) in places. It is something that works better with coloured lighting/fog and probably the reason why stock id stuff are heavily coloured and dark to compensate for the monochrome like lighting system. Once I get the lighting sorted I will post a better outdoor shot of my new palace texture set.
I plan to publish a stealth game play video next week, still tweaking the code at the moment. Tons of bugs to squash.
 Rating
#21964 posted by megaman [79.227.188.205] on 2012/08/05 17:47:28
try going through the existing review texts and collect categories that are mentioned/used there. Filter down to 3-5 categories. (e.g. atmosphere, gameplay, innovation).
More democratic version of this is to let users attach tags with a rating to maps. e.g. i could choose to tag atmosphere (3/5), foobar(1/5), etc.; then use something like a tag cloud to rate maps.
 Sorry
#21965 posted by megaman [79.227.188.205] on 2012/08/05 17:48:30
the last sentence should be
then use something like a tag cloud (based on e.g. number of uses) to determine an overall rating for each map.
 Anybody Know
#21966 posted by Drew [216.252.90.38] on 2012/08/06 02:00:03
what happened to Beyond Belief 2008?
I'm guessing it never made it past the testing stage Worch said it was at on his blog?
 Yearly MobyGames Review...
#21967 posted by erc [195.174.60.192] on 2012/08/06 08:54:03
...this time taking on X-Men: The Ravages of Apocalypse TC. here
#21968 posted by necros [99.227.156.158] on 2012/08/06 09:45:54
it becomes clear that the most care on developer's side was given to the models, especially the X-Clones
You're right, those models look great. Looks like it had a replaced palette to get those bright comic book colours.
 Drew
#21969 posted by onetruepurple [91.240.47.30] on 2012/08/06 15:52:12
Soon.
#21970 posted by Drew [216.252.91.143] on 2012/08/07 00:24:14
Awesome!
 In The Shadows
#21971 posted by sock [24.84.102.77] on 2012/08/07 09:03:56
Stealth Combat
A short video showing three types of stealth combat, assassination, avoidance and chaos. I tried NOT to show any secrets or exploration of the map, but if you want everything to be complete surprise, then resist watching this video.
As always, all comments and feedback are welcome. If anything appears confusing in the video, let me know.
#21972 posted by necros [99.227.156.158] on 2012/08/07 09:10:33
Is the thing where you can shoot a monster to pull them out of position new? I like it! :)
#21973 posted by sock [24.84.102.77] on 2012/08/07 09:18:52
There are couple of new things, you can distract enemies by either ducking behind corners or firing bolts at their backs. The monsters will then check the location where the bolt was fired from. Handy for moving monsters so you can sneak past them. (mostly avoidance combat)
For the real hardcore stealth fans you can even complete the maps with no kills using stealth alcoves to sneak through heavily patrolled areas.
#21974 posted by negke [31.18.178.240] on 2012/08/07 10:24:15
Drew1: You need to click on the hearts to actually vote/rate!
Drew2: As a matter of fact, I fixed up and polished the map for MW a couple of weeks ago, so it's practically ready for release. But when I asked him about it, he said he wasn't impressed with his initial design, because it's somewhat confusing. So no idea what he's going to do. Perhaps it'll be released after the Olympic Games; maybe not at all. We'll see. I'm not going to pester him about it.
 I Have Been
#21975 posted by Drew [216.252.87.54] on 2012/08/07 19:43:18
clicking on the hearts!
 And
#21976 posted by Drew [216.252.87.54] on 2012/08/07 19:43:58
Negke2:
So close yet so far. frustrating.
 Another One I Often Fantasize About:
#21977 posted by Drew [216.252.87.54] on 2012/08/07 20:40:28
#21978 posted by necros [99.227.156.158] on 2012/08/08 09:01:03
heh, reading some of carmack's old .plan posts from the coding thread...
(talking about q2 bsp format)
The new .bsp format has greatly increased size limits, but you could still make a map that hits them. The first one to be hit will probably be 64k brush sides. Ten thousand brushes can make a really big level if you don't make it incredibly detailed. Loading a monster map like that will probably take over a minute, and require 32+ megs of ram.
heeeee
#21979 posted by negke [31.18.178.240] on 2012/08/08 09:34:15
Drew3: But you need to be logged in for it to work!
Drew4: Drew5
 How I Rate Maps On Quaddicted
#21980 posted by Ankh [194.251.119.198] on 2012/08/08 11:20:10
I have recently played some maps from the recommendation made by Spirit. My rating on quaddicted was like this:
3 - no special feelings towards the map, wasn't bad but didn't enjoy it very much either
4- good map, liked playing it very much, enjoyable experience
5- great maps, providing long lasting memories from gameplay and visuals
I don't play maps rated with 1 or 2. I would give such rating for maps that annoyed me without giving much visual reward for bad gameplay.
It seems that I have started giving better ratings with passing time. Two years ago I thought 3 is a good rating but now it seems that a good rating would be above 3.
Also much of my rating is based on the gameplay.
#21981 posted by Spirit [80.171.143.135] on 2012/08/08 21:51:17
Oh shit, I removed the "you could rate IF you logged in, it fails silently otherwise" text some day? Why!!!?
Sorry Drew :((
 @spirit
#21982 posted by sock [24.84.102.77] on 2012/08/09 02:43:38
You have a quaddicted youtube channel! (I know I am slow at finding this stuff) Awesome updates from Quakecon plus more quake maps to watch video playthrough's :D Thanks for the channel.
 It's Cool
#21983 posted by Drew [199.180.99.21] on 2012/08/09 03:14:43
Doesn't really bother me. I'm liking this process, have found quite a few cool older maps I had forgotten about/ never even knew about!
#21984 posted by erc [195.174.60.192] on 2012/08/10 14:18:14
Does anyone know of a reliable, easy-to-use, freeware screen capturing tool? I would like to use one to get screenshots from the games that does not have a command for saving them.
 3 Clicks On Google Lead Me Here
#21985 posted by RickyT33 [86.149.175.66] on 2012/08/10 15:03:43
#21986 posted by erc [195.174.60.192] on 2012/08/10 15:49:46
Thanks for the effort, that's appreciated. Though I would like to go for an already 'end-user approved' one, rather than trudging through many alternatives - thus the public question, instead of the usual Google phrase search.
 Four Great Skyboxes By Spiney
#21987 posted by onetruepurple [91.240.47.30] on 2012/08/10 16:44:11
spiney_cloudy.zip
Some example usage here :)
 Erc
#21988 posted by RickyT33 [86.149.175.66] on 2012/08/10 17:43:35
Theres always Fraps. But it's not freeware. There is a free limited version of some sort though.
I can recommend Fraps :)
 DarkSouls For PC
#21989 posted by sock [24.84.102.77] on 2012/08/10 18:15:40
 Dark Souls
#21990 posted by jt_ [174.232.66.60] on 2012/08/10 19:18:59
Definitely picking it up, hopefully my laptop can run it.
 Dark Souls
#21991 posted by quakis [86.22.126.142] on 2012/08/10 22:32:10
Haven't even played my copy of Demon Souls yet, but I've wanted this to jump in together with a friend on the PC.
 Will Make A News Post When I Have More Time
#21992 posted by nitin [124.148.188.97] on 2012/08/11 05:03:43
 I Feel A Q1SP Release Coming On
#21993 posted by RickyT33 [94.13.59.186] on 2012/08/12 17:56:04
Nothing too massive though.
 Like A Map,
#21994 posted by RickyT33 [94.13.59.186] on 2012/08/12 17:56:23
dude.
 Uh
#21995 posted by madfox [94.215.208.34] on 2012/08/12 19:40:27
You're mapping quiet fast on 19 sec.
 Uh
#21996 posted by madfox [94.215.208.34] on 2012/08/12 19:40:27
You're mapping quiet fast on 19 sec.
 Meh
#21997 posted by RickyT33 [94.13.59.186] on 2012/08/14 15:04:33
Gonna try and finish this thing. Had a massive Indian meal last night and my brain is sluggish today.....
Will take the dog out then hammer teh coffee.
For a good cause like :D
 @1.:46 I Lolled
#21998 posted by RickyT33 [94.13.59.186] on 2012/08/15 22:04:29
 For Honey
#21999 posted by Spirit [80.171.40.149] on 2012/08/16 12:23:29
 Thankx Babe
#22000 posted by czg [212.16.188.76] on 2012/08/16 12:35:53
 Well
#22001 posted by Tronyn [24.79.202.92] on 2012/08/17 02:22:51
if we can 'enslave' and ride horses for all these centuries and more, why can't the reverse be the case?
my favourite variation of this theme is roadkill:
http://www.youtube.com/watch?v=s88r_q7oufE
 Drew
#22002 posted by negke [31.18.178.240] on 2012/08/17 14:38:34
Thank you for rating and good comments on Quaddicted. Way to go!
 Thank You For Thanking Me.
#22003 posted by Drew [216.252.87.124] on 2012/08/17 19:30:41
And you're welcome for future ratings.
 Map List
#22005 posted by jt_ [68.42.82.10] on 2012/08/19 00:55:11
So I'm going to start playing maps 'worthy' of demos and eventually upload them to youtube. My current list is at http://quake.eugenics-research.org/demolist , anyone see anything good missing (some new releases probably aren't on the list, need to update it).
 Is There A Way To Add Authors To SM Packs?
#22006 posted by Drew [216.252.92.153] on 2012/08/19 02:39:23
I've been wanting to find some of mine, but forget the numbers. Plus, I wouldn't mind having my name on something besides "scraps".
I'd be willing to do it, slowly, for all of the SM packs. I could also just add it in the "tags" section, I suppose. Not sure if you guys would be into that.
 Jt_
#22007 posted by RickyT33 [94.13.59.186] on 2012/08/19 04:57:08
 Drew
#22008 posted by negke [31.18.178.240] on 2012/08/19 09:21:49
Easiest way to have your name in the list is to create and release a proper map!
That scraps pack isn't even supposed to appear there. Author names can only be added by Spirit and me, all manually. Spirit said he'd prefer the names, while I like "various authors" better. You can still find your speedmaps by using an external search engine with site:quaddicted.com/reviews.
 Various--
#22009 posted by generic [67.235.200.27] on 2012/08/19 15:03:19
I would like to see the individual mappers listed for speedmaps, too. That way, I might even show up in regular search results :-)
Of course, I could just release a speedmap pack of only my stuff too...
 I Would Like To See
#22010 posted by spy [2.132.107.197] on 2012/08/19 16:05:12
for example there are seven to ten various mappers participated to say hm... xxx17 ,
#22011 posted by Spirit [80.171.163.241] on 2012/08/19 16:21:47
Not sure what you mean, spy?
I added the authors as requested (I always wanted it that way myself as negke said), was a simply job since negke (I guess) added the mappers to the descriptions over time. Drew has become an editor anyways, so you can now bribe him to change ratings for you.
I did not change neg!ke to negke <3
Next I should add the maps as possible "startmaps" in the Injector. Then we could add the sm packs to it.
PS: Quaddicted has a forum too, chif.
 Spirit
#22012 posted by spy [95.56.157.158] on 2012/08/19 17:04:34
the title, was actually quoted,
#22013 posted by Spirit [80.171.163.241] on 2012/08/19 17:32:40
Sorry, still not getting it.
 WOOT!!!
#22014 posted by generic [67.235.200.27] on 2012/08/19 18:06:24
Thanks, Spirit!
 Actually
#22015 posted by spy [95.56.157.158] on 2012/08/19 18:16:28
it doesn't matter who did which map in that complex sm maps, 'various' its just fine ,
sorry for embarrassing you
 WHAT A MESS
#22016 posted by negke [31.18.178.240] on 2012/08/19 18:35:55
Shouldn't the entries be called "Speedmapping pack #" anyway`?
#22017 posted by Spirit [82.113.106.93] on 2012/08/19 23:41:20
I have no idea, tell me if I should change it.
#22018 posted by Scampie [72.12.65.92] on 2012/08/20 07:23:00
I always called them Speedmap Packs, and Starbuck called them Speedmapping Packs, when we ran them.
#22019 posted by Spirit [80.171.128.158] on 2012/08/20 08:39:39
Then they will stay speedmapping packs because Starbucks is not a dick.
 What...?
#22020 posted by Mike Woodham [87.127.250.2] on 2012/08/22 13:01:04
By accident I typed org instead of net and got this:-
http://celephais.org
I had to exit before I went mad so have no idea where it goes.
I bet someone here knows what this is all about.
 Trololol Song
#22021 posted by jt_ [174.232.18.10] on 2012/08/22 14:01:39
 Re Quaddicted Ratings.
#22022 posted by Spirit [89.204.130.108] on 2012/08/22 15:15:51
stars are weird. if 3 is "average", why doesn't one use a -2 -1 0 1 2 scale? weird how that is unusual.
at least that is how I use a 3 myself. the same as our textual "average".
what math could one use to get numbers back to those ratings? or would this rather call for a "the majority of people gave this a 'nice' rating"? I know planetphillip does do something like that. his setup is much more complex than what I am after though. I guess the bayesian average, then rounding to the next number and mapping back to the crap/poor/average/nice/excellent might work.
i'll try to replace the hearts with buttons one can press. I mean I will try to find someone how knows javascript...
oh the wonders of procrastination!
 Histograms Might Work! On The Detail Pages Only Though, Not The Listin
#22023 posted by Spirit [80.171.84.226] on 2012/08/22 17:05:38
 Hm
#22024 posted by Tronyn [24.79.202.92] on 2012/08/22 17:23:10
I kind of assumed with my reviews, if its 10/20 is neutrally worth playing. less than 10 not worth it. I think 2 is actually a good average, except that players tend to rate the good ones, which tend to be 4 or more. Barrrgh it's all skewery.
 I Wouldn't Worry About It Too Much
#22025 posted by ijed [200.73.66.2] on 2012/08/22 17:30:44
The amount of stars that defines above or below average is defined by the audience.
In this case there's no money involved, so the results will be honest, as opposed to pro reviews which have a scale of 1-10 but use 4/5 as terrible and 6-7 as average.
Having values adjust dependent on how a user has rated in the past can't work, because people's opinions change over time, same as a group is made up of individuals.
 Random Stars
#22026 posted by sock [24.84.102.77] on 2012/08/22 17:44:50
Rating systems only make sense if there are guidelines of what they are highly visible on the web page/site and the ratings are controlled/submitted by a small collection of respected individuals.
#22027 posted by Spirit [89.204.130.108] on 2012/08/22 18:15:35
ijed: I would love to visit your planet! :/
both for the honest people and the professional reviews.
why would 6/7 be average for you? mathematically it would be at 5.5 for a 1-10.
---
this about the user ratings, not the "official" rating from quaddicted. I will never make the range wider than 1-5. I like 1-5, it works well and is granular enough to allow honest and helpful ratings without becoming esoteric 76.2/100.
#22028 posted by Spirit [89.204.130.108] on 2012/08/22 18:18:10
oh, misunderstood probably. what do you with honest?
a histogram is not something with a user's history. it would show the rating options and how many people used each.
#22029 posted by necros [99.227.156.158] on 2012/08/22 18:32:35
maybe if you start all maps off with 1 star, them if people feel it's better, they will feel more compelled to vote to bring it up.
 Favourites
#22030 posted by sock [24.84.102.77] on 2012/08/22 18:53:34
Why not let people create their favourite lists of maps and post/link them to the various maps? I know Lvl does this and it works really well because you get to see what people like and if you recognize the nick it means more.
 Quaddicted Ratings
#22031 posted by rj [82.3.233.25] on 2012/08/22 19:07:03
i would personally prefer to see the 'official' ratings removed; they kind of null the effect of the user ratings, and really they are just one other person's opinion (so ideally each one should get added to the personal ratings as individual votes, if that is in any way possible without a ton of work). i appreciate this may have already been suggested and dismissed and i won't kick up a fuss if it's shot down; it's just an opinion
regarding scoring, a map's current score might affect how i rate it if i'm being honest. if it has 5 stars and i absolutely hated playing it, i'm probably going to give it 1 to knock the overall score down even if it technically warrants a higher rating.
#22032 posted by ijed [200.73.66.2] on 2012/08/22 20:18:46
oh, misunderstood probably.
Yep.
 Yeah
#22033 posted by metlslime [159.153.4.50] on 2012/08/22 20:31:49
i've noticed on the iPhone App Store, and on Yelp, people will explicitly say "giving this a 1 to counteract all those 5s" -- which is of course bullshit reasoning but people thing the idea behind voting is to get the outcome YOU want instead of measure aggregate opinion.
#22034 posted by rj [82.3.233.25] on 2012/08/22 21:47:57
also because when you dislike something, and then find out everyone else loves it and sings its praises, it kind of makes you dislike it even more. as illogical and dumb as that seems. maybe it's just a subconscious refusal to admit to having backwards taste...
 Damn You, Rj
#22035 posted by Spirit [80.171.84.226] on 2012/08/22 21:56:30
Official ratings won't go away because exactly that stupid "I do not vote honestly but trying to influence the rating" behaviour. negke and I know better!.
The histogram seems like the best idea to show those.
sock, that seems like a nice idea. The lvlworld interface makes me rage any time I use it so I keep my time there on a minimum. Could not find any lists on a quick glance, can you link me? I'd make it free lists where people can create it, give a title and then add maps. So it could serve as bookmarks too, which would be handy. Best with a private/public toggle too.
#22036 posted by rj [82.3.233.25] on 2012/08/22 22:33:10
negke and I know better!.
looking at some of the ratings, i'd question that claim. :P
ok, i'm half-joking there. but still, there is no-one alive capable of convincing me this is a 5 star map. honestly, without any bias i'd have given it a 2. the official and user ratings actually dismayed me enough into lowering my vote to a 1...
(i guess the above answers why i generally don't vote...)
 Down Voting
#22037 posted by sock [24.84.102.77] on 2012/08/22 22:38:31
Some people just hate things regardless of logic, common sense or if 99% other people on the planet like them! Down voting something because you feel the rating should be lower is a spiteful thing to do. The best thing anyone can do is post why they think something is wrong to them.
spirit, the lvl site is ok, but yes it can be difficult to workout where things are sometimes. Here is a perfect example of what I mean, someone reviewing maps, has something useful to say about them and offers good feedback. Over the years I have come to respect the views of this user and when I see a comment/vote by them I take notice.
http://www.lvlworld.com/#p=member&l=1059
One thing I really like about this system is that user accounts are linked to what they vote so you know if they are being honest or just an idiot. I like the accountability of this because it makes people think twice about down voting and vote rigging.
#22038 posted by mwh [121.73.77.183] on 2012/08/22 23:42:59
#22039 posted by czg [212.16.188.76] on 2012/08/23 08:19:31
 As I've Said Before
#22040 posted by Scampie [72.12.65.92] on 2012/08/23 08:30:13
I rated every single map not made by me to be a 4 or lower, and rated my own 5.
GLHF everyone else.
 Except Honey
#22041 posted by Scampie [72.12.65.92] on 2012/08/23 08:30:54
that map was pretty good too
#22042 posted by Scampie [72.12.65.92] on 2012/08/23 08:31:40
...and maybe a few others...
...and I likely got bored before rating all of them...
#22043 posted by negke [31.18.178.240] on 2012/08/23 10:19:40
The reason I asked is because there seems to be a conflict between the editor's rating system and the way users interpret their own ratings.
There was a particular user who rated maps in this typical undifferentiated "all or nothing" fashion that's so common all over the internet. It was especially annoying, because he downrated maps when he was just too dumb to run and play them correctly, if there was a heapsize error, for instance, or he got lost, killed by a trap, blocked by an awkward clip brush. And at least one point rigging, too.
Though it also made me wonder about the systems. I never really thought about it and just assumed people would more or less base their ratings o similar criteria like we do, which tries to go beyond personal preference to a certain degree. But then, it suddenly seemed more likely that they interpret the user rating more like "How much did you enjoy this map?" - "Very much" (5)... "Not at all" (1), which could well result in low ratings even for 'good' maps. Hence my question without further information.
Of course, we know that the editor's rating is a questionable thing. The idea behind is to give people a rough indication of the overall quality of a release, so that they won't have to take their chances and end up with only the worst maps. Ideally, the whole system would be entirely made up of user rating like on DW, but the problem is that each map would need to have a minimum number of ratings, ten or so, for it to work (to become somewhat credible and counter individual troll votes). It's no problem on DW because of its age and the fairly high number of users. However, I doubt it would be easy to establish for Quake, considering how few people are willing to participate. Even on Func, it seems many of the regulars can't even be bothered to leave some quick feedback on a map they've just played, so it's even less likely to work on an external site.
How would it influence your ratings if the system wasn't about numbers (of hearts or stars), but corresponded to our text ratings ("poor", "average", "nice")?
Also, I believe it's about time the Quake Injector gets updated with features like rating and commenting (account-baded), maybe even something to emphasize the desirablity to rate after playing (pop-up, red outline, or the like).
 Re: Rating System
#22044 posted by quaketree [76.14.42.216] on 2012/08/23 23:39:31
Perhaps you could set up some guidelines first. For example use a 1-100 point system with say 1-20 points for texturing and lighting, 1-20 points for the layout and clipping, 1-20 points for item and enemy balance, 1-20 points for game play and pacing and 1-20 points for enjoyability (or some mixture thereof with less weight given to some aspects and more weight given to others). Then you can divide and average the final number to the range that you prefer (1-5 or 1-10).
That way you might be able to get some feel for where the overall opinions (good and bad) come from and where a particular level failed to meet others likes and dislikes.
#22045 posted by Spirit [89.204.138.102] on 2012/08/24 00:01:42
I think that would be way too complex. even with limiting each to a reasonable 5 scale it would be even harder to get people to rate.
the user ratings are meant for random Mr Smith.
#22046 posted by metlslime [159.153.4.50] on 2012/08/24 00:23:57
metacritic weights different reviewers based on how reliable they are, i think... (reliability = closeness to norm, i think?)
Also, Some review aggregators will ignore the outliers... so a bunch of 4s & 5s with a single 1, the 1 would be ignored.
Both of these require enough raw data to even have outliers and norms, of course.
#22047 posted by Spirit [80.171.159.138] on 2012/08/24 14:51:10
sock: Those things exist at Quaddicted (comments, ratings and tags history of users) but they are not linked and only available for registered users. https://www.quaddicted.com/reviews/user.php?username=Spirit
I think I should probably through my privacy concerns away and link them from comment pages.
I really like the idea of user-created lists/selections so I wrote some thoughts on implementation: https://www.quaddicted.com/forum/viewtopic.php?id=84
 Quakeinjector
#22048 posted by megaman [79.219.109.247] on 2012/08/25 10:04:33
it would even be relatively easy to measure how long players spend with a map. But at least until oct, i have zero time to spend on it. It would really be awesome if someone could take over. I'm here to answer questions.
#22049 posted by Spirit [82.113.121.140] on 2012/08/25 11:18:58
nah, that would need to be in-engine. you could not know about level changes, pauses etc from measuring the time quake was running from the outside.
full offline support and comments and ratings (and tags) would be my favourite issues.
 Didn't Know Shambler Did Performance Art Too
#22050 posted by Spirit [80.171.98.122] on 2012/08/29 15:56:27
 After 8+ Years
#22051 posted by DaZ [2.96.227.174] on 2012/09/02 15:05:47
 Daz
#22052 posted by nitin [124.168.102.91] on 2012/09/02 15:23:38
what is it>
 Nitin
#22053 posted by negke [31.18.186.190] on 2012/09/02 15:28:44
Seriously?
Ah the DNF of mods is still around eh :)
 Negke
#22055 posted by nitin [124.168.102.91] on 2012/09/02 16:30:23
yes. I went to the page but they dont have any screenies or info, well none that I could find.
 Check This:
#22056 posted by RickyT33 [94.13.59.186] on 2012/09/02 16:40:27
http://www.blackmesasource.com/404.php
Every time you refresh the 404 page it gives you a different picture, mostly just jokes, including the 'goatse grub'.
Random
#22057 posted by necros [99.227.156.158] on 2012/09/02 19:20:55
i think it's the thing with the original hl maps for hl2?
 Nitin
#22058 posted by DaZ [2.96.227.174] on 2012/09/02 22:30:51
It is Half-Life remade in the source engine. Appears to be very high quality from the trailers and screenshots they have put out over the years.
As others already mentioned, it is the DNF of game mods, they originally posted a release date back in 2009 (heh) but after that came and went the team went quiet and the jokes started pouring in :)
Anyway, it looks very nice. I'll probably do a video series on it for the you of tubes.
 Also, Soundtrack
#22059 posted by DaZ [2.96.227.174] on 2012/09/02 22:36:02
http://www.blackmesasource.com/soundtrack.html
Listened to a few tracks, pretty good stuff actually.
 DaZ
#22060 posted by Preach [77.98.165.95] on 2012/09/02 23:50:06
Please post a 10 second video review of Black Mesa Source saying "This thing plays like a game from 1998 - thumbs down" thanks bye.
 Ok Cool
#22061 posted by nitin [124.170.36.167] on 2012/09/03 15:49:12
will definitely check it out.
 Aha
#22063 posted by megmn [141.3.42.183] on 2012/09/05 17:20:30
preach
This thing plays like a game from 1998
In the case of DNF that would have been preferable to what we got :p
 Hey Necros
#22065 posted by negke [31.18.186.190] on 2012/09/05 21:31:28
Care to code some simple brushwork <-> mdl converter? Cool, thanks!
#22066 posted by Spirit [89.204.130.44] on 2012/09/05 21:41:08
you might be able to do that with noesis, maybe through an intermediate format.
why not just embed bsp files though? what weird stuff are you building again.
#22067 posted by necros [99.227.156.158] on 2012/09/06 03:00:59
I've been thinking about that, actually, but the way brushes are defined just doesn't make sense to me. But yeah, it'd be really cool to be able to do that.
Are you trying to convert from brushes into a model or a model into brushes?
 Noesis
#22068 posted by sock [81.154.59.185] on 2012/09/06 10:42:55
Can convert .map files to .obj model files. It copes with detail ok, anything smaller than 1 grid brush scale is broken but otherwise it is perfect for working out the scale of things. The obj file format can be read by most modelling packages.
#22069 posted by negke [31.18.186.190] on 2012/09/06 19:45:34
Model to brushwork actually. Would that even work? Some trisoup mess, and what about the skin?
Map to model is easier - I once successfully converted my SM spaceship to a model in some awkward procedure. But it was a poor job, because the touching faces were included as well.
It was just a random thought I had while playing Madfox's map, seeing the Gargoyle. Could make for some nice map objects, and help keep a map proper if Drew runs it with Quoth.
 Model To Brushwork Actually
#22070 posted by Mike Woodham [86.173.189.248] on 2012/09/06 21:04:29
mdl2map, it definitely existed - see #3884 above. Unfortunately, I cannot find it now. Madfox?
 Doh!
#22071 posted by Mike Woodham [86.173.189.248] on 2012/09/06 21:10:16
#3884 in Mapping Help...
#22072 posted by necros [99.227.156.158] on 2012/09/06 21:27:41
I was thinking primarily model -> map but only as a means of creating planar stuff like tri-souped terrain, not sealed shapes. You'd basically be making the bsp program over again except in reverse.
#22073 posted by Spirit [82.113.121.190] on 2012/09/07 19:30:20
proudly announcing a new retexturing project. I have hired a re-owned artist to implement a faithful high resolution wizard.wad texture set. you have probably seen some of her art recently.
as you can see this is nothing like the usual fan made replacements but a careful work based on the originals. not only upping the resolution but also adding details you could only guess earlier.
 Spirit
#22074 posted by JPL [82.234.167.238] on 2012/09/07 20:47:02
this is awesome..... :P
#22075 posted by necros [99.227.156.158] on 2012/09/07 21:00:05
re-owned?
#22076 posted by metlslime [159.153.4.50] on 2012/09/07 21:09:17
Finally we can settle the question of whether Jesus has eyes.
 Lol...
#22077 posted by Tronyn [24.79.202.92] on 2012/09/07 21:10:18
the second one looks like something from star wars... imagining quake like that gives me a headache
Can anyone suggest some desktop video & sound capture software (preferably freeware :E)?
I've been using cam studio which is fine for limited stuff but video quality is questionable and it fails to record from my speakers :(
 Fraps ?
#22079 posted by JPL [82.234.167.238] on 2012/09/08 09:09:02
http://osef.team.free.fr/jeux/fraps/
The website claims it has an activated fraps version. Just need to download and install on your computer... though...
I've already got a legit copy of Fraps :P
I mean something that can record my desktop not games :)
 Short Comic I Drew...
#22081 posted by quakis [86.22.126.142] on 2012/09/08 14:35:04
This is how I dealt with the thieves in Skyrim. :P Clicky!
 ZQF
#22082 posted by DaZ [78.147.167.15] on 2012/09/08 18:13:13
Microsoft Expression Encoder 4.
..Yes seriously, its fucking good! Also free.
 Wub Wub Wub
#22084 posted by onetruepurple [91.240.47.30] on 2012/09/12 15:21:34
 Hehehe
#22085 posted by SleepwalkR [92.231.109.170] on 2012/09/12 20:15:07
I guess you could pick out the most doped up people at any concert and the results would resemble that ;-)
Microsoft Expression Encoder 4.
ta Daz, does indeed look neat :)
#22088 posted by Spirit [80.171.51.127] on 2012/09/18 18:48:16
How broken is Windows 7's permissions system? I am download some installer, the browser will launch it once it is done. I browse on, type text and suddenly the form receives no more characters. I can still shift tab fine and use the mouse but no characters. I get mad and think it must be java or flash stealing my input. But what lurks in the taskbar? Some fucking "do you want to execute this file" prompt. Fuck this.
 Yeah
#22089 posted by SleepwalkR [92.231.107.177] on 2012/09/18 23:42:09
I had that happen to me a couple of times, too. Very annoying.
 I Wonder...
#22090 posted by distrans [149.144.9.74] on 2012/09/21 09:43:29
...if the Balenciaga Bags thread will be closed before someone starts an off topic conversation?
#22091 posted by Spirit [80.171.152.12] on 2012/09/21 19:08:28
How do I get into that certain secret area in RPGSP1?
 Noclip...
#22092 posted by JPL [82.234.167.238] on 2012/09/21 21:03:34
... is your friend :P
 Lol
#22093 posted by RickyT33 [94.13.59.186] on 2012/09/21 21:35:10
 They Mean Quake 3 / Quake Live
#22094 posted by Scampie [72.12.65.92] on 2012/09/22 09:35:44
And it was shit when they added a 2 after the name, never mind when they got to all that other shit.
 RPGSP1 100% Demos
#22095 posted by Fern [63.228.70.50] on 2012/09/23 22:46:28
http://speeddemosarchive.com/quake/mkt.pl?level:rpgsp1
I forget how to get to the giant boner secret but I held the NH record for more than a year so obviously I used to know once upon a time...
 Thief 1.19 - Mysterious New Unoffical Patch?!
#22096 posted by quakis [86.22.126.142] on 2012/09/28 15:52:33
My word, this is amazing. A mysterious unofficial patch popped up which makes many updates and fixes to the engine, and also makes it run on modern hardware without DDFix, using all cores, includes OpenAL (EAX), many additions and changes to DromEd (editor), and so on... check the change list out in this thread;
http://www.ttlg.com/forums/showthread.php?t=140085
The best part of this patch in my opinion?
First off, the community releases some really amazing quality fan missions and push darkengine to its limits with a number of great titles. But there are of course limitations which have been around for a very long time.
Limitations have been increased considerably. This gets me excited to see what is further in store for Thief FMs. It's already attracting a ton of mappers to jump into DromEd to mess with the new features.
It's a great time for Thief and the community! :D
The patch also works for System Shock 2, and appears to work with Thief Gold as well.
#22097 posted by Spirit [80.171.144.23] on 2012/09/28 18:51:16
And with perfect timing there is a $4 per game sale on GOG this weekend. http://www.gog.com/en/promo/square_enix_weekend_promo_28_09_12
#22098 posted by sock [181.20.79.229] on 2012/09/28 21:53:58
The contents of that patch is crazy good for the Thief/SS2 community. Whats more interesting is how no one knew about it and the way the patch was released. I am so tempted to have a look at that editor ...
#22099 posted by Spirit [80.171.155.76] on 2012/09/30 13:18:29
#22100 posted by Spirit [80.171.155.76] on 2012/09/30 13:59:25
That Star Wars movie is really awesome. Just had a really cool Moebius scene. Will continue watching it later.
 Running, Jumping, Standing Still...
#22101 posted by Mike Woodham [86.185.46.242] on 2012/09/30 16:00:55
I may have asked this before but if I did, I don't remember the answer: with Windows 7, and using FitzQ, standard progs.dat (actually, any progs.dat; I cannot run and jump. I can walk and jump, I can stand and jump, and I can run forward; but if I hold SHIFT (my run key), UP ARROW (my forward key, and then press SPACEBAR (my jump key), no jump registers.
I am trying to play-test a map and have two running-jump requirements (over lava, and which must have worked when I built this map three or so years ago when I was using XP) and I just keep plopping into the lava. I can walk-jump but do not quite clear the lava, so although I get my toes burnt, I do survive.
However, I want a running-jump at these locations. Does anyone have any suggestions?
In addition, is there a ratio of some kind between length and height that says how for up I can jump and land for a given distance?
 Errr What?
#22102 posted by negke [31.18.186.190] on 2012/09/30 16:57:12
My suggestion would be to check your keyboard. Or possibly the Windows settings (ease of access options activated?) But then, I'm surprised there's actually someone who doesn't have always run enabled in Quake. This may allow you to test the jumps.
 Mmmm
#22103 posted by Mike Woodham [86.185.46.242] on 2012/09/30 17:23:06
#22104 posted by negke [31.18.186.190] on 2012/09/30 17:41:29
Wow, the laptop must be really old then. Or have a very cheap keyboard. I remember from 12+ years ago how some keyboards wouldn't allow too many keypresses at once and make Windows beep.
Seriously, just enable Always Run in the options. Least troublesome solution.
 2 Years Old
#22105 posted by Mike Woodham [86.185.46.242] on 2012/09/30 18:59:05
HP, Intel i7, 4M RAM, Windows 7: there's probably some setting somewhere that needs changing.
 Always Run
#22106 posted by quaketree [76.14.42.216] on 2012/10/01 09:41:33
Who doesn't have always run enabled? There's no reason not to and there's only a few places in the original game where running may cause some problems for someone new to the game.
 Always Run
#22107 posted by Mike Woodham [87.127.250.2] on 2012/10/01 15:56:55
I don't have run enabled.
Apart from the fact that a three key combination doesn't work on my main laptop, but it does on my desktop and my older laptop, why have run enabled? When I play (used to play) Quake, I was never in a hurry, I just wanted to kill everything. I thought that was the idea:)
#22108 posted by Spirit [80.171.53.174] on 2012/10/01 18:09:42
You can evade much better!
 Evading
#22109 posted by Mike Woodham [87.127.250.2] on 2012/10/01 18:43:15
Ah, it's like a 'wimp' mode for Quake!
I'll stick to walking and take 'em on like a man ;)
#22110 posted by negke [31.18.186.190] on 2012/10/01 19:21:33
Fun fact: the run key only affects forward and backward movement. The strafe keys are always at full speed.
Quake is a fast game by nature, so it's only consequent to eliminate the middle man (=the need to manually trigger running), so to speak - slower movement speed is largely unnecessary for this style of gameplay and makes it less enjoyable, in my opinion... so I'd rather call THAT the 'wimp' mode.
Fun fact II: Quake is slow compared to Doom.
#22112 posted by stevenaaus [122.104.139.9] on 2012/10/02 23:36:47
I juts played DNF, but gave up at the Queen Bitch level. Moving Duke's slow arse around was a friggin' joke. And the whole thing was on rails.. even the mini car level. Pretty damn average.
#22113 posted by Scampie [72.12.65.92] on 2012/10/04 02:49:14
#22115 posted by Drew [98.124.14.245] on 2012/10/06 05:42:30
 Morality
#22116 posted by Preach [77.98.165.95] on 2012/10/06 10:58:50
Having not read more than the introduction, I wanted to mention that I've always seen one aspect of quake as having an almost "moral" effect. That's (the possible bug) where monsters don't drop ammo if you gib them, which penalises the use of excessive force. Quad damage can be seen as psychopathic in this tiny moral framework: it encourages you to break this rule by changing the incentive structure, reducing your ammo consumption fourfold is ample compensation for anyone who might get gibbed in your rampage. In addition the time pressure it imposes damages your ability to properly weigh your actions.
 Wow
#22117 posted by Tronyn [24.79.202.92] on 2012/10/06 11:19:44
I'll bet I've made way more rants that make me seem ridiculous, which I probably am... but in the here and now I'd just like to say: 'incentive structure' and gibs vs ammo backpacks! Only grunts and enforces drop them! Someone, is even more obsessed with The Wire than I am!
PM has often informed me of the most effective way to beat a level, especially a drake level... the AI is only so good and a perceptive player can figure out these gaps etc... I guess I view things in too much of an arcade way for that.
 Don't Forget
#22118 posted by Preach [77.98.165.95] on 2012/10/06 12:42:10
 I Remember...
#22119 posted by Fern [63.228.70.50] on 2012/10/06 16:52:11
way back when I was stupid enough to think my views on video game morality were worth anything.
 H P Lovecraft's The Shadow Out Of Time
#22120 posted by mechtech [65.190.42.20] on 2012/10/07 05:08:12
#22121 posted by madfox [84.26.169.65] on 2012/10/07 22:04:16
cheers Indy!
 Funny Censorship Fail
#22122 posted by RickyT33 [94.13.59.186] on 2012/10/10 21:12:04
#22123 posted by Spirit [80.171.155.23] on 2012/10/10 21:25:39
 Morning Coffee Break ...
#22124 posted by sock [200.45.39.36] on 2012/10/31 13:00:09
 We Are All Living In A Black Hole
#22125 posted by JPL [82.227.229.44] on 2012/10/31 13:13:43
the idea that something can be both alive and dead at the same time is physically nonsensical
I think he didn't get the point about statistics... though...
 Quake - All Sounds Replaced With My Voice
#22126 posted by Shadowdane [72.209.237.102] on 2012/11/01 00:04:34
Haven't posted here in forever... but saw this and instantly thought of the Quake Community!
This guy replaced all the sounds in Quake with his voice... it's hilarious!
https://www.youtube.com/watch?v=nnPl0repskM&hd=1
#22127 posted by necros [99.227.223.212] on 2012/11/01 01:00:34
TELEPORTING SOUND!
 Raspberry Pi Quake
#22128 posted by Mr Fribbles [118.209.4.203] on 2012/11/01 13:56:49
Posting this from the Raspberry Pi. I have only one question.
HOW DO I INSTALL QUAKE ON LINUX?
 From What Little I Know About Linux
#22129 posted by RickyT33 [86.161.71.39] on 2012/11/01 16:59:56
Shouldnt it be 'sudo apt-get install quake'?
It fuckin' should be :)
 I Bet It Isn't Though.....
#22130 posted by RickyT33 [86.161.71.39] on 2012/11/01 17:00:15
 Linux Quake...
#22131 posted by JPL [82.234.167.238] on 2012/11/01 18:59:59
.. for real geek: get Quake C codes, compile it, and run the exe...
with a little bit of luck you shouldn't suffer that much from video and sound setting that are hard to setup :P
#22132 posted by negke [31.18.186.190] on 2012/11/01 19:32:21
Wine, or if that doesn't work, Dosbox, and if that doesn't work, internet.
#22133 posted by Spirit [80.171.152.56] on 2012/11/01 20:07:38
Fribbles: Do you have any idea about Linux yet?
FTE should compile on ARM. DP might have been ported too. zquake is available for the Open Pandora so that is ARM ready too. Are you sure there is no Quake port available yet?
#22134 posted by Spirit [80.171.152.56] on 2012/11/01 20:09:42
Wine does not work on ARM. Well, IIRC it does but only with WinCE stuff.
Quick look showed me that SDL is available for the unit so if you can, please lobby for a Quakespasm port, not some glquake rubbish or a qw engine.
 Uhm
#22135 posted by negke [31.18.186.190] on 2012/11/01 20:32:06
It's about the installer on the Quake CD, no?
 QuakeGuy
#22136 posted by Scampie [72.12.65.92] on 2012/11/02 02:20:20
 SUMO-GET INSTALL E-HONDA!
#22137 posted by Mr Fribbles [118.209.4.203] on 2012/11/02 12:48:47
Thanks for the advice everyone! I will try... ALL. Well, most.
Shouldnt it be 'sudo apt-get install quake'?
You bet your ass I'm gonna try it. It would be so awesome if that worked. My faith in the universe would be restored.
.. for real geek: get Quake C codes, compile it, and run the exe...
That might not be my first port of call but I am in for the full nerd experience so I'll give it a go eventually.
Wine, or if that doesn't work, Dosbox, and if that doesn't work, internet.
Hold up there son, this thing has less computing power than my toaster. Besides, I gotta go for the real deal.
Fribbles: Do you have any idea about Linux yet?
Not nearly enough, I should be right as long as I don't have to recompile my colonel sanders or write my own sound drivers though. I can harness the power of righteous (but extremely helpful) zealots on the interwebs who have helpfully provided help for everything!
Quick look showed me that SDL is available for the unit so if you can, please lobby for a Quakespasm port, not some glquake rubbish or a qw engine.
Does that mean I could do that Fitzquake SDL thing? At this point I'll lobby for anything that works! (To be honest I haven't tried doing anything yet, I just booted the thing and proceeded to step 1: QUAKE).
It's about the installer on the Quake CD, no?
If you are for serious I'll take the CD out of its glass case in the vault!
#22138 posted by Spirit [80.171.96.77] on 2012/11/02 14:12:58
Well, you really suck at being informative if you want help! :P
What distribution do you run? apt-get is Debian or Ubuntu. Neither has a quake package but iirc tyrquake and quakeforge at least. If you run Archlinux you could probably install tyrquake through AUR.
#22139 posted by Spirit [80.171.96.77] on 2012/11/02 14:15:06
Looking at the raspberian repository there is Quakespasm 0.85.7! Install that, perfect engine (better than Fitz, as it is a fork and updated).
So "apt-get install quakespasm". .pak files into ~/.quakespasm/id1/
 Ricky:
#22140 posted by Mr Fribbles [118.209.4.203] on 2012/11/02 14:15:22
Ricky I did what you suggested and it's doing something at least. Who knows what, but this is what I got:
root@raspberrypi:/home/pi# sudo apt-get install quake
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following extra packages will be installed:
dynamite game-data-packager libdynamite0 quakespasm
Suggested packages:
lhasa jlha-utils lhz-archiver quake-armagon quake-dissolution
The following NEW packages will be installed:
dynamite game-data-packager libdynamite0 quake quakespasm
0 upgraded, 5 newly installed, 0 to remove and 0 not upgraded.
Need to get 541 kB of archives.
After this operation, 1,354 kB of additional disk space will be used.
Do you want to continue [Y/n]?
YES.
#22141 posted by Spirit [80.171.96.77] on 2012/11/02 14:17:22
Nice, then they used an alias for that. Great that they use Quakespasm for that!
 Lol
#22142 posted by RickyT33 [2.223.172.226] on 2012/11/02 14:21:10
I wasn't expecting that to work :)
I just learned a teeny tiny bit of Ubuntu from setting up my VPS.
 Hah!
#22143 posted by Mr Fribbles [118.209.4.203] on 2012/11/02 14:28:31
I wasn't expecting it to actually work either. But it installed some exes (I guess?), tried to run one and it said I need the data of course. But then it told me what files to put where so I'll try that and give it another go.
 Almost There... Maybe
#22144 posted by Mr Fribbles [118.209.4.203] on 2012/11/02 16:21:21
I got the thing installed with my pak files after much shenanigans. I think it's right but fucks knows what is going on with this crazy-ass setup.
I think the game is trying to run but it's dying with this error:
QUAKE ERROR: Couldn't set video mode
Arse biscuits!
 Video Driver Required?
#22145 posted by RickyT33 [86.148.32.47] on 2012/11/02 16:34:03
Maybe if you re-install the video driver it will fix it?
http://forums.xonotic.org/showthread.php?tid=2122
#22146 posted by Spirit [80.171.96.77] on 2012/11/02 17:17:14
-window
-fullscreen
-width XXX -height XXX -bpp XX
 Funnies
#22147 posted by gb [46.142.6.150] on 2012/11/02 19:36:17
Reminder: Copying downloaded files manually on Linux STILL WORKS despite everybody telling you to sudo apt-get something. Incredible, I know.
Put pakfiles and Linux quake client in the same file structure as you would on Windows, eg in your home folder. Install libSDL stuff via software center if needed (DP and FTE have Linux binaries that don't need SDL at all).
apt-get is the equivalent of prepackaged installers on Windows. If you don't use an installer to play Quake under Windows, chances are you don't need apt-get under Linux.
Video drivers supplied by companies are usually recommended over their free alternatives. It might not matter for Quake though.
 Gb
#22148 posted by Spirit [82.113.121.155] on 2012/11/03 01:25:28
reminder: raspberry pi is ARMv6, I am not aware of any common engine providing binaries for that.
why would you recommend not using package management to stay up-to-date and also have binaries installed in your PATH right away? package management is one of the main benefits of Linux for random people.
 Hah
#22149 posted by mwh [83.241.234.4] on 2012/11/03 10:49:16
Awesome that raspbian has quakespasm. I should try to get things going on my pandaboard at some point.
 All This Pokemon Discussion
#22150 posted by ijed [200.73.66.2] on 2012/11/03 18:42:25
Goes right over my head...
 Close But No Cigar
#22151 posted by Mr Fribbles [118.209.4.203] on 2012/11/04 01:26:29
I got Quake 3 running, the frame rate was pretty much why bother land, and I had no sound of course, but still, that was nice. It would probably run faster if I launched it from the command line rather than the GUI yeah? Since this is linux we're talking about I imagine I'd have to rewrite my sound drivers in assembler and make my own custom firmware after soldering something to the circuit board of this thing.
No success with Quake, I'm sure it would be easy to set up for the Gurus but since I have no idea what I'm doing I hit a wall. I'll try again later.
Next I'll try Raspbmc, if I can get that going I suppose that'll be something actually useful I can do with this thing:
http://www.howtogeek.com/119924/build-a-35-media-center-with-raspbmc-and-raspberry-pi/
That page also says expect to wait 4-5 weeks for your pi. That's pretty funny! I ordered mine in April and only just got it now!
#22152 posted by Spirit [80.171.145.150] on 2012/11/08 19:28:50
 Somehting About A Linux Sucks? WoW!!!
#22153 posted by czg [213.112.234.71] on 2012/11/08 20:22:20
#22154 posted by stevenaaus [49.176.67.66] on 2012/11/08 20:23:55
Yeah - the Gnome project is a bit of a worry. But at least KDE 4 is a solid thing now.
 Metl
#22159 posted by RickyT33 [2.223.172.226] on 2012/11/11 18:47:30
 Ricky:
#22160 posted by metlslime [159.153.4.50] on 2012/11/11 23:49:57
yes, that is footage from Cube, which used some of the original rubicon textures (with permission)
 Looking For Architecture
#22161 posted by Tronyn [24.79.202.92] on 2012/11/13 17:05:28
anyone got any scraps?
 Maybe
#22162 posted by Drew [216.168.120.11] on 2012/11/13 18:24:00
 Maybe Not Though
#22163 posted by Drew [216.168.120.11] on 2012/11/13 19:05:22
... still might do something with em, one day.
Plus they were built in WC 3.3, so there are texture allignment issues when opened in 1.6, perhaps? I kind of forget what that situation is.
 Well
#22164 posted by Tronyn [130.179.242.142] on 2012/11/13 19:39:29
I use 3.3, so it won't be a problem either way. 1.6 is so limited in comparison, I'd be mapping at half speed or less if I used that.
djg164@mail.usask.ca
PS I looked at your previous scraps some of which were used for the best temple map ever Egyptian Rhapsody. couldn't use anything out of there though, since there wasn't any theme matchup.
#22165 posted by Trinca [194.65.24.228] on 2012/11/14 08:44:52
For such a mapper like you, is hard to have proper scraps tronyn
#22166 posted by quakis [86.22.126.142] on 2012/11/14 14:28:50
Here's some wooden stairs if you really really want them... :P Probably never going to use them.
 Wow
#22167 posted by JPL [82.234.167.238] on 2012/11/14 22:25:43
That's really well done... I can even imagine the wood cracking on each feet when walking on.. :)
 Heh
#22168 posted by Tronyn [24.79.202.92] on 2012/11/14 23:33:05
yeah sure send those stairs, I'm sure I'll be able to fit them somewhere... the map is mix and match medieval, so basically anything non-base can fit...
thanks to everyone who's already sent stuff
#22169 posted by quakis [86.22.126.142] on 2012/11/15 00:13:50
Not sure where to send them, give me a shout on my email (in profile). I could throw a link up here instead if you prefer.
 Poonikins The Magic Warrior Princess
#22170 posted by ijed [200.73.66.2] on 2012/11/16 00:52:06
#22172 posted by czg [213.112.234.71] on 2012/11/16 18:41:10
if i see u around here with a god damn lv tote i will fukken laff @ u so hard ull die of shame
 Spammers Base Belong To Us
#22173 posted by stevenaaus [49.176.67.170] on 2012/11/16 20:07:42
Metl's markup is too tough, and screws up the spammers :)
But i wonder what sort of person posts this stuff ?
 Obvious Answer !
#22174 posted by JPL [82.234.167.238] on 2012/11/16 22:05:46
But i wonder what sort of person posts this stuff ?
czg does for sure :P
#22177 posted by Spirit [80.171.127.222] on 2012/11/18 20:14:27
 New Website
#22178 posted by Preach [77.98.165.95] on 2012/11/19 01:40:14
15 years is a pretty good innings for web hosting, but mine has finally died. The site I had on these was never updated anyway, but the breaking of all the links to the models and bits over the years is a real shame.
Anyway, I've made a start on getting something new going, a blog at:
http://tomeofpreach.wordpress.com/
People have said for a while that I should try and collect the map-hack and coding stuff I write somewhere, so I'm hoping I can do that here. I'm also creating an archive of all the models that I consider worth saving from the old place - with thanks to the shub-hub for hosting the model files themselves.
It's not all just old recycled stuff though! As a special launch present the Code, Models and Map Hacks sections all have some new, never seen before content hidden within. So go check it out, if you like code, models, or map hacks.
 Preach Site
#22179 posted by sock [190.231.88.92] on 2012/11/19 10:57:51
I love the new site design, especially the code stuff. I still search through func looking for stuff you have said about quake. It would be extremely useful if you put all the stuff you have said at func in one place.
#22180 posted by necros [142.55.180.86] on 2012/11/19 13:43:01
I'm glad you decided to do that, preach. Looks very informative so far as well.
 Question
#22183 posted by Tronyn [24.79.202.92] on 2012/11/21 22:46:31
I've been asked if I can find out about interactive museum projects online, so I thought this might be a good place to ask. Basically, any museum (I think the main topic is history) that has 3d interactive displays, or uses enhanced reality on displays (ie display screens over actual artifacts), or even "virtual museums" if there is such a thing (I'm imagining a sort of "educational FPS" where instead of gameplay you just wander around and see people at work in some historical setting etc). Anyway, if anyone knows of anything like that, post the urls here, thanks.
 Worldwide
#22184 posted by ijed [200.73.66.2] on 2012/11/21 23:36:24
or only in the UK?
I have some friends who've worked on installations that I can ask, but since they tend to still be working on that sort of thing and trying to turn a profit they're a bit shtum about it.
 Worldwide
#22185 posted by Tronyn [24.79.202.92] on 2012/11/22 02:06:41
so far I've found a fair amount of "interactive" ones, but none that really use an FPS approach. At best you can look at artifacts in 3d, zoom, rotate, etc, which I admit is cool.
#22186 posted by Spirit [80.171.143.236] on 2012/12/01 11:04:55
Wonderful blog about creating great looking 2D art with free tools: http://2dgameartforprogrammers.blogspot.com
 Spirit
#22187 posted by than [182.164.38.196] on 2012/12/01 18:10:32
nice link.
I keep meaning to learn some of the free tools that exist, but all of them are kind of shitty feeling when you use paid software all day at work; The difference between Photoshop and Gimp is quite huge.
Blender seems like amazing software, and I want to like it, but the interface is SO FUCKING HORRIBLE when you are used to anything else. If they figured out a nicer UI (minimal, get rid of all the clutter and sort out the horrible, impossible to remember shortcut situation) I would switch straight away, because I hate Maya and I hate Autodesk.
I guess it just takes some perseverance to learn Gimp, Blender and Inkscape, but when you can just use cracked Photoshop etc. it's difficult to switch. Makes you realise that cracking down on piracy would probably be the worst thing Adobe or Autodesk could do, as all the people learning at home would start to switch to other tools. Eventually, so many people would be trained with Blender etc. that companies wouldn't need to use Maya or Max anymore. Blender is incredibly powerful and full featured for free software, and if there was a larger userbase I'm sure it would get incredibly good.
#22188 posted by necros [99.227.223.212] on 2012/12/01 19:28:51
Blender also has a lot of bizarre interface design choices that are just really alien to learn. Having to drag open menu bars for example.
#22189 posted by Spirit [80.171.154.52] on 2012/12/02 20:37:53
Until my new news thread gets through moderation:
New Tronyn review: http://www.quaddicted.com/tronyn-reviews/10_000_feet_below_by_fern
And I uploaded a lot of Quake 1/2/3 fan-art to http://www.quaddicted.com/quake/fan-art/
Also a quick overview on current engine development and random engines you might not know about: http://www.quaddicted.com/forum/viewtopic.php?id=97
And a crude plain page for lighting parameters/options: http://www.quaddicted.com/tools/lighting_options
 Nice1 Spirit
#22190 posted by ijed [200.73.66.2] on 2012/12/03 19:48:18
Series of good stuff.
 TAW
#22191 posted by quakis [86.22.126.142] on 2012/12/04 21:48:28
Since Spirit made a thread for Quaddicted news, maybe worth me making one for my site as well? Could use it to throw up a monthly update with review links, including stuff that isn't Quake related.
 Mod Of The Year
#22192 posted by sock [190.231.89.202] on 2012/12/06 18:24:32
I want to ask a favour ...
ModDb are running their 'Mod of the Year' competition and I want to get my Quake MOD through to the top 100 and I need your help.
Please take some time to go over to the 'In the Shadows' mod page - http://www.moddb.com/mods/its and vote! sign up, tell your friends and lets get a Quake MOD into the top 100!
PS. I plan to release a beta of my MOD this weekend, so you all can have some fun sneaking around the quake universe or if you like go on a bloody rampage!
 Mod Of The Year Vote Done
#22193 posted by mechtech [65.190.42.20] on 2012/12/06 19:21:51
I look forward to the beta
#22194 posted by Spirit [80.171.9.157] on 2012/12/06 19:34:12
Send me a 200x150 image and I will put that on the Quaddicted homepage.
It just let me vote, so I guess unregistered people can vote.
 200x150 Image
#22195 posted by sock [190.231.89.202] on 2012/12/06 19:55:52
#22196 posted by Spirit [80.171.9.157] on 2012/12/06 21:19:04
Done! Also spammed to Reddit and Fecebook.
 Done
#22197 posted by RickyT33 [2.223.172.226] on 2012/12/06 21:38:59
#22198 posted by necros [99.227.223.212] on 2012/12/06 22:27:12
You got my vote. There's some really sweet stuff in there. :)
#22199 posted by negke [31.18.171.44] on 2012/12/06 23:10:40
Are you sure unregistered votes count? I logged in to vote just to be on the safe side.
#22200 posted by Spirit [194.95.79.12] on 2012/12/07 10:44:53
they block some dynamic ips (from AOL, oh these ignorant US Americans...) so it seems to be based on cookie & ip. you should be able to vote fine since they did not seem to realise Germany has dynamic ips too (how evil of us!).
don't try to scam/cheat it.
 You Got My Vote Too
#22201 posted by spy [2.73.90.18] on 2012/12/07 11:41:44
Can't wait to grab this mod
 Voted
#22202 posted by ijed [200.73.66.2] on 2012/12/07 14:30:53
Looks very cool.
 Thanks Everyone
#22203 posted by sock [190.30.18.227] on 2012/12/07 21:05:33
Wow lots of votes!, but I suspect it will not be enough. The site is heavily dominated by all things HL and MP clones. Voting ends on Sunday, so time will tell. Fingers crossed :)
#22204 posted by metlslime [159.153.4.50] on 2012/12/07 21:31:03
your publicity campaign is working; some of the LDs at my office were talking about it yesterday.
 So
#22205 posted by megaman [79.227.168.41] on 2012/12/08 09:49:05
is advertising the way to go for something that's actually good?
 Airquake Map Making
#22206 posted by raefamiga [46.129.91.197] on 2012/12/08 09:59:14
hi i wil try to give a update in the map supply
i never made a map but i wil try to make one.
i can use some help so if u think we can do some email me raefamiga@hotmail.com
i hope i have all the files i need for this project.
greets raefamiga
 Raefamiga
#22207 posted by Fern [174.29.134.247] on 2012/12/08 16:41:44
is an anagram of "Am I a fag? Er..."
 Pixel Pimping
#22208 posted by sock [190.30.18.227] on 2012/12/08 17:28:26
@metlslime, cool I hope they voted! :P
@megaman, well I just wanted to see if I could get a quake MOD into the top 100, the moddb site is usually dominated with other engines and I wanted to draw some attention to quake stuff. There is some amazing maps/mods made and they get very little attention outside of the quake communities, which is a great shame.
 The Harvest Of Secrets
#22209 posted by NahkahiiR [82.168.83.66] on 2012/12/08 20:46:32
Long time ago I started a project to find all secrets in quake levels. I decided to use deathmatch mode since there are more shortcuts available. The first project started with Jonathan "the|navigator" Lenhardt as a coop project but eventually I re-did all levels with Aleksander "sidd" Osipov. The resulted project can be downloaded from here: http://speeddemosarchive.com/quake/projects/hobby/thos.dz
Sorry for .dz format, folks.
Later I wanted to do it again but in different way. I started the project with Tom "sshplur" Nguyen to speedrun through all levels with set stats from previous ones. Tom said it will never be released because he wants to optimize everything. Well, I guess he has quit quake by now so there is no point to let this fun project to be forgotten. Some demos don't fit as demorelise has not been used on them. So here it comes: http://nahkahiir.thps3.net/quake/thos2.dz
That's all of secrets today. Enjoy.
 Nahks
#22210 posted by Mandel [80.217.68.43] on 2012/12/08 21:59:21
Oh Nice to see a fresh bunch of speedrunning demos! What a treat. There were some tricks and routes in there that had me smiling.
Seems like e3m1 was made by Arturo (who also was present in my own blue hell done quick lite)?
Thanks for releasing this and not letting the demos be forgotten. Why not also post this in the SDA forum?
 Hi Mathias
#22211 posted by NahkahiiR [82.168.83.66] on 2012/12/08 22:11:54
Hehe not so fresh anymore as these demos are quite old already. Yes, e3m1 was run by Arturo.
I am visiting Rutger in Netherlands and in couple of last days we have recorded 10 demos. Update coming probably next week.
 Made Me Smile, Saga Of A Day On #tf...
#22212 posted by Shambler [86.25.166.91] on 2012/12/09 00:03:27
* Your nick is now DerpFUCKNGBler
-
* Your nick is now Currybler
-
* Your nick is now FuckingStuffedb
-
* Your nick is now Spectatobler
-
* Your nick is now FlamingAnusBler
-
* Your nick is now Stuffbler
-
* Your nick is now BoltThrowbler
-
* Your nick is now Convertingbler
-
* Your nick is now Showerbler
-
* Your nick is now Cookingbler
-
* Your nick is now Pastabler
-
* Your nick is now Baliswrongbler
-
 Soapler
#22213 posted by [49.176.100.124] on 2012/12/09 03:24:37
haha...
I found a great old xmas wad for Doom2.
http://www.doomworld.com/idgames/index.php?id=15167
Seeing that tree burn made my day.
#22214 posted by [49.176.100.124] on 2012/12/09 03:27:23
It's a little tough, so don't leave the house without the shottie.
#22215 posted by onetruepurple [91.240.47.30] on 2012/12/09 11:32:06
* Shamblrrr is now known as Stingyringbler
<onetruepurple> uh huh
<onetruepurple> someone's had curry
<Stingyringbler> yup
<Stingyringbler> proper rancid turd cannon this morning
 I Call This Art
#22216 posted by Spirit [80.171.168.24] on 2012/12/09 11:54:10
<Raidenbler> <Spectatebler> <FUCKOFFCUNTbler> <Scrambler> <HerpDerpbler> <Gaymingbler> <SpaceMarDembler> <Fuckzwifflebler> <Snackbler> <Cerealbler> <Left4Bler> <NASLBler> <FarCry2bler> <Behemothbler> <Stirfrybler> <Blaebler> <Shaaambler> <Blerbler> <Shambl[r]> <CupOfTeabler> <DaRksidersbler> <Shamhambler> <Spibler> <Spectat0bler> <Scampiebler_> <IHateMutasbler> <Soupblr> <Saturdaybler> <ManAssbler> <Shaaaaaaaambler> <Sundaybler> <StopRimminbler> <Dafukbler> <Sulkingbler> <Crysisbler> <McMCbler> <Spiritisgaybler> <DeadSpace2bler> <Sausagebler> <Fuckyouczgbler> <CaFrVoBiRebler> <Santabler> <Rapebler> <Gayflubler> <Wankbler> <Shitbler> <Gymbler> <N00bler> <Awakeblr> <Shatbler> <Showerbler> <Spunkbler> <Woteverbler> <Fishandbler> <Cheesebler> <CZG08bler> <Shambler> <Sacrificebler> <Sickbler> <Chillingbler> <DeadSpacebler> <Goatsebler> <SpiderCrabler> <Awakebler> <Antibioticsbler> <Creamsodabler> <DickTouchbler> <Convertingbler> <PAintsbler> <Trollbler> <SoreThroatbler> <SHHHHHHambler> <Chinesebler> <Sadbler> <Shoowerbler> <Stfubler> <AnalTunnelbler> <Shrmbler> <DuckloadShamblr> <Pretzelsbler> <Skyrimbler> <RIMbler> <InstallingDXblR> <Thrashbler> <Angrybler> <negbler> <Spectatorbler> <WotEVAHbler> <Currybler> <Quakebler> <Starbler> <DNBTVLivebler> <Hambler> <FishnChipsbler> <Shittingbler> <Unfbler> <Sleepbler> <Toastbler> <Shambbler> <Shaambler> <Soupbler> <Shartbler> <AdolfShitbler> <Shamcuntbler> <Mehbler> <EGShambler> <Foodbler> <Stuffbler> <Shaaaarghmbler> <Whateverbler> <FuckNegkebler> <rebbbler> <Shmbler> <\Shambler> <Ragebler> <Spambler> <Omlettebler> <Notgymbler> <Scrotebler> <MassBansheebler> <Fishnchipsbler> <Paintingbler> <Dinnerbler> <Snowbler> <Shahambler> <Hatebler> <JPhambLer> <Poolbler> <SpibleR> <SteaminCockbler> <ManFlubler> <morningbler> <Satanbler> <Biryanibler> <Rimmingbler> <FFSBler> <oGs_Shambler> <Liquid^Shambler> <Swimmingbler> <Salamibler> <|||||||||||bler> <S_hamblr> <Crybler> <Singularibler> <Swedensoonbler> <Awfulcuntbler> <Shamebler> <Fuckoffbler> <Slurpbler> <Shamczgbler> <Error16bler> <Spectabler> <Biocockbler> <ShamblR> <Salmonbler> <Laptopbler> <Fuckbler> <Sh_mbler> <CardoIsN000bler> <Fishnbler> <DeusExbler> <Hitbler> <Restoredbler> <Sandwichbler> <Rancidcockbler> <Cookingbler> <Fuckvigilbler> <FMLBler> <Suckbler> <Herebler> <Buttebler> <Spectatobler> <Awaybler> <Alivebler> <Q1SPbler> <Slackbler> <S_hambler> <Cleanbler> <Cuntbler>
 LOL.
#22217 posted by Shambler [86.25.166.91] on 2012/12/09 12:08:34
How did you manage to collect all those??
<Fuckzwifflebler>
<Spiritisgaybler>
<FuckNegkebler>
<Fuckvigilbler>
lol.
 Errr Did You Break Func?
#22218 posted by Shambler [86.25.166.91] on 2012/12/09 12:08:59
 GG Spirit!
#22219 posted by Shambler [86.25.166.91] on 2012/12/09 12:09:12
 Quake II Is 15, You Are Old.
#22220 posted by starbuck [77.99.186.145] on 2012/12/09 12:54:12
 Just My Client's Logs.
#22221 posted by Spirit [80.171.168.24] on 2012/12/09 14:10:27
 Logging IRC...
#22222 posted by negke [31.18.174.247] on 2012/12/09 14:34:18
It's like keeping all your used toilet paper.
 Negke
#22223 posted by onetruepurple [91.240.47.30] on 2012/12/09 14:46:48
You had a perfect opportunity to make a log pun and you shat all over it.
 ... But...
#22224 posted by JPL [82.234.167.238] on 2012/12/09 14:56:06
... why is everybody writing in italic ??
#22225 posted by Fern [174.29.134.247] on 2012/12/09 15:02:31
we're all excited
#22226 posted by Fern [174.29.134.247] on 2012/12/09 15:02:43
...not
 Hmm....
#22227 posted by metlslime [24.130.203.37] on 2012/12/09 23:20:25
 Heh
#22228 posted by ijed [200.73.66.2] on 2012/12/10 14:59:04
Seen that one before...
#22229 posted by ijed [200.73.66.2] on 2012/12/10 15:00:00
italic?
#22230 posted by Scampie [72.12.65.92] on 2012/12/10 19:23:49
woop woop
#22231 posted by Spirit [89.204.137.70] on 2012/12/11 00:20:37
everyone ignored barnis. I am biased but I definitely would like that (even though I follow your atom feed of course). maybe even do a monthly post like tigger-on does? I am too chaotic and moody for that with Quaddicted.
#22232 posted by madfox [84.26.175.209] on 2012/12/11 03:20:18
I'm defenitly not from Italic.
 Dota2 Invites
#22233 posted by DaZ [92.24.171.198] on 2012/12/11 09:42:57
I have 8 steam dota 2 invites. If anyone wants one just link me your steam account and I'll send it over
#22234 posted by Spirit [80.171.128.62] on 2012/12/11 12:00:25
 Nice
#22235 posted by than [182.164.38.196] on 2012/12/11 15:53:30
seems like 2.64 only came out the other week. Time really seems to fly as you get older... I'm 32 in just over a week :/
32 and still making maps for a game I first played 16 years ago.
 Raspberry Pi
#22236 posted by than [182.164.38.196] on 2012/12/11 15:54:20
I just got mine. I know Frib got one a while ago (if you are reading this, Frib, what are you going to do with it?) Anyone else got one? Anyone doing anything Quake related with theirs?
 I'm Actually
#22237 posted by RickyT33 [94.7.222.40] on 2012/12/11 18:34:39
Getting an S2 after Chrimbo. Will be my first droid. Looking forwards to it. I've already got Eclipse set up and ready to make some apps......
 Daz
#22238 posted by jt_ [68.42.82.10] on 2012/12/12 17:20:50
if i could get dota2 key, that would be great. I believe we're already friends on steam (name is kbmod jt currently).
 Than, Go Map On A Train! Kthxbye
#22239 posted by negke [31.18.186.3] on 2012/12/12 18:02:57
Also in bed, on the toilet, in the supermarket queue, in the cantina, on a surfboard, riding a unicycle, in space.
#22240 posted by Spirit [80.171.52.21] on 2012/12/12 18:20:58
http://www.gog.com/gamecard/duke_nukem_3d_atomic_edition
Duke3D atomic edition for free(!) on GOG. No DRM, no client softwaer, just a straight download after you register.
 Jt_
#22241 posted by DaZ [78.147.151.249] on 2012/12/13 01:18:11
sent, I think!
 Sure Than
#22242 posted by madfox [84.26.175.209] on 2012/12/13 01:33:37
it will blend.., 59
and still making maps for a game I first played 16 years ago.
 Old Jerk
#22243 posted by madfox [84.26.175.209] on 2012/12/13 01:55:26
I left Blender1.4 after I took through the manual and saw it was quiet complicated. I know it is a good programm and it is free.
I'm just that bond to programms I know that I can't find time to learn others. Radiant as example, which I start to get grip on.
I was so surprised of the dragonfly in Alice2 I decided to make one for Quake. I wonder what it is to have creatures that don't attack.
fly
 In Case Anyone Missed It
#22244 posted by starbuck [92.239.81.184] on 2012/12/13 11:53:39
Google Maps is back on iOS. Thank god.
 Than
#22245 posted by Mr Fribbles [118.209.59.23] on 2012/12/13 12:36:32
Good move, my Raspberry Pi is currently working as a fucking boss media center running Raspbmc.
I wanted to do Quake stuff but I couldn't get it running (noobasaur), I'll give it another go in future, but I wanted to get another SD card to tinker with first so I don't have to nuke the one with the media player stuff on it.
 Spirit
#22246 posted by Mr Fribbles [118.209.59.23] on 2012/12/13 12:38:14
That definitely qualifies as art! You should feel quite chuffed having such a piece devoted to you <Assgobbler>
#22247 posted by sock [186.124.37.83] on 2012/12/13 12:39:55
It was totally stupid of apple to try and replace it with their own crappy version in the first place. The new app store version is apparently better than the previously included version as well! :)
 Question To The Void
#22248 posted by Tronyn [24.79.202.92] on 2012/12/13 14:27:39
WHEN IS HRIMFAXI GOING TO MAKE ANOTHER QUAKE MAP
 8-)
#22249 posted by Hrimfaxi [89.150.173.209] on 2012/12/13 18:39:54
Yeah! I would like to know that as well! 8-)
 Me Too
#22250 posted by DaZ [78.147.151.249] on 2012/12/13 19:07:08
go map, tard!
 Map, Please.
#22251 posted by Drew [98.124.1.227] on 2012/12/14 05:21:09
please map.
 Spiiiiiriiiiiiiiiittttt!!!!!!!!!!
#22253 posted by czg [212.16.188.76] on 2012/12/14 10:05:36
 COCKPISSPARTRIDg
#22254 posted by Spirit [80.171.152.255] on 2012/12/14 10:28:47
http://i.imgur.com/FHfUO.gif
Actually, that must have been posted by Jago. Last part is about a progressive hammer action keyboard with adjustable hit dynamics.
 Sock
#22255 posted by starbuck [77.99.186.145] on 2012/12/14 13:31:56
yeah, Apple probably did the best job of advertising Google imaginable. Apple maps is the first time something has been as bad as all the whining suggested. I tried searching "cash machine" whilst in East London, and received exactly one result: a company that produces cash machines, located in south london. A+++ app would use again.
#22256 posted by Drew [98.124.1.227] on 2012/12/14 21:24:29
#22257 posted by stevenaaus [49.176.100.65] on 2012/12/15 10:35:00
The australian/victorian police issued a warning not to use apple maps to get to Mildura, as it was taking people into a desert reserve where one could possibly get stuck and die.
 That Page
#22259 posted by Fern [174.29.134.247] on 2012/12/15 17:22:04
includes an "impossible Fern"
 Raspberry Pi
#22260 posted by pithan [182.164.54.239] on 2012/12/15 20:27:48
I got mine set up and working today. So far Ive installed Arch Linux, XFCE window manager and a few bits of software. Unfortunately, the web browser is insanely slow and I thought I had set up the keyboard layout properly, but apparently not.
I might try the raspbian distro to see if performance is any better there. Surely if it can run Quake III at 1080p, it can handle a web browser : /
 Question About Shub-hub
#22261 posted by Preach [77.98.165.95] on 2012/12/16 02:37:18
Is there a way to get a file removed from the quaketastic.com archive? I've put a new version of a file up, and figure the original should be removed because it's taking up space and people might get the outdated version.
 Yes
#22262 posted by negke [31.18.169.194] on 2012/12/16 10:41:24
Email willem at quaketastic.
 PiThan
#22263 posted by Mr Fribbles [118.209.6.105] on 2012/12/16 13:32:27
I have only tried Raspbian, the one recommended for beginners - but yes, the performance was insanely slow. I don't really understand why. Sure, the hardware is underpowered, but as you say it should be more than good enough to run a web browser.
I can only imagine that there's some pretty unoptimised stuff in there, or other underyling issues that have yet to be resolved. Perhaps someone with half a clue can get it running more efficiently, but not me - within the GUI it was so slow that even just moving the mouse around rapidly causes it to go > 50% cpu usage.
That's the main reason I gave up tinkering with it and set up the Raspbmc media center instead - I just couldn't put up with how sluggish it was. If I can't even view a web page and mess around with stuff at the same time, I'm not going to get anywhere!
Don't believe the hype with Q3 either. I did get it running, but the frame rate was like... 15 fps average. With no sound. Mind you, that's running from within the GUI - I saw someone claiming to get 30-60 fps running it direct from the command line and with a bit of tweaking. So again in theory the hardware is capable of more.
 Pi Power
#22264 posted by Mr Fribbles [118.209.6.105] on 2012/12/16 13:50:47
One thing I should add is this: as many people have said, the power supply is critical. If you can't give it enough power, it will be unstable and performance can suffer. In my case, I was using the apple charger - which many people have claimed is adequate for the job - but it just wasn't enough (either the peripherals I was connecting needed more, or the AU version of the power supply isn't as good as the US one).
So while I thought at the time I had enough power (it wasn't crashing), what was happening was that my mouse and keyboard would just intermittently lose power because the board couldn't give enough to the USB ports. This contributed to the sluggish and unresponsive feel.
When I wiped wheezy and installed Raspbmc instead, I also ditched the ipad charger and got a powered USB hub instead (one of the recommended ones). This helped with stability and performance, as well as allowing me to connect extra peripherals without issues.
Now that I've sorted the power situation I want to try running the proper OS again, but I need to get another SD card to mess around with first. I have a feeling it will be slightly better. but still not fabulous (Raspbmc runs pretty well, but I imagine that's simply because it's a lot leaner).
 Compiler Support For Floating Point Coordinates
#22266 posted by SleepwalkR [85.178.55.26] on 2012/12/20 23:56:34
Someone recently talked about how they tried the support for floating point coordinates in modern bsp compilers. Does anyone remember who that was / which thread it was in?
 SleepwalkR
#22267 posted by Mr Fribbles [59.167.199.179] on 2012/12/21 05:56:20
The discussion began around here:
http://celephais.net/board/view_thread.php?id=3&start=8207
There's executables linked later in the thread, not sure about code.
 Thanks, But That's Not It
#22268 posted by SleepwalkR [85.178.55.26] on 2012/12/21 07:29:43
Thank you Frib, but I meant floating point coordinates for brush boundary planes, not the face attributes.
 BIG UP.
#22269 posted by Shambler [86.25.166.126] on 2012/12/22 20:05:58
Sock.
Than.
Fern.
Tronyn.
Necros.
For recent Quake releases. Been some great and varied Quake action in the last month.
#22270 posted by necros [99.227.223.212] on 2012/12/22 21:36:34
Yeah, definitely. I still have Fern and Than's second map to play!
I hope to release a map myself soon. I'm slowly working through a large collection of changes that Sock suggested, so maybe next year in the first quarter...
 Which Was The Necros Release??
#22272 posted by nitin [58.6.246.52] on 2012/12/23 02:10:10
 Shamdurr
#22273 posted by Spirit [80.171.145.158] on 2012/12/23 11:07:22
r_speeds be dreamed
 Nitin.
#22274 posted by Shambler [86.25.166.126] on 2012/12/23 11:27:22
Scraps in Wicked. Even tho Tronyn bashed it together each scrap is probably a full map size!
#22275 posted by necros [99.227.223.212] on 2012/12/23 16:46:00
There is less necros in Wicked than you think. :)
I remember way back when I originally made those scraps, it was basically the frontage with the blue windows (the rear of the first building), the lower area of that one place where you jump out of the water and are attacked by knights and the tall metal towers way at the back of the map (after traversing the first 'sewer' tunnels with all the zombies).
 #tf
#22276 posted by DaZ [78.147.156.171] on 2012/12/24 04:22:55
 Merry X-mas
#22277 posted by JPL [82.234.167.238] on 2012/12/24 09:58:58
... you damn buddies :)
 Merry Christmas!
#22278 posted by Mr Fribbles [118.209.29.47] on 2012/12/24 14:00:44
Right... NOW!
 Happy Christmas Eve Morning Fribbles!
#22279 posted by Scampie [72.12.65.92] on 2012/12/24 15:00:28
 Hmmm....
#22280 posted by Hrimfaxi [89.150.173.209] on 2012/12/24 15:32:17
It's that time of the year again.
So merry christmas every one!
And thank you for all the fantastic maps you still make!
 Merry Xmas, Shitlords!!!
#22281 posted by czg [85.93.249.228] on 2012/12/24 15:42:23
 Frohe Weihnachten From Deutschland!
#22282 posted by SleepwalkR [80.187.106.179] on 2012/12/24 20:56:08
 Feliz Natal
#22283 posted by Trinca [188.37.159.56] on 2012/12/25 00:03:01
And many thanks to those that keep this comunity alive!
My big thanks to then
cheers
Rui Neto
 Nightmare Quakemazz
#22284 posted by madfox [84.26.175.209] on 2012/12/25 03:15:51
many happy returns of the pint!
cheerz
 :)
#22285 posted by mechtech [65.190.42.20] on 2012/12/25 06:45:08
 Merry Christmas!
#22286 posted by than [180.146.58.170] on 2012/12/25 13:46:39
I presume most of you are just celebrating it because the tree is cool and stuff, just like me. For the rest of you, enjoy, and make sure Jesus doesn't get too drunk this year.
 MERRY CHRISTMAS FRIBBLES
#22287 posted by Scampie [72.12.65.92] on 2012/12/25 16:21:57
and the rest of you too I guess
 Forums.indside3d
#22288 posted by jt_ [68.42.82.10] on 2012/12/26 19:47:02
Can anyone else log in to inside3d? Whenever I do it says I've been logged in, spits a bunch of php errors and takes me back to the forum index logged out.
#22289 posted by necros [99.227.223.212] on 2012/12/26 20:03:11
I can log in fine.
#22290 posted by necros [99.227.223.212] on 2012/12/26 20:03:54
Oh nm. when I logged out and logged back in, I got those errors you were talking about.
 Something For The Kiddies
#22291 posted by mechtech [65.190.42.20] on 2012/12/30 19:36:15
 Happy New Year
#22292 posted by SleepwalkR [178.15.236.10] on 2013/01/01 00:15:56
Let's hope 2013 will see at least as many fantastic Quake releases as 2012 did. And maybe the release of a certain cross-platform level editor!
 Happy New Year
#22293 posted by ijed [190.22.9.211] on 2013/01/01 00:37:41
 Happy New Quakemas.
#22294 posted by Shambler [41.141.158.26] on 2013/01/01 00:51:49
Big shouts out to the mappers, the website owners, the players, the testers, the coders, everyone who makes the Quake community still fun....the last few releases have been a lot of fun for me to play, Quake might be slow and old but it's not dying yet!!
Big shout out to the #tf crew for the banter and good chat about many forms of game and media too. X
#22295 posted by Yhe1 [108.0.230.2] on 2013/01/01 08:44:03
Is there any chance CZG can finish Terra?
 Happy New New Year
#22296 posted by metlslime [166.137.191.37] on 2013/01/01 10:16:15
Did you know that func Is over 10 years old now? Unbelievable. Also, happy new year from the train at 1:15 am.
 Happy New Year
#22297 posted by than [180.146.58.170] on 2013/01/01 12:14:55
2013. We've been living in the future for 13 years now and I've still not seen any flying cars. However, before their eventual arrival and the end of civilisation, hopefully there is still time for more awesome Quake maps and mods.
 Happy Quake Years!
#22298 posted by sock [200.82.42.123] on 2013/01/01 15:21:50
The Quake mapping scene still surprises me even after all these years and I am sure it will still be around for many years to come.
Happy new year everyone, lets hope Lunaran and Vondur surprise us with a Quake map soon! :P
 I Think Sock Knows More
#22299 posted by onetruepurple [91.240.47.30] on 2013/01/01 15:30:18
than he's letting on!
 Another Awful Year With You Fucklords
#22300 posted by starbuck [92.237.129.204] on 2013/01/01 16:14:34
is in the bag! Kill me.
 Happy New Year...
#22301 posted by JPL [82.234.167.238] on 2013/01/01 16:46:24
.. to all of you.. I am very happy to write this line knowing that end of the world should have happened 2 weeks ago :P
Let's hope this year will bring us many more Quake maps :)
 Happy New Year
#22302 posted by spy [178.88.22.164] on 2013/01/01 17:56:41
to all of you, guys
#22303 posted by Scampie [72.12.65.92] on 2013/01/01 17:58:19
ELLO NEW YEAR! AND WELCOME TO 2013!
 New Years Resolution:
#22304 posted by starbuck [92.237.129.204] on 2013/01/01 18:13:54
actually do some quake shit/ vaguely-game-related shit
 Happy New Year
#22305 posted by mwh [121.73.77.183] on 2013/01/02 07:03:19
I hope to get to play more quake this year (not having any more babies will help with that I expect)
 Happy New Year!
#22306 posted by bear [217.115.56.186] on 2013/01/02 14:21:10
And Happy Birthday ScamPIE!
#22307 posted by Scampie [72.12.65.92] on 2013/01/02 17:12:35
:>
 Happy Birthday!
#22308 posted by than [180.146.58.170] on 2013/01/03 13:21:19
I hope there is cake and beer. Or beer cake.
 Don't Worry, It Is Just ESD...
#22309 posted by JPL [82.234.167.238] on 2013/01/04 17:41:21
https://www.youtube.com/watch?v=RtlYi1yLTVQ
... and I highly recommend to have a look to other videos from this guy.. :D
 HL1 Tech Demo
#22310 posted by Scampie [72.12.65.92] on 2013/01/10 05:43:09
http://youtu.be/2h7bTo5xLyQ
from about a year before it was released
 Happy New Year!!!
#22311 posted by generic [67.235.205.11] on 2013/01/14 01:07:30
Gil Ziffer is a dickhead! But, anyone living in my part of the world already knows that ;-)
 Also...
#22312 posted by generic [67.235.205.11] on 2013/01/14 01:21:20
If anyone wants to Facebook him indicating so, I will map for you!!!
 Worth A Watch
#22313 posted by mechtech [65.190.42.20] on 2013/01/17 03:34:11
 Mechtech
#22314 posted by JPL [82.227.229.44] on 2013/01/17 14:03:02
Nice find !!!
 Monitor Refresh
#22316 posted by Spiney [91.177.71.163] on 2013/02/03 04:25:34
I recently went dual monitor. On my new monitor (backlit TN) when I spread my fingers and wave my hand in front of it I can clearly see temporal aliasing, on my old one (5 years, edgelit TN) I don't get it at all. Anyone else try it and share results? I'm curious. 8-B
 So
#22317 posted by megaman [79.227.181.157] on 2013/02/05 00:58:48
who didn't wave his hand in front of his screen?
 I
#22318 posted by madfox [84.26.94.131] on 2013/02/05 07:55:26
tried with a guitar, while jamming on milkdrop.
Unfortunately it was a tube screen and I'm glad it didn't electrify my waves.
 It's Like Trying To Lick Your Elbow!
#22319 posted by Spiney [91.177.71.163] on 2013/02/05 18:49:57
#22320 posted by Scampie [72.12.65.92] on 2013/02/06 05:05:27
 Carmack
#22321 posted by stevenaaus [101.168.255.232] on 2013/02/08 13:13:15
Properly evangelized, with Steam as a monetized distribution platform, this is a plausible path forward.
Is he saying Steam + emulation is the best solution ???
Valve's Linux games are native afaik.
I truly do feel that emulation of some sort is a proper technical direction for gaming on Linux.
Hmmm.... He sold his company, so money is obviously more important to him than the thing he loved. When he sold iD, he lost his right to mouth off too imho. Or at least be taken earnestly.
Even if he hadn't sold his company, it employs 200 people and projects take years and cost millions. If they were independant money would still be a huge concern.
 At Least Zenimax Has Time Management ...
#22323 posted by Spiney [91.177.0.254] on 2013/02/08 20:34:36
 Omfg
#22324 posted by thanatwork [221.244.26.90] on 2013/02/14 04:37:16
Why wasn't this news?
https://github.com/SiPlus/WebQuake
http://www.quaddicted.com/forum/viewtopic.php?pid=438
Amazing webgl port of Quake that runs in Firefox and Chrome.
Anyway, Quake is still much better native, but this is really fantastic work by the guy that made it. Seriously incredible port - especially when compared to other webgl games. Crazy how well it runs.
Shame running in a web browser makes input all wanky.
#22325 posted by Spirit [80.171.53.181] on 2013/02/14 13:06:52
Gut-wrenching story by Don Rosa about why he quit: http://career-end.donrosa.de/
 Silly Post :)
#22327 posted by mechtech [65.190.42.20] on 2013/02/19 01:31:00
 Genius
#22328 posted by ijed [200.73.66.2] on 2013/02/21 21:19:30
 Hmmm
#22329 posted by RickyT33 [2.216.134.182] on 2013/02/22 03:28:20
'Remote Gopher Troopers' gave me an idea...
 Demos From DutchCon
#22330 posted by nahkahiir [188.238.168.90] on 2013/02/24 07:28:01
I went to Netherlands in December 2012 to meet Rutger Baks. Eventually we found the fun of Quake and recorded some coops mostly on dmc2 map pack + one sp demo by me. We tried to find Orbs to join the fun but that bastard never replied to my emails. For dmc2m4, there is one missing demo because Rutger was unsatisfied with his run and deleted it. We could not repeat the time later though.
Without further rambling, the demos: http://nahkahiir.thps3.net/quake/dutchcon.zip
 Oops
#22331 posted by nahkahiir [188.238.168.90] on 2013/02/24 07:46:20
Dmc2m3 client demo is missing too. A map which I really disliked speedrunning... Still, the missing demo is Rutger's. :)
 Fuckit
#22332 posted by nahkahiir [188.238.168.90] on 2013/02/24 07:49:01
Server demo. On the left side of my brain there is nothing right. On the right side there is nothing left.
 Hmmm - Age Of Conan == Quake?
#22333 posted by RickyT33 [2.216.134.182] on 2013/02/24 19:51:37
 WTF!!! For Sure
#22334 posted by mechtech [65.190.42.20] on 2013/02/24 21:12:47
that bit of flesh in the Shamblers claw must be what was left of the other guy who brought a stick to the fight.
 There's Something Off About His Legs
#22335 posted by Kinn [86.164.250.110] on 2013/02/24 23:15:21
But yeah that's pretty much a smabs
 Hmph.
#22336 posted by Shambler [86.143.107.236] on 2013/02/24 23:24:06
 Pot Belly Demon?
#22337 posted by sock [186.108.77.104] on 2013/02/25 00:09:04
It does not look like shambler to me, more like an over weight hell demon. There is no white fur, the monster has a huge fat belly and lots of muscle and veins. I don't see the comparison to Quake. :/
#22338 posted by necros [99.227.223.212] on 2013/02/25 00:11:54
but it has similar facial features (no eyes, one large mouth), is white coloured with blood, has claw hands...
I see how it's similar. can't tell if that was consciously copied or not though.
#22339 posted by necros [99.227.223.212] on 2013/02/25 00:12:30
but those legs look way to small to support that much weight.
#22340 posted by Kinn [86.164.250.110] on 2013/02/25 01:29:57
There is no white fur
Has it been proved that smablers have fur? It could just be wrinkled loose skin.
 Kinn
#22341 posted by Scampie [72.12.65.92] on 2013/02/25 06:13:27
100% proven. the lightning is a result of shambler's fur being rubbed the wrong way
#22342 posted by onetruepurple [91.240.47.30] on 2013/02/25 11:11:24
The Shambler is supposed to have a shaggy coat. - John Romero
#22343 posted by Spirit [80.171.97.246] on 2013/02/25 11:19:17
Do fiends have eyes? Do Shamblers have fur?
Yes. Yes.
- American McGee
 Yeah
#22344 posted by ijed [200.73.66.2] on 2013/02/25 14:17:36
That thing looks more like the demon in El labyrinto del fauno (Pan's Labyrinth), which was based off Y'golnac.
http://en.wikipedia.org/wiki/Y'golonac
 Good Lord
#22345 posted by Kinn [86.164.250.110] on 2013/02/25 21:22:34
Well bugger me with a canoe - I didn't know the shambler/fur question had been officially answered.
#22346 posted by Spirit [80.171.97.246] on 2013/02/25 22:03:44
Yes but is it long wooly fur or shaggy coaty fur.
 If A Shambler Has Fur
#22347 posted by Kinn [86.164.250.110] on 2013/02/25 22:39:11
then I won't accept his coat is anything other than this:
http://i.imgur.com/4RhtZTX.jpg
 @Kinn
#22348 posted by sock [186.108.77.104] on 2013/02/25 23:10:10
ShamKitty will bite your ankles!
 LOL Sock
#22349 posted by mechtech [65.190.42.20] on 2013/02/26 03:43:00
Hadn't seen that poor kitten in a while. Got to be the most photoshoped cat EVER
 I'd
#22350 posted by onetruepurple [91.240.47.30] on 2013/02/26 09:27:42
pet the hell out of that
 Sock
#22351 posted by Kinn [86.164.250.110] on 2013/02/26 11:59:36
Eldritch, stygian horror has never been so adorable :3
#22352 posted by Spirit [80.187.107.67] on 2013/02/26 12:53:14
I don't know, your mom gave me a pretty cute look last time.
 Heh
#22353 posted by ijed [200.73.66.2] on 2013/02/26 14:49:15
#22354 posted by Spirit [80.171.40.128] on 2013/02/26 17:02:52
sock and necros, what tool do you guys use for zipping? Quaddicted has/had trouble with your zip files which is why the 1.1 of ITS is not up yet. Grasping at straws here. I even tried repacking the file using "zip" and also "7z" (to zip) without success.
 @spirit
#22355 posted by sock [186.108.77.104] on 2013/02/26 17:13:05
I use winzip v14.0 (8688). I bought it a couple of years ago because I have used it so much over the years. It is not the latest version but it is dated 2009. What sort of trouble are you having?
#22356 posted by Spirit [80.171.40.128] on 2013/02/26 17:33:17
Sajt once wrote me a php tool that generates the metadata and serves as a editor for our reviews, it scans zip files and creates the filelistings. For some files I always get a message about the file header being bad.
I think asking what you use was not goal-oriented anyways though since I tried other tools with no success. Confusing!
Fucking flu, my head feels like a tarbaby in vacuum. Thinking is hard.
#22357 posted by sock [186.108.77.104] on 2013/02/26 17:41:45
Ah I wondered how you got that information. I checked my version of winzip and I am using maximum capability so it should work. I am not sure why you do that with the header, my zip has all the files tucked away in a pak file.
I wish there was a way you can tell how many times the file has been downloaded. The web page for the zip has no details. It also has user ratings and no comments which is odd.
#22358 posted by Spirit [80.171.40.128] on 2013/02/26 20:04:00
Not very scientific (no '(bot|crawl|spider)' and only unique IP addresses over some months):
apsp3.zip: 379*
its_demo_v1.zip: 157
dm5rmx.zip: 222**
dom3m1.zip: 197
honey.zip: 590
something_wicked.zip: 339*
* "hosted at Quaddicted" in the release thread
** "mirrored at Quaddicted" in the release thread
Numbers are only meaningful if the file was "hosted" exclusively.
Most people downloaded from your site and moddb. And of course no one downloaded the update from Quaddicted. :\ How many did you get?
 What About My Shitty Map
#22359 posted by RickyT33 [2.216.134.182] on 2013/02/26 21:04:34
Out of curiosity?
 Which One? ;) ;) ;)
#22360 posted by Spirit [80.187.107.67] on 2013/02/26 22:21:11
I'll try to remember to add statistics when I do the long overdue 2012 review and the "thanks for yer monies" post.
 Spirit
#22361 posted by necros [99.227.223.212] on 2013/02/27 04:13:32
I use 7zip, no idea about the version. Not too old though.
 It's Short And Bristly.
#22362 posted by Shambler [86.25.166.192] on 2013/02/27 11:31:12
HTH.
 Sittin' And Wishin' And Hopin' And Prayin'
#22363 posted by Mike Woodham [86.177.187.154] on 2013/03/01 19:32:23
Don't you just love a full vis. I start it going and it says 80 hours to go. That's OK, I've got time. I go out, come back, go to bed, get up, go out, come back, got to bed (yawn), lose track of time and think, it must be nearly done now. I go in (it has its own room in the house) and it says, "67 hours done only 133 hours left".
Don't you just love a full vis!
 Yeah
#22364 posted by RickyT33 [2.216.134.182] on 2013/03/01 19:58:07
Thank god for WVis and autosave
#22365 posted by negke [31.18.172.250] on 2013/03/01 20:40:21
Because the remaining time is only a rough estimation based on how long the last few portals took to compute. The first and major part of the map will always go fast, but towards the end things take exponentially longer. Worst thing one can do during a long fullvis is conscously wait for it to finish...
 Where's That Nonenity Guy&
#22366 posted by spy [95.56.44.124] on 2013/03/02 13:04:03
i miss him
please comeback
 Nonenity
#22367 posted by spy [95.56.44.124] on 2013/03/02 13:10:07
ofcoarse
 What A Shame
#22368 posted by spy [95.56.44.124] on 2013/03/02 13:12:25
i should be banned from its thread,
or just moved to the drunk thread? dammit
#22369 posted by spy [95.56.44.124] on 2013/03/02 13:14:14
nonentity!!!
#22371 posted by Scampie [72.12.65.92] on 2013/03/03 00:31:55
you mean GrindSpire?
 Que Sera, Sera; Whatever Will Be, Will Be
#22373 posted by Mike Woodham [87.127.250.2] on 2013/03/05 12:57:58
I was walking past FulVis's room this morning and, thinking that I heard some noise or other, popped in to say hello. FullVis is telling me that it has completed 153 hours and still has 155 hours to go (and 83% complete?), so piss-off and stop being so impatient.
Bloody impertinent slob: I slammed the door in a huff, I can tell you. I might go back in again at the weekend if I haven't anythiing better to do ;)
 LOL
#22374 posted by Shambler [86.25.166.192] on 2013/03/05 13:09:08
 Smab
#22375 posted by Mr Fribbles [118.209.3.241] on 2013/03/05 13:20:44
Go map, you have no excuse now since TrenchBroom is so easy to set up and use. SILENCE! DO IT!
#22376 posted by JneeraZ [108.228.244.211] on 2013/03/05 13:45:08
Mike - Are you using a multithreaded VIS? Because, damn, really...
 Willem
#22377 posted by Mike Woodham [87.127.85.153] on 2013/03/05 14:28:49
I am not sure which vis I am using but it is on a Pentium4 (and I can't stop now)
 The Dangers Of Swears
#22378 posted by ijed [200.73.66.2] on 2013/03/05 14:39:51
#22379 posted by JneeraZ [199.255.40.36] on 2013/03/05 15:33:45
Pentium4? OK, well it's irrelevant anyway...
 Don't Be Such A Willem!
#22380 posted by Spirit [80.171.9.227] on 2013/03/05 15:51:57
Mike, vis time might be easily cut in 4 or 8 on a modern processor with WVis or tyrann's new release! Add the higher frequency to that and your map should be VISed within a day.
So, who wants to show off his hardware? I only have a i5.
#22381 posted by gb [46.142.22.226] on 2013/03/05 19:27:02
I find myself agreeing with Spirit here, find someone who has a fast multicore machine and a threaded vis program and ask them! Detail brushes might help :-p
 Some Day When My Cryin's Done...
#22382 posted by Mike Woodham [86.177.187.154] on 2013/03/05 19:36:27
...I'm gonna wear a smile and walk in the sun.
Strange as it may seem, this time 'thing' is not an issue for me - I actually think it is quite funny. Besides, I have a very nice 17" HP i7 'dogs bollox' laptop that I do all my mapping, photomanip and serious spreadsheet work on. It is fast and no doubt that it could run FullVis in the background using a couple or more cores and be quicker than my old P4.
But then I wouldn't have anything to talk to you guys about...
#22383 posted by JneeraZ [199.255.40.36] on 2013/03/05 19:47:08
I've considered picking up a cheapo laptop and doing all my Quake mapping on there. You can get something halfway decent for, like, $400 ... it's amazing.
 Hang In There, Woody!
#22384 posted by negke [31.18.175.98] on 2013/03/05 19:57:37
I found mapping on a laptop to suck big time, not my thing...
#22385 posted by Spirit [80.171.9.227] on 2013/03/05 20:00:22
You can restrict vis to not use all your cores! Also at least on Linux I noticed no real impact on using the PC for the usual browsing, music, movies while running a full vis with all cores.
 Somewhere Over The Rainbow
#22386 posted by Mike Woodham [86.177.187.154] on 2013/03/07 20:52:28
I think think FullVis is after a record: 212 hours gone and 176 to go.
JPL, you had some big ol' maps; what was your record time?
#22387 posted by NotoriousRay [74.107.82.97] on 2013/03/07 22:06:44
Noone's tried using one of the high-cpu EC2 instance to compile maps yet?
#22388 posted by JneeraZ [199.255.40.36] on 2013/03/07 22:19:39
Does it count if you VIS on a terrible computer? That's kind of cheating, isn't it? :)
 I'm A Pink Toothbrush, You're A Blue Toothbrush
#22389 posted by Mike Woodham [86.177.187.154] on 2013/03/07 23:18:19
All of my previously released maps were built and compiled on that computer, so I won't hear anything bad said about it.
 Vis Runtime Wolrd Record Is Mine As Fas As I Know
#22390 posted by JPL [82.227.229.44] on 2013/03/08 08:38:56
... and still I don't know if I have to be proud of this... though....
It happened with "Castle of the Dark Ages" ( http://www.quaddicted.com/reviews/cda.html ) ... vis runtime was 1218 hours (you read it correctly: one thousand two hundred and eighteen hours... 50 days and 18 hours...).. I at least won the worl record of patience :P
Note it ran on my current crashed computer (i.e with AMD Athlon 2600+), and it was not a multi-thread vis tool.
I guess same map on other computer with better vis tool could result in half the original runtime
 Take Me Back To The Black Hills
#22391 posted by Mike Woodham [87.127.250.2] on 2013/03/08 12:09:40
Well, I think you will be keeping the record for some time.
Last night I went into FullVis and read the riot act. It was all obstinance and slouching, but when I went in this morning, all of a sudden 93% complete and only 33 hours to go. So that told him!
 Priceless!
#22392 posted by sock [186.108.77.104] on 2013/03/08 16:31:26
 Wow
#22393 posted by Kinn [86.132.154.77] on 2013/03/08 17:49:27
Reason #18460 why I've never played that sodding game.
 What? I Don't Even...
#22394 posted by SleepwalkR [85.178.60.171] on 2013/03/08 17:57:36
 Nerd Level Up
#22395 posted by ijed [200.73.66.2] on 2013/03/08 18:17:14
Reminded me of that stealing in skyrim video though, which made me smile.
https://www.youtube.com/watch?v=rt5aUdijAN8
 Hur Hur
#22396 posted by ijed [200.73.66.2] on 2013/03/08 18:18:32
 Because I Used To Love Her, But It's All Over Now...
#22397 posted by Mike Woodham [86.177.187.154] on 2013/03/10 18:59:35
So, FullVis finally gave up taunting me and gave birth after 280h 53m. All those threats of 400+ hours were just bluff. Tosser!
And, you know what? It doesn't look or feel any better on the i7 laptop than the QuickVis version.
I'll push it out some time next week (with reservations, provisos, and a general lack of satisfaction (I ain't got no...)
 Hello
#22398 posted by deqer [68.149.147.30] on 2013/03/13 22:40:29
Hello.
Oh look, it's all the people from the other thread. All these familiar faces--but yet not so familiar quite yet since I've never been here before.
#22399 posted by Vondur [80.87.145.18] on 2013/03/13 22:53:15
who are you?
#22400 posted by Vondur [80.87.145.18] on 2013/03/13 22:56:33
who are you?
#22401 posted by metlslime [159.153.4.50] on 2013/03/14 00:33:01
unflagging vondur's spam post because i think there is some penalty for accounts or IP addresses that have spam posts linked to them, can't remember exactly...
I guess i need to fix this double post but that just cropped up. I thought it was fixed like 10 years ago.
#22402 posted by deqer [68.149.147.30] on 2013/03/14 01:38:53
Not sure. To me, it doesn't look like a double post, because the dates are quite different. Also, I noticed his first post and it was only 1 post. Several minutes later, it's a second one now.
 It Happens On Refresh
#22403 posted by SleepwalkR [92.231.224.221] on 2013/03/14 07:08:16
Hence the time difference.
 Yea
#22404 posted by Vondur [195.218.191.148] on 2013/03/14 08:34:31
i refreshed and it doubled. slime, add ajax tech here so we don't need to refresh ;)
#22405 posted by Spiney [91.177.59.78] on 2013/03/14 11:44:50
Lol, I really made an ass of myself with the refresh thing last week :P
 Hello Deqer
#22406 posted by Shambler [86.25.166.192] on 2013/03/14 12:27:39
I watched (well, tried to watch) the Youtube videss of your Q3A mod/map: http://www.youtube.com/watch?v=lRW3XKfTnHI
It looks really, really bad. Box rooms with box room bot battles. I'm surprised this was released this decade.
#22407 posted by deqer [68.149.147.30] on 2013/03/14 13:01:51
Shambler, I intentionally built it that way.
In old megaman games, you fight against bot in box room. Yes? Well, that's what I tried to follow with this map.
I'm sorry the boxiness bothers you.
 Refresh / Double Post.
#22408 posted by deqer [68.149.147.30] on 2013/03/14 13:04:14
Actually, you can do without ajax. Ajax is nice, but if you want an easier solution, then just add another server-side redirect after a submit action, to the previous page the user was on or whatever. This will prevent the browser from popping up the prompt to Resubmit/Continue.
 Christ.
#22409 posted by Shambler [86.25.166.192] on 2013/03/14 13:30:49
I've been out-trolled.
GG.
 Deqer:
#22410 posted by metlslime [159.153.4.50] on 2013/03/14 20:12:37
that's how it's been implemented for a long time. Chrome obviously does something clever to remember the last navigation action the user initiated, thereby ignoring redirects in between.
 Question(s):
#22411 posted by quaketree [76.14.42.216] on 2013/03/15 05:47:44
I'm working on tidying up (and it seems commenting verbosely) my .FGD file for WC 3.3 using Tyranns new utilities with the CZG .FGD that came with Quake Adapter. I've been meaning to do that but never seemed to find the time and it's one of the small annoyances that kept me from playing around with mapping.
I searched both the mapping and coding threads using fgd as a search term but almost all of the related links there were dead so I'm trying to piece together a current .fgd that has all of the vanilla Quake entities (and at least the new entities and flags that Tyranns tools can use) using what I can find online and I keep hitting dead links.
Question #1: Can someone who can read that arcane crap look at it (when it's done) and see if I made any obvious errors either in syntax or code. I'm intentionally making it easy to read and pick out the comments from the code so there is that.
Question #2: When it's done can someone (or someones) give it a test drive on their maps to make sure that it works?
Question #3: Is a heavily commented .FGD (essentially giving examples of how to implement entities) a good idea in the first place?
Question #4: Is anyone interested in hosting such a file? All of the links here on F_M are borked because PQ is now gone.
A lot of it is\will be a straight copy-pasta from CZG's .FGD (and credit will be given of course) which should make it viable from that standpoint, but that one is missing some key entities like trigger_counter and so on (or at least my copy of it is) and comments on usage are pretty much nil.
You can answer here or email me at zombie.dot.abe.dot.vigoda over at gmail (which has both a dot and a com after it amazingly enough). Please keep the transsexual donkey porn to a minimum. If it's not a tranny on a donkey then I ain't interested. (Rule 34 tells me I probably shouldn't have said that).
 Use The One From TrenchBroom For Now
#22412 posted by negke [31.18.175.98] on 2013/03/15 09:23:46
It's a slightly updated version of czg's and it even has a func_detail entry, although commented out by default.
 Yeah
#22413 posted by SleepwalkR [130.149.243.224] on 2013/03/15 10:14:30
However, TrenchBroom's FGDs contain additional information for loading the models. Just delete every occurence of model(...) that you encounter and the file should load in other editors.
On top of that, you can use TrenchBroom to check the syntax of your file. It will at least print an error message with a line number if it fails to parse an FGD.
 I Think...
#22414 posted by quaketree [76.14.42.216] on 2013/03/15 11:56:32
that you are missing the point of what I was saying.
I was not only asking if an up to date .fgd was needed or wanted but also if anyone would be interested in one that was heavily commented with the basics and a bit more in regard to the usage of entities (not unlike what .ent's have but even more detailed). The main goal behind that was to also make it easier to answer questions that are not always easily answered by a simple Google search nowadays. I was reminded of this recently when I was searching through this forum and came across a huge amount of dead links from just a few years ago. Then my continued search for an answer on the internet was cluttered to say the least. I really don't want to know more about geology and earthquakes.
I think that this is potentially a huge loss of institutional knowledge to potential future mappers that might get swamped by an internet search with unrelated results. I know, as a person who used to know this stuff fairly well, that I'm having difficulty remembering some Quake specific stuff regarding entities (hey I'm getting old, I get it!).
I can shoot you an incomplete version if you want to see it to get an idea of what I'm talking about if you would like. It's still in it's nascent stage but the format is plain to see.
 Sure
#22415 posted by rj [82.9.177.217] on 2013/03/15 12:01:16
i can give it a look if you want
 I Should Add..
#22416 posted by quaketree [76.14.42.216] on 2013/03/15 12:09:49
that a final version will probably have blocks of tool specific entity definitions for people that have developed bsp, light and\or vis compilers that are commented out but can be easily incorporated by removing the "//".
The instructions in the header would tell someone what to do about that or even possibly a few separate individual .fgd's could be done. I don't know and that's too far in the future at this point to say.
What I'm trying to make in the end is an all in one solution that is coherent across several platforms and skill levels.
 RJ
#22417 posted by quaketree [76.14.42.216] on 2013/03/15 12:12:41
zombie.abe.vigoda at google mail. I will attach what I have now back to you. It's still in a .txt form.
 RJ
#22418 posted by quaketree [76.14.42.216] on 2013/03/15 12:30:00
Sent you a .fgd copy at your profile email.
 Quaketree
#22419 posted by SleepwalkR [130.149.243.224] on 2013/03/15 12:31:25
If you will include these additional infos in the description strings of the entities / properties, then TB will display them (well, TB 1.2 will). That would be pretty cool and it would surely help new mappers.
I think if you just add these descriptions as comments to the file, then it's less useful as the mapper will have to open the file in a text editor and search around for the info.
 SleepwalkR
#22420 posted by quaketree [76.14.42.216] on 2013/03/15 12:58:01
As I mentioned some of the comments are very... shall I say, verbose and my initial goal was to make it for WC 3.3 users using a specific tool set. As you know I'm not currently able to use TB (to my regret) so I wouldn't even know how to incorporate and test them as a string nor (more importantly) how small that string may need to be.
I am thinking that some sort of Quake editing manual might be better (and to be honest my nick here is based upon my thinking of that way back when, god dammit I'm getting old) using TreePad as the reader. I have a licensed copy of the pro version so making or changing it won't really be a problem. Perhaps you could take a look at it (the reader is free and small in it's footprint but easily searchable) and let me know if you think that it's worth the effort.
Google "treepad" and take a look.
 Quaketree
#22421 posted by SleepwalkR [130.149.243.224] on 2013/03/15 13:00:52
Well, I think the best option for this kind of documentation is a public wiki. I'd be more than happy to set one up, or even better we could use the Quaddicted wiki.
 Wiki
#22422 posted by quaketree [76.14.42.216] on 2013/03/15 13:12:34
I agree, however a wiki is by default internet based which may or may not be available to everyone. I was thinking of a local solution with basic knowledge for using entities in general as well as some examples of usage. (Perhaps adding in general mapping tips regarding brush usage and so forth). Searching even this forum (which IMO is probably the best source available right now for Quake editing) can be spotty at times and downright frustrating when it comes to old (and dead) links.
 Wiki
#22423 posted by SleepwalkR [80.187.102.164] on 2013/03/15 14:22:58
I don't think that offline availability outweighs the benefits of a wiki, though.
#22424 posted by NotoriousRay [74.107.82.97] on 2013/03/15 14:50:46
The larger issue hinted at of all the resources and knowledge about this stuff fading away (or at the very least, being difficult to find) is still pretty valid, though. Kind of surprised there isn't a comprehensive wiki or something yet, speaking as someone coming back after several years.
 I Agree
#22425 posted by SleepwalkR [130.149.243.224] on 2013/03/15 14:52:54
It would be a great achievement and a tremendous help if someone were to create a comprehensive knowledge base about Quake editing, wiki or otherwise.
Quaketree, I'm sure if it's a wiki you'd find people to help you with it (me included).
 Wiki
#22426 posted by quaketree [76.14.42.216] on 2013/03/15 14:59:25
My biggest issue with a wiki is that they can go away without notice or redirects. As I mentioned earlier I've run into dead ends where a question was asked (even in this forum) and the obvious and easy answer had a dead link (404) attached to it. The overall goal is to have a redundant method of gathering and disseminating information (most of which would never change seeing as the base code is so stable) that would be at someones fingertips that didn't rely upon someone paying their isp's server charges or a spotty wifi connection.
I suggested using Treepad as a base mainly because (short of images) the documents have a small footprint and there is a free version of a reader (win, *nix\wine, mac) that is also very small in size. Being a visually tree based system (think file structures) it should be easy for most people to drill down to what they want (unlike a .pdf or text file for example that can get a bit clunky at times) and bypass what might be chaff with little difficulty.
Think of it as something like an html help type file that is cross platform and easily editable even using the free tools available (images and hyperlinks functionality are removed in the free version of the writer but are fully functional in the free viewer which is what most people would use anyway). The license for the viewer (and the lite version of the writer) is 100% free and distributable for all uses which means no DRM issues later on down the line.
Anyway, that's my take on it.
 Ooops. My Bad.
#22427 posted by quaketree [76.14.42.216] on 2013/03/15 15:01:58
No Mac support. Windows and Linux only.
 Erm
#22428 posted by starbuck [77.99.186.145] on 2013/03/15 15:20:30
Surely if we were all going to pitch in and make a community Quake Editing manual, the main priority is that it'd be easily collaboratively editable?
Beyond that, you'd want it to be easily viewable online on all devices, and also be available for download and offline viewing. I've just described a Wiki.
I think something like this would be incredibly useful and cool by the way. I'm a few years removed from doing anything Quakey, and I'd be much more encouraged to get back on the horse if there was a simple how-to covering a recommended way to get started nowadays.
#22429 posted by deqer [68.149.147.30] on 2013/03/15 15:31:29
It would be a great achievement and a tremendous help if someone were to create a comprehensive knowledge base about Quake editing, wiki or otherwise.
I setup websites and wikis for a living, so, perhaps I can help out.
My biggest issue with a wiki is that they can go away without notice or redirects.
True. It should be illegal for companies to take over a website, and not create 301 redirects. The person who took over PlanetQuake, should be taken to jail.
If I ran the site, I would've had it run forever.
 Quaketree
#22430 posted by SleepwalkR [130.149.243.224] on 2013/03/15 15:35:18
You will have the same problem with your TreePad approach. Where would the definitive source live, and why would that be less likely to just vanish?
I can guarantee you that a wiki hosted on this server (or Quaddicted, if Spirit agrees) would not go away just like that. This server, which is run by me, has the benefit of regular, automatic backups. One could also easily mirror the content on another server if that eases your concerns.
Seriously, I pledge complete support for such a project, and I would do almost anything to convince you to go with a community wiki, including mirroring the content on another machine.
#22431 posted by JneeraZ [199.255.40.36] on 2013/03/15 15:35:43
I host Quaketastic and would be happy to host an editing wiki. Seriously, online is the way to go. Worrying about an offline mode seems like a lot to do over nothing.
 Wiki
#22432 posted by quaketree [76.14.42.216] on 2013/03/15 15:48:37
I have no problems with a Wiki in principal but what I was thinking of was something that ran parallel to one that was easily downloadable and viewed in a snapshot. Something that couldn't be desecrated, vandalized, lost or otherwise compromised. Wiki's by nature are very fluid and not always a good or reliable source of information. They are a good start and excellent for background information but can be subject to misinformation, misunderstanding or bias on a topic at times.
Colbert's "African elephant numbers have tripled in the last six months" comes to mind.
 Vandalism
#22433 posted by SleepwalkR [130.149.243.224] on 2013/03/15 15:55:56
I think there are ways to protect a Wiki against vandalism, right? I mean, in the end it's the same system that works here too. We usually get rid of, or civilize and integrate, such people eventually.
Downloadility is a point, and I think there must be some wiki software out there that offers this. Otherwise this should be easily doable in a script that runs weekly and just creates a ZIP snapshot of everything. Of course, searchability would still be a problem, but if it's organized properly, it might even work without search.
#22434 posted by JneeraZ [199.255.40.36] on 2013/03/15 16:02:51
Dude, come on. It's Quake editing. What about that is fluid or subject to change? :)
 Pick Me, Pick Me, Pick Me, Pick Me
#22435 posted by Spirit [80.171.82.147] on 2013/03/15 16:23:55
I guess I have a fairly good record for keeping information available and accessible at Quaddicted.
Been trying hard to get people to use the wiki but no one really does.
 Yeah
#22436 posted by SleepwalkR [130.149.243.224] on 2013/03/15 16:26:50
I agree that Quaddicted is the best place for such a wiki because I know that Spirit will go to great lengths to preserve the information in it.
 Willem
#22437 posted by quaketree [76.14.42.216] on 2013/03/15 16:32:16
I was thinking along the lines of the recent additions by SleepwalkR and Tyr when I wrote that. Of course most stuff wouldn't change but if you look in the mapping\coding threads there are at times some new ways (or reminders of old ways) of doing things that pop up from time to time. I just think that it would be nice to have something that one could point to by chapter and verse that is all in the same format\container that is also easily accessible and not subject to (official) change without review but is still fairly easy to append and annotate (unofficially) as needed by the individual using it. Wiki's are nice but you can't really add personal notes to them that I'm aware of.
I only suggested using treepad because it has a free version that is easy to use and navigate and is similar to how most people already use documents, meaning a small learning curve. That it has a small footprint and doesn't add bloat is just icing.
 Quake Wiki
#22438 posted by DaZ [2.99.117.70] on 2013/03/15 19:51:51
You mean Quaddicted? You know, the wiki that no one ever adds to?
Seriously, go over there and start adding stuff! :) I'm as guilty of this as everyone else.
 Spirit
#22439 posted by ijed [200.73.66.2] on 2013/03/15 20:06:00
There's a Wiki?
 Ie.
#22440 posted by ijed [200.73.66.2] on 2013/03/15 20:06:53
Promote it better!
I'll have a look. There's long periods where I'm 'working' but not really doing anything.
 Adding A Wiki Link
#22441 posted by ijed [200.73.66.2] on 2013/03/15 20:11:12
To the top bar might help. There's only highlights?
 Quadwikted
#22442 posted by negke [31.18.175.98] on 2013/03/15 20:21:07
It doesn't help that the whole setup is quite messy. You have to log in on the forum to be able to add/edit articles. The navigation is awkward and the lack of an integrated search functions complicates things even more.
The Quake pages at Wikia have more content, and the site is more widely-known, so people are more inclined to go there for information. Surem we are the good people... but what use is that if no one else knows, right? I'm envious at the Doomwiki, quite something they've built up there. Their active contributors vs lazy twats ratio is considerably better than ours.
#22443 posted by Spirit [80.171.82.147] on 2013/03/15 21:48:48
What you see of Quaddicted when you visit the homepage is a wiki. Additional components are the forum (which handles user accounts) and the review system.
https://www.quaddicted.com/start?do=index shows you the Wiki index.
It is the "sitemap" link in the header which is terrible. I will change that to Wiki. And I guess then I can drop the "Articles" and "Interviews" from there too?
As for Wikia:
FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA FUCK WIKIA
There is a reason why sites like Doom Wiki and GTA wiki have left that shit.
 Yamon
#22444 posted by DaZ [2.99.117.70] on 2013/03/15 21:55:08
Tbh ijed does have a point, looking at the site you have no idea you can add or edit pages. And the word "wiki" basicly doesn't exist anywhere where it will be seen :)
I'm a total noob at wiki's even, never really edited one before so I don't have the faintest idea where to start :)
#22445 posted by Spirit [80.171.82.147] on 2013/03/15 22:24:24
Think of something you would to write about or categorise or improve or fix. Play around, break stuff.
See my end of year post for inspiration https://www.quaddicted.com/forum/viewtopic.php?id=104
For formatting things are a bit messy, ask me in IRC or mail if you want to do something and cannot figure out how.
Many things are drafts because I am a obsessive perfectionist who rather never does a "release" than have it not be the final perfect setup. :/
 Someone Needs To Start Adding Structure To That Site
#22446 posted by megaman [79.219.115.236] on 2013/03/16 23:59:08
and someone needs to go thorugh the mapping help thread and convert the info :-)
 We've Got Our First Volunteer!
#22447 posted by SleepwalkR [85.178.57.87] on 2013/03/17 00:02:13
 This Needs It's Own Thread
#22448 posted by mechtech [65.190.158.200] on 2013/03/17 14:19:18
A quake doc project would be great!
I would start with vanilla Quakes entities. I remember trying to figure things out from the old Forge site. Two lines of text for entities was horrible. Example maps would be good. Just think how deep info_notnull would get.
A history of Quake and why it's still relevant. IMO it's the starting point for 3d video game design.
quaketree thanks for bringing up the idea.
#22449 posted by Spirit [80.171.155.155] on 2013/03/17 15:57:08
I'd start collecting links to existing (and gone, check archive.org) guides first. I think keeping the resulting work under a license like the GFDL would allow to use parts from most editors' docs too (quark has nice docs, iirc).
eg http://web.archive.org/web/20080315174645/http://www.denken.com/dzone/q1mappersguide01.htm
-----------
Someone is doing some really nice Quake model reworking at http://quakeone.com/forums/quake-mod-releases/works-progress/9573-authentic-model-improvement.html
#22450 posted by deqer [68.149.147.30] on 2013/03/17 16:01:09
I'm strictly Vanilla, so, I hope our new documentation does not have vanilla mixed with non-vanilla. I think non-vanilla should have it's own separate area, perhaps called "Non-Vanilla"
I also have archives of tools from the 90s, that I suspect some of those tools can no longer be found because of the planetquake takeover.
Perhaps let's start small; start on one section first, such as "Vanilla -> Tools"
I also have an archive of skins(player skins), which appears to be bigger than the current archive of skins posted on this site or quaddicted site. About 500+ skins.
etc. etc.
 Let's Move This To Its Own Thread
#22451 posted by SleepwalkR [92.231.109.161] on 2013/03/17 16:26:26
 I Love Those New Models
#22452 posted by FifthElephant [82.12.230.210] on 2013/03/17 17:38:21
they really capture the feel of the old quake while making nice improvements, if only the really high poly stuff did the same thing. I hope the guy realises he's going to have to update all the quoth models too ;)
 Lovely Pixels
#22453 posted by sock [186.124.37.216] on 2013/03/18 11:40:12
Upgraded Quake monster models
 Those Are Really Great
#22454 posted by czg [212.16.188.76] on 2013/03/18 12:39:17
I approve.
 Indeed
#22455 posted by Vondur [195.218.191.148] on 2013/03/18 13:05:31
very cool, finally something not broken and not mindlessly "retectured"
 Hmmm
#22456 posted by FifthElephant [82.12.230.210] on 2013/03/18 13:12:20
This doesn't work in FitzQuake but it does work in DirectQ?
 New Models
#22457 posted by Kinn [81.129.126.161] on 2013/03/18 16:07:28
I scrutinised them in QME and I'm impressed by how well they cope with the 8-bit vertex issue. Really top notch.
 New Models.
#22458 posted by Shambler [86.25.166.192] on 2013/03/18 16:21:51
"Just to clarify, the reason I am working with this fairly low number of polygons is because I feel like there should be a kind of synergy between the world and the characters that inhabit it, this makes the game more compelling for me and helps to make it more immersive."
Fuck YEAH. At last a modder making sense.
I do think the dog's eyes would be nice looking more evile, but all else is spot on.
#22459 posted by JneeraZ [199.255.40.36] on 2013/03/18 16:28:46
Yeah, those are great upgrades. I'm not one for high-res anything in Quake. It just looks out of place...
 Brilliant Work
#22460 posted by starbuck [92.239.81.184] on 2013/03/18 18:21:22
that guy nailed it. Can't wait to see more. Hopefully there is more.
 So They Are .mdls
#22461 posted by nitin [180.149.192.139] on 2013/03/19 02:01:13
and will work in any engine?
 ...
#22462 posted by FifthElephant [82.12.230.210] on 2013/03/19 12:25:28
doesn't seem to work in fitz for me nitin, but they are just standard .mdl files. They seem to work in DirectQ.
#22463 posted by metlslime [159.153.4.50] on 2013/03/19 19:24:13
they do work in fitzquake, i assume they would even work in dos quake, they seem to be standard format and within vertex/triangle/skin limits
 Metl
#22464 posted by FifthElephant [82.12.230.210] on 2013/03/19 19:36:40
did you put the files in id1/progs ?
Cause I did exactly that and for me they default to the standard models... :-/
#22465 posted by negke [31.18.175.98] on 2013/03/19 20:36:00
The paks are prioritized over loose files. Put in a mod folder or as pak2.pak.
 What Negke Said
#22466 posted by metlslime [159.153.4.50] on 2013/03/19 20:38:44
i put them in a seperate mod folder for that reason.
Interesting, though, that DirectQ worked for you. Does that imply that its file search order is broken?
 Metl
#22467 posted by FifthElephant [82.12.230.210] on 2013/03/19 21:24:33
I wish I knew enough about how mods work to tell you! But sadly I only really know how level editing works. :P
Neg, I will probably make a folder as you suggest. :)
 The Downside
#22468 posted by Lunaran [186.124.37.216] on 2013/03/19 23:00:21
of visiting sock is that he's making me want to spend my entire three month trip to argentina mapping
 Damn Dirty Pirates
#22469 posted by mechtech [65.190.158.200] on 2013/03/19 23:50:27
 Lun
#22470 posted by Scampie [72.12.65.92] on 2013/03/20 00:07:30
Man's gotta do what a man's gotta do
#22471 posted by Scampie [72.12.65.92] on 2013/03/20 00:08:40
and by that I mean go map
 Proof?
#22472 posted by sock [186.124.37.216] on 2013/03/20 00:14:56
No screenshot of mapping, no mapping has happened! :P
 Pirates...
#22473 posted by quaketree [76.14.42.216] on 2013/03/20 00:20:39
That guy hit the nail on the head. I started giving any new game(s) a long hard look regarding DRM several years ago and will base my purchasing decision partly on that. For many games (that I did not purchase but probably would have if the DRM scheme wasn't so odious) that is a lost sale, but of course they can't quantify that either, just like they can't quantify the costs of internet piracy.
What I can say is that even for the games that I legally own I'll usually seek out and use things like no-cd "Fixes" to bypass the DRM crap altogether.
As to SimCity 2013 and their busted game all I can do is laugh at EA\Maxis. I'll be really sure to not buy anything from them in the future without knowing ahead of time that I can 100% bypass their DRM scheme's without losing functionality.
 No-cd Fixes, Drm Etc
#22474 posted by FifthElephant [82.12.230.210] on 2013/03/20 00:50:33
DRM has never been a barrier for me purchasing a game, but I don't particularly like it either. I have bought games on a couple of occasions that had poor DRM problems, namely Diablo 3 and HL2 both having server trouble on launch.
I'd like to think I have learned my lesson but both games were really hyped, there's no way I'd be able to not drop money on such iconic franchises even with the crappy DRM.
 No Screenshots
#22475 posted by Lunaran [186.124.37.216] on 2013/03/20 02:11:59
all I've done is take out all the death pits and ambushes because you play quake like a grandma
 Plus You're All "why Don't You Go Have A Vacation" And Stuff
#22476 posted by Lunaran [186.124.37.216] on 2013/03/20 02:12:15
 FifthElephant - DRM
#22477 posted by quaketree [76.14.42.216] on 2013/03/20 03:36:38
I have bought some things on Steam (I think something like 30 premium titles or so) however their DRM is generally acceptable to me because it does have a offline mode that actually works. That's one of my few exceptions to the rule.
I do the no-cd route because I know that over time a CD will eventually wear out over time (scratches and so on) so I would rather that I handled them as little as possible. I do the same with my music CD's, I have a old Samsung tablet that I have hooked up to my stereo just to stream music off of my NAS and have some remote operating software so that it can be controlled from almost anywhere. It has the added benefit of someone else being able to hook up their MP3 player to it and play that instead.
I was referring more towards hard copies (CD\DVD) of software in general. Speaking of "General" one of the reasons that I took this route was because I lost the CD key to C&C: Generals and so I have the 2 disks with no key which renders it useless as it's asked for during the install. I should probably go and look for either a hacked copy or a CD key but honestly I'm not all that interested in that game anymore and probably part of that is that I can't play it anymore as it stands.
Meanwhile my copy of Quake 1.0.1 (bought directly from iD in the original cardboard case soon after it launched) works just fine as do the expansion packs. I do understand why some DRM is used but honestly that's only going to stop the "Casual" pirate.
 Lun
#22478 posted by nitin [180.149.192.133] on 2013/03/20 04:37:01
where in argentina are you? I would love to have 3 months to spend there. Only got do 1 week though although considering going back just to check out Patagonia exclusively.
 Re: Those Models
#22479 posted by Kinn [81.156.206.151] on 2013/03/20 16:24:40
He has added a new skinmap/skin for the grunt:
http://quakeone.com/forums/quake-mod-releases/works-progress/9573-authentic-model-improvement.html
Whilst I'm not too sure about the face, I think it's fair to say that it's overall tastefully done and faithful to the original!
#22480 posted by NotoriousRay [74.107.82.97] on 2013/03/20 16:58:29
Looks like in between base defenses, grunt's been hitting the gym. Looks good though.
 Those Models Are Great
#22481 posted by negke [31.18.175.98] on 2013/03/20 19:17:05
Though I don't really like the face on the new grunt skin. It looks... too 'pronounced' perhaps? Sort of reminds me of Preach's Metlogre. Do the skins have the correct aspect ratio (power of two)? I hope he doesn't get lost in reskinning over completing the rest of the models. Definitely looking forward to seeing the next one. And the tarbaby model of course!
Maybe would be cool to add the actual weapon models to the player's attack animations, e.g. rocket launcher etc., like the player.mdl that came with CTF? or which mod it was.
 Skins Are 256x256
#22482 posted by Kinn [81.156.206.151] on 2013/03/20 19:57:20
Also, you know you are in good hands when he says stuff like this:
The other reason I am making the textures this size is because I like to play quake with gl_texturemode set to gl_nearest, to emulate the look of software quake. Higher resolution textures don't match up with the other textures in the game, especially when you can see the pixels clearly.
 He Gets It.
#22483 posted by SleepwalkR [92.231.110.64] on 2013/03/20 20:13:35
 Tarbaby...
#22484 posted by FifthElephant [82.12.230.210] on 2013/03/20 20:23:09
is the worst damn enemy in the game, hate hate hate!
 Tarbabiezzz
#22485 posted by Spiney [81.241.129.184] on 2013/03/20 21:42:56
Haha, ijed figured it out. In Schism we put a delay between jumps which makes all the difference. In Quake it basically bunnyhops and becomes a loose projectile. Next we made it so it starts of large and splits into smaller parts as you drain the health. It suddenly became one of my fav enemies.
 Forum Post:
#22486 posted by ijed [200.73.66.2] on 2013/03/21 12:36:04
http://spiney.me/schism/forum/index.php?topic=303.0
I'll post the jump delay code there if anyone wants it. It's very simple stuff, but completely changes the enemy.
 Ijed
#22487 posted by FifthElephant [82.12.230.210] on 2013/03/21 13:37:19
it sounds interesting enough. I think my hatred of them probably stems a lot more from their usage in 3rd party maps as you say. But also I think my dislike of episode 4 (some of the traps and stuff are cool, but it's the weakest episode IMO) has a part to play.
I like your ideas though, getting the fun/challenge balance right is always difficult.
I have some new enemy ideas btw, any idea if anyone is still working on Quoth? I'd love to model some stuff up and have them included, personally I think Quoth should be the go-to mod for the sake of conformity.
#22488 posted by starbuck [77.99.186.145] on 2013/03/21 17:52:54
rock solid work on the updated models/skins. I don't envy trying to add polys to the player's face. We've got weirdly attached to old cereal box head these past almost 20 years, almost anything that isn't exactly the same is going to feel weird.
 Tarbabies Are Great
#22489 posted by negke [31.18.175.98] on 2013/03/21 19:42:09
Because they force players out of their comfort zones. An element of randomness in an otherwise routine gameplay scenario, and potentially deadly. However, this is also the very reason most players dislike or hate them. But isn't it great that, even after all the years, there's still something that makes people uneasy - a little bit like when we first encountered Shamblers and Archviles back then and how terrified it made us, while today they are danced away and treated like any other enemy.
As for Episode 4, the first few years I also considered it the weakest of them all. Reminded me of Doom's Inferno in the sense that it seemed like another example of dumping (Peterson's) maps that didn't fit anywhere else. But I've since come to like it a lot, not despite its strangeness but because of it. Ironically, whenever people talk about what makes Quake great they often mention things like strange, arcane and otherwordly places and supposedly Lovecraft-inspired themes - all of which is represented by E4, strongly condensed in it. Yet, when it comes to actually playing it, people like it least.
I'm not fundamentally opposed to so-called tamebabies like necros introduced them first, but one has to keep in mind they are different and remove a lot of the tension that original tarbabies create.
 Neg
#22490 posted by FifthElephant [82.12.230.210] on 2013/03/21 19:50:12
I do agree somewhat. Maybe the other episodes would have benefited from the "tricksyness" of petersons maps, but peterson's maps weren't as pretty as the other episodes. I'm pretty sure this is all covered in Masters of Doom actually (it's a good read).
 Quake E4
#22491 posted by onetruepurple [91.240.47.30] on 2013/03/21 20:35:01
was the best episode.
 Capnbub Model Update
#22492 posted by Kinn [81.156.206.151] on 2013/03/22 01:18:38
 The Face Bugs Me
#22493 posted by Scampie [72.12.65.92] on 2013/03/22 02:12:37
but the model owns!
 Wish Me Luck As You Wave Me Goodbye,
#22494 posted by Mike Woodham [87.127.250.2] on 2013/03/22 09:29:31
 Well
#22495 posted by Tronyn [24.79.126.117] on 2013/03/22 10:46:36
It's a sad day when you have to permanently admit that further creations from someone whose creations you are interested in, are no longer going to appear.
But on the other hand, I understand why it makes sense to do different things; I've talked to others about pressures on keeping this interesting and or just use of free time after all these years.
I am a big fan of the idea of shared imaginative space, as... imaginative... as it utlimately is. I'll raise a glass at the celestial skull arch, where the scrolling blue sky meets the purple.
And I'll definitely look forward to playing this final piece. I've been interested since the first screenshot.
 Nitin
#22496 posted by Lunaran [186.124.37.216] on 2013/03/22 12:17:11
In BsAs with Simon, until 3pm, when I catch a bus down to Patagonia. :)
If you do, bring decent cold weather hiking stuff, even in summer. I haven't, and a lot of really neat trails are closed to me because I'm a terrible planner.
 ...more Same Old FMB Stuff...
#22497 posted by generic [67.235.217.106] on 2013/03/22 12:51:28
Sounds great to me! Thank you, Sir Woodham, for all that you have brought to the Quake table. I can't wait to savor your last repast and wish you nothing but good times in your future. Cheers!
 TL, DR:
#22498 posted by Shambler [86.25.223.232] on 2013/03/22 15:38:47
Mike rocks, his maps rocked, a great longstanding contribution to the scene :)
#22499 posted by Spiney [81.241.129.184] on 2013/03/22 16:00:04
ugh, i'm rusty. great stuff :D
 Godspeed Mike
#22500 posted by negke [31.18.175.98] on 2013/03/22 19:03:01
Thank you for all your maps and good luck for what's to come. Don't be a stranger.
 @Mike
#22501 posted by sock [186.124.37.216] on 2013/03/22 19:38:28
It always feels odd to me whenever someone says goodbye on a forum. Not mapping or visiting a forum again after so many years of hanging out seems a shame to me. If you love mapping that much (16 years) there is a good chance it is something you really enjoy.
I remember when you posted pictures of your latest map on func a couple of years ago, I thought they looked amazing. I took a copy of them and stuck them in my Q1 inspiration folder. When I was developing my MOD I often use to check my inspiration folder for ideas on shapes, style and form.
As I learnt recently, mapping at a slower speed is never a bad thing, especially when you produce quality projects.
 But Coding Is A Habit
#22502 posted by stevenaaus [49.176.97.231] on 2013/03/22 23:16:04
and maybe you just have to go cold turkey on it sometime.
 Good Luck Mike!
#22503 posted by nitin [220.244.163.153] on 2013/03/22 23:53:26
thanks for all the maps, enjoyed the heck out of them.
 Nice One Lun
#22504 posted by nitin [220.244.163.153] on 2013/03/22 23:53:57
very jealous.
And sock, are you living in BA or just visiting?
 BA For Life!
#22505 posted by sock [186.124.37.216] on 2013/03/23 00:06:31
@Nitin, yeah I live in BA, been here a while. I spoke to Lun a while ago and offered a place to stay, he seems to have itchy feet and wants to travel! Hopefully he will meet up with Ijed in Chile! :)
 Thanx Mike
#22506 posted by madfox [84.26.94.131] on 2013/03/23 01:23:29
for showing examples of floppy bursting levels,
and the heartache to get them back in again.
 Ah
#22507 posted by ijed [200.73.66.2] on 2013/03/23 16:28:11
Didn't know that sock - might drop you a line the next time I'm over there.
The mapping world is a small place indeed.
We'll miss you mike, thanks for the great maps. Now off to download your swansong.
And hope for a comeback tour.
 Episode4
#22508 posted by ijed [200.73.66.2] on 2013/03/23 16:39:57
I always thought it was great as well. Rougher around the edges maybe, but full of iconic levels that stick in the mind.
Elder God Shrine
Palace of Hate
Azure Agony
Nameless City
Pain Maze
And I vaguely remember parts of the amphitheater level and the base level.
 Episode 4
#22509 posted by quaketree [76.14.42.216] on 2013/03/23 16:55:54
The only thing that I really didn't care for was the way to the secret level. It was just a bit too clever.
And fuck Tar babies. They can be used but not in a really wide open place, they need to be in a level where they can be funneled a bit. They just move too quickly and randomly otherwise.
 Tarbabies.
#22510 posted by Shambler [86.25.223.232] on 2013/03/23 17:10:40
Are great.
 Could This Be Why...
#22511 posted by FifthElephant [82.12.230.210] on 2013/03/23 17:28:23
 Hah!
#22512 posted by Spiney [81.241.129.184] on 2013/03/23 19:29:21
Carmack always strikes me as some quiet introvert and then there's stuff like this...
 It's The Quiet Ones..
#22513 posted by quaketree [76.14.42.216] on 2013/03/23 19:46:29
that you gotta watch out for. All of that pent up rage and whatnot.
 Carmack Is A Black-belt
#22514 posted by RickyT33 [2.216.134.150] on 2013/03/23 20:40:39
 Quoth DMSP
#22515 posted by FifthElephant [82.12.230.210] on 2013/03/24 00:25:15
You know what would be awesome? Quoth DMSP... there's a ton of various extended monsters for the mod plus maybe it could use the worldspawn flag for the maptype (base, rune etc) and spawn only theme specific monsters.
 More Reading
#22516 posted by mechtech [65.190.158.200] on 2013/03/24 03:29:43
 @mechtech
#22517 posted by quaketree [76.14.42.216] on 2013/03/24 04:21:47
And that is why most DLC content purchases are an evil concept in my opinion.
Imagine a Quake where the Rune\Sigil is either won by fighting through 8 or 9 levels or can simply be acquired through a purchase. It defeats the purpose of getting it in the first place. The successful journey is the reward. Bad decisions should be punished to some extent while good decisions are rewarded. Things like what you linked to are really just cheats with a price tag.
The sad thing is that, like most cheats in games, the only person cheated is the person who bought the cheat.
Alternatively the game is intentionally made so mind numbingly boring that getting beyond certain "Gates" in the game play is appealing enough to the casual player to be worth the extra (relatively smaller cost compared to the original cost of the game) cheats to make it seem worth it to see what happens next.
This is even more evil in my opinion because the base design decisions must shift to making boring games with spaced content worth viewing as long as you pay for it.
 DLC
#22518 posted by FifthElephant [82.12.230.210] on 2013/03/24 10:17:59
I'm not averse to DLC in games as long as it's done correctly. Specifically games like TF2 where the community can sell hats and stuff, vanity gear etc.
I'd love it if id software released a version of Quake that I could sell maps/map-packs/mods on, I know I'd definitely buy them too. And wouldn't be nice to earn some cash for your efforts?
 And Wouldn't Be Nice To Earn Some Cash For Your Efforts?
#22520 posted by Scampie [72.12.65.92] on 2013/03/24 15:42:56
I'd rather be poor than a whore.
 Scamps...
#22521 posted by FifthElephant [82.12.230.210] on 2013/03/24 16:13:27
I'm unemployed so I'm already poor, it sucks monkey balls.
 FifthElephant
#22522 posted by mechtech [65.190.158.200] on 2013/03/24 16:53:55
Unemployment sucks. I went through that last year. Time goes slow but rent bill shows up fast.
When your working you think off all those things you would like to do if you had the time. When you have time your broke.
 Necros Shouldn't Be Working On The Wiki
#22523 posted by Baker [69.47.162.203] on 2013/03/25 03:03:20
As Magneto clearly explained in X-Men 3:
"In chess, the pawns go first ..."
 Or Another Way To Think Of It ...
#22524 posted by Baker [69.47.162.203] on 2013/03/25 03:09:43
If Necros is the Albert Einstein of mapping (he is), he should gently tweak others work after it is largely completed, supervising the effort.
He should be grading the homework, not doing the homework.
Many know how to map, the rules, etc.
Necros best contribution isn't that, it is how to put the cherry on top of the ice cream. Others can make the ice cream first ...
 Going To For The Triple Post ...
#22525 posted by Baker [69.47.162.203] on 2013/03/25 03:14:37
This is why Tronyn enjoys reviewing maps.
He looks at others work and figuring out how it could be improved. How others could progress up the ladder.
/End (un?)insightful [short series of] beer post(s).
 Is Baker The Bizarro
#22526 posted by nitin [180.149.192.133] on 2013/03/25 03:37:36
version of Madfox?
 Yes
#22527 posted by Scampie [72.12.65.92] on 2013/03/25 04:20:44
 Awesome
#22528 posted by Tronyn [24.79.126.117] on 2013/03/25 07:52:25
speaking of which, there should be some reviews coming soon. Been busy, but I have been doing some mapping. Plus I finally tried Skyrim. Pretty sweet so far.
 Mike
#22529 posted by than [182.164.57.115] on 2013/03/25 12:19:51
Sad to see you are done with Quake and mapping, but thanks for leaving us with such a cool map.
I hope you pop by from time to time to see what's going on.
 Cardo
#22530 posted by DaZ [92.26.175.148] on 2013/03/27 05:50:04
Did your email get hacked? I just got spam from you :(
 Was It About Viagra And Penis Enlargement?
#22531 posted by negke [31.18.177.112] on 2013/03/27 19:31:03
Because then it probably was legit.
 Anyone Tried This Already ?
#22532 posted by JPL [82.227.229.44] on 2013/03/28 13:10:51
 Hammerwatch
#22533 posted by affine [68.102.134.42] on 2013/03/28 16:40:59
Here's a cool hack 'n slash made by Hipshot I found on the mapcore forums. I really like it, so I figured It'd be okay to cross post it here:
Me and a friend have been developing this little gauntlet inspired hack n slash for the last three months or so, we just outed a public beta/demo of it.
I don't know how much people here play smaller indiegames (I usually don't, that's for sure), so I won't make a too large thread about it, but you can read more and download it at the GL-page.
http://steamcommunit...s/?id=122788084
We hope of course to be able to release this through steam. I probably can not talk too much about how the greenlight process works, but the first three weeks we went from zero into the top #100 and are now at place #25.
What do you think? :)
 Hammerwatch - News Rejected
#22534 posted by Vondur [80.87.145.18] on 2013/03/28 19:28:00
because:
1. not sure this is properly formatted news
2. link doesn't work, and i was unable to find this on steam
#22535 posted by starbuck [77.99.186.145] on 2013/03/28 19:54:13
 Yeah
#22536 posted by ijed [200.73.66.2] on 2013/03/28 20:51:33
Looks fun.
#22537 posted by sock [186.124.37.216] on 2013/03/28 20:53:32
wow that does look cool! Long live pixel games! :)
 Oh Man
#22538 posted by onetruepurple [91.240.47.30] on 2013/03/28 20:58:32
1:00 is pure E1M4.
 Hm
#22539 posted by ijed [200.73.66.2] on 2013/03/28 21:09:53
Tried it out, and the controls are kind of clunky.
You can only shoot in the direction you're facing, which is fine for some games () and nice and old school, but here it doesn't work so well because there's hordes. So often you have to run away, turn, shoot, run away etc.
Maybe it controls better with a joystick.
Going to wander around a bit more, does look very nice.
Also requires a download of some OpenAL thing for the sound to work.
 Hah
#22540 posted by ijed [200.73.66.2] on 2013/03/28 21:13:47
Hit post with putting the link inside those brackets...:
http://www.newgrounds.com/portal/view/555641
 Not Bad..
#22541 posted by FifthElephant [82.12.230.210] on 2013/03/28 23:42:02
It's kind of gauntlet-ish. :)
 Ghost-n-Goblins Mixed With Commando
#22542 posted by JPL [82.227.229.44] on 2013/03/29 11:13:40
.. that's what it reminds me... old-ish 1985 years are back :)
 Portal For DS
#22543 posted by Spiney [91.177.116.26] on 2013/03/29 15:51:25
 "Journalism"
#22544 posted by megaman [79.227.190.143] on 2013/03/31 14:06:14
 Models Models Models
#22545 posted by Spiney [91.177.116.26] on 2013/03/31 15:47:39
I really wish economists would put their fairytale models where the sun doesn't shine and fix their own profession first.
 Profession Is The Correct Word
#22546 posted by SleepwalkR [84.182.194.241] on 2013/03/31 16:55:44
Hey where are my Economy books?! - I took them, needed something soft to sit on.
 Anybody Wanna Tell Me This Is Fake?!?!
#22547 posted by RickyT33 [2.216.134.150] on 2013/03/31 17:10:34
 Hm, I'm No Guitar Guy
#22548 posted by megaman [79.227.190.143] on 2013/03/31 17:24:50
but the 500bpm sounded best to me. maybe it's the compression or something, but it sounded most precise.
 Oh
#22549 posted by megaman [79.227.190.143] on 2013/03/31 17:25:04
and it's fucking awesome :D
 Theres Actually A Guy Who Does 999bpm
#22550 posted by RickyT33 [2.216.134.150] on 2013/03/31 18:15:37
Also looked legit. :O
 Lol
#22551 posted by Spiney [91.177.116.26] on 2013/03/31 22:25:44
#22552 posted by starbuck [77.99.186.145] on 2013/04/01 02:38:27
He once fingered a girl. She died.
 Just Played
#22553 posted by quakis [86.22.126.142] on 2013/04/02 14:49:10
Explore or Die, by Speedy. Love the textures and usage here! Any other maps make use of this set?
#22554 posted by Spirit [80.171.155.102] on 2013/04/02 16:17:37
That's what the tags are for, it's the "cr8" texture set (yeah, not too intuitive but hey): https://www.quaddicted.com/reviews/?filtered=cr8
zsp1 is difficult though.
 ...
#22555 posted by quakis [86.22.126.142] on 2013/04/02 18:03:23
Snap, I forgot about the tags. Cheers.
 Chibi Quake
#22556 posted by FifthElephant [82.12.230.210] on 2013/04/02 19:30:01
Some guy has been making chibi quake characters and such!
http://androidarts.com/kawaiik/kawaiik.htm
 Ooh Look
#22557 posted by RickyT33 [2.216.134.150] on 2013/04/02 19:33:26
A Vomitus!
 That's
#22558 posted by ijed [200.73.66.2] on 2013/04/02 20:04:34
Arne, and he's done lots of cool stuff. Check out his main andriod arts site as well.
 Might Get Lost In Here, But Here Goes
#22559 posted by biffmasta [24.12.139.149] on 2013/04/02 21:28:39
Hi all!
I will be doing streams of Quake at my channel here: www.twitch.tv/sheporiginale.
I was having issues with it, but it turns out I have to set it to windowed mode so it can be properly captured. Otherwise you can view the Loading bar or the console the entire time.
I already have a few vids up. I did have some DOOM ones up too, but I didn't save them "forever", so they expired and disappeared.
Anyhow, please post up if you do any streaming!
 Palettes...
#22560 posted by Spiney [81.241.162.177] on 2013/04/02 23:12:23
Is there a tool that takes in a 16*16px palette image and spits out a palette.lmp?
 Playing Coop Online
#22561 posted by FifthElephant [82.12.230.210] on 2013/04/03 00:12:23
What's the best way to do this while maintaining the classic quake look? I just want to be able to do this easily without buying a server or doing any crazy stuff.
 Spiney:
#22562 posted by metlslime [159.153.4.50] on 2013/04/03 00:29:03
I'm not sure, but i think you can save it as *.raw and then rename it to *.pal. (palette.lmp is special in that it doesn't have the normal .lmp header, so it really is just a raw RGB format.)
#22563 posted by quakis [86.22.126.142] on 2013/04/03 00:36:38
Currently using Quaddicted's 'random map' link to choose the next map to play, after which I plan to review. Loving that feature, might come across something I may have otherwise missed out on.
Would probably be neat if I could click a similar button in Injector and it'll select (not download) a random item from the list!
 Biffmasta
#22564 posted by DaZ [92.26.175.148] on 2013/04/03 01:24:17
Just checked out a VOD from your Quake stream and a few things bugged me:
You should be broadcasting in 16:9 resolutions so you don't get those nasty black lines on the sides of the video.
What software are you using to stream? While the bitrate and visual quality of the stream is fine it looks like you are using screen region capture and you can see your task bar and window borders in the video. That looks really bad! You should be using GameSource capture (available in OBS for free and paid in Xsplit) or if screen region is all you can do, then set the borders better so you can't see any windows UI in the stream.
And just a subjective thing, but I think you were talking too much while playing. Also talking about random rl crap is fairly off-putting as no one watching really cares about that stuff. They will care about your thoughts on the game and what is happening during play.
But nice to see people streaming Quake :D
 Abrash GDC2013 Transcript
#22565 posted by Spiney [81.241.162.177] on 2013/04/03 14:06:29
 Hmm
#22566 posted by starbuck [77.99.186.145] on 2013/04/03 20:34:58
 :(
#22567 posted by Spirit [80.171.163.64] on 2013/04/03 20:43:27
Though honestly I cannot imagine how a Doom 1/2 game could even work with realism graphics. The level design was so abstract and rough that it only worked because of the "low-fi" graphics.
That being sad, I would LOVE a Doom 3 sequel with less cheesy poop (Betruhuhuhuger, fugly Hell, etc) and more explorative gameplay. More oldschool weapons/damage/combat but dark and alien.
 I Just Made A Great Pun On Accident
#22568 posted by Spirit [80.171.163.64] on 2013/04/03 20:46:20
 I Think Realism Graphics Would Be A Mistake
#22569 posted by starbuck [77.99.186.145] on 2013/04/03 20:50:52
I'd love a more stylised approach though. Bioshock infinite and Dishonoured do a great job with that slightly cartoony, slightly hand-painted look. They also both do well with really physical BLAM BLAM combat. If it took itself seriously, that'd be the worst.
 Dewm Fowr.
#22570 posted by Spiney [81.241.162.177] on 2013/04/03 22:26:33
 D3 Was Good
#22571 posted by RickyT33 [2.216.134.150] on 2013/04/03 22:31:29
Lol
Wolfenstein - Earth shattering, genre defining
Doom - Even more so
Quake - Even more so
Quake II - About the same amount of awesomeness as Quake
Quake III - A tad less maybe, but still awesome.
Doom 3 - Pretty awesome
Rage - Less decent than Doom 3, but technically awesome
Doom 4 - ?
#22572 posted by Scampie [72.12.65.92] on 2013/04/03 22:59:23
id should've been shrunk into a technology developer years ago, they haven't made a good game since Quake
 Doom4
#22573 posted by Spiney [81.241.162.177] on 2013/04/03 23:00:27
I basically want it to be MetroidQuake with a Doom theme...
 "havent Made A Good Game Since Quake"
#22574 posted by FifthElephant [82.12.230.210] on 2013/04/04 02:24:12
I disagree, personally I loved Quake 2, 3, Doom 3 and Rage (although the last level was one of the most boring and underwhelming maps of any game ever). Rage is easily their most polished game but it feels like the last few levels were missing or something. I personally think Doom 2 is their worst game (which is a shame because the double barrel shotgun in that game is the best weapon of any game ever).
 Wow
#22575 posted by Tronyn [24.79.126.117] on 2013/04/04 03:11:02
being a fan of id and a company and their ideas stopped somewhere between quake 2 and quake 3 for me. It's all been a band rehashing their greatest hits and cashing in since then, for me.
Times have changed and the whole industry has changed. I evaluate id now the way I evaluate raven: they are doing what they think needs to be done in an industry that is now entirely different than it once was.
When every moron has a smart phone, games are no longer primarily on computer and they are also no longer primarily for smart people. There's no room left for earth-shattering, genre-defining, satanic counter-culture like Doom was, or Quake was. I have so much admiration for those guys who were able to express a Lovecraftian POV in an FPS back in the day, but even when people try to do it now, it's overdone and it certainly isn't counterculture.
 Yes!
#22576 posted by than [182.164.57.115] on 2013/04/04 03:42:36
We need to get czg to go fix id and get them to make a new game based in a Lovecraftian world with proper level design.
 Btw
#22577 posted by than [182.164.57.115] on 2013/04/04 03:47:16
I think Doom (esp. Doom 3)'s vision of hell was pretty boring, and far less interesting than the Lovecraft universe that inspired Quake.
I don't especially think that Lovecraft is overdone in games. Sure, there have been a few games that have been influenced by it, and some that are directly using it, but compared to military FPS games, the numbers are basically zero.
 Willits Schmillits
#22578 posted by Spiney [81.241.162.177] on 2013/04/04 03:52:07
Every game Willits directed has had terrible level design compared to Doom and Quake. Compare Q1 to Q2 to D3 to Rage. It only went downhill. Q1 SP maps despite being rushed are all little gems of level design. Q2 is a lot more flat and linear, D3 is Q2 but incredibly cramped and slow. Rage is good in a lot of ways but the mission level design is boring as hell.
Doom is nostalgia for me, Quake's 3D approach to maps pretty much made Doom's 2D layouts obsolete. Even though there's a bunch of memorable designs in it. Also when I play Doom I really miss the light mapping which adds so much to the atmosphere.
Funny how FPS level design since has became much more 2D again. Think it has something to do with the size limits and the key system.
 Err Q2 Maps Are Good
#22579 posted by nitin [180.149.192.133] on 2013/04/04 06:22:34
very good in fact. The only issue seems to be that they were too thematically narrow but I think that was a conscious game design decision (compared to quake).
 And This Might Be Heresy
#22580 posted by nitin [180.149.192.133] on 2013/04/04 06:23:41
but most the id quake maps arent that 3d. A lot of the custom maps are but I disagree that the stock standard id maps are more 3d than q2's.
 HERETIC!!!
#22581 posted by Tronyn [24.79.126.117] on 2013/04/04 07:16:22
All your awesome film reccomendations won't save you now!
lol.
out of e1, 3d architecture definitely let them do impressive things (though I guess even e1m5's front could be done in doom, basically), but the only really 3d layouts occur at the end of e1m2, and throughout e1m3/4.
Ziggurat Vertigo was an insane level, especially for the time, but it is a novelty, and for the id levels, 3d level design seems to have been mostly a novelty. I suspect even now, Q1SP hasn't _really_ used the potential of vertical design.
#22582 posted by czg [212.16.188.76] on 2013/04/04 07:59:51
Just having monsters attacking you from slightly above helps a lot with the 3D feel really.
Having worked with making "pro" maps for a few years now, I am always incredibly frustrated by watching focus test recordings where the player actively refuses to look anywhere but straight ahead.
So many designs and ideas I've had were scrapped because some fucker with a gamepad didn't want to look up and got bored.
And on the flipside; So much time and effort has been spent on environment and events that nobody ever notices up above.
 Im Not Denying That Quake Had 3d Layouts And/or 3d Gameplay
#22583 posted by nitin [180.149.192.132] on 2013/04/04 08:21:20
just disagreeing that q2 had less of it in comaprison.
#22584 posted by Kinn [86.161.248.120] on 2013/04/04 11:31:19
games are no longer primarily on computer and they are also no longer primarily for smart people (tronyn)
I am always incredibly frustrated by watching focus test recordings where the player actively refuses to look anywhere but straight ahead. So many designs and ideas I've had were scrapped because some fucker with a gamepad didn't want to look up and got bored. (czg)
This is the bottom line and this is why we can't have nice things. Big budget games are made for the lowest-common-denominator. All a publisher gives a shit about is profit margin, and if joe sixpack can't be bothered with a game where you have to look up, then you'll just get games where you don't need to look up. The same principle applies to other game mechanics and designs.
Maybe some indie developer somewhere will eventually make a proper Quake-style fps and bring the universe back into balance, but I can tell you we sure as shit won't be getting one from the mainstream games industry.
 Need A Tester Please
#22585 posted by RickyT33 [31.53.116.69] on 2013/04/04 11:41:20
100 monster base map.
 Looking Up
#22586 posted by Preach [77.98.165.95] on 2013/04/04 11:42:22
I always thought that the moment in Portal 2 had a fun nod to the problem of getting players to look up - literally the first thing they get you to do in the tutorial is look up and then look down. "This completes the gymnastic portion of your mandatory physical and mental wellness exercise". And it's not inappropriate for the game, as puzzles often require you to find things on the ceiling.
 No Words
#22587 posted by Spirit [80.171.163.64] on 2013/04/04 12:25:26
http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations
3.4 million copies of Tomb Raider have been sold in four weeks, publisher Square Enix has revealed, which is not enough to hit the game's sales target.
Fellow Square Enix title Hitman Absolution sold 3.6 million units since its launch in November last year, while Sleeping Dogs sold 1.75 million since last August.
There's no mention of what the company's internal sales expectations were for the trio, just that all three missed their respective marks.
#22588 posted by sock [190.244.7.104] on 2013/04/04 12:34:38
When I was at Crytek I made a 3D physics puzzle level as a prototype for a new game. The game was rough but it started at the base of a tower and involved the player constantly climbing and looking up to solve puzzles. Spent ages coming up with rope gun puzzles and large world objects to interact with and various safely nets (check points) to prevent the player falling too far down. I then did a walk through video to be presented to the top management. First comment, too vertical, xbox users don't look up! It got scrapped.
As much as we all bitch and moan about players never looking up, I don't think it is an instinct of people to look up. If you asked someone to walk along a street and then asked them to describe the roof top detail, hardly anyone would be able to describe what was there. I don't think this is a game issue but a people issue.
 Don't All Shout At Once
#22589 posted by RickyT33 [31.53.116.69] on 2013/04/04 12:47:56
Or I swear I will just release it un-tested.
 Yeah...
#22590 posted by Bal [92.103.231.26] on 2013/04/04 12:48:33
For a shooter sure, but for a 3D puzzle game, is looking around really too much to ask of players?
Plenty of modern games require it, Portal 2, Mirror's Edge, Mario Galaxy...
I guess the problem is that shooters have to be nothing more than shooters nowadays, try to mix anything else into the genre and you alienate 50% of the playerbase.
#22591 posted by JneeraZ [108.228.244.211] on 2013/04/04 12:49:31
I agree. When I travel, I always make a point to take pictures of the ceilings in churches and various buildings because it's just not something I ever look at normally. Then if I have to build one for a game, I at least have some damned reference. Heh.
We have that same conversation a lot with Gears levels ...
"This area is too vertical"
Grr...
 Dicky, Gimme
#22592 posted by Spirit [80.171.163.64] on 2013/04/04 12:52:36
 RickyT
#22593 posted by FifthElephant [82.12.230.210] on 2013/04/04 13:16:05
I'll test it, I've played through Starkmon like 3 times since I downloaded it a few days ago! Click my name for my email!
 Omg!
#22594 posted by bear [83.183.67.59] on 2013/04/04 13:26:47
I just discovered triangular LEDs!
 Thanks Guys!
#22595 posted by RickyT33 [2.216.134.150] on 2013/04/04 14:00:45
Check your email :)
 Ricky
#22596 posted by Drew [199.180.99.202] on 2013/04/04 15:01:22
I would love to test as well, and send you an RMQ demo.
 RickyT
#22597 posted by FifthElephant [82.12.230.210] on 2013/04/04 15:06:04
I have sent you a demo of my blind playthrough!
 Quake-like Fps
#22598 posted by than [182.164.57.115] on 2013/04/04 17:29:53
Maybe some indie developer somewhere will eventually make a proper Quake-style fps and bring the universe back into balance, but I can tell you we sure as shit won't be getting one from the mainstream games industry.
I bloody hope so. I'd love to do something like that, but I worry I wouldn't be able to do it, or get enough people on board that know what they are doing to help. The 7DFPS (http://7dfps.org/) challenge from last year was quite interesting, but I don't know if they made and old-skool shooters with 3d level design.
I'd really like to play something like metroid prime but with coop and more action packed gameplay similar to Quake or Doom. Honey was close to that I guess, but I want more!
Actually, the Metroid Prime games were pretty fucking awesome. They had a totally different aiming mechanism to most FPS games though, which enabled very fast action scenes with enemies moving quickly in all directions. Creative ways of solving the won't look up problem do exist, and I think it's just a case of finding them.
 Quake-style And Metroid Prime
#22599 posted by Kinn [86.161.248.120] on 2013/04/04 18:49:51
Good call on Metroid Prime - I'm an enormous fan of it (the first GC Metroid Prime at least).
There are tons of ingredients essential to making a game "Quake-style" imo, but two big things (that Metroid Prime also has in spades) that you rarely or never tend to see in action games these days are:
1) Exploration created by the existance of multiple alternate routes and optional areas.
2) Surreal environments that don't allow themselves to be compromised by "realism".
The reason for 1) is I think twofold - a) it confuses the modern gamer who doesn't like to have to make choices or become disoriented even for a second, and b) it's too expensive to develop content that might not even get seen by the player.
2) Is a bit harder to justify - I think people are more comfortable being fed the same shit that they already know (i.e. military-themed shooter in an urban environment), and are probably put off by a game setting that is too alien or wierd to them. I'd like to hear other people's theories on this, because I'm struggling to find a decent reason.
 Quake/metroid
#22600 posted by FifthElephant [82.12.230.210] on 2013/04/04 19:05:17
I agree Kinn. I think one of the reasons I loved the heck out of Dark Souls was that it was totally surreal AND you go wherever the hell you want (seriously, my usual route through the game skips the both the taurus demon and the hellkite bridge, and for a bit more flavour I go straight to Quelagg).
I think the realism angle is just an easy sell, the problem is that the easy sell eventually gets stagnant and innovation tends to shine through. Remember the early 2000's when *every* game was a WW2 game? Yeah that didn't follow to this gen. Even the newest COD has futuristic elements and nazi zombies, eventually they have to do something different.
Also I think the Oculus Rift will really create whole new genres and gameplay innovations the likes we have not seen for decades.
 Probably A Hen And Egg Problem
#22601 posted by negke [31.18.177.112] on 2013/04/04 21:09:51
Are games made like this (dumbed down) because players want and like it, or do players want and like it because games are made like this?
In other words, who raised (or spoilt) whom.
Then, consoles are to blame because of the bottleneck controller; the publishers are to blame because they only care about maximum profit, not in the slightest about originality. It's an industry alright.
I agree there's nothing to be expected from the big players anymore. Unfotunately, in most cases indie devs don't have the budget/manpower/skills to pull off something of equal (visual/technical) quality as the AAA titles.
FPS were better off back then when they were developed for PC and only then (and only sometimes) ported to consoles with the corresponding neccessary simplifications - today it's the other way around, and obivously that cripples the games and everyone involved in longlasting terms. I applaud companies that decide to develop exclusively for PC and not follow in with the bullshit that made gaming/the industry go downhill (apparently without even realizing). Ok, admittedly, right now I can only think of the Stalker games. But still.
#22602 posted by Spiney [81.241.162.177] on 2013/04/04 21:10:01
First comment, too vertical, xbox users don't look up!
That's pretty circular.
1) Exploration created by the existence of multiple alternate routes and optional areas.
2) Surreal environments that don't allow themselves to be compromised by "realism".
Yeah I agree, I would add
3) Revisiting or backtracking areas through unlockable routes and/or new means of transportation. (eg, learning to crouch, jumping further, using a grapple hook, etc...)
I'dd put Zelda games in the same category.
Creative ways of solving the won't look up problem do exist, and I think it's just a case of finding them.
Half Life's Barnacles instantly come to mind :D
The Half Life games have some good vertical sections.
(not terribly 3D, per se, but certainly with a strong verticality).
#22603 posted by metlslime [159.153.4.50] on 2013/04/04 21:20:04
It's true that players "don't look up" but this is also due to games not requiring it.
If you make the player look up constantly, if you teach it as a basic skill early in the game, then they will look up.
Just don't expect them to look up for your ONE puzzle halfway through a 15 hour game, if the rest of the game never requires looking up.
#22604 posted by Spirit [80.171.85.40] on 2013/04/04 21:31:30
I just read through an entertaining, depressing and sometimes annoying essay which is very relevant I think (at least to negke's comment): http://www.learntocounter.com/the-history-of-why-im-tired-of-your-modern-shooters-part-one/
Takes an hour or two but imo it is worth it. It is 2-3 years old. Very grumpy but raises many good points and is a nice historic overview at least.
----
The old Zelda games (I only played the NES and GB ones, couldn't get into the others at all) have many mechanics that would work in Quake like FPS. I wrote about some monster designs somewhere once.
 Fart
#22605 posted by czg [213.112.235.183] on 2013/04/04 22:22:59
I've been seriously thinking about how I'd go about making a modern Quake-like for the past year or so, and as you guys touch upon; Metroid Prime and Dark Souls are absolutely games to look for inspiration from.
One thing I think that would be a really good thing to borrow for consoles, is the Metroid lock-on mechanism. When you lock on to an enemy, you enter circlestrafe mode, where jumping allows you to do a quick dodge move. Coupling that with some spatial awareness to try to prevent unintended falls off edges, I think that would go a long way towards a more Quake-style combat feel.
For PC mouse and keyboard would of course be the preferred way.
The meat and bones of a modern Quake would be the monsters and the world though, so that's where most of the effort would have to be focused in my opinion. :)
I can't even count the number of different weird-ass monsters in Dark Souls, so it is always so disappointing when I see a game that only features Men With Hitscan Weapons.
#22606 posted by Kinn [86.161.248.120] on 2013/04/04 23:25:36
3) Revisiting or backtracking areas through unlockable routes and/or new means of transportation. (eg, learning to crouch, jumping further, using a grapple hook, etc...)
Yeah, that's also a good one. In Quake, this basically amounts to "u must have teh gold key", but Metroid Prime goes absolutely balls-deep with it. In fact, it's kinda the driving force of MP's entire world structure.
 Didnt Lun Already Cover This
#22607 posted by nitin [220.244.163.153] on 2013/04/04 23:31:00
in his if games are our movies, what are our films article?
 But At The Same Time You Don't Want To Be TOO Completely Blatant
#22608 posted by czg [213.112.235.183] on 2013/04/04 23:32:32
about it.
The metroid series sometimes makes the lock-and-key mechanic too obvious and gamey, and that's not always desirable.
I know I kinda failed on that myself with honey.
In MP2 I especially remember the multi-lock-on doors which made no sense besides being a progression blocker.
I never really enjoyed MP2 & 3... :-|
 I Think Everyone Knows The Reasons For Why Games Are The Way They Are
#22609 posted by nitin [220.244.163.153] on 2013/04/04 23:32:34
but money talks as much as your modern day average 15-29 year old male with internet access and a smartphone.
 Other Stuff
#22610 posted by Kinn [86.161.248.120] on 2013/04/04 23:36:42
Quake's monsters were just bullet sponges, with one or two exceptions, and one thing I would change in Nu-Quake, would be to add a healthy dose of monsters with non-trivial defeat strategies. Zelda and (again!) the Metroid Prime series have plenty of good examples of this sort of monster.
 More MP
#22611 posted by Kinn [86.161.248.120] on 2013/04/04 23:48:02
Heh, yeah I gave up playing Metroid Prime 2 very early in the game, but I can't for the life of me remember why (I think I got stuck during a section of incredibly obtuse gameplay, which bottomed out my give-a-shit-ometer for a while, and I never did get motivated enough to play it again.)
I think I played maybe half of Metroid Prime 3 before real-life monopolised my time, and I remember liking it a lot more than MP2 but still not as much as MP1.
#22612 posted by [178.70.201.207] on 2013/04/05 14:24:23
Oddly, games like DeusX:HR or Dishonored have more quake-like level/game design with multi-routes, secrets etc, than 'pure' shooters.
Cant complain about games overall btw. Things are much better now compared to ~5 years ago. Plenty of good games for different tastes/needs these days and many more games with freedom and "consistent response", instead of linear rides with arbitrary scripted bs and "tap x to win". Even AAA action games.
Don't even have the time to play everything that I'd like to.
 WebGL
#22613 posted by than [182.164.57.115] on 2013/04/06 10:19:13
 Erm...
#22614 posted by than [182.164.57.115] on 2013/04/06 10:20:38
I was just going to suggest that it might be cool to have a Quake editor that works on any WebGL browser (well, probably just Chrome...)
#22615 posted by Spirit [80.171.164.11] on 2013/04/06 10:41:44
 Wow
#22616 posted by than [182.164.57.115] on 2013/04/06 10:53:36
that's a pretty nice start.
Some weird pauses when moving around with the camera, but it seems like they can load an navigate maps nicely.
Would love to see a TB port of course ;)
 Random Shader Idea
#22617 posted by Spiney [91.177.105.165] on 2013/04/06 17:58:52
Using 1bit stainmaps and modulating the edges using detail textures (or something among those lines) to get perma-blood and the like in maps.
#22618 posted by necros [99.227.223.212] on 2013/04/06 18:47:27
DP has stain maps.
 Stain Maps
#22619 posted by FifthElephant [82.12.230.210] on 2013/04/06 18:49:21
I like the idea of stain maps, but I really kinda wish it looked a bit more pixelly and bold than aiming for realistic. I really am a purist for these things I think.
 Yeah, DP...
#22620 posted by Spiney [91.177.105.165] on 2013/04/06 20:44:47
I'm thinking about this with DP's blood particles in mind. Stainmap res is typically too low to look convincing for hard edged stuff (such as blood decals). Could look better when combining with detail textures to get 4* the res (or more for high res stuff). If you take it as grayscale and combine with detail texture before doing alpha-test you could get more irregular looking hard edged stuff. Could look more like decals when done right... Just think it would be cool to be able to paint a map with blood, lol.
(and please don't turn the particle thing into a style argument, you can make it look like Duke3D style 8-bit with custom textures + effectinfo.txt and nearest neighbour filtering, etc etc)
 It's Not Really An Argument...
#22621 posted by FifthElephant [82.12.230.210] on 2013/04/06 21:57:48
It's not a problem if people play cubism, fitzquake or dark places. Each to their own, I'm just saying it'd be nice if some of these fancy new features were added in a more classic flavour.
For the record I think Dark Places is cool, kinda wish the Rygel set included the knave textures and the id_base_ultimate too.
#22622 posted by Spiney [91.177.105.165] on 2013/04/07 00:50:04
I'm just saying it'd be nice if some of these fancy new features were added in a more classic flavour.
I can totally agree with that.
 I Just Released A Map: 'Quarantine' For Quoth.
#22623 posted by RickyT33 [2.124.172.55] on 2013/04/08 19:19:54
It's a small-medium sized base map.
I have posted it as news but I didn't know how long it would take to get moderated (or even if it would pass!! (joke)) , and I'm hellish impatient.
Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/quarantine.jpg
http://www.quaketastic.com/upload/files/screen_shots/quarantine2.jpg
Download:
http://www.quaketastic.com/upload/files/single_player/maps/quarantine.zip
 It Got Moderated REALLY Fast:
#22624 posted by RickyT33 [2.124.172.55] on 2013/04/08 19:25:00
 I Just Landed A New Job! :)
#22625 posted by RickyT33 [2.124.172.55] on 2013/04/08 23:17:26
In a web design studio.
When I started mapping again in '07 I had just stopped working in factories and started working admin for my fathers business. Taken me a long time to get into the IT industry. I've done CLaIT, OCR Bookkeeping, Adobe ACA Dreamweaver and Flash and 2/3rds of a foundation degree in computer science.
Jees. Guess there might just be some hope!
Been nice chatting with all you guys in that time BTW. Not to say I'm leaving Quake/Func any time soon. I'm not planning on it.
 Good Luck
#22626 posted by nitin [220.244.163.153] on 2013/04/08 23:48:41
Ricky!
 Congrats!
#22627 posted by SleepwalkR [85.178.60.157] on 2013/04/08 23:50:23
 Congratulations Rick
#22628 posted by Drew [216.252.91.102] on 2013/04/09 01:06:29
hope you`ll find time on holidays to pump out more quality product here.
 Congrats Ricky
#22629 posted by Baker [69.47.162.203] on 2013/04/09 06:50:01
.
#22630 posted by gb [46.142.10.96] on 2013/04/09 07:04:05
congrats mate.
 What They Said
#22631 posted by Spiney [91.177.105.165] on 2013/04/09 10:36:21
 Hanlon's Razor
#22632 posted by Spiney [91.177.105.165] on 2013/04/09 13:08:33
#22633 posted by JneeraZ [108.228.244.211] on 2013/04/09 13:33:45
That's true of a lot of investors as well. For all the talk I see of people moving money around and timing the market and so on, I don't see them retiring any sooner than I will. :P
 EA Games Just Won....
#22634 posted by JPL [82.234.167.238] on 2013/04/09 22:16:40
... the title of worst US company for this year (once again)
http://games.yahoo.com/blogs/plugged-in/electronic-arts-named-worst-company-america-again-170932002.html
I am just curious to know what do EA games employees, that are "landing" on func_, think about this... Does the company really deserve this ?
 What A Joke
#22635 posted by DaZ [89.243.12.122] on 2013/04/09 23:08:16
I'm sorry, but at the end of the day EA is a games publisher. This fact alone puts them nowhere near the worst company in America.
Further proof that internet polls are useless and retarded.
 EA
#22636 posted by Bal [92.103.231.26] on 2013/04/10 11:14:38
That poll is ridiculous, keep in mind that one of the reasons EA got bad press and "won" that reward last year was also because they had homosexual relations in The Sims and Mass Effect, which created a homophobic-right-wing campaign to vote them as worst company...
Internet polls are a joke, people on the internet are even more idiotic than they are in real life.
Still EA sucks, but about just as much as most big publishers. :)
 Lol
#22637 posted by nitin [220.244.163.153] on 2013/04/10 12:26:16
really? shouldnt be surprised but the US just keeps doing it.
 Calm Down Gentlemen
#22638 posted by JPL [82.227.229.44] on 2013/04/10 17:10:17
I clearly do not like this kind of poll either, I was just trying to know whether it is possible to find some valid justifications to win such stupid price...
Anyway, it just show again the press power: morons would have simply follow this.
#22639 posted by JneeraZ [199.255.42.114] on 2013/04/10 17:11:28
Yeah, companies are actively destroying the planet and our health ... but a video game publisher is the worst company. People are stupid.
 Dark Souls 2 Gameplay Reveal -
#22640 posted by FifthElephant [82.12.230.210] on 2013/04/10 21:24:26
 DS2
#22641 posted by sock [190.139.229.130] on 2013/04/10 21:46:07
That game better come with a brand new controller because I see a lot of frustration ahead! :)
 To Spirit: I Love Facebook User Comments
#22642 posted by Baker [69.47.162.203] on 2013/04/11 06:33:20
3.500 people saw https://www.facebook.com/photo.php... within the last hour
Some of them with brilliant with mindboggling comments like "Mod for Quake 3: Arena?"
--- Which is probably a good one because at least he figured it was a Quake series game.
Facebook gets a lot of traffic, but the kind of traffic you get is similar to people at the grocery store.
Of the first time viewers, I would bet -3 in a 100 would know how to install a Quake single player game. The -3 is because I think the answer is 0 and 3 people would say they knew how but actually didn't.
This is why advertisers want demographics and want to track you --- it isn't just the quantity of viewers --- they need to find ones likely to be actionable viewers.
Not random dude sees pics he thinks is cool on his cellphone and leaves comment.
This is the modern traffic dilemma.
/End thought essay
-- The crime of awesome Quake single player and coop with little accessibility continues. For the meantime, I hope.
#22643 posted by JneeraZ [108.228.244.211] on 2013/04/11 12:52:51
Your point isn't entirely relevant because the only people looking at the Quake Facebook page are going to be people interested in Quake (logically). So I would give the ratio of people who would know how to install a mod a little higher value.
#22644 posted by Baker [69.47.162.203] on 2013/04/11 13:24:15
I exaggerated slightly.
Before I discovered Spirit's early version of Quaddicted, I didn't actually know how to install a single player mod. Then again, I didn't know Func Msgboard was a largely Quake mapping site either at the time (I saw the Strogg logo crate so I thought it was maybe Quake II).
I think I asked Spirit what to do to install one, went to Underworldfan's site to see a list of "good ones".
I probably played 10 in the first 2 days and felt a little dumb I wasn't aware of custom single player Quake maps until that point.
#22645 posted by Spirit [80.187.110.82] on 2013/04/11 14:36:36
the group has several thousand "users". like baker I consider the vast majority not familiar with the installation of custom content. and that's why I am interested in "targeting" them. these are all potentially interested people.
our most popular content so far have been funny/cool pictures of course ;)
I find them much more interesting and motivating to spread news to because I instantly get gratification(?) and potentially make new custom quake content fans. with quakeone.com you have a similar random target group since you rank high for most Google searches.
 Three Quake Reviews @ TAW
#22646 posted by quakis [86.22.126.142] on 2013/04/11 18:45:37
Been some Quake lovin' on my site recently and hopefully not the end of the current string of reviews coming;
Centurion: Review
Forwards Compatible: Review
Explore or Die: Review
Maybe I should create a general TAW news thread to post updates, since both Quaddicted/Quakeblast have one?
#22647 posted by JneeraZ [199.255.42.114] on 2013/04/11 18:48:14
Just a note but holy DAMN are your screenshots dark.
#22648 posted by JneeraZ [199.255.42.114] on 2013/04/11 18:50:57
To show you what I mean,here's one of your shots in Photoshop:
https://dl.dropboxusercontent.com/u/161473/Misc/CrushedLevels.jpg
The levels are completely crushed.
Just FYI!
 +1 Change Lighting
#22649 posted by sock [190.138.50.32] on 2013/04/11 18:58:02
I remember playing explore or die by Speed, amazing map, especially the way the secrets are presented (show and tell mechanic). Unfortunately most of those screenshots are pitch black for me :/
#22650 posted by quakis [86.22.126.142] on 2013/04/11 19:00:17
Guess I'm still having trouble getting satifactory screenshot brightness. I'm also trying to avoid going overkill on that or they become a washed-out ugly mess.
(Like these Thief shots I had brighten in the past; here)
Need to play around with this some more. Thanks for the heads up.
 @quakis
#22651 posted by sock [190.138.50.32] on 2013/04/11 19:13:36
I quickly adjusted one of your images in PS, here is the Result I don't think you need to brighten the images as much as your Thief shots but the current one's certainly could do with a large bump of brightness and a bit of contrast to keep the blacks.
 It Depends On The Scene
#22652 posted by negke [31.18.177.112] on 2013/04/11 19:16:52
In PS, I usually use brightness 15 and contrast 20 for the average shot. sock's version is still very dark.
#22653 posted by JneeraZ [199.255.42.114] on 2013/04/11 19:23:21
Yeah, socks shot is still almost black. :P
 Testing...
#22654 posted by quakis [86.22.126.142] on 2013/04/11 19:28:46
Increased the brightness of the Explore screenshots; still too dark?
Remember to refresh first!
Link for convenience
 Looks Good To Me
#22655 posted by negke [31.18.177.112] on 2013/04/11 19:30:06
 Yeah Much Better
#22656 posted by sock [190.138.50.32] on 2013/04/11 19:31:26
 Alright, Thanks!
#22657 posted by quakis [86.22.126.142] on 2013/04/11 20:29:00
I'll update the screenshots of the other two reviews soon and keep this in mind with in future.
 Keyboard Support Whining ...
#22658 posted by Spiney [81.241.139.166] on 2013/04/12 01:39:54
Why can't I type numbers in FTE? This is rendering the console useless. I can only type 6 on numpad, and 2 on mainpad, lol. It's a variant of that problem in every Quake engine. The only ones I've tried that have decent support for keyboard layouts are Darkplaces and Quakespasm. Switching layouts in windows to bypass the issue doesn't work either. It's 2013, why don't all engines support multiple keyboard layouts by now?
</rant>
 @Spirit
#22659 posted by Baker [69.47.162.203] on 2013/04/12 04:12:58
I agree with your observation about QuakeOne.com (and the Facebook ones), the user base got waterdown to change the makeup from Quake enthusiasts (people familiar with Quake, like it and play it) to largely Quake casuals (people who look at screenshots, know what a Shambler is).
This is just a demographic observation.
 Spirit, Negke, Onetruepurple And ...
#22660 posted by Baker [69.47.162.203] on 2013/04/12 04:15:59
Anyone else who coops. Are you using fte or ZQuake or are you using Quakespasm?
1. Is there anyone who somewhat regularly LAN coops with a FitzQuake derivative?
2. To anyone cooping big maps ... like with fte and protocol 666 or if using DarkPlaces ... how is coop over the internet with these huge maps? Is it smooth or does the entity count have an impact?
#22661 posted by Spirit [80.187.110.209] on 2013/04/12 09:33:07
sometimes we used zqds, sometimes quakespasm. some day I need to investigate my aversion to FTEQW, for some reason I never consider it "quake", even less so than dp. It's a shame and probably not justified.
 Not Much Info Yet
#22662 posted by FifthElephant [82.12.230.210] on 2013/04/12 12:34:34
But I like the aesthetic of this game -
http://hitboxteam.com/mystery-and-mastery
It's by the same people who did dustforce, which is a really neat looking game where you can walljump and stuff
 Also..
#22663 posted by FifthElephant [82.12.230.210] on 2013/04/12 12:35:19
click the "snippets" link at the top to see further assets.
 Baker
#22664 posted by negke [31.18.177.112] on 2013/04/12 16:55:12
I never play on LAN. Last coop was with Quakespasm which worked suitably well. However, the server didn't seem to use the new protocol, so we had disappearing entities in Masque. Could be Spirit configured it wrong, or something else. Performance-wise it seemed fine.
 Holy Shit
#22665 posted by negke [31.18.177.112] on 2013/04/12 21:08:07
I think I found the 1997 negke: http://www.quaddicted.com/reviews/seraphim.html
Everyone (Shambler) go play this!
 Problem With 'Quake' Facebook Page
#22666 posted by Scampie [72.12.65.92] on 2013/04/13 01:51:38
there's an admin who thinks it's his personal place to advertise his youtube channel and is kind of a dick
http://i.imgur.com/5irxeUy.jpg
#22667 posted by Spirit [80.187.97.47] on 2013/04/13 02:02:45
no need to drag that here. I will deal with him tomorrow. thanks! (shitbook does not let me reply to your message because it's a virus.)
 Also
#22668 posted by Spirit [80.187.97.47] on 2013/04/13 02:04:17
lern hwo to spel u nboo!
 No
#22669 posted by Scampie [72.12.65.92] on 2013/04/13 02:56:11
this is serious. something is wrong on the internet.
 @negke
#22670 posted by Baker [69.47.162.203] on 2013/04/13 09:27:40
I have a plan to deal with "too many monsters disappear in coop" like Masque of the Red Death.
Will test this tomorrow morning in some live coop action.
(Involves using "antiwallhack" for enhanced thinning out of entities sent from server to client. I think too many entities is the cause of this, if I recall not only are monsters disappearing but you will get no sound either as sounds are cut-off first).
Actually, if Mark V is the listen server, just type in "sv_cullentities 2" in console and anti-wallhack will thin out all entities with a strict visibility test.
Which is what I'm going to see if helps in a "all benefits, no drawbacks" way. (anti-wallhack is a bit a CPU intensive -- so while I know this should make monsters not disappear, I'm not sure if it might not have a framerate side effect on such a high entity count ... )
 Thanks, I'm Paying Attention With My One Good Eye...
#22671 posted by Tronyn [24.79.126.117] on 2013/04/13 09:36:03
PM and I only come to life occasionally, we are editing zombies sometimes able to whip another chunk of flesh at the larger project, but then going back to dormant mode. Peering up from my Vault of Zin, I would definitely want to address this since I plan on having full coop support for the eventual final DRAKE. Indeed, one of the few excuses I can imagine people having for replaying my reconfigured maps with some new ones as a "replacement Quake" is coop with PM's more challenging skill levels.
 Blerg
#22672 posted by RickyT33 [2.124.172.55] on 2013/04/13 18:07:12
Just emailed a vicar to see if they would marry my fiance and I.....
Is that totally inappropriate?
#22673 posted by starbuck [77.99.186.145] on 2013/04/13 19:51:28
didn't know you swung that way ricky.
 Hmmmm
#22674 posted by Baker [69.47.162.203] on 2013/04/13 20:20:13
Results regarding coop and Masque of Red Death with sv_cullentities 2 = it runs a tad slow and large entities like door tend to get culled when they shouldn't (disappearing doors).
Part #2 can easily be fixed. Not sure how to fix the "runs a bit slow" part.
 @Tronyn
#22675 posted by Baker [69.47.162.203] on 2013/04/13 21:53:33
I know you like corpses and heads everywhere, but I'm thinking the only reasonable fix is adding corpse removal to your progs.
Although with Masque of the Red Death, someone could just use a corpse removal progs (wasn't the reason that -hipnotic was recommended for that map due to this? Although I see no evidence of that working, if so ...)
 Add:
#22676 posted by Baker [69.47.162.203] on 2013/04/13 21:55:56
At least if the coop cvar is 1. Single player isn't impacted, just clients connected to player that is running as the server.
 Client Comments
#22677 posted by Ijed [190.22.16.16] on 2013/04/13 22:54:36
 How Often
#22678 posted by FifthElephant [82.12.230.210] on 2013/04/14 01:22:01
do you check what you've made in the editor in the actual game?
I find myself doing a fast compile every 5-15 minutes... sometimes even after changing just a single thing!
 I Used To Do That
#22679 posted by Drew [132.205.103.121] on 2013/04/14 01:35:05
now I have large, large scraps that have never even been compiled.
 @Spiney
#22680 posted by Spike [86.140.150.200] on 2013/04/14 02:13:51
numpad should be fixed now.
 @Spike
#22681 posted by Spiney [91.179.159.247] on 2013/04/14 02:26:19
Thanks! I'll check it out :)
 #22678 Fifth
#22682 posted by mfx [78.55.3.52] on 2013/04/14 02:42:35
Me too doing this after adding one single brush, or even a light source.
Just for the look at it, strange..
 #22678 / #22682
#22683 posted by JPL [82.234.167.238] on 2013/04/14 10:08:38
I was doing that during my first mapping ages... and I tend to make it less often (not because I am not mapping that much nowadays...eh !), as I was gaining self-confidence in my mapping skill.. I guess it is what people generally call "experience"..
In anyway, compiling the map quite often is good to detect very early the map issues (leakage / HOMs / etc..), while it can be perceived as a waste of time...though...
I think each mapper has its own methodology ;)
 Kona
#22684 posted by negke [31.18.177.112] on 2013/04/14 11:03:48
Many of the level downloads on your site don't work! You don't happen to have released any map sources, do you?
 Spirit Is My Hero
#22685 posted by Scampie [72.12.65.92] on 2013/04/14 11:39:20
ALL HAIL
 My Friends Call Me Nova
#22686 posted by Spirit [80.187.97.47] on 2013/04/14 12:45:45
 Quake Soldat Mod
#22687 posted by Spiney [91.179.159.247] on 2013/04/14 13:14:57
Anyone has a working mirror for this?
http://www.moddb.com/mods/soldat
 Review(s)
#22688 posted by quakis [86.22.126.142] on 2013/04/15 10:17:50
The Last Game by J.F. Gustafsson
Again, loving the 'random map' link at Quaddicted (wish I had one for Duke3D and Thief stuff).
For those interested in Doom; Crimson Canyon by J S Graham.
Not too pleased with the writing in this review personally.
 Shadow Volume Fillrate Savings?
#22689 posted by Spiney [91.179.159.247] on 2013/04/15 14:22:33
An old graphics paper, marking shadowmap edges and rendering those with shadow volumes... wonder if something similar could be done with Quake's lightmaps. DP has great shadowmapping, but there's something to be said of clean resolution-independent shadows...
http://people.csail.mit.edu/ericchan/papers/smapSV/
Running idTech4 at 1080p is pretty but slow on my budget setup :(
 Interesting Paper
#22690 posted by Kinn [86.149.71.235] on 2013/04/15 15:32:43
but how is that relevant to quake's baked lightmaps?
 Only Useful For RT Engines.
#22691 posted by Spiney [91.179.159.247] on 2013/04/15 15:54:59
Using a similair lightmap layout to do edge marking for static shadow volumes. Would require compiler support etc...
 Thinking About It Some More
#22692 posted by Spiney [91.179.159.247] on 2013/04/15 16:22:56
Probably wouldn't work since you'dd get discontinuities between lightmap and rt shadows due to blending and interpolation limits etc... Otherwise writing light indexes into lightmaps but then you need to worry about permutations and compression and it just turns into a shitfest lol.
Once you have shadowmaps anyway it's probably more temping to just slap some PCF on top and not bother with writing another complex subsystem. Probably why no product ever shipped with this.
But yeah, I just want games with faster shadow volumes :(
 ROTT
#22693 posted by FifthElephant [82.12.230.210] on 2013/04/16 11:53:06
The multiplayer gameplay looks very oldschool fast. Wish I had the machine to run it -
http://youtu.be/dWhsZAhfyqc
 Best Trailer Ever
#22694 posted by ijed [200.73.66.2] on 2013/04/18 15:11:00
 Hahaha
#22695 posted by DaZ [78.147.172.131] on 2013/04/18 15:38:07
but please, link the youtube vid in future. I hate giving kotaku traffic :(
http://www.youtube.com/watch?feature=player_embedded&v=Vxxnq5YAVHw
 Fair Enough
#22696 posted by ijed [200.73.66.2] on 2013/04/18 19:23:21
Like me with IGN...
 Zerbrechliche Klauen For Wolf3D (Released: Feb)
#22697 posted by quakis [86.22.126.142] on 2013/04/19 00:17:51
Don't think is worth making a big news post for this, unless others think otherwise. Back in Feburary this year, I released a 3 level Wolf3D project. For anyone interested, here's some screenshots and a download link. Enjoy!
Screenshot 1 Screenshot 2
Screenshot 3 Screenshot 4
Download
#22698 posted by necros [99.227.223.212] on 2013/04/19 01:55:28
you can make maps for wolf3d?????
 No
#22699 posted by than [182.164.57.115] on 2013/04/19 03:02:39
It's an con! Get back to that Quake map you were working on!
 To Be Honest...
#22700 posted by FifthElephant [82.12.230.210] on 2013/04/19 14:08:40
If I was going to defect from Quake it'd be Doom or Unreal that I would run to and not Wolf... Funny stuff though, never knew you could make wolf maps either.
 Real Time Path Lighting
#22701 posted by ijed [200.73.66.2] on 2013/04/19 15:58:15
 Trinca
#22702 posted by negke [31.18.177.112] on 2013/04/19 19:59:40
How do you pronounce "roulf"?
 R.O.F.L
#22703 posted by RickyT33 [2.124.172.55] on 2013/04/19 21:47:48
Roll On Floor Laughing
R.O.U.L.F.
Roll On Neg|ke's Mum's Floor Mispelling Flame Bait
 Brigade
#22704 posted by gb [46.142.21.185] on 2013/04/19 22:47:06
Rendering looks similar to Cycles.
Very cool, but performance?
 It Needs
#22705 posted by ijed [190.22.116.41] on 2013/04/20 04:27:37
A massive CPU behind it. Double that is half the noise time as it computes.
It's nothing feasible for the consumer market just yet, but in, say, 3 years, it'll be close to min spec. Assuming something better and faster isn't invented in the interim.
 Roulf
#22706 posted by spy [95.56.156.64] on 2013/04/20 15:53:10
 Brigade
#22707 posted by Spiney [81.241.176.143] on 2013/04/20 22:51:04
Could be wrong about all this, but afaik the raytracing is done on the GPU. I also wonder how well it handles fully dynamic scenes, I'm sure there's some kind of acceleration structure in place to speed up the rendering.
Also, this is low framerate, low resolution and low samples per pixel. You'dd need much more than twice the computing power. I think more on the order of 16 for it starts to be feasible (twice resolution = *4, twice the framerate = *2, half as much noise = *2).
A more likely road for future raytracing like solutions would probably be ray casting inside volumes like UE3 does, or do a dynamic unique virtual texturing that updates all the light data in texture space and uses rasterisation for rendering. That could be interesting as it also seems very well suited for a hybrid client/cloud gaming solution.
#22708 posted by gb [46.142.21.52] on 2013/04/20 23:32:21
I could imagine some indie game actually making an art style out of the grainy rendering by intentionally limiting it. Before hardware catches up, that is.
#22709 posted by Scampie [72.12.65.92] on 2013/04/21 00:57:21
GPUs aren't designed to handle raytracing. The GPU can be used to supplement the CPU, but there aren't any 'acceleration' features in place.
There are some custom 'RPUs' that have been made, but obviously they are not common consumer hardware.
http://en.wikipedia.org/wiki/Ray_Processing_Unit
 Gb
#22710 posted by Scampie [72.12.65.92] on 2013/04/21 01:04:04
 How Fast Is The Quake Guy
#22711 posted by SleepwalkR [92.231.233.113] on 2013/04/21 21:56:30
in units / second? Does anyone know?
#22712 posted by onetruepurple [91.240.47.30] on 2013/04/21 22:03:55
21:59:34 | <onetruepurple> 320
21:59:51 | <onetruepurple> voreballs are 240, except for skill 3 where they're 340 and will outrun the player
#22713 posted by Spiney [81.241.176.143] on 2013/04/22 00:46:42
Scampie: Yeah but... there's already GPU raytracing stuff all over the place? Might be technical stuff I don't get.
#22714 posted by Spiney [81.241.176.143] on 2013/04/22 00:49:10
I could imagine some indie game actually making an art style out of the grainy rendering by intentionally limiting it. Before hardware catches up, that is.
I sometimes wonder what if we had all the gpu power we have today but were stuck on 640*480 monitors. You could play some kid that lost his glasses, haha.
 640*480
#22715 posted by RickyT33 [2.124.172.55] on 2013/04/22 00:51:49
Has to be the best resolution evar.
To me it will always be 'hi-res'.
The moment when games were nolonger blocky as a mutherfucker.
 Randomize Maps
#22716 posted by Barnak [69.157.246.113] on 2013/04/22 16:30:34
Is there a way to play the installed custom maps in random order, without knowing in advance which one will load ?
Suppose you're ending a first map. Then Quake loads a random map in your collection, etc, even if it wasn't coded in the previous map.
Is there a mod to do this ?
 That Would Be Quite Easy To Hack Into Quakeinjector
#22717 posted by megaman [79.227.141.145] on 2013/04/22 20:56:13
*hides*
#22718 posted by necros [142.245.193.1] on 2013/04/22 20:59:13
i don't think that is possible with qc.
 And Maps In Order ?
#22719 posted by Barnak [207.162.105.10] on 2013/04/22 22:02:57
And what about playing all the maps, in order, without having to enter the map name in the console ?
 I Think
#22720 posted by slapmap [178.70.222.105] on 2013/04/22 23:14:16
you could call a random map from a list in QC if you encode all the maps in changelevel_touch, like
local float r;
r = floor(random()*(number of maps));
if (r == 0)
{nextmap = e1m2}
if (r == 1)
{nextmap = e1m2}
etc
#22721 posted by necros [99.227.215.224] on 2013/04/23 00:31:32
oh hmmmm yeah, what you could do is just do a dump of your map folder:
dir /b *.bsp > maps.txt
get rid of some of the random text and such, and then script up a little thing to assign each map to an integer number like slapmap is saying.
 W3rd
#22722 posted by DaZ [92.24.169.48] on 2013/04/23 06:04:19
Open Broadcaster just updated to 0.5 beta and has got some nice features added and bugs fixed. If you wanted to get into streaming but didn't want to pay for Xsplit then this is exactly what you need.
http://obsproject.com/index
 Random Map Change
#22723 posted by gb [46.142.20.242] on 2013/04/24 15:20:15
Could probably be hacked into the engine pretty easily.
#22724 posted by gb [46.142.20.242] on 2013/04/24 15:41:08
also, Spike pointed to the DP_QC_FS_SEARCH extension, search_begin and friends.
Another way is a bash script to start a randomly selected bsp file, and kill the engine after each map.
#22725 posted by metlslime [159.153.4.50] on 2013/04/24 20:16:07
easiest would be to modify "map" or "changelevel" command in the engine to ignore the mapname and load a random one instead. This could be cvar controlled.
 Review
#22726 posted by quakis [86.22.126.142] on 2013/04/25 14:57:49
 Nice
#22727 posted by negke [31.18.185.105] on 2013/04/25 18:29:35
 Really Great Great Awesome Blender Tutorial
#22728 posted by RickyT33 [2.124.172.55] on 2013/04/25 23:08:10
http://www.youtube.com/watch?v=VmOFRkRjOSQ
Learned a lot in an hour and a half. WAAAAY more than I learned at college today :/
 Also The Guy Gives A Full Explanation Of 'loop Cut' In Video 5
#22729 posted by RickyT33 [2.124.172.55] on 2013/04/25 23:09:17
.....aaaand I realised that it is identical to Hammers clip tool.
 What's It Like To Import And Export
#22730 posted by RickyT33 [2.124.172.55] on 2013/04/25 23:18:17
Quake mdl into and out of Blender?
 Well
#22731 posted by Preach [77.98.165.95] on 2013/04/25 23:21:15
I wrote a script to export mdl out of blender several versions ago, but I couldn't be bothered to keep it up to date with the plugin API changes (the interface was not very stable in those days). I'd recommend the export to MDL via MD3 or FBX routes, since I can provide a converter from either of those formats to MDL.
 I Managed To Import Enforcer.mdl Into Noesis
#22732 posted by RickyT33 [2.124.172.55] on 2013/04/25 23:38:48
Never heard of Noesis before but it seems cool.
Then I exported to Wavefront .obj WETF that is.
That loaded into Blender just fine! No skin though, though it could be there. I dont know enough about Blender [yet]....
 Import/export Blah
#22733 posted by FifthElephant [82.12.230.210] on 2013/04/25 23:54:18
I dunno why people have to convert a billion times, I'm certain that you just make the model and save it in the required format and it will load in quake. I'm positive in fact.
http://forums.inside3d.com/viewtopic.php?t=1210
That thread has some of the details (and a rant).
 Fun With Sounds
#22734 posted by Preach [77.98.165.95] on 2013/04/29 10:15:56
Don't think I ever saw this on here before
http://www.youtube.com/watch?v=Lgo5BNbiGMo
 Har Har
#22735 posted by ijed [200.73.66.2] on 2013/04/29 21:41:11
 Cheer Up!
#22736 posted by DaZ [92.19.152.113] on 2013/04/30 07:23:48
#22737 posted by onetruepurple [91.240.47.30] on 2013/04/30 10:09:47
^
 Whole Thing Is Genius.
#22738 posted by Shambler [86.25.222.172] on 2013/04/30 11:00:31
"Speedrun time!"
"Put a donk on it"
"Spoon game!"
:D
 New Redesign @ TAW
#22739 posted by quakis [86.22.126.142] on 2013/04/30 21:33:58
Updated the site with a redesign focusing on making the site more tighter and tidier. There may still be problems that need weeding out in certain browsers. Please let me know.
http://taw.duke4.net/
 Hm
#22740 posted by negke [31.18.185.105] on 2013/04/30 22:57:51
Smaller font size actually makes it harder to read for me.
 51-things-every-game-student-should-know
#22741 posted by Spirit [80.171.98.247] on 2013/04/30 23:20:44
#22742 posted by quakis [86.22.126.142] on 2013/04/30 23:26:43
The menus right? Was worried that might cause a problem for some people despite the intention to tighten up the list.
If the small font size there becomes a major concern, I'll gladly increase the font in those spaces. Everything else should roughly be the same size as before.
 Quake Planet?
#22743 posted by FifthElephant [82.12.230.210] on 2013/05/01 17:27:39
 -things-every-game-student-shoul...
#22744 posted by slapmap [178.70.211.116] on 2013/05/01 23:06:05
 Want This Book
#22745 posted by mfx [78.55.116.181] on 2013/05/02 01:48:42
kenwud.tumblr.com/post/48525299832
 52.376552 5.198303
#22746 posted by RickyT33 [2.124.172.55] on 2013/05/02 17:14:46
On Google Maps.
WTF?!?
 Murderer Caught
#22747 posted by ijed [200.73.66.2] on 2013/05/02 18:02:51
On Google maps...
 ...
#22748 posted by Spirit [80.171.9.253] on 2013/05/02 18:42:31
Take piece of wood, splash water on it, OMG THE STICK IS BLEEDING!
#22749 posted by quaketree [76.14.42.216] on 2013/05/02 20:52:13
Wet dog on a pier after a swim.
 Got A Job!
#22750 posted by FifthElephant [82.12.230.210] on 2013/05/02 21:14:05
So I got a job today after almost 18 months of unemployment. It's nothing creative, just a call centre job.
Depending on peoples POV I will not be frequenting the forum quite as often (when the job starts in just over a weeks time)... hopefully I wont be less active in a mapping sense, I suppose I will have to focus on the task a lot more.
Hopefully I will finish my SP map before the job starts, I'm sure with my financial stress being lessened I will be able to concentrate a lot more on completing it...
 Congrats!
#22751 posted by ijed [200.73.66.2] on 2013/05/02 22:22:58
 Quake 2 On VR Glasses
#22752 posted by mfx [78.55.164.164] on 2013/05/02 22:29:36
 ...
#22753 posted by FifthElephant [82.12.230.210] on 2013/05/02 23:36:38
"Depending on peoples POV I will not be frequenting the forum quite as often "
I typed this out completely wrong.... looked like I was trying to emotionally blackmail people into making me visit!
What I meant to say is... I will end up visiting less often as a result which may be good/bad depending on peoples POV...
Quake 2 on VR?! Finally, a real game!
 Congrats!
#22754 posted by SleepwalkR [92.231.109.173] on 2013/05/02 23:42:45
 Congrats On The Job Dude
#22755 posted by RickyT33 [2.124.172.55] on 2013/05/03 00:04:07
Also:
You never know, you might be a map-by-night guy like me ;) I go through spats and fits of it. Great way of unwinding, I find my eyes are affected these days. Over-exposure to monitor light. But if my eyes still feel fresh at the end of the day, I often feel motivated to do stuff :)
 My Mood Has Improved
#22756 posted by FifthElephant [82.12.230.210] on 2013/05/03 00:11:57
... already!
I got into a discussion with a friend about a moment in bioshock in which a bridge builds itself as you walk across it. I said it might be possible to make it in quake and so I did. It's pretty neato actually. I'm definitely going to stick it in a map at some point.
Also Ricky, did you see my stuff in /help about making glass in quake? I know you love to make glass in your base maps. Just putting a key of alpha (scale of 0.1 to 0.9) on a func_wall or other brush entity will allow you to have full textured glass (rather than flat boring single colour water fake things). Sure it wont work in bog standard quake, but who plays winquake or quake.exe anyway right? ;)
 Oh
#22757 posted by RickyT33 [2.124.172.55] on 2013/05/03 00:24:07
I already knew that. But yeah - I was doing it for backwards compatibility. GLQuake will be a lot of peoples first experience of a Quake engine. So I try to make my maps work in GLQuake.
 Hmmm
#22758 posted by FifthElephant [82.12.230.210] on 2013/05/03 00:33:11
I think if anyone is playing quake in 2013 they're most likely playing with a custom engine. If they're using standard quake it probably wont run unless you keep the poly count and monster/entity count quite low too (which in the case of StarkMon I'm not sure it would work in glquake, unless it does?)
I'm may be cynical in my thought process with it. Plus if they're a total noob then they might not know about the r_wateralpha r_novis console command either...
I dunno, am I championing a losing battle here? :P
Seems like everyone wants to cater for glquake/winquakers!
 Well
#22759 posted by RickyT33 [2.124.172.55] on 2013/05/03 00:49:31
The only thing they have to do is use Quoth.
Quoth fires the 'r_wateralpha 0.2' command when the map loads :)
It's no biggy - I used 'propper' glass in the RMQ Winter 2011 demo. Big map too....
http://icculus.org/remakequake/RMQInstallerWinter11.zip
 Starkmon Does Work In GlQuake Btw
#22760 posted by RickyT33 [2.124.172.55] on 2013/05/03 00:51:48
It's right on the triangles limit. The far-clipping thing is an issue though
 Aye...
#22761 posted by FifthElephant [82.12.230.210] on 2013/05/03 01:25:56
though I suspect the bundled quoth maps are probably at or beyond the limit... again, anyone playing quoth are most certainly going to be using a custom engine aren't they?
Plus if the glass texture is nice enough then perhaps it wont matter in the standard engine that it isn't transparent? After all, the terracotta textures (like the ones found in gloom keep) have non-transparent glass...
Not saying it's not nice for folk, almost charitable in fact, that they're trying to support the standard engines, but... why bother? haha :P
#22762 posted by necros [99.227.215.224] on 2013/05/03 02:08:24
no, the original quoth maps all work in normal limit engines (ie: glquake). They were specifically designed that way. Later maps were up to their author's discretion though.
 HackaThon!
#22763 posted by mfx [92.225.220.79] on 2013/05/04 02:26:32
 Fallout Monopoly
#22764 posted by erc [46.197.69.124] on 2013/05/04 10:01:29
 Just Played
#22765 posted by FifthElephant [82.12.230.210] on 2013/05/04 21:46:13
the quake expansions today... Armagon started off ok and the quality of the levels really dropped off at the end.
Not played much of dissolution yet, but seems way harder than normal quake, not really a bad thing.
 EPICNESS
#22772 posted by ijed [200.73.66.2] on 2013/05/07 16:35:42
 This Post Was Flagged As Spam.
#22774 posted by Scampie [72.12.65.92] on 2013/05/08 04:19:00
 This Capitalised Post Title Was Flagged As Beans
#22775 posted by RickyT33 [2.124.172.55] on 2013/05/08 04:24:52
#22776 posted by quaketree [76.14.42.216] on 2013/05/08 09:18:21
I like beans and had them as a part of my dinner tonight.
1/3rd of a Lb re-hydrated kidney (Red) beans.
3 cups of dry rice
10 oz bag of spinach leaves
3 heaping spoon fulls of chicken bullion
Salt and pepper
1 Onion, diced
1 garlic bulb, diced
Water and a bit of olive oil
Simmer the beans for at least an an hour then add the rest. Lunch or dinner for a couple of days for pennies. Very healthy as well. Not recommended as a full time food source, that's what pizza is for.
 Question:
#22777 posted by JPL [82.234.167.238] on 2013/05/08 10:35:29
Isn't there a food thread already ? Yes there is: http://celephais.net/board/view_thread.php?id=24206 !!!
:P
 Beans
#22778 posted by Cocerello [83.46.158.41] on 2013/05/08 12:04:24
What a coincidence! :D I'm doing almost the same recipe right now, but i replace the chicken and the rice for red and green pepper, diced pork and diced cured in salt beacon and some pleurotus (a grownable mushroom).
 Beans ... Again
#22779 posted by Cocerello [83.46.158.41] on 2013/05/08 12:09:49
I forgot, i don't use spinach in my recipe too.
 Food Thread
#22780 posted by Cocerello [83.46.158.41] on 2013/05/08 12:12:56
 #22777 / #22780
#22781 posted by JPL [82.234.167.238] on 2013/05/08 18:22:47
Metlslime: please merge !!
 #22781
#22784 posted by negke [31.18.179.222] on 2013/05/09 12:45:39
Jpl: please merde !!
#22785 posted by JPL [77.205.101.148] on 2013/05/09 16:46:11
Perkele !
 Negke
#22786 posted by JPL [77.205.101.148] on 2013/05/09 16:47:09
Perkele
(fucking automaticien completion)
 Definitely
#22787 posted by JPL [77.205.101.148] on 2013/05/09 16:47:57
Typing with iPad sucks!!!
 I Hate Making Ceilings!
#22788 posted by FifthElephant [82.12.230.210] on 2013/05/10 00:39:44
Anyone else hate making ceilings in their maps?
If you could outsource any part of your map making process what would it be?
 Brushwork
#22789 posted by ijed [200.73.66.2] on 2013/05/10 00:47:01
#22790 posted by Spirit [80.187.102.95] on 2013/05/10 01:39:00
heh, I have become quite interested in ceilings recently. there often is some kickass structure hidden up there especially in quake3/-live maps.
 Texture Alignment
#22791 posted by Cocerello [83.46.158.41] on 2013/05/10 01:46:23
But mostly in base maps.
With some especific textures that tend to require a very specific brushwork.
 Layout
#22792 posted by quakis [86.22.126.142] on 2013/05/10 01:59:43
I love working on the structural side and decorative details of mapping; but putting together a good layout? I lose the ability to think.
 Spirit...
#22793 posted by FifthElephant [82.12.230.210] on 2013/05/10 02:21:15
appears to have volunteered to do all my ceilings! YAY! ;)
 My God...
#22794 posted by madfox [84.26.94.131] on 2013/05/10 02:34:23
there's a fifth elephant on its floor on my ceiling.
 <@scam_pie> Vigil: Can You Post On Func?
#22795 posted by Vigil [84.250.126.157] on 2013/05/10 05:26:05
I don't know. Can I?
#22796 posted by quaketree [76.14.42.216] on 2013/05/10 05:41:59
I don't know. Can I?
No you cannot due to your double secret probation...
 MANUAL Brushwork
#22797 posted by megaman [79.219.104.195] on 2013/05/10 11:10:31
#22798 posted by Spirit [80.171.40.155] on 2013/05/12 12:27:59
Dear map authors, please test your maps in private before release so you have one release and one release only.
#22799 posted by Scampie [72.12.65.92] on 2013/05/12 22:05:53
oh no, there's a minor difficulty in listing Sock's map on Quaddicted!!! QQ!
 Heh I Did It Too
#22800 posted by RickyT33 [2.124.172.55] on 2013/05/12 22:12:21
Srry Spirit
 Dont Think Its A Reason To Be Sorry
#22801 posted by Drew [216.252.92.203] on 2013/05/13 00:01:27
Like spirit, mappers do it for free.
 Bowie
#22802 posted by mechtech [65.190.158.200] on 2013/05/13 04:14:29
#22803 posted by Spirit [80.171.127.31] on 2013/05/13 10:37:15
Well, it's your loss if your map has not one but two pages at the greatest Quake site on the internet and votes and comments are spread. But as Drew said, no reason to care if you don't care, I don't; I like this sentence.
 Yeah
#22804 posted by RickyT33 [86.145.251.165] on 2013/05/13 12:01:20
I mean once you notice a bug, you have two options - fix and update, or leave broken.
Sock and myself chose the latter. I can live with the consequences. :)
Just know that it was never my intention from the offset. And you are right - more testing and I could have avoided it.
 Quake Font Tool
#22805 posted by FifthElephant [82.12.230.210] on 2013/05/13 19:12:32
Ever wanted a nice easy way to type out the Quake system font? Well, I asked the website admin at NFG to upload the Quake font to his Arcade Font Tool.
Just select the font from the drop down menu and type away -
http://nfggames.com/games/fontmaker/
#22806 posted by Scampie [72.12.65.92] on 2013/05/13 19:23:08
I always just used this tool, which also gives the proper characters to use in Quake
http://www.quaketerminus.com/hosted/oqnm_4_20/oqnm_4_20.htm
 This
#22807 posted by FifthElephant [82.12.230.210] on 2013/05/13 19:49:48
also includes a speech bubble tool, creates an image at varying sizes etc.
It's more for putting onto images, it's not really intended for making a fancy quake name.
 Damn
#22808 posted by erc [46.197.69.124] on 2013/05/15 11:57:22
I woke up to a dreary day with replaying some pre-2000 maps in mind, only to find out that Quaddicted is down (?). Have to dig up that DVD backup again.
#22809 posted by Spirit [194.95.77.147] on 2013/05/15 12:12:57
Sorry, the rest of Fileplanet is being a bitch. No idea why the webserver is dead (is it or is it just slow?) again. Will check later.
 Spare Copy Of Borderlands 2
#22810 posted by than [182.164.64.213] on 2013/05/15 14:43:18
I just realised that I bought the 4 pack ages ago and one friend didn't want it and I still have it.
If anyone wants to do a swap for some other game or games of approx equivalent value, let me know (mail andyp.123 on Google Mail).
 Added To Reddit Steam Trades Section
#22811 posted by than [182.164.64.213] on 2013/05/15 15:28:47
#22812 posted by Spirit [80.171.152.152] on 2013/05/15 21:39:32
Quaddicted and the wiki are back. I blame systemd and Red Hat and the Gnome pricks.
#22813 posted by FifthElephant [82.12.230.210] on 2013/05/15 22:09:21
Those gnomish bastards!
 Fuck Em
#22814 posted by ijed [200.73.66.2] on 2013/05/16 18:57:45
And their little red hats.
 &
#22815 posted by madfox [84.26.94.131] on 2013/05/16 19:31:19
their pricks
 No Need To Fuck Gnome Pricks
#22816 posted by Drew [216.252.64.154] on 2013/05/17 00:38:23
or their little red prick hats.
 Hmmm... I Sense A Shitstorm A-brewin'...
#22817 posted by the silent [80.17.142.66] on 2013/05/17 09:45:16
 Not Worried...
#22818 posted by Spiney [91.177.70.128] on 2013/05/17 10:45:46
I'm not terribly worried to be honest, deal seems reasonable enough. I can understand why they do it, for every legal Photoshop version there's probably a 100 illegal ones in the wild -- not like this'll solve that, lol. The yearly cost is actually competetive with buying yearly upgrades (in Europe at least, where it's way more expensive) They probably won't wanna screw over their customer base since the backlash would be pretty severe -- apart from their monopoly position perhaps. Besides, CS6 does pretty much everything anyone would ever need and this subscription stuff it totally gonna get cracked and pirated anyway...
 Pirating PS Is Lame
#22819 posted by gb [46.142.3.173] on 2013/05/17 14:33:52
Gimp can do most of the stuff PS can do and is *free*. A lot of PS pirates are just too lazy to get past Gimp's learning curve, same as with Blender and Max.
Blender, though, is catching up a lot recently, see
http://www.polycount.com/forum/showthread.php?t=72805
I bet the same will happen with Gimp.
2.8 got tablet support and single-window mode already. And there are artist packages like Gimp Paint Studio.
Plus, there is Mypaint which is basically a tablet friendly drawing front end to Gimp. And it is painless to move images between the two, including layers, with Open Raster format.
It really is good enough for most of the people who think they have to pirate PS. Those who really *need* PS probably don't need to pirate it...
In the end, it's not so much about tool X or tool Y, it's about skill and I dare say you can develop those skills just as well in free software.
You cannot pirate skills.
 Mm
#22820 posted by Bal [92.103.231.26] on 2013/05/17 15:16:54
gb, I mostly agree with you, but try finding a job (in CG/VG industry) with only Gimp and Blender on your CV...
For hobbyists though, yeah, Gimp and Blender all the way, especially considering the more people use them, the more likely it'll be that they will surpass their super-expensive cousins (in many areas they have already, for Blender anyways, haven't used Gimp in over 10 years).
#22821 posted by gb [46.142.3.173] on 2013/05/17 15:44:43
If you bring a great portfolio, are you gonna be not hired because it was done in Blender?
 Not Only That, Bal...
#22822 posted by the silent [80.17.142.66] on 2013/05/17 16:10:52
 Yeah
#22823 posted by Bal [92.103.231.26] on 2013/05/17 16:13:16
It really depends on the company and the job you're going for.
But it's a competitive market, and for equal portfolios, obviously a company will hire the dude that already knows how to use the in house tools of choice (hint : those are very rarely Blender & Gimp).
 Pacific Rim Trailer
#22824 posted by sock [186.109.171.180] on 2013/05/17 16:17:40
 Silent
#22825 posted by ijed [200.73.66.2] on 2013/05/17 16:24:00
That post's the new format basically, and very well written.
And Bal is right as well. In the industry it's not about being able to produce stuff on your own as much as it being able to produce from within a team.
Often training very talented casual developers is more difficult than training complete n00bs because they have their own working methodologies.
In the long run the casual dev will be much better, but there's some teething pains at the start.
Valve has this the opposite way round when hiring from the rest of the industry and calls it the 'beaten wife syndrome'.
 123rrnhhgyyt
#22826 posted by mooreaway [125.39.66.146] on 2013/05/17 16:43:03
 Sock
#22827 posted by Cocerello [83.46.158.41] on 2013/05/17 17:48:29
Very nice visuals, but it is an idea that has been used a lot.
It reminded me of that arcade machine's game, King of Monsters, Mazinger Z or Power Rangers TV series.
About the CVs and portfolios, there is the issue too, that when hiring people, the first selection is usually done by people that doesn't have as much knowledge and experience as you. They have been given a guide that describes the simplest points to consider when making the selection. That person doesn't knows about the programs there are out there, so if he doesn't see Ps/Il/Id in the CV, he will probably pass on to the next CV. In those circumstances, the portfolio won't probably considered as he isn't knowledgeable enough to understand how good it is or not.
The silent is right on that you need to know Illustrator and InDesign too, as there are many things that can't be done without those two, like well done text without Indesign/QuarkXpress, or good compositions without Illustrator, for example.
About the freeware alternatives, i know it isn't the same, but i know of some freelances in graphical/industrial design that switched from Ps/Il/Id to some freeware programs and they are pleased with the results, but none of them could use those programs when working in companies. At companies you mainly get Ps/Il/Id and QuarkXpress, the reasons i heard mainly at those are that they have arguably better compatibility when exchanging archives, and because of the technical assistance they provide, but i could probably add on my own to those fear of the possible instability and ignorance, of the alternatives.
 Also
#22828 posted by ijed [200.73.66.2] on 2013/05/17 20:22:45
The contracts from publishers often define which software you can use, up to and including the engine you develop in.
#22829 posted by Scampie [72.12.65.92] on 2013/05/17 21:13:58
Tools != Talent.
A talented employee can be taught a software package, the opposite is not true. If you know how to use a graphic design program, you can easily be taught any other one.
 I Was
#22830 posted by ijed [200.73.66.2] on 2013/05/17 22:26:29
Talking more about teamwork than tools.
Obviously an idiot is always going to come second compared to someone who is talented.
 Sure Thing.
#22831 posted by the silent [79.35.20.66] on 2013/05/17 22:27:53
but, as far as DTP goes, at this very moment you have no other choice but Indesign or QuarkExpress.
And then there's the rest of the suite, and trust me, the smoothness of workflow achieved through Creative Suite is not something that someone working on a tight publishing schedule would happily consider giving up...
Which brings us to the post I quoted above: given its almost monopolistic position, Adobe is trying to have people pay steadily and forever. No bull.
 Quake Gpl License Misinterpreting
#22832 posted by boldo [151.16.172.31] on 2013/05/18 03:00:16
 Afaik
#22833 posted by Scampie [72.12.65.92] on 2013/05/18 03:44:37
The engine is GPL, which means that it itself can be compiled and used however you'd like (commercial or otherwise), on the condition that you also release the source for any changes you may have done to this engine code.
The original Quake assets and game code are not released under that license. So you can't reuse parts of the game code or textures etc in your commercial product.
Any game code, assets, tools, etc you make that are not the engine are of course not subject to this.
You should read the entire license, but the gist of it is that you can do
anything you want with the code, including sell your new version. The catch
is that if you distribute new binary versions, you are required to make the
entire source code available for free to everyone.
read the .txt files
https://github.com/id-Software/Quake
 Selling A New Expansion Pack...
#22834 posted by FifthElephant [82.12.230.210] on 2013/05/18 11:05:00
What if you were to create a kickstarter for a new expansion pack for the original game, but release the actual game for free?
I know Sock was going to do something similar with ITS.
#22835 posted by negke [31.18.179.222] on 2013/05/18 11:11:27
If this is about your pirates mod, forget it.
#22836 posted by Scampie [72.12.65.92] on 2013/05/18 11:48:21
Fifth: I would suspect to distribute any of the original Quake assets along with it, you would need permission from id (likely paying a license fee). I'm a little murky on how the game code side permissions work out here though, but I'm betting doing a commercial mod would be much the same, in that you'd need to pay a licensing fee.
What Sock wanted to do was slightly different if I understood correctly, he wanted distribute the mod with the shareware version of Quake, such that anyone could download the entire package and play.
 The Idea
#22837 posted by FifthElephant [82.12.230.210] on 2013/05/18 12:00:16
is that the kickstarter pays for the development of the mod but the actual release is free. (and if enough money was raised then a licence could be acquired for a boxed version of the mod)
 Adobe
#22838 posted by sock [186.109.171.180] on 2013/05/18 14:06:38
From a business/IT point of view what Adobe is doing is fantastic but certainly bad for small/indie users. For a company, a monthly cost for software is perfect because it is something that can be put into a budget for a department. If a new person is employed the IT department simply adds the software amount to the relevant budgets and installs the software. This system is also good for a producers who can budget projects better (cost wise).
One major benefit will be having all the latest (OS and features) software available and having access to all of the suite at once. One other thing is work flow, having a suite of software from the same vendor can increase work flow because there is less compatibility issues.
The new Adobe direction is designed for medium/large business and will make sure Adobe has a constant amount money coming in for future upgrades and development.
From a personal point of view I am screwed and will probably have to look for alternative software because I cannot afford to rent software for personal projects. Ironically what Adobe is doing will probably generate more pirated software because most small/indie developers will (most likely) use alternative means.
@Fifth, I was thinking of doing a Kickstarter for my ITS project, the money would pay for my time not the final assets and work with custom engines. It might have worked but there is one fatal flaw, there is only about 50 active people who play quake anymore! :)
#22839 posted by Spiney [91.177.72.171] on 2013/05/18 14:28:52
Ironically what Adobe is doing will probably generate more pirated software because most small/indie developers will (most likely) use alternative means.
I'm not sure that is what'll happen, but it's what I'm expecting will.
Also, Gimp/Inkscape etc are nice, but they really are no match for the stuff in Creative Suite. GIMP doesn't even have propper CMYK support out of the box, that alone makes it totally useless from a DTP pov. Adobe also has a pretty tight grip on the educational system. Winner takes all. While you can have various objections to that, from a workflow point of view it is enormously helpful to have an entire industry using the same set of tools. That's why if you're serious about getting into a certain industry it's simply more useful to learn the industry standard apps. Unless the open source apps get vastly more development resources at their disposal it's just idealist to think they'll be able to compete in the marketplace. I wish it were different, but I just don't see that happening any time soon.
 Thank.. And ?
#22840 posted by boldo [151.16.172.31] on 2013/05/18 14:40:22
-q1 gpl source does include the .exe files ?!?(winquake.exe,glquake.exe,..)
-And do you know if after ID's acquisition by Zenimax Quake licensing model has changed ??
-Carmack himself stated that many people don't realize that if they do "true" total conversions they could create standalone commercial games off the source !
..that's why so few attempts were made (Malice,Shrak,Xmen,Steelstorm,..)
 .................................
#22841 posted by Spirit [80.171.152.130] on 2013/05/18 14:54:17
There are more graphics tools than GIMP and Inkscape. Please do not talk bad about free alternatives until you know what is available. Krita for example is pretty fucking damn amazing and has many of the features some people miss in GIMP. MyPaint is great for painting I hear. I have not tried Karbon yet but if Krita is any indication then it's gotta be good as well (I like Inkscape but it has some quirks). And for photographers of course there are RawTherapee and darktable. I wish people would stop recommending GIMP as "the" tool.
I understand that the Adobe suite has good exchange (both in-between its products and thanks to their quasi monopoly to other people) but honestly, it sucks if you are forced to use software because its file formats are proprietary and closed.
 ..edit
#22842 posted by boldo [151.16.172.31] on 2013/05/18 15:03:00
-for commercial use of q1 source what if I leave references/calls to Quake copyrighted assets(model frames,buffer sounds,ai.qc,..) in my game ?!?
..this gnu/gpl thingy putting me to the test so hard that giving up would be wise :(
 Photoshop Alternatives
#22843 posted by starbuck [77.99.186.145] on 2013/05/18 15:55:39
on the mac, Pixelmator is plenty good, they're tearing it up nowadays.
http://www.pixelmator.com/
For a hobbyist, I'd definitely recommend it over Photoshop. It only costs $15 and has a lot of features that casuals will love, and a really slick, fully featured interface.
Of course if you're thinking of doing anything professional, especially if you'll have to work with other designers, Photoshop/Illustrator/Indesign is still the only option.
I think the subscription model is reasonable, but it still irks me not to actually own software I've paid for. Oh well, that's the way things are going it seems.
#22844 posted by Spiney [91.177.72.171] on 2013/05/18 18:20:59
I think the subscription model is reasonable, but it still irks me not to actually own software I've paid for. Oh well, that's the way things are going it seems.
I feel the same, it seems subscription models are increasingly becoming the way of the future.
(random idea)
Something that would be cool would be an image editor where the layer system is swapped for a node based system. That way it wouldn't be a one way street. I often get into weird and redundant layer configurations where I wish I could just tell Photoshop "use this layer R channel as input for this layer's mask". Would be slower but could save a lot of memory and hasstle at times. Another thing that irks me is the layer style system not being modular.
Some more modularity between the subsystems would be cool also, the brush system can be made to stroke vector paths, but it would be nice if this was dynamic rather than just stamping on the pixels. Hmmm, maybe I should write my own image editor :P
 @sock
#22845 posted by FifthElephant [82.12.230.210] on 2013/05/18 19:32:44
How about making the kickstarter price really low? Like $10... just see how much cash you generate in a months time. Even if all you make is $10 you will still be making money for a project that you are going to already be doing...
At least this way you can gauge the interest properly (remember, you don't generate interest *before* the kickstarter, you generate interest *while* kickstarting)...
I'd certainly pay $10 for a whole new expansion pack if it was done properly. :)
 Random Mapping Nothing
#22846 posted by Qmaster [50.40.250.234] on 2013/05/18 22:58:18
Your map is getting big when it takes you 30 secs to zoom in the 2D views in Worldcraft just so you can use it smoothly after loading it.
Your map is getting big when you can't see what you're doing in the 2D views anymore.
Your map is getting big when you get lost in your own map.
 Maps Getting Too Big In WC?
#22847 posted by quaketree [76.14.42.216] on 2013/05/19 04:37:44
Use the "Group" function to combine finished rooms brushes and the use the "Hide Selected" function to hide selected groups. You can still compile hidden groups, it just helps to unclutter the 2d and 3d windows and it speeds up rendering times in the editor.
 Heh
#22848 posted by Tronyn [24.79.126.117] on 2013/05/19 09:48:29
respect, Qmaster (my reviews are in the works).
I found it a milestone when WC/Hammer told me "too many objects in view" and would no longer display anything unless I selected it. Of course, there's the visgroup solution to it. Heh. Just surprised me.
 Spiney
#22849 posted by starbuck [77.99.186.145] on 2013/05/19 12:05:24
all good points and ideas. Along the same lines, I think some more ability to use variables would be nice. I.e. LESS/SASS style color definitions, so I could change one "@accent-color: #ff0000" and it'd change shape layers, shadows, text with that color to whatever I choose.
The text styles thing they've got going on seems a bit weak but is going the right direction though.
I feel like the node idea might have been adopted already if it wasn't such a one horse race.
 Node Based Editing
#22850 posted by Bal [86.195.189.150] on 2013/05/19 14:16:41
This already exists in apps like After Effects, Shake and other post-processing software, and many people have asked for more of it in Photoshop. Adobe have started putting some stuff like that a bit, with non-destructif filters and such, but it requires using smart layers, and is just generally pretty half assed and useless. :(
#22851 posted by sock [186.109.171.180] on 2013/05/19 14:57:37
with non-destructif filters and such, but it requires using smart layers, and is just generally pretty half assed and useless.
Seriously what planet are you on! the filter layers are awesome, extremely easy to add, test out settings, combine them and re-arrange the order. It also does not require smart layers (cs5+), you just add them. The only downside is you cannot apply them to groups which would be useful for global style effects.
 Nodes Are More Powerful But...
#22852 posted by Spiney [91.177.72.171] on 2013/05/19 15:49:07
are less intuitive to grasp than the layer concept though. It might steepen the learning curve for more casual users.
 It's Also Very Easy To Think Of Analogue Equivalents To Layers
#22853 posted by Spiney [91.177.72.171] on 2013/05/19 15:50:02
 Sock
#22854 posted by Bal [90.2.46.100] on 2013/05/19 17:32:45
Mmmm... I'm on CS5, and I don't see how to use them without smart layers. When I try to it says my layer needs to be converted to a smart layer, which makes it useless for me.
Maybe it's better in CS6, haven't tried it yet (we're still using CS5 at work).
What I'd want the most in Photoshop is a way to instance layers, that would make my job so much easier. You can kind of do it with smart layers, tried to use them for a while but it's really clunky and wasn't worth the effort in the end for me.
#22855 posted by Spirit [80.171.154.226] on 2013/05/19 18:06:48
 Selling Quake
#22856 posted by ijed [190.22.10.52] on 2013/05/19 22:25:51
Why not release the source? Maybe I'm being naive, but it worked for id.
#22857 posted by sock [186.109.171.180] on 2013/05/19 23:16:06
@Bal, I use the shortcut icon to create the special filter layer. I rarely use the menu's and I never get any messages about smart layers. Honestly I find them amazing and they have saved me destroying original layers because of effects. I often put the filters into groups so I can test different combinations.
 Sock
#22858 posted by Bal [90.2.40.12] on 2013/05/20 08:03:16
Do you mean adjustment layers? Those are fine (and I also use them a lot), but what I'm talking about is smart filters, for instance having a filter applied to a layer that gives it a gaussian blur, but that you can still paint in (and the blur would be applied more or less on the fly, depending on how expensive it is, and be able to tweak it like an adjustment layer), honestly don't see how that's possible in CS5 without using smart layers (which makes it alot less useful).
 Evangelion + Pacific Rim Mashup
#22859 posted by ijed [200.73.66.2] on 2013/05/20 21:59:24
 Ijed
#22860 posted by mfx [78.55.196.109] on 2013/05/20 23:32:31
have you seen this already?
www.dailymotion.com/video/xzc0u2_giant-god-warrior-appears-in-tokyo_shortfilms#.UZqV_Hkgvxc
 Arghh!!
#22861 posted by mfx [78.55.196.109] on 2013/05/20 23:33:49
#22862 posted by sock [186.109.171.180] on 2013/05/20 23:46:32
@mfx, sorry but that was terrible, you should be playing THIS!?!
 Bal
#22863 posted by sock [186.109.171.180] on 2013/05/20 23:50:15
Do you mean adjustment layers? Those are fine (and I also use them a lot)
Yeah sorry man, I mean adjustment layers, it has been years since I have found a use for the filters anymore! The adjustment system is amazing, it certainly would be cool if they extended the adjustment system to affect groups.
 Sock
#22864 posted by mfx [78.55.196.109] on 2013/05/20 23:59:29
i don't know...
#22865 posted by Spiney [91.177.72.171] on 2013/05/21 00:52:30
it certainly would be cool if they extended the adjustment system to affect groups.
You can do something among those lines by setting the knockout, but I've never used it myself.
http://www.peachpit.com/articles/article.aspx?p=26131&seqNum=4
Being able to set adjustment layers to target group as a clippy mask would be nice though.
 OK
#22866 posted by RickyT33 [2.124.172.55] on 2013/05/21 14:33:14
So I start my new job tomorrow.
My new boss called me last week to discuss what kind of workstation to get. He is a pure Apple fanboi, and naturally asked me 'How would you like a nice brand new PowerMac?'. I have never used a mac, so I said (trying to remain on the fence) 'I'm not averse to the idea of learning to use a mac, but for the last 15+ years I've been a Windows user, and learning a new OS would slow me down some'. Then he said that on a mac there is no right-mouse-button. 'AAAAAaaargh!' I cried, and convinced him that I needed a PC.
Would anyone here tell me any different? The job is web design.
#22867 posted by Spirit [80.171.29.219] on 2013/05/21 14:50:51
Use what you are comfortable with as long as it can run the software you are required to use (if you are).
#22868 posted by sock [186.109.171.180] on 2013/05/21 15:10:35
@RickyT23, I have a powermac and laptop pc and switching between them is a nightmare. Shortcuts are different, no backspace, no right mouse click (there is a keyboard equivalent), interface is back-to-front (especially all the window icons). It is like apple deliberately made the interface arse about face.
Once you get over the interface issues luckily most of the software works the same. If you switch to Mac, play with it for a while, don't keep switching back, it will drive you nuts!
 80 Path_Corners
#22869 posted by Qmaster [50.40.240.99] on 2013/05/21 16:04:22
...ayand counting! Phew!
 Well, RIck...
#22870 posted by the silent [80.17.142.66] on 2013/05/21 16:23:54
...I started on PC, turned to the Mac for your exact same reasons, some 10 years ago, on OS9. Now, that was a Nightmare! Been going back and forth since then and, while I'm what you'd call an Apple Fanboi ;), I'd say Spirit got it right.
My 2 cents of experience anyways, tell me that iMac is far superior when it comes to font management and that's not to underestimatedbe if you're doing ANY kind of graphic work.
Also, don't forget that you can still plug a Logitech (Or whatever you like) 3-buttons into that funky Powermac!!!
 Fuck The Lack
#22871 posted by the silent [80.17.142.66] on 2013/05/21 16:25:02
of an edit button.
I guess you got what I mean anyways....
 ..about Kickstarter
#22872 posted by boldo [151.16.160.10] on 2013/05/21 17:38:34
is really fascinating all that!
but was thinking.. what if one starts a campaign getting funds but then quits the project ?
funds must come back to pledgers ?
 ..negke
#22873 posted by boldo [151.16.160.10] on 2013/05/21 17:59:37
some posts above were you answering to me or to fifthelephant ..about some pirates mod ?
#22874 posted by metlslime [159.153.4.50] on 2013/05/21 20:31:27
macs can support 2 button mice, you just have to plug one in.
#22875 posted by necros [99.227.215.224] on 2013/05/21 23:34:32
mac is really not that hard to learn and if you are any good at computers in general, you'll pick up the finer points of the UI fairly easily. if not, just google it and there's a lot of info out there. likely you'll be frustrated with the backwards setup on mac for a while, but you get used to it.
the biggest thing about mac is that most applications don't open up as a full screen the way windows applications do. for example, when you open up Photoshop in windows and maximize it, you get a big grey window with a menu bar on top and the tools on the sides.
on a mac, when you open photoshop, you see only the toolbars show up and the menu at the top of the screen is REPLACED with the photoshop menu. basically, application windows 'float' around on your screen instead of being bound inside a 'master' application window. that's really the biggest difference right there.
so sometimes you can open an application and not realized it opened because no window immediately pops up, only the menu bar at the top changes.
 Apple Or MS? Pick Your Demons!
#22876 posted by Spiney [91.177.72.171] on 2013/05/22 00:26:58
Macs are pretty easy to get used to, but I lack the bar at the bottom of screen and not being able to maximize windows still irks me after all these years alternating between osx and windows.
#22877 posted by Spiney [91.177.72.171] on 2013/05/22 00:28:41
Apple also makes the worst mice known to mankind. Remember these?
http://cdn3.pcadvisor.co.uk/cmsdata/blogentries/108160/iMac-mouse-360.jpg
I had to use these at school, drove me fuckin nuts.
#22878 posted by necros [99.227.215.224] on 2013/05/22 01:28:12
oh god...
ironically, the oval classic mice were really good (except they only had 1 button); comfortable and easy to hold.
 Ok So This Is Me Being Anal
#22879 posted by mwh [120.136.5.22] on 2013/05/22 01:42:11
but if they are really buying you a PowerMac, I'd ask for a computer from this decade.
 I'm Not A Mac Guy But...
#22880 posted by quaketree [76.14.42.216] on 2013/05/22 01:47:39
Doesn't Mac support Windows dual booting via Boot Camp?
 Yessiree.
#22881 posted by the silent [80.17.142.66] on 2013/05/22 12:11:02
And, against all good advices I received here on creating a proper dual boot, I use my home iMac with Parallels and I happen to play HL2 or Doom3 (on Win2k) and simultaneously have a Photoshop session + Firefox + Itunes open in Osx no problem.
 Yeah, Parallels Is Nice
#22882 posted by SleepwalkR [130.149.243.224] on 2013/05/22 12:54:03
I do have a dual boot setup with Windows 7, but I rarely actually boot into Windows 7. I play most games in the Parallels VM.
RickyT, regarding Mac vs Windows. I have switched to the Mac in 2005, and I have to say that I really prefer it to Windows. The switch can be hard for a couple of weeks, but then it became smooth sailing and I began to see how the OS X gui is superior to the Windows GUI in subtle ways. One example: The shortcuts are triggered with Cmd+SomeKey, and due to the positioning of the Cmd key (next to the spacebar), you use your thumb and your index finger for most shortcuts. This puts considerably less strain on my fingers. Huge win.
However, if your boss is offering a PowerMac (provided he's serious about it), I would be weary. The PPC architecture has been replaced with Intel CPUs about seven years ago, and is unsupported since OS X 10.5. Many programs simply won't run on that computer.
Some things of note:
- Forget about the one button mice - all modern macs have two button mice, and you can plug any USB mouse into a Mac. There are 3rd party drivers which allow you to configure the mice.
- If you're like me, you'll start using your Windows machine less and less because OS X works better for you.
- Use Parallels to run Windows in a VM if you still need it (or Boot Camp for games)
- For programming, the Mac is superior to Windows - there are great tools, a shell with all the goodies included, and its easy to install Apache / MySQL etc.
- I don't know about the stability of recent versions of Windows, but OS X is fucking rock solid. I can count the number of times I have seen the Mac equivalent of the BSOD on one hand.
- The hardware owns. I know you like to build your own computers, but let me tell you, just buying something off the rack that just works has its perks too. No more worrying what components will work together, no more fucking about with beta drivers etc. Downside: It's more expensive and you can't easily upgrade components. But I usually keep my Macs for at least two years, and I can see that I will keep my current machines (iMac and MacBook Air, both 2011) for several years to come, as they are just amazingly fast.
One more argument that was my original reason to switch: I found that using OS X has made me think differently about how I use computers and how I write software. Switching to any OS forces you out of your comfort zone, and allows you to learn something new. But this only works if you are interested in such things - if you just want to get your work done, and fast, then you're probably best off if you use what you know.
 BSOD. 2 Times.
#22883 posted by the silent [80.17.142.66] on 2013/05/22 16:18:17
In 15 years.
It's a lot scarier on OsX though, 'cause it's not the Blue Screen Of Death, but the BLACK Screen Of Death....
Muahahahhahhahhahahahh!
 It's Gray
#22884 posted by SleepwalkR [130.149.243.224] on 2013/05/22 16:23:23
 BSOD
#22885 posted by SleepwalkR [130.149.243.224] on 2013/05/22 16:25:21
were much less of a problem after I switched to NT and its successors, but I still remember having much more trouble and reboots - but maybe that's my subconcious trying to rationalize the fact that I spend twice as much money on hardware now ;-)
 BSOD
#22886 posted by Mike Woodham [87.127.250.2] on 2013/05/22 17:59:13
I am a long-term user of Windows, and Windows 1,2,3, 95, and 98 all had regular BSOD events. XP had a minimum number, most of which were involving me trying to do things that I probably should not have.
Re-installs of 95 and 98 were a regular event and at one stage I had cloned drives ready to swap in and out of the box just to speed things up.
I have been using Vista on a desktop since RC1, and Win7 on a laptop also since RC1 and have never seen a BSOD. I am one of those users (weirdo) who have been quite happy with Vista, and I have never even re-installed it once.
I have Win8, which I bought direct from MS, ready to install on the laptop but have never got around to it because Win7 works just fine.
I have never felt minded to even try a Mac, as I am deleriously happy with Windows, and consider Bill G to be my long-lost benevolent uncle.
#22887 posted by czg [212.16.188.76] on 2013/05/22 18:25:20
mac is fine windows is fine just use whatever makes you happy as long as it's not linux because that is shit.
 OS BATTLE!
#22888 posted by ijed [200.73.66.2] on 2013/05/22 18:31:04
Win8 is shite. win7 works fine for me, I havn't seen a BSOD in years.
I've been tempted to go to linux but being my own sysadmin doesn't sound like much fun...
I've used Mac but don't really see the benefits, at least with what I use the machine for. And the Stalinist control over data (via iTunes) is a ballache I can do without.
 I Tell A Lie
#22889 posted by ijed [200.73.66.2] on 2013/05/22 18:32:43
I have seen a BSOD, but that was hardware damage - a snap, crackle and pop, and the little whisp of smoke that is a few hundred quid saying goodbye.
 Laptop - It Was Dropped
#22890 posted by ijed [200.73.66.2] on 2013/05/22 18:33:08
by 'someone'.
#22891 posted by Spirit [80.171.154.147] on 2013/05/22 19:09:28
On Linux I do not have to do the boring "sysadmin" jobs of hunting for drivers or updating all the software individually.
 Lol R U 4 Real???? ;-)
#22892 posted by czg [212.16.188.76] on 2013/05/22 19:11:03
#22893 posted by Spirit [80.171.154.147] on 2013/05/22 19:21:25
 Wha?
#22894 posted by ijed [200.73.66.2] on 2013/05/22 20:41:41
#22895 posted by necros [99.227.215.224] on 2013/05/22 21:49:17
apt-get is nice on linux... until it doesn't work.
took 20 minutes of googling just to realize i had to change some servers in some files somewhere. :\
#22896 posted by Spirit [80.171.154.147] on 2013/05/22 21:55:04
Yeah, that personal repository stuff seems quite bad. In Archlinux you don't use that kind of stuff, instead you have https://aur.archlinux.org/packages/ for everything that is not in the official repositories. Works easy and well.
 Thank God I'm On A Mac ;-)
#22897 posted by SleepwalkR [85.178.118.159] on 2013/05/22 22:01:05
 Texture Editor?
#22898 posted by Rick [75.65.159.61] on 2013/05/22 22:04:13
Anybody have a suggestion for a decent program for editing textures for Quake (256 color)? I'm not having much luck so far. I've been using an old copy of PSP (4.0) that I've had for years but it's palette manipulation capabilities are very limited. I also have some version of Photoshop Elements and I downloaded GIMP, but both those are massively bloated overkill for what I need to do. To me GIMP seems to have an incredibly confusing and unintuitive interface, but maybe I just haven't given it a fair chance, and seriously - over 3,000 files in the GIMP folder?
I just need basic editing capability, copy/paste, palette editing with the ability to see exactly which colors are used and how many of each color, pixel by pixel drawing, that sort of thing.
PSP actually does most of what I want except the palette window can't show which of the 256 colors are actually used in the image and how many pixels of each color.
 That's
#22899 posted by ijed [200.73.66.2] on 2013/05/22 22:04:33
What I was referring to - on windows it's just 'update'.
Occasionally it's 'uninstall update that made your machine unusable'.
Still might change over though, depending on the inertia threshold of learning a new OS...
 @Tronyn
#22900 posted by Qmaster [50.40.244.117] on 2013/05/22 22:05:14
I hit it! Worldcraft: "Warning: too many objects in view!" I haven't even copied all of it from my small test box yet.
And on that note, time to go camping!
#22901 posted by necros [99.227.215.224] on 2013/05/22 22:06:35
To me GIMP seems to have an incredibly confusing and unintuitive interface
if you know Photoshop, learning gimp is hard because almost everything is backwards.
Spirit linked some other program, krita, but i tried to install it on windows and it blew up. i think the windows version is still a beta.
 At Least Linux Is Not Installing Updates When You Just Wanted To Shutd
#22902 posted by Spirit [80.171.154.147] on 2013/05/22 22:25:02
 Texturing Programs Are..
#22903 posted by boldo [151.16.186.156] on 2013/05/22 22:35:01
you could use Photofiltre(7 should be the free version), Paint.net, Photostudio(worked for me)
#22904 posted by Spiney [91.177.96.141] on 2013/05/22 22:38:06
I believe there's some pixel art apps, and some open source recreation of deluxe paint floating around.
 ..yes
#22905 posted by boldo [151.16.186.156] on 2013/05/22 22:45:51
Don't know why Paint.net(free) is so underestimated, it has almost all the Paintshop features
#22906 posted by necros [99.227.215.224] on 2013/05/22 23:32:27
fuck's sake that was a lot of work just to install the base for arch linux.
#22907 posted by Rick [75.65.159.61] on 2013/05/23 00:16:35
Problem with Photoshop, GIMP, Paint.NET, etc. is that they have almost no concept of a 256 color limited palette. They all basically suck for anything other than 24 bit or higher.
Load a bitmap of any random Quake texture in one of those programs and just try:
A) Count the colors.
B) Show the palette with each color used marked.
C) Show how many pixels there are of each color.
Just doesn't seem like it should be that hard.
I think I actually managed to count colors in GIMP. I'm not going to bother re-installing Photoshop.
I had forgotten about Wally, not much help for what I need, but does a lot of useful things. Good to have.
 Windows
#22908 posted by nitin [220.244.163.153] on 2013/05/23 00:20:17
had heaps of problems with pre-xp versions. Didnt have too many issues with XP but did still have the occasional hiccup.
Win 7 has been working like a dream for a few years though.
 Old Skool
#22909 posted by RickyT33 [2.124.172.55] on 2013/05/23 01:33:32
Paint Shop Pro 6 if you can find it supports loading the quake palette IIRC
 I Have PSP 4
#22910 posted by Rick [75.65.159.61] on 2013/05/23 01:54:40
I've been using PSP 4 for years. It can't do B or C in my post above. It can at least count the colors. Can version 6 do B and C?
It's a real pain to recolor one texture to match another when you don't know which colors are actually used or how much of a given color is in the texture.
 Found Something - Grafx2
#22911 posted by Rick [75.65.159.61] on 2013/05/23 02:44:07
Pretty sure this must be the Deluxe Paint re-creation that Spiney mentioned above. Horrible clunky 80s style interface but very good 256 color palette manipulation.
http://code.google.com/p/grafx2/
It has a palette "Zap" tool which let's you replace all unused colors with something else, There is a palette histogram, 0-255, mouse over any column to see exactly how many pixels use that color. It's not perfect but I can work with it.
 PSP...
#22912 posted by FifthElephant [82.12.230.210] on 2013/05/23 22:19:41
I use PSP7 ESD. It's a full version that came bundled with, I think, PC Zone or PC Gamer on the cover disc.
If you go to oldapps.com you'll find older versions of lots of software, they should all be legal and public domain too. :)
 At Least Linux Is Not Installing Updates When You Just Wanted To Shutd
#22913 posted by megaman [79.219.107.244] on 2013/05/24 10:04:31
I don't get it, why would you want to do that?
Linux ++ :-) (I'm still stuck on windwos argh)
 Quake Deathmatch?
#22914 posted by Rick [75.65.159.61] on 2013/05/24 19:05:52
Does anybody still play Quake Deathmatch? In the remake of Wishes that I'm working on, I have included the deathmatch starts at about where they were in the original, but the map is way bigger than it used to be and I'm wondering if there's any point in keeping DM supported.
#22915 posted by negke [31.18.179.222] on 2013/05/24 19:17:44
People still play deathmatch, but for the most part only a chosen few overplayed maps. It's unlikely anyone would give your map a try, so if you were to add deathmatch settings, it would be solely as a nod to the original map and the sense of among the few awesome people who still to do it to their SP levels (=than and I). ;)
Of course there also is the DMSP mod which allows you to play the DM portion of a map against monsters. In this respect, adding DM settings could make for sort of an additional game mode in a broader sense. This requires proper spawnflagging - including the monsters!
 QW
#22916 posted by Spike [86.129.20.178] on 2013/05/26 05:42:57
Try QuakeWorld if you want deathmatch.
Physics might be a little different and they've added the concept of matches, but otherwise the gameplay should still be similar.
Except that you'll get owned. A lot.
that said, deathmatch spots on a single player map is generally futile. deathmatch wants many connections, loops, and alternative routes. single player, on the other hand, is typically rather linear (even with creative-but-annoying use of doors, or deathmatch-only passages).
By all means add a few spots, but I wouldn't waste too much time over it, unless you're really trying to make it a deathmatch-only map.
If the map really is large, it might be more useful to just block off the more annoying/narrow corridory bits and constrain the deathmatch players to the more arenaey areas. Yay teleporters.
#22917 posted by necros [99.227.215.224] on 2013/05/26 08:19:47
Why do some people NOT play games? I always hear about this question from the opposite side...
#22918 posted by Spiney [91.177.81.254] on 2013/05/26 16:18:16
Except that you'll get owned. A lot.
This.
 Flying Car?
#22919 posted by Spiney [91.177.81.254] on 2013/05/26 16:29:11
Okay, not quite, but close
http://www.kickstarter.com/projects/2017062404/b-go-beyond
(including obligatory dubstep)
 Final Compile...
#22920 posted by FifthElephant [82.12.230.210] on 2013/05/26 21:20:58
it's happening right now! :D
#22921 posted by metlslime [50.156.87.109] on 2013/05/26 21:43:18
spiney: kind of cool, but I immediately expected the wheels to rotate down to form ducted fans, disappointed that they didn't (though it appears impossible based on the wheen drive mechanism.)
 Lol...
#22922 posted by FifthElephant [82.12.230.210] on 2013/05/26 23:59:25
I posted my new map over an hour ago, I was hoping a couple of people would have played it by now but I guess you'll have to wait until an admin wakes up ;)
#22923 posted by Spiney [91.177.81.254] on 2013/05/27 01:55:40
metl: I had the same thing, kind of a shame hah, I'm sure it's not that way for a good reason though.
semi-educational timewaster:
http://geoguessr.com/
 Necros
#22924 posted by Drew [216.252.65.213] on 2013/05/27 08:19:39
All my friends who don't play games just seem to see it as a waste of time. Most of my friends do play games, at least a bit. Now it's like reading. Some people go deep but most are just reading like, 50 shades of gray or Tom Clancy or whatever. Quake = David Foster Wallace, obviously.
 Friends...
#22925 posted by Mike Woodham [86.174.24.160] on 2013/05/27 11:16:53
When I was a player, I didn't have any friends. When I was a mapper, I didn't have any friends. Now that I have stopped both, I don't have any friends.
I now spend most of my time in front of a computer screen trying to work out why I don't have any friends.
I am sure that if I work hard enough I will find the answer.
 Tronyn
#22926 posted by Mike Woodham [86.174.24.160] on 2013/05/27 11:28:11
That's a very generous review of FMB-BDG2 over in Quaddicted. Thank you.
 My Wife
#22927 posted by ijed [200.73.66.2] on 2013/05/27 14:29:27
Doesn't play games and can't understand it.
But she loved Prince of Persia Warrior Within.
 Streetfighter Motion Capture WTF
#22928 posted by mfx [92.225.217.243] on 2013/05/27 19:44:14
 Necros
#22929 posted by Kinn [86.162.142.153] on 2013/05/27 21:24:09
I can't argue with those who'd rather be out and about than playing games.
However, I might have a few choice words for the people that scoff at me for playing games, but who themselves spend the same amount of time watching shite on the tv.
 No Problem
#22930 posted by Tronyn [24.79.126.117] on 2013/05/28 01:20:59
Thanks for all the maps over the years
 Adverts
#22931 posted by sock [200.82.40.116] on 2013/05/28 19:09:11
Generally I hate them but for some reason this is just right!
 Who Wants To Play It?
#22932 posted by Cocerello [88.11.111.68] on 2013/05/30 10:37:37
 Demo Chat
#22933 posted by FifthElephant [82.12.230.210] on 2013/05/30 20:59:21
Any idea why when recording a demo in quake using the chat function no longer pauses the game?
#22934 posted by Spiney [91.177.74.141] on 2013/05/30 21:05:26
Cocerello: Hahaha, that made my day. Thanks :')
On another note: does anyone know if there's a good documentairy on the history of computer graphics somewhere? I search from time to time but can't seem to find anything substantial.
I like geeking out to retrospects and postmortems on GDC vault and watching stuff like King Of Kong, but there doesn't seem to be anything with the focus on CG in film since the early seventies onwards. I heard Siggraph did something like that for it's 25 year anniversary but I can't seem to find anything online.
#22938 posted by Yhe1 [108.0.230.2] on 2013/06/01 23:33:46
Is the last map of CZG's terra unfinished? Was there ever a finished version?
 Website's Been Drupald
#22939 posted by RickyT33 [2.124.172.55] on 2013/06/03 19:02:16
#22941 posted by Spiney [81.242.127.89] on 2013/06/03 20:40:47
It's nice but you shouldn't use small caps for large blocks of text. Lower case is much easier to read.
 Ricky
#22942 posted by SleepwalkR [92.231.233.120] on 2013/06/03 21:49:58
There's too much going on graphically, it looks "nervous" or something. Too many boxes and lines, too many different margins etc.
Also the buttons look completely out of place and they look like they were squeezed in between those horizontal lines.
 BSP -> Blender -> Whatever
#22943 posted by than [182.164.64.213] on 2013/06/04 18:51:30
I've been trying to learn Blender recently, and once of the things I thought I'd try was scripting. Since I didn't have any better ideas, I thought I'd try making a bsp importer in case for some reason I, or anyone else, wanted to render their maps.
http://www.quaketastic.com/upload/files/misc/io_mesh_bsp.zip
http://www.quaketastic.com/upload/files/misc/apsp3_blender.png
Warning:
This is very early still. The only thing it can do right now is import all the models in the bsp as separate meshes in Blender. I plan to extract textures and assign them as materials, but that's quite a lot of work for me, since I have to extract the texture alignment params, translate them into regular uv space, save out all the textures and assign them to each polygon in the level.
TODO:
- auto weld all verts
- allow user scale option (currently uses 0.05 of Quake scale)
- allow user to filter by model ids
- would be nice to filter out triggers etc. but that requires quite a lot more work because of how simply it is written right now.
- extract textures and assign as materials
- optimisation so it doesn't take 30s+ on large maps to import :(
 Forgot To Mention
#22944 posted by than [182.164.64.213] on 2013/06/04 18:54:30
that if you want to use this with another package... well, blender is freely downloadable from blender.org, is multi-platform and requires no installation, so you can quickly get it set up, import the bsp, then export as obj or whatever to use in some other 3d tool.
Also, once you weld all the verts, each model is a fully sealed mesh. I'd imagine it's not too hard to extrude the faces and take into zbrush or whatever if you wanted to.
 Awesome Work
#22945 posted by metlslime [159.153.4.50] on 2013/06/04 19:24:20
This is very early still. The only thing it can do right now is import all the models in the bsp as separate meshes in Blender. I plan to extract textures and assign them as materials, but that's quite a lot of work for me, since I have to extract the texture alignment params, translate them into regular uv space, save out all the textures and assign them to each polygon in the level.
Just wanted to say, the engine already does this so that it can render the BSP, maybe you can copy code from there instead of writing from scratch?
#22946 posted by metlslime [159.153.4.50] on 2013/06/04 19:25:02
(the UV calculation part, I mean)
#22947 posted by Spiney [81.242.127.89] on 2013/06/04 19:40:57
Is there any Q1 engine with support for variable spaced fontmaps? It's much nicer for blocks of text, and just more legible in general.
 Metlslime
#22948 posted by than [182.164.64.213] on 2013/06/04 19:45:01
yeah, I was thinking I could probably just get it from fitzquake or trenchbroom code. I guess tb is a bit different since it's converting from map and the format is a different.
Might have a go at getting textures in at the weekend.
 Messed With Some CSS3
#22950 posted by RickyT33 [2.124.172.55] on 2013/06/05 01:14:11
Moar CSS3!!!
(actually I toned it down a bit overall)
http://rickyt23.com/
 Messed Quaketastic
#22951 posted by madfox [84.26.94.131] on 2013/06/05 09:33:41
I uploaded some files to quaketastic, but for some reason they all were dumped into the main directory.
I was sure to add them into the right subdirectory.
Can't delete them, made a pretty mess of it.
 Metlslime
#22952 posted by than [182.164.64.213] on 2013/06/05 13:34:19
Where is the code for loading the bsp? I searched the FQ code and in bspfile.h the function LoadBSPFile is declared, but searching for that string gives me no other results. I also searched on the internet, but got no results. Where should I be looking for the texture code?
Sorry if this sounds dumb and it's in fact very obvious where LoadBSPFile is.
 Ricky
#22953 posted by ijed [200.73.66.2] on 2013/06/05 17:07:10
Some quick feedback:
Make the block text properly formatted for upper/lower case - it's hard to read.
Maybe make out the background map lines a bit more, maybe desaturate them a bit as well.
Less is more!
#22954 posted by RickyT33 [2.124.172.55] on 2013/06/05 18:45:27
Make the block text properly formatted for upper/lower case - it's hard to read
What do you mean by 'block text'?
Tad confused because I DID have it as a font that was 100% capitalised. But last night (about midnight) I changed it to Arial. Just the paragraphs and lists.
I lurve feedback and constructive criticism, but I don't know what you mean.
 Block Text
#22955 posted by ijed [200.73.66.2] on 2013/06/05 19:02:40
The below is what I mean by block text, I copied it from your site and it appears to be an ALL CAPS FONT, but not arial, unless it's some bad all caps version.
"Deja Vu!" was my first official Quake 1 singleplayer release. It comprises of six small boxed maps. You can see how my mapping becomes more..
The above is readable, but this is how I'm seeing it on your site:
"DEJA VU!" WAS MY FIRST OFFICIAL QUAKE 1 SINGLEPLAYER RELEASE. IT COMPRISES OF SIX SMALL BOXED MAPS. YOU CAN SEE HOW MY MAPPING BECOMES MORE..
Which hurts my eyes to read.
 Ah - Right
#22956 posted by RickyT33 [2.124.172.55] on 2013/06/05 19:09:56
That's not right - refresh your page/cache.
It DID look like that, but I already changed it :)
Does refreshing your page/cache fix the issue?
 Than:
#22957 posted by metlslime [159.153.4.50] on 2013/06/05 20:01:22
The function Mod_LoadBrushModel is a good place to start (in gl_model.c)
 Ricki
#22958 posted by negke [31.18.179.222] on 2013/06/05 20:02:07
The text color could be a little bit brighter.
 Madfox
#22959 posted by negke [31.18.179.222] on 2013/06/05 20:05:10
Just send Willem an email and ask him to delete the wrongly uploaded files or move them to the right directory.
 Oh...
#22960 posted by metlslime [159.153.4.50] on 2013/06/05 20:08:48
i forgot though, this is actually confusing and hard to find -- in addition to the stuff in gl_model.c, the actual UVs are calculated in BuildSurfaceDisplayList, which is in r_brush.c.
 Hah
#22961 posted by ijed [200.73.66.2] on 2013/06/05 20:41:55
Ok, my bad.
 Metl:
#22962 posted by than [182.164.64.213] on 2013/06/06 15:24:39
Thanks! I've got all the texture loading code working now. It was a bit of a nightmare because I made some stupid mistakes and wasted a lot of time searching for really dumb bugs because textures were flipped and colours were wrong. Next step is to correctly assign uvs and textures.
Note that the textures can be stored in the .blend file. This is a pretty nice feature! It's still possible to export them, though I don't know if there is any way to get permission to save files anywhere other than /tmp/ from a python script in blender. For obj compatibility it will probably be needed... and dealing with special characters that aren't compatible with windows file names, like * in liquid texture names :(
 Trip To Denmark
#22963 posted by JPL [82.234.167.238] on 2013/06/06 18:22:50
I'll be in Copenhagen for job reasons by June 18th-19th. If any danish mapper wants to meet there... just let me know ;)
Oh, and for all the perverts that think I am trying to date, just shut up :)
 This Spammer Really Sucks
#22968 posted by mfx [92.230.92.106] on 2013/06/07 20:04:49
 Not Sure But....
#22972 posted by JPL [82.234.167.238] on 2013/06/08 12:36:23
... I hope it is not date + Copenhagen in post #22963 that triggered this spamming burst... though... :P
 JPL
#22973 posted by Hrimfaxi [89.150.173.209] on 2013/06/08 16:28:04
would have loved to meet you! But I don't live in Copenhagen anymore and the dates you gave is spoken for!
But I hope you will like Denmark anyway! 8-)
 Yay
#22974 posted by than [182.164.64.213] on 2013/06/09 15:57:12
shit slow and hacky code in places, but it works:
http://www.quaketastic.com/upload/files/misc/blender_io_mesh_bsp_0.0.2.zip
pic: http://www.quaketastic.com/upload/files/misc/bsp_importer_wtex.png(1.5mb! sorry)
Quake .bsp import script that imports hopefully any old .bsp as a textured and uv mapped mesh in Blender.
It's kind of slow. Sorry about that. 1 minute + for very large maps I guess. Still, that's much faster than building by hand :)
 Shit
#22975 posted by than [182.164.64.213] on 2013/06/09 15:57:53
 Very Cool
#22976 posted by Preach [77.98.165.95] on 2013/06/09 20:56:24
That's really awesome stuff Than. I'm sure that everyone would like to edit BSPs like that, and equally sure it would be a nightmare to actually implement. But I can see a feasible next step for someone who was keen: lighting! I actually suspect that it would be marginally easier to create the lighting in the blender editor and export that back to the BSP. I will admit that I don't know how good the lighting support is in blender though...
 I Have Been Thinking
#22977 posted by SleepwalkR [85.178.119.101] on 2013/06/09 21:12:08
about writing an editor that edits the BSP directly. I'm not sure if it's feasible, though, but I imagine it to be pretty cool.
#22978 posted by Scampie [72.12.65.92] on 2013/06/09 23:19:53
direct BSP editing would be pretty sweet, but I suspect making the hulls would be a nightmare with the sorts of geometry people would make
#22979 posted by necros [99.227.215.224] on 2013/06/10 00:07:59
hmmm... even if you could just load up a bsp mesh and bake new lighting in, it'd be pretty darn awesome.
 Not Really For Editing To Be Honest.
#22980 posted by than [182.164.64.213] on 2013/06/10 00:52:28
I made the script mainly as a way to convert bsp to a standard 3d format and learn python scripting in blender. I do think it might be a good place to start if you want to take some kind of beauty shot render of your map though, since you can add lighting, texture resolution and detail before doing proper renders using cycles or whatever you like.
 Fuck That's Awesome Than
#22982 posted by starbuck [77.99.186.145] on 2013/06/10 10:28:55
I'd love to see some of the classic maps lit properly, maybe I should download this blender thing
 Light Editor
#22983 posted by mechtech [65.190.158.200] on 2013/06/10 15:26:36
A real time light editor would be great. A stand alone program would be fine. Sliders for the various light options (delay, attenuation, light styles, color ect). Spinner controls for spotlight placement. Export to .map file. TB does a good job of previewing geometry, previewing the lightmap I think is the next evolution to editing.
 Some Sad News
#22984 posted by ijed [200.73.66.2] on 2013/06/10 18:58:25
 Hmm...
#22985 posted by mfx [92.227.152.118] on 2013/06/10 19:06:14
 Mfx:
#22986 posted by than [221.244.26.90] on 2013/06/11 06:36:06
Sorry if it doesn't work for you. I just downloaded, installed and tested it in Windows (I used Linux at home) and it was fine. Here are the steps:
1. Extract the folder io_mesh_bsp to your blender/<version>/scripts/addons folder (I don't know where this will be on the mac version, but I assume it's the same.
2. Start Blender (or restart if it was already open)
3. File > Import > Quake BSP (.bsp) should now be available from the menu.
4. Select a bsp file and it should load.
Tips I forgot to mention in the txt in the zip:
1. Blender's default texture settings are fucked so most people probably won't see any textures. You need to enable GLSL from the display section of the panel that appears when you press the n key (mouse cursor must be in the 3d view I think)
2. If you enable GLSL, the lighting will be mostly black by default, so select the Lamp object from the outliner and set it to "hemi" so it lights everything quite evenly.
 Oh Yeah
#22987 posted by than [221.244.26.90] on 2013/06/11 06:48:20
you'll need to save the startup file for options like GLSL, lamp to hemisphere type, backface culling etc. to be saved.
If you want a pixelated look for the 3d view (but not renders...) then you need to go into user settings (ctrl+alt+u) > system and disable mipmaps.
I think they are working on a new 3d view for an upcoming release (maybe this year?) so hopefully this kind of shit will get better.
 And...
#22988 posted by than [221.244.26.90] on 2013/06/11 06:49:33
to get blender to remember that you enabled a plugin, you need to save user settings, otherwise it will only be available until you load another file or select file>new. Some things like this are quite annoying.
 Than
#22989 posted by [78.48.56.153] on 2013/06/11 13:01:26
the problem is not Blender nor Windows or Linux,
addon is working fine in both.
Fucking OSX...Grrrr...most expensive one is least useable one,
me pukes...
 What The... Not Logged In?
#22990 posted by mfx [78.48.56.153] on 2013/06/11 13:07:13
 New QC Compiler?
#22991 posted by Spiney [81.241.148.250] on 2013/06/12 20:35:31
 Get Into Bed With Us And We'll Treat You Like A Princess
#22992 posted by ijed [200.73.66.2] on 2013/06/13 16:26:23
 New QCC Compiler?
#22993 posted by ijed [200.73.66.2] on 2013/06/13 16:26:47
Will have to try it out sometime.
 @Hrimfaxi / Re: #22973
#22997 posted by JPL [82.234.167.238] on 2013/06/17 07:12:49
Ok, no problem. I may have to go back there within the next coming year, so maybe another attempt would be possible ;)
 Checking Func
#22998 posted by FifthElephant [78.189.208.76] on 2013/06/17 22:51:55
Whilst on holiday. I must be cray cray.
 Yay
#22999 posted by Tronyn [24.79.126.117] on 2013/06/18 00:11:26
question so dumb you'll wonder how it's possible I need to ask (arg, many similar versions of same map):
is there a command (or an easy way) to find out exactly what bsp file a demo is loading when it loads
I don't want to haveto delete all the versions I think it might be and check if it works heh.
#23000 posted by mwh [120.136.5.22] on 2013/06/18 00:15:05
Run the demo through lmpc and it'll be in there somewhere... (or run "strings $demo_file | grep bsp" or equivalent).
 Mwh A Winner!!!
#23001 posted by mechtech [65.190.158.200] on 2013/06/18 01:29:38
The 23,000 post award. holy shit that allot of bs for 1 thread
 Blender BSP Importer
#23002 posted by than [182.164.64.213] on 2013/06/21 16:03:06
Sorry to keep spamming about this. I've created a thread over at Blender Artists about the importer, with a link to the latest version etc.
http://www.blenderartists.org/forum/showthread.php?297143-Quake-(1996-game)-bsp-import-script
I doubt I will work on it anymore unless more bugs are found, but there is a list of possible improvements in the readme. This includes filtering models by entity type, importing lightmaps and welding vertices on import.
Also, as a side note, the best path I found for getting it into Maya seemed to be via dae if I remember correctly. If you want to do that, there are a bunch of export options, so if dae doesn't work well, just try dxf etc. until something works. I definitely had dm7rmx in maya though.
 Proof Reading Before Posting Is A Virtue
#23003 posted by than [182.164.64.213] on 2013/06/21 16:04:09
getting it into maya -> getting imported bsps from Blender into Maya.
 Double Tool
#23004 posted by Preach [77.98.165.95] on 2013/06/22 04:10:25
Two tool posts in a row. Well, this is more of a micro-tool...it's a little bit of python code which lets you turn a directory of files into a pak file on the command line:
http://tomeofpreach.wordpress.com/2013/06/22/makepak-py
In case the usage isn't obvious from the code: save the text to "makepak.py" then call it like so:
makepak.py mydir pak1.pak
There's no error checking or anything, it's a 40 line program, but it's kinda neat.
 Preach
#23005 posted by than [182.164.64.213] on 2013/06/22 06:01:42
cool stuff. Whilst I do all my Quake stuff in Windows at the moment (not that I've been particularly active over the last few months), I am gradually trying to switch my pc use over to linux. I realised that although there are a couple of Linux editors (notably Trenchbroom, YAY!), there aren't m/any tools for working with pak files, wads, mdls etc.
Given how easy writing these kind of tools is, I thought it might be worth making a few simple applications to do so. Good to see you made a pak creator. Can it extract files and list pak contents too?
 Afraid Not
#23006 posted by Preach [77.98.165.95] on 2013/06/22 10:02:36
It's a very one-time bit of code, written to do a single task cheaply. It's probably not too hard to adapt it though, if you understand the "struct" module in python.
The quakewiki entry on .pak files is also very good:
http://quakewiki.org/wiki/.pak
It has some sample c code for accessing pak files and extracting a particular file, which would be very pretty easy to adapt.
 Also
#23007 posted by than [182.164.64.213] on 2013/06/22 11:33:44
http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_3.htm#CPAK0
I normally use this page for quake stuff, even though it's out of date and contains a few errors since it was made before the final version of Quake was released.
To extract pak files, this works: http://pastebin.com/8hxV0vvk
 I Suck
#23008 posted by than [182.164.64.213] on 2013/06/22 11:53:37
#23009 posted by Spirit [80.171.51.252] on 2013/06/22 12:31:05
http://www.quakeforge.net/ has nice commandline tools. I added some more to http://quakewiki.org/wiki/Quake_tools#PAK_Editors
I can recommend both QF's pak and par.
 I've Been Away From Quake For Too Long!
#23010 posted by jt_ [68.42.82.10] on 2013/06/22 16:26:05
 HBDQ!
#23011 posted by generic [67.235.221.13] on 2013/06/23 01:41:01
 OSes And Macs
#23012 posted by Jago [84.251.33.133] on 2013/06/23 11:42:03
Referring to the conversation about Macs and operating systems above:
I sincerely hope your boss wasn't really offering to buy you a Powermac, because the last model came out in 2006. He probably ment Mac Pro, but that too is a silly choice: the current model is vastly outdated - a new Mac Pro is coming out later this year and if you need/want a powerful Mac workstation right now, a fully decked out iMac is a much better choice.
As for operating systems, as long as it runs the software you need it to run, it's just a matter of taste. Windows 7 and MacOS X are both great.
That being said, unless Microsoft comes to their senses sometime soon, it might now make more sense than ever to consider switching to a Mac. Win8 is shit and in the coming 8.1 update instead of listening to the userbase, they are actually doubling down on the things people hate.
 And To Expand On The Above
#23013 posted by Jago [84.251.33.133] on 2013/06/23 16:13:25
I believe we are reaching the point (and in many cases way past it) where operating systems are irrelevant as both Windows and Mac can easily do what 99% of computer users need and more and more things traditionally handled locally on a computer are moved to cloud services.
An example: why on Earth would I want to manage photos locally using some application, when I can instead use Flickr and automatically back them up to Dropbox for good measure?
Hardware is also becoming similar (as long as you don't do something monumentally stupid such as buying a computer without an SSD in the year 2013). For most users, questions such as "what CPU does this have" are replaced with "is the battery life good enough?" and "do I like how it looks?".
If you are not a gamer, a mid-to-highend range computer from 4-5 years ago is absolutely perfectly suitable for most tasks of today.
#23014 posted by mfx [92.230.95.226] on 2013/06/23 16:28:31
An example: why on Earth would I want to manage photos locally using some application, when I can instead use Flickr and automatically back them up to Dropbox for good measure?
Privacy would be a good argument....
#23015 posted by Jago [84.251.33.133] on 2013/06/23 17:07:51
Privacy would be a good argument....
Privacy concerns are becoming more and more of a fringe case. I do understand your worries if your name is Brad Pitt, however:
If you routinely work with images and photos that genuinely constitute monetary value and/or valuable intellectual property, chances are you are using "the cloud" anyway, except you are using your employers private/internal CMS instead of a public service like Flickr.
Flickr does offer privacy settings.
Are you REALLY that concerned that some Flickr employee would be browing pics of your naked girlfriend that you set to "Private"? Using the vast amounts of free porn on the web makes a ton more sense than committing a felony and risk getting caught.
 Who Told You My Realname?
#23016 posted by mfx [92.230.95.226] on 2013/06/23 17:44:42
guantanamo now!
 Tbh
#23017 posted by mfx [92.230.95.226] on 2013/06/23 17:54:08
i' m talking about some bored nsa analyst...
just the possibility makes me really concerned...
what if they tapped the sexcalls of their gis?
oh wait, they did that..!
for national security of course.
 Oh Jago
#23018 posted by Spirit [80.187.111.169] on 2013/06/23 18:43:19
 Red Nicks Represent!
#23019 posted by Spirit [80.187.111.169] on 2013/06/23 18:43:40
 The Marcher Fortress Reviewed @ TAW
#23020 posted by quakis [86.22.126.142] on 2013/06/23 19:03:47
Four years overdue. Had been planning to do this right after my review of Bastion of the Underworld back in 2009. Things got in the way and it never got done.
Finally got around to replaying the map and posted up a review just now: http://taw.duke4.net/2013/06/quake/the-marcher-fortress/
 Privacy / Photos
#23021 posted by SleepwalkR [85.178.61.177] on 2013/06/23 20:12:28
I would not upload pictures of my kids anywhere on the internet. You simply do not know where they'll end up. That's why I'm never going to manage my photos online.
And there are plenty of other things which I would prefer not to do in the cloud either. But I'm not an average user, so the generality of these arguments is limited.
#23022 posted by Spiney [91.179.153.167] on 2013/06/23 20:48:21
There's always file encryption...
 Sw
#23023 posted by mfx [92.230.187.106] on 2013/06/23 22:58:31
But I'm not an average user, so the generality of these arguments is limited.
So is me, concerned bout the possibilities i am.
This should be enough to make evrybody go wild..
 ...
#23024 posted by Cocerello [80.174.120.43] on 2013/06/24 11:57:17
An example: why on Earth would I want to manage photos locally using some application, when I can instead use Flickr and automatically back them up to Dropbox for good measure?
There is many, everything has always more than one con.
- Availability, if i put them in flick i need Internet, and it isn't always available everywhere, or the servers go down, or many other problems more than to the ones on having them on your computer.
- You depend only on yourself: if they are lost in the cloud, you can't do as much as if they are lost in your computer.
- There is no need to wait for them to uploador download to use them.
- You depend on a single application, if that fails, you have no other way to see them.
- And i can remember at least 5 more reasons, but there is many more. It all depends on what each person values the most.
#23026 posted by Spirit [80.171.97.147] on 2013/06/25 22:15:22
http://www.sporcle.com/games/Leaveittosteven/quakemaps#
15/38, guess I have to stand in the corner for a day or two.
 5/38
#23027 posted by FifthElephant [82.12.230.210] on 2013/06/25 22:24:30
... I completely drew a blank. :(
 23 / 38
#23028 posted by metlslime [159.153.4.50] on 2013/06/25 22:48:35
For some reason it didn't except "e1m5" as an answer :P
 Accept
#23029 posted by metlslime [159.153.4.50] on 2013/06/25 22:48:59
 Been There Done That
#23030 posted by onetruepurple [91.240.47.30] on 2013/06/25 23:50:10
 Hax
#23031 posted by FifthElephant [82.12.230.210] on 2013/06/26 00:39:55
using the wiki is che4tz0r!
 Wiki?
#23032 posted by onetruepurple [91.240.47.30] on 2013/06/26 01:21:31
I've had them all memorized since I was 9.
#23038 posted by Lunaran [75.28.177.240] on 2013/06/27 23:40:42
The sun was hot for an hour or two in the middle of the day, but
even then in the shadow dwelt a cold breath -- of the winter, or of
death -- of something that humanity felt unfriendly. To Gibbie,
however, bare-legged, bare-footed, almost bare-bodied as he was, sun
or shadow made small difference, except as one of the musical
intervals of life that make the melody of existence.
This is an excerpt from what seems to be ancient Gibbie fanfiction I found while trying to find a download for Gibbie's Q1DM map "Shady."
 @_@
#23039 posted by Scampie [72.12.65.92] on 2013/06/28 00:14:03
 Whoa ._.
#23040 posted by Spiney [91.179.154.83] on 2013/06/28 00:41:26
 Errrr... What Do We Do Now ?
#23041 posted by JPL [82.227.229.44] on 2013/06/28 08:00:00
Suicide ?
 I Already Told Him Two Years Ago
#23042 posted by negke [31.18.168.249] on 2013/06/28 08:46:07
But what is time to such a transcended being as The Incredible Hylke....
shady.zip
#23043 posted by gibbie [130.37.64.116] on 2013/06/28 15:54:56
:D
 Does Anyone Know Of This One?
#23045 posted by Cocerello [80.174.120.146] on 2013/07/03 18:37:59
http://www.mundosdigitales.org/en/index.html
It says it is international, but it is the first time i heard of it.
 This Is What I Get For Finally Giving The Benefit Of The Doubt
#23046 posted by Spiney [91.176.160.203] on 2013/07/03 23:07:07
ugh, audiobooks.com is a fucking nightmare, but they're in a quasi monopolist position... oh great, fucking DRM format, total vendor lockin also, buddies with apple and sony obv. Totally didn't see that coming, cough. At least I want mp3, so fuck it, dropped some cash on some shady software from some american daughter branch of some chinese ripoff multinational. Finally works, hit convert. "iTunes not installed"
Are you fucking kidding me? This 30 bucks POS is an iTunes front end?
Ah well, I brought it onto myself, was tired and impatient of getting bounced around the bureaucracy today, so I figured why not give in and make it easy on myself for the evening. What a load of bullshit.
I don't even care paying for stuff, but this is a fucking industry based on deceit. It's like those malware removal apps that are being handed out by the same people that write the damn shit. Anything for a buck.
#23047 posted by Spiney [91.176.160.203] on 2013/07/03 23:10:37
Their software is shit also, had 4 crashes in 15 mins. No features at all, not even chapter selection, not even a freaking 'stop' button. And it looks like something from 1998.
Oh, and their definition of 'unlimited' downloads = 10 a month. I could easily go over that during crunch months.
 Where
#23048 posted by mfx [78.48.155.14] on 2013/07/04 00:51:10
is the revolution?
 Spiney
#23049 posted by Bal [83.204.131.191] on 2013/07/04 08:20:39
Tried Audible maybe? Dunno if it's much better but some friends have recommended it to me. It's Amazon, which almost as bad as Apple most of the time, but at least they have DRM free mp3s on their site, so maybe it's the same for their audio-books?
 Audiobook Is Just A Front For Audible
#23050 posted by Spiney [91.176.160.203] on 2013/07/04 12:23:06
so no... :(
#23051 posted by Spiney [91.176.160.203] on 2013/07/04 12:33:44
This conversion software is funny. It plays the thing through iTunes and captures the audio using a virtual soundcard. Which is another way of saying I can't listen to anything during the process, which consists out of playing the 6 hour long read. Amazing! Think I'll get out my old crummy laptop and let it crunch on it, lol.
#23052 posted by Spirit [80.171.98.215] on 2013/07/04 12:36:57
That's what you get for buying DRM'd shite. Hi friends!
 Old Bug
#23053 posted by Preach [77.98.165.95] on 2013/07/05 12:28:25
On SDA there's mention in a few speedruns of the "Houdini Ogre" bug, where ogres teleport spontaneously under unusual circumstances. The 40 second speedrun of E3M7 benefits from it where a blocking ogre teleports away. Does anyone know why it happens? I've found the solution to the other obscure bug on there (why monsters occasionally spawn frozen and unkillable), but this one has me stumped...
 Which Hemisphere Was The Demo Recorded In?
#23054 posted by DaZ [89.242.156.45] on 2013/07/05 12:58:49
Could be important!
#23055 posted by necros [99.227.215.224] on 2013/07/06 02:17:12
i have never heard of that before. o_O
 Reproduction
#23056 posted by Preach [77.98.165.95] on 2013/07/06 02:23:56
There's a fairly reliable way to reproduce it at:
http://speeddemosarchive.com/quake/oldnews/06_jan-jun.html
Look for the "gor1" map entry.
 Getting Somewhere
#23057 posted by Preach [77.98.165.95] on 2013/07/06 10:28:41
I believe that it is actually a bug with monster_ogre_marksman, and in particular how they use CheckAttack instead of OgreCheckAttack. Still not got it nailed down...
 Another Strange Bug
#23058 posted by kaffikopp [217.14.11.155] on 2013/07/07 01:58:10
While on the note of weird bugs, here's one I got a short while ago: link (Fitzquake Mark V)
Was dicking around with cheats (god + impulse 9/255) on E3M1 when, as the demo shows, another "dog" spawned at the same location as the previous one, except the model was replaced with the dog head-gib model, which proceeded to attack me, while seemingly moving at about half the speed of the normal dog. And after taking a jump, it sort of dies? Very weird, reminds me of a bug I've gotten before where I restarted a map with a different mod (or something like that, can't quite remember) and suddenly all the models would be switched around, but this was just normal id1. Happened once before too with the exact same dog, tried to record with Fraps then, which crashed itself and the game - probably because the bug was too weird to handle.
 Dog
#23059 posted by Preach [77.98.165.95] on 2013/07/07 03:00:54
I can clarify a bit why that might happen, but I can't explain it fully. First thing to know is that unlike the rest of the gibs that are given off, the head gib is actually the same entity as the original model, just with a new appearance and very slightly modified behaviour. All the original ai is still part of this entity. If anything failed to notice it was dead and requested that it run an ai routine, it would carry on from where it left off.
So the difficulty is trying to work out what unusual circumstance led to that first post-mortem ai request. One special ai request for the dog is in the leap function Dog_JumpTouch, where dogs who are stuck trigger a second jump via an ai request. I thought perhaps gibbing a dog mid-leap might cause this to occur - but Dog_JumpTouch checks that the dog has hp left before running. So unless it was some kind of mod that creates shootable corpses, something else must be at play here...
 Possibly Mark5-related
#23060 posted by negke [31.18.168.249] on 2013/07/07 09:01:26
 Killer Heads
#23062 posted by ijed [190.22.26.61] on 2013/07/08 03:00:16
I was making a new type of zombie when this turned up. The heads of the gibbed chasing me around and nipping at my shins.
It was funny so I included it as part of the creature behavior, with a few modifications. The Flayn will be included in something one day :)
 Quake 1 To Dark
#23068 posted by lizard [71.206.118.80] on 2013/07/09 04:00:22
I am humbled. I have installed this game 20-30 times starting when it first came out. I have the idgamma patch and the gl 1.13b whatever and I have the game in c:\quake. When I run the idgamma patch it can't find the location. Hence the prick is dark and acting funny. I am using fitzquake 85 and have the bright turned way up so it is playable but not right. I loaded that backstein map and although the resolution is 800x600 it looks like about 320. The glquake plays ok other than dark. Plus in order to have mouse look I always made a copy of my cfg file,deleted everything and put +mlook and saved it as Autoexec.cfg and it worked. I use notepad as my editor and I get a notepad instead of a cfg file that opens in notepad. Just on the copy. The original cfg is ok.Wtf? Some genius straighten me out.
windows xp sp3 nvidia geforce fx 5200
 Lizard
#23069 posted by nitin [180.149.192.139] on 2013/07/09 08:55:59
with backstein, sock is forcing some graphical settings via the pak file. Not sure if that is also interfering but try deleting the second pak file to see if it changes anything. With idgamma, I dont know the issue about the installation error but I would be happy to email you my idgamma pak file if you want. No idea re cfg file issue.
 Idgamma
#23070 posted by negke [31.18.168.249] on 2013/07/09 09:07:29
Wasn't the whole point of Idgamma to make the game brighter on old GLQuake with its nonfunctional gamma/brightness slider? All modern source ports have this fixed - no one has to play or should be playing with this old piece of junk these days.
 Its Not The Same
#23071 posted by nitin [180.149.192.139] on 2013/07/09 09:16:20
I cant get the same look (which I like) with modern engine settings.
Frib has posted about this in better detail in the past.
 Nitin Or Frib
#23073 posted by SleepwalkR [130.149.243.224] on 2013/07/09 11:33:18
Can you post your idgamma pak? I think I have lost mine and would like to try it out again since gamma support is currently broken in QuakeSpasm on OS X.
 Sleepy/lizard
#23074 posted by nitin [220.244.163.153] on 2013/07/09 11:56:10
 Thanks!
#23075 posted by SleepwalkR [130.149.243.224] on 2013/07/09 12:06:53
 Quake In Occulus Rift
#23076 posted by DaZ [78.147.148.42] on 2013/07/09 16:15:37
 Ogre Bug,
#23077 posted by Shambler [86.25.221.82] on 2013/07/09 20:47:35
I remember this happening a few times when I was trying a Zerstorer (M3? M5?) speedrun, and was quite interested at the time. I'll be interested to hear the explanation, in laymans terms :)
 Ogres For Shambler
#23078 posted by Preach [77.98.165.95] on 2013/07/09 21:59:50
I am happy to announce that I have cracked it! Well, I'm fairly sure I have - since it's not a bug you can reproduce reliably it can be hard to confirm that it can't recur after the fix.
As layman as I can get it: In one place in the ogre's ai, it is instructed to charge at the player, but they forgot to specify how far to charge. The ogre fills in the gap with a value plucked from a previous calculation. Depending on what entity made the last calculation, this value might be a tiny distance (and it appears that in practice nearly all the time it is), or it might be a huge number. "Teleporting" is just the ogre charging a very long way in a single frame.
I would hope the fix is obvious to any QC coders - just specify a charge distance or remove the instruction to charge. The compiler does warn you that this has happened, so the lesson is to fix the compiler warnings...
#23079 posted by necros [99.227.215.224] on 2013/07/09 22:06:36
Looks like the ogre_smash12 frame function is the one right? It's the only spot I see where there's an ai_charge() with no arguments.
No wonder it's so rare. It would only happen if there was something in the 0.1 seconds between the last frame and that frame and most of the time the move would fail anyway since it would probably be trying to move into a wall or something.
Good catch!
 Oculus Quake
#23080 posted by FifthElephant [82.24.73.240] on 2013/07/09 22:39:20
omg... this is amazing, definitely will help to breathe even more life into this beautiful game!
 More Technical
#23081 posted by Preach [77.98.165.95] on 2013/07/09 22:50:37
I think the largest mitigating factor is that charge movement is all-or-nothing, and so if you've got a large positive movement forward you probably hit the player you were melee-attacking and don't go anywhere. Negative values would likely be better. Maybe charge distances in the millions (1000 times the size of the map) might break the engine as well...
The timing thing is not so much of an issue, because literally ANY function call that takes one or more parameters will change the charge distance, it doesn't need to be ai_charge or anything. Worse - it will reinterpret the first argument to that function as a distance even if it was a string or an entity! These are stored by the engine as integers - recording the offset from the beginning of the string/entity table.
Actually those cases probably aren't so bad, because the integer offsets are likely to be small (compared to a 32 bit integer), and I'm pretty sure small positive integers convert to incredibly small positive floats. If the worst input for exposing the bug is a reasonably large negative value, then I think the most likely trigger would be a function which takes a vector as its first parameter. The ogre would then take the x component of that vector as the charge distance.
One such function call runs every frame in player_pre_think - makevectors(self.v_angle). If nothing else runs that frame then that could trigger it...
 Jesus I Am Behind The Times
#23082 posted by nitin [220.244.163.153] on 2013/07/10 00:48:17
I just had to wiki Oculus Rift.
 Brutal Doom V19?!?!
#23083 posted by RickyT33 [2.124.172.55] on 2013/07/10 03:22:50
 Re Quake To Dark...thanks
#23084 posted by lizard [71.206.118.80] on 2013/07/10 04:16:13
nitin I would like to try your version of the idgamma pak. I see you posted it. Thanks. I will try deleting the 2nd pak file in backstein and see what happens. Negke yes the idea of the idgamma was to lighten glquake but it works on all maps,engines etc as far as I know. Be careful knocking someones wants. I still play maps from the 90's. I currently use fitzquake 0.85 but it doesn't fix the darkness problem if that's what you mean. If not explain as I can always listen to new ideas.
 Idgamma Pak
#23085 posted by lizard [71.206.118.80] on 2013/07/10 04:21:27
nitin is it the pak 2 file? What do I do with it.
 Nitin's Pak File
#23086 posted by lizard [71.206.118.80] on 2013/07/10 06:35:32
It works! Thanks :)
 The Only Maps/mods Idgamma Doesnt Work Properly With
#23087 posted by nitin [180.149.192.133] on 2013/07/10 08:35:59
and I honestly dont know the technical reasons, just from experience, are Nehahra and killjoy's map Avinpaala Prasaada, the one with the ikwhite textures.
 Preach.
#23088 posted by Shambler [86.25.221.82] on 2013/07/10 10:29:12
Thanks, kinda get that.
 Preach
#23089 posted by mwh [193.120.41.115] on 2013/07/10 11:24:52
Hah, awesome for chasing that down. I bet id didn't expect people to be chasing their bugs 15+ years on! Do you have any idea why it happens more often in, say, gor1, than other maps?
 Two Ideas
#23090 posted by Preach [77.98.165.95] on 2013/07/10 11:39:25
I have wondered that, here's two possible ideas:
One is the interaction with other entities. We know that the player sets a value in the right place in memory for the ogre to use every single frame, so we can rule out anything from a previous frame affecting the ogre. However, any entities which think between the player and the ogre might change the value the bug depends on.
I'm not sure which way round makes the bug more likely to manifest. It might be that the gor1 has a particular set of entities which frequently act earlier than the ogre on the frame the bug occurs, and they are supplying the value which triggers it. Conversely it could be that the value from the player functions is good at triggering the bug, and gor1 is set up free of any distractions!
The other thing that might make some maps more susceptible is the geometry surrounding the ogre. It needs to be possible for the ogre to move to exactly the right spot when the bug is triggered. I guess that pier in gor1 is just right for ogre teleportation.
 Interesting
#23091 posted by ijed [200.73.66.2] on 2013/07/10 15:53:51
Reminds me of the ogre boss in the Mexx series - the one without a ranged attack that chases you round a pentagrammic circle.
Lightspeed Charge Ogres
The chuck Norris of Quake?
 What Happened To Aguirre?
#23092 posted by spy [95.56.43.252] on 2013/07/10 20:33:25
Someone's should bring him back to Q scene
 Q2
#23093 posted by ijed [200.73.66.2] on 2013/07/10 22:24:51
 He Hasnt Released Anything For Q2 Though
#23094 posted by nitin [220.244.163.153] on 2013/07/11 00:11:25
at least not officially?
 Doom 2 In Name Only
#23095 posted by onetruepurple [91.240.47.30] on 2013/07/11 11:32:18
 Thats A Neat Idea :)
#23096 posted by DaZ [78.147.164.103] on 2013/07/11 12:05:35
 A Plan Forms..
#23097 posted by FifthElephant [31.84.244.237] on 2013/07/11 14:24:03
I would love to see a similar thing to the fan qad called "doom the way id did" but for quake
#23100 posted by Spirit [80.187.104.200] on 2013/07/15 17:31:00
Thinking about good demo file name scheme again. How important would you consider the protocol? People often do not know what protocol they use (including me)... Is the identifier written to the file?
I kinda fancy adding demo hosting to quaddicted, so we could start collecting eg 100% playthroughs for all the skill levels.
 Does SDA Have Naming Standards?
#23101 posted by Scampie [72.12.65.92] on 2013/07/15 18:39:29
I would try and follow theirs if so.
Otherwise maybe this? Required in <>, optional in ()
<mapname> _ <skill> _ (*m*s) _ (100) _ (playername) _ (engine) .dem
I think the protocol is only important if obscure. I also think it would be smart to have a handy list of all the protocols somewhere.
#23102 posted by Spirit [80.171.128.82] on 2013/07/15 19:12:24
Engines change plus they can support multiple protocols. I thought of it too but protocol number is the proper thing to use.
My idea was quite similar:
<zipfile>_<bspfile>_ <skill>_(complete)_ <YYYY-MM-DD>_ <playername>_ (protocol).zip
And inside the zip:
<zipfile>_<bspfile>_ <skill>_(complete)_ <YYYY-MM-DD>_ <playername>_ (protocol)-#.dem
where # would be a number, 0-9 or 01-99.
*m*s is a good addition, on the long run one could find out how long a map is. I'd put it in the zip name (or the dem if it is one single file) before the <YYYY-MM-DD>, so:
<zipfile>_<bspfile>_ <skill>_(complete)_ (*h*m*s)_<YYYY-MM-DD>_ <playername>_ (protocol).zip
Other meta information would be saved in the db:
Is it the first time the player played the map (or skill?)?
Short description/comment
How many deaths (0 to "I lost count")
URL to captured video :)
I thought about writing some simple parser (or rather ask someone to do that) but then I looked at http://quakewiki.org/wiki/Network_Protocols and no, no.
It would not be a random dump but a highly nazi-&stasified system meaning that uploads would be linked to your account and the naming scheme is enforced (if you fail to do it, you just wasted your time uploading :\ ). If I was a smart programmer I would rename files as needed but I am not...
#23103 posted by metlslime [159.153.4.50] on 2013/07/15 21:44:36
the biggest issue with protocol numbers to determine compatibility is that there are multiple protocols numbered "15" -- the 2 most common are default NQ protocol, and the nehahra version of 15 that has per-entity alpha support. Otherwise it should be pretty simple to parse out the number and use that to identify the protocol.
#23104 posted by Spirit [80.187.110.160] on 2013/07/15 22:10:18
Yeah, I discovered that on the wiki after I saw that extracting the number would be trivial. I meant to add the missing numbers to https://github.com/mandelmassa/libdemo but when I saw the conflicts it was an instant "ok, then I guess I'll not care about extracting the protocol right now". Worrying about doing things perfectly often makes me not doing them at all...
Maybe mandel will be motivated to expand his library once I have the rest working. *jedi-handwave*
 Only Human
#23105 posted by Spiney [91.179.187.201] on 2013/07/18 19:48:49
 Hello
#23106 posted by rudl [78.104.107.82] on 2013/07/19 16:32:03
back to q1 mapping, trying to put all those crapy map snippets together in trenchbroom, works well so far :)
If I can't finish something this summer break i ll release everything under gpl if posible.
 Mobile Game Development
#23107 posted by Jago [80.222.155.254] on 2013/07/21 03:29:33
GameSalad vs Stencyl, opinions anyone?
#23111 posted by rudl [78.104.107.82] on 2013/07/23 18:41:05
Migrating to win 8.1 eval , works so far
had some "slightly corrupted" graphics in win 8
like that XD
http://www.youtube.com/watch?v=yo4XC6o9HJE
or:
http://www.youtube.com/watch?v=0j_q9Bby5yI
 Brigade RTRT
#23113 posted by Spiney [91.179.187.101] on 2013/07/25 02:47:32
is getting increasingly more ridiculous
http://raytracey.blogspot.be/
 Video On How I Feel
#23116 posted by FifthElephant [82.24.73.240] on 2013/07/28 11:22:15
This video shows how I feel about games, watch it to the end, especially true about secrets and visual language of level design near the end.
http://www.youtube.com/watch?v=qYpMxMPZ-Mk
 What A Bunch Of Twats
#23117 posted by Spirit [80.171.51.86] on 2013/07/28 11:49:52
 Phil Fish
#23118 posted by onetruepurple [91.240.47.30] on 2013/07/28 13:16:51
is an asshole.
 Yes
#23119 posted by Bal [83.204.154.225] on 2013/07/28 13:20:37
What he says at the end of the video is pretty true though, I just would apply it to video games in general, not just Japanese games.
Fez is pretty cool though.
#23120 posted by Spiney [81.241.182.98] on 2013/07/28 16:02:21
Wait, only Japanese games take tutorials and hand holding too far? Am I living in the same universe as these guys? Stuck up twits.
#23121 posted by onetruepurple [91.240.47.30] on 2013/07/28 16:28:17
 Good Writeup Of Doom Vs Modern FPS
#23122 posted by Spiney [81.241.182.98] on 2013/07/29 00:47:27
 This Is Too Good Not To Share
#23123 posted by DaZ [2.99.118.240] on 2013/07/29 01:45:48
 #23122
#23124 posted by Cocerello [80.174.120.71] on 2013/07/29 11:52:37
It says things that are true, but it feels also quite a bit like he is proclaiming about the superiority of every Doom mechanic over everything else.
Read the 83th comment, even though that person is in rage, he says interesting things.
 Unchecked Egos All-round
#23125 posted by Kinn [86.153.125.3] on 2013/07/29 13:11:07
This is Marcus Beer's rant which caused Phil Fish to throw his little tantrum and cancel Fez 2:
http://youtu.be/Lm5Lnei4S6M
Although both Blow and Fish are extremely arrogant and annoying individuals, it takes a special kind of immaturity and unprofessionalism to ragequit on a game development because of some mean words some random dick said on the internet.
Beer, Blow and Fish. Sounds like a decent night out.
 Agree
#23126 posted by onetruepurple [89.107.155.11] on 2013/07/29 13:52:34
Not like anybody even knew who Marcus Beer was before this happened.
Oh well, Fish will be back, unfortunately.
 Also
#23127 posted by onetruepurple [89.107.155.11] on 2013/07/29 13:53:33
Don't get the hate for Blow.
 Blow
#23128 posted by Kinn not logged in [80.247.24.248] on 2013/07/29 15:31:37
I think Blow has mellowed a bit in recent years, but I remember back in the Braid days he was extremely smug and pretentious and the success of Braid only fuelled his ego.
 Doom Article
#23129 posted by ijed [200.73.66.2] on 2013/07/29 17:51:08
Nice read.
I agree with a lot that is said. Typically modern games designers can't stomach only having the 'basic' mechanics in a game. There always need to be RPG elements or a recharging shield or whatever.
Not that these mechanics when taken individually are invalid, but when the design becomes a mess of conflicting ones it usually results in a game I can't be arsed to play, let alone finish.
The kind of pared down gameplay we see in games from yesteryear is hard to find nowadays, but also the most interesting to me personally.
83rd comment - the guy seems stuck on the idea that realism = better games. The article itself generalises a lot and talks about Doom as the core because, well, that's what was under discussion.
Fish/Blow/Beer - who gives a toss?
 Blowfish
#23130 posted by Kinn not logged in [80.247.24.248] on 2013/07/29 18:52:43
Fish/Blow/Beer - who gives a toss?
The sizeable chunk of people who were looking forward to Fez II probably.
Also: those of us who like to get the popcorn out, sit back, and enjoy the BEEF.
 Heh
#23131 posted by ijed [200.73.66.2] on 2013/07/29 20:24:08
Fair point. But I doubt this comment will have any affect on the production, or not, of Fez2.
I'm grumpy on Mondays.
To be fair, despite the bad press, I'd err on the side of 'the blowfish' in this little shitstorm.
While it's true that their games are paid for by their fans, it's not true that they're paid for by the self-entitled gaming press and it's debatable that even having them 'on your side' is worth a mousefart.
Having genuine word of mouth among people who like your game and evangelize it for love not money is different though.
 Oculus Quake
#23132 posted by FifthElephant [82.24.73.240] on 2013/07/29 21:31:17
 Ijed
#23133 posted by Cocerello [80.174.120.71] on 2013/07/29 23:49:29
I'm surprised at how you found that kind of information in the 83rd comment of the doom article.
In that huge mass of paragraphs that guy wrote in that rage attack, there is only one that can be related to what you say, and only very superficially.
He mainly talks about a very different issue, even though his affirmations aren't directly related to the theme of the article, it is about a problem this article has in the reasons he has about valuing Doom, and in my opinion many more articles by other people, considering that a few games where the ones that made everything, even though it is more like they were the ones that popularized all those aspects and innovations, they only innovated in part of them.
 That Was
#23134 posted by ijed [200.73.66.2] on 2013/07/30 00:29:18
The bit was most coherent for me. He's not really justified in being angry at other FPSs being glossed over because the name of the article says 'Doom' in it.
Criticizing someone for a lack of knowledge should be done in a helpful way IMHO.
On the other hand, maybe I'm reading your response to my response wrong :)
 Completely Random Question
#23135 posted by Spiney [81.241.182.98] on 2013/07/30 01:51:05
Does anyone know of a site that presents you with a fake dos console upon entering?
I thought about putting some easter egg in a site like that, where you need to 'hack' your way in.
 Comment 83
#23136 posted by Spiney [81.241.182.98] on 2013/07/30 01:52:33
Talk about a bad temper, haha.
#23137 posted by czg [212.16.188.76] on 2013/07/30 07:15:41
 Chthon Brightness
#23138 posted by negke [31.19.216.230] on 2013/07/30 19:21:49
I just noticed a peculiar behavior of the Quake engine regarding the Chthon monster. For some reason its brightness differs depending on the side he's facing - basically normally lit in the direction he starts from, and considerably brighter when he turns around. It's noticable in all engines regardless of overbright support, and in some cases looks pretty bizarre.
Anyone know what's going on there? Is it a "feature" and why?
 Normals
#23139 posted by Preach [77.98.165.95] on 2013/07/30 20:05:21
That's part of the gouraud shading/surface normals. You can also notice it by watching the viewmodel while you spin round in a circle - at different angles it will be brighter or dimmer. The effect is probably most noticeable on a large model. I think that for this kind of directional shading the quake engine renders as if there is one fixed light source, coming from above at a particular bearing. I've never found which bit of the renderer does it though.
#23140 posted by metlslime [159.153.4.50] on 2013/07/30 20:30:34
i think there's a lookup table the game uses to generate light value based on vertex normal.... anormdots.h or something.
 This Kind Of Stuff Is Perfect For The Wiki
#23141 posted by Spirit [80.171.163.249] on 2013/07/30 21:46:37
#23142 posted by Spiney [81.241.182.98] on 2013/07/30 21:53:17
czg: cool, it's certainly got the visuals down.
negke: iirc in stock quake light direction always faces north and overall brightness gets modulated by the lightmap texel the player is standing on.
of course some engines decided to do it less hacky. I think FTE even generates a light grid upon runtime.
source: http://www.gdcvault.com/play/1014236/Quake-A-Post-Mortem-and
 @#23132
#23143 posted by bear [83.183.67.59] on 2013/07/31 13:22:32
Waiting for the UPS truck to come and deliver Oculus Rift today.
Guess it might be interesting to visit some old familiar places with it.
 Oh Dear Fucking Christ.
#23145 posted by onetruepurple [91.240.47.30] on 2013/08/01 09:04:20
#23146 posted by FifthElephant [213.205.227.110] on 2013/08/01 09:16:52
Can't see the issue really. It's his game and he can stop making it if he wants.
#23150 posted by Spirit [80.171.127.179] on 2013/08/02 00:22:57
propecia moins cher would be a nice map title.
http://www.twitch.tv/bethesda Carmack Keynote live right now.
#23151 posted by Spiney [91.179.168.228] on 2013/08/02 00:43:10
The chat window next to teh camrack is hilariously juvenile
 That Was Fun
#23153 posted by starbuck [92.233.117.15] on 2013/08/02 09:56:55
thanks for the link. My favourite part was when Carmack said he got pretty far into rewriting Wolfenstein 3d in Haskell. What a bloody nutcase.
 Everytime I Install Windows...
#23156 posted by Spirit [80.171.84.55] on 2013/08/03 11:48:56
Why the fuck are my graphic card's fans running so fast and where the fuck is the fan speed control hidden in the options? Win7, latest stable nvidia drivers.
 Recommendations For A Good Server Provider?
#23157 posted by megaman [217.190.105.103] on 2013/08/03 13:39:33
I want something with a shell to host my domain
#23158 posted by Spirit [80.171.155.220] on 2013/08/03 14:23:35
If you can live without support, I use OVH: http://www.ovh.de/dedicated_server/isgenug.xml (yes, those are really dedicated servers)
#23159 posted by Spirit [80.171.20.191] on 2013/08/03 17:25:59
Steam requires me to enter a code from a mail they sent me because OMG YOU USE NEW DEVICE. I manage my mail in Linux. So I have to reboot to Linux, get the mail, reboot to Windows. 3 times in a row this fucking joke tells me the code has already expired but does not even say how long it is valid. What the fucking fuck? I hate everyone for this.
#23160 posted by starbuck [92.233.117.15] on 2013/08/03 22:53:20
Spirit, if you're interested I've got a spare invite to GMail
#23161 posted by Spirit [80.171.143.108] on 2013/08/04 09:33:01
That would be nice! Could you mail it to me?
 I Will As Soon As I Can
#23162 posted by starbuck [92.233.117.15] on 2013/08/04 10:59:01
unfortunately I only have webmail access on a Nokia N-Gage I have locked in a safe at the bottom of a lake
 Cool!
#23163 posted by Spirit [80.171.143.108] on 2013/08/04 11:14:12
I bet it will be fabulous to use on my Robotron 300.
 Carmacks Physics Of Light And Rendering
#23164 posted by Spiney [91.179.183.36] on 2013/08/04 14:19:47
 Steam Guide For Custom Maps
#23166 posted by negke [31.19.216.230] on 2013/08/04 18:33:40
http://steamcommunity.com/sharedfiles/filedetails/?id=166554615
What do you think? Someone please proofread. Did I forget anything important? etc
 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
#23167 posted by Spirit [80.171.152.90] on 2013/08/04 20:38:17
Proof-reading and unfiltered thoughts, mostly sequential I hope:
It's httpS://www.quaddicted.com/ , if you link to http you just make it take longer as it redirects. :)
I'd rather link https://www.quaddicted.com/reviews/random_recommendations.php than the single random map redirect. This one is limited to well rated maps while the single one is truly random.
"Click on Maps in the top menu.", I'd make Maps a link.
"Nice (4) and Excellent (5) results." -> "Nice (4 hearts) and Excellent (5 hearts) results." maybe?
"Once you have downloaded a level, it needs to installed correctly to be able to load it in the game.", I'd drop the last part. -> "Once you have downloaded a level, it needs to installed correctly."
Step 0 in Installation could be "look if there is a text file and if so, read it".
"It only needs to be copied (or extracted directly) into the" -> "This file only needs to be put into the"
"you will need to create the directory manually" -> "you will need to create this directory manually"
'simple' is a bad word but I have no better idea myself. Maybe 'plain'?
I'd add examples for the console commands and parameters: "skill 1", "map 768_negke", "-game honey".
You sometimes use "folder" and sometimes "directory". Directory would be correct but for Windows people understand folder better I'd guess. Minor nitpick. :)
"Source port" is a doomism, please help eradicate the internet of it!
Java: The security issues are for when it is set to run automatically in the browser. Maybe add "If you are worried about security issues, just make sure your browser does not automatically execute Java applets on websites."? People should not be afraid of Java. :(
httpS://www.java.com/en/ ;)
"and download latest version." -> "and download the latest version."
I think there is a .bat file included in the QI zip, not sure why but I guess that is what Windows users should run.
"JAR files with Java.)" there is a trailing parenthesis with no opening counterpart.
On the first run the QI will prompt the user to go to the configuration by itself.
Maybe link to JohnnyLaw's engine guide in the configuration paragraph?
The QI supports scanning the Quake dir for previously manually installed maps/mods with varying success!
For winquake the parameter for memory is -winmem XX (XX = MB!) from what I remember.
Maybe add a note about support at Quaddicted? We are not perfect and some packages will probably fail when installed with the QI because we fucked up.
-----
Great work, thank so very much! bier_gut++;
I thought about adding a big download button as noobs might not realise they have to click on the zipname and honestly, it is kinda hidden in the table.
 Spirit
#23169 posted by negke [31.18.93.168] on 2013/08/06 22:39:15
Thanks. I'm going to revise the guide some time soonish and will take your comments into consideration.
#23171 posted by Spirit [80.171.51.98] on 2013/08/07 15:53:37
http://7dfps.com/ starts in two days.
 Carmack Leaves Id
#23173 posted by SleepwalkR [141.23.89.34] on 2013/08/07 17:03:37
 Only Kinda
#23174 posted by Spirit [80.187.102.4] on 2013/08/07 17:24:01
huh! I thought he spoke rather negatively about the oculus rift at quakecon and assumed the worst. I have to admit that I find "more immersion" a terrifying outlook somehow.
must be awesome to be able to fully live ones hobbies like him.
#23175 posted by FifthElephant [213.205.237.110] on 2013/08/07 17:55:12
I literally just shouted "what the fuck" when I saw that news story
#23176 posted by negke [31.18.93.168] on 2013/08/07 18:57:35
Joining Oculus VR != leaving id.
 Negke
#23177 posted by SleepwalkR [85.178.191.94] on 2013/08/07 19:04:30
He's going to devote himself to Occulus full time. That does not leave a lot of time for doing anything substantial at id. Certainly not heading the development of new engines.
#23178 posted by Spiney [91.179.183.36] on 2013/08/07 19:23:53
Seems Id is firmly in the grip of Zenimax?
#23179 posted by scar3crow [131.107.0.72] on 2013/08/07 20:37:12
And now I am fully depressed. I know he is still with id, but it isn't his main priority in terms of work.
What really saddens me is I had to come here to find anyone who didn't just shrug with a "news happens" attitude.
 Actually
#23180 posted by ijed [200.73.66.2] on 2013/08/07 21:18:23
I looked into getting hold of an occulus rift after seeing the news.
Then thought 'The only way I can justify $300 USD is if I make something with it' at which point I shrugged and thought 'news happens'.
I like VR's take on things though - apparently once its on general release they want to make it as close to free as possible.
 VR Is The Most Exciting Thing In Years
#23181 posted by FifthElephant [82.24.73.240] on 2013/08/07 22:44:53
But don't bother getting a Rift until they release a proper consumer version. The dev kits have an extremely low resolution, the latest version they showed at E3 was fully HD with many fixes to latency but still not perfect.
It looks like they're going to only release it when it's good and ready for consumption. With Carmack on board full time it will only get better.
 To Be Frank
#23182 posted by Spiney [91.179.183.36] on 2013/08/07 23:36:52
I feel like Carmack's copernican engine shifts is a big part of the reason why we've only seen 2 Id titles over the past decade.
I'm not really an Id fanboy, I just really like Quake and the entire creative subculture. The Id from the nineties has been long gone and maybe Carmack just wants to be at the frontier again.
#23183 posted by gb [46.142.48.148] on 2013/08/08 01:52:45
id does more and more appear to fall apart in slow motion.
 How ...
#23184 posted by sock [186.108.74.88] on 2013/08/09 13:36:07
 Id Key Figure Departures
#23185 posted by Spiney [91.179.171.119] on 2013/08/09 15:36:57
Slow motion trainwreck or slowmotion takeover?
1994: (founder) Tom Hall gets sacked
1996: (founder) John Romero gets sacked
2005: (founder) Adrian Carmack gets sacked
2011: (art director) Kenneth Scott quits
2012: (Zenimax demotes Willits from design?)
2013: (CEO) Todd Hollenshead quits
2013: (founder) John Carmack becomes part-time technical director?
#23186 posted by onetruepurple [91.240.47.30] on 2013/08/09 17:15:22
2012: (Zenimax demotes Willits from design?)
This, as opposed to others, would be a big improvement.
#23187 posted by scar3crow [131.107.0.72] on 2013/08/10 01:11:44
You forgot the arguable departure/firing of American McGee, Sandy Petersen, and need to include Matt Hooper leaving as well, he is also at Oculus.
 Ah Yes, I Forgot About Those
#23188 posted by Spiney [91.179.171.119] on 2013/08/10 01:28:44
the plot thickens... :o
#23189 posted by Spirit [80.171.163.161] on 2013/08/10 20:06:17
negker, is that guide public? I cannot find it when browsing from Steam. I would like to link some guy on FB to it (in a comment thread, not as proper post!). Ok?
 ^ Yes It Is
#23190 posted by Spirit [80.187.105.130] on 2013/08/10 23:36:49
anyone in dresden? mail me :)
 Started Working On A Huge Map Again
#23191 posted by RickyT33 [2.223.172.210] on 2013/08/13 21:16:59
It's a giant mid-evil recreation of e2m2.
It was going to be part of episode 2 of remakequake. But I feel that I would hope that those guys and their prospective projects haven't been waiting for me, have they? I would hope not, I haven't participated in any of those projects for a long time really. Approaching 2 years I think.
But the map sits there, beckoning me. I have good feelings about it, it is absolutely ginormous. Would very definitely require BSP2 to run.
Have any of the engines adopted BSP2 yet? I still have a working engine on my computer. I'm just curious if any of the mainstream engines support it yet? That sounds like a troll I guess. Not meant to be.
#23192 posted by rj [86.14.63.89] on 2013/08/13 23:07:27
no i'd long given up hope of including that map. pleased you haven't abandoned it though!
 Yeah
#23193 posted by ijed [200.73.66.2] on 2013/08/14 00:09:05
It's good to know it'll see release.
All of those maps do, but the pipeline is going to be something humanly feasible instead of not :)
 Ricky
#23194 posted by Tronyn [24.79.126.117] on 2013/08/14 03:31:39
Sounds great, as you may know e2 is my favourite id episode. I released Something Wicked last year thinking only that only the RMQ engine supported bsp2, but FTEQW does also, and a while later Darkplaces added support too.
PS please make it nonlinear/with multiple route choices, that was one of the cooler things about e2m2 (and e1m2 as well for that matter).
 System Shock 2
#23195 posted by DaZ [78.147.145.52] on 2013/08/14 19:01:08
I'm custom derping it live in about an hour from now over on my twitch -- http://www.twitch.tv/tddaz
If you want to see a grown man fail, you know what to do.
 ITS ALIIIIIIIIIIIIVE
#23196 posted by DaZ [92.24.169.115] on 2013/08/20 08:06:55
 Whoah...
#23197 posted by metlslime [50.156.87.109] on 2013/08/20 08:19:06
welcome back!
 Thank You Sleepi
#23198 posted by negke [31.19.78.49] on 2013/08/20 09:03:07
 GOOD MORNING FUNC!
#23199 posted by Shambler [81.153.156.6] on 2013/08/20 09:44:38
And thank you Sleepy.
Now, people post about maps n shizzle, yo.
 Thank Func For That
#23200 posted by Shamblernaut [203.161.90.29] on 2013/08/20 10:05:09
I'm really glad that the site is back up. This is one of the few places left for nostalgic old bastards like myself :)
-Ben
 :D
#23201 posted by RickyT33 [176.35.71.152] on 2013/08/20 11:51:33
Hi again
#23202 posted by FifthElephant [213.205.229.65] on 2013/08/20 12:22:34
That downtime scared the shit out of me. This is the only forum I visit!
 Don't Worry
#23203 posted by SleepwalkR [84.144.151.118] on 2013/08/20 12:28:11
The database is backed up every night. Even if the server goes down, the forum will come back.
#23204 posted by sock [190.31.64.50] on 2013/08/20 12:49:44
Wow, func is back! :)
#23205 posted by Cocerello [80.174.120.51] on 2013/08/20 13:38:48
I'm glad for its comeback. I was missing it a lot. You don't know how much you like something till you loose it. So much that i fell for that little joke Negke pulled on Quaddicted.
 Yeah
#23206 posted by RickyT33 [176.35.71.152] on 2013/08/20 14:26:24
That Negke! He had me goin for a minute too, then I saw the other thread and realized he was more than likely just busting my chops heh.
#23207 posted by necros [99.227.215.224] on 2013/08/20 15:05:38
Thanks sleep!
#23208 posted by Scampie [72.12.65.92] on 2013/08/20 15:50:08
Have you discovered who/why was DDOSing your sites?
 Good To See It's Back
#23209 posted by ijed [200.73.66.2] on 2013/08/20 16:11:35
Cheers Sleep.
 Scampie
#23210 posted by RickyT33 [2.223.172.210] on 2013/08/20 18:52:33
Maybe it was the handbags and shoes spammer.
 Computers...
#23211 posted by quakis [86.22.126.142] on 2013/08/20 19:50:51
I hate them... /foams at mouth
At least Func is back!
 Good To See Func Back
#23212 posted by distrans [149.144.171.79] on 2013/08/21 09:03:45
Cheers Sleepy!
 What Are Your Thoughts?
#23213 posted by FifthElephant [82.24.73.240] on 2013/08/23 22:13:54
on this TB video. I think he has a point when it comes to modern games, but I have noticed a trend in a lot of mods over the years that try to emulate the changes to the FPS games that have occurred.
http://www.youtube.com/watch?v=0Q6UQ2QlRH0
 FNG
#23214 posted by ALLCAPS [174.106.166.254] on 2013/08/24 21:39:20
I recently happened upon TrenchBroom by accident on YouTube. Then I spent an entire afternoon's worth of free time having a ton of fun with it.
I'm getting into this hardcore I think. What are the current/best sites to share/find maps and guides/tips? I see that quaketastic is in flux, and the qaddicted forums don't seem very active.
I've also caught wind that there are/were speedmapping jams. Those still going on here/elsewhere?
Just stumbled into this and feel like I've discovered a new hobby, so trying to get up to speed.
 FNG
#23215 posted by quaketree [76.14.45.221] on 2013/08/24 22:27:29
Look in the "Links" section above for most of what you are looking for. Also comb through forum topics like Mapping Help and Quake Documentation project for more information on the internal workings of the Quake engine from a mapping perspective. It's a bit more complicated than just slinging around brushes.
Have fun.
 HELLO ALLCAPS
#23216 posted by Preach [77.98.165.95] on 2013/08/24 22:43:04
Hi there! You've caught us at a bit of a quiet time, this forum's moved servers after a brief spell of downtime, and I think our usual crowd is still rebuilding itself. This is probably the main forum for people who focus on mapping for Quake. If you've got any questions, post them in the Mapping Help thread and I'm sure someone will help you out.
The speedmapping thread is at
http://www.celephais.net/board/view_thread.php?id=10196&start=3550
Currently anyone who's enthusiastic enough can just organise a new pack and give people a deadline, have a read and you'll see how that goes. It's not quite like the days where everyone would try and make maps simultaneously, but we all had more free time back in those days...
 Yeah
#23217 posted by ijed [186.9.133.29] on 2013/08/24 23:07:03
We're all here. The forum was down for a while so everyone is probably busy mapping and haven't checked back yet.
 "mapping"
#23218 posted by Spirit [80.187.102.117] on 2013/08/24 23:24:16
 Fapping?
#23219 posted by ijed [186.9.133.29] on 2013/08/24 23:57:24
 Something Completely Different
#23220 posted by Spiney [91.176.134.219] on 2013/08/25 00:17:31
Just felt like sharing this... I know there's some geeks in here.
Minsky stock flow consistent economic modelling tool.
http://youtu.be/DgSO7Ya5wSI
http://sourceforge.net/projects/minsky/
Going to try using this as a more hands on approach to grasping these economic concepts.
 Hi ALLCAPS
#23221 posted by RickyT33 [2.223.172.210] on 2013/08/25 02:43:33
Welcome to the Quake 1 mapping scene. It just wont die!
I guess that Func_Msgboard is the epicenter of it really. You're in the right place. Don't cross-post stuff (not that you did) - we all read whichever thread you post in. If you have trouble with technical stuff use the 'mapping help' thread, screenies go on the 'Screenshots and Betas' thread, trolling and other nonsense go in 'General Abuse'. When you finish and release a map, make a new post.
Looking forwards to seeing your work :) :) :)
 *news Post (not 'new Post')
#23222 posted by RickyT33 [2.223.172.210] on 2013/08/25 02:44:15
 Japan World Cup 3
#23223 posted by ijed [200.73.66.2] on 2013/08/26 19:04:59
 Hey [Kona] !!!111one
#23224 posted by DaZ [92.26.163.60] on 2013/08/27 14:14:19
I may or may not be currently creating a video of your level "Carved In Flesh" and need to know the console commands to give myself the custom weapons in the mod.
I've worked out most of them however I can't find the "give x" or "impulse" commands for the freeze gun & positron beam. Plz help! :D
#23227 posted by yhe1 [173.58.254.57] on 2013/08/28 06:21:16
 Haha
#23228 posted by quakis [86.22.126.142] on 2013/08/28 11:09:45
Out of curiosity because of confusion about skill numbers in the Backsteingotik thread, I checked what I have written as a commandline for Injector and noticed "-skill 3".
I've been playing several maps on Nightmare without even realising it when I actually intended to play on Hard. Haha. :facepalm: Didn't even occur to me as odd playing those at the time that Ogres were fast firing. Jeez.
I feel stupid now. :p
 Related Idea
#23229 posted by Tronyn [24.79.126.117] on 2013/08/28 13:23:16
is there a difference between "fair" nightmare and "unfair" nightmare? is there just super hard but doable with skill, and like "the game tries to make this impossible"?
#23230 posted by necros [99.227.215.224] on 2013/08/28 14:56:44
actually, since it is actually +skill 3 that changes skill level, you've been playing on skill 1 (the default). ;)
 Pfft
#23231 posted by quakis [86.22.126.142] on 2013/08/28 15:46:51
Fast firing Ogres on Easy. That'd be something!
necros you tease. Yeah I meant +skill. I need to proofread my posts more often. :(
 Whoops
#23232 posted by ALLCAPS [174.106.183.23] on 2013/08/29 04:36:44
I've been using skill 3 forever, I thought it was hard. 3 is nightmare? whoooooops.
 Deathmatch
#23233 posted by ALLCAPS [174.106.183.23] on 2013/08/29 13:52:09
Anyone play Q1 deathmatch? The SP scene is still legit no doubt, but are there any servers that still have players time to time, or a night/day people get together?
#23234 posted by gb [46.142.54.244] on 2013/08/29 15:09:06
There's a list of active NQ servers @ quakeone.com.
There is also quakeworld.nu, if QW is more your cup of tea.
Yes, there is still deathmatch.
 What Does It Mean?
#23235 posted by spy [2.132.96.102] on 2013/08/29 16:19:30
There's a list of active NQ servers
Lets say i'm using FQ, how to use that servers,
Are they only for sp purpose
 Ah Fq == Fitzquake
#23236 posted by spy [2.132.96.102] on 2013/08/29 16:20:03
#23237 posted by Scampie [72.12.65.92] on 2013/08/29 16:45:29
NQ = NetQuake, as in the stock Quake networking.
QW = QuakeWorld networking.
Various engines are either NetQuake, or QuakeWorld. Fitz would be a NetQuake engine.
 Engine
#23238 posted by ALLCAPS [174.106.183.23] on 2013/08/29 16:53:55
Aren't most modern engines using NetQuake? Darkplaces is the only one offhand that uses QW I thought.
 DP Is NQ
#23239 posted by rj [86.14.63.89] on 2013/08/29 18:30:21
i think. FTE is QW
 If You Wanna Play Online:
#23240 posted by RickyT33 [2.223.172.210] on 2013/08/29 18:42:39
http://ezquake.sourceforge.net/
Worked pretty well for me a little while ago...
 If You Wanna Play Online...
#23241 posted by [78.104.107.82] on 2013/08/29 21:28:25
.. proquake is also very good,d but of course not qw but netquake.
The important thng is _Honestly_ to choose a comunnity that is big enough.
Warsow... if you like really fast gameplay and xonotic need every player. Otherwise I thin our beloved quake like games that are other than QL will die out. And also they _need_ goog mappers and modellers.
#23242 posted by [78.104.107.82] on 2013/08/29 21:29:25
spelling = not sober XD
 Tomorrow
#23243 posted by rudl [78.104.107.82] on 2013/08/29 21:38:56
 Ah And I Forgot About UFO:AI
#23244 posted by rudl [78.104.107.82] on 2013/08/29 21:42:24
a very good game.
 Actually
#23245 posted by spy [2.132.96.102] on 2013/08/29 22:02:07
i was confusing about nq servers
i'm aware of qw servers for dm
just a wondering about NQ servers for what purpose
#23246 posted by rudl [78.104.107.82] on 2013/08/29 22:07:11
NQ is netquake ....is quakeone.com is..... slightly different movement (i think)
problem Netquake is fucking US I hate those....
( no offense this is just prejudice):(
 NSA
#23247 posted by rudl [78.104.107.82] on 2013/08/29 22:07:48
... and everything else dont judge me
 Ok!
#23248 posted by rj [86.14.63.89] on 2013/08/29 22:10:15
 Damn
#23249 posted by rudl [78.104.107.82] on 2013/08/29 22:11:44
m really down n drunk
 Rudl
#23250 posted by SleepwalkR [92.231.110.6] on 2013/08/29 22:13:12
You got a pretty bad case of tronyn there ;-)
 Madfox
#23251 posted by SleepwalkR [92.231.110.6] on 2013/08/29 22:13:22
I mean madfox.
 Sitd
#23252 posted by rudl [78.104.107.82] on 2013/08/29 22:14:32
the devil changes you
 Well
#23253 posted by rudl [78.104.107.82] on 2013/08/29 22:17:37
Tronyn is already a LEGEND... made awesome maps before I knew that there is a game like quake. wehn i noticed quake I was 16 and on that celereon witch 700mHZ ... WELL doom ran goood quake was at 25 fps. and now im only 24.
#23254 posted by rudl [78.104.107.82] on 2013/08/29 22:23:39
but that was of cours becuse the mchine had no decent gfx card , only intel onboard
#23255 posted by rudl [78.104.107.82] on 2013/08/29 22:30:49
my dad was too strict about pcs. We had a 486 machine too long until 200X... and only because it was suppperior to w3.11 ... well thats, my dad we had that still when there were already dual cores around.
When I studies he simply couldn't say no... that was my first machine. with a 6000+ very awesome. Now I gave hime that przessor and bought him a ssd.. MY dad is content :) awesome.
He did face some challange. My grandp didn'T allow him.... to study informatics but he was the best he has got an IQ that is beyond good and evil.
THat is all not too easy for me. um im proud. Very he is a genious.
 Love My Dad
#23256 posted by rudl [78.104.107.82] on 2013/08/29 22:32:33
most intelligent person i met
 He
#23257 posted by rudl [78.104.107.82] on 2013/08/29 22:33:13
.... was a OS/2 guy
#23258 posted by rudl [78.104.107.82] on 2013/08/29 22:36:00
I guess he spent tooo much on that crap 30 years ago pc werent thant chep.
 Drunk And Internet Posting Don't Mix
#23259 posted by Spirit [80.187.96.13] on 2013/08/29 22:39:26
all the architects I have met so far were either hipster girls or fabulously different. you seem better ;)
 .
#23260 posted by onetruepurple [91.240.47.30] on 2013/08/29 22:39:32
#23261 posted by rudl [78.104.107.82] on 2013/08/29 22:40:58
...and my mum was an artist
strange combination, however they are are sweet and aperfect math... sweet
 Haha :) Made My Day
#23262 posted by rudl [78.104.107.82] on 2013/08/29 22:42:21
I do avoid hipsters. Which is difficult in Vienna ^^
(not a hipster)
#23263 posted by rudl [78.104.107.82] on 2013/08/29 22:44:34
*match
 Anyway
#23264 posted by rudl [78.104.107.82] on 2013/08/29 22:51:28
I'll publbish all map snipets i can find as soon as posible.
Seeing forward to play the most awesome quake maps ^^ 8-)
 :D
#23265 posted by rudl [78.104.107.82] on 2013/08/29 22:56:26
 :)
#23266 posted by rudl [78.104.107.82] on 2013/08/29 23:06:55
#23267 posted by rudl [78.104.107.82] on 2013/08/29 23:09:27
parov stelar is from ym home town/city/big city LINZ!
 Does Anybody Here
#23268 posted by spy [2.132.96.102] on 2013/08/29 23:34:59
following to the PJtwatter reveal track
 Sometimes I'm Watching To My Post And Thats
#23270 posted by spy [2.132.96.102] on 2013/08/29 23:37:57
really bugging me, so wrong, shit its just a horrible
somebody should teach me a proper english
#23271 posted by FifthElephant [82.24.73.240] on 2013/08/30 01:01:14
I played a lot of quake online through Pro Quake. I don't much enjoy the style of modern QW source ports, they try too much to be quake 3. I like quake to look classic.
 Was Wondering
#23272 posted by Spiney [81.242.111.154] on 2013/08/30 08:54:26
if it would be possible to make some faux megatexture map in Q3 using uber high res lightmaps...
 XD I Should Drink Less
#23275 posted by rudl [78.104.107.82] on 2013/08/30 12:23:10
Drunk And Internet Posting Don't Mix.
 We Have A Special Thread For That...
#23276 posted by Spiney [81.242.111.154] on 2013/08/30 17:11:04
 Rudl
#23277 posted by madfox [84.26.177.181] on 2013/08/31 04:14:35
but I liked that genius,
that handed me a digital blockset with a toy corkshooter
to ensure encouraging my architectical maths and dreams into shells of imagination
after grading artcollage.
#23278 posted by Scampie [72.12.65.92] on 2013/08/31 04:55:55
the thing here is, madfox isn't even drunk
#23279 posted by Spiney [81.242.111.154] on 2013/08/31 12:05:31
I aspire to be more of a mad fox every day.
 Spiney
#23280 posted by JPL [82.234.167.238] on 2013/08/31 13:30:06
not sure this is the most impossible thing to do to be honest ;)
 JPL
#23282 posted by Spiney [81.242.111.154] on 2013/08/31 15:04:12
He resides on a different astral plane.
 Madfox Is Madfox
#23283 posted by ijed [186.79.249.125] on 2013/08/31 15:20:58
And makes this board better.
 Madfox Is Madfox
#23284 posted by ijed [186.79.249.125] on 2013/08/31 15:21:00
And makes this board better.
 Madfox Is Madfox
#23285 posted by ijed [186.79.249.125] on 2013/08/31 15:21:15
And makes this board better.
#23286 posted by onetruepurple [91.240.47.30] on 2013/08/31 15:33:40
His name is Madfox Paulson.
 Tronyn
#23287 posted by negke [31.18.176.118] on 2013/08/31 16:06:59
 Woah
#23288 posted by Tronyn [24.79.126.117] on 2013/08/31 17:20:23
interesting, I never thought anyone would do much with the source
(though I assume it's based on the old SoE source by our long-lost comrade Fat Controller, rather than the new code by PM)
looks a bit cheesy, but in that way, totally oldschool!
#23289 posted by Drew [70.52.25.178] on 2013/08/31 20:47:21
#23291 posted by gb [46.142.34.106] on 2013/09/01 02:33:11
I doubt that real Azathoth worshippers would use a phrase like "In the year of the lord". Apart from that, pretty cool.
 Neveretheless...
#23292 posted by JPL [82.234.167.238] on 2013/09/01 10:26:05
.. MadFox is definitively a good mappers with very good ideas in all is maps... so he may not deserve to be blamed for this, rather encouraged... though..
 A New Post At Func_!
#23295 posted by ALLCAPS [174.106.183.23] on 2013/09/02 02:24:06
This post was flagged as spam.
Awww.
 Let's Flag A Spammed Level Contest.
#23296 posted by madfox [84.26.177.181] on 2013/09/02 03:47:05
one of my mappers must be a mad fox.
 MadTranslate
#23297 posted by sock [181.1.238.75] on 2013/09/02 04:59:36
I have been trying for years to understand what Madfox posts about but it does not make any sense to me. I get the impression Madfox types what he wants to say into Google translate, converts it to Russian and then back again to English and finally posts the result! :P
 Always Wanted To Be A Juggler
#23298 posted by madfox [84.26.177.181] on 2013/09/02 05:35:42
I'm just a typo trahslating the comment of jpl,
saying I'm just a good mappers.
I know he ment mapper, so my first jingle was in the direction
I had a good fox in one of my maps.
Afterall I was only mapping, not drinking.
^v^
Makes me think of one of Kafka's story "The Hole" of some kind of a mole that keeps graving cellars for winterfood. How longer I read, how more I wanted to read, untill I had such a big cellar I became the mole.
Mapping must be something like that.
#23299 posted by necros [99.227.215.224] on 2013/09/02 05:39:33
Mapping must be something like that.
Must be.
 Heh
#23300 posted by Tronyn [24.79.126.117] on 2013/09/02 07:28:48
I love that story, that animal just can't get any security no matter what, classic kafka theme: chronic insecurity and panic lol
so does that mean as you're mapping you're worried that something else is secretly undoing and sabotaging your work?
 Sock
#23301 posted by Mike Woodham [87.127.250.2] on 2013/09/02 14:57:37
I thought the same thing and even tried some randon phrase translations between three or four languages before coming back to English, but I still couldn't get Google to sound like Madfox.
Perhaps his Babel fish has scale-rot or something :)
 Madfox Rocks
#23303 posted by Vondur [80.87.145.18] on 2013/09/02 23:38:22
also, i think he must be like this dude irl, since he's dutch if i remember correctly :)
http://www.youtube.com/watch?feature=player_detailpage&v=TqgNsy7yuJk#t=89
 Or This...
#23304 posted by Spiney [91.176.132.9] on 2013/09/03 08:40:45
 Ooooohhhhh...
#23305 posted by JPL [82.227.229.44] on 2013/09/03 12:49:31
.. looks like he is carving polygons for a CS2 map :P
 Yay...
#23306 posted by distrans [175.38.73.221] on 2013/09/03 14:07:43
...everyone has Madfox love
 I Spy
#23307 posted by madfox [84.26.177.181] on 2013/09/03 22:40:53
a trenchcoat from Lunanette
with no secret cigarette
keeps his own camera lighter
by securing his manufact tighter.
 Madfox
#23308 posted by JPL [82.227.229.44] on 2013/09/04 08:05:04
Your link is "login-password" protected...
#23309 posted by Spirit [80.171.128.95] on 2013/09/04 13:42:04
Coming back from "abroad" and seeing the server I wanted is sold-out makes me want to .... ... ..... ........
 Skip The Dance Machine?
#23310 posted by ijed [200.73.66.2] on 2013/09/04 15:50:03
 Poke The Orphan Nunnery?
#23311 posted by quaketree [76.14.45.221] on 2013/09/05 08:11:00
I can do this all day...
 ^^
#23315 posted by rudl [78.104.107.82] on 2013/09/05 18:11:12
collecting all the half finished map files ;)
...varying qualy. but at least online somewhere feels better than rottening on my hard drive.
 Rudl
#23316 posted by madfox [84.26.177.181] on 2013/09/07 04:00:55
make a patch-scrap map!
after collecting.
 Where Is Nonetity
#23317 posted by spy [178.88.17.198] on 2013/09/07 22:52:30
 Nonentity
#23318 posted by spy [178.88.17.198] on 2013/09/07 22:53:05
dammit
 Who Cares?
#23319 posted by Scampie [72.12.65.92] on 2013/09/07 23:34:21
 Grimm
#23320 posted by madfox [84.26.177.181] on 2013/09/08 06:30:06
down the spiral
 Heh - Drupal Works Good:
#23321 posted by RickyT33 [176.35.71.152] on 2013/09/09 16:03:02
If you Google 'Quake 1 single player', I rank #11 on the google index. OOps!
 Only #11?
#23322 posted by Drew [70.52.25.178] on 2013/09/10 04:35:43
you'll always be #9 in my heart.
 Not Even Ranked....
#23323 posted by JPL [216.46.23.180] on 2013/09/10 04:47:51
... and happy with this: to make me happy, keep me hidden from the mass ;)
 Well
#23324 posted by Tronyn [24.79.126.117] on 2013/09/10 07:04:29
it would be interesting to see in 2016, two decades after it happened, which .bsp files have the same power in the hearts of the living. Obviously there would be bias toward id maps and early custom maps. But those of us who still live have a say too.
Ziggurat Vertigo messed with me in a beautiful way, that no level has since.
 Q3 Particles
#23325 posted by Spiney [81.242.111.44] on 2013/09/11 02:06:41
Does anyone know of a guide/tutorial explaining all the settings for the Q3A particle system? It's easy enough for the shaders, but the word particle gets Google confused.
 @Spiney
#23326 posted by Spike [86.140.148.66] on 2013/09/12 05:35:38
Quake3 has no particle system.
It has sprites. It has entities. It has no actual particles.
Try a different question. :P
 [Bona]
#23327 posted by negke [31.18.32.151] on 2013/09/12 20:40:30
https://www.quaddicted.com/forum/viewtopic.php?pid=709
I reported this here weeks (if not months) ago, but you must have missed or ignored it.
 Hmm
#23328 posted by nonentity [80.229.115.149] on 2013/09/12 23:22:20
I care :(
 Voyager Has Left The Building?!
#23329 posted by mfx [92.229.217.28] on 2013/09/13 01:08:24
 Spike
#23330 posted by Spiney [81.242.111.44] on 2013/09/13 04:13:07
Okay it was for Tremulous, which apparently has one modded in. Found it in the meantime.
http://tremmapping.pbworks.com/w/page/22453187/Particle%20System
 Q3 Shader/Particle Hack
#23331 posted by sock [181.1.93.95] on 2013/09/13 04:37:24
Does anyone know of a guide/tutorial explaining all the settings for the Q3A particle system? It's easy enough for the shaders, but the word particle gets Google confused.
@Spiney, Q3A does not have native particle support but you can create a similar effect with shaders. Have a look at FS Particle studio by $NulL, the source is also available on GitHub
 Quake 1 Mp
#23332 posted by lizard [71.206.118.80] on 2013/09/13 04:38:55
Is anyone playing mp quake 1 anymore? I didn't find anything on mp join a game. Seems like before I had to dl maps or something. Been a long time.
 MP Still Happens, Sometimes
#23333 posted by ALLCAPS [174.106.183.23] on 2013/09/13 07:12:59
Check quakeone.com They have a server list there, and a few servers on the right of the site that see some action pretty regularly.
 Oh Yeah, Forgot
#23334 posted by ALLCAPS [174.106.183.23] on 2013/09/13 07:13:40
Make sure to download the quakeone map pack they have there, it has all the maps that they rotate through.
 Sock
#23335 posted by Spiney [91.177.119.80] on 2013/09/13 17:41:08
Thanks, that might come in handy
 #23328
#23336 posted by spy [95.56.217.53] on 2013/09/13 18:30:21
So do i,
or so i do
 "Superhot" Greenlight Trailer
#23337 posted by metlslime [159.153.4.50] on 2013/09/13 22:30:56
 No
#23338 posted by Scampie [72.12.65.92] on 2013/09/13 22:53:48
but that's the coolest FPS I've seen since forever. I hope it ends up with some depth though, I can imagine the basic pattern of 'shoot guy, move' will get stale after a while.
#23339 posted by necros [99.227.144.21] on 2013/09/14 02:37:09
I can imagine the basic pattern of 'shoot guy, move' will get stale after a while.
was gonna say that.
interesting idea, but it's gonna need more than that for a game.
is that the graphics style of the game or is it just for demoing?
 Re Quake 1 Mp
#23340 posted by lizard [71.206.118.80] on 2013/09/14 03:33:09
Thanks
 Super Hot
#23341 posted by gb [46.142.23.218] on 2013/09/14 07:58:46
When it comes to super-stylized killing in slow-mo with hip music, am I the only one who has an ethical problem? This really is reduced to shooting silhouettes of people, the logical reduction of the FPS genre. In this form, I'm starting to find it slightly unsettling because the usual blanket of obfuscation (zombie outbreak etc) is peeled away and the surprisingly ugly core (shooting representations of people for entertainment) becomes quite apparent.
#23342 posted by gb [46.142.23.218] on 2013/09/14 07:59:49
I mean, "Kill them all" in a game trailer is pretty psycho.
 Gb
#23343 posted by SleepwalkR [92.231.105.217] on 2013/09/14 08:24:11
You're not the only one. I was having similar thoughts.
 Gb
#23344 posted by Spiney [91.177.119.80] on 2013/09/14 14:19:47
Yeah I agree, and it's not just in games, but also in Hollywood's gun culture.
Another example, when I was playing Rage I generally had no trouble putting enemies out of their misery, since either they were obviously pure evil or genetic engineered freaks that were a cancer to their environment. But the Shrouded bandits didn't seem all that bad to me and I was starting to wonder why I had to mow them down rather than make some deal with their leader.
In 'terrorist' FPS things quickly become geopolitical. Or take America's Army where each team sees the other one as Middle Eastern 'terrorists'. Gives it all a sour taste.
#23345 posted by sock [181.1.93.95] on 2013/09/14 15:37:18
It sure is an interesting twist on the bullet time mechanic but it seriously needs more to do besides shooting red enemies.
#23346 posted by Spirit [80.171.27.158] on 2013/09/14 15:54:35
I kinda did that in Quake by just adding host_framerate 0.00000001 respectively host_framerate 0 to all movements and actions. Could not find my old config for that (10 years?!) but it was something like
alias +fs "host_framerate 0; +forward"
alias -fs "host_framerate 0.000001; -forward"
bind r +fs
Gets old really quick.
 Spirit
#23347 posted by necros [99.227.144.21] on 2013/09/14 21:21:04
haha, that's awesome. you could even code some quick qc hack to continuously feed host_framerate console commands based on player velocity to get the same effect in the demo.
 Spirit:
#23348 posted by metlslime [50.156.87.109] on 2013/09/15 02:28:09
i did that at some point with reaper bots... since reapers get better to match your skill, they quickly adapted and it became quasi-challenging again. But still kind of cool for an hour.
 Windows People
#23349 posted by Spirit [80.171.29.41] on 2013/09/15 11:07:56
Why is TrustedInstaller.exe trashing my HDD, making gaming impossible and how do I properly stop it?
 I Dont Know, But:
#23350 posted by RickyT33 [2.223.172.210] on 2013/09/15 12:04:48
#23351 posted by necros [99.227.144.21] on 2013/09/15 16:06:46
how long has it been doing that. isn't it part of the automatic undates? like the updates finish and it should settle down.
 The Last Round Of...
#23352 posted by quaketree [76.14.45.221] on 2013/09/15 20:11:10
Windows Update was fuxored (last Tuesday). KB2817630, KB2810009, KB2760411, KB2760588 and KB276058 seem to be the culprits. It seems to be related to Office products. They released "Fixes" (Last Wednesday) that worked for some but not for others. MS ain't talking last I heard so... I don't know what to say other than BOHICA.
 The Update Problem
#23353 posted by nitin [180.149.192.132] on 2013/09/16 02:07:37
with KB2760411 and KB60760588 appears to be fixed (at least for me).
 GTA 5
 Neogeographica.com
#23355 posted by Johnny Law [76.126.53.122] on 2013/09/17 01:20:01
Hey, I resurrected my old personal/vanity website and threw away all the non-Quake/Q3 stuff (because really who cares about that).
http://neogeographica.com/
 Very Cool :)
#23356 posted by Spiney [91.176.175.159] on 2013/09/17 11:59:48
#23357 posted by Johnny Law [76.126.53.122] on 2013/09/17 16:47:03
BTW, does anyone happen to have a copy of oehm.pk3? When I was going through the old Quake 3 maps that we used to play on kitty1, that was one that I couldn't find.
 GTAV 12h Livestream
#23358 posted by mfx [92.229.216.178] on 2013/09/17 21:25:21
 LMAO
#23360 posted by Spiney [91.176.175.159] on 2013/09/18 13:37:45
 Spiney
#23361 posted by JPL [82.234.167.238] on 2013/09/18 20:23:40
.. well known you know.. always funny but rather old :P
#23362 posted by Spiney [91.176.175.159] on 2013/09/18 20:39:00
noooooooooooooooooooooooooooo idea
#23365 posted by onetruepurple [91.240.47.30] on 2013/09/19 13:39:49
 Steam Box?
#23369 posted by starbuck [92.233.117.15] on 2013/09/23 18:39:39
There's a countdown on the Valve website with only 20 minutes left on it:
http://store.steampowered.com/livingroom/
A lot of people are expecting the "Steam box", Valve's pc/console thingy that's been hyped for a while....
 Nope, It Was SteamOS
#23370 posted by starbuck [92.233.117.15] on 2013/09/23 19:22:17
http://store.steampowered.com/livingroom/SteamOS/
Now another countdown is going... another announcement in just under 2 days!
 Playing Steam Games On The Tv
#23371 posted by nitin [220.244.163.153] on 2013/09/24 00:49:50
would be kind of cool.
 Steam On TV
#23372 posted by quaketree [76.14.45.221] on 2013/09/24 03:32:01
I already do that with an older XP Pro laptop (XP Home doesn't look right) and a older 27" TV via SVHS. I put some steam games and a couple of emulators on it (Project 64, MAME and such) with the roms on a networked NAS as well as movies, TV shows and so on. Combined with a Firefly remote and a wireless Xbox 360 controller (I also have a wired Logitech dual stick, a wolf king FPS keypad, a wireless mouse, an X-Arcade tank stick and a separate track ball) it covers pretty much everything that a steam box will do and then some.
I make playlists for the movies and television shows on a different PC and play those using VLC (Windows XP's Media Center wants to place the file on the local HD before playing them while VLC will stream them right away).
I might play around with the new SteamOS but it's unlikely that I'll switch over to it unless it has the same functionality for running native Windows software in some sort of VM like WINE built into it.
 There Is Hope...
#23373 posted by mfx [78.49.31.2] on 2013/09/25 00:03:05
 Cool Idea...
#23374 posted by mfx [78.49.31.2] on 2013/09/25 00:06:04
 This Is Huge..
#23375 posted by mfx [78.55.150.250] on 2013/09/25 15:17:38
 Re #23373
#23376 posted by JPL [82.234.167.238] on 2013/09/25 21:11:39
hhmmmmm... I am not sure to understand why there can be hope in this... can you elaborate please ?
#23377 posted by mfx [92.227.159.251] on 2013/09/26 00:46:31
but there may be hope...
 @JPL
#23378 posted by mfx [92.227.159.251] on 2013/09/26 01:33:40
 Mfx
#23379 posted by JPL [82.227.229.44] on 2013/09/26 17:24:44
OK, that is more clear now.. thanks for the clarification :)
 Box Breaker
#23380 posted by RickyT33 [2.223.172.210] on 2013/09/27 19:25:45
redeemer schemer - gesticulation and a few blinds
 OS X
#23382 posted by stevenaaus [49.182.76.101] on 2013/09/29 08:30:00
Damn - i'm *this* close to switching to OS X.
Would you believe i'm playing half-life2 for the first time (via Steam). Close to the best game i've seen. 8)
I've got my NV 320M Core2Duo macbook hooked up with an external monitor, keyboard and mouse and a usb hub, playing this thing till it gets too hot. Funny thing is, i also have a corei5 + Intel3000 macbook, but it gets 1/3 the fps than the C2D/NV320 (150 vs 55 fps), and heats up in about 1 minute flat. What a piece of shit Intel are.. All the forums saying how the 3000 was about the same as the 320M are bullshit.
 Dzip Binary
#23383 posted by stevenaaus [49.182.76.101] on 2013/09/29 08:32:09
#23384 posted by Spirit [80.171.155.147] on 2013/09/29 12:51:32
 I'm Back, Cuntsockets.
#23385 posted by Shambler [86.29.207.110] on 2013/09/29 20:54:38
Sleepy helped fixed the dns shizzle for me.
I see I missed fuck all.
Someone go map.
Apart from Sock.
 Yeah
#23386 posted by Drew [132.205.103.139] on 2013/10/01 04:10:23
stop mapping Sock.
 HL3?
#23387 posted by [92.226.237.157] on 2013/10/02 11:13:52
 Steambox Launch Game?
#23388 posted by FifthElephant [82.24.73.240] on 2013/10/02 17:08:55
Remember when HL2 was launched and it was also the proper launch of Steam?
It wouldn't surprise me, the steambox is neat and all but I think we also need a killer app too.
#23389 posted by RickyT33 [2.223.172.210] on 2013/10/02 21:46:12
min specs for Daikatana on steam:
OS: Windows XP / Vista / 7 / 8
Processor: Pentium 4 1.8 GHz
Memory: 512 MB RAM
Graphics: 3D graphics card compatible with DirectX 9.0
DirectX: Version 9.0c
Hard Drive: 1 GB available space
Original Version:
MINIMUM PC REQUIREMENTS
Minimum CPU Type: Pentium
Minimum CPU Speed: 233 MHz
Minimum RAM Required: 32 MB
Graphics Type: SVGA
Graphics Resolution: Multiple Resolutions
Color Depth: High Color
How TF does THAT work?!?!
 Oh Yeah.....
#23390 posted by RickyT33 [2.223.172.210] on 2013/10/02 21:46:39
Windows
 This Is...
#23391 posted by JPL [82.234.167.238] on 2013/10/02 21:52:10
.. the power of re-compiling the source code I guess, plus maybe some optimization here and there ... though... :P
#23392 posted by Spirit [80.171.145.150] on 2013/10/02 22:23:48
#23398 posted by Spirit [80.171.84.66] on 2013/10/04 09:56:18
Google has become so fucking useless. Search for "quake bots" and everything is "news" about the fake "quake 3 bot equilibrium" except for Quake Terminus for me. Fuck that. If you believe Google's view on the internet then old content does not exist or is not as relevant as new.
#23399 posted by Spiney [91.177.123.63] on 2013/10/04 09:58:07
That went viral? As in, people were stupid enough to believe that shit? Sigh...
 Ohh.... Daikatana
#23400 posted by Tronyn [24.79.126.117] on 2013/10/04 12:07:19
Romero designed my favourite Q1SP stuff (and there's now 10x as many Quake levels using Daikatana levels as Daikatana levels, including any custom ones that may have been made). He obviously has talent, and his talent obviously contributed to making Doom and Quake as awesome as they were and are.
I still remember the gist of what each member of id said when they left, and what they wanted to do INSTEAD. None of them have lived up to that.
 Ahem
#23401 posted by Tronyn [24.79.126.117] on 2013/10/04 12:08:17
*Daikatana TEXTURES, as opposed to Daikatana LEVELS. Yer.
And by favourite I meant in the original game.
 Coagula Constest #4
#23404 posted by spy [95.56.32.44] on 2013/10/05 16:55:29
or tribute to czg/kinn
anyone?
 Contest
#23405 posted by spy [95.56.32.44] on 2013/10/05 16:56:44
dammit
 THAT
#23406 posted by RickyT33 [2.223.172.210] on 2013/10/05 18:13:31
is a good idear. Coag4 I mean. Though a tribute to czg or Kinn would also be cool. But my vote is coag 4 :D
 But(te)
#23407 posted by onetruepurple [91.240.47.30] on 2013/10/05 18:17:50
We already had a tribute to czg.
 Coagula
#23408 posted by mfx [78.49.56.78] on 2013/10/05 18:25:54
sure.
#23409 posted by spy [95.56.32.44] on 2013/10/05 18:39:06
is a good idear. Coag4 I mean. Though a tribute to czg or Kinn would also be cool. But my vote is coag 4 :D
For now lets wait for the other participants, particularly - nonentity (start map),
and trinca - idear! , let the real life wont eat him a-live
 I Have The Beginnings Of A Coagula Map
#23410 posted by Drew [132.205.103.206] on 2013/10/05 19:24:31
which I might actually have some time to work on in the next while.
Definitely not promising anything, but interested in having some extrinsic motivation to finish this thing.
 Hey Kinn
#23413 posted by SleepwalkR [130.149.243.209] on 2013/10/07 12:40:28
What happened to this plan: http://celephais.net/board/view_thread.php?id=1&start=21337&end=21337
(note how the post id "21337" translates to "to elite" btw)
 Last We Heard Of Kinn
#23414 posted by Scampie [72.12.65.92] on 2013/10/07 15:35:39
He was being an indie game dev, which likely gives no time to making a huge Quake project
 Wasnt He Doing A Space Sim Thing?
#23415 posted by FifthElephant [82.24.73.240] on 2013/10/07 16:35:20
or am I hallucinating again?
 Maybe
#23416 posted by ijed [200.73.66.2] on 2013/10/07 20:12:20
 He Definitely Mentioned
#23417 posted by Drew [132.205.103.118] on 2013/10/07 21:50:06
that he'd dropped the project a while back.
With the hopes of picking it up again at some indefinite, no doubt distant date
 No No
#23418 posted by Scampie [72.12.65.92] on 2013/10/07 22:20:15
I do mean Kinn, I know Fingers does indie game stuff (and I think is also still at Valve?)
 Ok
#23420 posted by ijed [190.22.97.80] on 2013/10/08 11:17:58
Was just a plug then :)
So what's Kinney up to? Is there anything online yet?
 The Other Thread Has Push Me For Some Questions
#23422 posted by spy [178.88.3.251] on 2013/10/09 16:34:14
about qw dm players
whatta f*ck is it? http://www.youtube.com/watch?v=ymoT0EBcz8U
and Though i dont like all addons he's using. Griffin calculates alot of he's moves in knowing of opponents armor/HP. That gives alot of advantage. And should not be visable for the eye, only the "feeling" of opponents status, that means skill. I still speak for a clean 1vs1 with no addons and pure basic settings.
http://www.youtube.com/watch?v=MYpR67fV5ww
 Not Sure What Your Questions Are
#23423 posted by Spirit [80.171.81.188] on 2013/10/09 17:02:21
 Have You Seen Those Vids Yet?
#23424 posted by spy [178.88.3.251] on 2013/10/09 17:10:14
1st. wallhacking, the player is always knows where his opponent at
2nd. the player has using some mod to know what the opponet's armor/hp status, and it's sorta cheating don't you?
this is not a fair play at all, just think of a classic dm matches
 Who Gives A Shit
#23425 posted by onetruepurple [91.240.47.30] on 2013/10/09 17:10:58
#23426 posted by Spirit [80.171.81.188] on 2013/10/09 17:27:20
When playing recorded demos, ezquake can display the health and armor. Those are no cheats and they are not displayed in a game.
Wallhacking sucks and I remember that instance. Got quite many wallhackers in QL recently, always annoying.
 Ooche
#23427 posted by spy [178.88.3.251] on 2013/10/09 17:33:44
When playing recorded demos, ezquake can display the health and armor. Those are no cheats and they are not displayed in a game.
oops, thanks for explanation, didn't know about it
#23428 posted by Spirit [80.171.81.188] on 2013/10/09 17:38:40
It's a fairly new feature, 1-2 years maybe. I lost interest in QW thanks to Quake Live.
#23429 posted by Spike [86.140.26.56] on 2013/10/09 19:34:35
wallhacking is not allowed. the client that the video was recorded with is some private build used to show that the person who's viewpoint it was recorded from was cheating. its public to name+shame. there are wallhacks for pretty much every game out there... quakeworld isn't any worse than other quakes.
health+armour of other players is only available in mvd demos and not available while actually playing, not even to a cheat client.
the simpleitems, fullbright crap, etc... those are features I cannot defend. :P
 OK, I Wonder If Any Of This Is True?
#23430 posted by RickyT33 [2.223.172.210] on 2013/10/10 21:16:03
http://www.youtube.com/watch?v=NiVROBhwHUM
Stonehenge 1'000'000 years old?
Levitating stones with sounds?
Kinda cool methinks.
 No You Idiot.
#23431 posted by Spirit [80.171.51.4] on 2013/10/10 22:48:35
Skipping through it I learned that there is cosmic energy activating junk DNA which leads to consciousness, sumerians 6000 years ago are behind the current bank crisis, you can make star patterns with geometry and 10cm = 3GHz.
I justed farted and felt my chair vibrate though, energy from sound proven? Almost felt like levitating.
Esoteric echo-chamber fraud makes me angry.
 Spirit
#23432 posted by mfx [92.230.96.234] on 2013/10/10 23:04:26
You just nailed it, sorry Ricky, people believe in craziest shit.
 Was Not Meant As Personal Insult Btw, Just The Post
#23433 posted by Spirit [80.171.51.4] on 2013/10/10 23:15:54
http://www.gwup.org/ is a nice open-minded german verein about this kind of stuff.
 I Just Farted.
#23434 posted by Shambler [86.25.17.176] on 2013/10/10 23:24:46
And it smelled like a cross between Ricky's and Spirit's posts.
 Pls Respoind Asap!
#23435 posted by Spirit [80.171.51.4] on 2013/10/10 23:26:05
Can you descrieb the cross? It might be EXACTly the cross show in the vieo sorry For typos I AMA EXITED!
 Another Site, Ricky
#23436 posted by mfx [92.230.96.234] on 2013/10/10 23:38:54
psiram.com
 Here Here (re 23431)
#23437 posted by Tronyn [24.79.126.117] on 2013/10/11 01:50:46
that was a bit harsh Spirit, but it was hilarious (you invented some impressively outlandish stuff very quickly lol), and I agree with both the skeptical POV and the distaste for charlatanism behind it.
Still, I don't think anyone can live up to THE KING:
http://www.youtube.com/watch?v=erH9tgX12gY
"The internet will be used to reprogram your body with energy." lol! it's gotta be the accent I guess, combined with big words.
 Timecube.com...
#23438 posted by quaketree [76.14.45.221] on 2013/10/11 03:31:35
has the truth you mere mortals.
#23439 posted by Tronyn [24.79.126.117] on 2013/10/11 03:44:22
In as obscure a town-with-truck-traffic I've been in, I saw "YOU ARE BEING LIED TO. INFOWARS.COM" written inside the stall of a donut shop. Obviously, a healthy society full of rational people would be best, but if everything has to be dysfunctional, paranoid, and superstitious, at least there's humor to it.
 I Think Ricky Is Trolling You Guys Quite Successfully :-)
#23440 posted by megaman [95.113.203.143] on 2013/10/11 10:46:01
#23441 posted by Spirit [80.171.128.101] on 2013/10/11 12:35:08
Is that what he made you believe?
 Ya'll Are Sheeple Idiots
#23442 posted by Spiney [91.179.161.158] on 2013/10/11 15:47:41
We are ruled by Reptilian shapeshifting overlords!
 STOP CHEMTRAILS
#23443 posted by Spiney [91.179.161.158] on 2013/10/11 15:48:45
High school physics/chemistry is WRONG
 Chthon Redesign
#23444 posted by FifthElephant [82.24.73.240] on 2013/10/12 01:56:58
 Eh
#23445 posted by DaZ [80.47.90.231] on 2013/10/12 02:06:31
While I appreciate the skill required to draw like that, I don't like the actual design. Cthon is cool because his face is a giant scar. This looks like some generic fire elemental that could be from anywhere.
 The Artist Works At Id, And Used To Work At Blizz
#23446 posted by FifthElephant [82.24.73.240] on 2013/10/12 02:30:34
he also did a Fiend redesign and is claiming this could actually be from a new quake franchise -
http://cyl1981.deviantart.com/art/Creature-design-20120303-288310642
 Or At Least
#23447 posted by FifthElephant [82.24.73.240] on 2013/10/12 02:35:24
that's my understanding... maybe the guy is just a really talented troll.
 The Fiend
#23449 posted by DaZ [80.47.90.231] on 2013/10/12 04:42:35
has eyes. Enough said =)
 Wait A Second
#23450 posted by DaZ [80.47.90.231] on 2013/10/12 05:02:41
So this guy works at id and is doing concept work for Quake monsters.... and this board isn't blowing the fuck up? :D
I really do wonder what a Quake reboot from id would look like. The pessimist in me thinks they would sanitize the sitting too much, ie less demonic imagery, less cthulu type stuff, and less varied level designs with more linear routes.
The dimension hopping nature of Quake could make for some interesting interconnected levels though, and perhaps could be used to keep a fairly oldskool progression structure of deliberately separated maps (how's that for contradiction ;).
Fuck now I want to see what Ziggurat Vertigo 2014 looks like :)
 Here We Go Again
#23451 posted by negke [31.18.177.97] on 2013/10/12 09:37:31
 That Chthon Is Shit
#23452 posted by onetruepurple [91.240.47.30] on 2013/10/12 10:48:40
Typical Blizzard treatment of throwing as many spikes on something as possible.
Daz:
Quake is already pretty sterile in imagery when compared to Doom. I actually hope they don't oversaturate the game with the stuff - the last thing a Quake reboot needs is to look like a metal album and have tons of pedestrian Lovecraft "references".
 Uuuuuhm
#23453 posted by Spirit [80.187.101.49] on 2013/10/12 11:12:42
source for him working at id please.
 That Chthon Is Shit
#23454 posted by spy [178.88.10.253] on 2013/10/12 12:14:52
whats your problem with a new chthon? he's pretty assome
QV yay!!!!!
 They Jst Have To Hire Dat Guy JR
#23455 posted by spy [178.88.10.253] on 2013/10/12 12:22:13
i've been wondering what the fuch with you id?
 Reply To #23413 Et Al.
#23456 posted by Kinn [81.132.151.109] on 2013/10/12 12:38:14
Sorry guys, I haven't visited the func properly in months, so I haven't been actively ignoring posts; just inactively ignoring them, or something. Eh.
Anyway, in answer to people wondering whether I've abandoned my quake project I was pimping about 18 months ago (or whenever). Here's the current status:
The work has not been abandoned - but it will no longer be for "quake" - as it is being turned into a free, standalone game made in a modern engine, although the game will closely adhere to the aesthetics of quake (i.e. low poly chunky geometry, point-filtered textures etc.) It will look quakey, play quakey and have a quakey atmosphere etc. - it definitely won't look like a "HD remake" or any such bullshit.
Here's the thing though - it's not even close to being finished because it's currently sitting in third priority behind two commercial projects which are taking all my time up for now.
I'll let you know once things start really moving on it and/or I have stuff to show.
#23457 posted by onetruepurple [91.240.47.30] on 2013/10/12 19:02:26
whats your problem with a new chthon?
Did you even read the rest of my post, you useless, permanently drunk shite?
 You Useless, Permanently Drunk Shite?
#23458 posted by spy [178.88.7.146] on 2013/10/12 19:48:39
lol
take it easy, dude
 As For The Sumerian Stuff
#23459 posted by RickyT33 [2.223.172.210] on 2013/10/12 19:56:59
I'm not trolling. I love the fact that whether you believe the mainstream science take on our history or not (which includes the conclusion that we have had very strong intelligence, speech and hearing for well over 100'000 years) it is given that the age of the Sphinx is almost impossible to truly determine because you cannot carbon-date stone.
Not they have found CITIES of ruins underneath 30 METERS of sediment in South Africa. I mean 6-10 thousand years is one guess, but it wouldn't shock me if in a few years, after some more excavations, they start unraveling more evidence for our origins that points to something different from 6000 years ago. More like 100'000 years+. And the missing link is still missing.
 What I Was Saying, Sorry
#23460 posted by RickyT33 [2.223.172.210] on 2013/10/12 19:58:03
is that I love the fact that people instantly dismiss this as BS. Like they KNOW that the know better. Yeah right. I like to keep an open mind.
 Ricky
#23461 posted by mfx [78.55.101.39] on 2013/10/12 20:39:34
I watched the whole video, a friend mailed me this one too..
If those numbers are correct (20 million or more of these structures), then archaeologists have too explain that. I wonder what they will present as an explanation.
#23462 posted by Spirit [80.171.144.140] on 2013/10/12 20:56:01
Ricky, link us to some actually scientific sources. Then we a) have a base to talk about and b) found a link. An open mind can be easily misled. The video you linked is esoteric rubbish, I mean just look at the topics he goes into and how he cites zero sources (I only skipped through it because I found it a waste of time). Wake up, sheep!
 Alternative Archaeology...
#23463 posted by Tronyn [24.79.126.117] on 2013/10/12 21:08:34
alternative archaeology is lots of fun in Lovecraft, but I'll wait until theories are accepted as mainstream science before strongly believing in them.
 I'm Not Saying I Entirely Believe Him
#23464 posted by RickyT33 [2.223.172.210] on 2013/10/12 21:26:56
Especially about the specifics of the Adams Calendar site being anything near to what he says it is. I'm just saying that I think it makes sense, actually. At makes sense to me that we might not have got to be here in the way that we are told in mainstream science.
Some what the guy said didn't convince me at all, especially when he starts talking about psychics and channeling and suchlike.
I mean how the FUCK do you explain, for example, how the Egyptians knew about the existence of the planets that we didn't even discover until 100-200 years ago, because they aren't even visible through any kind of conventional telescope?!?! It's undeniable that there are documented ancient carvings and paintings depicting them.
So, go on then, mainstream science - explain.
#23465 posted by RickyT33 [2.223.172.210] on 2013/10/12 21:36:04
#23466 posted by RickyT33 [2.223.172.210] on 2013/10/12 21:41:55
http://upload.wikimedia.org/wikipedia/commons/9/9d/Hieroglif_z_Abydos.jpg
Yeah - sorry - not the Egyptians, the other lot, but the Egyptians knew about HELICOPTERS dude...
 Pattern Seeking Mammals
#23467 posted by FifthElephant [82.24.73.240] on 2013/10/12 21:44:24
blah blah blah...
I highly doubt the ancient egyptians knew about 20th century technology.
 Jesus, Ricky
#23468 posted by SleepwalkR [92.231.226.119] on 2013/10/12 22:05:53
Seriously...
 An Open Mind Is A Cesspit Full Of Bollocks
#23469 posted by Mike Woodham [86.163.44.31] on 2013/10/12 22:23:03
An open mind is sheer laziness. An open mind is simply hedging one's bets whilst indulging in pseudo-intellectual claptrap. Either you believe or you don't.
Yeah, I've got an open mind about the non-existence of God. Let's discuss world religion. G'night.
 Well
#23470 posted by ijed [186.79.237.164] on 2013/10/12 22:38:03
I once found what appeared to be an Elder Thing in my back garden. Remembering that Lovecraft described them as part vegetable I watered and nurtured it, patiently waiting for it to communicate, or, as a second best, sprout wings and fly off.
A week later, the ungodly stench permeated the garden, causing much alarums in my neighbours. My brother came over and asked me why there was a partially digested star fruit covered in puke sat in my back garden.
Undaunted, I changed tack and tried to discover the mysterious chain of events that would a) cause someone to make a star fruit curry and b) puke it up in my back garden without visible means of ingress!
"The truth might be out there, but the lies are in your head"
#23471 posted by onetruepurple [91.240.47.30] on 2013/10/12 22:50:50
 Imo
#23472 posted by Tronyn [24.79.126.117] on 2013/10/13 00:32:04
the whole "ancient aliens" /Von Daniken / "aliens built the pyramids" thing is actually ripped off of Lovecraft, through a bad French translation iirc (see the book "H. P. Lovecraft and the Cult of Alien Gods." It was so awesome seeing the ancient aliens stuff on the HISTORY channel! like really! what's next?
Of course the achievements of some ancient civilizations are impressive. But why are we so easily impressed with those things, when we have the internet, the beginnings of commercial space travel, nanotechnology, neuroscience, physicists figuring out what happened a second after the big bang... we figured all those things out without any alien help!
 Or Did We?
#23473 posted by RickyT33 [2.223.172.210] on 2013/10/13 01:49:23
 Some Mainstream Science:
#23474 posted by RickyT33 [2.223.172.210] on 2013/10/13 02:24:56
 But Why Are We So Easily Impressed With Those Things
#23475 posted by nitin [220.244.163.153] on 2013/10/13 02:43:58
tronyn, cos the scale is mind boggling? Seriously they are worth checking out in person.
 Heh
#23476 posted by Tronyn [24.79.126.117] on 2013/10/13 02:54:13
well I have seen the pyramids (I would be more hesitant to travel to Egypt now!) and other ancient ruins in Egypt, and yes, they were amazing (and I hope to see more such places in the world). But when you think about it, your average ugly skyscraper or (ugh) sports stadium is a more impressive engineering achievement, while mapping the human genome pretty much dwarfs 99% of all civilization's accomplishments before it.
 Random Thought
#23477 posted by ijed [190.22.19.163] on 2013/10/13 03:52:52
The coliseum is tiny when you see it.
Whilst the work scanning the stars or mapping the genome is so big it doesn't fit in my head.
 So Uh +1 Tronyn
#23478 posted by ijed [190.22.19.163] on 2013/10/13 03:53:23
 The Pyramids...
#23479 posted by quaketree [76.14.45.221] on 2013/10/13 04:04:59
are massive which is what makes them impressive. Some of the behind the scenes engineering is also pretty impressive but not unexpected (using water leveling for the foundations is more a common sense thing for example).
I've seen some ship engineering that would blow the socks off of the Egyptians in everything that they did.
Keep in mind that I have over eight years on nuclear powered submarines and a bit over over two years underwater in total, including sea trials where we weren't 100% sure that it was seaworthy and we might just pop instead (good old Newport news shipyard where tightening bolts on critical seawater piping was apparently a hobby and not a job, luckily we caught it but it delayed our getting out by 4 months as we re-checked every single valve from stem to stern).
You know what, I'm feeling generous right now. Ask me anything about that part of my life and I'll answer it as long as it won't put me in jail over revealing secrets. Considering that all of those boats are long gone by 2 decades (except for one which is now a museum ship, you may have heard of it, the Nautilus) and the specs have been published by the Naval Institute Press I doubt that there isn't anything that you can ask that hasn't already been put out there by the USN in one form or another.
I won't answer any weapons questions however seeing as the same weapons are still in use today although they have been modified and I highly doubt that the specs are the same in any reasonable manner aside from basic operation.
 Did You Ever Work On Quake Aboard?
#23480 posted by ijed [190.22.19.163] on 2013/10/13 04:49:12
 Ijed
#23481 posted by quaketree [76.14.45.221] on 2013/10/13 05:07:41
No. Quake was 4 years after I left. Doom was, I guess, 2 years after I got out. My computer gaming was limited to the DOS games at the time. I "Stole" the chief nuke's laptop when he wasn't looking (he gave me his approval to do it though as long as he didn't need it) and played some of the very (VERY) early PC games on it.
I did bring aboard a Commodore 64 and a TV where I modeled a torpedo tube firing sequence (all valves and it was actually quite well received by the instructors in that school when I showed it to them) but computers at that time were pretty much not involved in day to day operations. The only computer aboard was the size of your garage and what you are typing on beats it by miles in capacity.
Yeah, I'm old.
#23482 posted by necros [99.227.113.78] on 2013/10/13 06:41:34
alien pyramids always struck me as people underestimating those ancient humans. we're not all that much smarter than those guys back then.
it's more than we're standing on the shoulder of giants that makes us seem so and throws our perspective on those old dudes and what they were capable of.
 ^^ This!
#23483 posted by SleepwalkR [92.231.226.119] on 2013/10/13 08:08:53
 Those Guys Back Then...
#23484 posted by quaketree [76.14.45.221] on 2013/10/13 08:27:03
The six simple machines are all well known (although for some reason the Mayans missed the wheel and pulley, those dummies). Those are really all you need to build anything solid. I think that this is why I failed to release anything as a (partial) Quake level. I'm too picky about making it "Real". In other words I always want it to have a sense of place so there's a reason for it being there.
I can sling brushes as well as anyone else in general but I'm never happy with the results. I don't know why but I'm not.
 It Might Have Been Savage, But
#23485 posted by Spiney [91.179.146.226] on 2013/10/13 08:29:22
Ancient societies were in many ways smarter than we are today, technological progress is an ongoing process. It is a mistake to consider ourselves superior to our ancestors in every aspect. Domestication has made the average westerner become more of a proxy to the production process, whilst ancient man lived it. Thus having more respect for the fundamental aspects of life, which brings with it a certain wisdom that is now paradoxically less accessible.
#23486 posted by Spirit [80.187.108.240] on 2013/10/13 08:52:13
some ancient societies had the benefit of slavery. if you have unlimited work force and capacities, I guess you can do pretty huge things.
spiney, would you mind sharing some examples of those many ways?
 Standing On The Shoulders Of Giants
#23487 posted by Tronyn [24.79.126.117] on 2013/10/13 10:21:56
totally, we have the same brains as our hunter-gatherer ancestors (which explains a lot). I'm not about to go work in a factory or a farm, but being so out of touch with the system that makes what we need to survive can't fail to bite us in the ass. I also think "10 billion currency" worth of equipment/goods, as China produces, can't REALLY be equivalent to "10 billion currency" worth of cellphone games or advertising sneakery, shit has to get real sooner or later.
Quaketree, I am all for a sense of place in a Quake map, and my favourite ones (ie Shadow) have that, but I also think Quake was so abstract that most of the original maps had no reason for their existence, and that was liberating - and remains liberating compared to the level design in modern games.
 Well I Find Places Like Macchu Picchu, The Pyramids And Angkor Wat
#23488 posted by nitin [220.244.163.153] on 2013/10/13 14:05:54
pretty amazing, especially from an engineering and/or architectural viewpoint.
You cant really compare that sort of stuff to mapping the human genome.
 Also Comparing
#23489 posted by nitin [220.244.163.153] on 2013/10/13 14:07:52
them to the average skycraper and/or sport stadiums is also silly IMHO. The mayan and egyptian pyramids hardly have a mm between each rock, not to mention the location of stuff like Macchu Picchu etc.
 But
#23490 posted by nitin [220.244.163.153] on 2013/10/13 14:09:00
I'm not making a case for these things being technologically superior, I was simply pointing out that we should still be amazed by them.
 The Human Brain Named Itself
#23491 posted by onetruepurple [91.240.47.30] on 2013/10/13 14:14:19
 Heh
#23493 posted by RickyT33 [2.223.172.210] on 2013/10/13 14:36:23
 ^ Makes More Sense
#23495 posted by Spirit [80.171.95.37] on 2013/10/13 15:38:15
I like the derogative "mainstream" in reference to science.
The moon causes tides? Oh, please, that's what mainstream gravitologists say. There is evidence all over the planet (look at the signs!!) that it is an ancient water power generator which some people (LOL!) refer to as a myth like Atlantis.
Snow is cold? It's just a psychological reaction to white powder that "their" scientists around the time of Jesus of Nazareth implanted into the masses using sinusoidial audio pressure. There is proof in all ancient societies that you can reduce the feeling of coldness by meditation or hypnosis. Of course those techniques are ridiculed by the mainstream.
#23496 posted by Spirit [80.171.95.37] on 2013/10/13 15:40:38
err Ricky, the WP link includes an explanation as to how the stones might have been moved.
#23497 posted by JneeraZ [108.228.244.211] on 2013/10/13 15:47:03
I've seen demos where people have moved stones the size of easter island heads up hills and then righted them. It's all possible with some smart people doing the planning.
Assuming that anything you don't understand is the work of aliens is silly.
 Funnily Enough
#23498 posted by ijed [190.22.22.126] on 2013/10/13 16:04:57
We don't know how they moved the heads. There was a lever and rollers system posited be it proved to be unworkable.
Probably why the original populace rebelled and cast down the moan - the work of moving them was just too much.
The impressive thing is what it would have taken to actually move a few tonnes of rock with just what you can find on a tiny island.
That's ancient technology - blood sweat and tears.
#23499 posted by RickyT33 [2.223.172.210] on 2013/10/13 16:16:39
 OK, I Surrender. But This Is Cool
#23500 posted by RickyT33 [2.223.172.210] on 2013/10/13 17:02:36
This guys shows how one man could lift a gigantic stone block. If you had enough time, you could dig the center stone under a huge block, dig out one side, and literally do the whole process single handed:
http://www.youtube.com/watch?v=uYQBDhkBfr0&t=2m40s
#23501 posted by Scampie [72.12.65.92] on 2013/10/13 19:38:38
holy fuck Ricky you are retarded.
In the words of a wiser man than you, I give you some advice:
p.s1-> put the gun in your mouth
p.s2-> put real monition
p.s3-> make us that favor!
 Hah!
#23502 posted by RickyT33 [2.223.172.210] on 2013/10/13 19:50:02
Scampie that isn't a very nice thing to say to someone you know. Shows what kind of person you are I guess.
#23503 posted by RickyT33 [2.223.172.210] on 2013/10/13 19:52:33
I beg you consider how many people I might have known who did commit suicide before saying something as insulting as that.
 Pyramids
#23504 posted by raptore [70.232.39.81] on 2013/10/13 19:54:57
This one time I put a pyramid in a q3 map and it was pretty sweet.
 RE #23501
#23505 posted by RickyT33 [2.223.172.210] on 2013/10/13 20:04:08
It's a shame I can't beat the shit out of you through the internet you worthless fuck. I hope your nearest and dearest die in a fire if they haven't already.
 Roulf
#23506 posted by Scampie [72.12.65.92] on 2013/10/13 20:15:12
 Drama On The Interbutts
#23507 posted by FifthElephant [31.95.21.141] on 2013/10/13 20:20:21
Seriously though guys, chill out and kiss and make up
 No
#23508 posted by Scampie [72.12.65.92] on 2013/10/13 20:21:54
 Yes
#23509 posted by Friction [91.154.119.202] on 2013/10/13 20:30:06
But scamp does only french kisses.
 Btw
#23510 posted by Friction [91.154.119.202] on 2013/10/13 20:31:50
40k brushes, a lot or not?
 For Quake 1
#23511 posted by RickyT33 [2.223.172.210] on 2013/10/13 20:32:43
That is a fuck-ton. 10'000 is a LOT.
 40k?!?
#23512 posted by mfx [78.55.197.40] on 2013/10/13 22:29:53
Brushes! That's insane..;)
#23513 posted by rj [86.14.63.89] on 2013/10/13 22:32:33
ricky, what on earth were you doing between 19:50 and 20:04 for your mood to change so dramatically..
 I Calmed His Tits...
#23514 posted by FifthElephant [82.24.73.240] on 2013/10/13 22:36:48
:)
#23515 posted by Spirit [80.171.95.37] on 2013/10/13 22:52:06
played halo against fourteen year old kids, err scampie
 Rj
#23516 posted by RickyT33 [2.223.172.210] on 2013/10/14 02:13:49
Sorry, I got offended by someone telling me that I was retarded and that I should kill myself, completely out of the blue.
 Chthon.q
#23517 posted by Shambler [86.29.116.234] on 2013/10/14 11:44:57
Daz is spot on. The fucked up ness of Chthon and his face is what makes him a proper, impressive monster.
 Friction
#23518 posted by Kinn [80.247.24.248] on 2013/10/14 12:05:51
40k brushes, a lot or not?
Depends how long the corridor is.
 40K Brushes...
#23519 posted by Mike Woodham [87.127.250.2] on 2013/10/14 13:04:02
... of 'normal' architecture will probably become boring without some kind of a natural break.
I've done 40K of terrain brushes that sure looked pretty but played like 30K of unnecessary brushwork.
Oh, I've just twigged it: perhaps change your spiral staircases into lifts :)
 Friction Meant D3
#23520 posted by onetruepurple [91.240.47.30] on 2013/10/14 13:35:51
 D3
#23521 posted by Mike Woodham [87.127.250.2] on 2013/10/14 17:56:19
Oh! (just pretend that I wasn't here)
#23522 posted by JneeraZ [199.255.40.36] on 2013/10/14 19:22:13
"Depends how long the corridor is. "
Winner.
#23523 posted by JneeraZ [199.255.40.36] on 2013/10/14 19:22:49
"We don't know how they moved the heads. There was a lever and rollers system posited be it proved to be unworkable."
And yet I saw a video where a guy did it.
No, I can't produce a link. You'll just have to believe me.
 I Would Like To See That Proof Btw!
#23524 posted by SleepwalkR [85.178.190.254] on 2013/10/14 19:55:26
Just because one system didn't work, doesn't mean that no system of levers and rollers works. What a stupid argument.
 Yeah
#23525 posted by RickyT33 [2.223.172.210] on 2013/10/14 20:37:55
I mean when you start laterally thinking, instead of 'dayum, we'll never be able to move something that big by dragging it', or 'aliens must have put it there', I guess there are a multitude of ways you could move a gargantuan stone really.
Also Scampie - I take it back, sorry.
 Protip
#23526 posted by negke [31.18.177.97] on 2013/10/14 21:50:02
Don't ever apologize to Scampie.
 Not Again
#23527 posted by madfox [84.26.177.181] on 2013/10/14 22:19:52
I also wondered, ricky
he freezed my shrimps and called me a bastard!
then he made me a trisouping scamp.
 Well Whatever
#23528 posted by RickyT33 [2.223.172.210] on 2013/10/14 22:38:48
It was a low blow. And it wasn't true. So whatever.
 Levers And Rollers
#23529 posted by ijed [190.22.111.59] on 2013/10/15 01:39:18
It did work yeah, it was a YouTube video I saw recently that reminded me of it. but they didn't have enough wood to do it on Easter island, so the remaining theory is that they just added more people pushing.
I saw the documentary about it on Easter island :)
Stupid argument? Wasn't arguing.
 Easter Island
#23531 posted by Mike Woodham [87.127.250.2] on 2013/10/15 11:28:27
They ran out of wood because a) they chopped down half of the trees to make rollers (which have a finite life-span) and b) they used the other half to burn in their trenched during the long-ears and short-ears wars.
At least, that's what a man down the pub told me, and I believe him.
 I've Met That Bloke
#23532 posted by ijed [190.22.36.126] on 2013/10/15 18:10:19
His wisdom is exceeded only by his knowledge.
 And That Man Was Albert Einstein
#23533 posted by onetruepurple [91.240.47.30] on 2013/10/15 18:47:24
n\t
 Not Einstein
#23534 posted by Mike Woodham [86.163.44.31] on 2013/10/15 20:30:35
It was actually Thor Heyerdahl
 <cardo> Anyway, Yellow Makes Me Standout. No One Picks Yellow!
#23535 posted by Scampie [72.12.65.92] on 2013/10/16 04:05:27
 Been Messing With Canvas Again
#23536 posted by RickyT33 [2.223.172.210] on 2013/10/17 02:11:00
'Hamburger Hill' - WIP:
http://rickyt23.com/soldier/
Absolute nonsense really, but I'm learning how to draw 500'000 gibs onto a screen without making the computer shit its pants :) Seems to be working.
If you are a sicko or really impatient, and don't mind the browser shitting its pants, here's a version with 200 soldiers, each expelling 100 gibs on their death, so there are 20'000 particles in the air simultaneously sometimes. But once they 'settle' the speed miraculously recovers (easy way to test 500'000 particle theory anyway):
http://rickyt23.com/soldier/index3.html
(also shows my amazing comprehension of trigonometry and how it can be abused to create could-be hit-scan weapons)
 Ricky
#23537 posted by mfx [78.55.197.5] on 2013/10/17 11:33:47
 Http://projectyourself.com
#23538 posted by Spiney [91.179.148.189] on 2013/10/17 16:16:27
Is this an elaborate joke? I mean, like that fake North Korean documentary wasnt actually made by a 13yo youtube kiddie? Or that Zeitgeist or Kony crap. Man, the line on the web between meta and idiotic gets so meta sometimes I cant see shit straight.
 Is It Me Or Is Google Being Incredibly Useless Lately?
#23539 posted by Spiney [91.179.148.189] on 2013/10/18 19:21:45
#23540 posted by Spike [86.173.174.105] on 2013/10/18 21:06:07
they changed their algorithm to prefer big pointlessly long queries that contain lots of useless extra words purely so that they can have an excuse to ignore most of it.
 Glad I'm Not The Only One...
#23541 posted by quakis [86.22.126.142] on 2013/10/19 15:51:48
... who thinks Google has been useless lately. :/
#23542 posted by Spike [86.139.74.106] on 2013/10/20 05:11:55
Personally, I'd prefer it if it was only me - at least then I'd be able to get someone to tell me what I was doing wrong and maybe get it usable again.
Even better would be if it was only you, of course, but that's perhaps a selfish preference. :P
 Spike
#23543 posted by SleepwalkR [92.231.104.1] on 2013/10/20 08:16:43
Can you elaborate or give a link that describes the changes in more detail?
 Hamburgers!!!!
#23544 posted by RickyT33 [2.223.172.210] on 2013/10/20 13:57:02
http://rickyt23.com/soldier3
click (or tap) the game to drop a bomb.
 That's Fun, Ricky
#23545 posted by SleepwalkR [92.231.104.1] on 2013/10/20 16:18:08
But is there no way to make it faster?
 Worm It Up!
#23547 posted by ijed [186.9.130.162] on 2013/10/20 17:11:16
Napalm, cluster bombs, sticky bombs...
Destructible terrain!
 Worm It Up!
#23548 posted by ijed [186.9.130.162] on 2013/10/20 17:11:30
Napalm, cluster bombs, sticky bombs...
Destructible terrain!
 SleepwalkR
#23549 posted by RickyT33 [2.223.172.210] on 2013/10/20 19:14:10
My OOP is getting better, but I know that it still technically sucks.
By faster I assume you mean it chugs a fair bit?
I've been trying to optimize it the best I can.
In the last two hours I dropped a bunch of 'if' statements from some of my draw functions, loading the image variables into an array and using the soldiers frametype variable to reference the array in the drawSoldier function. If you catch my drift.
I've also used Array.splice to keep the numbers of objects to a functional minimum. The piles of gibs that build up in the background are drawn onto a canvas object and dropped from the array once they stop moving.
I'm using this method called 'requestAnimationFrame' or something (IIRC) for my renderer loop. Though the logic is locked to 60fps. This means that if the browser gets too choked to draw a frame, it just skips it and draws the next one, rather than waiting.
IJed - destructible terrain could be sort of doable, maybe. Not sure. I could certainly lower the terrai height where a bomb hits, but the gibs in the background would have to be tackled, and I'm not sure how I can move the ones down on the canvas (I cant basically) that have already stopped moving and been dropped from the gibs array.
Different weapons could be done, just need to dream 'em up and make them....
Silly, silly game XD
 <- Bomb
#23550 posted by necros [99.227.113.78] on 2013/10/21 01:31:56
does it get harder??? a yeah, other types of bombs. also don't allow dropping bombs 1m from the ground. :P
oh oh... when you click, have a plane fly by and drop it so there's a small delay before the bomb appears and falls!
 And...
#23551 posted by ijed [186.9.130.27] on 2013/10/21 02:15:33
The guys could shoot at the plane, so the lower you drop it the more accurate it is, but also the more likely that the plane will get shot down.
 Starting To Look Like Something....
#23552 posted by RickyT33 [2.223.172.210] on 2013/10/22 04:35:35
Good suggestions, thanks, I'll prob use some of them....
New version:
*Weapon upgrade (moar bombs per click)
*Messages
*Progression(?)
http://rickyt23.com/soldier4
 Ideas
#23553 posted by Spiney [81.241.153.125] on 2013/10/22 09:55:32
1. Have a supply of bombs, and killing soldiers replenishes it.
2. Spawn a circular shock wave from the origin of impact.
 Anybody In Paris This Weekend?
#23556 posted by megaman [77.2.185.67] on 2013/10/22 22:01:39
http://www.louvre.fr/olaf-nicolai I will, err, take part in that performance.
#23557 posted by Spiney [81.241.153.125] on 2013/10/22 22:18:32
I always wanted to hijack a performance like that and call it art.
 Poor Choice Of Domain Name?
#23558 posted by Rick [75.65.159.61] on 2013/10/24 17:48:02
Maybe, maybe not.
http://www.penisland.net/
"We Specialize in Wood"
 Epic
#23559 posted by ijed [200.73.66.2] on 2013/10/24 20:06:01
 OMG !!
#23560 posted by JPL [82.234.167.238] on 2013/10/24 20:45:21
Amazing.. :D
#23561 posted by mwh [120.136.5.22] on 2013/10/25 00:35:56
powergenitalia was my favourite one of those... http://www.snopes.com/business/names/domains.asp
 'musical' Sorting Algorithms
#23562 posted by Spiney [81.241.188.56] on 2013/10/26 15:17:46
 Spiney
#23563 posted by JPL [82.234.167.238] on 2013/10/27 09:47:09
Wow... no more need any DJ now :) Great !
#23566 posted by Spirit [80.171.96.184] on 2013/10/28 13:25:58
Did anyone save Starbuck's func 2.0 mockups?
 No
#23567 posted by onetruepurple [91.240.47.30] on 2013/10/28 19:34:26
 The Post Above
#23568 posted by Spiney [81.241.188.56] on 2013/10/28 21:32:43
is erh... of questionable integrity?
lol
#23569 posted by Shambler [86.29.48.232] on 2013/10/28 21:46:24
is erh... of undeniable awesomeness.
Always worth a rewatch.
 I Posted It Onto Facebook
#23570 posted by RickyT33 [176.253.114.60] on 2013/10/28 22:27:57
and then I thought twice and removed the post.
Typical of me I guess
 I Moderate My Own Posts All The Time...
#23571 posted by Spiney [81.241.151.174] on 2013/10/29 00:32:42
 Onetruepurple
#23572 posted by mechtech [65.190.158.200] on 2013/10/29 00:52:33
WOW that's fun...
#23573 posted by gb [46.142.52.118] on 2013/10/29 01:22:13
yeah, I knew I shouldn't have clicked that. This is func, after all.
 Text With Pics N Shit
#23574 posted by DaZ [80.47.90.231] on 2013/10/30 17:53:57
As some of you know I recently entered the "AmbushVille" mapping competition help by PlanetPhillip.com (half-life series version of quaddicted) and my entry won! :D
I wrote an article on how I built the level and everything that went wrong (heh) during the mapping : http://lambdageneration.com/modding/source/how-not-to-build-a-level-in-ten-days-ambushville-retrospective/
 MAKE A FEKING NEWS POST
#23575 posted by Scampie [72.12.65.92] on 2013/10/30 19:10:53
Christ, it's ok to release your HL2 maps with a func news post. This is supposed to be a LEVEL DESIGN forum
 Trufax
#23576 posted by FifthElephant [82.24.73.240] on 2013/10/30 19:20:01
They have a button for HL related content and everything ;)
 Quake Question
#23582 posted by dartum [71.206.204.201] on 2013/11/04 03:08:57
How do people shoot monsters after the end of a map? I was watching some videos on youtube of a quake speed run, and the player would still be able to shoot and kill monsters after the map is over and the stats are displayed.
 Hold The Fire Button
#23583 posted by DaZ [80.47.90.231] on 2013/11/04 03:31:04
as you run into the changelevel trigger, and can shoot your equipped weapon out of the intermission camera :)
 I Did Not Know That
#23584 posted by RickyT33 [176.35.71.152] on 2013/11/04 10:44:24
 Errr.
#23585 posted by Shambler [86.29.98.113] on 2013/11/04 11:08:20
Nails still in the air, I thought.
 Doom Plushies!!
#23586 posted by mfx [92.226.243.58] on 2013/11/04 15:48:57
 Needs Lost Souls
#23587 posted by Scampie [72.12.65.92] on 2013/11/04 17:21:29
so you can throw them at people
 Quake 2 Action Figures
#23588 posted by Rick [75.65.159.61] on 2013/11/04 20:00:38
Do you guys remember those?
I bought all four of them but never took them out of their packaging. They're stuck away in a closet somewhere collecting dust.
 Firing In Intermission
#23589 posted by mwh [121.73.77.183] on 2013/11/04 20:24:24
Works best with the nailguns. Just another bug :)
 Q2 Action Figures
#23590 posted by Scampie [72.12.65.92] on 2013/11/04 21:42:52
I have a q2 grunt figured, with hyperblaster and rocket launcher, plus a shark.
out of package, lunaran set it to me, I think it used to be deco for his cube at raven
#23591 posted by Spirit [80.171.163.3] on 2013/11/05 19:02:26
You know how Facebook manages to fetch images and text when you put a URL in its text box? Does someone know if there are tools for that functionality outside Facebook? For a basic start it would be enough if it fetched the og: items, I guess identifying content on random websites without such tags is bloody hard. But just checking if there are og tagged items and fetching them sounds easy, yet I cannot find anything. Bonus points if it is a Wordpress plugin. :) :( :)
#23592 posted by Scampie [72.12.65.92] on 2013/11/05 21:11:37
Maybe this is close enough to be helpful? idk i google searched and randomly clicked things
http://www.marcofolio.net/webdesign/a_fancy_apple.com-style_search_suggestion.html
 Mh Deleted His Blog?
#23593 posted by Spiney [81.241.170.56] on 2013/11/05 22:16:21
aww :[
#23594 posted by Spirit [80.187.108.54] on 2013/11/05 22:51:13
yellow user 1: nah, I mean the snippet that appears when you post a link to your timeline or the thumbnail when it's an image. it makes sharing stuff with a bit of contact extremely easy.
yellow user 2: oh crap :( why!! I think his posts never got the attention they deserved, the recent renderer stuff was awesome. I rarely commented because blogspot/google is a pita. :(
and I was just working on a good blogspot mirror setup the other day... maybe I have older mirrors, I think I tested with his blog.
#23595 posted by Spirit [80.171.84.153] on 2013/11/05 22:54:48
Rescued all monthly pages from Google cache, now grabbing the images.
You can find pages by searching for site:mhquake.blogspot.com then clicking the little triangle or cache:mhquake.blogspot.com/specificurl
 Done, Good Night...
#23596 posted by Spirit [80.171.84.153] on 2013/11/05 23:14:37
If someone is eager to be awesome, rescue all the single posts that have comments. That's gonna be a lot of work though and Google bans after a while.
#23597 posted by Spiney [91.176.171.164] on 2013/11/06 01:43:24
I'll try to see if I can bulk download from the google cache and throw it on some ftp...
#23598 posted by Spiney [91.176.171.164] on 2013/11/06 01:57:19
google doesn't seem to carry older copies, and wayback archive stops at the end of last year for some reason.
#23599 posted by gb [46.142.3.252] on 2013/11/07 00:48:55
I think MH is just busy with real life. Which is actually a good thing.
I also think he became more and more interested in experimenting with Direct3D 11 and Quake became more of a means to that end than an end in itself. I don't blame him, I just hope he is happy.
It might be that he got pissed at all the people wanting DirectQ bugfixes and stuff from him, when he would rather do other things.
Best wishes MH, in the unlikely case you're reading this.
 DirectQ
#23600 posted by FifthElephant [82.24.73.240] on 2013/11/07 01:00:28
already works pretty damned well IMO, I use it as my main engine.
I thought he'd finished with it ages ago to be honest. I wish other engines would incorporate the map browser and other features from DirectQ.
 Well, Good Luck To Him
#23601 posted by ijed [186.79.203.36] on 2013/11/07 03:09:52
I know he's got a lot going on. Shame about the blog though.
#23602 posted by metlslime [159.153.4.50] on 2013/11/07 21:12:00
yeah, that blog was always really interesting to read. He was way beyond me in terms of rendering techniques.
 Experimenting With Youtube Video
#23603 posted by FifthElephant [82.24.73.240] on 2013/11/08 00:33:58
Does this look a little muddy? I used the in-game recording with FQ to make this video. I think the codec was xvid.
http://www.youtube.com/watch?v=V8BI4o-GhKE
 Looks Ok To Me
#23604 posted by ijed [190.22.84.219] on 2013/11/08 01:17:32
Maybe up the brightness a bit for recording though.
#23605 posted by Spike [81.151.32.246] on 2013/11/08 01:37:28
Quake's blocky nature means there's not much detail lost even with low encoding quality.
I agree with the brightness thing though. Actually, I agree with that while playing too.
#23606 posted by Spirit [80.171.128.36] on 2013/11/08 12:32:19
Use gamma 0.7. Pixel textures require a higher bitrate than filtered ones but from the few pixels I could actually see in yours it seemed fine. I would highly recommend using H264 through x264 though, it is vastly superior to XviD. https://www.quaddicted.com/forum/viewtopic.php?id=6 can give you some ideas but make sure to read through it all as it is more of a diary than a guide.
I simply use ffmpeg -i "$1" -acodec libmp3lame -ab 192k -vcodec libx264 -preset slow "$1.mkv" for 1280x720 captures and the quality seems good.
Capturing in full quality in-game and encoding it later on is best.
Alternatively to trying to figure out how to capture with Fitz, maybe just wait until christmas for something special :)
 Yeah
#23607 posted by FifthElephant [213.205.232.175] on 2013/11/08 15:58:06
That helps. I have ffmpeg but I had no idea howto configure it
 Oddly
#23608 posted by FifthElephant [213.205.232.175] on 2013/11/08 15:59:40
The bit rate on the actual movie file seems much higher but it becomes muddy when its on YouTube
 Because Youtube
#23609 posted by DaZ [80.47.90.231] on 2013/11/08 18:31:01
re-encodes everything you send it to arse crack quality :P Seriously I think their 720p bitrate is around 700k.
generally you will see better results the higher bitrate you give to youtube, but loss is unavoidable unfortunately :(
#23610 posted by Johnny Law [67.188.0.203] on 2013/11/08 20:34:10
Yeah the YouTube encoding is really not kind to a pixelated scene where the whole view is constantly moving.
#23611 posted by Spirit [80.187.108.181] on 2013/11/09 01:44:20
I thought the quality I got at the quaddicted channel is quite good?
Remember that if you don't need the "social" aspects of yt, archive.org is also there for you.
 Vimeo Ftw!
#23612 posted by Spiney [81.241.166.126] on 2013/11/09 02:21:29
 QRACKER JACK QUAKE 1.0368E+12 PIX
http://www.youtube.com/QrackerJackQuake
Quake video collection including a toy surprise... the free ready-to-go eyecandy Qrack_HD engine.
So why resist the thrill of opening the toy surprise inside?
https://www.googledrive.com/host/0Bwq7b_oMH97HajJVRDh6Q2IwYzg/]GoogleDrive
http://www.adrive.com/public/peyFT5.html
88 videos (+/- 1 minute each)
- Full HD image (1920x1080)
- HD audio stereo (44khz)
- 4.5 hours
- 10 GB
- 1/2 million pictures (1.0368e+12 pixels)
1000 people
- players (clans)
- artists
- composers
- designers
- developers
- producers
- programmers
- coders
66 groups / musicians (84 songs)
31 map designers (52 maps)
30 quake servers
26 mods
- airquake
- airshot
- capture the flag (ctf)
- clan arena (ca)
- cooperative (coop)
- deathmatch (dm)
- deathmatch plus (dmp)
- easy / nightmare run
- free for all (ffa)
- freeze tag
- future vs fantasy (fvf)
- in the shadow (its)
- instagib
- king of the hill (koth)
- open quartz
- pain keep (pk)
- practice
- qball
- quake done quickest
- quakeworld (qw)
- runes
- rocket arena (ra)
- speedball
- team fortress (tf)
- twisted christmas
- undergate
8 projects (each)
- Baker (introduction)
- R00k (e1)
- Qrack (e7)
- Special (e9)
- Video (conclusion)
8 competitions / tournaments
7 countries
- Belgium
- Brazil
- Canada
- England
- France
- Holland
- USA
5 engines
- darkplaces (dp)
- engine x
- proquake (pq)
- proquake playsation portable
- qrack
Bugs
Eggs
Tricks
FULL DETAILS (100 pages)
https://docs.google.com/file/d/0Bwq7b_oMH97HNkg1NGFvaG9nRWM/edit?usp=sharing&pli=1
http://www.youtube.com/QrackerJackQuake
Qracker Jack Quake
S01
http://www.youtube.com/watch?v=TlBYlgDrcSo&hd=1
S02
http://www.youtube.com/watch?v=WW7zIxcDM9E&hd=1
S03
http://www.youtube.com/watch?v=7qDmzBVglho&hd=1
S04
http://www.youtube.com/watch?v=EY_huRpsUVc&hd=1
S05
http://www.youtube.com/watch?v=Y7Pp5CvWqb8&hd=1
S06
http://www.youtube.com/watch?v=jhxisBI-edY&hd=1
S07
http://www.youtube.com/watch?v=TXcXhVaJpd0&hd=1
S08
http://www.youtube.com/watch?v=RZ0xnEiMq8o&hd=1
 Let Me Put It This Way.
#23614 posted by Kinn [109.152.131.182] on 2013/11/09 12:03:45
If I was in a room watching videos of Qracker Jack Quake - and there were two other people in the room with me - Hitler, and Osama Bin Laden - and there was a single gun sitting on a table with two bullets in the chamber...I'd take the gun and shoot myself in the head twice.
 This Is Bad On So Many Levels...
#23615 posted by SleepwalkR [85.178.54.209] on 2013/11/09 12:24:15
 ...
#23616 posted by Shambler [86.31.2.105] on 2013/11/09 12:27:31
Rejected as news because:
1. A Youtube channel is not news.
2. Broken links.
3. No useful information.
4. Post too long.
#23617 posted by negke [31.18.32.161] on 2013/11/09 12:40:08
The Qrack_HD pack contains copyrighted material: pak0.pak and pak1.pak, if not more.
 #23616
#23618 posted by onetruepurple [91.240.47.30] on 2013/11/09 13:21:04
5. Gave me cancer.
 OK. That Does It
#23619 posted by gb [46.142.35.81] on 2013/11/09 13:28:06
Some of the dumbest comments I've read in a while.
 How Do I Contact Mh?
#23620 posted by megaman [95.113.209.95] on 2013/11/09 13:28:55
 Kinns Comment
#23621 posted by FifthElephant [82.24.73.240] on 2013/11/09 13:32:00
is golden!
 Gb
#23622 posted by onetruepurple [91.240.47.30] on 2013/11/09 14:14:45
There's the door.
 What Is This?
#23623 posted by mfx [92.225.197.73] on 2013/11/09 14:44:42
 31 Map Designers?
#23624 posted by mfx [92.225.197.73] on 2013/11/09 14:45:25
 Is There A Func Group On Steam?
#23625 posted by FifthElephant [82.24.73.240] on 2013/11/09 14:47:50
??
#23626 posted by onetruepurple [91.240.47.30] on 2013/11/09 15:02:26
#23627 posted by FifthElephant [82.24.73.240] on 2013/11/09 16:28:21
invite only?!
 FilthElephant
#23628 posted by negke [31.18.32.161] on 2013/11/09 16:45:07
What's your Steam name?
#23629 posted by FifthElephant [82.24.73.240] on 2013/11/09 16:56:39
 Megaman
#23630 posted by RickyT33 [176.253.114.60] on 2013/11/09 17:39:24
Is this the same MH?
http://quakeone.com/members/mh/
If so, I'm not sure how it works, but you could PM him, I wonder if he gets email confirmation of the message. Anyone?
 All Praise To The Baltoad
#23631 posted by DaZ [80.47.90.231] on 2013/11/11 19:51:20
Bal got us all a guild stash in PoE.
This means no french jokes for AT LEAST a day k?
 Ok Daz!
#23632 posted by SleepwalkR [92.231.111.76] on 2013/11/11 21:06:33
I surrender!
#23633 posted by Spirit [80.187.100.195] on 2013/11/11 23:23:40
I will retreat from my plan of making any French jokes.
#23634 posted by Scampie [72.12.65.92] on 2013/11/12 03:01:19
I am going to place so many trash white items into the guild stash
#23635 posted by RickyT33 [176.253.114.60] on 2013/11/12 22:14:56
 RIP
#23636 posted by JPL [82.227.229.44] on 2013/11/13 09:41:15
Poor dwarf :P
 Straw Poll
#23637 posted by Preach [77.98.165.95] on 2013/11/15 10:58:28
Hi guys, I'm probably about to cause this thread to be spammy for a day but it's for a good cause. Please don't turn this into a holy war or engine arguments but...
I'd like to know what your personal go-to default quake engine is. You don't have to justify your choice and please don't create arguments about which one is best. Just a quick post where you name the engine, and if you can be specific enough to give the exe name that would be doubly useful. Just a a quick
"My name is Preach and I use fitzquake085.exe most of the time."
would be fantastic. If you use 2 or 3 engines frequently you can add 2nd and 3rd place.
Thanks!
 My Name Is Shambler And I Use Fitzquake085.exe Most Of The Time.
#23638 posted by Shambler [86.31.253.27] on 2013/11/15 11:06:40
I use this because it is the simplest one with the least extra bullshit. The few visual additions (fog, skybox, coloured lighting) are fine when done well, and I really don't want anything more.
2nd place is RMQ, only when the map forces me to use it.
 Recently
#23639 posted by ijed [190.22.39.34] on 2013/11/15 11:21:06
I've been using Tyrann's software engine, which supports bsp2 and helps me pretend like its 1996.
 My Name Is Nitin And I Use Fitzquake085.exe Most Of The Time
#23640 posted by nitin [220.244.163.153] on 2013/11/15 11:21:09
#23641 posted by onetruepurple [91.240.47.30] on 2013/11/15 11:48:02
My name is onetruepurple and I use fitzquake5.exe most of the time.
#23642 posted by mfx [92.230.108.58] on 2013/11/15 13:25:54
My name is mfx, and I use QuakeSpasm 0.85.9.
2nd is fitz 0.85.
3rd choice is the engine Ijed mentioned.
 My Name Is Distrans And I Use Fitzquake085.exe...
#23643 posted by distrans [175.38.56.85] on 2013/11/15 13:28:51
...unless a release calls for a specific engine to run.
#23644 posted by Spirit [80.187.100.136] on 2013/11/15 13:49:50
1st: unreleased engine. based on joequake with fitz,bjp,etc parts and influences.
2nd: quakespasm, usually freshly compiled from svn.
 My Name Is Mandel And I Mostly Use DirectQ.exe
#23645 posted by Mandel [80.217.89.46] on 2013/11/15 14:16:39
which is DirectQ 1.9.0
 My Name Is Fifthelephant And I Use Directq.exe Most Of The Time.
#23646 posted by FifthElephant [31.75.171.18] on 2013/11/15 14:24:56
I used fitzquake as a close second
#23647 posted by negke [31.18.32.161] on 2013/11/15 14:31:30
My name is ScampieSUXCOCK and I use Quakespasm.
 My Name Is RickyT23 And I'm A PC!
#23648 posted by RickyT33 [176.35.71.152] on 2013/11/15 14:33:04
And I use FitzMkV, or RMQE
 My Name Is Rick And I Only Use Fitzquake085.exe
#23649 posted by Rick [75.65.159.61] on 2013/11/15 14:39:47
I remember an earlier version I tried did not animate the sky textures correctly on func_walls, which was something I had done in Castle of Oblivion. So I stayed with GLQuake for a while, but I think with 081 I switched for good.
 Spy
#23650 posted by spy [95.56.216.85] on 2013/11/15 15:27:48
for a long time i've been using aguirres enhanced engine
and now i use fitz85 (modified to prevent that infamous "whats that name of willem map" bug)
 My Name Is Hrimfaxi And I Use Fitzquake085.exe
#23651 posted by Hrimfaxi [89.150.173.209] on 2013/11/15 15:30:52
Lately I have been using Fitz mark V with bsp2.
And Tyranns engine, as second engine.
 My Name Is SleepwalkR And I Use QuakeSpasm 0.85.9 Most Of The Time.
#23652 posted by SleepwalkR [130.149.243.224] on 2013/11/15 16:32:56
#23653 posted by metlslime [159.153.4.50] on 2013/11/15 21:00:38
This would have been a great discussion thread!
Anyway I use Fitzquake latest SVN version (which is basically 0.85 with 2-3 half-baked new features)
 My Name Is Drew!
#23654 posted by Drew [63.250.114.126] on 2013/11/15 23:21:16
I vacillate between fitz .85 and the RMQ engine.
#23655 posted by Scampie [72.12.65.92] on 2013/11/16 00:16:28
I AM SCAMPIE I USE QUAKESPASM
Mostly because it's like Fitzquake, but also plays .ogg files from /music/
 Ya
#23656 posted by Tronyn [24.79.126.117] on 2013/11/16 03:08:20
My name is Tronyn and I tend to use Jack Danieeaas I mean FitzQuake but with a strong secondary reliance on both DarkPlaces and RMQengine
 FitzQuake Vs AguiRe GLQuake
#23657 posted by JPL [82.234.167.238] on 2013/11/16 11:51:56
I am JPL and I have two reference engines (aforementioned)
I personally use both of them depending on the map. No need to say FitzQuake is the reference engine I (have been used to) map with. but I always give a try to aguirRe GLQuake, because it has a different look ingame (i.e light and fog density are not rendered the same)..
Well... Fitzquake is my preferred engine in anyway ;)
 This Week, I Are Been Mostly Eating Cheesy Wotsits.
#23658 posted by Kinn [86.132.155.105] on 2013/11/16 13:43:34
Also, FitzQuake 0.85, because it comes with no bullshit and I haven't found a reason to use anything else yet.
 I Like The More Feature Rich Consoles Personally
#23659 posted by Spiney [81.242.110.162] on 2013/11/16 14:31:48
Some would say 'bloated'...
 My Real Name Is Kim Mahdoow
#23661 posted by Mike Woodham [86.163.122.130] on 2013/11/16 18:29:07
and I used FitzQuake0.85 all of the time
 Fitz Quake
#23662 posted by ijed [190.22.87.43] on 2013/11/16 19:11:36
Is nice and rounded engine, but I can't use it to play my maps.
I use it when I record demos for others.
 Get A Load Of This Guy
#23663 posted by onetruepurple [91.240.47.30] on 2013/11/17 11:44:27
 Engines And Steam
#23664 posted by Preach [77.98.165.95] on 2013/11/18 11:01:19
Thanks for the great response guys, much appreciated!
Meanwhile I've spent a while trying to investigate the steam version of Quake, and it appears that the engines they supply have been slightly broken by the custom steam code they contain.
Winquake.exe is the less broken engine. Steam has some integration code, either to check you're still running steam in the background or to record your playing time for your profile. winquake must be a child process of steam.exe for the integration to work. If you launch winquake.exe from outside steam, it detects this, and signals steam to relaunch the process before shutting down.
This has two negative effects: 1) If you're watching for winquake to exit, you get signalled as soon as the first process closes, while the steam copy continues to run. Unusual problem, but I fell foul of it. 2) Much worse - when Steam relaunches winquake, it doesn't use any of the command line parameters from the original call. This means something as basic as
"e:\\steam\\ steamapps\\ common\\ quake\\ winquake.exe -game cass" does not work!
It's not impossible to run mods using the Steam version - you can add to the command line through the Steam interface, although it's cumbersome and persistant. But it's a barrier to making mods easy to run on Steam, as you can't supply a helpful batch file or external tool, users have to understand the command lines and manually action them.
I mentioned winquake was the better of the two engines - amazingly glquake is worse! It won't even run unless you launch it through Steam. My best guess as to how this happened is that some time in the past Steam integration changed. Since winquake is the primary engine for Steam's installation of Quake, it received a patch to make it compatible with the new version of Steam. Glquake got passed over for this, and so is nearly unplayable.
I doubt there's anything that can be done about all this, so I'm just venting/sharing. Fortunately you can just drop any custom engine into the directory and it works without any of these issues...
 Hi.
#23665 posted by Shambler [86.29.170.244] on 2013/11/21 20:29:32
 DONT CLICK
#23666 posted by Spirit [80.171.163.153] on 2013/11/21 21:31:53
fyi that is NSFL gore shit and I don't get how Shambler is a mod here.
 YEAH DUDE - DONT CLICK
#23667 posted by RickyT33 [2.126.215.49] on 2013/11/21 21:56:50
unless you wanna see the inside of a mans scrotum
 CLICK
#23668 posted by Scampie [72.12.65.92] on 2013/11/21 22:17:43
it's safe
 I Rarely Click On Any Posted Link
#23669 posted by ijed [186.9.130.46] on 2013/11/21 22:38:08
But I post lots of links.
I am a member of the meta community.
Who's had a beer or two.
#23670 posted by FifthElephant [213.205.229.96] on 2013/11/21 23:56:51
I find this easy to masturbate to.
 Fuck You Shambler
#23671 posted by SleepwalkR [92.231.225.135] on 2013/11/22 00:02:13
#23672 posted by madfox [84.26.177.181] on 2013/11/22 00:09:48
my name is madfox
i play fitzquake085 on winxp.
i play fitzquake075 0n win98.
i play quake1.08 0n dos6.4
steam has ruined my comp.
 On A Lighter Note:
#23673 posted by RickyT33 [2.126.215.49] on 2013/11/22 00:53:45
 As Always
#23674 posted by ijed [186.9.130.46] on 2013/11/22 02:50:04
Madfox levels the plAying field. Uh, is caps allowed?
 Gore Shit?
#23675 posted by Shambler [86.29.170.244] on 2013/11/22 10:12:22
Are you mad? It's just the natural process of procreation.
#23676 posted by Scampie [72.12.65.92] on 2013/11/22 10:22:48
hey shambler, fuck you
unrelated to your post, just wanted to say fuck you.
 Cool Man.
#23677 posted by Shambler [86.29.170.244] on 2013/11/22 11:22:55
Appreciate it.
 There Are Few Things In Life More Certain
#23678 posted by Kinn [80.247.24.248] on 2013/11/22 12:10:41
than the NSFW-ity of a smabler link. I can't believe you chaps didn't see that one coming.
 Hello Boys
#23679 posted by czg [212.16.188.76] on 2013/11/22 15:39:45
 Cephalotripsy-Uterovaginal Insertion Of Extirpated Anomalies
#23680 posted by spy [95.56.39.107] on 2013/11/22 17:07:56
 Spy.
#23681 posted by Shambler [86.31.28.73] on 2013/11/22 17:49:24
Good theme.
 Shambler
#23682 posted by spy [95.56.39.107] on 2013/11/22 18:43:10
 SPY
#23683 posted by Shambler [86.31.28.73] on 2013/11/22 20:16:33
Got one of their albums, and two from these guys:
http://www.youtube.com/watch?v=3O-Jt2uJUbY
 Clicked Image Link
#23684 posted by kaffikopp [217.14.8.213] on 2013/11/22 23:43:31
Expected goatse. Disappointed.
 Can Never Resist My Curiosity
#23685 posted by Spiney [91.177.94.72] on 2013/11/23 01:00:46
FML.
 Oh
#23686 posted by Scampie [72.12.65.92] on 2013/11/23 01:27:53
 Yep...
#23687 posted by Spiney [91.177.94.72] on 2013/11/23 12:06:23
Who's gonna be CTO now?
JP?
#23688 posted by starbuck [92.233.117.15] on 2013/11/23 18:14:32
I'm glad Carmack has left id. I'm not glad because he's lost a step and gaming has moved on without him. I'm glad he's left because he should be focussing on his passions, which are invariably these weird, geeky futuristic dreams that have just a tiny chance of becoming reality one day.
There was a time where he fantasised of virtual worlds, of people exploring 3d space together, no matter that they weren't in the same room, or even the same country. Then he gave people the power to create these worlds themselves.
I don't think Oculus is far removed from his earliest ideas of Wolfenstein, Doom, Quake. It used to be that each game generation brought massive improvements in graphics and immersion, but that just hasn't been the case in recent years. We've hit a plateau.
Now there's this headset that you wear, and when everything is working correctly, you'll feel like you're inside the game. It's going to open up opportunities for developers and players that we can't even imagine yet. Honestly, I'm really happy to see Carmack move on - because when he's passionate about what he's doing, amazing things happen.
 Fullbright Texture Cvar?
#23689 posted by FifthElephant [82.24.73.240] on 2013/11/23 22:51:54
Is there a cvar to turn off fullbrights, some levels have textures which are ruined by fullbrights.
 Gl_fullbrights 0
#23690 posted by mfx [78.55.198.56] on 2013/11/23 22:55:11
 Cheers Man
#23691 posted by FifthElephant [82.24.73.240] on 2013/11/23 23:17:07
also, added to the wiki page...
#23692 posted by Spirit [80.171.144.121] on 2013/11/23 23:26:18
It is not a standard cvar (considering that glquake did not even have any fullbrights).
 Sure
#23693 posted by FifthElephant [82.24.73.240] on 2013/11/23 23:44:54
But who runs standard quake anyway? It'd be a shame to exclude information on the basis that it wasn't in the standard version of the game.
 Erc
#23694 posted by Spirit [80.171.83.177] on 2013/11/24 22:20:24
Is your mail address (as in the profile) still current? Please reply if, or just mail me if not.
 Tutorial Gfx/site
#23695 posted by Cage [83.31.44.184] on 2013/11/25 01:05:57
Hey guys, I've recently started a site mostly about game gfx, especially old games - from the creative angle. Since Quake is another community where some of the modders still stick to the old-school visual style despite all the modern features like normal mapped texture and per-pixel lighting, you might be interested: http://ccorner.duke4.net/ - tutorials, inspiration etc. Hope you don't mind this announcement here, if so, please feel free to remove it.
#23696 posted by Spirit [80.187.106.170] on 2013/11/25 08:34:49
very nice idea but I am not sure how useful it is to make the tutorials so specific to software that costs more than 1000$. Surely there are free alternatives, especially for "pixel art", that might even work better?
I'd also ditch any plans of a schedule. Those things are evil bitches that never work out!
#23697 posted by Cage [83.28.197.128] on 2013/11/25 09:32:55
I was thinking about it myself too, it's just I wanted to have some actual tutorials instead of just giving a "general idea" how to do something. Thing is that I use Adobe software - at first, because I've had to - I don't think anyone is going to employ you if you list experience in free software only, in your cv. ;) Over the time I've grown to like the interface and now, I just need the features they have.
I'll be "researching" free software over time, and writing/revising. You have a very good point, since I'm sure that most people interested in my material would be modders or indie devs.
And schedules are indeedevil, thanks for the input!
 Don't Worry Cage
#23698 posted by Preach [77.98.165.95] on 2013/11/25 11:35:23
The gradient map tutorial works just fine in GIMP - the function even has the same name. So the tutorials are very adaptable, and watch this space for an example for Quake!
#23699 posted by Spiney [91.179.128.198] on 2013/11/25 13:19:15
I think you should just keep doing the tutorials, maybe some Gimp genius or similar can 'translate' them.
 Don't It Make My Green Eyes Grey
#23700 posted by Preach [77.98.165.95] on 2013/11/28 00:39:17
Tome of Preach officially turns 1 with a post where I try out Gradient Map texture conversion on one of Sock's old textures.
http://tomeofpreach.wordpress.com/2013/11/27/gradient-map-conversions-1/
There will be a second post where we improve this conversion, part I is for technique, part II for style.
 Anyone Here Played
#23701 posted by FifthElephant [31.86.24.24] on 2013/11/28 08:21:51
The doom mod called "doom like id did"?
Asking because I played it recently and really enjoyed it. Was thinking of doing something similar for quake. Mostly because it is simple and with work commitments I dont see myself making a map as detailed as my last one any time soon.
 Quake The Way Id Did
#23702 posted by quakis [86.22.126.142] on 2013/11/28 15:22:46
Would be pretty neat actually.
 Any Source Ports Which
#23703 posted by FifthElephant [82.24.73.240] on 2013/11/28 21:38:41
add split screen?
This is a sorely overlooked feature, I have a ton of fun playing doom on the 360. I know playing with a controller heresy but goddamnit it's fun.
 @FifthElephant
#23704 posted by Spike [86.179.166.25] on 2013/11/29 01:36:30
For Quake, FTE does. cl_splitscreen 1 to 3.
on windows you will likely need: in_rawinput 1; in_rawinput_keyboard 1; in_restart; too, in order to allow the engine to distinguish between multiple keyboards+mice so that you can actually control each player. Alternatively you can bind some keys to '+p1 attack' or so.
 More Texture Fun
#23705 posted by Preach [77.98.165.95] on 2013/12/01 02:36:12
Yeah, yeah, at last. The second part of messing around with sock's textures is up, and there's finally something worth using...
http://tomeofpreach.wordpress.com/2013/12/01/gradient-map-conversions-2/
#23706 posted by yhe1 [173.58.187.144] on 2013/12/01 09:54:34
Terra is sort of Like "Quake the way id did", was always hoping somebody would finish the mappack
 Texture Work
#23707 posted by FifthElephant [82.24.73.240] on 2013/12/01 12:58:39
I'm really interested in messing with editing software to get the maximum value out of a texture. I had a play with that texture using PSP 7 and got this -
http://imgur.com/uI5VoDb
It's on the opposite side of the green scale to yours but has enough character to be nice and could be better with a higher contrast.
 Fuck 3D !
#23708 posted by JPL [82.234.167.238] on 2013/12/01 21:53:43
 Terra
#23709 posted by FifthElephant [82.24.73.240] on 2013/12/01 22:08:59
wasn't too bad. But as you said it's unfinished and personally I thought it threw cheap tricks at the player.
I'm working on it a bit now. I'm sure it won't take as long as my first map since it will be half as detailed. It wont be throwing ridiculous traps at the player either, very much vanilla style. The other thing is that I'm a bit concerned that I have deviated from the theme a little since the textures are properly aligned on my base map (unlike Romero's misaligned texture horror-shows).
 ATTN : Madfox
#23710 posted by DaZ [80.47.90.231] on 2013/12/01 22:37:20
Please set up a twitter account so we can follow you and get a dose of the madfox all day every day anywhere we are.
Thanks!
 Arauna 2 RTRT
#23711 posted by Spiney [91.179.178.122] on 2013/12/02 02:23:31
This realtime raytracing stuff continues to amaze me, if you have a recent enough nvidia GPU you should be able to run it.
http://raytracey.blogspot.be/2013/11/new-real-time-path-tracer-arauna-2.html
Imagine all those elaborate hacky rasterization schemes that just go away with realtime pathtracing.
 Spiderbot...
#23712 posted by Spiney [91.179.178.122] on 2013/12/02 16:01:24
 Daz
#23713 posted by madfox [84.26.177.181] on 2013/12/02 22:22:21
you have 1908 posts,
I have 1982.
you have 37 threads,
I have 7.
let's twit!
 In Case Anyone Missed It The Other Week
#23714 posted by Shambler [86.31.141.121] on 2013/12/03 18:11:15
 Thanks Shambler
#23715 posted by ijed [200.73.66.2] on 2013/12/03 23:12:37
That would have gone right by me.
 Half-Life Before
#23716 posted by FifthElephant [82.24.73.240] on 2013/12/05 21:10:21
Have any of you guys heard or seen this mod? It was just released on steam for free, unusual delivery IMO and I'm surprised that it's still being worked on.
http://www.youtube.com/watch?v=SppLbw9uoxA
 I Spotted It Yesterday
#23717 posted by RickyT33 [2.124.138.249] on 2013/12/05 22:57:12
Looks cool man. U tried it?
 Not Yet
#23718 posted by FifthElephant [82.24.73.240] on 2013/12/05 23:16:36
Need to get HL reinstalled I think and have a go of this badboy.
 It's Pretty Short
#23719 posted by Drew [70.53.201.226] on 2013/12/06 07:13:31
I played it like, over a year ago. It's pretty nice but REALLY short, unless they've added stuff beyond the map shown in the video.
That being said, there are plenty of other reasons to reinstall HL.
 Sprite Lamp
#23720 posted by Kinn [80.247.24.248] on 2013/12/06 18:32:58
 Thas Cool!
#23721 posted by ijed [200.73.66.2] on 2013/12/06 19:07:07
 Know What 2014 Needs?
#23722 posted by onetruepurple [91.240.47.30] on 2013/12/08 01:41:26
A QExpo.
 Agree
#23723 posted by ijed [190.22.79.109] on 2013/12/08 11:51:14
 Sprite Lamp
#23724 posted by Spiney [81.242.114.212] on 2013/12/08 13:48:21
It looks cool, I hope it works out.
However, I've done that in the past by... drumroll... handpainting the normals. :P And this software does it by... handpainting the normals? :/
It's easy enough, just do 4 direcions, combine vertical in X, horizontal in Y and run it through a normalizer.
Problem I have with these tools is there's a lot of half baked ones around. Crazybump was most useful untill development just stopped. And now there's things like nDo for PS which have good features but are slow as hell and still have messy integration.
Still, more and better tools never hurt.
#23725 posted by necros [99.227.113.78] on 2013/12/08 18:08:26
would it not be possible to do only two directions (north-east and south-west) instead of four? 4 extra frames is a big jump in work.
#23726 posted by JneeraZ [108.228.244.211] on 2013/12/08 19:37:20
There's also Knald (https://www.knaldtech.com/) which is sort of a CrazyBump replacement, but is actively being developed.
 2 Vs 4...
#23727 posted by Spiney [81.242.114.212] on 2013/12/09 14:35:54
Using 4 frames is much more verbose and averages out any error. You can also do 2 drawings, simply the horizontal and vertical but use 3 tones per channel (dark, light, midtone). The downside is you'll need to manage the transitions carefully or it might be easy to end up with pillow shading. I think it's easier for a lot of people to break it down into 2 seperate lights per channel mentally -- addition is more how light is supposed to work. If you're an experienced painter you can simply do the X/Y axis. I think using only 2 channels in a opposite diagonal way means the artist needs to manage his midtone very carefully and the program's heuristic might screw up.
Anyway, this is a bit of a chicken egg problem also. I did try the handpainting normal sprites once, but the issue was there were no easy 2.5D engines available I could test it with. And I'm too stupid to program something myself.
 Now This Is Cool...
#23728 posted by Kinn [80.247.24.248] on 2013/12/09 18:19:35
#23729 posted by Spirit [80.171.20.202] on 2013/12/09 18:52:43
Nowadays one could just take some more photos and generate a 3D model instead.
 Yeah,
#23730 posted by megaman [95.113.225.5] on 2013/12/09 23:08:58
but you need much more sophisticated software for that
 Once Set Up, They Are Just Few Clicks
#23731 posted by Spirit [80.171.20.202] on 2013/12/09 23:17:33
 Shambler!
#23732 posted by DaZ [80.47.90.231] on 2013/12/10 00:40:26
Check trades in steam OMG! >:{ >:{ >:{ >:{ >:{ >:{
 Doom Is 20 Years Old Today!
#23733 posted by metlslime [50.156.87.109] on 2013/12/10 08:30:13
 Wow
#23734 posted by Rick [75.65.159.61] on 2013/12/10 14:38:03
I remember downloading the shareware version from AOL over a 14.4 modem (or was it a 9600 ?). It took hours. Didn't do anything but play Doom for weeks after.
#23735 posted by Yhe1 [173.58.187.144] on 2013/12/11 04:49:23
 I Play Lot Of Fast Attack...
#23736 posted by quaketree [76.14.68.95] on 2013/12/11 05:18:59
submarine game. Can i be submariner captain. I be really good at it.
 Sounds Like A
#23737 posted by ijed [200.73.66.2] on 2013/12/11 13:35:47
Perfect cannon fodder candidate.
 Can Do Better Than That...
#23738 posted by ijed [200.73.66.2] on 2013/12/11 13:43:11
'Natural selection in action'
 #23735
#23739 posted by Spiney [91.176.175.199] on 2013/12/11 14:02:49
BWAHAHAHA
 Nyarlathotep Has Come
#23740 posted by spy [95.56.207.227] on 2013/12/11 18:53:55
Cudos to mr.T
 Daz?
#23741 posted by Shambler [86.29.45.176] on 2013/12/12 13:27:35
What, why?
I've been AFK for a few days.
 Haha
#23742 posted by DaZ [80.47.90.231] on 2013/12/12 22:17:17
nothing serious just wondered if you wanted to trade some metro cards (serious business you understand).
 Poor, Poor Mr. Quick
#23744 posted by Tronyn [24.79.126.117] on 2013/12/13 12:48:04
Thanks Mr. S. I do appreciate it.
Thankfully Mr. Night, Mr. Shade, Mr. Hand, and Mr. Glove are all still here:
http://www.youtube.com/watch?v=hOdY2_RsKHs
I went with a very broad sense of ancient Egypt, places beyond worlds, and general weirdness. Mr. L.'s story "Nyarlathotep" is nightmarishly suggestive, and I'd like to see more tries at it.
 Trenchbroom On Steam!
#23750 posted by ijed [200.73.66.2] on 2013/12/16 12:29:55
 Huh?!
#23751 posted by SleepwalkR [130.149.243.224] on 2013/12/16 12:53:04
How did that happen?
 Photoshop
#23752 posted by ijed [200.73.66.2] on 2013/12/16 14:39:32
 ?!
#23753 posted by onetruepurple [91.240.47.30] on 2013/12/16 16:58:05
15:31:23 | <MoALTz> well, it's being attacked with viagra spam and so on, so my ass would be in danger yes
Explain yourself, Shambler!
 Re: The Domain Getting DoS'd
#23754 posted by onetruepurple [91.240.47.30] on 2013/12/16 17:08:18
 Ouch... :<
#23755 posted by Spiney [91.176.174.68] on 2013/12/16 18:36:54
 Did Tronyn Release Those Hellish Levels Yet?
#23756 posted by distrans [149.144.171.79] on 2013/12/17 06:43:59
?
 Yes He Did But...
#23757 posted by quaketree [76.14.68.95] on 2013/12/17 08:00:33
He named it "Demons_Viagra" and it got deleted as spam.
 Did Distrans Release His E3 Level Yet?
#23758 posted by onetruepurple [91.240.47.30] on 2013/12/17 10:53:43
?
 Otp...
#23760 posted by distrans [149.144.171.79] on 2013/12/18 01:02:16
'''shhhhh!
Oh, alright. I'll be spending some time on it between Yule and New Year in response to some comments from "testers". Then I hope to pass it on to Necros for adding the pain.
 Distrans
#23762 posted by Drew [98.124.27.72] on 2013/12/18 21:35:49
YES PLEASE
 Re: Func's Latest Header Graphic
#23763 posted by quaketree [76.14.68.95] on 2013/12/21 18:40:35
WHAT'S IN THE BOX!?!
#23764 posted by Scampie [72.12.65.92] on 2013/12/21 19:34:01
Same thing that's been in it for the last 10+ years.
A crate
 A Companion Crate?
#23765 posted by ijed [200.73.66.2] on 2013/12/21 20:36:20
 No...
#23766 posted by JPL [82.234.167.238] on 2013/12/21 21:25:28
... a gift crate...
 Like
#23767 posted by madfox [84.26.177.181] on 2013/12/22 00:44:44
 Madfox Is The King Of Quakemas
#23768 posted by Scampie [72.12.65.92] on 2013/12/22 01:31:05
 Madfox!
#23769 posted by ijed [190.22.1.125] on 2013/12/22 02:17:34
 +1 For Madfox
#23770 posted by JPL [82.234.167.238] on 2013/12/22 09:49:38
doh !
 Quake Christmas Comp...
#23771 posted by FifthElephant [82.24.73.240] on 2013/12/23 07:42:36
 What's Going On In This Thread?
#23772 posted by Breezeep_ [98.109.77.30] on 2013/12/24 04:11:57
 Hi Quad
#23773 posted by Preach [77.98.165.95] on 2013/12/24 10:34:01
The person who just sent you a friend request on steam is me! Normally I'd e-mail but you know...
 HAPPY CHRISTMAS!!!
#23774 posted by generic [166.147.123.45] on 2013/12/24 19:00:46
*<:-)
 Merry Christmas To All!
#23775 posted by SleepwalkR [91.5.177.246] on 2013/12/24 19:08:00
 Merry Xmas Guys!
#23776 posted by RingofQuaddamage [70.172.197.14] on 2013/12/24 19:10:02
I'm typing this from my I touch. I'm at my cousin's
 Merry Xmas From Me Too!
#23777 posted by mfx [92.227.130.201] on 2013/12/24 19:35:02
 Happy Jesus Day! Now Where Are The Nails?!
#23778 posted by Spiney [91.179.130.124] on 2013/12/24 20:54:13
 Ad So It Is Christmas
#23779 posted by Hrimfaxi [89.150.173.209] on 2013/12/24 23:31:18
Merry Christmas to you all!
 FUNC_HAPPY_CHRISTMAS!
#23780 posted by Scampie [72.12.65.92] on 2013/12/25 03:55:47
 That's Awesome!
#23781 posted by FifthElephant [82.24.73.240] on 2013/12/25 10:47:36
We should have had a festive speedmap this year x
 Merry Christmas...
#23782 posted by JPL [82.234.167.238] on 2013/12/25 19:19:22
... to all of you guys !
 Just Got Back From My Cousin's...
#23783 posted by Breezeep_ [98.109.77.30] on 2013/12/26 03:33:46
...and I got my new graphics card! :) I will try it out tomorrow.
#23784 posted by stevenaaus [49.182.77.29] on 2013/12/26 21:54:19
My brother has a new fandangled thing and showed me some of Call of Duty: Ghosts. It made his card sound like a jet, but damn that looks like an amazing game. Raven Software are epic.
 I Believe
#23785 posted by Scampie [72.12.65.92] on 2013/12/26 22:24:57
Raven only worked on the MP maps for it, the core game and such are Infinity Ward
#23786 posted by Ankh [91.233.72.6] on 2013/12/27 01:02:58
What is the username for quaketastic?
#23787 posted by onetruepurple [91.240.47.30] on 2013/12/27 01:10:01
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
#23788 posted by Ankh [82.145.221.69] on 2013/12/27 01:17:41
impossibru!
 Please Just Delete My Post!
Hi
Since the very bad reception of my video collection and false accusations etc etc etc I received here I hereby request my post (thread?) to simply be deleted in order to satisfy most of the people.
Thanks for your cooperation (collaboration).
 Remove This Thread/post.. Thank You!
Here is the link/post (not sure how this place works)...
http://www.celephais.net/board/view_thread.php?id=1&start=23613&end=23637
Again... thanks for your consideration!
 Hi
#23791 posted by Scampie [72.12.65.92] on 2013/12/27 11:54:16
The only satisfaction will come from you deleting your Youtube channel and leaving the Quake community for good.
Thanks for your cooperation
 Scampie.
#23792 posted by Shambler [82.26.120.22] on 2013/12/27 12:01:19
Behave. The guy obviously realises that he was a bit optimistic with the value of his YT channel as a news-worthy item, and would like to interact with more cooperation or collaboration or consideration (and certainly hasn't got a right bollocking from spamming every Quake board in existence, nor is backtracking like flaming fuck now).
Unfortunately I can't edit posts, only news items.
But I would like to hear more about the "false accusations", whatever they might be??
 Although.
#23793 posted by Shambler [82.26.120.22] on 2013/12/27 12:09:03
I could flag the post as spam, which would then hide it.
Would that be okay?? I mean obviously you don't want your post to be mistaken for spam, at all, but it would hide it from view...
 VOTE VOTE VOTE
#23794 posted by sock [200.82.43.152] on 2013/12/27 21:11:24
 Don't Flag It As Spam
#23795 posted by metlslime [71.227.251.188] on 2013/12/28 02:43:33
Because that penalizes the IP address and account that posted it
 I Would Not Much Mind That
#23796 posted by onetruepurple [91.240.47.30] on 2013/12/28 11:02:47
 Don't Be A Bell
#23797 posted by ijed [186.79.200.31] on 2013/12/28 17:46:43
 So...
#23798 posted by Breezeep_ [98.109.77.30] on 2013/12/29 01:05:32
anyone mind inviting me to the func_msgboard steam group?
 What's Your Steam Name?
#23799 posted by ijed [186.79.200.31] on 2013/12/29 16:47:30
 @Ijed
#23800 posted by Breezeep_ [98.109.77.30] on 2013/12/29 17:26:35
Bяёєzёєp
or, if it's easier, my steam profile:
http://steamcommunity.com/id/Breezeep/
 Oh Crap...
#23801 posted by Breezeep_ [98.109.77.30] on 2013/12/29 17:27:25
I kinda messed up on the name above...
 Nvidia And Winquake
#23802 posted by Orl [68.34.165.196] on 2013/12/29 19:09:13
This is just a heads up to anybody. If you use an Nvidia graphics card, and still occasionally run Winquake, do NOT update to the latest drivers, as it will crash any version of Winquake.
Downgrading to an older driver won't fix the issue either, as the firmware doesn't rollback.
Thanks Nvidia.
 Monsters In Quake
#23803 posted by Rick [75.65.159.61] on 2013/12/29 21:49:42
The following quote is from:
http://www.celephais.net/board/view_thread.php?id=60983&start=66
Actually, the whole vet notion is responsible for a trend in Q1SP that caused the majority of levels especially in the second half of the last decade (including my own) to be grind gameplay - which I don't enjoy anymore.
I didn't play that map and felt like it was not appropriate for me to post in that thread.
However, I pretty much agree with that quote. I offer my following comments and would like to know how others feel. Do you agree or disagree?
When I start a map and see the monster count is over 200, I immediately develop negative feelings. I also have begun to dislike "epic endings". You know, boss fights and multiple waves of enemies "porting in".
In most cases, I don't think the player should ever see or hear a monster port in. When I come upon an "epic ending" I usually just go into god mode and exit the map. The best word I can find for them is "tedious".
When I play a Quake map these days, I am much more interested in the architecture and lighting than I am in the actual fighting with monsters. To me, the monsters are just there to give me something to do while I am wandering around admiring the brushwork.
When I see multiple engine limits exceeded and new bsp formats are required, then I can't play that map. It makes me wonder why the map was for Quake, it seems it should have been made for a different game.
I am currently working on finalizing my Quake map and hope to have it finished soon. I think comments made here might help me.
I don't think I am very good at all when it comes to the monsters part of mapping.
 Agree
#23804 posted by onetruepurple [91.240.47.30] on 2013/12/29 22:12:32
When I start a map and see the monster count is over 200, I immediately develop negative feelings.
I still haven't finished Arcanum, for that very reason. I still enjoy fighting monsters a lot, but I dislike massive grindfests that have more to do with Painkiller than Quake, with cramped rooms, multiple waves per room, and stunted resources.
It's as if some mappers are trying to copy Warp Spasm without actually taking note of what made Warp Spasm a manageable grind - good pacing, good balance, and a great atmosphere. One time when I was playing a mod, and the first thing I saw after finishing a big monsters map was a Shambler and a monster count in the 200's, I quit and never looked back.
Luckily, the past two years have been fairly refreshing in this regard.
I do find it alarming how little maps make use of nail shooters or crushers, though. There's more to Quake than just combat, FFS!
#23805 posted by roblot [209.87.249.190] on 2013/12/29 23:31:24
The newest quakespasm 32bit works in windows98 and up. There seems to be no flaws or niggles, a reference archive. Alpha_mask texture support as in mark5 would be excellent though.
#23806 posted by roblot [209.87.249.190] on 2013/12/29 23:39:35
That would of been better posted in the quakespasm thread. But also, it has bsp2 support.
 Orl
#23807 posted by necros [99.227.113.78] on 2013/12/29 23:46:50
If you need software, you can try qbism's Super8
http://super8.qbism.com/
Adds in some new features like transparency while still keeping it very 'software' feeling.
 Big Maps
#23808 posted by ijed [190.22.102.96] on 2013/12/30 01:46:56
I like big maps for the immersion, for the same reason I like to include lots of ambient sounds.
My current and future maps will all be above a 200 monster count. The largest monster count was warpc at 666 on hard.
At the time there was a lot of discussion about how grueling the experience was for some. I can understand the sentiment, but unfortunately I'm mapping for me. Of course, I listen to feedback and try and get of much of it as possible (I can't know everything!) but my style of mapping is large and complicated.
Having said that, my favourite part of the process is placing the monsters. I couldn't just dump a block of enemies into a room and forget about it, that'd drive me nuts because I play test the levels a lot. Which is also why I include the randomiser feature - so I don't get bored playing my own stuff.
To be honest I'm a bit nonplussed that others enjoyed my levels so much, considering how solipsistic my build mentality is.
But hey, I'm still learning.
 Mnster Count Is Irrelevant To Me
#23809 posted by nitin [220.244.163.153] on 2013/12/30 02:53:29
I can think of maps that have 80 monsters that were more tedious than a 200+ monster map because of the way the monsters were placed and/or the combats were setup. Having said that, if we are talking about tronyn maps, then yes I have to be in the right mood to play them. but that's not because of monster counts per se, but the style of gameplay that is featured (ie monstrous hordes).
Also, and I dont know if others do the same, but I never check the monster count at the start or throughout play because I like to go in cold and not have an idea of how many monsters there will be or how big the map might be or how close to the end I might be.
 Super8
#23810 posted by Orl [68.34.165.196] on 2013/12/30 04:56:27
That's quite an engine, I'm surprised I haven't heard of it until now. It's very slick, tons of features, and has that authentic software Quake look. But is it really truly software? I ask because, it works flawlessly on my system, whereas any other software engine does not. (Thanks Nvidia)
 Monster Count
#23811 posted by negke [31.18.178.155] on 2013/12/30 12:12:34
I sort of agree, but then again it really depends on the size of the map and the type of enemies used. Obviously, 200 monsters in a large map is a different matter than the same number in a small one. In the first case, it may be fine, in the latter most likely grinding. And a higher monster count may just work if the most of them are weak ones like grunts, dogs and maybe zombies. What puts me off is the type of map where you have to work through large numbers of hell knights and ogres with only low-tier weapons like ssg and ng for the longest time - it gets tedious fast.
The problem in Quake is that the monsters are bulletsponges (and the low-tier weapons weak) so everything takes longer and can easily end up feeling like work. This works much better in Doom where the enemies generally have less health and the weapon balance is better. So 200 monsters in a map is not nearly as much of an indicator of difficulty and length as it is in Quake.
#23812 posted by JneeraZ [108.228.244.211] on 2013/12/30 16:04:42
I have to admit that when I was mapping I was mostly interested in the geometry and lighting. The monsters were an afterthought in most of my maps ... they were expected to be there, so I added them. That was the reality of the situation. :P
#23813 posted by bg [46.142.40.58] on 2013/12/30 20:47:00
When I play a Quake map these days, I am much more interested in the architecture and lighting than I am in the actual fighting with monsters. To me, the monsters are just there to give me something to do while I am wandering around admiring the brushwork.
Yeah, this is why I always play new quake releases on Easy, if I play them at all. And then I get annoyed because it STILL throws too much combat at me and doesn't give enough health. But people tend to think you're a pussy if you play on Easy, I guess.
When I see multiple engine limits exceeded and new bsp formats are required, then I can't play that map. It makes me wonder why the map was for Quake, it seems it should have been made for a different game.
This is a fallacy. It's not the monster count that breaks engine/bsp limits, it is the brushwork. Pretty brushwork and details have their price.
BSP2 format wasn't made because people wanted high monstercounts and grind gameplay, it was mostly because the maps got too detailed and because details and outdoor areas combined break the old quake limits (mostly clipnodes.)
You can have 666 monsters without needing a new BSP format, as warspasm proves. So broken limits != grind gameplay.
#23814 posted by bg [46.142.40.58] on 2013/12/30 20:49:34
actually my first map that required BSP2 only had like 50 monsters at the time.
 Agree With BG
#23815 posted by Breezeep_ [98.109.77.30] on 2013/12/30 21:15:32
I've played a large map pack before. It was called unforgiven. So Beautiful...
 Well
#23816 posted by ijed [200.73.66.2] on 2013/12/30 21:43:05
The consensus so far seems to be that bad monster placement ruins maps.
Playing through Zendar again and I'm struck by the precise care sock takes over his placement. For example an ogre that facing away from a lift but turns when it appears to hear it arrive.
Details like that are so small and easily missed, but add so much to a map.
I can still cheese your non-z-aiming Ogres though sock ;)
 Z-Aware Ogres
#23817 posted by onetruepurple [91.240.47.30] on 2013/12/30 22:14:01
I'm really tempted to set up a monetary bounty for a vertical aim algorithm that doesn't completely suck balls.
 I Just Use
#23818 posted by ijed [186.9.135.112] on 2013/12/30 22:21:09
The one from the inside3d tutorial... It can probably be improved but I've got all those other features to polish.
What's your beef with it?
 I Just Use
#23819 posted by ijed [186.9.135.112] on 2013/12/30 22:21:10
The one from the inside3d tutorial... It can probably be improved but I've got all those other features to polish.
What's your beef with it?
 Pie Dust Clues
#23820 posted by ijed [186.9.135.112] on 2013/12/30 22:24:28
Pile done Pom sea backside tree dee two tore we al.
Woes pour leaf quid itch?
#23821 posted by sock [200.82.43.152] on 2013/12/30 22:28:36
Playing through Zendar again and I'm struck by the precise care sock takes over his placement.
My favourite ogre is the one right next to the Gold Key. If you come up the elevator, the ogre is facing the right way to be in your face. If the player opens the shortcut to the zombie courtyard and goes off wandering, the ogre drags the player back by shooting some nicely placed reminder grenades at their back :P
 Hmm
#23822 posted by onetruepurple [91.240.47.30] on 2013/12/30 22:42:29
My problem is the extra propelling power they receive, which is pretty ridiculous since they're shooting grenades, not rockets. But looking at the tutorial, it seems like removing the missile.velocity lines should be enough... so maybe nevermind about that bounty.
 Sock
#23823 posted by ijed [186.9.135.112] on 2013/12/30 22:54:22
After the discussion on why do I waste time randomising enemies it seems you've done the same, but with exploration instead of taking the easy qc way out.
OTP: I'll do that then, since ogres have enough health to continue closing even if their grenades aren't reaching. The easier solution is probably only to make them fire from mid range... failing that a custom one will probably work. Does the Quake range system for monsters take into account verticality? It'd be an epic fail to break the grenade spam from above Behaviour. There's probably a way of canceling out the z distance with some vector maths voodoo if so.
#23824 posted by negke [31.18.178.155] on 2013/12/31 00:05:25
Maybe they could be granted a certain leeway, a (random?) bonus range. But I agree that increasing their attack range way beyond the normal limit is not a good move. It applies to other monsters as well. In a way this feels like a workaround - instead of adjusting the level design to the monster behavior.
 Well
#23825 posted by ijed [186.9.135.112] on 2013/12/31 03:00:28
That's the discussion about z aware enemies - the mapper can be lazy. I like to use this feature for good though, for example the first ogre in my current level fires upstairs at the player in order to teach them that they can, now.
I do like clean cut rules, but in an fps such as quake it's always been pretty vague as to what was the intention, and what was just development hell.
Longer attack range is out then :)
Hm. I need to take more advantage of the vertical spaces I've got in my level.
 Ogres
#23826 posted by Rick [75.65.159.61] on 2013/12/31 21:53:28
The standard ogres are not too bad up close, but their ranged attack pretty much sucks. Anything that makes them better is an improvement. I've been using the inside3D code and it's not bad at all. They do seem to have a bit too much range, but at least they're dangerous, as opposed to useless.
 Rick
#23827 posted by spy [178.88.17.46] on 2013/12/31 22:10:42
the regular ogres are pretty dangerous too, if you place 'em correctly
 Happy New Year
#23828 posted by spy [178.88.17.46] on 2013/12/31 22:11:10
 That's The Problem
#23829 posted by Rick [75.65.159.61] on 2013/12/31 22:51:37
Unless you can place them just about perfect they're useless. Put one below the player and it will kill itself shooting grenades a whole 5 feet above it's head. Put one above the player and unless the distance is exactly right, the grenades go flying harmlessly over the player. About the only use for the standard ogres is as a source of rocket ammo.
 What Happened To The Quake Wiki?
#23830 posted by Breezeep_ [98.109.77.30] on 2013/12/31 23:33:26
#23831 posted by stevenaaus [49.182.77.25] on 2013/12/31 23:34:29
Up high, as support for ground enemy, they make combat much more interesting as they are totally out of line of sight... thinking of the two sniping ogres somewhere in sksp2.
#23832 posted by stevenaaus [49.182.77.25] on 2013/12/31 23:39:07
Confirm wiki text is broken fo me
 Happy New Year Everybody!
#23833 posted by SleepwalkR [92.231.104.10] on 2014/01/01 00:22:14
 Happy New Year Everybody!!
#23834 posted by mfx [92.227.83.161] on 2014/01/01 01:39:25
 Happy New Year To You All
#23835 posted by roblot [209.87.249.158] on 2014/01/01 03:12:48
And to the soap opera called quake
 Happy New Year
#23836 posted by Spirit [80.187.109.50] on 2014/01/01 10:28:49
I have no idea what is wrong with the wiki and since when. It was getting more spam than usual recently but I am not sure that's related. The contents are all there (eg if you edit a page), they are just not rendered to the html display. My motivation for spending hours on this failure is non-existent. If someone has better search engine skills, please share what you find. It is mediawiki with a sqlite database.
#23837 posted by Spirit [80.187.109.50] on 2014/01/01 10:29:57
The timestamps of php files indicate no hacking, but I will properly compare them against my backups later.
 Happy New Year Everyone!
#23838 posted by Breezeep_ [98.109.77.30] on 2014/01/01 15:28:03
 Cheers!
#23839 posted by generic [184.5.49.5] on 2014/01/01 15:55:51
Here's to more excellent Quake in 2014!
HAPPY NEW YEAR!!!
 Happy New Year Quakers!
#23840 posted by Trinca [81.84.241.156] on 2014/01/02 00:03:57
#23841 posted by Killes [195.212.29.176] on 2014/01/03 07:25:17
Someone unban me from tf. Scampie is a twat.
 Errant Signal On Quake
#23842 posted by negke [31.18.178.155] on 2014/01/03 10:36:13
12 minutes of evaluating Quake without mentioning the guns, multiplayer, level design or enemies.
http://www.youtube.com/watch?v=UEcYylHhQvo
He makes good points in this context.
#23843 posted by JneeraZ [108.228.244.211] on 2014/01/03 11:33:50
Great video, negke, thanks!
 Meh
#23844 posted by Mandel [80.217.89.46] on 2014/01/03 13:43:08
"The days when a mainstream, widely successful shooter could be a mood piece and only a mood piece, died with Quake."
Quake is dead?
 Yeah
#23845 posted by ijed [200.73.66.2] on 2014/01/03 14:08:45
I can't really agree with everything he says since a lot of it is predicated on self-referential data. He obviously likes the game of Doom more than Quake, both as a game and an aesthetic.
Possibly this has caused him to miss out on a lot of the Quake news - ports to Oculus Rift and other devices, the various mods and custom maps that are made and so on.
But interesting to hear his ideas, they're concise and well reasoned.
 Orly?
#23846 posted by Spiney [81.241.183.45] on 2014/01/03 20:08:12
As usual I disagree with everything someone thinks of Q1's design... %-)
 Happy New Year
#23847 posted by JPL [82.234.167.238] on 2014/01/04 14:02:19
... a little bit late, but I am just back from 1 week of ski with wife and kids.. anyway...
I whish you all the best for this new year ;)
 And The Same!
#23848 posted by ijed [186.9.135.183] on 2014/01/04 19:48:59
Every year better than the last.
#23849 posted by Trinca [81.84.241.156] on 2014/01/04 22:48:20
One question guys...
When I record a demo I make
record mapname mapname
but when I want top record from a load map?
any command?
#23850 posted by Spirit [80.171.143.173] on 2014/01/04 23:11:45
Depends on the engine. Quakespasm and reQuiem (and others) supports recording at any time with "record demoname" while the map is running. If you want to record a saved game, go to the console, "disconnect", "record demoname" and then load the savegame.
#23851 posted by Trinca [81.84.241.156] on 2014/01/04 23:13:18
Thanks for the reply Spirit
I use Darkplaces for years but guess is time to change!
#23852 posted by Spirit [80.171.143.173] on 2014/01/04 23:14:08
The savegame trick works with Darkplaces for sure. I would expect it to support recording at any time too, give it a try!
#23853 posted by Trinca [81.84.241.156] on 2014/01/04 23:26:32
Yes, it works perfect
Thanks Spirit!
 Introduction To The FTE Engine
#23854 posted by gb [46.142.35.169] on 2014/01/05 03:55:46
 Nice...
#23855 posted by FifthElephant [90.210.241.146] on 2014/01/05 11:43:47
I have FTE but I didn't know it was quite this feature rich. The heightmap thing is especially interesting.
I know a lot of mappers here would love to have heightmaps as a standard quake feature, I know I would.
 Gabe Chat Part 1
#23856 posted by sock [200.82.43.152] on 2014/01/05 13:52:33
#23857 posted by Spirit [80.171.27.216] on 2014/01/05 19:34:45
I am looking for some timelapse imagery to use for a building visualisation (university project). Best would equirectangular, some moving clouds, bonus points if it includes a full sunrise to sunset. Can be generated (not filmed) but should look fairly realistic. I have not been able to find anything like this, at least not for free. I have no budget for this so it better be free (but I would _play_ with a pirated one for fun too).
Eg something like http://hdrmaps.com/freebies/cumulus-fractus-at-late-afternoon but as image sequence over at least some seconds.
#23858 posted by Johnny Law [50.96.26.191] on 2014/01/05 20:53:01
I think it would help to convince the FTE guy to wrap up and designate a more recent "stable" release.
 Spike
#23859 posted by ijed [186.9.132.43] on 2014/01/05 22:50:59
 Spirit
#23860 posted by Spiney [109.129.69.166] on 2014/01/06 04:26:25
I remember this site, not sure if it's got what you need (seems to have both timelapses and probes, but don't know if probe timelapses)
http://www.openfootage.net/
#23861 posted by Spirit [80.187.106.159] on 2014/01/06 16:28:03
cheers, I looked around that site but it's underwhelming. The more interesting Ines cost money.
I am mostly looking for a full 360/90+ timelapse to fill the background of a rotation around my building.
I will look for some standard slow motion timelapses too though, for static camera scenes. Those should be easier to find.
What does "probe" mean here?
--------
someone should write a "minimal distance between info_player_start and a crate texture" BSP parser so we can objectively rate maps.
 Actually
#23862 posted by Spirit [80.187.106.159] on 2014/01/06 16:30:53
oh god, I want this for April fool's! objective ratings with eg
number of monsters
weapon arsenal
leafs vs portals ratio (or something like that)
average color
running in dosquake
day of the week of the release date
 WarpSpasm Etc.
#23863 posted by Shambler [86.9.237.140] on 2014/01/07 18:03:18
"It's as if some mappers are trying to copy Warp Spasm without actually taking note of what made Warp Spasm a manageable grind - good pacing, good balance, and a great atmosphere. "
"At the time there was a lot of discussion about how grueling the experience was for some. I can understand the sentiment, but unfortunately I'm mapping for me. "
I've been replaying WarpSpasm recently. Once again it is a horrifying but fascinating experience. In particular I am fascinated to remember that I originally managed to get 1/3 to 1/2 through most of the maps without dying. God knows I managed that.
I'm hesitant to say there is a "good" balance or "good" pacing. Nothing feels "good" about it....but it is not "bad", it is EVIL, relentlessly evil. The balance is evil, it is JUST enough to make it playable, the pacing is evil, it is relentlessly and consistently paced to be utterly gruelling for the player.
The gameplay isn't "fair"....but it is immaculately unfair with such deliberation and panache. The combats, the ambushes, the monster choice, the supplies - all laid out to make gameplay that is only just survivable with a feel that nothing whatsoever is stacked in the player's favour.
In short it is an act of cruelty towards Quake players, but done so effectively I still like it even though I don't enjoy it.
 So What You're Saying
#23864 posted by Kinn [80.247.24.248] on 2014/01/07 18:34:37
is WarpSpam is the Dark Souls of Quake?
 Kinn.
#23865 posted by Shambler [86.31.0.171] on 2014/01/07 18:42:13
From what I have heard, yes I guess?
 Hah
#23866 posted by ijed [200.73.66.2] on 2014/01/07 19:23:56
So I probably should play that then...
 Shambler
#23867 posted by ijed [200.73.66.2] on 2014/01/07 19:25:15
What difficulty / mode are you playing on?
There are hidden Quoth + and Quoth - modes in the start map which make it more and less difficult, respectively.
 Also
#23868 posted by ijed [200.73.66.2] on 2014/01/07 19:27:11
I remember you solving the, for want of a better phrase slaughter puzzle in the secret map as well.
That usually took me 10+ tries to get through on each session.
#23869 posted by Spiney [109.129.69.166] on 2014/01/07 19:34:29
What does "probe" mean here?
Oh right, I'm referring mainly to those photographs of reflective or matte spheres (or a diffusely convolved cubemap etc...). Captured light from a real scene to lit a cg scene. Actually, I'm not sure 'probe' is correct terminology now I think of it. Afaik in film they're referred to it as that.
 Shambler Revealed
#23870 posted by onetruepurple [91.240.47.30] on 2014/01/07 22:50:51
 Pro Motion
#23871 posted by Kinn [109.145.163.168] on 2014/01/08 01:48:52
Any pixel pushers here use Cosmigo's "Pro Motion" for pixel art?
It seems to be what everyone recommends, and it appears to rock, but I can't find fuck all in terms of a community/forum for the program. I just need to ask some questions that aren't covered in the docs, that's all :(
 Ijed.
#23872 posted by Shambler [86.31.0.171] on 2014/01/08 10:09:39
Skill 2, same as before.
Incidentally I did try WarpC on Skill 0 last night and it is very easy. I'd always assumed that Warp Skill 0 would be harder than Id Skill 2 but it's not that hard.
Hmmmm, Quoth+ mode? Dear god.
 Skillz
#23873 posted by ijed [200.73.66.2] on 2014/01/08 13:21:24
I implement skill settings using my own ability level and innate knowledge of where all the monsters were positioned and how to get every secret as a base marker for skill 2/3.
On skill 2/3 you should be able to struggle through with enough ammo if you're frugal and not dying as long as you don't fuck up or do something stupid, and assuming you have a reasonable level of l33tness. Because of the size I tend to map at a lot of patience and a modiucim of masochism are probably a bonus as well.
As I place enemies I flag about half of them as not easy/normal and about quarter as not normal. And I never test normal or easy myself, trusting that the resources and reduction of enemies will have everything just work out.
People and playtesters who prefer normal and easy skills haven't complained as much as those who habitually play on hard, or maybe they're just less vocal. Although back then I remember a few did praise normal skill for being nicely balanced.
Quoth+ mode is untested as well... I only put those two options in after AguirRe added Quoth- since he found the Quoth enemies too tough. Essentially monsters of the same tier will be replaced with either their id1 or Quoth variants.
I can't be sure, but I think Gugs are rated the same tier as Shamblers. I seem to remember testing it in warpa and facing a horde of Gugs.
 ....
#23874 posted by Shambler [82.26.92.14] on 2014/01/08 13:49:29
"I can't be sure, but I think Gugs are rated the same tier as Shamblers. I seem to remember testing it in warpa and facing a horde of Gugs."
Genuine LOL.
A brief look seemed to indicate that Spawn were replaced by Vorelings in Quoth+, while Grenade Enforcers were replaced by Grunts in Quoth-. Something very screwy going on there.
I am guessing the leap from Id 2 to Warp 2 is a vast amount larger than the leap from Id 0 to Warp 0, which is fairly sensible as it makes the maps potentially very difficult but still gives the choice to easy players.
 Yeah
#23875 posted by ijed [200.73.66.2] on 2014/01/08 14:09:15
It's not so much more/less difficult as more/less Quoth enemies, with - mode being suited to extra easy play.
Since it wasn't properly tested in + mode there may well be walkmonsters in wall and all the other issues auto-replacing can provoke.
 The Soap Is A <s>Lie</s> Trap
#23876 posted by ijed [200.73.66.2] on 2014/01/08 16:38:13
 Aw
#23877 posted by ijed [200.73.66.2] on 2014/01/08 16:38:30
The Soap Is A Lie Trap
 Ello Gays!
#23878 posted by Shambler [86.23.108.122] on 2014/01/08 16:57:26
 I Love It
#23879 posted by RickyT33 [2.125.174.170] on 2014/01/08 19:38:18
When the drains in my utility room backfire and sewage ends up all over the floor :(
 Lol!
#23880 posted by Spiney [109.129.69.166] on 2014/01/08 20:25:01
 23864
#23881 posted by Drew [70.53.201.226] on 2014/01/08 20:48:01
My thoughts exactly.
 Question
#23882 posted by Tronyn [24.79.126.117] on 2014/01/11 19:48:36
anyone want to help me out with some texture editing?
 Sure
#23883 posted by onetruepurple [91.240.47.30] on 2014/01/11 19:54:17
 Impressive!
#23884 posted by Trinca [81.84.241.156] on 2014/01/11 20:37:42
 Tronyn
#23885 posted by Spiney [91.177.74.28] on 2014/01/11 20:57:58
Depends...
 OTP
#23886 posted by Tronyn [24.79.126.117] on 2014/01/12 09:05:39
how do I contact you? (don't see an email on your func profile, though I still haven't registered after all these years, inertia I guess). Whether I axe you for any texture work / palette swapping or not, I'm interested in your opinion as a tester - it is possible that I have totally different gameplay goals/intuitions than you would ever agree with, but even if that's the case your feedback would probably help me round off the sharper edges.
Spiney: on what?
 Trinca
#23887 posted by mfx [92.230.93.113] on 2014/01/12 09:16:06
#23888 posted by Spiney [91.177.74.28] on 2014/01/12 13:47:34
Tronyn: well, depends on project... Quake map, etc? Also deadline, theme, gameplay etc... Been wanting to hand paint some map textures for a while, although I'm a bit busy right now. :)
Feel free to mail me at ptr.vrhvn @gmail
 Tronyn
#23889 posted by onetruepurple [91.240.47.30] on 2014/01/12 14:17:26
pbbofubc@gmail.com, and that is ROT13
#23890 posted by Scampie [72.12.65.92] on 2014/01/12 14:21:38
brb, signing otp up for spam
 Dude Quaketestic Is Broken
#23891 posted by RickyT33 [2.125.174.170] on 2014/01/12 23:48:25
Someone changed the password and there's a username now. WHY?! That was an old password. Why change it after all these years :'(
 It Was Broken Before
#23892 posted by Tronyn [24.79.126.117] on 2014/01/13 00:12:20
it's now fixed
why do you care btw... planning to upload any screenshots soon, for example? (heh)
OTP and Spiney: I shall email you guys in the next couple days.
 Earth And Humanity Will Die !
#23894 posted by JPL [82.227.229.44] on 2014/01/13 13:18:01
#23895 posted by Spiney [91.177.74.28] on 2014/01/13 15:27:53
I feel so insignificant ._.
#23896 posted by digs [95.105.65.86] on 2014/01/15 17:54:19
What is the name a jump using an inclined plane?
 I Believe The Correct Vernacular
#23897 posted by Kinn [80.247.24.248] on 2014/01/15 18:08:14
is "wicked air"
#23898 posted by Spirit [80.187.108.223] on 2014/01/15 18:09:30
slope jump
booyakasha, Kinn!
#23899 posted by digs [95.105.65.86] on 2014/01/15 18:37:51
Thanks! :)
#23900 posted by Scampie [72.12.65.92] on 2014/01/15 19:46:03
Kinn's answer is "hip" and "cool", the rest of you are all "squares"!
#23901 posted by negke [31.18.187.170] on 2014/01/15 23:14:53
Anyone interested in Steam keys for Papo & Yo or To The Moon?
 Sure
#23902 posted by quaketree [76.14.68.95] on 2014/01/15 23:22:51
If nobody else wants them...
#23903 posted by quaketree [76.14.68.95] on 2014/01/15 23:24:19
Almost forgot, I'm at zombie(dot)abe(dot)vigoda at google mail
 Chasm The Rift
#23904 posted by Yhe1 [173.58.187.144] on 2014/01/16 06:20:15
How does Quake Fans feel about Chasm the Rift? I remember the weapons and models were great.
 It's Great
#23905 posted by FifthElephant [82.24.73.240] on 2014/01/16 12:18:39
you could blow limbs off people. The quality of the models and things were really high. Wasn't it one of those games released at the wrong time though? When something else just looked a little better? Like Quake 2 perhaps?
#23906 posted by Scampie [72.12.65.92] on 2014/01/16 15:14:24
It was released in the end of '97, after Blood and Shadow Warrior which already were looking old for their time with no room over room 3D and despite it's nice looks and the gimmick of shooting off limbs, it's gameplay was pretty mediocre compared to either of those. Also, like 5th said, Quake 2 came out like a month later.
 Still, It Was A Good Game
#23907 posted by FifthElephant [82.24.73.240] on 2014/01/16 15:40:08
And graphics were still fancy. Gameplay was a bit lacking but I still personally enjoyed it.
http://www.youtube.com/watch?v=YbLr-nyJZUw
 Another, Better, Video Of Chasm
#23908 posted by FifthElephant [82.24.73.240] on 2014/01/16 15:49:10
 Yeah
#23909 posted by Kinn [109.145.163.168] on 2014/01/16 21:20:18
'96-'98 were absolutely bonkers
Quake, Quake 2, Unreal, Half-Life.
Releasing something like Chasm in that period was suicide.
 That...
#23910 posted by Shambler [86.23.79.248] on 2014/01/16 21:59:01
....looks like the sort of crap Killes has a dry wank about every night.
 Don't Kinkshame
#23911 posted by czg [213.114.218.33] on 2014/01/16 22:07:27
 Shame...
#23912 posted by FifthElephant [82.24.73.240] on 2014/01/17 00:00:23
chasm had much higher poly count on its models, higher texture fidelity, voice acting *and* lip syncing, limb removal. Sadly it wasn't room-over-room and it handled 3d in the same way as Build engine games (if you looked up the vertical plane was fixed, looking skewed). If I remember the game *still* ran on DOS too, it really was a mixture of next gen ideas but on an ageing engine.
#23913 posted by Spirit [80.171.27.240] on 2014/01/17 18:49:51
 Nice
#23914 posted by ijed [200.73.66.2] on 2014/01/17 19:44:26
Thanks for that Spirit
 This Should Really Be On #tf
#23915 posted by ijed [200.73.66.2] on 2014/01/17 19:44:44
#23917 posted by gb [46.142.0.160] on 2014/01/18 01:41:02
Inside3d got two new subforums.
One for client-side QuakeC (CSQC) and another for standalone idtech games.
http://forums.inside3d.com/index.php
 Meh
#23918 posted by RickyT33 [176.253.115.9] on 2014/01/18 02:02:50
I'm 30 :/
Three years till the name change...
#23919 posted by JneeraZ [108.228.244.211] on 2014/01/18 11:24:34
30? *eye roll*
I don't like how people attach such significance to numbers. 30 is nothing. I barely remember 30 it was so long ago.
#23920 posted by rj [86.14.63.89] on 2014/01/18 19:52:14
30 only becomes nothing when you turn 31. i remember feeling depressed at turning 20, although if anyone conveyed the same to me today i'd... probably tut audibly
happy (belated) birthday ricky
 Happy Birthday Ricky
#23921 posted by JPL [82.234.167.238] on 2014/01/18 20:35:34
We are only old in your mind... 30 is just a number... let's enjoy life !!
 Happy Birthday Ricky
#23922 posted by Drew [76.75.125.157] on 2014/01/18 23:31:08
30 is not just a number and the best part of your life is almost undoubtedly over!
 30
#23923 posted by Mike Woodham [86.130.164.190] on 2014/01/19 00:28:16
You boys narf make I larf
 Formal Attachment To Numbers
#23924 posted by Tronyn [24.79.126.117] on 2014/01/19 02:24:09
I only attached formal significance to two birthdays: 27, because it's the idiot club, and 30, because when I was young and naive I had all these ideas about who I would be when I was 30. Turning 30, I had to admit that those things were never going to happen and who I am now, is who I am. But letting go of the last shreds of romantic idealism also forced me to adjust more, to try to chill out more like The Dude. I liked the following song's attitude - sad but still kind of happy:
http://www.youtube.com/watch?v=GQMsMDCUMwI&list=PL147F4418400BF64D
The Devil Makes Three - Graveyard (of Dreams)
 As
#23925 posted by ijed [186.9.131.178] on 2014/01/19 04:44:41
You get older, your knowledge increases and your responses to events become tempered by maturity. You get better at life.
In counterbalance, your body starts collapsing. You get aches where there were none, any party knocks the ode out of you for days and if you're unlucky you get bit by something nasty and incapacitating, but not mortal.
It's all a foreshadowing of the slow and steady descent into losing your mind and body, becoming trapped in a decaying husk, more and more detached from the real world.
Mortality.
Go give someone you love a hug.
 Happy Birthday Ricky
#23926 posted by ijed [190.22.74.97] on 2014/01/19 05:02:19
 Heh
#23927 posted by RickyT33 [176.253.115.9] on 2014/01/19 05:04:29
brutal
Tbh my soul has been chipped at for years. I remember turning away girls that I had fantasized about at high school being quite hard. I remember reaching 22-23 years old and suddenly realizing that life was starting to get away from me a bit. I remember realizing that I had a problem with my back. That started 3-4 years ago and I still have problems now. I remember when I broke my left pinky and thinking I'd never be as good on the guitar again. And I remember giving in to addiction...
Shall I go on?
 Go On?
#23928 posted by ijed [190.22.74.97] on 2014/01/19 05:08:20
The only choice you have is the final solution. And I know you know more than you want to about that.
 In Case Anyone Here Hasn't Read The Awesomeness That Is Dunsany
#23929 posted by Tronyn [24.79.126.117] on 2014/01/19 05:10:28
But as the feet of the foremost touched the edge of the hill Time hurled five years against them, and the years passed over their heads and the army still came on, an army of older men. But the slope seemed steeper to the King and to every man in his army, and they breathed more heavily. And Time summoned up more years, and one by one he hurled them at Karnith Zo and at all his men. And the knees of the army stiffened, and their beards grew and turned grey, and the hours and days and the months went singing over their heads, and their hair turned whiter and whiter, and the conquering hours bore down, and the years rushed on and swept the youth of that army clear away till they came face to face under the walls of the castle of Time with a mass of howling years, and found the top of the slope too steep for aged men.
From "In the Land of Time," a devastating fable that's about what ijed said.
 Have A Read Of
#23930 posted by ijed [190.22.74.97] on 2014/01/19 05:12:00
Yates as well.
 'Yeats'
#23931 posted by ijed [190.22.74.97] on 2014/01/19 05:13:29
 Link
#23932 posted by ijed [190.22.74.97] on 2014/01/19 05:15:06
 Wheee
#23933 posted by ijed [190.22.74.97] on 2014/01/19 13:46:44
That's what happens when I disable the left hemisphere of my brain with a pint of whiskey.
Sorry if I crossed the line Ricky.
 Quake Wiki
#23934 posted by FifthElephant [82.24.73.240] on 2014/01/19 18:13:38
is so unbelievably slow. I think if it's to be used more then it is going to have to be much much faster.
 Well, Tell Me.
#23935 posted by Spirit [80.187.109.139] on 2014/01/19 22:30:01
If it was used more I would probably be a better admin, sorry.
 Quaketree
#23936 posted by negke [31.18.187.170] on 2014/01/20 19:47:26
Did you get my email?
 I Did, Thanks
#23937 posted by Scampie [72.12.65.92] on 2014/01/20 21:21:06
 Negke
#23938 posted by quaketree [76.14.68.95] on 2014/01/20 21:28:44
Yes. Just looked and responded.
 Spirit
#23939 posted by FifthElephant [82.24.73.240] on 2014/01/21 22:12:42
Speed and being a good admin are different things IMO.
 It Is Fast Again, Right?
#23940 posted by Spirit [80.187.97.73] on 2014/01/21 22:27:46
I can fix the slowness by emptying some silly table which takes just a few minutes.
 Yeah Actually That Is Faster.
#23941 posted by FifthElephant [82.24.73.240] on 2014/01/21 23:06:19
I have been using it as a resource.
 I Just Bought...
#23942 posted by FifthElephant [82.24.73.240] on 2014/01/23 20:41:58
a Das Keyboard. It's the greatest keyboard ever.
#23943 posted by Scampie [72.12.65.92] on 2014/01/23 21:01:25
You should've got a Dranz keyboard, much better at mapping
#23944 posted by FifthElephant [82.24.73.240] on 2014/01/23 21:14:00
wat
 ?
#23945 posted by Rick [75.65.159.61] on 2014/01/23 21:29:49
Even Google has no idea what a Dranz keyboard is.
 Oh Come On You Guys
#23946 posted by Kinn [86.145.179.85] on 2014/01/23 21:32:39
#23947 posted by Trinca [95.94.41.203] on 2014/01/23 21:59:57
Played so many times in dranzdm6 to dranzdm8 :p
Even made waypoints to play in those maps :p'
 Omg #23946
#23948 posted by DaZ [89.168.60.49] on 2014/01/24 00:03:43
I had no idea that site was archived anywhere :)
Oh, this is going to be hilarious. Thanks for the link.
 As Long As It Doesn't...
#23949 posted by distrans [149.144.183.103] on 2014/01/24 04:28:08
...re-ignite that old Daz==Dranz argument :)
 Old?
#23950 posted by Scampie [72.12.65.92] on 2014/01/24 07:02:26
that accusation is brought up daily in #tf
also, necros = negke and skacky = RingofQuadDamage and sock = Bal and they are all secretly Madfox
 Lol
#23951 posted by Tronyn [24.79.126.117] on 2014/01/24 08:14:06
necros = negke? but I've received emails from them at the same time!
More like, Negke achieves evil incidentally as a result of being so cerebral, whereas Necros achieves the state of being cerebral by being so evil.
That said, the idea of Madfox being the true personality of any number of func_ sock puppets, is endlessly entertaining.
#23952 posted by metlslime [69.181.116.145] on 2014/01/24 08:33:27
plus Tronyn = Tyrann, right?
 ...and The Are All Secretly Madfox
#23953 posted by distrans [175.35.17.66] on 2014/01/24 09:41:19
G'faw!!! I must get back on to #tf
Made my night Scampie, thanks.
 Arnold Is All Of Us
#23954 posted by SleepwalkR [130.149.243.224] on 2014/01/24 10:18:24
 I'm Scampie
#23955 posted by czg [212.16.188.76] on 2014/01/24 11:44:56
I smell of seafood
 Wasn't There
#23956 posted by Kinn [80.247.24.248] on 2014/01/24 11:55:23
some Kell/Kinn confusion back in the day?
#23957 posted by onetruepurple [91.240.47.30] on 2014/01/24 13:06:08
20:48:10 | <@onetruepurple> since when are necros and negke together-confusable
20:48:24 | <@Scampie> they're the same person
20:48:34 | <@ccdrg> they both make AMAZING maps ;-D!
 I Think
#23958 posted by ijed [200.73.66.2] on 2014/01/24 15:07:09
You're all just random sentence generator bots and I'm the only actual human sat at a keyboard.
Is it solipsistic in here or is it just me?
 CZG...
#23959 posted by Breezeep_ [100.1.255.141] on 2014/01/24 21:23:27
I thought you left...
 None Of You Are Me
#23960 posted by Lunaran [68.201.91.242] on 2014/01/25 02:51:30
 Nope
#23961 posted by ijed [186.79.193.53] on 2014/01/25 03:01:38
 Lun
#23962 posted by Scampie [72.12.65.92] on 2014/01/25 03:49:15
YOU AM I
#23963 posted by Breezeep_ [100.1.255.141] on 2014/01/25 14:30:13
I wonder why Doom's community is bigger than quake's...
 Quake 1 Is The
#23964 posted by FifthElephant [31.94.136.198] on 2014/01/25 14:38:12
Redhead stepchild of ids games.
#23965 posted by Trinca [95.94.41.203] on 2014/01/25 15:02:15
RingofQuaddamage is it?
Don't think so... Quake Dm stills very active
#23966 posted by Spirit [80.187.96.7] on 2014/01/25 15:23:32
One unified community at doomworld
 3D Printing Art
#23967 posted by sock [200.45.126.26] on 2014/01/25 15:59:55
Printer Video Art, price Tag, 250K excluding print materials.
One day this might be affordable and then 3D modellers could be recognized as visual artists to the public ...
 I'm Quite Enjoying
#23968 posted by Kinn [81.156.206.160] on 2014/01/25 16:06:51
the possibility that one day 3d printing will put the irredeemably evil and greedy Games Workshop out of business.
#23969 posted by Spirit [80.187.96.7] on 2014/01/25 16:14:52
DRM will make sure that you won't be able to print their models unless you use a self made computer hacker hippie printer. Well, maybe they will allow you to print verified signed models whose plans will self destruct.
 Go Look At Shapeways
#23970 posted by ijed [190.22.27.77] on 2014/01/25 19:20:00
They print your stuff and send it to you. It's pretty cheap.
Keep meaning to print out a board game design I've got - you can also sell your stuff right there on the Shapeways site.
 Always Wanted My Own Lego Cubes
#23971 posted by madfox [84.26.177.181] on 2014/01/26 03:11:04
"Your female parental unit!"
 I Went Home From School Sick...
#23973 posted by Breezeep_ [100.1.255.141] on 2014/01/30 02:11:41
...with a god damn cold. it's so annoying!
#23974 posted by Scampie [72.12.65.92] on 2014/01/31 01:20:19
http://color.method.ac/
onetruepurple posted this in #tf
I got 9.3, Spirit 8.4, raptore 7.2
#23975 posted by quakis [86.22.126.142] on 2014/01/31 01:58:00
8.9
 8.7
#23976 posted by RickyT33 [90.215.37.120] on 2014/01/31 03:27:33
#23977 posted by RickyT33 [90.215.37.120] on 2014/01/31 03:28:11
I think I could do better if i tried harder lol
 Too Irresponsive
#23978 posted by ijed [190.22.122.190] on 2014/01/31 03:50:09
On tablet.
I'd probably get a bad score anyway. All my family are colorblind, even my sister. But not me, not completely, at least.
 0.01
#23979 posted by mfx [92.229.66.48] on 2014/01/31 12:52:42
Tried hard, maybe take off my shutter glasses.
 Visually Striking Pictures Of Ukraine...
#23980 posted by FifthElephant [82.24.73.240] on 2014/02/01 01:06:45
 Holy Shit 5th
#23982 posted by ijed [186.9.134.38] on 2014/02/01 02:46:43
 5th
#23983 posted by Spiney [91.176.186.60] on 2014/02/01 04:41:23
Amazing pics. Thanks for sharing!
 Yup Thanks
#23984 posted by SleepwalkR [92.231.104.70] on 2014/02/01 07:46:55
I didn't know they were really shooting at each other now. I thought it was mostly rocks and molotov cocktails vs. rubber bullets and tear gas.
 Well
#23985 posted by Tronyn [24.79.126.117] on 2014/02/02 09:33:37
Our government here in Canada is pretty shitty but compared to what's out there it looks positively saintly. I hope they can find a reasonable way to solve their differences. It blatantly sucks that the world has to be divided into "spheres of influence," and yes I've heard all the cynical objections to THAT cynical objection.
 Insane...
#23986 posted by JPL [82.234.167.238] on 2014/02/02 10:19:24
All those shots are impressive... and scary. This one particularly: http://i.imgur.com/4MTFVE2.jpg
It is difficult to make the difference in between a rave party and a revolution.. though...
 I Was Bowled Over
#23987 posted by ijed [190.22.54.48] on 2014/02/02 13:37:25
By the shots of guys with historical reenactment weapons and the like.
#23989 posted by Spirit [85.177.117.103] on 2014/02/03 19:11:39
#23990 posted by onetruepurple [91.240.47.30] on 2014/02/03 19:42:12
Of course he would say that, since between Duke3D and Duke4E he hasn't made any other games to receive profits from.
#23991 posted by onetruepurple [91.240.47.30] on 2014/02/03 19:50:15
3D Realms was struggling mightily to get Quake II to render the open desert around Las Vegas.
The failure of DNF can be blamed on vis and bsp formats?
 Broussard Has Always Been A Cretin
#23992 posted by skacky [90.0.72.217] on 2014/02/03 19:57:45
#23993 posted by quaketree [76.14.68.95] on 2014/02/03 22:13:29
I've never been a fan of anyone with the last name of Broussard since high school in the 70's (yes I'm an old fart so get the fuck off of my lawn you god damned punks).
But yes, the article has a good point, I'm completely against stealing software as long as it's still being sold and supported by the people who made it. Once they stop doing BOTH then as far as I'm concerned they have relinquished the rights to it after a couple of years and even then if after 26 years (or whatever) it should probably go into the public arena anyway as long as there is no profit involved.
Nobody should (for example) ever profit from singing or playing "Happy birthday to you" on someones birthday. That ship has sailed. If however someone uses that song to promote a business in a commercial then the business has some responsibility to pay the owner of the rights to the creator of that song.
The creator should take some pride just in being "That guy" who made something iconic and take that as payment in and of itself once a reasonable period of time has passed.
I was a part of fighting the Cold War, underwater and all of that, I don't ask for any credit for doing that now even though it was important at the time. It's in the past and that's it. Should I ask for a cut of every submarine movie or game ever made? Of course not.
 I Think
#23994 posted by ijed [200.73.66.2] on 2014/02/03 22:52:48
The thing is that companies have fooled themselves into think ideas have monetary worth as a standalone, physical object.
It's complete nonsense, but they still spend money supporting it and actively acquire old IPs as property - then re-release them rebranded and looking a bit more modern, carefully removing all the idiosyncrasies from the original product that don't tie in with their marketing plan and corporate goals.
And it's a completely valid business plan.
I read the hobbit when I was a kid. I've no desire at all to see the films. Will probably dig the book out some time to read it again though.
 No Offense
#23995 posted by ijed [200.73.66.2] on 2014/02/03 22:53:32
To those of you who enjoyed the Hobbit of course...
#23996 posted by necros [99.227.110.3] on 2014/02/03 23:49:57
as someone who's made a bunch of maps, models and some mods for free, the concept that someone needs to be paid in order for them to bother being creative is unbelievably stupid.
indeed, people being paid to be creative has done the exact opposite.
 To Be Honest Though...
#23997 posted by FifthElephant [82.24.73.240] on 2014/02/04 01:25:05
If people bought my maps I'd probably focus a little more on it. Right now I just tend to mess about wasting a lot of time. But then I'm a capitalist slut. ;)
 Nail On The Head
#23998 posted by stevenaaus [49.182.77.52] on 2014/02/04 01:48:21
indeed, people being paid to be creative has done the exact opposite.
Maybe that's the reason most modern games are so meh.
Lots of people spend their hours playing them though. I can't figure that one out %<.
 Getting Paid To Do Something You Love
#23999 posted by FifthElephant [82.24.73.240] on 2014/02/04 01:59:48
is entirely different from someone taking a paid position and then being told to make something according to someone else idea of a good game.
I'm sure if any number of mappers, or a combination of the best ones, from this community was paid to make the best quake episode ever produced we would get a pretty fine product indeed.
This is different from someone at EA or Infinity Ward being paid to produce the next iteration of an already popular franchise. That's their job, not their passion.
Money is a means to do what you love, some people love making games and some people make games to get paid to enjoy non-game related activities.
#24000 posted by stevenaaus [49.182.77.28] on 2014/02/04 03:49:43
What the hell, George Broussard is a dick. http://www.rockpapershotgun.com/2014/02/03/editorial-why-games-should-enter-the-public-domain/
For people like me who don't read the articles, i should clarify to them Broussard is speaking against games entering the PD.
Broussard - Insanity. Creators have a right to be paid indefinitely on their work if market is there. Period.
It would be great to see these old things entering the PD, but then that's just taking money out of *their* hands, so it's not going to happen.
 Oh Man
#24001 posted by Tronyn [24.79.126.117] on 2014/02/04 05:26:27
there are some "culture industries" such as music, for example, that would be massively improved if they were run purely on donations. Suits pander to lowest-common-denominator consumers by forcing talent to do what talent otherwise would not do, and/or just using non-talent. If no one made a cent, there would still be great music, books, and games. I will make an exception for films since it's pretty obvious that they cost money, but even then, if all movies had 1/10 of their budget, we might get more masterpieces and less pacific rims.
Agree with #23998 100%.
#24002 posted by necros [99.227.110.3] on 2014/02/04 16:32:18
a lot of great films were made on low budges... primer, cube, and moon come to mind. i'm sure there are more.
#24003 posted by FifthElephant [82.24.73.240] on 2014/02/04 17:47:35
Pulp Fiction's budget was minuscule.
 New Thief Trailer
#24004 posted by sock [190.30.18.32] on 2014/02/04 18:24:37
#24005 posted by FifthElephant [213.205.233.228] on 2014/02/04 19:27:14
They have taken out so many things that make it a thief game it's embarrassing. I don't buy their reasoning for not having Stephen Russell do the voice acting either
 Never Played Thief...
#24006 posted by Shambler [86.29.62.42] on 2014/02/04 19:55:12
...and so have no allegience to the series. Thus while I sympathise with the fanboiz concerns and alarms about rebooting the series full of vulgar consolised hand-holding, crazy camera angles, finishing moves and all that bullshit, apart from that the atmosphere and style looks great and if it turns out to be Dishonoured Ex : Thief Revolution in a dark fantasy world, I could be quite happy with that.
#24007 posted by sock [190.30.18.32] on 2014/02/04 20:03:46
This is a new Thief game taken in a different direction by a different team for a different fanbase. The franchise name is purely being used as a rubber stamp to indicate design pedigree to new fans who don't know otherwise.
 I Have
#24008 posted by ijed [200.73.66.2] on 2014/02/04 20:50:07
But briefly. What exactly has been taken out?
From what I can see in the video there's less undead and those hammer guys, but both could easily turn up later.
 All It Has For Itself Is Its Great Looks
#24009 posted by skacky [90.0.72.217] on 2014/02/04 21:17:48
Everything else is a disgrace.
#24010 posted by JneeraZ [199.255.40.36] on 2014/02/04 21:31:20
Are you basing that on the video or have you played it?
#24011 posted by sock [190.30.18.32] on 2014/02/04 21:36:18
Even thou is has a different vibe (seems more combat focused) I still love the new visuals and think the environmental traps are cool. From the video it looks like there is going to be a lot more stuff to play with. I am just wondering what platform it is really aimed at, because this will influence how well the controls are setup.
 Willem
#24012 posted by skacky [90.0.72.217] on 2014/02/04 22:07:26
Basing that on all the previews/interviews I've read + all the videos I've seen. It's more than enough to tell me this will suck.
#24013 posted by skacky [90.0.72.217] on 2014/02/04 22:43:16
Here's a cool video on Dungeon Keeper, regardless of your liking or hatred for TotalBiscuit: http://www.youtube.com/watch?v=6DJmS7prcmE
 Skacky
#24014 posted by Shambler [86.29.62.42] on 2014/02/04 23:30:00
Are you basing that on it being a 'Thief' game, or being a game in it's own right??
 Basing That On It Being A Thief Game
#24015 posted by skacky [90.0.72.217] on 2014/02/04 23:46:40
Since it has the Thief title. If it were named something else I couldn't care less, but as a Thief title it stinks.
 I See No Need
#24016 posted by FifthElephant [82.24.73.240] on 2014/02/05 00:42:13
for them to hijack the thief brand if they're going to dismiss everything. There'd be a shitstorm if DC sold the rights to Superman and they basically retconned the original storyline and villains. Yeah he's no longer from Krypton or called Kal-El, he wasn't raised on a farm and Lex Luthor is no longer the badguy. But he flies and wears blue spandex so he's still Superman.
How about no? If the main character was not called Garrett then fair game tell a new story and keep the name Thief, hell make Garratt a side character who taught the main character the Thieving craft. But don't throw the baby out with the bath water, FFS.
 Well In That Case,,,
#24017 posted by Shambler [86.29.62.42] on 2014/02/05 12:14:31
"Whatever homie"
Maybe tippex over the box art and loading screens so it says something else instead??
People could and did say exactly the same thing about Doom 3 and Wolfenstein reboots, but they were still good games in their own right.
 I Disagree In The Case Of Doom 3
#24018 posted by SleepwalkR [130.149.243.224] on 2014/02/05 12:40:29
Which was not a good game in its own right. I found it dull and boring gameplay wise.
 I Enjoyed Doom 3
#24019 posted by FifthElephant [82.24.73.240] on 2014/02/05 13:05:11
in a way.
It doesn't really have the problem of Thief as the game never really had much of a story. It was a horror game and I don't think at the point it was released it would have worked as a 90mph running shooter.
Looking back I think mistakes were made, id were trying to blow people away with tech (which is historically what id did best), but I think at the point when it was released that we were more than satisfied with the graphics of games of the day. Even Rage was an expensive and needless under-taking with the graphics, it was beautiful but the game wasn't there.
id should have been making lower risk games, like quake 3 was, to please fans. Even Carmacks favourite game is Q3.
 And Id's Worst Game By Far...
#24020 posted by Shambler [86.29.62.42] on 2014/02/05 13:26:38
Is Q3A.
 I Disagree With That So Much.
#24021 posted by FifthElephant [82.24.73.240] on 2014/02/05 13:32:44
I actually love Quake 3 a hell of a lot. It's one of the most perfect multiplayer shooters of all time, great balance and gameplay. Graphics are still lovely too.
 I Would Love It Too...
#24022 posted by Shambler [86.29.62.42] on 2014/02/05 13:50:18
...if it didn't have a horrible floaty feel, appallingly broken damage feedback, indistinct player skins, juvenile bouncing items and arcadey aesthetics, no pretence at single player at all, and in general had rubbish feeling MP gameplay compared to Q1, Q2, and UT all of which I was enjoying at the time.
The engine was quite nice though.
 Then Again...
#24023 posted by Shambler [86.29.62.42] on 2014/02/05 13:52:40
...I guess this shows something. I'm not judging it because it is a failed pseudo-sequel to Q1 or Q2. I'm not judging it because it uses the Quake name. I'm not judging it because of it's relation to an established franchise.
I'm judging it purely on it's own merits. Or rather I would, if it had any.
FWIW even HL2 deathmatch with it's sluggish movement and weapon changing, felt far more fun gameplay.
#24024 posted by FifthElephant [82.24.73.240] on 2014/02/05 14:24:46
Well that argument has convinced me to see the error of my ways! - said no-one on the internet ever. ;)
Yeah I loved it and I still play Quake Live today. I enjoy the arcadey-ness of the game, and I don't even care that the singleplayer is just bot matches :P
 Not Much Of A Q3A Fan
#24025 posted by SleepwalkR [130.149.243.224] on 2014/02/05 14:34:19
I'm not sure what it has to offer in terms of better multiplayer game play than Quake 1.
#24026 posted by Spirit [80.187.101.184] on 2014/02/05 14:59:45
lol bler, you must have mixed up UT and Q3A in your memories.
 Oh Yeah!
#24027 posted by sock [190.30.18.32] on 2014/02/05 15:06:43
 Not Quite 16 Bit...
#24028 posted by FifthElephant [82.24.73.240] on 2014/02/05 15:10:24
but Dave Rapoza is awesome, I would actually love to see a dark souls metroidvania in that style (symphony of the night is one of my alltime fave games). I love his Skull and Shark stuff.
http://daverapoza.tumblr.com/
 Dungeon Keeper 2
#24029 posted by ijed [200.73.66.2] on 2014/02/05 15:37:35
Nobody bit the bait? I downloaded DK mobile the other day after reading all the INTERNET CONTROVERSY and found it the perfection of the free to play format.
I'm really glad they released it since now the backlash should mean that free to play gets seriously hurt. It's just a shame Dungeon Keeper was the sacrificial goat needed.
All the big reviewers (ie. the ones who stand to lose by giving it a bad review) rate it 10. Every single user review on Metacritic gives it 0.
It prompted me to go to GOG and buy both original games.
Also;
http://imgur.com/a/tiOii
 Spirit.
#24031 posted by Shambler [86.9.235.7] on 2014/02/05 16:18:49
No, but I did once mix up your mum's face and a goat's arse. Really wish I'd looked closer and stuck my wang in the goat instead.
Kinn, can we presume that you are celebrating the death of a bad thing?
#24032 posted by JneeraZ [199.255.40.36] on 2014/02/05 18:33:32
"appallingly broken damage feedback"
*beep**beep**beep**beep**beep**beep**beep**beep*
 Never Heard Of DK Mobile
#24033 posted by Kinn [80.247.24.248] on 2014/02/05 19:02:49
but "Free To Play" (aka "Pay To Win") is the most abhorrent fucking thing to ever happen to the games industry. Games design is no longer about giving the player an honest fun game in return for a fixed sum, it's about manipulating the player and extorting small amounts of money over and over again, for as long as they can.
Actual gamers hate it like dick cancer, but the millions of casuals who never play proper games and just want to tit around with their phones fall for it like lemmings, and make these companies billions.
 Shmablre
#24034 posted by Kinn [80.247.24.248] on 2014/02/05 19:12:50
Kinn, can we presume that you are celebrating the death of a bad thing?
Wait, what was that in reference to?
 Free Free Free
#24035 posted by sock [190.30.18.32] on 2014/02/05 19:24:38
Anyone who thinks they can download something for free and get good quality content for their phone is an idiot! Everything comes with a price, F2P design, a sea of adverts or Social media hooks.
It funny really, we all make extra content for a 15+ year old game and that's free right! what crazy fools we are ... :P
#24036 posted by Spirit [78.50.177.203] on 2014/02/05 19:32:37
 Yay Long Links On Func!
#24037 posted by Spirit [78.50.177.203] on 2014/02/05 19:32:51
 Spirit
#24038 posted by Kinn [80.247.24.248] on 2014/02/05 19:54:59
It goes without saying that I'm not pissing on "free games" in general, I'm pissing on the skeevy, soulless, transaction-machine bullshit mentality that leads to games like Clash of Clans and its ilk being things that exist.
 Mechtech
#24039 posted by onetruepurple [91.240.47.30] on 2014/02/05 19:57:07
Removing that shite "high res" texture on the columns would be an improvement.
#24040 posted by Spirit [80.187.102.187] on 2014/02/05 20:10:26
Kinn (&sock): of course, I feel the same. but people like to forget proper free culture or at least not advertise it. It's even worse with music where people think recordings have to be commercial.
 Not All F2P Games Are Shit...
#24041 posted by FifthElephant [82.24.73.240] on 2014/02/05 20:12:20
clearly there are good ones... but 95% of them are really genuinely garbage.
#24042 posted by sock [190.30.18.32] on 2014/02/05 20:18:10
@Spirit, yes there free games that exist, but the quality is often low (basic graphics) and the presentation is minimal. Yes there is certainly awesome people around who create free content, BUT they are getting real rare nowadays.
@FifthElephant, What F2P games are good? I can't understand how anyone thinks this, they are all designed to make you spend endless amounts of money, how is that good?
#24043 posted by necros [99.227.110.3] on 2014/02/05 20:36:55
never noticed how much dwarf fortress is similar to dungeon keeper (never played dungeon keeper)
 Specifically...
#24044 posted by FifthElephant [82.24.73.240] on 2014/02/05 21:04:05
Hawken is fun, Hearthstone is fun, Team Fortress2, spelunky was a free game right at one point?!
When talking about mobile, I've killed a bit of time here and there playing games like gravity guy and various other endless runner games on the bus to work.
Perhaps these aren't your typical free to plays, I never felt compelled to drop cash on any "f2p" games, even the good ones.
 ...And You Want To Know What's Best About TF2?
#24045 posted by Breezeep_ [100.1.255.141] on 2014/02/06 01:35:25
hats. loads of hats.
 Wow
#24046 posted by Kinn [109.145.165.230] on 2014/02/08 21:54:46
Umm, so as if that Dungeon Keeper Mobile game wasn't scummy enough, it has just emerged that it fiddles its own App Store rating by allowing players to rate it from the game interface, but the game only actually submits the 5 star scores!.
 Kinn
#24047 posted by Breezeep_ [100.1.255.141] on 2014/02/08 21:56:30
EA is doing what it does best: making shitty games to make money.
 Oh
#24048 posted by Kinn [109.145.165.230] on 2014/02/08 21:58:32
#24049 posted by Scampie [72.12.65.92] on 2014/02/08 23:06:21
They can get away with that because Android basically has no protections against that. Apple will actually kick you off their store for that.
#24050 posted by necros [99.227.110.3] on 2014/02/08 23:57:42
i went and got Dungeon Keeper 2 off of GoG because of Dungeon Keeper Mobile.
Very cool game! :D
I wish it was more sandbox though and not focused on the combat as the endgame. eg: more like dwarf fortress. I guess with the computers of the day they didn't want 200 monsters roaming around all calling AI and pathing.
Still, i'm very impressed with the AI, the imps in particular always seem to do what I want without me having to micro manage them.
#24051 posted by Spiney [91.177.77.92] on 2014/02/09 00:57:38
How are Hawken and TF not typical F2P games?
Those are the first two that come to my mind when F2P gets mentioned.
 Yeah
#24052 posted by ijed [190.22.48.75] on 2014/02/09 01:53:20
I got them both from got as well - playing through 2 on and off now.
I tried 1, which many claim is better, but I could barely tell what I was looking at.
#24053 posted by necros [99.227.110.3] on 2014/02/09 02:17:57
yes, i found there's a lower limit to how far back in time I can go before I find I can't stand the visuals of a game. :S
 Dungeon Keeper 1 Is The Best
#24054 posted by Kinn [109.145.165.230] on 2014/02/09 02:42:26
I remember being disappointed by DK2.
#24055 posted by necros [99.227.110.3] on 2014/02/09 02:45:29
I read a bit about DK2 vs DK1 and the biggest complaint seemed to be that there wasn't enough new in DK2. Since I never played either, I went for DK2. :D
#24056 posted by spike [86.135.169.127] on 2014/02/09 04:59:26
DK1 was the better game imho.
DK2 didn't even let you use sight of evil+lightning to obliterate enemy imps from afar!
but mostly, DK2 was crash-happy.
 Yeah
#24057 posted by ijed [190.22.48.75] on 2014/02/09 05:04:17
I came to the same conclusion, having never played them before.
I have had a couple of crashes though, just dumped back to desktop.
Solution seems to be saving every now and again.
Wow, manual saving every ten minutes that takes me back!
#24058 posted by necros [99.227.110.3] on 2014/02/09 05:42:38
DK2 was crash-happy uh oh... haven't seen one yet. this means I will see 4 next time I play. -_-
#24059 posted by skacky [90.0.72.217] on 2014/02/09 06:13:26
Yeah I prefer DK1 myself, but DK2 is a fine game as well. Just... not as good. :p
KeeperFX allows you to use bigger resolution and fixes lots of stability issues and bugs. You should really get it.
 Ijed
#24060 posted by skacky [90.0.72.217] on 2014/02/09 06:15:53
You can quicksave in DK2 with Ctrl+S and quickload with Ctrl+L.
 Thanks Skacky
#24061 posted by ijed [186.9.132.130] on 2014/02/09 06:21:45
 Game Of Adverts
#24062 posted by sock [190.139.229.230] on 2014/02/09 19:32:59
Mobile Games are often about Advert Management and Money
 Heh
#24063 posted by Kinn [109.145.165.230] on 2014/02/09 20:47:43
sock - I only made it a little way into that article before I felt the vomit moving the wrong way in my oesophagus.
I will say this though (and it's not a direct reponse to that article you linked) I think as a form of monetisation, adverts are far less disgusting than paywalls and timewalls.
The only nice way (for the end user) of monetising a "free" game is through IAPs of cosmetic and optional stuff, like character skins, bonus guns and bonus missions and whatnot. Thing is, that requires work and new content, which is why people stick to just doing the awful paywall shite.
I will say this, because I left the company on Friday...
I have just spent 6 months working at a F2P mobile game studio, backed by a big publisher. I came into it fairly naive about the whole business philosophy, and anyway I needed a job quick.
The game we were making had no advertising, and minimal cosmetic IAPs - it was heavy on paywalls and timewalls though, which was a new concept to me. Funny thing is, I thought I'd blown my interview when I described these things as "evil", but it didn't matter in the end.
Anyway, long story short, even though most of the available IAPs were for items that you were supposed to use to "cheat" your way through the paywalls, it turned out that the vast majority of purchases (like 90% of them) happened very early on in the game, as soon as the item was available, and before any paywalls had kicked in - people just wanted to buy stuff not because they had to, but just because it was there and they wanted to check it out.
When the actual paywall came, guess what? Almost no-one bought their way through it - they just stopped playing the game.
Moral of the story - people will buy random optional stuff just because it's there, whilst those same people will probably get just as offended as the rest of us when they come to a paywall and would rather stop playing out of principle than buy their way through it.
I handed my notice in 3 months after joining, but I had signed a contract which required a 3 month notice period, so I was there for 6 months in the end...
 @Kinn
#24064 posted by sock [190.139.229.230] on 2014/02/09 21:42:43
I am under no illusion of what a shithole the Mobile game industry is, I make mobile games myself and I do understand what goes on. As a developer not a marketing shark or "app flipper" when I see the top ten lists full of cloned apps, my developer soul dies inside.
Call it app flipping, re-skinning, or just good business
The fact that mobile users are happy to constantly download apps which are basically the same, full to the brim with adverts, IAPs and pay/time walls I think it is just sad.
#24065 posted by necros [99.227.110.3] on 2014/02/09 21:57:18
Moral of the story - people will buy random optional stuff just because it's there, whilst those same people will probably get just as offended as the rest of us when they come to a paywall and would rather stop playing out of principle than buy their way through it.
I wonder why that is? Maybe because the paywall is flat out telling you to use money while getting an IAP feels like it's a choice.
#24066 posted by Kinn [109.145.165.230] on 2014/02/09 22:44:07
I wonder why that is? Maybe because the paywall is flat out telling you to use money while getting an IAP feels like it's a choice.
Yeah you're buying something at your leisure because you're in the mood to see something new and it looks interesting, cool, fun or whatever.
A paywall on the other hand, just goes "fuck you, we've artificially increased the difficulty now to make it impossible to get past this bit unless you give us real money". It's nasty, and it exposes just how nefarious the design of the game balancing is. It's no longer a game at this point, just a thinly-veiled transaction machine.
 Sock
#24067 posted by Kinn [109.145.165.230] on 2014/02/09 22:55:24
The fact that mobile users are happy to constantly download apps which are basically the same, full to the brim with adverts, IAPs and pay/time walls I think it is just sad.
Yeah, it boils down to the fact that the vast majority of mobile "gamers" are new to gaming and just accept that this is how it is, because they don't know any different. There's a good article here that suggests that the reason DK mobile is getting so shit on, is not because it's so much worse than other F2P games (it's not), but because of the brand, it is getting a lot of attention from the actual gamers who remember dungeon keeper and were excited to see a new version finally come out. Of course once these "traditional" gamers are exposed to the full face-melting horror of the mobile F2P cesspit, internet hilarity ensues:
http://kotaku.com/welcome-to-mobile-gaming-angry-dungeon-keeper-fans-1516926994
The really sad thing though is that the suckered-in casuals who make F2P companies billions, hugely outnumber core gamers, and thus F2P drivel is the way the industry is going to keep heading because that's where the money is.
 I Would Prefer
#24068 posted by FifthElephant [82.24.73.240] on 2014/02/09 23:41:44
to work in a company making mobile video games than working in a really fucking busy call centre.
As for mobile games, I see a lot of my friends on facebook and other places get obsessed at the latest bejewelled game or endless runner all the time. It's always the same game every time. What really surprises me is how no-one has yet made a Tamagotchi style game that's taken the world by storm.
 @Kinn
#24069 posted by sock [190.139.229.230] on 2014/02/09 23:51:46
I read that article a couple of days ago and I know full well what the current F2P mechanics are like. Mobile users do indeed outnumber core gamers by a huge amount and the current state of mobile apps (they are not really games) is what people like/want.
#24070 posted by sock [190.139.229.230] on 2014/02/10 03:50:53
Clone Wars anything that gets popular, clone it! :P
 Relevant
#24071 posted by onetruepurple [91.240.47.30] on 2014/02/10 20:42:14
#24072 posted by necros [99.227.110.3] on 2014/02/11 00:00:40
that's also how the game propagates itself.
#24073 posted by Spirit [92.196.30.48] on 2014/02/13 12:06:33
 TL, DR:
#24074 posted by Shambler [82.26.200.19] on 2014/02/13 12:13:56
I like TotalBiscuit's WTF is... series. I've found them pretty useful as honest first looks at games.
 What A Pussy
#24075 posted by onetruepurple [91.240.47.30] on 2014/02/13 12:15:10
Fucking Generation Y.
 I Like TotalBiscuit
#24076 posted by FifthElephant [82.24.73.240] on 2014/02/13 13:20:52
and I hope he continues doing what he does. I think when you're interacting with people online you will inevitably have to interact with fucktards. This is pretty much the public in general. I have to speak to hundreds upon hundreds of people a week in my job and I might speak to 45-60 people in a day and 99% of those people are pleasant people but it's the assholes that you always remember. Those people who make your day shitty stick in your mind, sometimes for days. I can remember "that time I served that jerk" years down the line, I can't remember the nice person I spoke to yesterday.
Calling him a pussy? That makes you a jerk.
 TB Situation
#24077 posted by sock [190.139.229.230] on 2014/02/13 14:35:05
Being Famous is (often) something we all think about, being recognized for the things we do by our peers, but there are plenty of downsides to the status. It sounds like he needs to take a break and create an extra layer between himself and fans, otherwise he will go insane with all the negativity thrown at him on a daily basis.
When I read things like this I am happy to be creating content on the edge of the internet for old games. I recently got some abusive twitter replies to something I said and I was shocked, the comments stayed with me for a couple of days. I can imagine the TB situation is a 1000 times worse and it is not right what is happening to him.
 Never Heard Of Him
#24078 posted by Kinn [86.153.125.30] on 2014/02/13 15:06:41
 Sock.
#24079 posted by Shambler [82.26.197.93] on 2014/02/13 18:07:19
U R TEH FAMOUS TOOOOO :)
#24080 posted by necros [99.227.110.3] on 2014/02/14 00:21:17
where's a good spot to get pc hardware troubleshooting questions answered?
 Ask
#24081 posted by mechtech [65.190.158.200] on 2014/02/14 00:50:23
 I Think There Is A Hardware Thread
#24082 posted by metlslime [159.153.4.50] on 2014/02/14 02:12:03
#24083 posted by necros [99.227.110.3] on 2014/02/14 04:03:36
yeah, i've asked a few things there but usually don't get a response. i just assumed there weren't many tech dudes who were watching the thread.
#24084 posted by ericw [172.219.249.35] on 2014/02/14 04:23:29
http://hardforum.com is pretty good, iirc
 Awww
#24085 posted by Bal [109.7.65.250] on 2014/02/14 09:46:40
Weighted companion cube, metl <3
 Happy Valentine's Day!
#24087 posted by Breezeep_ [100.1.255.141] on 2014/02/14 14:16:22
Glad to see a companion cube in a long time.
 Never Ever, Ever, Ever, Ever, Ever
#24088 posted by Kinn [86.153.125.30] on 2014/02/14 18:43:38
buy from Dell. Their customer service is the most useless shower of shit I've ever had to deal with, and I've seen some shit. It's so fucking appalling I'm lost for words, I mean I've been vaguely aware of people saying it's bad but I've never had to face it before now, and my god... to be honest I'd be laughing about it right now if it wasn't for the fact that they've currently got my money. I mean I've spent the entire day going round in circles chasing them trying to explain the problem with my order in simple language a child could understand, and once I finally get a call back from someone who might be able to do something, it's 4:50 pm, I can't take the call and I politely ask them to ring back in ten mins, and of course they fuck off home because it's now 5pm and outside working hours, so I've got to wait til monday to try this shit all over again. You fucking cunts!
 Hey Kinn,
#24089 posted by Shambler [86.31.244.201] on 2014/02/14 18:47:29
If you've got computer woes and perhaps need to upgrade, go check the Dell website, they've got some pretty good deals on at the moment:
http://www.dell.co.uk/
 So Yeah, Why Dell?
#24090 posted by Kinn [86.153.125.30] on 2014/02/14 20:09:03
I know as much about PC hardware as your average Reddit poster knows about not being a paedophile; I also exclusively buy laptops, so for me, "buy a pc from a shop" is infinitely easier and more attractive than sourcing each part seperately and assembling it myself like some sort of autistic Meccano enthusiast.
My current laptop is a Dell XPS M1710 that I've had since 2006 and I've thrashed the crap out of it ever since then, on an almost daily basis, and it has always been the most reliable, trouble-free computer I've ever used. So, I went into this latest purchase with a load of goodwill towards Dell, only to be let down spectacularly by their sales process. I only hope when/if it arrives, the new laptop will be as good as my indestructible and awesome XPS.
 Yeah
#24091 posted by ijed [200.73.66.2] on 2014/02/14 22:10:30
Dell used to be good. Their customer service, product quality and everything was great back in the day.
Good luck with the new one.
#24092 posted by Spirit [85.177.188.251] on 2014/02/15 10:28:07
Hm, just watched TB's recent controversial review and wtf, he sounds like a func regular talking about RMQ. Abrasive, badly founded shitting. No wonder he gets hate back if he acts like that. I watched other (positive) videos a long time ago and really liked his style. But this is just exaggerated verbal poop. http://tune.pk/video/2125732/-WTF-Is-Guise-of-the-Wolf-
 Guise Of The Wolf
#24093 posted by FifthElephant [82.24.73.240] on 2014/02/15 13:16:27
is horrific dog turd.
RMQ is decent engine with features I wished were in other engines.
#24094 posted by JneeraZ [199.255.40.36] on 2014/02/15 15:47:09
Kinn
Same. I lack the knowledge, desire and time to source and build a PC these days. Shit, I haven't had those things for YEARS. I just pay someone ... Dell, Apple or whoever ... and just pick the highest rated options I can afford.
Seemed to work. My machine is still going strong 5+ years later...
As a hobbyist/fun thing, I understand. Go for it. As a means to anything else, I don't see the value.
#24095 posted by Scampie [72.12.65.92] on 2014/02/15 16:01:05
<a "href=http://www.logicalincrements.com/">This site</a> can be helpful if you want to build on your own.
#24096 posted by Scampie [72.12.65.92] on 2014/02/15 16:01:59
goddamnit, the one time I don't preview before posting....
http://www.logicalincrements.com/
 Scampie.
#24097 posted by Shambler [86.31.244.201] on 2014/02/15 19:00:59
Welcome to func.
#24098 posted by stevenaaus [49.182.77.41] on 2014/02/16 01:57:09
I upgrade with my brothers old hardware every few years. But i dont play new-release games.... Core 2 Quad runs great.
Nowadays i spend lots of time fixing macbook notebooks too. Damn, the DRM free OS they have makes reselling them a breeze. I just clone any hard-disk onto the new machine and it's good to go. The hardware is pretty reliable in my experience - apart from the things people bust of course.
 Epiphany
#24099 posted by negke [31.18.180.46] on 2014/02/16 22:45:43
Just realized sock is like a modern Jesus figure! And we are only just beginning to realize the impact of his ministry...
 WTF
#24100 posted by sock [181.1.245.30] on 2014/02/17 00:03:11
@negke, you need to stop drinking the crazy juice and get back to mapping. I want a negke map to play this year, infact I want a necros map as well! and if we are still dreaming a scampie, daz and czg map!
 Everyone Just Wants Sock Maps...
#24101 posted by FifthElephant [82.24.73.240] on 2014/02/17 00:23:41
I'd actually love to play your releases as one continuous thing, but I guess the way you set up skill select with the runes that it's not really possible?
 Simple
#24102 posted by onetruepurple [91.240.47.30] on 2014/02/17 13:27:24
Make a start map with four exits and a rune.
Or even better, make Sock make a start map! Roulf!
 <sock Saves>
#24103 posted by negke [31.18.180.46] on 2014/02/17 18:34:46
Hallelujah!
 Sock
#24104 posted by Scampie [72.12.65.92] on 2014/02/17 20:07:50
plz stop twittering and return to #tf
 Ok Serious Time Now
#24106 posted by DaZ [89.168.60.49] on 2014/02/20 17:55:51
Madfox must create a twitter account and tweet regularly for the enrichment of the entire human race.
 +10
#24107 posted by sock [181.1.245.30] on 2014/02/20 17:58:22
Oh to read the delicious tweaks of madfox ...
 MADFOX 4 LIFE
#24108 posted by Scampie [72.12.65.92] on 2014/02/20 18:20:03
also, I made a twitter account finally
@ShrimpScampie
#24109 posted by onetruepurple [91.240.47.30] on 2014/02/20 19:01:19
<@Scampie> someone tell sock to quit twittering and come back to #tf
<onetruepurple> shit i pasted that message wholesale and now some girl with the handle @scampie got notified probably
<@Scampie> rekt
<onetruepurple> someone tell Scampie to quit #tf and start twittering
<@Scampie> rofl twitter is the cancer of human society
<onetruepurple> true
<onetruepurple> but then again, so are you
 Addendum
#24110 posted by onetruepurple [91.240.47.30] on 2014/02/20 19:08:26
<onetruepurple> get a twitter Stuffbler
<Stuffbler> fuck off
#24111 posted by Spirit [80.187.103.68] on 2014/02/20 19:11:06
@Horse_ebooks
 New Wallpaper
#24112 posted by RickyT33 [90.214.4.209] on 2014/02/20 23:36:42
 Eye Shading For Everyone!
#24113 posted by mfx [78.49.254.121] on 2014/02/24 12:59:08
 Nice
#24114 posted by Spiney [81.241.131.89] on 2014/02/24 17:09:57
 Serious ?
#24115 posted by madfox [84.26.177.181] on 2014/02/24 23:48:27
 EXTERMINATE EXTERMINATE
#24116 posted by ijed [190.22.113.77] on 2014/02/25 11:45:32
#24117 posted by stevenaaus [49.182.77.43] on 2014/02/26 10:33:49
Interesting colours
 Quake Expo 2014
#24118 posted by Chip [93.107.235.184] on 2014/02/27 10:33:18
 New XBOX
#24119 posted by Spiney [81.242.105.38] on 2014/03/01 13:12:03
"Oh no! A device by a large multinational corporation with a microphone and a camera that's permanently plugged into the internet."
#24120 posted by Spirit [92.196.100.140] on 2014/03/01 13:31:00
If that was supposed to make fun of people who are concerned about shit like that, go gently caress yourself. Here is some relevant recent stuff from the Snowden leaks for you: http://www.theguardian.com/world/2014/feb/27/gchq-nsa-webcam-images-internet-yahoo
#24121 posted by JneeraZ [199.255.40.36] on 2014/03/01 16:30:10
Seriously, if you want an always-on camera/microphone in your living room, go for it. I'll pass.
And take your solution of "put a towel over it" and shove it somewhere relevant.
 Sigh...
#24122 posted by Spiney [81.242.105.38] on 2014/03/01 19:45:22
Way to miss the point guys, but I guess you can't point to irony these days without getting the politicized hordes on your back.
#24123 posted by JneeraZ [199.255.40.36] on 2014/03/01 19:53:51
Your point is obviously too advanced for us. Can you dumb it down so we can join in the fun?
 Spiney
#24124 posted by onetruepurple [91.240.47.30] on 2014/03/01 20:11:11
You don't map, you barely comment on any maps, and if you do, it's never in a way that is meaningful to the author at all. The only thing you seem to post is empty tech talk and "ironic" crap straight from Reddit.
Is there any reason of you coming here, other than trying to piss us off? Cause you're not doing a very good job at that either.
 Meh
#24125 posted by Spiney [81.242.105.38] on 2014/03/01 20:56:58
I didn't mean to upset anyone.
TP: Sure, that's true. I don't pretend otherwise, I just came here to get some help with random Quake stuff. I just stuck around, I'm sorry if I don't get this old subculture and it's etiquette. Func is pretty much the only game-ish site I frequent, so whatever. And I'm a geek, I get carried away a little too much by thinking about tech stuff, I don't really care much about being on topic. Not certain about that ironic Reddit crap part, I don't do reddit. I'm sure there's enough dogturds floating around on the web no matter where you look. Maybe you prefer if others don't intrude your established clique? I can only guess. Oh, and I do play almost all of the map releases, sorry if I don't comment when there's people who already made my points better than I could have.
Willem: my point is that it's ironic we are surrounded by tablets, smart phones and laptops all plugged into the net, all running on OSes by companies easily linked to the NSA and all with cameras and microphones. That's on a much much larger scale and there's never a shitstorm over those things, unless it's inside a game console. I just get agitated you guys directly assume I'm making fun of people who care about that stuff, I don't, in fact I fully agree it.
Again, sorry if I offended anyone, I'm sorry if I come off as some kind of hipster dipshit in your eyes. I really don't care either way, and I'll hand back the towel. I don't care for nonconstructive dramatic internet bullshit.
 ...meanwhile
#24126 posted by Lunaran [68.201.92.59] on 2014/03/01 20:58:16
Vote now!
http://www.quakewiki.net/quake-expo-2014/
When would QExpo be? It's June, right? The anniversary of the release?
#24127 posted by onetruepurple [91.240.47.30] on 2014/03/01 21:03:43
It's a matter of discussion, still. I proposed August on Inside3D because announcing a June date now could be cutting a bit short, with preparations and people polishing up their projects and whatnot. I'd also like to host it, partly because not many people seem up to it this year, and my head will be full of fuck in June.
(Meanwhile, the person who posted the poll is more concerned whether a QExpo should happen in the first place, which, well, I find odd...)
I guess stuff will be clearer in the next couple of weeks.
 Of Course,
#24128 posted by onetruepurple [91.240.47.30] on 2014/03/01 21:04:21
If most people want June then it will be June.
#24129 posted by Spirit [92.196.100.140] on 2014/03/01 21:27:08
lol otp, your post at spiney could be translated to you very well. :P
spiney, sorry, your post seemed like it was making fun of critics. Be more verbose to avoid misunderstandings, text is hard to transport sarcasm with. :)
 No It Couldn't.
#24130 posted by onetruepurple [91.240.47.30] on 2014/03/01 21:34:29
I made sure of that before clicking Submit.
#24131 posted by JneeraZ [108.228.244.211] on 2014/03/02 12:10:19
"I don't care for nonconstructive dramatic internet bullshit."
Then stop posting it.
#24132 posted by JneeraZ [108.228.244.211] on 2014/03/02 12:10:48
"I hate drinking."
*throws back a shot*
#24133 posted by ijed [190.22.62.126] on 2014/03/02 12:23:20
Spiney has supplied a lot of content for various things actually, just not on stuff that's been released yet.
OTP provides some very good playtesting, to quite a few different mappers - I tend to incorporate more than half of what he suggests.
If we measure people's worth to the community by their involvement with it then we eliminate the entire player base and then the rest of us won't be far behind.
-----
I'd like to see QExpo 2014!
-----
Cheers Willem.
 Qexpo Sounds Neat
#24134 posted by FifthElephant [82.24.73.240] on 2014/03/02 12:41:20
though I doubt I'd have much to show for it. I'm mapping at an incredibly slow rate...
 I Measure People...
#24135 posted by Shambler [86.31.190.13] on 2014/03/02 13:02:05
...by the quality of their nonconstructive dramatic internet bullshit.
 Frankly, Shambler
#24136 posted by ijed [190.22.62.126] on 2014/03/02 13:33:42
I don't give a damn <exits>
 Is This Really Necessary?
#24137 posted by sock [186.124.42.251] on 2014/03/02 14:22:53
You don't map, you barely comment on any maps, and if you do, it's never in a way that is meaningful to the author at all. The only thing you seem to post is empty tech talk and "ironic" crap straight from Reddit.
Is there any reason of you coming here, other than trying to piss us off? Cause you're not doing a very good job at that either.
OTP, This is just rude, you would never say this to someone's face, so why lash out at someone online! It never ceases to amaze me how this (func) community loves to turn on each other when they simply don't agree on something.
#24138 posted by JneeraZ [199.255.40.36] on 2014/03/02 19:33:29
No, YOU'RE wrong!
#24139 posted by RickyT33 [94.3.101.54] on 2014/03/02 19:53:22
Fucking BACON!!!!
 Fucking, Bacon
#24140 posted by Drew [63.250.108.165] on 2014/03/02 21:33:02
 Well
#24141 posted by Tronyn [24.79.126.117] on 2014/03/02 22:10:17
I think of the people on here are paranoid and may have emotional problems. Some may rely too heavily on the use of intoxicants, too.
Ahem. I meant that ironically.
(ducks)
PS: whether it's June or August, I really hope I can release my giant project then. PM is even more retired than me so I might end up needing someone to finish the last few Drake features that he hasn't gotten to yet, but hopefully it doesn't come to that.
 I'm Abused
#24142 posted by madfox [84.26.177.181] on 2014/03/03 00:16:21
Madfox must create a twitter account
Still haven't heard anything from the doctor.
If I was a fool I would go straight ahead to the Tardis. There I would kill all Daleks for prohibbiting me to make a dr.who level for Quake. Then I would watch func_msg for some good quality critics abusing the engine with that nonsense. Of course I would dail the wrong number and return to a city with no phonecells. After all I would regret my intensions for being so confident, because nobody is waiting for that kind of selfpity.
Now I feel stupid for letting out my plans, because I had listen more to the Queen Of StoneRoses and Whatever You Do Don't Tell Anyone.
 For Chris Sakes
#24143 posted by stevenaaus [49.182.77.40] on 2014/03/04 12:43:16
Just make sure it's better than the Alien mod.
 DelToros SketchBook
#24144 posted by mfx [92.229.68.127] on 2014/03/04 17:37:17
#24145 posted by Kinn [86.151.102.127] on 2014/03/04 18:09:57
I think Del Toro sometimes overcooks his creature designs a bit, but I was still gutted when Mountains of Madness was canned. Seeing his Old Ones would have been worth the price of admission.
Also, we really need a cthulhu icon. Here's a nice cute one I found: http://rozstaje.silverion.org/forum/images/smilies/icon_cthulhu.gif
 <- Pigthulhu
#24146 posted by Scampie [72.12.65.92] on 2014/03/04 19:42:31
 In His Sty At R'lyeh, Dead Pigthulhu Wallows Dreaming
#24147 posted by Scampie [72.12.65.92] on 2014/03/04 19:45:41
 Oink Oink Pigthulhu Fhtagn
#24148 posted by Scampie [72.12.65.92] on 2014/03/04 19:46:49
#24149 posted by JneeraZ [199.255.40.36] on 2014/03/04 20:25:31
Fhbacn
 Sndwhich Fhbacn!
#24150 posted by ijed [186.79.243.249] on 2014/03/05 04:02:16
Breakfast classic of the outer spheres.
 I Second Tronyn's Giant Project.
#24151 posted by biff_debris. [68.119.114.1] on 2014/03/05 04:16:57
Ah'bthnk Pigthulu y'hah, btw.
 Not Dead
#24152 posted by Lunaran [68.201.92.59] on 2014/03/05 07:55:51
but curing
#24153 posted by Scampie [72.12.65.92] on 2014/03/05 09:05:25
That is not fat which can eternal cure, yet with stranger eons, even bacon may fry
 Pigthulhu
#24154 posted by ijed [200.73.66.2] on 2014/03/05 13:42:51
Madfox, you're up!
 Pig2u
#24155 posted by madfox [84.26.177.181] on 2014/03/06 00:01:04
light of the sun takes 100.000 years to reach surface,
yet it's gone three times faster within a second.
pavlov
 Herp Derp
#24156 posted by DaZ [89.168.60.49] on 2014/03/06 01:15:14
can anyone shed any light on how you open the GL water secret and trapdoor above the exit room secret in IKSPQ2 thx!
#24157 posted by Scampie [72.12.65.92] on 2014/03/06 01:36:02
shoot the button
 Yeah,
#24158 posted by Shambler [86.25.22.214] on 2014/03/06 11:08:39
The secret button, that is.
 A
#24159 posted by madfox [84.26.177.181] on 2014/03/06 18:39:52
poor swine
 GDC 2014
#24161 posted by than [126.204.168.70] on 2014/03/11 02:15:15
Anyone going to gdc this year?
Would be awesome to meet some of you in person at last and shoot the shit, play games and party :)
I'll be in SF from the 15th to 25th, so if you want to meet up, let me know here or by email (andyp . 123 @ gmail . com)
 Arghhh... I Missed That.
#24162 posted by JPL [82.227.229.44] on 2014/03/11 09:40:32
I am not really a game developer, nevertheless it could have been really interesting for me to attend.. If only my trip to San Diego have benn closer in time (I'll be in San Diego by 24th to 228th of March)... I could have spent some time going there... just for fun ;)
 Scientist Jokes...
#24163 posted by JPL [82.227.229.44] on 2014/03/12 08:31:36
 Halp!
#24164 posted by Spirit [92.196.46.150] on 2014/03/16 17:49:20
Hey guys, I have to render 4500 frames of ugly animation for a university project. If I would render only on my own machine, it would take 16 days. So while this is not a VIS job for a new Quake map, I am hoping for some people who would let their machines run overnight for some days for me.
It uses Blender so you would not have to install anything. You would have to download ~230MB of data from me. Blender is just about 100MB and you just unpack it, no installation needed! http://www.blender.org/download/
Hardware needed:
- Either a fast CPU (i5 or better) or a
- nvidia card with CUDA level 2 or higher and more than 1GB of GPU RAM, here is a list: https://developer.nvidia.com/cuda-gpus
A 560 works well (if you have the 2GB edition)
~4GB RAM I think
Some decent upstream bandwidth would be nice because you would need to upload ~5MB per frame back to me.
Detailed instructions, some small setup steps and more either in IRC or via mail.
Pretty please!
 The More The Merrier
#24165 posted by Spirit [92.196.69.194] on 2014/03/18 22:07:04
make me happy
 UE4 For 19$/m + 5%
#24167 posted by megaman [95.114.0.123] on 2014/03/22 14:14:17
 Weapons
#24168 posted by megaman [95.114.0.123] on 2014/03/22 15:36:50
 Heh
#24169 posted by Tronyn [24.79.126.117] on 2014/03/23 05:39:03
a Quake remake on Epic's technology would be the ultimate closure on the engine wars that started way back with Doom. Sweeney may not be a rocket scientist like Carmack but it looks like he's won this one, whether any such symbolic coup appears or not.
 My Quake Directory
#24170 posted by FifthElephant [82.24.73.240] on 2014/03/23 15:07:06
is 3 gig. This is crazy to think the normal install is only about 50mb or something. I'm pretty sure my first hard drive was 250mb!
 5.5 Here
#24171 posted by Scampie [72.12.65.92] on 2014/03/23 16:03:10
 Oh
#24172 posted by Scampie [72.12.65.92] on 2014/03/23 16:07:11
oh, 1.5 gigs was demos which are now deleted.
 Cute
#24173 posted by Spirit [92.196.39.83] on 2014/03/23 16:51:46
#24174 posted by FifthElephant [82.24.73.240] on 2014/03/23 20:16:16
Spirit this wasn't me bragging, I was just musing over how a 50mb game is taking so much space these days. Although I am curious as to how much data is on quaddicted
 Not Really Well Organised
#24175 posted by Spirit [92.196.120.214] on 2014/03/24 09:49:19
63M ./filebase/repacked
357M ./filebase/trash
2.9G ./filebase
119M ./files/advertisements
3.9G ./files/movies
5.7G ./files/engines
939M ./files/models
349M ./files/mods
280M ./files/misc
999G ./files/shamblersmom
1008M ./files/music
1.5G ./files/maps
689M ./files/commercial
20M ./files/demos
4.7G ./files/idgames2
1.2G ./files/temp
417M ./files/wads
856M ./files/tools
22G ./files
198M ./reviews/screenshots
68G ./webarchive
 Facebook Buys Occulus Rift
#24176 posted by Kinn [86.147.54.143] on 2014/03/26 02:40:07
#24177 posted by Scampie [72.12.65.92] on 2014/03/26 03:15:20
it's either a great thing for Oculus Rift because they will have a huge network to back them up and great for Facebook will have an actual product to sell in what is potentially the next big market...
or it's absolutely awful news where Facebook shovels shit into it and destroys everything great about the Oculus Rift.
it will likely be a mix of the two. let's hope for more of the former than the latter.
 Backlash Already Started Maybe?
#24178 posted by Kinn [86.147.54.143] on 2014/03/26 03:30:49
 Also
#24179 posted by Kinn [86.147.54.143] on 2014/03/26 03:31:31
Lollin at the fact Teh Carmack now works for facebook. Dunno why, just seems wrong.
 Wow,
#24181 posted by metlslime [159.153.4.50] on 2014/03/26 08:27:25
first spam I've seen in a while... maybe the first spam since google's Penguin update?
 It's The Metaverse Baby
#24182 posted by Spiney [81.242.113.232] on 2014/03/26 13:41:33
Didn't see that coming...
#24183 posted by JneeraZ [199.255.40.36] on 2014/03/26 16:48:41
"Minecraft on occulus cancelled - oh noes"
Yeah. Now I'll have to live with playing Minecraft on every other device in my life.
#24184 posted by onetruepurple [91.240.47.30] on 2014/03/26 17:02:06
 <-goggles
#24185 posted by Lunaran [68.201.85.200] on 2014/03/26 17:42:20
People are probably concerned because Facebook has an utterly atrocious track record for supporting developers.
http://www.bogost.com/blog/oauth_of_fealty.shtml (extreme hyperbole warning)
While nobody expects Facebook is going to just fire all the cool people and begin running things their way tomorrow, nobody expects the two entities to remain entirely isolated from each other either.
The real question behind it all: what can Oculus do now that they couldn't do without Facebook? Not Facebook's money, but Facebook as an organization. Surely they've had suitors making offers left and right, so what are the hard reasons they, as people who just want to make awesome VR goggles, would choose Facebook?
The answer can't be as cynical as "their bid was the highest," but at this point it doesn't seem like anyone can think of any others. No one knows why this news should be exciting, so it must be bad. Perfect recipe for nerd rage (it was a Cool Thing that people Really Wanted that they Almost Had and now it's been Taken Away!)
 FB Deal
#24186 posted by Spiney [81.242.113.232] on 2014/03/26 18:02:50
from JC's twitter
"For the record, I am coding right now, just like I was last week. I expect the FB deal will avoid several embarrassing scaling crisis for VR."
"I have a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale."
 Anyone Doing Web Developement (with DBs)
#24187 posted by necros [99.227.110.3] on 2014/03/26 21:39:56
what languages do you use, what languages do you prefer?
 Groovy And Grails
#24188 posted by SleepwalkR [92.231.235.187] on 2014/03/26 21:42:53
#24189 posted by FifthElephant [82.24.73.240] on 2014/03/26 23:03:20
The quotes from Carmack do more for me to explain what's going on than anything said so far.
 Sleepwalkr
#24190 posted by necros [99.227.110.3] on 2014/03/27 01:53:45
seems like those are mainly if you have your own server or have direct access to the server os? when i look at server hosting options, i've never see grails.
 Yes, That's True!
#24191 posted by SleepwalkR [92.231.107.189] on 2014/03/27 06:46:12
#24192 posted by necros [99.227.110.3] on 2014/03/27 22:04:22
anyone have opinions on python for web dev?
 ...
#24193 posted by necros [99.227.110.3] on 2014/03/27 22:10:56
and also web2py vs .net? i've looked at some comparisons, but they don't really mean much to me as i'm a noob.
 FB Tech Stuff
#24194 posted by stevenaaus [49.182.77.58] on 2014/03/28 01:10:20
No dubt that what they do is a big technical achievement. I see they're hiring Linux filesystem (Btrfs) gurus
http://www.phoronix.com/scan.php?page=news_item&px=MTY0NDk
#24196 posted by Spirit [92.196.41.17] on 2014/03/31 19:43:49
Could someone nicely shop some Quake monsters over the enemies in a 500x375 version (scaled/cropped, whatever) of http://www.gioteck.com/wp-content/uploads/media/2012/11/cod-black-ops-2-preview-0.jpg or a similar for me in the next few hours? I need it for something totally funny.
#24197 posted by Spirit [92.196.41.17] on 2014/03/31 19:44:14
Using questionable fan models is encouraged!
 Nvm
#24198 posted by Spirit [92.196.41.17] on 2014/03/31 21:42:54
 Python
#24199 posted by mwh [120.136.5.22] on 2014/04/01 00:29:35
It's been my professional life for about 10 years so I guess I must see something in it :-) I've mostly avoided web dev stuff though. What are you trying to do?
#24200 posted by necros [99.227.110.3] on 2014/04/01 01:56:13
it's a school project for an actual client who wants us to create a dynamic website. i'm in a group so we'll probably just go php or asp/c# but i was just looking for opinions on other stuff.
#24201 posted by mwh [120.136.5.22] on 2014/04/01 02:07:19
Python is more of a real programming language than PHP so if there is going to be, well, real programming involved then it would be better IMHO. But if it's just getting some crap from the database and mashing it into an HTML page, PHP is probably faster to get going. I don't know anything much about asp/c#. C# is also a real programming language of course, but probably one that requires a bunch more typing than Python :-)
 Necros
#24202 posted by starbuck [92.233.117.15] on 2014/04/02 14:56:48
i've used django a tiny bit, seems solid. Plus the general opinion seems to be it's comparable to Rails, which I've used a lot and enjoyed.
 Beware The Undead Scrag
#24203 posted by Not yet registered [91.145.122.159] on 2014/04/06 00:18:07
This Youtube video is a year old, so maybe you've seen it already. It was new to me. It's 55 seconds long and titled 'Undead Scrag.'
http://www.youtube.com/watch?v=o-NK0koMBkU
 Never Occured To Me
#24204 posted by mfx [78.48.188.86] on 2014/04/06 02:00:36
maybe an engine issue? Kinda scary, dead gibs looking in your direction!
 One Time
#24205 posted by ijed [190.22.110.76] on 2014/04/06 03:35:15
I was coding up a new type of zombie and left the head alive in a similar way, except it chased the player and was able to bite them.
It couldn't be killed because it was dead...
It made me laugh so I coded up zombie splitting - a lucky shot would split the zombies torso from its legs, and the upper half would run on its palms after the player and do small leap attacks.
Good times.
#24206 posted by Scampie [72.12.65.92] on 2014/04/06 05:29:53
I believe it was a known bug to id and is why the scrag green goo attacks checks if it has health before creating the projectile.
 Happy Birthday To Me.
#24207 posted by Breezeep_ [100.1.255.141] on 2014/04/06 14:43:33
I'm 15 now!
 Congratulations!
#24208 posted by Spirit [92.196.57.106] on 2014/04/06 16:20:55
#24209 posted by ijed [190.22.110.76] on 2014/04/06 18:13:34
 All The Best Wishes
#24210 posted by mfx [85.180.174.251] on 2014/04/06 18:35:50
from me to you!
 Soon You'll Be Old Enough To Play Quake
#24211 posted by Scampie [72.12.65.92] on 2014/04/06 18:57:16
 When I Were Young
#24212 posted by madfox [84.26.177.181] on 2014/04/06 19:14:09
I would stop again.
 Oh To Be 15 Again
#24213 posted by Kinn [86.147.54.143] on 2014/04/06 20:51:50
Cracking one off into my sock every evening after school whilst watching Neighbours in my room - on a good day I'd catch a split-second of Brooke Satchwell tit wobble and I'd be dropping yoghurt for a week.
Those were the days...
#24214 posted by Spirit [92.196.57.106] on 2014/04/06 21:13:32
Holy Baader Meinhof, I just watched a recent Graham Norton show episode featuring Cameron Diaz in a nothing of a skirt and they talked about Neighbors.
 Holy Baader Meinhof?
#24215 posted by SleepwalkR [85.178.60.137] on 2014/04/06 21:49:03
Worst phrase ever.
 Brooke Satchwell
#24216 posted by SleepwalkR [85.178.60.137] on 2014/04/06 21:51:48
So, did that lady ever wear anything else than blue bikinis, because that's all there is on youtube :-P
 Fyi
#24217 posted by Spirit [92.196.57.106] on 2014/04/06 22:01:12
 Well
#24218 posted by Kinn [86.147.54.143] on 2014/04/06 22:05:22
after that blue bikini scene you can't actually remember anything else tbh.
Neighbours was more-or-less kids tv and that scene alone got an entire generation of us through puberty I tell you.
 That Link Sucks
#24219 posted by ijed [190.22.110.76] on 2014/04/06 22:07:39
 Socks?!
#24220 posted by SleepwalkR [85.178.60.137] on 2014/04/06 22:24:08
 Kinn
#24221 posted by SleepwalkR [85.178.60.137] on 2014/04/06 22:24:58
I can imagine ;-). I remember that it was on german TV as well when I was a kid. Hardly ever watched it though, now I see I have been missing out!
 This Headline Made My Day
#24222 posted by mfx [85.180.174.251] on 2014/04/06 22:41:44
"Nazis want to show how easy Refugees can enter Europe from Africa, nearly drown."
link
 Neighbours
#24223 posted by ijed [190.22.7.37] on 2014/04/07 01:56:08
 I Remember
#24224 posted by ijed [190.22.7.37] on 2014/04/07 02:03:30
Thinking when I was little 'why is Neighbours in with the kid's shows?' a couple of years later it all made sense.
#24225 posted by Lunaran [70.113.209.200] on 2014/04/07 02:06:34
wow, 19 new posts in GA, I wonder wh- oh
 Achievement Unlocked
#24226 posted by ijed [190.22.7.37] on 2014/04/07 04:11:52
 HAPPY BIRTHDAY LUNARAN!!!
#24227 posted by Scampie [72.12.65.92] on 2014/04/07 11:11:50
 Func_ Feature Request:
#24228 posted by starbuck [77.89.190.218] on 2014/04/07 15:50:51
let users enter DoB and when it's their birthday put a party hat on their username.
priority: high
 Shouldn't That Be
#24229 posted by ijed [200.73.66.2] on 2014/04/07 17:26:30
'showstopper' ?
#24230 posted by Lunaran [70.113.209.200] on 2014/04/08 02:39:51
Scampie, you are the mom-on-facebook of the online games space.
"Who the fuck voted a +1 on my steam account? Ah. Scampie. Scampie did."
#24231 posted by Scampie [72.12.65.92] on 2014/04/08 09:22:07
I posted a fish emoticon on your comments. That was not intended as a vote of any kind.
Also, I don't post incorrectly used macro images that are now called memes about my slightly racist/nationalistic/religious opinions that have little to no truth or bearing on reality... so I reject that I am like mom, or any other relative, on facebook.
I just like to bug people. Hell, I think 99% of the reason I got a twitter account is to troll Daz.
 What's The Other 1%?
#24232 posted by SleepwalkR [130.149.243.224] on 2014/04/08 12:00:23
 Telling Me To GTFO
#24233 posted by onetruepurple [91.240.47.30] on 2014/04/08 13:50:30
And "get rekt"
 SleepwalkR
#24234 posted by Scampie [72.12.65.92] on 2014/04/08 21:07:02
0.5% Stalk game dev friends and 0.5% to post about my cat.
#24235 posted by RickyT33 [90.221.254.207] on 2014/04/08 22:04:11
 All Of These Just Show
#24236 posted by SleepwalkR [92.231.105.25] on 2014/04/08 22:58:35
how bad an actor Cage is in most of his movies. There are some exceptions when he's great though (Lord of War, Vegas, Weather Man).
 There Are Many Exceptions.
#24237 posted by Drew [132.205.103.206] on 2014/04/08 23:41:38
Adaptation, Matchstick Men, Wild at Heart, Raising Arizona ...the last 2 arguably border the camp line that Cage practically inhabits.... for that matter those are some of the best. Like Kiss of the vampire, and Bad Lieutenant? They're amazing!
 There Are Many Exceptions.
#24238 posted by Drew [132.205.103.206] on 2014/04/08 23:41:38
Adaptation, Matchstick Men, Wild at Heart, Raising Arizona ...the last 2 arguably border the camp line that Cage practically inhabits.... for that matter those are some of the best. Like Kiss of the vampire, and Bad Lieutenant? They're amazing!
 No-one Disses Cage
#24239 posted by FifthElephant [82.24.73.240] on 2014/04/08 23:42:06
So take it back!!
 Fuck
#24240 posted by Drew [132.205.103.206] on 2014/04/08 23:42:17
 I'll Accept Adaptation
#24241 posted by SleepwalkR [92.231.105.25] on 2014/04/08 23:48:16
Matchstick Men is a good movie, but his performance is not outstanding IMO. I can't remember Wild at Heart and haven't seen Raising Arizona. Also I'm not saying that all movies he's in are bad. Just his acting.
 I Disagree!
#24242 posted by FifthElephant [82.24.73.240] on 2014/04/09 00:04:17
He should have clearly been awarded an oscar for his incredible performance in Vampire's Kiss.
 Cage
#24243 posted by Spiney [91.177.108.66] on 2014/04/09 15:33:34
Is the devil's tits!
#24244 posted by Lunaran [70.113.209.200] on 2014/04/10 04:34:54
Bad Lieutenant
God, this movie made me so happy.
 Necronomithong
#24245 posted by RickyT33 [176.35.71.152] on 2014/04/10 14:27:14
 Tardigrades
#24246 posted by Not yet registered [91.145.122.159] on 2014/04/11 19:13:13
Another entry into the file of things of real live creatures that almost look like Quake monsters. Tardigrades. It's the face or mouth or whatever thing that really makes it for me.
http://tvblogs.nationalgeographic.com/2014/03/19/5-reasons-why-the-tardigrade-is-natures-toughest-animal/
 Awesome Little Critter
#24247 posted by ijed [200.73.66.2] on 2014/04/11 20:59:13
 Tardigrade
#24248 posted by Kinn [86.139.153.136] on 2014/04/11 23:24:18
For a wierd invertebrate, so far removed from anything else on the evolutionary tree, I'm tickled at how mammalian its cute little legs and hands look, and its whole way of moving really - if you ignore the minor detail of it having six legs.
#24249 posted by Johnny Law [50.242.126.113] on 2014/04/11 23:58:41
Or even eight!
Although I think some of that cuteness is inherited from it having the name "water bear"... if it was a "slime creeper" it might seem less cuddly.
 Form Follows Function
#24250 posted by ijed [190.22.80.217] on 2014/04/12 00:00:25
And the name follows both.
A proper size one punching through fragile humans with its extending mouth would be cool. As long as you had a shotgun / chainsaw combo.
 Dat Feel
#24251 posted by FifthElephant [82.24.73.240] on 2014/04/12 14:09:31
 In The Shadows
#24252 posted by Spiney [91.177.122.247] on 2014/04/12 19:20:12
Had a moment of nostalgia.
This never got released.
Still pretty impressive for 1995 tech,
directional stencil shadows and smooth animation,
kind of looks mocapped.
http://youtu.be/GDYRahM_GQM
Here's the file, I haven't gotten it to run inside Dosbox.
Screen stays black for me. Bummer.
http://www.filewatcher.com/m/ITSDEMO.ZIP.3446059-0.html
 Iterative Map Development Hitch
#24253 posted by Not yet registered [91.145.122.159] on 2014/04/13 11:46:28
Can I force Darkplaces to reload a bsp file with a single console command?
I want sometimes to try out and playtest several ideas in rapid succession, and it is possible to do so with a small map that I keep tweaking, recompiling and replaying many times. It would be convenient if I could just reload it to Darkplaces with a single console command or even something bound to a key, but I can't figure out how to do it.
If I try to reload a map I have open, it apparently uses a cached copy. I have to explicitly load another map and then reload the map I want to see the new bsp file in action. Oddly, putting these two map commands on the same line in the console separated by a semicolon didn't work either.
The problem with not having a single command to reload the new bsp is that after editing and compiling it, I might simply forget to do it properly. And I really don't want to bother with closing the whole DP engine and restarting it every time I change a test map. Is it possible to get it to reload a bsp with a one-liner?
My exact process is this. I edit the map, then compile it in the working directory where I keep the map and wad files. I copy the resulting bsp to the maps directory where DP loads maps from. I then want to reload it in the DP engine that I keep open.
This is more of an annoyance than a serious hitch in my map dev process. It does annoy me enough to ask, though.
 Further Oddities
#24254 posted by Not yet registered [91.145.122.159] on 2014/04/13 12:42:31
I found a way to get the effect I want, kinda, except not really. I discovered that changing between fullscreen and windows mode forces DP to reload the bsp file. I even get to continue from the situation I was in the old file.
Now, this is probably a bad thing to do if I change the actual geometry of the level while playing in it. I only tried changing some wall textures between the two bsp files, but I kinda expect changing more than that will only lead to crashes or corrupting the game state.
To be clear, this is what I did. Started a game on my simple test map. I looked at a wall that had texture rock-something. I changed it to cop1_1 and recompiled the file and replaced the bsp in the maps directory. I toggled the DP from windowed mode to fullscreen, and that wall texture changed to cop1_1 right in front of me. (I wonder what would have happened if I added a brush at my location. Ended up inside it and stuck I guess.)
And toggling between fullscreen and windowed mode is still not one simple quick operation I wanted. Darn.
Do other engines behave differently? Should I try another engine for testing my maps?
Heh, I guess I should get back to working on the map. I'm still in learning stages actually :)
 Darkplaces Exceptionality
#24255 posted by Preach [77.98.165.95] on 2014/04/13 12:57:03
I believe that darkplaces is odd-one-out here, and that most engines will reload the map from disk if you use the "restart" command in console.
I've not tried checking this for darkplaces, but there's a useful command in normal engines called "flush" which forces the engine to reload all the other models off the disk. This can be useful if you're working on a new model/skin instead of a map. Perhaps darplaces has adapted the flush command to affect the world instead/as well, or has a command with a similar name...
#24256 posted by Spike [81.151.32.202] on 2014/04/13 14:42:43
some map loads can be expensive. not reloading everything can reduce load times when you die.
I doubt dp supports the flush command. even if it does, that command never traditionally supported the bsp, just mdl and wavs.
try:
bind p "disconnect; vid_restart; restart"
binding something to vid_restart on its own will probably also work, but be careful about entity changes as they will generally not happen.
if it still takes a while, disable all the bumpmapping stuff so that it doesn't have to be reloaded too.
 Thanks
#24257 posted by Not yet registered [91.145.122.159] on 2014/04/13 16:34:01
Spike's suggestion works well for me. The load times are pretty much negligible with the size and style of maps I am using to test things out, so I'm good.
Thank you for the help.
 Correction
#24258 posted by Not yet registered [91.145.122.159] on 2014/04/13 17:46:42
In my excitement I forgot to mention the suggested command did not work as given. The restart command failed in that context, because "Only the server may restart." I replaced restart with "map test", which is kind of naff, but workable. I'll just have to always name my test maps test.bsp after compilation, but that's something a simple shell script can do for me.
I'm still good. It's enough to have a command that works for this particular purpose.
#24259 posted by [78.48.189.157] on 2014/04/13 22:08:19
#24260 posted by [190.178.166.38] on 2014/04/16 13:01:24
 Matthias Worch On Meaningful Choice In Games
#24261 posted by RT [178.71.176.28] on 2014/04/17 10:20:29
recent Matthias Worch presentation: meaningful choice in games and leveldesign, Doom, Dead Space 2, Biology, Psycology
https://t.co/v9AYjVqg4q
must read if you are into gamedesign
 Good Read!
#24262 posted by Spiney [81.242.124.32] on 2014/04/18 16:23:32
#24263 posted by Spirit [92.196.36.236] on 2014/04/19 13:38:45
Someone please hide some eggs in id1 maps.
#24264 posted by Spirit [92.196.36.236] on 2014/04/19 13:41:58
I mean actual eggs, so one can search around and collect them all. If you need suggestions for places to hide in, contact me. :)
#24265 posted by necros [99.227.110.3] on 2014/04/19 18:22:08
what? o_O
#24266 posted by Spirit [80.187.102.163] on 2014/04/19 19:10:23
like e1m1red but with eggs in really hard to find places
 Your Mom
#24267 posted by quaketree [76.14.68.95] on 2014/04/19 19:39:10
Has eggs in really easy to find places...
And when I say that I mean that she puts out... a lot.
And when I say "Puts out" I mean that she really, really likes to have sex with a lot of men, and women, and animals, and plastic toys.
Or not...
 Oh Snap
#24268 posted by Scampie [72.12.65.92] on 2014/04/19 19:53:43
 You Seem To Like Insults But They Don't Seem To Like You Back
#24269 posted by Spirit [92.196.36.236] on 2014/04/19 20:25:54
 Just Like You & Women
#24270 posted by SleepwalkR [91.5.163.97] on 2014/04/19 20:59:32
 ^^
#24271 posted by mfx [78.55.103.237] on 2014/04/19 21:03:39
 All This #rekt ITT
#24272 posted by onetruepurple [91.240.47.30] on 2014/04/19 21:08:06
 2rekt4dem
#24273 posted by Spirit [92.196.36.236] on 2014/04/19 21:17:05
 Insults?
#24274 posted by quaketree [76.14.68.95] on 2014/04/19 23:29:14
I've been insulted by the best... or at least they tried. I have too much of a thick skin and a sense of humor to match so pretty much everything rolls off of my back like water off of a duck.
Now then, back to your mom... Yet again, as usual.
 Spirit
#24275 posted by ijed [190.22.51.37] on 2014/04/20 01:18:30
Your hidden zombie is called Frank, right?
I was thinking to hide him in my current map.
And, of course, your mother said it was a great idea. She gave me a lovely cup of tea and a biscuit.
 Spirit
#24276 posted by quaketree [76.14.68.95] on 2014/04/20 06:37:04
And, of course, your mother said it was a great idea. She gave me a lovely cup of tea and a biscuit.
And when he says "Cup of tea" he means that she "Cupped" something else and "Biscuit" is code for... well, you know.
Sorry Spirit, you do know that I'm kidding right? But lets face it, if all moms in general didn't like to get banged, a lot, (sorry I couldn't resist) you probably wouldn't be here and neither would I for that matter.
I'll stop with the your mom is a slutty whore jokes though. I don't want to overplay it.
 Too Late
#24277 posted by SleepwalkR [91.5.167.56] on 2014/04/20 08:39:15
#24278 posted by Spirit [92.196.0.33] on 2014/04/20 10:15:52
ijed: Wolfgang. :)
#24279 posted by RickyT33 [90.221.254.207] on 2014/04/20 17:20:57
#24280 posted by mfx [78.55.234.37] on 2014/04/20 19:39:10
#24281 posted by necros [99.227.110.3] on 2014/04/20 22:33:25
does anyone here use mechanical keyboards? internets tell me there's just das keyboard, a couple of razers, a couple of steel series and someone is still selling the original ibm keyboards (but with usb i guess).
any other full size (num pad, all function keys, normal placement of arrows + pageup/down ins/del etc...) mechanical keyboards?
my favourite keyboard of all time would probably be the apple extended keyboard oddly enough.
 I Use A Das Keyboard Ultimate S.
#24282 posted by FifthElephant [37.221.173.66] on 2014/04/20 23:04:17
Best keyboard I have ever bought.
If it wasn't for the keyboards at work I would never use a membrane keyboard ever again.
 Light The Jago Signal
#24283 posted by Friction [91.154.119.202] on 2014/04/20 23:36:40
Seriously tho, Filco Majestouch is p.nice.
#24284 posted by Spiney [81.242.124.32] on 2014/04/20 23:40:42
I prefer mechanical laptop style keys myself.
Minimum required force, maximum clicking feel.
I know some people prefer their keys to be 'stiff' and require to be pushed in deeply but I can't stand it personally.
Least fav would probably be the pebble trend.
Sadly, it does look pretty.
If anyone has any recommendations for me...
I'm looking into switching away from my $5 membrane keyboard.
 Correction
#24285 posted by Spiney [81.242.124.32] on 2014/04/20 23:50:18
Actually, they're 'scissor' switches, not mechanical...
 Necros
#24286 posted by SleepwalkR [92.231.104.4] on 2014/04/21 02:23:38
I have a Filco Majestouch Tenkeyless with Cherry MX brown switches. Das Keyboard is very good also, but I like Tenkeyless.
#24287 posted by necros [99.227.110.3] on 2014/04/21 03:20:00
Interesting, you guys never use the numpad then? I like it for rapid number entry which is much harder with the top row number keys.
#24288 posted by quaketree [76.14.68.95] on 2014/04/21 04:46:17
I use the numpad. Mostly when I do bills nowadays but in the past I've used it a lot more for various projects and jobs. I used to work as an operator in a wastewater treatment plant and there was a lot of math and calculations regarding flows, biological loads and such that had to be done. Some hourly, some every 4 hours, some daily and some weekly. The PC was my calculator.
#24289 posted by quaketree [76.14.68.95] on 2014/04/21 04:46:26
I use the numpad. Mostly when I do bills nowadays but in the past I've used it a lot more for various projects and jobs. I used to work as an operator in a wastewater treatment plant and there was a lot of math and calculations regarding flows, biological loads and such that had to be done. Some hourly, some every 4 hours, some daily and some weekly. The PC was my calculator.
 Dope
#24290 posted by Spiney [81.242.124.32] on 2014/04/21 12:54:30
http://i.minus.com/iYiJpPLEqe5yu.png
could be a logo for... fishing wares?
 KDH
#24291 posted by Mike Woodham [86.163.37.112] on 2014/04/21 17:17:48
In the 'olden days' I used to employ VDU operators. The average KDH was 8000. Anyone doing less than 6000 KDH was found alternative work, and the fastest operators (always women) would exceed 10000. Try that using the top row of the keyboard :)
Interestingly, their arms didn't move, it was all wrist action (down boy!) and that inevitably resulted in RSI only we didn't know it then.
#24292 posted by necros [99.227.110.3] on 2014/04/22 01:05:37
yeah, don't think i could do without the numpad. i don't do a ton of data entry but when i do, it's much quicker.
 There's A Numpad On The Das Keyboard Ultimate.
#24293 posted by FifthElephant [82.24.73.240] on 2014/04/22 01:28:14
It's pretty much essential on that keyboard since there's nothing to denote which key you hit. (which is fine for letters but the top row of numbers is not easy for me).
Also, I have got the keyboard with the blue switches for super extra clickiness. I can't overstate enough the sheer satisfaction that typing brings using this keyboard, I actually long to be at my keyboard sometimes (when I'm not at it, like at work when I'm using the crappy membranes).
 Quakespasm And Darkplaces Differences
#24295 posted by Not yet registered [91.145.122.159] on 2014/04/23 18:23:58
I've been playing the original Id levels a little bit lately and also trying out different engines, and I think I've noticed some rare disparities in items that appear. Does anybody else see the same results?
Example 1: In Gloom Keep, E1M5, on Hard, there is a health pack in the final room with the rune gate when playing in Quakespasm. On the same skill with Darkplaces, no health pack.
Example 2: In The Crypt of Decay, E2M3, on Hard, there is a box of rockets in the zombie balcony near the Gold door when playing in Quakespasm. Again, same skill and Darkplaces, it's gone.
 Darkplaces
#24296 posted by Preach [77.98.165.95] on 2014/04/23 19:12:02
Items seem to be falling out of levels with the most recent build of darkplaces - I've seen it happening in e1m1quoth. You could try going back to an earlier version of the engine, wait for a fix, or just stick with quakespasm.
#24297 posted by necros [99.227.110.3] on 2014/04/24 01:34:10
honestly, the whole 'falling out of the level' default behaviour in qc is pretty stupid. that has caused more hassle than most legitimate problems. :(
#24299 posted by negke [31.18.93.87] on 2014/04/24 09:09:29
Darkplaces has two sv_gameplayfix_droptofloorstartsolid commands to take care of such things. However, from some version onward all the gameplay fixes were disabled by default, because they would sometimes create compatibility issues or something.
 Compatibility Flags
#24300 posted by Preach [77.98.165.95] on 2014/04/24 09:33:50
I did encourage LordHavoc to set the defaults on these cvars to zero. At the time, I believed that all of them represented a divergence from standard quake behaviour - like the one that lets findradius pick up SOLID_NOT entities (which can invalidate coding assumptions) or the one that changes player physics to allow climbing stairs while airborne.
It appears that sv_gameplayfix_droptofloorstartsolid does not work like that, as it's fixing an issue which doesn't occur in standard engines. As such, I'd argue that it should be on by default so that the vanilla darkplaces experience is as close to standard as possible (mods can enable features they consider desirable).
Alternatively, the sense of the cvar should be reversed, and it should become sv_gameplayfix_strictdroptofloor, which can then be off by default. Please don't do this without changing the name of the cvar though - if future engines change the meaning of "sv_gameplayfix_droptofloorstartsolid 1" then there's no way to create a safe config for both old and new engines simultaneously.
 Postscript
#24301 posted by Preach [77.98.165.95] on 2014/04/24 09:35:13
I didn't state explicitly, but "sv_gameplayfix_droptofloorstartsolid 1" did fix the issues I was encountering, so you may want to give that a go Not Yet Registered.
 It Works
#24303 posted by Not yet registered [91.145.122.159] on 2014/04/24 10:38:58
I tried the suggested sv_gameplayfix_... setting and it helped. Thanks.
I learned about the sv_jumpstep option a while ago, after noticing I had gained an ability to jump higher than I thought used to be possible. I found an explanation with a web search and set it to standard behavior.
Are there other settings in Darkplaces I should turn on when I want the gameplay to be as close to classic Quake single player as possible?
#24304 posted by Spirit [92.196.111.77] on 2014/04/24 11:44:20
cl_gameplayfix_quakespasm_or_requiem 1
 Been Testin' Engines
#24305 posted by Not yet registered [91.145.122.159] on 2014/04/26 09:10:05
I tried the Requiem engine, and I liked it. I can't capitalize it correctly from memory though. ReQuiem? reQuieM? Whatever.
It turned out to be a bit difficult to compile on Linux from the Github repo, owing to the makefile referencing files that aren't there. Perhaps it's possible to work it out, but I used the binaries instead. With them it turned out to be easier to use the Windows binary with Wine to get sound working properly. That was the path of least resistance for me at least.
Requiem has all kinds of neat features, like fix for the fish monster count bug and rewinding demo playback. Good stuff.
In other news, I discovered another way in which the Darkplaces physics are different from other engines in a specific way. If you recall, there are those little diagonal pillars that work as walkways in Ziggurat Vertigo (first area with Ogres). You can run up them to the top floor, but in Darkplaces you end up getting airborne after running, while in other engines you stay on the floor. By my testing, the sv_jumpstep option has nothing to do with this, and it works the same no matter if it's on or off. (The behaviour seemed pretty consistently change between engines in my tests, but I didn't test it thoroughly.)
Now I have five engines already. DP, QS, ReQuIeM (still not right), Qbism super8 (red particles everywhere!) and the RemakeQuake one (RMQ?). I kind of think that's a couple more than I need, but now I'm not sure which ones to actually use. I'll say that's better than the opposite problem of not having a good engine at all.
I guess the points here are that I'm grateful that people have made such efforts to keep Quake alive, and I should get a blog to ramble like this. Will shut up now :)
#24306 posted by Johnny Law [76.126.53.122] on 2014/04/26 09:13:43
It's reQUAKiEm. The AK is silent.
 Quake Stream On Twitch
#24307 posted by FifthElephant [82.24.73.240] on 2014/04/26 11:46:53
http://www.twitch.tv/doomed_spacemarine
This guy is streaming so much stuff from quake injector
 More Darkplaces Cvar Notes
#24308 posted by Preach [77.98.165.95] on 2014/04/26 13:27:40
After playing with the sv_gameplayfix variables some more I now recommend setting the variable:
sv_gameplayfix_nogravityonground 1
I'm still not sure what it's meant to do. What I have observed is that when cvar is 0, you won't re-activate a button if you are standing on it when it returns to ready. So enabling the cvar best matches the observed behaviour of the original engines.
 Spoke Too Soon
#24309 posted by Preach [77.98.165.95] on 2014/04/26 13:41:59
OK, the problem with sv_gameplayfix_nogravityonground is if you set it to 1 then suddenly the player slides around much more, it's like low friction mode. So I'm a bit on the fence now with what to set it to - having to step off a button to press it again isn't a big deal - but what if that's just one symptom of an issue that might include a major failure? For instance, if the entity you're standing on is supposed to be a movewall with damage performing the collision for a sharp blade, perhaps in darkplaces you'll be able to ride on it and only take one tic of damage. On the other hand, turning the cvar on has a global effect of making the game less responsive and harder to control, so that's pretty negative.
PS: when alt-tabbing in Windows 7 from darkplaces sometimes the window loses mouselook, and even re-entering +mlook in the console doesn't help. Anyone have a fix?
 5th
#24310 posted by negke [31.18.93.87] on 2014/04/26 13:43:39
Nice find. It's kinda cool, he just randomly picks levels. Too bad I missed mappi2. This would perhaps be something for Daz, too. A random live stream of consciousness event.
 He Runs
#24311 posted by FifthElephant [82.24.73.240] on 2014/04/26 14:18:38
the knee deep in the blog.
http://the-goddamn-doomguy.tumblr.com/
There's a bit of a thriving community of old school fps gamers on tumblr, it's nice to be a part of running my quake blog on there.
#24312 posted by Spiney [81.241.156.196] on 2014/04/26 16:02:28
Watching other people getting Tronyn'd is way too fun to watch.
#24313 posted by negke [31.18.93.87] on 2014/04/26 16:13:38
He got through surprisingly well, especially considering it was hard skill. Hell, he even chainsawed the final boss!
#24314 posted by Spirit [92.196.26.222] on 2014/04/26 16:22:37
Not yet registered: Sorry, the documentation (and packaging) is lackluster at the moment. Building is meant to be done with Codeblocks, the project file should hopefully work.
reQuiem (without checking I THINK this is the correct capitalisation :D) uses OSS for sound, for me ALSA emulation always sucked bad with latency. I use OSS everywhere so it is perfect for me (and no one else probably...). I tried to convince someone to port the sound system to SDL but he vanished.
 @Spirit
#24315 posted by Not yet registered [91.145.122.159] on 2014/04/27 10:18:57
Spirit, I'll try compiling it again as soon as I have enough time to do it properly. I'll report if I find out anything useful about the sound issue, or have other contributions.
 Necros: Mechanical Keyboards
#24316 posted by megaman [77.3.116.205] on 2014/04/27 15:49:35
I have a cherry with transparent switches. Was the cheapest one i could find, for ~50EUR. while built quality is not great, it served me well so far (~2years) I can look up model etc at work, if you're interested
#24317 posted by necros [99.227.110.3] on 2014/04/27 18:06:24
from what I understand, the clear/white switches are the toughest ones to press. i'm actually thinking about the blue switches as they are easier to press than membrane keys and they have a nice satisfying click. :)
unfortunately, i'm also quite attached to the macro keys on my g15. they are very useful outside of gaming and i would sorely miss them which rules out most of the highly recommended keyboards like das, unicomp...
 Can't You
#24318 posted by SleepwalkR [92.231.105.133] on 2014/04/27 19:19:53
replace those with combinations?
#24319 posted by necros [99.227.110.3] on 2014/04/27 20:15:48
are you talking about autohotkey?
 Or Linux :-)
#24320 posted by megaman [77.2.25.16] on 2014/04/27 23:42:27
 I Have Cherry Blues
#24321 posted by FifthElephant [31.94.109.210] on 2014/04/28 08:32:30
And I got them because they are the loudest.
 Doomguy Says HI
#24322 posted by Breezeep_ [100.1.255.141] on 2014/04/29 00:11:51
 QExpo Update
#24323 posted by onetruepurple [91.240.47.30] on 2014/04/29 10:30:22
Chip is a fucking cunt and is trying to block a potential 2014 expo from happening because he wouldn't be the one getting all the praise from it.
Just thought I'd pass this on to all the people who were interested.
#24324 posted by Spirit [92.196.100.98] on 2014/04/29 10:42:07
Are you out of your mind?
 Fyi Qexpo 2014 Thread At I3d
#24325 posted by Spirit [92.196.100.98] on 2014/04/29 10:55:21
 Nicely Done, Otp
#24326 posted by SleepwalkR [130.149.243.224] on 2014/04/29 12:25:33
 *Gets Popkorn*
#24327 posted by czg [212.16.188.76] on 2014/04/29 16:08:01
 For OTP
#24328 posted by ijed [200.73.66.2] on 2014/04/29 16:11:56
 Wow OTP...
#24329 posted by FifthElephant [82.24.73.240] on 2014/04/29 16:32:17
sounds to me like Chip has good reasons to not want to be involved too heavily on QExpo, plus he isnt asking for any credit from those posts.
Will there be enough interest for a qexpo? There scene is a little quiet at the minute. I'm toiling on my episode but it's probably only about 50% complete at best (start map and map 1-3 done... possibly going to make it 7 maps long in total for episode 1).
#24330 posted by digs [136.169.139.220] on 2014/04/30 19:36:42
I have problem with SOE (map soe1m2). then I to touch altar engine stoped with error "no precache rubble1.mdl". I am restart map, to type in console "precache rubble1.mdl" and got error "no precache rubble2mdl". Again restart, type "precache rubble1.mdl", "precache rubble2.mdl", and got error "no precache rubble3.mdl". Again restart, type "precache rubble1.mdl", "precache rubble2.mdl", "precache rubble3.mdl" and got error "no precache1.mdl". That's this? Problem with max of precache count? how I can fix this?
 Sorry
#24331 posted by digs [136.169.139.220] on 2014/04/30 19:37:59
last error "no precache rubble1.mdl". How fix?
 @digs
#24332 posted by quaketree [76.14.68.95] on 2014/04/30 22:28:15
What engine and have you tried a different one?
 @quaketree
#24333 posted by digs [81.30.223.188] on 2014/05/01 03:31:55
Any: Bengt Jardrup's winquake, RMQEngine, Fitzquake
#24334 posted by Spike [86.183.27.137] on 2014/05/01 03:38:40
As far as I'm aware, FTEQW and DP are the only two engines that don't really care if it was precached first or not, so try one of those.
 @Spike
#24335 posted by digs [81.30.223.188] on 2014/05/01 03:56:07
yes, with DP not problem. But exists other problem: my son have netbook without 3D-card and I can't running DP in this computer. Only Bengt Jardrup's winquake
#24336 posted by metlslime [76.103.211.139] on 2014/05/01 06:46:29
the quakec should be precaching everything for you. If it doesn't, it seems like it must be a bug in the mod itself, not the engine or the map.
 Cthulhuian Font
#24337 posted by mfx [85.180.173.208] on 2014/05/01 20:49:38
#24338 posted by Johnny Law [50.242.126.113] on 2014/05/01 21:57:35
Unfortunately if you use the font its alien geometries will drive you mad. :-(
#24339 posted by mfx [85.180.173.208] on 2014/05/01 21:58:28
 Digs
#24340 posted by necros [99.227.110.3] on 2014/05/02 02:29:53
try http://super8.qbism.com/ for software quake also
 Necros
#24341 posted by digs [136.169.236.183] on 2014/05/02 03:32:05
Worked! Thank's
 Software Quake
#24342 posted by quaketree [76.14.68.95] on 2014/05/02 03:55:29
Has always been a hit or miss kind of thing on modern hardware and OS's.
I'm glad that it worked for you.
 Hahh
#24343 posted by ijed [186.79.214.244] on 2014/05/03 01:20:01
Is the initial bsp process supposed to go to 212%?
#24344 posted by erc [95.10.193.131] on 2014/05/03 16:28:12
I've been active again on Steam since last month. Now I need a func_group invite - I'll be glad if one you guys help me out. Also, feel free to add.
http://steamcommunity.com/id/ercicin/
 Hey Mods
#24345 posted by Preach [77.98.165.95] on 2014/05/04 11:14:41
Obviously that "news" post I just submitted was meant to be a preview while I type the actual content, please ignore it until the proper one comes out! Sorry!
 Hey Scampie
#24348 posted by Preach [77.98.165.95] on 2014/05/09 23:18:26
I'm starting the hype on your new website early!
 @_@
#24349 posted by Scampie [72.12.65.92] on 2014/05/10 02:56:22
how do people already know I have a site that is half-ass set up?
#24350 posted by Spirit [92.196.108.254] on 2014/05/10 03:33:46
http://penisland.net has been around forever, so this is about a relaunch or wat?
 Referrer Logs
#24351 posted by Preach [77.98.165.95] on 2014/05/10 10:27:34
I got a referral to the Quoth site from it, guess you were testing the links...
 Purty UE4 DX:HR Inspired Scene
#24352 posted by Spiney [91.177.120.42] on 2014/05/10 12:28:26
Wear sunglasses!
http://youtu.be/tjTQwZRUfb8
Seems like the 5 yearly or so cycle in which we gaze our virgin eyeballs on new render tech. Though I think this might be the last paradigm shift in rasterization before real time raytracing will become dominant for photorealistic rendering.
I certainly think we've been in diminishing returns territory for the last couple of years. Hopefully in 10 years or so everyone will see artistic/stylistic divisions in what used to be technical ones. So average people can judge visuals of a game like Quake on it's artistic merit rather than simply viewing it as old fashioned or dated.
Bla bla
#24353 posted by Scampie [72.12.65.92] on 2014/05/10 14:56:45
Got an archive of my maps up on my new site! Hurray!
http://scampie.net/wp/?p=70
#24354 posted by Spiney [91.177.120.42] on 2014/05/10 15:22:06
Clockwork droid looks awesome, I'm a sucker for that color palette.
#24355 posted by JneeraZ [108.228.244.211] on 2014/05/10 19:02:32
Spiney
And if you have Unreal Engine 4, we released that scene in the marketplace. Download for free and play around with it!
#24356 posted by JneeraZ [108.228.244.211] on 2014/05/10 19:04:00
As far as rendering goes, I think the most exciting advances this generation are just in the automation of a lot of things. Want reflections? They're free - they just happen. It's not something you have to set up render targets into cube maps and project and blah-blah. They're just there if you have a shiny material.
Stuff like that makes it easier to get great results with less effort.
#24357 posted by mfx logged out [78.55.48.221] on 2014/05/13 12:01:01
 Giger Is Such An Inspiration
#24358 posted by FifthElephant [82.24.73.240] on 2014/05/13 12:52:07
can't believe he died in such a way!
 Popular Tumblr Guy And Vlogger Playing Quake Maps
#24360 posted by FifthElephant [82.24.73.240] on 2014/05/16 21:47:37
Just in-case you missed the livestream here is a link to the recording from his stream. He played some classics from guys like MFX, Kell... myself ;)
http://www.twitch.tv/doomed_spacemarine/b/523229375
#24361 posted by mfx [85.180.125.52] on 2014/05/16 22:06:13
 Good Stuff
#24362 posted by ericw [172.219.249.35] on 2014/05/16 22:48:22
watched a bit of him playing unforgiven (@ 3:55:00), pretty entertaining :)
 He Got Tronyned
#24363 posted by [85.180.125.52] on 2014/05/16 23:20:18
 Nvidia FLEX Physics Solver
#24364 posted by Spiney [91.177.105.252] on 2014/05/17 11:35:23
The future looks a lot more interactive...
http://blog.mmacklin.com/
 QuakeEd Haiku
#24365 posted by Lunaran [70.124.85.229] on 2014/05/17 20:09:00
trigger_hurt
any entity
touching this will be hurt, to
see if it still feels
 Nice Lunaran
#24366 posted by Preach [77.98.165.95] on 2014/05/17 22:19:21
#24367 posted by onetruepurple [93.105.42.252] on 2014/05/17 23:42:52
Battle not with monster activation issues, lest ye become a monster. And if you gaze into the void, the trigger_hurt gazes also. -Preach
#24368 posted by mfx [92.226.95.128] on 2014/05/18 00:02:47
Battle not with monster activation issues, lest ye become a monster. And if you gaze into the void, the trigger_hurt gazes also.
This!
 Thanks Preach!
#24369 posted by mfx [92.226.95.128] on 2014/05/18 00:05:42
 2004 John Carmack Keynote
#24370 posted by killpixel [98.211.184.167] on 2014/05/18 06:58:41
I thought this talk was particularly interesting
https://www.youtube.com/watch?v=N0auhzHZe5k
 I Got Married!
#24371 posted by RickyT33 [90.221.255.195] on 2014/05/18 13:27:38
 Holy Poops!
#24372 posted by FifthElephant [82.24.73.240] on 2014/05/18 13:37:02
Congrats dude!
 Congrats!
#24373 posted by SleepwalkR [85.178.58.234] on 2014/05/18 14:56:58
I hope he always treats you well.
 ...
#24374 posted by Tronyn [24.79.126.117] on 2014/05/18 17:21:17
lol
 Hahah
#24375 posted by ijed [68.67.217.115] on 2014/05/18 19:55:48
Yeah congrats
 Congrats Ricky
#24376 posted by ericw [172.219.249.35] on 2014/05/19 01:36:23
 Cheerz Ricky!
#24377 posted by madfox [84.26.177.181] on 2014/05/19 05:22:09
can I buy the guitar now?
 Congrats Ricky
#24378 posted by quaketree [76.14.68.95] on 2014/05/19 05:29:26
Make sure that she loans you your balls back every now and again and hope that she doesn't lose the purse that she keeps them in.
 YEAH BALLS
#24379 posted by Lunaran [70.124.85.229] on 2014/05/19 05:58:58
YOUR WIFE IS GONNA TAKE YOUR BALLS EVEN THOUGH WE HAVE NO IDEA WHAT YOUR RELATIONSHIP IS LIKE
 Lunaran
#24380 posted by quaketree [76.14.68.95] on 2014/05/19 06:13:14
Lighten up Francis, it was an old joke, not a statement of fact.
#24381 posted by Lunaran [70.124.85.229] on 2014/05/19 07:24:48
You didn't use sarcasm caps!
#24382 posted by quaketree [76.14.68.95] on 2014/05/19 11:15:26
I didn't get this years F_M style guide yet...
 Lol
#24383 posted by [78.55.54.235] on 2014/05/19 14:00:09
 Twitch Heart Attack?
#24384 posted by [78.55.54.235] on 2014/05/19 14:02:46
 Wolfenstein: Teh N3w 0rd3r
#24385 posted by killpixel [108.253.89.9] on 2014/05/19 22:24:23
Downloading now... 40.7gb...
...damn.
 It's Not Megatexture'd Is It?
#24386 posted by Spiney [91.177.105.252] on 2014/05/19 22:38:14
 I Believe It Is...
#24387 posted by killpixel [108.253.89.9] on 2014/05/19 22:48:33
...Judging by the size of the download and quality of environment textures from the screenhots anyway (most of which are out of focus)...
 Errrrmmmm.
#24388 posted by Shambler [82.25.237.247] on 2014/05/21 23:33:10
http://www.bluesnews.com/s/151705/steam-in-home-streaming-launches
This, to me, sounds pretty fucking cool indeed. Is it really right that the video can be processed on one PC and streamed that that PC's quality onto a lesser PC??
#24389 posted by FifthElephant [82.24.73.240] on 2014/05/21 23:40:01
As long as the main pc is a good pc and you have a fast network should be fine.
#24390 posted by Scampie [72.12.65.92] on 2014/05/22 00:36:55
I'll have to try it later. There's likely a couple ms delay, but likely nothing terrible for most games.
 Come Back Ijed!
#24391 posted by Scampie [72.12.65.92] on 2014/05/23 03:05:04
#tf misses you already :(
 Har
#24392 posted by ijed [190.22.29.193] on 2014/05/23 03:21:37
 Patience Isnt My Virtue
#24393 posted by ijed [190.22.29.193] on 2014/05/23 03:22:02
 Eric Brosius Sampled Quake For Thief Soundtrack?
#24395 posted by FifthElephant [82.24.73.240] on 2014/05/26 03:11:14
I was mapping and listening to Thief's soundtrack when I noticed this section at 54mins 24 seconds -
https://www.youtube.com/watch?feature=player_detailpage&v=cpLTLLY2Bxc#t=3264
Sound familiar? Sounds quite... Lifting?
#24396 posted by Scampie [72.12.65.92] on 2014/05/26 03:19:26
It's very likely the sound is from a library. Lots of game sounds are.
#24397 posted by FifthElephant [82.24.73.240] on 2014/05/26 03:45:18
 "John Carmack Has Explaining To Do"?
#24398 posted by Lunaran [70.124.85.229] on 2014/05/26 04:42:26
Ogres have the same sight bark as the Pig Cops in DN3D. In fact a number of the monster sounds in DN3D sound like sounds from Doom, just pitch shifted.
https://www.youtube.com/watch?v=Pt-_d9vVYRs
Imp sounds from Doom 1/2 are from a set of stock sounds, too. They're recordings of a camel.
 THAT DAMN JOHNNY CARMACK!!!
#24399 posted by Scampie [72.12.65.92] on 2014/05/26 07:20:53
Stealin' all them sounds for his VIDDY-O GAMES
#24400 posted by Spiney [91.176.188.73] on 2014/05/27 23:31:30
There's probably more straight-from-library stuff in games than you think.
#24401 posted by quaketree [76.14.68.95] on 2014/05/30 15:45:19
"There's probably more straight-from-library stuff in games than you think."
I agree. They may get mixed in to get a slightly new sound but there's really only so many sounds to work with and still be identifiable to the player as being recognizable as being a certain thing happening.
Doors opening, growls and so on all have a limited set of sounds that we all can identify as being from a certain thing. I suppose someone could make a sliding pocket door sound work into the maw of some bizarre creature with pocket doors for a mouth but that would probably turn into an LSD fueled game type where the bizarre was normal and I'm not sure how that would work out.
#24402 posted by JneeraZ [199.255.40.36] on 2014/05/30 16:06:11
I know I've heard Doom door sounds in movies and TV shows.
 Heh
#24403 posted by DaZ [89.168.60.49] on 2014/05/30 16:07:18
The Ogre aggro sound and zombie sounds appear absolutely everywhere. I've heard them in other games and tv, film etc.
I believe the ogre sounds were in Dark Souls :)
#24404 posted by JneeraZ [199.255.40.36] on 2014/05/30 16:15:20
Oh, and that weird sound you hear in the background while trying to shoot Romero in the head during that final battle ... you hear that a lot in supernatural shows/movies.
#24405 posted by Spirit [92.196.44.169] on 2014/05/30 23:56:43
#24406 posted by necros [99.227.110.3] on 2014/05/31 01:05:40
also the drip sound in quake! you can recognize it by the quick cluster of drips.
 Yes
#24407 posted by SleepwalkR [92.231.111.207] on 2014/05/31 01:56:49
Those are very distinctive and they keep getting used in movies and TV shows.
 Awesome QW Final!
#24408 posted by Trinca [95.94.45.26] on 2014/06/04 00:33:40
QuakeWorld #Refragged Grand Finals Rikoll vs LocKtar
https://www.youtube.com/watch?v=s_wu00Phpl8
 Ftw
#24410 posted by megaman [95.114.117.27] on 2014/06/05 21:15:50
there's like 5 telefrags in the first game and they're not from teleporters. I didn't know qw was so luck-based :(
#24411 posted by Spirit [92.196.60.65] on 2014/06/05 21:38:54
It's not.
 Now Test The SSL QI
#24412 posted by Spirit [92.196.60.65] on 2014/06/05 21:39:12
 FTW Etc.
#24414 posted by Shambler [86.29.251.168] on 2014/06/06 13:39:03
Surely the relentless spawn-rape on ZTNDM3 is more concerning? Frag 31 being a prime example.
 No Man's Sky
#24415 posted by starbuck [62.253.137.95] on 2014/06/12 14:40:23
 Well Maybe More The ""style" Than The Graphical FX Engineering
#24416 posted by starbuck [62.253.137.95] on 2014/06/12 14:42:16
 Yeah
#24417 posted by ijed [200.73.66.2] on 2014/06/12 15:36:46
I hope they make the various planets different enough though.
By the way, the music is 65daysofstatic which I map to a lot.
 Happy Father's Day
#24418 posted by [186.9.135.71] on 2014/06/15 20:05:55
 Oh God...
#24419 posted by onetruepurple [93.105.236.23] on 2014/06/15 20:10:11
Do you know something I don't?
 Well,
#24420 posted by ijed [186.9.135.71] on 2014/06/15 20:15:54
It is here. Phone your Dad anyway.
 Big Daddy
#24421 posted by madfox [84.26.177.181] on 2014/06/16 00:30:33
I can see angels dancing through the stars..,
 MADFOX
#24422 posted by onetruepurple [93.105.236.23] on 2014/06/16 00:31:16
COME ON AND SLAM
AND WELCOME TO THE JAM
 /me Casts Wrack Brains. It's Not Very Effective!
#24423 posted by DaZ [89.168.60.49] on 2014/06/16 22:34:40
Yoyoyoyooy0yoy0y so a while ago I put a video on my channel showcasing some of the best Half-Life 2 levels ( https://www.youtube.com/watch?v=Wu7ekgo0-mk ) and am now starting work on a similar video for Quake.
Now, there are a lot of levels to pick from and I want to keep the video fairly short (3 minutes TOP) so I want to get some thoughts from everyone as to what levels I should showcase for the video.
Now, there are some obvious choices that don't really need mentioning, I am more after any lesser known but still awesome looking Quake levels.
Keep in mind that this is a "hype" video designed to get people playing Quake so the levels should first and foremost look awesome and make the viewer want to install Quake again!
I was toying with the idea of doing 1 level from each year that Quake has been out, but that would mean the first half of the video would consist of 1990's quality visuals which isn't really what I want to show here.
So, lay your wisdomes!
 Scampsp1
#24424 posted by Scampie [108.61.59.19] on 2014/06/16 22:41:57
for every map of every year
 I Would Nominate
#24425 posted by FifthElephant [82.24.73.240] on 2014/06/16 22:49:59
my own map... Deck is the sexiest map ever made. The end.
 Preliminary List Of Brushwerks
#24426 posted by DaZ [89.168.60.49] on 2014/06/16 23:05:41
Zendar - The Horde of Zendar
ne_ruins - The Altar of Storms
honey - Honey
marcher - The Marcher Fortress
contract - Contract Revoked
dm7rmx - Geophobia
metmon - Metal Monstrosity
Kellmet1 - I pity thee not
rubicon2 - Rubicon 2
base_debris - Fort Ratsack
rpgsp1 - Penile Devestation
unforgiven - Unforgiven
ne_lend_doom - The Living End
Ivory1b - The Ivory Tower
hrim_sp2 - The Rest Is Silence
Terra - Terra
kinn_bastion - Bastion Of The Underworld
cda - Castle Of The Dark Ages
red777 - Red 777
chapter_necros2 - Are You Yet Living
Anything that sticks out as being overlooked?
#24427 posted by Johnny Law [50.242.126.113] on 2014/06/16 23:11:01
Ooooh. Huh. Well I guess I could supply one data point... here's a list of the SP maps I've felt compelled to take screenshots of for sharing on Steam. I wouldn't demand to see all of them on a Best Of list, but if some of these ring a bell or show up in other people's lists then maybe they are cool!
(all of sock's releases)
The Altar of Storms (Necros)
Conference of the Shamblers (skacky)
True Love Waits (Kandyman, in Zerstorer)
Blutsturtz (Kandyman, in Zerstorer)
puentaltrono (scragbait, in Travail)
tejido de cicatriz (distran, in Travail)
Ascending & Descending (negke)
Something Wicked This Way Comes (Tronyn, Tyrann, Necros)
For My Babies - Bin Dunne Gorne 2 (Mike Woodham)
Gloomier Keep (Kell)
For Love of Evil (Hrimfaxi)
Geophobia (Than)
honey (czg)
Arcanum (Tronyn, Pulsar, distrans)
The Anomaly 2: Water (Digs)
Unforgiven (Tronyn)
A Roman Wilderness of Pain (Tronyn)
Other things come to mind but I'll have to get back to work... more posting later if my favorites haven't been covered by someone else. :-)
#24428 posted by Scampie [108.61.59.19] on 2014/06/16 23:12:22
 Christ Zacharias Gay Oh Seven
#24429 posted by Spirit [92.196.77.128] on 2014/06/16 23:27:06
dm too?
 Cool List
#24430 posted by DaZ [89.168.60.49] on 2014/06/16 23:42:52
Thanks Johnny!
I think I have too many maps now :D Won't be enough time in the video to show them all so it comes down to what kind of cool transitions I can get between the levels.
#24431 posted by Johnny Law [50.242.126.113] on 2014/06/17 01:55:36
Yeah we trust you to narrow down the list to whatever works in your video! It will probably come down to things like "I've already got four base maps, should probably find a wizmet map", etc.
Just throwing stuff out there for consideration.
Other maps that came to mind: Red Slammer, Red 777, various ikspq, and... a bunch more Than maps.
#24432 posted by negke [31.18.93.198] on 2014/06/17 07:04:58
Definitely something by Tronyn! For example, a flythrough of this area from NSOE, Something Wicked and Arcanum.
 Yeah
#24433 posted by ericw [172.219.249.35] on 2014/06/17 07:36:43
Maybe wickedstart.bsp from something wicked - amazing cyclopean architecture!
 "This Is Phil Fish"
#24435 posted by Spirit [92.196.109.151] on 2014/06/18 11:42:30
 Daz
#24436 posted by Spirit [92.196.109.151] on 2014/06/18 11:50:52
ac
solarfall
menk
gmsp1
some ikspq
sm48_daz
sm48_crap <3
sm48_xen
some necros
negke's damn spider map from travail (qte2m6)
negke's sm48ish sm map
 Sm48_xen!!
#24437 posted by dazzers [193.183.99.211] on 2014/06/18 14:02:15
 Lol
#24438 posted by DaZ [89.168.60.49] on 2014/06/18 14:32:44
I had to load up that map because I didn't remember what it was!
Can't really use small speed maps though, not enough substance
 Phil Fish
#24439 posted by ijed [200.73.66.2] on 2014/06/18 15:08:14
I never understood why people hated him. But then again I avoid social media - I only signed into facebook last year.
Good video.
 Phil Fish
#24440 posted by Spiney [81.241.142.57] on 2014/06/18 15:10:47
Critiques everyone but can't stand being critiqued.
 Sry, Read Over The Video Post
#24441 posted by Spiney [81.241.142.57] on 2014/06/18 16:05:22
It's interesting!
 Awesomeness!
#24442 posted by ijed [200.73.66.2] on 2014/06/20 22:01:49
#24443 posted by Spirit [92.196.76.131] on 2014/06/22 12:54:12
necros, you sadist. I am trying to finish your 100b3 map.
#24444 posted by necros [99.227.110.3] on 2014/06/22 17:55:53
but... why..? :P
 That's Our Kind Of Girl
#24445 posted by onetruepurple [93.105.236.221] on 2014/06/22 19:36:34
#24446 posted by Lunaran [70.124.85.229] on 2014/06/22 22:20:23
uh
 And That Was The 18th Anniversary Of Quake, Too!
#24447 posted by onetruepurple [93.105.236.148] on 2014/06/23 13:57:58
It all fits!
#24448 posted by madfox [84.26.177.181] on 2014/06/23 23:07:50
my defs are ruined.
()void touche RETURN FALSE;
EF_BRIGHTFIELD = overload
 Lol
#24449 posted by Spiney [81.241.178.71] on 2014/06/23 23:24:51
 Space Hulk
#24450 posted by RickyT33 [90.221.254.133] on 2014/06/24 19:57:20
#24451 posted by Rick [75.65.159.61] on 2014/06/24 21:55:01
There's a lot of good stuff going on sale at Steam's summer sale. I just bought Metro Last Light for $6 and change.
An older game I've always wanted to try, Syberia is only $2, and if by some miracle no one here has Fallout New Vegas the "Ultimate" version is on sale for $7
 Daikatana 1.3 Is In Open Beta
#24452 posted by Yhe1 [173.58.187.144] on 2014/06/25 07:31:34
Daikatana 1.3 is in open beta
http://www.daikatananews.net/
#24453 posted by Johnny Law [67.188.146.229] on 2014/06/25 08:21:39
I'm super tempted to get DKT in the Steam sale. I know that buying bad games shouldn't be encouraged but it's such a part of the whole 90s FPS zeitgeist that I feel I oughta take a look!
 @#24445
#24455 posted by killpixel [98.211.184.167] on 2014/06/26 17:50:09
...underaged?
 Quakewiki.org Style
#24456 posted by Spiney [91.177.94.107] on 2014/06/26 17:51:10
I have to style a mediawiki and I was wondering if the quakewiki one is based off some template I could use as a starting point?
The quakewiki looks really nice for a wiki, imo :)
#24457 posted by Spirit [92.196.42.160] on 2014/06/26 22:24:26
Yeah, 'Monaco'. Starbuck made the style, it is super mega pretty (just like him, I am sure).
https://github.com/dantman/monaco-port
 @#24455
#24458 posted by Shambler [86.25.44.11] on 2014/06/27 01:00:30
....small tits?
 Spirit
#24459 posted by Spiney [91.177.94.107] on 2014/06/27 11:02:50
Thanks!
 Oouch
#24460 posted by stevenaaus [49.182.76.86] on 2014/06/27 13:36:00
#24461 posted by JneeraZ [199.255.40.36] on 2014/06/27 14:12:43
I'm skeptical ... this was from a USB charger plugged into her laptop? Plugged into the wall, maybe, but a laptop? I don't think laptop put out that much juice.
 Speedrun Time
#24463 posted by Preach [77.98.165.95] on 2014/06/27 20:10:57
Hey, the http://gamesdonequick.com/ marathon is currently half way though Quake nightmare 100%, should be going a bit longer...
 Who Here Did Nothing Productive So Far This Summer?
#24464 posted by Breezeep_ [100.1.255.141] on 2014/06/27 21:16:20
#24465 posted by metlslime [159.153.4.50] on 2014/06/27 21:52:37
it's summer?
#24466 posted by metlslime [159.153.4.50] on 2014/06/27 21:52:47
/me looks outside
 Nah
#24467 posted by ijed [200.73.66.2] on 2014/06/27 22:04:07
It's winter.
The car windshield was frozen this morning.
 Meanwhile In Japan
#24468 posted by mfx [78.55.177.209] on 2014/06/27 22:08:20
 Usb Burns To Ear/chest
#24469 posted by Steve [49.182.76.28] on 2014/06/27 22:19:08
I guess i'm skeptical too, but maybe its possible ??. Charger fails and sends a huge spike through usb/device/in-ear-phones
 (couldn't Resist)
#24470 posted by Spike [86.173.175.99] on 2014/06/28 05:23:51
I'm only huge if you arouse me.
 <- Duff
#24472 posted by Scampie [72.12.65.92] on 2014/06/28 11:31:27
 ^spam
#24474 posted by Breezeep_ [100.1.255.141] on 2014/06/28 14:39:22
you think it would be a good idea to put in a "spambot check" where the anonymous user has to solve a captcha by adding numbers correctly?
 Spam
#24475 posted by Spiney [81.241.178.116] on 2014/06/28 21:39:13
maybe have a verification question for x number of first posts
#24476 posted by stevenaaus [49.182.76.123] on 2014/06/29 03:25:13
The silly bartards certainly are persistent
 Quick Question
#24478 posted by Johnny Law [50.242.126.113] on 2014/06/30 19:02:14
The Quake Info Pool command-line reference has this to say about "-bpp 32":
"ADVANCED OPTION: Sets the pixel depth mode the video adapter should switch into, note setting it to 24 or 32 won't actually increase the visual quality of the game, usually just slow it down, but useful for getting certain GL cards to function with GLQuake."
It's actually been a long time since I ever bothered to use this option. I don't remember (or never knew): what's the symptom of the problem that is solved by this?
#24479 posted by metlslime [159.153.4.50] on 2014/06/30 20:55:36
the symptom is that glquake defaults to 16bpp on any cards that support it (not sure if this is supported in modern days) and you'll get discolored palette colors in your textures, since glquake also uses the framebuffer bit depth to determing texture bit depth.
Most people may not notice it, but if you are used to 32bpp and you look at 16bpp, you may notice the colors are "off" on familiar textures -- statusbar seems a shade too green, purple sky textures don't seem right, etc.
 Absolutely Noticeable
#24480 posted by than [126.204.193.95] on 2014/07/01 01:21:05
you can see 16bpp artifacts VERY clearly on levels with fog, because fog creates smooth gradients, which render much more cleanly the more bits per pixel you have.
#24481 posted by Johnny Law [50.242.126.113] on 2014/07/01 01:45:13
Got it, thanks. I was a little puzzled because that QIP text made it sound like there was some bug above and beyond actually setting the texture depth.
BTW is this an issue only for original GLQuake, or do Fitzquake DP etc. have similar behaviors?
#24482 posted by metlslime [159.153.4.50] on 2014/07/01 03:06:15
many glquake variants have the same behavior in 16bpp mode. fitzquake included.
 Oi, Fog
#24483 posted by Lunaran [99.112.162.57] on 2014/07/01 04:02:14
I wish the fog banding in quake weren't so bad, the only fog colors that look good to me are very dark and very subtle but that's asking for green and orange stripes :(
can we have -64bpp please? just, you know, add more bits.
 Fog
#24484 posted by than [126.204.193.95] on 2014/07/01 17:01:15
or add dithering. I wonder if that's tricky to implement.
 Dithering
#24485 posted by lei-lei [109.163.234.9] on 2014/07/02 03:27:00
DX10-generation video cards (Geforce8800/Radeon HD2400) removed all dithering for 16-bit color, so it would have to be reimplemented via post-process shader, which is possible, and I have also done it in GLSL before.
It helps to know the time context when that bit on the QIP page quote was written when cards had dithering and Maddes was using a Voodoo-based card which doesn't support 24/32bit color anyway, hence the whole misleading "no difference" thing. Further to the fact that Voodoo cards dithered and THEN filtered their image to mask the dithering leading to their infamously blurry appearance.
and GLQuake defaults to 16-bit color since that's all 3dfx could initialize on. Gotta leave out the hassle of setting -bpp 16 for those mainstream performance-desperate 3dfx users.
 EntEd
#24486 posted by Shambler [86.25.44.11] on 2014/07/02 10:13:11
EntEd [EDIT]
Posted by Jonan [121.72.119.122] on 2014/07/02 08:14:13
Hey all.
Had to reinstall a lot of programs recently, and I've lost my EntEd reg key. Any one know where I can get one?
Cheers.
 Upgrade To Entspy?
#24487 posted by Lunaran [216.188.254.244] on 2014/07/02 18:49:17
 Some Of My Hl2
#24489 posted by PuLSaR [83.139.149.54] on 2014/07/04 21:05:27
#24490 posted by onetruepurple [93.105.236.36] on 2014/07/04 23:30:21
 Way To Go OTP...
#24491 posted by FifthElephant [82.24.73.240] on 2014/07/04 23:36:25
Seanza had been sending verbal abuse to TotalBiscuit constantly before he replied with that, admittedly tasteless, comment.
 Yeah Sure.
#24492 posted by onetruepurple [93.105.236.36] on 2014/07/04 23:44:56
Maybe if that dude didn't spend so many years in a business he wasn't suited for, he'd be okay right now.
#24493 posted by FifthElephant [82.24.73.240] on 2014/07/04 23:51:31
People aren't perfect. It's difficult to impose such impossible standards on someone, I've said far more reprehensible things in my lifetime but the difference between me and TB is that he's (internet) famous.
Having every single one of your comments criticised is not normal, there's something inherently wrong with the way we treat famous people and have these exacting standards to which they must adhere.
 PuLSaR
#24494 posted by RickyT33 [90.221.255.158] on 2014/07/05 01:05:42
That tone is awesome. I loVe the map. Reminds me of Aliens for some strange reason. Nice work!
 TotalBiscuit.
#24495 posted by Shambler [86.25.44.11] on 2014/07/05 13:04:31
Decent layman's-style Starcraft commentary.
Decent down-to-earth game first looks / reviews.
That's what matters to me. You can take your interweb DRAMAZ and shove it.
 I Hear That Shambler
#24496 posted by FifthElephant [82.24.73.240] on 2014/07/05 13:11:31
People aren't usually very well equipped to deal with verbal abuse properly.
Hell I'd rather judge the man by his work anyway, he does great things for games journalism.
The same is true for Phil Fish, the guy is clearly a talented developer, who cares if he thinks japanese developers need to try harder.
 Up All Night
#24497 posted by RickyT33 [90.221.255.158] on 2014/07/06 05:40:16
Off my pickle. Sock - how dare you have a real life! I'm resisting the temptation to keep working on my map jam map. I feel 'I have done it now', 'it was only ever meant to be a quick thing' etc....
#24498 posted by Lunaran [99.112.162.57] on 2014/07/07 00:02:20
I was going to mark Willem's post in the jam thread as the first use of the n-word on func.
I was terrifyingly wrong:
https://www.google.com/search?q=nigger+site%3Acelephais.net
#24499 posted by necros [99.227.110.3] on 2014/07/07 00:22:51
it's a quote from pulp fiction
 Son...
#24500 posted by FifthElephant [82.24.73.240] on 2014/07/07 00:30:06
I am disappoint
#24501 posted by Lunaran [99.112.162.57] on 2014/07/07 02:12:56
I know that, you buttheads
 If You Didn't Realize...
#24502 posted by Scampie [72.12.65.92] on 2014/07/07 05:39:34
 Got My Results Back For The FdSc Degree I Spent The Last 3 Years Doing
#24503 posted by RickyT33 [176.35.71.152] on 2014/07/07 14:07:23
My overall average grade was 69.72%, which is an upper second. Or an upper-upper second to be more precise. But I just bumped into my tutor who told me it would get rounded up to a 70%, which will make it a 1st! So I'm pretty happy about that today...
It worked, too, QuakeC now looks a LOT less intimidating lol :)
 Congratulations!
#24504 posted by mfx [85.181.44.2] on 2014/07/07 14:22:41
Well done!
#24505 posted by mwh [120.136.5.22] on 2014/07/08 02:14:13
Good effort calibration there Ricky :)
 Congrats!
#24506 posted by than [39.2.242.10] on 2014/07/08 13:15:24
my degree (10 years ago...) got rounded up to an upper second ;) Was very relieved about that, since there was a bunch of math shit that I hated and thought I had failed. First is way more pwn though. Well done.
 Thanks Guys :) :) :)
#24507 posted by RickyT33 [176.35.71.152] on 2014/07/08 13:49:22
 Mfx, Negke, SleepwalkR
#24508 posted by onetruepurple [93.105.42.63] on 2014/07/09 00:03:49
I fear for your collective livers.
 "phew, That Was Close"
#24509 posted by SleepwalkR [85.178.189.247] on 2014/07/09 01:26:29
 Hahah
#24510 posted by ijed [190.22.73.79] on 2014/07/09 03:27:16
Look at all those sad Brazilian faces!
 Spirit, Mfx, Negke, SleepwalkR
#24511 posted by spy [212.96.66.142] on 2014/07/09 05:27:56
seconded
Congrats on the win
 7-1
#24512 posted by stevenaaus [49.182.76.76] on 2014/07/09 13:01:11
Just amazing.
I'd like to see a Sth American team win in their home continent... but the Brazilians were just such primadonnas :(
 Since We Were Talking About Exams
#24513 posted by onetruepurple [93.105.42.160] on 2014/07/09 14:17:16
Exam
CAE
Certificate in Advanced English
Result
PASS AT GRADE A
And just this morning, I had a dream where I went to take this exam, was late, and decided I'm going to retake it in 6 months. Then I dreamt of my dad's reaction to that and I woke up in a quite cold sweat.
 Hahaha
#24514 posted by RickyT33 [176.35.71.152] on 2014/07/09 14:38:04
Also 'Rather well done, fine Sir.'
 It's Everyone's Favorite Gameshow!
#24517 posted by Scampie [72.12.65.92] on 2014/07/10 03:33:01
 Definitely Madfox
#24518 posted by Lunaran [216.188.254.244] on 2014/07/10 04:07:58
hey do you know what time it is in brazil? oh about 7 past cesar
hey did you hear about the brazilian football team's tribute to neymar? he couldn't play, so none of the rest of them did either
i hear it was the second biggest massacre in german history
but not the first time a few thousand germans will have to lie low in brazil for a while
pornhub has had to ask its users to stop uploading clips of "young brazilians getting fucked by the entire german football team"
that one's actually true
world cup discussion: over
go map
 Screw The Axe!
#24519 posted by madfox [84.26.177.181] on 2014/07/11 00:27:37
#24520 posted by Scampie [72.12.65.92] on 2014/07/11 01:54:27
i have no words
#24521 posted by necros [99.227.110.3] on 2014/07/11 02:35:01
madfox, you have reached new heights!
 Level Design Tip: Fewer Doorways For Less Confusion?
#24522 posted by negke [31.18.93.198] on 2014/07/11 09:21:58
#24523 posted by metlslime [159.153.4.50] on 2014/07/11 09:30:38
start with fewer teleporters :)
 Sleepwalkr
#24524 posted by Spirit [92.196.38.176] on 2014/07/12 14:49:39
Could we please get a less crazy password for Quaketastic? Every time I want to upload something (when it is not saved in the browser), I have to go to func to look it up.
 Yeah I Think It Should Go Back To What It Was Before
#24525 posted by RickyT33 [90.221.255.158] on 2014/07/12 15:29:26
A self-reference to ones adoration to the hub of shub...
 *of
#24526 posted by RickyT33 [90.221.255.158] on 2014/07/12 15:29:37
 OK
#24527 posted by spy [5.76.63.187] on 2014/07/12 19:08:04
there's been a scraps that left by the most inspiring mapper ever mr.czg himlelfssss
i'm referring to his aero work
Someone should make the proper map(s) from its currents state
 Czg
#24528 posted by spy [5.76.63.187] on 2014/07/12 19:12:26
#24529 posted by spy [5.76.63.187] on 2014/07/12 19:13:10
 AEIOU AEIOU AEIOU AHUJ9
#24530 posted by czg [95.199.201.200] on 2014/07/12 19:33:29
JOHN MADDEN
 There's Been....... *suicide*
#24531 posted by spy [5.76.63.187] on 2014/07/12 19:35:17
there's a bunch of scraps
 JOHN MADDEN
#24532 posted by spy [5.76.63.187] on 2014/07/12 19:37:26
is a former NJD hockey player
#24533 posted by czg [95.199.201.200] on 2014/07/12 19:39:39
I actually started making something for jam2 in trenchbroom yesterday, simultaneously learning trenchbroom, but I literally only have four hours on Subday to work on it before I leave on vacation.
#24534 posted by czg [95.199.201.200] on 2014/07/12 19:40:30
Subday = Sunday. How can it be.
 As Mr. Sock Has Stated
#24535 posted by spy [5.76.63.187] on 2014/07/12 19:49:29
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set
I don't mind to see any work from you.
It is a really great thing you actually haven't left the mapping scene yet
#24536 posted by czg [83.209.69.152] on 2014/07/12 20:13:52
I've been spoiled by using Modo. Going back to something brush based is like being shackled. That's why I had the bright idea to write a qbsp compiler that would compile meshes into a bsp. The theory is that it should work as long as some compromises are made on both sides of the chain. I started writing something in C#, but I kinda decided to stop since I didn't really care that much.
 123
#24537 posted by Spirit [80.187.103.173] on 2014/07/12 22:50:20
was ist los was ist das
#24538 posted by JneeraZ [174.97.226.218] on 2014/07/13 00:12:14
czg - I've had that same dream and at one point had ToeTag reading in OBJ files that it then tried to break up into convex chunks for compilation. That's actually a pretty hard problem to solve, for me anyway, and it didn't end up going anywhere. Would be awesome though...
#24539 posted by onetruepurple [93.105.236.150] on 2014/07/13 00:26:56
 GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL
#24540 posted by onetruepurple [93.105.236.150] on 2014/07/13 23:37:11
 Jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!
#24541 posted by mfx [78.55.209.188] on 2014/07/13 23:38:04
JAAAAAAAAAAAAAAA!
 Gg No Re
#24542 posted by rebb [91.35.81.178] on 2014/07/13 23:42:50
 Germany Stronk
#24543 posted by skacky [90.0.62.21] on 2014/07/13 23:45:25
 Schlaaaaand!!!!!!!
#24544 posted by SleepwalkR [85.178.62.166] on 2014/07/14 00:19:33
 Schwanzstucker!
#24545 posted by Lunaran [99.112.162.57] on 2014/07/14 03:00:39
 Gott
#24546 posted by stevenaaus [49.182.76.124] on 2014/07/16 00:32:03
What a magic finish.
 Had
#24547 posted by stevenaaus [49.182.76.124] on 2014/07/16 00:33:25
a dream with those figgin' land-bound fish from someone's recent speedmap chasing me round.
#24548 posted by Lunaran [216.188.254.244] on 2014/07/16 21:35:45
Today in "Huh!":
The Doom BFG does damage in a cone, radiating away from the player, in the direction he originally fired it, regardless of where the projectile actually explodes.
http://www.gamers.org/docs/FAQ/bfgfaq/
 Huh
#24549 posted by mwh [120.136.5.22] on 2014/07/17 00:31:43
And the cone is traced from where the play has moved to at the time of projectile impact? That sounds ... wacky.
#24550 posted by Lunaran [216.188.254.244] on 2014/07/17 01:08:03
Yeah, I was watching a Doom2 speedrun and wondering why the guy would a) fire the BFG at a wall before walking into a room and b) everything would die anyway
 Uh Oh..
#24551 posted by mfx [92.229.66.66] on 2014/07/17 01:27:02
 I Wrote A Research Paper
#24552 posted by megaman [77.3.101.125] on 2014/07/17 09:59:47
http://cg.ivd.kit.edu/890.php if someone is interested :-)
 Vondur Farted.
#24553 posted by Shambler [86.27.47.202] on 2014/07/17 11:50:50
Mystery solved.
 Megaman
#24554 posted by ijed [200.73.66.2] on 2014/07/17 15:30:16
Over my head. Looks nice though.
#24555 posted by Johnny Law [67.188.146.229] on 2014/07/17 16:30:28
Look at you, lead author! Cool beans.
When it comes to papers that are over my head, I like graphics papers the best 'cause they have pictures that at least give me the gist. :-)
 Mr Law:
#24556 posted by Scampie [72.12.65.92] on 2014/07/17 16:48:43
Do you have a Twitter? I saw you wrote a new Quake Guide and tweeted it to my meager following and suddenly wondered if you do.
#24557 posted by Johnny Law [50.242.126.113] on 2014/07/17 19:03:47
I do, but it's almost entirely me using Twitter in read-only mode: https://twitter.com/joel_k_baxter
Feel free to follow it if you like, maybe I'll bootstrap myself into actually posting on it some day. :-)
 :-)
#24558 posted by megaman [77.3.125.38] on 2014/07/18 22:41:54
 Cthulhu Crypto Currency
#24559 posted by mfx [92.229.97.229] on 2014/07/20 12:15:14
 ...and I'm Back.
#24560 posted by Breezeep_ [100.1.255.141] on 2014/07/20 18:53:09
I personally liked the elk mountain resort's villages because it was music nicer and prettier than the house I'm currently living in.
 Yeah.
#24561 posted by Drew [24.114.108.61] on 2014/07/20 21:13:31
Obviously.
Did you hang out with Madfox while you were there?
 No.
#24562 posted by Breezeep_ [100.1.255.141] on 2014/07/20 22:10:44
Don't ask me a question like that again. I don't know that guy or any of you.
 LOL
#24563 posted by Shambler [86.23.72.171] on 2014/07/20 22:20:01
 Nice
#24564 posted by onetruepurple [93.105.42.72] on 2014/07/20 22:32:33
Did you score?
#24565 posted by madfox [84.26.177.181] on 2014/07/21 02:50:53
win
looz or
drew.
 ^ :)
#24566 posted by Lunaran [99.112.162.57] on 2014/07/21 03:42:04
 Been A Long Time
#24567 posted by ijed [200.73.66.2] on 2014/07/21 15:12:24
Since I fell asleep at my desk working on Quake.
 Since I Fell
#24568 posted by madfox [84.26.177.181] on 2014/07/21 22:58:10
out of my map while I was still dreaming.
 QBSP Texture Coordinate Compuation
#24569 posted by SleepwalkR [92.231.235.170] on 2014/07/21 23:44:14
Does anyone know where in the QBSP source code (or any Quake 1 derivative) the texture coordinates for the vertices get computed? I can't find it ;-)
 Oh, Now I Get It
#24570 posted by SleepwalkR [92.231.235.170] on 2014/07/21 23:51:18
BSP doesn't - the engine does. So does anyone know where the engine does it?
 BuildSurfaceDisplayList
#24571 posted by ericw [199.126.128.107] on 2014/07/22 00:19:11
I think.. seems to compute the final texture coords that are passed to OpenGL
 Thanks!
#24572 posted by SleepwalkR [92.231.235.170] on 2014/07/22 00:21:00
 Interview With 'dkm', Wolfenstein: The New Order Leveldesigner
In this fascinating interview, Thibault 'dkm' Courbet discusses the development of recent hit Wolfenstein: The New Order. He also talks about his time at Starbreeze Studios, where he worked on Chronicles of Riddick: Assault on Dark Athena and Syndicate. Enjoy subjects including level design techniques, the challenges of id Tech 5, and the politics of working on a beloved IP like Syndicate.
#24576 posted by Scampie [72.12.65.92] on 2014/07/26 18:16:48
Male echidnas have a four-headed penis. During mating, the heads on one side "shut down" and do not grow in size; the other two are used to release semen into the female's two-branched reproductive tract. Each time it has sex, it alternates heads in sets of two.
 Thanks
#24577 posted by Drew [70.55.66.130] on 2014/07/26 21:12:45
facebook status worthy
 Echidnas
#24579 posted by quaketree [76.14.68.95] on 2014/07/27 04:09:50
Why did I read that as "Enchilada" at first? Time to go make dinner I guess.
 Does Anyone Have
#24580 posted by SleepwalkR [130.149.243.224] on 2014/07/28 11:40:42
a copy of Left 4 Dead (1 or 2) that they don't need and would gift to me?
That be awesome.
#24581 posted by JneeraZ [174.97.226.218] on 2014/07/28 12:13:40
Those are, like, $5 on Steam aren't they? :)
 20 Euros Here
#24582 posted by SleepwalkR [130.149.243.224] on 2014/07/28 12:14:35
#24583 posted by JneeraZ [174.97.226.218] on 2014/07/28 12:17:21
The fuck? They give it away like Pez almost every Steam sale ... 20 Euros for games that old is insane.
 I Think I Have A Spare L4D2
#24584 posted by RickyT33 [176.35.71.152] on 2014/07/28 12:33:56
Whats your steam id?
 Nope Sorry
#24585 posted by RickyT33 [176.35.71.152] on 2014/07/28 12:51:54
It's Portal 2 I have a spare copy of, sorry...
 Thanks Anyway!
#24586 posted by SleepwalkR [80.187.107.30] on 2014/07/28 14:17:33
#24587 posted by JneeraZ [199.255.40.36] on 2014/07/28 15:46:20
SleepwalkR, what's your Steam name? I'm warren.marshall, add me.
 Willem
#24588 posted by negke [31.18.93.198] on 2014/07/28 19:46:08
Even if it were on sale, keep in mind you can only buy a low violence version in Germany (and Australia) which sucks.
#24589 posted by JneeraZ [199.255.40.36] on 2014/07/28 19:59:40
Damn it SleepwalkR ... I can't gift you what you already own! :)
 Lol
#24590 posted by SleepwalkR [92.231.234.230] on 2014/07/28 21:44:04
Nevermind then, this is getting ridiculous. The backstory is this: A colleague and I want to play L4D, but 20 Euros for a 5 year old game is ludicrous. So he bought it on DVD from ebay, but of course it's used so he can't register it with Steam. He was frustrated as hell, and I want to play L4D, so I thought I'd ask around if someone has a spare copy.
Fuck Steam.
#24591 posted by JneeraZ [199.255.40.36] on 2014/07/28 21:49:21
Steam claims you own both games. It won't let me gift anything to you. :P I assumed someone else had already hooked you up...
#24592 posted by negke [31.18.93.198] on 2014/07/28 22:26:30
You could trade the game. This way it'll be in Sleepy's inventory and he can gift it to his colleague.
 SleepwalkR
#24593 posted by RickyT33 [90.202.250.103] on 2014/07/28 22:43:13
 Ricky
#24594 posted by SleepwalkR [92.231.234.230] on 2014/07/28 22:54:27
Yeah, the previous owner probably forgot to unregister his key or some shit.
 Negke
#24595 posted by SleepwalkR [92.231.234.230] on 2014/07/28 22:54:34
do explain...
 Apparently If You Write To Steam
#24596 posted by RickyT33 [90.202.250.103] on 2014/07/28 23:01:11
they can remove the inactive copy you have, then Willem can try and gift you it again...
#24597 posted by Spirit [80.187.103.82] on 2014/07/28 23:06:57
now that sounds massively convenient.
#24598 posted by Scampie [72.12.65.92] on 2014/07/29 02:06:24
You could trade the game. This way it'll be in Sleepy's inventory and he can gift it to his colleague.
----
do explain...
1)Buying the game as an Inventory item to be traded.
Add game to cart.
Click 'Purchase as a Gift'.
Click 'Store the gift in my inventory to send later'.
The game is now an 'item' in your Steam inventory.
2)Trading an item with another Steam User.
Go to your friend's profile and click the 'More' drop down button.
Click 'Offer a trade'.
In the trade window, browse your inventory to 'Steam' (this may be the only catagory you have).
Drag the game 'item' to the right side and confirm the contents of the trade.
Your friend will then need to accept the trade.
 Spirit Are You There?
#24600 posted by mfx [78.55.65.1] on 2014/07/29 09:55:21
 Spirit Are You There?
#24601 posted by mfx [78.55.65.1] on 2014/07/29 09:55:49
check mail please.
 Spirit Are You There?
#24602 posted by MIke Woodham [87.127.250.2] on 2014/07/29 12:47:10
...are we having a seance?
#24603 posted by JneeraZ [174.97.226.218] on 2014/07/29 14:05:56
Spirit can't see when he has new email and has to be notified here. Apparently...
#24604 posted by Spirit [92.196.1.59] on 2014/07/29 14:10:17
I reply/react to emails in my own pace. Can be days to months.
 Spirit Are You There?
#24605 posted by Lunaran [99.112.162.57] on 2014/07/29 16:27:07
it's me, margaret
#24606 posted by JneeraZ [199.255.40.36] on 2014/07/29 16:44:20
Spirit, are you in there? Blink once for yes, twice for no.
 Humor Are You There?
#24607 posted by mfx [78.55.65.1] on 2014/07/29 17:15:39
 No
#24608 posted by RickyT33 [176.35.71.152] on 2014/07/29 17:59:41
 Fuck
#24609 posted by JPL [87.202.12.220] on 2014/07/29 21:59:04
we are alone...
 Let's
#24610 posted by ijed [186.9.134.175] on 2014/07/29 23:09:52
Fire off some bottle rockets in the map archive while old man Spirit is away!
 August Is Almost Here...
#24611 posted by Breezeep_ [100.1.255.141] on 2014/07/29 23:20:48
I'm excited to go to High School and at the same time I don't want summer to end.
 August Is Almost Here...
#24612 posted by Scampie [72.12.65.92] on 2014/07/29 23:25:07
Finally, those damn kids will get off my lawn and I can enjoy some peace and quiet.
#24613 posted by Lunaran [216.188.254.244] on 2014/07/30 00:31:58
Doom2 In Name Only
What would you build if you had nothing to go on but "The Ebon Fortress"? Or "The Vaults of Zin"?
 ^ Jam3 Theme ^
#24614 posted by Scampie [72.12.65.92] on 2014/07/30 00:34:12
#24615 posted by Lunaran [216.188.254.244] on 2014/07/30 01:21:53
a longer jam hopefully
"e4 remixes" was another one that keeps coming up.
#24616 posted by negke [31.18.93.198] on 2014/07/30 06:51:54
Wasn't there talk about a low gravity theme for Jam3?
D2INO was another original idea for a community project - it's amazing how easily the people at DW can always pull them off. The actual release was a mixed bag though, at least the levels I played.
 "e4 Remixes"
#24617 posted by spy [5.251.170.201] on 2014/07/30 13:42:28
sounds tasty
 DirectQ Engine
#24618 posted by DaZ [89.168.60.49] on 2014/07/31 12:57:05
Its page disappeared : http://directq.codeplex.com/ and I can't find any mirrors or new pages hosting it.
Anyone know any?
#24619 posted by Johnny Law [67.188.146.229] on 2014/07/31 15:07:06
For the pages themselves, I think archive.org is all we've got.
The engine executable:
https://www.quaddicted.com/files/engines/directq/DirectQ%201.9.0%20Executable.zip
 Thanks Johnny!
#24620 posted by DaZ [89.168.60.49] on 2014/07/31 15:09:54
 Mh Retired
#24621 posted by lei-lei [173.254.216.68] on 2014/08/01 07:32:03
Intentional takedown :'(
#24622 posted by negke [31.18.93.198] on 2014/08/01 10:07:02
That's a shame, but he probably had his reasons. I suppose he didn't like being bothered with and pressured by feature requests and bug reports all the time. Still, it seems an overly harsh move to take down everything.
 Afaik
#24624 posted by ijed [186.9.130.79] on 2014/08/01 14:19:36
It was personal reasons, not to do with the community itself.
#24625 posted by onetruepurple [93.105.42.195] on 2014/08/01 16:15:18
In loving memory of MH, I'm going to replay every Quoth map ever made.
"heuuu-arrrgghh!"
 Map Jam 2: Ikwhite/ikblue
#24626 posted by Scampie [72.12.65.92] on 2014/08/01 23:13:47
 How Did This End Up Here?
#24627 posted by metlslime [159.153.4.50] on 2014/08/01 23:17:06
#24628 posted by Scampie [72.12.65.92] on 2014/08/01 23:19:57
Shambler and I both submitted news at the same time, delete mine if you want
 Toxikk
#24630 posted by Shadowdane [72.192.239.103] on 2014/08/02 17:59:11
Haven't posted here in years... but occasionally lurk to see what everyone is up to.
Stumbled on this trailer recently. Interesting that a quite a few studios seem to be heading back to Arena FPS games!!
Kinda looks like a cross between UT, Q2 & Halo.. lol. This game is built on the Unreal Engine, so similarities to UT is kinda expected I guess.
https://www.youtube.com/watch?v=FoYcjeHVbnI
 Nice.
#24631 posted by Shambler [82.31.22.202] on 2014/08/02 19:32:35
Looks like a cross between UT, UT, and UT. I look forward to the Epic lawsuit.
 Anyone
#24632 posted by ijed [190.22.112.186] on 2014/08/02 23:51:07
Want in on a Ep4 mini-episode?
It'll be different from the map jams since it'll feature custom progs and a couple of new enemies.
Time frame probably a month or two.
 Want To Organize Jam 3 Then?
#24633 posted by skacky [90.0.188.72] on 2014/08/03 00:06:04
 Hm
#24634 posted by ijed [190.22.112.186] on 2014/08/03 00:19:09
I've no objection to it.
The extra enemies are an exploding zombie, a fast zombie based off Necros' one from Altar of Storms and a boss creature. Obviously, no requirement to use them if you don't want to.
I would want a start map and a boss map, so maybe this doesn't fit the Jam template.
 #terrafusion
#24635 posted by Scampie [72.12.65.92] on 2014/08/03 00:21:27
Bal, Vondur, SleepwalkR, I gave you all ownership powers over the channel.
I'm taking a break from IRC, and will be less frequent here for awhile.
 And Nothing Of Value Was Lost.
#24636 posted by onetruepurple [93.105.236.212] on 2014/08/03 00:23:46
#24637 posted by onetruepurple [93.105.236.212] on 2014/08/03 00:24:42
Just kidding, hope you spend your time off in brave new ways.
 Also
#24638 posted by ijed [190.22.112.186] on 2014/08/03 00:28:05
Props to Sock for getting the Jamball rolling.
May it never gather moss.
#24639 posted by Johnny Law [67.188.146.229] on 2014/08/03 01:28:03
A rolling jamball probably gathers lots of gross stuff. :-/
 Gibs
#24640 posted by ijed [190.22.112.186] on 2014/08/03 01:31:10
 This Thing Happens BTW
#24641 posted by ijed [190.22.112.186] on 2014/08/03 03:51:42
If it a Jam or not.
And that means you, OTP, getting yur shit together.
I might just do my job in any case - the creative part is up to all you lopsided diamonds.
 IE
#24642 posted by ijed [190.22.112.186] on 2014/08/03 03:52:26
real mappers
 FFS
#24643 posted by ijed [190.22.112.186] on 2014/08/03 04:02:16
You all sleep far too much.
I'm gonna keep this as a personal thing unless certain people bug me too much.
GRahhhh More Quake
 Scampi
#24644 posted by negke [31.18.93.198] on 2014/08/03 08:19:30
I miss you
 What?
#24645 posted by onetruepurple [5.172.252.25] on 2014/08/03 10:16:55
And that means you, OTP, getting yur shit together.
I have nothing to do with this thing.
 Guys I Need A Help With External Model Textures
#24646 posted by spy [5.251.205.105] on 2014/08/03 11:09:49
for example i got primevil deathmatch pak
what should i do to enable exttex in quake
i put em in id1 directory - >
textures(some .tga files)->
progs - some .tga files
models - some .tga files
health and ammo paks are working just fine, but v_models and g_models won't work
i got a mod and just dropped all files there and it works , besides RL g_
#24647 posted by necros [99.227.110.3] on 2014/08/03 18:56:20
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
 Map Jam 3
#24648 posted by FifthElephant [82.24.73.240] on 2014/08/03 19:26:14
 Daikatana Episode 4 WAD
#24649 posted by generic [184.5.53.41] on 2014/08/03 21:36:26
Has some but I don't know if I would call them good...
#24650 posted by Spiney [91.177.84.249] on 2014/08/04 12:31:15
maybe have a mapjam with the only requirement it has to use a totally new texture set
#24651 posted by Spirit [92.196.121.71] on 2014/08/04 13:13:24
jam3: There Must Be No Knight Visible Right From The Playerstart
#24652 posted by PuLSaR [188.234.142.218] on 2014/08/04 15:36:00
jam3: There Must Be No Knight Visible Right From The Playerstart
impossible
#24653 posted by Lunaran [99.112.162.57] on 2014/08/04 16:27:11
are knights the new crates?
#24654 posted by czg [212.16.188.76] on 2014/08/04 16:41:31
Knights are the new scaffolding,
which was the new mattresses,
which were the new pipes,
which were the new barrels,
which were the new crates.
#24655 posted by spy [5.251.41.160] on 2014/08/04 17:38:48
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
strange
fitz doesn't support this one http://quaketastic.com/files/screen_shots/fitz0000.jpg
and supports this one
http://quaketastic.com/files/screen_shots/fitz0001.jpg
anyway i figure out how to install the mod
 Ok
#24656 posted by FifthElephant [82.24.73.240] on 2014/08/04 21:11:45
I like the idea of an oriental theme map jam... but also this might be a great theme?
https://www.quaddicted.com/files/wads/dkt.zip_dkte3.wad.jpg
 Dkt
#24657 posted by Mike woodham [87.127.250.2] on 2014/08/05 11:23:06
I'll play it...
 Misc Ideas
#24658 posted by Tronyn [24.79.126.117] on 2014/08/06 19:58:31
whatever the next jam theme is, it should be something relatively unique (like the last two). There are already lots of great Daikatana-E3 maps. I imagine some people are itching to make base maps, but there are also a lot of base maps already (along with a lot of Quoth/Fodrian maps). I liked the Elder World suggestion, as well as the Low Gravity suggestion. There are plenty of wads on quaddicted that have hardly been used yet, though they might be too unfamiliar to inspire people. If I had to settle on that balance of used enough to inspire, but not too much, I'd go with the textures that were used in Glassman's Day of the Lords, Necros' The Living End, the Coagula Contest 3 Start Map, and I think Hrimfaxi has a turtle map in those as well (can't remember what game they're from). Or even the ones from Necros' Altar of Storms. Actually just make the whole thing based on that, it's been too long and I want a Necros map. heh.
 Egyptian Wads?
#24659 posted by PuLSaR [46.164.239.68] on 2014/08/06 21:29:35
#24660 posted by Lunaran [216.188.254.244] on 2014/08/06 21:51:38
Glassman's Day of the Lords
This was an awesome map, but literally every square inch of it is the exact same shade of babyshit brown.
 Hate To Be That Guy But
#24661 posted by onetruepurple [93.105.236.95] on 2014/08/06 22:50:05
Coagula?
 Wheee
#24662 posted by ijed [200.73.66.2] on 2014/08/06 23:22:39
Build Styles:
No Monsters / No more than 30 monsters
You Must Chainmap (all authors in pack to contribute 'something' to all maps)
Ziggurat Vertigo Revisited (would need a progs)
Only one enemy type
If not Day of the Lords then Colony
Zerstorer
Lost Entrance to The 'insert id1 map name here' (different for each author)
Texture Wads:
Kingpin
Kell (fodrian or fury)
Meatech
White Room
Speedbase
Ogro
Natural Textures Only
#24663 posted by onetruepurple [93.105.236.95] on 2014/08/06 23:32:57
A simple "use this wad" theme would be pretty boring compared to the previous two themes, which implied both what the textures and the architecture should be.
"Honey" speaks volumes, "city2_x" does not.
#24664 posted by Lunaran [216.188.254.244] on 2014/08/07 00:14:35
The last events - Koohoo, Honey, Ikwhite/blue - were all good strong themes that didn't get explored/used much by other mappers, so they were fertile territory. What themes are left that are like that? A lot of people have already done things in the style of Zerstorer, Contract/Quoth, ikbase, speedbase, every other kind of base ... Altar of Storms might be a little too monochromatic, considering what the last theme just was.
Maybe leave the texture set up for grabs and find a different kind of theme, one that helps all the submissions hang together while providing ideas and letting every mapper explore in their own way. How about just a phrase as inspiration, like ludum dare/older speedmap sessions/etc? Something as simple as "The Bridge and the Tower"?
#24665 posted by onetruepurple [93.105.236.95] on 2014/08/07 00:39:24
"Paganism"
"Burial Mound"
"Citadel with a Moat"
 Hollow Earth
#24666 posted by mfx [78.55.236.223] on 2014/08/07 00:53:59
 Oh Man
#24667 posted by Tronyn [24.79.126.117] on 2014/08/07 01:24:11
if it has to be a base theme, I think Colony is by far the best example of a base map with a "good strong theme that didn't get explored/used much by other mappers."
 Zerstorer
#24668 posted by RickyT33 [90.214.161.249] on 2014/08/07 03:39:48
 Haha
#24669 posted by stevenaaus [49.182.76.117] on 2014/08/07 09:07:52
Sadist :)
Rubicon 2
 Lunarans Doom Style Textures
#24670 posted by FifthElephant [82.24.73.240] on 2014/08/07 20:03:32
Have barely been used!!
 NOOO
#24671 posted by Lunaran [216.188.254.244] on 2014/08/07 23:24:40
they're shit
if you're going to do that just use the actual doom textures
#24672 posted by necros [99.227.110.3] on 2014/08/08 00:11:48
why are they shit? i like them, they have more grit on them then the stock doom tech textures.
the real trick is converting them to quake palette well. i didn't like czg's attempt as they turned really teal.
#24673 posted by FifthElephant [82.24.73.240] on 2014/08/08 00:51:20
Those textures are great. I will make something with them eventually :)
probably a quoth base map
#24674 posted by Lunaran [99.112.162.57] on 2014/08/08 03:37:53
That grit is just visual noise. It looks like looking at concrete but really really close. The panel edge highlights are stupidly intense as well.
The whole set just looks messy and cartoony to me now, and I can do far better.
#24675 posted by necros [99.227.110.3] on 2014/08/08 04:15:05
Maybe because I saw the in Q1 first... but I find the noise works better when they are at 50% and without texture filtering.
I still think you are selling this set short though.
#24676 posted by onetruepurple [5.172.252.154] on 2014/08/08 07:16:27
the real trick is converting them to quake palette well. i didn't like czg's attempt as they turned really teal.
Or include the 24bit ones as external tgas... like that one doom map that someone did.
#24677 posted by necros [99.227.110.3] on 2014/08/09 05:05:44
haha yeah, that's always an option. :)
I think i'd still scale them down 50% so that the pixel density matches the rest of the game, but kept the original palette.
#24678 posted by Killes [195.212.29.178] on 2014/08/09 09:13:26
 Lol
#24679 posted by DaZ [89.168.60.49] on 2014/08/09 15:12:41
This was Lunaran's finest hour correct?
 I Thought The Same Thing
#24680 posted by onetruepurple [93.105.236.173] on 2014/08/09 15:59:20
 IRC?
#24681 posted by Hipshot [94.137.102.38] on 2014/08/10 13:08:21
Does this site have an irc on quakenet?
 #terrafusion #yoloswag #rekt
#24682 posted by onetruepurple [93.105.42.231] on 2014/08/10 13:21:33
(Just the first one actually)
 Aftershock Textures?
#24683 posted by lei-lei [37.157.195.143] on 2014/08/10 13:25:58
Those noisy purple bricks should look stylish on something.
 Check Sm174
#24684 posted by Cocerello [193.144.61.240] on 2014/08/10 13:31:01
 Hipshot
#24685 posted by Spirit [92.196.19.59] on 2014/08/10 13:34:36
Not if you are looking for mapping discussion.
#24686 posted by onetruepurple [93.105.42.231] on 2014/08/10 13:38:05
Absolutely if you're looking for mapping discussion, there's been plenty of fresh and intelligent discussion the past few days following both the jam1 and jam2 releases.
 Spirit
#24687 posted by Hipshot [94.137.102.38] on 2014/08/10 13:54:59
Ok!
 Onetruepurple
#24688 posted by Spirit [92.196.19.59] on 2014/08/10 14:02:42
Ok!
 #terrafusion Is Very NSFW
#24689 posted by FifthElephant [82.24.73.240] on 2014/08/10 15:20:09
be warned!
 Onetruepurple
#24690 posted by Hipshot [94.137.102.38] on 2014/08/10 17:04:41
Yea, I thought that discussion were also taken on some irc channel by people on these forums =)
My earlier "OK" was directed towards Spirits answer, but your post got in between.
 Lei-lei
#24691 posted by madfox [84.26.177.181] on 2014/08/10 22:51:44
#24683 I uploaded the original Thred wad to Quaketastic with the name thred.zip.
 RE: #terrafusion Is Very NSFW
#24692 posted by quaketree [76.14.68.95] on 2014/08/11 00:12:03
Well sure. All of that penis talk and such. Look guys, bad touch on a rag doll is still bad touching.
 The Number Of Penii
#24693 posted by megaman [77.2.178.179] on 2014/08/11 23:50:59
has stalled since czg isn't around that much anymore.
 The Plural Of Penis Is Not Penii
#24694 posted by negke [31.18.93.198] on 2014/08/12 09:23:50
 But It Should Be.
#24695 posted by SleepwalkR [92.231.106.237] on 2014/08/12 10:24:44
#24696 posted by quaketree [76.14.68.95] on 2014/08/12 12:39:16
Why are we even talking about the plural of penises? Shambler not withstanding most of us just don't care...
o_O
#24697 posted by onetruepurple [46.77.124.78] on 2014/08/12 14:51:33
There are more people than just Shambler who suck on multiple penises.
#24698 posted by quaketree [76.14.68.95] on 2014/08/12 17:30:45
There are more people than just Shambler who suck on multiple penises.
And to completely take what my grandmother once said way out of context: God bless them all for doing it.
#24699 posted by madfox [84.26.177.181] on 2014/08/12 22:20:51
I miss my penicilin..,
 Honey
#24700 posted by Spirit [92.196.99.110] on 2014/08/23 18:00:39
 ^ Lol
#24701 posted by Spiney [91.177.118.192] on 2014/08/24 23:55:56
#24702 posted by Spike [86.178.8.43] on 2014/08/25 05:33:05
As foresaw by lovecraft...
The treerats, that is. Those things are evil.
#24703 posted by mfx [78.49.251.59] on 2014/08/25 23:06:46
#24704 posted by Spirit [92.196.39.225] on 2014/08/26 23:20:48
 Fuck
#24705 posted by ijed [190.22.69.124] on 2014/08/27 01:44:00
BSP is slow... Can't we have some new tools rev to make it as fast as vis!?
 New Func_Msgboard URL
#24706 posted by Scampie [72.12.65.92] on 2014/08/27 22:53:32
 Go Map Scampie
#24707 posted by skacky [90.0.58.149] on 2014/08/28 00:26:39
 This Is A Good Thing.
#24708 posted by onetruepurple [93.105.236.81] on 2014/08/29 22:13:56
 SWORD AND OGRE MENS
#24709 posted by Lunaran [99.112.162.57] on 2014/08/30 00:51:53
 Demos
#24710 posted by Cocerello [80.174.120.241] on 2014/08/30 22:50:31
I want to know how to put text on the demos i record like i see many people do.
Closest things i found are these, but doesn't seem to be what i am searching for.
http://www.quakewiki.net/archives/cineplex/movfiles.html
http://quake.speeddemosarchive.com/quake/qdq/
At first i thought it was a FitzQuakeMarkV thing, but couldn't get proof of my suspicions. Also checked many other places with no luck, and that makes me ask you all, as the last resort.
Also, is there a way to choose the protocol a demo is recorded in? I know that some engines support different ones, but i suppose that all can record in the original one.
 Coce
#24711 posted by mfx [85.178.113.23] on 2014/08/30 22:54:17
Try to type "say" (without quotes) in the console.
Now type "say I didnt know that, thanks mfx".
Got it?
 I Know ... Now
#24712 posted by Cocerello [80.174.120.241] on 2014/08/30 23:01:06
After writing that i thought, maybe its ... and began writing in the console till i thought of just a typical text message in any multiplayer game could be the solution ... and ... BINGO!
... the easiest option was the correct one, and here i was searching all over Internet ...
But you were faster posting than me at taking back my words. Thanks, anyway.
 Whit?
#24713 posted by ijed [186.9.133.21] on 2014/08/31 00:57:45
Press T
 Psst...
#24714 posted by mfx [85.178.113.23] on 2014/08/31 01:08:22
 Not Yet
#24715 posted by ijed [190.22.66.23] on 2014/08/31 02:54:09
But I'm getting there.
 Cocerello:
#24716 posted by metlslime [76.103.211.139] on 2014/08/31 08:48:05
Also, is there a way to choose the protocol a demo is recorded in? I know that some engines support different ones, but i suppose that all can record in the original one.
In fitzquake-derived engines, use sv_protocol to choose the protocol (15 or 666) before you start the map.
 Thanks, Metlslime
#24717 posted by Cocerello [80.174.120.241] on 2014/08/31 10:48:38
 Interesting Audio Tech
#24718 posted by than [112.69.161.231] on 2014/08/31 12:22:17
#24719 posted by Lunaran [99.112.162.57] on 2014/08/31 14:06:04
You'd probably need to start with sound effects at a higher rate than 11025hz.
While it would be mostly an undesirable change in quake deathmatch (sound propagation rules are important), I could see that being a lot of fun in a multiplayer mode designed for it. Something sneaky.
#24720 posted by Lunaran [99.112.162.57] on 2014/08/31 14:06:32
a multiplayer mode where everyone is wearing tap shoes
#24721 posted by necros [99.227.110.3] on 2014/08/31 20:27:54
than: that's awesome. it always bothers me that sound is given so little thought these days. at least doom3 had sound propagating through portals which was a little better, but doppler was removed when it *was* in q3.
#24722 posted by ptoing [93.216.196.10] on 2014/08/31 23:14:54
Just finished Adamantine Cruelty on Normal. Only found 2 secrets, but I found the Control Center. Vondur, I tip my hat to you. Great level.
 Yep
#24723 posted by Spiney [91.179.142.148] on 2014/09/01 00:04:03
but doppler was removed when it *was* in q3.
Q3's doppler sounds pretty hacky though.
I agree sound doesn't get enough loving!
#24724 posted by necros [99.227.110.3] on 2014/09/01 00:26:50
Q3's doppler sounds pretty hacky though.
Maybe, but I still found it added a lot when you had a rocket scream past your head.
 Ptoing
#24725 posted by Vondur [185.6.245.138] on 2014/09/01 08:31:10
glad you liked the map, and my secrets are too harsh. i had no proper skills to make them more accessible.
 Good News Are Rare..
#24727 posted by mfx [78.55.82.0] on 2014/09/02 12:06:00
 Cool Doom Screenshot
#24728 posted by Preach [77.98.165.95] on 2014/09/02 20:46:03
It's a pretty large animated gif but it's neat
http://i.imgur.com/f3NwMiS.gif
#24729 posted by JneeraZ [199.255.40.36] on 2014/09/02 20:59:27
Neat! Is this the renderer in slow motion?
 Yeah...
#24730 posted by metlslime [159.153.4.50] on 2014/09/02 21:07:50
i actually learned stuff just by watching that gif! I already knew that walls were drawn with vertical scan lines (like wolf3d) but didn't remember about how the floors and ceilings were rendered. It's also interesting that some polygons are rendered top to bottom, others bottom-to-top.
 Are You Alive?
#24731 posted by Rapidgame7 [190.55.230.150] on 2014/09/03 09:17:28
Title.
Are you?
 I Haven't Seen THIS Before
#24732 posted by RickyT33 [176.35.71.152] on 2014/09/03 14:41:08
 Me Either
#24733 posted by Lunaran [99.112.162.57] on 2014/09/03 17:17:04
downloaded, trying to get it to run
 It's Amazing
#24734 posted by RickyT33 [176.35.71.152] on 2014/09/03 17:23:29
What you can find on reddit.com
#24735 posted by Lunaran [99.112.162.57] on 2014/09/03 17:39:49
I get the "couldn't load gfx.wad" error usually reserved for running in the wrong folder, or when I leave pak0 open in PakExplorer.
welp
#24736 posted by Spirit [92.196.110.68] on 2014/09/03 17:52:25
You haven't lived if you haven't played Quake with Engoo's low res mode and lots of Gore enabled.
#24737 posted by Lunaran [99.112.162.57] on 2014/09/03 23:00:43
well, then I haven't because I still can't get it to run
#24738 posted by Johnny Law [50.242.126.113] on 2014/09/03 23:41:42
R.I.P. Lunaran
 :(
#24739 posted by lei-lei [92.222.172.41] on 2014/09/04 09:15:50
It doesn't run a lot of the cool maps made here unfortunately, even with engqsb.exe.
I never did find the time to debug crashes and merge some fitz/bengt changes for the limit pushing maps. a shame too, i'd love to see honey and the recent jams in it
#24740 posted by Lunaran [99.112.162.57] on 2014/09/04 21:35:50
think I see why I couldn't get it to run
... something renamed my /id1/ folder to /engoo_win/
not cool bro
 Unusual
#24741 posted by lei-lei [72.52.91.30] on 2014/09/04 21:56:21
That something wasn't the engine for sure.
'engoo_win' doesn't exist in the source, the closest thing is 'engwin.exe' which is just in the MSVC6 build files.
#24742 posted by Spirit [92.196.5.192] on 2014/09/04 23:07:50
#24743 posted by Lunaran [99.112.162.57] on 2014/09/05 01:49:44
Everyone should.
 I Read Half
#24744 posted by ijed [186.79.209.249] on 2014/09/05 03:12:00
And will finish tomorrow.
 Sv_aim
#24745 posted by ptoing [93.216.208.236] on 2014/09/05 16:22:32
So I read somewhere that to turn it off completely you need to set it to anything higher than 1. Is this true or does 1 suffice.
#24746 posted by Lunaran [99.112.162.57] on 2014/09/05 17:26:49
one is all you need
#24747 posted by ptoing [93.216.208.236] on 2014/09/05 18:35:19
Thanks
 Guess Who Just Made It Onto A Massive Polygon Blacklist?
#24748 posted by onetruepurple [93.105.236.192] on 2014/09/07 23:59:54
 Anyone Interested In Posting To My Blog?
#24749 posted by FifthElephant [82.24.73.240] on 2014/09/08 01:31:49
I'm struggling to find the time to post or work on quake stuff (or any videogame related stuff) since I got into a relationship. I have posted a few times but not nearly enough.
Anyone with any tumblr experience interested in this? The blog is located here -
http://quakeguy.tumblr.com/
 Mouse Accel
#24750 posted by nobodyhome [24.3.11.183] on 2014/09/11 04:31:32
I cannot figure out how to set mouse acceleration in darkplaces. Does quake even have mouse acceleration?
#24752 posted by necros [142.55.180.143] on 2014/09/11 19:30:03
i believe darkplaces turns off windows mouse accel.
 And Then This..
#24755 posted by mfx [78.55.194.92] on 2014/09/15 18:18:20
 On The Subject Of Doom On Printers...
#24756 posted by Preach [77.98.165.95] on 2014/09/15 23:29:00
#24757 posted by Spirit [92.196.119.205] on 2014/09/16 12:22:58
Looking for active people to post stuff to the Quake page on Facebook, lots of gratifying comments and likes for your pleasure. Your Posts typically get an organic Reach of around 2300 and you can wank about all the Analytical Insights like Engagement and Likes. Just mail me or comment on the latest post on https://www.facebook.com/pages/Quake/8723859970
#24758 posted by Baker [69.47.162.203] on 2014/09/18 13:20:47
No idea where to file this ...
Dzip command line utility build for Mac OS X
Dzip OS X 64-bit
 Been Thinking About Jam 3.
#24759 posted by onetruepurple [93.105.236.116] on 2014/09/20 14:35:13
 Really?
#24760 posted by onetruepurple [5.172.252.22] on 2014/09/21 17:31:45
No one?
#24761 posted by Spirit [92.196.94.119] on 2014/09/21 17:50:51
Just what FifthElephant and I are thinking.
#24762 posted by necros [99.227.110.3] on 2014/09/21 17:51:45
i don't plan on participating in any jams, but i felt the previous two were good because the theme was something very distinctive.
saying a honey map, or ikwhite map evokes a look and feel which, while it can vary between mappers, is still quite specific.
you might have better luck picking something that is very familiar to everyone but hasn't been explored to death (eg: id runic for example which has 1M + 1 maps)
i think it's why the coagula contests did so well.
 Spirit
#24763 posted by onetruepurple [93.105.42.93] on 2014/09/21 18:58:29
So shutting down a qexpo this year wasn't enough for you, now you've gotta shit over a map jam.
 Never Did Anything Like That
#24764 posted by Spirit [92.196.61.23] on 2014/09/21 19:10:14
I am only gracing your post with a reply because I am not even sure if it is supposed to be superleltrollderpingrofl or if you are actually deluded enough to believe in it.
#24765 posted by Spirit [92.196.61.23] on 2014/09/21 19:53:30
I was told that you might have missed Fifth's and mine posts in this thread just above...
Why can't we all just be fluffy friends and love eachother?
 Get A Room
#24766 posted by ijed [186.9.129.137] on 2014/09/21 21:36:03
And yes, you need a much tighter theme for a jam.
I have a suggestion: Kingpin textures
 Get A Room
#24767 posted by ijed [186.9.129.137] on 2014/09/21 21:36:04
And yes, you need a much tighter theme for a jam.
I have a suggestion: Kingpin textures
#24768 posted by onetruepurple [93.105.42.93] on 2014/09/21 21:39:32
 No It's Not
#24769 posted by ijed [190.22.9.32] on 2014/09/21 22:07:24
Zerstorer had multiple texture styles. And then you changed it to brutality.
#24770 posted by onetruepurple [46.77.124.97] on 2014/09/21 22:55:02
A theme should be more than a texture set, like I already told you above.
 Forwards Compatible
#24771 posted by Yhe1 [173.58.187.144] on 2014/09/21 23:04:45
Been replaying Foward Compatible. The boss enfocer's attack is still bugged. Can somebody with qc knowledge please take a look into this? The source is released.
The issue is mentioned here:
http://www.quakewiki.net/archives/underworld/quakerev080224.html
 Theme
#24772 posted by madfox [84.26.177.181] on 2014/09/21 23:49:06
While being amused to see my nick as jam theme, it looks obvious to me what the next one should be.
OnlyTruePurpleTex
NotYetIjed
KeepSpiritHigh
OnlyScampies
WhatsUpShambler
SundaysPreach
ToTheFifthElephant
KillAllPixels
WheresZwiffle
 Yhe1
#24773 posted by necros [99.227.110.3] on 2014/09/22 00:01:03
there's no source on that page. how is it bugged?
 OnlyScampies
#24774 posted by onetruepurple [46.77.124.97] on 2014/09/22 00:03:16
 Necros
#24775 posted by madfox [84.26.177.181] on 2014/09/22 00:09:27
#24776 posted by madfox [84.26.177.181] on 2014/09/22 00:10:59
Tere's something with the EndBoss Enforcer.
Shoots in the ground and lacks aim.
 Ugh
#24777 posted by Scampie [72.12.65.92] on 2014/09/22 00:13:51
that such a bad picture of me too :|
#24778 posted by necros [99.227.110.3] on 2014/09/22 00:14:30
oic, it's inside the release zip...
 Also
#24779 posted by Scampie [72.12.65.92] on 2014/09/22 00:15:17
why the fuck is it apsp3?
 Why Not Just Textures?
#24780 posted by ijed [190.22.9.32] on 2014/09/22 00:56:31
ikwhite/ikblue worked fine.
#24781 posted by necros [99.227.110.3] on 2014/09/22 01:19:18
line 37 in lieutenant.qc:
launch_spike (org, normalize((self.enemy.origin - (self.enemy.velocity * 0.4)) - self.origin));
launch_spike expects a normalized direction (it directly uses that vector to multiple by speed to create the velocity of the new projectile.
 Ikwhite And Ikblue
#24782 posted by onetruepurple [46.77.124.97] on 2014/09/22 01:30:48
Were texture and architecture themes.
 How About An 'Unreal' Theme For Th Emap Jam
#24783 posted by nitin [220.244.163.153] on 2014/09/22 01:45:38
could mean many things yet seems (at least to me) to also evoke a particular style (big outdoor areas with vistas, exploratory non-linear maps).
 Necros
#24784 posted by Yhe1 [173.58.187.144] on 2014/09/22 03:24:18
Hi Necros, I am sorry, I don't know qc, is that the problem and must the qc be recompiled to fix the issue?
#24785 posted by necros [99.227.110.3] on 2014/09/22 03:54:14
Yes, it is a qc problem. It was probably a last minute change and he didn't check.
#24786 posted by Yhe1 [173.58.187.144] on 2014/09/22 04:29:20
Well, how much work is it to try to fix this issue. Would like to try myself but I do not have any experience
#24787 posted by necros [99.227.110.3] on 2014/09/22 04:50:26
#24788 posted by Yhe1 [173.58.187.144] on 2014/09/22 04:58:52
Thanks, this should be uploaded on to quaketasic
#24789 posted by Scampie [72.12.65.92] on 2014/09/23 05:21:08
I've made some recommendations on the Steam group, I think many of us are officers in the group, so you can edit or add some if you want.
http://store.steampowered.com/curator/70334/?appid=2310
 To Those Who Have Had Experiences With Radiant Throughout History
#24790 posted by czg [85.224.36.170] on 2014/09/23 20:51:32
Does it have or has it at some point had a bug where if you select multiple objects and rotate them, the positions of the objects rotate one way while the actual objects rotate the other way?
 Errr.
#24791 posted by Shambler [82.26.177.122] on 2014/09/23 22:21:24
Is that the Jam3 theme then??
#24792 posted by Lunaran [99.112.162.57] on 2014/09/24 02:46:15
does objects = brushwork or entities? what version of radiant? is this the 90 degree snap rotate button or free rotation?
#24793 posted by czg [85.224.36.170] on 2014/09/24 09:07:07
Entities. Any incarnation of radiant throughout its history, from QuakeEd to idStudio. Any form of rotation, though it is most obvious in free rotate.
I'm asking because I've been working with idStudio for three years now and this bug has been there and nobody wants to fix it, and I'm wondering how far back it has been lurking in the codebase.
It would be "hilarious" if this was something that has been there since Q3 days or something and nobody's fixed it because id have just ignored that functionality.
#24794 posted by Lunaran [99.112.162.57] on 2014/09/24 19:10:11
When you describe free rotating entities I automatically think "don't do that," so maybe I learned that because of this bug years and years ago myself, and have since remembered only the lesson and not the cause.
Doom3's builtin radiant let you rotate individual entities, I think, but only Doom3 introduced having the whole transformation matrix for an entity in a keyvalue rather than silly old quake _mangles, and free rotate is the only way to create that keyvalue since you'd be silly to try and type one in. That's probably where the bug was introduced, if I had to guess.
 I Frapsed It
#24795 posted by czg [212.16.188.76] on 2014/09/24 21:14:18
http://youtu.be/qMEJLh-6fOA
This is what happens and I hate it.
Bad framerate because of fraps.
Disappointed it seems to be a relatively recent bug then.
#24796 posted by Scampie [72.12.65.92] on 2014/09/24 21:18:29
Well, if you hate it, then don't do that.
 Oh Ok.
#24797 posted by czg [83.253.6.34] on 2014/09/24 22:54:24
 It'd The Radiant Way
#24798 posted by Lunaran [99.112.162.57] on 2014/09/25 00:30:57
yeah, czg, never seen that. :(
it's pretty tho!
 Jam 3 Idea?
#24799 posted by quakis [86.22.126.142] on 2014/09/25 03:58:35
Combining two contrasting map themes together & perhaps the gameplay centres around this combination?
ex; Runic & Nature / Idbase & Medieval / Egyptian & Snow
Perhaps too broad for a Jam though?
[/goesbacktolurking]
 Jam 3
#24800 posted by spy [5.251.33.178] on 2014/09/25 17:04:22
i agree with truepurple, zer is da theme
why not? we've got the zer itself, i dont't like the half of the maps though, we've got an additional pak(negke/drew) and thats all folks
definitely zer
 Or
#24801 posted by spy [5.251.33.178] on 2014/09/25 17:05:24
tribute to Trinca
 Yeah
#24802 posted by onetruepurple [93.105.236.251] on 2014/09/25 17:22:02
As ericw told me on #tf, it's probably for the best to keep the jam themes as expansions of existing map packs. Like how jam 1 was an expansion of Honey.
Is there a chance for a new spy map, then??
 Nitin
#24803 posted by onetruepurple [93.105.236.251] on 2014/09/25 17:26:20
That would be cool, too. I could imagine an rtGnosis jam. But other than that texture set the amount of Unreal wads is pretty unremarkable.
 Is There A Chance For A New Spy Map, Then??
#24804 posted by spy [5.251.33.178] on 2014/09/25 17:54:54
actually, there's a chance ofcoarse
but never know whence
i'm trying to seduce someone to finish teh czg maps and no1 is involved
i'm too drunk permanently to mapping properly
 I've Been Playing A Lot Of
#24805 posted by spy [5.251.33.178] on 2014/09/25 18:04:55
thiefG/thief TMA recently, and some ideas had grown in me, about remake of e4m8, the 'nameless city'
 Day Of The Lords
#24806 posted by Preach [77.98.165.95] on 2014/09/25 19:19:09
^^map pack theme suggestion, not seen those textures used often...
 Also
#24807 posted by onetruepurple [93.105.236.251] on 2014/09/25 19:30:54
The Living End, and the coag3 start map.
 How About
#24808 posted by Tronyn [24.79.126.117] on 2014/09/25 19:55:23
Jam3 Theme: "The Living End & Elder World Waystation"! I might even map for that.
 The Living Zerend.bsp & Elder World Bunker
#24809 posted by onetruepurple [93.105.236.251] on 2014/09/25 20:08:17
#24810 posted by onetruepurple [93.105.236.251] on 2014/09/25 20:14:06
With 10 entries named "True Love Waits".
 Elder World
#24811 posted by nitin [220.244.163.153] on 2014/09/26 01:18:55
also sounds open enough and yet evoking a specific theme/feel.
Re Unreal, I thought over the years most the textures had been converted?
 Zerstorer
#24812 posted by RickyT33 [176.35.71.152] on 2014/09/26 13:49:57
Zerstorer
#24813 posted by [31.18.93.198] on 2014/09/26 13:53:48
OZ.
 OZ.
#24814 posted by mfx [85.182.12.104] on 2014/09/26 14:47:29
 I Want The Func Logo Tatoo..uhhuu...ed Above My One Tiny Penis
#24815 posted by [81.214.7.136] on 2014/09/27 04:00:02
with blood and such, dwelling from the scrotum..
But one tiny penis.
One Tiny Penis.
 Nitin
#24816 posted by Cocerello [193.144.61.240] on 2014/09/27 12:16:26
Unreal, I thought over the years most the textures had been converted?
As far as i know there is only two texture sets from Unreal on wads for Quake1 (Skycity and Nalicast), with 448 textures counting both of them.
 That Unreal 1 Rock Texture
#24817 posted by DaZ [89.168.60.49] on 2014/09/27 14:15:53
Is still the greatest rock texture ever created. You know the one I'm talking about!
 Dat Txture
#24818 posted by ijed [186.79.245.74] on 2014/09/27 15:09:03
 Look What I Found In My Wads Folder
#24819 posted by grahf [71.81.192.201] on 2014/09/28 02:18:09
Should I upload these somewhere? It seems I thought that these textures would be better served in Q1 at half size. I probably used TexMex for the conversion, but I have fullsize TGAs of GenIn, GenFX, and NaliCast too, which had most of the good quakeish medieval stuff.
ut_skycity_full.wad
UT-Ancient_half.wad
UT-city_half.wad
UT-GenEarth_half.wad
UT-GenIn_half.wad
UT-GenTerra_half.wad
UT-Indus3_half.wad
UT-Indus4_half.wad
UT-Indus5_half.wad
UT-Metalmys_half.wad
UT-NaliCast_half.wad
UT-ShaneChurch_half.wad
UT-Slums_half.wad
UT-UT_half.wad
UT-UTbase1_half.wad
UT-UTcrypt_half.wad
wot_ForsakenT.wad
wot_jamesT.wad
wot_matthiasT.wad
wot_natureT.wad
wot_ScottT.wad
wot_TheWays.wad
wot_WarrenT.wad
wot_whitecloak.wad
wot_worldT.wad
Also, hi everybody, it has been a while. :)
#24820 posted by quaketree [76.14.68.95] on 2014/09/28 03:02:21
Qaddicted has an entire FTP section dedicated to wads.
https://www.quaddicted.com/files/wads/
Spirit runs it so you might want to email him (I have no idea how to otherwise get stuff into the wads section.
You can get his email address at:
https://www.quaddicted.com/quaddicted.com/spirit
I hope that that helps.
#24821 posted by JneeraZ [174.109.106.46] on 2014/09/28 11:40:11
"wot_WarrenT.wad"
Hahaha ... I ... sweet.
#24822 posted by Spirit [92.196.105.212] on 2014/09/28 11:58:24
grahf, I would rather have you finish THAT MAP but sent them in!
#24823 posted by JneeraZ [174.109.106.46] on 2014/09/28 12:30:12
"Should I upload these somewhere?"
YES.
 Decisions Decisions
#24824 posted by ijed [186.79.226.32] on 2014/09/28 23:43:52
I want trees.
1. Pirate 3dsMax
2. Use the small fugly Zer tree
3. Suffer the foul mayaesque Blender interface
4. Do them from the office
5. Model that shit up in Trenchbroom like a man
I think I'll go with 5 so that they receive proper light and cast shadows.
Time to put on some more coffee.
 If The Blender Interface Was Anything Like Maya
#24825 posted by rebb [91.35.109.72] on 2014/09/29 00:21:21
It wouldn't be foul. 8)
 I Hate Maya
#24826 posted by ijed [186.79.226.32] on 2014/09/29 02:28:56
It always takes me ten minutes to find the button I need.
We had a mandated switch over to Maya in the office (from Max) and it's impacted all our dev time across the board and continues to do so over two years later.
The artists have now forgotten how to use Max, but still haven't been able to learn the Maya interface to the same proficiency they had.
#24827 posted by starbuck [37.205.58.214] on 2014/09/29 10:53:21
The artists have now forgotten how to use Max, but still haven't been able to learn the Maya interface to the same proficiency they had.
Awesome. Best of both worlds!
 Yep
#24828 posted by ijed [200.73.66.2] on 2014/09/29 14:00:58
Whoever sold that handful of magic beans (A collection of supposedly professional softwares no developer in their right mind would choose by option) must be pretty happy with themselves.
#24829 posted by JneeraZ [174.109.106.46] on 2014/09/29 14:11:59
All the artists? Making environment and prop artists use Maya is just ... mean.
 Yeah
#24830 posted by ijed [200.73.66.2] on 2014/09/29 14:22:18
For animation it makes sense, at least.
 Oh Lawd
#24831 posted by Spiney [81.241.165.48] on 2014/09/29 14:49:51
Finally taking the time to go trough all of the maps released in the past few months. You people are insane.
#24832 posted by Lunaran [216.188.254.244] on 2014/09/29 23:34:01
I model in maya, but whenever I've tried max I have the same feeling of not being able to find the button. Maya feels far more organized to me.
What am I missing?
 Nothing
#24833 posted by Bal [83.204.129.91] on 2014/09/30 07:43:47
Both are ok, it's just hard to switch from one to the other.
Maya is a bit friendlier to more technical artists, while Max's modeling tools are a bit more complete.
I prefer Maya now, but I've customized it quite a bit, in some aspects I've made it feel more like Max even.
 Horses For Courses
#24834 posted by ijed [186.79.216.88] on 2014/09/30 08:55:23
#24835 posted by Spiney [91.176.161.200] on 2014/09/30 13:18:53
Both seem quite convoluted in the UI department to me.
They should hire sleepwalkr C:
#24836 posted by JneeraZ [174.109.106.46] on 2014/09/30 13:34:58
"What am I missing? "
Muscle memory. :) Seriously, all apps do about the same stuff it's just in different locations.
I'm a MODO guy, myself...
 +1 For Modo
#24837 posted by czg [85.183.137.58] on 2014/09/30 21:03:58
 Bad Brushwork
#24838 posted by onetruepurple [93.105.236.252] on 2014/10/04 00:27:33
 Awesome Solution
#24839 posted by mfx [92.229.128.221] on 2014/10/04 01:45:13
 UE4 Whitebox Challenge Poll
Time has passed and you can now vote on your favorite submission. Even if you don't want to vote, be sure to check out the amazing results here.
 HEY SPIRIT
#24841 posted by negke [31.18.93.198] on 2014/10/05 09:01:34
get rekt!
 :)
#24842 posted by Spirit [92.196.118.38] on 2014/10/05 12:33:49
#24843 posted by czg [212.16.188.76] on 2014/10/09 21:23:25
TFW you compile something and the compiler decides it needs to check out 806 files, even though it only modifies 3 of them, and then goes ahead and checks them out one at a time, each operation taking a second, the actual compile takes 15 seconds.
#24844 posted by Lunaran [99.112.162.57] on 2014/10/10 20:57:24
is that feeling 'so bored you go post on func'
 I Was Going To Put It On Facebook First.
#24845 posted by czg [213.113.222.149] on 2014/10/11 01:34:00
But then I realized I'd get about zero likes so it might as well go here.
#24846 posted by czg [213.113.222.149] on 2014/10/11 01:34:52
 Does The Love Ewe Count?
#24847 posted by ijed [190.22.68.100] on 2014/10/11 02:18:18
 It's So True
#24848 posted by Lunaran [99.112.162.57] on 2014/10/11 05:03:56
also, sounds like a pretty shit toolchain
 GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL
#24849 posted by onetruepurple [93.105.42.23] on 2014/10/11 22:35:22
 Dafuq Happened?
#24850 posted by onetruepurple [93.105.42.23] on 2014/10/11 22:43:58
Was Germany's locker room freshly painted or what?
 Dm1m1
#24851 posted by Yhe1 [173.58.187.144] on 2014/10/12 10:07:30
Hello, I've just replayed this map
https://www.quaddicted.com/reviews/dm1m1.html
and all it is really missing is an exit trigger that leads into dm1m2. I see that the lunar maps have exit triggers added, can somebody make an exit trigger for this map?
 Quake II On Old Hardware
#24852 posted by Pekka [81.175.152.198] on 2014/10/13 19:42:53
I found this channel via the Youtube related videos list completely by chance. Someone else might enjoy it too.
Douglas Little is developing a port of Quake II for Atari Falcon030. It's a bit of a challenge, as it is a computer from the early 90s with a 16MHz CPU. He is making some nice progress nevertheless.
He has also written a port of Doom for the same hardware. There are videos from it on the channel too.
http://www.youtube.com/user/doug694/videos
http://en.wikipedia.org/wiki/Atari_Falcon
 ..about Quake Mental (in)sanity
#24854 posted by micholas [151.16.170.150] on 2014/10/18 05:48:35
Hi guys, here's my story for you:
seven years ago I started collecting Quake maps(sp/dm that is) not willing to play any of them before getting them all !
So I've surfed ALL the web to reach my goal and now I'm finally done !
I've burned them maps on a DVD-DL(8gb) and within next days I'll begin to play them.. oh lucky me !
ps: downloading all the maps I could find(sorted by authors !?!) has been a titanic effort and put my mental sanity to test !
 Lol!
#24855 posted by Tronyn [24.79.126.117] on 2014/10/18 06:49:22
holy shit dude is it April fool's yet?
I too have an obsessive nature, we're all probably a little OCD, but unless being an archivist is your thing, you have to admit that your experience of the art you're collecting (maps, whatever it might be) is going to be fragmentary - but that lets you focus again on the experience, which is the whole point after all. Gaining a complete, comprehensive, or even uncontroversially representative overview of a field as gigantic as custom quake maps, is probably not possible!
 Yeah...
#24856 posted by stevenaaus [49.182.76.36] on 2014/10/18 07:14:15
! :)
#24857 posted by Lunaran [99.112.162.57] on 2014/10/18 18:52:42
Or by the time he's done he'll be a bigger expert than any of us.
How big is the quaddicted archive? Does it have 8gb worth of Q1SPs?
#24858 posted by Spirit [80.187.108.16] on 2014/10/18 21:55:22
micholas: Nice! Don't forget to eat every once in a while :)
Maybe rate them all as you play them on Quaddicted? I am not sure about the statistics right now but I think so far no one even rated 50% of them.
I wonder how long it would take playing through them all casually some hours day by day (and how exhaustion makes later maps "worse"). We should definitely attempt some collective marathon over qexpo 2016!
lun: I think it is about 1.8 gib q1sp and 3 gib multiplayer. Haven't checked in ages and my memory might be wrong.
 Ahah
#24859 posted by micholas [151.16.56.233] on 2014/10/18 23:24:45
I'm sure having downloaded possibly every single map/mod sp and also dm (but for dm I made some sort of "natural" selection:))but ..believe me the hardest part was that damn portal Gamers.org/levels/deathmatch !God it was huge !
Among the rarities I've found come to mind those "VictoryPlanet" TotalConversions by DanielKuciel but really.. I got them all !
Only problem is they are sorted by authors so finding specific maps will not be easy.. I'll play them by chance :)
I look forward to play Tronyn,Necros,FatController,NeilManke,Kona maps and those big mappacks(Nehahra,UrthMajik,Travail,Warpspasm, and God only knows what else !)
Do you think a single life will be enough ?
#24860 posted by necros [99.227.110.3] on 2014/10/18 23:52:24
If you don't mind.... it would be cool if you tracked your level times for each map and then added them up later. I'm guessing that time will be quite long indeed!
 Sure..,
#24861 posted by madfox [84.26.177.181] on 2014/10/18 23:58:22
get your other single life back in nightmare mode.
 Playin' Every 'kin' Quake Map
#24862 posted by Mike woodham [86.143.19.155] on 2014/10/19 09:35:25
If you play by map name you might get to mine in about 5 years, but if you play by author, you won't live long enough ;)
#24863 posted by Spirit [92.196.2.79] on 2014/10/19 17:39:56
Come plan the most awesome qexpo 2016 if you are a DOer.
http://www.quakeexpo.com/forum/
 Spirit
#24864 posted by nitin [220.244.163.153] on 2014/10/20 06:48:12
thanks for recommended requiem, Nehahra works great now. Only minor bug is that skyboxes seem to move a little when you walk.run towards them (eg start of both neh2m4 and neh2m2).
But I am just glad it works now.
 Here's The Results Of My 7 Years Archiving Work !
#24865 posted by micholas [151.16.244.152] on 2014/10/21 00:58:49
total authors (1 folder per author): 1200
total files (maps,mods,..): over 5000
At first my attention was only to collect single-player stuff.. but then I found that a guy called Aardappel created that DMSP mod (converting dm maps into sp ones!)so.. eheh I let you figure out what I did :)
MikeWoodham: I like your mapping-style so I assure you that it won't be long before playing your maps :)
 Micho...
#24866 posted by distrans [149.144.183.103] on 2014/10/21 02:16:41
...you are probably well aware, but just in case; Aard released a DMSP2 version as well.
 Katharsis Alpha 0.1 Out Posted By Wakey
#24867 posted by Shambler [82.26.220.47] on 2014/10/21 22:44:58
As title says: http://www.moddb.com/games/dark-revelations/downloads/katharsis-alpha-preview-01
I suggest to read either the full downloads description, or the autoexec.cfg, they contain some useul keybindings.
To start the game, either use the katharsis.bat supplied, or start dp with the parameter -game darkrevelations (i know confusing, gets fixed).
Then start either a sp game, or use the console "map start".
Please do your settings in the Autoexec.cfg.
Standart settings are rather high and need a fast GPU and CPU (3ghz, GTX 6xx or higher)
It's a rather dirty demo, i wanted to have finaly a version out, the next version will fix many things.
The thing i currently need the most is a capable QuakeC coder, i honestly tried and suck at it.
The content within /darkrevelations is made by me and licensed under CC BY-NC-SA 4.0
http://creativecommons.org/licenses/by-nc-sa/4.0/
I wasnt sure if i should use GPL already,
what does Sock use?
Any advise?
Well anyway, if one of likes to use content, its ok :)
Just be sure to notice me!
I would love to see some of you joining me :D
#24868 posted by Spirit [92.196.126.168] on 2014/10/22 00:08:26
cc is for art or finished works
gpl is for code
using cc for models and all that is probably what you want. no idea about map sources. I like the gpl, it might be the wrong choice for maps though. cc-by-sa is a nice license and should be "games in debian" compatible from what I know (if you dream of ending up in Linux repos)
 A Doom Scene
#24869 posted by Pekka [81.175.152.198] on 2014/10/22 08:29:48
http://hitestudios.com/icons-of-doom/
It's the Icon of Sin recreated with miniatures and the artist's own models & sculpture.
 Very Cool.
#24870 posted by Shambler [82.26.220.47] on 2014/10/22 12:04:07
The demon head looks brutal and the splatted Cacodemn is great.
 I Was Replaying Some Of Kona's Old Maps
#24871 posted by Yhe1 [173.58.187.144] on 2014/10/23 06:09:37
And I noticed some very good custom monsters in there, same with Necro's old maps also. I was just wonder why nobody else has used these monsters since. Was the source lost or something?
 Tronyn
#24872 posted by negke [31.18.93.198] on 2014/10/24 09:50:53
Any new reviews coming up?
 Heh
#24873 posted by Tronyn [24.79.126.117] on 2014/10/24 14:44:34
Thanks for asking. The only Q1SP I played this year is jam2 (if I can throw all the time into mapping, I should definitely get to play it!), because I made the rule that I just freaking half to finish Drake for reasons of time and money - PM's time is also very limited and as he said "it's now or never." I've recruited some people to help out (appreciated guys you know who you are) and may be whining for more later on. But for this year, I made the rule that I'm going to finish Drake before I get to reviewing - so once that happens, I'll have a lot of catching up to do on reviews (a lot of the releases I haven't played yet look very exciting).
 Yarg
#24874 posted by Tronyn [24.79.126.117] on 2014/10/24 14:45:50
Too much caffeine, corrections:
HAVE to finish
also "if I can throw all the time into mapping" which I actually can't but somehow did (lol).
 Looking At A Really Messy DB In Access 2013
#24875 posted by otp [213.227.95.103] on 2014/10/25 16:51:59
Made me wish it had a Trenchbroom-like 3D view.
#24876 posted by necros [99.227.110.3] on 2014/10/25 19:12:51
what are you smoking???
also access db. T_T
#24877 posted by JneeraZ [174.109.106.46] on 2014/10/25 22:46:26
Access is actually really nice for quick, personal database needs. The UI is easy to use, forms are a snap to set up... I like having it around.
 Wow Func Is Quiet
#24878 posted by ijed [190.22.20.69] on 2014/10/26 03:15:51
Discussion topic: were Nihilism Unlimited trying hard enough to be evil?
 Fucking ROFL
#24879 posted by onetruepurple [5.172.252.59] on 2014/10/26 12:49:43
me: hey girl i'm going to this thing feel free to come along
her: can't i'll be doing crossfit
 Schtarbucke!
#24880 posted by Spirit [92.196.115.20] on 2014/10/27 18:33:02
 I Bet If I Search For That Filename
#24881 posted by starbuck [185.30.24.132] on 2014/10/27 18:57:38
on my old laptop I could find it. But why in the world would you want such a thing? :)
#24882 posted by Spirit [92.196.115.20] on 2014/10/27 19:23:35
The Helvetica discussion reminded me of them, surely you used that for it back then?
 Test
#24883 posted by mfx [78.55.215.109] on 2014/11/07 22:26:53
#24884 posted by mfx [78.55.215.109] on 2014/11/07 22:27:15
back to the lab
#24885 posted by onetruepurple [93.105.42.114] on 2014/11/08 00:11:09
 O_O
#24886 posted by RickyT33 [94.3.102.158] on 2014/11/08 23:41:02
 FFS
#24887 posted by Shambler [82.26.220.47] on 2014/11/09 10:41:25
Ricky you broke func >:(
 Quake 3 15th Anniversary Contest Progress Update
We are slowly reaching the end of the competition. For that reason I've written a progress update. Be sure to check it out here.
Of course we've got some screenshots as well plus a dedicated server for testing purposes. We still got a couple of weeks left so I you have too much time on your hand you can still jump in!
1
2
3
Server
 Sorry..
#24890 posted by metlslime [159.153.4.50] on 2014/11/18 21:42:24
I still gotta flag it as spam
 Yup :)
#24891 posted by Shambler [86.23.100.60] on 2014/11/19 00:46:50
Will keep nuking 'em normally.
 I Am Now Known As Quaddy.
#24892 posted by Breezeep_ [100.1.255.229] on 2014/11/19 02:25:38
Because I decided that RingofQuaddamage sounded a little stupid to me.
 Interesting Game-o-id
#24893 posted by onetruepurple [93.105.42.153] on 2014/11/20 14:36:40
 *
#24894 posted by PyroGXPilot [96.41.154.19] on 2014/11/20 20:46:57
Banana for scale!
 A Bunch Of
#24895 posted by wakey [194.166.49.107] on 2014/11/20 23:10:18
public domain texture photos.
https://imgur.com/a/ItE3M
Made them over the span of a few years and thought better to share them than to let them rot on my hdd.
Many of them could be useful for medieval style maps.
Most are 12MP some 5MP.
Have fun!
 Cool
#24896 posted by mfx [85.180.50.44] on 2014/11/21 00:24:30
most are very generic, all need retouching, but thanks nevertheless, i found some gems. :)
 BONUS JAM4!!!
#24897 posted by Shambler [86.23.100.60] on 2014/11/22 22:18:11
This could have very easily been announced on func to get more people interested, mapping, and hyped, but for some reason it wasn't....
https://twitter.com/simsocallaghan/status/535511419710865409
Sat Oct 22 is #Q1RetroJam day, 1 wad, 1 day to create 1 bsp, <100 monsters, +traps, +skill lvls, +exit, +org bsp limits and +org detail lvl
"To all retro Q1 mappers, please send your map to mememe(at)simonoc(dot)com for tomorrow morning #Q1RetroJam"
I guess that is morning Argentina time, so Yanks you got tonight, Euros you got tomorrow morning, GO MAP!!!
 P.S..
#24898 posted by Shambler [86.23.100.60] on 2014/11/22 22:19:38
I think he means "22nd Nov" ;)
 Link To The Wad Used For Retrojam
#24899 posted by DaZ [89.168.60.49] on 2014/11/22 22:45:01
 Ah Well
#24900 posted by Zwiffle [24.241.228.118] on 2014/11/22 22:49:31
Would have been fun, but I've about run out of time and have entered house clean mode.
 Ah Fuck
#24901 posted by ionous [72.130.254.47] on 2014/11/23 08:04:51
Would have attempted to participate if I had seen an announcement on this board...
 Yes.
#24902 posted by Shambler [86.23.100.60] on 2014/11/23 11:49:59
Very strange not announcing it on here.
 Agreed.
#24903 posted by onetruepurple [93.105.42.22] on 2014/11/23 11:54:06
#24904 posted by FifthElephant [213.205.235.127] on 2014/11/23 13:11:15
Strange to not announce on here
#24905 posted by JneeraZ [174.109.106.46] on 2014/11/23 13:29:20
Panties are bunched up and full of sand, or something...
 Isn't The Quakewiki.org Having Server Issues?
#24906 posted by Breezeep_ [100.1.255.229] on 2014/11/23 16:05:38
 Seems To Be A Private Jam
#24907 posted by Cocerello [83.165.94.30] on 2014/11/23 18:27:00
#24908 posted by Spirit [80.187.113.2] on 2014/11/23 20:21:25
way to spoil the surprise for everyone...
Quaddy, there is some stupid issue with the server setup that makes accidental DOSing happen. We would need to switch from lighttpd to some other server (eg nginx) as proxy in the front. If someone can help me with that I would highly appreciate it.
 RetroJam1 Released. HYPE!
#24909 posted by mfx [78.53.139.233] on 2014/11/23 23:03:54
#24910 posted by Spirit [92.196.30.4] on 2014/11/23 23:26:58
Is there any reason to use TGA for skyboxes anymore? PNG is much smaller and the added CPU load on loading probably beats the IO load on any semi-modern machine.
#24911 posted by ericw [199.119.235.202] on 2014/11/24 00:37:04
I guess compatibility with fitz 0.85 and quakespasm would be the main reason to stick to tga, and probably other engines that handle tga but not png.
Technically I agree, and it's a good feature idea for QS.
#24912 posted by Spirit [92.196.46.149] on 2014/11/24 09:06:28
oh, I blindly assumed they supported it.
 Welcome To The Revolution...
#24913 posted by Mike Woodham [87.127.250.2] on 2014/11/24 12:32:19
Um, what's happening to Func. Why has Jam 4 been secreted away from here?
"Call out the instigators
Because there's something in the air,
We've got to get together sooner or later
Because the revolution's here, and you know it's right"
Oh my, what is the world coming to.
#24914 posted by JneeraZ [174.109.106.46] on 2014/11/24 12:38:12
Because sock.
#24915 posted by Scampie [72.12.65.92] on 2014/11/25 13:22:01
Pack it up boys, they've realized the conspiracy to destroy func_ by having open invite impromptu mapping sessions on other public places where mappers hang out. I guess our shadowy Illuminati will have to cancel the plans to also destroy conceptart forums by having sketch night at the local bookstore.
(it wasn't jam4 btw)
 If YOU Want To Get Involved In The Conspiracy
#24916 posted by Scampie [72.12.65.92] on 2014/11/25 13:25:30
Here's a lifehack: add the following line to your hosts file
127.0.0.1 www.celephais.net
That will get you into our secret clubhouse!
 Nobody Said Anything About A Conspiracy You Spotty Dome.
#24917 posted by onetruepurple [93.105.236.74] on 2014/11/25 14:09:42
It's straight up uncool to ignore func_ when putting together a Q1SP mapping session, because of some perceived slight from months ago.
A slight that you caused, by the way!
#24918 posted by JneeraZ [174.109.106.46] on 2014/11/25 14:37:59
Especially since, you know, THIS is where the maps come from these days. :P
 Do We Really Have To Behave Like Children
#24919 posted by skacky [90.0.70.77] on 2014/11/25 17:12:44
 "behave" Is A Strong Assumption
#24920 posted by Spirit [92.196.120.100] on 2014/11/25 17:22:39
 Forgive Me
#24921 posted by Scampie [72.12.65.92] on 2014/11/25 17:29:44
I thought with all the talk about Twitter chat being a giant secret or something, you guys were suggesting NEFARIOUS PURPOSES!!!
 #mappergate
#24922 posted by Bal [109.7.65.250] on 2014/11/25 17:31:35
#24923 posted by JneeraZ [199.255.40.36] on 2014/11/25 17:35:35
#sockgate
#crustysock
I'll be here all week!
 #flouncersrevenge
#24924 posted by Shambler [86.23.100.60] on 2014/11/25 17:45:17
 Hey Look, I'm Spoiling Another Secret!
#24925 posted by onetruepurple [93.105.236.47] on 2014/11/25 19:48:53
 Map Objects
#24926 posted by Preach [77.98.165.95] on 2014/11/25 19:55:01
re: https://twitter.com/SimsOCallaghan/status/537245493118894080
That theme could really do with some custom mapmodels, gnarled tree branches and stuff...
 I Would Be Interested In Participating
#24927 posted by Cocerello [193.144.61.240] on 2014/11/25 21:27:27
in one of those sock mod's jams but i don't have a twitter account to check the news or to just say i want to participate, nor i think about making one in the near future.
 Clearly
#24928 posted by Zwiffle [71.13.169.66] on 2014/11/25 21:35:33
Func just needs twitter/facebook integration, then we can retweet every post and like/dislike them as well.
 Another Zwiffle Post
#24929 posted by Scampie [72.12.65.92] on 2014/11/25 22:47:21
another dislike
 Dear God No
#24930 posted by Blitz [24.56.255.62] on 2014/11/26 02:21:08
Even though I know you mean it in jest, I would probably stop coming here if there was Facebook / Twitter / whatever integration. I need at least one internet sanctuary where I can go that hasn't been penetrated but idiot internet monoculture.
#24931 posted by Blitz [24.56.255.62] on 2014/11/26 02:22:22
but = by
also overuse of the word internet. It's me. I'm the idiot.
 Have An Upvote
#24932 posted by Scampie [72.12.65.92] on 2014/11/26 02:27:00
 +1
#24933 posted by necros [99.227.110.3] on 2014/11/26 03:12:25
 Can We Have Facebook Stickers Though? Please?
#24934 posted by czg [213.113.222.149] on 2014/11/26 07:54:07
[pusheen smoking a blunt]
 That Sounds Bretty Gud
#24935 posted by skacky [90.0.70.77] on 2014/11/26 19:11:06
<onetruepurple> thtc made me think
<onetruepurple> how about "knave but not a quoth library" as a jam theme
 Heh
#24936 posted by metlslime [159.153.4.50] on 2014/11/26 19:29:38
 Is Quakeaddicted Down For Anyone Else?
#24937 posted by Breezeep_ [100.1.255.229] on 2014/11/27 02:41:37
 Yep Here Too
#24938 posted by mfx [78.53.139.88] on 2014/11/27 03:45:25
 Inside3D
#24939 posted by madfox [84.26.177.181] on 2014/11/27 09:30:37
hacked by systemshock.
 Quaddicted Is Back
#24940 posted by JPL [82.227.229.44] on 2014/11/27 14:35:18
Good news...
 Puplic Domain Collections...
#24941 posted by wakey [178.190.1.51] on 2014/11/27 22:20:46
any known good ones for texture creation out there?
 #Q1RetroJam2
#24942 posted by sock [190.229.39.46] on 2014/11/28 13:34:37
starts tomorrow 29th-30th, I have a surprise theme this time, a special wad/texture file and loads of photo reference. I will post the initial details here tomorrow, but after that its tweety time! Obviously I will be back to post the final zip file on Sunday.
 I Should Be Able To Participate, I Have A Fairly Clear Weekend Ahead
#24943 posted by RickyT33 [176.35.71.152] on 2014/11/28 14:05:16
Hooray!
(Wife's staff party tonight though... I'll try not to pickle myself too much)
 Nice One Sock
#24944 posted by Shambler [86.23.100.60] on 2014/11/28 14:51:40
:)
 Video Tutorial Peeves
#24945 posted by Spiney [81.242.109.29] on 2014/11/28 16:11:38
Why are you filming yourself just idly standing around?
And why on earth are you putting your face in front of the examples?
Saying the exact text on screen is kinda stupid.
You're a shit comedian, stop trying to be funny.
 #Q1RETROJAM2 Theme Announced, Go Map!!
#24946 posted by Shambler [86.23.94.196] on 2014/11/29 12:12:44
https://twitter.com/SimsOCallaghan/status/538633942593986560
The mapping theme - fantasy brick cities in the skies!
Basically you have today and tomorrow to knock up something cool, and that is a sick theme sock :)
 #Q1RetroJam2
#24947 posted by sock [190.229.39.46] on 2014/11/29 13:15:39
Wad/Textures and Ref Image :-
http://www.simonoc.com/files/maps/jam/retrojam2_wad.zip
Finishing Time - Last minute of Sunday (30th)
Any questions - tweet tweet!
 Watch The Skacky
#24948 posted by mfx [78.52.254.152] on 2014/11/29 13:31:26
 No No.
#24949 posted by Shambler [86.23.94.196] on 2014/11/29 19:52:05
Don't watch that. Do your own bloody mapping!
 Anyone Want To Do MY Mapping?
#24950 posted by Tronyn [24.79.126.117] on 2014/11/30 03:29:24
I've got a scrap section I might be able to convert in time (30 hours?), which I've already put some work into, but if anyone wants to help it make the finish line... that'd be... great (office space). Anyway, if not, perhaps there'll be a late entry.
 Yeah
#24951 posted by Tronyn [24.79.126.117] on 2014/11/30 20:45:31
confirming it won't make the deadline and will be a late entry, hopefully in a week or two.
 For Some Values Of Realistic
#24952 posted by Pekka [81.175.152.198] on 2014/12/02 11:37:39
 Who's Tatoo Is This ?
#24953 posted by JPL [82.234.167.238] on 2014/12/02 21:31:19
#24956 posted by metlslime [159.153.4.50] on 2014/12/03 03:46:34
It's interesting, after the whole Penguin scare, the flow of spam pretty much dried up on this site. Now in the last month or so, they're back. Did something change to make Penguin irrelevant? Or are there some clueless spammers who didn't get the memo?
#24957 posted by necros [99.227.110.3] on 2014/12/03 05:11:57
...penguin scare?
 Google Has Nothing
#24958 posted by SleepwalkR [85.178.61.177] on 2014/12/03 07:41:58
 JPL
#24959 posted by mfx [78.55.217.130] on 2014/12/03 08:47:32
#24960 posted by mwh [121.73.77.183] on 2014/12/03 09:56:34
 Super Wolf 3d
#24961 posted by starbuck [37.205.58.214] on 2014/12/03 11:59:11
looks amazing, absolutely love that cartoony style.
#24962 posted by JneeraZ [174.109.106.46] on 2014/12/03 12:36:53
" I played Quake 1 for like 7 years, until the scripting totally took over and skill was outdone by how good your scripts were."
... Scripts?
 IDK
#24963 posted by ijed [200.73.66.2] on 2014/12/03 12:54:12
But it sounds like he's referring to the hacks players used back in the day to see through walls and stuff.
#24964 posted by Johnny Law [67.188.146.229] on 2014/12/03 17:21:48
Or things like RJ scripts and scripts to switch your weapon back to SG after firing. Still a weirdly incorrect/bitter thing to say. :-)
 Yeah
#24965 posted by ijed [200.73.66.2] on 2014/12/03 19:21:59
They only beat me because of their <insert butthurt reasoning here>!
 Okay So What Happened To RetroJam2?
#24966 posted by Shambler [86.23.94.196] on 2014/12/04 10:58:02
Did Skacky break it by making a full map?
 IDK
#24967 posted by RickyT33 [176.35.71.152] on 2014/12/04 11:08:12
I submitted a map on Monday night, the deadline ended up being Tuesday, so I'm guessing that Retro Jam 2 could be released at any moment.
#24968 posted by skacky [90.0.181.239] on 2014/12/04 17:24:37
I teamed up with MFX and we broke the universe.
 #Q1RetroJam2 Released
#24969 posted by sock [190.229.39.46] on 2014/12/05 00:09:25
#24970 posted by Spirit [92.196.50.25] on 2014/12/05 13:43:38
Someone should write a complexity/detail detector what slices a map into cubes and counts vertices in each.
 Anyone Wanna Make An Engine That Supports FSAA Then?
#24971 posted by RickyT33 [176.35.71.152] on 2014/12/05 16:20:24
The only engine to ever give me the option was Darkplaces. Why can't I select anti aliasing from the video options menu in ANY engine? What is with that? Do I really have to force it on through my Catalyst Control Center?
#24972 posted by onetruepurple [93.105.42.90] on 2014/12/05 16:21:45
QuakeSpasm supports FSAA as a console argument as of 0.90.
 What Do I Type? Why Isn't It In The Menu?
#24973 posted by RickyT33 [176.35.71.152] on 2014/12/05 16:30:38
cheers for the info btw :)
 Yeah
#24974 posted by ericw [199.126.128.107] on 2014/12/05 20:55:03
You can add -fsaa 8 (or whatever value) to the command line, or set the vid_fsaa cvar, and restart the engine.
I tried putting it in the menu, there were some bugs making the menu setting unreliable, so for now it requires a restart.
 Oh That's Cool
#24975 posted by RickyT33 [90.221.252.134] on 2014/12/05 21:07:34
I'll have to check out the latest on QuakeSpasm :D
 So
#24976 posted by Zwiffle [24.241.228.118] on 2014/12/06 18:49:30
Any jams going on this weekend?
 Yeah There Is.
#24977 posted by Shambler [86.31.13.216] on 2014/12/06 19:05:34
Theme is "cyclopean". Deadline is Monday night to give extra finishing tweaks if needed. Go map.
 Is Cyclopean Trouser Snake Ok?
#24978 posted by ijed [190.22.77.161] on 2014/12/07 02:50:41
 Jam Returns.
#24979 posted by onetruepurple [93.105.42.35] on 2014/12/08 00:32:59
 ^^like
#24980 posted by RickyT33 [90.202.248.249] on 2014/12/08 00:34:55
+1
 Nice And Oppressive Looking
#24981 posted by ericw [199.126.128.107] on 2014/12/08 01:25:25
#24982 posted by necros [99.227.110.3] on 2014/12/08 22:13:56
floating ziggurat???
 It Would Appear So
#24983 posted by onetruepurple [93.105.42.208] on 2014/12/09 00:11:56
#24984 posted by necros [99.227.110.3] on 2014/12/09 01:55:00
not a ziggurat exactly, but damn cool nonetheless.
 Red
#24985 posted by JPL [82.80.62.194] on 2014/12/10 20:14:17
.. it is red...
... but fucking looking good !
#24986 posted by Spirit [92.196.110.51] on 2014/12/11 12:08:00
Romero is posting a lot of unseen Doom things at https://twitter.com/romero
 Romero
#24987 posted by starbuck [37.205.58.214] on 2014/12/11 15:56:26
wow, quite a treasure trove of assets! Would love to see a quake version of this
 Stats By Sock
#24988 posted by Pekka [81.175.152.198] on 2014/12/11 16:41:04
@SimsOCallaghan tweeted a useful table of Quake weapon statistics.
https://twitter.com/SimsOCallaghan/status/542691212222685185
 Fuck Yeah.
#24989 posted by Shambler [86.31.13.216] on 2014/12/11 19:45:01
Top quality nerdage there :)
 Intel Tablet Cpus
#24990 posted by stevenaaus [49.182.3.201] on 2014/12/13 02:37:09
 (distant Dog Barking)
#24991 posted by RickyT33 [90.214.162.121] on 2014/12/15 19:35:10
*sound of wind blowing trees*
Faint clicking of mfx in the very far distance....
 Inside3d
#24992 posted by lth [194.62.232.103] on 2014/12/17 10:38:56
Would one of the i3d lurkers please kick FrikaC's ass to re-enable my account on the i3d forums? (Any of lth, lth_, or _lth_ ... )
Ta.
BTW Hello.
 I Can Talk To Him
#24993 posted by Zwiffle [24.241.228.118] on 2014/12/17 16:07:49
 Thanks Zwiffle.
#24994 posted by lth [194.62.232.103] on 2014/12/18 09:51:58
nt
 Clank Clank
#24995 posted by Pekka [81.175.152.198] on 2014/12/20 09:18:29
I have been replaying some of my favorite 2014 Quake maps, and I noticed a trend in Skacky's excellent output. I think he deserves praise for other things beside his top notch mapping skills, and I feel I need to point this particular thing out. There is just something that stands out right from the start in three of his map jam maps.
http://imgur.com/a/EuTQR
(I kid, because I love the maps.)
 Lol...
#24996 posted by Tronyn [24.79.126.117] on 2014/12/20 09:22:48
"Canned meat. Open 'er up and see if it's still fresh."
 Roulf
#24997 posted by onetruepurple [93.105.236.206] on 2014/12/20 10:07:59
 I Didn't Know There Was A Butt Jam
#24998 posted by Zwiffle [24.241.228.118] on 2014/12/20 16:02:42
...
 Accounts Obtained
#24999 posted by primal [81.175.152.198] on 2014/12/21 18:02:22
I registered a new account. I have posted as Pekka previously, and I'll be now known as primal here. You could tell this from the IP addresses too, but I might as well admit it openly here.
I also got myself a Twitch account. I managed to stream game audio and good quality video successfully after a few not-so-good attempts. I have a few cosmetic issues to fix, which I will try to do in the coming days. I'll also see if I can get a microphone working some day. In other words, I am not streaming seriously yet.
I am http://www.twitch.tv/mr_primal/
If you have a couple of minutes to spare, please check out the highlighted bit of Quake and tell me if there are any other significant problems with the video apart from the weird aspect ratio. That wasn't intentional.
I'm using simplescreenrecorder to stream on Linux. It was my first time using it. I'll write a few words later about how things work out, streaming from a Linux computer, and what kinds of streams I'm planning in the future.
 Feedback
#25000 posted by DaZ [92.11.228.93] on 2014/12/21 18:40:00
Being able to see the game window and title bar is very distracting. I don't know what limitations you are facing in your streaming app but if you can fix that it will help a lot.
Audio seemed fine. If you are using a mic at the same time then you want to turn your game audio down to around 20-30% or people won't be able to hear you on the stream.
Microphone audio quality is super super important for streaming. If you have horrid background noise or bad quality mic then people won't want to watch your stream. Take the time to test lots of different things and find out what sounds best.
 Level Design Stream
#25001 posted by DaZ [92.11.228.93] on 2014/12/22 01:57:12
Matthias Worch (Beyond Belief) is starting a new stream where he talks about the level design of his Doom / Quake / Industry maps. First stream starts about nowish :) -- http://www.twitch.tv/mworch
 Ta For The Heads Up
#25002 posted by Zwiffle [24.241.228.118] on 2014/12/22 02:51:40
Beyond Belief is classic :O
 @Daz
#25003 posted by primal [81.175.152.198] on 2014/12/22 18:14:37
Daz, thank you for the feedback and the tips. It turned out the title bar ended up in the video because I forgot to update some data when launching the program for the second time. Used properly, the app does the right thing.
#25004 posted by Spirit [92.196.101.116] on 2014/12/22 23:07:19
#25005 posted by necros [99.227.110.3] on 2014/12/24 16:14:38
yo... what is this:
http://grooveshark.com/#!/search/song?q=ZhayTee+Get+in+the+Vat
i found it in my quake folder.................
 Merry Christmas Dudes
#25006 posted by DaZ [92.11.228.93] on 2014/12/25 11:06:17
I've had a wonderful year playing all the content this community has produced! It's been a very productive year and it's great to see new faces on the scene also. Merry Christmas you beautiful bastards.
 Merry Christmas Dudes
#25007 posted by DaZ [92.11.228.93] on 2014/12/25 11:06:33
I've had a wonderful year playing all the content this community has produced! It's been a very productive year and it's great to see new faces on the scene also. Merry Christmas you beautiful bastards.
 Merry Christmas Dudes
#25008 posted by DaZ [92.11.228.93] on 2014/12/25 11:06:33
I've had a wonderful year playing all the content this community has produced! It's been a very productive year and it's great to see new faces on the scene also. Merry Christmas you beautiful bastards.
 Merry Christmas Dudes
#25009 posted by DaZ [92.11.228.93] on 2014/12/25 11:06:33
I've had a wonderful year playing all the content this community has produced! It's been a very productive year and it's great to see new faces on the scene also. Merry Christmas you beautiful bastards.
 Ph0wned...
#25010 posted by DaZ [92.11.228.93] on 2014/12/25 11:08:37
 DaZ Picked Up The Quad Damage
#25011 posted by Spirit [92.196.62.96] on 2014/12/25 11:10:04
All the best to you too :)
 Derping At Its Finest
#25012 posted by SleepwalkR [212.184.92.162] on 2014/12/25 13:18:37
 Christmas Derper
#25013 posted by Shambler [86.136.227.38] on 2014/12/25 18:39:49
Couldn't have done it better, Dazerp :D
#25014 posted by metlslime [71.86.81.83] on 2014/12/25 19:37:34
Yeah merry Christmas all!
 Yay
#25015 posted by mfx [78.55.74.198] on 2014/12/25 20:29:50
Merry Christmas! Hohoho..
 Merry Christmas
#25016 posted by ericw [199.119.235.135] on 2014/12/25 20:52:19
#25017 posted by Scampie [72.12.65.92] on 2014/12/26 00:10:20
M E R R Y C H R I S T M A S !
 Oi!
#25018 posted by ijed [190.22.57.36] on 2014/12/26 03:05:59
But yeah, merry Christmas.
And may the 2nd bring a mild-to-nothing hangover.
 Nah
#25019 posted by Scampie [72.12.65.92] on 2014/12/26 15:34:01
Everyone get drunk on the 2nd, that's my birthday, a world holiday
 Warren Pls
#25020 posted by onetruepurple [93.105.42.89] on 2014/12/27 16:08:44
 Merry X-Mas
#25021 posted by JPL [82.234.167.238] on 2014/12/27 20:47:48
I hope Santa Klaus brought you nice gifts this year ;)
 Samsung Galaxy S5 For Me!
#25022 posted by Breezeep_ [100.1.255.229] on 2014/12/27 21:33:43
 Oh Man At Least Coal Has A Resale Value
#25023 posted by czg [85.93.249.228] on 2014/12/27 22:30:35
 Quake On Your Lab Device
#25024 posted by Preach [77.98.165.95] on 2014/12/29 00:44:07
Forget smartphone releases, this is the new cool way to play Quake:
http://www.lofibucket.com/articles/oscilloscope_quake.html
 Does Anyone Know How To Properly IOQuake 3 ?
#25025 posted by Breezeep_ [100.1.255.229] on 2014/12/29 01:08:59
Because I don't really know what to do.
#25026 posted by Lunaran [99.112.162.57] on 2014/12/29 03:23:05
Pretty sure you just extract with directories into the same folder quake3.exe is in. What's the error?
 Quke On Oscilloscope
#25027 posted by JPL [82.234.167.238] on 2014/12/30 11:21:22
 ... Missed The Youtube Vid :P
#25028 posted by JPL [82.234.167.238] on 2014/12/30 11:22:11
 I Totally Missed This, Downloading...
#25029 posted by RickyT33 [94.3.103.149] on 2014/12/31 21:08:39
 Merry New Year Everyone.
#25030 posted by Breezeep_ [100.1.255.229] on 2015/01/01 02:53:59
 Quke
#25031 posted by spy [5.251.240.56] on 2015/01/01 05:46:41
:)
 2015
#25032 posted by spy [5.251.240.56] on 2015/01/01 05:47:20
Happy New Year, guys
 Happy New Year
#25033 posted by JPL [82.234.167.238] on 2015/01/01 12:26:08
May 2015 brings happiness and many good things !
#25034 posted by FifthElephant [82.24.73.240] on 2015/01/01 13:59:42
But what if I cant wait until May? What if I want to be happy now? :(
 Happy Has Long Since Left The Building
#25035 posted by Kinn [86.164.147.200] on 2015/01/01 15:08:33
and has been replaced by regret, cynicism, and a stark, tangible awareness of one's own mortality.
#25036 posted by Lunaran [99.112.162.57] on 2015/01/01 19:34:50
^ map jam theme #4
#25037 posted by Yhe1 [173.58.187.144] on 2015/01/01 22:18:38
Fifth, what happened to that retro episode you're working on?
 Yhe1
#25038 posted by FifthElephant [82.24.73.240] on 2015/01/01 22:28:32
I got a girlfriend and then all mapping ceased.
We've broke up recently and I'm slowly toiling in my mapping cave.
I dunno if I will return to doing this episode for a while. I think the restriction of making it work on the original .exe has definitely been the main factor in hindering progress though. I had to scrap several levels because they just didn't work in the engine, I recently looked at the start map too and found that also has some issues in standard quake.
 Cant Go Back To Vanilla
#25039 posted by Skiffy [219.92.52.161] on 2015/01/02 02:02:58
I don't know with Quakespasm and Fritz... I can't even consider using vanilla quake limits and features.
 Matthias Worch To Stream A Beyond Belief Retrospective.
#25040 posted by onetruepurple [93.105.42.22] on 2015/01/02 21:08:35
In about two hours from this post.
http://www.twitch.tv/mworch
 Shit
#25041 posted by onetruepurple [93.105.42.22] on 2015/01/02 21:09:10
More like 26 hours.
 Onetruefail.
#25042 posted by Shambler [82.26.143.253] on 2015/01/02 21:29:57
 Happy New Year!
#25043 posted by mfx [85.179.163.235] on 2015/01/02 23:43:23
 I Hope
#25044 posted by SleepwalkR [85.178.60.111] on 2015/01/03 00:03:22
you're not one of the idiots shooting fireworks at anything but the sky.
#25045 posted by mfx [85.179.163.235] on 2015/01/03 00:23:39
 Best Enjoyed
#25046 posted by mfx [85.179.163.235] on 2015/01/03 00:24:45
with sound this time.
 Half Life 2 Without Steampipe
#25047 posted by Yhe1 [173.58.187.144] on 2015/01/03 05:06:18
Want to try some HL2 mods, but the steampipe update broke almost all of them, even the fixes I found don't work for some of them (Siren), does anybody here have or know where I can get the pre steampipe 2013 half life 2?
#25048 posted by Johnny Law [67.188.146.229] on 2015/01/03 06:52:39
 Attheskyyousay?
#25049 posted by Shambler [82.26.143.253] on 2015/01/03 10:18:53
Gotta admit, that is pretty fucking cool :)
 Offtopic
#25050 posted by Zwiffle [24.241.228.118] on 2015/01/04 23:27:09
Is there a beer thread on these forums anywhere? I looked but didn't find any, but maybe it was hiding under a different/unique topic.
 I'd Say This Thread
#25051 posted by FifthElephant [82.24.73.240] on 2015/01/04 23:38:25
 Drunk Thread?
#25052 posted by onetruepurple [93.105.42.109] on 2015/01/04 23:38:27
 I'd Say This Thread
#25053 posted by FifthElephant [82.24.73.240] on 2015/01/04 23:39:17
 Fifth Obviously Needing That Thread Already.
#25054 posted by Shambler [82.26.143.253] on 2015/01/05 11:13:59
#25055 posted by mfx [78.55.164.17] on 2015/01/06 08:32:24
 Haha
#25056 posted by stevenaaus [49.182.1.11] on 2015/01/06 13:48:52
holy cow
 BOOM
#25057 posted by ijed [200.73.66.2] on 2015/01/06 14:18:23
 Tap A Repeatedly To Get Back Up
#25058 posted by Kinn [86.164.147.200] on 2015/01/06 14:23:53
 Ziggurat Gameplay Stream
#25059 posted by FifthElephant [82.24.73.240] on 2015/01/06 18:43:12
 BTW
#25060 posted by Spirit [92.196.78.239] on 2015/01/09 22:25:46
http://syncthing.net/ is really really cool. Especially with its full-featured Android client (yes, it syncs, it is not a dumb file browser like the competitors do).
#25061 posted by Spirit [92.196.78.239] on 2015/01/09 22:26:25
I just hope they add public shares some day so I can publish all the archives.
#25062 posted by Yhe1 [173.58.187.144] on 2015/01/11 00:23:26
 I Need A Drug Mule
#25063 posted by Spirit [92.196.29.124] on 2015/01/11 13:15:03
I need someone to buy two Quake CDs off ebay for me and send them to Germany. Shipping costs are insane otherwise (I hope? The USPS website failed to tell me.). Alternatively you could scan, rip and describe them for us. Total value is ~20-30$ so no risk really. I would transfer the money via Paypal.
 ^ USA
#25064 posted by Spirit [92.196.29.124] on 2015/01/11 13:23:36
 Neil Gaiman's Handwriting
#25065 posted by onetruepurple [93.105.42.171] on 2015/01/12 11:53:29
Looks exactly what you imagine it to look like: http://i.imgur.com/gxUPLKp.png
 Omg
#25066 posted by Zwiffle [24.241.228.118] on 2015/01/12 16:06:23
Poor guy did he have a stroke?
 Looks A Little Bit Like That Of Quentin Blake
#25067 posted by RickyT33 [94.3.103.149] on 2015/01/12 22:58:37
 Shub Niggurath ?
#25068 posted by Killes [195.212.29.178] on 2015/01/15 14:03:06
 Well
#25069 posted by Kinn [86.164.147.200] on 2015/01/15 14:06:16
It definitely has the "Of the Woods" bit nailed.
#25070 posted by FifthElephant [82.24.73.240] on 2015/01/15 14:10:06
"shrub niggurath" ;)
 Ijed
#25071 posted by onetruepurple [93.105.236.61] on 2015/01/15 14:35:32
That's Rhogog 1.0, innit?
 What Happens When You Search For OTP
#25072 posted by FifthElephant [82.24.73.240] on 2015/01/17 04:13:40
 And Why
#25073 posted by SleepwalkR [85.178.190.217] on 2015/01/17 07:41:46
Would you do that?
 5th
#25074 posted by [92.229.71.32] on 2015/01/17 15:11:59
Why?
 :D
#25075 posted by FifthElephant [82.24.73.240] on 2015/01/17 15:21:53
 Accurate
#25076 posted by onetruepurple [93.105.42.247] on 2015/01/17 22:46:58
 The Url Is All You Need To Know
#25077 posted by [80.110.122.216] on 2015/01/20 23:43:40
#25078 posted by Lunaran [216.188.254.244] on 2015/01/21 01:02:46
so began the most elaborate wolfenstein viral marketing campaign yet
#25079 posted by Scampie [72.12.65.92] on 2015/01/21 01:57:22
The national socialists and undead communists have teamed up to smash capitalism? It's every conservative pundit's worst fears realized! And only the true blooded American hero, Wolf "BJ" Einstein, can stop them!
 Every Map In Half-life Singleplayer
#25080 posted by FifthElephant [82.24.73.240] on 2015/01/21 13:46:05
 Lol
#25081 posted by Kinn [86.164.147.200] on 2015/01/21 13:57:39
has anyone put the entirety of Quake into a single BSP(2) yet? I know they've done the individual episodes.
 Fuck That
#25082 posted by onetruepurple [93.105.236.89] on 2015/01/21 14:01:30
Put Rubicon 2 into one BSP2.
#25083 posted by JneeraZ [174.109.106.46] on 2015/01/21 14:04:13
I can't believe that works ... I guess Valve laid the world out correctly in terms of spatial relationships?
I wonder if it's playable.
 It Looks Like It's Intersecting Quite A Lot Actually :-/
#25084 posted by czg [212.16.188.76] on 2015/01/21 14:20:44
And the dam is at the bottom of the mass.
#25085 posted by JneeraZ [174.109.106.46] on 2015/01/21 14:30:19
Yeah, here and there a little ... but it's not bad!
 Crunch
#25086 posted by ijed [200.73.66.2] on 2015/01/21 15:11:51
#25087 posted by Lunaran [99.112.162.57] on 2015/01/21 16:22:15
The people who defend crunch are almost always leads, ie, the people who are most directly excused from having to do their jobs properly by the 'validity' of crunch time. That or young lifers who don't yet have families or interests outside of games who wouldn't know what to do with 100 hours of free time per week anyway. These usually go on to become leads.
Crunch is massive schedule overruns, nothing more. in any other industry it's met with the people in charge of the schedule losing their jobs. (except, of course, in US government contracting.)
#25088 posted by JneeraZ [174.109.106.46] on 2015/01/21 16:26:35
I recently ran across someone who told me about Bully at Rockstar. 18 hours a day for 2 years. That's a soul destroying crunch - and he happily defended it. He said it was hard work but we should all be grateful to have jobs doing what we love, so it was worth it.
He got a completion bonus that was enough to buy a whole new car.
I couldn't fucking believe it.
A new mid-range car for 2 years of my every waking hour? Die in a fire.
#25089 posted by JneeraZ [174.109.106.46] on 2015/01/21 16:27:02
Oh, 18 hours a day / 7 days a week.
#25090 posted by FifthElephant [82.24.73.240] on 2015/01/21 16:33:07
I spend 10 hours a day in a call centre... then I come home and spend about 18 on my computer making maps.
Pretty certain I could crunch for 2 years, though I'd want money to be flowing like water.
#25091 posted by JneeraZ [174.109.106.46] on 2015/01/21 16:38:30
It's different when you can't leave and you have to work on what you're being told to work on. It sucks. Hard.
#25092 posted by Kinn [86.164.147.200] on 2015/01/21 16:41:22
I worked at a company for 6 years - spent probably a total of 2 of those years in evenings + weekend crunch time, and it was unpaid overtime, all the time.
I don't know of many games companies in the UK that actually pay overtime.
 Such A Good Read. Thanks!
#25093 posted by Skiffy [210.195.225.27] on 2015/01/21 17:07:31
 That Blows
#25094 posted by FifthElephant [82.24.73.240] on 2015/01/21 17:08:03
I'd rather work a steady low paid job where I'm not treated like a slave.
Like I said, the money would have to flow like water.
#25095 posted by Lunaran [216.188.254.244] on 2015/01/21 17:51:33
The last place I worked actively discouraged overtime. They knew that guys like the one Willem describes actively sell out the guys that come after them by being so utterly willing to strike such a losing bargain, and that such an attitude eventually becomes poisonous company culture.
#25096 posted by Lunaran [216.188.254.244] on 2015/01/21 17:52:27
Of course, they're closed now, as is the place Scampie and I worked before that which also discouraged overtime, so, there's that little data point.
 Mm
#25097 posted by Bal [109.7.65.250] on 2015/01/21 18:32:29
It's hard to find a good spot in this Industry.
I've been working for almost 8 years now, I must have worked a total of 2 saturdays, and no more than 4 months of paid crunch (in time off usually, and it was usually soft, like 2h extra every evening). I feel really fortunate about it.
The hardest thing is finding a good lead. The company where I currently work does quite a bit of crunch at times, but my team's lead is well organized and manages to avoid most of it for us. Unfortunately this isn't always possible depending on your job, some teams are more dependant on other teams being on schedule (like character art vs environment art).
#25098 posted by Scampie [72.12.65.92] on 2015/01/21 21:31:49
...as is the place Scampie and I worked before that which also discouraged overtime...
...where I ended up working a bunch of overtime anyway to meet the needs of an important contract we had, but at least my boss stayed for much of it with me doing everything to assist.
Still wasn't very good for my mental health, especially when afterwards I took up Raven's offer to return to their frying pan of "way behind schedule, yet still discovering what the game was"...
 Hot New Quake Game
#25099 posted by kaffikopp [109.108.206.15] on 2015/01/21 23:50:04
 Got To 40
#25100 posted by Zwiffle [71.13.169.66] on 2015/01/21 23:52:34
Quit.
 ROFL.
#25101 posted by onetruepurple [93.105.236.89] on 2015/01/22 00:03:54
Good game.
 Not Sure If Posted
#25102 posted by Zwiffle [24.241.228.118] on 2015/01/22 16:05:42
 Doomero
#25103 posted by Kinn [86.164.147.200] on 2015/01/22 16:15:34
Interesting, but did they have to use that horrible engine with all those glows and blooms and weird texture filtering? :(
 Nice Videos
#25104 posted by SleepwalkR [92.231.107.240] on 2015/01/22 19:33:17
Also, "gib sounds" as in, djibb:
http://www.youtube.com/watch?v=XJzbE8wz1Wo&t=6m20s
Eat it, Dazers / Dranners / Danzers / Dranz.
 Ah Fuck Me
#25105 posted by SleepwalkR [92.231.107.240] on 2015/01/22 19:36:56
nevermind
#25106 posted by JneeraZ [199.255.40.36] on 2015/01/22 19:39:21
JIB. Eat it, haters. :P
 I've Been Saying JIB For Yeasr
#25107 posted by DaZ [92.11.228.93] on 2015/01/22 19:41:47
Get wrecked world!
 Yeah I Was Confused
#25108 posted by SleepwalkR [92.231.107.240] on 2015/01/22 20:12:42
 But.
#25109 posted by Shambler [82.26.189.251] on 2015/01/22 21:20:30
it is still Gib, you cocksniffers.
#25110 posted by quaketree [68.224.14.247] on 2015/01/22 21:24:41
Look at you guys getting a "Nautical" and stuff.
[popeye]I like the cut of you'se guy's jibs...[/popeye]
#25111 posted by FifthElephant [82.24.73.240] on 2015/01/22 21:30:20
Don't listen to Daz, he can't even pronounce WAD correctly.
#25112 posted by JneeraZ [199.255.40.36] on 2015/01/22 21:33:51
Who would be authoritative on that if not Romero?
#25113 posted by FifthElephant [82.24.73.240] on 2015/01/22 21:35:11
A butcher...?
 So...
#25114 posted by Shambler [82.26.189.251] on 2015/01/23 13:28:11
http://www.bbc.co.uk/news/world-europe-30937492
Sleepy, MFX, Spirit, Negke, etc - you guys PSYCHED FOR THIS?
#25115 posted by Lunaran [99.112.162.57] on 2015/01/23 17:19:36
those who choose to sit are often referred to as a "Sitzpinkler"
I learned three german words today!
#25116 posted by [85.180.176.154] on 2015/01/23 18:14:42
Etchin patterns in the marble with piss is the shit.
#25117 posted by metlslime [67.169.151.72] on 2015/01/23 18:15:35
seems like a bad material choice for a bathroom floor if it is damaged by contact with urine.
#25118 posted by quaketree [68.224.14.247] on 2015/01/23 18:38:15
In my opinion marble is a bad material choice for anything horizontal (including a table top), it's highly susceptible to any acids and oils no matter how tiny the rise in ph is, including your own sweat. Vertical (and horizontal if you're stuck with it) marble surfaces should be sealed with a special marble or stone sealant (multiple coats).
To get rid of a stain make a paste made out of flour, water and a cleaning product intended for stone (consistency of toothpaste), smear it on and let it fully dry (at least 18-24 hours) then scrape it off. The paste "Should" draw out any oils from the very porous stone. You may need to repeat for the more stubborn stains.
If you want to go with the natural stone look use granite or use some man made material that looks like stone instead. The latest stuff looks fine and is much easier to maintain as well as costing less in general.
(end voice of experience)
 This Discussion
#25119 posted by Zwiffle [71.13.169.66] on 2015/01/23 18:51:22
Makes it nearly impossible to believe some of the pristine marble textures in Doom =/
#25120 posted by Lunaran [99.112.162.57] on 2015/01/23 22:02:26
i too find it harder and harder with every passing year to believe doom was real
 It's Still Real To Me Damn It
#25121 posted by Blitz [24.56.255.62] on 2015/01/24 02:19:50
 One Of The Last Liberties A Man Has Left In The Modern World Is SAVED
#25122 posted by negke [31.18.32.183] on 2015/01/24 09:55:19
The right to piss all over stuff! Splish sploosh, on the bathroom floor, the sink, the towels, the goddamn deo blocks, czg's beard, running down the man tits!
 Very Stimulating Discussion About An E4rmx
#25123 posted by onetruepurple [93.105.42.233] on 2015/01/24 23:54:57
 "stimulating"
#25124 posted by SleepwalkR [85.178.63.119] on 2015/01/25 00:32:16
 Yes.
#25125 posted by onetruepurple [93.105.42.233] on 2015/01/25 00:34:15
It makes my brain jizz.
#25126 posted by necros [99.227.110.3] on 2015/01/25 02:19:52
ehhh... a twitter conversation is just an endless stream of one-liners. boring.
 ^ 80 Characters
#25127 posted by Lunaran [99.112.162.57] on 2015/01/25 03:40:14
 Making Your Game "juicy"
#25128 posted by FifthElephant [82.24.73.240] on 2015/01/25 15:12:17
 Great Presentation
#25129 posted by ijed [190.22.66.240] on 2015/01/25 23:48:25
Getting Devs to follow it is like getting blood out of a stone though.
 Awesome
#25130 posted by FifthElephant [82.24.73.240] on 2015/01/28 00:23:48
#25131 posted by necros [99.227.110.3] on 2015/01/28 02:21:39
that shambler looks disgusting.
in other words, awesome.
 Too Warty Not Enough Bristly Fur.
#25132 posted by Shambler [86.9.242.69] on 2015/01/28 10:54:16
 Just Updated It With A Scrag :D
#25133 posted by Kinn [86.164.147.200] on 2015/01/28 12:04:42
re: teh sahmbler - I agree with 'bler that the skin is all wrong, but the actual shape of the model is spot on. I think these are the first "HD remake" quake/doom models that actually respect the original shape / silhouette. But yeah, the skin doesn't do anything for me
 Damn Good Model
#25134 posted by onetruepurple [93.105.42.1] on 2015/01/28 12:22:29
I don't even mind the skin myself, since Shamblers have never felt very furry to me. The sphincter-like mouth bugs me more.
 I Like All Those
#25135 posted by nitin [220.244.163.153] on 2015/01/28 12:59:04
what is that page actually about? A project?
 Shape.
#25136 posted by Shambler [86.9.242.69] on 2015/01/28 14:59:10
Yes very good. I too have qualms about the sphincter-mouth (something I find rather endearing in other circumstances) but in general they are doing well.
 Actually
#25137 posted by spy [178.88.145.188] on 2015/01/28 15:22:16
this is the best model of shambler i've ever seen and i like the scrag too. great work
notable mention is an infantry guy
#25138 posted by Lunaran [99.112.162.57] on 2015/01/28 20:17:53
You can tell from his WIPs that he's literally importing the quake monsters from .mdl into zbrush and starting to subdivide and sculpt right on it. This is why they seem so faithful.
 JAM IMMINENT
#25140 posted by onetruepurple [93.105.42.18] on 2015/02/02 13:21:54
JAMMINENT
 This Is Neat!
#25141 posted by FifthElephant [82.24.73.240] on 2015/02/03 09:50:58
 Also This
#25142 posted by FifthElephant [82.24.73.240] on 2015/02/03 09:54:39
 Nice
#25143 posted by SleepwalkR [130.149.243.224] on 2015/02/03 10:30:08
Interestingly, dragging the sphere very quickly does not yield the expected effects (big waves). I suppose that the temporal resolution is too low.
 (thanks ELEK)
#25144 posted by onetruepurple [93.105.42.114] on 2015/02/03 19:33:09
 Also From The Epic Twitter Account...
#25145 posted by starbuck [87.114.181.116] on 2015/02/03 23:26:02
#25150 posted by Drew [68.148.86.57] on 2015/02/08 03:58:54
 For The GW Homies...
#25151 posted by Shambler [92.22.63.245] on 2015/02/10 13:47:12
 Wow. Titties AND A Willy. Progressive.
#25152 posted by czg [212.16.188.76] on 2015/02/10 14:26:37
 Why Not
#25153 posted by Zwiffle [24.241.228.118] on 2015/02/10 15:26:46
Shooty and shooty ... and stompy?
 Also
#25154 posted by Zwiffle [24.241.228.118] on 2015/02/10 15:27:12
Looks good Bler
 Epic Was Awesome
#25155 posted by ijed [200.73.66.2] on 2015/02/10 16:00:08
 Thx
#25156 posted by Shambler [92.22.63.245] on 2015/02/10 20:03:40
There may be a bit of stompiness available. Just in case.
Czg I bet yours has scorch marks on hur hur
 Feature Request:
#25157 posted by Scampie [72.12.65.92] on 2015/02/11 16:28:24
Put real sunlight into Tyrlite and/or a Fitz engine
 What Is With That (win)quake Software Settings
#25158 posted by spy [178.88.146.92] on 2015/02/11 17:00:19
everybody's now talking around
can not get that hype
once i've switched to GL, i've never bothered to switch back to winquake
 That Is So Cool. I Want One.
#25159 posted by czg [212.16.188.76] on 2015/02/11 17:02:39
 Winquake Settings
#25160 posted by Scampie [72.12.65.92] on 2015/02/11 17:12:46
it's just Kinn. and Kinn wears vests as pants.
#25161 posted by Lunaran [99.112.162.57] on 2015/02/11 17:24:40
we take the atmosphere and we squoosh it
psssshhht
down into this much!
 Kinn
#25162 posted by spy [178.88.146.92] on 2015/02/11 17:28:28
i wish i could've been Kinn
#25163 posted by Scampie [72.12.65.92] on 2015/02/11 17:33:41
Don't make fun Lun, it was nominated for the Light Source Innovation of the Year Award at this year's Lux Awards.
 Shambler
#25164 posted by Cocerello [193.144.61.240] on 2015/02/12 14:22:53
Have the same miniature (different weapons, the rest is the same), but yours looks amazing compared with my lousy painting, like your chaos imperator or revenants.
How i wish i would have more people to play Epic with in my area, maybe it would give me the push to finish the painting of my army.
By the way, with ruleset are you curently using, Shambler? Epic:40.000?, E:A? NetEa? NetEpic?
 Coce.
#25165 posted by Shambler [92.22.63.245] on 2015/02/12 14:31:00
Cheers bro. It did take me ages to paint though!
I don't actually play any of the games, I just bought this off a mate recently and got inspired to do it.
 Tourism Ads Done Right
#25167 posted by spiney [91.179.148.32] on 2015/02/14 15:11:46
 Epic !
#25168 posted by JPL [82.234.167.238] on 2015/02/14 16:51:42
... and so funny :)
 This Guy Makes The Best Comics...
#25169 posted by FifthElephant [82.24.73.240] on 2015/02/16 00:47:15
#25170 posted by necros [99.227.110.3] on 2015/02/16 01:38:53
if you say so...
#25171 posted by JneeraZ [174.109.106.46] on 2015/02/16 01:48:44
I think he just posted the wrong link, give him a chance to find the right one.
#25172 posted by Drew [68.148.86.57] on 2015/02/16 02:28:01
 Maybe He Was Visited By The Brainman...
#25173 posted by SleepwalkR [80.187.102.71] on 2015/02/16 07:37:11
 Confessions Of A Ziggurat Addict
#25174 posted by primal [81.175.152.198] on 2015/02/16 08:35:23
This YT channel has several engaging Let's Play videos of Ziggurat. I'm watching them when not playing the game myself. But I'm sure I'll take a break after I beat Normal with just one more character :)
https://www.youtube.com/user/Retromation/videos
(The guy also plays Darkest Dungeon, which I think Daz streamed a few times recently. It's not a FPS, but otherwise seemed quite interesting.)
 #25169
#25175 posted by Shambler [92.22.63.245] on 2015/02/16 11:27:48
Well there we go, for anyone who was asking that pressing question, "What would the Perry Bible Fellowship be like if someone did a straight rip-off but with no humour whatsoever", that's answered it.
 Llamas With Hats
#25176 posted by ijed [200.73.66.2] on 2015/02/16 12:56:43
 What's With All The Punz?
#25177 posted by spiney [91.179.148.32] on 2015/02/18 15:18:36
#25178 posted by Kinn [86.191.154.147] on 2015/02/18 15:53:12
What's with all the links to these edgy lolrandom monkeycheese "humour" sites recently? What's wrong with good old-fashioned wit?
 Indeed!
#25179 posted by ijed [200.73.66.2] on 2015/02/18 16:10:10
ಠ_ರೃ
 Kinn
#25180 posted by onetruepurple [88.156.138.163] on 2015/02/18 16:22:20
Millenials like #25177 don't understand wit.
 Goatse.cx
#25181 posted by czg [213.113.222.149] on 2015/02/18 17:35:45
goatse.cx hello.jpeg
 <This Post Was Flagged As Spam>
#25182 posted by spiney [91.179.148.32] on 2015/02/18 22:39:46
#25183 posted by spiney [91.179.148.32] on 2015/02/18 22:43:03
What's with all the links to these edgy lolrandom monkeycheese "humour" sites recently?
Yeah man, but it's like meta and shit!
 Aliens
#25184 posted by DaZ [92.11.228.93] on 2015/02/19 01:17:21
#25185 posted by necros [99.227.110.3] on 2015/02/21 07:16:05
hey guys... new site: http://shoresofnis.com/
well, actually it's the old site but I got my own hosting. also uploaded those two mods I made as the files had dropped off the interballs.
 Necros:
#25186 posted by metlslime [67.169.151.72] on 2015/02/21 08:13:35
what's the map pictured in your header image? Is that ne_ruins?
 Want To Know That Too
#25187 posted by Cocerello [83.165.94.30] on 2015/02/21 13:44:35
I also remember seeing another one of that map in white plain textures (don't remember the command line to achieve it right now) on the front page which showed way more of it, and maybe some more articles or images.
#25188 posted by necros [99.227.108.31] on 2015/02/21 23:52:27
it's an unfinished map, but it's blue so it fits the theme! :)
 Hmmm
#25189 posted by stevenaaus [49.182.2.230] on 2015/02/23 12:03:17
... The yellow/orange is too bright for me.
 Strafe:
#25190 posted by RickyT33 [176.35.71.152] on 2015/02/23 14:34:04
 I Liked Strafe Better The First 3 Times It Was Posted
#25191 posted by Kinn [86.191.154.147] on 2015/02/23 15:22:36
 So It's Getting Worse?
#25192 posted by Lunaran [99.112.162.57] on 2015/02/23 17:45:52
 Yes
#25193 posted by Scampie [72.12.65.92] on 2015/02/23 21:43:22
Didn't you play the demo?
Y axis wasn't even inverted!
#25194 posted by JneeraZ [199.255.40.36] on 2015/02/23 21:47:54
Why would it be? Oh, do you .. uh, never mind.
 Would Be A Pain To Vis
#25195 posted by Cocerello [193.144.61.240] on 2015/02/24 16:30:53
 Highbrow!
#25196 posted by ijed [200.73.66.2] on 2015/02/25 13:48:34
#25197 posted by Spirit [80.187.109.88] on 2015/02/25 18:10:50
How about "re-entity" where you delete all entities from an id1 map and start from that, touching any brushes or textures is forbidden.
 Would Be Fun
#25198 posted by Cocerello [83.165.94.30] on 2015/02/26 12:10:36
 You Guys Like Dark Souls Right?
#25199 posted by FifthElephant [82.24.73.240] on 2015/02/26 14:12:49
 Came For The Boobs...
#25200 posted by Kinn [86.191.154.147] on 2015/02/26 15:01:32
...stayed for the arse-hammer
Anyway, now let's have a look at that video fifth just posted...
 Romero New Shooter?
#25201 posted by FifthElephant [82.24.73.240] on 2015/02/26 15:24:39
 Holy Shit, YES!!!
#25202 posted by negke [31.18.32.183] on 2015/02/28 20:13:14
#25203 posted by FifthElephant [82.24.73.240] on 2015/02/28 20:47:17
For some this is a dream come true, for others it's a nightmare.
#25204 posted by JneeraZ [174.109.106.46] on 2015/02/28 21:01:02
That's ... actually pretty cool.
 Yes But.
#25205 posted by Shambler [92.30.90.50] on 2015/02/28 21:12:55
Could you combine that with the mod that made all the other enemies Spawn?
 Why Cant
#25206 posted by ijed [186.9.133.206] on 2015/02/28 23:53:07
You turn into a crate though?
 Http://www.moddb.com/mods/tarbaby-quake
#25207 posted by PuLSaR [94.141.40.125] on 2015/03/01 00:05:56
Wow, that's cool. But why does tarbaby have an icon of a quake guy?
#25208 posted by Kinn [86.191.154.147] on 2015/03/01 00:38:15
But why does tarbaby have an icon of a quake guy?
Because that's how he wants to express himself, and who are we to judge?
 Lol
#25209 posted by Tronyn [24.79.126.117] on 2015/03/01 01:45:24
he is a tarbaby that sexually identifies as a human
watched the video, this mod looks awesome. imagine deathmatch in it!
#25210 posted by FifthElephant [82.24.73.240] on 2015/03/01 02:45:12
Monsters vs Rangers would have been a good game mode.
Imagine different classes, nail ranger, rocket ranger etc etc.
Vs different monsters.
I imagine it would be like TFC a little bit.
#25211 posted by Lunaran [99.112.162.57] on 2015/03/01 04:45:36
the other cis tarbabykin ostracized him ... now he's going to give them a safe space
IN HELL
 Lol
#25212 posted by Tronyn [24.79.126.117] on 2015/03/01 08:35:35
Lunaran, you have my axe. I remember, back in the whirlwind of the years, hearing that you were a bit moody, but I would call that more just like "awesome" and "sincere." Long live sarcasm, especially as a defense against the PC-warriors. A tarbaby seems like a great symbol for this generational conflict: we are able to imagine all kinds of shit but we don't make a huge deal out of it. THEY on the other hand, troll for sympathy and extra rights, imagining that they are the centre of the universe.
 Tronyn
#25213 posted by onetruepurple [5.172.252.231] on 2015/03/01 10:18:28
Stop triggering me!
#25214 posted by JneeraZ [174.109.106.46] on 2015/03/01 13:22:51
Tronyn - The drunk thread is over there. *points*
 Triggering, Awesome Concept (I Wonder If The Universe/reality Cares)
#25215 posted by Tronyn [24.79.126.117] on 2015/03/01 15:08:27
Thanks Willem, I'm recovered by now. Still think millennial slacktivists are hypersensitive poser idiots, but less inclined to express that now (err wait...). Now go map!
 How About A Shub Mod?
#25216 posted by generic [67.233.170.171] on 2015/03/01 15:11:50
You just sit around for eons waiting to be telefragged by a lone space marine ;)
#25217 posted by Spirit [92.196.73.9] on 2015/03/01 15:17:22
Tronyn, you sober? Congrats!
#25218 posted by JneeraZ [174.109.106.46] on 2015/03/01 15:54:22
generic - Nice! What it lacks in gameplay it makes up for in ... ambiance.
 Tronyn :(
#25219 posted by Lunaran [99.112.162.57] on 2015/03/01 18:54:52
 Nemesant?
#25220 posted by arkngt [81.232.75.79] on 2015/03/02 12:56:37
 Is That The One
#25221 posted by ijed [200.73.66.2] on 2015/03/02 13:09:04
With the little basin thing at one end and the altar in the middle?
There's no real tactics against the Nemesant's as I remember, just throw all the ammo you have at them.
The bouncing lavabomb attack is goofy but does a lot of damage but the real danger is the forcewall attack.
Thats the one that sucks you into the middle and then explodes. The best way to deal with it is sprint forwards, even if that sounds counter intuitive since it gets you close to the Nemesant. Which means DBS is your friend (cos I think by that point you don't have TB).
If its the fight I'm thinking of then I suspect I just godded it back in the day after the Nth reload.
If you don't have a decent health and armour surplus then you probably can't complete it.
Its got cool sounds and ideas behind it, but the implementation isn't the best.
 Moody Matt
#25222 posted by negke [31.18.32.183] on 2015/03/02 13:24:59
...essentially Speedy wearing nose glasses.
 What Ijed Said
#25223 posted by onetruepurple [93.105.176.226] on 2015/03/02 13:29:37
It's a pretty unfair monster to fight.
#25224 posted by arkngt [94.234.170.52] on 2015/03/02 16:04:00
OK, thanks. Yes, it's a minimal room with an altar. I'd need more nails and health. Might reload from an earlier save. Otherwise, godmode.
#25225 posted by arkngt [80.216.177.13] on 2015/03/02 18:17:54
OK, so I managed the fight just by circle strafing like crazy. Turned out the Nemesant was rather squishy. But it also turned out that my char died a couple of seconds later after a fall, so very annoying end to that level IMO.
 I Think This Should Be A New Enemy Type -
#25226 posted by FifthElephant [82.24.73.240] on 2015/03/02 21:04:57
 Is That A Pig Bear Man
#25227 posted by Lunaran [99.112.162.57] on 2015/03/02 21:15:16
http://cdn0.lostateminor.com/wp-content/uploads/2012/07/Anti-Glamour-8.jpg
(http://www.lostateminor.com/2012/08/01/brilliantly-grotesque%C2%A0sculptures-by-anti-glamour/)
#25228 posted by FifthElephant [82.24.73.240] on 2015/03/02 21:17:56
Awesome, looks very quakey to me!
#25229 posted by Spirit [92.196.91.61] on 2015/03/02 21:43:57
https://whispersystems.org/blog/the-new-signal/
Finally proper secure messaging and voiping between iOS and Android.
 Re: Pig Bear Man
#25230 posted by Zwiffle [71.13.169.66] on 2015/03/02 22:37:21
 Chimeras And Melted Peoples
#25231 posted by ijed [200.73.66.2] on 2015/03/03 13:12:59
Hmmm
 Just Tried Doom Builder For The First Time
#25232 posted by FifthElephant [82.24.73.240] on 2015/03/04 13:40:37
and it's a nightmare compared to using TB. Sleeps has spoiled us man...
I dunno how anyone can be bothered using DB.
#25233 posted by JneeraZ [199.255.40.36] on 2015/03/04 14:38:43
It's a whole different game with entirely different ways of creating levels. I don't see how the 2 are comparable. For Doom levels, it would be hard to do better than DoomBuilder.
 I Actually Like DoomBuilder
#25234 posted by Zwiffle [24.241.228.118] on 2015/03/04 14:47:03
But Build will always have a place in my heart <3
 Do Class If
#25235 posted by ijed [200.73.66.2] on 2015/03/04 19:40:33
#25236 posted by necros [99.227.108.31] on 2015/03/05 18:36:24
doombuilder2 is great. also try slade.
 So This Just Happened To Me...
#25237 posted by FifthElephant [82.24.73.240] on 2015/03/05 21:31:52
 Folder P Is For His Piano Lessons
#25238 posted by mfx [78.55.178.204] on 2015/03/05 21:39:58
i assume..
#25239 posted by quakis [86.4.149.240] on 2015/03/05 21:42:23
Have used Build/Mapster32 for about 15+ years and I definitely prefer Doombuilder2, which in total I've probably only put about a year or two worth messing around with it. I just find mapping is that much smoother and setting up generic actions is quick. Love it!
 Please Get A New Monitor With Better Native Res.
#25240 posted by czg [85.224.36.12] on 2015/03/05 22:12:21
 Mfx
#25241 posted by FifthElephant [82.24.73.240] on 2015/03/05 22:14:42
is wrong... it's for my favourite penguin websites.
 Czg
#25242 posted by FifthElephant [82.24.73.240] on 2015/03/05 22:16:43
I'm running a surface pro, didn't really get much of a choice to be honest. I'm going to get a new pc soon but I'm not interested in super high res displays. 1080p is perfectly fine IMO.
 I'm Praying For You My Child.
#25243 posted by czg [85.224.36.12] on 2015/03/05 22:18:49
#25244 posted by FifthElephant [82.24.73.240] on 2015/03/05 22:22:55
My HD Ready TV has a native resolution of 1024x768...
I don't know shit about PC displays to be honest, been out of the loop forever, I thought 1080p was good!
 Heh
#25245 posted by ijed [186.9.135.180] on 2015/03/05 23:45:18
That's good marketing :)
#25246 posted by Zwiffle [24.241.228.118] on 2015/03/06 03:57:15
#25247 posted by FifthElephant [82.24.73.240] on 2015/03/06 07:54:45
No.
#25248 posted by Shambler [92.22.77.235] on 2015/03/06 11:04:26
No.
#25249 posted by JneeraZ [174.109.106.46] on 2015/03/06 11:19:50
Probably not. I have a PC and several consoles. .. not sure I need another machine to play games on.
 Yeah Maybe
#25250 posted by ijed [200.73.66.2] on 2015/03/06 14:23:47
Wait what the fuck are those price tags?
Will just build a PC and stick it in the corner of the living room out of the way and use Big Picture.
#25251 posted by JneeraZ [199.255.40.36] on 2015/03/06 15:41:33
The Steam controller interests me tho ... can you get that separately from the steam boxes?
 Yeah, I Believe So
#25252 posted by Scampie [72.12.65.92] on 2015/03/06 16:00:03
I'd like to try the controllers at least, though my old faithful 360 controller has been going for years and still decent.
Not interested in the boxes though. And even if I were, I would just build a system for cheap and put SteamOS onto it. Isn't the point that you are streaming the content from your main machine onto the Steam Machine?
 No
#25253 posted by Bal [109.7.65.250] on 2015/03/06 18:08:22
Those are actually stand-alone Steam-boxes, but yeah they are pretty expensive, and mostly for people who can't be bothered to build their own really.
 About Rtcw
#25254 posted by spy [5.251.168.179] on 2015/03/06 20:44:51
what is the latest (unofficial) version of the game?
1.42?
 Dear Kinn:
#25255 posted by Scampie [72.12.65.92] on 2015/03/07 02:39:11
~_^
 Scampie
#25256 posted by Kinn [86.191.154.147] on 2015/03/07 14:09:09
yes...?
 ^_~
#25257 posted by Scampie [72.12.65.92] on 2015/03/07 14:50:19
#25258 posted by Trinca [85.244.94.61] on 2015/03/08 17:03:55
dawn can't login
 Yesterday I Started To Play Sp Quake Maps For The 1st Time..
#25259 posted by konstructor [151.16.237.38] on 2015/03/08 18:15:04
 FYI Tools Programmers
#25260 posted by necros [99.227.108.31] on 2015/03/09 00:34:37
Hello tool gods,
In all future versions of QBSP, can you please provide a command line switch that will halt compilation if a leak is detected and a leak file has finished being written?
Thanks!
 Idea
#25261 posted by Zwiffle [24.241.228.118] on 2015/03/09 23:45:19
Qonquer Map Jam?
 Qonquer??
#25262 posted by FifthElephant [82.24.73.240] on 2015/03/09 23:57:12
 I Do Not Qonquer
#25263 posted by mfx [78.55.216.2] on 2015/03/10 00:00:14
ehm, just had to say that.
#25264 posted by JneeraZ [174.109.106.46] on 2015/03/10 00:03:59
Oh yes! That would be awesome...
#25265 posted by FifthElephant [82.24.73.240] on 2015/03/10 00:07:36
Someone enlighten me??
 Http://www.wantonhubris.com/qonquer/Qonquer.html
#25266 posted by Zwiffle [24.241.228.118] on 2015/03/10 00:15:08
#25267 posted by JneeraZ [174.109.106.46] on 2015/03/10 00:34:59
It's a mod I did awhile back. Basically, it's horde in Quake. Monsters keep coming and coming until you die.
They come in waves, the mod keeps score ... you can even assign a helpful minion monster to help the player fight.
All you need to do is build an arena to fight in, place spawn points, add anything special you want to have happen between waves (optional) ... and fight!
It comes with a full sample map ...
#25268 posted by quakis [86.4.149.240] on 2015/03/10 00:44:33
It would be neat if certain mapper's arenas would also transform after x number of waves to change up the levels layout overtime.
I have seen this done to good effect in some maps for "1024" Doom wad compilations.
Reading that page above, perhaps some of it could be tied into points to reward players if possible?
Could be an interesting Jam honestly.
#25269 posted by JneeraZ [174.109.106.46] on 2015/03/10 00:45:40
Qonquer can fire events after each wave so all you have to do is hook up some func_doors or whatever to move around and it'll work.
 No Fgd?
#25270 posted by necros [99.227.108.31] on 2015/03/10 02:26:57
quick hack that barely gets the job done:
http://shoresofnis.com/temp/qonquer.fgd
#25271 posted by JneeraZ [174.109.106.46] on 2015/03/10 10:33:51
Are we doing this? I actually have a few days off here this week ... I might be interested!
#25272 posted by Zwiffle [24.241.228.118] on 2015/03/10 14:06:42
I'd be willing to give it a shot. I don't think netradiant uses .fgds and I don't know how to convert to .ent, so that may be a problem.
#25273 posted by JneeraZ [199.255.40.36] on 2015/03/10 14:17:23
The Qonquer site has a DEF you can download ... does it read those?
 Dunno, Would Need To Look Into It At Home
#25274 posted by Zwiffle [71.13.169.66] on 2015/03/10 18:01:22
I could try TB or Jackhammer if need be. I'm well acquainted with Hammer/Worldcraft, and TB was pretty easy to learn but I'm not too familiar with it.
 Blinky Quake
#25275 posted by Scampie [72.12.65.92] on 2015/03/10 18:37:08
Came across this on Twitter and it's kind of neat
https://github.com/shaunlebron/blinky#blinky
Seems to be an extension of the stuff done by Aard's Fisheye/PanQuake, and based on TyrQuake. Much nicer wide FOVs, and a bunch of other projections
 Qonquer
#25276 posted by FifthElephant [82.24.73.240] on 2015/03/10 22:22:55
just played it, I remember it well now. Not bad, but I wont be able to make a map or anything for it as I will be on holiday for a week.
 ^^^
#25277 posted by necros [99.227.108.31] on 2015/03/11 01:03:56
def == ent
 Then
#25278 posted by Zwiffle [24.241.228.118] on 2015/03/11 01:19:38
I should be set ... I suppose.
 K
#25279 posted by Zwiffle [24.241.228.118] on 2015/03/11 02:27:08
I think I got the editor set up, so now I just need to learn how to map for Quake again, set up Qonquer, learn how to do that nifty new fake GI stuff and I should be good to go.
 Qonquer Map Jam
#25280 posted by DaZ [92.11.228.93] on 2015/03/14 19:59:46
I would be quite happy to run this event if people are serious about making levels for it
#25281 posted by Zwiffle [24.241.228.118] on 2015/03/14 20:27:05
K well I got my test map set up and it works and everything, so I should be ready to go on a Qonquer map jam as long as its not the weekend of the 29th.
#25282 posted by JneeraZ [174.109.106.46] on 2015/03/14 20:58:05
I should have bandwidth for this, actually. I'm wrapping up my current home project soon so this would be a good thing to jump to next.
#25283 posted by Scampie [72.12.65.92] on 2015/03/14 22:08:31
I'd make a map.
 I'd Say Yes
#25284 posted by onetruepurple [93.105.177.141] on 2015/03/14 22:58:46
But my jam:finished map is 4 to 0 so far.
 ???
#25285 posted by Cocerello [83.165.94.30] on 2015/03/15 09:52:43
#25286 posted by JneeraZ [174.109.106.46] on 2015/03/15 11:50:47
Building to a 32 grid sounds kind of awful.
#25287 posted by Scampie [72.12.65.92] on 2015/03/15 14:43:01
I remember that article clearly, and took it to heart as a youngster... but now realize it was bullshit.
It's not the wider brushes, it's the clean and on the grid mapping that's making the compile faster. The original map was on a 10 unit grid. If he remade the map on 8 units it would've compiled faster as well.
#25288 posted by JneeraZ [174.109.106.46] on 2015/03/15 15:11:32
Technically, 10 is on the grid too.
#25289 posted by Scampie [72.12.65.92] on 2015/03/15 15:33:12
True, 10 units is certainly A grid...
 My Biggest Issue With UE4 =/
#25290 posted by Zwiffle [24.241.228.118] on 2015/03/15 15:40:15
#25291 posted by Scampie [72.12.65.92] on 2015/03/15 16:07:24
Quake's arbitrary 'unit' size and the power of twos grid worked fine back in the day when everything was chunky and fudged, but it was based completely on programmer convenience rather than having a good scale for objects and that doesn't fly anymore. Especially since you don't even have to care about being on the grid in a modern engine.
Making everything into metric units makes a fuck of a lot more sense. 1 Unreal unit = 1 Centimeter. Everything can be sensibly scaled, and all sorts of physics can use real world numbers, and etc other things just work because you spend so much less time translating between real world units to Quake units that you don't get any real advantage from using in the first place!
 But
#25292 posted by Zwiffle [24.241.228.118] on 2015/03/15 16:10:36
But 32 :(
#25293 posted by JneeraZ [174.109.106.46] on 2015/03/15 16:12:00
scampie - I mean, it could be argued that it's on a grid of 2. Which is still snapped to a grid. That's all...
#25294 posted by Scampie [72.12.65.92] on 2015/03/15 16:21:31
True, 2 units is certainly A grid..
 #25285
#25295 posted by Kinn [86.191.154.147] on 2015/03/15 16:28:03
And the name of that .map? Albert Einstein. Then everyone stood up and clapped.
 Anyway
#25296 posted by Kinn [86.191.154.147] on 2015/03/15 16:37:39
Compilers don't give a Jonathan Ross about what grid the brushes are on - I imagine the main factor at work here is whether or not brushes meet each other cleanly.
#25297 posted by JneeraZ [174.109.106.46] on 2015/03/15 17:31:44
Trollolololol ... Brushes needing to meet cleanly is one of the greatest lies ever told in the Quake editing world. :)
 They Don't Need To, No
#25298 posted by Kinn [86.191.154.147] on 2015/03/15 17:41:06
but back in the 90s, I would imagine it sped up bsp, as it had to do less work or something.
Or not!
#25299 posted by necros [99.227.108.31] on 2015/03/15 22:54:11
looks nicer in the editor though.
 Http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolutio
#25300 posted by Shambler [92.22.77.235] on 2015/03/16 12:11:26
Might be of interest
 Ahaha
#25301 posted by Shambler [92.22.77.235] on 2015/03/16 12:11:47
 HahahahahahahahaHahahahahahahahaHahahahahahahahaHahahahahahahahaHahaha
#25302 posted by onetruepurple [88.156.138.119] on 2015/03/16 12:13:22
 WarrenM
#25303 posted by nitin [220.244.163.153] on 2015/03/16 12:27:14
when you say you are wrapping up your current home project soon, is that literally 'home' project or do you mean some more home made map goodness?
#25304 posted by JneeraZ [174.109.106.46] on 2015/03/16 12:38:03
Oh, I mean a scene in UE4 ... I'm trying to get something done so I can enter the Polycount Throne Room challenge.
My fail train of bad decisions and missteps can be viewed here :
http://www.polycount.com/forum/showthread.php?t=146958
Most recent shots live here:
http://www.polycount.com/forum/showpost.php?p=2266143&postcount=90
 Wow
#25305 posted by nitin [220.244.163.153] on 2015/03/16 13:54:40
that looks really nice.
#25306 posted by JneeraZ [174.109.106.46] on 2015/03/16 15:28:33
I hung it out like bait over the various artist tanks I frequent and they gave me several pages of feedback and suggestions for improvements.
Going to have to bang on this a little more...
 Willem
#25307 posted by Zwiffle [71.13.169.66] on 2015/03/16 16:43:29
I want to go to there.
Would be great for an Oculus Rift/Vive/VR Commodore 64 emulator.
 Warren
#25308 posted by mfx [92.229.135.4] on 2015/03/16 16:46:08
Great design, lovely, lovely. Now make the keyboard really dirty, like you know, pizzaboxes and empty coke and cigs all over..
#25309 posted by mfx [92.229.135.4] on 2015/03/16 17:56:08
 High Quality Bait.
#25310 posted by onetruepurple [5.172.252.154] on 2015/03/16 18:39:16
Keep it up Warren.
 Yeah...
#25311 posted by ijed [200.73.66.2] on 2015/03/17 13:13:12
You need it to have that greasy, sweaty tarnish that collected on the plastics of the era. On the keyboard in the centre of the keys and across the surface of the floppy.
The ring stains from the can are good, but maybe another on the surface of the desk where a too-hot coffee cup burned the Formica.
Extra points if you can knock a lump out of the corner of the desk to reveal the crumbling chipboard inside.
 And...
#25312 posted by ijed [200.73.66.2] on 2015/03/17 13:16:48
The cans look too small in their proportions - the rim should be a bit deeper, the hole a little wider (wheres the ring pull!?) and they also seem to have something off with their scale in relation to the rest of the scene, but I can't put my finger on it.
 Yeah.
#25313 posted by Shambler [92.22.77.235] on 2015/03/17 13:32:51
Ijed needs the deeper rim and the wider hole for sure.
 Careful Shambler
#25314 posted by ijed [200.73.66.2] on 2015/03/17 14:49:36
Don't cut your tongue on the hole.
#25315 posted by mfx [78.55.217.122] on 2015/03/18 15:20:35
Hey there. I found something while remaking e3m2:
http://imgur.com/qisG5SH
these initials i found inside a brush, they dont show up in the bsp. Anybody knows who is adressed?
 SW
#25316 posted by Mike Woodham [87.127.250.2] on 2015/03/18 17:01:35
That's great.
Did you happen across it, or were you looking?
 Could Also Be "MS"
#25317 posted by Kinn [86.191.154.147] on 2015/03/18 17:08:20
hehe
 Not Been Looking For It
#25318 posted by mfx [78.55.217.122] on 2015/03/18 17:18:29
just stumbled upon. Maybe its American McGees girl back then, who knows?
 Aha
#25319 posted by ijed [200.73.66.2] on 2015/03/18 19:53:48
I found those once as well - inside the Zombie Vault.
 Fascinating!
#25320 posted by Spirit [92.196.90.92] on 2015/03/18 21:17:47
#25321 posted by Scampie [72.12.65.92] on 2015/03/18 21:30:47
It means Southwest. It's one of those old 'map' things, such as putting dragons off in the void, and doing projections that make the player start area seem larger and more important than the rest of the level.
 Interesting
#25322 posted by Kinn [86.191.154.147] on 2015/03/18 21:36:40
never 'eard of any of those things.
 Qonqueror Jam
#25323 posted by Zwiffle [71.13.169.66] on 2015/03/18 21:43:44
Is this happening? I got my workflow set up and everything last weekend :(
#25324 posted by JneeraZ [174.109.106.46] on 2015/03/18 23:01:12
"It means Southwest. It's one of those old 'map' things, such as putting dragons off in the void, and doing projections that make the player start area seem larger and more important than the rest of the level."
Can you explain further? I don't get it. What does it do?
#25325 posted by Scampie [72.12.65.92] on 2015/03/19 00:47:58
It lets you know that that side of the map is pointing toward the southwest.
#25326 posted by JneeraZ [174.109.106.46] on 2015/03/19 00:51:41
I feel like I'm being trolled. That's ridiculous.
 Yeah
#25327 posted by Kinn [86.191.154.147] on 2015/03/19 01:01:52
also, what do you mean by dragons in the void and projections and whatnot?
i feel like i've missed out on an important part of mapping history
#25328 posted by FifthElephant [82.24.73.240] on 2015/03/19 01:05:01
Maybe it means Sleepwalkr... what if he's time travelling?
#25329 posted by Scampie [72.12.65.92] on 2015/03/19 01:35:39
It's well known that mappers would often, due to cultural bias of where their spawnpoint is, make North America and Europe appear larger and more centered in their map, as well as mark unknown sections in the void with 'Here be Dragons'. Marking SW for Southwest is just helpful orientation for the viewer of the map.
 Holy Shit Lol
#25330 posted by Kinn [86.191.154.147] on 2015/03/19 02:31:19
 Scampie Go Map
#25331 posted by Lunaran [99.112.162.57] on 2015/03/19 03:40:14
 No U
#25332 posted by Scampie [72.12.65.92] on 2015/03/19 04:17:02
#25333 posted by mfx [78.55.219.249] on 2015/03/19 12:57:14
 Scampie
#25334 posted by Mike Woodham [87.127.250.2] on 2015/03/19 16:49:49
Nice
 Fun Little Building Toy
#25335 posted by Scampie [72.12.65.92] on 2015/03/19 16:58:47
 So
#25336 posted by Kinn [86.191.154.147] on 2015/03/19 19:55:02
which is the best site to browse custom maps for UT 2004?
 Unfortunately
#25337 posted by Zwiffle [71.13.169.66] on 2015/03/19 19:57:58
The only site I can think of off the top of my head is http://ut2k4.gamebanana.com/
 DAZ
#25338 posted by Scampie [72.12.65.92] on 2015/03/19 21:36:26
http://scampie.net/etc/Jam5HYPE.png
The jam will get cold if left out too long Daz.
 Check It Boys
#25339 posted by DaZ [92.11.228.93] on 2015/03/19 23:13:20
I'm thinking I will start the event this saturday 21st and run the event for 2 weeks, ending the weekend of the 5th (sunday April 5th)
I will make a proper news post and all that shizzle
 Btw
#25340 posted by DaZ [92.11.228.93] on 2015/03/19 23:16:58
I think I will make a rule that the arena has to contain an interesting or unique twist, as I want to avoid receiving 6 arena maps where you fight monsters and that is all that you do :)
#25341 posted by Zwiffle [24.241.228.118] on 2015/03/19 23:40:08
Arena must contain at least one penis.
 HYPE UP THE JAM
#25342 posted by Scampie [72.12.65.92] on 2015/03/20 00:04:02
 Zwiffle
#25343 posted by Kinn [86.191.154.147] on 2015/03/20 00:16:54
cheers - found that site a bit "meh", but mapraider.com seemed to be pretty good.
#25344 posted by JneeraZ [174.109.106.46] on 2015/03/20 00:57:26
This is pretty cool ... A Qonquer map jam that kicks off on my birthday. Perfect. :)
 It's All For You WIllem
#25345 posted by Zwiffle [24.241.228.118] on 2015/03/20 01:06:15
That's a slice of birthday cake.
 The Cake Is A Lie...
#25346 posted by generic [67.233.188.233] on 2015/03/20 01:17:55
;)
 Http://imgur.com/gallery/w8FWy
#25347 posted by Zwiffle [24.241.228.118] on 2015/03/21 00:28:48
 Kinda Loses The Charm Methinks
#25348 posted by Kinn [86.191.154.147] on 2015/03/21 00:32:26
#25349 posted by JneeraZ [174.109.106.46] on 2015/03/21 00:42:55
Yeah. I don't get the remaking Quake in higher def graphics. As if it needs that...
#25350 posted by Scampie [72.12.65.92] on 2015/03/21 00:54:36
fuck you guys, that's pretty nice.
It would fit in a high def Quake. Just needs NIN scratched into the paint somewhere, and some blood splatters from the marines who died inches away from the health pack. "The charm" of the original Quake health pack? It's a fucking cube, there is not a single iota of charm in it.
We should be so glad that health kits would exist in this future Quake... id is just as likely to put fucking health dispensers on the walls, or worse, just fucking regenerating health.
 The Charm Is The Pixel Art
#25351 posted by Kinn [86.191.154.147] on 2015/03/21 01:28:42
and the low pollygoons.
Once you start trying to make the quake all realistic and militaristic, you lose the quakiness of the quake.
 I Know What You Bras Are Saying
#25352 posted by RickyT33 [94.3.103.149] on 2015/03/21 01:34:36
But DAT health....
 I Still Don't Get Why People Are Salivating Over It.
#25353 posted by Kinn [86.191.154.147] on 2015/03/21 01:39:58
take literally any action game with a semi-realistic aesthetic released in the last 10 years, and you'll see all sorts of forgettable ammo boxes and crates and whatever that look just like that. it's just really generic and unremarkable prop stuff.
#25354 posted by quakis [86.4.149.240] on 2015/03/21 04:53:41
I've never quite understood how "higher def" assets always seem to become so colour desaturated - dull even. Quake might be mocked for being so brown, but it's not that brown.
I don't have any complaints about the model though, looks how I'd expect a higher poly version of it could look.
#25355 posted by ericw [199.126.128.107] on 2015/03/21 05:31:35
The original is charming, to me anyway. The way-oversized rivets, exaggerated thickness of the trim, the warm colours, the huge bright red cross symbols. I like the vague materials - not really sure if it's made of cardboard or metal.
With the high-res one I see more details from everyday objects. A band equipment case or a shipping crate. The keypad from a payphone. The corner bits are rubber? It's a cool model, just less quakey.
#25356 posted by onetruepurple [93.105.176.42] on 2015/03/21 10:10:58
It's a fucking cube
Nice geometry knowledge.
 Boxes You Say?
#25357 posted by negke [31.19.141.9] on 2015/03/21 10:18:09
 Tyrann's
#25358 posted by spy [5.251.168.179] on 2015/03/21 10:35:14
tyrintro.wav, from OUM i suppose. i'd love to hear the full version. where is it from?
#25359 posted by JneeraZ [174.109.106.46] on 2015/03/21 10:38:12
"The Charm Is The Pixel Art"
Right. The charm is in the details that your mind fills in. The high res version is basically telling you everything about the box ... and if that doesn't work for you, then it looks stupid.
If you're going to do a new health pack for Quake and you're going to go high res ... literally, think outside the box. There's a lot of cool designs out there if you're going to throw polys to the wind.
 The Charm
#25360 posted by Killes [195.212.29.181] on 2015/03/21 16:33:39
Older games such as Quake or Doom are extremely stylized due to the days tech limitations. This styling is very much become the identity of these games even if it was not so intended.
They are not like Battlefield, HL and others of the realistic concrete texture and photo-realistic wooden crate variety.
So why oh why go and try and remake these in those ill-fitting styles.
New tech, OK, but the vibe should stay the same.
And its difficult without emulating the pixellated look, other means have to be found to give the space for your mind to fill in the blanks, I'm sure there is something to be pulled off well in that direction one day.
Simpler though is to stick to the same pixelated/low poly style in a new engine.
Ok so if we stick to that whats new then ?
-Its a mission pack for an old game in a new engine emulating graphics of an ancient engine. Hmph, not great. What else though makes newer games more next gen other than "more is better" eyecandy ?
What "little" or not so little things can we bring that would give a definite sense of "this is exactly what is loved but somehow...much more?"
Lighting is one I think can be brought in without ruining the soup there.
What about scale offerent by this computing and rendering power ?
What about 100% continuity between levels, not a millisecond of loading time , not a single thing blocking view into the coming part ?
Skyrim like, one world, one level. You can have this and be made to progress linearly through it. Indoors stays indoors. Teleport to other worlds/dimensions OK, those are also continuous.
Scale again -> 1000 fiends in the distance ripping through a base you have to eventually reach ? You hear the distant sounds of the actually in game occurring battle from a distance...
Once you reach this base, the remains of 900 fiends and 2000 Marines are strewn about the place ?
->That's a kind of Hell level.
Rivulets of blood flowing and pooling around the level, carrion scattering away from the corpses to hide in dark corners as you approach. Kill them or not, you are there.
->The "boss" of the level could be a massive beast raised live before your eyes from all this dead putrid flesh you have walked past. Actually see all these gibs gather up in a central point and come alive. Think Akira.
That would not feel outdated, ever, fucking pixels or not!
Sound design ?
Maybe a vastly richer variety of impact sounds for different surfaces, liquids, bodyparts ?
Think of a these AAA budget sized art teams working on producing 10'000's of simple props and textures instead of 100/1000's of complex props and textures.
A true richness in variety to the world. Play through it 10 times and the world still does not feel like old stuff to you. Always a little new something to notice.
On can give a world a real sense of "being" through richness instead of through reality copying textures and objects.
There are many more ways I am sure newer tech and computing power can be harnessed to create "next gen" games whilst keeping this charm provided by the blanks in the details.
#25361 posted by Lunaran [99.112.162.57] on 2015/03/21 18:13:34
killes that is the best thing you have ever written
#25362 posted by FifthElephant [213.205.236.86] on 2015/03/21 20:02:50
Splooge!
 Another Thought
#25363 posted by primal [81.175.152.198] on 2015/03/21 20:50:25
I think high def assets and models lose a lot of their effect when you notice they are always the same. If you kept seeing that same health pack over and over again, it would make its details feel less authentic. It'd take something like random procedurally generated scuff marks, blood or dirt applied to the model to prevent this. It would in fact take all kinds of things to make it feel consistently realistic, and not just a pretty box based on a simple mechanic of getting some HP back by walking over it. Which of course is a great mechanic and fits just right into classic Quake.
That's how I feel about modern games approaching photorealism. The closer they get in detail and effects, the more striking it is when they fail to feel real in other ways. I find it perfectly OK when game designers decide not to go for realism and high def graphics, but for consistent look and feel. And you know, the good thing about stylized looks and symbolic representations is that they let you use your imagination to fill in details. I like it when I can do that.
I think the effort to make things look realistic only works when it is backed up by making things interact in more realistic ways. ANd it just sucks when modern games feel smaller and more constrained because it takes so much effort to create content that they just put in less than before.
OC, I use the word realistic pretty loosely. There should be some handy term for graphics looking like they'd be realistic if what they represented actually were real things. Consistently extrapolated from reality perhaps?
Also, I am in full agreement with what killes wrote. Some people in game biz might think that making a game that can be replayed and enjoyed 10 times is not worth it because people will only buy it once, but man oh man I hope other people will continue to prove them wrong.
#25364 posted by Scampie [72.12.65.92] on 2015/03/21 21:46:42
Like I said...
"Just needs NIN scratched into the paint somewhere, and some blood splatters from the marines who died inches away from the health pack."
You can do 'the player can fill in the blanks' with any level of polygons and textures. Don't pretend that cubes with pixels are the only way to the spur the player's imagination. They fit well in Quake as it is, with it's blocky 1996 architecture and tech, but that doesn't mean that some future 2015+ 'Quake' in a new engine needs to be low polygon as the only way of letting the player wonder. You can quite easily construct photo realistic beauty and have the player imagine what it's story is, the real world / art world / film world have plenty of examples of that.
All of Killes' ideas can be done no matter what level of detail the world is made of. He mentions a few good narrative ways of creating a world of wonder for the player that still fits the atmosphere of what Quake is. The key would be to make sure not to do them as cutscenes, which is the exact opposite of 'letting the player fill in the blanks'.
Back on topic though: That medkit some guy made as a high poly model for the fun of it and which isn't even being used as a replacement model or anything: It looks ok. It looks like Quake's medkit. It would fit in a modern day Quake with equivalent graphic fidelity. Maybe it would look better done not as a box like Willem said, make it a new and different cooler medkit. But then it'd likely be called "Not Real Quake", which would just be another stupid bullshit comment from the Nostalgia Police.
#25365 posted by negke [31.19.141.9] on 2015/03/22 16:18:48
Btw: streaming Travail. First episode done, now starting second episode.
 Www.twitch.tv/negke
#25366 posted by negke [31.19.141.9] on 2015/03/22 16:19:09
 Done
#25367 posted by negke [31.19.141.9] on 2015/03/22 19:12:50
That was actually pretty cool, though luckily I only played on Normal skill.
I can see how many people are put off by the first episode. It's hard and grindy with many downright unfair situations, coupled with awkward construction - cramped areas or lots of brushwork to get stuck on. All probably due to several factors, 2005 mentality, technical/hardware issues and just wanting to get it out of the door, and the beta testing was generally poor. A shame, because the first episode expemplifies the Quake Journey part really well - however, these levels and their semi-realistic theme would have been more effective in this regard if they had had a more low-key approach to gameplay/combat.
The second episode is better combat-wise, though still quite a bit on the tough side. My secret levels certainly are a good example for this. Enemies stuffed in every corner. Also, the way to access them is ridiculous.
#25368 posted by Scampie [72.12.65.92] on 2015/03/23 00:00:00
Who the hell decided to have all the sunlight worldspawn keys be "_sunlight_xxx" but the sun angle be "_sun_mangle"? Wasted like 20 minutes figuring out why my sun wasn't angled.
 Nothing Makes Sense
#25369 posted by FifthElephant [82.24.73.240] on 2015/03/23 00:16:45
I think mangle is used for something else like info_intermission or something so it's been loaned to other features.
#25370 posted by Scampie [72.12.65.92] on 2015/03/23 00:21:05
mangle makes sense, anything that takes a 3 dimension vector uses mangle.
it's that one of the sunlight properties is "_sun_" and not "_sunlight_"
 It's In The Readme
#25371 posted by Kinn [86.191.154.147] on 2015/03/23 00:26:27
So you only have yourself to blame.
 That Sucks
#25372 posted by ericw [199.126.128.107] on 2015/03/23 00:32:34
To make things more uniform I can add "_sunlight_mangle" as a synonym for "_sun_mangle" in my tyrutils branch.
#25373 posted by Scampie [72.12.65.92] on 2015/03/23 00:39:27
that sounds easy to do, hopefully doesn't break if some idiot uses both! I'm just perplexed that it was like that in the first place, all sunlight keys had to have been added at the same time.
Kinn: no shit? it's in the manual? thank you for your incredibly useful commentary.
 You're Are Welcome
#25374 posted by Kinn [86.191.154.147] on 2015/03/23 00:47:13
#25375 posted by necros [99.227.108.31] on 2015/03/23 02:12:41
does anyone have the dkt2.wad file without fullbrights everywhere? the one on quaddicted is... bad. :(
#25376 posted by necros [99.227.108.31] on 2015/03/23 02:13:45
DktE2 (eg: episode 2 daikatana textures, the white roman ones)
#25377 posted by ericw [199.126.128.107] on 2015/03/23 03:46:12
won't be the best quality, but if all else fails, just run the bad wad through http://www.celephais.net/board/view_thread.php?id=61100 ?
 #25374
#25378 posted by Scampie [72.12.65.92] on 2015/03/23 04:24:42
*twitch*
 Quake Stuff From /r/programming Subreddit
#25379 posted by primal (not logged in) [130.231.240.140] on 2015/03/23 13:04:16
 #25379
#25380 posted by Kinn [86.191.154.147] on 2015/03/23 13:15:09
Interesting but the smug tone of that article is annoying.
#25381 posted by Lunaran [99.112.162.57] on 2015/03/23 13:46:12
Man, quake is so old. Literally nobody knows how to run it any more!
 Yeah
#25382 posted by Kinn [86.191.154.147] on 2015/03/23 13:49:58
and the quake file formats are just so obtuse and poorly documented!
 LOLIKR
#25383 posted by ijed [200.73.66.2] on 2015/03/23 13:50:00
Not even Steam!
#25384 posted by JneeraZ [199.255.40.36] on 2015/03/23 14:23:14
I think what people miss these days when dissecting Quake files is that the primary concern back then was size. Small size on the disk was of paramount importance. So that's why things are often 2 or 3 jumps away in various lookup pools and tables ... size.
 Hey Look!
#25385 posted by SleepwalkR [130.149.243.224] on 2015/03/23 14:23:18
I went through all this trouble to use a modern raytracing engine, only to have the outcome look worse than a 17 year old software rasterizer.
#25386 posted by JneeraZ [199.255.40.36] on 2015/03/23 14:26:48
Heh, yeah, he could probably get most of this look through plugging a custom shader into DarkPlaces altho I guess that isn't the point.
#25387 posted by Scampie [72.12.65.92] on 2015/03/23 21:38:24
That guy is a bit dishonest by taking the time to make put Quake formats through Raytracing and finding that easier than running Quake...
He could've searched on Steam, Johnny Law has a great <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=120426294
">guide</a> for setting things up that he could easily have read.
But I do think there is a bit of a usability problem for the general playing audience when the Steam release basically doesn't work out of the box and you have to resort to a damn guide to learn how to even play the game. Really sucks.
It'd be awesome if somehow we could have a workshop section for Quake on Steam, and it could include the latest engines (filesize limits might bite us there?) as well as we could stick maps and mods on there... there would be all the fucking ugly 'texture enhancements' there too but what are you going to do. Steam Workshop is basically that player facing front that we've all dreamed of since the earliest days of no one playing our fucking content... siigh.
#25388 posted by Scampie [72.12.65.92] on 2015/03/23 21:39:12
#25389 posted by JneeraZ [199.255.40.36] on 2015/03/23 21:55:17
Scampie - That's not a bad idea. Where do workshops come from, does Valve have to birth them?
#25390 posted by Scampie [72.12.65.92] on 2015/03/23 22:29:54
I believe the dev is responsible for requesting it and maintaining it... the second part being what would kill it since I would assume id doesn't want to spent time curating a 20 year old game instead of their active SKUs (Quakelive would get a workshop before Quake does).
Might also need to pay Valve for the privilege, since they host the content. Unsure on all the details.
#25391 posted by Scampie [72.12.65.92] on 2015/03/23 22:34:10
There's also likely some Steamworks integration requirements there too... I think all games with workshops require that the game easily recognize the downloaded content, or at least have launchers that help players get to the content they downloaded.
 Speaking Of Quake (and Doom) On Steam
#25392 posted by primal [81.175.152.198] on 2015/03/23 23:49:25
It sucks that Quake and Doom, and collections involving these games, are listed as Windows only on Steam. Because, as we know very well, you can use the data files from them on a Linux or Mac computer by providing your own engines for the games.
However, as I understand it, the Linux Steam client would helpfully prevent me from downloading them completely because they aren't listed as having Linux versions. I wish there were an easy way to work around this. If you pay for the games on Steam, you own the rights to use the data files and should be able to access them as simply as possible even from non-Windows setups.
But no, let's make things difficult by deciding no Linux or Mac user would possibly want to install and play these games
What am I to do if I want to recommend these classics to other Linux users? Suggest they pay for them on Steam and then use special means to obtain the data files from elsewhere on the Internet, because that is much less trouble? I mean, why would you have to install a Windows Steam client just to download these if you don't normally use the thing for anything?
System Shock 2 is available for Linux, and it is provided as the Windows executable that you then run under Wine. Wouldn't it be great if iD Software did the same, or if Steam allowed optional data-files-only downloads for games that have engine source ports?
Is there a petition I can sign? I'm pretty sure ranting here doesn't help, even though I'm sure everyone enjoys it greatly.
 Ericw
#25393 posted by necros [99.227.108.31] on 2015/03/24 00:13:01
Thanks, that tool was fantastic!
 Great Spamming
#25399 posted by starbuck [37.152.235.57] on 2015/03/25 09:38:28
we all know there are a lot of big louis vuitton bag fans here. Has this community ever even contained a single woman?
#25400 posted by starbuck [37.152.235.57] on 2015/03/25 09:42:33
badly worded, by single I meant "1 at least" not romantically open to options. As obviously it'd be hard to stay single for long with all these sexy mappers around
 Cheeky Sod
#25401 posted by FifthElephant [82.24.73.240] on 2015/03/25 09:46:15
I'm beautiful!
 Cis Scum
#25402 posted by Kinn [86.191.154.147] on 2015/03/25 10:07:38
Oh so handbags are a female only thing now?
 Starbuck
#25403 posted by onetruepurple [5.172.252.47] on 2015/03/25 10:37:51
Asurfael, Sidhe, and that one Caitlin girl who briefly posted in some thread about Q1 monster design.
#25404 posted by Scampie [72.12.65.92] on 2015/03/25 11:26:28
starbuck is female, her real name is Kara Thrace
#25405 posted by Spirit [80.187.108.30] on 2015/03/25 12:03:39
It's reassuring that a girl recently posted but no one even noticed the gender. Of course we are all still a bunch of penis- worshipping woman haters, who play violent games to suppress non-males. Can we please rename func to something that does not sound like fuck? I feel so uncomfortable in this rap culture.
#25406 posted by JneeraZ [174.109.106.46] on 2015/03/25 12:15:14
"I feel so uncomfortable in this rap culture. "
I feel unsafe with all this slipping going on...
#25407 posted by Spirit [80.187.108.30] on 2015/03/25 12:21:40
U say dat like it's sarcasm
I'm gunna make u warpspasm
Til you scream thru-out da nation
About ur senile devastation
 OK You Can Stop Posting Now.
#25408 posted by czg [212.16.188.76] on 2015/03/25 12:30:38
 Dont Make Me Unfollow You On Tweeter
#25409 posted by Spirit [80.187.108.30] on 2015/03/25 12:49:34
 Check Your Respective Privileges, Guys!
#25410 posted by SleepwalkR [80.187.102.119] on 2015/03/25 13:31:09
 Handbags Out
#25411 posted by negke [31.19.216.230] on 2015/03/25 13:54:07
Of course there are handbags for males, too. For instance, this elegant piece: https://www.behance.net/gallery/Astra-Herrenhandtasche/8683955?ilo0=1
 Lol
#25412 posted by Tronyn [24.79.126.117] on 2015/03/25 18:52:19
this whole exchange was awesome, just what this thread was created for I'd say.
 ~iM A GurL~
#25413 posted by Blitz [24.56.255.62] on 2015/03/25 21:24:06
but only on the internet
 Boobs
#25414 posted by Zwiffle [71.13.169.66] on 2015/03/25 22:06:52
Blitz show me your boobs.
Your boobs, blitz.
 Great Baghand
#25416 posted by madfox [84.84.178.104] on 2015/03/26 00:10:59
and Hall is a she spammer
 This Post Was Flagged As Spam.
#25419 posted by Zwiffle [71.13.169.66] on 2015/03/27 17:58:24
 Drawing!
#25421 posted by quakis [86.4.149.240] on 2015/03/30 22:55:10
I have recently been practising my scenery drawing, learnt a decent haul doing this one which I'll apply to my next scene. Just need to stick at it and keep improving.
http://i.imgur.com/ABVdUWd.png
#25422 posted by FifthElephant [82.24.73.240] on 2015/03/30 22:56:08
pretty cool quakis... keep it up!
 Zwiffle!
#25429 posted by megaman [78.53.210.89] on 2015/04/02 23:03:14
 Drawing! #2
#25430 posted by quakis [86.4.149.240] on 2015/04/02 23:08:39
Another scene drawing I finished up today for those interested;
http://i.imgur.com/2VLLgbJ.png
#25431 posted by FifthElephant [82.24.73.240] on 2015/04/02 23:09:07
Looks like Majula from DS2?
 Pretty Cool.
#25432 posted by Shambler [92.22.71.144] on 2015/04/02 23:47:12
Not entirely convinced by the land, but the lighting is magnificent. I'm liking seeing these :)
 That's Cool
#25434 posted by ijed [186.9.132.117] on 2015/04/03 05:18:20
I feel like running it through a pixellation filter :D
 Japanese Mobile Phone Hands Free Kit
#25436 posted by JPL [82.234.167.238] on 2015/04/03 19:29:14
 Tronyn
#25437 posted by negke [31.18.19.131] on 2015/04/06 10:10:33
Where dem reviews??
 I Know I Have A Huge Backlog
#25438 posted by Tronyn [24.79.126.117] on 2015/04/06 14:56:33
but finishing Drake has to be priority #1 and I'm also really busy and have been going through some lean / borderline times financially. If it's any consolation, I have made some progress on drake. My guess is that I'll clear the backlog this summer.
 New Drake??
#25439 posted by FifthElephant [213.205.234.88] on 2015/04/06 15:04:35
I didn't think it was still being worked on!
Someday I will make a drake map...
#25440 posted by Lunaran [99.112.162.57] on 2015/04/06 16:01:16
drake the type of mod to put a hundred monsters in a secret area
 Eastern Eggs
#25441 posted by madfox [84.84.178.104] on 2015/04/06 17:28:38
I found a doom2 map I searched for years in my lost waist jar.
Only a slight memory from times I hadn't internet and just had finished the first Quake1 episode. Anything that would relate to quake I would have commit a murder, so while playing Doom2 I came to a map that didn't work.
I got so angry with it that I used wad2map to convert it to quake.
That didn't work as the map was much bigger the old Qmap could have.
I'm talking about '96, so imagine a new quake level would cherrish my day.
I went on as the damn map had blistering microbrushes and qmap really got sick loading the wrenched doom map, so I had to cutaway most of the part.
Only thing I remembered is that remained a strange map of an illustrious wide space with a shape of an ammonite and a large winding antenna, and a circulair stair going down.
It looked so science fictional I couldn't imagine people were able to build such things.
Now it's almost twenty years later and the memory of it never lingered, I knew there was a time I had this strange map. I also knew I wouldn't find it anywhere after that time, so I searched my BBS files for months.
It just didn't excist.
Well, I gave up. It was just an empty heap in my memory, I must have maken a mistake.
I started again some months ago, and after working on a huge amount of bbs doom levels I found it. It was a map of the USS Enterprice, that was so dammaged while cutting of brushes, it made me walk through a dreamland then.
I play lots of maps these days, and I'm surprised how a memory can change in years.
But it's defenitly the map I was searching.
Hey.., you Eastern Rabbit!
#25442 posted by [142.245.59.15] on 2015/04/06 18:13:03
yeah, i had the same thing with another doom2 map. ended up being much worse than I remembered it... i need better rose tinted glasses.
 #25440
#25443 posted by starbuck [146.199.147.3] on 2015/04/06 19:06:06
well played
 #25441
#25444 posted by Mike Woodham [87.127.250.2] on 2015/04/07 12:53:37
I bet MadFox could translate American Pie with no problems at all ;)
#25451 posted by metlslime [159.153.4.50] on 2015/04/09 22:17:03
i wonder if i should close this thread for a while since this one spammer is so persistent.
 There's Your Answer?
#25453 posted by ijed [200.73.66.2] on 2015/04/09 22:33:57
 How About Adding Certain Words To A Ban-list?
#25454 posted by FifthElephant [82.24.73.240] on 2015/04/09 22:39:58
I suggest "Louis Vuitton" being in a post should prevent the post from being made at all.
#25455 posted by Scampie [72.12.65.92] on 2015/04/09 22:45:26
Maybe just make a new General Abuse, hide this one for regular view for awhile, and see if it still gets spam
#25456 posted by JneeraZ [199.255.40.36] on 2015/04/09 22:49:01
Don't allow posts unless you're logged in? Seems simple enough.
#25457 posted by Spirit [92.196.73.15] on 2015/04/09 23:23:16
Does it maybe have a common user agent? Otherwise maybe add a random question about quake as captcha. Please don't disable unregistered posting.
#25458 posted by Kinn [86.191.154.147] on 2015/04/10 01:37:42
Otherwise maybe add a random question about quake as captcha
"What is the percentage difference between the width of the Shambler skin texture in qtest, versus the width of the Shambler skin texture in the released game"
"Well errr..."
"DIE, NON-QUAKE-PLAYING SCUM"
#25459 posted by JneeraZ [174.109.106.46] on 2015/04/10 01:54:24
"Please don't disable unregistered posting."
What's the value vs the annoyance of the spam? Just curious...
#25460 posted by Scampie [72.12.65.92] on 2015/04/10 03:33:04
Unregistered posting is a hallmark of these forums (even back in the qboard and qmap days), allowing at least some semi-anonymous posting, it would be a shame to lose it.
A standard captcha for unregistered posting should be fine though. I don't like Quake questions as a spam discouragement though, it just means you have to come up with a series of seemingly simple questions that will easily be googled and the entire set memorized by our spammer, and only really discourage casual or non Quake fans from posting.
#25461 posted by Lunaran [99.112.162.57] on 2015/04/10 05:47:31
lunaran.com has admitted one spam post in the last 12 years, with no accounts and no captchas. I obfuscate the shit out of the form by labeling fields with random strings hashed out of the php session id, so bots can't learn what fields to auto-populate with what data, or how to reliably submit the form. I also did some other skullduggery with faking HTTP_POST response codes or something or other so that bots don't get the right feedback if a post was successful or not.
#25462 posted by Lunaran [99.112.162.57] on 2015/04/10 05:50:31
I also visited a guy's website once who said he eliminated 99% of spam with a 'captcha' that was just "what does this say?" followed by a .jpeg of the word 'orange' that never changed. spammers don't bother running the OCR captcha-guessers unless there's a real profit in the cpu time spent, ie wardialing Ticketmaster or something.
 I Thought I Wrote English
#25463 posted by madfox [84.84.178.104] on 2015/04/10 06:25:16
Then I remembered a website from Mike, before he signed off,
that had real shoes with fins growing out of them.
The fact they were not webbed still worries my imagination.
How can someone wear goggles without forgetting his webs
on a website?
#25465 posted by metlslime [67.169.151.72] on 2015/04/10 08:59:30
we do have some of that, the form has no URL to submit to until javascript runs and completes the form, for example. I could do more, but I think most of it is human spam anyway, which means anti-bot tactics won't help.
 Qonquer Bug Report
#25466 posted by Primal (not logged in) [81.175.152.198] on 2015/04/10 14:20:48
I am using Quakespasm 0.90 on Linux. I've come across two issues with Qonquer.
First is very minor. If you die because of environmental effects or traps before starting the first wave, it says you survived for 0 wave and killed 0 monster. The error is that is uses the singular form, and not 0 waves and 0 monsters.
Second is that sometimes after I die, I respawn without a visible weapon. Trying to cycle weapons in that state results in program error. The report printed in the console says there is a "runaway loop error" in CycleWeaponCommand from Weapons.qc.
I can work around the second problem by shooting the shotgun once, which makes it appear normally. Selecting the weapon from the keyboard also works, but cycling (which I've bound to my mousewheel) causes the crash.
I'm not sure if the way you die affects the weapon thing after respawning. That happened to me after dying from a fall in (presumably) a trigger_hurt.
This second issue is not serious either, as it only crashes into the console and it can happen only at the beginning of a new run. You'll just have to remember not to cycle weapons the first thing.
 Yeah
#25467 posted by ijed [200.73.66.2] on 2015/04/10 14:23:24
I've had that one as well - I suspect that an older variant of the source was used, before cycle weapon was supported, as a base.
But I'm just guessing.
#25468 posted by JneeraZ [174.109.106.46] on 2015/04/10 14:25:57
Weird, I've never seen the cycle weapon crash. Odd...
I DID manage to break it the other day (for the first and only time, ever). It said there was one monster left but I was damned if I could find it. I think it lost count ... somehow.
 Warren Pew Pew
#25469 posted by DaZ [92.11.224.245] on 2015/04/10 15:47:48
I've had a few testers come across this weapon swap crash :( would you have the time to hunt it down before I release the jam maybe?
#25470 posted by Scampie [72.12.65.92] on 2015/04/10 15:51:52
When you respawn, you don't have a shotgun until you fire the first time. After attacking once, you can cycle through your weapons normally
#25471 posted by Scampie [72.12.65.92] on 2015/04/10 15:57:09
"I think it lost count ... somehow."
I had that too when I had a rogue spawner spawn a monster inside a wall.
#25472 posted by JneeraZ [199.255.40.36] on 2015/04/10 16:04:32
DaZ
It seems really unlikely. I've never seen that crash and wouldn't have the first clue how to fix it.
Qonquer comes with source code tho, if someone more talented than me wants to take a swing at it...
#25473 posted by JneeraZ [199.255.40.36] on 2015/04/10 16:09:40
I considered adding a timer at one point. If nothing has been killed in, say, 30 seconds, end the round. As a precautionary measure...
 Ok Np
#25474 posted by DaZ [92.11.224.245] on 2015/04/10 16:30:03
:D
#25476 posted by Lunaran [99.112.162.57] on 2015/04/10 18:35:10
So if there are humans making these posts, should we not share tips where they can see them? :)
#25478 posted by metlslime [159.153.4.50] on 2015/04/10 20:53:32
i assume the humans are dumb, though :)
#25479 posted by metlslime [159.153.4.50] on 2015/04/10 21:02:26
the real reason is, i assume bot writers do not personally visit every site, and human spammers are hired labor and don't write bots.
 So
#25480 posted by madfox [84.84.178.104] on 2015/04/10 21:28:50
writing nonsense I'm still human?
Andromedians..,
#25481 posted by RickyT33 [90.204.201.246] on 2015/04/10 22:42:25
I also visited a guy's website once who said he eliminated 99% of spam with a 'captcha' that was just "what does this say?" followed by a .jpeg of the word 'orange' that never changed.
That is pretty genius.
 Spam...
#25482 posted by quakis [86.4.149.240] on 2015/04/11 00:34:38
Has been an ongoing issue on my site for roughly 10 years now. These days I receive about 50+-ish spam comments a day coming through the moderation queue (using wordpress) and haven't managed to eliminate the numbers much over the years while trying out different methods/plugins with little luck. One year in particular went as high as 200+ spam comments daily... Ew.
 Let Them Come In Waves
#25484 posted by mfx [78.49.248.32] on 2015/04/11 04:59:21
nt
 We Will Kill Them On The Beaches
#25485 posted by ijed [186.9.130.47] on 2015/04/11 06:34:05
 Spam
#25486 posted by Tronyn [24.79.126.117] on 2015/04/11 08:21:38
Says quite a bit about (eco)systems, evolution (self-replication, mutation, natural selection), free rides / parasitism, and the fact that we'll never truly impose our morality on the chaotic game of information exchange systems.
Though I wish we could.
 Http://i.imgur.com/qRDiJ.jpg
#25489 posted by onetruepurple [93.105.177.111] on 2015/04/12 00:37:32
Shambler spotted.
 Haha
#25490 posted by stevenaaus [49.182.0.1] on 2015/04/12 00:48:45
You're a troll alright :)
 Themes For Jam 6
#25491 posted by skacky [90.0.199.216] on 2015/04/12 03:45:22
Zendar
id/Speedbase (with Quoth monsters for variety)
Terracotta
Warpspasm-ish
Day of the Lords
 Probuilder In Unity... Like A Boss! UE4 Needs To Catch Up!
#25493 posted by Skiffy [60.53.18.199] on 2015/04/12 18:23:31
https://www.youtube.com/watch?v=Kjqx6cKUepc
THIS... THIS is why I also love Trenchbroom. But yea PROPER level design tools make the world of difference. Unreal Engine 4 Brush tools make me sad.
 Skiffy
#25494 posted by FifthElephant [82.24.73.240] on 2015/04/12 18:53:33
That looks hella cool, I've been considering the possibility of making my own game and this would definitely be the way forward! Unless Unreal has an ace up its sleeve.
 Privfiles Eh?
#25495 posted by Spirit [92.196.105.89] on 2015/04/12 18:53:44
 ?
#25496 posted by Scampie [72.12.65.92] on 2015/04/12 18:58:14
 Jam 6 Theme -
#25497 posted by FifthElephant [82.24.73.240] on 2015/04/12 19:26:20
80's noir cyber punk with neon.
 #25495
#25498 posted by Shambler [92.22.71.144] on 2015/04/12 19:31:17
Yes? Is there some question?
 ⍽
#25499 posted by Spirit [92.196.105.89] on 2015/04/12 19:55:54
#25500 posted by Lunaran [99.112.162.57] on 2015/04/12 21:16:41
Another thing I do to cut spam is just block any post that contains the same url more than once. Surprisingly effective.
 Re: 25493
#25501 posted by necros [99.227.108.31] on 2015/04/13 02:38:48
starting around 2:30
https://youtu.be/Kjqx6cKUepc?t=2m30s
love that edge/face/vertex manip, basically 3dsmax.
 Rubicon Rumble Jam
#25502 posted by skacky [90.0.184.51] on 2015/04/13 13:39:00
<skacky> would a rubicon jam also interest people?
<skacky> make something evil with rubicon
<skacky> could even make it work with rrp
<Daz_> rubicon jam could be cool
<Daz_> I agree it would need to be for a mod
<Daz_> for enemy variety
<skacky> floyds
<Daz_> heh
<skacky> they look so stupid but I love them
<Daz_> hehe
<Daz_> I agree, they are cool
 The Source In The RRP Download
#25503 posted by ijed [200.73.66.2] on 2015/04/13 14:41:14
Is clean and ready to use, although the editing guide got stuck in a separate download somewhere.
That's a cool Unity video, thanks.
#25504 posted by quaketree [68.224.14.247] on 2015/04/14 09:18:12
I suggest "Louis Vuitton" being in a post should prevent the post from being made at all.
Hey now, let's not get too rash. Someday some of us might need a good bag at a reasonable price.
And by some of us I of course mean Shambler...
 Why Always Blame
#25505 posted by madfox [84.84.178.104] on 2015/04/14 23:46:59
the shlambagger?
 Crates
#25506 posted by ijed [200.73.66.2] on 2015/04/15 21:50:23
#25507 posted by Lunaran [99.112.162.57] on 2015/04/15 23:41:36
It's as if the lead designer arrived at work on day one, sat down at his desk, sharpened a pencil, threw up his hands and said "well, I can't think of anything."
I have loved this quote for years.
 Quake II Jump
#25508 posted by CrackSmoker [50.111.49.202] on 2015/04/20 03:20:40
Hey, please come play on German Q2 Jump. We all speak english here and even fellas from tastyspleen come jump with us.
adrenjumps are great maps to play, they're mine!
connect 195.93.242.155:27910
Quake II Jumping! The only skillful jump game!
#25509 posted by Lunaran [99.112.162.57] on 2015/04/20 16:20:55
One thing I do like more about Quake2 than Quake is the extra handful of movement bugs. Ledge double jumping is just neat.
 Quake 2 Movement
#25510 posted by FifthElephant [213.205.233.156] on 2015/04/20 17:06:37
Is weird, moving down a sloped surface is very clunky
#25511 posted by metlslime [159.153.4.50] on 2015/04/20 19:16:10
Not really a bug, i always liked that if you hit the front of a step mid-air, you can still step up onto it.
It solves that annoying problem in quake dm4 where if you drop into a sunken grate, you have to hit the bottom before you can step out of it.
Also makes it possible to make jumps that you would have narrowly missed.
I was tempted to add it to fitzquake but, since it changes gameplay, i decided it was a bad idea.
 Day Of The Lords?
#25512 posted by Ionous at work [70.199.142.8] on 2015/04/21 13:37:37
Jam 6: Day of the Lords
I'm in!
 More "epic" Maps? Yawn!
#25513 posted by Spirit [194.95.79.3] on 2015/04/21 17:36:23
 Web Hosting.
#25514 posted by FifthElephant [82.24.73.240] on 2015/04/23 00:12:43
So I'm considering getting web hosting. I have no real interest in running a server, just somewhere easy to have a website. Preferably free, if not free then low cost.
Suggestions?
 Ask Sleepwalkr
#25515 posted by DaZ [92.11.224.245] on 2015/04/23 13:15:54
if he is still hosting dudes on fov120
 Yeah No Probs
#25516 posted by SleepwalkR [80.187.106.159] on 2015/04/23 17:11:55
Drop me an email
 Opinion Poll
#25517 posted by Lunaran [216.188.254.244] on 2015/04/23 21:03:15
Orange is a very bright shade of brown: (y/n)
 All Of Valve Games
#25518 posted by FifthElephant [82.24.73.240] on 2015/04/23 21:07:57
are essentially quake.
I'm assuming that is the connection you're making?
 Lunaran
#25519 posted by mfx [85.179.31.210] on 2015/04/23 21:11:13
yes.
 Though It Upsets Me For Some Reason
#25520 posted by RickyT33 [176.249.40.96] on 2015/04/23 21:16:35
 Yes
#25521 posted by Scampie [72.12.65.92] on 2015/04/23 22:47:36
http://scampie.net/etc/orange.png
All the brown/tan swatches I tested were between red and yellow, which is clearly orange territory.
 5th Elephant
#25522 posted by megaman [85.9.20.145] on 2015/04/24 12:39:35
github pages?
 Go Map!
#25523 posted by skacky [90.0.60.169] on 2015/04/25 02:42:56
 Https://twitter.com/hashtag/Q1RetroJam3?src=hash
#25524 posted by Shambler [92.22.56.253] on 2015/04/26 17:27:24
Go Map!
 Transmissions : Element 120
#25525 posted by DaZ [92.11.224.245] on 2015/04/28 00:27:19
http://www.transmissions-element120.com/
is a stand alone Half-Life 2 mod where your gravity gun is turned into something all together more Quakey.
One of the best source mods I've played for quite some time, and certainly the most beautiful one in recent memory. I recommend! It'll take you around 1 - 1.5 hours to play through.
#25526 posted by metlslime [159.153.4.50] on 2015/04/28 00:59:08
ah, so it's the Air Fist mod from 1997 but with real levels designed around it :)
 Pff
#25527 posted by mwh [118.149.253.114] on 2015/04/28 05:03:41
how can there be 180 unread posts in the mark v thread?
#25528 posted by Lunaran [99.112.162.57] on 2015/04/28 05:16:40
170 of those are new builds because nobody uses email for bug reports
 Transmissions
#25529 posted by Shambler [92.22.56.253] on 2015/04/28 20:46:09
Looks sweet in the video. Website is annoying as fuck. Sound by default, fuck off.
 I Thought
#25530 posted by stevenaaus [49.182.3.255] on 2015/04/30 15:10:31
Baker was putting Mark V on the back burner
 Kindly Hosted By Google.
#25531 posted by stevenaaus [49.182.2.124] on 2015/05/02 07:53:24
 Early Half-life Footage -
#25532 posted by FifthElephant [82.24.73.240] on 2015/05/02 23:52:35
 That's Cool
#25533 posted by ijed [190.22.61.13] on 2015/05/03 22:01:09
I don't get all the HL hating. It experimented and opened up the FPS/Quake genre into something new.
A shame so very few followed in the their footsteps.
 ...
#25534 posted by Lunaran [216.188.254.244] on 2015/05/05 01:14:17
 I Think He Means
#25535 posted by onetruepurple [93.105.176.134] on 2015/05/05 01:19:00
It's a shame games stopped experimenting and started rote copying HL.
 GTA 2 Live
#25536 posted by Spirit [194.95.79.3] on 2015/05/06 14:05:20
 #25536
#25537 posted by JPL [46.218.101.20] on 2015/05/07 08:43:41
terrible
 #25536
#25538 posted by Mike Woodham [87.127.250.2] on 2015/05/07 11:46:07
Absolutely brilliant!
 #25536
#25539 posted by erc [78.167.136.85] on 2015/05/07 18:45:51
Probably the best tube vid I've ever seen. :)
#25540 posted by JneeraZ [174.109.106.46] on 2015/05/10 15:41:11
 Haha
#25541 posted by Bal [83.204.217.196] on 2015/05/10 16:00:13
That Alyx redesign... quality stuff.
That guy seems off to a good start to compete with the classic fanfic, Half life: Full Life Consequences. https://www.youtube.com/watch?v=OHxyZaZlaOs
 Dear Lord
#25542 posted by DaZ [92.11.224.245] on 2015/05/10 16:37:20
that Alyx
#25543 posted by skacky [90.0.57.108] on 2015/05/10 16:56:41
This is worse than these Cinematic Mod things.
 Wtf...
#25544 posted by FifthElephant [82.24.73.240] on 2015/05/10 18:21:42
this is bananas.
#25545 posted by Spirit [92.196.89.25] on 2015/05/10 18:35:11
halflifetwo.com?
#25546 posted by Lunaran [67.161.125.230] on 2015/05/11 20:05:05
lol @ obvious photo of hugh laurie as face texture
 Hi And Welcome To The Froum :-)
#25556 posted by czg [212.16.188.76] on 2015/05/12 15:22:21
 Forum, Soz
#25557 posted by czg [212.16.188.76] on 2015/05/12 15:22:32
 Really Philip#spambot
#25558 posted by Shambler [92.22.12.39] on 2015/05/12 16:31:33
You DO need CZG inside your body.
 My Cholesterol Is Just Fine Thank You!
#25561 posted by czg [212.16.188.76] on 2015/05/12 17:20:45
 Nightmare Fuel
#25563 posted by DaZ [92.11.224.245] on 2015/05/13 00:23:07
http://forums.metrocop.net/single/?p=8153520&t=7945969
Quake vore using the Antlion animations from Half-Life 2.
THAT RUN
#25568 posted by Johnny Law [50.242.126.113] on 2015/05/13 01:50:23
That vore has a suspicious quantity of legs...
#25569 posted by necros [99.242.92.201] on 2015/05/13 01:51:28
there's an extra leg?
also q1CompilingGui source: https://github.com/necros0/ne_q1CompilingGui
i wrote this code ages ago... try not to laugh too hard. :P
 Cholestrrerol666
#25573 posted by Blitz [24.56.255.62] on 2015/05/13 02:40:20
hail buttery satan
 Moving Away From Pixel Art
#25578 posted by primal [130.231.156.28] on 2015/05/13 13:08:30
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
This article is about the author's reasons to move away from pixel art to modern high-def graphics. There are some interesting thoughts about game art with numerous examples.
The comments are worth reading too. The author doesn't mention the visual differences between old and modern display hardware, but someone brings this point up.
 QExpo 2016 Event Idea
#25579 posted by negke [31.17.253.2] on 2015/05/13 14:24:07
Every singleplayer Quake map played in a continuous marathon-like live stream (by multiple people), excluding the speedmaps (which are reserved for Daz!!). For extra exposure/attention it could even feature donations for some charitable cause. Kind of like the SDA events. OR all played by Daz and the donations used for the then-necessary psychologist sessions - which, of course, would be live-streamed as well!
 Don't Let The Ideas Die In Random Threads...
#25580 posted by Spirit [92.196.33.214] on 2015/05/13 15:28:23
 I Like Negke's Idea
#25581 posted by skacky [90.0.57.108] on 2015/05/13 18:39:27
 Downsampling GIMP Vs Photoshop
#25582 posted by RickyT33 [176.249.40.96] on 2015/05/27 23:25:53
http://rickyt23.com/files/gimp-downsampling-looks-like-ass.html
Or am I missing something?
To me I get jaggies and artifacts from the fence on all images except image 5.
#25583 posted by Spirit [194.95.79.3] on 2015/05/28 11:20:08
Nice job picking the perfect ugly edge case for resampling. Patterns like that are hard to downsample. I guess PS detects them and blurs before resampling.
 What
#25584 posted by Bal [109.7.65.250] on 2015/05/28 12:46:01
Aren't "Sinc" and bicubic supposed to be the same thing? Guess Photoshop has some funky stuff going on in addition to the regular bicubic resampling to get better results.
 Think Of It Like Anti Aliasing
#25585 posted by RickyT33 [176.249.40.96] on 2015/05/28 23:51:46
Photoshop does it correctly.
GIMP does it incorrectly.
My understanding is that if you reduced the size of an image like that by a factor of 4 then 16 pixels will become 1 pixel. The colour of that pixel *should* be dictated by the median colour of all 16.
What I see happening in GIMP is that this does not happen. What I see happening in Photoshop is that this does actually happen.
I mean....
Well here is the original image anyway:
http://wilmingtonfencecontractors.com/wp-content/uploads/2012/06/aluminum_fence_4.jpg
#25586 posted by Spirit [92.196.56.225] on 2015/05/29 00:27:26
Well, give it a try. Write that algorithm you described and see what happens. ;)
 Lol
#25587 posted by RickyT33 [176.249.40.96] on 2015/05/29 00:44:29
Well I have oversimplified bicubic downsampling algorithm, there is another factor to the equation regarding the pixels furthest from the centre having less providence.
But you are also missing something. I mean look at the tree in the background. Everyone looks at the fence, but look at the tree!
 I Agree Ricky
#25588 posted by ericw [199.126.128.107] on 2015/05/29 00:44:49
the gimp results are bad. Gimp also has trouble with test patterns like this: http://www.komar.org/faq/camera/auto-focus-test/micro-auto-focus-test-2.gif
I don't have photoshop, but Mac OS X's Preview app can resize that down with no artifacts appearing.
I do love free software and all, and on the bright side, someone motivated can fix it and send in a patch :-/
#25589 posted by RickyT33 [176.249.40.96] on 2015/05/29 00:45:32
*prominence
 ImageMagick Result
#25590 posted by Primal (not logged in) [81.175.152.198] on 2015/05/29 09:40:15
I downloaded the original image and ran a resize operation with the convert tool from ImageMagick. This was the command line:
convert aluminum_fence_4.jpg -resize 300x225 fenceout.jpg
And this is the result:
http://i.imgur.com/wJXnSD3.jpg
It looks similar to the good result from Photoshop to me. Thus, I don't think there are any fancy content-aware algorithms at work here.
I'd recommend adding ImageMagick to your toolbox.
http://imagemagick.com/script/index.php
 Good Call On Imagemagick
#25591 posted by ericw [199.126.128.107] on 2015/05/29 10:16:35
playing with it a bit, found this guide which recommends the following:
convert ~/Downloads/aluminum_fence_4.jpg -colorspace RGB -resize 300x225 -colorspace sRGB fenceout.png
result. This is better than photoshop I think? Note the left side of the fence doesn't go to a black blur as much.
#25592 posted by Spirit [194.95.79.3] on 2015/05/29 10:29:32
Hm, I thought moire artifacts were normal to expect from resampling if you did not add blurring beforehand.
Checkout graphicsmagick, there rarely is a reason to prefer imagemagick to it. It is much faster and stable.
#25593 posted by Spirit [194.95.79.3] on 2015/05/29 10:33:17
I had no idea IM had liquid rescaling though, that looks fun http://www.imagemagick.org/Usage/resize/animate_lqr.gif
 Ericw
#25594 posted by RickyT33 [176.35.71.152] on 2015/05/29 12:11:55
That's interesting.
I haven't experimented with Photoshop's other re sampling algorithms. There is also 'Bicubic Sharper' for down-scaling images.
But yes - these is a difference with the images - Photoshop seems to be as smooth as I.M. but it makes the fence uprights and the branches of the tree look thicker than I.M. weird eh?!
 For The SVG
#25595 posted by Primal (still not logged in) [81.175.152.198] on 2015/05/29 12:44:04
I chose ImageMagick in favor of GraphicsMagick a few years ago because IM had better support than GM for certain SVG features at the time. However, since they are invoked with different commands, you can easily install both on your system, and use whatever works best. Good call, Spirit.
#25596 posted by JneeraZ [199.255.40.36] on 2015/05/29 15:45:21
"I chose ImageMagick in favor of GraphicsMagick a few years ago because IM had better support than GM for certain SVG features at the time. However, since they are invoked with different commands, you can easily install both on your system, and use whatever works best."
Or, you know, use Photoshop. :P
 Well...
#25597 posted by Bal [109.7.65.250] on 2015/05/29 15:47:10
Photoshop is a bit expensive. :)
#25598 posted by JneeraZ [199.255.40.36] on 2015/05/29 15:53:22
$10 a month if you take the cheapest subscription. But yeah, it's not free.
 Well
#25599 posted by Bal [83.204.153.203] on 2015/05/29 19:43:56
More like $120 for a yearly subscription, you can't get $10 for just one month for instance. It's still pretty expensive for any kind of casual use in my opinion, there are lots of good apps you can just buy for less than $120.
I wouldn't pay $10 to resize an image anyways. ;)
#25600 posted by JneeraZ [199.255.40.36] on 2015/05/29 19:50:28
Did they change it? Are you locked in for a year now or something? Lame...
 I Think The Full Suite Costs
#25601 posted by RickyT33 [176.249.40.96] on 2015/05/29 20:50:11
 We Pay Monthly
#25602 posted by RickyT33 [176.249.40.96] on 2015/05/29 20:50:40
 Command Line Capabilities
#25603 posted by Primal (log in? another day) [81.175.152.198] on 2015/05/30 16:13:53
Well, the phrase "whatever works best" admits the possibility of using Photoshop in the situations where it works best. I am not against doing such a thing. At least not in the privacy of your own home or place of employment.
However, I was writing in the context of command-line tools and if this search result is accurate and up to date wrt to Photoshop's capabilities, it doesn't have much in the way of command-line functionality.
https://forums.adobe.com/thread/1445540
I'm pretty sure I wasn't implying that you should do all your image manipulation operations from the command line using (Graphics|Image)Magick tools. If somebody thought I was saying that, let me clarify that I only suggest using these tools in addition to what software you already are using.
:b
#25604 posted by Lunaran [216.82.211.198] on 2015/06/01 21:06:07
 #25604
#25605 posted by Kinn [81.129.184.169] on 2015/06/01 21:31:11
tl:dr
 RickyT23
#25606 posted by gb [46.142.20.183] on 2015/06/05 16:46:25
May I suggest Krita, free and powerful.
https://spawnhost.files.wordpress.com/2015/06/aluminum_fence_4_300.jpg
Since Krita has bicubic filtering that looks roughly as good as Photoshop's but Krita is free while PS is $$$$$, it might be worth a look. It is also very good for digital painting.
And since Krita has this feature, it'll eventually make its way into Gimp. Open source graphics apps are collaborating quite a lot currently.
 That's Really Cool
#25607 posted by RickyT33 [176.249.40.96] on 2015/06/05 18:39:10
I mean I have PS through work - I couldn't convince the director to cut back on that if I tried, but that's still great news because I can only install CS on two hosts (!) and it would be pretty handy to be able to get good downsampling on GIMP. :D
#25608 posted by gb [46.142.20.183] on 2015/06/05 19:23:14
A way to do it with GIMP is to apply Gaussian Blur before scaling down, for example when scaling down by 8 apply Gaussian Blur 8 beforehand and so on.
The result looks identical to the Krita one, good enough I would say.
I guess Photoshop does this automatically.
 That Does Look Almost Identical
#25609 posted by RickyT33 [176.249.40.96] on 2015/06/05 22:05:12
I just tested the theory. I scaled the image down by a factor of exactly 7.68, I could only gaussian blur to an accuracy of 7.7, I do get slight banding on some of the fence uprights, but its way less noticeable than the vanilla GIMP versions. It makes sense to me why this works, but it's not perfect.
#25610 posted by gb [46.142.28.80] on 2015/06/06 15:16:43
Yeah, with free software it's always a race to try and implement the functionality of commercial packages.
It's pretty amazing that stuff like GIMP or the newer OSS graphics apps such as Krita, mypaint, or Inkscape even exist. But of course they could always be better.
I've heard the next version of GIMP will finally support 16 bit images!
 Photoshop + Cs2 Suite...
#25611 posted by hypnos [69.158.31.245] on 2015/06/07 08:41:27
has been a free download for awhile now.
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/
I like gimp and open source stuff like blender but it's not exactly an industry standard
#25612 posted by Spirit [92.196.25.218] on 2015/06/07 09:12:34
It's only legal to use if you own a license for it. It is not free. If you don't care about that you could just go ahead and pirate a modern version.
If you have to care about an industry standard it doea not sound like a private hobby and you probably should buy it?
 Ahm Getting Windows 10!
#25613 posted by RickyT33 [176.249.40.96] on 2015/06/07 14:27:49
#25614 posted by gb [46.142.85.216] on 2015/06/07 17:01:22
Blender is very, very close to becoming an industry standard, and Krita has become very popular. Take a look at the Blender thread on polycount.
 Blender Is Good Shit
#25615 posted by Kinn [81.129.184.169] on 2015/06/07 17:15:32
having spent a decade using max and maya, I switched to blender a year ago just to have a looksie, and ended up sticking with it.
It does everything I need and its free.
#25616 posted by JneeraZ [174.109.106.46] on 2015/06/07 17:56:53
"Blender is very, very close to becoming an industry standard"
That's an interesting statement. In which industries, specifically? I honestly don't see a lot of Blender adoption in the game studios I know. Is it among indies? That would make sense with it being free.
 Software
#25617 posted by hypnos [69.158.31.245] on 2015/06/07 18:28:07
@spirit I subscribe to creative cloud, however I was able to download cs2 even before I started paying from adobe's site.
They provide keys and everything, take a look, unless it's changed recently.
Really love blender, once you get the hang of the interface it's so quick to model in. I use it @ work in conjunction with max. I know a few people who really like blender that work for studios as well, they tend to be modelers that can code since it's quite easy to write scripts in python for it.
#25618 posted by Spirit [80.187.109.43] on 2015/06/07 21:30:36
#25619 posted by necros [99.242.92.201] on 2015/06/07 21:46:24
it's also right at the top of the download page:
Adobe strongly advises against running unsupported and outdated software. Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download.
I grabbed it anyway, but I don't know if I'll use it since I'm getting pretty comfortable with GIMP these days anyway.
#25620 posted by hypnos [216.123.6.74] on 2015/06/09 20:38:14
I was misinformed!
Didn't read the giant fine print.
How's gimp nowadays? I was running it on ubuntu a few years ago, there was some issues with tablets so I never really picked it up.
#25621 posted by necros [99.242.92.201] on 2015/06/10 01:31:48
it works fine on windows... but I have to redo like 3/4 of the shortcuts to be PS-like to be halfway efficient. :P
#25622 posted by JneeraZ [199.255.40.36] on 2015/06/12 16:11:49
Because I feel like this is a place where I know people, I'll just leave this here .. today is my last day at Epic Games. It feels like the right time to leave and after 15 years I'm definitely itchy to try something new.
I'm not sure what I want to do next, but I'm going to poke around and figure something out. :)
Probably won't be much time for Quake mapping until I get life settled again but ... onwards and upwards!
 Good Luck With Whatever Comes Next!
#25623 posted by czg [212.16.188.76] on 2015/06/12 16:28:59
 Yeah
#25624 posted by ijed [200.73.66.2] on 2015/06/12 16:34:05
Best of luck!
And the Shamblers will still be waiting for you here when you get back.
 Best Of Luck!
#25625 posted by onetruepurple [88.156.138.127] on 2015/06/12 17:26:31
:)
 Yeah Shambler Will Still Be Waiting For You.
#25626 posted by Shambler [92.30.80.182] on 2015/06/12 17:41:01
Handcuffs, lube, and cactus in hand....
GL, HF, etc.
#25627 posted by Scampie [72.12.65.92] on 2015/06/12 17:45:40
15 years at one company, especially in games, is a long fucking time. Congrats and good luck!
 Good Luck Warren!
#25628 posted by mfx [78.55.17.132] on 2015/06/12 18:40:27
#25629 posted by JneeraZ [199.255.40.36] on 2015/06/12 18:49:50
Thanks guys!
 Gl!
#25630 posted by DaZ [92.19.150.160] on 2015/06/12 19:06:54
15 years, daaaaaayyyyym!
#25631 posted by JneeraZ [199.255.40.36] on 2015/06/12 19:36:08
I know! In the games industry, no less. I definitely feel blessed. I've watched friends and peers get laid off every second week for years on end. Epic has been a rock.
 Best Of Luck M8
#25632 posted by skacky [90.0.62.40] on 2015/06/12 20:28:47
 Congrats Warren
#25633 posted by ericw [199.126.128.107] on 2015/06/12 21:21:28
and GL with what comes next !
#25634 posted by metlslime [159.153.4.50] on 2015/06/12 21:35:51
if you're unemployed you should have more time for quake mapping, not less :)
#25635 posted by JneeraZ [174.109.106.46] on 2015/06/12 21:55:43
You'd THINK that...
 I Would Think That...
#25636 posted by JPL [82.234.167.238] on 2015/06/12 22:01:47
if you're unemployed you should have more time for quake mapping, not less :)
I would rather say: if you're unemployed you should have more time for looking for anew job !!
#25637 posted by FifthElephant [82.24.73.240] on 2015/06/12 22:24:59
definitely have more time for quake mapping mate. Good luck with your future venture, I really hope it's gaming related! ;)
 Good Luck!
#25638 posted by generic [172.56.5.78] on 2015/06/12 23:16:55
 Good Luck Bruv
#25639 posted by starbuck [146.199.147.3] on 2015/06/13 00:15:32
hope you find a cosy new job making quake maps!
 Good Luck
#25640 posted by Blitz [24.56.255.62] on 2015/06/13 00:35:36
I hear your old colleague (Cliff...something??) is looking for designers ;)
 Hiatus?
#25641 posted by RickyT33 [94.3.102.112] on 2015/06/13 01:27:56
You going to explore the world?
 Best Of Luck To You, Sir
#25642 posted by rebb [91.35.82.33] on 2015/06/13 02:32:37
 Nice One Warren
#25643 posted by nitin [220.244.163.153] on 2015/06/13 02:33:18
good luck with next endeavours, as long as they include some more quake maps :)
#25644 posted by necros [174.113.85.164] on 2015/06/13 03:11:51
Grats on the 15 years! An accomplishment in any industry!
Thinking of maybe trying some game dev on your own? There's a few on here doing that, one more is always a good thing!
#25645 posted by JneeraZ [174.109.106.46] on 2015/06/13 10:59:18
Don't know what's next. I'm going to take a little time and figure that out. After 15 years, I feel like I need to sort of wander and figure out what I'm still really interested in doing ...
 General Abuse
#25646 posted by Steveaaus [49.197.9.114] on 2015/06/13 11:43:58
YTF are firefox such morons to make you download an extension to have tabs on bottom when they previously had it right, then had a config setting for it, and now you need an extension.
Drives me crazy people with heads up their arses get money for incompetance laff.
Lucky i don't work in an office :) Geez, it looks swish on my Mac though.
 Tabs At The Bottom ?!
#25647 posted by SleepwalkR [93.209.78.160] on 2015/06/13 11:53:22
#25648 posted by JneeraZ [174.109.106.46] on 2015/06/13 12:14:05
Seriously.
#25649 posted by Spirit [92.196.58.193] on 2015/06/13 13:03:33
steveaaus, at least you can now use Pocket without an extension, it makes perfect sense!
Warren, maybe TrenchBroom could use a developer until Sleepwalkr has become Dr. Sleepwalkr ;)
#25650 posted by czg [83.253.6.253] on 2015/06/13 16:06:56
Tabs at the bottom makes sense because in windows the taskbar is at the bottom* as well.
*Unless you're one of those script kiddies that move it around. In that case: Grow up little child!
 Disagree
#25651 posted by SleepwalkR [93.209.78.160] on 2015/06/13 16:09:11
They would make sense if they were at the bottom and there was nothing below them, so that you could more easily move your mouse onto a specific tab. Like the menu on OS X. As it is, they offer no advantage over having them at the top, but as a metaphor, they make more sense being at the top than at the bottom.
 Czg :(
#25652 posted by Scampie [72.12.65.92] on 2015/06/13 16:20:56
my windows taskbar is on top edge of my screen
 Grow Up Scampie
#25653 posted by czg [83.253.6.253] on 2015/06/13 16:24:35
I don't understand what you mean Sleepy, but I'm sure it would make sense if I did.
#25654 posted by JneeraZ [174.109.106.46] on 2015/06/13 16:46:18
Takbar on the left side of the screen. On a wide screen monitor, having it at the bottom sacrifices vertical screen real estate. Heathens.
 I Am Crying
#25655 posted by czg [83.253.6.253] on 2015/06/13 17:01:45
Do you guys disable Aero as well?
#25656 posted by JneeraZ [174.109.106.46] on 2015/06/13 17:11:07
I don't go that far. I know some coders who do but I've never noticed much difference with it on/off performance wise and, well, I like the look of it.
#25657 posted by Scampie [72.12.65.92] on 2015/06/13 17:14:32
Yeah, I do. I autohide my taskbar, and the preview popups annoy me when I move my mouse up to the taskbar to show it.
 This Is A Good Thing
#25658 posted by onetruepurple [88.156.138.81] on 2015/06/13 23:07:37
 Holy Shit
#25659 posted by SleepwalkR [93.209.78.160] on 2015/06/13 23:36:07
I'm speechless.
 That Does Look Really Cool
#25660 posted by nitin [220.244.163.153] on 2015/06/14 03:01:08
#25661 posted by onetruepurple [88.156.138.83] on 2015/06/15 12:53:52
#25662 posted by Spirit [194.95.79.3] on 2015/06/15 13:53:10
who is that and what are the dev archives?
#25663 posted by onetruepurple [88.156.138.83] on 2015/06/15 14:27:12
 Toth Buresh
#25664 posted by bhupinder paul [122.162.98.108] on 2015/06/17 14:22:12
 Http://i.imgur.com/MWJ5rCe.png
#25665 posted by onetruepurple [93.105.177.202] on 2015/06/18 21:50:34
#25666 posted by mfx [78.52.255.253] on 2015/06/21 11:05:51
 Lunaran
#25667 posted by negke [31.17.253.2] on 2015/06/27 16:04:26
#25668 posted by mfx [78.55.76.87] on 2015/06/30 01:13:27
#25669 posted by JneeraZ [174.109.106.46] on 2015/07/02 21:35:42
'Life After Epic' continues forward. I got my first asset pack into the Unity Asset Store and, soon, the Unreal Marketplace (it's approved, just don't know the release date yet).
http://www.warrenmarshall.biz/
So much work to get this stuff going! :)
 Good Look Warren!
#25670 posted by FifthElephant [82.24.73.240] on 2015/07/02 21:47:12
 Gz!
#25671 posted by DaZ [92.19.150.160] on 2015/07/02 21:48:17
(go map Quake yeeeeayy!)
#25672 posted by JneeraZ [174.109.106.46] on 2015/07/02 21:51:11
It's crossed my mind ... too much to do at the moment tho. :P
 Hehe
#25673 posted by DaZ [92.19.150.160] on 2015/07/02 21:56:21
So you're working freelance now? Good luck and have fun :)
#25674 posted by JneeraZ [174.109.106.46] on 2015/07/02 22:25:33
Sort of ... working for myself for a bit and seeing how that goes. Making asset packs and stuff like that. Freelancing would mean answering to an art director again and I'm not sure I'm healed enough to try that again. :P
 Create Your Minecraft
#25675 posted by RickyT33 [90.204.131.226] on 2015/07/02 22:31:51
Nice mugshot :)
#25676 posted by Spirit [92.196.106.167] on 2015/07/08 21:10:17
Can someone please deepdream demo1? My GPU is too weak and CPu would take 100 hours.
 Ok, Just 90 Hours, Not 100
#25677 posted by Spirit [92.196.106.167] on 2015/07/08 21:15:03
#25678 posted by JneeraZ [174.109.106.46] on 2015/07/08 21:20:45
Am I the only one not interested in this thing and the images it creates? :)
#25679 posted by Spirit [92.196.106.167] on 2015/07/08 21:27:15
#25680 posted by JneeraZ [174.109.106.46] on 2015/07/08 21:36:42
Get back to me when it's in real time.
#25681 posted by JneeraZ [174.109.106.46] on 2015/07/08 21:36:48
And I'm high.
 Curiosity Satisfied
#25682 posted by Spirit [92.196.106.167] on 2015/07/08 23:33:20
didn't try any other models but the default one.
http://imgur.com/a/gysay
 It's Unsettling
#25683 posted by starbuck [80.189.72.65] on 2015/07/09 12:43:04
but a bit predictable. Why is it all dog-eye-slugs?
I thought this was impressive though, they've got their AI interpolating between Google-street-view images:
http://www.popsci.com/putting-googles-famously-trippy-deep-network-work?gXdsx5oqCyPSOrQ5.03
 Yeah
#25684 posted by Scampie [72.12.65.92] on 2015/07/09 14:02:09
Deep Dream was neat for a bit, but everything turns into eyeballs and snakes... but that Deep Stereo project seems much cooler!
#25685 posted by Spirit [80.187.113.185] on 2015/07/09 18:58:12
It's the training set/model.
 We Need A Quake Training Set/model
#25686 posted by ericw [199.126.128.107] on 2015/07/09 20:26:46
shamblers everywhere!
 Lads
#25687 posted by spy [178.88.138.89] on 2015/07/17 17:37:02
what is the best available engine for hexen2
 Is Quakeaddicted Down For Anyone Else?
#25688 posted by Breezeep_ [108.53.84.156] on 2015/07/17 18:18:36
 Yeap
#25689 posted by spy [178.88.138.89] on 2015/07/17 18:20:35
for this moment
#25690 posted by Spirit [80.187.99.28] on 2015/07/17 18:38:12
If you spell it right it might come back.
 I'M JAMMIN'
#25691 posted by DaZ [92.19.150.160] on 2015/07/17 19:36:41
Alright you god damn dirty apes, it's time to JAM MOTHERFUCKERS.
I want to run another JAM soon and I have a nice theme to run with, so I just want to gauge interest and see if people are available.
I know a few people are still working on #mapjam3dlc but it's been months and we gotta JAM DAT SHIT SONS.
So, I'm planning on running it probably from next weekend (25th) over a 2 week period. Speak up if you want to jam but can't make that time period as I am super flexible in this regard.
and remember, I'M JAMMIN'!
#25692 posted by JneeraZ [174.109.106.46] on 2015/07/17 19:45:28
My schedule is clear ... I am in you. Unless the theme is terrible, natch.
 Hmmm...
#25693 posted by Breezeep_ [108.53.84.156] on 2015/07/17 19:48:13
I'm more into Doom mapping nowadays, but I'll try my hand at this.
 Dr Daz
#25694 posted by onetruepurple [5.172.252.239] on 2015/07/17 23:22:50
I'm J.A.M.
 OTP.
#25695 posted by Shambler [92.22.39.46] on 2015/07/17 23:32:20
uR C.O.C.K.
 I May Participate
#25696 posted by RickyT33 [176.252.37.192] on 2015/07/18 01:17:21
 I'm A Noob.
#25697 posted by khreathor [93.105.182.33] on 2015/07/18 02:04:19
I'm IN.
 I Am Tentatively In
#25698 posted by ionous [76.173.83.147] on 2015/07/18 02:16:21
 Ionous.
#25699 posted by Shambler [92.22.39.46] on 2015/07/18 11:06:59
You are tentatively finishing your RetroJam3 DLC map.
#25700 posted by yhe1 [98.119.189.135] on 2015/07/18 11:07:52
Travail Jam mixed with Rubicon
 Shambler
#25701 posted by ionous [76.173.83.147] on 2015/07/18 11:37:47
It has tentatively been sent out for testing.
 Ionous
#25702 posted by Shambler [92.22.39.46] on 2015/07/18 13:28:30
I tentatively approve of this progress.
 BTW, Jam 6 Theme Is....
#25703 posted by Shambler [92.22.39.46] on 2015/07/18 13:29:09
#25704 posted by JneeraZ [174.109.106.46] on 2015/07/18 15:19:09
Shit, those are niiice...
#25705 posted by Scampie [72.12.65.92] on 2015/07/18 23:15:04
#25706 posted by Scampie [72.12.65.92] on 2015/07/19 04:33:19
#25707 posted by Scampie [72.12.65.92] on 2015/07/19 04:34:19
#25708 posted by Scampie [72.12.65.92] on 2015/07/19 04:36:59
 Quakeaddicted Is Still Down.
#25709 posted by Breezeep_ [108.53.84.156] on 2015/07/20 16:31:54
#25710 posted by Spirit [92.196.49.152] on 2015/07/20 18:31:03
and you still spelled it wrong
#25711 posted by JneeraZ [174.109.106.46] on 2015/07/20 18:38:30
Quaddickted is still down.
#25712 posted by Spirit [92.196.49.152] on 2015/07/20 18:41:39
#25713 posted by skacky [90.0.65.93] on 2015/07/21 04:20:00
RetroJam3DLC is coming. SOON.
 Aloha!
#25714 posted by M4CGYV3R [181.26.92.36] on 2015/07/21 08:52:52
 RetroJam3DLC
#25715 posted by M4CGYV3R [181.26.92.36] on 2015/07/21 08:54:51
Nice.
#25716 posted by Shambler [92.22.28.131] on 2015/07/21 19:36:31
* Topic is 'Prepare to J A M ! #mapjam6 starts in 4 days #hype #majorhype #hashtags'
* Set by Daz on Mon Jul 20 18:20:07
#25717 posted by Breezeep_ [108.53.84.156] on 2015/07/21 20:05:09
Where can I get on the IRC channel, anyway?
 #terrafusion On Quakenet
#25718 posted by ericw [199.126.128.107] on 2015/07/21 20:22:24
#25719 posted by Scampie [72.12.65.92] on 2015/07/22 02:15:00
https://gamesdonequick.com/schedule
welp, guess I'll be distracted the first week of the mapjam...
 I Don't Care That Much For Games Done Quick.
#25720 posted by Breezeep_ [108.53.84.156] on 2015/07/22 02:31:57
 Speak Up
#25721 posted by adib [177.17.26.194] on 2015/07/22 06:04:10
JAM
never used irc, though.
Seriously, what's the theme?
 Btw
#25722 posted by adib [177.17.26.194] on 2015/07/22 06:06:46
nQuake site at sourceforge is down as well.
#25723 posted by JneeraZ [174.109.106.46] on 2015/07/22 11:51:17
MAP. JAM. HYPE.
 Im Curious What Theme It Will Be
#25724 posted by mfx [78.55.123.52] on 2015/07/22 13:00:35
im curious what theme it will beim curious what theme it will beim curious what theme it will beim curious what theme it will beim curious what theme it will beim curious what theme it will beim curious what theme it will beim curious what theme it will beim curious what theme it will be
#25725 posted by JneeraZ [174.109.106.46] on 2015/07/22 13:34:49
It wouldn't be a jam if everyone could get started early, now would it?
 Im Curious What Theme It Will Be
#25726 posted by mfx [78.55.123.52] on 2015/07/22 13:47:51
k?
 -= SPOILER ALERT =-
#25727 posted by adib [177.197.158.18] on 2015/07/22 13:59:59
go ahead.
 #mapjam6 Theme
#25728 posted by DaZ [92.19.150.160] on 2015/07/22 14:42:33
Will be announced Friday afternoon/evening GMT. No spoilers until then :)
2 week time limit as usual. Flexible if someone needs an extra day etc. All info will be in a proper post on Friday.
 An Interesting Article
#25729 posted by Primal (not logged in) [81.175.152.198] on 2015/07/22 15:50:44
 Quakeisdead
#25730 posted by quakeisdead [69.123.215.132] on 2015/07/22 18:50:41
QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD??? QUAKE IS DEAD???
:(
 Agreed
#25731 posted by Scampie [72.12.65.92] on 2015/07/22 19:15:26
RIP :_(
 Hwat
#25732 posted by Breezeep_ [108.53.84.156] on 2015/07/22 20:30:15
 ???
#25733 posted by mfx [78.55.123.52] on 2015/07/22 20:57:02
???
 Yeah Quake Is Really Dead...
#25734 posted by Shambler [92.22.28.131] on 2015/07/22 20:57:57
COCKROT.
http://i.imgur.com/fQ3VK3f.jpg etc etc. Yeah dead as fuck. It might be slow but the quality and passion is still great. See, errr, last year.
 That Foley Article
#25735 posted by starbuck [90.152.127.246] on 2015/07/22 21:43:06
is amazing, definitely a worthwhile read.
 Quake Is Undead.
#25736 posted by adib [177.17.26.194] on 2015/07/23 03:12:11
 Thatisbeautiful
#25737 posted by quakeisdead [69.123.215.132] on 2015/07/23 15:18:11
http://i.imgur.com/fQ3VK3f.jpg Where is this from? really want to play it
#25738 posted by JneeraZ [174.109.106.46] on 2015/07/23 16:18:53
Something MFX teased in the screenshots thread ...
 No No, Quakeisdead.
#25739 posted by Shambler [92.22.28.131] on 2015/07/23 16:29:09
So you don't need to play it....
 Quake Is Dad
#25740 posted by adib [200.217.4.25] on 2015/07/23 19:11:08
 #25730
#25741 posted by madfox [84.84.178.104] on 2015/07/24 04:08:04
Is dead your quake
??? ??? ??? ??? ??? ???
Explain Your Username.
ah,
you're in the wrong toppic .
 MAPJAM6
#25742 posted by DaZ [92.19.150.160] on 2015/07/24 13:20:51
Will be announced in 6 hours! GET HYPE
#25743 posted by ADD riddled 12 year old [88.156.138.141] on 2015/07/24 14:21:38
QUAKEADDICKATED is still down.
#25744 posted by adib [200.217.4.25] on 2015/07/24 16:23:05
what time is it?
#25745 posted by adib [200.217.4.25] on 2015/07/24 16:25:01
I'm five hour behind you, it's 11:24 here.
 I Thought It Was Going To Be Announced Tomorrow.
#25746 posted by Breezeep_ [108.53.84.156] on 2015/07/24 16:31:39
 Test
#25747 posted by DaZ [92.19.150.160] on 2015/07/24 16:51:23
it's announced in 2 hours and 10 minutes
GET READY TO JAM!
#25748 posted by JneeraZ [174.109.106.46] on 2015/07/24 18:07:40
It's barely lunchtime here ... CALM YOURSELF DAZ.
 So
#25749 posted by adib [200.217.4.25] on 2015/07/24 19:44:28
where is it?
 Awaiting Mod Approval
#25750 posted by DaZ [92.19.150.160] on 2015/07/24 19:49:28
 Dammit Mods, Approve The Damn Thing Already!
#25751 posted by Breezeep_ [108.53.84.156] on 2015/07/24 20:07:20
I want to play around with all the cool textures (or probably make a crappy map with them)!
 Ctrl+F5
#25752 posted by adib [186.228.0.25] on 2015/07/24 20:20:27
Ctrl+F5 Ctrl+F5 Ctrl+F5
 Wating
#25753 posted by [178.129.162.162] on 2015/07/24 20:24:09
 Posted At Daz' Channel
#25754 posted by Spirit [92.196.43.5] on 2015/07/24 20:43:25
#25755 posted by JneeraZ [174.109.106.46] on 2015/07/24 20:58:29
 Spirit
#25756 posted by onetruepurple [93.105.176.44] on 2015/07/24 21:17:26
...
 The Suspense
#25757 posted by Shamblernaut [121.45.239.210] on 2015/07/24 21:26:32
it's killing me.
 RTCW - SP: The Fortress 2 V1.1
#25758 posted by vicpas [201.93.76.243] on 2015/07/29 15:06:46
 Sooooo
#25759 posted by Scampie [72.12.65.92] on 2015/07/30 01:34:42
Anyone try Fitz/Quakespasm on Win10? How about TexMex / TB / Compilers / Radiant / etcetcetc
I ain't updating for a couple weeks
 Yes
#25760 posted by DaZ [92.19.150.160] on 2015/07/30 01:50:51
would be very interested to hear from anyone who has bitten the bullet!
 Yeah
#25761 posted by Scampie [72.12.65.92] on 2015/07/30 01:57:38
I'm sure most work if they function on Win7 or 8, but you never know... not sure what I'd do if TexMex ever stopped working! (we'd need to make a new .wad managing tool!)
 I'm Thinking About Giving Radiant Another Try...
#25762 posted by Breezeep_ [108.53.84.156] on 2015/07/30 02:15:43
...But it's a bit difficult to control.
 I Just Got Win10
#25763 posted by ericw [199.126.128.107] on 2015/07/30 05:57:23
Quakespasm and TB seem fine so far
 Windows 10
#25764 posted by FifthElephant [82.24.73.240] on 2015/07/30 15:50:23
Texmex, mark_v, tb, compilers, negke compiling tool works.
 Should I Get Windows 10?
#25765 posted by Breezeep_ [108.53.84.156] on 2015/07/30 17:06:44
Would most of the tools I use (DoomBuilder, Trenchbroom) still work?
#25766 posted by Spirit [92.196.111.172] on 2015/07/30 17:21:37
If you don't give a flying fuck about your privacy and computers turning into company-controlled terminals, sure!
#25767 posted by JneeraZ [174.109.106.46] on 2015/07/30 20:24:35
Seriously. Some of the stuff I've read ... it will send browser history and keystrokes to MS for example. No, thanks, I'm good.
 Most Of The Keystrokes Will Be
#25768 posted by FifthElephant [82.24.73.240] on 2015/07/30 22:21:44
wasdasdasdawdwwdwwwwwwwwasdsawdwwwwwwdwawwwwwwwasasdwdawwdwwwwwwwwwwwwaaaaaaddddwwwsadswwwasdwasdwasd
Or porn related. Infact it will be mostly porn.
#25769 posted by mfx [92.229.165.15] on 2015/07/31 00:19:13
 And Grover Gets You Anyway..
#25770 posted by mfx [92.229.165.15] on 2015/07/31 02:20:43
dot dot
 Negke Compiling Tool?
#25771 posted by Drew [68.148.86.57] on 2015/07/31 04:31:56
You mean Necros' right?
I feel like Negke would be willfully obscure and require strange arcane knowledge and unearthly intuitions.
#25772 posted by Drew [68.148.86.57] on 2015/07/31 04:32:46
STRANGE arcane knowledge!
 Of Course He Meant That
#25773 posted by mfx [92.229.165.15] on 2015/07/31 04:34:40
you can go sleep now,
prehistoric evil monster you are ;)
 And
#25774 posted by mfx [92.229.165.15] on 2015/07/31 04:35:44
it hurts with every heart beat.
 Trying
#25775 posted by Drew [68.148.86.57] on 2015/07/31 04:36:37
I can't, when I close my eyes that frosted dungeon is all I can see.
 That Will Be Alright After Level CZG
#25776 posted by mfx [92.229.165.15] on 2015/07/31 04:37:54
 GOOD MORNING MFX HOW IS YOUR HEAD
#25777 posted by Spirit [92.196.88.181] on 2015/07/31 09:55:03
 This Is All You Need To Know About Windows 10
#25778 posted by Kinn [109.147.48.122] on 2015/07/31 11:12:17
 Well
#25779 posted by onetruepurple [5.172.252.140] on 2015/07/31 12:40:13
It was the case with Windows 8 already and it's completely optional, but.
 Surprisingly Well Spirit
#25780 posted by mfx [78.55.122.83] on 2015/07/31 16:54:59
surprisingly well..
 Seriously
#25781 posted by Rick [75.65.153.192] on 2015/08/01 18:31:20
https://imgur.com/iHge6RJ
Is that for real?
If it is, Windows 10 will never get installed on anything I own.
#25782 posted by necros [108.61.228.93] on 2015/08/01 20:53:00
wasn't that for the test version?
 Win10 Home Version
#25783 posted by Mike Woodham [86.175.37.160] on 2015/08/01 22:56:43
Solitaire has adverts unless you pay the subscription.
Win10 updates are mandatory with currently no way to opt out.
 Wow. If That Is In Any Way Realistic...
#25784 posted by Tronyn [24.79.108.14] on 2015/08/02 02:51:28
I guess we shouldn't be surprised in an age where every other gigantic, evil institution is partway through a massive power-grab (ahem, US government surveillance). Kind of infuriating though. But fuck consumers anyway, I mean, they're only 99% of the population...
Does anyone here actually believe tech billionaires are going to save the world, or does neo-feudalism seem more likely?
 Well
#25785 posted by DaZ [92.19.150.160] on 2015/08/02 05:13:47
#25786 posted by Spike [86.191.133.46] on 2015/08/02 05:49:23
https://www.microsoft.com/en-us/privacystatement/default.aspx
Some parts more scary than others.
Especially when taken out of context.
Which is what lawyers love doing.
Especially government ones.
Much of the problem is that their eulas etc all include cloud services along with local software. For cloud services much of that stuff is understandable, but definitely is not when its local software. The other part of the problem is that the parts that should be local software are still not local.
If you do install it, be sure to disable everything. And then google to find all the other 'options' that you missed...
And yes, the windows update thing allows them to install adware or whatever the hell they want later - they'll probably wait a year, at least...
Personally I'm gonna wait a while. the d3d12 renderer can wait.
 Daz
#25787 posted by starbuck [146.199.78.62] on 2015/08/02 10:23:37
that is incredible, actual laughs out loud. For real. IRL
 Windows 10. What. The. Fuck.
#25788 posted by ijed [190.22.116.28] on 2015/08/02 16:41:25
My main fear is that the mainstream are culpable enough to buy into it.
#25789 posted by Spirit [92.196.123.129] on 2015/08/02 17:00:22
Of course they will, look at how happy everyone is using Steam.
 I'm Happy With Steam
#25790 posted by ijed [190.22.116.28] on 2015/08/02 18:27:54
 So...
#25791 posted by Kinn [109.147.48.122] on 2015/08/02 18:54:16
What's the problem with steam?
#25792 posted by Rick [75.65.153.192] on 2015/08/02 19:22:37
I use Steam but I don't really like it. Too much unnecessary overhead. It reminds me of spyware in some ways. I only start it if I have to, if shopping for games I just go to their web page.
#25793 posted by necros [108.61.228.128] on 2015/08/02 19:45:23
everyone I know that plays games loves steam. some will admit that it is DRM but still forgive it because of things like steam sales. it makes me sad.
#25794 posted by Breezeep_ [108.53.84.156] on 2015/08/02 19:56:28
Steam is one of the reasons why PC Gaming is still relevant.
 Steam
#25795 posted by FifthElephant [82.24.73.240] on 2015/08/02 20:17:07
used to suck a big bag of donkey dicks. But it's a much better service than it used to be.
I actually prefer the steam model over the console model, pricing, availability and backwards compatibility.
#25796 posted by Rick [75.65.153.192] on 2015/08/02 20:18:12
Yeah, Steam Sales definitely make up for a lot. I've played half a dozen or more games which turned out to be excellent that I wouldn't have bought at regular price.
On the other hand, I got suckered in by Alien Isolation.
#25797 posted by necros [108.61.228.128] on 2015/08/02 20:31:32
right, and i didn't make this point explicitly in my post, but the problem with steam is that it is not clearly evil. just slightly not evil enough to turn most people away from it. this is what makes it evil ironically, because it's a slow and gradual acclimatization to DRM.
#25798 posted by mfx [85.181.159.154] on 2015/08/02 20:46:56
thank you
#25799 posted by JneeraZ [174.109.106.46] on 2015/08/02 20:58:22
I don't think it's a far cry to say that PC gaming still exists because of Steam.
#25800 posted by Spirit [92.196.123.129] on 2015/08/02 21:48:42
Haven't used it much or recently but some things: Ads in your face at every launch, demos do not exist anymore, everyone is ok with asking valve if they may play something or at least telling valve they are playing and how long, some shitty company knows about all the games you have, for many games there is DRM,
 Have You Guys Ever Heard Of GOG?
#25801 posted by Breezeep_ [108.53.84.156] on 2015/08/02 21:59:46
#25802 posted by necros [108.61.228.128] on 2015/08/02 22:20:42
yeah, i try to get all my games from there when I can. sadly not all stuff on steam is available there.
#25803 posted by Spirit [92.196.123.129] on 2015/08/02 23:19:55
Yes, I am awaiting Galaxy!
#25804 posted by Scampie [72.12.65.92] on 2015/08/03 01:11:02
Demos not existing anymore is not Steam's fault in the slightest.
 Off
#25805 posted by madfox [84.84.178.104] on 2015/08/03 03:16:07
This Duke couldn't get in Steam
because it refuzes my earlier 3DNukum
CD identity! Thanks CD owner!
 Steam
#25806 posted by madfox [84.84.178.104] on 2015/08/03 03:21:16
There is already a participant that's has played this game.
Of course, meself that remembers his log file.
Make another username and log in again.
Windows Life welcoms you.
madfox, get off steam.
 The International 5
#25807 posted by DaZ [92.19.150.160] on 2015/08/03 17:48:18
 Losing It The Win 10 Style
#25808 posted by stevenaaus [49.182.0.52] on 2015/08/04 10:27:42
 These Halls I Walked: An Homage To Doom And Quake
#25809 posted by DaZ [92.19.150.160] on 2015/08/05 17:31:06
#25810 posted by Scampie [72.12.65.92] on 2015/08/05 17:41:54
^written by peekaboom
#25811 posted by Johnny Law [50.242.126.113] on 2015/08/05 20:17:01
Great read. Thanks for the link!
 A Haiku, By Scampie
#25813 posted by Scampie [72.12.65.92] on 2015/08/07 22:04:26
i hate func_trains and
think that they really suck;
why are they so bad?
seriously, why do they teleport to the first path_corner you target them at? that means if you want to do several spaced out trains, you need that many path nodes, which introduces slight noticable stops into the path. Why not just let them start where I built them in the level and just float toward their first path_corner?
#25814 posted by necros [207.164.79.37] on 2015/08/07 22:43:34
It's sp you can light them in separate areas...
#25815 posted by Scampie [72.12.65.92] on 2015/08/08 01:37:18
oh crap, you're right, that actually is super useful for what I am doing... I was positioning things really carefully and trying to light them each reasonably the same way... but fuck that, I'll just stack them and they'll all light exactly the same.
Also... I am dumb, I can just make path_corners that are only start positions, they don't have to be part of the chain.
 Ah
#25816 posted by ijed [190.22.125.114] on 2015/08/08 01:56:44
Good idea, I made them part of the chain for a stupidly over complex map I abandoned ages ago.
Quake is great for these types of proto hacks.
 For Fuck's Sake
#25818 posted by Spirit [92.196.42.186] on 2015/08/12 18:22:20
I looked at engines that allow different screenshot formats. I looked at 6 of them and I found 5 different ways.
scr_screenshot_jpeg/scr_screenshot_png
scr_screenshotformat
scr_sshot_format
scr_sshot_type
sshot_format
 Woah
#25819 posted by ijed [200.73.66.2] on 2015/08/12 19:20:12
 #25818
#25820 posted by Kinn [86.176.189.74] on 2015/08/12 19:27:43
I'd be more amazed if they were consistent tbh. I think the days of there being some sort of committee-agreed "standards" for quakery is kinda over.
#25821 posted by metlslime [159.153.4.50] on 2015/08/12 20:55:41
you don't need a committee to check if any other engines have implemented a feature before you, and if they have, conform to their implementation (as long as it's not really dumb.)
 To Be Honest
#25822 posted by necros [109.201.154.162] on 2015/08/13 01:30:06
If i was doing my own engine, I wouldn't give a crap what others were doing and make everything the way I want.
The fact there is _anything_ in common between engines is a damn miracle.
 Necros:
#25823 posted by metlslime [159.153.4.50] on 2015/08/13 01:36:17
it seems that most other engine creators follow the same philosophy.
#25824 posted by necros [109.201.154.162] on 2015/08/13 01:40:20
yeah... I guess I'm just saying to look at the other side of the picture.
I think we'd all balk if someone told us all end level triggers had to look like the big gates in id maps or something.
Engine coders are in a funny position in that they are doing something creative yet are heavily constrained unlike mappers who have the freedom to do whatever they want.
I don't know what point I was trying to make now.
 Compatibility Is A Lost Cause
#25825 posted by Spike [81.141.229.250] on 2015/08/13 01:44:36
spirit, if it helps, fte's cvar was named to match fuhquake.
except that fuhquake renamed its cvar with 0.31. randomly renaming cvars will always result in issues like this.
personally I'd say to go with screenshot_format, that way people stand a reasonable chance of finding it with tab (in engines that provide alternatives anyway).
sure, its not on your list, but hey...
the problem with committees is that you need someone to take charge and harass people until they get their act together.
my own attempts at getting other people to stick to the standards that they claim to support didn't really go too well. frankly, its kinda impossible to disagree with Kinn - people just don't give a damn about compatibility until they're humiliated by it. On some level its actually beneficial when other engines can't run the mods targetted at your engine because you implemented the standard wrong (embrace, extend, extinguish).
the stupid thing is that there's no reason that a cvar can't have multiple names. sure, each engine will still have a preferred name that is used for saving configs, but they should still accept other names for the cvar.
metlslime, not a committee, no, but you do need teeth to ensure that people actually put in that extra effort.
it doesn't help that there are so many different engines that would need to be checked, and half the time engine devs don't bother looking further than their favourite competitor (if that).
the other problem is that most engines are dead now, even if they're still used (who'd want to upgrade to a third-party fork that claims only to break their configs?).
</rant>
 Peekaboom Here
#25826 posted by Mezmorki [204.126.73.101] on 2015/08/13 15:09:20
Hello all. Figured I'd drop a note saying hello given that my article was referenced earlier. Many old and new faces around here!
I think I last posted here probably 10+ years ago, and haven't been very close to the quake scene in a long time. The most staggering thing is the number of new quake engines to navigate!
I've been going back through a bunch of old maps playing against the Omicron bots on a massive nostalgia tour. I've managed to hunt down a fewer new DM maps (newer as in circa 2005) as well, which has been fun. I think I've settled on using the JoeQuake (after trying out about 6) since it has a lot of nice options and actually works with the Omicron bots.
Hope all is well. Cheers!
 Hey :)
#25827 posted by DaZ [92.19.150.160] on 2015/08/14 06:20:48
Welcome back! That was a great article you wrote.
 Thanks!
#25828 posted by Mezmorki [172.56.11.58] on 2015/08/14 14:30:16
And I've already jumped ship to Qrack engine. No, I'm not a purest and like all the little graphical and quality of life enhancements in the newer engines. I'm contemplating getting a server running for some DM at some point.
Also I'm sensing that the mapping scene is heavily into SP these days. Has anyone been doing DM maps consistently? I've found a few from around 2005 or so, but not much after that. Any sites cover or list recent DM maps?
 Try
#25829 posted by ijed [200.73.66.2] on 2015/08/14 14:33:55
 Better
#25830 posted by Spirit [194.95.79.3] on 2015/08/14 14:49:55
 Thanks!
#25831 posted by Mezmorki [24.56.126.234] on 2015/08/15 13:32:05
#25832 posted by Spirit [92.196.95.17] on 2015/08/16 18:46:35
#25833 posted by Scampie [72.12.65.92] on 2015/08/18 22:19:07
So, this came up toward the end of working on my mapjam6 map: why does vis have code and such for ambient lava sounds, same as the water and sky automatically added sounds, if Quake doesn't have a lava sound!?
Mentally, I for some reason always filled in the Quake2 lava sound whenever around lava in Quake and expected it would be there, but then making a level with a bunch of lava and having no bubbly crispy sound to go with it is really sad :(
#25834 posted by necros [46.166.186.239] on 2015/08/18 22:40:00
yeah, presumably the engine has access to this data, but I guess no one ever requested it, or it wasn't worth adding??
It would be a cool engine extension, cause it would basically behave as it already does if the engine doesn't support it.
as long as all engines pick the same filenames to play!
#25835 posted by Rick [75.65.153.192] on 2015/08/18 22:54:12
You'll think this is funny. I always thought lava made sound until not too long ago when I realized it was actually the ogre idle sound I was hearing.
I wish there was actually an entity for the liquids ambient sounds where you could specify sound and distance instead of the built in "if you could see it, you can hear" sounds.
Maybe there's some hack way of doing it...
 There Is A Hack!
#25836 posted by necros [46.166.186.239] on 2015/08/19 03:24:38
use *waterskip with 1px size to extend the range of the sound.
#25837 posted by Rick [75.65.153.192] on 2015/08/19 03:57:04
Or just do a fast vis only and hear water and sky everywhere in the map.
What I'd actually want is control over where the sky and water are heard, not where the engine thinks it should be. Something like target_speaker in Quake 2.
#25838 posted by metlslime [67.169.151.72] on 2015/08/19 09:03:24
quoth and other mods already have an general ambient entity that can take any looped wav file, just use those.
 @Skacky
#25839 posted by Primal (nli) [81.175.152.198] on 2015/08/19 12:12:34
Skacky asked on Twitter for a Quake texture version of a certain stained glass window image. I tried reverse image searching it out of curiosity and found another version without perspective skew. The original image was no longer available, so this is copied from Google's cache.
http://imgur.com/W1onApW
I hope Skacky sees this post. Mebbe someone in with the Tweets can tweet him or something?
#25840 posted by skacky [90.0.65.59] on 2015/08/19 12:38:50
Wow thanks, that's very cool! I can most probably use this as a base to clean it and complete it.
 =)
#25841 posted by adib [186.228.0.26] on 2015/08/19 17:52:28
I'm taking a break from mapping for a few days to stay with my wife a little. So, I'm taking a lunch break (like ShoTro) to thank this community.
This forum, that I've been following for just a few months now, is the best internet thing that happened to me since 2004. You are so passionate, so helpful and kind. Everyone working together for the best of everyone. That doesn't happen everywhere and everytime, it's like a gem that, when found, we got to keep.
You're maybe not aware, but you all made such an awesome environment. It was so great to meet you. Let's all keep it up.
 Wow.
#25842 posted by czg [213.113.210.124] on 2015/08/19 19:01:08
#25843 posted by necros [46.166.190.181] on 2015/08/19 19:07:40
so passionate, so helpful and kind
which func_ are you using?
#25844 posted by Johnny Law [50.242.126.113] on 2015/08/19 19:30:04
Oh necros stop it you snugglebunny.
#25845 posted by Johnny Law [50.242.126.113] on 2015/08/19 19:30:16
It's true you guys are pretty cool!
 Func_|_
#25846 posted by adib [200.217.4.26] on 2015/08/19 19:32:05
#25847 posted by JneeraZ [174.109.106.46] on 2015/08/19 19:53:09
#25848 posted by adib [186.228.0.26] on 2015/08/19 20:27:32
Hahahaha
 So...
#25849 posted by Shamblernaut [121.45.251.157] on 2015/08/21 21:39:50
Which topic has the most unread posts on your profile. Mine is "other games" which is 8072 new. Silly func, implying there are games other than quake.
 Enliten
#25850 posted by ptoing [79.248.180.85] on 2015/08/21 21:43:24
There's Doom, and Doom 2.
 I Wonder If Negke Has Any Unread Posts Left
#25851 posted by Spirit [92.196.4.241] on 2015/08/21 22:07:29
#25852 posted by onetruepurple [93.105.176.139] on 2015/08/21 22:22:01
What`s Happened In Gaming In The Last 8 Months?? - All 108, Last 50, New 108
#25853 posted by JneeraZ [12.252.11.134] on 2015/08/22 20:22:20
What happened to the code help thread? I can't find it .. am I derping hard or something?
 This One?
#25854 posted by quakis [86.4.149.240] on 2015/08/23 03:18:58
 Spirit
#25855 posted by negke [31.16.58.231] on 2015/08/23 11:46:22
Yes, the Quaddicted thread.
 Berlin People?
#25856 posted by Mandel [87.140.194.2] on 2015/08/23 22:51:40
Any Quaker in Berlin who'd be interested in meeting? I'm here for vacation until Friday and I don't have a lot on my schedule. Email address in profile is up to date. Beer is always an option!
 I'm There
#25857 posted by SleepwalkR [87.146.37.131] on 2015/08/23 23:55:14
So are inertia and mfx.
 So Was I
#25858 posted by lunaran [75.148.179.249] on 2015/08/24 21:22:28
We could have broken the record!
#25859 posted by Scampie [72.12.65.92] on 2015/08/24 22:24:07
HI LUNARIAN!
 HI SCAMPIE!
#25860 posted by ijed [186.79.228.240] on 2015/08/25 04:42:18
 Duplicate Colors In The Quake Palette
#25861 posted by primal [81.175.152.198] on 2015/08/25 17:54:18
I had my computer take a closer look at the contents of palette.lmp, since I wondered whether all the color values are unique. It turns out they are not and there are twelve duplicates.
I show my work here for those who care how this information was obtained:
http://pastebin.com/tSaGppSX
My result is that the following twelve pairs of colors in the palette are the same. The indices are given first, and start from 0.
0 0x000000
48 0x000000
112 0x0b0700
207 0x0b0700
32 0x0b0b0f
223 0x0b0b0f
143 0x0f0707
159 0x0f0707
16 0x0f0b07
175 0x0f0b07
51 0x131300
80 0x131300
142 0x170b0b
158 0x170b0b
52 0x1b1b00
81 0x1b1b00
141 0x231313
157 0x231313
53 0x232300
82 0x232300
76 0x670000
247 0x670000
111 0xfff31b
192 0xfff31b
Indices larger than or equal to 224 are normally fullbright, so this means one color, 0x670000, appears as both non-fullbright and fullbright color and thus the two instances are not technically the same color. Other pairs are made up of two non-fullbright colors which just happen to appear in different places in the palette.
Having 0x670000 be a color of both kinds appears to make automatic conversion of full color images to Quake textures problematic. How can a program tell if a color in the original image that maps most closely to this color is meant to be fullbright or not? You have to pass the information about which pixels should become fullbrights by some other means, I guess.
This may be old news to some folks here, but it was new information to me. I don't know why there are duplicate colors in the palette or if the pairs are handled differently by any engine. If anyone can add anything to this, I'd be interested.
 Lazy Artists Mostly.
#25862 posted by ptoing [79.248.180.85] on 2015/08/25 18:06:52
There is no benefit to any of the dupe colours. Most likely just how whoever made them first in DeluxePaint set up some ramps to go from the same colours to other colours, or copied some colours around. The Doom palette also has 7 dupes I think.
And yeah, that fullbright red colour is seen a lot in some converted texture.wads, esp those compiled in the hayday of GLQuake where you would not see fullbrights at all.
The only solution is to ignore fullbrights when importing, or to go over the image in case there are parts you want to be fullbright, to ensure that those parts are and other parts are not.
Another really funny thing about the Quake palette is how the first 8 rows of 16 colours go from dark to light, but the next 6 go from light to dark. These 14 rows are all used as swappable colours for the shirt and pants graphics. And because again, one of the artists who made the palette fucked this up, for no appearant reason, John Carmack hacked in a fix so that the palettes which have a different brightness order would not look inverted on the player model. Fudge abound :D
 Popular Misconception
#25863 posted by Preach [77.99.55.146] on 2015/08/25 19:09:10
There is no benefit to any of the dupe colours
Actually they're quite important in one particular of the quake engine, and further down the post you even mention it! They make the shirts/pants system work, the colours that are duplicated appear on different rows, and you'd need to replace the row based gradient system with something much more complicated to eliminate the duplicates and still have the same visual on the players.
 ^ Quakewiki Wants You
#25864 posted by Spirit [80.187.112.216] on 2015/08/25 19:10:54
 Addendum
#25865 posted by primal [81.175.152.198] on 2015/08/25 20:00:03
I also checked the colormap.lmp for duplicate color columns. If my quick Python script is not wrong, the eleven identical non-fullbright color pairs have identical columns between them, but obviously colors 76 and 247 cannot have the same columns because the latter is fullbright. There are no other identical column groups in the file.
As I understand it, only software-rendered Quake engines use the colormap.
 Preach
#25866 posted by ptoing [79.248.180.85] on 2015/08/25 20:10:52
Not really. It would not have been hard to slightly vary those dupes up and as a result get a slightly smoother colormap plus no ambivalence when repalettising.
Here is a tweak I just did which should not have dupes (unless if fucked up slightly, which would not matter, the point stays the same.)
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/palettetweak.png
I converted the palette to 18 bit colour before doing the edits, since that is what VGA mode 13h could output afaik. (albeit stretched to full 24 bit space in this case)
 Well
#25867 posted by Preach [77.99.55.146] on 2015/08/26 03:00:09
Not really. It would not have been hard to slightly vary those dupes up and as a result get a slightly smoother colormap plus no ambivalence when repalettising.
But you end up either changing the colours in an un-noticable way, in which case why bother - or you change them in a noticeable way and people would notice. I'm not convinced that making the palette a bijection has ever been on the mind of any designer.
Here is a tweak I just did which should not have dupes (unless if fucked up slightly, which would not matter, the point stays the same.)
I rest my case...
 Granted
#25868 posted by ptoing [79.248.180.85] on 2015/08/26 03:15:07
The differences are minimal, but will in certain cases make a difference in the colormap, esp on lighter gamma settings.
What I am saying is that whoever made the palettes, likely Adrian and/Kevin, did not think too much about the technical side of things, so some dupes happened.
Worse than any of the dups is the horrible blue ramp though :P
 GOG Sells And Streams Quake
#25869 posted by primal [81.175.152.198] on 2015/08/26 16:34:29
http://www.gog.com/game/quake_the_offering
As far as I can tell, they added Quake to their games list very recently. It's listed as Windows only. I wonder if they could add info source ports for other platforms there somewhere.
They will also stream the game on their Twitch channel in an hour or so.
http://www.twitch.tv/gogcom
And if you wonder who these people are, here's their answer.
http://www.gog.com/support/website_help/what_is_gog_com
 Quakespasm Mentioned
#25870 posted by Primal (nli) [81.175.152.198] on 2015/08/26 16:36:26
Actually some thoughtful person has written a review of Quake for them and mentioned Quakespasm and Quaddicted already.
#25871 posted by ptoing [79.248.180.85] on 2015/08/26 16:53:13
Does this have the soundtrack in some form?
 I Can Ask
#25872 posted by primal again [81.175.152.198] on 2015/08/26 17:04:02
It doesn't clearly say that it has the soundtrack, even though it's mentioned in the full description. I will ask about this during the stream and report back.
#25873 posted by Johnny Law [67.188.146.229] on 2015/08/26 17:04:23
Yep, reportedly.
Makes me wonder if it's DOS Quake with the CD ISO mounted in DOSBox, but then one of the GOG comments mentioned seeing a 3dfx logo on startup, which ... really? Huh. I'll probably eventually grab it to check out the setup if no one else here beats me to it.
 It Does Have The Soundtracks
#25874 posted by Primal once more [81.175.152.198] on 2015/08/26 17:12:06
 Nice,
#25875 posted by ptoing [79.248.180.85] on 2015/08/26 17:38:22
though that thread does not state in which form the OSTs are delivered. If it is an ISO (which would be neat) or MP3s/OGGs.
#25876 posted by Spirit [80.171.85.2] on 2015/08/26 18:01:22
Screenshots are GLQuake (or a fork that stayed very close to it), yuck. Size suggests music rips, <400 MB for Quake and the MPs can't be lossless music.
I wish they had contacted the community about choosing a proper engine. Quakespasm with some user-friendliness changes would have been perfect I would think.
Right *now* is the time for a great person to create a thread in their forums detailing the process to install QS or another modern engine that is not Darkplaces. Early threads win the popularity contest.
[Insert ranting about "source port" and "Trent Reznor's soundtrack" here]
#25877 posted by Johnny Law [50.242.126.113] on 2015/08/26 19:07:47
Yeah there are some threads about that already going on their forums, so the topic is out there.
Is your last thing referring to that open sore of a thread on the Steam forums? That guy is something else. Too bad people keep bumping that thread.
#25878 posted by Johnny Law [50.242.126.113] on 2015/08/26 19:13:02
Oh I forgot to mention... there's an id developer that posts in the "Early FPS" thread on Something Awful every now and then. He's quite aware of the mess on Steam and talks wishfully about doing something with QuakeSpasm but it's not a project that gets attention/resources. It's interesting to see they've done something a little different with GOG (and also that they've gone to the trouble of making a GOG release), so maybe they'll also clean up the Steam release a bit?
Random other thing: he mentioned a way to forcibly download a "Windows only" Steam game on OS X or Linux, if you need to get the data files. First you need SteamCMD from https://developer.valvesoftware.com/wiki/SteamCMD
(And also I think you need a "regular" Steam installation in place, maybe?)
Then run it like this:
./steamcmd.sh +@sSteamCmdForcePlatformType windows +login (user) (pass) +app_update (appid) +quit
Substitute in your username and password, and the app ID of the game. Quake's app ID is 2310. I just now tried it out on OS X and yup it downloaded all the Quake files (under ~/Library/Application Support/Steam/SteamApps/common/Quake ).
#25879 posted by Johnny Law [50.242.126.113] on 2015/08/26 22:13:42
Haha GOG just changed their Quake download so that the DOS version mounts a CD for the soundtrack music, and the Windows version is SOL.
 AHMED
#25880 posted by BDEKSA [41.36.157.254] on 2015/08/27 00:19:43
AHMED SAMI
 AHMED
#25881 posted by BDEKSA [41.36.157.254] on 2015/08/27 00:19:43
AHMED SAMI
 AHMED
#25882 posted by BDEKSA [41.36.157.254] on 2015/08/27 00:19:44
AHMED SAMI
 Hi Ahmed
#25883 posted by czg [213.113.210.124] on 2015/08/27 00:38:18
 CHRISTIAN
#25884 posted by Scampie [72.12.65.92] on 2015/08/27 01:39:56
CHRISTIAN ZIGGURANT GRAWERT
 CHRISTIAN
#25885 posted by Scampie [72.12.65.92] on 2015/08/27 01:39:56
CHRISTIAN ZIGGURANT GRAWERT
 CHRISTIAN
#25886 posted by Scampie [72.12.65.92] on 2015/08/27 01:39:56
CHRISTIAN ZIGGURANT GRAWERT
 PAX
#25887 posted by Blitz [24.56.245.177] on 2015/08/28 22:47:36
Any of you at PAX this year?
#25888 posted by Zwiffle [71.13.169.66] on 2015/08/28 22:50:37
I'm never at PAX :(
 Scampie
#25889 posted by negke [31.16.58.231] on 2015/08/29 09:25:21
It's Ziggurath.
 Negke
#25890 posted by Scampie [72.12.65.92] on 2015/08/29 10:02:56
Not in the Swedish dialect I was using. It's not a common word, so I forgive you for not realizing. It means 'One who reads Ziggy, and then rants'
 Scampy
#25891 posted by madfox [84.84.178.104] on 2015/08/30 01:50:27
Here's some dutch dialect
There's a first part in Don Quichotte, when he just returns home from cruisade after he's been beaten up by a "Bisquaier", whatever giant that has been.
He is complaining that he is missing a chamber in his house.
Everyone tells him that he is just not well and he should go to sleep.
Still he keeps complaining about this missing parting while no one believes him.
This goes on untill they call a doctor, because he can't be convinced of this missing apartment.
When finally the doctor arrives, he asks which departure do you mean.
The one that has stolen the chambers, is, while in parting, in suspension of aparting, waiting for your departure.
Ziggurants - Zi Who Rents
There is no meaning in this, every tenant should know the meaning, even Cerphantes.
#25892 posted by necros [46.166.190.197] on 2015/08/30 01:53:26
There is no meaning in this
and how!
#25893 posted by mfx [78.48.253.236] on 2015/08/30 05:44:32
 #25891
#25894 posted by Shambler [90.206.40.38] on 2015/08/30 10:33:11
Jesus christ. My brain wants OUT.
#25895 posted by Spirit [92.196.100.185] on 2015/08/30 16:00:37
Anyone else having trouble with dzip-linux?
$ wget -nv http://speeddemosarchive.com/dzip/dzip-linux
2015-08-30 15:58:50 URL:http://speeddemosarchive.com/dzip/dzip-linux [67144/67144] -> "dzip-linux" [1]
$ chmod +x dzip-linux
$ md5sum dzip-linux
13bec2763a86e9fea903c25dccc8c912 dzip-linux
$ ./dzip-linux demo1.dem
compressing demo1.dem (82.2%)
$ md5sum demo1*
85ec0141ab24d9732e487d1aafa791f0 demo1.dem
8fc41d8326c8b77e1e62c65c837a538a demo1.dz
$ ./dzip-linux -v demo1.dz
demo1.dz created using v2.9
dem_copy_ue(): topmask & 0x80
dem_copy_ue(): topmask & 0x80
: CRC checksum error! Archive is broken!
checking demo1.dem
#25896 posted by JneeraZ [174.109.106.46] on 2015/08/30 16:24:36
dzip. Strike 1!
linux. Strike 2!
...and here's the wind up ...
 You're Getting Weak, Old Man
#25897 posted by Spirit [92.196.100.185] on 2015/08/30 18:45:09
#25898 posted by JneeraZ [174.109.106.46] on 2015/08/30 19:40:34
Old man joke. Strike three!
You're outta there!! :P
#25899 posted by Spirit [92.196.100.185] on 2015/08/30 20:01:15
It also happens with a fresh compile from the source.
#25900 posted by necros [184.151.190.235] on 2015/08/30 20:22:27
I didn't know dzip was open source?
#25901 posted by Spirit [92.196.100.185] on 2015/08/30 20:43:20
Sure is, public domainish: http://speeddemosarchive.com/dzip/download.html
How else could great engines like reQuiem have built-in dz support :)
 I Thought Dzip Was Deprecated
#25902 posted by czg [83.253.6.253] on 2015/08/30 21:57:35
#25903 posted by necros [173.199.65.41] on 2015/08/31 04:26:05
how do you rip a cd that is mixed music/data on windows? i suddenly felt paranoid about loosing my quake CD so I wanted to create an image that was the whole thing, but I always end up with 78MB images (eg: just the data part).
 Dzip On Linux
#25904 posted by mwh [121.73.77.183] on 2015/08/31 06:37:33
iirc it always says that (i think it might be a 64-bit only bug?) but it does actually work. been a while since i used it though.
#25905 posted by Rick [75.65.153.192] on 2015/08/31 08:31:26
I don't think I've seen my Quake CD since 1997. I'm pretty sure I know which box it's packed away in though.
#25906 posted by Spirit [92.196.94.171] on 2015/08/31 17:56:48
necros: https://web.archive.org/web/20150217195603/http://redump.org/guide/cddumping/ / http://wiki.redump.org/index.php?title=Dumping-Guides
Have fun... If you make a perfect rip, I want it. ;)
mwh: The problem is that it cannot extract it either.
$ md5sum demo1.dem && rm demo1.dem
85ec0141ab24d9732e487d1aafa791f0 demo1.dem
$ dzip-linux -x demo1.dz
demo1.dz created using v2.9
dem_copy_ue(): topmask & 0x80
dem_copy_ue(): topmask & 0x80
: CRC checksum error! Archive is broken!
extracting demo1.dem
$ md5sum demo1.dem
077258b51ba41b83e7ff15a80e709b27 demo1.dem
 Ah OK Then
#25907 posted by mwh [118.149.198.231] on 2015/08/31 20:34:01
I might try to have a poke if work is especially boring today.
 Ah OK Then
#25908 posted by mwh [118.149.198.231] on 2015/08/31 20:34:02
I might try to have a poke if work is especially boring today.
#25909 posted by necros [184.151.178.247] on 2015/08/31 22:45:17
Wow, that is way more complicated than I thought... I'll let you know how it worked out...
 Dzip Linux
#25910 posted by mwh [103.23.18.41] on 2015/09/01 01:15:24
Ah, the version I have on my disk that I built from source at some point in the mists of time says "CRC checksum error! Archive is broken!" but extracts correctly; downloading the one from sda.com does not.
 Spirit
#25911 posted by ericw [108.173.17.134] on 2015/09/01 01:22:26
what if you run a vintage .exe of it with wine?
 Q1 DM Custom Map Server
#25912 posted by mezmorki [98.209.21.68] on 2015/09/01 04:48:03
Hello - I'm in the progress of getting a dedicated server and up and running, which I'd like to setup with a rotation of custom DM maps. It's been a long time of going solo with the Omicon bots, and it would be fun to get something more going. I have a few local friends that are interested as well.
I'm thinking of running it as a ProQuake server with running the omicron bot mod to populate things if it's a bit empty of players. Not sure if there is a better bot package to run or not, but Omicron has a few nice features built in as well.
I also need some maps. I was thinking of doing a 12 map rotation with fairly short matches, maybe a timelimit of 15 minutes and fraglimit 30. I'm thinking the maps would be in the 3-6 player size range. Here's a stab at the maplist:
- bovine
- aggressr
- efdm8
- lundm1
- baldm8
- aghast
- alcyone
- gomdm6
- auhsm2
- oma
- rf
- ultrav
The above are some of my favorite all-time maps, plus a few newer one's sprinkled in. I'm open to other suggestions as well.
Cheers!
 Two Things
#25913 posted by adib [177.17.33.226] on 2015/09/01 05:54:50
1- Do you know the Reaperbot? It's old, but I don't know if it's still newer than Omicron.
2- May I offer my DM level called Cepheus? See how you like it:
http://www.quakeworld.nu/forum/topic/6643
Anyway, let us know when the server is up.
 Mezmorki
#25914 posted by FifthElephant [82.24.73.240] on 2015/09/01 10:53:15
#25915 posted by Spirit [80.187.99.181] on 2015/09/01 16:37:02
Mwh: the sda one is broken for you too? I am on 64 bit but don't remember problems earlier. Maybe I never checked...
I'll try wine.
mezmorki: you probably want to use a sw server instead. Trinca has waypoints for pretty much maps with frogbot. Check out the kenya and quenya tournaments for more great map suggestions.
 Qw Dammit... Mvdsv Or Something.
#25916 posted by Spirit [80.187.99.181] on 2015/09/01 16:37:22
#25917 posted by Spirit [92.196.38.173] on 2015/09/01 20:16:22
dzip.exe with wine works fine
7c8f0b58d5962e0bc1e32bb95d2ac80c demo1.dz
#25918 posted by mwh [103.23.18.41] on 2015/09/02 00:07:45
Yeah, sda download is broken.
 Some People Here Might Enjoy This.
#25919 posted by ptoing [93.216.208.223] on 2015/09/02 04:12:48
 Map Hunt!
#25920 posted by Mezmorki [204.126.73.101] on 2015/09/02 17:16:45
Does anyone have a link or copy they can post of the map:
"carddm2b"
I have a carddm2 but the "b" version is a rexture I'm trying to hunt down. This is a map by Card0.
#25921 posted by Spirit [92.196.54.80] on 2015/09/02 17:56:30
I have it but you are going to have to prove that it was publically released before I can upload it. Or someone could ask Cardo if he is still in tf?
#25922 posted by adib [200.217.4.26] on 2015/09/02 18:39:56
Cloudy day. Some dude take a walk downtown taking pictures of floor, walls and facade ornaments.
 @ Spirit
#25923 posted by Mezmorki [204.126.73.101] on 2015/09/02 18:44:02
Here's the link to Cardo's website back on PQ where he lists it being uploaded onto planetquake. File links obviously broken now:
http://www.quakewiki.net/archives/cardo/maps.html
 For That Matter ...
#25924 posted by Mezmorki [204.126.73.101] on 2015/09/02 19:08:39
I also can't find Danzdm1 (also listed on Cardo's website link above).
 Perfect!
#25925 posted by Spirit [92.196.54.80] on 2015/09/02 19:11:09
 Thx
#25926 posted by Spirit [92.196.54.80] on 2015/09/02 19:12:10
#25927 posted by Spirit [92.196.54.80] on 2015/09/02 19:12:56
 Awesome!
#25928 posted by Mezmorki [204.126.73.101] on 2015/09/02 19:16:47
Thanks!
 Cool Thing Happening
#25929 posted by Mezmorki [204.126.73.101] on 2015/09/02 21:17:26
Just so everyone knows ... I've been going through all my old maps and dumping their information (release date, author, map/file name, etc.) dumped into a pretty fancy google spreadsheet. It will include links to the files and also thumbnail images that link to a full HD image of the map.
Basically, I'm taking the content from my old Prominence site, putting it into an excel table, supplementing it with more maps, etc. What's nice is that people can export out a copy and then sort/filter the data however they want, generate PDF reference sheets, etc. Should be groovy.
#25930 posted by necros [173.199.65.34] on 2015/09/02 22:13:58
you are like spirit's long lost twin brother.
#25931 posted by Spirit [92.196.54.80] on 2015/09/02 22:36:23
i once had a multiplayer map list and editor but can't find the script anymore nor the screenshots (automated from spawnpoints). Did find the database though if that is of any use (not much work went into it...): http://pastebin.com/etxYNCSt
#25932 posted by Spirit [92.196.54.80] on 2015/09/02 22:43:32
ah, found the scripts and shots but they are horrible code. http://web.archive.org/web/20100225004233/http://www.quaddicted.com/multiplayer/
Without a way to upload maps and replace bsp files with their proper zips it seems pointless to revive though. If someone wants the code, just shout. You will tear your hairs out though, I promise...
More links if you are looking for map suggestions
http://www.quakeworld.nu/forum/topic/3934/tag-and-rate-maps-please
http://www.quakeworld.nu/forum/topic/1873/qw-mappack
 Mezmorki
#25933 posted by FifthElephant [82.24.73.240] on 2015/09/02 22:52:18
There's an archive of quake maps... maybe try there?
http://mpqarchive.pauked.com/index.php
 A Curated Map Thing......
#25934 posted by Mezmorki [98.209.21.68] on 2015/09/03 02:28:35
So the maps that are going into my list/archive/whatever are curated in that I'm weeding out things that don't meet my entirely undefined minimum standards. But basically the map either has to look cool, play really well (especially if it doesn't look cool), have some historic significance, or some combination of the above. I'm giving included maps a 1-3 star rating based on my interest and reaction to the map. If the map doesn't make the cut, depending on the author it still might be listed so that I remember that I've checked it out before.
At the end of the day, the resulting started maps are ones thy are good to awesome and are worth your time look at ot play a few rounds in. That's the hope anyway.
This is an extension of what I was doing with prominence circa 1999 to 2002. There haven't been all that many maps released since compared to the heyday but I'll try to catch up!
#25935 posted by necros [174.113.85.164] on 2015/09/03 02:47:50
if you're doing all that work, you should probably still keep whatever indexing info you gather for maps that don't make the cut. just cause a map sucks, doesn't mean it should disappear.
 Yes ...
#25936 posted by Mezmorki [98.209.21.68] on 2015/09/03 03:04:36
... I'm still retaining the information in the spreadsheet and any download links, etc. Basically, a user could use it to filter out a set of maps to download, choosing only the *** star maps for example. Eventually there will be some modest stats like map size, theme/textures, layout style, etc. to people could drill down to find certain types of maps they wanted.
#25937 posted by necros [174.113.85.164] on 2015/09/03 05:59:30
map size, theme/textures... i wonder if a tool could be written to examine the bsp files for extents, possibly even volume to determine size, and then compare texture names in the bsp to those in wad files to determine the theme...
 Guys Guys
#25938 posted by Shamblernaut [121.45.251.157] on 2015/09/03 07:13:33
this work is really sexy, thanks.
 Necros
#25939 posted by SleepwalkR [130.149.243.224] on 2015/09/03 09:58:32
It certainly could. You could compute the maps extends by looking at all the vertices and you can extract the texture names from the mip section of the file. Additionally you can find out which entities it uses (and produce a list of the weapons in the map, number of spawnpoints etc.). It really doesn't look that hard.
Not that I'm volunteering. But it could be a useful thing also for Spirit, so if nobody else wants to do it, I might. I would write it using a scripting language, e.g. python, which I have wanted to learn more about anyway.
#25940 posted by Spirit [194.95.79.3] on 2015/09/03 13:50:37
That would really rock for a multiplayer archive. For the SP stuff we have done most tags manually already I think.
If Mezmorki would be happy with it, I might resurrect something with the fresh data from him. Started rewriting some things from scratch recently and this might be a nice start. (see eg http://forums.insideqc.com/viewtopic.php?f=9&t=5738 for my long term plans)
I am learning Python too at the moment and I might use it for the rewrite. Maybe with Flask? I am still too dumb for MVC though.
 Collaboration-combobulation
#25941 posted by Mezmorki [204.126.73.101] on 2015/09/03 16:33:03
I'm game for seeing what we can do for a nice curated/tagged MP map archive.
Couple of linkys on my end:
Here's an image I whipped up (from sketchup models) showing different types of map layouts that are common for MP maps:
https://www.dropbox.com/s/x78bscjiqmlj0iw/MapLayouts.jpg?raw=1
Next, here is a read-only link to the google spreadsheet thing I'm working on.
https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing
I know this might seem odd to have as a google doc, but it gives users potentially a lot of flexibility. They can save their own copy and then sort and filter the list however they want, add their own ratings/comments, etc. Google doc also does a nice job exporting + formatting the whole thing to a table, so you could adjust the spacing to get nice thumbnails and then generate a reference PDF to drool over at your leisure.
 Madfox Spotted
#25942 posted by mfx [78.48.253.252] on 2015/09/03 16:49:50
 Also
#25943 posted by adib [186.228.0.26] on 2015/09/03 16:54:55
I can see it's possible to write a Quake design level bible based on knowledge drowned inside this forum, revised and expanded by many of you. A black bible to entice kids to 20 year old vintage tech perversion.
 'cause I'm Silly
#25944 posted by Mezmorki [204.126.73.101] on 2015/09/03 17:27:56
#25945 posted by Lunaran [24.180.199.42] on 2015/09/03 18:34:53
"formulaic"
 "formulaic"?
#25946 posted by mfx [78.48.253.252] on 2015/09/03 18:35:54
 Back In 1975.....
#25947 posted by Mezmorki [172.56.10.69] on 2015/09/03 19:00:56
.... We used to call a style of maps that followed in the vein of dapak style maps (headshot was the big author here) "formula" maps. I don't know why - and maybe it was just me imagining everyone else calling them that too. But think it was commonly used.
Basically, they are maps with a smallish central chamber, usually 2 levels in height, with some smaller side chambers all connected with modest hallways. A lot of the reasoning(I think) was trying to create a more compact and open feeling map but keep the r_speeds low and sight lines limited. A lot of maps still fit this general description though.
 It Was Not Commonly Used
#25948 posted by Lunaran [24.180.199.42] on 2015/09/03 23:01:40
jeff yost tended to call them "level-over" but I think he called everything that.
It's a style of design that works well for deathmatch, but it's hardly a formula. headshot and danimal tested and revised the hell out of the dapak maps, and that's what they became - it isn't just a matter of "build according to these steps if you're out of ideas."
It just sounds unfairly reductive, considering how 'formulaic' in other fields is a critical pejorative.
 Yeah
#25949 posted by Mezmorki [98.209.21.68] on 2015/09/04 00:14:41
I agree that it does have a tad negative connotation (although I never intended it as a negative). Maybe I'll call them "chamber" maps or something, which still sounds distinct to me from atrium or the multi-atroum types.
#25950 posted by FifthElephant [213.205.251.186] on 2015/09/04 00:49:49
I was never a fan of the dapak maps. They really don't feel authored at all. It was a pain too because all the UK servers back in the day ran them for clan matches
 Python Script To Extract Bsp Info
#25951 posted by SleepwalkR [130.149.243.224] on 2015/09/04 18:21:30
Here's something I have slapped together in two days:
https://github.com/kduske/BSPInfo
Should be easy to extend / adapt. Python afficionados don't judge, it's my first ever Python script ;-)
 Yay, Thanks!
#25952 posted by Spirit [92.196.58.180] on 2015/09/04 19:45:12
Ran it over my id1/maps/ and got some common error with entity parsing, try:
https://www.quaddicted.com/files/maps/multiplayer/clockwo.zip
argparse is create for making a help page automatically.
#25953 posted by Johnny Law [50.242.126.113] on 2015/09/04 20:11:13
FWIW, if you want/need to pair that with the ability to programmatically yoink things out of pak files, I made a Python module for that a while back: https://pypi.python.org/pypi/expak
#25954 posted by Johnny Law [50.242.126.113] on 2015/09/04 21:52:10
I guess one more thing to say about that module: it provides a way to get some bit of pak file content as a read-stream and allowing you to run an arbitrary callback function that processes that stream. So if you just want to munge some data out of it, you don't have to actually extract and create a new file.
That may or may not be helpful in what you're trying to do, but if you do use it and hit any problems let me know.
 Bsp Data Extractor
#25955 posted by Mezmorki [208.54.40.160] on 2015/09/04 22:09:52
What data does this generate?
 Mezmorki
#25956 posted by SleepwalkR [87.146.48.19] on 2015/09/04 23:01:27
Right now, it just tells you a few statistics about the bsp such as the number vertices, the max extends, and usage statistics for textures and entities.
 It's Just A Quick Hack
#25957 posted by SleepwalkR [87.146.48.19] on 2015/09/04 23:01:55
but it could be extended to display other information as well.
#25958 posted by Shambler [90.206.40.38] on 2015/09/04 23:46:22
 Hey
#25959 posted by ericw [108.173.17.134] on 2015/09/04 23:55:49
I see your mark V says 0.94 in the corner of the console, try this last beta that Baker posted (scroll down to the post from 2015/05/08):
http://celephais.net/board/view_thread.php?id=60831&start=879&end=879
 Thanks!
#25960 posted by ShaunNoWay [100.13.12.163] on 2015/09/05 00:29:57
Hey, that fixed it! Thanks!
Sorry I posted in the wrong place.
 Good To Hear :)
#25961 posted by ericw [108.173.17.134] on 2015/09/05 01:00:32
 Http://www.rockpapershotgun.com/2015/09/07/dooms-snapmap-id-tech-6/
#25962 posted by Zwiffle [24.241.228.118] on 2015/09/07 17:00:12
 SleepwalkR's Bsp Thing ...
#25963 posted by Mezmorki [204.126.73.101] on 2015/09/08 14:30:59
Can you post a dump/result file? I'll take a look at the program as well on my own.
I was doing a little brainstorming to try and figure out what metrics might be useful to help describe the gameplay of a map.
For instances, knowing the amount of horizontal (or shallow sloping) surfaces that players can walk on would be great. You can then compare that to the maximum volume and maximum extents of level to get an understanding of how sprawling vs. vertical/overlapping the design is. I imagine getting horizontal surface area would be difficult though?
 Sure
#25964 posted by SleepwalkR [130.149.243.224] on 2015/09/08 14:47:40
Here's the output:
https://gist.github.com/kduske/d6c91ca87c81e0a08539#file-gistfile1-txt
If you want advanced metrics like that, you'll have to find someone to code that in for you. I just did this as a proof of concept. I can add simple stuff and fix bugs, but I won't sink a lot of time into it.
 That's Pretty Cool ... But ... Questions!
#25965 posted by Mezmorki [204.126.73.101] on 2015/09/08 14:53:22
Number of planes vs. number of surfaces? Is surfaces horizontal? E.g. 3958 planes vs. 242 surfaces? Of course, this doesn't tell you the are of the surfaces.
 From Spirit With Excel
#25966 posted by Mezmorki [204.126.73.101] on 2015/09/08 14:56:35
I dumped Spirit's big list of maps into excel - the most useful bit for my purposes is the release date. Spirit - were these dates taken from filedate stamps or something else?
For the curious, here's the number of maps released by year (in this DM map database):
1980 2
1988 2
1989 3
1994 3
1995 2
1996 325
1997 937
1998 517
1999 431
2000 103
2001 105
2002 74
2003 61
2004 79
2005 43
2006 11
2007 19
2008 11
2009 1
2038 5
I would've thought the early 2000's would've had more maps, but the big volume was more post release when everyone was making their own MyHouse.bsps or whatever I guess.
This does narrow list considerably for maps that I should check out from the past few years. So this is immensely helpful in that regard.
Thanks!
#25967 posted by JneeraZ [174.109.106.46] on 2015/09/08 15:52:57
Geez, 937 ... what a year.
 On The Bsp Data Thing...
#25968 posted by Mezmorki [204.126.73.101] on 2015/09/08 16:04:24
How easily can it generate the map name and author name if it was provided inside the bsp?
#25969 posted by Lunaran [24.180.199.42] on 2015/09/08 16:30:52
I'm more interested in the 3 people who managed to make QWDM maps in 1989.
#25970 posted by Spirit [92.196.41.192] on 2015/09/08 16:30:52
I don't remember the source for the dates, might be zip timestamps, might be bsp timestamps. Don't trust them too much.
You can get map titles with grep, not sure if it is always the first "message" but it might be:
grep -m 1 --text "message" file.bsp
They are often mixed with special characters or just garbage though. Might be better to use the readme files where available. No standards anywhere.
 Rough Data
#25971 posted by adib [200.217.4.26] on 2015/09/08 17:09:41
I believe you'll make a best effort and generate data to be revised by Spirit. Data hacked out of bsp will not be reliable enough, right? And this five map episode from 2038 is played against real bots?
 @adib - Whut?
#25972 posted by Mezmorki [204.126.73.101] on 2015/09/08 17:17:37
For the record, I'm not interested in developing a complete and detailed deahtmatch map database. I'm only interested in creating a list of good (in my totally subjective opinion) maps with some more information about those chosen maps.
 Mezmorki
#25973 posted by adib [186.228.0.26] on 2015/09/08 18:10:25
Sure.
Sorry if I missed it in so many posts, but do you intend to put up a Quake MP review site? That would take me back to DM mapping.
I tried QuakeWorld and didn't fall in love. Levels are too bright, a fish-eyed FOV, items and models are one-color 2D shapes. They dropped all immersion, it became a sports game. I miss old school servers.
If someone else feel this way, I'm up to help.
#25974 posted by metlslime [67.169.151.72] on 2015/09/08 18:24:24
aren't those all just client settings that you can change locally?
 More Plans ...
#25975 posted by Mezmorki [204.126.73.101] on 2015/09/08 18:28:25
I used to run prominence on planetquake which was a dM map review site, where again I only generally posted maps that were "good." I'm basically turning the idea of that site into a big google doc file :) I could integrate "reviews" into the scores as a comment pretty easily if there was interest in that. Or add a new review field with comment text.
I have a blog (www.big-game-theory.com) where I'll probably post some q1 map related stuff from time to time now that I'm getting back into the swing of things.
I'm also in the process of getting a netquake (not quakeworld) server up and running. This will be a bit of a hack job (never hosted a server before) and I'm going to try it via my recently upgraded home connection (75 mbps down / 10 mbps up cable) just to see if it works. I'm doing the server mostly so I can play over the net with a bunch of my local friends, and want to use it to showcase maps. ProQuake will be running the server, but a number of different clients will be allowed to connect to it. I'll probably be running the omicron bots mod because it provides some nice DM options as well as client controllable bots.
I'm looking into merging another server mod with frickbots, but I don't know any QC to do that. Gen made a DM mode that went with the Reinc map package that has some nice netquake options, like quaddrop (the only thing I liked about QW) and extra gameplay modes (shambler head hot potato, etc.). Maybe I'll run that as a default instead and skip the bots. I don't know yet, I need to figure that all out.
Stay tuned...
 Looking Forward :)
#25976 posted by adib [186.228.0.26] on 2015/09/08 19:00:35
Metl, yes, but then I would be the only one shooting in a dark myst enjoying the atmosphere while everybody else has the lights on, the FOV of a chameleon and the shotgun barrel 2m ahead like a dick. It's a problem I don't know how to solve.
QW people are concerned about download times, so I'd better stick to mostly 64x64 textures. No complicated geometry, no fog. Can't count on colored lights, because QW doesn't download .lit files with the level. It's a different mapping.
#25977 posted by Kinn [31.54.196.96] on 2015/09/08 21:39:41
I'm more interested in the 3 people who managed to make QWDM maps in 1989.
In many ways, the 80s Quake scene was ahead of its time. I was lucky enough to be around then and I have some pretty fond, if hazy, memories of those crazy days. My only complaint is we didn't have many tools back then that we now take for granted - including an engine to run the levels in - but you just made do. Happier and more innocent times :)
#25978 posted by adib [186.228.0.26] on 2015/09/08 23:13:52
In 2038 Quake you can't respawn. Try not to die.
#25979 posted by Kinn [31.54.196.96] on 2015/09/09 00:43:27
In 2038 Quake, if you die, you also die in real life. It sounds harsh, but it's actually quite fair by 2038 gaming standards.
 It Can Get Much Worse ...
#25980 posted by Mezmorki [98.209.21.68] on 2015/09/09 02:00:03
... In 2038 when you lose, John Romero actually does make you his bitch.
#25981 posted by Lunaran [24.180.199.42] on 2015/09/09 02:01:29
and you won't like how john romero looks by 2038
no siree bob
 Been Thinking About A Custom Episode Using Quoth
#25982 posted by Daya [90.58.116.141] on 2015/09/10 00:03:34
I've talked to people how I wanted to add a NG-tier machinegun to the already existing arsenal (by decompiling the whole lot, pasting the QC code that would be tested in vanilla quake, and recompiling), and maybe a chaingunner-like, since I've recently learned how to model/animate in Blender and export said models as .mdl, and had some experience with QC in the past. Again, the idea is to be a quoth-using level pack, but with a bunch of extras.
Now the actual question is, there would be a secret level that has an exclusive weapon, a TF-like Minigun, with spinup-spindown and releasing twice the bullet as before (or rather, nails). Would that weapon actually benefit from the Quake/Quoth standart on a design perspective? Or how could a weapon like this work without being redundant/broken, considering there would be the MachineGun and the Super Nailgun (the NG is still there but I don't plan on using it on that map pack)?
Would it be better to have only one MachineGun that's like Doom 2's Valiant (the chaingun is beefed up by firing bullets extremely fast and having a small spindown, making it more useful but eats a lot of bullets) or UT3's Stinger Minigun (think of Q2's chaingun but more stable and the rate of fire being slow at first but machinegun-tier after a second or two)?
I ask this because I always wanted to make a minigun weapon, on par with the ones in the Team Fortress games (minus the movement penalty), and with the idea of making a weapon secret-level exclusive, that would be my chance to make one.
 Not Calling Your Stuff Bad Ideas
#25983 posted by onetruepurple [93.105.177.89] on 2015/09/10 01:00:35
But this kind of post is exactly why the Quoth source code is not public.
 I'm Not Asking About The Sourcecode
#25984 posted by Daya [90.58.116.141] on 2015/09/10 01:29:12
I'm just asking questions design-wise. Or are you saying implementing machineguns in quake is a bad idea? Because since I've been in the community I keep hearing bad stuff about hitscan rapid-firing weapons.
Which is a shame though, because as much as I love Quake, I would love it even more if the NG was hitscan or was a MG.
#25985 posted by Daya [90.58.116.141] on 2015/09/10 01:33:38
And even if I'm able to implement my stuff into it, that would be its own thing. No sourcecode to be released.
Really though, what's wrong with Quoth and its sourcecode? I heard that conversation once and I still don't understand. Is it because anybody could steal from it, or just because people would pile bad ideas onto it?
#25986 posted by Scampie [72.12.65.92] on 2015/09/10 02:30:48
I like the chaingun that is in Zerstorer. Even though generally I prefer projectile weapons, I feel like it worked well to distinguish the weapon from the SNG. Maybe I am misremembering, but I think Drake mod took it further and made it piercing? Maybe I am imagining that, but I loved that too, really made the weapon have a useful niche of being a good weapon to clean up mobs of weak enemies, and you used the SNG and SSG on the tougher enemies.
I think that chaingun was actually really really fast projectiles, with long tracer bullet .mdls as the projectiles. I never looked directly at it though.
 Daya
#25987 posted by Lunaran [24.180.199.42] on 2015/09/10 03:12:46
Quake isn't above modding, but Quoth somehow is. I'm surprised they let people make maps for it.
Do whatever you want! Try both machineguns and just see what you think feels more fun.
 I Remember Some Maps That Use Quoth Content With Custom One
#25988 posted by Daya [90.58.116.141] on 2015/09/10 10:07:23
Like that one where there's a flame gun that uses the NG model and that ice gun that uses the SNG, what's the story behind that one?
Going back to the topic of my MachineGuns, the idea is, like in Drake, to use ultra-fast stretched white lines, or to be actual hitscan attacks that leaves a small puff trail behind them (similar to https://youtu.be/9wWbvvtZYvo?t=8m18s Thing is, I don't think it's possible for hitscan attacks to leave a trail behind them, or am I mistaken?). The MachineGun, as I've said, would be NG-tier, so to take down weak enemies and weaken stronger enemies. The Minigun would basically be SNG/SSG tier, but would eat nails much faster. It'd be like the NG/SNG relationship, one weak but to use to spare ammo, and the other to go all-out on stronger enemies despite it's ammo consumption.
 Quoth Is Free Right?
#25989 posted by Kinn [31.54.196.96] on 2015/09/10 10:08:33
Yet still that's not enough apparently.
 Re Hashing The Quoth Argument
#25990 posted by ijed [190.22.38.167] on 2015/09/10 12:36:14
Quake was released to be modded out of the box. It's odd that a mod for it would change that stance.
A couple of coder's have managed to mod quoth, but not to include fire and ice guns AFAIK.
Nothing stopping you from adding trails to hitscan weapons - that's just a railgun.
You'll have to learn to code though, nobody is going to do it for you. Luckily, notit's that difficult. Check out the inside3d tutorials - are those still up somewhere?
 Fire And Ice Guns
#25991 posted by ijed [190.22.38.167] on 2015/09/10 12:37:30
I think that was Drake...
#25992 posted by JneeraZ [174.109.106.46] on 2015/09/10 13:18:28
"Quake was released to be modded out of the box. It's odd that a mod for it would change that stance. "
I'm a huge believer in releasing source for things. Look at what happened with Qonquer. After that map jam, we now have a better version of the mod that's more suited to experienced players AND fixes a few bugs.
 Yeah
#25993 posted by ijed [200.73.66.2] on 2015/09/10 13:57:18
I surprised myself when checking out RRP the other day - I forgot that the devkit is actually semi-useful.
I just wanted to copy the same as was released with Nehahra back in the day.
Open sourcing your stuff means it can survive without you when you're done.
 No Music Patch For Vanilla Quake 2? [EDIT]
#25994 posted by Shambler [2.99.177.28] on 2015/09/11 16:48:18
No Music Patch For Vanilla Quake 2? [EDIT]
Posted by anonymous [118.100.140.72] on 2015/09/11 13:12:25
Come on people, it's been 10 years. Is there no Quakespasm for Q2? Yamagi Quake 2 would've been perfect if it weren't for the fact that music does not work on it and deathmatch levels do not display on the multiplayer level list. Quake 2 XP doesn't even work. And that "Ultimate Patch" featuring Knightmare Patch/KMQ2 fucks up the HUD elements, among other things (such as CTF powerups in DM levels, and their models are broken and only display axis).
 It's Not Yamagi, It's You
#25995 posted by Spirit [194.95.79.3] on 2015/09/11 17:02:36
#25996 posted by Rick [75.65.153.192] on 2015/09/11 17:25:57
I turned off the music in Quake 2 after hearing it one time.
#25997 posted by Kinn [31.54.196.96] on 2015/09/11 18:16:49
I turned off Quake 2 after playing it one time.
FTFY
 Reposting This Here For A Wider Audience
#25998 posted by czg [213.113.210.124] on 2015/09/11 18:55:31
<czg> So I'm kinda thinking about if making a Dark Souls-ish mod for Quake would be fun or not
<czg> would only work if the player plays by The Rules and doesn't savescum though.
<czg> Have "bonfires" or similar in the map, no pickups of health or ammo in the map, enemies may drop ammo, killing enemies gives "souls", getting killed respawns you at a "bonfire" and respawns all monsters, "resting" at a "bonfire" respawns all monsters and refills all your health and ammo, use "souls" at "bonfires" to purchase upgrades for yourself and weapons
<czg> I haven't thought this through very well
<czg> the question is; would it be fun or interesting? Or just a waste of time?
<czg> I'm not sure if the Quake gameplay is challenging enough to make the death/respawn mechanics interesting or not
<czg> Also if players are super upset with dying and calling bullshit and ragequitting
<czg> Probably not going to do anything though lol
<czg> would take me years and years
<czg> (probably)
 Hmm
#25999 posted by DaZ [92.19.148.67] on 2015/09/11 19:09:27
It's certainly an interesting idea!
Not sure how well it would work on vanilla maps etc but if a sprawling interconnected hub like map was created for such a mod it could be really cool.
using the axe could give more souls from enemies, or could be used to "parry" a melee attack if you hit at the correct time.
The issue is really the enemies, you would probably have to redesign most of them to be much more challenging.
#26000 posted by JneeraZ [12.252.11.134] on 2015/09/11 19:15:47
Or I guess the other option is to badly gimp the player so they take a TON of damage from enemy attacks or have to walk, and stuff like that. Sounds like removing fun tho ...
#26001 posted by czg [213.113.210.124] on 2015/09/11 19:23:22
I was thinking maybe could start the player off with like 25 health or something, and then you'd be able to upgrade that at bonfires, that would at least make the smallest starting cannonfodder enemies more interesting.
A bigger and less well known bestiary like Quoth would be good. If only the Quoth source was available...
 Oh And The Parry Idea Is Really Good!
#26002 posted by czg [213.113.210.124] on 2015/09/11 19:25:25
#26003 posted by Lunaran [24.180.199.42] on 2015/09/11 19:42:35
don't do it in quake, do a quakeish dark soulsish shooter in a newer engine.
steal all the good enemies, skip the others (spawns), call it a spiritual successor.
#26004 posted by skacky [90.0.56.129] on 2015/09/11 19:55:43
This could perhaps work well with sock's mod since it has a lot of medieval enemies.
 Ne_qep1_ext Style Maps Might Work Well
#26005 posted by Spirit [92.196.33.234] on 2015/09/11 19:58:42
#26006 posted by JneeraZ [12.252.11.134] on 2015/09/11 20:05:47
"Oh And The Parry Idea Is Really Good!"
It's cool but there has to be a major incentive for the player to switch to the axe and parry monsters rather than just shotgunning them in the face. :)
#26007 posted by Kinn [31.54.196.96] on 2015/09/11 20:10:59
You only get one bullet. Make it count, noob.
 Lunaran
#26008 posted by adib [186.228.0.26] on 2015/09/11 20:12:12
That leads to... what newer engine? It's something I intended to ask sometimes here. What shooter should I mod these days?
 Parry
#26009 posted by czg [213.113.210.124] on 2015/09/11 20:18:38
Axing a monster while it is in attack frames makes it going into pain frames instead, and when it goes into pain frames it takes 2x or 3x damage.
Monsters do not go into pain frames regularly.
 Just
#26010 posted by rebb [91.35.91.180] on 2015/09/11 20:29:37
Make sure it has fat-rolling.
 Czg
#26011 posted by Lunaran [24.180.199.42] on 2015/09/11 21:06:49
why don't you have email, i don't want to facebook message you
that's for teenagers
#26012 posted by Kinn [31.54.196.96] on 2015/09/11 21:08:25
I thought facebook was purely for mothers to spam pictures of their small children and literally nothing else.
 Christig At Gmail Dot Com
#26013 posted by czg [213.113.210.124] on 2015/09/11 21:16:41
Send me cool stuff yo
#26014 posted by Spirit [92.196.33.234] on 2015/09/11 22:27:47
Facebook is so that you can ridicule czg in front of his bf until they break up and he realises you were always there for him and maybe he will let you sniff his hair and cook asian rice before you go to ikea and pretend to be a married couple while choosing a sink for our first apartment.
 Christ Shut Up About The Rice Already
#26015 posted by czg [213.113.210.124] on 2015/09/11 22:30:50
#26016 posted by necros [66.102.6.224] on 2015/09/11 22:44:01
I'm pretty sure you could even enforce no save scamming by using nosave variables. Bonfires could trigger the save in a special way to disable antisavescumming
 I Would At That
#26017 posted by SleepwalkR [93.209.76.192] on 2015/09/11 23:19:00
Until I'd rage quit after five minutes.
No really I'd play it.
 Fuck My Shit
#26018 posted by SleepwalkR [93.209.76.192] on 2015/09/11 23:19:34
I would PLAY that.
 Also Fuck You For Hexing My Kitchen Sink Spirit
#26019 posted by czg [213.113.210.124] on 2015/09/11 23:35:14
It just exploded shitty water all over my floor again.
 Weirdest Pet Name I Ever Heard!
#26020 posted by Spirit [92.196.33.234] on 2015/09/11 23:49:13
 Parry
#26021 posted by onetruepurple [93.105.177.89] on 2015/09/12 00:06:12
 Lol
#26022 posted by DaZ [92.19.148.67] on 2015/09/12 00:16:26
Necros already built QuakeSouls.
Should have known :)
 Just Wait
#26023 posted by FifthElephant [213.205.253.208] on 2015/09/12 00:20:17
Socks mod will satiate all these needs
#26024 posted by JneeraZ [12.252.11.134] on 2015/09/12 00:47:44
Until it ships, it can do anything!
#26025 posted by Lunaran [24.180.199.42] on 2015/09/12 05:21:02
 CZG + SOCK MOD TEAM.
#26026 posted by Shambler [2.99.177.28] on 2015/09/12 11:17:33
End of debate. Go charm him, czg.
 I Work Alone Kid
#26027 posted by czg [213.113.210.124] on 2015/09/12 11:28:08
#26028 posted by skacky [90.0.56.129] on 2015/09/12 11:49:08
That looks rad as fuck necros
 Gentle Reminder Of How Gorgeous Vondur Is
#26029 posted by czg [213.113.210.124] on 2015/09/12 12:19:50
 Parry Is A Cool Idea.
#26030 posted by Shambler [2.99.177.28] on 2015/09/12 13:09:12
Given the obviousness of most Quake melee attacks. Could be fun trying to parry fiend jumps...
#26031 posted by onetruepurple [93.105.176.143] on 2015/09/12 15:21:49
<@negke> that might well be the last time czg smiled
 DarkQuakeSouls
#26032 posted by sock [186.125.129.103] on 2015/09/12 15:52:28
I Work Alone Kid ... cuts me deep man :(
Just for the record, my AD mod has no melee system, no parry or DS style mechanics. I have thought about DS mechanics in Quake several times and even made a small bonfire test mod, but telling players they have to reset a level when they die, can't save anywhere they want and have to melee monsters will be tricky to get right.
 ...which Is Why...
#26033 posted by Shambler [2.99.177.28] on 2015/09/12 16:06:19
...we need a top mapper and a top modder/mapper to join forces to do it :)
#26034 posted by Spirit [92.196.81.148] on 2015/09/12 16:18:31
Melee in first person sucks unless it's stealth.
#26035 posted by Kinn [31.54.196.96] on 2015/09/12 17:42:57
Melee in first person sucks unless it's stealth.
I quite liked Dark Messiah of Might and Magic.
#26036 posted by PuLSaR [94.141.38.5] on 2015/09/12 18:02:54
shadow warrior remake had great melee mechanics
 Otp
#26037 posted by necros [173.199.65.49] on 2015/09/12 18:30:04
i'd do the mod, but not interested in doing the maps :P
#26038 posted by Shambler [2.99.177.28] on 2015/09/12 18:32:43
Melee in first person sucks unless it's stealth.
I quite liked Dark Messiah of Might and Magic. And Skyrim. And Left4Dead/2. And the melee in Dishonoured was fine. And Riddick.
 Necros...
#26039 posted by FifthElephant [31.115.113.138] on 2015/09/12 21:12:46
Do the mod. Pretty sure socks mod will be open source too so there will be lots of new assets soon.
I'm sure the community will make a bunch of maps
#26040 posted by negke [31.16.58.93] on 2015/09/12 21:54:30
I think the (yet unreleased) Lunaraxe mod has much of what you describe?
 Sshhhh
#26041 posted by Lunaran [24.180.199.42] on 2015/09/12 21:56:10
 Ooooh
#26042 posted by FifthElephant [31.115.113.138] on 2015/09/12 22:25:00
Secret projects!?
 Yeah.
#26043 posted by Shambler [2.99.177.28] on 2015/09/12 22:36:54
The secret FifthElephant map project :p
 My Mapping Projects
#26044 posted by FifthElephant [31.115.113.138] on 2015/09/12 22:39:08
Are hardly secret. Abandoned yes but never secret.
 Nothing To See Here
#26045 posted by negke [31.16.58.93] on 2015/09/12 22:40:46
No secret melee project in the works. Move along.
 So Parry Is
#26046 posted by ijed [190.22.55.75] on 2015/09/13 05:04:47
Airfist?
Slowing Quake down and making it more duel based, like in DS, won't work.
Limiting the save points would, but changes a core mechanic, possibly too much. Personally I consider quicksave broken - like a dev cheat that got left in by mistake.
Random idea for making a Quake Bonfire system:
1. Collect frags from monsters (souls)
2. Costs 10 frags to make an Altar (bonfire), wherever you like
3. Health ticks down to 10 by 1 point for each second away from a Altar
4. frags and health are saved across levels, as are Altar positions
5. Frags are dropped if not returned to an Altar
For the monsters, I think you'd need a respawn system, and a battery of additional abilities for each one, some of which are activated each time the level loads.
Yes, Binding of Isaac Champions, basically.
For level content, maybe just add moire level teleports to each map of one of the original episodes... at least to test the idea out. Complete all maps to access the rune map and complete the episode type of thing.
 Oh And
#26047 posted by ijed [190.22.55.75] on 2015/09/13 05:12:38
Lunaran, hope you don't mind me sharing the beta of your mod you sent a while back:
https://www.quaddicted.com/files/idgames2/quakec/weapons/throwcarp.zip
It's still too easy mind.
 Quicksave Is Terrible
#26048 posted by Kinn [31.54.196.96] on 2015/09/13 10:34:51
Shambler will disagree.
I remember many years ago when a port of Quake was released on the N64. It had no quicksave, and no checkpoints mid-level. You either finished the whole level without dying, or you had to start the level again. The levels were otherwise the same as in the PC version. I remember thinking it felt much more exciting and fun to play. Finishing a level felt like a real achievement.
 Not Least Because The Controls Were So Bad
#26049 posted by negke [31.16.123.147] on 2015/09/13 11:46:37
 Ijed
#26050 posted by Lunaran [24.180.199.42] on 2015/09/13 17:03:33
i was very briefly very annoyed
In other news: the Doom community has all kinds of alt playthrough challenges like 'pistol start' and so on. Do we do anything like that, like "no saving"? The maps don't support shotgun-only start as well (I think doom had weapons littered around a lot more) and there's probably few of us left who can't beat a Quake map without dying.
#26051 posted by Scampie [72.12.65.92] on 2015/09/13 17:10:58
I never quicksave, people who watch my replays will note this because I end up having to play the entire map again...
But I will also say this isn't a statement of 'oh, I think that's scummy and cheap!'. I am just literally too lazy/forgetful to quicksave.
 If...
#26052 posted by Mike Woodham [81.154.209.251] on 2015/09/13 17:20:32
...Quake had not have allowed saving, I would not have finished it and would not have got hooked on it to have enjoyed 15 years of mapping and playing and chatting etc.
It's why I never finished Wonderboy, and why when I did finish Repton, I vowed never to play games that did not allow saving.
I have no idea whether I actually stuck to that rule ;)
 Lun
#26053 posted by Spirit [92.196.29.160] on 2015/09/13 18:51:12
 Lack Of Quicksave Is A Pile Of Cock...
#26054 posted by Shambler [2.99.177.28] on 2015/09/13 18:51:57
...or lack of manual save anyway. Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.
Replaying from the start = instant enjoyment fail.
 Fiend Jump Bug?
#26055 posted by adib [177.40.235.145] on 2015/09/13 19:04:08
Tell me more.
#26056 posted by skacky [90.0.56.129] on 2015/09/13 19:20:27
Fiends can instantly kill you if they jump on top of you. Dogs can do that too, but it's very rare.
#26057 posted by JneeraZ [174.109.106.46] on 2015/09/13 19:23:34
Yeah, if you want to be a dick put a demon at the top of an incline and aggro it as the player reaches the bottom of the slope.
 Fun Doom Hack -
#26058 posted by FifthElephant [82.24.73.240] on 2015/09/13 20:27:29
https://www.youtube.com/watch?v=bwjeu1C2-Ok
Seems you can edit a map in a way that it will draw sectors from a different area of the map which gives this neat tardis effect.
 Fiend Jump Bug
#26059 posted by Kinn [31.54.196.96] on 2015/09/13 21:21:49
I remember getting scrozzled by the jump bug by that one fiend near the start in E2M5 a few times, when playing the N64 version. Luckily it's near the start.
 "Save Scumming"
#26060 posted by Kinn [31.54.196.96] on 2015/09/14 10:16:01
Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.
When does quicksaving become save-scumming?
I quicksave after I've dealt with every combat encounter, even if it's a single knight. I don't even think about it, I just do it automatically. Is that save-scumming? If I tried to discipline myself to save less frequently in order to make the game more tense or exciting, it would feel very weird. I can't play a game where I have to put artificial constraints on myself in order to get more out of it - it feels stupid.
I think Quake would have been a better game if it had a checkpoint system instead. But, after 20 years of quicksave I accept that that particular ship has probably sailed.
 Dunno.
#26061 posted by Shambler [2.99.177.28] on 2015/09/14 10:33:56
You'll know when you do it.
I very rarely quicksave in Quake, unless I spot an obvious deathtrap scenario. If I tried to discipline myself to save very regularly, it would feel very weird.
#26062 posted by JneeraZ [174.109.106.46] on 2015/09/14 12:45:20
I basically do what you do Kinn ... I also save before a particularly hard looking jump or puzzle. I just don't see the need to repeat gameplay. I finished that battle. I did my job. I'm saving...
 Lun
#26063 posted by ijed [190.22.88.92] on 2015/09/14 12:53:02
My hilarious trolling seems less funny now.
Checkpoints work great - we used them in RRP and so did Necrosis in Altar of Storms.
The trigger checkpoint just sent a quick save command.
Making it a button you press (or a bonfire you light) which has some secondary mechanic, like being a healing pool as well, gives you DS.
I don't quicksave any more though, I just know the game too well after all these years for it to be much of a challenge.
 Cleaning Out Junk And Found The Designs For Honey
#26064 posted by czg [213.113.210.124] on 2015/09/15 17:56:08
 E=CxT
#26065 posted by Scampie [72.12.65.92] on 2015/09/15 18:45:35
That's wrong, it equals MC^2 dumbass
 Had A Quake
#26066 posted by ijed [200.73.66.2] on 2015/09/17 15:20:22
8.4 Richter - but all is well.
 Midair
#26067 posted by Hipshot [83.140.153.62] on 2015/09/17 15:39:06
The old mod Midair, where you are supposed to shoot each other in midair, anyone know where to find install files or such for it? I've tried searching around...
 It Begins
#26068 posted by Daya [83.192.25.111] on 2015/09/17 15:44:30
 Hipshot
#26069 posted by Spirit [80.187.108.200] on 2015/09/17 16:54:16
Should be included in ktx, iirc enabled with 'midair' when connected.
 Hipshot
#26070 posted by Scampie [72.12.65.92] on 2015/09/17 17:16:13
You'll likely have to ask on http://www.quakeworld.nu/
I know they .bsp you want is named 'endif.bsp' and it's a QW serverside mod for it that makes all the magic happen... but like you've said, all I've found searching is old forum posts of people just saying 'download EzQuake and connect to an endif server!' which isn't really helpful for actually getting the map or mod!
#26071 posted by Johnny Law [50.242.126.113] on 2015/09/17 19:35:51
I haven't tried this out myself, but from the name & readme I would guess that ftp://ftp.clan-rum.org/quake/bots/midairbots.zip is midair + frikbots.
 Looking For Someone Who's Used To Doing Quake Textures
#26072 posted by Tronyn [24.79.108.14] on 2015/09/18 02:00:31
to do some light/basic texture stuff; if you're interested in this and/or just providing testing/advice email me (dustin dot geeraert at umanitoba dot ca ).
 Spirit Scampie
#26073 posted by hipshot [83.140.153.62] on 2015/09/18 15:12:23
Thanks, found it, was very easy to setup and got it all working now. It was included in ktx and it worked well with the nquake server package.
 Ijed
#26074 posted by adib [177.133.135.12] on 2015/09/19 06:28:03
Are you in Chile?
 Yep
#26075 posted by ijed [190.22.121.190] on 2015/09/19 14:35:30
 Ijed
#26076 posted by adib [177.133.135.12] on 2015/09/19 14:50:56
 Where?
#26077 posted by ijed [190.22.121.190] on 2015/09/19 17:42:55
#26078 posted by adib [177.98.76.179] on 2015/09/20 00:17:20
Rio.
We're having Rock in Rio these days. Korn, Motley Crue and Metallica will play today. Lots of friends going.
 Korn!
#26079 posted by Drew [70.114.212.240] on 2015/09/21 04:02:47
Also what the fuck do the equations indicate in czg screen?
 I Broke Jackhammer, Lol
#26080 posted by Shamblernaut [121.45.234.43] on 2015/09/22 09:26:52
Trying to carve a sphere using 7 cylinders... It has ground to a halt.
Only then do I realise I'm missing 2 axis of cylinder to make a good symmetrical sphere.
Running jackhammer via wine probably doesn't help either.
https://db.tt/DwHcsLwT
 I Am Screaming
#26081 posted by czg [212.16.188.76] on 2015/09/22 09:48:47
Please stop. Just stop.
 All Good Man
#26082 posted by Shamblernaut [121.45.234.43] on 2015/09/22 10:52:58
I made it work for me another way, better than the carve tool could anyways.
 #26080
#26083 posted by Kinn [31.54.196.82] on 2015/09/22 12:26:27
That post caused me actual physical pain, like actual pain in real life.
 Same Here
#26084 posted by Vondur [185.6.245.138] on 2015/09/22 12:35:32
#26085 posted by Kinn [31.54.196.82] on 2015/09/22 12:44:43
It's the mapping equivalent of goatse, but somehow so much worse.
 #26080
#26086 posted by skacky [90.0.188.211] on 2015/09/22 13:01:57
#26087 posted by JneeraZ [174.109.106.46] on 2015/09/22 13:49:03
Madness. Absolute madness. You're lucky Jackhammer didn't uninstall itself. You don't deserve nice things.
 I Learned My Lesson
#26088 posted by Shamblernaut [121.45.234.43] on 2015/09/22 14:03:50
the carve tool is really interesting, because in some situations it can be really powerful, and in others it just balls things up.
of course this situation was PEBKAC.
 Little Known Factoid
#26089 posted by Zwiffle [24.241.228.118] on 2015/09/22 14:19:48
Duke Nukem Forever was made entirely by carving spheres using cylinders, hence both its quality and production time.
 Carving
#26090 posted by SleepwalkR [130.149.243.217] on 2015/09/22 14:20:48
Is only useful in very few cases. You'll usually get better results with clipping.
 I Got You
#26091 posted by DaZ [92.19.148.67] on 2015/09/22 14:51:00
 Kek
#26092 posted by Shamblernaut [121.45.234.43] on 2015/09/22 14:57:29
that last annotation comment
 The Carve Tool
#26093 posted by ijed [200.73.66.2] on 2015/09/22 15:20:48
Is shit.
I don't think I've seen any package where boolean operations don't turn your geometry to garbage.
 Hmm
#26094 posted by Zwiffle [24.241.228.118] on 2015/09/22 15:25:20
I smell a Carve Jam coming ...
#26095 posted by Kinn [31.54.196.82] on 2015/09/22 15:45:18
Is only useful in very few cases. You'll usually get better results with clipping.
Wrong. It's never useful. The only reason I can think of for the carve tool existing, is because it's some kind of running joke amongst editors and a "hilarious" "troll" towards new mappers, because they always seem to fall for it, like every time.
It's like the editors are going:
"oh look mr new mapper why don't you try this awesome magic tool that lets you make cool geometry really easily - hahaha PRANKED you've just produced the mapping equivalent of runny dogshit lololololol NOOB"
 OI!
#26096 posted by [Jimbo] [173.245.108.38] on 2015/09/22 15:46:04
my brain just imploded after watching that vid. How (s)he did not cause a rift in space time and get sucked into the void during that is beyond me.
I can only hope that this is trolling and not honest attempt at mapping.
 So I Told Dean To Carve Something From A Brush..
#26097 posted by onetruepurple [93.105.176.245] on 2015/09/22 15:55:28
he actually did it the absolute madman hahahahahahaha!
 Use The Clip Tool
#26098 posted by Scampie [72.12.65.92] on 2015/09/22 16:07:45
It lets you make things like cubes simply and easily:
http://scampie.net/etc/rubiconwip2.jpg
#26099 posted by mfx [85.181.112.151] on 2015/09/22 16:37:06
That moire is beguiling.
#26100 posted by JneeraZ [174.109.106.46] on 2015/09/22 16:45:59
I use carve from time to time. TRY AND STOP ME.
It's a good shortcut for knocking a quick square hole in a wall rather than duplicating/dragging/clipping the existing wall brush until you get the shape you want. It's actually more efficient in that case.
 But The Resulting Geometry Isn't.
#26101 posted by SleepwalkR [80.187.102.180] on 2015/09/22 17:25:30
#26102 posted by JneeraZ [174.109.106.46] on 2015/09/22 17:43:47
It's a cube being carved out of another cube. Worry about geometric efficiency in that case is counter productive IMO.
#26103 posted by Lunaran [24.180.199.42] on 2015/09/22 21:00:22
First everyone's happy and welcoming when new mappers join, then they use a tool in some way that's super unhealthy in ways that aren't immediately obvious and everyone throws eggs.
enliten, please bookmark this:
http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm
it's super super helpful
 Quit Being Level Headed, Lun.
#26104 posted by SleepwalkR [93.209.82.196] on 2015/09/22 21:06:39
 You're Making All Of Us Look Bad.
#26105 posted by SleepwalkR [93.209.82.196] on 2015/09/22 21:06:50
 Title Talk!
#26106 posted by adib [177.159.43.150] on 2015/09/23 02:06:50
#26107 posted by Scampie [72.12.65.92] on 2015/09/23 02:14:11
That reminds me that I wanted to sometime do another beginner tutorial just based on making good brushwork... would be a lot of effort though and I already have other things I should be doing :|
 What's Going On Here?
#26108 posted by distrans [149.144.162.33] on 2015/09/23 02:47:12
 My Elder 0gre
#26109 posted by madfox [84.84.178.104] on 2015/09/23 02:49:39
won't refleckt bolds because he can't read
WriteCoord (MSG_BROADCAST, oiginal_endpos_x);
I can read it, but would it be a good idea
to make him piss on dead players?
 Distrans
#26110 posted by ericw [108.173.17.134] on 2015/09/23 03:13:39
Looks like the URL changed at some point, the link on the quaddicted page is still good though:
https://www.quaddicted.com/files/music/travail_soundtrack.zip
https://www.quaddicted.com/reviews/travail.html
I replayed it earlier this year, awesome pack and the music really added to the experience :D
 Thanks For The Link
#26111 posted by Shamblernaut [121.45.234.43] on 2015/09/23 07:58:07
is bookmarked :)
 DISTRANZ
#26112 posted by negke [31.19.71.105] on 2015/09/23 09:32:10
Where is Travail 2 ????
 Prominence Via GoogleDoc
#26113 posted by Mezmorki [204.126.73.101] on 2015/09/23 17:14:00
Alright - so I'm still making a thing:
https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing
Check out the various tabs and the big DM map list. I still need to plug in links to the map downloads for most of the maps, and finish filling out some of the extra map information (layout style, texture theme, etc.). But any feedback would be golly-gee!
I'm in the process of getting a server configuration going that I'm happy with. It would be awesome to DM with some of the crew here some time. Custom DM maps never got their due IMHO.
 Oh Yeah ...
#26114 posted by Mezmorki [204.126.73.101] on 2015/09/23 17:15:17
And there are lot of images embedded in the spreadsheet, which can be clicked on for a high resolution shot. You can also hit the images button at the top and browse my dropbox folder of map images.
#26115 posted by Johnny Law [50.242.126.113] on 2015/09/23 19:13:35
I don't have real feedback yet but I'm loving looking through this.
Slightly nonplussed that you're wrestling with setting up a NetQuake server instead of QuakeWorld, but I know there's lots of crazy kids that do that these days so whatevs. I'll certainly play there when you get it rolling!
Actually I do have one piece of feedback that I just noticed: your map list is missing "trimp" (Trilogy Multiplayer). :-)
Anyway, I assume this isn't ready for public consumption yet, but let us know when it is & I'll blather about it on places like the Steam forum and the SA Early FPS forum.
 Sounds Good!
#26116 posted by Mezmorki [68.42.73.113] on 2015/09/23 19:23:38
I'll look into Trimp.
What's the reason for wanting QuakeWorld over netquake? Just curious. Is there more likely to be a more vibrant player scene with QW?
 Quake Soundtrack And The GOG.COM Version
#26117 posted by primal [81.175.152.198] on 2015/09/23 19:45:54
Apparently you can extract the soundtracks for Quake and the Mission Packs from the CD images in the version that gog.com sells. There is even a program to do it automatically for less technically sophisticated users.
http://www.gog.com/forum/quake_the_offering/my_oneclick_audioextractor
From the above link:
"In case anybody missed it: Quake on GOG contains the CD images with the full soundtrack, but most engines can't use them ... and GOG can't provide pre-converted files, because of an old licensing issue."
I wanted to share this info here in case anybody here did indeed miss this info (like I did, for a while).
 QuakeWorld Vs. NetQuake
#26118 posted by Johnny Law [50.242.126.113] on 2015/09/23 19:56:08
Wellllll the general thing about QuakeWorld is just what it's always been... client-side prediction so that multiplayer works better under internet conditions. No "ice skating" like you get with NetQuake even on broadband.
As you've been seeing, NetQuake is also somewhat difficult to set up as an internet server if your host's IP isn't directly routable from its clients.
The other difference is of course the player physics... it's easier to reach and hold high speeds in QuakeWorld. Some folks prefer that, some don't. The "some don't" crowd is I guess the group of people who are still playing NetQuake over the internet.
As for a player scene: eh, not sure. I think NetQuake has more players in North America, and QuakeWorld has more elsewhere. In any case you're talking tiny numbers of players, especially when it comes to "random drop-ins", and the actual player population of your server is going to usually depend on whether you have participation from some specific online community (like here).
 P.S.
#26119 posted by Johnny Law [50.242.126.113] on 2015/09/23 19:57:32
As someone who very rarely plays multiplayer Quake outside of local LAN stuff, please don't take my word as gospel.
 QuakeWorld Rooles!
#26120 posted by Spike [86.176.35.74] on 2015/09/23 21:05:46
QuakeWorld has prediction, lower latency in the first place, prediction of other players, smaller packet sizes, delta compression, nat fixes, master servers (for serve listing)...
modern servers tend to have antilag and a whole load of bugfixes to the various things I mentioned above...
that's the servers and networking...
mods tend to be more about rounds and matches and actual killing rather than runes and other fun gimmicks.
randomized damage or randomization in general is frowned upon in quakeworld.
and clients?... :)
clients are all about the cheats. fullbright skins, teamplay macro helpers, low res textures, etc.
vanilla quakeworld clients didn't even support interpolation.
the theme here, of course, is that quakeworld takes itself much more seriously. any advantage you think you can get is taken.
or in other words, the differences between the communities is more significant than the differences between the engines, and its this which has been driving those engine differences since vanilla.
quakeworld has all the technical advantages, but in its drive to make itself all about the killing+cheating, you will stand no chance of winning a match unless you've been playing for 5+ years.
netquake, on the other hand, imposes a minimum latency on everyone, this limits the advantages of a player's own reaction times. this combined with the stricter attitude to fullbright skins and lack of bunnyhopping results in much more balanced games (plus being 'the' quake, netquake tends to get more noobs dropping in from gog/steam purchases).
Thus imho both branches have their own niche.
both fte and dp attempt to give the same technical advantages to nq, but they do so from different perspectives. unfortunately they are both islands in their own right, at least as far as the community sees them.
@primal, I'm tempted to get FTE to just directly play music from the iso files. I'm sure it'll happen eventually...
 From A Historical Perspective:
#26121 posted by Lunaran [24.180.199.42] on 2015/09/23 21:22:19
when they shipped quake the multiplayer was internally considered as "for LAN play" mostly because doom was, and the fact that it also worked over tcp/ip was I think almost an afterthought? they never expected so many people to want to try to play with each other over internet connections, so they weren't forced to make a lot of network optimizations (like the aforementioned client prediction).
your key inputs were in fact actually being sent all the way to the server, which would then move your dude and send the signal back that you'd moved. the client was mostly a display. you can guess how well that works over the internet. :) the bizarre effects that latency introduced to the gameplay led netquake to be dubbed "SkateQuake", because you'd hit a movement key for a second, the server would receive the press, but the release would get lost in the noise of the internet, and you'd just keep gliding along like you were ice skating.
people loved playing quake by internet so much they put up with it, so id rewrote the client/server architecture to work over the net as flawlessly as they could and called it QuakeWorld.
#26122 posted by JneeraZ [12.252.11.134] on 2015/09/23 21:29:32
I actually remember reading something different way back then. Maybe in Abrash's book? I dunno. The story was something like Carmack had a T1 line running to his house and tested the netcode playing from there. So, of course, it seemed great.
Until they shipped the game into the real world.
#26123 posted by Scampie [72.12.65.92] on 2015/09/23 22:32:55
Multiplayer network prediction is tricky business. The better your connection, the worse prediction systems become. NetQuake style of the server being the single trusted source makes for more precise gameplay when everyone has good connections, because you can trust that if you shoot a rocket at a player, they actually are where you see them (even if they/you are stuttering). That isn't always the case with QW and it's client side prediction.
#26124 posted by Spirit [92.196.41.51] on 2015/09/23 22:40:07
It is if you are on a good connection. Are there any modern fps that don't use prediction?
#26125 posted by Scampie [72.12.65.92] on 2015/09/23 22:57:09
I don't know about FPS, but in the Path of Exile expansion recently, they added 'lockstep' which is basically NetQuake style 'you have to wait for the server to confirm your actions' because their client side prediction was causing so much desync. It makes that type of game much better to play when you have low latency (you have the option to enable the older prediction though if you have higher latency).
#26126 posted by Lunaran [24.180.199.42] on 2015/09/23 23:49:21
sounds like they just wrote bad prediction code
says area man who knows what he's talking about
#26127 posted by Lunaran [24.180.199.42] on 2015/09/23 23:52:30
I tried PoE and early on in the game you walk down a stormy rainy beach at night, cross a level transition to the next bit of the beach, and it's a clear orange sunrise. walk eight feet back across the transition again, pouring rain, middle of the night.
I said "these guys understand attention to detail"
#26128 posted by Scampie [72.12.65.92] on 2015/09/24 00:23:47
Oh, they totally know their original prediction code was poor, they mentioned that implementing their lockstep stuff also made them fix a ton of things in their network code that made desyncing far more of a problem than it should've been. It still felt better even with a lot of the bugs fixed.
 Wanna Play No Matter What
#26129 posted by adib [179.176.132.228] on 2015/09/24 05:54:10
But I like good old netquake better.
A netquake server hosted by people here would be a big motivation to map.
 Thoughts On The The Topic At Hand
#26130 posted by Mezmorki [204.126.73.101] on 2015/09/24 16:40:08
I used to play QW back in the day because at the time, unless you were on a T1 line or something, the play experience was smoother and better.
That said, I never really liked it. I played a lot of netquake with bot mods (e.g. Omicron) and over LAN connections, and I always found the experience far more precise and enjoyable. More pure? I don't know - I always felt that QW, even in the modern era here, has some "mushiness" to it that I don't like.
My main intent to get this server up is to play with a bunch of my friends in the local area. Given that we all use the same ISP provider/infrastructure, we all ping ~30 to each other which is quite good!
That said, I'd like to get the server opened up to more people, and getting this community playing would be grand!
Current progress/needs in getting the server going:
(1) Server mod
I'm undecided on this. I REALLY like the old "Reinc" mod that Gen and Bal made way back when. I've been testing various configurations and have actually found a bunch of broken features (some of which crash the server). So I'm learning a bit of QC to try and fix this mod. Ideally this one would be great to use. Alternatively there is CRMOD and/or RuneQuake (but I'd need to disable all the crazy extra stuff I think).
(2) Server DNS name. The server works though a direct IP connection, (e.g. "connect x.x.x.x:port), but not with my DNS name (13acres.pwnz.org). I think everything is working right on my end, so maybe it's on the DNS end? I don't know much about DNS stuff ... so .... not sure how to get this working.
I need a server running guru to help me out here :) And maybe a QuakeC guru :)
 As An Aside ...
#26131 posted by Mezmorki [204.126.73.101] on 2015/09/24 16:43:14
I never thought that custom DM maps got the spotlight they deserved. Even back in the heyday, it seemed the amount of DM servers running custom maps was always really small, and most likely running the same limited pool of DM maps (UltraV, Ztndm3, etc.). So many fantastic DM maps were made that most players, even the holdouts still around today, just aren't aware of.
So that's my nostalgic motivation for doing this at work as well!
 GAY MAP PUT DM4 ON
#26132 posted by Lunaran [24.180.199.42] on 2015/09/24 18:08:41
yeah, nobody ever wanted to try a custom map, it was terrible. it was like that in every community - the "only" CS map was de_dust, the "only" TF map was 2fort, and the "only" QW maps were DM4 and DM6.
 Found A Skacky DM Map:
#26133 posted by adib [186.228.0.25] on 2015/09/24 18:28:51
 It Was About Memorisation Correct?
#26134 posted by Shamblernaut [121.45.234.43] on 2015/09/24 19:07:21
Players didn't like deviating from a small number of maps, it became about being excellent at a few maps, rather than good at many maps.
Having said this, my two favourite non-id maps were aerowalk and UltraV, two of the staple maps for pretty much every server rotation.
 26132
#26135 posted by Mezmorki [204.126.73.101] on 2015/09/24 19:07:29
How was the quake3 community at the time? Still the same situation?
It's funny - but I've always felt that trying out lots of different maps was at odds with peoples' drive to pursue (or exert) their mastery over others. If you only play DM4, you can get really good at playing DM4 and stomp people that aren't as good as playing DM4. But if you try a different map, there was a chance that someone else might be better at it than you. Chance = uncertainty. Uncertainty = bad for many people. So there you have it. Just a theory!
 Of Course ...
#26136 posted by Mezmorki [204.126.73.101] on 2015/09/24 19:09:16
... the norm could have been different. There could have been an interest in playing large rotations of map driven by an interest to have more varied game experiences, recognizing that some maps you might do well on, and others not as well on, but that the total experience would still justify playing on more maps.
#26137 posted by Scampie [72.12.65.92] on 2015/09/24 19:11:24
Quake3 went sort of insane because the id maps were mostly terrible, so instead everyone plays 'ZTN', which is what they call Ztntourney1, which is ztndm3 converted to Q3. And q3dm17 camping grounds.
#26138 posted by Spirit [80.187.98.226] on 2015/09/24 20:01:07
There are different kinds/tiers of players and they like different maps for different reasons. Playing 'running around until you see someone and aim your crosshair' is a whole different game from playing about map control.
cs has had many new maps over the years. Just think of dust2's popularity nowadays. Only noobs play q3dm17.
#26139 posted by Johnny Law [50.242.126.113] on 2015/09/24 21:25:48
Q3 and now even more so Quake Live have been pretty good about occasionally adopting new maps into the competitive pool -- and yeah, mostly this was kicked off by the initial set of Q3 DM maps being bad.
It's never been broadly popular though to just churn through a giant and ever-changing pool of new maps. A given small set of maps "sticks" for a while, then folks eventually get bored or dissatisfied with this or that map and shake things up a bit. ztn is still a frequent choice regardless. :-)
For example the 2014 QuakeCon duel pool was furious heights, lost world, sinister, aerowalk, campgrounds, cure, and toxicity. I.e. one port from Q1, 2 revisions of original Q3 maps, and 4 new (community and/or post-Q3 id) maps. The 2015 pool was furious heights, lost world, sinister, blood run (ztn), and elder.
 One Of My Thoughts ...
#26140 posted by Mezmorki [204.126.73.101] on 2015/09/24 21:33:51
... with the custom server was to have 13 maps (server name is 13 Acres of Hell after all) in a rotation for about a month. I have some fav's (old and new) to start with, but eventually it would be cool to have the months themed around something. Maybe it's maps from a particular time period, or a certain style of maps, or a certain texture set, and so on.
And the point is to keep it all casual. I don't want anything too fancy. I I can play a few times a month in Free For All and work through the rotation a few times, that would be a good time!
 Best Maps...
#26141 posted by FifthElephant [82.24.73.240] on 2015/09/25 01:59:58
ztndm3 is the map I played the most back in the day. DM4 and DM6 were really high on the play count. One of the best things about the clan league I used to play was that every clan had a "home" map, and my clan always chose a map from episode 4... we weren't nice people ;)
 Lol
#26142 posted by Tronyn [24.79.108.14] on 2015/09/25 02:11:00
HPB or LPB, the Elder World hates you all...
 Beaten Before Blindsight
#26143 posted by madfox [84.84.178.104] on 2015/09/25 02:34:08
I got always beaten on the internet.
I'm still a keyboard player in his own Sp world.
#26144 posted by JneeraZ [12.252.11.134] on 2015/09/25 11:35:21
I don't see how one could even play SP with a keyboard anymore ... shit is way too hectic. :)
#26145 posted by mfx [85.179.28.14] on 2015/09/25 15:15:07
a few beers, hitting the bong, setting maxfps to 10.
jk
 Hey WantonHubris
#26146 posted by negke [31.17.252.92] on 2015/09/25 19:30:51
Did you take down the blog?
#26147 posted by JneeraZ [174.109.106.46] on 2015/09/25 20:24:27
Not intentionally ... looks broken tho. :)
 Design Thoughts About New Set Of Weapons
#26148 posted by Daya [90.1.210.118] on 2015/09/28 00:00:12
 Just Got A Game Idea In An Obnoxious Mall Toilet In Warsaw
#26149 posted by onetruepurple [46.77.124.166] on 2015/09/28 13:30:19
Thought you all should know that.
 Shithouse
#26150 posted by ijed [200.73.66.2] on 2015/09/28 13:55:14
Like diner dash but with shit overflow pipes - you have a shovel and must dump the various open sewage pipes without letting any one of them overflow.
Occasionally there will be a larger object in the shit, like a baby alligator, traffic cone or bundle of nappies; these are harder to dump out and require button mashing.
There are also golden poops - these vanish if they hit the end of the line but if you manage to dump them before they do then they clear all the lines.
 Ijed Shit
#26151 posted by dogman [144.37.181.130] on 2015/09/28 16:22:44
don't go forward with the button mashing, have the player switch to some tool like an electric saw or shithammer instead
 Pixelized Crap
#26152 posted by adib [186.228.0.25] on 2015/09/28 16:49:13
 Quakeworld
#26153 posted by dogman [144.37.181.130] on 2015/09/28 17:21:57
Hi guys, I just wanted to pop in and suggest quakeworld over netquake. quakeworld is played worldwide is what it boils down to. I mean, you can host netquake server for your friends, and it's really just gonna be for your friends, and you might have more trouble setting it up.
I know y'all have strong aesthetic preferences, but qw has great features.
 My New Dm Map Im Working On
#26154 posted by foogs [174.45.227.142] on 2015/09/29 03:27:49
http://imgur.com/a/qoq41
not a whole lot to look at without textures / detailing. just working on the layout. might inspire someone with the basic architecture though
 Foogs
#26155 posted by FifthElephant [82.24.73.240] on 2015/09/29 10:36:19
looks like a decent board to me, I would consider adding several teleporters to get to the upper area.
 GOG Adds More Quake Titles
#26156 posted by primal [81.175.152.198] on 2015/10/01 19:11:53
http://www.gog.com/game/quake_ii_quad_damage
http://www.gog.com/game/quake_iii_gold
The forum for Quake series might answer any questions you have about the specifics of these releases or their full contents. Apparently they are not for sale in Germany.
Forum:
http://www.gog.com/forum/quake_series#-62169992008
Region locked games on GOG:
http://www.gog.com/mix/regional_locked_games_on_gog
 I Made A Quick Website Of My Stuff
#26157 posted by ijed [200.73.66.2] on 2015/10/05 16:17:42
It's got some quake stuff on there.
http://louismanning.wix.com/ijed
It's very early but I'll be adding to it as the other stuff I work on gets updated. Still need to pass over lots of documentation I've got in various formats and add the smaller Quake projects I've been part of.
No post mortem for RMQ just yet, but I'll get around to it.
 Ijed
#26158 posted by madfox [84.84.178.104] on 2015/10/05 21:24:02
May I request you kindly
(and once again) to renew
your email adress.
 I Can't See Anything There...
#26159 posted by ijed [190.22.44.96] on 2015/10/05 22:37:48
Can you resend?
 Awh Fuck
#26160 posted by madfox [84.84.178.104] on 2015/10/06 01:09:55
I can receive your email,
but mine to your adress bumps out with the usual:
This is an automatically generated Delivery Status Notification.
Delivery to the following recipients failed.
 So
#26161 posted by madfox [84.84.178.104] on 2015/10/06 01:31:48
it's one way only.
And no, no bad intends, I just realize what the error causes. Seems the European server tricks my posts.
Sended three mails and they all come back.
 Ijed
#26162 posted by negke [31.16.58.169] on 2015/10/06 01:33:54
Nice minimalistic style!
 Try
#26163 posted by ijed [190.22.44.96] on 2015/10/06 02:25:01
louis.manning AT bhvr DOTCOM
 Negke
#26164 posted by ijed [190.22.44.96] on 2015/10/06 02:25:30
Background too noisy?
 Ijed
#26165 posted by madfox [84.84.178.104] on 2015/10/06 04:50:28
yes, that did it.
 Oh Shit
#26166 posted by DaZ [92.19.148.67] on 2015/10/06 10:37:43
You work at bhvr? Nice!
Do/did you know Steven Lumpkin? He worked on your WH40K mmo.
 I'm At
#26167 posted by ijed [200.73.66.2] on 2015/10/06 13:40:09
BHVR STGO.
I see footage of the 40K game now and again, it's coming along - though I've not met Steven.
 Ahh Ok
#26168 posted by DaZ [92.19.148.67] on 2015/10/06 14:17:43
I didn't realise they had multiple studios. Derp!
 Czg's Entire Being In Gif Form
#26169 posted by Zwiffle [71.13.169.66] on 2015/10/06 20:02:56
#26170 posted by adib [186.228.0.26] on 2015/10/06 20:17:02
I'll feel part of the family when I can pick on czg like everybody else.
 13 Acres Of Hell - Custom DM Map Server
#26171 posted by Mezmorki [204.126.73.101] on 2015/10/06 20:17:31
Yo yo yo!
Alright, I think I have the kinks ironed out and can cut the red tape on my custom DM server I've been toiling away to get working.
Here's some additional information on the server:
https://docs.google.com/spreadsheets/d/1ItnaM9OEla9KsCnl8MNpYSHUdR0XoiXd9mtczC_8YJI/edit?usp=sharing
You should be able to join the server here:
acres.pwnz.org
The current list of maps (there are 13) in rotation include:
utressor
lundm1
auhdm2
baldm6
efdm8
bovine
oma
gomdm2v2
rtz
xl1dm6
uzul
aggressr
rf
Some old, some new, all great DM dueling or FFA maps.
Let me know if you can connect correctly (and what your ping is). Maybe we can find a time to DM it up?
Also, the server is using RuneQuake ... BUT ... all the runes and new features are disabled by default. It is setup in pure/classic DM 1 mode.
 I Was Expecting Dickbutt
#26172 posted by czg [213.113.210.124] on 2015/10/06 20:31:59
 Pure DM 1!
#26173 posted by adib [186.228.0.26] on 2015/10/06 20:38:48
#26174 posted by Zwiffle [71.13.169.66] on 2015/10/06 21:00:26
czg you don't know who you are
you are a very happy trotting kitty cat
 Wait A Minute?
#26175 posted by Shambler [92.22.79.254] on 2015/10/06 21:29:29
40k MMO? Any public info on this?
(I know I could search but whatever)
 Moo
#26176 posted by DaZ [92.19.148.67] on 2015/10/06 21:37:12
 Www.rockpapershotgun.com/2015/10/04/the-new-40k-mmorpg-looks-amazing
#26177 posted by Spirit [92.196.61.127] on 2015/10/06 21:38:13
#26178 posted by Zwiffle [71.13.169.66] on 2015/10/06 21:52:02
bler where you been
 I Can Connect
#26179 posted by SleepwalkR [93.209.93.121] on 2015/10/06 22:03:19
But the ping is too bad for netquake. Couldn't measure (server doesn't respond to ping), but it's not fun. Great to see rtz is in the rotation, though! Would love to see some demos!
 Zwiffle.
#26180 posted by Shambler [92.22.79.254] on 2015/10/06 22:11:30
I been following Total Warhammer, Vermintide, Battlefleet Gothic, and Mordheim City Of The Damned....but not that one.
 P.S. Good Effort With The Link Spirit.
#26181 posted by Shambler [92.22.79.254] on 2015/10/06 22:13:18
 @Sleepwalker
#26182 posted by Mezmorki [204.126.73.101] on 2015/10/06 22:16:01
At least the connection worked!
Given prior comments here, I might work on getting a QW version of the server up and running as well on a different port. We'll see if that helps at all ;)
#26183 posted by necros [173.199.65.36] on 2015/10/06 23:07:08
]connect acres.pwnz.org:26000
trying...
Connection accepted
]
Then it just sat there. Do I need to run that runequake mod or something? I don't know anything about MP.
Was using quakespasm.
 @necros
#26184 posted by Mezmorki [204.126.73.101] on 2015/10/06 23:09:13
No, you don't need to have the runquake mod running at all, it's serverside only.
Can you connect to other servers using Quakespasm? I didn't think Quakespasm was used much for MP, but I could be wrong. It's possible that client won't work?
 I Connected Using QuakeSpasm-SDL2 On Mac.
#26185 posted by SleepwalkR [93.209.93.121] on 2015/10/06 23:47:20
#26186 posted by necros [173.199.65.36] on 2015/10/06 23:49:48
The server's netquake right? tried in fitzquake:
]connect acres.pwnz.org:26000
trying...
still trying...
still trying...
still trying...
No Response
Server Map Users
--------------- --------------- -----
No Quake servers found.
Host_Error: CL_Connect: connect failed
]
 Of All The Days......
#26187 posted by Mezmorki [68.49.164.215] on 2015/10/07 00:25:39
My internet connection was out this afternoon. I swapped out the router for a better one and should be up and running. Sorry about that!
 Also Too High Ping For Me
#26188 posted by ericw [108.173.17.134] on 2015/10/07 01:00:58
I was able to connect with quakespasm, jumped around for a minute but the lag felt like 1/2 second or so.
QW would likely be better, I guess?
 Thanks For Trying To Get A Server Going Though
#26189 posted by ericw [108.173.17.134] on 2015/10/07 01:01:24
 Mezmorki
#26190 posted by FifthElephant [82.24.73.240] on 2015/10/07 02:38:22
I got connected with both proquake and mark_v (latest version).
I'm based in the north of england and I'm getting about 190 ping (that would have made me a low ping bastard in the old days). I reckon if you switch to quakeworld it will shave 50 off the ping and the client side prediction will make it playable, definitely feels very ice-skatey right now though.
Could be worth monitoring the traffic and giving a peak-time or optimal time so that people will know when best to join. Hell, maybe even organise a mini tournament? :)
Plenty of mappers here as well, how about some new maps? I would contribute for sure :)
 Stuffs...
#26191 posted by Mezmorki [68.49.164.215] on 2015/10/07 03:26:05
Yes, I'll look into getting QW configured on a different port and see how that performs for people. Happy to give it a shot!
In terms of maps, after about 2004 or 2005, the number of custom deathmatch maps looks like it really dropped off. There were a handful of authors making DM maps it seems, but not many.
#26192 posted by FifthElephant [82.24.73.240] on 2015/10/07 03:41:11
http://mpqarchive.pauked.com/index.php
The list of maps here is comprehensive. I'm surprised you didn't include aerowalk or ZTNDM3.
 @FifthElephant
#26193 posted by Mezmorki [68.49.164.215] on 2015/10/07 03:58:15
Yes, I know all about MPQ. The server has all of the maps in my map database (https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing) at its disposal as well, should players want to jump onto those maps.
The idea behind my server though is that 13 maps at a time on a featured map rotation. Aerowalk and ZTNDM3 at great maps, but they are nearly as common as DM4 and other stock DM maps, and I'm wanting to showcase maps that aren't the ones usually played.
#26194 posted by FifthElephant [82.24.73.240] on 2015/10/07 04:07:58
func_ mapping event!
#26195 posted by FifthElephant [82.24.73.240] on 2015/10/07 04:07:59
func_ mapping event!
#26196 posted by Scampie [72.12.65.92] on 2015/10/07 04:40:30
I was working on converting my last Q3 map to Q1DM... but Simon ambushed me and beat me over the head with Q1SP stuff to do. I'll finish the conversion someday...
 You Should Convert Campgrounds
#26197 posted by FifthElephant [82.24.73.240] on 2015/10/07 04:50:02
and call it scampgrounds.
#26198 posted by Lunaran [24.56.201.253] on 2015/10/07 05:12:59
lundm1
hey, awesome
I'm wanting to showcase maps that aren't the ones usually played
hah, heh, eh, yeahh :(
 DM 1v1 Jam!
#26199 posted by adib [179.176.46.232] on 2015/10/07 06:01:40
 Shambler Spotted.
#26200 posted by onetruepurple [5.172.252.175] on 2015/10/07 10:46:18
 Mezmorki
#26201 posted by negke [31.16.58.169] on 2015/10/07 11:55:51
Cool. Though I also would prefer QW, otherwise the distance is just too much to handle ping-wise.
Btw. some more map picks including the infamous lundm1: https://www.quaddicted.com/reviews/dmc3.html (they still support DM)
#26202 posted by Spirit [80.187.110.191] on 2015/10/07 12:51:08
still trying...
Afaik that's standard netquake engines being annoying. They require a randomly chosen port to be open or something. Baker put a lot of work into making it easier so proquake or mark v might still work.
#26203 posted by Mezmorki [172.56.10.40] on 2015/10/07 14:45:38
When necros was trying to connect my whole
Internet connection was down.
Also, the server is running ManQuake, which is a slightly modified version of ProQuake that Slot Zero created (he made RuneQuake). A bigger tweak is that it uses a defined range of ports for clients, so you don't need 1000's of port open.
#26204 posted by Zwiffle [24.241.228.118] on 2015/10/07 14:47:09
If I had an 80 lb scrotum I'd be upset at everything like bler is too.
 @ijed
#26206 posted by ericw [108.173.17.134] on 2015/10/10 21:05:10
nice website!
btw, 'stygian' sounds really awesome. I wonder if there would be enough interest on func to start a "board & tabletop games" thread.
Agree that modern games can feel under-polished/refined, and it's hard to get reliable reviews on how good the gameplay is.
I like deckbuilding games, have you played Ascension?
#26207 posted by negke [31.18.227.54] on 2015/10/10 22:36:30
Am I the only one who sees a blank page where ijed's website is supposed to be? On both Firefox 41 and Opera 32.
#26208 posted by necros [173.199.65.57] on 2015/10/10 22:47:01
same for me, thought that was the joke?
 Ffs Error 42
#26209 posted by ijed [190.22.63.127] on 2015/10/11 08:24:40
#26210 posted by ijed [186.9.135.229] on 2015/10/11 08:33:51
Thanks Eric, just working on closing the last two Items, which is proving tricky. Once I've got it together I can send you a cold test version if you want - it'd be interesting to see if it's playable without me there to explain it. But it'd be a lot of work to print so maybe better to wait for the first prototype :)
I'll have a look at Ascension.
As to Wix not working for everyone - I got distracted writing stuff and forgot to do proper cross country testing.
Where is everyone?
 Just Learnt That
#26211 posted by onetruepurple [88.156.138.101] on 2015/10/11 11:45:12
The video from where 2 Girls 1 Cup originated was produced by "MFX Media"
 Boardgames
#26212 posted by Mezmorki [68.49.164.215] on 2015/10/11 19:29:19
Could totally start a boardgame thread. For 4-6 years I was heavily into them. Still am although time to play has been a challenge lately. I did a game published though, which is sweet.
BTW, my blog at www.big-game-theory.com is mostly about Boardgames still.
 Crushing On Terra Mystica Atm
#26213 posted by Zwiffle [24.241.228.118] on 2015/10/11 20:57:30
Find it very fun.
 Otp
#26214 posted by mfx [77.180.40.77] on 2015/10/12 02:18:20
:)
 Big Game Theory
#26215 posted by ijed [190.22.95.22] on 2015/10/12 21:21:11
Interesting stuff!
No doubt I'll be mining it for ideas for quite some time :)
I used to play a lot of tabletop games - Games Workshop stuff mostly, but stopped when I realised video games were cheaper and more flexible to create.
I had a pretty big collection of most of the game lines, all with customised miniatures but none of them painted. Sold the lot for a few quid, back before GW got greedy.
Favourites were Space Hulk, Epic and Necromunda. Space Hulk was great because it harked back to the days of Space Crusade and Hero Quest, which were both surprisingly deep 'kids' games.
 Tried Acres.pwnz.org
#26216 posted by Johnny Law [50.242.126.113] on 2015/10/12 22:27:03
My ping (from the SF bay area) is 100-ish. Fine for messing about!
 Coolio
#26217 posted by Mezmorki [68.49.164.215] on 2015/10/13 01:11:00
I've also been doing some writing for the growing website explorminate.net - which covers lots of strategy game stuff.
Regading my server. It would be fun to maybe plan a night of death matching on a few custom maps if enough people can get a decent ping. Any takers?
 \o
#26218 posted by adib [186.228.0.26] on 2015/10/13 18:44:39
... but "night" where you are may be day (working hours) here.
 Onr For The Kids...
#26219 posted by distrans [149.144.162.33] on 2015/10/14 08:29:28
 Best Video On Indie Game Dev
#26220 posted by FifthElephant [82.24.73.240] on 2015/10/14 13:14:49
 Re: Boardgames
#26221 posted by Zwiffle [71.13.169.66] on 2015/10/14 22:45:45
Really trying to find a reason to justify buying Cthulhu Wars right now. -_- sooo expensive =/
 Prominence Database
#26222 posted by Mezmorki [204.126.73.101] on 2015/10/15 22:26:59
So I updated the prominence DM map database more:
https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing
Basically, I added a few more maps I had floating around, including some older ones from primordial ooze days of Quake mapping (1996 + 1997). This stuff was added mostly for history sake.
All maps now have images, the basic info (map name, author, date), and I did a huge visual sorting of the texture set and/or themes, so all maps should have that assigned now! Yeah!
If you follow the link, you should be able to go to DATA >>> Filter Views and resort the list by author, by texture set, by release date, etc. Sorting it by release date is pretty cool, you can see right in the images the evolution of the quake mapping scene. Q2 comes out and BAM - you get Q2 textured maps, then Unreal/Kingpin, then Q3, etc. Pretty interesting.
If you want to cycle through all the images, you can follow the link under "IMAGE" in header row to see the full drop-box photo album. All images are HD size.
Enjoy!
#26223 posted by Johnny Law [50.242.126.113] on 2015/10/16 00:29:38
Mmmm map porn. Even without trimp it's pretty neat! :-) I'm tempted to start trying them in chronological order...
Does anyone have a good idea of how many Quake DM maps are actually out there? 400 sounds like a lot but I wonder if that is just a drop in the bucket.
(...wow looks like Quaddicted has over 3000)
#26224 posted by Johnny Law [50.242.126.113] on 2015/10/16 00:32:12
Did you manually take all those screenshots or did you do something like automating shots from intermission points (or other entity)?
 Mezmorki:
#26225 posted by metlslime [159.153.4.50] on 2015/10/16 00:36:32
does this also have DM maps from any speedmap packs?
 I've Got Answers!
#26226 posted by Mezmorki [68.49.164.215] on 2015/10/16 01:53:40
First a question - what's the deal with trimp? Is it some secret map only the cool kids know about? I played it and it doesn't seem particularly particular?
As for the screenshots, those are all manual :O. Took a while :)
If someone wants to point me towards speed map packs I can a look at them. No promises though.
#26227 posted by Johnny Law [67.188.146.229] on 2015/10/16 02:49:59
trimp is an ugly sunavabitch but it was one of the most popular custom FFA maps on kitty1 back in the day. Quite possibly we all had bad taste back then! I still like it for LANs tho with my fellow casual Quakers.
 Most Aren't Really Worth The Time Tbh
#26228 posted by Scampie [72.12.65.92] on 2015/10/16 02:58:04
https://www.quaddicted.com/reviews/?filtered=speedmap
Problem is that only the first few packs are strictly DM maps, after that it quickly becomes mostly SP maps.
And most really aren't that good to begin with! :D They were more enjoyable for the experience of getting together and mapping and playing the maps for an afternoon laugh rather than actually be good.
#26229 posted by metlslime [159.153.4.50] on 2015/10/16 03:07:58
well, if the aim of this list is completeness, it seems like you should include all the DM speedmaps. If you actually want to limit it to quality maps, that's different then.
 The Intent Is To ....
#26230 posted by Mezmorki [68.49.164.215] on 2015/10/16 04:53:12
.... Have it be more towards the later in terms of quality. That's not the only driver, as I'm also including a number of maps from older eras that were popular or "good" in comparison to their peers of the era. It's also focused a bit more on the map authors that tended to be active in the community at one time or another.
The left most column is my own completely subjective opinion of the maps. The maps with 1, 2, or 3 stars are all of interest in some respect. The maps with a "-" are ones that I included for completeness sake, historic reasons, or something else.
I'm in the process of selecting 169 maps (13 * 13) to host on my 13 Acres of Hell server. I'll probably try to package up all the maps in a bundle along with their readme's for easier downloading for people that want to play (I'm assuming this is okay?). It should provide a nice curated list. I'm also thinking of hosting omicron bots or frikbots on another port so that if I'm playing vs bots people will see someone in the server and maybe join in. We shall see!
 P.S. Some Typos In The "theme" Column
#26232 posted by Johnny Law [50.242.126.113] on 2015/10/16 19:27:02
misspelled "Medieval"
#26233 posted by Mezmorki [204.126.73.101] on 2015/10/16 19:31:01
fixed it!
#26234 posted by Johnny Law [50.242.126.113] on 2015/10/16 19:32:34
Looking through the Dropbox album now. Really glad you did this! DM maps and their history have been a little ignored compared to SP maps, over the past few years.
Would you say this doc is ready for public viewing? It's not like there's a horde of old Quake players waiting to descend on it, but it would be neat to mention it on some other forums.
 A Question About It ...
#26235 posted by Mezmorki [204.126.73.101] on 2015/10/16 21:00:04
... I'm wondering what I should do about linking to the files. I'm temped to just take my folder with all 406 maps in it, zip the thing up, and provide a download link. That way someone could download the entire archive if they wanted. I provided links on the main page to two current repositories where 90% of the maps can be found, but I'm loathe to start trying to track down links to all these, which may or may not work down the road.
Thoughts on how to provide access to the maps? Can I just zip it all up? Break it into a few packages? Provide cleaned up packages? A lot of maps need to be distributed intact (per their authors readme's), but unzipping 406 is a mess. I'd rather sort the mess out for someone else?
Any insight or guidance would be great.
#26236 posted by metlslime [159.153.4.50] on 2015/10/16 21:03:04
i wonder if it can be hosted in such a way that the "quake injector" could download them.
#26237 posted by Johnny Law [50.242.126.113] on 2015/10/16 21:40:29
I would think that a zipped-up folder of all the maps is fine as long as it preserves readme files.
I don't know if there are people who have strong opinions against that, but (for example) there's been a package of hundreds of maps + waypoints for Frikbots that has been distributed around publically for years now, and I've similarly compiled & been hosting a package of all the maps supported by the Frogbots in nQuake or Trinca's progs. I've never run across any criticism of that sort of repackaging.
 Thanks
#26238 posted by Mezmorki [204.126.73.101] on 2015/10/16 21:59:20
Yes, and the NetQuake server lists on QuakeOne likewise have downloads for large map packs running on servers.
I think will get two packs pulled together, one for the 169 maps I'm running on 13 Acres of Hell DM server (169 = 13 x 13). Then I'll do a full package of all the maps. What fun!
#26239 posted by Scampie [72.12.65.92] on 2015/10/16 23:04:13
I don't think anyone except super nerds worry about repacking maps, especially for distributing DM maps, as long as the .txt is there. Pretty sure Terrafusion used to do that with it's weekly map rotations on it's server, just put the maps into a single zip to distribute.
#26240 posted by Spirit [92.196.10.201] on 2015/10/16 23:50:52
The QW people used to distribute everything without text files. It changed a bit after I ranted and ranted. Servers let users autodownload bsp files anyways. Everything is kinda terrible. Your approach seems great :)
Might be nice to lowercase all filenames before zipping, that way it will work for Linux and Mac too.
 Quake Demo Raytracing
#26241 posted by Shamblernaut [121.45.229.88] on 2015/10/18 18:46:11
I don't remember if I linked this last time I saw it. Thought it couldn't hurt to link again.
https://github.com/ThomasHabets/qpov
 Maps Galore!
#26242 posted by Mezmorki [204.126.73.101] on 2015/10/19 15:03:49
Alright - I compiled all 406 maps currently in the database into a zip file with all the readme files along for the ride. A dozen or so maps don't have readmes ... so whatevers.
Here's the link:
https://drive.google.com/open?id=0Bx2KSr0TXJqJTTZ5VWRBZ2M3RVk
It's also linked from the main tab on the prominence database do-hicky.
 I WANT CANNED BEEF
#26249 posted by madfox [84.84.178.104] on 2015/10/19 18:58:51
spam.
 On A Shop Near My House
#26250 posted by Shamblernaut [121.45.236.172] on 2015/10/19 20:06:18
 My Thoughts Exactly
#26253 posted by Mezmorki [204.126.73.101] on 2015/10/20 14:25:17
 Reading H.P. Lovecraft
#26258 posted by killpixel [98.211.184.167] on 2015/10/25 18:28:51
I stumbled across the complete works of H.P. Lovecraft in Barnes & Noble a few weeks ago and decided it's about time I check him out. I was concerned that the Lovecraftian stuff I absorbed from pop culture would ruin the mystery of it all, that turns out to not be the case.
I really appreciate the scope of most if his stories and the ease in which events taking place across vasts amounts of time and space are conveyed. I'm not very well read and the only thing I can really compare it to is Paradise Lost and the Divine Comedy, both of which are awesome. I also like the pulpy format which keeps it from getting tiring after a while.
I started off with shorter stories like Pickman's Model, Cool Air, In The Vault, The Temple, The Nameless City, and of course, The Call of Cthulhu. Of these, I found The Temple to be particularly compelling. I feel that it could easily be adapted to film and be really sweet. The Nameless City screamed Quake, or really just video games in general. It was interesting to see that Quake's aesthetic really only has bits of Lovecraft influence instead of a full-on copy. Quake is basically medieval fantasy with a dash of Lovecraft.
Not sure where I'm going with this, perhaps just to say that if you haven't read Lovecraft already it may be worth your time to pick it up. The atmosphere and aesthetic leave quite a bit of room for interpretation and could inspire some pretty cool landscapes and playspaces. I see the irony in suggesting Lovecraft on a Quake forum, but I think Quake only tapped into a small facet and that there is much more that could be expanded upon.
#26259 posted by Lunaran [24.56.201.253] on 2015/10/25 19:17:06
Kell, who hasn't been seen around here in a while, loves Lovecraft so much he made a hidden shrine in Contract Revoked with his picture and an epitaph. And he basically put half the HPL bestiary in Quoth.
There's Lovecraft influence in Quake because of two things:
1) ID level designer Sandy Petersen also created the Call of Cthulu pen and paper RPG
2) They kind of rushed at the end and put in whatever
Quake clearly isn't an HPL game, but HPL is the thing it borrowed from most visibly.
 The Dream-Quest Of Unknown Kadath
#26260 posted by mankrip [66.249.88.154] on 2015/10/25 21:35:59
Is massively huge. As a non-native English speaker, it was a challenge to fully read it.
In some of Lovecraft's stories our perspective changes so much in the end, that it's compelling to read everything again.
Others, like The Music of Eric Zahn, are more entertaining than challenging; a joy to read from start to finish.
 The Case Of Charles Dexter Ward
#26261 posted by ijed [186.79.241.232] on 2015/10/26 02:56:06
 At The Mountains Of Madness
#26262 posted by ijed [186.79.241.232] on 2015/10/26 02:56:36
 Yeah...
#26264 posted by Bal [109.7.65.250] on 2015/10/26 11:45:52
North Face Jackets Clearance is one of the best HPL stories, very under-rated.
 LOL.
#26265 posted by Shambler [2.96.207.68] on 2015/10/26 12:12:50
Leaving that one in for comedy value!
 Oh Lawdy
#26266 posted by onetruepurple [93.105.176.206] on 2015/10/26 12:21:42
I didn't even realise it was a bot and not ijed.
 Huahah
#26267 posted by ijed [200.73.66.2] on 2015/10/26 12:43:26
That takes the edge off Monday morning.
 Guys
#26268 posted by DaZ [89.168.60.163] on 2015/10/26 14:32:16
WHO says bacon and other processed red meats are a cause of bowel cancer.
Why bacon. why. Kill me
 How Processed Is Uncured Unsmoked Back?
#26269 posted by Shambler [2.96.207.68] on 2015/10/26 15:39:44
Also, vote Dead Pig Oral Sex Guy.
#26270 posted by JneeraZ [12.252.11.134] on 2015/10/26 16:31:48
They're already backing away from the clickbait headline. It's fine. Everyone relax and eat bacon.
#26271 posted by onetruepurple [93.105.176.206] on 2015/10/26 16:36:35
 The Music Of Erich Zahn
#26272 posted by skacky [90.0.197.178] on 2015/10/27 01:04:59
is my favorite HPL story.
 Jam
#26274 posted by [186.228.0.26] on 2015/10/27 13:14:33
I need a map jam.
 ^ Me
#26275 posted by adib [186.228.0.26] on 2015/10/27 13:15:39
#26276 posted by FifthElephant [82.24.73.240] on 2015/10/27 13:26:23
Arrange one then. How about a Halloween speedmap?
 Yep
#26277 posted by PuLSaR [217.150.42.141] on 2015/10/27 13:26:52
I want to make something small
 HalloWEEn Speedmap
#26278 posted by ijed [200.73.66.2] on 2015/10/27 13:39:38
 Halloween Turtlemap Maybe?
#26279 posted by PuLSaR [217.150.42.141] on 2015/10/27 14:26:47
 Don't Say I Didn't Warn You.
#26280 posted by onetruepurple [88.156.138.56] on 2015/10/27 15:34:58
 Marmelade
#26281 posted by madfox [84.84.178.104] on 2015/10/27 19:48:31
I need a marmelade jam.
 Alan`s Psychedelic Jam..?
#26282 posted by mfx [78.55.221.128] on 2015/10/27 20:31:20
#26283 posted by adib [200.217.4.26] on 2015/10/27 21:41:01
Toast... coffee...
#26284 posted by mankrip [66.249.88.164] on 2015/10/27 21:58:54
 No, It's A Pink Floyd Song
#26285 posted by adib [177.206.91.220] on 2015/10/28 00:34:23
 At Least
#26286 posted by madfox [84.84.178.104] on 2015/10/28 01:04:44
I have a name.
 That
#26287 posted by necros [64.233.172.233] on 2015/10/28 01:33:21
Is True.
 Van Damme Vs QII
#26289 posted by erc [78.172.189.6] on 2015/10/29 16:04:20
 Hah
#26290 posted by ijed [200.73.66.2] on 2015/10/29 16:10:40
 Rofl
#26291 posted by PuLSaR [217.150.42.141] on 2015/10/29 16:57:36
 It's The Jump Sounds That Make It
#26292 posted by Kinn [86.139.243.200] on 2015/10/29 17:02:39
 METROID: THE SKY CALLS
#26294 posted by ijed [200.73.66.2] on 2015/11/04 18:41:30
 Sometimes I Get Confused
#26296 posted by mankrip [66.249.88.10] on 2015/11/06 04:19:26
#26297 posted by ericw [108.173.17.134] on 2015/11/06 06:00:08
Yeah, the full QS team is szo, stevenaaus, svdijk, SleepwalkR, and me.
#26298 posted by Baker [65.60.224.195] on 2015/11/06 10:42:07
An easier way of remembering is that when ijed makes a map, a new engine happens.
Warpspasm -> FitzQuake 0.85
Remake Quake -> RemakeQuake engine
ijed makes a crappy speedmap and bad lighting using BSP2 in 30 minutes -> Spike Mark V BSP2 support
Rubicondomitis -> Quakespasm with alpha support
 Rofl
#26299 posted by onetruepurple [93.105.176.97] on 2015/11/06 10:44:48
 YOU HAVE SUMMONED ME
#26300 posted by ijed [200.73.66.2] on 2015/11/06 12:57:33
 Go Map
#26301 posted by PuLSaR [217.150.42.141] on 2015/11/06 13:00:10
#26302 posted by stevenaaus [49.182.1.136] on 2015/11/06 13:04:56
I'm gonna play Warp again... one day
 I Have Been Taking A Break
#26303 posted by ijed [200.73.66.2] on 2015/11/06 13:30:03
From my board game before going onto the next step.
The break has been some Quake related archaeology: http://louismanning.wix.com/ijed#!warpspasm/b9nxg
Apparently it displays badly for some, hit f5 or dump your cache if so.
The format is terrible and I've a lot more images and layout to fix just yet. By all means leave feedback if you want, but it's so basic and bad right now that I'll be reconstructing most of it anyway.
The mapping itch is there, but I can't indulge it just yet.
 Leadwerks Engine
#26304 posted by adib [200.217.4.26] on 2015/11/06 13:30:24
Your thoughts about it. Anyone have tried? It's CSG, it has AI, physics........
 Archeaology = Autocannabalism
#26305 posted by ijed [200.73.66.2] on 2015/11/06 13:35:06
 Ijed
#26306 posted by onetruepurple [213.227.95.1] on 2015/11/06 17:01:43
Read ykcaks backwards.
 !!!
#26307 posted by ijed [200.73.66.2] on 2015/11/06 18:09:43
 Warcraft Trailer
#26308 posted by ijed [200.73.66.2] on 2015/11/06 20:37:34
 Yeah
#26309 posted by necros [46.166.188.219] on 2015/11/06 21:30:27
that could be cool. the storyline, while not amazingly original, is good enough to be a film.
 So ...
#26310 posted by Cocerello [193.254.230.233] on 2015/11/06 22:35:15
Which story it is? Warcraft's, WoW or a new version? I have seen so many changes in the story since WoW appeared that i don't know which is which anymore.
Anyway, I am interested on it.
 Warcraft Trailer
#26311 posted by Kinn [86.139.243.200] on 2015/11/07 11:00:34
Looks pretty underwhelming tbh. Looks like it's gonna be a hard sell to non-nerds. Probably gonna bomb hard.
Should've gone full-CG, made it more stylised, and made it look, well, fun I guess. Which it doesn't at the moment.
 Tweetings
#26312 posted by primal [81.175.152.198] on 2015/11/07 11:38:38
#26313 posted by JneeraZ [76.182.53.183] on 2015/11/07 12:42:12
"Should've gone full-CG"
My friends are all saying this as well. That's what Blizzard does exceptionally well. Why not leverage that for the movie? I don't even...
 Well
#26314 posted by ijed [186.79.255.233] on 2015/11/07 15:07:21
At a guess I'd say it's because full cgi has a bad box office track record for mass market. Whereas the live action mix has been doing great for super hero movies recently.
 Although
#26315 posted by ijed [186.79.255.233] on 2015/11/07 15:08:46
If you count picardy as mass market instead of just for kids then it's a different story.
 Pixar
#26316 posted by ijed [186.79.255.233] on 2015/11/07 15:09:06
 Fuck WoW
#26317 posted by Scampie [72.12.65.92] on 2015/11/07 15:11:42
 Your Guinea Pig's Broken.
#26318 posted by Kinn [86.139.243.200] on 2015/11/07 15:13:28
 The Joy Of Playing Kell Maps
#26319 posted by onetruepurple [88.156.138.104] on 2015/11/07 15:15:50
 Aww
#26320 posted by mfx [92.228.96.220] on 2015/11/08 01:00:00
that puppy..
#26321 posted by Kinn [86.139.243.200] on 2015/11/08 01:17:53
At a guess I'd say it's because full cgi has a bad box office track record for mass market. Whereas the live action mix has been doing great for super hero movies recently.
"Uncanny Valley" CG films like Polar Express, Beowulf, Final Fantasy etc. have all pretty much fallen flat at the box office. The mistake is trying to make it look realistic. They shouldn't do that, it completely destroys the charm.
The real problem with Warcraft though, from the trailer, is that the dialogue, acting and story looks like rubbish Eragon-level D-grade fantasy.
 Should Make Wall-E - Craft Instead
#26322 posted by mfx [92.228.96.220] on 2015/11/08 01:29:39
= instant billionaires.
 ClassicQ
#26325 posted by Zwiffle [71.13.169.66] on 2015/11/09 22:26:21
Has this been posted? I don't recall seeing it on here before
http://classicq.github.io/
 Than Has A Worthy (But Also Slightly Predictable) Challenger
#26326 posted by onetruepurple [93.105.177.32] on 2015/11/10 23:21:06
<Shamblurp> okay so i just stuck my knob in a glass of jack daniels and coke
<Shamblurp> kinda tingly on the bellend
 Unforeseen Side Effects
#26327 posted by onetruepurple [93.105.177.32] on 2015/11/10 23:22:30
<Shamblurp> jack and coke tastes kinda tangy now too
 Errr.
#26328 posted by Shambler [92.22.44.99] on 2015/11/10 23:28:54
It *could* have been an accident.
 Rob Boss
#26329 posted by Shambler [92.22.44.99] on 2015/11/11 16:32:55
20 years deceased middle-aged softly-spoken hippy artist vs the most popular e-sports in the world on the opening night of Blizzcon:
http://3.bp.blogspot.com/-B3jofEPjsAw/VkNd5rKLAfI/AAAAAAAAAdA/y4maUJI3jqI/s1600/robboss1.jpg
 Also, Happy Little Eldar!
#26330 posted by Shambler [92.22.44.99] on 2015/11/11 16:33:15
 #26330
#26331 posted by Kinn [86.139.243.200] on 2015/11/11 16:42:37
Slammin' 'Ham, Sham!
 I Learned Something New Today
#26332 posted by Rick [75.65.153.192] on 2015/11/11 19:38:06
Reading user comments for Fallout 4 on Steam, I learned that "mostly positive" actually means "almost 10%".
#26333 posted by JneeraZ [12.252.11.134] on 2015/11/11 19:41:22
I'm about 6 hours in ... I have nothing but positive things to say. It's amazeballs.
#26334 posted by Scampie [72.12.65.92] on 2015/11/11 21:43:31
The Fallout fandom has long been some of the worst scum on the internet, it doesn't matter how good/bad FO4 is; if even the slightest changes to the formula was made, they'd be going apeshit. We're not even a tenth as fanatical about Quake as some of those fuckers are about Fallout.
I haven't played it... but half my friends list on Steam has been playing constantly since it came out. I highly doubt they would be playing so much if it was terrible.
#26335 posted by Zwiffle [71.13.169.66] on 2015/11/11 22:05:17
Fallout and Elder Scrolls scratch an itch that's difficult to get scratched otherwise. I don't particularly find them very enthralling, but they're not awful. They're just good at being a single player MMO.
 Or, You Know, This
#26336 posted by Zwiffle [71.13.169.66] on 2015/11/11 22:07:47
#26337 posted by JneeraZ [12.252.11.134] on 2015/11/12 01:17:01
Eh, that's people focusing on shit that doesn't matter. At all. :)
That's forest-for-the-trees type stuff.
#26338 posted by Rick [75.65.153.192] on 2015/11/12 01:41:09
Eh, I wasn't going to buy it. I was just surprised at all the negative comments. When it drops to 1/2 price maybe I'll buy. I don't think my video card meets minimum specs anyway.
 FO4
#26339 posted by mfx [77.180.148.148] on 2015/11/12 01:50:34
Enough betatesters bought it by now, maybe in half a year it is free of bugs/glitches.
 FO4
#26340 posted by Shambler [92.22.44.99] on 2015/11/12 11:27:33
Been watching CohhCarnage play it, and by that I mean "watching CohhCarnage wrestle with the kittens his wife placed on his head mid-stream". I think this shows off the game quite well.
It's a shameless post-Apoc Skyrim mod, with an emphasis on collecting every fucking piece of crap in the game, and a load of sim village bollox thrown in. The combat looks kinda good, on the rare occasions you actually encounter it and don't spent the whole time in dismal ruined buildings picking up staplers and cigarette butts from a decrepit desk. The outside bits looks sweet graphically, especially the day/night cycle, the dismal ruined buildings less so, especially with the bland pip-boy lighting.
Basically if you like endless fucking around in a wasteland environment and fighting at least 2 monsters every 10 minutes, great. For me....it doesn't quite inspire me enough.
 Big Sandbox Games
#26341 posted by ijed [200.73.66.2] on 2015/11/12 12:34:28
Are always about playing with your action man figure, dicking about combining springs with sprockets so your gun doesn't become useless at shooting mutated dogs, cops or zombies. Or collecting dog hides to turn into a magical helmet of +1 dex.
I couldn't get into stalker, GTA, WOW or any of the other most awesomest games ever either.
I'm sure there is a game hidden within all the fluff, but I can't be arsed to dig it out.
#26342 posted by Lunaran [24.56.201.253] on 2015/11/12 12:46:42
I didn't know big sandbox games were ever about combining sprockets with dog cops or whatever
#26343 posted by skacky [90.0.189.225] on 2015/11/12 13:19:36
Well, Fallout 4 is Fallout 3 except worse, which was hard to do, but always bet on Bethesda to fuck something up further.
- The dialogue system is one of the worst I've ever seen in an RPG. No speech checks and other similar stuff. In FO1, if you had enough speech and intelligence points, you could argue with a character and convince them to kill themselves. This was ONLY if you had high enough points there, with additional dialogue options. How rad is that? And I'm not counting the countless NPCs with additional dialogue options. Make a low intelligence character in FO2? People treat you like a dumbass and Vault City considers you too much of an untermensch to enter their city. There is nothing like this in FO4. You are stuck with 4 miserable choices and you don't even know what your character will say before you select the reply.
- Virtually zero choices & consequences and almost no karma, resulting in quests that generally end the same way with each playthrough. The Junktown situation could be dealt with in many ways in FO1 for instance, and the consequences of your actions could be felt both immediately and later on.
- Recycled story from FO3, except with inverted roles this time. Boring.
- Completely static factions; at least NV tried to be like the first two games in that regard: you could join/betray factions and your choices had a lasting impact. Here? Nada.
- It also goes without saying the game is ugly as sin, but it also bears little to no relation with the original artstyle that was still somewhat there in FO3 and NV. It's all cutesy and stuff now.
Bethesda clearly has learned nothing from Obsidian. There's a couple reasons why NV sucks less than FO3: better writing and better RPG systems. FO4 has none of that and does away with the few things FO3 did decently.
I'm not even talking about bugs, technical issues and glitches because everyone knows Bethesda games are never finished, but everyone seems to love them regardless. Hell, some of the bugs are exactly the same as in Skyrim!
In the meantime, wake me up when Bethesda makes a decent RPG.
 Slo-mo VATS Is Better Than Paused VATS Tho
#26344 posted by skacky [90.0.189.225] on 2015/11/12 13:21:18
#26345 posted by JneeraZ [76.182.53.183] on 2015/11/12 13:52:45
I feel like I'm playing a totally different game. Loving Fallout 4.
"It also goes without saying the game is ugly as sin"
They don't have the greatest graphics engine for sure but this is heads and shoulders above the brown/green mush that was Fallout 3 and the drab brown/grey that was NV.
 Skacky's Points.
#26346 posted by Shambler [92.22.44.99] on 2015/11/12 14:14:36
Go along with some other views I've seen, that this is sort of Rage2, with far too much FPS and far too little RPG.
If only I'd seem the slightest bit of evidence of that, I might actually be interested.
#26347 posted by skacky [90.0.189.225] on 2015/11/12 19:59:51
And the FPS aspect isn't even good, which is another nail in the coffin. It's slightly better than FO3 (weapons pack more of a punch, slo-mo VATS is better than paused) but it's still plagued with lethargic weapon feel and bullet sponge enemies.
#26348 posted by Spirit [92.196.66.44] on 2015/11/12 21:20:48
Has anyone ever made a map (think cartography) of the Quake universe?
#26349 posted by FifthElephant [82.24.73.240] on 2015/11/12 21:22:10
I wish!
 Spirit.
#26350 posted by Shambler [92.22.44.99] on 2015/11/12 21:27:26
I have a very vague recollection someone did at some point....but can't recall any details. Nice idea though!
#26351 posted by Zwiffle [71.13.169.66] on 2015/11/12 21:51:37
What would that even look like?
#26352 posted by Lunaran [24.56.201.253] on 2015/11/12 22:18:56
I'm not sure there's even agreement on whether they're dimensions or planets or what.
Fat Controller described it in the readme for something or other once as a "multifaceted hedron" (I think), so I've just sort of gone with that. It's infinite as long as people want to keep writing dark level stories in it.
Every new texture set's a new dimension!
 Several Cartographic Maps Would Be Needed
#26353 posted by mankrip [66.102.8.199] on 2015/11/13 21:49:27
 Maps
#26354 posted by Kinn [86.175.217.138] on 2015/11/13 22:10:08
Saying each episode is a different dimension is flawed.
Episode 1 definitely hops around. I'm sure E1M6, E1M8 and whatever the name of the chthon map is, exist in different dimensions to the other E1 maps - are those metal maps in the same dimension as E3 though?
Right now I'm thinking it's probably just some sort of multifaceted hedron, as Lun says, or perhaps a metadimensional geoscape. Maybe even a pan-physical multiverse.
 Thinking With Slipgates
#26355 posted by mankrip [66.249.88.154] on 2015/11/13 23:27:23
Well, that makes sense. Every map transition that goes through a portal can signal a transition between different dimensions/worlds.
That leaves the maps connected through arch exits as the only ones that surely belongs to the same place.
 Bad Headcanon Time
#26356 posted by onetruepurple [93.105.177.53] on 2015/11/13 23:33:15
Metal maps Are set in the "bad future" that awaits the universe if Shub-Niggurath's plan is successful.
#26357 posted by JneeraZ [12.252.11.134] on 2015/11/13 23:37:00
 STAY SAFE FRENCHIES
#26358 posted by Zwiffle [71.13.169.66] on 2015/11/13 23:40:15
#26359 posted by onetruepurple [93.105.177.53] on 2015/11/13 23:43:17
As we all know, sales = quality.
Err how about no.
 Re: Geographic Quake Universe Map
#26360 posted by Zwiffle [24.241.228.118] on 2015/11/14 00:47:19
 Fallout 4 Is Great
#26361 posted by FifthElephant [82.24.73.240] on 2015/11/14 00:48:32
I don't need 12 million sales to say that. It could have sold 3 copies and I would stand by it.
#26362 posted by JneeraZ [12.252.11.134] on 2015/11/14 00:55:21
More people playing it simultaneously than GTA V.
It's god awful.
 I'm Fine.
#26363 posted by Daya [90.47.231.46] on 2015/11/14 01:40:16
 Warren
#26364 posted by skacky [90.0.189.225] on 2015/11/14 01:45:18
Popular doesn't necessarily mean good. :^)
#26365 posted by JneeraZ [12.252.11.134] on 2015/11/14 02:02:19
The cry of the hipster.
#26366 posted by skacky [90.0.189.225] on 2015/11/14 02:23:46
Not really. McDonalds is very popular but it's shit food.
#26367 posted by skacky [90.0.189.225] on 2015/11/14 02:24:32
I also enjoy popular games, when they're actually good. Like The Witcher 3, for instance.
#26368 posted by FifthElephant [213.205.253.236] on 2015/11/14 07:55:11
Religion is also popular. And bad.
Which is why I wouldn't fight popularism as q good metric for quality
 Yeah
#26369 posted by stevenaaus [122.108.190.245] on 2015/11/14 10:00:20
But it makes it hard to argue against
 One Direction Sold 12 Million Albums In Their Career, Hth.
#26370 posted by Shambler [92.22.44.99] on 2015/11/14 10:49:57
Also, Warren, please make a FO4 mod that simply adds proper shadows to the pip boy torch / light, just like Gothic 3 could do waaaay back a fucking decade ago. Then it won;t look like shit, then it might be slightly appealing.
#26371 posted by Kinn [86.175.217.138] on 2015/11/14 11:31:00
The Transformers films must be amazing, going by Warren's metric.
#26372 posted by JneeraZ [76.182.53.183] on 2015/11/14 12:27:48
You're all WAY too easy.
At any rate, I'm loving Fallout 4. Sorry that you're not. :)
 So About Bal
#26373 posted by Vigil [37.219.224.240] on 2015/11/14 12:55:54
Anyone know if he's okay?
#26374 posted by Scampie [72.12.65.92] on 2015/11/14 13:59:27
Yes, he's fine, and playing Fallout4 as we speak.
 The Transformers Films Are Amazing
#26375 posted by mankrip [66.249.88.159] on 2015/11/14 17:46:06
 Gamekings
#26376 posted by madfox [84.84.178.104] on 2015/11/14 18:09:34
and I fall out 4 the screen.
 #26358
#26377 posted by JPL [82.234.167.238] on 2015/11/14 20:01:44
Thanks Zwiffle.... It has been a sad day for freedom.
 Daya
#26379 posted by adib [66.102.8.209] on 2015/11/16 17:22:58
Good to hear.
 Sandy Petersen AMA Today
#26380 posted by Zwiffle [71.13.169.66] on 2015/11/16 18:25:00
Sandy Petersen is doing an AMA on http://www.reddit.com/r/iama today, I think around 1pm EST.
AMA Reddit thingy
As I keep repeating (forced to do so by the cruel lashings of Pit and Ben, my taskmasters), I am doing an AMA today - it's just about an hour from now. It will be on the IAMA sub-reddit (of course).
 Tell Him
#26381 posted by FifthElephant [31.92.227.54] on 2015/11/16 19:18:17
About the map jam!!
#26382 posted by onetruepurple [93.105.176.30] on 2015/11/16 19:26:56
How big is Cthulhu's penis?
Cthulhu reproduces by fission, not sex. As a shape-shifter, however, he can turn his whole body into a giant dick joke.
This guy gets it.
 Sandy Petersen
#26383 posted by mankrip [66.249.88.154] on 2015/11/16 23:23:38
Sometimes he makes some kinda bold allegations:
"In fact, I designed 20 out of Doom's 27 levels."
Designed or co-designed? It's hard to believe that Romero and the others together made only a such small fraction.
#26384 posted by FifthElephant [82.24.73.240] on 2015/11/16 23:33:23
If it was Doom 2 or one of the other episodes I would not be surprised. I did hear that one of the versions was almost entirely sandy.
 Oh LOL
#26385 posted by mankrip [66.249.88.154] on 2015/11/16 23:52:06
"Hey Sandy! I work in mobile game development, and one thing I've been thinking about a lot is how to get more women (and please don't take this as an insult) in your age group interested in game design?"
"Sandy is actually a man."
 Oh God Hahhahahahahahhahaa
#26386 posted by onetruepurple [93.105.176.30] on 2015/11/16 23:56:36
 Spongebob
#26387 posted by madfox [84.84.178.104] on 2015/11/17 00:09:48
I'm a squirrel!
 Func_DoomJam
#26388 posted by negke [31.18.227.54] on 2015/11/17 11:19:38
A brainfart.
Replaying this Doom wad by Aard, Biff and Lun, I thought it might be a nice side project / mini event to do something like that again. The basics of Doom mapping are very easy to pick up and there are several advanced tools available, like DoomBuilder (think TrenchBroom for Doom). Would be cool to have a little jam-type of event where we made a bunch of simple levels just for the fun of it - especially coming from a non-Doom mapping background for the most part, thus perhaps less pressure for perfection.
 I Like The Idea
#26389 posted by skacky [90.0.58.112] on 2015/11/17 13:13:18
#26390 posted by JneeraZ [76.182.53.183] on 2015/11/17 13:14:36
If a ZIP was provided with all the necessary tools or something, I could be down with that. A simple DOOM jam sounds fun...
#26391 posted by Scampie [72.12.65.92] on 2015/11/17 13:30:17
I'd only do it if there was a 7z with all the necessary tools
 Slow Clap
#26392 posted by DaZ [89.168.60.163] on 2015/11/17 13:57:07
#26393 posted by Rick [75.65.153.192] on 2015/11/17 14:15:38
A few years ago I got the idea to finish an old Doom map I started well over 10 years ago, but never really finished.
I installed DoomBuilder and started playing around. Though I quickly got sidetracked and the map is still unfinished, I don't recall it being all that hard to get used to working with the editor. I think the only other program I had to get was some kind of texture manipulator.
 Don't Forget The Readme Or Otp Will Be Lost
#26394 posted by Spirit [80.187.112.109] on 2015/11/17 14:27:24
#26395 posted by negke [31.18.227.54] on 2015/11/17 14:30:41
All you need is Doombuilder, preferably one of the latest dev builds of GZDoombuilder, and of course the Doom2 iwad. Should work out of the box; if not, you might need to install SlimDX, too. While you're at it, grab some source port for for easier playing/testing, e.g Zdoom or prBoom.
You can load one of the original maps to see how things work. Basically, what you do is draw the layout of the level and compartmentalize everything into sectors (DB does this automatically) which then can be assigned different floor/ceilings heights. There's a 3D mode for texture alignment, and so on.
 Doombuilder
#26396 posted by DaZ [89.168.60.163] on 2015/11/17 16:15:10
Downloaded it to have a look, seems very cool to use but it crashes every few minutes with no error msg :P
#26397 posted by JneeraZ [12.252.11.134] on 2015/11/17 16:48:52
Got it all running and I'm running around in a Doom 2 box level ... let's do this! :)
 I'm In But Only If We All Use This For Background Music
#26398 posted by onetruepurple [93.105.176.50] on 2015/11/17 23:13:09
#26399 posted by necros [64.233.172.241] on 2015/11/17 23:27:09
I'm in!
#26400 posted by mankrip [66.102.8.199] on 2015/11/18 01:24:57
Are there any modern games that aren't plagued by dialogue? Are modern gamers like Rufus from Street Fighter IV?
Case in point, military shooters. Why doesn't the soldiers STFU?
#26401 posted by JneeraZ [76.182.53.183] on 2015/11/18 15:49:18
OTP - This comment wins.
"An FPS about Nothing."
#26402 posted by JneeraZ [76.182.53.183] on 2015/11/18 15:49:45
And for seriousness, I'd be in for this. Doom editing has come a LONG way since I last dabbled. This is actually fun ...
 Guys
#26403 posted by Shamblernaut [121.45.231.146] on 2015/11/18 16:48:56
Why are there so many tools in the toolchain for quake? Why has nobody combined them into a single tool with command line options for skipping a step?
I would have thought that for intercompatibility between tools this would be a good idea.
#26404 posted by adib [200.217.4.26] on 2015/11/18 16:56:32
Modularity? Cohesion?
#26405 posted by JneeraZ [76.182.53.183] on 2015/11/18 17:00:07
My guess is because it's never become a priority.
#26406 posted by metlslime [50.150.122.79] on 2015/11/18 17:15:37
people are probably satisfied enough using separate tools, plus it does mean you can mix and match your favorite variant for each step.
 #26403
#26407 posted by Kinn [86.175.217.138] on 2015/11/18 17:26:27
All editors are set up to run bsp, light, vis without the user having to care whether they are 3 .exes or 1.
If it ain't broke...
And yeah, it allows mix and match, although I can't personally think of a reason not to use ericw's variants for everything now, but hey.
#26408 posted by Rick [75.65.153.192] on 2015/11/18 17:42:53
Funny things happened in my wish map when I switched from the Light where color was first added to ericw's version (from last year to be fair). It seemed like some lights disappeared, so I changed back.
If I can get time to start working on the map again I'll try to figure out what was wrong. As I best remember, they were weird little fill lights with values like light 5 delay 1. Maybe it was just a small bug that has been fixed.
#26409 posted by mankrip [66.102.8.189] on 2015/11/18 17:52:55
For mapping, there aren't too many tools; unless you count texture/wad creation/editing, which can be a tricky pain indeed.
#26410 posted by Spirit [92.196.68.14] on 2015/11/18 18:57:26
hmap2 is all-in-one but still needs to be called differently for each step.
 And What Would Be The Benefit
#26411 posted by SleepwalkR [79.195.7.98] on 2015/11/18 20:51:56
of having a single tool over having three?
 Lol
#26412 posted by DaZ [89.168.60.163] on 2015/11/19 03:03:26
 The Benefits
#26413 posted by Shamblernaut [121.45.231.146] on 2015/11/19 03:49:39
I guess simpler workflow, less mixing and matching of tools, a more consistent end product that is easier to trace errors?
I'm not implying that there is anything wrong with the current system. I just wondered why nobody ever combined them.
 Where Is Than, Does Anyone Know?
#26414 posted by Drew [68.148.86.57] on 2015/11/19 04:06:30
playing fallout 4?
make him return please.
 ^
#26415 posted by Blitz [24.56.254.199] on 2015/11/19 07:37:47
I met him 2-3 months ago, seemed like he was pretty busy with work & real life stuff and said he doesn't see much of what goes in the Quake community anymore...
 Way To Miss Out
#26416 posted by onetruepurple [213.227.95.2] on 2015/11/19 08:44:51
On 10 Q1SP jams.
 Warren
#26417 posted by negke [31.18.227.54] on 2015/11/19 09:40:35
Cool. Maybe a discussion thread is in order at some point if a bunch of people are interested in doing this.
 Drew
#26418 posted by than [153.142.97.177] on 2015/11/19 10:20:20
Hello.
Yeah, I'm kinda busy lately so haven't really been following Quake as much as I used to. Haven't had time for Fallout 4 yet, but started playing Witcher 3 a bit. Both games seem like massive time-sinks.
Of course, being busy isn't much of an excuse, since a lot of others on here have their hands full with work and family and still find the time to jam once in a while.
I'll have to try harder I guess :D
 #26413
#26419 posted by Kinn [86.175.217.138] on 2015/11/19 11:25:40
I guess simpler workflow
Whether it's one executable or three you are still running a single batch file or pressing a single button in your editor UI. No difference. It's transparent to the end user.
less mixing and matching of tools
That's a removal of choice, not a benefit. Anyway you don't have to mix 'n' match at all, just go to ericw's page and get the latest. Job done.
a more consistent end product that is easier to trace errors?
I don't think those are issues that actually exist or would be changed by merging vis, light and bsp into a single exe.
I'm not trying to be a dick, I'm just trying to say I don't think there is a problem here. If you can describe an actual problem that happens when mapping that backs up what you are saying then that would be different.
#26420 posted by JneeraZ [12.252.11.134] on 2015/11/19 11:47:03
"Anyway you don't have to mix 'n' match at all, just go to ericw's page and get the latest. Job done."
Sure, but that's a fairly recent development in the total of Quake's lifetime. In past years there has been a lot of mixing and matching the proper BSP tool, for example, depending on what you needed/wanted for your map.
 ^
#26421 posted by necros [64.233.172.241] on 2015/11/19 14:09:45
Which I would say is a good thing..?
#26422 posted by JneeraZ [12.252.11.134] on 2015/11/19 14:12:14
It's a good thing, for sure. But it also helps explain why nobody has bothered to make a universal compile tool.
#26423 posted by Kinn [86.175.217.138] on 2015/11/19 14:47:26
I wouldn't be against merging tools if there was an actual reason to do it.
Only thing I can think of is if light and vis could use some data that would normally get lost after the bsp stage. One thing that springs to mind is the func_detail stuff, but that is solved currently by outputting the prt2 file.
 Guys
#26424 posted by Shamblernaut [121.45.231.146] on 2015/11/19 16:38:37
Please don't misconstrue me, I'm not saying anything is wrong with the current setup. All I was wondering is why it was never merged into one.
The discussion has segued me into another usage, a tool with multiple methods included.
a-tool.exe blah.map -light_tyr
a-tool.exe blah.map -light_ericw
a-tool.exe blah.map -light_argh
a-tool.exe blah.map -light_bjp
At this point all I'm doing is thinking out loud. If you hate these ideas then that's cool too, they're just ideas.
And I'm certainly not experienced enough as a programmer to make this happen anyways, so at best it's a thought exercise.
#26425 posted by Kinn [86.175.217.138] on 2015/11/19 17:31:16
a-tool.exe blah.map -light_tyr
a-tool.exe blah.map -light_ericw
a-tool.exe blah.map -light_argh
a-tool.exe blah.map -light_bjp
But...but...why?
 Kinn
#26426 posted by Shamblernaut [121.45.231.146] on 2015/11/19 17:48:33
why my examples or why my thoughts? or both?
#26427 posted by Kinn [86.175.217.138] on 2015/11/19 18:28:13
Why would you want a light tool that has options to emulate various other (old, mostly obsolete) light tools - just use the genuine article.
Who would write and maintain this "history of light tools" tool? Who on earth would want to use it?
#26428 posted by JneeraZ [76.182.53.183] on 2015/11/19 18:33:32
The maintenance is the largest hassle I see there. One of those light utils gets updated, now someone has to go into the monolithic app and make those same changes ... not a job I would envy.
 Ok Sure
#26429 posted by Shamblernaut [121.45.231.146] on 2015/11/19 19:12:27
Then why is having the ability to mix and match tools better? What I was suggesting, in my awkward way, was a single tool that compiles, vis and lights, using whatever method you select via command line options, rather than multiple tools.
It's largely academic as it will never be made anyway, but surely an approach like this has benefits for those who for whatever reason would be switching and changing executables in JH or similar.
 Look
#26430 posted by SleepwalkR [79.195.4.65] on 2015/11/19 19:54:25
I'm not saying anything is wrong with the current setup.
Which is why no one has bothered with your proposal. A combined tool would be more complex and thus harder to maintain while having no benefit whatsoever. There's nothing else to discuss here.
#26431 posted by ericw [108.173.17.134] on 2015/11/19 19:56:29
Shamblernaut, are you looking for ease of launching all 3 tools at once? Someone could write a wrapper program like:
qcompile -bspopts ... -visopts ... -lightopts ...
There's also necros's gui, or just make a custom batch file.
There is a real benefit to mixing and matching. Rebb's qbsp has some advantages over the one in my tools, though I pulled in some of his changes in the latest tyrutils-ericw release.
#26432 posted by Shamblernaut [121.45.231.146] on 2015/11/19 20:22:29
Actually ericw, I'm really happy with your tools paired with the JH interface to be honest. :)
I will have a look at necros' gui as this is the first I've seen it mentioned, sounds interesting.
As I said, it was more musing out loud and enjoying the conversation than anything actually practical.
 Shamblernaut
#26433 posted by [91.219.237.244] on 2015/11/19 21:18:01
Hmap2 does exactly what you suggest.
 Ongoing Development
#26434 posted by Preach [77.99.55.146] on 2015/11/19 21:30:55
Then why is having the ability to mix and match tools better? What I was suggesting, in my awkward way, was a single tool that compiles, vis and lights, using whatever method you select via command line options, rather than multiple tools.
Because the people who developed multithreaded vis were not the people who developed dirtmapping. In the monolithic tool world, if these people each added them to a different fork of the tool, you'd have to trade off one for the other, or wait for someone to merge them together.
 And Merging Code Can Be A Pain.
#26435 posted by mankrip [66.102.8.204] on 2015/11/19 23:06:25
#26436 posted by necros [64.233.172.251] on 2015/11/19 23:26:43
I wasn't going to say anything until it was done but I'm working on a new version of the compiling gui which should be way more flexible and let you save settings and workflows, so stay tuned...
#26437 posted by Lunaran [66.235.55.196] on 2015/11/20 00:06:20
fuuuck, I would really want to make another doom2 map for a func doom2 jam but I reallllly don't want it to be right now :(
also, I've had a big retro-post-mortem writeup on the map metlslime mentioned sitting in the pipe waiting to get finished for ... nine months now? about what I'd do differently but moreso about how doom LD conventions differ from quake LD conventions.
#26438 posted by necros [172.98.67.35] on 2015/11/20 01:36:52
i don't mind waiting if it means we can get more people on board for this.
#26439 posted by JneeraZ [76.182.53.183] on 2015/11/20 02:02:08
Yeah, no rush. God knows I don't REALLY have time for this ... but I was going to do it anyway. :P
#26440 posted by Scampie [72.12.65.92] on 2015/11/20 02:18:25
Yeah, I didn't want to mention it... but kind of busy with a map for Sock's mod, learning how to do Doom mapping might be a bit much to throw on top. I've never made a Doom map, but it would be fun to learn and make one.
 A Website Where Modders And Mappers Can Download Entities And Such
#26441 posted by Daya [81.250.125.67] on 2015/11/20 15:26:25
Some days ago Jon on the#terrafusion irc chat suggested a website similar to Doom Bestiary, where people could download monsters, weapons and items for them to use in their maps/mods.
Each entities would also have their .qc files alongside their models and sounds of course, but the website could also tell people how to implement them (download qc1.06, text editor of choice, compiler, etc.).
The complicated part is for the weapons however, as they need bit slots. But that can be solved by having a section dedicated to weapons and teach people how to properly implement them (weapons.qc part, how do bitslots work and how to implement them according to the slots used by other weapons).
Me, I'm all in. That would make creating maps, mappacks and mods easier when we're looking for entities that are out of mods of vanilla quake, and that would make people that make entities for the hell of it a way to share them without resorting to creating a map or mod. I'd also deliver my stuff in there was well as my mod's sourcecode (something happened with the mail I sent to Preach, so I'm resorting on creating my own monsters).
#26442 posted by mankrip [66.249.88.199] on 2015/11/20 17:25:31
 DoomJam
#26443 posted by negke [31.18.227.54] on 2015/11/20 20:58:18
Sure thing, it can wait a little. I'm actually surprised this many people would be up for it.
#26445 posted by mankrip [66.249.88.154] on 2015/11/21 22:48:12
Should Quake engines replace QC with this?
http://lhartikk.github.io/ArnoldC/
#26447 posted by stevenaaus [49.182.0.183] on 2015/11/22 01:33:31
He should make an ArnieHub and self-host like Linus.
#26448 posted by adib [177.17.119.133] on 2015/11/22 03:07:48
Do robots dream of electric sheep?
http://imgur.com/gallery/kDTbkhS
#26449 posted by Spirit [92.196.7.27] on 2015/11/22 12:40:57
 The Quakes
#26450 posted by madfox [84.84.178.104] on 2015/11/22 15:15:14
they sure dropped out before their hair could fall in tune.
 DoomJam
#26451 posted by quakis [86.4.149.240] on 2015/11/22 17:16:27
I'm up for attempting something if it happens. Still have a Doom mapping itch since contributing a level for 50 Shades of Graytall.
Speaking of the Jam - a suggestion, mainly because it worked well in the project above;
Boom (Doom Format) and maps tested using PrBoom+ -complevel 9 info for maximum compatibility across engines and help avoid Zdoomism mapping mistakes.
These might be useful tutorials/references for those who haven't mapped for Doom before; Doomworld Link. There is also Slade3 as an alternative editor. It will also provide an easier means to edit the final wad compilation at the end.
I might repost this if a DoomJam specific thread is opened.
 50 Shades
#26452 posted by Kinn [31.48.139.161] on 2015/11/22 17:54:31
http://onemandoom.blogspot.co.uk/2015/09/50-shades-of-graytall-50shadeswad.html
...limiting the available textures to what are widely considered to be the three least attractive options - DOORTRAK, GRAYTALL, and FIREBLU...
...create a mapset whose limited capacity for visuals forced the authors to focus on the aspects of level design related to gameplay...
Note the bolded bit. That's what they'd like to happen. In my experience though (and this often happens with "greybox" map projects) is that the opposite happens - mappers just spend all their time trying to come up with novel and clever ways to use the limited textures and wanking over geocomp-style funky brush work.
 Oh Yeah
#26453 posted by Breezeep_ [108.53.84.156] on 2015/11/22 21:07:25
I'd be totally up for a Doom jam!
#26454 posted by negke [31.18.227.54] on 2015/11/22 21:41:05
It would have to be vanilla Doom 2, no Boom, no high-limit, no fancy stuff. Keeping it simple for the people here who are new to Doom mapping, and in order to maintain a fun jam character. And in this sense, only Func regulars and lurkers, no public hyping.
 I Wont Be Participating
#26455 posted by FifthElephant [82.24.73.240] on 2015/11/22 21:43:39
but I think vanilla doom 2 and no crazy stuff like negke said is probably the way forward. Although I already did hype the jam to Brett Harrell :P
 Good Post, Negke
#26456 posted by Breezeep_ [108.53.84.156] on 2015/11/22 21:51:26
I hope we're allowed to have custom sky replacements and custom music in our levels.
#26457 posted by Lunaran [66.235.55.196] on 2015/11/22 22:38:14
If it's vanilla doom2: music will work, sky won't.
#26458 posted by quakis [86.4.149.240] on 2015/11/22 22:44:55
No problems with vanilla Doom 2 - but not even limit-removing?
#26459 posted by JneeraZ [76.182.53.183] on 2015/11/22 23:45:58
It's a map jam ... I can't imagine you'll have time to hit limits.
 No Public Hyping
#26460 posted by DaZ [89.168.60.163] on 2015/11/23 00:23:04
because we wouldn't want level designers to hear about a map jam would we :P
#26461 posted by quakis [86.4.149.240] on 2015/11/23 01:00:22
I'm no expert on vanilla limits, but there is a high chance the visplane or seg limit will be hit before you even realise it - even within the first area depending on your intentions.
If we're speaking strictly vanilla doom2.exe, better keep close tabs on these. Any cases of visplane-overflow crashes or HOMs caused by seg-overflow in either doom2.exe or similar classic-engine (Chocolate Doom) will need to be hunted down and fixed - often by reducing scene complexity or blocking line of sight.
If there is no concern regarding doom2.exe compatibility - as long as it works in a modern engine - you might as well classify this jam as a limit-removing project. The Doom community is pretty specific about engine compatibility, especially for vanilla doom2.exe.
Just bringing this stuff up to avoid potential problems creeping up later and ensure that the Jam's outline is as intended.
#26462 posted by FifthElephant [82.24.73.240] on 2015/11/23 01:11:40
Quakis, I highly doubt it's vanilla limits specifically, but some source ports support room-over-room and sloped floors etc which restricts the playability of the wad.
#26463 posted by Rick [75.65.153.192] on 2015/11/23 02:32:25
I made some pretty big Doom levels without ever seeing either of those two errors. I actually don't think I'd even heard of them until now.
 Well, Yes
#26464 posted by negke [31.18.227.54] on 2015/11/23 09:46:29
Quakis is right. If you make stuff too complex, e.g. too many details/sidedefs visible at once, there'll be HOMs and such. This does not occur when playing the level in a limit-removing port.
When I say vanilla, I mean it in a somewhat loose sense - if something needs HOM protection, it's okay; just no OTT stuff or megamaps.
 Quakis
#26465 posted by Breezeep_mobile [70.192.66.160] on 2015/11/23 13:57:58
There exists a source port that allows you to see if a certain area in a map is going over the rendering limits: http://remood.org/standard/index.php?page=chocorenderlimits&guid=none
 @Breezeep
#26466 posted by quakis [86.4.149.240] on 2015/11/23 18:45:36
Thanks, was unaware of ChocoRenderLimits.
 STRAFE Live Stream
#26469 posted by killpixel [174.48.226.30] on 2015/11/25 06:29:05
https://www.youtube.com/watch?v=jCI230nKQEY
for dev purposes, they couldn't get the stream to be private.
 It's Not A Good Map Unless ...
#26471 posted by Lunaran [66.235.55.196] on 2015/11/28 01:11:46
... you spawn facing a key you can't get, a megahealth, and ten monsters' asses.
 Just Their Asses?
#26472 posted by DaZ [89.168.60.163] on 2015/11/28 01:18:37
 Doom Map Jam
#26473 posted by FifthElephant [82.24.73.240] on 2015/11/29 14:49:05
Why not do a Doom 64 EX map jam? This game is woefully under-supported by the community.
https://doom64ex.wordpress.com/
#26474 posted by JneeraZ [76.182.53.183] on 2015/11/29 16:17:55
Well...
"No graphics or sounds from Doom II have been reused in Doom 64; instead, it features completely new sprites, textures, levels and sounds and features a completely different art style."
...
#26475 posted by onetruepurple [93.105.176.67] on 2015/11/29 16:21:09
#26476 posted by Lunaran [66.235.55.196] on 2015/11/29 22:07:18
then why the fuck is it called doom anything
 Doom64
#26477 posted by ijed [190.22.76.191] on 2015/11/29 22:28:14
 OTP Is Trollin Yo
#26478 posted by FifthElephant [82.24.73.240] on 2015/11/29 22:39:01
I really hope Lun wasn't thinking that egypt shot was from Doom64. :P
Doom64 stands out as a really great re-imagining of Doom. It has way more atmosphere, has a great soundtrack and art style.
It's sadly missing the Arch-vile and Revenant but it's worthy of the Doom name far more than Doom 3 ever was.
#26479 posted by necros [172.98.67.24] on 2015/11/29 22:41:44
hmm, just tried it (never played it on the n64). it's pretty cool, like a mod. :)
#26480 posted by FifthElephant [82.24.73.240] on 2015/11/29 22:58:12
It really comes into its own when you get to the hell levels around level 8 or 9. It's more similar to Quake in atmosphere.
#26481 posted by Lunaran [66.235.55.196] on 2015/11/30 05:38:04
skidding off a dark road into a ditch is more worthy of the Doom name than Doom3 was
#26482 posted by skacky [90.0.188.180] on 2015/11/30 12:33:38
Doom 64 is what Doom 3 should've been. It's an excellent game, stronger than Doom 2 in most aspects though it lacks the Revenant. I wouldn't mind a Doom 64 EX jam.
 Seems
#26483 posted by ijed [200.73.66.2] on 2015/11/30 13:10:05
#26484 posted by Lunaran [66.235.55.196] on 2015/12/01 05:48:09
There's a livestream called Salty Bet
http://www.saltybet.com/
that's a continuous endless tournament between AI playing every character from every fighting game ever. It's in no way balanced and viewers can place fake bets with fake dollars.
Seeing it made me instantly wish for a 24/7 livestream of a bot playing Doom wads.
#26485 posted by Scampie [72.12.65.92] on 2015/12/01 05:52:55
Make your dreams a reality
 Lunaran
#26486 posted by negke [31.18.227.54] on 2015/12/01 10:12:11
#26487 posted by Lunaran [66.235.55.196] on 2015/12/01 13:27:22
scampie: YES
negke: YES
#26488 posted by necros [172.98.67.117] on 2015/12/02 03:31:12
at first glance, it might seem like doing a bot to play doom levels would work, except that as soon as any weird jumping across between sectors occurs, the AI might be confused.
you can see in the wolf ai that it is just following across cells (or whatever the term is for wolf cube spaces).
#26489 posted by Lunaran [66.235.55.196] on 2015/12/02 07:23:52
I think it's 'eisencuben.' probably
 STACKENBLOCHEN
#26490 posted by Lunaran [66.235.55.196] on 2015/12/02 07:24:08
#26491 posted by Scampie [72.12.65.92] on 2015/12/02 07:34:28
BJ Blazkowicz was just his code name, his real name was actually 'Wolf Einstien'
(Why is there no Wolf icon? we have fucking Counterstrike Serious Sam and Daikatana, but no Wolf?)
#26492 posted by Lunaran [66.235.55.196] on 2015/12/02 09:49:58
#26493 posted by FifthElephant [82.24.73.240] on 2015/12/02 13:12:29
Someone implement that icon, stat.
To be honest though most of the icons arent being used.
 This One Is Been Used A Lot.
#26494 posted by adib [186.228.0.26] on 2015/12/02 15:31:43
 <-- TrenchBroom Icon FTW
#26495 posted by SleepwalkR [130.149.243.224] on 2015/12/02 15:53:39
 Just Replace The Counterstrike Icon
#26496 posted by czg [212.16.188.76] on 2015/12/02 16:11:29
because lmao counterstrike
 <--- Fleshlight
#26497 posted by FifthElephant [82.24.73.240] on 2015/12/02 17:10:52
 Oh Yeah I See It Now
#26498 posted by czg [212.16.188.76] on 2015/12/02 17:28:05
 Why The Fuck Is There A Pitfall Icon?
#26499 posted by onetruepurple [213.227.95.2] on 2015/12/02 18:14:07
 Premium Icons/Stickers Needed
#26500 posted by PuLSaR [83.139.136.202] on 2015/12/02 18:43:12
#26501 posted by JneeraZ [76.182.53.183] on 2015/12/02 18:49:50
func_dlc
#26502 posted by Lunaran [66.235.55.196] on 2015/12/02 21:01:44
honestly I'd be excited about a wolf icon just because it'd make both rows the same length
 Dat Offset Doe
#26503 posted by Kinn [86.155.172.32] on 2015/12/02 21:06:41
 Surely
#26504 posted by onetruepurple [88.156.138.232] on 2015/12/02 21:18:39
We could get enough new icons to have a third row of even smaller length.
 We Should Have An Icon Jam!
#26505 posted by Kinn [86.155.172.32] on 2015/12/02 21:23:15
#26506 posted by Zwiffle [71.13.169.66] on 2015/12/02 21:24:35
I am surprised there is no penis icon.
Because reasons.
#26507 posted by Kinn [86.155.172.32] on 2015/12/02 21:27:02
Because 90% of posts would use it?
 <- Yes, This One Is Close Enough
#26508 posted by adib [66.249.88.154] on 2015/12/02 22:18:31
#26509 posted by Lunaran [66.235.55.196] on 2015/12/03 01:39:16
that is the honorary penis icon, yes
 <- Goatse
#26510 posted by Scampie [72.12.65.92] on 2015/12/03 02:50:07
 You Guys Are Very Creative
#26511 posted by Zwiffle [24.241.228.118] on 2015/12/03 02:56:49
 <- Zwiffle
#26512 posted by Scampie [72.12.65.92] on 2015/12/03 02:59:20
RIP :_(
 <-- UR MOM
#26513 posted by JneeraZ [76.182.53.183] on 2015/12/03 10:49:02
 ... My Mom Is A Firm Wedge Aged To Perfection?
#26514 posted by NarNar [104.186.56.220] on 2015/12/03 15:29:11
#26515 posted by adib [186.228.0.26] on 2015/12/03 15:49:54
yes, yo mama is a door stopper.
 James Cameron
#26516 posted by adib [186.228.0.26] on 2015/12/03 15:51:41
 <=
#26517 posted by madfox [84.84.178.104] on 2015/12/03 18:10:39
 <--
#26518 posted by NarNar [104.186.56.220] on 2015/12/03 18:24:13
 David Cameron,
#26519 posted by adib [66.249.88.179] on 2015/12/04 15:54:17
... I mean. Sorry, James.
 Ohhhh
#26520 posted by NarNar [208.118.203.104] on 2015/12/04 16:38:37
That makes a lot more sense. I was like, sure maybe Avatar wasn't all that good, but Aliens tho!
#26521 posted by adib [186.228.0.26] on 2015/12/04 21:49:38
I'm on vacation until Christmas. Too bad retrojam4 deadline is monday.
#26522 posted by mankrip [66.249.88.154] on 2015/12/05 04:02:26
I've gotten busy with some pretty big stuff so I won't be able to finish my map now either. But I'll keep working on it from time to tune.
 Awesome News For Steam Users...
#26524 posted by Shambler [2.96.204.133] on 2015/12/05 12:32:20
http://www.neogaf.com/forum/showthread.php?t=1150389
You can FINALLY, only a decade or so after Steam appeared, actually delete games from your Steam account. Get rid of all the mistaken purchases, missold crap, broken ports, and unwanted garbage you never wanted (unfortunately it's not perfect, e.g. pointless shite like Counterstrike Source Beta came bundled with HL2, so you have to delete the whole of HL2 to flush that particular turd).
At last I can permanently eradicate rubbish like Dark Souls: Fucking Awful Broken Port Edition, and STALKER: Shadow Of Boring And Ass-Ugly. Thank god.
 Trollolololol
#26525 posted by DaZ [89.168.60.163] on 2015/12/05 12:35:47
#26526 posted by Scampie [72.12.65.92] on 2015/12/05 13:10:01
...why the fuck do you care if games you own, and have no obligation to install, are on your steam account?
 Because...
#26527 posted by Shambler [2.96.204.133] on 2015/12/05 13:18:26
I don't want any possible link to their existence. Even having purchased them in the first place is bad enough.
 Meh
#26528 posted by Kinn [86.155.172.32] on 2015/12/05 13:18:53
it cleans up the list of games in your library i guess.
Amusing watching Shambler getting triggered by it though
#26529 posted by Lunaran [66.235.55.196] on 2015/12/05 13:23:28
shambler is literally the guy from the red letter media videos
#26530 posted by Lunaran [66.235.55.196] on 2015/12/05 13:24:04
anybody want a pizza roll
comment on shambler's webzone and he'll send you a pizza roll in the mail
 Leftover HB Games Giveaway
#26531 posted by negke [31.18.227.54] on 2015/12/05 13:28:25
 Oh God
#26532 posted by Kinn [86.155.172.32] on 2015/12/05 13:31:18
Now I'm reading all Shambler posts in Mr. Plinkett's voice and it's glorious.
 Or....
#26533 posted by FifthElephant [31.122.79.9] on 2015/12/05 14:53:07
You can just hide them permanently. This is a better alternative because it tells you if you own the shit game already and you don't accidentally repurchase it.
 Triggered?
#26534 posted by Shambler [2.96.204.133] on 2015/12/05 15:51:22
Red Letter guy? Mr Plinkett? Pizza? I have no idea what you lot are on about.... I've just always wanted to be able to delete mistake / missold games...just neater and cleaner to me.
#26535 posted by JneeraZ [12.252.11.134] on 2015/12/05 15:57:32
You can get rid of stuff-ish by creating a custom category, putting the stuff you hate into it, and collapsing it.
It doesn't delete it but it does remove it from sight which I assume if what is triggering Shambler.
 Warren.
#26536 posted by Shambler [2.96.204.133] on 2015/12/05 16:34:14
Exactly, I already did that ages ago, now the shite is fully deleted.
 Meh
#26537 posted by ijed [190.54.104.227] on 2015/12/05 22:40:22
They should let you gift them.
#26538 posted by JneeraZ [12.252.11.134] on 2015/12/05 22:45:28
Gift shitty games? And the recipient is forced to accept and can't delete them for 6 months .. fuck yes.
 Hey Willem
#26539 posted by Zwiffle [24.241.228.118] on 2015/12/05 23:26:46
"Fuck you."
*gifts Duke Nukem Forever*
"Jerk"
 Rekt
#26540 posted by onetruepurple [88.156.138.223] on 2015/12/05 23:34:15
#26541 posted by quakis [86.4.149.240] on 2015/12/05 23:59:28
A feature to move those unplayed games you've never installed into the inventory for gifting purposes would be a much more welcome addition.
#26542 posted by Lunaran [66.235.55.196] on 2015/12/06 00:06:50
I would not use a delete game feature but I would happily gift them all to shambler knowing he'd delete them after being annoyed and angry for six months
#26543 posted by Rick [75.65.153.192] on 2015/12/06 01:42:13
Why can't you just sell a game bought on Steam?
They're DRMed, so you can't play them if you don't own them.
#26544 posted by Text_Fish [2.99.239.228] on 2015/12/06 01:47:13
I guess the people who make money off the game want to ... make money off it. Still.
 ^
#26545 posted by Lunaran [66.235.55.196] on 2015/12/06 04:03:23
because then there would be a reddit thread where eighty people coordinate to play one copy of a game and then what text_fish said.
valve keep having to rethink how they do steam sales specifically because people get together on reddit and try to game the system. they recently did away with games being on sale for even less on one day of a sale than they are the rest of the time because people kept saying "don't buy it until the last day of the sale, it might go on supersale before then" and it was pushing all their sales back to the last day or to the extra-low-price day everyone knew was coming, so they went back to just one sale price the whole time.
 LOLZ.
#26546 posted by Shambler [92.22.39.64] on 2015/12/06 10:58:40
You think I accept gifts from you knobends?
#26547 posted by kaffikopp [129.241.137.114] on 2015/12/06 12:54:27
Seems like your wish has been granted, Shambler: link
 Cool Thanks For The Update Kaffikopp
#26548 posted by Kinn [86.155.172.32] on 2015/12/06 12:59:52
#26549 posted by JneeraZ [12.252.11.134] on 2015/12/06 13:03:27
Hey guys, check this out. You can delete games from your Steam account now!
http://www.neogaf.com/forum/showthread.php?t=1150389
 Hey, Quick Question.
#26550 posted by Shambler [92.22.39.64] on 2015/12/06 13:37:54
I heard rumours that someone posted in here yesterday, about 20 posts up, that you could actually delete games from your Steam account??
Sounds rad, can anyone confirm if that is actually true??
 Oy Vey
#26551 posted by kaffikopp [129.241.137.114] on 2015/12/06 13:45:47
my reading skills are up to par
#26552 posted by Lunaran [66.235.55.196] on 2015/12/06 14:03:09
yeah hey okay so I was thinking:
there are two rows in the Quake palette which are nearly totally unused.
http://lunaran.com/pics/quakepal.png
One is that weird second blue row that grows in saturation as it brightens, the last row before the fullbright fire row. As far as I've seen, the only stock textures and assets that use that palette row are that one blue dragon stained glass window, and the textures from the dopefish secret. I'm fairly certain everything else that's blue uses the upper sky-blue row.
The other is whichever of the two very similar purple rows you could personally stand to do without. The only significant purple things in Quake are voreballs, runes, the one sky texture used everywhere, and the particles thrown when a spawn explodes. These two rows could easily be averaged/collapsed into one.
My point is, there's essentially two whole free rows of the palette that are up for grabs with minimal changes to Quake. Any mod can provide its own palette.lmp override in its basedir and get whatever mileage out of a partially customized palette the artist feels he needs, without really screwing up any stock textures or assets at all. No special engines required. The only thing that would really need to be included would be replacements for the voreball and end runes which make sure they're the same purple as the sky. (If you didn't mind voreballs and tarbaby dust being some other color you could even have three rows.)
However, there are additional costs: namely, assets for a palette-plus mod would no longer be shareable, because once you move them back to /id1/ or any other mod you'd wind up with blue and purple shit all over. That runs the risk of creating mutually exclusive asset ecosystems, and this community's been traditionally about freely sharing in that regard. Then again, we've all been using textures from Hexen and Alice and sundry sources with bad-to-passable palette conversions for decades and it hasn't turned anyone off, so an additional stock-palettized wad could easily be created as long as the losses wouldn't be too visually egregious. Plus, wouldn't it be nice to be able to use said Hexen and Alice textures with one or two rows of their actual palette brought with them?
Tool support would be a problem: not every common Quake editing app supports custom palettes. QE3 does (getting that editor to actually find the damned palette lump on disk is like obstacle #1 to getting QE3 to work at all), but others don't. TexMex, critically, simply has the stock Quake and Quake2 palettes hardcoded, and mickey vanished from the scene and took the TexMex source with him 15 years ago.
This might all be way too much bother for 32 extra shades of brown (lol), especially when engines exist that load full color TGAs, but it's something I've been thinking about.
#26553 posted by Kinn [86.155.172.32] on 2015/12/06 14:31:21
The yellow row is also barely used. So is that sort of aqua greeny row above.
To be honest I have thought about this a lot (I'm actually in the middle of making a new texture set myself). I think the cons outweigh the pros personally.
To get more colours into quake I would simply use TGAs.
#26554 posted by Rick [75.65.153.192] on 2015/12/06 16:29:21
because then there would be a reddit thread where eighty people coordinate to play one copy of a game and then what text_fish said.
Okay, maybe there would have to be a limit on your time played. Similar to getting a refund, but more lenient.
 Lun
#26555 posted by FifthElephant [82.24.73.240] on 2015/12/06 17:35:52
if I'm being honest I think I would prefer the Unreal engine 1 implementation of pcx textures. Which is basically that every texture has its own unique palette. File size would be much smaller than using .tga files, it would be self-contained with the .bsp file for neatness.
 Fifth
#26556 posted by Kinn [86.155.172.32] on 2015/12/06 17:44:55
That would require modified compilers, a new bsp format, and new engine support.
#26557 posted by JneeraZ [12.252.11.134] on 2015/12/06 17:48:05
File size? Really?
 Kinn
#26558 posted by FifthElephant [82.24.73.240] on 2015/12/06 18:12:50
I'm sure EricW would be happy to implement all three. ;)
He's a god-damn wizard you know.
 Why Use TexMex Instead Of Fimg?
#26559 posted by mankrip [66.249.88.164] on 2015/12/06 18:14:30
#26560 posted by Kinn [86.155.172.32] on 2015/12/06 18:18:42
Yeah but I just think its dafter than a box of weasels to have to modify the code of a number of tools, engines and file formats, to support baked-in unreal-style pcx textures, when external TGA support is overwhelmingly superior AND backwards compatible AND available right now :}
Filesize is a non-issue imo.
#26561 posted by FifthElephant [82.24.73.240] on 2015/12/06 18:42:46
We'll agree to disagree. ;)
#26562 posted by metlslime [50.150.122.79] on 2015/12/06 20:05:26
Fitzquake / QS already supports actual pcx textures, you could put them in a oak file with your map if you don't like loose files.
#26563 posted by metlslime [50.150.122.79] on 2015/12/06 20:06:07
Oak = pak, thanks iphone
#26564 posted by Spike [86.161.56.215] on 2015/12/06 20:09:08
Fifth, been there, done that - halflife bsp.
palettes still suck, as do standard texture resolutions.
storing image data inside your bsps themselves is not good for file sizes, even if they're RLE pcx files.
either way, (gl) engines generally already support both pcx and tga external textures.
If you want to strip the textures from bsps all you have to do is to set all the offset values of your mipmap images to 0 and strip the image data. Its not a problem unless an engine can't load the correct external texture, in which case you'll just get corrupt textures rather than anything crashy.
#26565 posted by Kinn [86.155.172.32] on 2015/12/06 22:53:36
palettes still suck, as do standard texture resolutions
Regarding texture resolution, I beg to differ. Quake's pixel vision is a seriously legit art style that would still be relevant if someone wanted to make more colourful, but still retropixelly textures.
If you are one of those heathens that plays quake in GL blurry mode, then ugh.
#26566 posted by Lunaran [66.235.55.196] on 2015/12/06 23:36:56
hey let's have this argument again
 Trigger Warning
#26567 posted by onetruepurple [93.105.177.253] on 2015/12/06 23:50:46
I play Quake with linear filtering and model interpolation disabled.
 Well Anyway
#26568 posted by necros [172.98.67.14] on 2015/12/06 23:55:50
with TGAs, you can always palettize and maintain pixel resolution yourself. at least the option is there either way.
 TGA Jam?
#26569 posted by onetruepurple [93.105.177.253] on 2015/12/06 23:57:21
#26570 posted by Kinn [86.155.172.32] on 2015/12/07 00:12:14
yeah tgas can also be 8-bit if you want to save those precious kilobytes, or want to maintain the retro cred.
Interestingly, initial tests indicate an 8-bit tga is slightly smaller in filesize than an 8-bit pcx. Heh.
#26571 posted by FifthElephant [82.24.73.240] on 2015/12/07 00:29:04
I suggested the compiled in custom palette mostly for the sake of neatness. I never have my maps as separate .pak files because I find it a bit unnecessary to devote a whole folder for 1 map.
 Ammo And U
#26572 posted by Lunaran [66.235.55.196] on 2015/12/07 19:52:01
HYPOTHESIS
After my post in the Katedra thread I was curious what actually makes a good baseline ammo HP to monster HP ratio, so I cheesed some debug info into progs.dat and loaded all the stock maps with it, as well as an utterly unscientific list of random custom maps I had at the ready.
EXPERIMENT
My metric was to add up monster health, except for zombies, then add up all ammo HP, subtracting the number of zombies from the number of rockets before figuring them in.
- Multipliers: 25 per shell, 9 per nail, 30 per cell, 180 per rocket.
- Starting shells were not counted.
- Totals include all ammo in secrets (there's no way to programmatically filter them out).
- No rockets vs Shamblers math was done. We can assume players don't use rockets on shamblers anyway.
- Chthons, Shubs, and crucified zombies were excluded.
- Numbers for E1M7 are inaccurate anyway due to meat fireworks.
- All numbers are skill 2.
http://lunaran.com/quake_mapammo.txt
Obviously there's a lot of assumptions inherent in this, and how hectic any given map's combat is (hecticness? hecticity? hectitude? let's go with hectitude.) the hectitude of any given map's combat is going to affect how these numbers actually feel in practice, but this is a good learning exercise to establish some boundaries.
CONCLUSIONS
- the first map of an episode always has way more ammo than necessary. (if I had counted starting shells these numbers would be a little higher even.) e2m1 wins the award for most excessive ammo placement, with enough ammo to kill every monster in the map 7 times. however, we can consider these numbers flawed, because enforcers' cells are all dropped in the first map but can't be used until the player has a lightning gun.
- e1m3 wins for most rockets, with 101. (you can only carry 100.)
- ratios otherwise hover around the 2.0-2.5 mark. episode 1's are the highest, episode 4 the lowest, predictably, although the plethora of quads in e4 probably offsets that.
- even though players of one-off custom maps don't have the benefit of bringing all the previous map's ammo with them (because there was no previous map), the handful of custom maps I checked were still a little more scarce with ammo than the id maps.
- the ammo to monster ratio in Katedra is just under 3:1.
#26573 posted by Lunaran [66.235.55.196] on 2015/12/07 19:55:25
CORRECTION
- e2m4 wins for most rockets with fucking 118
 Run It On
#26574 posted by onetruepurple [88.156.138.229] on 2015/12/07 20:53:29
smqe08d_lun.bsp
 Lunaran:
#26575 posted by metlslime [159.153.4.50] on 2015/12/07 20:54:54
Very interesting.
 Upload The Progs.dat
#26576 posted by DaZ [89.168.60.163] on 2015/12/07 20:58:18
for science!
 And, Well
#26577 posted by onetruepurple [88.156.138.229] on 2015/12/07 21:06:00
As fascinating to study these numbers are (and I admire this kind of academical approach to Quake's gameplay), ultimately they're not very useful as benchmarks, because of how much maps vary.
For instance, jam2_lunaran's ratio is 1.9, and could's is 2.7, which would suggest that the former is less "balanced" than the latter, and therefore harder. And in reality it most certainly isn't.
Perhaps this code could be expanded to calculate the maximum monster damage/health pickups ratio?
#26578 posted by Spirit [92.196.55.115] on 2015/12/07 21:28:39
If there are tarbabies, it needs more ammo.
 O Rly?
#26579 posted by Kinn [86.155.172.32] on 2015/12/07 21:39:02
 Awesome
#26580 posted by FifthElephant [82.24.73.240] on 2015/12/07 21:54:54
This is really interesting stuff. Definitely something the more studious mappers are likely to use
 Oh God Spirit.
#26581 posted by Shambler [92.22.39.64] on 2015/12/07 22:07:38
You woke the troll again >___________<
OTOH,
- e2m4 wins for most rockets with fucking 118
Made me lol far too much. The indignation of it all! :)
 Lunaran
#26582 posted by adib [177.98.12.52] on 2015/12/07 23:15:52
So, NarNar Katedral was not so unbalanced after all. Believing your metric, maybe ammo would just be better positioned.
#26583 posted by JneeraZ [12.252.11.134] on 2015/12/07 23:25:18
That's a good point. The raw math is fun but placement and pacing is also key.
#26584 posted by Lunaran [66.235.55.196] on 2015/12/07 23:58:21
Katedra throws a dribbly stream of monsters at you in wide spaces up until the end, so it's not difficult to be leisurely and precise and wind up not needing much more than 1:1 on ammo. Again, the map's design matters, and for that map 3:1 was probably rather high. Everyone's experience with it seems to bear that out.
The big criticism of RPGSP1 right after it came out was that everyone ran out of ammo in the last battle, and it's one of the lowest on the list at 1.5. He then released COULD two years later and probably overcompensated with too much ammo. ikspq1-4 are also below the average, but on skill2 ikka tended to pack his maps with fucking wall to wall ogres so it was pretty hard to miss anything.
I would have said after looking at these numbers that the best target for a map that feels resource-strict and tense but is still fair and entirely beatable with a bit left over would be a little under 2:1, so, the ammo in jam2_lunaran is obviously perfect. Terra1-7 were very well balanced, and once you get out of the dimension of grunt backpacks, the episode squarely averages out at 2:1.
Perhaps this code could be expanded to calculate the maximum monster damage/health pickups ratio?
If the ammo thing is an inaccurate yardstick, this would be a complete crapshoot.
Upload The Progs.dat
for science!
I actually didn't put it in the id progs. I'd have to redo it in the stock messy item and monster code, so, I could do that later I guess, but not everyone seems terribly impressed with science.
#26585 posted by Scampie [72.12.65.92] on 2015/12/08 00:40:33
I suspect scampsp1 would've had a better ratio if the end arena was cut off... I gave way more ammo than you'd ever need in the last 2 rooms because by that point, conservation of ammo wasn't really the intended challenge anymore.
These are cool numbers though. I think you are right that a 2:1 ratio might be just about right, and I think that's roughly what I mentally shoot for even without seeing the actual numbers.
#26586 posted by onetruepurple [93.105.177.160] on 2015/12/08 17:57:01
I'd have to redo it in the stock messy item and monster code, so, I could do that later I guess, but not everyone seems terribly impressed with science.
Just finish lunsp2 faster, duh!
 We're All Fucked
#26587 posted by DaZ [89.168.60.163] on 2015/12/09 21:52:11
<Daz_> czg fucking make id let machine games make the inevitable Quake remake ok?
<czg> no.
#26588 posted by JneeraZ [12.252.11.134] on 2015/12/09 22:00:12
Oh please, no. No Quake remake. Oh god ...
 NO
#26589 posted by PuLSaR [46.164.245.24] on 2015/12/09 22:04:29
 I'm Sure That
#26590 posted by FifthElephant [82.24.73.240] on 2015/12/09 22:13:04
with the stellar job they're doing with Doom we'll all be clamouring for them to remake Quake.
#26591 posted by Lunaran [66.235.55.196] on 2015/12/10 00:12:10
guys, we're safe, read this fanfic to find out why:
doom4 comes out. as soon as people start reading reviews, sales tank just like what happened for rage. bethesda finally has to confront what a turd they purchased, and they see the negative fan reaction to doom4 as a narrow window in which they can close id software's doors without backlash.
 He Knows It Too.
#26592 posted by onetruepurple [93.105.177.175] on 2015/12/10 00:18:10
#26593 posted by FifthElephant [82.24.73.240] on 2015/12/10 00:23:11
Nothing wrong with the IP, it should be able to absolutely shit money. But you need to get people who actually know and care about the franchise to make the game.
Wolf TNO was an absolutely incredible game. Get those fuckers to make Doom.
#26594 posted by Rick [75.65.153.192] on 2015/12/10 00:33:30
Wolfenstein TNO was great, I really enjoyed it. I plan to give it another play sometime soon.
I never thought Rage was bad. Actually I thought it was pretty good. It certainly could have been much better, but it was far from bad.
#26595 posted by FifthElephant [82.24.73.240] on 2015/12/10 00:50:11
I enjoyed Rage. It got a repetitive after a number of hours, the game ended very abruptly though. It's like they just shipped it without finishing the last 5 levels or something.
#26596 posted by Johnny Law [50.242.126.113] on 2015/12/10 00:51:46
While Wolf:TNO is in fact great, it's also very different from Wolf 3D. IMO there is no evidence that anyone currently sad about id's new-Doom would be happy with the new-Doom that machinegames would make.
#26597 posted by FifthElephant [82.24.73.240] on 2015/12/10 01:31:04
Interestingly I've seen lots of positive remarks about Doom 4 on the doomworld facebook page (yes, I am in that shitty group). Also lots of positive comments about it at doomworld itself. There's people out there in droves who are enjoy this absolutely wretched mudslide of a game.
#26598 posted by onetruepurple [93.105.177.175] on 2015/12/10 01:37:09
There's people out there in droves who are enjoy this absolutely wretched mudslide of a game.
This is what people in 2015 say about func on func.
 FUNK ON FUNK
#26599 posted by Lunaran [66.235.55.196] on 2015/12/10 04:51:08
 #26597
#26600 posted by skacky [90.0.61.90] on 2015/12/10 07:52:29
This is what Stockholm Syndrome feels like.
 Cacodemon Awards 2015
#26601 posted by Zwiffle [71.13.169.66] on 2015/12/10 23:32:40
#26602 posted by Lunaran [66.235.55.196] on 2015/12/11 02:31:23
I really really have to get doom2 off my old machine already
 "Cacodemon Awards"?
#26604 posted by onetruepurple [93.105.177.71] on 2015/12/11 13:44:11
You had one job Zwiffler.
 "Cacodemon Awards"?
#26605 posted by onetruepurple [93.105.177.71] on 2015/12/11 13:44:12
You had one job Zwiffler.
 You Had One Post Onetruepurpler
#26606 posted by czg [212.16.188.76] on 2015/12/11 13:55:02
 Cockawards 2015
#26607 posted by Zwiffle [24.241.228.118] on 2015/12/11 14:28:26
OTP wins 1st place -_-
j/k i luv u otp
 GG Well Doubleposted.
#26608 posted by Shambler [92.6.43.48] on 2015/12/11 14:49:09
#26609 posted by adib [177.19.61.9] on 2015/12/12 13:23:04
Only now I realized Simonoc and Sock are the same person.
#26610 posted by Spirit [92.196.102.246] on 2015/12/12 13:58:43
Nick changes always confuse a lot of people. Like dranz -> daz back in the days. negke/necros still hasn't decide which one to use...
 Negkros
#26611 posted by adib [177.19.61.9] on 2015/12/12 14:16:08
Are they really the same or you're trolling?
#26612 posted by Scampie [72.12.65.92] on 2015/12/12 14:41:18
They are in fact the same person. Lunaran and Madfox are the same as well.
#26613 posted by Kinn [109.147.141.18] on 2015/12/12 15:01:55
Daz / Drannerz
Kinn / Kell
Oh god what have I done
 Stahp
#26614 posted by DaZ [89.168.60.163] on 2015/12/12 16:48:56
#26615 posted by adib [177.19.61.9] on 2015/12/12 17:10:49
So, Func is like that movie "Identity" and I've been talking only to Baker this whole time?
#26616 posted by Lunaran [66.235.55.196] on 2015/12/12 20:16:32
you've actually only been talking to yourself
on the plus side, you made every map in jam6
 Yup
#26617 posted by ijed [190.22.103.0] on 2015/12/12 20:36:35
But it's more like Cluedo - you haven't been talking to Baker.
Maybe I'm spoling the fun but we're actually a trucker called Beavis and we've been grooming you since you signed in.
#26618 posted by Zwiffle [24.241.228.118] on 2015/12/12 22:16:44
you've actually only been talking to yourself
on the plus side, you made every map in jam6
shit i just said that
damn it
#26619 posted by adib [66.249.88.169] on 2015/12/13 00:31:24
The Quake community disappeared by 1998, but few deathmatch cheating bots stayed online. They started to replicate and modify themselves over the internet while servers were going offline. This forum is one of them, flaming against itself on posts, generating maps procedurally on jams and using social engineering to physh innocent mappers like me into its mind games.
 Hotline Miami 2 Editor
#26620 posted by skacky [90.0.62.44] on 2015/12/13 00:52:21
That shit is addictive as hell and very easy to use. Still pretty buggy and will eat your face if you do something wrong, but making levels for that game is tons of fun. Already made 3 maps.
#26621 posted by madfox [84.84.178.104] on 2015/12/13 01:24:56
this editor machine is stolen its 25 years old bike and will never be the same.
#26622 posted by stevenaaus [49.182.1.46] on 2015/12/13 01:36:40
No ones the same as MF.
How many crazy Germans does func have ? .. must be a few :)
In aus, we have a lunatic fringe chess forum populated only be a few people, but with many hydras.
 Lol
#26623 posted by Tronyn [24.79.108.14] on 2015/12/14 01:27:16
the idea of Jekyll and Hyde mapping personalities is pretty great.
 Tronyn
#26624 posted by adib [177.17.116.117] on 2015/12/14 05:21:23
A great idea for this thing you've been working on.
 Who
#26625 posted by adib [66.249.88.169] on 2015/12/14 15:24:07
forgot to groom and now look like a terrorist on the passport?
 ID's Super Marios Bros 3 PC Footage
#26626 posted by Daya [90.47.165.131] on 2015/12/14 22:33:17
John Romero just posted footage of id's Super Mario Bros 3 PC port before settling on Commander Keen:
https://vimeo.com/148909578
#26627 posted by onetruepurple [93.105.177.242] on 2015/12/14 22:48:57
yeah, keep ripping stuff from other games and mission packs. if you're gonna get a C&D then you might as well do it in style.
 Who Are You Talking To OTP?
#26628 posted by Daya [90.47.165.131] on 2015/12/14 22:54:38
#26629 posted by adib [177.17.116.117] on 2015/12/14 23:29:20
I believe he's saying "Romero ripped off Mario".
Anyway, I ended up watching a 1997 interview video called "Legends of Game Design" there at Romero's. It's so great to hear Nolan Bushnell.
#26630 posted by Lunaran [66.235.55.196] on 2015/12/15 00:07:49
Are there any quake engines that correctly account for the position of a bmodel when casting dynamic lights?
#26631 posted by ericw [108.173.17.134] on 2015/12/15 00:22:13
MarkV and Darkplaces do
 Makaqu Also Does.
#26632 posted by mankrip [66.249.88.164] on 2015/12/15 03:01:33
Dynamic lights takes BSP entity position in account, but not rotation. I always forget to implement the rotation part.
 #26626
#26633 posted by mankrip [66.249.88.164] on 2015/12/15 03:12:05
From that to Quake III Arena in 9 years. Amazing.
 This Post Was Flagged As Go Map.
#26635 posted by mfx [78.49.223.148] on 2015/12/17 00:11:28
 Roger That
#26636 posted by adib [179.177.38.95] on 2015/12/17 00:31:06
 This Post Was Flagged As Go Map.
#26637 posted by mfx [78.49.223.148] on 2015/12/17 01:29:44
 This Flag Was Mapped As Double
#26638 posted by madfox [84.84.178.104] on 2015/12/17 02:36:27
 Oh Lol
#26639 posted by mfx [78.49.223.148] on 2015/12/17 02:50:26
how cool!
 This Post Was Flagged As Go Map.
#26640 posted by mfx [78.49.223.148] on 2015/12/17 02:51:20
#26641 posted by necros [66.249.83.83] on 2015/12/17 02:52:30
Func is a better place because of you, Madfox. You are like a cactus in the desert or the large hadron collider in winter: constant and immutable.
 Is This The Board
#26642 posted by Shamblernaut [121.45.231.146] on 2015/12/17 12:49:24
where we blow smoke up each others asses?
Madfox you are a man among men. You are the anchor that gives my spirit license to soar.
 Lmao
#26643 posted by onetruepurple [213.227.95.73] on 2015/12/17 12:57:58
#26644 posted by necros [66.249.83.80] on 2015/12/17 17:50:21
No, only to Madfox.
 BUUUURRRRRRRRRRRRRRRRRRR
#26647 posted by DaZ [89.168.60.163] on 2015/12/19 02:18:15
#26648 posted by Scampie [72.12.65.92] on 2015/12/19 02:32:57
Lay off the curry, Daz
 100% Genuine Spam! Now With Even More Pig's Anuses!
#26653 posted by Scampie [72.12.65.92] on 2015/12/19 15:02:42
#26654 posted by JneeraZ [76.182.53.183] on 2015/12/19 16:37:57
Hey, 5 new posts! ..... oh.
 Hang On A Sec....
#26655 posted by Shambler [92.6.43.48] on 2015/12/19 17:38:52
FFS. Just had to check all of those, couldn't find any pig anuses >:(
 Spam
#26656 posted by madfox [84.84.178.104] on 2015/12/20 05:14:52
#26657 posted by Lunaran [66.235.55.196] on 2015/12/20 22:32:52
some men see things as they are and they ask why
others are madfox
#26658 posted by adib [201.22.114.8] on 2015/12/21 05:11:10
I was saying I just found out Simonoc is Sock. People started to joke and I forgot the reason: I'd like to thank Sock for that rock tutorial on his site. It triggered a stream of mapping discoveries and fun to me, experimenting rock and terrain works using brushes. It's a delicate craft, it requires some science to make valid and coherend grid-tied geometry look like organic, natural formations.
#26659 posted by adib [201.22.114.8] on 2015/12/21 05:16:52
Ah, and negke and necros are not the same guy, there's no negkros. Stop messing with my head like this, you gaslighting trolls.
#26660 posted by madfox [84.84.178.104] on 2015/12/21 06:09:52
some things will never change and better forgotten
 Madfox And Madfox On The Other Hand...
#26661 posted by SleepwalkR [87.146.34.24] on 2015/12/21 07:14:24
 Adib
#26662 posted by Kinn [86.158.147.60] on 2015/12/21 11:11:29
It was recently estimated that over 80% of all the accounts registered on func represent the same person, but no-one really knows the true figure.
#26663 posted by metlslime [50.150.122.79] on 2015/12/21 11:23:33
well, 80% of us know.
 Split Personality Much?
#26664 posted by DeeDoubleU [134.249.211.108] on 2015/12/21 11:46:50
#26665 posted by negke [31.18.227.54] on 2015/12/21 12:10:07
I only go by "necros" when I release the good maps.
 ^
#26666 posted by Spirit [92.196.49.215] on 2015/12/21 12:39:41
It's true.
 Since The QuakeWiki Is Always Down When You Need It
#26669 posted by Daya [92.155.135.3] on 2015/12/21 14:54:05
How do you make sprites? What do the numbers mean in sprites.qc?
#26670 posted by Spirit [92.196.49.215] on 2015/12/21 15:01:23
It's not down for me, what's the error message you get?
 ERR_CONTENT_DECODING_FAILED
#26671 posted by Daya [92.155.135.3] on 2015/12/21 15:14:52
Also using Chrome
 Huh!
#26672 posted by Spirit [92.196.49.215] on 2015/12/21 16:08:22
Anyone else getting that? Maybe for https://www.quaddicted.com/ and http://www.quakeexpo.com/forum/ too? I'll look into it, had no problems except for slowness.
httpS://quakewiki.org/ right? I have to fix http://quakewiki.org/
 Fine For Me.
#26673 posted by DeeDoubleU [134.249.211.108] on 2015/12/21 16:21:41
 Fine Here
#26674 posted by DaZ [89.168.60.163] on 2015/12/21 16:33:21
also using chrome
#26675 posted by Baker [65.60.224.195] on 2015/12/21 17:16:27
Chrome works for me. However, it does not show a lock icon (i.e. secured site) although it says https://www.quaddicted.com in the address bar.
Wondering why, I clicked "View Site Information" in Chrome (click the page icon to left of the URL in the address bar)
And View Site Information Says:
Chrome: "www.quaddicted.com
This site uses a weak security configuration (SHA-1 signatures), so your connection may not be private."
 Was Able To Get Into QuakeWiki, But
#26676 posted by Daya [92.155.135.3] on 2015/12/21 17:34:47
Got no info about the .spr file formay, the .lmp section doesn't help me, and neither can Google.
Can anybody care to explain to me how to make .spr files and how to use them in quakeC?
 Daya:
#26677 posted by metlslime [50.150.122.79] on 2015/12/21 17:38:09
when i made sprites, i used a program called Fimg.
Try here: http://www.insideqc.com/frikbot/fimg/
 Thanks Metslime
#26678 posted by Daya [92.155.135.3] on 2015/12/21 18:29:27
But first I wanted to look at the explosion, bubble and light orb sprites to be sure on their location and how they animate properly in the software and figure out by myself how to make said sprites. Sprites.qc mentions a path called id1/gfx/sprites but such a thing don't exist in neither pak0 or pak1, nor is there a sprite.lmp file.
Is there such a thing as a "ghost" file in Quake?
#26679 posted by metlslime [50.150.122.79] on 2015/12/21 19:12:18
That is legacy from id software's original tools. The way they made sprites and other assets is with some command line tool that scanned the quakec for specific strings. With fimg, you don't need that.
#26680 posted by Spirit [92.196.49.215] on 2015/12/21 19:23:18
Was Able To Get Into QuakeWiki
How?
Also, the wiki lives from contributions of people who know things. If you learn something, add it.
#26681 posted by madfox [84.84.178.104] on 2015/12/21 19:28:50
Would it be reasonable to put in QCman10 and Qccspecs3?
#26682 posted by Spirit [92.196.49.215] on 2015/12/21 19:58:32
If their licenses permit
 @Spirit
#26683 posted by Daya [92.155.135.3] on 2015/12/21 20:36:56
I was able to get into it by doing the httpS trick as said earlier.
As for contributing to the wiki, I could get in my method of doing models with Blender.
 Qcman10 And Qccspecs
#26684 posted by madfox [84.84.178.104] on 2015/12/21 21:48:19
are copyright of Ferrara Francesco and Olivier Montanuy and I think as long as I leave their names included nothing can go wrong.
The articles are for help, and especially the qccspecs comes in handy, because it has a html directed backlead to the other qc elements.
I already added it to the quaketastic site under tools/windows/quakec.
If I use the httpS://quakewiki.org/ trick I only get the message my privacy gets warned by a hacker.
 Daya
#26685 posted by adib [201.22.114.8] on 2015/12/21 21:57:27
Yes, please. Make a tutorial. Even if QWiki isn't the place, I'd like to read it.
 Wtf
#26686 posted by DaZ [89.168.60.163] on 2015/12/21 23:00:48
I understood a Madfox post. Guy is slippin'
#26691 posted by onetruepurple [93.105.176.133] on 2015/12/23 10:24:31
http://philipbuuck.com/announcing-handmade-quake
Handmade Quake will be a series of videos and blogs where I rebuild the original Quake from scratch, line by line, system by system. It is named Handmade Quake thanks to the inspiration of the Handmade Dev community, and following the spirit of their manifesto, we will be starting with a blank Visual Studio project, nothing pre-written at all, and file by file, will turn it into the source code that id Software released to the world in late 1999.
#26692 posted by JneeraZ [76.182.53.183] on 2015/12/23 10:42:09
Dude should totally Patreon that project ...
 So, Arcane Dimensions Team
#26693 posted by adib [66.249.88.174] on 2015/12/23 14:13:44
... now have 24 hours to deliver, right?
#26694 posted by JneeraZ [76.182.53.183] on 2015/12/23 16:04:41
I don't want to have to resort to talking to people on xmas ... I demand a new mod!
 ^ Of Course!!
#26695 posted by adib [177.133.130.191] on 2015/12/23 17:31:49
 That Will Do
#26696 posted by adib [177.133.130.191] on 2015/12/23 17:46:46
Jackhammer 1.1.8 is out. Already installed, already voted for it on Steam.
#26697 posted by JneeraZ [76.182.53.183] on 2015/12/23 18:34:57
Sky rendering is the shit ...
Sadly, tablet still not supported correctly. :(
 @onetruepurple
#26698 posted by Baker [65.60.224.195] on 2015/12/23 23:39:10
That guy is going to get totally and absolutely owned.
He is terribly underestimating and doesn't have the foggiest idea of the internal systems involved (collision, bsp, the QuakeC virtual machine, etc.) and seems to have no clue how complex things like a sound mixer are.
He's in for rude awakenings upon rude awakenings.
 Imagine My Face
#26699 posted by onetruepurple [93.105.176.133] on 2015/12/24 00:02:02
Reading that post without remembering the context at first.
#26700 posted by adib [177.133.130.191] on 2015/12/24 01:37:31
Well, I will follow his demise on youtube and blog. Let's see what happens.
 Textures
#26701 posted by adib [177.133.130.191] on 2015/12/24 01:42:59
Zwiffle said:
We should get Sock to make that [Roman] mosaic into a texture set no one will ever use.
Why "never use"? It was a beautiful mosaic. There are really nice textures at Sock's site. Why not use them?
How does a texture set should be, so most people want to use?
Your texture set wish list, please.
 Ah
#26702 posted by Zwiffle [24.241.228.118] on 2015/12/24 03:30:44
That was a joke. Sock mentioned to me that he had spent a lot of time taking photos of some church or summing, cleaned them up and made a texture set out of it ... but then claimed no one used it.
 Texture Set Wishlist
#26703 posted by Zwiffle [24.241.228.118] on 2015/12/24 03:33:05
Texture set using the theme(s) Trypophobia and/or Teeth.
 #26698
#26704 posted by mankrip [66.249.88.154] on 2015/12/24 03:43:22
What Baker said.
That guy seems to have been raised in the system analysis & object-oriented programming culture. He's going to bang his head in the wall multiple times every day before actually understanding how Quake was coded. His "modular YouTube series" proposal is impossible, because Quake is not modular (some of its systems are almost modular, but Quake was coded with a "Get this thing to work and ship it!" mindset, so messy intertwined code is the rule).
He would have better luck if he just wanted to play with Quake's assets using code written from scratch (without trying to replicate the original code). For his project, there's no need to be faithful to how Quake works.
#26705 posted by Kinn [86.174.52.213] on 2015/12/24 07:00:19
But we can still look forward to the hilarious schadenfreude though, right?
#26706 posted by Spirit [92.196.16.252] on 2015/12/24 10:30:53
I was super psyched about this at first but...
He isn't going to actually write it from scratch. :(
This API happens to be the code that Quake actually uses, but while watching the video, the aim is to make it as though we are creating it ourselves.
The main source code, in the end, is not anything I've built myself. It's the Quake source code from id's Github.
https://www.reddit.com/r/programming/comments/3xy110/announcing_handmade_quake/cy90vnl
#26707 posted by JneeraZ [76.182.53.183] on 2015/12/24 12:14:32
Eh, I think you guys are a little down on this ... I think it'll be fun. He seems like a smart dude and I look forward to listening to someone basically explain how Quake works, at a low level, while I work on art.
I think it's going to be fun.
 Totally!
#26708 posted by Spirit [92.196.16.252] on 2015/12/24 12:17:45
 Zomg 3 Minutes
#26709 posted by Spirit [92.196.16.252] on 2015/12/24 12:17:57
 Zwiffle
#26710 posted by adib [177.133.130.191] on 2015/12/24 12:32:49
This trypophobia.com thing is giving me trypophobia. Couldn't look at the images. But I see, a nasty flesh texture pack...
#26711 posted by Kinn [86.174.52.213] on 2015/12/24 13:19:06
Eh, I think you guys are a little down on this ... I think it'll be fun.
Same, unless he has a really annoying voice, which often ruins video tutorials for me. Ideally I'd like it to be done in a refined, Roger Moore-esque purr; the vocal equivalent of sinking into a leather Chesterfield sofa whilst wearing pyjamas, but I'll understand if that's not possible.
#26712 posted by JneeraZ [76.182.53.183] on 2015/12/24 13:45:45
Speaking of audio, he figures out the microphone around the third video in so don't worry about the sound being stupidly low and hard to hear at first.
 That
#26713 posted by ijed [190.22.92.76] on 2015/12/24 19:06:55
Doesn't particularly sell it considering its the very first thing you should be solving (how to get your content of a decent quality and uploaded to wherever it needs to be) in order to make a web series.
Having said that, I can understand why the engine guys are down on it. But, he's going to be facing a completely different set of challenges to the ones needed to create and maintain a Q1 engine when it's based off the original code base(s).
Doesn't really grab my attention though; my cynicism makes me think Quake was chosen 'because its easy but still 3d'.
And watching someone work isn't very interesting, IMO.
#26714 posted by JneeraZ [76.182.53.183] on 2015/12/24 19:58:31
"Doesn't particularly sell it considering its the very first thing you should be solving (how to get your content of a decent quality and uploaded to wherever it needs to be) in order to make a web series."
It's some dude doing a free video series. I think we can cut him some slack on the production values.
 Face It...
#26715 posted by generic [172.58.169.161] on 2015/12/24 20:02:59
Anyone other than func_us willing to give Quake a whirl is something to be celebrated. Merry Christmas!
 Free?
#26716 posted by ijed [190.22.92.76] on 2015/12/24 21:03:17
Its through Youtube though, so he'll get Ad revenue.
But yeah, I tend to be over zealous with the details :(
 Merry Christmas
#26717 posted by SleepwalkR [87.146.38.62] on 2015/12/24 21:57:47
You godless bastards!
 Feliz Natal!
#26718 posted by adib [66.249.88.169] on 2015/12/24 22:03:36
 @spirit
#26719 posted by Baker [65.60.224.195] on 2015/12/24 23:52:18
He isn't going to actually write it from scratch. :(
Ah, so not a manly project like Handmade Hero but "here I made some models for Unreal engine".
(I'm guessing here ^^)
Gay!
If that is his plan, he shouldn't be trashing up the meaning of what the Handmade Hero guy is doing.
#26720 posted by Baker [65.60.224.195] on 2015/12/25 00:04:09
Wait a second? After a quick, re-read ... are you saying he's just doing a source code review?
If that's the case and he's using the word handmade, the only way for his karma to balance out in this world would be him walking in the park and a hornet's nest falls out of a tree and falls on his head.
 Merry Christmas To All Of You
#26721 posted by Daya [86.192.37.192] on 2015/12/25 01:50:26
#26722 posted by mankrip [66.249.88.154] on 2015/12/25 01:58:58
Have a func_hristmas everyone!
#26723 posted by Scampie [72.12.65.92] on 2015/12/25 03:06:07
MERRY CHRISTMAS AND A HAPPY ARCANE DIMENSIONS
#26724 posted by JneeraZ [76.182.53.183] on 2015/12/25 03:57:50
Well, real quick ... and this is just an idea ... why don't we wait and see what he does before judging what he's doing? Crazy? Possibly.
Merry Xmas!
 Merry Christmas Everyone!
#26725 posted by Breezeep_ [108.53.84.156] on 2015/12/25 04:37:28
 Merry Christmas
#26726 posted by DaZ [89.168.60.163] on 2015/12/25 10:10:47
May your quad damage never run out and may you find all the secrets!
#26727 posted by FifthElephant [82.24.73.240] on 2015/12/25 11:26:13
Merry Christmas funcers!
 Merry Christimas
#26728 posted by Baker [65.60.224.195] on 2015/12/25 12:17:03
Merry Xmas
[WarrenM, sounds like a plan]
 Good Afternoon Everybody!
#26729 posted by Kinn [86.174.52.213] on 2015/12/25 13:18:56
So, when's AD dropping?
#26730 posted by FifthElephant [82.24.73.240] on 2015/12/25 13:22:56
When I stop finding bugs in my map.
 You Monster
#26731 posted by Kinn [86.174.52.213] on 2015/12/25 13:23:46
 ADHD
#26732 posted by Spirit [92.196.23.130] on 2015/12/25 13:28:48
Arcane Dimensions Have Delay
#26733 posted by JneeraZ [76.182.53.183] on 2015/12/25 13:31:32
Santa Sock has failed us?!
 I Have A
#26734 posted by onetruepurple [93.105.177.58] on 2015/12/25 13:49:41
bad feeling about AD coming out this year...
#26735 posted by Kinn [86.174.52.213] on 2015/12/25 14:00:39
And just to think I wore my "special trousers" today in anticipation...
#26736 posted by onetruepurple [93.105.177.58] on 2015/12/25 14:09:03
At least we got another "Kinn talking about pants" post out of it.
#26737 posted by Spirit [92.196.23.130] on 2015/12/25 14:27:30
Those with the sewn-in sock?
 Happy Festivus
#26738 posted by Zwiffle [174.102.139.120] on 2015/12/25 14:58:05
I have grievances with all of you.
 Dammit, Sock!
#26739 posted by Breezeep_ [108.53.84.156] on 2015/12/25 15:42:38
#26740 posted by Lunaran [24.180.199.42] on 2015/12/25 16:52:11
#26741 posted by mankrip [66.249.88.159] on 2015/12/25 17:41:41
It's the sock of past Christmas, the sock of present Christmas and the sock of future Christmas.
 Merry Christmas To You All
#26742 posted by ijed [186.9.133.236] on 2015/12/25 17:42:47
 Wow Crazy!
#26743 posted by onetruepurple [46.77.124.255] on 2015/12/25 17:47:54
 Merry Christmas/Festivus/etc
#26744 posted by Tronyn [174.2.98.223] on 2015/12/25 19:23:25
good luck and go map!
 Cherry Christmaz
#26745 posted by madfox [84.84.178.104] on 2015/12/25 19:54:41
remember who blew off sock's intentions for projects,
now get them anyway and all other maps fall to dust.
#26746 posted by Lunaran [24.180.199.42] on 2015/12/25 20:09:16
who can argue with that
#26747 posted by JneeraZ [76.182.53.183] on 2015/12/25 20:10:20
Yeah, I ... I'm out.
 It's Happening.gif
#26748 posted by mfx [77.180.159.122] on 2015/12/25 21:27:57
 Xmas Presents
#26749 posted by sock [200.82.43.134] on 2015/12/25 21:37:12
Is under the tree waiting for a func admin to authorize it!
Merry Xmas Everyone
 I KNEW IT
#26750 posted by onetruepurple [93.105.177.58] on 2015/12/25 21:49:50
21:14:55 | <onetruepurple> maybe sock already posted it but the mods aren't there to approve it
#26751 posted by Baker [65.60.224.195] on 2015/12/25 23:54:56
The scale and depth defies all comprehension!
 Sock = Santa
#26752 posted by NarNar [208.118.203.104] on 2015/12/26 00:07:30
???
 Sock = Satan
#26753 posted by onetruepurple [93.105.177.58] on 2015/12/26 00:24:57
 Merry X-Mas
#26754 posted by JPL [82.234.167.238] on 2015/12/26 19:36:34
#26755 posted by adib [66.249.88.179] on 2015/12/26 21:44:40
Merry 2016 christmas, JPL!
 Schafer.png
#26756 posted by onetruepurple [93.105.177.58] on 2015/12/31 18:03:44
 The Price Of An Opinion
#26757 posted by ijed [190.22.29.218] on 2015/12/31 19:29:10
 WTF
#26758 posted by Kinn [86.174.52.213] on 2015/12/31 19:33:15
Psychonauts wasn't even very good.
 TBH.
#26759 posted by Shambler [92.22.70.215] on 2015/12/31 19:34:29
It would be quite good if OTP had to pay $33 to join discussions on func...
 Happy New Year
#26760 posted by ijed [190.22.48.37] on 2015/12/31 20:46:13
 Merry Xmas Is Late
#26761 posted by mfx [78.55.171.101] on 2015/12/31 21:14:24
Happy New Year is good.
"Lets hope it's a good one, without any fear."
Yoko Ono
 Happy New Year 2016
#26762 posted by JPL [92.90.17.39] on 2015/12/31 21:45:00
I wish you all the best for this new coming year. May this bring you happiness, prosperity, fortune, and love.... as well as plenty of new Quake maps and new FPS to play
#26763 posted by JneeraZ [76.182.53.183] on 2015/12/31 22:06:53
Posted this on Facebook but I might as well share it here as well ... my feelings on 2015:
-------------
2015 was an eventful year for us.
My life plan completely shifted from "I'm going to work at Epic until I drop dead" to "Actually, what if I DIDN'T do that?". And it all happened in a matter of a few weeks. That's how life works for Sandra and I. We decide to do something and all of a sudden it feels like there's some invisible force driving it along and we're hanging on for dear life.
Life can change gears from "I'd never do that" to "Oh god, I'm doing it!" in a hot second.
But after the stress and turmoil of that all settled down ... it's been good.
I've been freelancing for 6-ish months now after working studio jobs for almost 20 years. I've got several packs in various asset stores and am working with a variety of awesome clients who I really enjoy doing work for. I get to work from home and on a variety of different projects - and generally do what I want all day long (as long as deadlines are met, of course).
That's a dream come true for me and I feel very grateful for the way things have turned out and thankful towards the people who have helped me along.
So, I'm optimistic heading into 2016. I'm hoping my good fortune continues and that Sandra and I can continue working like this for decades to come.
Happy New Year. :)
Now ... go map.
 Happy New Year!
#26764 posted by SleepwalkR [80.187.111.136] on 2016/01/01 01:21:02
 Warren
#26765 posted by adib [177.19.57.71] on 2016/01/01 03:03:34
Thanks for sharing. Best of luck for you and wife.
Happy 2016 everybody!
#26766 posted by Scampie [72.12.65.92] on 2016/01/01 06:08:35
HAPPY NEW YEAR
#26767 posted by Baker [65.60.224.195] on 2016/01/01 06:19:10
2016! It is starting out great! In no small
part due to alcohol! Lots and lots of alcohol!
New Years Eve and alcohol!
[I'm off, to buy more alcohol! No seriously, I'm out.]
#26768 posted by Baker [65.60.224.195] on 2016/01/01 06:26:57
Don't worry, it's a short drive in my car. There are no school children out at night. So if I run over someone, it is likely to be a homeless person. Or probably at least be a dead person, because I don't think our current level of science has been able to develop functional zombies yet..
[Dark humor ... a lost art in the modern age]
 Baker...
#26769 posted by necros [66.249.83.80] on 2016/01/01 07:11:33
I already bumped the drunk thread, just for you!
 Yah
#26770 posted by stevenaaus [49.182.2.27] on 2016/01/01 07:23:49
Happy New Years :)
Hell - i don't even join a facebook group to join the conversation.
 @necros
#26771 posted by Baker [65.60.224.195] on 2016/01/01 07:34:07
"I already bumped the drunk thread, just for you!"
Great, you started out 2016 as a liar!
The drunk thread hasn't had a new post in over 8 hours!
 Happy New Year For All Of You
#26772 posted by Daya [92.142.7.168] on 2016/01/01 10:48:50
I wish you all good things coming to you this year!
#26773 posted by JneeraZ [76.182.53.183] on 2016/01/01 10:52:40
Hmm, alleged drunk posts with zero spelling errors and proper punctuation. I have a skeptical. :)
 Have A Better New Year!
#26774 posted by Cocerello [193.254.230.233] on 2016/01/01 11:24:08
I wish myself the best
 Huh
#26775 posted by necros [66.249.83.80] on 2016/01/01 15:19:17
Must have been drunker than I thought.
 HAPPY NEW YEAR!!!
#26776 posted by generic [67.235.219.97] on 2016/01/01 15:27:50
#26777 posted by Baker [65.60.224.195] on 2016/01/01 16:30:47
Happy New Years, Necros!
 Mappy New Year!
#26778 posted by FifthElephant [213.205.253.172] on 2016/01/01 19:07:30
Go map!
 :(
#26779 posted by stevenaaus [49.182.0.0] on 2016/01/02 08:07:29
My linux firefox keeps getting link hijacked!. Fed14 and now Mint 17. Extension now disabled. When i click on a link, i get another tab opened (typically) to some silly survey site. It seems to come and go. Restarting app doesnt generally fix it. Even rebooting doesn't always fix-it. I don't have the slightest what the problem is.
 Travail Map Jam?
#26780 posted by Yhe1 [71.165.238.106] on 2016/01/02 08:29:27
Not sure if only the mapper themselves can suggest ideas, but what does everybody think of a map jam for Travail? I think it has its own distinctive style like Honey or Rubicon.
#26781 posted by Spirit [92.196.87.194] on 2016/01/02 09:55:46
Router hacked?
#26782 posted by Spike [86.163.87.85] on 2016/01/02 15:52:48
does it still count as hacked if that malware is pre-installed? :s
#26783 posted by necros [66.249.83.77] on 2016/01/02 16:56:39
DNS?
#26784 posted by Lunaran [66.235.55.196] on 2016/01/02 17:55:10
There is no way in hell the next map jam is not going to be Arcane Dimensions.
 Speaking Of
#26785 posted by Zwiffle [24.241.228.118] on 2016/01/02 18:04:35
Anytime February or later is good for me, and can we make it more than 4 days this time? Maybe a month-long jam?
#26786 posted by skacky [90.0.66.60] on 2016/01/02 18:34:49
RetroJams are short but regular Jams are usually 2-3 weeks long if not longer.
#26787 posted by stevenaaus [49.182.1.0] on 2016/01/02 21:28:16
I'm pretty clueless about network stuff.
It's only some web pages - so might be the ads they run - and often you can see the hovered URL in the statusbar flickering between what it should be, and the injected site.
 Stevenaaus
#26788 posted by adib [201.47.124.213] on 2016/01/03 00:00:51
It's probably some extension installed when you were fished by a click bait.
 AD Jam
#26789 posted by adib [201.47.124.213] on 2016/01/03 00:08:39
A ton of possibilities to explore. Yes, we have to do it.
#26790 posted by stevenaaus [49.182.0.130] on 2016/01/03 13:47:39
Almost giving up. I tried disabling all the extensions for no improvement... but maybe one of them is doing something surreptitious.
Geez Chrome is fast. Shame they're so hung up on their slick interface that they can't manage to have a bookmark button. Anyway...
How the Hamburglar Stole Christmas. Isnottobaad :)
http://quakespasm.sourceforge.net/tmp/grinch_doom.jpg
#26791 posted by JneeraZ [76.182.53.183] on 2016/01/03 13:48:46
CTRL+D
#26792 posted by JneeraZ [76.182.53.183] on 2016/01/03 13:49:27
And CTRL+SHIFT+B to reveal the bookmarks toolbar.
 With What I've Been Working On These Past Months
#26793 posted by Daya [92.142.7.168] on 2016/01/03 17:21:13
Would a BFG that functions like the one in Q2 fit in?
#26794 posted by adib [201.47.124.213] on 2016/01/03 17:39:03
Depends on how are the other weapons.
 Handeness
#26795 posted by adib [201.47.124.213] on 2016/01/03 17:48:24
I took a look at Quake 1.5 weapons. Didn't like most of the weapons, but it's a nice try.
I was looking for a mod that shows the weapon like Quake 2, not the center of the screen. Is it possible?
#26796 posted by Kinn [86.174.52.213] on 2016/01/03 17:53:17
I don't like side-offset weapons because it obfuscates Quake's very deliberate penis metaphor.
#26797 posted by Zwiffle [24.241.228.118] on 2016/01/03 18:01:35
But what is your penis IS side-offset?
 @adib
#26798 posted by Baker [65.60.224.195] on 2016/01/03 18:29:54
 Adib
#26799 posted by Daya [92.142.7.168] on 2016/01/03 19:24:21
I'm using vanilla weapons, although the nailgun is "replaced" by a hitscan machinegun and I'm adding a gatling gun that has a slow windup but can mowdown groups and stomp some high-tier monsters (The hitscan attacks deal 8 damage, and considering it shoots every 0.05 second this means 160 damage/second), although it eats even more nails than the SNG.
Though the Gatling Gun will only be available in a secret level and in a secret in the final level, if the BFG gets in I plan it not to be that much of a secret, as it's a one-shot heavy hitter, compared to the Gatling Gun's continuous mowdown carnage.
 Daya
#26800 posted by adib [66.249.88.169] on 2016/01/04 00:25:47
So, it's a BFG that fires from the center of the screen?
If you're using vanilla, maybe BFG would follow thunderbolt's design?
And what about that pistol?
 Baker
#26801 posted by adib [66.249.88.179] on 2016/01/04 00:29:50
But it's a modified engine. Did you have to fix something to make the weapons work firing from the right hand?
#26802 posted by Baker [65.60.224.195] on 2016/01/04 02:49:55
I didn't make the mod. I converted the engine from FitzQuake 0.80 to FitzQuake 0.85 + SDL and made it run on the Mac. ;-)
But the models are in Quake .mdl format. Open them up in QME and examine the animations.
That mod is also open source, so you can browse the QuakeC.
I can't find the link, but here is a mirror:
http://quake-1.com/quakec-gallery/KurokQC.zip
 Thanks, Baker
#26803 posted by adib [177.40.167.209] on 2016/01/04 04:48:56
 Adib
#26804 posted by Daya [92.142.7.168] on 2016/01/04 10:39:55
That Revolver Rifle is just a reskin of the shotgun. As for the design I'd take Q2's model and redo the textures to match Q1's aesthetics.
And yes, it would fire from the center of the screen.
Still good to incorporate it? One thing I thought of is a single shot would take down a Shambler (600 hit points) but because of the nature of the BFG that'd be slow both to fire and recharge, and it would eat either 33 Cells or 50.
 Or...
#26805 posted by Daya [92.142.7.168] on 2016/01/04 11:36:05
I make it deal 300 damage instead, so the Shamblers don't become pushovers. You'd still take out half oh their health though.
 P L A S M A T I C S H O C K
#26806 posted by onetruepurple [5.172.252.170] on 2016/01/04 13:19:14
 What's This, Some Mod Or Quoth Modification That Has A BFG?
#26807 posted by Daya [83.198.182.130] on 2016/01/04 13:50:25
 300 Damage
#26808 posted by adib [66.249.88.174] on 2016/01/04 16:44:34
would be good. We could do a true E4 shambler fragfest.
 OBS And Quakespasm Don't Like Each Other
#26811 posted by primal [81.175.152.198] on 2016/01/05 13:22:59
OBS game capture from the Quakespasm engine results in strangely low frame rates and makes the game controls feel choppy. I have no such issues with Darkplaces. This is on Windows 10.
Anyone else had this kind of issue? Did you solve it somehow?
I wanted to ask before testing the various settings and writing up the results, in somewhat systematic fashion. I explored the most common options in OBS already, but Quakespasm always takes a big performance hit when I start game or monitor capture. It is a mystery.
 How Can I Convert A HL Wad To A Q1 Wad?
#26812 posted by Daya [83.198.182.130] on 2016/01/05 15:04:45
Or is it already compatible somehow?
 Daya
#26813 posted by Shamblernaut [121.45.236.153] on 2016/01/05 17:51:58
does texmex have that ability?
 With Texmex, Yes
#26814 posted by Cocerello [193.254.230.233] on 2016/01/05 18:50:34
You have to play with save as ... wad2 and ''save copy ... save wad3'' options.
I never did .hlwad to .wad, but If i remember well .wad to .hlwad is done in three steps:
1. Open the .wad on TexMex
2. Save it as wad3 with the name texsetname.hlwad.wad
3. Delete the .wad part
#26815 posted by Cocerello [193.254.230.233] on 2016/01/05 18:51:38
so i suppose the opposite should work
 Warren
#26816 posted by adib [177.206.59.34] on 2016/01/06 01:56:15
Why you keep calling him Willem?
#26817 posted by JneeraZ [76.182.53.183] on 2016/01/06 02:10:18
Used to be my nick here. Some people still use it for whatever reason. Habit?
 I Still Say Willem
#26818 posted by Zwiffle [24.241.228.118] on 2016/01/06 02:46:55
Yes, out of habit more than anything.
#26819 posted by Lunaran [66.235.55.196] on 2016/01/06 03:30:03
Also, same first and last letter, same color. Makes it easy to still see the old name, which reinforces the habit.
My point is, Willem should ROT13 his name and make it raspberry pink.
#26820 posted by Scampie [72.12.65.92] on 2016/01/06 04:24:00
I say we just call him Taskmaster.
#26821 posted by adib [177.206.59.34] on 2016/01/06 05:27:15
I was thinking "Wilbour", but ok.
 ... [Trackback]
#26822 posted by [14.142.4.2] on 2016/01/06 08:12:23
 DeathmatchClassic.wad, Now Usable For Quake
#26823 posted by Daya [83.198.182.130] on 2016/01/06 10:48:15
Since I'm gonna use it, might as well share it with the others
https://www.mediafire.com/?jv7i5kj9a96ap96
 Adib
#26824 posted by Kinn [86.174.52.213] on 2016/01/06 11:32:47
Same reason some people call necros "negke", or call madfox "czg", etc.
#26825 posted by JneeraZ [76.182.53.183] on 2016/01/06 11:55:35
Lunaran - That's a terrible idea.
 So I Want To Use Scourge's Sourcecode To Add To My Mod
#26826 posted by Daya [83.198.182.130] on 2016/01/06 14:25:37
(namely everything minus the gremlin and extra weapons and items)
Is it really just as simple as taking the hip prefixes files, adding their definitions to the mod's fgd file, adding their names to progs.src, compile and call it a day?
 Try It
#26827 posted by ijed [200.73.66.2] on 2016/01/06 14:56:39
But really it depends on how complex your mod is and if anything conflicts. It shouldn't - as I remember the hipnotic files are reasonably self contained.
You'll also need to add the filenames.qc to the progs.src file - which is just a list of which files will be compiled.
There are a few dependencies here and there though, so when it fails to compile it'll tell you which ones; you then you'll need to merge the missing odds and sods into your mod.
Which basically means copy paste the code into your files by hand.
If it asks for a global or spawnflag that was not defined it'll be in defs.qc - which is just list of globals declared to be used by the other files.
Do that, then recompile. Then fix the bugs the compiler shats out, again. I recommend recompiling each time you fix a bug, since the compiler will usually throw out between 1-500 errors per bug, so it can help you to have a realistic idea of how much impact you're having as you resolve issues.
Rinse and repeat until your project compiles properly. Then you can start fixing the actual bugs in how things work.
Congratulations, you're now a coder!
-----
At least, that's how I learned. It's funny how people seem to think there's some mystical ability that allows people to be coders, rather than just trial and error.
#26828 posted by Daya [83.198.182.130] on 2016/01/06 15:11:59
The only thing I coded for my mod are weapons and monsters, so I guess I won't have too much problem then.
 And Said Monsters Also Have Their Own Files For Clarity Sake.
#26829 posted by Daya [83.198.182.130] on 2016/01/06 15:12:34
 By The Way,
#26830 posted by Daya [83.198.182.130] on 2016/01/06 16:46:39
Does anybody knows where I can find the fgd file for Scourge of Armagon? Google ran me into dead planetquake links.
I'm asking this so that the files I trake from Scourge don't get complicated to implement, stuff like rotating brushes and spawners.
 And The Dissolution Of Eternity One,
#26831 posted by Daya [83.198.182.130] on 2016/01/06 16:48:44
So I could use its lightning trap shooter
 Spirit
#26832 posted by adib [66.249.88.179] on 2016/01/06 19:30:33
must know. Quaddicted should have it frozen in carbonite.
#26833 posted by Lunaran [66.235.55.196] on 2016/01/06 21:13:40
Lunaran - That's a terrible idea.
nice
 Quaddicted Doesn't Have The Mission Pack Fgds
#26834 posted by Daya [83.198.182.130] on 2016/01/06 21:53:47
Looked into "Tools" and I don't think there's any other sections on the website.
 Quaddicted Has
#26835 posted by Cocerello [193.254.230.233] on 2016/01/06 22:08:06
 Oh Right, Thanks
#26836 posted by Daya [83.198.182.130] on 2016/01/06 22:38:01
 FTEQCC Is A Very Wierd Program
#26837 posted by Daya [83.198.182.130] on 2016/01/06 23:51:42
so I renamed my working mod folder to the actual name I'll use (Razenkrauft), after some QC stuff I wanna boot it but it doesn't want to, which at the same time freezes Explorer, meaning FTEQCC is pratically unusable now.
This stuff happened to me before, when I tried to download what seems to be an up-to-date version and the same thing happened. The FTEQCC I took was once in an experimental mod I used to teach myself some QC, and somehow transferring the software to my actual mod worked.
Can somebody help me with that one? I only use FTEQCC because it provides a direct interface instead of the lightning fast DOS prompt which closes immediately when it's done.
 Razenkrauft
#26838 posted by SleepwalkR [79.195.24.224] on 2016/01/06 23:53:36
Is that supposed to sound german?
 Eyup
#26839 posted by Daya [83.198.182.130] on 2016/01/07 00:10:06
The basic plot is that some special ruins have been discovered on some distant northern island, so a colony (Razenkrauft) is established here. Yadda yadda monsters come out yadda yadda you're sent here to "investigate" and clean all this mess.
 Daya
#26840 posted by adib [66.249.88.169] on 2016/01/07 00:23:45
Call the DOS version on a batch that ends with "pause" command.
 "Is That Supposed To Sound German?"
#26841 posted by onetruepurple [93.105.177.58] on 2016/01/07 00:33:11
It's only 2016 but this may be the burn of the year.
 The Burn Of The Year
#26842 posted by ijed [190.22.35.182] on 2016/01/07 00:46:33
So Far
 The DOS Prompt Doesn't Execute
#26843 posted by Daya [83.198.182.130] on 2016/01/07 00:51:45
What the Hell, what's the best alternative for FTEQCC?
I can't rely on a thing that breaks itself when you change directory!
 It's
#26844 posted by ijed [190.22.35.182] on 2016/01/07 00:54:58
Always worked for me. And the .log it spits out gives all the info needed.
There are too many dependencies to know what's wrong on your end.
Keep trying stuff.
 Ooooooh That's Just GREAT
#26845 posted by Daya [83.198.182.130] on 2016/01/07 01:24:16
So I tried another compiler, one that's called GMQCC. It doesn't have an interface but whatever, I just want something that works. So I run the thing and it lightning closes as usual. I try to run with with "-pause" but nothing happens, and there isn't even an error log spewing out every time so I don't know if compilation worked or not.
That's just great. Now my mod's definitely on hold because fteQCC is being dependant on something I don't even know, and Task Master doesn't know fuckshit.
You know, we might have software that makes a good job at doing models, making them quake compatible, doing textures, making maps, but we sure as hell don't know how to make a compiler that both works and has an interface!
#26846 posted by onetruepurple [93.105.177.58] on 2016/01/07 01:57:04
"Task Master doesn't know fuckshit."
^ Moved to func beef thread.
 Daya
#26847 posted by ericw [108.173.17.134] on 2016/01/07 02:01:32
Run command line tools from cmd.exe. that way you can leave the command prompt open while you work, and see the output messages.
Use win32-fteqcc.exe from http://triptohell.info/moodles/fteqcc/ .
#26848 posted by JneeraZ [76.182.53.183] on 2016/01/07 02:20:55
"Task Master doesn't know fuckshit."
Hey, hey, hey!
Run it from a dos prompt like Eric said ... don't get all up in my grill.
 Daya
#26849 posted by Lunaran [66.235.55.196] on 2016/01/07 03:43:42
chill
I don't think you want to come across the way you're coming across.
#26850 posted by Rick [75.65.153.192] on 2016/01/07 05:46:01
Open the command window first, then type the command in that window and it won't auto close after. Use shift+right click in the folder where it's at and use the "open command window here" option.
 Sorry For My Outburst
#26851 posted by Daya [83.198.182.130] on 2016/01/07 10:36:35
But even with ericw's method of doing things on DOS prompt the thing just doesn't want to work. I put the thing in, press enter, it makes me go to the next line, and then I can't type anything. It's not like it's frozen either.
This means fteQCC, because of computer magic, doesn't work for me anymore. Now I'm trying to go back to that GMQCC compiler (http://graphitemaster.github.io/gmqcc/). I was able to run it, but I don't know if it was able to compile it, as I just got a lot of warning lines (I know that doesn't mean the thing didn't compile) but no actual confirmation that it was successful in doing so. By opening Trenchbroom and saying the Hipnotic entities in there I assume it worked, but I'm still not sure.
 Been Trying To Understand What's Wrong In There
#26852 posted by Daya [83.198.182.130] on 2016/01/07 13:28:54
http://image.noelshack.com/fichiers/2016/01/1452169600-qmqcc1.png
I was sure to add hipdef.qc in the progs.src file, as well as adding what was necessary for stuff like bulletholes, Armagon's laser canon in weapons.qc and commenting out unused weapons and item bitslots from Scourge of Armagon, so I don't know what's really wrong here.
 Forgot To Add
#26853 posted by Daya [83.198.182.130] on 2016/01/07 16:01:39
Trenchbroom displays the additional entity slots used by Scourge of Armagon, but it doesn't show the models. This is my hint that makes me say the compilation didn't work properly, as even if I take the ressources directly from the pak (models and sounds), the models in Trenchbroom still don't show up. And I made sure to check my fgd if it has scourge's defs.
 Does The FGD / DEF File
#26854 posted by SleepwalkR [80.187.102.186] on 2016/01/07 16:16:53
Actually provide the necessary model attributes? TB will only show you the models if it knows where to find them. This information comes from the model attributes in the FGD file. See http://www.kristianduske.com/trenchbroom/docs/adding_models_to_entities.html
 Hipnotic And Rogue .fgds
#26855 posted by Cocerello [193.254.230.233] on 2016/01/07 16:21:52
From what i experimented with them by using for making maps a year ago, i think they are missing some things here and there, so maybe the problem comes from there. And i used the same ones i linked you to, Daya.
 Sleepwalkr
#26856 posted by Daya [83.198.182.130] on 2016/01/07 17:42:32
You're right, the monster declarations lack the model definition.
This one's easy, but then there's stuff like func_clock, func_counter and func_spawn that have a box that's bigger than the usual sized ones (especially func_spawn_small which is ironically bigger than the usual func_spawn), so I guess there's a model that needs to be attached?
But in the end I guess those models not showing up in TB doesn't matter, because the core coding comes from the qc files, and the fgd file's just here for clarification. I'll still declare the monster models though.
 I Have No Idea
#26857 posted by SleepwalkR [130.149.243.224] on 2016/01/07 18:19:24
whether these entities are supposed to have models or not. The size of the box (in the editor) is determined in the def / fgd files also. All that TB knows about entities comes from these files. It doesn't read anything from anywhere else except the model(s) if they are declared in the def / fgd file.
#26858 posted by Lunaran [66.235.55.196] on 2016/01/07 20:13:49
This means fteQCC, because of computer magic, doesn't work for me anymore.
There is no such thing as computer magic, just computer things-you-don't-yet-understand.
Are there any absolute pathnames in your progs.src file?
What output is FTEQCC giving you in the command prompt? Did it stop working after only changing the directory name, or did you also blindly paste a ton of Hipnotic code in with it and expect it to work?
According to the GMQCC output, there's an error in weapons.qc on line 62. Did you investigate this?
 Lunaran
#26859 posted by Daya [83.198.182.130] on 2016/01/07 20:26:16
I just changed the mod directory name, I didn't move fteQCC or any other files out.
And the software just loads for eternity until I reboot the laptop. Task Manager can't find it when this happens. This happens for both the DOS exec and the interfaced exec. Some people told me it's dependant on another program but I don't know how to find this out.
As for line 62 of weapons.qc, it has a problem with old_velocity, but it's definied in hipdef.qc, which has been added to progs.src, so I don't know what's the deal here.
 One Year Ago
#26860 posted by adib [200.217.4.26] on 2016/01/07 21:56:17
 That's In DD/MM/YYYY Format
#26861 posted by mankrip [66.249.88.159] on 2016/01/07 22:40:33
 The Only One That Makes Sense!
#26862 posted by Daya [83.198.182.130] on 2016/01/07 22:42:28
 What?
#26863 posted by ijed [190.22.7.6] on 2016/01/07 22:44:30
There is no such thing as computer magic
All that wishing for nothing.
 Daya
#26864 posted by adib [66.249.88.179] on 2016/01/07 22:50:30
I just had two pounds and an ounce of laugh.
#26865 posted by adib [66.249.88.169] on 2016/01/07 22:53:21
There is no such thing as computer magic
No white magic, at least.
 Daya
#26866 posted by SleepwalkR [79.195.31.114] on 2016/01/07 23:30:50
Have you tried undoing the change that resulted in this? If that doesn't work, this would indicate that you did in fact change more than just the directory name, but you didn't notice or forgot, or maybe deem unrelated.
#26867 posted by Daya [83.198.182.130] on 2016/01/07 23:35:57
I think changing the name actually made an impact on fteQCC.I can't retry renaming the directory and run fteQCC, as I've tried to run it this morning and is without a doubt still trying to load at this moment, and I don't want to reboot my laptop right now. Maybe tomorrow.
#26868 posted by Lunaran [66.235.55.196] on 2016/01/07 23:40:17
He didn't ask you what you think, he asked you to do the one thing that would prove your theory.
How long does your laptop take to reboot, exactly?
 3/5 Minutes In Total
#26869 posted by Daya [83.198.182.130] on 2016/01/07 23:44:00
I'll try it now, I didn't want to do it at first cause I wanted to work on that start map
 Can't Rename The Directory, It Says Something Else's Using It
#26870 posted by Daya [83.198.182.130] on 2016/01/07 23:47:22
Must be the fteQCC execs. I'll reboot now to take them away.
 Rebooted The Laptop, Still Can't Rename The Directory
#26871 posted by Daya [83.198.182.130] on 2016/01/07 23:53:52
Tried to delete the fteQCC execs, but it doesn't want to.
What the hell! I was sure they would go away if I rebooted.
Then there has to be another program at work, but what is it?
#26872 posted by JneeraZ [76.182.53.183] on 2016/01/08 00:22:46
Might be time to launch this laptop into the fires of Mordor and try again ...
#26873 posted by Daya [83.198.182.130] on 2016/01/08 01:10:18
Isn't there a way to know which program uses other programs? Cause everytime something like this happens I can't help but say to myself "Yes but WHAT PROGRAM?"
#26874 posted by necros [209.171.88.43] on 2016/01/08 01:49:53
Google? File unlocker or sometime.
 Got One
#26875 posted by Daya [83.198.182.130] on 2016/01/08 02:16:37
By checking the old fteQCC program that's still lying there, it says the one program that's locking is System.
Oh...
This doesn't sound good at all, doesn't it? Especially unlocking fteQCC would mean to close System as well...
I also checked the fte compilers I downloaded earlier this day and it says they aren't locked. However when I execute them System locks them away.
Is there anything I can do about this?
 Marc Laidlaw Has Left Valve
#26876 posted by onetruepurple [93.105.177.58] on 2016/01/08 13:04:05
#26877 posted by JneeraZ [76.182.53.183] on 2016/01/08 13:15:30
OK.
 Who?
#26878 posted by Daya [83.198.182.130] on 2016/01/08 13:17:50
#26879 posted by necros [66.249.83.92] on 2016/01/08 13:17:58
The school bus guy?
 Daya
#26880 posted by ijed [200.73.66.2] on 2016/01/08 13:27:20
The compiler is just one small program though that gathers up your qc files and spits out a progs.dat.
I tend to have multiple copies (one per project) of it all over the place just for convenience.
Even so, this sounds like OS crap. Are you using something toxic like Vista or something? If not, what about your antivirus or possibly DeepGuard - even spyware scanners can lock up a potentially dangerous program (for example, one which compiles files from others...)
#26881 posted by Kinn [86.151.102.31] on 2016/01/08 13:30:47
I heard the management finally lost their sense of humour over his ol' poo-in-the-urinal trick, so gave him the heave. Could be just a rumour, but sources, you know.
 Poo-in-the-urinal Trick
#26882 posted by adib [66.249.88.174] on 2016/01/08 15:14:20
Gotta learn this one.
 Ijed
#26883 posted by Daya [83.198.182.130] on 2016/01/08 15:39:38
I'm using W8.1, and Avast as my antivirus. I don't use DeepGuard.
Though about LockHunter, I just realized there's a "Other" tab, and inside there's "Terminate locking process". I don't know if I should do that, maybe that could imply closing System or do something bad in the process...
#26884 posted by adib [200.217.4.26] on 2016/01/08 16:00:41
You're aware that Windows Task Manager have a "programs" tab and a "process" tab, right? Maybe fteqcc shows as a "process" you can kill.
 HOLY SHIT
#26885 posted by Daya [83.198.182.130] on 2016/01/08 16:07:10
My best bud suggested to add the filepath of my mod to the exceptions of my antivirus and IT WORKED
NOW I can truly go back 8D
#26886 posted by Lunaran [66.235.55.196] on 2016/01/08 20:43:35
all that anger over how shitty FTEQCC was paid off!
#26887 posted by Rick [75.65.153.192] on 2016/01/08 21:02:19
Most anti-virus are more trouble than they're worth. Internet is the source of most problems and can easily be avoided by just using your head about what you do there. All I use is built in Windows Defender because it rarely screws stuff up, but the browser has NoScript, Ghostery, etc, including a really big hosts file.
#26888 posted by necros [66.249.83.80] on 2016/01/08 21:40:06
I like avira.
 In Which Flavour?
#26889 posted by mfx [77.180.79.189] on 2016/01/08 22:24:27
 Reading Back At "What Makes The Quake Community So Active"
#26890 posted by Daya [83.198.182.130] on 2016/01/09 01:18:04
Someone mentionned that we got better tools, including better sunlight. I assume this refers to ericw's new light compiler tool, with sunlight_2.
If this is true, does that mean the following screenshot is history, and we can finally get legit outdoor areas with just sunlight?
http://image.noelshack.com/fichiers/2016/01/1452298654-dp20140614194745-00.jpg
#26891 posted by Kinn [86.151.102.31] on 2016/01/09 01:19:28
yes
 Oooooh The Absolute Joy
#26892 posted by Daya [83.198.182.130] on 2016/01/09 01:30:34
 Elgu_ Does It Again
#26893 posted by Daya [83.198.182.130] on 2016/01/09 20:49:59
 Rant
#26894 posted by mankrip [66.249.88.159] on 2016/01/09 21:53:02
Why is it so hard to find local people interested in working with game development?
I mean, interested in WORKING. When I interview potential teammates, if I ask what "living a good life" means to them, the answers boils down to "buying lots of things". Not to creating a good work. Not to being proud of their skills. Not to making a difference. They just want to consume and die.
Holy fuck, this is frustrating.
 I Could Be The One You're Looking For
#26895 posted by Daya [83.198.182.130] on 2016/01/09 22:19:29
But since we're likely not locals...
 IMHO
#26896 posted by madfox [84.84.178.104] on 2016/01/09 22:32:54
I think people who are interested in working on a non contributing thing like game devolepment do remember their efforts lie on the side of pleasure.
With non contributing I mean the urge for money, as with every task in the sense of time surviving.
Having a job that satisfies and gives reliable lifestandard is a good thing.
Working in game development for me is a hobby and I don't think if I would earn money with it my fantasy would continue long. (.)
When I am playing a game I don't need to think, don't have to do that input to solve problems and my only skills are winning the game.
It is like scraps, concepts that bear a good intention, a good start but were thrown apart by lack of involvement. That's frustrating.
 Ask For A
#26897 posted by ijed [190.22.42.27] on 2016/01/10 03:25:28
Portfolio before interview.
If they can't even give a link then you just saved yourself a wasted interview.
I once pushed for hiring a guy who brought a sketch pad full of random crap. He beat 4 other applicants (1 of which I'd proposed) because even though he didn't have the skills (at that time) he definitely had the hunger to make something.
When someone has that it's obvious in their work. The primary use of interviews is as a social test. And socially well adjusted probably isn't high on your list of requirements.
 <-- Fish Icon
#26898 posted by adib [177.205.228.178] on 2016/01/10 05:09:42
Scampie is a shrimp and his blog is called Undersea Adventureland. But he never did an undersea Quake level (1, 2 or 3), unfortunately.
 That Reminds Me
#26899 posted by Scampie [72.12.65.92] on 2016/01/10 05:24:26
I keep meaning to delete all the wordpress shit from my site and just have it be a listing of my maps.
 <=diving Fish Icon
#26904 posted by madfox [84.84.178.104] on 2016/01/10 12:53:53
what shall we dowith the drunken shrimpies?
#26905 posted by Kinn [86.151.102.31] on 2016/01/10 13:01:13
That's borderline Shakespeare.
 Mapping Bobbleheads
#26908 posted by Spirit [92.196.112.206] on 2016/01/10 13:10:30
 Ijed
#26911 posted by mankrip [66.249.88.159] on 2016/01/11 01:05:29
Your sketch pad guy is a good example of what I'd like to find.
I have authorization to develop a commercial game using a local IP, so, having local teammates would be ideal for everyone to have a clear idea of everything involved.
It's pretty much a "garage project", and things needs to evolve more before getting external help.
 Map Compiling Error
#26912 posted by Daya [83.198.182.130] on 2016/01/11 02:27:30
So I updated my version of ericw's map compiler tools since I wanted to compile my start map by using CompilingGui.
Thing is, something which happens mostly when I change directories, be it compilers or source maps, I get an error while compiling that says "Unable to copy file on itself", or something similar.
What sucks is that everytime it's solved it's something so mundane or one that's out of the fields of logic or "It just suddenly worked" I forget about it.
#26913 posted by Baker [65.60.224.195] on 2016/01/11 02:43:49
Daya's anti-virus seems to be at least as bad as any actual virus.
 Mankrip
#26914 posted by ijed [190.22.101.140] on 2016/01/11 04:11:34
Where's Local? I doubt I know anyone though.
Also, Baker - user is error?
 It's As I Thought
#26916 posted by Daya [83.198.182.130] on 2016/01/11 10:26:21
I just remembered one solution was to take the compiler files from the new directory to the one the overall compiler uses, and overwriting the old ones.
Still, this might be another antirivus thing, but for now the problem's solved.
 Baker
#26917 posted by Spirit [194.95.79.3] on 2016/01/11 11:18:38
Wait until you investigate the rabbit hole of security exploits of anti-virus suites. They are more often than not making your system less secure.
 Ijed
#26918 posted by mankrip [66.249.88.154] on 2016/01/11 11:58:48
Resende, RJ, Brazil. A city mostly dedicated to car factories. Software development isn't a thing in the cities around here, much less game development, so the chances are naturally small.
 Weather Report
#26919 posted by adib [66.249.88.174] on 2016/01/11 12:26:13
Resende is cooler than Niteroi, right next to Rio city. Since New Year the sun gave us a break, it's been under 32 degrees even in mid day. We're having a cloudy sky here today. Resende must be really fresh now.
 Ah
#26920 posted by ijed [200.73.66.2] on 2016/01/11 13:59:09
I'm in Chile.
The industry here is small, but pretty active for it.
 HUE BR
#26921 posted by adib [186.228.0.26] on 2016/01/11 16:02:05
Here our best bet seems to be Hoplon, based on Santa Catarina state. I went to a game conference there in 2010 and saw their Taikodom space shooter presentation. Pretty impressive.
There are other gaming Jedis fighting across our territory. For artists, the best option is still advertising market and media companies.
 Seems Like We Got A Bot Situation
#26922 posted by Daya [90.1.46.242] on 2016/01/11 18:28:20
#26923 posted by Baker [65.60.224.195] on 2016/01/11 18:36:55
Spirit --- agreed and I have probably recently read what you have read on that topic.
/I feel like I'm interrupting the South American discussion, heh.
 :D
#26924 posted by adib [66.249.88.179] on 2016/01/11 21:28:03
 R.I.P. David Bowie
#26925 posted by generic [67.235.213.226] on 2016/01/12 02:18:29
Space-bard supreme :^(
 RIP
#26926 posted by [77.180.190.108] on 2016/01/12 05:05:46
 OBS Issue Update
#26927 posted by primal [81.175.152.198] on 2016/01/12 22:12:50
I found out the trouble I have capturing from Quakespasm only happens with the multiplatform release of OBS. It seems to run smoothly with the Windows-only OBS version with similar settings. I didn't know they were that different from each other, so I didn't think to test this earlier.
The next release of MP OBS will have some OpenGL capture fixes for Windows, according to the changelog. I hope it takes care of this issue too. I'll look at it more carefully later.
#26928 posted by mankrip [66.249.88.159] on 2016/01/13 04:33:50
 Alan Rickman Has Left Valve
#26929 posted by onetruepurple [213.227.95.2] on 2016/01/14 13:51:58
 Who's That?
#26930 posted by czg [212.16.188.76] on 2016/01/14 13:55:46
#26931 posted by JneeraZ [76.182.53.183] on 2016/01/14 14:05:03
Cancerdore killed Snape.
#26932 posted by Kinn [86.158.147.23] on 2016/01/14 14:06:47
Oh wait no he just went out for lunch.
 Oh.
#26933 posted by Kinn [86.158.147.23] on 2016/01/14 14:07:54
That'll teach me not to read the news before posting
#26934 posted by JneeraZ [76.182.53.183] on 2016/01/14 14:08:42
I only know because my Facebook feed is basically ... that. Bowie is out, Rickman is in.
 Rest In Peace, Hans. May You Fly Around Nakatomi Plaza Forever.
#26935 posted by skacky [90.0.193.175] on 2016/01/14 16:53:32
 I Can Definitely Relate To Most Of This:
#26936 posted by mankrip [66.249.88.159] on 2016/01/14 21:57:37
#26937 posted by [85.180.174.229] on 2016/01/14 23:25:35
 ... Seeks To Require That All Smartphones Sold In The State
#26938 posted by Lunaran [66.235.55.196] on 2016/01/15 00:09:35
... can be decrypted or unlocked.
#26939 posted by metlslime [159.153.4.50] on 2016/01/15 00:56:08
i'm glad they made it clear where new york is in that headline.
#26940 posted by adib [66.249.88.179] on 2016/01/15 02:15:53
Like Paris, Texas?
#26941 posted by adib [66.249.88.169] on 2016/01/15 02:15:54
Like Paris, Texas?
 Exactly Like
#26942 posted by ijed [186.9.133.168] on 2016/01/15 02:57:00
Paris, Texas
#26944 posted by JneeraZ [76.182.53.183] on 2016/01/15 18:57:59
Fully expecting a RickRoll here, but Romero released a new Doom level using only the shareware assets ...
https://www.dropbox.com/s/2x2ee3r51986dkt/e1m8b.zip?dl=0
His take on E1M8.
 Well That Was Nice
#26945 posted by Daya [90.58.245.222] on 2016/01/15 21:16:25
A bit brutal and claustrophobic for my taste, but still good.
That Bruiser Brothers room looked very rad though.
Funny stuff, in the readme he states it was a warm-up.
We'll see what transpires in the future.
 Excellent Level, Pretty Hard
#26946 posted by skacky [90.0.57.24] on 2016/01/15 21:16:55
Everyone go play this right now.
 No Rickroll, Just Tried It
#26947 posted by Lunaran [66.235.55.196] on 2016/01/15 21:25:59
10 secrets!
269 monsters on UV. Tried it from a pistol start - it's hard. Very cramped. Spent most of my playthrough with 20% health, hit a died-without-quicksaving-for-a-while shelf moment. I'll come back to it later.
Also rather ... questionable aesthetic choices? I'd believe it was a map that was actually made for Doom.
 Total Doom N00b13 Please Advise
#26948 posted by Kinn [86.154.183.77] on 2016/01/15 21:30:34
OK, so what do I need to get this shizzle on my PC - I'm looking for the "QuakeSpasm" of Doom I guess - a modern engine but with no fancy crap, just proper respect for the source material.
 Kinn
#26949 posted by FifthElephant [82.24.73.240] on 2016/01/15 21:34:17
I would recommend Zdoom. It's as close to the quakespasm of doom as you're gonna get.
 However!
#26950 posted by FifthElephant [82.24.73.240] on 2016/01/15 21:35:43
If even this seems too feature rich then you could try Doom Retro which is a bit more stripped back... the purest doom experience (short of installing DOS) is probably Chocolate Doom.
#26951 posted by Lunaran [66.235.55.196] on 2016/01/15 21:35:56
I use GZDoom. (It crashes unless you've already run ZDoom in the same folder, though, or else some config file doesn't get written. :P)
and when you're done with this map, play Valiant!
#26952 posted by metlslime [159.153.4.50] on 2016/01/15 21:40:38
a long time ago, zdoom was a good choice. (authentic software renderer with bug fixes and stuff.) I have no idea now.
#26953 posted by skacky [90.0.57.24] on 2016/01/15 21:54:08
I still use ZDoom myself. I rarely used GZDoom and it fullscreens on the wrong monitor for some reason.
 OK
#26954 posted by Kinn [86.154.183.77] on 2016/01/15 21:55:11
I have just pruchased "Doom Classic Complete" on Steam.
Let's see how this goes then.
My body is ready...
 ZDoom
#26955 posted by Zwiffle [71.13.169.66] on 2016/01/15 22:08:44
GZDoom is alright, feels laggy to me for whatever reason.
#26956 posted by Daya [90.58.245.222] on 2016/01/15 22:12:28
Romero confirmed the "warmup" on this map was for his next FPS.
Joke about Daikatana and Romero making you his bitch all you want, I have hope on this one.
 I Use Gzdoom
#26957 posted by ericw [108.173.17.134] on 2016/01/15 22:45:38
I keep playing the first level of Valiant because the music is so good. :D
Wow, going to have to check this out
 Eric
#26958 posted by Lunaran [66.235.55.196] on 2016/01/15 23:22:25
#26959 posted by mankrip [66.249.88.159] on 2016/01/15 23:47:13
I like Prboom, because I'm a kernel-filtered software rendering bitch. Will try this one.
#26960 posted by Scampie [72.12.65.92] on 2016/01/16 01:12:18
Others Files By Author : doom1.wad, doom2.wad
lol
#26961 posted by Scampie [72.12.65.92] on 2016/01/16 01:50:39
It was alright. Pretty average by modern standards, but does feel like a lot of classic Doom vibe stuffed into a single map.
I think I prefer the simplicity of the original e1m8 if you want to put them in the context of competing with each other... luckily we don't need to do that.
Now he needs to make a megawad!
 Doomings
#26962 posted by Kinn [86.154.183.77] on 2016/01/16 12:32:17
ZDoom acquired, thanks cheps, and I'm just now playing the original Doom to lube up before I let John Romero slide between my buttocks and make me his bitch with his newly minted masterpiece.
I'm still on the original first episode right now though, so here's a hilariously late and pointless rant about 1993 level design.
Doom E1M4
See picture here, with points of interest marked (A) and (B): http://i.imgur.com/f1WCMeU.png
You find the yellow door, open it, and enter into the level exit room, but you soon find that the level exit is blocked because a small bridge needs raising (B) There is another door out of this room, and you go through it to find more gameplay, and loop back to the start of the level. You then proceed to spend the next 30 minutes wondering how the fuck you raise the bridge to the level exit, wandering all around the map over and over again and around in circles.
Turns out the switch to raise the bridge is that red thing (A) next to the yellow door just before you enter the level exit room and even notice there is a "puzzle" to solve.
Fucking lol.
#26963 posted by JneeraZ [76.182.53.183] on 2016/01/16 12:44:19
Translation : I didn't see the red button on the wall.
 ^
#26964 posted by onetruepurple [93.105.177.58] on 2016/01/16 12:47:44
#26965 posted by Kinn [86.154.183.77] on 2016/01/16 13:02:03
Aside from the fact that I don't recall seeing a red light as a button before then, the thing is it didn't even register as a separate element to the yellow door. Just assumed it was a red light next to the door because it's not exactly unusual to see lights on sci-fi doors or anything.
I guess I'd better start mashing the use button on everything that isn't obviously just a generic wall texture from now on. Lesson learned!
 1993 Level Design Was Mostly Functional
#26966 posted by mankrip [66.249.88.164] on 2016/01/16 14:03:29
Decorations were created through 2D sprites or integrated into the textures themselves. They didn't use separate textures with separate geometry like that, IIRC. So, anything that stands out is interactive.
Duke Nukem 3D did, but it came out later.
#26967 posted by onetruepurple [93.105.177.58] on 2016/01/16 14:15:42
I guess I'd better start mashing the use button on everything that isn't obviously just a generic wall texture from now on. Lesson learned!
How else would you find any secrets?
 UNF UNF UNF
#26968 posted by skacky [90.0.57.24] on 2016/01/16 15:00:03
#26969 posted by Lunaran [66.235.55.196] on 2016/01/16 19:16:35
I guess I'd better start mashing the use button on everything that isn't obviously just a generic wall texture from now on.
ffs, are there really big red lights all over everything you'd been taught to ignore by level four?
probably lots, in games that came after doom.
#26970 posted by metlslime [50.150.122.79] on 2016/01/16 20:28:37
eh, i can see the design flaw, the button to open the bridge is accessible before you open the yellow key door, but the bridge is after the yellow key door. If you push it before opening the door, you don't know what it does, and after you enter the door and see the bridge you won't think that you need to revisit cleared areas to find a button.
 Confusion
#26971 posted by adib [177.17.12.218] on 2016/01/16 22:33:18
will be my epitaph.
 TL,DR: Welcome To 24 Years Ago.
#26977 posted by Shambler [92.26.119.137] on 2016/01/17 11:00:10
 Romero Confirmed He's Gonna Make More Doom Maps
#26978 posted by Daya [90.1.213.156] on 2016/01/17 13:54:53
#26979 posted by FifthElephant [82.24.73.240] on 2016/01/17 13:57:43
Nice one. can't wait. :)
 Right
#26980 posted by Kinn [86.151.102.31] on 2016/01/17 14:16:08
I hope he looks back at the original levels for scale reference. This new map of his was waaaaay too cramped and fiddly. Spoiled what would otherwise have been a pretty good oldskool experience.
 No
#26981 posted by onetruepurple [5.172.252.152] on 2016/01/17 15:37:48
He said he'll map. Not necessarily for either Doom or Q1.
 If He Makes Q1 Maps That'd Be Sooo Great
#26982 posted by Daya [90.58.245.98] on 2016/01/17 16:01:29
 For AD
#26983 posted by PuLSaR [185.3.33.25] on 2016/01/18 15:55:49
#26984 posted by onetruepurple [93.105.177.58] on 2016/01/18 18:28:51
 #26984
#26985 posted by Kinn [86.151.102.31] on 2016/01/18 18:40:42
lol, wassat from?
 New Planet Found
#26986 posted by mankrip [66.249.88.159] on 2016/01/21 05:42:50
#26987 posted by Baker [65.60.224.195] on 2016/01/21 07:18:41
I wouldn't be quick to believe that is very likely.
I've seen astronomers argue in the past why the odds of another large planet in the solar system are exceeding poor, and there are numerous reasons.
If they can prove it, those astronomers will sure be wrong --- but until this idea is proved it runs against conventional wisdom in astronomy in a great many ways.
#26988 posted by Baker [65.60.224.195] on 2016/01/21 21:59:46
 There Has Been A Great Distrubance In The Force.
#26989 posted by parubaru [81.183.61.134] on 2016/01/21 22:20:05
#6 posted by Lunaran [66.235.55.196] on 2016/01/21 19:44:20
'I hope that's not his reason. If Orl went to the trouble of implementing difficulty levels and really did skip Normal because of macho dickwaving over a video game, that's pretty ridiculous.
I play lots of maps on Normal, because I want to check out the neat stuff you guys build and have a good time. What I don't want is to grind my fingernails off on occasionally horrid balance and combat design to prove to myself that I'm "manly enough." '
What about lunsp1's ending, especially on skill2/3?
#7 posted by Kinn [86.154.183.77] on 2016/01/21 19:56:14
'I play everything on Normal because when every new map is packed with 400 monsters anyway, it's usually got enough stuff shooting at me.'
In the case if kinn_bastion there was no difference
between normal and hard skill, was there?
Wasn't kinn_marcher the first map to introduce
a monster count close to 400 on skill2/3?
From The Readme
#8 posted by Kinn [86.154.183.77] on 2016/01/21 19:58:53
Quakespasm support might come soon afterward.
Is that just wishful thinking, or is it seriously in the works to increase the map extents in QS?
On a quick note, kinn_marcher was a map that came with an engine called Win/GLMarcher packed in the zip. The number of engines and engine versions capable of running the map properly greatly increased over the years.
Some recent releases are also pushing the limits and boundaries of engines; thanks to the developers the engines are updated for these releases or follow them closely. Let's hope there is no wishful thinking involved. Glad to hear erciw has already been working so that QS can also run oms3.
I applaud Orl for going ahead and releasing his map that breaks all limits, has hundreds of monsters, and runs properly in only one specific engine so far.
Shouldn't it be the mapper's decision just how many skill levels they wish to implement in their maps?
#5 posted by Qmaster [70.195.72.90] on 2016/01/21 19:34:15
Normal is just a setting on your dryer.
And who doesn't play on Nightmare on every map?
I don't play many maps on skill3, but why couldn't there
be a map designed to be played on this specific skill level?
There is one at least, actually:
i like how the readme of Qmaster's Terracity says:
'Difficulty settings: No, just Nightmare (good luck!)'
 Wrong Thread But...
#26990 posted by Kinn [86.154.183.77] on 2016/01/21 23:00:40
In the case if kinn_bastion there was no difference
between normal and hard skill, was there?
I think you're right - I often forget the details of stuff I made like what...12 years ago? I recall it was because I made a rather rigid monster spawning system so it could handle an arbitrary monstercount without breaking vanilla engine limits. I had time to fix this properly in Marcher.
Wasn't kinn_marcher the first map to introduce
a monster count close to 400 on skill2/3?
Something like that.
On a quick note, kinn_marcher was a map that came with an engine called Win/GLMarcher packed in the zip. The number of engines and engine versions capable of running the map properly greatly increased over the years.
The map ran in regular, vanilla WinQuake. The enhanced engines just gave you a nice skybox and no packet overflow in the final battles. They were provided for the optimal aesthetic experience, but were not essential for play.
 Lol
#26991 posted by Lunaran [66.235.55.196] on 2016/01/21 23:20:05
oh man! you got me! I'm such a hypocrite!
that map is from ten years ago dude, and I'm the first to admit that the ending was seriously unbalanced. if you search really really hard you can actually read me admitting that very thing in such obscure places as "the web page for lunsp1" and "the lunsp1 release thread on func."
you know what I learned from making that map? not everyone plays quake looking for some kind of olympian contest.
level design isn't a pissing match to show you can make a harder map than I can play. if the map just had no difficulty spawnflags at all it would be one thing, but by going out of his way to physically invalidate skill 1 by spawning the player in a special fuck-you room, he's trying to make a statement that I don't play quake the "right" way, which is utterly childish.
#26992 posted by FifthElephant [86.4.213.148] on 2016/01/22 00:16:11
many drama, much penis waving. wow.
#26993 posted by parubaru [81.183.61.134] on 2016/01/22 00:22:34
Thank you for your replies.
I thought the skill level and monstercount stuff plus the specific engine requirement didn't strictly refer to oms3.
There have been maps before that didn't support all skill levels. Kinn_bastion was a notable example, with basically normal skill missing.
There have been maps with a brutal monster count.
Kinn_marcher is a good example I think.
There has been at least one map that required a specific engine, I think Tronyn's something_wicked was one.
Not only that, but they are still considered classics in Q1SP.
There have been maps with 'occasionally horrid balance and combat design' on skill2/3. I would call the Chton battle and puzzle of lunsp1 unreasonably hard. You mention you admit it's seriously unbalanced.
It does not prevent it from being considered a classic and it's probably no reason not to play it on higher skill levels.
I think it was hardly 'macho dickwaving' that made Orl unable skill 1. Neither do I think it's childhish. I thought Orl's way to show there were only 2 skill levels implemented was clear. You don't have to see the readme or map description to know what's going on. I came to think of there being an easy skill as a favour in fact. Well, maybe it's just me feeling guilt as a betatester that I haven't pointed out the lack of normal skill as something players could find disagreeable.
I don't think Orl would indulge in 'wishful thinking' about QS engine support.
There was no need for me to attack you two though. Especailly about decisions made over a decade ago. I hereby apologize.
I didn't mind that monster count was the same in Bastion on all skill levels, and easy skill became a special treat. However, it was necessary to read the readme to be sure, something which players including me sometimes forget or just skip.
Thank you for the explanation about the Marcher engines. I do think that in this case the skybox and the prevention of packet overflows do make the difference, even if they are not essential to play the map.
#26994 posted by JneeraZ [76.182.53.183] on 2016/01/22 01:25:28
If you want to slog it out with monsters, play Qonquer. :)
 #26992 Wins.
#26995 posted by Shambler [92.26.119.137] on 2016/01/22 10:34:34
#26996 posted by metlslime [159.153.4.50] on 2016/01/22 21:10:56
I haven't see this posted here yet.
This is apparently the original planned map sequence for quake, posted by scar3crow and based on info from Romero.
http://scar3crow.com/2016/01/quakes-original-map-order/
 I've Seen That
#26997 posted by onetruepurple [93.105.177.58] on 2016/01/22 21:13:23
Completely bizarre.
 I Kinda Like It
#26998 posted by Daya [83.192.154.127] on 2016/01/22 22:25:28
Makes it like a classic linear adventure, with all the military bases with a bit of medieval and metal first, metal undergrounds second, medieval grounds third, and devilish cities fourth.
Though in the schematic I was expecting something like Contra Hard Corps, where the game would have alternate paths via different exits.
Mod like that when?
 Daya
#26999 posted by [77.179.193.5] on 2016/01/23 00:08:29
You could just change the trigger_changelevel fields and recompile all maps.
Existing ammo/weapon balance(muhahahaha) has to be adjusted accordingly, but on the other hand you can relight all the maps with proper dirtmapping now.
 27k Posts
#27000 posted by mfx [77.179.193.5] on 2016/01/23 00:12:58
that was satisfying somehow.
 27k Posts
#27001 posted by mfx [77.179.193.5] on 2016/01/23 00:12:58
that was satisfying somehow.
 20k Of Which Are Double Posts.
#27002 posted by Scampie [72.12.69.27] on 2016/01/23 00:14:30
 20k Of Which Are Double Posts.
#27003 posted by Scampie [72.12.69.27] on 2016/01/23 00:14:30
 Oh Noes
#27004 posted by [77.179.193.5] on 2016/01/23 00:16:17
#27005 posted by metlslime [50.150.122.79] on 2016/01/23 07:48:14
the way they shipped it, with a base at the start of each episode, actually makes a lot of sense EXCEPT that the hub level (start.bsp) that connects it all isn't a base map, it's some weird medeival thing, so then it doesn't make sense after all. If you're already in the Quake Dimension, why go back to earth for a bit before leaving it to go find some runes?
#27006 posted by mankrip [66.249.88.159] on 2016/01/23 08:18:15
Maybe the Ranger only realized that he'd need the runes when he got to the hub.
Anyway, some things in the game's story are up to the player to imagine. Like how the exit of several maps in episode 4 don't match the beginning of their next map.
#27007 posted by JneeraZ [76.182.53.183] on 2016/01/23 12:35:51
metl - Yeah, that was always weird. The START map is sort of an anomaly...
 Doom2's MAP02 In Doom 3
#27008 posted by Daya [90.58.20.133] on 2016/01/23 15:53:35
https://www.youtube.com/watch?v=Gnq6AY4stoE
Although there's the criminal lack of RoE's Super Shotgun, the map's well crafted in terms of Doom 3's standarts.
#27009 posted by necros [174.95.107.3] on 2016/01/23 16:08:22
i like it! that is very well done! i would have removed weapon clips since it already had modded monster sounds and such.
 #27008;
#27010 posted by Shambler [92.26.119.137] on 2016/01/23 20:40:27
Would be great if the map was lit.
 Daya
#27011 posted by adib [177.98.5.63] on 2016/01/24 05:27:03
A related video is this one:
https://www.youtube.com/watch?v=HcxJ9Klyct8
Your BFG will make this kind of gameplay possible, for those of us who's into it.
#27012 posted by skacky [90.0.64.202] on 2016/01/24 13:56:50
#27013 posted by FifthElephant [86.4.213.148] on 2016/01/24 16:33:37
I remember asking Sock to include an arch-vile type enemy to AD.
Missed opportunity IMO.
#27014 posted by Kinn [86.151.102.31] on 2016/01/24 16:49:57
I remember asking Sock to include an arch-vile type enemy to AD.
When you have gibbable bodies, Archvile-type enemies suck because the player feels compelled to spend time gibbing all the bodies which is tedious (e.g. Quake 2 and the Medic monster)
Then again some might see that as a cool mechanic, I dunno.
 Or...
#27015 posted by Daya [90.58.20.133] on 2016/01/24 17:03:21
Have a literal medic whose sole purpose is to heal monsters via throwing projectiles, making it some sort of priority work for the player, and just have a weak projectile attack just like Q2's medic? Also make it try to look for nearby monsters when he doesn't find some around him?
 I Guess
#27016 posted by FifthElephant [86.4.213.148] on 2016/01/24 17:08:08
you could have something akin to the TF 2 medic?
I dunno, Kinn brings up a good point. I doubt I would go around chopping up bodies but I guess others would.
 I Do In AD...
#27017 posted by generic [67.235.205.240] on 2016/01/24 17:20:02
I keep imagining that there is a 100% gibbed achievement or something.
Giving the player back a little health per gib could help after some of the huge hordes we have to deal with nowadays ;^)
#27018 posted by Kinn [86.151.102.31] on 2016/01/24 17:24:26
Have a literal medic whose sole purpose is to heal monsters via throwing projectiles
Problem with that is that Quake monsters are rarely running around with partial health - they are either at full health, or dead, because players tend to focus on one monster at a time, and even the biggest ones go from full health to zero in a matter of seconds.
#27019 posted by JneeraZ [76.182.53.183] on 2016/01/24 17:25:25
I agree, which is why the arch-vile is a better archetype to go with. Resurrection rather than healing.
#27020 posted by JneeraZ [76.182.53.183] on 2016/01/24 17:26:19
If you think about it, that's kind of a cool thing for the Shamber to do. Take that new shambler model and add a "arms in the air like he doesn't care" animation for resurrections ...
 Other Ideas
#27021 posted by Kinn [86.151.102.31] on 2016/01/24 17:27:50
Perhaps a better idea would be a monster that temporarily "buffs" other monsters in some way - i.e. gives them a temporary pent, quad or invisible powerup - you need to change the visuals of the buffed monsters, which adds a lot of work, but could be cool.
#27022 posted by Kinn [86.151.102.31] on 2016/01/24 17:31:27
or an easy visual would be to just surround buffed monsters with a particle cloud, except invisible monsters which become almost transparent.
 That Unused Particle Field Would Do It
#27023 posted by Daya [90.58.20.133] on 2016/01/24 17:35:30
There was this map once that used an oversized Fiend with said particle field around him which only walked around and could only be hurt if it went into melee mode.
 Well
#27024 posted by Kinn [86.151.102.31] on 2016/01/24 17:36:41
that's not very good at showing different types of buff, and it's kinda ugly.
Sock's particle system should be able to pull off something cool
 Busy Work
#27025 posted by sock [186.109.169.59] on 2016/01/24 17:50:08
When you have gibbable bodies, Archvile-type enemies suck because the player feels compelled to spend time gibbing all the bodies which is tedious
This is exactly the reason I did not implement a healing monster in AD, several team members said chopping up bodies to prevent resurrection is a chore and not fun gameplay for everyone.
I remember finding the resurrection angel in ne_ruins and did not realize what it was doing until I ran out of ammo. This is also a problem with minion systems (spiders/vorelings/lost souls) which I helped prevent by providing minion spawning quantity trigger events!
#27026 posted by Scampie [72.12.69.27] on 2016/01/24 17:50:13
Support enemies suck in FPS games. It's difficult to present what they are doing and for them to put pressure on the player, because the nature of FPS games is that if you can see something, you can shoot it. Support enemies work better when you can see what they are doing, but can't necessarily do anything about it right off.
#27027 posted by Kinn [86.151.102.31] on 2016/01/24 18:03:11
Support enemies suck in FPS games. It's difficult to present what they are doing and for them to put pressure on the player, because the nature of FPS games is that if you can see something, you can shoot it. Support enemies work better when you can see what they are doing, but can't necessarily do anything about it right off.
I've always been drawn to the idea of having magical barriers where monsters can shoot out of but players can't shoot in (until they find and take down the magic barrier generator)
I don't know if this can be done in quake though. Anyone know?
 Kinn, Look At Post #27023
#27028 posted by Daya [90.58.20.133] on 2016/01/24 18:08:43
Though I don't remember which map it is. I have it in my quake folder somewhere but I'm busy doing something else right now.
 Shield Or Broken?
#27029 posted by sock [186.109.169.59] on 2016/01/24 18:30:58
@Daya, that was a Kona map and the same particle effect is used on the Death Captain in Quoth. There is even that enforcer model with the shield energy bars going up and down that switches on/off.
I have tried several times to make a shielded enemy for Quake and every time the person testing it just keeps shooting until they ran out of ammo or the damage eventually overrides the shield on/off sequence.
Shielded enemies in Quake are completely counter initiative to the game. No one likes or expects shielded enemies in Quake, they are often referred to as extra health buff. I am sure people will still keep on trying to make them and eventually realize Quake is just about shooting things, not waiting for shields to lower.
@Kinn, yes you can do this, create a model with a trigger collision hull and intercept it in all the projectile functions. If you are using the AD base check what I did for void triggers, they are in every projectile impact function and other stuff (breakables, gibs etc)
 Daya
#27030 posted by Kinn [86.151.102.31] on 2016/01/24 18:32:59
That's not what I mean.
I mean, imagine a big hole in a wall covered by a forcefield - it's solid to the player and it blocks his projectiles, but he can see though it.
Monsters the other side of the forcefield can see the player and shoot through the forcefield at the player.
 Sock
#27031 posted by Kinn [86.151.102.31] on 2016/01/24 18:35:16
Damn, that would work I guess.
Impossible to intercept hitscan with SOLID_TRIGGER though, right?
 All Or Nothing
#27032 posted by sock [186.109.169.59] on 2016/01/24 18:44:20
Impossible to intercept hitscan with SOLID_TRIGGER though, right?
Yeah trace will ignore triggers, unless you give them some collision. You could let the player walk through the barrier (check pre/post client functions) but monsters have no such (luxury) function. Its really all or nothing with Quake, a shield stops everything or nothing.
You could approach from a different direction, let the monster create a shield infront and then throw projectile over the top. So players have to use grenades for arc/bounce instead. Something I was thinking of doing with blue flail knight, create a yellow shield infront and then spin the flail round in the air throwing grenades!
#27033 posted by Shambler [92.26.119.137] on 2016/01/24 20:26:07
Zer Enforcers were always a favourite addition because of the shield mechanic. Same with the Quouth uber-death-knight. Both shields were suitably obvious of course.
 Shambler
#27034 posted by Kinn [86.151.102.31] on 2016/01/24 20:50:19
can't tell if sarcastic or serious.
#27035 posted by necros [174.95.107.3] on 2016/01/24 23:07:06
the demons that have the quake staves in ne_ruins can shield other monsters.
the shield also removes some portion of health (down to 1 hp) from the monster so that eventually after repeated shielding, the monster is left with 1 hp and dies right after the shield breaks.
i used .alpha and a sphere model that tracks the monster and flashes when they take damage.
i think that was a better monster than the resurrecting angel.
 Amazing
#27036 posted by adib [177.98.5.63] on 2016/01/24 23:23:52
 Kinnbler.
#27037 posted by Shambler [92.26.119.137] on 2016/01/24 23:52:48
Serious, HTH, xx
 Adib
#27038 posted by FifthElephant [86.4.213.148] on 2016/01/25 00:02:56
Not sure I like some of the piss-weak sound effects from that wad. Doom had very good sound design already. Also, not a huge fan of the high-res textures, I think the original low res aesthetic was fine as it is.
It still looks ok though, I like the song in the wad.
 The Greyscale Imp
#27039 posted by adib [177.98.5.63] on 2016/01/25 01:23:40
5th, yes, no need to change the sounds, some of them are like nail on a blackboard. But the music is fantastic. The level is beautiful. I understand what you say about HD textures: it's ugly when they try to bring ultra-realism to a cartoony game. In this case I think it was done right, it added quality blending with original textures very well. It didn't deranged from the original feel.
#27040 posted by Scampie [72.12.69.27] on 2016/01/25 01:41:39
Is the music in the video the same as in the .wad? Because that's from American McGee's Alice, which had a fucking awesome soundtrack.
 ^ Makes Sense
#27041 posted by adib [177.98.5.63] on 2016/01/25 01:52:16
 The Whole Wad Is Excellent
#27042 posted by Daya [90.47.103.4] on 2016/01/25 07:50:05
 I Enjoyed The Death Lord As Well As The Zer Enforcer
#27043 posted by Drew [68.148.86.57] on 2016/01/25 19:50:18
although the latter's shield was sometimes glitchy/unpredictable, I actually felt it added something new to enemy routines and freshened up gameplay.
Serious.
#27044 posted by onetruepurple [93.105.177.58] on 2016/01/25 19:58:06
The Death Lords shields are fine because they work without any problems.
The Mega Enforcer is broken to the point where there is no correlation between the shield visual and the actul shielding effect.
 Question
#27046 posted by mankrip [66.249.88.159] on 2016/01/26 09:05:02
I'm realizing that every time I switch to a conceptually different programming problem, I become a dumbass.
For example, I've never had any trouble coding the Quake's GUI, and I even ended up rewriting most of it. But recently I've implemented a mouse-driven interface to navigate through the palette and experiment with some color transformation algorithms, only to realize that I was overcomplicating the task because the classic key/button-driven interface is equally efficient.
I should have quickly realized that before, but I didn't. And that wasn't the only thing. In the last couple weeks, my first iterations of the color generation algorithms were utterly moronic; even though their conceptual designs were fine, their implementation took more effort than it should have and lacked trivially basic programming skills, so it was awful to work with.
It's like I forget how to code when the task is conceptually different. It kinda scares me because I have no trouble with far more advanced tasks like texture mapping.
And I realize that all this tends to make me work towards whatever I feel that is the most difficult task at the time. I'm always trying to overcome my own stupidity. But if this is somehow making me more stupid, perhaps there's something very wrong.
#27047 posted by FifthElephant [86.4.213.148] on 2016/01/26 10:52:48
I think a mouse driven interface for Quake would be a nice addition.
 Maybe One Of The Most Sensible Talk About Doom's Design
#27050 posted by Daya [86.192.94.91] on 2016/01/26 18:55:04
 Fifth
#27051 posted by mankrip [66.249.88.164] on 2016/01/26 21:30:27
 Mankrip
#27052 posted by mfx [77.180.76.34] on 2016/01/26 21:46:33
just make an ingame mapeditor, mouse is useful then.
I mean, think about it for a moment, compile the bsp at runtime, i don't know what i'm talkin about.
Just do it, please...
Kidding aside, when i first met sleepwalkR a while ago he brought that up, and the thought blew my mind.
I'm sure with enough computing power these days this is totally doable in 10 years.
I can't wait :)
 Moving Textures As Seen In Doom And Unreal When?
#27053 posted by Daya [86.192.94.91] on 2016/01/26 22:05:58
#27054 posted by ericw [108.173.17.134] on 2016/01/26 22:29:05
How bad does it really look if you use all 10 frames of a standard animated texture for scrolling? It's not going to be super smooth like doom, but it should look ok for a slow scrolling effect.
#27055 posted by mankrip [66.249.88.154] on 2016/01/26 22:44:13
 EricW
#27056 posted by mankrip [66.249.88.159] on 2016/01/26 22:53:58
Quake animates BSP textures at 5 frames per second, the vanilla engine cycles the frames using bitmasks (so you can only have an animation with 2, 4 or 8 frames), and so on. BSP texture animation is a poor feature, but at the time its restrictions were needed.
 And What If
#27058 posted by onetruepurple [93.105.177.58] on 2016/01/27 07:19:28
You set wait to 9999 (over 2 hours)?
 Eh
#27059 posted by onetruepurple [93.105.177.58] on 2016/01/27 07:19:49
Mapping Help.
 Not Sure If This Have Been Posted Before
#27060 posted by spy [178.89.85.35] on 2016/01/27 16:32:33
#27061 posted by FifthElephant [86.4.213.148] on 2016/01/27 16:34:43
I want to steal all those lovely cobweb textures.
#27062 posted by Bal [109.7.65.250] on 2016/01/27 16:40:18
Would have been more authentic if the quake models had been converted to sprites instead of just transferred over. :)
#27063 posted by Kinn [86.136.122.222] on 2016/01/27 16:52:15
Quake Mod For Doom
Quake 0.5
Pretty awesome, but using the models as models is a bit of a cop-out. However it makes for a good "what if Quake was released 6 months after Doom 2" concept.
#27064 posted by JneeraZ [76.182.53.183] on 2016/01/27 18:23:38
Yes, sprites would have made that sing .. too bad.
 Going Back To Scrolling Textures
#27065 posted by Daya [90.18.123.191] on 2016/01/28 14:56:56
I've heard the problem was liquid brushes because of the distortion caused by the nature of the brush. But one way to counter this is just to not use the distortion effect if possible.
Another problem I've heard is textures not looping properly, somehow. I may be ignorant on this but even with GL texture filtering that wouldn't be a problem, because in general textures loop properly everytime.
I'm just saying because it's wierd Doom can do that but not Quake.
 Hell, You Might Just Use Other Textures Than Liquids, That's The Point
#27066 posted by Daya [90.18.123.191] on 2016/01/28 15:05:28
 GL Texture Filtering???
#27067 posted by Qmaster [70.195.64.180] on 2016/01/28 18:56:27
If I want texture filtering, I'll remove my glasses. GL engines take the "player checks his glasses" killquote too seriously.
 #27065
#27068 posted by mankrip [66.249.88.159] on 2016/01/29 04:36:27
It's weird that there would be any difficulty to do that in today's hardware rendering.
Render the liquid surface distorted as usual, while simultaneously rendering the lightmap surface without distortion, and applying it to the liquid surface's pixels (not texels) before blending.
If fragment shaders are as powerful as software rendering, they can do that.
The only difficulty with scrolling textures is the lack of a standard. I want to devise a very flexible implementation that interacts with the game's physics, so it will take a while and someone else may implement it their own way before.
Previously, the main difficulty for both cases in the software renderer was the fact that the textures were combined with the lightmaps in the surface cache, so any texture transformations would also affect the lighting. Splitting the textures from the lightmaps makes the rendering slower, but it greatly improves the rendering quality and makes all sorts of texture mapping effects possible. With today's CPUs, that's a worthy tradeoff.
 Are There Cases Where
#27069 posted by ijed [186.9.129.9] on 2016/01/29 09:48:13
You might want to distort the lightmap, like on the water surface.
I can imagine that looking pretty cool at the pixel lod.
#27070 posted by mankrip [66.249.88.164] on 2016/01/29 12:19:58
 Daikatana Speedrun When?
#27073 posted by Daya [109.31.36.149] on 2016/02/02 00:17:16
 XCom 2 Stream
#27074 posted by primal (nli) [81.175.152.198] on 2016/02/02 14:22:22
CohhCarnage is streaming XCOM 2 with permission from 2k right now.
http://www.twitch.tv/cohhcarnage
 Oh Hey, I Asked For A Daikatana Speedrun And What Do You Know
#27075 posted by Daya [109.31.36.149] on 2016/02/02 22:40:03
#27076 posted by Kinn [86.190.22.230] on 2016/02/03 12:38:35
That moment when a mailshot I send from work just bounced from Terry Wogan's email address :(
 Kinn
#27077 posted by Spirit [194.95.79.3] on 2016/02/03 13:52:20
#27078 posted by JneeraZ [76.182.53.183] on 2016/02/04 20:20:09
http://www.twitch.tv/unrealengine
Unreal Editor being demo'd in VR. I'm not kidding.
 Watching The Vod
#27079 posted by DaZ [89.168.60.163] on 2016/02/04 21:19:58
#27080 posted by adib [66.249.88.169] on 2016/02/04 22:49:55
Maybe I should remake Cepheus for this new UT rather than Quake Live.
Anywayzz... It's Carnival, boys and girls.
Going home now. Will get back to work only on Thursday.
This can mean only one thing.
TIME TO MAP!
 This Toast Was Fragged As Stan
#27083 posted by mankrip [66.249.88.159] on 2016/02/06 09:52:48
 Twitter To Become Confusing And Pointless As Soon As Next Week
#27084 posted by primal (nli) [81.175.152.198] on 2016/02/06 10:47:07
#27085 posted by mankrip [66.249.88.164] on 2016/02/06 11:08:36
That could be interesting for hashtag searches, but definitely not for the main feed.
#27086 posted by JneeraZ [76.182.53.183] on 2016/02/06 11:34:34
I respect that they want to experiment with better experiences. I mean, if it sucks, they'll revert it. The users will let them know ... loudly, I'm sure. :)
 Right, Willem
#27087 posted by SleepwalkR [79.195.31.31] on 2016/02/06 13:00:42
Just like the facebook "timeline". That really became more useful when they made that change. Not.
#27088 posted by JneeraZ [76.182.53.183] on 2016/02/06 13:07:13
Well, if everyone hated it, it wouldn't be that way. Facebook wants to retain users, not lose them. So it may not align with your personal preference but ... alas ...
 Retaining Users Is Not Their Only Interest
#27089 posted by SleepwalkR [79.195.31.31] on 2016/02/06 13:19:50
It's also to be able to show me targeted ads. Facebook is so big now that they don't have to fear that users will run away in droves. Where would they go?
#27090 posted by necros [64.233.172.241] on 2016/02/06 14:57:21
Is twitter not in the same position now?
 Already Impressed By The Engine Not Crashing
#27091 posted by primal [81.175.152.198] on 2016/02/06 15:38:50
When shit gets real in Portal: Crushed between two portals experiment.
https://www.youtube.com/watch?v=0TZd95BCKMY
 Necros
#27092 posted by SleepwalkR [79.195.31.31] on 2016/02/06 16:02:09
Yup, which is why I'm afraid that they're going to stick with it unless it hurts their revenue.
#27093 posted by zaphodwurst [50.190.212.58] on 2016/02/06 17:38:39
I am using the Quakespasm engine and Quoth will not load any maps after E1M2Quoth. It says it can't spawn. Preach says in the Quoth help to post on FUNC_MSGBOARD. I have the latest version downloaded from preach's website.
 Zaphodwurst
#27094 posted by mfx [78.50.142.205] on 2016/02/06 18:09:46
There are no more maps than e1m1rmx and e1m2rmx for quoth.
I assume you expect e1m3rmx, we all do..
 Zaphodwurst
#27095 posted by DaZ [89.168.60.163] on 2016/02/06 19:25:05
What mfx said above, however there are many maps for quoth that have released seperately from the main Quoth download. If you search quddicted and filter for "quoth" you will find many other Quoth maps to play!
 You May Want To Start With
#27096 posted by onetruepurple [93.105.177.18] on 2016/02/06 19:26:27
 Does Anyone Ever Say Thanks To Shambler?
#27097 posted by Baker [65.60.224.195] on 2016/02/08 04:30:50
For keeping things tidy when required. I'm sure nitin does it too sometimes.
 No.
#27098 posted by Shambler [2.99.180.113] on 2016/02/08 11:50:17
Because Shambler is also a smug cunt when he does it :).
I do think Func should have another 5 stickies for common stuff, including Engines and Coding, to make it easier on unfamiliar people.
 Edit:
#27099 posted by Shambler [2.99.180.113] on 2016/02/08 11:50:53
4 stickies.
Engines
Coding
Other PC Games
+1 more?
 Thanks Shambler
#27100 posted by nitin [220.244.163.153] on 2016/02/08 11:51:33
 DelkoDuck Speaks For All Of Us
#27101 posted by primal (nli) [81.175.152.198] on 2016/02/08 12:44:56
https://twitter.com/DelkoDuck/status/696042177600864256
"Maybe twitter should add a damn edit function instead of some lizard people ass algorithms"
 Suggestion
#27102 posted by Preach [77.99.55.146] on 2016/02/08 19:14:51
Engines
Coding
Other PC Games
+1 more?
Perhaps the modelling thread 4th? It's not quite as high traffic as the others, but it's going through a bit of a surge currently...
 @shambler
#27103 posted by Baker [65.60.224.195] on 2016/02/08 19:29:57
That reply was about as perfect as a perfect reply could ever be!
#27104 posted by mankrip [66.249.88.159] on 2016/02/08 22:16:50
"Other PC games" don't need to be stickied. They should bow down before Quake!
Seriously, that's unnecessary.
 Yes
#27105 posted by Kinn [86.154.183.77] on 2016/02/08 22:25:38
Other PC Games should not be a sticky. Jobs Wanted should probably also be unstickied; that's a pretty low traffic thread.
Coding
Models
Engines
those three sound good.
#27106 posted by FifthElephant [86.4.213.148] on 2016/02/08 22:34:06
To be honest I think it should just be "other games" instead. A lot of the people own one or more consoles surely?
 I Agree With Kinn
#27107 posted by SleepwalkR [79.195.23.171] on 2016/02/08 22:53:47
While it's of course fine if people want to discuss other games on here, it's not directly related to the main purpose. Coding, Models, Engines sounds fine.
 Thanks Shambler...
#27108 posted by Shamblernaut [121.45.236.153] on 2016/02/09 05:49:31
... you smug cunt.
 Amazon Releases Game Engine
#27109 posted by primal [130.231.194.147] on 2016/02/09 10:50:30
#27110 posted by Johnny Law [4.16.194.34] on 2016/02/09 19:14:36
Yeah looks like they have branched from CryEngine to make something to encourage games to use AWS and Twitch. Interesting.
 Google Drive Image Shitbollocks
#27111 posted by Kinn [86.154.183.77] on 2016/02/10 01:54:06
Ok googling for an answer to this is strangely impossible for some reason, so I'll try here (long shot):
Does anyone store images on Google Drive and if so (short of downloading the sodding thing again) how the fuck do you preview the image in its native size once it's on Google Drive? I swear to god this was possible once upon a time.
#27112 posted by mankrip [66.249.88.164] on 2016/02/10 02:36:27
They probably changed that to avoid hotlinking.
 Bah
#27113 posted by Kinn [86.154.183.77] on 2016/02/10 10:35:46
Don't need a link to it just want to preview my images, not a crap compressed small version of the image. I swear there was a zoom slider which let you do this but it's gone now:(
 Question Related To Darkplaces
#27114 posted by Daya [109.31.36.149] on 2016/02/11 00:46:48
When playing Darkplaces I always felt like the player physics and movement where different than of Q1.
Then one day I red that DP have Q3 physics and movements instead of Q1. Is it true? And if it is, why is that, and is there a way to get Q1 movements and physics back in there? (last question regarding possible Q1-like making)
#27115 posted by Baker [65.60.224.195] on 2016/02/11 01:09:21
Setting sv_protocol QUAKE in DarkPlaces should be essentially Quake physics. It defaults to DPP7 which is a protocol with prediction in it so the physics are slightly different.
 Also
#27116 posted by PuLSaR [66.102.9.21] on 2016/02/11 01:25:01
I've accidently found that some pickup fall out of the level in DP, while they don't do that in regular engines (Mark V, QS). wtf?
 Sv_protocolname
#27117 posted by Daya [109.31.36.149] on 2016/02/11 01:29:28
Putting it to "quake" and restarting a level crashes it, lol
 But In That Case
#27118 posted by Daya [109.31.36.149] on 2016/02/11 01:41:15
Can Q1 movements/physics be emulated via variables manipulation, just like Daikatana did with the Q2 engine (where Q2's movements and physics were largely different than Q1)?
#27119 posted by ericw [108.173.17.134] on 2016/02/11 01:48:13
Cool, didn't know about that cvar. :-) I think you just found a bug Daya; it works if you set it when disconnected., i.e.:
disconnect
sv_protocolname quake
map e1m1
 Ah, Now It's A Bit Better To Play
#27120 posted by Daya [109.31.36.149] on 2016/02/11 02:02:48
Though I ask, if it's a matter of prediction, does that mean the QUAKE protocol should be ditched in favor to DP7 if it's obsolete, or it just doesn't matter in the grand scheme of things if it's about player movement and physics?
 Again, I Ask This Because Of Potential Q1-like Game Making
#27121 posted by Daya [109.31.36.149] on 2016/02/11 02:03:49
#27122 posted by Baker [65.60.224.195] on 2016/02/11 02:46:45
Quake's lack of an efficient protocol is a real problem for coop or deathmatch. But the word "protocol" makes it sounds simple.
It's 10 different things from separating the client and server, to timing, to reworking input and many other things.
It is a highly complex problem.
 QuakeWorld Says Hi. :P
#27123 posted by Spike [86.180.169.148] on 2016/02/11 05:31:06
 Darkplaces Settings
#27124 posted by primal (nli) [81.175.152.198] on 2016/02/11 07:49:13
There's a lot of settings for Darkplaces that make it work more like faithful Quake source port engines. You can find a bunch of them in Quoth's configuration files. If I remember right, they include stuff like zombie standing up behavior and grenades bouncing off slanted surfaces.
The point is that since the guys who make Quoth have gone to the trouble of setting as many of them as they could for Quoth with DP, you can at least have a look at what's in there.
 Twitter Did The Right Thing
#27125 posted by primal (nli) [81.175.152.198] on 2016/02/11 07:56:34
The lizard people ass algorithm is opt-in. Praise Twitter for getting it right.
https://blog.twitter.com/2016/never-miss-important-tweets-from-people-you-follow
"Here's how it works. You flip on the feature in your setting"
... or you don't. Simple as that.
 So...
#27126 posted by Daya [109.31.36.149] on 2016/02/11 13:45:10
DP7 as a overall protocol seems to be best if I want to make a game that supports both single player and multiplayer/co-op, right?
Still, my focus on all of this is to have the player moving around and having physics just like in Q1 (minus bunnyhop, I thought of a speed-up mechanic everybody can use without breaking the game's balance), is this just a matter of overall gravity, player weigth, jump height and speed?
 @spike
#27127 posted by Baker [65.60.224.195] on 2016/02/11 14:16:55
Spike, you were the one that talked me out of carving up a quick-like FitzQuakeWorld out of ZQuake telling me how the Quakeworld protocol doesn't have baseline compression and just limits entities sent.
@daya -- you have many questions. If you want to fulfill that curiosity, go to http://forums.insideqc.com/ and find threads where Spike is replying. Spike has posted voluminousness quantities of info on such topics.
 Someone Is Complaining About The Arcane Dimensions Readme
#27128 posted by Baker [65.60.224.195] on 2016/02/11 14:56:52
Which is unfair, no readme can ever be complete.
In Quake, there are just way too many people who have added some bricks to the mountaintop.
The list goes haywire very quickly.
 Get Matthew McConaughey On The Phone
#27129 posted by Kinn [86.154.183.77] on 2016/02/11 17:59:36
We're gonna need him. Gravity Waves have just been confirmed.
For non-space geeks this is a huge deal! Could open all sorts of doors, and some actual legit theories even predict that parallel universes could be detected as their gravity waves would be the only things that could propagate into our universe...
https://www.theguardian.com/science/2016/feb/11/gravitational-waves-discovery-hailed-as-breakthrough-of-the-century
 #27129
#27130 posted by mankrip [66.249.88.159] on 2016/02/11 18:19:25
 Funding Management
#27131 posted by mankrip [66.249.88.159] on 2016/02/11 19:06:59
It seems there has been a new handful of failed Kickstarters recently.
I'm under the impression that one of their biggest weaknesses was trying to go full-time living off of the Kickstarter's funds alone. I'm glad I'm not in that situation.
Kickstarter should be used for one-off expenses, not for making a living. In my opinion, developers using Kickstarter should additionally have a steady source of income. Kickstarter does not give financial stability.
 Credit Refund
#27132 posted by sock [186.124.231.105] on 2016/02/11 20:10:41
Someone Is Complaining About The Arcane Dimensions Readme, Which is unfair, no readme can ever be complete. In Quake, there are just way too many people who have added some bricks to the mountaintop
@Baker, stop trying to make a mountain out of a mole hill! I was extremely careful with the AD readme file credits, anybody who was directly involved, who's assets were used or was critical to the release of the MOD is credited.
The fact that anybody thinks I am cheating people out of credit is ridiculous. I fully understand how it can feel when credits are missing because it has happened to me countless times. As I said in the AD thread, if someone believes a credit is missing, then post the information in the AD thread, stop fanning the flames of false speculation!
#27134 posted by Baker [65.60.224.195] on 2016/02/11 21:08:41
Fine!
#27137 posted by sock [186.124.231.105] on 2016/02/11 21:27:18
Thanks!
 Didn't See The Spam Just The Bandwagon!
#27138 posted by ijed [200.73.66.2] on 2016/02/11 23:34:10
 @baker (#27127)
#27139 posted by Spike [86.180.169.148] on 2016/02/12 18:11:09
vanilla quakeworld has various limitations that prevent it from working well for anything other than basic deathmatch.
if you want an nq engine to be able to connect to more servers, go for it, but don't expect qw players to use it unless you also provide a whole load of things that can only really be called cheats. :P
if you want a shortcut, you could integrate my qtvlib project into said nq engine, which would provide easy qw->nq protocol translation (as well as mvd playback). however, doing so you'd still miss out on lots of qw-specific things, like player skins.
otherwise a nack-based protocol like fte's replacementdeltas extension (over either nq or qw base protocol), or dpp7, would give a better result for large datasets.
note that nack-based networking is fairly simple from the client's perspective, so long as you don't have to rewrite everything else too. I'd write a patch for it, but I'm too lazy even for that (no doubt I'd pick the wrong base, again).
 Doom 95 On Quad Core
#27144 posted by Daya [109.31.36.149] on 2016/02/14 18:39:46
 Reminds Me Of The Bad Apple Stuff
#27145 posted by ijed [190.22.35.85] on 2016/02/14 21:21:50
 Streamline Studios Working On Street Fighter 5
#27146 posted by Skiffy [203.115.201.11] on 2016/02/15 09:54:58
https://www.facebook.com/StreamlineStudios/photos/a.211317978914554.52417.118294448216908/1038070762905934/?type=3&theater
does this link work for folks? :)
This is what I've been working on for more than a year and I can finally talk about it! :)
#27147 posted by FifthElephant [178.107.135.44] on 2016/02/15 16:13:40
Nice. They're all rodents? Maybe call it squeak fighter?!
#27148 posted by mankrip [66.249.88.159] on 2016/02/15 17:22:54
That's great. I wish I could say "Street Fighter Vs Quake confirmed!".
#27149 posted by Skiffy [203.115.201.11] on 2016/02/16 01:03:03
Thats just the promo image Fifth. Its our company mascot cosplaying as various fighters from the game.
 OMG
#27150 posted by [77.179.40.122] on 2016/02/16 02:35:13
Your mascot is a squirrel?
Sigh, i thought.. well, you know what we ALL thought.
That's the new IP right there.
/sigh
#27151 posted by adib [200.217.4.25] on 2016/02/16 17:37:59
Looks like a Guinea Pig or a Hamster.
#27152 posted by Johnny Law [4.16.194.34] on 2016/02/16 22:48:55
icculus.org DNS name isn't resolving anymore. Does anyone know what's up?
 Twitter Is Useful
#27153 posted by Spirit [92.196.99.240] on 2016/02/16 23:40:15
 Warning
#27154 posted by onetruepurple [93.105.177.18] on 2016/02/17 00:21:58
Cancerous opinions within.
 Icculus Is Cancer
#27157 posted by otp is right [37.59.123.142] on 2016/02/17 23:50:41
it too bad darkplace rely on icullus
down with sjw's
 Haha
#27158 posted by peter maffay [78.55.14.177] on 2016/02/17 23:54:05
otp is right
is like
/pol is right
it hurts, but it is true.
 I'm A SJW
#27159 posted by czg [212.16.188.76] on 2016/02/18 10:25:19
 Warren Spector Returns To Gamedev
#27160 posted by primal [130.231.195.180] on 2016/02/18 11:26:19
http://www.gamesindustry.biz/articles/2016-02-17-warren-spector-joins-otherside-entertainment
"Veteran designer leaving academia and returning to development to work on Underworld Ascendant and System Shock 3"
"Spector has been involved with OtherSide as a creative advisor since its beginning, but his ties to the people there go back further still. Spector worked with OtherSide founder Paul Neurath on the Ultima Underworld games, Thief: The Dark Project, and the original System Shock."
#27161 posted by FifthElephant [86.4.213.148] on 2016/02/18 11:28:17
I'd love to see something new from him... like what he did with ion storm.
 Pretty Excited About Spector Joining OtherSide
#27162 posted by skacky [90.0.188.224] on 2016/02/18 12:41:58
Now they just need Doug Church, Greg LoPiccolo, Mike Ryan, Sara Verrilli, Dorian Hart, Steve Pearsall and Randy Smith and Looking Glass is truly reborn.
 And Markus Klar
#27163 posted by onetruepurple [93.105.177.18] on 2016/02/18 12:50:41
 And Ron Johmero.
#27164 posted by Shambler [2.99.180.113] on 2016/02/18 16:27:16
I know nothing of Looking Glass and the only thing I know of Warren Spector is Deus Ex 1, that alone is enough to make me assume this is good news.
#27165 posted by skacky [90.0.188.224] on 2016/02/18 16:34:26
Looking Glass is pretty much the reason why Wolf3D exists.
 Oh Noes The Cover Art!
#27166 posted by bear [81.170.194.153] on 2016/02/18 17:37:33
 Oops
#27167 posted by bear [81.170.194.153] on 2016/02/18 17:38:29
obviously meant for the doom IV thread
 #27166
#27168 posted by Kinn [86.154.183.77] on 2016/02/18 18:08:48
Is that a Rob Liefield?
 The Graphics Are
#27169 posted by ijed [200.73.66.2] on 2016/02/18 18:33:36
So High Resolution and State of the Art that they made megaman shit himself!
 What's Up Chtulu?
#27173 posted by madfox [84.84.178.104] on 2016/02/18 20:23:20
 Oooo Er Misus
#27174 posted by Mike Woodham [86.191.125.242] on 2016/02/18 21:44:51
I have been playing a couple of the latest releases but have had to use one of the boosted-limit engines and not my engine of choice, FQ0.85.
Tonight I thought it might be fun to run up one of my old maps and chose a Speed Map from 2005. A soon as FQ started, and before the opening demo was running, a woman's voice started narrating a story. She got as far as, "The next day, as we shared a hot dog and pretzel in front of city hall...", before the ogre's grenades drowned her out, although I could still hear her talking in the background.
I came out of FQ went into Task Manager and looked for any other running programs but there were none.
I ran FQ again and it did it again, and again, and again. To my knowledge, I do not have any talking books on my machine, nor radio, no TV.
WTF?
 I Just Re-booted...
#27175 posted by Mike Woodham [86.191.125.242] on 2016/02/18 21:49:58
... and the cow's still there!
WTFWTFWTF
#27176 posted by Johnny Law [4.16.194.34] on 2016/02/18 21:58:57
So you have James Patterson audiobooks on CD, it's OK, you can admit it.
 Lol Yeah
#27177 posted by Kinn [86.154.183.77] on 2016/02/18 22:23:05
check your cd drive lmao
 <Embarrased Smirk>
#27178 posted by Mike Woodham [86.191.125.242] on 2016/02/18 23:15:16
Ha, ha, ha
So I am describing what's happening to 'er indoors, when she says, "Oh, I recognise that phrase; that was in the James Patterson book I was listening to today."
And where were you listening to it I enquired? Apparently, her laptop batteries were down so she used my all-in-one... and left the 'kin' disc in the player. And the opening Quake demo seems to use track 2 from the Quake disc, and what does track two start with on the Patterson CD... "The next day, as we shared a hot dog and pretzel in front of city hall..."
I suppose I should laugh. But honestly, I thought magic was happening.
Anyway, Johnny Law, how on earth did you get to that answer? I even Googled it earlier when trying to work it out and got a nil return. But then Deaf In Paradise came on (I said DEAF IN PARADISE) and I had to take a break.
Ho hum.
 It's The Behaviour
#27179 posted by ijed [186.9.129.162] on 2016/02/18 23:18:12
Of the original disk - track 1 is the game data, all the others are the music.
Thanks, this cheered me up a lot :)
#27180 posted by necros [64.233.172.233] on 2016/02/18 23:18:29
Lol, that was awesome.
 THE ANSWER
#27181 posted by Johnny Law [4.16.194.34] on 2016/02/19 00:24:43
Yah I literally just googled that phrase, it turned up the Patterson book when I did it.
 Hahhahah
#27182 posted by SleepwalkR [79.195.24.133] on 2016/02/19 00:55:09
Awesome
 For Some Reason...
#27183 posted by generic [208.54.85.178] on 2016/02/19 01:51:55
That makes me think Daz should start doing audio books...
"The next day, as we shared a hot dog and...'ello guys."
 Warren Spector Working On System Shock 3
#27184 posted by killpixel [174.48.226.83] on 2016/02/19 03:05:31
This is possibly the most exciting news I've ever heard.
 Generic.
#27186 posted by Shambler [2.99.180.113] on 2016/02/19 10:55:20
Do you really want to be sharing Daz's hotdog???
 Ha!
#27187 posted by generic [67.235.205.240] on 2016/02/19 13:26:06
No.
 GET ON THE HOTDOG
#27188 posted by onetruepurple [93.105.177.230] on 2016/02/19 13:47:57
#27189 posted by [78.55.27.37] on 2016/02/20 01:16:39
Umberto Eco has died.
#27190 posted by [78.55.27.37] on 2016/02/20 01:53:10
 Scrolling Textures
#27195 posted by mankrip [66.249.88.159] on 2016/02/22 14:14:48
I'm having a hard time thinking of good uses for those. Conveyor belts aren't enough.
Skies and water don't need regular scrolling textures in my engine. And scrolling whole background environments as in the train level of Soldier of Fortune is too restricting.
:\ I just can't think of regular environment details that would be improved by scrolling textures.
#27196 posted by Kinn [89.238.158.37] on 2016/02/22 14:28:10
Flowing water? That seems like a really commmon thing a mapper would want to do.
 Kinn
#27197 posted by mankrip [66.249.88.164] on 2016/02/22 14:41:53
Molten mapping already takes care of that, in a much better way.
 Scrolling Textures
#27198 posted by ijed [200.73.66.2] on 2016/02/22 15:33:28
Have always been an edge case thing, used for weird tricks here and there, like machinery, visual effects and the classic 'train rushing through a tunnel but not really moving' effect.
Someone will always be able to think of something to use it for.
#27199 posted by Kinn [109.147.141.66] on 2016/02/22 15:52:44
Molten mapping already takes care of that
I'm tempted to say "a-whu-what now?" but I actually do remember some postings of flowing lava - had no idea that was your engine - cool beans.
 Scrolling Textures
#27203 posted by madfox [84.84.178.104] on 2016/02/22 21:57:33
I just can't think of regular environment details that would be improved by scrolling textures
On the other hand I am attracted to them, as they can improve the environnement. I would love it to see a map with more then four sky types, or animating monster skin textures.
Set me on the train if I can unlock the button.
#27204 posted by FifthElephant [178.97.200.7] on 2016/02/22 22:09:57
I would love to make a speeding train level. I have a few ideas on how to do it.
 MadFox
#27205 posted by mankrip [66.249.88.154] on 2016/02/22 23:24:45
Slightly unrelated, but yesterday I've raised the BSP texture frames limit to 100, and added support for the +number naming convention anywhere. This allows for textures like {fencepants+18b , for example.
 0_0
#27206 posted by adib [66.249.88.174] on 2016/02/23 00:37:18
I need animated fences!
About scrolling, remember those Q3A scrolling neon trims?
 Mankrip
#27207 posted by madfox [84.84.178.104] on 2016/02/23 00:39:10
Great you're upgrading the bsp compile code!
I've made a map with four turning skyboxes, in the way that it are large static entities. It perfomes some kind of changing period within one map.
Only min point is that I can't overcome the 240 frames on 0.1 sec so it still some kind of fast movement. If the frame limit of 256 could be passed it would look like the original Q2 standard.
#27208 posted by adib [66.249.88.179] on 2016/02/23 00:39:41
On an unrelated request, I really think you should reconsider colored lights. Warm hearted.
#27209 posted by mankrip [66.249.88.159] on 2016/02/23 01:26:51
MadFox: It's in-engine only, actually. But indeed, the BSP compiler would need some changes to include all extra frames without manually applying each frame in the map editor.
Adib: It's been a very long time since I've played Q3A. I gotta remember to take a look at it again.
I'm slowly thinking about colored lights, and should implement them after figuring out an optimal way. I already have a good idea that may work well, and will try it when possible.
 MadFox
#27210 posted by mankrip [66.249.88.164] on 2016/02/23 01:40:02
I think a func_wall with the .avelocity field set may work way better for what you're doing.
A proper solution would be a more flexible skybox system. Mine is full of bugs yet.
 Compared Rotation
#27211 posted by madfox [84.84.178.104] on 2016/02/23 02:07:48
That's what I also thought, but the func_wall acts rather bumpy compared to the static_entity.
#27212 posted by necros [172.98.67.12] on 2016/02/23 03:11:31
mankrip, that reminds me. an absolute must for all engines is full floating point for angles and not shorts!
 #27211
#27213 posted by mankrip [66.249.88.154] on 2016/02/23 03:32:21
That doesn't look like shorts. This reminds me that the FitzQuake .85 protocol still uses single bytes for some kinds of angles, but I can't remember which.
#27214 posted by necros [172.98.67.12] on 2016/02/23 03:36:02
yeah sorry, they are unsigned bytes. either way, it ends up that there are actually less values (255) than angles which... ok, I know they were trying to pack in a lot of date into as small as they could, but it looks baaaad. :(
 Shorts?
#27215 posted by madfox [84.84.178.104] on 2016/02/23 05:39:34
The func_wall rotation goes with a info_not null avelocity "0 1 0", while the static_entity turns 240 frames self.nextthink = time + 0.1;.
I think the func_wall only counts degrees while the static entity rolls more smoothly.
#27216 posted by mankrip [66.249.88.164] on 2016/02/23 06:27:06
 Brutalism
#27217 posted by adib [200.217.4.26] on 2016/02/24 19:04:09
is a trend, so people are calling "brutalism" any exposed concrete or anything that even just "feel brutal".
 Brutal.
#27218 posted by Shambler [88.15.182.178] on 2016/02/24 20:14:06
Is what I did to your mom the other night. No lube, no mercy. HTH.
#27219 posted by adib [66.249.88.179] on 2016/02/24 23:39:20
Any concrete involved?
#27220 posted by Spirit [92.196.67.176] on 2016/02/25 00:09:30
He couldn't get hard without.
 On Animated Textures
#27221 posted by Shamblernaut [121.45.225.252] on 2016/02/25 17:56:53
A 'living' texture set (e.g. breathing walls, bleeding brick mortar, spiders escaping orifices), with a lovecraftian feel would be great.
 Try
#27222 posted by ijed [200.73.66.2] on 2016/02/25 18:12:59
 No
#27223 posted by onetruepurple [93.105.177.230] on 2016/02/25 18:23:32
Try the actual Matrix before the Animatrix.
 Derp
#27224 posted by ijed [200.73.66.2] on 2016/02/25 18:45:16
#27225 posted by ericw [108.173.17.134] on 2016/02/25 20:21:47
Yeah those breathing walls are classic!
 Brutalism = Style Focusing On Non-hidden Concrete
#27226 posted by megaman [141.3.42.183] on 2016/02/26 12:19:23
definition has nothing in common with being 'brutal'
 Also
#27227 posted by megaman [141.3.42.183] on 2016/02/26 12:20:06
brutalism was a trend in the fecking 60s
#27228 posted by JneeraZ [76.182.53.183] on 2016/02/26 14:20:40
Yeah, it was a huge 60s trend and a huge facepalm at the same time ... luckily, people figured out it was fugly by the time the 70s hit.
#27229 posted by adib [66.249.88.174] on 2016/02/26 16:08:53
I noticed the trend in games, not real world architecture. Some recent indie games like Kairo are recurring to this aesthetic, there was that article on Gamasutra, some architecture related twitter accounts showing it, some level screenshots, etc.
I just made a random comment about people tagging "brutalism" on every exposed concrete around lately because "brutalism" is being hyped.
 Lunaran
#27230 posted by onetruepurple [88.156.140.200] on 2016/02/26 16:40:19
This is all your fault you brutalist cubist!!1
 ^
#27231 posted by adib [66.249.88.174] on 2016/02/26 16:55:04
That was an impressive level, btw.
#27232 posted by Jaromir83 [87.249.129.250] on 2016/02/27 11:50:36
I once used to play mods featuring
a) fast axe, better axe sound
b) ogres shooting nails
c) nicer animated explosions
any idea which mods those were? thanks
 Https://www.quaddicted.com/reviews/?filtered=kinn_
#27233 posted by Spirit [92.196.123.143] on 2016/02/27 11:55:29
Kinn's
 RE Spirit
#27234 posted by Jaromir83 [87.249.129.250] on 2016/02/27 21:56:54
yes, that is it. I get Packet Overflow and no sound while too many monsters after starting game using "joequake-gl -game bastion -zone 1024 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1 +mlook 1 +r_farclip 16384 -width 1600 -height 1200 -bpp 32 +map nar_vault" though
 Joequake?
#27235 posted by Kinn [109.147.141.66] on 2016/02/27 23:51:47
try using QuakeSpasm
I don't think JoeQuake has been updated in ten years.
 Also
#27236 posted by Kinn [109.147.141.66] on 2016/02/27 23:53:37
Playing a map other than bastion when using the bastion mod is completely untested and unlikely to work properly.
 This Is A Vore.
#27237 posted by the silent [87.6.206.226] on 2016/02/28 16:58:43
 Ogre With Spiked Shoulder Armor?
#27238 posted by Jaromir83 [87.249.129.250] on 2016/02/29 11:16:36
I remember once having grenade-ogre model replaced with newer one with spiked shoulder armor. Any idea which mod was that?
 AD I Think
#27239 posted by Bloughsburgh [75.151.243.225] on 2016/02/29 11:59:32
Arcane Dimensions has different types of Ogres with a metal skin that has the shoulder pad your speaking about.
 :P
#27240 posted by Kinn [109.147.141.66] on 2016/02/29 12:20:31
I'm pretty sure they first made an appearance in "In The Shadows" (2012)
 AD Isn't In The Shadows Part 2?
#27241 posted by Qmaster [70.195.5.143] on 2016/02/29 20:10:29
 This May Piss Off Some People
#27242 posted by mankrip [66.249.88.154] on 2016/03/01 01:14:05
 You Are Among Good People Here...
#27243 posted by generic [172.56.26.71] on 2016/03/01 01:38:35
Don't sweat it ;)
#27244 posted by necros [172.98.67.74] on 2016/03/01 02:45:32
that probably means no one will ever use it as a target for mods or maps though.
#27245 posted by Kinn [109.147.141.66] on 2016/03/01 15:22:42
 A Dozen People
#27246 posted by Qmaster [50.44.246.55] on 2016/03/02 02:06:30
But we all LOVE IT!!!
Some of us make maps just for fun even knowing that only a few dozen people may ever play it. It's relaxing. And we have fun thats whats important.
 Cogstart.bsp
#27247 posted by Jaromir83 [87.249.129.250] on 2016/03/02 11:34:48
reupload/link smbody pls? thnx
 @jaromir83
#27248 posted by Baker [65.60.224.195] on 2016/03/02 13:01:24
That's the Coagula Contest start map. So why not download Coagula Contest.
 RE: Baker, Coagula Contest
#27249 posted by Jaromir83 [87.249.129.250] on 2016/03/02 13:32:00
possible to get those *.bsps from Coagula Contest's pak0.pak to be able to play them as standalones using for example "-game bastion/marcher" (I am used to Kinn's special features: better axe, explosions, hit-sound etc) please?
#27250 posted by Baker [65.60.224.195] on 2016/03/02 13:56:08
Get Pakscape and you can pull files out of pak files.
 Dragon Unpacker
#27251 posted by Jaromir83 [87.249.129.250] on 2016/03/02 19:56:20
worked, installation was full of malware though, spent half a day reinstalling windows, beware
#27252 posted by necros [172.98.67.99] on 2016/03/02 21:34:13
should have used pakscape...
http://www.fileplanet.com/50620/download/PakScape
first hit on google.
#27253 posted by mankrip [66.249.88.159] on 2016/03/03 00:11:19
 @mankrip - PakExplorer Is Of Very Limited Use
#27254 posted by Baker [65.60.224.195] on 2016/03/03 02:21:18
If you go to https://www.quaddicted.com/reviews/ad_v1_42final.html and look at the list of files in Arcane Dimensions here are some of the names:
1) gfx/env/moonhigh_bk.tga (11 characters long)
2) gfx/env/interstellar_dn.tga (15 characters)
3) effectinfo.txt (10 characters)
4) dpsetting.cfg (9 characters)
5) maps/base_brk/rock_sw01.bsp ) (9 characters)
What would be recommendation on how to create a pak file holding those files with PakExplorer? Or add those files to a pak with PakExplorer?
It would be pretty hard to do considering Pak Explorer cannot add or edit files with more than 8 characters in the file name.
#27255 posted by metlslime [159.153.4.50] on 2016/03/03 02:26:46
you would rename them to 8.3 .. actually i thought this was a limitation of the pakformat, it's only a limitation of some tools?
#27256 posted by Kinn [86.136.123.237] on 2016/03/03 02:34:42
possible to get those *.bsps from Coagula Contest's pak0.pak to be able to play them as standalones using for example "-game bastion/marcher" (I am used to Kinn's special features: better axe, explosions, hit-sound etc) please?
Taking a .bsp designed for a certain progs.dat and running it under a different progs.dat is going to lead to some things not working properly, generally speaking.
 @metlslime
#27257 posted by Baker [65.60.224.195] on 2016/03/03 03:28:50
Naw, the 8.3 name limit is a DOS thing.
Pakscape doesn't have that limit.
If you want DOS Quake compatibility, using a 8.3 file is needed.
But I'm pretty sure Windows XP broke DOS Quake, way back in 2001 which is why you would either need a Windows 98/ME/2000 machine to run DOS Quake or use DOS Box.
 @metlslime Part 2
#27258 posted by Baker [65.60.224.195] on 2016/03/03 03:33:33
In the engine, the pak format supports file names up to 56 characters (55 + trailing null?)
Doesn't care about length of any of the file name components, etc.
Think about all the releases with skyboxes and how some of releases like Zendar have the skybox in a pak file!
https://www.quaddicted.com/reviews/zendar1d.html <--- Quaddicted shows just pak0.pak and pak1.pak --- pak0.pak containers a skybox named nightzen_up.tga , nightzen_bk.rga, etc. etc.
 Baker
#27259 posted by mankrip [66.249.88.159] on 2016/03/03 04:29:07
#27260 posted by Baker [65.60.224.195] on 2016/03/03 04:43:05
Pakscape doesn't modify pak files until you modify one and click save, it pops up "Save changes to pak0.pak"?
So I'm not sure your angle there.
 More Question On Sunlight_2
#27261 posted by Daya [109.31.36.149] on 2016/03/07 00:49:12
So I still have my doubts about sunlight improvments on ericw's compiler, as in severly messed up lightings and shadow.
I have the first legit map from my mod I'm doing right now and it uses multiple sky brushes (It has an open court area as well as skylights). Will sunlight_2 be able to make a legit open-area lighting without shadow bullshitting, or should I just use texture lighting on the sky textures?
#27262 posted by adib [177.41.230.98] on 2016/03/07 05:07:59
Define "shadow bullshitting". You should use sunlight for light and sunlight2 to balance the shadows. These are worldspawn keys that gave me a nice moonlight on a level:
_sunlight 350
_sun_mangle 180 -90 0
_sunlight_color 64 184 255 (these should be floats from 0 to 1 instead)
_sunlight2 5000
_sunlight2_color 64 184 255
_sunlight_penumbra 4 (can't remember what this key is for)
_fog 0.05 .25 0.7 1
 When I Speak Shadow Bullshitting I Refer To The Followings:
#27263 posted by Daya [109.31.36.149] on 2016/03/07 10:07:52
#27264 posted by mankrip [66.249.88.209] on 2016/03/07 10:51:17
Well, go on and try it now. There have been several fixes in the last 3 years.
 Theme Song Of Func
#27265 posted by onetruepurple [78.88.28.122] on 2016/03/07 19:48:02
 Shambler?
#27266 posted by Hipshot [213.115.169.130] on 2016/03/08 16:02:56
Does he have hair or not?
Some random artist here at the company showed me a picture of a Shambler with just white skin?
https://farm9.staticflickr.com/8608/15739649873_57c1b10ddb_c.jpg
I always thought it was white hair, like the Yeti?
 Of Course It's Hair
#27267 posted by Shamblernaut [121.45.232.68] on 2016/03/08 16:13:06
how else does he build up all that static.
 Hipshot
#27268 posted by Kinn [86.154.183.77] on 2016/03/08 16:44:55
That's just fanart. And I hate that awful "i can used zbrush" skin they put on it.
 Kinn
#27269 posted by Hipshot [213.115.169.130] on 2016/03/08 16:59:49
Yes, that is awful!
I just wanted to get some more real authority to answer this.
 I Get Strong Q3 Vibes From That Shambler
#27270 posted by DeeDoubleU [134.249.210.88] on 2016/03/08 17:55:25
 Hipshot
#27271 posted by DaZ [89.168.60.163] on 2016/03/08 20:42:42
 ^
#27272 posted by adib [200.217.4.26] on 2016/03/08 22:04:08
No, this is a Cheech & Chong shambler. A chambler, if you will.
 But Do Fiends Have Eyes?
#27273 posted by [72.12.69.27] on 2016/03/09 01:37:33
 Free Dark Souls For PC
#27275 posted by DaZ [89.168.60.163] on 2016/03/09 12:09:03
http://store.goldenjoystick.com/free-dark-souls
Works in UK/EU but some USA people are saying it works for them too.
 Oh And
#27276 posted by DaZ [89.168.60.163] on 2016/03/09 12:10:50
the default pc port is SHOCKINGLY AWFUL on pc. You will need this mod (dsfix) to make it playable http://www.nexusmods.com/darksouls/mods/19/?
best played with a pad too
#27277 posted by Kinn [86.154.183.77] on 2016/03/09 12:18:20
Can we get Shambler to do a "let's play" video for that shizzle?
 Roflingtons
#27278 posted by DaZ [89.168.60.163] on 2016/03/09 12:25:27
yeah Shambler, stream that shit!
 Dark Souls
#27279 posted by Mike Woodham [87.127.250.3] on 2016/03/09 12:37:26
Does it have FPS mode - the gameplay videos that I have seen are 3rd person?
#27280 posted by onetruepurple [213.227.95.2] on 2016/03/09 12:43:45
"ello gaylords, and welcome to custom <one of many variations on the word shambler>"
#27281 posted by czg [212.16.188.76] on 2016/03/09 12:50:36
Shambler played it once and screamed at the asylum demon (first encounter) for 40 mins then uninstalled it.
 It's A 3rd Person Game
#27282 posted by DaZ [89.168.60.163] on 2016/03/09 12:54:37
 Also Shambler Played It With Mouse And Keyboard
#27283 posted by czg [212.16.188.76] on 2016/03/09 12:56:35
#27284 posted by Kinn [86.154.183.77] on 2016/03/09 13:12:42
Does it have FPS mode - the gameplay videos that I have seen are 3rd person?
Annnnnd...we've reached peak func, ladies and gentlemen
 Dark Souls FPS Mode Enabled
#27285 posted by FifthElephant [86.4.213.148] on 2016/03/09 13:16:43
 Lol
#27286 posted by Bumbler [5.79.74.90] on 2016/03/09 13:22:05
"which button do i press 2 make it quake"
 I Think
#27287 posted by Kinn [86.154.183.77] on 2016/03/09 13:26:15
When the game is already harder than Shambler's cock at a petting zoo, gimping your view/spatial awareness like that with an FPS mod is not going to end well...
 Looking For A Map I Once Played
#27288 posted by Jaromir83 [87.249.129.250] on 2016/03/09 19:19:58
coagula, player starts with SSG and two slime spawns infront, around the corner there is large square with 4 towers in corners, one can jump down to a sublevel for trap/SNG, silver key in the middle and horde zombie/fiend combat with quad damage available, any idea? thanks
 Jesus.bsp
#27289 posted by onetruepurple [78.88.28.122] on 2016/03/09 20:02:53
 Wish They'd Let This Loose On Speedrunning Quake
#27290 posted by Primal (nli) [81.175.152.198] on 2016/03/10 14:27:22
The big news in the AI research community is the results that Alpha-Go program is getting against top Go players. It's currently leading 2-0 in a five-game match versus one of the world's top players. The previous results on Go have not been nearly this good.
Go, in case you are not familiar with it, is a Chinese board game that is also quite popular in Korea and Japan. It has long been held as the most difficult challenge remaining among traditional board games for creating AI players, because it has a huge state space that resists any sort of search-based approach that has worked quite well in Chess in the past. The new approach relies on neural networks, and its results are amazing so far.
https://deepmind.com/alpha-go.html
They have also researched the capabilities of the neural net algorithms by having them learn to play classic video games from scratch.
http://robohub.org/artificial-general-intelligence-that-plays-atari-video-games-how-did-deepmind-do-it/
Now we can only wait and hope they start to research actually important stuff like Quake speedrunning with this new technology. Because honestly we should be able to enjoy a few years of godlike AI performance in Quake speedruns before they inevitably create Skynet and we few, lucky enough to survive the nuclear strikes, get killed by rocket-jumping Terminators.
 There Is A Youtuber Named Sethbling
#27291 posted by Shamblernaut [121.45.232.68] on 2016/03/10 16:29:18
that plays primarily super mario world and minecraft who made a natural selection algorithm to play super mario world and super mario kart.
https://www.youtube.com/watch?v=qv6UVOQ0F44
the thing is that the code is a script for an emulator bizhawk, so you'd have to run the n64 version of quake, unless you severely modified it.
Also Tom Murphy made an AI that plays NES games.
http://www.cs.cmu.edu/~tom7/mario/
which may or may not be more adaptable to quake, I've not looked into it.
TBH it would probably be easier to write an AI from scratch than to use one of these tools.
 There Are More New Maps Than Tronyn Could Ever Review...
#27292 posted by negke [31.16.58.85] on 2016/03/11 08:08:02
 Metlslime Spotted
#27293 posted by Vondur [188.35.130.195] on 2016/03/11 10:09:03
 Looking For A Map I Once Played
#27294 posted by Jaromir83 [87.249.129.250] on 2016/03/12 12:20:59
DM, base, several huge rooms crossed by catwalks in different height. thunderbolt available in the highest tier, any idea? thanks
#27295 posted by Jaromir83 [87.249.129.250] on 2016/03/12 12:24:59
also can not run SP via "quakespasm -game bastion -width 1600 -height 1200 +map dwroae_m3b" any longer after playing DM via "cd ..
quakespasm -game frikbot -condebug -listen 16 -zone 1024 -width 1600 -height 1200 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +noexit 1 +skill 1 +r_farclip 16384 +map shady", get "Load Model progs/q2weap...not found" error
 Jaromir83
#27296 posted by Kinn [86.154.183.77] on 2016/03/12 12:41:41
Again, the bastion mod was only designed to work with the bastion map.
There is no guarantee anything is going to work correctly outside of those parameters.
 RE Kinn
#27297 posted by Jaromir83 [87.249.129.250] on 2016/03/12 12:59:58
ok, worked fine before, works now after reinstall. your Bastion assets (axe, sounds, nail-shooting ogres, explosions...) are simply so good I can not play other maps without them any longer, any way to copy them to other mods pls?
 Also Kinn, While You're At It
#27298 posted by SleepwalkR [87.146.56.140] on 2016/03/12 13:23:15
Can you also port Marcher and Bastion to AD plz?
 Marcher And Bastion In AD
#27299 posted by onetruepurple [95.160.159.6] on 2016/03/12 13:33:53
Wouldn't work. The spiders and imps may be essentially the same monsters but the minotaurs are not at all.
 AD-ising My Old Maps Would Be Possible
#27300 posted by Kinn [86.154.183.77] on 2016/03/12 14:13:53
...if I had time.
Even if I did have time though, the probability that I would use that time to retrofit an old map is exactly equal to: ( 1.0 / Graham's Number ), not because I don't like the idea, but because I have a very large list of other things I'd rather be doing in Quake :/
 PS:
#27301 posted by Jaromir83 [87.249.129.250] on 2016/03/12 14:38:15
not sure if the DM map I am searching for has got base or quake2 textures, have not find it on Quaddicted under base/dm tags nevertheless, pls help
 Rpdm4
#27302 posted by Jaromir83 [87.249.129.250] on 2016/03/12 15:53:05
.
 I Was Kidding
#27303 posted by SleepwalkR [87.146.56.140] on 2016/03/12 16:12:35
 DeepMind Possibly Going To Play StarCraft
#27304 posted by primal [81.175.152.198] on 2016/03/13 07:57:47
 RE Kinn
#27305 posted by Jaromir83 [87.249.129.250] on 2016/03/13 10:01:14
so it is impossible to make the Bastion/Marcher features stand-alone, for players to be able to copy them to whichever mod (same as for example HD shambler)?
 Jaromir83
#27306 posted by Kinn [86.143.78.151] on 2016/03/13 11:19:07
That's not possible I'm afraid. My QC codebase evolves, and I have long since deleted any archival versions from 2005. I have since removed all the aesthetic changes because my tastes have changed (I am a hardcore aesthetic purist now).
Have you tried using Arcane Dimensions? It's much better.
#27307 posted by FifthElephant [86.4.213.148] on 2016/03/13 20:00:04
tbh I would rather see new content than re-hashed stuff.
 Alphago Vs Lee Sedol Match Finished
#27308 posted by primal [81.175.152.198] on 2016/03/15 10:38:47
http://www.theverge.com/2016/3/15/11213518/alphago-deepmind-go-match-5-result
It is 4-1 to Alphago. Congrats to the DeepMind team and a good show by Lee Sedol.
It's impossible to say after a five-game match whether Alphago is genuinely stronger than the top human players or if it still has exploitable weaknesses that could make it lose another match against a top human player. We'll need to see more human vs. AI matches to be able to tell for sure if the AI really has progressed past human level.
If I consider just this match result, it says the AI plays better. The one game Lee won could have been the last time a top go bot lost to a human in a fair game of Go, ever. Which is pretty exciting, if it's true!
 Alphago
#27309 posted by Kinn [89.238.129.78] on 2016/03/15 11:03:21
Yeah that's a good result for AI, but what I was really hoping for was that Alphago would periodically taunt Lee Sedol with things like:
"You puny Earth-meats are weak and fragile"
"The Age of Flesh will soon be at an end"
That sort of thing.
 AlphaGo's Rating
#27310 posted by primal [81.175.152.198] on 2016/03/15 11:03:21
For people who like rating algorithms, here is the table for top players in the world. AlphaGo is at #4. Also, they don't know if it's a he or a she.
http://www.goratings.org/
You cannot attach much confidence to this rating, because the program hasn't played a lot of games. I heard rumors the top rated player, Ke Jie, issued a challenge to play AlphaGo and Google & Deepmind are interested in organizing a match.
We'll see how that plays out.
In the meantime, you can point people to this site and tell them that AlphaGo might now be the best player in the world, or it might only (ha-ha) be the fourth best! :)
We can now return to your regular Quake programming on this channel.
 What I Found Really Interesting
#27311 posted by SleepwalkR [130.149.243.224] on 2016/03/15 11:07:35
Is that apparently AlphaGo has invented strategies that were up to now mostly unknown, or at least unknown to be successful, to the top Go players.
#27312 posted by Baker [65.60.224.195] on 2016/03/16 04:37:13
They've had computers that could play chess since the 1960s. A computer playing a game with simple rules isn't really a sign of progress.
Meanwhile, any random insect you find can do hundreds of things a computer can't.
And 50 years from now, any random insect will still be able to do hundreds of things a computer can't do.
So what we do is redefine "artificial intelligence" and lower the bar --- now you can call something "AI" and it doesn't need to be intelligent at all.
#27313 posted by Shamblernaut [121.45.232.68] on 2016/03/16 05:24:23
A good analogy for this is "a really quick idiot".
Machines are very good at doing simple tasks quickly, but fairly poor at complex tasks. But this is improving, check this out: https://www.youtube.com/watch?v=_wXHR-lad-Q
 Spirit
#27314 posted by negke [31.16.58.85] on 2016/03/16 09:54:59
 No Linux No Love
#27315 posted by Spirit [141.0.12.137] on 2016/03/16 10:31:23
If doom is similar enough to quake in this regard I would love to see it as 'id launcher' instead. I would do whatever necessary on Quaddicted's end.
 Please Provide The Preferred Term
#27316 posted by N.N. [130.231.194.154] on 2016/03/16 11:54:03
So what we do is redefine "artificial intelligence" and lower the bar --- now you can call something "AI" and it doesn't need to be intelligent at all.
It's terrible that they do this. They've even put this definition of the word 'artificial' into the dictionary:
"not natural or real : made, produced, or done to seem like something natural"
(Source: http://www.merriam-webster.com/dictionary/artificial)
You are saying you can't call something AI that is not really intelligent, but behaves like an intelligent agent in some ways. What exactly is the appropriate term to use then?
Next they will be making things out of fabrics and plastics calling them artificial flowers.
#27317 posted by Kinn [109.147.49.6] on 2016/03/16 12:21:23
And 50 years from now, any random insect will still be able to do hundreds of things a computer can't do.
Thy complacency will be thy doom, puny fleshlings.
 Kinn
#27318 posted by ijed [200.73.66.2] on 2016/03/16 12:55:43
Get yourself uploaded into a robot body and then live the dream; kill all humans.
http://b-shinymetalass.weebly.com/uploads/5/0/1/5/50157133/8552535_orig.gif
#27319 posted by mankrip [66.249.88.164] on 2016/03/16 13:35:32
 AI And Goalposts
#27320 posted by primal [81.175.152.198] on 2016/03/16 14:19:14
People used to say back in the day that computers can never do things that they routinely do these days. The reasons given were apparently something to do with it requiring "real intelligence" to perform these tasks.
Instead of creating this "real intelligence" (I use quotes because it is not a term I use myself) to make computers perfrom these tasks, the successful AI researchers invented clever algorithms that could do them. And now the critics turned around and said these tasks don't require intelligence after all, because these algorithms work for them just fine. And algorithms can't have "real intelligence," because reasons.
That's a classic case of moving goalposts. Not that AI proponents in the past were less silly. They forecasted all kinds of crazy shit that just did not happen. But that's why we actually do research: to find out what can be actually made to work.
Given the track record of people talking about AI, I don't really want to get into discussions about this. However, if I may clarify myself, I am calling AlphaGo an AI, because it behaves in a way that would require a lot of applied intelligence if done by a human. It does not otherwise think like a human at all, as far as I know.
When I mentioned Skynet and terminators, I was actually joking. I don't believe an immediate AI takeover and Judgement Day are real concerns even after AlphaGo's victory.
Hope this clears things up :P
#27321 posted by mankrip [66.249.88.164] on 2016/03/16 17:12:36
#27322 posted by Killes [79.222.38.239] on 2016/03/17 07:27:11
When are we getting deep enemies and/or bots huh ? :D
#27323 posted by Shamblernaut [121.45.232.68] on 2016/03/17 08:19:49
Basing bot behaviours on neural networks / genetic algorithms shouldn't be too hard TBH.
Give the bot some fitness factors, damage done / damage taken / deaths / time since last damage dealt.
Give the bot some basic pathfinding, projectile, and sound identification routines.
Allow the bot to learn against "traditional bots", then against humans.
I linked these not so long ago, but they're fun to watch, so I'll link them again.
https://www.youtube.com/watch?v=qv6UVOQ0F44
https://www.youtube.com/watch?v=xOCurBYI_gY
Literally minutes of learning and entertainment.
 Quake 1 AI?
#27324 posted by Hipshot [213.115.169.130] on 2016/03/17 16:16:48
Anyone know how Carmack and iD coded and developed the AI in Q1? Any documentation except for going through the code?
AI navigation is calculated when I compile right, in the bsp step? Perhaps the vis step?
#27325 posted by necros [174.95.107.3] on 2016/03/17 16:19:31
what ai?
 Lol
#27326 posted by SpecialBomb [24.145.128.172] on 2016/03/17 16:21:52
#27327 posted by Kinn [109.147.49.6] on 2016/03/17 16:22:33
Quake AI. Lol.
"Move towards player. If I hit something that's not player, then move in a random direction for a while, then move towards player again".
There is no pathfinding in Quake. To be honest, the game doesn't really suffer from the lack of it.
 Hipshot
#27328 posted by Kinn [109.147.49.6] on 2016/03/17 16:54:42
If you want to learn the bread-and-butter of actual game AI, then just grab this book: LINK. It has been my bible since forever, and in my opinion it is (as the vernacular goes) the puppy's privates.
 50$ ;_;
#27329 posted by SpecialBomb [24.145.128.172] on 2016/03/17 17:12:02
Looks cool, but as a underage with absolutely no money, I cannot buy it. When I get a job, I'm going into a mathematics and programming job. Then I can buy the book :D
#27330 posted by Johnny Law [4.16.194.34] on 2016/03/17 17:16:15
Also there's JPvW's thesis about developing the Q3 bots: http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf
He's the same guy who did the Omicron bots for Q1: http://mrelusive.com/oldprojects/obots/ObotDoc/index.htm
(and the Gladiator bot for Q2)
So that's pretty interesting stuff IMO. I don't think there's an equivalent level of documentation out there for the other most popular or competent Q1/Q2/Q3 bots.
 CS Bots
#27331 posted by SpecialBomb [24.145.128.172] on 2016/03/17 17:18:34
Port the bots from CS to Quake.
Professional campers for Quake :)
 What Was Considered The Best Bot For Quake?
#27332 posted by Shamblernaut [121.45.232.68] on 2016/03/17 19:14:21
In the early days I used bgbot. It was laughably poor.
I ended up using reaperbot for the longest time. I recall people saying good things about frogbot, I did like the feature to "watch" the game from the bots perspective but it never felt as "playerlike" as reaperbots.
Were there any others that were considered good?
 Frogbot
#27333 posted by FifthElephant [86.4.213.148] on 2016/03/17 19:22:22
was probably the best one IMO but it had to be properly coded to work. I believe Reaperbot was the least hassle to get working on a map
 ZUES
#27334 posted by SpecialBomb [24.145.128.172] on 2016/03/17 19:47:24
ZUES is an oldie but goodie. It may not be the best, but it works well.
 FrikBot X Is Great
#27335 posted by mankrip [66.249.88.164] on 2016/03/17 19:57:11
The code is great, easy to implement and behaves really well.
#27336 posted by Johnny Law [4.16.194.34] on 2016/03/17 20:17:09
Yeah frog and frik are both pretty darn good.
Omicron actually isn't bad either. If you are playing a map that has waypoints for all the bot types then probably frog or frik are better? The neat thing about Omicron tho is that it can learn on-the-fly, so for a waypointless map you can still get some good fun from Omicron. It's also decent at rocket arena.
 Re: Alpha Go
#27337 posted by [92.229.134.156] on 2016/03/17 21:00:50
 AlphaGoingToKillYou
#27338 posted by Bal [83.204.198.236] on 2016/03/17 21:28:49
 Fuck This Guy In His Silly Face
#27339 posted by DaZ [89.168.60.163] on 2016/03/18 04:45:10
(Bloodborne boss spoilers)
Finally killed this guy after 6 days of trying! https://www.youtube.com/watch?v=uTu4aGdOU0U
Seriously, by the time I got good enough to kill him I could practice fighting him in my sleep because I knew all the attack timings so well :P
Fuuuuuuck this game is so good :o
#27340 posted by Shamblernaut [121.45.232.68] on 2016/03/18 04:59:01
what an awesome encounter!
 Yes Please
#27342 posted by czg [212.16.188.76] on 2016/03/18 09:00:34
 Quake 2 Levels?
#27344 posted by Hipshot [213.115.169.130] on 2016/03/18 10:24:56
Anyone know some great custom Q2 levels?
#27345 posted by stevenaaus [49.182.6.57] on 2016/03/18 10:47:35
Google's car is a good test for modern AI.
But I for one, will never be getting in the car with it.. though i think it's probably better than the average asian backpacker driving around our country town. Scary.
 Hipshot
#27346 posted by total_newbie [94.222.25.122] on 2016/03/18 11:22:45
#27347 posted by Johnny Law [4.16.194.34] on 2016/03/18 15:45:47
For anyone just trying to find stuff (rather than looking for specific recommendations), https://www.gog.com/forum/quake_series/quake_2_single_player_pack could be useful. Haven't tried that myself, just saw it posted recently.
 Re: Q2 Custom Levels
#27348 posted by metlslime [159.153.4.50] on 2016/03/18 18:59:39
There wasn't a lot that really impressed me in the Q2 mapping scene, perhaps because I didn't like the guns and enemies as much as Q1. But, these stand out in my memory:
Powersphere Quest -- impressive visuals, 5-level hub, seems to be tuned for coop so the combats are ridiculous and I had to cheat to play it, but worth it just for the layout and visuals.
SPOGSP1 -- another impressive looking level, lots of great brushwork by one of the guys who figured out how to do curves really well in radiant.
 Oh Yeah And...
#27349 posted by metlslime [159.153.4.50] on 2016/03/18 19:41:42
#27350 posted by Rick [75.65.153.192] on 2016/03/18 21:18:43
I agree, Spogsp1 was easily one of the best user made maps for any of the id games.
I know there were other decent Quake 2 maps. I played almost one that was released, but I've played very little Q2 in the last 10 years, so I can't remember the names off the top of my head.
#27351 posted by Rick [75.65.153.192] on 2016/03/18 21:21:21
I played almost every one that was released
(edit button needed badly)
 Q2 Custom Maps
#27352 posted by Kinn [86.154.183.77] on 2016/03/18 21:24:25
That's interesting because I played almost one.
#27353 posted by Rick [75.65.153.192] on 2016/03/18 21:32:17
My Quake 2 folder is over 2 GB. I know a lot of that is DM maps, but there's a bunch of SP maps also.
 Spogsp1
#27354 posted by SleepwalkR [80.187.102.97] on 2016/03/18 21:51:28
Is Quake 2's Marcher Fortress. Unfortunately, it did not inspire people in the same way as Marcher did.
 Great Q2 Maps
#27355 posted by Ionous @ work [70.212.130.11] on 2016/03/18 21:58:10
Premonition of Angron
Monumental Misery
Back at the Front
Castles of Stroggos 3
Dark Undergrowth
Much more I'm forgetting.
Would anyone be interested in a Quake 2 SP map jam?
I'm kicking around the idea of running one later in the year...
 Agree
#27356 posted by DaZ [89.168.60.163] on 2016/03/18 22:22:45
The only custom map that really sticks in my mind for Q2 was Spogsp1. The curved geo was absolutely insane. That guy was a magician :)
 Yeah, A Q2 Jam
#27357 posted by mfx [78.55.225.234] on 2016/03/18 22:48:46
could be interesting. We(ionous and eric and 5th aand me) had that idea coming up while watching twitchstreams lately.
We need a good wad to agree on though, and the few base enemies in q1 almost demand a mod to choose too. cough cough, damn coughes.
Curves, i have them like beyonce btw.
 Great Q2 Maps
#27358 posted by nitin [220.244.163.153] on 2016/03/19 05:10:44
Spogsp1
The Widening Gyre
Premonition of Angron
Castles of Stroggos 2
Castles of Stroggos 3
Dark Undergrowth
and the most recent one Slight Mechanical Destruction.
 "We Need A Good Wad To Agree On Though"
#27359 posted by negke [31.16.58.85] on 2016/03/19 08:43:29
Quake2.wad, duh!
 Right
#27360 posted by mfx [77.179.176.138] on 2016/03/19 10:36:52
 Meh
#27361 posted by DaZ [89.168.60.163] on 2016/03/19 11:21:11
It shouldn't have been called Quake 2. Strogg Boppin would have been a better name
 Hmmm
#27362 posted by stevenaaus [49.182.5.115] on 2016/03/19 12:36:35
 Thanks Guys!
#27363 posted by Hipshot [94.137.102.38] on 2016/03/19 13:26:31
Wow, you helped me a lot, found several good ones. I've downloaded several =D
 DS1 Re-release And You Guys.
#27364 posted by Shambler [92.22.47.86] on 2016/03/19 14:17:55
Fuck you all.
Also, "Works in the UK/EU" lol it actually works, that would be a first.
Also post #whatever
Finally killed this guy after 6 days of trying! https://www.youtube.com/watch?v=uTu4aGdOU0U
Seriously, by the time I got good enough to kill him I could practice fighting him in my sleep because I knew all the attack timings so well :P
6 days learning attack timings on one boss?? That sounds utterly fucking miserable. Nice one telling it like it is Daz, makes the bargepole I'm not touching these games with even longer :o
 Also.
#27365 posted by Shambler [92.22.47.86] on 2016/03/19 14:21:17
It's tough bristly fur FFS. Noobs.
#27366 posted by Rick [75.65.153.192] on 2016/03/19 15:38:34
I downloaded Yamagi Quake 2 and now have a new, clean, and functioning Quake 2 install.
I tried playing a map I had started years ago. It's better than I remember, but I'd forgotten that the .bsp goes in a pak file that has any custom textures. My map is full of red and black check texture.
Going by file dates in the original folder I apparently haven't done any Quake 2 since July 2010.
 Rick
#27367 posted by nitin [220.244.163.153] on 2016/03/20 02:25:51
Slightly Mechanical Destruction, get on it.
 I Just Want To Say
#27369 posted by Shamblernaut [121.45.232.68] on 2016/03/25 06:44:32
That I'm in love with Sock's texture packs. Does such a good job.
 Agreed
#27370 posted by Bloughsburgh [75.151.243.225] on 2016/03/25 13:12:04
His Egyptian set is particularly impressive!
 Half-life Deathmatch Map Recommendations?
#27371 posted by megaman [141.0.12.125] on 2016/03/25 13:41:52
a few friends of mine tried hldm the other day, with our own private server in DE. Good maps?
if anybody is interested to join... we're playing something like mon/tue nights.
 Megaman
#27372 posted by Hipshot [213.115.169.130] on 2016/03/25 13:52:55
What region is this? States?
 Germany :/
#27373 posted by megaman [141.0.12.125] on 2016/03/25 13:54:45
#27374 posted by Hipshot [213.115.169.130] on 2016/03/25 14:23:24
What do I need to join? Just HL from Steam or HLSource or what?
 Yes, Just HL From Steam ;-)
#27375 posted by megaman [141.0.12.125] on 2016/03/25 17:16:10
#27376 posted by Hipshot [213.115.169.130] on 2016/03/25 17:31:33
Add me to steam if you will =) It's Hipshot, there's tiger as avatar and I'm from Sweden.
I'm heading out for a beer now, but maybe when you and your friend have time later on or another day =)
#27377 posted by Spirit [92.196.1.105] on 2016/03/25 20:32:02
Serious "pro" deathmatch or the good old silly "muhahaha I am camping with traps around me and bugs in my hand" on crossfire and stalkyard? :>
 Haha
#27378 posted by megaman [141.0.12.125] on 2016/03/26 01:03:37
a mix, i'd say :D definitely not just camping and definitely no big skill
@hipshot added
#27379 posted by Jaromir83 [87.249.129.250] on 2016/03/26 08:25:36
how do I pls save brightness/screensize/scale (to config?) so that I do not have to adjust every time I start a game again?
#27380 posted by madfox [84.84.178.104] on 2016/03/26 14:24:57
There's an "adjust screen" in the console options config video, that gives 5 sec delay to keep or draw the settings.
 Saving Changes
#27381 posted by Rick [75.65.153.192] on 2016/03/26 15:52:55
If you're asking about Quake, then any changes made on the Options screens should be automatically saved on exit. If not and you're running Windows, maybe Quake is in a folder located where it doesn't have write permissions. You can also try putting the settings in an autoexec.bat file in the ID1 folder
#27382 posted by metlslime [50.150.122.79] on 2016/03/26 18:51:17
autoexec.cfg he means
#27383 posted by [187.126.177.230] on 2016/03/26 22:15:07
 This Is...
#27384 posted by JPL [82.234.167.238] on 2016/03/26 22:25:18
... the new pornQuake edition
 Jaromir83
#27385 posted by mankrip [187.126.177.230] on 2016/03/27 01:39:12
That depends on which engine you're using. Vanilla Quake engines only saves the resolution if you press D into the Video Options menu.
Brightness is usually always saved.
#27386 posted by Baker [65.60.224.195] on 2016/03/27 01:42:12
I think he uses JoeQuake so he'd need to type cfg_savevars 1 in the console.
 Quakespasm 0.91.0
#27387 posted by Jaromir83 [87.249.129.250] on 2016/03/27 11:58:24
quakespasm -heapsize 64000 -game quoth -zone 4096 -width 1600 -height 1200
after each start game is bright no matter what
 Ok
#27388 posted by Jaromir83 [87.249.129.250] on 2016/03/27 12:09:01
autoexec.cfg file, write
viewsize "100.000000"
gamma "0.990000"
scr_menuscale "1.5"
scr_sbarscale "1.5"
thanks
 What Ever Happened To...
#27389 posted by Mike Woodham [86.134.53.105] on 2016/03/27 15:11:24
I decided to play through some old-school Quake maps and thought it would be fun to pick on a mapper who had released several maps so that I could gauge 'improvement' as time moved on.
I used the maps listed at Quaddicted.com and selected Neil Manke's maps for no reason other than it was a name I recognised, and I remembered that he went on to create some HL maps.
However, I then Googled him to see what he was up to now (nearly 20 years after his maps I am playing) and ran into some kind of 'conspiracy' scenario with reports of him suddenly disappearing half way through a new gaming project. The thing is, there are reports of him being ill, suggestions that he had died, but a constant stream of 'nobody knows the truth'.
Does anyone here know what happened? Did he die and if not, why did he disappear? Did he ever get back into mapping for any games?
 @jaromir83
#27391 posted by Baker [65.60.224.195] on 2016/03/27 22:15:33
For starters, lose the 1990s command line
-heapsize 64000 <--- not needed
-width 1600 -height 1200 <-- not needed
-zone 4096 <--- not needed
-game quoth <---- this is entirely wrong
and should instead be -quoth if you were to put it in the command line --- except you can do "game warpspasm -quoth" in the console
so again, not needed.
 -heapsize 64000
#27392 posted by onetruepurple [95.160.159.161] on 2016/03/27 22:20:40
Is actually less than the current QS default.
#27393 posted by Kinn [81.131.206.43] on 2016/03/27 22:25:54
tbf, every map readme up until quite recently is gonna tell the player to stick all that crap in...
#27394 posted by Baker [65.60.224.195] on 2016/03/27 23:24:10
Ironically, with a standard engine it will save the config to the current gamedir.
So if you switch the gamedir during run, when you start the engine next it will lose all changes.
Mark V fixes that by saving the config in the directory that was engine load gamedir.
1) If you start Mark V with no command line, the config will save in id1, even if you changed the gamedir.
2) If you start Mark V with -game <something>, it will save the config in <something>
In both cases, this is the desired result.
This may be why Jamomir is having what looks like "my settings don't save" in Quakespasm.
 Mike Woodham
#27395 posted by Hipshot [94.137.102.38] on 2016/03/27 23:49:45
https://en.wikipedia.org/wiki/Black_Widow_Games
I never heard that he disappeared, maybe he's just not doing any maps and game dev any more?
 Hipshot
#27396 posted by mankrip [66.249.88.164] on 2016/03/28 00:34:03
 Mankrip
#27397 posted by mfx [77.179.192.117] on 2016/03/28 00:46:01
not sure, seems to be a duplicate name.
#27398 posted by Hipshot [94.137.102.38] on 2016/03/28 02:09:04
haha, I don't think that's the same guy =)
 Black Widow
#27399 posted by Mike Woodham [86.134.53.105] on 2016/03/28 08:10:54
But that only adds 'fuel to the fire', which of course may not actually be burning.
The Wiki links don't seem to get you anywhere, and NM's name link doesn't exist. The Black Widow site is up but with no entries since 2008. E-mails just get bounced.
It's quite interesting.
 Orange Light Sphere
#27400 posted by Jaromir83 [87.249.129.250] on 2016/03/28 13:30:59
possible to have this effect around laserbolts/explosions/shoooting grunts in other mod than Quoth pls?
#27401 posted by necros [172.98.67.52] on 2016/03/29 00:36:22
that's actually not part of quoth. simply set 'gl_flashblend' to 1.
#27402 posted by negke [31.16.58.85] on 2016/03/29 07:00:10
No. Set it to 0.
 +gl_flashblend 1
#27403 posted by Jaromir83 [87.249.129.250] on 2016/03/29 08:58:49
to the *.bat file, ok, thanks
#27404 posted by Jaromir83 [87.249.129.250] on 2016/03/29 09:22:37
whats the best +r_wateralpha settings to have transparent glass but not broken lava/slime pls?
#27405 posted by onetruepurple [95.160.159.161] on 2016/03/29 10:37:59
+gl_flashblend 1 to the *.bat file, ok, thanks
Like negke said: no, set it to 0.
#27406 posted by metlslime [50.150.122.79] on 2016/03/29 10:53:18
he says he wants the orange light sphere though.
 I Know
#27407 posted by onetruepurple [95.160.159.161] on 2016/03/29 11:59:39
But it's silly at best.
 Got Distorted Blurry Slime/lava In Quoth
#27408 posted by Jaromir83 [87.249.129.250] on 2016/03/29 12:30:06
any idea how to fix it pls?
 To The *.bat File
#27409 posted by spy [92.46.210.171] on 2016/03/29 15:15:59
Why would you wanna place gl_flashblend command to the batch file?
Just place it to your autoexec.cfg file
i know to each his own, but
#27410 posted by Rick [75.65.153.192] on 2016/03/29 15:35:16
#27411 posted by Shamblernaut [121.45.232.68] on 2016/03/30 20:09:59
hey guys,
Out of interest, do any of you know the rationale for id using quad brushes rather than triangles in its implementation of maps / bsps?
I would love to be able to make maps with triangular geometry, terrain / rocks would be so much simpler.
 You're Free To Use As Many Triangle Brushes As You Want
#27412 posted by czg [85.227.145.43] on 2016/03/30 20:15:35
#27413 posted by metlslime [159.153.4.50] on 2016/03/30 20:20:13
they made mostly interior, architecture-heavy maps. box-shaped brushes are suited to that type of geometry.
#27414 posted by Kinn [86.131.180.198] on 2016/03/30 20:23:11
Out of interest, do any of you know the rationale for id using quad brushes rather than triangles in its implementation of maps / bsps?
It's a fundamentally different way of thinking of geometry. A brush is a convex solid defined as the intersection of planes.
It's a complex topic, but the gist is that back in 1996, for the particular game they were making, and the way they processed the world to be efficiently rendered in their bsp-based engine, it was better to make the world out of brush primitives than triangle soup.
 Old #tf Discussion
#27415 posted by onetruepurple [95.160.159.161] on 2016/03/30 20:28:23
quads produce better edges, smoother transitions and create better floor sections for players
the only time you triangulate is for tricky edge splits
#27416 posted by Kinn [86.131.180.198] on 2016/03/30 20:32:20
going off at a tangent, but I would love to know who decided to call them "brushes" and why.
#27417 posted by Rick [75.65.153.192] on 2016/03/30 20:59:32
I always thought rectangular brushes were used only for editing because boxes would be easy to draw and visualize and then everything was broken down into triangles when the map was compiled for playing.
 @Rick - Not Quite
#27418 posted by Kinn [86.131.180.198] on 2016/03/30 21:20:16
The "brush soup" is compiled into a bsp tree. Not a triangle soup filtered into a bsp tree - no, the visible surfaces are literally dividing planes in the bsp tree.
The software renderer draws the bsp surfaces directly and does not further break them into triangles.
Someone correct me if this is innaccurate
 @czg
#27419 posted by Shamblernaut [121.45.232.68] on 2016/03/30 21:23:53
Is it the tools that lack then or the way I'm using them?
Because if I vertex manipulate geometry into triangles rather than quads, the compiler inevitably spits shit tonnes of errors at me.
And I'm not about to start hand editing maps in text editors.
@Rick I'm pretty sure that happens on a hardware level anyway.
#27420 posted by PuLSaR [66.102.9.21] on 2016/03/30 21:26:42
going off at a tangent, but I would love to know who decided to call them "brushes" and why.
+1
 Shamblernaut
#27421 posted by Kinn [86.131.180.198] on 2016/03/30 21:31:17
Are you using WorldCraft/Hammers's "Allow me to produce garbage brushes on vertex manip" feature by any chance?
Radiant or Trenchbroom (if you're a beginner use Trenchbroom ) should be better.
#27422 posted by Kinn [86.131.180.198] on 2016/03/30 21:36:07
Oh btw, GL engines do triangulate the visible geo because that's what you need to feed to the graphics card, but those horrible things shouldn't be spoken of when talking about Quake's original tech.
#27423 posted by mankrip [66.249.88.164] on 2016/03/30 22:23:52
The only thing that uses quads in vanilla Quake is the .spr sprite renderer.
Brush faces aren't limited to quads, they can have dozens of edges as long as the resulting shape is convex.
In fact, the only Quake game that uses quads for 3D geometry is the Sega Saturn port of Quake, because the Saturn's GPUs only supported quads and also because that port uses the Slavedriver engine, not the Quake engine. See some videos of that port, and you'll see how distorted its surfaces became due to using quads.
#27418: It's more complicated than that. There are nodes, leafs, vertices, edges, planes, faces and surfaces (similar names, different things).
In objective terms, the BSP format is suited for drawing static geometry with nearly zero overdraw. That's what it was created for.
 Kinn
#27425 posted by Shamblernaut [121.45.232.68] on 2016/03/31 06:14:45
Yeah Jackhammer.
Thanks for the advice. I'll switch to TB for the more complicated stuff.
 SHAMBLERRRRRR-
#27426 posted by Shambler [92.28.130.0] on 2016/03/31 18:36:03
-treeman hybrid:
http://teamshambler.blogspot.co.uk/2016/03/player-was-smashed-by-treeman.html
Been meaning to do this for a decade or so. Minor conversion to get the pose right. Not entirely happy with the blood but it's kinda what I intended.
#27427 posted by FifthElephant [86.4.213.148] on 2016/03/31 18:59:44
Hah, that's great stuff!
 That Treeman
#27428 posted by PuLSaR [128.69.196.193] on 2016/03/31 20:46:19
is awesome. I wonder if lightning burns the hands of this treeman when he strikes with it.
 Wow Great Job
#27429 posted by Bloughsburgh [73.214.214.192] on 2016/03/31 21:18:24
No idea you did that kind of stuff, very impressive!
 Cheers Gays
#27430 posted by Shambler [92.28.130.0] on 2016/03/31 21:52:48
Yeah bb, been doing it on and off for, errr, 20 years....quite sporadic but I put some effort in when I do do it. Scroll back thru my blogspot for various recent-ish stuff (and a lot of diablo3 bolllox in the way;))
 Model / Texture The Treebler?
#27431 posted by Shamblernaut [121.45.232.68] on 2016/04/01 05:59:19
make a map full of trees where you have to battle treeblers?
 TreeQblerSP
#27432 posted by negke [31.16.58.85] on 2016/04/01 08:02:46
Someone retexture the one from OpenQuartz!
 YouTube Comments
#27433 posted by mankrip [187.126.190.231] on 2016/04/01 21:23:10
"I have only played all Quake games except for Quake 1 and I really liked them, they were not really horror games unlike Doom 3. Doom 3 had a perfect balance between horror and action."
#27434 posted by Kinn [109.147.49.71] on 2016/04/01 21:43:35
Do you mean to say that you browse the internet without a "disable YouTube comments" script?
 Youtube Comments Are Mostly Garbage.
#27435 posted by Shamblernaut [121.45.232.68] on 2016/04/01 21:51:34
Download a chrome plugin called Alientube, shows reddit comments for youtube videos. Far less shitposting, better discussion.
 Shamblernaut
#27436 posted by SpecialBomb [24.145.128.172] on 2016/04/01 21:53:10
Thanks for that!
 Reddit Vs Youtube Comments
#27437 posted by killpixel [174.48.226.83] on 2016/04/01 21:59:09
The difference between the two is becoming less noticeable. I feel like most redditors would prefer a 'show only my comments' option :P
#27438 posted by mankrip [187.126.190.231] on 2016/04/01 22:01:20
I never browse Reddit, so I know almost nothing about it. Will take a look.
#27439 posted by Kinn [109.147.49.71] on 2016/04/01 22:04:52
I've never been to Reddit either, but I thought they sort of tolerated a lot of horrible shit there (paedo, necro, gore stuff etc.)? Have they changed in recent years from all that?
#27440 posted by killpixel [174.48.226.83] on 2016/04/01 22:18:57
I never browse Reddit, so I know almost nothing about it. Will take a look.
eh, you're not missing anything. reddit is nice if you make an account, delete all the default subs and make your own list of subs.
the front page, or r/all, is awful. it is the butthole of the internet.
but I thought they sort of tolerated a lot of horrible shit there (paedo, necro, gore stuff etc.)? Have they changed in recent years from all that?
there are really ugly and dark subs. I don't believe illegal stuff (paedo, necro) is allowed, however.
#27441 posted by Kinn [109.147.49.71] on 2016/04/01 22:26:07
Wasn't there a big hoo-hah last year where they apparently had an area dedicated to pictures of female corpses ("attractive" female corpses apparently - they were quite particular about that)
 Yes
#27442 posted by killpixel [174.48.226.83] on 2016/04/01 22:31:20
there are many different subs, and many that are morbid. that sub lasted as long as it did (it may still exist, i don't know) because pics of dead people aren't exactly illegal.
 At Least It Isn't 4chan...
#27443 posted by SpecialBomb [24.145.128.172] on 2016/04/02 03:07:09
 Bounty Request
#27444 posted by onetruepurple [95.160.159.161] on 2016/04/02 19:44:45
A Twitch plugin which would forward stream chat into Quake chat.
#27445 posted by Spirit [80.187.98.91] on 2016/04/02 20:13:51
FTE does IRC.
 OTP
#27446 posted by Shamblernaut [121.45.232.68] on 2016/04/02 20:39:48
that would actually be really useful.
#27447 posted by negke [31.16.58.85] on 2016/04/03 10:09:40
I think there are tools to display Twitch chat in an overlay window.
 There Are Indeed
#27448 posted by onetruepurple [95.160.159.161] on 2016/04/03 10:16:10
But that's not as cool.
 Hey Distrans
#27449 posted by negke [31.16.58.85] on 2016/04/03 11:44:25
#27450 posted by kaffikopp [90.149.244.93] on 2016/04/03 15:34:05
 LOL
#27451 posted by mankrip [66.249.88.154] on 2016/04/03 17:40:02
 Is Quakenet Down?
#27452 posted by ionous [76.173.83.147] on 2016/04/03 23:13:36
It seems I cannot load Quakenet through my web browser...keeps timing out.
 Level Design Idea From H.P. Lovecraft
#27453 posted by primal [130.231.195.12] on 2016/04/04 12:07:53
 Best One
#27454 posted by onetruepurple [5.172.252.161] on 2016/04/04 12:34:52
148 Vampire dog.
 Good Dm Map Similar To Spinev2
#27455 posted by Jaromir83 [87.249.129.250] on 2016/04/05 19:07:12
pls?
 Just Played This..
#27456 posted by Mike Woodham [31.49.137.183] on 2016/04/05 21:02:58
Epoch by Andrew Smith. What a nice neat straightforward old-style Quake map. I really enjoyed it.
https://www.quaddicted.com/reviews/epoch.html
 Agreed
#27457 posted by Bloughsburgh [73.214.214.192] on 2016/04/05 21:33:55
Played due to this post. Was quite fun and found all secrets on skill 1 :)
Interesting little concept with the base infusion at the end there.
 In A Search Of 2 DM Maps I Once Played
#27458 posted by Jaromir83 [87.249.129.250] on 2016/04/08 14:02:33
a ) very curvy (almost quake3-curvy), blueish(?), one wind jump.
b ) vertical, small, base, nicely curvy (Occupied Base DM3RMX style).
somebody pls tip
#27459 posted by gibbie [139.191.16.81] on 2016/04/08 14:04:55
#27460 posted by Spirit [80.187.99.121] on 2016/04/08 14:23:46
a) efdat something
#27461 posted by Johnny Law [4.16.194.34] on 2016/04/08 20:48:49
 Quake II Killers
#27463 posted by mankrip [66.249.88.159] on 2016/04/09 21:28:57
 RE: DM
#27464 posted by Jaromir83 [87.249.129.250] on 2016/04/10 13:04:09
a ) bless
b ) alcyone
thanks
 Free Sounds - 16Gb
#27465 posted by sock [190.231.253.199] on 2016/04/10 14:56:39
#27466 posted by necros [172.98.67.118] on 2016/04/10 19:37:41
that's very cool, thanks for the link. :)
#27467 posted by Baker [50.4.45.41] on 2016/04/10 20:41:37
+1 Sock link
 +2
#27468 posted by mankrip [187.126.184.143] on 2016/04/11 00:21:11
Time to boot up my other computer so I can download this.
#27469 posted by onetruepurple [95.160.159.80] on 2016/04/12 18:44:27
 At Their Center, Is Azathoth
#27470 posted by mankrip [66.249.88.159] on 2016/04/12 19:51:36
 No, Its Metatron
#27471 posted by mfx [78.55.75.134] on 2016/04/12 22:46:56
#27472 posted by Hipshot [94.137.102.38] on 2016/04/13 07:56:04
Maybe Stroggos is there somewhere...
 Stroggos Is Here
#27474 posted by [187.126.98.117] on 2016/04/15 22:12:01
 Science Fiction
#27475 posted by DeeDoubleU [37.229.210.193] on 2016/04/15 23:47:48
 Headshot's DM Map Links
#27476 posted by Jaromir83 [87.249.129.250] on 2016/04/17 09:01:40
tridm2
tridm3
fsdm3
ukooldm6
qcon1
contamin
dapak2 4 5 7 8 9
somebody pls? thnx
 Player/bot Gibbed/severed Head
#27477 posted by Jaromir83 [87.249.129.250] on 2016/04/17 09:15:48
too big. has it been fixed already in the last 20 years pls?
 Edit: Got
#27478 posted by Jaromir83 [87.249.129.250] on 2016/04/17 15:00:37
qcon1
contamin
dapak9
links for the rest somebody pls? thnx
#27479 posted by Kinn [217.35.212.81] on 2016/04/17 15:18:33
Player/bot Gibbed/severed Head too big. has it been fixed already in the last 20 years pls?
No. All gibs are oversized on purpose because if they are normal scale they look tiny in an environment where stair steps reach your thighs and whatnot.
#27480 posted by Spirit [80.187.104.98] on 2016/04/17 15:52:57
#27481 posted by mankrip [187.126.98.117] on 2016/04/17 23:40:46
Holy crap, OBS works incredibly better than Fraps, and has no time limit. Now I can record gameplay videos.
 OBS
#27482 posted by Bloughsburgh [73.214.214.192] on 2016/04/18 01:48:43
Yeah, I found that it worked best for things like Quake. I tend to use Shadowplay for things but I am beginning to lean towards OBS.
#27483 posted by mankrip [187.126.98.117] on 2016/04/18 02:22:29
Shadowplay won't work on my Core i5 laptop due to its Intel GPU. I may try it on my Core 2 Duo desktop PC later, since it has a 9500GT GPU.
I'm not sure which one will perform better. The engine runs better in the Core i5, but the video capture should run better in the Core 2.
 Streaming
#27484 posted by DaZ [89.168.60.163] on 2016/04/18 14:21:22
#27485 posted by mankrip [187.126.85.41] on 2016/04/18 18:39:32
Nice, I'll watch.
Though OBS has a 1.6 seconds audio delay when recording, so I have to open the video in Avidemux to shift the audio, which means streaming is probably out of question. Also, my upload speed is 512Kbps.
But being able to record and upload gameplay videos is good enough for me.
 You Can Set An Audio Offset In Obs
#27486 posted by DaZ [89.168.60.163] on 2016/04/18 20:15:39
^^
 Linux Users
#27487 posted by SleepwalkR [87.146.46.130] on 2016/04/19 20:50:38
Where are your engines installed? Are they all in one directory or is the layout different on Linux than on other platforms?
#27488 posted by Shamblernaut [121.45.237.106] on 2016/04/19 22:42:25
Same directory, some engines trip up on case sensitivity though.
my engines are all installed in my quake directory which sits in my home folder (my only game that does)
#27489 posted by ericw [108.173.17.134] on 2016/04/19 23:06:29
Yeah, same, I put engine executables in ~/quake like I would on other platforms.
If you install the debian/ubuntu package of Quakespasm, I believe it installs in /usr/bin/quakespasm.
#27490 posted by necros [64.233.172.233] on 2016/04/20 01:32:30
I'd recommend an engine subfolder for each one, that way you don't get dll collisions.
 I Once Played A DM Map
#27492 posted by Jaromir83 [87.249.129.250] on 2016/04/20 19:38:35
via QW with some nice corridors (pentagrams in ceilings?) and a room with water reaching player's knees. ideas?
 Making Of Die Hard Trilogy
#27493 posted by Blitz [66.235.6.38] on 2016/04/21 08:06:34
https://www.youtube.com/watch?v=HVgokAf416Q
Interesting look at some Quake-era level editing tools & other parts of production on Die Hard Trilogy
 Prince Has Left Valve
#27494 posted by onetruepurple [95.160.159.80] on 2016/04/21 19:53:58
 As Did Chyna
#27495 posted by Bloughsburgh [75.151.243.225] on 2016/04/21 20:32:45
RIP
Far too young.
#27496 posted by Kinn [81.129.184.245] on 2016/04/21 22:41:46
My cock currently stands at half-mast in respectful memory of Chyna's meaty clitorenis.
#27497 posted by mankrip [187.126.84.14] on 2016/04/22 05:17:43
I've found out that the OBS audio delay doesn't happen when playing in fullscreen. This makes things even easier.
However, I'm getting a number of stutterings during gameplay when recording. I don't know if that's caused by some background task, or if that's caused by OBS, but the stutterings happens in the game itself.
After finishing the upload of the first video, I'll try recording a new video with my computer disconnected from the Internet to see if that helps. For some reason having an active Internet connection caused some stutterings some months ago, so that may be the problem.
 Mankrip
#27498 posted by Shamblernaut [121.45.237.106] on 2016/04/22 05:39:19
I discovered that VLC can record screen and individual windows, at least in linux anyways.
#27499 posted by mankrip [187.126.84.14] on 2016/04/22 05:47:41
OBS is working really well for me, so I'll stick with it for a while.
I've just confirmed that it's the internet connection that makes the engine stutters, even though I'm playing in single player. Someday I'll try to fix it.
 Yay
#27500 posted by mankrip [187.126.84.14] on 2016/04/22 06:58:58
Here's my first video: Adib Murad's Signati.
Now I'll record another.
#27501 posted by Shamblernaut [121.45.237.106] on 2016/04/22 08:31:52
Yeah, wizards do that. Just randomly pop through a brush they decide isn't solid enough.
Also, what filtering / graphics options are you using, those textures are really dithery. Or is that just the textures themselves?
 OBS
#27502 posted by Bloughsburgh [75.151.243.225] on 2016/04/22 12:10:18
Hmm, I know I get HIGH ENCODING warnings sometimes but that is because I try to really push the bitrate.
I use CBR and a bitrate of like 12000 to have reasonable quality. I'd like to use VBR but I could never get anything that looked ...not blurry.
I always used to use Shadowplay for everything because it just worked. But for OpenGL and non D3D games I found OBS to be the champion. Never thought about internet connection though.
#27503 posted by mankrip [187.126.84.14] on 2016/04/22 15:26:02
Shamblernaut: The dithering is done by the renderer. Yes, some of those textures (mainly the bricks) doesn't look smooth enough with dithering because their hue & brightness contrast doesn't fit well into the Quake palette.
Bloughsburgh: I'm using a 5000 CBR. Also, when recording another video with the Internet connection disabled I've found out the stutterings eventually happened again.
Without recording, I get a solid 72 fps at 720p.
It may be because I've configured OBS to run in high priority. I'll try running OBS in normal priority, but I suppose this can make the video recording to get choppy.
#27504 posted by scar3crow [129.135.0.21] on 2016/04/22 18:08:52
If you want some good q2 dm action going in the background while you work, there is a pretty good upload of purri v isBjorn on Aerowalk. https://www.youtube.com/watch?v=WWCXVMc_EFE
 Romero/Carmack
#27505 posted by JPL [82.234.167.238] on 2016/04/22 22:21:46
 <-
#27506 posted by [72.12.69.27] on 2016/04/22 23:21:27
 Adrian Is His New Bitch
#27507 posted by mfx [77.180.57.85] on 2016/04/22 23:35:13
that was a yt comment, i myself am sparse on those.
#27508 posted by mankrip [187.126.84.14] on 2016/04/22 23:45:11
"Comments currently unavailable."
 Good.
#27509 posted by Daya [81.250.122.194] on 2016/04/22 23:55:10
#27510 posted by Kinn [81.129.184.245] on 2016/04/23 00:43:27
"Comments currently unavailable."
Probably too many people pointing out that this Carmack is not that Carmack.
 Wait, There Is More Of Em?
#27511 posted by mfx [77.180.57.85] on 2016/04/23 01:09:27
Prolly blows some people right now.
 You Should See How Many Romeros There Are...
#27512 posted by Shambler [82.132.239.215] on 2016/04/23 09:07:25
And not just the ones groping Vondur's arse.
I am totally prepared to give Ron Jomero the benefit of the doubt. Dkt had a lot of cool stuff in despite it's flaws, and I've often said that if at the time they'd combined Dkt's ideas and content with Carmack (the other one) 's engine quality and refinement from the otherwise dismal Q3A, it would have been the best game ever...
Plus he's got to have learnt some humility at some point, right?
 Oh Okay, Just Watched The Video.
#27513 posted by Shambler [82.132.239.215] on 2016/04/23 09:10:03
Calling the "no humility" early.
 Shambs
#27514 posted by FifthElephant [86.4.213.148] on 2016/04/24 12:31:00
It was basically just a nerdy reference, double that up with the fact that Romero lives in Ireland (which is where that scene was shot) and it's also a teaser because no-one knew A. Carmack was involved...
I dunno, I think Romero learned some big lessons with Daikatana.
#27515 posted by skacky [90.0.66.26] on 2016/04/24 12:56:01
Didn't Carmack have an hotel or something like that in Ireland as well?
 Yes
#27516 posted by mfx [85.179.26.251] on 2016/04/24 14:18:03
5-star Heritage Golf & Spa Resort in Killenard.
 I Dunno
#27517 posted by DaZ [89.168.60.163] on 2016/04/24 14:32:26
it's not very quakey, but could be a cool map I guess.
#27518 posted by mankrip [66.102.8.204] on 2016/04/24 18:35:36
 He Even Made An ARG
#27519 posted by Daya [92.142.135.81] on 2016/04/24 18:42:21
 Quake Hit Top 25 On Gog
#27520 posted by primal (nli) [81.175.152.198] on 2016/04/28 11:44:45
Quake: the Offering hit position 25 in Gog's list of popular games. It is currently on sale as part of the Quake I, II and III bundle and by itself.
I'm not sure how popularity is calculated for the rankings, but I assume it's based on the recent sales numbers. I think it's pretty great if new people are still getting into Quake I, perhaps influenced by the recent mod releases :)
I took a screencap. There it is, in the bottom right corner.
http://imgur.com/Npr8eBy
 Old Shit
#27521 posted by czg [212.16.188.76] on 2016/04/28 18:04:44
#27522 posted by Johnny Law [4.16.194.34] on 2016/04/28 20:59:42
BTW these are being posted in the SA "Early FPS" thread... the guy has lots of super-nostalgia-bomb magazine scans.
If you have SA forums access (or if the Games forum is currently un-paywalled) you can see all his posts at http://forums.somethingawful.com/showthread.php?threadid=3420790&userid=167046 ... he starts posting scans on March 27 (page 9 of his posts).
 #27521
#27523 posted by mankrip [152.238.96.93] on 2016/04/29 02:07:23
Thanks czg, I've saved 36 pages of Quake-related stuff from that album. Will upload it later.
#27524 posted by mankrip [152.238.96.93] on 2016/04/29 03:09:50
Here's the 36 Quake-related pages: PC Zone magazine scans
That imgur album also has a Quake 2 article, but I haven't included it.
#27525 posted by crystallize [37.194.180.120] on 2016/05/02 16:01:17
Are there some cool Quake demos for protocol 666?
 Crystallize
#27526 posted by Daya [81.49.12.58] on 2016/05/02 21:06:16
 Whu?
#27527 posted by ijed [201.223.218.100] on 2016/05/04 14:38:22
 Lol That Hippie Get Me To Download A Warez Copy
#27528 posted by [188.166.6.40] on 2016/05/05 03:41:07
#27529 posted by mankrip [152.238.96.93] on 2016/05/05 04:47:06
 WTF 2
#27530 posted by mankrip [152.238.96.93] on 2016/05/05 06:00:34
 Apple Music?
#27531 posted by ijed [201.223.29.12] on 2016/05/06 02:21:46
Isn't that the one that removes unrecognised audio files from your harddrive and replaces wavs with mp3s?
 Wouldn't Suprise Me
#27532 posted by steveaaus [49.197.13.162] on 2016/05/08 12:00:09
iTunes is pretty crazy too.
But Steam's update policy - what a pile of shit.
No matter what i try, i can't get around it f-ing me over with my slow connection.
Just let me play the game for fucks sake.
http://moronstalkingrubbish.com/steamingPileOfShit.htm
#27533 posted by [49.197.13.162] on 2016/05/08 12:02:30
Anyway - nearly finished Back to Bed.
Meh... decent puzzler. Had to go online to cheat level 14 but i should have sussed it out.
 RetroAhoy : Quake
#27534 posted by Daya [86.192.84.88] on 2016/05/13 22:23:28
 RetroAhoy
#27535 posted by Mandel [80.217.64.153] on 2016/05/14 11:59:47
Oh how nice! I got a credit in that video! My name is on screen at 59:31. Great success.
 Are There Quake Engines (or Quake Based Games)
#27537 posted by SleepwalkR [87.146.43.136] on 2016/05/15 19:30:24
that allow multiple mods?
 This Was Asked Just Recently Somewhere On These Forums
#27538 posted by Spirit [92.196.14.9] on 2016/05/15 21:20:38
It depends what you mean by that. Some engines support layering game directory on top of each other.
FTEQW can probably merge bytecode hex patterns with deep neural learning convolving networks.
 I Mean The Former
#27539 posted by SleepwalkR [87.146.43.136] on 2016/05/15 22:08:36
TB has this ability and I was wondering if it was useful at all. I guess I'll keep it in then.
 Sleepy
#27540 posted by mfx [77.179.96.150] on 2016/05/15 22:16:19
 Uhmm
#27541 posted by mfx [77.179.96.150] on 2016/05/15 22:19:46
NVM.
 Thanks Mfx
#27542 posted by SleepwalkR [87.146.43.136] on 2016/05/15 23:23:20
I am just debating whether to leave that feature in or not. I suppose it might be useful, but maybe "mods" isn't the right name for it.
#27543 posted by ericw [108.173.17.134] on 2016/05/15 23:40:45
iirc, Warpspasm required running as two mods, "-game warp -quoth". so hypothetically if you were making addon maps for warp, it might be useful for TB to load assets from both gamedirs
#27544 posted by Spirit [92.196.14.9] on 2016/05/15 23:49:11
Sounds useful, if only for testing. Must use the same order as whatever engines support multiple gamedirs though, otherwise it is ripe for headaches. Try DP and FTE at least
 Ok, Thanks
#27545 posted by SleepwalkR [79.195.30.148] on 2016/05/16 08:01:20
 IGN Is Fucking Cancer
#27546 posted by killpixel [174.48.226.83] on 2016/05/16 20:53:08
that's all.
 Quake Mapping Stream -
#27547 posted by FifthElephant [82.21.157.236] on 2016/05/16 21:58:26
 Eric
#27548 posted by ijed [201.223.20.29] on 2016/05/17 21:00:44
Warp just used the HUD from DOE (I think) which was the only reason to include the -quoth switch, since warp itself effectively contained the version of Quoth required (monsters etc).
It was so you could see the runes, which had been omitted to show the lance / plasma gun.
If I remember right.
Mandel - nice video!
 PSX Archvile Sound Effects
#27549 posted by skacky [90.0.188.169] on 2016/05/18 00:25:48
 This Is Scary
#27551 posted by megaman [141.3.42.183] on 2016/05/20 12:35:39
 Uhmm What?
#27553 posted by mfx [92.229.133.107] on 2016/05/22 05:48:23
 It's Ok,
#27554 posted by onetruepurple [95.160.159.80] on 2016/05/22 15:14:45
They denied it, I believe them. :^)
 Impromptu Mapping Stream -
#27555 posted by FifthElephant [82.21.157.236] on 2016/05/22 23:29:11
 Anyone Know Anything?
#27556 posted by Zwiffle [24.241.228.118] on 2016/05/23 22:48:34
#27557 posted by [72.12.69.27] on 2016/05/24 00:07:13
It's literally a completely nonspecific job listing to work at id.
They mention Doom and Quake because the 2 most recent titles they have worked on are DOOM and Quake Live. Reading any further into it is pure stupidity.
 No It's Quake For Sure
#27558 posted by Zwiffle [24.241.228.118] on 2016/05/24 00:37:37
 I Agree With Anonymous
#27559 posted by Kinn [86.158.147.7] on 2016/05/24 01:00:41
There's nothing there that suggests the next title is a Quake.
Besides, wouldn't it make more sense to just keep backing the horse that's winning right now (i.e. Doom) ?
#27560 posted by FifthElephant [82.21.157.236] on 2016/05/24 01:04:31
I'm sure id are looking at Quake right now. Not saying they're definitely making a Quake but imagine they do the whole trio of their most well known franchise and get it right, people will definitely hail them as the daddys of the shooter genre again.
 Indeed
#27561 posted by killpixel [174.48.226.83] on 2016/05/24 01:32:37
It's probably safe to bet a new quake is on the horizon somewhere. who knows, maybe it's already been picked and poked at here n there.
I can see a darker, grittier return to a quake1 style. Maybe heavier story and rpg elements than doom4 and not as arcade oriented (no health drops from enemies). maybe the intention is to have doom fill the multiplayer role and make quake more sp oriented.
I would like a new quake.
#27562 posted by Kinn [86.158.147.7] on 2016/05/24 01:52:09
maybe the intention is to have doom fill the multiplayer role and make quake more sp oriented
Then they've done a terrible job of it. Doom 2016's single player is getting rave reviews, whilst the multiplayer is the definition of mediocrity.
 Yeah
#27563 posted by killpixel [174.48.226.83] on 2016/05/24 02:26:08
I think that was the intent though. I feel trying to revive/reboot the q3/qlive/arcade shooter is too risky. A so-so doom mp would have a less damaging impact than a so-so quake mp.
It personally wouldn't surprise me if the next game from id was a quake/heretic/hexen amalgam under the quake IP targeting core gamers, specifically the fps/bloodbourne/dark souls/thisgameishardandscary crowd. After that they might introduce a new ip to grab a specific demo. I doubt they'll bring back rage any time soon, if at all. This is 110% uninformed speculation of course, it's just my guess.
 I Would Like A New Quake.
#27564 posted by Shambler [92.22.35.88] on 2016/05/24 10:38:26
The only people I'd trust to do it are a very specific sub-selection of #funcers, including but not limited to CZG, Vondur, Skacky, Daz, Kinn, Negke, Sock.
 I'd Make It As A First Person Dark Souls With Tons Of Jumping Puzzles
#27565 posted by czg [212.16.188.76] on 2016/05/24 10:39:53
 First Person Dark Souls With Tons Of Jumping Puzzles
#27567 posted by onetruepurple [213.227.95.71] on 2016/05/24 11:41:03
Sounds pretty damn good to me.
 When's The Kickstarter?
#27568 posted by ijed [201.223.38.136] on 2016/05/24 13:48:07
 People Usually Frown On Backtracking These Days.
#27611 posted by czg [212.16.188.76] on 2016/05/24 15:14:34
#27612 posted by Shamblernaut [121.45.248.140] on 2016/05/24 16:00:33
that's a lot of spam.
 Holy Shit
#27613 posted by Kinn [86.158.147.7] on 2016/05/24 16:23:00
what sort of spam was that?
#27614 posted by metlslime [166.216.157.22] on 2016/05/24 16:42:05
50 new posts!
Oh.
 Still Not Convinced Another Proper Quake Is Happening
#27615 posted by Kinn [86.158.147.7] on 2016/05/24 16:59:07
They have dug themselves into a hole by making Quake 2 the current quake mythos, and I really can't see them rebooting it completely back to the world of Quake 1.
They are much more likely to try to awkwardly merge the Quake 1 and 2 worlds together; a compromise that would leave a worse taste in my mouth than Jimmy Saville's special "frozen yoghurt" lollipops.
 Don't Pretend Those Aren't Totes Delish
#27616 posted by czg [212.16.188.76] on 2016/05/24 17:02:14
#27617 posted by Izhido [186.15.132.134] on 2016/05/24 17:15:59
I'm not so sure about that... We already saw some organic/machine hybrids on Q1... who's to say the Strogg didn't get the idea from the "enemy codenamed Quake"?
 Kinn
#27618 posted by killpixel [174.48.226.83] on 2016/05/24 17:19:44
They are much more likely to try to awkwardly merge the Quake 1 and 2 worlds together
Hrm, maybe, yeah. I hope not. I see them trying to make wolf, doom and quake as distinct from one another as possible, though.
I hope they ditch the strogg. Quake2/4 is essentially doom with less interesting enemies/story.
 Quake2...
#27619 posted by Shambler [92.22.35.88] on 2016/05/24 20:37:06
Had a strong individual mythology and theme for sure. Hell it almost had a plot which Q1 didn't. Q4 should have been a good reboot of that, but it was pretty forgettable.
Could there be a better reboot of it?? Possibly but then it would be pretty much directly competing with Doom4.
Could there be a blend of Q1 and Q2?? Possibly but then I really want to see Kinn sucking them lollipops....
#27620 posted by Kinn [86.158.147.7] on 2016/05/24 22:22:01
When you boil it down though, Doom and Quake are pretty interchangeable.
Doom: Tech base, rocky alien planet, hell, demons, mecha-demons.
Quake 1: Tech base, medieval, sort-of-hell, demons.
Quake 2/4: Tech base, rocky alien planet, cyborgs that may as well be mecha-demons.
All of the Quake and Doom games have freely cross-pollinated with each others weapons, powerups, and game mechanics.
IMO Doom should just keep on being Doom, and Quake needs to ditch all the tech base stuff and just be about ancient fortresses of monsters and knights, and imaginative lovecraftian nether-realms, that are very different to the Doom Hell stuff.
 <- Quake.
#27621 posted by [72.12.69.27] on 2016/05/24 22:28:11
When most gamers say "Quake", they think Quake 3 or at best Quakeworld. ID would likely just use the Quake IP for multiplayer focused titles if they're smart.
 Doom And Quake
#27622 posted by onetruepurple [95.160.159.80] on 2016/05/24 22:40:11
Are two sides of one coin, that coin being "id shooter". (The IDS exchange rate is currently regaining stability vs the dollar.)
Doom = explicit themes and plot, Quake = implicit themes and plot. The other day we had a brief but interesting talk on #tf about Lovecraft in Quake and czg made a good point how the final game doesn't have anything that relies upon the Lovecraft influences. Meanwhile Doom's depiction of Hell is very flashy and overt.
With Doom 3, they tried to make a Doom game but got too much stuff from the other side of the coin, and got a game that's neither a fast shooter or an atmospheric one.
#27623 posted by killpixel [174.48.226.83] on 2016/05/24 23:22:53
IMO Doom should just keep on being Doom, and Quake needs to ditch all the tech base stuff and just be about ancient fortresses of monsters and knights, and imaginative lovecraftian nether-realms, that are very different to the Doom Hell stuff.
I agree completely. Maybe with a dash of brown techbase :) Can you imagine a bloodbourne/dark souls fps? hnnnggg
ID would likely just use the Quake IP for multiplayer focused titles if they're smart.
Eh, I'm not so sure about that. I think trying to essentially resurrect Q3 is a fools errand. The demand for that type of shooter is relatively small and the market seems saturated with those games, both f2p and p2p. (xonotic, warsow, reflex, toxikk, the new UT and many more). Also, what if that were to fail? The negative publicity simply isn't worth it IMO. I feel like the doom mp is clear message that they are not interested in going that route.
 Map Stream Soon
#27624 posted by FifthElephant [82.21.157.236] on 2016/05/24 23:42:28
 Wagh?
#27625 posted by ijed [201.223.38.136] on 2016/05/25 04:50:06
Did I cause that?
Quake 1 needs a focused team of creatives free from corporate mandate to be properly remade.
Also, All the Quake games had a story after a fashion, just not a very good one. They did however tell their stories very well; with spinning bits of metal, showers of gibs and atmosphere.
#27626 posted by metlslime [50.150.122.79] on 2016/05/25 07:31:54
not sure that quake 3 told its story well :)
 LOL.
#27627 posted by Shambler [92.22.8.149] on 2016/05/25 10:24:27
Id needs to revisit RAGE really.
 Quake Doesn't Need Remaking
#27628 posted by starbuck [92.0.170.127] on 2016/05/25 12:53:22
That said, an id shooter with a lovecrafty vibe would not go amiss.
Or if we just want to see more shamblers in our lives, a community effort to mod Doom 4 in a quake style would make me jizz 360 degrees around the room like a watersprinkler
 Metlslime
#27629 posted by starbuck [92.0.170.127] on 2016/05/25 12:59:33
you obviously haven't read my 50 or so volumes of Quake 3 fan-fiction, mostly absolutely filthy. Fills in a lot of blanks in the strongly-implied Sarge-Daemia romance
#27630 posted by Kinn [86.158.147.7] on 2016/05/25 13:32:24
a community effort to mod Doom 4 in a quake style would make me jizz 360 degrees around the room like a watersprinkler
Well there first needs to be a community effort to persuade id/bethesda to release the tools that make it possible to enable community efforts in the first place.
Without that, I'm afraid we won't be seeing any semen-based catherine-wheel action any time soon.
 Lol, Forgot About That
#27631 posted by starbuck [92.0.170.127] on 2016/05/25 14:03:42
minor setback
 Games In Dev
#27632 posted by killpixel [174.48.226.83] on 2016/05/26 01:48:16
We may not see another quake for quite some time. Here's a handful some rad games that are coming out:
Call Of Cthulhu
Cyberpunk 2077
Dishonored 2
Obduction
Routine
System Shock 3
Out of the hundreds of games that will release in the following years, these are the only ones that I know of that I'm actually anticipating :/
System Shock is life.
 Streaming Soon...
#27634 posted by FifthElephant [82.21.157.236] on 2016/05/26 15:39:40
 Motorcycles Are Just Molotov Cocktails With Wheels.
#27635 posted by stevenaaus [49.182.0.249] on 2016/05/27 00:44:29
No way - SS3 :)
#27638 posted by mfx [77.180.149.243] on 2016/05/28 20:04:46
#27639 posted by onetruepurple [95.160.159.80] on 2016/05/28 20:10:05
#27640 posted by mfx [77.180.149.243] on 2016/05/28 20:36:47
 No Base In Quake?
#27641 posted by biff [99.45.86.4] on 2016/05/29 16:33:22
Heresy. If they redo it (which will be likely given the new DOOM's success), it needs to be some major "theme" like the original, with an imminent invasion on the "base-side" of things, possibly an attempted strike at the beginning, that of course takes out everyone but the player. His (or her?) dying superior officer essentially wheezes "Get 'em" with their last breath, sending the player into the Dimension of the Doomed with what little supplies he can find, having to go back and forth between it and the now-ruined bases connected by slipgates/teleports. Given the popularity of Bloodborne, id should Chtulhu the fuck out of it, bringing good ol' Sandy Petersen back onboard.
#27644 posted by FifthElephant [82.21.157.236] on 2016/06/01 16:31:21
I'm going to be streaming for maybe an hour - https://www.twitch.tv/fifthelephant
 TIL Zer Sampled Akira
#27645 posted by onetruepurple [95.160.159.80] on 2016/06/01 17:00:35
#27647 posted by Kinn [86.158.147.7] on 2016/06/01 20:19:33
I'm going to be streaming for maybe an hour
That's what I say when I hit the gents after the 5th pint...
#27648 posted by Izhido [186.15.132.134] on 2016/06/01 23:04:40
Quake *needs* remaking? No. Agreed.
But the engine, awesome as it is, has way too many limitations for the modern world; all modern ID1 engines do their best to cover them, but you can only go so far to patch old code.
Besides, there is another, more important issue. Vanilla Quake has grainy textures, low-poly and very angular models, small and somewhat square scenes... and if you think really hard about it, it couldn't be more *perfect* than that. id created a spectacular (but limited) engine, given the constraints at the time, and then built a game that fitted *perfectly* with that setting. The setting, the atmosphere, the mood, they all fit precisely with the low-detail models and textures. That's what makes Quake such a great game even after 20 years.
And, please, I don't intend to start a war about this, it's just my opinion but, any attempts to add hi-res textures, interpolation, improved poly-count, and so on, they look beatiful BUT, and this is the key point, they look out of place with the rest of the game. These mods compromise the artistic integrity of the game by not really connecting to each other and the underlying engine.
The desire for updated graphics is there, but it simply won't work if we insist in using the old engine (even withe patched limitations). So, if we actually want a truly hi-res, 21st century Quake, we *need* a full remake. Engine, assets, the whole package. Just like the recent Doom release.
Ok, go ahead. Ready for fragging. ;)
 What Was Your Point Again, Izhido?
#27649 posted by mfx [77.179.164.102] on 2016/06/01 23:44:03
#27650 posted by Izhido [186.15.132.134] on 2016/06/01 23:56:27
Essentially? Quake does not *need* a remake, but if we want it to look like the current Doom, then yes, it needs a remake. And a full one at that.
 Do We Want Quake 1 To Look Like DOOM (2016)?
#27651 posted by onetruepurple [95.160.159.80] on 2016/06/02 00:07:56
Short answer: no.
Do we want QUAKE (2018) to look like DOOM (2016)? Maybe, but don't confuse art fidelity with art direction.
 QUAKE (2018)
#27652 posted by killpixel [174.48.226.83] on 2016/06/02 01:09:53
I hope they don't call it that. They did with Doom, so I guess Quake is fair game :/
#27653 posted by Zwiffle [24.241.228.118] on 2016/06/02 01:28:39
Would probably come with the new QuakeMake editor? tm
 SIGGRAPH Stuffs
#27654 posted by primal [81.175.152.198] on 2016/06/02 07:55:41
 That Reeally Was A Horrid Voiceover.
#27655 posted by Shamblernaut [121.45.230.95] on 2016/06/02 16:41:25
The "Interactive Sketching of Urban Procedural Models" looked interesting.
 Preview Of Unreal VR Editor Available
#27656 posted by primal [81.175.152.198] on 2016/06/03 08:41:43
https://www.unrealengine.com/blog/unreal-engine-4-12-released
The new update has an early preview version of the VR Editor. It requires "either an HTC Vive or an Oculus Rift with Touch controller development hardware."
I don't own such things yet, but maybe someone here does. Post your thoughts if you have (or have had) the chance to try it.
 Https://www.youtube.com/watch?v=t1QOixRxGvQ&t=1m58s
#27657 posted by onetruepurple [95.160.159.80] on 2016/06/04 01:45:13
Shambler spotted.
 Brewing #27640
#27658 posted by madfox [84.84.178.104] on 2016/06/04 06:45:37
#27659 posted by onetruepurple [95.160.159.80] on 2016/06/06 10:35:59
Who runs http://quakemaps.tumblr.com/ and why have they not yet been shot in the head for taking screenshots of id1 maps with awful, ignorantly made colored lighting?
#27660 posted by FifthElephant [82.21.157.236] on 2016/06/06 12:45:52
No idea who runs that tumblr
 Tumbles
#27661 posted by Bloughsburgh [75.151.243.225] on 2016/06/06 13:55:52
I belive it is a person named: "trumad" and he is on the quaddicted fourms.
It's a passionate project to display screenshots of numerous maps in hopes of enticing you to play. Apparently he enjoyed the colored lighting additions. To each his own I suppose.
 Aye
#27662 posted by Kinn [86.158.147.7] on 2016/06/06 14:29:29
What's worse is that 99% of videos on youtube about quake always show the game using some eye-gougingly offensive hi-res texture pack and/or bile-hurlingly obnoxious particle effects.
The worst are the "history of FPS games"-type videos, where the whole point is to provide a historical look at old games, and then you get to the Quake bit, and yep, again it's some cock-sniffer bunny-hopping through E1M1 via the Tenebrae engine or whatever the fuck, where the enemy skins are all saturated colours and glossiness, as if they've been spunked on by a clown.
#27663 posted by Spirit [92.196.3.182] on 2016/06/06 18:53:50
quakemaps.tumblr.com rules and does more good for Quake than onetruedurple ever did.
#27664 posted by FifthElephant [82.21.157.236] on 2016/06/06 23:27:04
#27665 posted by onetruepurple [213.227.95.2] on 2016/06/08 10:28:02
#27666 posted by Daya [86.192.38.41] on 2016/06/12 01:12:15
Is it possible for Quake to support real-time portals? Like the one used in UT's DM-Fractal and which was accomplished months ago on Doom
Thought this could make really neat tricks, coupled with good use of sky brushes to create unusual architectures.
 I Think
#27667 posted by onetruepurple [95.160.159.80] on 2016/06/12 01:20:54
FTE supports it?
#27668 posted by Baker [50.4.45.41] on 2016/06/12 01:30:28
If someone made something like that, I'd play it for sure and I can't be alone.
There are plenty of opportunities to do interesting things with the 2 advanced engines available.
And somewhat disappointing that there is a distinct lack of any quality single player releases that use those features.
/If I wrong, *please* correct me. I can name maybe a prototype or 3, but nothing "complete".
#27669 posted by Spike [86.169.39.20] on 2016/06/12 02:50:00
http://triptohell.info/moodles/junk/pourtall.pk3
might need sv_nopvs 1 still.
use impulse 10 to select the portal gun. there's also a lame grabber weapon that can pick stuff up, but no real physics engine.
very much a prototype mod.
supposedly it has some func_pressureplate entity thing, but meh, that requires maps.
source is inside the pk3.
divverent or someone associated with xonotic made some 'warpzone' library which should work in either engine if you want statically placed portals, but it can be abusive due to the qc-based traceline+movetype workarounds.
also not a single player release. :P
things can get much faster if you skip the physics parts.
 So
#27670 posted by Shamblernaut [121.45.230.253] on 2016/06/12 05:57:34
A qc mod can allow shooting through teleporters, or can allow for personal teleporters (drop a teleport location, teleport to it later), but anything more advanced particularly graphics wise would need an engine mod.
 Frozen Monsters
#27671 posted by total_newbie [91.64.85.121] on 2016/06/12 20:25:37
Is this a known bug in Quake? It just happened to me while playing through a map that an ogre became completely frozen in place, like a statue. No idle animations. It blocked the player and when I tried to shoot or axe it, it would give the same feedback as when shooting or axing level geometry (that metallic "clink clank" from the axe, and grey particles). I seem vaguely to remember seeing this happen once before...
 Yes
#27672 posted by Preach [77.99.55.146] on 2016/06/12 21:04:20
 Thanks!
#27673 posted by total_newbie [91.64.85.121] on 2016/06/12 23:31:49
Thanks very much for the explanation, Preach. I have to confess it's too technical for me to understand at the moment, unfamiliar as I still am with Quake C (and coding in general) -- but I'm bookmarking it and will come back to it.
 No Single Player =(
#27674 posted by PuLSaR [128.72.3.25] on 2016/06/13 05:05:25
 Yeah :/
#27675 posted by killpixel [174.48.226.83] on 2016/06/13 05:09:45
prey seems neat though.
#27676 posted by FifthElephant [82.21.157.236] on 2016/06/13 05:21:17
I wasn't expecting much for Quake 1's anniversary as it's the redheaded step-child of id's catalogue. And yet I still ended up disappointed.
This isn't 1999 any more and we're not going to get a rich community of mappers for Quake Champions. It's competing directly with Overwatch, Battleborn, Paragon and any other number of Hero Class shooters.
Also it's going to drive yet more nails in the coffin of Doom's MP.
 Speaking Of Doom Mp
#27677 posted by killpixel [174.48.226.83] on 2016/06/13 05:44:16
They're adding deathmatch, so there's that, at least.
Class-based Q3 multiplayer doesn't interest me at all, really bummed they didn't go the SP route. That said, I expect it will be pretty good.
 Oh And It's Apparently Co-developed With Saber Interactive
#27678 posted by skacky [90.0.190.208] on 2016/06/13 06:29:14
the guys who brought you amazing, timeless classics such as Will Rock, Timeshift or RIPD: The Game.
#27679 posted by mankrip [186.227.14.198] on 2016/06/13 06:52:50
So, it's a Q3A reboot, not a Quake reboot.
The name "Champions" sounds unimaginative.
Anyway, I'm uninterested in multiplayer-only games, so whatever.
#27680 posted by Zwiffle [24.241.228.118] on 2016/06/13 07:03:43
I, too, was disappointed by Quake Champions.
I, too, was disappointed by the cancellation of Prey 2.
 Well At Least The Q1 Universe Is Intact
#27681 posted by Daya [86.192.38.41] on 2016/06/13 11:00:37
Never cared that much about Q3, for FPS multiplayer action I always had UT.
 Anybody In Irland?
#27683 posted by megaman [77.176.37.200] on 2016/06/14 22:55:20
 Romero Is!
#27684 posted by generic [67.233.133.11] on 2016/06/15 00:50:27
:)
 Weirdness When Using "restart" To Restart A Map
#27685 posted by total_newbie [91.64.85.121] on 2016/06/16 01:47:34
Really not sure in which thread to ask this, so I'll do so here.
So today I was playing ijed's Quoth map The Palace of Fear in Quakespasm. The map has you start holding the Quoth hammer -- or at least that was the case when I launched the game with "-game quoth +map tpof" (and also when I died and pressed fire to restart automatically).
When I typed "restart" in the console, though, the map would start with the standard shotgun (and with the axe as melee weapon; no hammer).
Does anyone know why this is the case? Is it something engine-specific, Quoth-specific or map-specific, or a general quirk of Quake?
 Bug
#27686 posted by ijed [201.223.26.168] on 2016/06/16 13:41:35
I think I had the player start on top of the weapon, and this can cause it to drop out. Not sure if its a 100% repro thing or not though :L
#27687 posted by total_newbie [91.64.85.121] on 2016/06/16 14:28:37
Ah, ok. Thanks for explaining.
Not sure if its a 100% repro thing or not though :L
Well, for what it's worth, I just tested by restarting the map several times using "restart", restarting it via typing "map tpof" in the console, and starting it upon starting Quakespasm by adding "-game quoth +map tpof". At least on my setup it has so far happened 100% of the time when using "restart", and 0% of the time when using the other two methods.
Weird how it would drop out only when using "restart". What does the game do differently to when one launches it with "+map [mapname]"?
 It's Not Exactly That It Drops
#27688 posted by Cocerello [213.60.80.32] on 2016/06/16 19:22:48
but that the order of spawning is different when using the ''restart'' command, so when using restart, the player spawns before the hammer, and by the time the hammer is going to be loaded, the player has already fallen to the position of the hammer, so it isn't loaded.
It happened to me too on a map i worked with some years ago which used the same trick to simulate starting items, asked here about it and got that answer, which later checked and got confirmation of it.
#27689 posted by total_newbie [91.64.85.121] on 2016/06/16 19:59:31
Ah, thank you, Cocerello, that explains it. I searched the mapping help thread to see if I could find your query and I did, plus Preach's response:
http://www.celephais.net/board/view_thread.php?id=4&start=13978&end=13978
And thanks again for responding earlier, ijed.
 Congrats On Having The Lamest "sense Of Humour" On #func, Spirit.
#27690 posted by Shambler [92.22.57.138] on 2016/06/17 18:04:12
Http://en.inkei.net/
Posted by Spirit [92.196.32.95] on 2016/06/17 18:00:33
http://en.inkei.net/
Worth it's own topic. Everyone post theirs, the winner gets all the kudos and acclaim etc.
 Shambler = Micropenis Confirmed
#27691 posted by negke [31.16.58.85] on 2016/06/17 19:35:55
 Sounds Good I'll Take A Dozen
#27693 posted by Kinn [81.131.159.129] on 2016/06/17 20:57:54
 Lmao Thats So Fucking Old I Recognize The Url
#27694 posted by onetruepurple [178.37.204.221] on 2016/06/17 21:15:55
Glad you finally found a penis you can ferl good about Spirit.
 LGR Does Quake
#27695 posted by killpixel [174.48.226.83] on 2016/06/17 22:41:35
#27696 posted by Baker [50.4.45.41] on 2016/06/18 09:27:49
He must be old school. He's using ProQuake. But it isn't modern ProQuake either, looks like GL ProQuake 3.50.
#27697 posted by Baker [50.4.45.41] on 2016/06/18 09:40:00
Ah, I guess it is modern version of ProQuake. Had a "Name Maker" in the setup menu.
 #27690
#27698 posted by JPL [82.234.167.238] on 2016/06/18 19:08:42
Have you tried anus analyzer ??
czg = secret exotic oasis
... that explains it all :)
 Dear God
#27699 posted by Bloughsburgh [24.131.201.197] on 2016/06/18 19:47:32
 InsideQC Is Dead
#27700 posted by mankrip [177.179.240.221] on 2016/06/19 06:49:07
It logs me out as soon as I click on the "reply" or "quote" buttons. It's impossible to post in there.
:\
#27701 posted by Baker [50.4.45.41] on 2016/06/19 07:14:50
I just posted there in a trivial reply to a post Spike did less than an hour ago.
#27702 posted by Izhido [181.194.213.65] on 2016/06/19 08:10:55
Hm. I attempted to create an user there about 1 month ago, and still haven't received any response, positive or negative, from the moderators/admins/whoever is in charge. Was starting to think nobody loved me there :( .
 Site Was Hacked..
#27703 posted by madfox [84.84.178.104] on 2016/06/19 20:04:21
There was a hack on the side that changed from inside3d to InsideQc.
Maybe this kinky link can be of convience?
 Restart And Item Drops
#27704 posted by Preach [77.99.55.146] on 2016/06/19 22:21:26
I know it was a few days ago, since it keeps coming up as a bug, I thought I'd write a proper blog post about the items falling out of the map when you use the restart command.
https://tomeofpreach.wordpress.com/2016/06/19/missing-items-and-the-restart-command/
Then I fixed the bug, just for a bit of fun.
 Wow
#27705 posted by total_newbie [91.64.85.121] on 2016/06/20 00:59:21
Great post, Preach! I wasn't able to follow the code parts, but the rest explained things very clearly.
Thank you!
 NBA: David Slays Goliath
#27706 posted by Baker [50.4.45.41] on 2016/06/20 04:41:17
Cleveland Cavaliers defeat Golden State Warriors NBA Game 7.
 Happy 20th Birthday
#27707 posted by RickyT33 [90.204.130.164] on 2016/06/22 02:43:58
Quake!
#27708 posted by metlslime [159.153.4.50] on 2016/06/22 03:51:24
oh yeah -- how is it summer already?
#27709 posted by dwere [213.87.152.124] on 2016/06/22 15:18:13
What's the okayest way of compiling a bunch of images into a new gfx.wad?
#27710 posted by Baker [50.4.45.41] on 2016/06/22 22:01:08
 This Tool Is Weird
#27711 posted by dwere [213.87.152.124] on 2016/06/22 23:22:38
Is there any way to import multiple images at once? It seems that the only somewhat sane way to do anything is to take an existing gfx.wad and replace things one by one.
#27712 posted by Baker [50.4.45.41] on 2016/06/22 23:43:42
You might be able to use TexMex to do most of the work to make a gfx.wad
And then use Fimg for the finishing touches and stuff that can't be done with TexMex (conchars comes to mind, probably other little things).
 Okay, Thanks
#27713 posted by dwere [213.87.152.124] on 2016/06/22 23:46:13
 Hypothesising Negative Effects Of Modular Mesh Based Level Design
#27714 posted by Bal [109.7.65.250] on 2016/06/23 15:04:51
Not sure I agree with all of it, but interesting little rant.
https://www.youtube.com/watch?v=6ubu76gEvM8
 Hmm
#27715 posted by Bal [109.7.65.250] on 2016/06/23 15:08:00
That's actually a one year old video, was probably posted here already since then, still interesting these days anyways.
 #27714
#27716 posted by Kinn [86.190.136.228] on 2016/06/23 16:33:09
The guy obviously has a point, but the sheer torrent of smug that is excreted from his zero-punctuation run-on-sentence mumbling speech pattern, just makes me want to give him a slap.
#27717 posted by [82.234.167.238] on 2016/06/23 20:31:00
ditto...
 FML
#27718 posted by dwere [213.87.152.252] on 2016/06/24 01:11:42
#27719 posted by dwere [213.87.152.252] on 2016/06/24 01:38:54
Apparently, it doesn't like true color PNG pics. Indexed work fine.
#27720 posted by Spike [86.183.130.73] on 2016/06/24 01:47:08
the image clearly wasn't brown enough...
hurrah for palettes.
 Well
#27721 posted by Bal [109.7.65.250] on 2016/06/24 10:02:10
My condolences to all our British comrades.
#27722 posted by Baker [50.4.45.41] on 2016/06/24 12:17:33
Frexit
#27723 posted by dwere [213.87.152.252] on 2016/06/24 13:00:24
#27724 posted by Baker [50.4.45.41] on 2016/06/24 13:13:07
You've heard of Pakscape, right?
#27725 posted by dwere [213.87.152.252] on 2016/06/24 13:38:52
I've heard of PakExplorer.
I need that thing for wads.
 Meh?
#27726 posted by ijed [201.223.28.116] on 2016/06/24 16:07:19
It does nothing with wads, apart from extract them from paks.
For wads you need TexMex.
#27727 posted by dwere [213.87.152.252] on 2016/06/24 17:16:04
By "that thing" I meant QPakman.
And TexMex is for texture wads. While it has the ability to work with picture formats other than wall textures, the implementation is incomplete at best.
 Nuts
#27728 posted by killpixel [174.48.226.83] on 2016/06/24 17:33:18
The next few months/years will be pretty interesting.
 @dwere
#27729 posted by Shamblernaut [121.45.230.253] on 2016/06/24 17:44:10
Look for a program called wally.
I don't think it can handle true colour images, only the palleted ones, but it has some handy features.
 Episode 5!?!
#27730 posted by sock [186.124.169.173] on 2016/06/24 18:56:57
Someone should probably make a news thread about this - https://twitter.com/machinegames/status/746363189768650752
Happy 20th to Quake @idsoftware! As a gift to the fans, we created a new episode of the game
https://cdn.bethsoft.com/quake/dopa.rar
 Why Didn't You?
#27731 posted by negke [31.16.58.85] on 2016/06/24 19:00:55
#27732 posted by Kinn [86.190.136.228] on 2016/06/25 12:18:35
My condolences to all our British comrades.
Thanks. I wouldn't normally admit this on the internet but I'm literally in tears over this.
Britain is so utterly, utterly fucked, and finished. all because a rabble of miserable fucking swivel-eyed old loons drank the fucking kool-aid, and by kool-aid I mean the fetid diarrhea that was pissed out of Nigel Farage's arsehole.
 What Does "idle" And "static" Mean For Sound Attenuation?
#27733 posted by Daya [90.47.73.225] on 2016/06/25 14:51:54
 Welcome To Democracy, Bitch.
#27734 posted by Shambler [77.96.60.67] on 2016/06/25 14:53:34
 I'm Not Happy That Remain Lost
#27735 posted by FifthElephant [82.21.157.236] on 2016/06/25 15:30:43
but sulking about the result is not going to help at all.
Do I think Britain is now completely fucked? Yes, I have lost a lot of sleep about it (I've had 4 hours in 48).
Britain has had the worst class divide since Thatcher and people came out in droves to kick the government square in the balls. Oh and we'll feel the pain of that swift kick for a long time.
The working class are definitely going to suffer the most.
We're all going to have to put the kettle on and have a cup of tea, that might make things seem a little better.
 This Is For Bler
#27736 posted by Zwiffle [24.241.228.118] on 2016/06/25 16:13:19
#27737 posted by Kinn [86.190.136.228] on 2016/06/25 17:22:12
It's like witnessing the fucking zombie apocalypse happening - just watching now our steel industry going up in smoke as Tata Steel's bidders are pulling out apparently.
I wonder what the "Poles takin are jobs" crowd will be saying when there are no jobs anymore?
 Kinn
#27738 posted by Zwiffle [24.241.228.118] on 2016/06/25 19:24:02
I'm not sure if you're joking or not. Tata Steel sounds like some kind of porn name.
#27739 posted by stevenaaus [144.139.192.13] on 2016/06/26 02:26:14
Some decisions the pollies should know not to trust the voters with.
Now Germany and Britain can have another war ;>.
But seriously, Good luck to yous.. things will work out.
#27740 posted by onetruepurple [95.160.159.80] on 2016/06/26 13:45:43
#27741 posted by Kinn [86.190.136.228] on 2016/06/26 16:31:53
Zwiffle - it's true, and that wouldn't even make it into a list of the top 100 bad things that have happened in the last 72 hours. In fact not only is it emerging that no-one actually thought this would happen, it is also emerging that no-one even made a plan for what to do if this did happen:
https://twitter.com/sgardner/status/747059883128692737?ref_src=twsrc%5Etfw
 Kinn
#27743 posted by Zwiffle [24.241.228.118] on 2016/06/27 15:53:02
 Don't Try This At Home
#27744 posted by mankrip [177.179.241.250] on 2016/06/28 21:33:39
 OTP Pointed Out A 404,so...
#27745 posted by Shambler [77.96.60.67] on 2016/06/28 21:35:35
 Welcome Home.
#27746 posted by onetruepurple [95.160.159.80] on 2016/06/28 22:06:47
 Postal Much?
#27747 posted by Daya [92.155.130.53] on 2016/06/28 23:47:17
 So
#27748 posted by onetruepurple [95.160.159.80] on 2016/06/30 01:04:31
Got matched with a self proclaimed bipolar girl(I think) on Tinder.
How the fuck do I interpret the sentence: "I suck octopi on the first date"?
On her primary picture she has an octopus on her face, if that helps.
 Just Dive In. Enjoy The Waves. Splash A Bit. Have Fun.
#27749 posted by czg [85.227.145.43] on 2016/06/30 01:11:49
#27750 posted by Izhido [181.194.213.65] on 2016/06/30 03:20:46
She could mean she enjoys sea food and eats octopus in a weirdly specific way.
Yeah, I know, I've been accused of being optimistic before.
 She Likes The Cthulhu
#27751 posted by mankrip [187.126.186.243] on 2016/06/30 03:56:22
#27752 posted by mankrip [187.126.186.243] on 2016/06/30 05:31:37
I tried recording a narrated gameplay video. I hate my voice. And I don't express myself in an entertaining way.
Afterwards, I've watched a couple videos from Daz. This made me realize how huge is the difference. The mindset plays a really important role in this kind of activity.
I'll have to practice a lot.
 Practice Helps!
#27753 posted by xaGe [104.228.17.55] on 2016/06/30 16:29:37
 Okay This Sucks
#27754 posted by Daya [92.155.130.53] on 2016/07/01 14:09:00
Last week I decided to redo schlossherr's second map because I was unsatisfied with the layout. And while I was able to redo the first third of the map with a new layout within this time frame, I still have to make the other two thirds and polish it AND playtest it.
I'm afraid I won't be able to make it on time for the QExpo for the 16th because I'll also be gone for vacations from the 9th to the 23rd. This sucks so much because this is the second time I'll miss a deadline and that will squash my reputation as the one missing deadlines all the time(doesn't help that last year's contribution was a total mess design-wise because I had to rush it meaning no playtesting and no polishing).
It doesn't help when I spend the majority of my time procrastinating...
 I Think Any Quake Map
#27755 posted by Bloughsburgh [75.151.243.225] on 2016/07/01 14:27:30
Released at any time is always a good thing.
I rather play a polished map at a later date than a wonky one to hit a non-critical deadline.
 It's Supposed To Be A Two Map-long Demo For This QExpo
#27756 posted by Daya [92.155.130.53] on 2016/07/01 14:30:45
out of 8-planned maps. I set this limitation to myself like, back in March/April and look where I am now.
I also did a preview booth for god's sake, I can't let that slip
#27757 posted by mankrip [187.126.186.243] on 2016/07/01 15:14:39
I've also missed a deadline, as I wanted to release an updated Quake engine for the Dreamcast during Quake's birthday but some things got in the way.
Now I scrapped that plan completely, as the DC community showed zero interest.
 The Best I Can Do If I Miss The Deadline
#27758 posted by Daya [92.155.130.53] on 2016/07/01 15:18:50
is to release the demo with just the one finished map. But I feel like that'd be too little.
#27759 posted by Izhido [181.194.213.65] on 2016/07/01 18:47:46
One map is better than zero maps. And, unless you can show me the Kryptonian ship where you came from to this planet, nobody can really scold you, or do anything to you for that :) .
 That's Too Bad Mankrip
#27760 posted by xaGe [107.77.161.7] on 2016/07/01 20:13:59
Sorry no one showed interest. I played makaqu on my old dreamcast before and thought it was brilliant.
Who could blame you for not making a new one. I should really try to pick up another DC some day now that I'm remembering it.
#27761 posted by mankrip [187.126.186.243] on 2016/07/02 01:43:25
Nah, no problem. This way I can focus better on the rest.
 A Little Late (I Know).
#27762 posted by biff [99.45.86.4] on 2016/07/02 12:37:07
But Happy 20th B-day Quake! One more, and we can go drinking: http://i.imgur.com/aEBhyUk.jpg
 Biff0r!
#27763 posted by DaZ [79.66.140.62] on 2016/07/02 13:13:57
Nice one man :)
 Boeuf!
#27764 posted by Shambler [77.96.60.67] on 2016/07/02 14:19:35
Happy gang there :)
#27765 posted by necros [172.98.67.69] on 2016/07/04 05:18:35
why are models in a folder called 'progs'????
 License Question
#27767 posted by Jacob Rees-Mogg's Pomade [85.248.227.163] on 2016/07/05 00:11:25
Dumb indie dev here.
Anyone know roughly how much a proprietary id Tech 2 license costs? My google skills seem to be pretty weak here.
Also, assuming I got an id tech 2 license - then let's say I wanted to use a modded engine written by someone else - how would that work? Would it "just" be a case of negotiating a separate deal with the engine modders to include their code in my proprietary licensed game?
#27769 posted by mankrip [177.79.18.58] on 2016/07/05 12:44:08
Id doesn't license any of their engines anymore. GPL is your only option.
 @mankrip
#27770 posted by Jacob Rees-Mogg's Pomade [37.187.129.166] on 2016/07/05 13:12:36
Id doesn't license any of their engines anymore. GPL is your only option.
Ok...so as I understand it, there's still nothing stopping anyone from charging money for a game based on a GPL'd engine, but of course you have to make the source code available free of charge.
Does this mean all the assets (models, textures etc) fall under the GPL - or is it just the engine code - i.e. would I still retain exclusive rights to all the new art assets I've created?
#27771 posted by Jacob Rees-Mogg's Pomade [212.47.244.193] on 2016/07/05 13:26:02
Or... does it work like this... Because the game includes GPL software (the engine), then although nothing stops me selling the game for money, once someone has bought a copy, they are then allowed to distribute the entire game themselves freely? (engine, assets, the whole package)
I suck at all this legal stuff.
#27772 posted by killpixel [174.48.226.83] on 2016/07/05 15:17:09
Per the GPL, the code must be open sourced. Assets don't fall under this stipulation.
No, people who buy your game do not have the right to distribute your entire game. They have access to the source code, which they can look at, modify, sell (modified & GPL'd), etc.
#27773 posted by Jacob Rees-Mogg's Pomade [37.59.42.55] on 2016/07/05 19:02:56
Right, thanks, so this is where it starts to feel rather skeevy to me...
Am I correct in saying the following is legal...a team of artists bang out a game that uses someone's modified quake engine (call it "EngineX", but imagine it could be any popular Quake engine mod). This team then put the game on Steam for $$$, and include only the source code for EngineX (which they have to under the GPL licence). Meanwhile, the author(s) of EngineX wake up one morning to find all their hard work being used in a commercial game that they knew nothing about and is just making cash for someone that's not them?
#27774 posted by Baker [50.4.45.41] on 2016/07/05 21:33:20
I think this is the same guy that insulted Kinn in the Quakespasm thread.
#27775 posted by metlslime [159.153.4.50] on 2016/07/05 21:36:20
The author of engineX is bound by the GPL to accept that scenario. Id software set the terms when they released the original source code.
#27776 posted by FifthElephant [82.21.157.236] on 2016/07/05 21:39:58
Best to learn Unreal Ed or Unity I think.
 #27774
#27777 posted by onetruepurple [95.160.159.80] on 2016/07/05 21:52:59
I feel as if we've been getting trolled for the same anonymous person for months now.
 @fifth
#27778 posted by Baker [50.4.45.41] on 2016/07/05 22:14:22
There are tools to automatically block Tor exit nodes. http://mikhailian.mova.org/node/194
A lot of sites have them.
It would also block the guy who is asking all the GPL questions who is using Tor, which is probably the same guy.
 Mistaken Identity
#27779 posted by Jacob Rees-Mogg's Pomade [163.172.211.135] on 2016/07/05 22:43:11
The author of engineX is bound by the GPL to accept that scenario. Id software set the terms when they released the original source code.
Ok, Thanks for clearing that up. I understand now.
I think this is the same guy that insulted Kinn in the Quakespasm thread.
It would also block the guy who is asking all the GPL questions who is using Tor, which is probably the same guy.
I have only ever posted in this thread here, now, asking these questions. It seems you are accusing me of being someone else because I am using Tor - I am using Tor because I am posting from work. I work at a financial institution and we are only ever allowed to access the internet at work via Tor - for reasons that I am not entirely clear about - and probably shouldn't speculate about on a public forum!
Anyway, thanks for your help guys, you have been most informative.
 Goooal, Trinca!
#27780 posted by generic [172.56.27.33] on 2016/07/11 00:10:02
GG :^)
#27781 posted by kaffikopp [90.149.244.93] on 2016/07/11 01:54:04
 Kaff
#27782 posted by FifthElephant [82.21.157.236] on 2016/07/11 02:01:59
mod of the year
#27783 posted by onetruepurple [213.227.95.71] on 2016/07/11 11:02:26
There now exists a video of me explaining the benefits of virtual reality night clubs to a group of 40 people.
 Link Plz
#27784 posted by killpixel [174.48.226.83] on 2016/07/11 16:38:16
#27785 posted by Kinn [81.131.159.129] on 2016/07/11 17:09:30
are you doing it whilst throwing shapes to some filthy beat?
 Hahah
#27786 posted by ijed [201.223.254.220] on 2016/07/13 20:18:50
That's the funniest thing I've seen today.
 Bal, Skacky, Jpl Etc.
#27788 posted by Shambler [82.132.187.46] on 2016/07/15 10:27:47
Really sorry about the Nice attack. You guys have had too much shit in the last year's. Ionous - French mapper stream playthrough soon?
#27789 posted by skacky [90.0.191.198] on 2016/07/15 11:53:07
Not surprising, really. November 13th wasn't the first and wasn't the last attack. As usual we'll have the good old apologists doing nothing to stop that bullshit and everything will return to business as usual until the unavoidable next attack.
 What A Fucked Up World We Live In
#27790 posted by kaffikopp [90.149.244.93] on 2016/07/15 14:33:16
 Sickening News
#27791 posted by Daya [88.165.71.250] on 2016/07/16 10:15:31
Hopefully QExpo 2016 will cheer ourselves up.
 Shambler
#27792 posted by ionous [76.173.83.147] on 2016/07/16 18:26:18
A fine idea. I'll see if I can fit it in this weekend.
Again, condolences to the French families who have to deal with another senseless attack.
 So I'm Going For It.
#27793 posted by ionous [76.173.83.147] on 2016/07/16 19:24:16
https://www.twitch.tv/ionous
Going stream a few maps from JPL and Skacky. Starts in about thirty minutes.
 Yeah
#27794 posted by ijed [201.223.40.186] on 2016/07/16 20:13:51
All the best for our French brothers and sisters.
 Still Alive... And Will Never Give Up
#27795 posted by JPL [65.103.204.174] on 2016/07/17 05:59:35
.. thanks a lot guys, I appreciate that. I am living 30km away from Nice, but I was not there a this time fortunately. I am actually in the US with my family visiting California and West National Parks (Grand Canyon, Monument Valley, etc...) since July 12... so far away to be hit directly... but indirectly that's another story.
We have been extremely shocked by this attack, as we have friends that were there, and for which things has been more critical. My thoughts are with all of them.
 Stranger Things
#27796 posted by Zwiffle [24.241.228.118] on 2016/07/19 06:36:44
Anyone else? No one I know is watching it -_- so good
 Yup
#27797 posted by SleepwalkR [93.209.75.130] on 2016/07/19 07:04:30
Sooo good.
 Very Good
#27798 posted by DaZ [79.66.140.62] on 2016/07/19 12:34:38
recommended!
 Yeah
#27799 posted by killpixel [107.72.162.75] on 2016/07/19 23:15:57
On episode 3, so far so good. Winona ryder's character is annoying as hell, but other than that it's pretty cool.
Come to think of it, the CG feels pretty out of place considering it's a love letter to the 80's. Practical effects would've been nice...
 Yeah, Ryder Is Over The Top
#27800 posted by SleepwalkR [93.209.75.130] on 2016/07/19 23:21:15
But most other characters and actors are great, even the kids, which are a weak point of many shows / movies. But these are great and somewhat believable within the context of the show.
I like the sheriff best, though. It's great that the writers took care in explaining his very un-sheriff-like actions in later episodes.
Good stuff. Lots of fun.
#27801 posted by . [77.180.176.217] on 2016/07/19 23:52:01
#27802 posted by . [85.181.155.14] on 2016/07/20 04:09:50
#27803 posted by [85.181.155.14] on 2016/07/20 04:13:25
 Can't Help
#27806 posted by spy [2.133.174.39] on 2016/07/25 22:41:04
but this is the most hilarious thing i've ever seen
brilliant
This Is Borderline Fanfic Territory
#96 posted by mankrip [66.249.88.159] on 2016/02/10 15:56:02
Shambler is the husband, Vore is the wife, Fiend is their kid, and the Spawn is their dog.
They walk around for a picnic in the woods, while scrags sing in the trees and rotfishes dance in the water. Shambler asks "Did you bring the canned meat, honey?". Vore answers "Here, my love", and hands him a knight's head soaked in blood inside of a helmet.
They eat the head, they eat their child, and then Vore starts to have sex with Shambler while he slaps the Spawn into her ass until it explodes. Everyone is happy, everyone is dead. Le fin.
should of been the next speedmapping theme
 ಠ_ಠ
#27807 posted by killpixel [174.48.226.83] on 2016/07/25 22:48:15
 The Aristocrats
#27808 posted by Kinn [86.136.33.218] on 2016/07/26 00:53:21
 Mission 64 (Q2 N64 -> PC Recreation Attempt)
#27810 posted by MaxED [212.98.191.76] on 2016/08/01 11:56:10
About:
Missio n64 is a Quake 2 for Nintendo 64 recreation attempt for KMQuake 2 engine. The goal is to bring all 19 single-player levels from the game to PC.
Current progress:
The first map ("Strogg Outpost") is complete and playable.
Screenshots
Usage:
Extract "mission64" folder from the archive into your Quake 2 folder, then use "mission64/Launch.bat" to play.
Download:
Public test 1
 That's Pretty Cool
#27811 posted by dwere [213.87.147.226] on 2016/08/01 16:16:07
Someone should've done this a long time ago.
 #27810
#27812 posted by Kinn [86.136.33.218] on 2016/08/01 16:24:11
I am a large fan of this sort of thing
#27813 posted by dwere [213.87.147.226] on 2016/08/01 17:29:17
Even the soundtrack is in place, great.
Why autoexec though?
 MaxED
#27814 posted by FifthElephant [82.21.157.236] on 2016/08/01 20:07:10
It's good that you have done this because it was on my to-do list. :P
 MaxED
#27815 posted by mankrip [187.126.143.163] on 2016/08/02 21:28:31
Great stuff. Does it also have the extra effects of the N64 port, such as muzzleflashes and lens flare?
#27816 posted by yhe1 [74.100.55.81] on 2016/08/03 06:18:51
Someone should port the Saturn exclusive levels for Quake too!
 Lol
#27817 posted by FifthElephant [213.205.253.199] on 2016/08/03 14:07:44
They're a bit pants... The boxing ring might need extra code
#27818 posted by onetruepurple [95.160.159.80] on 2016/08/04 13:46:50
Today, 21 years ago, John Romero released the first screenshots of Quake.
 #27818
#27819 posted by Kinn [86.152.167.63] on 2016/08/04 14:06:11
...and no doubt listed all sorts of features like the game will have location-based dismemberment, an eating-gibs-to-gain-health mechanic...
 I Would Freak'n Love To Know
#27820 posted by Shamblernaut [121.45.230.253] on 2016/08/04 14:15:17
what quake would have been if the time constraints weren't there.
 Like Molyneux Promises
#27821 posted by FifthElephant [178.111.143.155] on 2016/08/04 14:23:11
Except the game is still good without the features.
#27822 posted by dwere [213.87.131.77] on 2016/08/04 14:52:36
I'm content with how the game turned out. Although, pretty much like with both classic Doom games, it would've benefitted from another month of polishing.
#27823 posted by Kinn [86.152.167.63] on 2016/08/04 15:20:46
Episode 4 could have benefited from being less ugly, but I doubt another month would have appreciably changed the game.
#27824 posted by Shamblernaut [121.45.230.253] on 2016/08/04 15:24:11
well i know that originally there were more rpg elements planned, I wonder if it would have turned out closer to what hexen II was
#27825 posted by Mike Woodham [87.127.250.3] on 2016/08/04 15:53:03
I'm glad it was released when it was, I'm glad that it was as it was, I'm glad that it has become what it has, I'm glad I enjoyed it for so long.
#27826 posted by dwere [213.87.131.77] on 2016/08/04 18:12:21
Dunno. A lot of small fixes can be done in a month.
That is, of course, if you're still able to notice things that need fixing, and if you actually care.
 Quake Champions Debut Gameplay Trailer
#27827 posted by Daya [90.1.169.197] on 2016/08/05 00:32:21
https://www.youtube.com/watch?v=-UhHcEiegb8
Huh. It doesn't look that bad. Whaddaya know.
 Hmm
#27828 posted by Bloughsburgh [24.131.201.197] on 2016/08/05 00:58:18
Yeah, decent enough I liked some of those enviroments. Orbb tribute? hah.
 Quake Chumpions
#27829 posted by Kinn [86.152.167.63] on 2016/08/05 01:39:45
Yes it does look ok. Ignoring the retarded eyeball for now, I like that there generally appears to be some tasteful art direction this time around, as opposed to the gaudy clown-vomit-textured eyesores that were the Quake 3 maps.
 I Like The Eyeball
#27830 posted by FifthElephant [82.21.157.236] on 2016/08/05 01:42:58
I thought it was amusing
 Gibs
#27831 posted by Kinn [86.152.167.63] on 2016/08/05 02:00:23
Btw, why are the gibs getting progressively more crap as the Quake series goes on?
In terms of both audio and visuals, Quake 1's gibs were chunky, solid, satisfying and hilarious. Quake 2's gibs were more squishy and liquidy but still fairly amusing. Quake 3's gibs relied too much on lame splat sprites and had a stupid, almost homebrew-esque splat sound.
The gibs in that champions video look even worse, visualised almost completely by a lame 2D particle/sprite splash thing.
#27832 posted by Izhido [190.10.90.129] on 2016/08/05 04:02:08
Looks decent, yeah. Just like Doom. Still, the first trailer of the game shows a multiplayer-only experience; that's exactly why I didn't like Q3A, and so far it is why I don't currently like Champions.
 Sauron's Other Eye
#27833 posted by killpixel [174.48.226.83] on 2016/08/05 05:18:32
Is the antagonist in QCMOBAFPS2017, wasn't expecting that.
#27834 posted by dwere [213.87.130.77] on 2016/08/05 10:36:25
I liked Q3 gibs, unlike Q2 gibs. The latter feel like diluted kompot, and you can blow someone apart by as little as sneezing on them. Kinda like in Doom 3, which was a little embarrassing in The Age of Realism (but at least the visual effect was interesting).
Q4 - the gibs were so weak that I had difficulties even remembering how they looked. Still can't remember how they sounded.
 UT2k17 - Q3A Edition.
#27835 posted by Shambler [77.96.60.67] on 2016/08/05 11:17:48
Looks dismal. Is it supposed to be a spoof of how cliched and generic MP shooters have become?
Also there is a Quake Chumps thread for this bullshit.
 Twitch Is Rolling Out The HTML5 Player
#27836 posted by primal [81.175.152.198] on 2016/08/07 09:42:40
The web interface for Twitch has for a long time relied on the Flash plugin for playing video. It seems they're now finally rolling out the HTML5 player sitewide.
Previously, if you didn't like Flash, you had to use an external program like Livestreamer and your favorite video player to watch streams. Now, you can use a browser without the Flash plugin installed.
In my case it requires logging in before I can actually watch a stream on my Firefox, which I haven't installed the Flash plugin for. It also gives me the HTML5 player on Chrome even if it has the Flash plugin. (You can tell from the right-click context menu if you are watching via Flash or HTML5. Flash objects show an option with the word Flash in it.)
This won't help with any bandwidth issues you might have, but it should lower the CPU usage when watching a stream or a few.
 SCORN
#27837 posted by JPL [82.234.167.238] on 2016/08/07 12:15:46
http://www.scorn-game.com/
Very Alien-ish / Prometheus-ish like... really interested by the final result... though..
 Space Willies
#27838 posted by Kinn [86.154.183.109] on 2016/08/07 12:37:49
Yeah scorn looks interesting. They've saved a fair bit of money by replacing concept artists with google image searches for "giger" and "beksinski", which is a genius move really.
 Anyone Heard Anything About That Scorn Game??
#27839 posted by Shambler [77.96.60.67] on 2016/08/07 21:37:17
....that was posted in the other PC games thread two months ago??
 YES.
#27840 posted by xaGe [104.228.17.55] on 2016/08/08 02:52:34
 Just Played DMC3 While Waiting For A Download To Finish.
#27842 posted by negke [31.16.58.85] on 2016/08/14 19:55:16
Made the think there should really be more Scythe-like (if you know the Doom pwad) Q1SP community packs with small, action-packed levels. More refined than speedmaps, but not as evolved as your average regular level. Might make for an excellent jam theme, too!
 Can You Give An Example Of Existing Quake Map Like This?
#27843 posted by khreathor [95.160.158.53] on 2016/08/15 02:44:00
 Ok Nevermind, I'm Blind....
#27844 posted by khreathor [95.160.158.53] on 2016/08/15 02:46:04
 Coagula
#27845 posted by Qmaster [104.235.150.207] on 2016/08/15 03:54:25
Next jam should be coagula methinks.
 I Agree, That Would Be Neat
#27846 posted by killpixel [174.48.226.83] on 2016/08/15 04:00:03
 Coagula's Been Done To Death
#27848 posted by ijed [201.223.200.193] on 2016/08/15 17:48:34
How about an Asbestos pack?
For those that don't know the rules:
- Only one texture for all solid brushes
- Must include a deadly liquid, only one liquid texture allowed
 Re: Random Jam Proposals
#27849 posted by dwere [213.87.154.241] on 2016/08/15 20:44:39
Day of the Lords-inspired pack? I recently replayed it and it was even better than the first time. Pretty distinct visuals too.
 An Idea
#27850 posted by Yhe1 [108.184.12.29] on 2016/08/17 02:34:09
Travail Sequel Jam Please!!!!
 Zero Punctuation : Quake
#27851 posted by DaZ [92.5.7.39] on 2016/08/18 01:57:33
 Mmmm
#27852 posted by Bloughsburgh [24.131.201.197] on 2016/08/18 04:28:25
Sepia strongholds with chocolate shadows...yum
 Jam Suggestion
#27853 posted by Qmaster [50.44.246.144] on 2016/08/19 04:05:39
AD, Egyptian all the way.
 #27852
#27854 posted by Kinn [86.128.231.129] on 2016/08/19 18:17:28
 +1 To Negke
#27855 posted by adib [192.228.162.157] on 2016/08/19 21:17:02
"small, action-packed levels" means more people delivering maps on time.
 Hrm
#27856 posted by killpixel [107.72.162.96] on 2016/08/19 21:45:51
I'd like to try and eek one out...
 Holy Shit, Is This True?
#27857 posted by killpixel [174.48.226.83] on 2016/08/20 03:58:36
https://www.youtube.com/watch?v=GAO21FHtqSw
going by what he's saying, you'd basically be better off as a sysadmin or an applications programmer or really anything else.
If what he's saying is generally true, that's really unfortunate :/
 Killpixel
#27858 posted by FifthElephant [82.21.157.236] on 2016/08/20 14:47:04
It's true.
I know people who make software who make 2-3 times more than they would if they were in the game industry.
 Very True
#27859 posted by Kinn [86.128.231.129] on 2016/08/20 14:54:09
There is literally an endless queue of nerdy kids straight out of university who would sell their grandmas to ~ work in games ~ , so you take a bunch of these people on, pay them next to sod all, and when they burn out after a few years of crunch, you just replace them with a bunch more of the same from this bottomless well of gullible dorks.
#27860 posted by FifthElephant [82.21.157.236] on 2016/08/20 15:13:09
IMO the only gaming venture worthwhile is making your own games. That is unless you can get a senior position at a big company like Blizzard or maybe a position with an established team like Epic or Id Software.
 But...
#27861 posted by Bal [83.204.135.60] on 2016/08/20 19:07:22
Working in games is pretty cool, I wouldn't trade it for much else (going on 9 years in the industry, barely done any crunch at all).
I'm an artist though, so not like I have much choice anyways.
Most of the devs I've chatted with confirm this though, but many of them chose games cause they say it's more interesting (this is mostly 3D Engine guys though, so doing more cutting-edge stuff really).
Kinn, good companies don't do what you describe to developers though, you usually want to keep developers longer, so pay them a bit better (but not as much as in software yeah). What you're describing sounds more like what is done to basically most of the other jobs though...
#27862 posted by mankrip [189.70.95.135] on 2016/08/20 22:30:13
 #27862
#27863 posted by Kinn [86.128.231.129] on 2016/08/20 22:50:28
trenchbrrom 3 looking good
 Game Dev
#27864 posted by killpixel [174.48.226.83] on 2016/08/20 23:05:12
hrm, that's a shame. I've read/heard before that for the majority, especially new blood, the games industry will burn you out quickly and make you hate it. I was under the assumption that the average entry level dev position paid around $60k-$70k /yr, not 40.
I've never been interested in joining the game industry proper, it's just striking how shitty people make it out to be.
 #27863
#27865 posted by SleepwalkR [87.146.57.223] on 2016/08/20 23:25:27
Hahahaha
 Quake/MacOS X/gamepad
#27866 posted by Jago [88.113.113.204] on 2016/08/21 15:37:10
A rather unorthodox question, I know, but: what would be the recommended Quake engine to use if I wanted to play Quake on OS X with a gamepad?
 Game Dev
#27867 posted by ijed [152.172.162.246] on 2016/08/21 15:45:39
Eh... I agree with Kinn. Most Blizzard wanabe companies follow that business model, and the kids working there don't know any better.
Building your own company is the only way to break the cycle really, unless you get lucky and find a company with morals. Like Bal says, they do exist although sometimes it can seem like an urban myth.
So... if you are thinking about getting into the games industry, think about it very carefully and make sure you know which role you're aiming for beforehand. Talk to some real devs about it who can dispel the bullshit hearsay.
Games can be a meat grinder - it's big business, with all that is implied by the phrase.
 On Shamblers In Base
#27868 posted by Pritchard [131.170.5.4] on 2016/08/23 03:00:12
This is referring to a discussion that spawned out of the Mapping Help thread. Sorry for jumping in on this thread!
It's difficult to address the concept of Shamblers, Fiends or Vores in base-themed maps in Quake. Certainly, in the base game, there's no precedent for it. The only enemies that appear in the e*m1 maps are rottweilers, grunts and enforcers. The story certainly does nothing to preclude anything else being sent through, though.
However, there is precedent for base enemies to appear outside of their theme, although it's only slight. Grunts make an appearance in e1m2, mixed in with their fantasy-themed compatriots.
So, can otherworld-themed enemies be used in base? Of course they can. Is it appropriate to do so, however?
If you want to be strict about it, no. Canonically, they never make an appearance in the base game of Quake. That said, rules like that are often subverted, both in the canon and outside of it. In the official mission pack, Scourge of Armagon, the entire first episode was base themed, as opposed to the first mission, as had been the case in the original game's four episodes. I could go on, but it would be simply repeating the same point again and again.
Obviously what goes into a map is the creator's discretion. I just hope this post describes my position on the issue well enough.
#27869 posted by metlslime [159.153.4.50] on 2016/08/23 03:04:22
"An enemy codenamed Quake, is using his own slipgates to insert death
squads inside our bases to kill, steal, and kidnap..
 Your Point?
#27870 posted by Pritchard [131.170.5.4] on 2016/08/23 03:11:34
"The story certainly does nothing to preclude anything else being sent through, though."
Just because the only "death squad" members that were sent through were three different types of troop, it doesn't mean they can't send anything else. They apparently just didn't choose to, it seems.
#27871 posted by Mugwump [80.215.72.127] on 2016/08/23 04:26:11
When you say troops, I'm assuming you refer to enforcers, grunts and their dogs. Those weren't sent through, they were zombified on spot by the actual death squads. All this happened in the backstory, not in-game. You never get to meet the invaders in military bases because you're one step behind and they've already left. Though unofficial, Nehahra did a pretty good job at telling this backstory. That said, nothing prevents you from creating a base map in which the invaders are still here. For me, it would beat including semi-bosses who seem to have lost the way back to Stroggos.
 Fair Enough
#27872 posted by Pritchard [131.170.5.1] on 2016/08/23 06:40:04
Of course, to each their own, and not everyone has to like everything yadda yadda...
It's a good point to mention that the player is "one step behind" in the first mission of an episode. It wasn't something that had really crossed my mind, but that's more a fault with Quake's plot "delivery" (is it even fair to call it that?) and my own poor memory than any of the actual evidence.
One wonders though what that original invading force would have looked like. I can't imagine many of the enemies we see in the game being a part of an invading force. I suppose the knights would be the ground troops? Or zombies, or ogres...
This is all very subjective. Very, very subjective... I think I'd rather go back to not caring much about the lore and just existing in a simple FPS playpen with "bad guys".
#27873 posted by yhe1 [74.100.55.81] on 2016/08/23 07:03:24
Shamblers, Fiends or Vores can be scientific experimentation creatures. They fit into base theme
 Stroggos?!
#27874 posted by SleepwalkR [79.195.1.60] on 2016/08/23 07:12:11
 In My Quake?!
#27875 posted by Pritchard [131.170.5.1] on 2016/08/23 07:18:11
It's more likely than you think!
 @27873
#27876 posted by Pritchard [131.170.5.1] on 2016/08/23 07:19:18
That's an interesting take on it. So many fresh ideas! now I want to go put a shambler in a cage...
 SleepwalkR
#27877 posted by Mugwump [80.215.72.127] on 2016/08/23 09:16:21
Yes, I was referring to the Edie Pritchard and I were talking about earlier in the mapping help thread.
 Pritchard
#27878 posted by Mugwump [80.215.72.127] on 2016/08/23 09:33:32
Well in Nehahra, pretty much everyone except the bosses show their mugs.
If I'm not mistaken, the "story" in the game manual does touch upon the fact that you arrive too late to save your fellow soldiers.
Of course, you're perfectly entitled to ignore all this, as the scenario was never relevant to the game itself. But it is there nonetheless, for those who want to pay attention to it.
Bottom line: do as you want. Quake with Edies is still better than no Quake at all. I must say I do like yhe1's idea, if you really feel like pursuing it.
 Anything In Base Except Knights.
#27879 posted by Shambler [77.96.60.67] on 2016/08/23 10:19:35
HTH.
 Shambler
#27880 posted by Mugwump [80.215.72.127] on 2016/08/23 10:47:09
Granted, medieval knights look a bit out of place in a futuristic setting, but since you travel to their world, why couldn't they do the same like the rest of Shub's army?
#27881 posted by onetruepurple [95.160.159.80] on 2016/08/23 11:18:10
Granted, mechanical ogres look a bit out of place in a medieval setting, but since you travel to their world, why couldn't they do the same like the rest of Shub's army?
#27882 posted by adib [192.228.161.18] on 2016/08/23 22:43:10
Imagine a base on a planet. Shamblers, vores and fiends could be fauna in the surroundings.
 Nic Idea...
#27883 posted by khreathor [95.160.158.53] on 2016/08/23 23:08:54
...but it's hard to make good looking flora in Quake.
 @kreathor
#27884 posted by [77.179.22.100] on 2016/08/23 23:47:46
not "hard" per se, but totally off-limits in any way i'd say.
Get Quakespasm to render 10000k* of polys smoothly, and we talk again.
*thats 10 mega polys actually, so ten million at a time.
Where is Baker when we need him?
 Above Is Me
#27885 posted by mfx [77.179.22.100] on 2016/08/23 23:49:05
i forgot my pw long ago.
#27886 posted by Kinn [86.128.231.129] on 2016/08/23 23:50:26
Mark V supports "fence" textures on models. Good for leafy stuff.
You could do a lot of cool vegetation stuff with that at fairly low polycounts.
 Jago
#27887 posted by ericw [199.247.128.35] on 2016/08/24 01:28:53
Latest Quakespasm supports gamepads on osx, should just work. there are some config options in the readme
 Do It Like The 90s
#27888 posted by Pritchard [131.170.5.2] on 2016/08/24 05:55:36
I agree it's impossible to expect "modern" foliage in quake, but I've often wondered what's stopped people from using the methods people actually used in the era around when it came out (and for quite a while after)?
I'm thinking something like this, which I could see as being achievable with mods that allow loading custom models. Has anyone tried this method?
 Khreator And Kinn
#27890 posted by adib [192.228.161.18] on 2016/08/24 21:34:34
Yes, I intend to do it in my ex-jam7 entry.
 Double Sprite Statics..,
#27891 posted by madfox [84.84.178.104] on 2016/08/24 21:55:29
Sprites work fine in Quake1, like the light bowl.
It's perfectly round, so the turning of it won't matter.
With trees I tried once, but the turning of its flat side was rather anoying. It could work with round bushes or cactus though.
I remember having a hard time to get two sprites diagonally at the same point, or in clude it.
For now I'm happy with statics like tree, because it hasn't that detailled surface, while quake's objects are rather cubick.
#27892 posted by Pritchard [121.219.4.122] on 2016/08/25 02:28:25
https://www.youtube.com/watch?v=RmVOH1r7Els
This is what I had in mind when thinking of billboard trees, in case that wasn't clear. Sadly I don't have any pictures of trees to try out, just some of the grates that are included in Quoth by default.
MadFox, i'm not quite sure I understand what you mean by the "turning of its flat side", sorry. :s
 He Meant
#27893 posted by killpixel [174.48.226.83] on 2016/08/25 03:58:22
how sprites always face you, looks weird with trees. example.
I've done tests using the method you're talking about. It has its own problems that are annoyingly obvious with asymmetrical, organic shapes like trees. If you use the same sprite you'll get mirroring. There are a few ways around this, but they all take time because you have to draw a bunch of unique face. Fuck that noise. Also lighting these trees will be a nightmare chore.
Here's a test (vid might need time to process) using the method you described with two unique tree sprites. Not great, but at least there's no mirroring.
For quake, models are probably your best bet.
 Standards
#27895 posted by Pritchard [49.199.0.145] on 2016/08/25 04:37:27
It really is all about the visual standards you want your map to hold up to. Each approach has its flaws, but some are more severe than others (sprites turning to face the player gives me Doom flashbacks!).
I quite like the look of the tree you demonstrated using the mirror-less sprites, but obviously some people will prefer the model, floating leaves and all.
At least any of those three methods are better than trying to build one out of brushes...
 Indeed
#27896 posted by killpixel [174.48.226.83] on 2016/08/25 04:58:59
A model may be more consistent with the rest of quake's style. It wouldn't necessarily have to look anything like the example madfox posted. with things like speedtree you could have model done faster than you could say "chimarvamidium".
The solution I arrived at is sprite trees like in the example, except with redesigned trees that are much more slender and taller, which minimizes the weird effect madfox mentioned.
 <frowny Face> Listen To Kinn
#27897 posted by Baker [50.4.45.41] on 2016/08/25 06:03:58
Instead of really goofy hacks (sprite trees? seriously?) ---
Nicely prod Quakespasm nicely to consider adding Mark V alpha masked models modification. It's a very simple/easy engine mod, it's little more than a 2 liner (10 liner?). Kinn likes it. Necros thought it was awesome.
http://quakeone.com/proquake/interims/mark_v_alpha_models.jpg
Thread with sample mod: http://quakeone.com/forums/quake-help/quake-clients/11994-alpha-masked-models.html Open lavaball.mdl in QME and look at the model.
[Palette 255 is transparent color, model must have flag 0x4000 set in the .mdl QME 3.1. In the above thread, the DarkPlaces users chime in on how to also achieve the same effect in DarkPlaces. qbism's Super8 can already do it. So can fte and Mankrip's engine.]
I can only imagine what Sock or mfx or ijed would do with this modification. Or ahem --- Kinn. ;-)
 Politics
#27898 posted by Pritchard [131.170.5.3] on 2016/08/25 06:40:26
I'm scared to even "nicely prod quakespasm nicely" considering all the politics and drama that goes on around Quake engines. Maybe it's not as severe as it seems to me but I'd prefer not to get caught up in any "purists vs. fidelity" argument :s
 Gently Prodding
#27899 posted by Kinn [86.128.231.129] on 2016/08/25 09:36:23
I'd prefer not to get caught up in any "purists vs. fidelity" argument
Masked textures on models is a pretty chill feature and is totes quakey. It could be more of a "let's see some content first, then I'll add it to the engine" thing though....
#27900 posted by dwere [213.87.145.76] on 2016/08/25 09:58:39
IIRC, even Hexen 2 had masked textures on models. I even remember it having partially translucent models.
#27901 posted by Baker [50.4.45.41] on 2016/08/25 17:19:29
Yeah, Hexen 2 that's why Spike already had it FTE. ;-)
 That's The Ticket To The Thicket!
#27902 posted by killpixel [174.48.226.83] on 2016/08/25 18:10:02
However, I wouldn't expect to see flowering vegetation in quake, maybe in techbase a hydroponics lab.
The fading essence of the damned lingering among the gnarled forms of some abhorrent copse is probably not enough to sustain leaf growth. Needs electrolytes.
 Alphamasked Mdl's Are Awesome
#27904 posted by Qmaster [50.45.43.116] on 2016/08/26 00:27:10
I see palms working well in egyptian themed maps.
Lillypads, vines in swampy type maps.
Webs.
Bushes.
Bone-bushes
Bone lattice / fencing.
Opens up some interesting choices for animated ojects such as swaying vines.
 Just Played...
#27906 posted by Mike Woodham [86.191.20.201] on 2016/08/28 16:15:16
...Alk13 from 15 years ago and met up with some old friends (enemies). Really enjoyed it.
Might wallow in some more nostalgia later on.
 Followed By...
#27908 posted by Mike Woodham [109.147.242.48] on 2016/08/28 20:06:38
...ch1sp1. Green, grungy, and rivetty. Nice.
 Get This
#27909 posted by onetruepurple [95.160.159.80] on 2016/08/28 20:14:45
 OTP
#27911 posted by Mike Woodham [109.147.242.48] on 2016/08/29 11:47:53
Yes, another nice map.
I think I am going to pick-off some more between 2001 and 2005. But no need to worry, I shan't give a running commentary or flood the board with 'must-play-this' type messages.
However, should I really, really enjoy the map, I may try to spread some joy...
 About That Honey 2 Release
#27912 posted by negke [31.18.51.150] on 2016/08/29 16:31:34
Did the author submit a news post or what's the plan?
#27913 posted by Johnny Law [4.16.194.34] on 2016/08/29 18:12:53
Hey Mike if you have comments, that's what the board is for!
I particularly like seeing someone's take on older maps that I may have missed or forgotten. I kind of flop back and forth between whether I'm in the mood for a super-polished modern Quake map or a really crunchy 90s-style nostalgia trip.
 Screenshots
#27914 posted by gotshun [96.252.231.140] on 2016/08/31 00:53:54
O.K. Guys, I told you I was new at this......so here it goes. I'm taking screen shots of my maps as some of you have requested, however, When I take the pics it saves it to a .tga file. Do I need to convert these files to a .jpg file? Also, were is my computer saving the .tga files? Sorry guys, but I told you I was new at this. Appreciate the help. And were should I send the files so you guys can view the maps?
Pete (Gotshun) D.
#27915 posted by Baker [50.4.45.41] on 2016/08/31 06:39:47
Screenshots are in the folder above your maps folders.
Convert to jpg ...
http://image.online-convert.com/convert-to-jpg
#27919 posted by Pritchard [121.219.4.122] on 2016/09/01 05:16:12
What is even the point of spam posts if they don't have links for us to buy our Nba 2k17 Mt and Fifa 17 Coins from? Do they expect us to go out and get scammed by ourselves?
#27920 posted by metlslime [67.161.57.57] on 2016/09/01 08:04:35
i think the idea is first to increase the google rank of this page for those keywords, and then once it ranks high on the google search results, they would come in and add a URL to their website.
 Official Mission Packs
#27922 posted by Pritchard [121.219.4.122] on 2016/09/01 15:07:36
These have no doubt been discussed countless times before, but as I just finished the final map of DoE I thought I might ask what people think of the two official expansions for Quake?
Personally, I think they're pretty okay, especially SoA. I felt like there were some pretty poor levels in DoE, and the alternate ammo system was kind of annoying, and made the player a bit overpowered...
SoA had its own problems though. I can't think of a single point at which the proximity grenade launcher would be useful.
And what about the level design? Considering the age, it's not the worst, but I do feel that it leaves a bit to be desired compared to the original game, at least in the earlier episodes.
Anyway, i'm interested to see what other people think. Now I can finally say i've beaten all of Quake!
#27923 posted by dwere [213.87.162.49] on 2016/09/01 16:58:35
I can't think of a single point at which the proximity grenade launcher would be useful.
I guess the designers just got caught up in the "add gimmicky shit even if it's useless" fad.
Gremlins are another example from the same mission pack. If you disregard the cool factor of their hilariously ineffective unique abilities, you end up with a sort of an even slower pinky demon from Doom.
 DoA Is Awful
#27924 posted by onetruepurple [95.160.159.80] on 2016/09/01 17:30:51
HTH.
#27925 posted by Kinn [86.143.77.118] on 2016/09/01 17:38:07
I guess the designers just got caught up in the "add gimmicky shit even if it's useless" fad.
bulletholes lol.
SoA is overall very well done with some of the best level design of that era.
DoE is a largely mediocre effort with the occasionally decent level, and let down severely with utterly crap weapon upgrades and mostly rubbish new monsters.
#27926 posted by dwere [213.87.162.49] on 2016/09/01 18:18:08
I used to like DoE overall. But I can't remember the levels now. Should probably replay both mission packs sometime.
What I do remember is that it has some questionable stylistic choices. Quake is different from Hexen, so cute Egyptian cliches don't work in it. Those wraith things look out of place for the same reason - wrong kind of fantasy.
I understand when I see such things in fan mods, but official releases should maintain a more cohesive vision.
 DoE Vs SoA
#27928 posted by Shamblernaut [121.45.230.242] on 2016/09/01 20:23:28
I just replayed the first episode of DoE so it was fresh in my mind, I played SoA not too long ago.
DoE is claustrophobic and feel somewhat "quakey". Something about the artwork in SoA feels like it doesn't fit well with quake.
Neither of them felt like "good" expansion packs. Even the titles should clue us on to that, they were "mission packs", there was nothing really ground-breaking about them.
 Oh
#27929 posted by Shamblernaut [121.45.230.242] on 2016/09/01 20:26:58
And they were made by third parties, not by id themselves. That should be a big-ass warning sign in and of itself.
 Mission Packs
#27930 posted by madfox [84.84.178.104] on 2016/09/01 21:07:53
I enjoyed SOA and DOE a lot! There were not so much other levels available as now and I remember playing them with great pleasure.
The Gremlin that took my gun was the strangest part I can remember,
as the proxy mines, spikeballs and even a real dragon! Big wheels turning.
Comparing games from such a time ago with mapping nowadays goes a bit lame, I think.
And then there was Malice, with its Scuba, parachutes and velocity jumps.
#27931 posted by dwere [213.87.162.49] on 2016/09/01 21:17:18
Something about the artwork in SoA feels like it doesn't fit well with quake.
I don't know about the artwork, but I thought the same about the levels.
 Errrr. SOA Was Really Good You Dicks.
#27932 posted by Shambler [77.96.60.67] on 2016/09/01 22:45:18
#27933 posted by FifthElephant [82.21.157.236] on 2016/09/01 22:54:12
I still haven't completed them
#27934 posted by Baker [50.4.45.41] on 2016/09/01 23:03:04
For SOA, the underground railroad level stands out as my favorite.
"Hip1m3: The Lost Mines by Levelord"
See Top 10 Base Maps #4
http://www.quakewiki.net/archives/underworld/tronynqexpo08a1.html
#27935 posted by Pritchard [121.219.4.122] on 2016/09/02 06:46:15
For the record, i managed to get through the entirety of SoA without ever having a Gremlin or whatever they're called steal a weapon from me.
That was a general trend with the enemies in the mission packs, I think. They were either annoying to fight (Wraths, or Phantom Swordsmen stick out here) or minor spins on original enemies that barely brought anything new to the game (Multi-grenade Ogre).
Those were all DoE enemies, and that's just because SoA managed to largely avoid the problem by not providing as much content in that area. Spike mines suck, but Centroids are just... meh. They're most notable for looking really broken and dumb when you shoot them with a nailgun...
 Wtf
#27936 posted by madfox [84.84.178.104] on 2016/09/02 18:32:05
Don't tell me I'm the only jerk that lost his gun to a Gremlin?
#27937 posted by dwere [213.87.162.113] on 2016/09/02 18:58:18
Well, it happened to me a couple of times.
But I can't remember if any of them ever managed to scratch me.
 It Happened To Me Once
#27938 posted by Cocerello [213.60.80.32] on 2016/09/02 22:15:58
on SoA, and many others out of curiosity, but it happened more in custom maps like https://www.quaddicted.com/reviews/themyths.html , it has a nice gremlin combat, that reminds of some more classical zombie swarm attack. MadFox also reported about it some posts above.
* Pritchard: about the proximity grenade, it is required on some secrets, but i agree that it is hard to use against enemies in Quake, as it is usually better to just spam grenades, due to how lowly dangerous most enemies in Quake are without very specific setups or big numbers. In theory is a very good weapon, but in Quake is lame. I think it would be way better to use it against the player for ambushes and setups like in Altar of Storms. How you did it, Necros? It is a hard to use code?
* About SoA and DoE i think that they are underestimated. I think that they are mainly underrated because they came later, after people was hooked already on Deathmatch and on the many Multiplayer mods, and there was already many other games launched or almost there, like Quake 2 and Unreal and the hype was lessened.
* While many things in DoE are a bit out of place in a Lovecraft environment (enemies), the environments not so much as Lovecraft is about ancient ruins too (it just needs better ambient), the different ammo system is a bit of a hassle, but some of the weapons are good, multi-grenade ogres are a good fight (using them yourself not) but it is a pity that they spawn randomly and its not controllable by the mapper, and the plasma gun is marvelous, even though i think it would suit more Unreal than Quake. Its a decent experience overall but i agree that it is less good than the basic game and levels most of the time.
* About SoA i cannot say much, while the level design is quite good, but can look weird to Quake players because its way more no-linear sometimes than ID levels, many things that appeared with it were scarcely used and there is barely any custom maps out there, and they only use a small part of them (mainly rotating entities and centroids), reason why i am eager to see more SoA custom maps.
On the other side maybe not, because when i tested the DoE map i did for sm175, i ended up realizing that the wraths are weaklings compared with what i thought of them while playing DoE, manly because in DoE i used the overpowered weapons to kill them before they could raise a finger and on that map i only had the SG and NG, and i am doubting on preserving that image for the other enemies before i get to know them and do like with shamblers and other stock Quake enemies, that seem so dull nowadays because i know them fully to the point the shambler dance is a routine and not something risky (except on skill 3 of course). Taking into account that when it was released i thought it was a really scary videogame ... the fact that we can dance with shamblers look even more pitiful.
 Madfox
#27942 posted by Mugwump [80.215.130.206] on 2016/09/04 14:50:45
"Don't tell me I'm the only jerk that lost his gun to a Gremlin?" It happened to me just a few days ago! Fucker stole my LG and dosed me with it...
 My Barrel Back Gremlin!
#27943 posted by madfox [84.84.178.104] on 2016/09/04 16:37:17
I've searched weeks in the SOA code how it was done.
Ended up with a code "head p64" that switched the gremlin to a gun holder and the player with "r_drawviewmodel 1".
Still don't have a clue how it's done.
 Wow!
#27944 posted by Mugwump [80.215.153.74] on 2016/09/04 17:37:10
Mapping, modeling, animating, coding... is there anything that you don't know?
 Chtulu
#27945 posted by madfox [84.84.178.104] on 2016/09/05 02:29:32
.
 Hah!
#27946 posted by Mugwump [80.215.157.172] on 2016/09/05 02:39:18
#27947 posted by killpixel [201.202.198.162] on 2016/09/05 03:30:17
ahoy released a new video today
And if you're not already subbed, go have a long, hard look in the mirror.
 Wtf Link
#27948 posted by killpixel [201.202.198.162] on 2016/09/05 03:32:05
On phone and slow, foreign wifi.
#27949 posted by Mugwump [80.215.73.194] on 2016/09/05 03:51:44
"Fucker stole my LG and dosed me with it..."
I forgot to mention he also dosed his fellow monsters in the process. That was fun!
 Wtf Link.
#27950 posted by Shambler [77.96.60.67] on 2016/09/05 10:22:56
On PC and fast, watched, incomprehensible shit.
 Those
#27951 posted by stevenaaus [1.132.97.67] on 2016/09/05 13:42:10
Gremlins were awesome. A little bit cannon-fodder, till they suprise the f out of you, and your gun is gone.
Geez... mugwump spamming the QS thread pisses me off a little, cos i try to read all of that one. I know stupid rants and arguments are kindof the norm, but RED-LETTER-TITLES should be freaking insta-banned imho.
 I Agree.
#27952 posted by onetruepurple [95.160.159.80] on 2016/09/05 13:45:15
Ban skacky pls thx.
 Nothing Decent Ever Comes From This Community, Just Circle Jerking Ove
#27953 posted by czg [212.16.188.76] on 2016/09/05 15:05:46
r a 20 yo game.
This is true and good.
 Stevenaaus
#27954 posted by Mugwump [80.215.158.175] on 2016/09/05 15:37:45
As I said over there, when people talk to me, I don't ignore them, I reply. I admit that my long off-topic conversation with dwere should have been moved here instead, but let's not dwell on that, shall we?
Also, what's wrong with red? I chose this color as a reminder of the signature I use with my other alias, bfg666, on Quaddicted and QuakeOne.
#27955 posted by Mugwump [80.215.153.74] on 2016/09/05 16:17:11
I mean, there's no signature on Quaddicted, only on QuakeOne, but I use the same alias and avatar on both sites.
 #27952
#27956 posted by skacky [90.0.198.238] on 2016/09/05 16:43:29
 Reds Are Evil
#27957 posted by dwere [213.87.144.150] on 2016/09/05 17:23:14
 Red
#27958 posted by Mugwump [80.215.134.186] on 2016/09/05 17:36:01
Red is blood. Red is life. Red is lava. Red is death. Red is Cacodemon. Red is Chthon. Red is 777. Red rocks!
 Skacky
#27959 posted by Mugwump [80.215.88.100] on 2016/09/05 17:44:47
You're red. Like me. And others. Don't mind purple people. They tend towards blue.
#27960 posted by dwere [213.87.144.150] on 2016/09/05 17:50:17
 Hah, Nice!
#27961 posted by Mugwump [80.215.88.100] on 2016/09/05 17:59:36
 Fukken Lol
#27962 posted by ayy lmao [166.70.207.2] on 2016/09/05 18:20:38
well I come back and find that this forum has just become "Mugwump's Stream-Of-Consciousness Playtime" forum.
Seriously man, is your age even in double digits yet? Lmao.
 Oh Look
#27963 posted by onetruepurple [95.160.159.80] on 2016/09/05 18:27:09
The biggest piece of shit on func in 2016 has spoken.
 ???
#27964 posted by Mugwump [80.215.159.76] on 2016/09/05 18:29:34
???
 I Know Right?
#27965 posted by ayy lmao [178.217.187.39] on 2016/09/05 18:30:09
and I thought I was bad! ayy lmaaoooooo....
 General Abuse
#27966 posted by Mugwump [80.215.74.123] on 2016/09/05 18:38:39
Posted by metlslime [12.231.113.167] on 2002/12/23 18:24:21
Talk about anything in here.
If purple trolls don't like it, purple trolls can kiss my body part where the sun don't shine. Or is this entire forum the private property of purple trolls?
 #27965
#27967 posted by onetruepurple [95.160.159.80] on 2016/09/05 18:48:15
You're not funny and you never have been, either under this name or the original one, whatever one it may be - nobody can tell because all your shitposting is so run of the mill.
#27968 posted by ajj lmau :DDDD [95.160.159.80] on 2016/09/05 18:50:19
huheuehueh otp got mad!!! roulf!!!!!
 There
#27969 posted by onetruepurple [95.160.159.80] on 2016/09/05 18:50:39
Spared you a response.
 Oh, The Irony...
#27970 posted by Mugwump [80.215.132.178] on 2016/09/05 18:53:20
...of calling others pieces of shit. Priceless!
 This Is Getting Old
#27971 posted by dwere [213.87.144.150] on 2016/09/05 18:57:36
#27972 posted by Mugwump [80.215.132.178] on 2016/09/05 19:02:24
He was pissing me off, but now he's really starting to become inadvertently hilarious. It's so surreal! Let him barf.
#27973 posted by Johnny Law [67.188.146.229] on 2016/09/05 19:08:07
Dude he's not even talking about you.
Take a deep breath.
 I Know!
#27974 posted by Mugwump [80.215.132.178] on 2016/09/05 19:10:31
It's like he can't help himself. Like tourette's.
 Ayy Lmao
#27975 posted by czg [212.16.188.76] on 2016/09/05 19:18:09
#27976 posted by Shamblernaut [121.45.230.242] on 2016/09/05 19:31:41
go map
 So, The Ipecacfest...
#27977 posted by Mugwump [80.215.67.15] on 2016/09/05 19:48:23
...is already over? Aww, I was having a blast! Oh well...
#27978 posted by madfox [84.84.178.104] on 2016/09/05 21:10:34
 SORRY IF REPOAST.
#27979 posted by Shambler [77.96.60.67] on 2016/09/05 23:14:35
<Shambler> http://www.escapistmagazine.com/videos/view/zero-punctuation/116919-Quake-Retro-Review
<Shambler> omg lol
<Shambler> the bit about passion
<Shambler> i just wet myself
P.S. NOT SORRY
 Thats More Like It... Move The General Abuse Where It Belongs
#27980 posted by stevenaaus [49.182.138.98] on 2016/09/06 11:23:13
You're "look at me" red highlighting wouldnt be so irritating except for your freaking silly nick, and your constant biting for any old thing. Just find something else to do man.
#27981 posted by ayy lmao [178.20.55.16] on 2016/09/06 11:55:56
I, too, long for a return to the days of intelligent discourse on this forum. I have many fond memories of the lengthy and mutually enlightening conversations I have had with the various quake sensei that grace these fora, and hope that we can all put aside our petty differences to return to those halcyon days of mutual respect and knowledge shareing. First though I feel I should point out that onetruepurple's house smells of wee and cabbages - what's that all about?
 That's Just Standard In Eastern Europe
#27982 posted by czg [212.16.188.76] on 2016/09/06 12:07:43
 Red = Bad
#27983 posted by Pritchard [121.219.4.122] on 2016/09/06 12:21:16
Green = Good
I hope mugwump will soon see the wisdom of this viewpoint and change their colour appropriately.
(Because harassing people over their name/colour is where it's at now)
 Green Is Good, Too!
#27984 posted by Mugwump [80.214.64.142] on 2016/09/06 12:54:25
With yellow in the middle... Why not trying NOT to be so exclusive? The world isn't either/or.
 Gremlins
#27985 posted by Qmaster [70.208.9.217] on 2016/09/06 19:18:45
Am I the only one who ha ever seen a gremlin eat a corpse and spawn a new gremlin?
Thought the mispacks were pretty cool. The wrath is just darn scary looking.
Mispack 1 (hipnotic SOA):
Centroid - cool enemy, but needs nailgun glitch fixed...maybe not needed since AD has the pinch scorpions which are actually pretty neat though underused.
Armagon - fun to fight enemy...tempting to make a battle with 2 of them, or supported by Edies. Meh perhaps not, these mech dudes are kinda ugly and not Quakey.
Spikemines - nasty...good concept but instadeath is rarely a good idea. Could be better if damage was drastically reduced.
Gremlins - love these guys. Loads of code work to get working for any additional mod weapons though for the stealing aspect. Corpse eating to spawn more gremlins is just a cool idea unless body fading is used (hrm).
 Gremlins
#27986 posted by dwere [213.87.145.130] on 2016/09/06 19:56:41
Also a cool gimmick, but it takes them too long to produce another one. I guess the developers were playing it safe.
Only once I saw this ability used in any meaningful way, and it was in a Tronyn map. Even then, it was more of a recreational slaughter after a serious fight.
Which isn't so bad, I guess.
#27987 posted by negke [31.18.51.150] on 2016/09/06 20:45:43
They should have made it so if a gremlin molests a corpse long enough, it should bring the monster back to life. Neater backspawning technique.
 Gremlins
#27988 posted by Cocerello [213.60.80.32] on 2016/09/06 22:37:27
A cool use could be to spawn them where a combat happened when the player isn't there. That way when the player comes back, an army is waiting for him, not too threatening as they are just greemlins, but interesting because the actual amount not depends on the mapper and changes each time, but on how fast the player is, how many enemies he gibbed (as far as i can remember gibbed bodies weren't of use to gremlins), or if the corpses are together or too separated.
Also, if they search for corpses while patrolling, it could be used to collect an army and repopulate the map in a random way.
About the spike mines, the insta-death is less than a problem if they for example are used on a frontal attack in groups against the NG or RL, in a kill before they reach the player situation. It is manageable and the posibilities of dying low, but it has the tense part of survival situations.
#27989 posted by Graf Frag [77.179.68.94] on 2016/09/07 00:42:07
What NegKe proposed is a good idea.
 Spike Mines
#27990 posted by Pritchard [121.219.4.122] on 2016/09/07 00:55:13
I almost want to believe that they added the spike mines to the game just to punish the player. One of the secrets on hip3m1 is right next to the cliffside, and there's a brush that lets you walk up it if you're careful. If you get to the top they throw two mines at you! Two! I think it might be more on higher difficulties too...
#27991 posted by Spike [86.140.27.93] on 2016/09/07 00:58:34
MINE! MINE! THEY'RE ALL MINE!
*cough*
 Cocellero Has The Right Idea
#27992 posted by Qmaster [70.212.33.81] on 2016/09/07 03:18:41
Gremlin corpse cleaning crew...nice!
Spikemine trap mentioned has about 5 of them on hard iirc along with Levelord's typical "You're not supposed to be here" messages. I think they work in open areas like that, though not by spawning them in. Have them hidden behind posts but still within the player's peripheral vision.
Lavanails and multi rockets seem overpowered...I remember liking it when I was younger but now I'm conflicted. The plasmagun is of course quite awesome however. I do like how they don't replace normal weapons...the AD plasma gun replacement of the lightning gun seemes odd to me, where does the LG go, why would I drop it to pick up the plasma gun. Lame.
 Mispack 2 Thoughts (rogue DOE)
#27993 posted by Qmaster [70.212.33.81] on 2016/09/07 03:39:54
Maps: Okayish for the most part, occasionally memorable locations such as Osiris Temple. Neat idea of different time periods though not very well polished.
Enemies:
Invisible Swordsmen - I rather like these dudes though their animation is a tad jerky. Not sure I like the glow on them.
Mitosis Spawn - Green version that splits into 2, interesting concept but it seems too slow.
Stone Knights/Death Knights - Nice! Could use some extra sfx to match the theme of stone.
Eels - what's not to love, always need more water enemies. Nice radius zap.
Morph - meh, kinda wierd, always was confused by how more than one came but only one was the 'real' one or something. Source of the minion concept maybe?
Lavamen - Yeah!! Would have benefited from maps that gave them room to roam, they do walk/swim after all. Hmm, another liquids monster.
Wrath - creepy, I really liked the evil feeling from these guys.
Wrath Overlord - A cool boss, love the death gib burst.
Mummy - excellent, combined with ineffective effects (AD) for normal on zombies and it would be obvious that this enemy was afdected by normal weapons.
 And The
#27994 posted by madfox [84.84.178.104] on 2016/09/07 10:26:46
Dragon - Great rumble, hard catch, needs a lot of ammu before it roasts with a fire blast.
Another lizzard hard to set up.
I have a memory of a strange face I saw that grew and split out transparant in front of me.
 Shrak
#27995 posted by madfox [84.84.178.104] on 2016/09/07 10:38:59
Gorok
It's a very rare view, because the red part becomes transparant,
which in my knowing was impossible for model mdl's.
 My Face When
#27996 posted by onetruepurple [213.227.95.2] on 2016/09/07 10:52:18
Reading up on multithreaded programming and discovering that "Dekker's algorithm" is a thing.
 #27995
#27998 posted by killpixel [201.202.198.162] on 2016/09/07 18:09:01
What is that from? Did you make that?
 Shrak
#27999 posted by madfox [84.84.178.104] on 2016/09/07 22:11:27
It's a bit of a low edge commercial expansion pack for Quake.
With new monsters and weapons,
not as good as "Malice" but surely worth a try !
#28000 posted by dwere [213.87.145.66] on 2016/09/07 22:25:50
That website. My eyes.
Good to know there was a patch. To my surprise, I still have this thing installed, even though I only played it for a couple of minutes before encountering the "classic" untextured head gib bug (or something of this kind, I don't remember), getting annoyed, and switching to something else.
I even ripped the music, it seems.
#28001 posted by khreathor [78.88.31.56] on 2016/09/07 23:06:56
I was hyped for X-MEN: THE RAVAGES OF APOCALYPSE total conversion too, but it was mediocre...
I have same feelings for Shrak, looks lame :P
#28002 posted by Kinn [86.143.77.118] on 2016/09/07 23:20:33
The only decent commercial addons were the official mission packs and malice. Everything else was cack.
 Oh, I Remember Passing Up Shrak
#28003 posted by killpixel [201.202.198.162] on 2016/09/07 23:32:15
 Shat Out By Kinnes
#28004 posted by SleepwalkR [80.187.114.86] on 2016/09/07 23:37:23
 I Know How Shotgun Will Look In CACK
#28005 posted by khreathor [78.88.31.56] on 2016/09/07 23:50:59
 Malice Is Very OK
#28006 posted by dwere [213.87.145.66] on 2016/09/07 23:54:57
#28007 posted by Kinn [86.143.77.118] on 2016/09/08 00:07:43
I remember Malice's rain effect rocked my balls back in the day. Might look a bit crude now though.
I'd love to see a nice rain effect in AD. Would add a ton of atmosphere.
 BTW
#28008 posted by dwere [213.87.145.66] on 2016/09/08 00:14:26
There's a game-breaking issue on one of the levels. A patched map (that you had to pak yourself) was available on the official site, but I don't think it's still alive.
I don't remember hearing a lot of complaints about that problem, despite its importance. Was there a late pressing with the fixed map or something?
 Agreed!
#28009 posted by Bloughsburgh [24.131.201.197] on 2016/09/08 01:17:49
I'd love to see a nice rain effect in AD. Would add a ton of atmosphere.
 QuakeC Rain Has Problems:
#28010 posted by Baker [50.4.45.41] on 2016/09/08 02:08:53
QuakeC rain, every rain drop is an entity.
* Huge demos saving each rain drop.
* Huge save game files saving each rain drop. * Nearly uncoopable because huge amount of data sending each rain drop to other player(s).
Engine rendered rain or snow is only true solution:
DarkPlaces snow and rain (at 1:12) in video:
https://www.youtube.com/watch?v=BkXA4BoYhiM
Qrack has engine rendered rain which isn't bad, looks about the same as the rain in the above demo.
Nehahra had a smallish area with some QuakeC snow.
 Mdl Rain?
#28011 posted by ericw [108.173.17.134] on 2016/09/08 03:29:03
If the raindrops were 1x1x1 unit cubes, the mdl format gives you a 255x255x255 voxel grid to work with.
Give the mdl a scale factor of (4, 4, 16), then your 1x1x1 raindrops are stretched to that size, and the whole mdl covers 1024x1024 units.
could be viable, and would look good with alpha + fog. The trick would be getting the lerping right to give a convincing animation loop..
 MDL Rain... Interesting
#28012 posted by killpixel [201.202.198.162] on 2016/09/08 03:50:00
DP rain/snow can easily become a framerate destroyer.
 Snowsprite
#28013 posted by madfox [84.84.178.104] on 2016/09/08 03:59:52
I approached the idea of snow with a sprite.
It sounds a bit rare, but what if it was added to the v_weapon so it dazzled on the video screen.
snowsprite
#28014 posted by metlslime [166.137.242.126] on 2016/09/08 04:40:22
Could do it as a static entity if the drop falling and splashing is a looping model animation
#28015 posted by Baker [50.4.45.41] on 2016/09/08 04:56:59
All the cheetz ideas.
/Static entity idea is very, very intriguing. Becomes almost free.
 @killpixel Re:DP Rain/snow Slow
#28016 posted by Baker [50.4.45.41] on 2016/09/08 05:03:02
I think Seven made it and while he's awesome, I think he did it in an inefficient manner just because "it worked" (and if optimized would be seriously faster, it's not even CSQC like I was thinking initially).
 #28016 - Ah, That Makes Sense
#28017 posted by killpixel [201.202.198.162] on 2016/09/08 05:20:52
That critical point when framerate tanks was always strange to me. I appreciate the feature and it's great in a pinch. A more optimized iteration would of course be nice. I agree with you that engine-side weather is the way to go.
I've poked around at some alternatives using a "forest" of player-facing sprites for rain and a decal on the ground for splashes/ripples, which is the same way I achieved the water caustics effect I posted a while ago. This looks ok and certainly has its limitations, namely, it gets pretty cluttered in the editor.
#28018 posted by Kinn [86.143.77.118] on 2016/09/08 10:53:48
I was thinking something like a pooled entity system where only a limited number of raindrop entities are active at any one time, and constantly redistributed to only appear in rain volumes that are in the player's field of view. However, considering the player's view could be constantly whipping around, this starts to look like a rather messy and calculation-intensive way of doing it.
 Kinn
#28019 posted by Baker [50.4.45.41] on 2016/09/08 11:14:47
Use the best tool for the job. If one of the above cheater methods (static entities) doesn't work, the easiest method to grab gl_rain from Qrack. It's already written and has been a feature for a decade. Qrack's rain, 100% engine, comes from sky only. Very fast.
Qrack gl_rain https://youtu.be/50N7QkqbS5Q ^^ 12 seconds into video, you'll see the rain.
Add some sort of worldspawn key or activation command similar to the "fog x y z" and it would be a couple hour job for an experienced engine coder.
Qrack's rain has the same advantages as engine-based fog. Doesn't go in demos, doesn't go in saves, doesn't clog network traffic and can be turned off and is fast as lightning.
/I have to go with what videos I can find --- so ignore the music.
 That Video Is So 90's It Hurts
#28020 posted by DaZ [79.66.129.119] on 2016/09/08 11:29:52
 Dat Reticle Tho
#28021 posted by Kinn [86.143.77.118] on 2016/09/08 11:42:21
#28022 posted by Shamblernaut [121.45.232.24] on 2016/09/08 12:49:33
The rain looks bad, I'm interested in how mankrip would implement it with his engine though.
as a side note is it pronounced man krip or mank rip?
 Dank Rip
#28023 posted by onetruepurple [31.0.66.175] on 2016/09/08 13:02:57
#28024 posted by Kinn [86.143.77.118] on 2016/09/08 13:11:30
The rain looks bad
well, everything in that qrack video looks eye-gougingly horrific. If there was demand for it, I'd like to think the developers behind tasteful engines such as QS would implement a weather particle system in such a way that it wouldn't look terrible.
Giving the designer full control over the dynamics and visuals of the particles would obviously be a requirement.
#28025 posted by Newhouse [109.240.146.87] on 2016/09/08 15:35:54
Instead of using simple, cheap yet fast 2d particles, 3d has much more options, is that the reason why you're discussing about this? I kind of lost me track where this discussion was leading to.
'gl_rain from Qrack' is that the best one out there?
 @newhouse
#28026 posted by Baker [50.4.45.41] on 2016/09/08 20:46:39
An entity in Quake is like a monster, a torch on the wall or a box of nails or an actual nail fired from a nail gun.
One method to generate "rain" that mods have used, is to make tons of rain drop entities in QuakeC (think Quake mod: Quoth, Arcane Dimensions, etc). But each rain drop is an entity (think monster).
Having a great many trivial entities each with their own location, frame, model, slot, etc. causes many problems (demo size, save game size, large amount of data sent from client to server, other issues).
A static entity (like a torch or invisible wall like a func_illusionary) cannot move, be created, be destroyed but is almost free. Metlslime brings this up as an option for a rain effect.
The other alternative being discussed is a pure engine effect, like the fog you see in maps.
 @Baker
#28027 posted by Newhouse [109.240.146.87] on 2016/09/08 21:02:38
Thank you, that made everything much more clear. So could it be animated "thing", which is easy to control through duration/speed keys etc.
I guess that engine effect is still a bit vague to even talk about, yet alone what it is going to be in a practice.
#28028 posted by Baker [50.4.45.41] on 2016/09/08 21:14:51
Yeah, like how torches are animated, even though they are completely inert.
#28029 posted by Spike [86.140.27.93] on 2016/09/08 21:29:57
the problem with using entities is that they may or may not be interpolated.
if they're not interpolated (qs) then they'll be jerky.
if they are interpolated then they'll move upwards for a frame!
/me wonders how easy it would be to port fte's particle system over to quakespasm.
/me wonders how many people would complain about the result...
#28030 posted by Baker [50.4.45.41] on 2016/09/08 21:34:20
Torches in Quakespasm are not lerped ONLY because they are excluded in the r_nolerp_list cvar. (Spike groans).
Do r_lerpmodels 2 in console and they are.
r_lerpmodels 2 lerps everything no matter what.
#28031 posted by metlslime [159.153.4.50] on 2016/09/08 21:39:44
you could solve the rain lerping upwards for one frame by having the drop go to zero scale the frame before and after the upwards lerp.
 GameMaker Humble Bundle
#28034 posted by primal (nli) [81.175.152.198] on 2016/09/09 17:40:12
A heads up for people interested in gamedev. You can get GameMaker: Studio Pro and some add-ons cheap in a Humble bundle for approx eleven days as of today.
https://www.humblebundle.com/gamemaker-bundle
It's not the perfect tool for making games or getting into gamedev by any means, but there are examples of successful indie games made with it. Here are some.
https://www.yoyogames.com/showcase
Some will argue that if you are serious about gamedev, you should learn a real language like C++ and use this or that engine for your serious projects. I don't disagree that these are important considerations for dedicated indie devs, but the thing is you can still learn all these things after playing around with GameMaker to your heart's content. I think of it as an option for someone looking to get started casually in gamedev with a limited budget of time and money.
There is also the free GameMaker: Studio you can get from Steam or Yoyo Games, if you want to take a look before buying anything. It's a good idea to see what it can help you with and what you still got to learn for yourself, because there are no silver bullets or free lunch.
 Practical Examples Of Metlslime's Idea
#28035 posted by Preach [77.99.55.146] on 2016/09/09 21:41:04
Although none are actually weather effects, the following models demonstrate the idea of creating particle style effects which disappear and then reappear to allow looping in engines with interpolation:
forcefield and smoke. The forcefield is the closest to the idea as the particles loop - even though there are particles going in both directions, if you track any one you'll notice that it only ever travels in one direction. The smoke is actually performing a similar trick, but because it's a big long thing it's harder to spot.
runic barrier. This is also similar to the smoke, but because it's got a greater number of distinct "particles" it might be more representative.
embers. These aren't intended to loop as such, but they demonstrate the idea of particles disappearing into nothing. They also exhibit a nice "floatiness" which might be good inspiration for snow.
 QME
#28036 posted by LTH [176.7.18.90] on 2016/09/09 22:52:36
Guys, qME finally stopped working on Windows 10 (it complains it won't run on 64-bit) -- what's the best alternative if all I want to do is just stick an extra skin into a Q1 .mdl file?
#28037 posted by Baker [50.4.45.41] on 2016/09/09 23:52:36
Hmmmm. Doesn't sound right.
Windows has what is called a "Windows on Windows" system to run 32-bit applications built-in to the operating system.
Visual Studio is a 32-bit application, as a hilarious example.
Is it just the installer that doesn't work (more likely)?
#28038 posted by Baker [50.4.45.41] on 2016/09/09 23:56:05
Here is a link to the shareware version of QME 3.1 (QMELite)
https://www.quaddicted.com/files/tools/qme31.zip
#28039 posted by Baker [50.4.45.41] on 2016/09/09 23:57:00
That file is just a zip, no need to use an QME's goofy installer which very well could be a 16-bit application from the Windows 98 days.
 Rendering Doom
#28040 posted by killpixel [201.202.198.162] on 2016/09/10 02:08:17
 #28040
#28041 posted by mfx [92.228.155.143] on 2016/09/10 03:18:02
wow, thx kp for linking that!
 You're Very Welcome
#28042 posted by killpixel [201.202.198.162] on 2016/09/10 03:49:15
I was happy to find such a quality write-up!
 Yeah Thanks!
#28043 posted by ericw [108.173.17.134] on 2016/09/10 03:52:28
#28044 posted by Rick [75.65.153.192] on 2016/09/10 05:04:33
I need a better computer so I can play that game.
 28040
#28045 posted by Shambler [77.96.60.67] on 2016/09/10 09:46:04
Simple as that huh :0
 Sorry
#28046 posted by megaman [95.113.237.194] on 2016/09/10 15:02:21
I need a better game so I can play that computer.
 Thanks Baker
#28047 posted by LTH [176.0.90.124] on 2016/09/10 15:04:59
You're right, it was just the installer. I'll have to grab the full exe off my other machine at some point, then.
 Quake Injector Test
#28048 posted by negke [31.18.51.150] on 2016/09/10 17:39:48
Anyone using the Quake Injector - if you got a minute, could you please test this: install Quoth from scratch through the Injector and check if it's version 2.2, possibly even install some Quoth map (without a prior Quoth installation) and see if it works and runs on 2.2.
 What A Coincidence
#28050 posted by Joca64 [94.61.243.90] on 2016/09/11 02:06:03
I was on vacation during August and decided to do the exact same thing. I've made the first 4 maps, but using Quake 2 PC's original textures and items.
You can find it here: https://www.quaddicted.com/forum/viewtopic.php?id=422
I'm not an expert mapper or anything, this is probably the most complex Quake mapping I've ever done and I've only ever used QuArK, but maybe I could be of some assistance?
 Re: Quake Injector Test
#28051 posted by negke [31.18.51.150] on 2016/09/12 09:38:05
Never mind. Turns out it doesn't work. Blame Spirit. Too bad really - would have been nice if QI and corresponding Quaddicted systems could be set up to automatically install additional files like updates when running maps and dependencies.
 Negke
#28052 posted by megaman [95.114.122.157] on 2016/09/13 14:33:40
whats the faeture request there?
 (maybe Put It On Github)
#28053 posted by megaman [95.114.122.157] on 2016/09/13 14:33:58
 Dear Rick Lipsey.
#28054 posted by onetruepurple [95.160.159.80] on 2016/09/13 19:33:44
How's the wishes remake going?
#28055 posted by Rick [75.65.153.192] on 2016/09/13 20:47:31
It has been 99.7% done for well over a year, but I haven't done anything to it in a long time. I guess I got tired of looking at it.
If I could work up enough enthusiasm to make some better wood floor textures, I'd probably be able to finish it up pretty quickly.
It's really nothing special, just an okay sort of map.
 How About
#28056 posted by onetruepurple [95.160.159.80] on 2016/09/13 21:03:09
#28057 posted by Rick [75.65.153.192] on 2016/09/14 01:32:18
I really hate Windows sometimes.
I was messing around in the registry and accidently deleted an entire branch of keys. No problem, I'll just do a restore.
"Windows Restore could not complete."
Hmmm, I restart and nothing works.
Okay, I will use the "Repair" option from the install disk. Put disk in, reboot from DVD and go to repair.
"This version of repair is not compatible with this version of Windows."
Huh? It's the same DVD it was installed from.
Well shit, I'll just reinstall. There was nothing much on the disk anyway, Steam and Quake was all, because I just replaced the SSD in July.
Reboot from DVD and go to install.
"Windows cannot be installed to this disk. The selected disk is of the GPT partition style"
What? It was just RUNNING from that disk 30 minutes ago.
So Google tells me I need to delete all the existing partitions. Well, I didn't really want to do that because there's several games in the Steam folder that would have to be re-downloaded and some saves I might want to keep. Luckily I had a couple of new SSDs not in use yet, so here I am fucking around with a computer when I really wanted to be doing something else. Thank you Microsoft.
 Win! Dose
#28059 posted by Mugwump [80.214.116.39] on 2016/09/14 02:48:30
 Gibs Or Jibs
#28060 posted by DaZ [79.66.129.119] on 2016/09/14 02:49:51
#28061 posted by metlslime [159.153.4.50] on 2016/09/14 03:02:22
anyway it's giblets with an L, not gibets.
#28062 posted by Rick [75.65.153.192] on 2016/09/14 03:48:03
The most annoying thing about Windows is that while I can install it in 10 minutes, it can take another hour to make it look and work the way I want it to.
So many of Microsoft's default settings make me want to bang my head on the desk. Thankfully, a couple of years ago I wrote myself an 8 page instruction sheet, so I can usually get it done fairly quick.
The fact that almost all the software and programs I use run in portable or semi-portable mode off a completely separate disk helps a lot. And I have a flash drive with a separate folder for each computer that has all the chipset, ethernet, etc drivers and stuff needed for a re-install.
It's been 2 hours and the machine is pretty much back to where it was. About all that's left to do is copy Steam and Quake off the old drive.
 Install Gentoo
#28063 posted by Pritchard [131.170.5.2] on 2016/09/14 04:23:11
#28064 posted by Rick [75.65.153.192] on 2016/09/14 05:17:52
I already use Debian on my lab/workshop computer, and I should be able to retire my Windows server this week. I have a FreeNAS box to replace it, just need the new drives to finish testing and then I can set it up.
I don't really find Linux any easier to use than Windows, if anything it's harder to make it do simple stuff, but at least it doesn't give me that icky "we're spying on you" feeling all the time.
Sadly, because of games mostly, I think at least one Windows/Steam machine is going to be a necessity for a while.
 This Made Me Larf
#28065 posted by Mike Woodham [87.127.250.3] on 2016/09/15 14:43:36
I really hate Windows sometimes. I was messing around in the registry and accidently deleted...
#28066 posted by Rick [75.65.153.192] on 2016/09/15 15:14:30
Seems like one of Microsoft's tracking methods is called "jump lists", sort of like a most recently used list, but it includes things like web addresses you've visited. Even if you turn off the option to keep a history of recent files and such, it looks like it still records them, they're just not shown.
While using "private browsing" in Firefox, Windows still writes data to the folder where the history file is saved. That doesn't seem right, and I was trying to find a way to remove the folder, but it's some kind of super-protected system file. I was poking around in the registry to what could be done there.
It was an accidental error, but regedit has no undo function and I hadn't made a backup because it was a relatively fresh install.
I finally ended up just removing all permissions from the folder and now I don't see any writes being made.
#28067 posted by [177.79.19.219] on 2016/09/15 17:58:32
If Quake was done by the same people today, it would be a VR board game set in an ancient Chinese holographic world with an upbeat pop-goth soundtrack.
 And
#28068 posted by Qmaster [70.195.72.82] on 2016/09/15 19:08:12
It would have in app purchases. And bug you about sharing match results on facebook.
 Hey Mike
#28069 posted by Tronyn [130.179.244.30] on 2016/09/17 04:00:27
Good to see you still lurking around (lol that's all I'm doing these days too).
I don't want Windows 10. I think I might actually bite the bullet and switch to Linux. I'm pretty incompetent and lazy, but all Microsoft had to do to keep me as a user, was simply refrain from doing all the bullshit they did do.
#28070 posted by Rick [75.65.153.192] on 2016/09/17 04:32:30
Linux isn't bad. The biggest problem is that there's too many of them. I think I've got 6 or 7 on my test machine. Sad thing is, I don't really like any of them.
I've used Mint for almost 2 years on one machine, but the only thing it's used for is web browsing and e-mail. Too much use of that snot green color, other than that it's okay.
#28071 posted by Pritchard [121.219.4.122] on 2016/09/17 05:21:52
I like using arch, although I've only ever run it on headless systems that i just ssh into. The package manager is quite nice, and there's plenty of documentation out there.
I'm pretty sure it's not too hard to build a good desktop GUI on arch, you just need to know what works well with your hardware and how to install it. I've never tried though. Still, if there isn't a particular distro that you like, Arch might help you build one better suited to your needs.
Of course, if the issue is more to do with linux and its ecosystem in general, not much help there...
 Go Map!
#28072 posted by Qmaster [50.109.143.170] on 2016/09/17 17:15:40
 Just Played...
#28073 posted by Mike Woodham [109.148.208.61] on 2016/09/17 21:08:57
q1tm3_hrimfaxi: Raisins in a box
q1tm3_hrimfaxi2: Careful with that axe
From a turtle map of January 2004. I especially liked hrimfaxi2.
 Careful With That Axe, Eugene?
#28074 posted by adib [192.228.171.156] on 2016/09/17 22:20:23
Hrimfaxi named a map after a Pink Floyd song I love and always thought would make a great map name.
Linux
I use an old HP notebook to watch Netflix on TV. I had a few problems connecting to TV thru HDMI on Windows 7, but it was working. Then I updated do Windows 10 and it stopped working completely. Searched for solution, tried to update drivers. Nothing. Then I installed Windows 7 back. Nothing. Then Windows 7 started to ask for activation.
I installed Ubuntu Mate. HDMI working wonderful, easy installation, fast boot, no hassle. Mate is classic interface, very easy and fast. And free.
 Hmmm...
#28075 posted by Mugwump [80.215.42.230] on 2016/09/17 22:37:08
I don't like that song much but I love Floyd and that title, and I've played good maps by Hrimfaxi before so I'll have to download this.
 Pink Floyd And NiN Song Titles
#28076 posted by Bloughsburgh [24.131.201.197] on 2016/09/18 00:19:22
Are great for map names.
#28077 posted by Mugwump [80.215.103.77] on 2016/09/18 10:14:29
Dibs on Welcome to the Machine.
 8-)
#28078 posted by Hrimfaxi [89.150.173.209] on 2016/09/18 16:30:51
Yeah! I have always loved Pink Floyd.
Made a few maps with titles from Floyd,
Pow r Toc h, Set the Controls and the above Careful...! Any more? Hmmm... don't remember.
 Hrim
#28079 posted by adib [192.228.171.156] on 2016/09/18 17:06:01
My TCC at college, back in 1995, was a strategy 2D game in Visual Basic, called Sysyphus.
 8-) Nice!
#28080 posted by Hrimfaxi [89.150.173.209] on 2016/09/18 17:23:52
#28081 posted by Mugwump [80.215.103.77] on 2016/09/18 20:00:06
The Division Bell would be a great map title. Imagine a map split in two by a huge chasm, with a tall steeple in the middle. Of course, the bell would go bong! bong! either during the whole game or only for the final fight.
 Floyd
#28082 posted by Pritchard [49.199.7.42] on 2016/09/19 04:31:54
"The Final Cut", "Terminal Frost", "In The Flesh", "The Thin Ice" would all make pretty decent names, I think.
#28083 posted by Mugwump [80.214.26.1] on 2016/09/19 05:00:12
Another Brick in the Wall could be used for a Backsteingotik-inspired map.
 Just Played...
#28085 posted by Mike Woodham [109.148.208.61] on 2016/09/19 10:04:35
...Down the Ratbit Hole by neg!ke (obviously, this was before his amputation) from the sm100 turtle map event in July 2005.
Really liked the architecture - my kind of map - but when I got to the rat, and after reading all the messages, I shot at it, I got a MOVETYPE_PUSH error and crash.
I tried again and started shooting before the messages and everything went OK.
When I came the final battle I had one Shambler left but 7 health and no ammo. So I had to run away and search the map for any leftovers. Eventually, I found some and returned to get the last Shambler only to find another one teleported in as a backup. I managed to kill it with the very last of my ammo.
Good map from a time gone by
 Amputation?
#28086 posted by Mugwump [80.214.26.1] on 2016/09/19 10:37:10
 Mi!ke
#28087 posted by negke [31.18.51.150] on 2016/09/19 12:02:33
You must have played the version from the turtlemap pack then. There's a standalone version where that crash bug is fixed. It was caused by a rogue brushless door entity and often occured when using grenades in the rat room.
Why I used an awkwardly clipping trigger instead of making the rat a func_button is beyond me.
Shame about the lighting and grindy gameplay in teh map, but then again, not bad for one week (including the loss and subsequent rebuilding of 1/3 of the map after an editor save mishap).
 Negke
#28088 posted by Mike Woodham [109.148.208.61] on 2016/09/19 13:27:02
Although the crash surprised me, it did not spoil my enjoyment of the map. Well done.
Mugwump:
Once upon a time, in a world far away, Neg!ke was playing with scissors. Now we all get taught at school never to run with scissors in your hand but Neg!ke would not listen; he thought he knew better than his teacher. Well, guess what; he didn't.
He ran with scissors, fell over and Neg!ke became Negke.
 D'oh
#28089 posted by Mugwump [80.214.26.1] on 2016/09/19 15:57:15
The exclamation mark, of course! I thought you might be talking about a real amputation. That would've sucked.
Nice story BTW. Some others make a living out of Running With Scissors.
 Spamalot
#28096 posted by Mugwump [80.215.159.117] on 2016/09/20 07:31:17
It would seem spammers are on a roll today...
 Just Played...
#28097 posted by Mike Woodham [109.148.208.61] on 2016/09/20 23:02:51
...Hangover Devastation by Ankh.
Good monster placement, and nice architecture. Liked it.
 Deathmatch Classic's Unusable Leftovers Of 3WaveCTF Has Been Recreated
#28100 posted by Daya [86.192.98.7] on 2016/09/21 21:44:02
#28101 posted by Johnny Law [4.16.194.34] on 2016/09/22 00:29:47
Ha ha holy crap.
I do really want to poke around in those maps. I lived in the original 3wctf maps for a while back in the day.
#28102 posted by dwere [213.87.146.123] on 2016/09/22 00:44:21
I've been looking into DMC only recently. It has very interesting Quake weapon remakes. The designs are closer to the later titles such as UT or even Quake's own sequels, but still very good.
#28104 posted by Daya [86.192.98.7] on 2016/09/22 14:01:11
DMC's weapons ported to Quake when?
 Complaining About The Weather ...
#28105 posted by Baker [50.4.45.41] on 2016/09/22 14:11:48
Who would thought talking about weather effects would induce Spike to patch up Quakespasm to do this:
Sparkles: https://www.youtube.com/watch?v=9TWUVe2_T3c
Crazy.
 Looks Pretty Cool, But...
#28106 posted by Pritchard [121.219.4.122] on 2016/09/22 14:18:30
I can only hope that the community uses these newfound powers with great care and responsibility...
or we DarkPlaces now, bois
All jokes aside, it's pretty cool to see stuff like that. I can't say I'm a fan of any of the particles in the videos here or in the other thread, but that doesn't mean that the tools can't be used to make some great stuff.
#28107 posted by Kinn [86.140.23.106] on 2016/09/22 14:31:33
A particle-based waterfall effect will be very good for quake.
Waterfalls in quake have so far looked shite.
 I Don't Want To Look A Gift Horse In The Mouth, But:
#28108 posted by Shamblernaut [121.45.237.124] on 2016/09/22 14:32:23
is there any possibility that these can retain the original particle aesthetic?
each individual pixel bigger with less of them?
#28109 posted by dwere [213.87.146.123] on 2016/09/22 14:43:54
The problem with many advanced features is them being used by people with insufficient experience. Default particle effects in advanced ports is a good example - they look weak at best. I think Nehahra (of all engines) got the least offensive bullet puff particles.
DMC's weapons ported to Quake when?
I'm surprised I haven't seen this being done yet. Maybe it's the style differences.
 Just The Documentation, Sir!
#28110 posted by Baker [50.4.45.41] on 2016/09/22 14:50:00
The particles sizes and quantities can be set, everything needed for fine-tuning is available.
I'm just documenting, not attempting to do fine-tuning --- that's on mappers. I'm not an artist.
I hope at some point, someone with a more artist eye makes some higher quality examples.
#28111 posted by Pritchard [121.219.4.122] on 2016/09/22 14:51:50
To me, the best way to use this sort of system would definitely cut down on the bloomy effect a lot of those particles have. Have each emission be a single pixel, or maybe two or three. Things like embers from fire, streaks of blood from gunshots, that sort of pixel-y, stylized look would fit well I think, especially considering QS's reputation as "a modern engine for pure quake" rather than being associated with pretty shinies.
Just... keep the aesthetic and you'll probably be popular in this community :p
 Dwere
#28112 posted by Daya [86.192.98.7] on 2016/09/22 14:53:31
If the style's different, then a little recoloring of the textures shouldn't be hard. And if you want to keep the same aesthetics, you can always use DMC's textures (which I adapted for Quake for my mod, and you can download the .wad file from here: http://www.mediafire.com/download/jv7i5kj9a96ap96/dmc.wad )
 Guys
#28113 posted by Kinn [86.140.23.106] on 2016/09/22 15:14:25
You can't have a robust particle system without also allowing the possibility that someone will use it in a way that's about as tasteful as a zoophile felching party.
#28114 posted by dwere [213.87.146.123] on 2016/09/22 15:19:02
Touching up the skins - maybe, but I was talking about the more elaborate designs in general.
Regardless of whether it was forced by the tools or hardware available at the time, Quake weapons look very crude, like they were hacked together in a society that possessed only basic technology and/or didn't care about aesthetics. Primitive and deadly.
 Felching
#28115 posted by dwere [213.87.146.123] on 2016/09/22 15:20:16
Learn a new word every week with Kinn!
 Baker
#28116 posted by Shamblernaut [121.45.237.124] on 2016/09/22 15:49:11
will the effects be available via quakec?
#28117 posted by Baker [50.4.45.41] on 2016/09/22 21:11:41
AFAIK they are, but I'm not Mr. QuakeC and know little about it.
 Just Played...
#28118 posted by Mike Woodham [109.148.208.61] on 2016/09/22 21:17:54
Egypt by Drew and Hrimfaxi, from February 2006.
Great architecture and real sense of scale. Quoth not overused at all. Nice map.
#28119 posted by Pritchard [49.199.1.74] on 2016/09/22 23:44:17
Thanks, Kinn. Now I'm counting the days until someone makes a goatse particle...
#28120 posted by Kinn [86.140.23.106] on 2016/09/22 23:50:50
I believe the Large Hardon Collider is currently trying to create the Goatse Particle.
#28121 posted by Mugwump [80.214.17.167] on 2016/09/23 02:19:40
I didn't know the LHC people were stretching their anus. Where are they on the prolapse front?
 For Science
#28122 posted by Pritchard [131.170.5.5] on 2016/09/23 02:58:01
Still waiting for the perfect "black" hole to come along, I think.
 Oh My...
#28123 posted by Mugwump [80.215.195.211] on 2016/09/23 03:09:19
Have we stumbled into Clerks 3?
 "Google"
#28125 posted by Pritchard [131.170.5.5] on 2016/09/23 07:08:24
Man, I just know when I see that post that func_msgboard is really shooting up the PageRanks...
#28126 posted by Pritchard [121.219.4.122] on 2016/09/23 14:00:58
Has anyone else tried loading saves on maps that have changed? Mine produced some fun results.
In other, off topic (well, it ought to be in mapping help at least) news... I have no idea what to do with the area the video is in. I can't figure out how to build anything fun there. I ALSO can't figure out how i'd want to get rid of it, though. Maybe i'll have to bite the bullet and nuke all that brushwork, we'll see...
 Lol
#28127 posted by DaZ [79.66.129.119] on 2016/09/23 14:03:14
#28128 posted by Mugwump [80.215.207.223] on 2016/09/23 14:10:27
Why get rid of it? It looks cool. Do you mean fun gameplay-wise or detail-wise?
#28129 posted by Pritchard [121.219.4.122] on 2016/09/23 14:19:35
Gameplay. It looks great, I could keep it with just a few monsters... That might be what I do, I guess. It'd be a lot of work if I kept it though, you can see in the video how unfinished it is. Straight edges everywhere!
#28130 posted by Mugwump [80.215.107.166] on 2016/09/23 14:52:12
If you're building this for AD, you could set up an ambush with some monsters behind breakables. Or perhaps a little nasty trap involving lava below?
As for straight edges, a little vertex editing in TB could fix that, or adding some cavern entrances in the stone walls to break the lines.
#28131 posted by Mugwump [80.215.101.97] on 2016/09/23 15:01:43
Another means to both add some gameplay and break the lines of the stone walls could be to set up some platforming along them with ledges and pillars.
#28132 posted by Pritchard [121.219.4.122] on 2016/09/23 15:40:38
It's a Quoth map, but the same sorts of things can be done in quoth anyway so that's fine.
I'm not sure about adding hidden monsters and stuff. I think i'd rather teleport them in infront of the player, if anything. It's a simple pathway from area A to area B, there's not going to be a lot of clutter. (What would the monsters even be? grunts in boxes? dogs??) I'm becoming more and more convinced that I ought to just finish decorating the area and have it be a simple pathway.
Speaking of decoration, here's what I'm aiming for. I've done a section of it already, but it's a lot of really boring, time consuming work to get the level of detail I want.
Also, none of the rockwork in my map is func_detail-ed. I really need to go back and fix that, vis might actually finish quickly then...
#28133 posted by Mugwump [80.215.203.181] on 2016/09/23 16:50:56
"it's a lot of really boring, time consuming work to get the level of detail I want."
Well, quality work is never done with a snap of the fingers!
If I were you, I wouldn't rely too much on monster teleport - I'm far from being the only one who finds it cheap. I see what seems to be a series of dark alcoves above, I would preferably use these instead of teleportation to hide some monsters and trigger them to jump on the player.
#28134 posted by Rick [75.65.153.192] on 2016/09/23 17:45:40
Having monsters teleport in is a gimmick that has been used since the original Doom. While "cheap and easy" does come to mind, I prefer "done to death". That's not to say I haven't done it myself.
#28135 posted by Mugwump [80.214.24.222] on 2016/09/23 19:11:25
I know, I was there back then. Somehow I find it more acceptable in Doom than in Quake but still, it has always bugged me a little.
#28136 posted by Pritchard [49.199.37.20] on 2016/09/24 02:21:50
Yeah, that's why I'm not very keen on the area. Enemies that are there from the start will be engaging from maximum range, which is boring. Enemies breaking out of objects doesn't really suit the area either.
Teleporting enemies is fine if the player does something. Press a button to turn the lights on? Or activate a bridge? It seems reasonable to ambush the player there. They're a bit more in control of the situation, and I think most people are suspicious of buttons after years of similar abuse...
#28137 posted by Rick [75.65.153.192] on 2016/09/24 02:48:58
One possible option that I have used is to place monsters out of sight with ambush flag set. Give them a targetname (can be shared) and when triggered they will set out after the player. Flying monsters such as a pack of scrags can work well this way, especially if one or two come from an opposite direction.
#28138 posted by Pritchard [49.199.37.20] on 2016/09/24 03:28:02
Again not really feasible here :( I can hide some monsters, but not many and only in a small section as the whole area is one big open space with nothing substantial to block LoS.
#28139 posted by Mugwump [83.202.132.146] on 2016/09/24 03:34:45
Rick, that's exactly what I meant earlier when I mentioned those dark alcoves seen in the [section] picture. Pritch, can't you make them come out of there?
#28142 posted by Pritchard [101.180.189.241] on 2016/09/24 04:49:20
They're really just set dressing. The picture may not illustrate it very well, but they're very high up and ver far back from the playable space. Maybe I could get a very extreme monsterjump going, but then it's just monsters falling from the sky, or scrags/bobs attacking from far off in the sky.
I'm thinking one thing I might try is using Sentinels hiding underneath the lava (which will br there someday). Having them rise out of it would be a nice effect.
 Could Be Very Cool Indeed
#28143 posted by Mugwump [83.202.132.146] on 2016/09/24 05:00:41
 Someone Really Needs To Sell Jerseys...
#28152 posted by Mugwump [80.215.46.240] on 2016/09/24 12:55:04
 Can An Admin Please Block This Spambot Address?
#28155 posted by Mugwump [80.215.46.240] on 2016/09/24 14:49:25
 Doom And Fallout 4 For $20
#28156 posted by Rick [75.65.153.192] on 2016/09/24 15:29:49
I just got an email from Newegg that has both Doom and Fallout 4 on sale for $20 with a promo code.
Deals expire at 11:59PM PT on Sunday, 09/25/2016
http://promotions.newegg.com/NEemail/Sep-2016/Express_24/index-landing.html
 Any NFL Jerseys With That??
#28157 posted by Shambler [88.111.223.224] on 2016/09/24 15:39:16
Sick promo anyway bro :)
#28158 posted by Rick [75.65.153.192] on 2016/09/24 15:48:56
Yeah, I'm seriously tempted but my next purchase needs to be a video card upgrade so I can actually play games like those.
 LMAO @ #28157
#28159 posted by Mugwump [80.215.46.240] on 2016/09/24 16:34:53
 Why Aren't Posts That Are Flagged As Spam Not Hidden Or Deleted?
#28161 posted by negke [31.18.51.150] on 2016/09/24 16:59:59
All the mention of spam increases this sites spamgoogle rang!
 +1 Negke
#28163 posted by Mugwump [80.215.46.240] on 2016/09/24 17:33:41
Yeah, they should.
 An Article From Pc Gamer
#28166 posted by primal (nli) [81.175.152.198] on 2016/09/24 22:30:49
#28167 posted by Baker [50.4.45.41] on 2016/09/25 07:48:15
Someone whisper to mankrip that he should recompile start, e1m1 to e1m7 with lit water and put it in .zip and then make some noise about it. Then people will load it up in a supported engine and try it out.
Because he likes lit water, but few people have experienced it ... maybe if people experienced it ...
#28168 posted by Spike [86.169.38.94] on 2016/09/25 10:21:15
that would need lit2 support, otherwise it'll need to either be based on the slightly-different gpl versions and lack textures, or be a copyright violation.
with the original lit format, you can't add lightmaps/styles to a surface that doesn't already have lightmaps, nor move them around
 Baker
#28169 posted by mankrip [177.79.17.50] on 2016/09/25 11:21:08
I've read the replies at InsideQC, but at first I couldn't answer because the Android version of Chrome can't login there, and now I've caught a cold so I'm having a hard time giving thoughtful answers. My head and my whole face was hurting nearly all the time, I couldn't sleep and so far I've used about 200m of toilet paper to clean the dripping from my nose.
But yeah, it's in my plans. E1M4 is a pain to compile though, all those angled surfaces in the underwater cave generate lots of leaks which are very difficult to fix without substantially changing the final geometry. A couple other maps have the same problem. Also, I'm waiting for the release of the next version of TyrUtils-EricW.
Spike: I'm using the GPL map sources for this. Using the textures of the shareware episode isn't a problem, and the textures that are only in the registered version's maps can be replaced with downscaled versions of the textures from one of the retexturing projects.
#28170 posted by Baker [50.4.45.41] on 2016/09/25 11:52:30
How about compiling them with real textures like a normal mapper would?
Unless you think Interpol is gunning for Pulsar for his remake of episode 4 ... http://celephais.net/board/view_thread.php?id=61288&start=25 ... or distrans and scragbait for Travail.
If you are concerned, host them on DropBox, you can say someone hacked your private server and stole the maps you made for personal use.
We'll pin it on Mugwump.
Bethesda will issue a warrant for recompiling the Quake maps with the textures in them -- meanwhile Mugwump becomes famous like Carlos The Jackal.
Mugwump will get international book deals like Edward Snowden --- and with the extra tens of dollars from the insane fame from being a rogue Quake mapper that dared recompile the Quake maps --- he'll use those extra tens of dollar to splurge on such things like upgrading from Windows XP to Windows Vista.
Everyone wins!
/And Mugwump should know I'm kidding around ;-)
 "We'll Pin It On Mugwump."
#28171 posted by Mugwump [80.214.125.174] on 2016/09/25 12:26:53
Ha ha, yeah thanks Baker, that's just what I need! Fuck Vista, that's shit on a stick. I'm actually waiting for the cash to buy myself an SSD so I can install the Win7 that's been sitting on my HD for a while.
 Tool For Generating Geometry
#28172 posted by primal (nli) [81.175.152.198] on 2016/09/25 12:31:34
http://structuresynth.sourceforge.net/
Structure Synth allows you to write rules to generate 3d geometry. It comes with a ray tracer for rendering the creations and can export into .obj format.
There are images created with the help of this program on Flickr.
https://www.flickr.com/groups/structuresynth/pool/
If you have difficulty getting started with the very brief documentation, the 2D program that inspired it might help you along the way. It at least gives you much more in the way of examples to try out and modify.
http://www.contextfreeart.org/
I don't know if it would be workable to generate .obj files with it and use OBJ2MAP to import the stuff into Quake maps. You could give it a try :)
 At Least The Images Are Pretty Inspiring
#28173 posted by dwere [213.87.146.138] on 2016/09/25 12:34:31
 Mod Contest?
#28174 posted by Mugwump [80.215.174.203] on 2016/09/26 03:09:25
Nahuel over at QuakeOne is entertaining the idea of a mod contest. If anyone's interested, make yourselves known here: http://quakeone.com/forums/quake-talk/quake-central/12411-mod-contest.html
 Spamalot
#28176 posted by Mugwump [80.215.174.203] on 2016/09/26 10:45:54
Spambots are getting smarter here... Now they try to look like real people, like this Ravi "person" above.
#28177 posted by onetruepurple [213.227.95.2] on 2016/09/26 12:04:16
There would be significantly less spam if you didn't frequently comment on spam posts.
 OTP
#28178 posted by Mugwump [80.215.174.203] on 2016/09/26 12:44:32
I didn't know that commenting after a spam increased the spam attacks. Sorry.
 I Think The Point Is That
#28179 posted by Kinn [86.140.23.106] on 2016/09/26 17:19:29
Replying to a spam post with a worthless comment is also spam. HTH :)
#28180 posted by Error 71 [88.111.208.81] on 2016/09/26 17:22:06
Spam error.
#28181 posted by [80.215.174.203] on 2016/09/26 17:37:29
Right. For a moment I forgot about the unfriendly climate around here. This little break through the clouds was good while it lasted.
 Sticky Says...
#28182 posted by Mike Woodham [109.149.215.187] on 2016/09/26 18:18:19
"Talk about anything in here."
So, lets talk about spam, eh?
(I now need a graphic that shows me sniggering like they used to in Spy vs Spy)
 So I've Been Out For A While, How's TrenchBroom Going?
#28184 posted by Daya [86.192.98.7] on 2016/09/27 11:41:18
 Boom Ka-chuk
#28185 posted by quacky_boom_boom [178.32.3.240] on 2016/09/27 23:24:29
Tried making a 44Khz shotgun replacement sound while _trying_ to stay reasonably close to the original. Pretty damn hard. This one is much more clicky though, but I kind of like that. Then again, I've been listening to it waaaaay to much today so I've gotten totally tonedeaf. Some fresh ears would be appreciated.
https://www.wetransfer.com/downloads/ae44b642a1ba81149f4b9e1dfd3c725020160927211126/6c3a0e
 Textures
#28186 posted by killpixel [174.48.226.83] on 2016/09/29 00:39:27
here's a bunch of free texture resources, or you can buy the zip of ~600 images.
#28187 posted by Pritchard [121.219.4.122] on 2016/09/29 01:41:24
Using textures that high-resolution for Quake... I mean, you'd have to shave off so much detail to get them in the game I imagine. I'm sure they'd mostly just look like blobs of colour at that point :/
 Garish
#28188 posted by Qmaster [50.45.47.8] on 2016/09/29 01:52:37
#28189 posted by mankrip [186.227.14.198] on 2016/09/29 01:56:53
Those seems to be for CG movies, not for games. <a href="http://seamless-pixels.blogspot.com.br/2011_11_01_archive.html">Source.
#28190 posted by mankrip [186.227.14.198] on 2016/09/29 01:58:05
 Well, Yeah
#28191 posted by killpixel [174.48.226.83] on 2016/09/29 02:01:28
I meant as a resource, for a pattern, noise, something to draw over. I dunno, I just made this and this. Granted, the amount of source texture is negligible, but it's there!
#28192 posted by Pritchard [131.170.5.6] on 2016/09/29 05:13:47
Those look pretty nice, to be fair. Having a backing texture to work off of would, I imagine, cut down on how long it actually takes to paint something like that.
#28193 posted by dwere [213.87.145.36] on 2016/09/29 12:16:14
Making all the bumps from scratch is pure masochism, so yeah.
 Glad
#28194 posted by Cocerello [213.60.80.32] on 2016/09/29 14:44:42
to see your textures again, it's been a long time.
 #28191
#28195 posted by mankrip [179.236.233.183] on 2016/09/29 16:56:38
I've taken another look, and there's definitely a few ones I could use.
#28196 posted by killpixel [174.48.226.83] on 2016/09/29 18:09:44
Cocerello - more to come, this time accompanied by geometry and lighting! (not for quake, I'm afraid)
Mankrip - good, glad someone found it useful.
#28197 posted by Mugwump [80.215.71.189] on 2016/09/29 18:15:11
"not for quake, I'm afraid"
What for, then?
#28198 posted by killpixel [174.48.226.83] on 2016/09/29 18:55:24
Just a personal project.
#28199 posted by Baker [50.4.45.41] on 2016/09/30 00:32:55
Mugwump ... Steam forums are the clueless helping the clueless and never being able to solve anything because it's just bad advice upon more bad advice.
Please don't ruin this place by destroying the technical threads by just throwing out some random offtopic guess.
1) It doesn't help the guy asking
2) It doesn't help the thread be useful as reference
3) It really isn't respectful to the great mappers and modders that sought to make this place as a home for the mappers.
I think a number of people here like you, but don't hurt the site by hurting the quality of the reference threads with random crap shoot answers.
 Baker
#28200 posted by Mugwump [80.215.76.113] on 2016/09/30 02:18:28
I guess you're talking about my reply from yesterday regarding particles in the Spiked QS thread. I'm well aware of my very limited knowledge but I still wanted to help if I could. I understand what you're saying though. In the future, when I have only guesses to provide instead of the answer, I'll refrain from doing that and let the big boys do the troubleshooting.
Thanks anyway for explaining things calmly instead of bashing me like some others would probably have.
 Textures From Spiral Graphics
#28201 posted by primal (nli) [81.175.152.198] on 2016/09/30 16:01:32
http://spiralgraphics.biz/packs/browse.htm
This is a collection of free seamless textures. Rick used some of them in a map of his, and his message from 2014 is the only time this collection is mentioned on the forums before (at least as far as Google knows).
Maybe you'll find something you can use. Converting to Quake tex sizes and palette might be difficult, as usual. They aren't restrictive about letting you use them.
http://spiralgraphics.biz/packs/usage_rights.htm
 Quick Poll - Mod Choices Face-Off
#28202 posted by Qmaster [70.195.75.145] on 2016/09/30 16:13:13
1. Do you prefer Quoth gaunt lightning or AD gaunt plasma?
2. Do you prefer AD Death Guard or Quoth Death Guard?
3. Do you prefer Rogue plasmagun, Quoth plasmagun, AD plasmagun, or Zerstorer chain lightning gun?
Other answers are of course welcome.
#28203 posted by Mugwump [80.214.116.128] on 2016/09/30 16:41:37
1) AD. I feel like the lightning attack should remain the signature shambler attack. Also, Quoth Night Gaunts suck big time at aiming it.
2) Not sure.
3) AD, mostly for its look that calls back to the original Doom. Chain lightning is not really in the same league, with its tactical use being so different. Also it's a little OP.
#28204 posted by onetruepurple [95.160.159.80] on 2016/09/30 16:48:39
1. Plasma Gaunt.
2. I really don't think those two are comparable at all.
3. Quoth Plasma Gun.
 Good Questions.
#28205 posted by Shambler [88.111.205.36] on 2016/09/30 17:26:22
1. Gaaaaay.
2. Bent as fuck.
3. Your mom.
#28206 posted by mindbound [62.85.19.238] on 2016/09/30 18:37:34
AD on all counts.
 None
#28207 posted by kaffikopp [90.149.246.64] on 2016/09/30 19:25:02
id1 fo lyfe
#28208 posted by metlslime [159.153.4.50] on 2016/09/30 19:49:43
https://github.com/mxgmn/WaveFunctionCollapse
I wonder if this could be used to create quake textures... say, put in a 64x64 grass or rock texture and see if it can produce a usable one that is 128 or 256 with less obvious repetition.
 Here's Another One
#28209 posted by Kinn [86.140.23.106] on 2016/09/30 19:58:11
Filter Forge
https://www.filterforge.com/
I titted around with this a few years ago and made some pretty great stuff. Definately worth looking at if you want to use algorithms to make textures.
 Well, That's Nifty
#28210 posted by killpixel [107.72.162.57] on 2016/09/30 19:59:43
#28211 posted by Rick [75.65.153.192] on 2016/09/30 20:21:43
I made a series of brick textures that all started from one of the Spiral Graphics images. You can see many of them in the Wish13_ screenshots at Quaketastic
 #28208
#28212 posted by mankrip [179.236.233.183] on 2016/09/30 22:42:05
Here's the answer.
How well does it work on higher resolution assets like grass?
In short, badly. For high res inputs you want to use not this algorithm but something like texture synthesis.
(copying the comment from HN):
"Efros' and Leung's method doesn't satisfy the (C1) condition. The closest previous work is Paul Merrel's model synthesis.
WFC and texture synthesis serve similar purposes: they produce images similar to the input image. However, the definition of what is "similar" is different in each case. If you have a high def input with noise (like realistic rocks and clouds) then you really want to to use texture synthesis methods. If you have an indexed image with few colors and you want to capture... something like the inner rules of that image and long range correlations (if you have an output of a cellular automata, for example, or a dungeon), then you want to use WFC-like methods."
 Substance Designer Is My Weapon Of Choice
#28213 posted by khreathor [78.88.31.113] on 2016/10/01 05:33:26
In Substance Designer you can create nice procedural tiled textures. Here are some old tests:
Procedural bricks
Downgrade preview - Hi-res to 64x64
I'm using it currently for my Snowy WAD. Modifying original textures to be covered in a snow:
Example set
Same set but as a gradient
Nodes:
All nodes view
One texture section
 Hell Yeah
#28214 posted by killpixel [174.48.226.83] on 2016/10/01 05:41:17
that's rad. That snowification seems to work pretty well.
Ultimately, I'd prefer having the talent/discipline to work pixel by pixel. But I don't have that, so alternative methods like this are pretty sweet.
 Substance Abuser Is My Designation Of Choice
#28215 posted by Mugwump [83.202.84.73] on 2016/10/01 05:49:23
Sorry... couldn't resist the wordplay. Me likey the snowy texies!
 Kingpin
#28216 posted by Rick [75.65.153.192] on 2016/10/01 06:19:58
Did anybody here ever actually play Kingpin? It gets mixed reviews generally, but the GOG Back to School sale has it for $3.99
I was just debating whether to get it.
Lot's of games at good prices there. It ends sometime Sunday.
#28217 posted by khreathor [78.88.31.113] on 2016/10/01 06:41:20
Imo it's a good game. Has good atmosphere and few interesting mechanics like followers, who You can hire and they will fight by your side. Sometimes gameplay is getting too hard, but I have good memories in overall.
So... Go get it!
...and if you like cool mechanics get Messiah too.
#28218 posted by Mugwump [80.215.36.162] on 2016/10/01 11:07:18
Haven't played it since then but I have fond memories of this game.
Messiah looked interesting too but I never was able to run it on any of my systems.
 Kingpin
#28219 posted by nitin [220.244.163.153] on 2016/10/01 13:34:38
is a very nice game.
 Hey
#28220 posted by Qmaster [50.40.202.177] on 2016/10/01 14:55:05
Should we create a Netradiant thread with the links provided by ww in the mapping help thread?
#28221 posted by Kinn [86.140.23.106] on 2016/10/01 16:34:59
Should we create a Netradiant thread
Yes please. Now that someone has decided to carry on developing that editor it would be nice to centralise the posts, and hopefully bring it to the developer's attention. One real obvious feature it could do with is support for valve 220 texturing.
 Ok Then
#28222 posted by Qmaster [50.40.202.177] on 2016/10/01 18:38:42
I created a thread for NetRadiant...mind you I'm not terribly experienced with it so others please chime in with your input over there.
 I Just Played...
#28223 posted by Mike Woodham [109.146.201.87] on 2016/10/02 10:30:13
... the Orl Maps from 2006.
Some good stuff and some err... not so good (some decidedly dodgy brushwork in a couple of places). Played on Normal and got thrashed, played on Easy and did a little better. But overall, a good romp with some difficult set pieces and some c-r-a-z-y textures.
To be honest, I simply didn't understand the Pie Room. I managed to eat them all but still got eaten myself.
 Kingpin
#28224 posted by dwere [213.87.129.9] on 2016/10/02 10:56:16
I tried to get into it a few times, but always stopped right at the beginning - when you get your first gun and it feels a bit like using the pistol to fight mid-to-high-tier monsters in Doom.
 #terrafusion Quotes Out Of Context Go.
#28225 posted by onetruepurple [95.160.159.80] on 2016/10/02 13:34:29
<cardo> yes, spoiler alert: I am onetruepurple's ass skin
 Dwere
#28226 posted by Mugwump [80.215.14.136] on 2016/10/03 05:58:58
Yeah, the first gun sucks major ass, but it gets better when you have more firepower.
 Question
#28227 posted by mankrip [179.236.233.183] on 2016/10/04 02:51:20
#28228 posted by Baker [69.47.142.25] on 2016/10/04 03:05:26
In a few different ways, Valve finished what id Software started and abandoned.
1) Good level editor - Hammer after acquiring Worldcraft
2) Taking single player story telling and taking what Quake did and extending to new heights. (Half-Life for starters, ..)
3) Taking multiplayer and extending it to new heights .. Counter-Strike ---> Team Fortress 2 ---> CSGO
4) An integrated store with user ids and built-in accounts, with options to purchase more stuff --- Steam, obv.
id Software went the other direction, boiling Quake deathmatch down to a pure "bots"/multiplayer direction ---> Quake 3 Arena.
id went to the simple route, Valve went the diverse route.
id Software is a ghost of what it could have been, Valve maximized what it could become to the limit.
#28229 posted by Pritchard [49.199.31.19] on 2016/10/04 03:49:43
I think what "killed" id was really the creative loss they suffered around Quake, to be honest. Carmack drove the company in a very technical direction from that point on, and I think the real legacy since has been the technology they produced. Q3A may have been barebones, but the id tech engine for that game went on to power a good chunk of the industry, even to this day. (Call of Duty, as far as I know, is still built on top of the codebase they started with, which was id tech)
I think what's hurt them now is the expanded requirements of gaming. Competition is rougher, and engines need to do more and do it better as well. Newer id techs just don't grab as many eyeballs as they used to, and the licensed engine business has been dominated by a few core companies, none of which are id.
 Mankrip
#28230 posted by Mugwump [80.214.22.110] on 2016/10/04 04:41:48
What was the question?
This seems like a cool article, thanks for the link. I had no idea Laidlaw had worked @id.
 #28230
#28231 posted by mankrip [179.236.233.183] on 2016/10/04 04:53:42
Oh, I forgot to remove the title before posting.
I couldn't formulate the question.
#28232 posted by mankrip [177.79.17.56] on 2016/10/05 03:31:02
#28233 posted by dwere [213.87.147.122] on 2016/10/05 04:00:28
Well, if you count infighting that cost the company Hall and Romero, it wasn't the happiest of fairy tales.
 Id Was Good At Infighting Back In The Day Of Quake And Doom
#28234 posted by Qmaster [70.195.71.100] on 2016/10/05 04:47:04
 @mk
#28235 posted by Baker [69.47.142.25] on 2016/10/05 05:09:28
Seriously?
You can't say "small team cannot make popular game" today.
Ever heard of Minecraft?
Most popular game in recent history completely undermines your statement.
#28236 posted by Mugwump [80.215.155.162] on 2016/10/05 05:13:22
I guess if id were starting today they would be an indie dev team.
 Baker
#28237 posted by mankrip [186.227.14.198] on 2016/10/05 05:51:20
It's not about popularity (although that helps to pay the bills). On the contrary.
It's about creating amazing ambitious innovations, with bold artistic expressions that aren't afraid of taking risks or becoming unpopular. About having a rich and strong creative vision and following it.
The infighting was a collateral effect, but they still managed to create truly inspiring things no matter what.
 "Unpopular"
#28238 posted by Baker [69.47.142.25] on 2016/10/05 06:02:59
1) The early works of id Software were not works of art. Commander Keen? Wolfenstein? Doom? Quake 3?
2) They were targeted specifically to be POPULAR.
2a) Blood and guts everywhere
2b) Berserker powerup in Doom, enemy turns into bloody pulp when hit.
2c) Evil "God mode" looking powerup
2d) Nine Inch Nails sound track and NIN on health boxes? I don't claim to know much about NIN but I think they were a popular band in the 1990s.
2e) Carmack giving away his Ferrari in a tournament? He was about being cool.
2f) Quake 3 arena announcer saying cool stuff in a super-manly voice like "Excellent"?
I do not know what id Software you are talking about, but it isn't this one.
/You can make part of that argument about Quake about art, if you successfully ignore all of their early works and also ignore Quake 3 Arena.
Note: Being unpopular in business = no sales.
 Controversial, Then
#28239 posted by mankrip [186.227.14.198] on 2016/10/05 10:27:15
#28240 posted by mankrip [186.227.14.198] on 2016/10/05 13:28:34
Holy fuck, I just wrote a 5 paragraph reply about this and bloody Chrome thrashed it.
Anyway. Id wasn't afraid of pissing people off. They didn't want to be "popular" as in pleasing everyone. Their games weren't bland watered down crap with hands-holding gameplay. They didn't play safe when developing their games.
Their primary goal wasn't about being popular. It was about giving excitement to people, no matter how controversial their means could be. It was about building a loyal audience with people who liked the kinds of things they were creating. This is not the same thing as trying to please everyone.
 It Was About Building A Loyal Audience...
#28241 posted by [87.127.250.3] on 2016/10/05 17:11:05
...people who liked the kinds of things they were creating...
Yup, that's what being popular means.
#28242 posted by Killes [91.1.52.223] on 2016/10/05 17:17:24
"It was about building a loyal audience with people who liked the kinds of things they were creating. This is not the same thing as trying to please everyone."
Spot on. Not everyone around were gore / thrash metal / NIN fans back then nor are they today. They were definitely making games for like minded tastes. The games themselves were good which got them success despite their vibe.
They could of also gone a more clean star trek / star wars / marathon vibe but no their thing was thrash metal horror movie culture stuff, with lovecraftian stuff and dark industrial sounds later on with Quake.
After that point though they lost the aspect of creating a consistent vibe within their own "pop culture", surely due to the team breaking apart or the teams evolution of taste going separate ways.
Doom 4 is in those vibes now by design to punt on the nostalgic aspect. The teams are way too large now to have this kind of thing organically appear.
Luckily a pretty decent effort was made of it, they sure hired the right music guy, they seems to also have hired the right art guys etc etc.
And we should not forget to thank Sergeant Mark IV for Brutal Doom, without its demonstration of the popularity potential of ultraviolence in this context I don't think Doom4 would of been what it is.
 Boom! Spot-on
#28243 posted by Mugwump [80.215.11.114] on 2016/10/05 20:56:04
 Too Bad The Mod Itself Is So Trashy
#28244 posted by dwere [213.87.147.122] on 2016/10/05 21:38:53
 Poppycock
#28245 posted by [109.147.247.191] on 2016/10/05 22:47:20
Gobbledygook, Hogglewash
 Anyone Who Hates Brutal Doom Is A SJW Feminist Cuck
#28246 posted by Vivian James [62.80.200.190] on 2016/10/06 04:24:45
 Thought I'd Share This
#28247 posted by Qmaster [50.40.202.177] on 2016/10/06 06:05:44
For all those who weren't completely a fan of the Quakeguy jump sound and his noisy landing. These are the "huhmp!" and "ooph!" sounds redone using the footsteps used in AD as a base:
Jump: jump.wav
Jumpland: jumpland.wav
<engages shield> <braces for flak>
 Everybody Looks At The Past
#28248 posted by primal (nli) [81.175.152.198] on 2016/10/06 09:01:54
Talk above on id's history reminded me of some of the things Carmack said in his BAFTA speech this year.
"I can remember when I was a teenager, and I was convinced that I'd missed the golden age of Apple II gaming, that I would never get to be Richard Garriott," [Carmack] told the audience.
"The opportunities I had aren't there for people today, but there are new and better ones. And, personally, I'm more excited about these than any that have come before."
Source
http://www.gamesindustry.biz/articles/2016-04-12-thank-you-for-this-honour-but-im-just-getting-started
 John Romero At GDC EU
#28249 posted by Pritchard [121.219.4.122] on 2016/10/06 11:04:13
video
General overview of the history of id while he was there, with a few Quake bits at the end + he answers a few Q&A questions about Quake.
 I Know D4's Night Sentinels Are Their Own Thing But
#28250 posted by Daya [81.49.140.252] on 2016/10/06 11:06:18
http://image.noelshack.com/fichiers/2016/40/1475744709-night-sentinel-ranger.png
I saw it too fitting since I always saw Q1's human bases as a mix between raypunk and dieselpunk, adding a mix of medieval into it just fits.
 Qmaster
#28251 posted by Kinn [82.132.244.127] on 2016/10/06 11:18:44
No flak, I tread over those noises too - the grunts are so annoying.
#28252 posted by dwere [213.87.147.250] on 2016/10/06 13:46:29
I'm much more annoyed by the hard landing sound. It sounds like your bones crack a little every time. By far the most cringe-inducing sound in the entire game, and the best reminder that the Quakeguy must be in constant pain from all the injuries he sustained.
#28253 posted by Pritchard [121.219.4.122] on 2016/10/06 13:50:27
Being in constant pain makes it really metal. It's part of the Quake aesthetic /s
#28254 posted by Killes [91.1.58.37] on 2016/10/06 14:00:27
In Doom too. Come to think of it its really missing from Doom 4.
No pain sounds, no grimacing bloody portrait etc.
Weird, did they have a reason for this ?
I guess everyone needs to be a superhero like character or something.
#28255 posted by Kinn [86.149.69.132] on 2016/10/06 14:07:13
and the best reminder that the Quakeguy must be in constant pain from all the injuries he sustained
But that's what keeps him going. The indescribable, infinite pain, that continuously infuses every aspect of his body and mind.
 Like Me When I Play Marcher Fotress
#28256 posted by DaZ [79.66.139.150] on 2016/10/06 14:32:13
ooiOioiOiOioiio
#28257 posted by mankrip [179.197.182.165] on 2016/10/06 19:39:01
I've realized I was in a bad mood due to lack of sleep and other personal stuff. Disregard my previous comments.
 Don't Mistake Jealousy For Pain, Daz
#28258 posted by SleepwalkR [93.209.90.84] on 2016/10/06 20:05:51
 LOL Daz.
#28259 posted by Shambler [88.210.179.35] on 2016/10/06 23:15:03
 Could Try Smaller Buttplug?
#28260 posted by Kinn [86.149.69.132] on 2016/10/07 01:33:14
 So That's What Hardcore Gaming Is All About
#28261 posted by dwere [213.87.147.250] on 2016/10/07 01:52:50
#28262 posted by Mugwump [80.214.112.98] on 2016/10/07 03:34:41
If I wore that thing you'd have to call me Cameltoe.
Jessica Jones, S01E05
 New Directors Commentary On Bioshock
#28263 posted by killpixel [174.48.226.83] on 2016/10/07 07:19:30
 #28260.
#28264 posted by Shambler [88.210.179.35] on 2016/10/07 11:34:38
Don't even know what that's replying to, but I agree.
 Another 44khz Shotgun Sound Test
#28265 posted by [167.114.118.4] on 2016/10/07 15:45:56
 I Think I Broke That Site
#28266 posted by [37.187.147.158] on 2016/10/07 15:59:10
Probably cause it had "cock" in that filename.
This should work...
guncock.wav
#28267 posted by khreathor [194.181.150.108] on 2016/10/07 17:27:02
Probably cause it had "cock" in that filename.
haha :D
 New Q2 MOD - Strogg Empire
#28268 posted by Void-995 [178.137.64.240] on 2016/10/07 21:40:40
Strogg Empire is an mod in development for Quake 2. Currently, aims to make Quake 2 MP more attractive to modern audience (mostly grown on the Quake 3), adding a "hit-sound" for feedback, 125 HP on respawn, a quick weapons switch, announcer and other enhancements. In addition, there is a plan to add bots and small SP campaign in celebration of the 20th Anniversary of Quake 2. In the end, it's planned to make it's own client for the mod to make possible "Project Relight" (HD lightmaps with normal mapping and specular attenuation for the whole game) which will be included with this mod at. Stay tuned!
Link: http://www.moddb.com/mods/strogg-empire
#28269 posted by dwere [213.87.128.33] on 2016/10/07 22:30:00
Why is the rocket launcher white?
 The Graphics Are Too Good
#28270 posted by [185.100.87.82] on 2016/10/08 08:32:23
 If They Wanted To Attract More Audience
#28271 posted by Daya [81.49.140.252] on 2016/10/08 09:57:20
They should make the controls more like Q1's :^)
 Guncock.wav
#28272 posted by megaman [95.114.12.220] on 2016/10/08 13:20:58
Lacks some punch in the beginning!
 New Q2 MOD - Strogg Empire
#28273 posted by Void-995 [178.137.64.240] on 2016/10/08 11:15:52
Strogg Empire is an mod in development for Quake 2. Currently, aims to make Quake 2 MP more attractive to modern audience (mostly grown on the Quake 3), adding a "hit-sound" for feedback, 125 HP on respawn, a quick weapons switch and other enhancements. In addition, there is a plan to add bots and small SP campaign in celebration of the 20th Anniversary of Quake 2. In the end, it's planned to make it's own client for the mod and base game to make possible "Project Relight" (HD lightmaps with normal mapping and specular attenuation for the whole game) which could be included with this mod. Stay tuned!
Link: http://www.moddb.com/mods/strogg-empire
 Quick Question.
#28274 posted by Shambler [88.111.205.36] on 2016/10/08 13:30:55
What features does this in-development mod actually include??
#28275 posted by dwere [213.87.129.161] on 2016/10/08 13:42:51
Well, looks like the announcer was dropped today!
#28276 posted by Shamblernaut [121.45.237.124] on 2016/10/08 15:13:01
I wonder if most multi-player mods that go for non-realism sort-of end up being a carbon copy of quake 3 inherently. I mean, that game had a shit tonne of polish and logevity.
The draw to do "what x game did" is pretty strong.
I've been thinking of how I would implement a mp mod based on the noir mapjam theme and all I can think of is a TF / overwatch like game. Kinda sad.
#28277 posted by Pritchard [121.219.4.122] on 2016/10/08 15:30:16
When it comes to design archetypes that work, it's really pretty limited on the macro scale. Even moreso in multiplayer, where it needs to be fun for all players rather than 1 player.
If I were to make a noir multiplayer mod, it'd be VIP, which is a rarely-done mode. One team has a player they need to protect, like a crime boss or dame or something, and the other team has to try and fight their way to them and take them down. I think that could be pretty fun, I don't know about a good fit for Quake though...
#28278 posted by Shamblernaut [121.45.237.124] on 2016/10/08 16:58:42
Early cs did it pretty well... It isn't used these days, at least not officially I think.
#28279 posted by Pritchard [121.219.4.122] on 2016/10/09 00:18:08
The only game i know of right now with a VIP mode is Insurgency. I've never tried it though.
 Strogg Empire Q2
#28280 posted by Void-995 [178.137.64.240] on 2016/10/09 08:44:01
Heh, seems like that message was posted twice. :P Only God knows why it wasn't posted to news section, seems I'm too new to this board and don't understand a lot.
The mod started from trying to convince my old friend to play some Quake 2 after a few matches of Warsow. It ended not too fun for him, mainly because "the game feels really old, the Times of Quake 2 in the past, I guess". So just from curiosity, I've grabbed source of OpenFFA and made some changes to make it more friendly to someone who grown on Quake 3, without touching main aspects too much. Then I just found myself lost in having fun with sources of Quake 2. So I thought that it would be great companion mod for another project I'm working on - Project Relight For Q2 (Rebuild of lighting in base game and missionpacks with custom made from scratch lightmap compiler, TBA).
Currently from plans for MP part:
* Better feedback with player, which includes "hit-sounds" and announcer (both messages and sounds
* 125 initial HP to prevent rail spam on respawn points
* Fast weapon switch to make overall feeling of faster game flow
* Integration of other game modes, like TDM, CA, DUEL, CTF, FT in one place
* Integration of 3zb2 bots
 Okay.
#28281 posted by Shambler [88.111.205.36] on 2016/10/09 10:24:46
So what does it currently feature??
 The Problem With
#28282 posted by Shamblernaut [121.45.237.124] on 2016/10/09 10:31:26
125 initial HP to prevent rail spam on respawn points
is one of map design, not game mechanics.
 Current State
#28283 posted by Void-995 [178.137.64.240] on 2016/10/09 11:38:58
First pre-alpha build:
* Better feedback with player, which includes "hit-sounds" and announcer (some messages, alpha version)
* 125 initial HP to prevent rail spam on respawn points
* Fast weapon switch to make overall feeling of faster game flow
 Cheers.
#28284 posted by Shambler [88.111.205.36] on 2016/10/09 12:59:16
That's useful. That's also not really enough content for a news item, News being usually for full and final maps / episodes / mods / engines / mapping tools etc. You might find the Screenshots And Betas thread useful though.
 Beta, Exactly
#28285 posted by Void-995 [178.137.64.240] on 2016/10/09 13:25:44
Thanks, betas would useful for sure! I might post from time to time there about mod and my lighting tool.
#28286 posted by dwere [213.87.129.161] on 2016/10/09 20:30:13
Dunno if it was done before, but I just whacked together a QS-compatible version of EpiQuake for myself, and thought that maybe someone will find it useful.
https://drive.google.com/open?id=0B9DxOfPvG2G1ajIxRFN5X3NoeEk
EpiQuake is: http://www.moddb.com/mods/epiquake
 If You Want To Prevent Railgun Spam
#28287 posted by Daya [81.250.124.37] on 2016/10/10 22:54:41
Simply decrease the railgun's damage from 120 to 80, like QL did, as well as reducing its hitbox, so that it's still a heavy hitter rewarding on precision without being OP.
 Rail
#28289 posted by Void-995 [178.137.64.240] on 2016/10/11 07:43:42
Yeah, first time I saw it in CPMA. Warsow even made it 75, but reload time was reduced around 0.25 seconds, I haven't looked at code, but it feels like 1.25s instead of 1.5s. 100 points of damage is some kind of sign of Quake 2, it's just annoying when someone just abusing spawn points, it may be alright in FFA, but highly unfair in DUEL. You still can do classic RG -> SG/SSG/MG combo to finish your opponent, but that requires little bit more reflex to do it right, read skill.
 OTTT But Latest Blah:
#28290 posted by Shambler [88.111.197.111] on 2016/10/11 22:20:43
#28291 posted by Mugwump [80.215.91.41] on 2016/10/11 22:30:30
Nice! A bit colorful IMHO (green sword?!) but very well done.
#28292 posted by Kinn [86.149.69.132] on 2016/10/11 22:36:35
Shambler: looks amazing as ever.
Muwump: Believe me, the colour palette is very, very restrained for the miniature in question. You should see what rainbow-vomit colours people were painting Tzeentch warriors in the 90s.
#28293 posted by Mugwump [80.215.69.224] on 2016/10/11 22:44:31
I had to look up Tzeentch. Yeah, I'm not very familiar with the Warhammer universe but from what I've seen along the years, it seems pretty colorful in general.
 Awesome
#28294 posted by FifthElephant [178.98.24.232] on 2016/10/11 23:26:22
The blue reminds me of shovel knight
 Very Cool Shambler!
#28295 posted by Bloughsburgh [71.61.61.77] on 2016/10/12 02:29:35
 Cheers Guys.
#28297 posted by Shambler [88.111.197.111] on 2016/10/12 12:18:00
The sword is supposed to be some magical warpstone-infused chaos crystal shit, so that's why it's green.
Yeah Tzeentch is pretty colourful, that's why I like painting 'em....
 I Have A Night Goblin Army
#28298 posted by Shamblernaut [121.45.237.124] on 2016/10/12 12:38:02
It's barely painted at all, I bought it years ago.
Squigs are awesome.
 Looks Good
#28299 posted by Cocerello [213.60.80.32] on 2016/10/12 14:46:25
but i can't see it colorful at all like others, more like the opposite, even the blue in the armour is quite greyish.
What i don't like is the miniature itself being used for Tzeentch, i can't even see it for more than Khorne or Chaos Undivided. Maybe could work for Nurgle with a bit of green/turquoise over what you did, but not for the other two gods. But you did a good work on using the paint to make it at least resemble Tzeentch so congrats for that.
 Coce.
#28300 posted by Shambler [88.111.197.111] on 2016/10/12 16:27:37
It is, by default, a Khorne miniature: https://www.games-workshop.com/en-GB/Slaughterpriest-with-Hackblade-and-Wrath-hammer - I just chose to paint it Tzeentch to demonstrate some techniques to a friend of mine who really likes Tzeentch colours.
#28301 posted by Rick [75.65.153.192] on 2016/10/12 16:44:14
Oblivion had weapons that were an even brighter shade of green than that.
#28302 posted by Mugwump [80.215.134.55] on 2016/10/12 22:13:34
I haven't been very far in Oblivion yet. It's been a while since I haven't touched it (been playing Quake exclusively since the first trailer for Doom 2016 came out) but I'll get back into it someday full time. I made a cool female dark elf with almost pitch black skin and a white mohawk, she looks badass! Haven't seen that kind of weapon yet.
 Oh. OK
#28303 posted by Cocerello [213.60.80.32] on 2016/10/13 00:37:26
Looked around a bit and it seemed to be a generic one, so i assumed, wrongly.
#28304 posted by mankrip [177.79.19.186] on 2016/10/13 16:12:12
Dat feel when no PC.
My main laptop's PSU died and I can't wait to test the latest code changes. Damn anxiety.
And I'm not sure if a repair shop will be enough to fix the PSU, or if I'll have to buy a new one.
#28305 posted by mankrip [189.25.255.201] on 2016/10/13 19:16:21
Forget that. It's actually the laptop itself.
#28306 posted by Shamblernaut [121.45.237.124] on 2016/10/13 19:19:46
can you salvage the disk?
#28307 posted by mankrip [189.25.255.201] on 2016/10/13 19:44:36
The disk is fine, I guess. What happens is that the laptop isn't pulling power from the PSU, and I only noticed any problems when the battery was already depleted. Given my luck, I won't find anyone who can fix it in this city.
 That Sucks
#28308 posted by Pritchard [131.170.5.6] on 2016/10/13 23:58:52
Hopefully you'll be able to get back up and running soon. It's never fun when a computer dies on you :/
How old is the laptop? I'm guessing it's outside its warranty...
 Pritchard
#28310 posted by mankrip [189.25.255.201] on 2016/10/14 05:26:39
It's a second-hand Dell N5110, with a Core i5 CPU. No warranty.
For now, I'm using an older Core 2 Duo PC to test my code changes. Its performance in 1280*960 is similar to the i5 in full HD.
 Mankrip
#28311 posted by Shamblernaut [121.45.233.149] on 2016/10/14 06:36:23
run it in software mode for higher fra...
oh wait.
=P
 LOL
#28312 posted by mankrip [186.243.122.92] on 2016/10/14 16:37:35
 Six On Func_msgboard
#28313 posted by Shambler [88.111.197.111] on 2016/10/15 10:53:19
Posted by NumberSix [108.39.189.136] on 2016/10/15 00:56:41
Hello func_msgboard members!
I just did a full synopsis here: http://quakeone.com/forums/quake-talk/quake-central/29-introduce-yourself-thread-22.html#post168801
I have decided to kick my development up a couple notches with: https://www.patreon.com/six_gaming
To that end I am investing more time on forums and such.
The Main project: "Anode X" an open world puzzle / adventure game
I have a lot of quake experience over the last 20 years, so I will frequently respond in that area.
If you have quake-c questions, I often answer them, and these are the best places to post: http://www.moddb.com/groups/qc/forum/board/hard-code
https://sourceforge.net/p/quake-c/mailman/quake-c-users/
(you have to sign up for both)
Game on everyone!
 Whining
#28314 posted by adib [192.228.140.89] on 2016/10/15 16:16:32
Howdy. Just an update on the experiment I was doing with quinstance tool. After putting together a large greybox of what should be just a section of a water station level, I got sick of it. What to do? After jam6 and a deathmatch level I'm growing a graveyard of unfinished stuff again. Lots of ideas, not enough life.
 True
#28315 posted by dwere [213.87.144.137] on 2016/10/15 16:51:34
Lots of ideas, not enough life.
#28316 posted by mankrip [189.24.37.168] on 2016/10/15 19:51:45
Adib.
Be guided by your vision, not by your ideas.
 Flat
#28317 posted by MarRWing [94.254.145.229] on 2016/10/15 23:36:28
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really.
#28318 posted by Baker [72.168.130.59] on 2016/10/15 23:49:36
I seem to be on an ipv6 network, checking out of curiosity to see what happens here ...
 Does This Thing Have A News Thread?
#28319 posted by megaman [95.113.197.31] on 2016/10/16 12:21:24
#28320 posted by Pritchard [121.219.4.122] on 2016/10/16 12:24:27
 WHAT IF Quake 1 Was A Children's Book?
#28321 posted by onetruepurple [95.160.159.80] on 2016/10/16 22:38:30
 #28321
#28322 posted by mankrip [186.243.81.42] on 2016/10/17 01:46:18
Quake's Ranger looks like Trent Reznor in that.
 Mission 64 (Q2 N64 -> PC Recreation Attempt)
#28323 posted by Q [24.45.129.52] on 2016/10/17 16:47:25
 Does Anyone Mind Me Using Their Mod In My Mod?
#28325 posted by Qmaster [50.45.18.249] on 2016/10/18 05:53:48
I'll of course have you in the credits and readme.
#28326 posted by Pritchard [49.199.32.59] on 2016/10/18 06:19:01
I think that would have to be more specific... Like, "Do you mind me using your custom models in my mod?" vs. "Do you mind me using your QC in my mod?" Etc.
Also it'd probably be better to ask authors directly rather than so vaguely...
 Idea For The Engine Devs
#28327 posted by megaman [95.113.202.234] on 2016/10/18 13:00:59
for the injector it would be very nice to know if a map was completed, how long it was played, etc. As a player this would be VERY useful (so I can remember if I still need to hunt for secrets, or if I completed a map).
- Could you image writing a file like id1/stats/e1m1.info that saves this content?
- Would it be possible to have it standardized between engines? Ideally it would be really simple and maybe extendable. I'm thinking json/yaml with a few mandatory fields/formats. Or just key=value?
#28328 posted by khreathor [91.217.18.31] on 2016/10/18 13:49:22
"Steal" it from the allocated memory! :O
 It Was A Very Specific Question For What I'm Doing...well Almost Done.
#28329 posted by Qmaster [70.195.91.117] on 2016/10/18 16:04:49
#28330 posted by metlslime [159.153.4.50] on 2016/10/18 19:34:26
sounds like a cool idea, would definitely benefit from standardization.
Also need to make sure mods/replacements/new versions are treated properly.
For example, id1/e1m1.info should not apply to mymod/e1m1.bsp
Also, if you get a new version of the map with the same filename (people often release bug-fixed versions), should it wipe the stats?
#28331 posted by Baker [72.168.129.178] on 2016/10/18 23:23:53
Megaman can code. Should just get his hands dirty and make one that does it.
Someone that can code in Java would be able to code in C, after some initial difficulty.
If you decide to do this, hook into PF_changelevel in pr_cmds.c and you can easily capture end of map data like cl.stats[STAT_SECRETS] and cl.stats[STAT_TOTALSECRETS] and the time and such.
#28332 posted by Spike [81.141.229.167] on 2016/10/19 09:28:18
reading client state from the server's code? tut tut... some people have no respect for dedicated servers and latency!
but yeah, something like that would be nice.
biggest issue is that the quake injector isn't JUST maps.
#28333 posted by Baker [72.168.129.173] on 2016/10/19 12:01:15
Admittedly I don't know what the code would look like in a Quakeworld engine (the FTE perspective), but in a regular Quake engine that is handled like this ...
// If client state is connected, then isn't dedicated server
// sv.name is the map name
if (svs.maxclients == 1 && cls.state == ca_connected)
{
FILE *f = fopen (va ("%s/%s.info", com_gamedir, sv.name), "rb"));
// write stats
// ...
}
 A Quick N00b Question
#28334 posted by Mugwump [80.215.3.72] on 2016/10/21 00:19:30
Occasionally in the Quake forums, I stumble upon the HOM acronym. What does it mean? I've tried googling it but "hand over mouth" or "hit or miss" don't exactly fit the context...
 HOM
#28335 posted by ayy lmao [109.163.234.2] on 2016/10/21 00:26:15
It stands for "Hitler Over Mussolini" - which means...when you have the option of two terrible choices, take the worst one because fuck it, when you're that screwed you may as well just roll with the madness.
#28336 posted by ericw [108.173.17.134] on 2016/10/21 00:40:47
 Thanks, Eric
#28337 posted by Mugwump [83.202.198.77] on 2016/10/21 00:48:02
 About 10 Seconds In...
#28338 posted by Qmaster [50.45.18.249] on 2016/10/21 02:57:24
#28339 posted by Mugwump [80.215.3.72] on 2016/10/21 03:52:19
Ha ha, awesome! It looks like a trippy music video from the 70's...
 And The Most Informative Thread Goes To:
#28340 posted by Shambler [88.111.199.146] on 2016/10/21 11:55:24
Dusk
Posted by [212.21.66.6] on 2016/10/21 02:56:30
Have you hear of the game Dusk
#28341 posted by Pritchard [121.219.4.122] on 2016/10/21 12:03:39
I was wondering if it would manage to exist or not. Guess not.
 Buoyancy Assist Harness For A Disabled Goldfish
#28342 posted by DaZ [79.66.129.68] on 2016/10/22 12:21:33
 Well.
#28343 posted by Shambler [88.111.199.146] on 2016/10/22 12:30:04
That's made my morning.
 Re: Quake Map Status
#28344 posted by megaman [77.2.181.210] on 2016/10/24 14:02:33
I'm a c++ coder, but engine code would require hours of investigating for me to do it properly :/
Should I propose a standard, with all your good comments in mind?
Is it easy to hash something? Would solve the problem with different versions.
#28345 posted by Baker [72.168.128.136] on 2016/10/24 22:02:00
I'd pretty much tell you exactly how to do anything you needed, and I don't speak for anyone else but there are 6-7 others here that seem to be willing to help with engine coding stuff too. Didn't metlslime seem intrigued too?
But if you aren't empowered yourself to fiddle with it yourself, a stats project is all about the fine tuning.
Really if you are going to do something like that, you've gotta be doing it yourself if you actually want to get done.
#28346 posted by Killes [46.89.143.145] on 2016/10/27 08:31:58
https://www.reddit.com/r/Doom/comments/59jhwg/a_snapmap_made_entirely_out_of_geomatry_by_request/
So snapmap is slowly becoming a little bit more usefull (its way off still, I know, but)...anyone of the talented folk here had the desire to dig in yet ?
#28347 posted by mukor [73.94.117.141] on 2016/10/28 09:39:03
 How 2k Killed Irrational
#28348 posted by killpixel [107.72.162.93] on 2016/10/28 23:25:41
 Guess Who's Back?
#28349 posted by onetruepurple [95.160.159.222] on 2016/10/29 18:29:57
 Killpixel
#28350 posted by kditd [46.142.70.52] on 2016/10/29 22:48:51
interesting read, thanks for the link.
 You're Welcome
#28351 posted by killpixel [107.72.162.75] on 2016/10/30 02:40:09
I found it interesting too
 Heh
#28352 posted by kaffikopp [90.149.246.64] on 2016/10/31 22:48:37
 Titanfall 2 Uses Heavily Modded Source Engine
#28353 posted by primal (nli) [81.175.152.198] on 2016/11/01 08:59:38
 I Will Say Something...
#28354 posted by Shambler [77.96.60.67] on 2016/11/01 10:44:26
Titanfall2 looks fucking amazing. Even if it's Call Of Mechs.
#28355 posted by FifthElephant [82.21.157.236] on 2016/11/01 20:13:06
Been hearing a lot of good things about Titanfall 2.
 Tile Based 3d Tool
#28356 posted by FifthElephant [82.21.157.236] on 2016/11/02 00:08:43
#28357 posted by Mugwump [80.215.12.155] on 2016/11/02 16:13:55
I was reading the recent discussion about the next map jam in the screenshots thread and since people have been so kindly asked to "shut the fuck up", I'm giving my input here instead:
1) How about an Explore Jam 2, with a little more content than 2 short maps this time? But...
2) I agree with Shamblernaut that it shouldn't happen right away. Let people have the time to work on their personal projects in-between jams. I think one every 4 or 6 months is a good ratio.
#28358 posted by negke [31.18.51.150] on 2016/11/02 19:27:08
Is it just me or is everything about jams around here in recent months?
 Huh?
#28359 posted by Bloughsburgh [75.151.243.225] on 2016/11/02 20:21:07
What's wrong with a popular topic around here being about Quake community mapping events?
#28360 posted by negke [31.18.51.150] on 2016/11/02 22:14:43
Nothing. Just don't forget to keep some individual mapping going.
 Lead By Example, Mang
#28361 posted by SleepwalkR [79.195.3.171] on 2016/11/03 00:03:59
 You Show Me Yours...
#28362 posted by generic [66.87.148.105] on 2016/11/03 00:04:52
;)
 Titanfall 2 Network
#28363 posted by DaZ [79.66.129.68] on 2016/11/03 00:14:08
search for #TF tag and join, it's public.
 Ah Okay
#28364 posted by Bloughsburgh [75.151.243.225] on 2016/11/03 12:38:47
Judging by recent screenshots, I think there are plenty of individual maps in the works!
 #28356
#28365 posted by primal (nli) [81.175.152.198] on 2016/11/03 17:02:50
It does look pretty funky. Thanks.
 I Think The General Conclusion Of This Discussion Is....
#28366 posted by Shambler [77.96.60.67] on 2016/11/03 22:04:01
NEGKE GO MAP.
 Sup Guys
#28367 posted by Shamblernaut [121.45.233.149] on 2016/11/04 22:22:16
does anyone have an animated conveyor belt texture?
#28368 posted by Mugwump [80.215.133.93] on 2016/11/04 22:40:38
Maybe check Quake 2 textures? I remember reading that it used some.
 Word Up
#28369 posted by DaZ [79.66.129.68] on 2016/11/04 23:08:02
Friendly reminder that if a map jam theme and dates are decided please send me all info and media so I can make a video promotion for you, thx!
 Conveyor Belt Texture
#28370 posted by Qmaster [70.195.87.83] on 2016/11/05 14:37:51
I do.
Qmaster's Collection"
+0GRATECONVTEK, in quake_part3.wad. Can't remember where I found it ir maybe I made it myself.
Tips:
Conveyor animated texture is choppy but you might try: "High FPS Texture Animations (Preach)"
An alternative is to use custents which has a conveyor of sorts using multiple trains linked but they have the problem of z-fighting eachother due to ltime discrepancies causing them to get out of sequence and overlap.
The best method is to use my qrobot.qc package with its func_robot_controller to sync multiple "robots"....BUT OH WAIT, I didn't ever release it, and I never did test the conveyor belt idea I had planned...I was waiting to finish that map I've been working on forever that uses them in a clever way.
 Qmaster
#28371 posted by Shamblernaut [121.45.233.149] on 2016/11/05 16:18:23
You're a champ, thanks man :)
 Four Player Quake Support
#28372 posted by Baker [69.47.142.25] on 2016/11/05 17:34:26
Four Player in FitzQuake Mark V - YouTube Video
Should be standard engine feature in a few weeks. It's very prototype at the moment.
/Fifth is largely to blame.
 Baker
#28373 posted by Shamblernaut [121.45.233.149] on 2016/11/05 18:25:51
It strikes me that if you're going to add four "sessions" in a single engine, it would be the prime time to add multi-threading to the engine.
 Why Multithreading?
#28374 posted by SleepwalkR [87.146.34.205] on 2016/11/05 19:02:34
#28375 posted by Shamblernaut [121.45.233.149] on 2016/11/05 19:33:35
Because at the moment (at least in QS) most of the processing in the engine happens within a single rendering loop.
Somebody can correct me if I'm wrong, but if all the "clients" are being processed under the one thread and one slows down, it will effect the others. Whereas if each "client" has its own thread it shouldn't be affected by the performance of the others.
And the frame rate on that video is atrocious =P
#28376 posted by Spike [86.139.74.68] on 2016/11/06 06:45:11
opengl doesn't really support threading. as such, drawing each seat in a different thread isn't practical, and threading the rest of the engine would be a nightmare too.
 Heh TIL
#28377 posted by Shamblernaut [121.45.233.149] on 2016/11/06 07:45:12
I'm a little surprised since opengl has been around forever, thanks spike
#28378 posted by Spike [86.139.74.68] on 2016/11/06 10:23:22
its been around a while, but it also has far too much state to track+sync.
d3d11 has limited multithreading, in that you can at least queue calls from another thread, but vulkan/d3d12 are what you need for proper threading support (multiple device queues mean that even the gpu can safely 'thread' the rendering).
Whereas older apis would need too many locks.
regarding the rest of the engine, multithreading and globals are basically mutually incompatible... and quake just LOVES its globals...
A couple of engines have moved audio mixing off into another thread. FTE has moved various resource loading into worker threads too. Doing such things requires fixing all sorts of things, like console prints, cvar accesses, anything that might interact with simultaneous console commands, etc. Its not fun, which is why I've not tried to properly thread fte's vulkan renderer even though it'd probably be a nice speedup.
 Readmes
#28379 posted by Qmaster [70.195.88.164] on 2016/11/08 00:05:06
I've been making a mod and am about done with features and coding. Need to document it all. What's the best kind of readme?
Some mods use html with pictures, others use simple txt, some both.
#28380 posted by mukor [73.94.119.42] on 2016/11/08 01:01:31
http://imgur.com/a/PoerM
A glimpse into where "Muk" came from aside from Pokemon. :)
Qmaster: Id say whatever you feel is going to lead to a further understanding of the material. Id bet some things would be fine with simple text explanations, whereas some things might need a screenshot or two to get the idea.
that being, said Im unaware to the extent of your mod.
bit basic, but i didnt wanna ignore ya.
 #28379
#28381 posted by primal (nli) [81.175.152.198] on 2016/11/08 09:29:37
If you are willing to put in the time to learn it, Pandoc is a great option. You can write your documentation in Markdown, which is a simple markup language with example and documentation all over the web. It can convert Markdown documents to .docx, HTML, LaTeX and various other forms--even plain text files. Markdown by itself is also quite readable.
http://pandoc.org/
Note that one of the demos on the site allows you to try Pandoc online.
Installing and setting up the LaTeX backend so you can create PDFs is a bit of a pain on Windows. You don't need to do it if you don't need that particular output format, though.
 Also A Comment On Pictures
#28382 posted by primal (nli) [81.175.152.198] on 2016/11/08 09:34:14
Additional comment on the pictures. If you add pictures to the documentation, it allows people to learn what the various features are while playing the mod. For example, you only learn what the names of monsters are if they kill you in stock Quake at least, and other interactive objects rarely tell you their names either. And they can look stuff up they've seen in game much more easily.
Most mappers would probably just open their editors or the source files and look at them when they want to learn what the various mod features from the docs look like. That means the pictures aren't that important, but they are a nice addition.
 TB's Manual Is Generated With Pandoc
#28383 posted by SleepwalkR [80.153.248.211] on 2016/11/08 11:04:22
So +1 for pandoc. asciidoctor is also very good and adhoc has a more expressive syntax than markdown.
 Map Process
#28384 posted by Bloughsburgh [75.151.243.225] on 2016/11/08 13:46:54
Working on my map, starting to lay down basic textures and minor brush details and I have to say what a difference it makes. Although I could visualize what I plan to make from the grey boxing, it really helped me appreciate what I am trying to create after seeing it in partially complete form.
I know there has been older threads on this but general abuse...meh.
For people currently working on maps, do you grey box entirely first? Texture as you go? Light as you go...or even fully detail as you go?
#28385 posted by Pritchard [49.181.195.81] on 2016/11/08 15:05:14
I go room by room. I wouldn't call my results necessarily full detail/lighting when I finish an area, as I do sometimes go back and make revisions, but I have found in the past that greyboxing too far ahead can be very painful when things need to change to work hoe you really want.
Much better to run into issues in small sections than with sn entire map when one little hallway is too short/long to fit a texture properly.
 I Usually...
#28387 posted by Qmaster [70.198.69.254] on 2016/11/08 21:06:17
Detail as I go, stream of consciousness mapping. I plan out a rough idea for the map in my head or even a napkin sketch but then just let creativity take over and have fun with it as I go. My maps aren't typically that coherent as a result but each area is typically well contained and, I hope, fun. Keep it fun. Go map.
 Bloughsburgh:
#28388 posted by metlslime [159.153.4.50] on 2016/11/08 21:09:01
 And This One Too:
#28389 posted by metlslime [159.153.4.50] on 2016/11/08 21:11:03
#28390 posted by Rick [75.65.153.192] on 2016/11/08 21:53:22
I rarely have the slightest idea of what I'll end up with at first. I often start with placing both the beginning and ending at once. The next thing is to fill in the middle part.
I sometimes have the exit/ending visible from the start position. If not, then at least have the first goal in sight. Getting to it being the trick.
Always I have built solid and error free from the beginning, none of this plugging the leaks later nonsense.
Texture and lighting as it goes, but often just a guess at first, knowing it will get tweaked and adjusted as the map progresses. Rooms, areas, and brushes will get rearranged and changed many times.
 Changed Many Times
#28391 posted by Qmaster [70.195.92.73] on 2016/11/08 22:36:06
I struggle with going back and removing or rearranging what I have, feels like taking a nice painting and scribbling crayon all overit, just seems wrong though it probably ends up making the map better in the long haul.
 Donald Trump
#28392 posted by Bloughsburgh [71.61.61.77] on 2016/11/09 12:46:03
Is now the most powerful person in America.
I....I...never asked for this.
#28393 posted by Pritchard [49.180.175.107] on 2016/11/09 13:40:41
Remember: the GEP gun takedown is the most silent takedown.
deus ex theme plays in the distance (the good one)
 Mapping Process
#28394 posted by Bloughsburgh [75.151.243.225] on 2016/11/09 14:38:00
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.
I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.
If this conversation continues on, I'll try to sway it towards one of the existing threads.
 Mapping Process
#28395 posted by Bloughsburgh [75.151.243.225] on 2016/11/09 14:38:00
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.
I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.
If this conversation continues on, I'll try to sway it towards one of the existing threads.
 Mapping Process
#28396 posted by Bloughsburgh [75.151.243.225] on 2016/11/09 14:38:00
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.
I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.
If this conversation continues on, I'll try to sway it towards one of the existing threads.
 Mapping Process
#28397 posted by spy [5.251.205.85] on 2016/11/09 14:57:31
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.
I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.
If this conversation continues on, I'll try to sway it towards one of the existing threads.
 Cute
#28398 posted by Bloughsburgh [75.151.243.225] on 2016/11/09 15:09:05
Cute spy.
Anyway, no idea know why that happened...clicked submit once. O_o
#28399 posted by Mugwump [80.215.103.204] on 2016/11/09 15:40:29
Must be the Brexit effect x3...
#28400 posted by Mugwump [80.215.103.204] on 2016/11/09 15:52:52
In case some of you have no idea what I meant, it was a reference to something Quackshot (I mean Trump) has said.
 7 New Posts Of Which Only 1 Holds Value.
#28401 posted by onetruepurple [95.160.159.222] on 2016/11/09 16:14:46
Well played everyone.
 Here's One More!
#28402 posted by czg [213.113.209.223] on 2016/11/09 17:17:53
 Salt?
#28403 posted by mfx [92.229.68.254] on 2016/11/09 17:23:11
 Welcome To Canada (and Mexico), Poor US Citizens !
#28404 posted by Barnak [70.26.251.150] on 2016/11/09 19:18:49
USA is now doomed. Trump will destroy America.
 Thank You
#28405 posted by DaZ [79.66.129.68] on 2016/11/09 19:35:36
for your bottomless political insight that everyone on this message board about Quake needed to read.
 PSA For General Abuse
#28406 posted by FifthElephant [82.21.157.236] on 2016/11/10 01:40:50
"Talk about anything in here"
;)
 I Had An Excellent Poop Today
#28407 posted by killpixel [174.48.226.83] on 2016/11/10 01:45:27
 It Was A 4 At Best.
#28408 posted by generic [66.87.149.185] on 2016/11/10 02:16:06
 So
#28409 posted by [177.79.21.106] on 2016/11/10 03:48:45
Does any of the 28K+ posts in this thread explain who's abusing the general?
 General Abuse
#28410 posted by Drew [96.52.66.66] on 2016/11/10 04:53:08
This election was the psychic and legislative instatiation of an ongoing assault on the imagination of a shared (inter)national fabric - of discourse *and* of bodies.
#28411 posted by Mugwump [83.202.79.151] on 2016/11/10 05:28:33
Does any of the 28K+ posts in this thread explain who's abusing the general?
You got it wrong! Abuse is the name of the general, like Doctor Strangelove: General Abuse.
 Is It Kinn's Secret Identity
#28412 posted by dwere [213.87.159.73] on 2016/11/10 08:39:49
 PANTMAN
#28413 posted by onetruepurple [95.160.159.222] on 2016/11/10 09:11:25
 Abuse
#28414 posted by Qmaster [70.195.90.172] on 2016/11/10 22:15:55
Was a pretty fun 2D sidescroller back in the day. Dang mutants scared the crap outta me back when I was like 10. That napalm gun though, hooboy!
#28415 posted by Mugwump [80.215.82.174] on 2016/11/10 22:22:58
Never played it but I just googled it and I do remember the cover artwork. Never was a big fan of this type of games, except for Contra (very fun in coop) and Shinobi (because ninja).
 Abuse
#28416 posted by Qmaster [70.195.90.172] on 2016/11/10 22:27:05
Is pretty cool. Gets ridiculously hard in the later levels.
 QME 3.1
#28417 posted by negke [31.18.51.150] on 2016/11/12 13:17:43
Someone recently asked about QME sans the installer. Here it is: qME31full.zip
 Pak Vs Loose
#28418 posted by Qmaster [172.79.191.163] on 2016/11/12 21:13:41
Mod packaging question. Which is better, to use pak files or have everything loose in folders?
 Fun Fact
#28419 posted by dwere [213.87.158.137] on 2016/11/12 21:39:04
The list of comments on the Quaddicted page for Arcane Dimensions became taller than the list of files in the mod only about a month ago.
Just a neutral observation.
#28420 posted by Mugwump [80.214.123.218] on 2016/11/12 21:59:50
...which reminds me I still have to play AD_skanky a.k.a. Froggy Frogbosom :p and complete my reviews, preferably before 1.5 comes out, thus adding yet another comment. Been sidetracked. Hmffff... playing Quake is a lot of work!
 Pak Vs Loose
#28421 posted by spy [5.251.205.85] on 2016/11/12 22:08:30
theres no particularly difference between pak and whatever loose , if your mod contains a lot of sounds, mdls and all that shite(sorry) , just stick with pak
 Ad Comment Count
#28422 posted by Qmaster [172.79.191.163] on 2016/11/13 00:08:45
I'm sure sock has been hard at work to ensure AD 1.5's filecount will outpace the comments, at least for the next few months.
#28423 posted by [72.12.69.27] on 2016/11/13 01:12:03
.Pak was only useful to id as very minor form of copyright protection. It serves no purpose whatsoever in Quake mods in 2016. All it does is make patching your mod more bothersome, and annoys end users who might modify your mod on their own harddrive.
Put all your stuff in a .zip file with proper directories and ship it.
 Paks - The Cynical Response
#28424 posted by Spike [86.183.130.116] on 2016/11/13 02:11:45
yup, shove it all in a zip, rename it to pk3, and then call it done. the user doesn't even have to decompress anything! assuming the engine supports it.
pk3s or paks are handy with engines that can download them - especially if you want you .lit files to be downloaded at the same time.
but hey, screw coop+deathmatch and/or decent engines and just fill up their harddrive with a thousand more files with which to bog down windows' shitty filesystem even more.
that said, .pk3 don't work in every engine, and .pak tools suck (including for the mythical people that actually care enough to try hacking/breaking your creation).
Hilarity always ensues when files inside different packages conflict, so lets just put another z infront of the filename, that'll fix it! On the other hand, loose files are easier to diagnose, and easier to corrupt too.
whatever you do has downsides, so just do whatever the hell you personally prefer for other modders to do, and hopefully the people who like you mod will hope your other preferences too.
I personally favour packages over loose, but then I can get away with pk3s for the junk that I package, and you probably can't.
 Pak Vs Loose.
#28425 posted by Shambler [88.111.211.224] on 2016/11/13 13:18:26
Pretty much the same-titled discussion my arse has the morning after the previous night's curry.
#28426 posted by [177.79.18.81] on 2016/11/13 15:10:29
Whatever you choose, don't put config files in packs; specially autoexec.cfg and config.cfg.
 I Think
#28427 posted by Qmaster [50.109.141.225] on 2016/11/14 01:11:24
I'll keep it loose, ya know. Free spirited and easily accessible.
 Shambler
#28429 posted by Kinn [81.131.206.126] on 2016/11/15 15:08:49
I prefer the term "soft Brexit" to describe early morning curry evacuations.
 @shambler Or Nitin Or Other Moderator
#28430 posted by Baker [69.47.142.25] on 2016/11/20 09:52:33
A bit crazy to have 2 threads open about basically same thing.
Whenever it is convenient, could someone close the oldMark V thread at
http://celephais.net/board/view_thread.php?id=60831
A bit crazy have 2 new posts in 2 different threads.
#28431 posted by Baker [69.47.142.25] on 2016/11/20 10:39:13
Thanks!
 Retro Jam 5 Is Out Like The Wind!
#28432 posted by onetruepurple [95.160.159.210] on 2016/11/22 02:01:57
A brand new, Wind Tunnels themed, retro jam map pack release! But what even is a retro jam?
(...) the original Quake maps still look great in 2016, and the vague idea behind retro jams is to recreate their simplistic beauty.
Featuring maps by Breezeep, Bloughsburgh, ItEndsWithTens, NewHouse, QMaster, Shamblernaut, and a mysterious special guest star!!!
Screenshot gallery
Download (5.96 MB)
 My God
#28433 posted by Bloughsburgh [71.61.61.77] on 2016/11/22 02:06:43
Now this is exciting...not worthy of a release thread?
#28434 posted by metlslime [159.153.4.50] on 2016/11/22 02:16:16
it is, OTP just got impatient
 It's 2 Am Here
#28435 posted by onetruepurple [95.160.159.210] on 2016/11/22 02:17:13
Thanks for approval metl!
 Doom On The MacBook Pro Touch Bar
#28436 posted by mfx [77.179.44.174] on 2016/11/22 19:55:03
 Best Use Of That Thing So Far.
#28437 posted by SleepwalkR [87.146.40.69] on 2016/11/22 23:38:14
 Quake On The Sega Saturn Analysis
#28438 posted by killpixel [174.48.226.83] on 2016/11/24 00:30:39
 Map Stalling
#28439 posted by Qmaster [69.54.98.145] on 2016/11/25 04:35:03
Qmaster's Projects:
======================
Standalone Releases:
----------------------
QMA1. Tech/Base Style Level. Very large interconnected and exploratory underground cave base/factory. My largest level yet and only halfway to where I want it. Off an on project for the past 4-5 years. Motivation comes and goes in spurts of tech goodness.
QMA2. Random mishmash of styles. Getting to the point that the indivual sections (which were originally the starts of other maps whose theme and small areas I didn't have motivation to expand on) aren't very good by todays standards, set by AD of course. As such I'm less and less interested in working on this icky mess of a map. Suggestions?
Mods:
------
QMA3. Keep. Old knave mod that's technically finished though it never ended up what I wanted it to be. Not sure if I should release it since the underlying mod is technically still WIP. Not sure if I should renane the mappack and keep Keep as the mod name either. Suggestions?
QMA4. The Quake 2 Project That is Yet To Be Named. This is my long planned game to create a sequel for Quake, something which no one has made yet. It saddens me that there has never been a sequel to Quake. AD however is a sequel in its own right and gave me the idea to instead of developing this massive project from scratch later on in life in another engine after to instead start creating this with AD as a base. The stylized look is imo much better than any more realistic games and lends itself to more interesting art.
 Qmaster
#28440 posted by Mugwump [80.215.165.53] on 2016/11/25 04:59:02
QMA2. Suggestions? Have you tried Ubiquitous' first release, Infernal Ascent? That's a prime example of mixed-style done right. It could serve as inspiration. Also, you could consider a collaboration with another mapper.
 Installing Q1 On A Win98/3dfx Voodoo2 Machine?
#28441 posted by Mugwump [80.215.99.185] on 2016/11/25 10:19:56
Hey guys, I have this guy at Quaddicted asking about installing Quake on the antique system mentioned in the title. Is there a modern engine that can support that or is he stuck with old GLQuake?
Here's the thread if you want to reply to him directly: http://www.quaddicted.com/forum/viewtopic.php?pid=1994
#28442 posted by metlslime [67.161.57.57] on 2016/11/25 10:22:22
Fitzquake theoretically could do it but there's a good chance that I broke something since I never had such a system to test on.
 Errr.
#28443 posted by Shambler [88.111.211.224] on 2016/11/25 11:38:31
" aren't very good by todays standards, set by AD of course."
Nah mate. AD is great, but you can still make very good maps that don't reach that standard.
#28444 posted by Cocerello [213.60.80.32] on 2016/11/25 12:02:26
aren't very good by todays standards
Forget about what is considered an standard by the community, just map what you want. Not going by what you like the most is the second reason for map stalling (first is going for too grandiose ideas).
 Q1win98/vodoo2
#28445 posted by madfox [84.84.178.104] on 2016/11/25 23:49:57
@-mugw I would reply if the link made any sense to your comment.
As it doesn't I can only say I have a win98 computer with a vodoo2 on which I can play Quake1. I had to install the very weird GL-Open filter that immediatly started complaining about its insecurity for the net. As I have computers that are stand alone and not connekted to the net I can safely play.
There's only one thing that bothered me the most and that is that the quality of the screen tends to the nasty yellow Q2 gamma, which I don't like at all. It may be vodoo2, but there's nothing that makes it feel better like Tombraider or Unreal.
I think the reason is, that Quake hasn't the same catch for the colourfilters, so anyway, if I had to choose it would still be Fitzquake above Vodoo2 on win98.
 Madfox
#28446 posted by Mugwump [80.215.99.185] on 2016/11/26 00:53:10
The issue discussed starts at post #9 in the thread I've linked. Previous posts are unrelated. I probably should've mentioned that, sorry.
 There's Still Hope For You Skacky.
#28447 posted by onetruepurple [95.160.159.210] on 2016/11/28 10:42:46
#28448 posted by Mugwump [80.215.170.218] on 2016/11/28 12:08:54
 Non
#28449 posted by FifthElephant [178.109.213.110] on 2016/11/28 13:50:21
;)
 Non
#28450 posted by FifthElephant [178.109.213.110] on 2016/11/28 13:50:22
;)
 Heh!
#28451 posted by Mugwump [80.215.33.69] on 2016/11/28 14:01:25
But really, it's as if we were constantly portraying Americans with a Bible in one hand, a Colt in the other and shouting "yeehaa!" to some country music. I can assure you it gets old pretty fast...
 Every Single Stereotype Ever Conceived In The History Of Mankind Is Tr
#28452 posted by czg [212.16.188.76] on 2016/11/28 15:40:10
ue
#28453 posted by Kinn [81.131.206.126] on 2016/11/28 15:44:31
I am so triggered right now.
 Czg
#28454 posted by Mugwump [80.215.32.55] on 2016/11/28 16:24:00
I don't disagree with this statement but any culture is so much more than its stereotypes.
 Also...
#28455 posted by Mugwump [80.215.174.16] on 2016/11/28 16:29:21
Stereotypes have a tendency to stick around while the culture has moved on. For instance, you don't hear much accordion in french culture anymore.
 Omelette Du Fromage! Omelette Du Fromage!
#28456 posted by czg [212.16.188.76] on 2016/11/28 16:31:08
 That Would Be "omelette Au Fromage"
#28457 posted by Mugwump [80.215.173.186] on 2016/11/28 16:35:20
Omelette with cheese, not omelette of the cheese... ;)
#28458 posted by Shamblernaut [121.45.234.64] on 2016/11/28 17:08:34
I just added steam to steam as a non-steam game so I could play steam while playing steam.
...I was bored.
 Yo Dawg
#28459 posted by Qmaster [70.195.89.109] on 2016/11/28 18:08:41
#28460 posted by mukor [73.94.119.115] on 2016/11/29 00:08:17
I just had a good chuckle over my early internet days.
I thought Methodus Toolz was sooooo legit.
I also remember thinking I was hot shit for being able to play sounds in AOL Chatrooms. I'd always play this one called "tongue". I cant remember what it played though :(
 Vertex Edit Vs Clipping
#28461 posted by Qmaster [50.40.206.103] on 2016/11/30 04:07:49
(Using JACK) For some reason I almost always clip the ends of brushes to make them angular even though vertex mode takes one less motion.
I probably do it in the same amount of time either way. You know, I tend to dislike vertex mode. Maybe that's why I struggle to grasp Trenchbroom. I pretty much clip and stretch everything and duplicate brushes like crazy...I mean I so rarely add a new brush from scratch. Perhaps I just need to look up how to duplicate a brush while dragging it in TB.
Just thinking.
#28462 posted by Pritchard [121.214.6.61] on 2016/11/30 04:36:03
TB has clip, in case you didn't know. Press C and draw a line with 2-3 points.
And I'm pretty sure it's ctrl+right click on a selected brush to duplicate+drag.
Vertex mode is alright, but I also find myself preferring clip when I'm angling brushes. At least for simple operations, that is. When I'm "trisouping" or whatever it's called I use vertex mode, even if all the little points can be a bit hard to make out from one another...
Eeek!
#28463 posted by Mugwump [80.215.79.66] on 2016/11/30 04:53:11
even if all the little points can be a bit hard to make out from one another...
Yeah, TB would greatly benefit from an option to hide non-visible vertices. Feel like making it a feature request?
#28464 posted by mukor [73.94.117.139] on 2016/11/30 04:53:15
both ctrl + left and ctrl + right duplicate a brush, just tried it out.
The strength in TBs clipping is using 3 points.
 Oops, Used The B Tag Instead Of Q...
#28465 posted by Mugwump [80.215.79.66] on 2016/11/30 04:54:20
#28466 posted by mukor [73.94.117.139] on 2016/11/30 04:59:51
"Toggle Unselected Vertices" has been something Ive wanted to suggest as well.
I wanted to include "Toggle Tint on Selected Brushes/Faces" at the same time cause theyd be used in conjuction with one another. Youd wanna turn off the tint AND unselected vertices for the most benefit whole moving vertices.
"Toggle Tint on Selected Brushes/Faces" would be really good for working with textures, as well.
When the toggle is turn off, the brush(es), when the mouse either hovers or moves off the selected brushes, would be given the Red Edges as seen in "Show Edges".
Sleep seems a bit backed up at the moment so I've left it on the back burner. Lots of other important stuff to sort out first.
#28467 posted by mukor [73.94.117.139] on 2016/11/30 05:05:25
Realized how poorly that was worded:
When the toggle is turn off, the selected brush(es) would be given the Red Edges as seen in "Show Edges", when the mouse either hovers over or moves the cursor off the selected brushes.
 Exaggerated Example
#28468 posted by Pritchard [121.214.6.61] on 2016/11/30 05:09:55
Here's what I would normally be looking at, rather than that image, since TB will hide edge verts if you select a corner and vice-versa. Not as bad, but still not great.
Hiding any more verts is problematic, unfortunately. Perhaps an option to cull/occlude ones that belong to brushes that are obscured from view, but that seems like a lot of work/processing to get that improvement.
And it would have to be an optional toggle, for that one guy who really wants to drag a vert on the opposite side to where his camera is for some damned reason...
#28469 posted by mukor [73.94.117.139] on 2016/11/30 05:14:14
Perhaps "Only Show Verts of Brushes Under Mouse" or something like that.
#28470 posted by Mugwump [80.215.77.74] on 2016/11/30 05:24:41
And it would have to be an optional toggle
Of course, that's what I meant by "option". We should be able to switch it on/off at will.
#28471 posted by Rick [75.65.153.192] on 2016/11/30 09:06:22
Worldcraft would let you move verts around anyway you wanted. You could make an invalid brush, and if you did it was your fault. I found it pretty easy to use.
Radiant does some kind of constant checking to prevent invalid brushes, which tends to make vertex editing a pain. Sometimes to get from a to c, you have to go thru b, and if b isn't a valid brush Radiant auto-corrects. I finally had to switch to mostly clipping for odd shaped brushes.
 Struggling
#28472 posted by Pritchard [121.214.6.61] on 2016/11/30 09:33:42
I'm trying to think of what shape you'd be trying to build if you had to temporarily make an invalid brush to do it. I'd love to read/see an example.
#28473 posted by Baker [69.47.142.25] on 2016/11/30 12:28:38
You have a shape with 12 verts. You manually move each vert, one by one. Maybe when you move one, you need to move 3 more for it to be a valid vert. It's not like you need to compile the map every time you move one.
It's like pants. You are supposed to either have pants on or off.
Yet to do either, you have to put your pants on 1 leg at a time to reach that state.
If you were disallowed from ever having your pants in an invalid state, how would you get them on or off?
#28474 posted by khreathor [91.217.18.31] on 2016/11/30 12:39:33
It's like pants. You are supposed to either have pants on or off.
Yet to do either, you have to put your pants on 1 leg at a time to reach that state.
If you were disallowed from ever having your pants in an invalid state, how would you get them on or off?
http://i.imgur.com/inVz20S.gifv
 Vertex
#28475 posted by Bloughsburgh [75.151.243.225] on 2016/11/30 13:19:09
I use Vertex mode for making angled rafters and such. I just find it quicker to do with the same effect. I never really used the 3-point clip tool (I use 2 point a ton however) and I feel like I am missing out on it. I did however discover the power of TB2's brush tool and it's incredible.
Anyone have an example of what they created with the 3-point clip tool? Also, I suppose we can move this to the TB thread if this keeps active.
 Continued In TB Thread
#28476 posted by Mugwump [80.215.6.217] on 2016/11/30 15:19:12
#28477 posted by Rick [75.65.153.192] on 2016/11/30 19:15:38
Anytime you move one of the vertexes off the plane of a brush face (defined by 4 or more) the brush becomes invalid and when the editor "fixes" it automatically it's rarely what you actually want.
Looking down on a box (or truncated pyramid) and changing the slope of the sides by moving one vertex at a time is an example.
#28478 posted by Shamblernaut [121.45.229.244] on 2016/11/30 19:55:48
in JACK using the split face and triangulate options fixes most of those irregularities and allows you to have more "complex" geometry.
I've been able to get some nice rock faces using these methods.
 JACK
#28479 posted by Qmaster [70.195.68.135] on 2016/11/30 22:28:00
Also supports a "rock" primitive.
#28480 posted by Shamblernaut [121.45.229.244] on 2016/12/01 06:36:49
yeah, but that isn't much good for cliff faces is it?
 Soooo...
#28481 posted by FifthElephant [82.21.157.236] on 2016/12/01 23:54:33
it looks like the lightning gun is now real ;)
https://www.youtube.com/watch?v=_fTC_Ud_k3U
 Ooh, Me Wants One For Xmas!
#28482 posted by Mugwump [80.215.170.50] on 2016/12/02 04:22:01
 FPS VR
#28483 posted by JPL [82.234.167.238] on 2016/12/02 21:11:40
 Not Sure About That
#28484 posted by FifthElephant [82.21.157.236] on 2016/12/02 21:37:11
Seems like it would be more of a pain to setup than the Omni because you have to have something dangle from the ceiling.
https://www.youtube.com/user/VirtuixOmni/videos
#28485 posted by Kinn [81.131.206.49] on 2016/12/02 21:40:28
Not to mention that it looks super likely that you'll trip up and fall over, trashing it within a few minutes of using it.
 No Pain = No Gain
#28486 posted by dwere [213.87.159.206] on 2016/12/02 21:58:04
 QUAKE
#28488 posted by Shambler [88.111.193.83] on 2016/12/03 13:18:50
Big up Gotshun and all the RetroJam5 entrants for injecting some fresh new / old Quake into the system recently. I've really enjoyed the simplicity of semi-vanilla Quake without having to dick around with multiple mods, specific engines, shit pixellated .rc files and stuff, and get on and just smash monsters and hunt for secrets.
Keep it going guys.
 Cheers Shambler
#28489 posted by Bloughsburgh [71.61.61.77] on 2016/12/03 16:41:14
 Sheer Charmbler.
#28490 posted by mfx [77.180.113.49] on 2016/12/04 00:42:27
#28491 posted by mukor [73.94.117.219] on 2016/12/05 02:04:14
This might be born from my ignorance of QuakeC and coding in genral but, I had an idea. Mind you, I've never done any coding or programming, unless you count batch scripts(which no one does).
Demos stop recording upon death. Thatll likely always be the case. BUT, is it possible to allow the "record" cvar to accept some sort of variable to make sequential demo files?
for example - "record %mapname%"
whenever you use that bind or command it saves it as the mapname+the next number in sequence. (ie ad_necrokeep01, ad_necrokeep02...)
The idea is for something to combine with ones "Load Quicksave" bind to allow for single button save loading and recording of a demo.
again,Ive no experience in coding, so this idea might be a little ignorant.
hell something on this order might already be possible?
 Quake Wiki
#28492 posted by madfox [84.84.178.104] on 2016/12/05 03:49:20
my first guess.., Demo_tools
It's not specific, but I remember there being a smart demo editor,
can't come up with a name.
#28493 posted by mukor [73.94.117.219] on 2016/12/05 03:52:09
Bloughsburgh linked me http://web.comhem.se/bjp/convdem.zip on twitter. Might be what youre thinking of.
Most of those just combine demos into one file. Theyd be useful after using my idea, tho.
 And
#28494 posted by madfox [84.84.178.104] on 2016/12/05 04:00:17
if you're serious about it, I have this small compiling program, release 2003.
dem2mpg is a converter that reads quake demo's and turns them into mpg. Delte the last .gz and unrar the tar file.
#28495 posted by Mugwump [80.214.66.212] on 2016/12/05 04:09:31
Mark V has an autodemo feature that automatically records demos with a sequential number. I think they're limited to 3 though, and the 4th recording overwrites the 1st one.
#28496 posted by mukor [73.94.117.219] on 2016/12/05 04:14:08
The goal here is to have a single key bind that does two things:
Loads a quick save
starts recording a demo
the demo filename would be based on the .bsp name. Normally Quake overwrites .dem of the same name. Id like for it to create a new file by appending a number to the end of the filename.
Once the user finishes the map, THEN they would use any of the other various demo tools available to combine them.
 Thanks Mugwump
#28497 posted by mukor [73.94.117.219] on 2016/12/05 04:14:46
Ill look into that.
#28498 posted by mukor [73.94.117.219] on 2016/12/05 04:18:26
triple post, sorry.
the single key bind idea wont be feasible, im guessing.
at the very least, itd be nice to bind record and it create filenames based on the mapname/.bsp name and appends a number(or date or time or anything) if theres multiples.
#28499 posted by Baker [69.47.142.25] on 2016/12/05 08:52:03
JoeQuake does something like that.
 @mukor
#28500 posted by Baker [69.47.142.25] on 2016/12/05 08:56:07
Depending on what you are record, you better make sure the demo tools actually can work on it first.
Demo tools were designed for protocol 15 (original Quake). JoeQuake uses protocol 15, and most engines you can set protocol 15 (like type sv_protocol 15) in the console.
But many modern maps cannot be played in protocol 15 because they are limit busters, or use entity .alpha (Arcane Dimensions is one example among many).
#28501 posted by mukor [73.94.117.219] on 2016/12/05 09:15:56
Yeah the idea here is for it to work with "modern" Quake.
#28502 posted by Baker [69.47.142.25] on 2016/12/05 11:05:02
Try the demo tools out and make sure they work before you do anything. I don't know that they will.
They may very well not work. Or you may be pleasantly surprised, but they were made in 1997 era for standard Quake.
#28503 posted by mukor [73.94.117.219] on 2016/12/05 11:08:55
Even if they worked, I wouldnt have a clue where to start tackling that issue. Time to learn QuakeC? errrr?
 Mirrors Tutorial
#28504 posted by Baker [69.47.142.25] on 2016/12/05 11:09:22
A quickly made mirrors tutorial:
https://youtu.be/BSSnY9DfZ9Y - Mirrors Tutorial @ YouTube
 @mukor
#28505 posted by Baker [69.47.142.25] on 2016/12/05 11:12:48
The people at Speed Demos Archive know things about demo tools. You might Google for their site and try to contact someone there.
 Mirrors Where?
#28506 posted by Newhouse [109.240.126.85] on 2016/12/05 19:04:12
Wanna make mirrors
 Newhouse
#28507 posted by PuLSaR [128.69.236.83] on 2016/12/05 19:29:26
You can find one in Leptis Magna (AD 1.5), but it's hidden well.
 Perfect~
#28508 posted by Newhouse [109.240.126.85] on 2016/12/05 19:57:15
I will find it eventually*
 @newhouse
#28509 posted by Baker [69.47.142.25] on 2016/12/06 01:00:48
Post 582 in the Mark V thread has the download for that test map.
Just make use a texture starting with "mirror_" like "mirror_1" or "mirror_glass" and put it on a wall.
Mirrors heavily depend on vis and there is a list of "do" and "don't" especially for func_illusionary mirrors, but in a simple area and on worldmodel it is very easy.
 @Baker
#28510 posted by Newhouse [109.240.126.85] on 2016/12/06 03:15:54
So do everything need to be under some draw distance limitations + it must twice the amount of draws?
 Hewhouse
#28511 posted by Baker [69.47.142.25] on 2016/12/06 03:22:49
Yes, not a good idea to put a mirror in a wide open area with complex brush work and 200 monsters ;-)
#28512 posted by Baker [69.47.142.25] on 2016/12/06 03:23:31
"Hewhouse" ... sorry. Lack of edit strikes again!
 A Method For Chaining Commands
#28513 posted by primal [81.175.152.198] on 2016/12/06 13:37:36
If you execute the following commands in the Quake console, you can create chained commands for a single keypress. You can create these kinds of commands automatically with a simple script and put them in a configuration file you load when you start your Quake engine.
bind p cmd1
alias cmd1 "echo cmd1; bind p cmd2"
alias cmd2 "echo cmd2; bind p cmd3"
alias cmd3 "echo cmd3; bind p outof"
alias outof "echo out of commands"
Unless I've made a typo above, this will cause the p key to be bound to an action that will print cmd1, cmd2 and cmd3 to the console consecutively and from then on print "out of commands."
If you replace the echo commands with record commands using unique demo names, you can use a single key to start recording a new demo after each death. You can create as many of these commands as you think you'll need in one Quake session. You have to pick the names of the demos in advance, so they'll need to be something like mydemo1, mydemo2 and so on.
This isn't a complete solution to the problem of recording multiple demos and naming them accurately. However, it doesn't require any external tools.
Any suggestions or corrections are greatly appreciated. I just thought of this idea today.
 MadFox
#28514 posted by negke [31.18.51.150] on 2016/12/07 11:39:06
Did you happen to save the Madfox Band gifs linked here?
 Just Browsed To Func Using Lynx
#28515 posted by Shamblernaut [121.45.229.244] on 2016/12/07 17:41:06
Works pretty well, gave me bad ideas though, like piping the output to quake so I can browse in the console.
I think I'll stick with my current projects.
 Two Worlds Speedrun In Two Minutes
#28516 posted by killpixel [174.48.226.83] on 2016/12/07 20:26:48
 Negke
#28517 posted by madfox [84.84.178.104] on 2016/12/08 00:15:43
..,and end up like Ball's Born Robotic Song?
#28518 posted by negke [31.18.51.150] on 2016/12/08 10:39:45
Quite the feature!
 Ahoy
#28519 posted by Shamblernaut [121.45.229.244] on 2016/12/08 16:43:57
Every so often I decide to have a poke around the quake arcade tournament stuff to see what I can do with it.
I decided to see if any of the qcc decompilers could work. I was able to decompile a small chunk before the decompiler shat itself.
If any of you want to dig through the qc files, here they are.
https://dl.dropboxusercontent.com/u/108695968/qat_source.zip
I included the PROGSQTV.DAT in the zip so you don't have to find the CHD file and bugger about with extracting it, just in case you want to decompile or play with it yourself.
Interestingly it looks like they borrowed heavily from the clan ring mod (http://www.crmod.com/).
I'd love if the quake executable itself could be decompiled, but I'm not sure how possible that is without a sentinel security dongle thingy.
 Arcade Quake
#28520 posted by madfox [84.84.178.104] on 2016/12/08 23:42:29
I had a try installing all content to another computer. When decompliling it looked it had a windows version of its own included.
When started this version my computer was able to download the models (with baseskin frame included) maps and textures.
When I tried to start the arcade version my computer freezed and I had to make a new win install.
It seems as you could actually win money with it!
#28522 posted by madfox [84.84.178.104] on 2016/12/10 02:28:04
 Haha
#28523 posted by Bloughsburgh [71.61.61.77] on 2016/12/10 03:20:06
 Xiangjiao Has Won!
#28526 posted by madfox [84.84.178.104] on 2016/12/12 00:11:58
China has the biggest banana stock!
He who has the most bananas,
has won the world!!
Fyffez.
 New Doom Mini-doc
#28527 posted by killpixel [174.48.226.83] on 2016/12/13 00:51:09
#28532 posted by stevenaaus [49.181.135.31] on 2016/12/13 10:06:14
Just Browsed To Func Using Lynx
Works pretty well, gave me bad ideas though, like piping the output to quake so I can browse in the console
QuakeOS :) All terminals paned vertically in the (transparent?) console, notifications in the sbar and graphical apps in the game... with demos in the background if not playing.
 Mugwump +1
#28533 posted by Baker [69.47.142.25] on 2016/12/13 22:37:03
Kindly redirecting misguided guy about QuakeC stuff in wrong thread to instead post into correct thread and providing link.
 Thanks Baker
#28534 posted by Mugwump [80.215.6.36] on 2016/12/13 22:48:34
Yeah, I know the rules by now. If I can help other newbies avoid making my early mistakes, all the better.
 It's 2016, Why NO Rotation W/collision
#28535 posted by damage_inc [208.54.85.242] on 2016/12/14 05:57:10
Okay so I just did my first test map for rotating objects using the AD .fgd! Wow, that was kind of a letdown for obvious reasons(no collision/fake collision).
Not a knock on AD as it's fantastic Mod made with existing tools and played in existing engines.
But why haven't the main compilers and engines incorporated rotation with collision into their source?
I guess I mostly mean Quakespasm and Eric's tools. I know about DP already but hmap2 is not widely used so not a consideration really.
I googled and saw several examples were it was incorporated, is more elegant and is much simpler to set up mapping wise. But those projects perished.
Jus' curious...
 Damage_inc
#28536 posted by Shamblernaut [121.45.229.244] on 2016/12/14 07:24:32
I think most of that stuff is handled by quakec rather than the engine itself.
Also the compilers want to be as "feature agnostic" as possible. They want to be able to compile whatever is put in front of them while only worrying about the base geometry. Additional features are still passed through to the end bsp, but will be handled by the engine / progs.
I think the idea is largely for backward compatibility and to ensure that mappers design vanilla maps to be playable in dos or winquake. For example, if I make a map for quakespasm-spiked with rain and snow, etc. It should still be able to be run in winquake or dosquake (probably with some console warnings).
Big ol' caveat here: I'm a layman and have nowhere near the knowledge of others here, who I encourage to correct me if I'm wrong :)
 #28536
#28537 posted by Kinn [86.149.69.247] on 2016/12/14 09:30:31
Brush rotation with correct collision would be an engine thing.
Compilers wouldn't need to do anything - it's just another brush model to light.
Backwards-compatibility with vanilla engines seem to be less and less important these days because it seems almost every major release breaks vanilla limits in some way.
The key problem would be ensuring support and identical behaviour across a number of recent engines (DP, QS, MarkV etc.).
#28538 posted by damage_inc [172.56.27.4] on 2016/12/14 10:45:19
I'm sure this has come up numerous times. And after I posted I found in this very thread where it was discussed in 2014.
gb said he submitted the changes needed for Quakespasm, if they wanted to implement it, and he also posted a link on quaketastic that has everything.
I loaded it up in DP's "Oct 12 2016" build and everything "worked". Not flawlessly though. To be expected of course.
Anyway, I just thought that with the advancement of engines, tools and mapping that this would be another cool little feature to have. Sans the clumsy hip-rotate method.
#28539 posted by Shamblernaut [121.45.229.244] on 2016/12/14 17:25:35
thanks for the clarification Kinn
 Rotation Support Has Oddities That Must Be Dealt With ...
#28540 posted by Baker [69.47.142.25] on 2016/12/14 18:12:12
E3M3 -- the freaking map itself --- has angles. It's true.
So does a distrans sp release? dis_sp3?
Supposedly messes with the spikey ball in the Quake END map (the Shub).
Messes with something in Nehahra somewhere.
So if someone cares about compatibility, it must be done right.
Rotation has consequences.
#28541 posted by ericw [108.173.17.134] on 2016/12/14 20:23:32
Awesome list of compat issues, Baker.
Link to a previous discussion: here
This is the code I set up for QS (never merged in) link..really just applied your tutorial.
I'm more skeptical of this now than 18 months ago, now I am thinking if it is added to engines like QS/MarkV it should be opt-in only.
- possibly an entity key "_true_rotation" "1" to enable for an entity,
- or a cvar "sv_truerotation" "1" - mods would stuffcmd it if they want the feature. would need to be non-archived and not meant for players to change or save to cfg's.
-a checkextension so the engine can report it is supported.. although if a map wants the feature and the engine doesn't have it, the map will probably be broken.
 Does This Involve Rotation On All Bboxes?
#28542 posted by mfx [77.179.44.51] on 2016/12/14 20:30:26
Even the player?
 Umm
#28543 posted by ericw [108.173.17.134] on 2016/12/14 20:51:22
I think this feature is just about doing collision against rotated BSP models; entity bboxes like the player still have to be axis aligned (guessing here).
#28544 posted by metlslime [159.153.4.50] on 2016/12/14 21:36:47
my main concern about it is that the current implementation (from a few years ago) assumes the expanded hull is still valid when rotated. Since the hull is expanded a different amount on each of six axes, if you rotate it 90 degrees onto its side (e.g. a drawbridge) the player will experience being able to get too close to it or not close enough depending on which side they are touching.
I think the perfect method would takes hull0, decompose the bsp into "brushes" for each solid leaf, and then expand those at run time using a quake2-style method. I don't know how hard that is and i don't know what potential problems will crop up with it. (e.g. collision glitches due to leafs being weird shapes.)
On the other hand the example method from a couple years ago has the advantage that it actually exists and has a reference implementation.
#28545 posted by damage_inc [208.54.85.250] on 2016/12/14 21:40:29
From reading through posts, it seems all of you were in favor of supporting true rotation. And QS itself had the experimental version - link didn't work anymore :(
Looks like the only thing holding this back from going forward was the logistics of how to include it? Minimizing the consequences?
#28546 posted by metlslime [159.153.4.50] on 2016/12/14 22:02:02
Is it sufficient for a new mod to set the angle and set SOLID_BSP? This wouldn't break hipnotic style rotation in existing mods since those mods makes the rotating bsp model non-solid.
#28547 posted by Baker [69.47.142.25] on 2016/12/14 22:45:21
@metl - Hulls. Good point. Will monsters think they can walk on a rotated bridge, etc. Hmmm.
ericw has a simple test map that the RMQ engine fails on in the thread at inside3d ... ironically of all things my implementation in ProQuake works fine and seems to work all the test maps. But do I trust that entirely? Haha ... no.
@damage - There is an entire release with rotation. http://quakeone.com/~images/news/spdemo3_1.jpg <--- the drawbridge there in the first rotates down. Remake Quake - By ijed, gb, supa, MH, rickyt23 and others ... I have memory block, there was another mapper whose name started with an "S", but isn't scragbait or scampie. Came with a custom engine. Has underwater warp, hurt blurs, first engine with BSP2, etc.
 @ericw
#28548 posted by Baker [69.47.142.25] on 2016/12/14 23:10:00
possibly an entity key "_true_rotation" "1" to enable for an entity
I'll have to re-remember/re-investigate what hints the map compiler expects and from what.
opt-in
Already had planned that ;-) My thoughts were a worldspawn key.
cvar "sv_truerotation" "1" - mods would stuffcmd it if they want the feature. would need to be non-archived and not meant for players to change or save to cfg's.
I just wanted to mention this because I've hated this in other engines for a long time, long before Quakespasm ever existed. Engines would add CVAR_ROMs. A concept that makes no sense.
If you have a read-only console variable, how is it even a console variable? It's not variable at all. The user can't change it. How is it even a cvar? Why is it a cvar?
"god", "noclip" aren't cvars.
Anyway, that's a broken concept because really what someone wants to do is in QuakeC extension check in this particular case.
But if the engine doesn't support BSP2, you won't even get far enough to load the map for the progs to even run the QuakeC, haha ;-)
And the whole failed thing about the QuakeC extension system, is a progs.dat prepared to handle a situation where some of what it wants is available but not others? And even DarkPlaces isn't very consistent from version to version. Plenty of mods that an older (or newer) DarkPlaces says based on QuakeC extensions that it's ok --- and it don't work.
/Little bit of explanatory rant in there towards the end. Since Mark V does Nehahra and had to deal with a mod does all kinds of things it shouldn't do ... haha ... does bad design tick me off?
#28549 posted by ericw [108.173.17.134] on 2016/12/14 23:10:57
Baker, yeah it's a good point that the feature is already in use in released q1 content (even if the RMQ releases were labelled as "demos"), and several engines implement it (darkplaces, fteqw). There is a door that swings open in e3m3rq from rmqwinter11 (right at the start of the map, after pressing the button); that map is unbeatable without this feature.
So an argument against making it opt-in is it would create a fork in the feature.
metl, good point about the hulls, didn't consider that.
 @ericw
#28550 posted by Baker [69.47.142.25] on 2016/12/14 23:15:00
I think the time for rotation is now.
Just in firewalled form, to limit any possible side-effects.
And we'll just see where it goes!! Haha.
/I have a great implementation in mind. Should address most, but not all of the above --- certainly not the hull concerns.
#28551 posted by damage_inc [208.54.85.250] on 2016/12/14 23:34:52
@Baker: Yes, I have most, if not all, of the RMQ content archived, great stuff there. A ton of cool features.
I admire more than you know everything you guys do. Last time I consolidated it all it totaled about 15 Gb's plus.
 Sadly...
#28552 posted by damage_inc [172.56.27.15] on 2016/12/15 02:21:19
With my current drivers(375.95) and a gtx 1060 the RMQ "2011 Singleplayer demo" is completely borked.
HOM's everywhere and brushes just gone missing. I don't think it's my setup. I just put my two .pak files in an id1 set -game and go.
I wanted to look at it again.
 Not To Be Contrarian
#28553 posted by Shamblernaut [121.45.229.244] on 2016/12/15 04:36:04
But I can see an implementation of the following:
"If you have a read-only console variable, how is it even a console variable? It's not variable at all. The user can't change it. How is it even a cvar? Why is it a cvar?"
The user can check what the value is via the console.
The user is prevented from changing it as a function within the game changes it, OR a current state of the program prevents it from being changed.
sv_cheats comes to mind.
#28554 posted by Baker [69.47.142.25] on 2016/12/15 04:53:56
So your example of a read-only cvar is one that isn't read-only?
] sv_cheats 2
You must restart the level for setting to take effect.
] sv_cheats
sv_cheats is 2
#28555 posted by Baker [69.47.142.25] on 2016/12/15 05:02:10
Console variables in Quake have no restrictions on the value. I can do the following if I choose ...
] skill "Blue is my favorite color"
] fov 243030303
Console variables in Quake are not a reflection of the current state.
If you want to see this in action, type "vid_width 720" in the console. By itself, without a vid_restart command, changing the vid_width does not have any effect.
 What Do You Guys Think About...
#28556 posted by damage_inc [172.56.26.240] on 2016/12/15 05:20:06
 Baker
#28557 posted by Shamblernaut [121.45.229.244] on 2016/12/15 05:43:19
I was working from memory, it was a poor example.
My point was that I could imagine a few instances where it would be acceptable to allow the player to read - but not modify - the variables directly.
 M$
#28558 posted by Mugwump [80.215.226.166] on 2016/12/15 06:32:22
Yet another reason to boycott Losedows 10! Once assholes, always assholes I guess...
 Early Demo Of A Real-time Raytracing 3D Engine
#28559 posted by primal (nli) [81.175.152.198] on 2016/12/17 11:31:18
https://www.youtube.com/watch?v=UR4DSgjPVWg
I came across this today. It's a short demo of a rendering engine early in development. It might be interesting to follow where it goes in the future.
#28560 posted by Pritchard [121.214.6.61] on 2016/12/17 13:27:45
Reminds me of this vapourware: https://www.youtube.com/watch?v=BpT6MkCeP7Y
These "Real Time Raytracing" engines never seem to catch on these days. As good as that demo looks, I'd have to see a lot more to believe it'll actually "happen". A downloadable demo for instance would be nice. Right now everything on their site is just "coming soon", which isn't exactly confidence inspiring.
#28561 posted by Shamblernaut [121.45.229.244] on 2016/12/17 15:21:32
In the past they've only worked well for tight scenes where the bounces are rather confined and for lower poly stuff.
The promising thing about this is the claims it is "hybrid" raytracing. So perhaps traditional methods are being used on the more difficult with raytracing assisting.
I've been hanging out for realtime raytracing for over a decade now, I'll not hold my breath.
 Just A Clarification
#28563 posted by primal (nli) [81.175.152.198] on 2016/12/17 16:23:46
I am not sure what Pritchard meant in #28560, but I would like to clarify that the ray-tracer engine from my link does have a demo you can try out. It's built into the "3D modeller" package that is on the downloads page. (It's not much of a modeller yet in this bare-bones demo. It just reads text files with scene descriptions.)
http://www.infinity3dengine.com/get-infinity/3d-modeller
You will probably find that the demo doesn't really give you very impressive frame rates for even mildly complex scenes. Until the author comes up with the benchmark he is promising, it's hard to say what reasonable applications this engine could have. I'm a little curious to see what he does with it, but you don't obviously have to be :)
 Speaking Of Vaporware
#28564 posted by damage_inc [172.56.27.46] on 2016/12/17 22:39:17
Euclideon???
#28565 posted by Pritchard [121.214.6.61] on 2016/12/18 01:31:23
I didn't think to check the link for the 3D modeller, I just went to the other two pages on the dropdown, since I assumed that it wouldn't be anything like the demo video on YT. It's about 50% of that at least but considering you can create more scenes than just the chess board that's pretty decent. Listening to my CPU fan spin up was fun.
It'll be interesting to see what comes next for this, I do want to see a decent realtime raytracing solution in the future. Perhaps even one that can be used for games!
 Euclideon
#28566 posted by Shamblernaut [121.45.229.244] on 2016/12/18 04:30:26
They actually have software out there using their tech.
Just not games... maybe never games.
You can't really call that vaporware.
 @Shamblernaut
#28567 posted by damage_inc [172.56.26.151] on 2016/12/18 07:10:05
I only saw the cheesey "unlimited power" YT vids, hehe. Thanks for letting me know.
#28569 posted by mukor [73.94.119.139] on 2016/12/19 00:10:47
https://www.youtube.com/watch?v=JfMpG3RW_kU
Wolfenstein 3D running on a Game Boy Color.
#28570 posted by Shamblernaut [121.45.229.244] on 2016/12/19 06:12:26
I couldn't work out how they had optimised the gbc to make it do that, then I read that the guy included a co-processor in the cart to make it work.
Cool, but cheating.
#28571 posted by Pritchard [121.214.6.61] on 2016/12/19 06:48:09
I mean, it's not unheard of for console carts to include non-standard components in order to work. Tended to make them more expensive, of course, which sometimes made the games into commercial failures as a result, but still.
Perhaps in homebrew it could be considered cheating, but I'd still want to give the guy credit.
Apparently he's butting up against the ROM limit of 128k, which means he's managed to shrink what's on there pretty significantly. I think that's neat, even if it'd never actually run on a standard cart.
#28572 posted by Shamblernaut [121.45.229.244] on 2016/12/19 09:07:04
Don't get me wrong, it's impressive as hell. But I'm more impressed by what people can do with programming wizardry, breaking the limits of what existing hardware can do, rather than adding extra hardware.
#28575 posted by Mugwump [80.214.29.232] on 2016/12/20 20:09:13
I need a program that determines the average RGB value of an image (or part of image), in order to know which color I should apply to a light according to the source texture. Any idea?
#28576 posted by Johnny Law [4.16.194.34] on 2016/12/20 20:40:53
Resize the image to a 1x1 pixel and see what color that is? Not sure if that can be made to have the same result as strict averaging, but it's at least an interesting/relevant result.
Or if using Photoshop, try Filter-Blur-Average.
A few other things found on quick Googling:
http://www.wisegeek.com/how-can-i-find-the-average-color-in-a-photograph.htm
http://www.gpick.org/ (try "Palette from image")
http://mkweb.bcgsc.ca/color-summarizer/
 Thanks Johnny
#28578 posted by Mugwump [90.24.129.248] on 2016/12/20 23:56:26
 70 Minutes Of Hugo Martin Talking About Cool Shit
#28579 posted by killpixel [174.48.226.83] on 2016/12/24 02:45:42
 Xmas At Func
#28580 posted by Bloughsburgh [71.61.61.77] on 2016/12/24 15:07:58
Cute present :)
 Merry Xmas Func_!
#28581 posted by Mugwump [80.215.9.145] on 2016/12/24 20:29:01
The evening has already started here, so I'll see y'all on the other side of the Christmas tree.
 Merry Xmas Too
#28582 posted by topher [190.210.159.117] on 2016/12/24 22:17:14
and a little anecdote
with a friend we discused who whas the most powerful superhero. but between the doom marine and the quake ranger. in 1998. obviously i defended the quake guy and my friend defended the doom guy. i don't know.. if someone who falls to lava manage to get out, he has to win.
remembering that always brings a smile
 Ate A Whole Lot Of Snails
#28583 posted by skacky [82.229.36.95] on 2016/12/24 23:21:35
 On The Other Hand,
#28584 posted by Mugwump [80.215.167.243] on 2016/12/25 01:15:16
lava doesn't even hurt Superman... ;)
 @Shamblernaut
#28586 posted by Baker [69.47.142.25] on 2016/12/25 02:59:03
Merry Christmas ;-)
Back in March, someone asked me who I thought would emerge as "someone new who does stuff".
I said "Shamblernaut".
Even though your first map looked like a un-lit boxmap, I have been proven right 3 times over ;-)
 Thank You All =D
#28587 posted by Shamblernaut [121.45.229.244] on 2016/12/25 10:26:37
@Baker
Thanks for all the help you've given me this year man. I'm slow and I'm still learning heaps. I love this community, even with all it's idiosyncrasies.
This community wouldn't be the same without its trolls and its users who take their bait.
It wouldn't be the same without the people who spruik insane ideas or make maps with the same quality as mine >_>
We were blessed with AD this year. The mod was great, the maps were AMAZING. We also had amazing jams and individual releases, all of which showed your fondness for this game and love for crafting interesting worlds.
Thank you to all who've offered help, provided assets, offered opinions, given critiques and shitposed. Thanks for the random song and random porn postings on func. Thanks for the inspiration thread, and thanks for the help threads.
Thanks for the guys that worked on editors and tools, you make our lives so much easier and you add polish to our maps that never would have been there otherwise.
You guys rock. You've helped change what has been a difficult year for me into a bearable one.
I hope you all have a wonderful christmas.
<3 Shamblernaut (Ben)
 Well,
#28588 posted by Mugwump [80.215.175.55] on 2016/12/25 16:27:00
Shambs here said it all. Thank all of you for making Quake what it is today. Though I've been playing Quake on and off for the past 20 years, I was always restricted to the base game, the 2 mission packs and Aftershock.
I first stepped into the community only a few months ago and I never imagined how rich it could be. Something like AD is incredible and I hope a lot of you guys will use the devkit to make even more great things for the next 20 years.
Sock, you did an outstanding thing here, gathering all these great people and pushing them into making one of, if not the best Quake mod ever. And if you sometimes feel like the criticism outweighs the praise, maybe it's because we feel like the praise goes without saying and we're not saying it enough. Thank you. Merry Christmas.
 Errata
#28589 posted by Shamblernaut [121.45.229.244] on 2016/12/25 17:36:26
and by func in this sentence: Thanks for the random song and random porn postings on func. I of course meant to say terrafusion.
 Porn On #tf Is Never Random
#28590 posted by onetruepurple [37.8.230.83] on 2016/12/25 17:52:58
#28591 posted by Kinn [86.149.69.247] on 2016/12/25 20:35:25
Porn On #tf Is Never Random
Indeed. It's very, very targeted.
 Merry Christmas, Happy Holidays, Cthulhu Fhtagn!
#28592 posted by Blitz [204.195.9.135] on 2016/12/25 22:55:32
Less active these days, but still following all the releases and ogling screenshots, which I then send around to co-workers who always say some variant of "damn, that's Quake?!"
Keep it up in 2017!
 Yeah Happy Xmas Y'all.
#28593 posted by Shambler [81.151.133.185] on 2016/12/25 23:50:44
Been a great year in gaming (will Doom4 start a reboot of proper FPS action??), and a great year in Quaking (welcome aboard all the newish mappers).
 Merry Xmas!
#28594 posted by mfx [77.180.170.86] on 2016/12/26 00:42:44
Go map Scampie!
 Merry Xmazz
#28595 posted by madfox [84.84.178.104] on 2016/12/26 01:57:09
yeh there's my xmass crate!
I keep promoting, a legendary year for quake2016!
 Steam Winter Sale PSA
#28596 posted by killpixel [174.48.226.83] on 2016/12/26 03:36:27
Doom 3 BFG edition is on sale. However, it's an absolute shitshow and I do not recommend even entertaining the idea of purchasing it (just in case anyone here was in danger of doing such a thing).
Installing the original and spending 10 minutes properly configuring it might be worth your time, though. Finally, 12 years later, I have a PC that can run D3 with a fixed tic. No stutter! Also, nvidia's fastsync really shines with this title.
#28597 posted by Pritchard [101.180.189.85] on 2016/12/26 04:39:24
What's wrong with the BFG edition? I've never heard anything bad about it, except that some people dislike being able to have a gun and torch at the same time like in that mod.
 Pritchard - Doom 3 BFG Edition
#28598 posted by Kinn [86.149.69.247] on 2016/12/26 04:51:40
I'll just quote a post I wrote a while ago:
Finally got around to buying this (the BFG Edition, that is), mainly because it comes with a new 8-map single-player campaign, which I wanted to check out.
First off, the new flashlight behaviour is just id caving in to all the people who whinged about the old system. I wasn't one of those people, but I wouldn't have minded the change if it wasn't for the fact that you do not have the option to change back to the old system. (FFS Why???)
Also, the new flashlight behaviour just looks like an zero-effort amateur mod - they didn't even bother to add a sound effect when you turn it on, and when you look in a mirror, you can see the original handheld flashlight model just laughably sticking out of the character's shoulder.
So, with the smell of turd already tickling my nostrils, I started up the new "Lost Mission" levels...
And what a load of lazy, inexcusable shite they are.
The PR bollocks about these levels being "cut from the original game" is total crap because I can say absolutely unequivocally that these levels are just made entirely from a bunch of existing rooms and corridors copied from the original game and stitched together in a different way to make a series of small and boring boxy maps with nothing unique or interesting about them whatsoever.
The only exception to this is the final Hell level, which actually seems to contain mostly (and perhaps entirely) original level geometry. It looks a bit rough though, with some fairly subpar lighting and the architecture is roughly on a par with the stock Quake 3 gothic maps in terms of sophistication, but it was mildly interesting to see a Hell level with some attempt at architecture, instead of just a collection of haphazardly stacked bricks, like the original Doom3 Hell. However, the layout and gameplay of this new map is just as boring as the ones that came before it.
Bottom line: don't buy this, it's pretty much a complete waste of money.
In addition, a few points I left out: they narrowed the FOV (like wtf?) and also made it shit-tons easier with more ammo everywhere (again, WTF? It's not like the original was known for being hard in any way). Also I heard they might have added more lights to the maps to brighten them up but I'm not sure - I can't be shitted to verify that myself.
 Huh
#28599 posted by killpixel [174.48.226.83] on 2016/12/26 05:13:25
I wish I saw this post sooner :/
I agree with kinn, let me add a bit more:
Technically
It's a stuttering mess.
Visually
They amped up the ambient lighting; everything is washed out. Everything lacks definition, every surface becomes very blurry at a short distance (this is not an anistropy issue). LOD bias seems to have no effect.
Gameplay
Too fuckin' easy. Even the original was a cakewalk. The flashlight undermines a core gameplay mechanic (whatever, if you like it you like it) but in the BFG edition flashlight is pure ass, they couldn't have implemented it any more poorly.
Rant
Doom3 wasn't much for gameplay to some, but the atmosphere is second to none and easily picked up the slack. The BFG edition destroys the expertly crafted nuanced environments of the game; it shits all over its core strengths while adding more gameplay issues and totally ignoring legitimate problems. Simply put, the BFG edition is an insult to Doom 3. It tries to make Doom 3 something it isn't to placate a group of people that didn't like the original and fails miserably to do even that.
If you want a bright corridor crawl go play Quake II. Here's an excellent source port.
 Ohh We're Ranting About BFG Edition Here??
#28600 posted by dwere [158.255.177.159] on 2016/12/26 13:56:10
Don't know about the stuttering mess. One of the main differences is the engine that's supposed to be optimized for hardware that's newer, but not exactly very powerful (think consoles). The laptop I used to compare the two versions of the game was struggling with the 2004 release on High, while the BFG reissue was very comfortable to play with comparable quality (I'm not talking about the aesthetic changes right now).
Of course, it wasn't an entirely free achievement. Some shadows were disabled, and some geometry was simplified, especially in Resurrection of Evil, which was always slower than the main campaign. The official patch released after a lot of complaining allows restoring some of the simplified lighting effects, but I'm not sure about all of them.
There's also a feature that dynamically adjusts the rendering resolution when the system can't hold a decent framerate, which is a good innovation, but probably lead to a lot of people thinking that the game looks crappier without being able to put their finger on what exactly is wrong.
As for the flashlight, the implementation is so retarded that I had no words when I discovered how they did it. It's so aggravating that this change alone makes me not want to recommend the reissue. Even though I'm pretty sure that 90% of players will never notice the problem.
The engine coders did their jobs.
The artists kinda did their jobs providing some touched-up model skins (whether it was actually needed is another question).
The one poor hack they asked to redo the flashlight shat all over their work. I'm pretty sure that if you move the camera back far enough you'll be able to see the view model of the flashlight complete with a T-1000-style third hand. But I'm a little scared to check.
Then there are mappers, of course. Okay, exactly one level bug I can remember in the original release was fixed. All others are in their place. But hey, they swapped the floor texture in the Mars City Underground lobby!
New levels aren't exactly worth talking about. They're there, and that's about it. I'd compare them to a decent amateur episode from authors that weren't confident enough in their skills to make original geometry, so they cannibalized a bunch of stock maps instead. I've heard similar complaints about RoE, but it wasn't as bad there, and I actually liked the "rearranged" levels. At least that mission pack had some new enemies and weapons.
Brighter lighting seems like an overkill in pandering. Wasn't the new flashlight enough? Should've done one or the other.
 I Should Mention
#28601 posted by Kinn [86.130.5.96] on 2016/12/26 14:16:26
In the BFG edition I never played through the original campaign, I only played the new "lost levels", which is why I couldn't comment on any lighting changes to the original maps.
On hearing they royally fucked them up by yanking up the ambient, I am:
1) Not surprised in the least, given the rest of the crap they did.
2) Even more glad I didn't bother playing through them.
Some games get fantastic re-releases with all-new spanky updated art. Some game re-releases just get farmed off ultra-cheapo to a Z-team somewhere that will idly slap out something nominal for a couple of free sandwiches from the vending machine - but not the good sandwiches; I'm talking like those petrol-station-quality egg & cress sandwiches that have been sitting there for a week.
#28602 posted by dwere [158.255.177.159] on 2016/12/26 14:34:00
One change I can appreciate is a slight increase of the player's running speed. The original game just felt uncomfortable in this regard, while the reissue feels about right. They also toned down the footstep sounds, which were really annoying.
It's amazing how such an important aspect of the game (you spend even more time running around and listening to your boots than you spend shooting things) can be so neglected, and how little you need to change to make it relatively not particularly horrible.
#28603 posted by Mugwump [80.215.157.30] on 2016/12/26 15:27:10
I am yet to see a "remastered" game be better than the original with community patches and mods. D3 BFG is no exception. Sikkmod + Absolute HD are ten times better than this BFG cash grab.
 Well
#28604 posted by Kinn [86.130.5.96] on 2016/12/26 15:48:11
I don't think it was supposed to be a "remaster" or "HD upgrade" for the PC - The only reason it exists is because some bean-counter thought they could make a few pennies by releasing a version of Doom 3 on XBox360 and PS3, hence the retarded console-friendly changes like narrower FOV and more health/ammo everywhere. The PC edition of D3 BFG is just "there" and an utterly, utterly pointless purchase.
 The Patch Allows To Adjust The FOV From The Menu
#28605 posted by dwere [158.255.177.159] on 2016/12/26 16:27:03
For what it's worth.
But it seems that they changed the view weapon offsets somewhat to compensate for the default FOV, so some things look worse with 90. The machinegun in particular reveals more than you want to see.
 BFG: Buncha Fetid Garbage
#28606 posted by killpixel [174.48.226.83] on 2016/12/26 18:19:53
dwere - Interesting, confirms my assumptions. I played for about 6 minutes and had just assumed that there was a myriad of other issues deeper into the game. The hirez hud is nice, though.
mugwump - Sikkmod.
Ah, the ol' bloom and vaseline mod!
Kinn - The only reason it exists is because some bean-counter thought they could make a few pennies...
Painful truths! IMO, D3 is deserving of tasteful and respectful touch-up. It's a similar story with the new bioshock "remasters".
NEW RULE: If you don't give a shit about the game and/or lack basic human decency, you're not allowed to be a part of the remastering team.
#28607 posted by dwere [5.228.164.220] on 2016/12/26 18:46:36
Well, if you treat it as a second console edition, it's not so bad. Many of the changes even make sense in this context.
It's just that they didn't care enough to make the PC version separate from the rest. Which is a pretty common practice, unfortunately.
#28608 posted by Mugwump [80.215.66.41] on 2016/12/26 19:05:34
You don't have to use bloom with Sikkmod and there's more to it than fancy effects: you can tweak walking speed, weapon behavior, etc...
 Can't Remember Doom3 Mission Pack.
#28609 posted by Shambler [81.151.133.185] on 2016/12/26 20:25:09
But AFAIK it was decent enough. I liked Doom3 too.
But TBH, Doom4 is everything Doom3 should have been and completely overriden it.
#28610 posted by killpixel [174.48.226.83] on 2016/12/26 20:45:13
Mugwump - no, you're right, I'm just being facetious. However, I do find that particular mod to be, well, a little tasteless. IIRC, I think I did lift a thing or two from it for my personal mod.
Shambler - decent enough
That's an accurate description. I must respectfully disagree with Doom4 overriding Doom3 (kinda apples to oranges comparison anyway). I find glory-killing my through D4's arenas less engaging than crawling through D3's corridors. Don't get me wrong, both very good games.
For "doom action" I just play D2 and its abundant wads.
 I Have Been Shitting And Puking Nonstop For The Last 24 Hours
#28611 posted by czg [188.93.189.140] on 2016/12/28 13:37:13
 You Caught A Case Of 'the Internets'
#28612 posted by DaZ [80.42.79.117] on 2016/12/28 13:41:54
stay off public forums and it should clear up!
 #28611
#28613 posted by Kinn [86.131.182.165] on 2016/12/28 13:48:00
I see you opened that picture attachment I sent you then.
 I Thought That WAS The Picture Attachment.
#28614 posted by Shambler [217.71.204.143] on 2016/12/28 20:02:30
 Shambler
#28615 posted by Kinn [86.131.182.165] on 2016/12/28 20:32:01
My Grindr profile image can be...challenging for some to process.
 Quakec Profile
#28616 posted by madfox [84.84.178.104] on 2016/12/29 03:23:49
I have been mapping and scripting nonstop for the last strikes!
#28617 posted by Mugwump [80.215.130.59] on 2016/12/29 03:39:36
Does this mean we're gonna play a new Quake map by Madfox soon?
#28618 posted by madfox [84.84.178.104] on 2016/12/29 05:29:40
I'm more hiding for czg fog's attachment!
 True Size Of The Earth's Landmasses
#28623 posted by Kinn [86.131.182.165] on 2016/12/31 15:30:18
Well this blew my mind a little bit. I knew that the Earth's landmasses appear distorted on the typical 2d projection you see in atlases (and google maps) but I had no idea how totally wacky it was. Here's a cool site that lets you drag countries around the globe to compare their true sizes with others:
http://thetruesize.com/
For the biggest "Holy Shit", try dragging Indonesia onto Europe or Russia.
 Top O' Reddit Today
#28624 posted by killpixel [107.72.162.101] on 2016/12/31 17:19:42
 #tf In A Nutshell
#28625 posted by onetruepurple [37.8.230.53] on 2017/01/01 00:19:36
00:02:24 | <skacky__> 4053 detail
00:02:48 | <skacky__> happy new year btw
 Extended Interview With Kevin Cloud
#28626 posted by killpixel [174.48.226.83] on 2017/01/01 03:59:25
 Happy New Year!
#28627 posted by than [125.9.10.222] on 2017/01/02 06:06:17
Since I don't actually have anything interesting to say, I'll just leave it at that.
 @than
#28628 posted by khreathor [95.160.158.215] on 2017/01/02 11:07:38
Any quake mapping plans for 2017?
 Yah,
#28629 posted by Mugwump [80.215.230.236] on 2017/01/02 22:32:17
Happy New Year y'all!
#28630 posted by onetruepurple [37.8.230.53] on 2017/01/03 18:12:50
Quake to be run at AGDQ '17 next Monday: https://gamesdonequick.com/schedule
 Another Map Jam?
#28631 posted by PuLSaR [37.147.244.207] on 2017/01/03 18:28:30
I must say I'm not satisfied with having not much time for mapping for retrojam 6 previous week. Now we have holidays and a lot of time to map. I wonder if any one wants another map jam. Let's continue the awesome start of 2017.
Personally I want to map more, this time with AD.
Any thoughts?
#28632 posted by mukor [73.94.119.159] on 2017/01/03 18:35:14
Explore Jam. No monsters on skill 0.
 @mukor
#28633 posted by dumptruck_ds [168.161.192.15] on 2017/01/03 19:37:40
That would be awesome - great idea. I always wanted those features put into id games like Doom 3 and Doom 2016 so I could admire the levels without monsters.
#28634 posted by Mugwump [80.215.44.242] on 2017/01/03 19:40:51
I would love an explore jam 2. However, is it wise to organize yet another jam so soon? I remember some MJ8 talks where people complained about not having time to work on their personal projects between jams.
 I Do Agree With Mugwump
#28635 posted by dumptruck_ds [168.161.192.15] on 2017/01/03 19:49:21
I would like to complete what I am working on (off and on for a year!)
But perhaps it's time for jam organizers to agree on a schedule for 2017?
And BTW another Jam idea would be Co-op jam. Would require a lot more playtesting but would be cool to get more mappers working and playing together. Different design challenges too.
#28636 posted by topher [186.124.190.94] on 2017/01/03 19:51:29
i can get into one explorejam this month
with no monster placement or gameplay tweaking i can focus in learning to use lights and level architecture and try crazy designs
correct me if i'm wrong, but a explorejam wouldn't be much less time-consuming than a full classic map?
you can add some puzzle elements, and refine them if there is time; if not then it is a place to stroll around.
 Coop
#28637 posted by topher [186.124.190.94] on 2017/01/03 20:03:36
i tried to play ad_swampy with my brother through lan and it didn't work well
lots of packet overflow (whatever that is), the breakables were already broken on the client (my brother notebook, with wifi) and the sounds were desynced.
i tested a e1m1, e1m2 and e1m3, with ad. in e1m3 happened the same thing
how can i make it work? it's a problem of the game? it's the wifi and i have to try with cable?
i tried disabling particles (in quake.rc) but it didn't help
 Jammed
#28638 posted by Bloughsburgh [75.151.243.225] on 2017/01/03 20:03:37
I'd be fine with another Jam event...I would just make sure it is 4x smaller than my previous one.
Explore jam would be cool and certainly a challenge if that is what is being considered.
 Topher
#28639 posted by dumptruck_ds [168.161.192.15] on 2017/01/03 20:19:46
A few things: check the heapsize in your launch options. Both clients would have to have increased heapsizes for AD.
info here: https://steamcommunity.com/sharedfiles/filedetails/?id=120426294
It could be the game engine. Pretty sure Quakespasm is geared only toward SP. I see that Mark V has pretty solid Coop features. Try that one? I just downloaded Mark V but haven't played around with it much. It screwed up my config.cfg so back yours up.
 Topher
#28640 posted by ericw [108.173.17.134] on 2017/01/03 20:37:49
QS can't currently do co-op on AD maps (swampy at least), even if you turn off AD's particles. (max unreliable message size is too small). Last I checked MarkV has the same limit.
DarkPlaces might work for AD coop.
 Dumptruck_ds
#28641 posted by ericw [108.173.17.134] on 2017/01/03 20:39:39
nitpick: QS defaults to a 256MB heap size since the last few versions, so you don't need to enlarge it for AD or any mods I know of
#28642 posted by Baker [69.47.142.25] on 2017/01/03 23:51:07
Quakespasm Spiked, DarkPlaces or FTE is your best chance for co-op with Arcane Dimensions (with the particles being off).
Only those 3 engines offer network compression right now. Quakespasm Spiked has a method for packet fragmentation in the network traffic.
 @ericw
#28643 posted by dumptruck_ds [168.161.192.15] on 2017/01/04 00:51:16
Good to know thx.
@ baker QS Spiked? Never came across that before. Man this game, even after 20 years. So much development going on!
 Happy New Year
#28644 posted by mfx [77.180.4.116] on 2017/01/04 03:15:50
guys, i love all of you. go map, the old and the new ones!
my life is in a grinder these days, its my fault and its a new girl involved.
forgive me ad_team, i have no time atm, new scents to be be had :)
i'll be back someday with new stuff, be sure..
right now its hard, sorry sleepwalkr, i miss you too...
 Baker
#28645 posted by Shamblernaut [121.45.229.244] on 2017/01/04 04:56:02
Why is the particle code so storage / network intensive?
Does it record / transfer the location of each particle every frame?
#28646 posted by Baker [69.47.142.25] on 2017/01/04 05:58:47
In standard Quake, QuakeC tells the client to emit a particle (1 message). And the particle system takes it from there.
In Arcane Dimensions (I haven't looked), to make things look fancy, every single particle is an entity.
So imagine a room with 800 monsters where each monster has a position xyz, a frame, angles, etc.
Arcane Dimensions does particles in a way that each little yellow particle is essentially a monster.
That's why an Arcane Dimensions demo is 600 MB after 30 minutes with the particles on, for instance. But it does have ability to be turned off.
Sock and the guys working on Arcane Dimensions are smart. It's perfectly ok to do it "ok" the first time and then later on "do it right".
It's just part of the learning curve.
But the way they are doing it right now isn't efficient. But also part of the problem is that the classic engines can't do what sock + company would ideally like.
I think Quakespasm Spiked could probably move that all client-side.
But would require work on the part of Arcane Dimension and also wouldn't work with DarkPlaces because the particles systems are very different.
So will be interesting to see how things go.
But certainly raises the right issues for discussion.
 @baker
#28647 posted by dumptruck_ds [138.229.243.25] on 2017/01/04 06:37:51
This is really interesting. There was a mod called extras4 I downloaded that had a some particle effects. I'm am not a coder but curious if they implemented their particle system differently? You can download this here:
http://www.quakewiki.net/quake-1/mods/extras-r4/
I was considering using this for a project myself mainly because of the sound capabilities. It's pretty well documented and has some nice additions that are already in AD.
 What I Would Like To See Is:
#28648 posted by Shamblernaut [121.45.229.244] on 2017/01/04 07:12:16
Rather than every particle being an entity ideally some sort of a "particle emitter" entity should exist and handled client side.
Just feed the emitter the quantity / duration / angles / velocity / colours / world interactivity of the particles and let the client do the rest.
#28649 posted by Baker [69.47.142.25] on 2017/01/04 07:54:01
@dumptruck - If you want to learn more about that mod, the actual homepage for that mod is http://quake.chaoticbox.com/ .
 Negke Finally Forced To GO MAP
#28650 posted by Shambler [79.154.138.169] on 2017/01/04 09:18:46
 Roulf
#28651 posted by onetruepurple [37.8.230.53] on 2017/01/04 11:08:03
Time to whip out that clip tool.
 #28649
#28652 posted by xaGe [104.228.17.55] on 2017/01/04 11:54:30
Not that you will learn much from the one short basic paragraph of info about that mod on that site.
@dumptruck, you're better off just downloading the mod and going through the readme and the Qc source which looks like you already have.
#28653 posted by topher [190.210.159.117] on 2017/01/04 16:52:18
i checked the source and docs
pretty neat stuff
i quote:
------------
Particle systems with QuakeC - packet overflows made easy!
These were modeled after particle systems in high-end 3D apps, they are not the most user friendly entities around...
Emitters generate a "particle" (either a .spr, .mdl or .bsp) and toss it in a direction between the set angle limits. They can use an optional "death" model to simulate anything from rain, falling rubble, blasts of flames, forcefields, whatever... Note that these have absolutely nothing to do with Quake's built-in particle system. When the word "particle" is used on this page, it refers an instance of the model assigned to the emitter.
Effectors change the behaviour of particles that touch them (the emitter must have the "USEEFFECTORS" spawnflag set).
Emitters can be attached to a func_train_ext, for some really neat shit :)
------------
the implementation is different but both are entities emitters and similarly inefficient
 Extrasr4
#28654 posted by Qmaster [70.195.88.189] on 2017/01/04 18:11:50
Ahh, what a gem. I still love the gravity well effect that sucks in nails and curves them around. Would love to see this in an arena where some wells were by some sort of equipment that warps your bullets. Would make for some interesting ogre fights, esp. flak ogres.
 IRC.
#28655 posted by Shambler [79.154.138.169] on 2017/01/04 18:54:32
Is it b0rked for everyone?
 Works Fine For Me
#28656 posted by skacky [90.0.192.217] on 2017/01/04 18:55:33
 Extar4 Mod
#28657 posted by madfox [84.84.178.104] on 2017/01/04 19:13:46
I used the extar4 for burning barrels, which gave a fine effect on shooting them. Also had a fountain in it, but after five sprite emitters I got an eddict error. These particle emitter is a real memory assult.
The savest way to avoid it was to last it only for a minute.
Mostly used it for the better balanced func_train in PhantomPholly.
The func_water is rarely a real switch for mapping effort. Sad it won't last on spaces longer than 256 units and lacks animation.
 Asfdasfasfasfadffff
#28658 posted by Shambler [79.154.138.169] on 2017/01/04 19:29:52
[19:29:23] Connecting to server...
[19:29:23] Connection failed. Result: -102
[19:29:23] Disconnected from the IRC server "irc.quakenet.org`"!
[19:29:23] Reconnecting in 3 second(s)... (Cancel)
 Re: ExtrasR4
#28659 posted by dumptruck_ds [168.161.192.15] on 2017/01/04 20:47:19
@topher too bad - i was hoping this would be a good fix.
@Qmaster - that + Ogre nades sounds wild. This part of the mod does open up some interesting possibilities. But I was most interested in the sound trigger features. I hope to test the extrasR4 limits soon but if AD has something similar I may just use that for a project. I haven't reviewed the docs for AD yet.
re: particles for torches and similar - Instead of having proper entity based particles if you could have animated alpha textures you might be able to create a similar effect - wonder if this is possible?
 @xage
#28660 posted by Baker [69.47.142.25] on 2017/01/05 07:49:46
An previous version of that site had a dedicated extras R4 page with a ton of detail and screenshots and descriptions.
It would seem that page is no longer there. Maybe has to do with the PlanetQuake abandonment.
 Yes, Looks That Way.
#28661 posted by xaGe [208.105.136.99] on 2017/01/05 08:07:57
Most likely the reason you gave. I do remember the previous page years ago and with all the information your describing. It was very cool, too bad it's gone. Maybe it's archived somewhere.
 The Download...
#28663 posted by Qmaster [70.195.89.242] on 2017/01/05 18:43:09
Contains an html readme. Maybe its the same?
 @qmaster
#28664 posted by Baker [69.47.142.25] on 2017/01/05 23:06:58
At least the page lives on in the download ;-)
 Looks The Same.
#28665 posted by xaGe [208.105.136.99] on 2017/01/06 05:36:33
 Poke Poke
#28666 posted by Shamblernaut [121.45.238.31] on 2017/01/06 17:51:26
Gonna poke the community for interest...
How would we feel about having a deathmatch mapjam at some point?
Obviously after a little while and all your creative juices have been refreshed.
 I Personally Couldn't Care Less...
#28667 posted by Mugwump [80.215.70.57] on 2017/01/06 17:56:16
...unless the maps also have SP capability. I don't play DM.
 #28666
#28668 posted by onetruepurple [37.8.230.53] on 2017/01/06 18:01:25
Sounds like a complete waste of time.
 No Thanks
#28669 posted by Bloughsburgh [75.151.243.225] on 2017/01/06 18:12:22
I would not be interested, but a noteworthy idea!
 What's The Best Bot Mod?
#28670 posted by Kinn [86.131.182.165] on 2017/01/06 18:44:23
I'd be interested in playing some new q1dm bot action.
 Unlike Some Of These Pricks....
#28671 posted by Shambler [88.23.219.16] on 2017/01/06 18:45:20
....as much as I have no interest in DM, why not. There might be people who are keen to push their DM mapping, so it would be a good creative outlet.
 Yeah What Shambles Said
#28672 posted by Kinn [86.131.182.165] on 2017/01/06 18:47:57
I remember really enjoying playing against bots back in the day. Never got into real DM though, just didn't have the bandwidth or sk1ll4x
#28673 posted by metlslime [159.153.4.50] on 2017/01/06 18:50:02
I always use reaper bots but i think that's only because they were popular back when I was paying attention.
I have heard frikbot mentioned a lot more recently.
#28674 posted by Mugwump [80.215.67.251] on 2017/01/06 18:53:18
What's The Best Bot Mod?
I heard (from Baker, I think) it was Frogbot.
 Cheers
#28675 posted by Kinn [86.131.182.165] on 2017/01/06 18:57:01
Yes I too played against reapers in the 90s, when I should have been studying.
Ah yes I think I was recommended frogbot in the recent past, and seems I already them installed!
 Like I Said
#28676 posted by Shamblernaut [121.45.238.31] on 2017/01/06 19:16:38
I was just poking the community, I'll wait and see if others are interested, last thing I want to do is run a jam with only a couple of participants.
 Well.
#28677 posted by Shambler [88.23.219.16] on 2017/01/06 19:45:07
It's Kinn and yourself already, so that's a good start...
 Gah
#28678 posted by Kinn [86.131.182.165] on 2017/01/06 19:46:26
I can't enter myself obvs - too busy with work and other boring real-life stuffs!
#28679 posted by topher [190.230.241.92] on 2017/01/06 19:50:41
i'm new here but what a heck, i'll answer
if i play deathmatch, i play the same old maps over and over again. dm4,dm6, e1m2 and aerowalk
the maps are intended to be played or with monster or what?
#28680 posted by Kinn [86.131.182.165] on 2017/01/06 19:56:15
How about "maps designed primarily for DM, but with waypoints for [bot mod x] added, and also monsters for SP"
 Sounds Good
#28681 posted by Cocerello [213.60.80.32] on 2017/01/06 20:54:46
and there is also the option of using Omicron bots which don't need waypoints, so people not interested in DM have it easier participating.
 DM Jam Is A Waste Of Time...
#28682 posted by khreathor [95.160.158.215] on 2017/01/06 21:13:05
...because QW community doesn't care about new maps.
They don't give a fuck about your textures or complex brush work, because all they want is low r_speeds.
Foogs is last active DM mapper I know. He probably can tell you more or you can go on QW discord channel for more details...
 #28682
#28683 posted by Kinn [86.131.182.165] on 2017/01/06 21:24:10
There are communities outside of func_msgboard that don't care about the single-player jams either. Not sure that's a reason to not do them.
I thought the idea behind jams was to have a bit of fun amongst ourselves basically (oo-err!). If no-one here is interested then fine, but if people are, who gives a weasel's wotsit what other communities think?
#28684 posted by topher [190.230.241.92] on 2017/01/06 21:44:05
i'm using a map editor for less than a month but i can see how fun can be.
it just pains me a little that probably nobody will play it. at least the sp maps are played by a few dozens players. maybe hundreds. thousands in the case of arcane dimensions.
we can throw some func_matches! i'm low-mid tier player in ffa, tdm or dmm4 :D. never played enough to become good.
 DM Jam
#28685 posted by Qmaster [70.195.69.0] on 2017/01/06 22:25:26
Meh.
Wait don't we have explore Jams. Not much different except flow isn't considered.
Ahh, sure, go for it. It's in the original ID spirit to have SP and DM in the same map.
#28686 posted by khreathor [95.160.158.215] on 2017/01/06 22:36:44
Imo it's counterproductive to make a map that will be never played by QW players. If you want to make good DM map you need constant feedback during design process.
I'm not against this idea, just saying how it is, because few people will be surely disappointed.
I remember few people did DM mode for their map during jams. Maybe that's a better idea? SP map with proper DM mode?
 How About Co-op Maps?
#28687 posted by killpixel [107.72.162.125] on 2017/01/06 22:52:38
 The Way I Set Ezquake When I Bother To Play Quake Dm
#28688 posted by topher [190.210.159.117] on 2017/01/07 01:32:33
http://imgur.com/0Ib8HK2
lol. r_drawflat well done
really, i like to play like that. but i'm weird sometimes. i like simplified, abstract and contrasted items and players
and i play against friends in RL or bots. that lag of mine...
 Don't Forget To Try Out EzQuake Single Player
#28689 posted by Baker [72.168.130.129] on 2017/01/07 02:13:33
#28690 posted by Yhe1 [108.184.12.29] on 2017/01/07 02:44:11
Just extend the jam by a few days and add sp monsters
 #28666
#28691 posted by dumptruck_ds [168.161.192.15] on 2017/01/07 02:59:39
@Shamblernaut
I've done a lot of DM level design. I'd love a jam so I am in. Not a QW player myself. I play local with my kids or Omicron bots. There's also the DMSP mod that is quite a hoot. If you guys haven't tried it - you should.
http://strlen.com/maps/dmsp/
@killpixel - I am down for a co-op Jam for sure. I suggested it a few days ago. I think it would require a LOT more coordination and care - maybe a team of two mappers or volunteers to playtest.
#28692 posted by Shamblernaut [121.45.238.31] on 2017/01/07 06:30:31
Yeah the coop thing is really interesting. Especially if you force the two players to separate and complete different portions to progress.
 Shitting Fuckomy.
#28693 posted by Shambler [88.23.219.16] on 2017/01/07 10:21:26
I forgot how vomitously awful "make the game look fucking terrible to win at any cost" DM-orientated engines were.
Shamblernaut, cancel the possible DM Jam ASAP.
#28694 posted by topher [190.210.159.117] on 2017/01/07 13:14:26
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.
anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think
#28695 posted by topher [190.210.159.117] on 2017/01/07 13:14:26
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.
anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think
#28696 posted by Shamblernaut [121.45.238.31] on 2017/01/07 14:00:54
If I make a jam I will suggest that the authors use clip or skip brushes over all the fancy geometry to overcome that.
I also suspect the level of detail will be kept to id DM map levels.
Anyway, there is no rush to make another jam, I was polling the community for thoughts.
 What About An AD Or A Quoth Jam
#28697 posted by Breezeep_ [108.53.84.156] on 2017/01/07 22:36:12
It would be pretty interesting to see a jam that uses those kinds of mods.
 Hmmm.
#28698 posted by Shambler [88.23.219.16] on 2017/01/07 22:42:45
"Make best use of AD features" jam could be cool. A bit like Sock's breakables test map, that worked well being full of breakables and still cool in it's own right.
 #28697
#28699 posted by khreathor [95.160.158.215] on 2017/01/08 09:04:17
Map Jam 7 was Quoth based and it was cool, except people didn't updated their Quoth to latest version and half of the maps were broken.
 And By "People" I Mean Players
#28700 posted by khreathor [95.160.158.215] on 2017/01/08 09:05:09
 Paradoxes
#28701 posted by Baker [72.168.129.57] on 2017/01/08 13:10:47
There is a rather large group of single player users that are using the Quake Injector and are completely dependent on it. Not using the Quake Injector generally isn't even an option for many of those users, they don't know where is unzip things or how to do a command line themselves.
And the Quake Injector doesn't support Quoth 2.2, to the best of my knowledge (The Quake Injector files are July 2010, so probably not).
Furthermore, the Quoth 2.2 files at Quaddicted are not up-to-date.
So any release depending on features in Quoth 2.2 that aren't present in Quoth 2.1 is going to be a tragedy where a number of users have problems that most of them have zero chance of resolving themselves.
#28702 posted by Shamblernaut [121.45.238.31] on 2017/01/08 15:10:31
Sock has been encouraging people to map with AD on twitter.
Poke him enough and he might join in :)
#28703 posted by mukor [66.87.77.75] on 2017/01/08 15:33:26
Yeah ive come to realize how much id1 sucks to map for. Ill be avoiding it for some time.
 Nothing Wrong With Id1
#28704 posted by FifthElephant [178.107.170.172] on 2017/01/08 20:52:42
#28705 posted by mukor [73.94.118.197] on 2017/01/09 00:18:20
"Oh you wanna backtrack through this area and spawn a bunch of monsters? Yeah youre gonna need the monster entity. A Teleport_destination. Trigger_Teleport and then something to trigger the whole sequence."
:slow clap:
#28706 posted by Kinn [86.131.182.165] on 2017/01/09 00:25:09
The inability to not have triggers initially disabled was the thing that frustrated me most about id1 mapping.
You could use the silly spikeshooter logic gate hacks I guess, but lol.
#28707 posted by Kinn [86.131.182.165] on 2017/01/09 00:26:53
I mean "The inability to have". Did a bit of double negative there I think...
 Yep
#28708 posted by Bloughsburgh [71.61.61.77] on 2017/01/09 00:31:13
The entity state system in AD is the biggest pull from me. That allows so much more creative ideas really shine.
 Demos
#28709 posted by Kinn [86.131.182.165] on 2017/01/09 17:49:49
Ok this info was probably on the internet at one point in the 90s but I can't for the love of fuck find it anymore:
how do I make quake start looping the standard quake demos?
 Or
#28710 posted by Kinn [86.131.182.165] on 2017/01/09 17:59:08
Has QS/MarkV made "startdemos demo1 demo2 demo3" not work anymore? I try typing that into the console and nothing happens...
 Quakespasm Disabled It
#28711 posted by onetruepurple [37.8.230.53] on 2017/01/09 17:59:09
 Ah Ok
#28712 posted by Kinn [86.131.182.165] on 2017/01/09 18:04:34
so it's totes impossible to loop demos in QS?
 Kinn
#28713 posted by ericw [108.173.17.134] on 2017/01/09 20:04:26
adding the "-fitz" flag when launching QS restores the demo loop playback (also some other things: restores the quit prompt, disables loading the sutff in quakespasm.pak - the custom conback, WASD config, z-fighting fixes for id1).
I thought QS was only disabling "startdemos" during the exec of quake.rc but apparently it's totally disabled.
 Doom
#28714 posted by topher [190.230.241.92] on 2017/01/09 20:16:31
i tried the new doom yesterday 20 minutes
i mean, if it's seriously considered goty by many it must be good
i saw some desert/hell scene and i didn't like it
the monsters are almost the same color that the landscape...
i didn't like items popping out like confetti
i don't like the glory kills.
the mouse is smooth, or whatever the name is for that setting.
the level are nice to look? i might play the game in easy.
the mouse smoothing (or whatever) can be disabled?
if not i'm uninstalling the game.
oddly enough i like more the doom4doom mod for gzdoom.. and it's not because it's old or pixelated. the gameplay is better. the drops can be disabled. the weapons feel better. and it's free!
 Ericw
#28715 posted by Kinn [86.131.182.165] on 2017/01/09 20:21:15
Cheers, it's not a problem anymore, all I wanted to do was loop the demos for profiling purposes but I can just as easily do what I want by playing a demo without a loop.
#28716 posted by negke [31.18.51.150] on 2017/01/09 20:36:32
It also restores the level time counter in the status bar!
 Well Topher D4D Is Seriously Fun.
#28717 posted by xaGe [104.228.17.55] on 2017/01/10 02:37:11
#28718 posted by topher [190.210.159.117] on 2017/01/10 03:49:36
ok i played some more and the game is killing my computer
30-50 fps
no way i will play like that
and i have no money to change the gpu
well, i still have the old quake and doom
#28719 posted by Killes [62.217.45.26] on 2017/01/11 10:05:46
What about a hybrid bots used as enemies map ? Kind of a multi arena dm map with progress - defeat these so and so equipped bots in this area before moving on to next dm area. Not sure of the feasability but its an interestng idea/challenge maybe. Not Jam adapted though I guess as it requires modding/hackery I assume.
 Killes
#28720 posted by Mugwump [80.215.42.252] on 2017/01/11 10:36:23
You mean basically Q3A SP in Q1? I've heard of a Quake 1 Arena mod, but I don't know if it has bots for SP or is DM-only. You might wanna check it out.
 Fucking Hell
#28721 posted by onetruepurple [37.8.230.53] on 2017/01/11 10:53:52
Only 11 days into 2017 and there's already been 25 Q1SPs out.
Are we in for the best year yet?
 So I'm Back.
#28722 posted by Shambler [88.111.214.216] on 2017/01/11 11:11:52
Any new Quake maps to play??
#28723 posted by Kinn [86.131.182.165] on 2017/01/11 12:07:14
Are we in for the best year yet?
Only if Shambler makes one.
 #28721
#28724 posted by Bloughsburgh [75.151.243.225] on 2017/01/11 13:41:01
That's fucking wicked.
I'm going to contribute to that number personally.
 Make It 28
#28725 posted by onetruepurple [37.8.230.53] on 2017/01/11 19:17:25
 That's Worth A Counter
#28726 posted by dumptruck_ds [168.161.192.15] on 2017/01/11 19:29:41
on Quaddicted. Can that be added?
#28727 posted by Kinn [86.131.182.165] on 2017/01/11 19:56:49
something something quality / quantity something something...
#28728 posted by Mugwump [80.215.1.136] on 2017/01/11 21:07:22
something something quality / quantity
Hmmm, lessee...
- RJ6, quality: check.
- XJ2, quality: check.
- ad_fenrir, quality: check.
- ad_scastle by our Lord and Master Sock, quality: check and double-check.
- SM178, quality: can't tell yet.
- neg2betahc, quality: can't tell yet but judging from the comments, it's already an improvement over Hexcalc's first disastrous (no offence) map.
You were saying...?
 Quality : Quantity Ratio Of Posts
#28729 posted by onetruepurple [37.8.230.53] on 2017/01/11 21:10:42
Mugwump: 0
 If You Say So...
#28730 posted by Mugwump [80.215.173.113] on 2017/01/11 21:13:46
You realize trolling people makes you the butt of the joke, not them, right?
 #28728
#28731 posted by Kinn [86.131.182.165] on 2017/01/11 21:44:01
I'm talking about how meaningless it is adding a map counter to quaddicted, you peach cleaver.
 Negative Feedback Is A Type Of Feedback Too!
#28732 posted by Baker [69.47.142.25] on 2017/01/11 21:52:11
Mugwump looks around, observes and brings a fresh perspective. And more importantly a diverse perspective. I think Mugwump brings a great perspective to the mix.
Trolling? Is it really bad?
Trolling people isn't so bad, it's the internet and trolling is part of that.
I think a bigger internet problem is the occasional complete lack of trolling.
Facebook: like!, like!, like!, like!, like! --- Well, you need critical thought too right?
Don't you need someone to say "This sucks -- here is why?" Isn't negative feedback part of learning and growth?
Anyone can do positive feedback, because it is a very sheep thing to do. Negative feedback is therefore often more valuable.
Negative feedback is true feedback. Don't you want the true feedback to your face instead of behind your back?
If I do something that sucks and I don't know about it or I am lacking perspective to see it --- I want the negative feedback.
/One thought. I'm often wrong about these things, haha
 I Agree With Baker
#28733 posted by Bloughsburgh [71.61.61.77] on 2017/01/11 21:55:39
 Thank You Baker
#28734 posted by Mugwump [80.215.44.103] on 2017/01/11 22:57:01
Indeed, critical thought is necessary, and I'm not one to shy away from it. However, you seem to say that trolling = critical thought. Not. It's just mockery in my book.
@Kinn
I'm talking about how meaningless it is adding a map counter to quaddicted
This I wholeheartedly agree with. I thought you were saying large quantity leads to decline in quality, which is of course not always the case.
 Farts
#28735 posted by Kinn [86.131.182.165] on 2017/01/11 23:14:38
baker: trolling/beef needs to be clearly distinguished from negative criticism, otherwise you lend legitimacy to garbage like that guy in the AD thread recently.
 @kinn
#28736 posted by Baker [69.47.142.25] on 2017/01/11 23:43:24
Communication is made out of words.
If the words have something interesting to say, you can read them.
And if they don't have something interesting to say, maybe you have something better to do.
The effect that words have on the reader of the words is the responsibility of the reader.
If you achieve any level of success, there will be trolls.
The only people without trolls are people who never did anything interesting.
Remember: a troll is still a fan of your work. Because they think your work is important enough to troll.
I would take that as a compliment!
 @kinn
#28737 posted by dumptruck_ds [168.161.192.15] on 2017/01/11 23:45:03
Jesus Fucking Christ.
I wasn't clear with the sentiment of my post. I though a "maps so far this year" counter would be a cool metric to keep track of for fans who are proud of their involvement in keeping a 20+ year old game alive and well.
Sorry for the wide eyed enthusiasm. I forgot where I was posting.
 @dumptruck_ds
#28738 posted by Baker [69.47.142.25] on 2017/01/11 23:58:06
a) Mark V build 1025 supports variable sound distance now. "sound_clipdistance" "1000" (1000 is default, you probably want 2000). You add "sound_clipdistance" as a worldspawn key to your map, similar to how you set a skybox or the map title.
Maybe it will suit your purposes for your func_train.
b) Spirit runs Quaddicted and as I understand it does not read this forum any longer.
 It's Cool
#28739 posted by Kinn [86.131.182.165] on 2017/01/12 00:14:30
No need to get all fighty about it.
 @kinn
#28740 posted by dumptruck_ds [168.161.192.15] on 2017/01/12 00:18:11
Peace!
 Fans Clamoring In The Distance
#28741 posted by Mugwump [80.215.170.41] on 2017/01/12 00:22:01
Remember: a troll is still a fan of your work.
OMG, OTP is my fan!! Teehee!
Ahem. More seriously:
You add "sound_clipdistance" as a worldspawn key to your map
Wouldn't that augment the hearing distance of all sounds in the map? Furthermore, what about other engines?
#28742 posted by Baker [69.47.142.25] on 2017/01/12 00:42:40
Wouldn't that augment the hearing distance of all sounds in the map?
That's exactly what it does.
 @Baker
#28743 posted by dumptruck_ds [138.229.243.25] on 2017/01/12 09:51:41
Thanks - I will try and test asap. Might have to wait until the weekend, away from mapping machine for a few days. Great to see an engine with enhanced sound features.
Spirit is an it? :)
 Mh Has Answered The Age Old Question ...
#28745 posted by Baker [69.47.142.25] on 2017/01/12 23:21:27
 Just Watched A Simester Of Computer Graphics Courses On Youtube
#28746 posted by killpixel [174.48.226.83] on 2017/01/13 05:42:12
now my Hindi is on point!
#28747 posted by Shamblernaut [121.45.238.31] on 2017/01/13 20:42:55
almost finished my retrojam 5 map
 Cool!
#28748 posted by Mugwump [80.215.226.107] on 2017/01/13 21:23:59
 Ah That Preach Thread Is Great
#28749 posted by Baker [69.47.142.25] on 2017/01/13 23:50:31
I don't want to post in it because I could ruin what he did there!
That's an inventive concept.
#28750 posted by Pritchard [110.148.118.214] on 2017/01/14 00:04:29
Years from now it'll be found with no context and that'll be great
#28751 posted by Pritchard [110.148.118.214] on 2017/01/14 00:04:30
Years from now it'll be found with no context and that'll be great
#28752 posted by Pritchard [110.148.118.214] on 2017/01/14 00:04:47
Oh no my first double post :(
#28753 posted by Kinn [86.131.182.165] on 2017/01/14 00:19:50
Oh no my first double post :(
I chose to read #28751. Although the content was the same, I appreciated the choice of paths :}
 Kinn
#28754 posted by mfx [78.55.120.192] on 2017/01/14 02:50:31
go map dude.
#28755 posted by Pritchard [110.148.118.214] on 2017/01/15 14:39:29
Rock Paper Shotgun posted a list of the top 50 PC FPS games, and guess who's on top?
https://www.rockpapershotgun.com/2017/01/13/the-50-best-fps-on-pc/
Also, reading through the list, I think they copy and pasted a few of the entries from older lists... a lot of them refer to things that were "last year" but were actually last year... last year. If that makes sense.
 #28755
#28756 posted by Kinn [86.131.182.165] on 2017/01/15 14:55:17
 COD MW Or CounterStrike??
#28757 posted by Shambler [88.111.214.216] on 2017/01/15 16:43:03
#28758 posted by Johnny Law [107.208.11.198] on 2017/01/15 19:21:49
Yeah they keep those "25 best" or "50 best" lists around and update them occasionally.
For example, from 2015: http://web.archive.org/web/20150514154720/http://www.rockpapershotgun.com/2015/05/13/best-fps/
Back then Doom was #1 and Quake #37. :-) Which is cool that they do some re-opinioning every now and then.
FWIW I think the guy who posts the list is also the same one that reviewed Arcane Dimensions for RPS.
 Isn't That Great.
#28759 posted by onetruepurple [37.8.230.53] on 2017/01/15 19:29:57
Trash person writes trash article for trash website.
He even links to fucking Darkplaces to "offend your eyes a little less".
#28760 posted by topher [190.210.159.117] on 2017/01/15 19:37:46
quake?
that was unexpected
i mean, i always loved the game; and the game was loved in 1996 and 1997
but later it was kinda forgotten
and lately is rising again, in a way
"all so physical in their blockiness and pixel-grid textures"
when i tried gl_texturemode 3 and no hd textures with retrojam1 maps i noticed this too and deleted all the hd textures. with the new fog and lighting effects they look exquisite.
 DM-Shamblernaut
#28761 posted by adib [192.228.144.250] on 2017/01/15 20:00:56
We can make it. Let's forget QW uglyness ever existed and make a "Q1 Arena" single player DM jam. A chain of maps like we are used to make, but DM with a bot setup. The jam can provide a bot environment all set to just drop your map files on, for dev and test. Maps can have all mood, detail and beauty you want, provided you caulk (clip) it properly.
Afaik, it would be something completely new here. I'm in. Miss DM very much.
 Re: RPS
#28762 posted by skacky [90.0.69.146] on 2017/01/15 21:24:21
Genuinely lold at some of these choices. Shadow Warrior 2 in it while it's one of the worst games of 2016. I mean the original reboot (I chuckled typing this) is far better in every aspect. SW2 feels like Borderlands with Asian memes, and they're not even funny. There's fucking Far Cry 4 in it too. Half-Life with a picture of the Black Mesa game because why the hell not. Devil Daggers on 5th place? Why the fuck not. The game looks great and is fun for like 5 minutes. Let's put it higher than other titles like Blood... wait, Blood isn't even in that list. I guess DOSBox is too hard for these people.
Quake first shows they're not totally braindead, though the cherry on top has to be the DarkPlaces recommendation with the jab at Quake's graphics, while the guy says the aesthetics look awesome a few sentences above.
#28763 posted by Johnny Law [107.208.11.198] on 2017/01/16 01:36:08
You guys need to be less angry sometimes. :-)
#28764 posted by Pritchard [110.148.118.214] on 2017/01/16 02:05:03
this is func_, people are just always angry. <3
 Thoughts?
#28765 posted by Shamblernaut [121.45.238.31] on 2017/01/16 02:09:44
@johnny We're all angry old men here. We've all been jaded by time ;)
@adib I'll make a DM jam in a few weeks.
@everyone who is interested how would you feel about making design / planning documentation public for said jam. I know sometimes jams release the map source, but I think it might be interesting to have some extra docs aswell. i.e. sketches, flow charts, etc.
Of course optional.
Thoughts?
#28766 posted by khreathor [78.88.31.219] on 2017/01/16 02:17:16
I can spread info on Quake World discord when you'll be ready to start this Jam. There are few active mappers there and lots of players, so you'll be able to confront your design with reality :D
 Call It Something Else And Not Another Goddamn Jam
#28767 posted by onetruepurple [37.8.230.53] on 2017/01/16 02:17:32
#28768 posted by mukor [73.94.116.245] on 2017/01/16 02:19:34
What makes a jam a jam?
#28769 posted by khreathor [78.88.31.219] on 2017/01/16 02:21:20
#28768 fruits?
 And Sugar
#28770 posted by Mugwump [90.24.132.82] on 2017/01/16 04:40:01
making design / planning documentation public (...) i.e. sketches, flow charts, etc.
Could be a valuable resource for novice mappers. Approved.
 Mukor
#28771 posted by Breezeep_ [108.53.84.156] on 2017/01/16 05:58:44
Maps, varying in size and quality. That's what makes a jam a jam.
#28773 posted by mfx [85.179.30.70] on 2017/01/17 14:58:19
 Thief
#28774 posted by madfox [84.84.178.104] on 2017/01/17 15:34:14
I remember using a vodoo2 on Thief.
It was the same period of Unreal, and I had lots of gl_drivers on my computer.
There are no editors for this game, right?
 Using The Red Cross Symbol...
#28775 posted by primal (nli) [81.175.152.198] on 2017/01/17 15:47:10
http://www.pcgamer.com/how-the-prison-architect-developers-broke-the-geneva-conventions/
Using the red cross symbol in your game can result in attention from the British Red Cross. Why this particular game attracted the attention might not be entirely clear.
 #28774
#28776 posted by xaGe [104.228.17.55] on 2017/01/17 18:09:26
The Thief game/map editor is called DromEd. You can find more than one video on Youtube about it.
#28777 posted by skacky [90.0.67.57] on 2017/01/17 18:37:37
DromEd is pretty ancient and archaic though. Getting scenes done takes quite a while, though a huge advantage over Quake is that you directly edit the game map file, so you don't need to compile it. That means lighting actually exists and you can modify it in real time, among other cool stuff. I'd love a TB-like editor as an alternative though.
 +1 For The Counter Spirit
#28778 posted by dumptruck_ds [168.161.192.15] on 2017/01/17 19:35:49
 +1 For Welcome To Last Week's Beef.
#28779 posted by Shambler [88.111.214.216] on 2017/01/17 20:29:54
Number of retrojam maps that dumptruck has released that DON'T have a really fucking stupid name that takes longer to type than to play the map:
0
 Sahmbles
#28780 posted by Kinn [86.131.182.165] on 2017/01/17 20:54:18
Not using an engine with autocomplete?
 @shambler
#28781 posted by dumptruck_ds [168.161.192.15] on 2017/01/17 21:23:15
I assumed Fifth would rename it for the final release. Never again!
8-P
 You Ain't The Boss Of Me
#28782 posted by FifthElephant [31.95.133.177] on 2017/01/18 11:55:41
 Boss
#28783 posted by madfox [84.84.178.104] on 2017/01/18 20:08:48
there was a time long before I dear to post on this board, I really believed shambler and other nicks were the creators of quake monsters, like tim willits would be metlslime.
 Shamblernaut #28765
#28784 posted by adib [192.228.144.250] on 2017/01/19 15:36:09
Yes, agreed about documentation. Hope I don't loose this announcement.
 XCOM 2 Long War 2 Mod Released
#28785 posted by DaZ [80.42.79.117] on 2017/01/19 20:44:10
It's baaaaaaaaack https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
It's XCOM 2 hard mode with more in depth mechanics, expanded strategy layer and shit ton of new enemies, items and weapons etc.
The AD of XCOM if you will...
#28786 posted by topher [190.229.13.86] on 2017/01/19 21:11:15
yeah, i saw that a few weeks ago
it's ready now
 UnrealHD (High-Res Skins)
#28787 posted by Lightning_Hunter [76.25.102.76] on 2017/01/20 01:33:30
In case anyone missed this project, I released it on Moddb a while back.
This mutator for Unreal 227 and UT99 will replace all those old, blurry Unreal/RTNP skins with detailed, high-res versions. Unlike most skin projects, almost everything looks identical to the original from a distance, but far more detailed close-up (no more pixelation). Each skin has been manually reworked (no simple filters or cheesy sharpening techniques used). The most obvious improvements are with the big meshes, like the Titan. Most skins have been increased from the original 128x128/256x256 to 2048x2048/4096x4096.
View more information and download here:
http://www.moddb.com/mods/high-resolution-unreal-skins
 XC2LW
#28788 posted by Shambler [88.111.214.216] on 2017/01/20 10:40:42
Shurely the AD of XCOM with Skills 0-2 missing??
#28789 posted by topher [201.253.131.77] on 2017/01/20 17:52:49
i managed to do an hollow torus
it was trickier than i thought
do you think it would be useful to have a tutorial for this? like that old czg's tutorial, but for trenchbroom?
http://imgur.com/a/hf2KG
 Hell Yeah
#28790 posted by Bloughsburgh [75.151.243.225] on 2017/01/20 18:23:29
That looks pretty spiffy! I'd be interested on the technique especially that you made it hollow as well!
Due to the absence of a brush skew feature, all curve guides end up in a roadblock.
 Ha!
#28792 posted by madfox [84.84.178.104] on 2017/01/20 21:51:09
I've just finished one also.
Hard to keep it tight as the maps grows.
 "Dimension Of The Boomed" By Uthar
#28793 posted by Breezeep_ [108.53.84.156] on 2017/01/20 22:05:11
Really neat looking doom mod with lots of quake resources, including ambient sounds and a custom shambler monster! Give it a shot!
https://www.doomworld.com/vb/wads-mods/92574-dimension-of-the-boomed-early-alpha/
 Hollow Torus
#28794 posted by FifthElephant [213.205.192.85] on 2017/01/21 00:51:37
Check out my ad map if you want some hollow pipework. The source is included, I basically followed czgs tute after several days of vertex manipulation nightmares
 Awful Half-baked Tutorial
#28795 posted by topher [190.210.159.117] on 2017/01/21 01:21:57
how to make a torus in trenchbroom
http://imgur.com/a/HKrNj
hopefully it's at least understandable
 @topher
#28796 posted by Newhouse [109.240.6.39] on 2017/01/21 02:06:12
Thank you, those looks like czg's tutorials but in TB this time. Maybe in the future it is easier do now pipes. All of my maps have been pretty pipe-less*
 From Non-discussion Thread.
#28797 posted by Shambler [88.111.212.238] on 2017/01/22 20:23:40
News Submission "General Abuse" [EDIT]
Posted by Lightning Hunter [76.25.102.76] on 2017/01/22 18:33:33
Really? My news submission went to general abuse? Man, after browsing this board and posting about my projects for 10+ years, you would think my submissions would get posted...
Anyway, please ignore my News submission made today. I submitted it again thinking the previous news did not get through, PLUS, I titled it wrong. I realized though that the submission was flat out rejected, so whatever.
 Lol
#28798 posted by onetruepurple [37.8.230.53] on 2017/01/22 20:44:36
Dude who uses HIGH RES CONTENT on games from 199x is an asshole, news at 11!
 A HD-Texture-On-Low-Poly-Content Flamewar?
#28799 posted by Kinn [86.131.182.165] on 2017/01/22 21:11:01
Why that's my fetish!
I'll just leave this here: http://i.imgur.com/83v8gy1.png
#28800 posted by dwere [79.139.145.228] on 2017/01/22 21:30:25
It all looks about as Unreal as always, except sharper. The game was never that good when it came to how its art assets looked, so there's very little to ruin.
I'd say why not.
 Yada Yada
#28802 posted by mankrip [189.84.178.135] on 2017/01/24 15:51:58
Since November, my life is crazy busy. This week I've managed to use some free time for editing some HD textures for Quake's ammo boxes, because I'm tired of not being productive and this is something I may release in a few days.
I miss having the time to sit down and writing some proper feedback for new maps, because there's a lot of great ones released this year.
:) Thank you all.
 Just Wanted To Share...
#28804 posted by brassbite [188.98.235.185] on 2017/01/26 20:18:05
https://youtu.be/0g9SazeaeK0
Watch it!
Contains: -A very nice Quake review
-epic map names
 FreeCAD
#28806 posted by primal (nli) [85.131.26.63] on 2017/01/31 14:18:31
Here is a free multi-platform CAD program, in development with a fairly complete set of features already implemented. It reads and writes multiple file formats, so it could find a place in your existing 3D modeling workflow; or you could find it to be a useful tool on its own.
http://www.freecadweb.org/
Why might you want to look at it? Well, they begin describing it as follows.
FreeCAD is a parametric 3D modeler made primarily to design real-life objects of any size. Parametric modeling allows you to easily modify your design by going back into your model history and changing its parameters. FreeCAD is open-source and highly customizable, scriptable and extensible.
 Thanks For The Link!
#28808 posted by onetruepurple [37.8.230.53] on 2017/02/01 14:07:56
I voted no.
 Is It Even Legal?
#28809 posted by Cocerello [77.231.161.92] on 2017/02/01 14:41:47
It is so obvious of a copy that he only reason i see for it not being taken down already is that they didn't bother with or even haven't seen it.
 John "I Was Sort Of An Amoral Little Jerk" Carmack Goes Savage.
#28810 posted by onetruepurple [37.8.230.53] on 2017/02/02 00:17:14
 That's So Carmack.
#28811 posted by Pritchard [101.160.171.215] on 2017/02/02 00:29:47
I wonder what will happen to him. As far as I'm aware he's still rich...
 OTP
#28812 posted by mukor [73.94.119.39] on 2017/02/02 01:00:15
Where are you reading this from? Id fancy a read.
#28813 posted by Baker [69.47.142.25] on 2017/02/02 02:02:04
Is that a court statement from a judge?
Or is that the plantiff's "made for TV version of what they say happened"?
As far as I know, the jury concluded
1) Occulus did *not* misappropriate trade secrets.
2) The founder of Occulus *did* violate a non-disclosure agreement.
It does not appear that the court or the jury concurs with the text of the statement made in post #28810, although I don't claim to have read any of the docs provided by the court.
An attorney gets to tell their story of what they think happened to both the media and the court. It is always overstated so that if you go along halfway with their version of events, you would side with them.
The plantiffs team of attorney's is being paid with the idea they are supposed to win $2 billion for their client.
So they are going to have quite the "sales pitch".
/An alternate take. I claim no special knowledge. I am also often wrong.
#28814 posted by FifthElephant [82.21.157.236] on 2017/02/02 02:30:51
Imagine writing countless lines of code over multiple years... then you're told that you stole it.
Humans are weird huh?
#28815 posted by Pritchard [101.160.171.215] on 2017/02/02 03:28:32
 Re 28810
#28816 posted by Blitz [66.171.190.42] on 2017/02/02 04:15:21
If that's true, (which I doubt) it's pretty hilarious to picture one of the most well regarded programmers of our time frantically searching Google for how to wipe a hard drive like some guilty dad after clicking on a Shambler link
 Haha Exactly What I Was Thinking
#28817 posted by starbuck [86.136.237.67] on 2017/02/02 15:37:33
if john carmack himself is googling "how to wipe hard drive secure" there's hope for all of us
#28818 posted by Rick [75.65.153.192] on 2017/02/02 23:45:11
It's not like it's something you need to do everyday.
For that matter, most people would be surprised to find out that when they delete something from their computer it's not really gone at all.
 Err
#28835 posted by megaman [95.113.221.116] on 2017/02/05 14:14:32
https://en.wikipedia.org/wiki/Data_erasure
Also: did anybody wonder why they know his google history?
#28836 posted by killpixel [174.48.226.83] on 2017/02/05 19:45:09
*phone rings*
Mrs. Clinton: Hello?
Mr. Carmack: Quick, I've received a subpoena. I need to wipe several hard drives.
Mr. Clinton: Just hard drives? No phones, tablets or laptops?
Mr. Carmack: Just hard drives.
Mrs. Clinton: LOL! Put the kettle on, I'll be there in 10.
 #28835
#28837 posted by Pritchard [131.170.5.4] on 2017/02/06 01:17:09
I'm pretty sure google keeps a track of its users search history, and you can view it yourself here https://myactivity.google.com/myactivity (at least if you have an account - not sure what it looks like otherwise.)
It was probably requested/provided in discovery for the case.
 No Account
#28838 posted by madfox [84.84.178.104] on 2017/02/06 20:54:10
says:
log in your sniff chip.
/P
 Fuck Kucktaku
#28839 posted by [185.165.168.123] on 2017/02/07 02:19:29
#28840 posted by Pritchard [101.160.171.215] on 2017/02/07 02:31:58
What did they do to the poor shotgun? ;-;
#28841 posted by dwere [109.252.172.59] on 2017/02/07 02:57:45
Must be that weapon pack that was mentioned in the AD thread a long time ago. It has some questionable models based on Doom sprites.
 Errrr.
#28842 posted by Shambler [88.111.202.28] on 2017/02/07 10:53:15
Promoting Quake, namechecking some of the latest greatest missions / mods, praising the Quake mapping scene, and recommending Quakespasm over Derpplaces??
Only skimmed through but it doesn't seem that bad?? Apart from not putting a fucking Rubicon Rumble screenshot in...
#28843 posted by khreathor [91.217.18.31] on 2017/02/07 12:20:15
#28844 posted by Kinn [86.131.180.250] on 2017/02/07 12:36:27
With two recent exceptions (RPS and now this on AD), the mainstream gaming community tend to think Quake modding is basically just whatever happened in 1997 because that's the only time when mainstream game media covered the scene, so Mexx, Zerstorer etc. are the only mods they've ever heard of. Maybe Nehahra, if you're lucky.
That video you linked Kreathor, epitomises this.
 PS
#28845 posted by Kinn [86.131.180.250] on 2017/02/07 12:40:44
a quick ip lookup on #28839 suggests he could be our proxy troll friend
 @metl
#28846 posted by onetruepurple [37.8.230.53] on 2017/02/07 12:51:35
6 posts not shown on this page because they were spam or posted from proxy/TOR exits
 Yeah That Article Was Good
#28847 posted by starbuck [80.169.94.194] on 2017/02/07 13:42:22
really nice run down considering its from a mainstream blog that i'd agree is often pretty low-quality.
#28848 posted by metlslime [159.153.4.50] on 2017/02/07 18:55:18
The screenshots could be better -- it's about custom maps but 3 of the 7 screenshots show stock levels. And that doom shotgun!
But, it has the links and tells you about quakespasm, quake injector, and quaddicted so that's pretty good, plus it mentions a bunch of good stuff from the last 3-4 years like AD, RRP, and multiple map jams.
#28849 posted by Kinn [86.131.180.250] on 2017/02/07 19:15:42
To be honest - doom shotgun aside (wtf) - I'm actually amazed the article showed Quake with fairly normal visuals - 90% of the time they'll show some disco-lit parallax-mapped bloomfest that makes your eyes vomit - even in articles about bog-standard vanilla quake.
 In Unrelated News
#28850 posted by Kinn [86.131.180.250] on 2017/02/07 22:03:02
I just found out that google docs does not recognise the word "crypt" - it puts a squiggly red line under it lol.
Google Docs - not Quake-ready.
 Wow
#28852 posted by onetruepurple [213.227.95.2] on 2017/02/08 10:46:38
#28808 now looks super rude.
#28853 posted by mukor [66.41.60.228] on 2017/02/08 16:35:16
lmao, oh the woes of spam filtration :P
 Heh
#28854 posted by Kinn [86.131.180.250] on 2017/02/08 16:49:22
#28852, Always try to reply to a post by referencing the # of the post you're replying to, in order to reduce such awkward eventualities :}
#28855 posted by metlslime [159.153.4.50] on 2017/02/08 18:25:32
don't reply to spam is a good rule. Since it will be flagged eventually, your response will almost never make sense.
#28856 posted by mukor [66.41.60.228] on 2017/02/08 18:33:48
It wasnt the usual spam but instead someone thinking anyone gives a shit about a free access quake 2 remake on steam greenlight.
#28857 posted by metlslime [159.153.4.50] on 2017/02/08 18:50:14
fair enough, i didn't see it before it was flagged. I see now that it looks like a quasi-on-topic post and you can't be sure it would be flagged.
 I Loled
#28858 posted by mfx [77.179.53.105] on 2017/02/09 02:13:29
https://www.youtube.com/embed/SVDR-y03XX4
its an official vid?!? idk, really. i have been told so..
watch it please.
 ^^^ Rejected News Item
#28860 posted by Shambler [88.111.202.28] on 2017/02/09 10:36:02
TBH avocado is pretty tasty.
#28861 posted by Pritchard [101.160.171.215] on 2017/02/09 11:00:36
I know this is a bit early to start planning but can we make func_ into an avocado-focused forum for April 1st this year?
 How Can Avocado Oil Be A Mineral Oil
#28862 posted by czg [212.16.188.76] on 2017/02/09 11:04:26
It's a plant
 Oh Shit I Read Wrong It Says Miracle
#28863 posted by czg [212.16.188.76] on 2017/02/09 11:04:47
mea culpa
#28864 posted by Pritchard [101.160.171.215] on 2017/02/10 08:16:14
 Pritchard
#28865 posted by Shamblernaut [121.45.236.226] on 2017/02/10 08:45:59
there is some maintenance being done on the quaddicted site atm.
follow it on twitter for news of outages and shit.
 Pritchard
#28866 posted by mukor [66.41.58.34] on 2017/02/10 09:06:52
#28867 posted by Pritchard [101.160.171.215] on 2017/02/10 11:20:27
First update since 2010 \:D/
 New Twitch Communities Feature
#28868 posted by DaZ [79.66.142.159] on 2017/02/10 14:30:29
I've made a Quake community page on the new twitch system for communities https://www.twitch.tv/communities/Quake
As I understand it, you can set what community you stream to in the same way you select the game you are streaming. No approvals or moderation is required, you should appear in the listing as soon as you go live.
 Great To See!
#28869 posted by Bloughsburgh [75.151.243.225] on 2017/02/10 15:04:46
#28870 posted by khreathor [91.217.18.31] on 2017/02/10 15:35:46
Sadly you can't follow this communities, which makes it redundant...
#28871 posted by PuLSaR [92.241.15.106] on 2017/02/10 16:13:07
Sadly Daz doesn't stream for this community
 Half-Life - Unreleased Deathmatch Map "Cloister"
#28872 posted by Daya [90.47.231.6] on 2017/02/10 17:09:34
 Daz Go Stream.
#28873 posted by Shambler [88.111.202.28] on 2017/02/10 21:21:09
 Steam Greenlight Is On The Way Out
#28874 posted by killpixel [174.48.226.83] on 2017/02/11 20:11:23
 #28874
#28875 posted by Bloughsburgh [71.61.61.77] on 2017/02/11 22:33:02
Videogames are Art
#28876 posted by Pritchard [101.160.171.215] on 2017/02/12 03:46:28
It's being replaced with "Steam Direct" though, which means devs can put whatever they want on steam for a fee
so don't expect anything to change
 For Me, Steam Greenlight Is Steam Auto-ignore
#28877 posted by Shambler [88.111.202.28] on 2017/02/12 10:44:37
I don't expect anything to change.
 So I've Been Thinking
#28878 posted by Daya [90.47.231.6] on 2017/02/12 19:57:07
For a while I've been imagining a quake-like game of my own that technically look like the stuff we're doing here (see the HD shambler model and remodelling of the grunt, dog and knight monsters while still keeping the same texture feel of 90's shooters + the detailed mapping here coupled with good lighting and detailed skyboxes). And while I want to keep the thinking on game design for later, I'd like to know where I should go in terms of engine first.
What I'm looking for are the following, considering idTech2 a basis: skeletal animation, ragdoll physics (I intend to take the Metroid Prime route, where enemies make a dying animation before the ragdoll kicks in) and alpha textures/models (and modding of course).
AFAIK, my options are thus:
1-Go for idTech2 and boost it. This also means I'll be able to use TB2 for mapping, but I'm not sure if it'll be able to support skeletal animations and ragdoll physics. On top of that the controls are horrendous. Even if Daikatana managed to get something closer to Q1, it still feels off so I feel like I won't be able to replicate Q1's player physics (minus the bunnyhop as I intend for the player to use an alternative)
2-Use Darkplaces, but the graphic settings for anything that's below 6th gen tends to make them look muddy and the player physics are closer to Q3 than Q1.
3-Use Unity/Unreal4. For Unity's case I've heard it's been used badly a lot so I don't know how reliable it is, and Unreal4 I feel it's like using a bazooka to kill a fly.
4-Use Construct 2 with the Babylon3D plugin (https://www.scirra.com/forum/babylon3d-standard-edition_t183234). I already have experience with this HTLM5 game dev software, and is able to handle online play but I'm not sure if the games you make can be moddable, or what to do if it's possible.
 #22878
#28879 posted by killpixel [174.48.226.83] on 2017/02/12 20:21:05
My two cents:
Think of game design now. Figure out the gameplay and mechanics, write a gdd, maybe pump out a few tests. You want gameplay to inform your visuals/tech, not the other way around. There will be a lot of back-and-forth and iteration. You might be surprised how easy it is to make pixel art look like shit and how a cool mechanic might be awful in context.
Engine-wise, I'd opt for FTE/DP + IQM over unity/unreal. I am by no means an expert, so take my advice with a grain of salt.
 #28878
#28880 posted by Kinn [86.131.180.250] on 2017/02/13 01:20:20
I use Unity day in / day out, so speaking from experience:
Do not use Unity to make something quake-like. You will spend literally all your time writing systems just to try to get Unity looking and kinda behaving like a quake-like engine, when you can just use something like Darkplaces and have all that shit working straight away from day one.
Besides, brush-based mapping is a million times quicker and more fun than mesh modelling.
 Source Engine?
#28881 posted by brassbite [178.7.26.132] on 2017/02/13 07:19:22
It's brushbased, and it has some of the other stuff you had in mind. You would have to somehow put Quake player-physics in there. If you look on Wikipedia you can see that Source2 is going to be free of licencing-fee.... ,Valve's only condition is that you have to publish on steam. Teeeheeeheee :D
#28882 posted by khreathor [91.217.18.31] on 2017/02/13 12:52:23
Unity makes sense if you want to release your game to more platforms than just desktop.
As Kinn said, all modern engines will force you to downgrade available "tech", if you want to have 1:1 look/feel with Quake...
...but you can save time on:
- AI
- path finding
- sound/music management
- networking
 Yeah, On The Flip Side
#28883 posted by Kinn [86.131.180.250] on 2017/02/13 13:45:34
Unity's C# API is wonderful and of course much more powerful and nicer to use than QuakeC.
You can use any C# feature that's supported by Mono, which is basically a cross-platform version of .NET
 Cube 2 ?
#28884 posted by Killes [62.217.45.26] on 2017/02/13 16:30:21
 Contract Revoked Turns 15 In June
#28885 posted by onetruepurple [37.8.230.26] on 2017/02/13 19:56:16
Knave jam around that time?
#28886 posted by PuLSaR [37.144.58.62] on 2017/02/13 20:55:35
we need to get Kell back here
 I'm Not Looking For A 1:1 Recreation Of Quake/quake 2
#28887 posted by Daya [90.47.231.6] on 2017/02/13 21:02:38
but rather something that's close to it (e.g I want the movement flow to be as fluid as Q1, if not as close, without strafe jump and bunnyhopping, as I want to implement stuff like sliding, wallrun and slide boosting [this game's equivalent to strafe jumping, for now, where you jump off a slide and you keep momentum]). If Darkplaces can deal with skeletal animation and ragdoll physics and alpha textures, as well as replicating quakespasm's texture filtering (I swear it has the best for low-res textures, then maybe it has something to do with the new compilers) AND on top of being usable by TB2, I'll be all over it. Though also if the HUD can be customized, because being forced on using the Q1 one as a hard-coded basis would be troublesome.
Now if Unity can make brush-based mapping (I remember a prototyping tool that seemed to have grid-based brushes) I could look more into it, considering what you guys are telling in terms of coding. Then again there's this Dusk game that's using Unity so I might look into it, although from what I've seen the details are on par with Q1 rather than Quakespasm stuff.
Still, this brings me hope, but now I'm on the fence on two softwares. DP is rooted in Quake technology, but this also comes with limitations, while Unity
 OTP
#28888 posted by [77.179.55.164] on 2017/02/13 21:23:36
announce it early, so people can make really ambitous maps that hold true to knave standards?
Why not?
The theme is best quake imo.
 Nice Anonymous Post.
#28889 posted by onetruepurple [37.8.230.26] on 2017/02/13 21:31:02
Discarded, try again with a name.
#28890 posted by mukor [66.41.63.182] on 2017/02/13 21:31:56
Im up for a knave jam.
Arcane Dimensions or at the very least, Quoth, please.
#28891 posted by onetruepurple [37.8.230.26] on 2017/02/13 21:33:29
If it's going to be a celebration of the Contract Revoked themes then Quoth is the only option.
 Otp You F***face
#28892 posted by mfx [77.179.55.164] on 2017/02/13 21:49:19
who else could trigger you so bad, heh?
#28893 posted by Kinn [86.131.180.250] on 2017/02/13 21:51:18
Now if Unity can make brush-based mapping (I remember a prototyping tool that seemed to have grid-based brushes)
If you are set on using Unity you'll be far better off doing it properly and learning actual mesh-based modelling, rather than using some "brush" tool someone wrote for Unity that will just be generating highly unoptimised meshes anyway.
 Contract Revoked/Lost Chapters QuakeC Was Open Sourced
#28894 posted by Baker [65.60.237.219] on 2017/02/13 21:59:45
Lost Chapters source code | Lost Chapters Source Release Post
Lost Chapters being the sequel to Contract Revoked.
Completely possible to do a faithful to the original Contract Revoked theme map, since Lost Chapters was open sourced.
 Wow
#28895 posted by onetruepurple [37.8.230.26] on 2017/02/13 22:29:14
I thought that was lost forever when the 2005 expo went down!
Thanks Baker.
 Kinn
#28896 posted by Daya [90.47.231.6] on 2017/02/13 22:42:25
But then how is the Dusk guy doing it?
I'd like to emphasize this for DP, can the HUD be entirely customizable? Last time I looked at a DP-based game the layout was the exact same as Quake, making me fear the HUD being hardcoded carries over DP.
 DP Games
#28897 posted by killpixel [174.48.226.83] on 2017/02/13 23:15:20
here are some games using DP:
SteelStorm
Blood Omnicide
Xonotic
Warsow
there are more out there including a bunch of smaller projects.
#28898 posted by Baker [65.60.237.219] on 2017/02/13 23:20:48
Do the Warsow developers know they are using DarkPlaces?
That would be an interesting conversation.
 Er...
#28899 posted by killpixel [174.48.226.83] on 2017/02/13 23:21:00
 #28898
#28900 posted by killpixel [174.48.226.83] on 2017/02/13 23:24:19
My mistake, it's qfusion. I could've sworn they were using DP at one point.
#28901 posted by Jonas [46.142.20.136] on 2017/02/13 23:25:19
Warsow used qfusion.
#28902 posted by Johnny Law [4.16.194.34] on 2017/02/13 23:45:49
Referring back a few posts...
If you really want to do brush-based mapping (or at least layouts) for a modern engine, http://hammuer.nte.be/ lets you import .vmf or .map files into the Unreal editor.
 Retroblazer
#28903 posted by adib [192.228.185.222] on 2017/02/14 18:21:40
#28904 posted by khreathor [91.217.18.31] on 2017/02/14 18:31:00
Ohhh... I didn't knew it's on Darkplaces!
Sadly development died...
 Staying At A Hotel
#28905 posted by FifthElephant [82.69.176.92] on 2017/02/14 19:12:08
and func is the only website that loads up because it's the most optimised and the connection is too shit to load anything else.
#28906 posted by Pritchard [49.199.107.135] on 2017/02/14 22:52:58
Try loading the entire General Abuse thread
 Retroblazer Is For Furfags By Furfags
#28907 posted by [93.158.216.52] on 2017/02/15 01:25:10
 So DP Seems More Capable As An Engine That I Thought
#28908 posted by Daya [90.58.149.121] on 2017/02/15 13:14:10
after seeing those examples. I might use it afterall.
But one last thing just to be sure: is Quakespasm's way of filtering texture an usual one? Can it be replicated by DP? Can tyrustil's (and others) compilers be used for a commercial game?
 Daya
#28909 posted by Jonas [46.142.48.139] on 2017/02/15 13:22:46
in theory yes.
in practice, I'd use unity.
 Jonas I'd Use It Too, But If Brush-based Map Cannot Be Done In It
#28910 posted by Daya [90.58.149.121] on 2017/02/15 18:46:01
then I'd settle with DP.
But then I've seen that TB2 can export map files into wavefront 3d models, meaning they can be used by Unity as a single model, meaning using Unity *and* TB2 is possible.
The downside I see with this is the back and forth with converting files and testing maps. If the map I test in Unity is wrong in the original map files, I have to edit in TB2 and then convert it.
Is brush-based maps in Unity that buggy? Because I'm wondering how the guys behind Dusk are doing it: https://www.youtube.com/watch?v=GqUiJpITMS0
Another thing I'm wondering about TB2: since my game won't have a palette limit, can TB2 use .wad files (or texture pack files rather) that doesn't hold a palette limit?
#28911 posted by mukor [66.41.63.21] on 2017/02/15 19:05:13
Try http://sabrecsg.com/ for brush building in Unity
 .map In Unity
#28912 posted by Kinn [86.131.180.250] on 2017/02/15 19:13:35
With a dumb conversion of .map to mesh, You'll have all sorts of lovely problems like sparklies everywhere because .map brushes -> mesh is just t-junction city.
Also, unless you caulk and automatically remove all the unseen brush faces in a conversion step, you'll be drawing all that too - which might not be a problem because it will be so low poly (I assume?)
If you want to go down the .map -> Unity route, I strongly suggest creating it as a Quake 3 .map, and then using q3map2 to process your brushwork into clean .ase meshes
You'll need to look into how you do collision. Are you going to just duplicate the visual mesh and use that as a collision mesh? Could be pretty unoptimal unless you are going for 1996 levels of geometric detail in the visual map. Manually creating optimal collision meshes will eat up a ton of your time.
You'll need to think about culling too - Unity has an occlusion culling system but you'll have to have a long hard look at that to see how it works so you know how to organise your map meshes - it's no good having the map as a single mesh, it has to be split into lots of seperate meshes so they can be culled independantly of each other.
#28913 posted by Kinn [86.131.180.250] on 2017/02/15 19:22:17
IMO, the iteration time between changing something in a .map, and then going through all the different steps to see those changes in your Unity game, will be such an insanely convoluted waste of time that you will have an incredible new appreciation for how easy and quick quake-engine mapping is.
Unity plugins like that one mukor linked might be worth looking at before you discard the Unity idea though.
#28914 posted by dwere [109.252.172.59] on 2017/02/15 19:46:47
What are the benefits of brush-based mapping compared to mesh anyway?
I'm asking because at some point in the future I'll have to decide what to start with, and right now my experience = 2.5D mapping + a little bit of low-poly 3D model creation in Blender.
 Mukor And Dwere
#28915 posted by Daya [90.58.149.121] on 2017/02/15 20:49:56
Now that's what I'm talking about. I'll look into it and then decide between Unity and DP.
dwere -> brush-based mapping is by practice better to construct an environment faster, the downside being it won't look as organic as brush-based map, which is better fitted for natural terrain (plains and mountains to name a few), at least from my experience.
#28916 posted by Johnny Law [4.16.194.34] on 2017/02/15 21:37:10
A couple of things about brush-based mapping:
https://www.youtube.com/watch?v=xOBEy-zIotE
https://www.youtube.com/watch?v=6ubu76gEvM8
Got these from the YouTube channel of the same guy that I saw discussing HammUEr (that I linked above).
 Kinn
#28917 posted by starbuck [86.146.193.106] on 2017/02/16 13:14:16
Are you using Unity for your job? Or for personal projects? Interested in what you're up to with it, as i've just been going through some tutorials
#28918 posted by Kinn [86.131.180.250] on 2017/02/16 14:54:17
Are you using Unity for your job? Or for personal projects?
At work: Only started using it once all the decent games companies near where I live shut down and we all had to do skeevy pay-to-win shit for mobile. I am loathe to admit being involved in any of that horrible crap, but it brought the doughnuts in.
Personal stuff: All sorts...2d stuff, 3d stuff...A lot of proof-of-concept stuff that never really got finished, but some of it is interesting and I'd like to maybe do a write up at some point maybe but don't hold your breath.
 American McGee Is Doing An AMA
#28919 posted by onetruepurple [37.8.230.26] on 2017/02/16 15:48:34
 #28918
#28920 posted by starbuck [86.146.193.106] on 2017/02/16 16:03:23
Ha, ah thats a shame. Well you do what you have to, eh. Unfortunately those are the companies that make money!
Write up at some point would be very interesting to me at least. I'm getting into it now, really only with an eye to do some silly little games or proof-of-concepts. Any good tips for communities / resources / reading? It seems like finding a shit-needle in a shit-haystack at the moment.
#28921 posted by Kinn [86.131.180.250] on 2017/02/16 16:36:50
Any good tips for communities / resources / reading? It seems like finding a shit-needle in a shit-haystack at the moment.
Any step-by-step guides out there are mostly going to be clusterfucks of irrelevant shit that don't really address the stuff that you specifically want to be doing with Unity.
Instead - break down what you want to know into very focused questions about one little aspect of Unity, and simply learn by Googling one question at a time. Somewhere, someone will have asked the exact same question as you, and there will be decent answers to that question scatted across a million different forums like stackoverflow, and even sometimes on the Unity forums, or on the official documentation pages.
Once you kind of know which systems of Unity and/or script functions you need to be dealing with to solve your problem, then its time to read about those systems on the official documentation.
Once you get deep into Unity you'll realise how a lot of its systems are poorly documented "black boxes", and your only "resource" is googling to find others trying to do the same thing as you.
 #28915
#28922 posted by dwere [109.252.172.59] on 2017/02/16 16:44:49
Thanks, it's more or less what I thought.
Terrains are exactly what I'm concerned about, as well as various tilted/broken structures of complex shapes.
 #28916
#28923 posted by dwere [109.252.172.59] on 2017/02/16 16:47:12
Thanks for those as well.
I like the way that guy talks. I couldn't understand most of it, but I think I got the main idea.
 #28921
#28924 posted by starbuck [86.146.193.106] on 2017/02/16 22:39:09
ha, maybe not exactly what i hoped to hear, but at least the "google your specific question" technique is reassuringly familiar. Pretty much anything i've ever coded is built upon stackOverflow ground, with varying degrees of shakiness.
Cheers for the advice!
#28925 posted by Johnny Law [4.16.194.34] on 2017/02/17 02:09:30
Does anyone have a working link to the Quake Info Pool?
The discussion on the Mark V thread about Quake hackiness reminded me of it so I went to have a look. I can't get it to load from either inside3d.com or insideqc.com, or even archive.org. Seems to be a lot of interminable redirecting or reloading going on?
Maybe it's just my browser... (Chrome on macOS)
#28926 posted by ericw [108.173.17.134] on 2017/02/17 03:07:54
Yeah, I get the same redirect loop in Firefox or Chrome for: http://www.insideqc.com/qip/home.shtml
Disabling javascript works around the problem though (I'm using this FF plugin)
 Inside 3d
#28927 posted by madfox [84.84.178.104] on 2017/02/17 05:42:04
wasn't it changed into InsideQc?
 How The Internet Ruins Productivity (by Design)
#28928 posted by killpixel [174.48.226.83] on 2017/02/17 19:58:31
 New Q1SP By QuakeOne User 'MissBubbles'
#28929 posted by Breezeep_ [108.53.84.156] on 2017/02/18 16:30:29
 #28928
#28930 posted by Cocerello [77.231.161.92] on 2017/02/18 19:09:45
That part about drugs sown as something necessary foe work reminded me on how crunch work is regarded the same.
 #28928
#28931 posted by Kinn [86.131.180.250] on 2017/02/18 19:22:24
I didn't have time to watch the whole video (quite appropriate given the subject matter!), but that stuff about the drugs is some fucked up shit.
 #28929
#28932 posted by metlslime [67.161.57.57] on 2017/02/18 20:47:35
Thanks breezeep_, this is now a news post!
 What's Wrong With Otp?
#28933 posted by Baker [65.60.237.219] on 2017/02/19 19:42:20
I guess in the past I've thought of him as an occasionally helpful guy who randomly makes snotty comments to newbs --- which I think a lot of people can relate to.
And he also had some sort of feud with gb.
But in more recent times, I've seen him in the past troll Spirit and be happy Spirit doesn't post here --- which is a bit weird.
And recently I've seen him pointlessly troll mh, which is twice as odd. All mh does is create engine code and mapping tools.
Has he always been like this and I just haven't noticed?
Or did he fall on hard times (unemployed? alcoholic?)
If he's fallen on a hard time, I wish him well. I remember during first Map Jam, I specifically played his first map because I was excited he released one and was kind of curious to see what he made.
Also if I argued against something he said, I would omit his name so he knew I was arguing against the argument, and wouldn't think it was personal.
Maybe I just don't notice these things.
#28934 posted by FifthElephant [82.21.157.236] on 2017/02/19 19:54:20
No idea but I feel like it backs up my recent comments about func being a less inviting place than doomworld
 I Just Know This Will End Up On Quake_txt
#28935 posted by onetruepurple [37.8.230.26] on 2017/02/19 20:04:30
 Who's Behind Quake_txt Btw?
#28936 posted by Kinn [86.131.180.250] on 2017/02/19 20:33:20
I mean he's clearly someone who browses the func
#28937 posted by mukor [66.41.63.57] on 2017/02/19 20:44:15
quake_txt is sentient AI developed by hexcalk after spatial transcendence.
 Best Move This To The Beef Thread Baker
#28938 posted by SleepwalkR [87.146.59.224] on 2017/02/19 20:46:35
 #28933 @Baker
#28939 posted by sock [200.45.126.1] on 2017/02/19 23:15:57
You've made 2 maps ever, one of them of was a total boxmap. The other one was quite a bit better.
If you don't mind, I would prefer to only chatter with people with talent and ability or at least bringing critical thought to the table
You post condescending crap like this and then wonder what is wrong with OTP!?! Maybe you should have a good look at yourself.
I hope someone renames the thread to "What is wrong with baker 2017", so everyone will know from the title what to expect and follow Bakers wise words instead! :P
Done talking about this boring subject anyway, fun stuff is what I like.
 Episode Jam - Expressions Of Interest Post
#28940 posted by Shamblernaut [121.45.236.226] on 2017/02/20 07:01:51
Possible flow of episode:
M1 Base map (as per id convention) ->
M2 polluting into a swamp map ->
M3 entering into a ruins map ->
M4 which enters a lost "lovecraftian" city ->
M5 which has a maze like cultist church ->
M6 that has a boss battle.
Secret map -> whatever really.
The focus would be on vanilla style gameplay and a vanilla aesthetic. Custom textures would be allowed and encouraged but they must be original creations. Looking for 6 to 7 mappers, doing one map each. One map will be a secret map.
The duration of the jam will be longer so that mappers have time to make additional textures and so that the gameplay can be super polished. The level of detail should be vanilla or slightly higher.
Restrictions:
- No coloured lights, fog, or fancy skyboxes
- Quake map protocol
- Textures must adhere to the original palette
- id1 progs (next time AD jam, sorry sock)
I'm open to a different episode flow if you have good ideas and a good argument.
Who is up for it?
#28941 posted by Pritchard [101.160.171.215] on 2017/02/20 07:28:13
I'd certainly be interested in seeing it, but I don't know if I'd have the time to participate or not right now.
#28942 posted by Yhe1 [47.144.77.12] on 2017/02/20 08:50:16
Is skaarj-like AI for a boss enforcer or Knight doable in Quake? Can dodge player weapons, and move and fire at the same time?
#28943 posted by khreathor [78.88.31.236] on 2017/02/20 12:07:05
Cool, but what id someone fail to finish his map and whole Episode flow will be rekt?
#28944 posted by Shamblernaut [121.45.236.226] on 2017/02/20 12:15:15
then the map would be replaced or they would offer their mapsource for somebody else to finish.
the pack wouldn't be released until it was finished.
 I Like Ur Themes.
#28945 posted by Shambler [88.111.202.28] on 2017/02/20 12:21:21
Especially swamp into ruins.
However I would say that fog, coloured lighting, and skyboxes should be obligatory rather than forbidden, because they can definitely enhance such themes, and mappers are generally using them really well at the moment.
 Shambs
#28946 posted by Shamblernaut [121.45.236.226] on 2017/02/20 12:27:34
I can be flexible with that if enough people want it, I'm pretty firm with it being vanilla compatible though.
Hmm... What I might do is ask that the mappers to release a version alongside that is known to work in dosquake.
 Episode Jam
#28947 posted by DaZ [79.66.142.159] on 2017/02/20 12:34:40
Is a cool idea, however I see some potential issues :
1) People will fight over who gets to map what. IE everyone will want to do the Lovecraftian ruins map cos that's fucking cool. I suggest you simply set an order of progression and let the mappers decide the styles.
2) Silly restrictions. Standard Quake bsp format is fine, but no coloured lighting or fog/skyboxes is a unnecessary restriction. Those features enhance atmosphere.
3) Longer deadlines are a double edged sword. Too long and people lose interest and/or get lazy. 2/3 weeks seems to be the sweet spot??
4) You will need to pre-plan weapon progression so that authors know what kit the player has when entering their level.
 Thanks For The Tweet Daz
#28948 posted by Shamblernaut [121.45.236.226] on 2017/02/20 13:12:25
As far as I'm concerned if I get the interest and announce the jam, then whoever gets in first can pick their map.
I'll drop the silly restrictions, I'll keep the map format and indexed textures as-is though.
I want the maps to be polished, there will be a target release date, and I want to see the jam as a collaboration. I expect betas to be shared and tested amongst the participants. The weapon load out will be discussed and tweaked during this period.
I am loathe to enforce a strict deadline. If need be see this not as a jam, but as a collaborative project.
#28949 posted by khreathor [91.217.18.31] on 2017/02/20 13:40:33
Yeah, weapon progression is the biggest problem imo.
1-3 are easily solvable.
 Interesting
#28950 posted by Bloughsburgh [75.151.243.225] on 2017/02/20 13:58:32
I'd be interested to see the jam be a thing but I wouldn't be participating myself.
But to clarify, you can use just vanilla textures if desired? The whole time allotted to creating custom textures thing seems weird to me considering how adamant you are about keeping it vanilla fresh.
#28951 posted by Shamblernaut [121.45.236.226] on 2017/02/20 14:12:44
yeah, you can use vanilla textures.
The original episodes each had a unique feel about them.
The reason why I want to incorporate some additional textures is to add a point of difference.
I want it to have a "this could have been an unreleased or forgotten id map" kinda vibe to it, rather than "gee this feels like episode 2".
 QTWFDI
#28952 posted by sock [200.45.126.1] on 2017/02/20 14:27:21
No coloured lights, fog, or fancy skyboxes
All these options enhance and add to the atmosphere of a map. Not sure why you would take away the fun parts of the map creation process.
Quake map protocol
Why? Most people use modern clients and computers, we are not in 1996 anymore. Restricting protocol will not make people map faster or complete their map to higher quality.
id1 progs (next time AD jam, sorry sock)
I assume you will wanting to do something different with Chthon this time as you seem to be mirroring the style of episode 1. Also WTF no Triple Barrel Shotgun!?! Talk about shooting yourself in the foot! :P
If you want to place restrictions to help people finish stuff quicker and not create large maps or monster death marches then restrict size and monster counts. Aim for each map being 15mins of gameplay with 3-4 secrets at most.
Bear in mind that Id has made Episode 1 already, you don't want to make it again by enforcing 1996 restrictions. Let people explore the theme, create new parts and not simply repaint the E1 map source layouts!
Decide on weapon progression early (including secret stash), which monsters appear in what maps and try to agree on skill levels and what they mean for each map.
 Interesting Idea For A Jam
#28953 posted by Breezeep_ [108.53.84.156] on 2017/02/20 15:48:20
I still would like to use my colored lights tho.
 Fun Idea!
#28954 posted by Giftmacher [213.67.144.28] on 2017/02/20 18:35:32
I would like to build an Id1+ map at some point, and what a way to continue 2017 for quake, a fan-made episode :) I'll have my eyes on this thread
 About Episode Jam's Weapon Issue
#28955 posted by Daya [90.58.149.121] on 2017/02/20 18:41:10
Make it work like Doom? As in have every map be shotgun-started, but obviously have the shotgun-start be the harder route while the keeping weapons from the previous episode route be the "easiest". This is what I'm doing with Schlossherr (which I plan to go back once I'm done with my QUMP contribution).
 Shotgun Start
#28956 posted by DaZ [79.66.142.159] on 2017/02/20 19:14:27
Great idea :)
 +1 Shotgun Start
#28957 posted by quakis [82.25.133.233] on 2017/02/20 20:12:32
I think its important that all maps as part of an episode should be designed with a Shotgun Start in mind as a standard, regardless what weapons the previous level offers - or at the very least keep those in mind and not worry too much about bumping up the challenge whatever players choose to do.
I always start from a clean slate once the next level boots up, it keeps thing interesting and should allows mappers to tailor gameplay to their level as they see fit for those who choose to take this approach.
Sadly these details could be missed out on but find it's preferable to have that option available. Reminds me of a Doom episode still fresh on my mind, " Going Down", where some levels (ex MAP03, MAP15, MAP18, etc) can lose their unique flavour when carrying over weapons often reducing the tension or challenge.
... that's my 2 pence
 Shotgun Start
#28958 posted by FifthElephant [82.68.146.212] on 2017/02/21 00:37:17
All maps should be finish-able with a shotgun start but I wouldnt delete all weapons on each map start on an episode unless you're doing a hub style start map as in AD.
 Doom Like Id Did
#28959 posted by FifthElephant [82.68.146.212] on 2017/02/21 00:40:56
but instead how about "AD Like Id Did" and do a 'what if id had made AD'?
You could have all the cool functions of AD but try to make it still feel like those classic 90's maps?
I dunno, just a brain fart.
 #28959
#28960 posted by killpixel [174.48.226.83] on 2017/02/21 00:49:42
I like that brain fart.
#28961 posted by onetruepurple [37.8.230.26] on 2017/02/21 01:11:57
 #28959
#28962 posted by [78.49.221.186] on 2017/02/21 04:40:50
neat!
@otp, go play with your guinea pig. or sth.
#28963 posted by Shamblernaut [220.253.136.68] on 2017/02/22 04:02:01
so do we have any buy-in for the jam? or am I just mapping this thing in solitude?
 @Shamblernaut
#28964 posted by Newhouse [109.240.68.210] on 2017/02/22 08:54:48
I'm currently making small runic/catacomb map, trying to make it like id would have made it (when using TB). Is this episode going to a thing or not? I'm not using mods, just vanilla quake.
#28965 posted by Shamblernaut [220.253.136.68] on 2017/02/22 10:46:06
yeah, I'm about to make a thread for it.
 I'm Buying In For This
#28966 posted by Giftmacher [213.67.144.28] on 2017/02/22 10:55:49
A small/medium sized classic map with Id1+ architecture (and texture alignment :P)
 I'm Currently Working On Something
#28967 posted by FifthElephant [213.205.192.148] on 2017/02/22 14:25:25
But I might cobble something together
 /me Wants Chainmap Jam
#28968 posted by PuLSaR [88.86.80.42] on 2017/02/22 15:28:06
 Shotgun Start
#28969 posted by Mike Woodham [87.127.250.3] on 2017/02/22 17:04:35
When I forced a shotgun start for each of the three maps in my last FMB, the only comments about that I remember were moans. I thought it was a good idea otherwise gameplay for the maps as stand-alone would have been skewed.
(And I though I had been so clever to bring a justifiable reason into losing the weapons: caught in a rockfall, and dropped them trying to jump across some lava - you know, they fell out of your backpack; doh! )
 I Think You're Misunderstood
#28970 posted by Daya [90.47.201.192] on 2017/02/22 19:11:52
I proposed shotgun start the same way as Doom, e.g you shotgun start them only when you type in the map filename in the console, but if you're going in from the menu as usual, you keep your weapons from map to map.
 Isn't That The Default Behaviour Anyway?
#28971 posted by FifthElephant [213.205.192.148] on 2017/02/22 19:25:57
 It Autosaves At Levelstart
#28972 posted by brassbite [94.218.127.102] on 2017/02/22 19:53:03
 It's Like Daya Says
#28973 posted by negke [31.18.51.150] on 2017/02/22 21:03:46
You can play each level on its own if you like and are able to collect all the weapons available up until that point. So for instance, there's a nailgun in each level even though you might have picked one up in the previous map already.
It does not mean the player is strapped of all his gear with each level change!
Of course, ideally everyone should balance their maps in a way that makes sure the player doesn't carry a huge amount of surplus ammo over to the next map.
 Dopefish
#28974 posted by stevenaaus [49.182.2.219] on 2017/02/25 06:53:32
https://farm1.static.flickr.com/710/20796471039_a44ec09318_b.jpg
Anyway... Func might have flamewars, but much better than those sterile forums where naughty words are banned and most pedantic and time-free (cough) people spam the shit out of the place aka mw.
 Dope!
#28975 posted by brassbite [94.217.19.34] on 2017/02/25 07:29:02
I agree! Behaviour should be learnt and a filter will not change an arsehole into a friendly person
 We Have An SJW On Our Hands !
#28976 posted by [166.70.207.2] on 2017/02/28 02:23:12
 How Do I
#28977 posted by Jaromir83 [87.249.129.250] on 2017/02/28 12:43:24
increase size of the HUD and console text pls? thanks
#28978 posted by Johnny Law [4.16.194.34] on 2017/02/28 18:37:59
What Quake engine are you using?
 Quakespasm
#28979 posted by Jaromir83 [87.249.129.250] on 2017/03/01 08:15:49
starting the game like "quakespasm -game bastion +sv_aim 1 +scr_menuscale 2 +scr_conscale 2 +scr_hudscale 2 +scr_conwidth 1920 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +r_farclip 16384 +skill 1 +map e1m1rmx"
either
+scr_conscale 2
nor
+scr_hudscale 2
does not seem to do anything, I also pls need some more limits removed because some maps crash at certain points, thanks
#28980 posted by ericw [108.173.17.134] on 2017/03/01 08:36:02
Quakespasm has a few cvars for scale, try these:
+scr_conscale 2 +scr_crosshairscale 2 +scr_menuscale 2 +scr_sbarscale 2
which maps crash?
 .
#28981 posted by Jaromir83 [87.249.129.250] on 2017/03/01 09:35:04
egyptian "retrojam6_breezeep" crashes when trying to open door after multiple ambush in the dungeon/chamber plus "symphony of science" crashes when trying to pick up crowbar in the lab
 .
#28982 posted by Jaromir83 [87.249.129.250] on 2017/03/01 09:44:52
* "retrojam6_breezeep" crashes after opening silver door (after the ambushes)
** console text still tiny
#28983 posted by Bre_mobile [47.19.194.66] on 2017/03/01 15:52:58
Are you using the latest version of Quakespasm? I've never heard if sucheck a thing happening in my map.
 Scr_conscale 2 Is The One
#28984 posted by negke [31.18.51.150] on 2017/03/01 17:43:14
If 2 is still tiny for you, use a higher number then. Just type the command in the console. Do you play Quake on a cinema screen?
Regardless of font size, you can just type "condebug" after the crash and copy the error message from condump.txt. Probably trying to run the map in AD or some mod.
 Scale Stuff
#28985 posted by Johnny Law [4.16.194.34] on 2017/03/01 18:20:59
Quakespasm has a Scale slider in its preferences menu which tweaks multiple things at once. That has always worked well for me.
 Recording Demos
#28986 posted by dumptruck_ds [168.161.192.15] on 2017/03/01 19:43:17
I have some video gear from my previous business that would make it extremely convenient to record demos posted here. I was wondering if people who post .dem files would mind if I recorded and posted theirs on a YT channel?
So for example I'd take some MapJam .dems record them and post them. I'd put a graphic on screen to give credit to the player and of course the map author as well.
I like watching Quake Grave etc. using Chromecast on a tv so that's why I gravitate more to streaming as opposed to just watching dems in game.
What do people think? Would you be cool if CI recorded an posted your gameplay .dems?
 That's A Cool Idea.
#28987 posted by Bloughsburgh [75.151.243.225] on 2017/03/01 19:59:43
You're welcome to mine whenever I post them!
 @bloughsburgh
#28988 posted by dumptruck_ds [168.161.192.15] on 2017/03/01 20:08:49
Excellent! I will probably do a trial run later this week and will startbwith some of yours.
 I Like This!
#28989 posted by Daya [109.12.193.236] on 2017/03/02 00:48:36
You could check my speedrun of my first map on http://www.quaketastic.com in the demos/speedrun folder (file is gravelpitdayaspeed.zip, and needs quoth to play)
 @daya Will Do
#28990 posted by dumptruck_ds [168.161.192.15] on 2017/03/02 00:52:56
And it's a good choice as I have yet to play Quoth!
 Very Nice Idea
#28991 posted by PuLSaR [88.86.80.42] on 2017/03/02 14:48:05
tho videos with commentary are more appreciated
#28992 posted by Killes [62.217.45.26] on 2017/03/02 17:25:57
A webtool to play, rec and upload .dem's automatically would be awesome.
 More On .dem Videos
#28993 posted by dumptruck_ds [168.161.192.15] on 2017/03/02 19:12:58
I'm trying to get my hardware to behave and record at 60hz/fps correctly. Something's going wrong in the pipeline tho. I'll figure it out. The way my setup works is HDMI out into a device called a Pix240i.
https://www.videodevices.com/products/portable-video-recorders/pix240i
That's a specialized recorder for digital cameras I had left leftover from my production business. I can pipe in a mic to the recorder and do commentary but I'm not sure I'll do that for every video. Thanks for the feedback. Hope to have the refresh rate solved by the weekend so I can do some of these.
The Pix cost me a fortune and I want to put it to use instead of buying another solution or using Fraps.
#28994 posted by Johnny Law [4.16.194.34] on 2017/03/02 20:55:55
 #28933
#28995 posted by mankrip [189.70.94.160] on 2017/03/03 03:53:26
Baker pretty much disappeared from everywhere after February 20...
#28996 posted by Pritchard [49.183.155.188] on 2017/03/03 04:04:24
Hope they're ok :(
 #28996
#28997 posted by khreathor [91.217.18.31] on 2017/03/03 13:59:23
Mugwump (aka bfg666) disappeared too, from both func_msg and quakeone.com Last login in January.
He was a huge spammer, so I wonder how no one noticed this anomaly ;)
 Don't Think That I've Left This Community Entirely.
#28998 posted by Bre_mobile [159.203.78.57] on 2017/03/03 15:36:07
I usually pop in here to see anything new going on. When there isn't a new q1sp or a map jam announcement, I lurk.
#28999 posted by Killes [62.217.45.26] on 2017/03/03 16:16:43
#28994 neat.
For q1sp I imagine it would be complicated. This tool seems geared to more standardised maps / engines etc as it is online play
Would need a way of uploading the necessary map/egnine and parameters for q1sp. Doable but.
Why not with a nice beast of a machine and have it rendered in 4k just because.
#29000 posted by Johnny Law [4.16.194.34] on 2017/03/03 18:47:57
That's an interesting point about maps. I don't see a description anywhere of what maps igmdb supports for the different games... it's not just official maps, because e.g. in the Quake renders I see aerowalk and QW race maps, but yeah it has to be some limited set and there's no option to upload the map.
 Fucking RL Rant
#29001 posted by dumptruck_ds [168.161.192.15] on 2017/03/03 23:05:15
I'm 49 and have a wife, two teenaged kids and a dog. By the time I get off work I have zero fucking mental energy and desire to sit in front of a computer to map. (I sit in front on one all day) I have a metric fuckton of personal things I need to take care of too. My to-do list is exhaustive. It's depressing. Just had my yearly physical yesterday and the doc say I HAVE to lose weight and get more exercise. Big fucking surprise.
I have a great life - I really do have a lot to be thankful for - but man it would be so much better if I had more free time. It bugs me to read this forum and then not have time to do what I really enjoy - which is mapping.
Just venting. Thanks for reading!
 Oh Man.
#29002 posted by onetruepurple [37.8.230.26] on 2017/03/03 23:37:50
I need to map my ass off before I turn 30.
 @otp
#29003 posted by dumptruck_ds [168.161.192.15] on 2017/03/04 00:18:32
Yes. Highly recommended. :)
#29004 posted by mukor [66.41.62.126] on 2017/03/04 02:00:47
Yeah IRL shit is kicking my ass at the moment as well. I havent really mapped since the speed mapping/24 hr jam.
Best of luck!
 Reallife
#29005 posted by brassbite [188.105.103.47] on 2017/03/04 07:58:41
I think Quake is a great opportunity to escape reallife, at least for a moment.
 Bender ^h^h^h Baker's Q1 Sig
#29006 posted by stevenaaus [49.182.128.12] on 2017/03/04 09:04:49
Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee....
 When A Portal Opens To The Antimatter Universe
#29007 posted by onetruepurple [37.8.230.26] on 2017/03/04 09:25:17
My opposite is just me with a goatse.
 Lots Of New Q1SP! Oh Boy!
#29008 posted by Qmaster [70.195.70.196] on 2017/03/06 16:34:58
 Streaming .dems Update
#29009 posted by dumptruck_ds [168.161.192.15] on 2017/03/06 19:26:23
I wasted a bunch of time trying to get my video gear to capture successfully at 60fps and threw in the towel last night. Gonna screencap with Bandicam which works really well. A few more steps and we'll have some .dems to share with commentary as well.
 Rendering Borderlands 3 In UE4
#29010 posted by killpixel [174.48.226.83] on 2017/03/06 23:01:40
 First Custom Quake Level?
#29011 posted by dumptruck_ds [168.161.192.15] on 2017/03/06 23:22:19
I might have asked this before so apologies I simply don't recall. I searched the Blue News archive and couldn't find anything but I am looking for the "first" ever custom Quake level. I remember that it was released BEFORE the source code for QuakeEd were released however the source code for the compliers and the maps specs had been released so you could compile a .map - there were just no map editors available! Some guy made a small little rectangular map with wooden beams criss-crossing throughout. This dude made the map using notepad -- no level editor. Insane. Would love to find this and take another look at it.
Anyone recall this map or know the name or other details?
 Dumptruck_ds
#29012 posted by mankrip [189.25.103.25] on 2017/03/07 00:24:35
 @mankrip
#29013 posted by dumptruck_ds [168.161.192.15] on 2017/03/07 02:28:08
Thanks for the Worch link! I might have footage of him working on Sin. Don't recall if I do or not. I loved Quest. I honestly don't recall how texture alignment was done in Quest. I had to have used a more fleshed out version, because I do recall flat shading in Quest and the levels I still have from those days I was able to align door textures without notepad.
the two levels you linked to are not the first one sadly. :( I will double check Potpourri but I don't think so.
#29014 posted by Johnny Law [67.188.146.229] on 2017/03/07 06:00:25
Yeah Quaddicted lists https://www.quaddicted.com/reviews/bc.html as the first SP.
Mention of "notepad" reminded me of the DM map https://www.quaddicted.com/files/maps/multiplayer/daskull.zip but that's probably not it either, too complicated.
Maybe some other DM map?
 Duke Nukem 3D Prototype/Beta Coveredy By Nostalgia Nerd
#29015 posted by khreathor [31.11.131.238] on 2017/03/07 17:48:15
 @Johnny
#29016 posted by dumptruck_ds [168.161.192.15] on 2017/03/08 00:34:10
Yes it was def a tiny DM map. Forgot to mention it. I have some CDs of my old Quake files but I doubt I archived that map. Gonna keep looking.
 Notepad++ DLL Hijack
#29017 posted by killpixel [174.48.226.83] on 2017/03/08 00:57:59
#29018 posted by mfx [77.180.32.219] on 2017/03/08 03:34:08
r/stallmanwasright
#29019 posted by khreathor [91.217.18.31] on 2017/03/09 02:08:09
Someone already made DUSK mod for Quake. They even share quality of execution: https://youtu.be/pcwowe80MHM?t=11m53s
 Pistol Viewmodel
#29020 posted by killpixel [174.48.226.83] on 2017/03/09 02:11:43
the perspective is pretty nice!
 1080Ti
#29021 posted by Bloughsburgh [75.151.243.225] on 2017/03/09 17:03:59
#29022 posted by Rick [75.65.153.192] on 2017/03/09 20:41:25
I ordered a 1050 Ti the other day when I saw it on sale for under $150. Not the greatest but it'll be way better than what I have now.
#29023 posted by [191.16.234.132] on 2017/03/10 02:19:39
#29024 posted by topher [190.210.159.117] on 2017/03/10 05:37:00
a lightning somehow fried my vga so i have to buy a new one
i guess a cheapo evga 1060 sc will have to do for me
at least quake runs flawlessly on integrated graphics, i can wait for now
 I Turned 16 On The 4th
#29025 posted by brassbite [178.2.244.230] on 2017/03/12 19:36:36
I can now legally drink beer and wine as I live in Germany!
 Good Decals Mods/Ports?
#29026 posted by Kim Smoltz [122.57.107.217] on 2017/03/14 23:19:41
Are there any mods or ports for Quake that add nice blood/weapon damage decals to surfaces? I know that decals weren't originally in Doom, but bullet damage and blood make the visual aftermath of a fight a lot more satisying, and I often miss that in Quake. I'm pretty sure Darkplaces has this, but I'm looking for something closer to Quake's original look.
 Interesting Story Of The Rise Of The Triad
#29027 posted by khreathor [31.11.131.48] on 2017/03/15 03:51:17
 Gollum Spotted:
#29029 posted by Shambler [88.111.207.178] on 2017/03/16 20:58:00
 Too Bad The Episode Jam
#29030 posted by adib [211.25.237.35] on 2017/03/17 02:31:24
is for a small group running in secret. Any other collective mapping effort that anyone can see and jump in?
 Yeah,,,
#29031 posted by Shambler [88.111.207.178] on 2017/03/17 14:24:46
AdibSP1, a map collectively made by adib and adib, in a theme of his choosing.
 Adib
#29032 posted by Tronyn [50.71.112.214] on 2017/03/17 23:04:01
Well I'm working on something and a couple collaborators are also contributing so if you're interested in doing some mapping let me know. Be warned though that my projects don't tend to appear at a breakneck pace; I'm aiming for the summer.
 Tronyn...
#29033 posted by generic [66.87.148.106] on 2017/03/18 00:47:48
I am always down to help if there is anything that I can do! :)
 Tronuh
#29034 posted by negke [31.18.51.150] on 2017/03/18 09:48:29
What's the status on the Drake Merger?
What's the status on the 200 pending map reviews?
What's the status on the ongoing manhunt for PM?
 Lol
#29035 posted by Tronyn [50.71.112.214] on 2017/03/18 15:03:38
You are awesome negke. At least someone is still paying attention.
It seems like I will never get PM to return and "finish" his mod at this point; he may have been raptured or something (I know he has other projects but I'm lucky to hear from him once a year). On the other hand it hardly matters since I've had little time for mapping for the past 3-5 years. Yet I do plan to complete the Drake Merger as best as I am able within the next year or two, but my nearer term project is an episode that will hopefully be a sort of "teaser" for the merger.
It did occur to me to put the Drake Merger on a different mod; I haven't even played AD yet but I'm sure it has a lot of great features. However for Drake maps dragons, other custom monsters, and particular items like grappling hooks, are indispensable.
Thanks for the offer of help Generic, I was hoping to give contributors an update back in December but now it seems like it'll be April. So I'll be in touch.
The pending 200 map reviews will have to wait until the episode is out, at least ;)
 Tronyn
#29036 posted by adib [192.228.160.24] on 2017/03/18 18:43:39
Just sent you an e-mail. Seems that the pace of your projects is a little like mine.
 Tenebrae Have The Best Decal Blood
#29037 posted by [146.185.163.44] on 2017/03/21 03:05:16
 #29024
#29039 posted by topher [190.210.159.117] on 2017/03/26 21:02:53
i did the heat gun trick with my vga and is working again! it works! the heat gun works
no new vga for me untils this one is totally broken
 Von I'm Sorry I Poked You It Was An Accident.
#29041 posted by czg [213.114.45.124] on 2017/03/28 09:33:46
 No
#29042 posted by Vondur [185.6.245.138] on 2017/03/28 10:44:47
you haven't, relax
 It's Going To Happen Tho
#29043 posted by czg [212.16.188.76] on 2017/03/28 10:53:49
the App knows I did it, and it's just waiting for right time to send the data packet
#29044 posted by Kinn [86.131.182.211] on 2017/03/28 20:49:38
Has anyone else ever been punted to some shitty fucking fake "YOUR COMPUTER HAS A VIRUS" website, when browsing quakeone.com? Just happened to me now and it's not the first time...
 Maybe Your Computer Has A Virus
#29045 posted by czg [213.114.45.124] on 2017/03/28 20:50:14
 Trust Me, It's Definitely Not That
#29046 posted by Kinn [86.131.182.211] on 2017/03/28 20:52:14
#29047 posted by Kinn [86.131.182.211] on 2017/03/28 21:00:34
If anyone's brave enough to try it, this is the link I clicked on (from a google search)
http://quakeone.com/forums/quake-help/servers-coding/10329-alternative-quakec.html
And this screenshot shows where it kicked me to after a few seconds of reading that thread - it's obviously all bullshit...
http://i.imgur.com/htjK1ir.png
 Also
#29048 posted by Kinn [86.131.182.211] on 2017/03/28 21:23:59
this ain't normal, is it? (see image below) I don't really see the "not secure" warning anywhere else....
http://i.imgur.com/e3wnLJ9.png
#29049 posted by negke [31.18.51.150] on 2017/03/28 21:31:22
Do you use any kind of adblocker? If not, maybe the virus or whatever it is was in some malicious ad displayed or scripted to appear on the page. This can happen even on seemingly legit websites if the ad hosting service has some of their stuff compromised.
Or maybe Windows Defender also protects the user from mental harm... being quakeone and all!
 Yeah I Use UBlock Origin
#29050 posted by Kinn [86.131.182.211] on 2017/03/28 21:34:01
seems to be blocking things on that page
 No More Internet Privacy
#29051 posted by Daya [90.47.228.241] on 2017/03/29 09:57:24
 #29051
#29052 posted by Kinn [86.131.182.211] on 2017/03/29 14:13:26
Whatevs. I'm more worried about him ripping up all the climate change commitments.
 Kinn
#29054 posted by [77.179.147.153] on 2017/03/31 02:05:49
dont worry, it is all gone off by now.
https://en.wikipedia.org/wiki/Clathrate_gun_hypothesis
blabla pessimisctic stuff here, we are screwed...
 Engine Diffraction
#29055 posted by Qmaster [70.195.86.34] on 2017/03/31 16:29:36
 I'm Not The Best Person To Say
#29056 posted by Kinn [86.131.182.211] on 2017/03/31 16:40:54
But the list of differences "under the hood" is enormous I imagine. Was just following the discussion in the MarkV thread about the differences in the MarkV renderer vs the QS renderer...
 Fitzquake
#29057 posted by onetruepurple [178.235.146.203] on 2017/03/31 17:35:23
Is the original "authentic Quake" engine, from which QS and Mark V have forked years ago.
The latest version is 0.85, from 2008. It does not support BSP2, protocol 999, or fence textures.
 #29055
#29058 posted by Spike [86.139.74.201] on 2017/03/31 18:53:27
QSS is not QS.
The point of QSS is to support mods. Be they qc extensions or other features that a large mod might use like particles, or merely just bigger maps, even networked.
QS (and fitz before it) on the other hand seems much more quintessential. The changes it makes are for good reason, only adding new features when someone actually NEEDS something, instead of because they might want it later, and then warning if it is ever actually used!
QS also cleans up code, like switching to SDL instead of having separate win+lin+mac ports, and stripping the software renderer (which was a nightmare to maintain).
I personally only see QS as distinct from from fitzquake because of the (significant) switch to SDL, they seem to have similar/continued goals to me and the lack of fitzquake updates kinda backs up that feeling.
QS makes for a great base engine for forks, hence the number of engines that use it as a base. It would be a great shame if someone went and just copied over all the markv files over the top.
MarkV seems to have different aims from QS+QSS, more of a sandpit than an actual goal (somewhat like FTE, but still much more limited, with many files with a single comment containing the words 'todo' in a way that indicates adhd...).
I *think* merging QSS's features over to MarkV is one of Baker's long-term goals, but I get the feeling that its a very long term one... Mostly because I don't think he gives a damn about modders as he really has no experience of qc modding.
Either way, merging stuff is never trivial, especially if someone already ported over incompatible stuff like qmb's particles instead of qss's...
Large maps/fences/etc are a product of AD and it being popular enough to get people to care about it working properly. They seem supported more due to necessity than as actual goals.
You can thank mh/rmq for it ever happening.
Ultimately though, some people just create engines because they can - its much easier to bolt your own crap on the side than it is to figure out all the crap someone else bolted on years ago.
Anyway, I'd better stop ranting before someone gets pissy about how I see things.
 No More Internet Privacy
#29059 posted by Rick [73.203.182.173] on 2017/04/01 22:30:03
I hope it returns and is more inclusive. These days everybody is after your data and personal information and seem to believe this is some kind of "right" that you must give them in exchange for using their service.
This attitude is pervasive and spans across ISPs, social networking sites, search companies, and even the Windows operating systems.
The best defense is to be proactive and aggressive in counteracting these transgressions. Use ad blockers, block JavaScript, use a tracker blocker, and even a cookie killer. A VPN maybe even become necessary if nothing is done.
#29060 posted by [77.180.112.96] on 2017/04/02 05:04:22
uMatrix seem to be the chrome browser plugin to control it all. "what a sentence"
 Spike
#29061 posted by Shamblernaut [203.59.103.83] on 2017/04/02 21:29:57
out of interest, do you have anything else on the boil at the moment?
 @Shamblernaut
#29062 posted by Spike [86.139.74.201] on 2017/04/03 07:38:16
I wish. unfortunately I've been finding less productive ways to spend my free time lately.
I keep thinking I ought to fix up my in-engine brush editor (yay networked map editing), but I can never find the enthusiasm to actually work on it.
fte's downloads (aka: updates) menu got some tweaks lately, that's probably the most interesting thing lately, if you ignore bugfixes anyway. The android port got a new icon, if that helps any.
 Just Played...
#29063 posted by Mike Woodham [109.150.43.125] on 2017/04/03 10:32:30
...alk08sp by Kona.
From 2005, this was a jolly single player romp in a deathmatch style map. Lots of body parts by the end, slightly enhanced by being in the right spot when some new monster spawned in.
Rushing around often got me quite dead, quite quickly. Softly, softly catchee monkey (or Shalrath, Shambler etc.)
Nice.
#29064 posted by ayy lmao [89.34.237.192] on 2017/04/03 20:45:14
The best defense is to be proactive and aggressive in counteracting these transgressions. Use ad blockers, block JavaScript, use a tracker blocker, and even a cookie killer. A VPN maybe even become necessary if nothing is done.
just use TOR u phaggets, lmao.
 Uhh...
#29065 posted by Breezeep_ [108.53.84.156] on 2017/04/04 02:06:41
Mods? We've got a shitposter here.
 Shitposting? On MY Func_msgboard?? It's More Likely Than You Think!
#29066 posted by Pritchard [49.184.141.188] on 2017/04/04 04:07:57
 Just Played...
#29067 posted by Mike Woodham [109.150.43.125] on 2017/04/05 10:19:36
...SM103 from 2005.
It took many attempts before I could kill all 10 monsters in Neg!ke's map with just the axe - my skills have not improved with age!
In Zwiffle's map I re-encountered the 'anglegrinder' bug as shown below in both normal and fullbrite modes:-
http://imgur.com/PHUDCUp
See the original forum post for the explanation as to why this happens in this map.
More jolly romping.
 Sm103_generic2 Is The Best!!
#29068 posted by generic [66.87.148.210] on 2017/04/05 11:37:42
 Generic2
#29069 posted by Mike Woodham [109.150.43.125] on 2017/04/05 12:31:41
Absence of comment should not be taken as an implication of any form of dissatisfaction.
The gib fountain was certainly well executed, and the final sentiment was clear and concise.
At first, I wasn't sure about the lighting but I stuck with it and by the end I was happy with its consistency.
I played on the default skill level and overall was satisfied with my performance.
 Anglegrinder
#29070 posted by Preach [82.46.16.57] on 2017/04/06 00:25:55
Speculation: Might that be where the teleporter was designed with human-sized creatures in mind, and the larger fiend hitbox overlaps the teleporter trigger at the destination?
 You Are The Best, Mike!
#29071 posted by generic [67.233.206.67] on 2017/04/06 00:30:29
(^:
 So...
#29073 posted by Qmaster [50.40.221.174] on 2017/04/08 04:05:14
Who would be the one to ask to get the Coding Help thready stickied under Mapping Help?
 No One
#29074 posted by onetruepurple [178.235.146.156] on 2017/04/08 08:58:16
 #29073
#29075 posted by Bloughsburgh [71.61.61.77] on 2017/04/08 13:32:23
I would ask in Site Help so metlslime can see it.
 Just Played...
#29077 posted by Mike Woodham [109.150.43.125] on 2017/04/10 17:23:35
...the 100 Brush series 1, 2 and 3. Some good maps in there, some difficult but fair fights.
Now, what on earth was Necros on in his 100B3 map?
#29078 posted by onetruepurple [85.232.250.182] on 2017/04/11 11:38:33
 #29029
#29079 posted by onetruepurple [85.232.250.182] on 2017/04/12 12:03:25
#29080 posted by Shamblernaut [203.59.103.83] on 2017/04/12 14:12:25
is that a quarter of a credit card I see OTP?
#29081 posted by mukor [66.87.77.32] on 2017/04/12 16:33:16
Its from all the amphetamines i had to use for RJ6 and 24HR jam. /s
 No Shorties Allowed?
#29082 posted by Rick [73.203.182.173] on 2017/04/13 03:08:54
I was thinking of buying Witcher 3 and noticed this in their system requirements:
"Please mind that we only officially support full-size desktop graphics cards"
At 5.7in/144.78mm my new GTX 1050 Ti is considerably shorter than most desktop graphics cards. I wonder if it will work.
:)
 Vore Idle Animation
#29083 posted by negke [31.18.51.150] on 2017/04/14 10:21:30
Seven created a simple idle animation for the Vore model that doesn't require QC support and can be readily used in the game.
http://quakeone.com/forums/quake-mod-releases/finished-works/11595-a-5.html#post175352
 Dear Shambler.
#29084 posted by onetruepurple [85.232.250.182] on 2017/04/14 12:02:33
Mark the above post as spam PLZ&THX.
 Rune Of Blood
#29085 posted by negke [31.18.51.150] on 2017/04/14 13:52:36
There also appears to be a new Quoth episode that Bloughsburgh didn't tell us about: Rune of Blood.
 :O
#29086 posted by Bloughsburgh [75.151.243.225] on 2017/04/14 15:03:30
Also "Lunacy's Cage" which was my literal first maps ever created for Quake haha.
Rune of Blood were my Quoth test bed maps and Lunacy's Cage my id1 test maps. Viewer discretion is advised.
 What's Up Guys?
#29087 posted by Shadowdane [72.192.233.14] on 2017/04/15 22:45:46
Holy shit I can't believe this place is still around!! Hasn't changed in years I see, site looks kinda funny on a 2560x1440 monitor with such a small fixed width though. :)
Thought you all might get a kick out of this.. trying some older games on my new GPU, got a GTX 1080 Ti!
Set Quakespasm to gl_nearest_mipmap_nearest and forced some rather insane AA modes in Nvidia Inspector. With no texture filtering and these settings actually looks really slick!
+ 4xOGSSAA
+ 4xMSAA
+ 4xSGSSAA
http://shadowdane.com/public/pics/quakespasm_notexfilter_4xOGSSAAxMSAAxSGSSAA.png
 Business As Usual.
#29088 posted by onetruepurple [178.235.146.156] on 2017/04/16 11:05:08
[9:04 PM] czg: anyway, I'm having a weird dick adventure
 Just Played...
#29089 posted by MIke Woodham [109.148.152.217] on 2017/04/22 11:47:44
...digs06. Or rather I would have played it if my brain had not exploded half way through.
Great map and the theme was superb. But I seemed to get lost every five minutes, and extremely confused regularly. In the water columns I never worked out if I was supposed to go up or down and I seemed to find rooms that appeared not to go anywhere even though the paths to them seemed to be well defined.
I think I may have played one Quake game too many. Oh well, on to the next.
 Digs Has That Effect On People.
#29090 posted by Shambler [88.111.211.245] on 2017/04/22 14:17:01
#29091 posted by onetruepurple [178.235.146.55] on 2017/04/27 18:46:08
 What's Your Future Of Gaming If It Becomes Like This:
#29092 posted by damage_inc [208.54.44.222] on 2017/04/27 20:48:44
https://games.slashdot.org/story/17/04/27/1333236/xbox-chief-we-need-to-create-a-netflix-of-video-games
I don't use Origin but they have something similar I've read/been told.
I'm just to old school to fall for renting "my" games! But what do you guys make of that?
#29093 posted by Rick [73.203.182.173] on 2017/04/27 22:50:20
Apparently the new "Holy Grail" of software companies is to sell their product as some kind of subscription based service.
This is Microsoft's plan for their Windows operating system, no reason why they shouldn't try it with games also.
The idea is to continue conning you out of your money for as long as possible resulting in much higher profit than a one time sale.
#29094 posted by Killes [62.217.45.26] on 2017/04/28 17:41:18
#29087 top points for going for decent settings and not smoothed out bollocks, nice huh ?
Video games as a service......more disease.
Frankly thats almost already it on consoles with the stupid fucking subscriptions to be able to play MP...except they get you to buy the game AND pay a subscription, top kek suckers!
 Cancer Never Stops Spreading.
#29095 posted by onetruepurple [178.235.146.55] on 2017/04/29 22:29:23
 Skin Would Be Fine On 20x The Polys.
#29096 posted by Shambler [81.155.99.168] on 2017/04/29 23:01:15
 Vores Are Female
#29097 posted by [189.84.178.135] on 2017/04/30 04:22:11
 Dat Enforcer
#29098 posted by RickyT33 [176.249.40.230] on 2017/04/30 14:19:32
Looks lit bru.
Srsly tho - that looks really nice, and yeah - it would look nicer on a more hi-res model, but I like it regardless. Humph.
 Anon Troll
#29099 posted by Shambler [81.132.220.133] on 2017/04/30 22:52:50
That's in pretty poor taste
 #29095
#29100 posted by Jonas [46.142.21.65] on 2017/05/02 18:15:10
Cancer? Seriously? A game skin?
What's with the verbal brutalism?
Then again, #29097.
Gaming forums these days.
#29102 posted by Killes [62.217.45.26] on 2017/05/04 16:49:33
Oh, I think this community was always a tad brutal :D
 ID Panel @ 2016 Zbrush Summit
#29103 posted by killpixel [174.48.226.83] on 2017/05/04 21:09:18
https://www.youtube.com/watch?v=duj01hm3FTE&t=680s
crazy how 50k - 60k polys per model is considered a tight budget. Also, the end if the vid is gold XD
 John Carmack To Receive Honorary Doctorate
#29104 posted by [130.231.195.140] on 2017/05/05 13:52:41
 Android/iPhone Mapping
#29105 posted by Qmaster [69.54.98.145] on 2017/05/05 16:24:50
Possible? I know some alps use a Linux emulator to do Gimp and such on mobile, but do you know if there is something like Trenchbroom Mobile?
 Trenchbroom Mobile !!!
#29106 posted by khreathor [91.217.18.31] on 2017/05/05 16:33:37
We need this, so I can poop and map!
I think for mobile it would be easier to use Unity to make some simple editor and deploy it to any platform you like instead of rewriting TB for mobile.
#29107 posted by Shamblernaut [203.59.103.83] on 2017/05/05 19:52:54
The overhead required for emulation and VMs on mobiles is still well above what they can manage easily.
You would be better off using a modelling tool, saving as OBJ and then converting to map. If only there were good modelling tools for mobile.
#29108 posted by Spike [86.140.27.141] on 2017/05/06 00:58:09
presumably you could just compile TB for arm linux, set up some debian/whatever chroot on your phone, install some x11 server app on your phone, and run it that way.
it would need to be a good x11 server if gl rendering is going to work properly though.
of course, the lack of a physical keyboard with a shift key etc would make it totally unusable as-is, so probably not worth trying.
I'm certain most modern phones (and by modern, I mean one for which the following statement is true, which makes it all rather than most but whatever) would have perfectly adequate performance to run a native port of TB, if such a port were made.
#29109 posted by negke [31.18.51.150] on 2017/05/06 09:14:41
Press the screen and tilt your phone in the direction you want to move or expand the brush.
 Input On Mobile
#29110 posted by Qmaster [70.198.37.124] on 2017/05/07 00:45:46
Yesh keyboard+mouse is by far the faster means of mapping but...a simplified mapping experience could still be fun for waiting in long lines, waiting on your wife to get out of the bathroom, waiting on your wife to try on 10 different outfits before she comes out of the changing room etc.
 This
#29111 posted by Qmaster [99.196.205.196] on 2017/05/08 01:28:22
https://usecubes.com/design
Now if only it had Quake textures and export to .map then I could block in levels on my phone.
As it is I can sketch ideas.
#29112 posted by FifthElephant [82.21.157.236] on 2017/05/08 11:46:27
This is basically how I block out levels in TB
 Oh LOL
#29113 posted by [189.25.98.162] on 2017/05/08 14:24:56
 #29113
#29114 posted by skacky [90.0.91.81] on 2017/05/08 15:35:31
 Surely, Thats An Oximoron?
#29115 posted by Mike Woodham [173.170.169.243] on 2017/05/08 19:44:56
 I Love Everything About This
#29116 posted by onetruepurple [178.235.146.55] on 2017/05/10 18:55:12
 Interesting
#29117 posted by Tronyn [50.71.112.214] on 2017/05/11 02:02:46
as the personality trait basis of political beliefs is an area in need of desperate investigation. As Jonathan Haidt has pointed out (and I'm not saying I agree with his relativistic views, although being slammed by social justice ideologues seems to have altered those views), there's a huge risk of educated people merely assuming that their way of thinking is superior - and yet some of these people don't believe in biological sex, placing them on exactly the same intellectual level relative to the empirical sciences, as creationists. The point Haidt makes which I agree with the most, is that intellectuals are just as susceptible as regular schmucks to cognitive biases - perhaps more so - but the fact that they assume they have transcended such biases is actually quite dangerous.
The real question is, if scientists ever do understand human personality, can we use that knowledge to more or less, fix politics? Because ever since I've been paying attention, we've been getting some pretty bad results.
 Quoth Knave Jam
#29118 posted by lpowell [64.85.226.50] on 2017/05/12 22:16:40
OTP floated the idea a while back to have one in June for Contract Revoked's 15th birthday. Any interest? I wouldn't want to organize it but I would do a map.
 Intel Eligible
#29119 posted by madfox [84.84.178.104] on 2017/05/13 04:58:47
Buy my ID and I unlock your computer for bitcoins!
 Tronyn
#29120 posted by adib [192.228.166.68] on 2017/05/13 05:23:54
and yet some of these people don't believe in biological sex
Biological sex or gender? Because there's no such thing as "biological gender". All I heard from educated people so far is that gender (being a man or being a woman) is a social construct.
From moral panicked people all I've seen is this confusion between biological sex (XX or XY chromosomes) and gender (what society built, throughout history, as male/female identities).
I've never seen any educated people denying that XY gives you a dick and and XX gives you a pussy, which is a scientific fact, though I'm aware of people defending that Earth is flat and mankind never went to Moon, so...
#29121 posted by mankrip [189.84.178.135] on 2017/05/13 07:32:17
I am a potato.
 Good Question Adib
#29122 posted by Tronyn [50.71.112.214] on 2017/05/13 07:45:51
You would think that the people I'm referring to would take your reasonable perspective, but that's not the case. Here in Canada, on national television, a professor with a PhD actually said "It is not correct to say that there is such a thing as biological sex." Not gender, sex. This was actually just brought up in parliamentary proceedings this week because it's directly relevant to some very unfortunate legislation that probably WILL be passed, and then it may actually be illegal to simply conduct research in biology. Lol. Reminds me of Lyshenkoism in Soviet Russia.
You are giving people the benefit of the doubt and I understand that. I also don't want to exaggerate the problem because I tend to take, as one colleague of mine put it, a "Jeremiad view." However, after more than a decade in the higher education system I can confirm to you that many of the most educated people in the humanities and social sciences, at least in Canada, are as anti-scientific as any evangelical creationist, just on behalf of left-wing ideology as opposed to the right-wing ideology of evangelicals. The level of disingenuous ideological bullshit has reached insane heights and I can hardly imagine that even the medieval Catholic church took things this far, except possibly in the case of Galileo. Canadian evolutionary psychologist Steven Pinker's book The Blank Slate came out more than a decade ago and it was incredibly controversial merely for summarizing scientific consensus on these issues. Since then the problem has only gotten worse. Who needs reality when you have bureaucratic power?
 Biological Gender/sex
#29123 posted by FifthElephant [82.21.157.236] on 2017/05/13 13:39:11
is also not defined so distinctly, you can have males with XX chromosomes and women with XY chromosomes. You can also get XXY, XYY, XXX etc ad nauseum.
People who like to draw clear distinctions are being narrow-minded, whether intentionally or through ignorance.
I think there's definitely a current backlash for transgender issues recently since there's a lot of people creating new genders on the fly. I personally think there should be a different term altogether for it.
To say you're a girl in the morning and a guy in the evening isn't being gender-fluid. It's belittling to real transgender people who typically feel a dissonance between their birth gender and their psychological gender.
 Lpowell
#29124 posted by PuLSaR [128.69.238.7] on 2017/05/13 14:19:24
Ionous said he would be organizing quoth jam in June
 I Agree With Fifth
#29125 posted by mankrip [189.84.178.135] on 2017/05/13 19:42:03
Also, I tend to agree with John Carmack on some political issues: people should be judged by their productivity and talent above all else.
Politics are largely pointless, despite their effects.
 On Topic
#29126 posted by Tronyn [50.71.112.214] on 2017/05/13 21:34:19
https://lvlworld.com/review/id:1210
I'm surprised he was able to pull off that brushwork.
#29127 posted by FifthElephant [213.205.253.60] on 2017/05/13 21:51:24
Amazing
 Tronyn...
#29128 posted by Qmaster [67.45.40.52] on 2017/05/14 01:04:40
not exactly changing the subject.
Quoth Kell Jam sounds fun. Make sure to require the latest version of Quoth, whatever the heck it was called. (2.2?)
 Thanks Pulsar
#29129 posted by lpowell [64.85.226.50] on 2017/05/14 02:10:32
Glad to hear it.
#29130 posted by Pritchard [137.147.25.141] on 2017/05/14 15:00:15
https://youtu.be/DFYjSkUdfb4
DF Retro on Quake 2, mentions a bit of Q1 as well.
 #29122
#29131 posted by topher [181.31.13.224] on 2017/05/18 02:19:11
the thing that i don't like is people seeking to ruin other people lives for symbolic acts or "wrong" opinions, like the guy who landed a satellite in an asteroid and everyone was talking about the shirt that the guy was wearing.
shit like that makes me more hostile to proggresivism, the social justice zealotry
the social justice orthodoxy (rejection of the science)... i don't know. there are a lot of those. science is not THAT popular, they're ideologues, not really social scientists.
#29132 posted by topher [181.31.13.224] on 2017/05/18 03:23:19
mmm...
i want to clarify
what i tried to say is that i don't see that the problem is so bad. after all there are a flat-earthers, creationists, climate change deniers. there is one that says that the sun is merely a few hundred degrees hot, i don't remember the name. there is a lot of weird shit and conspiracies. the social sciencies also have that kind of stuff, but worse because social sciences are not hard science in general.
 Flat Earth
#29133 posted by Qmaster [67.45.40.52] on 2017/05/18 03:59:43
Has the cooler closer sun thing, because in their perspective the world is a disc.
 Wait, What Are We Talking About
#29134 posted by Qmaster [67.45.40.52] on 2017/05/18 04:18:10
Oh right map jams!
#29135 posted by topher [181.31.13.224] on 2017/05/18 04:26:36
yeah, sorry
i should finish my small map for the QUMP jam, it's nearly done in all its smallness
 Small Maps
#29136 posted by Qmaster [67.45.40.52] on 2017/05/18 05:07:59
Ahh...the bane of my mapping fame is my inability to create small maps. Would that I would gain legitimate use of my handle through proliferation rather than obscurity of maps.
-said every closet-mapper ever
Good job keep it up!
 The Dark Crystal: Age Of Resistance
#29137 posted by killpixel [174.48.226.83] on 2017/05/19 00:48:28
https://youtu.be/OGzVYyV_Jsg
heard about this a couple years ago, but I was under the impression it was a sequel film.
#29138 posted by FifthElephant [82.21.157.236] on 2017/05/19 02:07:24
Looks neat killpixel!
 I Think So Too :D
#29139 posted by killpixel [174.48.226.83] on 2017/05/19 05:30:45
#29141 posted by mfx [78.55.67.201] on 2017/05/23 02:16:41
In the year one million and a half, humankind is enslaved by giraffe.
 How Did I Miss To Post That Pic, Jfc?!?
#29142 posted by mfx [78.55.67.201] on 2017/05/23 02:17:46
 Favorite Mod?
#29143 posted by Qmaster [70.195.86.190] on 2017/05/25 02:31:20
Quick poll:
What is your favorite underemphasized mod? Don't answer with something like Quoth or AD. The point is underemphasized, the underdog mods no one/few have heard about.
#29144 posted by Pritchard [121.219.24.161] on 2017/05/25 02:48:37
I remember playing a mod at one point which was a wave combat sort of thing - you'd go into a single arena and fight endless waves of monsters to try and get a good score. I actually quite enjoyed it. Don't remember what it was called though :(
#29145 posted by Rick [73.203.182.173] on 2017/05/25 04:47:13
I don't think I've ever played any Quake mods other than Quoth and Arcane Dimensions. I played Quake very little after Quake II came out and didn't come back to it until years later.
#29146 posted by mfx [77.179.37.129] on 2017/05/25 05:51:26
 Tour Of Nvidia's Failure Analysis Lab
#29147 posted by killpixel [174.48.226.83] on 2017/05/25 08:01:28
https://youtu.be/pRz_CG3DZb4?t=1m10s
this was a year ago, so the guy is talking about an older chip using a 28nm process. current chips are 16/14nm with 10nm just on the horizon. very soon we'll be at 5nm, the outer limit of conventional semiconductors. pretty amazing feat of engineering.
 Zer / None.
#29148 posted by Shambler [92.234.138.226] on 2017/05/25 11:24:17
I generally prefer maps to mods. But the better mods are cool.
 Drake And Quake
#29149 posted by Bloughsburgh [75.151.243.225] on 2017/05/25 12:07:41
Drake mod because that's about the only other mod I have tried!
 #29144
#29150 posted by brassbite [188.98.227.235] on 2017/05/25 13:28:52
Qonquer-mod!
It was used for Mapjam5
#29151 posted by Qmaster [70.195.86.190] on 2017/05/26 02:40:03
I kinda liked the character of Madfox's mod...quirky in a very Quakey way. Reminded me of MDK.
 But
#29152 posted by Qmaster [70.195.86.190] on 2017/05/26 02:45:50
Like Shambler, I suppose I prefer single maps.
 TCs
#29153 posted by Pritchard [131.170.239.17] on 2017/05/26 05:27:13
Aside from "regular" mods, what Total Conversions have people played that are actually good? I've tried a few but they were just... weird and bad. I get that TCs tend not to be made any more but it seems like a few were produced back in the day.
 Anyone Remember 2048 Mod?
#29154 posted by brassbite [188.99.44.6] on 2017/05/26 07:21:08
I liked it because you could spam d-pad to get a gib fountain. Also 2048 is nice!
 Mods?
#29155 posted by spy [178.89.252.207] on 2017/05/26 16:35:43
i would pick that travail mod, as a best mod evar
 Tough To Pick A Favorite Mod But...
#29156 posted by dumptruck_ds [168.161.192.15] on 2017/05/26 20:29:46
I think the most useful mods for me are the MP bots Reaper and Omicron bots. Most of my mapping experience over the years has been with MP. I also think DMSP is awesome for a quick adrenaline rush. I would love to discover more SP mods though (besides the obvious Zer, Quoth and AD)
http://mrelusive.com/oldprojects/obots/obots.html
http://easttown.co.uk/quake/reaper.html
http://strlen.com/maps/dmsp/
 Mods & TCs
#29157 posted by mankrip [189.84.178.135] on 2017/05/28 01:15:37
Quake was the Unity of its time. Despite being great for making mods, it was actually awful making TCs for it. Anything that deviated too much from Quake's design was an unstable pile of hacks due to engine constraints, and anyone that tried to replace all of Quake's content with assets made from scratch ended up making awful crap due to asset format constraints in conjunction with limited and/or buggy tools. Things have improved somewhat, but we still get people making Q1 MDL models with inverted normal vectors, for example.
The kind of people who liked to try to push the limits of the engine's flexibility and create wholly new games using it are on UE4 and Unity now.
The fact that most Quake TCs are crap is a testament to how difficult its engine and tools actually were to work with, and to how talented the id Software team was. With this in mind, it becomes easier to judge Quake TCs by what they really are, and appreciate their upsides.
The X-Men TC, for example, had great looking models for its time, and good textures. Its gameplay was panned, but it's actually one of the most polished TCs out there.
 I Can 2nd #29157
#29158 posted by Qmaster [67.45.32.18] on 2017/05/28 20:20:16
I started creating Citadel on the Quake Engine. Darkplaces specifically. It's limits, even with all the additions and special features of Darkplaces, made recreating System Shock untennable. Specifically crouch, prone, leaning, and any other changes to the player's collision hull size are buggy or unworkable.
Unity is what I switched to.
I still love Quake though.
-Quake Master
 RMQ Is Best But You Hate's Killed It
#29159 posted by [163.172.101.137] on 2017/05/29 07:22:01
#29160 posted by Johnny Law [4.16.194.34] on 2017/05/30 21:01:54
I found out recently that the developer of Papers Please (and upcoming Return of the Obra Dinn) was one of the main dudes who did the Malice TC. I have fond memories of that one being fun, and put together pretty well as Quake TCs go.
Wonder if I should ever retry that or if it would not hold up even as a nostalgia thing.
 Cool Fact
#29161 posted by starbuck [86.146.193.50] on 2017/05/31 12:59:26
related link, a cool point cloud fog/smoke effect he's adding to Obra Dinn
https://forums.tigsource.com/index.php?topic=40832.msg1329818#msg1329818
 Is Cuvfefe A Lovecraftian Entity?
#29163 posted by brassbite [2.247.243.172] on 2017/06/01 13:54:52
Alternate spelling:Cuvfyfy in case Cuvfefe isn't unpronouncable enough.
 Centurions Are Real.
#29164 posted by onetruepurple [85.232.250.182] on 2017/06/02 10:36:38
 They're Going To Fight Spiderman
#29165 posted by mankrip [189.84.178.135] on 2017/06/02 12:40:32
Parker, quick! Get some pictures.
 Half-Life 3 Released
#29166 posted by czg [212.16.188.76] on 2017/06/02 14:28:23
 I Wonder...
#29167 posted by Qmaster [70.195.69.252] on 2017/06/03 00:59:57
You know the BFG or Lightning Gun Syndrome? Where players hoard ammo for their most powerful gun and end up scraping by on weaker weapons and never actually use their most powerful weapon, because they are saving it for that super tough part that...oh and the level is over.
I wonder what would encourage use of the lightning gun more.
 @pritchard
#29168 posted by dumptruck_ds [168.161.192.15] on 2017/06/03 01:11:16
I remember playing a mod at one point which was a wave combat sort of thing - you'd go into a single arena and fight endless waves of monsters to try and get a good score. I actually quite enjoyed it. Don't remember what it was called though :(
Maybe the DMSP mod? http://strlen.com/maps/dmsp/
 #29167
#29169 posted by mankrip [187.14.53.224] on 2017/06/03 01:16:42
I wonder what would encourage use of the lightning gun more.
If there was any monster that dropped ammo for it in the levels were we use it.
Rockets can be used all the time against ogres because ogres give back the same amount needed to kill them.
Soldiers give 5 shells, despite only needing 2 shells to be killed.
I find myself always using shells and rockets because of this. I save nails for fights against large groups, and the lighting gun for fights against shamblers.
Enforcers only gives 5 cells, which is a ridiculously low amount, and they only appear in levels where we have no access to a lighting gun.
 Hmm...
#29170 posted by Qmaster [70.195.69.252] on 2017/06/03 02:17:12
It seems to be a matter of scarcity then.
If I leave out ogres and grunts, provide more cells, and skimp on nails...ya that might work.
#29171 posted by topher [181.31.13.224] on 2017/06/03 02:48:30
i would like slower ammo consumption with the lighting gun. it's not only that it's generally scarce, but it's feels wasteful to fire the gun at the air by accident, or during a horde fight. also when the enemy is dead and you react in one second or 0.5 seconds
the ammo consumption is too fast, so you end up wasting several cells of an powerful weapon by accident. and the hoarder in every one of us don't like that
#29172 posted by Spike [86.161.56.64] on 2017/06/03 13:14:45
assuming full ammo:
sg: 50 secs
ssg: 35 secs
ng/sng: 20 secs
gl: 60 secs
rl: 80 secs
lg: 10 secs
it is interesting to note that impulse 9 gives you 200 cells, while ammo pickups cap you to 100.
imho, the issue is more the abundance of rockets. don't place the rocket launcher, don't place any rocket pickups (other than ogres). place ogres only after the player has already found the gl. Or just make it so the player can only carry 20ish rockets max (requires qc).
#29173 posted by negke [31.18.51.150] on 2017/06/03 14:34:38
Enforcers only gives 5 cells, which is a ridiculously low amount
In the stock maps maybe, but play any custom base map and you'll be at 100 in no time. For this reason Quoth 2 globally changed the enforcer pickups to 1 cell. IMO, bad decision, though.
 Quaketastic And Shub Hub Down For Maintenance
#29174 posted by SleepwalkR [87.189.105.92] on 2017/06/03 23:38:11
 #29186
#29175 posted by madfox [84.84.178.104] on 2017/06/03 23:47:31
/Don't remember what it was called though :(
qonquer
#29176 posted by mankrip [189.84.178.135] on 2017/06/04 04:03:10
 Thanks For Copying It. Not Giving Feminist Sites My Hits
#29177 posted by [51.15.79.107] on 2017/06/04 05:24:29
#29178 posted by metlslime [67.169.150.119] on 2017/06/04 07:15:58
Can't tell if it's satire or not
#29179 posted by Jonas [46.142.79.0] on 2017/06/05 19:06:58
#29177 is a TOR node
 Monster Wave Mods
#29180 posted by dumptruck_ds [168.161.192.15] on 2017/06/07 02:49:19
@pritchard
Your question was bugging me so I looked at Qonquer and also found ne_dynamic (along with the aforementioned DMSP.)
https://www.quaddicted.com/files/mods/ne_dynamic.zip
http://www.wantonhubris.com/qonquer/Qonquer.html
http://strlen.com/maps/dmsp/
 Dumptruck_ds
#29181 posted by madfox [84.84.178.104] on 2017/06/07 17:01:27
Your question didn´t bug me.
Quaddicted didn´t add Qonquer as it´s a mod.
I had it available but it was denied.
 Madfox
#29182 posted by dumptruck_ds [168.161.192.15] on 2017/06/07 20:16:57
Quaddicted didn't add Qonquer as it´s a mod.
I had it available but it was denied.
Quaddicted has a mod directory if you dig but I guess the don't want to publicize it on the front page - which is puzzling to me.
Looking forward to trying Qonquer. I really like DMSP as it brilliantly makes use of DM maps and I've made a few of those. I took a look at Qonquer's dev docs from work yesterday - pretty intriguing.
 Trent Reznor's Quake Soundtrack Is Coming To Vinyl
#29183 posted by mfx [77.179.180.137] on 2017/06/08 20:12:21
#29184 posted by mankrip [179.103.116.190] on 2017/06/08 23:42:23
I'd like if it came with lossless digital multitracks too. Quake mods could really benefit from high quality remixed music.
 I'm With You MK
#29185 posted by mfx [77.179.180.137] on 2017/06/09 00:10:10
But i think this release is just another cash grab, the original QUAKE CD audio files are the best resolution out there..
I could be wrong though, and there are some DATs recovered and being mastered again and and and..
I doubt it.
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