News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
Oh Yeah 
The .wad is in quake 1 .wad format, so if you use Hammer or anything you'll need to convert it over. 
Argh 
what a small wad! Only 32 items 
Zwiffle 
You've got mail... 
ChainMaps Are In 
All 6 pieces (Ok, really more like 4, Generic made 3 maps) are collected. The authors are bambuz, Generic, voodoochopstiks, and me. All maps have been renamed so you know which author did what.

http://speedq1.spawnpoint.org/files/chain100.zip 
Urgh 
looks like a tough job to connect those with any consistency... also the detail levels vary a lot!
I might give a stab at it later today. 
Turtlemaps 
Well I haven't gotten any turtlemaps yet. I know there were 3 in production other than mine, so I'll just remind people that I need them in by this weekend. My own is close to finished, I just need to tidy up some details and polish the gameplay. It should be done by tomorrow. If you want, include a .txt file and I'll add it in the pack. 
Our Turtlemap 
voodoochopsticks and I are collaborating on a turtle map but my computer hd is having some problems so I can't continue work (some error thing with temp file writing and delayed write cache), since i can't save my editings 9/10 times... ARGH. Even web browsing stutters.

But mr chopsticks is bravely carrying this task to it's conclusion alone with my supporting spirit in irc. :/ He'll hopefully be ready by sunday.

The map is quite big - it turned out a bit out of scale since I'm not a very experienced mapper and there was no time to resize back.

fucking computers. shit. hell. etc. 
Our Turtlemap... 
Will be ugly, but it will be there. We started rather late, thursday evening. 
Turtlemaps 
I've gotten 2 maps so far for the turtlemap portion of SM100, mine and bambuz/voodoo's. Headthump will try to turn his in next week with SM101, and ... well I dunno about gibbie's. But there's still technically 2 more hours before the deadline, so I'll wait until tomorrow to upload the pack. 
Argh! Not Enough Time... 
my turtle map is being compiled at the moment. i don't know how long it will take, but i'll send it in right after it's finished. item placement took longer than expected, so i hope it's not too late, because it would be a pity if this map wasn't included in the pack.
i think it turned out pretty nice, though it also has some flaws which can't be solved within the deadline, for instance the lack of skill settings and the free edicts thing. :( 
SM101 - The Basics 
I had to.
Saturday, the 30th of July, 3:00 pm Central. Mail submissions to ZwiffleOwnsU@gmail.com. 
OK 
Some of you may have noticed there was no Speedmap this week. That's because I was sort of "invited" to host speedmapping for QExpo, which I would not have done otherwise. So I'm currently setting up the booth and there'll probably be 2 events I think, maybe 1 or 3, or possibly 100. I dunno. But I didn't forget about it really. Anyway, some more info soon-ish, dag nabbit. 
So 
you mean you'll release our 2 maps for sm101 during QExpo? I didn't quite catch the drift of that. 
Sure 
Why not. 
Ok, Fine 
is there going to be a session tomorrow by the way? 
No 
There won't be, but there will be a couple events once QExpo starts. BTW, the theme for QExpo is "movies" or something, any ideas about what theme you'd like the speedmaps to be? 
I Thought The Theme Was "trailers"... 
 
Are The QExpo 
speed packs going to be announced in their own threads? I thought the latest smqe1 was pretty good. 
 
I've been putting the announcements on the qexpo Speedmapping booth, and linked the released pack in the Qexpo thread. 
SM102 
Now that QExpo is over with, we're back on track with the normal Speedmapping numbering. This week is SM102 - "Geocomp". Make a map using simplistic textures and gorgeous brushwork - the looks will be based not on how pretty the tex are but how good you slap them onto detailed brushwork.

Saturday, August 27th, 2005, 3:00 pm Central in #speedq1 on Quakenet! W00t! 
What Happened To Smqe2? 
Were there not enough maps to make it worthwhile? Are you going to include the maps that were submitted for smqe2 with this pack? 
Drew 
Sm101 + SmQE1 = ? 
My thoughts on these are:

sm101_starbuck - attractive texturewise with a few misalignments and areas that need to be clipped off. I would love to see this one made into a proper SP map :)

sm101_zwiffle - not a bad little hoard affair which took a couple of tries to survive. I liked the difficult puzzle :)

smQE1_entar - looked bad with a green tint :(

smQE1_neg!ke - green enough with straight-up gameplay and a few Oz favors scattered about. I am becoming a fan of this guy's intricate brushwork :)

smQE1_preach - great gameplay with old skool looks. I had to leave a few bad guys standing around to escape with my scalp intact. Best of the bunch ;)

snQE2_zwiffle - short, sweet and survivable without being a walkthrough. It also had a nice tight...layout :)

GOOD WORK GUYS!!! 
Thanks, Hrim. 
I guess I should have known to look there?
Anyways, I really liked smqe2. Zwiffle, you implemented some pretty fucking cool architecture in this one. I didn't like Neg!kes as much as his last, but it was still very cool. I love the chunky look of your maps. Your style is very unique and I like the playfulness of your maps. Generics was cool too - I haven't seen the movies, but your map piqued my interest. Mine took about 2 and a half hours, and I'm happy with how it turned out,considering. The Ammo balance sucked, but I kind of like fighting the last shamb with an axe. What did you guys think about smqe2? 
Well... 
I thought your map was just stupidly hard, and never finished it.

They were all fun, though. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.