News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
Maybe we should do another themed sm? kingpin? 
1. Striped or plaid world
2. tron-style
3. Antiremake: to make a map, a layout which would have guessed any known map
4. Jumping: map, which has always somewhere to jump
5. I dabbled in quite a long time such a thing: I've been doing for Ogre burst missile 1000 damage. This meant that at the time of the explosion you see a blank, then you will break no matter the distance at which you're away. The same goes for monsters. The theme: to make this mod. Ogre will be the central figure
6. unthemed
7. unthemed
8. unthemed
9. unthemed
10. unthemed 
3 And 5 
I prefer to make a map that take less efford... like 50 or 100 brushes...hehehe


Time is not my friend anymore... since I change computer to VDI at work :( quark runs really really slow :(

and at home no way... not time for it! 
Ok, Trinca.
Theme for you: 50 entities + zero worldspawn brushes :) 
Everytime I try to make something at home... there is always something to do, kids and wife don't give me much time... and when I got some I'm wasted to make anything!!!

but 50 brushes is easy :p 
23:18:31 | <@Vondur> i'm going out of civilisation for the next 4 days, so keep this vault cool and not be a nazi
23:18:52 | <@negke> hf. don't kill anyone
23:19:12 | <@Vondur> i'll try
23:20:03 | <@negke> Zwiffle: let's make speedmaps for his return
23:20:13 | <@Vondur> would be a blast
23:21:12 | <@Vondur> what could be better for the person that was suffering vodka injections 4 days non stop and returning to his sweeth ome and discovering new speedmap on func_
23:21:40 | <@Vondur> but i bet Zwiffle will ruin everything 
Please Don't Ruin It Zwiffle 
I'm totally going to make one. Vonder will hate it!!!! 
Vondur's Vodka Adventure. For the datcha on his iceberg is an olive on crushed ice in a sea of Russian Standard. 
Anyone Remember... 
RPG - Absolut Speedmap 
That theme suggestion was a joke of course. But has anyone actually made a map or is still going to? Just checking to see if I should wait for you or pop out the two maps I have. 
Now I have nothing. Maybe make the event by the end of next week? 
Just waiting for Zwiffle to submit his map. But feel free to do a map next weekend, maybe others will join in then, including me. 
Zwiffle, Pick A Theme 
Indiana Jones
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld themepark

Shrimp Pinhata
Shamblair Witch Project
I Like 
Inverted Cathedral/Castle
Necropolis on the Moon 
I made map. Theme - undefined. I don't known what I draw :) 
negke, what do you mean by origami? The texture checkered? 
x x

Whatever you make of it (or whatever Zwiffle makes of it). 
If you take a big brush, cut it in different places and bent at different angles ... :) 
3 Point Brush Folding Tool 
I have two maps and I want to make a sm167. If someone else will do the map, I'll be waiting 
Merge the map and release please ;) 
Already did. �re waiting the results of moderation :) 
Random Suggestions 
I'd like to do some speed mapping, (I'm busy for the next few days though so give it a week or so :P). here are some suggestions for a theme

Wooden Construction
Modern Architecture 
I have one map, but I don't know which her theme 
I have two maps and I want to make a sm168. If someone else will do the map, I'll be waiting 
... release it: it would not be the first time somebody releases a sm "alone"... :/ 
So, how about a "Let's try Trenchboom" session this weekend? 1 hour to get into it, another hour to map or something like that. So 2 hours spent as you like. Theme "Oh my god, it's all 3D!". Not even negke may spent more time on it and if his map is polished he will be disqualified. Seriously, speedmaps are

Anyone interested? I might install need to install Windows for this... :P 
I'm In... 
I've started messing around with an idbase theme (actually I've started remaking Deck 16 from UT for a bit of fun/practice)...

This editor is crazy. 
Cool Idea. 
I'll hang around in IRC if anyone has questions. 
What you can do good in one hour? It may be better turtlemapping? 
I've been tinkering all day with my level, if by speed mapping you mean done in less than a week then maybe. 2 hours isn't going to be enough time for my slow ass.

This is probably a couple of features away from being the perfect map editor (better texture alignment and some kind of curve making tool). I dunno what to do about the alignment though, it's really skewed on diagonally rotated brushes. 
An hour is not enough indeed. Also it is quite hard to get into the editor for me.

Speedmapping was originally 100 minutes and I always thought that was great. But of course you need to know your editor to do something nice in that time.

I'll try to make something in 100 minutes. Got some ideas in my head. I wonder how working with func_s turns out. :D 
I overestimated myself so now I will make a map in Quark instead. If Windows lets me. 
I Would Even Like To Have A Go 
but i dont check up on this site that regular nor do i hang out on IRC a lot, so if the ever wil be another speedmap session pls drop me a mail (
Especialy since the well seems to dry up a bit lately and i (still) have an everlasting appetite for maps to run :)
(and map quality is quite often completly indifferent to wether its fun to run or not) 
Anyone Want To Have A Speedmap Session? 
I'm writing papers and so obviously I'm feeling inspired to procrastinate by mapping. Next Sunday? 
having ran 'speedmapping events' long long ago... I honestly think it's just easier and more open the everyone to just pick a theme on Friday, post it, and have everyone post their map during the week, or maybe just have someone collect them from people to release a pack on the next Friday.

It's more convenient for people's lives to just let everyone be their own judge of time. And as long as people take to heart the '100 minutes... within reason' rule, it's not like we need to sit around together in IRC or anything trying to get stuff together. Hell, why even bother with a '100 minute' rule, just post a theme, and as long as the map is released before the next week's theme is up... it's still a 'speedmap', just a different flavor. 
In Any Case... 
sorry got off topic...

yeah I would be down to do some speedmapping again. 
yeah I wasn't gonna do the IRC thing. I'd rather not organize, but I can if nobody else wants to. Just let me know. 
I Hope Some Celebrities Show 
...I wonder what a Sock SM would be like... 
I think the speedmap should run either over the course of a weekend (fri-sun/mon) or fri-thurs/fri.
The theme should be the only restriction really. It doesn't have to be every week either, maybe once a month? Also, I wish Quaddicted had pictures to accompany all the speed maps. 
send me screenshots then 
I thought you took the pictures! :D

It would be cool though to see maybe like a split picture showing off various maps. If I get bored enough.. maybe ;) 
that's mostly my fault - sorry Spirit! I started working on that a long time ago but dropped off as real life became a thing (EG going to school full time, working part time, raising a fresh baby when not doing those things).

anyways, I'm probably going to do my speedmap in the next couple of days, because after that I'll be legitimately too busy to do shit besides school work (tis the season).
No pressure on you guys, obviously -- more time would probably result in more contributions, which is better for everyone. 
I always tried to passive aggressively not take them so negke does. He always chooses nicer locations too. the majority should be his work actually :)

Right now there can only be one screenshot per entry which would suck for speedmaps. I cannot be arsed to add some functionality without the need though. no idea how to nicely handle multiple shots per page (javascript is a nono).

Drew, no worries! 
I didn't take screenshots for the speedmapping packs, because 1) too much work (160+ packs), 2) only one shot per page allowed (and merging several into one = even more work), 3) not worth it (I don't consider them proper maps like the other releases, and people who have a genuine interest in them can likely do without screenshots, anyway). 
I actually tried to initiate an impromptu classic speedmapping session yesterday on irc. Bunch of small tribute-themed deathmatch levels which we then were to play on Sleepy's QW server afterwards. Didn't happen, though. Scampie and than are to blame and will have to make up for it by submitting maps for the next pack! ;) 
I had to do reality things yesterday :(

(again why I say just picking a theme for the week and letting people map as they have time is best) 
Those Textures 
are from the horrific "Aftershock for Quake" pack...

I used to play that a bit when it came out (and I was a lot younger), but I reinstalled it late last year to see if it was still good. It wasn't. 
What I think would work is to announce a list of restrictions for the week.


A) Use only knave.wad
B) No grunts, no knights
C) Must include a quad

Stuff like that, you know? Then you have a week to build something that fits the requirements. 
Scampie and I are to blame? You should have come up with a more inspiring theme! It's your fault :P

I like the idea of having a list of restrictions that are announced for the week's speed mapping event. A week is a long time if you are single and unemployed or a student, but when you are working or have a family, it's not *that* long. Especially now there are less people involved in the Q1 mapping scene, and we're just as distributed as we ever were, having no strict time and allowing maps to be made with whatever time you happen to have during the week is good I think. 
A 1-Week Heads Up Is Good... 
Even I can achieve that...just not this week :| 
My Proposed Restrictions 
A) only use ID1 wad
B) mix base and medieval/metal/wizard design elements and or monsters
C) include a quad seems good to me!

How does that sound? Watch me not follow any of those hahaha 
and when? lets fix a date.... monday the 22nd? or sooner - whatever works best... and gets the most attendees, i guess... 
Alternatively we can use willem's restrictions, or others somebody wants to compose

just let us know 
He Was Making An Example... 
I think.

id1 and knave are a little obvious... Would be awesome to see something very underused, like DKT3 or kingpin... 
How About 
That would be fine with me. Could someone upload a wc 3.3 version for me. I have had no luck converting textures.

Also open to alternatives depending n what people prefer. 
Try This...

Hopefully that should work, I used to us WC3.3 a lot before TB came out. 
how about rubicon 2 textures! 
You Know What? 
I second that. I prefer those. I was already thinking of using some WITH the fury textures
thanks Fifth 
Ok then, I'm in for rubicon2. 
Converted Rubicon2 Textures 
I'm Starting Now 
So it's not a speedmap.

1 quad + rubicon texture set. 
Here We Go Again... 
It's always the same, lots of suggestions but no real decision and eventually no one maps at all. The successful phases of speedmapping in the past went down because someone took the lead and made clear announcements. Not "hey, let's" or "what about", but SM169 - theme: make a map using at least two textures from Knave, DKTe3, Rubicon2 and Fury. Send it in by Monday morning. Bam! 
Go Map! 
is that a logical AND XOR an OR 
Ok, I have made a screenshot of one of the speedmap packs for you -
for -

I can make more of these if you wish, I can't send you pictures though cause I can't find your email address anywhere. :P 
You could correctly guess Spirits email. Trust me. First logical thing to spring to mind is it. 
Oh Right.. 
I'm being dense today... there's a clue in his profile. 
Who else is in?

Mine is built but needs to be lit, will be sorting that Monday.

Rule recap;

Rubicon textures
Must include a quad
Deadline Monday

They can be sent to me if nobody else wants the job. 
Didnt Realise 
this was going to happen... doubt I could make anything worth playing in just 2 days. To be honest though I'm not a fan of the rubicon set (yeah I know that's probably going to get me killed around here) 
Stop The Modesty 
And it's fun to just throw stuff together :)

I'm not that big on the speedmapping, but it seems to be about trying stuff out and having fun mapping for a short while.

It doesn't need to be awesome or perfect, just done. 
I've scratched up a little something...

I really can't guarantee completion by Monday. It might be garbage TBH. 
I Haven't Started Yet 
And real life is being an asshole. But I,ll try to find a few hours to work on something. Fifth don't be like that, there really isn't super high expectations and it really isn't a competition. We know you can make good maps, just have fun with t. 
Yeah Speed Maps Are Almost Meant To Suck 
If you do too much work you get accused of 'Turtle-mapping'. 
it's completely from scratch. Besides, I thought a turtle map was a map made in a week?
I could make it suck if you want, it doesn't look bad to me.. 
I also think that by Monday it very quickly. You can not do anything good

ps. Ribicon 2 is "jf2.wad" ? 
is rubicon, yes. 
You Guys Have It Easy.. 
we used to make these maps in 100 minutes. Sometimes they didn't even have lights in them. 
"Sometimes they didn't even have lights in them."

I could spend 100 minutes deliberating over a cube... ;)

Nah I'm doing some serious copy/paste action here. 
Good Job... 
I looked at this thread again, forgot that the map needs to have a quad in it. I think I know where I throw it. 
Gave It A Shot 
made a hyperdetailed start area that I haven't gotten around to lighting.
Will give it a second treatment tomorrow. 
I Give Up! 
I give up, I really can't get it to compile properly and I can't get the collision to work on the terrain. Here's what I had though -

And the .bsp and .map file.

Maybe some of it will be useful to someone. The idea was that you get the silver and gold keys and then take a joyous elevator to hell...
The elevator isn't done at all but the rest of the level is done. 
There's Still 

I can't do anything with mine until Monday anyway - so it might well not be lit ;) 
Atleast I Enjoyed The Process Of Making 
Load this map at your own risk, wear safetygear dont have two eyes open at once and send away wife and kids to a safeplace 

roughly 100min map, it sucks

I got maps from:


Anyone else before I upload? 
CZG Than Sock Metl Xen Negke 
Got Another 
But not sure who it's from - Jack Fapoff / Paul? 
czg than drew negke's metl sock 
Obviously I'm waiting for Negke's map.

It's been a pretty healthy turnout this time - 7 maps and counting (Orbs made two). 
And Me.. 
...vising Atm. 
You're not seriously including my map in this are you? There isn't and exit, the collision on the terrain doesn't work properly... I mean it looks ok but it's broken! 
I can take it out if you prefer, but speedmaps aren't supposed to be finished.

Do you want me to remove it? 
You better not wait for my entry, was a bit optimistic....
Next time then. 
Goin release it standalone around next week or maybe earlier? 
Turtle it instead. It'd be nice to add some detail to mine and even the Rubicon enemies... but maybe I'll save that for a later project.

So, the pack is ready unless anyone else is finishing one - ?

Fifth Elephant - ? 
if you'll turtle it leave it out.
but if you are sick of it, just leave it in! 
I Get Home In 30ish Minutes. 
I'll make one! Give me till 6:10pm GMT.

Fifth - don't be daft, that's what speedmapping is all about! :)

Or just put an exit in and re-submit. 
Leave It In... 
I may come back to it, but I have a bunch of other maps that will be taking precedence. It was a fun little experiment (and it taught me that I can map quite quickly if I set my mind to it, even if I did create about a million holes and two dozen misshapen brushes in the process) 
Would Be Interesting To Make... 
a chain map btw... 1 week for the build, a unified theme and then get the whole thing stitched together somehow. 
I think if we're giving a week to make the chain sections we'd have to set some more limits or define what would be involved.
Eg focus on smaller areas with more detail? or larger areas with established gameplay scenarios...

Than, Xen, who else did gluing? -- any input on that aspect?

I'd be interested, obviously, but probably not in the job of gluing...

I also like the idea of releasing the chain colmponents and having a number of people taking a crack at gluing, and seeing the ways in which they differ. 
Vigil has been trying to get people to make Rubicon 2 themed sections for a chain map for months now. 
That Chain Idea Is Quite Nice 
Solution to fitting the single maps together could be XYsize restriction
and defining portals for the other maps to to take over. Like doorsize , thicknessand and position XYZ. 
Didn't know that.
Did he post here about that? 
If People Include .map Files 
in these kinds of speed map things then some crazy person could stick them all together... not saying I'd do it but I'm always a big fan of people including their .map files (I always do). 
I think I'll be doing something in Rubicon2, but a bit bigger than speed/turtle mapping.

Not longer than a month total though. 
Still Going 
Putting monsters in..... 
who cares about broken stuff in speedmaps? he/she should play some older packs then...

I liked the 100 minutes rule. 
Well I've Been Making This For About 70-80 Mins Now 
I'm just gonna give it a quick run-though.... 
Now the waiting..... 
And here's the zipfile for anyone who's very impatient: 
Demos For The Impatient (for ijed) (everyone else, these all had quoth enabled in my game, even though only Drew used it) 
I added your screenshot to the zipfile btw. 
Mine supports skill settings - you were on normal :)

Also noticed a recurring WC bug with the enforcer orientation at the end. They're supposed to face you and the shambler not, to provoke an infight-endfight.

Ah well. 
Drew - Best looking of the bunch, had secrets as well. Had to do a circuit of the atrium to get the NG when I was on full nail ammo, which felt weird. The end was a surprise, although the quad helped.

FifthElephant - Nice, shame about the collision issues. I liked the crampy labyrinth. A quick fix for the rock pillars would have been making them func_wall, which should have fixed the hull generation.

jackfapoff - (No idea if that's your proper name, sorry) Nice, although a step on every tower so the monsters could get out would have been good. Could have done with more ogres or vores sniping the player from up high as well.

GTG, more comments later. 
I made the rock pillars func_walls in one version. Still got bad collision problems. I have found that most collision issues disappear when it compiles without the "reached occupant" error, unfortunately there are so many leaks that I just would never have had time to plug the holes
I didn't like the rubicon set at first but I have to admit it grew on me after I worked with it. Maybe I'll do a proper one in the future. ;) 

and a demo toget thumbs up,unfortunatly you dotn see that in the demo i forgot that the intermission screen in a demo is not the same while actualy playing,soif you want to get that thumbs up you will still have to beat it on nightmare (on easy the thumb stays down :P)

my favorite of the pack was drew's, ijed looked cool to but i could only get it to run in rmq, and that runs awefull for me to awefull to do a double grenadejumpto that goldkey :) 
ricky your demo cuts out for me after you die...
oh well...
Orbs... wow, haha! I walked right into that one!
Should I have made the biosuit the secret, instead of the MH?
Also, does fog not automatically set in for everyone else in mine? 
I used Fitz Mark V 
Yeah Maybe 
or dont have the portal at the megahealth, it only uses 16 health (without armor) to get it f you woudl have to swim up again it woudl use a lot more + no shortcut 
derp--thanks for the demo!
Orbs, thanks for the feedback. thought of it/added it last minute. 
I made a little map yesterday based on stuff discussed on irc, but then derped on a hack and stopped. Turned out the solution was too simple for me to notice. So here it is, basically a Fuck you Scampbler gimmick. 
how the fuck 
He's A Witch! 
I have no idea how you made the giant bucket map thing... that's insane. 
For The Next Theme 
How about some inverse world map? 
I thought of 2 options:

- You make a map, and then you rotate it 180�, with the ceiling at the bottom and the floor at the top.

- You make the map with this in mind, trying to make some architectures that look weird if inverted. It would look like the home of Cthulu. 
isn't there a teleporter trick which lets you flip the player over? You could complete a level one way up, then get to the end, flip upside down, and then come back along the ceiling! 
But ... 
... you need to flip the map, not the player. Even if the player flips, he is on the floor, walking with the head. 
I Doubt It.. 
I think you can do that in Unreal by having two rooms with a portal at the top of each... but I don't think you can do it in Quake... 
I thought of that recently, and the problem is that the controls are reversed.

You could just flip those as well, bu that's QC work. 
Option 3 
You make a map, rotate it, and rotate the player by the same angles. 
Sounds Like 
Something right up Digs' alley. 
If I Recall Correctly... 
Zippie used the teleport rotate trick in his level "Stampot" in the first quake 100 brush competition. 
I don't think the teleporter trick can flip the player completely. Even if you set the z angle to 180, his view will only be titled by 45 degrees. And changing x and y only messes up the movement.

There's been at least one inverted-themed event: SM132. 
Except those sm132 maps aren't really inverted at all...

Try sm159_negke for a start. 
Sm159_negke, more than inverted world, is invertable world. It's another way to use the idea. It's the fourth option. What trick have you used?

By the way, very impressive map.

Sm132_omus is closer to the idea i had for an inverted world, even though only the tower and the passage are inverted.

Well, seeing that the idea have already been used, is better to think for another one for the next SMP. 
jump leap bounce 
good theme, optimal level of inspiration/vagueness 
Single-mind Brainstorming 
Multi-exit map
The big tree layout: you begin in the centre and have branches from that. The exit is in the entrance
The hole
Forest (Earth or alien-like planet)
Dig site
Liquid rising
Limited entities map
Black lights

And to make the post bigger, a compiled list of themes posted through this thread:

Wooden Construction
Modern Architecture
Indiana Jones
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld theme park
Shrimp Pinhata
Shamblair Witch Project
Cyber Diarrea
Economic Crisis
Fuck Low Cost Companies
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
Map made around a single texture
Teleporter madness
Monster free
Canyon Terrain Editor map
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning
Mapping impotence
80's arcade tribute
func_pushable (hipnotic progs)
Wild West
Extreme temperatures
Caught in a slipgate
Medieval themed spaceship
Otherworldly Color: Azure, Ebon, Rust or Flesh
Halls of the Scrag God
Prisons of Nix
Anti Light
Where Ogres Bathe
Neo Knave
The Tunnels Between the Voids

Maybe it is too much information at a time.

After looking through 5 years of posts , what i got is that the only thing that works is say a theme and a date, not proposing things. 
I'm Still Going To 
surpass that crazy spirit map sm_sumfin

the best sm map evar 
You can't mean me. 
I liked one of the themes Cocerello posted in his list sooo...

THEME: Islands.

DUE DATE: The pack will be released Monday May 20th, post it here or email me or whatever before then. 1 week map, 1 day map, 100 minute map... whatever you'd like to do. 
it's sm170, please name your map sm170_YOURNAME 
Alright first idea goes to the bin

-its a lot of work (atleastfor me)
-with my experience with the coloseum i made the other week i probably hit some limits with the way i construct buildings with tons of arches
-just found out there already is some fort boyard videogame anyway
-sun is shining lets go outside! 
Make An One Hour SM 
That's the best if you don't have time or motivation. And, who knows, it can get fun later and you regain motivation to expand it. ;)

I'll be waiting to see your amazing works. 
...Have Portal of Praevus' Tibetan textures ever been used in Quake? 
Okay I'll see if I can get something together. Never done a speedmap before so I have a few questions.

Islands or Island? In other words, at least two? Or is a singular island something allowed?
Due Sunday (19th) at Midnight? Or Monday (20th) at noon, or when??
Time limit: Self imposed!?!? hrm, okay. Is the intention to have the map completed in all one chunk of time or just made before the due date?
And .bsp title sm170_Qmaster in my case.

Start from scratch or can I use existing stuff from my
Standard progs.dat, standard quake only?
Readme file required? Or just a brief description that Spirit will put in an sm170.txt?

Oh and is a dead link. 
The Theme Is Ireland 
so add as many leprechauns and clovers as you like... ;) 
Island or Islands, doesn't matter (themes are not the most strictly enforced things)

Due Monday whenever I wake up and put the pack together.

Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".

The idea is that you should start from scratch. Use standard Quake, or at least a very common mod like Quoth... the pack will only include .bsp, .map, and .txt files. You can include a textfile if you want, and you can include the .map source if you want, neither are required.

Speedmapping is just to encourage people to map and try cool things. Not being that strict about all the rules!

...and yeah, was my website 6-so years ago when I ran the speedmapping events then... it's long dead... that likely should be edited out of the header here. 
Oh... To Expand 
Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".

This is intended so that people can put something together whenever they want and around their schedule. If you have the whole week free and want to spend the whole time making an amazing speedmap, go for it (though, maybe you should just release it as a proper release!), if you want to spend 20 minutes a night for the week, or just 100 minutes on saturday, those are fine too! In the end, the idea is just "GO MAP". 
Here's The Demo 

2 maps, sm170_digs and sm170_scampie

negke promised me a map today, but apparently fucked up :_( 
to keep things rolling:

Theme: BIG

Due: Monday, May 27th 
171 "Due: Monday, May 27th" 
Phew good, I haven't even started! I've been too busy mapping. 
Will Give Try To Make A Little Time. 
always a good theme, that one.
Although I'm working a FUCK TON the week before that, so no promises whatsoever. 
Time For Bed.. 
planned a bit longer route & some more secrets but at somepoint the bugs and errors started pouring in and it became a rescue mission. Tried to keep it easy but still somewhat of a not to frustrating challenge. And the secrets are for those who like to up the challenge a bit. (the free void teleport makes one very easy to do cheap, but else some might find the basic challenge to frustrating) 
anyone tried mine? eager to know if this easy enough for the masses :P 
Not Yet 
Will try to get to it to it, a d post the demo along with the others 
I try'd. Very difficulty for me 
I finished it. Fun. Reaching the exit seems to be 5% success rate though. 
Orbs I couldn't finish your previous map with the quoth stuff in one run. Had to use save games actually. Did you complete it legitimately in your demo? I'm impressed. 
i can't make it up the first ramp jump. :( 
I can get to the third jump pad but the map feels sadistic. You are an amazing player (love watching your demos) but as a designer you just punish players with little reward. I crashed into the first ramp for ages and then I realized I had to jump before the edge which is not how people jump. The second jump is easy because it is just skipping but the third I have no idea. After about 5 minutes of frustration I gave up. 
It seems like one has to jump at the point of the arrow. I did not make it up that vertical part with enough speed. (10002 I guess, should play in bengt's glquake). 
to make the third jump, you have to do the air control trick where you jump, press the strafe key in the direction you want to turn and then smoothly turn your camera in that direction as well.
if you turn the camera smoothly (but quickly) enough, you preserve all your forward velocity along your new direction. 
No. Although I get the principle. 
will upload demos later, but as I said in demo, not for me. I am a mediocre player and an absolutely terrible speedrunner trickjumper etc, so not my jam. but thanks for contributing anyway! 
Thx For Feeedback 
If mandel even says its hard (he's a better player then me imo)i geuss i have to make it a bit easier even. Its kind of hard to feel how hard these thigns are to other people becasue of a coupel things:
-I playtest the map a lot while mapping so by the time its finished i already know the standard moves pretty well.
- a small difference in skill can make somethign impossible to one, compeltly boring to someone else.
-physics challenges might be different on other clients and maybe even still slightly depending on hardware
But I'm no tgiving up yet to make a map like this wich can be both and fun and challenging for the whole family:)

Mandel im going to pretend i never read that question, I was one of those few in the quake peleton who never doped* and to start cheating when the scene is near dead would be strange.

The big Epo era kinda is the same as the highdays of quake1 speedrunning, and i think quite some people visited suspicious doctors:) 
I tried to run it but I had to use savegames to get a complete demo. Guess one reason may be I didn't even have a bind for that weapon before your map forced me to make one... 
I couldn't upload my map for SM170, due to the loose of Internet connection for days. It is OK if i submit it for a subsequent Speedmap Pack?

I'll go now to try those three maps. I'm interested into seeing how much they differ from mine. 
After watching your demo of your map i couldn't believe what i was seeing. You are a GOD of Quake.

I was recording a DEMO when playing it, but passed on that after the 10th minute of attempts. The map is great and i like challenge, but for me it will probably take me hours to complete. Good thing there is a teleport at the bottom, if it were a instant death fall that would piss many players.

Getting to the third ''island'' were easy, but getting to the fourth took me at least 5 minutes. I almost don't know a thing about jumping tricks: i can't use bunny-jumping and i'm bad at rocket/grenade jumping; so i had to find the tricks intuitively. I suppose someone expert at jumping tricks could finish this in less than 10 minutes. 
No Screenshots ? 
maybe it's me that didn't find them :# 
only negke sent me a map this week (I didn't get around to one myself)... and it was technically for last week's theme!!!

so... I guess sm171 is now "Bricks", due Mon Jun 3rd. Any 'big' maps submitted late will be included then too. 
there was an sm announcement?
Must have missed that... 
ah well... 
The Theme Is Bricks?? 
"Bricks" is a good theme ))))) 
Scampie is a good theme creator. 
I want to make sure I hit a wide variety of themes. Sometimes they are gameplay themes, sometimes they are style themes... this is a texture theme. 
I'll see what happens.

I have something started for BIG but it's pretty gross right now - no lighting etc.

I will work on it a bit and see what happens!
GF/kid out of town for the week, but I'm working A LOT. 
Sm171 Pack

news will be posted whenever shambler stops being lazy. 
Theme: Explosive

Due: Mon. June 10th. 
Shambler was asleep, you cunt0r. 
[15:49] <ShamblR> mr scampie
[15:49] <ShamblR> cockface scampie more like
[15:54] <@MrScampie> literally writing the news post now, scum
[15:58] <@MrScampie> ShamblR go approve my news

Yeah. Talking to you in IRC is THAT boring. 
Scampie, could you please continue the good old tradition of adding readme files to the packs? Those include things like the theme. Check any old pack for a template where you can just edit a few lines. 
sorry Spirit here you go: 
Don't Bow To The Archive Nazi! 

It isnt realy finished yet wanted to add some alternative routes and some secrets to make an easy alternative for some of the moves, and even a little more details, but im not sure if i will have any time tomorrow for more mapping 

Required Quoth2. Else "stack overflow" in standart progs.dat 
Aaargh Congratz 
You suceeded in making a very annoying map! Discharged a zillion times actualy should write a select shotgun, +attack alias for it but that would be cheating:) 
Sm172 Pack

I started working on mine and then decided it was pretty shit and just gave up... so it's unlit and boring.

orbs is right that digs' map was the most annoying thing ever lol. orbs, I just suck at your map. 
SM173 Theme: 
Survival Horror.

Due Monday June 17th 
I just failed again time was to short to make it family friendly.Jump one and two are pretty easy, falling through the door is a lot easier then doing it of a boost, but this is just a time penalty doors open after 10 secs.
The third jump is just lined out bad/hard. on max boost you fly over the middle platform,when you try totemper it its very easy to get stuck on the slope and then you loose all speed so you cant hop over the gap. I shoudl have lowered the landings a bit and maybe widen them. The last jump isnt that hard but not family friendly, and to do it as intended with fullspeed from the previous boost is very hard.

Il have a look at your map then upload demo 
digs had a trick i only managed with a bit lower hfr, tomany discharges to try it fullspeed(you can strafe onto the explodobox in the last room, thus skipping those two buttons & having to walk around all to get to the safe spot)

scampies was very easy to get it one sec slower but to get this one i had to try for 20 mins:),trick was to shotty the left box so the 2nd door doesnt break so i can sneak past the baddies 
only Cocerello made a map, and I couldn't download it from his email (I need access to your google drive? idk)

anyway, I'm becoming very uninclined to keep running weekly speedmaps, I haven't even really felt the desire to map for them recently anyway... if anyone else wants to pick up the slack and run things, please do. 
I did not make the map because I was not a clear theme. I could not think of anything 
I could swear i made it so you could access it without the Google drive. I'll go check it now.

It's a pity you are resigning, i'll miss the speedmaping sessions, both to map and to play them. I was using them to test things and improve for proper maps. On the brighter side, now i have more time for the maps. :) 
I've Been 
Busy the last few weeks, (and was only a sporadic speedmapper in any case) my only quake time going into a project born of a SM.

Was a good run scamps, cheers. Things'll pick up again. 
might be a bit to often, in my case i read the news, have work during the week and slowly let inspiration come until the genie comes out of a bottle, then in the weekend i have to choose between things, and quite often i realise i dont have enough time to do all i want, this weekend it was finaly good weather so no chance :) 
I Wanted To... 
but I found out about it ~2 days after it started, then it took me 2 days to realize I need a .wad file for Trenchboom to access Quake textures. :( I did finally get a .wad file though! :) 
My Brain Has Been Tired 
This week I have mostly been populating an e-commerce site with hundreds of different types of car tyres. Needless to say, I haven't felt like mapping. Or gaming. Or going near a computer. But I'll be back on it soon..... 
That reminds me of the beginnings of Quaddicted. Learn to script! 
Yeah, if a task looks boring as fuck, it can usually be scripted. Huge time saver when you get used to doing it because it'll be the first thing you start thinking about when you get a boring task. 
Had time due to starting my new job and then going on holiday. 
Can I Start A Speed Map Theme? 
Is there a certain way to do this? 
Speedmapping is as informal as it gets.

Just say you'd like to host a session, say what the theme is and provide a date and email for submission. :) 
It Wouldd 
be interesting to see someone use a theme in a way not intended.

Like say making a tech-looking map using a gothic or metal theme, or a gothic style base map.. :) 
like about half of Negke's product 
Ok, Cool. 
Theme: dungeon
due date: 7/5/13

e-mail me at
subject: speed mapping 
man, i started doing a map and then realize just how rusty i am with trenchbroom. :( 
Dungeon It Is. 
Will be very busy this next week with work, and moving, and preparing for a teaching assignment... So what I'm saying is I'm probably in.

But no promises. 
I tend to interpret themes as wide as i feel like, and i realy liked (i think) negke's interpretation of "spaceship" (no clue wich speedmap session it was) 
Completly Counter Logical To Me 
to post a date mm-dd-yy, i was liek wtf that deadlien is a month ago:) 
Yank Style, I Think. 
It's like inches, rather than metric - they're just quirky that way.

Am I right? 
cm is kinda quirky. ;)

I do write my dates a lot as yy-mm-dd because years ago I worked for a guy from Poland and he said he did it that way so when you view files in DOS or Win95 it's always in date order.

Only 4 days left and I'm still learning trenchboom! 
I was hoping for a new speedmap session.

You'll get from me at least one map for this session, the one i did for sm173 survival horror, and probably one more dungeon themed.

I do prefer the date for this to be on mondays, as i can submit it even if i have problems with internet on my computer, but it won't hurt to have one on a sunday. 
Internet At Home Down 
but I should probably bite the bullet and just make this one into a proper map - or at least a turtlemap. 
(between Now And When It Gets Back Up) 
doubt it will actually happen though! 
Do You Mean.... 
You would rather have the submission date be a Monday or the announcement date a Monday? 
Date Format Should Be 

anything else just doesn't make sense :P 
Yup Spiney 
thats right...
and should avoid future confusion. 

And is that 24 hour clock or 12 hour clock????
Proper map...

Make it so.

24h Analog Clocks Should Be Standard :P 
All That War-wankery And They Don't Even Use "military Time"... 
some day the third world might even adapt the metric system. 
Hi good people, what about a Carnage map to break the abstence? 
Not That I Can, Good Man... 
but what do you mean by Carnage? 
I Suppose ... 
that it is related to how in most of speedmaps there is combat against large groups, or fast paced combat, but it is Trinca the only one that can answer that.

About the main topic, as long as it is before Christmas Eve, i can join a speedmap session. 
I'd love to join a speedmap session as well, why not. 
Holiday Themed Speedmaps 
For day 18? 
sounds good 
Disregard The Holiday Theme 
Theme: Quake The Way Id Did
Due: Dec 18th 
If you want this for the unfilled date in the advent calendar, please make it the 17th... Otherwise it would get in too late.

Someone would need to write a snippet about speedmapping. Preferably someone who has no other post in the calendar. 
I Like That Quake The Way Id Did Theme 
Would be better as a longer project and compiled as a full episode. (My plan was to release an episode at a time or all at onceas they did with the doom version) 
I can't translate "Quake The Way Id Did" to russian. Please write more (clearer) 
just think of the "Beyond Belief" pak , its "quake the way id did".

ie. the map that could easily fit to the original game. Misaligned textures, square rooms etc. Basically all of the maps from 96-97. 
Not necessarily misaligned textures - it doesn't have to look bad on purpose! Just simple(r) or straightforward brushwork, not excessive detailing or overly modern designs. 
The DTWID project went a little crazy analyzing the styles of the different mappers... layout, geometry, texturing, items, monster placement. I wouldn't say that a QTWID project needs to go down the same rabbit hole, but it was interesting! 
Quake The Way Id Did - Digs 
is when you make a map in the style of the original game. 
Is there a speedmap session? �which theme? �Both? I began to make a Holiday themed one, but i can make another with no problem.

I see that all the days for the Advent Calendar have been taken, so i suppose it isn't for 17. �18? 
I started one with the Quake the way id did theme. It's a runic map in the style of episode 3. 
Mine should be out in a few hours. Just some fine-tuning and one or two rooms to do. 
And Here It Is. 
I took the Quake The Way id Did theme:

This is also my first released map for Quake. 
Heh, Demo

Didn't see that coming :D

Cool map though, got tons of infighting to occur on the next run through. Found the quad secret but no luck on the second. 
That's not a speedmap, nor 'the way id did'. But it looks really nice and I think you should release it as standalone instead! 
Oh, and congrats on your first q1sp. Keep em coming! 
Re: Speedmap 
Well I made it in only 2 days, though I'm pretty new to this concept here. I decided to do some more detailing compared to the original maps (I roughly have twice as many brushes). Not sure about releasing it standalone though, it's very small.

Nice demo, DaZ. Too bad you got squashed by that trap, heh. They are a lot more forgiving in McGee's maps but I decided to make it faster this time. If you're fast enough you can lure the Fiend waiting behind the triangular door inside and get out, killing it in the process, but it's hard to do. 
I'm almost finished my card for sm173 which started 2 days ago. Upload it tomorrow, December 18th, afternoon. 
About The Final Bit 
It's true it's not very good compared to the rest. I think a wind tunnel leading to the arena would have been a better solution, so you can't really escape and abuse the Shamblers (though I would need to put some cover, like a central altar or something).

You were so close to discovering the second secret too, it can be heard somewhere. 
The final arena should have maybe locked you into the room with the shambler, no need for wind tunnels. (1 wind tunnel wouldn't have fit in with the theme IMO)

I was looking for the secret near the end but I thought you could jump across to the left room where the zombie fight arena occurs. I think that would have been a nice place for a secret (you can reach with a jump I just tried it). I wasn't really looking to do a lava dip so late in the map, I thought it might have been under an earlier lift though since it felt a bit weird to have lava under that lift.

Great map, I agree with Daz, this could have easily been a separate release. 
The wind tunnel idea was because this map was meant as a something that could fit in Quake's episode 3, and two maps use these (e3m4 and e3m5, although e3m4 only uses one and it's hidden). I still feel like the ending room comes in too abruptly with this small corridor.

I may re-release it in the coming days with a modified ending, standalone this time, and probably with a secret area in the arena. A Thunderbolt hidden there could come in handy for the final bit. 
As other has said, very nice little map Skacky!

And your right that the ending needs some modification.
I will look forward to your next version and next map, may it be soon! 
Quake The Way Id Did... 
would have been a good project, didn't really get any responses for a collaboration like I was expecting.

I have almost finished the first map in the project too, just a couple of tweaks to make (only took me a week on and off) 
I'm finished my sm173 map.
Small base map. 
Neat maps by skacky and digs. On DOOMer's map I got stuck in a secret area and couldn't get out which was annoying. 
will we get a 
What kind of secret area you could not get out? In 2 of 3 exit by opening the wall-door shots. 
It was one by a watery area. inside the secret there were bars which weren't open, but seemed to block entrance to another room with some goodies. I didn't see any way out because the map was dark! 
There need to shoot in one place on the wall for the opening of another hiden corridor. Bars and button behind them - not functional, just a decorations.

I updated archive with my map, fix some monsters placement in solid and fix one entity. 
Make a newspost about this SM so I don't forget to dl and play it when I eventually have time! And you know, so more people play it generally!
Let Me Do It 
And while i am on it, i'll add my map to the pack. 
I will upload my demos later. 
How About. 
"Revisit your favorite theme"? 
Return To Castle Koohoo 
I Want, I Will 
I can only alter my map or any? 
and what the theme?
return to castle cuckoo 
I Know About Koohoo 
but my favorite dream is to make an insane/horror level
something like visiting an abandoned asylum to search for a longlost friend &)

hence the name "return to castle cuckoo" 
Shit It's Been In The Last Thief Game Already 
Cuckoo's Castle 
Spy said 
If There Is No Deadline Stablished ... 
... i suppose i can put one.

SM 175:

Theme : Cuckoo's (Koohoo's) castle.

Deadline : 9th of June, 10:00 a.m.(GMT). 
I already do 
Do Another 
or three more! 
What Drew Said 
Or better, do a mini episode with several 100 minute speedmaps.

For the puny mortals, the deadline. 
It's Been In The Last Thief Game Already 
fuck my english
there are two unpropely titles for a future themes
"It's Been In The Last Thief Game Already "
"fuck my english"
"there are two unpropely titles "

I'm Doing 
A Koohoo map for the 9th. 
I think the speedmap them should be "rekt" 
@FifthElephant: What's "rekt"? 
satirical/sensational/phonetical spelling thereof...

...I think. 
I Too Am Doing A Map 
and making it a weekend project thing instead of a 1 hour map like I usually do 
I am excited about this. 
And The Other Three? 
no. Only one 
I Made A Demo. 
Skill 3, all kills, no deaths.
Holy crap that was intense, and beautiful. 
that's one of the best speedmaps I've played in a while, sorry no demo. I did it first time on normal though. 
Holy Fuck that was a gorgeous speedmap, route choices, lovely combat sets, plenty of funny infighting (spawns vs hell knights) and such a lovely design style. More of this please! 
Looks like mine will be late since I forgot to email it to myself. 

made over fri/sat/sun, bigger than your usual speedmap, could potentially release it as a full map with some more cleanup (especially in the rocky bits)

skill settings are supported, most of you will likely want skill2 
Don't Worry, Ijed 
There is still 10 hours till the deadline. 
Amazing map Scampie, with super cool designs and encounters. The maon room is great and the last arena is really cool! The shamblers are well used too. This session keeps delivering!

Skill 3, all kills, 2/4 secrets, no deaths. 
Skill 3, 30 kills, 0 secrets, no deaths. 
Only played Doomer's map so far because I am waiting on the pack. Used Engoo with "Low" resolution pixel paradise. Great map, felt like a good old mid/early 90s game. I'd love to play many episodes with maps like this. 
I'm updated my map, i fix water level in the secret room (thanks Digs). 
I have a speedmap for this session as well, started it yesterday, but I need some more time to finish it today. 
Guess I'll wait til the pack comes out, so as to have what will apparently be a series of awesome experiences, judging by above comments! 
Mine's Dead 
No time today. 
Nice map! Here�s a demo of me dying.
Finished it on the 2nd run tho;) 
Nice vibe in your map!
Neat layout, always busy. Here�s a demo
Nicest map so far, here are demos. Tough one. 
will be in an hour or two. 
Wondering if I should make one now just to get on the bandwagon 
Why Not? 
Probably no one will mind waiting one more day for this pack. But don't take too much, or Sock's entry will grow into a proper release from a speedmap. 
Finally ... My Map

Made it too big and had to cut it down by half, so there is some minor parts that don't make sense, but it is completely playable.

I'll wait for the pack to play the rest of entries. 
Scampie Bug 
Scampie's map is buggy as hell. I falled under the floor, and the monstrers were are messed up, during the first half. I wasn't able to return on solid ground, even after using the noclip command.

This map could be great, but the bug is killing it totally, texan style !

I'm playing in nightmare mode with QuakeSpasm on OS X. 
I have no idea what could be wrong or why, it works fine in Quakespasm on Windows and no one else had an issue... do you have a demo? are you playing with any mod on that could also be breaking it? I'd love to know what is wrong so I can fix it 
I just need to finish off some lighting and entities in my pixel map, it should be ready later on today for the map pack. 
This Fucking Guy. 
I Also Need Time 
I made a second one, so, please, if you can wait some hours, i can promise you that i can deliver you a way better map than the first one I already released.

Also if no one has played my first map, i'll take some minutes for some bugfixing in the first map and link the two of them together.

*Fifhtelephant, are you going to release one you too? 
Yes. I'm not interested to make real speedmap. It was fun 10 years ago. Now we have become accustomed to better quality maps. Maybe it makes sense to change the concept speedmap? 
Yeah I'm Working On Something Nice :) 
Obviously I've had to catch up on E3 and game of thrones but I'm bashing a level together now that should be done in a few hours hopefully.

This is probably going to be a nice pack :) 
Seems to me that we already have. 
Non-solid Ground (Barnak) 
This sounds like the DirectQ issue, but since you're using QuakeSpasm, I don't know...

In DirectQ it's common (at least for me) for the gound to sink beneath the visible brushes after playing for a while. It's an engine problem rather than the map, and I know MH spent some time trying to find it. As I remember it, MH said it was actually a problem with Quake rather than DirectQ in particular. It just seems to appear sooner with DirectQ. Possibly it could happen in QuakeSpasm as well. Anyway...

Use noclip to get out of the ground, make a savegame, restart the engine, and start playing from the savegame. 
Scampie making an impure not-actually-a-speedmap proves conclusively that the paradigm has shifted. What would Xen say? 
Fuck you guys these are amazing maps. And fuck you in advance sock. 
whenever it was that I tried to get speedmapping rolling again, I specifically tried to make the interpretation of what a 'speedmap' is a lot more open.

we are not all teenagers with tons of free time anymore, and Quake may not be the only thing we all want to do with our time. letting the timing be open allows people to make whatever they have the time to make. if you only want to make a 1 hour map, great, if you want to spend the week, fine! they are both pretty speedy compared to a standard map that people take a month+ to make.

the goal of speedmapping shouldn't even really be about the limitation of time, despite the name, but about driving creativity and experimentation. if the time limitation helps in those regards, then great, self apply what fits for you. plus, speedmapping allowing designers to not care if they aren't putting their best foot forward. no one should feel like they have to make a showcase map when speedmapping.

maybe we should just rename this to a 'mapping jam' 
Great Maps 
Mapping Jam +1 
Post The Pack, You Nobs 
I tested briefly (up to the first silver key) and didn't see anything weird with Scampie's map on Quakespasm OS X. If you could post more info/demos/screenshots/saves etc. that'd be great.

excited to play this pack! 
Can't, there are at least 3 mappers that still have to submit their maps, Fifth, Sock and me. 
I'd Finish Mine 
If the deadline got extended to the 16th or something. 
That Would Surpass A Turtlemap 
A Bit 
But this has been a very busy couple of weeks.

Plus I'm shit at blocking out. 
I'm Really 
busting my balls to finish this map in the next hour.

Probably will be done by then actually. Just doing some small testing. 
My Speedmap Is Here 
You're Doing It All Wrong... 
But it feels so right ;) You guys are finally starting to map at my pace!

Will there eventually be an all encompassing pack? Please let me know. 
Played 'em all so far... shaping up to be a good pack! 
Here is my map entry for the pack. Enjoy. 
If No One Else ... 
... says that have a map near completion in the next hours, I'll upload the mappack. 
Demo For Sock's Map
Skill 3, all kills, 4 secrets, no deaths.

<skacky> amazing map sock
<skacky> I was a bit confused with the gold key door
<skacky> but other than that it's stunning
<skacky> really cool encounters everywhere, excellent design
<skacky> the strength rite room was brutal but so much fun!
<skacky> and that scrag massacre, excellent 
Don't Wait For Me 
Finish your map you twat. 
Sock ! 
Your map is absolutely SUPERB ! Thanks dude !

You should do some more of that style. Realy great ! 
Nice lighting, "classic" layout is well done, your aesthetics are again suberb! Indeed!
Here is a demo of me derping and dying, but i had fun! Thank you! 
Your map is quite nice in terms of layout and ambush setup. Could use more highlighting, some text on doors and keysymbols and such stuff.
But what do i know..

Here is a demo. Playing again now, i died terribly 1st time:) 
Sock + DMSP 
What command should we enter at the start process to use the DMSP mod and Sock's mod at the same time ?

I would like to add some frenetic action mess on this map, with more monsters to hug and love. 
@Skacky, thanks for the demo, a pleasure as always seeing you destroying a nightmare selection of monsters. :)

@mfx, it was cool to see you try the puzzle side of the map first. It feels like you play with a keyboard! crazy! :)

@Barnak, you can just drop the map file in your dmsp directory, the map works fine with a vanilla quake setup. I included a pak file because it has a skybox and I wanted to make sure people setup wateralpha. Why no one has implemented a worldspawn key for wateralpha in modern quake clients is crazy. 
Ok, it's working, thanks. But the results are weird at best. Many monsters are spawning at some unattainable or unreliable spots.

And I'm unable to reproduce the no_floor issue with Scampie's map.
My issue was strange : it never occured to me before. 
How about a new Speedmapping by June 22 ? 
Play the current one first. 
Now Seriously ... Good Idea You Had There, Digs 
Proposals for theme:
- Colorblind. Can be very crazy.

- Remake of the first map you ever did. Tronyn proposed this at Quaddicted months ago and i think can be interesting.

- DoE and ring of invisibility. A bit of a clone of sm169's theme, but it is also the two things that have been used at mapping the least. 
I suggest the theme: illusions 
If that is the theme i have one already, that did 14 years ago, it is a DM one. Is this what you were thinking when you say illusions? 
Haha. Not necessarily imply func_illusionary for theme "illusion". We could show more imagination than just use this entity. 
Speedmaps, not turtlemaps. 
What's speedmap? 100 minutes? It's drearily 
That would be hard and challenging. Apart from some examples (sm175) where there are some turtlemaps, most are in the middle, neither 100 minutes map or a full week map. For example mine took two days (16 hours the first (8 spent on the damn caves and surrounding the valley terrain brushes) and 6-8 for the second). 
I often took longer than two hours myself, but always did the map in a single session. If anything, this should be the compromise. 
What I Mean Is 
These more sophisticated maps would be better off as a small-scale community project rather than a speedmap pack. Although it might as well be a case of motivation and expectation. A different premise - doing a bigger "speedmap" feels like less pressure than a small "normal" map even if both would be pretty much the same. 
A community project is something good, but as far as i see, in this community, the things closer to that are chain speedmaps and huge episodes projects (nehahra). Isn't it?

What you were considering as a comunity project? Something like sm175, made into an small episode or just by adding an start and end map, but better organized and with communication between the members to make the maps similar? 
my last speedmap for sm175 was done in a single session. Granted that session was like 8 hours long at least (with food breaks).

100 minutes is crazy, I'm sure I could do it but it would be a pile of crap ;) 
the next theme for the SM is lava! 
When deadline? 
When Will There Be A Next Speedmapping Sesion? 
Sorry ROQ 
Map Jamming has suddenly, but also completely, destroyed the speedmapping tradition which flourished for so many years in this community.
Any 'speedmaps' that might be made will inevitably be so only in name.

That being said I suggest the next speedmap theme be "Honey jam runoff". 
I doubt speedmapping has been killed off by the mapping jam. If anything speedmapping is probably going to be speedier, like it used to be. 
"Finish OTP's shitty jam half-entry" 
If we did that we wouldn't be able to take this piss. 
When are you going to finish? 
Sm 176 Announcement 
As the jam has stopped flowing, I thought I'd suggest a good old fashioned speed map event.

The theme is 'quantity over quality' as in a previous session, but as per usual is totally optional.

Send your maps to my email by Aug. 28th. 
... WHO'S WITH ME!? 
I'm will start my sm_176 map tommorow. 
So ... 
No theme this time?

Well, i have the map i did for sm170 around somewhere, maybe i could submit it for this session.

I won't tell you for sure if i submit it. After submitting the last two without betatesters and unfnished, i won't submit this one if i am not sure it doesn't have any major issues.

By the way, Drew, as you probably know, in this events, at least half of the people that submit something at the end, haven't said a thing in the thread (i don't know about Terrafusion). 
I Am With You Always... 
...even if I don't submit shit anymore :(

You go, Drew!!! 
Thanks Generic 
Thats nice Generic, but what I really want is for you to submit to me.

Coco, there is an optional theme - quantity over quality.

Doomer, good to know, hope you have fun with
Quantity Over Quality 
It's one of the rules for speedmapping events, but if i think about it, that is also probably the rule we break the most in speedmapping, so i can see why you put it out and say that it is optional, apart from the fact that the theme on speedmaps by tradition was always optional, we just got accustomed to follow it.

Looking at it from a different perspective it can lead to an hordish combat map or a big with almost no detail map, and make that the theme. Hmmm ... maybe i'll do another one, now that i have a theme the ideas pop in my head way faster.

And lastly, ..., i am sorry for you, but i am not the Coco, i ain't going to eat you no matter how much you call me like that :) 
For More Inspiration 
Look at the original quantity over quality SM pack. Xen did a really nice one for that. 
Go Map! 
Perfect Theme For Me! 
I'm Glad You Think So! 
Hope you find some time to whip something big and shitty up! 
I Whipped Something Big And Shitty Up Last Night/this Morning

Crappy non-permanent link that OTP and others will hate, because I am lazy and also, like, whatever. It's 4 am.

I'll try to find time to make another one for the 28th, but we'll see! 
You said

Send your maps to my email by Aug. 28th.

so i thought you did to avoid granularity in the release and show all together to the community. 
Send your maps to my email by Aug. 28th but feel free to post pictures of your maps - like I did above - whenever you like.

Sorry for the lack of clarity there. It's just a screenshot. 
No need for clarity this time, it was me that jumped to conclusions too fast and thought it was the map, as screenshots are uncommon in this thread.

Looks good, depending of the layout and the side from which the player enters, those dogs will need a trigger_monterump. From just that sceeenshot i think it strays a bit from the theme, not that mine is better in that regard.

By the way, i played sm67_xen. It is good, and probably the one that matches the theme in sm67 the most. The idea of using setpieces and modules to make a speedmap isn't new for me, but it is always a good reminder as a different type of way to achieve quality. 
@Drew, you can use for screenshots instead Dropbox.

Screenshot of the my sm176 map. I'm completed base layout yesterday and started make light today. On this moment map isn't contains any monsters on map. 
map02 remake, nice. 
Following The Trend

This is the one i did for sm170 and couldn't release back them. MY first speedmap, by the way.

My betatesters have a different opinion and liked the crystals, but for me they still don't look like the light is coming from within them, mainly because the bottom is still dark, but i hate this map and want to avoid working on it as much as possible, so the changes if there are some will be minor, very minor. 
try making the crystals use fullbright colors or using an external BSP for them so that you can light them correctly. 
I know, those are the only two options i saw when thinking about a possible solution back then. But those are off limits of what is considered speedmapping, so i desisted on using them for this map. Anyway, thanks for the information.
I'll use them if i need crystals on a proper map.

Currently it uses a system of 6-10 lights per crystal, depending on the length of the crystal. It's mainly because of the issue about delay 2 lights having an overbright area in the area closest to them in white light instead of the one given by the _color key. That causes that i need 4-8 colored lights to mask that white zone.
Made dozens of tries on a test map with other delay values to eliminate those extra lights but the look is bad. The good point is that thanks to that i have a map with a room filled with many types of lighting that come from crystals for future maps.
I heard that TyrUtils have the option for delay 5 lighrs, Which are the same as delay 2, but without that overbright area. I'll add that option to the other two. 
Made Another One. 
will hold off on screenshot 
SM 176 Submissions Due At Midnight 
Eastern time. 
Japan Time? 
not goin to make it, had stuff in the way.... 
Probably this

I'm will send my map to you in the some next hours. 
Do a speedmap, instead of a turtlemap. 
Done And Sent 
hope i did in time.

* DOOMer, then it is USA eastern time. It was incomplete like that. 
MFX, or anyone, if you need a day or 2 just go for it. I won't release right away anyway. 
Say That Before!!!!!! 
I slept less hours this night to submit it on time, because it took way more hours to compile than what i expected. 
While re-reading my last message i noticed that it looks a bit intimidating. That was never my intention. I am not angry at you, Drew, not at all, rest assured. 
Okey Dokey 
I have maps from Cocerello and DOOMer. Any silent stragglers who still need another day? If not I will package and release this evening. 
When is the next speedmap? 
Three Hours Before The Zer Jam Deadline 
Go Jam You Both. 
Posted on my Galaxy Young while on the shitter. 
And By Soon I Mean Some Time In The Next Year. 
Sm107 Is A Missing Pack ? 
Also sm107 is missing from what I see !

DO you know why ? 
Every once in a while a number is skipped to make room for the badass chainmap that we're not working on.

That, or some hiccup happened. A SM107 map by generic is included in the SM109 pack. 
ok thank for the info.
Now I can say that I really got everything of Quake1 mapping scene.. now I can start playing ! (gulp#!#)

I have a 10gigabyte folder full of Quake goodness ! 
Does anyone want to do some speedmapping today? 
No Thanks I'm Good. 
I love you but your speedmap-phobic stance is a real turn off. 
Make Up A Theme 
Drum up some enthusiasm! You get a better response if you be more assertive :) 
Perhaps A Theme 
with limited textures? Say 4 textures?

Something minimal, like a sky texture, a bright texture (for lights), and a dark texture and a lighter texture (for contrast)...

For example - 
Theme Suggestion 
Use Dirtmapping. 
Pretty much all my maps will be dirtmapped now forever. 
It pretty much makes everything look better. 
what's up with this thread 
Zwiffle Is In Da Haus! 
It turned out people can't speedmap, so instead they now jammap - and so should you! 
Speaking of that... when's the next jam? 
I would recommend a Nov or Dec Jam for... reasons. 
Scamps Is Right 
I'm so tied up right now that I have ended up missing a Jam for the first time. 
Right in the middle of the holiday season ... brilliant? 
I'm merely suggesting that there may or may not be something released by then with cool new toys, which would be great for some jam mappery.

Holidays are a bit of an annoyance for sure though. 
Ahh, I see ... yes ... 
Perhaps as a good stopgap someone could organize a simple weekend 'retrojam' to happen in Oct? Pick a weekend and just make some basic maps in a day or two. 
Reasons = October Isaac Release? 
Another Halloween map pack? 
remix end.bsp 
speedmap sessions are officially dead and now is the reign of jams ...

I'm gonna miss them. Well, when i get my health, time and a computer back i'll try to promote them, or at least make some packs myself, as speedmapping is the thing that drove me for mapping the most in these last years. 
E4 Retrojam??? 
Everyone Threatens E4 
but no-one ever dares to do it ;) 
Would be OK ... make ugly, random maps that make no sense. Done. :P 
You forgot the "shit your pants" factor. 
Don't be so quick to write off E4. There's something about it that still freaks me out. Probably the deep shadows, wandering fiends, and periods of silence broken only by the sound of monsters teleporting around, triggered by god knows what. 
You are a luddite. 
e4 remakes needs to be a proper jam, not a weekend thing. 
I Don't Want An E4 Jam :( 
I Would Argue 
That while they're not random and ugly, a tight deadline would definitely help in recreating the production values of the original E4 maps. 
I would say don't try to emulate the E4 production values, but try to capture the oldskool gameplay. The environment is the real enemy in E4 - lots of tricks, traps, and shadows. It really puts me on edge. 
Fuck I Love E4. 
Let's do this. How does Oct 9 to 11 sound? 
You Fuckers 
Zwiffle: Episode 4 is pretty diverse, you can do basically anything as long as it's kind of dark and there are power ups.

It's a weekend mapping thing, E4 inspired maps sounds simple and open enough of a theme. 
so don't call it e4.

call it "dark and deadly."

the dark and deadly jam. 
Dark And Sticky Jam? 
By Xmas I Will Have A Computer 
And a bit of time to make speed maps with you Zwiffle 
The Jam Of Elder Magic 
I like Retro Jam 4: Episode 4

Quake is dark and deadly more often than not. 
E4 Map Title Inspired 
E4 jam where you ignore the real E4 and instead just work from the level titles. "The Nameless City" could own. 
exec """\nfrom random import choice, randint\n\ndef funfunfun():\n scampiesuxx = ("Sewage","Elder","Nameless","Pain","Azure","Hell","Maze","World","Tower","God")\n negkerulez = ("System","Shrine","Palace","Hell","Maze","World","Tower","God","Atrium","City","Agony")\n spiritistehleader = ("of Despair","of Hate")\n maybeormaybenot = choice(("The ", ""))\n suxxx = choice(scampiesuxx)\n kkk = choice(negkerulez)\n \n while(suxxx == kkk):\n kkk = choice(negkerulez)\n \n if randint(0,5) == 0:\n jem = " "+choice(spiritistehleader)\n else:\n jem = ""\n \n return (maybeormaybenot+suxxx+" "+kkk+jem)\n \nfor x in range(12):\n print(funfunfun())\n""" 
exec """\nfrom random import choice, randint\n\ndef funfunfun():\n scampiesuxx = ("Sewage","Elder","Nameless","Pain","Azure","Hell","Maze","World","Tower","God")\n negkerulez = ("System","Shrine","Palace","Hell","Maze","World","Tower","God","Atrium","City","Agony")\n spiritistehleader = ("of Despair","of Hate")\n maybeormaybenot = choice(("The ", ""))\n suxxx = choice(scampiesuxx)\n kkk = choice(negkerulez)\n \n while(suxxx == kkk):\n kkk = choice(negkerulez)\n \n if randint(0,5) == 0:\n jem = " "+choice(spiritistehleader)\n else:\n jem = ""\n \n return (maybeormaybenot+suxxx+" "+kkk+jem)\n \nfor x in range(12):\n print(funfunfun())\n""" 
I Give Up, Stupid Func Is Messing Too Much With Input... 
The Sewage System of Hate
Elder God
Nameless Hell
God System
The Nameless World
The Elder Palace
World City
The Hell Maze of Hate
Azure World
The God Palace
The World Tower
Tower Atrium
Maze Tower
Tower Agony
The Maze City
The World Atrium
The Sewage Palace
Nameless Maze
The God Shrine
Pain Agony of Hate
Elder City
Sewage System
Sewage City of Despair
The Pain Atrium 
THAT might be interesting ... 
Not that spew, what Jon said. 
Damnit... Such avoid theme. Won't have the time for it 
Sewage City Of Despair 
Kinda like Berlin?

Although I like E4, I'm not really interested/inspired to do a E4 jam at the moment - besides, "E4" seems too unspecific as a theme anyway. Also, Zwiffle must map, so we have to take all steps necessary to enable him! 
You Can Use Codepad For Your Sewage 
Sorry For Bumping... 
...But will there ever be another speedmapping session? Because I would be interested in participating on IRC if it comes around. 
I have a webcam now and might be interested in mapping something small-ish. I apologize for having a webcam in advance. 
How about new speedmapping event? 
SpeedDigs Of Map. 
I Would Like To Speedmap 
Learn me some TB2 + AD at the same time 
I did not know with AD. I spend a lot of time to study it. I think need use original Q 
I could make next week a little something for vanilla Quake gameplay? not AD. Have any ideas about themes? 
Spoons? I can not imagine what I can do 
How about surrealism? 
Escheresque Theme 
Nice idea. I like It 
Interesting. I like ait theme. 
I am start theme "Escheresque". Dead line next weekend 
More Escher 
There's only one map corresponds to the chosen theme. I think we will do it in good quality 
What About... 
maps based off of the Quaddicted twitter feed?

There have been a few nice screenshots posted there recently. 
Escher it is. Interesting!

Good idea on changing the title of the thread for people noticing. At first didn't catched it and thought it was discussion for a new jam pack.

I am having problems thinking of gameplay for that theme, but it is progressing. Probably bacause of not being able to map for the past two years. It is going to be good for mapping rehabilitation. 
My map.

There is a problem with Darkplaces. For:
"angles" "90 0 0"
there is a reversal of the object in the wrong direction. In other engines displayed normally.

Who else makes the map for this event? 
Cool map ! This map is very imaginative and innovative ! I felt very disturbed by the architectural orientations.

This theme is pretty "Quaky", in some way. There should be more often of these "twisted" and fucked up dimensions, in Quake.

My criticisms : Maybe the light is too strong all across the map. Use some fog, maybe ?

Try a version with a VERY STRONG fog. 
digs, does 89.9 or 90.1 fix it? you might be able to trick darkplaces while not affecting other engines. 
I Am Dropping From This 
I forgot to check if the idea i have is possible in Quake first, so now i have to change lots of things on it.
I expect to have it in around 24 hours, so it will be released later. I don't know if as a speedmap or not, time invested on it will decide. 
the deadline is this weekend digs!
I'm just half way there
MadFox And Digs 
Take your time.

I suggest to push the deadline for a few days (a week ?).

Digs, your trees suck. (trees in Quake1 always suck anyway). I suggest that you change them for trees without any leaf. Or some weird evil twisted sculptures instead.

Please, add more details ! 
Seeing That Thread Made Me Want To Refresh My Mapping Skill 
...since I've been stuck with a single map of Schlossher for months, but with the deadline being today, blech... 
I guess a mapping deadline is a lot like planned game release dates. 
Mapping deadlines tend to shift on amateur projects a lot worse than commercial IMO. 
I think we can take a few more days. MadFox how much time you need to complete?
Cocerello, we will wait for you.

Trees is difficult. I'm not sure what I can come up with something.

Necros: I'll try your idea

Barnak: I have tried to make the fog, but I did not like 
No, it does not work. I tried different combinations, "90.1 0 0", "270 0 180" and so on. But all in vain 
Digs, ... And Trees 
About trees, try some strange useless machine-like sculptures. Two boxes and a few pipes... 
My Map Is Pretty Rudimentary 
but I'm still a day or two off a playable release. 
Trees are indeed difficult, and are one of the things I'm still not sure on the most efficient way to render.

But there are many types of trees, some easier than others. 
You guys should start a topic about making nice trees for Quake1. Design, rendering, style, etc. 
>> Who Else Makes The Map For This Event? 
I will release my map for this SM event today evening. It remains to complete the placement of the monsters and finish some visual details. 
Digs, Your Trees Look Good 
Don't change anything aesthetically. Your map looks amazing, and the trees suit it perfectly. 
Thank you, unknown human. :) 
don't worry about making it good and polished, its an speedmap, it should be short, hasty in construction, and rich in ideas, so rudimentary is good.
Usually when one gets to spend more than 6-8 hours on them they lose their speedmap flavour. For recent examples, go with sm171, sm172 and sm174 and avoid things like sm175 and sm176.

Also, making it short and hasty makes it easier to complete maps and lowers the possibilities of it ending up forgotten on your hard disk, unfinished.

* Digs. OK, expect it today, but can't say when exactly, i still haven't compiled it once, so i don't know if its going to be one of those that takes half a day in compiling. I'll keep you updated. 
Digs Map. 
Had me loling in a good way. Really cool. 
I can't make the map in time, not soon either, so release the pack with just your map and DOOMer's, well, and Shamblernaut's if he appears.

I apologize for making you wait in vain. 
No problems. We are waiting for the others 
Im Getting There. 
My entity stuff is sorta time consuming. but it really needs to be completed wholly for the concept to work and be playable. 
My map is half way done. To turn it into a playable map it would need at least a week or more.

I'm not a speedmapper, in fact I hate it. 
My map for SM177

The balance may be bad (yesterday I didn't have enough time to test through many runs on the map). The map fits the event theme is probably not 100%, map by `digs it turned out much better in this.

digs. Your map is reminiscent of your earlier works from the series "Anomaly". 
Time Is Over 
I think that we wait for the map of Shamblernaut and make thread.
Others can then just give a link to them maps in the thread when finished work.
I Have One Done 
Give me some minutes to upload it

I updated archive with my map (

I think, yes - wait for the maps of Shamblernaut and Cocerello . 
of course.

I also updated my map 
Eh, It's Unlit, The Gameplay Is Rubbish... 
as is everything else about the map.

here it is:

I was testing a concept to see how it would play, turns out not great.

drop down by any striped textures to walk on that plane. 
I said that i was resigning on submiting something for this session, but as seeing that there was time till DOOMer and Shamblernaut submitted theirs, it thought of doing something fast, and here you have.

It was so quick to make, compared with the other i was doing, that i added support for skill levels and experimented with some tricks for replayability. You can even get different weapons depending on how you play it.

I am satisfied with it: it is not a great map and not as special as the one i was making, but i think its fun and its very speedmap-like, which was missing in most of my speedmaps.

* Important to note: its for playing with QUOTH

By the way, wouldn't it be better to do like always from now on? Sending the maps to however proposed the session to pack them all and them publish them on a news thread. That way we avoid several issues, like having the comments spread between here and the news thread, having lots of individual files and versions for each, people having to check for each new map, and the first and last map submitted being a bit forgotten. It's nothing big, but i was curious as of why in the last 3 speedmap sessions it was done like this. 
OK, guys. I'm and Digs talked and decided that I will make a package and publish the news about this event within 1-2 hours. 
Your map reminds me of that map by Markus Klar, from 1997 or something like that... I think it was named "a fly". 
Yes, I remember this map 
Bump For Negke. 
Get On It, Neggers! 
Bumping before Breezeep posts a "24h jam 2" thread. 
*spoiler* Tag? 

Is this the "Not Enough Ammo Jam"?

20h Jam 2? 
Is this happening? 
What's (probably) happening next is a speedmap event. 
Next Weekend. 
It's Almost Time. 
I'm currently thinking of the times for this session. It will last from Saturday 12:00 AM UTC to Sunday 12:00 AM UTC.
For reference, you can use this site to translate the time zones for yourself: Thoughts? 
Cool website. Very nice UX. So I guess just a few hours to go before start time? Looking forward to it! 
Works For Me 
Time zones are always confusing for me, so that url worked wonders. Thanks. 
Whatever Happened To GMT...? 
When I was a kid, I was taught that GMT was the international reference time, and everybody was using it. It was simple, everyone knew how many hours to add/subtract according to their timezone and it worked perfectly fine this way. Now people talk in CET, UTC and what-have-you, and nobody understands shit... 
Sandwich Time Is For Sissies 
I guess. 
GMT Is Alive And Well... 
GMT is now just a time zone. UTC is the same as GMT (or vice versa) but is now the global time standard. 
I bet Quake guy/ranger is using ZULU Military Time Format! 
It's Time For SM179! 

It's a relatively simple theme here, since sm178's theme was base, I thought I'd continue the trend from there. The deadline is sunday, Aug 18, 12:00 UTC.

You can submit your maps here, and make sure your map is named like this: sm179_[yournamehere]

You have 24 hours, GO. 
Thanks For The Clarification, Mike 
UTC is the same as GMT
I didn't know that. 
wizard.wad can be grabbed here 
14 Hours Left... 
Slept the rest of it.

Alright, I'll see what I can churn out in this remaining time. 
More Like 21 ... 
The deadline is sunday, Aug 18, 12:00 UTC.

August 18 doesn't fall on a Sunday until 2019... 
So This Is A 2-year Jam? 
My Bad, 
It's actually August 19, 12:00 UTC. Can a mod edit my post above? 
... Sunday Is 20 
not that it matter, b saying that its on sunday is enough. 
I'm Dumb 
Sadly I'm Out 
The idea just wasn't there. Good luck to everyone else. 
I PM'd you the map file. Note there is no .lit file. Did not used any colored lights. 
My Map Is Done! :)

Will do separate post, if this one is not gonna be on this pack. Weekend was a bit busy yet I missed the start, but this one is made under 24 nonetheless and theme is wizard. 
UTC+2 Is My Timezone 
There has been a bit of confusion with the calculations. 
Here is the one I attempted to this jam, previous one was test map made in 20h earlier. 
Start time should be posted in advance and the theme named as soon as it begins. Start 21:00 saturday, finish 23:59 sunday. 
Breezeep did BOTH of those things. 
everyone should chill out and be a little less critical of Breezeep imo. He took initiative, set a theme, organized, even made screenshots which I never did. I think he should be commended for trying to galvanize this more off the cuff variation on SM creation, especially if you guys want more packs to be organized!

Also what Negke said about files etc being unnecessary bologna. 
what happened to the speed chainmaps #69 and #100 
SM180: A Map Repus Can Enjoy 
If you've been over to Quaddicted recently you may have noticed that a certain guest named Repus has quite the unusual tastes. Let's make him happy by making speedmaps he can enjoy!

id1 please.

Deadline: 12/15/2017 23:59 GMT+1

(Also this is meant as light-hearted fun, don't be overly mean/insulting to them). 
It goes without saying that anything that's outright insulting towards Repus, such as centerprints, or levels mocking them in a mean way will be thrown out. 
Posts by Repus. Both positive and negative.

I've played early Tronyn's levels back in late 90's, and I can say that not much has changed. The level making skill has increased, but overall this level lacks creativity. Boring gameplay, primitive architecture. What I like in many modern levels, that you can run into a large space, make monsters fight each other and then leave. In this level every location is hard (and boring) to go through. You have to kill all the monsters, and the process is very plain. I'd say the Tronyns needs to think "beyond one room", to have a wider and reacher vision of a level. I finished playing this boredom just because I started. What a waste of time!!!

and a level by the mysterious Guest himself: 
A Tough Crowd.... 
Well if your going to make a jam for Repus under the assumption he likes shorter maps, he just pissed on the entirety of jam 5 for being too short:

"Did not like any of the levels."

Seriously there is no logic to this almost schizophrenic fluctuation between praising some maps and hating entire groups of others. Intentional trolling or deranged person, I don't know... 
Did not like


Don't be ridiculous. 
Ok I didn't mean to come off as outrageous,

And I'm not trying to curtail someones free speech. What I'm saying is nothing could compel me to come forward and dismiss such a swath of maps, without finding SOMETHING to like. I cannot understand the psychology behind it, and I find it dubious and unrealistic that someone could genuinely dislike this free content, and yet they still bother to play an ancient 20+ year old game. I simply do not find it genuine.

I also find it impossible to follow the logic behind this persons "likes" and "do not likes" as there appears to be no understandable, or reproducible criteria behind what is good and what is bad.

To some it up: I'm having trouble with this Simpson character. Is he supposed to have some sort of neurological impairment? Like Rain Man or Awakenings? 
Same Here 
Find it hard to see a common thought process there, so i'll probably contribute with anything non related.

Or maybe the theme could be about doing something strange or incoherent? That be feasible. 
after checking around his last over dozen of comments, while i see how he isn't well valued because of not liking some popular maps and i haven't played them myself so i don't know if what he says makes sense or not, it doesn't seem to be that he blurts out things out of rage, fandom, or childish behaviour like typical in this cases or that he is on the level of hkbattousai's comments. So i don't think what i wrote previously as true anymore.

So far i can say that:
- He prefers action packed ones.
- Is picky about the variety of encounters.
- Hunts for secrets.
- Doesn't complain much about some extra difficulty or a bit of ammo management.
- Don't like much the harder traps.
- Handle or like exploration in small quantities.
- Seems to me that he prefers ideas over solidity of maps, as long as the brushwork isn't simple.
You can work with that info, but i don't think he like speedmaps to begin with, so it will be a challenge. 
This Is Silly 
Speedmapping is good. But let's be honest, the theme is really just about calling someone out for having a different taste and being opinionated about it. Even if they may be inconsistent or whatever, his comments state what he liked or disliked and they don't come off as trollish like some others on the site. Putting a highlight on this by means of using it as an official speedmapping theme blows it out of proportion -it's a non-issue after all- and serves to prove his point on how everyone seems to be expected to have a generally positive opinion on maps. I get that this isn't meant to be overly serious, but still feels below us. 
Calling it "A map that someone with a highly refined taste can enjoy" would be more appropriate while keeping the ironic undertone. 
What's The Difference? 
Everyone knows who we're talking about either way. 
The difference is not calling him directly by name and drawing attention, not on a personal level. Better as an inside joke. 
Always trust negke to be a total killjoy. 
America's Top Quake Map! 
Well since it seems that REDACTED(the Quaddicted reviewer in question) = Simon Cowell then to avoid using anyones Quaddicted alias maybe call it:

-Maps for Simon Cowell
-American Idoljam 
And should I care about him? 
exactly... this whole thing is strange, even for func 
hey guys way to take just a totally light hearted jab at a jam and turn it into a psycho analysis of some random eastern European dude. 
Bloody obviously not better to make it a cutesy ironic inside joke, that comes off as underhanded and actually meaner than skacky's original intention.

Exotic his opinions may or may not be, he did straight up say his tastes are "more refined" than the rest of Quaddicted. If you put yourself on a pedestal you automatically open yourself to the possibility of becoming target practice.

Worst case scenario is that they don't like the speedmaps created. 
he did straight up say his tastes are "more refined" than the rest of Quaddicted

No matter how much i check his comments or the forum not only i can't see that, but nowhere about he talking about himself.

I went with the flow before and tried to redirect a bit the topic, but i have to say that this is getting out of hand, and just because a guy didn't like two popular releases. 
So are we speedmapping or no? 
Nah, we're all bickering over pointless shit, as usual, and making me pass for a huge asshole because that's what func_ is about. 
Hey, Atleast It's Not About Timezones Again. 
So I should scrap my box room with one shambler? 
10 Mins Remaining Folks 
Thanks To Both Mukor And Naitelveni Who Released A Map For This 
Congrats to Naitelveni especially who made a fun map in under four hours.

I don't thank the other few people who just like to endlessly complain, undermine community efforts and somehow know my intentions better than I do. I will not bother anymore. You know who you are. 
@skacky @muk0r 
Some of us weren't in on the joke, kinda felt left out. Also, there's another Jam going on and people are using their limited spare time to work on that. Myself included.

@Muk This is a demo I did at work. Pretty derpy. Not used to mac keyboard and Quake. I want to play it again. It's gorgeous. This is from the file you posted on Discord. 
Thanks for the demo! Sorry about the health pack in a spot you cant reach it. i didnt think that one through obviously! lol 
A Request To Skacky/Naitelveni/mukor/Shambler 
I usually try to keep out of Func drama and I don't mean to tread on any toes with this, but here goes --

I have a lot of respect and appreciation for Skacky's, Naitelveni's and mukor's work, and I am not saying it was anybody's intention to be mean. And though I basically share the sentiments of post #3917, I respect the fact people have different opinions on the matter, and if the "joke" is something people found cathartic/funny/something that inspired them to map, then I guess it's served a useful purpose -- but then can we please leave it at that, as a joke that exists in the Func Speedmapping thread?

The problem is that regardless of intent, as it stands the name of the pack still comes across as mean-spirited. Explicitly mocking people who are not part of the Func mapping community and are just playing maps on Quaddicted seems like a good way to alienate players and sets a really bad precedent.

So can the title of sm180_pack in the release thread please be renamed to "unthemed" (seeing as they are essentially two unthemed maps anyway)? 
It's only explicit mocking if for whatever internalised reason you choose to interpret it as explicit mocking. 
It's really hard to see how it can be read any other way: it calls out a particular commenter on Quaddicted by name. It's not someone who has requested a map pack like this, nor someone any of the authors have been in conversation with about creating a map pack.

So when suddenly, a speedmap pack pops up with the title "Maps that [this person] can enjoy", it certainly doesn't come across as genuine -- especially given the fact that the commenter in question has expressed opinions that deviate from the popular consensus (and has on at least one occasion received an uncalled-for snooty response). 
Its worth noting that the uncalled for snooty response wasnt from anyone on func. OTP and skacky spoke in defense of repus. (Sepulcher review)

I put a lot of time into my map. Hope he likes it. 
Repus Guest
2 December 2017, 10:35

Well, Mr. Guest (couldn't think of something less banal for the nickname?), I actually did wrote positive comments on some levels, for example The Canal, and I actually do know what goes into map making, 'cause I created a level of my own back in early 2000's.

Your statement about only negative comments shows that you haven't downloaded many levels from this resource, otherwise you would definitely find some positive feedback.

There are no rules on this website allowing only positive comments, and the fact that I don't like some levels that the majority of people adore is, perhaps, I have better refined taste and I don't follow the crowd that just likes 95% of what is posted over here. That's too bad for me, 'cause it's hard for me to find a level to enjoy.

How's that for an uncalled-for snooty response?? 
I Mean He Says It Himself Right There. 
it's hard for me to find a level to enjoy. 
Why So Negative 
I think there is a good chance Repus might be delighted by the attention and start writing and singing songs for Skacky/Naitelveni/mukor ;) 
Scratch that...I read some of Repus' offensive reviews and he fucking deserves to be shit on and hope he does not feel delighted by the attention :D 
Its worth noting that the uncalled for snooty response wasnt from anyone on func. OTP and skacky spoke in defense of repus. (Sepulcher review)

Yes, I am aware of that. I wasn't blaming anyone on Func for that reponse and I appreciate that they spoke up in defense of Repus.

I am also aware of the comment quoted in its entirety above. I don't condone that comment by any means, but it is in my opinion important to keep in mind that Repus was clearly getting defensive after being called out by Guest, whose criticism of Repus's earlier comments, though not entirely unjustified, was itself a little too strongly worded and exaggerated. You see this sort of thing all the time. Plus, it's important to note that despite the defensively worded response to Guest in the ion01 comment section, Repus seems to have taken especially JMP's criticism to heart, and has subsequently left comments that were still critical, but more respectfully worded.

In any case, the point is that there are many comments on Quaddicted that are a little silly/too emotionally worded/etc. Responding to the person in the relevant comment section, as JMP did to Repus, or as onetruepurple did to MikeTaylor and Greed, is an appropriate way of dealing with it. Directly referencing it in a map pack title is not. 
Besides, quoting and drawing attention to an unfortunately worded comment by Repus or MrKilles's second comment above arguably just proves what I said before, namely that this comes across as mean-spirited, even if it wasn't the intention.

@mukor, again, I don't mean to suggest that you or Skacky or Naitelveni weren't being genuine. 
Even if the content creators took offense at the guys attitude, maybe they created maps with a title to give a fuck you to offender...making something positive of it for others at the same time.

I think its the liberty of the offended creators to do something like this. Its not even rude, its productive, and it evacuates some frustration, awesome!

If repus were a respectfull critic, and/or a content creator and not some offensive cunt it would be something else..

You cannot justify that this would drive anyone away excpet for repus himself maybe.

Fucking stop pansying about.

Repus : 0
Eveyone else : +1 
I wasn't part of this speedmapping session, apart from playing and enjoying the maps and spicing up Skacky's news post.

I do appreciate that you've posted some serious discussion on any controversy without just insulting people. 
Thanks for responding.

I wasn't part of this speedmapping session

Yes, I realise you weren't a co-author, but I directed my post to you as well in your capacity as moderator, seeing as you can edit the name and content of the release post/thread after the fact.

And see #3946 for yet further proof of what I mean. 
Saw 13 Posts In Speedmapping Thread 
Got really excited.

Don't know why. 
Fine I went overboard with the offensive cunt part.

It still stands in my opinion that it was a positive and inclusive response to repus imo.


"Fuck func, fuck terrafusion. Keep your hostility to your own "community", you insensitive shitheads."

This looks like some pent up issues waiting for an outlet and not about this repus titled sm at all.... 
Please Restrict Such Conversations To The Beef Thread 
SM181: Theme: Copper Deadline: 7th Jan 2018 
2018 is around the corner and it seems we will reach 100 maps in 2017 lets start the new year with haste! Copper textures are the theme and the deadline is 7.1.2018 sunday.

texture link:

Have fun! 
The Link Again 
It's a great idea but I cannot participate in this one. Looking forward to seeing what people come up with. 
Made A Much Expanded Wad With Textures From AD, Rmq And Some Dm Maps 
I'll try to come up with something for SM181.

Just a question regarding the rules of such mapping adventures: Is one restricted to use copper.wad *exclusively*? 
Not Really 
but the more you stick with the theme the better. There is also many cases and its encouraged a lot, about using speedmaps from other sessions, even if the theme doesn't match. 
Going To Play Through A Few Of These

Starts in ten minutes or so. 
Slow Progress Is Progress 
I never worked with these textures and am new to speedmapping... things will certainly look rough and unpolished.

Nonetheless a few peeks at my entry "Santan's Farty Underpants": 
The map is, of course, titled "Satan's Farty Underpants"...

Of course, "Santan" could be a weird Santa/Satan hybrid creature... 
Promising Indeed. 
things will certainly look rough and unpolished.

Then its going to be a genuine speedmap, so don't worry and make it fun for you. 
.. if the time limit is more than a couple days you should probably just call it a jam. Copper Jam sounds pretty funky too 
On At Least 
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago. 
Small update:

Some corridors remind me of Unreal... 
I will be trying make small map for sm181.

When is deadline? 7 Jan 2018 or or sooner? 
deadline is 7.1.2018 sunday

You'd better get going! 
you have all the way until july to get it done. no worries! 
Ya I Thot That Too 
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y). 
Depends On The Area 
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.

It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around. 
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.

Of Copse And Stone 
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).

Screenies long as my little brother-in-laws don't keep piling ontop me. 
Doing Some 
for this session.

Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters. 
More Progress 
More days to go, but here's an update: 
Nice Start. 
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :) 
Just Messing Around With The Theme 
That looks like some *very* nice geometry! 
My Progress 
Speedmap-arific DOOMer! 
Screw Silver And Gold 
I want that Copper Jam! Looking good. 
How To Submit An Entry? 
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack? 
Put A Link Here, On The Deadline's Day 
to avoid the comments spread between this thread and the news one.

Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here. 
Almost There 
First map, and second map

As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work. 
Looking forward to playing these! Your second map indeed looks very DM-able :) 
My Entry 
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time. 
My sm181 map -

Not enough time for balancing monsters and skill levels, sorry :( 
Updated Link 
-fixed easy skill trigger_counter mistake in laser pillar area. 
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something? 
Here are my maps.

Not recommended on skill 2-3. More details on the text files. 
Ups. I forgot add small stair :(
Thanks, man!

I updated my map with fix unaccessable exit gate. 
Yay, thanks for the fix! The map works without problems now :) 
And ... 
is there any news from Naitelveni and Fifthelephant? 
Naitelveni planned try to make the sm181_pack today 
Sadly, As Usual, I Wasn't Finished In Time 
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.

About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182. 
Yup Saving 
I kinda fudged the copse theme anyway. 
Any news on when there will be a sm181 package? 
I won’t be able to finish mine be unfortunately 
Roger That 
On another topic, after five days it seems that Naitelveni forgot about this or didn't know the organizer needed to do the pack, if not he would have asked us for help if he was lacking time. He doesn't seem to be hanging around here or Doomworld much in the last months so poking him a bit is not possible.

So any of us will have to do the pack instead and i volunteer myself for it, as i have time.

In 12 hours i will upload it, just in case he appears or if any of you want to submit something quick or tweak a bug on the map. Just warn me beforehand and I'll wait for you. In the case Naitelveni appears with a map after that I'll update the file. 
Just in case if naitelveni doesn't send his exit door fix in time: 
I created sm181 pack, uploaded it on my host and submmited news on func_

Cocerello, I didn't read your post when I made the decision to do it. 
Link Updated 
SM182: Organic 
The beef and boning never ends!!

Deadline: April 22nd, 23:59. It's Monday, so let's give eachother an hour of mapping per day for the week.

id1 + bsp1 please.

Link to wad: 
>speed map

>week long dead line

Quake Is Too Dysfunctional To Do 32in24 Efforts 
go map 
go fuck yourself. 
Where's normal (clean) brick texture like bodst56?
Can I use quake.wad? 
And I Want Blood Sky :) 
yes to both! 
24 Hour Jam 2: Time To Argue Over The Name 
Sorry for such short notice on this, but if anyone's interested, a few people in Terrafusion and I will be doing a followup to the [24 hour jam]( from about a year and a half back.

Starts June 3rd, 12am func time and ends June 4th, 12am func time. Theme is *base once again. Any base set will do, idbase, ikbase, speedbase, doesn't matter. Id1 only. 
Apparently This Doesn't Use Markdown 
The original 24 hour jam for reference. Dammit. 
that's more that 24 hours, no? 
Wait What? 
Is it? Time zones are confusing. 12am one day into 12am the next day. That's what I thought. 
that's more that 24 hours, no?

Starts June 3rd, 12am func time and ends June 4th, 12am func time. 
Getting A Lot Of Mileage Out Of That One 
Haven't Even Scratched The Surface 
Alright Fuck It Whatever, SM183 It Is 
Start it early, I fucked this one up. End time is still the same. /shrug 
He revealed the theme early. So technically more than 24 hours. Sort of. If you are a cheater. 
Of Course We Are All Cheaters 
Test failed to be viewed by any worthy recipients.

P.S. I threw something together that is quite terrible but forgot about it until now. 
i have speedmaps to share but idk my momma told me not to hang out with you guys anymore 
please share

i won't tell your mother 
I Saw Shots 
I want them stat. 
Screenshot composite


what momma dont know wont kill her. 
Nice, another "too cool for func" top secret jam from sock. Haven't had those in quite some time. 
the idea that "map jams" are to be hosted on func only is something that needs to die years ago.

func is not the great filter for all quake content on the web. 
also, sock didnt host anything. we just all made maps at the same time and packed em together.

hell im the one who made the theme of "Zombies and a lift" so 1v1 me or whatever. 

thank you for the maps =D


please, don't start a war.
Func isn't the only community for quake, i know it's the most active but there's also people on quakeone forums talking about multiplayer and all sort of things, there's people on Moddb making mods for darkplaces, there's people on insideqc talking about engine mods with FTE, there's people on twitter making new models, there's people on quaddicted forums sharing new textures, there's people on discord talking about something (i don't know what, i don't use discord XD) and all of them just want to have fun and keep quake alive.

let's hold our hands and fight the world together \o/ 
Honest Question Tho 
if func is not the great filter for all quake content on the web.

then why post here at all?

Can't we all just get along? 
"then why post here at all?"

to share maps with quake fans.

not gonna respond to the peanut gallery stuff anymore.

play the maps. have fun. 
Fair Enough Muk 
I played them straight away - loved them all although scar3crow's made me scream in terror and I died spectacularly in Zombie's and Muk's.

Skill 1 demos here.

g1ftmacher's = whimsical!
muk's = sprawling!
scar3crow's = maniacal!
sock's = spiraling!
zombie's = tubular! 
yeah scarecrow gets the most credit from me in this pack. he managed to pull off a map in <3 hours with a limited skill set in TB. congrats to him.

zombie pulled off some good atmosphere in his 3 hours. the water section was cool.

gift had the coolest quad in the pack and the sky made me lol.

socks map giving the weapons it did made me feel all powerful and such. nice use of vertical space, too.

and i spent way too much time on my map. :D

thanks for the demos. 
That Sky! What?? Added To The Maps-to-play Hopper. 
Doom has about 3 places to easily find everything and most importantly never miss a new map, though you can mostly just go to Doomworld.

Quake has, let's see, places to go and get cool new and different stuff. Makes it hard to not miss anything important like new maps, cool betas, and screenshots of those jawdroppers that will never be released (this century). 
The sky is from khreathors prototype wad. 
News Thread Exists Now 
ay thanks metl. appreciate it. 
Mayan Speedmap Jimmy 
One week to create a Mayan themed map (id1 vanilla) no other rules.
Deadline is Sunday June 24th - 23:59 func_time.

Jungle wad:

Email maps to

sm184_otp is go! 
Let's Do This 
No promises, though. 
Gooooo Map :) 
YES!! :) 
From where you got the azwall textures? I cannot get to remember them. 
I'll try one! Nice textures 
Somebody posted em up on discord a while back
Most seem work in progress. The guy didn't say what the source was and the original names have been for some dumb reason. 
Mariteux was the guy who put the wad together. Maybe he can share originals if he's still around. 
Here's all the info you need on that particular WAD 
Thanks, Demptruck_ds 
So if i have understood that well, those azwall textures are textures Id never used but no custom map has used ever before either. I know that there are textures Id never used as I have used them for years for custom maps, but it is hard to believe that in 22 years no one found the rest. 
Some More Wads In Here 
I'll be dropping a dropbox folder here with some wads that might prove useful for some mappers in here.

abAztec.wad will keep being updated with new textures for the next few days, so keep an eye out on that filesize. 
Extended Deadline 
Sunday July 1st - 23:59 func_time.
Hopefully this will give enough people time to finish their maps - and maybe give others a chance to join. 
Expect to play it soon! 
Sm184_shambler Included In Above Links 
Who's Up For Another Spee Dmap? 
From now till Sunday evening.

Got a metalic theme in mind.

Bit drunk btw, havrnt checked #speedmapping at Discunt. 
Speedmapping Pack 186 Is A Go! 
- Theme is Terracotta. Think of maps like E1M5 and E4M4 (some parts of E4M3, too).
- Deadline is August 26th 23:59 func time (Berlin). So about 4 days left to map.
- Texture wad is provided here:

Now quit dilly-dallying and :gomap: 
Whoops, Forgot The Email Adress 
Send the maps here: 
#4053 @Danzadan 
Link is dead. 
NVM, Found It 
in Dumptruck's Quake mapping Discord. 
Q1SP Speedmap &quot;Simpleton&quot; 
Quake Single Player Speedmap. Made in a bit over 3 hours. Was listening to XTC Mayor of Simpleton when I started. :)

2 secrets, 19 enemies. All skill levels supported.


SM187 "4h Speed Mapping" 
Sm187 event starts now "4h speed mapping session", maps should be made in 4 hours or under it. There is no specific theme, just pick what interests you personally. Vanilla quake maps. Multiple entries allowed as well.

Deadline would be 24~ hours starting from this point, but maps can be send much earlier of course. You can post finished maps to #speedmapping, directly to me or using my
email mikkou9(at)gmail(dot)com.

Happy mapping times*

Timer (a bit off): 
(Clarification: this session was prompted by post #4046.) 
actually #4064 
Sm187 Extension Needed? 
Do you pll need one extension about 12 hours more? Some might have different timezone or bad timing in rl. 
Bad timing = too bad, make a map next time. 
Yeah, if idea doesn't get support that is fine ofc ^^; Reminder about 6h left 
Last Minute Mappers Fair Extension (sm187) 
If you started in last 3h you can use rest 4h for your map. I will pack maps later today (about 6-7h from this point). 
where is the download? 
just posted func post, should be soon up. 
Now You're Warmed Up: 
SM188: The Age Of The No Penis Mapper

Theme: - read Baker's magnificent first post and make a map inspired by / in response to it.

Obviously this is quite conceptual. It's up to you, as the accused no-penis-mapper, to interpret it. You could acquiesce to Baker's words of wisdom and make a map featuring no penises but lots of coop starts. Or you could make a tribute to the great orator and make the whole map an enormous penis. Or anything in between.

If that's all a bit avant-garde, just make "classic Quake with a modern twist".

Any wad - vanilla Id1 only - runs in Quakespasm and Mark V

12am GMT Monday 17th September (4+ days from now).

Submit to:

(I know this is a bit soon after SM187 but I wanted to do it while it's vaguely topical). 
It's My Time To Shine. 
Female, trans, etc mappers are encouraged to do their own suitable interpretations of the theme, e.g. "no-vagina" map or "hell yeah I'm a proper no-penis mapper" celebratory map, etc. 
Solid Theme 
should draw CZG out. 
You've had two evenings, you have two more days. Let's do it!

I'm going at it hard, got a nice wee map that I might expand a bit. Hoping for some reinforcements from you guys. Remember if the theme is a bit conceptual (just like Baker's ramblings), then just do your own thing and have fun with it.

As a bonus, here's a suitable wad enhancement to inspire you: 
Progs_dump Speedmap Pack 
There's some interest in doing a speedmap pack around progs_dump. Tentative plan is to start wednesday the 3rd and end at the start of Monday the 8th. Still figuring out exact times and putting together a wad. More details to follow.

For naming this, did sm188 become a thing or just shambler's map? / Should the progs_dump speedmap pack be sm189? 
Sm188 Cancelled So This Is Now 188 
Do it boiz. 
Sm188: Progs_dump Speedmap Pack! 
sm188 starts at 12 AM EST (5 AM UTC) October 3rd and ends 12 AM EST October 8th!

We've bundled up all the tools and a custom wad in one spot:

Submit your maps to AndrewYoder [at]

Please note that while these tools contain the prog_dump tools, it's not the same as the progs_dump release. If you want examples for how to use those tools, you should download that and check out the maps!

Now get mapping! 
Forgot to mention! The custom wad has some new textures from Jazz! Even if you don't intend to submit a speedmap, worth checking out that wad for those! 
Wait is this the scary map thing? 
I think the scary map pack is going to be after. There was talk of putting together a wad with a lot of gory textures. iirc, Newhouse is the person to check with on that. 
SM189: Satanic Mechanism! 
Theme: Doom textures, because Doom's 25th anniversary is coming up (December 10th).

Deadline: December 9th, 23:59:59.

Progs: id1, because I feel it's too soon for another modded pack after the last speedmap/halloween jam/xmas jam.

Wad(s): (<- important!!!) 
Been a long time since I've looked at DOOM textures. Should be fun! 
But Wait, There's More! 
Danzadan produced two new wads of textures from Doom and Doom 2, with better color reduction and actual texture names! 
Can I recommend the use of this .wad too?:

Needs conversion... 
BUMP For The Weekend. 
I know of at least two people making something for this. Get involved! 
Sm189 - Doom 25th - Off Course 
Contributing to the birthday cake. Thanks Id.

(Built for Quakespasm) 
Is this your first map? 
It Is.. 
..after years of slouching about with Idtech engines.

***TO ADMIN: I posted 2 .rar files to quaketastic and they're identical. "sm189_tba143_02" can be deleted.
First upload and double posted due to the(?) 'inactivity' error. 
Okay Then. 
It's a nice map, though a bit hard.

I received 9 maps total. The full pack will go online sometime within the next 12 hours. 
Sm190: Six Textures 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multitexture stuff)

Deadline: December 31st 23:59

Submitting: Drop files here or on quake mapping discord

Placeholder wad: 
A 10 day speedmap jam?

:qthink: :qthink: :qthink: :qthink: :qthink: :qthink: 
Tis the holiday season, take it at a leisurely pace 
I'll see about making a map or two. 
wad linked above is only a placeholder, you're free to use any textures you want (barring multi-texture mash ups). 
sm190 ? 
sm190 ! 
So That's 

Job done. 
A little under 48 hours til 2019 and the deadline, enough time for a person to knockout at least 4 speedmaps. Prioritize! 
sorry off topic here, but in your sm189 map, I'm still hunting for the 3rd secret... I've got the GA and YA. Any hints? 
The megahealth secret? The least obvious secret is kinda stupid, just grab the armor behind you in less than 4 seconds after spawning. 
I See... 
the GA is a timed secret! That's a tough one to crack. Any plans to further develop the map, as was suggested I forget where, or are you done with it? It's a good one! 
My Map 
And Here I Am! 
Good Stuff! 
Great turn out and a bunch of awesome maps.
Pack should be releasing sometime tomorrow afternoon; counting around 15 maps as it stands! 
I spaced out and forgot to VIS my map on my final compile. I know... nice work huh? Here's a link to a fixed version for anyone who has not played it. Feel free to overwrite the original version with this one.

I am posting this before the news post has gone live but I doubt the revised map will be included. 
Dumptrucks fixed version is now included in the release pack. 
SM191: Origins 
No custom progs. No skyboxes. No custom textures. Just ID1 goodness, as it was in 1996. Try to stay below 1500 brushes.

Deadline: January 20th, 23:59:59 GMT

Progs: ID1, as one might expect.

Wad: The original.

Send completed maps to:
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to everyone. I look forward to seeing people's takes on the classics. 
(An actually complete wad of original textures available here: 
Standard Quake map format? 
My maps usually are anything but close to id1 gameplay 
SM 191 
I've submitted 
Sm 191 
I've posted 
Remember SM92? 
#858 posted by Zwiffle on 2004/11/23 22:57:18
Theme: Rooftops (oooooooooh)

Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!

SM192: Rooftops

Progs: ID1.

Texture wad: Anything goes.

Deadline: February 17th, 23:59:59 GMT (func time).

Let's roll! 
My Map 
That's the second map I've received already.

I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension. 
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).

SM193: Quakeguy goes to White Castle.

Deadline: March 3rd, 23:59:59 GMT (func time).

Texture wad: This one would be cool to see, but something else (thanks ionous) with prominently featuring white textures will work too.

Progs: ID1. 
Boycotting Anything Featuring Krampus. 
Extended Until March 6th. 
Hope that helps. 
No Cos I'm Rushing To Get Mine Done You Utter Cunt 
You Can Submit Earlier. 
Hope that helps. 
Or You Know... 
you could make another speedmap after finishing the first one. 
The pack's almost ready to go with 15 big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.

You can have a taste in the meanwhile: 
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.


[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee

I guess this is it then:

SM194: BigMacGee.

Theme: Make a map on grid 64.

Progs: ID1.

Texture wad: Anything goes.

Deadline: March 24th, 23:59:59 GMT (func time). 
awesome idea 
Meanwhile Danzadan's Mapping Is Straight From The Year 3019 
Also Featuring 
If I use a clip-tool, I can cut the brush to any shape. 
All vertexes should be on 64 grid. So danz and digs are disqualified. 
Can we use the func_* to change the architecture at the time of the game, as shown by the onetruepurple? 
I'm not making the rules, go for it. The mo funk the mo better. 
all my vertices are on grid. ;)
in editor 
Here's A List Of Some Type Of General Rules From Khreathor. 
Taken from Discord:

Grim_Fandang0: I would say, non 64 grid entities are allowed, kinda lame to not be able to light it properly because light entities are to far from walls

Danz: @Grim_Fandang0 what's the verdict on trigger and clip brushes? Only grid 64 or any grid?
Grim_Fandang0: I would say 64

u]|[KK]|[o: What about rotations? Only verts snapping to grid or rotations allowed?
Grim_Fandang0: verts must snap to grid
Grim_Fandang0: of course rotation hacks are allowed
Grim_Fandang0: but when I open your map file I want to see geometry snapped to grid 64 
All above is right, but if you do everything on a grid 64, you'll get bonus points :) 
What Are The Rules, Really? 
Hi. I was wondering: what are the unwritten rules of speedmapping jams/events? Stuff that everyone knows, unless they haven't been part of the community for ever. Skimming this thread gave me the following baseline but I'm not really sure if it's accurate. And as I'd like to get (back) into mapping, I feel like speedmapping is what I have the time to do.

1. Events have theme (which can be "no theme" too) that people have to adhere to.
2. Theme typically comes with a set of limitations (only this wad or only these kinds of textures, everything on a grid, etc.) but it's not absolutely necessary.
3. Limitations can be bent (sometimes) but fewer kudos are awarded for doing so.
4. Interval between even announcement and deadline tend to be a few days or so.
5. Organizer gathers entries and publishes them as a pack.
6. Redoing speedmaps from other people from other events is OK.
7. Finalizing complex, RC-quality maps is not OK.

Does it sum everything up or am I wrong on something? I'm also wondering about the, uhm, expected quality. I assume that the bar is pretty low, correct?

Thanks in advance for your responses. :) 
To answer your questions: yes. 
Welcome back to mapping. No need to rely solely on speedmapping to actually map. You could "remix" one of your favorite maps from the original game.

And another option is go back and try older speedmapping events on your own with a self imposed deadline. i.e. sm189 Doom textures.

Good luck. 
I wouldn't remix original maps now that I've seen you on your YT channel fixing brushes on one of them. With my OCD I'd spend all the time ironing all of the existing kinks and add nothing instead. :S Unless by "remix" you mean "recreate with a twist" and not "build upon".

Either way once I'm done with all the FreeCAD work that I have on my plate, I'll attempt at building something from scratch by randomly selecting theme like this
Yup I meant "recreate with a twist"  
My Entry For SM194 
Hi guys!

Not sure where I'm supposed to submit my entry for the SM194 event, but I uploaded it to Quaketastic:

Download link
Screenshot (Do people usually even provide screenshots for map jams, let alone speedmapping events!)

This is my first ever contribution to a mapping event. My slow mapping speed prevents me generally from participating to any events, but this event happened to align so conveniently with my situation that I just had to participate! The grid 64 rule really helped me lower my standards enough to map faster and settle for less. I still ran out of time, though! xD 
The session has ended and the pack is almost ready to go.

Only waiting for Mugwump to send over 10Mb .bsp with a 18Mb skybox and a music file
Just A Note 
I probably won't be hosting any speedmap sessions while Jam X is alive... but don't let that stop you from trying yourself! 
SM195? Exploration / Nonlinear 
Talked a bit in the Quake Mapping discord about a speedmap event themed around nonlinear levels and exploration (no combat).

There was also some interest in using JCR's jumpboots mod from the modding jam.

If folks are up for that, the speedmap would start a week or so after Mapjam X releases. (there are a few bugs with the mod we're trying to sort out first.) 
I got word that there's some interest in a knave speedmap after mapjam X ends, and also that this Exploration / Nonlinear thing may be better suited to a jam (maybe call it explore jam 3).

Will post more info in the mapjam thread once details are sorted out (and once mapjam x is out).

So, I am un-calling dibs on sm195 :P 
SM195: Gotta Go Fast 
Theme: None. Paramount Pictures does recommend you go quickly, however- so a 24 hour time limit has been given.

Progs: ID1.

Texture wad: Anything goes.

Deadline: May 2nd, 3PM GMT (func time).

Submit in this thread, or at me on Discord.
SM196: Honey 
Yup, another speedmap event shortly after the previous one. This time, it's theme based and we're using the one from one of the most highly rated and popular maps: Honey by czg.

Theme: Honey
Progs: ID1
Texture wad:
Deadline: May 5th, 23:59 (11:59 PM) func time (Berlin)

Send the maps either to my Discord username Danz#1004 or my email brutusdzd-AT-gmail-DOT-com 
Yeah, I'm aware of Map Jam 1 being Honey themed, but it was never used during speedmap packs.
So I thought it wouldn't hurt to use it in this speedpack. 
just say it's "Map Jam 1 Themed" 
Fuck Yes 
Daz you mapping?!
That could bring out some celebrities! 
Oh Hahaha 
danz. sorry!
But its an undeniable and flexible theme 
1hr Jam1 !!! 
Fairweather is running a 1-hour jam in the Quake Mapping discord. Here are the specifics:

1hr Jam1
Within the next two days, create a level in 1 hour in a Medieval theme.

Textures: ID1
Progs: ID1
Deadline: Vaguely 3 days from now

- Max of 30 monsters.
- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures myself.
- Levels in a style other than Medieval will not be included in the pack.
- You can attempt as many times as you'd like, just do not use prefabs. Keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

This started a day ago, so you still have time to join in! 
1hr Jam1...

...Within the next two days

You mis-typed "48-hour Jam" lol 
No, the point is to make the map or maps in an hour over the next few days and give them to Fairweather to string them out as an episode.

Fairweather has said this is an experimental endeavor and it may lead to other similar projects. 
you have one hour to make the map, but you can start that hour any time that's convenient in those days. It's honor system... but also it'll be obvious if you spent more than an hour on it :D 
Yeah I know that's the idea, I'm just saying...

Good luck with it i guess :) 
7 Posts Not Shown On This Page Because They Were Spam 
Why are non-spam posts being deleted here?

Where are the Pinchy versus Shambler versus McLogenog posts from before? 
I found them over in the Jam X thread. 
Heads Up. 
Plans for SM200 are currently being discussed by a cabal of speedmappers.

The plans include a livestreamed mapping marathon with the goal of an episodic release.

DM me on Discord for details. 
Some Clarification Needed 
So 197-199 are still up for grabs in the meantime? You're just doing 200 due to the planning involved. 
Who Are You Again? 
A Functioning Adult 
That's Nice. 
I wasn't actually asking though. 
am also curious. Is the dibs on SM200 to do a big celebration stream thing, whenever that happens to be? 
Within the next two days, create a level in 2 hours in a Metal theme.

Any maps submitted are being compiled into a larger project, placing them into episodes with a difficulty and theming progression.

Textures: hrMet.wad
Progs: ID1
Deadline: Vaguely 3 days from now
Submit: In this thread, or to @fairweather#6969, or in the Quake Mapping discord.

- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures.
- Levels in a style other than Metal will not be included in the pack.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Examples of Metal-styled levels include E3M2 onwards, AD_Grendels, AD_Mountain. 
an episode made out of speedmaps, simialr to a chainmap like the previous. I do not understand why mix the jam word there, it makes things confusing. 
No one is doing conflating mapping terms on purpose.

There are new people coming in from other mapping communities who are excited to create content.

Not everyone knows the proper terms or cares as much as the gang here on func.

Instead of saying something is confusing why not try and set the record straight with some insights? 
Episodic Speedchainjam Ofc. 
Is there any naming convention for this last pack?
The second submit option i suppose that is an email address, but there is nothing before the @ so are the numbers what goes before it? I would prefer to avoid submitting it here and it is not possible for me to use Discord. 
I can pass the file along to the discord, if you like. My email is andrewyoder @ live .com 
Naming convention doesn't matter. The name has to be changed before the pack is assembled anyway. If you're curious though, the naming convention is:


This would be my third submission that ended up being the second map of the first episode. 
Thanks Mclogenog

@Zungryware: even under the circumstances of this last pack naming conventions are useful. 
did you end up making a map? They're gathering them up on discord, and I haven't received an email from you. 
Within the next two or so days, create a level in 2 hours in an Elder World theme.

Textures: [hrEld.wad](
Progs: ID1
Deadline: Vaguely 3 days from now. (I'll give a hard 24 hour deadline at some point.)

- These levels will form a continuous episode, so weapons will not be wiped between levels.
- I will use the weapons you put in your level to gauge where it should appear in the episode.
- Please submit both your .map file and .bsp file. I need the map file to be able to set the trigger_changelevel correctly.
- Levels in a style other than Elder World will not be included in the pack. Ask before using any textures outside of the provided WAD.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Make sure to follow the episode 4 theme.
Episode 4 has a very strange and ill-defined theme. The textures used are mostly brick, wood, terracotta, and swampstone. But the real theming comes in with the shaping of the levels. Episode 4 is filled with simple geometric shapes with sharp edges. Basically, try to make structures that feel geometric and nonsensical. If none of this makes any sense to you, just make a cathedral or a graveyard. Episode 4 levels also tend to be very dark. Oh, and use Quad Damage liberally.

:gomap: !
Levels will be compiled with extra4, dirt and bounce.

You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities. 
Anything On The Go Soon?? 
Apart from the 2 hour shizzle?? 
2hr completed AFAIK - not seeing anything on Quake Mapping as of this timestamp. 
Sm197 Attempt 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)

Deadline: Monday 10th June 23:59 func_time

Submitting: Drop files here or on quake mapping discord

Placeholder wad: 
Take it to the beef thread. 
Oh, One Further Edit To Ww's Post. 
Files can also be dropped on terrafusion discord, speedmapping subchannel, of course. ww , maybe they can be emailed to you too for compiling the pack?? 
A Fool Proof Plan Surely 
Just in case, do you know you can add your email to your profile?

And a doubt, you say to use six textures and not allowing certain tricks on textures to put more but on the other side you give an specific choice of six textures. Which one goes? 
hes saying no textures that are a stack of 4 different trims, for example 
Was Not Asking That 
Bumping This Thread 
Just in case: there was an extension for SM197

Countdown clock here: 
That's A Lot Of Time 
I will have enough for another one. Thanks for reporting. 
SM198: 768 ^ 2 
Two weeks without a speedmapping event? Madness.

Theme: 768 x 768
Progs: ID1
Texture wad: No restriction
Deadline: June 29th, 2019
Create a map that stays within a two dimensional 768 x 768 area.
There is no restriction on Z-coordinate distance (otherwise known as height).
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to all. 
Tag Team Championship!

Theme: Collaboration
Progs: ID1
Texture wad: No restriction
Deadline: About 6 days from now. (See countdown)
Rules: You must work with at least one other person to create this map. The map will be credited under everyone's names.
Submission: Either PM the map directly to me on Discord or email them to
Interesting Theme 
but i do not think i will be able to join.

By the way, is there anything planned for sm200? sm100 was a turtlemap pack and a speedmap pack so i suppose sm200 will be a jam pack. 
Ask Otp? 
There are rumors that sm200 has its own Discord server and that it will involve streaming. Other than that no info. 
is what i am doing here, or is it that Otp stopped appearing here or something? Or that he is doing everything in private? 
It Might Be.... 
Being organised quite openly on Discord?? 
By the way, is there anything planned for sm200?


Hope this helps. 
That Is Not What I Was Referring To 
I was not trolling back then.

Well, i think i can deduce the real situation from both of your posts, so case closed. 
Ok, Otp 
I Take Great Pains... 
to cross post mapping events here on func as do many other people... not sure what the sm200 secrecy is all about. Not everyone is on the TF Discord and not everyone is on the Quake Mapping Discord

So why not cross post for the 100s of people who aren't on your Discord? 
Don't Feel Too Flattered By Getting A Reply From Me. 
It's not public because SM199 isn't done yet. 
Sorry to hear posting on func is giving you great pains, maybe it's time you considered a break. 
for the clarification.

Hopefully, it will be more successful than the Quake Accolades. 
Will it be more successful than the project you chose to completely not mention on your podcast? Who knows.

(At least ignoring it was better than enabling Scampie in his quest to rate everything skacky and I made a 1...) 
Geh Ma Nicht Gleich Heulen Du Trottel 
sm_199 will be fine. 
Dibs On Sm666 
The private sm200 discord has been running since at least May. I was kicked from it last month right after calling sm197. Guessing because I didn't consult with otp, and muk was involved in the idea. 
Nothing surprising there. I can't wait to see the turn out for this one. Should be illuminating. 
Since you all seem so excited about it, come in and have a peek. 
Though Maybe 
If people are going to just join, ask questions about it elsewhere, and then leave, maybe I should just keep it closed. 
I had some confusion about the theme and wasn't sure what all you intend to borrow from the linked doom event's structure. I'm personally not up for an endurance-mapping event, hence my leaving the channel, but I hope we get some good maps out of it and maybe draw in some new mappers and players :)

Best of luck to all participating! 
I Agree OTP 
why open it up to plebs? 
#4236: I would have hoped that the words "get several mappers to livestream the making a speedmap one each, put them in sequence, release as SM200: a brand new community-made episode for Quake" were clear enough, sorry you were confused.

#4237: What the fuck are you even talking about? 
The cabal of l33t mappers. Don't sweat it. Good luck with sm200. Maybe we can hit 300 maps this year. 
In the space of an hour, you went from posting a constructive suggestion on the discord, then to saying something about "plebs" and deleting the suggestion, to saying "don't sweat it" and wishing us good luck, despite shitting on the idea on QM.

Are you sure you got your temper in control? 
Well, I was being polite actually. Sometimes that's not the best tact. There are some decent people involved with this so far and I wish them good luck. 
Aw, come on guys! Stuff like THIS, I think, is part why there's a whole thread dedicated to the toxicity of the Quake community. Some people might want to bring out the popcorn to check out the fireworks and drama, but I just wish you guys could get along. :c 
Speedmap Numbers Are Abritrary 
Just map if you feel like it. 
Crossposting From The Discord. 
@everyone SM200 is now live.

Here's the guidelines:

This is the current schedule:

Please tag either me, @ionous or @fairweather for when you'd like to be added to the rotation! 
What does this actually entail again?? 
I should actually link to the Discord again: 
Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2! 
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something 
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo. 
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo 
Not To Spoil The Fun ... 
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.

More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them. 
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge? 
"no floors" - people rely on floors too much IMO. 
All The Time On Trigger_push And Teleport? 
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example. 
Lol @Metl. 
I expect to see a map from your good self :p 
The Floor Problem Of Combat Design... 
void map themed speedmap event? :P 
Late Announcement From Fairweather 
Quake The Way ID Did 2: IDectric Boogaloo

Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads.
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email
Gah, link got screwed up. Just remove the "</span>" from the url. 
SM202: Recycled Trash 
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.

Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.

Good luck to all. 
Have Several 
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.

I think i have the originals for some. 
The ''before'' one is not exactly the original but not too far from it.

I have to search further into the hard drive and find the rest. 
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long. 
26 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2019 John Fitzgibbons. All posts are copyright their respective authors.