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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Feedback 
@Skacky, thanks for the demo, a pleasure as always seeing you destroying a nightmare selection of monsters. :)

@mfx, it was cool to see you try the puzzle side of the map first. It feels like you play with a keyboard! crazy! :)

@Barnak, you can just drop the map file in your dmsp directory, the map works fine with a vanilla quake setup. I included a pak file because it has a skybox and I wanted to make sure people setup wateralpha. Why no one has implemented a worldspawn key for wateralpha in modern quake clients is crazy. 
DMSP 
Ok, it's working, thanks. But the results are weird at best. Many monsters are spawning at some unattainable or unreliable spots.

And I'm unable to reproduce the no_floor issue with Scampie's map.
My issue was strange : it never occured to me before. 
 
How about a new Speedmapping by June 22 ? 
Haha 
Play the current one first. 
Now Seriously ... Good Idea You Had There, Digs 
Proposals for theme:
- Colorblind. Can be very crazy.

- Remake of the first map you ever did. Tronyn proposed this at Quaddicted months ago and i think can be interesting.

- DoE and ring of invisibility. A bit of a clone of sm169's theme, but it is also the two things that have been used at mapping the least. 
 
I suggest the theme: illusions 
Theme. 
Doom 
#3706 
If that is the theme i have one already, that did 14 years ago, it is a DM one. Is this what you were thinking when you say illusions? 
Cocerello 
Haha. Not necessarily imply func_illusionary for theme "illusion". We could show more imagination than just use this entity. 
Theme: 
Infighting 
Theme: 
Speedmaps, not turtlemaps. 
Negke 
What's speedmap? 100 minutes? It's drearily 
 
That would be hard and challenging. Apart from some examples (sm175) where there are some turtlemaps, most are in the middle, neither 100 minutes map or a full week map. For example mine took two days (16 hours the first (8 spent on the damn caves and surrounding the valley terrain brushes) and 6-8 for the second). 
 
I often took longer than two hours myself, but always did the map in a single session. If anything, this should be the compromise. 
What I Mean Is 
These more sophisticated maps would be better off as a small-scale community project rather than a speedmap pack. Although it might as well be a case of motivation and expectation. A different premise - doing a bigger "speedmap" feels like less pressure than a small "normal" map even if both would be pretty much the same. 
True 
A community project is something good, but as far as i see, in this community, the things closer to that are chain speedmaps and huge episodes projects (nehahra). Isn't it?

What you were considering as a comunity project? Something like sm175, made into an small episode or just by adding an start and end map, but better organized and with communication between the members to make the maps similar? 
FYI 
my last speedmap for sm175 was done in a single session. Granted that session was like 8 hours long at least (with food breaks).

100 minutes is crazy, I'm sure I could do it but it would be a pile of crap ;) 
Lava 
the next theme for the SM is lava! 
Lava 
When deadline? 
When Will There Be A Next Speedmapping Sesion? 
 
Sorry ROQ 
Map Jamming has suddenly, but also completely, destroyed the speedmapping tradition which flourished for so many years in this community.
Any 'speedmaps' that might be made will inevitably be so only in name.

That being said I suggest the next speedmap theme be "Honey jam runoff". 
 
I doubt speedmapping has been killed off by the mapping jam. If anything speedmapping is probably going to be speedier, like it used to be. 
(joking) 
 
SM176 
"Finish OTP's shitty jam half-entry" 
Nah 
If we did that we wouldn't be able to take this piss. 
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