Challenging
#4116 posted by anonymous user on 2019/01/17 21:51:19
My maps usually are anything but close to id1 gameplay
Remember SM92?
#858 posted by Zwiffle on 2004/11/23 22:57:18
SM92
Theme: Rooftops (oooooooooh)
Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!
SM192: Rooftops
Progs: ID1.
Texture wad: Anything goes.
Deadline: February 17th, 23:59:59 GMT (func time).
Let's roll!
Thanks!
That's the second map I've received already.
I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension.
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).
SM193: Quakeguy goes to White Castle.
Deadline: March 3rd, 23:59:59 GMT (func time).
Texture wad:
This one would be cool to see, but
something else (thanks ionous) with prominently featuring white textures will work too.
Progs: ID1.
Boycotting Anything Featuring Krampus.
#4123 posted by
Shambler on 2019/02/28 11:48:38
Extended Until March 6th.
Hope that helps.
No Cos I'm Rushing To Get Mine Done You Utter Cunt
#4125 posted by
Shambler on 2019/03/03 11:45:55
Or You Know...
#4127 posted by
Danz on 2019/03/03 13:20:12
you could make another speedmap after finishing the first one.
Update.
The pack's almost ready to go with
15 big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.
You can have a taste in the meanwhile:
https://cdn.discordapp.com/attachments/327853801514074113/553010123392679948/unknown.png
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.
(...)
[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee
I guess this is it then:
SM194: BigMacGee.
Theme: Make a map on grid 64.
Progs: ID1.
Texture wad: Anything goes.
Deadline: March 24th, 23:59:59 GMT (func time).
Meanwhile Danzadan's Mapping Is Straight From The Year 3019
Also Featuring
#4134 posted by
digs on 2019/03/20 03:52:36
If I use a clip-tool, I can cut the brush to any shape.
#4136 posted by
ww on 2019/03/20 06:48:34
All vertexes should be on 64 grid. So danz and digs are disqualified.
Ww
#4137 posted by
digs on 2019/03/20 07:10:34
Can we use the func_* to change the architecture at the time of the game, as shown by the onetruepurple?
#4138 posted by
ww on 2019/03/20 08:39:51
I'm not making the rules, go for it. The mo funk the mo better.
@ww
#4139 posted by
Danz on 2019/03/20 13:01:48
all my vertices are on grid. ;)
in editor
Here's A List Of Some Type Of General Rules From Khreathor.
#4140 posted by
Danz on 2019/03/20 13:09:56
Taken from Discord:
Grim_Fandang0: I would say, non 64 grid entities are allowed, kinda lame to not be able to light it properly because light entities are to far from walls
Danz: @Grim_Fandang0 what's the verdict on trigger and clip brushes? Only grid 64 or any grid?
Grim_Fandang0: I would say 64
u]|[KK]|[o: What about rotations? Only verts snapping to grid or rotations allowed?
Grim_Fandang0: verts must snap to grid
Grim_Fandang0: of course rotation hacks are allowed
Grim_Fandang0: but when I open your map file I want to see geometry snapped to grid 64