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Posted by - on 2003/12/06 18:37:36 |
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend. |
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Remember SM92?
#858 posted by Zwiffle on 2004/11/23 22:57:18
SM92
Theme: Rooftops (oooooooooh)
Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!
SM192: Rooftops
Progs: ID1.
Texture wad: Anything goes.
Deadline: February 17th, 23:59:59 GMT (func time).
Let's roll!
My Map
#4120 posted by digs on 2019/02/17 17:01:20
Thanks!
That's the second map I've received already.
I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension.
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).
SM193: Quakeguy goes to White Castle.
Deadline: March 3rd, 23:59:59 GMT (func time).
Texture wad: This one would be cool to see, but something else (thanks ionous) with prominently featuring white textures will work too.
Progs: ID1.
Boycotting Anything Featuring Krampus.
#4123 posted by Shambler on 2019/02/28 11:48:38
Extended Until March 6th.
Hope that helps.
No Cos I'm Rushing To Get Mine Done You Utter Cunt
#4125 posted by Shambler on 2019/03/03 11:45:55
You Can Submit Earlier.
Hope that helps.
Or You Know...
#4127 posted by Danz on 2019/03/03 13:20:12
you could make another speedmap after finishing the first one.
:glug:
Update.
The pack's almost ready to go with 15 big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.
You can have a taste in the meanwhile: https://cdn.discordapp.com/attachments/327853801514074113/553010123392679948/unknown.png
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.
(...)
[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee
I guess this is it then:
SM194: BigMacGee.
Theme: Make a map on grid 64.
Progs: ID1.
Texture wad: Anything goes.
Deadline: March 24th, 23:59:59 GMT (func time).
Hahahaha
#4131 posted by Drew on 2019/03/19 23:35:54
awesome idea
Meanwhile Danzadan's Mapping Is Straight From The Year 3019
Also Featuring
#4134 posted by digs on 2019/03/20 03:52:36
If I use a clip-tool, I can cut the brush to any shape.
#4135 posted by digs on 2019/03/20 03:55:50
#4136 posted by ww on 2019/03/20 06:48:34
All vertexes should be on 64 grid. So danz and digs are disqualified.
Ww
#4137 posted by digs on 2019/03/20 07:10:34
Can we use the func_* to change the architecture at the time of the game, as shown by the onetruepurple?
#4138 posted by ww on 2019/03/20 08:39:51
I'm not making the rules, go for it. The mo funk the mo better.
@ww
#4139 posted by Danz on 2019/03/20 13:01:48
all my vertices are on grid. ;)
in editor
Here's A List Of Some Type Of General Rules From Khreathor.
#4140 posted by Danz on 2019/03/20 13:09:56
Taken from Discord:
Grim_Fandang0: I would say, non 64 grid entities are allowed, kinda lame to not be able to light it properly because light entities are to far from walls
Danz: @Grim_Fandang0 what's the verdict on trigger and clip brushes? Only grid 64 or any grid?
Grim_Fandang0: I would say 64
u]|[KK]|[o: What about rotations? Only verts snapping to grid or rotations allowed?
Grim_Fandang0: verts must snap to grid
Grim_Fandang0: of course rotation hacks are allowed
Grim_Fandang0: but when I open your map file I want to see geometry snapped to grid 64
#4141 posted by khreathor on 2019/03/20 13:40:52
All above is right, but if you do everything on a grid 64, you'll get bonus points :)
What Are The Rules, Really?
#4142 posted by Thulsa on 2019/03/21 12:54:18
Hi. I was wondering: what are the unwritten rules of speedmapping jams/events? Stuff that everyone knows, unless they haven't been part of the community for ever. Skimming this thread gave me the following baseline but I'm not really sure if it's accurate. And as I'd like to get (back) into mapping, I feel like speedmapping is what I have the time to do.
1. Events have theme (which can be "no theme" too) that people have to adhere to.
2. Theme typically comes with a set of limitations (only this wad or only these kinds of textures, everything on a grid, etc.) but it's not absolutely necessary.
3. Limitations can be bent (sometimes) but fewer kudos are awarded for doing so.
4. Interval between even announcement and deadline tend to be a few days or so.
5. Organizer gathers entries and publishes them as a pack.
6. Redoing speedmaps from other people from other events is OK.
7. Finalizing complex, RC-quality maps is not OK.
Does it sum everything up or am I wrong on something? I'm also wondering about the, uhm, expected quality. I assume that the bar is pretty low, correct?
Thanks in advance for your responses. :)
Hello.
To answer your questions: yes.
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