News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
SM195? Exploration / Nonlinear 
Talked a bit in the Quake Mapping discord about a speedmap event themed around nonlinear levels and exploration (no combat).

There was also some interest in using JCR's jumpboots mod from the modding jam.

If folks are up for that, the speedmap would start a week or so after Mapjam X releases. (there are a few bugs with the mod we're trying to sort out first.) 
 
I got word that there's some interest in a knave speedmap after mapjam X ends, and also that this Exploration / Nonlinear thing may be better suited to a jam (maybe call it explore jam 3).

Will post more info in the mapjam thread once details are sorted out (and once mapjam x is out).

So, I am un-calling dibs on sm195 :P 
SM195: Gotta Go Fast 
Theme: None. Paramount Pictures does recommend you go quickly, however- so a 24 hour time limit has been given.

Progs: ID1.

Texture wad: Anything goes.

Deadline: May 2nd, 3PM GMT (func time).

Submit in this thread, or at me on Discord.
fairweather#6969 
SM196: Honey 
Yup, another speedmap event shortly after the previous one. This time, it's theme based and we're using the one from one of the most highly rated and popular maps: Honey by czg.

Theme: Honey
Progs: ID1
Texture wad: http://www.quaketastic.com/files/texture_wads/honeywad.wad
Deadline: May 5th, 23:59 (11:59 PM) func time (Berlin)

Send the maps either to my Discord username Danz#1004 or my email brutusdzd-AT-gmail-DOT-com 
 
 
Yeah, I'm aware of Map Jam 1 being Honey themed, but it was never used during speedmap packs.
So I thought it wouldn't hurt to use it in this speedpack. 
 
:ok_hand: 
 
just say it's "Map Jam 1 Themed" 
Fuck Yes 
Daz you mapping?!
That could bring out some celebrities! 
Oh Hahaha 
danz. sorry!
But its an undeniable and flexible theme 
1hr Jam1 !!! 
Fairweather is running a 1-hour jam in the Quake Mapping discord. Here are the specifics:

1hr Jam1
Within the next two days, create a level in 1 hour in a Medieval theme.

Textures: ID1
Progs: ID1
Deadline: Vaguely 3 days from now

- Max of 30 monsters.
- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures myself.
- Levels in a style other than Medieval will not be included in the pack.
- You can attempt as many times as you'd like, just do not use prefabs. Keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.


This started a day ago, so you still have time to join in! 
 
1hr Jam1...

...Within the next two days

You mis-typed "48-hour Jam" lol 
 
No, the point is to make the map or maps in an hour over the next few days and give them to Fairweather to string them out as an episode.

Fairweather has said this is an experimental endeavor and it may lead to other similar projects. 
@kinn 
you have one hour to make the map, but you can start that hour any time that's convenient in those days. It's honor system... but also it'll be obvious if you spent more than an hour on it :D 
 
Yeah I know that's the idea, I'm just saying...

Good luck with it i guess :) 
7 Posts Not Shown On This Page Because They Were Spam 
Why are non-spam posts being deleted here?

Where are the Pinchy versus Shambler versus McLogenog posts from before? 
Woops 
I found them over in the Jam X thread. 
Heads Up. 
Plans for SM200 are currently being discussed by a cabal of speedmappers.

The plans include a livestreamed mapping marathon with the goal of an episodic release.

DM me on Discord for details. 
Some Clarification Needed 
So 197-199 are still up for grabs in the meantime? You're just doing 200 due to the planning involved. 
Who Are You Again? 
 
A Functioning Adult 
 
That's Nice. 
I wasn't actually asking though. 
 
am also curious. Is the dibs on SM200 to do a big celebration stream thing, whenever that happens to be? 
HrJam2 
Within the next two days, create a level in 2 hours in a Metal theme.

Any maps submitted are being compiled into a larger project, placing them into episodes with a difficulty and theming progression.

Textures: hrMet.wad
Progs: ID1
Deadline: Vaguely 3 days from now
Submit: In this thread, or to @fairweather#6969, or in the Quake Mapping discord.

- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures.
- Levels in a style other than Metal will not be included in the pack.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Examples of Metal-styled levels include E3M2 onwards, AD_Grendels, AD_Mountain. 
So 
an episode made out of speedmaps, simialr to a chainmap like the previous. I do not understand why mix the jam word there, it makes things confusing. 
Ugggg 
No one is doing conflating mapping terms on purpose.

There are new people coming in from other mapping communities who are excited to create content.

Not everyone knows the proper terms or cares as much as the gang here on func.

Instead of saying something is confusing why not try and set the record straight with some insights? 
Episodic Speedchainjam Ofc. 
HTH. 
Questions 
Is there any naming convention for this last pack?
The second submit option i suppose that is an email address, but there is nothing before the @ so are the numbers what goes before it? I would prefer to avoid submitting it here and it is not possible for me to use Discord. 
@Cocerello 
I can pass the file along to the discord, if you like. My email is andrewyoder @ live .com 
 
Naming convention doesn't matter. The name has to be changed before the pack is assembled anyway. If you're curious though, the naming convention is:

hrE1M2_zungryware3

This would be my third submission that ended up being the second map of the first episode. 
 
Thanks Mclogenog

@Zungryware: even under the circumstances of this last pack naming conventions are useful. 
@Cocerello 
did you end up making a map? They're gathering them up on discord, and I haven't received an email from you. 
HrJam3 
hrJam3
Within the next two or so days, create a level in 2 hours in an Elder World theme.

Textures: [hrEld.wad](https://drive.google.com/open?id=1swJHMQQ-45FloXbDgLEGzyxg2TtbaXLt)
Progs: ID1
Deadline: Vaguely 3 days from now. (I'll give a hard 24 hour deadline at some point.)

- These levels will form a continuous episode, so weapons will not be wiped between levels.
- I will use the weapons you put in your level to gauge where it should appear in the episode.
- Please submit both your .map file and .bsp file. I need the map file to be able to set the trigger_changelevel correctly.
- Levels in a style other than Elder World will not be included in the pack. Ask before using any textures outside of the provided WAD.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Make sure to follow the episode 4 theme.
Episode 4 has a very strange and ill-defined theme. The textures used are mostly brick, wood, terracotta, and swampstone. But the real theming comes in with the shaping of the levels. Episode 4 is filled with simple geometric shapes with sharp edges. Basically, try to make structures that feel geometric and nonsensical. If none of this makes any sense to you, just make a cathedral or a graveyard. Episode 4 levels also tend to be very dark. Oh, and use Quad Damage liberally.

:gomap: !
----------- 
 
Levels will be compiled with extra4, dirt and bounce.

You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities. 
Anything On The Go Soon?? 
Apart from the 2 hour shizzle?? 
2hr 
...is completed AFAIK - not seeing anything on Quake Mapping as of this timestamp. 
Sm197 Attempt 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)

Deadline: Monday 10th June 23:59 func_time

Submitting: Drop files here or on quake mapping discord

Placeholder wad: https://goo.gl/qNDH3n 
No. 
Take it to the beef thread. 
Oh, One Further Edit To Ww's Post. 
Files can also be dropped on terrafusion discord, speedmapping subchannel, of course. ww , maybe they can be emailed to you too for compiling the pack?? 
#4207. 
A Fool Proof Plan Surely 
email: squidjamcninj@gmail.com 
Ww 
Just in case, do you know you can add your email to your profile?

And a doubt, you say to use six textures and not allowing certain tricks on textures to put more but on the other side you give an specific choice of six textures. Which one goes? 
 
hes saying no textures that are a stack of 4 different trims, for example 
Was Not Asking That 
 
Bumping This Thread 
Just in case: there was an extension for SM197

Countdown clock here: https://itsalmo.st/time-xjcw 
That's A Lot Of Time 
I will have enough for another one. Thanks for reporting. 
SM198: 768 ^ 2 
Two weeks without a speedmapping event? Madness.

Theme: 768 x 768
Progs: ID1
Texture wad: No restriction
Deadline: June 29th, 2019
Rules:
Create a map that stays within a two dimensional 768 x 768 area.
There is no restriction on Z-coordinate distance (otherwise known as height).
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to all. 
SM199 
SM199
Tag Team Championship!

Theme: Collaboration
Progs: ID1
Texture wad: No restriction
Deadline: About 6 days from now. (See countdown)
Rules: You must work with at least one other person to create this map. The map will be credited under everyone's names.
Submission: Either PM the map directly to me on Discord or email them to videogamemixes@gmail.com
Countdown: https://www.tickcounter.com/countdown/1312232/sm199 
Interesting Theme 
but i do not think i will be able to join.

By the way, is there anything planned for sm200? sm100 was a turtlemap pack and a speedmap pack so i suppose sm200 will be a jam pack. 
Ask Otp? 
There are rumors that sm200 has its own Discord server and that it will involve streaming. Other than that no info. 
That 
is what i am doing here, or is it that Otp stopped appearing here or something? Or that he is doing everything in private? 
It Might Be.... 
Being organised quite openly on Discord?? 
 
By the way, is there anything planned for sm200?

Yes.

Hope this helps. 
That Is Not What I Was Referring To 
I was not trolling back then.

Well, i think i can deduce the real situation from both of your posts, so case closed. 
Ok, Otp 
 
I Take Great Pains... 
to cross post mapping events here on func as do many other people... not sure what the sm200 secrecy is all about. Not everyone is on the TF Discord and not everyone is on the Quake Mapping Discord

So why not cross post for the 100s of people who aren't on your Discord? 
Don't Feel Too Flattered By Getting A Reply From Me. 
It's not public because SM199 isn't done yet. 
Also 
Sorry to hear posting on func is giving you great pains, maybe it's time you considered a break. 
Thanks 
for the clarification.

Hopefully, it will be more successful than the Quake Accolades. 
 
Will it be more successful than the project you chose to completely not mention on your podcast? Who knows.

(At least ignoring it was better than enabling Scampie in his quest to rate everything skacky and I made a 1...) 
Geh Ma Nicht Gleich Heulen Du Trottel 
sm_199 will be fine. 
Dibs On Sm666 
The private sm200 discord has been running since at least May. I was kicked from it last month right after calling sm197. Guessing because I didn't consult with otp, and muk was involved in the idea. 
Ww 
Nothing surprising there. I can't wait to see the turn out for this one. Should be illuminating. 
 
lol 
 
Since you all seem so excited about it, come in and have a peek.

https://discord.gg/CPrXUT9 
Though Maybe 
If people are going to just join, ask questions about it elsewhere, and then leave, maybe I should just keep it closed. 
@otp 
I had some confusion about the theme and wasn't sure what all you intend to borrow from the linked doom event's structure. I'm personally not up for an endurance-mapping event, hence my leaving the channel, but I hope we get some good maps out of it and maybe draw in some new mappers and players :)

Best of luck to all participating! 
I Agree OTP 
why open it up to plebs? 
 
#4236: I would have hoped that the words "get several mappers to livestream the making a speedmap one each, put them in sequence, release as SM200: a brand new community-made episode for Quake" were clear enough, sorry you were confused.

#4237: What the fuck are you even talking about? 
#4237 
The cabal of l33t mappers. Don't sweat it. Good luck with sm200. Maybe we can hit 300 maps this year. 
So 
In the space of an hour, you went from posting a constructive suggestion on the discord, then to saying something about "plebs" and deleting the suggestion, to saying "don't sweat it" and wishing us good luck, despite shitting on the idea on QM.

Are you sure you got your temper in control? 
Sm200 
Well, I was being polite actually. Sometimes that's not the best tact. There are some decent people involved with this so far and I wish them good luck. 
 
Aw, come on guys! Stuff like THIS, I think, is part why there's a whole thread dedicated to the toxicity of the Quake community. Some people might want to bring out the popcorn to check out the fireworks and drama, but I just wish you guys could get along. :c 
Esreal 
I appreciate the sentiment but I disagree. If I am defending or explaining myself to someone who is constantly attacking me and people I admire then it's on him not me.

Did I take the troll's bait? Yep. Sorry it's bothering you. 
 
So funny, he thinks he's the victim here.

Who's the one who actually went into attack mode completely unprovoked when sm200 was mentioned here?

Who's the one who goes around and has a reply for everything else I post? Can't share an amusing ted talk without dumptruck replying, can't leave my feedback for udob without dumptruck replying, I can't even take a piss anymore without dumptruck and his lap dogs commenting at length how it's the worst thing ever.

All of this because I called him indignant in GA months ago. Banned me over leaving a thumbs up reaction on a message in QM. Pathetic jilted ex syndrome through and through.

If you're not going to help, just shut up and let go. I don't comment on your podcast or on your mod or whatever your other creative endeavors are, let go of your seething hatred and extend me the same courtesy. Just stop.













Or you will be stopped. 
Speedmap Numbers Are Abritrary 
Just map if you feel like it. 
Hmmm 
Or you will be stopped.

Is that you port scanning my IP? 
 
I don't have your fucking IP. 
13 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2019 John Fitzgibbons. All posts are copyright their respective authors.