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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Levels will be compiled with extra4, dirt and bounce.

You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities. 
Anything On The Go Soon?? 
Apart from the 2 hour shizzle?? 
2hr 
...is completed AFAIK - not seeing anything on Quake Mapping as of this timestamp. 
Sm197 Attempt 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)

Deadline: Monday 10th June 23:59 func_time

Submitting: Drop files here or on quake mapping discord

Placeholder wad: https://goo.gl/qNDH3n 
No. 
Take it to the beef thread. 
Oh, One Further Edit To Ww's Post. 
Files can also be dropped on terrafusion discord, speedmapping subchannel, of course. ww , maybe they can be emailed to you too for compiling the pack?? 
#4207. 
A Fool Proof Plan Surely 
email: squidjamcninj@gmail.com 
Ww 
Just in case, do you know you can add your email to your profile?

And a doubt, you say to use six textures and not allowing certain tricks on textures to put more but on the other side you give an specific choice of six textures. Which one goes? 
 
hes saying no textures that are a stack of 4 different trims, for example 
Was Not Asking That 
 
Bumping This Thread 
Just in case: there was an extension for SM197

Countdown clock here: https://itsalmo.st/time-xjcw 
That's A Lot Of Time 
I will have enough for another one. Thanks for reporting. 
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