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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Hmmmm. 
What does this actually entail again?? 
Maybe 
I should actually link to the Discord again: https://discord.gg/CPrXUT9 
 
Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2! 
 
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something 
 
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo. 
 
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo 
Not To Spoil The Fun ... 
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.

More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them. 
 
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge? 
 
"no floors" - people rely on floors too much IMO. 
All The Time On Trigger_push And Teleport? 
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example. 
Lol @Metl. 
I expect to see a map from your good self :p 
The Floor Problem Of Combat Design... 
 
 
void map themed speedmap event? :P 
Late Announcement From Fairweather 
SM201
Quake The Way ID Did 2: IDectric Boogaloo

Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads. https://www.quaddicted.com/files/wads/id.wad.zip
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email neva@coin-one.com
Countdown: https://www.tickcounter.com/countdown/1416323/sm201
 
 
Gah, link got screwed up. Just remove the "</span>" from the url. 
SM202: Recycled Trash 
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
Rules:
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.

Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.

Good luck to all. 
 
Have Several 
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.

I think i have the originals for some. 
Screenshots 
BeforeAfter
Second
Third
The ''before'' one is not exactly the original but not too far from it.

I have to search further into the hard drive and find the rest. 
Cocerello 
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long. 
Two Days Left 
Two days left until the deadline. 
Will 
probably be mapping till the last minute.

So you'll see my email a bit late. 
No Worries 
I probably won't even have time to start packing up things until late, late Sunday, so take your time. 
Understood 
going to sleep then 
Extension 
So I won't be able to work on packaging this for another 32 hours due to RL commitments. I'm extending the deadline 24 hours. 
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