Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2!
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo.
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo
Not To Spoil The Fun ...
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.
More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them.
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge?
"no floors" - people rely on floors too much IMO.
All The Time On Trigger_push And Teleport?
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example.
I expect to see a map from your good self :p
The Floor Problem Of Combat Design...
void map themed speedmap event? :P
Late Announcement From Fairweather
Quake The Way ID Did 2: IDectric Boogaloo
Texture wad: id.wad, or other vanilla quake wads. https://www.quaddicted.com/files/wads/id.wad.zip
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email firstname.lastname@example.org
Gah, link got screwed up. Just remove the "</span>" from the url.
SM202: Recycled Trash
Theme: Recycled Trash
Texture wad: No restriction
Deadline: September 28th, 2019
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.
Good luck to all.
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.
I think i have the originals for some.
The ''before'' one is not exactly the original but not too far from it.
I have to search further into the hard drive and find the rest.
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long.
Two Days Left
Two days left until the deadline.
probably be mapping till the last minute.
So you'll see my email a bit late.
I probably won't even have time to start packing up things until late, late Sunday, so take your time.
going to sleep then
So I won't be able to work on packaging this for another 32 hours due to RL commitments. I'm extending the deadline 24 hours.
sent you the maps on an email. I went overboard again and i backfired on me so instead of submitting all the scraps i have from 199x, i am only releasing my first three deathmatch maps with a remade version for each.
Update On Sm202
RL is rather weighting on me heavily right now, so I can't really get it out the door today. I'm aiming for Wednesday night.
SM203: 99 Brushes Or Less
SM203: 99 Brushes or Less
Progs: Copper -- http://lunaran.com/copper/download.html
...however, vanilla entries are quite welcome too!
Textures: Also open -- https://www.quaddicted.com/files/wads
Deadline: 11:59 PM EST, October 28th (See countdown)
Rules: It's fair game as long as the brushes in your map are in the double digits! Please include your map file, for verification.
Submission: PM the map directly to me on Discord @Greenwood or email: padregreenwood AT gmail DOT com
including unlimited entity brushes like in the last 100 brushes pack? I think we are better if at most putting a limit of another 99 entity brushes or there would be no point to the 99 world brushes limit.
A Brush Is A Brush
It's 99 brushes, period. This includes entity brushes, like doors. Adding Copper is already a nicety, because it bypasses the need to build monster closets ...now those brushes can be used for worldspawn and trigger brushes!
I think folks can make awesome maps, despite the established constraint. CZG's Biotoxin has only about 99 brushes and it looks good and is a lot of fun! Plus, everybody else from that second 100 brush contest didn't have Copper to use.
Just saying, but Biotoxin has only 99 brushes because it relies heavily on hacking, reason 4th 100 brushes pack freed entity brushes from the count so it would not be a hacking competition but created the aforementioned problem.
Have one half done already for 99 total brushes. Now for the finishing touches.
Well, So Far...
Well, so far from the maps that I have received, I haven't seen any hacking ...and being a relatively new mapper, I haven't gotten clever enough to hack anything myself.
However, I do appreciate what you are saying, Cocerello. If I run another event similar to this one, I will definitely take that into consideration. Look forward to seeing your entry!
Count Me Out
SM204: 20 Years Of Quake III Arena
Celebrate this classic game's anniversary by creating a vanilla single player map
using Quake 3 textures and its gothic / tech ambiance. Feel free to remix a Quake 3 level or create an entirely new vision. Please add deathmatch and coop spawns too!
Sunday November 24th 11:59pm CET (func_time)
Quake 3 Arena textures and similar wads with the gothic tech aesthetic. Here's a Quake 3 wad
to get you started.
SUBMISSIONS Email me your map
or message me on the Quake Mapping Discord here.
Take a look at Quaddicted for some maps in this style.
Post your questions here or at the speedmapping channel on Quake Mapping.
Good luck and have fun.
Just To Clarify Above
These would be Quake 1 SP maps using Quake 3 textures. Sorry for any confusion.
Bonus Points For Anyone Making Quake 3 Levels Using Quake 1 Textures..
I did actually have a vaguely inspiring sketch for a Q3A textured map a while ago... ...but this SM session clashes with the #no-map-november event taking place on Discord, where we take a breather from the relentless production line of mapping, chill for a month, catch up recently releases etc. justsayin'....
This Is A Really Good Idea For A Sm
Will you be mapping for this or only playing?
Nice Neat Arch.
Probably Neither Honestly!
...Actually I keep up with speedmaps better then full releases since I’m fond of the format and they’re quick.
Due To Wrath's EA Release
We've decided on a 24 hour extension for SM204. New Countdown clock here: https://www.tickcounter.com/countdown/1598978/sm204-extension
Sent Mine To Your E-mail
dumptruck_ds, but as i haven't played Quake 3 since 2000, i based it on Sauerbraten, with the textures from Quake 3 of course.
It has DM, coop and SP.
There was a bug which prevented the player from finishing the map. Even if it is an speedmap is better to have it fixed.
Update: this pack won't be really until Weds at the earliest. All kinds of stuff going on in RL this week. But it looks like we have seven maps total.
SM205: The Randomizer Special!
SM205: The Randomizer Special!
Mapper's block may seem like a joke at first, but it's a real problem! Coming up with ideas is hard sometimes, so that's why I built the ZungrySoft Entertainment Quake Map Idea Generator!
Here's how it works: Go to the link below and run the script by pressing the play button in the top left. You will be given 3-4 requirements that your map must follow. (Make sure to save the result somewhere or take a screenshot.) You may only run the script once, so you have to deal with what you get!
You have about 2 days. Good Luck!
DEADLINE: Friday January 3rd 9pm PST
Countdown clock: https://www.tickcounter.com/countdown/1677994/sm205
TEXTURES: No restrictions
SUBMISSIONS: Email me, email@example.com, or message me in Discord.
QUESTIONS: If you have any questions or are having trouble running the script, feel free to message me!
I Will Try To Make One ...
but got a difficult one on the script
We have some newcomers to the scene, so let's give them an opportunity to map!
Complete a map that only uses textures from Khreathor's Prototype 1_2 wad http://khreathor.xyz/site/prototype/
id1 progs, no custom music.
Send me the results at AndrewYoder@live.com by Monday 00:01 Central European Time.
Don't crunch on this. The prototype wad should help you all focus on gameplay without worrying so much about visuals (which always take the most time). Just find a few hours over the next couple days to make a map for fun :)