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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Anyone interested in starting speedmap back up? I'd be willing to host it if I knew at least 1 person besides myself would show up and complete something. 
Well screw you people then. 
c'mon speedmaps are great 
Well screw you people then.

*me bends over.

Actually, I'll commit to doing a map this week (only), and I'll need the subject well in advance because I will have to knock something up before hand (translation: cheat like a bastard). 
ok then, I got my one person.
So Saturday, October 23rd, 2004, on in #speedq1 at 3:00 pm Central time (GTM - 6), I will hold a speedmapping thingie.

Theme: Scampie is a big fag who likes gay baseball games and sucks big baseball-bukkake balls suckers guys. Balls.

Errr: Theme: Geometric.
Send to: when you're done. 
Not Sure 
Not sure how many people look at my site these day, but I've pimped it anyway ;) 
Doom3 Speedmapping Any1? 
doom3 speedmapping any1? 
this is the Q1 speedmapping thread Speedy.

I know I don't want to d3speedmap, seeming as it'll be almost pointless to even bother with all the extras you'd need to do to get a 'proper' map. To just get a 'working' map out of it, there's nothing more that d3 offers that speedmappers can't do better in q1 or q3. 
I don't care if you make a Q1 speedmap or a D3 speedmap, either of those choices are fine by me. But, just remember not everyone here has Doom3, but pretty much everyone has Quake.

Poor, poor RPG. :( 
My Doom3 Speedmap 
would consist of a small .txt file, describing the progress I had made after 100 minutes of learning various editor features.

You'd probably have to wait until the 5th or 6th speedmap, before I submitted an actual .bsp

But, yeah anyway, I don't have Doom3 yet (still waiting for the lottery win that will allow me to buy a new computer). 
Planet Quake 
Jube has kindly pimped this weeks Q1 speed mapping on PQ. Just a question though - time zones (I bloodly hate them).

3:00 PM Central time = 9:00 PM GMT (UK time) right? 
Aye, 3 central is 9 gmt.

/me googles ubiquitous. 
Short map, I think it's pretty easy tho. Beat it first try, so good luck. 
but with severe ammo shortage; I had to axe the vore ... 
but with slight ammo shortage; I had to run past the vore ... 
<Shambler> zwiffle nice one with the speedmap
<Shambler> good style an all
<Shambler> although 20 more nails / shells and the vore and shamblers at once would have been sweet
<Zwiffle> ty
<Zwiffle> i thought i went overboard with detail
<Zwiffle> so the map became really really small
<Shambler> as would have a bonus uber-l33t doom3 map, free titties, and something to make my head feel better
<Shambler> zwiff, i like that, small but quality 
Well, since everyone who said they'd make a map for SPeedmap did (SARCASM, YOU LIARS MEGAZOID AND SCAMPIE) I thought I would just start hosting again, and if i'm the only one who makes a map oh well.

Theme: "Tricky"
When/Where: Saturday, October 30th, 2004, 3:00pm central (GMT - 6) in #speedq1 on
How to do the dohicky: Send maps to if/when you're done with em.

Hrimfaxi sent me a very, very awesome map for SM88. Very tough, haven't beat it yet. Download the pack just for this map, it's better than his last speedmap IMO.

I have to apologize for my map, I spent a lot of time on this wierd maze-elevator map that I could never get to work right, so I had to make a cheap "tricky" map in 30 minutes.

File is in .rar format, so if you have problems I can re-upload it to .zip format if anyone needs it that way. Have fun! 
was interesting. beatable and somewhat fun for 3 minutes. 
I did send you a map last week, but it got rejected by that email address you gave. I'm not unhappy with that as it happens, because my results were total shit. 
Hrimfaxi = Cool 
Hrimfaxi was fun. Took me 3 times to do it, which is about what I like as a skill level. Nice one. 
Next Event? 
Havnt ever tried speed mapping before but i'll give it a go next time someone runs one 
...indeeed! Whatta fight! Kudos, Hrimfaxi!
Zwif, we're waiting for the maze/elevator thing in one of the next SMs.... 
Hrimfaxi's Map Was Nice 
Cool style. Nicely done.

Very easy tho. Went first go, leaving behind 25 health and 250 nails.

Let me guess you poor fools tried to kill all the pit monsters yourself the first time you were down there... 
Let me guess you poor fools tried to kill all the pit monsters yourself the first time you were down there...

i did that. easy as pie. ;) 
Fun Maps 
although Hrim's is the obvious winner. Tough start but the twin floor room was surprisingly easy due to infighting (always fun to watch).

Minor nitpick: I'd prefer more shells than the abundance of nails. I always try to make do with the trusty DBS before using heavier equipment and here I ran out before the final showdown.

Btw, was the design/theme inspired by fmb100 or something else? 
Well it's only a speedmap but I'm glad anyway that you liked it!

AguirRe: Well The map wasn't inspired of FMB100, at least not on a conscious level, But there are a connection to that map because I used the terrain generator Mike used on FMB100.

I fiddled a lot with the generator last week, and as a matter of fact started another map Tuesday in order to get the speedmap out of the way before Saturday. But after 4 hours I realised that this wouldn't be a speedmap! So I stopped and finished the map the next day after 4 more hours.
I then started a full vis of the map and..... well it's still vising. At the moment it says:

Full: 81.20%, Elapsed: 96h 49 m, Left: 39h 26m, Total:136h 16m, 71%
----- 8-/

Thank you very much for the ability to stop the vis and start it again. I had to stop it Saturday in order to vis the speedmap - that one took around 7 hours.
Oh boy That generator really makes the vis tool work.

About the shells/nails. Well I could say that the theme was tricky so for you the tricky part was to use the nailgun instead of the SSG 8-), but the truth is I just tossed some ammo into the map and that was it! 
I *Did* Wonder 
if that terrain was handmade or otherwise ...

I'm glad the RVis AutoSave feature helps you, please just remember not to interrupt it when the progress bar has been going for a long time. It's then processing a very slow portal and if you cut it off, it'll have to restart that portal.

If you wish, you can also use the -priority 0 option to put the vis process in the background while doing other things (e.g. vising another map). 
Sort Of Handmade! 
Even if it is called a terrain generator it dosn't auto generate a landscape.
You have to rise or lower the parts of the map by hand. So you sort of sculpt the landscape with the curser, and got to have an idea of what you want in the end.

And yes I sat starring at the progress bar awaiting the right moment to stop the process when a portal was finish. 8-) 
I Thought You Were 
supposed to import a grayscale image of the terrain with white being 100% height and black being 0%... 
No Not In This One. 
It's quite like an ordinary map editor.
But instead of manually selecting the different brushes you want to manipulate, you just point and the editor selects the area you can work on.
In the menu you can select different sizes of the work area, tools for smooting and flattening, rise and lowering, making "noise" if the map is to smoote and other tools.
It's actually wery fun and easy to use.
Try it Mike posted the link in the FMB100 thread. 
Theme: Decay
When/where: Saturday, November 6th, 2004., #speedq1, 3:00 pm central.

Oi then. 
Just In Case... 
You got an email address that 100% works Zwiffle? I'm not saying I will have time, but your supplied email address last time did reject my worthless submission.

P.S. Pimped on QuakeTerminus. <-- normal address<-- normal address 2 <-- college address 

I didn't get any emails from anyone yet, so I'll assume that I'm the only one mapping today. So, in any case, here's my map today. 
I Was Also 
making a speedmap last night, but someone turned off the electricity:( Now I woke up and the electricity is fine, so I think I'll finish it (I think I saved it) 
Mine's In The Trash 
...where it belongs 
Thanx, Zwiffle... 
...very nice map.... liked a lot the overall feeling and gameplay... Good theme(ruins and books, nice!), maybe worth developing in a full blown map... it's good to see that someone still cares about good Qsp maps and speedmapping. Keep it up!

Me, on my side, I'm still trying to learn some mapping in my spare time. The results better be kept in the lowest lava pits... 
Well, it's done.
But it doesn't fit the theme good (read 'I think it doesn't fit the theme at all')

But here it is:

Also it is mailed to Zwiffle, cuz there may be problems with my site 
Awesome map. I saw you clip-brushed some of the ledge at the start, but you can easily jump across the patio areas. From there it's just avoiding certain death, but I'd like to see some speedruns of that. Sweet job, Pulsar. 
I tryed few times to jump across there, but I didn't reach the another side. Probably I just absolutely suck as a speedrunner ;) 
Tough But Fun 
and good-looking maps. Zwiffle's was too bright and had too little ammo though; I had to slowly axe the shambler or sneak by with 8 health.

PuLSaR's was just spot-on. I also tried to walk the ledges but was clipped off. Jumping across seems possible, but it short-circuits the map so it's pretty pointless except for running.

Keep it up, guys! 
Two small nice maps.
I had the same problem as aguirRe with Zwiffle's map - no ammo! So I gave myself the luxus of 100 nails by cheating!
PuLSaR's map - well what can I say just perfect for a short blast!
It looks like speedmapping is taking off once more. 
Both Maps Available Here -

It's the least I can do. Both maps are a good crack - thanks for making them ;) 
Theme: Babylon
When: Saturday, November 13th, 2004, at 3:00 PM Central
Where:, #speedq1 
I Dare Someone To Do A Babylon 5 Theme 
That Would Be..? 
sci fi? 
Babylon 5 Map 
Made entirely of garibaldi biscuits! 
Of The Rouge Maps 
Tempus Fugit is representative of that style, right? 
Email to:
Zwiffle has not soiled his reputation with this map.

You know soiled... cos it's a garden. Anyway. Ah, this is gravel, okay? Gravel. This is uuh... that's more gravel. Okay, oh, this is a shell. That.. to me, this is just me talking. It looks like a helmet for a mouse. Now, that sounds crazy, right? But, if you ask the mice about it they don't say nuttin'. 
textures and theme, but lighting was very digital and gameflow a bit tedious (only one route and the underwater passage wasn't very obvious). Enough ammo to do the trick, but I still exited really low on health. 
What exactly is one supposed to do about the underwater Spawn? 
...Nice Stuff, Zwif... 
...I, for one, found gameplay and flow amusing with a little bit o' backtracking (so to speak, to get the YA). Maybe I agree with Aguirre about lightning and I just didn't like the way you texed the yellow key door... Anyway, no one can complain much about nothing since you're the only one carrying the banner of speedmapping, supplying weekly doses of new scenery to us ol' Q freaks. Keep 'em coming I say. And thanks. 
I, for one, shoot them. 
What do you mean by lighting being digital?
I can't really defend the tedious gameplay comment, I tried to make it a bit more circular with some secrets (anyone find the lightning gun + ammo cells?), but I agree the underwater passage was a bit tucked away. 
With Digital 
I meant in an on/off sort of way, or too high-contrast. You have strong sunlight directly from zenith next to pitch-black (no minlight level) areas. With sunlight at a lower angle and utilizing outdoor/indoor minlight, brushwork becomes less flat and more 3D.

Tedious was perhaps a too strong word, but I felt limited in movement as there was only one way through it. I found the LG and it was pretty much essential for me to pass the first shambler ...

The passage would just need some bubbles to indicate its presence, otherwise it was fine.

I also want to say thanks for keeping up the SM tradition, hopefully more mappers can contribute further on. 
About The Lighting 
I find this to be a useful rule of thumb, the more complex the geometry the more stark you can get away with making your shadows when enhancing its 3-Dimensionality, and counterwise, the simpler the geometry the more you may want to soften the shadows to achieve the illusion of depth.

Of course, it isn't a matter of right and wrong. Schools of art approach shadowing differently. The Spanish Masters used highly contrasting shadows to give a stark feel to their work and the Dutch Masters used soft, 'foggy' shadowing for the affected mood of their art. 
So....there's 3 or more spawn down there, you can't see jack shit because of the water, and they're all bouncing about furiously trying to get up to you. So the only way to do it is stand on the edge, randomly shooting down. And then, they explode in your face.

No, sorry, it simply doesn't work. 
I Didn't Say 
shoot randomly, I said shoot THEM. As in, THE SPAWN. :O 
...jump in the water, shoot the fishes, wake the spawns, shoot the first one, it'll take off the 2nd exploding inside the tunnel... done. No health lost in the process. ;)) 
impulse 9.
noclip into the water.
lightning gun.
you forgot impulse 255, that's very important for a delicate situation like this. 
SM91: Black Coffee 
This week I thought it'd be fun to speedmap in the same style of one of my favorite DM maps: Black Coffee by Drannerz. Not my favorite because of gameplay or anything, just mood, style, layout and architecture. So...
Theme: Black Coffee (SP or DM)
When: Saturday, November 20th, 2004, 3:00 PM Central
Where:, #speedq1
If you even attempt this most daring of challenges, then brownie points for you. If you attempt AND complete it, then send it on over to or so I can strap everything up in one nice package.

If you plan on participating but not on Saturday, let me know beforehand so I don't go ahead and release my map by its lonesome. It hates being alone. :(

I should have the .wad in Q1 format by end of the week, probably later today. 
Two maps, one by me, one by FMB superstar Mike Woodham who made an AWESOME map. Couple really great moments in there. PLAY NOW YOU MONKEY PEOPLE. 
Hey Zwiffle... 
maybe it's about time to submit a news story about the last few weeks or so of speedmap packs to let everyone know that it's still going and show off the stuff. Would be good to get all the links to the last few weeks of packs together. 
Right, Scampie... 
...btw, this week's maps ROCK! Thanks, guys. 
Both Maps 
Are excellent. Took me loads of tries on both (good sign). Nice work guys. 
I Thought 
sm91_zwiffle was a bit "fighting optional". Still pretty cool, though it probably suffered from being compared to sm91_fmb, which was just absurdly good for a speedmap :) 
Not So Speedy Map 
Copy of original ReadMe file...

Prefabs of arches taken from Dranzdm6
Wad from Dranzdm6

Prefab build: 15 minutes
Other walls: 75 minutes
Lighting: 60 minutes
Monsters: 30 minutes
Buttons etc: 35 minutes
Compiles: 20 minutes
Playtesting: 30 minutes

It's no good, I cannot do anything in 100 minutes.

I've now got a headache and a HOM effect that I have no time to deal with. 
Not To Worry 
A lot of speedmaps in the past has taken a lot longer that 100 mins. Some of mine took more like 300 mins and I'm aware that this applies to other maps as well.

I wanted to make a map this week as well and sat down friday to make it. Well the map grew and grew so saturday morning I continued the map and then again this sunday morning. Well now it's done, I'm waiting for vis to finish it's work (still 8 hours left) and then I will release it in this thread although I can't call it a speedmap, but it is in theme and was started as such.

So speedmaps are not always so speedy. 
Took about 150 minutes. Total compile/light/vis was around 5 minutes. Still, Woodham's was exceptionally good for its build time. 
A Late Cup Of Cappuccino! 
As said above I made a map for the 91 speedmap pack. Well after three sessions and 19 hours of vis it is done.
Maybe I can't call it speedmap but it is a fatter, bigger brother to the two good maps in the sm91_pack.
Anyone that wants to try it can get it here: 
Hrimfaxi! You must be joking! This map is ridicolously good! It's Fantastic! Ya rule! 
I'm really busy, I've just found MacNehahra and downloaded the associated four hour movie and all these cool maps keep appearing! Bah. 
Hrim, that is awesome. Great design, great gameplay. Only real problems are bugged messages (keys, buttons), and some build quality flaws. Very good as a Quake map let alone a speed-ish map.

Both are good maps but Zwiffle's had better gameplay due to Mike's having severe ammo shortage. After dying ten times in a row trying to axe the final shambler, I gave up and exited. With more shells, this would otherwise have been the better map. Mike's also had some HOMs that was causing flicker while playing.

Otherwise, nice theme and lighting. And like the others say, the 100 minute "rule" is more of a guideline; the main point is to have fun and produce something. 
And Yes 
Hrimfaxi keeps churning out quality maps with really impressive visuals.

/me runs off and loads up map ... 
Have to wait to get home to play this now. *mutter grumble*. Well at least I can post the news with a link to all three speed maps. 
Hrim_91_cappuccino Speedrunning Potential. 
Normal route up air lift, kill/avoid ogres, multiple vore ball jump straight around to top level, down into pit for GK, back up again, GJ off something to reach top again, through tele to open bars, into next area, GJ to button and exit. May need to collect various armourages, possibly YA and Quad before going into pit for uber1337ness. 
Great map! What Shambler said, some mixed up textures (e.g. GK texes on SK door), messages and brush "holes" were the only niggles here.

Stunning use of architecture, texes and lighting to create atmospheric visuals.

Fun gameplay and good use of the pads to advance in the map. The GK pit took some attempts to survive though ...

Nice secrets and use of non-accessible areas to extend sense of place.

Can I have another cup, please? 
Very Nice 
Some minor z-fighting problems and really easy to avoid most of the end area by jumping from the gold key area to the end gate, but overall very very nice. Very. 
I played Cappuccino map yesterday evening, and it's simply incredible!!! Overal layout is impressive, textures are awesome, and gameplay is marvelous. It shown me how much progress I have to do before mapping like this...... You know, you really should open a news thread and post it: just release the map as is... It's an excellent work !! I will look forward to your next release for sure....Thank for this pure time of fun.. 
Oh Boy Am I Overwhelmed! 
I've been at work for twelve hours all through the nigth, and then I log into Func_ to find all these nice replyes to my work!
Thank you very very much!
I had the feeling that some of you would like cappuccino but not that there would be so much praise.

About the key textures, I really don't know how that came about. I remember sitting and aligning the silver key tex so a some point in development it was there. Strange! Well in this map it dosn't matter that much but in a map where you can get to both kind of doors i would cause some confusion.

And yes there are som other small glitches around. This just shows how important it is to have the big proper maps beta testet, the mapper just dont see everything the way an outsider will, you sort of get blind to your own work.

What I feared the most was the light level. I was afraid that some of you would find it to dark, well that don't seem to be the cause so I must have found the right settings.
Allthough after just playing through the map once more I must say that the light in the end area are a bit more bland that the first part.

I also just realized that the lifts should have been jumppads as well. Now here I have been making jumppads for three days and the I suddenly make two lifts - doooh.

Yeah I knew that one can jump from the last GK to the end gate, but left it in for the speedrunners if anyone would try that.
A normal SP player would just cheat himself for some of the gameplay by making the jump.

I think that coveres the most of the issues you brought up.

Once again thank you to all for the responds! 
Yeah Congrats Hrim 
this is definitely one of the best speedmaps ive ever played!

all round quality is the key here... gameplay was good, architecture was really impressive, lighting gave me a semi. looks more like a (good) turtlemap than a speedmap even. 
When I said textures are awesome I would like to say testures are terrific.. I think it's better in a positive way you should understand it... but I'm sure you have already understand.. Good work man.. 
Sure I knew what you meant.
BTW. I don't think I will make cappuccino news.
I guess if Zwiffle makes a news thread of the last few weeks maps it will be there.
If I should decide to make it news I would at least fix some of the issues people has found in the map. 
Theme: Rooftops (oooooooooh)
Where:, #speedq1
When: Saturday, November 27th, 2004 @ 3:00pm Central (that means Wisconsin, you bitches)

I'll scrap up the past few speedmaps and post them as news. And if you make a speedmap but can't make it by the date (either before OR after (which means you, Hrimfaxi)) then email me or let me know that you're making a map so I can release them all at once. Aight? W3rd. 
I can say at once that I haven't got the time to map this week.
Happy? 8-) 
..oh, no, Hrim, this makes us sooo sad! 8-( 
Is It Just Me 
or does cappuccino not "work" on easy skill? The barriers after the first jump pad don't come down for me.

The end is a bit of a bugger on skill 3 :-) 
I don't know! There may be a bug in easy.
The skill levels was a last minute fix, while I was waiting for vis to be done.
I know I testet normal and hard but may not have done so in easy.
I'm about to fix some of the issues players have found in the map, so if easy is broken I'll fix that as well.
If people want it I will release a fixed version. 
I Want 
I Want 
Do it, Hrim. Not much that needs fixing, mostly just the messages and a few other bugs. I reckon it will be worth it. I'd have reviewed this for sure - better than Id quality? Definitely. 
I Want 
I Want 
At the moment a Winter/Norway/1000 brush map has first priority, but I will rteturn to cappuccino asp! 
Where's Rooftops? 
Yeah, I got bored and so didn't finish it. I'll try the Hrim approach and take 3 or 4 days to finish it then post it. K? 
No Speedmapping 
No speedmapping this week. Busy. Stuff. Christmas. Sm40. Maybe next week, or sometime after Finals (around the 16th of December.) Talk to you then. 
I'd Be Up For A Speedmap Around Christmas 
i don't get back till 18th or so though, might be able to send in one early, if i get time between exams. 
If I hosted speedmappagery, would anyone show up? I got a couple "No"s and one "Yeah sure you fucktard" in #tf. If anyone's willing to show up AND COMPLETE maps, I'd be willing to host the event during the summer each weekend. 
Yes, I'd be in. 
I'll Do It. 
I do a lot of farting around mapping, it would give an excuse to let other people besides AquiRe, who alone has been blessed to play the most screwed up maps on the planet, see them. 
I will get the site back up if you're willing to run it. 
I'll try to be there when time permits! 
Will play the maps and whine about how much speedmapping sucks!

See, I'm prepared to support you in my traditional role*, Zwiff =).

*unlike scampie's traditional role which is on his hands and knees with a gimp mask on... 
Sure, I'm willing to run it. I can put hidden messages about how much of a tyrant you are. :D
But yeah, if you give me updated site info I'd be glad to host speedmapping. 
it may be too early to ask this but do you plan to make the speed maps thematic each week or more of a 'it's Quake, go for it!' type of thing? 
I follow Scampie's examples and try to set themes each week.
But you can make whatever you want to. 
sometime themes can be inspirational. 
SM 93 (I Think?) 
Theme: "Not a base" (NO BASES!!!)
When/Where:, #speedq1, 3:00 PM Central time, on Saturday, May 28th, 2005. If you can't make it, just work on it in your own time and send me the map when you're done.


Great. Cya. 
sp? dm? And is saturday the deadline or the time to start? 
SP or DM I presume, and saturday is the time to start. 
you can make whatever you feel like. sp,dm,coop, whatever. you can start whenever you want to really, but the general start time is saturday at 3 (which might be like 10:00pm for you.) If you can't make it, just let me know and send the map to my email when you're, I'd like to have the pack out later on Sunday if possible. 
Hi, I'm relatively new to Quake. I love singleplayer maps and I enjoy the fast and loose style of speedmaps. I'm trying to collect all of the speedmap packs, but the site which hosted them seems to be down. I can host them if nobody else plans to. I have 10-11, 14-35, 37-39, 43, and 84. Here are links to those maps. They are 7-zipped to make them small and then zipped to allow me to host them. Can people help me fill in the gaps?

Speedmap Pack #10
Speedmap Pack #11
Speedmap Pack #14
Speedmap Pack #15
Speedmap Pack #16
Speedmap Pack #17
Speedmap Pack #18
Speedmap Pack #19
Speedmap Pack #20
Speedmap Pack #21
Speedmap Pack #22
Speedmap Pack #23
Speedmap Pack #24
Speedmap Pack #25
Speedmap Pack #26
Speedmap Pack #27
Speedmap Pack #28
Speedmap Pack #29
Speedmap Pack #30
Speedmap Pack #31
Speedmap Pack #32
Speedmap Pack #33
Speedmap Pack #34
Speedmap Pack #35
Speedmap Pack #37
Speedmap Pack #38
Speedmap Pack #39
Speedmap Pack #43
Speedmap Pack #84 
Every single pack that exists will be posted at the revived speedq1 site this weekend. 
Great, it's much appreciated. :) 
Check your email for speedq1 site login details.

The site is about halfway through uploading is alive!

Awesome, prepare to use up some bandwidth!!!! 
Info: Bees. Nuff Said.

zwiffle try not to kill the speedq1 site anymore until I get home k? 
I can't resist. I hate speedmapping, you know that :) Oh well.

Btw, I (I mean Word) fukt up, but here's the pack anyway: 
I sent a map in, did you get it? 
Yes, pack has been updated. ^_^
I didn't know you were gonna send one in late.
I hope voodoochopstiks doesn't decide to send one in too. This has been the most frustrating speedmappage I've hosted yet. =/ 
There is a headthump.bsp in the pack, so I'm guessing he did :)

Thanks to those involved, haven't played them yet, but I'm sure they'll be fun 
Yes, pack has been updated. ^_^

That probably explains why the first 3 times I tried to download the pack it was borked, and each time a different size. 
I thought I was just under the deadline, but I'll be more careful with the time next time 
It's OK 
Just like an email saying you were participating would've been good.

And yes, now I don't think the is borked anymore. Everything should work. All the .bsps are there, all the authors are in the .txt, and it should work. 
Don't Think It's OK 
After DL the pack three times to get a valid archive I find that one of the bsp's is sm91_zwiffle!
That cant be right?

While I'm here I want to say that I haven't had the time to test my map in easy and normal! So if the map is broken in one of these skills try hard I know that works!
Anyway it's allways in hard the fun is! 8-) 
And Just Rechecking 
The txt file only states 2 authors, no mention of Headthump, although there is a headthump.bsp in there.

So I download it again (5th), this time Headthump is in the txt file. 
Please Please Please... 
Please for the love of god work you damn link!!! 
Speedq1 Site 

You don't have permission to access /index.html on this server. 
I Managed To Download And Play 
the full set with the trio of maps about two hours ago. Hrimfaxi's and Zwiffle's maps were veryenjoyable excusions in the realm of Quake bastardry. I envy Hrim's perfection. 
that's zwiffle's fault. I will fix it when I get home (couple hours) 
Please make a separate news thread for the pack as with previous releases. 
Icon b0rkage? 
AguirRe / SM100 Discussion 
I'm waiting until Scampie fixes my error to post as news.

In the meantime, SM100 is coming up in a month and a half, and I was planning on doing something special, because people tend to do special things when something is evenly divisible by 100. So, I was thinking of a chainmap, but I am open to suggestions from anyone who wants to participate.

What would you like to see for SM100? 
Your Gratinated Head On A Plate, Decorated With Thyme And Parsley 
Great! In the meantime, thanks for continuing the SM tradition. 
...filling the gaps first? If I remember well, there's a speedchainmap to be had(#82, maybe?) and sm92... where are they?

#100 could be a Speed Episode.. maybe, knowing for sure in advance who will participate you could plan things out so that once it is finished we can play the pack in sequence... What I have in mind is: let's suppose 4 mappers give their disponibility, they're A, B, C, D; first of all each one chooses a place in the sequence (i.e. B does the1st, C the 2nd, A the 3rd, D the fourth), then each mapper is assigned a number of weapons that must appear in his map and is told which ones the player already has when he gets in, powerups are free for use, keeping in mind that maps should be increasingly difficult...
I never mapped so maybe there's some major problem that will blow such an idea, but as far as my knowledge goes, it could be doable... only thing you must know in advance who participates so that each map points to the next in a preordinated serie...

Just my 2 cents... 
And Then... 
....what about a serie of themes to build up for #100, like in comics where a chain of events lead to a certain landmark issue? There could be a serie of themes to lead a story to the climatic #100...
About the story I don't know but the leading theme technically wise could be the inclusion of some of the best custom monsters like the Zer's Mega Enforcer (the best ever!), the supercool modified enforcers of the Liutenant (the crossbow knights, even) and so on...

Another 2 cents... 
The Silent 
SM82 is coming soon, as noted in this screenshot: 
SM94 - "The Rabbit Hole"
When: Saturday, June 4th, 2005 at 3:00 pm Central
Where: #speedq1 on QUAKENET server, not Gamesurge
How: With all the sexy you can muster!

The problem with the Episode thing is people are fickle about Speedmapping. Sometimes they join when they say, sometimes they don't. We've all done it at one point. That leads to a possible situation, where you have some peoples' maps but not others, then you'd have to wait until it gets done. I like the idea, I just don't know if it would work out.

Still any suggestions for SM100 are welcome. 
SM94 - "The Rabbit Hole"

I don't get it. Is this a Death Match term of phrase? 
Lewis Carroll - Alice in Wonderland 
Ah, Good One, Zwiffle 
I make waypoints for dm maps if u guys want...that�s the only thing i can make :( 
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems. 
Tron ~:) 
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great! 
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :( 
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...

Yeah..that's my excuse and I am sticking to it! 
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)

Those of you planning to participate please give input. Thx a doodle. :D 
I have three ideas of what sm100 should be:

1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session.. 
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.

I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever. 
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya? 
weren't they/aren't they being put together well after the actual speedmapping though? 
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace. 
I was just suggesting. It's your gig, mate :) 
I Agree With Kell 
Something involving organizing the mappers is probably not going to work so well. I think SM28 and SM32 were the only ones to be put together in a timely fasion.

On the other hand, PuLSaR's idea about a speedmapping day might work out well. Kell's idea is also cool, but I don't quite feel like it's monumental enough. 
I Don't Speedmap... 
...but I really like Pulsar's idea of a day of speedmapping, a real mapping orgy, where people are popping into IRC all day and making all sorts of different shit, like some people will do a dozen hour long speedmaps and others will do just one cool map in a day, and others might pass maps back and forth and make joint speedmaps or whatever....just like see how much cool shit everyone can make in a day, whenever they're free during that day to do it.

mapping orgy

Sounds about right. 
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.

It's such a relief all the different mappers are based in different countries ;) 
It's not a ring, it's a laurel wreath. Philistine �_� 
already suggested to you...

100 maps in 100 mins. 
Missing Packs? 
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!

And it looks like sm68 is missing as well? 
Lost Packs 
AFAIK: 40, 68, 69, 82, 92 
Yeah But....- 
69 and 82 are chainmaps!
AFAIK they will be released! 
Just Wondering 
It seems from the archive that q1tm (the first turtlemap) and q1tm2 (the second one) are missing from the archives. Do you (scampie or zwiffle) need them? I have 2/3rd's of the first one as well as the entirety of q1tm2. 
40 was a speedmap, which was turned into a contest by RPG and judged by Vondur, won by Mike Woodham and lost by Zwiffle :(.

69 is metl/RPG's responsibility, I hear it was kidnapped and raised as a child prostitute somewhere in Madison (I'm looking at Scampie.)

82 is also RPG's responsibility, both 69 and 82 are speedmaps.

For 92, NO ONE showed up for it, and I didn't finish my map. I don't even know if I still have it, and if I do I probably won't finish it.

I'm not sure about 68 - that might've been the turtlemap event, in which case you'll have to ask Scampie to restore those to the site, because I don't have them, at least the first one. 
Oh Yeah 
As far as I'm concerned, SM92 is empty, and so there was no reason to upload it. =/ 
So There's Another One Next Week? 
Will there be another speed mapping session next saturday? 
Every week during the summer I plan to host speedmapping on Saturdays. Maybe even beyond that , but school is tough so I may have to put it on hold during schooltime. 
I'll be in the next one, probably need to do it beforehand again though.

Any idea what next weeks theme is yet? 
Theme: This week's theme is a little more focused and less interpretational than previous weeks. It's "Castle Void," so go and make your best space-floaty castle.
When: Saturday, June 11th, 2005 at 3:00 pm Central Time
Where: #speedq1 on QUAKENET
Enjoy :D 
Darn Netsplits... 
I am still online, damn netsplit cut czg and I off from everyone else.

Stupid quakenet. 
maybe its too soon, but there should be a chapters speedmapping session, and then maybe a zerstorer themed session. Unless that would dilute the purity of speedmapping. 
what server are you using? 
The netsplit fixed itself after a couple of minutes anyway. 
that just forwards you to your country's / nearest server. You can see that from the status window motd texts etc.
That server might have problems which you can avoid by manually connecting directly to some other server, like
or, depending where you live. 
sm69 was actually started back around sm30 or sm35, as a speed chainmap organized by rpg. After a while he had it stiched together, and then he and i passed it back and fourth a bit. I joked that we should call it sm69, but the joke was that that number was way too high compared to the numbers we were seeing each week. Then 68 and 70 came and went, and now 69 doesn't sound so futuristic anymore. 
Four Maps...get Them Now! 
The product of an impromptu speedmapping session four of us engaged in tonight. :) 
You should submit it as news :D 
SM69 was actually started way back around February of 2001 as a chainmap pack, organized by RPG. It was to be a pack of two maps, with two authors per map. After July came and I was the only one to actually have made anything, I abandoned it for a long time until picking it up again and deciding to finish it as a speed chainmap. After a while I had it stitched together, and metlslime and I passed it back and forth a bit. metlslime joked that we should call it SM69, but the joke was the number was way too high compared to the last speedmap pack which had been released at least one year prior (I think the last one was around 45). Then scampie tried to convince me to rename it, got all huffy about it, and skipped number 68 in the series in a childish fit of envy. And now 69 doesn't sound so futuristic anymore. 
If anyone wants the SM40 .maps (maybe to add them to the speedmapping archive) you can get them here:

And if anyone wants the SM40 contest results (maybe to add them to the speedmapping archive) you can get them here: 
I Copied That From The Browser; How Did It Miss The Http://? 
Is This A Contest? 
so, who wan sm94 ?) 
Wow, Guys... 
...way better than sm94!!! Speed's totally rocks, even though I can't seem to finish it (what should happen after the vores on the upper floor? I get stuck in a room where you drop after the last vore... nothing happens). Moz and Tron seem to have picked my idea (or do they?)of making a map follow the other, doubling the pleasure...
Voodoo's just the short little sweetie at the end of the meal... LOved the texes.
Thanks, too good for a monday night... 
what map do you guys usually put into trigger_changelevel? 
I like to either put the name of a map someone else is going to work on (ie sm94_bam) or a map that's already been made that everyone should have (ie e1m1rmx) or start (ie start) or end (ie end). 
SM95 Pack 
Donde esta? 
It's Up 
At the speedq1 site, moderators haven't confirmed the news yet tho. 
Ok, this iss approximately how I remember, I might be wrong on many points:

zwiffle's was nice and clean and polished, except too little ammo, some a bit hard jumps, and that hidden windpush was harder to find than necessary, I kept jumping there and falling behind the push. I liked the idea and layout of the whole thing.

headthump's map was awful frameratewise but otherwise quite hectic. The ogres very high on platforms just suck when you have the super shotgun, likewise fiends in a pit - you just keep standing and shooting with the button floored - it takes quite long. :( I ended up taking shortcuts / avoiding fights by jumping to funny places from the slopes and not killing the end enemies or the shambler. Had no ammo or health anyway. Funny shapes, some small texturing errors. There was a bug at the silver door, it was very hard to get up from the stairs there. And in other stairs too, you had to jump.

rpg's map was a bit more polished but the stairs-enemy-stairs thing was gameplay wise a bit boring. Oh, there's a vore - well I can shoot him and then go back behing the corner. rinse and repeat. Everybody's placing vores like this! Why??

Tron's map was nice. About time mappers gave the freaking rocket launchers to the player!
I liked this one the best.

I wonder how much time went into these - some maps were so big and still quite detailed. Quite skilled guys you are.

And btw, I hope making the map float in void is not becoming too much of a fashion! 
The thing: "The Room" - (ripped from Silent Hill 4 :D )
The Other Thing: #speedq1, gamesnet
The Last Thing: Saturday, June 18th, 2005, at 3:00 pm Central time
Another Thing: Be there and be square. 
I've Never Played Silent Hill 4 
or anything from that series, what is the tie in with 'the room' theme? 
The full title of Silent Hill 4 is

"Silent Hill 4: The Room"

I got the idea from that. That's all. :) 
that may be fun. I'll google the heck out of it from here and see if it spawns a few ideas.

I hope the entire game wasn't one room, those things can cost some serious money! 
...looks like the kingpin textures would be useful for this session. 
Box Rooms here we come! 
Seems to be a very nice idea for a speedmap, ultra open ended. I even have an idea for one now, i just have to find the time do make it ( definetly an out of session one if it works out ). 
You Rule! Zwif 
I found this in my info search . .

much more interesting than box maps (ninety degree angles - ugh!)

I'll spend tomorrow avoiding getting any real work accomplished and just scribble maps in my notebook. 
were you able to get a speed map session this week-end?

I had a motherboard meltdown of my machine devoted to Quake :(, so no contribution this week, 
They haven't posted news yet, so blame Von and/or metl, inattentive bastids. 
SM97 - "Nowhere to hide" with a subtheme "We Miss You CZG"
Time: 3:00 pm Central, Saturday, June 25th, 2005
Where: #speedq1, quakenet
Woot! A few more weeks until Speedmapping day or something. 
It Appears 
CZG is still here, which I'm grateful for, but why the 'we miss you?'

(I'm continuing my tradition of asking naive questions after a speedmap theme announcement ;))

anyways, I hope to have enough of my Quake stuff downloaded and rebuilt to map this weekend. However, I'm downgraded to a PII 433 with an ati Rage Pro board, all of 4 MG of memory. Woot-hoo. Life is freakin' sweet, baby! 
You definitely need a theme and a sub-theme for a speedmapping session. Particularly when both of them are pretty incomprehensible! 
This Week's Speedmapping Session... 
has been brought to you by the number F. 
Eh Metl? 
Is that a sponsorship thing or yet another theme to it? 
CZG quit coming to #tf, that's why the "We Miss You"

Next week the subtheme will be "Shut up, Headthump!" :D

PS: That's a joke at SM32, which was a chainmap called "Shut up, RPG!", just in case you were going to ask :P 
at least I am in good company. 
The Themes 
are perfect. 
Did you get my email? 
Yes I did. Thx for sending early. :D 
Texture For The Theme
in idbase and metal flavour

d/l it and import into your quake wad using texmex

(texmex url
"Complex" (as in Complicated)
July 2nd, 2005 - 3:00 PM Central time
#speedq1, quakenet

Whoosh - SM100 coming up soon. 
how am i supposed to make something complex map fast with my inane mapping skills?
well, maybe random stuff... :) 
Ummmm Hummmm 
Can you have a sub-theme of "Speedy Smells Of Penis", please. 
Sub-theme: "Speedy smells of Shambler's penis, and Shambler's penis smells of Speedy." 
hey Im not czg, I prefer fish to meat
so leave your inane gay dreams to yourself 
i'm able to map again, therefore I'll speedmap this week 
I won't be able to join in on the scheduled time. I'm going to Chicago on Saturday to pick up my friend, and he's gonna be staying at my house until the following Saturday, so SM99 will NOT be up the same day. It will be up late, sometime Sunday central time. I still plan on participating in both events though. If you try to DCC me a map or something just send me an email telling me you have a map. Cheers. 
Best Of Speedmaps? 
from the comments of sm60:
metlslime's map = best speedmap evar!

Nfw! Sm49_starbuck all the way! ...Closely followed by sm17_cybear.

This spawned an idea. *whooosh...* Anyone want to make some kind of compilation of the best 10 or 30 speedmaps of all time? Would be nice if it was
released somehow at the time of sm100.

Comments, people? Surely you must have favorites you remember fondly?

Gotta go back and play all of the speedmaps... :P
Maybe it's not possible. If one calculates 5 minutes per map and 400 maps, that takes 2000 minutes or over 33 hours. Someone make some voting system. 
bambuz sent me his sm98 map. It's in the files directory of speedq1. 
where should I send my sm98 map? 
You can email it to me. 
already done, Scampie suggested I do that in chat. :) 
with speedmapping session #98 be?

I'll make a map for it now, so wait for me to submit a map before you release the pack 
OMG POST #1000 
I win this thread 
why girlfriends destroy speedmapping????? 
Does that mean you didn't end up making a map Pulsar? 
...just babies from the sound of things. 
Does that mean you didn't end up making a map Pulsar?

yep, right after a hour of speedmapping my gitrlfriend started to... bother me and it turned into a really slowmapping and I gave up 
that's a lame excuse! send in what you have! 
SM99 And Delays 
SM99 - This Saturday, same place/time, hosted probably not by me, but send me all your maps and stuff anyway.
Theme - Open theme this week.

Release: I will probably be releasing SM98 + SM99 at the same time AFTER SM99 takes place. This is because my friend is probably going back to Chicago Saturday or Sunday, and my SM98 map is not finished yet, so I will work on SM98 and SM99 the week after he goes back, hopefully release them on Wednesday/Thursday. So, sorry about that, be patient please. :D 
Did you get the email with my sm97_generic lighting redux?

I have also sent maps for SM98 and SM99 :) 
<voodoochopstiks> Zwiffle the glue way or my way?
<Zwiffle> the glue way
<voodoochopstiks> well I am not liking the glue idea at all :/
<Tr0n> I think we should vote on it
<Zwiffle> gather the pieces, glue them together how you see fir
<Zwiffle> *fit
<voodoochopstiks> yeah
<Zwiffle> it's how every past speedmap has been done
<voodoochopstiks> vote imo
<Tr0n> Zwiffle: then it's time for a change. :)
<Zwiffle> go ahead and vote
<Zwiffle> it's my decision :D
<than> should put this in the speedmap thread

Some of us are saying that a better way would be to do sm100 over a couple of weeks as a chainmap where we form a queue and each person works on their section for 100 minutes before passing it on, Zwiffle wants to have it where everyone speedmaps a small section and then uploads those small chunks for people to stick together as they see fit.

What way does everyone else prefer? 
Hmm, I'm not sure which I'd prefer. I quite like glueing maps - I enjoyed doing sm32 anyway, so if there was nobody to glue, I'd be up for it. However, the other method suggested sounds interesting and is different from what we've done before in speedmapping.

I like the idea of everyone glueing their own speedchainmap from the resulting maps too. That's a nice idea, but I'd want each map to be released separately rather than having to wait for the slowest person to finish. I also don't really like to get a ton of new maps and wade through them all either - I prefer one treat every so often.

Erm, so I vote for the glue method, but everyone has to have a go. Perhaps we should be given a week to glue them - so it becomes a speedchainturtlemap :) 
SM98 & SM99, SM100 
Obviously, they haven't been uploaded yet. I'm still working on my SM98 map, and when it's complete (sometime today or tomorrow) I will gather up all the maps and release them at once.

For SM100 - we were talking about what will happen. There will be 3 events:

1.) A normal speedmap at the normal time/place, released the same day (hopefully.)

2.) A turtle map. Make a proper map in a week, then it should be released the same day as SM101 (The following Saturday.) There is no theme for this - all you have to do is make a proper SP map in one week's time.

3.) The chain-speed map. Everyone who participates makes a piece in 100 minutes, using the specified .wad (at this point, most people wanted knave.wad, but I'll probably make a select .wad with chosen tex from knave.wad for consistency's sake.) Once all the pieces have been gathered, I will upload them in a pack, and people can download them and make their own maps from the pieces.

Now, Tr0n and voodoochopstiks were talking about making it one person maps for 100 minutes, then taht person hands it off to the next, and so on for the chainmap. I'm sorry, I don't mean to disappoint you, but that's NOT how it's going to be. That method of chainmapping is fine on its own, I'm doing the same thing with Tr0n, Jago and RPG right now, but it just doesn't work well with the speedmapping concept.

This way, we get more maps, and people aren't scheduled into working on something at different times. That's one reason I don't like it for speedmapping - you don't schedule different speedmapping sessions for each person, you have one big event where EVERYONE participates at once. It avoids a lot of hassle. One event everyone can join in at the SAME TIME. Scheduling who gets to map on this thing is just too much effort for a speedmap - it's better to gather all the pieces at once, then let each person go at it on his or her own time.

I encourage you to start your own chainmaps this way if you really like to chainmap (I love to chainmap, which is why I have 3 projects going on.) In fact, Tr0n, if you want to, you can pass off our map to stiks after you're done and he can hand it back to me and so on. But, the SM100 way is NOT negotiable - every single past speed chainmap has worked this way, with possibly the exception of SM69 - I'm not really sure about that one. This method works best with speedmaps, plain and simple, and I do not plan on messing with a system that works. 
Sounds Good 
I'll try and do a map for each event :)

For clarification, are the events 1. and 3. separate, or are the speedchainmaps to be map from the speedmaps made in 1. or not? 
1 is a normal speedmap event. 3 will take place probably the following Sunday, normal speedmapping time, and 2 will start on Saturday or Sunday, most likely Saturday. 
Circle Mapping 
ok, I have this idea that could be done in the long run:
five people make some speedmaps - then they are passed on on the next weekend to the next guy in the alphabet - and are worked on some more! And this is repeated a couple of times so the maps have gone through many mappers.
This is speedmapping in the sense that one author need not do much, but not in the sense that it requires a bit like a constant amount of participators every time. (the people can be switched though!)
Dunno then though how much the maps would / could be changed and would the previous guys get angry from the modifications on their work. :) 
That's an interesting idea. It would require a consistent number of people each week, and a lot of .map/.wad swapping in order to get it to work though, but it's a pretty cool idea none-the-less. I'm not sure about the details of exactly how it would/should/could work out though, but it's worth looking into sometime in the future. 
Sounds fun. Will there be an as-of-yet-undisclosed theme for the 1st event? 
Sure, Why Not? 
SM100 - Speed Map Event
Theme: "The Legend of Zelda"
When/Where: Saturday, July 16th, 2005 at 3:00 pm Central in #speedq1 on Quakenet.
What to do: If you can't attend, please notify me ahead of time to let me know you're making a map. Send me the map when you're done at, or if you attend you can DCC me the map too. Either/or.

As for the Chainmap, it will most likely be on Sunday, July 17th, at 3:00 pm Central, same place. Again, if you can't attend, please notify me ahead of time if you're participating. I will post the .wad the same time I post SM100, which you will need to download to participate in the chainmap portion. Once I have all the chainmap pieces, I'll post them up on, then whoever wants to work with em feel free.

I will be participating in all events, so there will be at least one map for each - Speed, Turtle and Chain (piece AND completed.)

If you have an idea for what you want the .wad to be, let me know. :P It's not set in stone, but so far people have asked for knave or egypt-tech from what I remember.

C U there O_O 
As An Old Time Speed Mapper 
I'm into celebrating sm100 by doing a map but it'll be a nothemed regular speedmap regardless of what you come up with! 
I've been hoping a turtle map session would be coming up for sometime now. Count me in Zwiffle for that second event. 
I'll definatelly map for sm100. I'll make the usual speedmap for sure and maybe I'll map for chainmap. 
Me No IRC... 
but I am willing to give events one and three a shot -- I already map at the speed of a turtle :)

If anyone needs to coordinate chain map pieces with me, my email is posted.

P.S. I vote knave for .wad! 
I Vote Vondur For World Domination! 
don't, he'll illegalize speedmapping as his first action.
(yeah i know the ref) 
i'd like to participate in the turtle map thing (or at least try to). knave.wad, of course.
i hope i can free up some time. 
SM100, Turtle And Chainmap 
OK, so the Turtle Map is officially underway. I will accept submissions no later than 12:00 am (midnight)Central Time NEXT Saturday for the Turtle map.

The SM100_pack will be up late, generic needs to finish his and can't get it to me today, so it will be posted tomorrow.

Finally, I have uploaded the .wad for the chainmap event tomorrow. Use only this .wad if you're participating, and try to get me your piece by tomorrow, no later than 12:00 am (midnight) my time.

Oh Yeah 
The .wad is in quake 1 .wad format, so if you use Hammer or anything you'll need to convert it over. 
what a small wad! Only 32 items 
You've got mail... 
ChainMaps Are In 
All 6 pieces (Ok, really more like 4, Generic made 3 maps) are collected. The authors are bambuz, Generic, voodoochopstiks, and me. All maps have been renamed so you know which author did what. 
looks like a tough job to connect those with any consistency... also the detail levels vary a lot!
I might give a stab at it later today. 
Well I haven't gotten any turtlemaps yet. I know there were 3 in production other than mine, so I'll just remind people that I need them in by this weekend. My own is close to finished, I just need to tidy up some details and polish the gameplay. It should be done by tomorrow. If you want, include a .txt file and I'll add it in the pack. 
Our Turtlemap 
voodoochopsticks and I are collaborating on a turtle map but my computer hd is having some problems so I can't continue work (some error thing with temp file writing and delayed write cache), since i can't save my editings 9/10 times... ARGH. Even web browsing stutters.

But mr chopsticks is bravely carrying this task to it's conclusion alone with my supporting spirit in irc. :/ He'll hopefully be ready by sunday.

The map is quite big - it turned out a bit out of scale since I'm not a very experienced mapper and there was no time to resize back.

fucking computers. shit. hell. etc. 
Our Turtlemap... 
Will be ugly, but it will be there. We started rather late, thursday evening. 
I've gotten 2 maps so far for the turtlemap portion of SM100, mine and bambuz/voodoo's. Headthump will try to turn his in next week with SM101, and ... well I dunno about gibbie's. But there's still technically 2 more hours before the deadline, so I'll wait until tomorrow to upload the pack. 
Argh! Not Enough Time... 
my turtle map is being compiled at the moment. i don't know how long it will take, but i'll send it in right after it's finished. item placement took longer than expected, so i hope it's not too late, because it would be a pity if this map wasn't included in the pack.
i think it turned out pretty nice, though it also has some flaws which can't be solved within the deadline, for instance the lack of skill settings and the free edicts thing. :( 
SM101 - The Basics 
I had to.
Saturday, the 30th of July, 3:00 pm Central. Mail submissions to 
Some of you may have noticed there was no Speedmap this week. That's because I was sort of "invited" to host speedmapping for QExpo, which I would not have done otherwise. So I'm currently setting up the booth and there'll probably be 2 events I think, maybe 1 or 3, or possibly 100. I dunno. But I didn't forget about it really. Anyway, some more info soon-ish, dag nabbit. 
you mean you'll release our 2 maps for sm101 during QExpo? I didn't quite catch the drift of that. 
Why not. 
Ok, Fine 
is there going to be a session tomorrow by the way? 
There won't be, but there will be a couple events once QExpo starts. BTW, the theme for QExpo is "movies" or something, any ideas about what theme you'd like the speedmaps to be? 
I Thought The Theme Was "trailers"... 
Are The QExpo 
speed packs going to be announced in their own threads? I thought the latest smqe1 was pretty good. 
I've been putting the announcements on the qexpo Speedmapping booth, and linked the released pack in the Qexpo thread. 
Now that QExpo is over with, we're back on track with the normal Speedmapping numbering. This week is SM102 - "Geocomp". Make a map using simplistic textures and gorgeous brushwork - the looks will be based not on how pretty the tex are but how good you slap them onto detailed brushwork.

Saturday, August 27th, 2005, 3:00 pm Central in #speedq1 on Quakenet! W00t! 
What Happened To Smqe2? 
Were there not enough maps to make it worthwhile? Are you going to include the maps that were submitted for smqe2 with this pack? 
Sm101 + SmQE1 = ? 
My thoughts on these are:

sm101_starbuck - attractive texturewise with a few misalignments and areas that need to be clipped off. I would love to see this one made into a proper SP map :)

sm101_zwiffle - not a bad little hoard affair which took a couple of tries to survive. I liked the difficult puzzle :)

smQE1_entar - looked bad with a green tint :(

smQE1_neg!ke - green enough with straight-up gameplay and a few Oz favors scattered about. I am becoming a fan of this guy's intricate brushwork :)

smQE1_preach - great gameplay with old skool looks. I had to leave a few bad guys standing around to escape with my scalp intact. Best of the bunch ;)

snQE2_zwiffle - short, sweet and survivable without being a walkthrough. It also had a nice tight...layout :)

Thanks, Hrim. 
I guess I should have known to look there?
Anyways, I really liked smqe2. Zwiffle, you implemented some pretty fucking cool architecture in this one. I didn't like Neg!kes as much as his last, but it was still very cool. I love the chunky look of your maps. Your style is very unique and I like the playfulness of your maps. Generics was cool too - I haven't seen the movies, but your map piqued my interest. Mine took about 2 and a half hours, and I'm happy with how it turned out,considering. The Ammo balance sucked, but I kind of like fighting the last shamb with an axe. What did you guys think about smqe2? 
I thought your map was just stupidly hard, and never finished it.

They were all fun, though. 
I Thought 
smqe2 was fantastic, one of the best SM releases recently. Every map was strong, even mine, which is weird. I would like to have more patience and do bigger, detailed maps, but I don't use copy and paste like I should and my maps become small. Drew's map was tough, I got to the gold key area and had to fight scrags with my axe so I didn't finish it. neg!ke's and generic's maps were cool, completely different, but both fun nonetheless. Hopefully it'll be a good pack today too. 
Hey Zwif, 
Got a map for this week's event (actually it isn't really in theme, but . .). I have been having a problem getting on to hotmail and emailing tonight. So, I'll send it when I can, and you put it in next week if you like. 
Problem Solved, 
I'm sending it in now. Give me the God Smack Around if it is any inconvenience. 
QExpo Speedmaps 
smqe1_neg!ke was fun and pretty unusual, close to the theme and still lots of action. Tip: If you had problems lighting the two big buttons that reveal the "wizard", either move the lights from the walls a bit or use option -softdist 4.

smqe1_preach was also fun and in a more traditional setting. Gameplay was good although the scale felt a bit too big. Easy movements and plenty in fighting are always welcome.

smqe1_zwiffle was very good-looking with nice textures. Gameplay was a bit rough, but manageable.

smqe2_drew had decent layout but maybe a bit monotonous texturing. Gameplay was pretty good until ammo and health ran out near the GK, one of the real fun-killers. Also, the map leaked and wasn't vised.

smqe2_neg!ke had a quiet and curious beginning in a nice setting, but the rest was fun arena-style combat. At first it was easy, letting them finish off themselves, but soon it escalated into pretty intense mayhem. I had to retry a few times before leaving with really low health ...

smqe2_zwiffle wasn't quiet at all; major close-quarter combat right from the start. Again pretty rough fighting, but survivable. Nice details, texturing and lighting, only a bit small.

As a whole, two good packs! 
Zerstorer Theme 
I've mentioned it before and been shut down, but I'm gonna try again. I'd like to maybe have a speedmapping session using the Zerstorer mod. I know it's not Vanilla Quake, so some of you guys might feel like it would be diluting the purity of speedmapping or something, but I'd like to try it. What do you think? 
No Point. 
And don't tarnish Zerstorer. 
No Doubt A Good Point There 
But if we could talk CZG into doing a Terra like episode for Zerstorer, that would swweeeet. 
SM103 - "Autumn"
Saturday, September 3rd, 2005
3:00 PM Central in #speedq1, Quakenet

I'm afraid this'll be my last Speedmapping event until next year. School starts next Tuesday and I just won't have a lot of time to do anything between that and work. Oh well. =/ 
GG Zwiffle. 
Nice final theme too, hope you get a good turnout.

I think you;ve done a great job of keeping speedmapping going under fairly uninspiring circumstances, and I think it;s been worth it - although they are still only speedmaps, there have been some interesting maps, interesting ideas, and an occasional upturn in quality too. AND you have brought several new mappers to the fore, some of which - generic, drew, negke - are showing a lot of promise. 
I agree with Shambler, and I'm sure plenty more of us quake fans do as well. Your commitment has been pretty impressive. You just kept going, coming up with wonderfully obtuse themes and producing maps every time. I know alot of people would have given up... I know I would've. Thanks alot for contributing to this community. Hopefully someone else will step up to the plate. So yeah, thanks. 
Do you have an email address? Just send me an email and I can reply to that. 
nooo, that's sad news! :/
what am i now going to use as an excuse not to continue working on my maps??
hopefully, you'll find some time to host a speedmap event every now an then, depending on how much spare time you'll get...
anyway - as the others already said - good job!

btw: why not upload the smqe1 pack to the speedq1 archive, just for the sake of completeness? 
what am i now going to use as an excuse not to continue working on my maps?? 
"Mental Institute"
"I'm a true mapper"

Any of those are feasible. 
L O L 
"I'm a true mapper"

I never thought I'd be able to actually say that.. 
and what about "i got 'zwiffilis'"? :D 
You've got mail :) 
That second map is the most beautiful piece of art I have ever experienced... truly mind blowing. It speaks truths even Jesus couldn't deliver. I'm just breathless from that whole thing. :D 
For Lo 
Was it not written that there wouldst come a mapper
And though he be generic, his speedmaps would not? 
no fair, you peeked ;) 
who will be running speedmapping after this Zwiffle? 
Get in contact with me. 
You've done a good job on running the SM sessions and produced a lot of good maps! If noone picks up the thread, I hope that you'll return later. 
You're interested in taking over the Speedmappage duties while I whittle away my hours on school and work then email Scamp at whatever his email is, otherwise he's gonna take over, and that means... well that means there'll be speedmapping, so that's good. Still, if anyone wants to try, by all means go ahead. 
Speedmap #104 - The Return Of The King 
Speedmap #104 will be happening this Saturday, with myself taking helm of the Speedmapping boat once again.

There will be no theme for this pack, Single Player or Deathmatch levels are acceptible. Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.

We will meet on IRC for the live event, on the Quakenet network ( in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before the live event or get in contact with me beforehand. My email is 
Also, Please Relieze... 
I will not be making a speedmap, for this or future speedmaps. I cannot due to the limitations of my contract. I likely shouldn't even be running this event. This is why I will only be in charge of organizing, collecting, and uploading the weekly events. 
Hurray For Scampie! 
Boo for Raven contract! 
If anyone has any ideas for themes, please bring them up.

Themes I will not run for any reason:
Anything requiring a custom engine. Speedmaps must run in GLQuake minimum.

Anything requiring a mod. Speedmaps will run in vanilla Quake.

Anything limiting brush or entity counts.

Speedmapping is about creation and enjoyment for the mappers who participate. Themes should encourage people toward innovation and new ideas of architecture, gameplay, and buildstyle. Themes should not limit mappers, or require having to learn new entities/features in a specific mod or engine. We are having fun building maps, this is excercise, not a popularity contest for mappers to get famous. We don't need more than vanilla Quake to be creative. Themes will never be enforced, only suggested. The timelimit is also not enforced, since it's merely there as a guideline to spur on the quick creation of a map. Speedmap packs are released for the sole reason of sharing what we did with each other and inspiration for our fellow mappers. 
- "Quake Meets Next-Gen FPS of your Choice"
- "The City"
- "Runic" (I like Runic maps!)
- "Swallowed"

Don't you think Return of the King is a little egotistical? :) 
Oooh, Themes! 
- Charles Dickins.
- Pirates.
- Old Movies.
- Glass.
- Origami.
- Speed? 
Good To Hear 
that speedmaps is going to be more than a summer fling.

Possible Theme's

Clean Base,
Rusty Base,
Sci-Fi Runic,
Gothic Runic 
-Coop (maps that NEED 2 players at least)
-Penile devastation
-Haunted houses
-Caribbean (or Pirates like Text_Fish said)
You should have a "Use hacks from the Teaching Old Progs(.dat) New Tricks thread to make weird maps" theme. 
I've seriously thought about that myself.

Everyone else: thanks for the theme ideas, come 'em coming. I'll likely use a few. 
Some Things Speedmaps Don't Usually Have... 
- difficulty settings
- secrets 
I think that is more a time consideration than anything else, Speedmaps are generally so short that it would be a waste of resources building secret areas. 
not unless the whole map is made of secrets. 
As first Emperor of the Quake and protector of Mexico, NEXT WEEK'S THEME is 'Secret Maps'.

To even progress through the map, you must find secrets.

(Note, NEXT WEEK. This week's speedmap theme will remain 'no theme') 
Of course, that's why I suggested it... 
-churches, cathedrals, arches, cellars, caves, nature, waterfalls. Salmon stairs. 
wild west
fast food
8192 units tall
Theming 2 
custom textures or assortments
simple textures
terrain textures

what about the circle mapping thing? ~3 people make rough maps, then they submit them forward to the next guy in alphabet (and the last guy sends it to the first one) or just some other mapper for continuing work, add stuff, then forward again. It's not chainmapping but is a bit related to it. Doesn't require so much work from a "glueguy". You can have an arbitrary number of steps and people and might even get your own early work back modified - whatever! The scheduling doesn't need to be rigid since you can shuffle the maps and mappers - a mapper can show up and say "I'll take the next ready piece to work on". 
that's not a theme, that's a headache. 
More Themes 
Practical Themes
- functional machinery (the hacks thread would be helpful here)
- pentagrams (the symbol)
- quads and pentagrams (the powerups)
- partially submerged

Conceptual Themes
- retreat and surrender
- isolation
- addiction
- kindness and forgiveness 
What about a puzzle theme? I envision something like the Mario 64 water level, where he had to navigate a huge mass of metal piping and scaffolding to push buttons and do fun things like that. Would make for a nice bit of cerebral fun, different from the norm. 
Lol Scamp 
of course it's not a theme. And you seem to have headache almost all the time anyway... 
'The Island'
'By the Light of Ancient Stars'
'Against all Odds'
'Exploratory Instincts'
'What if these two maps mated?' 
I like the mating one! 
Hehe Lol 
like something really bizarre, the mating of start and end .bsp? 
Themes Mk2 
Embrace the brown!
Awww, cute!
did everyone forget about speedmapping this week?

thanks for all the themes, but I guess I won't be needing them.

but I do plan on doing something for the "secret" speedmaps :) 
[15:24] <Zwiffle> scampie: generic and neg!ke never showed up
[15:24] <Zwiffle> they always sent me maps at about 8:00
[15:24] <Zwiffle> same with drew

That true? If that's how most speedmaps have gone, then should I rework how times go or something to better suit everyone else?

is there any reason no one mapped this week that I can fix? I kinda feel at fault here, if everyone else was used to speedmapping one way, and I told you to do it differantly and that stopped you from participating, please speak up! 
If it helps, I usually map beforehand on Wednesday or Thursday and e-mail it in on Friday or Saturday before the event actually starts. 
prison (prison love)
opressive moustaches
garrish colors
breeding factory
green goo
conveyer belts
tree top/canopy
red barns
facilities (like goldeneye)
I didn't speedmap this week because I got distracted. I started a map early then got distracted and never got chance to finish it.

I think having a theme helps motivate people as well.

I suspect the lack of a showing this week was mostly to do with the very loose feel it had this week. 
don't worry, it's not your fault at all.
in fact, i started a map, too, but i probably wasn't in the right mood and - after some 80 minutes - realized that it wasn't even half finished (i just didn't know how awesome the speedbase textures are), so i quit.

after reading the posts above, however, i decided to finish it later on and send it in, so you can release it in the afternoon, for one map is at least better than none... 
Those Textures Are TEH EVIL! 
i just can't stop...
forget what i said above - i guess i'll turn the map into some sort of semi-turtle map and send it in for next week, if that's okay. 
Not your fault.
I've been busy - work, and family stuff. Shit happens, dog. 
so I can blame all you then right? :D

very well. We'll do SM104 next week. Gonna toss up two of my favorite themes suggested and get an opinion which we should do:

Theme 1: Secret Maps, only way to progress through the map is to find secrets.

Theme 2: Aerowalk and Blood Run, sittin' in a tree, K I S S I N G....
er... I mean...
Theme 2: What if two maps mated? Take 2 well know maps, and mix their themes/layout/whatever in some way to create your speedmap. 
I can finally say I contributed to something! 
I am fine with both, I'd like to do both, but on different weeks. Ie theme 1 this weekend and theme 2 the next. 
My Vote.... 
is for the "secret" theme. 
Lol Scampie 
Fuck, Scampie... you can be pretty fuckin cocky... and funny.
I'll have something for you. 
It'll Be Mixed... 
Secrets sounds good to me. 
Ok Then, 
sounds like SM104 will be the Secret Speedmap. And why don't we do Two Maps Mate as 105.

Speedmap #104 will be happening this Saturday.

The theme for this week is "Secret Maps". The map should consist of secrets as the major way to progress though the map. Hide the gold key! Put the goodies on the 'normal' path and monsters in the hidden rooms! Go nuts and make some unique secret puzzles!

Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.

We will meet on IRC for the live event, on the Quakenet network ( in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is 
Some Themes I Think Will Be Used In The Future 

-Clean Runic (Merged Headthump's "clean base" "rusty base" "scifi runic" and "gothic runic" into something silly :) )

-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps


-The City


-Partially submerged

Any feelings on these? 
no idea wtf clean runic would mean, and I find myself hard to get ideas for Propaganda, and would progs.dat need it's own mod directory to run or is it not a modified progs.dat? I guess I need to check out the thread. 
Sounds Good 
I'll try to make the next few weekends.

Partially submerged is a good theme that invites some intricate layout ideas. 
Oh, sorry for being stupid, new tricks in progs.dat looks like a cool theme. 
Partially Submerged Theme ... 
... with transparent water would be very helpful, though... ;) 
when I said helpful, I mean for the player ;P 
Reminder, Bitches 
SM104, Saturday. Secret Maps. 
Got a map from generic!

so all you guys better map or generic will be sad :( 
Generic Is Tough 
He can carry a week of speedmapping by himself. He can take it. 
GG Scampie 
Nice to see the enthusiasm with which you;ve retaken over from Zwiffle. Hell I think I even spotted some humility in an earlier post ;)

GL guys, I need some Quack to stop me playing GW 
You Will Have A Map From Me. 
Like I said in chat, I will be making a map Sunday night. 
I Got One. 
but its mediocre and I didn't finish it really. I'll send it anyway. 
So maybe you won't get it. Hotmail won't let me send the file out, because apparently the bsp has a virus. this is (bad) news to me.
I'll see what I can do about this. 
So far, I've received maps from:

and I'm expecting one from Tron tomorrow!

Excellant work guys! (not played them yet, always set a rule for myself to only play them once I have them all) 

Hrimfaxi has sent me a map! 
A shiny new dime to whoever finishes sm104_tron on their first attempt. ;) 
* Tron2 has quit IRC (Read error: EOF from client)
<Scrambler> FFS cheeker fucker, disappearing just after i completed his map first go
<czgMapping> without saving?
<Scrambler> i saved once but didn't load
<Scrambler> was piss really
<Scrambler> also, i only remembered it was a secret map near the end

Have demo if you want. 
SM104 Posted 
Awesome Maps 
All of em were great, I think the Ebon Outpost was my favorite overall, very tricky but solvable - and drew's I couldn't get past the armor-button (what did that open?)so I noclipped past the bar. Anyway great pack, I'll try to join in next time as the theme seems a lot like one I suggested a long time ago. 
Fair Enough. :) 
Shamb: I do say in the text file that it turned into more of a button/key map than a true secrets map. 
About Next Theme 
hey guys could next theme be "save your preres" wend maps should have more then 150 enemys? :)

p.s--->"preres" is very bad write but i dont know how it is...sorry for my shity english... 
Do You Mean 
"Say Your Prayers" ? 
thks Zwiffle :) 
Speedmap #105 
Speedmap #105 will be happening this Saturday.

The theme for this week is "What if these maps mated?". For this theme, choose 2 or more somewhat well known maps and build your map as if it was a combination of them. Build an Aerowalk type map using the textures and such of Blood Run. Build a czg07 ripoff, but with the small size and ease of e1m1. Whatever you'd like, Deathmatch or Singleplayer.

Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.

We will meet on IRC for the live event, on the Quakenet network ( in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is 
Theme Suggestion 
Themes (Part 2) 
-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps

-Partially submerged


I like the idea of differant themes that make the speedmappers try new things (secret maps), innovation is a big part of what makes speedmapping cool, so I'd like to head in that direction for the next couple SMs. 
"Partially submerged" and "Hacks of progs.dat" themes are those I really would like to see speedmaps for.. "Labyrinths" would be annoying, IMHO, if too complex, and I guess most of players would be completly lost in map finally... I have just in mind the example of an old map where there was a huge labyrinth (with huge pyramids.. I don't remember the map name, but regarding all the good map done today, it was really crappy...): it was really annoying to find my way in a labyrinth without any indications, and with monsters on each corners... cough.. Please don't do that :(
In anyway, it's just my taste... but I'm pretty sure good mappers of Func_ could do something really different and interesting.. wait and see... ;) 
I don't care about players, I just want speedmappers to have fun creating new and differant things. 
You should... Mapping only to "please yourself" is not, IMHO, a good idea... Keep in mind that players should be the most important people at the end: i.e having "self-fun" when mapping is good, but giving fun to players with your stuff is so far better... though...
Just to elaborate: imagine pro mappers (e.g D3/HL2 mappers) having only self pleasure when mapping, regardless of gameplay, design, lightning, etc... the results could have been really crappy, don't you think ? And the games would have been completly different...
So, do you really want to build speedmap pack full of shity map ?? I hope not ;P 
This Is Speedmapping Though JPL. 
It's an excersize for the mappers. It allows them to break free of the inhibitions that trying to appease the public places on them with their bigger releases. It's a chance to get experimental and/or just have a laugh -without- having to worry about what the players are going to think.

As far as I can tell, that's the very purpose of speedmapping. 
Yes And No 
you can do it for self-satisfaction but you should also make it for satisfaction of other mappers and other players. :) Whatever. 
There was a huge long discussion about why people speedmap after Scampie ran Xen out of here, do it for whatever reason you want to do it, if it's for yourself then do it for yourself, if it's for the players then do it for the players. As long as you're satisfied. 
Satisfied ?? 
I think the most difficult is to give satisfaction to most part of the players... Having "self-statisfaction" doing something is easy when you love what you do (whatever it is), but giving satisfaction to others is not so easy... unless you are a "pro".... and I'm talking about sex there .. it's another story ... ;P 
...and I'm talking about sex there ..

ooops: I mean and I'm NOT talking about sex there... I guess everybody understood... ;) 
strange, abstract designs (get on the hotdog?), wierd (but not stupid) gameplay.

dunno if this is a good idea or not. i'm saying abstract, but i don't mean ugly... it should still be cool looking, but shouldn't be your typical look to a map. 
To Me 
speedmapping is like brainstorming. Some people/mappers throw some ideas in the air/in a map and other mappers can see them and think "well this would bee cool in my map - But I think I will change it like this ..."

That's how I use the SMs! Besides having fun!

Off course the players are important as well - but in SM more like playtesters. They shouldn't expect bugfree finished maps in speedmaps, and I'm sure they don't!
If once in a while a SM is flawless and has greath gameplay well then it would bee the exception rather than the rule! 
this would bee cool in my map

it would bee the exception

I knew they'd show up again sooner or later...

...hey wait, has "bees" been done as a speedmap theme?

I generally think the ones Scampie is choosing are good. I like this weekends. I like his thinking behind it.

I do however, think that labyrinths would be bollox and quite pointless for mapping creativity. 
Yes, Bees has been done as a theme :) 
a lot of the draw of speedmapping is that the mapper is free to experiment, screw around, and make something without pressure for it to be good and without a large time commitment. If people enjoy playing them then that's just a bonus, but not the goal.

However, there probably are some speedmappers who are actually trying to make something that people will enjoy. That's great, but not every mapper should be expected to do that.

Personally, my big goal when speedmapping was to teach myself to map faster. I don't think i really ever learned that, however, becuase my regular maps still take forever. 
It is my absolute opinion that if your goal is to create something fun an exciting for the player, then you should spend a decent amount of time with it and make it worthwhile. If you want to fool around, make some things that normally wouldn't be acceptible, or just go crazy with stuff; then Speedmapping is the way to go. If the map turns out fun, then it's a bonus, but I run speedmapping for the enjoyment of the designers involved, not for the people who download and play the maps. 
always (almost) make all my weird ideas in speedmaps. My most crazy one was sm61 (i think), the one with hourglasses and time travel idea. I know that I can make in sm things that I will never make in a proper map. And that's why it's fun for me.
And sometimes I speedmap for players without weirdness.

and I DO WANT to make a labyrinth 
Idea Suggestion: 
Hide the Phallic symbol.

Basically, the player needs to incorporate a fairly large phallic symbol and conceal it. 
Idea Suggestion: 
Hide the Phallic symbol.

Basically, the mapper needs to incorporate a fairly large phallic symbol and conceal it as well as he can while it still being noticeable when looking for it. 
I Believe That's Called.... 
"hide the sausage." 
Suggestive Theme... 
superheroes :) 
Stay" Doomish"... 
.. and choose rather "super-vilains"... ;) 
I may or may not be making one when I get home tonight, depending on how late I stay out. Should get one done at some point over the weekend though. 
So What's The Theme Of Sm105? 
Breed Two Maps Together... 
...and show us their illegitimate offspring. :) 
I'll Be There 
In map, but not in theme. 
I like it, it's fresh and challenging and yeah it's cool. Go on Drew give it a shot =) 
I Suck 
i'll do one on sunday morning, i guess.

as for the former sm104 map i was talking about earlier (#1108): it didn't work out the way i planned, because i haven't been able to really work on it due to various circumstances, then i was stupid enough to accidentally delete the .map file so i had to convert it from the .bsp and fix all the faulty conversion brushes, and finally got ill which destroyed my last intentions of rebuilding the lost areas and finishing it.

so here is the map file for anyone who cares - maybe someone likes to use it as a base for a chain-, circle-, square- or whatever-map... 
don't worry, it's ok, I accidentally slept until 5pm today, missing the 'live' speedmap event. 
I actually went with the "partially submerged" (or whatever) theme but I don't think I stayed with it very well. I swear, once these speedmaps start they seem to develop a theme of their own.

BTW, Scampie, you (should) have mail :) 
natural terrain,
remake or pay homage to your favourite SM,
acid trip,
love machine,
dark forest,
wind tunnels,
lookin forward to #105 
Acid Trip 
was already done by nitin, i believe

(the name started with an n im sure of that!)

those maps were awesome and insane 
Less faggy theme suggestions more map pack releasage. 
"Love Machine" Isn't Faggy. 
it's just exploring its sensuality.
I agree though. What happened? I sent mine in. 
pack will be out later this evening, i got caught up with some things this weekend. 
I have a request. Can a theme be chosen and posted a bit sooner than "one the day". Everytime I pickup Worldcraft I basically have to re-learn the damn thing. How about throwing a newbie mapper a bone here :) 
Sorry I'm Late With The Theme Post 
Sm106, "Partially Submerged"

same times and details as my past speedmaps. 
and Megazoid, I try and post themes the Monday before the speedmap, that's almost a week ahead of time. 
Future Theme Suggestion 
Partially Submerged 
sounds great for a theme. I think I'll speedmap for it.
It plan to convert this theme into Partially Submerged Labyrinth for me. 
Pulsar... the player is trapped in a maze AND drowning??

BEST MAPING IDEA EVAR! the player is trapped in a maze AND drowning??

yay that's really cool =)

I started to map and it turned into not-labyrinth, I'll make a labyrinth speedmap next time 
Mmm, Partiall Submerged... 
hurray for water! 
I would speedmap, but "Partially Submerged" doesn't float my boat! HA! :D :D :D





Well fuck you then. 
won't be there.
too busy.
too tired.
too horny? 
Uh Huh... 
too horny?

Theme Suggestion: 
"Lunaran" Use his textures, use his layouts! Make maps celebrating the unknown lunaran legend! 
accidentally posted as scampie... FUCK MY STATS ARE FUCKING RUINED 
Isn't he that guy that made that Dune mod or something?

Why don't you do a theme about Barballs instead? I'm sure that'd be much better. 
What Does A/s/l Stand For? 
Actual / Sex / Life? 
Just Thought About 
a theme kind of related to the geocomp one:
maps with only two textures (or has this been done already?)
could bring forth some nice maps... or some very ugly ones :P 
maps with only one texture will be more fun? 
You bolloxed your stats up already.

Funny topical theme tho, LOL! 
Cool Themes 
wind tunnels,
Theme Suggestions: 
Nali village, cave, dark castle, lava cave, lava dungeon, lava waterfall, lava sewer, cave, dungeon, sewer, Nali village, dungeon, sewer, cave, Nali cave, tall cave with the ceiling removed, cave, dungeon, cave, lava crate. 
I Vote Lava Crate 
Or cramped. 
SM107 happens this saturday. Theme is 'Cramped'. I don't like setting limitations, but PLEASE DO NOT 'cramp' players using a million enemies, that's been done to death in SM maps. Instead, try to think about the use of cramped areas, little room for fighting and how best to use a couple monsters to cramp the player.

email a map to me before sunday at 3pm CST. 
I'm going to play some sadlark levels.
and build a lava crate. 
Started to map and made something very pretty. kept mapping, and it got too complicated, and not fun, and I fell through the floor when I tried to play it. fuck. 
yeah, couldnt chose the worse theme 
It's differant, which is why I chose it. 
Next Week's Theme: 
"maps that crash the game" 
He He 
I can do that one with my eyes closed. 
SM2142016 Theme 
Fire, Brimstone, and Paper Hearts 
LOL ! 
I would not like to wait for the 41190 years and 6 months (we will obviously have speedmap pack 107 next week, and with one pack per week...) before seeing these cool speedmappind thread... I vote for Fire, Brimstone, and Paper Hearts themes for next week !! 
Was a subtile joke...

Valentines Day, 2016
End of the world according to The GhostBusters 2 
Duh, Jpl 
Everybody remembers lines from crappy eighties sequels.
Anyways, mines in.
Its cramped. its kind of cute, actually.
Neg!ke, I hope you'll map. I miss your maps. 
I Should Be Mapping... 
I should be making a map for this when I get home in a couple of hours... 
Or Not... 
Amusingly enough, I got distracted from making a cramped quake speedmap by my Doom3 project. 
Now you just need to get distracted from the Doom3 project and finish TronDM3! 
Oh, it would have been read as SM214-2016... it's so more "laughable" then... when correctly explained... 
Wait A Minute !!! 
Reading again the post, there's still a mistake: it has to be read as SM 2-14-2016 ... it's more "explicit" like this... ;P 
Made One 
since i don't have internet at home, i didn't remember the theme, but it actually somehow came towards that anyway - it's cramped at least for the monsters.. The ai is quite bad at navigating that even semi-crampy things are really hard for them as i noticed :(

had some cool ideas but never had time to get around to them when hunting trigger problems and a couple of leaks, and just then got tired and zipped it up and went to bed.

i sent it to scamp on spawnpoint, is that the right email? 
i'm just really busy, sorry, will try and get the pack up tonight. 
... this kind of sucks.
no offense. 
If There Are To Be Any More... 
2 Themes:


Maybe, if you are too busy to host events on a regular basis a new method could be set up. Perhaps we could all just speedmap when we feel like it andsend it to Scampie to release as packs when he can.
Or not. not sure if I particularly *like* the idea, but I could handle it. What do you guys think? If Scampie is too busy then maybe someone else could host it. I would, but I'll be leaving my country/computer soon, plus I'd be completely unable to handle the website side of things. 
i had to move to another city, so i don't have proper internet access for at least another week. :(
maybe i'll do a map tomorrow, but i can't promise anything...

what about the 'oddities' theme scampie suggested some time ago? 
What about tonight? 
send your speedmap 107s to headthump, that is alanr643 at msn. 
I'll Put Them Up 
as they come in, and if any do come in, I'll bundle them together into a pack in a few days, with some pics up of each on my ugly-ville site. 
I'll Put Them Up 
as they come in, and if any do come in, I'll bundle them together into a pack in a few days, with some pics up of each on my ugly-ville site. 
Clicker Got Stuck 
I've got a few maps that I scrapped midway, due to unresolved Sessions. Might finish them off. Might not. Just back off dude - back off.

Theme Sugesstion #2094: CZGRPG 
No Problem 
Consider the chill pill swallowed (like a mug of freshly squeezed Bukake sudy). 
I imagine some sort of yin-yang motif, good and evil, cats and dogs, pink and teal. CZGs the evil one, btw. 
Not Much Progress Since Last Week, Hum? 
except that i finally managed to map! so i'll just send the thing to headthump then, right? 
By The Way: 
wtf is wrong with
Notice: This domain name expired on 10/17/05 and is pending renewal or deletion 
I Can Handle Speedmaps 
for a couple of weeks without hitting my meg limit. If you want to send something you did for this weekend, no problem. 
RPG is teal? 
I Just Recieved A Speedmap 
from Neg!ke.

Actually it most likely came a few hours ago while I was a sleep.

I will get it all up and ready in a few.

Thanks, Neg!ke! 
That was a fun level you made Neg!ke. I urge every one to pick this one up at,

I'll be back in the late part of the afternoon to see if any one else has a level to upload (I'll bundle them as they come in), and again after the Simpsons tonight (8:30 EST)

I had to take the '!' out of the zip file name to get the Pagemaker uploader to work, sorry Neg!ke. 
BTW, Neg!ke 
On the last note in your e-mail, I hope so to. No promises yet, but I'll likely be in a position to change that situation in a few weeks. 
Uh Huh. 
Sorry, this site is temporarily unavailable!

The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.

Access to this site will be restored within an hour. Please try again later.

GG geocuntities! 
Temporary Mirror

I died in the second room, will try again :D 
Spirit's borked URL - GG Speniswit! 
Slap Me Hard 
for being so arrogant and not clicking "preview"... 
Good Stuff. 
Cheers for that.

Nice one Negke, love the proper Zer style and the interesting gameplay, really good map for a speedmap.

Have played Zer again recently and this had a good vibe to it. Need more! 
Wow, Geoshitys 
can't even handle a few dosen transfers for a small file.

Thanks, Spirit. 
I've just found your e-mail, from Thursday I believe; sorry, I was playing with my spam filters around that time.

I'll get a snap shot and have posted up shortly. 
Clean Design And Aesthetic, 
Short but pretty good,

If anyone else has a speed map, please get it to me by 8:30 PM and I will go ahead and bundle everything recieved by then. 
8:30 PM EST 
GMT minus five hours 
Thanks Bambuz, 
Bambuz map is now up for grab.

This week I was flying by the seat of my pants; if we have an event next week, I'll bundle them all first before release, that way there is a better chance of the maps being played. I would be happy to play host if Scampie can't fullfill that role at this time, and the Great Zwiffle has his head in the books.

Though we'll need to find a home, my silly-dilly geocities site is just cutting the cheese. 
Just In Case

Could Scampie just give you access to the ... Oh wait... Spawnpoint is no more :(

I could setup the domain (or what you like) and a bit of space (not much though, since I need it for the SP maps. maybe 100mb?). I would give you ftp access then, so you could upload whatever you want :) This is not meant as try to takeover of speedq1, heh. Just as temporary host of course! 
thanks ht for putting stuff up.

Zip em all into one like previous packs and start putting em to spirit's place. Then make a news post and post the url to the directory and mention your email and say that you are now handling speedmaps for a while.

Sorry if I am flogging a dead horse but I have been away on vaction and although it seems HT is handling SM108 well enough what the heck happened to SM107?

HeadThump, maybe you want me to send sm107_generic to you??? 
I was thinking of doing that with my sm107 map as well. Really busy right now, but not as busy as scampie, so I *will* get that to you next time I'm at my quakecomp. 
We Can Bundle 
it with next week's mapping event if you don't mind. You can go ahead and send it to me, Generic and I;ll do all the prep work for it for next week's event.

That is a great gesture of generiosity, Spirit. 100 Megabytes will be more than adequate for now. If my new job holds up, a full blown site will be possible in about a month's time.

E-mail me at for whatever necessary arangements need to be made. 
Spawnpoint should hopefully come back this week. At that time, I will give control of the speedq1 site the Headthump if he wishes to run the site.

I'm very sorry about being so 'away' these last couple weeks. Been very busy, never using my own PC at home for anything. 
No Problem, 
things often happen that are beyond our control. I'll be glad to run the speedmapping events. It turned out to be alot of fun putting the maps and pics up the last few weeks. 
Don't apologize, be away more often! 
No Text 
Mail sent ;) 
Thanks, Spirit 
we can make use of your the site for the next few weeks until Scampie gets the SpawnPoint matter sorted out. I appreciate the generosity of both of you.

Okay, any theme ideas? Something that most regular mappers would like to do.

I think we can work out a system where each regular mapper gets the chance to call a theme for the fallowing week's speed mapping event. We can include regular commentators like AquiRe, Shambler, and Megazoid in the as well.

I just want the most flexible and fair means of
doing this that we can agree upon. 
It seems I might have some free time this weekend so it's possible I can crank out a speedmap of some sort. As for themes, I thought of a really good one a while ago but totally forgot it, so I'll just go with City in the Shadows or something. Bleh, that's a stinky theme. 
Zwiffle can be the first theme picker.

Do you remember where you put the theme last? It is probably there. 
post news already of the speedmaps done...
Now no-one notices, either to dl or to start making new ones since it's all in the state of limbo still. 
The Three Maps, 
mine, yours, and Neg!ke that came in by Sunday of last week will be bundled together as one package and Generic's map will represent a fresh start. If you prefer to have your map bundled with next week's offering, let me know. It isn't a problem.

However, a News Post for the informal arrangements of the past few weeks is not necessary. It would probably be overkill at this time. 
Generic's Map 
along with speedmap session 109 will be a fresh start I meant to say. 
If My Answer Is Unsatisfactory 
in your estimation, and that is okay by me, you can post a news item on the 107 & 108 sessions. Just include a brief discription of the three maps and a running man icon along with it and submit it to the moderators. They'll take it from there.

I have to be else where in thirty minutes, so you are in charge this afternoon. 
hey i�m making a speedmap...or maby a shit map...but since there is no shitmapping week�s maby u guys may get something with it! :) were should i sent it??? or should i upload? 
Send It To

Thanks, Trinca. 
o.k map and bsp sent :) 
Hi. This is the qmail-send program at
I'm afraid I wasn't able to deliver your message to the following
This is a permanent error; I've given up. Sorry it didn't work out.


My Fault, 

not AlanR642 
I Did It Again

All apologies. 
There is going to be some swank page put on Spirit's site to download the bundled, missed speedmap packages until Scampie's show is eventually back up and running?

And, what was that new theme exactly?

I am sooo con-few-zed :) 
I Was Hoping Zwiffle 
would get back with that, but apparently, school is more important than speedmapping to some ;)

Okay, if Zwiffle gets back with his theme idea, we'll go with his idea: Otherwise the theme will be:

did u get my crapy? 
Just played that. That kicked ass, and also made me feel inferior. Good job, you talented ass. keep it up. 
were can i get speedmapping maps? there is no link :( i miss some... 
A Good Theme For This Week-end..... 
... would be "Hell"oween !!!!!!!!!!! 
neg!ke's hell map was the shit! 
Cough. Hi.
Whenever what's-his-face gets spawnpoint back up I'd be happy to collect the maps and update the site (that takes about 5-10 minutes) but I won't bother participating in the event or coming up with themes. If Thump wants to do it then that's fine too, but you guys have to run it on your own until school's out, that is if you want me to run it again at all. ~_~

I also desire to play this fabled sm108_neg!ke. Gimme. 
Mescaline sounds like a nice theme :D 
I'm Thinking 
some of Rorschach's more bazarre texture sets
would fit the theme nicely.

Just make sure whatever you use looks good in at least GLQuake.

'Hell'oween can be an alternative for anyone not interested in the Mescaline theme.

Deadline 11:00 PM GMT (6:00 PM EST) Sunday 
nice to hear you liked my map.
i felt one owes it to zer to make something special when using those textures!

drew: you don't have to feel that way - luckily you don't know how the brushwork looks. ;)

bambuz: nice map. crossing these strange bridges was not all that easy in winquake on such a crappy machine as this... a.k.a. yes, i died. ...several times :P
how does one open the quad secret? 
I have one map each from Trinca, Generic, and Drew at this time. Thanks, guys.
I hope to get the time tomorrow to make a map too.
If anyone has sent a map in and isn't listed, please let me know. 
Must've Missed Sumthin'.... 
...the last smpack I have is 106. We're talking 109 here... Where can I find the missing ones?
Thanks guys for endless hours o' fun... 
spoiler for sm107/8_bam

after you kill the fiend (that spawns if you go in the dead end), the quad secret opens for a while (8 secs or so)... :) 
I'm sending you one, I labeled it sm108 cuz I'm not sure what number we're officially on, but you should get it soon. 
The Silent 
I'll have 107 108 The Lost Adventures of Speed Mapping up tommorow, along with SpeedMap 109.

That makes my day, thanks. 
I got one in the oven, sm109_generic, but it needs a few more tweaks. Can I get it to you tomorrow (OCT 30)?

Yay, Zwiffle!!! 
I can hold off -- the Sunday 11:00 GMT deadline is a rule of thumb.

I'm thinking of making a small start level; I would make the end of levels on the individual maps into change_episodes
(function name I'd have look up) back to a map named sm109. 
I Demand Maps! 

you have mail :) 
Thanks, Generic 
I'm going to start putting everything together now. If anyone has a late entry, don't worry, finish it at your leasiure, I've got a ton of things to do. I'll be around in some capacity 'til Midnight (11:00 EST.) That is when I expect to put everything up -- 
Midnight Is Not 11:00 EST 
Thks Ht 
stuff lookin' good and all! 
ah thanks. i did find the fiend, but i just thought it was a funny joke without triggering something... 
Thanks, I just got your speedmap. I can't wait to play it when I get in tonight. If you like, go ahead and post a theme idea for this coming 110 event. 
I Don't Know... 
the theme of the map i sent you could be described as 'monotony', but i really can't decide on a theme for the others now.

i'd like to have the 'oddities' theme sometime in the future, though (not sm110!). there were also some other nice suggestions in the past, but i have to leave now, so there is no time to go through them again. 
That Rorshach Thingie 
dunno... would that require a bit more time?
And somebody would need to make a wad...

the outdoor and the broken textures seemed very nice there, though I don't know how they'll fit with the q1 palette. 
I Used About Six 
or so of Rorshach's Temple textures converted to the Quake palette. It took a bit of work to get the fullbrights out, but I think they go pretty well with the Wizard.wad.

If there is interest in this theme, I can convert
most of the rest of that set and combine them with the wizard wad.

By the way, Rorshach does threaten in his readme text to shoot anyone who forgets to credit him. Given he works for Epic now I better take heed. 
should i send my next map to same email again???

this week the map is a litle better :) maby someday i will make a good one...still learning! 
My next SM will be Big. That is my theme. I already have a vague idea of what I'm going to do. So Ima do it, and you can't fucking stop me. but I suggest you join in on my "BIG" theme. 
all the big stuff i've done looks even worse than the medium scale stuff, but i just might do something. 
my map is sent!!! 
Big, Dammit. 
Do it Bam. I believe in you. 
HeadThump do u have my map? 
so "BIG" it is? 
wend is deadline??? i dont have internet at weekend that�s why i sent the map... still waiting for my new isp, maby more 15 days and will be up :)thks god! that�s why i send the map...but if the deadline isn�t this weekend i can add more cople of rooms...

but i�m already working in a new map :) 
yes, I have your map.
You asked a question in your e-mail. You should have my answer in your box, if not, let me know.

Drew's mutiny was an entire success. I can only confirm the answer that 'big' is indeed the theme from my vantage point on the tippy end of the gangplank.

I'm aiming to get everything out by 3:00 EST Sunday, (8:00 PM GMT). That way the maps can still be played during the weekend. 
Okay, Trina, I See, 
you are having an ISP problem which could effect whether you can view your e-mails or not. I'll correct that door issue for you Saturday afternoon, and send you a copy of the map back then. 
many many thks this way i will learn and can use this from know on :)

i think this map is a litle better then the other... :) next will be better i�ve already start it, and is getting fun :) got one big room with some nice detail�s 
you have mail, captain. 
Looking Forward To It 
I'm going to try to finish up my map before playing anymore levels; aside from Trinca's of whom's level I need to test out a bit before mailing back. 
Who's Gonna Be In This Pack? 
I know Generic will - he's like a rock. And he's aside from being a constantly horny guy, I know I can count on him showing up for SM. Trinca and HT obviously. Myself... Neg!ke? Are you going to show up? Anybody else? 
Neg!ke has a map for this one. I can confirm too that I got the update Neg!ke, it's not a problem if you need to tweak anything further. 
you may not have recieved my e-mail. I'm going to need you to do a virus scan on your file attachment and rescend the map. Sorry, it won't open. 
I just had to go and watch some shite (American) football game yesterday, but I'm on it. HT, you should have something from me by the end of the day today :) 
I'm still trying to make something passibly presentable at the moment too. 
i tried to do something big and non-quakey and it just didn't fucking work neither from graphics or gameplay view so it's better i don't try to finish or submit it. :/ 
I'm Sympatico 
I set my origianl map aside as it was too ambitious for an afternoon affair. For the past hour I've worked on something quite a bit more simple.

BTW, can anyone get in touch with Trinca? I've emailed and posted here, but I have not heard from him.

If you see this, Trinca, you have plenty of time still to correct the matter. 
Of The Complete Maps 
I have Drew's, Neg!ke's and my map.

How is your map coming along, Generic? 
I'll Load Everything Up 
about 7:30 EST (30 minutes from now. Generic, Bambuz, and Trinca if you send a map in before then or tell me you need some more time, I'll hold off.

Oh yes, Bambuz, I'm going to write a discription up for the News, and send it your way. 
I'm not sending anything, going to bed now. Sorry :C 
I just sent you mine. I hope that doesn't screw you up any...

I'll Resubmit The File 
and ask Spirit to delete the original. It shouldn't be a big deal. 
And Thanks, Too 
Four maps always seem a more complete, and meatier playing meal to me that a three xourser! 
Scampie And Spawnpoint 
I see Scampies site is down, and read somewhere that he has left the community? I thought he had returned, but anyway, is there anywhere I can get the following packs?, as I seem to have misplaced them, or is Scampies site expected to return?

Turtle map 100
SM82 Rubicondom

(All credit to CZG for knowing the IP address and the "~"-trick! 
Thank you very much. Can't find Sm82 though, there is a link for SM82, but not the pack. 
hey were is my map? 
u guys didn�t see my new peace of art... becouse a virus scan that head said it had :( i worked so much on it :( next week HeadThump will put it up, if my map past in next virus scan :) it doesn�t have any virus, i sent it from work and my antivirus i real good... 
How could a .bsp file contain a virus? Just rezip it and you're good :) 
Sorry, Trinca 
How could a .bsp file contain a virus? Just rezip it and you're good :)

I wondered about that myself, but MSN refused to download it. I tried to do it through Hotmail, and that is where I got a report that the file contained a virus. 
Just Checked My Mail 
I like your solution, Trinca.

I'll compile it, correct that door, and include it in next week's speedmap pack. 
they're both a microsoft service? (msn & hotmail)

Maybe you should get Easy to remember and a gig of space to store all those maps in your inbox. 
thks :) o.k then next week i will have two maps :)

did u like the map??? is a litle better... 
I'll Have To 
use AquiRe's conversion utility that takes out the Quark format specific elements first, so later tonight when I get back in I can compile and check it out. 
Ffs Trinca 
learn worldcraft
it's so fucking easy.
follow the tutorial from the help file. 
Worldcraft Is Easy 
GtK is easier. (Except for setting up Quoth to work with it!)

Which reminds me, I'd participate in speedmapping this weekend if I could get Quoth working, I want to play with the new toys. If not, then I'll just play the lovelies once they're released. 
Have You 
searched all hardisks for all defs? 
bambuz i can even start a room with worldcraf...can change textures becouse dont have the register version...bah bah bah fuck worldcraft i can map with Quark and maping is something i allways want to make... let me learn slow :) i dont have much time to learn fast... and i dont have time to read tutorials...i didn�t read anyting just test and look at other maps...i know one of these days i will make a good map, please wait! :9) one thing i can promiss i play Quake since 1997 and i can garantei that i next 5 years at least i wont stop playing... :) 
you can change textures with shareware and do everything else too? Get worldcraft 1.6 SW. I think I have that.
Or then use gtkradiant. It's a bit more keyboard-intensive so the start requires some key learning but it's pretty easy too. Just put your texture wads to id1/ I think.

And I think reading and doing tutorials is probably the fastest way to learn. 
let me try for more days Quark at least for have the idear of things... my 3 map is getting nice :^) 
Quark is nice editor. You just need to be aware of the floating point shit, that's all afaik. I love Quark and find it super easy to map with it. Never got any Radiant to work properly... 
That's just the problem. You never have tried other editors because

1) you don't get them to work (takes 20 minutes)
2) you don't learn them (takes a few hours)

These are bad excuses. 
hey HeadThump forget that door isue...already found out thks!!! 
Yeah, one thing I was going to recommend was AquiRe's new define file.

BTW, I've been away the last forty-eight hours, I did not know I was going to be sent out of town, so, my apologies JPL, I still don't have the screenies. 
Oh Yes, 
and theme ideas -- I have a few,

1) sloppy seconds,
2) Quoth, in honor of those magnificent bastards, Necros and Kell. 
fuck fuck fuck can anyone say me why does the player dont teleport??? i did like this... 
Ok, try to clean targetname field in shot 2 (i.e trigger_teleport targetname field). This will allow you to use the teleport whenever you want. If you set this field, you will have to trig the teleport before using it... (i.e, like a switch on).. Also if you want to trig the trigger_teleport targetname field, it would be judicious to choose a different name but teleport_destination (already used by item teleport_destination)
I hope it will help you ;) 
JPL u rockzzzz thks it worked!!! :) is normal to Quark that i got many holes in map and red things all oveer the place wend i compile??? and i dont see any hole? 
I see you are using QuArK, and sometimes QuArK Search Holes In Map function is a little bit weird, and find holes that don't exist, so don't use it any more... ;P...
I rather prefer to us TxQBSP to find holes !! If there are leaks in map, TxQBSP will find them for sure... the tool find holes in map while there are not. OK, Personnaly I used this "flow":

- aguirRe's TxQBSP
- aguirRe's vis
- Tyrann's Tyrlite
- AguirRe's engine or FitzQuake

Note that I used aguirRe's engine for map debug, i.e to find holes, leaks, HOM, etc... and FitzQuake for lightning effects checking.. in general

So for your problem, I recommend you to load the map with aguirRe's engine, open the console, and type pointfile. A doted line will appear in the zone where the hole have been found, and then you would be able to solve it..

PS: your last 2 posts would have been posted into Mapping Help Thread... in anyway, I hope it helped you ;) 
sure u did... :) thks i�m already testing... i only map at work! at home my kid dont let me do nothing... 
I only map at work! at home my kid dont let me do nothing...

For me it's completly the reverse, I'm too busy to map at office... and at home I always need to drop my 2 daughters to bed in order to map quietly...

How lucky you are to be able to map at work... P 
HeadThump my map is almost finish... the theme is Quoth? how can i add these monster�s to my map??? :) 
deciding the theme is Quoth, we need a general consensus, or, at the least, a good old fashion mutiny.

Necros has a tutorial on his site regarding adding the content. And, if I am not mistaken, there is a option in Quark that allows you to convert Radiant define (.def) files into the Quark format. 
given there is a .fgd in progress for Quoth, we may want to wait a few weeks before doing that theme. 
o.k then i will maby have two maps for this week :) if i can fix the light�s in the second one...

tomorow i upload to my homepage and sent u a email of the link! 
On Quoth... 
I say wait until there is a proper FGD first, but that is just me :) 
Thanks Trinca, 
I got your .map and .bsp files. No ugly downloader manager foul ups getting in the way this time ;) 
I Think... 
we should make sming quothable. the teleport functions, etc... speed things up. I might make all of mine quoth once the fgd comes out. not that I'll have many more as I'll be out of country soon. 
Sorry To Hear That 
not that I'll have many more as I'll be out of country soon.

You are an irreplaceable part of the Speed Mapping line up. 
HeadThump the map had two bugs i fix the map is in same page with this name...


a stuck dog and amo boxes is strange places... 
fuck forget... know the vis didn�t run o.k and some amo boxes desaperar...bah my Quark is not working good at work forget let it goes the way u got it know... forget my last post... 
No Flame Please... 
... and I know I've only ever contributed to two speed mapping sessions (sm57 & sm82), but I thought the idea was always to build with vanilla quake in mind. Kell & necros need to be lauded for their contribution to the Quniverse, but is speed mapping the place? 
I don't see why we should forbid people from making Quoth speedmaps. Surely that should be acceptable as well, and since normal Quake maps are backwards compatible I don't see any problem really. I was planning on Quoth speedmapping if I ever got it to work (damn you spog answer my email.) 
The Week 
we do Quoth, I was going to suggest, instead of using sm111, sm112, etc, as the naming convention, we use an alternative identifier for that week, so those who do download speedmaps, expecting vanilla Quake content wont be confused about it if they so happen to dl the pack at a much later date. 
Any Quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - will have Quoth already.

Fuck the grammar police... 
Where Is It Then? 
any quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - would have gone nuts with withdrawal symptoms by now... :P 
fuck i can make a map :( no file for it... then i guess i will try to make a bigger map or a dm map in this two week�s if i have time enought for it. 
As you are, apparently.
Actually, I made one. and sent it off to HT.
So there. 
my withdrawal symptoms involve mapping... 
I don't like posting 3 times in a row, but is anybody else into SMing? I just realised that if this was any other forum, you'd all probably think I was a fairly kinky guy. On Func you just think I'm a fairly dorky guy.
... anyways.
What is happening? I'm leaving for Thailand on the 29th, and I want some more speedmaps before then, goddammit!
So sit on your lazy asses and build shit! 
I Got Two 
i got two maps to go out...but they are to normal quake! so they will be in next pack!!!

is isn�t a quoth map pack... 
I will try to get something out this weekend :) 
Me Too 
but what's with headthump, anyway? quothed smpack should have been out last weekend already, right?
will sm111 be unthemed again then? 
i'm officially fucking jonesing. 
The Funny Thing Is... 
That the last thing Headthump said to me was that I was an irreplaceable part of the community. I don't know if he realised it at the time, but in his current position,I'd say we'll have more trouble replacing him. I'll just make some shit and if I finish anything I'll send it off to the proper people. 
Headthump wasn't here for 6 days now. I could make the packaging if you want (if Headthump doesn't come back in time). My mailaddress is in my profile. If I get a mail but Headthump is back soon enough then I'll forward it to him. 
he's just busy and will eventually return on the weekend - we'll see.
drew, about that thailand thing - how long will we have to do without you then (assuming you won't get busted for drugs/girls/throwing litter on the street/etc.)? 
are you going together with cybear? 
No need to worry about me being busted for drugs/girls/throwing litter on the street.
I'm into ladyboys.
I'll be gone for a year and a bit. And I expect you to have made a 6 map Quoth episode dedicated to me during that time, Neg!ke.
I'm not together with cybear. we've actually been divorced for more than a year.
Seriously though, is he going to Thailand? 
me what sex and booze to... :( 
Stupid Twofaceness 
western young men go there and abuse kids and women and don't even get punished. It's outrageous. I mean it. Behave. 
Thailand is AWESOME. 
While I am a western young man, I want to ensure you understand I'll be going with my girlfriend, and as I have already stated I am into Ladyboys. 
"Hey Drew,

My apologies. Last weekend the power supply on my home PC burned out, and I will likely not be able to replace it until after the Holiday season, so I'm not in a position to run speedmaps at this time.


If you could let the other mappers know, I will appreciate it. "
This explains so much. 
this was from HT.
Millionth Post In A Row 
Would somebody like to trade with me? I have the beginning of a SM, and I'd like to have somebody finish it.
I'll trade with you too, if you'd like.
whaddya think? 
Well, send speedmaps to me then. I'll even try to participate :) 
If you use GtK 1.5, would like to send the .wad, and really don't want it to be a good speedmap sure, send it over here. 
Who's Speedmapping? 
Well, I've got Trinca's and mine (yeehaw!) submissions already. Who's submissions can I expect? Just that I know when I've got all the files. I want to bundle and post tomorrow evening (24h from now) if possible. 
I'll Send Mine. 
its on the way. 
I use WC 1.6.
so... yeah. 
I'm In... 
if I can submit it to you tomorrow :) 
Sure, I just wanted to know how long to wait for submissions ;) 
Barely Made It Back Home In One Piece 
and i'm pretty fucked up atm., but i'll try to have mine done by 9/10pm gmt today (sunday). if that's too late for you just ignore me and release the pack earlier... 
Negi!ke, Generic, someone...
Does anyone want to finish my map. it's barely started, but that's not the fucking point, so back off. 
I'll try to stay awake long enough, otherwise I'll release the pack Monday then :) 
I Can See Straight Again And My Ears Are Ringing Less. However, 
it looks like the map will be done much later than i said this morning. sorry about that.
i'll send it in sometime this night, but there's no need to stay awake, if releasing the pack on monday is okay as well. 
I am running behind too and I won't be able to finish what I got until tomorrow (Monday) evening :( 
Well, I've got neg!ke's map now and will release the pack in a moment. Sorry generic, but that would delay the release a bit too long in my opinion. I mean, it's SPEEDmapping ;)

I'm not a friend of moving sm maps into the next pack (like sm111_generic in the sm112 pack then) but I should not wait until the end of all days I think. I hope this is ok... Maybe you can have sm112_generica and sm112_genericb then or something :> 
No Problem... 
Thanks for the exclusion. 
Come on! I think/thought Speedmapping is held on Saturdays normally. The last packs it seemed bit like a "somewhen on the weekend" event. It is getting more and more out of hand it seems. This weeks speedmapping was kind of a mess so I volunteered to collect and package the maps. I wanted to be a bit strict on the deadline. If you feel leftout now, then I apologize. You are welcome to do the job next time, the hosting at is easy and free. 
you did a good job.
Some shit-getting is inevitable, one has to just make bold decisions and act.
(Few come to thank afterwards or say that it's the right thing, but I think it was in this case).

More discipline! Less slack! 
I thought Spirit did a good job with the event, no shit-giving intended. I just thought it was hair-splitting to release something Monday morning versus Monday night. Oh well...

Bambuz, go map! 
You Forget 
Spirit is a reverse-gargoyle, and turns to stone during the night.
But yeah, thx for collecting/hosting the maps, good pack but I didn't finish the crate map (lost/dizzy/bored.) Oh well O_o 
Because of Thanksgiving this week (w00t for American holidays) I'm going to have a 4-day weekend, so I'll be able to map this weekend! Yay! Someone pick a theme! 
nuclean war! 
Sure there must be a deadline.
It can't matter that much if a map is in one pack or another. After all there are only 7 days between packs (Well most of the time 8-))
Sunday would be fine as the release day.

Nice you jumped in and collected/hosted the maps Spirit! 
Thanksgiving is just the opposite for me -- I won't have any opportunity to do any mapping :( -- but I do have an idea for a theme. How about doing what I was working on for sm111, a space/runic metroid-inspired map that'd make you wish you could roll up into a little ball and drop bombs all over?

Or maybe we all could take a stab at finishing that piece of a map Drew was working on? 
Actually I've got a couple. I could try to put a zip together before I leave, if I get around to it. 
Generic's Second Suggestion Sounds Interesting 
"build a map based on one of drew's scraps" or something... 
S C R A P S 
I support it. Push 'em up, Drew?
(or mail to my gmail address, meizah, so I can mirror them)

Btw hrim do you have lots of scraps? 
I'll get that together.
I guess I should include .map files and .bsp files in the zip? 
Should I mail them to Bambuz, or Spirit, or what? 
3 In A Row, Again. 
I mailed my zip to Spirit. Hopefully he'll put that shit up soon. I want to see the results, it would be very rewarding for me. 
damn, you're one kinky guy indeed... 
hrim do you have lots of scraps?

No I hardly have any. The stuff I make allways seems to make it into a bigger map or I just finish it of as a small map. 
You have mail :)

I haven't said that in a while. If you can't do something with it, could you please get it to someone who can.

Aw Man 
Swanky map. Too bad IT WILL NEVER SEE THE LIGHT OF DAY! I'm keeping it ALL to myself!!! MUAHAHAHA! 
I upload the archive as since it is the theme or what?

If I shall do the packaging again then the deadline will be Monday morning, 10am German time (that's GMT isn't it?). This is Sunday evening/night for America I think so it should be fair ;) 
what is the theme???
i�m already at more than meadle of a map... but maby i will transform it into a big project in this i still have time to respect a theme and start another one... if anybody pick one! 
German Time 
is CET, aka GMT+1.
So the speedmap package deadline is
monday 9 am GMT. 
since there is no theme i think this one will be my map... just a light of one part... 
Omg, Those Scraps Are Crazy! 
trinca: the theme is to do something with drew's map scraps (spirit's link above). of course you're free to follow any other theme you want.

drew: i'd say you should be forced to make a chainmap from all those scraps as a penalty theme for giving out so many huge and good-looking pieces! >:] 
i�m making a big map but guess i whould not have time to finish untill monday i have so many idears in my head... :)i will try to finish... but will be big!!! but is not a speed map ~:( is taking me to long... 
I Like Being Punished. 
But I can't do much now. No time left for fucking inspiration! I've got to pack!
You do it for me, mkay? 
Drew's Scraps 
were far too good for my lowly mapperishness.

So I didn't do anything this week.

Gotta try the newest pack. 
I hereby force "rescue mission" to be theme for the next session (thanks to Scampie for the idea). This theme offers a lot fresh (or not much used) ideas I think, like backtracking(?),rewarding and such. Deadline is next Monday, 9 am GMT again. Mail to

I'm only running speedmapping because no one else does, if you want to run a session yourself just speak. Upload to Quaddicted is possible for everyone :) 
that's a beautiful idea. it brings tears to my eyes and so forth. seriously though. rescue mission theme is the shit. 
this week i will pass...still working hard in my small project... :)i need to learn slowly and since jpl, gibbie and neg|ke help me a lot last week, this week i realy wany to make a good least clean... 
Same as Trinca except I have no time :( 
Neg!ke was the only one who mapped then? This will be the first single map sm package :(
His map rocks! 
pass this week and next week neg|ke will have two :) i promiss next week to make a small one! 
You Lazy Bums! 
well, there have been single map packs before, mostly when nobody besides zwiffle mapped.
if my map is only included in the next pack make sure the not selfimposed theme is mentioned (before anyone gets strange ideas :P) 
eheheh if it was already single in other�s sm�s then relase the ******* map :) i need QUAKEKING! 
spirit if deadline set to tomorow, i will try to make a fast map today at work and send it to you wend i get home tonight! 
I just released the pack :)

What about next week's session/theme then? Or should there be a break? 
I can start mapping again in a few weeks... 2 more weeks of classes then finals. THEN FREEDOM!!!!! 
if people decided theme fast i can start a new one... but give me time to map :) i�m to slow... 
no theme this week? 
there've been so many...

what about the "only one texture" thing? (metal4_2..) 
Do you want a session this week? I was a bit worried after last weeks "success"... There should be at least 3 people/map in my opinion. Otherwise it is not really what a "speedmapping session" is about, eh?

I would love to have "art" as theme for some future session, just because sm48 was so awesome and I think "art" would encourage more such maps.

Ha! neg!ke will decide this weeks theme, he deserves it :) 
Well, Ok. 
let's do the "use only one texture" theme then!
i suggest using a more detailed texture (eg. metal4_2, as i will), for it should have multiple stylistic elements that allow variations (trigger clip, skip don't count of course).
be creative - rotate, scale, flip, align in a weird way and so on...

we could do the "art" theme next week, although in my view it's too broad - every quake map is art eventually, isn't it? ;)
maybe it should be narrowed down a bit. 
So Really 
"Use only one texture" means geocomp? The design is in the brushwork and no so much in the textures, yes? 
Sort Of 
but it's more about how you use the one texture you have - brushwork is of course one aspect, but the 'texturework' is what counts most here...

dunno if it works, or if it's just a more restricted geocomp. let's just give it a try. 
If anyone did what I'm imagining, this would be a pretty cool theme. 
let�s see i got a few things in ming :) a small map but intensive game play...saturday will make it!!! 
show us! it's about time you do some mapping again, anyway. ;) 
Ah, But... 
I map every day at work. And i'm currently doing a sauerbraten map at home. What more do you jackals want?!?! 
not that I could play it right now.
I want to make a 1 texture map. 
sauerbraten map? is this a game? 
Trigger, Clip, Skip... 
sky? Oh my!

Is anyone using a sky tex besides their "one"? 
Well, I Don't 
but what i meant by "trigger,.. don't count" was that you can freely use them besides the one visible texture 
didn't use any but that metal 1_4 or whatsit, the greyish thingy with the recessed skulls.

Even for ceiling and clips and triggers etc.

lighting with torches and flames. 
metlslime i got cube install in my computer is a cool game... but never played online... 
How bout a speedmapping session from concept drawings (not 2d layout which has been done in the past)... someone said that published early concept drawings that don't lead to much final stuff seem to be all the rage nowadays. So let's swim against the trend and actualize some! 
Hey, Great Idea 
do you have any particular drawings in mind? 
we had a related theme where we drew an intentionally vague layout sketch and people interpreted it the way they thought it was supposed to be. 
"Do Stuff Based On A Really Ugly Layout Drawing Scampie Did" 
yeah, but that one would be somewhat different i guess... 
"Make A Map Based On Your Interpretation Of This Ink-blot" 
How many Goatse maps would we get? 
fuck i need more variacion in my maps... :( guess i have to make then smaller and more detailed :( but i like big hodes :( 
Concept Art? 

i think this week i will pass... i�m very entusiantic with my project, things are going wel, if i do will be a small map this time with few enemys! 
I Would Support It 
but i can't be arsed to find a suitable image.
someone post a few examples and we'll then decide which one is to used...? 
agree :) someone choose and i will give it a try saturday! 
had some nice artwork for his DM maps.

Perhaps he has some more lying about? 
I tried making some but they turned out crap. If no-one will make better ones, I can put them out.

Hints on how to draw with mouse? I don't have drawing talent, but I think I could improve... 
Concept Proposal For Sm115 
After the guys in irc said I should go ahead:
Ziggurats are cool. Strange.

They are huge very ancient stepped brick "pyramids" with a temple on top. Stair walkways led up there. It is rumored that the tower of Babel was actually a big ziggurat. They were most popular in the flat plains of Mesopotamia, thousands years BC. There are still some Ziggurats left, particularly in middle Iraq. Strange tales and cuneiform tablets telling of horrible dictators building these massive things. It is rumored that one ziggurat was entirely covered in blue stone.

this one is a big link: 
It is rumored that one ziggurat was entirely covered in blue stone.

Ziggurat Indigo...? 
plant that in some terrain and put some monsters on it. 
Ok Made Mine 
btw here are some color codes for a ziggurat:

It's hard to get good monsters for that... medievals are too modern, hell this is supposed to be the bronze age. Not much wizmets suitable either.

Kell? What is that? Did you have an old sketch or are you participating? Makes me bow down in shame. 
i think the theme is so nice that we should release next week :p to make the maps litle better! 
Stupid Theme Idea 
christmas chainmap - everybody makes a piece of some winter village for instance, with snowy textures and light chrords; when they are glued some santa gibbing end fight could added...
or something like that. 
Ziggurat Limbo-go... 
Built it...

...only it's missing something.

...oh yeah, monsters, gameplay, etc. :)

But I may hold on to this one for next time... 
So I've got one map by neg!ke so far...
Generic, it would be great if you finish that one. Just tell me when you are done, send it to me and I will release the pack then.
Bambuz, where is yours? 
spirit, i sent it to you on saturday evening. 
I haven't received it...
Please send again =)

Generic: Shall I wait for you finishing that map? This time I won't say "i don't wait" ;) 
fuck u guys must set up theme before wensday... at weekend i�m to lazy to map... i prefer to be with my kid and play online! :) 
If you feel like waiting I should be able to get you something tonight -- I am currently at work and unable to map :( 
Just take your time! *^_^*

Bambuz: Got your mail now. Please choose a more intelligent subject line the next time, I think I just deleted the mail when scanning over my inbox this morning :P 
I had ziggurat in the subject line?

What's wrong with people.. If their incompetent spamfilters don't get the post, they themselves delete them. 
You've got Spirit :) 
What is this weeks theme? I can't connect to Quakenet because it blocks asian ips, but would like to join in if the theme is cool. 
No idea :D
I think there is no session this weekend. 
Theme Suggestions From Down Under 
In sydney now, can only enjoy sm vicariously through screenshots.
Half life
Indiana Jones - I'm thinking about the part where he has to pass tests to move on. And about the part with the bad dates - work that in somehow.
beat the clock
"Carrot tops last stand"
Ugly ugly ugly map - pure "old skool" ugliness
Nothing but a shotgun
prison escape
xmas theme?

that's all I can think of. okay.
ziggurats look cool. 
SM116 - Tricking Maps 
Since adamllis already submitted a great trickjumping map, I set next sessions theme to "Tricking Maps". With stuff like grenade- and rocketjumps, circlejumps, slopejumps and whatever else. I don't know everything that is possible. Maybe there is some page explaining this stuff? If you use really hard/complicated tricks then maybe a trigger_once or _multiple with instructions for unexperienced players would be cool.

Note that the maps have to be finishable with NQ progs! No QW bunnyhopping stuff please.

Deadline is Monday morning, European time as usual. Send your maps to 
QW Trick Archive 
Maybe you find some inspiration on this site:

(remember that these tricks are QW, not NQ!) 
I mean next monday of course. Not today :D
Monday the 9th of January. 
thks god!!! then i will make one for sure :) i can count on me! 
Don't forget mapping guys ;)

(Just because I just totally forgot that I announced a theme here... Heh!) 
Next Theme Idea 
how about an m c escher theme for the next speed map pack? i always thought a map in that style would own. 
What The .... 
No submissions except for adamllis whose maps I already got a ~week ago? What's wrong?
I'll package and upload in a few hours. 
is nicer in qw. :) 
fuck i got many work at work... from day 1 to day 10 is hard work... and this month is end of the year...s0 the work is double!!! maby in next event i will have time...

P.S-> at home i dont map... prefer to play online :) 
the year ended 9 days ago. 
not in my job... is the worse time for me :( next week i will be o.k again... 
Next Theme? 
who decides this? :) 
Theme Idea 
We are friday 13 today... so "ogre massacre" would be a good theme... remember the movie ;) 
i like JPL idear! i got some time for it today at work :) finish end of year 2005 last day... uf uf uf 
I'm Off 
I'm leaving next week for some time, so I can't "administrate" sm sessions anymore. You are welcome to upload to Quaddicted (please stick to my screenshots and description). ;) 
Everybody's Leaving... 
all because of the goddamn ladyboys...

i guess i'll have to run the next couple of sessions then (so you didn't upgrade my account for nothing).
personally, i'd prefer the escher theme over the ogre one - but what do the others think?

btw. zwiffle, where are you? :/ 
escher what this means? fuck my english suck 
That is short for "M. C. Escher" the famous artist. 
Texas Chainsaw Escher... 
I mean, Ogre.

Which reminds me, anyone checked out the Ogre animations in the Quake pre-release? Jump...Laugh...Piss? 
On my wintery map. Like every other day for 15 minutes or so. Mostly WoW and AoE3 though. I'll have time to speedmap during summer though! 
Ok Then 
sm117 theme: "m.c. escher", optional subtheme: "ogre massacre"

get inspiration at or rpg's link above. or if you like ogre massacre better just make an ogre map and put some alibi stairs on the ceiling. ;)

send your map to neg1ke/gmx/net by monday afternoon cet. 
Nice Themes Hehehe 
Negke: which monday do u mean? 16 or 24? 
16. tomorrow. 
Or Next Week, Actually 
that was too short, indeed. so sm117 will be next week (theme above) - deadline is monday 23 january, 9am cet.

and, since the last couple of themes were decided upon so late, i will already announce the next one now:

sm118 theme: "darkness" (thanks to vongil for bringing it up) - make an underlit, dark map. not pitch black of course, more doom3ish. maybe have the player find some hidden buttons that activate lights or 'light drones', and nasty monster ambushes and so on.
deadline is monday 30 january, 9am cet. 
thanks neg!ke 
hey alreay got first sm117 made i�ve already upload to my page wend i found u in irc i will give u the link neg|ke ;)

will try to make another!!!

and made a speedhardcore speeddemo is a fun, fast competetive map 
Just A Little Reminder: 
sm118 - darkness - next monday
numerous participants required! ;) 
i will be out in this one... dont like much theme... :p but i was all week mapping :) 
You have mail :) 
hey this week theme??? any idear? 
Maybe One Of The Dozens Of Suggestions Above 
unfortunately, i have no time for speedmaping this week, but i can still manage the pack of course.

How About Mp? 
i think dmm4 maps for qw is easy doable in 100 minutes.
things like amphi, oldcrat, end, dmm4_1, dmm4_2, under, etc

how bout it? 
o.k adamllis u win the price :) going to start one... ehehheh if people send me the bsp sunday i can make a qwprogs supporting frogbots for just this bsp pack... dmm4 maps are realy easy to make waypoints ;) 
omg omg i like the theme so much that i�ve already made one... lolllllllllllllll :) 
I Can't Believe People Are Actually Playing This Kind Of Maps 
the theme is so bleh that every participant has to make at least 3 maps!

while i think rocket arena styled maps are generally not bad (if played in the right mode), the maps mentioned above are a punch in the face for the most part... 
omg then what about make a turtle map for next week? i got one scrap that i will be happy to finish ;) with some more copy paste in some areas could be a nice turtle...

what do u guys think??? free theme and a turtle map? or a id base stile of map? omg someone say something. :p 
Omg Trinca Go Map 
it is permitted that one should they choose so to map for themselves and thus not in the company of others and the result will be a surprise. 
i vote in czg idear! :) let�s see what will come up! 
So Random Map Speedmap? 
"Here Be Treasure" 
"Ogre Harem"
"Dusk at Twilight"

vertical cave with waterfalls.
old school.
no monsters.
hehe i already sent my map to neg|ke 
and yours is the only map i got.
what shall i do now - release it, wait until next week, or possibly slap the other bums around with fish? 
Sorry -- got drunk and watched the superbowl instead of mapping...hic... 
u decide :) my map sucks...eheheh :) copy paste copy paste like u teach me neg!ke ;) ehehehe

u decide! 
:| so no pack for this week... what about next theme? free for all again? 
Theem Idears... 
Obscure Textures
You Favorite Other Game (besides Quake, of course) 
i think u should make sda kind of maps :) since they are the most people that download our maps... explosion boxes things that could make good runs!!! 
I support the generic mapper.

Think about the face on mars. (
Or what about Fritz Lang's Metropolis, for those who have seen the early scene of ***SPOILER***.
Or wizard of oz.

A powerful symbol, it is. And could be scary. 
then i pass
going to start a map for sda guys :p 
Big Bang
Tricky traps 
Theme Suggestion 
The complete works of Radiohead and their influence on modern interpretations of Shakespeare, Plato and Dante. 
Theme Suggestion 
What Would CZG Do? 
trinca: i think your map is nice, your best sm so far. i didn't have much time the last two weeks, and also felt that putting out a pack with only one map isn't really worth the effort (as seen with sm113) - shouldn't be a problem, since your map doesn't follow any theme in particular.

drew: concerning your vertical cave suggestion - sm80 was 'vertical swamps'. those were some cool maps.

as for the themes:
thanks for all the suggestions. however, in my view most of the themes suggested in the past ~300 posts either suck ass or are not really suited for a speedmap.

maybe we should just have an open theme for this week (so you can make your sda and faces, or a happy map for czg), and think about everything else later... ;P 
eheheh i wasn�t pissec off neg|ke :) i know this week wasn�t soft for you :)= 
"flat 15"
think of english concrete blocks and vast dirty housing complexes where sad children grow up with their single mothers, men watch football and an odd skinhead scrapes the floor with a knife. 
this week is sm119 or sm120?

:)) i might have time today to make a small boxy map 
The Speedmapping Threat 
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
The Speedmapping Threat 
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
Else, Hello, Fuck It 
first it looks like func swallowed my first post, then it suddenly appears ten minutes later?!
i'm off to pq ;( 
Sm121 Should Be 
The facial expresson Neg!ke makes when cleaning up Trincas crap.

Or KJSP1 style. 
Sm121 Should Be 
The facial expresson Neg!ke makes when cleaning up Trincas crap.

Or KJSP1 style. 
SM121 Theme 
drew: nah, the face thing has been done in sm119 ;)
plus i'm not really in the mood of seeing more kjsp1-style maps (remember, this ikwhite-like temple map), what do the others think though?

anyway, i'd like to apologize for my crappy way of managing the events and their irregular appearance. at the moment, i have a shitload of work to do and since i also suck at managing my own ways of dealing with things, i can't focus on anything else (no multitasking, you know).
i hope in the next weeks it will be back to normal.

in the mean time, here is the theme for sm121: "destruction"
let the player blast his way through the level, with lots of exploding walls and collapsing structure. or create the setting of a destroyed environment. possibly, destroy someone's attitude/ dreams/ reputation/ taste/ whatever...
i think this will be fun to map.
deadline is monday 20 march, 9am cet. 
like the theme :\ just dont know how to make stuff to explode...eheheh 
Take a look at

You have there all the explanations about all items/funcs/monsters/misc in Quake... You need to use misc_explobox for Large Nuclear Container, and misc_explobox2 for Small Nuclear Container... But nobody said it has exclusively to be used with nuclear boxes :P 
"classname" "info_notnull"
"use" "barrel_explode"
"targetname" "check_the_progs.dat_thread " 
I'm Desperate. 
The only way for me to take part in the SM community right now is by offering theme suggestions that nobody likes:
2D like in doom.
Prison Break.
evil dead cabin style.
american splendor. 
I'm Disparate 
theme suggestion: "We Miss Drew's Maps!" 
guess i will miss a few sm weeks got real in love with knave textures and got the will to make a map pack... let�s see what will come up... 
I think that may be the most fascinating, original and invigorating suggestion yet.
Go for it. 
Evil dead cabin! <3 
where's your map?

(drew: sm75's theme was doom maps) 
The British Are Coming... 
the British are coming...

I mean, my map is coming...

my map is coming...

It just needs a few more explosives and a way out :) but I won't be able to do anything until after 6 p.m. EST :(

Please don't be mad :)

Unlike Trinca, I can't map at work :| 
ehehe :) 
FINALLY, you have mail :) 
What's the theme? I'm on vacation this week and have nothing to do (can't even masturbate all day cuz my family is home) so gimme another theme quick so I can get my map on. 
errr.. masturbation theme ? 
The Theme Is 
wash your hands. 
Theme Suggestion 
What Made Quake Quake. (lol teh pun.) 
OK, let's go for a "hand wash after masturbating" theme ... doh !!! 
I Was Going To Suggest 
something like "(drew's) prison escape", in honor of our exilant. but since masturbation seems to be a highly valued subject in today's mapping societies, i'm not sure anymore.
so i'll take the easy way this time and put the decision into zwiffle's hands: which will be the next theme - prison break, masturbation (please no - i already made such a map, remember ;)) or evil dead cabin? 
In case you didn't see all of the topic, the theme is:

Masturbatory, Whatever 
Oh No, What Have I Done?! 
although i don't know if i find the time to map this week, i think, if i do, the outcome won't be nice towards drew. :/
so let it be known that it'll be ALL zwiffle's fault! 
Wonder How They'll Handle 
the theme, 'EVIL DEAD PRISON RAPE BREAK OUT MASTURBATARY HAPPY TIME!' in the PlanetQuake news announcement. 
don't forget to include what is becoming the mandatory lady boy sub theme.
And super strong dogs using prog trickery. 
I think it should be the masturbatary. Or the masturbausoleum. How's that for a map name? 
I think it should be the masturbatuary. Or the masturbausoleum. How's that for a map name? 
It sounds good... but I want to see penis everywhere ;P !!! 
lol Jpl... penis? wtf? u should want to see pussys everywere... what is going on with you mu friend??? 
Nothing... I was joking... Note also that it's easier to map a penis than a pussy ... though...

Oh ! To reassure everybody: I'M NOT GAY !! 
I Was Going To Say Something About JPL Being French... 
but then I changed my mind ;) 
you suck.... and watch up behind !!! 
Oh, I forgot to ask: what were you going to say about the fact I'm french ? Please, make me laugh... ;P 
What's the deadline for sm122? 
Monday Morning 
or tuesday morning if you insist on the generic bonus... 
i rate zwiffle 1 can of "creamed" corn with a hidden cock inside and a bag of stolen kitten feces.
generic, even though driven by a noble cause, shouldn't dabble at playing soccer, since the u.s. team obviously won't even qualify.

therefore: no maps this week. sm122 postpo(w)ned until next week... 
I got snatched off to visit grandparents on Thursday until the end of my vacation! I had no access to Quake and was forced to resort to Advance Wars 2: Black Hole Rising for entertainment (good game btw.) I'll try to finish my rape map this Friday! 
I Made One 
it's really bad.

i sent it to neg1ke at gmx... is that the right addy? 
it's the right address, but as i already replied you didn't attach the file. so send it again asap, as i can't be arsed to write news posts for only one map (generic's). 
what!!! wasn�t for next week??? 
Especially the map that I turned in :|

Hopefully Bam will come through, though... 
As Soon As I Get Home 
i couldn't be arsed to throw in some lava light to make a certain entity non-black, i'll do it and relight and send it to you tonight when i get home.
Cheers to all. The map's not really worth waiting for. :) 
Are you still with your grandparents or something?
I would've thought the theme you had suggested would be right up your alley.

... I guess I didn't know you at all, Zwiffle... 
SM123 Theme 
"a tribute to the dopefish"
to celebrate its 15th birthday (in 8 months :P).
try to send it in until monday/tuesday. 
i make maps all day of quake 1, add me msn for me send for you.. cya 
No, I'm still in school though. Papers, program assignments and the like. 
this week i will sent one :) i promiss :p 
got one bitch!!! :) is already finish! will email u 
Generic (and Others) 
will you have one this week? is it worth waiting for? 
but I have been on mini-vacation :)

I won't be mapping next weekend (Easter) either :| 
Dopefish shit looks cool.
So much going on right now!
I'm gonna relapse into Quake so hard when I get back. 
SM124 Theme 
t minus six and counting... 
Make Some Theme Trims 
dont count with me this week will be out weekend!!! and this week as short :\ 
i might be out, too. so the deadline will be one week later.
although i strongly encourage mapping over the easter days if anyone feels like it! also, having some more people than just the regular suspects would be rather nice.. ;) 
I Made One For Easter 
Concept art of this vast project:
If there are no others in a few days, I'll put it on skynet... feel free to mail me, bambuz at elaintarha org. 
Since nobody else was making other maps for easter, here is mine. You can put it in the pack later, neg!ke if you want or sth. Because of the theme it has to be released now. 
i'll include it in the pack next week.

if this is how you experience your easter, you must have had quite a sad childhood. ;) the egg isn't even painted...
the spawn action was fun (although there could have been more), except for when some got stuck in the corners - at least nice sounds then. 
hey, don't worry, it's not my childhood, rather, it's just my current mental state of development. 
Fucking Themes 
not literally. that's been done, I think.

Remember that one CZG map where you have to complete it in 2 minutes or you die? that would be a cool theme... how was that done btw?

or maybe a tribute theme...
do an insomnia styled sm. or do one of your favourite themes from the past... 
"Back to the Future" would be a cool theme... 
this week i will rest~!!! 
drew's timelimit idea sounds cool. let's do it for sm125! which czg map do you mean, though?

jpl: elaborate. 
"Back To The Future" Theme 
Well, if you saw the moovie, it's self explanatory.

Nevertheless, here follows how I see the stuff:

The start with a teleport, using "new" textures, or at least base texture (you are in the "present")

The map and the fights in an old-school way, using medieval/runic textures... (you are in the past)... get a key to come back

And the return in "the future" at the same point: use the key to exit...

Well... rather more than a scenario :P

What do you think ? 
Or How About 
making the whole of episode 1 in one map... maybe that'd better fit a turtlemap theme though.
Like have a room of each e1mx. :)

A medley. 
Can't Remember What It's Called. 
Maybe CZG knows... 
yes, why not. though one would have to think up something more intricate to avoid all maps from being equally generic. the future doesn't always have to be base - in this respect, what is the timeline of the quake sets? 
By The Way 
don't forget sm124! ;) 
So time travel would cover all the potential possibilities:

-> present -> past -> present
-> present -> future -> present
-> future -> present -> past..

etc ... etc .. and it's just an idea... if you have better theme... no problem... :P 
Just Wanted To Mention That 
i'd have to disrupt the space-time continuum to make it more interesting... 
I'd go back in time to aprox. 1942, kidnap a certain actress, go forward in time to steal a duplicator machine, come back to the present and start up an escort service of Rita Hayworth clones. 
Don't take the theme away from me. It's all I have down here!
Seriously though, I like that idea. it's like that JF Gustaffason (orwhatever) map. 
Drew but can u play the maps out there? 
.. Daikatana already used the space-time concept... and it was not really successfull... though... 
Sadly, no. I mean, i've got other things. Like a very interesting real life, right now. Just want to keep one finger in the quake community. That wasn't meant to sound so dirty.I know you liked it though. 
Next Theme... 
Neg!ke, I am going to have to pass on SM124 but, if you get a theme together soon enough, I swear I'll take a shot at SM125 :)

neg|ke i will not have time to make my ship :\ boss is pissing me up all day... FUCK!!! can the dead line be changed for next week???

i think this theme is very nice! and we might have more maps if it come to next week, but maby u already got 2 or 3 maps... let us now! 
*sob* And SM125 THEME 
trinca, do you think you can manage to map tomorrow? i don't have a problem with waiting one or two days, but delaying the pack for another week is kind of bleh.
so far, i only got one spaceship map (mine) and bam's sad easter one. of course you can also make a spaceship one and send it in for the next pack...

sm125 theme is "timelimit".
maps that have to be completed in a limited amount of time (gameplay-wise) - if the player exceeds the limit, he has failed and cannot finish the map, or at least will have to do it without weapons/items and other annoying things...

drew will never play quake again. 
:\ is the chinese chicks take him all the power...eheheh

i will try negke but tomorow is holly day in Portugal... if my kid give me some time to map i will try for sure i promiss! 
so, any luck at overcoming holiday lethargy? shall i wait some more?

looks like it's going to be a pretty meager pack again, even though i've done another small map (which sucks, but at least served as good exercise to see how kell's void lighting technique works)... 
man i start it :\ but my wife was pissing me up do help her clening home... so i quit when i had a few wall�s :\ i realy just can map at work were nobody piss me up!!! 
A Pity 
then i'll just release the pack now and you can finish your map without pressure until next week.

btw. i already told you several times: get rid of her, by any means necessary! :D 
ROFLMAO !!! Too funny !!! 
The CZG Map... are thinking of is Sky Palace iirc. The .txt has a full explanation of how to implement the counter. 
which number is that?
the explanation isn't needed, though. 
(which sucks, but at least served as good exercise to see how kell's void lighting technique works)...

out of interest, what is kell's void lighting technique? 
Properly Lit Monsters In Space Maps 
Wow, I Don't Understand That At All 
how does lighting a brush you've put partly inside a skybrush do anything to lighting values in the void? Maybe I've misunderstood, but I don't get why any of those steps was done (heh, apart from upscaling the textures on the black textured brushes) 
Models in quake are lit by reading the lightmap value on the first solid ( non-entity ) surface directly below them.
Flying monsters can therefore be floating very far above the ground, yet are lit not by the light level in the air around them but by the light level on the ground far far below. While it isn't a problem for non-flying monsters, for flying monster this can create a visual discrepency, the most marked difference being in void/space maps.

Usually, a mapper will want the lighting on the architecture to fade to black down the sides towards the void, disguising the black brush at the bottom. This bottom brush has very little or no light hitting it. Preferably, as in "He Falls Like Lucifer", an actual skybrush will be used for the bottom of the void, which is even worse since sky texture has no lightmap at all.

In either case, monsters flying out over the void will be lit with a lightmap value of zero, making them appear as solid black silhouettes. This looks bad if the surrounding higher-up architecture where the monster actually is has light sources here and there, and is really noticeable when a flying monster will move from above a lit surface out over the void. For example: in "Lucifer" the scrags might appear appropriately lit while hovering over one of the wooden walkways, but then drift slightly so they're now above the void; a drift of perhaps a few units but enough to change them to black silhouettes.

As well as looking crap, it makes them a bastard to shoot.

Placing a blackbrush inside the skybrush means that:
1. there is a lightmap under flying monsters even when they're out over the void
2. the brightness on that lightmap can be controlled by the mapper without affecting any other surface in the map
3. that lightmap will not be visible; a black void will remain black
4. the sky texture will remain visible, and will swallow projectiles that are fired down into the void

Dunno How Feasible This Is 
but one thing I would love to see, be it turtle or speedmapping... Are maps with an emphasis on cooperative gameplay. Larger packs of monsters where you need two players, or puzzles that involve two players to complete feasibly.

I just think it would shake up the layouts and the processes one thinks through in designing a level. 
Is anyone doing the countdown theme? Or is it just Neg!ke? 
Thanks Kell 
i understand the concept now i think. I learnt a few things there. 
I'll be travelling all day today but, if Neg!ke will give me my usual grace period (*nudge *nudge *wink *wink), I'll have something by mid-week :) 
do i have a choice? 
don't shoot, but I am not going to be able to do any mapping until this weekend :{ 
Why? Oh Why? 
what have i done to you (other great speedmappers of the past, feel addressed, too) to deserve this? :/

i already added deathmatch settings to my map to occupy myself, but still...
or do you do these things on purpose to have me make two maps each week? 
I Would Map 
But I got finals next week. Once summer hits, I should be free to participate in speedmapping, say after May 18th. 
neg!ke guess people are to much ocupied in there own projects :| dont make two speedmaps a week make a break on speedmap and go make a single player we run speedmap again after 22 july :) 
Yeah That Is The Case 
I have to meet certain targets each week, or there is no way I'll finish the Qexpo thingie, so sorry
Obviously I don't need an excuse. Not that I would need one anyway, since I'm above all that nonsense ( excuses, grovelling, apologizing etc.)
But you know that. Does this mean you don't think I'm great?
Whatever... I'm still the prettiest. 
that makes you a very special lad indeed. 
Hrhr, Yes! Go Testify, Await Your Sentence! 
qexpo projects are a valid reason that i fully support, of course.

drew, however, can't talk himself out of it that easily, because i don't regard being driven around in rickshas all day and chilling out with da ladyboys very productive. so i guess it's really time for a sequel of my infamous 'drew simpson deformography' series! muhahah >:D 
If given a topic/theme, I might be persuaded to dust off my old GtK. I don't have anything to do until Monday, other than study for final exams, which I mean I prolly won't do. So, I've got some time. 
I'm in Australia now. And I'm totally over the LB's.
But go ahead with the deformographic series and the evil laughter - it sounds like it's right up your alley. 
Before you ask - I don't know what the hell that means. If I were you, I'd take it as a compliment. Although if I were you... I'd be preturnaturally attracted to Zwiffle. 
still the timelimit theme (#1646).
neglecting school for mapping is way to go! :P

drew: i don't understand, so i take it as a... RECURSIVE ERROR!! 
Next Theme? 
What are you guys thinking?
My ideas are:

-western / desert

-miniature ( like those DM maps in a big kitchen, etc.)

and I still think my "classics tribute" idea would be a good one. Maybe for the anniversary celebrations.

Actually, I think we should start brainstorming for Quakecon SM theme ideas now. 
I Mean 
you know what was a truly unmapped for SM theme?
That one where you had to go through the level twice. Only one map for it. I think that would be one to re-do. In fact, it would be a great idea to re-do a bunch of old themes. How do you feel about that? 
while there were some pretty nice themes in the past, re-doing them would probably be kind of lame. and if done, then at least with some modifications.

has the play-it-twice theme really never been done after it was suggested?
so why not, might be nice. 
Play It Twice 
is an awesome idea, esp. as you can make the player start at a new location using the episodegate (or whatever) ent and start2. Coupled with having weapons from the first time around, it could be really interesting.

Maybe a good idea for turtlemaps to really get the best out of it though. 
Play It Twice 
we did it, but nobody actually followed the theme except me. 
Sm74 It Was 
necros' map was particularly outstanding. (at least now i don't have to do a 'real space map' anymore) :D

since it has been done already, should we go for another theme. or what do you think? 
I think the play thru twice should be re-done. Only mets did it, and his map was pretty bad-ass. I don't think it would be lame to re-do old themes, as long as people don't just re-hash and do the exact same thing as the last time.

Oh - while I'm here... Than, CZG, other mapping geniuses who I'm forgetting - are you going to to SM's for the qexpo? Like celebrity mapping or something? 
I just about overdoesed on hyphens there. I've gotta learn to be more careful. 
silly season again, plus all those cursed qexpo activities (including myself.. i mean, in addition to overcoming lethargy), so i suggest we just have an open theme for sm126 with no fixed deadline. do your backtothefuturehyphenstributeplaytwice maps and send them in at any time - i'll just release the pack when there are enough maps (aka. more than one)... mkay? let's at least pretend to care :D 
Hey Neg!ke, 
I have a scrap from the SoE:Indian Summer maps that doesn;t fit in with the rest of the material. I'll fix it up and try to get it to you by Sunday evening for the themeless speedmap.

Next themeless speedmap should mean that you can't put two of the same theme textures side by side -- no base/base, runic/runic, etc.

classy move. 
I think I'll map too. :D 
My Phone Line Was Zapped 
by freaky lightning over the weekend. It's now restored so I'll e-mail that level to you within the hour. I'm going to do a multi-engine run first. 
How is everything coming, Neg!ke? 
i received your map (though haven't played it yet). i'm still waiting for one or two further maps for the pack.
there is something i'd like to try out in a speedmap, but i shouldn't change priorities in the next 1-2 weeks. so we'll see... 
That's Cool 
If you need a copy of my map file to change stuff around, give me a shout. 
i miss drew 
hehe u piss me up so much to mke end map :p that i dont have time to speedmap 
A Good SM Theme... 
... would be FIFA World Cup... what do you think ? 
no way! especially not after tuesday ;) 
I'm sorry for Germans, and Portuges, even for Italian (we will see sunday evening..) I was not kinding at all... o_O... though... 
:p France suck in football :| they will loose in final :) ITALIA RULEZZZ 
Yeah, Well... 
What the fuck is actually going on with Speedmaps? Is anyone making them? Is the current drought just due to people being to busy with their bigger better quake prokects? Or is that just wishful thinking.
I love you Neg!ke. So does Jesus. 
I was trying to do a speedmap in those neat-o Doom3 textures - it's all yellowy and cavernish. Unfortunately, I've been TOTALLY sidetracked by my shitload of unplayed games and the fact I have a lot of free time. I'll try to finish it later tonight, while grooving to Paramore and Mars Volta. I've been on an awesome streak in recent games, so it's hard to quit. Oh, and when Prey is released, good luck getting anyone to do anything for a while. That game is fucking crack. 
- Underwater Ghost Town

- Super Mario Brothers

- Brokeback Mountain

- prison break 
Qexpo Speedmapping 
ok, i think there will be two sm sessions whose deadlines will be on the 21th and the 26th.

#1 theme: i thought about "ten years later" - how did maps look back then, how do they look now (or how would one's favorite map look after a ten years of increasing skill overhaul), something like that. it's pretty open, so it may possibly make it easier for new people to hop on.
#2 theme: no idea, yet.

problem is that i have quite a load of rl shit to eat during that time, but will try to participate nevertheless and i hope even some of the sm elders will do so, as well. ;)

as for the turtlemap thing: how much interest is there? i can't do one obviously, but of course i could collect the submissions. what about a theme? should it have a booth of its own?

Heros In A Half Shell! TURTLE POWER! 
Yeah, there should definitely be a 10 day turtlemap session! I am so up for it! I'm so going to make an ep 3 metal map with ogres and vores and nasty evil stuff! PLEASE!

As for having its own booth, I don't think it is neccessary to keep turtle and speed maps separate, but if there were daily posts showing the progress of mappers working on TMs (a collection of pics in one post, not randomly scattered posts) then it would be pretty sweet. Having regular updates should help people stay focussed and motivated to get their little map in a kick ass map pack.

If there were to be a theme for the TM, I would suggest classic Quake. Just do a take on an id style using the original textures or modifications of them. We could make a whole new episode if enough people wanted to join in. I'd guess making a decent id standard map would probably take about 10 days too. 
For The Turtlemap 
If we could get a wee bit head start on that (since I'm picking up Prey today, I'd like as much time as I can get.) As for themes, I dunno.

How about: "Tribute to Zwiffle" ? No? Well, I tried.

But, based off of pure impulse, I'd like to do an Elder-world style map for some reason, but that may change. You might just NOT have a theme, and make it open category instead, but that could possibly be boring.

I plan on participating, so hopefully I have the willpower to stay off of Prey for a couple hours a day to get some mapping in.

As for the second SM theme, how about "Mini-Marcher" ? 
Than, stop posting while I'm trying to post my own post!

I was thinking of an "episode" type thing, but figgered that would take too much effort and coordination. But, if he's doing Metal, and I'm doing elder-world, that leaves two open for the first two maps. 
my only fear is that everbody doing a turtlemap will not participate in the sm events. :/
than's daily update idea is nice, but again depends on how many people would be in - surely wouldn't make much sense for only two maps (unless integrated into sm booth).
"classic quake" theme is very appropriate regarding the situation (10y), open.

i kind of wanted the sm themes to be related the anniversary thing. then again "mini-marcher" sounds cute, so it should definately be considered if there are no other suggestions. 
my map is finish so i got time to start something :) u guys decide! 
I'd say keep both the SM and TM open themes, but provide a short (2-3) list of optional themes to give ideas. 
I'd Also Say 
Classic Quake should definitely be a theme. 
afaik, sm themes have always been optional. just that it's more fun if the majority follows them.
at any rate, i will mention that people are of course free not do follow them stricly. 
i will mention that people are of course free not do follow them stricly.

Yeah, that's good. I know they're optional, but you're probably going to get people participating who are not familiar with speed maps, and might get turned off about the idea of themes, not knowing that they're totally optional. 
After reading those last 15 posts I'm tempted very much to make an small speedmap. I'm on holidays between 17th and 30th of July. On the other hand my laptop crashed 3 days ago and I'm not used to map on my pc. Time will show. 
Turtle Map 
I say we set an id classic quake theme (basically just set it to an ep 1,2,3 or 4 theme using id textures or modifications to fit you map) and start it this weekend so that everyone has a couple of weekends to get their maps done. I'm fairly sure I won't be able to get my large map finished (AND tested) before QExpo is over, so I would like to work on something new for a couple of weeks so I have two maps for release instead of just one.

an sm session is just an hour or two, so there should still be plenty of participants if the time is open for those not in GMT/EST/whatever.

I am SO going to make an id metal (e1m6, ep3...) map. 
I'm fairly confident you can get your large map (if it's the one I know of ;) ) ready in a week?
For SP.

I didn't spot a single misaligned tex. 
there are no misalignments I know of, but there were a few visual errors in that version (3 at least).

I still have to fix the fucking gameplay though :/ 
already start my speed idbase map :p 
Speed Or Turtle? 
anyone else starting a turtle map? I hope to get mine started tonight if my existing map* doesn't take up all my time.

*and my job :( 
i never did a turtle map so i dont have any idear about how it works... 
It lives in the ocean. It's rigid in the middle and flappy in the ends and slow-moving and lives long, can hold breath and dive. Lays eggs in the sand.

It's a map done in one week's time. 
bambuz yes is real hot here :p today is 40� :)

P.S-> thks :p i will make a turtle map then... 
Turtlemap - I'll Try To Make One. 
But, as than, I have another big map that I would like to get out at QExpo. 
:p :) thks god i finish mine 10 days after... :) 
I'm making an Elderworld turtlemap. Are we linking them together anyhow, or just releasing a pack of turtlemaps? 
It's like a speedmap, but you get a week or so. I think the timelimit for QExpo is likely to be 10 days. This means that turtlemaps can be much more elaborate than speedmaps. More like a regular map I guess. 
o.k already start one :) 
Speed Tortoise 
Will the turtlemap deadline be the same as the second speedmap?

I will try to enter all 3 events but I really haven't had time for anything fun as of late :(

I am thinking that the second speedmap could be a "redux" of the first (sort of like the re-released "Apocalypse Now" movie). 
I Was Thinking 
episode 1 in one speedmap. Maybe have three or four rooms or whatever you think you choose is something worth reminiscing / remembering / tributing / improvising from your memories of quake from 10 years beyond. :)
And still of course some gameplay & progression, and u don't need cthon.
Everybody could play those. :) 
:p my turtle map that is in progress in full metal id base, speedmap will try make a ztndm3 texture stile with idbase textures... 
tentative deadline for the turtlemap is the 27th, 12pm gmt. that would still give us some time to decide if it will be released just then or maybe turned into a mini-episode, hub or anything. not sure if that date/time is useful - we can change it if needed of course.

redux theme doesn't sound that good to me. doing the same again, only longer? i was forced to watch apocalypse redux several times and while it's a good movie, it was soo exhausting each time... ;)
bambuz' idea might work, but i'd suggest expanding it to all episodes (e1 offers the greatest textural variety though)?

i set up the speedmapping/turtlemapping booth today, you will be able to comment on it on monday btw. 
You Know Who I'd Like To See Do Some TM/SM? 
Where is he? 
He Left 
A loooooong time ago, way back when I was but a weeee speedmapper. Thanks to Scampie. I witnessed them argue first hand. Aye, it was Scampie who drove Xen away.

But yeah, he was good. 
I'm In 
E2 themed turtlemap, started today, perhaps i'll find enough time to submit it. 
i will make all events at least try real hard ;)

P.S--> this week my boss is in vacacion ;) got many time to map hehe 
may be 
Yeah... But... 
I remember that day well, Zwiffle. I think I always will. I seem to remember Scampie was mad that Xen tried to make maps that people would enjoy playing? Obviously he deserved worse than banishment, but what can you do? 
than are u going to add skill settings? 
depends how much time I have - it isn't a big deal, so I will just try and make a playable map and worry about skill settings later. 
Reminder: Smqe06b 
theme: "episode 1 in one map" (thanks bambuz) - 26th
let's hope there are some more maps this time... ;) 
In My Defense 
The arguement was over the fact that speedmapping was run by me solely for the enjoyment of the level designers involved. Xenon's point was that he didn't like mapping, he liked people playing his maps, which I felt was the wrong attitude for speedmaps. My point being, if you want people to enjoy your maps, take time and make a real map. If you want to have fun building wacky shit, make speedmaps.

I don't think I ever told him to 'leave', but he did after that anyway. 
I'm not opposed to your view.

For me it's also like a way to learn since people don't expect that much quality from a speedmap, but still play and give feedback. If I had released a proper map back then last summer or so, it would have had all kinds of stupid probs I know how to avoid now.
It's also fun to play some wacky maps.

But whatever. I'm not at home much until mid august. 
Aw Come On 
we all know that your point was !kb Xenon
and his point was "OMG drama! I quit /del the entire site"

beating dead xen.. er horse, sry :) 
I think both of you guys were a bit over the top - though I think that's par for the course with Scampie. Not in a bad way, necessarily. I have to admit that I was surprised by xen's reaction though - not too happy with it either because I realy enjoyed the maps he'd been making right before he left... Sorry! 
I know nobody will ever use these - probably not even me...

-Edge of the world - waterfalls falling into void, etc 
No turtlemap from me. No inspiration, seemingly no ability to make any sort of architecture as of late. Very discouraging. 
...I recommend you download mexx9. Simple geometry/architecture done on a scale reminiscent of your liking. Very, very effective though, maybe this will inspire. 
Thanks Distrans 
I hadn't played mexx9 in about 4 years or so, so when i have time this weekend it will be nice to experience it again, and hopefully i can start to build again. 
Turtles & SM126 Theme 
i got three turtlemaps so far (headthump, trinca, zwiffle). if there are any others in the making (speeds? than?), please tell me quickly, so i'll get an idea about when the pack can be released apporimately.

sm126 theme: "mini-marcher"
deadline is... somewhen 
Forget Mine... 
I will release it in the future. I just didn't really have time or motivation to work on it over qexpo, and haven't really been mapping hard since either (despite my nick in irc almost always being than|mapping - than is often taken). 
Theme Suggestion: 
I dug out the DMSP mod for a bit of a blast earlier and I'd forgotten how fun it can be on the right sort of map. How about DMSP as a speed mapping theme?

For anybody who never tried DMSP: 
this week is impossible for me speedmap to many work... :( 
Beautiful, breath taking, sexual thought-inducing idea, I think. Didn't you do one of those for a SM once Than? 
Nope. Scampie did though... check the archives... or was it for Q3.

bear did an interesting animal love one once if I remember correctly.

It is SM though, so perhaps you could do something along those lines... quite what, I don't know. Cthons dungeon of bondage? 
Uhm, I was referring to Text_Fish's SM nomination. I don't think anyone should try to top Bears Animal Love SM. Except Madfox, maybe. 
It was for Q3, Q1 doesn't have 'Func_bobbing' ;) 
It Does Have Trains Though 
You could do that with a func_train 
I tried something similar with sm122 but attempted to hide the subject matter due to a guilty conscience and fear of potential blindness ;) 
bah ok, generic already sent a map in. i'm going to do one as well today. so everybody else, go map, as the deadline now has to be next sunday (13th) evening gmt! 


All 90 degree angles. see sm23_jay.
No 90 degree angles. aard made a dm like this once. 
Time To Fix It ! 
Official speedmapping site: ??? 
Has anyone made a doom 3 tex'd speedmap yet? I remember there were some problems with the textures being huge, right? were they scaled back down? 
so "doom3 textures" then? zwiffle once said he started one..

anyone working on a map for sm126 - if so, tell me. otherwise i will release the pack in the evening.

drew, when will you be back finally? (or did your repeated "prison break" theme suggestions have deeper meaning in this retrospective?) ;) 
haha... nah, I've kept one step ahead of the law so far... Still gonna be quite a while till I get back home. I'm thinking I might do up a small sub-standard "real" map when I do arrive. maybe. 
so... d3 theme, huh?
who's mapping for it? 
Hello - Hello - Ello - Llo - Lo - O? 
Anyone home?
Anyways - theme suggestion...
UNlinnear - really wide open, many different paths, or perhaps whole sections that need not be seen? Obviously not very SM friendly in all regards, but if one focused on content over quality it could be nice and doomy. not saying doomy lacked quality. sorry. forgive me. 
bacl from holidays!

guess is everybody in vacacion!!! i might have time for a speedmap!!!

so whats the theme??? 
But Trinca, you live at the beach, everyday is a holiday ;) 
true but the water in the south of Portugal is much warm... :)i was at Algarve 
Speedmapping Please! 
ok, nobody really felt like doing something with the doom3 textures (me neither), but there has to be some sm'ing again - as a break from other projects or whatever.

so let's just try the following themes:
"1024�" - inspired by a recent competition at doomworld. make a map within a 1024*1024*1024 boundary (not a simple box with 50 shamblers!). there can be areas outside of this limit, but the player must not reach them. it's not as easy as it sounds (1024 is nothing), but it should be somewhat easier than in doom. mind the bboxes though!

"a strange building on a snail" or any other strange animal. inspired by this . zwiffle mentioned it might be too difficult for a speedmap, but i guess he only wanted me to shut up/fuck off/die.

i'd say sm127=1024� (deadline sunday, 1 oct) - unless it hasn't been done already - and sm128=snailbuilding (deadline sunday, 7 oct). let's go? 
I Am In 
for the 1024�! 
olololll didn�t understand nothing of team explain me in mirc later on :p, Spirit since u not making a base map!!! u can�t miss any speedmap session :) 
Il Duece... 
What the heck, I'll take a stab at both :) 
It's About Time... 
It's ok if the outside walls are just at the limit so the player can "almost" reach the limit?
I made a 1024x1024x1024 brush and the outer walls are outside that space. Is that ok? 
From Neg!ke's Discription 
you can use the brush work out of the 1024-xyz zone for decorations and the like, so long as the player is confined
within the inner area. 
It's only a theme. We're not going to draw and quarter you and spread your parts all across Britain if the player can get outside the 1024 boundary. :) 
i hate the theme and neg|ke :+) i will pass this one! and keep working in my base map :\ still have to loose many hours... 
This theme rocks and I am making a nice map (compared to my previous attempts of speedmapping). It's using much more time though (3 hours so far) :D 
nobody will be beheaded if the play area exceeds 1024, but think of it as a challenge to try not to. not sure if it isn't too easy because of the height, since multiple stories were out of question for doom, which made it somewhat tricky...

trinca: ok. add slopes. SLOPES! 
wtf is slopes? ~:p 
Super Linear Opposing Player Environment Safety-hazards - SLOPES 
lol :\ 
Does Snopes Have Slopes? 
Shane Likes Ovulating Penises--Even Shambler's! = SLOPES.

1. An inclined line, surface, plane, position, or direction.
2. A stretch of ground forming a natural or artificial incline: ski slopes.
3. a. A deviation from the horizontal.
b. The amount or degree of such deviation.
should be more obvious. NWS fucking ugly girl with penis. :x 
*off topic*
Just wanted to say thanks to neg!ke for that link. I'm really hooked on that site now. I think I'll start drawing again.. \o/ 
Yeah, Please Do 
the link has been posted by zwiffle on irc though ;) 
Did Anyone Map? 
and I want demos of your first runs please. Would be very interesting what routes the players choose for me! 

does that mean you won't have a map for this pack? or that i have to wait until tomorrow? 
1024� Is Quite Some Space! 
so i wasted most of it ;) eager to see your maps for sm127. 
Proceed with the pack. I'll try to slip this one in next time... 
building on strange animal anyone? even if the animal is a jellyfish and the building a crate... 
Who Are You Get Out Of My Head 
i might join is this week theme!!! any sujestions? 
...dark the sky at noon!

Levels based on the frozen moment at the apex of an eclipse. 
I Like The Jellyfish Theme. 
Do the jellyfish, even if it feels wrong. DO IT! 
Darkness At Noon 
Great novel, good theme for a speedmap! 
officially, it's still the theme from #1769. there could be some crazy maps if people are imaginative (more than i was) :D

so why not have "dark sky at noon" for sm129? unless of course you are all eager to map for it now... 
Dark Sky Over Strange Animal? 
efdat confused. might do an animal.
@neg!ke: image link broken. 
take me out :\ i will just finish my base map and mapping is over! 
Errr... when you say over, I hope it's not definitively over... is it ? 
it might be JPL, i found good friends here u,neg|ke, Spirit, Biff, Ankh, Inertia, Vondur, Kell, Daz, Card0, Vodoo, Generic e.t.c (sorry for those i forgot... but some people that are in "POWER" are the crap and i sick of some coments on my maps, i now they suck but at least i try... my old clan invite me again to go back to QW and honestly i think few people apreciates my eforts :| feedback on maps are less everyday... and feedback is what make me map! so guess... i�m loosing to much time on this... and will play again QW 
u,neg|ke, Spirit, Biff, Ankh, Inertia, Vondur, Kell, Daz, Card0, Vodoo, Generic e.t.c

Sorry, I haven't been on line much lately to chat. I've been recovering from the bite of a tenacious little brown recluse acquired on a recent hiking trip in Georgia (I should have took pics of my leg, it turned a wicked shade of necrotic black). My energy has been sapped for doing much. 
HeadThump sorry :) u have been always great sorry!!! SERIoS!!! 
Scampie Again ?? 
I had some explanations from Trinca, via email, and it seems that Scampie (again ?.. but not the only one) is the source of Trinca's disappointement... I don't know what happened exactely between these 2 guys, but it is not the first time I hear that Scampie is flaming somebody with no particular reasons... just because he is not in a good mod.
I know that the internet is not a place of Heaven, but please guys, would it be possible to be fair this time ? Voodoo already experiment stupid comments on his mother some months ago (maybe more than a year now), and he was about to leave definitively (BTW, we don't see him much more...)
I react because everybody is complaining the Quake community have less and less active members. And when a new guy comes, he is flamed because he is not as good as pro mappers... or because he doesn't speak a perfect english... WTF !! Come on, be serious !! Don't you remember how bad you were when you started mapping.. So please be indulgent, and particularly with interested people that have a self-commitement to Quake mapping as Trinca has.. I don't think he deserve this attitude, and I don't think it is the right attitude to let our community growing... I know it is not a popularity contest, but rather than writing: "your map sucks", it is very negative, I'd rather prefer to write: "well, it's not perfect and you have to improve this and that..." it is much more constructive, and really helps people to improve themself...
If some people want elitism, so they should go to game industry, and let other guys, that take mapping as a hobby, to have fun with their "crappy" maps....
In anyway, I seriously hope that trinca will not leave the forum, because as of today, I think he was the most prolific mappers I saw (with all other speedmappers) from a long time...
I think everybody should think about it. 
Well Said JPL. 
To be honest I don't see flaming or elitism very much in the creative side of the Quake community [possibly because I'm not involved enough, who knows] but whenever I have witnessed it I've noticed it coming from jaded veterans who seem to have lost the passion they once had for mapping and now just sit around jealously slagging people off for the most ridiculous things.

The main thing to remember if you're on the recieving end of such vitriol is that those people don't matter any more. The only reason they're so aggressive is because they have nothing to offer the community any more -- or at least they feel they don't. It doesn't matter how well respected somebody once was -- their opinion will only matter for as long as they take a positive and active part in the community. Because lets face it, no community needs negativity.

Trinca, I really think you should stick around because you produce fun maps and you're a nice bloke as well. I'm sure the same can't be said for a lot of the more negative members of the community, so if anything, they're the ones that should leave. 
Headthrump is another Quaker that dont go to #terrafusion in Quakenet becouse of same kid... but nobody makes anything he ruless... 2 days ago ban inertia and voodo just becouse it feel like...

fucking creap never was a good mapper all the stuff he made for Quake was CRAP and think he is something...

yes is a STUPID KID!

ohhhh sorry John Fitzgibbons u are also a great guy :) sorry 
Stop Irc Drama! 
I totally agree with JPL's and Text_Fish' posts. But Trinca, don't flame here. I know Scampie and you kinda hate each other but don't make a "chick fight"(?). Strife does not work well in messageboards, especially when it comes from a chat. Argueing here will only leads to confusion and bad vibes. Discuss, don't fight.

I saw Scampie say something in #tf maybe 3 times while I was there (and I was quite regularly). I think that the #tf community should not accept someone being non-part anymore and then acting like this in such a high position (owner flag in the channel, no?). 
Bit More To It Than That 
Headthrump is another Quaker that dont go to #terrafusion in Quakenet becouse of same kid...

I've had a few run ins with Scampie here, but nothing I didn't shrug off in a few hours because I don't hold grudges. I'll just leave it at this, Scampie is a complicated individual.

One of the reasons I don't go to #terrafusion is because I can be kicked off. I just wont put myself in any type of vulnerable position.

Another reason is I spent a great deal of time in Mirc back in the nineties and it was effecting the productive side of my lifestyle, so I quit it cold turkey a long time ago.

Having said that though, after a seven year gap, I have started going to the QuakeC channel on occassion because I've noticed some interesting individuals associated with Inside3d have been coming here in recent months. 
ok is over! no more comments about this! i�m decided... i will not go anymore to terrafusion untill scampie leave the channel! 
I Could Have Made At Least 5-6 Maps In The Time I Spent In Irc. 
I think a better solution (at least for me) is to hang out on Func instead and make maps and try to kindle the community here. I became a lot more productive after I stopped going to TF; though that productivity has usually been channeled into non-mapping fronts. I keep up with most of the people that I want to through IM, e-mail, and whatnot. 
talking about normal stuff again i will not make any speedmap 
You took the good decision.. Really... Now go map ;P 
Whoever Put The Asparagus Pee In My Cereals Will Pay! 
also: trinca, don't be a caldera, please. besides, what would you do at work then? ;)

as for speedmaps, so far i have a 1024 one by generic and my building on an animal. looking forward to more... 
Efdat Out 
won't do animal. started working - sucked. got other work to do. grrr! 
There Are Some Fun And Wacky People On Terrafusion 
sometimes also scampie is one of them with all his instant kicking of people but it's kinda gotten old, although I haven't been there for long and not much lately either.
I don't know if there are many here who have not been kickbanned by him or anyone else.
But for the most part people just don't care, it'd be such a chore to move someplace else and mostly the discussions are less than two comments per person and then break into incoherence.

I think we are dealing with "artistic" types here and terrafusion is often the only channel in my list where something remotely stimulating happens, others are just plain boring. Maybe it wouldn't be the same if there wasn't that occasional shit, it's really the only of my channels that has any problems either. It's also rare that such a diverse channel gives ops to practically all people. That and the nature of people tends to add to the unstability. I don't really know if scampie can be seen as a stabilizing or destabilizing force as a whole.

Mostly it's just absurd, although it kinda disturbs. 
nice dissection of tf culture! 
SM theme should be dark at noon, or "defy expectations" where the mapper does something very unpredictable with the map. 
Unpredictable as in "sm129_neg!ke spawns cute bunnies and pink sunflowers after the boss was killed"? :D 
sm129 theme? 
Trap Theme 
.. as there's a thread on this point, why not enlight it by a SM session... ?? 
good idea 
so here we go: sm129 theme - "traps"
all kinds of hazadous environments, spikes, shooters, crushers, and don't forget the WETY TRAPS!!!

deadline (pun anyone?) is sunday 29 oct.
monday if your name is generic ;) 
Whatever do you mean, neg!ke? ;p 
friday i was in a pissy mood and felt like making a map of nothing but nigh inescapable and deadly traps and titling it simply Women.

i really think this is the type of speedmapping session anyone could get into

generic - clearly its some sort of timezone joke, neg!ke would never imply anything of a sort of anything to anyone! 
Theme Suggestion 
now that the original maps are available, i'd like to propose revisiting familiar places as a theme for an upcoming sm event. incorporate a rather small section of an original map into your own. how about that?
and btw: who trapped sm129pack? 
Knot Eye... 
I got trapped at work instead :| 
I Like That. 
good suggestion. you should do that. 
i haven't been able to map, either. and i won't be until next week. :(

revisiting familiar places - dunno, we could give it a try, i guess...

btw. what about some chainmapping again in the near future? 
o might be in revisiting familiar places :) doesn�t take much time and my map is going wel!!! 
A Theme Down The Road 
i received a map by efdat, but where is YOURS??
people, if you have have any self-respect left, send yours in by next sunday! 
the theme is id glue? :) ik might glue some stuff... my idbase map is growing nicely and on time!!! 
Still 'traps' 
what you mean is the next one - "id glue" gave me an idea though ;) 
traps is to eavy for me :\ 
I'll Do A Trap Map 
in the spirit of a sm-oldschool-sucking-map-with-an-amount-of-monsters-where-you-have-to-cheat. Ha!
Deadline next Sunday? 
I Suck And Should Use The Preview Button More Often 
Gnu & 'id Glue' 
to me the gnu licence reads like it's possible to use parts of original maps as long as the due credit is given. so if the sm130pack contains a notice like 'based on the works of ... and released under the terms of gnu' the theme should be fine.
nfscd (what could that mean? :)): go map! please
it means the sources (.map files) have to be included. 
the source code must be included and itself be GPL'ed again. also you should include a text file with the license. no biggie. it's mostly called gnu.txt.

otherwise you can do with it what you want. 
I just submitted a renamed version of pypain that was released in the traps thread. 
got it, thanks.
i will try to get something done today as well. 
SM130 Theme 
"revisiting familiar places"
take a certain area of any original map (NOT THE ENTIRE MAP!) from the released sources and build your map around it. be sure to include your .map file when you submit it, because of the GPL thing! 
/me Slaps Neg!ke With His Great-P-Like Thing 
I totally forgot about mapping on Sunday. I'll to get a map done for sm130. 
I Miss Speedmapping! 
howdy folks. i've been gone for a 3/4 of a year now. i wish i'd started speed mapping earlier in life, but what i got to do was real fun and i learned a lot. i can't map or play (or even check email hardly) in my current situation, but good job for you men that keep the quake alive! maybe at christmas time i will be able to squeeze out a speedmap. until then, quake on bros. 
Where Is Sm130 
Come on, give us the maps!
At least I mapped this week... 
won't have enough time for mapping in the next 2 weeks. grr. got ideas though. grr� 
i�ll not have time this week for sm :\ dont count me in for sm130! 
only got one map (spirit's)...

adamllis: you're always welcome to contribute a map again :) 
one map and such a crappy one. :( 
Id Like To Help Balance It Out 
with a crappy speed map of my own,
but this Holiday end of week I'm going to try to pull something together for the Base pack and hope to have something decent enough to tweak throughout December. 
the first speedmopping (speedmodding meets speedmapping) event takes places in the first week of december, starting at 12pm EST.

teams will be random; the theme is announced once the event starts.

if you like to participate (you better do!), give word here or in this thread: 
Re: Speedmopping 
Personally I'll be busy with my Base map for some time, but wouldn't it be more sensible to do it a little later in December [or early in January] when people are more likely to have some time off work/education for the holiday season?

I'm not a member of inside3D, so just figured I'd post that here incase one of the event organisers sees it and thinks it makes sense. :) 
Yeah the first week is NOT going to work for me. That's like crunch time for school for me. After the week of the 17th I'll be done with school and I'll have plenty of time (ie, exams + paper next week, 2 programs due after that, homework, + finals.)If there is anyway to push it back later, I'd totally love to do a Lolo mod with Asaki. 
Speedmopping Date Change 

There's been a slight change of plan. The event will be held on DECEMBER 10th thru the 16th, to help get past the college finals and before the Winter holidays.

Thank you everyone. Please, come into #speedqc on any time from the beginning of December to get some teams created and to get to know your team mates if you don't already.
You guys suck.
Let's extend sm130 2 weeks and then there will be three maps by me...
My finals start December 15th and end on December 19th. :( 
...priorities, Dude... 
The new theme? I have a couple hours between procrastinating studying and my last programming assignment to try and do some speedmapping. 
i can two! 
It Has Been A While 
since we have put together a chain mapping event. 
Chainmapping sounds swell. Count me in! 
SM131 Theme 
"elder world train station" - courtesy of Zwiffle

i'd like to have some chainmapping too, but i haven't thought about a theme/date yet. maybe early january or something... 
that give to much trouble... extract episode4 textures... brrrrrrr 
generic was so kind as to compile an episode4 wad for you lazy gits.

zwiffle, you better have a map ready next sunday! 
I'm In Too, 
originaly, I was going to wait til finishing the base map, but elder world train station is too good a theme to pass up. 
Waiting On A Train 
where could it be? 
mine is almost ready!!! 
I'm Hitting Base Map 
hard this weekend, so EWT is not in the cards. Trinca do you still map at work? Lucky bahstid ;) 
yes but just a few minuts in end of year :( is not good for a accounter :( to much fucking work :| 
[11:20] <czgAway> go do sm132 then
[11:20] <czgAway> theme: homophobia 
I Thought Sm132 Theme Was Supposed To Be Cowboy Office? 
was just czg idear :p 
I'm in with a stupid map. Got some temparature and sooooo much boredom. 
Cowboy Orifice? 
errr neg|ke i prefer czg theme more :p 
Don't skip 131, awesome theme. 
wtf is the fucking theme after all? i finaly got lot of time at work to map :p 
a) homophodia? b) cowboy office? c) ?
i'd prefer a) too! 
Cowboy Office? 
Like the television show or like Microsoft's bloated application package? o_O 
What about "reverse cowgirl office"? 
Didn't you mean "Reverse cowgirl orifice" ? 
Well, I actually did think of that after I clicked submit, but I decided against any sort of amendment due to my already inescapable reputation for genital fixations. 
Fuck it I've already made my homophobic map.. Does it really need to have cowboys, or orifii? 
but you do realize that all those theme suggestions weren't really serious, don't you? O_o

anyway, if you people (for whatever reason) insist on 'homophobia', let's do it. even though i don't know if it allows for any worthwhile results... 
So we both have the same bad habits... 
Theme Ideas 
-Worship Zwiffle
-Inverted Cathedral/Castle
-Praise Zwiffle
-Zwiffle Is Awesome
-New Color Combinations (Like pick 2 strong or opposing colors as a theme and use them heavily thoughout the map, like maybe green/red or orange/blue, etc etc.)
-Zwiffle Gone Wild 
Hmm, I Like The Zwiffle Themes 
the others are interesting too. take care of the whole thing again please? POKING THE FAT PRICKS INTO THE BUS TOILET

inverted castle anyone? 
I think we need more excuses for inane internet humour. 
I vote for Inverted Castle. Do that. Now. 
I Might Have A Little Free Time This Weekend 
so what's the (goddamn) theme now? zwifflephobia? inverted zwiffle? or maybe (for obvious reasons) storm damage
Theme Suggestion 
"Fun with Drugs" 
<- Had One Too Much ? | 
alright, you lazy bums. i'll do something else then... 
i wil stick with my map this weekend progress a litle more... 
sm132: inverted castle/cathedral (inverted zwiffle)
sm133: dreamscape (zwifflescape)

both can be combined with the homophobic use of drugs (or zwiffle).

how does that sound? 
does "to zwiffle" relate to "to smurf" by any chance? 
Deadline For Sm132 
tomorrow or what? 
From Zwiffle's Dictionary 
"To Zwiffle", v., from the Latin "Zwof"
1.) To awesomize or to make much more intense; to increase one's awesomeness ten-fold effortlessly.
2.) To grab one's legs and pull them back while receiving oral gratification so that the person giving oral gratification looks like a shrimp giving a blow job (ahem.)
3.) To be immortal. 
Sound's Fine 
but it'll take some time... i'll think of something for 133 (zwifflescape).
"to zwiffle" from german "zwei-f�ll'n" = "to fell/chop down two" (add treeqbsps) ?!? 
Nimm Zwei 
spirit: next week i'd say 
wouldn't dreamscape be an even cooler theme for a chainmapping event? we only needed to compile some wicked texture selection. could take place in mid-february or something... 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
Neg!ke check your email.. 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
can you upload the wads somewhere, e.g. to shubhub? it's worth a look for sure.

Omus: got it, thanks. 
Mail it to me then I will put it into 
Dear Scape 
neg!ke: chainmapping sound s fine i'd be in for it in the second half of febuary. 
what about finishing sm100(I think)? I remember there was a Knave themed speedchainmapping session quite a long time ago. Is there any progress with it? 
i tried to give it a shot some time ago but the pieces just suck too much (are too incompatible) to be put together in a proper way, in my view. 
there was a base chainmap (sm32 probably) where the author said in the readme file that most of brushwork (about 80%) was made by himself, while the rest (about 20%) were those real speedchainmap pieces. And that map was very good. Does anyone want to do something like that? 
i want to participate!!! speedmaps are ugly :) prefer make a proper peace!!! i dont map good and fast, only slow and normal... 
The converted Alice texs I did are really crap because I was in a hurry. Some are ok. I meant it more to be like "see what looks like a good texture combo in the editor and then properly convert textures individually as needed."

I just need Zwiffle to actually get some work done on his end now. 
That map pwnzxrz me :( . 
you got some mail :) 
you got an attachment ;) 
Chainmap 100... 
I had a crack at it but the only way I could see it finished would be modifying contributors' brushwork (including my own). I didn't think the others would be keen on seeing "this section based loosely on brushwork created by such-and-such or so-and-so."

But, then again, I could have been wrong ;) 
I think that's what Than did with SM_32. I honestly wouldn't have cared as long as the end product was fun... Not that I contributed. 
Yeah, I modified people's stuff a bit. I had to rebuild Gibbies because it was on a floating point grid and as such came off the grid and messed up when it went into WC. RPG's section also had some minor alterations and Nightbringer's was tweaked quite a lot.

That said, none of the other author's areas were changed drastically from what I received aside from being mirrored or flipped to make a better layout - they were all visually faithful to what I started with - just with bugs fixed and things tidied up. I also added a few crappy rooms in between some of the areas to connect them.

We need another speedchainmap. 
We need another speedchainmap.

(psst. RPG.) 
Neg!ke Or Generic... 
...I've had some recent success with other people's bits, why don't one of you send me the sm100 sources. 
Hmm. I agree. Want to meet up and do some chain mapping when I'm in San Francisco on April 12th through the 14th? 
sure, if that's what the kids are calling it these days.

Why you coming? job interview? 
I have some modified versions as well that I can send you later in the week. I am out of town until Thursday :| 
so is there any chance to get some decent alice.wad ready? if not, what other texture themes could be used (in fact, my first idea were non-detail textures, more or less in the sense of the "new zwiffle combinations" suggestion)?

another possible theme for a sm or cm: engine room/machinery. not sure if it hasn't been done already though. 
Downloaded, ta much!

generic... thanks, no rush. 
No. More like I'm supposed to give a presentation at NCUR at Dominican University. Something about pi and convergence of various series.

It would be cool to have a meet up if things work out. Aren't there other func/tf people in the San Francisco area? Does killjoy still live in the around there? 
As for other textures, I'm always partial to Knave! Although SM100's chainmap didn't work out too well, possibly the textures contributed to it. Also, can we make the chainmap Quoth-required? It's too good a mod to pass up. Also also, perhaps another reason SM100 was unsuccessful was because of a lack of rules; Scampie used to set some rules for his chainmaps (if I remember correctly) like each area needs at least 2 exits, and each exit needs to be <exact number of units> wide, this way to ensure some sort of compatibility between pieces and whatnot. Just some ideas. 
Killjoy is in SF I think, but I lost touch with him a few years ago. I don't know of any other #tf people that live here. (I think ydnar lives here but he's not #tf and I don't know him personally) 
I don't know what my schedule is going to be yet, but if you want to get a beer or something (or do some chainmapping ^_~) I can let you know when the date gets closer. I think the conference is only active from 9am-5pm, so that leaves plenty of time to get into trouble. 
For Chainmaps... 
I think some rules are essential, as long as they aren't too specific.

Having 2 entrances/exits is a good requirement -- even specifying the size -- for middle sections. This leaves the map assembler some options for start and end sections.

For sm100, there could have been an additional requirement of using the knave prefabs for entrances/exits that might have helped.

The only problem I had with the sm100 wad was that there weren't any rock textures ;) 
The only problem I had with the sm100 wad was that there weren't any rock textures ;)

The most important problem I had with sm100 wad was that there weren't enough textures for me (as I usualy use tons of texes in my maps). The ones that were selected for that wad weren't satisfying for me, knave has lots of great textures but most of them didn't appear in sm100.wad 
SM133 Theme 
futuristic, medieval, alien, anything

i also had the odd idea of some "weirded out"-like theme for sm134: supplying a wad with an odd mix of non-together-fitting ;) textures to get some really strange looking maps. or some super fugly ones... 
Nominees For Sm134 
And the textures are...


plus any others you rarely see in Quake :) 
forget the animated slipgate textures in that list! 
You have mail :) 
Theme Suggestion 
I want func_snow... :( 
that twisted xmas mod had snow. sucked though 
Theme Suggestion 
Theme Modification 
Theme Modification 
Born-again Christian 
Slight Modified Derivitive 
Welcome My Machine To The Son 
Theme Suggestion 
Phosphorescent desert buttons. 
church void islands 
Alice Textures 
could you mail me or send me a link to alice mcgee's textures? i'm making an open source game and would like to have these. ty. 
Think again about "open source" and "commercial game textures". 
Alice Mcgee... 
isn't she married to Sir Ian "Storm" Romero? 
Alice Textures 
think again about "john lennon" and "imagine no posessions". 
I'd Rather Think About A Guy Named Gus 
and his battle with a severe bout of projectile leprosy.

Ah yeah...that's the ticket. 
Theme Suggestion 
Neil Manke 
Theme Suggestion: 
Theme Suggestion: 
Theme Suggestion: 
"The Fly" by Markus Klar 
That reminds me of a theme from 1997. 
Oh No 
not again 
Theme ideas:


King Arthur's round table

Grave Mound (the inside)

They were normally covered with earth of course.

Ogre Sacrifice (the player gets sacrificed? or the ogres)

Grimm's fairytales (could be VERY scary)

Quake University (teach complete newbies Quake)

Malice has something like this, there are test areas with terminals which tell you how to use the hoverboard etc (using console messages IIRC)

could be pretty funny. There's no limit to what you explain. For example you could have a giant penis and explain that to the newbie. You could also just explain weapon usage.

The Fraggles (anyone remember the series? it took place in an underground tunnel system which was accessed from a house, and had some whacky characters. I loved it.)

FPS parody (ridicule shooter games like Counter Strike, Far Cry)

Microsoft Tech Support (monsters need Windows tech support, eventually you run amok)

Fast Food restaurant (you work at the counter, your customers are monsters)

Bank raid gone wrong (either you are the robber, or a gang of monsters (they escape, you must hunt them)

Pulp Fiction (the map must start with the message "Everybody be cool this is a robbery..." and contain random violence and bloody accidents)

Spaceship service technician (cleans the spaceship of parasites while smoking weed, Fifth Element)

Smoke-Free Inc. (Quit smoking in 5 minutes - GUARANTEED) (Steven King) 
Michael Jackson concert, backstage

Monster Strike (monsters are sick of fighting, with strike posts etc.)

Construction Site (monsters are trying to build a dungeon)

Shopping mall invasion

Monster Rights Act (you must finish without killing)

Magic Bus (ride with hippie monsters to Woodstock)

Babysitter (you must watch over Mrs. Vore's kids (vorelings) while she's out on a date)

Hijackers (monsters hijacking a plane)

Target practice (you are the target in a monster training facility)

Going fishing

Walking the dog (you meet other dogs, and their owners)

Revenge (destroy someone's car, smash his windows etc, then face his gang and himself)

Public bath

Public library

Public toilet (you work there, the customers are monsters)

Torture chambers

Drive-in cinema (teenage monsters meet etc.)

Spaceman Spiff (he calls monsters zogwargs, has bizarre names for weapons, imaginary gadgets, visits bizarre planets etc, then wakes up in school) (Calvin and Hobbes)

Tsunkatse (you are captured and forced to fight against monsters in an arena, the fights are broadcast to the amusement of millions. You must break free and destroy the broadcast system) (Star Trek)

Coop Race (two players race through the same course (mirrored) to arrive at a common destination; the destination has a button that makes the floor disappear to dump the loser in lava) (could use some id map as base here)

Film Studio (you are an actor in some movie; you must play the same scene over and over (jump around and kill some monsters); eventually, everybody rebels and carnage ensues.)

Coraline (you must find a key to enter a mirror world where you confront an evil version of your family and neighbors, and must find the other key to get back) (Neil Gaiman) (could be extremely scary)

Advent Calendar (you find and open 24 packages)

Shooting Gallery (hit all targets to get the teddy bear for your little daughter)

Call Center (you get all sorts of calls, until you go insane)

Some of these are probably better for turtlemaps though. 
Did you use drugs ????

Err.. BTW some ideas are quite funny ! 
speedmaps with no mappers? if u guys sugest less and map more could help!!! 
Series of tubes! 
Theme Suggestion 
no theme 
That's the unofficial theme of every speedmap event. 
Turtle Id Level Remakes! In Quoth. 
Because then I could just resubmit my own. 
This Is A Good Theme!!! 
Turtle Id Level Remakes! In Quoth.

if neg|ke make one i make one to!!! 
but only with monsters replace :p 
Theme Suggestion 
anything that makes people actually map 
$500.00 Cash Reward 
ijed/Trinca's recommendation sounds like it would yield fun maps to play. It gives me several ideas immediately, but that doesnt meant productivity is necessarily involved there... 
I was half-joking, because I've already posted the e4m4 remake I made, but if anyone else want's to make a turtlemap we could package them into a bundle.

Who knows, if enough people feel like it we could do a e4 remake. I know that's probably a pipe dream but remember that these are only turtlemaps with a week of work max. 
Today I Anticipate Boredom 
Therefore time for a completely unthemed speedmap. Four hours methinks, from 17 30 - 22 30 (Eastern U.S. time).

If anyone else plans on doing so, post and i'll drop onto the IRC channel. 
I've got one finished and one that was interrupted midway that I'll finish when my life is boring enough. No internet for me right now and can't be bothered to upload at the net cafe just yet.
PS happy saint paddy's day. 
I Did End Up Producing Something... 
However, i decided that my level needed curves, and spent a lot of time doing texture alignment. I've got some decent looking stuff done, but it is more suited towards a full (albeit small) map. So no speedmap, sadly, but eventually a full level. 
revisiting the id1 levels and adding things to them. for example one level could be infested(?) with some devilish organics, another could have had a slipgate exploded and so on. 
Theme Ideas 
"With only a boomstick"; derived from the Q2 map "with only a blaster" (, the goal would be not to kill all monsters but to somehow dodge various traps/ ambushes and get through alive.

A variation af this could use the Airfist mod, I was thinking about cramped/tight rooms, again the goal would be to get to the exit and not to get 100%.

Another: making maps with fun Boss battles, like that one map by Harbinger which has a Chthon throwing fish instead of lavaballs. 
We Need A Session! 
I'd like neg!ke's theme suggestion from way above:

Who is with me this weekend (deadline monday evening)? 
I had a nice start (~1 hour) and will probably spend 2 more hours on it (one tomorrow, one monday). 
sounds good, can�t wait to play your map! 
my sm132 is ready. it actually could also be a full release. betatesting on monday with neg!ke (& spirit?). 
deadline? i was away this weekend :\ 
so.. you're dead for this session... :P 
How about this weekend (4/14 - 4/15)? 
for sm133 machinery or for the next? 
SM133 Machinery 
i was going to release the pack today. do you want me to hold it back for you? 
I won't have time this weekend anyway. 
what about making a map where every brush must have the same texture on every surface? One brush=one texture. Kinda new conceptual type of mapping along with geocomp, 100brush, monsterfree etc. 
Already Done 
Though I Guess Not As A Speedmapping Theme So I Dunno Whatever 
Oh And Also 
Every map ever made with Thred3D ever. 
Theme +1 
Square brushes with the same texture on every surface. 
Post 2000 
we may call it notexturetool or nosurfaceinspector map 
I Don't Get It 
but yay for a "czg00" theme 
restriction: only make objects with dimensions of a power of 2, and only textures displayed on the surfaces of those objects 
Metlslime mentioned this earlier, and perhaps it has been a theme earlier on but how about doing a speed sp conversion of a quake dm level you have made. If you haven't made any then maybe just use id source or use the source of another mappers level.

That way you get the whole time to concentrate on making fun gameplay and the visuals are already taken care of. I know much of the fun of mapping comes from building geometry, but this might be a fun change.

Also, how about rerouting an id sp map to have different gameplay? Maybe that's more of a turtlemap project to do nicely.

I mention this because I am currently making a quick conversion to Quake of an old q2dm map I made and will be adding sp gameplay to it when it's built because I know nobody will bother to play it otherwise. I've also still got plans to work on sp conversions of all the id dm maps at some time, but I have a lot of other maps that need building first :) 
Lego Theme? 
Sounds\great But... 
how come when I loaded it into WC 1.6 it doesn't recognize it? 
The Same 
Couldn't see / use the textures. 
use Quark owns :p the true quake editor hehe 
just open the .wad with texmex or any other texture tool and save it. 
... Hehe... 
okay, cool.
PS - Quark still sucks. 
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.

Here are some inspirational shots:

Deadline would be sunday night so I could compile the pack monday morning (CET). 
maybe if we set deadline next sunday? Trinca would be in then and me. Who else? 
yeee i will have time this week to make a map for sure ;) 
Is that a cow fucking a goat in the last pic?

I'm not in - again; but should be good to see. 
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow. 
I want to make a map. If you can wait some 30 minutes it will be ready today. 
I will sleep now. :) 
Next Theme? 
Stupid Enemies 
Yet again I won't participate, but:

Why not make maps where enemies are purposefully stupid; infighting, attacking walls etc.

The challenge is to make it fun to play.

Whilst exploiting the 'AI' of Quake to make the enemies act dumb. er.

I Like That 
1) Teleport 20 shamblers into a space around the player.
2) The player has a heart attack when this happens (good).
3) Immediately cause the shamblers to start infighting.
4) Wait 20 seconds.
5) The ceiling instantly smashes the player, doing 99999 damage.
6) ????
7) LOL!! 
I thought monsters of the same species couldn't infight. 
Ever seen two grunts fight? 
Ogres And Ogre_Marksmen Can 
And Marksmen don't play thier alert sound on seeing the player either.

Also, I remember in CZG's Terra Thing where ten shamblers spawn in, get off one lightning bolt and then gib =D 
grunts are the only monsters that infight with themselves. the code goes something like:

if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )

..followed by the foundtarget function 
The most pointless victory is the one where both sides are right.

No, in that case, each side gets an equal number of points. 
Doesn't Go To Penalties Then? 
Stupid Enemies 
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork. 
I Agree... 
Crappy AI is already a feature and not a speedmapping theme ;)

How about no monsters? That should free everyone up for brushwork... 
I Would Be In For A "No Brushwork" Theme ;) 
just entities?

Ah Forgot 
you gotta have one brush for it to compile. I wonder can that be deleted somehow. 
Metslime's Skip Tool? 
Might be a cool idea for making a 'The Cube' map out of loads of func_trains.

Mind you, I can also see that being the epitomy of tedium to play.

And imagine including respawning monsters in that as well. 
Heh, That's A Great Phrase 
epitomy of tedium

Bend it like Beckham, alliterate like Beowulf 
It's a qoute, but I can't remember where from. 
Mind you, I can also see that being the epitomy of tedium to play.

I agree, unless it was fairly short.

Or, a better idea: make the interior of each room different and distinct. 
The main thing about the Cube film was the traps though, and I'm not sure how easy that'd be to implement, as well as figuring the route out and the change intervals of the rooms themselves.

Or it could be made along the lines of The Cube 2 - makes no sense, just plain stupid and badly planned. Maybe. 
And imagine including respawning monsters in that as well.

The first (and second) times I read that, I saw:

And imagine including respawning monsters in the walls! 
They're Coming Out Of The Godamn Walls! Game Over Man! 
I Have Made A Speedmap 
I have to admit it took me 2 evenings so it isn't a true speedmap.
What do I do with it now? It is just a small castle :P 
I Vote For Unthemed 
Or big ugly but fun. 
I'm There! 
oh, wait. That isn't a typo, you really mean big ugly but fun, and not big, ugly butt fun. oh, well, some other time. 
It pretty much amounts to the same.

Drew, please map. Please! 
How about Small Castle as a theme? ;) 
I Have 
a Small Castle deathmatch map and a one solid brush so qbsp can compile it map. Each was done as its own session. 
Post a download link!

I had a look on your site and it doesn't appear to be there.

lurker - post links as well :) 
i return from holidays ;) i might make one two!!! 
I might have time, actually. It will probably suck since I haven't mapped in a long time though. 
beach maps!!! 
Thanks to Zwiffle and MoALTz, the next most awesome theme suggestion is Beach/Zombie Massacre/Seagulls.

(Find ways to kill zombies without rockets; makeshift seagulls in quake: quad hack Scrags) 
I Have One... 
if anybody is putting a pack together :)

Theme: Small castle (w/ half-sized textures) and a certain ex-Atlanta quarterback.

Bonus: An all-black trapdoor plus a usual way to kill zombies without rockets.

Who wants it? 
how can be possible to kill zombies with no quad or rockets? 
I guess it is possible with walls, moving very fast and inflict huge damage... I can't see other possibilities... and maybe I'm wrong as I didn't test it...

BTW, Trinca, I correct the latest clip error on THF, I'll send you the stuff via email for way-points generation this evening... thanks a lot in advance 
Also, I think shambler over hand smashes can do enough damage to kill a zombie. 
They Can 
But why can't Ogre grenades? Yeah, because the damage is too low; but it seems stupid. 
thks guys ;)

so it will be a event or not? next week i might have some time for this!!! 
I Tried Sand And Zombies And 
Nothing really came to me.

I can provide it if someone is desperate to release a pack of sand/seagulls/zombies. Otherwise, I recommend picking a different theme. 
Just Have An Unthemed Pack Then 
I would have made a map too, but I'm having technical problems preventing me from mapping for Q1 atm 
then i will make a map this week!!! deadline friday? 
You have mail! 
you have a mail from me too 
If anyone else is doing a map, please send it in until Sunday evening. 
When will be nex speedmaping thread? 
Nothing Planned As Of Now 
But here are some suggestions for the next pack's theme courtesy of #tf:

- necropolis on the moon
- czg
- :(
- tomb raider memorial
- sci-fi mormon temple
- make a map, rotate it some random number on x and y axis and have fun compiling it 
:(, tomb rider memorial and x/y rotation sounds great...

I'll watch that topic for updates :> 
I'll Probably Make It. 
But it won't be along any theme... 
Theme Idea 
maps for/with the rocket launcher 
My Idea Is... 
"montezuma's revenge" 
yeeee let�s make a Maya Civilizacion stile!!!

i want this theme bitches!!!

were can i get these wads? 
But Like That? 
montezuma's revenge = platform-game styled level 

It's a scrap, and I uploaded a (leaking) bsp as well:

There's a 'breakable' wall and floor that aren't easy to spot but necessary for progression. Dunno, maybe it can give you some ideas. 
go finish this babie!!! looks great Ijed 
I'd like to make some tests with that technique. Starting fullbright and adding shadows with negative lights (that's the thing, isn't it?) 
It Ate My Title 

It's not really for a speedmap session but maybe for a small "we tested antilight" pack? 
Do It Yourself 
Jeez, why does everything have to be a pack or a collaborative effort these days? What happened to making some stuff by yourself. 
It's the socialising web2.0! Be friends with everyone and brag about your individualism! Func needs tags and I want to be able to vote for posts!

I was merely suggesting a theme. 
You're Suggesting The Downfall Of Society And A New Era Of Terrorism 
err i started a Maya map :\ but already is getting to big :) 1.500 brushes already... guess i will make a full map :p i�m kind of bored of Base theme ^:\ i realy must make this map before i finish my Quoth base map! 
1.500 Brushes 
isn't very big! 
What's big to Trinca is small for inertia. ;( 
I Think... 
he's referring to the endless confusion between american and european style of writing numbers.

Americans write 1,000 but Europeans write 1.000 to indicate one thousand. And then they do the opposite for decimal places -- Americans write 1.5 but Europeans write 1,5 to indicate one-and-a-half. 
By 'european' you are referring to mainland europe? We don't write like that in the UK 
Hi Phait 
Everybody should count in binary or hexadecimal... doh !! 
lol noobs 1.000 to inertia is to make 100 brushes and then copy paste 10 times!!! easy to reach!!! 
Fuckin' Burn!!! 
Trinca, I love you. 
trust the French on these matters, they knew what they were doing. Like the SI.
10 000 = ten thousand
10,000 = ten, to the precision of one thousandth.

Dots are for dates or ordering numbers then. 
Thanks... It's the first time something from frnace is not directly trahsed out here.. hum... And for more precision, . or , are used in the same way in France.. Adding spaces to enlight 10� powers is enough to ease number reading: it is less complicated, and generates less misunderstanding... thought.. :P 
I just wanted to make a simple penis joke. >:( 
Oh, Ah!, I See 
I thought you were making a rectum joke. 
Damn near killed 'em.

Anyway Kell, I thought you guys didn't consider yourselves part of Europe. 
The Scottish Or English? 
As An American... 
I refuse to distinguish between residents of "The UK" which I also call "Britain" and "England" with no understanding of the differences :) 
Comparative Anthropology Of The British Isles 
The Scottish are led by Mad Max, they rise up against a tyrannical English rule of a syphilis ridden king and his shit hunter son. Mad Max puts a bun in the oven of the new queen then gets disemboweled.

Further info: The Irish are led by a schizophrenic alcoholic who can dimension door across the sea to bring in an army of Erin whenever he likes.

There weren't any Welsh that I remember, bestiality being frowned upon in mainstream motion, uh, history. 
You'll be OK on that as long as you don't mix up the Scots with the English. I don't think the Welsh would like it. 
The Welsh 
don't like anything.

I'd be bitter too... 
Any Of You Guys American? 
I'm Not 
Nor Me... 
I'm French... 
Received An Unthemed Map From Drew 
Any more underway? 
let me see if this week i have some time for it!!! 
Oh Yeah... 
It's Quoth. 
Don't jump to any conclusions yet, dude. 
so we have a thread of the nex mappack? 
If someone could convert the TF2 textures over, I would suggest "TF2 Barn/Farm/Granary Bonanza".

Or just "The cake is a lie." 
Funny Story And Decent Idea For Upcoming Speedmap 
I will have a speedmap ready this evening. Again I needed 2 days to make it. Well, I'm just slow but the map is also pretty nice I think.
Theme: a map with rocket launcher :P 
doh I hadn't know about new map theme... i'll wait for precisely posted theme + determinated deadline... 
i will make one next week just shoot theme!!! 
How About 
No! Thats shitty theme! Think! :> 
I Was Thinking 
Dogs + Hacks = Super Doggy Fun 
How Do You Do The Hacks? 
I saw the stuff on 'Wicked Base', and im undecided as to how good it is to use, but supposing I had made a map, how would I increase the health of monsters within it? 
I guess you will need QC for that.. 
Was There A New Progs With Wicked Base? 
No, I don't think so.... ask directly Trinca for further details... 
Trinca, how did you do it? 
Has got to be the most informative document I have read on the subject of mapping and Quake entities since the WorldCraft Tutorial!!!

You can add fx as well - so you could give a dog a glow, bonus damage and health, and even a skin inside a .mdl - there's a hell of a lot that can be played with there. 
ok start one today!!! anyone more? for this weekend? i will mine ready friday for sure... before that for sure... 
Never made one. I would participate on this occasion, but good old vis is crawling along now at 98.00%, and I'm not starting anything else until its finished.

In a year or so. 
bitches... i�ve already sent one!!!

more your asses and make one to for neg|ke release then soon ;) 
I have one that I didn't finish - Quoth (duh). I'll do a second session and add an end area... shit, maybe I'll even have time to light it.
Neg!ke are you making anything? 
Fuck that. I'm too busy tomorrow - I just lit it and tacked on an ending. will compile it tonight and send it in the morning to Neg!ke again. 
SM138 Theme 
People, let's get real! Inspired by JPL's shots we should introduce modern warfare to Quake and map tanks. This could be interesting. What would they look like in the Quake universe? Would there be Ogre tanks? Or even Tarbaby tanks? Let's give it a try until the 28th. 
Would there be Ogre tanks?


Or even Tarbaby tanks?

Wouldn't A Tarbaby Tank 
Just be a wheelie bin? 
i think this week i will keep working on my maps... last time i pic up on my base map was lst month... i must add some brushes!!! 
Did you get my last map? 
Simply forgot to upload the pack yesterday. 
neg|ke = noob :p 
Temple Theme? 
Or has it already been done? 
Who Made A SM This Week? 
Not me. I didn't get much farther than the tank treads. 
I Propose 
Tank theme :P 
i got a map almost done! 
Theme Suggestion 
Make a map in 15 minutes! 
Portal Speedmapping 
You guys remember me? Its been almost 2 years sinced i've mapped or even played quake, but i'm back and look forward to try speedmapping again (and asking lots of questions).

Looks like Trinca has gotten a lot better! 
welcome back adamllis ;)of course we must learn something... 
We had the idea to use our nicknames for layout in IRC yesterday.
And we (well, neg!ke, hopefully speedy and I) want to make it a real speedmapping session with a short timelimit and together in IRC. I think. At least that was an idea too. 
Welcome Back! 
Portal speedmappagery! Who's up for it? 
I thought "speedmapping" and "Hammer" were mutually exclusive terms 
Believe in the impossible. 
Theme Suggestion 
i don't really know if this hasn't been done before but i'd like to do a "song title" session somewhen. you'd simply choose a song's title and do map that fits it. interesting titles might be: "whoops i did it again" or "somewhat damaged" or "mass in c minor" =) 
Could Be Better If . . . 
Someone else chooses the song title for you, ie. someone here. Mind you would depend on how evil the person that chooses the title is. 
How About 
An Aliens themed speedmapping session.

I dont know if you guys have played the Aliens TC (someone mentioned it the other day) but I (and I dont want to cause any offence, I thought the progs and new models were OK) thought the maps were Shit!! Real dissapointment in the map department. With the easy to use Fury wad, and some of the other basey tex I bet it would be possible to make some good aliens themed speedmaps.

Monsters :

Spawn (maybe)

+ Soldiers/Defenders/Enforcers - even Bo8's 
Ijed: Yes! 
that would make it funny & challenging. i like the idea. so we would first need a list of participants and then we'd randomly choose who gives whom a song title. 
Thats What I Was Thinking 
I'm in. I'll keep an eye on the thread here, I reckon we need even numbers to make it work. 
I would work with even or odd numbers... just do it circular ;)

Mapper1 gives a song to Mapper2
Mapper2 gives a song to Mapper3
Mapper3 gives a song to Mapper4
Mapper(n-1) gives a song to Mapper(n)
Mapper(n) gives a song to Mapper(0)

You need at least 2 mappers for this SM session... :D 
Broken Loop :P 
Mapper(n) gives a song to Mapper(0)

I meant:
Mapper(n) gives a song to Mapper1

In order to close the loop :P 
Odd numbers are the bastard children of satan. 
Odd numbers are the bastard children of satan.

It has come to my attention that the birthright of some of my children is under some dispute. Odd numbers are indeed my legitimate heirs, as I and Mrs. Satan (the former Miss Null Set) have been living in wedded bliss for many, many years. To dear number 17, I leave my pitchfork.

You Know Who 
Odd numbers are the bastard children of satan.

It has come to my attention that the birthright of some of my children is under some dispute. Odd numbers are indeed my legitimate heirs, as I and Mrs. Satan (the former Miss Null Set) have been living in wedded bliss for many, many years. To dear number 17, I leave my pitchfork.

You Know Who 
Evil Incarnate 
. . . the double post 
Te He He 
as I was passing along Ol'Scratch's message, my browser froze for a minute. It must have registered a double click instead of the single one I hit on submit. 
It's unfortunate your browser registered any clicks at all. 
how much fun would the web be if we were all ignorant and humorless douche bags like you? 
I'm In For Song Title, Too 
as you might imagine, but as for my free time is very very restricted at the moment, i'd prefer to do the session in january. everything will be better then (although it's a satanic month) =) 
Song Title Participants List 
mapper(1): satans penpal IJED
mapper(2): god's very own EFDAT =) 
Ok, I'm Building Satans Penpal 
And I'd suggest 'Horny' by Dj somone or other, just because its an ambigious title. 
Ijed: No! =) 
don't do satan's pen pal =) that was just the list of participants. i don't have the time to map at the moment. i just wanted to start that list. hopefully more people will join in on the theme...?
list without jokes:
1: ijed
2: efdat
3: your name here 
Already started.

Early morning for me when I read the post.

Ah well, it's rolling so I'm going to carry on. A load of book references basicly. As to my 'real' song title for another to build off:

"Perhaps Vampires is A bit Strong" (Arctic Monkeys).

Bah, maybe the theme name should be 'mapper descriptions that ijed mistook for song titles'. 
In Fact 
Just throw me a song title and I'l mangle it in there somehow.

Something like "The Day I Returned my Library Book to Hell" would be helpful ;)

Will finish today. 
I <i>can</i> Finish Today 
but it'll be a better pack if there's more involved, obviously. 
Sorry ... 
... for the inconvenience =) let's just say you finish "satan's pen pal" and i'll do a very quick "include your nick" and we'll pack these two as sm140: "the misunderstanding", ok? 
i�m in weekend :\ and i dont map at weekend :p so i�m off!!!

i just map at work :p 
another thing i refuse to map for Quoth... 
Ok, bit too much enthusiasm there. I finish off Satans Penpal today then. 
my nick map is done =) gonna go party now! 
Got ta finish off the last section, a couple of hours or so. 
And emailed. 
I thought Aliens was a good idea!!!
Anyone got an .fgd for the original TC?

Song Title's

- What kind of theme was that?!?!?!


Mapping at work, now theres a (risky) idea!! 
Read the docs for aliens - AFAIK it's pretty simple, something like place an Ogre and it becomes alien type X.

You can also modify a fgd very easily - just open it in a decent text editor (only use wordpad if you're very patient) and you'll figure it out with a bit of trial and error.

Song Title theme is not dead - I just scotched that particular session, although it still produced two maps. 
I think the theme was irrelevant. You guys just wanted to make a speedmap!!

fgds - I had to change one once cause it didnt have a default 'light' key for lights!!

As for aliens mapping - I'll have to try it (after I've made my current one) 
Song Title 
ijed and i agreed that it would be nicer to have song title as the theme for a turtlemap session. rules would be: you're given a song title by another participant and build a map that fits that (whole) song.
who'd be in? 
Song Title... 
Could be interesting. I would give it a shot if it fits my schedule. By whole song, do you mean lyrics too? 
Song Title 
generic: yes. you'd do a map that tries to catch the atmosphere of the complete piece. i would leave it up to each mapper if including lyrics helps this purpose or not... 
Its An Interesting Challenge 
Because someone else chooses the music. I can think of maybe five or six tracks I'd like to base a map around, and many of the best maps and packs have been made to a track or album.

I'm pretty sure czg made Insomnia to Enter Sandman, at least in part anyway - ?

And if someone else chooses the track then it means that they want to make a map whilst listening to it, so it calls for some mutability on the part of the end mapper to extract the same good idea, or thier own version at least. 
Uh, No, I Hate Metal. 
Fair Enough 
It was the sandman intro story that made me think that. 
In Fact It Was Some Echii J-Pop 
OK, I got a penpal map by ijed and a nick map by efdat. Shall I release the pack, or what? I'm not going to wait until January, you will surely find a few hours earlier, unless you're going for that turtlemap thing or whatever.

Song suggestion in any case: Aimee Mann (remix) - It's not going to suck if you wise up ;) 
Neg!ke: Yes, Put It Out 
the two maps are the result of a speedmap session but don't have a common theme (except for: the misunderstanding
The song = map turtlemapping session lives. We're thinking over the Christmas holiday and make it a week time limit to build the map.

Each mapper is given a song by another, which they have to incorporate somehow into their map, this should be thematically and have as many references as possible - that's the challenge.

So far myself and efdat are in, and I'm hoping for around four or five mappers to put together a decent sized xmas pack.

This week or two to recruit mappers and a week for the challenge / competition / event to last - producing a map pack in time for Santa's arrival.

Any takers?

I was going to post this as news but that seemed a bit premature. 
Such A Thing Would Have To Go In A Discussion Thread Anyway 
I'm mildly tempted, but I can't say anything definite at the moment (a lot of stuff on my schedule for the xmas holidays). 
Release gets its own thread. And the idea is some relaxed turtle mapping with a Christmas present to play through at the end.

Like I say this is the recruitment week - if nobody has the time until after Christmas it can be shifted - we're not talking a mod or anything complex and requiring serious commitment. 
I meant starting a discussion thread in which the details on theme, time, participants etc could be discussed - since this is a mapping event of its own.

Important question: Can we please base it on Quoth2???? >:D 
Quoth III is where the real goods are. 
post #2196 is THE joke of the yera ! 
Re: The Song Map Event 
Are people going to be providing links to the songs themselves, in case you get given some obscure crap no-one's ever heard of? 
. . . 
Well the person who chooses the track will most likely have it in at least some format or know how to get hold of it - even if they have to bang it out on a rusty banjo.

I don't see it being much of a problem; ten minutes and you've found just about any track you know the name and artist of - which would have to be the minimum requirement for choosing a song. 
Im Curious About This Idea: 
How would you implement the song title into the level design at all? Are you all planning on:

a) Making the larger layout of the map spell the song title

b) Using the contents of the song theme to influence the 'order of events' that occur within the level? e.g. 'Knockin' on Heavens Door' - Have the player have to open a heavenly style door with only an axe (?)
for example?

c) A combination of the above

d) other (Please Specify) 
That's Up To The Mapper 
But there must be some reference. The ideal is that someone coming to the map without knowing what track it was made from should be reminded of that track (and not just because it's in the title).

I know what track I'll be nominating; luckily it mentions a place, which'll make it easier, but any track will do.

The real challenge is if someone chooses a song that has nothing to do with Quake's traditional theme.

Disco funk, ballroom, industrial techno, orchestral, hip-hop the list goes on.

Timesplitters 2 type disco, decrepit ballroom, decaying base . . .

The idea is not to fuck over the person you're choosing the song for, but to promote a new twist on Quake.

It's not really doable for a speedmapping session, which is why it's turtlemapping instead (a week). 
Time For A Turtle Map 
Shambler's right:

Release a Q1 SP map please thx.

There has been a bit of inactivity on the board of late. So, I'm going to make a Turtle map for the Holiday season using the Zerst�rer QuakeC Development Kit which can be found here:

Anyone is welcome to join me on this one for a Turtlemap pack. Due date is Sunday, Dec 16 1200 pm EST (East Coast Time) I believe that's 5:00 AM Dec 17 Greenwhich time. Our daylight savings may throw that off by an hour. 
How Does This Turtle Map Thingie Work? 
I Would Suggest 
downloading Zerst�rer and reading through SDK. Experiment with its entity set and that should spark some ideas. Read through the developer log as well, since some things are only documented there. If you have Quark study the maps from Zerst�rer to see how the original team handled the entity properties.

I left out this bit in the announcement: You can find the address to send it to in my info on the People page 
Same as a speedmap, but a longer time limit. 
i want to progress in my maps :\ not much with will to make a zertoer map... honestly! sorry 
anyway!!! HeadThump dont you have a SOE map to finish? :p 
HeadThump dont you have a SOE map to finish? :p

I need a release for the calender year 2007. I'm less picky when it comes to speed/turtle maps.

Also, I'll create a .def file for the Quakeed entity matters this weekend. Expect that by Saturday. I'm not sure about an .fgd file though. Aren't they basically the same file, different extension? 
i use Quark ;) .fgd dont work for me ;) 
if my boss dont piss me up much this next 15 days i might finish my Maya map before end of year! i might work a litle at home to... 
I'll Look Into It 
I think Quark actually converts .fgd and .def files to its native format by importing them. I'll have to try it out and see if it works that way. 
i dont have any idear... :\ 
I Got Home 
and pulled Quark up, yeap, and the latest version supports both types. Look for Convert From in the file menu and find the def or fgd file on your harddrive and Quark takes care of the rest. 
Zer FGD? 
This file used to be available in a FGD pack on the Worldcraft website. Does anyone else happen to have a copy to share? 
generic_maps headtrhump said he was going to make it 
Bum knee injury kept me medicated yesterday. I'm looking into the fgd matter right now. 
Found It 
it is bundled in this zip --

it has an extension of .x after the .fgd. Just remove the .x and it'll function normally. 
Oh, And 
if anyone needs a .def let me know, I'm looking through the fgd file for any additions not included in the sdk for my own def file. 
Cheers, Thump! 
I'm not going to make it until Sunday. Lack of time. How far is yours? 
I Hope That 'C' 
was an accident there!

My map is butt ass ugly, but playable. If extending it a week or two will get us a Neg!ke map for the pack, I'm all for it. Plus it might give me the chance to salvage the aesthetics of my map. Does Christmas day sound like a more doable date? 
One For The Ladies 
Given that offer it should be HeadHump! Don't expect too much though - my map is going to be small and not particularly fancy either. It won't take more than seven days in total, but due to other chores, I can't continue working on it until Wednesday or so.
Therefore Chrismas day sounds fine - at least it would make for some proper presents for a change. ;)

Any other people working on a ZerTM right now? 
Go speedmap the lot of you. 
not me :( gibbie and czg made me feel bad :| after i finish my Maya map i will quit mapping! 
Map for yourself, not for other people... 
You speak the truth.

Trinca, don't let other people tell you what should or should not be in your maps. I learned that awhile ago, and even though most people hate me for it I still go on mapping and enjoy it. So don't take offense to what a few knuckle heads say. There are plenty of people that enjoy your work, myself included. 
Its true Trinca! Your maps rock! 
CZG has a skull full of man cheese, instead of a brain. 
The Cheese Is Sentinent Just FYI 
Neg|ke & Generic, 
(& anyone else who is working on a ZerTM), how's the progress. On my end, I can see doing some fiddling up until the middle of the day on the 25th, keeping my fingers cross familial and friendial engagements over the next two days don't distract me. 
I can't make it, sorry. Some things took longer than expected and I also got carried away a little with others. Now there are still 2.5 areas and the complete SP item placement to be done.
I don't know if I can work on it the next few days, visiting family and all (I'll be bringing my Quake stuff of course), so if you two are ready, feel free to release your maps over Christmas. I'll try to get my Zer� done by the end of the year. 
if you guys delay the release 'til 1st of january i'd start mapping on a zerTM, too! ok? 
Efdat, Neg|ke 
Let's do that then. The more maps the better. Truth is I'll have to bend to social pressure too
since Christmas is the one time of the year (oh, and my birthday) alienating my friends and family
means fewer presents for me. 
Sounds Good To Me 
I just managed to get my editor running in vista (by installing xp graphics drivers, wtf). So I guess I can get some mapping done over Christmas. 
Not Mapping... 
But thanks for the FGD! :) 
Have To Go With Even Line Guy Icon 
sad face that you wont be joining us, Generic

but a happy face hoping you make something of full length from the Zerst�rer SDK.

So :( + :) = :| 
Lack Of Inspiration 
i started mapping on a zerTM, but i'm not getting any further with it. so when you guys are ready to release: don't wait for me... 
At least make me a 4-frame viscera_liq1 bloodfall texture then! 
Ya'll Should've Done And "Aliens" Session Instead... 
...most inspirational sci-fi type map theme ever!! Ahh... what could've been :(

I mean with Doom3 tex im sure it'd be easy to do an LV426 themed map!! That would be ace! L00ds of Feinds and Vores + SNG + PG - Maybe a Flamethrower... (There was a cool flamethrower in the Killer Quake Mod thingy if I remember correctly)

Oh wont someone do some progs for Quoth PG + Flamethrower? Or even just use Quoth, or just Quake, or Aliens TC (I think gameplay would be better with Quoth) or whatelse? Doom Barron?

L0l! - Or how about a "recreate your fave ever picasso" map sesh? eh? 
Ya'll Should've Done And "Aliens" Session Instead...

Have you played Zerst�rer? Don't make me have to sick the Sanguinoch on your ass. 
Efdat, Neg|ke 
Hey buddies, how are things coming? I'm working some more on mine today; I don't want to rush anyone, but just checking to see how rushed I should be ;) 
Don't Be Too Rushed 
I still need two days, maybe three. Wanted to get this done by today, but alas, Christmas duties and computer trouble got in the way.
efdat is out, I assume. 
-> Head|ke =) 
i'm a real turtle, but i actually got one room done yesterday. i could be finished within a week or two, i guess. but as i said: no need to wait for me with the release... 
Don't Worry, 
instead of mapping, I had to do some maintenance on my computer, just after my advice to Necros!

So it looks like I'll be mapping this weekend too. 
so what is the topic of this weekend's mapping session?

if it's cool i'm in :) 
Theme Suggestion 
Happy New Year ? 
Another Theme Suggestion: 
Theme Suggestion... 
Space Hulk: the board game! 
In Case You Haven't Seen This:

Just a shame it's 2nd version rules and the dev died. Still a nice version.

Be sure to read the docs for the shift-move shoot-move stuff etc. 
Thanks Ijed... 
...I'm researching all things SH at the moment. I'm almost certain to take a break from virtual mapping soon and try to get a real world 3D version of the game happening. There's some great resources out there :)

As to SH as a speed mapping theme, scratch I've had a great idea for a limited brush comp that involves the games prefabs, QuothII and some custom industrial texz.

Watch the skies! 
Hey Efdat And Neg!ke 
this is shaping up and looking like the weekend for the release.

If you have any revisions, please send them to me, or supply an URL. Thanks for your patience in all of this ;) 
>> Headthump 
you got mail =) 
Speedmap Theme 
"Bits of Oblivion"

Interpret that however you want 
Thanks Efdat, 
I'll be back tonight to pull this all together ;) 
GUYS today is the 50 years of lego why dont we make a speedmap seccion to celebrate? 
Lego Speedmap? 
Too easy for many.

Too hard for me. 
I think thats a brilliant idea!!

Even better - you could have lego ALIENS !!!!

Or just lego would be fine! D'you remember those tetramenious tetris style levels, which were 16Mb and not vised? You just prefab your blocks, and away you go!! 
Lego Speedmap 
I already suggested that some time ago, even with a texture wad (Shub-hub). I'd be up for it, though I don't know if it really works. We could try.
No aliens. 
neg|ke: That looks god awful. Count me out for Lego speedmap. 
Played It 
Pretty much just a reskin mod, the models are good but the levels aren't. 
The Textures Suck Too... 
at least in Q1. 
There Are Some Very Bored People In This World 
That's awesome, best lego map I've seen :)
The studs on those textures are still too big, but cool stuff nonetheless. 
Really cool lego map: reproducing the end level of Quake was a very good idea. Lego SM should be done more often ;) 
hehe nice map!!! more amo please!!! :) 
Well, Thanks 
Now go grab and relive your childhood! 
Neg!ke, Efdat 
I've been a way the last few days, but good news.

I'm going to have a beta up this evening (still tweaking the lighting), if you two give the thumbs up, we'll go ahead and release the Zer turtle map pack. 
Anyone In For A Qonquer Speedmap? 
I have got one ready 
i miss a speedmap event...

chif chif

sex theme? :) 
I'm looking for a break, too... Trinca, should we do something?

no sex theme plz, we had too many penis maps already...

how about "e1m8 revisited" or "one room theme", the whole map must fit into one giant room, smaller rooms can be inside, plus low gravity and lava etc? could be fast to make... and fun... lets just get something finished... must be quick to knock up...

many ppl hate this map, so lets make it better... or fail miserably... grim deeds awake!!!

around may 10 or 11 for finishing line? no mods? 
Please No 
id remakes... :( 

would you rather have no map? I wasn't talking about a remake, just something following the principle because it's fast and easy to do.

People will complain like hell, or ask for theme ideas, and when you post some, they'll ask you if you take drugs. Or complain.

apparently many ppl would rather have no maps than something that isn't super-creative but WORKS.

What is it with this community...

Lefler's Law: You gotta go with what works! We can't do Prey or Unreal 3 or Halflife-whatever here...

suggest some themes at least, and if there are some good suggestions, I might pick one! Otherwise I might just do an id remake (oh noes!!!)

I know you aren't normally so negative bambuz, and you aren't the only one, but sometimes I just think WTF? Would you rather play DM3 for the rest of... oh wait.

I think there was already some speedmap event with penises btw.

If we rule out Marcher remakes, id remakes, Q3/Q2 remakes, Warpspasm remakes, Monsterfree remakes, Doom3 remakes, idbase maps (there must be 1000's of them), Zerst�rer remakes, Q3: Arena remakes etc, then we can trash the last 20 maps... at least...

While we are at it, let's rule out Egyptian maps, temple maps, sewer maps, winter maps, Knave maps (ugh), spaceship maps, coagula maps... I can't see them anymore...

so what do we do? Should we make tree models for Quoth and do sunny landscapes with bunnies?

zombie trees?

what's left?

shouldn't we just do something that works? 
Speedmapping Theme: Hate. 
Good Idea! 

Just do a free-for-all! Whatever is best wins. Whichever works best wins. Plus it'll be hilarious watching everyone scrap about which is best... I might even postpone my e4m1 remake and join in, do a killer mid-evil map or whatever!

I thought it was a bit unfair that the Remix mapping challenge was non-quoth. I mean half of the existing remix maps are Quoth (!!?)

But hey, im just a newbie n00b who people laugh at and resent so what am I gonna do...? Complain ;-) 
bambuz doesnt map anyway so you can ignore him
also complaining about ppl complaining is funny

and btw speedmap means something you do fast, like in 2-3 hrs or atleast in one session. not in 5 days

Ricky why`d you want to use quoth for remix? 
czg had a good idea!!!

speeds, it seems speedmapping changed its meaning during the last 2 years or something :-) In principle, you're right, but we should allow a few days for collecting it etc.

so, free for all? I'm serious and will deliver, Ricky are you in? Trinca? 
There Are So Many Unused Themes In This Thread... 
just re-read the previous 2200 posts and see what you find. 
lol!!! i�m in also but please no remixes!!! 
Speeds + Everyone: Amphetamines 
Fuck me I'm daft.


Speeds: I think that drug abuse is entirely wrong, I speak from experience. I am drunk right now. I also think computers are bad for the health, amongst other things. Life will infact kill you. Live with it.


Im in.


Im a poor reader whien drunk. And its too late in the day. Although I have often trawled the thousands of posts on this website, apparently perplexed with the idea of makiing Quake maps. Thanks

Trinca: :)

Speeds 2:


Im not really bothered about not using Quoth2, I just think it's funny. 
Stop Posting Drunk FFS! 
Also, what spd and metl said. 
so we do ffa-hate-sex-id-midevil for a theme.

what about the "300 of sparta" could be fun :p or not... 
OK Whens The Deadline? 
I've started throwing a few ideas together....

This weekend was manic for me, but I'll be able to do stuff now! :D 
and theme also :) i�m in also someone sent a deadline and a theme please!!! 
I've Started 
Im doing a theme of hate. Its a midevil map. I thought the deadline was 10/11?

Whats everybody doing? 
300 Of Sparta Would Kinda Count...?...!...!.! 
I sensed a feeling of hate in that film :-D 
ok i�m in to!!! 
next weekend then, ok?

I'll probably use brick/metal and either blue wiz or red elderworld. I'll start servicing the collective properly tomorrow evening. :-E

I'll just go for gloom, shotgun and enough monsters. no prisoners. 
this week i�m a litle bussy :\ can it be next week please? i�m a accounter... so this week is hell!!! and at home my 1 month kid dont give me no time at all... 
Well Im Going Full Boar Atm 
but ill have to start working on e4m1rmx pretty soon, but ill wait till your done before release...? 
ok, then the 17th or 18th the latest. good?

kids > quake trinca :-) 
uh, what number is it anyway? 
unless the Zerst�rer turtle maps counted as 141. 
Ive Almost Finished! 
I already have a nearly complete map in the episode 4 style called A Shrine to Hatred -- fits the theme to a T, but I'll release it as a stand alone later since it would make no sense to release it in a speed mapping pack. 
I finished blocking out last night (4 hours), ceilings and monsters etc tonight.

Ricky, mutual playtesting before release (while Trinca sits his baby)?

Mine is called Palace Revolution }:-E after the old Stones song, Street Fighting Man. 
Yeah - Good Call! 
I've got to finish mine still, not long! 
i only will have time next week 
i only will have time next week 
OK Ready For Some "mutual Testing" 
Spent about 10 hours on this or so...

gb: Where do you want me to send it?

Trinca: Im gonna stop working on this now so dont worry! I have to work on e4m1rmx :D 
send it here (I should probably log in more often)

I think I will end up around the 10 hour mark, too (perhaps a little less.)

Yesterday was small family drama... (luckily I'm not directly involved) I will finish tonight and send it tomorrow. :-)

Trinca, take it easy, we'll leave no one behind... not even Jonah. ;-P

Would you guys air-shaft me if I used some Quoth? 
I think that drug abuse is entirely wrong, I speak from experience. I am drunk right now.

quote of the thread 
I think that drug abuse is entirely wrong, I speak from experience. I am drunk right now.

Flushing weed down the toilet 'cause you think that its the G-men knocking on your door, hell of a way to treat a friend. 
C-men what's the difference. Reminds me of an old Norwegian joke about a Finnish lumberjack but it's a tale for another time.
(no drugs, but no sleep instead) 
Hows Everybody Doing With SM 141? 
Projected release date?

i will not have time to finish, sorry guys i�m having lots of work at my job :( release without me. 
sm141 is done, I'm up for another one!

Theme: Explosions, Story, Ladders, Sunset, ...?

I'd even do a speedchainmap, perhaps for QuakeExpo.

I'm just interested in more collaborations. 
take one of czg`s scrap sources and finish it :P 
But Not 
Teacups, that one is classic

Hey, What About Something Interesting For A Change!!!! 
Holy Crap! 
How About 
Half-Quake anyone?

Remake a part of Half - Life using Quake/Quoth or whatever.

It is up to the mapper how he/she does it:

Use Quake textures? Half Life textures?

Use Source? Remake from scratch?

How abstract can you go? Strict? Recognisable?

One small map or two?

Uh Huh 
"...It is up to the mapper how he/she does it"

"...he/she does it"



So You're In The Kinn Darling? 
Then (idiot Crawls Back Behind Rock) 
uh OK, unthemed sm session then? ;-P

Ricky, I must publicly admit I only played the beginning of HL, since it runs like a dog on Linux. I'm sure I have like a huge cultural deficit there, but I just don't care enough. I did read walkthroughs and reviews etc though so I have some idea what it is like.

I'd be fine with a remake or parody of another game though, in general. Problem is I probably played more console games than PC games in the past 10 years. Most of those would be impossible to recreate in Quake, like all those Resident Evil/TR clones and Final Fantasy ripoffs...

Diablo 1? Should be doable, atmosphere, dungeon construction etc, healing shrines etc... even town portal... only part we can't do is the selling and buying... and spells...

The dungeon should be pretty easy to reproduce. The town would just be decorative, although we could have funny messages and even a tavern. And a healing fountain. All in comicky speedmap style of course.

I sense a soul in search of answers...

here's another idea: Since we never saw "the wizard" in Quake, maybe do something with him?

I really want to map with the blue wizard textures... let's build the Wizard's Lair and use one of those flying things from Rogue as the Wiz. A Rogue speedchainmap in Ebon Fortress/Manse theme, with bookshelves, pentangles, blood and everything, plus those flying ghost creatures. The whole "EEEEEVIL" thing.

OTOH, not everybody has the Rogue pack I guess. But a Rogue map would be something different...

until Kell and party import these monsters into Quoth (insert number here)... *g* 
If someone can give me the basic run down on a speed map (like what the concept is and what the rules are) I'd like to participate. I'd like a more generic theme though. The last one, 'hate', is sort of up my alley.

Maybe 'suffering' or 'light' or something like that. 
Well I've Only Ever Done That One... 
...but the idea is probably how you would imagine:

Make a map in a few hours - release it! There's no real rules I dont think, just dont be asking for extensions unless it's because you thought you were gonna have time to start, but something happened and it fell through.

Speeds said to me that some speedmaps are made in 2-3 hours!! Mine took two evenings sat infront of my computer, probably 8-10 hours total. After that I left it until Gb's was ready.

I mean I dont see anyone kicking your ass if you spend 20+ hours on a speedmap, but you might hear someone say "not a real speedmap" or something ;-P

All we need to do is pick a theme and a finishing date, an we're off!

Oh yeah - sm141 - Gb and I tested eachother's maps, we sent eachother demos :-) 
Heh - "light" Could Be Good... 
...with Quoth flashlight!

I mean I think the theme suggestions can be taken very loosely, just do whatever... 
In Good Old Days... 
The idea was born among the q3 mappers and carried over it q1. The speedmapping was a real event - people gathered online and started mapping at the same time. Making DM maps. The time was limited to 60 (later 100 minutes) maybe with some extra 20 minutes for fixing. Then all the maps got collected, packed, put up on a server and played.
The maps had to be made from scratch and the use of prefabs was seen as cheating.
Later on it switched to sp maps and more time was allowed (as sp maps are harder to make)
And even if some people couldnt get online to map at the same time and the pack was collected in few days, the 'offline' mappers honorably kept the rules making their maps from scratch and in the limited ammount of time.

Some years later it degraded into something you cant call 'speedmapping', more like 'turtle mapping' (which also comes from q3 scene - where people were making full maps in 1 week time) 
OK, well, I took a look at SM141 and I think I'd be up for something like that. Simple, blocky-ish maps with some quick kill gameplay.

I'm in for the next one! 
Although, realistically, it needs to happen within the next 2 weeks or I'm only going to have limited time to work on it. The rest of the summer is "ship Gears2" time. 
Make The Rmx Map Plz! 
Yes, I'm working on that as well. A speed map is, from what I can gather, a 8-10 hour commitment. 
Back In The Old Days... 
speedmaps were made in one hour.

Then it was increased to 100mins and then there were turtlemaps and speedchainmaps etc.

Of course, speedmaps are still made fairly quickly, but I think the problem was participation in the weekly events was slowing down as people weren't often able to get into IRC and map at the right time.

Maybe we should have a proper oldskool speedmapping event where we do actually log onto IRC sometime and do it like we used to.

Then again, I'm in a crap timezone for speedmapping now :/ 
Willem: cool!

I'd also like a one week timeframe. I think I can finish in under 10 hours now, too, the last one really took longer than I expected but I didn't want to release a map with half the monsters missing, because that would suck, and what good would it be?

Brushwork indeed only took 5 hours. I underestimated the time needed for monster placement etc., simple. And then I decided to do it right instead of rush it.

When you look at today's normal maps, 12 hours for a speedmap really still is quick. Very quick. 
Maybe we should have a proper oldskool speedmapping event where we do actually log onto IRC sometime and do it like we used to.
Yes, please. It's called speedmapping for a reason.

12 hours is not speedmapping...
How can it be a speedmap when it takes more than a day?! 
I have some little ideas I'd like to try out and small speed maps would be a great place to express them. I'll need more than an hour, however. 
well, it is speedmapping when you compare it to 7 months or whatever real maps take today. This isn't "the old days." This is the post-warpspasm era.

I'd also rather play a fun map than a demonstration of how fast you can knock something together just to prove it. I want to have fun playing it, too. Knocking up "something" in 60 minutes is an academic exercise, not more. It should be fun to play. I admit it doesn't take 111 monsters to have fun, but cut me some slack plz Spirit, it was my first damn released map (hey, welcome, newbie! Thanks!) and my first speedmap. Next time I'll hire a Japanese with a stopwatch.

that's my pov. I think 8-10 hours are reasonable. I wouldn't want to play something with a spikeshooter and 10 dogs.

Ricky, we need to train much harder and drink much less absinthe. We're damn slackers. Besides, Willem will be watching this time. ;-)

How about "Slackers" as a theme? Or "grunge". 
My "first released map" was a speedmap too (sm111). And it was crap. And damn fun to create in ~90 minutes. I learned a lot from that one.

To me speedmapping is about enjoying oneself. I always considered speedmapping as a nice opportunity to explore new things, experiment, create wild maps. I don't see any motivation to spend too much time on a speedmap as a) speedmaps aren't exactly real releases, b) speedmaps aren't exactly supposed to be balanced or great and c) if I want to spent so much time on mapping then I'll do a proper map instead.

Post-warpspasm? What exactly did/does Warpspasm change? The public interest in it has been underwhelming from what I know.

Not the old days? What old days? I can't see any important new trends that make all maps better? And NO, making a map huge and empty and use min/sky lighting is not good. Did you look at the stuff in early speedmapping packs? There are some incredibly nice things in there. 
I like 'grunge'. Let's do that. 
Just Call It 10-hr Mapping :) 
Like, can a speed map be a tasty 5 minute exercise in gameplay or are there expectations these days? SM141 was, to me, longer than I was expecting. A lot of simple rooms with tons of monsters. Is that what is expected or is it acceptable to knock up a small number of rooms that have some sort of a hook to them? 
Well That's The Last Time I Make A Speedmap 
Fucking bunch of snobby wankers. 
As you like it! I still gaze in amazement at sm48_daz and sm48_xen which had no gameplay whatsoever. 
Hah! OK, good news then. I'll knock something out when I get a few ideas together. 
yup. that's it.

/shakes head

that's it all right. 
you are right about the bunch of snobby wankers.
But that should be no reason to not make speedmaps anymore. 
I wasn't knocking current speedmaps at all. I was just saying that doing a one off old skool speedmapping session where everyone actually gets into irc for 1-2 hours and makes their maps at the same time would be fun.

It's a great idea to extend the speedmaps and allow people a bit more freedom to chose when to make and how long for, I just remembered that I had a great time doing it in irc and thought it would be cool if there was another event like the old ones.

Maybe there will be during QExpo. 
i completely missed the part where speedmaps went from 2-3 hours to 8-10. I remember noticing that people stopped doing them together at the same time on IRC, and started doing them "sometime during the week" -- but i assumed they were still only devoting the allowed 2-3 hours.

So is 8-10 hours spread over a week the standard practice now or just a one-time thing for the most recent speedmap session?

One of the purposes of the short time span of ~2 hours was more people would be willing to participate if the commitment was that small.

It sounds like you guys should be calling these Turtlemaps and embracing the 1-week timelimit if that suits your mapping desires more, so that real speedmaps can still happen once in a while without people's expectations being that they have to devote a week to it. 
2-5 hours is more like it for when I used to speedmap, and I guess now that I'm free on weekends I should participate. I'll try if there's actually a meeting in #speedmap or whatever anymore. 
This clearly takes practice. I spent a few hours last night on an idea that i had- just rough sketching the level. No monsters or lights or entities beyond a player start ... and it's nowhere near done. Not sure how you get anything useful done in 2-3 hours but maybe I'm just not focused enough. No, in fact, I'm sure that I'm not. Heh. 
I found the drag copy function in Worldcraft (hold shift and drag a brush to copy it to wherever the mouse pointer is moved to) immensely helpful when speedmapping. Dunno if you already have a feature like that in toetag, but if not, you should consider it. Seriously great.

Actually, Max has a similar shift drag operation that duplicates polys and extrudes edges, so if you use that at work you will know how helpful it can be. 
You Can Make A Much Shorter Map 

I have the Radiant style duplication in ToeTag: select stuff, hit SPACE, makes a duplicate - drag it where you want it.

It's not the construction that's the problem. The problem is more coming up with the flow of the map in such a short period of time. Thinking up cool combat scenarios and stuff is not my speciality under severe time constraints. :P 
I Don't Think 
sm141 is a representative sample, both maps are longer than speedmaps often are. I don't say they're bad, just saying that you're not doing blasphemy if you make a shorter map.
I understand often this thing tries to get out of hand with ever more elaborate maps and thus the time limits were introduced.
All said in good spirit. 
Fair enough. That's good to hear, actually. I can reign in my goals a little then... 
download some of the older SM maps, they are usually either short, or have sloppy brushwork, or are unlit :) 
forced me to do a speedmap on irc. Where do I send it?

I spent a few hours, though the last hour or so was battling with a red armor that I replaced with a yellow one instead then. Stupid Ogier.

By participating in this session I make you rest look really good. 
it's a very small dm map 
by any chance, were you naming it item_armor_inv instead of item_armor_Inv? That's the one classname in quake that has a capital letter in it. I had the same problem once, long ago. 
Just upload it to the Shub-hub and post the link here.

Btw. it's item_armorInv - capital, but no underscore. 
I Wanna Be In The Sm142 Pack 
so I'll email it to someone whoever is gonna make that. It's a tiny zip since I used only about 6 textures. But it's really lousy anyway.

Thanks for the help on the armor, I'll edit the game file. 
This Weekend 
timelimit: 90 minutes
theme: "netherworld assembly line"
sendto: me
deadline: 60 hours from now (so you can squeeze those 90 minutes in your schedule at some point), that means I will compile the zip monday morning european time. 
People Will Definately Cheat 
Well, you are speedmapping for your very own fun. No-one can force you to do "by the rules". Don't take it too serious.

Finding a time to meet via IRC would be a tedious task. 
I Made One More 
sent it to Spirit again.
If someone else ogranizes, tell me to mail them to me.
It's a bit netherworld assemblylinish in a sense. 
Speedmapping Today? 
Or this weekend?

Or hmm? 
Next Speedmap Theme 
should be "Quake Lake." 
And It Is 
timelimit: 90 minutes
theme: "Quake Lake"
sendto: me
deadline: Monday morning european time.

(add fog if you feel like it supports your imagination) 
Let's Make That Next Monday 
Hulk Salvage 
With the spacehulk competition having burned up in the atmosphere I've got a low-brush map half complete and I'd guess there's a few others floating about.

I'm thinking to finish it by more or less next weekend and kick it out the door, just in the interests of not fannying about.

If anyone wants to mail me their maps as well I'll bundle them up and post the link in one shot. 
Why Not 
pool all the map scraps together and make a chain map thingie out of it. Haven't had one of those since RPG's last map iirc. 
It'd be cool, but wouldn't work for mine because of the way I'm spawning stuff in and managing coop starts etc.

Next time? 
Flood The Quake Lake 
only negke submitted a map ages ago. I'll bundle it in the next pack.

The speedrunners would like some bloody mess to run through so next theme is CARNAGE!. Sent them in until next monday, just like above. 
Spirit you got mail 
Infights 'til Packetoverflow On A Sunny Afternoon 
mini - you know those old rats dm levels for HL? Something like that... 
I Dont Know What You Mean 
Could you point me in the right direction? 
i never played HL :p so... i�m out! 

Why not? 
becouse it sucks :p

no bunny :p

only game i liked was Painkiller had bunnyjumping :p and rocket!!!

problem is that gameplay suck :\ just kill kill kill 
You never played it but you know it sucks? 
i saw in a friend house and play a litle... slow and borring. 
You Can Bunny Hop In Half Life!! 
Its got the best bunny hopping ever!!!!

[shift] => [space]+[w]+[a/d]

It makes a wonderful "swish" noise when you do it right!!! VERY FAST.

Trinca I think you're freind doesn't know how to bunny hop... 
Anyway I'm Serious!!! 
A speedmap....

Please explain the theme someone! 
This is one for Q3:

The idea is you build the map to an enormous scale so the player seems to be only a couple of inches high. One room is usually all you build.

I think padkitchen is particularly cool:

Of course you don't have to stick to real world domestic settings. 
That's the idea. Probably a bitch to pull off in Q1, but who knows. I'm sure neg!ke can do it.

On a side note I love hl1 very dearly. Everything about it. Except Nihilanth. 
Done That 
Negke Has The Biggest Crates 
good theme, another example:

DM map, plays ok in DMSP 
that looks boring. Like, amazingly so. Is it SP? 
Oh, and also someone should organize an all star speed mapping event. get old school people who never map for quake anymore or Semi famous mappers, or whatever to whip up some speedmaps for the 11th quakefest. if you gave them a deadline now, there might even be a submission. 
then is not for me this pack :p

Theme For Next Speedmap: 
SM1whatever - "#Func_fusion Beef" 
An Oldschool Speedmap Session 
is actually an interesting idea, if there are enough retired mappers who are willing to participate. The problem is however that in order to map quickly, you must know your editor quite well (I suppose), and those who haven't mapped in a while are at a disadvantage there I guess. 
Yes, that would be cool, but I doubt many of them would participate. They could still contribute by skillful bitching and ranting, though.

Drew: It's from my crate sm111 - you've played it.

Trinca: 2noobs1map then! 
Could We Actually Have A Time Posted In This Thread Then? 
instead of it going quiet and SM144 suddenly appearing in the news feed with two maps in it 
I could ask headshot if he would be interested in dusting off the old editor. Not sure he'd be up to it though, but who knows. Myself, I'd be willing to participate as well, but I'd have to learn ToeTag first. 
I Posted 
More Themes 
- idea: floating islands in the void
- idea: tower-like building that fell over about 70 degrees and is now collecting pools of rainwater, populated with monsters and some secrets that can only be reached by sideways rocket jumping.
- idea: 10-story high deathmatch arena, with fully working singleplayer as well.
- idea: city in a forest, walkways and buildings suspended several meters above forest floor, between (or attached to) the trees. 
Challenge Ideas 
These are some ideas for challenging mappers, use them in any combination you wish:
- no hallways
- no rooms (hallway junctions are allowed, but must not be larger than the hallways they connect)
- no vertical walls
- no flat floors
- no secrets
- no scrags
- no powerups
- no high-tier weapons (SNG/RL/LG)
- no normal monsters (I.E. unpopulated level except for boss battles)
- restrict yourself to two normal monster types and one boss type (shambler or vore)
- creative use of normal monster groups that take the place of bosses
- underwater level (only pockets of air to keep you alive). 
Ooh - LordHavoc! 
Man - er, your engine:- Please will you make it work with my .lit files? And why does my water show as system textures? (I have Rygels textures in dpmod\textures or id1\textures) 
(for The Record Im Downloading The Latest Version Now) 
and a different version of the water effect thingy I was trying to run... 
Spires From Ever
Quake Gone Clean
Cyclopean Mines
The Pathway
Descent Into Quanta (whatever that means) 
So, people who I'd like to see do some SM:
Xen - him especially.
That guy who made Rubicon
Fat Controller
Sadlark Guy
Thats all I can think of. 
some of those people already have done speedmaps. Including that guy who made rubicon. 
I thought that guy who made Rubicon was a degenerate, wandering alcoholic who makes a living selling 2nd hand train tickets these days? 
Nice Suggestions LH 
There's gonna be two speedmapping events at QExpo, on the 16th and 23th of August.

Theme 1: Dreamscape
Theme 2: City in a Forest

Optional subthemes: Worship Zwiffle, Praise Zwiffle, Zwiffle is Awesome, Zwiffle Gone Wild

The 70 degrees tower idea sounds good, too. 
roulfff 16 is my mother birthday... i will be 250 km away from my home :p 23 i will be in north is my wife mother home 400 km :p

guess i will make any... only tomorow i will have time :( 
>I thought that guy who made Rubicon was a degenerate, wandering alcoholic who makes a living selling 2nd hand train tickets these days?

i sell bus transfers. Only 50 cents, or $5 for a book of fifty. 
Slight Date Change 
I just realized I set the deadlines for the two SM events quite early.
I'm going to change them to Monday, 18 and Monday, 25.

Already got a dreamscape map by rudl - thanks. 
You Are All Lacy Bitches 
Now That 
QExpo has been extended to four weeks, will there be four speedmapping events!? 
No Idea 
Though I personally find four weeks too long for such an event. 
Yea' It Is 
a bit of an odd decision. New content will surely have dried up by then. 
2 Week Turtle-map Event! 
plz plz plz plz 
Sounds Like Fun 
the extra time will allow more people to finish things they wouldn't have been able to, and mean fewer "just after qexpo" releases. 
like the new fitzquake :P 
FFS Metl 
Don't slack, bring it on! 
Is There Enough Interest For A Turd Le Map Event? 
Could be done, I guess, but I certainly won't participate myself. 
Personally I Think 
the theme of the second speedmap would be better suited to a turtlemap.

But only because I tried making a tree last night and it took me the best part of an hour. :P 
I am definately a lacey bitch 
Turtle Map Theme 
ziggurat vertigo. 
Third QExpo Event 
Theme: Tilted
Deadline: Monday, 1 September 
-tilt- -tilt- -tilt- 
This is shit and took way too long:

A potentially interesting theme suggestion by scar3crow: A map that consists entirely of func_trains (except for an outer box) that all have to move at least slightly. 
This, As Usual... a work of pure genius.

Conveys such an uncomfortable feeling all the way...

Great work, Negke!

I was curious about who would have taken up the challenge of the "tilted" theme. I guessed right... 
That was quite a Portal/Prey-like headfuck. Nice one Negke. The final jump took me far too many attempts.

If I hadn't had to work this weekend I'd have finished my leaning tower of Pisa-style tower map. :( I might just work it in to a regular map now. 
Please do.

I live 40 km away from Pisa. Would love to see it Quaked!!! ;P 
how much interest is there for a fourth QExpo speedmapping session? 
on theme 
If I like the theme, I'd participate. 
depends on the theme and if I have the free time later in the week. 
How About 
-A pedestral with things to come
-Homemade super-collider
-Get the kills, pay the bills
-Social engineering in 256 shades of brown
-czg's great urine saga Part 2
-Obsessive medkit collector
-Caffeine-induced defecation
-A redefinition of unf

Seriously though, which of the suggested themes in the several hundred posts above do you favor? (so there's a higher chance for your participation) 
I think that list has some of the best ideas ever. Particularly #5. 
HOW about join together 7 people and each mapper make a map that have a weapon and make it a sequel from map 1 to map 7 with one weapon each?

might be fun ;) i dont mind to make the first :p with boomstick 
Chain Speedmapping? 
If someone wants to put themselves through managing a chain speedmapping event I'll contribute.

How about minimum 3 distinct areas per mapper? 
Personally, I would like something that concerns an established theme or stigma that is common to Quake. Something that uses ID textures or ideas, a monument to the 1996 phenomenon. 
Those All Sound Great, 
I now have a good idea of what the rest of my week looks like, so there is nothing conflicting with my free time to map this weekend. 
you have to make the map in Thred, qED, or DMM. 
Theme: "Crawling Chaos 2: Back on all Fours" 
I Have A Few Days Free 
over the weekend, so count me in. If the theme [whatever that may be in the end] doesn't suit me I'll just submit whatever I can come up with.

Theme suggestions [excuse me if they've already been done/suggested]:
-Quake VI
-Creative use of Quoth's 'trigger_command'
-Teleporter madness
-Elderworld themepark
-Against the clock
Teleporter madness sounds fun :p 
I am in for Teleporter Madness 
Very Well 
Teleporter Madness it shall be.
Deadline: 8 September 
Teleporter Madness 
Coming up. 
I'll just make a sewer or something maybe. 
Put a broken teleporter in it. 
Uh... hi guys. Anybody remember me? 
Not Really 
raptorE2 are you a sexy bitch and make maps?

if u are we will love you :p 
but i will not make a map... the very few time i got to map i prefer to finish tchak :p or will be release in 2010 and i want to release it this year... i hope :\ 
Trinca Will Love You 
because that's what he does to men

the rest of us will just appreciate it 
Lunaran guess your ENGLISH is worse then mine or you read it all wrong...

but i will complete!!!

sexy "women" bitch!

I'm Out 
While I Was Excited About The Theme... 
Work obligations intrude again. Apologies. 
Free Saturday with nothing to do for once and a plan to wake up early...although the reason I wanted to get up early was to be productive for once on a if I make a speedmap is that considered being productive? 
I Agree ! 
And 2 maps will show you are really productive ;) 
That Theme Is So Awesome. 
I would have dominated this session. 
i wanted to make one but only will have time on next week to make something :\ if pack could be delay untill wedn... i could make one for sure-1 
I'm Working On One This Afternoon 
worked on one when I got home last night, but scrapped that map when I figured out a way to adhere to the theme and the map I was making was lousy for that theme. 
I'm Working On One 
it's going to be awful 
I'm Done 
it's really awful and took 8 hours and needs an engine with a raised edict limit but it's worth it for a confused laugh 
Just Waiting For It To Vis Now 
send it in to Negke, right? 
I wont have any time to play e-mail shuffle this afternoon, so just in case my assumption is wrong, you can snatch up my speed map from this address:

Few notes: Four and a half hours of brush work, almost eight hours of vising. A few bugs. A couple of health packs fell out of the vis version, big bleh, there. However, I ran through the level twice and it was still only a mildly difficult challenge to beat. I also hate the underwater waterfall error too, but no time to fix. Enjoy. 
My graphics card's gone loopy. If I can keep Worldcraft open for more than twenty minutes at a time without everything going crazy colours, hopefully I can get my map done on time. Otherwise I'll finish it when I've ... fixed the computer. Somehow.

It's times like these that make one wonder if computers are really worth the bother. 
Headthump - you have the right address, I think.

Text_Fish - WC2.1 had a software mode IIRC which should be usable on small maps.

Seems like this session is going to be another busy one, I'm already looking forward to the rants of frustration from my entry. 
Thanks Omus 
I wasn't sure if it was Negke or Spirit organizing the current speed mapping event, and the QExpo site was not coming up for me this morning to double check. 
...what's next? 
Everyone Dead? 
no posts in like 5 days. isn't that odd? 
Right When I Get All Excited About Mapping Again... 
everyone drops off the face of the interearth 
Maybe It's 
post QExpo burn-out? 
That actually does happen a lot. 
I Was Thinking Recently 
about the idea of 'studies'. When an artist does a study he'll copy a photo or he'll sketch fifty faces on a page or do some other kind of experimentation that isn't meant to be any kind of finished hang-on-a-wallable work, and is solely for the purpose of learning by doing.

Is there enough room for experimentation to build study maps? Little one-off things that are meant solely to try things with ogre-architecture interaction or func_train rides or backtracks or even just what role func_doors play in a map? 
i actually do that... for a few purposes:

- small map to try out a new texture set i'm working on

- small map to test out the quakec for a new entity

- small map to test out a gameplay encounter that is more scripted than usual 
Who Doesn't Do That? 
Nice Idea, But 
I don't know if 2 hours is long enough to have such an experiment... 
Well, Testmaps, Yeah 
we all have testboxes for everything new we've made like qc and so on. But who does it just for stuff Quake already has? 
Here's Some Inspiration For Ya 
I Would Like To Resubmit 
"have fun storming the castle" as a possible theme. 
Mini Chainmap Idea 
Three people, each one builds a room or part of a level on the specified side of a premade Y-shaped middle wall with three doorways in-between. The texture theme is free for everyone to choose (and will hopefully differ from the others).
Anyone interested in giving this a try this weekend? 
So kinda like that game where the first person draws a head on a piece of paper and folds it over, then the next person does the body, folds it over, etc?

I Would 
But I'm afk this weekend. I should be free next weekend if you can hold off. 
Choose your sides!

Uses the Knave wad, if you don't have it:
Possibly in case of missing wad put the wad to the same dir as qbsp. 
use THIS .map instead

I corrected one brush I forgot inside another. 
Hm, that didn't work or what? :\
I wanna map so I declare:

This weekend.
From the darkest corners of negke's bedroom.
In The Elder's envisage.


Send the maps to me, I will package it Monday during the european morning hours. If you make a map with 128 monsters then you are a cockgoblin. 
And that is sm144.
And the introduction is not the theme, the SUPER COLLIDER 128 is. 
Eating Ma Vegetables With Ketchup? 
I don't think so. 
What About 
64 fish that count as 128 monsters? 
Made A Map 
can't be arsed to finish it, I'm fed up with the plats and doors not working right. It is finishable though shit.
I'll send it to u spirit 
Awesome Theme.! 
Fucking awesome. 
I'm in. You can expect sumfin' from me. 
Zwiffle, Bongwater Fountain Of The Game Industry! 
I compel you to map a tropical island with palm trees, jungle bits and monsters in Hawaii shirts until next Monday! SM145!!

(ps. going to try Far Cry 2 soonish) 
Is this that 'Y' speedmap thing? 
Just a regular SM 
Theme Idea 
Speedrun Arena

People seem to like small, crappy, speed-runnish arenas. 
what about Vondur iceberg?

How about Meat Processing Plant 
I�ve got my schedule to busy... or is "Vondur Iceberg" or i pass... i need to finish tchak! 
Vondur Iceberg 
Is the topic du jour 
Don't discuss themes for eternity, step forward and choose one. No-one is forced to use it anyways.

SM146: Vondur Iceberg

Send the maps to me, I will package them Monday during the european morning hours.

Anyone got a nice wad with ice and snow to recommend (no fullbright hell please)? 
I know this speedmapping session is over, but I would still be interested in hearing your suggestions for such was as well :) 
was = wad :P 
themes should ber giving durring week not weekend :( i cant map at weekend... :\

i realy wanted to put vondur inside a iceberg
I Started One 
but I didn't get anywhere with it. I'm so fucking out of shape... 
I've Got One 
it's pretty ghey... But I have a map for whenever the next event is. Should I be sending this one to spirit? 
I Started One Too 
<st3ady> hey if no one made a theme for speedmapping can i just post one?
<st3ady> looks like Drew already started one
<@Spirit_> it's rather late for a weekend speedmapping session :P
<@Spirit_> but if you want, post one for this week and i'll bundle them next monday
<@Spirit_> then trinca can make one too

Theme: Unlikely Escape 
I'll send my map tonight 
caNT it be next friday? :\
i�m a accounter!!! still a bitch of a week this one... 
I'll package it next monday, not tomorrow. That's 8 days.

Drew: Yes, please! 
cool thks Spirit!!!

i will co�k something for sure... 
sorry Spirit forgot and had to make a small fix in the .bsp :\ i sent the .zip again 
internet died, plus real life shit. I'll send it to Spirit now. 
Okay, Sent 
Oh, and it's quoth. 
Sent Mine Too 
sent mine to good ole' spirit
its got problems but i didn't want to spend more time on it, if i did it wouldn't be a 'speed' map 
So, 3 Maps... 
Anyone else? 
I'll Take That As A No. 
Come On 
you wussies, its a good theme, join in on the fun! XD 
Next Week? 
ye, i only have more 2 days ;) weekend is not for mapping!!!

family first! 
Maybe if you taught your family to map... 

the oldest just like to play 5 years;)

smaller is really small... 7 month

wife hate Quake :p

P.S-> that�s why my PC wallpaper is Shamby... she rarely touch the bastard!!! 
P.S-> that�s why my PC wallpaper is Shamby... she rarely touch the bastard!!!

so long as she is saving all her lovin' for youuuuuu! 
Theme for SM148:
Don't touch that!

As usual Monday deadline, send maps to me. 
Thanks for the theme inspiration and suggestion, you have given me a corker of an idea. Now, I HAVE to make a map. 
Make That: 
a corker of an Neg!keian idea. Just to be clear what I mean. 
:) hehe 
"As usual Monday deadline, send maps to me."

Can someone give me the rules again? When can I start mapping for a Monday deadline? Does it need to be done in 2 hours or what are the current rules? 
The Rules Are 
1.a.01) All maps herein created by an author (referred to hereafter as "the mapper") are to be submitted no later than 0700 hours, Central Standard Time.
1.a.02) If a map's creation time is greater than 2 hours of time, the mapper responsible must cut off his left thumb and swallow it live on web cam.
1.b.01) Just map and get it in by Monday some time. Sheesh. 
usually I map for 2-5 hours. I don't think I've ever gone longer than that, and I've never broken it up, unless you count 15 minute breaks to like, pick my gf or something like that.
I've never made one in less than an hour. But shit, its tough mapping with no thumbs. 
The rules are: Have fun!

If you feel like it, map 60 minutes. I often try that. :D
If you want to invest hours, well, that's your choice. It's good to try things and stuff. I would not ever spent hours polishing the gameplay, lighting, texturing or things alike though. Speedmaps aren't worth that in my opinion.

And you can totally ignore any theme (which I might do this week because I want to try something rather different). ;) 
I think i will jump of this week ;) negke is pressing me up to finish tchak ;) and i want to start beta in end of month to release during christmas ;) i need to start a fresh map in 2009 :) 
Heh, OK, I know the idea is to just map and have fun but I didn't want to break any rules ... but there are no real rules, so I'm good. Thx! 
Check the maps for SM141

Dont know how long I spent on mine, but it wasn't as long as I probably said it was, but I got slated for it being too polished, and not a REAL speedmap. I dont care really, it was fun to make. MY only midevil map.

Apparently it was a turtlemap, but if I had taken a week it would have been even better. I was on my midevil mapping honeymoon.... 
Willem is getting in on it this week!? woop woop this should be good XD 
Ya, What Ricky Said, 
yesterday after finishing my lunch, I grabbed a legal pad to sketch out the ideas for the map and how the entities would need to be organized to make it work, when after the eighth page of detail it occurred to me that the idea is a little too involved for a speed map. I'll still take some time to map for it, though. 
gotta skip this week, i've fallen behind in my MCAT studies, I need to spend the whole weekend and Monday catching up. sux 
Didn't Finish 
I have to be up early tomorrow so I don't have any more time to work on it. Here is the map file if anyone feels like throwing some entities at a
basically complete but entity free structure. It's in Quake 3 format.

If not, I'll finish it up next session. 
Haha... Uhm 
Ditto to Headthump.
My speedmap has morphed into something more quasi turtleish. Minus the quality that title implies... I tried to whip something together quickly but I'm burnt out.
I have a theme suggestion for next week though: Finish an aborted speedmap. 
Not Finishing? 
What are you, girls? 
That's A Good Theme For Next Week Though... 
"Finish some map scraps". Should be easy, most ppl have many lying around, and could do more than one map for it. 
Hello Sailors 
Not Finishing?
#2544 posted by Spirit [] on 2008/11/24 09:09:14
What are you, girls?
#2545 posted by negke [] on 2008/11/24 09:57:04

The preferred term is fancylad, or Nancy, but, yeah, I wimped out. 
The Important Thing Is That We Tried. 
And that we have distressingly realistic looking vaginas. 
It don't mean shit if it doesn't ship! 
Oh Yeah! 
Lets take "finish an aborted speedmap" as theme next week. I didn't quite finish mine as wel, but with a week more I can expand it an finish for next session.
And since HeadThump and Drew has speedmap scraps as well we can have some "double" speedmaps, guess it will be turtlemaps then?
Well who cares as long as we get some maps! 
Theme suggestion: Man up and finish! 
More Like: 
"Finish up a man!"

Can see CZG cumming out of retirement for that one. 
Has a speed map event been done on the theme of "infighting"? Might be interesting and chaotic... 
In most cases map scraps deserve better than being haphazardly pushed out for speedmapping purposes. Do something original!
(There was a Drew scraps themed session once) 
How About... 
A speedmapping theme of finishing up some of Shambler's map scraps.

You know he's had to try it at least once! 
... maybe one person could upload a scrap or 2 like I did that time, and we could go for there. I'd offer some more up, but I don't have many floating around these days. 
That would be neat. Create a room or set piece of some kind and have people build on it for a few hours as speed maps. 
i got a part of tchak that i didn�t like and delete... 550 brushes!

if anybody wants...

and what format whould u guys want?

was the first rooms i made in 10/2007 it sucks... 
Theme: finish this scrap
What, no texture alignment? Pfft. 
Theme: Love And Peace 
I haven't really been around much recently, but every time I look at one thread or another people are calling each other elitist bastards and slagging stuff off a lot. Maybe a love and peace theme is long overdue? 
Has Been Done In SM119 
(btw. I don't mean to diss Z or anything. It should be obvious by now how much I idolize him) 
than only Scampie made this kind of stuff... but i add him to ignore list...

he can put the #tf OP in the fucking ass... 
Hush now 
.. theme for this week then ?? Maybe I will participate as my latest project is in beta test... though... 
I hope Than makes a Love and Peace themed SM... 
I'm sending my map to Spirit right now!
About 10 hours and 12 beers of mapping, it's basically 2 speedmaps fused together. Brushwork is sloppier than Neg!kes ass after a gang bang, abd the Skill level is over the top again. Pretty proud of it anyway!