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Obscurus (TC) -- Input
Howdy, folks, it's Mindcrime.

The Nehahra dude.

As my development of Obscurus is going to begin again very shortly (after a looooong hiatus), I am left with a choice of which engine to build Obscurus off of. I am not keen on working with an engine coder to make Obscurus's own special engine. I'd rather avoid this potential (and probable) headache.

I am not interested in having any additional engine effects. I can do a lot on my own from the progs.dat side.

I have narrowed the engines down to two choices:

A) The Nehahra Engine & Darkplaces

I would build it off the nehahra.exe for my own use, but in the end, of course, it would run off darkplaces as well ((with or without the -nehahra parameter I'm not sure)).

So this gives people two choices. Nehahra.exe or Darkplaces.exe ... seems accomodating.

--OR--

B) Fitzquake - this appears, at least to me, to be the favored engine of mappers...

__

Any input from you mappers/sorry-saps-who-will-end-up-being-the-ones-to-play-the-thing-eventually would be appreciated.

Danke :P
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Could It Be? 
"I think it'll blow your balls off :)"

So CZG is making more maps! 
Episode 4 Of Nehahra!? Excellent News. 
im still waiting for glassman's nehahra maps. :D

mindcrime/glassman i hereby order you to contact each other, if you havent already. :D 
I Still Think QMD Should Have Been Involved. 
You should track him down Mindcrime, he could build the sets for cutscenes. 
Too Irresistible Not To Implement 
didn't a few people (pulsar?) say they've done the architechture but not the monsters / progs / trigs for their ob maps, so whatever you're going to change in that dep...

I really can't start not wondering about what ideas you might have missed avoiding to go past but instead made hit your forehead. I wonder a lot of things though, like, if you "modernize" one graphical thing, are you forced to change the next one since it looks now obsolete etc.

Does Q3 have a part in this? 
 
just home for the release this year... ;) 
 
just hope for the release this year... ;) 
Glassman 
What happened to teh Glassman anyway? Anyone know what he's up to? 
Er 
I emailed Glassman and he never responded. I could try again...

bambuz: Q3 has no place in my mind... heh
I don't believe any game uses the methods
I have in mind.

When I said 'changes everything', I was speaking as a coder. There would be no radical changes in building architecture.

The bottom line on that is this: I thought of a new way of doing things and, rather like coming up with an awesome new book idea, my inclination is to pounce on it. However, I don't know that I want to commit to another future project beyond Nehahra and then Obscurus. So if Obscurus is to be my "last dance" so to speak... it will be my last chance to implement this :/

There's the rub. Will I commit to another project. Or should I let Ob take its original course.. and if the other stuff happens, it happens? It's a hard choice for me to make.

So naturally I'm teetering on it. Chewing on it till my gums bleed. So far I've only decided to decide.. not made the final decision. Which is why the door remains open..

And Ob is still precariously up in the air.

http://www.planetquake.com/nehahra/obscurus/index.html

To put it even more simply: I don't know what to do :P

I can thank working on the revamp and Nehahra Ep 4 for giving me plenty of time to think about it ( and we can hope objectively). 
Changing Everything 
must be judged by how much the end result is different and better compared to the amount of work done. 
To Clarify Bambuz 
didn't a few people (pulsar?) say they've done the architechture but not the monsters / progs / trigs for their ob maps

that's for tronyn's arcane wizard project, not obscurus 
PuLSaR 
I did kinda wonder about that... Heh. 
Urgh 
i'm so messed about all these projects, sorry 
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