Environmental BSP Artist Needed
I need a map to fully showcase Retroquad's features. Just a single map, with several different areas, a few dynamic stuff like rotating doors and moving platforms to make the map look lively, but no monsters. However, it may eventually need to be split into multiple maps due to RAM requirements.
One of the main challenges is figuring out ways to make HD textures on low-poly (or, let's say, mid-poly) geometry look good. Also, the architecture must be intrincate enough to make the map look fun to navigate, even though it's just a demo.
I'm using a royalty-free texture pack, another texture pack which I've bought, and several textures created by myself. The texture image editing I can take care of, as it's something I've learned a lot how to do and I already know the kind of visual quality I'm aiming for.
There are lots to do in the engine, so I'll eventually have to tweak the map later, but this is something I can do myself. I'm clarifying this as there are artists who don't like their work to be modified by others afterwards.
This is what I've been mapping so far. No lighting yet, it's all in-engine fullbright screenshots. And it's only using a few of the textures I have:
, and external textures
. I'm using the Quake palette for the BSP/WAD file textures, to make them easier to use with any mapping tools/editors out there. The external textures are compiled to my custom palette.
Texture quality test
If anyone is interested, mail me a price & deadline proposal at GMail, and ask me any questions.