Deus Ex 5 DLC : A Criminal Past.
100% recommended. If you like DX5 then you will almost certainly like this. It's DLC / mission pack exactly like it should be done - more of the same game you enjoyed, but with a different setting (which gets increasingly stylish) and plot (decent), and neatly self-contained like the full game in a micro-cosm. 10 hours or so and all good.
The Latest Shit That Looks Shit.
Waste of a modern engine, waste of supposedly retro gameplay, waste of a fantasy theme / settings. Most of the QUMP maps looked more coherent than this.
No idea why people are hating on Amid Evil. I think it looks alright.
I'm enjoying New Colossus so far but I'm not more than an hour into the game.
First I've heard of it, but looks in keeping with the goals behind DUSK. Whereas Dusk looks more like a retro-modern Blood, this looks like a retro-modern Heretic (which seems cool.) Gameplay looks fast and frenetic, graphics looks meh, but I've heard good things about DUSK Episode 1 so I'll probably keep an eye out.
Probably Because ..
.. it is said to be like Doom and Quake but it is more like Pankiller, Serious Sam big areas or a medieval fantastic Brutal Doom, similar to DUSK, and that what it is advertised on the video it is mainly the possibility of playing arenas against lots of low hp enemies and that it is made with the Unreal Engine like if that made it automatically a good game.
Me, personally, i think it is decent in what it tries to deliver for now, so i have not many complaints.
Amid Evil Is Made By SJW Cuck Cancer
Free Game: Watch Dogs
Ubisoft is giving away their old AAA title Watch Dogs at:
Until 14th of this month.
Says all the right keywords, so that makes me happy, but no game play so ??? Could be anything really.
Closed beta signups: http://hellboundgame.com/
Hugely generic gfx / characters.
No theme or coherence.
Desperately clinging to pseudo-retro bullshit to cover up for being awful.
A mash-up of the worst bits Painkiller / Serious Sam / Bulletstorm and Gears of Wank.
Or all of the above.
I Hope You're Wrong
but you may be right.
Even if there was a game just like Quake, people would still bash it for the aforementioned reasons.
Well They'd Be Wrong Then.
Retro Re-release With Added DAZ Design
Does Daz Still Get A Cut Of The Profits?
Or is it prophets? :^)
Amid Evil Gameplay "reveal"
I'm with Shambles on this one. Looks like bottom tier custom Unreal maps with a shit retexturing pack. Generally a complete absence of good taste.
Makes you wonder, if this piece of shit is getting this much attention... I wonder what a standalone game with the standards of modern Q1SP/mods would do if positioned and marketed correctly.
First we need to find a voiceover artist to deliver ball-achingly cringeworthy, pandering to the "retro" fanbase, shite fucking lines.
THIS KILLMAS COMES THE GIFT THAT KEEPS ON GIBBING. 320X240 PIXELS OF PUREEEE EXTREME GORE. U R "DOOMED" IF YOU DON'T KNOW THAT [GAMEDEV STUDIO] IS GOING TO MAKE YOU THEIR BITCH (remember that ad, guys?? haha)
- £49.99 early access
And The Cease Tide Of Pseudo-retro Shite Continues To Spew Out....
Is there no stopping this geyser of diarrhoea?? Are appallingly awful looking games that utterly debase everything that made "retro" games remotely appealling the new AAA publisher-aborted military shooters?? Is it time to pick up COD85WW2 instead??
I think Amid Evil looks ok. This preview is by someone I trust on these things - https://www.youtube.com/watch?v=wo7X7b6pPng
I can't say Apocryph looks good though, looks very slow and boring.
Useful Video 5th.
Some of it does indeed sound good - level design, pacing, and the power-up on the axe especially. For me the crux lies at 5:15, everything he describes about the look is jarring to one degree or another, even though it is actually themed (a rarity for this sort of game), the various graphical aspects: some fancy effects / low poly models / loads of coloured lights / semi-sprite weapons / pixellation, all are wrong in combination. Why not do exactly the same game with exactly the same action, exactly the same theme, but some sort of graphical coherence and fidelity??
Then don't play it? Amid Evil looks fun besides some of the colors and the HUD. The more I see of the game, the more I like. I wasn't interested in Dusk but Apocryph looks fine. The blobby monsters look stupid but other than that I think it's a bit better looking than Amid Evil.
I'm really happy you post your rants though, as I'd never find these little games otherwise.
How about I post about your mom's face, and how much better it looks pressed into the floor when she's bent over??
Srsly tho. Okay I am going off on one about these games a bit, but they are particularly relevant to this board, my own narrow but dedicated interest in one retro game, and they seem to have an unerring knack of never hitting the mark (from degrees of "almost close" to "fucking miles away") despite usually showing some vague sort of Quake-relevant potential (again to wildly varying degrees). I replied to 5th not because Amid Evil looks as spectacularly faildung as the rest, but because it does have some potential but then shoots itself in the foot. With a sprite weapon. In a game with fancy coloured lighting. Etc.
#10256 Totally Agree
and disagree with the visual comments in that video.
It's completely incoherent. High res textures are really hard to make work with low poly characters and sprites. I know because I tried when making an idbase replacement set, and I found anything beyond 4x resolution was jarring and wrong. These look like the equivalent of around 16x.
The coloured lights are also awful. The reasons some old FPS have cartoonishly strong coloured lighting is because (1) it was a "next-gen" selling point of the early 3dfx cards so devs wanted to make the coloured lighting obvious, and (2) no one had figured out how to do it tastefully and realistically at that point. Literally no one looks back fondly on the time when no one knew how to set RGB values on lighting entities.
That UI! What the fuck is that font. Again, it's like a shitty font replacement for quakeworld. Again, it's not a thing anyone misses about that era of games.
Visually at least, they've totally missed the point. There's loads of things worth keeping from some of the best games of the Quake era, but a lot that is objectively worse than the average shooter of today. You just have to, you know, have decent taste and not just blindly copy-paste without understanding context.
also, as someone who's made many shit speedmaps with no sense of scale... thats what this level geometry looks like.
Thats the most jarring thing about the game for me: The sense of scale is fucked. Its like a Quake screenshot with the FOV cranked to 150
Star Wars Battlefront 2 EA Anal Rape Shenanigans....
The LULz are real, at the events themselves, blues original news post, and CJ Parker's comment #2 which says it all.
Real Quaker's Play At Fov 150. Lower Is For Causal SJW Cancer
Been playing The Evil Within 2. It is good. Slightly less creepy and fucked up than the first (still some fine moments), slightly more sensible / logical, more of a gameplay emphasis.
Dark Souls 3 for £16
PC controls are semi-broken, bosses are often terrible, save points are badly spaced.....and the design and aesthetic and theme and looks and monsters and everything is the best realisation of dark gothic fantasy you will ever see. Get it if you didn't last year.
I Own All The Dark Souls On PC
but haven't really been able to dive in because of the horrendous controls. I've attempted it several times at this point. Steam supports dualshock2 now so perhaps I'll give them another whirl. Again.
Dark Souls Is Designed For A Controller
Sure, you CAN use kb/m but it feels bad. Don't do it! :)
Daz Stop Talking Utter Cock.
That is completely 100% wrong: Dark Souls is a 3rd person action game and just like any other 3rd person action game (FAKK2, Alice, Severance, Enclave, Evil Within/2, Tomb Raider/ROTR etc etc) controls perfectly - IF THE PORT AND KEY REBINDS WORK - with mouse and keyboard.
In Other News.
Quake: Sure, you CAN use kb/m, but a joystick and foot pedals feels much better man!!
Dark Souls Is Better With A Controller
Hugs and kisses Shamb.
unless you're going for pure masochism, which is kind of in line with the series?
You Are 20000% Fucking Morons.
And you are part of the problem. Welcome to killing PC gamning, fucktards.
Daz explained the "benefit" of a controller - analogue movement speed, wow fuck me I am trying to think of anything LESS relevant and useful to the main challenges of Dark Souls 3. Oh yeah trying to take ouf Dragonslayer Armour in a tiny arena, that analogue movement is gonna really help compared to the ability to dodge quick, time attacks, predict twatarmours attacks, decide when to heal, choose attack types, react in milliseconds etc etc. Or maybe it fucking won't.
Also To Answer Killpixel Because You Guys Are Distracting And Wrong.
IIRC DS1 and 2 are fairly broken with PC controls and definitely broken with key rebinds, I perma-deleted DS2 and should have filed for a refund.
DS3 is broken with key rebinds but IS fixable with GlovePie, although if you use WASD I think it's fine out of the box. Either way it is definitely 100% playable and perfectly fine, I am a DS3 nub and not a hardcore masochist, and had no problem with the game apart from the huge challenge spikes on some bosses (most of which are trivially easy in coop).
HTH (since no-one else is being helpful).
I may download it this afternoon and test out steam's fairly recent dualshock2 support. fingers crossed.
Now This Is The Next-gen Quake
That we all have been waiting for instead of the multiplayer only Quake Champions:
DKS1 Mod For Raw Mouse Input And Controls Fixed
Pretty much self explanatory, this injects raw mouse input for camera control, allows to set different sensitivity for regular camera/bow aim camera plus enables pretty much any arbitrary bindings. Use in conjunction with a gamepad if you want, too.
In other news, people speedrun devil may cry 3 with a keyboard only...
What is so broken about dks3 key rebinds anyway?
Can't rebind mouse buttons to movement functions (possibly can't rebind mouse buttons at all?). I just set some arbitrary keys to movement and GlovePie to emulate them with mouse buttons.
is always an option. Even with Dark Souls 2 (too bad it won't fix boring levels tho).
Demoted From The PC Game HYPE Thread.
Style is still great. Gameplay seems entirely bollox. Video commentary is better than both:
Hopefully the devs will see this and put some proper gameplay in. TBH my overwhelming thought is "the style of this game would be perfect for a stylish, excitingly themed modern retro shooter with proper normal run and gun gameplay". Doubt they'll realise that potential tho.
Though I wasn’t expecting much from scorn
I watched that very video last night. Looks interesting. I like that all the information is diegetic. Kinda makes the crosshair a little out of place. Perhaps they can incorporate that into the world somehow.
Would like to more action, though.
I've been sick so spending a lot of time on the couch this holiday weekend. I happened upon Ravenfield which is a SP only, very minimalist remake of Battlefield 2. Pretty over the top but super fun. If you liked BF2 this is a good time-waster / substitute.
It's early access but very playable. I think this one will really shine if they fix a few things and add the promised content.
On demand slo-mo is worth the price of admission.
I have always benefited of "analogue movement speed" with keyboard+mouse in decently designed games...you just tap the fucking direction/go key more or less rapidly unless you want full speed....duh ;D
Works great in most games
And Talking Of Which:
"Team NINJA tweets about plans to add PC support to the PC edition of Nioh"
--- blue's dry humour right on the mark again.
Evil Within 2.
Finished Evil Within 2 - it's good. Definitely recommended if you like the first, or if you never tried the first but like survival horror with a bit more emphasis on combat progression and characters rather than pure gore and horror.
It's an interesting progression from EW1, while that was a chaotic mess with lots of WTF moments and some properly fucked up monsters/scenes, EW2 is almost entirely logical, coherent, and well plotted (which really comes together at the end-game despite some cheesy moments). I feel it's lost a bit of it's impact by being more cohesive and less fucked up, but there is plenty of style to it and immersion. There's also more combat and exploration and tactics how you deal with situations, but there is quite a discrepancy between some semi-open-world sections and some very cinematic-driven sections. TL,DR: see first paragraph.
Would like to see a video with FOV greater than 60.
Mixing standard horror with a bit of FPS fun could work tho. Lives and dies on the gameplay I reckon as there's enough games doing that vibe (well, maybe not that kinda OTT "fun" horror, but close enough). He says, having just finished EW2....
This is interesting:
Shadow Tactics meets RPG with hints of Dishonoured and Satellite Reign aesthetics and british voiceovers with added swearing.
Cohh has been playing it: https://www.twitch.tv/cohhcarnage
(or "view latest broadcast"), does look nifty.
Also The Soundtrack Is Ace So Far.
www.adom.de best rpg, no sounds, no graphics, ~1MB
best rpg, no sounds, no graphics, ~1MB
is it really the best rpg? I mean, there are a lot of classic RPGs.
Can someone test this:
In the context of this:
Update Information 1.21.03 (11/30/2017) ※Patch 1.21.03 has been released.
27 NOVEMBER - TEAM NINJA
- Added camera/action controls for mice.
- Added customizable key bindings for keyboards.
And check that everything is working and fully rebindable, including movement on mouse buttons and mouse 4/5 thanks.
Tough one for me. I would have to leave FPS / 3PS RPGs out because they are very much their own genre (Skyrim first, then tie between DX / DX4 / DS3 for me?).
In the Iso / top-down / whatever, eeeesh, tough call.
Spent most time ever in Guild Wars, so I guess that's good. It was my first tho, and I was playing it when I had an immobilising injury. In recent years, Grim Dawn has just pipped Diablo 3 and Path Of Exile for reasons I've mentioned before. But.....I might have to go with Divinity Original Sin 2, despite only playing the Early Access....it just has so much to it in all directions (plot, skill, interactions, super-tactical combat), and looks amazing. So maybe that one.
An Awards Show
...built around paid advertising for games in alpha.
But Witchfire does look purdy.
Aliens For Dead 2?
Looks pretty promising.
Some Exciting Games Comin Out
EW2 Demo + Discount
Is This The Right Thread For DOOM-related Stuff?
I just noticed that the 2017 Cacowards
have been anounced, and Shadows of the Nightmare Realm by YukiRaven (who made Temple of Azathoth
is number 2 in the top ten
I'm not much of a Doom player, but some of these maps look pretty good, judging by the screenshots. YukiRaven's map requires GZDoom, which I can't get to work on my system, so I haven't played it, but I played Brigandine by Viggles (number 5
), and it's really, really nice (screenshot
). I quickly get bored of Doom partly because I miss the true 3d of Quake and partly because the gameplay of most custom maps I've played feels like busywork (mindless button pressing without knowing what the buttons do, too many monsters and maze-like layouts), but this map has actual pacing and a manageable scope, and it's just fun to explore. It feels very 3d despite being made in 2.5d engine.
Thanks For The Headsup
I didn't expect the Cacowards of this year to be announced so soon.
Free Game "Layers Of Fear"
"Watchdogs", "World in Conflict", and "Assassin's Creed IV":
Just deciding whether it's safer to download uplay and get Watchdogs or just get a pirate/torrent version. Probably torrent would be safer than uplay.
I've only played a few games this year, nothing since July, until right before xmas, now I've got a bit of free time so getting through the queue.
Bound By Flame - 56% (metacrtic) / 6.5 (me)
Started out pretty decent, good rpg, but really started to go downhill by the mid point with horrible linear maze levels. Combat was fun, although dual-wield with light magic appears to be the only way to go so not much replayability. Supposed to be a fairly hard game but I think I cracked build perfectly. It was very linear overall though, unlike most modern RPGs.
Thief - 70% / 7/10
Reminded me of Dishonest but with more straightforward gameplay. I quite enjoyed it although certainly not on the level of Thief 3 with story.
The Vanishing of Ethan Carter - 82% / 6.5/10
Shit some of these story-games are quite overated aren't they? By the time I realised there's actual objectives here and I started doing them, the story was a little difficult to piece together, and then I couldn't be bothered going back to the beginning. I got it in the end though, decent story. Nice looking game. But come on it's a 1 hour walking game. I see the developer second game is a dark fantasy FPS oh fuck yes!
Am really looking forward to this one http://www.theastronauts.com/2017/12/new-game-witchfire/
Child of Light - 77% / 7/10
I played on the lower difficult which is supposed to be really easy, but I still found it too hard and needed cheats to finish it haha. Fuck I feel pathetic sometimes. Nice dark watercolour style art, it's a flying platformer with turn based combat, which was okay. Turn-based is normally not my thing but I was playing it for the art anyway. A bit long though.
Dark Souls II - 91% / 7/10
With a score like 91%, with the next highest action game of 2014 way down on 85%, I was thinking they must got it right this time. More frequent and not hidden checkpoints, tick. Less maze-layouts and huge backtracking, tick. Respawning every enemy in the game each time you save at checkpoint, even when you haven't died, ffs. By the time I got through Forest of the Fallen Giants I'd had e-fucking-nough. I look at videos of walkthroughs and yeah sure they're darting and rolling around like rabbits, landing 1 hit every 2 minutes. I'm not playing like that. Screw that. I can't spend 50-100 hours on a game with frantic keyboard pounding wearing my poor wrist out. I'm way too impatient to replay the same set of enemies 30 times over because they keep respawning. I think only hardcore gamers with a lot of time on their hands could truely love this game, which makes me wonder about all the great reviews. Most gamers are casual and this is a slap in the face to casual gamers. Sure that's the way it was intended, but why so much love when it's only designed for a certain audience? If a game was too easy, it would certainly be reflected in the reviews. Anyway I did actually finish the game with cheats and I did enjoy it still. Lots of great locations. I must admit though, the engine is getting a bit dated and maybe 20% of the level design does look pretty bad. Like 4 brush corridors design. I'd love to love DS but not when it requires this much work and time, when I've got 5 other long fantasy RPGs from 2014 alone still to play. With a quicksave I'd love DSII, it would be like Stalker and that's not shit right? Stalker is still a tough game even with quicksave.
Shambler I'm surprised you quit, you loved DS1 right? You know all the keys are remappable, if used with glovepie. You should unmap them all in game, sent them to normal keys you wouldn't normally use, then reset them in glovepie. I was switching between wasd and mouse for movement.
Alien: Isolation - 81% / 8.5/10
This is how an Aliens game should be made. Proper dark, surivival horror with an alien you can't kill. It's funny (ironic) that I'd even enjoy this sort of game when I just got off slagging DSII for their distant checkpoints and requiring patience. But it's a different kind. I can plod along slowly in the shadows, not repeating shit over and over, and not jackhammering my keyboard just to kill a small bird. The checkpoints weren't too far apart anyway, and it actually becomes a big part of the intensity of the game trying to survive long enough to get to the checkpoint. All up I only had to repeat a few sections more than 3 times and no more than a few minutes each time. I also played on the lowest difficulty setting, which probably helped. I see a lot of people complaining online about the alien being more luck than skill if you survive and it's too hard bla bla bla JUST PUT THE FUCKING DIFFICULTY DOWN.
It's not perfect though, the game goes on a bit long. The ending was a bit anticlimatic, there was no difficulty spike, just a long walk and a few face huggers. The Average Joe's really get on my tits after a while, enough of these annoying cunts that always seem to grab me from 10 metres away. All the backtracking over previous areas gets annoying. A little bit more wow factor in design would have been nice - more like some of the DSII scenes. But still, the best Aliens game I've played and one of the best survivals.
Unfortunately the developer returned to only spewing out turn based crap after this game, apparently it only broke even so not worth doing a sequel.
Never Played DS1 Nor 2, Only DS3.
And Alien Isolation had even more broken savepoints, i.e. well before lengthy sequences / cutscenes and not after, and the randomised alien was pure bullshit EVEN WITH THE DIFFICULTY DOWN.
2017 Games Of The Year....
1. Dark Souls 3 Ringed City DLC
2. Deus Ex 4 Criminal Past DLC
3. Divinity Original Sin 2 Early Access
4. Battletech Backer's Beta Early Access
5. Forgotten Sepulcher Quake AD Map
I am quite proud that none of mine are actual games ;)
Dark Souls, Frantic Keyboard Pounding And Respawning Enemies
First of all, you are a true masochist if you are playing this with a keyboard. This game series is one of those PC games that is much MUCH better with a gamepad. Yes, on a PC.
Second: do you realize you don't actually have to kill regular enemies? You only really need to kill them if you want to farm for some items or when exploring an area for the first time. If you already know where you are going, you can just run past almost every single mob.
100% wrong about mouse and keyboard, the challenge in the game comes from a lot of factors but choosing to use a comfortable accurate control mechanism I.E. M+KB is not one of those factors.
Post more GOTYs, bitches.
uh... RiME, I guess. Not that it's a particularly great game (it is pretty and has some cool puzzle concepts) but 2017 was a rather lackluster gaming year for me. Good year for consoles (Breath of the Wild, Horizon Zero Dawn, Super Mario Odyssey, etc). Too bad I don't own any :(
I still intend to check out PREY when it drops to $5. Fortnite looks fun, I just don't have to time to get wrapped up in a MP game atm.
Breath Of The Wild
By the way, in case some of you are not informed, The Legend of Zelda - Breath of the Wild is available on PC...unofficially :D
It has been entirely emulated, a little community project. Apparently it is even moddable on PC, but suffice to say it runs great and with higher gfx than on the Switch.
So if you don't wanna get a switch but would like to see what the fuss is about, there you go.
To be found in the usual places..
If you feel guilty, just buy a boxed copy and put it in you cupboard before playing it on PC
I have a Switch, holding on to it on low firmware for homebrew which should be soon incoming, but if not I'll probably sell it and get a more emulator flexible handheld gaming device.
Just Checked, Correction: Homebrew Has Arrived On The Switch :D
The Legend of Zelda - Breath of the Wild on pc... thank fuck for that. It would be a total waste such an apparently fantastic game on some thing called a Switch.
Sniper Elite III - 7/10
Most gamers would probably rate it 5-6/10 but I do like my shooters.
Ether One - 5.5/10
What a boring game. Nice idea behind it, but dull puzzles, fetch quest and it doesn't even look very good tbh, compared to other recent indie story based games.
Mass Effect 3 - 9.5/10
Oh lovely. Looks great for 2012. Combat finally at it's best in the trilogy. Great characters and story. There's not much more needed in this game apart from the ending, and I don't mean the story, there was nothing wrong with that. But just the way the previous work throughout the game building your army meant sfa in the end. I just got the option of a slightly different ending but mostly the same cinematics. Note I played the full DLC included version, the 3 main DLC's are a must play. Apparently at a certain point in development half the team got put on finishing the game, while the other half were put on creating the DLC's. Well it certainly shows. They should have been in the game and add about 10-13 hours of mostly action. One of modern gamings best games, or even games series, along with Dragon Age, Elder Scrolls, The Witcher.
Just playing through Watch Dogs now. Lame console sandbox gameplay but I'll persevere. Looks fucking nice on my new 31" curved 1440p 144hz monitor :D
That Jago character tricked me into giving Elder Scrolls Online a try, but he didn't mention it's 87 GB and by the time the download finishes, I'll probably have lost interest again!
That’s weird, the installed game is 60,1gb.
The bigger the better I reckon... more high quality textures. Report back on if it's any good, I plan to play it soon as well but I've never played an mmo before.
Launcher or website said 87 GB required, though it is 60 indeed. Took ages to download nevertheless.
I played for a few hours, but I'm not not sold. The world is very nice visually. Gameplay seems lame, though? Lots of "Find three NPCs" type of quests and respawning enemies - respawning right next to you after a couple of seconds, that is. And every action seems inconsequential so far, nothing to get invested in the story or NPCs or factions. Big assault on your town, but you just go to quest marker A and B and then things are back to normal and you move on to the next quest without looking back.
I suppose this is how MMO games work, certainly reminds me of the WoW trial I once played. Just doesn't grab me. Plus I'm not interested in interacting with other players, which I realize pretty much defies the purpose or playing a MMO.
Not sure if I'll continue playing.
A lot of the quests are indeed standard MMO fodder (only if often nicely disguised), but every zone has several larger story-based deeper quests that are often interesting (and sometimes outright hilarious), but I guess it's pretty hard to write entire zones worth of those.
As for player interactions, I am in a guild mostly for the chat. Out of roughly 120 hours I have put into the game so far, I've spent maybe 4-5 playing with other people.
By the way on Watch Dogs, I ended up quite enjoying it. Graphics with the mod some dude made to make the game look like it was supposed at the E3 launch made it look pretty awesome. The whole hackery thing is all fun and quite different to any other game I've played. How often does a game bring something new to the table? Let alone Ubisoft. Only those fucking timed minigames got on my tits.
Main character is a dullard (looks like they dropped him for WD2) and a bit of a shit ending but otherwise story is okay.
The problem with the game is it can be a right frustrating cunt at times. Trying to outrun the enemy is a rinse and repeat until you get lucky, because often the enemies cars are faster than you and somehow on rails always missing the obstacles. You can't just outdrive them, it's sometimes impossible they just keep catching up, so you've got to jump out and try to run, then jump back in a car and hide/get lucky.
Once the po po get on your dick late in the game it's horrible, they just keep coming endlessly. There's a couple of combat missions that are quite difficult too. If anyone here does play it, purchase the best assault rifle as soon as possible. Without it the gunplay is wonky as fuck with hopeless aim/recoil.
On to the next Ass Creed (Unity) now, shit this looks nice on 1440p maxed out. Actually this might be my first next-gen only title.
....for all you bitches who like playing in a fucking chess-board grid:
Did I mention how fucking good the graphics and details and world is in Grim Dawn?? Been playing the expansion and it's more of the same but more proper ARPG fun in a beautifully presented setting.
So. 1 hour into Wolfenstein The New Colossus and it has managed to pack in: racism, fat-shaming, animal cruelty, anti-semitism, abusive parenting, implied necrophilia, disability mocking, cultural stereo-typing, decapitation and dismemberment. Good effort!
Is it missing something?
In Other Words
Yeah so finished AC Unity. First next gen title I've played, looks like Ubisofts next gen engine is one real beauty. People like to rubbish big publishers like Ubisoft with their uplay, microtransactions, repetitive game releases, dumbed down gameplay. But they probably don't get as much credit as they deserve with the way they've pushed some areas of the industry, particularly the amazing amount of detail they put into the design of their Ass Creed games.
Look at these:
Meanwhile Dark Souls 2 has 4 brush hallways and is hailed as game of the year 2014. God, imagine if DS2 looked like this. What other games have this level of detail in 2014, or graphic capabilities that isn't Cryengine which no one uses anyway so there must be something wrong with it.
Anyway Unity, finally a game that feels like a real lived in city, which 1000s of people in it and always stuff happening on every street corner. The attention to detail in this game is amazing. I assume the next 2 AC games are just as detailed.
Gameplay is just the same old shit though, so 7/10 it gets from me. They're not even attempting to continue the main story arc anymore.
Predictions For Wolfenstein 3: The Ancient Colossal Blood.
(Based on the masterpiece of subtlety and coherence that is Woflmao2: The Nu Colossus.)
1. The Nazis have successfully managed to clone Hitler and most of the larger enemies in the game are equipped with chain-cannons firing a stream of actual Hitlers at you. It's possible to use one of these cannons yourself in you can put up with the incessant German-tourettes ranting from the ammo compartment.
2. Half of the cutscenes are song-and-dance numbers set to increasingly bewildering EDM micro-genres, with the NPCs personalities mostly based on 4chan posters. The order of the cutscenes and missions is entirely randomised and can only be reverted to chronological order by editing a hidden encrypted .ini file that's revealed if you collect 100% of secrets on your first run through.
3. You get anally impregnated as part of an abhorrent Nazi medical experiment (hinted at with a hallucinatory anus-cam cutscene) and then have to successfully give birth in a critical Quicktime event, to a biomechanical combat drone who then accompanies you with a mixture of wise-cracking quips and morose Descartian philosophy.
4. Every weapon you pick up gets added to your current wielding but reduces the amount of health and armour you carry, so that by the late game you have 10% maximum health but 12 different weapons circling the screen with a damage output of 480,000 HP - if you can see any enemies in the tiny oval of view available.
5. For the final boss you descend into Nazi-Vahalla to fight the Aryan version of Satan himself, but in a surprise twist it turns out Satan is your father, you emotionally reconcile, he realises the error of his ways, and wipes out the Nazi master race via a gene-tailored plague that causes violently deadly diarrhoea and all Nazi troopers to drown in their own armour suits - shown in glorious HD slo-mo close-up as one of the 17 finishing cutscenes.
You heard it here first. Bethesda NDAs have nothing on me, nothing!
This is the perfect spiritual successor to Quake.
Shambler gave me an excuse to shamelessly self-promote. I wrote a review of Wolf 2 a while back.
So Wofl 2 Itself.
+ Graphics were great and ran super smooth.
+ Varied locations and styles.
+ Submarine base was super-stylish and detailed.
+ Weapons satisfying once upgraded.
+ Gameplay can be fun + exciting when it works.
+ Enemy reasonably interesting for Nazi style.
+ A FEW of the cutscenes were lol.
+ Many areas have minor multiple routes.
- No smooth progression through game world, each section completely separate.
- Small bits of gameplay constantly broken up by cutscenes.
- Items / secrets entirely useless fluff / concepts / starcards bullshit, apart from weapon upgrades.
- No control over perks.
- Far too many and far too long.
- Can't tell which ones are insta-skip and which ones are useful to advance plot.
- Emotional tone of the cutscenes and indeed game is all over the place and constantly jarring between American teen movie comedy, doom and gloom philosophy, Tarantino OTT farce.
- Generally hallucinatory MTV-generation ritalin-required OTT incoherence for teenagers raised on Youtube and social-media memes.
- Player is less of a glass cannon and more of a semi-frozen piss cannon with all enemies armed with one-shot hairdryers as well as normal weapons.
- Fragility means less hectic action, more cover-based shooter, or constant quickloading.
- Ammo absolutely EVERYWHERE so little use for managing ammo nor weapon usages.
- Settings so detailed and sometimes so gloomy / foggy that enemy are entirely invisible except crosshair.
- Heavy weapons frustrating as uberslow movement = more instant death.
Basically it's a mess. A classic example of ignoring "less is more", shoving absolutely everything in that the crack-smoking devs could possibly think of, without any thought to the overall result. OTOH if it is a fun shooter when it works, and if they'd taken out 2/3 of the cutscenes, added in 1/3 more gameplay, and linked the missions together more, it could have been great...
As A Contrast.
30 mins into Prey, which has another long-ish "intro", and is so far hampered by boring scenery, it's already more interesting and more gripping than entire WOFL2 game....
Call Of Cthuhlu
Errr M8 U B0rked That Link Right Up.
Played Some Older Shooters...
So these games aren't that new, but I recently played them and really liked them so I thought I'd post a little review.
F.E.A.R. (2005) - I really love the gameplay in this one. The AI is just vicious and the old school healthpacks and armor shard pick ups make this a very challenging shooter. The office buildings get very repetitive, and the textures suck mostly, but the environment changes later in the game. The combat, particle, effects and sounds are just mind blowing, even now in 2018 it looks amazing.
The story is really simple and cliche but its still a good ghost/revenge story, and combined with the great lighting effects the game is very spooky at times.
Return to Castle Wolfenstein (2001) - What a game, just a classic shooter in every respect. Brutal difficulty, great level designs, and a huge variety of enemies and weapons. Each level has a different theme to it, and some are even based on stealth (which only works to an extent). The art work in this game is just spot on, and it really gives a great supernatural/World War 2 feeling.
The environments and enemy models are really well detailed for a Q3 engine game. The gameplay is old-school all the way and perhaps even too difficult towards the end of the game. Highly recommended for lovers of 90s style FPSs.