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Bioshock Bleh |
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| #1280 posted by Spirit [80.171.82.112] on 2007/08/02 16:06:27 |
I found this on another site but couldn't find the source:
2K games PR representative for the the eagerly awaited title "Bioshock", Susan Keele revealed this to GameSpot eariler today;
"It's safe to say we are around 50 steps ahead of those looking to play Bioshock on their own systems without purchasing the game. Active internet connections and retail discs are mandatory for Bioshock to run on an individual's system. On disc insertion for the first time, the user will be prompted to connect to the Internet if not already connected. Several updates will be installed during the game installation and once the game is installed, digital IDs of the user's hardware such as RAM, CD drives and processors (in no particular order, and not necessarily all three hardware types) will be tied to a game-specific sector in the operating system. This sector is completely invisible to users and cannot be found, nor duplicated in any way what so ever.
On attempting to run the game, another game-specific sector available only on retail discs of the game will look to locate the digital IDs stored securely on the system - this will be digitally checked and signed by 2K again and is the only way to launch the game. The game-disc sector is just as secure as it's counterpart on the operating system, and cannot be copied in any way shape or form, as we have introduced a"security scramble" code system should any attempted copying of game discs take place. Durng gameplay, updates will relay from our servers to the individual and hardware digital ID verification locks will be checked, and changed, then digitally signed by 2K again, with this check and change occuring frequently.
We been working closely with IBM since August of last year, and Microsoft even further back to develop these new security measures. We are sending a message to stomp out piracy and we hear those who say our protection program will have been a wasted invesment but we will continuously strive to protect the interlectual property created by ourselves and our partners in any way deemed appropriate. I can also confirm any Games for Windows released after Bioshock will employ the same security measures.
In essence; no official disc, no play. We wish you all a happy, pleasant and exiciting gaming experience."
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Fuckers |
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| #1281 posted by ijed [216.241.20.2] on 2007/08/02 17:19:36 |
Sounds like thier stalinist "interlectual" protection systems will at the very least cause problems for anyone doing so much as wanting to upgrade thier RAM.
I want to buy and play Bioshock, but I have a below par connection with scant chance of being able to upgrade it. I had alot of trouble connecting to Steam and eventually gave HL2 away as a gift (after completion) because staring at multiple connection failed screens over anything from five to fifty minutes was shit, no matter how good the game itself was. I do know there's a hacky method to enable offline play by default for that - but why should I have to bother? I bought a product to enjoy it, not be beaten with a 'YOU ARE AN IDIOT CONSUMER' stick.
Cheers 2K!
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That Should Read: |
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| #1282 posted by ijed [216.241.20.2] on 2007/08/02 17:21:06 |
YOU ARE AN IDIOT / POTENTIAL THIEF
It's great how they're really respecting thier ligitimate customers.
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| #1283 posted by spd [87.249.61.2] on 2007/08/02 17:45:59 |
will be cracked anyway
also
In essence: no broadband = no play
hardware change = no play (have to reinstall ?)
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9_9 |
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| #1284 posted by necros [99.244.15.189] on 2007/08/02 19:02:58 |
it'll be cracked in a week, and then everyone buying it legitimately will have to put up with BS while those who download it will probably have an easier time.
gg.
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This Will Come Back |
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| #1285 posted by HeadThump [4.136.90.131] on 2007/08/02 19:14:01 |
and bite them on the ass.
. . . will be tied to a game-specific sector in the operating system. This sector is completely invisible to users and cannot be found, nor duplicated in any way what so ever.
Hackers are licking their chops and grinning back at these muttonheads.
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Ugh... |
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| #1286 posted by metlslime [204.15.3.5] on 2007/08/02 21:08:23 |
so in addition to getting a no-cd crack, i need to get a no-internet crack?
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Sod It |
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| #1287 posted by Legit customer [195.137.87.176] on 2007/08/03 16:03:17 |
I was defo going to buy this, but as they seemingly trust me so little, I might just pirate it...
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This Will Come Back... |
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| #1288 posted by shacker [192.251.46.21] on 2007/08/03 16:49:58 |
as a complete lie.
http://shacknews.com/laryn.x?id=14...
Jason Bergman of 2kGames says it is "definitely not true"
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Thats Good News Anyway |
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| #1289 posted by ijed [216.241.20.2] on 2007/08/03 17:28:25 |
Now all I have to worry about is buying a PC that can run more than Quake I . . .
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Completely Untrue |
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| #1290 posted by Jason Bergman (2K) [64.49.90.34] on 2007/08/03 18:38:33 |
Hi guys,
This is all completely untrue. There is no Susan Keele who works for 2K Games. I don't know where the source is for this (it references GameSpot, but I can't find that) but it's inaccurate.
Thanks,
Jason Bergman (2K)
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He He |
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| #1291 posted by HeadThump [4.136.90.176] on 2007/08/03 18:50:06 |
looks like Bergman is all over that post trying to stomp out the fire. I hope he is the one for real and the story isn't. It does have a button pushing feel to it though many high ranking execs from Ballmer, Jobs, Newell to Steinbrenner have said things that pushed my button the wrong way that were equally as inane as what the purported PR lady in this article said.
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Speak Of The Devil |
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| #1292 posted by HeadThump [4.136.90.176] on 2007/08/03 18:50:56 |
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Hrm |
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| #1293 posted by Spirit [80.171.28.40] on 2007/08/03 19:44:20 |
Well, as I said I couldn't find the source either.
Let's hope it was a bad hoax, sorry about posting it then.
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Websites For D3 & Q4 DM Map Reviews? |
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| #1294 posted by FaTbOy! [76.18.139.61] on 2007/08/04 03:32:36 |
Ive been searching for over an hour, cant find a reliable DM site out there. My roomates and I have grown tired of the official maps, and unfortuneately I cant talk them into installing Quake 1 on their PCs, and I missed out on Painkiller. /slapself
Any links would be very welcome!
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Heh |
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| #1295 posted by starbuck [82.41.25.152] on 2007/08/04 03:49:24 |
well I need to get the internet working on my PC anyway, so this is a good incentive... as long as they aren't gonna fuck about after ive installed it. This is one of the games i'm most excited about coming out since... ever, really. I read the review in xbox360 magazine today and they gave it 10/10, only the 2nd game to get a rating that high from them.
Europe release is the 24th from what i can tell, i might start putting part of my beer money aside...
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| #1296 posted by necros [99.244.15.189] on 2007/08/04 04:25:53 |
thank christ. -_-
cheers for the debunkage. :)
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Fascinating |
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| #1297 posted by bambuz [80.221.169.201] on 2007/08/04 15:02:38 |
It's cool to watch the progress of Infinity, a mostly procedurally generated space massive multi user game.
http://www.fl-tw.com/InfinityForum...
I think this is a big part of the future.
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Tomb Raider Anniversary... |
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| #1298 posted by steven_a [203.55.33.122] on 2007/08/05 01:41:03 |
Started Anniversary... the game ~is~ great - using the TR-Legend engine to reinvent the original game. But like Legend, it ~can~ be pretty frustrating when you cant solve some
arcane puzzle or even cheat *&^% ... Apears to be tougher so far.
I just went back to Legend to beat the huge salamder boss after not playing it for a couple of months. (I'd been pissed of at the goading, tough bosses, and it's also nice to take my noisy fx5600 out and use my fanless 5200). All of the bosses have been tough, but satisfying when you beat their arse. Bout 70% through now.
The cut sequences are just all totally amazing.
Anyway, in Anniversary I don't like how they've changed the game interface: Controls, auto-aim and saves have all been messed up by some hopeless project manager. You're low on health... so lets add some annoying heart beat drum in the background. eeeediots.
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Rage, Left4Dead, QuakeArenaDS, Etc |
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| #1299 posted by Zwiffle [67.53.148.10] on 2007/08/05 02:54:50 |
So QuakeCon and BlizzCon gave us a shitload of info on some games.
Rage is iD's next "Gen 5" game. It looks like id does FallOut more or less, mixed with buggy racing. Apparently it's 50% run-n-gun, 50% racing. Not sure exactly how that will turn out. I'm not all that excited about the racing portion, but I can imagine some cool level design centered around the option of racing.
Left4Dead seems to be a CS:Source mod, where up to 4 players have to co-op through various zombie-infested locales to escape. Some of the sounds are ripped straight from CS, such as footsteps, and it's source, which sucks, but it looks kind of fun. Not sure if it's free or you have to pay for it.
Also, Carmack says Quake 3 is coming to the DS, BUT WITH NO (YES THAT'S RIGHT, NO) stylus support. It's all D-Pad and A,B,X,Y controls. Does that seem retarded to you? Oh well, maybe I'll pick it up, but probably not.
Also some WoW stuff, but StarCraft 2 looks super nifty. Waiting for Star Craft 2 is like waiting for ... something really awful to wait for. I want it now.
And Quake Wars comes out Sept 28 in Euro, Oct 2 for states, so a day after my birthday. Faggotry.
Thoughts?
All info from ign.com btw.
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Zombies |
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| #1300 posted by Killes [83.228.153.157] on 2007/08/07 14:52:48 |
cheshire and all others interested in coop zombie survival make sure you've checked out KillingFloor
http://www.killingfloor.freedomsne...
ut2k4 mod, the main (and only O_O) maker of the mod has stopped working on it (no shit after 3 years on it alone) but a community patch to be released very soon will polish up what needs polishing ; altho the game is 100% playable and enjoyable as is, it isnt a beta version. Theres games on everyday in peak hours. It just pwns; real good gritty gory coop fun, and thats real coop with welding doors shut to hold back the hordes, healing teammates etc etc.
Dont miss it :P
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O_0 |
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| #1301 posted by bear [80.217.113.193] on 2007/08/13 16:20:52 |
For decades, mankind has contemplated what would have happened if two historical icons had battled…with balls. Finally, there’s a studio brave enough to tackle this difficult question. Blazing Lizard, Inc today proudly announces its first console downloadable game, Pirates vs. Ninjas™ Dodgeball.
The first game in the Pirates vs. Ninjas™ series allows up to 8 players to choose from 5 unique teams (Pirates, Ninjas, and three more to be unveiled later), and compete against one another in the ultimate sport of champions – Dodgeball.
Could it be those other three teams include robots and zombies?
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Or Maybe |
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| #1302 posted by ijed [216.241.20.2] on 2007/08/13 17:15:24 |
Ninja pirate nuns, riding camels? In space!
The first in the series? Christ.
Cookie cutter innovation.
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Probably |
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| #1303 posted by negke [82.83.44.89] on 2007/08/13 17:44:08 |
also nazis and aliens
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Damnit... |
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| #1304 posted by metlslime [204.15.3.5] on 2007/08/13 20:33:38 |
there goes my whole idea for a ninjas vs. pirates vs. zombies vs. robots game. Of course, my idea didn't involve dodgeball, so maybe there's still hope.
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Well |
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| #1305 posted by bambuz [80.221.169.201] on 2007/08/14 00:08:14 |
there are many more distinct iconized groups.
Samurais, cowboys, eskimos to mention a few.
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Article On The History Of Adventure |
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| #1306 posted by metlslime [204.15.3.5] on 2007/08/14 01:23:54 |
http://brain.lis.uiuc.edu:2323/ope...
Talks about the relationship between Adventure's game cave and the real-life Colossal Cave, and the differences in the contributions of the original author and the guy who added the other half of the content several years later.
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Note: |
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| #1307 posted by metlslime [204.15.3.5] on 2007/08/14 01:24:31 |
since Adventure was a mainframe game, i guess it doesn't really belong in the PC games thread... oh well.
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Make A New Thread For It Or Get Out |
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| #1308 posted by Lunaran [76.208.71.184] on 2007/08/14 01:57:10 |
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About TF2 Visuals |
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| #1309 posted by Spirit [84.143.12.29] on 2007/08/16 08:52:46 |
http://www.gametrailers.com/player...
I like that they are actually thinking about the gameplay (aware of visual noise).
Saw some Unreal3 video yesterday and it was awful (bad): The player models merge into the background, everything is "realistic" lit and dark. Can't see it being fun in competetiv gameplay. For fun with friends sure, but not on a more "professional" scale.
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Tetris |
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| #1311 posted by bear [80.217.113.193] on 2007/08/16 10:55:36 |
it's the shit
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Nice |
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| #1312 posted by bambuz [80.221.169.201] on 2007/08/17 02:00:28 |
that TF2 could be a fun game. If you can do concjumps. :)
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Hmm |
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| #1313 posted by DaZ [80.41.180.76] on 2007/08/19 12:41:28 |
there are no grenades in tf2
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Well |
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| #1314 posted by bambuz [80.221.169.201] on 2007/08/20 02:36:50 |
I can understand them taking them out but then the grenjumps and concjumps are out and it's a shame...
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Bioshock |
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| #1315 posted by Zwiffle [67.53.148.10] on 2007/08/21 08:02:33 |
Anyone else play the demo? I might have to go mug someone for the money to get this damn game. So damn good.
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Not Tried The Demo Yet |
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| #1316 posted by DaZ [80.41.180.76] on 2007/08/21 19:51:49 |
but its finished preloading on steam so just 3 days to go :)
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Bioshock Demo |
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| #1317 posted by Bal [83.204.132.166] on 2007/08/22 00:20:38 |
A bit underwhelmed by the demo...
The controls felt wonky, it didn't show much interesting gameplay, just a really basic shooter.
And honestly, I didn't find the visuals so great, I noticed alot of little errors, like badly tiling textures, and brushes that aren't placed right...
Doesn't run very well on my system anyways, still looking forward to playing the full game, which I've bought on steam, but it won't let me preload it, been telling me the servers are too busy for 3 days now (and I try regularly)...
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It Seems Ok |
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| #1318 posted by negke [82.82.160.249] on 2007/08/22 00:43:51 |
But yeah, not the revolution in gaming as announced (didn't expect it to be anyway). At least judging from the demo. Combat can get a bit messy. Many people were particularly fond of the water, though while it isn't bad, it's not that outstanding either. The weapon models look somewhat dated.
However, the atmosphere is great and it runs smoothly on my rig (so far). I'm definitely going to get it sooner or later.
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What Are You Specs? |
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| #1319 posted by necros [99.244.15.189] on 2007/08/22 01:19:27 |
?
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Underwhelmed By The Demo |
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| #1320 posted by -_- [91.122.60.174] on 2007/08/22 02:42:04 |
right.
it reminds me of doom3
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Bioshock Demo... |
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| #1321 posted by generic [71.1.71.144] on 2007/08/22 03:38:22 |
Runs like ass on my machine, currently. An ATI Hotfix didn't help. First, I have no pointer icon on the GUI. Then all I get is a crappy scrolling water texture and flames, with big black blocks. I do have a help ticket, though.
It's just a pity, for now...
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Apparently, |
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| #1322 posted by HeadThump [4.136.90.222] on 2007/08/22 04:26:37 |
both ATI and Nvidia have been building new drivers to accommodate Bioshock. Shouldn't the game designers be accommodating the existing software specs instead of the other way around? Anyway, here is where BluesNews recommends going to if you are having ATI driver problems:
http://support.ati.com/ics/support...
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Bioshock Bis... |
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| #1323 posted by Bal [90.2.47.95] on 2007/08/22 08:16:30 |
I guess this explains why the fov felt so weird on my 16:10...
http://forums.2kgames.com/forums/s...
Btw, my specs are, Athlon X2 4200+, 2gb ram, geforce 7600GT, and using the new nvidia beta drivers, which apparently are the cause of the fucked up mouse in game... And yeah, doesn't run well on my rig anyways.
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Bioshock Art Deco Fonts Overdose |
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| #1324 posted by JohnXmas [83.79.8.201] on 2007/08/22 09:11:38 |
Disappointed. Very cliché. Bland weapon design and sound. Water looks way better in Sauerbraten! Flat visuals. Unimaginative gameplay. Cutscenes and teasers were jawdropping good but this demo is quite a mess!
And the overuse of Art Deco style fonts is nauseous. Plaza font everywhere, huge ugly unreadable ingame captions and menus... What a waste.
Otoh, no tech prob at all, full settings. -Pent D 3.2Ghz, 2gigs ram, 2xGeForce 7900GTX SLI ForceWare 94.24 (NO beta drivers, OMG!), XP DX9.0c
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God Damn You Spirit |
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| #1326 posted by ijed [216.241.20.2] on 2007/08/29 15:24:10 |
Argh
Only played thr practice level so far (supposed to be working) but this looks very addictive.
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Knytt Stories |
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| #1327 posted by metlslime [204.15.3.5] on 2007/08/29 22:47:11 |
hmm, and the game has a level editor... might be fun to map for.
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Alot Of Fun So Far |
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| #1328 posted by ijed [216.241.20.2] on 2007/08/29 23:28:06 |
But very irritating as well. I've started with Within a Deep Forest - that spider puzzle in the tower was annoying.
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Ijed.... |
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| #1330 posted by metlslime [204.15.3.5] on 2007/08/30 22:44:08 |
nice, that game makes much more sense in english than the japanese version I had been playing.
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Nice |
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| #1331 posted by megaman [84.63.49.76] on 2007/09/01 16:34:54 |
that's a nice game
i hate that you don't have full health after each enemy though
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Knytt Stories |
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| #1332 posted by Lunaran [76.210.74.73] on 2007/09/03 03:07:46 |
looks great. Played through it twice already.
I find the notion of working on a game like this far more appealing than some triple-A nazi shooting fest.
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Bioshock |
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| #1333 posted by necros [99.244.15.189] on 2007/09/03 06:11:32 |
what an amazing looking game! e6300 + ati x1950pro and only 1gb of ram, with everything on except 'force global lighting' and hq post processing (which i hate anyway) and the game runs extremly well.
but yeah, graphics in here are really great, with a cool theme. water effects are just as good as i heard. no actual swiming yet, which is surprising, but i ain't complaining.
it's pretty easy so far... maybe i should have chosen hard. i guess it's because it was made to be playable on the x360... mouse makes it too easy as headshots are very generous. the gooey blood effect is... well, it's good feedback, but it looks kind funny. i guess that's to fit in with the theme. or maybe blood really does look like a bucket of paint spraying all over when you get shot? :P
no really amazing combat like what was described though... fighting the big daddies *is* a challenge, but they are despatched with some footwork and good timing of attacks (won't spoil this stuff).
i'm surprised there hasn't been more said so far here. :)
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Oh Forgot |
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| #1334 posted by necros [99.244.15.189] on 2007/09/03 06:17:58 |
there is some kind of bug with the captions though... the timing never aligns with the actual speech, and you also get captions for normal monster talking which is dumb... i don't care that the monster said "i'm gonna kill you", really. :P anyway, just turn them off. makes hearing important dialog difficult at times (vocals could have been louder, but i have both vocals and SFX volume maxed. i should mess with the settings maybe), but you can always go back in the log to read it again.
i really dislike the interface though... it's totally a console style thing. very very simplified, with button layout not totally optimal for a mouse (again, obviously the console controller in mind there). also, no inventory! maybe they mentioned that before, but i purposely didn't read too much about bioshock. you can't stockpile on food and drink to restore health and eve. it's also annoying because often there's ammo sitting alongside cigarettes/booze which have negative effects, so sometimes you'll chug a beer when you really wanted to pick up the bullets. >_<
otoh, the sound in this game is a big step up from most other games out there. there is a lot of intricacy just on player movement sounds, which, i find, add a ton to immersiveness. at the start, i was standing still and turning on the spot a lot just to hear the crisp footstep sounds... ^_^;
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Hmm, |
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| #1335 posted by HeadThump [4.136.90.51] on 2007/09/03 06:23:18 |
i guess that's to fit in with the theme. or maybe blood really does look like a bucket of paint spraying all over when you get shot?
I once saw a chicken accidentally rip its own head off trying to get through a barbed wire fence. The blood spurted for a moment like the arc of a supersoaker as the chickens body flopped backwards.
Also, I was shot is the ass once but it only soaked my underwear with a dark blood stain.
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Bioshock |
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| #1336 posted by Bal [90.2.96.41] on 2007/09/03 08:12:24 |
Necros, you can change difficulty at any time, it's a bit more challenging on hard, but still fairly easy in my opinion.
Yeah anyways, it's a great game, I haven't quite finished it yet, but that's mostly cause I've really been taking my time with it. What I enjoy most is the exploration, they really got it right, there are lots of side areas to explore, and little secrets.
The combat is ok, it's nicer later on when you actually use all your weapons and plasmids to help you.
Interface kind of sucks yeah, really annoying that you can't see how much of a specific ammo you have without having to reload, and it's silly that you can't see your inventory.
Yeah this game suffers from one of the many Doom3 syndroms: you never swim, which feels strange for a game taking place in a city built underwater...
Otherwise, story is good, atmosphere is great, definetely don't regret having bought it directly off steam.
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1337 Post About Swimming |
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| #1337 posted by bear [213.66.230.110] on 2007/09/03 10:25:50 |
I haven't played bioshock but isn't rapture a bit deep down for you to just go swimming?
(where's the rotfish icon?)
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Bear |
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| #1338 posted by Bal [195.101.1.129] on 2007/09/03 10:59:57 |
Well, I didn't mean actual swimming out in the open sea, but many areas are partially flooded, and your walking in water and stuff, but you can see they went out of their way to block out any areas with deeper water, I even noticed a few areas where I should be able to just jump in deep water, but there was an evil invisible clip in my way.
I'm not sure swimming would have brought anything to the gameplay, but it would have added a bit to the immersion probably.
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Knytt Stories |
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| #1339 posted by Spirit [213.39.211.84] on 2007/09/03 11:12:30 |
There is a bonus pack with more missions on the site.
http://nifflas.ni2.se/index.php?ma...
A strange Dream is very nice but also quite short. I recommend the original Knytt and of course Within a Deep Forest if you like these games.
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Knytt |
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| #1340 posted by Bal [195.101.1.129] on 2007/09/03 11:26:38 |
Yeah the original Knytt feels better than any of these new ones I think, even though I still like them. Within a Deep Forest is still my favorite though.
I'm curious how making levels for Knytt Stories is, how much liberty you have with additional art content, will have to check it out.
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Just |
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| #1341 posted by ijed [216.241.20.2] on 2007/09/03 16:08:49 |
Playing in between Q3 sessions, so fairly slow going, but enjoying the simplicity and even the cuteness.
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Played The First Knytt While Waiting For A Render |
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| #1342 posted by Lunaran [24.158.1.74] on 2007/09/03 23:48:10 |
Not as good as Stories, I'd say. Lots of wandering around being lost and very little gameplay. The occasional 'dodge a spider' puzzle was a tiny breath of fresh air - I'd have loved it if it had been full of that stuff.
downloading Forest.
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Braid |
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| #1343 posted by than [220.47.251.83] on 2007/09/04 02:03:08 |
looks cool. Damn sight more interesting than the terminally dull Knytt. Also, Aquaria should be out this year I think. It's a super nice looking indie game.
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Thanks For The Link |
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| #1344 posted by Lunaran [76.210.74.73] on 2007/09/05 05:56:44 |
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It's Even True |
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| #1346 posted by bambuz [80.221.169.201] on 2007/09/06 18:23:26 |
in modern digital tv - the Osaka Athletics World Championships had horrible aliasing in the white track lines against the red tartan.
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AA |
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| #1347 posted by necros [99.244.15.189] on 2007/09/06 20:15:41 |
i don't know why, but in a lot of newer games, you can't use AA if you use the fancier hdr lighting or bloomy effects. frankly, i rather use AA. :P
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AA Is Cool And All... |
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| #1348 posted by metlslime [204.15.3.5] on 2007/09/06 20:58:14 |
but i think anisotropic filtering is awesome and much more important.
Also, AA becomes less important as you go to higher resolutions (I know this isn't always an option.)
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? |
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| #1349 posted by necros [99.244.15.189] on 2007/09/06 22:02:42 |
you can use AA and aniso together. both of them working at the same time make a big difference in quality.
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Necros: |
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| #1350 posted by metlslime [204.15.3.5] on 2007/09/06 22:32:21 |
of course, I'm just saying that of the various features available, i think anisotropic provides a larger improvement.
AA also seems to only improve sampling on polygon edges, which doesn't help with some shaders that look chunky and aliased on the interior of the polygon. (for example the wet cobblestone texture in this shot: http://image.com.com/gamespot/imag... )
Also, I believe (but haven't tested this theory) that AA also doesn't help with techniques that rely on the z-buffer and polygon inter-penetration. Like doom3 shadows... can any one veryify whether doom3 shadow edges get improved by AA?
It occurs to me that the term "FSAA" implies that all pixels on the screen are super-sampled, not just polygon edge pixels, but I don't remember if this is actually the case. If so, that cancels out all of my above rant :)
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Prince Of Persia - Sands Of Time |
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| #1351 posted by negke [82.83.27.211] on 2007/09/07 21:41:25 |
Played the ad-supported version. Ads in menus and loading screens. Turned out there were none when not connected to the internet.
Though I haven't played the original games too thoroughly, I guess this new one is a worthy successor. The jump'n'run bits were nice and entertaining (albeit repetitive after a while) and just right in terms of difficulty. The fights, however, became tedious, even annoying, quickly. The camera behaved awkward in places.
At any rate, a nice free game. Apparently Ubisoft has already stopped the free distribution of the three games (POP, FarCry, Rayman), but I hope this might have started a trend more companies will follow. The ads were not very annoying, and worth the trouble for a quality free game.
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| #1352 posted by -_- [91.122.5.137] on 2007/09/09 02:00:52 |
I got bored of replaying every time I fail a jump. prolly 30% into it
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AA |
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| #1353 posted by BlackDog [58.7.158.36] on 2007/09/10 19:36:09 |
FSAA simply means Full Scene Anti Aliasing, as opposed to edge detection or similar schemes. It doesn't imply supersampling to my knowledge.
The relatively fast technique that is used in current 3d hardware is multisampling AA - this is the one that only makes a difference on polygon edges, but sample resolution also takes the stencil buffer into account. Thus stencil shadows see improvement.
Lastly, multisampling simply doesn't work in a few situations due to various limitaions - deferred rendering, and when using HDR framebuffers on some hardware.
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AA |
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| #1354 posted by Shambler [82.38.199.129] on 2007/09/10 20:08:43 |
I like AA, would never play without it.
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Just Saw A Quake Wars Demo Ad |
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| #1355 posted by golden_boy [217.251.62.193] on 2007/09/11 00:46:17 |
oh my, the Strogg now officially look like Borg. It's a ripoff.
:/
although I like Trek, at least the better parts of it. The Borg movie is the only good one :-)
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False: |
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| #1356 posted by metlslime [204.15.3.5] on 2007/09/11 01:09:52 |
The Wrath of Khan is the only good one.
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Haven't Seen The Borg One |
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| #1357 posted by HeadThump [4.136.90.158] on 2007/09/11 01:48:01 |
But it would have to be supertastic to be as good as Khan.
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KHAAAAAAAAAAAAAAAAAANNNNN!!!!!!!! |
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| #1358 posted by Kell [80.192.19.108] on 2007/09/11 16:21:07 |
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The Borg One |
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| #1359 posted by golden_boy [217.251.60.43] on 2007/09/11 16:21:47 |
is indeed pretty good, it has rock'n'roll, Zero-G combat, machine guns, and Picard doing a pretty good Captain Ahab.
Some nice shock effects, and good music too.
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Damn You Kell |
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| #1360 posted by ijed [216.241.20.2] on 2007/09/11 18:28:24 |
Beat me to it . . .
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Tehn You Should Have Went |
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| #1361 posted by HeadThump [4.136.90.238] on 2007/09/11 20:21:52 |
Keeeeelllll!!!!!
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'Tehn' Jeez I'm Coming |
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| #1362 posted by HeadThump [4.136.90.238] on 2007/09/11 20:27:19 |
to the realization three cups of coffee is just not enough to keep me awake, alert and on the look out for typos. Coke is too expensive and speed makes you see shit. Getting older is like becoming one of the living dead.
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ETQW |
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| #1363 posted by -_- [91.122.3.37] on 2007/09/11 21:58:15 |
Battlefield :strogg?
its not Quake at all :(
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Dude |
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| #1364 posted by Mr Fribbles [202.161.117.131] on 2007/09/12 04:13:52 |
Come out into the cold, harsh light of reality... since the original title was released, none of the so-called sequels have offered anything closely resembling Quake at all.
They should have stopped at one. But hey, the name sells copies! Look at the F.E.A.R farce going on at the moment... sigh.
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Bioshock Thread? |
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| #1365 posted by metlslime [204.15.3.5] on 2007/09/12 21:42:35 |
I don't have the game so I have nothing to say about it, but surely there's enough fanboy drool (and/or jaded ennui) to justify a Bioshock thread, right???
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Yeah ^^ |
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| #1366 posted by DaZ [80.41.191.14] on 2007/09/13 12:28:51 |
I'm surprised there isn't one yet, the game is fucking amazing! 11.5 Hours into it myself and nearing the end, storyline and characters are really well done, and the atmosphere is just plain classy.
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Quake Wars |
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| #1367 posted by Zwiffle [67.53.148.10] on 2007/09/16 06:56:21 |
Anyone playing the demo? If so, what servers? Let's a game going people. So far, it's okay but not fantastic. Not sure if I'll pick it up or not. But if you play let's rock!!!
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Quake Wars |
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| #1368 posted by Bal [90.2.43.244] on 2007/09/16 20:19:23 |
I play it a bit, but it just sucks that they removed the friend system that was in the beta.
It's an ok game, will probably buy it and play it online a while until I get bored of each map.
I still prefer Wolf:ET I think, but as far as class-objective-based fps team games are concerned, this is alot better than any battlefield game.
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QW |
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| #1369 posted by than [220.47.251.83] on 2007/09/17 18:22:17 |
unfortunately the demo runs and looks shit on my pc, so I'll be sitting out on this one :(
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PixelJunk Racers |
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| #1370 posted by than [220.47.251.83] on 2007/09/17 18:24:09 |
dunno if anyone here is rich enough to have a PS3, but you might want to give the PixelJunk Racers demo a whirl.
I worked on the game, and though it's far from perfect, it's a lot of fun - particularly if you have a bunch of other people around to play with.
If anyone has tried it, I'd love to hear your comments, good or bad.
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Agree With Bal |
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| #1371 posted by DaZ [80.41.191.14] on 2007/09/17 18:48:31 |
On Quake Wars, its nice but its not as good as Wolf: ET imo. I have played the demo a bit and it does suffer from slow performance on my pc also which is a shame.
Also I think the vehicles may have been a mistake, some of them feel very odd to use and (for me at least) it reduces the feel of squad combat that Wolf:ET had.
Still its a fun game!
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More On Quake Wars |
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| #1372 posted by Bal [195.101.1.129] on 2007/09/18 09:26:41 |
I think the large maps and vehicules have removed the focus of the game, especially on public servers where everyone just seems to be doing their own thing. In wolf:et, the maps where tighter and more linear (that's a good thing in this situation), which made everyone alot more focused on the objective, thus it really felt like playing with a team, instead of just playing some random deathmatch with vehicules.
But when you find some good players in Quake Wars, who are more into completing the objective than getting exp, it can become more like wolf:et and be quite good.
Anyways, still gone back to playing wolf:et at work, people just couldn't get into QuakeWars it seems. =\
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| #1373 posted by Zwiffle [67.53.148.10] on 2007/09/20 04:54:18 |
Yeah I think I'm going to leave Quake Wars alone and migrate to TF2. I hear good things about it, and I was hooked on TFC back in the day. Plus, QW was just... kind of bland tbh.
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WHAT THE FUCK |
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| #1374 posted by inertia [134.53.120.119] on 2007/09/21 03:32:03 |
DO NOT CALL QUAKE WARS "QW"
WHAT THE FUCK
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Heeeey Anyone Up For Some QW This Weekend? |
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| #1375 posted by czg [83.253.252.162] on 2007/09/21 11:24:44 |
I want to fly the Tormentor!
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Czg |
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| #1376 posted by JPL [213.30.139.243] on 2007/09/21 11:31:11 |
I'd be free saturday evening... around 20:00 GMT... if you want to kick my ass :P
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Sorry I Was Just Trying To Annoy Inertia |
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| #1377 posted by czg [213.115.252.84] on 2007/09/21 11:58:56 |
Me? Playing a multiplayer game? Wtf!
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Haha |
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| #1378 posted by starbuck [80.192.72.117] on 2007/09/21 12:00:30 |
so you won't be switching to Quake Wars then inertia?
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I Second That Motion |
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| #1379 posted by Mr Fribbles [220.253.23.216] on 2007/09/21 13:18:10 |
I don't usually agree with you Inertia, but this time you speaketh the truth!
While we're at it, don't call "Quake" by the ridiculously inappropriate name "Quake 1" either. There is only QUAKE. That is all.
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| #1380 posted by -_- [89.110.55.82] on 2007/09/22 22:15:47 |
its 'classic quake' now :/
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TF2 And The Mappers Who Love Them |
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| #1381 posted by Zwiffle [67.53.148.10] on 2007/09/23 22:28:21 |
Err, it.
Anyone totally blown away by the TF2 beta? Probably the funnest multiplayer game I've played in a long time, and definitely better than QWars (I hope inertia notices I used QWars and not QW.) Anyone planning on mapping for this or knows of a TF2 mapping community yet?
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Tf2 Mapping = Hl2 Mapping |
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| #1382 posted by -_- [91.122.3.236] on 2007/09/24 08:26:45 |
mapcore
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| #1383 posted by nitin [203.214.122.38] on 2007/09/24 12:10:26 |
so Ive been playing some Cal of Duty and Callof Duty : United Offensive (mission pack).
Now the only wwII game I've played before this was MOHAA which was quite good even if the autoaim snipers got a bit annoying.
This starts off pretty poorly and about halfway through I was wondering why it was so popular. Then, out of nowhere, there is a huge increase in quality and level of immersion. The level design improves immeasurably, the fighting becomes fun and the squad missions actually work.
And the scale of some of the later levels is staggering, maybe not compared to recent games but it does feel like a war and that you are only a small part fo it. I'm sure q4 and a lot of the recent games achieve the same thing but as I havent yet got to them, this was something new for me. MOHAA still felt like a solo game or at best a squad game, it didnt feel like the player was a small part of the whole.
Anyway, more comments later but for now, the secnd half has won me over.
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^ Call Of Duty |
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| #1384 posted by starbuck [129.215.58.127] on 2007/09/24 13:53:13 |
Yeah, I really really enjoyed Call of Duty 1, especially the later stages, although the end was a little anti-climactic for me (not sure what I was expecting though to be honest). All the Stalingrad stuff is just awesome though. For some reason, the newer games in the series just don't have the same appeal.
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CoD |
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| #1385 posted by Mr Fribbles [220.253.12.164] on 2007/09/24 14:35:51 |
Agreed 100% starbuck.
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My Take On TF2 |
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| #1386 posted by BlackDog [58.7.158.36] on 2007/09/25 18:36:23 |
It's crazy awesome. Valve can count my money.
Wait, they have it already. :(
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TF2 |
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| #1387 posted by Bal [195.101.1.129] on 2007/09/25 18:45:40 |
So yeah, lots of people complain that they simplified it compared to the original TF and even TFC, but really as far as I can tell it takes nothing away from the pure fun that is TF2.
Some of the maps are a bit boring though, but mostly cause engineers don't seem to use their teleporters much yet.
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Gimme GTA4! |
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| #1390 posted by RickyT23 [86.138.194.24] on 2007/09/27 16:03:30 |
Cause I want it. I hear some crack like they were gonna release it next month for the 360, but sorting it out for the PS3 has put them back to next spring cause they had to do a simnultaneous release. No fair!
San Andreas just looks a bit dated now really. Sub-Quake graphics (except for the scale of it), even tho quake has been oot for 11 years or so and it has only been out for about 3. I enjoyed it mucho at the time but.
Gameplay nowhere near as good as Quake either.
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Finished |
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| #1391 posted by nitin [210.84.4.18] on 2007/09/30 15:06:10 |
COD and COD:UO.
COD comments I already made, a very strong second hald of the game that has a very high immersion factor. COD:UO pretty much picks up where the second half left off in terms of quality and just ups the level a bit more.
Easily one of the most fun and well built mission packs I have played.
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COD2 |
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| #1392 posted by JPL [82.234.167.238] on 2007/10/02 21:31:23 |
I just finished it in veteran mode.. What an awesome game: really immersive. Also, you really need to use team play, and a lot of strategy to not die each step you make... I'm guess real war was more tense and horrible, but if it is a smooth vision of WW2, please God preserve us to live any war...
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Jericho Demo |
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| #1393 posted by czg [213.115.252.84] on 2007/10/03 12:35:43 |
Looks pretty, setting is cool, story might be cool if you can bother with it.
Thinking back about the gameplay I can imagine the mechanics actually being quite cool, but while playing it just felt terrible.
Those 'interactive cutscene' things where you have to press buttons when they flash on the screen? Those are utter shite. In every game they've ever been. If you ever make a game, don't put this shit in your game. It is so shit. Like a turd pooing.
I hate the player characters. The enemies might be cool but I honestly have no idea what's going on because there's blood and spittle all over my screen.
Weapons suck. The magic thing I dunno what's up with that. Was there any health monitor on the HUD? I couldn't find it.
Worst fucking physics ever. Do the physics even exist? It feels like we're just navigating a 2d plane here with designated 'jump down here', 'climb here' markers. Way too many invisible walls. If I want to dive into the black void for the love of god let me. You can't even jump.
Overall a bad game. Not planning to buy it.
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Oh And |
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| #1394 posted by czg [213.115.252.84] on 2007/10/03 12:37:30 |
Aegia PhysX please go fuck yourselves with something nasty. Don't install drivers and shit.
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| #1395 posted by PhysX [87.249.61.2] on 2007/10/03 12:59:43 |
having kinky fantasies of me?
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Physx |
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| #1396 posted by necros [99.227.108.217] on 2007/10/03 20:22:43 |
physx demo is fun to play...
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The Cake Is A Lie |
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| #1397 posted by BlackDog [58.7.103.204] on 2007/10/10 12:12:51 |
I just finished Portal, and it's brilliant. The gameplay is good head-scratching fun, there's wacky narrative, and a "omg wtf" ending that you both will and will not expect.
I wanna map for it. But first, hl2:ep2. \o/
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Portal |
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| #1398 posted by Bal [90.35.120.253] on 2007/10/10 15:32:20 |
I concur.
Portal rocks.
The cake was good.
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Portal |
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| #1399 posted by tron [59.167.107.23] on 2007/10/10 16:28:58 |
I take back anything I have ever said bad about Valve.
note: be sure to watch the credits.
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Woo. |
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| #1401 posted by pjw [66.168.26.186] on 2007/10/11 08:43:48 |
That was the best gaming experience I've had in years. Now for the challenge and advanced levels...
Damn. I may just have to learn Hammer.
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Portal |
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| #1402 posted by Bal [81.249.100.90] on 2007/10/11 10:03:09 |
The challenges are bloody hard, I have no friggin clue how to accomplish some of them.
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Cave Story |
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| #1403 posted by Spirit [213.39.156.104] on 2007/10/12 14:12:16 |
Bloody hell, how many bosses are there in that boss fight (misery, doctor, core)? And is there any hidden savepoint in there?
The game is cute and nice but the savepoints are terribly retarted sometimes.
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Episode Two: Spoilers |
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| #1404 posted by czg [83.253.234.172] on 2007/10/13 00:59:37 |
For some reason I'm not sitting here with the same feeling of having been blown away like I was with EP1 or the original game.
It was still cool tough.
The environments are so goddamned breathtaking you can't help but sit and just stare for several minutes everytime you enter a new area.
Leveldesign highlights: The outdoor area of the first level, the open mineshaft where you defend Alyx from antlions, the big open gorge where you run with the vortigaunt inbetween an ambush with both antlions and zombies, (was cool when you ride the lift up and you look down and there's total chaos,) and the level where you have to cross the river to get the car and you can see the entire level you've been going through.
Lots of big, wide outdoor areas, which is too bad because I hate those in games. They look fantastic but I hate not knowing your boundaries when you're fighting stuff.
The hunters are fucking bastards. Sucks that the first time you're introduced to them it's with two at the same time so you're too overwhelmed to figure out a good strategy for them. At the very end I figured out a big fat blunt object right in their face takes them out in two or three hits. Or running over them with the car.
The vehicle sections were a bit better than in the first game. The first time I got out of the car and looked back at Alyx, she winked and patted her thigh. That skank-ass ho!
The ambush in the mountain village was hard as fuck! Fourty hunters and a trillion combine in that tiny-ass motel!
The combine advisors are weird. WTF is up with those. Sad to see that guy die. Magnusson is a prick, he should have died instead.
Can't wait to see how the story continues, especially with how Aperture Science fits in to the story. EP3 with portal gun? Zåmg!
Was nice to finally get out of City 17 and will probably be interesting to see what's going on up north by the Borealis.
Good game. Where the hell is Barney?
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Zomg |
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| #1405 posted by DaZ [80.41.191.14] on 2007/10/13 13:34:42 |
Where the hell is Barney?
I can't believe I never thought of Barney!
EP2 SUCKS!!!!!!!!!!!
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Knytt Stories |
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| #1406 posted by megaman [87.245.53.70] on 2007/10/14 17:46:21 |
Wow, what a surprise. It's basically a cute Metroid.
I love the non-linearity; that said, the leveldesign could give you more hints which paths are 'just an easier alternative than backtracking' - i often found myself going through 15 or 20 screens just to find that it was such a shortcut and the item i need lay in the other direction. it would very much help if there was a map, and if you could teleport back to the save-points you visited.
other than that it's only minor nitpicks:
1) the partition in individual screens sometimes messes up your movement.
2) in the tutorial i couldn't figure out how to use the hologram for a few minutes, cause i tried setting the hologram anywhere where the red glowing thingie (explained as: "enemy can see you"?) was glowing. This powerup should have a larger range.
3) some monsters don't look like monsters, some background animals do
4) The ghosts that attack you werer weird - all the other ghosts just seem to ignore you.
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Review: Aces High Over Verlor Island |
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| #1407 posted by megaman [87.245.32.20] on 2007/10/14 21:14:28 |
http://www.reflectgames.com/games....
A very, very simple game with planes and shooting.
Controls suck, you accidently do tricks all the time. Sound is annoying. Graphics are simple, but kind of effective. Potential wasted. It's basically 2d and very slow - boring.
2/10
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Review: Cluster Funked |
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| #1410 posted by megaman [87.245.32.20] on 2007/10/14 22:54:26 |
http://iterationgames.com/indev.ht...
Small game, where you place turrets in a 2d world to fight off red triangles. The idea is neat and the graphics are a good fit. Too bad the controls are laid out in a weird way and the player ship is a tad slow. Also, this seems like an alpha. Runs slow, too.
3/10
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Review: Coaster Rider |
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| #1411 posted by megaman [87.245.32.20] on 2007/10/14 22:57:01 |
http://www.yoyogames.com/games/sho...
Basically a (commercial?) uninspired Line Rider clone. It has obstacles, stars to collect, speed boosters in free mode. Oh, and a roller coaster instead of a sled.
4/10
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Review: Cortex Command |
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| #1412 posted by megaman [87.245.32.20] on 2007/10/14 23:55:14 |
http://www.datarealms.com/devlog/c...
Wow, this is weird.
Think Worms with bunker building in real-time. Has a great graphics style. Sadly, i couldn't figure out how to actually play the game once i built my base and bought robots and stuff... this is still in dev though.
?/10 cause i couldn't really figure out how to play it.
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Megaman |
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| #1413 posted by ijed [190.20.107.236] on 2007/10/15 00:48:38 |
I tried Cortex Command but it refused to start - 'the application or dll is not a valid windows image'.
I guess its because I'm on XP spanish, maybe, although it'll be the first time its caused a problem. It was with the latest build 18. I'll try it on XP english at work and send them an email, unless you know what caused this?
The error message I translated from Spanish, so it might be innaccurate.
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Review: The Last Stand |
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| #1414 posted by megaman [87.245.32.20] on 2007/10/15 00:53:14 |
http://www.freewebarcade.com/game/...
Neat flash game, where you have to defend your base from hordes of zombies. you can try to find weapons and or survivors. Loads of fun :)
7/10
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Ijed |
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| #1415 posted by megaman [87.245.32.20] on 2007/10/15 00:54:28 |
no idea really, worked fine here :(
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It's Probably |
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| #1416 posted by ijed [190.20.107.236] on 2007/10/15 02:46:14 |
the language thing - it'd be something to be cleaned up for a release version, most likely. Wouldn't be suprised if it was looking for my programs / documents or something. Of course, I have mis documentos and archivo de programas.
Looks interesting though, I'll definately give it a look. Last stand sounds good as well.
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HL2 Riot Act |
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| #1417 posted by Mike Woodham [81.154.10.184] on 2007/10/18 20:38:34 |
Anyone seen this before? Any ideas as to what causes it?
http://img156.imageshack.us/img156...
It does this at the end of the loading screen. I am playing the game (trying to) with Steam off-line.
Ho hum...
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If I Remember Well, |
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| #1418 posted by JohnXmas [83.78.8.232] on 2007/10/18 23:07:38 |
To keep Riot Act installer small, they did not include some sound files. These are compiled on engine first launch. I did it with Steam online and got no problem.
Very good mod! Comes close to Minerva, I'd say...
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HL2 Riot Act |
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| #1419 posted by Mike Woodham [81.154.10.184] on 2007/10/19 13:04:07 |
I tried Steam on-line with and without HL2 on-line, but no joy.
I can get it to work if I run it in a window.
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I Installed The Holiday Season Pack |
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| #1420 posted by RickyT23 [217.44.37.26] on 2007/10/19 13:20:52 |
With Episode One, and I had to physically carry my computer into my fathers office (from my house, a street away), and plug it in to the internet just to get it to work. And then my dad came in and said 'what are you doing to my computer!!!'. So I explained how the bastards at Valve mad a game which you have to connect to the internet atleast once even if you dont want to play online.
Then I installed Roit Act (among other things) and it wouldnt let me play it for the same reason.
Thats whay I'll stick to my 360 for HL games, although I know I'm losing out on all the custom stuff!
Shame really, I should go and get broadband installed at my house!!
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Episode 2 |
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| #1421 posted by negke [82.82.160.114] on 2007/10/19 23:41:08 |
Very nice. Felt better and longer than Episode 1. I hope they expand on the (somewhat) nonlinear elements, namely the valley fight. The hint at the microwave casseroll incident made me laugh. Looking forward to Episode 3 and it would be cool if it included a return to the Black Mesa facilities..
Barney isn't there for obvious reasons: he died in the explosion of City 17 - that's what he got for being foolish enough to attempt rescuing survivers. Sorry czg :/
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Lies!!! |
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| #1422 posted by czg [83.253.234.172] on 2007/10/20 00:25:20 |
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| #1423 posted by Kell [80.192.19.108] on 2007/10/20 00:29:46 |
[SPOILERS]
it would be cool if it included a return to the Black Mesa facilities..
Black Mesa was nuked by the warhead at the end of Opposing Force. Also: no, it wouldn't be cool. Stories should not run backwards.
Also: Ep3 is to be set in the Arctic, on the trail of the legendary Borealis and the Aperture Science tech on board.
Actually, this leads me to something I've been thinking about a lot since completing Ep2.
It seems clear to me that there is a 'seasonal' cycle being played out in the design of HL2.
Going by screenshots of the Ep2 trailers on its Wikipedia page, Ep2 received something of a chilly misty facelift after the first trailer was made. The pine forest setting was already there, but Valve deliberately made it more cold and....autumnal. And Ep3 is to take place above the Arctic circle in what one can only assume will be snowy terrain maps.
So lets run through this from the start...
Half-Life: Black Mesa, New Mexico desert. Hot. Bright. Sun-drenched. Summer
Half-Life 2 -> Ep1: Eastern Europe. In the City. While a variety of day/night times are used, sunsets are prominent and one of the developer commentaries even mentions an 'autumnal' coloring for the streets in Ep1. Summer gives way to Autumn
Ep2: Europe. Out of the City. Mist. Cold blues and greens positively saturate the Ep2 color palette. Autumn gives way to the ominous onset of Winter
Ep3: Almost immediately following the brutal death of a key character, our heroes must travel north, above the Arctic circle into cold. And probably dark. Winter
Half-Life 3 ???: The worst to befall humanity yet, the darkest hour etc. The final battle to permanently liberate Earth of the invaders.
Humanity travels out of the dark Winter into a new beginning...Spring
I maybe spend a tad much time thinking about flavour text and the like, but it's hard to deny the deliberate design choice of ambience in Ep2 and the likelihood of Ep3 taking place in an even colder, snowy environment as already seen in the Mossman communication.
And this is exactly the sort of mature design approach typical of Valve.
So I just want it on record that I called it :P
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Oh Yes |
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| #1424 posted by Kell [80.192.19.108] on 2007/10/20 00:32:01 |
Barney isn't there for obvious reasons: he died in the explosion of City 17
You are a bad, bad person and you are going to android hell.
There won't be any cake.
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Kell |
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| #1425 posted by Shambler [82.47.200.179] on 2007/10/20 10:31:43 |
You smoke beetles and it's going to piss down in HL3.
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| #1426 posted by necros [99.227.108.217] on 2007/10/21 06:22:09 |
since everyone's being positive, i feel i should mention this:
most of the cave levels blew. :(
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Playing Dark Messiah Now |
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| #1427 posted by nitin [124.168.136.49] on 2007/10/21 11:12:38 |
pretty cool, even though for some reason it looks very jaggy despite me having 8xSAA on.
Movement feels shit but once you get used to that, all the different combat possibilities are great.
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Metl |
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| #1429 posted by nitin [124.168.136.49] on 2007/10/21 12:55:19 |
that is so cool.
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Chat Noir |
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| #1430 posted by Bal [86.205.113.56] on 2007/10/21 13:10:15 |
Heh, fun, it's strange it kinda feels like playing a very basic version of Go.
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| #1431 posted by megaman [84.63.2.60] on 2007/10/21 13:24:41 |
I have a boardgame quite similar to that, just that it's on a rectangular grid and you can build towers. once two towers stand in a combination like the horse in chess, you can build a wall between them. Goal is to reach the other side of the board.
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That |
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| #1432 posted by starbuck [82.41.206.175] on 2007/10/21 13:25:02 |
is AWESOME
Such cool design, doesn't need any instructions or words at any point... seems impossible for a while but then you I got the hang of it and it's very satisfying.
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| #1434 posted by Kell [80.192.19.108] on 2007/10/21 22:28:24 |
since everyone's being positive, i feel i should mention this:
most of the cave levels blew. :(
I'm not entirely positive about Ep2. I agree with czg; while it isn't bad, I wasn't blown away by it the way I was by HL2 and Ep1.
What was it though about the cave levels that "blew"?
I thought the actual sculpting was superb, really the first cave map to actually be shaped exactly the way real caves are. I wondered if it had been made as a model in max or maya and then imported, until I played with commentary and discovered it was done with Hammer's 'displacements'. I've heard of this before, but I have no idea how it works.
I also thought the custom shader written specifically to render the look of a flashlight casting long shadows off every little protrusion on the surface was the first use of bump mapping I've seen that added something useful to the experience.
The colors otoh I was less impressed with. The same green and blue the Valve team apparently decided to make the signature palette of Ep2. Kinda bleh, and gray/brown would have been fine
The Larval Essence was also a disappointment. As an item significant for being both:
1) the key to saving Alyx's life
2) the goal of a sizeable chunk of stylised mapping in the episode
it should have had a unique model, placed in the center of a spiral-like cavern path.
Instead, I wanted to ask the Vort why we couldn't have just got some from the identical honeycombs I'd been fighting my way past for the last quarter of a mile.
But I still found the caves a cool place to be, and the combat fortunately wasn't tediously hard, unlike when you are later bludgeoned with the Hunters.
So what blew?
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I Have |
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| #1436 posted by bambuz [80.221.169.201] on 2007/10/22 01:01:00 |
that mastermind as a travel-version right here, I'm holding it in my hand as I type. Parents have the normal bigger version at home.
Game of the year!
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| #1437 posted by Kell [80.192.19.108] on 2007/10/22 02:13:51 |
that version of mastermind with the james-bond-themed cover
Oh dear god >_<
Yes, when you look at this distinguished man sitting at the table, you can now know that his lap is secretly spoiled with cat pee.
The world is now a very slightly, but permanently, better place ^_^
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Haha |
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| #1438 posted by starbuck [82.41.206.175] on 2007/10/22 12:49:38 |
I used to have that version of mastermind too! I remember thinking even back then it was a slightly odd cover, and the guy didn't look like a mastermind of anything much, and the girl didn't look much like a bond girl.
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| #1439 posted by necros [99.227.108.217] on 2007/10/23 01:38:47 |
sorry, i should have explained what i meant in the original post.
it's not so much that it blew in the sense that i thought it was not well done. it's just that that set of levels is incredibly visually boring. the part where you have to basically run from one hidey hole to the next before the antlion guard kicks your ass bugged me. 1 because i don't really enjoy gameplay like that when i can't really fight back and 2 because the tunnels all look so damn similar, i was never really sure where to go.
the last part, where you see the antlion standing across a chasm, and then you have to make the longest run to the next hidey hole than any of the other runs, for example.
i didn't actually know where to go, and the first time i took the correct path to go the long way, i thought i had taken a wrong turn (because of the incredible distance vs the other times) and so when the antlion headbutted me, i didn't bother trying to actually get into the hole and just reloaded, instead trying to go the other way which leads back to the beginning.
it took me like 4 reloads before i realised which way to go and it was really annoying.
also: regarding the honeycomb model, i noticed that too! hehe
i think another reason i didn't really like it was because i was really looking forward to seeing more of the city/town stuff and almost from the start you're plunged into (what i found to be) really boring caves.
i would have loved to see more of the topside mine entrance area. instead, i had to run through really quickly because antlions were making eyes at me.
also, the area right after alyx is healed where you fight in the huge canyon, as well as the spot before you heal alyx where you take that long elevator up and watch the vort take on a horde of guys for a little bit.
otoh, i really liked hunter combat! i liked how they were introduced early on at the mine entrance, and then the first combat at the communication building at the top of the hill. really fun and fast paced fighting = win, for me. :)
i also thought the fight in the hotel when the combine traps you was awesome. what with all the dudes outside shooting in, and the hunters breaking through the walls, it was hectic and awesome.
i have yet to replay with commentary on, mainly because i don't really feel like it. maybe when i hear some of the rationale for the choices they made i'll like it more, but i don't think it should be necessary to listen to dev commentary to like a game.
sorry for the disorganization of my thoughts, btw. >_<
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Mastermind |
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| #1440 posted by negke [82.82.187.59] on 2007/10/23 08:38:16 |
Heh, I have the same version too. Never put the cover in relation to a James Bond theme (though it actually fits well). Never liked the game much either.
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HL2 Riot Act |
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| #1441 posted by Mike Woodham [81.154.10.184] on 2007/10/23 21:34:48 |
Just finished it. Liked it.
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Le Fuckign Chat Noir. |
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| #1442 posted by Shambler [82.47.200.179] on 2007/10/23 22:31:55 |
I never tried a web flash game before. It's pretty addictive.
I've done it a few times and am very slowly picking up some vague ideas how to do it. But I still feel I'm not grasping the game mechanics, more just floundering around and occasionally glimpsing what to do...
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Up To The Orc Temple |
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| #1443 posted by nitin [124.168.84.181] on 2007/10/25 15:20:18 |
in dark messiah, holy shit is some of the mapping good. Even that gimmick level where you chase the ghoul is excellent.
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Crysis Demo |
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| #1444 posted by Mike Woodham [81.154.10.184] on 2007/10/27 23:47:02 |
First thoughts anyone?
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Ohh |
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| #1445 posted by necros [99.227.108.217] on 2007/10/28 15:56:34 |
i shall have to try that one out, thanks for reminding me :)
has anyone played the hellgate demo? i wasn't really impressed by it, any other opinions? it might be one of those games that gets better near the middle and end.
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Demos... |
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| #1446 posted by Bal [86.217.85.101] on 2007/10/28 16:58:34 |
Crysis Was interesting, it's really pretty similar to Farcry, except you have the suit powers, which makes it a bit more interesting, as you can approach situations differently. I played it on low, so I can't really say it's gorgeous, but even on low it's looks ok-ish. Looking forward to playing the full game with a new 3D card later on...
Hellgate london demo was pretty trash, but being so weak when it comes to these type of games, I still feel tempted to try it some more... =\
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Jericho... |
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| #1448 posted by Bal [86.217.85.101] on 2007/10/28 19:04:43 |
Yeah I tried the demo for a bit, and it made so little sense and ran so poorly I just uninstalled it right away. Maybe I'll give it a fairer try if it gets awesome reviews, but even though the visuals looked fairly good, the gameplay didn't feel like anything so interesting.
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That's A Shame |
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| #1449 posted by ijed [190.20.84.152] on 2007/10/28 19:43:56 |
I thought Jericho would have been one of the suprise good games this year, like Undying was.
Spose I'll wait for a metacritic compiled review
score.
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Crysis |
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| #1450 posted by necros [99.227.108.217] on 2007/10/28 20:14:47 |
just finished the demo. feels exactly like farcry. sadly, the part after the demo looks cooler than the demo itself. :\
still, the suit powers are cool, but i think they need some balancing or something.
cloak would be a lot cooler if it lasted for more time. i don't think that would be overpowering or anything, since without it, those koreans have much sharper eyes than anyone in farcry did.
speed is probably one of the more useful ones in almost any situation. you could fall back on armor, but i found the improved maneuverability of speed to be more useful than being able to take more hits.
strength... i dunno, i mean, it's effective because i can one-shot npcs with my fists/gunbutt, but i don't really see it as all that useful since melee range is not something you're in most of the time. i suppose you could sprint up with spd and switch to str and pummel someone, but sprinting uses up a lot of energy, so you'd probably only get a single punch anyway. not something you can use for a group of dudes.
once i got the shotgun, i pretty much just stayed on speed mode and ran around blasting everyone. now THIS is how a shotgun should be like. pretty much guaranteed kill at medium to close range which is awesome and very satisfying. add to that, npcs fly backward and into the air just a bit (ok, not totally real, but cool) and it's my favourite weapon in the demo. ^_^
i liked how the binocs worked in farcry but i know it's not the same game. it's just that it's even harder to see these jokers in the bushes now, and the binocs don't identify npcs as well as the farcry version did. also, you have to actually 'mark' hostiles before they show up on the minimap/radar so it kind of goes against the whole idea. maybe i'm just a wuss though. :P
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Oh |
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| #1451 posted by necros [99.227.108.217] on 2007/10/28 20:19:09 |
i did like the way you can pull up the menu to select the suit powers although i would have liked the option to map individual powers to a single key.
the menu for weapon mods is awesome though. i like the ability to change anything on the gun at a moment's notice and the use of the mouse interface means you can't just do it in the middle of combat. it's a good way of making it non-instant without artificially slowing it down (long change animations).
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CB Jericho |
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| #1452 posted by JohnXmas [85.0.182.111] on 2007/10/28 21:32:30 |
I use to spend thrilling nights playing Undying. I've always been a big fan of this game for its scare factor and powerful ambiance. So I had big expectations about Jericho. After the demo, my feelings were so-so but anyway I decided to give the full game a chance.
Currently after a whole night of playing through some levels, things come to mind such as: Damn, this game is nothing more than a rehash of D3 (all, I mean ALL levels, even outdoors are sooo dark you have to use the flashlight...) and UT (the look of the characters...). But imo the worse is it doesn't scare at all! Gore and supranatural elements are there but the fact you can't escape from switching between characters all through the game removes yourself from any possible single player immersion. In the end, you don't feel concerned at all for what happens to the crew. This kind of forced schizoid way to progress dissolves it all.
On the design, everything is so mushy-blurry in the background, kinda these Quake 4 outdoors ugly flatty backgrounds, but worse...
Gameplay is heavily scripted, with savepoints, Quick Time events and all that shit.
I'll play some more levels to face a boss, in a desperate search of scary moments of some sort, but I'm already very near to give up.
Gimme back the twisted Covenant family and the howlers. Back when I was playing Undying I had nightmares filled of these monsters. Jericho is definately not this type of game, alas.
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Hellgate: London Demo |
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| #1453 posted by Mr Fribbles [220.253.114.187] on 2007/10/29 09:06:05 |
I enjoyed the demo. Graphically, it's pretty underwhelming overall (surprisingly so - I honestly was expecting it to be a bit nicer than that, even though many of the screenshots I've seen looked decidedly average).
Of course, that doesn't really matter too much, as long as the gameplay is solid. This is the new Diablo. Kill 'em and take their stuff. If I hadn't already decided to buy the game, the demo would have been enough to convince me - I played it through 3 times, even though the limited areas and quests in the demo weren't terribly exciting - I just wanted to play more.
What really impressed me about the demo was how comfortable and natural it felt to play. Do you find yourself struggling to understand how to do things, or arseing about with clunky controls/methods in most "modern" (aka shit) games like Oblivion? I know I do. In contrast to that, playing Hellgate for the first time felt more like playing a familiar old game, with intuitive controls and actions. Also, quite notably, the game handles the transition from first person to third person seamlessly and naturally, and it feels equally comfortable to play in either mode.
This is a game you're either going to enjoy and play for a long time, or skip entirely. If you played Diablo II to death and often lament the fact that nobody has even come out with a respectable clone in the 8 or so years since the release of that game*, then you probably need this. If not, look elsewhere.
* close-but-no-cigar award goes to Titan Quest. They tried, but they obviously missed the point - or at least they couldn't quite nail the fun factor and addictive nature of the Diablo II gameplay.
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Games |
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| #1454 posted by Shambler [82.47.200.179] on 2007/10/29 09:39:51 |
Shit me there's quite a few around at the moment isn't there.
Very useful comments on this thread. Jericho had caught my eye (not least because of how class Undying was). Hellgate too, I've been following.
Guess I need to download some demos. And start playing again...
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Frib... |
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| #1455 posted by Bal [83.199.79.140] on 2007/10/29 09:53:18 |
Actually, I kinda disagree, it was easy enough to play yeah, I mean, it's hack&slash, so that's normal, but the user interface didn't feel half as good as what I was hoping for. Really, it's barely better than Diablo2's UI, and Titan Quest still kicks the shit out of it any day. It just felt so wrong not having any indication of your damage per second, damage per hit, and hit rate, and sometimes it felt really clunky having to unequip items to put them in the nano constructor thing, etc...
But unfortunatly I'm quite afraid I'm still one of your kind, and will end up buying it cause I require to kill monsters and pick up their loot... =(
On a side note, I thought Titan Quest was Diablo2 made perfect, and the visuals were really perfect in my opinion.
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Dark Messiah |
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| #1456 posted by nitin [124.168.114.157] on 2007/10/29 12:11:02 |
so yeah its pretty cool overall, I much preferred the levels with outdoor areas in it though or at least some huge inside areas because they were very impressive.
Game on the whole is pretty good, although the RPG element is very half baked. I mean half the time I didnt even know how much armor I had or how much damage I could do so all those different weapons etc didnt really do a whole ot. Basically, like Rune, pick the biggest weapon or one that has the most requirements and off you go.
Movement was also shitty, but the combat options were quite nice and varied. I also liked the non-linarity present in parts, although wish more levels had it.
so yeah, another worthwhile addition to the fantasy genre.
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Frib And Bal |
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| #1457 posted by starbuck [82.41.206.175] on 2007/10/30 11:09:49 |
I really need to get both Titan Quest and Hellgate, I'm just like you people, I can't escape the Diablo II urge to kill monsters for loot. So damn satisfying.
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I Was Playing Halo3 Last Night |
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| #1458 posted by RickyT23 [217.44.37.26] on 2007/10/30 15:46:55 |
I would just like to say that that is one hell of a game. I was near the end (I think) at the part where you are fighting the flood in a massive catacombe style level, and it is one of the best environments to have ever graced a computer game of any kind!!
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Crysis |
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| #1459 posted by negke [82.83.29.4] on 2007/11/01 00:53:24 |
Judging from the demo it feels like an okay game, but nothing more. Seems like standard (Farcry) gameplay for the most part. The suit powers are quite interesting though. Graphics (I only played on medium detail) look ok but definitely not outstanding. Actually, it reminded me of Gothic3 - potentially great, but way too bright, too much gloss, and meh.
I don't think I'm going to get the game in the nearer future.
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| #1460 posted by necros [99.227.108.217] on 2007/11/01 01:00:05 |
so apparently gears of war is being released on the PC in a week or so.
i only found out yesterday browsing through gamespot.
i've seen screenshots of the xbox version and it looks great. since i never play console games, it was a pleasant surprise. :)
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Stuff |
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| #1461 posted by Kinn [86.135.135.141] on 2007/11/01 21:30:47 |
Crysis Demo: Looks laavely, although the AI is rubbish by today's standards. Check out the editor - it's very nice, especially with its graphical state-machine-like interface to the triggering system.
Halo3 - as a vehicle-based open battle game it's brilliant. As an indoor FPS it's very mediocre. I didn't try the multiplayer.
at the part where you are fighting the flood in a massive catacombe style level, and it is one of the best environments to have ever graced a computer game of any kind!!
I hope you don't mean that fleshy pink cave network near the end, because I thought that was about the worst level design in the game :p
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Yeah, That's The Bit I Meant! |
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| #1462 posted by RickyT23 [217.44.37.26] on 2007/11/02 11:05:58 |
I got lost in there. Me and my friend were playing on split-screen co-op. We blasted our way through so far, and then we seemed to be running around in circles, unable to progress any further. But eventually, thinking outside of the box a bit we realised the only way of getting out was to climb upwards, by doing a bit of jumping and traversing. Genius! Probably the most interesting part of the game! Plus I wouldnt fancy trying to do a Quake re-make of that level. Halo3 weapons are just like other Halo series weapons. One of the guns used by the aliens is a sorty of long-range artillery style one-shot thingy, which I though was rubbish cause of the re-load times on it. But in that cave it was very usefull for picking those fucking spider things off of the walls.
I dont think Halo3 has moved on much from Halo2 as far as gameplay goes, but the graphics and level design are better. The gameplay and co-op modes are (always have been) very good fun!
On another Point
*||New Soldier of Fortune!!!||* :)
Really looking forwards to this! I love Gore in video games. Doom3 was a dissappointment (for me, anyway) in this department. S.O.F. 1 was the only game to have really got it right!
I just hope the new game has good gameplay. I watched some videos on IGN, and it looked OK but the player needed to be moving a bit faster. But REAL LOCALISED DAMAGE!!! Hehehe!!!
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Stuff |
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| #1463 posted by bear [194.237.168.165] on 2007/11/02 15:11:29 |
Is fighting the flood still a mindblowing tedious chore as it was the first time?
I automatically hate anything solder of fortune since paying SOF license money is utterly depressing.
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Yeah... |
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| #1464 posted by Bal [86.205.103.3] on 2007/11/02 15:30:32 |
I'll take the silly gibs in TF2 over any kind of sick SOF type gore any day thankyouverymuch.
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Gears Of War... |
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| #1465 posted by generic [98.192.129.54] on 2007/11/02 15:45:01 |
I never played the console version but I am looking forward to playing it on the PC. It is the only game in recent history that reminds me of Quake -- dark atmosphere, monotone textures, marines vs. monsters -- and that includes the later Quakes and Doom 3 ;)
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Gears Of War Sucked |
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| #1466 posted by czg [213.115.252.84] on 2007/11/02 15:59:04 |
I hate you all. I hate the world. I hate you.
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Gears Of War |
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| #1467 posted by RickyT23 [217.44.37.26] on 2007/11/02 16:10:07 |
I thought it was good. The combat system is pretty original. The graphics were sweet, some good level design. It was a bit short though. Plus the cut-scenes were dumb. Also over here the christmas commercial for Gears of War had that bloody depressing Tears for Fears cover on it. I didnt get that at all!! Also, if any of you guys thought 'The Sickbase' was too hard, there are some very hard bits in Gears. (I admit the Sickbase was too hard, badly balanced gameplay BTW:(
Luckily loading times are quite short (on a 360)
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Yeah. It Started A Trend |
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| #1468 posted by HeadThump [4.136.111.249] on 2007/11/03 01:33:25 |
Gears of War had that bloody depressing Tears for Fears cover on it.
The HaloIII commercial had a freeze flash battle scene with Chopin's Raindrop Prelude playing in the foreground (sounded like it was coming from behind me on my surround sound television setup, gave a real tingly feeling up my headshaft). Kind of an interesting approach, but I need some hurtful (heh, see what I did there) metal for my FPS carnage.
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Yes |
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| #1469 posted by Vigil [91.152.93.88] on 2007/11/03 09:05:03 |
You invented yet another metal subgenre, adding to thousands.
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New Painkiller |
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| #1471 posted by necros [99.227.108.217] on 2007/11/06 03:41:43 |
only done 3 levels so far.
it's fun, but more of the same. i really am starting to hate the way they keep locking you in and spawning in monsters. there's very little variety for the horde combat this time, and the second level is very cramped and not very fun.
also, visually, i find the levels not as interesting as the original.
i'm hoping there will be some hidden jewels later on for maps though. like the mine shaft from the exp or like the island with the cathedral in the original.
to me, painkiller has always been about generally fun gameplay taking place inside amazingly beautiful maps. this new exp started out as a fan project, and i think they somehow forgot about that. at least so far. :x
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| #1473 posted by ijed [216.241.20.2] on 2007/11/06 16:54:20 |
I liked the original as well, but the first expansion got lost somewhere, most of the guys here turn out better design consistently.
Forcing the player to rely on trick maneuvers like bunny hopping is a criminal, newbie mistake.
Sounds like this new expansion is repeating old errors - a shame.
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TimeShift |
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| #1474 posted by JohnXmas [83.79.47.46] on 2007/11/07 04:44:58 |
Somebody tried it? The time-suit generates great variations (slowmo, stop and reverse) on a known gameplay... At first, you have to get used to the kinda clumsy aliased visuals but once you're in, the well made lighting and design and colorful, quite cartoony textures add some olkskool fun to the experience. AI is correct, weapons are powerful. I'm not ashamed to say I really LIKE this game!
If you had fun with F.E.A.R. or HL2 (urban levels) and Painkiller type weapon effects, just grab the 1Gig demo (one full SP level) and see for yourself...
http://demo.timeshiftgame.com/
Settings and menus are plain and efficient. In the 'video' section, I found 'hardware quality' settings on 'good' might really boost fps without ruining the visuals too much. DoF might be turned off with no regrets too. And hey! There's a built-in FoV cursor in the 'game' settings!
Unlike Crysis or Jericho, this game runs fast and smooth in 1920x1200 here. Pent D 3.2 - XP SP2 DX9c - SLI GeForce 7900GTX (Forceware 169.04 beta required, but working well)
http://www.timeshiftgame.com
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Cheers For That. |
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| #1475 posted by Shambler [82.47.200.179] on 2007/11/07 10:38:38 |
Not convinced yet but will check it out.
I need more demos and stuff to try. Someone give me some links.
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| #1477 posted by necros [99.227.108.217] on 2007/11/08 01:42:53 |
Have any of you guys seen any space flying games where they focus on capital ship combat?
So far, the only one i know of is star trek: bridge commander. from what i can recall of playing it, it was pretty cool and was a lot more than you'd think.
the ship's weapons would basically work like capacitors, and there were a few all around the ship. when you fire at the enemy ship, which ever phaser was pointed at him would be the one to fire and it would deplete the energy in it which would slowly recharge.
the idea is to fly around the other dude while rotating your ship such that phasers that have a full charge are pointed towards him.
i think it was a good idea and a lot of fun, but i guess it didn't do very well because i never hear about it.
i was just wondering what you guys thought of a game that tries to do this type of thing. it doesn't have to be star trek or anything, of course. just something where you are maneuvering to get the upper hand while keeping track of which parts of your ship you want to expose to enemy fire and what not.
any opinions on that?
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Oh And |
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| #1478 posted by necros [99.227.108.217] on 2007/11/08 01:54:08 |
if i'm wrong and there are other games like that out there, can you suggest any? :)
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Space Control - Theory And Practice |
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| #1479 posted by Kell [80.192.19.108] on 2007/11/08 03:53:50 |
That sounds a lot like the starship combat chapter of the Aliens Technical Manual I've mentioned already. There are no SW type starfighters, instead a picture of Hunt For Red October type manoeuvre and counter-manoeuvre is painted, a game of outsmarting in silence.
The chapter is written as a fictional lecture "Excerpted from the STARTAC '76 introductory seminar to the USCM staff college by Colonel James Mortimer, USASF."
The closing paragraphs read:
"Good captains should have an assassin mentality - prepared to sneak up on an enemy and stab him in the back before he can react. Almost 90 percent of space battles are settled this way - without even an exchange of fire. The key phrase here is 'emission control'. A starship captain can't always use his radar and lidar, broadcasting electromagnetic emissions which are gonna light him up like a beacon for everyone to see. The good captains, the ones that survive at least one battle, stay invisible. They control their infrared and EM emissions to become an invisible 'blackbody' in space; they limit their relative motion against the starfield so as to prevent visual detection; they plan their attack pass to fall on the enemy from a sensor blind spot such as a system's star; and they disguise the flare of their ASAT launches. When they light up their radars, it'll be to obtain a firing solution for their weapons, and by that time it'll hopefully be too late for their enemy.
Stealth is everything, and in a battle in which both sides are attempting to find each other in a vast, vast sky, the winner will be the smartest, most alert and best trained.
This is the essence, the Zen of space combat..."
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| #1480 posted by Kell [80.192.19.108] on 2007/11/08 03:57:28 |
I'd probably love a game like that, and would probably suck at it too :P
There's something attractive about the challenge of wielding an entire starship like an assassin's blade. It would certainly be a change from conventional space games.
You looking for project ideas..?
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Metslime |
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| #1481 posted by ijed [216.241.20.2] on 2007/11/08 13:38:22 |
Nice game, I like stuff that remakes oldschool concepts without needing to over complicate it.
And being able to wear a paper hat is pimp.
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Flashgame |
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| #1482 posted by megaman [84.63.62.31] on 2007/11/08 14:25:09 |
I'm always expecting seizure man.
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Gunlimb |
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| #1483 posted by ijed [216.241.20.2] on 2007/11/08 14:41:02 |
Seizure man? This is close. It's a terrible game, but the story nearly makes up for it.
http://www.greatgamesexperiment.co...
You don't have to play, so don't blame me afterwards if you do ;)
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Sort Of... |
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| #1484 posted by necros [99.227.108.217] on 2007/11/09 04:37:05 |
just doing a bit of research.
the thing is that i'd love a game like that, but i don't think it would be possible to make it so that it would appeal to a broad audience. :\
i've played one of those sub games (silent hunter #) and they are incredibly slow paced.
it would be nice to strike a balance between that and something like x-wing or freespace... i thought st:bridge commander did it fairly well, but the emphasis on movement is a little too much for me. i think that's just because it's the startrek universe that's like that.
if you think about it, real engagements between space ships would be on the order of hundreds or thousands of kilometers. add to that inertia and the lack of gravity... engagement ranges could be incredibly long and down to how accurate your targetting system was.
i dunno, there's a lot to think about. :S
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Btw |
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| #1485 posted by necros [99.227.108.217] on 2007/11/09 04:40:00 |
i totally agree about the role stealth would play in any kind of space engagement. it's much more akin to submarine combat than traditional naval battles.
crawling around waiting for some whisper of the enemy and then blowing the shit out of him before he even knows it.
on the other hand, you can't always rely on lying doggo to catch the other guy, sometimes you gotta light up your drives and let the other bastard see you...
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Stuff Would Take A Lot Of Time |
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| #1486 posted by bambuz [80.221.169.201] on 2007/11/09 16:36:52 |
the speeds would be huge and targets tiny.
You could shoot (well, accelerate with multi-stage missiles) lead balls from the other side of a planet on an elliptical trajectory opposite to your opponent's trajectory (it's called retrograde) and they would hit him thus at double orbital speed relative.
In low Earth orbit that would mean 16 km/s.
(Normal weapons on earth have less than 1 km/s muzzle velocities.)
You could detect those projectiles by radar though. Radar echo weakens by the fourth power of distance, and even small balls hitting at 16 km/s do a lot of damage...
You could also shoot from multiple directions by varying the inclination and eccentricity of the orbit.
You'd have to know where your enemy is very very precisely.
I've been toying an idea of such a game where gravity plays a big role. I was such a fan of Star Control and wondered what it could do in 3D and with slightly more realism added to the dynamics. (Like no speed limit, that was completely unphysical.)
Could still be arcadey. The targets would have to be unrealistically big though so that humans could judge the targeting without calculations.
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Hmm... |
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| #1487 posted by Bal [90.2.104.61] on 2007/11/09 16:52:59 |
I'd imagine it would be kinda hard to make a realistic game like this, as I'm guessing in space warfare, computers would really be doing most of the fighting anyways, everything would be going too fast, and the calculations too complex for humans to really take part in any way (other than in designing better, faster computers/AIs before the actual fighting).
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You Would In The Least |
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| #1488 posted by bambuz [80.221.169.201] on 2007/11/09 17:20:02 |
have to have computer helpers, ie dynamically updated trajectory maps. So you could move your mouse and these curves would move, bending with the gravity field and depending on the direction of your thrust... and the enemy location and speed would also generate a curve for the enemy future location. They could be ticked for certain time intervals.
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Hrm |
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| #1489 posted by megaman [84.63.20.212] on 2007/11/09 21:52:06 |
that sounds very interesting /me takes notes
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Call Of Duty 4 |
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| #1490 posted by DaZ [80.41.167.106] on 2007/11/13 12:42:12 |
Got it Monday, completed it Monday night!
Very short single player mode, I would say around 5-6 hours on normal difficulty, but damn is it fun!
It follows the same formula as call of duty 2 really, if you loved that then this is more of the same but in a modern setting. The developers have been watching way to much "Aliens" and "Black Hawk Down". Some of the missions are lifted straight from that movie now that I think about it.
The game does feature some of the most awesome scenes though, from attacking a freight ship on a stormy night through to escaping a nuclear explosion in a helicopter, its just breath-taking.
One final thing I must mention, there is a Chernobyl level where you play as a sniper, this single level PWNZ Stalker in so many ways, it almost makes me sad that GSC Gameworld are going to play this map and be so pissed! :)
Also, you can shoot dogs.
The end.
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The Witcher |
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| #1491 posted by Ankh [192.100.124.219] on 2007/11/15 14:38:02 |
Anyone has tried this game already?
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The Witcher |
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| #1492 posted by Mr Fribbles [220.253.45.92] on 2007/11/15 15:07:14 |
From what I've seen so far, the Witcher is a very nice "interactive movie"... apart from, perhaps, the interactive bits. :D
To be fair I've only played for about 5-10 minutes. I actually clocked in 1-2 hours overall, but actual playtime was less than 10 minutes. The rest of the time I was watching cutscenes and loading bars.
I trust the game will open up a bit more soon, once the initial story setup has been done, allowing me to play a bit more and get a more informed opinion on the gameplay. So far though, the fun factor has been hampered by crappy camera controls and a fairly annoying combat system, so I can't say I've truly enjoyed my play time thus far.
The camera has a few different modes and can be adjusted automatically or manually... I preferred the manual setup, but instead of allowing full control and playing nice, the camera jumped around a lot in a really shitty and distracting way. It seems like they've tried to allow for both a point-and-click style movement/auto camera model, while also allowing the option for WASD control for movement with a manual camera. So rather than being perfect for one of those styles, it ends up being pretty average for both.
The combat so far is a bit... meh. Rather than simple button mashing or auto-attacks, The Witcher lies somewhere in between - clicking on a bad guy will initiate an attack sequence, and you're required to press the mouse button at the appropriate times to perform extra attacks (bad timing will fuck up the sequence and you'll have to start again). It works well enough, but I'm not sure if I really like it or not yet. You can also change stances and cast spells, though I don't have many options yet (for spells at least) so it's hard to say whether those additional skills will make it interesting enough or not.
Ultimately if the game overall is good enough, I can see myself putting up with the less-than-ideal camera and combat... but only if the rest of the game is above average. So far it looks pretty good - the story is interesting enough, art is nice, voice acting is pretty good, etc, no complaints really, other than the aforementioned camera and combat issues.
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Timeshift |
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| #1493 posted by Shambler [82.47.200.179] on 2007/11/15 23:10:27 |
JohnXmas wrote:
Somebody tried it? The time-suit generates great variations (slowmo, stop and reverse) on a known gameplay... At first, you have to get used to the kinda clumsy aliased visuals but once you're in, the well made lighting and design and colorful, quite cartoony textures add some olkskool fun to the experience. AI is correct, weapons are powerful. I'm not ashamed to say I really LIKE this game!
If you had fun with F.E.A.R. or HL2 (urban levels) and Painkiller type weapon effects, just grab the 1Gig demo (one full SP level) and see for yourself...
http://demo.timeshiftgame.com/
Settings and menus are plain and efficient. In the 'video' section, I found 'hardware quality' settings on 'good' might really boost fps without ruining the visuals too much. DoF might be turned off with no regrets too. And hey! There's a built-in FoV cursor in the 'game' settings!
Unlike Crysis or Jericho, this game runs fast and smooth in 1920x1200 here. Pent D 3.2 - XP SP2 DX9c - SLI GeForce 7900GTX (Forceware 169.04 beta required, but working well)
http://www.timeshiftgame.com
I tend to agree. Whilst it basically 100% IS Half-Life 2 + bullet time, it is still pretty fun. The FPS basics are all present and correct and done well, and there are a few things I like:
Timeshift is easy and useful and fun (although will probably get old?)
Weapons are powerful and feel good - death animations and blood are rewarding.
Destructable enviroments are a nice touch (although the enviroments and currently visuals are pretty cluttered).
Overall it seems to do the job, albeit a derivative one. I could be tempted.
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So Games. |
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| #1494 posted by Shambler [82.47.200.179] on 2007/11/15 23:29:31 |
There seems to be a few shooters and stuff recently.
Am I right that I should be buying / playing:
Bioshock
Crysis
Gears Of War
and Timeshift since I like the demo
???
Any others??
I am so behind with gaming it's ridiculous. Have still got to start Dark Messiah, Vampire and Thief 3, and make progress on Guild Wars and Gothic 3....hmph. Still it's always good to have straight up shooters to play, right??
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Shambler... |
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| #1495 posted by Bal [83.204.155.205] on 2007/11/15 23:48:56 |
You should buy the Orange Box and have some Team Fortress 2 with us online!
/me votes TF2 best game of 2007.
Anyways yeah, so many games coming out these days! Have to play Gears of War and Crysis, but will probably get a 8800gt first to play them in proper quality.
And have to get Mario Galaxy and Metroid Prime 3 on Wii! And if I had a 360 I'd be playing assassin's creed. =\
Oh and been wasting time on Hellgate a bit, Frib, what do you think of the full game?
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Asassin'cs Creed |
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| #1496 posted by nitin [210.84.48.176] on 2007/11/16 08:46:57 |
checked it out for a bit at the local shop, that looks like a great game. Although I wonder if the missions would get repetitive? WIth good level design they shouldnt. Either way, it looks cool. anyone know if its coming out on pc ?
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Nitin... |
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| #1497 posted by Bal [81.249.97.88] on 2007/11/16 09:38:47 |
Yeah, apparently early 2008.
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Raisins' Creed |
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| #1498 posted by czg [213.115.252.84] on 2007/11/16 11:23:37 |
I heard it gets a bit repetitive yeah. So far I've done only one assassination though, and I'm really enjoying every aspect of it. I take my time to explore and shit and just chill out on the rooftops. So far very little action for me, which I love, because I hate action.
It's a brilliant groping sim.
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HL2 Ep2 |
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| #1499 posted by Shambler [82.47.200.179] on 2007/11/17 17:03:39 |
Okay, this will sound dumb but can someone inform me here.
I played HL2 a while back, it was cool. I played HL2 Ep1 a while back too, it was also cool.
Ep2 is the one just out, that's been delayed for ages??
Now, what purchase options does this come with?? I presume you at least have to buy it with TF2 and Portal included (which is fine by me). Can you just buy it like that, or do you have to buy this Orange Box bollox with HL2 and Ep1 as well??
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Yes! |
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| #1500 posted by RickyT23 [217.44.37.26] on 2007/11/17 18:15:14 |
As far as I know you have to buy it all!
Still - Its OK for me - I now have 360 versions of all of them, I preveiosly had HL2 on xbox1, [HL, HL2, HL2 ep1 - PC] and now [HL2, HL2 ep1, HL2 ep2, Portal and TF2 - 360]
Oh well...
360 versions all look better...
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Eventually |
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| #1501 posted by pjw [66.188.138.39] on 2007/11/17 18:56:02 |
There will be stand-alone versions of them all, I'm sure, but I'm not sure how eventual that will be.
There was talk of "The Black Box" version for a while (that contained the three new games without the earlier content) but I seem to remember reading that it was shitcanned entirely.
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Shambler |
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| #1502 posted by Bal [90.2.102.136] on 2007/11/17 19:15:48 |
You can buy HL2 ep2 alone if you want on steam, it costs $30 though I think, so it's really not worth it considering the Orange Box is $50, and ep2, portal + tf2 are worth $80 total, and all 3 games are great. Just think of it as HL2 and ep1 being free bonuses you can give away as gifts to someone else. =)
I kinda wonder how much they were planning on selling the black box, cause the orange one is already really cheap.
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Yeah |
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| #1503 posted by DaZ [80.41.167.106] on 2007/11/18 12:13:02 |
Orange box is insanely good value for money, even if you already own HL2 and EP1.
Hell its worth the entry fee for TF2 alone, and with the amount of custom maps that are no doubt gonna be released for Portal it will have a huge lifespan if you enjoy the 1st person puzzle gameplay.
I would seriously pick it up Shambler...
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Under The Radar |
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| #1504 posted by jsHcK [99.241.160.220] on 2007/11/19 17:28:28 |
Soldier Of Fortune: Payback
www.sofpayback.com
Built on engine used for Chaser.
No demo released.
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SoF Payback... |
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| #1505 posted by Bal [82.124.24.160] on 2007/11/19 18:33:46 |
The 2 first games were fairly average, and the gratuitous violence completely puts me off now.
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Err |
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| #1506 posted by megaman [84.63.20.14] on 2007/11/20 04:04:34 |
i hate marketing like that. let's all not buy the game.
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Timeshift. |
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| #1507 posted by Shambler [82.47.200.179] on 2007/11/20 23:49:32 |
Ordered the game yesterday, playing it today. Just what I felt like.
For anyone who was worried it might wildly deviate from it's HL2 + bullet time shooter on rails theme, don't fret...
It's fun though, and the slow mo deaths are great - shooting some dude jumping off a platform in slow-time and blowing him back onto the platform, very nice.
Does what it says on the tin, though that's a pretty small label.
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Bear |
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| #1509 posted by ijed [216.241.20.2] on 2007/11/22 13:00:46 |
That looks pretty nice - the soundtrack is pretty manic / insane though.
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GTA Vice City |
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| #1510 posted by Spirit [80.171.7.130] on 2007/11/23 21:22:19 |
Yeehaw, finally finished this sucker (years after everyone else)! And what great fun it was. Some missions were super hard because of the "bad" movement and control (laggy compared to Quake, but one gets used of it). I love the car feeling, greatest fun driving I have yet encountered in any game. I wish there was a patch to give a higher distance "cut-off" of the buildings and especially the entities. It's pretty weird to turn your back and make cars behind you disappear.
All the npcs are pretty cool characters. NPC AI sucks big time, I had to restart missions so often because of it.
The open ending is kinda nice, I have 50% completion (played 13 hours apparently, but this probably does not count reloads, duh) and will have fun exploring the city. Can't wait to try a race in the stadium. Also I need to get 6 stars. :>
But what a disappointing ending sequence. No, dear development team, you are NOT cool or famous or whatever enough to justify a 10 minute movie-style name text-wall with gay music and still pictures of the city which is not interruptable by the player. Nice wanking there...
Well, San Andreas is waiting for me. And its shiny manual & map already gave me the impression it will rock even more (seriously, what a great manual book!) :)
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PS |
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| #1511 posted by Spirit [80.171.7.130] on 2007/11/23 21:23:49 |
There is a fun GTA Vice City multiplayer mod. Easy to install and great fun to play even with only 2 people (played with a friend last weekend). It's basically exploration, hunting down the other player, pursuit, racing, whatever you want it to be.
http://www.vicecitymultiplayer.com
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Cool |
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| #1512 posted by negke [82.82.161.43] on 2007/11/24 08:37:09 |
I'd sure like to give it try. Maybe even with a few more players (#tf?).
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Aquaria |
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| #1513 posted by Bal [86.205.112.63] on 2007/12/08 10:10:24 |
This indy game has been in the works for quite a while, it's finally been released, and there's a demo, might be worth checking out. It's a 2D underwater exploration/action game, looks fairly pretty, and the basic gameplay seems nice and smooth.
http://www.bit-blot.com/aquaria/de...
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Not Found? |
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| #1514 posted by necros [99.227.108.217] on 2007/12/08 16:51:45 |
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404... |
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| #1515 posted by Bal [82.224.161.165] on 2007/12/08 18:13:49 |
Ah yeah... seems their whole site went down cause of too much traffic I guess, they had quite a bit of publicity going. =\
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Oblivion Expansion: Shivering Isles |
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| #1516 posted by Kinn [81.155.230.106] on 2007/12/14 01:38:32 |
Shivering Isles is to me final, definitive proof that Bethesda's designers and scriptwriters are largely unimaginitive and witless nerds, who just happen to be fortunate enough to be working on a vastly ambitious and successful game series. It really doesn't add up.
To set the expansion in the Realm of Madness was a brilliant move; if anything, Oblivion's dodgy-as-fuck NPC AI could be largely excused under the pretense that, now officially at least, everyone is meant to be badger-boilingly batshit.
Whilst it's true that everyone in the main Oblivion game still comes across - completely unintentionally - as barmier than a bag of carrots, unfortunately transitioning into the Realm of Madness doesn't amount to much more than the NPCs adopting a slightly eccentric theme to their conversation topics. Let's see, you've got that Orc who's a bit camp and calls you "Sweetie", then there's that one who talks in made-up words (but not that far-out so you can still kind of follow the conversation), Oh yeah then there's that lizard guy who steals forks...
To make the quests in the expansion so bloody mundane (the majority are basically just your standard dungeon-crawling fetch quests), and the NPCs such banal, one-dimensional, and childish caricatures of what are supposed to be "mad people", is a huge missed opportunity. The voice acting is just as painful as it ever was in Oblivion, but coupled with the turgid, humourless "crazy talk" of the expansion, meant that it was a race every time to skim read through the text dialogue and exit the fuck out of the conversation menu before I popped a blood vessel from cringeing too hard.
When all's said and done though, like Oblivion, I'm still playing the bollocks out of it and I can't see that changing anytime soon.
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I Actually Uninstalled It |
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| #1517 posted by pjw [24.183.51.240] on 2007/12/14 03:54:11 |
...right after I finished the main questline. I kinda hated it, which is saying something, because I've been a Bethsoft fanboy since Elder Scrolls 1.
It kind of felt like the crew from Monty Python just came in and jerked off all over the game. And not in a particularly hot or even caring way. They were all drunk, and just didn't give a shit.
Oblivion certainly has it's flaws, but this expansion was being oh-so-witty in a "hey, wow, look at this! We're really wacky!" way that was seriously annoying to me.
If you want something good, check out the Lost Spires mod. It adds an archeologist's guild, and an extended questline and really does kick ass (at least so far...I think I'm about halfway through it).
http://planetelderscrolls.gamespy....
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Oblivion Sucks! |
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| #1518 posted by RickyT23 [217.44.37.26] on 2007/12/14 10:19:41 |
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No U |
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| #1519 posted by pjw [67.129.250.254] on 2007/12/14 18:46:26 |
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OK It Doesnt Suck |
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| #1520 posted by RickyT23 [217.44.37.26] on 2007/12/15 15:35:27 |
Its just my opinion man!!!
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Oh Okay. |
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| #1521 posted by pjw [24.183.51.240] on 2007/12/15 20:42:36 |
Internet crisis averted.
That was close though.
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King Kong |
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| #1522 posted by nitin [203.217.76.135] on 2007/12/16 05:17:44 |
playing this at the moment, very very nice.
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Re: Oblivion |
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| #1523 posted by Kinn [81.155.230.106] on 2007/12/16 12:15:55 |
Thing is, Oblivion is still one of my favourite games of all time, for what it does brilliantly - the way it immerses you in a massive open world. The problem is that because it tries to do so much, so many aspects of it suffer from mediocrity.
Of course there are some areas where you really have no excuse to be shit - the NPC character modelling and animation is fairly piss-poor and you shouldn't really be able to get away with that these days. You've gotta love the way they rigged male and female alike with the exact same set of movement anims - having all the men mincing along, wiggling their hips is something I don't think I'll ever be able to "not see".
Likewise the not-particularly-well-conceived structure of skills and abilities ends up collapsing in on itself when you're given a million ways of breaking the game through "fortify" magic abuse - there isn't really any such thing as balance in this game and to be honest I don't think there could be with the ropey way they've handled the character's levelling.
But yeah, still one of my all-time favourites.
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Oblivion |
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| #1524 posted by Bal [90.35.63.5] on 2007/12/16 13:53:02 |
I agree with everything you've said Kinn, still can't wait for another game like it... Gothic 3 was a bit similar, the locations were more varied and nice though, but it was pretty much unfinished. Maybe now with all the community patches it's had it's better.
Back to oblivion, I think the leveling system, although flawed, was still an interesting concept, and could maybe work nicely if implemented better.
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Heh. |
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| #1525 posted by pjw [24.183.51.240] on 2007/12/16 18:11:42 |
Likewise the not-particularly-well-conceived structure of skills and abilities ends up collapsing in on itself...there isn't really any such thing as balance in this game
That's all very well put. Oblivion is one of those games where you'll get to a certain point, in both familiarity with the game and character development, and you have to make a decision: "Do I want to play the game "as intended" or do I want to bust it all to hell and become completely unstoppable?" (And, hell, that applies to Morrowind, and I believe Daggerfall and Arena too, from what I remember.)(I'm old.)
In a way, those exploits can give the games even more mileage, and offer a lot of sandbox play after you've made your way through it in a more normal manner. Or perhaps I'm just a bit too much of a Bethsoft fanboy.
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Oblivion |
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| #1526 posted by Bal [90.35.63.5] on 2007/12/16 23:26:46 |
Yeah, I'm pretty weak, I stopped playing Oblivion the day my gear gave me full 100% damage reflection, I could have just changed gear, but whatever. I rushed through the main story quests and stopped playing. That was after more than 100 hours of play time though.
Gahd I hope the new Fallout is good.
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Finished King Kong |
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| #1527 posted by nitin [203.217.76.135] on 2007/12/17 10:55:57 |
that was great, the whole thing just clicked and was well made, entertaining and varied enough in gameplay and graphics throughout the whole game.
The bits where you play kong are enormous fun, they got the controls right, the camera right and made it not too difficult so that you can just enjoy those parts rather than worrying about how to jump to the next ledge.
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Pjw |
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| #1528 posted by starbuck [77.100.123.82] on 2007/12/19 15:45:54 |
That doesn't make you that old, I'm 23 and I played Arena more than any of the other games in the series. I probably made the least progress in the game narrative in that too.
Arena is amazing though, I don't think any of the other games give you the same feeling of unsafety when you're in a dungeon somewhere miles from a town, and the feeling of when you finally get back to town but it's night so there are monsters roaming the streets which always sneak up on you, so you have to find an Inn which is open to spend the night.
I don't want to ramble on, but the more I think about it, i think I'm in love with the safe/unsafe game dynamic... trying to find protection and safety is such a good motivating factor. In fact, I've had a load of ideas for a game that would build off that, maybe one day I'll actually work on putting something together.
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Arena |
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| #1529 posted by pjw [24.183.51.240] on 2007/12/20 04:35:34 |
Having played Arena doesn't make me that old, true, but I feel that way sometimes. :)
I hear what you're saying about the safety thing. I think of it more as built-in user-friendliness. Game designers used to get away with being serious assholes, and gamers enjoyed it, in a somewhat masochistic way. Many games these days are more immediately user-friendly and don't have as steep of a learning curve. I blame consoles and a larger, more mainstream audience.
Get off my lawn.
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Werl, |
|
| #1530 posted by ijed [216.241.20.2] on 2007/12/20 12:55:23 |
It's the types of games as well, you can't just assume everyone will be able to navigate a 3d world, but a 2D is another (simpler) matter.
Also there's a shitload more money in the industry now, so the higher ups want as broad a selling base as possible - that's why most games are rated M; which really means T.
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E |
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| #1531 posted by megaman [84.63.59.85] on 2007/12/20 16:45:12 |
[can't assume ] everyone will be able to navigate a 3d world
i loled at that
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Heh, Ok |
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| #1532 posted by ijed [216.241.20.2] on 2007/12/20 17:34:09 |
a virtual 3d world, and that's the marketing / QA / shitheads at the top view
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Medal Of Honor Pacific Assault |
|
| #1533 posted by nitin [203.217.80.62] on 2007/12/23 14:57:51 |
starts out fairly sucky, and the attempts at story are even suckier but the main part of the game, fighting through the jungle levels, is pretty good.
Levels and missions in that part still do get a bit repetitive, but overall the gameplay in the jungle bit is very entertaining and noticeably different from your usual WW2 shooter. Dont know what exactly is different in this part, but it feels really good.
All of that is nearly undone in one very horrible flying level towards the end that is terrible in every aspect and is also extremely long to prolong the agony. What were they thinking??
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 |
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Recent Purchases / Mini-reviews |
|
| #1534 posted by DaZ [80.41.162.230] on 2007/12/24 16:30:03 |
<quote>The Orange Box</quote>
All 3 games are fantastic, team fortress 2 is my favourite of the whole bunch and will keep me playing for a long time! Whole package runs great on older pc systems too! 5/5
<quote>Bioshock</quote>...
Winner of my personal "best intro sequence I can remember" award and has some great storytelling elements and characters throughout. Plasmids are great fun to use but the weapons could have felt meatier. Needs a fairly recent pc to run at the fullest. 4/5
<quote>Hellgate : London</quote>
Diablo 2 reincarnated, mindless blasting action for all the family, forget the subscription thing it simply is not worth it AT ALL. All the classes are fun to play and very different from each other. Needs a fairly new pc to run at its best. 3.5/5
<quote>Call of duty 4</quote>
(Might have already written about this) Great game! Classic CoD intensity and set pieces, loved the into where you are in the car also. The Chernobyl level shits on Stalker and laughs in its face. Not tried multi player yet... 4/5
<quote>Gears of war (pc)</quote>
I enjoyed the xbox version and the pc version pisses all over it. It looks much better and the mouse/keyboard make it so much easier to play. The new single player chapter is great fun also. Mutiplayer is the same as the xbox version and requires amicro$osft LIVE account. 4/5
<quote>Crysis</quote>
fantastic for the 1st 3 quarters of the game, then slowly but surely falls into mediocrity. Won't go into too much detail as I don't want to ruin the plot, but the jungle fighting gameplay is second to none, the nanosuit is not a gimmick, it is 100% genuinely useful in most situations. Weapon modifying on the fly is fantastic also. Needs a *BEAST* of a pc to run at high settings, I played through at medium / low settings and it looks slightly prettier than farcry. 4/5
<quote>Unreal Tournament 3</quote>
Only got this a day or 2 ago so can't comment with 100% accuracy, but so far it totally rocks! They fixed the UT franchise at last, everything is back to that gritty in your face combat that UT was known for. Most maps make your jaw fall off visually. Warfare mode is great and very fast thanks to the special orb that can instantly capture an enemy node. Menu system blows. Looking forward to playing more over xmas. So far - 4/5
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Daz |
|
| #1535 posted by Mr Fribbles [220.253.6.249] on 2007/12/25 03:58:29 |
Thanks for the mini-reviews! :)
p.s. the funniest thing about your b0rked tags is that I read the whole post the first time without even noticing.
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Mario Clone For Masochists |
|
| #1536 posted by bear [213.89.237.7] on 2007/12/28 12:45:59 |
Go play first:
http://www.geocities.jp/z_gundam_t...
Then search youtube for syobon and watch the video of all the hilarious deaths you won't have patience for experiencing first hand.
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Wow |
|
| #1537 posted by megaman [87.245.9.113] on 2007/12/28 13:11:02 |
that's some frustrating leveldesign.
i'd hate to play that. =)
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So |
|
| #1538 posted by nitin [203.217.71.97] on 2007/12/30 15:21:34 |
is it just me or is prince of persia 2 (warrior within) much more infuriating than the first??
they've fixed up the combat a bit, but then ruin it with too many mini boss fights, and they've completely fucked the health system and the camera has a lot more problems than before too.
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Yeah I Found That Too... |
|
| #1539 posted by starbuck [77.100.123.82] on 2007/12/30 16:31:53 |
I just couldn't be bothered to play it for very long, found it too frustrating.
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I Think I'm Somewhere Towards The End |
|
| #1540 posted by nitin [203.217.71.97] on 2007/12/31 01:12:44 |
the nice level design kept me going, but I'm at a ridiculous boss fight at the moment and havent been bothered to try and get past it again. Will try again when I grow back some hair :)
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Hm |
|
| #1541 posted by ijed [190.20.88.145] on 2007/12/31 02:47:11 |
Better in some ways, worse in others. The most annoying thing was that alot of stuff wasn't finished - storyline inconsitancies in the hidden / second ending, unfinished textures (water sword, a few others), crappy bugs that should have been fixed during QA process (like the occassional bad camera view).
I preferred having the boss fights instead of hordes of the same old enemy relentlessly attacking. Some were great bosses as well - the griffin was cool. I liked the escape sections from that demon thing as well, even though they're probably more annoying than others.
Remember the first one was called frustrating as well.
I just remembered the stupid bits where you have to jump between the ship mast's before they collapse (pillar jumping) that has to be the most annoying bit in the whole game.
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Didnt Mind The Demon Bits Either |
|
| #1542 posted by nitin [203.217.71.97] on 2007/12/31 03:02:05 |
and really if they didnt stuff up the health system (ie you can only get health back generally at a save point), the mini boss fights wouldnt have been bad.
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HL 1 Mod Paranoia |
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| #1543 posted by Mechtech [24.162.224.144] on 2008/01/01 22:39:24 |
If HL1 is still on the hard drive this is worth the download. Thankfully works with or without steam.
http://paranoia.level-design.ru/
 |
 |
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Wow |
|
| #1544 posted by Spirit [80.171.27.220] on 2008/01/02 11:08:48 |
That looks fantastic and Half-Life v 1.1.1.0 or higher! It will look not as nice with 1.1.1.0 I guess but I wouldn't play it otherwise. :)
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Cursor 10 |
|
| #1546 posted by inertia [24.210.152.6] on 2008/01/04 10:58:17 |
very nice :)
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Hmmm |
|
| #1547 posted by megaman [84.63.82.91] on 2008/01/04 11:41:24 |
im stuck on the floor where there's 3 switches and 4 poppables. nothinghappens when i press alll three switches :(
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Floor 15 |
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| #1548 posted by lurker [65.83.194.159] on 2008/01/04 15:42:55 |
needs assistance from floor 6.
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Oops |
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| #1549 posted by lurker [65.83.194.159] on 2008/01/04 15:44:52 |
That was to be accompanied by a beer, not the red sign.
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Thanks |
|
| #1550 posted by megaman [84.63.82.91] on 2008/01/04 16:09:43 |
wow, that last one was evil.
hmm, wish there were more cooperative only riddles. as it is now, it's a lot of 'point your mouse fast at next stairs'
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Biggest Cooperative Goal |
|
| #1551 posted by lurker [74.160.107.118] on 2008/01/04 19:54:50 |
is to get 188 points.
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[spam] |
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| #1552 posted by khjhkfggt [193.238.213.66] on 2008/01/04 22:11:33 |
[post flagged as spam]
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Cursor 10 |
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| #1553 posted by Ankh [88.199.103.6] on 2008/01/04 22:38:18 |
very nice. I was always a bit nervous while trying to get the 188 score but finally got it :)
metlslime: thank you a lot for the link
anyone got the highest score with 9 cursors only?
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Nevermind |
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| #1554 posted by Ankh [88.199.103.6] on 2008/01/04 22:51:06 |
it can be done wit 7 cursors :)
http://youtube.com/watch?v=y8RzgqX...
and I think 6 could also be possible with carefull planning but I won't try :)
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I Got Thru |
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| #1555 posted by bambuz [88.195.5.87] on 2008/01/06 22:35:17 |
on the third try with 2 cursors left and 24 in the counter...
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Scorpion |
|
| #1556 posted by Mike Woodham [86.147.201.14] on 2008/01/12 20:50:33 |
Any views on this from Akella?
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Timeshift. |
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| #1557 posted by Shambler [77.100.140.250] on 2008/01/14 11:49:12 |
Finished it. Was good fun until the last bit, i.e. final "battle" and ending, which was pretty much unfinished and weak and didn't explain anything. Kinda weird given how well set-up some of the gameplay was before that and how good some of the set-pieces were. Needed more umph and spectacle at the end.
But still a fun game. Put in the "quick blast of FPS" category.
Next....ummm Dark Messiah??
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Portal, You Flappy Cunt |
|
| #1558 posted by czg [213.115.252.84] on 2008/01/14 12:28:59 |
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Prince Of Persia 2 |
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| #1559 posted by nitin [124.168.34.45] on 2008/01/14 12:44:17 |
finished it, comments from before apply. Fucked health system and tedious combat situations. Add shonky camera at quite a few points and a lack of intuitive gameplay in parts (the first one did this aspect much better) and its more frustratin than fun.
Nice environements though, despite repetitve visits to same areas.
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Nexus: Jupiter Incident |
|
| #1560 posted by necros [99.227.103.17] on 2008/01/23 21:38:02 |
as part of my 'research' into this genre, i tried this game out.
i was just wondering if anyone else had tried it.
i didn't play long, about 6 missions maybe, but it was still pretty fun, but also annoying at times.
graphics are alright, and i liked the slowerpaced combat. not being able to move wherever i wanted to annoyed the hell out of me though. you can only move to other objects, which takes some of the tactical feel out of the game. it also reminded me of sword of the stars which could have been amazing (taking the original Stars! but with nicer graphics and a little simpler control) but ended up as shit because you couldn't do a lot of things that made Stars! amazing.
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[spam] |
|
| #1561 posted by khjhkfggt [193.238.213.66] on 2008/01/26 20:34:28 |
[post flagged as spam]
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| #1562 posted by Willem [75.177.185.17] on 2008/01/26 21:24:00 |
Hooray! Spam is awesome.
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What A Classy Ad. |
|
| #1563 posted by necros [99.227.108.217] on 2008/01/26 21:37:34 |
-_-
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PornTube |
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| #1564 posted by ijed [190.20.112.9] on 2008/01/26 21:39:59 |
Ok.
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COD4 Demo. |
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| #1565 posted by Shambler [77.100.140.250] on 2008/01/27 19:52:38 |
Just played this. Obviously I'm not into realistic warfare bollox but this is pretty damn cool. Pretty frantic and very atmospheric, and looks very good without any slow-down issues.
Hmmm, tempted tempted....
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The Witcher |
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| #1567 posted by DaZ [84.208.229.31] on 2008/01/28 11:58:04 |
Just played through the demo, damn this is a great game! Very cinematic and atmospheric, and the over the shoulder camera is really great.
Combat is a bit too simple, to pull off combo attacks all you need to do is click the mouse at the correct time, this never really changes so combat can get a little repetitive quite quickly sadly.
I must say, the blood splatter you get on the ground when you slit someone's throat is by far the most realistic I have seen so far, yes maybe I do need some therapy :)
If you like action RPG's I would definitely check this one out!
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Cheers Daz. |
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| #1568 posted by Shambler [77.100.140.250] on 2008/01/28 14:04:56 |
That's the encouragement one needs.
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I'm Actually Playing Through The Witcher Now... |
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| #1569 posted by pjw [24.158.13.151] on 2008/01/29 03:16:16 |
And it kicks large quantities of ass, in my opinion. I'm getting toward the end of act 2 (out of 5), and I've put a lot of hours into it. They aren't lying when they promise 60-80 hours of gameplay.
Not allowing you to pick class/race like many RPGs allowed them to focus the story a lot more, and it's a good thing. There's a fair number of plot points and characters to keep track of, and still a decent degree of character customization possible as you progress.
Good stuff: Decisions that make more difference than usual in an RPG. Tons of side quests that you can do or not. Challenging enemies and gameplay (I'm playing on normal difficulty). A real feeling of depth and history to the world. Fun dialogue at times. Being told "Your mother sucks dwarf cock!" Getting laid. BOOBS!
Bad stuff: Somewhat fussy and unintuitive alchemy system, occasionally silly/repetitive dialogue trees and canned responses, sort of lame drinking game, minor bugs at times, drastically cut dialogue for English version.
One of the best games I've played in quite a while. I recommend it.
Also, check the first post in this thread on the Something Awful forums for additional information and some good addons/downloads for expanded English subtitles and a number of other things:
http://forums.somethingawful.com/s...
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Nice. |
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| #1570 posted by Shambler [77.100.140.250] on 2008/01/29 10:14:56 |
Being told "Your mother sucks dwarf cock!" Getting laid. BOOBS!
Excellent. Sounds like the best real life has to offer :)
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My Brother Is Playing |
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| #1571 posted by HeadThump [4.136.111.24] on 2008/01/30 06:10:44 |
The Witcher and he says he is enjoying it quite much. Thank God something has pried him away from World Of Warcraft, I thought I was going to have to kill him one day for his own good.
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Hahaha |
|
| #1572 posted by pjw [24.158.13.151] on 2008/01/30 07:27:26 |
Yeah...W.O.W.
http://www.penny-arcade.com/comic/...
I'd probably be interested in playing MMORPGs if I didn't think that most other people suck. :)
That being said, I still might give Age of Conan a try when it comes out...
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Hmmm. |
|
| #1573 posted by Shambler [77.100.140.250] on 2008/01/30 10:42:33 |
Just tried the Witcher demo. Initial impressions: Combat and controls, WTF?
Given I've got Gothic3 and Guild Wars Nightfall to finish, and most of Dark Messiah to play, I'm not sure that this is adding anything to my fantasy fix...
P.S. Gears Of War PC - any good? How well does it run? Knowledge plz.
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Its Funny When You Talk Really Fast.... |
|
| #1575 posted by RickyT23 [86.139.217.8] on 2008/01/30 11:44:30 |
Seriously tho, I sounds like the combat in The Witcher is pants. I mean since when was it good to kill enemies by clicking on them once?
Ill stick to FPS :-D
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Witcher |
|
| #1576 posted by Mr Fribbles [59.167.77.187] on 2008/01/30 12:40:28 |
Just a repost of 1492, regarding the Witcher game. It's worth noting that I haven't bothered loading it up to play again since, which may be more telling than anything else.
From what I've seen so far, the Witcher is a very nice "interactive movie"... apart from, perhaps, the interactive bits. :D
To be fair I've only played for about 5-10 minutes. I actually clocked in 1-2 hours overall, but actual playtime was less than 10 minutes. The rest of the time I was watching cutscenes and loading bars.
I trust the game will open up a bit more soon, once the initial story setup has been done, allowing me to play a bit more and get a more informed opinion on the gameplay. So far though, the fun factor has been hampered by crappy camera controls and a fairly annoying combat system, so I can't say I've truly enjoyed my play time thus far.
The camera has a few different modes and can be adjusted automatically or manually... I preferred the manual setup, but instead of allowing full control and playing nice, the camera jumped around a lot in a really shitty and distracting way. It seems like they've tried to allow for both a point-and-click style movement/auto camera model, while also allowing the option for WASD control for movement with a manual camera. So rather than being perfect for one of those styles, it ends up being pretty average for both.
The combat so far is a bit... meh. Rather than simple button mashing or auto-attacks, The Witcher lies somewhere in between - clicking on a bad guy will initiate an attack sequence, and you're required to press the mouse button at the appropriate times to perform extra attacks (bad timing will fuck up the sequence and you'll have to start again). It works well enough, but I'm not sure if I really like it or not yet. You can also change stances and cast spells, though I don't have many options yet (for spells at least) so it's hard to say whether those additional skills will make it interesting enough or not.
Ultimately if the game overall is good enough, I can see myself putting up with the less-than-ideal camera and combat... but only if the rest of the game is above average. So far it looks pretty good - the story is interesting enough, art is nice, voice acting is pretty good, etc, no complaints really, other than the aforementioned camera and combat issues.
 |
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GoW Pc |
|
| #1577 posted by DaZ [84.208.229.31] on 2008/01/30 16:21:31 |
Great fun, its a short game but really fun while it lasts. Chainsaw kills rock!
Runs surprisingly smoothly at max settings (I would say it runs a lot smoother than UT3 for example) and looks great.
Multiplayer uses Games for windows live which is utter shit though, a shame cos the online game was great fun on the xbox.
Worth looking at imo
 |
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Just Played UT3 Beta Demo For 1st Time |
|
| #1578 posted by RickyT23 [86.139.217.8] on 2008/01/30 17:55:16 |
Had to download ATI drivers, hehe, it was just crashing the computer everytime I clicked the icon.
Thought it was good! It seems there arent very many graphics option in the beta demo. I tried it in 1024/768 and it wasnt too bad (by my standards) but I resorted to 640/480 in the end, cause gameplay get the better of me. I love the unreal tournament series DEMOS! Its great that you can just download, install and get straight onto a decent deathmatch game, it s000 easy!!
Hmmm, Gears of War, Bioshock and UT3 - Unreal engine looks pretty sweet nowadays huh!!?
I still think I'd prefer mapping for D3/Q4 when I get new computer tho!!
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UT3 |
|
| #1579 posted by jsHcK [99.241.160.220] on 2008/01/31 06:15:09 |
UT3 has been worth the investment. The speedy gameplay and balance are the best of the series so far.
Warfare mode is a little awkward with a strange CTF element mixed into the Onslaught format. The vehicles are a mixed bag, and the hoverboard is simply idiotic.
But I'm in it for the straight DM game, and it's great. It is surprisingly smooth on low-end systems and very nice looking on good hardware.
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Daz. |
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| #1580 posted by Shambler [77.100.140.250] on 2008/01/31 10:56:21 |
Thanks for the info, reckon I'll give that a look.
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Shambler |
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| #1581 posted by RickyT23 [86.139.217.8] on 2008/01/31 11:03:42 |
Have you ever played GoW on the XBox360?
I would put it down as 'highly recommended', brilliant graphics balanced out with good gameplay, love the way that you can reload faster if you press you reload button twice with the correct timing, also love the combat system, the way it incorporates the environment as 'cover', where you can do blindfiring as well as ducking then shooting, love the squad stuff...
...well concieved and executed game!
A bit short, but some of the more memorable scenes make up for that threefold, good replayablity!!
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Finally |
|
| #1582 posted by ijed [216.241.20.2] on 2008/01/31 23:36:29 |
I'm D/Loading the Orange Box . . . my mapping will suffer as a result.
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I Envy You. |
|
| #1583 posted by pjw [24.158.13.151] on 2008/02/01 04:40:14 |
I wish I could play through Portal again for the first time.
 |
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Well |
|
| #1584 posted by Shambler [77.100.140.250] on 2008/02/01 09:23:27 |
I've ordered COD4. Trendy realistic warfare bollox, hmph.
 |
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Haha |
|
| #1585 posted by starbuck [82.41.206.175] on 2008/02/01 12:00:32 |
love the self-hate there, Shambler.
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I Know. |
|
| #1586 posted by Shambler [77.100.140.250] on 2008/02/01 12:43:07 |
Giving in and admitting that you actually rather enjoy something that you have a firm standpoint of hating....ugh.
 |
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Pjw |
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| #1587 posted by ijed [216.241.20.2] on 2008/02/01 13:31:59 |
Yeah - the first few moments of looking at yourself, endless mirror effect or portal-sickness (as in sea-) are amazing.
I see now what everyone was talking about, and I've only managed to play for a few minutes so far.
Still have episodes 1, 2 and TF to look at as well. Also Peggle extreme - ?
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COD4 Is Good! |
|
| #1588 posted by RickyT23 [86.139.217.8] on 2008/02/01 13:45:25 |
Dont be afraid to admit it!!
Ep2 was great also, a little short. HL1 was for me the best of the bunch, it was just so HUGE!!
My new system is due to arrive on Tuesday. I'll be starting out with either D3 or Q4, purely to examine the technicalities of mapping, play some custom maps and stuff. I'll finish my current work before I do anything else tho ;-)
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Replaying HL2 |
|
| #1589 posted by JPL [82.234.167.238] on 2008/02/01 18:19:28 |
and I forgot how it was good !!
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Filler... |
|
| #1590 posted by metlslime [64.175.155.252] on 2008/02/01 23:55:46 |
prettty cool, simple game -- Qix gameplay, plus expanding balls, plus ball physics. Elegant controls.
http://filler.fizzlebot.com/
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That Is Good. |
|
| #1591 posted by pjw [24.158.13.151] on 2008/02/02 06:27:52 |
I couldn't get much over 25K after playing for a while though. It starts to get stupid-hard...
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Hmm |
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| #1592 posted by starbuck [82.41.206.175] on 2008/02/02 13:50:51 |
ok idea, but really annoying.
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Metlslime |
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| #1594 posted by JPL [213.30.139.243] on 2008/02/04 13:05:13 |
Yeah, it is a really good puzzle game, quite simple, but needs a lot of clue sometimes to finish the levels...
 |
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Re-played Hl2 Ep2 |
|
| #1595 posted by [84.208.229.31] on 2008/02/08 16:58:59 |
I actually seemed to enjoy it more this time around, when I get a new game I always play through it in "gotta beat this" mode first, so this time I sat back and enjoyed the experience a lot more.
The hunters really are great, and the enormous amount of polish that must have gone into this is insane.
The commentary nodes are very interesting also!
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Just Played Through |
|
| #1596 posted by ijed [216.241.20.2] on 2008/02/08 17:09:29 |
As well, very nicely done. The huge internal changes of Ep1 meant less mapping was done (for some reason, they're different disciplines) but Ep2 made up for the smaller gameplay time of Ep1 maybe twice over. Really looking forward to Ep3, and more stuff like the Lost Coast + commentaries would be good as well.
Out of the orange box it seems I don't like Portal as much as everyone who posted here when it was released. It's a very well executed concept, but next to HL2-Ep1+2 it just fades into background. Having said that Portal2 would be a very interesting must-have. The end song is great as well.
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Half-Life 2 - Ep2 |
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| #1597 posted by RickyT23 [81.157.18.38] on 2008/02/08 17:50:47 |
I really like this. I think it could have been a bit longer though. HalfLife was the best for me! How long is that game??!?!
Ep2 - Played on the 360, and I thought the Graphics were tremendous, also the NPC interaction was really good! What I miss was the early fights out of HL1 where we first get to meet the soldiers. That stuff was so cool, they had the best AI of the time! I dont quite think that any of the sequels have managed to create the same type of atmosphere as what we had there. Period.
The end battle of Ep2 was really smart though. Also theres a fight where you loose your escort (the alien-dude) and you have to take an elevator up whilst he stays down below and hold off the marauding zombine and ant/acidlions. That was a good battle.
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Huh |
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| #1598 posted by ijed [216.241.20.2] on 2008/02/08 19:12:40 |
Just checked and I see that commentary is available in Ep1, and I assume Ep2 . . . might have to play through again.
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Mass Effect Released On PC In May |
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| #1599 posted by DaZ [84.208.229.31] on 2008/02/12 20:12:58 |
and the world rejoiced...
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Ok |
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| #1601 posted by megaman [84.63.48.124] on 2008/02/13 14:26:25 |
The Collision thing impressed me.
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Yeah! |
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| #1603 posted by starbuck [129.215.58.133] on 2008/02/13 16:56:33 |
I saw all those recently while researching, some amazing stuff there for sure.
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Spirit |
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| #1606 posted by JPL [127.255.255.255] on 2008/02/25 08:18:40 |
Cool !
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Lost Another Post . . . |
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| #1607 posted by ijed [127.255.255.255] on 2008/02/25 13:37:47 |
Nice mechanic in that one, Spirit, thanks.
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Well |
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| #1608 posted by megaman [84.63.36.96] on 2008/02/26 14:04:15 |
mechanics are interesting, but the level design is kind off annoying.
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Yep |
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| #1609 posted by ijed [127.255.255.255] on 2008/02/26 14:06:23 |
A bit straightforward - the maker finds a new way to exploit the mechanic then follows it for five levels instead of going for a less rigid and more experimental theory of level design.
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Nice |
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| #1611 posted by ijed [127.255.255.255] on 2008/03/02 03:31:14 |
Great little game, nice simple concept and pretty well done also.
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That 'Black Circle' Game Is Crack. |
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| #1612 posted by biff_debris. [24.159.177.80] on 2008/03/03 04:05:10 |
Must. Stop. Playing. Fuck.
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Looks Fun |
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| #1614 posted by negke [82.82.160.143] on 2008/03/06 10:41:52 |
The video is hilarious. Hope it doesn't take until the end of the year for the game to be released.
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Hahahaha |
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| #1615 posted by starbuck [127.255.255.255] on 2008/03/06 15:40:04 |
loved that video, I'm sold (though I won't have to pay i guess)
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*Nods* |
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| #1616 posted by Shambler [77.100.140.250] on 2008/03/07 11:33:38 |
Probably not my cup of tea but the trailer made me laugh, respect to them for the idea and change of WW2 shooter focus.
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I Read A Review About It Too |
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| #1619 posted by bambuz [127.255.255.255] on 2008/03/12 12:19:00 |
that's one of the games that I have to keep in mind for later trying...
(I've been playing UFO and Master of Orion lately.)
It's sorta funny to read some gaming magazines again. It's probably more than ten years since I last took a look. Some editorial personalities have diverged a bit from my views, but some have still something interesting to say.
And the old Mikrobitti computer magazine is nowadays for general consumers, there are even music reviews in there.
It's a hard choice. Gamers and computer enthusiasts are no single demographic. Either you can try to gather for all of them (general gadget consumers) or then the largest segment (single slightly adolescent lifestyle men, studying or working in IT).
Awaiting mikrobitti's pizza reviews.
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Old Skool Fun?? |
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| #1620 posted by Shambler [77.100.140.250] on 2008/03/13 10:10:53 |
Just saw this on Blues...
http://www.bluesnews.com/cgi-bin/b...
"Dark Salvation....a freeware Quake III-engine shooter....The game lets the player take on the role of a young dead woman who has been sucked into the underworld and is now possessed by a deadly object. This game will take you back to the days of old school FPS shooters with it's single player fast action game play set in various surreal underground worlds. There are plenty of levels, secrets, monsters and secret weapons to explore, find and fight and we'll be targeting the game at a budget price this 2008 year."
Hmmmm....possible?
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Interesting |
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| #1621 posted by ijed [127.255.255.255] on 2008/03/13 13:16:21 |
Sounds Like Shadowman, looks like Painkiller.
Hope the team knows that "oldschool" doesn't mean "shitty level design".
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Yeah., |
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| #1622 posted by Shambler [77.100.140.250] on 2008/03/13 13:38:45 |
PK comparison is the obvious expectation. Personally, I'd hope not. PK was a good fun game but the single-minded semi-horde combat got old pretty quickly. A game with proper monsters that actually mean something would be welcome.
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Hm |
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| #1623 posted by ijed [127.255.255.255] on 2008/03/13 18:50:54 |
I think it was the level design - the monsters were ok for what they were, the occasional cooperative attack AI was nicely done (eg. skull bikers using the normal bikers as human shields) but the levels were basically a series of box maps, with the expansion following the same theme but making trick jumping a progression prerequisite.
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PK |
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| #1624 posted by Sielwolf [91.4.229.49] on 2008/03/13 22:05:56 |
textures/sounds/themes were done very well, but levels were indeed boring. But what made me stop halfway through were the frustrating "secrets" which were mostly movement tests. The fun just stops for me when I need one hour or more for some of the jumps. Pffft.
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They Got Cave Trolls! |
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| #1625 posted by bear [127.255.255.255] on 2008/03/13 22:34:16 |
and all the shots are full of clichés but might still be fun if they keep the gameplay as mindless action DooM style
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Yep |
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| #1626 posted by Mr Fribbles [127.255.255.255] on 2008/03/14 02:37:55 |
With Painkiller's (lack of) level design, the game was basically stillborn. It's a shame, because it could have been a great game.
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. |
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| #1627 posted by necros [99.227.108.217] on 2008/03/14 18:57:38 |
as bad as painkiller's gameplay might have been, it had fantastic looking maps. since they're using the q3 engine, i wouldn't expect it to look as good as PK, but i think it's something to be strived for, regardless.
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| #1628 posted by Sielwolf [91.4.204.98] on 2008/03/15 13:41:21 |
since they're using the q3 engine, i wouldn't expect it to look as good as PK
"nearly as good" is fair enough for me, atleast one can expect good fps from the well optimized q3 engine; whereas for me PK runs with 250 fps in an empty map, but as soon as monsters appear it goes down into the 30 fps range, no matter the settings. Not acceptable.
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Yeah Was Gonna Say |
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| #1629 posted by Kinn [81.159.127.69] on 2008/03/15 15:41:12 |
I haven't tried it, but I'd assume that a good artist could throw enough pollies and textures at the Q3 engine and probably make it look just as good as PK, whilst running a lot faster.
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| #1630 posted by Kell [80.192.19.108] on 2008/03/15 16:17:05 |
The Q3 engine has always been my choice for 'remake of classic quake' fantasy.
a good artist could throw enough pollies and textures
This for me is the problem. One must do more than throw polys and pixels to be a good artist.
The screenshots on Blue's are less than stellar. They have that all-too-common style of game design that looks like someone burned a new age jewellery shop to the ground, dumped the debris in a skip, then threw me in after it.
Glowing, sparking, purple crystals? Really?
Your shaders have to be really neat to make such gaudy choices work. And here's a tip for aspiring modellers out there: if your skillset doesn't cover human anatomy, don't show hands on the weapon models, especially skeletal hands.
Look, I want a decent Quake-like game too. The FPS industry has been choking on so much concrete for the last several years I think my body has actually developed a chemical tolerance to it.
And these guys are at least putting in the work, slogging away for seven years. I wish them luck.
But even Painkiller, with a decent budget thrust up it's heavy-metal backside like a stake in a bloated corpse, wasn't more than a simplistic shadow of what is truly enjoyable about Doom and Quake.
I'll probably buy it when it arrives, more as an expression of solidarity than a vote of confidence.
- Kell McDonald, still waiting for a proper high-poly shambler :(
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Kell |
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| #1631 posted by Zwiffle [67.53.148.10] on 2008/03/15 16:31:39 |
Ask Lunaran. I think he's got a high-poly shambler somewhere.
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| #1632 posted by Kell [80.192.19.108] on 2008/03/15 16:43:14 |
Yeah, forgot about that. He surreptitiously linked me it when I was sleeping. The perv.
That's a modification of the Q1 shamb though. Not a remake for a Q3-or-later engine.
A new shambler must have fully modelled jaws bearing vicious thorny growths that serve as teeth for the vile beast. And rugose, mouldy flesh that hangs in scabrous furrows from its hulking semi-simian frame, swaying repulsively as it lumbers towards the luckless victim...terrible, barbed claws...that reach...
Excuse me, I have to lie down.
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| #1633 posted by Kinn [81.159.127.69] on 2008/03/15 16:46:55 |
Sup Kell :}
This for me is the problem. One must do more than throw polys and pixels to be a good artist.
I wasn't claiming that makes a good artist because it doesn't (obviously it doesn't).
My point is that a typical environment in PK uses a triangle count and an amount of texture data somewhat in excess of that seen in Quake 3. To make a visually comparable scene in the Q3 engine, you are probably going to be adopting triangle and texture budgets similar in magnitude. An experienced environment artist of course will use the usual tricks and optimisations to make the most of what he has at his diposal.
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High Poly Shambler? |
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| #1634 posted by Shambler [77.100.140.250] on 2008/03/15 17:11:27 |
Hello guys :).
Good discussion. PK had some good-looking and striking maps, they just didn't play as exciting as their themes.
I tend to agree with Kell. I think that's the second time that's happened this month!
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It's Immaturity |
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| #1636 posted by ijed [127.255.255.255] on 2008/03/15 18:20:10 |
of design - "look, we can do this!" instead of thinking "should we do this?".
It's an easy trap to fall into, especially since once new feature X is included the team fires headlong into yet another new feature, instead of getting the previous one to work properly.
Then delviery day comes and the good bits are diluted in a soup of unfinished features.
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Spirit |
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| #1637 posted by ijed [127.255.255.255] on 2008/03/15 18:21:09 |
That Shambler model is excellent.
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To Clarify |
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| #1638 posted by Kinn [81.159.127.69] on 2008/03/15 18:53:28 |
My comments about a Q3-engine PK clone potentially looking good were not in any way refering to that game on Bluesnews, the screenshots of which I didn't bother checking out until now.
Also don't you just hate it when a couple of modders call themselves some stupid shit like "Mangled Eye Studios", completely giving away the fact that it's just some angsty kid and maybe one or two of his internet friends mucking about in the Q3 engine (for seven years apparently).
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Um |
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| #1639 posted by BlackDog [58.7.94.51] on 2008/03/15 19:19:45 |
Vanilla Q3 is not particularly fast. Try standing in the worst spots of blacktown or tvy-bench - my 7950GT gets single digit framerates for scenes that a modern engine should fly through at 100 FPS or more.
There's a bunch of reasons for this, which boil down the the fact that q3 is a decade old and wasn't written for the fast paths of modern hardware.
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Ok |
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| #1640 posted by Kinn [81.159.127.69] on 2008/03/16 01:09:55 |
I agree with BlackDog I guess
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I Don´t |
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| #1641 posted by Sielwolf [91.4.231.168] on 2008/03/16 05:43:49 |
those are unoptimized 3rd party maps and ofcourse it´s easy to kill an engine fps-wise by not minding it´s limits (there are plenty of those on lvl); pom.pk3 also runs poorly for me with maxed gfx, but quake engines were always weak rendering big open spaces.
Show me one 8 years old engine that is still able to look very good in these days and also gives good fps. ---> Q3 <3
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| #1642 posted by megaman [84.63.47.109] on 2008/03/16 14:00:45 |
i think it's more the number of polygons/surfaces the engine's not good at.
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A Brief Diversion... |
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| #1643 posted by Shambler [77.100.140.250] on 2008/03/16 21:01:33 |
Finished Dark Messiah. Was good. Fairly long and substantial. Would have happily played more of it, got into the style of the game. The semi-RPG elements were pretty effective, I tended partway between jack of all trades and a swordsman, I definitely could have original chosen to go in different directions. Some great settings and fantasy styles too, and good gameplay. A bit clunky in feel sometimes, and some random slow downs, but otherwise a fantasy thumbs up.
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MOHAA/Reality Games |
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| #1644 posted by Sielwolf [91.4.186.241] on 2008/03/18 14:28:02 |
Hmm, they totally cripple any physics worth mentioning so all that is left is aim.
But even then, the constant spawning while player reloads/turns his back is sure to unnerve even the most patient players.
I guess they just design these games wíth the concept in mind that players save every 30 seconds so it seems to be no problem. Pffft.
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Call Of Duty 4 Multiplayer |
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| #1645 posted by DaZ [80.41.131.206] on 2008/03/18 21:11:34 |
Sweet jesus lord on multiple vibrating sticks!
This is the most fun I have had online in a LONG time! You can level up your character and unlock all sorts of things for each of the weapons such as grips (reduce recoil), and various laser sights, scopes and silencers. You can also select 3 "perks" for each loadout you create, these are little tweaks you can make to your character to make it a little better, these are as simple as faster reloads and faster weapon firing, through to dropping a live grenade when you die (hehe) and extra bullet penetration through walls.
Ahh yes, bullet penetration, this game does it perfectly! Firing through thin objects with a beefy gun will actually hit people behind thin walls and obstacles, you can tell your hitting someone because you get that funny "dink" sound, this is so much fun!
Blah that was fairly incoherent, but I can't be arsed to re-type it when I can be back in the game. I am level 32 now (55 is the max) and have more unlocks to chase!
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CoD4 |
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| #1646 posted by Bal [86.205.115.4] on 2008/03/18 23:17:13 |
Yeah, as much as I hate to admit it (so bored of realistic war games), Call of Duty 4 is a really good game, the solo is really well made and fun, and the multiplayer is great action, nothing like CounterStrike etc... So much that I'm lvl 55 twice (at home and at work). =)
In the end though, after playing it for 2 months, we've gone back to TF2 at work, and that remains the best multiplayer FPS of the moment for me. =)
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Bal Plays A Pyro |
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| #1647 posted by DaZ [80.41.131.206] on 2008/03/19 02:26:03 |
He loves teh latex!
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COD 4 |
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| #1648 posted by Mr Fribbles [127.255.255.255] on 2008/03/19 08:30:34 |
I tried COD4 MP and it was ass :(
Mind you, I'm sure the actual GAME is good, but it felt like shit to play. There was an INSANE amount of view bob with ridiculously exaggerated animation of the player arms and stuff. The weapons fire just didn't feel right either... and everything looked the same (same colours everywhere on the environment and players), I couldn't see shit.
I guess I'm just too picky and have played Quake based stuff too much - nothing else ever feels as solid or as nice as that.
I haven't actually tried the single player yet, but I will eventually (it's on my list). I'm sure I'll like it, I loved the original COD single player (and, incidentally, thought the multiplayer was ass... :)
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COD4 |
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| #1649 posted by Shambler [77.100.140.250] on 2008/03/19 10:06:23 |
I bought it based on the demo. Maybe next on the agenda to play. Yeah it feels like ass but it has bags of style.
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Strange |
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| #1650 posted by DaZ [80.41.131.206] on 2008/03/19 14:14:54 |
I think the movement and feel of the game is spot on and really solid, everything has a real weight and I like that. Each to his own I guess :)
I also enjoyed cod2 multiplayer, but only in team deathmatch (which incidentally, is all I play in cod4 really) so maybe that helps here too.
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Additional... |
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| #1651 posted by DaZ [80.41.131.206] on 2008/03/19 14:18:42 |
Another thing I love about the multiplayer is that they really nailed the epic combat feeling, which is a lot easier to get in the single player portion as you can author it to be that way. The multiplayer levels always feel like this gigantic carnival of death and destruction and I sometimes just stand back and watch the scenes unfold like I was watching some in-game scripted scene.
Fear my airstrikes.
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Played On 360 |
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| #1652 posted by RickyT23 [86.137.233.151] on 2008/03/19 14:31:34 |
I liked the fact you can talk to opponents on XBox Live. I had some guy called Psycho Smurf laughing at me every time I died...
1 on 1 is a bit dull tho. Still, one map is a town setting with a machinegun nest. Its quite good for 1 on 1 cause you can see the direction of the opponent on the radar, then go and beast them! I play like I was playing Quake though - run and gun! Doesnt always work though...
Singleplayer is really cool - like the scripted sequences, but it feels on a rail!
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Im Playing Hellghate London |
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| #1653 posted by gone [91.122.150.143] on 2008/03/19 16:32:24 |
and its really good and underrated (demo is not much and most of the bugs are already patched)
Feels like the right blend of Diablo and fps.
Combat gameplay is somewhat like painkiller but with more tactical abilities and more fun beacause of the monsters variety and the whole motivation of levelling up, completing the quests and the loot! Ofcourse Im playing as a marksman in FPS mode
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Hellgate: London |
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| #1654 posted by Mr Fribbles [121.44.230.49] on 2008/03/19 16:39:41 |
It was enjoyable for a while, but got old really fast. Very limited amount of content in the game (and it just wasn't quite fun enough to consider re-playing many times over like Diablo...)
Some things were done exceptionally well, and some stuff was very amateurish. It's feels as if they had a bunch of veterans/pros and some absolute n00bs as well (which is probably exactly the case with their team make-up).
Such a big disappointment... I was really hoping for a Diablo replacement, but they just didn't quite nail it.
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Daz: |
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| #1655 posted by necros [99.227.108.217] on 2008/03/19 16:55:57 |
when you 'level' up your character, is it only for that game or all games you join?
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Its Persistant |
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| #1656 posted by DaZ [80.41.131.206] on 2008/03/19 18:21:12 |
Its saves your character info/unlocks/level etc with your character profile.
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CoD4 Leveling / Hellgate |
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| #1657 posted by Bal [82.124.158.175] on 2008/03/19 22:36:54 |
It doesn't really give you a huge advantage over others though, just a wider range of options/weapons to chose from. I had no problem being the guy with the highest score on servers filled with lvl 55s, while I was still under lvl 10 (I'd already been playing it for a while at work obviously).
The achievements and all are quite fun to do really.
Hellgate London, yeah I'm somewhere between Speeds and Fribs on it. I think it got alot more bashing than it deserved, it's not a bad game, but it's definately not the succesor to Diablo. I'll probably get a one month subscription for it in a few months, to try out the new content.
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Prey |
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| #1660 posted by Jago [88.192.76.204] on 2008/03/30 14:09:24 |
is 4,95$ on STEAM right now.
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Gothic 3 |
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| #1661 posted by Shambler [92.232.214.79] on 2008/03/30 21:05:46 |
Got back into playing this almost a year after I slacked off it.
As before it is a Marmite game i.e. love it or hate it. I'm quite like Marmite in an indifferent sort of way, but I think I love Gothic 3.
Yes it's still buggy, slow loading, sometimes slow running, and the combat is a button mashing mess.
BUT the world is as capivating a portrayal of a fantasy world I've seen in any game. The sense of "being there" in a fairly classic fantasy setting is particularly appealing to me. The details that go into this - and pretty good graphics - it really does come across as a genuine world. The houses you can go in and see everything that seems natural to live in. The people with their lives and homes. I'm in the desert at the moment and the atmosphere is as strong as ever. The Hashashin crack me up with their greed and pompous malice, calling you "Son of ill-judgement" or "Father of patience" or similar all the time.
Plus in the grand RPG tradition there is a hell of a lot to do. I've focused on combat and exploration and haven't really scratched the surface of thieving... or magic... or smithing... or alchemy... or exploring the political factions of the back story...
Ummm yeah rambling a bit. It's satisfying my fantasy needs once more, anyway.
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Same Here |
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| #1662 posted by neg|ke [82.83.42.128] on 2008/03/30 22:43:39 |
And I'm in the desert too. Clearing the temples - such pitoresque, cunningly contstructed and neatly lit interiors. :P
Patch 1.6 (including all community patches) has been released few weeks ago btw. Probably not usuable for you though (savegame incompatibility or whatever).
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Goathic |
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| #1663 posted by gone [91.122.178.40] on 2008/03/31 00:12:47 |
did they fix much? cause out of the box it was unplayable with zero balance. great let down for me :( and the horizon clipping on the medium shader setting... such a mess instead of a good RPG it should`v been
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Desert.... |
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| #1664 posted by Shambler [92.232.214.79] on 2008/03/31 10:37:53 |
I have...
Earnt the trust of the Mora Sul Hashishin, and opened that temple there (I have a tendency, so far, to support the Orcs, thus was helping them mostly, although when I tried to deliver the keys to the Orc leader, it would only let me fight him for his key).
Liberated Braga in favour of the Nomads
Liberated Ben Erai in favour of the Nomads
Done as much as I can in Lago and left it alone for the time being (this is an example of how vibey the game is - a little coastal village full of stoners, it just cracked me up).
Tried to get in to Ishatar and been unable to.
Explored a lot of random shit but no other towns.
I'm uneasy about the Hashishin - they amuse me quite a lot but basically they are greedy, grasping, amoral, slave-trading scum with no higher principles other than looking after themselves. Hence why I've helped the nomads. On the other hand, I'm tending to support the Orcs who are allied to the Hashishin so I don't want to cause too much trouble there...
(Speeds: I dunno what's been fixed, combat balance is okay even tho melee combat is a bit gash. Horizon clipping is a bit b0rky but to be honest given how lush the detailing is I can put up with that)
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Wa-hahahahaha ! ! ! |
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| #1666 posted by RickyT23 [86.137.233.151] on 2008/03/31 16:49:43 |
Well I dont know about Gothic 3, but since I finished Slave, I've been bashing on with Crysis.
~O~M~G~
I understand why some people say the gameplay is a bit borked, its annoying when you die-die-die, and it says
"the difficulty settings can be altered from the main menu"
but the graphics are so fucking sexy I just cant believe it!! Im running on XP32, with the Vista-very-high hack, in 1280x1024 (on a 15" cr8, which is just about the highest pixel density you can get I think), with AA off.
Cryengine 2 would make one hell of an Oblivion style game! The bit inside the mountain, the bit with the snow, the mental detail of the earth stuff is just incredible.
Someone should make a fantasy crysis mod?
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Speeds. |
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| #1667 posted by Shambler [92.232.214.79] on 2008/03/31 16:56:01 |
I never saw that in the first place, although I've had occasional glitches with terrain going. (Make that very occasional). Whether it's fixed or not I dunno, but I didn't have that problem.
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LOL Crysis |
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| #1669 posted by Sielwolf [91.4.188.81] on 2008/03/31 21:19:10 |
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Neg!ke |
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| #1671 posted by Shambler [92.232.214.79] on 2008/03/31 22:39:53 |
How fucking gay do you look in those robes?!?! I thought the crown was bad enough....
But yeah that's a lot more what mine looks like.
Did I mention how much the day/night cycle and weather in this game rocks??
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| #1672 posted by spd [78.37.12.89] on 2008/03/31 23:42:27 |
I installed the patch ... http://www.speeds.quaddicted.com/g...
neg|ilke yeah same shit, just more blur with the DoF
I cat help but notice such things
(and lame shoddy UVs allover the place and much more stuff that shouldnt be present in a retail product)
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| #1673 posted by negke [82.82.176.201] on 2008/04/01 08:23:19 |
Shambler: yeah indeed, but their stats are a few points higher than the fire magician robe I had before. Need to kiss-up the rebels a bit more (bore slaying them all) so I can finally buy the Paladin armor which seems to be the best armor in the game. Kind of silly really, I haven't even been to Nordmar.
Speeds: I agree it looks bad but there are more than enough areas that make up for it (where it isn't noticable). If one buggy view is enough to ruin a game for you, well... just go map Bitterman.
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Nordmar |
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| #1674 posted by Shambler [92.232.214.79] on 2008/04/01 11:32:51 |
I haven't been too. Winter stuff tends to be my favourite atmosphere in a game, so I'm saving it until last.
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Golf? |
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| #1676 posted by Kell [80.192.19.108] on 2008/04/04 21:46:40 |
Yeah, saw that on RPS few weeks back.
It is good, but it's also unfinished :(
The physics are very intuitive, and the visual style is cool, if a little rough in spots. The only thing that annoyed me was the physics properties of the vehicle - too damn light to stay upright.
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I Completed It!!! |
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| #1678 posted by starbuck [92.235.196.172] on 2008/04/05 12:54:32 |
YES!!
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Beat It... |
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| #1679 posted by metlslime [98.210.181.179] on 2008/04/05 21:36:56 |
now, what am i going to to with the rest of my day?
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That's Pretty Funny. |
|
| #1680 posted by pjw [66.168.23.166] on 2008/04/05 21:42:06 |
Now how am I going to spend the rest of my day?
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Damn You Metlsime |
|
| #1681 posted by pjw [66.168.23.166] on 2008/04/05 21:42:42 |
That's what I get for not refreshing.
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So |
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| #1682 posted by bambuz [91.152.87.250] on 2008/04/06 23:25:46 |
that's why Swedish games are so popular - their challenge is set at just the appropriate level!
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HL2DM |
|
| #1683 posted by RickyT23 [90.199.193.20] on 2008/04/09 00:14:33 |
Enjoying a bit of this! Some maps leave a lot to be desired, I've been playing some low-G maps, which seem to be massive box rooms with crude platforms in and a few props, but the gameplay is fun. Primitive but fun.
I'll have to get TF2 soon though I think...
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 |
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Unreal Tournament 3 |
|
| #1684 posted by Jago [127.255.255.255] on 2008/04/11 14:42:58 |
While UT3 is definately not without it's faults, I have been enjoying this game a lot as of late (purchased it from STEAM a few weeks ago).
The bad: the UI (and especially the server browser) is horrible, the "consolisation effect" is definately noticable. But seriously, EPIC can make a game that pushes hundreds of thousands of polygons per scene at a stable framerate of 70+ fps, but the stupid game menu is jerky and slow? WTF?
The broken server browser might be one of the reasons for a relatively low amount of people playing this game, it's serious broken. First of all, it's only showing maybe 30% of existing servers at any given time and to top that off, it's misrepresenting ping times, when the server browser shows that I have 80 ping to a game sever, in reality when I connect I usually ping 50-55. For finding games you definately want to use SKUT3 (an mIRC addon) instead, you can download it at http://www.esreality.com/?a=post&a...
The good: actual deathmatch gameplay. One of the problems with UT2004 was the fact that it was very easy to get away from your opponent forcing a lot of fights to become long-range histscanfests. UT3 has had its movement toned down a little bit, which ironically made it into a faster game with fierce combat, the combat is a lot more about closerange all-out fights to the death.
The game is absolutely stunning for the most part (although there are obviously a few very average-looking maps), very highly configurable through the game interface and editing the .ini files and runs very well on moderate hardware. I have a C2D E6600, 2GB ram, 8600GT 512mb and WinXP SP2, which is pretty much midrange these days and I am able to play the game at 1024x768 with all world/texture details on highest settings and a stable 70+ fps framerate as long as I tone down some of the unnecessary effects like dynamic decals and explosion details.
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| #1685 posted by Blitz [69.25.132.5] on 2008/04/15 20:14:27 |
But seriously, EPIC can make a game that pushes hundreds of thousands of polygons per scene at a stable framerate of 70+ fps, but the stupid game menu is jerky and slow? WTF?
I bet you worthless American money that they're using Flash for the UI stuff. Seems like a new trend in gaming lately to use Flash interfaces in bigger retail games.
Willem confirm/deny?
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| #1686 posted by Scampie [24.158.1.74] on 2008/04/15 20:35:27 |
UE3 has it's own UI editor and system. From what I've seen, it's not flash based.
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Heh |
|
| #1687 posted by ijed [127.255.255.255] on 2008/04/15 20:55:39 |
. . . worthless American money . . .
It's not worthless - now everything I buy from steam is cheaper.
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Heh2 |
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| #1688 posted by Spirit [127.255.255.255] on 2008/04/15 21:18:42 |
It's probably Java, just like the shit Bluray uses.
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| #1689 posted by Willem [24.199.192.130] on 2008/04/15 21:24:18 |
It's not flash. As Scampie said, we have our own system which is completely proprietary.
It's still under development so speed improvements should be forthcoming.
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Spirit |
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| #1690 posted by megaman [92.72.9.25] on 2008/04/15 21:59:04 |
if you don't have a clue, better STFU
;)
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Willem Works At Epic? |
|
| #1691 posted by DaZ [80.41.177.1] on 2008/04/15 23:54:46 |
Kept that one quiet mate :)
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Ok |
|
| #1692 posted by Mr Fribbles [59.167.93.82] on 2008/04/16 13:57:20 |
So I got UT3 last weekend. I'll tell you the single most impressive thing with the game: load times.
HOLY FUCK! Those levels load in like 2 or 3 seconds. Literally. Considering that the size of the assets is probably very large, I'm truly impressed... and happy. Loading times (in games in general) have been getting pretty ridiculous even on the PC these days, so it's nice to see that they've put a lot of effort into getting those load times down to a minimal level.
I'm sure the fact that it loads in a lower LOD for stuff first helps, but even so, I can't imagine how they got it that quick.
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 |
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I Like UT3 |
|
| #1693 posted by RickyT23 [86.137.233.151] on 2008/04/16 14:18:32 |
Do you play it online Fribbles?
I'll have to buy it! I've got the demo, and I really like it! It's the most Quake-like gameplay about at the moment.
Loading times are good, graphics are tremendous! Gameplay is fun - fast and furious.
Also I like the newer games (steam etc) just because it's so00 easy to get straight into an online game.
So hey, there's finally something we agree on! :D
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 |
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UT3 |
|
| #1694 posted by Mr Fribbles [59.167.93.82] on 2008/04/16 14:32:33 |
I haven't tried online play yet. To be honest I usually just play versus the bots (or LAN) in UT games. I tend not to play it online. That's not to say I won't give it a go though.
I do really like the gameplay, as always with UT. Maps are for the most part stunning visually, and the game as a whole has a much more coherent look than previous UT games (both with the maps and character designs). I have a little bit of a hard time picking players and pickups out from the background though... it all blends together a bit to be honest.
Haven't played enough to learn the maps well yet, so I can't comment in any meaningful way on layouts etc.
Tell you what though, the default mouse movement is completely fucked! It feels so wrong, acceleration is forced on and there's no way to turn it off in the game menu (this is a pretty big oversight). I had to search around and find out how to disable acceleration and change some other stuff in the config files to get the mouse to feel halfway decent. (It's pretty nice now, just gotta tweak sensitivity and stuff a bit more to my liking.)
So, in summary:
Awesome: load times.
Strong: gameplay, art.
Shithouse: default mouse movement and options.
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Load Times... |
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| #1695 posted by Bal [82.234.123.21] on 2008/04/16 15:00:16 |
Yeah, games like CoD4 and UT3 are awesome when it comes to load times, I wish TF2 loaded the maps faster, it seems to take ages...
Played UT3 a bit, dunno, not really doing anything for me, think I spent more time checking out the characters in the character creation screen than actually playing.
 |
 |
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UT3 |
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| #1696 posted by Shambler [92.232.214.79] on 2008/04/16 18:13:07 |
Checked out the demo a bit.
What a radical progression over UT/UT2/UT2k3/k5/k5/k6 eh.
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| #1697 posted by gone [91.122.106.224] on 2008/04/17 05:17:03 |
how did you fix the shitty mouse in UT3 Frib?
that was the thing that totally ruined the game for me to the point of unplayable
 |
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They Added |
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| #1698 posted by DaZ [80.41.177.1] on 2008/04/17 06:38:46 |
more input options in the latest patch so you can turn off mouse acceleration and all that other shite.
As for the load times, I'm no expert on UT tech or anything but I think its got something to do with the streaming nature of the engine, my guess is it only loads what you see when you spawn into the world and streams the rest in and out as you move around. It was the same with Gears of war there were very very few actual loading screens, usually there would be a brief pause after a cutscene and thats all.
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Shambler |
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| #1699 posted by starbuck [92.235.196.172] on 2008/04/17 11:07:28 |
Sarcasm? I haven't played it.
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Speeds |
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| #1700 posted by Mr Fribbles [127.255.255.255] on 2008/04/17 11:31:44 |
The main thing is turning off the mouse acceleration:
My Documents/My Games/Unreal Tournament 3/UTGame/Config/UTInput.ini
[UTGame.UTConsoleP_layer_Input]
bViewAccelerationEnabled=FALSE
This thread could also help (some different stuff to try, not sure how much it helps if at all):
http://utforums.epicgames.com/show...
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Never Seems To Bother Me.... |
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| #1701 posted by RickyT23 [86.137.233.151] on 2008/04/17 11:36:09 |
....mouse acceleration. I notice v_sync more - I prefer it to be off, unless the game runs constantly above the refresh rate. Crysis it has to be off. Doom3, Quake4 and UT3 it can be on.
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| #1702 posted by gone [91.122.106.224] on 2008/04/17 13:11:31 |
thnx. mouse in bioshock was equaly bad btw, less of an issue in SP but still
oh and on the topic
played Alice - rather boring combat design due to crappy one-ammo-for-all weapons and mostly turret-like enemies. FAKK2 had pretty much the same puzzles and jumping but much more interesting combat. Atmosphere is nice but not enough to keep my interest for more than ~5hrs. next
... comes Getting up: contents under something - yeah that Mark Gekko` graffiti game. Which has some parkur (which is luckily much easier and far more forgiving than Tombrider or the insta-death-frenzy Prince of Persia); some sneaking (which is mostly unnescesary if you dont mind to fight) and ofcourse the best part of it - asskicking which is a rather solid beat'em'up with some depth. Oh and there is spraypainting the walls which is done well.
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Fakk2 |
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| #1703 posted by nitin [124.168.53.122] on 2008/04/17 14:44:47 |
didnt have the atmosphere to match Alice though, although I agree that Alice gameplay got old. But there was some pretty imaginative dressup of some puzzles and the level design was great.
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Alice |
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| #1704 posted by ijed [127.255.255.255] on 2008/04/17 15:20:24 |
Was a missed opportunity for me. A real shame they didn't use the thirdperson perspective a bit more - dodging or close combat or something.
I remember I was looking at the pause screen loads of times before I noticed L-oad S-ave D-elete.
Another one of those subliminal design things.
Here's a great Portal article:
http://www.game-ism.com/?p=91
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Alice And FAKK2 |
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| #1705 posted by Shambler [92.232.214.79] on 2008/04/17 17:19:56 |
Agreed in general. Alice had good music too.
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Im Downloading ET Quake Wars Demo 2.0 . . . |
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| #1706 posted by RickyT23 [90.213.8.240] on 2008/04/19 05:58:29 |
never played it before.
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QWET |
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| #1708 posted by Mike Woodham [86.147.202.94] on 2008/04/19 10:16:23 |
Nevermind the game - the demo is brilliant!
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Haha |
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| #1709 posted by Bal [90.44.102.155] on 2008/04/19 10:39:47 |
That ad rocks. =)
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Voxelstein 3D |
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| #1710 posted by Spirit [80.171.53.41] on 2008/04/19 18:39:09 |
Wow. Runs very slow for me though (well with Wine). Nice details etc. I'll need to find some "impulse 9" cheat though to trash the whole map.
http://voxelstein3d.sourceforge.ne...
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Wow |
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| #1711 posted by starbuck [92.235.196.172] on 2008/04/19 19:25:08 |
kinda cool! Haven't seen voxels for ages. What was that game that used them, Outcast? And there was an rpg too.
Just googled Outcast, it looks pretty good for a 1999 game!
http://www.quandaryland.com/2006/p...
Then I remembered the voxel rpg I played was called Hexplore, and I remember that looking good too, but apparently my memory has completely deserted me:
http://www.vollversion.de/bilder/1...
Oh dear.
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Actually |
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| #1712 posted by starbuck [92.235.196.172] on 2008/04/19 19:29:47 |
I'm not sure Outcast uses voxels, there's a load of sites saying it does, but surely it just uses heightmapped terrain?
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Outcast |
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| #1713 posted by gone [91.122.4.142] on 2008/04/19 20:17:31 |
its both voxels and polys (for models)
it has bumpmapping, bump+reflection on the water, AntiAlasing and DepthOfField - all in software running pretty fast on a 400mhz p3
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How The Hell Did They Do That... |
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| #1714 posted by starbuck [92.235.196.172] on 2008/04/19 20:56:40 |
I must have been running a P233 at the time, and I don't remember it running that badly on that even!
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Heh |
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| #1715 posted by Spirit [80.171.53.41] on 2008/04/19 20:57:07 |
still everyone drowned in that darn pool right after the start.
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S.T.A.L.K.E.R |
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| #1716 posted by RickyT23 [86.139.123.104] on 2008/04/22 10:21:42 |
Picked this up for 5 pounds yesterday. Sat up till 3:30 playing it! I'll tell you what it is to me: Half Oblivion and half Half-Life.
I dont like the Oblivion elements (crappy animation) but I love the Half-Life side. Very atmospheric, addictive RPG game-play, non-linearity.
Gameplay seemed a bit unfair at points. For a game called Stalker you would have thought it would be a bit easier to stalk things!
Good fun none-the-less!
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Hmmm. |
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| #1717 posted by Shambler [92.232.214.79] on 2008/04/22 12:00:42 |
I think I have to get it, don't I. Dirt cheap bizzle.
Still playing Gothic3 BTW. Only just discovered you can dig up some graves to get more cash. Woot.
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For Fucker |
|
| #1718 posted by kevin peterson [59.95.84.224] on 2008/04/22 12:41:55 |
gn gnlbnf;mbfh
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For Fucker |
|
| #1719 posted by kevin peterson [59.95.84.224] on 2008/04/22 12:41:57 |
gn gnlbnf;mbfh
 |
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For Fucker |
|
| #1720 posted by kevin peterson [59.95.84.224] on 2008/04/22 12:41:57 |
gn gnlbnf;mbfh
 |
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For Fucker |
|
| #1721 posted by kevin peterson [59.95.84.224] on 2008/04/22 12:41:58 |
gn gnlbnf;mbfh
 |
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For Fucker |
|
| #1722 posted by kevin peterson [59.95.84.224] on 2008/04/22 12:41:58 |
gn gnlbnf;mbfh
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Hi, Kevin Peterson. |
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| #1723 posted by czg [213.132.100.2] on 2008/04/22 12:42:44 |
 |
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Half Oblivion And Half Half-Life. |
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| #1724 posted by gone [89.110.7.94] on 2008/04/22 12:45:21 |
Very misleading - its neither
Yeah its a nonlinear realistic/sci-fi shooter with some open gameplay and huge open maps. And a dash of RPG elements.
Its probably the best game from the previous year, best PC action game for sure. Unless you totally hate shooters and cant stand freedom and nonlinearity - its highly recommended.
Despite all the shortcomings its the most enjoyable and immersive game Iv played in some years.
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| #1725 posted by RickyT23 [86.139.123.104] on 2008/04/22 13:12:16 |
Im enjoying it. I think the game engine looks and feels a lot like the oblivion engine (better though, the environmental effects are unbelievable), one of it's biggest downsides is the facial animation. literally the animators must have just turned a blind eye to it! all that happens is the bottom jaw flaps up and down like a Thuderbird.
Lunaran - Have you played this game? I couldnt help but notice the bump mapping effects looked very good in places. I would guess that (certainly in places) people have done the overlay stuff by hand.
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Stalker Is Outstanding |
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| #1726 posted by pjw [66.188.138.62] on 2008/04/23 05:56:43 |
One of the better shooters I've played in a long time.
And if you really want to see some sweet visuals, check out the Stalker: Clear Sky trailer here, with all the Direct X 10 eye-candy:
http://www.pcgames.de/aid,640665/V...
Coming in August...
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Yeah |
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| #1727 posted by DaZ [80.41.169.50] on 2008/04/23 09:36:42 |
Stalker is flawed genius, there are very very few games that come close in terms of atmosphere, Stalker really manages to stick you right in there, sifting through a nuclear wasteland with danger everywhere.
The non linearity and open maps are both a boon and a curse however... I dont think the developers really managed to capture the open ended feel the game should have had. Too many times I cross a border into a new map and there will be the same 3 guys standing in the same place doing the same shit over and over.
I really do have high hopes for clear sky however, they have fixed just about everything that was wrong with Stalker (so they say) and added some great new features with the whole faction war thing. Not to mention it looks fucking fantastic! I'll be picking it up in a heartbeat.
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Hooray |
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| #1728 posted by Spirit [213.39.225.172] on 2008/04/23 09:44:39 |
So I guess the bugfixes will not run on the same hardware as the game plus one has to pay to get them.
I am still waiting for some "make the sp enjoyable and great" patch. Good thing I sold the game when it still was worth some bucks.
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DaZ |
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| #1729 posted by gone [89.110.45.92] on 2008/04/23 11:18:30 |
they have fixed just about everything that was wrong with Stalker
how do you know, have you played ClearSky beta or what? 0_o
stalker got patched, sp is enjoyable and spirit is a bitter game-hater :P
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Oooooooooooh |
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| #1730 posted by Spirit [213.39.225.172] on 2008/04/23 11:25:41 |
Is it? I remember that the PDA thing drove me nuts, the map, the textstuff/missions/infos. And of course the "surprise spawn right in your face" enemies.
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| #1731 posted by negke [82.82.187.165] on 2008/04/23 11:54:32 |
If even spd calls you a bitter game-hater, you're really beyond remedy..
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Were You Into Oblivion Spirit? |
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| #1732 posted by RickyT23 [86.140.189.62] on 2008/04/23 12:31:14 |
TBH I get a bit frustrated with Stalker too. And the map is about at usefull as a dogs chopped off tail. Navigation - just follow the arrow on the minimap...
And you have to quicksave all of the time too, cause 'realistic' combat = dead in 2 seconds. I'll be creeping through some basement, and - OK - I can see a haze in the room, but it doesnt stay in any specific place, so fair enough, I move forwards, the all of a sudden BOOM!!!! Im dead. So I quickload (already back in the same area) - repeat until I get lucky enough to survive.
The game is pretty addictive though, what it lacks in perfection I think it makes up in immersion. Feels like a real adventure! Took me a while to figure out how the task system works, as a result I completed a few tasks but was unable to collect my reward because the option to timed out.
None the less I can see me playing this one through! Not enough good shooters out these days. I was tempted by Blacksite: Area51, but apparently that sucks.
Roll on Aliens: Colonial Marine! :D
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| #1733 posted by gone [89.110.45.92] on 2008/04/23 12:54:15 |
the pda map and the spawns were fixed in the first patch a ~year ago. patch is a must
I played it on the max difficulty w/o any loading I got as far as 4th map. yeah it was hard, but Im hardcore!
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A Dog's Chopped Off Tail |
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| #1734 posted by bambuz [193.167.3.34] on 2008/04/23 13:19:52 |
Imagine a small plastic bag full of them. Puppy ones. And putting said bag in a jacket pocket. And someone else searching something from the pocket and accidentally putting their hand in the bag.
Happened to my cousin. The one who looks a bit like pope's gf.
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Yeah I Know, Terrible Isnt It |
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| #1735 posted by RickyT23 [86.140.189.62] on 2008/04/23 13:24:05 |
And you get zero trade value for them, the only thing they're good for is synthesizing anti-rad serum. Bah!
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Oh |
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| #1736 posted by Spirit [213.39.225.172] on 2008/04/23 14:38:24 |
Now I remember, that things were fixed but old savegames were rendered useless or something.
Well, I will play it once I am through with Diablo 2 (again...).
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The First Patch Did |
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| #1737 posted by negke [82.83.18.95] on 2008/04/23 19:07:36 |
With all others, the savegames continued to work. Some spawning issues still remained in patch 1.0001 or 1.0002. Or at least situations in which respawning enemies spoilt some of the fun. For example, every time I returned to the garbage from Agroprom, there used to be new bandits attacking the hangar. Eventually, I ignored them so the stalkers there would be killed.
Retried the game recently with patch 1.0004 (the two newer only contain fixes for MP), because the majority of mods only support this version. However, all the mod packs I tested kind of sucked in one way or another. Either they featured too many critical modifications, or too few. Too bad. I just play it again without any mods..
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Well I Patched To 1.0006 Straight Away |
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| #1738 posted by RickyT23 [86.140.189.62] on 2008/04/23 19:12:11 |
Seems ok. Sometimes the task system seems buggy, but never commits a real error.
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| #1739 posted by gone [89.110.45.92] on 2008/04/23 23:18:04 |
oh yeah most stalker mods blow
like 'super realism awesome gfx mod!' = broken game balance and economy (yeah gun prices from real world - great idea!) and 1000% bloom intensity for graphics improvements. "fuk dat!" (© sagat)
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Spirit |
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| #1741 posted by bambuz [91.152.87.250] on 2008/04/28 13:26:58 |
excellent stuff there. Game reviews are almost never like this. This is actually more of a pondering post analysis that would not fit as a review/preview, so it's not fair to compare to magazine stuff.. but still.
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Game Reviews Huh |
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| #1742 posted by gone [91.122.6.252] on 2008/04/28 14:28:10 |
http://www.rockpapershotgun.com/?p...
Im also trying to play this weird thing
~4hrs in and there is no "game" so far. just reading and long walking ;|
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Speeds |
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| #1743 posted by Shambler [92.232.214.79] on 2008/04/28 15:06:54 |
Sounds very interesting, reading those reviews.
Also sounds like it's better that you're trying to play it, rather than me ;)
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Half-Life Review |
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| #1744 posted by Vigil [91.152.87.250] on 2008/04/28 17:06:18 |
That review was more about System Shock and Thief than Half-Life.
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And Its |
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| #1745 posted by gone [91.122.109.124] on 2008/04/28 18:42:20 |
by a guy who worked on System Shock and DeusEX :)))
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But These Days |
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| #1746 posted by HeadThump [4.136.90.18] on 2008/04/29 04:49:47 |
he is better known for what he has screwed up.
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Half-life Review |
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| #1747 posted by megaman [92.72.2.250] on 2008/04/29 16:54:43 |
it's great, most of his points are very valid.
Now that i think of it, hl2 did everything wrong he mentions as the dangers of the stuff in hl ;)
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Hl2 |
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| #1748 posted by megaman [92.72.2.250] on 2008/04/29 17:02:22 |
Not This is one of the best ways to create such coherency-the world is not a single-file trail through the woods, but a looping, contiguous labyrinth? check.
No But now the combinations of elements in the room provide a new twist.? check.
Not gives the player just enough ammo to cause him to pause and consider? check.
Cut scenes that are the exact opposite of being interesting, not too long or common and they do not stop the player from moving around in the game world.? check.
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Another Zombie Shooter Game |
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| #1749 posted by metlslime [98.210.181.179] on 2008/05/03 23:31:02 |
This one has some basic between-round survival management, where you are searching the nearby town to find weapons and survivors. And you occasionally have to travel to the next town, using supplies you found to make the trip. It's a good way to join the zombie survival premise of the game with the typical shooter features of buying/upgrading/repairing between levels.
http://armorgames.com/play/1443/th...
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I Can't Wait... |
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| #1751 posted by Bal [90.35.123.203] on 2008/05/12 09:53:56 |
... for someone to make a video game about Uwe's boxing, that would be cool.
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It Seems So Very Contrived |
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| #1752 posted by bambuz [91.152.87.250] on 2008/05/12 16:35:11 |
Huge war machines are fighting and they depend on one guy sitting on the back with a small machine gun for defence. How about putting a gun on the thing?
It's arcadey all right.
The lighting on the huge models doesn't seem right either when they move right at the start at the one minute mark.
But looks very cool otherwise.
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| #1753 posted by Willem [24.199.192.130] on 2008/05/12 17:00:44 |
Those are derricks, not war machines. They transport things.
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 |
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The Flying Things... |
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| #1754 posted by RickyT23 [86.139.126.150] on 2008/05/12 17:03:43 |
...with the tails coming out of the back combined with the massive valleys instantly reminded me of Crysis, but then I remembered that they were in Gears of War 1 at the end with the train...
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Bit Grey... |
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| #1755 posted by than [220.47.251.83] on 2008/05/12 17:07:05 |
otherwise it's looking pretty damn sweet.
I remember a lot of the concept art for gears being very colourful, but oddly what I saw in the game was far less so. Still, it was a blast in coop and the graphics were otherwise fucking amazing, so I didn't care.
Besides, I guess I've been making grey and brown Quake levels for years so who am I to complain about lack of colour?
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Oh, And Chainsaw Duels |
|
| #1756 posted by than [220.47.251.83] on 2008/05/12 17:17:18 |
that's fucking cool. I hope a duel isn't always initiated in multiplayer though. It'd suck to always lose if you had a dodgy finger even though you got in first or snuck up from behind. I only say this because I suffer from occasional RSI and mashing buttons is no longer something I'm really good at :(
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| #1757 posted by Willem [24.199.192.130] on 2008/05/12 17:32:04 |
than
The duel initiates if someone tries to chainsaw you and you have your saw out and attack them at the same time. If someone gets the drop on you or you're facing the wrong way or whatever - you're dead. :)
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That Was Clearly The Best Moment |
|
| #1758 posted by BlackDog [58.7.115.188] on 2008/05/12 18:30:09 |
I mean, chainsaw duel? You can't go wrong.
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| #1759 posted by gone [78.37.23.235] on 2008/05/12 18:30:20 |
q4 any1?
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GoW2 Trailer |
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| #1760 posted by Kinn [86.156.76.15] on 2008/05/12 21:07:57 |
Looks fun. On rails, but at least they're next-gen rails.
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Hrm |
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| #1762 posted by megaman [92.72.13.225] on 2008/05/14 14:14:20 |
they practically eliminated the optimizing factor out of their game design. too bad that was the most fun part for me.
Also, the new graphics are :(, using the mouse was unique, and i don't like those silly puzzle games :) (but i loved cursor10)
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Heh... |
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| #1763 posted by metlslime [64.175.155.252] on 2008/05/14 22:34:21 |
sounds like it's not for you then!
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Hehe |
|
| #1764 posted by megaman [92.72.2.214] on 2008/05/15 01:54:47 |
well, i played up to level 21, where i couldn't figure out how to push me higher with the rocker, had to watch the walkthrough and then clicked on the paradox screen and it reset 2minutes of WORK. :(
it is a good puzzle-jumper, it just doesn't fit me as well as cursor10 =D
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GTA4 |
|
| #1765 posted by Jago [84.250.87.231] on 2008/05/17 00:17:07 |
is fucking awesome (playing it on a PS3).
That is all.
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| #1766 posted by Willem [75.177.185.17] on 2008/05/17 01:24:33 |
I'm playing it on my 360 and, yes, it's fucking awesome. Love it!
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Yup I Played It Today |
|
| #1767 posted by RickyT23 [90.199.193.205] on 2008/05/17 05:31:49 |
on a PS3 on a cr8, and I thought it felt a lot like the other GTA games, but many of the problems where removed, + it had a realism overhaul, including excellent graphics.
A true sequel! Very deep game...
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|
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| #1768 posted by Willem [75.177.185.17] on 2008/05/17 10:57:32 |
It's all about 2 characters:
1) Niko Bellic. Fantastic character backed up with amazing acting. His voice actor nailed it.
2) Liberty City. The city itself is a character unto itself. It lives, it breathes and it's a joy to be in.
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Nexuiz |
|
| #1769 posted by RickyT23 [81.157.19.111] on 2008/05/19 13:56:44 |
For the money I paid for this game, you can't really go wrong!!!
(it's free)
Seemed like fun to me last night!
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Trespasser |
|
| #1770 posted by Wayne [86.145.200.44] on 2008/05/21 19:31:14 |
hi all didnt no if anyone of u know got prob with when u start game says my video card doe's not have direct x drivers and says it may work fine but u start it and the video scenes act as if they on fast forward and there is no sound and u put sound on and that turns itself off again i got a NVIDIA Geforce 6200 anyone no of a patch or somefink to solve this problem ????
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| #1771 posted by Willem [24.199.192.130] on 2008/05/21 19:51:53 |
wtf?
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A/s/l? |
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| #1772 posted by Kinn [86.156.76.15] on 2008/05/21 20:44:17 |
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16/swe/czg |
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| #1773 posted by gone [78.37.142.231] on 2008/05/21 20:47:39 |
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Btw |
|
| #1774 posted by gone [78.37.142.231] on 2008/05/21 20:55:03 |
I played GRAW2 and its a realistic shooter where you cant even jump thus cant pass a single sandbag. It still takes 2 bullets to kill you even on easy.
Who wanted realistic games?
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Stop Namedropping Me Plz |
|
| #1775 posted by czg [83.253.254.12] on 2008/05/21 21:56:00 |
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| #1776 posted by starbuck [92.233.159.212] on 2008/05/21 22:12:45 |
hi all didnt no if anyone of u know got prob with when u start game says my video card doe's not have direct x drivers and says it may work fine but u start it and the video scenes act as if they on fast forward and there is no sound and u put sound on and that turns itself off again i got a NVIDIA Geforce 6200 anyone no of a patch or somefink to solve this problem ????
I think the solution is to not play Trespasser. I'm serious.
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| #1777 posted by Shambler [92.232.214.79] on 2008/05/21 23:49:20 |
Or to not post on Func.
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Shambl0wnd |
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| #1778 posted by Kinn [86.156.76.15] on 2008/05/22 01:23:44 |
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Shambl0w'd? |
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| #1779 posted by nonentity [87.194.146.225] on 2008/05/22 03:29:55 |
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As Long... |
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| #1780 posted by megaman [92.73.95.113] on 2008/05/22 03:57:45 |
as the balls don't touch...
swe is a sex now?
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Hmm |
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| #1781 posted by nonentity [87.194.146.225] on 2008/05/22 16:30:38 |
No. He got the order wrong ofc fool. Swe is the location. Jeez, some people.
czg is obviously the sex
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Hmm |
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| #1782 posted by nonentity [87.194.146.225] on 2008/05/22 16:31:26 |
That in no way implies czg is 't3h sex'.
Just a valid gender choice in the modern world...
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Ooooh |
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| #1783 posted by megaman [92.72.2.235] on 2008/05/22 17:55:35 |
that makes it even funnier.
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Yeah Go On, Ruin Another Thread |
|
| #1784 posted by gone [78.37.13.164] on 2008/05/22 18:13:30 |
QMAP`ed
meawhile Iv played pennyarcadegame demo - it has nice comics style, but the gameplay with FF-ish combat didnt interest me at all
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LOL @ #1782 |
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| #1785 posted by Shambler [92.232.214.79] on 2008/05/22 18:36:54 |
That is all.
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90 Minute Non-interactive Cutscenes... |
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| #1786 posted by than [220.47.251.83] on 2008/05/23 16:45:17 |
Personally I'm not an MGS fan because of the cutscenes and shit controls so I won't be playing MGS4, but this news just blew my mind. People sit through this shit?
http://kotaku.com/392923/mgs4-has-...
discuss.
Personally I think it's absolutely absurd that the cutscenes in MGS are often substantially longer than the gameplay sections. In the first game (or at least Twin Snakes) the cutscenes near the start of the game we between 5 and 30 minutes long. 30 minutes is already an insanely long time to be watching a cutscene for, but 90? You have to be fucking kidding. The cutscenes are skippable, but if you do that you will miss all the story.
I wonder if Kojima thought of adding a shortened cutscene option for those who just want to play a game rather than sit through hours of his movie making wankery. Save and resume during cutscenes maybe? Can you imagine if you had 45 minutes to play a game and you chose MGS4 only for one of these cutscenes to start minutes into your session. God, that would just suck cock so bad.
Whatever Kojima might bring to the table with regard to innovations and whatnot in his games, he needs to go make a fucking movie and get it out of his system.
Idea: set up a 360 with a copy of CoD4 or GoW next to the PS3 and play a little... er, 90 minute chunk each time one of the cutscenes starts. I bet you finish MGS4 way later. You could probably play CoD4 and GoW in the time it takes to sit through just the MGS4 cutscenes.
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Wait A Sec |
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| #1787 posted by gone [91.122.99.148] on 2008/05/23 17:22:32 |
90min overall, or a single scene of that length? o_0 Game is an interractive medium. Cutscenes of this length make no sense at all.
I guess he indeed makes a movie with some interractive sequenses :)
And I dont care for MGS or any stealth for that matter. yes
BTW I beated stalker clrear sky e3 demo leak, despite it crashing all the time and not letting you reload. I killed everyone (except the chopper) :)
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Pretty Predictable Really. |
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| #1788 posted by Kinn [86.156.76.15] on 2008/05/23 20:40:25 |
Hideo Kojima openly admits to spending well over 90 minutes at a time masturbating to his own reflection in the mirror.
In an unrelated story, I have never had any desire to play - and I'm sure will never have any to desire to play - one of his games.
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| #1789 posted by Willem [24.199.192.130] on 2008/05/23 20:46:46 |
The early Metal Gear games are pretty fun, you should give them a shot.
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| #1790 posted by gone [91.122.99.148] on 2008/05/23 21:09:51 |
snes ones?
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| #1791 posted by Willem [24.199.192.130] on 2008/05/23 21:14:37 |
No, the 3D ones. .. I mean the ones on PS2. Metal Gear was alright until about Sons of Liberty. That's when the interminable conversations started over the codec and the long ass cut scenes started rolling.
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Bleh |
|
| #1792 posted by Spirit [213.39.223.94] on 2008/05/26 23:41:50 |
Decided to give STALKER another try recently. I am just at that early border with the Monolith guys I have to keep away from getting near. I killed them all, the mission said "wee, done" and now the mission seems frozen in "defend the border" state...
That "family rifle" has run away too.
And why on earth didn't they fix the PDA's diary so it at least displays read posts in white? The map, well, that would be advanced programming I guess...
I am using that 1.0000000006 patch. Is there something else I could do against such stupid logic/mission bugs? Some fixed mod maybe?
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Far Cry 2 Trailer |
|
| #1794 posted by Shambler [92.232.214.79] on 2008/05/28 14:28:03 |
In game footage and shizzle, pretty cool despite the annoying Flash-ness: http://uplay.ubi.com/teaser/teaser...
Never really been drawn to Afrikkkka as a gaming location but this does look good...
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Yawn |
|
| #1795 posted by gone [78.37.6.108] on 2008/05/28 16:22:58 |
from the 5 seconds worth of gameplay it looks like yet another delta call of medal ops: whatever
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Whatever To You Too. |
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| #1796 posted by Shambler [92.232.214.79] on 2008/05/28 16:51:22 |
I liked Far Cry.
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Speeds |
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| #1797 posted by than [220.47.251.83] on 2008/05/28 16:54:26 |
I think it's meant to be quite open and sounds VERY different to super linear games like CoD in terms of the freedom you get to choose your strategy and do missions in whatever order you like.
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| #1798 posted by gone [78.37.6.108] on 2008/05/28 17:10:16 |
yeah, lets discuss games, not promo trailers
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Yeah |
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| #1799 posted by RickyT23 [81.157.18.146] on 2008/05/28 17:33:34 |
So no more trailers (or screenshots of up and coming games) on the "Other PC Games" thread.
And if you do post a link, then please:- nobody talk a word about it.
(PS - Im looking forwards to Far Cry 2, The explosions look really smart, and I hope it's a bit like crysis but with an oppertunity to actually talk to NPCs!!! (that would be cool))
Ooops! Sorry SPEEDS
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Other Games |
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| #1800 posted by Zwiffle [66.170.5.18] on 2008/05/29 00:58:30 |
Spore - WANT WANT WANT WANT
Left4Dead - WANT WANT WANT WA
Warhammer Online - WANT WANT WANT WA
Starcraft 2 - WANT WANT WANT
Human Head's New Game - WANT WANT WANT WANT
Mass Effect - WANT WANT WANT WA
Most of these are at least 3 1/2 WANTs, so they must be pretty good. (Score is out of 4 possible WANTs.)
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I Measure Desire In WANKs |
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| #1801 posted by Lunaran [24.158.1.74] on 2008/05/29 22:19:20 |
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More For Speeds |
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| #1803 posted by than [220.47.251.83] on 2008/05/30 02:16:14 |
http://www.shacknews.com/featureda...
Far Cry 2 != CoD4 or HL2. Maybe they will fail, maybe a lot of the stuff you hear people gushing about is marketting hyperbole or maybe it won't end up in the finished product for some reason, but you've got to admit that if you like games like Far Cry, Crysis and STALKER that Far Cry 2 has some promise.
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Far Cry 2 |
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| #1804 posted by Zwiffle [24.183.41.141] on 2008/05/30 02:32:42 |
Wasn't interested in Far Cry or Crysis, but Far Cry 2 has a lot of interesting things going for it. The main thing is the gameplay - very open ended within a living world offers some very very unique gameplay opportunities. I get the feeling strategy and recon are going to play a very big part of this game, possibly unlike any other FPS game. All the movies show the player setting fields on fire to cut off escape/reinforcement routes, laying traps, etc etc, which looks like a lot of fun.
I'm still a bit skeptical, but it looks like an immensely promising game right now.
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Ok Cool |
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| #1806 posted by gone [89.110.45.224] on 2008/05/30 13:06:47 |
Im bought sold or whats the word.
I like open-world games
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Mleh |
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| #1807 posted by Kinn [86.156.76.15] on 2008/05/30 23:43:29 |
ever since the Far Cry IP was handed to Ubisoft, it's been fairly shite - case in point: the abysmal Far Cry Instincts: Predator on the xbox and 360.
We've already had "Far Cry 2" - it was called Crysis. I'm not optimistic about this new game.
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Well... |
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| #1808 posted by Bal [90.2.103.178] on 2008/05/31 09:34:29 |
Crysis was friggin boring, even Far Cry 2 looks more interesting at this point to me.
But yeah, I'm not sold yet, Ubi touted the whole "open world" thing with Assassin's Creed too, and it didn't turn out so great.
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Beyond Good And Evil |
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| #1809 posted by nitin [210.84.34.205] on 2008/06/01 04:48:44 |
pretty nice stuff, probably 20% or so in (just finished black isle).
Bit too many cutscenes but really enjoying this.
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Yeah... |
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| #1810 posted by metlslime [98.210.181.179] on 2008/06/01 09:51:16 |
that's one of my favorite games ever, btw.
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Beyond Good And Evil... |
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| #1811 posted by Bal [90.2.34.242] on 2008/06/01 10:39:00 |
I never understood what was so great about this game, the premise was good, and at first it looked like it could be really nice, but then I feel like it didn't really deliver, it ended up pretty linear and fairly short.
Still, bonus points for space whales.
Looking forward to the sequel.
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BG&E |
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| #1812 posted by metlslime [98.210.181.179] on 2008/06/01 11:06:53 |
well, the game wasn't perfect, but here were some of the things i liked about it: 1. the overall zelda-like gameplay and exploration and item collection and puzzle solving worked for me because i like zelda games. 2. the successful mingling of various game mechanics worked well, they put whatever mechanic in that they felt suited that section of the game, including stealth puzzles, photography/collection, space rail shooter gameplay, etc. 3. the art was really nice, all the designs were cool, the environments, the little robots, the security droids, etc. etc. 4. the characterizations were good, including writing and voice acting. 5. the gameplay implementation, i.e. level design, was very well done.
There were some complaints i could make about the game. Primarily: game's story was a very tired "evil government/aliens" scenario, which was so overplayed that i kept expecting to turn out to be reversed in some surprise plot twist (i.e. the government is actually good and the rebels are working for the true evil aliens or something) but it never happened. The name "beyond good and evil" was part of this expectation i guess, as the actual storyline did not get beyond "good and evil" -- it wallowed in it.
The length isn't a "good" point, but it also didn't bother me -- i'm an adult with a job and don't have tons of time to spend on a game, so i'd rather play a ten-hour game full of good stuff, than a 40-hour game with ten hours of good stuff and 30 hours of filler. However, i probably would have liked just ONE more dungeon, to improve the overall pacing of the game.
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Mleh |
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| #1814 posted by Kinn [86.156.76.15] on 2008/06/05 23:38:12 |
"This video is no longer available due to a copyright claim by HDFILMS INC"
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Cheers Czg |
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| #1816 posted by Kinn [86.156.76.15] on 2008/06/06 00:58:48 |
yep, that's definately an FPS.
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Wow |
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| #1817 posted by megaman [92.73.95.36] on 2008/06/06 03:31:26 |
did they strafe once in those scenes?
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Another Semi-usless Trailer. But This Game Will OWN |
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| #1818 posted by gone [78.37.142.24] on 2008/06/07 01:37:25 |
http://www.gametrailers.com/player...
looks already better than SC2
and if they improve it basing on CoH gameplay it WILL BE FUCKING AWESOME
(yeah Im excited. loved both DoW and CoH - best RTS ever)
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Yeah |
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| #1819 posted by Zwiffle [66.170.5.18] on 2008/06/07 01:47:19 |
I'm excited about DoW2. Not as much as I am about SC2, but still, I loved DoW, and I expect great things from Relic. Looks fantastic.
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SC2 |
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| #1820 posted by bambuz [91.152.87.250] on 2008/06/07 02:02:58 |
I already had hopes up since that means star control 2 to me. Bah, kids these days...
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That Looks Pretty Damn Good |
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| #1821 posted by nitin [210.84.23.75] on 2008/06/07 02:25:19 |
count me in.
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We're Adults Blah Making Adult Games Blah Blah |
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| #1822 posted by bear [213.89.242.120] on 2008/06/07 02:41:57 |
more like adolescent
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I R Drunk |
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| #1823 posted by Kinn [86.156.167.165] on 2008/06/07 04:07:39 |
kebab lol
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| #1824 posted by Willem [75.177.185.17] on 2008/06/07 11:58:01 |
What's adolescent? I agree that the industry needs to grow up but the last game referenced, DOW2, looked fine to me. Didn't see any large breasted chicks with swords or anything.
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Tyranids |
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| #1826 posted by nitin [210.84.23.75] on 2008/06/07 12:15:24 |
hope DoW2 gets tyranids.
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DoW2 |
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| #1827 posted by DaZ [80.41.186.123] on 2008/06/07 17:33:23 |
Yep, looks fantastic, I lost so many hours to both DoW and CoH so really looking forward to this.
Also, ffs make a new space hulk game!
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And |
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| #1828 posted by DaZ [80.41.186.123] on 2008/06/07 17:34:44 |
while we are on the subject of games workshop materials...
Make a WH40k war game like operation flashpoint!
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Dyson |
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| #1829 posted by Lunaran [24.158.1.74] on 2008/06/08 02:09:15 |
http://forums.tigsource.com/index....
Fkn terrific little asteroid-aquarium-divide-and-conqu... game with a quiet Defcon-like pace and tone. And one of the guys who worked on it is Borsato. :D
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Er |
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| #1830 posted by Lunaran [24.158.1.74] on 2008/06/08 02:09:37 |
... conquer
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| #1832 posted by inertia [24.164.67.55] on 2008/06/08 02:11:58 |
windows executables
douche bags
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Cryostasis Is Looking Pretty Badass |
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| #1833 posted by necros [99.227.108.217] on 2008/06/08 10:09:49 |
:)
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| #1835 posted by czg [83.253.254.12] on 2008/06/08 13:41:41 |
inertia posts
douche bag
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1823. |
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| #1836 posted by Shambler [92.232.214.79] on 2008/06/08 16:21:36 |
Informative.
DOW2 - looks very good. Both the action and the cityscapes.
BUT, as always, RTSes seem to be so much about stressing around managing the entire bloody army and resource system, that all those great graphics tend to be pointlessly hard to appreciate. Spending 10 seconds admiring one combat basically means you've lost the mission because some of your fuckwits elsewhere have wandered off or a resource post has been captured and that's it. Okay the high quality scenery will be a good omnipresent ambience but I still think the graphics are a bit of a waste if you can't stop to appreciate them.
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CHZO Series: Oldschool 2D Point&click Adventures |
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| #1837 posted by negke [82.82.161.9] on 2008/06/08 17:42:14 |
I discovered these games accidentally and found them to be quite compelling for some reason. It's a series of four short and easy adventures created by Ben 'Yahtzee' Croshaw, centering about a family curse and ancient gods:
1) 5 Days a Stranger - http://www.fullyramblomatic.com/5d...
2) 7 Days a Skeptic - http://www.fullyramblomatic.com/7d...
3) Trilby's Notes - http://www.fullyramblomatic.com/no...
4) 6 Days a Sacrifice - http://www.fullyramblomatic.com/6d...
First, second and fourth game have traditional p&c controls, third one requires commands to be typed in like the old FF/SQ games (sounds annoying, but one gets used to it quickly). The plot is interesting - nothing groundbreakingly new but I liked it, especially the way it's tied together and expanded throughout the games - and the there's plenty pixel gore.
If anyone's in the right mood and has some spare two hours for each game, I recommend giving them a try. Just make sure to play them in the intended order.
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(it's Actually Called John DeFoe Series But Whatever) |
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| #1838 posted by negke [82.82.161.9] on 2008/06/08 17:45:02 |
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DOW2 |
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| #1839 posted by ijed [190.20.126.91] on 2008/06/08 18:46:16 |
I'll just buy it automatically.
I'm still playing through Soulstorm.
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Dyson |
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| #1840 posted by Spirit [80.171.85.157] on 2008/06/08 20:39:20 |
Beautiful game except for
a) the music gets really braindamaging after 30 minutes of the same very short pattern
b) NO FUCKING SAVE OPTION. How long does it take to conquer the whole universe? 1-2 hours?
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Adolecent |
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| #1841 posted by bear [213.89.247.140] on 2008/06/08 21:49:02 |
was refering to the DNF video interview
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Shambler |
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| #1842 posted by DaZ [80.41.186.123] on 2008/06/09 02:27:21 |
Got to agree with you there I think, I know what I used to do is record every good game I played and re-watch it later and get into all the good combats.
The same with CoH too.
Its a shame, but I cant really think of any good work arounds off-hand, you could slow the game down but then it would become boring, or you could make the graphics crap and everyone would moan :)
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Cryostasis |
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| #1843 posted by Zwiffle [24.183.41.141] on 2008/06/09 03:02:36 |
Looks like a cheap Bioshock ripoff. And NecroVisioN (yes, it has a capital 'v' and 'n') looks like Wolfenstein set in World War 1. Same publisher for both (or developer, whatever.)
Still, can't judge until you play it.
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Indigo Prophecy |
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| #1844 posted by Blitz [67.168.57.20] on 2008/06/09 06:50:24 |
Playing Indigo Prophecy right now. Pretty good so far...couple of nice horror moments that actually made me jump. I'm not a huge fan of the quick time / Simon says bullshit but I can look past that as long as the game stays interesting.
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Dyson |
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| #1845 posted by Bal [82.124.156.193] on 2008/06/09 08:17:40 |
Nice little game, a collegue was playing some similar and shorter flash game a while back, can't find it anymore.
Spirit, nah it takes 30 minutes if you know what you're doing, this isn't the kind of game that requires saves in my opinion.
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Beyond Good And Evil |
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| #1846 posted by nitin [210.84.23.75] on 2008/06/09 10:24:36 |
finished it. Yes, it's short but I loved every bit of it.
In hindsight, probably still too many cutscenes but great freedom and varied gameplay. Loads of fun.
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CoH/DoW |
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| #1847 posted by gone [78.37.6.236] on 2008/06/09 13:36:52 |
Did you know there is a pause mode in CoH/DoW and you can still give orders during a pause? You can really play it like a turn-based game in sp and have all the time in the world to admire the looks
Multi is antoher thing ofcourse and I set all on low in CoH cause we played 2v2 or 3v3
I skipped the DoW Soulstorm, only tried the demo.
Emo/fetish eldars are pathetic
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Yeah |
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| #1848 posted by ijed [216.241.20.2] on 2008/06/09 17:36:58 |
And the sisters of battle just get the shit knocked out of them straight away.
To be honest I just went back to Chaos after getting nowhere with the new races. At least they make good target / chainaxe practice for my berserker's.
I've also played through with Necrons and Marines, now going with the emoeldars.
It was an overpriced purchase (50$ expansion pack? M-U-G tattooed on my forehead) since the aerial units are pretty lame and the interplanetary thing sounds good but in reality its the same as Dark Crusade.
All the same its a massive amount of content, to complete it with all nine races will take more time than I'm prepared to put into a game, these days.
Although I did get the Little Rocket Man achievement . . .
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Zak McKracken 2 |
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| #1849 posted by negke [82.82.176.18] on 2008/06/10 10:17:06 |
The inofficial sequel is finally done: http://www.zak2.org
Haven't tried it yet but the screenshots look promising. 2GB - wtf.
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Timeshift |
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| #1850 posted by nitin [210.84.23.75] on 2008/06/10 12:02:45 |
um ,what the hell is wrong with this game?
I know I successfully started it when I got my new 9800gtx to put all the settings on max but I've been trying to start it over the last day or so to play it and it just keeps crashing to the desktop before starting.
Some quick google searching shows it's a common problem, apparently the game doesnt like new drivr installation and updating of settings. WTF? surely that cant be true?
anyone else experience this?
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Sorry Nitin. |
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| #1851 posted by Shambler [92.232.214.79] on 2008/06/10 12:05:56 |
Can't help, I had no problems here.
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Shambler |
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| #1853 posted by nitin [210.84.23.75] on 2008/06/10 13:33:49 |
did you patch it at all? or just play straight out of the box?
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Megaman |
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| #1854 posted by bambuz [91.152.87.250] on 2008/06/10 15:09:55 |
that's the price you have to pay for intelligence, the big frontal lobes deform your head.
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Mass Effect Pc Edition |
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| #1855 posted by DaZ [80.41.186.123] on 2008/06/11 19:22:10 |
I never saw or played the xbox version of this game so its been a real treat so far! :)
Just utter WOW basicly, im about 12 hours into the game and its just fantastic. It is very hard to spot any console origins so I guess it must be a very good port to the pc.
What you notice straight away is the excellent animation of every single character, and the fantastic facial/lip synching that goes on, it really does sell the illusion of reality. Next you notice the incredible depth and quality of the storytelling and dialogue, every single conversation is fully recorded audio with great voice actors, I can only guess at the amount of voice work contained in this game, it must take up over half of the dvd!
The graphics in general are fantastic also, I love the film effect that gets applied to everything, it adds so much detail to things. The only console throwback I can see is from the texture resolution which is fairly low in most areas, but the architecture and special effects more than make up for it, it looks beautiful :)
There is a ton of dialogue in this game, I would say its about 50/50 combat/roleplay at the moment, so if talking isn't your thing you may not like it, but the dialogue is so well written and interesting to take in that I really don't mind it at all. You can also sway the dialogue with your reputation and skill points, so for example you can bully a character if you have high skills in that area.
The combat is good but its definitely a worse off part of the game, its a fairly simple point and shoot affair and your squadmates special abilities dont really seem to do that much. I think I prefered the combat system from one of Biowares earlier games Knights of the old republic, it felt a lot more tactical and involving there.
Ok, gonna carry on playing now... addicted...
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Bleh |
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| #1856 posted by Bal [83.204.220.247] on 2008/06/11 20:14:13 |
I'd like to buy it, but can't get it online anywhere in France it seems, and I don't want to get it in French... =\
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Mass Effect |
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| #1857 posted by Zwiffle [66.170.5.18] on 2008/06/11 20:45:37 |
Yeah, that should be the first new game I test out with my 9800 GTX. Hopefully I'll be able to run it decently on my system, as the video card is the only thing on it that's younger than 3 years of age.
I also heard Assassin's Creed was bloody good. Might give that a spin too.
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Daz |
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| #1858 posted by Shambler [92.232.214.79] on 2008/06/11 22:24:58 |
OMG Fanboi'd
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Spirit |
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| #1859 posted by Lunaran [24.158.1.74] on 2008/06/11 23:34:45 |
a) the music gets really braindamaging after 30 minutes of the same very short pattern
click 'turn off the music' at the main menu?
b) NO FUCKING SAVE OPTION. How long does it take to conquer the whole universe? 1-2 hours?
A half hour? Do you want to save your game in Solitaire too?
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Hmm |
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| #1860 posted by HeadThump [4.136.111.122] on 2008/06/12 03:48:46 |
Not Solitaire. Maybe Hearts when I have possession of the Bitch and want to spring it on some one and not get caught with it in my hand. It would be edifying to always win in that situation,
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Lun |
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| #1861 posted by Spirit [213.39.204.64] on 2008/06/12 07:53:46 |
Yes, I saw that when I tried the game again. No idea why I cannot turn it off ingame. Anyways, the ingame sounds are way too silent anyways. If one has other music playing one cannot hear them.
The save option is not needed indeed. The game started so very slowly that I estimated a much long gameplay. Once I had my big swarms the rest was like 2 minutes. Very disappointing. :(
Nice little game anyways.
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Yeah |
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| #1862 posted by Lunaran [75.134.21.66] on 2008/06/12 12:38:13 |
the action curve isn't terribly flat. if you start out near other colors' home asteroids you'll be fighting for your life constantly, but if you start out with no neighbors you can gleefully take over half the world and have unstoppable blobs of hundreds by the time you meet anyone else.
That aspect could use some work. That said, I still fire this up and play it when I'm waiting for an import/compile/upload/etc at work.
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Daz |
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| #1863 posted by Mr Fribbles [59.167.77.199] on 2008/06/12 12:41:49 |
The combat is good but its definitely a worse off part of the game
So basically it's a nice interactive movie, apart from the interactive bits?
Thanks, you just saved me some money, I was vaguely tempted to pick this up, but if the actual gameplay (i.e. the only important thing) is pants then I'll skip it.
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Dyson |
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| #1864 posted by Bal [82.234.123.21] on 2008/06/12 13:07:09 |
Multiplayer could be nice, the ai just doesn't cut it yeah.
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| #1865 posted by Willem [24.199.192.130] on 2008/06/12 14:29:35 |
"Thanks, you just saved me some money, I was vaguely tempted to pick this up, but if the actual gameplay (i.e. the only important thing) is pants then I'll skip it."
It's an RPG. 3/4s of the experience is the world immersion.
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Lun |
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| #1866 posted by DaZ [80.41.186.123] on 2008/06/12 14:40:16 |
I think "interactive movie" is perhaps taking things a bit too far.
There are lots of non combat gameplay situations also, lots of puzzles and detective work to be done etc.
While the combat isn't quite up to the quality of the rest of the game, it is by no means bad, I think it just suffers from trying to be a shooter when it really isn't.
For me personally I can overlook it, as on the whole this is the best rpg I have ever played (since knights of the old republic, heh) with a very compelling sci-fi world to explore.
Shambler : yeah I guess fanboi' is semi-correct here, as far as im concerned Bioware can do no wrong :) Lets just hope they dont go tits up after be swallowed by EA... :(
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Dyson... |
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| #1867 posted by than [220.47.251.83] on 2008/06/12 15:07:34 |
do you remember Borsato? He and another guy made it together.
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Yeah, Fair Enough |
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| #1870 posted by Mr Fribbles [202.161.117.131] on 2008/06/13 12:10:10 |
I suppose it should be said that RPGs for the most part just mean to me "stacks of dialogue and shit to skip".
Look, I try to like it, and I want to enjoy it, but damn, even if it's all well voice acted, these sort of games (especially with branching dialogue/choices) just end up driving me up the wall. I mean I'm sorry Fred Noblespank, but I just don't give two shits who stole your horse, find it yourself! Just fuck off and let me play!
I guess I'm just not in the target demographic...
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Having Said That |
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| #1871 posted by Mr Fribbles [202.161.117.131] on 2008/06/13 12:12:07 |
Thanks for elaborating on that point, Daz, I'm now at least vaguely interested again. :D
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Hehe |
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| #1872 posted by nitin [124.168.40.18] on 2008/06/13 12:56:26 |
I know how you feel frib, the only "RPG" I've ever got into was diablo/2, for obvious reasons :)
althoughI do have both of the KoTORs lying around
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I Think Its Also Worth Mentioning |
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| #1873 posted by DaZ [80.41.186.123] on 2008/06/13 14:19:07 |
that if you dont want to speak to people, you can be obscenely rude to them and end up telling them to fuck off, basicly ;)
...which is amusing
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Mr Fribbles |
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| #1874 posted by gone [89.110.51.241] on 2008/06/13 14:39:17 |
but I just don't give two shits who stole your horse, find it yourself! Just fuck off
yeah you can do exactly that, thats why the game is a good real rpg unlike the sissy jrpg stuff
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About Dyson |
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| #1875 posted by Borsato [78.156.70.68] on 2008/06/14 17:48:49 |
Hey guys, been a while eh?
Thanks for those of you who played Dyson, and thanks for the feedback. I would like to iterate some important points however.
Dyson is a game made in 1 month in the spare time of 2 people only, for a compettion to create a proecedurally generated game indie game :-) The design is not fully implemented, we are still worrking on things like defensive units and better Ai and a better distribution of the attributes of in-game objects and entitis. To even get the game in this state within the limited timeframe was a triumph imo :-0
The contest has about ten days to go and then we will see how well we have done, and as importantly can start releasing updates with all the originally planned features in them.
www.omni-labs.com for news on this.
Anyway, how is everybody? :-D
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Hey Borsato! |
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| #1876 posted by Bal [86.205.66.10] on 2008/06/14 22:40:23 |
Good to hear from you.
Any word on when a new version of the game will see release? I threw it around at work (after seeing a collegue playing Nanowars, a slightly similar flash game, dunno if you've seen it) and quite a few people enjoyed it, but we all wanted to play multiplayer.
Good luck with the procedural contest.
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Dyson |
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| #1877 posted by Borsato [78.156.70.68] on 2008/06/15 11:46:39 |
Thanks Bal! Good to hear from you.
Nothing will happen until the competition is done, after that we will start updating it incrementally with all kinds of features. Not sure when multiplayer will happen, it is incredibly useful to do so of course. I can't wait for that myself :-)
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Borasto |
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| #1878 posted by SleepwalkR [78.52.98.220] on 2008/06/15 17:51:14 |
Quit running drugs to the dutch soccer team and get cracking already!
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Sleepy! |
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| #1879 posted by Borsato [209.130.141.130] on 2008/06/17 13:49:38 |
Not when they are polaying this well!! :-)
(I mean ok, sure) ;-)
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Oh, That Poor Demoman ;_; |
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| #1881 posted by BlackDog [58.7.170.233] on 2008/06/17 22:54:33 |
Good stuff.
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Playing Splinter Cell 2 |
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| #1882 posted by nitin [203.217.95.35] on 2008/06/18 12:11:54 |
pretty groovy, not as annoying as I thought it might be. More later.
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Another Preview Vid :P |
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| #1884 posted by RickyT23 [86.139.219.12] on 2008/06/19 17:03:56 |
http://www.youtube.com/watch?v=gg-...
This looks pretty cool! The most convincing eviromental damage I've seen yet...
Also seems to have a TF2-esque quality to the graphics overall!
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Rofl Bal |
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| #1885 posted by DaZ [80.41.163.47] on 2008/06/19 17:52:33 |
I did have a quick play on the creature editor and its pretty fun. I'm kinda tempted to buy the full game, we will have to see how the demo is.
The 35 minute demo on youtube had me really interested, and its funny to boot :)
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Yeah |
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| #1886 posted by ijed [216.241.20.2] on 2008/06/19 21:59:42 |
The creature editor is a pretty neat toy, but I remember getting bored extremely quickly with Black and White.
Have to wait and see.
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Spore |
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| #1887 posted by Bal [81.249.97.155] on 2008/06/19 22:02:33 |
Yeah I'm not really so interested by this game, will try it though.
But imagine having your kid playing it, and he reaches a planet populated by the creature I posted above (cause iirc your creations are propagated randomly online to appear on planets in other peoples games), that would be quite a laugh.
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Spore |
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| #1888 posted by bear [213.89.243.186] on 2008/06/19 22:14:34 |
Seems very cool but I think for many people the seemingly huge scope of the game might end up being a turn-off.
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Ijed |
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| #1889 posted by DaZ [80.41.163.47] on 2008/06/20 02:06:13 |
I can see where your coming from, but I think a fairly major area where Spore is different from B&W is that the gameplay changes dramatically with each stage of evolution of your creature(s).
I imagine this will keep things fresh for a lot longer than in B&W, where in all fairness, after the first level you had kinda seen it all.
Its a neat concept for a game at least, perhaps a tad "kid friendly" for my tastes but im definitely going to give it a shot and see what happens.
Now the moral difficulty is "do I give EA my money"... BLEUGH!
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Heh |
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| #1890 posted by ijed [190.20.67.110] on 2008/06/20 03:52:39 |
Well I'll probably read the reviews (carefully ignoring any numerical values) to see if I buy it or not.
I was a big fan of Populous (especially :the beggining) because although you were a god you weren't omnipotent and unkillable.
Black and white just got boring for me because there was no apparant goal or a way to fail - the belief continued to inscrease and expand no matter what I did.
It had its moments (I wasted alot of time teaching my tiger to throw its shit around) but the lack of a straight line progression lost me.
So its a balence between concept (good) gameplay (wait and see) and giving EA money (can I give money to islamic extremists instead?)
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B&W |
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| #1891 posted by bear [213.89.246.162] on 2008/06/20 12:21:46 |
For me the problem with B&W was that it felt like either you spent time on playing with your creature or you focused on getting through the missions - the two aspects of the game never really mixed well together.
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Spore Creature Creator |
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| #1892 posted by Kinn [81.148.100.80] on 2008/06/20 13:34:55 |
omg so fun :D
still using the free version with only 25% of the bits too.
Genius marketing to be honest - releasing a cool mini-game for free where you can make stuff to import into the full game. This is going to make a shitload of money.
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I Tend To Agree With Bear. |
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| #1893 posted by Shambler [92.232.214.79] on 2008/06/20 13:37:19 |
B&W: creature = fun, building villages etc = fun, pissing around with all the options and spells and stuff = fun.
doing the missions and trying to progress != fun.
Better as a sandbox than a game. Still had some amazing features tho.
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Agreed |
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| #1894 posted by DaZ [80.41.163.47] on 2008/06/20 16:06:50 |
I think my greatest achievement in B&W2 was teaching my creature to throw my villagers at the enemy army. It was a lot of fun but I agree that the game kinda failed to link all its elements together.
In other news, I tried out TF2 with the new Pyro update that just got released, the rebound ability of the flamethrower is awesome! But currently there are so many players choosing the pyro class the game is kinda broken :(
Valve should really release a few class updates at a time to avoid this behaviour, the game atm is no fun :(
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TF2 |
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| #1895 posted by Bal [82.234.123.21] on 2008/06/20 16:36:29 |
Yeah, as much as I enjoy this new content, it does always break the game for a week.
Try playing Engineer, sentries still own pyros.
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Splinter Cell 2 - Pandora Tomorrow |
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| #1896 posted by nitin [203.217.76.123] on 2008/06/22 03:54:44 |
ok, finished it, quite short really although I suppose it takes a long time to do each mission due to the nature of the game.
stealth gameplay isnt my thing but I was surprised to like this more than I was expecting. The AI, as usual in stealth games, is a bit spotty so some scetions got annoying pretty quick.
Otherwise fairly solid, if unexceptional stuff.
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Yeah |
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| #1897 posted by Lunaran [75.134.21.66] on 2008/06/22 22:18:37 |
Try playing Engineer, sentries still own pyros.
Yeah, if you can get one built in time. Every time I've tried this I'm banging away at it as four pyros come at me, and as soon as it's done it fires two bullets and then we're both dead in a horrible inferno.
Fucking pyros.
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KoTor |
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| #1899 posted by nitin [203.217.76.123] on 2008/06/24 12:31:57 |
pretty cool so far although I dont really get the combat. How long is this game? Just want to get an idea of the hours I'll be wasting :)
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Fairly Long |
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| #1900 posted by DaZ [80.41.163.47] on 2008/06/24 15:32:38 |
If you do all the quests and side missions / activities it can last well over 20 hours.
From what I remember the combat is turn based but plays out in realtime until you pause it to queue up new actions for your characters.
I found it very fun after it clicked for me!
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How Stupid Can A Linux Game Development Studio Be |
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| #1901 posted by Spirit [213.39.174.12] on 2008/06/26 10:47:12 |
LGP are adding copy protection to their games.
http://www.linuxgamepublishing.com...
And that's because the people who are pirating are more than those who are buying their games. And of course adding copy protection will make more people buy.
It is an online activation system. From the sound of it you cannot install/play the game on a disconnected PC. On the other hand they say "Contingencies are made so that if no internet connection is available, the
game will never lock out legitimate customers.". Wait, what? So that copy protection is cracked as simply as locking the game into a sandbox or something? Or will people with no internet have to send them a postcard requesting a password? ...
One part I love:
We obtained this estimate by seeding the download sites with a number of broken copies of our games, and monitored the number of requests for technical support that referenced the known bug we had inserted.
Did they upload a buggy pirate version? Or did they plant a deliberate bug into all versions?
I toyed with the idea of getting Gorky 17 from them, but with this idiotic attitude they won't see a cent (and no, I won't pirate it either).
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What Did You Expect? |
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| #1902 posted by Jago [88.195.214.20] on 2008/06/26 11:06:29 |
Piracy is a well-known problem in the Windows world. Now, in the Linux world, people are even LESS inclined to pay for games because they are so used to free software, meaning that without copy protection involved, the piracy % on Linux is going to be even higher then that on Windows.
So what exactly would you rather have, games with copy-protection or no games at all?
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Jago |
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| #1903 posted by megaman [92.73.80.38] on 2008/06/26 12:11:23 |
we've been through this. Copy protection doesn't protect you from 'piracy', but it's awful for the legitimate customer.
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It All Depends |
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| #1904 posted by Jago [88.195.214.20] on 2008/06/26 12:47:21 |
There are a lot of copy protection methods that can be very intrusive and annoying. However, it most definitely prevents "casual piracy". For the more advanced users, getting a pre-cracked game copy off Bittorrent might be trivial, but for a lot of people it is not. Whether this prevented piracy results in that person paying for the game or not playing it altogether is a whole different discussion.
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| #1906 posted by Willem [24.199.192.130] on 2008/06/26 14:12:23 |
Yes, rampling. *sigh*
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Jago |
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| #1907 posted by Spirit [213.39.174.12] on 2008/06/26 15:45:21 |
We are talking about like 500-1000 copies of old and mediocre games. With such a nichee you are a complete *** to throw copy-protection at your paying customers.
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Hmm |
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| #1908 posted by nonentity [87.194.146.225] on 2008/06/26 17:04:35 |
Like Danny?
(that made sense I assure you ;)
Oh, and;
However, it most definitely prevents "casual piracy". For the more advanced users, getting a pre-cracked game copy off Bittorrent might be trivial, but for a lot of people it is not.
We are talking about Linux games here, I very much doubt that anyone capable of installing Linux is capable of warezing a game.
(I haven't actually decided what I think of this issue yet, it's too early in the morning to jump off the fence, will think+post later)
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Hmm |
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| #1909 posted by nonentity [87.194.146.225] on 2008/06/26 17:05:07 |
Incapable.
Dammit.
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Hehe |
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| #1910 posted by DaZ [80.41.163.47] on 2008/06/26 17:23:06 |
he makes a good point :)
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I Disagree |
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| #1911 posted by Jago [88.195.214.20] on 2008/06/26 17:35:43 |
Installing and setting up a distribution like Ubuntu for basic computing tasks is easier than installing and configuring Windows XP for doing the same thing. Arguably, Windows XP is a 8 year old OS, but that is beside the point. Not to mention that several vendors ship computers with Linux pre-installed.
As such, the argument that whoever is using Linux is also capable of warezing a pre-cracked game does not hold any weight.
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Yes, It Does |
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| #1912 posted by megaman [92.73.82.63] on 2008/06/26 18:52:19 |
Installing and setting up a distribution like Ubuntu for basic computing tasks is easier than installing and configuring Windows XP
that's until you run into issues. and you usually do.
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Willem |
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| #1914 posted by Zwiffle [66.170.5.18] on 2008/06/26 22:11:52 |
I want my 20 seconds back.
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Jago |
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| #1915 posted by inertia [24.164.67.55] on 2008/06/26 22:28:27 |
Arguably, Windows XP is a 8 year old OS, but that is beside the point.
Indeed, it is arguable - Windows XP was released in fall 2001, making it less than 7 years old.
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Gears |
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| #1916 posted by Kinn [86.162.11.209] on 2008/06/26 22:41:11 |
why does everyone call it "Gears"? is "Gears of War" that cumbersome to type/say?
Anyway, can't spend all day chatting - I'm off to fire up my PS2 to play some more "God".
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| #1917 posted by Willem [24.199.192.130] on 2008/06/26 22:51:38 |
'Gears' is 2 less words than 'Gears of War'. We call it Gears around the office.
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Hmm |
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| #1918 posted by nonentity [87.194.146.225] on 2008/06/26 22:53:11 |
is "Gears of War" that cumbersome to type/say?
y
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That Was Pretty Cool, Actually. |
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| #1921 posted by pjw [24.180.186.92] on 2008/07/03 04:20:24 |
I got through the first 12 levels, and then the game "encountered a problem" and I can't be fucked to start again from the beginning since there's no "load level X" or "continue". :p
Really nice use of simple physics and pathfinding to create interesting puzzles.
Jesus I hate him for using spacebar for restart though. Spacebar is cemented firmly in my brain as jump...
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Half-Life 2 |
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| #1922 posted by Blitz [67.168.57.20] on 2008/07/06 04:18:14 |
I'm replaying HL2 this weekend and it's really as great as I remember it being during my first play through. It's cliche at this point to say it's one of the best games of the past 10 years, maybe ever but it's just really *fun* I've played a lot of games and the majority usually have at least an hour or two worth of gameplay that you just hate and you grind through it anyway. The thing that struck me about playing HL2 again is that at least for the first 5-6 hours so far, it's been nothing but pure fun. Being chased through the city at the beginning, then through the canals, then the boat ride through the canals, then blasting zombies with the gravity gun in Ravenholme, it's such a pure god damn joy to play this game.
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Ditto That!!! Ep 2 Is Also Ace! |
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| #1923 posted by RickyT23 [90.199.193.191] on 2008/07/06 04:21:37 |
Still think HL1 was better . . .
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HL1 |
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| #1924 posted by rj [82.4.228.100] on 2008/07/06 07:27:22 |
disagree on that. it was awesome at the time but i went back and played it after first playing 2 and found it incredibly frustrating in comparison. i just remember there being so many situations where you'd step out of line for as little as one second and die pretty much instantly..
i purchased EP2 on the day of release but still haven't had the chance to play it yet, kept crashing my pc. i need an upgrade :(
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HL1 Comparison To HL2... |
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| #1925 posted by JPL [82.234.167.238] on 2008/07/06 09:05:41 |
.. makes no sense to me. OK one is so far better in gameplay, situations, etc... but come on, both have different engines performances, different texture set, etc... and have been released at different time, with many years of difference.
It is like comparing Doom and Doom3, or Commando with Quake.... and for this you can only have a personnal taste..
Game comparison makes sense when you are comparing games that have been released let's say the same year, and having more or less the same technology (e.g Doom3 s HL2, etc...): Let's try to compare apple to apple ;)
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What? |
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| #1926 posted by Bal [83.204.223.160] on 2008/07/06 10:06:19 |
I disagree, there's no reason not to compare games that weren't released in the same time frame, the gameplay has evolved, but not so much that you can't compare it.
I agree with rj about HL1, it's a great game, but there are really alot of instant death situations that are pretty annoying, they fixed that nicely in HL2.
Can't wait for EP3, want to see the Aperture Science tie in, and maybe eat some cake.
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Jpl |
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| #1927 posted by rj [82.4.228.100] on 2008/07/06 13:55:30 |
It is like comparing Doom and Doom3, or Commando with Quake.... and for this you can only have a personnal taste..
i didn't imply anything else :)
it all boils down to personal taste at the end of things.
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Bal, Rj |
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| #1928 posted by JPL [82.234.167.238] on 2008/07/06 14:32:52 |
Well, I'm just saying that I don't see the point in comparing a game that uis 10 years old with a nowaday game... not the same technology, not the same performances, not the same visual... so for me difficult to say yes, X was better than Y... when there is 10 years between each release... It is not the case for HL1 / 2 but, anyway, I guess it is more clear now ;)
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But It's The Same... |
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| #1929 posted by rj [82.4.228.100] on 2008/07/06 15:18:10 |
measure of fun ;)
i'm not looking at each game objectively here, just saying one was more fun to play than the other.
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That's The Thing Though... |
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| #1930 posted by Bal [83.204.223.160] on 2008/07/06 15:19:15 |
We aren't really talking about tech/performances/visuals, we are talking about pure gameplay, and that to me is always comparable.
It's important that we do compare games, because new games don't always have better gameplay.
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Bal Is The Truth |
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| #1931 posted by Mr Fribbles [121.44.245.68] on 2008/07/06 15:29:21 |
because new games don't always have better gameplay.
Exactly, and in fact in recent years this is especially true because people keep over-complicating things and trying to pack too much into one game.
Reminiscing about (and re-playing) classic games isn't just for the sake of nostalgia. I think to some extent people like myself are yearning for the simplicity and purity of the game mechanics found in those older titles.
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Fribbles |
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| #1932 posted by RickyT23 [90.199.193.191] on 2008/07/06 17:58:39 |
I agree with you, kinda...
In a way I think the fact I like HL1 really god IS due to nostalgia! I just think that HL1 reminds me of when I started really getting into shooters! I remember playing Quake2 on my P133/16Mb, and being pissed off cause the coloured light's wouldn't work because I had nee 3DFX card. Then playing HL1 - first off it was the first game with a software coloured lighting renderer! (and one of the last)
And second - I think the most classic moments of my gaming career came from that game! The intro sequence, "we've got hostiles", and all of the stuff with the big aliens in the desert towards the end. AND the part's with the "assassins" - soo atmospheric with the footsteps and glowing eyes! And also I seem to recall HL1 having more play time that its sequels - the game is a truie epic!
But I also agree - there were plenty insta-death moments - like Distrans's last map!
I remember many occasions where I would be quick saving with 5% health, to try and take out 3 soldiers with a pistol and 4 shotgun shells...
But hey - like you say - it is down to personal taste, and nostalgia! In short I love all the HL games, and I'm really looking forwards to EP3!!! :D
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HL2 |
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| #1933 posted by Shambler [92.232.214.79] on 2008/07/06 22:26:15 |
Is what HL wanted to be, but wasn't.
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HL |
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| #1934 posted by ijed [190.20.82.211] on 2008/07/06 22:58:48 |
Is Quake 1.5
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| #1935 posted by necros [99.227.108.217] on 2008/07/07 03:03:01 |
the HL engine maybe...
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Well |
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| #1936 posted by ijed [190.20.118.20] on 2008/07/07 04:06:09 |
Yeah.
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I Should Really Get Around To Tese "new" Games |
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| #1937 posted by nitin [124.168.116.136] on 2008/07/07 11:28:56 |
like HL2 and Doom3 before the cds turn to dust :)
But KoToR has taken up most of my last few weekends. I only this game had real time combat, it would be almost perfect (actually and skippable cutscenes).
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| #1938 posted by necros [99.227.108.217] on 2008/07/08 07:20:53 |
you might like Mass Effect then.
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Mind You |
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| #1939 posted by ijed [190.20.108.14] on 2008/07/08 13:51:07 |
I find more Lovecraftian themes in HL1 than in Quake2 - Colour out of Space, Walls of Xyrix.
The tenticles are a very Lovecraft creature, and the Alien Grunt factory had a strong similar theme.
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I Assume You Mean Quake1 |
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| #1940 posted by Lunaran [24.158.1.74] on 2008/07/09 19:42:55 |
And yeah, quake's take on lovecraft is ... highly interpretive. Pretty much some borrowed names and maybe a creature description or two, loosely followed. The Cthulu mythos wasn't really on anyone's mind, except Petersen who probably exerted that influence with the occasional "oh hey what about". Given quake's chaotic development, there was probably plenty of room for influence like that.
Quake is no more lovecraft than doom, but the important influences in both cases are more atmospheric/characteristic than literal.
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Going Back To What Was Said Before |
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| #1941 posted by ijed [216.241.20.2] on 2008/07/09 20:10:40 |
Q2 isn't the sequel to Q1 - basically.
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Why? |
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| #1942 posted by Bal [81.249.35.157] on 2008/07/09 20:26:57 |
Quake was just the military code name for Shub's evil other-wordly hordes, why couldn't the same military, having vanquished Shubby, use that code name for the next earth-menace, the Strogg?
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| #1943 posted by Willem [24.199.192.130] on 2008/07/09 20:33:21 |
Because that's a fairly large reach.
Quake2 had nothing to do with Quake1, whatsoever.
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Dev Title |
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| #1944 posted by ijed [216.241.20.2] on 2008/07/09 21:46:53 |
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Aliens Vs Predator Vs Quake Vs Quake2 Vs Gordon Freeman |
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| #1945 posted by Lunaran [24.158.1.74] on 2008/07/09 23:00:39 |
vs Ron Perlman
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...vs CZG's Ass. |
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| #1946 posted by Shambler [92.232.214.79] on 2008/07/10 08:54:09 |
nuff said.
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Finished KoToR |
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| #1947 posted by nitin [203.217.83.247] on 2008/07/12 14:48:18 |
excellent game, one thing star wars always has had is a well realised world and this exploits that fairly well. I could have done with less cutscenes and also less story/dialogue but ovrall its was very enjoyable. Even the turn based combat became tolerable :)
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And Started Doom3 |
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| #1948 posted by nitin [203.217.83.247] on 2008/07/12 14:49:56 |
and finished about half of it in one sitting I think. Definitely has flawed and repetitive gameplay but I still think it's great fun. So much atmosphere and so much polish, its pretty involving stuff so far (finished alpha labs and up to endor area).
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I Like It Man |
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| #1949 posted by RickyT23 [90.199.193.191] on 2008/07/12 17:57:11 |
but on the PC version I couldn't get past the gatekeeper. Completed it on the xbox a couple of years earlier.... (?!)
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Nitin |
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| #1950 posted by Kinn [86.162.11.209] on 2008/07/13 00:06:19 |
Careful. Saying that you enjoy Doom3 on this forum is likely to be met with a response not entirely unlike that which would be received by a fully gussied-up gay pride carnival queen who's just minced flamboyantly through the swing doors of an Old West rinky-dink piano cowboy saloon.
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Kinn, |
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| #1951 posted by bambuz [91.152.89.28] on 2008/07/13 00:21:12 |
you mean, an orgy?
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Kinn |
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| #1952 posted by nitin [203.217.83.247] on 2008/07/13 01:26:26 |
heh they wont find me without a flashlight :)
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Sounds Like Fun Except For The Penis On Penis Action |
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| #1953 posted by HeadThump [4.136.90.24] on 2008/07/13 01:52:49 |
a fully gussied-up gay pride carnival queen who's just minced flamboyantly through the swing doors of an Old West rinky-dink piano cowboy saloon who saunteringly pulls his brassiere up Mae West style while snarling, 'come and get it boys.'
Yeah, I could go full gay disco with the leather cap, leopard print muscle shirts, tight jeans and 'stache look, if it wasn't for the dick on dick action; the same reason I avoid porn with Double Penetration scenes in them. You know, at some point in the sloppy sex or when the girl between them wants to prove she can handle two dicks in her mouth they are bound to touch and the universe should explode but chillingly enough, it never does.
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Hey, Whoa |
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| #1954 posted by Kinn [86.162.11.209] on 2008/07/13 02:20:18 |
who's implying cowboys are gay?
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An Old Joke |
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| #1955 posted by HeadThump [4.136.90.59] on 2008/07/13 03:15:21 |
But in case you have never heard it:
Lone Ranger and Tonto was traveling through some low country, when the Lone Ranger has to stop for a piss. He finds a cactus to piss beside and in so doing doesn't see the diamond back rattle snake he pisses on. The snake strikes and bites the Lone Ranger on his pecker.
Lone Ranger is half paralyzed from the poison, so he yells in pain for Tonto to go into the nearest town and find the doctor there to come back and aid him. Tonto precedes to do so, and finds the doctor's office, and chances upon the doctor who is unfortunately for the Lone Ranger in the middle of delivering a baby.
The doctor tells Tonto that he has to go back to the Lone Ranger and suck the venom out of the wound in order to save his friend. Tonto goes back to the place he left the Lone Ranger and sees his friend who is fast fading away.
Lone Ranger asks him, "where is the doctor."
"The doctor couldn't come, he is delivering a baby."
"Well, what did the doctor say?"
Tonto looks sternly in his friend's eyes, gives him a sympathetic pat on the shoulder,
and he tells the Lone Ranger, "The doctor says
you are going to die."
So, though the vast majority of cowboys are gay, like John Wayne whose extreme cornholing activities prevented him from even walking like a straight man, a few like Tonto were clearly straight. Oh, wait, Tonto was an indigenous American (Indian for short), so not a cowboy. So, correct that. All cowboys were gay.
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Like I Said |
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| #1956 posted by RickyT23 [90.199.193.191] on 2008/07/13 05:16:36 |
I like Doom3
The graphics were awesome. Also the gameplay was, er....., tense.
It was annoying having only the ability to run when pressing shift and then only for a limited period of time. Which made battles a bit more annoying. But nonetheless - it was immersive, and I liked it. But then I wanted to like it, so I did.
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Delta Labs |
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| #1957 posted by nitin [203.217.83.247] on 2008/07/13 06:49:54 |
definitely got lazy here gameplay wise, this is the area I take it pissed off most people?
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I Pretty Much Agree With That |
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| #1958 posted by HeadThump [4.136.90.59] on 2008/07/13 07:36:47 |
the monster closets were annoying from the very beginning, but the set up of the maps was so interestingly done that
I still found it worth playing. By the Delta Labs section, my eyes were pretty much glazed over and I wanted to get it over with. I had more fun the second time through when I was hauling ass almost the entire time.
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Gears Of War |
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| #1959 posted by Shambler [92.232.214.79] on 2008/07/15 20:12:59 |
I bought the PC version today. It took about an hour to install. I'm impressed with that.
When one hosts a LAN game, how does one simply spawn on the map so one can check out controls / feel / mouse-sensitivity etc before diving into the full game???
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Upto Hell Now |
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| #1960 posted by nitin [203.217.83.247] on 2008/07/16 00:35:25 |
thats a pretty impressive level, I love it! Cyberdemon looks cool too although I havent worked out how to kill him yet. Should have left him as the original though, weapons and killing wise.
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Lol |
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| #1962 posted by megaman [92.73.89.9] on 2008/07/16 16:32:05 |
that's a nice idea
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Nitin |
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| #1963 posted by Kinn [86.156.155.87] on 2008/07/16 20:55:24 |
that's not the Cyberdemon.
>:{}
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Mleh |
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| #1964 posted by Kinn [86.156.155.87] on 2008/07/16 21:00:36 |
Been chugging through all the E3 videos at lunch.
On Fallout 3 - is it just me or have Bethesda's character animators made no progress in quality since Oblivion? Animation was the one area that looked shite in Oblivion. I'm surprised they haven't addressed that.
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Yeah |
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| #1965 posted by megaman [92.73.87.103] on 2008/07/16 22:10:58 |
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FA3 Animation |
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| #1967 posted by DaZ [80.41.165.63] on 2008/07/16 22:15:18 |
I noticed it too, its pretty awful and sticks out like a sore thumb.
They really need to sort that shit out! :)
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Kinn |
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| #1968 posted by nitin [203.217.83.247] on 2008/07/16 23:55:06 |
really? cool, looking forward to it then.
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Daz |
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| #1969 posted by Kinn [86.156.155.87] on 2008/07/17 00:41:01 |
For sure. I've been saying Bethesda need to sort their bloody animation team out since Morrowind. With the sort of budgets they must be getting now they've got absolutely no excuse to be so behind everyone else.
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Gears Of War. |
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| #1970 posted by Shambler [92.232.214.79] on 2008/07/17 12:28:22 |
Played a little bit. Don't like it at all. Control system feels awful, particularly the way the mouse works for zooming. Makes the whole cover system very cumbersome.
Is it worth trying to persist to get used to how bad it feels for later on in the game??
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| #1971 posted by Willem [24.199.192.130] on 2008/07/17 12:41:07 |
If you aren't enjoying it now, you might as well stop. It isn't like the cover system suddenly changes halfway through the game or something.
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Heh - Are You Playing The PC Version? |
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| #1972 posted by RickyT23 [217.44.37.217] on 2008/07/17 12:44:00 |
Obvioulsy you are:
...the way the mouse works for zooming
Well I liked the cover system, but I played on my 360, it worked pretty well with the control pad config. Also split screen co-op was cool!
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Unf |
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| #1973 posted by Shambler [92.232.214.79] on 2008/07/17 14:04:29 |
Maybe I'll try it again in a few days / weeks.
It's more of the switch from 3PS feel normally to FPS feel when aiming (which have a totally different feel for mouse up/down), combined with the awkward cover thing that is the problem.
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| #1974 posted by Willem [24.199.192.130] on 2008/07/17 14:14:52 |
Your one of the few people I've ever encountered who would call the cover system awkward. People generally find it to be quite fluid and easy to get the hang of. Well, everyone is different I guess...
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Gears Of War PC |
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| #1975 posted by Jago [88.195.214.20] on 2008/07/17 15:21:02 |
I actually got the game from the bargain bin (for 19 euro) yesterday and played around with it a bit. While I do know the game (beat it on 360) and like it, jesus, why does the PC port have to be so damn buggy?
I have to resort to playing the game in windowed mode and for some obscure reasons give it administrator privileges in order for the game not to crash. If I launch the game in fullscreen mode, it will work for 30 sec to 2 minutes and then just completely freeze. And no, it's not a cpu/gpu temperature issue and no, it's not a driver issue as I have the latest drivers installed for every piece of hardware I am using.
Googling around and browsing the forums, it seems like I am far from being the only one who has to run the game in windowed mode in order for it not to crash all the damn time. This is ridiculous.
Specs: C2D E6600, 2gb RAM, 8600GT 512mb.
Vista Ultimate SP1 x64 with all latest updates and drivers.
For the record, UT3 runs flawlessly on the very same system.
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ER... |
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| #1976 posted by RickyT23 [217.44.37.217] on 2008/07/17 15:28:50 |
Nice rig Jago.
I would recommend doing one of two things.
1: Install XP32 or Vista32
2: Buy another 2Gb of RAM.
Why? - There's no point in having a 64 bit operating system if you only have 2Gb of RAM. I think the other 2Gb will make a big difference!!
Games will probably run faster in XP32 if you keep the 2Gb.
As for the bug - have you tried making sure your NVidia control panel is set to "allow the application to decide" on everything? From my experience UE3 (UT3BetaDemo) is funny about that.
I could be wrong, it's just a thought.... :D
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| #1977 posted by Willem [24.199.192.130] on 2008/07/17 15:30:46 |
"This is ridiculous."
Play games on your console.
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Err... |
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| #1978 posted by Jago [88.195.214.20] on 2008/07/17 15:52:15 |
RickyT23: 64bit Vista has several useful features not available in 32bit editions of Windows beyond supporting above 3,5gb RAM. And I specifically moved from XP to Vista, because overall, Vista is a much better OS.
Willem: is this what you tell all the people who purchase PC versions of your games and encounter issues?
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PC / Console Ports |
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| #1979 posted by ijed [216.241.20.2] on 2008/07/17 15:53:36 |
Are always buggy because they put two programmers on the conversion and give them a few weeks to get it out the door.
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Not In This Case |
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| #1980 posted by Jago [88.195.214.20] on 2008/07/17 15:55:25 |
Considering GoW PC has additional game content, it wasn't just a straight port of the 360 version.
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| #1981 posted by Willem [24.199.192.130] on 2008/07/17 16:22:51 |
"Willem: is this what you tell all the people who purchase PC versions of your games and encounter issues?"
No, it's what I would tell anyone who asked me before purchasing a game.
Afterwards, well, I'm not technical support so I don't have an answer for you.
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| #1982 posted by RickyT23 [217.44.37.217] on 2008/07/17 16:23:04 |
Specs: C2D E6600, 2gb RAM, 8600GT 512mb.
64bit Vista has several useful features not available in 32bit editions of Windows beyond supporting above 3,5gb RAM
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| #1983 posted by RickyT23 [217.44.37.217] on 2008/07/17 16:28:03 |
i didnt say install XP and buy 2Gb of ram, I said install XP OR buy 2Gb of RAM!
Heh - This computer I'm using uses Vista32 and has 4Gb of RAM. Which is equally as dumb. We should really upgrade to 64, except I worry about COMPATIBILITY ISSUES with 32 bit applications. General applications.
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Willem |
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| #1984 posted by Jago [88.195.214.20] on 2008/07/17 16:44:10 |
"No, it's what I would tell anyone who asked me before purchasing a game.
Afterwards, well, I'm not technical support so I don't have an answer for you."
1) There is no Gears of War for PS3.
2) Even the 360 version doesn't ship with an editor.
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| #1985 posted by Willem [24.199.192.130] on 2008/07/17 17:19:10 |
Ricky
XP can actually use up to 3.5GB I believe so what you have is good. Don't buy anymore RAM though. :)
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Yeah - 3.5Gb |
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| #1986 posted by RickyT23 [217.44.37.217] on 2008/07/17 18:06:55 |
Thats what it says on System Informaton.
In an ideal world I would have Vista64 on this machine. It has a 9800GTX 1Gb and a 22" Samsung!
Work computer tho - All it's seen so far is GIMP :-(
Oh and that Medusa tech demo.
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Wonderful Crack Drama |
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| #1987 posted by Spirit [80.171.20.106] on 2008/07/18 09:23:46 |
http://www.reddit.com/r/gaming/inf...
An official patch for Rainbow Six Vegas 2 contains a cracked no-cd .exe by a piracy-terrorist-childmolester group. And since that crack cracks the copy protection it would be illegal to have at least in Germany.
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Willem. |
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| #1988 posted by Shambler [92.232.214.79] on 2008/07/18 10:52:15 |
Yes I can be quite fussy / quirky about control systems. I play with mouse inverted for a start (which is part of the problem here).
I'm not intending to diss your game as a generalisation. It's my first impressions and personally I didn't like the feel to it (I think there's something about the camera too). The way it's controlled means might not be the 3PS for me, but I will try some more.
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Hmm |
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| #1989 posted by nonentity [87.194.146.225] on 2008/07/18 19:20:44 |
I've only played it on 360 myself, where the control system works wonderfully, but I can see how it wouldn't transfer to PC that well.
I should also note that I played the majority of the game co-op, it makes it a lot more fun and adds the beserking american football style the control/cover systems encourage since you can be ressed by your teammate indefinately. Don't know if that'd be the same if you're not in the same room tho...
Get a console Sham tbh, they're cheap, pads are surprisingly pwn these days and the 360 can be chipped by flashing the firmware of the CD drive so you don't have to buy games... I mean, they discourage piracy so developers are more inclined to develop a wide variety of titles with the increased revenue ;)
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| #1990 posted by Willem [24.199.192.130] on 2008/07/18 20:19:07 |
"and the 360 can be chipped by flashing the firmware of the CD drive so you don't have to buy games... "
1. Fuck you
2. That may work but you won't be able to play online.
3. Die in a fire.
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PCs And 3PS's |
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| #1991 posted by Kinn [86.156.155.87] on 2008/07/18 22:14:12 |
I played a bit of Rainbow Party Six: Vegas Baby Yeah! - Or whatever it was called - I'm sure you need at least 7 for a proper rainbow party, but I digress. Anyway, I played a bit of that on the PC, and the Gears of War-esque cover system felt ok with the PC controls. If there's one thing I learned from playing those two games, it's that you can't have a cover system without lots of repressed manlove. Mmmm-mmm, the satisfying, testosterone-fueled grunts of our chiselled heroes, as they slam their muscled flanks firmly against those great slabs of crumbling concrete and mortar - As someone who worked for two years on a game with a similar cover system, I can't stress how important (and difficult) it is to get the feel of that hefty rump slamming hard into unforgiving breeze-block - absolutely spot on. God knows, we tried. Some of my fondest memories come from those bleary-eyed all-nighters sneaking into the mocap studio, slipping effortlessly into that gollum suit (I was voted the one with the most heroic physique) and just throwing myself into the various obstacles, purely out of passion - and a belief that there was still some new subtlety that we could bring to the table, a new angle to explore, or just simply some way of smacking arse-first into a brick wall that hadn't been done quite like this before. The next morning, knackered but grinning vehemently, I would wear my bruises like battle scars - a proud reminder of our trial of sweat and pain in the pursuit of perfection.
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Lol Kinn |
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| #1992 posted by necros [99.227.108.217] on 2008/07/19 00:02:45 |
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Hmm |
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| #1993 posted by nonentity [87.194.146.225] on 2008/07/19 00:31:34 |
kekeke
Knew that'd get you ;p
It was more a comment on the 'consoles stop piracy' argument, although I will expand on my views on chipping after I get back tomorrow morning...
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Doom3 |
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| #1994 posted by nitin [203.217.83.247] on 2008/07/19 06:08:25 |
finished it, quite like it. Playing RoE next.
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| #1995 posted by Willem [24.199.192.130] on 2008/07/19 11:52:27 |
"I will expand on my views on chipping after I get back tomorrow morning..."
Hint: Nobody cares.
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Haha |
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| #1996 posted by rj [82.4.228.100] on 2008/07/19 12:03:50 |
nerve touched
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D3 |
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| #1997 posted by Sielwolf [91.4.182.188] on 2008/07/19 13:05:36 |
few games ever scared me, but after the great initial impression the gameplay and the maps became so repetitive I couldn't believe it was an ID game.
Strange, because I recall the few outdoor parts not running any worse than these endless hallways.
But the worst was that it felt like playing another Halo/Red Faction; just annoying gameplay mechanics. Did they expect atmosphere and graphics to last forever ?
And, in a game relying so heavily upon atmosphere, not being able to adjust the music volume independently from the game sounds...roulfffff even Q3 has that.
Plus the unbelievable lameness to announce "we all agree we've seen enough of 'find key open door'" and then do exactly that while ripping off every other game to date.
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| #1998 posted by Willem [24.199.192.130] on 2008/07/19 13:18:36 |
"nerve touched"
Yeah, I make games for a living. I like to get paid. Wouldn't it make sense that I take issue with someone stealing from me?
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Willem |
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| #1999 posted by Spirit [213.39.156.23] on 2008/07/19 13:25:24 |
I downloaded some file from you, could I lend it for a couple more days or do you need it back already?
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| #2000 posted by Willem [24.199.192.130] on 2008/07/19 14:25:44 |
What file?
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Willem |
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| #2001 posted by megaman [92.72.13.18] on 2008/07/19 15:17:42 |
i don't see you raging about how bad the publisher system and all that is for the devs.
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^^ |
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| #2002 posted by megaman [92.72.13.18] on 2008/07/19 15:19:31 |
that means, if e.g. Lun would have said the same thing, it wouldn't sound so much like big evil publisher propaganda (like with all the movie/music shit), because he actually talks bad about both sides ;)
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| #2003 posted by Willem [24.199.192.130] on 2008/07/19 15:31:15 |
Who's raging? I'm annoyed because some ass is advocating stealing from me.
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Otherwise Known As 'baiting' |
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| #2004 posted by rj [82.4.228.100] on 2008/07/19 17:06:36 |
nothing more.
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| #2005 posted by Willem [24.199.192.130] on 2008/07/19 17:11:42 |
Sure. He doesn't actually pirate games and he wasn't seriously advocating it. No, he was simply baiting me. Wake up.
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Hmm |
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| #2006 posted by nonentity [87.194.146.225] on 2008/07/19 20:08:11 |
Sure. He doesn't actually pirate games and he wasn't seriously advocating it. No, he was simply baiting me.
http://img261.imageshack.us/img261...
Yeh, pretty much.
Hungover atm, expansion of chipping still to follow...
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Wot. |
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| #2007 posted by Shambler [92.232.214.79] on 2008/07/19 20:19:45 |
#1991 - YOU ARE TEH GAY.
#2000 - What a waste of post #2000.
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It's #2008 |
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| #2008 posted by inertia [24.164.67.55] on 2008/07/19 22:33:18 |
Bits are bits.
If your business model can't deal with the implications of sharing something at zero marginal cost for both consumer and producer...
it's #2008.
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Rock And Roll |
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| #2009 posted by RickyT23 [90.199.193.191] on 2008/07/20 00:38:04 |
the best things in life are free
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And Then You Have Shops Selling Used Games |
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| #2010 posted by bear [213.89.243.174] on 2008/07/20 00:41:51 |
Where a third part makes money without any compensation to developers while avoiding the "theft" issue.
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In The Late 80's |
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| #2011 posted by HeadThump [71.76.161.52] on 2008/07/20 01:11:43 |
here in the States, the music industry tried to put a stop to resell stores with lawsuits and the like when those stores flourished in the CD era only to be bitched slapped by the Courts.
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Heh |
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| #2012 posted by RickyT23 [90.199.193.191] on 2008/07/20 01:28:43 |
Someone can charge you to look at a picture.
Someone can draw the picture
You can take a photograph of something beautiful and sell it for money
You can go and look at something beautiful for free
You can draw a picture and people can look at it for free and if it looks beautiful then they will love it, and you created it so they will love you too!
In the real world people have to suffer to stay alive
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RoE |
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| #2013 posted by nitin [203.217.83.247] on 2008/07/20 09:39:39 |
not as polished I'd say as D3, but theres more detail and I am still liking this.
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Spirit |
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| #2016 posted by megaman [92.73.85.140] on 2008/07/20 18:54:30 |
wow, that game has great art. where did you find it?
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Can't Remember |
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| #2017 posted by Spirit [213.39.158.106] on 2008/07/20 21:58:08 |
usual web floating with brain shut off
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The Indiegames Blog Maybe? |
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| #2018 posted by Lunaran [75.135.75.200] on 2008/07/21 03:25:59 |
from irc:
<Lunaran> so, 8bit killer is in fact awesome
<Lunaran> but you can't save
<Lunaran> you can't even warp to a stage you've played up to before
<Lunaran> so playing through 3 and a half episodes and then dying is kind of the last I'll ever play
<Lunaran> because I really don't want to do all of it again
But, you know, try it, if you have a completely uninterrupted 3 hour stretch to burn.
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Yeah |
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| #2019 posted by megaman [92.73.86.9] on 2008/07/21 10:59:36 |
especially annoying because you're so slow in that game :(
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More On Gears Of War PC |
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| #2020 posted by Jago [194.86.38.38] on 2008/07/21 11:27:04 |
I have a serious love/hate relationship with this game. The game looks absolutely stunning and plays great. However due to some bug, I am forced to play the game in windowed mode. If I play it in full-screen, it ALWAYS crashes after 2-10 minutes. Looking at the forums, it seems that it's a common issue for many people and the few proposed solutions seem to only work for half the users, sadly I don't belong to that half. Game is patched, Windows and all the drivers are up to date.
Thankfully, there doesn't seem to be much (any?) of a perfomance hit for playing in windowed mode, but it does feel a bit odd to play the game in a 1280x800 window against a 1680x1050 desktop.
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OK - Not A Complete Solution |
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| #2021 posted by RickyT23 [86.139.123.230] on 2008/07/21 11:34:19 |
but why dont you set the desktop resolution to 1280 x 800?
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Totem Destroyer |
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| #2022 posted by ijed [216.241.20.2] on 2008/07/21 15:18:12 |
That's a pretty nice game.
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You Could |
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| #2023 posted by Lunaran [75.135.75.200] on 2008/07/21 15:22:14 |
temporarily apply a windows color scheme that turns everything black, and just center the window perfectly and pretend it's letterboxed.
I guess it would be kind of hard to get your old theme back when you were done though.
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Assassins Creed (pc) |
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| #2024 posted by DaZ [80.41.165.63] on 2008/07/22 04:18:04 |
About 4-5 hours into this game...
Pro's
+ Amazing city sizes / draw distance
+ Climb anything and go anywhere
+ Animation is simply amazing
+ The story "twist" (dont wanna spoil)
+ Great sound
Con's
- Combat controls are a bit wonky, takes time to get used to it (still not got it down 100%)
- Can get annoying sometimes when you need to walk slowly to avoid detection
Loving it so far though! Its great fun bounding over rooftops at breakneck pace to stab an archer in the face before he see's you. Its a very brutal game also with some adult themes (I don't mean porn!) that are dealt with quite nicely. The twist on the whole story is very intelligently done and adds a lot to the game, Im really interested in finding out where its going, but I dont want to say anything here in-case I spoil it for someone :)
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AC |
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| #2025 posted by nitin [124.168.76.134] on 2008/07/22 11:35:49 |
looked pretty cool on my friend's console, I should check it out now that I'm actually playing some games :)
Finished RoE, decent but a little disappointing. More of the same, which wasnt such a bad thing since I like D3 on the whole, but the Hell level was pretty disappointing and I was hoping they used some of the ancient ruins theme a bit more.
Fable's next.
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Dark Knight |
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| #2027 posted by Jago [88.195.214.20] on 2008/07/26 01:15:26 |
Watched it today. While the movie (although good) in its entirety wasn't the 2nd coming the media painted it to be, Ledger's Joker is everything the hype says and then some. He absolutely steals every single scene he is on, almost to the point of turning it into a movie about Joker and his arch-nemesis Batman.
Watch in cinema.
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WTF |
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| #2028 posted by Jago [88.195.214.20] on 2008/07/26 01:15:40 |
wrong thread
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Haha |
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| #2030 posted by DaZ [80.41.133.218] on 2008/07/30 23:45:25 |
I totally agree with him :) im sick of spending a fuckton of cash to play games on my pc.
I think another good example of a AAA game that runs well even on older systems is call of duty 4, and that looks great too.
I probably would have enjoyed crisis more if the framerate was above 30.
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Oh |
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| #2031 posted by DaZ [80.41.133.218] on 2008/07/30 23:47:04 |
and half-life 2 of course, even when it was released it would run on older hardware, and look at all the money that made :)
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I Found Nothing |
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| #2032 posted by HeadThump [4.136.90.132] on 2008/07/31 00:54:22 |
about Crysis justified not making it as scalable as Far Cry. I originally played Far Cry on a PIII 850 mhz with a GeForce 2 card, and it played well. Crysis is not that different in game play. In fact, I preferred the original game's interface more than Crysis. For instance, to climb a ladder in Far Cry you only had to stand beside it and move forward while looking up. In Crysis you have to use an interface. Interfacing GUIs should only be used for things that can't be done any other way to minimize the disruption of the game flow. However, I had the feeling these elements were added to make console and pc versions compatible.
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Maybe It'll Come Out On The XBox 540 |
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| #2033 posted by RickyT23 [90.199.193.191] on 2008/07/31 01:55:22 |
Anyone else heard of this XBox 540?
Google it...
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^ |
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| #2035 posted by Spirit [213.39.219.138] on 2008/08/01 10:53:04 |
Great fun, I played ~50 minutes, no challenge but you can speedrun.
Unfortunately (well, no surprise) it runs not very well on my old rig, the graphics look nice even when all settings on low, thanks to the style.
Try it!
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Hm |
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| #2036 posted by megaman [92.73.94.211] on 2008/08/01 11:39:41 |
all that is to it is running around painting stuff?
It runs like shit on my rig, and looks like it could easily run fine on q3 tech. The art style is nice, but they're not doing anything q3 tech couldn't do.
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Btw |
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| #2037 posted by megaman [92.73.94.211] on 2008/08/01 13:03:09 |
gametap IS pretty evil, isn't it?
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| #2038 posted by Spirit [213.39.219.138] on 2008/08/01 13:34:25 |
You basically run around and paint stuff. Just like you run around shooting stuff in FPS.
There are objectives, enemies, moving targets and such. Pretty fun!
Try setting the graphics as low as possible (the "visual quality" too). I doubt the q3 engine could do that dynamic world changing.
Dunno about Gametap. But hey, it does not cost a cent.
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Well |
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| #2039 posted by megaman [92.73.94.211] on 2008/08/01 13:49:39 |
it isn't really dynamic, is it? (i only played about 10mins with ~10 fps) it just changes to premade stuff.
All the option don't help at all with my system (and make it look like 320x240 quake). They seem to be really, really cpu bound.
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Rage Extended Trailer. |
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| #2040 posted by Shambler [77.97.138.124] on 2008/08/01 15:23:37 |
http://www.fileshack.com/file_down...
Looks really cool I think. Like the graphics, like the style.
Two major concerns:
1. Integration of driving bits and FPS bits?
2. How on-rails and linear will it be?
(Potential for both of these to work well i.e. natural integration combined with exploration, but I don't have high hopes).
Two minor concerns:
1. How well will it run? (but I'm overdue an upgrade anyway)
2. How easy will the vehicles be to control? (but since it's Id they'll probably keep it easy).
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Hmmm... |
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| #2041 posted by Bal [82.234.123.21] on 2008/08/01 16:00:30 |
It looks nice yeah, I'm looking forward to it. But I can't help wishing it was an open world type game like Stalker or Oblivion or something, but that just seems impossible considering the ammount of detail everything has, would take ages to make a large world. =\
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I Agree. |
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| #2042 posted by Shambler [77.97.138.124] on 2008/08/01 17:01:35 |
Would suit it well.
But why not have a "smaller" typical-Id-game-size world, but with some non-linearity to it...
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Considering The Amount Of Outdoor Rage Is Supposed To Have, |
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| #2043 posted by necros [99.227.108.217] on 2008/08/02 01:29:12 |
it would be nice if they integrated a system similar to farcry/crysis where you just tell the engine 'this type of terrain has these types of debris and plants' and it just plasters them randomly on the ground.
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.
that'd solve the problem of having huge open areas. they could still spend all their dev time on doing the actual playable areas without any procedurally generated stuff, but the rest would be filler that was basically 'free'.
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Saw Some New Wolfenstein Screenies |
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| #2044 posted by nitin [124.168.76.134] on 2008/08/02 02:03:35 |
bland is the first word that comes to mind...
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Wolfenstein |
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| #2045 posted by Zwiffle [24.183.101.72] on 2008/08/02 02:12:28 |
Not very exciting. =/
Singularity
Unsure as of now, but has potential.
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Rage |
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| #2046 posted by megaman [92.73.91.245] on 2008/08/02 02:45:36 |
wow, trailer blew me away. Is that all in-game footage?
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Megaman |
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| #2047 posted by Jago [88.195.214.20] on 2008/08/02 02:54:03 |
Yep. Now imagine Doom4, which according to Carmack is 3 times as detailed.
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Odd |
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| #2048 posted by HeadThump [4.136.90.254] on 2008/08/02 05:45:03 |
I thought something appeared a bit odd about that first picture from Rage:
http://ve3d.ign.com/images/33683/P...
I increased the brightness and contrast, and it appears to me those two models are blue screened into the scene. Is it from a cutscene sequence then?
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Looks Like It |
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| #2049 posted by ijed [190.20.96.237] on 2008/08/02 05:51:07 |
But more likely just a render - the characters look in-place, if you know what I mean.
The shots look more like wallpapers than anything.
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Could Just Be Distance Blur... |
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| #2050 posted by Shambler [77.97.138.124] on 2008/08/02 10:28:55 |
?
Wolf looks okay, but just more wolf really. If it plays like RTCW but a bit spanglier, I'd get it.
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Fable |
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| #2051 posted by nitin [124.168.76.134] on 2008/08/02 11:32:55 |
this is a pretty cool game.
Seems to have the right mix of action and RPG elements. And although I'm not sold on the art style, the graphics engine is superb (anyone know if its a custom one or a HL2 spinoff?). More variety in monsters/opponents would have benefited it too I think.
But still, I'm enjoying so far.
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Sry |
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| #2053 posted by megaman [92.73.87.61] on 2008/08/02 13:43:36 |
"They pop up out of anywhere"
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Jago |
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| #2054 posted by megaman [92.73.87.61] on 2008/08/02 13:45:17 |
It's not the detail that's blowing me away. It's the design and style, quality of the models and lighting.
^^
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More Importantly... |
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| #2055 posted by DaZ [80.41.133.218] on 2008/08/02 14:14:14 |
He says that it IS an open world game and the player is free to go where they want, thought they are "directed" onto missions etc.
Its funny how with 1 sentence the game went from average to awesome :)
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Yeah. |
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| #2056 posted by Shambler [77.97.138.124] on 2008/08/02 14:36:01 |
Will have to wait and see but it definitely sounds more promising.
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What? |
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| #2057 posted by Bal [82.124.154.80] on 2008/08/02 17:18:26 |
John Carmack and Matt Hooper just said it WASN'T an open world game actually, and you are NOT free to go wherever you want.
"Though the world will be large, it is not a sandbox title or traditional "open world" game--players will need to complete the game's story quests in a linear fashion."
Back to average?
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So Long As You Can |
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| #2058 posted by HeadThump [4.136.90.242] on 2008/08/02 17:57:48 |
still hop ten towns over from your destination to play a game of billiards with your mutant ghoul buddies you owe a case of warm beer to while the hostages in the burnt out factory are still waiting for you to rescue them, it will still be above average.
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Neg |
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| #2059 posted by Lunaran [75.135.75.200] on 2008/08/03 03:54:57 |
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.
this is remarkably similar to how their tools work. seen any of those videos?
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*necros |
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| #2060 posted by Lunaran [75.135.75.200] on 2008/08/03 03:55:12 |
YOU
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Finished Fable |
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| #2061 posted by nitin [203.217.66.183] on 2008/08/03 12:34:38 |
top game, borrows the right elements from diablo2 and puts it in a 3d enviornment. A different art style and maore variation in areas and enemies would have made it an outright classic.
Playing FEAR now. Crap looking and laid out levels, but I think the gameplay's kind of fun so far. Firing rate is insane.
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I Liked |
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| #2062 posted by megaman [92.73.95.154] on 2008/08/03 14:19:01 |
FEAR when it wasn't trying to be doom3
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Rage |
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| #2063 posted by Kinn [86.158.50.87] on 2008/08/03 14:59:22 |
yep, still looks amazing. Regarding enemies - so far we've seen the orcs and sand-marines - I hope they've got some truly original enemy designs. id games have traditionally had quite varied bestiaries, so I hope they've got a few surprises there.
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Original? |
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| #2064 posted by bear [213.89.245.12] on 2008/08/03 15:31:53 |
should be enough to have orcs AND sandpeople
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Yeah... |
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| #2065 posted by Bal [83.204.132.30] on 2008/08/03 15:36:58 |
I hope they have lots of non humanoid enemies, silly mocap, destroying enemy diversity in games... =(
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Anything |
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| #2066 posted by ijed [190.20.110.190] on 2008/08/03 19:28:12 |
With more than two legs is cool.
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Lun |
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| #2067 posted by necros [99.227.108.217] on 2008/08/03 21:30:19 |
heh, i guess i should keep more up to date with rage :P
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Gore Special Edition |
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| #2068 posted by negke [82.83.20.222] on 2008/08/07 00:04:48 |
Free download at Fileplanet.
It's a class-based multiplayer shooter with a few different game modes and around 20 varied maps. The problem is that the game looks and feels pretty much exactly like Daikatana - crude models, poor animation, average sounds. And the maps, while they do have a good number of different themes (Kingpin-like backyards, gothic cathedrals, Wild West towns, space stations etc.), mostly lack visual quality. Some are too bright or drown in colored lighting, others have ugly textures or plain brushwork, some are quite cramped.
Not recommended - there are *way* better free MP shooters available.
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Warhammer Online |
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| #2070 posted by Zwiffle [24.183.101.72] on 2008/08/08 01:18:38 |
OOOOH IT'S ALMOST HERE!!!!!!
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Lol |
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| #2071 posted by DaZ [80.41.133.218] on 2008/08/08 03:23:58 |
yeah, the half of the game that wasn't cut out anyway ;)
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| #2072 posted by Zwiffle [24.183.101.72] on 2008/08/08 03:32:55 |
I still get to play as a Squigherder and a Stunty Engineer. That's mostly what I care about.
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BlackRock Zdoom |
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| #2073 posted by Steven [203.55.33.219] on 2008/08/11 08:11:26 |
Holy cow... ZDoom::ZPack::map_e3m7 is great.
Lots of exploration and dark intricate environs like you find on the best Q maps.
http://www.realm667.com/index.php?...
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Good Link |
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| #2074 posted by ijed [216.241.20.2] on 2008/08/11 15:04:58 |
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Hmmm. |
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| #2075 posted by Steven [203.55.33.245] on 2008/08/12 05:20:46 |
Try here:
http://www.doomworld.com/idgames/i...
All the wikis point to the 667 link. It must have just f-ing died, but it's pretty fitting actually. ZDoom is so dynamic, you have to get the latest version week to week just to play anything.
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Ah |
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| #2076 posted by ijed [216.241.20.2] on 2008/08/12 15:04:59 |
I just got into reading the site and didn't download the mod, don't know if I'll have time, tbh.
I'll try and get round to it.
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Zpack |
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| #2078 posted by Steven [203.55.33.219] on 2008/08/16 02:25:22 |
I did play through the whole thing. Combat was fun, but generally the levels were average, and the final spider boss shitty, imho, (i gave in and cheated). There's also three amusing concept levels (e1m0, e2m0, e3m0) i didn't finish.
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FEAR |
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| #2079 posted by nitin [124.168.0.138] on 2008/08/16 06:58:56 |
been a while since I've liked a game with crap maps but the intense gameplay in this has definitely got me looking past the very poor level design.
The graphics engine itself is ok though (but as usual with monolith engines it runs like shit compared to other comparable engines), the attempt at 'horror' laughable, the enemies not very varied, but boy is it fun!
I thought it would get repetitive sooner or later but it didnt, pretty much every fight is heart pounding thanks to a combination of good weapons, good AI and plentiful ammo and health.
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I Enjoyed FEAR |
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| #2080 posted by RickyT23 [90.217.64.245] on 2008/08/16 16:04:26 |
Excellent monsters and inventive gamplay, cool weapons. Good to see a game focused so much on gameplay! Also the ending - weird 70's horror movie ending, I liked.
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Played Fear Ultimate |
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| #2081 posted by rudl [78.104.8.92] on 2008/08/16 16:33:56 |
F.E.A.R excellent
F.E.A.R Extraction Point excellent too
F.E.A.R Mission Perseus sucks, really sucks
horror scenes: not really
story absolutely the same
graphics, worse than original, textures that are not even bump-mapped, washed out, very high minimum light level, too high default gamma,
unfair KI, too hard gameplay
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Ricky |
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| #2083 posted by Blitz [67.168.57.20] on 2008/08/20 07:20:43 |
Interesting you picked up the same 70's horror vibe I did from F.E.A.R as it was actually one of the things I really liked about it. I thought the first few minutes of gameplay had it in spades as well.
It's funny because although the lead designer claims to have been influenced by J-horror like the ring, I think that he was subconsciously chanelling a lot of late 60s / early 70s horror stuff for the backstory and overall mood of the game.
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Well The J-horror Influence |
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| #2084 posted by nitin [124.168.0.138] on 2008/08/20 11:54:56 |
is definitely noticeable, and for me in a very distracting and offputting kind of way because it is done a bit cheesily.
The very first level did it ok but the rest of the time it looked like a cheap gimmick.
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Blitz |
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| #2087 posted by Lunaran [97.87.13.222] on 2008/08/23 16:42:56 |
So why did they channel their own office and the empty lot behind their own office for the level design and overall look of the game?
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My Guess: |
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| #2088 posted by Blitz [67.168.57.20] on 2008/08/24 05:21:16 |
It was the best fit for the story, gameplay, and engine. I can't see anything more fantastical working very well. I certainly don't think there's anything wrong with doing a somewhat realistic setting in a game if it's done well and in F.E.A.R's case I think it was.
Also there was a lot more breakup in the game than people give it credit for. In addition to the much complained about office building crawl, there was a pretty nice tech section, some run down tenements, some good industrial stuff, and even a nice dock area.
I'd say it's pretty tough to make a game that has a wealth of interesting places without relying on some hokey Daikatana bullshit like you're a time traveller or something.
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FEAR |
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| #2089 posted by nitin [210.84.31.98] on 2008/08/24 08:05:50 |
the level design was atrocious, theres no two ways about it. It was hands down some of the worst I've seen.
It's one thing to have a realistic setting, another to have used what felt like te diablo2 level generator to randomly spice together pre fabricated rooms and corridors.
But the game itself is good.
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Eh |
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| #2090 posted by Blitz [67.168.57.20] on 2008/08/24 11:19:52 |
But the game itself is good
How can you say that the game was good but the level design was the worst you've ever seen? Isn't level design ideally the place where the game's bits and pieces come together as a cohesive whole? If you thought the A.I. for example, was good, wouldn't that mean that the level design facilitated it? If you thought the horror stuff was good, wouldn't the sequences have been scripted and paced by the designers?
The "bad level design" knock against F.E.A.R has always bothered me because the game reviewed really well across the board, sold very well, and people generally seem to really like it, so I don't understand where the criticism fits into that.
It's got a lot of right angles and generic industrial stuff going on, but I would say none of it is "bad" in the sense that the game overall was not boring and is generally considered to be quite immersive. Don't confuse realistic design (offices and warehouses *are* boring places by design) with bad design.
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Hah |
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| #2091 posted by Mr Fribbles [59.167.141.66] on 2008/08/24 11:53:09 |
How can you say that the game was good but the level design was the worst you've ever seen?
I haven't played FEAR but that sentence reminded me of Painkiller, which was fun despite having lackluster level design.
It's just unfortunate because (in the case of Painkiller at least) it could have been a great game with better level design, rather than merely "good".
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I Think |
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| #2092 posted by DaZ [80.41.180.97] on 2008/08/24 11:53:32 |
what he meant was the visual side of things, its just room corridor room and they all look the same.
As a gameplay space, each area is actually setup very well, and usually there are multiple entry points and routes for the AI to take which makes each fight different.
I actually really enjoyed fear, I never quite understood why it gets such a bad rap.
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Blitz |
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| #2093 posted by nitin [124.168.112.215] on 2008/08/24 12:32:35 |
sorry I should have clarified that, I was speaking plainly from a visual sense. Hence my comment about the d2 like level generator. But I do not agree that just because the level design was meant to be realistic that it had to be that repetitive and boring. Splinter Cell games have better looking maps and they are all about realism.
What made the game fun was the intensity of the combats, the usefulness of the weapons and the AI. And as daz said most the fights were setup well for utilising the AI.
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I Agree With Nitin |
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| #2094 posted by bear [213.89.245.129] on 2008/08/24 14:03:06 |
I only played the demo though but there certainly is a difference between realistic and boring/weak.
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¬_¬ |
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| #2095 posted by Kinn [86.153.225.202] on 2008/08/24 14:03:42 |
the layout of FEAR's levels was 100% designed to work with the AI. The distribution of cover points, multiple entry and exit routes, corridor loops, size and shape of the spaces etc. etc. was purely made to create the combat experience that the gameplay designers intended.
The art direction is another thing, and yes it was fucking boring as hell. I wish people would stop confusing the two things.
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FEAR |
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| #2096 posted by Zwiffle [24.183.101.72] on 2008/08/24 20:16:07 |
sucks.
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Heh |
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| #2097 posted by necros [99.227.108.217] on 2008/08/24 22:53:15 |
i'd say painkiller and fear are total opposites.
fear had shit visual design but good gameplay. painkiller and incredible visuals and boring gameplay. :P
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So, If We Can |
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| #2098 posted by HeadThump [4.136.90.219] on 2008/08/25 00:15:20 |
get those Painkiller maps to load into Fear, woo-hoo, win win.
I did love playing Fear exponentially more than I enjoyed Painkiller. Fear could get your heart beating with simple AI flank maneuvers, and those plain looking areas, in particular, I recall a basement near the start, could be creepy as hell.
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You Know |
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| #2099 posted by RickyT23 [90.199.193.104] on 2008/08/25 04:49:06 |
I noticed just then that in more than one place simnultaneously but also by pure coincidence two or more threads were "bigging up" AVP1.
Well I loved AVP1. The monster AI is pretty much the best I've seen, and not bad gameplay to boot.
Level design? (I liked it)
Shame AVP2 was so wank.
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Hm |
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| #2100 posted by megaman [193.167.41.43] on 2008/08/25 09:52:42 |
i liked the office environments in fear. they had something going with that nice brownish plain style. The industry environments sucked a bit, though; too generic random pipe/grate systems?
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Not Sure If The Point Was Clear |
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| #2101 posted by Mr Fribbles [202.161.117.131] on 2008/08/25 10:52:13 |
Both the gameplay and art in Painkiller were good (in my opinion), but the level design was poor to nonexistent.
You had good solid weapons and powerups, a good range of enemies with interesting behaviours... and an endless series of box rooms which did absolutely nothing to compliment or enhance the gameplay. Fail.
I don't actually know the details of the dev team, but if I had to guess I'd say the levels were made by artists from very basic plans provided by the game designer. They probably didn't have "level designers" at all.
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Painkiller. |
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| #2102 posted by Shambler [77.97.138.124] on 2008/08/25 10:54:04 |
Some cool levels. Or was that the expansion? Or both?
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Hrm |
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| #2103 posted by Mr Fribbles [202.161.117.131] on 2008/08/25 11:10:08 |
I didn't play all the way through it, but most PK levels I saw were literally like this:
1. Enter large box room. "Door" (ugly, out of place stone block that is) closes behind you.
2. Spawn 7 thousand waves of monsters, all of which charge directly at the player in aforementioned box room because there's no interesting combat terrain or any kind of AI scripting.
3. Defeat horde, "door" opens and you may exit the area.
4. Enter next area, go to step 1...
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Yeah |
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| #2104 posted by Text_Fish [82.32.29.116] on 2008/08/25 11:19:56 |
that's how I remember PK too.
And personally I didn't think the monster design was all that great either. Like the endless boxrooms, they just seemed to be endless variations on the same monster design but with a slightly different model/skin to complement the aesthetic of the particular level. Sure there were some interesting ideas in there like the HP-sapping scythe thing, but without any decent AI it's reduced to 'just another basic melee weapon'.
Deathmatch was a blast. It also had bloody brilliant netcode. I never ever ever had lag in Painkiller. Once again the level design let that side of the game down a little bit though.
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What?? |
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| #2105 posted by nitin [124.168.119.143] on 2008/08/25 12:17:17 |
AvP2 was heaps better than avp1. Better levels, better AI and better immersion.
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I Found It To Be |
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| #2106 posted by RickyT23 [90.199.193.104] on 2008/08/25 13:35:31 |
more cartoony, less moody
maybe its just me...
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AvP2 Vs AvP |
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| #2107 posted by Jago [88.195.214.20] on 2008/08/25 13:39:54 |
I found AvP2 to better in pretty much all departments as well.
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Painkiller |
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| #2108 posted by ijed [190.20.71.90] on 2008/08/25 14:00:53 |
Did have some well-designed levels - the 'venice' (made by someone who's never been there) level was excellent - manouvere through the city taking various routes with the sun dawning as you complete the level, changing the lighting. The bigger enemy's can pick up the smaller ones to use as human shields.
Levels like that did tend to be exceptions though.
I wouldn't say they had artists designing the levels, just inexperienced level designers who allowed themselves to be pushed around by the art team.
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| #2109 posted by negke [82.83.11.185] on 2008/08/25 14:38:56 |
I prefered AvP2 too, but AvP1 was scarier somehow.
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Agree |
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| #2110 posted by DaZ [80.41.180.97] on 2008/08/25 19:27:43 |
Avp2 was a great game, but was let down by the poor graphics engine :(
The models did look very cartoony and the animation was very jerky and generally very poor :(
I did prefer the graphics and atmosphere in avp1, though avp2 had a much better narrative and better gameplay scenarios in most places
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| #2111 posted by Kell [80.192.82.197] on 2008/08/26 01:46:57 |
what avp1 did so well was the dark claustraphobia. The use of the vision modes - for all species - was masterful. Once they got that right, it didn't matter that the textures were hideous photosources and the level design bland and utilitarian.
And personally I didn't think the monster design was all that great either...they just seemed to be endless variations on the same monster design but with a slightly different model/skin to complement the aesthetic of the particular level.
Indeed.
The problem with PK was that it's designers clearly had a hard-on for oldskool FPS ( which was a good thing ) but they were under the sad delusion that DooM and Quake were great games because of two and only two things:
1. hordes
2. bunnyhopping
the rest of the experience seems to have completely passed them by.
This is a problem you get when the understanding of a type of game design is throttled by obsession with leetness; there's almost no diferentiation between players and designers, and expertise is reduced to an almost neurotic concentration on only a tiny area of gameplay.
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Fez |
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| #2113 posted by Bal [82.234.123.21] on 2008/08/26 09:31:38 |
Yeah, been waiting for this one to come out, looks nice.
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| #2114 posted by Red [213.140.6.110] on 2008/08/29 12:40:51 |
"Indeed.
The problem with PK was that it's designers clearly had a hard-on for oldskool FPS ( which was a good thing ) but they were under the sad delusion that DooM and Quake were great games because of two and only two things:
1. hordes
2. bunnyhopping
"
I agree 100% with you. I hated painkiller, it was just a mindless slaughter of hordes of identical monsters(with different skins). The pacing, the quality of the design of the monster, the setting\atmosphere, the level design were nothing like the classics of id software.
I hope some day a proper successor to quake\doom will be released.
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Halo: Combat Evolved |
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| #2116 posted by [Kona] [118.92.142.201] on 2008/08/31 13:31:45 |
Okay so I'm slowly catching up on all the games I've missed over the last several years. Haven't really played anything since 2001, apart from Unreal 2. I got a new computer this year (March) so I'm started from 2001 and playing all the good FPS since then! Already done Undying, WOT, SOF2 and this week played through Halo.
I was expecting it to be ugly repetitive shit, but gave it a chance. It didn't feature very good level design; there was alot of copy/paste of rooms and corridors, made worse by incredibly bland textures. But, the outdoors levels were good, and huge. Especially given this was released in 2001. I absolutely hated no quicksave and having to wait for checkpoints. Not because it was too hard, but some of the outdoor battles, eg. flying ships, gun turrets and rocket tanks with a dozen aliens on foot, can take up to 10min of strategy gameplay to get through. Getting 90% of the way through only to get hit by a rocket and having to start all over again is inexcuseable. I actually found most of these outdoors battle scenes (particularly in level 8) to be much harder than the final 2 levels. Where's the big finale aswell? A lame poor-handling buggy ride is the finale.
Only carrying 2 weapons at a time was also a rubbish idea. But with the machine gun and shotgun combination, some of the close range combat against the Flood was surprisingly enjoyable.
Still, with ugly indoor level design and only say 30% of the gameplay being enjoyable, I can't say I'd ever sit through the game again. Nor am I eagerly anticipating the sequel. Very, very overrated. And while the story was decent, it was nothing worth being made into a blockbuster.
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Fuck Grimm |
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| #2117 posted by Spirit [213.39.147.59] on 2008/08/31 18:26:09 |
Am I the only one who thought "free during the first 24 hours" meant "downloading during the first 24 hours and play it when ever you want"? I am pretty sure I played the previous episodes after more than 1-2 days even, not it is not possible anymore. Using Gametap.
Oh yes, DRM, kiss my ass.
Kona: If you like great stories and atmosphere, then give Max Payne 2 a try.
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Yes |
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| #2118 posted by negke [82.82.168.189] on 2008/08/31 18:56:21 |
I realized when I tried to play episode 2 one day later. Makes sense not allowing people to stretch the free offer indefinitely. It's a Steam clone, after all.
I've lost interest anyway (after having played three episodes). The game has nice art, but gameplay gets old quickly. Unless, that is, they saved the really interesting features for later episodes. I also found that I hardly remember any of the tales which makes the game's story all the more confusing, especially the dark version.
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Well |
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| #2119 posted by Spirit [213.39.147.59] on 2008/08/31 19:04:12 |
I already wondered why they would allow people to get the game(s) for free. Yeah, it got boring, especially since none of the episodes reached the fun of Episode 1. In the latest you sometimes have only one level to reach to finish the level, how boring compared to the "you have to jump"-birds in ep1.
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Palying Halo Rigt Now Too |
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| #2120 posted by nitin [124.168.119.143] on 2008/09/01 01:55:37 |
crap looking enemies and indoor areas, outdoors do look better. But I do find the core gameplay to be quite fun.
Still, only about 1/3 of the way in, will see how it fares up by the end.
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| #2121 posted by [Kona] [118.92.142.201] on 2008/09/01 05:22:16 |
Yeah Contract Jack (crappy Nolf prequel), Serious Sam 1 and then Max Payne 2 are next on my list. What's better - SS1 or SS2?
Nitin... it gets pretty tedious after a while. Once the Flood come into it (think Halflife headcrabs... only thousands of them), it actually gets slightly more fun, but the big outdoor scenes when your fighting heavy machinery is a pain in the ass. I nearly punched my computer on one instance.
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Kona |
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| #2122 posted by nitin [124.168.119.143] on 2008/09/01 08:20:39 |
I preferred SS2 to 1 personally.
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Serious Sam |
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| #2123 posted by Spirit [213.39.146.189] on 2008/09/01 09:23:52 |
I felt the other way around.
They are both very stupid though.
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| #2125 posted by Red [213.140.6.110] on 2008/09/04 15:44:54 |
halo: nice core gameplay, shitty, awful, horribile and repetitive art and level design (interior), shitty and stupid sounding and looking enemies.
One of the stupidest sequences in the first one was the corridor with the flood.
For who hasn't played it or doesn't rember it:
take one corridor and fill it with thousands of headcrabs. Now copy and paste the same fucking corridor for one hundred identical instances until the damned sequence finally ends.
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Anyone Played Clear Sky Yet? |
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| #2127 posted by RickyT23 [90.199.193.191] on 2008/09/07 17:39:02 |
I heard it sucks! Shame cause I enjoyed Shadow of Chernobyl and it was cool, but too buggy to finish!!
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Super Id Pack Bought |
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| #2128 posted by ijed [216.241.20.2] on 2008/09/08 15:43:36 |
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Clear Sky |
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| #2129 posted by negke [82.82.167.121] on 2008/09/08 17:11:31 |
I played it for a short time.
Looks great and the "enhanced full dynamic lighting" renderer seems to work with dx9/xp, too. I can't tell for sure, though, because the game is crashing a lot. I'm not sure what is to blame - surely the game, but I'm also a little suspicous about my card. Regular "full dynamic" renderer works slightly better but I still have to save often. Maybe it's because the first level is so large.
Not sure about gameplay. The first few quests in level 1 feel somewhat un-stalkery. At least the one in which you have to repel hordes of bandits with your team mates and there's action music in the background... Too early to see.
Stalker SOC. was great and it was definitely playable/finishable. I recently played through it again with the Oblivion Lost mod 2.1 which, apart from script fixes, added many nice little bits, monsters, weapons, vehicles, and random blowouts - very enjoyable.
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Me Too |
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| #2130 posted by DaZ [80.41.190.13] on 2008/09/09 01:45:27 |
Stalker SOC. was great and it was definitely playable/finishable. I recently played through it again with the Oblivion Lost mod 2.1 which, apart from script fixes, added many nice little bits, monsters, weapons, vehicles, and random blowouts - very enjoyable.
I've been doing the same last week the exact same mod, it really does add a lot to the game!
It basicly turns it into what GSC gameworld has in mind before THQ stuck their noses in, you have to sleep, shelter during blowouts (which are awesome) and generally survive.
Lots of new and tweaked weapons and armour, fixed quests etc, tons of new enemies that GSC had made but not implemented fully into the game, that really add to the atmosphere.
It really does take the game a step up.
I'm sad to hear that clear sky is possibly a step backwards in the franchise, as I felt that all GSC had to do was polish the Stalker game and it would be perfect, but it sounds like there are just as many issues/crashes in this new version as well. A real shame as the bugs really do destroy what could be an utterly fantastic and engrosing experience.
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Also |
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| #2131 posted by ijed [190.20.90.135] on 2008/09/09 03:49:21 |
If anyone has bought Doom3 + expansion and can't run it then its because you need to run the expansion and then the original game to cicumnavigate the cd-key.
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So... |
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| #2132 posted by metlslime [64.175.155.252] on 2008/09/10 00:33:53 |
anyone try out Spore? I guess it's released.
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Yeah I Did |
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| #2133 posted by DaZ [80.41.190.13] on 2008/09/10 06:12:38 |
The 1st part is great (where your swimming around eating stuff) then there is a rather boring section where your creature gets onto land and has to make a nest and gather food/dna. That is followed by the tribal part which kinda like C&C but dumbed down to boredom, then the civilization part which is like C&C but dumbed down - But you can make your own vehicles (which is actually really cool).
By this point I was not really impressed, but decided to carry on and see if it got better in the space stage, and it does!
I've only played about 30 mins of the space stage, but im loving it. You can design your own spaceship and then fly around planets abducting lifeforms and wildlife so you can seed other planets with life.
There are tons of upgrades you can get for your ship which makes it better at combat/teraforming/trading and I cant wait to try them all out!
This is really short and badly written I know, but I really need sleep right now :) Just thought I would share my 1st few hours of the game with you.
Hehe, I just had a flash of that Futurama episode where bender gets shot into space and those two civilizations start to evolve on either side of his body... :)
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Additional... |
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| #2134 posted by DaZ [80.41.190.13] on 2008/09/10 19:08:32 |
The game is really a bit to cute and fuzzy for me tastes, especially for the first two or three stages, all you get are cute giggles and woo'ing noises from your creature - it made me feel like vomiting all over my screen tbh... Luckily I managed to resist the urge and got to the space age.
It looks like the space portion of the game is where all the meat is at. You can basicly think of all the minigames before it as "customizing your ride, and picking the paint job" as that is essentially what happens there.
For instance, my race of dazpods (yeah, kill me) are hell bent on galactic domination and have just about made extinct every other race on their home planet in their evolution. If you take the path of war you get special tools that make you better at it, for instance in the civilization phase I got some nifty nukes to throw around, while in the tribal phase my leader could lay booby traps and throw bombs.
I'm gonna start another race soon and see what happens with the peaceful / trader / gatherer race choices...
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Good Old Games.com |
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| #2135 posted by DaZ [80.41.190.13] on 2008/09/10 19:22:15 |
http://www.gog.com/en/intro
Seems like a very nice service for purchasing and downloading old games without any DRM at all. Should be open to the public very soon by the looks of it.
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Serious Sam II Review |
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| #2136 posted by [Kona] [118.92.142.201] on 2008/09/13 05:05:04 |
Okay I'm gonna start reviewing every new game I play and put them on Ethereal Hell. I reviewed Halo a few weeks ago. Here's Serious Sam II.
After reading reviews from Gamespot & IGN that gave rather average ratings (6.9/10), complaining of cartoon-like design and repetitive gameplay, my expectations for Serious Sam II weren't high. However, I didn't have the option of comparing it to the first two parts of Serious Sam, as I only ever played the original demo years ago. This may have been a good thing.
As it turned out, the further I progressed in the game the more I realised this is a well underrated game. In particular, it was the level design that truly impressed me. Compared with other FPS' that have you plodding through the same themes for hours; eg. Doom3 and it's indoor base, Croteam throwing in a brand new world and theme almost every second level was very welcome.
Some players might complain that it's all too inconsistent (those some players probably complain that the gameplay is too repetitive), but it was all well tied into the story as to how they could present so many different themes and cultures.
Some of the memorable themes for me were the swamps of Deadwood, giant tree village of Woodstock, the Giant Junkyard, the entire Kleer chapter - very similar to Doom3's Hell levels, and the many little villages in different planets. Fantastic level design all the way through the game, all very colourful and bright. This may be the first game I've ever played where I didn't have to turn the lights out to see properly! My only nitpick in design was the lack of vertical design - it's all very flat and open.
Gameplay was all very enjoyable. I will say that those reviewers that complained about it being too easy on normal are very much wrong. The in-game menu describes normal as being for the "Experienced FPS Player" and that's exactly what I am. I found the gameplay to be pretty spot on. There were some parts that were a little tight on health, but ammo was always plentiful. I played through most of the game with the DBL-SG and Minigun, always with more rockets (and later cannonballs) left than what I should have. My only criticism is the final level, which went on far too long. By the time I managed to make it to the final arena, I felt it was already enough of a build up to bring on the final boss. I was wrong, it's time to battle around 20 giant spiders. By this time I was sick of it and ready to put god mode on just so I could finally get to the boss. The final level was also probably the worst looking level in the game, so it was a poor way to end the game.
One more strength Serious Sam II has is the humour, albeit sometimes too cheesy. Still, this beats NOLF/NOLFII as the funniest FPS made. And it actually had a story with two cutscenes after every single level. Good job for a game supposed to be about pure hardcore action. In fact, Serious Sam II probably has more cutscenes than Halo and Half-Life! Admittedly the story was rather straight-foward compared to something like NOLF.
Overall Serious Sam II is very good game, particularly if you don't take gaming too seriously (Halo & RTS gamers may not like this). Croteam are very tight-lipped on Serious Sam III, but I'm definitely going to be on the lookout. The Serious Engine III is said to be at least as good as Unreal Engine 3.
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Good |
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| #2137 posted by ijed [190.20.81.131] on 2008/09/13 05:20:15 |
Thanks Kona, keep them coming.
I liked SS1 but the enemy set was very limited. I finished it more out of bloody-mindedness than anything.
I probably won't buy SS2, but its nice to hear an opinion.
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But |
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| #2138 posted by ijed [190.20.81.131] on 2008/09/13 05:23:23 |
Please don't say anything about review scores.
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Dirk Valentine |
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| #2140 posted by BlackDog [58.7.123.58] on 2008/09/17 18:03:40 |
Very nice! Film buffs in particular will appreciate some of the sound effects...
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Stalker : Clear Sky |
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| #2141 posted by DaZ [80.41.135.31] on 2008/09/17 22:44:05 |
I'm about 10 hours into the game at the moment, so I figured I would let you guys know how it is.
1st off, I installed the latest patch before I even fired up the game, as I heard that is fixes a lot of bad issues the release version of the game had, and I am happy (and relieved) to report that I have had a crash free 10 hours of fun with this game :)
From what I can tell the game levels are made up from 50% entirely new areas and 50% revamped areas from SOC, the new areas are fantastic and full of atmosphere, while the old areas have been brushed up and repolished to come into line with the new standard. Things do feel more polished overall with better animations, ai, sound and a vastly improved PDA system that shows your inter-faction standing / quests / map / etc.
The new graphical options are very very nice, and the "enhanced full dynamic lighting" render is actually faster than the renderer in SOC despite all the new graphical features going on. Special mention must go to the "god rays" that the sun casts as it pops over the hill in the morning, these look absolutely fantastic and don't really hurt the framerate too much. Other additions are a depth of field effect that is activated when you reload or an explosive goes off near you. All good!
Gameplay has been enhanced but is still faithful to the original SOC, enemies now throw grenades at you (there is a grenade proximity warning on the UI now too) and take cover behind objects, blindfire around corners and over boxes etc. Mutants now work in packs much better and are very convincing.
Finding artifacts is now a little minigame in itself, and they are way more rare than in SOC, you have to equip special detectors to even find artifacts, and then strategically dodge into the anomaly holding them to retrieve them. You can buy better detectors as you make more money so that finding artifacts becomes easier, but retrieving them is still a tough job.
The other addition is you can upgrade your weapons and armour at a technican npc. There are tons of mods you can make and it works in a little tech-tree kind of way for each weapon / armour type. For example if you upgrade your weapon to fire a faster bullet and reduce its recoil by 20%, then the option to increase its rate of fire becomes available for purchase.
It seems like you are fighting other factions of humans now rather than mutants, I would say around 70 / 30 if you want a percentage. This is mainly because of the new faction alignment gameplay. Joining 1 faction will make you an enemy of certain other factions and you will receive dynamic objectives to take opposing faction bases as your teams move up and get pushed back. Its very involving stuff and enhances the replay value as there are like 7-8 factions in the game.
Some annoyances do remain, night time is now almost pitch black, and a real pain to see where you are going until you get a suit capable of night vision, sometimes the ai screws up and enemies will wiggle on the spot and not really do much, and pointing at a friendly stalker will make them say something to you and after 100 times hearing this line you will start to go a little bit mad.
The initial weapon set is really really inaccurate, to the point where the 1st few assault rifles you get are basicly useless beyond 40 meters or so, and watching as your perfectly aligned headshot bullet flies 2 meters wide of the target is a real source of frustration, but the later guns feel much better and are fun to use.
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Nice Review |
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| #2142 posted by megaman [92.73.87.122] on 2008/09/18 01:56:50 |
i loved the first few hours of stalker with the low precision weapons. really made fights nice and dynamic, because you had to get so close at them to kill them.
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Hhhmmm |
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| #2144 posted by JPL [82.234.167.238] on 2008/09/18 18:21:44 |
Looks "tasty" :)
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Hey Daz |
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| #2145 posted by necros [99.227.108.217] on 2008/09/18 20:26:52 |
what kind of rig are you running? i'm glad to hear not everyone is getting back to back crashes... i haven't picked this up yet because of the initial talk of crashes (and i've been replaying soc with some mods too).
i've got an e6300 cpu and an ati x1950 but only 1gb of ram which i think is the major chokepoint atm because i run out of ram for textures. :(
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| #2146 posted by [Kona] [118.92.142.201] on 2008/09/19 02:27:44 |
hmmm in those screens it looks a little bland for a 2008 game. the lighting is nice, but level design average
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Necros |
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| #2147 posted by DaZ [80.41.135.31] on 2008/09/19 16:09:00 |
My rig is getting fairly old now... amd 2.8ghz (not dual core) 2gb ram and a 8800gts 320mb. Necros I would not try and run the game with 1gb of ram, it just wouldn't be worth it :)
The game runs great at medium but really chugs on high, im guessing the gpu runs out of memory :)
[Kona], I know what you mean. This is the strange thing about the developer... They can create this utterly absorbing gameworld with a great atmosphere but there are things about it which just dont feel right or simply just do not work.
Sadly, there are some quite sloppy game design decisions in there too, as I found out last night, once you enter Limansk (think Pripjyat from SOC) you can't go back as the exit is blocked. This means that if you had just done the story missions and wanted to go back and join a stalker faction and play that part of the game you cant, which is totally unforgivable on GSC's part. I can't see any reason to block the player from leaving Limansk...
Apart from these annoyances, I'm still having a blast though :)
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Stalker Clear Sky |
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| #2148 posted by Bal [82.234.123.21] on 2008/09/22 10:56:43 |
I started playing it, have a few hours in, and haven't had a single crash. I think I've just started coming across bugs though, some missions don't appear in my PDA, and at the moment I have no idea what to do as the people I'm supposed to kill just aren't there.
I had to put the settings on low for it to run on my 7600GTS (my 8800GT fried a while back) so it's kind of ugly.
Feels ok for now anyways, Stalker improved really.
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Baaaaaaaaaal |
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| #2149 posted by [Kona] [118.92.142.201] on 2008/09/22 11:38:06 |
How the hell did you get your 8800GT to fry? I got one of those. I want to put in a second 1 just for added boost.
PS. who remembers Chaser (2003)? I just bought it so will be playing it next I think :)
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Well... |
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| #2150 posted by Bal [82.234.123.21] on 2008/09/22 12:36:41 |
I heard most of the recent Nvidia cars 8x, and 9x mostly, have had lots of problems with faulty components... =\
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Playing Clear Sky |
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| #2151 posted by BlackDog [220.235.27.39] on 2008/09/23 14:55:28 |
Not quite sure what to think of it so far. On one hand, there's great visuals, lots of small improvements and upgrades, and the game is far less buggy than it's predecessor. On the other, the flavour and charm of SoC seems to have largely been lost.
Clear Sky is not as fun as SoC. Combat is more annoying, weapons less effective, many of the voice overs are completely inappropriate, there's increased pressure on resources, and getting hold of artifacts is an exercise in waiting for the last quicksave to load. If that wasn't enough, the brilliantly creepy underground levels that were my favourite part of SoC are gone.
The only truly remarkable part of Clear Sky so far has been the trip through Red Forest. I turned up at night, low on medkits and antirad, and stumbling alone and terrified through that pitch black radioactive forest was some of the most enjoyably tense gaming I've ever done. And then just as I left the treeline, dawn was breaking.
That was pretty cool. I'm going to reserve judgement until I've played more.
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Agreed |
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| #2152 posted by DaZ [80.41.135.31] on 2008/09/23 21:08:04 |
On the other, the flavour and charm of SoC seems to have largely been lost.
100% agree, and it is a shame. It is still a very atmospheric game but the atmosphere certainly isn't as deep and brooding as SoC.
the brilliantly creepy underground levels that were my favourite part of SoC are gone.
Yes this is a real shame, as they were my favourite areas also. Clear sky doe's add a couple of new indoor/underground areas but nothing approaching SoC.
One of the other major annoyances I have with Clear Sky is that every single enemy is shown on your map, so you know exactly where they all are at all times, I mean wtf was GSC Gameworld thinking? It really doe's totally remove the suspense of mutant attacks as you know they are in the area way before you even get near it.
I'll bet there is a mod that removes this "feature" already, I must go and look for it.
The random attacks / encounters involving other npc's seem to happen much less in CS also, almost to the point where they never happen at all. in SoC I loved being able to load in a new area and not being totally sure what I was going to find, even though I had been through it 40 times before. In CS there seems to be nothing happening at all in 99% of the areas, occasionally a bandit raid will attack a group of stalkers or a herd of mutants will get too close to an outpost and cause a shootout, but these are exceptions rather than the norm...
I'm sure there will be mods to breathe some life back into areas too, its just a shame that mods are needed at all for these kind of things.
Still loving the game though :D
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Yes |
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| #2153 posted by BlackDog [220.235.27.39] on 2008/09/24 00:52:42 |
Very much looking forward to what modders do with the material in Clear Sky.
Unfortunately the game is now crashing upon entry to the Warehouses. I might have to play through from an earlier save. :(
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Finished Clear Sky |
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| #2154 posted by BlackDog [220.235.27.39] on 2008/09/24 06:19:21 |
The ending fucking sucked. As did the last few levels.
Meh.
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Nooooo Cave Story |
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| #2155 posted by Spirit [80.171.9.86] on 2008/09/24 12:53:24 |
How fucking ridiculously hard are the Sacred Grounds? :D
That was really not worth the xth playthrough I think.
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Stalker Clear Sky |
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| #2156 posted by Bal [86.205.115.228] on 2008/09/24 22:56:44 |
So I reached a point where I've done quite a few missions, but I can never complete any of them cause no NPC seems to accept the fact that I have whatever bloody PDA they want in my inventory, so I stopped playing.
Fuck you stalker. =(
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| #2157 posted by Zwiffle [66.170.5.18] on 2008/09/24 23:01:44 |
Stalker is short for Shit Talker. Cuz apparently every one who plays it talks shit about it afterwards.
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But The First One Rocked |
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| #2158 posted by BlackDog [220.235.27.39] on 2008/09/25 09:00:18 |
That's what makes Clear Sky so disappointing. It's not just a crap game, it's a wasted opportunity to improve on the flawed gem that was SoC.
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Seems Like Ricky Was Right After All |
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| #2159 posted by negke [82.82.170.255] on 2008/09/25 13:52:30 |
I lost interest after reaching the Cordon. Maybe I'll give it another try when the next patch comes out (tomorrow?).
One should think GSC have learned their lesson, but as it turns out they even put some icing on everything that's wrong with the industry these days.
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I Guess I'll Wait A Little While |
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| #2160 posted by necros [99.227.108.217] on 2008/09/26 05:34:59 |
it seems that this is a game that's worth playing, but patience while they patch up stuff would probably be worth it.
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Medal Of Honor: Allied Assault (2002) Review |
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| #2161 posted by [Kona] [118.92.142.201] on 2008/09/26 10:11:09 |
Medal Of Honor, and in fact the entire realistic war-setting FPS sub-genre, flew under the radar for me. I like pure action, fantasy, medieval. Having to use realistic strategy and tactics in order to avoid the one or two hits it takes to put you down is not what I'm used to. Until MOD:AA, I'd never actually played a game from this genre. But having played through it, it's in fact very similar to the Soldier Of Fortune and NOLF series'. And in those games I actually enjoyed sneaking around corners and trying to make every press of the trigger a headshot. This is the same, only even more emphasised.
You can take a number of hits before hitting dirt, but there is more reloading in this game than any I've ever played. At times this can be slightly annoying, especially in the sniper town where you'll have to reload many times over before you figure out where the next sniper is hiding. Nonetheless, this was my personal favourite part of the game. The comparison to Saving Private Ryan was obvious; and a smart move as it made it even more realistic actually pitting yourself in a destroyed town with snipers everywhere, pretending your actually in Saving Private Ryan.
The other highlight was, of course, Omaha Beach, again from Saving Private Ryan. It was a very difficult level to begin with. I ended up getting through with 4% health left, even with many, many reloads. But while it was a highlight, it could have been much more on a grand scale - the feature of the game. I'd love to see the battle remade in a newer engine.
The gameplay was surprisingly enjoyable and well-paced throughout the game. But while it was very fun, MOD:AA does have some drawbacks. Firstly, it's far too short. The ending was very abrupt, with no big battle at all. The entire game I completed in just two days, 3-4 sittings. Other games would only be reaching the halfway point by this stage. Fortunately, there are two mission packs available for extra playtime.
The other disappointment for me was the design. While this is a 2002 game, getting on six years old now, the Quake3/IDTech3 engine is capable of better. Games that come to mind: RTCW, American McGee's Alice, FAKK2; all of which were released well before MOH:AA. However, it was probably slightly better than Soldier Of Fortune II, which used the same engine and was released only months later.
Having said that, some of the design was great for 2002 - the war-battered sniper-town, the dark snowy forests, small villages set among countryside. But there were other levels looking very flat and plain such as the submarine and Omaha Beach itself.
Overall though, the design was good enough and even for a short game, MOD:AA was a load of fun. Probably not quite as fun as Soldier Of Fortune 2, but I'll be sure to play the two mission packs and look forward to the two PC sequels released since MOH:AA.
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Kona: |
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| #2162 posted by metlslime [24.130.121.165] on 2008/09/26 11:23:26 |
i worked on Breakthrough, let me know what you think.
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| #2163 posted by [Kona] [118.92.142.201] on 2008/09/26 12:05:08 |
oh sweet, what did u do on it?
i'll probably review both the mission packs next :)
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Kona: |
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| #2164 posted by metlslime [24.130.121.165] on 2008/09/26 12:24:00 |
i'll tell you after the reviews :P
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Breakthrough |
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| #2165 posted by nitin [203.217.82.185] on 2008/09/26 13:37:23 |
I could never get that to run on my old gfx card, should try it now.
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Hmm |
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| #2166 posted by nonentity [87.194.146.225] on 2008/09/26 21:58:06 |
Add more turret combats?
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Medal Of Honor: Allied Assault - Spearhead |
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| #2167 posted by [Kona] [118.92.142.201] on 2008/09/28 06:31:31 |
The first mission pack for MOH:AA, did not really live up to the original game, but only due to many small problems. It really needed more polishing and playtesting.
Spearhead is made up of three missions, each containing roughly five levels each. The first mission takes place around the French countryside of Normandy. The visuals were good, living up to the original game, as was the gameplay. I will say the video intro is quite possibly the best intro to a video game I've seen. It begins with you parachuting out of a plane, flying through the air with carnage all around you, and eventually crash landing through a barn. Very intense.
For me, mission two was where the problems begun. Mission two took place in a nice snowy atmosphere, but it's the gameplay that ruined it. I eventually got up to tank, and having not received my stickybombs yet, could not proceed any further and had to start the level again. It was not clear at all the steps required during this level, as you need to blow up various equipment.
The third mission took place in Berlin and was really quite bland and ugly. The level design was flat, very open and the destroyed buildings were just a little too destroyed. Eventually I got to a point where I had four tanks to take on with a single rocket turret. Completely impossible, and I was forced to put god mode on. I'd already also left another two tanks behind. I'm guessing at some point I was supposed to have received sticky bombs, but that was not the case. Eventually I then get my own tank so here begins a long tank level, the finale. The tank level in MOH:AA was my least favourite, so having to play through more of this in what is already a short mission pack was not a good way to end it.
Add to this short playtime (only a few hours) the endless clipping problems as you get stuck on all sorts of small trees and even changes in terrain level. In the last mission I was able to use tiny pieces of barbed wire to my advantage, blocking tank rockets.
Apart from the final mission, the level design only barely lives up to the original MOH:AA, but gameplay needed much more playtesting and it was far too short to cough up money for.
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Medal Of Honor: Allied Assault - Breakthrough |
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| #2169 posted by [Kona] [118.92.142.201] on 2008/09/30 10:01:08 |
The second mission pack for MOH:AA, titled Breakthrough is exactly that; a breakthrough. But while it's much improved on the previous mission pack, titled Spearhead, yet it was the very brief and unpolished Spearhead that was more popular and received the favourable reviews.
Of course Breakthrough still had it's own set of flaws, different from the original game and Spearhead again. But it was the professionalism of the level design that saved Breakthrough - it looked much better than it's predecessors. Same engine, same graphics, but better build quality and a much more intense atmosphere. It kicks off intense right from the beginning in the Battle Of Kasserine Pass - a pass which is so thick with fog you can barely see in front of you. Very atmospheric and intense. This continues throughout right until the finale in an Italian castle. There are no levels here that really stand out as being sub-par, unlike the original game.
That covers the positive, so what of the flaws? This time, it's fairly big one - lack of ammo. While I never completely ran out of ammo, throughout the game it was really touch and go. I was forced to make every single hit count. Even then you may be reduced to the pistol in a couple of levels. Mission two, which takes place in a canal, is the worst for this. All I had left were about 30 shotgun shells, but a shotgun is hopeless when your enemy is 100 metres away sitting in a machine gun turret. So while I never truely ran out, it did force me to play much more conservatively, which had a slight impact on the enjoyment levels.
The other problem I found was the amount of times your put in a gun turret, the back of a vehicle or a tank having to hold off enemies. The problem is your nothing but a sitting duck which a huge gun. While this was fun for a while, it occurs a little too often in Breakthrough. The worst of it being in control of two rather awkward and frustrating mortars as several tanks appear over the horizon. I prefer solid run-and-gun gameplay, with only the very odd gimmick.
Breakthrough is overall a much longer experience than Spearhead and with the subtly improved level design, fans of MOH:AA really should not skip on Breakthrough. Just make sure your hits count, because the level of difficulty is slightly harder this time.
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World Of Goo Is Going To Rock Your Fucking Pants |
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| #2170 posted by Lunaran [97.87.13.222] on 2008/09/30 14:36:25 |
and you better be ready
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Hope Is A Lost Cause |
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| #2173 posted by ijed [216.241.20.2] on 2008/09/30 18:00:43 |
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... |
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| #2174 posted by stevenaaus [220.245.180.132] on 2008/10/01 03:27:23 |
What are the best Quake 4 sp mods ?
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Enclave |
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| #2175 posted by [Kona] [118.92.142.201] on 2008/10/02 09:48:10 |
I nearly wasn't going to play Enclave. I got it anyway, but upon installation get a blank screen when loading the game. A month later I decided to come back to it and check some forums for a solution. Turns out if your monitor is 60hertz it won't work. A rediculous problem, but easily fixable as I pumped my monitor up to 75hertz.
Having played through the entire game in two days, the second half in one sitting, I really struggle to think of a game, at least action game, that looks this good up until 2002. The level design is top notch all the way through - to the point of absolutely inspiring me to make my own levels. The levels are fairly small and cramped, with a theme last scene in Wheel Of Time. Only WOT was rather bland throughout most of the game, whereas Enclave is brilliant the entire way through. There are many different design styles from villages, castles and citadels to more creative islands, mines, hell-like outlands, woods and even a haunted house. The game engine is good, but doesn't allow the visuals to depend on fancy engine features for its looks. Instead what we have in Enclave is great architecture and design matched with wonderfully intricate textures. There appear to be only two level designers for the game - one of which was JF Gustafsson, creater of two of Quake 2's best custom releases, Age Of Panic and 1964. So it's no wonder we've got a visual feast from Starbreeze.
Only nitpicks with design would be that there are a few levels used twice in game. The reason why they're repeated is because you play this game in two halves. The first half of the game your playing the good guys, while the second half you return to the beginning of the story and repeat it as the bad guys. It was an interesting way to play through the game, but ultimately lead to a short and uninspired story.
Also one major glitch was the final two levels in the first half were harder than any of the levels in the second half. In fact the finale at the end of part two was dead easy.
While much of the game play was great fun, it was very unbalanced. As you progress through the game you get the choice of different characters to play, with different weapons. I attempted to play most of them and found that the Druid/Sorceress was easily the most dominant character with her long range spell attacks. Any close-range melee combat with many of the other characters was poor and very difficult. Even on easy, I'd die in no time trying melee combat with the large strong characters. While as the Druid/Sorceress it was breeze as enemies usually couldn't even get to me in time. So playing Enclave as any melee based characters is likely to be far too frustrating.
The other problem is no quicksave. If you die, you start the level again unless you've found a checkpoint. In that case, whenever you die you respawn at the checkpoint. It doesn't restart the game at the checkpoint, it simply respawns you. Which basically means you can just keep respawning until all enemies are dead, which makes it even easier than a quicksave. Frustratingly, sometimes checkpoints don't come soon enough, and some levels don't have them at all. The penultimate level in the first half was badly needing a checkpoint and I think some people may give up on that level.
If you only play first-person-perspective, you can switch from third to first very easily in Enclave. I couldn't figure out what the key was, but I accidentally pressed it at some stage. I'm a FPS fan, but for Enclave it actually seemed better as third person, especially when you get to play as the scantily clad Druid. More third-person-perspective games need the option of allowing first-person.
Enclave isn't perfect; the checkpoint feature and lack of quicksave is frustrating and the characters are not well balanced. But with gorgeous level design, its not a game you want to miss. Sadly, I think many players have skipped it.
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| #2176 posted by [Kona] [118.92.142.201] on 2008/10/02 09:49:26 |
Yo Tronyn you should play Enclave, you'd appreciate it I reckon - it reminds me a lot of Heretic 2 and Rune. Just make sure you play as the Druid/Sorceress.
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Enclave |
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| #2177 posted by nitin [124.168.4.227] on 2008/10/02 11:53:22 |
is definitely awesome.
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Btw, Kona: |
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| #2178 posted by metlslime [64.175.155.252] on 2008/10/02 23:48:36 |
I made 4 levels for breakthrough.
Kasserine Pass II was the second desert level. This had the mine detector segments in it. I would like to hear your opinion of the section where you escort the minesweeper tank while sniping at rocket launcher guys.
I also made the third level, Bizerte Canal. This had the canal crossing, and the section where an NPC has to pick a lock while you fight off guys on neighboring rooftops. I'd love to hear if you liked that section too.
Then i made two multiplayer maps, Anzio Beach (foggy bombed-out beach town) and Tunisia (narrow canyon connecting two desert towns.)
Some screenshots here in case you forgot:
http://www.celephais.net/cv/portfo...
Also about the level design, we had a lot of community mappers on that project. Of the five or six main level designers, we had Yogi, Amethyst7, Unitool, and myself, all from the quake 1/2/3 mapping scene. Probably the only reason we could ship a decent game in the ridiculous short schedule we had is everyone knew the quake3 tech really well.
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Nitin |
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| #2179 posted by [Kona] [118.92.142.201] on 2008/10/03 01:30:00 |
Your 2 levels actually had quite difficult parts to them. The second desert level was overall pretty difficult from memory, especially escorting the minesweeper tank. And that lock picking scene was pretty hard too - you have to make every shot count. The idiot NPC got blown up a couple of times haha. No ammo problems on your maps though.
BTW what maps did Yogi make? I loved his Q3A maps, he's got a real talent for detail. You can't really do that sort of detail in realistic shooters though.
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Kona |
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| #2180 posted by nitin [124.168.4.227] on 2008/10/03 01:55:46 |
thanks for the generous comments but they should be directed at metl :)
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Kona: |
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| #2181 posted by metlslime [64.175.155.252] on 2008/10/03 03:39:43 |
my memory is a bit fuzzy, but...
I know Yogi did the very first level and I'm pretty sure he also did the very last level or last two levels. Beyond that, i'm not really sure but I think he made one more somewhere in there.
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| #2182 posted by [Kona] [118.92.142.201] on 2008/10/03 06:24:43 |
lol yeah metl, that's what i meant :P
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It's Running On UE3 |
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| #2184 posted by BlackDog [220.235.73.117] on 2008/10/07 16:39:27 |
Which doesn't antialias, since it uses deferred rendering.
Looks underwhelming.
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Yikes. |
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| #2185 posted by Shambler [82.38.195.22] on 2008/10/07 17:54:16 |
Who transported me to LAST WEEK's NEWS?? Timewarp makes me dizzy yo...
Looks fine to me.
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| #2186 posted by Scampie [24.158.1.74] on 2008/10/07 20:47:17 |
It's not UE3.
And it looks great. Not awesome, but I suspect if it still has the Duke way of over the top crazy firepower and enemies, it'll look amazing in action.
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| #2188 posted by [Kona] [118.92.142.201] on 2008/10/08 02:43:50 |
that strippers ass is hot. i'm sure it will be great when it finally comes out, but nothing we haven't seen before.
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| #2189 posted by Zwiffle [24.183.101.72] on 2008/10/08 02:52:32 |
Just beat CoD4. Pretty good. The icing on the cake was the after-credits level. Totally unexpected and just a fun joyride. Good ending too. 5/5 I would think, maybe 4/5 because it was so short.
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Oh I Thought They Licensed Unreal |
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| #2190 posted by BlackDog [220.235.73.117] on 2008/10/08 06:38:42 |
It certainly _looks_ like they did. Anyway, we'll see.
Eventually.
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| #2191 posted by [Kona] [118.92.142.201] on 2008/10/08 07:48:33 |
yeah they did. they decided to scrap everything and move over to unreal engine 2, but i think since then they scrapped it all again to move up to unreal engine 3. which is fair enough because 2 is getting on now. hell, before long 4 will be available for licensing.
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Its The Doom3 Engine Though :) |
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| #2192 posted by DaZ [80.41.161.119] on 2008/10/08 14:41:41 |
Like they used in Prey.
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It's Totally The Gamebryo Engine |
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| #2193 posted by Lunaran [24.158.1.74] on 2008/10/08 20:43:38 |
I am an informed gamer and I know what I'm talking about
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Actually |
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| #2194 posted by Kinn [86.162.11.203] on 2008/10/08 22:38:17 |
it's a bespoke engine, specially optimised to provide a fast path towards rendering characters that happen to look exactly like grown-up, homosexual versions of Bart Simpson.
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So... |
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| #2195 posted by Shambler [82.38.195.22] on 2008/10/09 09:48:04 |
...you've pre-ordered then Kinn ;)
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RPG Rant To Ignore |
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| #2196 posted by negke [82.83.58.44] on 2008/10/09 21:05:38 |
Bleh.
Played the Velaya mod for Gothic 2 (an English version is in the works) which used the original world excluding the mine valley and tells the story of a female hero some time after the events of G2. Nicely done for an amateur mod, good quests, well tied-in with the Gothic story, good voice-acting for the most part. Very enjoyable.
Crawling for more, I soon had to find out that this kind of RPG must be fairly unpopular, at least measured by the amount of games available.
I then tried Neverwinter Nights of which I played the first chapter a couple of years ago. And what a boring game it was. I wonder why I even bothered to finish it. The first chapter is okay, but it gets so repetitive and tedious afterwards (during too), because the levels aren't particularly well designed and there isn't much variation, especially regarding the dungeons and caves. What made it worse was the gameplay. I dislike this kind of top-down horde combat Diablo games. Everything felt so shallow: average story, text-based dialogue with close to no variation (as in hardly any unique NPCs), mostly stupid and useless henchmen, xp and levelling system that seemed utterly ineffective, and hordes of monsters everywhere. The monster design was somewhat nice and varied, though.
Then Fable, ostensibly "the best RPG in the last few years." Well, fuck it. This isn't an RPG, it's just some mediocre consolized action game. Calling the missions quests, using a rudimentary skill increase function and adding an awkward inventory menu doesn't bridge the gap. The game consists of small and confined (yes, sometimes you can't leave the path even if there is no visible obstacle) levels in which the enemy hordes respawn every time you return. At least there are teleporters. Again a dull story and both story and regular quests exclusively focus on getting through the levels by killing everything, and if just to ensure the survival of the dumb-ass NPCs. Speaking of which, this game felt as lifeless as NWN with its unresponsive NPCs and whatever it was the developers and press creamed about concerning the choice of good and evil, I must have missed it since none of my actions seemed to have any considerable impact. Everybody liked me regardless of how many times I farted/threatened/killed them. After defeating some boss. Jack of Blades, in an annoying fight which took me around 50 (!) health potions, I quit and uninstalled. Again, I should have done that a lot earlier.
Then tried Oblivion only to realize that it indeed mainly focuses on first person view (third person being awkward at best) and how poorly the NPC models look. Uninstalled it again after ten minutes.
So yeah, I guess games suck more than I expected. Total Speedyism atm. An impatient search for RPGs similar to the Gothic series/Morrowind/Ultima 9 even/etc turned out there are hardly any. Pretty dismal, though I guess I should have known.
I don't really care for the upcoming G3 addon as it doesn't seem to offer anything too special (using the old world, albeit modified), so it's G4 then or the new PB game? Who knows. Until then, I keep on hating a bit :)
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Ijed |
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| #2198 posted by JPL [82.234.167.238] on 2008/10/09 22:16:29 |
cooool !
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NWN |
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| #2199 posted by necros [99.227.108.217] on 2008/10/09 22:38:50 |
i had a lot of trouble enjoying the NWN 1/2 games. i never played the dungeons and dragons game when i was a kid, but i don't think the gameplay from the dice game works at all in a computer game.
some of the shit in there is downright retarded, ie: getting instantly killed from a spell? o.0
trying to slog through the NWN2 addon, mask of the betrayer, and it's just even more annoying.
the fights are downright impossible unless you spend 30 seconds before every fight using every possible buff you have. buffs should only help tip the odds in your favour, not be required to even be able to have a chance at winning.
also, what is the deal with wizards only being able to cast a certain number of spells before they have to 'rest' again? especially in MotB where you'll fight maybe a group of 5 guys and they all have maybe 400hp. a wizard type character needs to rest every other fight because even the most powerful spells only do maybe 25% damage. this is all on easy skill to, btw.
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Neg!ke |
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| #2200 posted by Shambler [82.38.195.22] on 2008/10/09 23:55:31 |
G3 Forsaken Gods dude.
G3 totally hits the mark for me despite the combat and bugs. It just feels like a world and never ceases to convince me.
You tried Guild Wars?? Don't have to MMORPG it at all, can do everything with computer controlled henchmen. I found it pretty damn involving and a pretty damn good RPG experience.
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Gothic 3 |
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| #2201 posted by necros [99.227.108.217] on 2008/10/10 01:13:01 |
after finally picking up a bunch more ram, i can play this game properly and it's shaping up to be one of the best rpgs i've played in a while now.
combat is a little annoying though. getting stunlocked by shitty wolves sucks. in fact, fighting animals is more difficult that facing a gigantic orc warrior.
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Ijed: Programmers Game |
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| #2202 posted by JPL [82.234.167.238] on 2008/10/10 09:11:31 |
I'm stucked in level 12... any idea to solve it ?
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Fable |
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| #2203 posted by nitin [124.168.81.195] on 2008/10/10 12:38:02 |
I liked it, but thats probably because you're right and it isnt really an rpg as I dont really like them (same for diablo2).
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| #2204 posted by negke [82.83.23.105] on 2008/10/10 14:57:08 |
necros: Yeah. And damn those traps everywhere. Felt like I spent almost half the playtime waiting for paralysis, stun or fear to wear off while the monsters happily slaughtered me. At some point I just stopped looting bodies and chests (unless I expected quest items) because of this.. and the 400k+ gold I already had from selling all unusable weapons/armors.
As for G3, be sure to install the latest community patch.
Shambler: I'm going to get Forsaken Gods anyway. Just don't expect much. Apparently they improved the combat system though.
I might give GW a try, however their demo key faggotry isn't helpful. The screenshots look good, but I'm not convinced enough to just buy it without testing.
ijed: Nethack! :P
nitin: There are multiple kinds of RPGs, e.g. Diablo clones (which I don't like either) with bird perspective and party-based horde combat and ones in which you play a solitary character with a close 3rd person perspective, less focus on action and more on atmosphere. I prefer the latter.
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JPL |
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| #2205 posted by ijed [216.241.20.2] on 2008/10/10 17:03:04 |
I can't remember where I got up to - the level with the long lines of squares set in troughs and peaks.
If it's there then there needs to be some sort of recalling series of functions so you don't run out of space, but I haven't figured out how to fit it all in yet.
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I Can't Remember The #, I Mean |
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| #2206 posted by ijed [216.241.20.2] on 2008/10/10 17:03:29 |
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Ijed |
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| #2207 posted by JPL [82.234.167.238] on 2008/10/10 17:45:21 |
This one you mentionned is indeed level 12, and it is particularly evil: you need to build a function of function, and then it can work according to an office collegue, but I still didn't figure how... He just told that it has to be cut in 2 half part of each segment.
OTOH, he was not able to solve level 13, and I solved it for him...
Globally if you don't see the "obvious" solution directly, you can spend a lot of time before finding... sometime not finding at all :P
Anyway, it is a good puzzle game for programmers for sure :D
Thanks !!!
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Yeah |
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| #2208 posted by ijed [216.241.20.2] on 2008/10/10 22:23:11 |
I'm still stuck on that one as well - it's the turning inside the functions that's the problem. A third function to call would solve it, or being able to recall the main loop.
I've got a suspicion that you have to go horizontally instead of vertically because then the steps are divisible by two instead of seven.
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Is There Any Way |
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| #2209 posted by bambuz [91.152.86.10] on 2008/10/11 01:36:35 |
to skip straight to a level without having to play all the tutorial maps...
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Well |
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| #2210 posted by bambuz [91.152.86.10] on 2008/10/11 02:12:00 |
level 11 wasn't that hard, i had 5 unused programming spaces...
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K |
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| #2211 posted by bambuz [91.152.86.10] on 2008/10/11 02:19:08 |
Completed the game with 184 commands.
Pretty fun. Level 10 was the hardest for me.
I ended up doing very versatile functions, since you can put lots of extra walking in since you can't walk off ledges.
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Foreverhood... |
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| #2213 posted by metlslime [24.130.121.165] on 2008/10/12 23:24:14 |
interesting TC... i haven't gotten very far yet, the long dialogs make me impatient.
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I Am A Programmer At Heart, Apparently |
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| #2214 posted by mwh [118.93.21.227] on 2008/10/13 04:55:50 |
Which is good, seeing as that's what pays the bills.
Level 10 was by far the hardest, and the most interesting. I used 183 commands, one fewer than bambuz, fwiw :)
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I'm Curious |
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| #2215 posted by starbuck [129.215.58.25] on 2008/10/13 18:07:47 |
Are there any Zuma fans here? Man this game is destroying my life.
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Starbuck, |
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| #2216 posted by JohnXmas [84.72.207.35] on 2008/10/13 19:28:00 |
I spent nights of my life playing Zuma. Yes. Reaaaly addictive if you ask me. A friend of mine had to trash it from her computer cause it was swallowing all her afterwork time!
I really think you don't become a Zuma fan. If it's in your genes, that's it, you're hooked and there's hardly a cure for it! This game just drove me mad! I too had to remove Zuma from my comp and never installed it again!
Hooga hooga booga! ;)
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It's In Your Genes |
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| #2217 posted by Blitz [69.25.132.5] on 2008/10/13 20:31:45 |
If your chromosomes are XX
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Chaser Review |
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| #2218 posted by [Kona] [118.92.200.209] on 2008/10/14 07:34:38 |
Chaser is an older, forgotten title dug up from the grave. Released in 2003, the game was developed by Cauldron HQ based in Slovakia, using their own CloakNT engine.
The engine was definitely an improvement over competitors such as the Quake 3 / id Tech3 engine. But this is 2003, and id Tech4 is only one year away. Chaser's main competition would have to come from Unreal II, and I'm afraid the two are hardly comparable.
Chaser had a variety of environments, plenty of which looked good such as; the sewers of Little Tokyo, a cold and snowy Soviet Union, the Mars Spaceport and underground Prison. In fact there were a few levels that really reminded me of Quake2, but being reminded of a game five years old isn't saying much for Chaser. The problem is, while there were good looking levels, there was nothing truly spectacular. And on top of that there were plenty of levels that looked well below average. There are too many rooms and corridors that look the same as the last, which makes the game rather disorientating. There were times when I was completely lost, despite the game being very linear.
On to the gameplay; it started off action-packed as you get a weak gun and face a plethora of tough enemies. The guns took some getting used to, as they seemed to lack firepower and substance. It felt like I wasn't holding a real gun, but a little toy that spews millions of rounds a second. And when the enemies get hit nothing really happened. After a while I did get used to the weapons and there are a LOT of weapons to choose from. Ammunition was never a problem, nor was health. Gameplay was in fact very fun, but only if you don't mind reloading aplenty. Your enemies can take you down fast - their weapons are quite powerful, so you need to make sure you kill them quick. The enemies were very repetitive all the way through the game - it might as well have been the same opponent with slightly different guns. But even until I finished the game I still enjoyed the gameplay, despite there being absolutely no big finale - the game just ended. Speaking of which, the disappointing and confusing ending did nothing for the game whatsover.
One last criticism of the game is that there are some parts that are very frustrating. The submarine levels were not only ugly, but disorientating and possibly the worst levels I've ever played in a first person shooter. Fortunately they don't last long, and most of the game is enjoyable. The graphics are a bit outdated and level design can be average at times, but it's still worth playing for the hardcore FPS fan, especially seeing as it's quite a long game.
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WoG |
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| #2219 posted by Lunaran [97.87.13.222] on 2008/10/14 15:31:20 |
Why aren't any of you playing World of Goo yet? This game is awesome. I stayed up far too late last night playing it without realizing - it's one of those games.
The puzzle design and the types of goo are so far extremely awesome, and the game has a very tongue in cheek sense of humor about itself. Intensely cute and squeezable on the surface, but there's an underlying note of sad mystery that really pulls you along, wondering where the bizarre Burtonesque story of these gooballs is going.
I want to play it right now, but I have to wait.
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WoG |
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| #2220 posted by Bal [82.234.123.21] on 2008/10/14 16:27:53 |
Yeah I bought it off steam yesterday, quite fun, should have brought it to work, would help to get through these long boring days... -___-
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World Of Goo Bis |
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| #2221 posted by Bal [82.234.123.21] on 2008/10/15 09:04:19 |
Seems I bought it at the right time, it's released has just been pushed back till february/march 2009 in Europe, so steam has to stop selling it, fortunatly, I already bought it and they can't take it away! =)
Fun little game anyways, smart and funny, I'm dissapointed I can't recommend it to more friends now that they have to wait 4+ months to try it...
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Why's The Release Been Pushed Back? |
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| #2222 posted by megaman [92.73.88.143] on 2008/10/15 22:04:51 |
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The First Chapter Of Dead Space |
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| #2225 posted by Lunaran [24.158.1.74] on 2008/10/15 22:39:52 |
A cynical and premature review by Lunaran:
This game does pretty much exactly what's advertised: it's Alien, it's Event Horizon, it's Doom3, it's System Shock 2, with glowing idiot-lights on everything, and for a game that aims to be scary, absolutely nothing is unexpected. You play Isaac "Asimov Arthur C" Clarke, the guy lucky enough to be stuck in the work suit that enables him to push buttons and open doors for everyone else while they stand around impatiently reminding him that he hasn't done it yet.
The story is *exactly* what any of us would predict, and I will describe it here without fear of spoiling anything because it's nothing you haven't heard before: giant ship sends out distress signal and goes quiet, tiny ill-equipped repair shuttle arrives to help out but a totally unexpected disaster strikes and the shuttle crash lands on the ship, stranding everyone. The NPCs all lead the player to a bloodstained room that's divided in half by an impenetrable but very large and clean window, which the player conveniently finds himself locked on the other side of when the beasties come out of the air vents and eat everyone except the important characters that will forever remain separated from the player, where it's easiest to give him explicit instructions on where to go and what to do.
Monsters are defeated not by shooting them in their fat torsoish parts, which does nothing, but instead by dismembering them by shooting them in the shoulders and thighs, which is where all their vital organs apparently are. This would be a lot more fun on the PC imo, where, faced with dozens of monsters, you could just click on the aforementioned parts with your mouse instead of struggling to do it to one or two monsters at a time with two twitchy little sticks. Fortunately, the monsters so far are all nice enough to walk in a bowlegged spread-eagle kind of way to make it nice and easy for you, and if you still fuck it up and they get too close (which I admit I let happen a couple times) you can also just punch their limbs off. Your character is seriously the most badass martial artist in any game yet - you can completely disassemble the corpses of monsters and humans alike by stamping on them (with the ridiculously satisfying curbstomp button).
Similarities to Doom3 are almost hilariously common: the guis with lots of diagonal shapes, the semi-useless audio logs of scared whiny people who express frantic concern before being audibly eaten alive, a tram, the shadow that moves at the end of the hall, the bodies that stand up when you get close enough, monsters that only crawl on the ceiling in their canned intro cinematics and then never do it again, and of course the environments. If you still pop a stiffy from space-tech themes, this game should keep you happy for a while, but don't expect anything terribly new conceptually.
You do, however, have a flashlight on your gun (don't celebrate yet) and the only way to see in the dark is to raise your gun and thus go into extra slow walk mode (see I told you).
That said I still kind of want to keep playing because, as brimming with cliche as this game is, I'm still a sucker for this stuff.
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Oh Yeah |
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| #2226 posted by Lunaran [24.158.1.74] on 2008/10/15 22:43:02 |
there's monster closets and monsters sometimes appear behind you. No idea how I forgot to put those on the list.
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Cheers |
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| #2227 posted by ijed [216.241.20.2] on 2008/10/15 23:04:37 |
Now I can continue to feel smug for boycotting EA games.
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I'll Add To The Review... |
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| #2228 posted by Scampie [24.158.1.74] on 2008/10/15 23:15:42 |
having only watched Lunaran play the game, I will mention the horribly cliched setting is at least pretty, with some nice colored lighting choices. Plus, you can curbstomp crates, which I believe made Lun far more giddy then it should've.
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Lunaran |
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| #2229 posted by Zwiffle [66.170.5.18] on 2008/10/15 23:18:27 |
We had a demo of it at work today. I was not impressed. You could easily predict when the body would rise up in front of you, when you would open a door and a corpse would fall from the ceiling, etc etc.
The combat looks ridiculous. The puzzles look ridiculous. The monsters looks ridiculous (I've only seen two so far though.) The game just looks ridiculous. I could go on about weapons, level design, characters, etc. The whole thing just feels like a glorified haunted house, and it feels very game-y. I didn't feel any immersion whatsoever.
Red space barrels what explode when you shoot them and are placed in convenient areas to dispose of multiple enemies? Check.
I was kind of looking forward to it, but I will probably not be picking this thing up.
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You Alterate Feet When Curbstomping |
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| #2230 posted by Lunaran [24.158.1.74] on 2008/10/15 23:18:58 |
so if you just press it over and over you can walk down a hallway pretending to be a big dinosaur
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| #2231 posted by Zwiffle [66.170.5.18] on 2008/10/15 23:26:04 |
I have clearly misjudged this game.
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Acheivement Unlocked! |
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| #2232 posted by Scampie [24.158.1.74] on 2008/10/15 23:29:40 |
Do the Dinosaur Walk for 100feet.
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Good Review. |
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| #2233 posted by Shambler [82.38.195.22] on 2008/10/16 12:11:48 |
ROFBBQMAO.
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Left 4 Dead Looks Like Fun |
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| #2234 posted by RickyT23 [81.157.18.124] on 2008/10/16 14:28:34 |
:D
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Yeah |
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| #2235 posted by ijed [216.241.20.2] on 2008/10/16 15:18:43 |
But I'll need friends to play it.
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World Of Goo Demo |
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| #2237 posted by megaman [92.72.2.0] on 2008/10/17 02:45:33 |
is it full of copy protection spyware rootkit trojans?
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| #2238 posted by Zwiffle [24.183.101.72] on 2008/10/17 02:47:30 |
Get it from steam.
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World Of Goo |
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| #2239 posted by Lunaran [75.135.73.11] on 2008/10/17 03:38:17 |
started to get annoying, then it got worse. I kind of just want to be fucking done with it already.
megaman, your continued paranoiac terror of absolutely everything on the internet continues to amuse me. when are you going to completely snap and go off the grid?
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Hmm? |
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| #2240 posted by Bal [81.249.11.163] on 2008/10/17 08:17:28 |
Where you at Lun? I'm finishng up island 3 and still find it amusing, almost wish the puzzles were a bit harder though.
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| #2241 posted by Willem [75.177.185.17] on 2008/10/17 11:21:41 |
So we've gone from world changing experience, to annoying, to just wanting to be fucking done with it. Sounds awesome!
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Bwaha Lun |
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| #2242 posted by megaman [92.73.90.247] on 2008/10/17 15:10:45 |
that made me laugh out loud :D
maybe it's because i know a lot of stuff :P
xss that takes over your badly configured router? check. xss that acts as a proxy so the attacker can use your line for requests? check. [...]
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Bal |
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| #2243 posted by Lunaran [75.135.73.11] on 2008/10/17 16:16:18 |
Every time they teach you a new goo type you use it for like two puzzles and then it's on to the next new thing. The concepts are never built upon or exploited, so instead they have to ramp up difficulty by making every puzzle a new gimmick like "NOW build a tower on a tilty platform that heaves your entire wobbly painstaking creation into the lava at the slightest provocation" instead of exploring where the depth really is.
I quit last night because I finally got my balloon-driven goo tiltawhirl thing to lean over to the pipe the right way, but it stopped in exactly the wrong spot for the pipe to start vaccuuming, but still close enough for all the remaining goo to want to jump to the pipe, so I thought I had finally beaten the level and instead was treated to the sight of every last one of my gooballs leaping gleefully to their deaths. fuck off world of goo.
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| #2244 posted by Willem [24.199.192.130] on 2008/10/17 16:18:31 |
"Why aren't any of you playing World of Goo yet? This game is awesome. I stayed up far too late last night playing it without realizing - it's one of those games.
The puzzle design and the types of goo are so far extremely awesome, and the game has a very tongue in cheek sense of humor about itself. Intensely cute and squeezable on the surface, but there's an underlying note of sad mystery that really pulls you along, wondering where the bizarre Burtonesque story of these gooballs is going.
I want to play it right now, but I have to wait."
:P
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World Of Poo |
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| #2245 posted by Spirit [80.171.7.22] on 2008/10/17 17:14:54 |
It is cute, but after seeing wobbly-bobbly eyes for more than 10 minutes you might want to pinch them. The sounds are cute too but after a while each "weeeee! woooooo!" and "bloolooobloobiboo?" makes me wanna hit the monitor. Not to mention the dumpa-dumpa-dumpa 20 second "music" loop (is it my imagination or is the sound compressed as fuck? I really get a headache from it.) that is full-on ear and brain penetration.
The art style ranges from "oh nice" over "lol <3 *snugglez u* deviantart-emo" to "please let me kill that thing".
The tongue in cheek humour might be ok if it was done occasionally and well (anyone remember how fantastic the Monkey Island series did this?) but it seems the whole concept of the game is "lol we are so > lololol that we are totally awesome and indie and shit".
The levels were either boring or frustrating so far. The one I am at (Red Carpet) took me several attempts to even figure out what to do because there was no fucking visual feedback on some thing (you'll know if you play(ed) it) suggesting the first idea that comes to mind won't work. But then it does, hohoho.
All in all, play random free puzzle games, you won't miss anything. That being said, just one more level, then I quit.
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World Of Poo |
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| #2246 posted by Spirit [80.171.7.22] on 2008/10/17 17:14:54 |
It is cute, but after seeing wobbly-bobbly eyes for more than 10 minutes you might want to pinch them. The sounds are cute too but after a while each "weeeee! woooooo!" and "bloolooobloobiboo?" makes me wanna hit the monitor. Not to mention the dumpa-dumpa-dumpa 20 second "music" loop (is it my imagination or is the sound compressed as fuck? I really get a headache from it.) that is full-on ear and brain penetration.
The art style ranges from "oh nice" over "lol <3 *snugglez u* deviantart-emo" to "please let me kill that thing".
The tongue in cheek humour might be ok if it was done occasionally and well (anyone remember how fantastic the Monkey Island series did this?) but it seems the whole concept of the game is "lol we are so > lololol that we are totally awesome and indie and shit".
The levels were either boring or frustrating so far. The one I am at (Red Carpet) took me several attempts to even figure out what to do because there was no fucking visual feedback on some thing (you'll know if you play(ed) it) suggesting the first idea that comes to mind won't work. But then it does, hohoho.
All in all, play random free puzzle games, you won't miss anything. That being said, just one more level, then I quit.
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Thanks For Pointing That Out Again Willem |
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| #2247 posted by Lunaran [24.158.1.74] on 2008/10/17 21:07:30 |
My opinion of the game changed the more I played it. Why is that unusual? The first half of the game presented a lot of character and opportunity for depth that the second half didn't bring to fruition.
My opinion of you keeps changing, too.
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| #2248 posted by Willem [24.199.192.130] on 2008/10/17 21:14:21 |
I love watching people get sucked into hype and then having the joy crushed from their bodies, spraying from every available orifice. It pleases me.
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Well |
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| #2249 posted by Bal [90.35.57.79] on 2008/10/17 21:17:41 |
I'm nearing the end and I'm not nearly as negative about it as Lun and Spirit. I still think it's funny and fun (yeah those are 2 different things). I agree that they could have pushed the puzzles further, they all feel fairly easy to me and never really posed much of a challenge.
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| #2250 posted by Zwiffle [66.170.5.18] on 2008/10/17 21:48:58 |
The more I see of Far Cry 2 the more it gives me wet dreams. I was considering holding off on this game until after I play Fallout 3 but I just don't know if I can wait until then.
It just looks fucking bad ass.
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Farcry2 |
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| #2251 posted by Bal [90.35.57.79] on 2008/10/17 22:12:55 |
Yeah it looks more interesting than Crysis anyways, but I'm careful with Ubisoft games these days, they know how to promote them, and I often end up dissapointed.
Won't be buying it right away anyways, cause once again they are being idiots and decided that they would not do a Steam release in Europe, bastards.
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| #2253 posted by Zwiffle [66.170.5.18] on 2008/10/17 22:46:50 |
Why is anyone tasting Lunaran? :(
I suspect it was done without his knowledge and/or consent.
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| #2254 posted by Willem [24.199.192.130] on 2008/10/17 22:50:58 |
Isn't he more towards the middle there? *ducks*
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Ahhhhh |
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| #2255 posted by Blitz [69.25.132.5] on 2008/10/17 23:40:11 |
Damn. Brutal. Brutal
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| #2256 posted by Lunaran [24.158.1.74] on 2008/10/18 00:25:55 |
I love watching people get sucked into hype and then having the joy crushed from their bodies, spraying from every available orifice. It pleases me.
no wonder you work for Epic.
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| #2257 posted by Zwiffle [66.170.5.18] on 2008/10/18 01:03:05 |
Oh snap!
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I'm With |
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| #2258 posted by megaman [92.72.15.231] on 2008/10/18 02:18:49 |
willem on this one :D
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| #2259 posted by Willem [75.177.185.17] on 2008/10/18 11:53:13 |
LOL
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| #2260 posted by Willem [75.177.185.17] on 2008/10/18 11:56:50 |
Lun
BTW, sorry about going after you like that. I guess I was feeling down or bored yesterday but that's no excuse. So, I do apologize.
We had the Gears of War 2 gold party last night and I drank my attitude away. Best. Gold party. Ever.
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I Think... |
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| #2264 posted by Shambler [82.38.195.22] on 2008/10/20 00:23:25 |
...some of these debates sound more fun than the games do.
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Thief: Deadly Shadows Review |
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| #2266 posted by [Kona] [118.92.139.248] on 2008/10/22 05:08:16 |
Released in 2004, Thief: Deadly Shadows is the third game in the series. However, this time it was developed by Ion Storm Austin, after Looking Glass Studios closed doors.
I played the original Thief demo in 1998 but didn't particularly enjoy sneaking around in shadows, so I never played the full game or it's sequel. But with Thief 3 based on a heavily modifed Unreal 2 engine, I decided I could put up with some slow gameplay in order to explore the gorgeous Victorian city.
I'm glad I did too, because it was very well designed. After playing through Enclave and now Thief 3, I've been spoiled with highly detailed, tight and twisting little levels. The FPS genre needs more games in this style, rather than modern war or sci-fi themes. Every level in this game looks great, and there is just enough variety in there so that you don't get sick of the town theme. Level highlights were the short but foreboding haunted, rotting ship full of zombies. But it was an insane asylum slash orphanage which wins the award for spookiest level I've ever played. You help a ghostly little girl try to escape the asylum, playing from present time to back in the past through the eyes of one of the insane patients. Very, very well done.
Due to the level of sneaking around in shadows and trying not to be seen, this brings a whole new level of suspense to first person shooters (if you can call this that), which even horror games like Undying couldn't do. If you get seen and have to engage in a fight you're going to take a lot of damage, which means you really can't treat this as an action game. The style of gameplay works well, but I did wish at times I could just run in and shoot everything and be done with it. Instead, you can easily spend ten minutes in an area trying to knock each opponent out.
The game ends up being very long, perhaps around twenty hours which is double your average action FPS. Unfortunately, you spend a great deal of time returning to levels you've already played through over and over again. Made worse by the fact that your maps are useless and the levels are very non-linear, so you can easily get lost in the streets which often lack distinguishable features.
The biggest problem with the game were the loading times. On a fairly new system brought for gaming (8800GT, 3ghz Intel Core 2 Duo) you don't expect loading times of 20 seconds on a game that is four years old, featuring relatively small levels. Every time I'd sneak up behind an enemy ready to knock them out, only for them to slightly turn at the last second or the character not swinging the bat properly (it happens a lot!) I get to sit through another 20 seconds of loading. Also Garrett, the main character, acts like a complete drunk sometimes with the way he moves - and his ability to jump even a foot high object is laughable.
Another big probably was over 15 hours into the game, my saved games corrupted themselves and I lost everything. Fortunately, someone had put all their saved games on the internet for me to play from.
Overall, Thief: Deadly Shadows features some fantastic little levels, enjoyable gameplay and a great storyline. But you need to be a patient person to sit through 20 hours of creeping in the shadows.
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Far Cry 2 |
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| #2267 posted by Zwiffle [24.183.101.72] on 2008/10/23 04:43:19 |
About 2 hours or so into this game. FUcking bad ass game so far. Almost like a FPS GTA or something. Really bad ass.
Only complaint so far: Every character in the game talks fast. They sound unbelievable. It wouldn't kill them to talk a little more normal.
Otherwise it's super awesome so far.
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| #2268 posted by SysShK2 Fan [78.2.122.61] on 2008/10/23 05:25:50 |
Great, seems the designers picked a bit of everything, mish-mashed it and there you go! We have a winner...! Hey! What about freakish voices like "the many" or somethin'? Got that too?
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Zwiffle |
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| #2269 posted by nitin [203.217.80.192] on 2008/10/23 10:34:41 |
and how does it run?
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| #2270 posted by Zwiffle [24.183.101.72] on 2008/10/23 15:16:18 |
I haven't had a hickup yet. I'm debating trying to turn the graphics up even higher. I didn't bother seeing what all had changed, I just selected the 'High' graphics option, out of like 5 options, but you can change everything individually if you want.
Intel Core 2 Duo 3.0 GHz
2 Gigs Ram
9800 GTX
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Faster, And More Intense |
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| #2271 posted by Lunaran [68.115.32.96] on 2008/10/23 16:08:04 |
I really shouldn't be this cynical but it's far too easy for me to picture someone on one side of the glass in a recording session saying "Can you say it faster? We only have 200mb for audio data on the disc."
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Old Games |
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| #2272 posted by Sh0CI<€D [78.2.103.160] on 2008/10/23 17:47:32 |
Any of you know about some great horror games like SS2 with the same elements?
Sorry; by the way - Hello all!
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SS Can Mean |
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| #2273 posted by HeadThump [4.136.90.82] on 2008/10/23 23:29:56 |
System Shock
or
Serious Sam
or
Perhaps something else.
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Serious Sam, Any Horror Elements? |
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| #2274 posted by HeadThump [4.136.90.82] on 2008/10/23 23:30:50 |
Seriously, I haven't played it.
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Yup |
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| #2275 posted by RickyT23 [90.213.8.248] on 2008/10/24 00:41:59 |
sort of.
its all a bit tongue-in-cheek though...
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There Are |
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| #2276 posted by Zwiffle [66.170.5.18] on 2008/10/24 00:44:57 |
skeletons (oddly fiend-shaped, btw.)
I believe he meant System Shock though.
I thought BioShock was pretty awesome, pretty moody. Others thought otherwise (generally those that played System Shock 2 were let down.) But seriously give it a spin.
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I Liked Bioshock A LOT |
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| #2277 posted by RickyT23 [90.213.8.248] on 2008/10/24 02:00:23 |
but you can't really call it old...
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Far Cry 2 |
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| #2278 posted by negke [82.82.163.176] on 2008/10/24 12:35:38 |
aka Bloom - The Game. Seems to run fine on my machine (2.6, x1950pro, 2GB), even on high settings. Though I haven't gotten into a larger firefight or vast open area, yet - played only one hour so far.
The extreme bloom sucks. The introductory sequence was basically almost completely white. Problem is, without bloom the game is too dark. But with bloom enabled it's too bright and everything looks somewhat shabby if the details (shadows etc) are not set to ultra-high.
What Zwiffle said. Feels a bit like a GTA game indeed. And yes, the characters do talk very fast. Considering there's a console version too, I can see why. ;)
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Stalker Clear Sky |
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| #2279 posted by RickyT23 [86.139.126.162] on 2008/10/24 13:49:24 |
Bought this.
Like the Graphics, and the free-roaming, the tackling people for loot stuff, the atmosphere etc.
Dont like: (deep breath)
The fact that people no-longer carry money. (wasn't there money when you searched bodies before?)
The fact that many "missions" are broken and incompletable
The fact that it KEEPS CRASHING TO THE DESKTOP REGARDLESS OF WHICHEVER PATCH IS APPLIED, OR EVEN COMMUNITY "FIXES" WHICH DONT WORK EITHER.
Fucking waste of £30.
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Yeah |
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| #2280 posted by negke [82.82.181.88] on 2008/10/24 14:16:44 |
I gave it a last chance when the fifth patch was released. But alas, the game still crashed. And not only that - it also gave me my first ever bluescreen on XP. Didn't even know there were such things. Lowering the video settings seems to increase the stability somewhat, but why play on low settings only because a game is so poorly made.
NPCs never carried lootable money, I think. They only had some to buy stuff from you. Ricky, have you played SOC? If not, you should - it's much less frustrating.
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I Did Buy/play SoC |
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| #2281 posted by RickyT23 [86.139.126.162] on 2008/10/24 14:27:47 |
And found similar problems. Although I found the missions to be a bit more stable. I've been debating playing it again, because I hear there's the "Oblivion: Lost" mod, or something, which basically fixes everything.
The thing is I paid £5 for SoC, and din't feel ripped off at all! Yet today I see that Far Cry 2 is out, even in the shops in my tiny town, and if I had known that CS was going to be such a fucking cock-tease let down, I would have waited and bough that instead.
I paid £4 for Far Cry 1 a few months back, and really enjoyed it! I would definately pay £30 for FC2, simply on the basis of my experience of the first game.
There have been a few releases of late which caught my eye, and more just over the horizon:
Crysis - Warhead
Stalker CS (GRRRRRR!)
Far Cry 2
and soon
Fallout 3
Of those four, why did I have to buy the shit one?!?!
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Crysis Warhead |
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| #2282 posted by negke [82.82.179.111] on 2008/10/24 14:34:40 |
Ah yes, played this recently, too.
While it was pretty short, had an anti-climatic ending and no map that really stood out, I somehow enjoyed it more than Crysis. Kind of odd really. Maybe because the Psycho character had such a cool accent.
Gameplay is pretty much the same as in Crysis, only more linear. Half-way through, there's a train ride sequence with turrent combat which seemed to be the most special or new aspect of the game as compared to its predecessor, but I didn't like it that much.
The performance was better than in Crysis on high settings. I suppose that was because many environmental details were turned into mapobjects with a limited distance of visibility - as a result, all those things, e.g. stones, constantly popped up some 10 meters before me as I was moving forward. Looked pretty silly, but I could live with it regarding the potential perfomance boost.
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Ricky |
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| #2283 posted by negke [82.82.179.111] on 2008/10/24 14:35:52 |
Don't worry, they all suck in one way or another.
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Crysis Warhead |
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| #2284 posted by Bal [82.234.123.21] on 2008/10/24 15:20:44 |
Despite the game being gorgeous, I just can't play through it, it's sooooooo boring. =\
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ClearSky |
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| #2285 posted by necros [99.227.108.217] on 2008/10/24 19:25:51 |
i tried it, but there's some wierd bug with the AI... the game would run smooth when no npcs were 'chasing me' but as soon as i entered into combat with npcs, the game would keep slowing down as if the AI searching was doing something wrong.
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What Pisses Me Off Though |
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| #2286 posted by RickyT23 [90.213.8.248] on 2008/10/24 21:28:20 |
is the fact that I have this game that has been released in a state where it is in-completable. I read one review today which said that it was almost reviewed without even being completed.
I mean the game has a story. I would quite like to see how it pans out! And it's not because my machine isn't up to scratch!
I really feel ripped off. It's like buying a car only to find that that you can't drive it.
Where do I go to demand my money back?
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Good Warning |
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| #2287 posted by ijed [216.241.20.2] on 2008/10/24 23:01:37 |
Doom3 crashes my PC for some reason and I haven't bothered to fix it yet - got sucked back into DOW.
So I can't play through Doom3 again, irritating.
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Far Cry 2 |
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| #2288 posted by negke [82.82.160.182] on 2008/10/27 10:59:00 |
Played some more (25-30%).
The engine is kind of nice. It's a vast open world with fast loading times and no perceivanble in-between loading (except when fast-travelling). Details and theme are generally good, but it also looks very samey in many places. Buildings and areas of special interest often feel too artificially cluttered, messy and worn-down.
I wonder what Stalker could've been like with this engine, though I guess its large industrial ruins crammed with details would have had to be drastically simplified.
A cool feature is the spreading of fire from explosions and molotov cocktails to grass and trees which sometimes burns semi-large areas. The water doesn't look so good. There isn't even splashing or ripple when walking/driving through and when bullets hit the surface.
What really sucks is the fact that the player can't jump over many obstacles that don't look insurmountable. This is particularly annoying if one has to walk around rock formations or along riverbanks for some time only because so much stuff is unclimbable (even if there's no risk of getting stuck or whatever).
I like that there's no crosshair (optional - disabled by default) and no permanent HUD.
The game's main problem, however, is that it becomes somewhat boring quickly, because the missions are repetitive and there's not much going on in terms of main story yet. Maybe it picks up later on, but so far I don't find it overly immersive. Could also be a bit related to obvious elements of consolization.
Also, perhaps I missed something, but what exactly does this game have to do with Far Cry? I mean, it would be cool if suddenly monsters dropped in for an "ah, right" reaction, but I doubt this is going to happen. Wouldn't be so bad really, it might spice the combats up, as enemy (and buddy) AI is average at best. More often than not, enemies just stand there waiting for me to pick them off, or they crash their cars back and forth into every wall or object available. Though it can also make for some laughs: one of my buddies once ran up a cliff, telling me to follow her or something and then suddenly jumped down and died. Maybe it was a hint at things to come?
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Far Cry 2 |
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| #2289 posted by Bal [82.124.152.197] on 2008/10/27 11:08:58 |
Yeah, I agree with most of what negke just said.
Guess it's a bit similar to Assassin's Creed in that aspect, there seems to be alot going for it when you first start off, but you quickly realise that it doesn't have much depth. It really lacks mission diversity.
A few other complaints I have with it are:
The headbob when you run is just horrible, makes my head hurt when I run too much.
The way they integrated the map is interesting, as the player actually takes it out like a weapon, but when you're looking for something (like diamonds) it's always in your face and really annoying, I'd much rather have a minimap.
The dissapearing HUD is ok, but not for me, I'd rather have that info visible at all time + a minimap.
All in all it's not a bad game, plenty of fun to be had, but it gets boring long before you reach the end. As the comparison is inevitable, I think it's a better game than Crysis / Crysis Warhead, even though the engine isn't as pretty.
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Hmm |
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| #2290 posted by negke [82.82.176.156] on 2008/10/27 11:41:59 |
I like the headbobbing and blurring. Somehow feels more realistic (dunno if it is).
The animations are nice too, e.g. unjamming a gun, getting into vehicles, map view inside the cars.. Nothing special really, but for some reason I always tend to compare such things to HL2's telekinesis thing.
Agree about the map taking up too much of the view - it should be lowered to the bottom of the screen when moving.
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Fired Up SoC Last Night |
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| #2291 posted by RickyT23 [86.139.126.162] on 2008/10/27 11:57:14 |
With:
"Oblivion: Lost 2.2"
and
"Worldwide patch 1.0005"
It Works!!! No CTD yet, my gun shoots straight, people die when you shoot them.
Also the main improvement is the mutant presence. Makes the game feel more exciting and unpredictable, some of the mutants are fucking scary!
I just hope they hurry up and do the same thing for Clear Sky. It is pathetic that it takes community members a couple of years to finish a game which should have been finished in the first place.
Far Cry 2 - saw it for £25 in Morrisons supermarket. Probably decide I can afford it on Thursday....
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Far Cry 2 |
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| #2292 posted by Bal [83.204.159.228] on 2008/10/27 13:40:28 |
Yeah, the animations are great, Ubisoft have some really talented animators (this is also vissible in the Prince of Persia games and Assassin's Creed).
I pick up used guns just to watch the unjamming animation.
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Far Cry 2 |
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| #2293 posted by Zwiffle [24.183.101.72] on 2008/10/27 14:23:32 |
So far negke is pretty correct. I, however, really like the engine. I think the world is one of the most beautiful I've seen. I often find myself not paying attention and just looking at the world and end up getting shot or driving off road.
Other than that, the missions are just "go here, kill people" so far, but the firefights are usually really intense. My experience is different from negke's, where enemies have flanked me to smoke me out, and have tried to drag wounded soldiers back out of the firefight. Maybe there's a difference in AI when playing on different skill settings?
So far I've had a bunch of "whoa" moments where something unexpected happened.
Last night while trying to destroy a convoy AK47s I blew up the truck with a grenade, first by stopping the convoy which were all gathered together on the side of the road. After killing the soldiers, I threw a grenade under the truck. I thought I was far enough away but because all the trucks were so close together the explosion was huge and sent one of the trucks way into the air, crashing down on my head.
I was pissed. :(
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Fallout 3 Out Today! |
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| #2296 posted by RickyT23 [86.139.126.162] on 2008/10/31 12:41:13 |
I saw it in a shop and everything. Wanna buy it. So far I've resisted the temptation. Im re-playing SoC ATM, so I'll wait. To many good games = no time for mapping. (Which is still trickling along BTW)
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I Heard It Was Shit :( |
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| #2297 posted by DaZ [80.41.161.119] on 2008/10/31 15:38:44 |
from a lot of different places. Though to be honest most of the people complaining were die-hard fallout - fallout 2 fans.
Im firmly on the fence on this one, if they release a demo (which I think they are not) then I will give it a go.
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Fallout3 |
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| #2298 posted by ijed [190.20.84.224] on 2008/10/31 16:01:20 |
But it's getting 'universal acclaim' over on metacritic. Most of those scoring lower saying they wanted to play another game, the typical whiney bullshit
<rant>
It's your fucking job to play games, deal with it. If you don't want to play a tennis game tough shit, you're getting paid to do it, don't write a bad review because you want to play a footbal game.
</rant>
And it sounds alot better than the usual tripe.
But $50 in these hard times . . .
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Yeah |
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| #2299 posted by Kinn [81.151.107.23] on 2008/10/31 20:26:22 |
i would agree that 99% of the negativity towards Fallout 3 seems to be coming from Fallout1/2 fanboy faggots, bitter that Bethesda have stamped their trademark approach on it. That said, I wish Bethesda would just cough up and hire some fuckers who can animate worth a damn.
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Agreed |
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| #2300 posted by DaZ [80.41.161.119] on 2008/10/31 20:43:33 |
"I wish Bethesda would just cough up and hire some fuckers who can animate worth a damn"
Yeah, they really do not seem to have improved the animations at all from the standard they had in Oblivion, which to be fair was wooden at best.
I also heard (dont know if its true) that Fallout 3 has a "point of no return" similar to the Stalker games, so if you are buying FA3 for the sandbox game, be wary of that and do some research to avoid disappointment.
Now then, Dead Space pc controls are fucked up I hear, far cry 2 looks pretty but is dull in the gameplay department, is the only thing to look forward to this Christmas Left 4 Dead?
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Sigh |
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| #2301 posted by necros [99.227.108.217] on 2008/11/01 01:54:05 |
I wish Bethesda would just cough up and hire some fuckers who can animate worth a damn
man, i was really hoping it wouldn't be another repeat of this. oblivion animations sucked. morrowind animations sucked. you think these guys would learn-- or are they somehow not aware that their animators are shit?
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I'm Probably Just Not Paying Attention |
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| #2302 posted by pjw [68.114.222.44] on 2008/11/01 02:12:22 |
...to the anims, but I played for a while last night and am thoroughly enjoying it so far (just exited the vault-slash-training area).
I'm biased though; I've never played a Bethsoft RPG I haven't enjoyed--I even got a kick out of the horribly broken auto-generated dungeons in Daggerfall. :)
They've reportedly fixed one of the biggest shit parts of Oblivion, which was the auto-leveling enemies. The VATS turn-based combat option is interesting...
I suspect I'll sink a silly number of hours into this.
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The Sad Thing Is |
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| #2303 posted by necros [99.227.108.217] on 2008/11/01 03:17:11 |
it's probably the best post-ap game for a while, so i'll probably end up playing it anyway.
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Same |
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| #2304 posted by ijed [190.20.84.224] on 2008/11/01 05:14:54 |
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Finished FC2 |
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| #2305 posted by negke [82.82.182.251] on 2008/11/01 11:08:09 |
The main story line anyway. At some point I stopped caring for any side missions and just tried to get through as quickly as possible. I found the game pretty boring to be honest. It's fun for the first few hours, but then it's basically just more of the same, with no variation and highlights. Just drive around and kill someone or destroy something on the other side of the map, then return and do pretty much the same mission for the rival faction. At least there were some nice-looking spots (e.g. that village)
I couldn't care less for the story - it felt shallow and tacked-on. None of the player's actions seem to have any impact.
A pity, as the game has some potential which isn't properly made use of. Or maybe I expected too much.
I found Uzi/silenced MP5+sniper riffle+heavy machinegun to be a good weapon combo, btw.
Also, the only game I played with subtitles on. :P
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True |
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| #2307 posted by starbuck [78.86.131.39] on 2008/11/01 14:34:35 |
that looks fantastic
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Negke |
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| #2308 posted by Zwiffle [24.183.101.72] on 2008/11/01 15:39:04 |
Yeah, I'm kind of the same way. I just got done with the 2nd barge mission, kind of struggling to continue on. It was really cool at first, but somehow turned into Assassin's Creed: Africa more or less.
Also, hate how you can't stop certain things from happening, even though your reputation with those people is super high.
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Holy Fuck |
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| #2309 posted by ijed [190.20.67.81] on 2008/11/01 17:49:03 |
L4D!
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Finished Dead Space |
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| #2310 posted by BlackDog [58.7.149.248] on 2008/11/02 09:15:28 |
It was pretty damn good. I was unimpressed with the storyline and some of the poorly conceived set pieces, but the meat of the game is a fine, atmospheric shooter set in some of the best tech-themed environments I've seen.
Combat is tense, careful, and somewhat idiosyncratic. Instead of sprinting around blasting stuff, you stand your ground and place planes on damage into the enemy as they charge you. It works well, and the rather gory results are very satisfying.
There are mouse control issues, silly bits and endless shameless wallowing in cliche, but I enjoyed the heck out of this game.
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Tested Assassin's Creed |
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| #2311 posted by JPL [82.255.6.127] on 2008/11/02 14:04:43 |
Fucking good game, very good visuals, nice concept, nice details, mega map are awesome !!.. Only complain, finger combos needed for playre control... took me some time to understand how it worked..;
I have now to finish it, and buy another PC that will support high resolution mode...
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JPL |
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| #2312 posted by Zwiffle [24.183.101.72] on 2008/11/02 15:51:31 |
Assassin's Creed starts out good. But the game gets fucking repetitive as hell.
ALL of the missions are identical to the first one. So you basically play the same damn thing 9 times (or however many times it takes you to beat the game.)
I think I'm on mission 5, and I just got bored of doing the same thing time and time again. The gameplay wasn't good enough to support that.
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Zwiffle |
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| #2313 posted by JPL [82.255.6.127] on 2008/11/02 16:51:35 |
Maybe you're right as I just progressed till Damascus, and just enter the city... but in anyway, it was quite good... Well, if it is as repetitive as you said, I understand your point of view, however, the fact you can explore many areas of the map, is IMHO very good... and if you take your time exploring, I think you can find something out cool... though...
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| #2314 posted by Zwiffle [24.183.101.72] on 2008/11/02 18:03:38 |
It'd be better if they had more of those free-running missions. If you haven't had one yet, those are pretty good. You have to run around following a stream of flags to collect. Those are pretty good missions simply because they capitalize on the strengths of the game - mainly the free running and exploring parts of the game instead of the combat, stalking, etc. If they had more of those it might have kept my interest longer.
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Like Crackdown |
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| #2315 posted by RickyT23 [82.2.91.159] on 2008/11/02 19:49:33 |
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Far Cry 2 First Impressions |
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| #2316 posted by DaZ [80.41.161.119] on 2008/11/03 01:56:50 |
1st of all I was quite happy to find that it runs fairly well on my ageing system (2.8ghz single core, 8800gts, 2gb ram) on medium settings, while still looking very acceptable! Its not fantastic but pretty much a constant 25-35 fps and no loading pauses.
Weapons feel nice and meaty, good explosions and sound effects.
The African theme is great, and incorporates tropical, desert and savannah themed areas into a large open world.
Missions are simple but effective, go here and kill this variety, but leave it up to you how you go about it, much like the original Far Cry. The annoying thing is that usually the objective is on the other side of the world from you no matter what you end up accepting. I dont mind a quick drive to complete missions but its quite annoying to have to drive for 10 minutes to do every single mission.
The weapon unlock and armoury thing is pretty nicely done and encourages you to go out and explore to find diamonds. The annoying thing is that once you've expended your ammo for your Uber weapons you have to pick up some shitty ak47 to complete the rest of the mission, unless your lucky enough to find replacement ammo or another arms dealer close to your objective.
The way fire spreads is very cool, but using it as an actual aid during gameplay seems to take a back seat 90% of the time.
Not tried the editor yet, but I've seen some vids of it and it looks fantastic!
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Zwiffle |
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| #2318 posted by JPL [82.252.47.81] on 2008/11/03 11:47:49 |
I agree: having more open area with more free-running mission, like getting rewards the more you explorate the map would have been better.. In anyway, the game is visually really impressive. The eagle eye on top of the towers is really cool. Maybe more combo in fights would have been better, while on PC it is a nightmare to handle the player... you need at least 11 fingers :P
Anyway, I understand better why it has been so well ranked when the game has been released: it is really worth playing, while repetitive...
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Fo3 |
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| #2320 posted by Ernesto [78.37.174.205] on 2008/11/04 00:42:52 |
yeah fallout3 is great, despite some flaws (I can live with wooden anims, but UI design and some controls are pretty bad) And being less RPG than originals its still much more than a shallow sandbox game(Asscreed etc). Its a huge post-apocal world with tonn of fun to be had. And you can play it just like an FPS.
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Playing Fo3 |
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| #2321 posted by necros [99.227.108.217] on 2008/11/04 10:38:55 |
and to add to the earlier animations comment:
it's not that the animations themselves are bad (although some really are that bad) but that the method which they move the models is extremely poor.
it's basically the same system i remember from morrowind. something simple like pressing forward and strafing makes your character slide to the side instead of properly orienting the legs and hips. it's just really old tech for such a big-name game. also, the speed at which the model moves isn't related to the actual animation at all.
they added IK, which is nice, but they didn't follow through and integrate the IK into the movement speed. hell, even Doom3, which is a pretty old game these days used the actual animation to determine how far to move the model.
when i look at the extremely well done and well integrated animation and movement of say, mass effect, it really pisses me off to go back like 6 years to morrowind style movement/animation.
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Movement Encoding |
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| #2322 posted by ijed [216.241.20.2] on 2008/11/04 13:34:56 |
Where the character has an extra bone which is moved inside the animation, so the animator moves the character the distance they would really be moving - the code reading the displacement of the extra bone as the movement speed.
Works really well.
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Code Driven Movement |
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| #2323 posted by Preach [81.153.27.151] on 2008/11/04 15:14:49 |
That's been around since half-life days, where the game code decides how fast the player should move, and then calculates how far into the next frame the animation should interpolate to match.
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Hmm |
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| #2324 posted by bear [130.242.7.250] on 2008/11/04 15:23:24 |
hell, even Doom3, which is a pretty old game these days used the actual animation to determine how far to move the model.
yes :(
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Maybe Its The Animations Which Subconsciously |
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| #2325 posted by RickyT23 [86.139.126.162] on 2008/11/04 15:44:14 |
made me assume that Oblivion looked kinda crappy... ?
Still Fo3 doesn't look that crappy from the videos and stuff. And the combat looks cool. Gimmicky but entertaining?
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Left 4 Dead |
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| #2326 posted by DaZ [80.41.170.222] on 2008/11/06 09:54:47 |
Has anyone else preordered and got early access to the demo?
If so we should sort out a few 4 player "squads" so we are not playing with raving 14 year old idiots ;)
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L4D |
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| #2327 posted by Bal [82.234.123.21] on 2008/11/06 10:45:43 |
Yup, I'm in!
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Started Playing Fallout 3 |
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| #2328 posted by starbuck [78.86.131.39] on 2008/11/06 13:36:34 |
really enjoying this so far. First game I've played that starts with you being born in a first person view. But not the last for sure! I'll probably post a full review when I actually get somewhere.
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Yeah |
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| #2329 posted by necros [99.227.108.217] on 2008/11/06 20:26:22 |
i'm still really enjoying the game too. i think that's what pisses me off even more. this game is so close to perfect on what i was looking for.
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| #2330 posted by starbuck [129.215.59.126] on 2008/11/06 20:32:08 |
it's not that the animations themselves are bad (although some really are that bad) but that the method which they move the models is extremely poor.
I forgot to say, I completely agree. At first you think it's just bad animation cycles (although I wouldn't say they're stellar) but it really seems like the speed of animation and speed of movement are almost always out of sync. In all seriousness, I wouldn't say it's a significant improvement on morrowind anims.
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Well The Animations Dont Seem So Bad To Me |
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| #2331 posted by RickyT23 [86.27.101.69] on 2008/11/06 20:46:03 |
Atleast there is half decent lip-sync - what worries me more is a CTD near the start when I pick the lock to the overseers office. Damn...
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| #2332 posted by starbuck [129.215.59.126] on 2008/11/06 20:51:04 |
hmm... if you can't get round that, there is a key. Might require a slightly immoral course of action though. Ahem.
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Left 4 Dead Demo |
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| #2333 posted by DaZ [80.41.170.222] on 2008/11/06 22:51:11 |
1st impressions after playing a few full rounds online.
+ Shotgun is meaty, and can take out 5-6 zombies with 1 shot if your lucky.
+ Zombies animations are absolutely fucking amazing, its totally convincing when a bunch of them come at you from around the corner, also the ragdoll effect when they die is possibly the most realistic ragdoll effect I have seen in a game. Hey look here Bethesda! :P
+ Boss infected work really well, I particularly like the Witch, as some idiot 14 year old I was playing with thought it would be funny to run up to her and shoot her in the face, she proceeded to rip him to shreds while we all laughed!
+ Co-op gameplay! It just works brilliantly here, you can see where all your team mates are even through walls as silhouettes, and your characters automatically shout to the rest of your team when they see a boss infected, or are reloading. You are also warned when one of your team mates is taking a pounding so you can try and rescue them.
+ "Play with friends" online option is a godsend, if you host then only your steam friends can join, which as Vondur so eloquently put it so many years ago, this "removes morons out the way".
- Game levels are a little under-detailed in my opinion, but im guessing they needed to pull the detail down a notch as they cannot gauge how many zombies are going to be in an area at any time.
- Most boss infected die too easily I think, smokers and hunters can be taken out with a few shots, all the other bosses are fine however. It may be that each time I played my entire team focus fired the bosses as soon as they appeared...
- I'm sure this is because the demo servers are getting hammered to death right now, but 8/10 times when starting a round the server will disconnect or time-out. Very frustrating!
Loving it so far, now excuse me I must play a few more rounds ;)
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Little Big Planet |
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| #2334 posted by Spirit [213.39.146.212] on 2008/11/06 23:08:04 |
awesome
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L4D |
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| #2335 posted by Scampie [24.158.1.74] on 2008/11/07 08:43:35 |
This game fucking rocks. That's really the only coherent thing I can say at the moment about the game without going overboard on the gushing.
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L4D |
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| #2336 posted by Bal [82.234.123.21] on 2008/11/07 12:17:52 |
Is quite cool yes, the demo is painfully short though, can't wait to play the rest of the maps!
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L4D |
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| #2337 posted by ijed [216.241.20.2] on 2008/11/07 13:33:39 |
Downloading . . .
Steam name ijed, though I'm probably online at odd times.
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L4D |
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| #2338 posted by ijed [216.241.20.2] on 2008/11/07 18:41:03 |
Valve makes the rest of the industry look foolish. Even if connecting fails constantly.
Alot my reaction is 'why isn't it normally like this?'
Weapons that do realistic damage, for example.
Keep looking for quicksave as well.
I wouldn't say smokers / boomers are even meant as bosses, just variants - its their attacks that are the danger, not an invisible bullet proof vest.
The witch nearly got me first time as well :P
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L4D Continued... |
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| #2339 posted by DaZ [80.41.170.222] on 2008/11/07 22:40:31 |
Been playing it some more... (lots more!)
+ The levels do actually differ in layout slightly on each playthrough, I have noticed that sometimes a wall has a hole in it that leads to another part of the map, while in a later game on the same map the wall is intact, forcing you to take a different route.
+ Play on advanced/expert difficulty! Normal is just too easy in its current state, and I end up just running around shooting everything because I know I can get away with it, on advanced/expert mode you really do need to stick with your team and cover each other all the time, and it makes the whole experience work much better.
+ Valve released a few bug fixes for the matchmaking system and server setups, so it is a lot smoother now. Not quite where it needs to be yet, but certainly a step in the right direction.
+ I found the option in the in-game menu called "take a break" that puts your character in cpu control so you can go for a piss or whatever without fucking over your entire team, very nice insight there!
This game really does just keep getting better and better the more I play it :)
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| #2340 posted by Scampie [24.158.1.74] on 2008/11/07 23:17:23 |
Yeah, I expect Normal difficulty will ramp up more in later maps, but for these 2 maps, it's best to just try at first to get used to the game, then it's all about Advanced/Expert for some actual fun.
And be sure to kick idiots on Expert who run off and get themselves killed, they just fuck your team.
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Man I Want To Try This Out |
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| #2341 posted by starbuck [78.86.131.39] on 2008/11/08 00:47:12 |
do I have to preorder to play the demo?
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Right Away, Yeah |
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| #2342 posted by Preach [81.153.85.178] on 2008/11/08 01:12:34 |
The demo will come out later, possibly when the game proper is released, but the only way to get it early is with a preorder. I suspect my ageing rig isn't going to cope, so I'm gonna have to hold on until that demo rolls around rather than preorder something I'm unlikely to be able to play.
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L4D |
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| #2343 posted by Bal [82.124.159.226] on 2008/11/08 11:32:29 |
Demo is coming out on the 11th, so best to wait a few days if you're unsure about your purchase.
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Preach |
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| #2344 posted by DaZ [80.41.170.222] on 2008/11/08 14:37:57 |
I would say L4D has similar performance to the Orange Box games, perhaps slightly more demanding in certain instances (Zombie horde rushes, etc) but it works as a basic guide.
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How Bind You?? |
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| #2345 posted by [24.132.38.114] on 2008/11/09 13:24:20 |
Hoe bind je met Armagetronad Ik Snap er niks van?
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Bind? Hoe Dan? |
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| #2346 posted by Olaf [24.132.38.114] on 2008/11/09 13:26:01 |
Ik Weet Niet Hoe Je Moet binden ik snap er niks van Jullie laat het me horen !
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^^^ |
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| #2347 posted by pjw [68.114.222.44] on 2008/11/09 17:43:28 |
Na het doornemen van dat Babelfish, I' niet helemaal zeker m welk spel you' het re spreken over (Armagetronad?), maar enkel in geval it' s Radioactieve neerslag 3, u kan rebind controles door gaande Montages --> Controles --> De Afbeelding van de actie, en dan het klikken op " Device" aan schakelaar tussen muis en toetsenbord.
(After running that through Babelfish, I'm not quite sure what game you're talking about (Armagetronad?), but just in case it's Fallout 3, you can rebind controls by going Settings --> Controls --> Action Mapping, and then clicking on "Device" to switch between mouse and keyboard.)
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Also |
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| #2348 posted by pjw [68.114.222.44] on 2008/11/09 17:47:39 |
Googling "Armagetronad" leads me to some Tron light-cycle remake? Looks kind of cool...
(Googling " Armagetronad" me leidt tot één of andere Tron licht-cyclusremake? Kijkt vriendelijk van koel...)
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| #2349 posted by Spirit [80.171.96.156] on 2008/11/09 18:49:09 |
Armagetron(ad) is great, try a 4-player-drunk-LAN-match.
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Hell Yeah |
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| #2350 posted by Mr Fribbles [118.208.137.37] on 2008/11/10 10:01:50 |
toetsenbord is a much better word than keyboard
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Metlslime |
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| #2352 posted by Scampie [24.158.1.74] on 2008/11/10 23:54:22 |
Thanks for effectivly killing me and Lunaran's productivity.
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No Problem... |
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| #2353 posted by metlslime [64.175.155.252] on 2008/11/11 02:32:45 |
i managed to hobble to the 10m mark... also got a few strides in a row that sort of looked like running...
this game reminds me of a science museum i went to as a kid... they had a bicycle set up with mechanical legs attached to the pedals, and four pneumatic pistons each connected to a button. You could make the legs pedal the bike with the right sequence of button presses.
This is a lot harder because in addition to timing, you have to keep your balance.
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ARGH |
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| #2354 posted by starbuck [78.86.131.39] on 2008/11/11 02:34:50 |
I CAN'T RUN
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1.9m |
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| #2355 posted by RickyT23 [86.27.101.69] on 2008/11/11 03:29:57 |
yeah!
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27.9m... |
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| #2356 posted by metlslime [64.175.155.252] on 2008/11/11 05:05:51 |
with a series of awkward lunges.
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| #2357 posted by Scampie [24.158.1.74] on 2008/11/11 06:34:53 |
Sent that game to one of my buddies at Raven, and he managed to actually run and get to 50m... and there's a fucking hurdle.
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Hmm |
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| #2358 posted by megaman [92.73.91.246] on 2008/11/11 12:51:59 |
a game that exploits the broken-ness of current animation/simulation? bah!
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Oh |
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| #2359 posted by megaman [92.73.91.246] on 2008/11/11 12:53:34 |
what i meant was that all this game does is present you with an incredibly shitty control scheme for something that should be as intuitive as possible and then makes it a contest. Teh win.
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I Just Laughed A Lot |
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| #2360 posted by RickyT23 [86.139.126.162] on 2008/11/11 13:12:11 |
theres only so many times you accidentally fall over backwards and land on your head before you laugh.
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4m |
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| #2361 posted by ijed [216.241.20.2] on 2008/11/11 13:53:13 |
In an Elvis shuffle.
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Megaman: |
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| #2362 posted by metlslime [64.175.155.252] on 2008/11/11 23:29:28 |
while you're correct in your assessment, I don't think that makes it a bad game.
A good control scheme, using your criteria, abstracts the details of an activity and emphasizes the top-level goals instead -- a way to limit complexity and provide focus. Therefore, a game about conquering the planet would involve moving huge armies, not micromanaging individual squads or soldiers. A game where you are an individual soldier focuses on shooting, reloading, moving around, but you don't have to worry about low-level activities like moving your limbs.
This game is about the low-level muscle coordination. Unless you think there is a different keyboard mapping that make more sense, I'm not sure what you suggest -- the game is about moving your legs to run, abstracting that would remove the game. An "intuitive" control scheme is simply one you're already familiar with. Show Quake to your grandmother and see how intuitive she thinks it is.
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Uhem |
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| #2363 posted by megaman [92.73.91.246] on 2008/11/12 02:52:01 |
Following your argumentation, that would just make it a bad game mechanic :)
But imho "there's no better way" doesn't help with the shittyness of the controls. It's still shitty controls ;) They just don't work. Btw, there is a better way, it's called animation. It's just not realtime.
imagine that 'game' with the goal of "walk as beautifully as you can". What part of it would be fun? Or rewarding?
bah, i just can't write or think anymore today.
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Mirrors Edge 2d Edition |
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| #2364 posted by starbuck [129.215.59.129] on 2008/11/13 13:09:12 |
just a beta, but absolutely awesome. EA hired the guy who made fancy pants adventures apparently, and the animation and movement is ace:
http://www.bornegames.com/?page_id...
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Left 4 Dead |
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| #2365 posted by ijed [190.20.66.102] on 2008/11/15 05:43:22 |
~3 days and counting.
It's an instant classic. One of those games where it gets more interesting, not less, as you play.
With bots is ok, but it's with bots.
Replaying the demo so far we've had three last-man-standing finishes. Basically the group turning on each over before closing the door to the safe room.
One involved a 'mate' chucking a molotiv into the safe room where the rest of us were waiting. I saw what he was doing (waiting to close the door) and exited. He was stood next to a gascan and I had an automatic shotgun.
Playing on a LAN, and we're pissing off all the Quake4 players by screaming at each other more than they do.
Just waiting for the full game now.
This game gets an ijed nine drinks drank.
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^^ |
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| #2366 posted by DaZ [80.41.170.222] on 2008/11/15 13:42:23 |
Yeah, its pure gaming gold as far as im concerned.
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Errr. |
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| #2367 posted by Shambler [82.38.195.22] on 2008/11/15 15:03:10 |
Should I buy this game and play with you gaylords??
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Shambler |
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| #2368 posted by Bal [81.249.78.203] on 2008/11/15 15:18:29 |
Yes you should.
Gonna be hard not to want to shoot you despite it being coop though.
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Hehe |
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| #2369 posted by DaZ [80.41.170.222] on 2008/11/15 16:06:32 |
Gonna be hard not to want to shoot you despite it being coop though
I rofl'ed
But yes you should get it Shamb, if only to shoot Bal in an act of revenge.
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I Can't Wait For L4D |
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| #2370 posted by Orl [71.58.131.69] on 2008/11/15 17:24:48 |
But I'm playing solo the first time through, with the AI. As far as I'm aware the AI is better with weapons and teamplay, I can't count how many times I've been saved by them.
They always put me first before themselves, as in healing me even if they need it a bit more.
They never rush me, so I can take my time and look around levels and go at my own pace as opposed to human players flying through a map with me trying to play catch up with them.
And lastly, I know they won't do anything stupid on purpose like throw a Molotov next to me or curse at me because I should have closed that particular door earlier when the zombie mob was coming.
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L4D And AI |
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| #2371 posted by Bal [83.204.155.63] on 2008/11/15 17:39:01 |
On expert mode they aren't smart enough really, much better off playing with humans then, AI get owned pretty fast.
And the stupid things humans do just add to the game really, accidentally shooting a team mate point blank with a shotgun makes for some interesting situations. =)
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L4D Expert Mode Ai |
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| #2372 posted by Preach [86.150.196.117] on 2008/11/15 19:03:36 |
I got the demo running even on this poorly machine, so I can certify if you meet orange box specs, then you can run L4D.
The coop bots seem mostly competent, they don't ever have pathing problems or split up(that I've seen). Even on expert they seem to be capable of meeting the combat so long as you work hard.
Until the tank comes on the scene. Since you need to lead the bots around the map, you're almost always on point when he appears. He always seems to target me first, smash me to the ground before there's the remotest chance of dealing fatal damage. Left to their own devices, the bots are then thoroughly incapable of beating it, and so you get a game over with everyone pinned.
The only way I've found of beating it is to ruthlessly push one of the other bots into it's path, let it take out them while I keep popping headshots, and hope that afterwards they respawn quickly. Anyone got tips?
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Uh Huh. |
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| #2373 posted by Shambler [82.38.195.22] on 2008/11/15 19:37:35 |
And the stupid things humans do just add to the game really, accidentally shooting a team mate point blank with a shotgun makes for some interesting situations. =)
Oh yeah, it will do. Where's my mofoing credit card?
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You Haven't Got One |
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| #2374 posted by starbuck [78.86.131.39] on 2008/11/15 21:02:55 |
you live in a van down by the river
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Left 4 Dead Demo |
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| #2375 posted by BlackDog [58.7.149.248] on 2008/11/16 21:14:06 |
I'm loving it, hands down the best coop game I've ever played.
Don't play with bots unless you have absolutely no choice: this game lives and dies on the interaction between players. When you fuck up and shoot your mate in the back during a mad zombie rush and have to hustle extra hard to make up for it, that's when things really come alive.
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Fallout3 |
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| #2376 posted by Bal [82.234.123.21] on 2008/11/17 10:07:38 |
Oh fek I started playing this and it's sucking my life away already.
It's not so pretty, but it's horribly addictive, Post-Apocalyptic Oblivion with Guns = win.
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L4D |
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| #2377 posted by Shambler [82.38.195.22] on 2008/11/17 12:53:38 |
Got the demo, works fine, kinda cool.
My name seems to be teamshambler , so you p1mps can find me if needed.
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L4D |
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| #2378 posted by ijed [216.241.20.2] on 2008/11/17 13:40:48 |
20 hours and counting, preload grinding away.
Bot'sre ok for the first couple of games when you're learning, yeah, but you lose most of the game without human players.
Really looking forward to playing as the boss zombies (yeah, I finally looked up the forum posts).
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Shambler |
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| #2379 posted by ijed [216.241.20.2] on 2008/11/17 13:42:42 |
Spooky.
You don't exist.
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Eh. |
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| #2380 posted by Shambler [82.38.195.22] on 2008/11/17 14:37:48 |
I'm sure I do exist. Have opened Steam now.
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Unable To Find Teamshambler |
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| #2381 posted by ijed [216.241.20.2] on 2008/11/17 16:07:21 |
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Fallout3 |
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| #2382 posted by RickyT23 [81.132.88.108] on 2008/11/17 17:36:37 |
Yes - Its sucking the life out of me, too...
I love it when you get to level 10 you get a perk to instantly reach level 11....
So many fantastic elements to Fallout3, one cant even describe how immersive and addictive it is. And the animation really isn't that bad....
One example of the brilliant "open-endedness" of it - Megaton - Do you:
1 - talk to the guy at the bar, get the device and then detonate the bomb (apparently you get a room at Tenpenny Tower)?
2 - talk to the sherrif and de-fuse the bomb for 100 caps?
3 - talk to the sherrif first, then the guy in the bar, then go and tell the sherrif what the guy in the bar says. The sherrif goes to confront the guy, who shoots him dead. God knows what will happen to the bomb now, for this is what I have done.
A freind of mine has started this over four times now. One time, my other freind was playing around with his character when he (by pure chance) stumbled upon the location of the characters father. This kinda spoiled it for him...
I have yet to find the dog.
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Eh. |
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| #2383 posted by Shambler [82.38.195.22] on 2008/11/17 18:10:53 |
Back on again. Online and profile is public. What next?? Is there like a pre-game chat thing? I have no idea how steam works.
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Shambler |
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| #2384 posted by Bal [82.234.123.21] on 2008/11/17 18:31:20 |
Post your community page url here, so someone can add you to the func_group or something, if no has done so already.
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You Just |
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| #2385 posted by ijed [216.241.20.2] on 2008/11/18 13:15:52 |
Click on friends, add friend and put the name.
To be fair had alot of problems here with someone sat across the room - cannot find 'x'.
My steam id is the same as my name here.
Looking forward to playing the proper game today, considering the demo maps were still fun.
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Left4Dead Pack |
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| #2386 posted by ijed [216.241.20.2] on 2008/11/18 14:18:17 |
Damn. After its released they make a 3 for the price of four pack.
That's irritating for those who already own it.
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UK Left 4 Dead Full Version |
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| #2388 posted by DaZ [80.41.137.60] on 2008/11/19 02:49:01 |
Its even better than the demo, I have been totally engrossed since it unlocked today!
The pacing is much improved over the demo, this is mainly due to the fact that you can play through an entire campaign rather than 2 short maps, but even so the highs and lows and very well thought out.
Difficulty seems to have increased on both advanced and expert mode, which is a welcome change imo, the game is challenging on advanced and downright evil on expert - which is exactly where it needs to be :)
Its a shame that there are only 4 campaigns to play through, and a good team can complete one in around 30-45 minutes, but as has already been discussed, the repeatability of the campaigns is immense.
After a playing a few laggy games I went searching for a decent server grouping for the UK and found this great group : http://steamcommunity.com/groups/W...
If you add this group to your profile you will be able to join and host games on these UK servers and pings are very respectable every time I have played on them.
I shot Bal around 16 times "by accident" when we played earlier, so you can all form a queue to thank me!
Buy this game!
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Meh. |
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| #2389 posted by Shambler [82.38.195.22] on 2008/11/19 21:49:20 |
Free evening in and I have to wait 3 hours to download this bizzle.
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14% |
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| #2390 posted by Shambler [82.38.195.22] on 2008/11/19 22:21:32 |
cunts.
Why can't I chat to anyone online in the func group?? Do I have to be-friend you gaylords first?
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L4D |
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| #2391 posted by Bal [83.204.158.47] on 2008/11/19 23:17:48 |
Woo, so fun, playing as the infected is really tricky, but so enjoyable when you get away with something nasty (I love jumping on Zoey as a hunter, mmmm, yeah). Playing the Tank is awesome. =)
The versus mode really makes it alot more intense, you always need to be ready for an attack.
Still having some server probs though, kinda hard to find good ones with friends.
Shambler yeah I think you need to friend people before you can talk to them.
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Shambler |
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| #2392 posted by negke [88.70.8.156] on 2008/11/19 23:21:28 |
You can't just stick your dick in everything. It doesn't work like this...
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L4D |
|
| #2393 posted by negke [88.70.8.156] on 2008/11/19 23:25:58 |
The demo level was kind of fun, but $50? I don't thinks so.
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Well |
|
| #2394 posted by Zwiffle [24.183.101.72] on 2008/11/20 01:02:10 |
There is apparently a deal where if you buy 4 copies of L4D you get the 4th one for free. So that's 4 for $150.00 or so. Which turns out to be... $34.00 or so? Something like that.
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$34.00 Per Person I Mean |
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| #2395 posted by Zwiffle [24.183.101.72] on 2008/11/20 01:02:37 |
[nt]
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Err Shit |
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| #2396 posted by Zwiffle [24.183.101.72] on 2008/11/20 01:03:25 |
Whatever, rough day. $38 or something. I give up.
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Shambler |
|
| #2397 posted by DaZ [80.41.137.60] on 2008/11/20 02:06:41 |
Also, your friends list is integrated into L4D, so you can instantly join a game your friend is playing without any searching for servers or messing with IP's etc. You can also make a friends only game that only people in your friends list can join.
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I Know |
|
| #2398 posted by RickyT23 [82.20.37.149] on 2008/11/20 02:21:03 |
when I was on steam it told me every time that scampie was playing TeamFortress 2 (roost)
i think he was my only freind. I killed a few random people on HLDM and HL2DM, and that was it...
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Ricky... |
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| #2399 posted by pjw [68.114.222.44] on 2008/11/20 03:41:22 |
or...
3a) Save the sheriff when the guy tries to kill him.
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Bugger |
|
| #2400 posted by RickyT23 [81.132.88.108] on 2008/11/20 10:21:21 |
I tried that but I wasn't quick enough
Then the guy left the bar and dissappeared.
The sherrifs son gave me the house key when I defused the bomb! And really acted as though he had lost his father, and inheritted everything...!
Fantastic!
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Steam Group |
|
| #2401 posted by Mr Fribbles [150.101.155.114] on 2008/11/20 10:34:56 |
If you're not in it, but want to be, just post your Steam ID and ask to be added. Most of the members can add you.
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My Steam ID |
|
| #2402 posted by SleepwalkR [85.179.1.113] on 2008/11/20 16:00:34 |
is SleepwalkR, please add me!
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Errr. |
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| #2403 posted by Shambler [82.38.195.22] on 2008/11/20 16:22:28 |
Tried and failed to add you to func. Someone with skillz will have to do it.
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Thanks |
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| #2404 posted by SleepwalkR [84.189.125.158] on 2008/11/20 17:22:21 |
it worked
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Ijed |
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| #2405 posted by ijed [216.241.20.2] on 2008/11/20 20:07:27 |
Add me as well. Still playing through the campaigns without a completed achievement so far, but managed to get Dead Stop.
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That Was Kind Of Fun. |
|
| #2407 posted by pjw [68.114.222.44] on 2008/11/22 18:16:07 |
I got up to level 19 pretty quickly, but then got sort of bored...it was getting fussy.
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Dead Space |
|
| #2408 posted by Drew [98.124.1.197] on 2008/11/29 05:48:39 |
Anyone played it?
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Check Back |
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| #2409 posted by ijed [190.20.125.226] on 2008/11/29 15:31:16 |
a few pages ago.
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Black Mesa : Source |
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| #2410 posted by DaZ [80.41.185.86] on 2008/12/01 04:15:59 |
This mod is remaking the entire Half-Life game in the source engine and bringing everything up to date. They just released a trailer on their website and I was very impressed, very professional quality stuff.
http://www.blackmesasource.com/
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That Looks Excellent |
|
| #2411 posted by nitin [124.168.120.182] on 2008/12/01 10:24:22 |
nice find!
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Ditto. |
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| #2412 posted by Shambler [82.38.195.22] on 2008/12/01 11:39:19 |
Undeniably impressive.
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| #2413 posted by Willem [75.177.185.17] on 2008/12/01 11:41:25 |
Wow, amazing work! New voices, animations, etc. Just awesome!
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Linux Source Engine |
|
| #2414 posted by stevenaaus [60.240.198.243] on 2008/12/03 06:57:00 |
Does anyone know much about it ? Here
http://www.phoronix.com/scan.php?p...
is the only news i've read. It'd be great to see valve do it, but they're a more practical (ie dollar) company than id... and i dunno if it's likely.
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| #2415 posted by Spirit [213.39.211.146] on 2008/12/03 11:09:52 |
Yes, it is bullshit. The files are for the Steam server on Linux and it's nothing new nor exciting. Phoronix is the The Register of the linux world.
Here are some facts: http://slashdot.org/comments.pl?si...
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Oh Wait |
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| #2416 posted by Spirit [213.39.211.146] on 2008/12/03 11:11:02 |
I thought you had linked to that recent news story.
No idea about that other things, but I won't ever use Steam. :)
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Mirror's Edge LDC |
|
| #2417 posted by Bal [82.124.25.14] on 2008/12/04 19:58:26 |
http://www.shacknews.com/laryn.x?s...
The maps look like some stuff from the geo competitions for quake3, looks pretty damn nice.
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Seems |
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| #2418 posted by ijed [216.241.20.2] on 2008/12/04 20:37:02 |
Odd that they made it FPS instead of thirdperson, but that's the new cool.
http://www.bornegames.com/mirrors-...
Is the not bad for what it is flash version.
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Love The Look Of That DLC |
|
| #2419 posted by starbuck [78.86.131.39] on 2008/12/05 00:48:21 |
I hate the acronym DLC for some reason. I always forget what it means.
The Mirrors Edge flash game is just a beta, but I think it's fantastic. I posted it earlier in the thread. Definitely hoping for a proper release.
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| #2420 posted by Willem [75.177.185.17] on 2008/12/05 11:14:27 |
DownLoadable Content.
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| #2421 posted by starbuck [78.86.131.39] on 2008/12/05 15:04:53 |
heh, thanks, but I just mean that it takes me a few seconds to recall each time. I usually think of the Sega Dreamcast first for some reason.
This game is shit, but addictive:
http://www.kongregate.com/games/mo...
Damn birds!
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This Is Fun. |
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| #2422 posted by pjw [68.114.222.44] on 2008/12/06 06:36:35 |
And you really can't beat the sound quality.
http://puzzlefarter.com/
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Fallout 3 |
|
| #2423 posted by negke [88.70.237.240] on 2008/12/06 11:11:05 |
Finished it yesterday. Daz: the point of no return is the end of the main quest story line, the game ends after you've turned on the machine. So it's a bit different from Stalker.
By and large a nice game, I guess. The world design was good for the most part, although sometimes the destruction/junk placement felt a little forced and unrealistic. Everything has a gritty look to it which is good, but also made the world feel repetitive after a while. The Oblivion engine wasn't such a good choice - the models and animation are average, and the lighting really sucks. It's just ugly minlight with no variation in contrast at all. I understand that reasons of performance played into this considering the huge viewing distance, but they could have at least tried lightmaps or whatever. Strangely enough, the game ran mostly smooth for me on high settings on the outside, but often stuttered a bit in inside levels. Very short loading times.
The buildings and especially the caves reminded me of Oblivion, too, for they pretty much all looked alike and thus made me lose interest in exploration quickly. Navigating through the Washington DC ruins became particularly annoying after a while, with the need to use the subway tunnels and all. At other times, exploration was rewarded with the discovery of unique locations or quests, but there could have been more. Despite all the stuff (radar locations) one can discover, there isn't much incentive left after a while (even more so because there're hardly any good items to find, unless you're a cup or finance clipboard collector) - the world feels pretty lifeless. And its boudaries are clipped off.
The overall number of quests is fairly low (though sometimes there were things without being labeled quests). The main story line is pretty short and I guess in this respect it didn't help that I discovered father's location by accident and thereby skipped a number of in-between main quests. The two quests that really stood out in my view were Oasis (Harold) and Tranquility Lane (remember that magical painting in Oblivion?). The ending felt rushed and pointless.
Gameplay was easy, but that's ok (even with the game's level cap at 20, which I reached quickly). Played mostly in first person perspective and realized only later that third person view helped a little in creating a somewhat more RPGish feeling (despite the retarded-looking player model). VATS targeting system for el consoleros was fun sometimes (especially the excessive gibbing), but more often than not, at least in the beginning, manual aiming payed off more. Lockpicking minigame was ok for a while, hacking sucked.
The Karma thing didn't really work out - it seems you have to try hard to be evil. Will do that next time around.
It's good that more and more FPS games now seem to go into the sandbox direction - I'm interested in what comes out of it.
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|
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| #2424 posted by Willem [75.177.185.17] on 2008/12/06 11:45:00 |
My one wish with Fallout 3 is that the character creation would have had a fast path. I like experimenting with different builds and it's hard to stomach starting the game over and over again if I have to go through things like the interminable birthday party. Other than that, it's a great game! Loved, loved, loved it!
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| #2425 posted by pjw [68.114.222.44] on 2008/12/07 04:33:19 |
Willem, they give you an "are you sure" prompt as you're leaving 101 for the first time (with the ability to alter whatever you wish), so if you made a save game right before that, you could just load it up to experiment with different builds. I like doing the same thing, and have already decided I'm going to try (try) to be a bit more of a bastard next time through, even though I'm usually too much of a giant flapping vagina and start feeling guilty about being mean to people in a game. :p
negke, I actually sort of liked the hacking mechanic--were you aware that you could eliminate "dud" passcodes or even reset your count by highlighting gibberish between matching pairs of < >, ( ), or { }?
I haven't played as much as you guys have, and haven't been able to play for about a week--I had just hit level 14--but Fallout 3 is certainly in my top 10 of all time. Maybe even top 5.
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| #2426 posted by Willem [75.177.185.17] on 2008/12/07 05:41:14 |
"negke, I actually sort of liked the hacking mechanic--were you aware that you could eliminate "dud" passcodes or even reset your count by highlighting gibberish between matching pairs of < >, ( ), or { }? "
Really? Shit, that's definitely worth trying, thanks!
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|
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| #2427 posted by negke [88.70.54.73] on 2008/12/07 17:19:10 |
I didn't know that. Then again, I accidentally closed the hacking manual without reading it (if that was mentioned at all).
In the end, I just tried regular terminals and didn't care if the hack failed, and did a lame quickload action for terminals I deemed important.
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Legendary Demo. |
|
| #2428 posted by Shambler [82.38.195.22] on 2008/12/14 11:55:33 |
An entirely successful attempt to create a bland, meaningless, Z-list turd of a console port.
Also has bonus fucked up key bindings.
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Snort. |
|
| #2430 posted by Shambler [82.47.201.98] on 2008/12/22 10:38:14 |
Errr yeah.
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Outstanding |
|
| #2431 posted by gb [89.27.210.27] on 2008/12/26 14:49:26 |
Very good Russian humour. I'd cite from the site, but you'll really have to read for yourself. I laughed.
This is the same MG tower but the soldier is equipped with a missile launcher instead of machinegun. The soldier is also given a piece of bacon for greezing the barrel and a bottle of whiskey for cleaning the aiming optics.
If you have ever been in the army, you will find this funny.
http://btanks.sourceforge.net/blog...
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Lol, Lol, Lol |
|
| #2432 posted by gb [89.27.210.27] on 2008/12/26 15:00:21 |
Mines are effective equally against troops and vehicles. They have winning appearance, and are easy to install and use.
Five fully equipped troops are frozen and GZIPped into standard rectangular bricks. Before refrigeration, each trooper is prepared using special hormons and steroids, and can be used in action after quick microwave-aided defreezing. Shipped in two versions with machine guns and handheld rocket launchers.
Boomerang rocket is an accidental modification of the homing missile that has been found after beta drivers were installed from a damaged CD
argh. I'll stop now, because I have to compile it.
 |
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And |
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| #2434 posted by than [60.56.60.72] on 2008/12/30 01:37:17 |
if the fucking stupid store will actually let you buy anything.
Thanks valve!
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Lol! |
|
| #2435 posted by RickyT23 [82.20.37.149] on 2008/12/30 02:32:42 |
why not go and, er, maybe no. wouldnt want to start a flame war.....
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 |
Vietcong (2003) |
|
| #2436 posted by [Kona] [118.93.60.157] on 2008/12/31 05:58:59 |
It's been a couple of months since I've played a full game, having kept myself busy with Half-Life mods. Most of which were fairly average, but of course the engine was designed in 1996. I read a review for Vietcong which mentioned the game being only marginally better looking than the high-definition updated Half-Life. So, as usual, I wasn't expecting much, but Vietcong definitely delivered. The visuals were great, albeit outdated by todays standards. But compared to it's competitiors of the time; Medal Of Honor and Call Of Duty, Vietcong looks just as good. But it's hard to compare because most of the battles in Vietcong take place in lush jungle and bush.
The waterfalls, rivers, rotting trees and bush everywhere creates an atmosphere I have not yet played in game. The levels were also quite big, some of which you can easily get lost in. Although there is a fairly linear path, you often need your teammates to guide you through because it doesn't always look linear.
Which brings us to another aspect that Vietcong suceeded at compared to most other first person shooters - team mates. You team mates don't really get in your, they don't get stuck or lost, the aren't complete idiots that run into bullets. Your pointman also shows you the way, although at a snails pace. You don't have to wait for them, they won't hold up your progression, but if they are around in a gunfight it's certainly helpful. There are a couple of levels where you're fighting with another team charging up a hilll towards some ruins full of Vietcongs, so you've got at least a dozen team mates charging up with up - a neat feeling.
The game does have some flaws though. The biggest being limited quicksaves. You can only use quicksave five times on normal difficulty - and with the instant deathtraps and when a single bullet can slash your health in half, you need unlimited quicksaves. Fortunately, you can get unlimited quicksaves on easy difficulty. But easy was actually still very fun, certainly not so easy that you can play with your eyes closed.
The other annoying thing was the limited amount of ammunition and weapons you can carry. One handgun, and one normal gun, but often you have to drop your weapons and pick up an enemies gun because you've run out of ammo. Actually picking up ammo is a timely matter, as is making countless radio calls in the middle of battle.
Vietcong was not a long game, probably ten hours max. But maybe it just felt short because I was having so much fun with it. Everything is very realistic, even killing your enemies as you need to hit them pretty well or they'll recover and keep shooting. Great graphics for 2003 and fun gameplay means I'm looking forward to playing the official addon pack and sequel. It's a pity the creators, Pterodon & Illusion Softworks, haven't done much else in this genre. But, how will this hold up against Men Of Valor, the only other successful Vietnam-based game released a year later...
 |
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 |
OMFG Vietcong |
|
| #2438 posted by than [121.80.136.37] on 2009/01/04 18:01:35 |
is like the best coop game ever. I doubt there are still any servers up, but I used to play online on the hardcore servers and it was totally ace. Probably on par with left 4 dead, just not as polished.
Hidden and Dangerous 2 Sabre Squadron has nice coop too, if anyone fancies revisiting old classic games with their mates to play coop.
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 |
Btw |
|
| #2439 posted by than [121.80.136.37] on 2009/01/04 18:04:18 |
try being a radio man in vietcong... you actually have to use the map when calling in an airstrike, and as the map isn't full of detail and markers showing where stuff is, it's not impossible to miss the enemy completely or even blow yourself and team up. A neat touch.
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Airlock-based Puzzle Game |
|
| #2440 posted by metlslime [64.175.155.252] on 2009/01/07 02:23:41 |
http://www.foddy.net/Evacuation.ht...
Unfortunately, some of hte random levels are stupidly easy, but you can move on quickly to a harder one.
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Metslime |
|
| #2441 posted by ijed [190.20.101.143] on 2009/01/08 01:50:30 |
You just killed my productivity.
 |
 |
 |
So Has Anyone... |
|
| #2444 posted by DaZ [80.41.130.104] on 2009/01/24 02:16:35 |
Played the dawn of war 2 beta on steam?
I loved CoH. so I have high expectations for this game, please tell me its not shiiite :(
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 |
I Played It |
|
| #2445 posted by Zwiffle [24.183.101.72] on 2009/01/24 03:05:21 |
Only played 2 really short matches, in which I was thoroughly thrashed. Not really sure at all what to make of it tbh. It's a lot different from Dawn of War, but I haven't played enough to know whether it's good or not. Haven't figured out how to play, and there's no real tutorial, so I'll prolly need to play a lot to figure it out.
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Firestarter |
|
| #2446 posted by [Kona] [118.93.39.244] on 2009/01/25 11:39:55 |
Okay so I just played through Firestarter, an old 2004 Russian FPS. Oh and Vondur was a level designer on it, lol. Vondur I bet you did that big Empire level with the hole in the middle? That was my favourite of the game.
The levels were all really good, it looked as good as Doom4, albeit a little more cartoony and not as good lighting. The gameplay was also all pretty good, monsters entertaining, weapons decent. This would have made a pretty good multiplayer game actually. But it seemed to be marketed as a single player game - which is a bit disappointing. You play in 16 arena's, where various parts get unlocked as you kill more baddies. Much like my Chanthood Quake map, actually.
I reckon it could have shown a lot of promise of being a good shooter if only there were proper, linear single player levels rather than deathmatch arenas. Oh and no quicksave is lame.
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Neeeeext |
|
| #2447 posted by [Kona] [118.93.39.244] on 2009/01/25 11:43:33 |
Okay so what game shall I play next from 2005?
I've never played a Tom Clancy game, are these any good? Are they action games or just strategy crap?
I'm thinking one of the below games:
Tom Clancy's Splinter Cell: Chaos Theory (2005)
Tom Clancy's Ghost Recon Advanced Warfighter (2006)
Tom Clancy's Rainbow Six: Lockdown (2005)
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Havent Played That Particular Splinter Cell |
|
| #2448 posted by nitin [210.84.37.143] on 2009/01/25 12:51:09 |
but I have got it and I didnt mind the last one I played (Pandora Tomorrow).
Never liked the Rainbow Six series.
Currently playing PoP: Two Thrones, this series is just a whole lot of fun.
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DOW2 |
|
| #2449 posted by ijed [216.241.20.2] on 2009/01/26 15:58:33 |
I've got it downloaded but haven't had chance to play it yet.
Apparently you need a GamesForWindows account.
What is G4W? A mailing list, DRM, some other wankery?
The demo is coming from Steam, why do I have to fuck around with other 'helpful' systems?
Will post once I've had a look at it.
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Games For Windows LIVE |
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| #2450 posted by RickyT23 [81.157.18.236] on 2009/01/26 16:32:31 |
Its not so bad. It solves problems like the dates on savegames getting fucked up. You might get an online gamerscore or whatever.
GTA4 uses it, I dont really mind. Its not so hard to fix it up. I've only ever recieved one email from them I think and that was on signup.
I think more and more games will use it, probably anti-piracy measures.....
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 |
 |
Sigh |
|
| #2451 posted by ijed [216.241.20.2] on 2009/01/26 17:26:40 |
So I've got to play the game between two slices of DRM bread.
Fuck it.
I don't mind Steam, and I probably wouldn't mind Windows whatever either, but both together is too much of a ballache for me - it's not like I don't have other stuff to play.
When are the high up fuckwits going to realise that you need to make it as easy as possible for the customers to buy your product.
GamesForWindows + Steam = sale -1
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 |
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That Aint So Bad |
|
| #2452 posted by RickyT23 [81.157.18.236] on 2009/01/26 17:43:46 |
GTA4 is rediculous!
G4W, Rockstar Games Social Club, .NET Framework, Visual C++ (!!!?&%#$!!@!), NVidia BETA Drivers (which crashed my comp)
Sigh.....
Atleats you dont NEED Steam for DoW2 (do you?)
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Well |
|
| #2453 posted by ijed [216.241.20.2] on 2009/01/26 18:21:41 |
I didn't buy GTA4 either.
DOW2 I can buy in hard copy, but if I have to do that just to circumvent their DRM systems (considering I'll probably have to find a nocd patch anyway) then I'm not feeling like a valued customer.
I just mentioned being a valued customer and hacking a game in the same sentence. I can say something like that because it's my ~$50 you want me to part with.
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 |
 |
Hmm |
|
| #2454 posted by nonentity [87.194.146.225] on 2009/01/26 18:33:20 |
Today the British government (a) decided 3 strikes was unenforceable and, more importantly, (b) suggested increasing ISP's prices to cover a mandatory fee to 're-imburse' the music industry for users piracy.
I think this legally obliges me to steal media now...
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No |
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| #2456 posted by ijed [216.241.20.2] on 2009/01/26 21:13:30 |
I got it - the three strikes thing threw me because it was introduced when I was outside blighty.
The music industry has long being going down the tubes since they want to hang onto hard formats - that being the only way they can squeeze a profit.
How much longer are cd's going to be a viable format?
And if you can fit thousands of songs onto most other forms of media then hard formats become obsolete.
Not much to do with the topic, or pirating music, but;
http://www.gamepolitics.com/2009/0...
Criminalising your customers a bad idea? It's mind-numbing how slow most of the industry CEO's are, considering games are supposed to be the new media.
 |
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| #2457 posted by necros [99.227.108.217] on 2009/01/26 21:50:47 |
there seems (to me, anyway) to be a downward spiral at the moment where more people are pirating because of stricter drm
 |
 |
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Append |
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| #2458 posted by necros [99.227.108.217] on 2009/01/26 21:51:41 |
of course, i realize it's not *just* because of that. nothing is that simple.
 |
 |
 |
Three Strikes? |
|
| #2459 posted by metlslime [64.175.155.252] on 2009/01/26 22:12:31 |
didn't know you guys were baseball fans...
 |
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Fallout3 |
|
| #2461 posted by Shambler [82.47.201.98] on 2009/01/27 11:16:10 |
How well does it run, yo?
 |
 |
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Fallout3 |
|
| #2462 posted by Bal [82.234.123.21] on 2009/01/27 11:41:18 |
Don't think it requires such a top of the line pc, it ran very well with all settings maxed, but my vid card is pretty new.
 |
 |
 |
Yeah |
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| #2463 posted by RickyT23 [81.157.18.236] on 2009/01/27 12:06:43 |
My girlfreind's netbook will run it on Medium:
9300 M GS (8400 equiv) 256 dedicated
Vista (!)
2Gb DDR2 667
5400rpm HDD
Atom 270 (1.6Ghz)
Runs OK, occasional mild stuttering, but y'know - it's a Netbook!
Brilliant game. I run 1920x1200 on an 8800GTS on High! :)
Buy it......
 |
 |
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Runs Good |
|
| #2464 posted by starbuck [94.193.240.185] on 2009/01/28 02:43:07 |
running on high settings on my laptop (2ghz core 2 duo, mobile 8600gt, 2gb ram, XP) at 1280x800, getting a good 30fps.
 |
 |
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Hmm |
|
| #2465 posted by nonentity [87.194.146.225] on 2009/01/28 07:44:32 |
Off topic-ing a bit more, my personal favourite media industry tactic is using download statistics as a lost profit model.
This means that every time an album is downloaded, they count it as an (~)15$ loss of earnings that can be written off against profits to avoid paying tax. ie, for every album downloaded the publishing company makes ~1$ in taxes they don't have to pay. Whether the downloader would have bought the album or not, the publisher makes money (and the artist gets screwed).
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Careering Off-topic ... |
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| #2466 posted by stevenaaus [60.240.198.243] on 2009/01/28 09:55:35 |
You're joking. Big business are such scum. Maybe someone will get a chance to give G.W.B. a bullet now.
<Loosen collar>
Fallout 3 does look amazing :>.. saw it briefly on a 360. I played Industri/Tenebrae for the first time too. Nice looking Q1 engine.
 |
 |
 |
They Get Tax Savings From NOT Sold Media? |
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| #2467 posted by megaman [92.73.80.11] on 2009/01/28 14:05:59 |
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Hmm |
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| #2468 posted by nonentity [86.160.232.20] on 2009/01/28 16:23:42 |
Yeh.
Yeh. I know.
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PoP3 |
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| #2469 posted by nitin [210.84.37.143] on 2009/01/29 08:45:24 |
pretty cool, liked it better than the second one (combat is heaps less frustrating) and although some of the puzzle design is a bit tired in spots, very satisfying on the whole.
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Just Finished It |
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| #2471 posted by ijed [190.20.120.132] on 2009/01/31 18:10:54 |
And I donated 2 quid. Genuinely fun to play.
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Game |
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| #2472 posted by luke [84.92.215.13] on 2009/02/01 17:51:10 |
this game is shit
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Which Game, Luke? |
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| #2473 posted by ijed [190.20.73.65] on 2009/02/01 17:59:56 |
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This Is Awesome |
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| #2475 posted by DaZ [80.41.151.213] on 2009/02/11 06:49:56 |
the "Goldeneye : Source" team released beta3 of their mod this/last week, and its fucking awesome.
Anyone who had some serious GE64 matches in their time wont be able to help raising a smile here, its a very faithful recreation of the multiplayer experience.
http://goldeneyesource.net/
Around 500mb for the Beta3 client, and worth every second it takes to download imo :)
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Oh...Also! |
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| #2476 posted by DaZ [80.41.151.213] on 2009/02/11 07:12:16 |
Eye of the storm for HL2 Episode 2
http://eots.half-life2.cz/english....
Is part 1 of a single player episode that has very high quality standards, its still downloading here so I can't give a more accurate description but the screenshots look niiiiice
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Daz |
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| #2477 posted by negke [88.70.230.181] on 2009/02/11 16:50:10 |
A "very faithful recreation" indeed. GE64 bland ugly levels turned me off even back then..
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FEAR 2 |
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| #2478 posted by Zwiffle [66.170.5.18] on 2009/02/11 21:09:45 |
IGN score of 8.3. The video review does a good job of showing what's improved from FEAR - mainly the gripes I had about repetitive environments and gameplay are primarily fixed, and it does look a lot better than FEAR did.
Anyone else on the fence about this one?
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For The WoW People |
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| #2479 posted by DaZ [80.41.151.213] on 2009/02/13 20:41:51 |
http://wow.curse.com/downloads/wow...
This is the most awesome UI mod ever! Its bejeweled that we all know and love, and you can play it in WoW while waiting for your raid to form or while you are flying around.
Even better, it has a high scores list that is populated by everyone in your guild that has the addon, also it adds a Bejeweled profession that you can "skill up" by getting combos and special jewels etc, it also has achievements and challenges that also add to your bejeweled skill rating.
I mentioned it in guild chat today and now practically everyone has it :) Great fun
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I Fucking Hate That Mod. |
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| #2480 posted by necros [99.227.108.217] on 2009/02/13 20:53:16 |
i kept trying to get people gkicked if they didn't turn off the stupid skillup notice in guild chat, but my guild leader is too nice. :P
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Hmm |
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| #2481 posted by nonentity [87.194.146.225] on 2009/02/13 21:33:51 |
My name is ___ and I'm 14 months clean.
I'm not allowed to play anymore...
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FEAR2 Ramblings (and Some Spoilings) |
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| #2482 posted by Zwiffle [66.170.5.18] on 2009/02/17 22:09:34 |
So I bought FEAR2. The game took about 7.7 hours on hard mode to finish. I think I can sum up FEAR2 using two other popular games.
FEAR 2 = CoD4 + Doom3
If you liked both of those games then F2 will be good for you, perhaps when the price falls a little bit. There is an amazing level of polish in this game, but not much else. There is no innovation to speak of, just cliche that looks really good.
Your weapons are pistol, shotguns, machine guns, sniper rifle, uber weapon, nail gun, laser, rocket launcher, flamethrower, 4 types of grenades, and your feet.
Your enemies are soldier with machine gun, soldier with shotgun, soldier with flamethrower, soldier with shotgun, soldier with flamethrower, soldier with machine gun, soldier with sniper rifle, soldier with machine gun, soldier with shotgun, soldier with machine gun... you get the idea.
The new monsters (which are pretty cool) are few and far between. The game could have really benefited from more of those crazy weird deformed humans or undead zombie puppeteer things, or at least more non-soldier enemies. Monster dogs, monster ghosts, monster... something.
Combat is like FEAR. Nothing new really that I can tell. Story is like FEAR. Nothing new really.
There are some parts where they switch up the combat, like "this part is about sniping" or "this part is about a giant mech," but it's still just shooting stuff a lot with slowmo. It feels good and solid, but it's just same old stuff.
Anyhoo -> FEAR2 = CoD4 + Doom3. If you liked FEAR then you will like this game. It's basically FEAR 2.0, not really FEAR 2. High level of polish/detail, no evidence of innovation. Environments are more varied than FEAR's.
I would rate it about 70-75%, which is good, but not amazing, because let's face it, it isn't amazing.
P.S. The game isn't scary, it's predictable.
P.P.S. Not enough hallucinatory levels. At least Doom3 had Hell half-way through. Just fighting through Alma's demon-realm would've been a nice change of pace and would have made an interesting multiplayer map to boot.
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Good Review Zwiff. |
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| #2483 posted by Shambler [82.47.201.98] on 2009/02/18 00:10:26 |
+1 informative.
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Max Payne 2 |
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| #2484 posted by [Kona] [118.93.39.244] on 2009/02/18 02:25:53 |
I almost felt like I should have replayed Max Payne again prior to playing through Max Payne 2. While the story can easily stand on its own, it would have been good to get an idea of the recurring characters; Max, Mona Sax, Woden. But Max Payne 2 is already a six year old game. Replaying the original would be going back another two years to very dated graphics. Nevertheless, Max Payne 2 is a good looking game. There are no big set-pieces or memorable levels. You may include the Funhouse as a memorable level, as it hasn't been done before in my playing experience. However having to play through the same level on three different occasions gets old very fast.
While there were no set-pieces, the game still looked good with oodles of detail scattered throughout the levels. The entire game takes place in a John Woo style film noir world. It's always dark and raining, the city is run-down. If you love film noir, you'll love Max Payne 2. It's not just the design of the levels but the story is heavily told throughout the game. I haven't seen the Max Payne movie, but I'm sure the story told in this game could be made into a full movie.
Gameplay was good even with just the one difficulty setting. After playing through the first two levels I was soon tired of Max's head always in the view of the target. I just knew throughout the entire game I would grow tired of this, and wished it was first person. So, I did a search. Somebody had created a first person mod, and I restarted the game and played it all in first person view. I think it was more enjoyable actually, as you can aim at enemies much easier. The trade off is your line of vision isn't quite as good.
But even so, the difficulty level was well balanced. The game increases the difficulty depending on how well your playing. The most difficult parts I found were when your having to escort or protect another character in the game. Including playing as the sexy Mona Sax trying to protect Max. However these were equally the more frustrating parts of the game.
Overall May Payne 2 was a great game, with fantastic story telling, good design and fun gameplay. It could have had more spectacular levels, but what was here fit in well with the film noir setting. Also not a long game; I finished it in three long sittings. No more than 10 hours.
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Max Payne 2 Was Fund |
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| #2485 posted by nitin [124.168.65.101] on 2009/02/18 12:53:43 |
bit short though.
But please, it's extremely try hard film noir at best :)
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Also |
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| #2486 posted by nitin [124.168.65.101] on 2009/02/18 12:56:05 |
anyone played this Dead Space game?
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Not Played It |
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| #2487 posted by DaZ [80.41.151.213] on 2009/02/18 14:00:00 |
but the holographic HUD is a cool idea. I heard it was a lot like doom 3 in 3rd person however, so I may wait until it hits the bargain bucket :)
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| #2488 posted by starbuck [94.193.240.185] on 2009/02/18 18:08:21 |
But please, it's extremely try hard film noir at best :)
I always presumed the try-hard was tongue-in-cheek, although it wasn't particularly witty or funny.
I tried replaying Max Payne 2 recently, but on the PS2 this time. Had a lot less fun than before, I mainly blame the controls, oh and the FUCKING LACK OF QUICKSAVE/LOAD OR ANY TYPE OF SLIGHTLY CONVENIENT SAVE SYSTEM. I especially love being taken back several chapters of the game when I die, silly me for expecting a single autosave thoughout the whole game. I need to lie down.
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| #2490 posted by Zwiffle [66.170.5.18] on 2009/02/18 19:41:57 |
Got Max Payne2 for Christmas few years ago. Beat it in 3 hours. Not very satisfying tbh.
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I Remember |
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| #2491 posted by ijed [216.241.20.2] on 2009/02/18 20:13:25 |
It being far too short compared to the original as well.
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| #2492 posted by Willem [24.199.192.130] on 2009/02/18 20:21:21 |
Sure, it was short but I find it hard to believe that it was 3 hours short on a first play through.
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| #2493 posted by [Kona] [118.93.39.244] on 2009/02/18 22:37:15 |
yeah the developers were pretty lazy, there's even a few levels where you play through multiple times like that stupid fkn funhouse. but yeah... 3 hours on a first play through sounds a little low to me too. i guess if you skipped all the cinematics that would take an hour or two off.
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MP2. |
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| #2494 posted by Shambler [82.47.201.98] on 2009/02/18 22:52:06 |
I liked it. Simple game but plenty of style. Was shortish but took me a lot longer than 3 hours. Certainly got plenty of playtime for my £ as I do with almost any game.
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| #2495 posted by Spirit [80.171.29.243] on 2009/02/19 11:06:34 |
Looking back Max Payne 2 is still one of the best stories I ever played. Gotta play it again.
3 hours is a joke but maybe Zwiffle is so zwofflish that he zwuffled right through it.
I still haven't bought it though, cough. But I bought GTA:San Andreas and that piece of shit just does not end. So I guess I am even with the gaming industry dickheads.
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| #2496 posted by negke [88.70.233.113] on 2009/02/19 11:35:48 |
Hey, aren't you the guy who fell in love with Mona Sax?
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| #2497 posted by Spirit [80.171.29.243] on 2009/02/19 11:42:06 |
Yeah, quite embarrassing reading that old gibberish...
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Lurker |
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| #2498 posted by nitin [124.168.65.101] on 2009/02/19 13:08:30 |
thanks. I did do a search but didnt realise the game was so old :)
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WHAT |
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| #2499 posted by Zwiffle [97.87.57.94] on 2009/02/19 16:05:08 |
negke: Post? Where is this little gold nugget hidden at?
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Replaying Hl1 |
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| #2500 posted by Drew [98.124.1.208] on 2009/02/20 10:16:27 |
any links for HL 1 mods/editing info?
... I'm lazy, I know.
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Just Completed Gothic 2 |
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| #2502 posted by spy [88.204.185.241] on 2009/02/21 13:02:20 |
i've never play it before and i must say it impressed me a lot, what the beautiful game :)
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Necrovision |
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| #2503 posted by PuLSaR [91.203.96.31] on 2009/02/21 16:57:23 |
Anyone played it? From the authors of painkiller
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Well |
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| #2504 posted by Drew [76.75.67.74] on 2009/02/22 03:27:01 |
I'm using the steam version of half life, but not the source version. Not sure if downloading mods/editing will be a pain in the ass to set up - anyone have any experience there?
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Nah |
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| #2505 posted by nitin [124.168.71.217] on 2009/02/22 03:52:51 |
no problems here with the non source version. Some older mods though dont work with 1.08 updates onwards.
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Necrovision |
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| #2506 posted by [Kona] [118.93.39.244] on 2009/02/23 09:11:41 |
Pulsar I didn't think it was gold yet? Looks awesome though, a bit of a RTCW ripoff, but who cares if it looks good and is fun.
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Necrovision |
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| #2507 posted by PuLSaR [85.175.175.190] on 2009/02/23 18:32:30 |
i wonder why no one tells anything about it, it's about a week in retail. my pc is too old to run it
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| #2508 posted by Zwiffle [66.170.5.18] on 2009/02/23 19:33:11 |
I got the demo at work. It doesn't run all that well, and the PC here is fairly decent. It was running well on a coworker's PC, and looked pretty much like Painkiller in WW1. Fight zombie Germans, ghosts, use two weapons at a time, run around a lot, etc.
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Quake LIVE |
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| #2509 posted by DaZ [80.41.171.148] on 2009/02/25 02:13:45 |
Is now an open beta, for anyone that missed the news. The site is totally swamped at the moment so I would leave it a while before trying to register if your interested :)
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Thanks Daz |
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| #2510 posted by starbuck [94.193.240.185] on 2009/02/25 14:32:08 |
pretty frustrating right now though, with the queue to get onto the page. Had to go through it once to register, once after downloading the plugin, and now i'm in the queue again after i tried to go fullscreen in firefox and it completely fucked up and wouldn't let me quit.
Hopefully will get to play within the hour!
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Impressions |
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| #2511 posted by starbuck [94.193.240.185] on 2009/02/25 16:46:40 |
offline play: worked fine, Q3 is still fun!
online play: good, good, lag, lag, BSOD
Might wait a few days and try again...
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Does |
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| #2512 posted by Drew [216.168.120.159] on 2009/03/01 04:39:16 |
Anyone know if there are any sites with Half life tutorials or mapping resources still active? 69th parallel seems to be dead. Handy Vandal is really hit and miss...
Did Valve ERC disappear too?
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Wow! |
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| #2514 posted by Drew [216.168.101.173] on 2009/03/01 15:18:56 |
Thanks Daz!
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Oops |
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| #2515 posted by DaZ [80.41.171.148] on 2009/03/01 23:50:31 |
Interlopers is source engine only, my bad!
But if you are mapping in Source, you should already have bookmarked Interlopers, signed up to their forums and read everything there :) They are like the func_msgboard of Source engine games.
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Well |
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| #2516 posted by Drew [216.168.101.173] on 2009/03/02 04:17:50 |
I just wanted to try and make a little HL Episode. It was the first game I ever mapped for and I never finished anything I started with it. So it's more of a nostalgia trip than anything else.
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| #2517 posted by gb [89.27.246.169] on 2009/03/03 08:08:05 |
John Carmack:
http://www.gamasutra.com/view/feat...
So, in the couple months after launch, we will be putting together, more or less, a subscription option that allows players, for a very nominal fee -- something around like the $4.99 price point -- to also probably do other things, but the core functionality will be to allow players to, through the very elegant interface they have on the website, run their own game servers.
So in the end, they really want to resell a 10 year old game that only consists of a multiplayer mode. Isn't this pretty sad?
It's a good game and all, but shouldn't they be doing something groundbreaking instead?
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| #2518 posted by Spirit [213.39.223.30] on 2009/03/03 09:30:14 |
Hello Mr. Negative,
I find QuakeLive pretty great. The matchmaking works fine and I have never had as much fun with Quake 3.
Maybe if you did not take that quote completely out of context, you would notice that he talks about paying for running custom servers.
The game is fucking free, isn't this pretty nice?
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Any Difference In Gameplay? |
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| #2519 posted by nitin [124.168.19.246] on 2009/03/03 11:19:46 |
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Spirit |
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| #2520 posted by starbuck [94.193.240.185] on 2009/03/03 11:48:07 |
how's it running for you? Every game I play ends up lagging and freezing up. Sometimes it fixes itself and goes back to playing normally (and usually freezes again later) and sometimes I get proper system crashes and BSODs.
Really affecting my enjoyment of the game... when it's running nicely I have a lot of fun. I'm running it on firefox 3, have tried fullscreen and windowed, playing on european servers, UK servers if I can find them.
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Fine For Me |
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| #2521 posted by RickyT23 [81.157.18.236] on 2009/03/03 11:59:07 |
Yeah - everything maxed out, looks great, 60hz, sometimes I lose the server, the stats seem to be disabled at the moment.... other than that its fine! Oh - it has a freind finder and tried to accept a request from the Negke and that didnt seem to work.
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| #2522 posted by gb [89.27.245.13] on 2009/03/03 12:17:06 |
Maybe if you did not take that quote completely out of context, you would notice that he talks about paying for running custom servers.
I did.
The game is fucking free, isn't this pretty nice?
Apparently not, which was the whole point of my post. I consider running your own server a vital part of the package.
Playing on id's servers is "free" if you don't consider looking at ads ingame (and serving as part of the community that they are in fact selling, thereby effectively working for them, unpaid) some kind of price.
Mr. Negative, heh.
If being "positive" is another way of saying that someone is being stupid enough to eat all the shit that people toss at him, then yes, I'm proudly negative.
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And |
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| #2523 posted by gb [89.27.245.13] on 2009/03/03 12:22:45 |
Quake 2 is effectively free, since you can play online with just the demo and latest patch, and I'm pretty sure it lets you run a server and has no ingame ads O_o
But sssh, don't tell.
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Starbuck |
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| #2524 posted by Spirit [213.39.223.30] on 2009/03/03 13:35:15 |
Runs very fine for me!
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Hmm |
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| #2525 posted by starbuck [129.215.58.140] on 2009/03/03 16:56:04 |
I must be doing something wrong then... I was hoping it was just early-days jitters, and it would sort itself out. Will look into it.
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Gb |
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| #2526 posted by bear [94.255.211.23] on 2009/03/03 20:36:47 |
Do you really think it being multiplayer only is part of the problem? I really prefer to see multiplayer or singleplayer only game where they focus on one of those parts instead of adding a half-assed version of one of the modes that takes away resources from the main component only to score an extra bullet point on the box.
Anyway it doesn't seem to run very well for me as it is now and although I can see some value being added by the site with friends/stats/matchmaking old Q3 would probably offer a more enjoyable experience currently.
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| #2527 posted by gb [89.27.198.0] on 2009/03/03 21:02:03 |
Do you really think it being multiplayer only is part of the problem
No. My tongue just slipped.
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| #2528 posted by starbuck [129.215.58.140] on 2009/03/03 21:49:07 |
[is qlive free?] Apparently not, which was the whole point of my post. I consider running your own server a vital part of the package.
Just read the article, from what I can see, you aren't allowed to run your own server, you are in fact buying time on their servers with your $5. He claims this represents good value relative to normal server rental costs, but I have no experience there, so who knows.
Playing on id's servers is "free" if you don't consider looking at ads ingame (and serving as part of the community that they are in fact selling, thereby effectively working for them, unpaid) some kind of price.
Well, this is the premise of ad-supported games I guess, it is what it is. It's free in the monetary sense, but you pay for it by having your eyeballs bombarded with special offers on herbal viagra pills. The game content is degraded, and you can choose to make that sacrifice if you wish. The exciting thing here is that because so many people are cheapskates (hi) those servers are going to be rammed.
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| #2529 posted by Spirit [213.39.223.30] on 2009/03/03 22:25:59 |
The advertising is quite subtle and not degrading the game in any way for me. Just think of it as random image on the wall (muh_bad but without jesus).
And since I consider QuakeLive more like a "free service" instead of a free game I am totally fine with it. I really hope id can monetise it so it does not vanish in a year.
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Flash Game |
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| #2530 posted by metlslime [64.175.155.252] on 2009/03/07 00:08:51 |
"Don't Look Back" -- like a cross between Pitfall and Another World (AKA Out of This World.) Fun enough to play to the end.
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Splinter Cell Chaos Theory |
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| #2532 posted by nitin [124.168.19.246] on 2009/03/14 11:30:04 |
quite decent, its better that you have the option of going stealth or assault rather than forcing you to go one way (which still happens every now and then but at least not all the time).
wasnt used to seeing so much aliasing, for some reason the game turns off AA (even if you force it through desktop) if you select HDR rendering. graphics were decent otherwise without being anything awe inspiring.
did get a bit repetitive towards the end.
overall, good.
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UE3 |
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| #2533 posted by DaZ [80.41.171.148] on 2009/03/14 13:37:33 |
Is chaos theory on the UE3 engine? If so then that would explain the lack of AA. There is some technical reason why UE3 cannot do AA on anything but DX10 hardware but I can't remember what it was.
I have not actually played any of the Splinter Cell games, as I find stealth frustrating in 90% of games (was great in Deus Ex tho), but if the sequels give you more freedom of choice then I might have to check them out.
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Daz |
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| #2534 posted by nitin [124.168.19.246] on 2009/03/14 13:55:20 |
not sure, but I think so.
as for the stealth, Chaos theory is no actioner in the normal sense but compared to the other Splinter Cells, the amount of action that could be used was welcome.
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Undying |
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| #2535 posted by generic [67.233.219.7] on 2009/03/21 16:06:32 |
After purchasing a used copy of this game 3 years ago (!), I finally finished it. Overall, the story was interesting but the game was just a bit too difficult. There were a few things, though, that I really appreciated:
1) The mansion hub - while "won't budge" could get a little annoying, I liked the giant haunted house theme and would love to see it implemented in a Quake mod/map pack.
2) The "finish him" animations - it was neat to see how the various baddies dispatched you in Undying, even if it was often awkward and you couldn't fast forward through it :(
3) Creature diversity - from the gypsy terrorists to the giant floating heads with arms, there was a good variety of enemies with just the right amount of evil mixed in. I would like to see someone implement a comprehensive collection of prehistoric monsters in Quake like the base baddies in Quoth (e.g., cavemen with melee and long-distance attacks, dinosaurs, man-eating vegetation, etc.).
That is all. Now I hope to start playing my used copy of Wheel of Time!
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Yeah |
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| #2536 posted by ijed [190.20.78.106] on 2009/03/21 20:06:01 |
It's one of the good games.
I found that the last 'autumn' section jarred a bit with the rest, but was a great style anyway.
The skeletons were the only misjudged bit - infinitely respawning enemies is ALWAYS a bad idea.
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Undying Was Great |
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| #2537 posted by nitin [124.168.63.244] on 2009/03/21 23:51:42 |
save for a few tech errors (czg has a great post on them earlier).
Wheel of Time is good fun too, great atmosphere like Undying.
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Undying Was Great |
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| #2538 posted by Shambler [77.97.152.124] on 2009/03/24 11:37:33 |
Indeed.
As was Wheel Of Time.
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I Tried Playing WoT... |
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| #2539 posted by necros [173.34.78.53] on 2009/03/24 20:24:22 |
i'm also reading the books right now and WoT game should NEVER have been a shooter. :\
i guess cause shooters were all the rage back then, but it would (and still could) make a great rpg. i'm eager to see how dragon age plays.
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WoT And Undying Are Both Great |
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| #2540 posted by Scragbait [69.159.50.254] on 2009/03/24 22:47:12 |
BTW, you can 'kill' the skeletons for good with the Invoke spell (or some other spell if I named the wrong one).
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Nope |
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| #2541 posted by ijed [190.20.89.235] on 2009/03/25 04:14:23 |
That's it.
Although I always preferred to use after killing a donkey to bring it back to life.
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Temporarily |
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| #2542 posted by ijed [190.20.89.235] on 2009/03/25 04:14:50 |
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Nile Online |
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| #2543 posted by DaZ [80.41.171.148] on 2009/04/04 23:50:19 |
http://www.playnileonline.com/
This is browser game that is free to play and involves building a city and trading materials and goods with other players in order to upgrade your own city status.
Its quite an addictive little thing, perfect for switching to and managing your city for a few minutes every couple of hours to keep things ticking over, just the kind of thing you might want if you are bored at work :)
Try it out if resource management / trading games are you sort of thing!
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Rombo |
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| #2544 posted by Bad Sector [87.202.230.129] on 2009/04/05 13:41:11 |
http://www.runtimeterror.com/play/...
Its a 3D flash first person action game (some might even say shooter, if you consider casting fireballs as shooting :-P). It took me a while to make (now i know why many 2.5D games used prerendered art instead of hand drawn sprites :-P), although i didn't worked on it all the time (mostly a side project).
Currently there are only five levels, although each level has something new to show (otherwise i could have done much more levels but they would be too 'same').
Btw, there is a dopefish hidden somewhere.
http://gimme.badsectoracula.com/ro...
Can you find it? :-)
Any comments would be appreciated :-)
AH! Before i press the Submit button... do not forget to read the instructions (they're below the story)! Also if you're using firefox, due to a bug i'm trying to squish, do not press the right button or you'll hang your browser!
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| #2545 posted by metlslime [24.130.223.174] on 2009/04/06 00:19:06 |
hey, cool. Nice old-schoolness. Kind of like if they tried to make Heretic using the wolfenstein engine.
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Hmm |
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| #2547 posted by nonentity [87.194.146.225] on 2009/04/06 13:35:18 |
Aye, good article.
The Killzone 2 review linked from the article is scary though. Fairly happy review with 80% score and over 60 pages of Anonymous and profanity filterd abuse...
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Hmm |
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| #2549 posted by nonentity [87.194.146.225] on 2009/04/07 15:10:21 |
I'd play it... Mainly for the emu headshot
Also, lol at the cure for crying at the end.
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CoD 2 |
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| #2550 posted by nitin [124.168.69.98] on 2009/04/13 13:59:58 |
throughly enjoyed it, probably the best of the military shooters I've come across.
Nice big levels, good autosave system coupled with well pulled off no health bar gameplay, varied missions and squad members that feel like squad members. Linear but importantly has a few routes available whenever there is a fairfight so that there is no bottlenecks.
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Indeed |
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| #2552 posted by JPL [213.30.139.243] on 2009/04/14 08:04:12 |
Good found ;)
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Yeah |
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| #2553 posted by ijed [190.20.104.68] on 2009/04/14 13:48:27 |
It's not that special in concept but extremely well finished.
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Replay Doom 2 TNT Evilution |
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| #2554 posted by JPL [82.234.167.238] on 2009/04/19 15:26:06 |
Hell, I didn't remember how good it was.. fucking good map.. To play again without any doubts :D
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... I Thought TNT: Evilution Was Part Of Final Doom |
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| #2555 posted by meTch [69.183.103.146] on 2009/04/20 03:54:33 |
along with the plutonia experiment or what ever :O
//doom3 should have been doom4 on PC :P
////damn i should play Final Doom again :S
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MeTch |
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| #2556 posted by JPL [213.30.139.243] on 2009/04/20 08:01:06 |
Final Doom is a compilation of the best Doom maps ever, and TNT Evilution / Plutonia Experiment has been included "as is" in the pack... And if you have any interest of replaying it separately on your PC (as I do with Doom Legacy engine) you can download the Doom wads here: http://doom4ever.free.fr/ in the wads section ;)
Enjoy !!
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Lunaran |
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| #2557 posted by ijed [216.241.20.2] on 2009/04/20 15:43:21 |
Was right - World of Goo is pretty good. It is just an extended flash game, but with more depth, better story and artwork.
$20 is a bit steep for what you get, nut I'm having fun with it.
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Nuts |
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| #2558 posted by ijed [216.241.20.2] on 2009/04/20 15:43:40 |
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Rofl |
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| #2560 posted by RickyT23 [86.27.104.235] on 2009/04/20 18:48:01 |
That's very insulting to women!
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New Fallout ! |
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| #2561 posted by Zwiffle [66.170.5.18] on 2009/04/20 20:17:43 |
Fallout: New Vegas - apparently a new game, not a sequel to Fallout 3 but more like a contemporary kind of thing. Coming out next year or so.
Who else is excited?
http://kotaku.com/5219584/new-fall...
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I Still |
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| #2562 posted by ijed [216.241.20.2] on 2009/04/20 20:52:53 |
Haven't played ANY of the previous Fallouts - so many games, so little time. $50 is a price I try to pay once or twice a year as well.
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That's Surprising. |
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| #2563 posted by necros [99.227.133.158] on 2009/04/20 21:43:36 |
i'd have thought they'd just keep doing downloadable content for FO3.
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Ijed |
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| #2564 posted by Spirit [80.171.9.242] on 2009/04/20 23:36:13 |
Screw Fallout 3! Get Fallout 1 for 1$ somewhere and lose countless hours in its greatness.
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Isnt It In Fallout 1 N' 2 |
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| #2565 posted by meTch [69.183.103.146] on 2009/04/21 02:35:54 |
you can make your characters intelligence so low that when they speak its just Sloth-like sounds?
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L4D Survival Pack |
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| #2566 posted by Shambler [77.97.152.124] on 2009/04/21 13:53:37 |
The DLC is free to all owners of Left 4 Dead and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode.
No mention of any new coop stuff = pointless = count me out.
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Hehe |
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| #2567 posted by necros [99.227.133.158] on 2009/04/21 19:38:27 |
yeah, although it's more like "me help you" instead of "sure, i'll help you out."
and some NPCs mock you which is pretty funny.
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L4D Pack |
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| #2568 posted by ijed [216.241.20.2] on 2009/04/21 21:34:08 |
http://www.l4d.com/blog/
You can't be counted out unless you never connect to the internet to play.
There's a rumour that the HDR testmap (lighthouse) might be one of the Survival maps, though don't know how valid that is.
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And |
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| #2569 posted by ijed [216.241.20.2] on 2009/04/22 00:40:59 |
There it is, including a lighthouse.
58% and counting . . .
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And Some NPCs Mock You Which Is Pretty Funny |
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| #2570 posted by meTch [69.183.103.146] on 2009/04/22 00:45:48 |
only three letters can describe that: L, O, L
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Hmmm. |
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| #2571 posted by Shambler [77.97.152.124] on 2009/04/22 11:02:32 |
Okay, maybe I'm not understanding Survival mode, is it coop then??
I'd rather just have new campaigns / a new weapon / a new special.
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Survival |
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| #2572 posted by DaZ [80.41.135.208] on 2009/04/22 13:30:29 |
Is basicly a never ending finale event like the ending area of each campaign. The idea is to survive (duh) as long as you can against endless zombies and specials.
I did hear a rumour that Valve were working on a flamethrower for L4D, which would be great :D
Also, I would love some sort of heavy melee weapon that you could replace pistols with perhaps, like a fire axe or sledge hammer, im sure that could be fun ;)
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Hmm |
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| #2573 posted by nonentity [87.194.146.225] on 2009/04/22 13:58:53 |
It's like the DMSP player mod but co-op Sham.
Still got all the hectic teamplay you enjoy from campaign, but without all that hassle of walking through a level (yes, I agree that it's inferior to a new campaign, but still, probably be good for a laugh or 6)
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Hmm |
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| #2574 posted by nonentity [87.194.146.225] on 2009/04/22 13:59:24 |
Yes I'm a single-player player. Playa!
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Yeah. |
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| #2575 posted by Shambler [77.97.152.124] on 2009/04/22 17:21:48 |
I see. Hmmm, maybe baby.
+1 for flamethrower.
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I Like |
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| #2576 posted by ijed [216.241.20.2] on 2009/04/22 17:37:49 |
The sound of new specials - the Screamer that was cut was basically a cross between the Boomer and the witch but there's alot of scope for other designs.
Not a fan of the weapon suggestions so far - an instant fire weapon negates the molotov's clunkiness. It was left clunky for a reason and adding the ability to instantly flame stuff introduces a whole new range of mechanics.
Could be done I spose.
Melee would be fun, but I doubt they'll go for it. I suspect they'll keep the zombies as the melee creatures. It's the cool thing to do right now - 1st person everything - but I'm not yet convinced. Have yet to play Zeno Clash though.
How about a disposable rocket launcher? Not a Quake rocket launcher but a real one. I mean kneel down to fire, shrapnel pinging off etc. A tank stopper.
Another one might be claymores - cover yourselves but if you don't let your team-mates know then you're fucked.
The other thing that could be an interesting new mechanic is non-combatants. You have to get them to the safe house but they're useless bots without guns.
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Aiiiyahh! |
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| #2577 posted by DaZ [80.41.135.208] on 2009/04/22 17:44:25 |
Not too sure about a rocket launcher, even if it is real world inspired. It would make me feel too powerful against the zombies, and something would be lost as a result. Its scary when you look at a huge horde running at you and "shit, I've only got this fucking peashooter?" :)
Claymores could be a very cool addition indeed, or any kind of "home made" booby traps that you can set down like that.
"useless bots without guns".. Please die in a fire!!!!!! =) The only good I can see coming from such an idea would be if you could blindfold them, tell them to scream and run away from you, thereby attracting a ton of zombies to them while you slip past. Roofles may be had.
Maybe a full length dress mirror would be a cool "weapon" ;)
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I Meant |
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| #2578 posted by ijed [216.241.20.2] on 2009/04/22 19:04:28 |
A RL as a single shot LAW type weapon which has a big delay to fire - it'd be useless against a horde unless you wanted to turn your team into pate.
Just got the image of a curling smoke trail and a tank being quartered in a spray of intestines.
Hm, maybe bodyguard scenarios are a shitty idea. But different scenarios / missions could be good - go find a car battery and come back to the safe house, for example.
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I'm Thinking |
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| #2579 posted by ijed [216.241.20.2] on 2009/04/22 19:04:44 |
Necromunda.
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MicroMachines Racing Game Online |
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| #2580 posted by Jaromir83 [87.249.134.180] on 2009/04/22 22:31:51 |
this is how the game looks like
http://sliderpoint.com/images/ts08...
6MB to download, we are GMT+1
icq 259689233
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| #2581 posted by metlslime [173.11.92.50] on 2009/04/22 22:46:09 |
a/s/l?
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| #2582 posted by Jaromir83 [87.249.134.180] on 2009/04/23 11:55:22 |
feel free to join us meltslime or just shuttafucka. it may LOOK like game for little kids but it IS the most addictive online game ever. (runs on XP with no problems)
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Did Anyone Try That ZenoClash Melee FPS? |
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| #2583 posted by megaman [92.73.88.124] on 2009/04/23 12:40:05 |
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Not Yet |
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| #2584 posted by ijed [216.241.20.2] on 2009/04/23 15:12:06 |
But most everyone in my office has it - the guys who made it are a splinter dev team from ours, and we're still pretty friendly.
I haven't played it yet (credit card maxed for the month) but the general first impressions sound good and visually its interesting - an acid trip inside the Sorcery books (original inspiration).
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And |
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| #2585 posted by ijed [216.241.20.2] on 2009/04/23 15:54:57 |
I just bought it. Will post feedback later.
How do you spell slef conrtol?
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| #2586 posted by Jaromir83 [87.249.134.180] on 2009/04/23 17:00:12 |
ok, it is qip number of course, not stupid icq
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Zeno Clash |
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| #2587 posted by ijed [216.241.20.2] on 2009/04/23 20:39:13 |
Well worth the $20.
I'm still not convinced that first person camera is the best way to represent melee, but when the mechanics are so well balanced it doesn't really matter.
The things that impress so far are the melee, storyline and visuals.
The melee system is simple yet has a nice range of options to exploit.
The gun sections make a nice break from the fisticuffs - sniping at animals or mercenaries. The shooting mechanics are not as polished as the melee (less tactics) but they're not the focus of the gameplay.
Usually the better option against groups is to throw the weapon away and start brawling, which is oddly realistic, although the ranged weapon damage isn't so much.
It's apparently pretty short but that's represented by the price.
Interesting game.
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Orange Box |
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| #2588 posted by ijed [190.20.86.106] on 2009/04/25 03:32:57 |
Is 66% off this weekend, buy it if you don't have it.
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Fallout 3 |
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| #2589 posted by RickyT23 [86.140.189.106] on 2009/04/27 11:26:58 |
Well, I bought a copy of Far Cry 2 and Crysis Warhead recently (terrible distractions from mapping I know), and although I am slowly trudging through both games, for some reason I found myself strangely drawn back to Fallout 3! Despite the fact that I already completed the game (well the stroy mode anyway) first time through, it is such a brilliant game and has sooooooooo much replayability that I just couldnt resist.
Having already done about 70-80% of what is in there I am able to plan my tatics a bit better. Here I am at level 4, with the alien blaster hunting deathclaws for XP. I refuse to use any drugs this time round, and also I am going to persue the route of melee weapons expert!
And I know that I could probably play it again in the future, except I will see what happens when I take the entirely evil route! :DDD
For those who havent for whatever reason, this game is truly the best game of '08, and well worth a look! And yes, I think its better than Oblivion, which I didnt like at all...
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| #2590 posted by Willem [24.163.61.78] on 2009/04/27 11:29:32 |
I have a mental block with Fallout3 ... I keep restarting, trying different character builds. I can't get very far before my mind starts wandering, "Man, I wonder what would happen if I specialized in X?". So I start over, specializing in "X". Repeat indefinitely. :) Awesome game though, I agree!
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Playing KotOR 2 Atm |
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| #2591 posted by nitin [124.168.13.232] on 2009/04/27 11:29:58 |
and its very playable but somehow it feels not as good as the first. Maybe because its *too* similar, almost feels like an expansion than a new game.
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I Believe |
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| #2592 posted by necros [99.227.133.158] on 2009/04/27 19:23:31 |
kotor 2 was rushed a lot. probably why it doesn't have a real ending and has so much unused assets still in the game. (you can download mods that add these unused assets back into the game, if you're interested)
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Supposedly |
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| #2594 posted by ijed [216.241.20.2] on 2009/04/29 17:21:50 |
Extremely slow - haven't played it but apparently you need 6 hours uninterrupted to get the best out of it.
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Zeno Clash Is Cool |
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| #2595 posted by [78.37.14.151] on 2009/04/30 02:43:33 |
thats all
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KotOR2 |
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| #2596 posted by nitin [124.168.97.239] on 2009/05/05 11:05:43 |
gets better, even addictive, from the middle to the end. The end levels get a bit tedious though. Overall pretty good, but definitely lacked polish.
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Oh |
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| #2597 posted by nitin [124.168.97.239] on 2009/05/05 11:06:28 |
and its one the worst AA rendered games I've seen, so many jagged lines even with 8xAA in which most games look great.
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| #2598 posted by Willem [24.163.61.78] on 2009/05/05 13:28:49 |
Plants vs Zombies is good. You will to download now!
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Quake 4 |
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| #2599 posted by nitin [124.168.32.221] on 2009/05/11 12:15:42 |
finally around to playing it.
Effectively a less polished but entertaining in its own way of D3 with moments of spoogeworthy graphics and a well executed if over oppressive theme.
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Ok Finished It |
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| #2600 posted by nitin [203.217.72.209] on 2009/05/12 14:00:35 |
same comments as above for the whole thing except that there are lots of moments of spoogeworthy graphics, especially in the levels inside the nexus area. Insane amounts of detail in some of those bits without seeming too cluttered as UT2KXX does (well from screenshots anyway)
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Id Software's Cancelled Game |
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| #2601 posted by starbuck [129.215.58.140] on 2009/05/12 19:24:43 |
did anyone else completely miss this news last year?
http://www.shacknews.com/featureda...
That's all I can find on it, apparently id software were developing a game with id tech 5 for 18 months, which they abandoned because they felt it was rehashing Doom 3. Anyone got any more information?
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Yeah, It Was Called Rage |
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| #2602 posted by negke [88.70.226.142] on 2009/05/12 19:51:59 |
Good riddance.
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Nah |
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| #2603 posted by starbuck [129.215.58.140] on 2009/05/12 19:55:58 |
It was called 'Darkness', Rage is the project they dropped Darkness for.
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Yeah |
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| #2604 posted by Zwiffle [66.170.5.18] on 2009/05/12 20:07:12 |
I remember that. Based on what I remember thinking I heard about it, I think they made a good decision to cancel it. Wasn't that big a deal to me anyway.
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Plants Vs Zombies |
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| #2605 posted by Scampie [96.61.118.34] on 2009/05/12 22:01:23 |
Greatest game ever made.
Discuss.
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Re: Plants Vs Zombies |
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| #2606 posted by Zwiffle [66.170.5.18] on 2009/05/13 00:17:56 |
For some odd reason, my 9800 GTX does not like the demo, and will, after a few minutes, turn everything into seemingly 8-bit colors and freeze.
Having said that, what I did play of it was boring, and it doesn't seem like it will hold my attention for long. Of course, Peggle as well did not hold my attention either.
Just those kinds of games I suppose.
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PvZ |
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| #2607 posted by starbuck [129.215.58.140] on 2009/05/13 00:30:40 |
really want to try the demo, but can't really justify it right now, being in the middle of finals. Damn you PopCap, with your games so full of PopCrack, ho ho ho etc.
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Post Number Twothousandsixhundredone |
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| #2608 posted by meTch [64.148.30.155] on 2009/05/13 05:08:25 |
HAH! i like the "Shacknews artist's rendering"
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DUN-DUN DUN-DUN . . . DAH DAH |
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| #2610 posted by ijed [190.20.79.121] on 2009/05/17 00:29:37 |
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN-DUN-DUN-DUUN-DUN-DUN DAH DAH
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Bah |
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| #2611 posted by ijed [190.20.79.121] on 2009/05/17 00:30:04 |
Too many.
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Prey |
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| #2612 posted by nitin [124.168.95.197] on 2009/05/17 15:08:43 |
fab game, although after this and q4, I'm oppressive teched out :)
Someone mentioned ages ago the fact that you cant die, I thought the spirit levels were pretty much the same punishment wise as reloading from where you die (ie if you are used to autosaving, no real difference).
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Are They Serious With That One? |
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| #2614 posted by meTch [69.183.71.111] on 2009/05/17 21:13:25 |
i was laughing and shocked at the same time
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Wot's The... |
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| #2615 posted by Shambler [86.10.105.175] on 2009/05/18 13:32:46 |
...postage rates to Sweden? Am gonna buy a copy for CZG...
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Shamb: |
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| #2616 posted by bear [130.242.7.250] on 2009/05/18 16:39:17 |
it's download only.
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| #2619 posted by Willem [24.163.61.78] on 2009/05/20 13:05:03 |
Holy crap, that looks killer! Great environments!! And I loved ICO to death so this is a day one purchase for me. Awesome, awesome...
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Whats ICO? |
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| #2620 posted by nitin [124.168.95.197] on 2009/05/20 14:25:08 |
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| #2622 posted by Willem [24.199.192.130] on 2009/05/20 15:28:11 |
Whats ICO?
Get out. And leave your gamer card by the door on your way out.
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Holy Shit |
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| #2623 posted by starbuck [94.193.240.185] on 2009/05/20 19:44:59 |
that's big news! Looks exactly halfway between ICO and SOTC. This is probably years away isn't it :(
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I'm Wondering |
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| #2624 posted by ijed [216.241.20.2] on 2009/05/20 20:30:04 |
If you control the Hippogriff or the kid.
. . . and why the kid's art style looks completely different from the rest of the game.
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Daz |
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| #2626 posted by Zwiffle [66.170.5.18] on 2009/05/21 00:23:58 |
Welcome to earlier in the day.
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Zwiffle |
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| #2627 posted by DaZ [80.41.135.208] on 2009/05/21 00:27:37 |
you are a cunt!
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Never Played Console |
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| #2628 posted by nitin [124.168.95.197] on 2009/05/21 00:51:17 |
so dont know any console specific games.
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Daz |
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| #2629 posted by starbuck [94.193.240.185] on 2009/05/21 03:52:04 |
Haha, I saw the shots on kotaku earlier and specifically thought: Daz will literally jizz his pants at this, so hard he may die.
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AVPR: |
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| #2630 posted by Shambler [94.172.168.244] on 2009/05/21 11:04:03 |
When good graphics and a good theme meet *nods*
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That Does Look |
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| #2631 posted by nitin [124.168.95.197] on 2009/05/21 11:43:33 |
very spoogeworthy.
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Metl |
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| #2632 posted by megaman [94.221.96.99] on 2009/05/21 11:54:43 |
hm is there a way to beat the boss? and the sea thing is.. weird. i even got the poor little guy to the end, but he just died. I question the reward system :)
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Fathom |
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| #2633 posted by starbuck [94.193.240.185] on 2009/05/21 12:50:58 |
I thought they were trying to play on the conventional gamer expectations... the lack of a 'win' state, or clearly defined goals. The early section seems intentionally arbitrary - what are these things i'm picking up? Who are those guys I'm killing and why?
On the other hand, while the execution is good in one way (pixel-art, music, movement in section 1), the gameplay in the underwater area is hugely boring and frustrating. Inverted steering with annoying inertia in the dark + flashlight pointing the other way to where you're going, oh boy. Intentional, maybe. Irritating, yes. Payoff, no.
I wish less pixel art platform games tried to be clever and arty and just gave me situations where I can rescue Princess Peach/My gay lover Tails from King Koopa/Dr. Robotnik.
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Well |
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| #2634 posted by megaman [94.221.96.99] on 2009/05/21 13:02:37 |
Inverted steering with annoying inertia in the dark + flashlight pointing the other way to where you're going, oh boy. Intentional, maybe. Irritating, yes. Payoff, no.
Exactly. I like the idea, it should just have been executed better. There's some form of communication missing. The little hints you give the player. Discovering that you can Persuadertronize the fishes didn't feel rewarding, because i was wandering around for minutes until i finally got it, and then immediately knew i had to wander round even longer to find all of them. Also, there was no feedback if they were helping at all or were just a gimmick. Finding some weird green thing that i had no idea what it was supposed to do didn't feel rewarding. just random. I still don't really get what happened ;-)
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I Did Indeed SPOOGE HARD |
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| #2635 posted by DaZ [80.41.135.208] on 2009/05/21 15:10:37 |
Now rebellion dont sit very well with me, after the masterpiece that was avp they have made shite (unless you can prove me wrong).
But, the shots from avpr look fucking fantastic so far, so im slyly crossing my fingers that they are going to return to the greatness that was AvP. I don't think ive ever played such a suspenseful and atmospheric game since (hmm actually, perhaps the penumbra games) and the moments of sheer terror when an alien pulls your face off! Good, good times.
This AND Colonial Marines, my god im in heaven... I just hope the cornbread is good
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I Just Hope They Dont Can Colonial Marines |
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| #2636 posted by RickyT23 [82.27.236.72] on 2009/05/21 15:27:38 |
Man I got a baaaaaaaad feelin' about the fact that they might can Colonial Marines.
Release a bloody classic shooter already, some company...... !!!
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Re: Fathom (spoilers) |
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| #2637 posted by metlslime [173.11.92.50] on 2009/05/21 21:49:45 |
i agree with the criticism that the middle section is a bit too tedious for what it is. I thought the overall presentation was great, and the twist ending and stuff was cool, the only real problem is that specific twist has been done to fucking death in movies, tv shows, books, etc. etc. etc. for decades or maybe centuries. It's basically An Occurence at Owl Creek Bridge in video game form. But like i said, done well.
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Hmm |
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| #2639 posted by nonentity [87.194.146.225] on 2009/05/22 01:59:54 |
Haven't played. Heard good shit about it. Meh. Why did no-one tell me L4D was £4 a few weeks back? No worries about the trousers. Safe.
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Timeshift |
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| #2640 posted by nitin [124.168.95.197] on 2009/05/24 02:49:05 |
nice weapons, cool enemies, decent gameplay.
But the engine is a bit unpolished (hello plasticness) and the level design could have been more inspiring given the setting, lots of detail but not all that interesting detail.
Gameplay is fun but unfortunately very repetitive too given the timeshift powers and the fact that you can die in like 2 sec if you try and play this like a normal shooter. I liked the auto regeneration but some armor would have been good too even if they had to tinker with other stuff for balance.
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Just Finished The Wheel Of Time |
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| #2641 posted by spy [92.47.199.161] on 2009/05/24 16:26:42 |
for the first time, what the great game.
in the credit menu there is a name Warren Marshall, is it you Willem?
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Pretty Sure It Is |
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| #2642 posted by nitin [124.168.95.197] on 2009/05/24 16:55:15 |
responsible for many of the shadar logoth classic levels.
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| #2643 posted by Ankh [88.199.103.6] on 2009/05/24 17:41:14 |
I didn't play the game but the books are great.
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Killing Floor |
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| #2644 posted by ijed [200.111.70.236] on 2009/05/24 21:03:12 |
A few in the office have it, sometimes L4D is on backburner, but they basically say it{s like Survivor mode but with more varieties of zombies. And much longer load times.
Didn{t catch my attention, tbh, seeing as it seems I already own it, inside L4D.
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Whenyou Say Killing Floor I Get The Feeling Is SHOULD Be |
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| #2645 posted by meTch [64.148.35.77] on 2009/05/25 01:53:08 |
a Ancient Roam arena where space-cowboys and waist-land warriors have chainsaw-jousts on the backs of dinosaurs and ginormous scorpions and other ultra-violent sports to the beat}s of Sigue Sigue Sputnik and Fear, but i know it will just end up being a disappointing zombie game
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Oh Yeah And |
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| #2646 posted by meTch [64.148.35.77] on 2009/05/25 01:58:25 |
the last boss would have to be Brucie Campbell as Ash from..well you know ;}
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;} |
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| #2648 posted by ijed [190.20.109.215] on 2009/05/25 05:48:36 |
Try typing on a spanish keyboard when you've no time.
It doesn't look special TBH, just reminds me of that Q1 map where you have to watch over your comrade's tomb. I forget the name.
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| #2649 posted by Willem [24.163.61.78] on 2009/05/26 00:07:03 |
"in the credit menu there is a name Warren Marshall, is it you Willem?"
Yep, that was the first big game I ever worked on!
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WoT |
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| #2650 posted by Scragbait [65.92.69.238] on 2009/05/26 01:34:16 |
I got it for very cheap and got it because one of my favorite mappers Kew Jervis worked on it.
I agree, it was a great game - tons of atmosphere. I really liked Shadar Loggoth and those basement halls full of traps.
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WoT |
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| #2651 posted by Bal [82.234.123.21] on 2009/05/26 09:29:11 |
The multiplayer was kind of interesting at the time too, but it never really picked up. Was lots of interesting tricks to do with the spells, like shooting a position switch spell just as your throwing yourself in lava with a fire resist rune.
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| #2652 posted by Willem [24.163.61.78] on 2009/05/26 11:29:58 |
Bal
Oh yes, the WoT multiplayer was incredible - and I don't use that word too lightly. I think that it was too complex for people at the time, however. It came out right around the UT/Quake3 timeframe so all anyone wanted to do was blast each other with rocket launchers. Having to think about 20 ter'angreal and their various interactions was too much work I think.
WoT was one of those games where if you got a bunch of guys together who really knew the ter'angreals and how to use them it was an absolute blast. We had some killer deathmatches around the office during development.
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Oh Yeah |
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| #2653 posted by nitin [124.168.95.197] on 2009/05/26 11:42:32 |
Tim Jervis did work on it didnt he, his unreal pack Illhaven is still awesome.
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Willem |
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| #2654 posted by Bal [82.234.123.21] on 2009/05/26 11:44:39 |
Yeah I was quite sad it died out fairly fast, I had some great games on it, even on the demo before the full game came out. Was fun just having hundreds of homing stuff flying around, you're never sure how a battle is gonna turn out, depending on who has the most counters.
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WoT Should Have Been Called |
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| #2655 posted by bear [130.242.7.250] on 2009/05/26 12:49:50 |
w00t!
I never played more than the demo though.
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Hmm |
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| #2656 posted by nonentity [87.194.146.225] on 2009/05/26 19:20:26 |
Yep, that was the first big game I ever worked on!
And arguably the best. Fsck Gears3 or whatever you're doing atm, get Epic to acquire the license for a remake tbh...
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| #2657 posted by Willem [24.199.192.130] on 2009/05/26 19:41:02 |
Well, since it inarguably paid the worst, I'm going to have to decline. :)
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This Is Not A Love Song Eh Willem? |
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| #2658 posted by meTch [64.148.35.77] on 2009/05/26 21:34:07 |
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Willem |
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| #2659 posted by nitin [124.168.95.197] on 2009/05/27 10:47:27 |
were you at legend during Unreal 2? do any levels for that?
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| #2660 posted by Willem [24.163.61.78] on 2009/05/27 11:12:53 |
nitin
I was there during the very early pre-production work but I left for Epic before any real work got done. So, no, I don't have any levels in there.
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So... |
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| #2661 posted by generic [67.233.216.102] on 2009/05/27 13:48:23 |
When is Matt Sefton returning to the Quake community? I miss that guy.
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Hmm |
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| #2662 posted by nonentity [87.194.146.225] on 2009/05/27 19:00:39 |
Didn't he start remaking a map a while back?
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No |
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| #2663 posted by negke [88.70.56.14] on 2009/05/27 19:02:34 |
That was Matthias Worch.
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Hmm |
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| #2664 posted by nonentity [87.194.146.225] on 2009/05/27 19:04:41 |
Oh yeh, ofc.
Why did all the truly old skool have names starting with M?
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Matthias Worch |
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| #2665 posted by nitin.at.work [203.202.43.53] on 2009/05/28 09:30:39 |
8 March 2009 headline on his quake page at www.worch.com says he is looking for testers.
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Worch |
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| #2667 posted by Drew [76.75.125.51] on 2009/05/28 17:05:57 |
Screenshots look fucking rad.
I think that levels gonna be kinda like a big deal.
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Hmm |
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| #2668 posted by Zwiffle [66.170.5.18] on 2009/05/29 19:53:18 |
All this Mass Effect 2 E3 preview business is making me want to go back through and play it again. Eeeffffffffff
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The Original |
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| #2669 posted by Zwiffle [66.170.5.18] on 2009/05/29 19:54:31 |
It makes me want to play through the original again, not the sequel (of course.)
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Mass Effect |
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| #2670 posted by DaZ [80.41.135.208] on 2009/05/30 03:58:46 |
played through it once on PC, it was a fantastic experience! The combat was a tad crap but the story and characters more than made up for it.
Really looking forward to the sequel! Hmm and the bioware MMO too actually! :P
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| #2672 posted by meTch [64.148.35.77] on 2009/06/01 03:21:48 |
always with aliens, zombies and trying to make it like real life and the like;
don't they have anything original for new first person shooters?
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Yes. |
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| #2673 posted by ijed [190.20.64.100] on 2009/06/01 05:30:09 |
But those ideas get cancelled when marketing comes back - saleability of content unknown, saleability of zombies 70%.
It's important to remember that execs don't give a shit what the game is about, only that it sells. And that producers tend to have their balls surgically removed upon signing their employment contract.
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Bah |
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| #2674 posted by nitin [124.168.89.125] on 2009/06/01 10:23:40 |
originality is underrated but not as underrated as quality.
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| #2675 posted by Willem [24.163.61.78] on 2009/06/01 11:10:19 |
Guys, it's Aliens vs Predator. The characters aren't really open to interpretation.
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Hehe |
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| #2676 posted by DaZ [80.41.135.208] on 2009/06/01 11:17:30 |
I need a good aliens game, my poor mind has been starved for way to long!
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I Was |
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| #2677 posted by nitin [124.168.89.125] on 2009/06/01 12:06:16 |
actually trying to say stuff originality if the game is good, and so far this one looks good.
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| #2678 posted by Zwiffle [97.87.57.94] on 2009/06/01 17:08:26 |
Guys, it's Aliens vs Predator. The characters aren't really open to interpretation.
I disagree - I would actually love to see some bold variations of the Predator and Aliens we all know. The idea of the alien has tons of potential already because of the face-hugger breeding through different organisms thing, and, well, I'm sure there are a fuck ton of ways to spice up the Predator. They don't all have to be clones of the first one.
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| #2679 posted by Willem [24.199.192.130] on 2009/06/01 17:18:17 |
Established franchises don't really need to be messed with, IMO. If you want to go all freaky experimental, create a new IP.
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Should Be A Player Mode |
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| #2680 posted by Drew [98.124.14.238] on 2009/06/01 17:57:12 |
Where you are a face hugger. or a baby. first level starts in some dudes intestines.
Oh, and I hope they digitally insert Arnold Schwarz into the game. Or at least Danny Glover.
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| #2681 posted by Zwiffle [66.170.5.18] on 2009/06/01 17:59:02 |
All the best franchises constantly evolve (this is a statement I'm pulling out of my ass, but just play along.)
Terminator introduces newer and better terminators each movie, etc etc.
Star Wars constantly adds new things, different ways to fight with light sabers, aliens, etc etc.
Hell, Quake is a COMPLETELY NEW GAME each and every iteration. And Quake 4 = Doom 3, so that counts as a new game.
For a species as technologically advanced as the Predators to have cloaking technology, laser targeting shoulder cannons,and arm-band nukes, they sure as hell could have a ton of different, interesting gadgets with which to battle, more interesting armor, etc. A warrior-centric society where each Predator tries to display his (or her?) own trophies and badges of honor, etc, has a ton of room to evolve.
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Hmmm |
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| #2682 posted by RickyT23 [82.27.236.72] on 2009/06/01 18:51:03 |
Firstly I LOVE Aliens. What a fantastic movie! I really hope they dont can Aliens: Colonial Marines, because I would love a game like that - set in the Aliens universe, likely to stay with the established themes of my fave movie!
Without bringing a predator into the equation at all, as a games designer (creature artiste or whatever) you could have so much fun with the Aliens species (the Alien/Aliens/Alien3 and maybe (just maybe) Alien Resurrection). You could have all types of Aliens! It begs the question - do aliens favour humans/humanoids as hosts or were they just using them because that's all there was? What if aliens made it to earth - you could have snake aliens, bull aliens, dog aliens, cat aliens, tiger, lions, elephants, horses, sharks, you name it!
Imagine if aliens made it to a planet with dinosaur like creatures on it?
I dont personally feel offended by the idea of any of these, a movie would be fucking scary as could a game. But making the predalien out of AvP2 Requiem have dreadlocks was a TERRIBLE idea. Really. If the artwork is done true to the style of Giger/Camerons alien, and the space marines are bad-assed enough then it would work.
Its a shame that the imagination has been taken out of the aliens franchise. It was a franchise which originally was about imagination. Its the stuff schoolboy's dreams are made of (quite literally) and TBH I think the only thing which has been capitalised and perverted in a worse manner is probably the bible! or something.
Think about it in terms of "what we know about the alien". What did we know about the alien by the end of Alien3?
Facehuggers impregnate large animals (always mammals? or large creatures?) which then "hatch" into aliens which although have a recognisable form do inherit many features from their hosts.
Acid for blood
Inner jaws
Queens
Intelligent agressive behaviour
Blah blah blah.....
I mean you could have countless different scenarios with different hosts and environments!
But the recent stories have all seemed completely cliched, the aliens havent been allowed to be anything other than "human" aliens and "predator" aliens, so as not to break the "iconic" laws of marketing, the posters, the glyphs, the hardware. Rotten tomatoes!!!!!!!!
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In The Comics |
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| #2683 posted by Zwiffle [66.170.5.18] on 2009/06/01 19:20:01 |
I'm thinking specifically of the series Aliens: Colonial Marines, there were a shit fuck ton of different aliens. Somehow there was a water planet and there were like squid aliens and whale aliens, which, as I remember, totally scared the crap out of me as a kid (mainly because of my fear of the wide empty ocean + unknown oceanic life combined with aliens.)
Also: if you can find it, check out the Aliens: Colonial Marines trailer for the Nintendo DS. They have crazy kinds of aliens in that game it looks like. There was a scene of a 30-foot giant alien who just picked up marines like ragdolls. Looked like fun.
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Actually |
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| #2684 posted by Zwiffle [66.170.5.18] on 2009/06/01 19:24:57 |
http://www.dukenostalgia.com/Kscop...
You can probably find a better picture of these toys, but yeah, I had (have, actually) the Mantis Alien. How a face hugger impregnated a mantis, I'll never know.
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Truer Words |
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| #2685 posted by Preach [86.153.45.91] on 2009/06/01 19:39:35 |
Should Be A Player Mode where you are a face hugger. or a baby. first level starts in some dudes intestines.
This was actually in the original alien vs predator game. First level you were a face-hugger, second level a chest-burster. Dunno if doing it again would be too much of a retread...
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That's Pimp Zwiffle |
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| #2686 posted by meTch [64.148.35.77] on 2009/06/01 21:37:18 |
variety is great, its good to kill things that look different from each other, gives personality and makes for a well rounded experience
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WOW |
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| #2687 posted by Zwiffle [66.170.5.18] on 2009/06/01 21:41:23 |
E3 fucking rocks. L4D 2 announced, Project Natal, etc etc. I'm so tingly!
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Gamesh. |
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| #2688 posted by Shambler [94.172.168.244] on 2009/06/01 23:09:53 |
Timeshift - quite good, I liked it a bit more than Nitin, solid feel to the combat, good but not great shooter.
WOT - great game, might have said this before. A fantasy classic. It didn't inspire me to read the books but it was atmospheric, stylish, distinctive, and interesting gameplay.
AVPwotever - looks good still.
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L4D2 Cynicism |
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| #2689 posted by ijed [216.241.20.2] on 2009/06/02 18:52:49 |
Hm. So you can't release a large DLC because of the Xbox limit, so you have to make it an entirely new game, justifying the expense by adding HDR and the phong shading from TF2.
Does look like it'll be good though, but basically torpedoes the previous version.
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Also |
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| #2690 posted by ijed [216.241.20.2] on 2009/06/02 19:31:07 |
"Valve employees decide which game gets made"
Wtf is that supposed to mean? I know what they want us to think; that there's some kind of democratic system in place.
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Medal Of Honor Airborne |
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| #2692 posted by nitin [210.84.24.127] on 2009/06/08 15:17:36 |
I cant even get this game to install. google tells me its physx related but I dont even have physx installed.
what the hell EA?
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Http://www.nitrome.com |
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| #2693 posted by ijed [216.241.20.2] on 2009/06/09 00:38:19 |
Nice set of quirky flash games.
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Nice Art |
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| #2695 posted by megaman [94.221.121.45] on 2009/06/11 17:01:55 |
but it's a lot like an interactive movie ;)
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Willem: |
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| #2696 posted by RickyT23 [86.26.252.180] on 2009/06/14 15:28:52 |
http://uk.pc.ign.com/articles/994/...
I hope this is true! I know that I'm making myself succeptible for a severe dressing down about how its a console game and not designed for the PC, but I dont think I would have any problems with the controls. I for one would definately buy it!
UE3 engine games always run very well on PCs with half decent processors, just ashame theres no anti-aliasing, but thats no big deal really.....
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Hmm |
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| #2697 posted by nonentity [87.194.146.225] on 2009/06/14 15:58:51 |
I for one would definately buy it!
Personally I'd just d/l it...
*snigger*
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| #2698 posted by Willem [24.163.61.78] on 2009/06/14 16:12:01 |
"Personally I'd just d/l it...
*snigger*"
Dude, really? That's pretty insulting.
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Yeah, I Think He's Jut Trying To Bate You! |
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| #2699 posted by RickyT23 [86.26.252.180] on 2009/06/14 16:15:33 |
And you fell for it.....
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| #2700 posted by Willem [24.163.61.78] on 2009/06/14 16:51:10 |
Bait.
But yeah, probably. The thing is, I run into jerks like that all the time so my natural compulsion is to take it at face value.
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Hmm |
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| #2701 posted by nonentity [87.194.146.225] on 2009/06/14 17:05:30 |
Surely you've seen enough of my posts to take _nothing_ I say seriously?
Don't make me posts the photo of my GoW case held up in front of a screen with func on again (I would do one with the GoW2 case, but I completed it co-op at a friends and holding up someone else's copy wouldn't really prove the 'I buy games' point).
But yeh, it was a mixture of showing inertia how to bait, a throw back to previous piracy conversations (including the hissy-quit one that led to the afore mentioned photo) and a minor commentary on one of the main reasons for delayed PC releases. This isn't just flame bait, it's Marks & Spencer's Organic Meta-textual Flame Bait. (reference lost on all non-UK residents deprived of M&Ss food pr0n)
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Hmm |
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| #2702 posted by nonentity [87.194.146.225] on 2009/06/14 17:06:55 |
Altho part of me is tempted to get a list of every game Willem's ever worked on and pirate them all on principle (the principle of humour, but still ;)
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The Interesting Part Is |
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| #2703 posted by Spirit [213.39.129.24] on 2009/06/14 17:29:08 |
It would not have any more impact to anything in this world than if you clapped your hands and shouted "harrharrharr!". That's what many don't get about some individuals personal reasons to pirate stuff.
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Nonentity |
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| #2704 posted by megaman [94.221.100.239] on 2009/06/14 17:48:42 |
i can't believe you played through gow2 at a friends without buying it.
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| #2705 posted by Willem [24.163.61.78] on 2009/06/14 18:42:50 |
megaman
That's fine, it's a co-op game. You're supposed to play with your friends.
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Nonentity |
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| #2706 posted by Zwiffle [97.87.57.94] on 2009/06/14 18:56:10 |
I can't believe you played gow2.
Nah, I'm kidding, to each his own.
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Hmm |
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| #2707 posted by nonentity [78.86.152.78] on 2009/06/14 19:56:53 |
Interesting point.
If he lends me the game so I can complete it on my own is that as bad as d/l-ing it? (Not that I will, one of the best bits of GoW1/2 imo is the co-op, gotta love the madcap american football esque gameplay the res adds)
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Hmm |
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| #2708 posted by nonentity [78.86.152.78] on 2009/06/14 19:59:06 |
(that was a response to megaman, I just forgot to hit post for 2 hours)
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| #2709 posted by starbuck [92.237.128.247] on 2009/06/14 22:23:55 |
i can't believe you played through gow2 at a friends without buying it.
I know, I was all "nonentity has friends?!"
ZING! OH NO SHE DIDN'T
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Starbuck |
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| #2710 posted by RickyT23 [86.26.252.180] on 2009/06/14 22:44:05 |
is a girl (!?)
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Lol |
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| #2711 posted by megaman [94.221.100.239] on 2009/06/15 02:06:44 |
i was joking, again.
iirc from a legal pov it's fine to lend the game away. In Germany, anyways.
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Yeah |
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| #2712 posted by Spirit [213.39.225.137] on 2009/06/15 08:33:07 |
If there was no copy protection we would even be allowed to copy it for close friends and family members. But breaking copy protection is illegal, so...
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Shheeeeiiittt |
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| #2713 posted by Zwiffle [66.170.5.18] on 2009/06/16 23:23:53 |
Elder Scrolls 3, 4 and Call of Cthulhu on Steam for pretty affordable prices.
Must... resist...
Fuck it I'm buying them.
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COC |
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| #2714 posted by ijed [216.241.20.2] on 2009/06/17 00:02:16 |
Is a buggy port.
If you can't get away from the Shoggoth then you need to lower your screen resolution = higher running speed.
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| #2716 posted by negke [88.70.78.106] on 2009/06/17 09:43:24 |
medieval themed spaceship
This would be an awesome idea for a Quake map too!
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Free Stuff! (tm) |
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| #2717 posted by DaZ [80.41.143.229] on 2009/06/26 15:47:30 |
I still have a copy of Half-Life 2 on steam that I can give away for free to anyone with a steam account.
Let me know if you want it!
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Hmm |
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| #2719 posted by nonentity [87.194.146.225] on 2009/06/30 13:46:47 |
but added value services like starting a custom tournament, league, or the like would cost a small amount of money.
They've actually gone insane after WoW.
mentioned WoW as an example, where "value added services" like server transfers are paid for, but "you can get the full experience of Battle.net with all the features just from buying the box."
Well, that and the fucking subscription fee.
The WoW profit model is one of the most unethical things in gaming, the fact that they seem to be trying to work out how to convert it to more traditional genres scares the hell out of me...
And yeh, no LAN support. As far as I can tell if I want to host my own game with (local) friends I have to connect to battle.net, pay blizzard for the 'privilege' of creating a game then get the people sat in the same room to connect to me via blizzards own servers (yeh, I get it's not going to be stupid enough to proxy the entire game, but still, that's hassle).
Only other option is to steal a cracked, non-battle.net version of the game just to play on LAN. And forcing your customers to turn to crime is ofc an excellent business model...
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Yeah... |
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| #2720 posted by Bal [82.234.123.21] on 2009/06/30 14:56:56 |
I kinda agree all this sucks... But damn I can't wait to play the hell out of this game. =\
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From What I Can Tell |
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| #2721 posted by DaZ [80.41.143.229] on 2009/06/30 15:06:41 |
it looks exactly like SC1 gameplay with new graphics?
I never really did get on with Blizzards strategy games, I much preferred Relic's offerings over theirs any day, company of heroes is still my favourite RTS game, though I have not tried DoW2 yet as my pc is crap!
Blizzards strategy games upto and including warcraft3 seem to be more about what order to build units in and then just swarming your enemy, and that just has never been fun for me at all.
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RTS |
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| #2722 posted by Zwiffle [97.87.57.94] on 2009/06/30 16:27:47 |
I must say StarCraft is pretty damn addictive. It was the first RTS I ever played, and the one I played the most. AoE2 however felt the best. If I could get an RTS that combined the economy of AoE2 with the micro/macro of StarCraft on a DoW battlefield, I think I just might be in heaven.
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| #2723 posted by necros [99.227.133.158] on 2009/06/30 19:30:41 |
But damn I can't wait to play the hell out of this game.
aannd, that's why they can get away with it.
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 |
 |
Hmm |
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| #2724 posted by nonentity [87.194.146.225] on 2009/06/30 23:16:49 |
aannd, that's why they can get away with it.
But that doesn't justify it in the slightest, if anything it makes it worse
 |
|
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| #2725 posted by necros [99.227.133.158] on 2009/07/01 00:39:13 |
But that doesn't justify it in the slightest, if anything it makes it worse
it's fair game if you can pull it off and make money off it. it's not about ethics, it's about money and the fact is that people want to play this game so much, they'll be willing to spend an extra whatever $ to do so.
btw, i wasn't trying to single you out, Bal. your comment just provided a stating point.
i mean, i get it. i understand the sentiment behind it. but if a person is willing to pay, than it's not bad business because the net profit is positive. if this pissed people off enough to not buy it such that those net profits are negative, well...
 |
 |
 |
Clarification |
|
| #2726 posted by necros [99.227.133.158] on 2009/07/01 00:48:30 |
my point isn't that people are stupid to pay extra money, but that their willingness to pay means that the game is worth the extra money to play.
something's worth is determined by how much people want to sacrifice for it. if the subscription fee goes through and people agree to pay, it just means your take on how much the game is worth doesn't coincide with everyone else.
i personally don't think the game is worth the extra money, but i don't think the game is worth 50-60$ (or whatever it's price will be) either, so i will not be purchasing it. :)
 |
 |
 |
Well... |
|
| #2727 posted by Bal [82.124.157.62] on 2009/07/01 07:41:58 |
To be honest, I don't feel like I'm paying extra money... yet.
The LAN thing isn't an issue for me, I don't play LAN, or when I do it's at work and we are all connected anyways. The three games issue will become one if the 2 next games aren't priced as expansions, and if they aren't nothing is forcing me to buy them. I played the hell out of Warcraft3, but never bought the expansion for instance.
There has been NO talk of subscription for Battlenet (for SC2 anyways) at the moment, I seriously doubt they will go that route.
 |
 |
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Whining About MMO Subscription Fees... |
|
| #2728 posted by Jago [84.249.95.211] on 2009/07/04 19:23:09 |
... is so 2003, seriously. You are buying a maintained and constantly developed and evolving service, not a static game.
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 |
 |
I Just Deleted WoW |
|
| #2729 posted by DaZ [80.41.139.249] on 2009/07/05 11:13:47 |
nyah!
My productivity has just gone up 50% =)
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Only |
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| #2730 posted by Zwiffle [75.44.60.89] on 2009/07/05 17:14:37 |
50%?
 |
 |
 |
WEllllll |
|
| #2731 posted by Shambler [94.172.168.122] on 2009/07/06 15:06:23 |
Now get Vondur to delete it!
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 |
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Hmm |
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| #2732 posted by nonentity [87.194.146.225] on 2009/07/06 17:09:50 |
You are buying a maintained and constantly developed and evolving service, not a static game
And if we were actually discussing an MMO game that might almost be approaching a valid point...
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|
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| #2734 posted by necros [99.227.133.158] on 2009/07/10 23:14:46 |
i always felt that eve had hit on something quite good. while it doesn't appeal to as many people as wow, having never played eve, it seems to me as if the developers can take a much more 'hands off' approach. blizzard is constantly working with the next expansion in the pipeline because WoW is content driven whereas eve gives the player more of a framework to work with and pits players against each other.
a game that could apply eve's model but also break into the casual market like wow could be amazing.
the important thing here would be to make sure people know that it's the players who write the story, not the devs.
 |
 |
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Hmm |
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| #2736 posted by nonentity [87.194.146.225] on 2009/07/11 14:34:13 |
Doesn't feel suitably giraffe and I can't dodge fast enough.
0.4/pi
 |
 |
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Hmm |
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| #2737 posted by nonentity [87.194.146.225] on 2009/07/11 14:35:07 |
Giraffe-y even.
You know, that guy in charge of Libya
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Trine |
|
| #2738 posted by Bal [83.204.157.167] on 2009/07/12 15:27:05 |
So anyone played this?
It's really good, very fun gameplay, single player and coop.
Playing alone is a great platformer, mastering the characters is lots of fun.
Playing coop with 2 other people (on the same machine, no online coop =( ) turns it into more of a Little Big Planet experience, with lots of silly physics.
The game is really pretty too (just the 2D character art is a bit average).
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 |
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Sonic And Knuckles Collection |
|
| #2739 posted by meTch [69.183.70.109] on 2009/07/14 04:47:56 |
which includes sonic3, sonic and knuckles, and sonic3 & knuckles are the only other games i really play besides quake
...just moving a certain thread down a certain page
 |
 |
 |
Um |
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| #2741 posted by [Kona] [118.92.231.56] on 2009/07/22 08:20:49 |
could be good aye, but this lame ass trailer shows nothing. oh wait... multiplayer only, and no gravity. damn.
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Oh God |
|
| #2743 posted by megaman [94.221.118.3] on 2009/07/22 19:42:42 |
teasers/trailers
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So How Much Time |
|
| #2745 posted by nitin [210.84.44.69] on 2009/07/23 11:17:53 |
needs to be set aside to play through HL2 and Ep1?
 |
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 |
You |
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| #2746 posted by ijed [190.20.119.17] on 2009/07/23 14:05:39 |
Don't want to set aside an allotment of time to play them, trust me. You're going to waste lots of time playing with the physics, experimenting with different ways to kill enemies, looking at pretty stuff and driving like a prick.
Make sure to play ep2 as well.
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 |
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Ijed |
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| #2747 posted by nitin [210.84.44.69] on 2009/07/23 15:37:49 |
dont have ep2 yet, have had hl2 and ep1 sitting around for ages since sleepwalker kindly gifted them to me.
unfortunately, I thought that might be the case (wasting lots of time doing various stuff) from what I had read, but I just dont have that time right now. maybe I'll put it off till the end of the year when i get some time off and am not overseas.
 |
 |
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Ep1 |
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| #2748 posted by necros [99.227.133.158] on 2009/07/23 19:46:40 |
is pretty short. i think maybe 8-9 hours?
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 |
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Wheel Of Time |
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| #2749 posted by negke [88.70.229.14] on 2009/07/23 19:58:18 |
So after which level exactly does it stop feeling mediocre and boring?
 |
|
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| #2750 posted by necros [99.227.133.158] on 2009/07/23 20:11:46 |
hey, a kindred spirit! :P
i've played up to the first level in the blight (after the first trip into the Ways) so far and i would say the game is consistent up to that point, so if you're not liking it now, i'm not sure you'll like it later either.
also, i only noticed later on, but the videos don't play for some reason, so i missed out on a lot of the story (and there's a fair amount of it told in those videos). so if they aren't showing up for you, make sure to check them out in /WheelOfTime/Movies
for me, i'm only playing because i like WoT.
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|
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| #2751 posted by negke [88.70.229.14] on 2009/07/23 20:22:21 |
Good to know... I haven't read the novels, only gave it a try because people here said it was good.
I'm in the second level, somewhere in the White Tower. The videos do play, but they always take some 30 seconds to load, because they are opened externally (wtf). If they don't work for you, it's most likely a Quicktime issue.
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 |
 |
Errrr. |
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| #2752 posted by Shambler [94.172.168.122] on 2009/07/23 23:43:05 |
It's all good. Bah.
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Negke |
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| #2753 posted by nitin [210.84.44.69] on 2009/07/24 00:41:36 |
I'd keep playing till Shadar Logoth and if you still dont like it, quit.
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 |
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Agreed With Nitin |
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| #2754 posted by lurker [74.160.35.48] on 2009/07/24 04:15:27 |
I played it to the finish many many years ago. Have no desire to ever do so again, though I have fired it up expressly for Shadar Logoth once or twice in the intervening years.
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Wot |
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| #2755 posted by [Kona] [118.92.231.56] on 2009/07/24 04:57:32 |
Yep, the first 1/3 is good. It goes downhill the further you play I thought, so if your still not enjoying it, don't bother continuing. It was good for it's time.
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| #2756 posted by Willem [24.199.192.130] on 2009/07/24 13:57:00 |
I'm going to pretend that I don't see this blasphemy and just carry on with my day. La la la...
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Fun Fact |
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| #2757 posted by negke [88.70.253.190] on 2009/07/24 14:10:02 |
So after which level exactly does it stop feeling mediocre and boring?
- The same could be said about Quake.
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. . . Or Any Game |
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| #2758 posted by ijed [216.241.20.2] on 2009/07/24 15:30:05 |
 |
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Neg |
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| #2759 posted by Mr Fribbles [118.208.209.121] on 2009/07/24 15:30:39 |
1/10
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| #2761 posted by Willem [24.163.61.78] on 2009/07/25 14:54:59 |
I believe the first one has that glow as well. Do you mean the effect where you see team mates through walls?
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Glow? |
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| #2762 posted by Bal [81.249.15.230] on 2009/07/25 15:07:15 |
Yeah being able to see your team mates trough walls has always been in...
Damn I can't wait to play it!
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 |
Does It? |
|
| #2763 posted by negke [88.70.254.255] on 2009/07/25 15:12:37 |
Hmm, I guess I should play it more often. :P
But there's no such effect for items, is there?
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 |
 |
Yep |
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| #2764 posted by ijed [190.20.82.120] on 2009/07/25 16:13:57 |
You focus on it and it outlines.
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Selective Perception FTW |
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| #2765 posted by negke [88.70.49.81] on 2009/07/25 16:18:46 |
 |
 |
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Fucking Hell |
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| #2766 posted by ijed [190.20.82.120] on 2009/07/25 16:19:36 |
That looks so good I don't even mind the dumb phong shader choice.
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Looks Good... |
|
| #2767 posted by Mike Woodham [86.177.190.92] on 2009/07/25 21:29:38 |
...but do I have to have all those messages on the screen and all those 'buddies' getting in the way. I just want to kill things, I don't need to be clever about it!
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Clutter Free |
|
| #2768 posted by Preach [217.44.87.82] on 2009/07/25 23:23:37 |
Those hints can be disabled, they're meant to be help for beginners. Some people do leave them on though, because it's a clearer cue that something happened to your teammates than the sounds/other HUD indicators.
 |
 |
 |
Looks Just Like More L4D... |
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| #2769 posted by Shambler [94.172.168.122] on 2009/07/26 00:04:39 |
...well that's me sold then :)
Axe looks well brutal. Incendiary shotgun looks good for lighting up Zombies for others to shoot.
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| #2770 posted by Willem [24.163.61.78] on 2009/07/26 00:16:59 |
Yeah, the melee stuff looks cooler than I was expecting. And, yes, incendiary shotgun plz!
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Mike |
|
| #2771 posted by Bal [81.249.96.226] on 2009/07/26 10:17:02 |
You can't play L4D without buddies, be they real people or bots. Any random special infected is capable of incapacitating you, and someone needs to be there to free you.
The 2 new infected look good, they will stop people stacking up in corners when a swarm comes.
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Is It Just Me |
|
| #2772 posted by ijed [190.20.70.138] on 2009/07/26 15:43:33 |
Or does the player kill a special with a single hit from a frying pan?
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 |
 |
Yeah |
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| #2773 posted by Zwiffle [67.53.156.12] on 2009/07/26 16:38:38 |
Melee kill special infected with on hit except for witch and tank.
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| #2774 posted by negke [88.70.65.228] on 2009/07/26 16:56:45 |
I can imagine how this will affect my Versus experience.
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No |
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| #2775 posted by Bal [81.249.96.226] on 2009/07/26 17:20:23 |
Actually in an interview they said that will probably be tweaked. Killing the charger with one frying pan hit looks weird.
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| #2776 posted by Willem [24.163.61.78] on 2009/07/26 17:26:28 |
And they might change the rules based on how you're playing. Players vs Players could never have 1 hit kills but Players vs AI might...
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Changing Rules |
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| #2777 posted by megaman [94.221.116.31] on 2009/07/26 17:41:04 |
are awesome!
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| #2778 posted by Willem [24.163.61.78] on 2009/07/26 20:51:54 |
Hey, they can be. As long as it's made clear what's happening to the player.
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To Be Fair |
|
| #2779 posted by ijed [190.20.70.138] on 2009/07/26 23:08:46 |
Boomers die from 1 bullet no matter what mode you're in. The charger is pretty big looking to go instantly into ragdoll after being hit by a frying pan.
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 |
Stalker : SOC With Oblivion Lost 2.2 Mod |
|
| #2780 posted by DaZ [80.41.190.210] on 2009/07/28 01:28:34 |
Is great stuff! =)
Been playing loads recently, and this mod really doe's turn the game into something special.
+ Tons more guns, ammo types, armours and items
+ Tons of new mutants (some are scary as hell)
+ Fixed campaign levels that let you keep on playing after you "complete" the game.
+ Numerous tweaks and fixes all over the place, which make the game better and much more atmospheric.
Give it a whirl if you have not tried it! It's still bastard hard in some places, but its nice to play a game that genuinely challenges you for a change =)
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 |
Fucking Game. |
|
| #2781 posted by necros [99.227.133.158] on 2009/07/28 09:10:53 |
i LOVE stalker but the god damn thing never runs for long before crashing. it's just evil. :(
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 |
 |
Isn't Oblivion Lost |
|
| #2782 posted by megaman [94.221.96.90] on 2009/07/28 16:30:36 |
the mod that made me die at the first few dog thingies at the first armor place because i fired about 50 shots at them and only got 3 down because they were so tough and seemed to respawn? I think it was. Never even started it again after that experience.
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| #2783 posted by negke [88.70.253.156] on 2009/07/28 20:29:37 |
I didn't find OL much harder than vanilla Stalker to be honest. Sure you're not confusing it with the Invasion mod or some other of those?
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 |
Dark Salvation |
|
| #2784 posted by JPL [82.234.167.238] on 2009/07/28 20:39:26 |
Looks like a well achieved Q3 porting ... At least very evil-ish and satanic !!! Hell, it sounds frightening !
http://www.darksalvation.com/trail...
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 |
Hmm |
|
| #2785 posted by nonentity [87.194.146.225] on 2009/07/30 01:08:56 |
Isn't that the one with the appalling animations/models/level design?
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| #2786 posted by necros [99.227.133.158] on 2009/07/30 01:58:15 |
what struck me as funny is that the trailer has some clips with some seriously BAD particle effects. i can't even tell what it is supposed to be. you see these big blobs spawn in without fading or growing-- they just pop in, fly upward and then pop out (again, no fading or anything, just *pop*). if they couldn't even be assed to get rid of that or at least make it look 50% less shitty, what does that say about the quality of the rest of the pack? :P
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Hey Now |
|
| #2787 posted by Grahf [76.104.21.196] on 2009/07/30 17:26:54 |
I like the textures.... And it's single player quake3, right? That hasn't been attempted as far as I know since... The Dark Conjunction (shudder).
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Those Are Shitty Emissions. |
|
| #2788 posted by ijed [216.241.20.2] on 2009/07/30 18:11:41 |
Yes, they smell bad and are dirty and since they're shown in the promo video they're shitty public emissions.
Looks like a design weak team - if particle fx are weak then don't use them. Q3 has a very nice shader system that could replace all those particle attempts with much nicer looking stuff.
Although they also have one shifter texture in there that's just round red circles.
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What Grahf Said. |
|
| #2789 posted by Shambler [94.172.168.122] on 2009/08/02 00:02:15 |
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Dawn Of War 2 |
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| #2790 posted by Zwiffle [97.87.57.94] on 2009/08/02 01:26:29 |
Who wants game??
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I Didn't Buy It |
|
| #2791 posted by ijed [190.20.97.164] on 2009/08/02 01:31:36 |
My $ limit is exceeded for the month.
Good thing really, There's alot of other games I need to play.
And going through Soulstorm with the Sisters of Battle isn't easy, so that's still got some mileage in it.
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DoW2 |
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| #2792 posted by Bal [90.2.44.67] on 2009/08/02 10:56:12 |
Haven't played mp since I bought it yet (played the beta a bit) but yeah sure, I'll give it a go if some people are interested.
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!! |
|
| #2793 posted by Zwiffle [66.170.5.18] on 2009/08/04 21:55:01 |
New L4D campaign coming from Valve "Crash Course" that fills the gap between No Mercy and Death Toll. Sounds pretty cool, can't wait for it.
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Pah |
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| #2794 posted by ijed [216.241.20.2] on 2009/08/04 22:28:19 |
My sisters of battle save game is corrupt.
Lovely.
New L4D campaign? :D
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Ff Doom3 |
|
| #2796 posted by [Kona] [118.93.56.98] on 2009/08/05 13:26:38 |
Well I've never actually played it, but watching these L4D videos, I'm really not impressed by this game. Looks like Serious Sam style gameplay but without the awesome level design from SS2.
Well anyway, i'm just posting about FraggingFree, the doom3 roe mod? Any of you guys played it? I just played through it all over the last few days. Fkn hell, what a professional mod. To be honest the level design shits all over id's levels, and the new monsters (albeit some already released previously) and weapons shit all over ROE. Just a shame it's WAY too insanely fkn hard. If it weren't so hard, and maybe a smidgen longer with less spawning monsters in the same areas over and over, this could easily be a second official mission pack.
Still, the best (albeit short) experience I've had with Doom3 mods/maps is still Shamblers Castle :)
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| #2797 posted by Willem [24.199.192.130] on 2009/08/05 14:07:13 |
Kona
Play it. If you like zombie movies, you'll love it.
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If Those Arent Renders |
|
| #2801 posted by nitin [124.148.144.116] on 2009/08/08 03:21:26 |
holy fuck!
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Ijed: |
|
| #2805 posted by metlslime [173.11.92.50] on 2009/08/18 07:15:53 |
as seen in post #2744 :)
actually it seems like that website doesn't save your stats when you quit. the same game is on Kongregate and that site usually saves it:
http://www.kongregate.com/games/Ca...
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Ah Missed The Post |
|
| #2806 posted by ijed [190.20.107.1] on 2009/08/18 14:02:29 |
Site saves fine for me though - across three machines.
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Stalker Oblivion Lost |
|
| #2807 posted by megaman [94.221.122.195] on 2009/08/20 01:06:26 |
tried it again.
Seems like i ran into some sort of issue last time -- i know there were several ghost-like dogs/wolves protecting the first 'perfected suit', that were basically unstoppable. They're gone now, and everything seems to work fine. Doesn't seem to be any harder than normal stalker so far, if you don't count some insta-deaths by anomalies etc.
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Oh |
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| #2808 posted by megaman [94.221.122.195] on 2009/08/20 01:18:01 |
and the wildlife seems much less aggressive.
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I Thought It Rocked |
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| #2809 posted by RickyT23 [86.31.52.182] on 2009/08/20 02:34:19 |
infact im gonna install it again because its 1:30am and im naughty
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Wolfenstein |
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| #2810 posted by negke [88.70.71.145] on 2009/08/20 12:13:43 |
Certainly not demanding historical correctness from such a game, but seeing a bunch of 1990+ D-Mark bills on a table made me laugh.
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Im Gonna Buy Wolfenstein For Sure |
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| #2811 posted by RickyT23 [86.136.54.59] on 2009/08/20 12:33:02 |
A FPS!!!! A proper one!! I've read a lot of comments on the net about the graphics being shit. But they dont look shit to me, IDTech4 is pretty sweet graphics IMO. Im more interested in just playing the game anyway!
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Wolfenstein Rocks. |
|
| #2812 posted by biff_debris. [24.158.194.52] on 2009/08/22 01:33:38 |
A copious amount of fun to be had, just love to go kill them Natzis. Now, all we need is an SDK...
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When... |
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| #2813 posted by Shambler [94.172.168.122] on 2009/08/22 12:30:38 |
...is WOFLMAO out?
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| #2814 posted by Zwiffle [97.87.57.94] on 2009/08/22 17:18:09 |
It's out.
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Oh, I See. |
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| #2815 posted by Shambler [94.172.168.122] on 2009/08/22 18:56:18 |
Is it any good? It looks good.
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Wolfenstein... |
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| #2816 posted by Mike Woodham [86.177.190.92] on 2009/08/22 21:11:35 |
Come on, spill the beans someone: buy or not buy?
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~15% In |
|
| #2817 posted by negke [88.70.52.24] on 2009/08/22 21:33:53 |
It's pretty much a remake of RTCW with better graphics. Many familar locations (thematically) and similar gameplay. There's some mild non-linearity, you can move through a maze-like town and take missions. The hidden items, gold and documents, are actually helpful this time, as they let you buy weapon upgrades at blackmarket vendors. Then there's some magic medallion which is reminiscent of other games (Prey's spirit walk comes to mind).
I guess if you enjoyed RTCW, you'll like this one too, but don't expect the reinvention of the wheel or anything.
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Wow |
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| #2818 posted by necros [99.227.133.158] on 2009/08/22 21:34:08 |
either there's a lot of trickery or they've reworked how idtech4 does lighting cause wolfenstein looks really good compared to q4/d3.
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Well... |
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| #2819 posted by Shambler [94.172.168.122] on 2009/08/23 12:18:14 |
...that sounds alright to me. I liked RTCW, solid fun shooter.
How does it run compared to D3/Q4??
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Im Enjoying The Game |
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| #2820 posted by RickyT23 [86.31.52.182] on 2009/08/23 15:24:43 |
Its got pretty staple action. Then theres "The Veil" which combines the parralel dimension of Prey with the slow-down-time element of FEAR.
The weapons feel good, and you get to upgrade them!
Er, what Negke said basically.
The graphics looks fine - nothing too flash for 2009, but well designed none-the-less.
The feel of the game is pretty much "Scripted action shooter, no non-sense gameplay, movie style". Would be suitable for 12-14 y/o boys :DDD
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| #2821 posted by negke [85.176.85.20] on 2009/08/23 16:31:10 |
How does it run compared to D3/Q4??
Very good. I could run it in full detail without performance drops. Though I could imagine machines not meeting the requirements may choke (however slightly) in some areas, for instance the underground base. I'd say if you could run Q4 smoothly, you should be able to play this one, too.
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Nice. |
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| #2822 posted by Shambler [94.172.168.122] on 2009/08/23 19:25:16 |
Q4 was fine for me IIRC. That'll keep me entertained now the nights are drawing in a bit.
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OK, 51% In Now Apparently! |
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| #2823 posted by RickyT23 [86.31.52.182] on 2009/08/24 05:02:18 |
I'm actually enjoying this game (Wolfenstein) more and more as I play it through. TBH the fact that the "press" (IGN etc) are giving it 70 - 80 percent I think is rubbish. This game is pretty good!
I personally would have it atleast mid eighties for a score.
It takes IdTech4 and uses it to the max! Just because its not as graphically rich as say crysis or Far Cry 2 doesnt meen its no good - I would say that the design of this game is superior to those games in every way.
What the game does which other IdTech4 games havent done is non-linearity. I mean its not quite Fallout 3 here, but you really can pick your missions, find other secret missions and side missions. There are also loads of secret stashes of gold and "tombes" which are used to upgrade your weapons and "veil powers" respectively. And once you have upgraded, if you gont like it you can actually down-grade your weapon and get your gold back!
The combat is more than sufficient. Im playing on hard(bring 'em on) difficulty, and it as expected - fairly intense in places. Certainly keeping me entertained. I can definately see myself trying again on very hard (the hardest) setting, and trying to find all of the secrets.
The environments are varied, and some of the level design is excellent. Anyone get to "the Farm" yet? Without spoiling the game for anyone, there is a fantastic map around that point of the game.....
What astounds me about it is as you are exploring the central hub of the game, you keep finding door after door, secret opening after secret opening, passages, secret routes across the rooftops and suchlike. Very rich in exploration.
Overall I would say this is an excellent game, well worth a shot! :D
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Sounds Good |
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| #2824 posted by nitin [124.168.31.214] on 2009/08/24 11:17:19 |
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But |
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| #2825 posted by megaman [94.221.122.161] on 2009/08/24 12:27:36 |
70-80 is pretty good :)
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Yeah |
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| #2826 posted by ijed [216.241.20.2] on 2009/08/24 15:40:25 |
0-30% should be bad. But the gaming press can't hear you say it because they're busy with that publisher cock.
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Well It Makes More Sense For Them To Market |
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| #2827 posted by RickyT23 [86.31.52.182] on 2009/08/24 16:33:51 |
"Hardware intensive" products. You end up with people buying new cards just so, for example, they can see DirectX 10.1 on about 1 game.
Or a completely linear game like Warhead that requires uber-powerful GPU's etc.
Its a conspiracy of marketing!
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Ricky |
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| #2828 posted by negke [88.70.56.96] on 2009/08/24 17:49:54 |
Can you send me a savegame from right after the hospital mission?
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Dunno |
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| #2829 posted by RickyT23 [86.136.54.59] on 2009/08/24 22:01:58 |
Ill try in a wee while :)
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Check Your Mail |
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| #2830 posted by RickyT23 [86.31.52.182] on 2009/08/25 01:43:00 |
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Stalker Oblivion Lost 2.2 |
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| #2831 posted by megaman [94.221.122.161] on 2009/08/25 01:45:38 |
hm, so, i need the key from borov for the lab (the two part key thingie, no idea), but he isn't there :(
Any idea what to do?
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2D Boy |
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| #2833 posted by ijed [190.20.92.165] on 2009/08/26 04:49:46 |
Is a fucking genius. Fourth time I've been back to WoG, which is pretty much a record for me and modern games.
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It's A Big |
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| #2834 posted by ijed [190.20.92.165] on 2009/08/26 04:50:49 |
Perfectly orchestrated flash game, and well worth the time spent.
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New Wolf Vs Rtcw |
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| #2835 posted by Grahf [74.127.73.102] on 2009/08/26 09:13:34 |
So while y'all have been playing the new wolf, I decided to dust off ye olde rtcw and have a spin. And I was wondering, how does the difficulty compare between old wolf and new wolf? Because dealing with lopers and uber soldats is a bitch.
Also, I think that the "Veil" might be based on the "Vril," which is a sort-of real occult concept associated with nazi conspiracy theories.
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Those Lopers Were Fuckers! |
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| #2836 posted by nitin [124.168.31.214] on 2009/08/26 12:10:43 |
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Annoying |
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| #2837 posted by ijed [216.241.20.2] on 2009/08/26 16:48:46 |
When they could electrocute you from underneath.
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WOFL. |
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| #2838 posted by Shambler [94.172.168.122] on 2009/08/26 19:05:03 |
The head bob is absolutely vile, it feels like you're playing in mud, the weirdo random effects are cool, the city looks bland at first but is cool, and Caroline Becker would properly get her udders munched on.
Ricky & negke, so far, up to entering Dig, it's a piece of piss on Normal skill. Does the difficulty increase a lot or should I restart on Hard as it's a bit "meh" at the moment. If there was quick-saving I'd have done so already but I'm a bit worried about facing some stupid bit where I have to replay the same 15 minutes from the last checkpoint until my eyes prolapse....
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Gets Better |
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| #2839 posted by RickyT23 [86.26.86.70] on 2009/08/26 20:50:59 |
Im playing on hard. I died often in a couple of places, but mostly its been plain sailing. I think I'll re-play on the hardest setting when I've finished.
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Gets Better?? |
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| #2840 posted by Shambler [94.172.168.122] on 2009/08/26 21:20:41 |
Ummm. Gets a lot harder? Or more interesting?
Hmmm.
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Both |
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| #2841 posted by RickyT23 [86.26.86.70] on 2009/08/26 21:31:38 |
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Hmmm Again. |
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| #2842 posted by Shambler [94.172.168.122] on 2009/08/26 21:34:06 |
Someone gimme quicksave hack and no headbob hack plzkthxbai.
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| #2843 posted by necros [99.227.133.158] on 2009/08/26 21:58:33 |
you can't quicksave in wolf?
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Nope. |
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| #2844 posted by Shambler [94.172.168.122] on 2009/08/26 22:06:23 |
That's my main concern. I want a bit more of a challenge, the gamestyle seems to suit it, but I just know there will be a few situations that you have to replay over and over to get right, and that will blow cock w/out quicksaving.
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80% |
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| #2845 posted by negke [88.70.49.102] on 2009/08/26 22:09:37 |
No, it's autosave only. Not a big deal, usually there're enough save spots around. I never had to replay large chunks.
The headbob is nice, rEaLiSm! Besides, it potentially makes low framerates less obvious.
I also definitely recommend playing on hard - it's still not overly or frustratingly difficult, especially with all the weapon and veil upgrades. The only areas that might be tricky - in the sense that they possibly require a few attemps - are the scripted horde/arena fights, but there's only a couple of them.
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Crysis Warhead |
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| #2846 posted by Jago [84.249.95.211] on 2009/08/27 14:31:47 |
Been enjoying this game a fair bit, definately worth the 29,90 eur price.
The original Crysis had bored me to tears within the first 30-45 minutes, but Warhead seems a fair bit more action-packed. Some people have been complaining that Warhead is too short, but I am not sure if this is a really valid complaint: I think I am starting to close in to the end of the game and I am at roughly 9-10 hours of playtime so far, if I actually went to properly explore every place I've been to, I would easily add 2-3 hours on top of this.
The game engine seems to have received a slight tune-up in comparison to the original Crysis: I am playing the game on a C2D E6600 2,4 Ghz, 4gb ram, 8800GTS, Win7 system and I am able to achieve very playable framerates at 1680x1050 with some half of the settings at 5/5 and the other half at 4/5. This is obviously without AA, because enabling high amounts of AA will utterly rape any rig except something like i7 920 with a GTX295. However, the game definately does look good:
This is from my rig/settings:
http://jago.pp.fi/images/games/cry...
http://jago.pp.fi/images/games/cry...
The game also ships with an MP component as well as an editor capable of making full-fledged SP or MP maps. The MP component (called Crysis Wars) is a mixed bag: some of the maps are pretty bland and generally crap, while some other maps are really great fun.
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The New Operation Flashpoint |
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| #2847 posted by megaman [94.221.127.192] on 2009/08/27 15:39:47 |
looks quite good. But it's console only. Fail, i say.
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Wolf |
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| #2848 posted by negke [88.70.232.27] on 2009/08/27 20:31:49 |
Yes, an enjoyable game after all. The final fight was a bit annoying, though. Unfortunately, I never really got to appreciate the heavier weapons fully until the last mission. Probably because with all the upgrades, the MPs are so accurate even at long distance. Focusing on upgrading them would be something for another play-through some other time.
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New Wolfy |
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| #2849 posted by spy [95.56.27.178] on 2009/08/27 20:48:47 |
its pretty shame, but my old pc refuses to run this game
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Baby Gurl |
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| #2850 posted by alyssa [71.202.63.225] on 2009/08/28 02:13:53 |
hey wat is diz 4 hey im wur mommy bithes
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Now That's Spam |
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| #2851 posted by ijed [190.20.94.235] on 2009/08/28 04:51:25 |
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Hey, Baby. Who's Your Mommy? |
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| #2852 posted by R.P.G. [96.255.198.62] on 2009/08/28 07:21:29 |
I need to try that line next time I'm in the bar.
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Wofl Again. |
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| #2853 posted by Shambler [94.172.168.122] on 2009/08/28 23:51:57 |
Restarted on Hard, played until completing Dig then Warehouse. I've got used to the pukebob now (although it is shit, as is FOV 45 or whatever the fuck you're forced to play in) and am rather enjoying it. Fun gameplay, good style, the Veil certain adds something - I think it looks great when you do it in the town. I like the hub base and the exploratory feel so far. Also runs well so far. Unlike your bloody character.
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Tower To Heaven |
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| #2854 posted by Black Dog [58.7.200.208] on 2009/08/31 20:42:28 |
A short, simple and rather difficult and well made platformer. Clean 3 colour pixel graphics, neat music, made me say "fuck!" out loud an awful lot. Worth a try.
http://askiisoft.com/
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Wooooooo0oooooofl Again #2. |
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| #2856 posted by Shambler [94.172.168.122] on 2009/09/01 22:56:01 |
41% in. It's really good. Great blend of style, action, and lots of neat but not overwhelming enhancements. Caverns map is one of the coolest indoor maps I've played in a long time, and it ran really smoothly. Only real flaw is the movement feel / headbob, although a greater variety of enemy would be good.
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Completed It On Hard |
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| #2857 posted by RickyT23 [86.26.86.70] on 2009/09/03 03:22:45 |
'Parrently some guy called "Matt Breit" got credited for additional help or something, and some guy called "Tim Elek" worked on it too.
I for one enjoyed it, and will probably re-play it some time, on the hardest skill.
Pretty tricky (for me) on hard at the end.
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| #2860 posted by Willem [24.163.61.78] on 2009/09/07 15:14:31 |
Looks neat. Are we running a pool on how long it takes until it gets shut down? :)
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Okay. |
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| #2862 posted by Shambler [94.172.168.122] on 2009/09/09 21:08:00 |
Some of his other reviews were a lot more cutting, but that is total fucking genius, a work of reviewing art. Very very good :D
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Man I Love Yahtzee |
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| #2863 posted by starbuck [83.67.33.83] on 2009/09/10 14:29:18 |
one of the only websites I check every week without fail. The DNF anti-review is one of the best things of all the things.
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Same |
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| #2864 posted by ijed [216.241.20.2] on 2009/09/10 15:03:55 |
But that one was something extra special.
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Mount & Blade |
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| #2865 posted by DaZ [80.41.185.219] on 2009/09/11 02:03:54 |
Found this for a tenner with free delivery on Play.com and after being totally sucked into the demo there was no choice!
its fantastic fun, simple to pick up and play but deep enough to hold your interest, plus the amount of user mods for it is insane (not that I've tried any of them yet).
if you have never heard of the thing before, its basicly a sandbox medieval conquest game. You start out with a horse and a sword and can basicly do whatever you want after that, you can loot and pillage villages, form your own private army or go work for any of the kingdoms in the game.
The mechanics are similar in a way to the Might & Magic games, you have the standard "god" view, looking down onto the landscape, where you can trek your avatar anywhere you want, visit a few towns/castles etc and find a mission or two, at the same time the enemy kingdoms avatars are doing exactly the same thing. There are also wandering bands of mercenaries, looters, deserters that make for nice experience for new players.
The best part of it all is when you go into a fight, and you take direct control of your avatar and fight the enemy, with your entire army next to you. its just epic, and fantastic fun.
Somehow it all runs at 60+ fps even on my oldish rig, though it certainly isn't a looker the graphics are definitely good enough. Even fights with 50+ units on each side run at 60fps!
The demo is on steam, go check it out!
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Flash Game: "Figure 8" |
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| #2866 posted by metlslime [98.248.107.212] on 2009/09/11 10:14:01 |
http://www.newgrounds.com/portal/v...
ride your bicycle through a giant sheet of paper filled with diagrams. Gets harder the farther you go. (there is an end, evetually.)
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Grim Fandango |
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| #2867 posted by Drew [76.68.239.151] on 2009/09/12 08:24:05 |
Anyone know where it can be downloaded?
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Hmm |
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| #2868 posted by nonentity [87.194.146.225] on 2009/09/12 13:24:39 |
You mean legally or illegally?
Legally I'm not sure, but I'd check steam, they have loads of Lucas Arts shiz nao (not on my own machine atm so can't login and check if this is the case), failing that try amazon or ebay.
Illegally I would be hesitant to link to any warez sites, let alone directly to a download link, but I'm sure if you're looking for a place to acquire backups of software you've lost the discs for then this article would probably be a good place to start; http://torrentfreak.com/25-great-p... (RIJ nazi funded, profiteering, arrogant arse wipes (Raped In Jail in case you were wondering))
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So Um |
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| #2870 posted by Drew [70.51.22.57] on 2009/09/19 02:17:25 |
pretty sure I already asked this and then forgot, but does anyone know where I could download or order a real copy of grim fandango?
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Steam |
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| #2871 posted by DaZ [80.41.185.219] on 2009/09/19 10:02:48 |
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"unreal Deal" - 16eur On STEAM |
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| #2872 posted by Jago [84.249.95.211] on 2009/09/19 11:29:15 |
"unreal deal" for 16eur on steam: Unreal Gold, UT99: GOTY, UT2004, UT3
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Oh And |
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| #2873 posted by Jago [84.249.95.211] on 2009/09/19 11:30:04 |
Unreal2 too but noone gives a shit about that one
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| #2874 posted by Zwiffle [97.87.57.94] on 2009/09/19 14:38:11 |
Actually I didn't give a shit about any of them but I bought it anyway.
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Well |
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| #2876 posted by Drew [76.67.136.126] on 2009/09/19 19:48:31 |
I'm pretty sure Grim Fandango isn't on steam...
whatever, I'll figure it out.
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Icycle |
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| #2877 posted by metlslime [173.11.92.50] on 2009/09/24 05:11:32 |
a flash platformer with a cool art style, and some quality learn-by-dying gameplay:
http://www.dampgnat.com/icycle
(it is finishable, i finished it)
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Icycle |
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| #2879 posted by pjw [71.90.34.95] on 2009/09/25 04:08:18 |
Getting a 403?
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Pjw: |
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| #2880 posted by metlslime [98.248.107.212] on 2009/09/25 10:26:42 |
seems to be getting slashdotted/metafiltered/something last few days. I couldn't get in on two days ago, but yesterday it worked. Might have to come back later.
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By The Way |
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| #2881 posted by ijed [190.20.114.140] on 2009/09/25 14:03:44 |
I didn't big that link up enough:
http://www.newgrounds.com/portal/v...
It's a shift style game but much better with a decent story, artwork and sound. Gameplay is the fairly standard puzzle / platformer, but hits the spot for the frustration to I'll just finish this level balence.
The user made levels are surprisingly good as well.
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| #2882 posted by necros [99.227.133.158] on 2009/09/26 08:51:14 |
have there been any good action rpg games lately? something played from third person and not a diablo click-fest? sp, ofc.
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Necros... |
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| #2883 posted by Bal [90.2.97.101] on 2009/09/26 10:39:24 |
Fallout3 maybe?
Risen is coming out next week (that's from the guys who made the Gothic games), wonder how that will turn out.
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| #2884 posted by Willem [24.163.61.78] on 2009/09/26 12:19:22 |
Seriously, Fallout 3. Best RPG to come out in years.
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Necros |
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| #2885 posted by spy [92.46.3.132] on 2009/09/26 14:17:17 |
pirates of the caribbean(by bethesda), is very good rpg game,
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| #2886 posted by necros [99.227.133.158] on 2009/09/26 19:34:38 |
i wasn't very impressed with fallout 3. i just really hate the oblivion engine but i knew what i was getting into when i got it-- i just really wanted it for the post-ap theme.
i'll keep an eye out for risen, but i don't know if i'll be able to find pirates of the caribbean.
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| #2887 posted by Zwiffle [97.87.57.94] on 2009/09/26 20:15:14 |
I really liked Mass Effect. It had this cool 80s dark sci fi vibe. The music was bad ass. The story is also pretty good, and promises to weave a fairly complex tale when the 2nd and 3rd ones come out.
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Mass Effect |
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| #2888 posted by DaZ [80.41.159.71] on 2009/09/27 09:49:45 |
was indeed very good! I would recommend it in a heartbeat if you have enjoyed any of Bioware's other games.
I still recommend Mount & Blade to anyone with a pulse, it might not be a fully fledged rpg, but its close enough, and the battles are just epic =)
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| #2889 posted by necros [99.227.133.158] on 2009/09/27 10:10:52 |
i've played ME, and yeah, it was quite good. :)
i see mount and blade has a trial version, so i'll take a look :)
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| #2890 posted by necros [99.227.133.158] on 2009/09/27 23:37:41 |
played a bit of mount and blade. it's ok, i guess, although i tend to like to play magic characters, it's still nice to see a game with no magic at all.
my beef with the game is that it's generic, but that's to be expected with a sandbox game. it's also pretty hard. that or i'm doing it wrong.
i took a quest to train up some dudes in a village. unfortunately, all the villagers i trained got killed in the ensuing battle and the village was sacked.
after that, i ran into a roaming group of dudes who kicked my ass and took me prisoner.
so after loosing my horse and some of my stuff, i did some crappy courier quests for a bit of dough and picked up a fast horse and a spear which seems to work a lot better than the axe i started with. it's still pretty hard to connect with enemies though.
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Hard At The Start |
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| #2891 posted by DaZ [80.41.159.71] on 2009/09/29 04:09:50 |
it is quite hard to start out in the game, the best advice I could give it put 2 or 3 points into leadership on your main character as fast as you can, so that you can get an average size army together, even if it is composed of villagers with butter-knives!
Once you have the numbers, the packs of bandits and deserters will stop attacking you, and will actually start running from you on the world map, this allows you to pick your battles and give you the edge.
Also, its worth finding some hero characters pretty quick. Check taverns in all the major cities, these characters level up like your character does, and you can equip them and assign skill points in the same way also.
You will want to find a good doctor hero, with points in the 3 "healing" skills. Another nice hero to find (or sculpt an existing hero to fit) is a trainer, if you have a hero with the training skill (higher is better!) then they will train anyone in your army and they will gain experience every day even if you don't engage in combat.
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Siege Defence |
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| #2892 posted by DaZ [80.41.159.71] on 2009/09/29 04:19:04 |
is my favourite part of Mount&Blade! At the weekend I had to defend my castle against 800 Nord scumbags, with only 179 defenders.
It was a shooting gallery, my 85 max level Rhodok Sharpshooters took out most of the nords before they got to the top of the ladders, and then my Spearmen impaled anyone that dared reach the top =)
There was a brief period of panic when a Nord Lord appeared at the top of the wall in full plate and managed to carve a small hole through the spearmen defending it, thereby letting a small stream of Nord troops into the castle. They proceeded to take names from a fair few of my sharpshooters before my spearmen cleared them up.
At the end of the day, a raiding party of 8 Nord Lords was sent packing, and I kept my shiny castle for another day!
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| #2893 posted by necros [99.227.133.158] on 2009/09/29 09:57:32 |
yeah, i got the hang of it a little more. after i got about 20 guys with me i was pretty much left alone except for sea pirates everywhere on the coast areas.
i just dont think the game is for me though. the more guys i get, the less the battles are about me. eventually, i'd just let my guys attack and run around on my horse charging larger packs of enemies going after my guys to break them up a bit.
also, speaking of heroes, i picked up a doctor type and to my annoyance, i couldn't tell her to stay out of fights, so she'd end up knocked out after almost all the fights. :P if a party member is going to be a stat bag, give me the option to leave it on the side. :P
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Its Probably Not For Everyone |
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| #2895 posted by DaZ [80.41.159.71] on 2009/10/02 14:59:29 |
But I love it, its just *fun* to play.
The great thing about the trial is that its the full game, the only restriction is that you can only play until your character gets to level 8, then if you decide the buy the game you can just enter the key and keep playing with the same character.
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Knytt Stories That Is |
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| #2897 posted by Spirit [80.171.40.58] on 2009/10/03 14:25:43 |
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Risen |
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| #2898 posted by Bal [82.124.156.154] on 2009/10/06 20:11:42 |
If you enjoyed the Gothic games, it's more of the same (without any of the bugs of Gothic3, haven't had a single crash or stupid gameplay bug yet).
Oldschool combat and gameplay that isn't for everyone I guess, but great exploration, and very beautiful in it's own way. The characters are kind of bland, but the weather effects, day cycle, and general atmosphere feel really nice.
I recommend.
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| #2899 posted by Zwiffle [97.87.57.94] on 2009/10/10 02:55:31 |
Just finished Wolfenstein, and well, I think the best part was seeing Lunaran's name in the credits. Plus some other names of people I've heard about. The game itself wasn't disappointing, because I sort of expected it not to be really good, and it met my expectations. I would probably recommend FEAR 2 over this, if you had to choose a decent-but-not-amazing supernatural CoD clone.
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Guess This Looks Interesting |
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| #2900 posted by meTch [69.183.59.39] on 2009/10/12 21:28:14 |
borderlandsthegame.com
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DaZ |
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| #2903 posted by JPL [82.234.167.238] on 2009/10/13 18:56:39 |
Looks interesting... though...
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Yeah, Looks Nice |
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| #2904 posted by megaman [94.221.114.31] on 2009/10/13 20:14:09 |
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| #2905 posted by necros [99.227.133.158] on 2009/10/13 20:49:46 |
wow, that looks great!
after freespace 2 came out, it felt like space combat games just dried up. the only thing i remember was the x games (x2 and x3 were after freespace, i think) but they were a little weird because although the game was heavily focused on combat, the ui didn't provide the tools to really make it enjoyable like the freespace games did.
this naumachia though looks to have a very nice interface and a responsive feel (as much as you can tell from a video).
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| #2906 posted by Willem [24.199.192.130] on 2009/10/13 20:57:52 |
The world feels very real in those videos. Nicely done. A lot of space games have a sort of detached sense to them but that feels great...
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Ooh |
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| #2907 posted by starbuck [212.159.117.218] on 2009/10/13 23:06:16 |
very nice. Overall art style is hot. HUD/cockpit computer design gave me a semi.
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| #2909 posted by necros [99.227.133.158] on 2009/10/20 10:10:39 |
how do you like it so far? what are the boss fights like?
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Risen. |
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| #2910 posted by Shambler [146.191.228.22] on 2009/10/20 13:16:23 |
Thanks for the tip, Baldur. Reading the reviews....convincing world....pretty graphics....lots of exploration....shoddy combat. So basically it is the real Gothic 4 then, with less bugs. Well that suits me fine, I can get it and kiss goodbye to the winter months.
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| #2911 posted by Zwiffle [97.87.57.94] on 2009/10/20 15:07:18 |
How much better is Oblivion than Risen?
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 |
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Zwiffle... |
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| #2912 posted by Bal [90.2.106.72] on 2009/10/20 19:27:49 |
What? Risen is better than Oblivion... :)
All Gothic games were better than Oblivion actually, and I liked Oblivion.
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| #2913 posted by necros [99.227.133.158] on 2009/10/20 21:26:06 |
oblivion has a really generic feel to it.
risen (only going on the demo here) has a more 'intricate' feel to it (as did all the gothic games). the environment is very detailed and stuff feels a lot more hand-placed than oblivion did.
oblivion had some cool spots, but for the most part, it looked pretty similar. (the oblivion mods that add in modified areas look amazing though, but i'm judging the game itself, not the mods)
risen combat is kind of annoying though. i was never a fan of the gothic combat either though and prefer the more mobile/non-animation-constricted combat of oblivion.
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Plants Vs Zombies |
|
| #2914 posted by stevenaaus [110.20.36.53] on 2009/10/21 12:26:00 |
I third that motion 8>
The array of corny zombie and plant characters is a hoot : Zombie pole vaulters, those that burrow underground spin around and head in the wrong direction, and all sorts of exploding plants. Lots of corny head popping action.
It might actually be more fun to watch than play though. Site has videos and a demo.
http://www.popcap.com/extras/pvz/
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Born Robotic |
|
| #2916 posted by neg [88.70.240.23] on 2009/10/22 15:17:59 |
Bal, play Machinarium. So cute and awesome puzzles.
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Hmm |
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| #2917 posted by nonentity [86.175.201.81] on 2009/10/22 15:24:43 |
Indeed, 'tis most excellent
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Peniskiller: Gayerection. |
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| #2918 posted by Shambler [146.191.228.22] on 2009/10/22 17:54:12 |
Looks as thrilling and revolutionary as the others. But hey, I'd be up for playing it coop!
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Neg, Machinarium. |
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| #2919 posted by Bal [83.204.197.22] on 2009/10/22 19:48:22 |
Yeah I've bought the game, and played the demo, just haven't found the time to play through it yet, but I'm really looking forward to it.
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Oh And By The Way... |
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| #2920 posted by Bal [83.204.197.22] on 2009/10/22 19:49:37 |
Eufloria is out on steam (previously called Dyson) it's this weird minimalistic asteroid conquering RTS, and it's made by Borsato, the q1 mapper, so go buy it.
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| #2922 posted by Zwiffle [66.170.5.18] on 2009/10/23 00:03:43 |
Saw it.
Loved it.
Licked it.
...
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Is That In Game Footage? |
|
| #2923 posted by nitin [124.99.231.164] on 2009/10/23 03:39:21 |
surely not, because it looks very awesome.
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Nope |
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| #2924 posted by ijed [190.20.126.65] on 2009/10/23 04:20:07 |
Prerendered.
The specials are looking good - that video shows the Spitter, Charger and Jockey, but it'd be nice to see another for the heavy (Tank / Witch) class.
The Charger apparantly is downgraded so as not to be part of that group, which begs the question.
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 |
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I Don't Read |
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| #2927 posted by ijed [190.20.98.171] on 2009/10/24 15:42:50 |
Just respam.
Play it anyway. I'm broke but just bought it.
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| #2928 posted by starbuck [212.159.117.218] on 2009/10/24 19:03:18 |
nice demo, beautiful artwork. Great character to the animations. Looks like an awesome childrens picture book.
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Really Worth The $10 |
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| #2929 posted by ijed [190.20.85.67] on 2009/10/25 16:58:41 |
Although I lost half my weekend to it.
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Anjea |
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| #2930 posted by anjela [85.246.16.193] on 2009/10/25 17:03:23 |
fdguktdtinv crukjvcdxrmk ghmgdrtytjkgyujnb vgcfhbnjkjngtdfnyntgtynynmnmngtcvy...
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Hmm |
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| #2931 posted by nonentity [86.175.201.81] on 2009/10/25 19:46:08 |
Played the demo and the last couple of puzzles at a friend's (from the bomb defuse onwards). Absolutely beautiful game, waiting 'til I have some spare dollar to buy it, like said it's made by 7 self funded indie developers, can't really steal that shit even using the 'moral'* justifications of piracy.
*Disclaimer: I'm using apostrophes to highlight a lack of commentary on the validity of such arguments, merely stating their existence (the old 'men in suits getting the majority of the money due to owning the distribution/production' shit). I don't wish to start _another_ piracy flame session.
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| #2932 posted by Willem [24.163.61.78] on 2009/10/25 21:03:30 |
"I don't wish to start _another_ piracy flame session."
Then don't bring it up. It's intellectually dishonest to get to state your opinion on something and then say you don't want to start a discussion.
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Too Late |
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| #2933 posted by RickyT23 [82.12.238.142] on 2009/10/25 21:50:27 |
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Willem |
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| #2934 posted by megaman [94.221.121.90] on 2009/10/26 00:18:09 |
to be precise, he wasn't bringing it up. He was just using it to emphasize the greatness of it by describing his emotions/thoughts. That's about the same as if one of us others says "it's so worth the $$". That doesn't really bring up the question if capitalism is right unless you look at it funny for a while ;-)
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| #2935 posted by Willem [24.199.192.130] on 2009/10/26 12:44:20 |
If you have to include a disclaimer, you're already over the line. :)
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TF2 $2.49 |
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| #2937 posted by Zwiffle [66.170.5.18] on 2009/10/29 20:26:33 |
If you wanted TF2 but were too broke to get it before, now's your chance as it is only $2.49 for a limited time.
http://www.teamfortress.com/post.p...
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Torchlight |
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| #2938 posted by Mr Fribbles [59.167.199.179] on 2009/10/30 02:56:21 |
Kill 'em and take their stuff.
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Ricky |
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| #2939 posted by DaZ [80.41.147.139] on 2009/10/30 03:25:20 |
hell yes, the trailer reminds me so much of the original AvP game that rebellion did. That was such a fantastic game!
Really looking forward to this!
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 |
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Torclight |
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| #2940 posted by Vigil [89.27.18.174] on 2009/10/30 08:59:50 |
Diablo with modded graphics. Even the town music is "heavily inspired" by the Tristram theme.
Still loving it.
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 |
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Torchlight |
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| #2942 posted by Bal [194.2.155.16] on 2009/10/30 09:57:14 |
Loot! Make sure to play on very-hard, cause normal is way too easy... So addictive.
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 |
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Argh |
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| #2943 posted by Spirit [80.171.20.165] on 2009/10/30 23:14:09 |
If Torchlight gets released in a sexy box it will be the first game since fucking S.T.A.Lhas encountered a problem I will buy. It is a bit too WoWish for my taste, I would like a proper inventory, diablo-ish character screen and icons for the spells(?). The font is kinda hard to read (at least in 800x600). And sometimes there is just a bit much effects. I prefer high detail "epic" like Diablo but well played just 2 hours non-stop.
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Spirit |
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| #2944 posted by Bal [83.204.190.151] on 2009/10/31 12:47:59 |
What do you mean by proper inventory? YOu mean where objects take up various space?
I'm happy they ditched that, I hated playing tetris with my items in diablo2, and diablo 3 has gone with the 1-slot-per-item technique too if you check the videos.
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| #2945 posted by onetruepurple [89.75.203.25] on 2009/10/31 13:00:05 |
diablo 3 has gone with the 1-slot-per-item technique too if you check the videos
AFAIK they ditched that and went back to tetris.
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Inventory Snake |
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| #2946 posted by Preach [94.192.82.29] on 2009/10/31 13:31:07 |
It is possible to retain the idea of items taking different space within an inventory without having to worry about tetris.
The simplest, but not very practical way, is just to make the inventory 1-dimensional. That way all packings are optimal, and there is nothing to worry about. Nobody really wants to have to scroll down a very tall inventory which is only one box wide though, so a better interface to that inventory would be needed
The idea I just had was to take that 1 dimensional representation of the inventory, and then just have it snake up and down the screen. That way you can render the whole thing in a square area, but the areas that items occupy sometimes bend around corners.
You might have to work a little harder to display icons for the items within their space, which could be tall and thin, or irregularly shaped at a corner. Perhaps a tileable texture which conveys item type would fill the space in background. Then an icon could float to fit in the tallest continuous space the item occupies. Since you're always guaranteed ceil(item_size/2) height, even on a corner, you could still have that icon as fixed height.
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| #2947 posted by Spirit [213.39.223.53] on 2009/10/31 13:33:41 |
Yeah, I like actually seeing the items in the inventory. The 1 slot just makes it harder to see what is what. :)
I forgot to say that Normal mode is really really easy. I guess I should have started harder but now I don't want to start again.
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Spirit |
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| #2948 posted by Bal [83.204.190.151] on 2009/10/31 17:18:39 |
Very hard is alot funner yeah, normal was boring. =\
Preach, well, you can always go for a weight system otherwise... but I like that even less I think.
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I Think The Weight System In Stalker |
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| #2949 posted by megaman [94.221.123.176] on 2009/10/31 18:41:08 |
worked very well.
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Felipe |
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| #2950 posted by felipe [200.165.169.143] on 2009/11/02 04:01:15 |
felipe
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Felipe |
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| #2951 posted by felipe [200.165.169.143] on 2009/11/02 04:01:22 |
felipe
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Felipe |
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| #2952 posted by JPL [213.30.181.94] on 2009/11/02 07:55:08 |
... nice try... so please now post what you really meant :P
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Shambler |
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| #2953 posted by Shambler [212.183.134.128] on 2009/11/04 13:26:33 |
shambler
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Disassemble The Radio! |
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| #2954 posted by metlslime [173.11.92.50] on 2009/11/05 02:50:25 |
It's a flash game fairly similar to "escape the room" type flash puzzle games, but now you're trying to disassemble a radio:
http://gam.ebb.jp/kaitai1.html
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That Was Fun. |
|
| #2955 posted by pjw [75.128.249.127] on 2009/11/05 05:46:32 |
I liked that the one part wasn't a hard fail. That would have pissed me off...
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| #2956 posted by necros [99.227.133.158] on 2009/11/05 06:08:53 |
yeah, i got a little annoyed for a bit then figured it out. :P
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Stuck |
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| #2957 posted by sock [92.249.164.198] on 2009/11/05 07:54:41 |
Did not make any sense to me, the dismantle radio puzzle, turned the various dials and nothing happened, no visual clues about what is going on. I usually dismantle stuff with a screwdriver! :P
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Got It |
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| #2958 posted by sock [92.249.164.198] on 2009/11/05 12:30:33 |
ok that was cool, but what confused me was the wording, the icon in the top right said 'back' which really mean't, turn the radio around and look at the back. The word back usually means go backwards in a menu or an option. Oh well ...
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Risen |
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| #2959 posted by negke [88.70.239.28] on 2009/11/05 14:34:09 |
It's basically Gothic 2 with better graphics. And since I'm a G1/2 fanboy, I totally enjoyed the hell out of this game. Awesome atmosphere, I had a great time.
There's a demo, too.
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Risen |
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| #2960 posted by Bal [194.2.155.16] on 2009/11/05 17:17:27 |
What negke said, I approve.
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 |
Torchlight Demo |
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| #2961 posted by DaZ [80.41.142.97] on 2009/11/06 04:59:52 |
Just spent about 2 or 3 hours playing this through to the end, and its a great little game!
Its pure Diablo, with a new lick of (very colourful) paint. It brings back some fond memories for me of slashing through Diablo 2.
+ Runs great even on my shitbag of a pc, I could even turn on AA!
+ Doesn't pretend to be anything more than a clickfest dungeon crawler, and thats cool with me.
+ The dog is a great idea, you can send it back to town with all your vendor trash and it will sell it all for you, so you can carry on killing things :)
- Voice "acting" is appallingly bad! Kinda made me laugh though.
- As others said, its easy as pie even on normal skill, I should have played on hard. PLAY ON HARD!
- I cared less about the quests in this game than I do in WoW. Half the time I would just be content to kill things, and when a quest item popped up it was just a nice perk :P
Very tempted to buy the full version of this, I think I'll try out the other 2 classes 1st though, the mage was good fun however!
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Errrr |
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| #2962 posted by necros [99.227.133.158] on 2009/11/06 10:06:47 |
isn't this exactly like what fate was? what happens when you clone a clone of a game? o.0
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Well... |
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| #2963 posted by Bal [194.2.155.16] on 2009/11/06 10:42:47 |
It just makes another fun game?
Most of the Torchlight guys are the original developers of Diablo1 from Blizzard North, so they can do whatever they want with this type of game as far as I'm concerned.
I'm almost done playing through on Very Hard with an Alchemist, and I've had a blast, just good old hack-n-slash fun, if you like Diablo like games it's definitely worth it (cheap too).
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Yeah |
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| #2964 posted by ijed [190.20.112.178] on 2009/11/06 10:56:39 |
The pet sounds like a carbon copy from Fate - sending it to sell stuff, transforming it with fish.
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Although |
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| #2965 posted by ijed [190.20.112.178] on 2009/11/06 10:58:13 |
Doesn't seem as soulless as Fate was, doesn't tempt me enough to waste any of my precious free time.
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Man... |
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| #2966 posted by Mr Fribbles [118.209.83.148] on 2009/11/06 11:22:09 |
I feel so ripped off. The most recent necros map I played was so similar to the previous necros map I played. I mean I liked the last one and I really like this one too, but fuck, the style and setting and other things are so similar it's almost like it's made by the same guy or something.
I know I've been wanting a new necros map for years and I've been grumbling about how no other maps come close to how awesome that last one was but come on, I mean this new one is so cheap it might as well be free so if I'm paying that much surely I shouldn't get exactly what I want and expect?
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Oh |
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| #2967 posted by Bal [194.2.155.16] on 2009/11/06 11:45:52 |
About Fate yeah, the lead designer on Torchlight was the designer of Fate, so those similarities aren't so surprising either.
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Well... |
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| #2968 posted by Shambler [212.183.134.129] on 2009/11/06 11:46:56 |
THe last Fribbles map sucked anyway.
What was the last Fribbles map BTW??
Also, Risen, see my post in L4D2 thread.
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Didn't Know That |
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| #2969 posted by ijed [190.20.112.178] on 2009/11/06 12:11:58 |
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Re: 2966 |
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| #2970 posted by necros [99.227.133.158] on 2009/11/06 20:49:38 |
um... what? you are comparing a commercial, separate game, to maps designed to be played all in the same game that are free?
that argument might have been valid if if this was fate2 i suppose, and even there it would be a stretch.
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Re: 2970 |
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| #2971 posted by Mr Fribbles [118.209.83.148] on 2009/11/06 23:38:03 |
Just making the point that the similarities are not surprising given the heritage of the developers, and their intentions... and it's precisely what the target audience wants anyway.
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| #2972 posted by necros [99.227.133.158] on 2009/11/07 03:16:01 |
my initial reaction was *because* it was designed by the same team. (hence why i mentioned fate and not diablo).
meh, i guess fate just wasn't very visible and so no one remembers it while everyone remembers the last doom or quake game.
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Nah |
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| #2973 posted by Mr Fribbles [118.209.67.195] on 2009/11/07 03:37:46 |
I remember Fate well... even though I only played it for a very short time. (ijed hit it on the head, it was just a bit soulless..)
Torchlight is the good version of Fate, for sure.
p.s. sorry necros, that wasn't really directed at you by the way, just kinda sick of the silly comments in general about how Torchlight is a "rip off" of Diablo/2/Fate. (Mostly elsewhere, not here).
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Risen |
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| #2975 posted by Shambler [86.25.223.135] on 2009/11/14 00:58:09 |
From the depths choadliness. Just tried the demo briefly. It is more Gothic 3/4 than Gothic3/4. It's bloody identical except a little bit prettier and a lot murkier. Hmmm. I like what happens if you try to go out to see at the start.
One thing I really liked about G3 was the 3 very distinct areas, and the 3 distinct races, especially the Orcs. Not sure if Risen is going to deliver in that way??
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Machinarium |
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| #2976 posted by pjw [75.128.249.127] on 2009/11/14 02:42:32 |
This was mentioned a while back in this thread, and after trying the demo, I ponied up the $20 for the full version, and got around to finishing it last night.
This is certainly one of the best (and maybe THE best) puzzle game I've ever played. It has great depth and fun from simple gameplay mechanics, an excellent variety of puzzles and thinking challenges, humor, emotion, fantastic sound and music, and one of the coolest art styles I've seen in a while.
Some parts took me a bit of pondering to get through, but I managed to beat the whole thing with no hints and no online poking about, and I'm mildly proud of that, because parts of it were pretty challenging.
If anyone is on the fence on this after trying the demo, the full game is better, and I highly recommend it.
http://machinarium.net/demo/
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Machinarium |
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| #2977 posted by Jago [84.249.95.211] on 2009/11/14 02:53:37 |
Yep, it's great.
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No Brainer Buy |
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| #2978 posted by ijed [190.20.101.142] on 2009/11/14 03:12:43 |
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Unf. |
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| #2979 posted by Shambler [86.25.223.135] on 2009/11/14 11:09:38 |
I had to use a walkthrough to get through the demo, although that is partly because I didn't know the game mechanics.
Lovely style, but puzzle games leave me cold.
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Shambler |
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| #2980 posted by Bal [90.2.41.82] on 2009/11/14 11:17:34 |
Risen, no the game area is smaller than Gothic 3, but it's alot more focused, there's always stuff to do. It's the only thing Gothic 3 has over it really.
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Dragon Age: Origins |
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| #2981 posted by Jago [84.249.95.211] on 2009/11/14 16:31:05 |
So, yay or nay? The game is apparently great, but how is the editor? Are we likely to see a fuckton of usermade highquality content for DAO as there was for NWN?
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DA:O |
|
| #2982 posted by pjw [75.128.249.127] on 2009/11/14 18:23:12 |
I'm on the fence about it, only because there's a sales pitch for DLC built into the game universe itself, which leaves kind of an off-putting taste in my mouth...
I hope that's just sort of fucked up, and not actually showing "the future of marketing!" or some shit. :(
Also: http://www.penny-arcade.com/comic/...
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Painkiller Choadrrection. |
|
| #2983 posted by Shambler [86.25.223.135] on 2009/11/14 18:41:46 |
Uhuh. Exactly more Painkiller, no more and no less.
The soul collecting / demon mechanism still rocks though.
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Torchlight |
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| #2984 posted by DaZ [80.41.177.255] on 2009/11/14 19:16:57 |
I've sank about 8 hours into it so far
+ No frills action rpg, run around and kill hordes of stuff, pick up loot, carry on.
+ The dog/cat companion is great, he helps you kill stuff and you can load him up with items to run off and sell for you so you can carry on killing things and taking their stuff(tm).
+ Meaty spells and abilities, everything feels very powerful, when you shoot beams of fire at people you can feel it burning them =)
- Story is quite dull, no real interest in it for me.
- Quests feel tacked on as an afterthought, usually I pick them up and forget about them, then when I get a "quest complete" message im pleasantly surprised :)
- The game is starting a feel like a bit of an xp grind. The motivation for going out and clearing a dungeon is to get xp and loot, and thats about it. There are no real high end goals beyond that. Perhaps if you could collect some sort of tokens from rare enemies to buy better gear it would be an added incentive to carry on playing. But as it stands its quite shallow in the end.
- No multiplayer/online play. Aparently they are making a free-to-play MMO which could work out very nicely, but I do notice the absence of multiplayer here.
If you liked Diablo / Titan Quest / etc.. you will probably love this :) its good fun and you cant go wrong for this budget price!
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Dragon Age: Origins |
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| #2985 posted by Jago [84.249.95.211] on 2009/11/15 16:32:32 |
OK, I broke down and bought this yesterday and played for a few hours. Verdict: if you liked Baldur's Gate and Neverwinter Nights, you need to get this NOW.
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| #2986 posted by Zwiffle [97.87.57.94] on 2009/11/15 16:35:55 |
EVERYONE STOP TEMPTING ME YOU FUCKERS
Because I CAN'T get it now, I don't have enough time to get another epic, massive RPG. I have too many games to beat as it is. I have too much stuff to do. I just don't have the god damn time for an awesome BioWare RPG. SO GET OUT OF MY HEAD AND STOP TEMPTING ME YOU GOD DAMN SUCCUBI OF VIDEOGAMES
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Have A Beer Instead |
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| #2987 posted by ijed [190.20.73.93] on 2009/11/15 17:32:45 |
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Ghg |
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| #2988 posted by sazad [116.193.174.161] on 2009/11/17 09:48:09 |
7u
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Zwiffle |
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| #2989 posted by DaZ [80.41.134.189] on 2009/11/17 18:17:24 |
Why does he tease me so? =)
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About Dragon Age Performance |
|
| #2990 posted by Jago [194.86.38.38] on 2009/11/18 10:19:20 |
I don't get it, I was looking at some benchmarks, and with my current CPU (an old 2,4 Ghz E6600) and a 5870, the benchmarks say Dragon Age is supposed to be heavily CPU-bound and run at ~26 fps. Thing is, 5870 is retardedly strong and MY gpu is an old 8800gts, yet my computer runs the game at 30+ fps at 1680x1050 everything on HIGH, I am yet to see a single slowdown anywhere. This was a really pleasant surprise.
On a sidenote, I am 8h 44min into the game and I am merely at 9% complete. And I am not even doing EVERY quest (I am going to leave that for the 2nd playthrough). Really puts into perspective the fucking ripofs the game market is full of, where a game is being sold for 60euro and the entire fucking thing lasts for like 8-10 hours total.
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| #2991 posted by necros [99.227.133.158] on 2009/11/18 10:34:23 |
your comments bode well for me. i've been thinking of picking this up lately, but i've heard some goofy stuff about it like how DLC is built into the game itself such that NPCs will actually tell you to go buy DLC so you can do their quest or something.
can you put down some more comments when you've got furthur in please? :)
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Regarding The DLC |
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| #2992 posted by Jago [194.86.38.38] on 2009/11/18 10:48:48 |
I've heard some complaints that a few NPCs kind of "break immersion" by suggesting you obtain "premium content" to continue. I wouldn't know, I got the Deluxe version which already includes all the DLC. Deluxe edition was a mere 5 euro more than the bare game on STEAM and the 2 included quest areas offer roughly 4 hours worth of content, so it was a no-brainer.
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Jago: |
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| #2993 posted by bear [83.233.52.208] on 2009/11/18 12:33:58 |
Really puts into perspective the fucking ripofs the game market is full of, where a game is being sold for 60euro and the entire fucking thing lasts for like 8-10 hours total.
If a game is worth it's money or not is hardly price divided by play time! Any potential rip-off factor has far more to do with the vast majority of games being uninteresting dribble :P
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Hmm |
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| #2994 posted by nonentity [81.155.121.169] on 2009/11/18 12:41:25 |
Anyone playing League of Legends? (dota clone by the people who made dota. 'tis good fun. and free. kinda.)
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All The Games I Like |
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| #2995 posted by megaman [94.221.102.245] on 2009/11/18 14:01:33 |
have huge playtimes. Partly because of replay value, of course.
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Hehe |
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| #2996 posted by DaZ [80.41.134.189] on 2009/11/18 14:18:18 |
funny how people complain about playtime, when Quake was released and people made the quake done quick videos, no-one complained about price/playtime then =)
I do think that MW2 is overpriced, but not because its short, because its more expensive than everything else :) Its an obvious moneygrab by the publisher.
I've not played it yet, but if its anything like modern warfare 1 it will be fantastic, MW1 is also very short, but I've replayed it more times than I've replayed half-life 2 because its just so damn fun.
Also, I like commas, a lot!
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| #2997 posted by Willem [24.199.192.130] on 2009/11/18 14:24:04 |
For me, if I get 6-8 hours out of a game and those hours are fun, I got my money's worth. I don't want 40-80 hour epic conquests anymore - I don't have the time. :)
And it's just not feasible these days, honestly. Content takes too long to create and unless you're going to do a sandbox game it's very difficult to create endless reams of content like in the old days without crunching for years on end.
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Willem |
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| #2998 posted by Jago [194.86.38.38] on 2009/11/18 14:33:19 |
And it's just not feasible these days, honestly.
Yet, somehow, Bioware and Bethesda seem to be able to do this consistently ;)
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| #2999 posted by Spirit [213.39.158.15] on 2009/11/18 14:34:34 |
It took me a month to first play through Quake. I had to look up and ask about both bosses. Probably around 20-30 hours in total.
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| #3000 posted by Willem [24.199.192.130] on 2009/11/18 14:47:25 |
"Yet, somehow, Bioware and Bethesda seem to be able to do this consistently ;)"
Yeah. Sandbox and/or highly repetitive environments. Those factors make it possible. :)
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| #3001 posted by Willem [24.199.192.130] on 2009/11/18 14:48:11 |
What I'm saying is that you can't have stuff like the levels in Gears of War 2 last for 40 hours of gameplay. There's just not enough man power to create unique stuff that will occupy the player for that long.
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| #3002 posted by Zwiffle [66.170.5.18] on 2009/11/18 18:59:01 |
I SAID STOP!! FFS I JUST SPENT $170 ON MY CAT'S TRIP TO THE VET I DON'T HAVE THE MONEY FOR DRAGON AGE! OR THE TIME! STOP SEDUCING ME!!
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*seduces Zwiffle And His Cat* |
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| #3003 posted by [Kona] [118.93.63.73] on 2009/11/19 00:39:55 |
yeah that new painkiller expansion sure got awful reviews. could it really be that bad?
i'm not keen on huge games either, i don't have time for 30 hours+. 10 hours is fine. once i get to the 10 hour mark i find myself looking at the level list just to see how many levels are left. it becomes a drag.
did someone say fallout3 is like 200 hours long? FUCK THAT! give me quake 20 times over. there's too many games out there to waste that amount of time on a single game, running through the same environments over and over again.
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Solution |
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| #3004 posted by Jago [84.249.95.211] on 2009/11/19 01:31:10 |
Don't play long games that are a drag, play long games that are fun.
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| #3006 posted by necros [99.227.133.158] on 2009/11/20 21:29:52 |
to put off getting dragon age, i started playing quake4 again.
i like it a lot more now than when i played it the first time, for some reason.
the whole first segment (from the start up to when the mcc lands) is great. gameplay is fluid and continuous. radio chatter really conveys the sense that the war is more than just you. my favourite parts are when you're backtracking through an area but from a different path (you're on these catwalk things) and then some new guys are charging in through the original path through the area and they get ambushed by strogg, but the strogg don't see you.
it was really satisfying to blow them away and feel like you're helping someone else out even though they're just npcs.
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Excellent |
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| #3008 posted by pjw [75.128.249.127] on 2009/11/25 03:22:56 |
Thanks for the link!
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Hmm |
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| #3009 posted by nonentity [87.113.187.110] on 2009/11/25 11:51:40 |
Apparently you can get the .mp3s out of the game files anyway, all those .001 and .000 etc files are just .zips iirc. There's a post about it somewhere on the steam forums...
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Spirit. |
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| #3011 posted by Shambler [86.25.221.52] on 2009/11/25 16:07:03 |
I shall "take one for the team". There's no pretending it's going to be anything other tha dreadful, is there??
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Shit... |
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| #3012 posted by Shambler [86.25.221.52] on 2009/11/25 17:00:45 |
There's no pretending it's going to be anything other tha dreadful, is there??
...I woefully overestimated that, then.
It is beyond dreadful. A proper low-quality Q3A mod, real Cranky Steve territory. Not even worth reading these last 3 posts about it let alone considering following links to the game.
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We Demand Pictures |
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| #3013 posted by megaman [94.221.119.167] on 2009/11/25 18:45:16 |
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| #3015 posted by Spirit [213.39.196.217] on 2009/11/25 19:13:05 |
We flamed those screenshots earlier (or maybe in #tf), still I gotta play it some time.
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I Remember |
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| #3016 posted by ijed [216.241.20.2] on 2009/11/25 19:24:59 |
Mostly bad VFX and neon complaints.
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Hmm |
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| #3017 posted by nonentity [87.113.187.110] on 2009/11/25 20:12:27 |
Saying we flamed it isn't really going to help is it? ;p
(But yeh, we ripped those shots on here a while back. Can't see it playing any better...)
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So |
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| #3019 posted by ijed [216.241.20.2] on 2009/11/25 21:18:38 |
The word shitty came up three times then.
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No |
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| #3020 posted by megaman [94.221.119.167] on 2009/11/25 23:10:40 |
i meant non staged/promo pics, of course. to see all the badness.
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Dark Salvation |
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| #3021 posted by [Kona] [118.93.63.73] on 2009/11/26 08:24:31 |
how far did you get shambler? i got to the first crystal, and then what? there's nowhere to go, am i missing something? haha lame so far. the intro was fkn shit, wtf was happening? and no save in the demo - not impressed. pretty cool textures and style though so i'm willing to give the full game a try if i can pirate a copy of it :D
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Well... |
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| #3022 posted by Shambler [86.25.221.52] on 2009/11/26 10:47:32 |
You press the button down below by the grate, this opens the door above. You then go into a lurid red box room with some lava and moving platforms. Lose some health to the lava because it's indistinguishable from the floor, then jump down onto a rock below with some health on it. Realise there's no way to get back up to the moving platforms, quit, and uninstall in disgust.
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Good |
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| #3023 posted by ijed [216.241.20.2] on 2009/11/26 12:49:56 |
Walkthrough.
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| #3024 posted by Spirit [213.39.187.134] on 2009/11/26 15:30:22 |
I think they pirated some textures too, someone said that. The voices are awful, lame Prey (etc) ripoff. Is it normal that I see no viewmodels? I use Wine...
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| #3025 posted by necros [99.227.133.158] on 2009/11/26 23:05:22 |
I think they pirated some textures too, someone said that
i'm reminded of that limbo of the lost game... was it ever explained how on earth so many assets from other (very popular) games made it in there? it just seems unfathomable that no one noticed.
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Recent Games |
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| #3026 posted by [Kona] [118.93.63.73] on 2009/12/01 11:51:14 |
Okay finally had some time to play a few games recently, for the first time since February. I gave Machinarium a shot. I got stuck about 1/3 in, trying to use the oil thingy to get the dogs attention so I could catch him. Looked cool, but the puzzles are too hard for a dumass like me.
Dark Salvation demo. Gave up after the second room, the red one where you have to jump across the moving platforms, hit a button to open the door, then run back before the door closes. Does it get any more 90s than this? Pretty lame for a demo, which should feature some of the best parts of the game if you want people to buy it. Instead they have moving platform puzzles with no monsters. wtf.
And I played COD and COD:UO. Reviews below...
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Call Of Duty (2003) |
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| #3027 posted by [Kona] [118.93.63.73] on 2009/12/01 11:51:53 |
Released 1.5 years after Medal Of Honor and on the same engine and almost the same settings, it's easy to draw comparisons between the two. Most players seem to prefer Call Of Duty, and I agree, but only by a small margin.
In fact, they could almost be the same epic long game, there's not much difference. The level design is good, but not particularly fantastic. The levels are fairly standard fare; either cross-country with some average looking greenery, or destroyed towns. The highlight is the final level and the level which takes place at a dam that you have to sabotage. Ultimately, the level design is an improvement over Medal of Honor, as there were no downright boring levels as MOH had.
The gameplay is all enjoyable, again the same as you would expect from this genre. High speed guns mixed with plenty of sniping means you won't get sick of the gameplay. What makes COD unique is that 90% of the game your fighting alongside computer controlled teammates. Fortunately, they're not complete morons and don't get in your way. They also don't take over the game and leave you with nothing to kill. It stills feels like your playing your own mission, but with a little help and company here and there. It was certainly a unique and satisfying feature.
The major problem with COD was it's length. I played the entire game within a day; in two sittings, and could easily have done in one sitting. This is a very short game, perhaps around seven hours. For a full game, this just doesn't cut it. I complained about MOH being so short, but this COD is much shorter. At least there is an addon pack which I'll be playing next.
So overall, Call Of Duty was a blast. Good level design, fun gameplay, not overly difficult or frustrating in any way. It's certainly the best WW2 based game thus far, despite the short length.
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Call Of Duty: United Offensive (2004) |
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| #3028 posted by [Kona] [118.93.63.73] on 2009/12/01 11:52:46 |
Released a year after the original game, comes Grey Matter's expansion pack for the hugely popular Call Of Duty. And in most ways, it improved on what Infinity Ward did with the full game.
For a start, United Offensive, while being fairly short for even an expansion pack, was still almost as long as the full game. I estimated UO to be about 5-6 hours, with the full Call Of Duty game being 7-8. And that was my main criticism of Call Of Duty, that it being too short.
The other area Grey Matter have improved upon, despite still using the same engine and game, is level design. The levels in UO are a smidgen more impressive this time round. They feel more epic, especially examples like the lighthouse level. The only let down was the final Russian leg of UO looked exactly the same as the original game. They could easily have seamlessly integrated into part of the full game's Russian leg.
The other major difference between COD and COD:UO is the gameplay. UO features much more frantic action, with hordes of enemies running you down. Some of the battles just feel MUCH bigger. And in the process, hard as well. In some cases a little too hard. The sniper rifles with zoom features weren't used much in UO and you'll really miss them. At least in my run through I never picked them up much, if at all. Instead I stuck with the same few guns throughout the entire pack, which did get a little numbing by the end.
COD:UO is an improvement over COD. Slightly more epic levels and gameplay, a decent length when compared to the original game. But very much more of the same, just slightly better.
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Right Thread This Time |
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| #3029 posted by [Kona] [118.93.63.73] on 2009/12/01 12:01:44 |
Looking forward to what's next on my list for 2004 games I missed... Farcry, Medal of Honor 2, Painkiller, Chronicles of Riddick, Halflife2. Might play Riddick next I think... high expectations on this one :)
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Kona |
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| #3030 posted by Jago [194.86.38.38] on 2009/12/01 12:28:49 |
Pick up Crysis Warhead and Dragon Age.
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Kona |
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| #3031 posted by nitin [210.84.11.177] on 2009/12/01 14:03:02 |
far cry and riddick are great, havent played HL@ yet. Which would make us the only 2 gamers alive who havent :)
And painkiller is fun too. Dont forget to check out Dark Messiah out of the older games too.
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Left 4 Dead 2 |
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| #3032 posted by ijed [190.20.110.95] on 2009/12/01 20:25:28 |
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Continuity |
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| #3033 posted by metlslime [64.175.155.252] on 2009/12/02 23:42:02 |
Somewhat clever platformer that requires you to re-arrange the sections of a level so that you can create a route to the goal.
http://web.student.chalmers.se/gro...
I finished it, my least favorite were the samey-looking maze levels, but even then they were pretty well designed. My favorite were the more wide-open levels.
Unfortunately it doesn't seem to have any level numbers, so it's hard to discuss individual levels. When you get to the really hard 8-screen maze, that's the last level.
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You Know.... |
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| #3034 posted by necros [99.227.133.158] on 2009/12/03 00:52:37 |
this kind of thing could possibly be built in doom3... shit, after i beat this thing, i may give it a shot :x
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Just To Expand On Previous Post Now That I'm Taking A Break |
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| #3035 posted by necros [99.227.133.158] on 2009/12/03 01:07:57 |
i made a map that was essentially the cube movie, with automatic script driven cube movements. i guess the only real limitation is you wouldn't get the sort of 'birds eye view' you get when you swap between slide mode and platformer mode. any puzzles done in a 3d way would have to be simpler, i'd guess, and you'd only be able to control the section you were currently in (it'd be complex to be able to control other sections with the current implementation of the guis and gui scripts)
the alternative would be to keep the automatic section movement scripts and let guis control the paths they would take (ie: you can switch the automatic movement from going left to going right instead)
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Continuationity |
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| #3036 posted by Preach [94.192.82.29] on 2009/12/03 02:11:37 |
What I liked:
• The core concept makes for a good puzzle with varied scenarios.
• The musical transition between the two modes is a lovely bit of polish
What I disliked:
• The way the tiles were in bordered, rounded rectangles. Pleasant visually in itself, but the result is that the played character can't transition smoothly from tile to tile, instead there is an obvious jump from tile to tile. This seems like something that should be more important to the game than the visual choices made.
• The actual platforming is very boring, and doesn't contribute to puzzle solving at all. I spent all the time in that mode just willing the character to go faster so I could get on with the good bit.
What would I suggest adding to it:
• Some kind of additional factor to challenge the player.
A time limit in the platforming parts might make that seem more exciting, and possibly the clock could even continue running in the puzzle mode. The problem with extending time pressure to both modes is that mistakes in the puzzle mode are easier and more costly in time spent, so perhaps not.
Another factor which could make levels more difficult would be to limit the number of visits you could make to the "puzzle" mode. So in maps with many tiles, you would need to join as many as possible before returning to platforming. Might demand more forethought in the puzzle solving, but also makes it possible to get stuck, which I don't think can happen at the moment...
ps: still stuck on the last level, wrote this stuff on level 15, my opinions did not change much
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What I Would Have Liked: |
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| #3037 posted by metlslime [173.11.92.50] on 2009/12/03 02:50:24 |
These sorts of puzzles cry out for the ability to "optimize" your solution. If the game kept track of your # of screens visited (each repeat visit counts), then you could try to find the ideal solution.
I think that this scoring system would be more beneficial to a time-based system, since the ideal time requires first finding the ideal route (from above), and then once that interesting problem is solved, all that remains is flawlessly pressing keys on the keyboard. The physics and choices when manevering in this world are not interesting enough to make optimizing your character movements sound like fun to me.
Actually, what would be really cool is seeing a faint line trace the entire route you took, so you can watch the spaghetti areas where you got lost or caught in a loop.
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It Needs More |
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| #3038 posted by sock [92.249.164.198] on 2009/12/03 12:39:32 |
to the game than just puzzle block shifting. I liked the first couple of levels because you get the whole shifting pieces around but after that, just the same old thing over and over. It feels like a good start but 30 levels without any new direction is too much.
One game mechanic I did like was you can fall through tiles, stop fall, shift blocks and carry on falling. Also the art style looked temporary to me, especially as it was not obvious which tiles linked together, should of used a pattern or symbol on the edges to show which tiles matched together.
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Tile Borders |
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| #3039 posted by Preach [94.192.82.29] on 2009/12/03 12:52:45 |
If I was making it, I would have made the tiles meet edge to edge, with a transparent green border between them if they match, and a solid red if they didn't (or you were at the edge of the map). It would make some of the manoeuvres around edges of tiles easier to manage at least, and as a bonus makes it explicit that the tiles match.
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Interesting Experiment |
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| #3040 posted by ijed [216.241.20.2] on 2009/12/03 13:08:26 |
Nice to see new stuff like this.
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| #3041 posted by metlslime [173.11.92.50] on 2009/12/03 22:30:18 |
I didn't mind that it was difficult to tell which borders matched, but i really only needed two or three levels where that was the main challenge, rather than 50% of the levels. The open levels where it was more about figuring out what jumps were possible were more my taste.
The problem, which you see especially in the 3x3 grid levels, is that sliding block puzzles are kind of tedious, and with a grid that large you do a lot of sliding (especially with trial and error.) 4x4 would have been intolerable.
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Agreed |
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| #3042 posted by Preach [94.192.82.29] on 2009/12/04 00:26:29 |
Particularly irritating in the last level where in many cases you couldn't work out by eye which blocks did connect, so you had to shuffle them all around the 3x3 square, and then if they didn't, try out another. On earlier levels, it was quite satisfying to work backwards through a chain of tiles. "The key is there, and you can only get to it from the right...that tile is the only one that connects it from the left...I need to drop down on it....so I want to move to this tile!".
But I agree that the best puzzles were the ones where you had to make big leaps of faith, switching tiles in mid jump etc. Can you do that thing like in portal where you reach terminal velocity by lining up the portals vertically - constantly falling between two tiles? Imagine if you could rotate the tiles and do portal-style flinging!
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Continuity |
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| #3043 posted by pjw [75.128.249.127] on 2009/12/04 04:00:13 |
I played through the first eight (ten? dunno...) levels and sort of enjoyed it, but it got old kind of quickly and I wasn't really having enough fun to continue. Seemed pretty easy, but granted, it was early-on.
I've been playing Protector III for the last few nights, and finally finished it last night. It's similar to many tower-defense type games, but with quite a bit more depth and continuity than some (and some of the levels are quite difficult). Very addictive!! (At least it was for me.)
http://www.kongregate.com/games/un...
It *will* remember your progress, so no need to do it all in one go (assuming you were that crazy anyway--it took me quite a few hours to finish it...)
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TD |
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| #3044 posted by ijed [190.20.113.37] on 2009/12/04 20:00:38 |
Games are like crack.
Thanks for posting :D
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That One Sure Sucked Me In... |
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| #3045 posted by pjw [75.128.249.127] on 2009/12/05 20:07:15 |
Although difficulty seems odd and inconsistent. Some of the "medium" difficulty maps took me a lot of work to figure out, and some "hard" maps I got on the first try. And I beat the final uber-map on the first try too. Go figure...
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| #3046 posted by [88.70.236.172] on 2009/12/11 16:28:39 |
Anyone tried Battlefield Heros yet?
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| #3047 posted by Zwiffle [66.170.5.18] on 2009/12/11 17:25:02 |
I heard they were switching payment models to really suck customers dry with those microtransactions but other than that it was fun.
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Chronicles Of Riddick: Escape From Butcher Bay REVIEW |
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| #3048 posted by [Kona] [118.92.171.198] on 2009/12/13 12:15:53 |
After so many positive reviews I was really looking for to Butcher Bay. Typically the big-sceen to computer-screen, film to game adaption doesn't work very well. So it's easy to assume it would have been a flop. But in fact it was a very favourably received underdog.
Nevertheless, it was with it's flaws; but perhaps my expectations were too high. Comparing the graphics to other 2004 releases like Doom 3, it wasn't quite as flash. The level design the majority of the time was good, but nothing really stood out. There were few fantastic set pieces. However, there weren't supposed to be. The game takes place entirely in a prison, mostly underground. You fight from the typical bland prison on the surface, to underground caverns, more high secure prisons, guards quarters and more. However, it is slightly disappointing that the entire game takes place in one prison. We never really get a huge variety in gaming environments. Overall, however, the design and graphics definitely live up to 2004 standards.
The gameplay was mostly good, depending on your gameplay preferences. Personally, I'm not one for the Thief style of gameplay. That is, sneaking around in shadows avoiding enemies. I'm also not one for having to complete tedious little tasks to proceed further into the game. EFBB features far too much of this. What I come for is pure action, and probably only 50% of the game features this. The tasks are boring, especially since the parts of the game that require tasks are some of the more bland looking areas.
What action we do get in EFBB, you get limited with just a few different weapons, and probably less than ten enemies to use them on, all with rather poor AI. Not a lot of variety, but it still throws up a decent challenge and fun on the most part.
The other problem wih EFBB is it's short campaign. Although I'm starting to get used to this after Call Of Duty and it's mission pack were both equally as short. Are games becoming shorter because of the extended detail gamers require in every facet of the game? I finished EFBB within one day. In three sittings to be exact, but I could have done it in one sitting.
On the other hand, I'm not sure I'd want another five hours trapsing around Butcher Bay anyway. It would have to at least introduce a new environment.
So overall, despite this sound like a negative review, the game actually was very good. Exceptional design and graphics, although not quite up to Doom 3, not far off it! And decent gameplay when you actually get to fight. Very much recommended. I only regret I didn't play the enhanced version released with Dark Athena.
PS. the game was a nightmare to setup and featured two game stopping crashes. It required an Open GL fix and latest EU patch, along with someone elses save games for me to continue.
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| #3050 posted by [Kona] [118.92.171.198] on 2009/12/13 12:23:40 |
Medal of Honor: Pacific Assault is up next on my list. I hope it looks better than the first Call of Duty. Screenies look better anyway.
BTW anyone played Overlord 2 yet? The graphics look so cute!!!
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Kona |
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| #3051 posted by nitin [124.168.48.170] on 2009/12/13 12:30:09 |
I think it looked about the same, but its still fun.
I was a big fan of riddick, probably because it was different to your regular FPS at the time and parts of it just looked damn cool.
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Err, Kona |
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| #3052 posted by SleepwalkR [85.179.7.233] on 2009/12/13 13:46:33 |
You should read your reviews before posting them - you often start a paragraph by stating something, then spend the remainder of the paragraph contradicting that statement. Example:
"The gameplay was mostly good" ... " The tasks are boring" ... "What action we do get in EFBB, you get limited with just a few different weapons, and probably less than ten enemies to use them on, all with rather poor AI"
Or above that "Comparing the graphics to other 2004 releases like Doom 3, it wasn't quite as flash" vs "Overall, however, the design and graphics definitely live up to 2004 standards".
What is it? Was it not as flash as other 2004 games, or did it indeed live up to those standards? Maybe my English isn't good enough, but I can't make out what you are trying to say with that review.
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| #3053 posted by [Kona] [118.92.171.198] on 2009/12/13 22:42:39 |
haha i know dude i was contradicting myself a bit. what i meant was it wasn't as good as doom3, and maybe halflife2 and thief3. but it was better than everything other than those 3 i think (not that i played everything).
the reason why i do these reviews is actually so that in 10 years when i decide to play these games again, i'll know what to expect, so they tend to talk about all the negative stuff even when something is 'mostly good'.
oh and i can't be bothered proofreading it anyway
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Hehe |
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| #3054 posted by SleepwalkR [85.179.7.233] on 2009/12/14 00:53:14 |
Alright. Now we can discuss why you think that Doom 3 and Half Life 2 are in the same league - I'd say that HL2 > D3!
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Graphically? |
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| #3055 posted by megaman [94.221.100.242] on 2009/12/14 01:32:37 |
please.
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Hmm |
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| #3056 posted by nonentity [86.149.12.192] on 2009/12/14 01:44:54 |
Because graphics are the main criteria for judging games...
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But That Is The Aspect That He Was Comparing |
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| #3057 posted by nitin [203.202.43.53] on 2009/12/14 01:47:43 |
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| #3058 posted by [Kona] [118.92.171.198] on 2009/12/14 03:15:28 |
yeah for me graphics are easily the most important thing. i find it weird how all these top reviewers like gamespot and ign never even mention "level design" and architecture and stuff like that. and all their screenshots never feature the actual level design - it's always some stupid action shot.
but anyway, i can't argue hl2 vs doom3 because i'm yet to play hl2. doom3 had great potential, the engine is a winner (i'm guessing better than hl2's engine), but ruined by the corridor style levels. in terms of detailing, doom3 had WAY more detail in it's design than Riddick did. and the lighting was better. i'm assuming in terms of level design that hl2 > d3, won't know for sure till i play it.
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I Envy You Kona |
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| #3059 posted by ijed [190.20.118.249] on 2009/12/14 11:40:11 |
Go and play HL2.
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The Orange Box |
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| #3060 posted by ijed [190.20.118.249] on 2009/12/14 11:40:40 |
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Valve Complete Pack! |
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| #3061 posted by RickyT23 [86.137.237.173] on 2009/12/14 12:06:27 |
HL2 Ep2 was pretty awesome, amd the best of the three parts IMO. Ep1 has some awesome bits, as does HL2. We dont go to Ravenholm.
Neither topped Half Life 1, just for epicness and the setting (the grand-canyon backdrop in HL1 really added to the feeling of scale, and immersion).
Whe is that Black Mesa mod coming out for HL2?
But no - I think that Doom3 was good for graphics, but the gameplay does suck compared to Half Life 2.
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He's Not The Only One |
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| #3062 posted by nitin [124.168.14.190] on 2009/12/14 13:16:43 |
saving it for the christmas break myself.
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| #3063 posted by necros [99.227.133.158] on 2009/12/14 20:01:58 |
Doom3's gameplay didn't suck, exactly. it only sucked because there was no variation in it.
it's not like the gameplay couldn't handle something like the grand canyon map from HL1, but that no one on the d3 team made one. :S
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It Was Good Fast Paced |
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| #3064 posted by RickyT23 [86.23.53.24] on 2009/12/14 22:56:58 |
Harcore shootin'! Like the original prequels in that respect. One of my favourite games.
But the Half Life series had a more involved story aimed at a more mature audience, more puzzle solving and exploration, much more varied gameplay on the whole. Better AI/combat too.
Two different things altogether really. Although they do have many parrallels. A bit like whiskey and beer :D
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Or Whisky |
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| #3065 posted by ijed [190.20.124.133] on 2009/12/15 00:26:44 |
And shandy, with a cool cube of advanced light ice floating in the shandy.
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What Was Fast Paced? |
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| #3066 posted by SleepwalkR [85.179.24.114] on 2009/12/15 00:32:51 |
Doom 3? Surely, you are joking?
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Yeah |
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| #3067 posted by necros [99.227.133.158] on 2009/12/15 01:27:45 |
i wasn't sure if that was a joke or not. if it's not, then we didn't play the same doom3 :P
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Doom3 |
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| #3068 posted by [Kona] [118.92.171.198] on 2009/12/15 10:07:48 |
yeah there wasn't enough variation in gameplay, but the biggest issue for me was the running speed. made the game way too fkn slow. any d3 mods i now play with it increased a bit. much more fun. although i've played them all now anyway. shamblers castle is a must play for d3!
actually i'm not saving up hl2 for xmas... i'll probably play it in a couple years, haha. once i've had a run of a few bad games and need something good, it'll be time for hl2. how can you have any pudding if you don't eat your meat?
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| #3069 posted by Drew [132.205.163.222] on 2009/12/15 16:36:03 |
Doom 3 was so frustrating for me.
So much untapped potential.
I hated those squid armed dudes, and there were like 2 cacodemons in the whole game.
also, the expansion pack was shit.
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The Expansion Was Better |
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| #3070 posted by ijed [190.20.71.40] on 2009/12/15 21:45:14 |
And had no squid arms in the first.
The cacodemons were a joke though. Literally funny.
100% programmer game design; drunk on technology that nobody really gives a flying fuck about.
So much potential in that leaked beta . . .
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| #3071 posted by megaman [94.221.101.26] on 2009/12/15 22:00:45 |
But the Half Life series had a more involved story aimed at a more mature audience
That's probably why there's scientist father figures and large breasted women with robot pets at the center of it. Serious drama, guys!
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| #3072 posted by Spirit [213.39.225.40] on 2009/12/15 22:10:14 |
If HL2 had more boobs I'd probably give in to Steam. After all my room moisture would go up several degrees so a little more steam would not hurt.
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| #3073 posted by Zwiffle [66.170.5.18] on 2009/12/15 22:32:02 |
Wait, exactly WHO in Halflife had big boobs? Because I certainly missed that character.
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Yeah |
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| #3074 posted by ijed [190.20.71.40] on 2009/12/15 22:36:21 |
I deleted a post because I thought it was the whisky talking.
I realise it's the whisky still talking now and I was just being a pussy:
Alyx' arse was nicer than her tits.
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Unless |
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| #3075 posted by ijed [190.20.71.40] on 2009/12/15 22:37:31 |
You're talking about the traitor bitch in a white poloneck I felt like smacking with the crowbar even before I knew she was a traitor.
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| #3076 posted by starbuck [212.159.117.218] on 2009/12/15 23:35:58 |
That's probably why there's scientist father figures and large breasted women with robot pets at the center of it. Serious drama, guys!
Holy shit my dad is a scientist too, how unrealistic!
Also, good job on also picking on one of the least sexualised female characters in mainstream video games. That stupid Alyx and her big tits! So big they went all the way back round to being small.
I guess you never played Doom 3. This is the plot of Doom 3. Drink every time there's a cliche. Wait, actually, punch yourself in the balls.
http://www.dailymotion.com/video/x...
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Thanks Starbuck |
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| #3077 posted by ijed [190.20.71.40] on 2009/12/16 17:14:55 |
My balls are now the size of melons and I have to bathe them in ice.
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Re: D3 Intro |
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| #3078 posted by necros [99.227.133.158] on 2009/12/16 20:58:10 |
i remember being seriously impressed when the camera moved away from the monitor and you could see that the gui was part of the game world.
it wasn't just the unified lighting that was cool about doom3. i know in-game guis are old hat nowadays, but i still think it's pretty awesome.
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Yeah |
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| #3079 posted by DaZ [80.41.151.203] on 2009/12/17 11:40:16 |
I think the doom 3 engine still does the best in-game GUI's, at least I have not seen anything better in any other competing engines.
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| #3080 posted by necros [99.227.133.158] on 2009/12/17 19:42:59 |
to be fair, i seriously hate that delay where your gun has to come back up after you leave a gui. if there's a gui in your LoS when you're fighting something and your crosshair passes over it, you get locked out of firing for a second or so...
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Both Of Those Were Excellent. |
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| #3083 posted by pjw [75.128.249.127] on 2009/12/19 06:43:29 |
I played through both of them just now and enjoyed every minute. Nice finds! The second one is especially cool--pixel abstraction as art...
I played through this the other night, and had a lot of fun (although my patience wore thin on the bonus levels):
http://www.kongregate.com/games/Th...
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| #3085 posted by Zwiffle [70.92.141.255] on 2009/12/26 06:17:41 |
I remember someone linking this. I didn't like it, because it became incredibly boring and hurt my eyes.
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<- Runic |
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| #3086 posted by starbuck [92.237.128.247] on 2009/12/27 00:13:26 |
Torchlight is only $5 / £3.74 today on Steam! Just bought it and 2 other games for less than 7 quid. I'm a happy boy, merry christmas valve!
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Torchlight |
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| #3087 posted by Jago [84.249.95.211] on 2009/12/27 01:45:05 |
For 20 euro it was a really solid purchase.
For 10 euro it was a steal.
For 5 euro you have to be retarded to not buy it.
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^^ |
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| #3088 posted by DaZ [80.41.141.125] on 2009/12/28 00:53:39 |
This.
I play it sparingly and its surprisingly good if you enjoy the Diablo style gameplay.
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Yeah |
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| #3089 posted by ijed [190.20.107.23] on 2009/12/29 05:07:07 |
I just wasted 14 hours on it. I played Fate as well a few years ago, and this is a serious evolution.
Annoying how all the dungeons are one still though, apart from the Hatch quests. Would have been nice to have the metamap a bit more developed.
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Tom Clancy's Rainbow Six: Lockdown (2005) REVIEW |
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| #3090 posted by [Kona] [118.93.51.118] on 2009/12/30 04:43:46 |
Lockdown certainly wasn't next on my list of games to play, but I'm yet to play a tactical shooter, or any of the Tom Clancy titles. So, I was curious about what kind of games they actually are.
Lockdown is a tactical shooter; which I always assumed would require a lot of tactics rather than run-and-shoot gameplay. I don't know if this was just a bad example of a tactical shooter or not, but it just seemed like another realistic shooter to me. There were no tactics to speak of, apart from pressing the space bar every so often to get your team mates to catch up. The main difference in gameplay between other shooters, is that you get a limited amount of ammo on each mission, so you need to make your hits count. Anything below 20% accuracy and you'll end up running out and have to resort to the useless handgun (thankfully I never had to).
For me, this means constantly pearing around corners with my zoom scope and sniping enemies in the face. There's not much running into the room guns-first, because a couple hits and your dead. It's much more meticulous and strategic in the way you shoot enemies. Unfortunately, the enemy AI was useless. You can quite easily snipe out a room of enemies from the door frame without them even shooting at you. And when they do, they'll often then just run off.
Your team mates AI is decent - they don't get in your way and certainly don't rush in. They usually only ended up with a few kills each after each mission, compared to my 60-80 kills. So your still a one-man-army, with just your friends along as company you might as well say. Just the way I like it.
Hostage AI was a problem though. On one level they refused to move at all and I had to restart. They also had a tendency to stupidly run ahead of you right into enemy fire.
Another problem were the weapons. You get to pick from around fifteen weapons which one you want to go on the mission with. Yes, you only get one. I played with the same rapid fire rifle with scope for the entire game. With such a limit on ammo, I saw no point in using a machine gun, and shotguns would be far too short range. It would be nice to have had a couple guns to switch between. On the other hand, it did take some focus off looking for ammo and health during the levels.
The graphics of the game looked good. The textures and lighting were consistently great. The levels were well designed in most areas, with just some of the design looking a little bland. Nevertheless, this is supposed to be realistic, so real buildings aren't necessarily laced with intricate detail. Despite the realism achieved in the design, it still looks very good most of the time; helped along by the good textures and lighting.
Overall, Lockdown really isn't that different from your other realistic shooters. The only tactic is your approach in hitting your enemy in the head before he sees you. Therefore I enjoyed all several hours of Lockdown.
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Tom Clancy Games |
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| #3091 posted by [Kona] [118.93.51.118] on 2009/12/30 04:50:20 |
So yeah, with Rainbow Six Vegas 1+2 on Unreal Engine 3, that outta look real fkn good. Look forward to them.
What's the gameplay in the Tom Clancy's Ghost Recon series like? Any tactics or pretty similar to Lockdown? PS... I don't want tactics at all. The less I have to think during a game, the better. I do enough thinking for work.
I did get a couple from the Splinter Cell series, but the trailers/reviews look a little too much like Thief (ala creeping around in fkn shadows) which, unless the design is fantastic like Thief 3 was, then it's not worth trudging through.
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I've Enjoyed The Splinter Cells So Far |
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| #3092 posted by nitin [210.84.0.54] on 2009/12/30 05:03:10 |
mix of stealth and action really.
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Splintercell |
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| #3093 posted by megaman [87.245.12.163] on 2009/12/30 17:34:18 |
rainbox six was tactical/strategic because you had to lay waypoints for your other teams before you played the missions.
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Medal Of Honor Airborne |
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| #3095 posted by nitin [203.217.81.91] on 2010/01/02 04:52:58 |
easily the worst in the series (that I have played anyway). For a start, its very short, there's 6 maps that are admittedly gigantic and very open but I'm sure better players than me could knock this off in 4-5 hours (it took me double that).
Secondly, its ridiculously frustrating, you will be trotting along merrily with full health and some sniper will take you out instantly or you will get ripped to shreds by someone with a heavy machinegun. I died a lot. Now the game does have a reasonable quicksave system that is checkpoint orientated and any objectives you complete stay completed upon death, but it repopulates enemies to keep it challenging. The problem is a lot of those repopulated enemies ensure that you pretty much have to play most the map again even though some objectives have been completed as otherwise they ambush you. So it gets annoying very quickly.
As for the looks, I wasnt that impressed in that department either. There's a shift to the UE3 engine and while the maps are gigantic, very open ended, and very detailed, they are not memorable at all and look pretty generic.
Overall, maybe 6/10.
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Painkiller Review |
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| #3096 posted by [Kona] [118.93.51.118] on 2010/01/07 03:55:53 |
Painkiller is a game where you either love it, or hate it. Developed by a new studio from Poland, People Can Fly, Painkiller is one hell of a debut. I'm reviewing both Painkiller and the expansion pack Battle Out Of Hell, which is basically more of the original game.
It features the same kind of gameplay as Serious Sam, but it looks a lot better than not only 2001's Serious Sam, but also 2005's Serious Sam II. Although not by much, as Serious Sam II was a spectacular looking game.
The difference is Painkiller is much darker with levels taking place in cemeteries, cathedrals, asylums, castles, palaces, monasteries, an orphanase and even a very twisted and unique version of hell. In fact the entire game takes place in Purgatory (though why there is a funpark or Leningrad in purgatory I don't understand).
This is where Painkiller really shines; the levels look fantastic. Released early 2004, Painkiller hails above just about everything from 2004 and previous. With the exception of perhaps Farcry and Halflife II (neither of which I've played so I can't confirm), Painkiller is the best looking first person shooter up until 2005. This mostly comes down to a great looking engine, great gaming effects and flawless textures. The set-peices and architecture is all fantastic, however the game is let down slightly by its lack of vertical gameplay. The same problem Serious Sam had, the levels are all too flat. There's very little vertical variation (apart from the insanely vertical climb that was Stone Pit in the mission pack). Which means all the gameplay is in huge flat areas.
The other major flaw in the gameplay is it's focus on checkpoint type gameplay. You enter a room, a door behind you appears out of nowhere trapping you in, and you fight through hordes of enemies until the doors open. Enter the next area and the same tactic applies. The entire game runs like this, and it becomes one mindless battle after another.
Fortunately, after battling through way too many realistic shooters lately, I was eager for some high-paced gaming action. But this can get old after a while. It also doesn't help that just about every enemy in the game requires 1-2 hits from the shotty and seems like the same enemy as the last just with a slightly different close-range weapon or projectile. There's very little enemy variation. Even so, there's more variation here compared to a realistic shooter that features the same human enemies throughout the entire game.
The models all look great. While some are a little silly (puking or burping at you as an attack), they aren't as cartoony and out of place as Serious Sam's enemies.
There were plenty of great weapons to use, absolutely tonnes of ammo for them all. The game on normal difficulty really wasn't that hard at all, but does force you to replay at higher difficulties in order to unlock the secret levels (bad idea People Can fly!). Alternatively you can download Powermad and unlock them anyway, but all three hidden levels were pretty short. The BOOH hidden level was just a poor boss fight.
A lot of players won't like the repetitive arena style horde combat, but I enjoyed it. With fantastic design which is completely different on every single level (there are 24 in Painkiller and 10 in BOOH) makes Painkiller one of my favourite games. Pity about the sequels...
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| #3097 posted by [Kona] [118.93.51.118] on 2010/01/07 04:00:27 |
Think I'll hold off on playing Far Cry next as I've got a few duds on my list to play for a while...
Although Republic Commando got a decent IGN score, in the video reviews I've looked at the game design look like ass.
Apart from Quake 4 and Prey, the fps games from 2005 and 2006 all look a bit average.
Star Wars - Republic Commando (2005) - 79%
Vietcong 2 (2005) - 60%
Project: Snowblind (2005) - 7.7
Second Sight (2005) - 71%
Area 51 (2005) - 6.9
Peter Jackson's King Kong (2005)
Pariah (2005) - 6.3
Star Wars: Battlefront II (2005) - 84%
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King Kong |
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| #3098 posted by nitin [203.202.43.54] on 2010/01/07 04:02:45 |
was quite fun actually. Not a fps though.
And if you have low expectations, Unreal 2 is quite fun too. Mostly.
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| #3099 posted by [Kona] [118.93.51.118] on 2010/01/07 06:46:05 |
yeah i played unreal 2 when it came out (one of the only games i played between 2002-2007). i actually thought it was pretty good, couldn't really understand all the bad press it got.
what's next on your list nitin? you seem to be playing catchup like me.
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Still Have HL2 Plus Eps 1 And 2 |
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| #3100 posted by nitin [210.84.12.6] on 2010/01/07 09:14:59 |
and then CoD 4. That's all I have left I think before I can go restocking :)
oh and Splinter Cell - Double Agent.
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Modern Warfare 2 |
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| #3101 posted by DaZ [80.41.149.119] on 2010/01/11 19:14:06 |
Picked this up last week on pc. If your in the UK, then know that Tesco is selling it for £30 not the stupid price of £40 almost everywhere else...
Single Player Mode : I loved it, much better than the 1st Modern Warfare, which I also enjoyed very much. Dunno what all the fuss is about the airport level, I thought it was very well done and setup the story excellently! Some of the set pieces are jaw dropping and is great fun all the way through.
I love how Infinity ward manages to sneak in some sets from popular war movies all over the place, a few that I noticed were the alcatraz shower room from The Rock, The insurgent desert base from Iron Man, and the suburban street with a crashed plane in it from the War of the Worlds remake. Im sure there are others but I cant recall them at this time.
It is short though, It took me around 6-7 hours to complete the game, and that was usually pausing to take in the sights and sounds of each set piece.
Special mention must go to the music which was done by Hanz Zimmer (gladiator, black hawk down etc), its epic. wtb OST!
Multiplayer : I've been addicted since I first loaded it up to "take a brief look" which ended up as a huge 6 hour marathon =) Its brilliant fun running around shooting people in team deathmatch, and unlocking all the different attachments and camo patterns for the various guns (of which there are tons!).
The new killstreaks and deathstreaks are great too, my favourites are the placeable minigun turret and pilotable ac-130 gunship.
A lot of complaining was made about the lack of dedicated servers and the matchmaking system. Honestly the matchmaking system is actually very good, not perfect and has a few niggles attached to it, but it does all the hard work for you and gets you into a game in less than 10 seconds usually. A few problems do arise from having the multiplayer p2p based, such as if the host has a crap connection things can get a little laggy, but the game will pause and find a better host if this is serious.
Special Ops Mode : This is 2-player coop mode on specially designed maps, I haven't actually played any in 2-player mode yet, but in single player mode they are short but fun maps that award you more stars the better you do, with more stars you unlock more and more chapters and maps, etc etc. Looking forward to playing them in 2 player!
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MW2 |
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| #3102 posted by negke [88.70.241.23] on 2010/01/12 13:20:41 |
It's ok for a COD game, I guess. Looks great and impressive motion capturing. In the long shot, gameplay seems kind of dull, though. On rails and stuff. The airport mission wasn't such a big deal really - how is shooting civilians more disturbing than killing hundreds of armed enemies?
Lol at the Russians. Always waging wars...
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| #3104 posted by Zwiffle [66.170.5.18] on 2010/01/13 21:09:59 |
Jesus christ that is intense
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So Intense |
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| #3105 posted by ijed [216.241.20.2] on 2010/01/13 21:52:07 |
It's 'ACCOUNT SUSPENDED'
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Dangerous |
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| #3106 posted by Drew [65.92.132.223] on 2010/01/14 01:19:22 |
Holy fuck - 2 rounds, instant headache.
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Heh |
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| #3107 posted by necros [99.227.133.158] on 2010/01/14 01:40:33 |
i didn't even get that far. it's incredibly disorienting.
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Hmmm. |
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| #3108 posted by Shambler [86.25.221.194] on 2010/01/14 10:04:12 |
I tried a bit. Seemed perfectly fine. Kept giving me shit pieces tho, and I got bored.
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| #3109 posted by meTch [69.183.43.244] on 2010/01/14 11:44:02 |
actually it felt a bit easier than regualer, but then i also got shit pieces and bored:/
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Managed To Enter |
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| #3110 posted by ijed [216.241.20.2] on 2010/01/14 13:29:22 |
It's just tetris . . . I got bored as well by level 2.
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JUST Tetris? |
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| #3111 posted by Drew [132.205.218.16] on 2010/01/15 00:27:18 |
Played night vision mode, it's pretty cool, and less headachening.
...Although my vision is blurred as fuck right now.
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Well |
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| #3112 posted by ijed [190.20.85.68] on 2010/01/15 02:05:50 |
A very nice version of Tetris.
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Star Wars: Republic Commando REVIEW |
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| #3113 posted by [Kona] [118.92.166.15] on 2010/01/15 05:53:13 |
Another game down for the holidays, this one relatively a mystery to me. My little expectations were pointing towards another bland Star Wars game with the same old setting, mixed in with more of this 'tactical strategy' I explored in Rainbow Six.
The game ended up, in fact, being quite a good looking shooter with enjoyable gameplay; but not without its flaws.
The highest points for SWRC go to the level design. You battle through three episodes - Geonosis, Assault Ship and Kashyyyk. I won't pretend to be familiar with these places, or the entire Star Wars story for that matter, as I'm definitely not a Star Wars fan (and yes I've seen all six).
Geonosis is some desert world, while the Assault Ship episode all takes place within a ship that you must regain control of, and is ultimately the dullest of the episodes. Kashyyyk is a world inhabited by Wookies, as you attempt to rescue a Wookie leader. The highlights were the rooms built out of huge wooden trees. It wasn't as good as Serious Sam II's attempt on the giant tree village, but everything still looked good as there was a decent mix of outdoor terrain and indoors.
Design was packed with detail and the Unreal Engine 2 was put to good use. The only niggle with design is that some of the levels and rooms became a little repetitive. Overall it reminded me of Halo. Similar design settings; only looking much, much better.
The gameplay was a mixed bag. Overall it was fun with your three team members improving the experience. They weren't stupid, but certainly lacked the skill of a multiplayer bot. They worked best when placed behind a structure and instructed to use grenades or the sniper rifle.
The tactics with your soldiers were all fairly easy. Tell them to charge in, hold back, open a door, sit behind something and snipe. When they die you or another soldier can revive them, and when your own player dies you can also be revived. I found this to be much more enjoyable than having to reload. Your ultimate death comes when you're all killed and there's no one left to revive any of the team. A lot of the enemies in SWRC can take some firepower, so you definitely need all of your team members.
Unfortunately the gameplay can be frustrating at times. There's one particular enemy that flies overhead which is far too hard and can take your entire team out in 30 seconds, while some of the other enemies such as the Super Droid or Spider Boss become a real bore as your all blasting away for an eternity. The Droids, which are weak and hopeless, end up being the most enjoyable enemy. But overall most of them aren't that fun to fight and there's not a huge variety in enemies as it is. What is there, has fairly average AI.
A few times the gameplay suddenly got extremely difficult with just too much thrown at you at once alongside endless replicating machines which you need to shut down. This is the other major problem with gameplay. Throughout the game your tasked with turning off these endlessly enemy-spawning replicators. It takes 20 seconds to shut one down, and after doing it 50 times it just gets mind-numbing. I can understand their inclusion to spice up gameplay a little, but in the end they became tedious and annoying.
The final problem which spoiled gameplay, was the abysmal collection of weapons. You get the Quake2-cloned blaster, a machine gun which annoyingly shoots sideways and takes quite a few levels before you get used to it. The sniper rifle aka Quake 2 railgun which never has enough ammo. Your fourth weapon is a grenade launcher I think; but I'm unsure since I only used it a couple of times due to it only carrying four grenades at once and not wanting to waste them. The fifth weapon varies depending on what episode your in. The shotgun in episode 2 is decent, but all your alternatives in the final episode are junk. Even worse, the final level didn't seem to have ammo for any of the weapons I had.
If a mod was created that removed most of the replicators and gave us much improved weapons and perhaps tweaked some of the monsters, then STRC would become a great game. As it is, it's just a good game; thumbs up but little re-playability. But since I was expecting much worse, I'm fairly satisfied.
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VVVVVV |
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| #3114 posted by Spirit [194.95.77.44] on 2010/01/15 11:08:54 |
is annoying.
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I Liked It... |
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| #3115 posted by metlslime [98.248.107.212] on 2010/01/15 11:34:24 |
but then, i like Mega Man 2.
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I Love Megaman... |
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| #3116 posted by Drew [65.92.132.223] on 2010/01/15 23:48:34 |
pretty much any megaman game on NES or SNES.
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| #3117 posted by Zwiffle [66.170.5.18] on 2010/01/16 00:00:49 |
MegaMan 10 wooo!!!
Just recently beat Mega Man 9 (within the last month or so?) and I'm so ready for MM10!
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I Liked |
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| #3118 posted by ijed [190.20.96.137] on 2010/01/16 01:55:57 |
Megaman ZX on the DS, apart from the fact it turned my hands into crippled little claws.
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| #3119 posted by Zwiffle [97.87.57.94] on 2010/01/16 03:26:08 |
lol Yeah the ZX games were fucking tough. Apparently Capcom is releasing a MMZero collection in Japan soon. Want.
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Completed ! |
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| #3121 posted by JPL [82.234.167.238] on 2010/01/16 11:01:40 |
The 20 levels are good ;) Nice find !
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| #3122 posted by necros [99.227.133.158] on 2010/01/16 22:54:59 |
anyone been watching Brink? the setting looks pretty cool and the 'smart' movement thing looks quite interesting.
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Link? |
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| #3123 posted by megaman [94.221.106.21] on 2010/01/17 01:18:43 |
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| #3124 posted by Zwiffle [97.87.57.94] on 2010/01/17 07:59:33 |
I am highly anticipating Brink - I hope the multiplayer will be as fun as I think it will be. I'm not sure about the Smart system, not because it doesn't look good, but because I'm not sure how necessary it is. I think it's mainly for console players, and well, I will not be playing it on console.
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| #3125 posted by Willem [24.163.61.78] on 2010/01/17 12:20:07 |
I think the smart system is there to allow you to navigate the environment with ease and coolness, not necessarily specifically for console players. I mean, wtf, console games have had jump and duck buttons forever.
That said, it will take a very careful implementation to make it work. I don't want to go vaulting over something when I meant to get into cover and other situations like that.
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Smart Systems |
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| #3126 posted by sock [78.131.32.151] on 2010/01/17 14:04:08 |
have been in games for years, what about the cover system in GoW anyone! I remember Crysis being littered with AI smart objects (how I hated placing the damn things everywhere and then testing them), to jump over walls, special cover / best facing direction, retreat/backup positions and even idle stuff like pissing or smoking! Personally I dont see this as anything new, just very good marketing hype.
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Er |
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| #3127 posted by RickyT23 [86.27.6.171] on 2010/01/17 21:30:09 |
trigger_monsterjump anyone?
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Yep |
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| #3128 posted by ijed [190.20.113.246] on 2010/01/17 21:49:25 |
Internally it's the same stuff we've all been doing for years.
It's like the 'AI Director' from L4D - entity randomisation I first worked with in Lazarus Q2, so a good few years ago now.
Granted they've improved it a bit with route randomisation as well, though It'dve been nice if there were more than 2-3 distinct routes in the game.
Never heard of Brink - I go to google.
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Brink |
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| #3129 posted by [Kona] [118.92.166.15] on 2010/01/17 23:04:34 |
yeah brink looks pretty sweet! almost too intense. i hope there's a good linear single player campaign though, not just a bunch of bots thrown into an arena.
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Well |
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| #3130 posted by ijed [190.20.113.246] on 2010/01/17 23:30:07 |
It looks pretty nice - seems that L4D has opened up the coop FPS side.
Not a WOW player so that whole stage passed me by really.
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| #3131 posted by Zwiffle [97.87.57.94] on 2010/01/18 02:28:07 |
If Brink works out the way I kind of hope it will, it might replace TF2 as my go-to FPS. But then it does have coop, but it can't really compete with zombies imo, so L4D2 will still be my go-to coop game.
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Torchlight |
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| #3132 posted by Zwiffle [97.87.57.94] on 2010/01/18 18:47:20 |
Okay so I wasn't really expecting much besides a Diablo clone, and I was right. But it's a lot more fun than I anticipated. They added a lot of fun features, like being able to load up your pet with gear and then sending them back to town to sell it while you continue to battle it out in the dungeon. That was pretty cool.
A lot of stuff seems to have been streamlined, and there is simply tons of loot. Very fast, light on story, lots of different angles to the game to keep it fresh. But yeah, basically I would think of this as Diablo 2.5.
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Steam Preorder Deal |
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| #3133 posted by negke [88.70.82.87] on 2010/01/20 15:39:53 |
Bioshock 2 Four Pack anyone?
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TEMPTING |
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| #3134 posted by Zwiffle [66.170.5.18] on 2010/01/20 16:28:18 |
I WANT, YET I HAVEN'T FINISHED THE 5 MILLION GAMES I ALREADY NEED TO PLAY. YES I KNOW I'M TYPING IN ALL CAPS.
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But Wait... |
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| #3135 posted by Shambler [86.25.222.25] on 2010/01/20 18:07:18 |
<cardo> Bl1tz, wanna go start a games dev company called cockfuck productions?
<Vigil> Assfuck Gangbang Interactive
<cardo> teet juice designs
<ShambIer> how about Shitcunt Software Ltd?
<cardo> these are all pretty amazing
<cardo> Lucid Labia games
<ShambIer> I Fucking Take It Up The Shitter Daily Until It Bleeds
<ShambIer> + Software Interactive (tm)
<cardo> oh right.. was wondering where u were going with that
<ShambIer> it's a catchy name for many things
<@rebb> will you be making chess simulators ?
<ShambIer> ROFL!!!
<cardo> yeh
<ShambIer> rebb is teh winnar
<cardo> the ingeneuity will be in the piece designs
<@rebb> Dildo Chess
<ShambIer> which will be life size models of CZG's darkest fantasies
<ShambIer> made all too real in glorious 3D
<cardo> giant cock to gaping chasm 4
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| #3136 posted by Willem [24.199.192.130] on 2010/01/20 18:15:13 |
Yeah, that's about how I remember IRC. Looks to be every bit as valuable today as the day I stopped logging in.
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Well |
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| #3137 posted by Blitz [98.232.102.255] on 2010/01/20 19:03:24 |
You know I think the public would be pretty eager to buy anything from a company called Assfuck Gangbang Interactive
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| #3138 posted by gb [89.27.191.37] on 2010/01/20 20:57:38 |
Where is the horse and the rider... where is the horn that was blowing.
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| #3140 posted by Zwiffle [66.170.5.18] on 2010/01/21 20:59:10 |
NO STOP
YOU GUYS ALREADY GOT ME TO BUY DRAGON AGE AND I STILL HAVEN'T BEATEN IT DON'T MAKE ME BUY MASS EFFECT 2 PLEEEAASSSEEEE
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A Rant |
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| #3141 posted by ijed [190.20.73.240] on 2010/01/22 01:55:20 |
I've finally figured it out - I don't like games without endings. I'm there playing Torchlight or Sins of a Solar Empire or Spore building more and more shit, trying to stave off the suspicion that I'm completely wasting my time and stopped enjoying the game days or weeks earlier.
Replay value is fine, but don't ask me to make stuff inside your game unless it something to do with game externals.
Thing is I know I have to keep playing Torchlight for a while now because I was stupid enough to buy it even though I already got bored of fate and by the dev's own admission they only repackaged old concepts to get enough money to make a Torchlight MMO.
Next time something comes along promising endless worlds or user created content (only complete idiots will think that of any use - I want to lay good levels designed for fun play thank you) I'm going to smile and nod and beat it to a pulp with a half brick.
When did infinite = enjoyable.
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Lay = Play |
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| #3142 posted by ijed [190.20.73.240] on 2010/01/22 01:56:48 |
. . . and should have . . .
Rock on with the errors.
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| #3143 posted by Willem [24.199.192.130] on 2010/01/22 15:10:30 |
Not a fan of Quake then, huh?
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Lol |
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| #3144 posted by Zwiffle [97.87.57.94] on 2010/01/22 15:30:09 |
I think he has you there, ijed.
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| #3145 posted by ijed [216.241.20.2] on 2010/01/22 15:32:12 |
Quake does end though - totals and time screen.
Once you've chopped your way out of Shub's guts going back and doing it again is up to you.
There's no 'play from the start again and you get slightly better stuff' lure.
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Didn't Explain Well |
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| #3146 posted by ijed [216.241.20.2] on 2010/01/22 15:33:49 |
it's the lures I don't like.
I'll happily play L4D2 until, well, they release L4D3 because I'm playing it for fun, not grinding for loot or XP.
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| #3147 posted by Zwiffle [66.170.5.18] on 2010/01/22 17:02:19 |
Well that just seems like you don't find loot or XP fun; Others do. SO essentially you just don't like RPGs? Or at least RPGs that don't really have a definite ending?
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Well |
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| #3148 posted by ijed [216.241.20.2] on 2010/01/22 17:16:45 |
I'd put Spore or Sins in the same category. You build stuff. Next time you might see a slightly different permutation of the environment / situation so you are lured into playing again.
Until after X playthroughs you can't be bothered anymore and finally drop the game, feeling like a dunce for having bought it and wasted your time.
But that's me.
One these sorts of systems will finally live up to the complexity that they need to be for me to find this type of design entertaining.
So I guess I'm complaining about a few different things, but stuff being made as 'endless' in whatever way is the closest I can put my finger on.
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I Agree |
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| #3149 posted by Drew [65.92.21.130] on 2010/01/23 00:14:47 |
I'm having the same problem with torch light.
It was also a huge problem for me with plants vs zombies - once you finish the challenges there is the zen garden, and that big tree etc - but nothing to ACCOMPLISH.
...Still an awesome game considering I paid like, what, five dollars?
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Borderlands |
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| #3150 posted by quakis [95.148.239.219] on 2010/01/23 15:28:53 |
Wrote a review, for those who may be interested. Haven't reviewed a game in a while, but plan to do them a little more often than before.
http://taw.duke4.net/2010/01/game-...
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Bleh |
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| #3152 posted by JPL [82.234.167.238] on 2010/01/24 14:13:49 |
Does not work well under firefox, need to use IE... bah, too old games
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Psychonauts For £1 |
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| #3153 posted by starbuck [212.159.117.218] on 2010/01/26 20:49:21 |
Absolutely sick deal, you can get Psychonauts for a quid on steam right now, go go go!
http://store.steampowered.com/app/...
I lost my copy, can't wait to finish it finally...
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Thx Starbuck! |
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| #3154 posted by generic [67.233.141.82] on 2010/01/27 01:02:54 |
I have been wanting to play this game for a while!
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Same |
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| #3155 posted by ijed [190.20.97.8] on 2010/01/27 02:27:24 |
thanks for the nudge - downloading.
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Ahaha |
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| #3156 posted by Drew [65.92.21.130] on 2010/01/27 05:13:32 |
I was just about to say something about this.
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Mass Effect 2 |
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| #3157 posted by Vigil [89.27.42.145] on 2010/02/03 19:32:51 |
It's out, #tf is going crazy over it, and yet there's nothing here.
In short, it feels like enjoying a very good meal, only your chair isn't as comfortable as you'd like, and it keeps reminding you of it every once in a while.
If you rebind your keys, the tutorial and tips aren't changed, the key for springting and taking cover is stupidly combined, there's no way to access your journal or codex directly.
Other than that, pretty much everything is improved from the first game. Combat is overhauled now so cover actually matters, combining different powers with shooting is a valid way to play, the graphics and the environments are a hundred times more interesting, and there seems to be much more unique content. I suppose they're still using the Unreal engine, but this time around they're actually utiziling its features. The only problem really is the somewhat clunky character animation, especially after seeing Modern Warfare and Steam games in action. Mordin the commando/scientist/doctor is among the funniest Bioware characters since HK in Knights of the Old Republic.
Michael Hogan, Martin Sheen and Michael Dorn were the voices I immediately recognized.
I just have too much damn palladium.
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| #3158 posted by RickyT23 [82.20.47.17] on 2010/02/03 20:35:06 |
springting and taking cover is stupidly combined
Like Gears of War then?
Mass Effect bored me when I played it. There was this one bit where my squad all got into a really big elevator and it showed the whole trip down the shaft (lol) then when I got to the bottom and opened the door I got a loading screen. Very bad.
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Aliens Vs Predator Demo |
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| #3159 posted by DaZ [78.147.208.172] on 2010/02/04 05:06:23 |
(yes, the new one!)
Multiplayer demo, you can be any of the 3 races and play deathmatch on 1 map.
I had such high hopes for this, but alas I am very sad to report that it is return of the fucking console shooter port.
- Movement is wooden, feels like you are sliding along the floor rather than walking/running.
- Someone can run up behind you, press "e" and instakill you, there is nothing you can do about this. Yes you read that right - there really is an "I WIN!" button in this game.
- The predator starts off with his wristblades, and thats it. Your other weapons are scattered around the level as pickups. This felt wrong to me =) Its the same as marine, you start with a pulse rifle and pickup other weapons as you find them, this is more acceptable.
- The level, is a corridor maze... There is 1 central room and then...Corridors! And the old fps staple.. Crates!
- It uses the same sort of match-making as modern warfare 2. Also, it took 15 minutes (no lie) of "searching for game..." before I actually got into one.
+ Textures and models are ace, especially the alien hive textures.
+ Marine motion tracker & pulse rifle feel very good.
+ It runs at 30-60fps, even on my oldman pc. I guess this is the 1 thing I can thank the PS3/360 for =)
I'll give the single-player demo a whirl for sure if there is one, but multiplayer is a joke.
I am very sad now :(
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AVP2 |
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| #3160 posted by Bal [90.2.32.70] on 2010/02/04 07:59:52 |
Awww man, I was really looking forward to the multiplayer... =(
Will check it out this evening.
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:( |
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| #3161 posted by Shambler [86.25.167.6] on 2010/02/04 12:01:20 |
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AVP (not AVP2, That Was An Old Game) |
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| #3162 posted by RickyT23 [217.42.132.38] on 2010/02/04 13:26:07 |
I just tried the demo, and I dont think I hate it as much as DaZ.
The graphics are very nice indeed, it runs pretty good on this mid-level PC (9800GT), the level is a bit more than room - corridor - room. There are storgae rooms, office type lab bits, large atrium areas and cool hive bits. There are vehicles and stuff, there are crates too but they look smart.
The movement - well I tried the Marine, and it's no worse than Doom 3 or the first half of Quake 4.
The predator starts off with his wristblades, and thats it. Your other weapons are scattered around the level as pickups. This felt wrong to me =)
I must admit that I only played for 5 mins (heh) and in that time I got killed by a Predator atleast three times just because he was cloaked and killed me with the wristblades.
Cant wait to get home from work and try this on my home PC with the volume a bit louder ;)
Dunno - I think that it felt pretty good, very atmospheric. And the animations are also sweet :)
(I'm probably bias, but I dont feel like Im being dishonest, whatever)
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| #3163 posted by RickyT23 [217.42.132.38] on 2010/02/04 13:27:25 |
The predator starts off with his wristblades, and thats it. Your other weapons are scattered around the level as pickups. This felt wrong to me =)
The above paragraph was meant to be in white in the previous post, I was quoting from Daz's post.
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Avp2 Deathmatch |
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| #3165 posted by negke [88.70.243.107] on 2010/02/05 00:21:31 |
Heh, it's so messy. Nobody knows how it works and it's basically 'press all buttons at once and hope for the best'. It's also laggy as hell and might take ages to find a server. SP demo plz.
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Avp3 Actually |
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| #3166 posted by [88.70.243.107] on 2010/02/05 00:24:27 |
Fuck off game/movie industry for their new 'sequels without numbers' paradigm. As if we didn't know the same shit has been done years ago...
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AVP Demo |
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| #3167 posted by Bal [90.44.35.20] on 2010/02/05 08:02:29 |
I actually kind of like it, refreshing to have some alternate gameplay to just shooting. Playing the alien and predator is pretty fun, you have to read the keyboard binds to understand all you can do, like jumping up to high places etc.
My main problem is the laggy servers cause of silly p2p multiplayer (fixed in full game apparently), and the super clunky UI in the menus (thank you consoles).
I got lucky finding servers, never waited so much, probably have negke, rebb and RickyT to thank for that, as having a few initial players with you must help getting the game started faster.
Looking forward to the full game.
PS: negke is just jealous cause I beat him three times in a row.
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That's Right |
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| #3168 posted by negke [88.70.58.243] on 2010/02/05 11:09:52 |
As we all know, when it comes to MP games, Bal is all Shodan and hax.
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RoboKill1 |
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| #3169 posted by ijed [190.20.115.118] on 2010/02/05 12:06:07 |
Was great as well. Buying the game unlocked around 25% more content, which is a nice business approach (freemium) and one worth supporting.
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Avp3 / Fuck Off Steam And Sega |
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| #3170 posted by negke [88.70.52.218] on 2010/02/06 13:44:01 |
Btw. Steam has removed the demo from all German accounts (stealthily as always). Now there's some confusion in various forums whether it'll be even possible to activate and play the full game (retail import or gift) from here. I was under the impression that MP was tied to the Steam network, so that would make it suck even more.
We'll see how turns out. If they fuck German customers over once again, I'll happily warez the game for the short SP part.
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| #3171 posted by necros [99.227.131.204] on 2010/02/06 19:25:53 |
why would they remove the game only from german accounts??
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Same Reason As |
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| #3172 posted by ijed [190.20.67.2] on 2010/02/06 19:58:44 |
Why there's no riot police uncommon infected in the German version of L4D2 - also why the achievement 'kill one of each special infected' doesn't include them.
Oversensorship, but not as bad as Australia.
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| #3173 posted by Zwiffle [97.87.57.94] on 2010/02/06 20:37:22 |
I thought Germany banned Wolfenstein because it was such a horrible piece of shit, but it was just because they failed to remove some Swastikas :(
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Hooray |
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| #3174 posted by Spirit [213.39.156.84] on 2010/02/06 21:28:27 |
for Friction who gifted me Half-Life 2. Yes, I installed Steam (in Wine...). :(
Also, haha. Once there is a censorship/control mechanism, you can be assured that it will be used against you sooner or later.
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I Think I Heard |
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| #3175 posted by DaZ [78.151.89.20] on 2010/02/06 21:47:01 |
that the game was refused classification in Germany and banned, so steam will not let German players download/play it.
Sega/Rebellion also said (I think) that they will not be making a toned down version for Germany.
:( sucks
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I Hate Ti Say It But |
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| #3176 posted by RickyT23 [82.9.17.74] on 2010/02/06 23:00:57 |
They are incouraging piracy. I mean people will just go in search of a "cracked" copy, who cant play it because its banned in there country
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| #3177 posted by Spirit [213.39.156.84] on 2010/02/06 23:47:36 |
After trying to place a bucket on Barney's head, peeking at Alyx' butt and getting driven over by a train with my fat bbox, I just have been levitated against a ceiling and crushed from the weight of the world. Well, one bug in the 10 maps I played in these 45 minutes is not too bad.
I played this far several times already so it was very boring and annoying not to be able to skip the damn scripted sequences. So my grumpyness is over the top. I am looking forward to playing more.
Is it me or is the "action music" not really fitting the theme?
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| #3178 posted by Zwiffle [97.87.57.94] on 2010/02/07 02:17:10 |
You never played HL2?
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He Isnt The Only One |
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| #3179 posted by nitin [124.168.14.177] on 2010/02/07 07:55:09 |
meant to play it over christmas but computer broke down. Pushed back to Easter now.
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What DaZ Said |
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| #3180 posted by negke [88.70.61.74] on 2010/02/07 11:01:00 |
I just wonder why Steam doesn't add a proper age verification system to allow people to buy such games. Probably a gray area still, but then again, it's not so much different from imports (which are legal). Hell, they're losing so much money as they now can't charge exaggerated Euro prices from a not-so-small de.market.
I think a gifted copy will still work (like L4D2). Though a few people mentioned that, in the case of Saint's Row 2, it actually didn't.
Spirit: Cut back on the Steam/Valve hater attitude and you'll be able to appreciate the game more. ;) Well, and once you're through the canal section... The Ravenholm and the uprising bits are pretty cool.
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In This Case. |
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| #3181 posted by Shambler [86.25.221.5] on 2010/02/07 12:41:50 |
+1 vote for piracy.
+2 votes for trying to change the stupid german rules, but that's a bit harder for the average gamer.
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P.S. |
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| #3182 posted by Shambler [86.25.221.5] on 2010/02/07 12:43:01 |
Woflmaostein was a really cool game.
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+3 |
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| #3183 posted by megaman [88.134.172.72] on 2010/02/07 12:48:41 |
for control mechanisms like steam :)
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It's A Good Service |
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| #3184 posted by ijed [190.20.78.102] on 2010/02/07 13:43:50 |
If they've figured out how to sell good games for a measly $2 US then they're awesome.
That we have to put up with bullshit enforced upon them by whatever country we happen to be then the blame isn't difficult to direct.
For example a friend bought Psychonaughts but the credit card charge was more than the cost of the game.
I remember when they brought Steam to the Russian market (link please) and basically said 'there's only alot of piracy there because they can't get hold of the game legally'.
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| #3185 posted by Spirit [80.171.1.110] on 2010/02/08 14:36:56 |
That boatcarwhatever sequence was painful. Please tell me there are no more vehicle sections or at least none as stupid as this one. The physics puzzles feel very forced, out of place in a "realistic" game. Grenades love to bounce from corners that are not in their way.
Gorgeous textures and brushwork.
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| #3186 posted by Zwiffle [97.87.57.94] on 2010/02/08 15:01:24 |
Spirit: Agreed. Especially about the physics puzzles. But do remember: in 2004 physics was a "new" thing.
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| #3187 posted by neg [88.70.235.199] on 2010/02/08 15:02:16 |
There's an equally long car sequence later on, but it's slightly better than the hovercraft one.
See here for reference: http://www.youtube.com/watch?v=slR...
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Have To Say |
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| #3188 posted by Drew [132.205.217.175] on 2010/02/08 17:16:21 |
I just played the boat part again and I thought it was awesome.
what was it that bothered you so much ( other than the lame floating barrel puzzle)?
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| #3189 posted by necros [99.227.131.204] on 2010/02/08 19:20:50 |
i like the boat section, especially how the sun slowly goes down as you play so that it's nighttime when you reach the base.
also, the section half way through where you escape into these leaky tunnels and the chopper flies away. the whole chopper chase is very loud but that one section with the physics puzzle is really really quite and moody. very cool audio contrast.
it's not a subtle effect, but i love it every time it's done in a game.
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Bioshock 2 |
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| #3190 posted by neg [88.70.61.28] on 2010/02/10 15:40:59 |
Tank!
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L4D2 |
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| #3191 posted by RickyT23 [217.42.132.38] on 2010/02/10 15:46:18 |
Hacked Rochelle:
"Tank!!!! Tank!!!! TatatatataTank! Tank Tank Tank Tank TANK!!!!"
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In That Situation. |
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| #3193 posted by Shambler [86.25.220.242] on 2010/02/10 23:12:51 |
I would shoot the gas canister *clever*
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Achievement Unlocked |
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| #3194 posted by ijed [190.20.89.17] on 2010/02/11 02:12:20 |
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More Hl2 |
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| #3195 posted by Spirit [213.39.174.193] on 2010/02/11 21:20:57 |
Finally got through the whole awful car stuff. Reminded me of the bad things in GTA:SA. The locked animation when exiting the car is ugly, consoleritis for crosshair centering?
Zombies and the other stuff in Ravenholm were utterly disgusting. The parts with the shaking rain gutters somewhat comedic. Felt like Painkiller there.
Oh, another broken road tanker! Oh, more broken cars! Oh, another abandoned building with enemies in it! Oh, I am on a bridge and pressing a button. Oh, another gunship. I was expecting it earlier because there was that rocket chest.
I died out of nowhere after avoiding the train on the bridge by simply driving backwards into safety. Before I managed to get the car sideways between railing and train, I had 6hp left but the game killed me. Fuck it! I also died once because I was adventurous enough to attempt a dive into the water, well, midair fade to black.
So far HL2 seems like a Halo to me. Is it really the age or is it just a not-so-great game after all. I found it extremely boring and without any immersion so far. Super random encounters with enemies in a big empty landscape. Oh, tunnel, "loading"!
No clue why I am driving around there, I think I am trying to find someone. Or I am running away.
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| #3196 posted by Willem [24.199.192.130] on 2010/02/11 21:25:48 |
"No clue why I am driving around there, I think I am trying to find someone. Or I am running away."
Maybe you're not enjoying it because you're not paying attention?
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| #3197 posted by Spirit [213.39.174.193] on 2010/02/11 21:28:04 |
Ah, I forgot that the game crashed hard right after the Ravenholm church and that I had to use a cheat to unlock the next chapter. Savegames were corrupt and the alternative was to replay Ravenholm. So I missed why I am in the car. Now that I come to think about it, well, that's why I have no clue.
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| #3198 posted by Zwiffle [66.170.5.18] on 2010/02/11 21:28:51 |
Overall I felt HL2 was a decent game but I thought it was incredibly over hyped and over rated. My main complaint was the very gimmicky and often-copied Gravity Gun. I did not find it very appealing tbh - all the driving stuff was sort of meh to me too.
Loved Ravenholm though, that bit was awesome.
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On A Separate Note |
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| #3199 posted by Zwiffle [66.170.5.18] on 2010/02/11 21:30:02 |
StarCraft 2 beta supposedly launches towards the end of the month. Anyone else excited?? Even remotely in the niblets?
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Isn't There An HL2 Thread? :) |
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| #3200 posted by metlslime [173.11.92.50] on 2010/02/11 21:54:08 |
I thought it was a fun, gimmicky FPS. Every chapter featured some gameplay gimmick, several of these built on previous ones (e.g. hovercraft -> dune buggy.) I thought this was nice, kept things interesting. I also liked most of the locales, especially the prison level and some of the industrial stuff.
The game has flaws and some maps are kind of weak, but overall i never got bored.
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Only Thing That Annoyed Me |
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| #3201 posted by ijed [216.241.20.2] on 2010/02/11 22:02:11 |
Was the super gravity gun and all the levels featured.
Big anticlimax.
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| #3202 posted by necros [99.227.131.204] on 2010/02/11 22:05:00 |
super gravity gun as the end to hl2: let down
super gravity gun as the into to ep1: surprisingly fun.
not sure if it's just because i already understood how it worked by that point in ep1, but it seemed more satisfying to progress from the super gravity gun to normal weapons than the other way around.
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Yeah |
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| #3203 posted by ijed [216.241.20.2] on 2010/02/11 22:27:54 |
Going from complex gameplay to simple felt wrong - from simple to complex much better.
Simple as in the range of options available.
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More Hl2 |
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| #3204 posted by Spirit [213.39.203.190] on 2010/02/12 19:26:48 |
~~~ for megaman ~~~
I managed to get through the car sequence and to some buddies. Right there we got ambushed by dropships. Are those invincible? I shot 3 rockets in one and it did not crash. Then I got killed by some clipping bug on the lighthouse (where I had to rocket down a gunship for the 3rd(?) time in the last 30 game minutes.
Then came the part where I must not touch the sand because antlions will spawn (with screen shake and a grumbling sound!). I got through the first part alright but then felt down in that little area where the houses are. A fuckton of antlions spawned and hit me from everywhere while I was trying to cover my ass and run into a building. These things feel like slowdown-mechanisms more than anything (right now). I then hit the button and that stomping thing was enabled. Ok, that is kinda cool, earlier I thought those things were generators. I assumed the beach was safe now and was killed by antlions that spawned as soon as I stepped onto the sand.
That uber-antlion fight was stupid. I ran from it, got bumped into the back, then realised someone else was shooting at it. So I ran closer to the gunner and the thing followed me. Then it got stuck and did not attack me anymore, sheepishly loosing health and finally dying (its animations reminded me of the Droles in Quoth, no way to tell if it is dying right now or not).
Ok, so now I can attract and "command" antlions. Ooook, that's gonna show the enemy. I guess there will be some puzzle where I have to use them. Might be that I played too many "next gen" shooters in the meantime, but those enemies with their glowing headlights and no faces feel really stupid and clichee.
One thing I have to mention is that the cliffside and also that part on the bridge earlier really impressed my vertigo sense (?). That rarely happens in games but always feels kinda cool. Like "Oh my god, I'm gonna fall down!!" I am not sure how much of it is plain uneasyness and unfamiliarity with the controls/movement. Or even dreading loading times (which seems a good thing as it makes me dive into the game some more).
Now I am at that Nova Prospect beach where the enemy built silly short-range bunkers. I mean wtf, are they there as antlion shooting range or what. The guns are very uneffective (or the enemy guys have 5 layers of fat...) so what are they doing there. The antlions proved to be very useless and more of a distraction here. It felt like there were new ones randomly spawned for me. I approached the next loading trigger (I can smell those) and let it rest for now.
The crossbow is a lot less fun than the one in HL1. (The arrow looks like a lava stick?) The projectile is affected by gravity like a czg, you cannot even shoot straight for 100m and it flies very slow too.
Weapon changing takes ages. I should see if there is at least a cvar to make switching instant. Oh, kudos to Valve to keep the good id order of "mouse up -> previous and mouse down -> next".
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| #3205 posted by Spirit [213.39.203.190] on 2010/02/12 19:29:01 |
Today's session was much more fun. Feels like a FPS now. Open and a bit like Titan Quest though (tree, hill, grass, enemy horde, crates, goto 10). I hope there will be good old close combat, restricted indoors short-story driven gaming later.
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I Absolutely Fucking Loved HL2 |
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| #3206 posted by rj [86.0.165.149] on 2010/02/14 13:25:02 |
all of it. there wasn't a single part that didn't work for me. but then that probably had something to do with it being the only fps of last decade i actually played so i don't really have anything to compare it with :)
if i HAD to pick one criticism i'd share with you spirit it would be the sand generator type machines. they seemed to have no purpose; i too assumed they would activate some sort of electricity current that would stop any nearby antlions from rising; felt quite miffed when they didn't.
but i get the feeling the crashing/random death bugs you've experienced have dented your enjoyment of it to the point where every negative aspect seems worse than what it would have been :P
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| #3207 posted by Spirit [213.39.203.156] on 2010/02/14 14:08:15 |
Haha yes. I've been super negative about the game right from the damn speedboat sequence onwards.
Yesterday I went through Nova Prospect. Used godmode at the "defend 4 entrances with 3 turrets that get constantly knocked over" moment after dying 10 times.
A lot of the gameplay was waiting for a shitload of antlions to run and die. I took a turret with me as long as I could, that was kinda nice.
Could someone fill me in on the story. Why was the black guy in that combine thing?
That "plot twist" with the woman in white was totally unpredictable... I expected her to betray "us" right after her first sentences in the game. Bah, silly clichee.
Got crushed by the moving castle... err citadel because I got stuck in debris. And then I spent a long time to stack crates in the high elevator shaft (where dog falls down later) just to fall into the loading screen and not damaging me at all.
Puzzles feel awfully gimmicky, just out of place in a world that tries to hard to seem realistic.
Also the "that old puzzle but this time with this marginal difference" parts (disabling the force fields by taking out the plug, shooting the plug, throwing a grenade around (fucking stupid physics btw)) are bleh.
It crashed again (corrupting the savegame) so I need to build up some motivation. How much of the game is left, I just got the squad?
PS: The one death I described earlie (being levitated and crushed) actually was one of those things that hang on ceilings. There is no visual hint that it grabbed you nor a sound, pfff.
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| #3208 posted by Willem [24.163.61.78] on 2010/02/14 18:40:38 |
"Could someone fill me in on the story. Why was the black guy in that combine thing? "
I ... don't want to be insulting here but you've asked several highly obvious questions about the story so far in this thread. Are you watching the cut scenes and listening to what people say? I get the impression that while they're talking, you're over in the corner jumping around or something.
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Pack It Up Pack It In |
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| #3209 posted by ijed [190.20.124.162] on 2010/02/14 19:25:32 |
C'mon it's a great song, can't blame anyone.
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| #3210 posted by necros [99.227.131.204] on 2010/02/14 20:47:16 |
spirit, you seem to be experiencing an inordinate amount of bugs and crashes... my first play through, i think the game crashed once after a particularly long play session (probably due to memory fragmentation, i didn't have much ram in those days) and maybe got stuck once or twice (and then i just noclipped quickly to get unstuck).
it's hard for me to take your posts seriously because it seems like you're just making shit up. :P
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| #3211 posted by Spirit [213.39.203.156] on 2010/02/14 21:21:05 |
I am using Wine (Windows "emulation" on Linux). So it's not Valve's fault I guess.
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Errr. |
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| #3212 posted by Shambler [86.25.220.136] on 2010/02/14 22:57:33 |
Spirit. You got pwnd by a barnacle. You really suck.
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3208 |
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| #3213 posted by Drew [70.49.71.231] on 2010/02/15 00:36:30 |
lol
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Uhm Spirit |
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| #3214 posted by negke [88.70.49.165] on 2010/02/15 09:41:13 |
The barnacle has a clearly visible tentacle and it does sucking sounds when it grabs you. If you didn't see/hear them, you probably might want to consider not playing HL2 through Wine.
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Or. |
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| #3215 posted by Shambler [86.25.220.136] on 2010/02/15 10:51:17 |
Stop wining ;)
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Actually |
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| #3216 posted by megaman [88.134.172.72] on 2010/02/16 12:02:11 |
i played it on windows and agree with a lot of spirit's comments.
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Command And Conquer |
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| #3217 posted by negke [88.70.225.175] on 2010/02/17 20:51:22 |
After C&C 1 and 2, EA has now released Tiberian Sun as freeware. Nice move.
http://www.commandandconquer.com/c...
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Well |
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| #3218 posted by Zwiffle [66.170.5.18] on 2010/02/17 22:54:01 |
No StarCraft 2 Beta for me -.-
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Woah! |
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| #3219 posted by Drew [132.205.216.205] on 2010/02/18 02:35:36 |
nostalgia.
thanks negke
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UT3 Linux |
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| #3220 posted by gb [89.27.240.52] on 2010/02/18 14:58:00 |
recent thread from Gentoo forums:
So it's been a couple of years after Epic promised a Linux port. They still maintain one is coming.
My question is, why TF are they lying? It's not coming and hasn't been coming.
http://forums.gentoo.org/viewtopic...
The natives are getting restless.
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| #3221 posted by Willem [24.199.192.130] on 2010/02/18 15:36:21 |
All 12 of them? :)
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| #3222 posted by gb [89.27.240.52] on 2010/02/18 15:53:08 |
Yeah, the others are busy playing ETQW.
I think the moaning is because it's seen as vapourware. When id says there will be a Linux port, there usually is one, otherwise they don't say so.
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So |
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| #3223 posted by negke [88.70.71.208] on 2010/02/20 10:05:39 |
Avp3 SP - how is it? Worth the 27 bucks or wait a few months?
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Also |
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| #3224 posted by negke [88.70.71.208] on 2010/02/20 10:15:54 |
GG Ubisoft for heralding a new era of fucking with regular customers for zero gain. Ass ass in screed indeed. What's next? requiring people who bought the game to go to the nearest game store to be able to play it there...?
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| #3225 posted by Spirit [213.39.225.72] on 2010/02/21 10:30:06 |
Finished HL2 the other day. Can't be arsed to write much more. The NPCs were stupid and annoying, saying "sorry" and blocking you all the time. The zickzacking part before that fancy house with the generators felt oh so artificial. Striders seemed only to go down if I shot them, not the NPCs. Elevator up the citadel was kinda cool. Long train ride inside not. Nor the "wait for the elevator and defend that place" sequence. Beardy guy's omnipresence such a silly 1984/THX1138/etc clichee.
Ending is a kick in the balls.
The best moment was when Judith and Eli sat there (after the Doctor escaped, again, what a fucking bad clichee scene...) giving each other bedroom eyes until Eli looked at me with an apologethic "fuck off, i know she is desperate but i am too" face.
Anyways, thanks to Friction for gifting me the game. If anyone wants the Steam account just raise your hand.
The episodes are just more of the like, is that correct?
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Forgot My Verdict |
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| #3226 posted by Spirit [213.39.225.72] on 2010/02/21 10:41:50 |
You ain't missing anything if you never played HL2. Unless you like b-stories, 5 enemy types, lots of ingame "cutscenes", boats, cars, boats, scripted sequences and an anti-climax ending.
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| #3227 posted by Willem [24.163.61.78] on 2010/02/21 11:41:15 |
"Striders seemed only to go down if I shot them, not the NPCs."
That's kind of the point. You're playing the game, not watching it. :)
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Spirit. |
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| #3228 posted by Shambler [86.25.164.243] on 2010/02/21 12:00:51 |
You were the only person who had never played HL2, and probably the only person who didn't like it ;).
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HL2 |
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| #3229 posted by DaZ [78.149.124.212] on 2010/02/21 16:09:34 |
For me works the same as a great film, whenever I play it, it still after all this time holds my interest and is still fun. Quake is the only other game that has been able to do this for me, so that is my 2p =)
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| #3230 posted by Willem [24.163.61.78] on 2010/02/21 16:45:16 |
Yeah, Half-Life 2 is one of my favorite games of all time. People who don't like it confuse me.
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HL2... |
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| #3231 posted by JPL [82.234.167.238] on 2010/02/21 17:18:22 |
... was very innovative at its time... and for sure it a very good game...
However, like "old" games, it is deprecated compared to new ones... though... aren't we playing/mapping/discussing a very old game here ?
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| #3232 posted by gb [89.27.197.28] on 2010/02/21 17:40:08 |
never played it.
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HL2 |
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| #3233 posted by ijed [190.20.125.168] on 2010/02/21 20:38:01 |
Is a good game. You can only even describe it as 'average' if you only play excellent, top notch games.
Ones graded on a real 0-100 scale and not a games journalism one of 60-100.
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Also |
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| #3234 posted by Drew [70.49.71.231] on 2010/02/21 21:25:15 |
I think the criticism of B movie storyline is a bit problematic.
I mean, I feel like it's pretty difficult to have a very popular, 3d ACTION SHOOTER without incorporating ACTION movie style aspects. Which shooter games can you think of with stories that are NOT heavily influenced by the stereotypical action/sci fi cliches? I actually feel like the HL universe is giving into many of these in the later episodes to a greater degree than previously, but I also think that most of that has to do with the fact that a resolution is actually being formulated. I think I've said before that I just hope it doesn't end up like Xfiles/Lost etc. - shows that kept things very intersting using tension and ambiguity and open endedness, but kind of turned brittle and ridiculous by the end, IMHO.
Even if the series does give in to sci fi stereotypes, I think that those cliches have worth. Many things that seem cliche or corny etc started off as cocnepts original and effective to inspire way too many imitators, which kill the idea by regurgitating it without enough new being added.
The difference is that first person video games can allow you to experience those moments in a more direct and intimate fashion than many movies. I think this is the kernel that makes them more involving...
someone finish that thought for me - I have to go...
Also the game came out a pretty long time ago. SO some of the things that it "redid" first have been made into cliches all over again. I have to say that I've been replaying it myself, and DOOM 3, as well. And I think HL2 has aged WAY better!
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| #3235 posted by gb [89.27.232.130] on 2010/02/22 00:57:44 |
Spirit / other Linux users, how well does Steam / HL2 / L4D etc run under Wine? I have had mixed experiences... so I haven't really been eager to install that. I'm probably not a very avid gamer these days. I try to manage my time, too :-P
Besides, I'm in Germany, and I hear Steam is very cooperative with the German ministry of censorship.
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| #3236 posted by negke [88.70.69.94] on 2010/02/22 10:38:46 |
Apparently there's a good number of people who successfully play L4D with Wine. At least according to some statements I've read. Then again, considering how many glitches Spirit seems to have had in HL2, which is the same engine, it might be tricky on some machines.
As for the censorship. A large number of games aren't available to German users in the Steam store (IP block) and some that are, like L4D for example, only come in cut versions (no gore etc) if bought over Steam. However, in most cases games or keys bought in other regions can be gifted/registered at a German account and give you a fully functional uncut version. So if you know someone from abroad or simply buy a retail from amazon uk, everything's fine.
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| #3237 posted by Spirit [213.39.158.42] on 2010/02/22 11:23:38 |
http://appdb.winehq.org/
For me HL2 crashed almost as often as I was killed if you count kaputte savegames that crash too. Apart from that it was alright. Severe slowdowns sometimes.
Using Steam is a huge pain in the ass.
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Probably Redudant Question |
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| #3238 posted by negke [88.70.239.226] on 2010/02/22 11:41:38 |
Steam did install all the game updates, didn't it?
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Portal |
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| #3239 posted by Bal [194.2.155.16] on 2010/03/02 10:55:44 |
Shit is going down.
http://store.steampowered.com/news...
"Changed radio transmission frequency to comply with federal and state spectrum management regulations"
Started people going crazy on the forums, recap :
-Portal gets surprise update yesterday afternoon
-People see new mystery achievement
-People play and see the radio in the beginning room now has a green light
-Carry it around and notice it makes strange broadcast interference noises in certain places
-Locate and place all 26 of these mystery radios for achievement
-Smart people yank wav files out of game content folders and run them through steganography programs
-Produces 26 weird cryptic image files in a numbered sequence
-Some dude runs the number string through an md5 hash translator and gets a landline number
-Internet traces it to Kirkland, WA (near Valve HQ)
-People find out its not a phone/fax line but a data line hosting a BBS and telnet it
-Use a clue from one of the files to figure out the BBS user/password login info
-End up with a bunch of weird ASCII artwork
-We're trying to figure out wtf it means
I love Valve.
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! |
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| #3240 posted by ijed [216.241.20.2] on 2010/03/02 13:15:52 |
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Mirror's Edge |
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| #3241 posted by Zwiffle [66.170.5.18] on 2010/03/03 18:52:13 |
Cool game with some fantastic level design in places and mediocre in others, the main problem being that some areas just didn't seem 'up to snuff' compared to others. Some of the jumping puzzles just didn't work the way I thought and I had to try them again and again to get the right spacing/timing while others that seemed really tough were very easy.
Story was wonky, not very exciting, cliche, didn't feel like I did anything and not really sure what happened at the end. Did the bad guy get his or what? Still unclear to me, but it's my understanding Mirror's Edge was planned as a trilogy - correct? Also the cartoon cutscenes were balls, didn't really fit in imo. Dante's Inferno also had bad cartoon cutscenes but much worse. Why do they these things to games?
Gameplay was fun for the most part. Running and jumping on stuff is fun. The combat was sparse thankfully but got really tedious when they introduced the all-melee fights. Not sure exactly why, though, it didn't seem to fit. Also felt like they straddled the fence on the actual shooting - felt too light that they probably shouldn't have included it imo, just added more running away/disarming type stuff. Faith doesn't seem the shooty type.
Visuals were great - awesome 'impression' of a city instead of it being an actual city. I don't care what dictator is running things, a city is not going to be all bright color-coded sterile hallways and rooftops. Still though, fucking amazing style that I'm sure would've been great to play with had there been a level editor (is there one?) Also some of the layouts were top notch and very Quakey imo. Having a sterile metropolis means you can do all kinds of weird spirey things and twisty layouts and still be believable to a degree. Top notch for the most part.
Good length too - I felt it was a bit short but only by about maybe half an hour. The story progression kind of went limp after a while (you rescue your sister, watch a cut scene, then whoa she's kidnapped again (WHAT THE EFF?) so a longer length maybe would've meant another impotent rescue plot and ANOTHER kidnapping plot afterward, sooooooo I'll let it slide.
Cool game, worth the $6 I paid for it during the Steam sale.
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| #3242 posted by Zwiffle [66.170.5.18] on 2010/03/03 18:57:12 |
Actually looking into it you can hack the UT3 editor to work with Mirror's Edge, but I'm unsure what's all involved. Might give it a spin.
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Mirror's Edge |
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| #3243 posted by Bal [83.204.222.65] on 2010/03/03 19:50:21 |
Yeah I think it's still one of the best looking games around.
I really don't understand why they had those shitty 2D cartoons spread throughout the game, the 3D is so gorgeous, they should have just stuck to that.
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What Bal Said |
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| #3244 posted by starbuck [212.159.117.218] on 2010/03/03 21:19:43 |
the 2d is seriously balls, the 3d is beautiful.
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Eh |
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| #3246 posted by Zwiffle [66.170.5.18] on 2010/03/04 00:16:03 |
Not that great an ending imo.
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| #3247 posted by necros [99.227.131.204] on 2010/03/04 09:14:23 |
it's disappointing they resorted to ret-conning the ending.
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Bah... |
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| #3248 posted by Bal [194.2.155.16] on 2010/03/04 09:40:38 |
I don't really see the trouble, it's not like they changed anything, they just added a bit on.
They could have as easily just added it to the start of whatever comes next and it wouldn't have bothered anyone, but this works nicely as a teaser. I think it's smart.
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Aliens Vs Predator |
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| #3249 posted by negke [88.70.240.144] on 2010/03/04 11:39:22 |
Oh well, it's quite an okay game (SP) - I enjoyed it. Needless to say, it suffers from the obvious flaws most modern FPS have: MSD. Visually great, even though I could 'only' play it on DirectX 9. Cool finishing moves.
A game like this would benefit from at least some nonlinearity in its map design. After all, what's more scary than seemingly being lost in a dark base while chased by aliens? There are six maps in total which you play through in different ways and directions, and with slight changes, depending on the species. While it was done well, they could have done more here. I wished the campaigns were longer, especially the Alien campaign which was very cool. Considering this fact and the overall playtime, I wonder why it has such a huge filesize.
Good controls, although the melee combat takes some practice. I thought the Predator weapons are a bit of a let-down: I hardly every used the proximity mines; the spear feels silly because it doesn't have to be picked up again after a throw.
Story-wise it was nothing special and the way it was told, the audio diary collectables in particular, was kind of lame for the most part. I'm tired of being guided through a game over a radio. Also, ffs why Tenenbaum again..?
The marine AI is stupid and poorly done. You can kill one unnoticed while others stand right next to him. They don't even become alerted when they discover fallen buddies.
I haven't tried MP yet. Have to mentally prepare for being smashed by Bal.
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Mirror's Edge Editor And Mapping |
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| #3250 posted by Jago [194.86.38.38] on 2010/03/04 12:13:44 |
The thing about mapping for Mirror's Edge is that the lighting utility used on the maps to give them the distinctive HDR look is not shipped with the game, so you CAN map for it, but you will have real trouble matching the style of the original game.
Apparently though, some people have managed to cook up some custom shaders that make custom maps look very close to how they are supposed to look when processed by the proprietary lighting tool.
Another gotcha is actually playing custom content in Mirror's Edge. There is no actual menu to select and play any custom usermade content, so what actually has to be done is this:
1) Backup a timetrial map of your chosing
2) Save your map under the same name as the timetrial map, essentially replacing it
3) Launch the game and load the timetrial map via the menu, which now will obviously launch your map instead.
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So.... |
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| #3251 posted by metlslime [69.181.147.51] on 2010/03/04 12:24:16 |
it's like doom mapping all over again :)
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Zwiffle |
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| #3252 posted by megaman [88.134.172.72] on 2010/03/04 17:10:54 |
Cool game, worth the $6 I paid for it during the Steam sale.
you're awesome, thank you.
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AVP3 |
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| #3253 posted by RickyT23 [217.42.132.38] on 2010/03/04 17:24:37 |
OK, I was looking forwards to this game since pretty much when it was announced (although I actually got very worried for a while because I figured it meant that they had scrapped Colonial Marines).
I agree with all of Negkes observations pretty much. I have only played through the Marine episode, and I did that in two sittings (!).
I must admit though that the marine episode was great fun, mainly because of the quality of the maps and overall immersion, and the A.I. of the aliens, which was very good indeed, you could tell it was the sme crew that made the original AvP PC game about 10 years ago (fuck has it really been that long!?). Aliens use the darkness to there advantage, even when it is the AI, they will scirt across dark patches on the cieling and then come up behind you. They dont make much noise, only deep growling, the weird elephant-pig sound they make when they get shot in Aliens, the other sounds being very subtle. So yeah - make sure you have a clean pair of trousers handy! There are also parts when you get attacked by many aliens at once which is very retro-doom style gameplay, you really get a cool sense of awesomeness as they are closing in on you from all angles........
Scripted sequences worked well for me, and although the voice acting could possibly have been better (I read someone complaining about that somewhere) I felt that it was very engaging nonetheless. The weapons felt good - just like the movie Aliens.
I also like the hive environment because of the way the aliens would hide in the walls and you wouldnt see them until they began to move - some walls had so much detail on that you wouldnt spot them until they had spotted you. Also there are some parts in the walls which look like an alien is sitting there, and when you get closer you see it is just a part of the hive. Very gigeresque :)
But yeah - im a bit of an aliens fanboi.....
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What |
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| #3254 posted by nitin [124.168.34.216] on 2010/03/04 23:05:04 |
sort of rig do oyu need for this game?
I've been hanging out for a new aliens game.
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Daz, Crysis 2 |
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| #3256 posted by Bal [81.249.33.84] on 2010/03/05 07:57:48 |
Maybe not, as they are aiming for a console release this time. The PC version will probably still be quite scalable, but it should run on most modern machines.
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| #3257 posted by negke [88.70.62.233] on 2010/03/05 12:27:00 |
nitin: Min specs: 3.4 ghz, 1 gb ram, 256mb DX9 card.
Ricky: I thought the Aliens were too slow. Unlike in the other games, they didn't really dash towards you, but rather circle you, attack, then retreat a few steps. Much like a cat toying with a mouse (in this sense, the remark by the scientist in the Alien tutorial fits). A clear concession to the console players. Another one is the facehugger grab if you have more than 1/3 health. In the game's predecessors, once a facehugger jumped at you, you were done for; here, they aren't much of a threat.
This doesn't mean there were no difficult situations, though.
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Out Of My League |
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| #3258 posted by nitin [124.168.34.14] on 2010/03/05 12:50:13 |
if thats min specs. Although I have a 9800GTX, might cover for lack of cpu power somewhat.
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Nitin / AvP3 Sysreqs |
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| #3259 posted by Jago [194.86.38.38] on 2010/03/05 12:57:19 |
==========================
Intel Processor - Core 2 Duo E6400 2.13GHz
AMD Processor - Athlon 64 X2 Dual Core 4800+
Nvidia Graphics Card - Geforce 8800 GTS
ATI Graphics Card - Radeon HD 2900 XT 512MB
RAM Memory - 2 GB
Hard Disk Space - 10 GB
Direct X - 9
==========================
Blindly staring at a CPU clockrate doesn't work these days, as a modern 2,66 Ghz i5 CPU or similar will be more than twice as fast as an old 3 Ghz Pentium 4.
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Just Cause 2 Demo |
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| #3260 posted by DaZ [92.29.41.47] on 2010/03/05 16:30:26 |
Its on steam.
It does suffer from some consolitis in the control scheme, but really that is the only downer I can think of right now. This game is *FUN*
Its been a very long time since I laughed with glee as I caused absolutely ridiculous amounts of destruction in a game... I guess this is kinda like gta3 on steroids mixed with far cry & Indiana Jones (!?), if that makes any sense.
You are basicly a vigilante guy with lots of guns, a parachute and a high tech long range lasso that can grapple onto just about anything, helicopters, cars, buildings, people, anything. You can also use this grapple to stick objects and enemies to other objects, with hilarious results. For instance you can tether an enemy to a gas canister, then shoot the canister making it fly away with the guy still attached =)
The demo gives you a complete sandbox area of the game a few miles wide and has a 30 minute time limit before you have to start from the beginning again, but what a fun 30 minutes it is!
The demo, and the game, require directx 10 so its Vista/Windows 7 only, no XP support. It looks gorgeous but requires a fairly decent pc to run it with everything on.
Give it a try!
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Tag |
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| #3261 posted by Bal [90.2.108.95] on 2010/03/09 23:21:21 |
Some student game, apparently a few of the guys were picked up by Valve to work on Portal2, not so surprising considering the gameplay they have. Fun little FPS puzzle game.
https://www.digipen.edu/?id=1170&a...
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Still No Deus Ex Successor In The Works |
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| #3262 posted by Spirit [213.39.203.231] on 2010/03/12 09:46:17 |
Human Revolution runs on a proprietary engine and is played from a first-person perspective, though it pops into third-person for certain attacks and taking cover.
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| #3264 posted by starbuck [212.159.117.218] on 2010/03/12 17:17:37 |
aww that looks awesome.
I've been loving their in-game videos too - they really look to have made a lot of original decisions with the gameplay, and completely thought through every aspect of the game.
I was reading a feature on the sound design in Brink, and the lead audio dude was talking about the shotgun sound, and how he'd been tweaking it his whole career - 10 years or so. He was talking about using samples of lions roaring for the blast sound, because the animalistic quality gave an innate fear response. Just an example - I just love it when people take things that seriously.
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[spam] |
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| #3265 posted by ma [125.70.56.224] on 2010/03/15 08:17:23 |
[post flagged as spam]
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Nice Ruse, #3265 |
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| #3266 posted by Vigil [89.27.42.145] on 2010/03/15 10:17:47 |
Speaking of R.U.S.E (or Ruse), open beta is available on Steam. World War II RTS game with... ruses, a focus on strategy instead of tactics, and plenty of factions. Even lets you play as Italians and French.
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Mass Effect 2 |
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| #3267 posted by DaZ [89.241.147.210] on 2010/03/15 11:50:35 |
(Trying to avoid spoilers as best as I can!)
I completed this late last week, but held off
posting about it until now to try and be a little more objective about the game. With that said though, I'm going to start off by saying that this is easily the best game I have played in the last 3 years or so!
Where to start... The most important part of any rpg game for me are the characters and the story, and ME2 nails both of these things perfectly. It is engaging from the very first moment you start the game, and only gets better the further in you progress. The game revolves around you being hired by some shady characters to stop a new threat to the galaxy that no-one else appears to be lifting a finger to stop. You spend most of the game searching the galaxy for a crack team of people to lead on a suicide mission to stop this new threat. Finding these people, persuading them to join you and then gaining their trust forms most of the game content.
The missions you undertake with these characters are the highlight of the game, every single one has a deep and rounded story surrounding them, and your actions can make or break them in very real ways.
Combat is handled much better than the original game also, it feels more like gears of war than elder scrolls, with an over the shoulder camera, cover system and gratuitous violence. Different enemies have different defences that require different tactics to take down, some enemies have shielding while others simply have heavy armour, some have both, and your squads abilities may not work against enemies who have a certain type of defence active.
Some things are a bit annoying though, for example the planet scanning minigame (scan planets to find minerals that you can use to research new tech) gets boring very fast, and must be done to fully upgrade your equipment.
I suppose I should mention that the game is gorgeous to look at =) I can't be sure but it feels like a heavily modified UE3. Special mention must go to the cinematic effects for conversations and cutscenes, things like depth of field and film grain are used excellently to give everything a cinematic quality. The character models and especially the animations are fantastic in every regard. Even the lens flares are the best I have ever seen in a game =)
I find myself thinking of battlestar galactica as a good analogy, in the trailers you see all the action and space combat and the show looks cool, but you end up appreciating the character stories and plot developments so much more. For me at least I really felt attached to the characters by the end of the game, and I actually gave a shit what happened to them, they weren't some dumb game characters any more.
There is so much more to this game, but I cant be arsed to write any more, suffice to say that I recommend it to everyone that reads this post. This is a fantastic galaxy to get lost in!
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It's Very Dark |
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| #3268 posted by Spirit [213.39.169.245] on 2010/03/15 12:42:31 |
I am playing Thief 2 now and love it. Halfway through the second mission at the moment.
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Bad Company 2 |
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| #3269 posted by DaZ [92.24.68.47] on 2010/03/15 15:45:33 |
I see a few people on steam have this, how is it? Worth getting???
Also, how scalable in the engine? Can you turn stuff off to make it run smooth on an older pc? I have a 2ghz athlon X2 with a nvidia 9600gt and I'm doubting I will be able to get a decent framerate out of it!
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Thief 2 |
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| #3270 posted by Spirit [213.39.225.25] on 2010/03/18 18:23:54 |
Finished through the third (or was it still the second) mission. So much fun to find secrets and loot. Next is the mission where I enter the city watch. Yikes!
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MW2 |
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| #3271 posted by sock [88.110.205.148] on 2010/03/18 19:38:28 |
Jesus! Who's stupid idea was it that when you are hurt your screen is covered in blood so you cannot see to take cover and the freakin indicator of which way enemy fire is coming at you is red as well!?! grrrr >:(
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| #3272 posted by necros [99.227.131.204] on 2010/03/18 20:52:26 |
it looks awesome though.
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Retarded |
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| #3273 posted by Jago [84.249.95.211] on 2010/03/18 21:54:17 |
damage indicators that actually make it near-impossible to fight back along with "realistic headbobbing" are some of the stupidest things in games these days. I don't know about you folks, but when I run down the hall, my head isn't doing any owl-like movements.
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Hmm |
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| #3274 posted by nonentity [94.116.101.135] on 2010/03/18 22:38:28 |
Mine does.
But then I am generally listening to tunes while walking...
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Spirit |
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| #3275 posted by quakis [95.148.245.206] on 2010/03/19 00:45:34 |
When you're done with Thief 2, be sure to check out the quality fan missions out there!
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The Most Retarded |
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| #3276 posted by ijed [190.20.98.208] on 2010/03/19 04:41:28 |
Is motion blur. 'It's more realistic' they cry. 'It's a fucking game' the rest of us say.
Engine programmers drunk on how awesome they are.
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| #3277 posted by metlslime [173.11.92.50] on 2010/03/19 04:55:33 |
just buy a crappy LCD... instant motion blur at no cost to framerate!
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Let's Not Forget |
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| #3278 posted by Vigil [89.27.42.145] on 2010/03/19 10:08:57 |
Depth of field. Or... let's entirely forget how the eye works.
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Quakis |
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| #3279 posted by Spirit [213.39.146.125] on 2010/03/19 12:12:35 |
Guess who's custom map reviews made me install the game in the first place.
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Spirit |
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| #3280 posted by quakis [95.148.242.173] on 2010/03/20 00:46:29 |
That's nice to know they encouraged you to do that. If you do plan to play custom maps, you'll need something like DarkLoader/GarretLoader (no unzipping the FM files) if you don't already know. TTLG forums should have all the info you need to run FMs - I plan to type up simple guides on my site one day.
I've been neglecting my site lately though... plan to get back to it. Have more Thief/Quake reviews to do afterall.
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Metro 2033 |
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| #3281 posted by negke [88.70.51.133] on 2010/03/21 00:53:46 |
What a disappointment! I expected something like Stalker, but it's actually just another stupid and ugly console game.
Thematically, it feels like the Fallout 3 subway tunnels + DC ruins but without the freedom. Hardly any game I've played exhibits MSD better than this one, as nothing about it stands out in any way - it felt pointless and uninteresting with mostly unspectacular and confined levels, linear and boring scripted gameplay, average graphics, and few light quicktime events. I couldn't care less about the story - a nuclear apocalypse with four types of mutants vs. communists vs. Nazis vs. bandits, and in the end everything blows up... or something. Often there aren't even smooth level transitions.
Gameplay allows for brute or stealth approaches, but it doesn't really matter in the end. Did someone say it was to have RPG elements? Sure.. if the ability to buy weapons and ammo constitutes an RPG already.
A couple of nice gimmicks, like the watch (gasmask timer) showing the actual system time :P, or a section where you have to carry a child on your shoulders which slows down your view/movement.
Apparently it's based on a novel? Lots of wasted potential then.
Bottom line: a fairly bad game and a waste of time in my view. Not recommended.
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AvP3 |
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| #3282 posted by Jago [194.86.38.38] on 2010/03/21 13:02:54 |
The SDK needs to come out.
Unless all the excuses we've been seeing so far are just that, excuses and the real reason for not releasing the SDK is that the publisher would likely no longer be capable to charge stupid amounts of money for DLC.
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| #3283 posted by Willem [24.163.61.78] on 2010/03/21 23:32:04 |
"Is motion blur. 'It's more realistic' they cry. 'It's a fucking game' the rest of us say.
Engine programmers drunk on how awesome they are."
"Depth of field. Or... let's entirely forget how the eye works."
Seriously, why work on graphics technology at all? You guys are fucking retarded. :) If you don't want that stuff you have an option - keep playing Quake.
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Dont To Personal Taste I Guess. |
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| #3284 posted by DaZ [78.147.169.32] on 2010/03/21 23:39:49 |
I felt the motion blur in Crysis was awesome, its the best ive seen in a game to date.
Mass Effect 2 uses DoF to its advantage also, it really enhances the presentation of the story cutscenes and the dialogue camera angles.
Honestly, I think DoF in games is mimicking the DoF of camera lenses rather than the human eye.
Its quite exciting really, graphics technology is getting to the point where if you squint it does look real. Its things like animation and floating objects that give it away, rather than the graphics themselves being nowhere near realistic.
I remember watching a video of some game on youtube a few months ago, and as the video quality was 480 maximum, it hid some of the giveaway details and it really did look real, it was some racing game I forget which one. I think that was the first time I genuinely thought to myself "that looks totally real" when looking at game footage.
Err, this kind of meandered off topic :P
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| #3285 posted by Willem [24.163.61.78] on 2010/03/21 23:42:35 |
And as an aid to those who want to go off on these ridiculous rants in the future ... it's the artists who ask for all of that stuff, not the engine programmers. Blame them. :)
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| #3286 posted by necros [99.227.131.204] on 2010/03/21 23:43:41 |
yeah, motion blur and DoF and other stuff of that nature is more about simulating a real camera as opposed to an eyeball which isn't a bad thing by any means. besides, motion blur goes a long way towards hiding lower framerates.
i really liked the DoF effects in crysis and farcry 2.
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With Us |
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| #3287 posted by ijed [190.20.102.120] on 2010/03/22 01:03:45 |
It's the coders who introduce it. The artists work constantly to marginalise the effects since the coders don't want to remove them.
Spose it depends on the quality of the effect. Or maybe I'm just retarded.
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| #3288 posted by Zwiffle [97.87.57.94] on 2010/03/22 01:10:45 |
I like motion blur on tf2, don't know why. Sometimes I'll just zig the camera around as fast as I can to look at it. Seriously.
DoF is ... okay I guess because it's supposed to make the game feel more cinematic, but yeah doesn't really mimic the human eye.
I like a lot of graphical innovations in games, but it's really how the stuff is used. Some examples of just rampant over-use of features ... well, nm.
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DOF |
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| #3289 posted by Bal [90.44.98.181] on 2010/03/22 07:57:57 |
I think DOF is ok when used sparingly. It can be quite useful to simulate somekind of atmospheric haziness in the distance, or coupled with distance fog to get some nice silhouettes against the sky.
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| #3290 posted by quakis [95.148.245.223] on 2010/03/22 08:01:03 |
I feel the DoF in Dead Space worked really well, especially during cutscenes.
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| #3291 posted by Vigil [89.27.42.145] on 2010/03/22 10:41:02 |
Mass Effect 2 uses DoF to its advantage also, it really enhances the presentation of the story cutscenes and the dialogue camera angles.
Honestly, I think DoF in games is mimicking the DoF of camera lenses rather than the human eye.
And when it's used in cutscenes, it works brilliantly, because that's exactly where we're used to seeing such effects. When there's a barrel of a gun stuck in the middle of your screen and your eyes wander around, it feels wrong and distracting.
Seriously, why work on graphics technology at all? You guys are fucking retarded. :) If you don't want that stuff you have an option - keep playing Quake.
Oh I forgot, criticism is bad. All that time and money could've been spent on improving better aspects of the game. For example.
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Nom |
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| #3292 posted by DaZ [78.147.188.137] on 2010/03/22 12:31:29 |
When there's a barrel of a gun stuck in the middle of your screen and your eyes wander around, it feels wrong and distracting.
100% agree, it certainly has its place. I assume your talking about Crysis & to an extent Stalker : Clear sky, which are both at fault here. At the end of the day its down to common fucking sense, which is seems some developers leave behind.
All that time and money could've been spent on improving better aspects of the game. For example.
I don't agree with this, I think that having cutting edge visuals is a very important part of the game. It helps with immersion, characterisation, and stops the player thinking "lol this looks like ass" when they start it up for the first time (always a plus!).
Stalker : SOC for example would have been a much worse game if they had not pushed the visuals as much as they did. The experience of exploring through all those ruined buildings with the lightning flashing in from outside, and rain pouring through holes is simply unmatched in anything that has come after it (including its sequels).
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I Play Games For Gameplay |
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| #3293 posted by ijed [216.241.20.2] on 2010/03/22 12:57:51 |
Graphics that support it are great, but most of the time the player doesn't know the difference between graphical feature X or Y - unless they've spent a lot of cash on a fancy new graphics card and need to justify the expense.
I'm not making any friends here am I?
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| #3294 posted by Willem [24.199.192.130] on 2010/03/22 13:10:13 |
"It's the coders who introduce it. The artists work constantly to marginalise the effects since the coders don't want to remove them. "
Doesn't that seem counter productive? Are you trying to make ugly looking games?
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| #3295 posted by Willem [24.199.192.130] on 2010/03/22 13:11:01 |
"All that time and money could've been spent on improving better aspects of the game. For example."
Graphics programmers don't work on AI or gameplay code ... what else do you think they're going to be spending time on if not visual effects and better frame rate?
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| #3296 posted by Willem [24.199.192.130] on 2010/03/22 13:12:36 |
"I Play Games For Gameplay"
Yes, yes, we all do. However, good gameplay doesn't have to look like a game from 1997 does it?
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WEll Amongst All Of The |
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| #3297 posted by RickyT23 [86.23.98.107] on 2010/03/22 14:37:31 |
shit slinging and point scoring going on here there is a valid argument on both sides.
I personally am up for all of the eyecandy in the world times a million and I am prepared to pay for a system to actually be able to run it.
But a game which uses all of these things to succesfully assimilate a good style has to incorporate these technologies in a balanced fashion. They have to run optimally as well as be present and deliver a visually pleasing/functional effect.
STALKER CS/CoP both use DoF a lot, but it doesnt look realistic, it just looks fuzzy and blurry. I personally would prefer a more subtle realistic effect. However running such an effect at an opptimal speed would probably require a rediculous amount of horsepower.
So what do the developers do? Do they remove the effect altogether? or do they leave it in and try and find the balance the best they can?
Worrying about who is more responsible from within the ranks and departments of a development studio is just silly and a completely unrealistic perspective to talk about from the average consumer's point of view.
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| #3298 posted by Willem [24.199.192.130] on 2010/03/22 14:42:13 |
Often times these effects aren't used in the pursuit of realism (which is a mistake that many people make) but instead they are used to achieve a look that the art director is looking for. Most games are highly stylized and very few are actually going for "real world realism".
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Terse Replies |
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| #3299 posted by Vigil [89.27.42.145] on 2010/03/22 15:00:57 |
100% agree, it certainly has its place. I assume your talking about Crysis & to an extent Stalker : Clear sky, which are both at fault here. At the end of the day its down to common fucking sense, which is seems some developers leave behind.
Modern Warfares, really. Never played Stalker, only seen Crysis in action, and only for about five minutes. There are options to turn off most of the extra visual effects, so everybody's happy, I suppose.
I don't agree with this, I think that having cutting edge visuals is a very important part of the game. It helps with immersion, characterisation, and stops the player thinking "lol this looks like ass" when they start it up for the first time (always a plus!).
Cutting edge visual effects does not equal distracting and annoying visual effects. See also Willem's point about bad art direction.
Graphics programmers don't work on AI or gameplay code ... what else do you think they're going to be spending time on if not visual effects and better frame rate?
What else can the money be spent on if not graphics programmers?
Yes, yes, we all do. However, good gameplay doesn't have to look like a game from 1997 does it?
I'll get me coat.
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Exactly - Sort Of |
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| #3300 posted by RickyT23 [217.42.132.38] on 2010/03/22 15:02:05 |
Im not questioning your correctness in any way when I say that the average consumer's opinion of what style looks good is entirely their own opinion, and cannot be argued as right or wrong because it is a reflection as much of themself as it is of the art they are critiquing.
If someone on a forum starts critiscising a visual effect which they see in games and then broadly critiscising a whole sector of a whole industry then I guess it is safe to assume that they didnt like the styles that they saw in place.
Should an artist give a fuck about one person's opinion? Fuck NO! That's what art is all about.
The person doesnt get to have any influence over future creations but in turn simply has the choice to not play the game, or avoid the studio, or even avoid the publisher or whatever.
I think that depth of field is good in cutscenes but it must be carried out with diligance in an in-game situation so as not to mess with the player's ability to perform well in the game (can see the enemies which are far away/close because they are too blurry for example).
I mean if on a turret or something, with enemies appearing an a certain place, at a certain range then fine. If the effect works when the player chooses to look down the barrel of their weapon, but can lower the weapon and shoot with no depth of field - also fine..... etc
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| #3301 posted by Willem [24.199.192.130] on 2010/03/22 15:20:58 |
"What else can the money be spent on if not graphics programmers? "
Companies not investing in keeping up with current technology are really shooting long odds at being successful.
People can talk about Quake all they want (in relation to the "gameplay over graphics" dribble) but that game was absolutely cutting edge when it came out. The graphics were off the chart amazing and the graphics technology was beyond what anyone had ever seen.
"I'll get me coat."
Hey, you may like games from 1997 and, honestly, you're in luck because there are tons of them! Knock yourself out.
But to expect modern day companies to still produce games at that graphical level is ludicrous.
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Hmmh |
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| #3302 posted by Vigil [89.27.42.145] on 2010/03/22 15:57:42 |
I think we're pretty much discussing entirely different points by now.
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| #3303 posted by Willem [24.199.192.130] on 2010/03/22 16:05:19 |
Sorry. Please re-state your point so I can respond appropriately.
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Willem |
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| #3304 posted by rj [86.0.165.149] on 2010/03/22 16:06:49 |
But to expect modern day companies to still produce games at that graphical level is ludicrous.
this seems to be a wild, fabricated assumption of yours purely based on your knowledge of people's game preferences here. you're the only person who actually brought quake into the argument :|
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/me Nails A Lens-flare To Willem's Forehead |
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| #3305 posted by Spirit [213.39.169.214] on 2010/03/22 16:11:14 |
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| #3306 posted by Willem [24.199.192.130] on 2010/03/22 16:19:28 |
"this seems to be a wild, fabricated assumption of yours purely based on your knowledge of people's game preferences here. you're the only person who actually brought quake into the argument :|"
Then it's unclear what people want. They don't want new visual effects but they also don't want old style graphics? They don't want progress but also want progress? So what do they want?
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Ironically |
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| #3307 posted by Jago [194.86.38.38] on 2010/03/22 16:24:07 |
Willem, the "damage feedback" in UT3 is one of the worst offenders ever in this department. I had to manually edit some .INI files to disable it.
Any kind of competitive online play with it enabled is completely impossible. As soon as you start getting hit by the Linkgun or Minigun, your view goes so red and so shaky, fighting back is a near-impossibility.
This did work in GoW (althought IMO it should've been a bit toned down there as well), but in UT3 it was absurdly overdone.
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| #3308 posted by Willem [24.199.192.130] on 2010/03/22 16:29:30 |
That doesn't seem to be what's being discussed. That could have been done with 1997 tech - all it requires is alpha blending. It might be a bad design decision but it's not related to the messages I'm getting from this thread.
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| #3309 posted by rj [86.0.165.149] on 2010/03/22 17:09:26 |
They don't want new visual effects but they also don't want old style graphics?
the messages i'm getting relate to specific graphical features that adversely affect gameplay or enjoyment (more because of shoddy implementation rather than by design), not graphical advances as a whole.
then there is obviously the matter of subjectivity. everyone likes games to look good, but not everyone has the same opinion of what looks good and what doesn't (case in point: motion blur), and it seems you're calling people 'fucking retarded' for having differing personal tastes...
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| #3310 posted by Zwiffle [66.170.5.18] on 2010/03/22 17:19:23 |
My understanding of the argument is : "Many new advancements in graphical technologies are used poorly and thus should not be developed."
If this is basically the case (I'm probably leaving out details) then it's false, because even if you develop some really obscure graphics tech, if it can be applied in a cool way then it's good. Maybe not worth the cost on the GPU to render it if it's really expensive, but the point is how the tech is used really.
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| #3311 posted by RickyT23 [217.42.132.38] on 2010/03/22 17:19:37 |
I dont think its so much that they dont want new visual effects as much as they dont want new visual effects which they dont like.
So let them turn them off where possible!
Or dont, screw 'em.
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| #3312 posted by Willem [24.199.192.130] on 2010/03/22 17:22:12 |
"then there is obviously the matter of subjectivity. everyone likes games to look good, but not everyone has the same opinion of what looks good and what doesn't (case in point: motion blur), and it seems you're calling people 'fucking retarded' for having differing personal tastes..."
Really? That "fucking retarded" can be regarded as hyperbole, something this board normally excels in. Now it's an issue? Please.
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Zwiffle; |
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| #3313 posted by rj [86.0.165.149] on 2010/03/22 17:43:45 |
yeah agreed pretty much. development & implementation probably need distinguishing more..
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Willem |
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| #3314 posted by ijed [216.241.20.2] on 2010/03/22 18:30:42 |
Well it seems you're perfectly set to defend your corner - it's not a discussion but an argument since you have no intention of changing your thinking.
My original point was that games don't need to look incredible in order for people to like them.
A lot of companies get caught up in a technology race, always wanting the best graphics, which seems kind of pointless really.
I'd say there is a reasonable lower limit of graphical fidelity, but the eye candy effects for me (and I'd guess for most others) are just fluff, additional to the game.
No big deal if left out.
Looking at reviews the graphics are factored in as 1 piece of the total score, amongst 4-5 others. When they mention 'has graphical feature X' it tends to sum up months of work in a single sentence, since there's not a lot interesting to say about said feature.
Each to their own though.
Some responses:
Doesn't that seem counter productive? Are you trying to make ugly looking games?
Yes it does. But I work in a team and it takes time to convince people that other ways can be better. As long as the game doesn't look like utter shit or completely out of date I couldn't care how it looks. That's not my concern.
Then it's unclear what people want.
If there was an easy answer to that we'd all be millionaires.
Yes, yes, we all do. However, good gameplay doesn't have to look like a game from 1997 does it?
Minimum level of graphic quality Vs. cosmetic graphical features again.
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| #3315 posted by Willem [24.199.192.130] on 2010/03/22 18:46:24 |
"Well it seems you're perfectly set to defend your corner - it's not a discussion but an argument since you have no intention of changing your thinking."
I take some offense to this if only because it's pretty clear that you won't be changing your mind either. You are hard locked into your argument.
"I'd say there is a reasonable lower limit of graphical fidelity, but the eye candy effects for me (and I'd guess for most others) are just fluff, additional to the game."
This the divide, I guess. They are not always fluff and often provide feedback and immersion to players. That they are sometimes done poorly doesn't mean they aren't useful.
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To Sum Up. |
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| #3316 posted by Shambler [86.25.223.185] on 2010/03/22 19:47:07 |
Fancy shit is cool if you use it well and sucks if you don't.
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| #3317 posted by Willem [24.199.192.130] on 2010/03/22 19:58:48 |
If that's the summary, then some of you people need to get way better at wording your complaints. :)
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Come On |
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| #3318 posted by ijed [216.241.20.2] on 2010/03/22 20:26:11 |
I did change my stance from 'all that stuff is shit' to 'most of that stuff is shit'.
----
I distrust immersion in relation to graphical effects because there's no way that graphical effects can heighten immersion beyond a certain point.
At the end of the day it's some guy sat in an armchair playing the game with a controller.
If you're going for pure immersion then Wii / Natal motion control, lawnmower man helmets and Tron leotards are the future.
Feedback is different though and where such effects can be great. I forget the game it was, but it gave the player a buzzing sound in their speakers and motion blur over the entire screen when a grenade went off nearby. That was great.
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| #3319 posted by Willem [24.199.192.130] on 2010/03/22 20:41:57 |
I think most modern war games do that. I know Battlefield : Bad Company does and I THINK Modern Warfare 2 did ... can't remember now.
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I Spose |
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| #3320 posted by ijed [216.241.20.2] on 2010/03/22 20:45:18 |
I'm wanting special graphical effects to be used for special game play events.
I don't resent having pretty stuff to look at, but unless they reinforce the interaction then they belong more animation than games.
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| #3321 posted by Vigil [89.27.42.145] on 2010/03/22 22:12:34 |
I'm wanting special graphical effects to be used for special game play events.
Red Orchestra the multiplayer WW2 FPS does this pretty well. Machinegun fire actually suppresses players, as in you get loud sound effects as the bullets whiz by, and your screen gets blurry. It's harder to do anything, so you're more likely to keep yourself in cover, i.e. suppressed.
Visual effects with an actual, nice gameplay function. Who would've though?
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Heh |
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| #3322 posted by DaZ [78.149.234.77] on 2010/03/22 22:52:16 |
I was playing bad company 2 at a friends yesterday, and the audio effect when something explodes near you is truly fantastic. Rather than some horrid high pitched wailing sound that kills your ears (hello stalker, hl2, etc) they decided to transform the audio to sound like the record volume is way to high, what you get is this awesome KAWOOOOSH and what can only be described as some distorted Roland TB303 acid line as the explosive goes off.
I actually enjoyed getting blown up in that game, just so I could hear it again =)
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| #3323 posted by necros [99.227.131.204] on 2010/03/22 22:58:32 |
played modern warfare 2 on a friend's ps3. we played coop missions and aside from sucking because i couldn't aim, i thought it looked amazing and it was a lot of fun.
my favourite is the mission where one of you is in a helicopter equiped with a minigun with explosive ammo and you have to escort the other guy who is on the ground getting swarmed by tons of guys. ^_^
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Hmm |
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| #3324 posted by nonentity [94.116.101.135] on 2010/03/22 23:25:22 |
I like the covert snow one a lot. It's just really good fun coordinating/timing your sniper take downs and dropping a group of 4 enemies in 1 1/2 seconds
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Actually |
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| #3327 posted by negke [88.70.253.33] on 2010/03/23 11:49:06 |
The sounds are kind of cool. Only missing some industrial beats.
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Masonna |
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| #3328 posted by megaman [88.134.172.72] on 2010/03/23 14:31:10 |
is kind of cool and missing some industrial beats.
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L4D2 |
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| #3329 posted by Zwiffle [66.170.5.18] on 2010/03/23 22:01:01 |
Apparently on sale for $30 on steam this week, and also some info about new game modes coming along with The Passing
http://kotaku.com/5500325/left-4-d...
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38 Posts |
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| #3330 posted by nitin [203.202.43.53] on 2010/03/24 05:36:17 |
and its all just a misunderstanding...
thanks for the heads up zwif, I might get that.
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L4D2 |
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| #3331 posted by negke [88.70.250.187] on 2010/03/24 12:14:09 |
It's actually $25 until Thursday. A good deal for those who don't have it yet, but deep in their heart know they want it (cough* Drew, Mac guys ;)).
I hope this means the release of The Passing is due soon. At first they said March, now it's "spring".
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| #3332 posted by Willem [24.199.192.130] on 2010/03/24 12:52:27 |
"and its all just a misunderstanding... "
It's also a lesson in that people need to start using less hyperbole and just say what they mean. If you start out with an extreme position, it's inevitably going to cause confusion.
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Negke |
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| #3333 posted by Drew [132.205.224.25] on 2010/03/24 19:19:58 |
not gonna happen, haha!
my computer is like 2 steps above a scientific calculator.
besides, I spend too much time as it is fucking around with quake - any more distractions and I might as well just drop out.
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Hahaha |
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| #3335 posted by Drew [65.92.161.252] on 2010/03/29 00:19:58 |
YES!
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That's The Best Game |
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| #3336 posted by ijed [190.20.81.218] on 2010/03/29 01:30:44 |
I've played in years.
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I Can Get 8 Apostles |
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| #3337 posted by RickyT23 [86.23.98.107] on 2010/03/29 02:30:53 |
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| #3338 posted by Zwiffle [97.87.57.94] on 2010/03/29 02:55:35 |
I got 10
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12 |
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| #3339 posted by ijed [190.20.81.218] on 2010/03/29 03:02:51 |
I think you have to walk on the water perfectly, though there's no feedback from it.
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Does Anyone... ? |
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| #3340 posted by quakis [95.148.244.110] on 2010/03/29 14:58:07 |
...have, or can grab me any screenshots from the PS2/PC game, Shadows of Memories? Preferably a minimum size of 800x600. I'd like them for a review (and credit will be given) but I don't want to use stuff from sites like Mobygames with watermarks or have the tools to do so (I have the PS2 version)
Thanks.
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Quakis |
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| #3341 posted by negke [88.70.62.251] on 2010/03/29 18:54:06 |
Isn't there a PS2 emulator you could try? Should work for screenshots.
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That Would Work! |
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| #3342 posted by Drew [132.205.225.227] on 2010/03/29 19:02:22 |
although it does sound like a lot of work for a few screenshots, if someone on func already has the game installed.
I'd help you out, but I don't have it, and I don't know which emulators would be good, since like you, I own a ps2.
good luck though!
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| #3343 posted by quakis [95.148.244.110] on 2010/03/29 19:58:04 |
Didn't think about emulation, I'll look into it. It will deffinitely be more useful if I need other PS2 screenshots at a later date. Thanks.
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| #3344 posted by quakis [95.148.244.110] on 2010/03/29 21:46:34 |
...scratch that. Too much fussing around to get it working. I really don't have the time trying to figure it all out. =/
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Metro 2033 |
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| #3345 posted by RickyT23 [86.23.98.107] on 2010/04/06 04:45:22 |
Spooge, spooge and spooge some more.
I totally like this game a lot. Havent finished it yet, but so far it has been awesome. I find the graphics to be ground breaking. The DirectX 11 advanced features include "advanced DOF" and "tesselation". I have turned the advanced DOF off mainly because it comes with a serious performance hit and totally brings my 5850 to its knees, even when overclocked. Which is rediculous really. I think I would need two GTX480s to run this game maxed out.
The game still has DOF effects. Just less exaggerated.
The lighting is awesome, with ambient occlusion on parralax mapped textures and all other bells and whistles. The underground parts are very well done, just an awesome style - everything looks old, rustly and broken, the sound effects are scary, the AI is fast and really ugly (ugly as in scary-looking), some very freakish monsters ranging from mutated rats and dogs and stuff to wierd semi-humanoid things, some with wings. One level has "lurkers" - with their own network of tunnels interweaved with the players hull. Fast little buggers - you often cant get a shot and have to watch them run back into their hole, knowing that they will soon be back to try and get you again.
The most impressive effect is the motion blur applied to only things which are moving - much more realistic than the Crysis style "motion blur which is applied to everything like you are stoned out on mushrooms or something". This effect combined with the speed of the monsters makes for quite a startling introduction to the game.
I found it so far often scary, and sometimes frustrating. There was one particular occasion where I died about 20 times trying to get past a guardpost and mobile turret on an underground railway (the Metro I guess - duh) manned by Nazis. Wasnt really expecting to meet Nazis when I bought the game. I eventually managed to get past the post without using quicksave (dont know if the game has quicksave, havent had to use it AT ALL).
The game uses frequent checkpoints throughout all of the levels, with a menu-accessible load point at the start of every level. So if you realy get stuck you can just load a couple of minutes back.
I havent had much problems though, dieing hasnt been a problem really excepty for the area with the Nazis. I hit this nasty combat bottleneck at the top of this staircase.....
The game is very much scripted and on a rail, not really an RPG at all, though you can collect currency (in the form of military grade ammo) which can be saved up to buy guns or ammo. Stock non-currency ammo can also be exchanged for currency-grade ammo too, so if you are frugel with your cuirrency you can afford to buy some pretty neat gus at a couple of points in the game. Thats about as far as the RPG elements go, though. Which is fair enough really considering that this is the game for a novel, with you playing the lead character. There are plenty of quick time events and scripted sequences, but im enjoying the story, and the combat is scary and immersive.
Overall I would say that this is one of the most realistic-looking games I have ever played, one of the most system hungry and definately one of the most cinematic.
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Modern Warfare 2 Free STEAM Weekend |
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| #3346 posted by Jago [84.249.95.211] on 2010/04/09 12:31:35 |
Tried a few matches via the Steam free weekend thing and boy am I glad I persuaded myself to not spend any money on this when it originally came out, the game is worth perhaps 30$, but 60$, are you serious? 50$ during a Steam sale, the sale price still being more expensive than Bad Company 2 normal price??
The game looks cool and runs very fast on my rig, the various aerial vehicles and stuff are pretty ace too, but what the hell is up with this retarded CS style gameplay? Even in QuakeWorld, that is notorious for it's very fast combat and movement speed, you have a reasonable chance of fighting back and/or escaping an enemy. The game heavily favors campers and you die within 0.5 seconds from basically any weapon, so the only thing that matters is who opens fire first. What retard thought this was a good formula for gameplay?
Combined with milking for DLC, no dedicated servers and no modding, this is a definite no-buy for me.
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| #3347 posted by spy [92.46.14.252] on 2010/04/09 13:12:11 |
whatta fuch is DOF?
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Depth Of Field |
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| #3348 posted by RickyT23 [86.23.23.190] on 2010/04/09 13:55:21 |
Makes far awar stuff EVEN MORE blurry.
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Jago |
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| #3349 posted by Bal [194.2.155.16] on 2010/04/09 16:40:49 |
It's sad, but people LIKE this kind of gameplay (one shot-one kill). Try to avoid Hardcore servers (most are unfortunatly), it's a tad better when you actually have time to fight back... still, I'm happy I didn't buy it.
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MW2 |
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| #3350 posted by negke [88.70.238.86] on 2010/04/09 16:48:53 |
Not even worth $30 in my view. I didn't care for the MP, but the SP part was fairly disappointing. For the hype and the exaggerated price anyway.
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Modern Warfare 1 |
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| #3351 posted by Zwiffle [184.60.27.118] on 2010/04/09 17:02:41 |
Was ok, wasn't as 'intense' as I was led to believe even though there were some cool ideas in there. MWF2 (MW2 is Mech Warrior 2, not Modern WarFare 2) does not interest me in the least. I bought Bad Company 2 though, because it was on sale for $20 and I've heard good things, but I was not impressed with it at all, and it's supposed to be considered a MWF2 killer or something.
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Zwiff |
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| #3352 posted by RickyT23 [86.23.23.190] on 2010/04/09 17:41:21 |
Do I recall you were complaining about Metro 2033? I finished it now and it was a bit short really, but not that short.
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| #3353 posted by Zwiffle [184.60.27.118] on 2010/04/09 18:09:52 |
I don't think it was me, but I was probably in #tf when someone else was complaining about it. Shambler maybe?
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Negke I Think |
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| #3354 posted by ijed [216.241.20.2] on 2010/04/09 21:42:20 |
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More On MW2 |
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| #3355 posted by Jago [84.249.95.211] on 2010/04/11 21:45:48 |
OK, after spending 5+ hours playing the multiplayer trial, I actually have take back most of the negative things I've said.
It's problems are that it's way too spammy (though seemingly less so in the Hardcore gametypes) and I still dont like the weapons too much and having the publisher have the capability to effectively pull the plug on the multiplayer portion of the game is retarded. Those thing aside, the game is extremely polished and well done. It also runs very very well and the game types are fun.
Is it worth a 60 euro normal price purchase for me? Nope. Is it worth the 51 euro weekend sale price? Undecided, leaning towards "probably still not". However, I looked around and managed to find a local finnish online gamestore selling the PC version for 38 euro. THAT was a buy.
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Beat Mass Effect 2 |
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| #3356 posted by Zwiffle [97.87.57.94] on 2010/04/11 23:35:16 |
Good game. Totally had me hooked, spent like ~18-20 hours on it this weekend and beat it in under 30 hours total. Probably not going to do a 2nd play through, Friction agrees it's a good time.
You can't seduce every member of your crew though and have a huge inter-species orgy. So it doesn't get a perfect score from me. :(
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I Tried Mass Effect 1 Recently |
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| #3357 posted by negke [88.70.55.0] on 2010/04/12 12:06:07 |
But it ran so extremely poorly (bad port apparently) that it was pretty much unplayable for me. It also seemed to be a game in the same vein as SW:KOTOR, which I didn't enjoy, so I quit and uninstalled ME quickly.
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Ice-Pick Lodge Games |
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| #3358 posted by negke [88.70.55.0] on 2010/04/12 12:48:33 |
Pathologic: Semi-RPG that takes place in a worn-down town that is plagued by a mysterious virus to which you have to find a cure. I thought the game would offer a nice bleak atmosphere and a certain degree of strangeness. Unfortunately, it didn't grab me at all. The graphics are dated, but the actual problem is the lack of variety - most houses look alike and the inside of every single shop uses the same mesh (and shopkeeper npc). What really put me off, though, were the dialogues. The first mission has you investigate a series of murders and naturally involves talking to witnesses and related npcs. However, the dialogue options as well as the npcs' replies are so weird and sometimes seem only vaguely related. It almost seems as if you're listening (reading actually, for it's not fully vocalized) to a conversation where every other sentence is missing or something.
In consequence, the game didn't generate any desire to continue playing after some two hours.
The Void: This is a sort-of adventure game (actually, it doesn't really fit clearly into a single category) with an interesting premise. You die and end up in the Void, some sort of limbo where everything depends on colors. You interact with the world through it, by drawing gylphs on the screen (think Black & White), and use it as health by filling your hearts with it. There are different colors and each one has a special property, e.g. azure makes you faster, crimson stronger, gold makes donating color to objects or npcs cost less, and so on. It has to be collected from the levels, can be grown on trees and harvested in mines.
Then there are the Sisters which you have to resurrect by donating certain colors so they help you, and their evil counterparts, the Keepers or Guardians, cenobite-like creatures roaming the Void. First you have to fulfill a couple of tasks to be accepted by the Keepers and eventually have to choose a side, join the Sisters and fight the Keepers or vice versa.
The game is kind of strange, and pretty hard. It seems to require you to restart a couple of times until you've figured out how it works. For example, at one point I needed to donate color to a Sister, but since I was out of gold, it was impossible to give her enough of the color she needed, but I couldn't get more gold, either, because all my trees were empty. Didn't want to restart and replay a good two hours, so I cheated.
In the end, even though the game is oddly compelling in a way, I lost interest. It wasn't always clear enough what I had to do (and how). I would have loved to fight one of the Keepers, as they look pretty cool.
It seems I'm turning into Spd when it comes to games... :)
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| #3359 posted by Trinca [194.65.24.228] on 2010/04/13 14:56:46 |
How do you girls have so many time to play games?
Go study and get job lazy bitches :)
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| #3360 posted by Zwiffle [97.87.57.94] on 2010/04/13 15:05:39 |
You didn't say anything about getting a girl friend :D That's who we have so much time to play.
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| #3361 posted by Trinca [194.65.24.228] on 2010/04/13 15:07:43 |
that a true thing... my "boss" ops wife... is always comand me :(
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Hahaha |
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| #3362 posted by Drew [174.89.243.142] on 2010/04/13 16:03:51 |
bitch.
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| #3363 posted by [Kona] [203.173.148.125] on 2010/04/14 04:17:00 |
i know aye, ya bunch of slackers. with work & gf, i don't even have time to play a single q1 map, let alone an entire game. i'm getting behind again :(
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Nice |
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| #3364 posted by Drew [65.92.133.163] on 2010/04/14 04:49:24 |
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Yet More On MW2 |
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| #3365 posted by Jago [84.249.95.211] on 2010/04/14 19:45:36 |
The opening of the "On their own accord" mission is so epic it quite easily ranks as one of my top moments in gaming. Watch in fullscreen: http://www.youtube.com/watch?v=1DR...
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Speaking Of MW2 |
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| #3366 posted by Zwiffle [184.60.27.118] on 2010/04/14 20:13:54 |
I beat the single player of Bad Company 2 yesterday (on easy mode mind you.)
The good: Absolutely the most gorgeous environments I've ever seen. Simply breath taking, ginormous maps filled with foliage and awesome terrain, this game engine should be used for the next Elder Scrolls game. Seriously, the best I've seen in a game.
The bad: Lots of stuff - dust is so prevalent in the game it frequently blocks off the rest of the environment because it's so thick. You end up not being able to see to the enemies who are shooting at you even though they can apparently see you through the dust crystal clear. And those enemies are really accurate, which is annoying. Also, the game is really over the top. And well I could go on, but it's not really bad, it's just that the game was hyped up to be amazing, and it's on. Multiplayer also not my cup of tea, but I admit I haven't spent too much time on it. If you like the Quake Wars style of multiplayer, there you go.
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Jago |
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| #3367 posted by Spirit [80.171.7.189] on 2010/04/14 20:16:43 |
Seems like Quake 4.
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Jago |
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| #3368 posted by DaZ [84.13.46.17] on 2010/04/15 01:18:13 |
Yeah that part is great, the guy in that video kinda rushed through it all though, when I was playing I kinda took my time coming out of the bunker at the beginning and music just started to swell as I saw the broken monument, it was perfect timing =)
Theres another frankly awesome opening scene later on, but I won't ruin it =)
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A Question On MW1 |
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| #3369 posted by Jago [84.249.95.211] on 2010/04/15 22:41:53 |
Having just recently purchased and played through Modern Warfare 2, I decided to go back and buy MW1 as well, it's downloading on Steam right now. Since MW1 has an SDK out, are there any good custom singleplayer maps worth checking out once I've finished the SP campaign?
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| #3370 posted by Zwiffle [184.60.27.118] on 2010/04/15 22:55:51 |
None that I'm aware of. I heard there are a lot of mp stuff though.
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SP |
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| #3371 posted by DaZ [92.29.135.249] on 2010/04/16 01:38:55 |
I haven't heard of any single player maps at all, which is strange if the editor is out :o
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I Won't |
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| #3373 posted by Jago [194.86.38.38] on 2010/04/16 13:23:51 |
I won't love it because I won't be getting Alan Wake. I am not going to buy a 360 when I already have a PS3.
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COD4: MW And MW2 |
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| #3374 posted by Jago [84.249.95.211] on 2010/04/17 23:10:51 |
Having now played through the SP campaigns of both (first MW2, then MW1) as well as having played multiplayer of both as well, I thought I'd comment and compare the games. First of all, both games are definately worth playing and you should own at least one of them, which one however, depends on your personal taste for things.
System requirements for both are surprisingly light: a 3-4 year old rig should have no problems running MW1 completely maxed out and a 1-2 year old rig can absolutely run a maxed out MW2.
Singleplayer-wise, both games overall, offer an EXTREMELY polished gaming experience. The developer must've spent really retarded amount of manhours making things look and feel just right, my hat goes off to these guys. MW1 definately has a more believable story and MW2's story has a few large holes in it and is generally rather crazy, as someone else put it pretty well: "24 post-season4 crazy".
Both games follow a similar formula of: some heavy action missions, some stealth/sniping missions and sometimes you get to use some really heavy fucking guns. While generally, I am a big hater of these things in other games and usually consider them an unneeded gimmick, the occasional gun/vehicle parts in the MW games are fun, done right and contribute to the overall immersion in the game world.
Some of the oldtimers probably know that I am a big sucker for games that offer a "cinematic experience" with strong atmosphere and build-up of emotions during gameplay. In this regard, MW2 wins over MW1. I had to look up the names of individual people who had worked on several set pieces of MW2, because to put it all together so well is nothing short of genius. Yes, some of these moments were actually kind of cheap if you go deep into analyzing them, but they WORKED, worked well and that's what matters.
Multiplayer-wise, it's again a question of preference. The problems of MW2 related to the lack of dedicated servers are well documented. Most of the time it works very well, but if several games in a row the host leaves the game and you have to wait 15-20 seconds until the game moves to another host (and sometimes fail) it can get rather frustrating. Additionally, giving the publisher an actual killswitch capability to completely turn off the multiplayer portion of the game IS retarded. You can find Quake servers and players today, over 14 years since the game's release and will probably continue to be able to do so in another 6. Do you really think Activision will be keeping up the Matchmaking service for MW2 for 20 years? Who are you kidding, it probably will be gone in 10. The original XBOX Live was shut down just a few days ago, it was 9 years old. You will no longer be able to play any XBOX1 games online ever gain. MW1 has dedicated servers so it's not going to dissapear anytime soon (or ever).
On another hand, MW1 uses Punkbuster for it's cheater protection, which while probably works alright for most people, causes a lot of hassle for others. Over the years it has evolved to be really picky regarding what software running in the background it considers a cheat, resulting in you sometimes getting kicked from servers for no obvious reason. Again, this doesn't happen too often, but when it does, it can be rather annoying.
Comparing multiplayer gameplay, MW2 offers a more arcade style of gameplay compared to MW1. There is more running, more big bangs and more grenade/etc spam. MW2 also offers a more varied set of different gameplay modes. MW1 on another hand, since it has an SDK available (yes, it's COD4Radiant actually) offers custom maps, obviously giving the player more choice in this regard.
If you've read this far, you definately have way too much free time on your hands, I definately did, since I actually wrote this :)
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Good Review - Very Agreable |
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| #3375 posted by RickyT23 [86.29.122.18] on 2010/04/18 03:55:35 |
play Metro 2033 then....
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Tomb Raider 2: Dagger Of Xian |
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| #3376 posted by gb [89.27.226.229] on 2010/04/19 00:15:50 |
People keep saying this particular level, the Opera House, was pretty scary, or that the whole game has a pretty threatening atmosphere. I actually agree. You're conceptually in Venice here, but it's not really Venice. The sky is black. The windows are black. Actually, the windows seem to be painted on, which means this isn't Venice at all. It is some dark, fake, ultraviolent scary place that is largely inexplicable. The ambient sounds are frightening. The opera house is apparently abandoned, and doesn't really resemble any opera house that you've ever seen, except in nightmares. Also, in this old engine, there is a sort of fog-of-war effect where everything beyond your visual range just fades to black. This was especially nasty in some of the underwater levels, where you have to swim long distances (the levels are rather big for such an old game), and the water around you faded to black - you couldn't see the surface.
There is also often this feeling that you're all alone - there are no NPCs, which you would expect in a city like Venice, there are only pretty brutal enemies. They are thugs, but they seem totally mindless. They attack you without any sign of alertness, they are like mindless killers. Not many of them, though, so for a lot of the game, you *are* all alone in places that aren't what they seem. Pretty deadly traps, too, and nasty death animations.
Lots of diving involved, too, so there is always the fear of drowning in those dark, watery areas.
There is also inexplicable stuff like breakaway floors that just float in the middle of nowhere, a whole level where you travel through a sunken ship (and the ceiling is the floor), and a lot more of this sort of stuff. Just weird.
I found it quite stunning back then, and still do. Just hit upon this video walkthrough of the Opera House on 'tube.
http://www.youtube.com/watch?v=_BR...
I already posted the famous multi-trap gauntlet from the same game (Great Wall level) elsewhere. Here it is again:
http://www.youtube.com/watch?v=W_d...
By the way, I never knew the great wall had T-Rexes. T-Rexes stomping towards you out of the darkness of some gigantic dark cave, wanting to kill you. Tromp, tromp, tromp! I thought there were only little spiders there!! I want my money back! These pants were expensive!
The darkness...
And this is "The Deck", one of the sunken ship levels... and again, it looks not really like a sunken ship. More like large parts of a ship in some incredible cave. The fog of war thing is pretty visible here. Hey, that guy has a flame thrower... burn, Lara, burn. Crumple, whimper, suffer, die. She dies in pretty horrible ways - no simple falling over yelling. There must be a dozen or more death animations. You actually hear bones breaking when she falls, you watch her suffocate while drowning, and a number of other unpleasant things. Not here, luckily.
http://www.youtube.com/watch?v=2md...
The whole game is pretty great, it involves this rather moody, at times downright weird level design, the often seemingly fragile surroundings that strangely contrast with the gloomy feel, quite a lot of shooting for a TR game, vehicles (boat and snowmobile), ominous monks that turn on you with their kung-fu crap should you be stupid enough to hurt them, and a really rather large dragon.
The challenge mainly comes from the fear of falling, and fear of drowning. Plus the traps, and the enemies. The main thing about this game is the oppressive atmosphere, though. The lighting is primitive in a way that creates an almost eerie effect. Plus the ubiquitous darkness.
There is even a sort of void level, The Floating Islands. You have to jump across screaming green blocks floating in blackness to get from one floating temple to another, while some statues come to life and attack you. Yeah, right. Why are there floating cages in China? What were they smoking?
http://www.youtube.com/watch?v=pj8...
The game ends (if you found the secret level, which is reached by beating the "end" level on a timer) by Lara shooting the player for watching her in the shower. "Don't you think you've seen enough?" *BLAM* A protagonist who shoots the player, breaking the magical bond of immersion because she wants to take a shower. Yeah. What's not to love?
One more thought about the level names. There is stuff like "40 Fathoms". Hmm, that sounds like a lot of water... and if you know diving in TR, with the constant fear of drowning, and the sheer darkness, and the pretty nasty sight of your in-game avatar suffocating and struggling against the inevitable because YOU messed up again, player! ... this alone is enough to make you feel uneasy. 40 fathoms of darkness... and sharks... and rusty wreckage full of dark tunnels. Shudder.
A game chock full of weirdness. And dying.
http://www.youtube.com/watch?v=bzM...
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I Agree |
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| #3377 posted by megaman [88.134.172.72] on 2010/04/19 10:36:46 |
with how you describe the atmosphere. That's pretty much how it felt to me. I don't agree that it's a good game though ;-)
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| #3380 posted by necros [99.227.131.204] on 2010/04/30 23:45:39 |
if they have the same artists as they did for painkiller, i'm sure the looks will be top-notch. now, if they only hire at least 1 level designer...
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What Both You Guys Said. |
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| #3381 posted by Shambler [86.25.165.134] on 2010/05/03 11:37:20 |
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| #3384 posted by Willem [24.199.192.130] on 2010/05/03 17:52:32 |
Amazing.
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Unfortunately |
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| #3385 posted by Zwiffle [184.60.27.118] on 2010/05/03 18:18:48 |
Those won't load for me =/
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So |
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| #3386 posted by ijed [216.241.20.2] on 2010/05/03 18:18:51 |
You're using a broken browser then?
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| #3387 posted by Willem [24.199.192.130] on 2010/05/03 18:22:56 |
Chrome. I see a bunch of grey squares. What's supposed to be happening?
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Hm |
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| #3388 posted by ijed [216.241.20.2] on 2010/05/03 18:41:54 |
I'm using Chrome as well and no problems. Latest flash etc?
It's a single-screen platformer where the level gets modified as you progress through it (no screen change), lasting about 5 minutes to play through.
Some neat little ideas, but the controls are a bit naff.
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So |
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| #3389 posted by Zwiffle [184.60.27.118] on 2010/05/03 23:54:58 |
Direct2Drive.com is in their 4th week of their month long gaming sale-a-bonanza, and this week looks pretty good. Mass Effect 1 + 2 bundle for $35, Aion for $25 (any good, Jago?), Fallout 3 for $15, etc.
Nice little sweep of games. Anyone know if Sacred 2 or Divinity 2 are worth their sale price? Or Civ 4 Complete Collection for $10?
Fuck, whatever, I'll probably get em anyway.
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| #3390 posted by necros [99.227.131.204] on 2010/05/04 00:29:10 |
sacred 2 is fun for mindless killing. there's a story, but you really don't need to pay attention to enjoy the game.
there are a lot of ways to develop each class, so there's a lot of replayability.
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Tiny Castle |
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| #3391 posted by starbuck [212.159.117.218] on 2010/05/04 16:51:56 |
Worked for me, pretty good fun, I evicted the fuck out of that bitch.
Minus a million points for the bit where you have to hit the globes in order, covering the whole length of the level only to have pressed them in the wrong order. Also, there is not way of telling what the correct order is.
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Yeah |
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| #3392 posted by ijed [216.241.20.2] on 2010/05/04 17:25:35 |
That was crap. I wanted to hit stuff while moving as well.
Good idea though.
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Globe Puzzle... |
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| #3393 posted by metlslime [159.153.4.50] on 2010/05/04 19:28:53 |
I didn't like it much either. In retrospect i realized your worst case (if you're clever about which order you attempt to hit the globes) is to have to make the trip down and back up 3 times (if you keep guessing wrong) but still, i agree that that was a bit too tedious.
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Aion |
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| #3396 posted by Jago [84.249.95.211] on 2010/05/04 22:05:21 |
Zwiffle: Aion is great for the first 26-27 levels, until it turns into a grindfest of an epic proportions, which gets progressively worse with each level. NCSoft also has non-existing "customer support" whose sole reason for being there seems to be to insult the remaining paying customers.
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That Pay What You Want Offer |
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| #3397 posted by megaman [88.134.172.72] on 2010/05/05 10:19:25 |
to be precise, you can't pay less than $0.01. Or negative amounts of money, for that matter.
Of course, that also means you NEED an account at one of their pay thingies, which are mostly evil or very US centric (or is theresome way to let amazon.de handle the transaction?). What am I gonna doooooo!?
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Cry A River Of Tears? |
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| #3398 posted by starbuck [212.159.117.218] on 2010/05/05 11:06:22 |
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<- I'd Rather Laugh A River Of Tears |
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| #3399 posted by megaman [88.134.172.72] on 2010/05/05 11:47:37 |
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| #3401 posted by gb [89.27.202.43] on 2010/05/05 15:33:17 |
> grindfest of an epic proportions, which gets progressively worse with each level
isn't that why you play these games?
Is it true that Aion uses the Cryengine?
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| #3402 posted by Spirit [213.39.158.26] on 2010/05/05 16:16:52 |
If my scraping is correct the pack is currently doing $135 per minute. That's 8000 dollars per hour. Pretty good for some "old" indie games, eh?
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Gb |
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| #3403 posted by Jago [194.86.38.38] on 2010/05/05 18:31:21 |
isn't that why you play these games?
No, a well-made MMO masks the grind with a lot of things and makes it as subtle as possible.
Is it true that Aion uses the Cryengine?
Yes.
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Achron |
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| #3404 posted by bear [62.220.165.159] on 2010/05/10 10:12:31 |
Since I'm pretty much a non-gamer these days and not been too much into RTS I guess I won't play it in the end - but it does seem to be a game with some interesting concepts!
http://arstechnica.com/gaming/news...
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Phenomen 32 |
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| #3405 posted by megaman [88.134.172.72] on 2010/05/11 16:29:09 |
http://www.jonas-kyratzes.net/2010...
First impression: nice atmosphere, way too hard. For me, anyways ;-) died maybe 20 times in the first 3 levels.
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The Humble Indie Bundle |
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| #3406 posted by negke [88.70.83.158] on 2010/05/12 20:01:48 |
Nice one, way to go. Five games for one dollar! (nah, I payed more) Though wtf at the $1000+ donations.
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I'm Normally Pretty Good At Games Like That... |
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| #3408 posted by pjw [75.128.249.127] on 2010/05/23 03:47:24 |
...but that one just confuses the fuck out of me. I think there's something in the branching/coding explanation/instructions that I'm just not understanding.
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Manufactoria: Good Nerdy Fun |
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| #3409 posted by BlackDog [58.7.63.30] on 2010/05/23 14:53:00 |
The interface is abysmal, but the game is pretty engrossing once you get into it. I've done all but the last two rows.
Got stuck on Androids for a while, but eventually found three solutions (one extremely slow, one flaky hack, and one that's actually good).
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Mamano Sweeper |
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| #3410 posted by metlslime [159.153.4.50] on 2010/06/05 03:02:31 |
minesweeper RGB hybrid --
http://www.hojamaka.com/game/mamon...
Each "mine" is actually an enemy level 1-5. When you start, you can safely kill only level 1 enemies; if you click on a higher-level enemy, you will take damage. After killing some enemies, you level up and can kill level 2 enemies, etc.
Normal minesweeper controls, and press A or D to flag a square.
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Very Nice! |
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| #3411 posted by starbuck [92.236.80.129] on 2010/06/05 10:28:45 |
Liked it. I was still confused for a couple of minutes, despite your description, due to general stupidity. All round a nice twist on the old formula.
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Quite Nice |
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| #3412 posted by megaman [88.134.172.72] on 2010/06/05 12:50:02 |
but I don't know if I like the monster metapher so much.
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Anyone Try Hydorah Yet? |
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| #3413 posted by metlslime [159.153.4.50] on 2010/06/08 19:33:11 |
http://www.locomalito.com/juegos_h... (it's a win32 exe, not flash)
It's an old-school side scrolling shooter, a la Gradius and R-Type.
The website seems to be hosed right now, but i played it a little last night, it's pretty nice. I've only beaten the first level so far.
Though, i wish i had a gamepad, arrow keys don't work well for twitchy 2D games for me, for some reason.
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| #3414 posted by necros [99.227.131.204] on 2010/06/08 20:25:03 |
couldn't open the page, A mandatory extension policy in the request is not accepted by the server for this resource. ?
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Oh Ha |
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| #3415 posted by necros [99.227.131.204] on 2010/06/08 20:25:36 |
i guess the site is still down, like you said in your post one line below where i stopped reading to make my own post. -_-
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Shit |
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| #3416 posted by starbuck [92.236.80.129] on 2010/06/09 14:58:36 |
Well that Hydrorah game is pretty unforgiving. 3 attempts, got partway through the second level by my last try. I never really played these sorts of games a lot though.
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Shit |
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| #3417 posted by starbuck [92.236.80.129] on 2010/06/09 14:58:36 |
Well that Hydrorah game is pretty unforgiving. 3 attempts, got partway through the second level by my last try. I never really played these sorts of games a lot though.
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Shit |
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| #3418 posted by SleepwalkR [141.23.20.26] on 2010/06/09 15:06:17 |
Well that Hydrorah game is pretty unforgiving. 3 attempts, got partway through the second level by my last try. I never really played these sorts of games a lot though.
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Oops, Double Posting Like A Retard |
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| #3419 posted by starbuck [92.236.80.129] on 2010/06/09 15:06:33 |
Is there an equivalent thread for console games hiding somewhere? 'The Console Gaming Thread' seems suspiciously short. I want to talk about Uncharted 2!
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This Used To Be The 'all Games' Thread |
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| #3420 posted by metlslime [159.153.4.50] on 2010/06/09 20:49:43 |
shambler split off console games a while ago, so it's shorter because it's not as old.
I kind of wonder if we should merge them though, the categories are not that distinct (since there's things like flash games, iphone games, etc.) Plus games often get released on both console and PC.
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I Vote Merge |
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| #3421 posted by starbuck [92.236.80.129] on 2010/06/09 21:21:08 |
Last post in the console games thread was by ijed on 2009/09/04! Perhaps if the general 'Other Games Thread' was on the front page most of the time there'd be a bit more console chat.
Although I sold my xbox last week :P
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Hmm |
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| #3422 posted by nonentity [188.223.82.21] on 2010/06/09 22:49:40 |
++Merge
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Alien Breed Impact |
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| #3423 posted by negke [88.70.244.55] on 2010/06/16 10:14:00 |
I have fond memories of the original games on the Amiga. Good fun, especially in coop mode.
However, the new remake feels like sort of a let-down. It's very similar to Shadowgrounds in terms of looks (slightly better maybe) and gameplay. I don't mind the aliens aren't Giger-style, but there's something else missing. Despite the explosions and rubble the first level seemed sterile, no real atmosphere and generic combat. I got lost, too. The first mission is a massive switch hunt all through the level and wasn't always clear to me where to go next (despite the radar marker). To top it off, the controls are absolutely terrible (with keyboard/mouse anyway).
Not a great game, though not totally bad, either. I guess the fact that I played SG semi-recently added to my disappointment in a way. Multiplayer should be good, on Steam and all.
(This kind of got me a little concerned about that Syndicate remake. Hope at least that lives up to my expectations)
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[spam] |
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| #3424 posted by wsccwps [66.79.164.114] on 2010/06/17 04:10:28 |
[post flagged as spam]
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[spam] |
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| #3425 posted by wsccwps [66.79.164.114] on 2010/06/17 04:12:45 |
[post flagged as spam]
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Wow... |
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| #3426 posted by metlslime [159.153.4.50] on 2010/06/17 05:25:01 |
spam with a human touch...
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[spam] |
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| #3427 posted by wsccwps [220.178.103.66] on 2010/06/17 11:19:01 |
[post flagged as spam]
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[spam] |
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| #3428 posted by wsccwps [220.178.103.66] on 2010/06/17 11:20:59 |
[post flagged as spam]
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Spammers... |
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| #3429 posted by JPL [82.227.228.57] on 2010/06/17 12:05:51 |
... should be eradicated from Earth's surface...
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Hmm |
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| #3430 posted by nonentity [188.223.82.21] on 2010/06/17 13:47:26 |
metl, maybe the machines are just starting to learn...
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Fault Line.... |
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| #3431 posted by metlslime [67.188.81.46] on 2010/06/19 08:53:30 |
http://www.nitrome.com/games/fault...
Cool platformer with a unique game mechanic where you can fold the level in order to traverse it Vaguely related to portal, but in no way derivative of it.
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I Vote. |
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| #3433 posted by Shambler [86.25.164.74] on 2010/06/21 15:15:46 |
To split off "In-browser" games into a seperate thread :D
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Nitrome's |
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| #3434 posted by ijed [216.241.20.2] on 2010/06/21 15:21:59 |
A great website. Try Rustyard and IceBreaker as well.
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| #3435 posted by Spirit [80.171.27.142] on 2010/06/21 17:26:23 |
Only if we DOS, Windows, DirectX9/10/11, Linux, Mac, Gameboy, Xbox, PS3, Wee, shambler is a moron threads too.
Splitting the consoles from this was a stupid idea in the first place.
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[spam] |
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| #3436 posted by true religion jeans sale [66.79.163.110] on 2010/06/22 08:44:21 |
[post flagged as spam]
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[spam] |
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| #3437 posted by pinping [66.79.163.110] on 2010/06/22 08:47:25 |
[post flagged as spam]
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[spam] |
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| #3438 posted by pandora [66.79.163.110] on 2010/06/22 08:51:17 |
[post flagged as spam]
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[spam] |
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| #3439 posted by authentic pandora charms [66.79.163.110] on 2010/06/22 08:54:32 |
[post flagged as spam]
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[spam] |
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| #3440 posted by authentic pandora charms [66.79.163.110] on 2010/06/22 09:01:41 |
[post flagged as spam]
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Maybe We Should Move Spam To Its Own Thread.... |
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| #3441 posted by metlslime [67.188.81.46] on 2010/06/22 09:04:35 |
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[spam] |
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| #3442 posted by 17nuli [66.79.163.110] on 2010/06/22 09:07:09 |
[post flagged as spam]
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The Arms Race Continues... |
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| #3443 posted by metlslime [67.188.81.46] on 2010/06/22 10:16:26 |
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The Arms Race Continues... |
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| #3444 posted by metlslime [67.188.81.46] on 2010/06/22 10:17:21 |
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I Vote... |
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| #3445 posted by JPL [82.227.228.57] on 2010/06/22 11:12:52 |
... for a permanent spam thread :P
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I Vote... |
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| #3446 posted by Shambler [86.25.164.74] on 2010/06/22 12:38:18 |
...for splitting spirit off into his own seperate thread, that no-one else can read.
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I Vote |
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| #3447 posted by Vigil [89.27.21.189] on 2010/06/22 12:54:17 |
Banning Shambler and Spirit into a single thread so they can't post anywhere else, and coming back six months later to see which one's still alive.
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That Reminds Me |
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| #3448 posted by SleepwalkR [141.23.31.51] on 2010/06/22 14:00:47 |
We thought about implementing a very funny ban feature for the Cube boards, which basically muted a user. He could write and post and use the board like normal, but noone but them would be able to see their postings. I think we eventually decided against it, but I would have loved to see it in action.
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What Would Be The Fun |
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| #3449 posted by nitin [124.168.31.179] on 2010/06/22 14:46:55 |
you wouldnt know how actively someone's bought into your fraud...
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I Would |
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| #3450 posted by SleepwalkR [141.23.31.51] on 2010/06/22 15:27:27 |
Cause admins see everything ;-)
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Ghosting |
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| #3451 posted by Spirit [80.171.96.38] on 2010/06/22 19:11:03 |
Reddit and other sites do it. Huge pain in the ass if you fall into the bucket while being actually innocent.
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[spam] |
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| #3452 posted by ijed [216.241.20.2] on 2010/06/22 21:56:11 |
[post flagged as spam]
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Hmm |
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| #3453 posted by nonentity [188.223.82.21] on 2010/06/22 21:58:43 |
Transformice got linked on Kotaku.
Transformice is down.
Tried it before it died tho and seemed pretty fun/crazy/troll'd
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Mixing Cats And Bees... |
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| #3456 posted by JPL [82.227.228.57] on 2010/06/25 10:37:11 |
.. either the map author is a Doom3 fan, or it is czg :P
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Hm |
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| #3457 posted by ijed [190.20.99.216] on 2010/06/26 01:24:38 |
EXTRA COPIES ARE NOT GIVEN IN MOST CASES. ONLY TITLES PURCHASED IN SPECIAL PROMOTIONS AS OUTLINED BELOW ARE ELIGIBLE FOR GIFTABLE EXTRA COPIES.
Sorry for asking Steam. It seems I am only a lowly customer, and the big DLC load that you feel necessary to deposit in my anus is what befits my status.
Does anyone else here prefer Impulse?
Or basically another other downloadable platform.
Since when has treating your customers like shit been a marketing strategy.
Sorry for posting this here. But getting onto the steam support forum shite is incredibly complicated. For good reason it seems.
I just had to vent.
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Valve, Steam |
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| #3458 posted by ijed [190.20.99.216] on 2010/06/26 01:40:12 |
It was a beautiful dream,
But now they've gone all Microsoft on me.
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Steam |
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| #3459 posted by Bal [81.249.37.219] on 2010/06/26 11:16:14 |
What did you buy a pack thinking you could gift the games you already had to other people? Apparently only Valve games do that, cause other publishers refuse.
I <3 Steam, so much good cheap games on it these days.
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| #3460 posted by Willem [24.163.61.78] on 2010/06/26 11:29:52 |
Yeah, Valve can't control what limitations other publishers put on their games. They can only do what they're allowed to do.
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According To THQ |
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| #3461 posted by ijed [190.20.75.28] on 2010/06/26 13:12:37 |
They do. Either way it's not a big deal, just irritating.
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Hm |
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| #3462 posted by ijed [190.20.75.28] on 2010/06/26 14:02:47 |
In any case I'm buying licenses. What happened to the additional ones?
If I'd bought the games in physical form then I'd expect to have the additional copies in hand.
'Sorry sir but I can see from the sales history that you've already bought this game, so I can't give you this extra copy - company policy'.
Reading the terms and conditions its down to Steam - they can, but don't want to apart from for Valve games.
Maybe I'm being naive.
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Steam |
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| #3463 posted by Bal [81.249.37.219] on 2010/06/26 14:10:06 |
I quite agree that there should at least be a clearer warning when buying duplicates, that you aren't getting any extra copies.
It's unfortunate they don't do it for all games, but to be honest, I'm not really surprised. Games are cheap enough on Steam already in my opinion, you can pretty much always wait a few months and get games at 50% off and stuff (except for a few specific publishers *cough*activision*cough*).
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Yeah |
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| #3464 posted by ijed [190.20.75.28] on 2010/06/26 15:10:09 |
I paid $50 for 19 games. I can't really complain too much.
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| #3465 posted by gb [89.27.210.6] on 2010/06/26 18:00:32 |
Companies are behaving like dicks. It needs to stop.
It wouldn't hurt if they were reigned in just a bit. Not fully socialized, but reigned in a bit. Meaning, slightly more rights for the consumer, and a couple slaps on the wrist of companies.
It's coming though. Slowly, but it is coming.
Let's start by giving every consumer the right to make up to 5 copies of something he bought, for personal, noncommercial use. Customers must also naturally have the right to resell their DVDs or whatever. This should naturally also go for electronic media, ie games on Steam. This must be enforced politically.
Finally, copy protection has to go; it is ridiculous that I can't legally watch a DVD on Linux, even after I paid for it. It is unjustified if something I bought is still somehow controlled by someone else. That is against the idea of the free market.
Naturally, it must be legally ensured that I am the sole owner of a DVD I bought. Not the copyright, but the right to do with this DVD what I want, ie sell it, make a normal amount of copies for personal uses, install those on my own computers etc.
We need to go back to a reasonable, relaxed, normal look at these things. And if someone thinks I'm a socialist or whatever, I beg your pardon, it is the companies who are acting like commies by taking away my freedom.
Monopolies are evil, mmkay. Trying to establish control over something that you have just *sold* is crazy.
In effect, they'd like you to give them money, but not get any say in what you do with the product you just bought.
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| #3466 posted by necros [99.227.131.204] on 2010/06/26 20:35:16 |
so it's half a year later and i haven't played dragon age yet.
can anyone who has chime in now that the dust has settled? is it worth playing and how does it hold up to other rpgs like neverwinter nights?
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Dragon Age |
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| #3467 posted by Bal [81.249.37.219] on 2010/06/27 00:04:06 |
I really couldn't get into it. I played a few hours, but there was just too much boring bla-bla, I didn't care for the characters at all, and the combat was uninteresting.
Lots of people love it though, so who knows. I much prefererd Mass Effect 2 myself.
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| #3468 posted by necros [99.227.131.204] on 2010/06/27 02:46:59 |
ME2 completely failed to make me want to play it and when dragon age finally came out, i had lost interest in it. :P
still, i've been replaying nwn1 and now on nwn2. i'm just in a fantasy mood lately, for some reason. :)
i remember reading one review of dragon age that was positively gushing all over the place. i think some of the spittle got on my keyboard. the author went so far as to say it was a modern day baldur's gate. nearly all the reviews i've read have been like this, so either this game is insanely good beyond realistic expectancies or everyone's a fanboy/girl. :P
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Well... |
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| #3469 posted by Bal [83.204.216.110] on 2010/06/27 10:11:47 |
It might be for you then, cause I never really liked Baldur's Gate either. :)
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Haha |
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| #3470 posted by necros [99.227.131.204] on 2010/06/27 19:53:30 |
well, thanks anyway. :)
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Fuck Windows Live |
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| #3471 posted by ijed [190.20.80.81] on 2010/06/28 04:10:15 |
Just when I didn't have enough DRM. Now I remember why I didn't buy DOW2 when it came out.
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| #3472 posted by Zwiffle [70.92.141.255] on 2010/06/29 01:00:55 |
Loved both ME2 (beat it in a weekend basically) and Dragon Age, but yeah the combat in Dragon Age got stale and repetitive really quickly. ME2 had the bonus of being a shooter as well as rpg, but it took me about 2x as long to beat Dragon Age as it did to beat ME2. Enjoyed both of them quite a bit, but both were pretty different from each other.
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What Zwiffle Said |
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| #3473 posted by DaZ [92.26.166.235] on 2010/06/29 01:19:47 |
Except I have not completed Dragon Age yet, where-as ive beaten mass effect twice and am on my 3rd play through atm! ME2 just suits my tastes better than DA, but Dragon age certainly has its epic moments.
I'm really looking forwards to bioware's MMO :o
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Dead Space |
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| #3474 posted by metlslime [159.153.4.50] on 2010/06/29 05:01:49 |
(I played the xbox version but since people have already talked about it in here, posting here.)
So I just finished Dead Space. Game clock time: about 11.5 hours (I don't think this includes the times where I died.) It's a pretty cool game overall, with solid core mechanics, and while it's certainly full of horror and sci-fi game cliches as Lunaran complained previously, I think the good execution (and the fact that it's actually fun) makes up for that.
Pros:
* Suspense is good, the tensest rooms/hallways were the ones where nothing actually happens because there's always a sense that something could happen. They set up early on for example, that a certain type of ventilation panel is often a place where monsters bust through. And then they put these panels in practically every room, so you are always nervous around them. I don't think i was ever really "shocked" by an attack, but since the NPCs are dangerous I was certainly nervous about being attacked.
* Combat works well, it's survival horror so you don't have a lot of ammo, the enemies are generally pretty lethal, and the damage system gives you something tactical to do while you're shooting at enemies -- since limbs (and occasionally other body parts) are the vulnerable bits, you spend your time trying to take careful, effective shots rather than just unloading into the guy's chest. Kind of like going for a headshot in most games, but with more variety. And the limbs are always moving in weird ways. Enemies that lose limbs keep coming but with alternate animations.
* Flashlight on gun, so you can actually see what you're shooting (and can't see when you're reloading, for extra tension)
* No on-screen UI; all UI was integrated into the world (ammo count on gun, player health displayed on character's suit, etc.)
* Zero-g gameplay is cool, you can't fly, so instead you leap from walkable surface to walkable surface (your magnetic boots grab on when you land) The maze-like layouts they create for some of these areas is pretty cool. And nice and disorienting.
* "Stasis" and "telekinesis" powers were used well, they build some nice puzzles and environmental obstacles around them, plus they are integrated into combat well.
* Boss fights were well-built and challenging, but not frustrating (there were only like 2 or 3, but they worked.)
* Enemy design was good, they're all pretty different in terms of appearance and function. And some of them are pretty creepy.
* Great environment art execution, really does a good job of creating the standard scifi/horror setting with a high level of detail and polish (mostly.)
* Sound/music was pretty cinematic and effective.
Cons:
* Too many NPCs sending me on constant small errands. I'd like fewer objectives that take longer to complete. Later in the game it gets better, though.
* A couple of annoying sections where you have to shoot asteroids and other stuff using a giant space canon. Not really bad, but didn't feel like it fit into the game that well, and it wasn't easy. I think if you put something that different into a game, you should make it sort of easy since it doesn't use the standard game skillset.
* Store mechanic where you buy ammo/health at specific kiosks throughout the game -- while it works as a game mechanic, it doesn't really fit the fiction of "i'm the last one alive in a disaster area." But it did serve the goal of giving the player a chance to get what resources they need.
* The storyline didn't really connect with me; they had plenty of twists and revelations, but for some reason i didn't get into the main emotional hook of the game, which was supposed to be the main character trying to locate his girlfriend among the few survivors of the ship.
* Weapons -- there were only a few weapons that really felt good, most of the others felt kind of weak. Of course it's survival horror, but in fact the plasma cutter (the starting pistol) was one of the good weapons because you could tell how to be effective with it. It was the "bigger" weapons like the pulse rifle which just felt ineffective and useless. Probably due to player expectations about how devastating those weapons should be.
* Text logs and some other UI was pretty much unreadable on my SDTV. I guess developers just assume that all xbox owners have an HDTV? Humbug!
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Humbug |
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| #3475 posted by drew [98.124.27.175] on 2010/06/30 16:27:44 |
just got this game, started to play on my shitty tiny 10 year old tv. just got into it and i'm liking it a lot so far, but yeah, i have to get REALLY close to the screen to read anything.
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Dragon Age Again |
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| #3477 posted by necros [99.227.131.204] on 2010/07/06 22:15:14 |
was 40 cdn at the local futureshop so i decided to grab it. this is like the first new game i've played in ages. since like bioshock i think.
i was preparing myself to have to deal with activations or whatever the heck they do these days, but i didn't have to do any of them. aside from putting in the serial code at install and having the cd in the drive to play and when the cd thing starts to piss me off, it should be easy to fix that later.
i've only played a few hours so far-- just enough to get through the 'origins' aka prologue for the mage class (i picked a human).
i think by far the best thing about this game is the third person 'exploration mode' camera is actually good and useful. i can't imagine how people played nwn2 in 3rd person and i hated how mechanical the movement felt in kotor.
i guess it would be best to say the camera and movement feel a lot like WoW. which really means the camera moves around quickly and precisely and movement is almost as responsive as quake. you don't strafe around, of course; when you press back, you character turns and runs towards the camera which neatly avoids having to have a super complex animation system and works very well. (my mage isn't a slipgater, afterall).
i'm sure everyone is aware that bioware finally ditched the dungeons and dragons system in favour of a more action oriented magic system. movement takes a larger role now which makes it feel a lot cooler. so far, i have yet to see any of the subtle spells have any effect (i took one that supposedly imposes penalties to a target for attacking and such, but i still seem to get hit anyway). aside from that spell, i took the obvious frost spell that can freeze or slow down attackers and a life drain spell for direct damage and healing. the cooldowns a rather long though, and there's no spell to spam whilst waiting for better spells to become available. resorting to the auto-attack 'staff bolts' are weak but i think some of these problems will go away when i get some party members that need to be healed and more damage spells that can be fit into a rotation to make sure there's always one available.
as far as i can tell, levels come fairly often and new spells come at 2 per level. the game alludes to unlocking two specialist classes (i guess like prestige classes in nwn) at level 7 and 14, so assuming you can get a decent amount of levels over 14, that's a lot of spells. i'm concerned i might run out of quickslot buttons (my warlock on WoW made use of nearly every key on my keyboard for all it's spells and i had to manually click some of them too) but we'll see.
as for the story and rpg stuff, the origin segment gave me one choice and made it so i had to do other quests anyway, but it's a prologue so i can't really fault it too much. i can honestly say i was surprised at the ending of it though, i really wasn't expecting it, which is a pleasant change for most story based games where you see stuff coming from a mile away and plot hints are delivered with a sledge hammer.
anyway, i'll probably post more about this later when i've played some of the proper game.
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Medal Of Honor: Pacific Assault Review |
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| #3478 posted by [Kona] [203.109.218.167] on 2010/07/07 03:45:45 |
First game i've played in six months, and to be honest the realistic war shooters are starting to get repetitive, and I'm only up to Medal Of Honor 2 so far!
The problem is that it felt just like Vietcong, with improved graphics having been released 1.5 years later, but with fewer set pieces. Much of MODPA felt like extremely linear corridors of jungle. Move from one little village with a few huts thrown in, through some tight jungle paths to the next village. The graphics, of course, were better than its predecessar MOD:Allied Assault and the mission packs, but with the repetitive design and lack of memorable levels, it doesn't stand out as a great looking game to buy against other releases in 2004.
Having said that, the Tarawa Beach sections (which probably made up 1/4 of the game), were definitely the highlight in atmosphere. They were a big improvement on the intense but bland Omaha Beach sections of MODAA.
The sad thing is, however, that the average design is still MODPA's strong point, because the gameplay was full of flaws. At the forefront, for me, were the atrocious weapons. Of course you can only handle two at a time, and normally you don't get much of a selection. There are a few good weapons in the game, but you rarely get to use them because unless your enemies are carrying the same weapon, you'll soon run out of ammo. What I was left with for the majority of the game were slow reloading, slow firing and extrememly inaccurate broomsticks. The rifle, for instance; there's a one second pause between firing, and a three second pause while reloading. You can point the thing perfectly at an opponents head, and still somehow miss. You can stand almost point blank and fire one into his chest... watch him stumble, then get back up again like nothing happened. There's no such thing as a headshot in MODPA, because the weapons are just too unreliable to even attempt it.
Gameplay is also very unbalanced in terms of difficulty. In playing on medium (although i'm well above medium in skill) I normally don't have much trouble getting through a game. But at times some of the fights were ridiculous, and forced god mode. The turret machine gunners are far too difficult to kill without being mowed down by bullets within seconds of revealing yourself. And no matter how well hidden you were, they always seem to find you almost instantly. There's a few times where you've got 2/3 machine gunners at once. Problem is your guns are hopeless at long range and you can't even see the enemy manning the gun to even aim at him. He could be standing on either side of the gun.
Tarawa Beach, as well, was far too difficult with poor weaponry and not enough ammo. In one jungle scene, your given a sniper riple (for the only time in the entire game) with one bullet to take out four enemies hiding high up in trees. I'd already run out of bullets with my other gun, so what's a man to do? God mode, noclipping up to the tree top and bashing them with my gun was the only solution. Let's not forget the section where your forced to man a plane, supposedly whilst drunk since the handling of the plane is rubbish. They inverted the up/down of the mouse aiming for the plane section, so when you finally return to two legs, your aiming ability is corrupted as your moving the mouse down to look up! This entire plane section was painstakingly frustrating and boring, and should never have made the cut in a first person shooter.
So my overall thoughts; average design and average gameplay, thanks to some inconsistencies in difficult and useless weapons, makes MODPA a far inferior game to the original. I hope MOD: Airborne makes up for it in 2007, but from what I've heard already, I might have to wait till the fourth MOD in 2010 for a good game again.
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PA |
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| #3480 posted by nitin [210.84.55.4] on 2010/07/07 04:55:46 |
I only liked the jungle bits myself. Airborne is even suckier btw, way too ridiculous gameplay wise and uninspired design.
I preferrred COD2 to both these.
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EYE. |
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| #3482 posted by Shambler [86.25.166.227] on 2010/07/15 18:39:07 |
Bit like a cheapo Deus Ex. Doesn't look too bad in trailers. English translation is appalling tho.
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| #3484 posted by negke [88.70.48.4] on 2010/07/19 23:10:30 |
Apparently everyone and their mother are trying to get this at the moment, so the dl rate is pretty bad.
If the game is fun, let's get some coop games going.
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Hehe |
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| #3485 posted by DaZ [92.26.167.253] on 2010/07/19 23:40:44 |
Yeah, 47k/sec for the win :P
Looks fun though, screenshots and vids remind me a lot of Shadowgrounds which is awesome!
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Prototype |
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| #3486 posted by negke [88.70.243.227] on 2010/07/20 23:52:31 |
Fairly unoriginal story (biological weapon experiment gone wrong, you're the virus mutant overdude), but a fun game after all. Sort of a cross between Oni and Mirror's Edge, with DBZ- and Matrix-like physics bending. Awesome gore.
The game basically consists of jumping and runing through a sandbox Manhattan on a constant kill frenzy, leaving an insane bodycount behind (after each mission you get a statistic about civilian/military/infected losses and destructions costs). Lots of combos and upgrades which can be bought with the EP points gained from free-roam wreaking havoc, story missions of average quality, and timed events like speedrunning, gliding, combat scenarios, and collectibles. Fast gameplay with smooth movement/navigation.
Not the greatest and most sophisticated game in the world, but a fun blast nevertheless. Well worth the $15 (Steam summer sale).
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Hmm |
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| #3488 posted by nonentity [188.223.82.21] on 2010/07/21 00:28:08 |
Darkspore looks cool. Half diablo, half spore and with L4D's director.
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Yeah |
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| #3489 posted by Zwiffle [66.170.5.18] on 2010/07/21 00:45:06 |
I was just noticing that. Does look interesting.
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Hmm |
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| #3490 posted by nonentity [188.223.82.21] on 2010/07/21 01:02:30 |
Needs more than 2 players tho.
Speaking of which, Alien Swarm; 'sup?
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Alien Swarm |
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| #3491 posted by negke [88.70.56.205] on 2010/07/22 00:36:13 |
Quite nice for a free game. Too bad it only has a single campaign so far. So, go mappers!
Fairly easy with a 3+ team. The parasites in the fourth level are evil, though. Probably pretty challenging on hard skill and above.
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Alien Swarm Mapping |
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| #3492 posted by DaZ [78.147.99.17] on 2010/07/22 13:46:51 |
As an fyi, if people have not looked into it.
It uses a tile based mapping system whereby you create a seperate map for each tile and then you can either snap them all together yourself or use the games in-built map generator. Looks very easy to do, and you can use the pre-existing "official" tiles you simply generate your own new map if you are getting bored with the single campaign.
More info : http://developer.valvesoftware.com...
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| #3493 posted by Willem [24.199.192.130] on 2010/07/22 15:15:15 |
You can also mix and match. You can stamp the prefabs together and when you're basically happy, open the merged map in Hammer and customize the hell out of it.
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| #3494 posted by necros [99.227.131.204] on 2010/07/22 19:25:10 |
i've actually been thinking of trying to make a map this way... built a couple of corridors, corners and outer walls for rooms that all snap together.
you could make something pretty big that way at the risk of it being boring, i guess...
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| #3495 posted by Willem [24.199.192.130] on 2010/07/22 19:32:00 |
I actually tried that with Left for Dead 2 since Hammer supports instances. I made a bunch of standard sized rooms and hallways and tried to piece together an office building. It kinda worked but I got itchy to customize it very quickly after I started and it sort of fell apart. But I think the idea is sound...
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Modular Mapping |
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| #3496 posted by Preach [77.98.129.22] on 2010/07/22 19:38:56 |
I made something like that for quake years ago - it requires a custom engine like dp so that statically* rotated bsp objects work. It was posted at qexpo
http://qexpo.quakedev.com/booth.ph...
The way it works is that a single bsp file contains a 'set' of tiles. Each tile is an individual bsp entity with entry points marked in the entity's fields. The progs then generates maps from these tiles each time you load the map. It obviously doesn't create the most exciting maps known to man, but I think the caverns map actually looks quite good.
Anyway, I'm sure I've posted about it before, but you know how it is when you did something first...
*ie SOLID_BSP entities which have an angle set, but no avelocity.
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Oh Well |
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| #3497 posted by necros [99.227.131.204] on 2010/07/22 19:50:03 |
automating it would be cool too, but i just meant like make a bunch of func_groups and CnP them yourself.
as willem said, i think the hardest part would be resisting the urge to start customizing at least until you're done. :P
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Prototype |
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| #3498 posted by [Kona] [121.73.104.148] on 2010/07/23 01:09:48 |
watched a few prototype gameplay videos on youtube. looks like you start in a street then randomly walk down more streets back and forth until all the innocent people are dead. absolutely no linearity, variance in gameplay or even a point. am i wrong?
people were raving on about this game, but seeing it in actual it looks crap.
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You're Pretty Much Right |
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| #3499 posted by negke [88.70.251.237] on 2010/07/23 12:17:13 |
Almost feels like they created the environment and then just tacked on a few missions and game modes. But it's still fun - I enjoyed indulging in an excessive killing spree.
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Quake |
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| #3500 posted by Willem [24.199.192.130] on 2010/07/23 13:48:31 |
Watched a few Quake gameplay videos on YouTube. Looks like you start in a hallway and then randomly run down other hallways and go through rooms shooting monsters and finding keys with no variance or point whatsoever. Am I wrong?
(sorry, had to be done)
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Yes You're Wrong |
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| #3501 posted by Zwiffle [97.87.57.94] on 2010/07/23 15:05:59 |
Sometimes you find secrets.
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Yes, You're Wrong (bis) |
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| #3502 posted by JPL [82.234.167.238] on 2010/07/23 19:48:42 |
Sometimes you die also :P
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Wrong, |
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| #3503 posted by meTch [99.61.109.162] on 2010/07/23 22:53:29 |
The point is to have fun while randomly running down hallways to shoot monsters and find keys [and find secrets, health, ammo, places to walk where you're not supposed to and go 'he he he' at the author of the map because you're/you've doing/found something that they did not intend for you to do/find].
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| #3504 posted by Zwiffle [97.87.57.94] on 2010/07/29 02:36:48 |
So who wants to be my StarCraft 2 friend? I would if I were you.
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Hehe |
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| #3505 posted by DaZ [78.147.174.163] on 2010/07/29 04:24:37 |
feel free to add me if fancy a few games, I am a total starcraft scrub though :)
name : bughunt
character code : 292
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| #3506 posted by Zwiffle [97.87.57.94] on 2010/07/29 04:35:55 |
What is this character code shiz?
name: zwiffle
and I swear I thought yours was "bigcunt" at first.
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| #3507 posted by Zwiffle [97.87.57.94] on 2010/07/29 06:54:54 |
character code 650
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Starcraft2 |
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| #3508 posted by Bal [81.249.103.14] on 2010/07/29 08:01:56 |
name : Bal
code : 384
Probably can't add Zwiffle cause he's not on EU server though.
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Ahh |
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| #3509 posted by DaZ [92.26.163.248] on 2010/07/29 15:51:09 |
thats a bigcunt :(
I'll happily let you kick my arse though Bal =)
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Starcraft 2 Quick 1st Thoughts |
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| #3510 posted by DaZ [92.26.163.248] on 2010/07/30 00:38:35 |
I've got to around half way in the single player campaign (I think) and I've dabbled a little in the multiplayer so I guess its time to offer some 1st impressions.
On the single player:
They really pushed the boat out here, each and every mission has a unique mechanic involved in it that forces you to play differently and use different tactics. New units and explained a drip-fed into your pool as you complete missions and you have plenty of time to experiment and practice with them.
Also, the between mission story elements came as a complete surprise to me. I think the best example I can think of to explain it would be the planet surface "point and click" interface of Freelancer. You can click on items and characters in the environment and get a cutscene or some funny news broadcast on the tv or whatever. You can also research unit upgrades, hire mercenary forces to fight for you and further enhance specific units in the armoury. Its also polished to high heaven, very impressed!
On Multiplayer : Now I am a total starcraft scrub, I have no idea about build orders, micro/macro management or actions per minute, so I expected to get well and truly pasted in multiplayer, but Blizzard added a really great system whereby you play 5 "performance analysing" matches and then the game will put you in a bracket of other players with the same skill level as you. From what I can tell it works very, very well. When you learn to play better and start beating everyone in your bracket the game will move you up to the next bracket, and so on. Great stuff.
Other shizzle : The interface and menu's are fucking fantastic, really. "Challenge missions" to improve your multiplayer skills. When you load the game up, you only need to click twice to start a multiplayer game, its really streamlined. It also runs fairly well on my shitpile of a pc, which I am very thankful for :)
So, err. Yeah I guess I'm liking it so far.
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