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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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I Really Dont Get It 
the ad markets exactly what it says (engine) but you guys want it to market something else (game).

That would be when Epic pimps the next GoW or Unreal?? All your where is the gameplay comments would be valid then. 
 
I just read the Epic Siggraph 2012 paper. I understood some of those words. Actually really awesome reading though, thanks Spiney.

The voxel cone nonsense seems mad cool. I thought this video by Cyril Crassin (the author of the original paper) does a great job of demonstrating it:
http://www.youtube.com/watch?feature=player_embedded&v=fAsg_xNzhcQ 
Why Does Everyone Call That A Paper? :D 
http://maverick.inria.fr/Publications/2011/CNSGE11b/GIVoxels-pg2011-authors.pdf this is a paper :-)

Nice slides nonetheless, i didn't know they had a siggraph talk. 
 
I thought it was a paper, I might just have remembered wrong :P 
It Is Not A Paper... 
.. pdf is electronic format, till you print it, then it becomes paper...

/you ignorant !! 
Re: Megaman 
Why? because I'm not a clever man. Why must everyone insist on pointing this out? 
The Original Link To The Blog Post That Had The Link 
said paper. 
 
Wait, what? Out of all the hundreds games that use UE3 only 2 Epics own titles have editor/custom map suport?

Quick google couldn't find much relevant info.
Does it have much to do with everyone selling DLCs instead of letting users make their own mods or what. 
 
Yeah, it's kind of depressing...
I know there's workarounds for UDK that work with some titles, but nothing official. 
 
Game Engine Looks Amazing. 
Now make a cyberpunk Skyrim in the video setting, with Crytek-esque gameplay.

Thanks!!! 
 
Very cool roguelike with story and stuff: http://teleglitch.com/ 
Teleglitch Is... 
Awesome! It's like a top-down Doom/Quake with perma-death and crafting!
Definitely recommend playing, I saw it on TIGSource ages ago! 
Spirit 
Thanks for posting that! It is like an amalgamation of all things I love about gaming. You made my day. 
And That Makes Me Happy In Return! 
 
Unreal Engine 4 
http://www.extremetech.com/gaming/152511-unreal-engine-4-looks-much-better-on-the-pc-compared-to-the-ps4

This one reminds me a lot Lord of The Ring: a mix in between Sauron and Balrog >E

This one is interesting too

http://www.youtube.com/watch?v=dO2rM-l-vdQ

Note that it is not image synthesis, but really Unreal engine 4. Nevertheless, it is precised that the engine run 4 times slower that normal speed, exploiting 100% of GTX680 processing capabilities. Hence, to run the game with its full power, it would need four GTX680 to get a real time playable demo

After small calculation it means "basically" and roughly just 12 Terra Flops a 14 billions of transistors... just a "small" GFX setup 
 
wow, teleglitch ironically has really nice graphics. i really like the visibility system they implemented. 
 
One thing for sure, compared to the System Shock and Thief series, Quake is really newbie friendly to install. 
Teleglitch 
Crimsonland rougelike yay! 
 
Yeah, I have always liked the .pak system of Quake series (or similarly, .wad format of tech1). Tidy, simple and easy to figure out. I hate those games where thousands of files lay out in the open, in too many damned folders. 
 
The melee combat in teleglitch is seriously pissing me off. It is super hard to aim and apparently you have to actually hit the drunk monsters with your 2 pixel end of arm? 
 
Aren't PAKs essentially folders that cannot directly be accessed by the OS? The distinction always eluded me somewhat. I've never seen the big win in it to be frank. It's just as messy and complex, just hidden in a custom format. 
 
@Spirit: Yeah, melee is near impossible. I think it is not supposed to be used at all. By level 3 monsters are already attacking in swarms, so it is best to form a Trinailgun as soon as possible and use it as the fallback weapon instead of that puny knife (since you can also produce nails by scavenging).

@Spiney: Fair point. It might be a personal thing but I like .pak's better. Besides, you don't have to overwrite original stuff to utilize custom content - that may be the advantage of the system. 
 
What was great was the day I discovered that the Quake3 PAK files were ZIP format. Blew my mind... You can open them in any standard ZIP file editor. 
 
The overwriting can still be done by simply renaming the folder PAK2 etc. But I can certainly see why some people would prefer it. I think the difference is purely psychological. 
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