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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Hmm 
Is this a jab at Kotaku, game journalism in general, or jump-based platformers? 
All Three 
and more 
Say What You Want About GamerGate As A Movement 
But they did make Gawker suffer a seven figure loss. 
10 Minutes Of Strafe Gameplay 
Edited down some due to deaths: https://www.youtube.com/watch?v=48GlqcTDqzc&feature=youtu.be

It looks like they are specifically not trying to make a Doom or Quake clone, but rather that they're making their own game and they love Doom and Quake. More verticality than I anticipated, I love neutralizing acid with blood, as well as just throwing explosive barrels instead of grenades. Has a dash of Killing Floor to it as well. 
Yah 
The gun needs to be bigger and animate more - it's a bit too small and static - there are still areas of the screen which the gun model doesn't completely obscure during its reload animations, and that needs to be addressed.

Also, those in-helmet hud elements are too subtle - they should take up at least 80% of the screen space imo. 
Kinn Could Be My Kin 
 
That's The Spirit :} 
 
Strafe 
looks cool but the scale of the game seems weird, like either the dude you play is too big or the levels are a bit too small. 
The Owlneck 
Got whiplash watching that.

I mean it looks fun. Don't think it will be mindblowing, but decent for several hours before I move on to Quake again. 
 
I chuckle at the satire, but the gun actually dips out of view when reloading... It is also rather stable when firing. Way too much movement in general though. 
Strafe 
watched for a few mins. not my thing.

1. looks like a duke nukem mod

2. even at that some of the level design is pretty uninspiring - big flat walls. the first section was too small for the character. if you're going for this style of limited graphics, you really need to push the boundaries in the level design, imo. like what ppl have done with doom and quake. even minecraft.

3. screen at times felt like there was just so much shit going on everywhere (enemies, projectiles, explosions), at one point I couldn't even see what he was firing at. are those projectile animations finished?

4. firing of weapons and hitting the target didn't seem realistic enough, like there wasn't enough impact to indicate it was a real weapon hitting a creature. felt very weak.

5. computers mining, a 100% accurate solar system? wtf who cares about that shit! your going to the effort of making little bitcoin mining animations and accurate solar systems, how about instead making it the prettiest start map they can do, get some scale into it. 
 
5. computers mining, a 100% accurate solar system? wtf who cares about that shit!

This sort of stuff is actually quite common amongst people who think ~*Procedural*~ levels are a better idea than just slamming a load together by hand. 
It Was A Joke 
 
 
1 and 2 - it's a procedural game, no fixed levels, but it would be interesting to see larger cells.

3 - agreed to an extent.

4 - yup.

5 - everything they said there was a joke, they also spoke of how proud they were of their photorealistic rendering. 
Owlneck Damage Feedback 
After watching that Strafe video with its crazy owlneck damage feedback, I had to do a quick mock-up of what it's actually suggesting is going on:

http://youtu.be/xVsqaDOsG_M 
 
That video illustrates it well, so much that I included it in an email of feedback I sent to them. 
ROFL 
hory shit 
Scar3crow 
Thank you. I hope they find it useful. 
 
I just finished the Shadows of Cronos for Hexen. About 1.5-2 hours worth of gameplay in there. I rather enjoyed it, and honestly felt that it was better than the original Hexen while still feeling complete with the game world. The puzzles are a little less oblique, and usually had me going "Oh, right. I'm dumb." if they took me any noteworthy amount of time. I did wander for a while because I didn't realize I had a gem in my inventory which would unlock a door.

I played on the second highest difficulty as a Warrior and found it largely easy, though not slow. Just... well stocked. Come the final fight I had 3 Dark Servants and didn't even use them.

If you enjoyed any aspect of Hexen, try this out, it is pretty much just a consolidated and better version of the original game.

http://www.doomworld.com/vb/wads-mods/68969-hexen-shadows-of-cronos/

Going with the pig icon in recognition of the Porkulator. 
 
Will try later. I love hexen and heretic 
Ditto 
Hexen was awesome. Heretic was alright. Hexen 2 was blurgh :( 
 
I enjoyed Heretic more than Hexen to be honest. Hexen 2 was a bit crap but Heretic 2 was great.

Just played the WAD and I got stuck and lost... classic 1994 problems. Seriously no idea how to do this pack. 
Warhammer Vermintide 
 
I think the opinion on the whole series is pretty similar, with a few people who prefer Heretic over Hexen. I've never played Heretic 2, and not spent much time in Hexen 2, as even when it was new, it just didn't feel... quality.

Where are you? I only got stuck in the first level, before the hub, and near the end of the hub (because I neglected to look through my inventory for a while, as I was playing it like Quake). 
 
One thing that has been in my mind recently is the idea of "compressed" games. Basically mod/map packs that scale down the scope of the game, going for a 1-4 hour experience instead of an 8-16 hour one. Quake2 was my initial idea for it, since that game has a lot of content, but also a lot of padding, and the quality drops sporadically without having much to hold your attention. Hexen2 seems like another good subject for the notion.

The notion that had matured the most in my mind was a "Doom in Doom2", basically a 12 map wad that went through the same arc as the original 3 episodes of Doom, but using the Doom2 items and monsters, expanding the gameplay in general. Inferno feels pretty hellish, but it had just a whole lot of cacodemons... Arch Viles, Mancubi, and Pain Elementals seem more fitting inhabitants of Mt Erebus and Limbo. 
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