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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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One of the key elements to making something enjoyable is the idea that "Play is safe" (stealing this idea from Chris Crawford). If you can't experiment, try things out, learn from mistakes without irreversibly losing opportunity to continue doing so...

this is silly bro

there's quite a lot of value in intentionally seeing what an experience is like if you violate The Rules with an open mind. If developers can't experiment, try things out ...

Permadeath is a much more tense experience, with a much higher degree of player investment, because loss is so great. But, you can still always start over. Why shouldn't one game exist for the express purpose of taking that a step further?

The point of this game is that it isn't safe. If you want to experiment and learn this game, you do it really really carefully. You really feel the stress of threats, the total exhilaration of escaping something by the skin of your teeth, and the gutting loss when it's all over. It's not flawed because you only play it once, because that's what makes the experience.

Any player who goes into this particular game wanting to rely on multiple playthroughs for their experimentation, then gets mad when they lose access to the game, didn't play it right. You get more out of a game if you're willing to play it on the game's terms. 
 
The game design would have to be impeccable for this to work. The player needs to be shown the rules, explicitly, the visual language needs to be crisp and precise an unerring, the AI needs to be flawless, etc.

If you're going to give me one life, forever, you as the designer are taking on a lot of responsibility.

Seems dubious. 
 
For example, see DaZ's video where Barney gets rekt by the strider corpse simply becase DaZ bumped into it. Game over. Sorry you wasted your money, lol! 
Is This A Theological Debate Now? 
If you're going to give me one life, forever, you as the designer are taking on a lot of responsibility.  
Still Don't Get It. 
Seems about as related to a game as CZG does to a boring hetero. 
Https://www.youtube.com/watch?v=hzOvI2cdaWk 
Instead. 
Yeahaa M8!! 
Adr1ft does look very cool. Sort of like a zero-g version of Routine.

Fuck I can't wait for Routine! https://www.youtube.com/watch?v=LaZqV0o7EW4 
 
it's basically a game show, it seems like the main entertainment is for the audience, which is large and can repeatedly watch it, rather than the player base, which is small and only plays it once.

How many times do you get to play on Jeopardy after losing the first time? 
@Lun 
I can see the appeal and potential for players getting very intense highs from the danger presented. I just think it sounds like a gimmick that will quickly lose appeal when the only way to play to win is to slowly and carefully take no chances. Of course, there will be plenty of YOLO players, and I guess that has a certain appeal too, if for only the briefest moment.

I suppose the real game is in being the 'audience' who gets sadistic thrills toying with the live players. They actually will feed off the careful players by throwing curveballs at them... it's the YOLOs that will become boring quite quickly for the audience, they don't live long enough to really turn the screws on them.

Maybe I was a bit too hasty judging with "DA RULES", still unsure the game will have longevity, but I guess there is some enjoyment to be had there, and we'll see how it pans out. 
OH HELLO METLSLIME 
 
 
Now that I think about it, I'm getting excited.

OK, what if you built in a feature where it recorded your run to video with easy one-click publishing to YouTube. Then the early YOLO players would dive in, fail, and everyone would watch their videos to get ideas about what to do and what NOT to do. Then more people play, more videos get posted, with the idea that the first person who completes the game wins some mega prize.

The viral potential of that is staggering... 
^^ THAT's What I Was Thinking 
What's the experience like for the one lets-player who gets really, really far? 
Similar In A Way To Twitch Pays Pokemon 
A crowd effort to beat a game where everyone can contribute once with their failure towards community success.

Ya, neat experiment, or more same as some crowd sourced real life / digital crossover mystery. Eg. NIN ran one of those for one of his new albums I believe. Amongst others. 
Routine 
Looks like nice realistic graphics and sound effects. I like the lack of music. Makes it quite atmospheric.

Shame the trailer is so melodramatic. Come on dude, it's just a friggin hallway, walk through it already and stop peeking around corners and gazing at irrelevant signs just to drag things out. 
Graphics 
Yeah, those things on the monitor. All graphy, like Excel. On a whim I installed Crysis 2 since I've had it since launch. It looked at my old system, was impressed because Crysis 2 is also now old and set everything to max.

It looks terrible. Now once in a while there will be a well composed scene, but all in all, it looks like a mess of minlit models and particle spawners (and they spawn clipping into the ground with the wrong shape for where they are emitting from). It is just funny how quickly an Awesome Looking Game can look poor to me.

Some things just don't age well.

Oh and the game itself is boring. Movement is bleh, the input latency on jumping keeps you in an anchored mindset, the enemies are boring to fight, and their AI is sloppy. First guy I fought lost sight of me when I was standing less than a foot in front of him. He didn't go from Attacking to Searching, he went from Attacking to Idle. Gun lowered, neutral pose, just shifting his weight. On multiple times I've seen enemies jitter within about a foot space as they repeatedly 180. Also, the AI barks don't match the scenarios... ...ever.

Well that was incoherent. 
Kinn 
Do you happen to still have some savegames from your Doom 3 BFG playthrough? 
Negke 
Sadly no, because I played it on the eggs box three-hundred-and-sixty.

The game made me angry because the new episode was just a frankenstein of random rooms and corridors copied from the original levels and slapped together in a different way, the wankers. 
 
I replayed Q2 the other day, and started playing D3 (after figuring out settings so it wasn't 800x600 and autodetecting 'low quality' graphics...)

god help me. hitscan. hitscan everywhere 
 
The Z-sec and chaingun commandos were such obnoxious enemies. Partially because of the doubling effect when you take damage. Though I also hated that the chaingun commando's chaingun had no spinup, but mine did.

Q2 did have a ton of hitscan, but they took longer to transition into firing, like in Doom, so you could do something about it often. 
 
double the run speed scampie, doom3 is way more enjoyable when you're not crawling around 
Murder Simulator :D 
Nasal Simulator :c) 
Re: Murder Simulator 
Complete with working oven, I see. Banned in Germany! 
Absention 
http://www.absention-game.com/

UE4 indie game, set in a nice lake house, but there's some scaryness that comes and kills you. You relive the same day again and again Groundhog Day style, and try to survive. Looks sexy, monster looks awful. Pre-alpha though. 
 
monster looks awful.

maybe their art budget ran out after making that one room. 
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