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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Titanfall 2 
Get this game right-fucking-now. 
 
Prey gameplay: https://www.youtube.com/watch?v=81Ofcp8Pp_U

They don't even hide it xD (from 2:24): https://i.imgur.com/3YFmdBZ.png 
Uhuh. 
Jago welcome to last month when the cool kids were still playing it.

Scampie / nameless troll / speedy / whoever, welcome to last night when people were interested in that: http://www.celephais.net/board/view_thread.php?id=50858&start=38 
Moar Space Hulk. 
https://www.youtube.com/watch?v=f8ijUKQK14s

Some improvements: Voices fixed, HUD graphics clearer and smoother, overall GFX look a bit nicer, lightning strike looks better. Stealers are much easier to see which is good. Hybrids seem nerfed, assault Terms seem massively buffed (or invincible AI in SP?). Crosshair still does the weird twitchy thing.

This gives me more hope compared to the beta although there are numerous niggles that aren't shown in the video. 
 
I preordered it but can't play it since I bought it through greenman gaming 
Blood And Wine Won Best RPG At That Dorito Pope Show 
So now DaZ has to play it. 
5th 
You bought it through Gamesplanet and according to their website you do have access to the beta. 
New Strafe Trailer 
Strafe 
Looks cool but in what the hell alternate universe does any of that look "1996"? More like 2000-ish at least. 
Thanks Neggers 
I think I will play it and stream it!! 
Strafe 
Looks dire. More like 1994-ish in 3D, minus anything that could be described as "art direction" or "atmosphere". Retro for the sake of bragging about being retro. 
#9635 
dunno. people who remember what 1996 looked like probably aren't really the target demo anyway.

I've been keeping tabs on this game since the KS launched. TBH, it doesn't seem interesting to me nor am I too keen on it's marketing and general presentation. actually, it kinda rubs me the wrong way.

That said, I genuinely hope they succeed and I'm rooting for them. A couple unknowns launch a successful KS, have a gameplan and seemingly follow through AND get picked up by a decent publisher... that's pretty damn cool IMO. That's a lot of time, sacrfice and hard work. Kudos to them! 
Agony 
https://www.youtube.com/watch?v=63h2GyJlYWg

Disturbing vision of Hell.... bbrrrrr... 
 
ahh fffss... the beta is over? 
Re; Strafe 
Journos who act like town criers yelling STRAFE is 1996 again have never played Quake nor Duke nor any other FPS from that year. 
WolfenDoom: Blade Of Agony Chapter 1 Released 
Dont Insult Retro 
quake would not be quake with no Retro graphic 
Quake Wasn't Retro At The Time 
It was the very bleeding edge of technology! 
All This Talk About "Retro" Is Really Starting To Trigger Me... 
Anyway, the vast majority of so-called "retro" games just make "whatever", but then they put chunky pixel textures on their 10,000 poly monsters and wahey! Retro!!. Also, why not throw in some 80s-era ZX Spectrum-esque chiptunes, and then do an 80s Grindhouse theme for the trailers, because that makes about as much fucking sense as the rest of it! 1996 still counts as the 80s right?

/triggered 
I Shall Now Type Words 
The subject of contemporary "retro" games is one that is very near and dear to my heart. Allow me to bloviate:

It seems, to some devs (and consumers), that all of retro gaming can be encapsulated by pixelated art and chiptunes. Because of this sort of shallow approach, many proclaimed modern "retro" games end up being mere caricatures or parodies of their source material. This can be pretty off-putting to fans of authentic retro games.

IMO, it would be beneficial to approach developing a retro game is if you are actually developing in that era. Define your technical limitations and design in reference to those. One of the things that makes old games so charming are the creative and interesting ways developers conveyed the game world due to the technical limitations of the time. In modern times, it's easy to lose sight of that wander outside of what is appropriate for the game you are making. You end up with, as kinn said, highpoly models with gobs of animation frames bathed in dynamic lights amid a fury of particle physics usually without any sort of real direction. That simply isn't retro (aesthetically speaking), and probably won't have that retro soul (not as a consequence of visuals, but of the general approach I just outlined).

I think an overlooked skill is restraint. Every aspect of the game should serve gameplay, if it doesn't there's a good chance it should be axed. Things that are blatantly light years beyond the era of game you are trying to make should probably be reexamined.

This is just, like, my opinion, man. 
The Best Retro Game 
in recent times is Shovel Knight. The only thing modern was that it was in a 16:9 resolution, everything else felt pretty much perfect. 
 
Good example. 
Agreed 
Devil Daggers, too. Although narrow in scope, it was very well executed, IMO. 
Indeed 
It still irks me that DD was "just" a score attack game. Everything about it was amazing except the game mode :P 
 
Indeed. Devil Daggers with proper level design would've been dope as fuck. 
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