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Quake Custom Engines
Discuss modified Quake engines here, I guess. What engines do you use? What are the pros/cons of existing engines? What features would you like to see implemented/removed?
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Hmmmmmmm 
Super8 - played in it for five minutes - could kinda do with "make it look/sound like quake" preset in the options :)

Over-the-top weapon bobbing craziness...quake's 8-bit sounds up-sampled to whatever...starts with a funky palette bend by default...not my cup of chai I'm afraid :) 
 
I wish you guys realised how bloody annoying Dropbox is. Every time I click a link here, I get a popup if I want to join it. 
Yeah - Seriously Just Use Imgur For Picture Uploads 
 
 
Uhh, is the new bobbing combined with the regular bobbing? It looks like the weapon is twitching in all directions at once. 
Then 
you have to join it
It is simple as that 
Why Wouldn't You Use Dropbox? 
It's literally the most useful thing I've ever signed up to, it's the first thing I get going after a fresh install.

Seriously just get it already. 
Why Wouldn't I Use Obnoxious Bloatware? 
This boggles the mind!

Use imgur or GTFO. 
 
Uhh, is the new bobbing combined with the regular bobbing? It looks like the weapon is twitching in all directions at once.

Fook knows. Also, whether the weaponmodel idles on the left or the right depends on player facing angle! Doesn't appear to be an option to make it use sensible behaviour either.

Oh well, one less engine to keep track of I guess!

*deletes it* 
 
Why would I use a US-based, unencrypted, closed source data hoarding company?

Syncthing works great for synchronization. And for temporary hosting there are tons of options that do not require account or have surveillance-loving warmongers on their board. 
 
The new bobbing is being controlled by the following commands:

cl_bobmodel
cl_bobmodel_up
cl_bobmodel_side
cl_bobmodel_speed

Setting "up" and "side" to 0 turns it off and reveals that, indeed, old forward-back bobbing is preserved. Therefore, to make the new bobbing look good, you also need to set "cl_bob" to 0, but then the camera won't bob.

I didn't find a way to make the weapon's position independent of the player's facing angle. 
 
I didn't find a way to make the weapon's position independent of the player's facing angle.

Super8: Your weapon is literally a compass. 
 
DropBox links are fine if you know how to use them. Click this ... nice, huh?

https://dl.dropboxusercontent.com/u/161473/Misc/QuakeStuff3.jpg 
 
"Why Wouldn't I Use Obnoxious Bloatware? "

DropBox? It's literally one of the most useful things I have installed on my machine. It's always the first thing that gets installed on a new machine because I store pretty much everything in there from app installers to settings to ... whatever! 
Weapon Bobbing 
Most people either love or hate this engine. Personally I hate it but I can't quit it ;)

The default weapon bobbing might be a tad too much motion (the tendency with a new feature). But like dwere, I am unable to duplicate the compass effect.

Kinn: Did this happen on a particular map or settings change?

Fifth: great shots. I am waiting patiently for the pack.

Classic settings: r_palette palette; fog 0; r_coloredlighting 0. Maybe a couple other tweaks to meet tastes. I likely won't do a menu preset due to lack of consensus... most existing users want a finer grain of control (cvars).

Fog: Imagine a world without fog, only well-composed lighting and textures to lend a sense of depth. As much effort was spent on fog as any other feature. Maybe that's why I feel burnt-out on this effect. Colored-lighting + fog +8bits = compromise, and there are many ways to slice it. Engoo has a different approach and aesthetic for fog and lighting as a comparison.

RRP burn: WTF? --> 'oh yeah...' --> LOL 
MFX X 2 
I was starting a vid of the OTHER mfx map, then decided to do something different, not realizing at first there were two.

For classic config, I might do a separate commented cfg file. Most users interested in that can handle cfg. 
Dropbox Is Pretty Cool 
Loads of free cloud storage! 
Why Would I Want To Store Clouds 
 
Qbism 
Cheers, sorry if I come across as harsh/unreasonable - many of us here are purists who roll our eyes at anything that deviates from the original aesthetic as laid down by WinQuake, although tasteful fog, and subtle coloured lighting (although my right eye does a little involuntary twitch at the mere mention of it), seems to have caught on around here in recent years.

When I get a moment i'll post some screens to illustrate what I mean by the "compass problem".

A "purist" .cfg file would be grand, thanks. 
I Think 
when it comes to "purist" engines we already have several that do an excellent job. I don't mind seeing other engines, I think at some point I need to configure Darkplaces to how Sock seems to use it because it looks nice. 
 
To be honest, qbism looks a lot more like how I remember Quake looking when I first played it compared to a modern OpenGL engine in high resolution. 
+1 
Pi"Quake"sso is the 1996 best game ! 
 
Why Would I Want To Store Clouds

For the same reason that you have a locker for your own personal rain of course. Because you can.

(rain locker = shower in case you didn't know that) 
 
when it comes to "purist" engines we already have several that do an excellent job

super8 does software rendering tho - this is important.

That said, if Quakespasm were to introduce some shader magic that truly emulated the look of software Quake...droooooooool 
 
Theres an engine for doom called Chocolate Doom that's very much a "pure" engine, we could do with a Chocolate Quake 
Chocolate Quake Already Exists 
It's called Winquake. 
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