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Quake 4 Sp00ge Thread
E3 video trailer: (various links to the same file that take you through an annoying series of download pages as usual)

http://www.3dgamers.com/news/more/1096481735/
http://files.filefront.com/Quake_4_E3_2005_Movie/;3853788;;/fileinfo.html
http://www.filerush.com/download.php?target=quake4_e32005.wmv
http://www.ggmania.com/?smsid=18758

Magazine article scans: (linked in GA thread, thanks whoever did that)

http://planetquake.ingame.de/q4/pics/cgw_preview00.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview01.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview02.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview03.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview04.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview05.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview06.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview07.jpg
http://planetquake.ingame.de/q4/pics/cgw_preview08.jpg

W3rd.

Now when the first shots and all came out, everyone was dissing it since it looked just like Doom3 but with slightly skinnier guns. Everyone except me, that is, as I was reading the words that accompanied the not-so-pretty pictures. Words like "future war", "fighting in a squad", "all out Strogg assault", "epic conflict". Words which conjured up an image of exactly what a Quake 2 remake should be - capturing, using modern technology, the essence of Q2's man Vs strogg battles. And thus, I was pretty excited.

Seeing the videos, new screenies and previews, I still am. They, albeit through the usually over-enthusiastic hype-ridden haze of marketing speak, are still saying the same thing, and it still sounds damn good to me. Of course, there's still a thousand things to go wrong, a thousand promises and features to drop. But even so, so far it looks like they are doing this game right, and doing it true to Quake 2. Hoorah for that.

Post angry refutations, accusations of fanboyisms, rants against Id, Raven, and indeed anyone who likes games, further screenshots, articles, whatever here =).


Oh, P.S. The logo blows. 999 things left to bugger up ;)
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Non-blue Version 
just click "download":
http://doom3.planet-multiplayer.de/download.php?view.396
~70 mb though 
RPG... 
...you're clever enough not to need to act like an idiot to make a refutation. Yes we both know that those phrases taken literally and in isolation don't amount to very much, however taken in the context of describing a style and a vibe for the game, they still show a style and vibe that matches what Q2.2 should be.

And the video shows more than your description of the outside areas suggest. Also, "epic" does not necessarily mean what you can play with in the level, it's also about the atmosphere.

Point taken about the need for orange, though. 
Eh 
Gears of War is looking more like a Q2 sequel then Q4 is... The enemies in the shots Ive seen just look... cartoony. Really much so. I dunno, Ill give it a go when it comes out but Im certainly not longing for it. 
Shambler 
Well, right now as I'm on the verge of having a heatstroke, and as I try to type without my blistered fingers touching the keyboard (clearly a difficult task for one who is not telekinetic), I'll have to say that my response will not be so clever.

Really, my only refutation was regarding the "epic conflict" and also pointing out that it did not feel like Quake 2.2 at all. The only reason I knew it was Quake 2.2 was because they jammed it down my throat with the monologue and the vague references to poorly-anesthetized surgery.

Regarding the "epic conflict" I stand by my previous assertion. They really didn't show that the gameplay or atmosphere of the game points to an epic conflict; they only showed that the trailer does. Considering that they didn't even show much gameplay footage, and that I wasn't convinced by what they did show, I still say that it does not appear to be epic in any meaning of the word. 
Isn't This A Little Premature? 
Considering that all we've seen so far is an extended cut-scene with 5 milliseconds of game footage, couldn't your semen be put to more productive use? 
Quake 4 
Big frowny face.


:(

/\___/\
( @ _ @ ) Pikachu!!!
( ( ) ) (for czg)
Z

In conclusion, Quake 4 doesn't look so hot. I will not spooge for it. It looks like Doom3 and Prey, but with worse monsters. Although Prey looks kinda bad too.

Hexen 3!!!! 
Imho, Is Kinda Epic 
At least from the video.

Ok, it's not a massive battle in a huge courtyard with thousands of soldiers right there fighting for you, and depending on you. But it sure is more epic than Doom 3. Way more.

One abandons the labs, warehouses and the likes to pick vehicles up, and fights big creatures, tanks, "striders", etc, that along with more than two mates (there may be 4 or 5). It's bigger than Doom 3, ffs. And that's what counts.

Anyway, after watching Enemy Territory: Quake Wars teaser, it looks deceiving, technically, Q4 is just D3, same mappery, new models, no new fancy effects. But ET:QW is a whole new thing, almost totally outdoors, vertex fragments to the max (steam refractions, HL2/FarCry water and stuff) better ligthing on the models and really good indoor areas... now that looks like the next step. I miss some trees, thought... too much stone and sand for my taste.

But anyway, looks like Q4 may be a cool game, maybe not the best, but I bet it will be way better and funner than Doom 3 was. 
Hmm 
Q4 looks ok, but ET: Quake War looks PRIME.

Sod battlefield 2 - I want ET: QW! 
Than 
quake wars...
http://www.bluesnews.com/screenshots/games/etqw/20050516/edf_base_scramble.shtml
hmm. What engine was that again? Says something
doomish with id megatexture.

Who said that depressing that it's quakecon 10 year anniversary and they don't have a quake tournament there. 
Gaming Industry 
:C
This is starting to go off-topic...

I've been looking at some game screenshots from E3 today and following a certain IT news message board where they talked about new consoles and everything is just disappointing. Even those nerdy linuxy types just discuss polygons, gigaflops and how the pc is dying since consoles generate more profit and are easy to code to etc etc...

But i'm just baffled.

I mean, you cannot tell the new games apart anymore. It's just hordes of zombies/skeletons/robots/crossovers of the previous. Why is everyone trying to do the same thing?

And quake 4 looked way too violent. Who wants to examine up close when convulsing people are cut into pieces with a rotating saw blade (don't know the word in english). Otherwise it seems just like a bad scifi movie. If other, older games weren't that much better, they still were first-timers and more stylized and thus could get away with it. Even fucking civ4 looks so stupid that... what the hell?

I wish id would next do something completely different... or maybe commander keens again. On the positive side, some new games Alan Wake and Gothic look a bit better with actual daylight and no maimed creatures.

I downloaded Master of Orion 1 the other day from the net (you can get it from some page), and been playing it then (and qw of course too).

I'll stop here. 
Bambuz... 
Too much violence and all? Maybe you'd like this article...

http://news.bbc.co.uk/2/hi/technology/4561771.stm

*huh* 
><((((�> 
Where's the Quake 4 yawn thread?




They should have stopped at one. 
Shambler 
Yeah, he has a lot of good points... but making stuff easier to get women in ... well, that's taking his words out of context and we can never know what he really said - but still, to me it seems a wrong way to approach the problem, making games "easier". It's the content and feeling that has to be changed and rest is making them to have the first time try.

There are games like sim city (or at least were. maybe they're still out there somewhere) which are not based on domination and violence and thus would probably work better with women too.. and there probably are humorous and interesting adventure games like sierra and lucasarts did back then. In some of them you get to play even as a woman sometimes. Btw I also know women who play nethack. Tells about the place where I study. :/

And those booth babes are a goddamn awful idea. I checked a gallery from bluesnews too among looking game screenshots. How low can the publishers go? They apparently think it's ok to hookerize women or then they think that gamers are stupid jerks..... hey, wait a minute? They are! 
 
There are games like sim city

The Sims. The Sims 2. I think those games are actually played by more women than men.

Actually, these days I find myself more interested in the gameplay styles that are more gender-neutral (except for The Sims). However, I still have a penchant for darker atmospheres, and it seems like those are almost soley available in violent games. 
 
Unlike most of you around here I really liked Quake2. It had a great atmosphere where everything - design, style, colors, monsters, sounds - fit ideal to each other in a perfect industrial world. I wait for Quake4 to come.

I don't think that a lot of doom-like looks is good, but if Raven can re-create the athmosphere and feel of Quake2 I will love this game. 
I Liked Quake 2 As Well 
I replayed it and both mission packs not so long ago. Q2 is rich in atmosphere (landscapes, sounds, lighting), has a bit of humor in how the enemies behave and was pretty fun.

Although I never really liked the orange sky, I think that Q4 should have it otherwise, it may feel as much Quake 2 as Unreal 2 felt Unreal.

I don't mind the gore as long as it suits the context of the game and butchering bodies to retrofit them with machine parts is pretty Quake 2 to me (they made marine hamburger in the original.)

If I have a good machine by then, I'll get this title. I liked the video. BTW, has anyone seen the Killzone 3 video? Wow - from the graphics standpoint. 
I Liked Quake 2 As Well 
I replayed it and both mission packs not so long ago. Q2 is rich in atmosphere (landscapes, sounds, lighting), has a bit of humor in how the enemies behave and was pretty fun.

Although I never really liked the orange sky, I think that Q4 should have it otherwise, it may feel as much Quake 2 as Unreal 2 felt Unreal.

I don't mind the gore as long as it suits the context of the game and butchering bodies to retrofit them with machine parts is pretty Quake 2 to me (they made marine hamburger in the original.)

If I have a good machine by then, I'll get this title. I liked the video. BTW, has anyone seen the Killzone 3 video? Wow - from the graphics standpoint. 
Yeah 
I actually liked Q2, too. DM was not the best, although there were really great custom maps for it. But it was a fun game. 
To Rpg 
about the sims: yeah, well, I find that games idea utterly horrible but of course someone had to do that.

A woman today chatted to me she is playing some CSI game. If the tv show is already familiar it can be an entry point and the game itself is adventure-type and said to be easy. (the fragging has already been done!?)
But I'll stop this off-topic bullshit here. 
Uhm, 
have you noticed that CSI is several time more violent than any video game on the market at this time? Imagine what the ratings of the show would be if it curbed the violence and started to appeal to women. Perhaps, then it would not be on the chopping block for cancelation.

I'm just hoping the violemce in Quake IV is more artfully done than in Quake 2. I have always wanted to see one of those narrow waist Strogg grunts split in two with a rail gun. 
Maybe 
well yeah, hadn't thought of it. Maybe they think women watch just dramas or something...
Come to think of it, i haven't exactly thought what is the purported audience of csi. Surely they make careful studies about the segment (to the advertisers etc.) 
It Is Not Easy To Quantify 
what is going to appeal to a demographic base. Take Law&Order. There is no real reason why it should appeal to women more that it does to men, it has a tough guy (non pretty boy) cast and often repugnant subject matter, yet every woman I know from 30 to 60 is hooked on the reruns.

I don't think Mr Lowenstein was sincere in his argument against violence and appealing to the mainstream and a female audience. He got publicity at the biggest trade show in his industry by telling the dead end and often technically illiterate mainstream media exactly what it wanted to hear. I'm suprised he didn't call for a brigade of sociologist and a gaggle of legislatures to propose solutions to the 'problem'. They really like that kind of language. 
Shambler 
Oh, P.S. The logo blows. 999 things left to bugger up

Coincidentally, 999 is actually pretty close to how many logos they had to decide from. 
It Better 
fucking have COOP 
What Pope Said. 
Q2 coop was cool. Q4 seems inherently suited to coop in most areas.

Unfortunately, I bet "niet" =/ 
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