
Those Shots
#2 posted by
kaziganthe [65.6.249.78] on 2006/01/08 18:45:16
are very pretty =]

Looks Good
#3 posted by
Blitz [24.218.85.216] on 2006/01/09 01:43:13
Let's arrange a community game(tm) on this one!
I'm free any day of the week after 2PM EST~ but I usually don't have anything else to do if the majority time is some other time.
It's certainly big enough to accomodate everyone who wants to play!
So who's in?? So far we have Jago and Blitz :D

I Want To Try It Out
#4 posted by
Ankh [212.121.135.226] on 2006/01/09 02:08:07
I have never played DM against human players. In fact I have never played quake over the internet :). I don't know how my ping will be, but at least I will try to connect :). In 10 hours I think. Do I have to install anything besides netquake? I'm very noob in this case.

Ankh
#5 posted by
Jago [85.76.178.187] on 2006/01/09 02:37:19
To play Quake online, you need a QuakeWorld client like FuhQuake:
http://www.fuhquake.net/
#6 posted by vb [211.30.141.241] on 2006/01/09 02:42:50
NetQuake will let you play online too, but it won't be a very pleasant experience...

Ok
#7 posted by
Ankh [212.121.135.226] on 2006/01/09 02:52:01
Thanks.
Already downloading ezquake.
The screenshots look cool.

...
#8 posted by
Shambler [82.38.192.54] on 2006/01/09 06:25:51
Not so much a map, more of a life-changing experience.

I Predict
#9 posted by
bambuz [130.233.243.228] on 2006/01/09 07:09:29

Who Cares
#10 posted by
gone [213.170.89.98] on 2006/01/09 08:03:28
about pro-wannabe wankers who play 2-3 maps to death

Bambuz
#11 posted by Jago@WORK [217.152.220.34] on 2006/01/09 08:32:40
Well, I obviously do hope that it does get noticed by QW players and I did all I possibly could for that (tweaking brush geometry and item placement to ensure optimum gameplay experience), but most people mapping for Quake are really mapping for their own pleasure (IMHO). If I was aiming for the biggest possible player audience, I would be probably mapping for Enemy Territory and/or CS: Source.
By the way, I am not sure how this happened, but my map is featured on front pages of PlanetQuake and Besmella-Quake and is also currently "Pic of the Day" on PQ:
http://www.planetquake.com/images/photo/index.asp?id=506310

That's
#12 posted by
bambuz [130.233.243.228] on 2006/01/09 09:14:05
because it's handsome
#13 posted by jdolan [155.212.226.122] on 2006/01/09 09:40:22
Looks fantastic. Nice work. And I think you're right, guys still mapping for Quake/2 do it for the love of the game 8)

Yeah, Looks Great
#14 posted by
negke [82.83.33.172] on 2006/01/09 09:43:04
(apart from the empty boxes ;P)
now i'm interested in seeing a 4on4 team demo or spectating a live match.

More Servers
#15 posted by
Jago [85.76.178.187] on 2006/01/09 10:30:20
The map can now also be played on:
bltpowah.mine.nu:27500
bltpowah.mine.nu:27501
bltpowah.mine.nu:27502

Jago
#16 posted by
Lunaran [67.129.250.254] on 2006/01/09 10:51:35
I don't think you used bright enough lights, I can still find a few shadows in those shots.

Lunaran
#17 posted by
Jago [85.76.178.187] on 2006/01/09 10:56:04
"sarcasm detected"
#18 posted by
Trinca [194.65.31.249] on 2006/01/09 11:43:35

Jago
#19 posted by
JPL [213.30.139.243] on 2006/01/10 00:28:32
Very nice DM map ! I love the architecture and the texture use... I tried it with 10 ReaperBots, and they never get stucked... It was very interesting and funny..
Keep it up ;)
#20 posted by vb [211.30.141.241] on 2006/01/10 15:46:35
<quote>By the way, I am not sure how this happened, but my map is featured on front pages of PlanetQuake and Besmella-Quake and is also currently "Pic of the Day" on PQ</quote>
I wrote the news on BesMella and mailed Jube from PQ the URL to this Func_ post.

Awesome Base Map
#21 posted by
Sielwolf [84.130.237.232] on 2006/01/11 08:20:51
and also plays well in dmsp, though the lighting IS a bit bright.
("if the map has exactly 7 DM spawns, monsters at the spawns will all be of the same kind!" - but I realize it was not made with dmsp in mind)

Sielwolf
#22 posted by
Jago [85.76.178.187] on 2006/01/12 05:19:39
You had me frightened there for a second, so I had to go and double-check: the map has exactly 8 DM spawns. If it had any less, at least one player would be instantly telefragged upon the start of a game in a 4on4 match.

Well
#23 posted by
bambuz [213.169.7.73] on 2006/01/12 05:52:26
I dunno, dm3 has less than 8 spawns imo..

My Bad
#24 posted by
Sielwolf [84.130.197.3] on 2006/01/12 10:36:05
#25 posted by
vb [211.30.141.241] on 2006/01/13 17:58:13
FYI, spawn systems in QW:
Original - Chooses random unoccupied spawn, if none then telefrag @ random spawn.
^^ This system is what most mods use. People tend to play TeamDM and duels in a mod with different rules, however:
KTPro spawns - Chooses random spawn (occupied or not) but omits last spawn from pool of spawns. If all spawns are filled, wait up to 2 seconds for one to free up then spawn play, if all still occupied after 2 seconds, choose random spawn
KTPro spawnsafety - Chooses random unoccupied spawn (omitting last spawn). If all spawns are filled, wait up to 2 seconds for one to free up then spawn play, if all still occupied after 2 seconds, choose random spawn.
Oh and DM3 has 6 spawns.

New Download Links
#26 posted by
Jago [194.86.38.38] on 2009/12/08 11:24:06