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Original Quake Map Sources Released
John Romero finally released the original map sources. Hooray!
http://www.rome.ro

Just thought this deserves a news & discussion thread.
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Download Mirrors 
http://www.mediamax.com/theromero/Hosted/quake/quake_map_source.zip
http://www.quaddicted.com/files/quake_map_source.zip
http://www.inside3d.com/idmapsources/quake_map_source.zip
The files weights about 2.3MB.

From the readme:
These are the original Quake map source files as of Quake v1.06. I've included the chopped-off beginning to E2M6 (The Dismal Oubliette) as well, named E2M10.MAP. The majority of these maps were created during the last 7 months of Quake's development cycle when we had decided on the final direction of the game. For a comprehensive listing of each map, its name, author and place in the final game please visit the Wikipedia (http://en.wikipedia.org/wiki/Quake).

Also included with the full map sources are the map sources created for the game's items (armor, ammo, etc.) which were needed to light the BSP files so the items could be viewed in the game.
 
Wheee 
let the ExMx remix maps begin! :D

Someone finish e2m10 eh? =) 
Silly Idea 
you know someone could possibly link together every map for each episode into 1 huge map :) Speedrunners would have a ball with that! 
 
e1m1+e2m1+e3m1+e4m1 idbase map for someone lazy that want to join basepack :p just add Quoth monster�s and is done!!! 
Speedruns... 
SDA would definitely approve of something "new" on the id maps :) 
...but 
...please leave out any Qouth content :) 
Toldja 
...that id nag him next time i saw him online =) 
New Episode 
We could also create a new episode for speedrunners consisting of for example: e1m1, e2m2, e3m3, e4m4 etc. I'm sure sda guys can suggest some interesting map sequence.

Uhm. After a while I'm thinking that this was also possible with modiffied progs.dat before romero released the sources. 
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