A Very Good Map Indeed
#30 posted by Droog_Andrey on 2010/05/19 22:37:41
I guess I played it in unusual way, will try to record a demo of my route...
Lol!
#31 posted by
madfox on 2010/05/20 20:40:41
Great you like the level.
Sorry the Polyp has a damage seize of 64 while it is 256.
Restored the screenies.
An Exploration Demo
#32 posted by Droog_Andrey on 2010/05/27 22:11:02
That's close to my first run, just for fun.
http://www.primefan.ru/stuff/quake/ph.dz (2Mb)
http://www.primefan.ru/stuff/quake/ph.zip (7Mb)
There's a bug encountered in the demo; a similar bug occurs on the higher ledge above the GL.
#34 posted by roblot on 2010/05/29 12:05:39
Hey Madfox, I played this about 2 years ago, and took a look again. This level has no problems (caves look good) and it was made 2007. Abandon is 2007, but I just read it's all your early work redone into a pack. Both have lots of good ideas and game play, with Phantom being more elaborate.
Pholly - Irrational Building
#35 posted by
madfox on 2010/05/30 00:03:51
Formally the level is right, but some things like the polyp damage only low region could be better. At that time I was jamming with the extra-mod
and wanted something done with the func_water_lift.
It didn't work out so I took the Gondola part.
And something I learned on this board, how to avoid a cubick map without leaks.
Abandon is released in 2004. I made some random changes and created another pak.Most levels were made before 2000 when I had no internet.
As a matter of fact I was surprised to see there was still so much feedback on a '96-game.
Demo
#36 posted by
madfox on 2010/05/30 21:49:28
Droog_Andrey@- I watched the demo and must say I'm surprised in how many way people can play a level. When mapping I always tend to give the player's choise a two way options, making the gameflow as wide as possible.
Jumping over the minecache into the shaft was one of the things I couldn't seal off. By taking this track you ended in a gamepath just the opposite that was made. Still I was quiet surprised seeing you getting back through the level.
I must agree the platform nearby the gondola has a bug, there's a hollow brush in the wall.
I had a hard time staying under the max_planes limit while hussling with these failing polys.