I used this Camera scene Construction Kit in a map to explain a coming event in the game.
It works with scripts from the moment the trigger_camera is touched. The player changes into a moveless point, while the entities can be turned on/off hostile attacking.
There is no way to tell what entities will do, although a func_train or path_info can be used as well as textures on screen.
You can look at it at the map of DarinMcneil
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