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Dspra1 - Gangster's Club
Hello, i back with other new map, this time for rocket arena. The design on it is very simple but offer good look. As always, check it yourself for more details :p

Thank you deurk for yours suggestions ;)

Screens:
http://dsp.quaddicted.com/dspra1/dspra1_001.jpg
http://dsp.quaddicted.com/dspra1/dspra1_002.jpg
http://dsp.quaddicted.com/dspra1/dspra1_003.jpg
http://dsp.quaddicted.com/dspra1/dspra1_004.jpg
http://dsp.quaddicted.com/dspra1/dspra1_005.jpg

Download:
http://dsp.quaddicted.com/dspra1/dspra1.bsp

Home Page/Comments:
http://dsp.quaddicted.com/dspra1


Regards, DeadLy_sp
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next time i want to beta test it!!!

those noobs didn�t test it properly!!!

http://trinca.quaddicted.com/ezquake036.jpg
http://trinca.quaddicted.com/ezquake037.jpg
http://trinca.quaddicted.com/ezquake038.jpg

anyway visualy ,textures and bruswork is very good 
^^ 
Please, use a correct client :b
Yes, instant death :)
Thanks u for valuing my job, mate.

More comments!? 
 
ezquake isn�t a good gl client? :p next time you rotate objects aligh then properly ;) 
Deadly: 
it appears that your skip brush window is part of the world, but it needs to be a func_wall instead. If it's part of the world you will get HOM (hall of mirrors) effects becuase VIS thinks you can't see through it.

It's bad enough that I think you'd need to fix and re-upload, unless people only play it in an engine that ignores VIS. (does any engine do this????)

The visuals look nice, though. 
Also 
take the instadeath out from the lava. :)
Also take out the flickering light, it lowers FPS a lot on some cards (like mine)! 
Also 
don't post something like this as news. If it was for a small RA map pack, okay, but just a single one (=one room) is of no interest whatsoever. Funny how you still managed to take five screenshots of it though.. 
I Disagree... 
I think this could be news. It's not as significant as some of the big epic maps that get released, but I think it crosses over the threshold of minimum interest -- it's by a member of the community, and it's for the primary game that we map for, which both give it extra points to push it into the "legitimate news" category. The same map by a non-member? Probably not.

But, deadly, you should consider zipping the bsp and including a readme as well. Those are standard practice when releasing maps. 
 
metlslime is right! neg|ke calm down ;)

i enjoy the map a lot but real real need fixes!!!

texture set is fucking cool 
Err 
How is a new Quake map release not news? If that isn't, what is?? 
 
But, deadly, you should consider zipping the bsp and including a readme as well. Those are standard practice when releasing maps. 
Deadly_SP 
changing of engine would not help to avoid HOM as seen in Trinca's 2nd shot... (look in the hole) :P

However, visually it is nice ;) I have to admit it... 
I Like The Look Of The Lockers 
What textures are you using? 
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