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Fitzquake SDL Version Beta
I just published a beta release of my SDL version of the Fitzquake engine. The main goal of this version is to allow Fitzquake to run on all major platforms. I provide builds for Windows, Mac OS X and Linux.

Grab them at http://www.kristianduske.com/fitzquake/

Windows and Linux users take note that you have to install SDL 1.2.10 or better.

Windows users please also be aware that this port does not do anything better on Windows than metlslimes original version. Actually, it does less, but I would still like to get your feedback because there's a chance that the official version will be switched to SDL eventually. That would go a lot smoother if we ironed out the bugs on all platforms first.

Have fun and don't forget to send in your feedback and bug reports.
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Autosave/autoload Patch 
I don't know if other people have this problem, but I find that the more immersed I am in playing a Quake map, the less likely I am to remember to quicksave. When I die, having to replay several minutes really breaks the immersion :-(

To fix this problem, I'm working on a patch which adds autosave/load to QuakeSpasm. Here's a snapshot:

http://github.com/downloads/ericwa/Quakespasm-Autosave/quakespasm.zip

Here's how it works: at regular intervals (no more frequently than every 30 seconds), it automatically creates a save called auto_{mapname}. When you die, the most recent save is loaded - regardless of whether it's an autosave, quicksave or normal save.

If you want to start a map from the beginning, you can use the "restart" command, or "map mapname".

It needs more testing - there are heuristics for deciding when to autosave which need to be tweaked - but check it out!

the code is here:
http://github.com/ericwa/Quakespasm-Autosave 
Very Cool! 
Great feature ericw! 
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